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Towns patch notes
Version v15 (not released yet)
Add: Information text on the contextual menu about the lock/unlock status on the piles/containers
Add: Two buttons on the pile/container configuration panel to lock/unlock all the configurations
Add: Living entities (townies, enemies, animals, ...) won't "move" like crazy childs to the enemies when fight
Add: New mayan walls (https://dl.dropboxusercontent.com/u/19115973/mayan.PNG)
Fix: Servers timeout response is set to 2 seconds
Version v14e (released: 1st september 2014)
Add: A way to copy piles/containers configuration to other piles/containers
Change: Normalized sound files
Fix: Glitch opening a pile/container configuration panel when other one is already opened
Version v14d (released: 18th july 2014)
Add: New image based tutorials
Add: Terraforming
Add: Floating red numbers when a living takes damage
Add: Right click over the typing panel now closes it
Add: ESC key now closes any panel (IE. Townies panel, priorities panel, ...)
Add: The possibility to load a saved game when you start a game (used on the tutorials)
Add: A way to concatenate campaign/missions once you complete the current one
Add: The regular mouse now shows the pointed area number
Change: The townies level restriction for hauling now is also used when they perform tasks
Change: Manual equipping of townies now shows a warning in front of the items that are on restricted levels
Change: Scaffolds now decay after some time
Fix: Townies now will use already built and unplaced items before the construction of new ones
Fix: If a texture can't be loaded with the current library the game will use the old method
Fix: Images from mods are loaded again
Fix: Layed eggs Skootenbeetens are now feeded with blue radishes (like the non-layed ones)
Fix: The chest image when rotated now is correct
Performance: Seed generation when you start a new game (3-15 times faster)
Performance: Monster generation when you start a new game (20% faster)
Modders: New <startingPoint> tag on the map_gen.xml, inside the <init> tag. It's the spawning point of citizens (IE. 100,100)
Modders: New <tutorialFlow> tag on the campaigns.xml. Instructions and explanation of the new tags are on top of the .xml
Modders: New <tutorial> tag on the campaigns.xml, under the <campaign> tag. It can be true or false (default). It tells the game in what menu should be placed the campaign
Modders: New <maxAgeTerrain> on the items.xml. It cointains the REAL terrain the item will turn when it dies. Used on the terraforming.
Version v14c
Add: Moebius, the new guy
Change: Update to LWJGL 2.9.1
Change: Now fullscreen mode is stored in the towns.ini property, so the game will restart in fullscreen if you leave it in fullscreen.
Change: Messages icon won't start blinking directly when a new game ist created just because of the Towns version information
Fix: An item over a zone that is replaced because an action now maintains the locked status
Fix: OSX is now supported out of the box
Version v14b
Add: Snoats now need to eat wheat
Add: Soldier level added to the tooltip in the soldiers panel
Change: Wild cactus won't die after some time (30 days)
Change: Removed the non-sense unlock option for certain items
Change: Skootenbeetens now eat blue radishes instead of wheat
Change: "Dense wind" event has been renamed to "Heavy wind"
Fix: Issue with the minimum population required for events (used in the whisperdeath event)
Fix: Now it's not possible to click on some trade panel buttons when the caravan is trading
Fix: A lock is set to the burner actions to avoid all citizens to try to burn things at the same time
Fix: The heroes with room prerequisite on a higher layer now also check for the required items
Fix: Crash when you are on the last layer and you have activated the 2D mouse
Modders: New tag <canBeUnlocked> on items.xml. Possible values are false and true (default). If false the unlock option won't appear when right click an item
Version v14a
Change: We set a minimum number of population (65) needed in order to spawn the whisperdead event
Fix: A bug in the "whisperdeath" event. Also we tuned up the number of zombies per grave from 1d2 to 1d2-1
Fix: Bone wall (block) and carving bench now aren't free to build
Fix: Rotated graphic for the Bone bed was pointing to an empty/bad area
Fix: Removed the tooltips on the invisible list of items when a merchant is trading
Fix: Graphic for the stealing wolf was pointing to an empty/bad area
Modders: New <minPopulation> tag on the events.xml file. It stores the minimum number (not a dice) of townies needed in order to spawn the event (default is 0)
Version v14
Add: Events
Add: Item rotation (right click / rotate for already built items. For items you are building, hit the key 'F' to select which direction it should face
Add: Townies will carry the newly created items (wood when chop, manufactured items, ...) to a nearby stockpile/container before performing another task
Add: Locked items can be unlocked using the contextual menu
Add: Soldiers level up
Add: Page number on the splitted menus
Add: New white fence, bone wall and bone roof
Add: Cave dungeon entrances from the edges (underground sieges can spawn from there)
Add: New audio files (caravan, immigrants and hero arrivals, shrine, events)
Add: An option to hide the user interface (default key: U)
Add: An option to take a screenshot (default key: F8)
Add: Some heroes need specific items in their rooms in order to join your town
Add: Average happiness needed to receive immigrants added to the UI
Typo: 'human remains' for 'human corpse' on the shrine action names
Change: New 3D mouse, now the user will select easily the cell he is pointing at
Change: New 2D mouse, now some cubes will appear to show when the mouse is on air (toggable from the game options)
Change: New graphics for zombies, direwolves, weretiger and golems
Change: Smaller clock item
Change: Bone torch now is build on the carving bench
Change: Underground sieges spawning is limited to the edges
Change: Mod loader now unloads the main menu texture and loads the modded one (if exists)
Change: Heroes wounded won't go explore again until they recover the full health
Typo: Verbs used when shooting arrows changed from "stick" to "shoot"
Typo: Taunting trunk "headpunch" verb changed to "headbutt"
Typo: "Hanging lamps" instead of "Hanged lamps"
Fix: Heroes stop their path if they see a better item to equip
Fix: Stuck trading items on merchant transactions
Fix: Menu splitting on some circunstances, showing different menu sizes
Fix: Caravans leaving the town when there are still transactions in place
Fix: Bug on the autoproduction panel with actions that can use several benches (fire, low fire, stove...)
Fix: Now the server functions doesn't allow some special characters
Fix: The Nuxcrown level 3 happiness is fixed
Modders: The internal mod loader now allows the modification and deletion of the stock panel tags (matspanel.xml)
Modders: New events.xml file. The instructions of how to script it are inside the file.
Modders: New gods.xml file. The instructions of how to script it are inside the file.
Modders: New entries on the audio.ini file.
Modders: <wait> tags on actions.xml now accept audio IDs without a loop counter.
Modders: New LOSPCT tag on the effects.xml. It modifies the line of sight of the livings.
Modders: New tag <addGodStatus> on actions.xml. Used to increase or decrease the god happiness (status) when townies perform actions.
Modders: New tag <maxAgeNeedsItems> on items.xml. The item with this tag won't die until it has all those items around.
Modders: New tag <maxAgeNeedsItemsRadius> on items.xml. Used with <maxAgeNeedsItems>. Is the radius where the game checks.
Modders: New tag <effectsPrerequisite> on effects.xml. Is a list of effects needed on the living in order to spawn the current effect.
Modders: New tag <freeRoomItems> on heroes.xml. Is a list of items needed by an hero on his room to join the town.
Note: There are modding features for the gods but they are not included on v14
Version v13a (release date: may 1st 2013)
Fix: Control key issue when buying/selling items to the caravan
Fix: Heroes near death won't go aid friends
Fix: Heroes won't go aid other heroes of other parties
Fix: Sacrificing animals to the shrine now works properly
Version v13 (release date: april 30th 2013)
Add: Server support for buried maps (townsmods.net server added by default)
Add: You can add text to some items, and bury them!
Add: New writeable wooden signs
Add: New items, books, scrolls and a shrine, an item to revive custom died heroes
Add: Sieges have a chance to come from underground
Add: Death messages for heroes
Add: Heroes choose companions based on their morale. Companions will explore together
Add: Languages now have internal mod loader support
Add: Mods folder tip on the mods menu
Add: Sheep are added to the butcher-for-bones menu
Add: Average happiness added to the UI
Add: New happiness system
Add: Trading panel now shows the remaining trades
Add: The control key can be used like the shift key on several panels. It will add and subtract in amounts of 100
Add: Wild snoat and a snoat farm
Change: Cyclop graphics
Change: Raise and lower speed icons are now disabled when you set the min/max speed
Change: Bamboo trap damage has been reduced to half
Change: The option to pause the game when a caravan comes, now also pauses the game when the caravan is ready to trade
Balance: Fire bow stats are slightly increased
Balance: Eat a fish now fills a bit less
Balance: Fishing set happiness cooldown has been increased
Balance: Monsters' level boosted in lower dungeons
Typo: Bite/bites verbs swapped on the Exploding sprouts and bats
Typo: "it's tiny size" changed to "its tiny size" (iron short sword description)
Typo: Spanish name for the low and burnt cooking fires
Typo: Some 'accesible' words instead of 'accessible'
Fix: Allies combat log colors now are correct
Fix: Planting flowers ID in the right menu
Fix: Lag when you have many non-available orders, has been reduced
Fix: Werepig and throwing rock glitches
Fix: Now the system detects all the low and burnt cooking fires to renew them
Fix: The removal of items from containers doesn't have the "Unknown task" text anymore
Modders: New <text> tag on the items.xml. Possible values are true and false (default). Used to set an item to be writeable (tombs, books, scrolls, signs, ...)
Modders: New <lock> tag on the queues of actions.xml. Possible values are item IDs. Used to lock a bench when the action is assigned
Modders: New <reviveHeroes> tag on the queues of actions.xml. It doesn't require a value. Used to reset the dead status of the custom heroes
Modders: New <workCounterPCT> and <idleCounterPCT> on livingentities.xml. Value should be a number or a dice. Used on citizens, for the new happiness system
Modders: New <deleteCoins> and <deleteCoinsPCT> tags on the queues of the actions.xml. Possible values are a dice or a single number. Used to remove coins from the world
Modders: New submenu on the decorations/outdoor for the statues and poles
Version v12b (release date: april 16th 2013)
Add: New monster, the evil turtle
Add: New option to pause the game when a caravan comes
Change: Werepig graphics now are isometric
Change: Pathfinding now adds a bit more importance to the Z level
Change: Removing an item with the contextual menu now reveals the cell under
Change: Now the game doesn't crash if for some reason a saved game file is not found
Fix: Following livings glitches and starts to wander off screen
Fix: Mod loader issue when a mod adds new terrain types
Fix: Buried architect's tables and hanged lamps are not sold by the merchants anymore
Version v12a (release date: april 11th 2013)
Add: An option to tune the CPU level used on pathfinding
Add: Wolfy, queen of werewolves monster
Add: New graphic for the shorn sheeps
Add: Job group name on the townies tooltips and when right click on them
Add: New icon for the special decorative items
Change: Removed the butchering of reindeers from the production panel
Change: Removed the message spam when the taunting trunk casts effects
Typo: "Hobgoblin Khopesh" changed to "Hobgoblin khopesh"
Typo: "Raw reindeer steak" changed to "Raw snoat steak"
Typo: Spanish name for the Nature aid skill
Typo: Spanish description for the candle items
Typo: "Shorn sheep" instead of "Skinned sheep"
Fix: Buried harps, buried purple thrones and buried graves are not sold by the merchants anymore
Fix: Cloth and leather armors have been included to the stock panel
Fix: Shadows over stockpiles and zones on the camera level
Fix: Crash when you scroll down levels past the bottom layer
Fix: Issue rendering cells when you load a non-v12 saved game that contains vertical ladders
Fix: Glitch on the red long flags that face south-west
Fix: Heroes avoiding the level restriction when they don't have new cells to explore
Version v12 (9th april 2013)
Add: Bury system!
Add: Integrated mod loader!
Add: A way to restrict the hauling and autoequipping by layer
Add: A way to restrict the heroes exploring layers
Add: Townies happiness is showed when you right click on them
Add: Elven names for the elf heroes
Add: New living type, allies. Used on the spawned livings (sadonkeleton, ...). They can use doors.
Add: Description of items in the in-game tooltip
Change: Ladders are not needed anymore to climb 1-level underground cells
Change: Sorted military items on the equip menus
Change: Terrain cells on the camera level now are brighter
Change: Boat caravan now brings animals in a cage
Change: Plant trap won't hurt animals
Change: Vertical ladder now have connections
Change: Cooking time on the low cooking fire and the normal fire swapped
Change: Heroes dead sound
Change: Game speed now can be increased up to 5
Change: Cyclops now have a daunting scream effect. Is casted when the cyclop is near death, it makes townies to flee
Change: Softened the hard level sieges. Added a new "harder" level
Change: Replaced items by scripting now allow the placement over piles and zones
Change: Loading a wrong saved game won't end in a game crash
Change: Anvil is now on the workshops group
Change: Containers and walls now can be built in areas
Content: New walls and a dome roof
Content: Sheeps
Content: Cloth armors
Content: New animals in a cage items
Content: New heroes, Vechs and The Herbalist
Typo: Delete scaffolds typo, "Spiderite set" spanish typo
Typo: "It's essence..." by "Its essence..." on some weapon descriptions
Typo: "crush" by "crushes" on some weapon verbs
Fix: Placement of patrol points on air is no longer allowed
Fix: Issue on the actions that doesn't allow to mix moveTerrain's and pick's
Fix: Harvest orders never done if the townie starts a battle while performing it
Fix: Huge lag if no haulers and some idle townies in the town
Fix: Containers now can be sold to merchants
Fix: Improved the way townies build walls to avoid lost orders
Fix: More stable manual launching from towns.command in paths where a space is found
Fix: Crash "un-hauling" items from a stockpile
Fix: Glitch on "La Pedrera" walls
Fix: Stuck citizens after a robbery siege move some containers
Modders: New property "id" on the menuXXX.xml files. Used to give a way to modded xmls to delete tags
Modders: New property "id" on the gen_XXX.xml files. Used to give a way to modded xmls to delete or modify tags
Modders: New "delete" and "deleteContent" properties on the submenus for the modded menuXXX.xml files. Possible values are true and false. Used to remove the original content of the menus
Modders: New "delete" property on the items for the modded menuXXX.xml files. Possible values are true and false. Used to remove the original content of the menus
Modders: New "delete" property on the gen_XXX.xml files. Possible values are true and false. Used to remove the original content of the gen_XXX.xml files
Modders: New <delete> tag property on almost all the data xml files. It should contain a priority "id". Used to remove original data
Modders: Removed the <rangedCharges> tag on the items.xml
Modders: The <follow> tag now accepts comma separated values
Modders: New <castTrigger> tag on the effects. Possible values are: ALWAYS, HITTED, ENEMIES_IN_LOS, NEAR_DEATH and NOT_MAX_HP
Modders: New <flee> tag on the effects. Possible values are true and false (default). It makes the citizen/hero to flee when they receive it
Modders: New <createItemByType> on the actions.xml. This way you can create a random item (used on the new treasure chests)
Modders: New <bury> and <buryLocked> tags on the items. Possible values are true and false (default). Used to indicate the items that will be buried and the status when unbury them
Modders: New <buryItem> and <buryItemPCT> tag on the items. Possible values are comma separated item IDs and percentages. Used to know what item (just one) will spawn when unbury
Modders: New <buryLivings> and <buryLivingsPCT> tags on the items. Possible values are comma separated living IDs and spawn percentages. Used to know what livings will spawn when unbury
Modders: New <buryDestroyItem> tag on the items. Possible values are true and false (default). Used to know if the unburied item do not spawn items
Modders: New tag <allowBury> on the gen_map.xml files. Possible values are true (default) and false. Used to prevent the bury system in a map. Used on the tutorials.
Modders: New <rangedOneShoot> tag on ranged items. Possible values are true and false (default). Used on the ranged weapons monster heads
Version v11a
Change: Reduced the heroes appearing rate
Change: All the roofs but the broken one and the straw one will block fluids
Change: Cooking a fish now takes a bit longer
Fix: Health points being reset to a living entity base stats while receive any effect
Fix: Snow birds missing graphics for older save games
Version v11
Add: Citizen jobs and groups
Add: Light items
Add: Configurable FX and music volume
Add: Fishing dock and fishing set items, used for fishing
Add: Food variety bonus
Add: "Interior" roofs
Add: Possibility to set a square area for certain actions instead of a row (IE. planting wheat, building scaffolds)
Add: New customizable priorities (move_to_caravan, build_buildings and feed_animals)
Add: Toggable 3D mouse. Useful to build things on other layers than the current one
Add: New walls and, a new wooden road item, a well and a pond
Add: Ogre, werewolf, snickers, fire head and ghoul isometric graphics
Add: New living, the Snoat! (Snow goat). It replaces the old reindeers and does
Add: Flat blocks for the wheat and all the roofs
Add: Chance to idle livings to move more than 1 cell
Add: Animated living entities even when they do not move (birds, brownie bar rider, ghosts and fire head)
Add: Enemies stats when you right click on them
Add: New damage types and resistances to weapons, armors and monsters
Change: Spanish names for the armor sets
Change: Almost all the effects but the direct ones will not notify with a message when a living receives it
Change: Military items are not displayed on the livings panel if the living have the graphic change effect (IE. Citizen turned to a pig)
Change: Townies will stop the "Move to caravan" and the "Autoequip" tasks to eat if necessary
Change: Big sieges will not stuck the citizens when search a path
Change: Menu item "Delete" by "Delete scaffolds"
Change: Dynamic pile/container configuration panel
Change: Items and livings now are shadowed if they stand in a dark cell
Change: Reduced drop percentage to heads and bones
Change: Green block and green road now needs green color instead of yellow flowers to be built
Change: Wooden block and Wooden moss block removed from the utilities type
Change: Increased the difficulty of the last dungeon
Change: Bone carver item has been removed from the bone armor prerequisites (still in the menu for save compatibility)
Change: Now you can set the maximum stock you want in the "burn items" actions
Change: Military prices increased a bit. Spider bow value reduced.
Remove: Snow birds
Fix: Empty group names no longer allowed
Fix: Mini issues/typos in the xmls
Fix: Citizens no longer will change their mining point after other citizens ends their mine tasks
Fix: Crash when a citizen decides to drop an item when he just died (over a stockpile)
Fix: Incorrect coins ammount was being displayed when loading a saved game (The issue didn't affect the real coins ammount)
Fix: Occasions when a citizen has two rooms while changing personal room owner
Fix: Tooltips in a soldier panel when the soldier list is empty
Fix: Citizens won't move locked items on certain conditions
Fix: Only 1 auto-production item was placed on the queue on some circumstances
Fix: Freeze when a wounded citizen uses a 2nd level dormitory bed
Fix: Projectiles data are loaded properly when you load a game (this avoids the "null sticks null" messages)
Fix: Equipment menus are no longer partly rendered out of the screen
Modders: New <animatedWhenIdle> tag on the livingentities.xml. Possible values are true or false (default). Used on birds, brownie bat rider, ghosts and fire head
Modders: New <translucent> tag on the items.xml. Possible values are true or false (default). Used on windows and glass walls
Modders: New <lightRadius> tag on the items.xml. It allows a numerical value (default 0). Used on items that produce light
Modders: New <lightRed>, <lightGreen> and <lightBlue> tag on the items.xml. It allows the values FULL, HALF or NONE (default). Used on items that produce light
Modders: New <inverted> tag on the actions.xml. Possible valueas are true or false (default). Used on the "burn items" actions. This way the stock number acts as a maximum
Modders: Property "COLOR" removed from the graphics.ini
Version v10b
Change: Purged human remains can be used to create graves and tombs
Fix: Crash loading a save that contains "destroy flour" tasks
Fix: Issue with buildings under construction after the load of a saved game
Version v10a
Add: Samurai helmet
Change: Removed the maxAge from the wild wheat, wild sugar canes and wild bamboo. This way wild plants will not disappear
Change: Golden haste helmet is now considered a special armor instead of a golden one
Change: Market roof now uses animal hides to be built (instead of the old blue color)
Change: Iron bars now allow fluids
Change: Flood gates now has a glue tag and can also serve as a floor flood door
Fix: Position of some items in the stock panel
Fix: Crash when a citizen decides to drop an item when he just died
Version v10
Add: Fluid blocking, fluid elevator and fluid allowed items
Add: Evaporation of fluids
Add: Wind effect to plants
Add: Citizens sleeping under a roof will sleep "faster" and they will endure more time during their day
Add: Town coins on the top
Add: Flower gathering on the production menu
Add: New stockpile and container management panel
Add: New effect applied to food that gives a boost to the citizens' happiness
Add: New items: Floodgate, fluids elevator, bamboo items, sugarcane items, sugar and cake
Add: New helmets: Straw hat, wooden mask, golden mask, mayan mask, samurai mask and kerchiefs
Add: New walls: 3 new stone walls, a new log wall, a wheat wall and a bamboo wall
Add: New mountains map
Change: Improved way of droping items to avoid large paths on some cases
Change: Saved game is stored in a temporary file until the game is completelly saved. This avoids the loss of your progress if the save fails
Change: Little rest bonus for townies sleeping underground
Change: Flour burner removed from the menu
Change: Linux launcher on Steam warns you if the game can't find Java (thanks to Vince D. for testing)
Change: Brownie village area now can be tilled
Change: Unifallow feed food changed to cactus fruits
Change: Human remains will stop ghost spawning after 3 day
Change: Autoequip now randomise the item to be equipped in order to avoid mass movement to the same item
Typo: "Wild kootenbeeten" instead of "Wild skootenbeeten"
Type: "green hat" instead of "Green hat"
Fix: Main menu issue when the size of the saved games is equals to the game window height
Fix: Random freeze if the market zone contain walls and a coming caravan decide to move over a wall
Fix: Underground terrain glitches when loading a saved game
Fix: Citizens won't skip the chopping tasks when a tree keeper is attacked
Fix: Falling items won't destroy the ground ones
Fix: Townies now take into account items in containers when you order them to build an already built item
Modders: New <blockFluids> tag on items.xml. It allows true/false values. Default is false. (Used on the floodgate item and some walls)
Modders: New <allowFluids> tag on items.xml. It allows true/false values. Default is false. (Used on the 2 stone arcs)
Modders: New <fluidsElevator> tag on items.xml. It allows true/false values. Default is false. (Used on the fluids elevator item)
Modders: New <maxAgeNeedsWater> tag on items.xml. It allows true/false values. Default is false. (Used on the bamboo cans)
Modders: New <maxAgeNeedsWaterRadius> tag on items.xml. It allows a numerical value. (Used on the bamboo cans)
Modders: New <happy> tag on effects.xml. It allows a number or a dice (IE. 1d8). (Used on teh cake item)
Version v9b
Change: Added 0's in front of the hours and minutes of the saved games
Fix: Hauling issues
Version v9a
Fix: Removed the creation of wild animals in the farms
Fix: Wild animals won't turn into non-wild ones when you use them to obtain resources (IE. eggs, milk, ...)
Fix: Stuck citizens when they are trying to perform a task with some non-accessible points
Version v9
Add: Farm animals (IE. cows, pigs, ...) now need food to stay alive. Townies will bring them food when available
Add: New savegame functions. From now on all the future builds should be savegame compatible with the old ones. This also will allow us to debug easily savegames from users
Add: Multiple saves per map
Add: Keybindings and new shortcuts
Add: Military items now have a small % to have prefix/suffix when are manufactured by townies
Add: Holding shift when you sell items to caravans will make it sell in stacks of 10
Add: Added administration privileges to the game launcher on Windows. This should fix launch issues with some users
Add: Isometric yetis and froggies
Add: New bunny hat
Change: The savegame folder will be .towns/save/ (it will not use the build name as a folder to help the future savegame compatibility)
Change: Context menus are displayed over the "Mission completed" text
Change: Townies will not haul from a stockpile to a barrel anymore
Change: Options are saved every time you make a change on the main menu. The "save options" item has been removed
Change: The mill building has been removed by a new item
Performance: Improved hauling and containers access functions. That should remove the lag spikes on bigger towns
Performance: Improvement in the pathfinding. It will avoid the big increase of memory usage and some lag peaks
Typo: Gold armor spanish translation
Typo: "Name's weapon brokes" changed to "Name's weapon broke"
Typo: Hapiness -> Happiness in the Townies list
Glitch: Market roof fixed
Fix: Fluids now fall when you mine the cell under them
Fix: Some roof priorities changed to "wall construction" priority
Fix: Glitch with livings walking over road items
Fix: Scripted sounds (IE. chop) are only played if the camera is in the level where the source is
Fix: Buildings transparency now works properly
Fix: Removing fluids with the contextual menu now changes the visibility of the cells below
Fix: Livings on the fog of war doesn't receive effects
Fix: If an item dissapears during a task (IE. the low fire extinguishes during the cooking) townies will search for other possible items to use (IE. a stove)
Modders: <prerequisite> and <prerequisiteFriendly> on buildings.xml now accepts comma separated values
Modders: New <foodNeeded> tag on livingentities.xml. It contains comma separated items. Used to indicate the possible items a friendly needs to be feed
Modders: New <foodNeededTurns> tag on livingentities.xml. It contains a numerical value. Used to set the number of turns where a living starts to be hungry
Modders: New <foodNeededDieTurns> tag on livingentities.xml. It contains a numerical value. Used to set the number of turns that a living can survive when hungry
Version v8a
Fix: Crash starting the game if both FX and music are turned off
Version v8
Add: New audio.ini file to script sounds to any action
Change: Removed the <stackable> flag from statues and added to them the <decoration.outdoors> type
Change: Numbers on the production panel now have a black border
Change: Livings now are capable to move to a cell in other layer in emergencies
Fix: Typo with the low cooking fire
Fix: Soldier siege chance protection
Fix: Trade panel can be closed with right click even if the caravan is not in place
Fix: <move> actions now doesn't check on containers (this avoid stuck citizens over barrels)
Modders: New <fxDead> tag to livings to script there the audio file you want to be played when a living dies
Modders: New 'fx' and 'fxTurns' attributes to the <wait> tag on actions.xml. This way you can script the sound to be used when townies perform actions and the cadence
Version v7
Add: Cooking fire now transforms to low cooking fire and then burnt cooking fire and can be renewed at each stage
Change: "Remove scaffold" button graphic
Fix: Some jungle tiles names
Fix: Glitch near some sand blocks
Fix: Living robbery sieges doesn't make the victim drop items
Fix: "Game has been paused" message do not appear when you receive a siege and have the pause option turned off
Fix: Glitch with edge menus when you close a game and start a new one
Fix: Non stackable items now don't appear in the container management menus
Version v6
Add: Robbery sieges! (with a few new enemies)
Add: Multi-monster sieges
Add: Guard soldiers that belongs to a group move to their barracks zone when idle
Add: Arrangements to the soundtrack
Add: Credits option in the main menu
Add: New option to set the pause when a siege starts
Change: Options menu now doesn't close when click on an option
Change: Sieges now can be set as off, easy, normal, hard or insane
Change: The chance of a siege to appear now is based on several factors, one of them is the number of soldiers in the town
Change: The phrase that warns you a task could not be completed
Change: Citizens hauling items now take a break to eat/sleep if necessary
Change: Reduced a bit the pathfinding iterations to free a bit the CPU
Change: Improved the search items function (now it takes 20% less CPU time)
Change: Reduced starting coins
Change: Wooden snake sword and The trickster doesn't spam messages anymore
Change: Brownie bat rider and Fire head now evade traps
Change: Seeds removed from the "rawfood" type
Change: Jungle door removed from the "furniture" type
Fix: Issue with the display of tooltips/buttons in the livings panel
Fix: Mini glitch with some terrains
Fix: Mini glitch near pines and normal trees
Fix: Glitch with some flatten tiles (cactus and some trees)
Fix: Double bonus is no longer applied when a living equips some special military stuff
Fix: Turning ON the music while playing no longer plays the main menu music
Fix: Low performance on some machines when the "Flatten all blocks" option is enabled
Fix: Flame attack now works with ranged weapons
Fix: Saving issues solved
Fix: Repeating an order (with the Shift key) now also works with the dig commands
Fix: Wood detailer prerequisites are now ok
Fix: Stuck citizens over barrels with the eat task
Fix: Item <habitat> is not check when a caravan sells it
Modders: New tags <steal> for enemy livings, it accepts items or types as values
Modders: New tags <stealLivings> for enemy livings, it accepts livings IDs
Modders: New tag <startingPointID> for the <heightSeed> tag
Version 0.60a
Add: Strange forces have awaken in the forests
Add: Caprontos decorative architect table
Add: New option to allow the mouse scroll while hovering the edge buttons
Change: Divine armor heal effect and head crushed stun effect are modified to avoid the message spamming
Change: Stun effect name changed to "Stun attack" to avoid confusion
Change: Roof (25%)/underground (15%) time bonus when citizens use benches to take into account the multileveling
Change: "The lightning" will now look differently, shoot lightnings and have a new effect attached to
Fix: Glitches near the fruit trees
Fix: Low performance on some machines when the "Flatten blocks near mouse" option is enabled
Fix: Military items inside containers are not carried to the caravan
Fix: In some cases already died livings doesn't dissapear
Fix: Typo in spanish with the wooden armor/weapon types
Fix: Jungle mushroom will now always produce mushrooms when harvested
Fix: Ancient wall now have a flat graphic
Fix: Glitch in the bones caravan
Fix: Special armors are now shown in the correct stock menu
Fix: Road tiles connects with any other road tiles
Version 0.60
Add: Caravans!
Add: UI changed!
Add: Soldier groups!
Add: Shadows
Add: New stock panel
Add: New option in main menu to turn sieges off
Add: Options in-game
Add: Click on a message now gets you to the living that produced it (not just the point where the event occurs)
Add: Added the funtion to move back and forth through heroes
Add: Shift + click on level up/down now moves the camera 5 levels
Add: Shift + click on the production panel icons now increases/reduces the ammounts by 5
Add: Flatten blocks near the cursor option in the UI
Change: Siege enemies now choose random citizens when target
Change: The game map now is saved (and loaded) secuent


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Dickey, the Mets' knuckleballing ace, wrote on NYTimes.com that Hemingway inspired him to climb Kilimanjaro, the 19,341-foot Tanzanian peak. He's taking the climb to raise awareness of teenage prostitution in Mumbai.
But the Mets are not enthused.
Reports the Wall Street Journal:
But on a team perpetually beset by injuries, Dickey's planned expedition has also caused some consternation in the front office. A few months ago, the Mets sent a letter to Dickey's agent warning him that they reserve the right to void the remaining year on his contract if he is injured on the mountain. They can't stop him from going, but they clearly would prefer he did not.
"If we thought it was a good idea, we wouldn't have sent the letter," Mets general manager Sandy Alderson said. "Beyond that, have we tried to dissuade him from going? It seems to me that the letter is enough of an effort to dissuade him, and he intends to go on nonetheless."
Dickey tells the Journal, "It's not like it's Everest." Ha. Wow. Meanwhile, other Dickeys are still trying to muster the strength to climb up the stairs out of their mothers' basements.

subset: commoncrawl


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Checking In On The… Sun Belt ConferencePosted by dnspewak on February 10th, 2012
Danny Spewak is the RTC correspondent for Sun Belt Conference. You can find him Twitter @dspewak.
Reader's Take
The Week That Was
- Florida Atlantic's season may be the strangest in recent memory in the Sun Belt. The preseason favorites dropped games to South Alabama (February 2) and Florida International (February 4) by a combined 31 points, appearing to hit rock bottom during this miserable 2011-12 campaign. And then, something funny happened: the Owls recovered from a blown 15-point lead to edge upstart Denver on Thursday, moving above .500 in Sun Belt play. With five games remaining, Mike Jarvis' team is essentially eliminated in the East, but perhaps edging the Pioneers will offer it a little late-season momentum.
- North Texas may have lost two starters due to eligibility issues, but Tony Mitchell is single-handedly carrying the Mean Green right now. Lately, he's showing flashes of his NBA potential as the league's leading rebounder. He shoots 53.6% from three-point range, he has five double-doubles already and he's dropped 30 points on two teams — as a freshman. Last week, Arkansas State became his latest victim. Mitchell went for 21 points and 15 rebounds in UNT's 76-64 win.
Power Rankings
- Middle Tennessee (22-4, 11-1): It was bound to happen at some point. Facing an especially energized crowd at Denver thanks to an ESPN2 telecast, the Blue Raiders were no match for the intensity of the building. Unable to impose its will on the boards or defend at its normal level, Middle Tennessee also turned the ball over 17 times and looked rattled for the first time, well, ever. It carried over to Thursday night, when Western Kentucky forced the Blue Raiders to miss 18 of their first 20 shots. Eventually, they recovered for a fairly easy win, but we're finding out that MTSU is human after all.
- Florida Atlantic (10-14, 6-5): At this point, Mike Jarvis has to focus on getting better in small increments in order to make a run in the Sun Belt Tournament next month. With his veteran team's collapse this year, FAU can now only share an East title if a) Middle Tennessee loses out and b) the Owls win out. That would have seemed like a ridiculous situation just a few months ago, but that's the nature of sports and college basketball in general. Much has been made of Ray Taylor's subpar season, but this team has a lot of problems that extend beyond his play. Kore White never showed up this year, nor did any other forward on this roster. Jarvis has to wish Brett Royster could gain a little eligibility these days. Read the rest of this entry »


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1. D.C. United — 28 pts. | 2-1 win at Toronto FC; Week 18: at San Jose Earthquakes
D.C. United lost Fabian Espindola to injury and Cristian to mutual contract termination, yet still went on the road and defeated Toronto FC to take the top spot in the Eastern Conference. The Black-and-Red's impressive season continues.
2. Sporting Kansas City – 26 pts. | 1-1 draw vs. Chicago Fire; Week 18: at Montreal Impact
A year after Dom Dwyer set the USL-PRO single-season goal-scoring record, he has 12 in 17 MLS matches this season, and one of the League's most notable celebrations, to boot.
3. New England Revolution — 23 pts. | 2-1 loss at Real Salt Lake; Week 18: vs. Chicago Fire
Despite four straight losses, the Revolution has not dropped out of playoff position, but only Houston (14) has a wider disparity between its home and road goal differentials than New England (12).
4. Toronto FC — 21 pts. | 1-1 draw at Chicago Fire, 2-1 loss vs. D.C. United; Week 18: vs. Houston Dynamo
Toronto FC still has three matches in hand on D.C. United and Sporting Kansas City, with two on New England as well. That difference will be partially made up over the next four weeks, as the Reds have six League matches over that span.
5. New York Red Bulls — 20 pts. | 2-2 draw at Houston Dynamo; Week 18: vs. Columbus Crew
Bradley Wright-Phillips' latest goal gave him a two-tally cushion in the Golden Boot race.
6. Columbus Crew — 20 pts. | 1-1 draw at Colorado Rapids; Week 18: at New York Red Bulls
Columbus travels to New York in what could be called the Crew's biggest match of the 2014 campaign thus far. The two sides still have identical records (4-5-8) and identical goal differentials (even).
7. Houston Dynamo — 18 pts. | 2-2 draw vs. New York Red Bulls; Week 18: at Toronto FC
The amazing difference in Houston's attack with and without Brad Davis continues: in the FIFA World Cup player's first match back, the Dynamo scored twice, snapping its five-match scoreless run.
8. Philadelphia Union — 18 pts. | 2-1 loss at FC Dallas; Week 18: vs. Colorado Rapids
A bit of a speed bump for the Union at Toyota Stadium, but given its start, Philadelphia is still in positive position in the Conference.
9. Chicago Fire — 16 pts. | 1-1 draw vs. Toronto FC, 1-1 draw at Sporting Kansas City; Week 18: at New England Revolution
The Fire has drawn 10 matches this season; just four MLS sides drew that many contests in all of 2013.
10. Montreal Impact —14 pts. | 1-0 loss at Chivas USA; Week 18: vs. Sporting Kansas City
Tough to fault Montreal's loss when it came at the hands of this ridiculous goal by Erick "Cubo" Torres.


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Taylor ER Veterinary Emergency Hospital in Turlock, CA is seeking experienced veterinarian for a position focusing on emergency medicine cases. OVERNIGHT Emergency Shifts. Full Time or Part Time
Taylor ER is a well established 7 day a week, small animal general/emergency/referral practice with 6 SA Veterinarian's and a 24 hr support staff of RVT's, Technicians, Receptionists, Tech Assistants & Kennel staff in a 8,500 sf facility.
An individual with interest in internal medicine cases would compliment the existing veterinary staff. The 24/7 full care hospital would afford the individual the opportunity to follow cases through from diagnosis and treatment phases of care. Daily rounding and consultations with fellow experienced veterinarians creates the feeling of a team approach to challenging cases and provides a professionally rewarding experience for those individuals that like to practice high level, compassionate veterinary medicine. Excellent interpersonal skills and a positive, friendly attitude to fit in with the "family" oriented environment which we have at Taylor ER.
Turlock is located in the Heart of the Central Valley, close to all things California! 1-3 Hrs from the Beach, Yosemite, Tahoe, Lakes, Rivers & Streams, Horseback riding, biking, canoeing, climbing, etc. Home of California State University Stanislaus (CSUS), Turlock provides an unusual opportunity to combine a quality learning environment with relaxed rural living. Housing is very affordable.
CA DVM License


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Pre made templates are different than custom design in that they are not one of a kind. They are sold multiple times to multiple clients. This means that you may run across another blog with the same design as you. For $40.00, $50.00 and $60.00 templates we do customize the template with custom font for your blog title but all other elements of design are staple parts of that template.
Template Code
The code and code link (code link applies to our$10.00, $20.00 and $30.00 templates) are only to be used by the client who purchased the template. The template code and or code link are not to be shared or redistributed for any reason.
All designs are sold as is, we will not make revisions to the design of the templates. We are able to offer the templates for a great price due to the fact that they are sold as is.
We ask that you do not change or alter any of the images used in your design: Header, background, or any other elements without written request. Your design has our name attached to it and as soon as it is altered it no longer becomes our design which becomes misleading to other clients.
We do not install $10.00, $20.00, $30.00 or $40.00 templates, we will send you instructions on to install the template onto your blog. If you would like us to install the template we can do so for a small fee if you contact us. We will not be responsible for any lost widgets or complications during upload process. Please back up your old template should you encounter and problems.
For all templates payment is due in full upon ordering. You will be directed to Paypal to make your full payment. If payment is not received your order will not be processed. Blogaholic Designs does not offer refunds on any pre made templates for any reason.
All designs will be installed with our logo/link. These links must remain in place until the design is removed from your blog. Our logo is not intrusive at all as we like to keep the focus on your design however, if you feel strongly about removing it please contact us for the credit removal fee. All images are copyright Blogaholic Designs and can not be altered or used for any other purposes including but not limited to Facebook badges, Twitter profile pics, logo's, etc… these items must be purchased for an additional fee.


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REOPENING: 22-23-24/29-30-31 May and from 2 June on the usual opening days and hours
40 years on from his death, MAXXI is dedicating a major retrospective to him that studies and presents his versatility, starting out with an account of his architecture.
A new focus presentation of the MAXXI archives this time featuring a great photographer
REOPENING: from 2 June 2020
In the year of its 10th anniversary, MAXXI chooses to give great space to Italian creativity, by hosting the winners of the competition held by the MiBACT Italian Council.
REOPENING: from 18 June 2020
A review that ranges from the low-cost housing projects of the post-war years to new experimental and sustainable ways of inhabiting the planet
REOPENING: from 18 June 2020
A space inspired by Pier Luigi Nervi that visitors may enter and move around.
Three canvases combine words, painting and gestures in a critical rethinking of the past as a means of building friendships, solidarity and alliances.
«Time is not linear, it is a marvellous tangle in which, at any moment, ends can be chosen and solutions invented, without beginning or end».
For the first time, MAXXI dedicates a focus to a critic's archive, one of the most important intellectuals and writer of the last half-century, who died at the age of 87 in 2017.
In conjunction with the Museum's 10th anniversary, celebrated on 30th May 2010, a great new re-installation has enhanced the museum with a new cluster of Italian artworks from the turn of the century.
MAXXI and Bulgari together for young contemporary art.
An imposing oil on canvas between Bollywood and the Roman suburbs, diaspora and cultural integration.
MONDAY closed
TUESDAY 11:00 am – 7:00 pm
WEDNESDAY 11:00 am – 7:00 pm
THURSDAY 11:00 am – 7:00 pm
FRIDAY 11:00 am – 7:00 pm
SATURDAY 11:00 am – 7:00 pm
SUNDAY 11:00 am – 7:00 pm
The ticket office is open until 1 hour before Museum closing.
purchase and choose the date and time of your visit by 18 June 2020.
Buy online
under 14 years old; disabled visitors requiring accompaniment; companions of disabled visitors; myMAXXI membership cardholders; ICOM and AMACI cardholders.
The collections of the MAXXI art present themselves as a strong nucleus that witnesses the national and international artistic production
The MAXXI Architettura collections comprise all those artefacts and documents that, in various ways, represent the material and conceptual complexity of architecture.
The Centro Archivi curates and manages the MAXXI's architecture collections and provides the possibility, inside the Sala Studio, to directly consult the documents and database of its twentieth and twenty-first century collections.
With the my MAXXI card experience the museum full time: unlimited and preferential access, reduced rates to participate to cultural programmes and educational activities
Abbiamo bisogno di poter contare su di una rete di sostenitori, per incrementare la collezione permanente, tutelare la conservazione delle opere e offrire e al nostro pubblico un programma culturale di qualità.
Corporate MAXXI is the exclusive membership programme developed by the Museum for the business world.
Donate your Cinque per Mille to the MAXXI Foundation
World record © Paola Pivi / © Attilio Maranzano / Courtesy l'artista
Sorry, this entry is only available in Italian.


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Cottage Cheese Pancakes (Adapted from Martha Stewart)
3/4 cup all-purpose flour
1 tablespoon sugar
3/4 teaspoon baking powder
1/4 teaspoon baking soda
1/8 teaspoon salt
3/4 cup cottage cheese
2/3 cup milk
2 large egg whites
1/2 teaspoon vanilla extract
In a large bowl, whisk together flour, sugar, baking powder, baking soda and salt.
In a medium bowl, whisk together cottage cheese, milk, egg whites and vanilla. Pour into the dry ingredients and stir just until combined.
Scoop about 1/4 cup batter per pancake onto a hot nonstick griddle. Turn when tops are covered with bubbles and edges look cooked - after turning, cook just until the center feels firm.
Makes about 4 servings.
Just found the recipe? Click here to see where we talked about it!
Tuesday, May 10, 2005
Cottage Cheese Pancakes
2 comments:
- Anonymous4/11/2010 11:07:00 AM
I'm not a pancake fan, my kids like pancakesReplyDelete
but not these! :(. Sorry. My oldest said that
the pancakes tasted rotten.
Anon - That's too bad! We thought these were good, perhaps one of your ingredients was too sour?ReplyDelete
Subscribe to: Post Comments (Atom)


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NauticalCharts.com offers a complete selection of nautical charts, navigation guides and fishing maps. Our selection includes nautical charts, fishing maps, NOAA charts, NIMA charts, NGA charts, and print-on-demand charts...the most accurate charts anywhere.
We also have a complete selection of boating supplies, nautical tools and even offer framed charts to decorate your home or office!


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The Bears step down in competition Sunday, but not down in importance. "To be able to finish it like we did gave our guys confidence and validated what we're doing," coach Lovie Smith said of last week's come-from-behind 17-14 win over the Super Bowl champion Steelers, "but it's just a start. We need to get a streak going."
The Bears step down in competition Sunday, but not down in importance.
"To be able to finish it like we did gave our guys confidence and validated what we're doing," coach Lovie Smith said of last week's come-from-behind 17-14 win over the Super Bowl champion Steelers, "but it's just a start. We need to get a streak going."
The Bears posted winning streaks of 8, 7, 6, 4 and 4 games in their only three playoff seasons since 1996. In the other nine years, they topped out with a pair of three-game streaks.
The Bears (1-1) are also 2-9 in their last 11 road games heading into Sunday's 3:05 p.m. game at Seattle (1-1).
"Good football teams win on the road," Smith said. "We need to go up there and build on what we started last week."
In particular, Chicago would like to get its No. 31-ranked running game started. It would help if the Bears scored first; they have seven first-half points in two games.
"It's not easy to try to smash the ball in there every time when you are behind," said running back Matt Forte, last in the NFL with an average of 2.2 yards on his 38 runs.
The Bears need Forte in particular this week because Seattle is expected to give Jay Cutler more time to throw than Pittsburgh or Green Bay allowed, but less room to dump off short passes.
"The Seahawks don't pressure nearly as much as the 3-4 (defensive) teams, so we're looking to get down the field more," backup tight end Kellen Davis said. "We're going to hit them in the running game and then try to get vertical."
The running game destroyed Seattle last week, when San Francisco's Frank Gore broke off touchdown runs of 79 and 80 yards.
"It just takes one play where you get a guy out of position and you break a long one with just one move or one broken tackle," Forte said.
The Bears hope this is the week for that one play for Forte.
"We're not sobbing or anything, but we want him to be successful," left guard Frank Omiyale said.
The Bears, though, don't seem determined to force-feed anyone the ball. Rookie Johnny Knox unexpectedly leads the Bears with 152 yards receiving and Earl Bennett leads with nine catches after having zero receptions last year.
"Pittsburgh was intent on stopping Devin Hester; they were playing two men on him in zone," offensive coordinator Ron Turner said. "The week before that, it looked like the Packers wanted to stop Greg Olsen. If they zero in on one guy to stop, somebody else is going to be there. That's the beauty of our system."
Seattle needs a lot of somebody elses. The Seahawks have 13 players listed on their injury report and Seneca Wallace, with 12 career starts, is expected to replace Matt Hasselbeck (fractured rib) at quarterback.
"Sen brings things to the table that Matt doesn't have," Seattle receiver T.J. Houshmandzadeh said on a teleconference. "He can move around. He's very athletic. If he's in there, we all have to rally around him. And Sen has to give me the rock."
Matt Trowbridge can be reached at (815) 987-1383 or email@example.com.
Keys for a Bears win
_Convert on third down. The Bears ran equally poorly with Matt Forte averaging 2.2 yards both weeks, but beat the Steelers when they converted 7 of 14 third downs and lost to the Packers when they converted 4 of 15.
_Don't concede short passes to Seattle: "Their offense means running the ball and a lot of quick passes," Bears cornerback Zack Bowman said. Seneca Wallace averaged only 6.3 yards per pass last year. If he replaces Matt Hasselbeck (ribs), the Seahawks will want to throw short more than ever. Take it away.
_Stay patient. As long as Chicago's defense maintains its No. 5 NFL ranking, QB Jay Cutler doesn't need to force anything. "It makes it a lot easier to win when 17 points can win a ballgame," Cutler said. "A few good drives here and there give us a chance to win at the end. It's a different mindset. You don't have to force things. Three-and-out isn't going to kill you."
--Matt Trowbridge


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Pink Panthers Softball 2010
Read More
Get prints of action shots and help clean up the BP oil spill in the Gulf of Mexico!
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- Select individual prints and merchandise, choose a cost-saving package, or mix it up and add individual items to a package.
- Packages are not limited to one pose - you can make an image selection for each size print in the package!


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Please leave comments about the article "Richard Humphries: The Adventures of a Freesound Member" here...
Awesome article RH! Inspiring for all SD's.
Indeed, copy paste sonic's comment
Second this ... inspiring reading!
I was not logged in when I sent the post above, sorry
Thanks from me too Richard. I'm also pretty new to this, and the high quality of your recordings is awe-inspiring!
I think it's great that professional level people like yourselves spend time and effort on this.
I figured it was a real pro uploading those pro-sounding recordings.
I'm working on some "Mind Movies" (audio art, plays, skits) of which some of your ambient sounds will be a big part. I'm striving to make these as good as I can. Hopefully they will be something you will be proud to have your name attached to.
Whenever I get one ready to release to the world I'll be looking for a URL to go along with the credit for the background sounds. So get your commercial CDs done and a website too! (btw have you looked into Cafepress.com?).
I'm sure your CDs would do well -I'd be first in line to buy them. Of course keep uploading recordings here too! It will pay off in the long run as your name spreads around the world in projects such as mine.
Thanks for the great advice on field recording. Gotta buy some portable gear so I can put that advice to use. Would love to see another article from you with tips on recording / editing / mixing for video and film.
Nice article, i've listen some of your sounds and they are really good, congrats.
I am sound mixer and sound designer too, i live in Montevideo Uruguay.
I have recorded in Nagra, Uher, Revox, and then in TCDD8. Now i have a Fostex PD4, and a MS Schoeps pair, a neumann 82i ( just for dialgue) and other toys.
May be one of these days i learn to upload and you listen some uruguayan stuff.
I even printed it out . Great article. I wish Richard would record tribal stuff .
Just found the Tabla files . That will do for tribal in a track - excellent sound quality!!!!! Drums are not easy to record and produce well - and these are superb!
Richard nice work. Great article
I also work in films and documentaries and I agree that recording your own ambiences and sounds is so much more satisfying and authentic than using libraries. Libraries never have what you want anyway.
The only problem I have with it all is that when I get documentaries in post production I'm at the mercy of the recordist. There is never enough money to send me (!) overseas to pick up necessary recordings that were not included due to time etc. I have recently completed a documentary from Thailand which was a nightmare as it needed authentic sounds that were not available even on commercial libraries.
It took all my resources to beg and buy works of other professionals that I know. I'm happy with the finished work, but it would have been easier if they'd just sent me there!
Aussie docos? Not a problem!
Thankyou for NOT being extremely secretive with regards to your field recording techniques. If we look back into the history of Audio engineering and production, sound engineers would tend to keep alot of their own techniques to themselves. I suppose this was because of the competitive nature of the recording industry. I am totally in favour of sharing ideas and techniques with the audio recording community, It helps us all progress with the artform, and as reports like this and projects like freesound show: I am certainly not alone with this belief in sharing ideas and concepts.
Thanks for your thoughts, tips, and tricks. I use two main recorders. One is a M-Audio Microtrack 24/96 and the other is a laptop computer. It sure makes a lot more sense to take the smallest equipment you can into the field.
Great article!
Cool article.
Yours is the first I've read here, and was EXACTLY what I hoped to find. Thanks.
if you are mac based you might want to take a look at audio finder - it's a really great library app for audio - and basic editor....
Nice article!
perhaps a binaural microphone will get you into even deeper stealth mode - any stories there?
Please leave comments about the article "Richard Humphries: The Adventures of a Freesound Member" here...
very great articles, more helpful than a teacher thanks buddy
where is this article? i don't see a link
LS, its right here http://freesound.iua.upf.edu/articles.php?id=2
Thanks for the article. Quite interesting.
Very good Article. Thanks for sharing it.
I love your article which describes many aspects of my own activity, beeing both sound recordist and mixer for art documentaries.I work in Paris and if sometimes you wish a stereo typically french sound I could either find it or record it and send it to you through freesound I like the idea of sharing sounds from country to country.
kind regards nicolas Joly


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Roslyn Electrician
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Are you tired of being subjected to glaring eyes and cold treatment from all your family members because you did something you should not have done? So, did try your hand at restoring the power lost but unfortunately made matters worse. Well, first of all you should not have tried the rule of 'DIY' or 'do it yourself' especially while handling electricity related problems for fear of fatal injuries. Secondly, you do not have to worry; you can still rectify the situation by calling Popkin & Son Electric, which employs the best residential electricians.
Do note that there is a lot of difference between the electrical needs for residential area and that of property being used for commercial purposes. Quite obviously, electricians for both residential and commercial areas are put through different types of electrical training. For your home, you must ask for a trained residential electrician to be sent over for rectification of electrical faults or system breakdowns. Here are a few cases in which professional help must be asked for.
If you are about to purchase a new home, make sure you hire a certified residential electrician to thoroughly check all the electricity run systems. This is an important step to ensure the safety of your family members. After a detailed check, the electrician will fill you up on the minor adjustments required; if any, followed by making those adjustments. The services provided by Popkin & Son Electric's residential electricians vary in accordance with your electrical needs and can be broadly divided into four categories. These include electrical upgrades for new or old homes, installation of special lighting systems, electrical safety with security and energy saving for the house.
With online services available, it is very convenient to contact trustworthy residential electricians from established companies for any of the given needs. The entire look of your house can be altered by illuminating the interior as well as the exterior. If you have longed for landscape lighting in your house or garden, you know who to approach for help. Illumination in the correct place can work wonders for your home décor, be it your kitchen or bathroom. This does not mean you will receive heavier electricity bills!
In the recent years, more and more people are choosing the wiser, energy saving alternative that is good for both, the environment and your personal savings too. One of the most convenient ways to do so is to get wireless lightning timers and dimmers installed within your house. Using these options, you can not only save more and also reduce the chances of a break in even when the entire family is out on a long vacation.
Plus, the look of your interior will not be disrupted by wires twisting over each other. All you have to do is to adjust the intensity of light through the use of a simple remote. It is always better to stay updated right? The same goes for your house and especially if you've have been noticing frequent circuit trips and flickering lights. Do not let your electrical system age, go for an upgrade and be sure to call Popkin & Son Electric for all of your residential electrical needs.


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Brenner Children's pediatric emergency department has moved back to its original location. Learn more
In order to help protect patients, family members and health care workers from the spread of COVID-19, no visitors are allowed at any of Wake Forest Baptist Health's outpatient or inpatient facilities, except in certain situations.Learn moreMore COVID-19 Updates
Knee injuries are common among active kids, especially athletes, and a torn anterior cruciate ligament (ACL) — a ligament that helps give the knee its stability — is one of the most common types of knee injuries.
Kids who play contact sports (like football and basketball) or so-called "cutting" sports (like soccer and baseball that feature swift, abrupt movements such as pivoting, stopping, or turning on a dime) are most likely to get ACL injuries.
The injury also happens when a child jumps and lands on the feet with knees straight or "locked"instead of flexed, putting excessive pressure on the knee joint and causing the ACL, a rope-like band, to tear or break apart.
Teenage girls are 8 to 10 times more likely than boys to tear an ACL. That's because girls have different risk factors that make ACL injuries more likely, such as body shape, limb alignment, neuromuscular control, and hormones that might loosen the ligament.
ACL injuries can be very painful, causing a child to be unsteady on the feet and have difficulty walking. Depending on the age of the child and the severity of the injury, a torn ACL often requires surgery in addition to 6 to 12 months of rehabilitation.
The ACL is one of the four main ligaments in the knee joint that connect it to the shinbone (tibia) and thighbone (femur). It is located deep within the joint, behind the kneecap (patella), above the shinbone, and below the thighbone.
Together with the PCL (posterior cruciate ligament), which crosses over it to form an "X," the ACL helps keep the knee stable while rotating.
Specifically, the ACL keeps the shinbone in place and prevents it from moving too far forward and away from the knee and thighbone. It also provides stability when rotating the shinbone.
Kids with a partially or completely torn ACL may or may not have symptoms, depending on the severity of the injury.
Most will have some instability when walking, feeling "wobbly" or unable to bear weight on the affected leg. Oftentimes there is pain, which can be very intense, and swelling of the knee joint, which can happen within 24 hours of the tear.
Many kids report hearing a "pop" sound — the sound of the ligament tearing. Others also report the knee feels "less tight" or less compact than it was before.
A child who has injured a knee — whether out on the field or at home — should stop all activity (to prevent further injury) and seek immediate medical care. In the meantime, keep the area iced — place the ice in a plastic bag, wrap the bag in a cloth, and hold it to the knee for up to 20 minutes at a time. Also, keep the knee elevated as much as possible to reduce swelling. Do not let your child bear weight on the knee.
At the doctor's office or emergency room, doctors will perform physical exams and imaging tests to determine if there is a knee injury and, if so, how severe it is.
These tests can help diagnose an ACL injury:
To properly diagnose ACL injuries, doctors usually perform these tests in combination with or in addition to other physical exams.
While X-rays might be taken to determine the extent of the injury, they only image bone and, therefore, can only confirm the presence of bone fractures in the knee. An MRI, which images tissue (like ligaments and muscles), can confirm a partial or complete ACL tear so some doctors will order one to confirm a diagnosis.
Treatment of ACL injuries depends on the age of the child and the type of injury. If a child is still growing, surgeons want to be sure the surgery doesn't affect the growth plates. Growth plates are the developing tissue on the ends of long bones, like the tibia and femur. Kids who are still growing have "open" growth plates, while those who have reached skeletal maturity have "closed" growth plates.
When a child stops growing, the growth plate hardens (ossifies) along with the rest of the bone. Girls tend to stop growing earlier than boys; their growth plates usually close around ages 14 to 15, while boys' growth plates close later, at around ages 16 to 17.
If a child has reached skeletal maturity, the surgeon will drill a small tunnel down through the femur to reach the inside of the knee joint. Surgeons replace the torn ACL with tissue from the patient's own body (usually bone from the kneecap and shinbone with tendon in between) or with donor tissue (called an allograft) from the Achilles tendon in the foot. The new ACL tissue is fed through the tibia and femur tunnels and is secured in the proper area with screws or other fixtures.
If a child is young, surgeons will focus on sparing the growth plate by tightening the iliotibial tract, a thick band of tissue that spans the leg from the lower pelvis to the bottom of the shinbone. Tightening this tissue over the kneecap helps to stabilize the knee and prevent the tibia from moving too far forward.
After surgery, a child will need to walk with the assistance of crutches, limit physical activity, and wear a full-leg brace for 4 to 6 weeks, depending on what the surgeon advises.
Recovery from ACL surgery is a lengthy process that can take from 6 months to a year. Rehabilitation ("rehab") therapy is needed to help heal the knee and to:
Most kids undergo rehab at a center three times a week, with daily exercises they practice at home. Accelerated rehab programs require more frequent therapy and speed up recovery to 4 to 6 months.
In the early stages of recovery, a child will have to wear a leg brace, followed by a knee brace, to reduce the risk of reinjuring the knee. Keeping the knee iced and elevated can help to reduce swelling. Over-the-counter or prescription painkillers and anti-inflammatory medicine can help kids deal with the pain and feel more comfortable.
While most sports are off limits — especially the activity that caused the injury in the first place — kids can do some low-impact activities that may be fun and even therapeutic, like swimming, bike riding, or protected running. Talk to your doctor about what activities might benefit your child.
Being told that you can't do the things you love — like running or playing football, field hockey, or softball — can be a devastating blow to any child. Kids recovering from an ACL injury may feel angry, frustrated, or even depressed, especially if they're no longer participating in team sports with their friends.
But in the meantime, there are ways to still feel like part of the team. Keeping score, being a coach's assistant, or bringing water to the games may help. If your child doesn't want to do these, suggest starting a hobby, like playing the guitar, painting, drawing, or another activity that won't put too much strain on the knee. Low-impact activities, like swimming, are another option.
In time, kids can return to the things they love. But if your child continues to feel angry or depressed during recovery, encourage him or her to talk to a school psychologist or counselor, who can help your child cope and look ahead to better days.
Reviewed by: Alfred Atanda, Jr, MD
Date reviewed: October 2012
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Tim Mulligan enters his second year as the Westminster head baseball coach after spending the previous two seasons as the associate head coach and pitching coach.
Under the tutelage of Mulligan, the Titan baseball staff has had its two best seasons as a collective staff. Two seasons ago, the team ranked 27th in Division III in team ERA. In his time as the associate coach, the Titans have compiled a 53-33 record; including a school record 28 wins in 2012, a PAC Championship, and Westminster's first ever appearance in an NCAA Tournament. Under Mulligan , there have been extraordinary gains in the performance of the Titan pitching staff.
Being around baseball his whole life has given Mulligan knowledge of the game that is matched by few other coaches. This shows his ability to develop players in the 15 years he spent as a pro skills coach prior to coming to Westminster. In his coaching career, he has sent three players to Europe to play professionally, had two players playing in the independent leagues, as well as sending over 50 players in the past five years to a college program to continue their baseball careers. In addition he spent six years as a scout with Paramount Scouting as well as six years as assistant GM of the Roth Brothers Youngstown Class B team. As an independent league head coach for various teams, Mulligan boasts a 135-70 career record.
Mulligan, a U.S. Navy veteran, currently lives in Brookfield, OH with his wife Nancy and has two sons, Patrick and Matthew. In addition to coaching the Titans baseball team, Mulligan also runs Back To Basics Baseball, a program designed to teach younger players basic fundamentals of the game and achieve their dream of playing at the next level.
Tommy Otto enters his third season with Westminster and 22nd season as a baseball coach. He serves the team as assistant head coach, the hitting coach, and the recruiting coordinator.
Otto had led 10 regional teams and 12 state qualifying teams in amateur baseball throughout his career. Otto has spent 16 years as the head coach of a Youngstown Class B team and 11 seasons as a coach for Youngstown Chaney High School. Otto has been instrumental in player development throughout his career as he has sent 147 players on to play college baseball in 16 seasons as an amateur head coach. He has also coached three players that have been drafted to play professional baseball and 42 division one players.
Otto has been on the Youngstown Class B executive board for seven years and is currently serving as the league's secretary. His career highlights include a AABC Connie Mack Regional runner up team in 2000. Otto's teams won a Youngstown Class B championship in 2005 and also a Palomino Region championship in 2011. This last summer, he led his team to the NABF World Series tournament. Otto has compiled a 763 – 624 coaching record in his baseball career.
Jack Hay begins his fourth year on the Titan baseball staff in 2014. Before joining West-minster, Hay was the head baseball coach at Boardman High School.
Dave Smerkcansky enters his first year as an assistant coach in 2014. Smerkcansky, who is currently the Athletic Director at Boardman High School, was also the head baseball coach at Boardman for 12 years that included one State final, three Regional championships, and six District championships. Smerkcansky previously taught 19 years at Boardman.
Smercansky was a four-year starter at Youngstown State University, where he still holds records for career wins, career ERA, and season ERA. While a Penguin twirler, he caught the attention of scouts from the Minnesota Twins, Montreal Expos and Baltimore Orioles organizations, and graduated with his B.S. in Education degree from YSU in 1981. He later received this MA in Secondary Education from YSU in 1993. Smercansky was inducted into the YSU Athletics Hall of Fame in 1995.
A scholastic standout at Poland Seminary High School, Smerkcansky served as the captain of the baseball squad in 1975 where he was an All-Mahoning Valley Conference selection. He tied or held no less than 15 pitching records upon graduation. Smerkcansky was inducted into the Poland Athletics Hall of Fame in 2013. He is married to Mary Lynn.


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|Coach Miles carried off the LSU field after victory over Texas A & M. Source: Crystal LoGiudice/USA TODAY Sports
A Truth Journal: LSU: Should A College Athletic Director Be Allowed to Leverage A Sports Commentator To Run a Power Play to Get Rid of a Coach?: From Denny: "Hey, I've got an idea; let's leverage this guy Booger McFarland, sports commentator from ESPN and SEC Nation, to be our mouthpiece. He's already made it clear he is willing to do anything and say anything as mean as possible. You know he doesn't have any integrity. He's one of us, he he. He can slander Coach Les Miles and call for his firing, promoting our weak reasons for why he has to go," says Athletic Director Joe Alleva to a few disgruntled members on the LSU Board of Supervisors and a few wealthy boosters.
Alleva turned Booger loose to grind on the LSU Tigers and run down the brand of both the college and the coach, believing that was a great strategy to get rid of Coach Miles. After all, Booger bragged he "is great friends with Athletic Director Joe Alleva and LSU President King Alexander."
"Yeah, and let's hide our nasty strategy from the majority of the LSU Board of Supervisors. Let's keep them in the dark until we have to tell them. They don't need to know until we have whipped up public sentiment so negative we can easily get rid of Coach Miles. They never need to find out our game plan until after the coach is gone. We can brag about what we did and celebrate then. Agreed?" promises the few conniving members on the LSU Board of Supervisors to Alleva, Alexander and each other, hoping to contain the truth from seeing daylight.
Of course, their nasty plan backfired because of both LSU fan push back and political pressure demanding they quit being Stuck on Stupid immediately.
Hats Off Noel Snow Burlap Throw Pillow
These were the idiots that decided it would be good business to run down the LSU brand - to which in the public's mind Coach Les Miles is so strongly attached - and run down the very successful football program. Weren't any of these clueless guys aware that LSU's football program is one of the very few profitable college programs in the entire nation? Why would any person with a brain and an ounce of emotional maturity be Stuck on Stupid and blow up the profits to the state?
And who installed these fools on the LSU Board of Supervisors? It's past due time that these pot stirrers - with no business sense - get kicked off the LSU Board. Gov. elect John Bel Edwards will be in office in early January. He needs to seriously find some better candidates to replace those diva pot stirrers and fast.
"Well, guys, if this blows up in our faces my fingerprints were never on it," declares scared stick LSU President F. King Alexander, "It's on you, Joe."
Yeah, Alexander was in on the plot as well because he never came out and spoke to the public or the press in support of Coach Miles for well over a week while Miles roasted over the open pit of public and media speculation. Clearly, Alexander and those few LSU Board members hoped Coach Miles would despair at getting savaged that he would feel compelled to resign. Coach Miles handled the heat and stayed in that hot kitchen to the bitter end, winning public support, forcing the LSU Board, Alexander and Alleva to relent...
A Truth Journal: LSU: Should A College Athletic Director Be Allowed to Leverage A Sports Commentator To Run a Power Play to Get Rid of a Coach?
Related Articles on how this mess all started:
LSU Saw The Light To Keep Coach Les Miles. Political Pressure and Fan Pushback Brought It About
Idiot Gridiron Club Boosters Fire Winning LSU Coach Les Miles
You are the greatest gift of all: Merry Christmas!


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Modern computing is changing all industries, including the non-profit sector. More and more they are investing in cloud computing and big data, especially to determine client relations and donor support.
While these may seem like things that are completely within the realm of large corporations, as non-profits delve further into the public sector, their needs for computing increase. Cloud computing can do an amazing job to for donation officers in the field. They'll have quick access to databases and be able to show on the fly where the donations will go.
Big data does the same thing, allowing for crunching of numbers, examining efficacy of drives, and see what efforts worked best with what demographics. These are all important things to remember as any industry goes forward. They need to not only show they can effectively use their money but also need to show that they are effective in utilizing all their resources.
This goes beyond just what the non-profit does, but also how effective their staff is. An effective donation officer is one that will keep a company going for a long time. Read the Entire Article
A customized collection of grant news from foundations and the federal government from around the Web.
In the world of social enterprises, failure is a cringe-worthy moment nobody wants to talk about. But, social entrepreneurs can benefit from their failures.
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We sell Used Transmissions, Rebuilt Transmissions, & Transmission Cores.
Our experienced staff can help you find the Dodge Transmissions you are looking for. If you don't see the Dodge Transmissions you need on our website, please call us at 800
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Air Canada serves and offers for sale products containing various ingredients that may be allergens for some passengers. If you are allergic or sensitive to products that may be found in an aircraft cabin, it is your responsibility to always carry the proper medication and other protection.
If you have severe allergies, you should always carry one or more EpiPen (epinephrine), Auto-Injectors, much as you would under other circumstances.
Allergies to Peanuts and Nuts
We have phased out peanuts from all packaged bar snacks onboard our aircraft in all classes of service. In addition, we have also replaced our other packaged snack products with non-peanut alternatives wherever possible. However:
- We cannot offer a special meal that is nut-/peanut-free.
- We cannot guarantee that the complimentary meal or other food items served on board will be free from peanuts, peanut by-products or any other food to which a person may be allergic, as it would be impossible to manage with our many caterers, their suppliers and sub-suppliers.
- We cannot be responsible for passengers who may bring peanuts or other products on board, or for any residue that may remain on or between seat cushions.
- We cannot allow a child who is severely allergic to peanuts/peanut products to travel as an unaccompanied minor.
- In addition to carrying one or more EpiPen Auto-Injectors, customers with severe nut/peanut allergies are responsible for taking any other precautions, such as packing their own snacks, using a hand sanitizer, and bringing wet wipes to clean surrounding areas.
Buffer Zone Seating
If you have a severe allergy to peanuts or nuts you may request that a buffer zone* be set up around your seat in order to help avoid the risk of exposure. Here's what you need to know:
- Only the other customers seated within the buffer zone* will be briefed on board by the flight attendant prior to departure:
- They will be informed that they must not consume nut/peanut products.
- They will not be offered any Air Canada Bistro items containing nuts/peanuts.
There will not be a general announcement to all customers about the existence of a buffer zone* or about the customer with severe nut/peanut allergies.
To request a buffer zone*, please contact the Air Canada Medical Assistance Desk at least 48 hours before your flight, regardless of your itinerary. We will also make a reasonable effort to accommodate your request if it is made within 48 hours.
* In our Air Canada Signature Class cabin, the buffer zone consists of the suite occupied by the passenger with allergies.
Severe Allergies to Cats or Dogs
If you have a severe allergy to cats or dogs, you should carry your asthma inhaler, as well as hand sanitizer and wet wipes to clean surrounding areas.
Buffer Zone Seating
Medical approval is required for all passengers, regardless of the itinerary, when requesting a buffer zone* for severe allergies to cats or dogs.
Note that certain restrictions or conditions may apply with regard to severe allergies to dogs.
To request a buffer zone*, please contact the Air Canada Medical Assistance Desk at least 48 hours before your flight, regardless of your itinerary. We will also make a reasonable effort to accommodate your request if it is made within 48 hours.
* In International Business Class, the buffer zone consists of the suite occupied by the passenger with allergies.
Special Meals
We offer a selection of special meals to meet your particular dietary needs. However, we cannot guarantee that our special meals will be entirely free of nuts/peanuts, seafood, gluten, or any other food product.
See what special meals are offered and how to order one for your next flight.
Onboard Snacks
We are providing a list of onboard snacks and their ingredients on an informational basis only. Air Canada assumes no liability pertaining to the content of the information included in this list.
List of Onboard Snacks
- Nissin Chicken Noodle SoupOpen PDF file(289 KB, .pdf)
- Peek Frean Bran Crunch CookiesOpen PDF file (20 KB, .pdf)
- Peek Frean Lifestyle Cranberry Citrus Oat CrunchOpen PDF file (72 KB, .pdf)


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Results tagged ' University Days '
Rays Getting into the College Groove
I got an email the other day from the Texas Rangers as they were doing promotion for their upcoming "University Day" on July 11th featuring a special Baylor color scheme inspired cap and game day promotions.
Of course I'm a bit biased being a Baylor grad., but after seeing this I visited my own local team, the Tampa Bay Rays website and found out they are also going to show some Rays love to our Florida universities.
The Rays will also have 3 separate college nights in 2014 with the first showcasing the Florida Gators aka "Chomp at the Trop" on Sat., July 26th when the team takes on the Boston Red Sox. The University of South Florida get their chance on Sat., August 2nd when the Los Angeles Angels come to the Trop, and Florida State has their "Chop at the Trop" event on Sun., August 3rd.
Each event have their own ticket pricing variables from which includes a seat in the Lower Level and a special edition cap featuring your school. USF ticket packages start at $34 and you can use the password: USF1 for your Bulls package. FSU fans ticket packages start at $38 and you can get your special Nole seats with the password: Noles1. Florida fans can get their $42 packages with the password; Gator1.
If you plan on attending the game with a larger group of 10 or more fans, call the Rays Group Sales dept. at (727) 825-3396 or email them at email@example.com and you could possibly see a few more dollars in all of your group's wallet come game day.
I think it is awesome that the Rangers and Rays have devoted a special game day for colleges within their regional grasp and promote their love for those universities with their own college color scheme inspired Rays cap design. I will definitely be in house on July 29th when the Gator Nation invades the Trop and could help the Rays fans out cheer the sporadic outbursts from the Red Sox faithful.
My only complaint or hope is that in the future the Rays can provide a more colorful cap more in tune with each school's color scheme more like the Baylor cap the Rangers will hand out. The Rays caps seem a bit "plain Jane" to me compared to the Baylor cap, and usually the Rays do not go with a plain promotional item, especially one that will be seen around town bearing their trademark "TB".
Hopefully this is only a beginning and someday each of the M L B's clubs can one day carry these special college caps in their respective Team Store and promote these school and their Rays ties 365 days a year instead of for one glorious night.
Now if I can figure out a way to get my hands on one of those awesome Baylor caps….


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Missoula Voting Precinct Map Released
Missoula county commissioners have approved new voting precincts,which have been changed to match the new voting districts created from the 2010 census data.
"I would say at least 75% of our population will go to the same polling location," said Missoula Clerk and Recorder Vicki Zeier. "But because of the new House district boundaries, some people will be voting at another location."
Voting precincts will also be renamed. The new mechanism for naming the precincts will include the names of the area, i.e. Hellgate, along with the new house district number. The old system simply used the area name with the suffix 1,2,3, e.t.c.
The official map can be seen below. Zeier says voter information cards will be mailed to the public in June.
Vicki Zeier:
One of the biggest changes is the move of house district 100, which once covered the Lolo area, but is now in the center of the city of Missoula. The number of precincts decreased from 52 to 51 and each voting district has around four precincts.


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Saudi Arabia donates US$ 20 million to UNESCO
The Ambassador of Saudi Arabia to UNESCO announced on Tuesday that King Abdallah Ibn Abdul-Aziz Al-Saud will donate $20 million to the Organization's Emergency Fund.
Ambassador Ziad Aldrees declared that "this contribution is not the first and would not be the last from the Kingdom of Saudi Arabia [...] I want to assure you that in the name of Prince Faisal bin Abdulluh Al Saud, Head of the Saudi National Commission to UNESCO, [...] that this contribution is to support our Organization and its programmes".
The Director-General of UNESCO, Irina Bokova, warmly thanked the King of Saudi Arabia "for this important announcement which is a sign of deep commitment and leadership made at a difficult moment for the Organization."
The donation brings to $58.5 million the contributions of Member States to the Fund, which was established by the Director-General in November 2011.
Since that date, donations have been pledged by Algeria, Belize, Cameroon, Chad, Congo, Gabon, Iceland, Indonesia, Kazakhstan, Monaco, Namibia, Qatar, Timor Leste, and Turkey.
The Director-General was briefing the Executive Board on UNESCO's financial situation when the ambassador from Saudi Arabia announced the donation.
<- Back to: All news


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Randy Bullock's 1-for-5 start as the Texans' new field-goal kicker continued to draw attention Monday.
Coach Gary Kubiak said the team is disappointed in Bullock's early struggles but acknowledged he's been placed in tough situations.
Bullock's 0-for-3 on field-goals attempts of at least 50 yards. He failed on three kicks Sunday during a home overtime victory against the Tennessee Titans, including a 46-yarder that hit the left upright as time expired in regulation.
"He's got to make that kick to the end the game. … That's his job," Kubiak said at Reliant Stadium.
Bullock was selected by the Texans in the fifth round of the 2012 NFL draft out of Texas A&M. He didn't play last season, then replaced Shayne Graham this year.
"We've got confidence in Randy," Kubiak said. "We'll see if we can get him a little bit closer. But we expect him to step up and be strong here and work through this and do a good job for us."
Texans owner Bob McNair and veteran punter Shane Lechler have reached out to Bullock, who hit a game-winner at San Diego in Week 1, then missed a potential game-winner against the Titans.
"You watch your locker room as a coach and I know our guys respect Randy," Kubiak said. "He's a worker. He's not some guy who comes in here and kicks his few balls and calls it a day. He works really hard at what he does and he's young. We're going young with him and we're going to stand behind him.
"He's got a job to do. He's responsible for his job. But we're going to give him a lot of help. His teammates are going to support him. I'm going to support him and we've got to get him going in the right direction here."
Twitter: ChronBrianSmith


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Safely Regaining Weight
I am recovering from anorexia without the help of a physician. I decided to take the matter into my own hands. I want to return to a healthy weight. I was wondering if you could give me advice or suggestions on how to gain the weight back slowly and safely. I am afraid that my metabolism has lowered to the point that I will become obese if I eat normally. I have gained a little back, but it is returning in the form of flab (I experienced significant muscle atrophy while anorexic). Is there any way to keep my body toned as I increase my weight?
It is great that you are determined to reach a healthy weight, however if you feel that you need help with your eating habits, please do not hesitate to make an appointment with a registered dietitian in your local area. Eating disorders are best treated by a team of health professionals including a doctor, psychologist, nurse, occupational therapist, and dietitian.
Gaining weight slowly is a good idea so that your body can adjust appropriately. To gain weight in a healthy way, you must (1) train physically and (2) increase caloric intake. Use strength training (weight lifting) that will build your muscles and keep your body toned as you increase your weight. Here are some tips for increasing your caloric intake:
Select a variety of calorie-dense foods from the food groups (fruit, vegetables, dairy products, meat, fish, poultry, breads, cereals, other grains). Eat three meals per day plus extra snacks and beverages. Snacking on dried fruit, nuts, seeds, beverages (such as juice and milk), and other calorie dense foods will increase caloric intake. Eat larger portions; use larger glasses, bowls, and plates. Learn to eat more food within the first 20 minutes of the meal. Eat the main course first and leave the soup or salad until later. You can also drink concentrated liquid supplements that are high in protein and calories. Take a multiple vitamin/mineral supplement to restore nutrient losses from past dieting.
Only weigh yourself once a week and be proud of any weight gain that you achieve. Best of luck.
For more information:
Go to the Healthy Weight Center health topic.


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The Book of the Diner is well worth preserving. I only wish it had reached a broader audience when it might have mattered more. That is a testament to the blindness of our culture. If there is a future to look back from, one difficult question historians will have to ask is how we let this happen, when so many saw it coming. This site has certainly aggregated enough information and critical thinking to prove that.[/b]
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Samantha Ronson dj'd at an Emmy afterparty last night. Needless to say, Lilo was not invited. So she crack tweeted about it for our pleasure. Lindsay Lohan's Twitter really does provide endless, endless amusement.
It started around midnight last night:
Nice to see @samantharonson has found a 90210 rather than being a loyal
Possessive and jealous, as usual, Lilo seems to imply that Sam is cheating on her with someone from 90210?
Then she accuses Sam of lying because she's working:
Nice to see @samantharonson has found a party rather than being honest
This is followed by a tweet that suggests that she crashed the HBO party:
Hbo security sucks
And finally, Lilo says she's heading out the door with a sly dig at the Ronson Family, and it's widely known that they hate her.
@samantharonson off to another country, send my love to your family lol :)
You will note, she tweets at Samantha every day, multiple times. Samantha almost NEVER tweets back at her. She does however tweet at some of her other friends who will no longer associate with Lindsay. Like Nicole Richie.
And what's even better is that Lilo isn't just ignored by Samantha, she's pretty much also ignored by everyone else. She'll tweet at celebrities like Sarah Silverman, Emma Roberts, anyone she desperately wants to befriend, making it sound like they're so tight.
They're not tight.
But she keeps shooting her crack tweets into the dark hoping someone will accept. F-cking embarrassing. Can't get enough.
As for that story about her freaking out in New York at the Bowery – the new issue of Us Weekly reports that the incident went down on September 12th and not the 17th as originally reported. Lindsay couldn't find Sam, or something, and so she tossed a room service tray at a hotel room door thinking it was Sam's.
It was not Sam's.
The patron opened up and gave her sh-t.
Crank bitch turned around and accused the patron of assaulting her.
The police came, believed the patron, and removed her from the hotel. Here she is in LA this weekend, loopy as f-ck, trying to find her way to her car.
Photos from Wenn.com
Emmy Crack Tweets
Samantha Ronson dj'd at an Emmy afterparty last night. Needless to say, Lilo was not invited. So she crack tweeted about it for our pleasure. Lindsay Lohan's Twitter really does provide endless, endless amusement.


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Like much of America, I am still in a state of shock over Saturday's shooting of a Congresswoman, a judge, and 16 others. Like many I wonder if this was an example of a disturbed mind encountering the inflamed political rhetoric that has come to characterize American political discourse. (Add Arizona's permissive gun laws into […]
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Please feel free to e-mail me [rrbates (at) smcm (dot) edu]. I would be honored to hear your thoughts and questions about literature.
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Hi guys,
Do you know what MS did with IE 9 to cause the following issue?
In IE 7 and 8, the pages of a site I built for a friend loaded very smoothly with a jquery fade effect on loading and on onloading when navigating from page to page. However, suddenly with IE 9 the same pages are now preceded with a completely white page, and then they're followed with white sections within the main body content, until finally the page displays completely. What did they do to it?


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Neil Patrick Harris was thrilled after his Hollywood Walk of Fame star was unveiled on Thursday because the plaque is right outside his favorite trashy bar.
The "How I Met Your Mother" star was honored with the 2,448th star on the Hollywood Walk of Fame for his TV work, and his pals Jason Segel and Joss Whedon turned up to support him on his big day.
Harris told the assembled crowd how he couldn't have been more pleased with where his star was placed – right in between Hollywood's Pantages Theater and a drinking den.
He says, "As much of an honor as this is, unfortunately, it won't be the first time I've been plastered on the sidewalk in front of the Frolic Room (bar). I love it. It's the perfect blend. I'm partly theater and I'm partly getting wasted, so it's a nice combination.
"Right now, my twins, Gideon and Harper, are too young to understand this honor. They spend most of their time peeing and vomiting on me. But let's be honest, that's probably what's going to happen nightly to my star here outside the Frolic Room.
"But someday, when they're older, I'll take them here, my heart bursting with pride, and say, 'Kids, your old man was the 587th Hollywood star in the Television category. And God that sounds good!"