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Pro Sports Career Seminar at SUNY CantonMonday, November 9th, 2009
Chicago's Jonathan Reinsdorf will conduct a seminar at SUNY Canton entitled, "Starting Your Pro Sports Career," at 6 p.m. on Tuesday, Nov.10, in the Richard Miller Campus Center's Kingston Theater. The seminar is designed for those interested in pursuing a career in professional sports.
Jonathan's father, Jerry Reinsdorf, is the Chairman of the Chicago Bulls, which co-owns and co-operates the United Center with the Chicago Blackhawks. The United Center has played host to the NCAA and Big Ten Basketball Tournaments as well as occasional University of Illinois basketball games. Jerry Reinsdorf is also Chairman of the Chicago White Sox.
Jonathan Reinsdorf is the managing partner of Stonegate Alliance, a full-service higher education and pro sports consulting firm currently working with SUNY Canton to design the college's new Sports Management program. In addition, Jonathan Reinsdorf is the managing member of a real estate development company.
"Professional sports teams see colleges and universities as a feeder base for their business ranks," said Reinsdorf. "They are increasingly involved in supporting college curricula with internships and seminars – to be followed soon by co-branding and program adoption. SUNY Canton is currently developing those relationships that will allow their students a variety of opportunities with several different teams. It's the best way for students to get a foot in the door."
The Sports Management major at SUNY Canton is expected to begin as early as next fall. Former NHL Florida Panthers Vice President of Communications Randy Sieminski will be joining Reinsdorf at the seminar. Sieminski spent ten years in professional sports, including five years with the Panthers. He is now the Director of Public Relations at SUNY Canton.
"This program is designed for current college and high school students, as well as prospective college students, who are considering a career in professional sports," said Sieminski. "It's a difficult field to break into unless you know the appropriate steps to take. This seminar will provide attendees the information needed if they wish to pursue those dreams of working in minor league and major league sports."
The seminar is presented in conjunction with the SUNY Canton Career Services Office and the SUNY Canton Foundation.
"Like all of SUNY Canton's majors, the sports management program will offer its students the opportunity not only to study about their career interests, but actually gain valuable experience," said Director of Career Services David Norenberg. "This seminar will be provide invaluable insight for people interested in pursuing a career in professional sports."
SUNY Canton offers a wide variety of career-driven bachelor's, associate, and certificate programs. Most of SUNY Canton's new four-year programs are designed so students can take them on-campus, online, or both. SUNY Canton OnLine features more than 100 courses online each semester. The College's athletic teams belong to the NAIA's Sunrise Conference, enabling students to compete in their respective sports for four years. Construction is now underway for the College's new Convocation, Athletic, and Recreation Center.
Media arrangements should be made in advance by contacting SUNY Canton Public Relations at 315-386-7300, or email firstname.lastname@example.com.


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All three brushes are extremely soft.
Face brush: not densely packed at all so it's not great for packing on product. It is nice for a light dusting of setting powder though and the softest of the three brushes. I tried using it to blend foundation and it was way too floppy and just could not blend it. It's also a bit too big for blush (for my cheeks!).
Contour brush: more sturdy and dense than the face brush. I actually really like this for both powder and cream blush--it deposits just the right amount of color and blends nicely.
Eye brush: I am kind of a blending brush junkie, so I always love to have fluffy tapered blending brushes in my collection. This one is a nice one for blending eyeshadow in the crease and also blending out cream eyeshdaow. I did find it was a tad too prickly to blend under eye concealer with though.
Here's a few comparisons to some of the brushes already in the Real Techniques line.
First the face brush compared to the blush brush:
|Duo-Fiber Face brush on the left and Blush brush on the right
|Duo-Fiber Contour brush on left and Contour brush on right
Lastly I compared the Mac 286 (which is another double fibered blending brush) with the new real techniques eye brush, since I don't really own many Real Techniques eye brushes to compare it to.
|Mac 286 on left and Duo-Fiber eye brush on right
Overall I'm pretty happy with the brushes. My favorite is definitely the contour brush--I've been getting more into cream blush and highlighter and this brush just picks up and applies the right amount. I imagine it would work nicely for a chiseled cheek bone contour but I usually prefer to contour with a bigger brush (like the blush brush or a Mac 138). I also think the eye brush is a good one to have if you wear eyeshadow--I love having these type of brushes around since I use them so much when doing my eye makeup.
I do have to say I was a bit disappointed with the face brush. When I first saw it, I thought the shape looked like the old Sephora 55 pro airbrush brush, which I LOVE for foundation--but this Real Techniques one is much too floppy to use for much of anything besides setting powder or a light dusting of bronzer all over the face. I think it would be better if the brush bristles were a bit more dense.
This limited edition set is apparently only available for a year. So you have a pretty long time to decide if you want to pick them up or not! They retail for $19.99 and I bought them at Ulta. The bargain hunter in me got them for probably half off thanks to a promotion that was happening plus Ulta coupons--so it really turns out to be a great deal in the end. If you are in need of some new makeup brushes for lightweight, buildable application, then you my want to check these out. Overall though, i don't think it's a must-have set if you already have brushes you like simply because I am not crazy about the face brush. Because of that, I'd only recommend getting them if you are not paying full price! :)
What do you think about this limited edition collection?? Are these brushes you would want in your makeup bag?

subset: commoncrawl


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Ongoing Service
Hospital Sisters Mission Outreach
Tuesday evenings from 4:45-8:00 pm
Hospital Sisters Mission Outreach is a medical surplus recovery organization focused on meeting the healthcare needs of individuals in developing nations. Each week the Volunteer Center takes a van of 12 students to HSMO to sort medical supplies that will be sent to hospitals around the world. How do I attend?
- RSVP on our Eventbrite Page
- Be at Lincoln Residence Hall Lobby at 4:45 pm on the date you registered for transportation to the site
Central Illinois Foodbank
Wednesday evenings from 4:45-7:30 pm
The Central Illinois Foodbank is a food distribution center for area food pantries, soup kitchens and other non-profit agencies. Volunteers assist in sorting donated items from businesses, groups and individuals and then package the items for distribution. How do I attend?
1. Register on our Eventbrite Page
2. Be at Lincoln Residence Hall Lobby at 4:45 pm on the date you registered for transportation to the site.
Lee Elementary Homework Club
Thursday afternoons from 3:00-5:00 pm
Each Thursday a group of UIS students visits Lee Elementary School to assist in an after school program that involves helping students with homework, reading, and working on fun co-curricular projects. How to I become a part of Lee Homework Club?
- Email the Volunteer Center indicating your interest
- Complete a background check (instructions will be provided)
- Be ready to go at Lincoln Residence hall at 3:00 pm each Thursday
Big Brothers Big Sisters of Illinois Capital Region – Mentor Program
Fridays from 11:30 am – 1:00 pm
Mentors are role models. Mentors do not act primarily as teachers, parents, coaches, or friends. Though they may take on different aspects of these roles at times, their primary job is to support and guide young people and to provide them with a positive perspective on life. Mentors are usually matched in September and meet with their mentee once a week for the rest of the academic year. Studies show that mentoring relationships that last 6 months or longer are far more likely to have positive impacts. How do you apply to become a mentor?
- Fill out an application in our office that will be sent to Big Brothers Big Sisters of the Illinois Capital Region.
- Schedule an interview time.
- Have an interview with a Big Brothers Big Sisters Representative.
- Once the interview is over and the background check is cleared, they will contact you to let you know when you can start mentoring.
Springfield District 186 AVID Tutor
Weekly at various times and days depending on your schedule
Advancement Via Individual Determination (AVID) tutors are college students who receive training in methodologies used in AVID. They are in the classroom every Tuesday and Thursday to serve as models and to help students achieve success in rigorous classes. They are trained not to give students the answers, but rather to guide them toward answers. They may even ask permission to "shadow" students in their classes to help them learn how to take notes more effectively. How do you apply to become a tutor?
- Visit the UIS Career Services Website.
- Click on Career Connect on the right side of the page.
- Click Career Connect Student Login.
- Log in with your username and password.
- Make sure you have an updated resume uploaded on Career Connect.
- Click on Search for Jobs and Openings-Jobs Targeted to UIS Students/Alumni.
- In the Keyword Box type 'AVID' and do a search.
- Click apply
- You will receive a phone call from AVID in order to set up an interview and complete a background check.
- Once you are accepted for the position, the Springfield School District will work with your schedule to find the times for you to volunteer.


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Walkthrough And Guide - Guide for Dead Space 3
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides |
- Trophies
Scroll down to read our guide named "Walkthrough And Guide" for Dead Space 3 on PlayStation 3 (PS3), or click the above links for more cheats.
Isaac Clarke's twisted journey continues in the latest entry in EA's sci-fi survival horror franchise. Dead Space 3 Written by Dalton "HorrorSpooky" Cooper Copyright 2013 Contact Information E-mai: [email protected] Legal Information - â â â â â â â - This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. =================== =TABLE OF CONTENTS= =================== 1. Introduction and Controls 2. Walkthrough Prologue Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Chapter 16 Chapter 17 Chapter 18 Chapter 19 3. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Introduction and Controls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Isaac clarke is forced into another Necromorph heavy situation in order to save his ex-girlfriend Ellie and all of mankind. Isaac is the only one capable of destroying the Markers. Can he succeed? LT - Aim LB - Roll RT - Attack RB - Stomp Left Stick - Move D-pad (left) - Left weapon D-pad (up) - Scavenger Bot D-pad (right) - Right weapon Select - Rig Start - Pause Right Stick - Camera/Crouch LT + Y - Stasis LT + B - Kinesis LT + X - Reload B - Quick heal A - Interact - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2. Walkthrough - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NOTE: There will be some differences between the solo and co-op campaigns for Dead Space 3. ========== -PROLOGUE- ========== --->Tau Volantis<--- At the start of the game, you will be taught the basics of Dead Space 3, controlling a soldier 200 years before Isaac's latest adventure. Move through the blizzard by pushing forward with the left stick. To help navigate through the weather, push down on the right stick. This will create a line on the ground to follow from place to place. Out of the blizzard, you'll find a few containers. Hold LB and use the left stick in conjunction to sprint over to the containers. Tap RB to stomp on them, and then use X to gather the ammunition. Aim your weapon by holding LT and then press X to reload the gun. Notice the nearby hatch. It is jammed shut. Fire at the hatch, and then press A to open it. A soldier will stumble out with an axe stuck in his back, and next you will have to deal with two enemies. They will charge you with axes in each hand. Back up and shoot out their legs. Then shoot their arms off, and this should be enough to take them out. When they're dead, enter the ship they came from. More enemies will pour into the area. You can choose to kill them or to run from them. Whatever you choose, rush to the ladder at the end of this room and press A to climb to the top, and then open the door to the cockpit immediately. On the control panel, you will find the cylindrical object that was described to you. This is a codex with important information, evidently marker-related. Grab it and then the ship will begin to fall off the cliffside. You'll wind up on an icy slope, rappeling downward. Keep the left analog stick pushed forward and constantly tap LB to hop down the cliff. As long as you move fast enough, none of the debris from the falling ship should hit you. At the bottom of the cliff, the ship will crash behind you, and you'll start sliding down a mountainside. With your gun turned behind you, wait for one of the engines to start sliding down to you. You'll know it is the engine because it will be glowing orange with fire. Shoot it to blow it up, allowing safe passage through its center. =========== -CHAPTER 1- =========== --->Isaac's Apartment<--- Isaac will be introduced to Norton and Carver, two soldiers. Carver is the character that the second person will control if you are playing the game in co-op. They will give Isaac a gun and then leave the apartment. You are given a couple of minutes to explore the apartment. First thing's first, grab the medical pack by pressing A. Then heal by pressing B. There's a text log on the table in here, plus a pre-recorded message on the computer. Exit the room when you're ready and follow the hall to the outside area, where you'll find Norton and Carver taking cover near the front gate. Approach them and they will open the gate. Suddenly, a swarm of Unitologist enemies will approach and take cover on the other side of the concrete barriers. Click in the right analog stick (without holding it), and Isaac will crouch. Make your way to Norton and Carver and take cover. Peak your head above cover to take a couple of pot shots at the enemy. Eventually, you will be told to make a run for the car. Get out of crouch and then sprint over to the car. A suicide bomber will climb on top of it and blow it up, causing Isaac to fall into a sewer-like area below. When you get up, quickly run for the tunnel, picking up all the ammo on the ground in the process. Quickly get behind cover because there will be about three enemies in this initial area. Kill them all, and then follow the road. A suicide bomber will come running down at you. Shoot him once and he'll get blown up by his own grenade after being slowed. Keep following the road to the next tunnel where you will find a ladder to climb. At the top of the ladder, you will be back out in the street. Stick behind the next corner and survey the situation. There will be two enemies right around the corner, including one at an elevated position. Quickly pop out of cover, taking out the enemy on the ground first, then hide again. When you feel safe, pop back out and then take out the enemy on the roof. Use your tracker and follow it to the next area. An enemy will run out into the street and get destroyed by a car. You're at the freeway, and these unmanned vehicles stop for no reason. Recharge your stasis unit using the device on the wall, and then use Stasis on one of the cars. To use stasis, aim with LT and then tap Y. This will cause a pile up and allow you to cross the road safely to the next ladder. Climb the ladder and quickly go through the door to avoid taking damage from the bullets that will rain through the windows. In the next hallway, you will find a new weapon. Use the d-pad to switch between weapons quickly, or press select to go through your menu, then go through the next door. --->Dredger Lobby<--- In the lobby, there will be dead bodies strewn all over the area. A man speaks on a television screen in the front lobby. Ignore them and then go around the back of it to find lockers filled with healing items. Open them up and gather the supplies. Approach the elevator. Step inside and ride the elevator. At the top, a cut-scene will play. After the scene, you'll have to fight two enemies. Dismember them as you typically would, but one of them will likely morph, sprouting new limbs and firing projectiles at you. Strafe from left to right to avoid the projectiles and continue dismembering the enemy. From there, go into the next room. This office area will have more Necromorphs. The space is tight, so I recommend killing them. Loot the area and then in the next hallway, you will be taught how to loot dead bodies by stomping on them. Do this to gather more supplies and then continue through to the next area. You'll reach an outside area. Try to follow the people, and the gate will close. Turn around and go the other way. Necromorphs will be everywhere in these streets. Run straight through them, hugging the market stalls to loot supplies as you go, and then run down to the elevator. Press A to call it, and then keep your back to it, swinging wildly by tapping RT without holding LT. When the elevator arrives, back up into it and quickly press the button to escape from the Necromorphs. Exit the elevator and you'll be at a train station. Loot the lockers for supplies, and then survey the situation. You have to use Kinesis to attach the train cars so that you can leave on the trains. To use Kinesis, aim with LT and then press B. Use Kinesis on the first train car and drag near the other one, and the lights turn green. This will cause the platform in the middle to rotate. When that's done, drag the car off the platform. The platform will rotate again, allowing you to drag the other car onto it. Let it rotate again, and then the two parts of the train will attach automatically, and it will start chugging along. Wait for the rear of the train to show up and then walk up the ramp. Go through the door and then hang tight as Isaac questions Norton. When that's done with, go through the subsequent door. Wait for the sparks to disappear before stepping outside, or else you will take damage. Get behind cover as a couple of armed foes will show up. Take them out, and then climb the ladder at the end of the train car. Push forward to the ramp coming out of the ship and then Isaac will jump across. Mash on the A button so Isaac pulls himself onto the ship. =========== -CHAPTER 2- =========== Grab the med pack here and then exit this room. Make your way to Norton in the control room. Disaster then strikes the Eudora in typical Dead Space fashion, and the crew will scramble to survive and get their wits about them. In control of Isaac, push down the corridor as instructed by Carver. More explosions will rock the ship, causing Isaac's health to drop rapidly. Ignore that and just keep pushing forward. Move Isaac to the doors that are slightly ajar and he will climb through automatically. Isaac will then put on a space suit, and just in time, too. Floating around in space now, use your boosters by holding LB to make your way to the hatch to let everyone else out of the ship. First move the clutches out of the way using Kinesis and dragging them to the left and right. Then approach the panel attached to the door and interact with it to open it up. The crew will come flying out, all holding on to a large piece of debris. Follow them through space using your boosters as you travel to the nearby abandoned ship. Avoid the debris by moving Isaac out of the way. There will be mines that fly at you as well. The game tells you to shoot them, but I found it rather easy to just avoid them like any of the other debris. Keep pushing forward and then yet another explosion through a panel of ship will occur. After that, everything will be a bit more peaceful. Use your boosters to get closer to the abandoned ship. There will be an oxygen tank floating around. Pull it to you using Kinesis and then use it to replenish some of your oxygen supply, then approach the landing area. Click the left analog stick in for Isaac to drop the zero gravity and land on the ground. Approach the door. These doors have to be opened by first grabbing onto the handle by using Kinesis, and then tapping B again in Kinesis to turn the valves. Step inside and let the room fill with oxygen and Isaac will stop having to use his oxygen supply for the time being. =========== -CHAPTER 3- =========== Wait a second and the big door in front of Isaac will open. A Heavy Standard Frame will be on the ground at the end of the hall. This item is used for weapon crafting. Keep your eyes peeled for such items on the ground or in lockers on the walls. Go through the next door. Turn the valve using Kinesis to let the rest of the crew through. When they are safely inside, Isaac is instructed to meet them. Exit this room and now a previously locked door will be accessible. Go through to reunite with the rest of the crew. The distress signal came from further in the ship. Norton is staying behind to get everyone else out of the shipping container they used to transport the rest of the crew, but Carver will come with Isaac if you are playing in co-op. Otherwise, Isaac has to explore deeper into the ship by himself. Go through the door and in the next hallway you will have to fight Necromorphs. These are easy ones, so just kill them and then loot their bodies. Loot the walls and crates for more supplies and go into the next room. Here you will find another puzzle, though it is simple. There is a large door in this room that needs power to open. To restore power to it, take notice of the battery container in the room that is lacking its battery. The battery will be on a nearby desk. Use Kinesis to carry the battery and place it in its rightful spot. It is at this point you will receive a bonus mission objective. Your mission, should you choose to accept it, is to craft a weapon. Using the items found earlier, you can easily craft a simple weapon. When you access the workbench, an in-game tutorial will pop up and explain how the weapon crafting process works. Go through the ropes and craft yourself a new, more powerful weapon before moving on through the ship. Through these halls, there will basically be one door you can go through in each area. Necromorphs will drop from the ceiling and attack, but as I said, they are very easy to take care of. If you feel yourself getting surrounded, shoot them with stasis, run away, turn around, and then finish the job. Ammo is plentiful, so don't worry about running dry. You'll wind up in a long tunnel with fans in the middle that are stationary. Click the left analog stick in and Isaac will go into zero gravity yet again. Boost through the tunnel. The wall-crawling enemies from the first two games will appear, albeit with a bit of a graphical make over. They attack and function just the same. Blast them with stasis and then boost to the end of the tunnel and go through the door. This next room is expansive, and it is home to another puzzle. You need to reactivate the generator in the middle. There are three prongs that need pulled into position using Kinesis. Go to the first one and do this. Then use Kinesis on the valve on the center of this part of the machine and hold B to spin the valve and energize it. When it is energized, those annoying wall-crawling enemies will appear. Kill them and go over to the second part of the machine and power it up. No new enemies will come yet. Then go to the third part of the machine and power it up, and a ton of enemies will swarm into the area. Click in the right analog stick to find the door you need to go through. Go over and activate it immediately. There is a long waiting process so run around the area in a circle, blasting the enemies with stasis to avoid wasting ammo, and then hop into the elevator when it finally arrives and ride it up. =========== -CHAPTER 4- =========== --->Admiral's Quarters<--- Aww, poor Isaac. Well, after the scene, smash any crates, loot the place, use the workbench if you'd like, and then go back down the elevator. The elevator will mess up near the bottom. When it finally lets Isaac out, step back into the generator room to find a nice new monstrosity to deal with. From your current location, you can destroy the tentacle in the distance to make this fight a bit easier right off the bat. Just hold your ground and shoot at the orange bulbous area in its center. It will start to turn red as it nears destruction, and then finally the tentacle will be severed. If the tentacle is flipping around too quickly for you, slow it down with stasis first. When the tentacle in the distance is destroyed, power the generator prong like you did earlier. This will cause an electric current to surge through the monster and make it move its mass that is blocking the way. Another tentacle will appear. Destroy it, and then fight off any Necromorphs that show up as you are doing this. Power the second prong. Destroy the tentacles. There are little alcoves all around this area taht you can duck into to avoid being smashed by the tentacles during this fight. The Necromorphs will become an annoyance, so just blast them with stasis when they charge at you and dismember them as their bodies are flying through the air for maximum effectiveness. Finally, power the third prong and destroy the last tentacles. Then exit this room the way you entered it the first time. The tunnel with the fans is now activated, and the fans are moving dangerously fast. Ignore the wall crawlers here, and be sure to replenish your stasis supply at the machine before activating zero gravity. Boost down the tunnel. Shoot the first fan with stasis to slow it down. Then fly through to the next fan. Slow that one down with a blast of stasis as well before boosting on through. Exit zero-g and then go through the door and climb up the subsequent ladder. You'll be lead to a computer panel powering the nearby elevator. Interact with the computer and you'll have a little mini-game to complete in order to power the elevator. Move the left and right analog sticks as instructed by the computer screen, and then press A when prompted as well. When all the nodes are filled, the elevator will power on and you can ride it up to the Admiral's Quarters proper. Isaac will see all the writing and nonsense scribbled on the wall and read it. After the scene, leave the Admiral's Quarters the way you came. Necromorphs will be terrorizing the halls now. Take a left after exiting the elevator and go through the door at the end. There will be two doors to go through now, so use your navigation system to find the right one and go through. Wait for Ellie to unlock the nearby door and then go through. Go through the next set of doors. You'll come to a rig upgrading system. Here you can change your suit or upgrade your suit. If you have a Mass Effect 3 save on your system when you play the game, you can get a cool ME3 inspired suit to use. You can upgrade your suit by using the materials picked up at various ponits throughout the game. When you're done, go through the next door. Norton will call you on a private channel for a little chat. When he's done talking, open the next couple of valve doors to be out in space. Boost over the platform in the distance and land. Replenish your oxygen supply using the machine here. Then enter the transport pod. This pod is used to travel between all the different ships out here. At this point, you can choose to explore an optional mission objective of checking out the Greely ship. Or you can continue the main story along by taking the ship to the Terra Nova. Upon docking, press B to exit the transport pod. =========== -CHAPTER 5- =========== --->Terra Nova Crew Deck<--- There is a suit kiosk to mess with here as well if you want. When you're down, explore the ship deeper. You'll find a map system to hack. Approach the panel and hack it. To hack it, move the left analog stick around in a circle and when it flashes blue, press A. Do this three times and then a map will show up of the ship. Exit the room. As you enter a large cargo area, there will be explosive tanks on the ground. Pick them up with Kinesis and launch them at the wall crawlers as they come near you. Then go down the ladder and clear the area of any other Necromorphs. Isaac will then find a scavenger bot. Push up on the d-pad to equip the scavenger bot. Aim its radar and walk around the area until the radar starts flashing. Then press RT to deploy the bot. It will collect crafting items for you and deliver them to workbenches. After launching it, leave this area as it will be swarmed with more Necromorphs. In the next room, you will be introduced to a new and very annoying type of enemy. These little monsters enter dead bodies and convert them into Necromorphs. They will reanimate the corpses at the far end of the room. Get your back to the wall and use your weapon that has the most spread to try to wipe them out as well as the new Necromorphs. If the little enemies jump on Isaac, you'll have to mash on the A button to get them away. Keep an eye on Isaac's health meter and be prepared to use a med pack if he takes too much damage. Use the workbench in this room before continuing. Keep an eye out for loot as you move through the area. Try to activate the tram system once the coast is clear, but Isaac will discover that something is jamming it. Go through the nearby door once it activates and the climb the ladder to the top. There will be a new enemy type to deal with here. These are big guys with those little monsters inside of them. Shoot their legs out and their arms to kill them without letting their stomaches explode. If their stomaches do explode, then those little monsters from before will scurry all over the place and become an annoyance. Loot the area and continue through to the next room. Down the hallway will be a monster attached to the wall with tentacles sprouting from its stomach, allowing it to cling to the wall. Blast its tentacles to separate them from the monster, which will in turn cause it damage. When all its tentacles are gone, it will die and it will drop an item to loot. Grab the loot and then continue into the next room. Two huge panels will separate, revealing that the tram is being blocked by a bunch of debris outside. Loot the area first by opening lockers, and then approach the computer in the room. What ensues is a Tetris-style puzzle. Rotate the boxes on the left and right using the left and right analog sticks respectively so that they can fit together like puzzle pieces. Then when they are ready, pull both triggers so that they meet in the middle and combine. Do this for all the other pieces of debris as well. It's easy to tell where they can connect; just like for pieces of the debris that jut out or extend beyond just a simple square or rectangle shape, and oftentimes that is the part of the debris that needs to be facing the opposite piece. The same logic applies to an indention in the debris. A trio of Necromorphs will invade the area. Replenish your stasis if you need to, and then freeze them all. Dismember them as they are all frozen and then backtrack out of the area. The elevator will break, unfortunately, and drop Isaac into a new area of the Terra Nova. --->C.M.S. Terra Nova, Cradle Ops<--- Exit the elevator and move forward. Loot the place. Norton will send you a video showing you how to use your Kinesis as a weapon against the Necromorphs. As you move back through the cargo area, a regenerating Necromorph will fall out of a container. RUN! Sprint out of the area. Ignore all the other enemies and push forward to the next doors. If you see the regenerating Necromorph running at you, be quick and blast it with stasis to slow it down. Shoot out its legs if it becomes too much of a threat. When you reach the tram room, go activate the controls. The regenerating Necromorph will join you, as well as other fast-moving Necromorphs with long tails that will jump on Isaac a lot. Use your stasis that you have now on the regenerating Necromorph and then shoot out its legs. Kill the other enemies and run around this area in a circle. When you are completely out of stasis, recharge it at the machine here. Keep killing the regular Necromorphs and slowing down the bigger, regenerating one with stasis. A second regenerating Necromorph will show up the closer the tram gets to the fore station. If you run out of stasis, keep moving around and blast out the limbs of the regenerating Necromorphs to buy yourself some time. When the tram arrives, abandon everything and get inside. Go to the controls and choose to travel to the mid-station. =========== -CHAPTER 6- =========== --->C.M.S. Terra Nova, Aft<--- When arriving at the mid-station, use the controls again and this time choose Aft Station that is the top-most option and ride the tram there. When you arrive, go to the elevator. As soon as you call it, the regenerating Necromorph will show up. Luckily there's a stasis refueling station right by the elevator. Slow down the necromorph and then get in the elevator before you have to waste any ammo on it. At the end of the elevator, you will be in a large hangar with a shuttle in the middle. Your goal is to craft a remote that can be placed on the shuttle so the crew can get a read out of it. In this area, there will be a lot of enemies showing up. This will be the first main story appearance of the explosive crawling Necromorphs with the large orange tails. Shoot their tails to blow them up. If you are skilled enough, you can dismember their explosive tails from their body and then use the remains of it as sort of a mine to blow up other enemies that crawl next to it. Keep an eye out for these guys as you collect the parts needed to build the remote. There are three necessary parts. Whenever enemies are nearby, you'll hear their screech and cries so you should have plenty of time to react. The first part will be located by taking the lift down in this first area. You will find it on a shelf. After acquiring the first part, ride the lift up. Then call the other lift that runs through the center of this room. Approach the console and then press A to activate the controls. Use the d-pad to cycle between the available areas. Your choices are your current position, down by the shuttle, and at the area on the opposite side of the room. Choose the area on the opposite side of the room. The workbench is over here as well. Take the lift down to the lower area just as you did before. This time you will find the two parts on these two different consoles with wires coming out of them. With all the parts in tow, ride the lift back up and then craft the remote at the workbench. Then use the center lift to go in front of the shuttle. Use Kinesis to open the valve on the front of it. Then place the remote, and you will be given coordinates to a means of refueling the shuttle. Ride the center lift to the side of the room with the workbench. Take the lift down. Follow your navigation tool to another lift and ride this up. Then approach the console at the top and press A. Exit the room and go around to the other side of the fuel container. Grab it with Kinesis and pull it down on top of the shuttle to begin the fueling process. Of course, this is the cue for all the Necromorphs to show up. Keep your back to the shuttle and hold them off. When the fueling is complete, return to the control room and activate the console to remove the fuel nozzle. Ellie will perform a test of the shuttle, but this causes serious complications. The shuttle is beginning the countdown process, and the doors won't open! Take the lift back down. Fire is now everywhere and will block your path. Flame spews from broken pipes and the like, so hang tight until the flame subsides before continuing. Ignore all the enemies. As you near a ladder that you have to drop down, you'll see the regenerating necromorph engulfed in flames. There should be medical packs on the ground there, so try to pick those up as you slow down the necromorphs with stasis and then climb down the ladder. Open the door and wait for the flames to stop again before proceeding. When you reach the lift controls, activate them and immediatelly turn your back to the lift. Pull the left analog stick down so that you are walking backwards into the lift so when it arrives, Isaac will step onto it. The necromorph that regenerates will show up. Slow him down and then take the lift back up. Slow it down a bit as you run for the controls of the center lift, as flame will burst through the wall. Kill the necromorph, then turn around and slow down the regenerating necromorph. Wait for the flames to disperse, and then be VERY quick in sprinting across the way. Run by the controls just to be sure you put enough distance between you and the flames because being caught in those results in serious damage. Turn around and slow down the regenerating necromorph again if you can. If not, shoot out his legs. Then use the controls for the center lift. Ride it over to the opposite side. Follow the navigation beam to reach the gears that are blocked. Get behind the controls of the turrets. Use them to shoot the explosive barrels blocking the gears and to kill the Necromorphs before they can reach you. When this segment is over, a series of large explosions will occur and Isaac will be thrust back into space. --->C.M.S. TERRA NOVA, SPACE DOCK<--- Boost forward. Mines will float toward Isaac. These mines aren't as easy to dodge. Boost backward and put serious distance between Isaac and the mines, and then shoot them to blow them up safely. On the front of the space dock are two covered oxygen tanks. Shoot the covers and then you can replenish Isaac's supply of oxygen using the tanks. Boost downward, and then back up. If you find yourself confused or disoriented, tap RB to reposition everything. Boost up to the transportation pod and get inside. It looks like the Crozier also needs a new engine for it to work properly. Jeeze. Fix or repair daily, amiright? Use the transportation pod to fast-travel to Greely. Exit the pod once you arrive. =========== -CHAPTER 7- =========== --->C.M.S. GREELY<--- Start boosting your way over to the designated working area. On the top of the designated object will be three panels. Rip them apart using Kinesis, and then pull the engine out Kinesis. You'll then receive new instructions, so boost over to another transport pod platform. Replenish your oxygen and then get inside the pod. Use the pod to go to Roanoke. Then exit. Boost toward the first satellite. Your navigation tool will be useless here, but the satellites aren't exactly hidden. Shoot the mines before they get too close. There will be supplies floating around out here, such as medical packs, just in case you take too much damage. Loot the first satellite. The next two satellites are not far off, and are close together. They can be seen easily from the first satellite. Boost over to the one on the right. Loot it, and then stop at the oxygen tanks that are visible from here to replenish Isaac's oxygen tanks. Then loot the final satellite. Boost all the way back to the transport pod. Get inside and travel to Roanoke. Fly to the ship. Use the suit kiosk if you want to upgrade, and then make your way to the workbench. Use the workbench to craft the array. Now go back to the shuttle. Open the hatch on top with your Kinesis and place your Array inside. Now Isaac can enter the shuttle. --->C.M.S. CROZIER<--- You can walk around the ship if you want, but there's nothing to see unless you want to examine the crew. Approach the control panels at the cockpit to take control of the Crozier and head to the planet. Blue squares indicate your flight path. Don't stray too far out of the path or your crew will be sunk. Obstacles in the way are marked by red squares that turn orange when you move the cursor onto them by moving the right analog stick. This indicates that your ship is locked onto them, and you can then fire missiles to destroy them and get them out of the way. There are certain obstacles that can't be avoided because it is a scripted part of the game. Destroy and avoid all the obstacles as the journey to the ice planet below continues. =========== -CHAPTER 8- =========== --->Tau Volantis<--- After the crash, grab the medical pack out of the snow and use it to replenish Isaac's health. Now start moving through the blizzard. In the distance, you will be able to see flaming wreckage. Move from piece of wreckage to piece of wreckage to keep Isaac's body temperature from getting too low. This is indicated by a meter on his back. If his temperature gets too low, Isaac will die. Eventually, you will reach the remains of the ship. Isaac will find a dead body inside, but it is the body of the crewmate that was killed on the way to the planet. Outside the ship, you'll find flares. Follow these flares and a gigantic monster will attack Isaac and send him flying across the area. When Isaac recovers, keep following the flares and fire through the storm. A building will come into view. Enter the bottom floor of the building. There will be collectibles isnide as well as a generator. To power the generator, use Kinesis on it and then mash on the B button until the power comes on. With the power on, Isaac's temperature will be stabilized. Leave this room when you're ready, and use the lift to reach the top of this structure. Move through this upstairs area and power the generator in here, too. Loot the place, and then exit, still pushing through the blizzard using the flares as guidance. You'll reach another building. Stop in there to heat up and loot the place before going back outside. Necromorphs will turn up in droves, and there will be a stretch where you will notice a severe lack of flares. Just keep pushing forward through the blizzard and you'll find a single flare in front of another building. Use stasis on any necromorphs on your tail and then use Kinesis to open the door. Inside, you will find a dying friend. Listen to his speech and then snake around the area and go to the generator. Power it up with Kinesis. =========== -CHAPTER 9- =========== --->Waystation<--- Next on the agenda is to power the elevator so Isaac can get below and snag a snow suit so he can pursue Ellie and the rest of the crew. In the room with the generator, you'll notice a few cogs on the wall, marked by bright blue rings in their centers. Pull one off the wall using Kinesis and carry it back to the elevator. Place the cog on the middle spoke that is missing a piece in the machinery to the right of the elevator. The elevator will start power on, so call it. When it arrives, step inside and ride it down. You'll hear a cryptic recording about someone keeping something trapped with the elevator...Uh-oh! When the elevator doors open, a creepy naked thing can be seen briefly, pulling junk out of the cupboards. It will scurry away. Explore the area a bit, and you'll find a spooky room with dead bodies hanging from the ceiling and wrapped up. There will be a crate on the ground to smash, so smash it and grab the contents. Around the corner, you will be greeted by many of these new enemy types. They are lanky and fast, and will swarm Isaac. Blast them with as much stasis as possible, and then fire into the mob. If you have long lasting stasis, then try lining up the shots to be more effective, but there are so many of these things that it may be wiser just to fire into their flesh and hope for the best. When the first batch of these things are dead, stomp on their corpses and the like to gather supplies. Then exit this room and you'll come across another wave of these things, but in even higher quantity. Don't get cornered. Run back a bit and fire at them from another room. They will drop from the ceiling repeatedly once the initial batch is dead, so you still have some work cut out for you. A lot of ammo and pain later, check the signs above the doors for the one that says pump station. Go through that door. Climb down the ladder and approach the machinery. There is another puzzle in store for Isaac here, using Kinesis. There are four plates with three different electric connectors on them. You have to match each connector to a corresponding one in order to power the machine for use. Rotate the panel on the upper right so that the striped connector is facing the middle. The bottom right connect should be rotated so that the red arrow- looking connector is facing the middle. And finally, the pannel on the left should be rotated so the solid, pipe-looking connector is facing the middle. Then rotate the middle panel so that it matches up with all the rest and the machine will power on. With the pump going, wait for it to pump once and then retract. Follow it down the tunnel. A screech will indicate that one of those skinny naked things is about to pop out from the right. As soon as it comes out, turn around and run away. It should get smashed by the spikes on the pump. Then wait for it to retract again, and duck into the room the monster came out of. Make sure you have full stasis by using the machine here at the end of the hall. Then wait for the pump to retract again. Blast it with stasis and run to the end, hanging a left to get through there. Kill any enemies and loot the place, and then you'll come up to another panel rotating puzzle. For this one, we'll start at the top and go clockwise for my explanation of how they should be rotated. The top panel should be rotated so that the yellow and black-striped bars are both facing another panel. The next panel should match with that one, and then the one below that should match as well. Now just keep rotating them so they correspond with the previous panel and you should be golden. Activate pump 2 using the control panel. Now get your back to a wall because you won't be "golden" much longer. Get your best weapon ready because a ton of those skinny style necromorph things are about to show up and make the situation much more difficult. Personally, I used a Plasma Cutter with a rapid fire mod for this part, but I can see any of the other guns being just as helpful in the right hands. With your weapon ready, keep your eye on the air vent on the far wall. Blast away at them as soon as they appear. When you start running low on ammo, fire stasis at them to give you time to reload. There is a machine right next to the puzzle that lets you refill your stasis if need be. When they're all dead, pump 2 should have had enough time to pump a couple of times so that it will retract farther now. Wait for it to slide past the door, then fire a stasis shot at it. Duck into the hall and run to the end, getting through the next door before the pump can crush Isaac. Next you will find a couple of suit kiosks. Use the kiosk to equip the new Arcuit Defense suit that will make it so Isaac doesn't have to worry about freezing to death outside. Approach the gate. A scanner will initiate to make sure Isaac has a snow suit equipped, and then the door will be unlocked. Turn the valve with Kinesis and step through the open gate. --->Waystation Exit<--- Ride the elevator up and go through the airlock doors to be back outside. Run straight ahead to the next flare, ignoring any Necromorphs that may get in the way. Go into this building, let Isaac be scanned, and then go through the doors. Push through the blizzard conditions as you work your way along the mountain. If you get lost, then use your locator by clicking in RS, which will now once again point to your next objective. Isaac will go through a cave with a few axe-wielding Necromorph enemies, so take them out and then loot the cave, as there are plenty of breakable boxes in here filled with loot. Continue through the storm. A QTE segment will break up the gameplay as machinery falls off the cliff, nearly taking Isaac with it. Tilt the left analog stick forward when instructed, and mash on A when instructed, and you will survive the ordeal. Continue down the cliffside when it's done. There will be a wide snow-covered valley separating Isaac from a large building. Run over to the building. Carver will be at the top, but then he comes under attack. As Isaac, go to the nearby building and enter. Isaac will get in touch with Ellie. Power the generator to fuel the lift outside and then go interact with the lift. Remember the big ice monster that knocked Isaac down a while ago? Well, it's back, and this time you have to fight it. Keep distance between Isaac and the monster. Its tentacles will wave around wildly behind it. Fire at the large orange pockets of flesh on its tentacles to dismember it. When its tentacles have been destroyed, it will regrow them back. Keep dealing damage to the tentacles and continue to dismember them. The monster will charge you with three orange orbs hanging down from its face. Shoot at the orbs and after one is destroyed, it will resume its typical pattern. Dismember its tentacles again, and then destroy a second orb and the monster will flee from Isaac. This will in turn create a rampway to walk up and reach the higher area. Walk up the ramp and continue into the building. It is at this point, if you are playing the Xbox 360 version of the game, that you will have to switch to the second disc. When you're ready, approach the lift, activate it, and then ride it. At the bottom of the lift, run out into the snow and across to the next building. Go inside and you will reunite with Ellie, Norton, and crew. Following the scene, they leave Isaac to his business. ============ -CHAPTER 10- ============ Loot the place, use the workbench if need be, then go outside. A ship will drop off some Unitologists. Crouch behind cover and take them out from afar. When they're dead, run across the snow and go through the next building as indicated. Smash the crates, loot the place, and then go through the next door and step outside. Take the lift down. Get behind the crates. Peak your head around the corner and take out the human enemies as they come down the ramp. Then go up the ramp and wipe out the rest of the enemies here. Go through the door as indicated and take the next lift down. In this next area, you'll notice Necromorphs fighting against the Unitologist soldiers. You can hang back and see who wins, and then take out the victor if you'd like. Move through this area, through the next door, and then take the ladder down. If you look behind the ladder, a weapon customization item will be stuck between the two boulders. You can pick it up with Kinesis. Through the next few areas, you'll basically just be dealing with humans instead of Necromorphs. Slaughter your way through the enemies and loot any items you see. As you move through a building, you'll be introduced to a new enemy type that takes control of deceased soldiers and then uses their guns against you. These creepy looking enemies will appear two at a time during their first appearance. Quickly dismember the body and then run over and stomp on the walking head before it can find a new host. Repeat this process with the other one, and then continue down the elevator. A Necromorph will drop through the ceiling of the elevator. Blast it with stasis and then quickly dismember it before it can do any damage. Exit the elevator and continue. You'll run into more Unitologist soldiers fighting Necromorphs. Help them kill the Necromorphs as there are there very annoying ones in the fold. Once the Necromorphs are dead, kill the remaining soldiers and then approach the nearby computer panel. Yet again you have to do the mini-game in which you move both the left and right analog stick, line them up with nodes, and then press A when they are aligned with the nodes. This one is a bit longer and tougher, but you still shouldn't fail at all. Completing this mini-game will open up the nearby door, so go through. --->Coring Platform<--- Go down the slope and turn on the generator using Kinesis. This will in turn open the next area that allows you to reach the drilling platform. There is a large drill being blocked by two safety gates. Pull down the gates using Kinesis. The drill when then go crazy out of control. Shoot it with stasis and then fire at its yellow center. Necromorphs will come in by the droves to make this process more difficult. There are stasis machines all over the place to recharge your stasis abilities, so hug the wall at all times and then resume damaging the drill. The toughest part will come when the new Necromorphs show up. Get a full stasis bar, then shoot the drill. Turn and shoot the Necromorphs with stasis to keep them at bay, and then resume shooting at the drill's center. You'll have to do this a total of three times, and then the drill will be destroyed and Isaac can pass through to the next area. The next area has a sequence of valves and a large frozen Necromorph in the ice. Ignore this for now and after the conversation with Ellie, go through the door that leads to the furnace room. First, you will be in a room with a suit kiosk. Change into the new Archaelogist Suit, as it is better than whatever suit you're currently wearing. Then hop on the lift. There is a door at the far end of this next area that is only slightly open, restricting access inside. Immediately to Isaac's left after stepping off the lift is a bit of debris and a computer console. Interact with the console and a battery will be revealed. If you want to smash some crates for loot, you can pull them from behind the debris using Kinesis. Get loot, grab the battery, and then start carrying it to the door. Fight off the Necromorphs that show up, and then place the battery through the door. Backtrack a bit and climb up the ladder. Follow the catwalk to an alternate entrance to the room where you just placed the battery. Pick it back up and place it in the designated slot. Then press A on the console next to the battery to turn on the furnace. The door that was slightly open before is now completely closed. More Necromorphs will show up. Go through the door and sprint to the lift. Take the lift down, loot the room if you didn't earlier, and then continue to backtrack. ============ -CHAPTER 11- ============ Back in the room with the valves and the large Necromorph creature, interact with the machine. Unfortunately, it isn't working due to being frozen and all, and so a puzzle of sorts commences. There are four valves, marked 1, 2, 3, and 4. There are four numbers above the center area of the machine. When one of those numbers lights up, you are to turn the corresponding valve using Isaac's Kinesis ability. You'll have to turn a total of 10 valves. Once the machine reaches 100%, press A on the console to start thawing out the specimen and the room. Ride the elevator to the observation desk and speak with Santos. She will give you the schematic for the Probe Gun. Pick it up off the desk. Now leave the area through the elevator. You'll be back outside. Go around to a door that was inaccessible before. Access the control panel next to the door and it will be unlocked. Go through and then just push through each area. It is a very linear path, and there are no enemies to keep in mind. That is, until Isaac winds up back outsid. The blizzard has picked up again, and there's a new enemy type to deal with as well. These enemies will charge Isaac and knock him down, making them incredibly annoying. Kill the first two by using stasis, and then run by the rest through the blizzard until you reach the next door to go back inside. There are a couple of audio logs to gather in this mess hall. Grab them and then continue through the next door. --->Staging Yard<--- You'll be in a yard filled with crates. Those charging enemies from before are here, too. You'll notice a control panel to a nearby door that will do the left/right stick node mini-game to open. Run over to this and get your back to it, as it provides a great view of all the crates so the monsters can't get one up on you. Hold your ground and kill them as they come. They tend to peak around the corner of the box before charging, giving you a moment to reload if necessary. Blast the monsters to piecees and when they're dead, grab all the loot they've dropped. Then do the mini-game to unlock the door and head through to the warehouse area. The warehouse has been mostly destroyed, but Isaac still wants to look for the three Probe Gun parts. As luck would have it, they're all close by. First, turn your attention to the crane hanging above the chasm below. The crane has a cage attached to it. Use Kinesis to turn the cogs and lift the cage up. Then climb down the ladder. The first probe will be to your right, the second to your left amongst a ton of other supplies, and the third will be in the cage. After collecting them all, climb back up the ladder. Return to the Staging Yard area. The ice monster from before returns! And it has smashed all the crates from before. Oh, bother. The fight plays out exactly like before, though it seems to be a bit more aggressive this time. Take it out, and it will flee before Isaac can kill it. Backtrack through the mess hall. There will be a locker here that is now unlocked, and it wasn't before. Ignore it. Opening it will only make a small Necromorph latch onto Isaac and cause him to take damage. Continue outside, where armed Necromorph enemies now await. Due to the limited visibility, the best course of action here is to run by the enemies. When the lasers on their guns touch Isaac, tap LB twice and tilt the left analog stick in any direction so that Isaac rolls out of the way. Near the end of this trek back up the mountain, a suicide bomber will rush Isaac. You will be able to see the faint red glow of his grenade. Fire at him to kill him and then go through the door to get back inside. As you move through the drilling platform area, I bet you expected the dead cultists to rise from the dead! But nope, instead Necromorphs burst from the ventilation ducts. Run by them and through the door. Then sprint by the other Necromorphs in this next area before they can fully reanimate and come after Isaac. Escape through the next door. Go to the workbench. Isaac will radio in his success to Ellie. Craft the Probe Gun at the bench. Replace whatever gun you don't use that much with the Probe Gun, and then use the workbench as much as you need to before exiting and returning to the observation deck. ============ -CHAPTER 12- ============ --->Dissection Hangar<--- On either side of the observation deck are large harpoon guns. Activate both of them. When they're activated, crank them using Kinesis. This will cause the harpoons to stick into the legs of the monster and then pull them back. When that's done, head to the cage. Wait for Norton to open it, and then step inside yourself. The cage will then be lowered into the stomach of the monster. Equip the Probe Gun and aim it forward. Listen to the beeping. Aim the gun at the pulsing nerve clusters hanging on the innards of the monster. When the beeping picks up intensity when you point it at the cluster, that's one to shoot. Fire the Probe Gun at the first cluster. This will cause a swarm of super-powered versions of the tall, skinny, fast, ferocious as hell Necromorphs to show up. Get your back to a wall and kill them all. You'll find the Probe Gun to be an especially effective tool against them. If you are starting to run low on ammo, be sure to freeze them with stasis before reloading. When they're dead, find a second nerve cluster to probe. No enemies will show up this time. Then find a third nerve cluster, and flee to the cage. A ton of Necromorphs will show up, and the cage provides the best cover. Just be sure you have enough healing packs to get yourself out of a jam just in case you get surrounded. There are crates to smash all over this place, so keep that in mind if you find yourself in a jam. When this wave of enemies have been defeated, the cage will be raised. Norton won't let Isaac out of the cage, and walks off. Turn your attention to the handle and use Kinesis to turn it and open the cage. Go where Norton went, and then a !SURPRISE TWIST! will occur. Get behind cover and kill the three soldiers. They're dead, but you're not out of the woods yet. The monster from before shows that it is actually alive, and then a fight ensues between you and the creature. It will slam its large arms on the ground. It will grunt before doing this, so hold in LB and strafe to the left and right to avoid being smashed by its arms. It will lay eggs that will turn into the quick little Necromorphs, albeit in their regular state. The Probe Gun will be the most effective here. Try to destroy as many eggs as possible before they hatch, and kill the remaining Necromorphs. Then turn your attention to the giant Necromorph. It will reveal its yellow heart. Fire at the heart to do damage. It will then lay a bunch more eggs and try to suck Isaac into its mouth. There are five yellow orbs to shoot inside its mouth. Destroy as many as possible, and then repeat the process as before. When all the orbs inside of its mouth are destroyed, the beast will suck Isaac inside of it anyway. Inside its stomach, there are three pods with tentacles coming out of them, firing projectiles at Isaac. Avoid the projectiles and focus on one pod at a time. Destroy the three tentacles by blowing up their yellow tips. When all three sets of tentacles are destroyed, Isaac will be, erm, "passed". On the outside of the beast, Norton will be going crazy. He shoots at both Isaac and Carver. Mash on the A button and then Isaac will take care of the rest. ============ -CHAPTER 13- ============ --->Cliffs of Volantis<--- Walk forward. Stop at the small shack. Power up the generator inside. Loot the place. Use the workbench if need be. Then exit and follow the wires to reunite with Ellie and everyone. After a bit of emotions, go to the climbing gear and activate it. To climb up the cliff, tilt the left analog stick forward. Avoid the rocks falling from above by tilting the left stick to the left or right and tapping LB to jump. A big chunk of the cliff will fall off in the middle. If you step in this hole, Isaac will lose his balance and you'll gain a bit of damage but you won't die. Keep pushing forward until you reach the tip, then mash A to make Isaac climb up. Go to the next set of climbing equipment and rappel up the cliffside yet again. Walk down the slope and there will be a valve. Use Kinesis on the valve to lower a ladder into place. Climb up the ladder to enter a dark cavern. If you have the ammo, I recommend killing all the Necromorphs in this cavern, as there are a lot of crates to smash, weapon customization parts, and much more to be had in here. Otherwise, bolt, because there are a ton of enemies in these caves, and they just seem to keep coming for a while. Outside of these caves, Isaac will find a cargo lift that he can use to bring everyone else up the mountain. Look above it and there will be a mechanism to turn using Kinesis to make the cargo lift fall down the cliffside for everyone to pile onto. They will be attacked by Necromorphs, but there's nothing you can do until you turn on the controls for it. Continue up the cliff and into another ice cavern. Fight your way through the Necromorphs to another set of climbing equipment mechanisms. Rappel up the cliffside again, but this time the wall-crawling Necromorphs that like to shoot things at Isaac are around. Kill them as you move up the cliff. Also remember to avoid falling rocks from above. When you can no longer climb up, go as far to the left as possible, and then press LB to jump across the gap and land safely on the other part of the cliff. Then continue climbing up, jumping between the gaps and killing the Necromorphs as necessary. Mash on A when you get to the top to climb up and continue. --->Frozen Encampments<--- Move through this new ice cavern. The path will fork. Ignore the path to the left for now. Take the path to the right, and then turn and just use Kinesis to bring the crates down the left path to you. Smash and loot them, and get ready to run through the next area. Necromorphs with large explosive fists are in the next area. Shoot the first one from as far as possible and then run. There will be another one coming to your left. Try to get by it without it slamming down on you, as plenty more Necromorphs will be after Isaac at this point. Hang a right down the next cavern to get outside. Run over to, yet again, more climbing equipment. Smash the crates for stasis packs, and believe me, you'll need them. Start climbing up the cliffside. This time there are new hazards to worry about. Huge sheets of ice will fall and serve as a major problem because they result in instant-death for Isaac. Ignore the first one, but as it starts falling, leap over to the other side of the cliff. As you climb up this one, there will be a cargo lift swinging back and forth, plus another large sheet of ice falling. Use stasis on this sheet of ice so that you can climb past it. Then hang tight and wait for it to fall. Then turn your attention to the swinging cargo lift. When it swings to the left, freeze it with stasis. Scramble to the top of this area, then leap across to the other side. Blast the cargo lift with stasis again if it makes you feel more comfortable, and then finish climbing to the top of the cliff. Acid-spitting Necromorphs will be there to greet you, as well as other, more standard Necromorph types. The acid of the acid-spitters will slow Isaac down considerably, making them a top priority kill. Kill all these Necromorphs and loot them. Then continue to the next valve. Turn it and climb up the ladder. Finally, you'll find the wench to bring up the cargo lift. Start powering the generator by mashing Kinesis on it. The lift will blow a fuse. Run over to the fusebox by the lights and interact with it. This puzzle is simple. Just go to the bottom most fuse and switch the power from the generator over to the lights. Then go up two rows and switch the power of the lights over to the generator, and this will balance out the power so that you can resume bringing up the cargo lift. Go over to the wench and then press A to finish bringing it up. After a scene, Isaac will fall off the cliff and be face-to-face with the good ole ice monster from before. Your natural instinct, at this point, will be to fight it like you did the other two times, but no, there's a much easier way to end this fight. The first thing you will want to do is freeze it with stasis. Then run by it and kill the two Necromorphs that pop out of the snow. Freeze it again with stasis, and then use Kinesis to power the generator on the ledge to power up the harpoon guns. Two more Necromorphs will spawn, so kill them while avoiding the attacks of the monster. Walk through the blue lasers of the harpoon guns and shoot at the monster to trick it into walking into the aiming lasers as well. The harpoon guns will fire a shot into either side of it. Run over to the crank controls, near the harpoon gun opposite of the generator, and on the side of it you will find a Kinesis module to power it up and rip apart the monster. Loot its dead body. Then use the climbing equipment to climb up the next cliff. When the cliff starts shaking, leap across the gap to the right side of the cliff. When the shaking stops, leap back over. Staying on the shaking side will result in Isaac losing his grip and taking damage. Finish climbing to the top. ============ -CHAPTER 14- ============ --->Research Compound<--- Follow Ellie and Carver to the ladder. Start climbing the ladder. It will fall off the cliffside, and Isaac is forced to take an alternate route. Use your locater, and Isaac will be led to the Biology Sector. --->Biology Sector<--- Using the suit kiosk and the workbench may be tempting, but hold off on that for now. Swarms of Necromorphs will appear. Kill them all. Then use the suit kiosk and workbench. A new suit will be available called the Legionnaire suit that is better than anyone you have currently equipped, so strap it on if you would. No follow the locator to reach the lab. Ellie will fill you in on the situation. Evidently, to rebuild the codex, you will need to find all the pieces of Rosetta and combine her. Okay. Gross, but I've done worse, I suppose. Turns out a piece of Rosetta is in that very lab. Open the containment box thing, and then grab the piece of Rosetta with Kinesis. Take it to the designated location for it to be added to the lab's mainframe. Ellie will then give you a key to the facility. Pick it up and backtrack to the hall with the kiosk and workbench. Unlock the door here and go through. Watch the ground and walls for pores that shoot explosives. Shoot them to make them blow up as you move through this hall. There is a poisonous gas that can be employed to kill all the organic matter here, but, of course, the pump won't work. Take the next elevator down. Wall-crawling Necromorphs will show up as you take the lift down. Kill them, and then approach the fusebox. The trick here is to keep power going to the lift as well as add power to the pumps. There are three switches that need to be flipped in favor of the pumps to make this work. Flip the bottom switch so it is on the pump side, then skip a row, and then flip the next two switches so they are both on the pump side. This should make it so both the pump and elevator are in working condition. Ride the elevator back up. Ignore the Necromorphs chasing you for now. Go into the control room and activate the poison gas. Now kill the Necromorphs. A new door will be open due to the organic tissue being destroyed go through this door you'll wind up in another lab-like room. Move to the end of the room to find the biohazard containment cell containing another piece of Rosetta. Picking it up will trigger waves of Necromorphs to start attacking. Hold your ground and kill them all. Then take the piece of Rosetta to the transporting unit. Send it off to the lab and then backtrack to the organic hallway. Ride the lift to the top. Go through the room, loot the lockers, and then go through the next door. This hallway will fill with Necromorphs all around you as soon as you reach the center. Sprint to the end and open the door. Kill any that come through the door, but otherwise count your lucky stars. --->Paleontology Sector<--- Loot the place and then push forward. You'll be surrounded by a ton of those annoying little Necromorphs shortly, both the weaker and stronger versions. Run around this place in a circle, hugging the walls to loot the lockers, and killing them as you go. Loot their dead bodies and heal as needed as you run around and eradicate them. When they're all dead, continue to the next room. Approach the console. Using Kinesis on the left side of the console causes the first two panels inside the tube to rotate. Using Kinesis on the right side of the console causes the right two panels to rotate. The trick here is to get the right-most panel to be vertical first. Now focus on the middle and the left-most panel. Using Kinesis repeatedly on the left side of the console should work to make them all vertical. Once they are, interact with the console and the panel will slip through. Grab it out of the tube using Kinesis and then ship it to the lab. Use your locator to find an alternate route out of the lab. This will lead you to another hallway filled with organic crap. Trying to use the poisonous gas will tell you that the cut-off valve is active. Go to the end of the hallway and rip the panel off the wall. Turn the valve with Kinesis, and then run back to the poison room. Activate the poison to get rid of all the organic goo covering everything. You should then be able to reach the next room. This room is filled with Necromorphs, as you should expect by now. Kill them all. Remember to use stasis frequently, especially if you are starting to get overwhelmed. Once the dust settles, grab the piece of Rosetta from the corner on top of a bunch of boxes and then ship it to the lab. Open the door out of here. A bunch of Necromorphs will be waiting on the other side to ambush you. Kill them all and then push by them to the next door, which will lead Isaac outside again. A ship is in the area, and you need to avoid being caught in its spotlight, or else they will shoot at you. Wait for the light to go by, then make a rush for the door to go back inside. Move through this area and you'll be right back outside. A strange Necromorph can be seen in the distance. Go over to where it was, and then a couple of Unitologist soldiers will be slaughtered by it. This new Necromorph is marked by the flashlight on its chest and by its impossibly fast movements. Obviously the best way to handle these creatures is to freeze them with stasis, shoot out their legs, and then finish them off by any means. If you are out of stasis, walking backward while constantly shooting them will slow them down and give you a chance to kill them before they can get to you. Move through the next building after they're dead. In this area, you'll have to fight more of the charging Necromorphs. Just find a spot to put your back to and kill them as they pop up. Move through the next area and then enter the building. --->Geology Sector<--- The Geology Sector consists of a large rock slab in the middle of the room with three lasers in the way. Use Kinesis to pull the slab in front of each set of lasers. This will allow you to move by the lasers unscathed. At the end of the room, grab Rosetta's final piece, and launch it over the lasers to the other side of the room. Enemies will reanimate and Necromorphs will fire at you from the other side of the lasers. Take them out from your current position, then move to the other end of the room. Place Rosetta's piece in the deisgnated area and then send it to the lab using the control panel next to it. Kill the soldiers that rappel down in the next room. Outside, there will be more charging Necromorphs as well as assorted others as you make your way back to the lab. Just make a run for the lift and try to avoid all of them. Return to the lab. ============ -CHAPTER 15- ============ --->Rosetta Lab<--- Now it's time to reassemble Rosetta. Shift the parts of her body so that they all connect together. Look at the slabs from both sides to get a good idea of what goes where. The easiest way to do this is to start from the feet. When Rosetta is reassembled, watch the cut-scenes. Independence Day? A little bit. Fire will consume the lab. As soon as you regain control of Isaac, run down the stairs. Run around Rosetta, and then go up the stairs to regroup with Carver. If you are even a second too slow, the fire will become too much and Isaac will burn to death. When the door opens go back in there with Carver. Then when you are prompted, mash on the A button to pull the doors shut. Sprint out of here and take a left. Run down the hall and into the next room with Carver. Isaac and Carver then decide to split up. When the elevator comes to a stop, exit and run down the hall. You'll go through an area with some lockers. Open then up and reap the rewards. Outside, the soldiers will now have rocket launchers. You can easily catch the rockets and then shoot them back at the soldiers using Kinesis if you want to save some ammo. Sprint through these next few areas. There will be soldiers and Necromorphs fighting left and right, and it's just best to avoid getting involved in all of the mess. Keep going until you reach another control panel that requires the left/right stick mini-game to open the next door. Kill the Necromorphs in this area, and they will be replaced by Unitologist soldiers. Kill these guys as well before turning your attention to the console. As soon as you touch the thing, two rocket-equipped soldiers will appear on the buildings across the way. Kill them immediately, as the very fast moving Necromorphs will show up next and mob you. Use stasis to slow as many of them down at once, and then go crazy with your most powerful weapon to try to thin the herd. Keep killing them and when they're dead, complete the mini-game and go through the door. ============ -CHAPTER 16- ============ --->Underground Descent<--- Smash the crates and approach the next door. After the scene, smash all the crates and gather as many supplies as possible. Approach the climbing machine, and start rappeling down the side of this cliff. As you jump down, there will be a serious of very powerful Necromorphs that appear and start crawling after you. Usually I would advise running by them, but if you ignore them, you'll get swarmed at the bottom here. So, kill each one as they appear as you work your way back to solid ground. Once Isaac is back on his own two feet, go around the corner and hop in the elevator and take it down farther. Then exit, go to the next set of climbing equipment, and starting going down again. This time there will be armed enemies firing up at Isaac instead of Necromorphs to fight. Shoot the red barrels on their platforms to blow them up. As you near the large lift, there will be a few enemies running around that don't have any explosives near them. Unless you're close enough to get a clear shot, just ignore them for now and detach from the rope when possible. The next room contains a suit kiosk and a workbench. Loot the place and then use these facilities as necessary before moving onward. Get behind cover and kill the enemies. Then step through the yellow lasers. It will give Isaac a jolt, but it won't deal damage. Be sure to do this AFTER killing the soldiers, though. Also, they will start using stasis grenades at this point, so seriously stay behind cover, crouched, when dealing with this part. Move to the next set of climbing equipment and start going down again. Kill the enemy soldiers on the platform as you get close to them. Jump over the gaps and avoid hitting juts in the wall. A weird alien creature will attack. Shoot it with stasis and move beyond it. Below, the soldiers will be getting attacked by an identical alien creature. Detach from the rope and flee through the next door. The hallway offers a slight reprieve before you're thrown back into the action. Go through the following door and hook up to the next climbing machine. Rappel down the cliffside again. Use stasis on the alien and then jump past it. Try to jump over all the exploding Necromorphs and make your way to the fan. Shoot the fan with stasis and jump through. Isaac's cord will get stuck on the fan and it will start pulling him back in. Mash on the A button and Isaac will fall below. ============ -CHAPTER 17- ============ --->Alien Ruins<--- After Isaac gets up, go through the door. The next door will be locked by a weird alien device. Watch the video play on the screen, which basically explains the plot twist a couple of chapters back. When that's over, you can interact with the device that is locking the door. There will be a series of three alien symbols, and you have to find the right combination. The way to do that is to make their sound frequencies match up with the sound made when you press A for "playback". There are only two symbols per row, so just mix and match if you are having trouble matching up the right sounds. Loot the place and then go through the door. Watch the scene, and then head down the rampway. Kill the enemy soldiers that you see as you go. Rip the yellow panel away and take it to the slab of concrete nearby. This will cause the explosives attached to the concrete to blow up in five seconds time, so move away and let the explosion happen. When the concrete is out of the way, you are free to continue. You'll find a device that creates those detonation panels. Grab one and take it to the next concrete slab in the way. Then turn around as soon as you've placed it and acquire another one, taking it to the concrete slab after that, which will result in another cut-scene. When that's over, move through this cavernous area. An alien as well as little explosive Necromorphs appear. Kill the little Necromorphs and then take out the alien. Normally I would tell you to run from the alien, but this one is basically a required kill. Use stasis a lot and then shoot at its limbs just as you would a Necromorph. Use the alien symbol sound device to activate the weird alien door. Press A to open the door. In the next room, loot, then power the generator using Kinesis. This will activate zero gravity. Boost, following the locator line to find your way around. You'll see a wall-crawling Necromorph. Kill it, land, do the sound code for the next door, and exit zero-gravity by walking through it. You'll step on a symbol on the ground that amplifies your Kinesis and stasis abilities. Use your super Kinesis to destroy the two large alien rocks in the way, and then run down the next area. Kill the Necromorphs here, then power the generator to give life to the elevator. Ride the elevator to the top and then step on the glyph here. There will be four tentacles in front of you. Use Kinesis on the left-most tentacle so that it is slumped over all to the way to the left. If it seems to stop, then move the right analog stick a bit and move Isaac around a little and it should go. For the next tentacle, make it point straight up. Do the same for the tentacle after that. The right-most tentacle needs to be slumped all the way over to the right. A panel will open in front of you. Run over and push the button. This will power the city. Take the lift down. Ignore the alien and run over to the glyph that you just powered. Isaac will then be thrust forward. Boost straight ahead and Isaac will land safely on the other side. Do the audio code to enter the door next. Stand on the glyph and get ready. Use your super stasis on the enemies as they near, and demolish them. When they're all dead, move to the next glyph. With super Kinesis, you are able to rip the limbs off of Necromorphs and then throw them back at them as weapons while they're alive, which is a nifty feature. Use this new ability to clear the area of any straggling Necromorphs, and then do the audio code to open the next door. ============ -CHAPTER 18- ============ --->The Alien Machine<--- Take a right as soon as you enter here. Kill the Necromorphs, then power the generator. Then walk around to the opposite sound. Complete the sound code and enter the door. Now sprint to the next sound code-locked door. Keep your back to it and kill all the Necromorphs as they come. When they're dead, unlock the door and go through. Step onto the glyph and into the light. It will launch Isaac forward. This time there will be explosive Necromorphs floating around, but they are easily dodged. When Isaac lands, go around the corner. Shoot the pore on the ground that is spitting explosive gunk, and then sprint to the next area. Watch out for the pore hanging on the wall shooting explosives, and power the generator. Call the lift and hold your ground against any Necromorphs that show up. When the elevator arrives, ride it to the top and loot the area. Next approach the pillars. There are four pillars. One in the center, and three surrounding it. There are two glyphs on the ground up here. Pick one, and then kill all the Necromorphs that show up. Use your super stasis and super Kinesis powers to make short work of them, but keep an eye on your health meter. There will be a couple of exploding Necromorphs as well, so be ready to shoot their fists before they can get close and blow you up. There will also be tentacles in the area. Shoot the big bulbous yellow spots on them to defeat them. You can freeze them with super stasis on the glyph to make destroying them super easy. When all the eneies are dead, it's time to solve the puzzle. It's an easy one. Just use super Kinesis to charge the pillars, which will in turn make them rotate. Each pillar has symbols at their top. Make the symbols match the one in the middle and they will be charged. This energy will open another activation panel back by the lift. Press A to engage it. --->The Heart of the Machine<--- And with that done, you need to start backtracking. Soldiers will start filling the areas and Necromorphs will be everywhere as well...oh yeah, and those aliens, too. Use the transporters to zoom across the area. The locator will help you figure out which transporter to use. There is one really tough room right before you reach your next objective. As soon as you walk into the room, there will be an enemy in the distance firing rockets. Kill him as quickly as possible, then hang back. Kill any Necromorphs or aliens that show up, and then slowly work your way through the rest of the soldiers in the room. Near the end of the room will be a glyph on the floor. Carefully place barrciades on the glyph, and then get in the middle of them. Enemies will swarm the position. Kill the most enemies right in front of you and then make a break for the door. Hopefully the barricades will slow the others down. Go through the door and you should be clear. In this next room, a panel opens, revealing a strange alien battery, and there are three holes to place said batteries. Grab the first one and place it in the middle slot. Then start heading to the one on the left. You will be attacked by soldiers, including two suicide bombers from either direction. Kill the first suicide bomber that's running toward you, then kill any soldiers here. Turn around and take out the other suicide bomber. Make sure the coast is clear, and then transport the left battery and place it in its rightful spot. Then get the battery on the right. More soldiers will show up, so be prepared for a firefight. I recommend using the workbench after all of this to craft healing items and ugprade as needed. Then take the third battery to its spot and a door will open. Go through the door and start looting that next room, as always. Go to the climbing equipment when you're ready, and start climbing up the wall. Watch the lights glow. There are three rows. When the lights are glowing on your row, hop over to another row because fire is about to come out and damage Isaac. Work your way up the wall. There are two rotating ancient fan-like structures. Slow them down with stasis and then continue up the wall all the way to the top. ============ -CHAPTER 19- ============ --->Convergence Vortex<--- Follow the twisting path. Destory the crates you see for supplies. Eventually you will reach a road block in the form of two large masses of Necromorph. Two tentacles will be lashing about with bulbous orange and yellow spots. Shoot them there to severe them, and thus moving the mass. If there are any other Necromorphs around while you're doing this, kill them first. When the first tentacle is destroyed, an alien will try to attack, so freeze the alien before destroying the other tentacle. Then flee to the glyph and it will launch Isaac forward, away from the alien and the explosive Necromorphs joining it. A huge asteroid will be blocking Isaac's path. Hug the bottom left-hand corner of the screen to avoid the asteroid. Then move Isaac around to avoid the other asteroids and Necromorphs that appear. Boost forward and land on the next piece of solid ground possible. Loot the crates. Start down the path. Two super-fast Necromorphs will pop out of the ground. Kill them both and then continue. A tentacle will be visible, and more Necromorphs will spawn. Use stasis on them as they will just keep spawning, and then destroy the tentacle. This will cause a new path to open. Loot, then follow this path to more loot. An acid-spitting Necromorph will be up next. Kill it quickly and then push forward. Use stasis on the next few enemies and sprint into the dark indoor area. There will be more loot, a workbench, and a suit kiosk to use here. The lights flicker on and off, so use your locator to help you get around this area without getting lost. --->Blood Moon<--- Isaac will get launched into the zero gravity again. Boost to the next area, going through the obstacles that you can, avoiding being squashed or crushed by anything, and then Isaac will land on a platform with a huge glyph, ready to face off against the Moon. Upon landing on the glyph, grab a marker with super Kinesis and throw it at one of the Moon's eyes. The Moon will turn away and start spawning monsters on the platform. Use a combination of super Kinesis and super stasis to defeat them. The Moon will then grab onto the platform with two tentacles and try to suck Isaac in. Destroy two of the tentacles by shooting at the yellow spots. Then the Moon will start throwing rocks at Isaac. Keep moving in a circle in the glyph to avoid being hit by the boulders. Kill the enemies that are spawned and wait for the Moon to show one of its eyes again. Throw another Marker, and this time you will take out one of its main eyes. This will enrage the Moon, and it will try to eat Isaac again. Destroy another set of tentacles. Keep fending off the Necromorphs until another opportunity comes to hit the Moon in the eye. Grab another marker and launch it right into the Moon's second eye. The Moon will then eat Carver's platform. Use super Kinesis to rip Carver's platform out of the Moon through it's stomach. Mash A when told, and then the fight is basically over. Enjoy the ending cut-scenes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I hope this guide helped you beat Dead Space 3 for Xbox 360, PS3, and PC! 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ST. BONAVENTURE, N.Y., Aug. 18, 2011 — The St. Bonaventure University graduate students had only begun their summer class in England when they were invited to a conference of the Business Wealth Club of Oxford. Many of the English business executives were surprised to learn at the end of the day that the five were young graduate students and not fellow business owners.
The students, enrolled in St. Bonaventure's Integrated Marketing Communications (IMC) program, are impressing their instructors and UK business leaders. "The Professional IMC Communication" course began with two weeks of classroom instruction at Trinity College at Oxford University, followed by several weeks of business integration seminars.
The seminars are not lecture hall presentations, but intense internships in which the students are focused on integrated marketing on a global scale as they study — and in some instances produce — marketing operations for multinational and foreign corporations.
"The graduate internships are providing some of the most significant world-class, business opportunities that I've seen in years," said Br. Basil Valente, O.F.M., director of St. Bonaventure's Francis E. Kelley Oxford and IMC programs as well as a longtime faculty member in the university's journalism program.
The IMC students are developing a practical understanding of how entrepreneurial businesses work to transform research into commercially successful new products and services.
Daniel McCarthy and Lauren Guerrieri, who both hold undergraduate journalism degrees from SBU, are working with some of the top educators from Oxford, Cambridge and the University of Hartfordshire who have created an ambitious start-up called My First Million.
"Working with real clients has been a real eye-opening experience for us. For the first time, we are putting together plans that real people are relying on for the success of their businesses," said McCarthy. "It's a little bit stressful but, more than anything, incredibly exciting."
My First Million, an online game-based learning product, is picking up steam in the UK as a vital tool for developing business and entrepreneurial skills. It combines a unique fast-track game format with a rich case library to create exciting investment simulations that put students first in the shoes of the entrepreneur and then in the seat of the investor.
McCarthy and Guerrieri are doing market research for the product and contributing to a marketing plan to be completed by the end of the month.
McCarthy participated in St. Bonaventure's prestigious Francis E. Kelley study abroad program in 2007 as an undergraduate.
"It was one of the greatest experiences of my life, so I knew this time around would be no different. Getting to wake up each morning knowing you're in England is an amazing feeling and this program exposes us to so many opportunities, so I'm very thankful I was able to return," he said.
Graduate student Alyssa VanDurme is a full-time marketing and sales associate for the Aquasol Corporation in North Tonawanda, N.Y., where she'll be able to directly apply the marketing and communications skills that are accelerating her professional growth.
VanDurme's résumé also includes studying abroad in Australia and China, but her time in Oxford "is unlike anything I have ever had the opportunity to experience."
"The Oxford program is very beneficial in that it places a strong emphasis on working directly with local business executives, where the students play an integral role in the organization's marketing efforts," she said.
For her, that's meant providing research and consultation to two organizations in the UK — a website design team called OFEC and Opera Scotland.
Her IMC colleagues Mary Colleen Mahoney and Christopher Leonard are working for Oxford Analytica, a global analysis and advisory firm that draws on a macro expert network to advise its clients on strategy and performance in complex, worldwide markets.
Oxford Analytica's clients include world leaders and CEOs of major companies on every continent (such as the U.S. government).
Leonard's duties include researching and developing a plan to get the company involved in social media. He and Mahoney will also be assisting in the planning of Oxford Analytica's September conference, which will feature global topics from power shifts in the U.S. and China to sustainable growth and Europe's financial recovery.
Leonard admits that at first he was hesitant to study abroad. But the Oxford experience has given him confidence in his abilities as an IMC student.
"We have done live client work, developing realistic goals and strategies to solve problems," said Leonard. "The IMC course took the journalism skills I honed in my undergraduate years — the idea of observing, recording, analyzing and accurately reporting information — and expanded that to a business setting. It allowed me to gain a different viewpoint, transitioning from functioning in a newspaper setting to functioning in a corporate setting."
The students, Valente said, are meeting the challenges of thinking critically and strategically while trying to appreciate a new culture and global business initiatives.
"Not only do our students have corporate email accounts, but their subjective project briefs give them listings of 'responsibilities and specific deliverables' to be accomplished by the end of the graduate internships," Valente said.
For the students, the opportunity to be immersed in a foreign culture, coupled with the development of substantial business and personal relationships, is invaluable.
"When my time here is complete, I will leave with a stack of business cards, many new Facebook friends and numerous LinkedIn connections, which, in the marketing industry, are equally, if not more valuable than anything I could take away from a textbook," said VanDurme.
"The network established in this program consists of some of the most wonderful, talented and intelligent people I have ever met, and to them I am so grateful for giving me the most amazing experience studying and working in Oxford," she said.
Even the students' two-week classroom work at Trinity was anything but traditional. The class exposed the students to live consulting with real clients, Opera Scotland and Enstone Flying Club. The marketing and business plans the students developed were better than the agency pitches the clients had received in the past, Valente said.
"Our students did tremendous work in the IMC class over here. That's a testament to the faculty at St. Bonaventure and in Oxford. Our graduate students are wonderful business leaders and they're terrific ambassadors for SBU in Oxford," Valente said.
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