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Chablis Grand Cru Les Preuses René et Vincent Dauvissat 2004
Chevalier-Montrachet Grand Cru Etienne Sauzet 2004
Chevalier-Montrachet Grand Cru Etienne Sauzet 1998
Chablis Grand Cru Les Clos René et Vincent Dauvissat 2004
Current price estimate per bottle
Owned by Edward III of England, the Albret and then the Montferrand families, the property served as a military base until 1802, when the Marquis de la Clonilla demolished the fortress to build the residence that stands there today. The architect Louis Combe is responsible for the magnificent building which adorns the Château's bottles. Until the early 1960s, the wines were usually excellent and sometimes outstanding. As such, the legendary 1900 vintage was one of the most renowned wines of the last century. With the arrival of the Mentzelopoulos family in 1977, and thanks to the talents of Emile Peynaud, the wines have regained their premier grand cru classé quality. 1978 saw the beginning of a succession of extremely impressive vintages. Paul Pontalier who left in 2016 had worked to produce these legendary vintages. Philippe Bascaules, the new Managing Director, will do his utmost to carry on the amazing story. Château Margaux has a single block of vines, mostly planted on gravelly, sometimes clayey soil with a high proportion of limestone. Recent vintages have exceptional aging potential. The estate also produces Pavillon Blanc which is a superb, fruity and concentrated white wine.
Just to mention the name of Château Margaux is enough to make wine lovers tremble. This is a cru with a rare sense of clarity. In its great vintages, it combines the concentration of a Médoc with tannins of immense distinction like no other wine. It is an iron fist in a velvet glove. The nose develops aromas of violet, blackcurrant and blackberry. On the palate it is generous, smooth and completely pure. An iconic wine which should be enjoyed after aging fifteen to thirty five years in the cellar.
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Current price estimate 1969
Auction historyChâteau Margaux 1969
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General :The «bio» designation covers certified wines produced by biodynamic or organic methods, sustainably produced wines, and «environmentally friendly» wines that are not officially certified.These designations apply to recent vintages (the date of certification, if known, is specified in the estate description).See the blog article for more information on this designation.
Biodynamic :The «biodynamic» designation is used for all estates certified as using biodynamic methods, as verified by one of the two official bodies, Demeter or Biodyvin. All wines produced by biodynamic methods are also certified as organic. This designation applies to recent vintages.
Organic :The «organic» designation covers all estates certified as using organic methods, as verified by one of the bodies approved by the Ministry of Agriculture, such as Ecocert. This designation applies to recent vintages.
Sustainable :The «sustainable» designation covers all estates certified as using integrated or High Environmental Value (level 3 Environmental Certification) techniques. This designation applies to recent vintages.
Evironmentally friendly :The «environmentally friendly» designation refers to estates practising environmentally friendly wine-growing techniques, but that have not opted for certification or who are still in the process of converting to organic agriculture or biodynamics. These estates may have adopted biodynamic principles (non-certified) or simply no longer use chemical products. This designation applies to recent vintages.
Natural :Wines which are produced without any added sulfur (or almost any) and with no other inputs. However, given that there is no official body to issue the natural wine label, it is based on winemakers' statements.This designation applies to recent vintages.


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Site Info - Berkeley.edu
Overview of web technologies used by Berkeley.edu.
Website Background
Home | University of California, Berkeley
Description on Homepage
Official Site.
Description from Alexa
24 April 1985
Online since
Number 1,510 of all websites according to Alexa
Popularity rank
Main visitors locations
WordPress is an open source blog publishing and content management system, based on PHP and MySQL.
PHP is a popular scripting language for creating web pages.
JavaScript is a lightweight, object-oriented, cross-platform scripting language, often used within web pages.
jQuery is a JavaScript library that simplifies HTML document traversing, event handling, animating and Ajax interaction. Originally developed by John Resig.
jQuery 2.1.1
Bootstrap is an open source HTML, CSS, and JavaScript framework.
The Apache HTTP Server is a popular open source web server by the Apache Software Foundation.
Apache 2.4
Nginx (pronounced as "engine X") is a lightweight open source web server developed by Igor Sysoev.
Amazon is a US-based e-commerce and cloud computing provider.
WP Engine provides managed WordPress hosting.
WP Engine
Google provides various services to run on its servers.
Amazon is a US-based e-commerce and cloud computing provider.
Google provides various services to run on its servers.
Gmail is the email service provided by Google.
Sectigo (formerly Comodo CA) is a US-based SSL certificate authority.
Starfield Technologies is an SSL certificate authority owned by Go Daddy.
Google Hosted Libraries (formerly called Google Libraries API) is a content distribution network for the most popular, open-source JavaScript libraries, provided by Google.
Google Analytics is a free service to get detailed statistics about the visitors of a website, provided by Google.
WordPress Jetpack Stats is a visitor tracking plugin for the WordPress publishing platform.
WordPress Jetpack
Siteimprove is a web governance software, that includes a web analytics module.
Chartbeat is a real-time web analytics tool by Betaworks.
A Twitter Button allows a Twitter user to post a tweet from the visited site.
External Cascading Style Sheets define style rules in a separate CSS file.
Embedded Cascading Style Sheets define a set of style rules in a <style> element within a web page.
Inline Cascading Style Sheets define style rules directly within an (X)HTML element using the style attribute.
Gzip (GNU zip) is a file compression algorithm.
The Internet Protocol version 6 (IPv6) provides amongst others a vastly larger address space than the preceding version 4. We consider a website to support IPv6 if a 128-bit address is assigned to it, regardless of the content delivered at that address.
HTTP/2 is the second major version of the HTTP network protocol.
The websites redirects visitors to its www subdomain, e.g. from example.com to www.example.com.
The websites redirects visitors to use SSL encryption, e.g. from http://example.com/ to https://example.com/.
The Open Graph protocol, originally developed by Facebook, is an RDFa-based format that enables any web page to become a rich object in a social graph.
Open Graph
Twitter Cards enable automatic attachment of photos, videos and media elements to Tweets.
Twitter Cards
HTML5 is the fifth revision of the HTML standard.
UTF-8 (8-bit Unicode Transformation Format) is a variable-length character encoding for Unicode, which is backwards compatible with ASCII.
PNG (Portable Network Graphics) is a lossless compression image format, suitable to store graphics with uniformly colored areas, and originally introduced as a free, open-source successor of GIF.
JPEG (Joint Photographic Experts Group) is a lossy compression method suitable to store photographic images.
GIF (Graphics Interchange Format) is a lossless compression image format, originally introduced by CompuServe and suitable to store graphics, logos and simple animations.
United States educational institutes
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Mobile outfit SpareOne has unveiled a new dinky dialler powered by a single AA battery that, it claims, lasts 15 years before requiring replacement.
The SpareOne is a basic GSM blower with little on offer except the breath-taking battery claims.
Okay, so 15 years is quite a bold assertion, but the company does highlight it would have to be an Energizer Ultimate Lithium L91 battery for the figure to be accurate, admitting too that the phone would need to go unused in standby the entire time.
The SpareOne handles alerts through two LEDs, one for battery and the other for network statuses and signal strength.
That's about all you get, though. You'll have to rely on the good-old fashioned method of storing digits in a diary.
Unless, of course, SpareOne adopted a similar approach to that of the John's Phone, storing addresses in a paper pad built into the rear.
The SpareOne is available soon for $50 (£32). ®
Sponsored: Webcast: Discover and secure all of your attack surface


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What To Do at Work Besides Work
I am putting off other work in order to write this column. You are probably doing the same in order to read it.
It's amazing to live in a world with so much progress, yet we pretty much get the same amount of work done that we always have. We just spend more time on the web.
I can't picture my father when he was my age, sitting at his desk, trying to play mini golf. Of course, he probably had a typewriter when he was my age. Maybe he played real minigolf instead. With a styrofoam cup from the break room for a target, a rolled up piece of paper for a ball, and a yardstick for a putter. That's a little easier to picture, but it's still a stretch. I should ask him.
(Insert noises denoting me dialing a phone.)
"Dad, when you were my age, you had a job, right?"
"Yes, of course."
"Did you ever play minigolf at your desk with a styrofoam cup from the break room for a target, a rolled up piece of paper for a ball, and a yardstick for a putter?"
"No. What are you talking about?"
"Thanks, dad. I have to get back to work."
My dad didn't play minigolf. But even if he procrastinated in other ways, my early-20s dad couldn't match me for the tiny amount of time I spend doing actual work in a day. See, I can get the same amount done in two hours that anyone thirty years ago could in eight, so there's no point in trying to pack even more in there.
I've got access to a lot of devices that make my job easier. I don't waste time walking to the office library to look up facts for stories when I can just look them up on the web. I don't waste time dialing people's phone numbers because I have everyone already programmed into my phone. And I don't even waste time dialing their name anymore, because I IM them instead. Which leaves me a billion hours free every day that I can use to get frustrated at on-line jeopardy when it doesn't load all the way. The tease.
My desk is near a meeting table, so sometimes I spend my time listening to the meetings that go on there. This one group of people has had the same meeting every day at noon for the last two weeks. They haven't come to any kind of resolution yet, but they've come up with reasons for all of the reasons why they haven't come to a resolution. I don't even know who these people are or what resolution they're supposed to come to, but every one of them has "executive" in their title.
I just took a break from writing this column to toss a football with my editor. Working in sports is good that way. My editor nailed the screen with the ball and I was afraid that I'd lost the whole column. Tossing a football with your editor is bad that way.
Even when I'm doing the work that I get paid for, I can still find time to chat with my friends, or send e-mails to people telling them that I am too busy to get lunch. That's why I could never be a cabby. Not the lunch thing, the IM and e-mail thing. Cabbies have tons of down time and nothing to do with it. I see a lot of cabbies on cell phones lately, and I wonder how high their phone bills must be. I bet the late-shift cabbies totally screw with that free nights and weekends thing. They're like the really fat guy at a Sizzler that no one planned for.
I saw a homeless guy on a cell phone a few days ago, begging for change. I wondered who he was talking to, and how come they didn't send him some food. Then I wondered why he bought a cell phone instead of eating. "Don't give him your money! He's just going to spend it on minutes!"
You can IM people on their phones now, or send them phone messages from the web. That makes sense if you're somewhere that you can't talk, but sometimes my friends sit in a cab and IM people. Maybe they're being quiet because they don't want to interrupt the cabbie's phone conversation. Or maybe they're talking to the cabbie. Or that homeless guy. They're probably IMing, "Sorry, I don't have any change," but it comes out as "SOrry I dont hav NE changem."
There's that commercial where everyone sits in a meeting and IMs each other about how much their motivational speaker sucks. And while he did suck, the people IMing on their phones aren't much better. I'd much rather be at my desk, playing minigolf. Also, their motivational speaker is in a Pepsi commercial with Britney Spears and Austin Powers.
I wonder if there are any cups left in the break room.


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A documentary portrait of the Berlin-based artist reveals how she blends sculpture and photography to create illustrations for magazines like Vanity Fair and clients like Nike. Illenberger's work plays on unexpected tricks of scale; she creates infographics from raw vegetables and zippers and builds tiny cities from dominos and sugar cubes. This short video was produced by Ole Wagner, Andrea Cadorin, Robert Porsche, and Constantin Falk for German publisher Gestalten to promote a book of her work.
For more videos from Gestalten, visit http://www.gestalten.tv/.
We want to hear what you think about this article. Submit a letter to the editor or write to email@example.com.


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Nothing to do with Compton and Watts!
Not at all.
Also.. Has anyone found their way to this forum yet? And what a wacky order! I see no type of chronological order or numerical order (by number of posts within a thread) or anything like that in this new forum's system.
I find it quite disturbing.


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Screen reports from the ninth FrightFest strand at Glasgow Film Festival, including interviews with Zack Parker and Jordan Barker.
Culminating on Saturday night [March 1] with the UK premiere of the Mo Brothers' mesmerising Killers, Film4 FrightFest provided another two days of horror thrills at Glasgow Film Festival (GFF).
With the first day containing the UK premiere of Greg McLean's Wolf Creek 2 and the Scottish premiere of Ti West's The Sacrament, the ninth FrightFest run at Glasgow didn't wait long to deliver a standout.
Zack Parker's suspense thriller Proxy proved to be one of the highlights not just of FrightFest, but of the entire GFF programme, with its shifting narrative and numerous surprises.
Zack Parker, Proxy
Speaking to Screen after its UK premiere, Parker explained that the film is difficult to talk about due to its twisty nature. "I'm very interested in playing with story structure and hopefully creating a somewhat unique viewing experience for the audience, playing with the expectations they've grown up with especially if they're film savvy."
One key moment arrives midway through Proxy that turns the film on its head, almost impossible to talk about without spoiling. What can be said though is that the film starts with a shocking attack on a pregnant woman, who ends up losing the baby as a result.
So was Parker concerned about the film's darker moments? "It's a film we hoped would get a bit of attention. I really admire film-makers who deal with challenging and tough subject matter, managing to execute them in a very intelligent and beautiful way. They inspire me and I want to make a film that's hopefully challenging as well."
Proxy is Parker's fourth film and he's clear about what has changed since his debut feature Inexchange. "With every film, you learn more of what you don't know. You're trying to get clearer end results of what your intentions were from the beginning.
"Now, I'm in a position where, with the last two films, I've been able to work with some really talented people and that really helps bring you ideas into fruition. I like working with these people as I like to get their ideas on set and be less rigid, even though I want my films to have a sense of precision about them."
Parker feels that the directors he admires hit their peak in their 30s and 40s, so instead of feeling pressure from growing critical acclaim and expectation, the pressure he feels is "that I'm not getting any younger so I want to keep pushing forward as hard as I can".
He's certainly pushing himself with his next project, the first that will be filmed outside Indiana. "It's an exciting prospect. The concern is that it's a budget range I haven't dealt with before so now there's a different commercial expectation. This time around, it's almost the more traditional way: it's being solely funded through one company as opposed to me knocking on a hundred different doors to scrape together the money to make it."
Video Nasties: Draconian Days
Day two of FrightFest brought two world premieres: Jake West's documentary Video Nasties: Draconian Days and John Suits' The Scribbler. The former was the most anticipated, given the success of the previous Video Nasties documentary at FrightFest 2010.
Draconian Days is a fascinating and thorough continuation of the first documentary, and director Jake West, producer Marc Morris and the BBFC's David Hyman were on hand for a Q&A after its premiere. Mostly revolving around the audience sharing their memories from the video nasty era, the Q&A also saw West go into the origins of the 'sequel'.
"It was interesting because after we did the first film and covered the period up to the Act, I started to do interviews about what it was like when the BBFC started censoring videos," outlined West. "It became clear that I couldn't just create that as a five or ten minute section; it was an entire film in itself which led us to think we could carry the story on. You can watch the two back-to-back and it acts as one continuous film."
Starting with the Video Recordings Act of 1984, the documentary mainly revolves around James Ferman's BBFC era until 1999. Hyman (who appears in the film) feels that the documentary captures the "tightrope" Ferman had to walk without being overly anti-BBFC.
"I think it's well balanced in the sense that it shows James Ferman was caught between a rock and a hard place," explained Hyman. "His instincts were to support film-makers because he thought he could identify with them, but he also had to serve the public trust so he couldn't really please anybody most of the time."
With recent examples of censored films including The Bunny Game and The Human Centipede II, is there scope for a threequel? "When we were doing interviews, we spoke to people about the flutter of a scare about certain films but it didn't fit into this," said West. "If people want to know more than maybe we will [do another film], but the intention with this one was to get this story told and finally exorcise it."
Fittingly, Video Nasties: Draconian Days plays on July 12 at the PCC in London, 30 years to the day of the passing of the Video Recordings Act.
Jordan Barker, Torment
Featuring genre favourite Katharine Isabelle (next to be seen in the second series of Hannibal), the effectively creepy home invasion chiller Torment received its European premiere on Saturday [March 1] with director Jordan Barker in attendance.
Speaking to Screen after its screening, Barker said that as soon as the script reached his production company Gearshift Films, he knew he wanted to direct it. "It had stuff in it that reminded me of early John Carpenter, Friday the 13th and other iconic bad guys," recalled Barker. "It's hard to put a new spin on that and as silly as it may sound, cutting off the heads of stuffed animals and wearing them sounded very scary to me."
Having adapted the script slightly to involve more of the central family in the first act ("so you care when the shit hits the fan"), the film's success relied on finding the right people for these roles. "The casting was harder because each of these characters have a lot of screentime," explained Barker. "What worked in this film was that the family were at odds, so having three people who'd never met before go together with very little rehearsal time worked in our favour."
As with Parker, Torment is Barker's fourth film and he's clear what his next step as a director is. "I've always been afraid of putting my full self out there as a writer/director so I have a few scripts that I'm going to go out with. That's where the next logical evolution is for me. If you put yourself fully out there, some people might not like it, but at least its your own voice."
While genre films are what he likes, Barker's company Gearshift (which he runs with Borga Dorter) won't just be focusing on independent genre outings. "We've got a few films that if they come to fruition, it will be a much more varied palette. One of them is a romantic comedy but what drew me to that was the writer/director. You see an original voice regardless of what genre the film is."
Special features
And it wouldn't be FrightFest without the usual surprises to go with the free giveaways – posters are always a popular freebie, but strangely they couldn't even give away posters of Movie 43 this year.
Shown in two chunks over the two-day event, Night of Trailers brought 35mm trailers of gems such as Manhunter along with some not-so gems like Booby Trap and Shadow of the Hawk.
The event also saw the first-look trailer for short film She, starring Fiona Dourif, and given the positive crowd reaction to it, it's fair to say we could be seeing the full short at a FrightFest soon.
All that remains to say is: see you in August.


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Product featuresPlug for 12 V car power outletBuilt-in manometer, for inflating tyres, balls, air beds etc.Storage space for valve adaptersAir hose and car plug
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Switzerland: Zimbabwe has been affected by heavy rains that resulted in deaths and displacement of people in parts of the country in early February. According to UN sources, damage to property is also important and the National Water Authority of Zimbabwe warned that the water level in dams across the country continues to rise. UNOSAT was requested to help assess the extent of flood waters. To do so, the Team requested the triggering of the International Charter Space and Major Disasters, resulting in the acquisition of satellite data that is distributed free of charge to UNOSAT to release maps for the humanitarian relief operations.
A first map released on 10 February showed important rainfall accumulation levels in parts of the country. A second analysis the next day confirmed the Water Authority's concern regarding growing water levels in the Masvingo Province, one of the most affected areas. UNOSAT Rapid Mapping team may elaborate further maps depending on the satellite data coming in from the space agencies members of the International Space Charter.
Source: Unitar


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Here's what you will learn on the course.
Unit 1 - Warmers
Introducing yourself, getting to know each other, reducing inhibitions.
Unit 2 - Classroom management
Arranging the classroom and managing your students.
Unit 3 - Getting the students to speak
Inventive ways to elicit from the students, using pictures, mime and gesture
Unit 4 - Introduction to grammar
A first look at some of the English tenses. What is the Present Perfect exactly?
Unit 5 - Foreign language lesson
A beginners lesson: find out what it's like to be on the receiving end.
Unit 6 - Controlled Practice
Practice activities: why we use them and some ideas for the classroom
Unit 7 - Free Practice
Using role play and other activities to bring your lessons to life.
Unit 8 - Games
How games can improve the learning experience.
Unit 9 - More warmers
More ideas for the classroom
Unit 10 - Functions
Teaching everyday English words and phrases.
Unit 11 - Lesson planning, preparation & practice
How to plan a TEFL lesson & giving your first lesson Teaching English overseas
Unit 12 - More warmers
A little warmer for your second day.
Unit 13 - Needs analysis & understanding levels
Assessing new students and understanding different levels of students.
Unit 14 - Pronunciation
The sounds, stress, intonation & rhythm of the English language.
Unit 15 - Correcting errors
How and when to correct in the classroom.
Unit 16 - Teaching Skills
How to teach reading & listening in the classroom.
Unit 17 - Grammar
A more in-depth look into tenses (Warning! Includes fun).
Unit 18 - Lesson planning, preparation & practice
Give your Second TEFL lesson
Unit 19 - Finding work abroad
How to find your first teaching English job.
Ready-to-print lessons with every weekend course!
Weetwood Hall,
Otley Road,
West Yorkshire LS16 5PS
E: email@example.com
Directions to the venue:


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If I'm studying classical mechanics, we might start by viewing propositions as true/false valued questions on points of phase space.
Then, if I'm interested in a proposition-oriented view of things, I might flip things around and ask what points of phase space correspond to propositions, and observe a Boolean algebra of subsets of phase space. Then I might think about things that aren't propositions (like "x-coordinate of the 7th particle") which are clearly functions on phase space and I start turning the mathematical crank, and eventually decide that I ought to interpret classical mechanics in terms of the topos of sheaves on phase space. (with the discrete topology -- or maybe I consider the usual topology with interesting consequences)
If I want to carry out this procedure quantum physics, I somewhat get the idea that I should associate propositions with projection operators in a C*-algebra -- but where to go from here is unclear. I've only managed to find material talking about the very special case where we consider working with orthogonal projections -- and nothing on what higher structure should be built on top of this.
Just because it sounds natural, I imagine the answer to my question ought to be something like "The category of Hilbert-space representations of the C*-algebra", but I'm having difficulty seeing how one would go about interpreting quantum mechanics in this category.
Can anyone elaborate on how the interpretation would go or point me at references or give the right answer to my question?
(I hope this is the right place -- I'm asking here since physics.stackexchange.com didn't appear to have people knowledgeable about category theory)


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In addition to keeping our dealership clean and sanitizing common areas throughout the day, we are now offering our customers the option of telephone vehicle walk-arounds and video requests of the vehicle. The safety of our customers and employees are our #1 concern during these times.
Jeffrey Automotive Group has you covered. Located at 30800 Gratiot, we have hundreds of new Acura, Honda, Kia, and Nissan vehicles in stock, in addition to a hand-selected inventory of gently used and certified pre-owned models.
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We've done everything we can to ensure you always have a great experience at Jeffrey Automotive Group. All of our dealerships are at one convenient location so you can easily shop around between different makes and models to make sure you find the right car for your driving requirements. Make your way to see us today! For more photographs visit us anytime at www.Jeffreyauto.com.
New vehicle pricing includes all offers and incentives. Tax, Title and Tags not included in vehicle prices shown and must be paid by the purchaser. While great effort is made to ensure the accuracy of the information on this site, errors do occur so please verify information with a customer service rep. This is easily done by calling us at (586) 371-8055 or by visiting us at the dealership.
*Pre-owned vehicle pricing based on in-house dealer financing. $500 acquisition fee added for cash payments or outside financing.
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The Chiefs and Raiders have been rivals since starting life as members of the AFL and the two teams will share space on Monday's edition of Pro Football Talk on NBCSN.
Our Mt. Rushmore series continues with a look at the faces that have helped define each franchise. Both teams have a late owner with a strong case for inclusion — Lamar Hunt for the Chiefs and Al Davis for the Raiders — and Hank Stram and John Madden both made their names as coaches with the Chiefs and Raiders, respectively, before moving on to become entertaining parts of television broadcasts. We'll see if the similarities carry over when the Mt. Rushmores are revealed on Monday afternoon.
Erik Kuselias, Mike Florio and Shaun King will all be on hand to break down the selections for each team. We'll also have the latest on Aaron Hernandez and the rest of the biggest stories from around the league.
It all gets underway at 5 p.m. ET on NBCSN.


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The LAPD drama "Southland" premieres its third season tonight on TNT, but in its previous two seasons, it has accumulated only 13 episodes -- a normal single short season for many cable shows.
But "Southland" is not your usual cable show. It began life on NBC, producing a pilot and six episodes as a midseason replacement starting in April 2009. It then produced six additional episodes of a 13-episode order for a second season, but NBC canceled the show before any ever aired. TNT then picked up the show and aired the 13 existing episodes, starting in January 2010.
In April, TNT announced it had ordered a 10-episode third season. Returning are Michael Cudlitz as veteran Officer John Cooper; Benjamin McKenzie as rookie Officer Ben Sherman; Shawn Hatosy as Detective Sammy Bryant; Regina King as Detective Lydia Adams; Tom Everett Scott as Detective Russell Clarke; Michael McGrady as Detective Daniel "Sal" Salinger; Kevin Alejandro as Detective Nate Moretta; and Arija Bareikis as Officer Chickie Brown. Jenny Gago has also joined the cast in the recurring role of Detective Josie Ochoa.
On this chilly late November day on the far eastern end of Sunset Boulevard in Los Angeles (which is decidedly not the glamorous stretch of the road that descends to the Pacific Ocean), the cast and crew of "Southland" are working on Episode Three of that season. Cooper and Sherman are on the scene of a shooting in a small Asian restaurant.
McKenzie emerges from the restaurant with fake blood all over his hands. Calling in a few days after the filming, he says, "I was trying to stop the bleeding on a young kid who had been shot by a store owner [who] thought the kid was trying to rob him, but the kid actually just wanted to use the bathroom.
"I'm in some ways culpable for that, for reasons that I can't quite divulge. But that was Episode Three, so that'll air we start Jan. 4, so on Jan. 18, at 10:35 p.m., you will probably see that scene."
Three episodes into the season, "Southland" is still in familiar territory, but once it gets past Episode Six, the show moves into uncharted waters.
"We've never shot more than six in a row," says Cudlitz, sitting in the parking lot of a home-improvement store up the street from the restaurant a bit later in the day. "We shot the pilot, and then we shot six more, and then we shot six, and we got canceled by NBC. Regina had joked, 'I'm not going to believe it until we get to Episode Seven.' We all started laughing, and she said, 'I don't even know if we know how to do an Episode Seven.' "
King takes a break inside the store, between the hardware and building supplies departments, and says, "I'll call [executive producer] Chris Chulack on the morning of day one, Episode Seven, and say, 'Can I really come in to work today?'
"What's even more hilarious is we're in Season Three, but we've only shot 16 episodes, including these three."
"So," says McKenzie, "Episodes Seven through 10, that's probably when we'll break out the musical numbers, just do a lot of dancing, in order to celebrate. It may be a little nerve-racking. It may be scary to do 10 episodes. We shall see."
But continued life on TNT came at a cost. Already a lower-budget show than many network dramas because it shot with hand-held digital cameras largely on location (when it is in the studio, says McKenzie, it shoots next to NBC's new LAPD show "Law & Order: Los Angeles"), "Southland" had to tighten its belts a bit more.
"It's been pretty darn smooth," says McKenzie, "especially considering the budget had to come down. We had to shoot the show faster."


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Yes imo. It didn't clutter CC with heaps of threads and gave people the opportunity to discuss what they want without the fear of annoying all the non Aussie and English fans.
Although I would have preferred the official matches to be in one thread and not 5. I don't think that aspect worked particularly well for various reasons.


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martinjuhl has released a new branch of his bumblebee code named Ironhide:
This version features:
* Graphical User Interface for Configuration and Submitsystem.
* Tests build into the Configuration, for easy bug reporting.
* Major cleanup, removed all content not related to Ubuntu.
* Updated VirtualGL.
The Ironhide packages conflict with bumblebee, so you should be asked to remove the old packages when installing Ironhide. If your having problems getting ironhide to work, please reboot after uninstalling bumblebee, and then rerun ironhide-configuration.
Installation notes:
If you want newer versions of the nvidia packages, the X-org edgers repository works great with Ironhide:
When new versions come out, just rerun the configuration.
Report problems/issues here:
The new Bumblebee Project is still available here:


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KDE 4.3.0 Beta 2 Out, Codenamed "Crumping"
The KDE release train continues to roll, delivering another beta release of KDE 4.3 to you today. The effort has shifted towards increasing stability and adding polish to the codebase so our users will find a well-working KDE 4.3.0 on their desktops when it is released in late July.
Over the last month, 2991 bugs have been closed and 3008 new ones opened. This indicates a huge turnover of bugs and by extension means: we care, yes we do. So help us with another round of quality improvements of KDE 4.3 and you will be able to reap the benefits yourself. Install the beta (though only for testing, we explicitly warn against production use), find bugs, report them on bugs.kde.org or better yet: fix them and send us patches!
Come help BugSquad as it kicks into high gear -- the next BugDay is June 20th, although people are always around to teach on irc.freenode.net in #kde-bugs.
Debian packages
Looking forward to some debian experimental packages of this release :)
By ianjo at Wed, 2009/06/10 - 11:35am
It's great!
I am runing it with Kubuntu packages and most of my issues I have reported with Beta 1 have been fixed. Only one crash so far. With KDE4.3 it seems really ready for use.
Wishes for the future:
By Mark at Wed, 2009/06/10 - 12:24pm
KDE Brainstorm
The most effective way how to offer new ideas and features:
By René at Wed, 2009/06/10 - 2:48pm
Socks v5 support
I hope there will be socks v5 support!
By Michal Hlavac at Wed, 2009/06/10 - 1:19pm
Crash reporting tool
Hey, the new crash reporting tool is really wonderful!! I've just installed beta2 on my Kubuntu box and I have experienced a KMail crash (but I were already experiencing them with KDE 4.2 as well) and the new report tool pop out... it's almost perfect!! I have successfully reported the crash at the first try, I didn't have any doubt at any time about what I was doing... the UI is really well thought and an example for new (and old) KDE application about what a good UI is. Great job!
(the worst part being that this tool in the long run should be not used almost at all, cause we don't want crashes in KDE ;)
By Vide at Wed, 2009/06/10 - 2:00pm
There is one question I have about testing.
For the very obvious bugs, doing an extra installation based testing is possible. But from what I've experienced, most of the good bugs are only seen when you start using the app on a daily basis.
How do you guys test ? Do the "real" testers always run trunk ?
And yes, I was wondering if Google Reader synchronization in Akregator was going to make into 4.3 ? I see the option for adding an account, but then no option to request for a sync. Is it done for 4.3 ?
By अप्ने मुहे मिया मिट्ठु at Wed, 2009/06/10 - 8:50pm
Surely I cannot speak for all developers, but I for one switch to trunk snapshots (from openSUSE's unstable repos) around the release of the first Beta of a 4.x release (i.e. version 4.(x-1).80). By then, the obvious bugs are ironed out. My most important motivation is not testing (though that also is important), but the new features I'm seeing on Planet.
By majewsky at Thu, 2009/06/11 - 5:43pm
I do the same thing
I usually switch one of my boxen to the beta when it comes out, and run nightlies thereafter, although I don't have as much time as I'd like to report bugs. I must say, I'm a sucker for pre-release software, and reading the Planet just feeds that hunger for the newest features, whatever the cost. :P That being said, I was impressed with the stability of 4.3.0b1 - there were some graphical issues, but it ran better overally than 4.2.3 did.
By Jeffery MacEachern at Fri, 2009/06/12 - 4:36am
What do testers run?
For developers, it tends to be reasonably easy to run trunk. Although people won't svn up and recompile everything constantly, just what they happen to be working on.
Some of BugSquad constantly does go and keep a very current installation via nightly rebuilds. Others use trunk snapshot packaged builds, such as the Neon nightlys or various distro builds.
Do you *have* to run trunk? Some bugs are on both trunk and branch. But for some programs like plasma, if you are reporting bugs from branch, odds are it was fixed long ago.
It depends... Remember that KDE gets many commits daily. There are still bugs in branch that are also in trunk though! So keep reporting.
By A. L. Spehr at Wed, 2009/06/17 - 11:43pm
So, when the new oxygen tabs style will be implemented?
By alexismedina at Thu, 2009/06/11 - 3:39am
Re: Oxygen
It has been in trunk since few weeks ago, so I suppose it is also in 4.3 beta 2.
By fyanardi at Thu, 2009/06/11 - 7:01am
Embedded images in Kmail
This is my most-wanted-feature in Kmail!! I have already posted it on the kde brainstorm website as well.
It can be done (embedding images) in the composer windows, so when can we see this in the signature?
By Kanwar Plaha at Thu, 2009/06/11 - 10:13am
Re: Embedded images in Kmail
I thought I've read about this feature being implemented some months ago. Could somebody confirm this who writes/recieves HTML mails regularly?
By majewsky at Thu, 2009/06/11 - 5:45pm
KDE 4.3 beta2 rocks
Just wonder why the Kubuntu packages for a beta are not debug enabled. Two crashes so far, one reproducable when you select Mandelbrot as a desktop wallpager background. No idea if it is the broken Kubuntu packages or KDE beta2: 3170 segmentation fault 11, reproducible. One minor theming bug I was unable to reproduce: drop-down menues of Dolphin in wonton colours and just the drop-down menues. When I put a plasma panel above the folderview desktop and select autohide, the panel is not visible otherwise it is on top of apps. Folderview content should ideally flow around the plasma widgets. etc. All this is very much minor polishing stuff. Lancelot is great design, should be a bit faster when launched. The black box welcome html screens of Konqueror and Kmail are still extremely ugly.
With beta2 of KDE 4.3 we find a clear vision of KDE developers which is ready for KDE enthusiasts and just needs a bit of polishing, speed optimization and elimination of the few remaining bugs. I am impressed how quickly all the common objections against KDE4 melt away and make way for the promising future on the base of that renovated architecture.
Looking forward to KDE 4.3 final!
By André at Fri, 2009/06/12 - 10:12am
debug symbols
To get debugging support, install the -dbg package for the corresponding KDE module. (E.g. you'd probably want kdeplasma-addons-dbg to debug the wallpaper plugins, or kdeutils-dbg for ark, etc)
By JontheEchidna at Fri, 2009/06/12 - 12:50pm
crash report
yes, the new crash report handler is very cool. It is really easy to file bugs now. very nice!
By majorTomBelgium at Mon, 2009/06/15 - 7:34am


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Home buyers started the year with a bang in Alachua County with sales up 39 percent in Jan. and the median sales price up 16 percent, Florida Realtors reported.
Home buyers started the year with a bang in Alachua County with sales up 39 percent in January compared to January 2012 and the median sales price up 16 percent, Florida Realtors reported.
Realtors reported 121 closed sales of existing single-family homes in January compared to 87 a year prior and the median sales price rose to $170,000 from $146,000.
"We are hearing Realtors getting multiple offers and there's a lot of full-price offers. It's not just people looking for more bang for their buck," said Greta Rice, president of the Gainesville-Alachua County Association of Realtors.
January is typically a slow month for home sales heading into the spring buying season that culminates in June of each year. Early indicators point to a strong spring, with 217 new pending sales in January, up 58 percent from 137 a year ago. Pending sales are homes under contract that have not closed.
With the pace of sales picking up and the total inventory of homes listed for sale down 18 percent over the year, Alachua County has a 7.9-month supply of inventory compared to 11.5 months a year ago.
"We're very close to that healthy stage again," said Rice, who is also the broker at Tioga Realty.
Florida Realtors forecast home appreciation of 4.5 to 5 percent at the end of the year compared to a home's selling price now, she said.
Tighter lending standards are slowing sales a little, Rice said.
Countywide condominium and townhome sales leaped 93 percent from 28 a year ago to 54 in January, with 42 of those being cash sales. The median sales price was up 13 percent from $62,000 to $70,000.
With a 5.8-month supply of inventory, Rice said the condo market is fairly healthy.
"That's not to say everything's roses because we've still got a lot of short sales, but investors are gobbling up even more than they did (in December)."
Statewide single-family home sales were up 12 percent in January over the year, and the median price rose 12 percent from $129,000 to $145,000. Condo and townhome sales were up 2 percent, and the median sales price rose 18 percent to $112,000.
Nationwide single-family home sales rose 0.2 percent from December to January and nearly 9
percent over the year. The median sales price of $174,100 was a 13 percent increase.
A seller's market has developed in much of the country with inventory insufficient to keep up with rising demand, according to Lawrence Yun, chief economist of the National Association of Realtors. U.S. housing inventory is at a 4.2-month supply, the lowest since April 2005.


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Joe Sabatino is a funny puppeteer who has worked with The Jim Henson Company and Sprout Children's Theater.
This Saturday at ComedySportz (2030 Sansom Street), he and fellow puppeteer David Jadico will be unleashing upon the unsuspecting home-team -- The Philadelphia Fighting Amish -- an unhuman can of furry, colorful smack-down.
Watch as puppets gladiatorially dismantle their less-easily-funny human opponents for your amusement. Will our Fighting Amish stand a chance against googily eyes and guaranteed steely visages immune from breaking character? (Is this too much presure on Joe and Dave?)
Visit comedysportzphilly.com for tickets to either of the shows at 7:30 and 10. In the mean time, let's catch up Joe's puppet bona fides.
Tell us about your experience with The Jim Henson Company and Sprout.
Joe Sabatino - I've done some projects with them, the times I have been there were incredible and humbling. It really is "the big leagues" as far as performing puppets. Though it's a fast paced, talent driven place; it's just as goofy and fun as you would expect. You get a chance to see the true artists at work and never stop learning.
As far as working for Sprout, it's wonderful. I'm a puppet wrangler there, puppet captain and puppeteer. It's a very young company both in terms of how long it has been around and the age of its employees. Everyone is youthful and full of ideas. It's a great, creative environment. I'm also a builder of puppets here in Philadelphia as well as in Orlando. In Orlando I work for my puppetry hero John Kennedy and his business Hands in Art. We build puppets for tons of projects including Universal Studios and Disney!
What's your chemistry like with Dave Jadico?
Sabatino - We play ComedySportz matches together frequently, but I have also had the pleasure of working with him on Friends of Alcatraz, which is a puppet improv show I created and Dave helped developed. I look up to him as an artist. He is no joke as to how much knowledge he has inside his brain, from vaudeville to puppetry. He's the kind of dude that whenever he talks I just zone in and listen because I know he is going to say something to make me better. It's nuts to be able to collaborate on a project with him. Oh, and he's a musical genius.
Which improv games are you especially excited to render in puppetry? Especially concerned?
Sabatino - I love watching puppets act. Not just do a canned puppet voice and make vulgar jokes (even though that has its place). So there is a game we do called Laugh Out, that lets our normal ComedySportz players exercise their acting chops and play a dramatic scene trying to make the audience NOT laugh. I'm really excited to do this with puppets and have them deal with real life stuff in a super intimate scene. As far as being concerned about games I'm not too nervous about any game except for 5 Things, which is another ComedySportz staple game. It is a guessing game composed of mime and gibberish (a made up language). I'm not worried about the gibberish... but I can see how it might be challenging for a puppet to mime the difference between a hamster and a gerbil... humans can barely do that!
I've done puppet improv before in Friends of Alcatraz, it's not the same as what we are trying to accomplish with our People vs Puppet show, however. FoA was a chance for the audience to see how televised puppetry was done by combining technology with old fashioned theater, giving them options as to what to watch. All under the umbrella of a long form improv show!
How did you get into puppetry? How long have you been doing it?
Sabatino - When I was a kid I had Automanonophobia (fear of puppets) and Pediophobia (fear of toys). Pretty much a fear of anything that looked alive, but wasn't alive. It got so bad that I freaked out when I saw posters or pictures. My parents turned all the movies and books around in the house so I didn't have to see them. It became quite a fiasco in school as well. Anyway, to make a long (and pathetic) story short, the psychiatrist told my parents to get me a puppet so I could see that I make it work and it wouldn't hurt me. That freaked me out and didn't work, so he told them to get me into arts and crafts to make a sock puppet. THAT worked and I never stopped with it. So, I guess I have been working with puppets and trying to improve myself for like 20 years. My grandmother was also a HUGE advocate of my creativity, so she would always be pushing me to do more and work on things with her. I love that old woman.
Why are puppets inherently funnier than people? (Are they? I think they are but I might be wrong.) Is it the same anthropomorphization that makes us giggle when a cat or a toddler tries to do something that would be mundane for an adult?
Sabatino - Haha absolutely! I think it's kind of that kid in us that comes out and puts all of our faith into the fact that the puppet is real. So when the puppet makes real human choices and does things that you and I would do, it blows our mind! Also the dichotomy of a toy being able to walk and talk. People love that sort of anthropomorphization even with puppets. Also the contrast of something cute acting like a human with real life problems. When you see that adorable, cuddly dog puppet walk in with a cigarette and a Brooklyn accent (ie Puppets Who Kill). Or even Baby Herman from Who Framed Roger Rabbit!
Who are your comedy heroes?
Sabatino - Simon Pegg, Nick Frost, Edgar Wright, John Ritter, Steve Martin, Mel Brooks, Ruth Buzzi, Charlie McCarthy and Edgar Bergen, Weird Al Yankovic, Don Rickles, my brother Steve.
by Ryan P. Carey, D.D.S.


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The new iOS 7 is radically simplified, incredibly flat, colorful, and multi-layered. It is, according to Apple CEO Tim Cook, "the biggest change to iOS since iPhone." And it may be one of the best things yet designed by Jony Ive, who announced iOS 7 in a short video at Apple's World Wide Developer conference.
Ive didn't offer a blow-by-blow account of details; he remained seated in the audience next to Laurene Jobs. Instead, his video comments served up a succinct design philosophy: "There is a profound and enduring beauty in simplicity. In clarity. In efficiency. True simplicity is derived from so much more than the absence of clutter and ornamentation. It's about bringing order to complexity." He could have said that in any of his videos about Apple's hardware. But Ive was finally saying them about software, in his new role leading Apple's interface design. Apple, in other words, is leaving behind iOS's gaudy recent past in favor of the radical simplicity that made it the world's most valuable company.
Among the many features and UI ideas, the main design points were:
–A revamped icon system, based on a grid that harmonizes the many tiles of the UI
–Redesigned typography
–A new color palette
–Distinct functional layers for apps and navigation screens
–Abundant use of translucency that creates hierarchy among layers
–Animations that add depth and live information
–A swipe-up control center for commonly used functions
iO6's fake wood, leather, and felt are dead. After Ive's video was over, Apple's senior vice president of software engineering, Craig Federighi, came on and declared, "We completely ran out of green felt! And wood. This has got to be good for the environment!" But Ive's words were shorthand for a battle over design philosophy that's been brewing ever since the very first Mac. iOS 7 is a recognition that Apple's previous design languages couldn't scale to the growth of the phone as a computing powerhouse. Let's dig in.
Why Apple made so much fake leather to begin with
Skeuomorphism, which is simply an ornamental design meant to ape another material, has become a hip thing to hate. Just ask any number of designers who'll tell you that the leather-bounded calendars and reel-to-reel tape-decks of iOS6 are tacky, garish, and trite.
But skeuomorphism is really just the extreme manifestation of the root metaphors that are now embedded in all of our computer interactions. When you're looking at computer windows that layer on top of each other like paper, you're looking at metaphorical rules for how computer interactions should behave, drawn from the physical world. That particular problem of making interactive "layers"—when in fact they're just new objects being redrawn side-by-side to look as if they're layered—was one that Steve Jobs obsessed over during the creation of the first Mac OS. He knew that in order to teach people what a computer could do when no one had ever owned a computer before, he had to teach by analogy.
Smart phones have exceeded the metaphors that used to define them.You cannot create an intuitive computer interface without metaphors like these. Moreover, it's almost impossible to explore computer metaphors without creating skeuomorphic flourishes to some degree or another. For example: What should the "trash bin" on your computer desktop look like? After all, it doesn't really behave like a trash can. Should it look like a trash can? If not, what could it possibly look like while still being totally intuitive? If you can't figure out a better answer than a trash can—and I bet you can't—then you, my friend, are guilty of skeuomorphism.
But to understand why all the ornamentation in iOS6 is sacrilege to so many designers, you need to know a little bit about how designers themselves think about their discipline. When you hear designers talking about "honesty" "integrity of materials" and even design as the process of "solving problems," you're hearing echos of the Bauhaus, the German design school where architects like Mies van der Rohe dreamed up the tenets of modern design almost 100 years ago.
Perhaps the most important Bauhaus maxims of all are: 1. Form should follow function 2. Materials should be suited to the task they've been drafted for. Consider an enduring classic like the Marcel Breuer B33 chair, with its iconic cantilevered seat. Beuer designed that cantilever not just to be a showpiece, but to show what steel—and only steel—could do at that time. He didn't filigree the metal to look like something else. He chromed it to emphasize that it was metal, rather than wood.
That is the modernist tradition that industrial designers like Jony Ive live and breathe. Steve Jobs considered the Bauhaus one of his most important influences. So you can see why designers revolt when software metaphors get developed so far that they don't actually add any additional functional benefit.
But even skeuomorphism can be a boon. Many non-designers absolutely love the decorative flourishes of iOS6, precisely because they aren't functional. Jobs knew the magical appeal of fakery from Apple's earliest days, and so, in spite of his adoration of Bauhaus ideals, he aspired to "lickable" interfaces that immediately enchanted people with how lifelike they were. Skeuomorphism isn't motivated by design decisions at all—but rather the magic of increasing screen resolutions.
This was design in the service of salesmanship rather than function, which is great for selling computers and iPhones. The only problem with that is that hardware makers no longer need to impress people so much with how high-res their screens are—resolution has become a game of increments in the last ten years. Smartphone interfaces, meanwhile, must solve even greater problems.
Why it matters to the future
Apple's early OS metaphors were meant to teach people how to use computers. Likewise, the skeuomorphism of Apple's early iterations of iOS was intended to make touchscreens friendly, non-threatening, and familiar. The reason iOS has always been restrictive—with side-to-side scrolling as the only real overarching navigation—was to make the first touchscreens too simple not to understand.
The problem now is that the iOS is no longer in the position of having to teach anyone about touchscreens. Even three-year-olds get them. The smartphone's greatest problem today isn't teaching people that there's a virtual space for doing everyday tasks. Rather, it's teaching people that they no longer have to use their computers anymore. The functions of phones themselves are growing even as the actual size of a phone screen is approaching its natural limit. Smart phones have, in many ways, exceeded the metaphors that used to define them. Thus, in order to do more complex interactions on the screens, and to keep those interactions uncluttered, you have to strip down the design language. This is what Ive means when he talks about "bringing order to complexity."
With iOS 7, the revamped look is the sexiest, most obvious declaration that something has changed. The new design is "unobtrusive and deferential" so that the UI "recedes, elevating your content"—rather than competing, for example, against the pictures you're trying to get to on Facebook and Instagram. But the new design language also lies in service to iOS 7's broad architectural and navigational changes, such as the layer of cards that allow you flip between browser windows and the tiles that allow you scan through apps. Without a simplified design language, that increased complexity would become a jumble; without a unified design language, it would be too easy to confuse some elements with the apps or websites themselves. Even a detail like the transparency that you see at work in iOS 7 helps to clarify the relationship between content and the contextual navigation that surrounds it. As Federighi, Apple's software engineering SVP, put it, iOS 7 has "a look of precision and a sense of purpose"
Ive, in his pitch for flatter design to his engineering cohort Apple, reportedly argued that skeuomorphism doesn't stand the test of time. But he's also hinting at the functionality of a next generation of phones—when they'll have to actively manage a network of connected devices, including, even, your desktop. In fixing what was broken with iOS6, Ive has really laid down the path to its future as the most important cog in our digital life. Apple, in giving Ive the license to enact such far-reaching change, is doubling down on the modernist ideals that made the company insanely great.


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Chrysler Group's Ram brand plans to sell a half-ton pickup later this year with a diesel engine – its first such offering since 1978.
The 3.0-liter, V-6 turbodiesel from Italian engine maker VM Motori will be mated to the automaker's eight-speed transmission this fall for the 2014 model year, Chrysler said today. The combination will be identical to one offered in the 2014 Jeep Grand Cherokee that achieves highway fuel economy above 30 mpg.
"Truck owners have been emphatically asking for it, and Ram will be the only manufacturer to offer a diesel powertrain in the half-ton segment," Fred Diaz, head of the Ram brand, said in a statement.
This will be Chrysler's first light-duty pickup with a diesel-engine variant since the start of the Lee Iacocca era. General Motors phased out a 6.5-liter turbodiesel V-8 half-ton pickup in 1999.
Ram has been spotted testing a diesel-powered Ram 1500 several times on Michigan roadways over the past six months. Diesel engines regularly achieve higher fuel economy with better torque than gasoline-powered engines. However, the gasoline-powered 2013 Ram 1500 already boasts best-in-class fuel economy of 25 mpg highway.
In the Grand Cherokee, the 3.0-liter V-6 turbodiesel engine from VM Motori produces 240 horsepower and 420 foot-pounds of torque. However, the diesel engine could be tuned differently to handle the heavier Ram 1500. For 2013, the Ram 1500 is available with either a 3.6-liter V-6, 4.7-liter V-8 or a 5.7-liter V-8 gasoline engine. Diesel engines are available only in heavy-duty pickup variants
The 2014 Ram 1500 is scheduled to enter production in July. Pricing hasn't been announced.
Chrysler is pushing to sustain a U.S. sales streak now at 34 consecutive months of year-over-year gains. Chrysler's pickup and commercial brand reengineered its entire pickup lineup for the 2013 model year, adding fuel-efficient 8-speed transmissions and making other improvements.
As a result, Ram's market share among full-sized pickups has risen from 14.8 percent in 2010 to 17.9 percent in 2012, according to the Automotive News Data Center.


text:
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We design and manufacture secure power management solutions and accessories, with Dantech technology powering security systems world-wide. These include PACS Power Centres for Axis A1001 and the access control product range, SecurePoE cyber-secure network power management and ECO-Power solutions for wireless installation anywhere.
For more information visit www.dantech.uk.com


text:
Official Star Wars Battlefront Death Star Update Feedback Thread.
118 posts MemberSeptember 20, 2016 7:40PM edited September 2016Overall happy with this DLC. Chewie is a Beast (Literally... of the walking carpet strain), maps are fun, and I love the rebalance to all the Trait and Star Cards. Much needed. Especially the Bacta Bomb, it is more as it originally was designed for. That is Support, not a get out of jail (firefight) free card. Oh, and the FPS drop on PC seems to be fixed on HvV. Lets hope it doesn't return next patch like last time Good on DICE. Thumbs up from me.0
71 posts MemberPlease Ea, Please Dice, give us the chance to play more infantery mode on Death Star. We want to play on these maps more than actually ! You work a lot on them and we can't appreciate your work as it deserved to be appreciated !!!I'm French, sorry for my mistakes0
572 posts MemberSeptember 20, 2016 7:49PM edited September 2016If i remember well, IA fighters now have names, like troops in skirmish.0
September 20, 2016 8:07PM edited September 2016First off let me say the Battle Station game mode has SO MUCH potential and in a lot of ways they knocked it out of the park. Love how are there are hardly any Rebel fighter AIs. Makes it feel a lot like the movie. LOVE the asteroids and tight spaces that you can lose somebody on your tail. All of the adjustments to the flying is a HUGE improvement.
Unfortunately, in more ways EA/Dice shot themselves in the foot as far as gameplay goes. It is WAY too hard for the Rebels to win (or even get to the third phase) especially when you have incompetent teammates. I have not seen the Rebels win once yet after playing at least 10 games, and it's because 1.) there is just barely enough time for the first phase (every time I've completed it, there were less than 10 seconds left) and same for the second phase. Also, you didn't think about the possibility that whoever selects R2 or gets chosen for the trench run, may not play the objective! Several times now I've seen an R2 or trench run participant running the complete opposite way, and the Empire won't shoot at them to end their turn, because they know they are taking time off the clock and then it won't even switch the opportunity to someone else. They need to fix this somehow! And the spawning of the Empire in the hanger when R2 is near the extraction point really screws the Rebels over, because with partner spawning, they literally have unlimited, instantaneous reinforcements. The activation of R2 has an annoying bug too where if you die the second after you activate him, you don't get to control it.
It has so much potential, but as per usual, it falls short based on lack of common sense game design. Seriously, do they even test your own game?? 3 steps forward, 2 steps back as usual.
Also, please beef Luke up (or don't make him freeze literally every two seconds)when he gets hit). And please add more game modes (Heroes vs. Villains especially) to Bespin and Death Star. Definitely still feel ripped off, but it's getting there.
698 posts MemberMy review of the new DLC is quite simple.
Thanks for the new weapons and heroes for Walker assault and other well designed modes in the base game. I won't be playing the DLC maps until we get specific modes like HvsV. I felt the same after Bespin and Outer Rim, though less so with those two. I know people asked for space battles and bravo on the attempt, but every part of the new mode feels token...forced towards an outcome by the movies which is not something that happens in any other mode. You guys said as much in the livestream. This is great if you play rebels...not so great if you are imperials.
Also, do some reading on Wookies before you make Chewie a slow moving, no combat roll plank of wood. I LOVE he is in game...but you need to buff his movement speed. Vader has force jump and saber deflect to offset his lack of speed. Chewie has nothing. I look at how Bossk jumps forward out of harms way and thought to myself...why can't Chewie do that...his species climb massive trees and run around much faster than a human in the films and books. They are hunters and he should not be so slow. He was well able to keep up with Han.
Bossk on the other hand is perfect, which is kinda how I expected it to be. You got it right with dengar, you got it right with Greedo and now Bossk is another very interesting and powerful character. Do you just not like the rebellion very much? Lando was gimped until you overbuffed him. Nien has always been great...but Chewie needs some love.0
September 20, 2016 8:21PM edited September 2016My review of the new DLC is quite simple.
Thanks for the new weapons and heroes for Walker assault and other well designed modes in the base game. I won't be playing the DLC maps until we get specific modes like HvsV. I felt the same after Bespin and Outer Rim, though less so with those two. I know people asked for space battles and bravo on the attempt, but every part of the new mode feels token...forced towards an outcome by the movies which is not something that happens in any other mode. You guys said as much in the livestream. This is great if you play rebels...not so great if you are imperials.
Also, do some reading on Wookies before you make Chewie a slow moving, no combat roll plank of wood. I LOVE he is in game...but you need to buff his movement speed. Vader has force jump and saber deflect to offset his lack of speed. Chewie has nothing. I look at how Bossk jumps forward out of harms way and thought to myself...why can't Chewie do that...his species climb massive trees and run around much faster than a human in the films and books. They are hunters and he should not be so slow. He was well able to keep up with Han.
Bossk on the other hand is perfect, which is kinda how I expected it to be. You got it right with dengar, you got it right with Greedo and now Bossk is another very interesting and powerful character. Do you just not like the rebellion very much? Lando was gimped until you overbuffed him. Nien has always been great...but Chewie needs some love.
Have you won as the Rebels? My situation is hopefully an anomaly. I haven't won yet as Rebels or lost as the Empire.0
Something I've been pretty bummed about ever since Bespin released in March is that you can't play Heroes Vs Villains, which is personally my favorite game mode, on the new DLC's. I remember when Outer Rim released you were able to play Heroes Vs Villains on most, if not all, of the maps. The gameplay did change a bit because now there were 4 Villains and 4 Heroes playing on a map. Yet, even though I'm happy with Heroes Vs Villains being in Outer Rim, it wasn't executed right. I have a PS4 and when I open Battlefront 3, select multiplayer, and highlight the Outer Rim, Bespin, or Death Star expansion packs I can press square to 'select game mode'. With Outer Rim I would select Heroes Vs Villains and join a server which was a mixed game mode/mixed map server. So essentially I would play one match of Heroes Vs Villains and then the next match would be something like "Blast" or "Extraction". This makes no sense because for the base game you can join mixed map servers that solely run the Heroes Vs Villains game mode (or solely run any other game mode). You should be able to join similar servers for the Outer Rim DLC. Furthermore, Bespin and Death Star should both have Heroes Vs Villain game modes. And all Season Pass holders, or players who own all DLC's, should be able to play Heroes Vs Villains (or most any other game mode) on servers that includes all base game maps and all DLC map's. It doesn't make sense to discontinue the staple game modes in the base game. All of your DLC content should include the most popular game modes from the base game. Most other FPS games I can think of such as Battlefield or Call of Duty always keep staple game modes like Conquest or Team Death Match or Domination. Why fix something that isn't broken? Aside from the feedback thanks for all the hard work DICE!0
16 posts MemberDeath Star dlc looks amazing and I do really enjoy it but would be nice if there were more ground based games like Cargo. Would also be nice to be able to choose what game you play, Battle Station is great but if your no good at the flying side of the game then it spoils it a bit as this takes up most of the new mode. If you could choose what game mode you want then at least you could stick to ground based games without it rotating. When you go into multiplayer if you just select either the original game or a dlc it would rotate the game mode but if you press square (PS4) on one of these, then you get to choose what game mode to play and it stays on it and rotates the different locations.
Would be nice when rotating the location if you could mix the locations from the original game and dlc packs (or just dlc packs), if you bought the season pass.0
4 posts MemberJust reiterating what a lot of people have already said. 3 game modes is very disappointing. Obviously Turning Point and Walker Assault make no sense but Droid run and Cargo should be a no brainer. The lock on changes seem to be a little much during the fighter missions. Feels like a while different game to me.
Can't wait to try out the skin customization tho.
And for God's sake, Can someone finally fix the triggering of the orbital strike? Please?0
Needs more infantry modes. Just Blast is a joke to be fair0
1 posts MemberCan we expect to see more infantry based game modes in the death Star dlc, such as cargo sabatoge droid run ECT. I really enjoy the dlc, but the lack of infantry based combat is kinda boring.0
1 posts MemberDo I shoot my own ship? As a tie fighter I get a blue attack bar/sign on the star destroyer, very odd.
Not very constructive, but i have to say it's not as good as the bespin update, that was awesome peeps.
This update feels like a flash in the pan and I can't see me playing it for much longer than one, maybe two days at best.
Would have liked a hero hunt in the death star too, but hey ho back to bespin I go.0
Please make y wings, b wings, tie defenders, and tie bombers flyable and please make them usable in skirmish, id also really like to see more customization for skirimish
Theres a couple othee things id like to see like a mos eisley map, and traits for your vanilla heroes0
1 posts MemberNice view in space, but if you don't like flying, this dlc is not so good. Its needs an extra map with extraction, sabotage, droid run... Anything without flying0
Please fix load times on xbox one0
100 posts MemberWhere are the new hero skins we were promised? No one has mentioned it.0
What up with that motion blur? its almost like The Jacksons - Blame It On the Boogie effect in the video XD it's distracting
also Battlestion first stage needs new spawn points. even when i kill myself 19 times the rebels dont win.. half of the people dont play the mission, and the other half cant reach the target in time to do damage.
Also in Stage 2 R2D2 can go beyond the extraction point where the empire spawn, its imposible to get to him when that happens.
there are soms bugs where the music stops playing at the beging of a match.
with love! bye
1899 posts Memberjtbesquire wrote: »Where are the new hero skins we were promised? No one has mentioned it.
They didn't make it. Will be released later on apparently0
31 posts MemberAs I said in another thread, i'd rather watch clips of Jar Jar Binks then play the POS DLC that forces tyou to play the way they want to.0
4 posts MemberWorst dlc yet. One game mode for boots on the ground is an absolute joke not to mention when you spawn as imperial you walk two steps and plummet to your death. Witnessing this and starcard changes made my blood boil. Did we really pay for such a pathetic game, its becoming a noobs paradise i personally am growing to dislike battlefront for its constant changes and hardly any content in DLC . We pay these guys to make our experiance fun and more entertaining but the deathstar is none of these things. Its a tell tale sign they dont give a **** just aslong as they make it look good to fool us into buying it. Gonna leave this off with save your money, you dont want to buy something you love one week to let them change the next week to suit themselves or some random noob they listen to. May the force slap sense into EA and these developers.0
Just played 2 rounds of Battle Station and Rebels won both times so is quite doable. Was really fun..Just dont see me playing it that long. All 3 phases is a bit exhausting. Really needs HvV and Turning point added. Also higher blast score like 2000
1 posts MemberI don't like the way that the flying has been played about with the lock on is awful i was chasing after a player when it locked on to a different player and made me lose what i was aiming at. could you please change the lock on back to how it was before you screwed around with it. could you please also change the Ty interceptor back as it is now even worse than it was before. I think if you changed or at leas let you chose how you want the lock on for flying part of the game i would enjoy the new DLC better because at the moment I REALLY REALLY HATE IT.0
6 posts MemberSorry to say this but I really dislike the new Death Star option. I fought as both Imperial and Rebel and it's way to easy as a Rebel in the Death Star - we win with 5-7 minutes left every time. Also, the trench part is also way too easy for the Rebels. I seem dot recall only 4 ships surviving in the movie and he they easily dominate. It was a good idea but it's either way too easy as a rebel or way too hard an an imperial. Either way, it sucks.0
Sorry to say this but I really dislike the new Death Star option. I fought as both Imperial and Rebel and it's way to easy as a Rebel in the Death Star - we win with 5-7 minutes left every time. Also, the trench part is also way too easy for the Rebels. I seem dot recall only 4 ships surviving in the movie and he they easily dominate. It was a good idea but it's either way too easy as a rebel or way too hard an an imperial. Either way, it sucks.
Weird! My experience has been the exact opposite! Empire demolishes every time (when I'm on either side). Rebels aren't even close. Anyone else?0
Im a bit confused and dissapointed as Bespin has loads of modes. So bought season pass last week and find DS has just 3!?0
10 posts MemberWhen Outer Rim and Bespin came out, I played each one heavily for a while. I've tried out Death Star once and I'm not sure I'll even bother clicking on it again because... I. Do. Not. Want. To. Play. Spaceships.
I already was leaving games when I was forced into playing FS in the Bespin playlist. At least it didn't pop all that often in Bespin and I could go days or weeks happily playing Sabotage and all the other infantry modes before FS popped.
The only way to avoid ship modes in Death Star is to select Blast, play one game, leave when it finishes and the next space ship mode starts, and repeat. It's not worth the hassle. The Death Star infantry maps don't even look that good visually to me compared to the base game and first 2 DLCs. I don't feel I'll really miss anything by never clicking Death Star.
I guess there still are the 2 new heroes and the new Hutt contracts, weapons, and star cards. But overall I'd say my first impression is this is a very disappointing DLC.
Hopefully the Rogue One DLC will be have multiple infantry modes to capitalize on the release of the new movie. If Rogue One doesn't have Walker Assault, something is very wrong with EA/DICE.0
2 posts MemberI just want to play H Vs V in the Death Star DLC no playlist pls!!!!!!!
I feel like the trailer was quite misleading. A lot of the footage was from phase 2 of battle station which only lasts 10 minutes, and thats if you even get to it!
Desiliijic wrote: »If i remember well, IA fighters now have names, like troops in skirmish.
If this is the case... I understand that it could've been an AI pilot. But he also got the most kills award in the match! I still see a problem here! Maybe it's the fact that NPCs are getting one shot kills!!!0
3952 posts MemberPlayed it, didn't hate it, but got frustrated by it.
These are the issues that I've had with this new update:
- The spawn locations in phase 1 of Battle Station are too far away, especially for the Rebels. You spend so long getting to the Star Destroyer only to get blown up very easily because...
- It seems like the fighters have been weakened to such a degree that they can have half their health taken away with just a couple of shots from an enemy fighter.
- That being said, it seems to have become harder to hit your opponent. The hit box seems to be registering hits judging from all the sparks being made, but the enemy fighter is taking little to no damage.
- The lock-on overheat doesn't help matters either and is by far the worst new feature of this update. Holding down the lock-on button does not create an imbalance to the fighter gameplay and should never have been added. So many of my opponents, including AI, are escaping me because my lock-on overheats before my blasters do. Please remove this awful feature.
- In phase 2 of Battle Station, the control of R2-D2 needs to be improved. Some players are ignoring the objective and it hurts the team. Players need to be encouraged to play the objective, so perhaps some sort of timed checkpoint system where the player must reach a set distance from the extraction point within a set period of time could resolve this matter.
- Players chosen for the trench run in phase 3 of Battle Station are being beaten far too easily because not only can opposing fighters see them and therefore gang up on them, the fighters are (as stated before) seemingly much weaker than before but it is also difficult to tell when you have been chosen and where best to enter the trench. There needs to be a better notification of selection as well better direction for where to enter the trench. Furthermore, instead of marking the chosen runners for everyone, only 6-10 Imperial players should be able to see who the trench runners are. The rebels, equally, would not be able to see who the chasers are. However, as this could make trench run too easy, each chosen runner should only have to do a small section of the trench and not all of it therefore allowing other players to do it too.
My Concepts
Clone Skin Changes | Clone Customisation & Menu | Empire Customisation & Menu0
Please place Fighter Squadron AI reinforcement tokens in locations in which Y-Wings, Tie Defenders, etc. won't IMMEDIATELY crash upon spawn"Yeah, I'm responsible these days. It's the price you pay for being successful."0
2034 posts MemberSeptember 21, 2016 12:13AM edited September 2016@Witness2angels Where do I begin.LysdexicsUntied wrote: »Revhoneybadger93 wrote: »Now we need dlc maps in skirmish I paid money to play them when I shouldnt have had to!
The latest info from any dev was Dennis on Twitter, he said "More on that later." At least that means there is, in fact more or something coming
Ask "Dennis" if I can get a refund for this GARBAGE GAME
Ignoring the fact that at least 4 of your 13 total posts are responding to me (problem with me, you have?), you actually went so far as to change my quote on this one. That last line was never written by me. Congratulations, you successfully misquoted me.Witness2angels wrote: »LysdexicsUntied wrote: »@Banzai_Eddie I take it you also "really really dont like" that grammar stuff, either? Maybe wait until you have played the DLC before having a go at it in what I think may be English. And by the way, "have only 3 modes?"... THE THING THAT MOST PEOPLE HAVE COMPLAINED ABOUT IN THE DLC'S SO FAR IS THE PLAYLISTS!!! So what, do you want less playlists, or more modes? Make up your minds already...
Why u being a **** bag? It's obvious this guy is German because he wrote ist..I registered on this site just to report your nastiness..
"Because he wrote "ist"? Now I actually think your pulling my leg, because if you can't see that's a typo and not German... well then I would reconsider who the "An al retentive attention who're" is. Speaking of which:Witness2angels wrote: »I registered on this site just to report your nastiness..
This coming from the person who has spent most of his time calling me a "An al retentive attention who're", a "bum licker" and a "a **** bag". Since then you have stalked me and commented on a week old and not REMOTELY nasty thread of mine. Nice. Maybe I did go a bit too hard on BanzaiEddie, but we got a DEATH STAR DLC, and people are complaining about having to fly in a space battle mode. Honestly, what did they expect?All I am surrounded by is fear... and dead men.0
3 posts MemberWhat's the point of spawning tie bombers, defenders, Bwings and Ywings if you can't fly them?0
If anyone is actually mad that the Stormtroopers are forced to wear helmets ... Wait until the new hero skins get added! I'm betting Luke and Han don't have helmets! At least I hope not...0
38 posts Memberraafie1987 wrote: »
Seriously, if I click on Blast it's because I want to play blast. Not have to exit the game mode and find another blast map again
Waste of my time and A typical of the type of **** thinking that has gone on with this development team.
I am going to be blatantly honest. There is more content and more to do in the BASE GAME of Battlefront 2 (does it even have expansion packs?) than there is to do in Battlefront 3, even after 3 DLC's have been released. So, to compare, I spent $40 or less on Battlefront 2 (bought it a few years after release) and played it for years--mostly solely playing offline with a friend vs. bots--and I spent $110 (I'm a sucker and bought the Season Pass) on Battlefront 3 which I hardly play. This game has been this biggest rip off of the year, aside from No Man's Sky. I would've much rather played a remastered version of Battlefront 2 than Battlefront 3.0
2 posts MemberEveryone's already said it numerous times. DICE you created such a great game in terms of visuals and I think the gameplay is great too. I'm really enjoying the Death Star DLC currently.....pretty sure I'll be playing it all weekend. A few things I'd like to say though (if this post will even get read).....
While you've captured the "Assaulting a Star Destroyer" and a fully functional "Trench Run" many believe you content that was meant to be put into this DLC is being held for lets hope an update in the future namely the B-Wing, Y-Wing, Tie Bombee, Tie Defender. Please listen to the community and make Star Wars dreams come true. The Wing-Man AI thing though is pretty legit, don't get rid of it, just add the vehicles we are requesting.
Second, this new game mode "Battle Stations"....awesome idea. The first portion of having to take down a Star Destroyer (by actually correctly disabling key shield and structure points is awesome. I was curious if this first portion of "Assaulting a Capitol Class Starship" would possibly be able to be added to the other maps that already have fighter squadron on them. Key point there are Correllian Corvettes and Mon Calamari Cruisers visible in MANY different maps. Could we get a mode that would pit rebel fighters vs imperial fighters, and a Star Destroyer vs Mon Calamari/Corvette possibly? Just a thought.
Last, if the Rebels Wins on Battle Stations, awesome, we see the Death Star in all its glory blow up.....but what "cool" thing happens when the Empire wins? Where is the SUPERLASER!!!!! We want to see a planet get destroyed by the Death Star!!!!!!!!! You guys listened when fans asked that the shield generators be destroyed by the AT-AT on Echo Base.....make the authenticity your priority as you have in the past here.
Thanks for listening Dice,
Respectfully, A Star Wars Fan0
September 21, 2016 2:11AM edited September 2016Am I missing something about them adding/allowing more heroes in large game modes? Just played a Supremacy match with 7 heroes on the battlefield at once, and six of them were on one team!0
Arockstar2 wrote: »Am I missing something about them adding/allowing more heroes in large game modes? Just played a Supremacy match with 7 heroes on the battlefield at once, and six of them were on one team!
1 posts MemberYou should get more points for the use of R2.0
Ovalcircle wrote: »Arockstar2 wrote: »Am I missing something about them adding/allowing more heroes in large game modes? Just played a Supremacy match with 7 heroes on the battlefield at once, and six of them were on one team!0
4982 posts MemberI was looking forward to playing the Death Star DLC the most out of all of the DLCs, and now that I have, well it is underwhelming and under-delivering. I have not played that much yet but so far this DLC is a big disappointment and not living up to the hype. Too bad because if this is the best EA/DICE has then I'll probably be passing on SWBF2.
Maybe if I play it some more I might change my opinion, idk...
I really really really do not like the playlist.0
237 posts MemberI love the expansion!! However there are some improvements that could be made.
1. I couldn't really find the enemy most of the time during the first phase, the dots are so small. I think a bracket would be better instead of a dot.
2. Tiebomber/Ywing Wingmen one shotting from across the map??
3. Didn't like the TIE interceptor laser barrage, you only have a small amount of time to use the lockon and the laser barrage, most of the time I wasted it.
4. Ships felt a lot weaker HP wise.
5. New customization unlocks are locked behind a level 90 wall..... Imperial Officers and Death Star troopers... I want to play with these skins NOW.0
4 posts MemberPlease make the first stage diversion easier for rebels too many imperial victories leading to no 2 stage0
ShuchItTrebek wrote: »
Last, if the Rebels Wins on Battle Stations, awesome, we see the Death Star in all its glory blow up.....but what "cool" thing happens when the Empire wins? Where is the SUPERLASER!!!!! We want to see a planet get destroyed by the Death Star!!!!!!!!!
That's genius!! That should absolutely be a thing.
"Yeah, I'm responsible these days. It's the price you pay for being successful."0
5 posts MemberHate the new sharpshooter buff - rewards people for camping, also where you used to sacrifice a blaster's range for damage, now there's no worry, just zoom and shoot.
Bacta upgrade I also dislike (and I use Bacta from time to time in Blast and Sabotage modes) - i've already seen players spamming the Bacta bomb as they jet pack around the map.0
762 posts MemberSome Feedback:
_ Awesome Graphics.
- Need "Pilot-able/ Flyable" Y-Wings, B-Wings, Tie Bombers, Tie Defenders, not just AI.
- Of Course Skirmish in DLC. (battlestation vs. bots = EPIC)
- New hero ships need to be use-able in Skirmish Fighter Squadron, I paid for DLC.
@Sledgehammer70 @Guillaume-Dice Keep up the good work!#SoloPlayersMatter: Skirmish was officially confirmed as Arcade Join us on Facebook (870+ members) and on Twitter!0
1003 posts Member1. Please add more modes to the DLC playlist so that we have more time to roam around the beautiful interior maps that team created.
2. Add the vehicle power ups and hero aircraft to Skirmish's Fighter Squadron
3. Add more vehicle power ups to the first phase of battle station. I love seeing new vehicles in the game and also think it will give the Rebels the slight edge they need to take down the Star Destroyer more often.0
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Why you should add Rwanda to your Indie/RTW trip
[All content and prices updated July 2013]
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