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The Big Picture: Mutants and Masses
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Goddamnit, Bob. Thanks for going on a Mass Effect rant, even after doing an entire episode of your long-since-ruined Game Overthinker show. -_-
That was fucking brilliant, reposting so that more people can see this.
Ahhhh you had a Fem Shep. Good on you. I'm going to do a playthrough one day as her but I need to play ME2 again before that.
My Shepard had already faced so many of his own problems. He'd been raised on the colony on Mindoir that had been raided by slavers and then enlisted in the Alliance. He held off the Batarians on Elysium single-handedly and became a War-Hero. Even after all the things that happened with Reapers, he still survived. I always believed that even in the worst, as a soldier, he'd either win or go down fighting. One of the big points for me with that was with Tali on Rannoch; at that point, I was fighting as much for her as much as I was fighting for Earth. After making closure with her story and that romance option, it felt right that Shepard could die now but only if it would make a good difference.
But after finding out what the Catalyst would do, all that time spent with Legion and Tali and seeing how they could work together felt like it had much more meaning, especially when Legion sacrificed himself so the Geth could become better and help the Quarians. I really did not want to let that go but I'd promised myself that I'd destroy the Reapers and end the cycle. If the game reinforced any points about the series for it was that "Nothing is impossible and everything is achievable". After gathering my huge fleet and people willing to lay down their lives for Shepard's cause, it felt so wrong that my Shepard would abandon them all on Earth without the Mass Relays and, in my case, destroy all Synthetic life. I could easily have seen them having a last stand against the Reapers but it didn't play out like that, instead I didn't even get to do that or see the effect of my actions that had been built up for three games. It's why I disappointed. I think some of the things that people done in response to it have been stupid but I don't think the reaction to it was unjustified; it was quite a let-down for a game that had built up for years.
I'm fully supporting a new ending. Not taking away from the original ones but expanding on them as to what is going on during those last bits. Sometimes being vague works but other times it just doesn't. I feel this is one is of the latter. I also support adding more options to it. Refusing is what a lot of fans felt Shepard should be able to do. Taking risks has always been something that he does and I think after taking all that time to assemble the biggest military force in the history of the galaxy, Shepard could rely on those people to stand their ground against the Reapers. He could trust his crew to lead the fights, take down the enemy and even win. It'd have its costs but when I compare it to the rest of the decisions, it's the logical one that I'm surprised you weren't allowed to take. The others aren't down to chance but that one is. That was what my Shepard would do and it's why I was sad that that wasn't his end.
Full Disclosure; I have not played Mass Effect 1, 2, or 3. I have been watching this from the sidelines. I do not intend to play Mass Effect 1,2, or 3. My exposure to the series is the snippets i read on the escapist and elsewhere, And also the let's play series "Spoiler Warning" on shamusyoung.com.
From where i'm sitting i'm seeing a disconnect between the creators and consumers. Everyone who makes something sees the Mass Effect thing as a threat to creative risk. I don't think that that is really what's being railed against here. Especially because most of those creators aren't fans of the series, so i don't think they have a good perspective to talk about the issue.
And i think that fans are not unified enough and as always the loudest are the most radical.
I don't think so much that Mass Effect players want the end to change. Most i think would agree that the ship has sailed and even if they did change the end it would be hollow and rushed and stupid. The problem is the game was built on system that said
And then the directors and creators and advertisers all said those things. And the end of the game gave no choice, or at most choices that didn't matter. Take note that the FTC complaint isn't that the game or the ending sucked, it was that promises were made and then broken. that a game was falsely advertised. and that in my book is a legitimate complaint.
The problem is that the choices all have the same outcome (basically), and that every single person get the same choices. Same choices a, b, or c, regardless of playstyle, paragon/renegade meter, the armada strength thing..., how you ended the first two games, or any choice you made in any of the games. I not saying that they should change the ending, but i do think that someone should stand up and dole out honest answers. Which theoretically is what an FTC complaint would do. Bad endings wouldn't be anything new in this medium. I we've all shielded ourselves against such disappointments, but a game that advertised itself a certain way, played a certain way and was told would be a certain way and then does a complete 180 turn at the end? Thats more than just a lack of closure, plot hole sealant, and affirmation of theme, thats false advertising.
Tl;Dr ; I don't think a new ending should be made, but i do think the FTC complaint is legitimate.
And as for the turtles, doin' my level best to not care.
He didn't tell you to not voice your opinion you muppet so stop putting words in people's mouths. Moviebob is of the opinion that if you didn't like the ending you should make that painfully clear. However, that will never give you the right to demand a new ending. And for your information Arthur Conan Doyle didn't bring back Holmes because of his fans, he brought him back because his mum asked him to. Maybe you could read a little more before talking about what you know nothing about next time. Then again, you don't really listen to whatever anybody else says so why would you listen to me?
honestly i thought it was about the money.
All I want to say about the Mass Effect thing is this: I'm not upset because the devs made a shitty ending. I'm upset because the Mass Effect series has been advertised in such a way that one could reasonably believe the dozens (hell, nearly a hundred) of choices you make per game actually have some kind of meaning and will determine how the epic trilogy finally resolves. And when BioWare said "check it bitches, we have 16 unique and totally rad endings" I thought to myself, well yay! A game company is actually following through with their promises for a change (I'm looking at you Skyrim)! And then we find out that not only is the ending bad, but all sixteen endings are basically the exact same. That's pretty much false advertisement of the most severe degree. That's two hundred dollars of hard-earned cash blown up in my face. That's half-assing something that you KNOW will make you filthy rich regardless. That's what's wrong with the industry right now. Nobody's pushing the boundaries, everybody's turning out another sequel each year, and when one game finally tries to change that, backed by the excellent writing we've come to know and love from games like Baldur's Gate (not Dragon Age), but then they also not only cave into including useless (albeit, actually decent in this rare case) multi player in a previously dedicated single player experience, just to ensure both single player and multi player DLC sales in the future, and cater to the Cod crowd, but then give the actual fans of the series one of the worst endings imaginable? Yeah, no, people have a right to be mad, and all too many voices in the video game community are adopting a pretentious tone and claiming that nobody has a right to express their distaste towards one of the most important decisions BioWare has made in the last decade.
Are some of the fans overreacting? Of course. But hey, apparently they're going to sell us a new ending in DLC now, so guess what, everybody loses, not just the fans. I guess we'll drag them to hell with us, if we have to.
Yeah. This guy really knows what he is talking about. He says it straight. Like when he told Jennifer Hepler she was a fat cow who had to lay off the cakes and stop writing yaoi fanfiction. That taught the bitch. This is one really mature and intelligent individual and we could really gain from listening to his wise opinions.
Actually, one could fairly argue that your post is the very height of self-entitled bullshit.
It seems as though you are the type of person who thinks that stating something categorically in a no-nonsense tone automatically makes you correct. If someone has the temerity to disagree you raise your voice and state it louder. Then, if resistance still remains you'll insult their intelligence/gender. Finally, when it becomes clear someone still doesn't agree with your revealed truth, you'll strawman or ad hominem them.
I am certian you're a blast at a party.
I understand where you are coming from, there are some immature elements to the whole retake mass effect, but I suspect that your tone does not go a long way toward developing some sort of dialogue to help others recognize the flaws in their argument. Much as my immature diatribe will fail to do the same with you.
People care about the ending, they feel the ending delivered was more Molyneux than Miracle on Ice. Promises were made by the developer which were either not met or blatantly ignored. That has nothing to do with art and everything to do with false advertising. If I bought a game where the developer was on record stating that the ending would absolutely not boil down to a simple three-way ending, where I was told all along choice mattered and the final product was a three-way ending where my choices did not ultimately matter - then yes, they owe me something - the PRODUCT they promised. If I bought a car that was supposed to go 100mph, and all of the advertisement said it went 100mph; where in reality the car's top speed was 50mph, I'd sue the manufacturer. Lots of people say cars are art, should automakers be immune? Do they not owe me a functioning car because they are really art and as such inviolate?
I'm not saying I'm right, but I am categorically denying that you are.
I was being sarcastic about intentionally not watching the ending. :|
Anyways, EA has apparently sent 3.5 million copies of ME3 to retailers, and sold 890,000 copies just in North America, in just the first 24 hrs. ~70,000 people may seem like a lot, but that's still less than 8% of the fans so devoted that they bought the game as soon as possible. And who do you think is going to be more vocal with either their praise or hatred than the die-hard fans? Equipped with this knowledge of a lackluster ending, more recent buyers and the entire European market may approach the game with more moderate expectations. I'll be honestly surprised if that 8% goes anywhere but down over time.
[Don't worry about spoilers, I don't freak out about them since I still want to know a narrative gets to such points. Thanks, though.]
Agreed MovieBob. I played ME3 and the ending did suck bad BUT then I realize its just a video game and there's no reason to get upset over it. In 10 years you won't even be playing the damn thing anyways and whatever "choices" that felt so important to you in the now won't matter when you're playing Rass Defect or whatever new games will be out in the future. So please, everybody just calm the fuck down :(
Delicious sarcasm is delicious.
Hmm, almost 400 comments on the day the video came out? I can only assume this means perhaps a few people are angry with what he's said.
-this line separates the time before and the time after watching this episode-
Yeah, I'm gonna go with people being pretty mad about this. Oh well, that's the internet for ya. Toodles!
In all seriousness though, this isn't nearly as bad as I thought it would be. I haven't read every single post here because I have important things to do like check e-mail, watch DVD commentary and secretly wish that Tron: Legacy had actually sucked just so we could all call it the "New Tron Bomb."
I thought that compared to some episodes where Bob has something to specifically say to us...this was one of the less insulting ones. I usually find myself agreeing with Bob, sometimes I don't. Sometimes even when I do agree with him on stuff like hating certain movies, I can still think he goes too far (for instance: Bob...I KNOW you don't like the Transformers movies. I don't either. You don't have to mention it so much...)
But this one I thought was a pretty well written, calmly spoken episode. He wasn't saying "Hey ME fans, if you didn't like ME3's ending, you're stupid and suck it up." He was just pointing out that certain factions of the internet are taking the rage about it just a little bit too far. And if you can't even agree with that then...I feel like anything I say here could get me reported, so I'll just drop it.
I kinda have mixed feelings about the whole Mass Effect debacle. One the one hand, from what I hear, the ending is stupid, but... it still rubs me the wrong way. I think EA had something to do with how it turned out, though.
(And now I'm reminded of the whole "Save Derpy Hooves" issue. Sheesh, people never learn, do they?)
As for the "Teenage Alien Ninja Turtles" thing, well, technically, the turtles have an alien-related origin... but making them aliens seems to be going a bit far...
(Personally, I liked the '03 cartoon - at least until they went into the future and it got all stupid - but to each their own, I guess.)
Bob, here's the thing: If you commission a painted family portrait, you expect that all of your family members that sat for the painting will be, you know... painted. If the artist runs out of time and pencils in a stick figure of Grandma at the last minute, you're going to tell him to go fix it. The fact that the rest of the family is incredibly lifelike and detailed only goes to show that the artist is capable of doing much, much better than a stick figure of Grandma.
If the artist tells you that the Grandma stick figure is his artistic vision, and your insistence that he finish the painting is an affront to his artistic integrity, you might demand your money back.
That is the situation with Mass Effect 3. The issue isn't whether or not I like the ending, the issue is whether or not there actually is an ending, in the context of the rest of the game. The story line and narratives are carefully developed and the consistency maintained throughout three games, then at the end they just add something that doesn't make sense, doesn't fit the context, doesn't reflect the quality of the series overall.
Now, I didn't commission the game, and no one should ever change a consumer product based on my dissatisfaction. When more than half of respondents on every forum or poll are telling you that the ending is some half-assed thrown-together shit, though, maybe 'critics' like you need to get the hell out of the way and let BioWare have their do-over.
It's pretty clear at this point that the ending we got was a result more than anything of simply running out of time--EA had a release schedule that BioWare Edmonton had to abide by. If Casey Hudson and his team had been able to spend some more time with this game a lot of things would have been different, and I think most of us know that the end would have been one of them. This piece of shit does not reflect anyone's "artistic vision," it reflects someone's budget.
I want to see what the Mass Effect developers can come up with now that they've been given a little more time and chance to take a Mulligan on the ending of ME3. I don't have to like the ending for it to be good, but it does need to reflect the quality of the rest of the game and series.
In other words, the artist doesn't have to make Grandma beautiful, but he does need to actually paint Grandma.
MovieBob is still missing the point that BioWare didn't deliver on ANY of their promises. Thus customers were mislead, into buying something they thought would be one thing, but turned out to be something completely different and infested with plotholes.
Aren't we kind of above letting a few bad eggs define the whole group? Isn't that the entire point of the "Gamers aren't basement dwellers, don't let the few 12 year olds on xbox live define us" argument?" If Bob lets the few wackos define the Retake Group, then that's being a hypocritical.
I'm honestly shocked how little Bob has looked into this conflict. He's honestly one of my favorite contributors to the Escapist, but his ignorance in this matter is pretty appalling.
Let's just be clear about one thing here - BioWare asked. Yes, they did.
One of the characteristics of recent BioWare games is the DLC that is made available after release. One of the things that BioWare does is ask for--and consider--fan feedback for their DLC. They're kind of known for it. Fans asking for DLC that adds more options to the ending, or makes the ending make sense, or just makes the ending suck less, has to be considered within that context.
DLC changes the game. The only DLC currently available for Mass Effect 3 adds a new character available as a member of your squad for almost all missions who adds story context on certain missions (like Thessia) that fills out the story. Other developers have offered DLC that completely changed the ending of their games.
When BioWare asks what DLC their fans want to see, and the fans respond that they want something like "Broken Steel," who the hell are these reviewers to come in and criticize? BioWare is always free to stop listening, you know.
Hey Bob, try doing a little research next time first. Stop lumping everyone in with the fringe groups. Your ego is getting planet sized now.
Generally I try to be polite whenever possible, but nothing short of mocking derision really suffices here. You should not be wielding these sorts of concepts if you have absolutely no idea of their meaning or the context to which they belong.
I don't know whether or not this has been replied to, but thank you for being polite :)
The main reason this whole debacale occured is because of an built up emphasis on YOU and YOUR CHOICES thoughout the series, ME3 ending though doesn't emphasize YOUR CHOICES insted it does something really weird and makes all of those choices moot and kills the universe at the same time, thus the ending (it is also the climax) is non-reflective of the 130+ hours piece of art that is Mass Effect.
All the fans are doing is telling bioware they can make it amazing, and giving them the chance to fix it; sometimes quality trumps artistic integrity; which is why you never could sell a picture of stick figures- even though you think it is the best picture in the entire world
Movies: Just as the hero is beating up the bad guy or getting the love intrest, an criminal comes up to him and kills him, then it shows the L.I with someone else, or the bad guy robbing a bank; CREDITS
Painting: Just as the masterpiece is finished the artist puts a stick figure over a central part of the painting
@Gxas Excellent observation!
Only episode of any of Movie Bob's that I disliked.
ME3 fans are angry they got lied to, told their decisions would have an effect at the end, blah blah blah, someone else has already said it better.
You know, I absolutely hate this.
I live in a primarily white neighborhood, and in my school there was only one black kid. Everyone would constantly say (even the teachers) that blacks are such aggressive beasts. I'm not joking. They would constantly put him down, and say blacks are always so angry.
It bugged this poor kid that he got bullied by everyone just based on his race, one day he punched a kid who was mocking him in the face 3 times.
He got suspended, and everyone just said "See, blacks are angry and violent".
I propose a question, what disagreement statement could I say that wouldn't be called "a demonstration of crazed, maniacal fans at work". If I agree with the premise, I'm fine. If I disagree, I'm a fanboy.
Because, I'm a very casual player of Mass Effect, I like the series, and I like the games. But I really don't like being lied to by devs, and being told it wouldn't just be an ABC ending, and then it was.
Shepard is written with a Hesiod-ic. A Cassandra Syndrome, "the kid" is for-shadowing, to the inevitable conclusion. A Chekov's gun.
The Dream Sequences, are tropes from Gaius Baltar of BSG, complete with many other rip's of that franchise. Hall of the Dead, "It's in the Frakin Ship", Kera Thrace "Kara Remembers" so on and so forth. Gaius isn't convinced that he "ISN'T a cylon, until much later in the BSG story".
When everything is revealed.
We never got the reveal. So we are left with a plot hole.
He is convinced that "God's Hand" is at work, as he frequently has visions of 6, just as Shep has visions of the God A.I. Gaius also IS an angel for the Cylon's 6 but this is never seen in the ME universe. So all we have is a 1 sided version.
Indoctrination, to me, is a vestigial tail, like dark energy, that was never fully realized in any meaningful or coherent way. Had it of been, we could of witnessed a trope of the Cassandra Syndrome, played in reverse, and had Shepard call BS on the "Hand of God" fate.
But that would be contrary to the "massive" retcon's of the universe given in ME3.
(It would of been sweet though) a true M. Night Shyamalan moment, but no, that is not what happens.
We could go with Philip K. Dick, and say "Total Recall", but that hurts more than helps in many respects. "If this is a dream, I don't want to wake up".
The catalyst, like the Trojan Horse, could be seen as the "final solution", but we have to know some Greek myth stories to really work that angle. Unfortunately, it ITSELF has to be "self-created", which in turn makes the case that it created the reapers.
Another plot hole. As no exposition is given as to WHY the catalyst exist in the first place, other than "it chooses to be".
That "it" had this plan all along, is plausible, if we simply accept that Shepard, is the chosen one, the Ubermensch a "Roy Batty vs. Tyrel", Lobster-Buddha, or Robo-Genetic-Jesus. This gets us into some "hard determinism" and "predestination" problems on both philosophical levels, and narrative levels. It happens when we play with Deus Ex Machina literary devices.
The cycle is no cycle, once the supreme organic comes to the rescue... again, a metaphysical problem, as the God A.I. never posits "why" organic life is important on any level.
What is so special about Shepard? Is he messianic or not?
We choose Ubermensch and "God" is dead. Cycle is broken. For a time? Who knows? -Roy Batty- Bladerunner- was Harrison Ford a replicant?
We choose Buddha, and we go to the void, with the reapers, as a reaper, and we escape Samsara. Samsara still exist, but WE get out. - Babylon 5 Sheridan Experience (this is rather contrary to Buddhist teachings though). Pop Culture version... go figure.
We choose Genetic Jesus, problem solved, diversity is ended, A.I. is no longer a threat, as it is no longer divergent from "God's Plan". - Battle Star Galactica - Hera
Legion helps us with this... but the "end game" writers, perhaps pressed for time, perhaps not as well versed as they could of been, ignore that explanation.
We just have to accept it. Just as Shepard, free from agency, has to accept "God's" explanation.
Alas, what we have is the Hesiod argument that even Zeus, cannot bend Fate for Achilles. Much as with any messianic archetype, Shep, has to kick the bucket. The "breath" plays off the Matrix - Neo ending, which in some ways could be seen as acknowledging the material, but taking it a different direction.
What is the God kid, other than Col. Sanders from the Matrix?
It struck me as last minute.
I would also add that we never fully see the destruction of the citadel, just the catalyst core.
I find the whole thing sloppy, poorly handled, poorly written... but that's my take.
There was (to me) a better narrative here... and it just slipped through the collective fingers of the writing staff.
Sorry... I guess?
I sort of liked the ending, more I liked the idea of the ending, but I don't think that Bioware handled it too well in the closure department. It is very important to note, Bob, that Bioware never said it was "changing" the ending, more they're adding onto it to give fans more closure.
That being said, yeah, people REALLY need to calm down about the ending. Yes, it was and a, b, c, or d choice, which they said it wouldn't be. Was it lying? Well, from what I hear, most of the bioware team wasn't too happy with the ending, so they might have planned to have not such a simple ending. I cannot see why people are saying how it destroys the series, even if the ending was as bad as they make it out to be, It still wouldn't ruin the entire series for me.
Ha. Broken Steel. That's like code language for "stop listening to me. I am either trolling you, crazy, competely stupid or I just heard another rabid fanboy mention Broken Steel and thought I would just throw it in see what happens."
I'm out.
Sorry I used the wrong term. Sue me, and whine more. What I was trying to say is that when you buy the game, you are accepting it as it is. People were saying that Bioware was breaking promises, but that isn't true. They promised a game, they gave the consumer a game. The promise was kept, the figurative "contract" was upheld. That's why I used that term, I forgot it meant something else. When a consumer buys a product they are legally obligated to receive the item. Bioware promised this and delivered. Just because you don't like it doesn't mean that you deserve something else.
So please forgive me oh wise internet guru, I will now go scourge myself because obviously in your eyes misusing a term is a horrible sin.
EDIT- I just realized I shouldn't have said "Sue me". I'm dealing with Mass Effect people here. They might actually try to do so.
Bob I don't agree with movements like "Retake Mass Effect", but if you think that these two scenarios are comparable then you have fundamentally failed to understand the situation.
That was a very good video
This, I beieve, is the important point to take away from the debacle, not this nonsense about "whiny" fans, as it further exposes the likelihood that something is horribly rotten with game journalism. Were Mass Effect 3 a book or a film, many critics would have savaged the ending, yet I don't recall reading a single review on release day that addressed even one of the dozens of issues with the ending. I'm not saying that the endings are objectively bad, but look at the Escapists own review. Not a single moment of attention is given to the ending, unless one counts a brief "it's the ending the series deserves" in the opening paragraph, which is more likely just a comment on the game as a whole. Surely such an important part of a finale, whether good or bad, is worthy of more analysis than that?
Then as the fans get uppity, the industry media at large opens up with a broadside of ad hominems, absurd strawmen and bogus appeals to artistic integrity, the latter of which is particularly laughable when one considers the furor surrounding Mass Effect: Deception, not two months before ME3's release. For those who may have forgotten, Bioware released a book riddled with an insane number of continuity and canon discrepancies, there was a huge fan outcry, and Bioware apologised and pledged to have the book rewritten. I don't recall anyone rallying to the defence of William C. Dietz's artistic freedom, nor did I see any hysterical slippery slope arguments about setting novels back a decade as an artform, and yet the situations are far from incomparable.
The whole situation indicates to me that the mainstream reviewers either fail to notice the problems with the ending, or are unwilling to bite the hand that feeds. When the only explanations are incompetence or complicity... well, as I said before; something is rotten.
As a minor but related digression, I personally see the anger directed at the ending as vindication for the games-as-art crowd. Look at what most of us are arguing about. It isn't the gameplay, it's the story. We're arguing over the games artistic merits. We're treating it as though it were any other piece of art. We're expecting a game to live up to the narrative standards of books and films. Is that not a good thing?
Digression 2; I'd just finished writing the above when my laptop decided to restart. Not to update, just a random unprompted restart. Thankfully what I'd written remained when I reopened firefox, otherwise I suspect my rage levels would have reached the fiery peaks of the more virulent commenters on the ending subject.
Most of the quotes come from Casey Hudson, the project director. Most of the dissatisfaction (which is rumoured) came from the WRITERS.
So the people making the promises (largely, person) were the ones (one) least in a position for that to work. And the writers being dissatisfied, if true, does not make any of this less a lie.
The reason is inconclusive, though I told my mum the "his mom made him do it" one, because it would amuse her.
However, I will posit this to those who say "the fans weren't responsible:"
Arthur Conan Doyle made a choice that, if played fairly and equally in context to Mass Effect 3 getting a new ending, would have been considered by the same people to be "caving in" and "hurting the media's artistic integrity."
Doyle had a choice, and so does the Bioware team. They can listen to the fans or not, but if the internet were around during Doyle's time, he might well have received identical criticism, regardless.
It's ultimately their choice, but they would be wise to listen when this many fans are outraged. Just ignore the Moviebob strawman that people were unhappy because the ending was not to their exact specifications. And Doyle may have done it for the money, since he could pretty much write his own check at that point. The tricky thing is, the most circulated stories about him (for the fans, for the money, for his mum) all have one thing in common:
They were not for the art. The crux of the original message nested in the quotes would point against the whole "artistic integrity" thing.
This seems a bigger issue than specifically whether he did it for the fans or the cash.
Has Re-take Mass Effect gone too far?
But defending a shoddy, lazy final product under the banner of "artistic integrity" is just plain wrong. All art is created for an audience; this is doubly so for "art" that is meant to be consumed by a large audience. If said "art" fails to connect or resonate with the audience, it has failed.
Secondly, Bob falls into the Video Games=Movies logical trap. Video games audiences differ from cinema on a functional level; watching a two hour movie is a very different experience than playing a 20+ hour video game. Gamers are used to shaping stories more actively and expect the freedom to do so.
Finally, on a commercial level, Bioware cannot afford to plug their ears go "LA LA LA, ARTISTIC INGEGRITY 2DEEP4U!" A Sizable chunk of their customer base is pissed off and seriously disinclined to support future Bioware games. Do they need to change the ending? No. But they can't just go into full denial mode. They have to address this. They have to please their customers or they might not have customers to screw over in the future.
"Artists need to be able to take risks as freely as possible."
Since when? I make video games. Trust me, COMMERCIAL ART is for the player's enjoyment, NOT OURS. And if they want it changed, we CHANGE it.
Shakespeare changed his plays due to audience reactions. Sir Arthur Conan Doyle brought Sherlock Holmes back from the dead after fans demanded he undo the death. Charles Dickens wrote a happier ending to "Great Expectations" after his readers expressed their dissatisfaction with it. Herman Melville added in a chapter of "Moby Dick" to fix plotholes and plot threads he overlooked.
Leonardo Da Vinci was paid to make 99% of his art, and there are hundreds of rejected drafts that his patrons disliked before they found the draft they did like. He was a slave to the whims of the people paying for his art and skill.
People have invested a great deal of time and money into the Mass Effect universe, and, here's a big point, GAMES are NOT movies, books, and paintings. They are not passive. You can't just watch them. You have to INTERACT with a game, invest in it, immerse yourself in it. YOU are the key character of the fiction, and as such you DO have an artistic stake of ownership since the game would not BE a game without a player to play it.
That doesn't mean games must give you all the options you demand, but Shigeru Miyamoto himself stated to us developers that "a good game will give players the freedom to play the game the way they want to play it."
Mass Effect 3 is a bad ending. A very bad ending. Worse, it's a bad GAME ending. It strips away all the player interaction to funnel players down a path that is counter to the vast majority of people's playstyles. However you play the game, your character pulls a heel-turn in the final 10 minutes to willingly annihilate the universe fans have grown to love against all the player's wishes. It violates its own writer-reader non-verbal contract and denies players the catharsis and reward that a roleplaying game entails.
That doesn't mean the game isn't happy, or sad, or what. It just means it strips away the payoff; that makes it a bad game. It is like a Mario game without Princess Peach at the end. It fails on a narrative and gameplay level and ceases to be either a good game or a good story, which is problematic considering everything up to the final 10 minutes of the series has been running counter to that.
Even now, go to the website of the game. "Decide how it ends" the website claims. But, the thing is, you can't. The ending is pre-determined, nihilistic, and no amount of talent, skill, or time commitment wins you the freedom of choice to decide your own fate, which has been the theme of the entire series up to those final few moments.
Games are not books. They are not movies. They are not comics and they are not music CDs or tv shows. They require players claim an artistic stake of ownership and become the role they play. They don't passively watch the hero; they ARE the hero.
When I make games as a developer, that is the most important thing to remember. I disagree with MovieBob on this one. I make games, and I don't violate my "artistic integrity" when I give players the options to form their own narrative paths, even if their path would be different than my original intentions.
If anything, I find giving players the power of choice in a game is an art in and of itself, a skill so few can successfully manage and execute. I find choice and player ownership to be something so much more powerful than any other form of art, because it is the only art that allows people to form their own personal, intimate relationships in a game universe on such a powerfully effective and influential scale.
That is the art of games; not the graphics, not the level design, not the hardware power, and certainly not the rulebook of movies. It is the part of games that no other medium can touch; it is the power of player choice and player ownership. And it's a beautiful, frightening, and glorious thing to explore in this industry.
True, true. What needs to be done is the people who are considered the good people of the movement to go "Those people? The ones demanding donations back and such? They don't represent us at all."
Easing up on the personal attacks against people who don't get it(one person told me I'll never get how mad you guys are because I play JRPGs and that somehow makes ALL my opinions invalid)and calling people hypocrytical strawmen just for disagreeing with you dosen't help your cause.
If you've said it before, and you're saying it again, then you really aren't looking for an answer. You're just looking to piss off the people who are annoyed with the ending.
Seriously dude, this is a trolling post. 100% troll post. There's nothing else to it. Sure, it's slightly higher quality as you aren't insulting all of us who dislike the ending, you aren't blatantly looking for a fight, and you've spelled everything correctly.
But by this time to ask "What was so bad about the ME3 ending?" can only be a troll. There are dozens of articles - even on the Forbes magazine website! - about what people think was wrong with the ME3 ending which are reasoned, researched, dispassionate and make absolutely no mention of settling down with Tali on Rannoch, and there are at least a dozen threads on the Escapist itself which are full of rational and mature discussions from both sides, that to ask the question at this stage, and on these forums, is merely a higher class of trolling.
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Your eyes are the only internal tissue in your body exposed to UV light. They are exposed every day of the year, even in cloudy conditions. Overexposure to daylight can lead to a variety of eye problems – some of them serious. These include:
- What is it: A painful eye condition that affects the surface of the cornea, effectively sun-burning the eye. It is triggered by very bright snowy conditions, or when sunlight reflects off sand and water.
- How to spot it: Pain, redness, light sensitivity, headaches, halos.
- Treatment: It should disappear naturally over a few days – avoid wearing contact lenses. Keeping away from sunlight and using eye drops can help. If the problem persists, stronger antibiotic eye-drop may be prescribed.
Growths (pterygium)
- What is it: People who spend long hours outdoors – particularly in intense sunlight – may develop growths on their eyes, called pterygium. Those most at risk include farmers, skiers, fishermen and surfers. That's why the condition is known as 'surfer's eye'.
- How to spot it: Redness, inflammation, foreign body sensation, dry and itchy eyes.
- Treatment: Discomfort from growths can be treated with eye drops or irradiation of the eye. Surgery is only required at an advanced stage.

subset: commoncrawl


text:
I love peaches. I've said it before, and I'm sure I'll say it many more times. But they are such a perfect fruit, tasting exactly like summer should taste.
And the grocery store knows just how to lure me in to buying some with their display staring me in the face as soon as I walk in. I manage to ignore the displays of doughnuts, but the fruit just calls to me.
If you haven't tried grilling peaches, you really should. I wanted something sweet and dessert-like for after dinner Sunday night, that was still healthy, and when I remembered the jar of raw, unfiltered honey we recently bought at a farmer's market, I thought it would taste pretty great on fresh peaches. Instead of slicing them and baking them, though, we just cut them in half, grilled them for about 10 minutes, then while they were warm, drizzled them with the molasses-like honey and topped them with toasted pecans. Delicious!
Grilled Peaches with Honey and Toasted Pecans
- 2 ripe peaches, sliced in half and pits removed
- 4 tablespoons honey
- 1/4 cup pecans, toasted
- sprinkle of nutmeg and/or cinnamon
Grill the peaches, cut side down, for about 10 minutes, until you have some grill marks and peaches are slightly cooked.
To toast the pecans, spread them on a baking sheet and toast them at 350 for 5-8 minutes, until they smell very nutty.
Set the peaches, cut side up, on a plate; drizzle each with a tablespoon of honey then sprinkle with the pecans. Finish by sprinkling with cinnamon and/or nutmeg, if desired.


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Dailies are the Raw Prawn…
…and I say:
Maybe I have just eaten a batch of Bad Clams, but I am very, very sick of dailies.
Don't nerf 'em!
Don't get me wrong, I don't want to nerf Dailies. Generally I think they are a great idea, and most likely the majority of WoW players benefit from them.
Unfortunately I am not in the Majority.
If we take the definitions of Hardcore & Casual I have seen thrown around lately:
- Hardcore: You play more than me.
- Casual: You play less than me.
Then you are probably all Hardcore, most of you would be unbelievably hardcore…
Get a Life folks! 😉
I doubt there are many casuals around though by my definition… ohh maybe those that haven't logged in for the last 12 months can average their time out and tell me they are casual… maybe…
OK, to be fair, I do play about 6 hours per week on average, which may be more than some people. My problem with dailies is that I play 4-6 hours in a block. One day, and one day only (under threat of divorce).
So while others do dailies, I do weeklies.
It can't be that bad Gnomer, surely you get them done regularly…
OK, let me ask you a question…
How many days a week do you log in and do dailies (or did you when it was advantageous to you if you now have all the recipes you want)?
Guess how many dailies I have managed to achieve since the Achievement system was introduced… 6+ months ago… Go on guess… ahh don't worry about it, let me show you instead.
You know the achievement to do a daily every day for 5 days…. Guess how far I have ever made it into that one… Once again, I will show you…
My issue with dailies are the "rewards" associated with them.
- Reputation increases – Do the dailies or don't increase your rep.
- Marks of Honor/UberGear etc. – Do the heroics/daily instances to build up enough marks to buy your way into a raid. (OK, I know that Heroics are not dailies… but to build up the marks, you need to be running multiple instances per week)
- Tradeskill recipes – Do the dailies or starve, or shelve your profession.
- Discoveries – Do your craft, a limited number of times per week, and pray that the RNG gods are on your side and hand you a new recipe.
I know some people are screaming out for tradeskill dailies… at least that way there is a guaranteed manner of gaining new recipes…
I feel for you, so feel for me 😉
OldSkool Skill
In TBC, before the Daily Invasion began, to get cash you either needed a spare zone or two up your sleeve (and that well would eventually run dry), or you needed to have some knack with the Auction House (with or without tradeskills as support).
Luckily for me, I had both. AH nous and enough incomplete quests to keep the Gnomeregan Exiles in food and clothing for the next couple of expansions.
Dailies were introduced, or ramped up, which was great for everyone. While you didn't have to do them, if you did, you would have a regular source of income plus the occasional side benefit, whether rep or other reward. I liked them, and occasionally participated in them. Who is going to look a few honor points, or heroic tokens in the mouth?
Thing is, these dailies didn't adversely effect my gameplay.
I could do dailies, if I wanted, or ignore them, if I didn't.
Generally I didn't. My normal Friday playnight went something like this:
[Gnomeaggedon has come online]
[Mate to Gnome] Summon incomming…
[You have entered x Instance]
[Gnome to Mates] Thanks for the run guys, gotta go, busy day tomorrow…
[Gnomeaggedon has gone offline]
Not much room in there for extra curricular activities like dailies… but then it really didn't matter. I have never gone higher than Honored with SSO… but then, it never stopped me progressing my skills.
Anything I NEEDED could be sourced from the wilds through drops, or regular cash transactions with vendors.
WoLK, has gone Daily Crazy.
Now if there is something you want, let alone need, you "must" log on every day… well more than once per week anyway. In theory with 6 hours per week playtime, I could log on 6 times for 1 hour. Sure I wouldn't get anything other than the dailies done, and sure network connectivity from the Divorce Courts is average… but hey I could level my cooking etc.
Suggested solutions.
Replace/augment dailies with tradeskill quests.
You know I love a meaningful tradeskill quest! In many ways they are much more fun than the average kill x number of y mob. Killing Dig Rats for the hell of it would have been frustrating. Killing them in the quest for (an otherwise worthless) Dig Rat Stew recipe made it fun.
If instead of having to do 3 dailies I had to do 3 quests (fundamentally taking the same amount of time and effort… probably more) to get a new recipe, I would be happier than a Gnome snacking on a cupcake!
In this scenario I would:
- Get the opportunity to complete multiple quests/end goals in 1 session. Sure possibly all of them, but that means that I have consumed the equivalent amount of time as the dailies, but at my leisure.
- Get to progress my tradeskills in a timely, not lengthy manner. Will I really bother with cooking if I can't get the recipes to level it for another 12 months?
- Have a hell of a lot more fun than just gathering 4 mushrooms and 2 chilled meats!
Introduce more RNGs
I know, I felt the shiver going down your back from here, but…
As much as the random and very unlikley drops in TBC for tradeskill receipes caused much anguish, they also had some side benefits.
- They were a reason to rerun instances all of their own. I ran shattered Halls sooo many times with people, not so much for heroic badges, but for the tailoring drop.
Did you need them? No, they were BoE items, so as long as you knew someone with the recipe you could get it crafted, but it was still worth the run, just on the off chance.
- The OMFG! moments, when the recipes drop.
Tell me, what is more exciting… Doing 3 (of the same old) dailies to get the tokens for a recipe, or clicking the dead boss only to see that long dreamed of recipe flash up.
Hell, increase the drop chance if you want Bliz, just give us some reason to be excited about killing a boss other than rapidly outdated gear.
On a related note, tie the seafood recipes to fishing drops. Thus if you are mad enough to participate in the mind numbing profession of fishing, at least you will get an additional, useful reward. I might even go fishing for the odd raw prawn recipe!
World Drops
Random World drops… mmm maybe not,well not without a reasonable RNG% and a wide range of drop mobs. But, in a similar fashion to farming instances, the joy of finally seeing the recipe appear in a loot bag still brings tears to my eyes.
Once again, it doesn't need to be easy (or any easier than TBC), but that 0.1% chance may mean 1st kill, or 1500th kill. The thrill is in seeing the receipe in the bag. At that point, it doesn't matter how many kills it took, it just matters that you are working towards completing the set.
Let the vendor make some money.
Maybe buying from the vendor makes (or made) life too easy to level professions. But how about you introduce a expensive range of vendor recipes that make it possible, if difficult, to hit max skill.
Difficult by:
- Make the recipes relatively expensive. After reading a post by Wowgrrl, I decided I would drop by and buy myself a skull to go with my wraith. My 1st reaction at the 40g price tag was "Hey, that's a bit pricey". My 2nd was "Who am I kidding… 40g is 8 quests". So make it a 100g per recipe… If you don't want to quest/RNG your way to the top, then buy your way there.
- Make the recipe ingredients complex and pricey. Yep, throw recipes that require 2-3 mats (always a pain) to the vendor. Make the mats BoE and farmable (or creatable).
Now we have a situation where if you have the cash, you can buy the recipes and the mats to level your profession. If you have the time you can farm the mats, if you don't, then you are creating a secondary economy for the other farmers and crafters.
I am also going to blow a pile of cash on these much more readily than on Haris Pilton's handbag.
Give me the love Blizzard, Second That Emotion!
Let me enjoy my blocks of playtime as much as others enjoy their blocks of dailies.
Once again, I repeat, don't remove the dailies. I know some people are reliant on these for cash, so don't remove them and you might as well leave the profession purchase options there as well, because some people will prefer to do the same old same old to skill up. I will even permit you to throw in a few recipes that can only be purchased via daily "tokens", expensive recipes, like the honor or badge gear…
I don't mind if I never get them, or only get the occasional 12 months down the track. It will be like prioritizing gear upgrades. Do I want the spell damage food or the +hit food? … let me decide!
Anyway.. enough QQ'ing from this short (QQ), green haired (QQ), time limited (QQ), Gnome (Yay!), Mage (QQ).
Gnomer and Out!
This work is licensed under a
Creative Commons Attribution-Share Alike 3.0 Unported License.


text:
Brian Douglas Wilson (born June 20, 1942) is an American musician, best known as the leader and chief songwriter of the group The Beach Boys. Within the band, Wilson played bass and keyboards, also providing part-time lead vocals and, more often, backing vocals, harmonizing in falsetto with the group. Besides being the primary composer in The Beach Boys, he also functioned as the band's main producer and arranger. Wilson's life was derailed by years of drug abuse and mental illness, contributing to tensions with the band. After years of treatment and recuperation, he began a solo career in 1988.
That same year, Wilson and his band were inducted into the Rock and Roll Hall of Fame, which refers to Wilson on its website as "One of the few undisputed geniuses in popular music". In 2008, Rolling Stone magazine published a list of the "100 Greatest Singers of All Time", and ranked Wilson number 52. Wilson won a Grammy Award in 2005 for "Mrs. O'Leary's Cow (Fire)" as Best Rock Instrumental. He is also an occasional actor and voice actor, having appeared in television shows, films, and other artists' music videos.
Wilson was born on June 20, 1942 at Centinela Hospital in Inglewood, California. He was the eldest of three boys; his younger brothers were Dennis and Carl. When Brian was two, the Wilson family moved from Inglewood to 3701 West 119th Street in nearby Hawthorne, California, a town in the greater Los Angeles urban area about five miles inland from the Pacific Ocean. He spent his entire subsequent childhood years in this middle-class family home.


text:
Brief Summary
Manitou recently introduced four new layouts for its 25 SES triple-toon which specializes in being an entertainment platform. Now a full galley, a bar complete with table and stools, a convertible aft-facing bench seat which makes into a sun pad -- or all of the above -- are all available on a mix-and-match basis. These new designs are available for both the VP (max 150-hp) and SHP (max 300-hp) models. Further both models can be decked out in optional blue lights for night-time running, making this what will probably be the coolest boat of any type on the lake.
Base MSRP for the 25 SES is $37,300. Add $22,200 for the 250 Evinrude E-TEC engine.


text:
In a transesophageal echocardiogram, a transducer is inserted
through the mouth and down the throat into the esophagus. High-pitched sound
waves (ultrasound) are sent through the transducer to produce an image of the
heart and sometimes the aorta.
Normally the transducer is moved over the surface of the skin on
the chest.
A transesophageal echocardiogram is often used for obese people
because evaluating the heart through a thick chest wall is hard. This
method allows a clear view of the valves and their ability to function. It
provides a better view of heart valves than a standard transthoracic
echocardiogram, but the procedure is more complicated.
Last Revised:
December 9, 2011
Healthwise Staff
Medical Review:
Rakesh K. Pai, MD, FACC - Cardiology, Electrophysiology & George Philippides, MD - Cardiology
This information does not replace the advice of a doctor. Healthwise, Incorporated disclaims any warranty or liability for your use of this information. Your use of this information means that you agree to the Terms of Use. How this information was developed to help you make better health decisions.
To learn more visit Healthwise.org
© 1995-2012 Healthwise, Incorporated. Healthwise, Healthwise for every health decision, and the Healthwise logo are trademarks of Healthwise, Incorporated.


text:
The state of Nebraska, which is a HealthFitness client, recently received the 2011 Innovations Award from The Council of State Governments for its wellness program.
In 2009, the state of Nebraska launched the award-winning program wellnessoptions, a fully integrated wellness program with lifestyle and chronic condition management aspects designed to encourage healthy behaviors. The Wellness PPO health insurance plan features 100 percent coverage of preventive health care, lower premiums and value-based health and prescription programs. HealthFitness, Minneapolis, supports the program with annual health risk assessments, on-site biometric screening, health coaching and lifestyle programs.
The program is available to approximately 20,000 eligible state employees and their spouses. State employees can enroll in the Wellness PPO and pay a lower premium rate, or they can choose from a selection of more traditional health benefit plans with higher premiums. The Wellness PPO has proactive eligibility requirements—employees and covered spouses (if applicable) must complete wellness program activities.
"The state of Nebraska has taken a truly innovative approach on behalf of its employees to encourage prevention and healthy behaviors and give them the resources to achieve their personal health goals," HealthFitness President and CEO Paul Lotharius said in a release from the company. "The program's positive outcomes show that investing in employee health produces healthier, more productive workers and can lower the health care cost trend."
Nebraska Gov. Dave Heineman said in a release from his office, "This is a significant acknowledgement of our work at the state level to promote and enhance wellness. Nebraska can be proud to be recognized as having one of the only wellness-focused health care programs for state government in the country."
Nebraska is among the first states to offer an integrated plan for health coverage tied to prevention and wellness. The program was initiated after years of double-digit cost increases, according to HealthFitness. Not only has enrollment in the program increased each year, but the state also recently had an increase of just 1 percent in its overall health care costs at a time when double-digit year-over-year health care cost increases are typical, according to the governor's office.
The Council of State Governments gives the Innovations Award to states for the development and implementation of exemplary programs in hopes of transferring the successful experiences to other states for greater awareness and visibility.
In January 2011, the state of Nebraska also was awarded the Gold Well Workplace Award presented by the Wellness Council of America for its wellness program.


text:
Tuesday, July 8, 2008
My First Giveaway!
Let me start by saying that I am not a bag maker. That is certainly my wife's forte. But I had a stack of fat quarters that I was loving and had been contemplating working them in to one of my swaps this summer that I was instead inspired to turn into a set of small drawstring bags. They are from a great (& quick) Amy Butler pattern and have become our "go-to" gift when we need something quickly.
And here they are!
Hope you like them! And yes, they will be filled with goodies ... which may or may not include a chocolate Tar Heel, Sequana! ; ) I've also been grooving to some great new music while working on these, and was inspired to include a mix CD with each of the bags. (I LOVE making mix CD's, by the way).
So here's how I am going to do this. Simply leave me a comment on this post anytime between now and Thursday 7/10. I'll draw numbers and names at about 9PM EST, so spread the word and tell all of your friends! Oh, and if you have a preference on which of the four is your favorite, let me know ... I can't promise anything, but as I pull the names in order I'll try to honor preferences. Sound OK?
#1: Green Flutterby
#2: Pink Ginger Blossom
#3: Blue Flutterby (my personal favorite)
#4: Blue Ginger Blossom
145 comments:
I think it's so awesome that a guy knows how to quilt! And make bags? Impressive for sure. I, too, am a mix-CD maker, maybe since I am a product of the 80's and mix tapes, haha. Love the mix CD's!ReplyDelete
Thanks for hosting such a fun giveaway!
- AnonymousJuly 8, 2008 at 2:33 PM
Beautiful bags! love the blue ginger blossom, if I had to pick. I make CD's, too! Perhaps I can exchange it for a "Music To Quilt To" mix?ReplyDelete
- AnonymousJuly 8, 2008 at 3:00 PM
Wow, those bags are to die for. The Pink Ginger Blossom sings to me. I had to come out of the lurking shadows to try and win one.ReplyDelete
Thank you so much for sharing with us, you are being very generous.
Sue Cahill (sbonetsue at yahoo dot com)
Love the bags - crossing my fingers that I'm one of the winners! My favorite would be the blue flutterby as well - then green flutterby - then the blue ginger blossom. Beautiful!ReplyDelete
I love them all..no preference here. You are a "new-to-me" blog...so I'm just catching up on the last 50 posts...looking forward to the next 50. ;o)ReplyDelete
i know nothing of quilting (absolutely NOTHING!) I found your blog long ago and it sits in my "i don't know you...but I like your blog" section. you inspire me and you make me want to learn how to sew! I hate to make my first comment on a giveaway, but so be it!ReplyDelete
How pretty they are ... blue one is my favorite. CD mix ... what is that?ReplyDelete
The bags are beautiful!!! I would be so proud to call one of these my own! So PLEASE enter me in your very very generous giveaway!ReplyDelete
They are all wonderful, and I think my favourite is the blue and brown...
Beautiful bags!!! I just love the fabrics, I can see that it would be hard to cut into those fat quarters! Please put me in for the drawing, and I will also post it on my blog!!!ReplyDelete
First, congrats on your 50th post! You are very talented, quilting, making drawstring bags, mixing CD's---glad to have found your blog. Just stopping by to say hello, count me in to the giveaway, and I'd be proud to own any of those bags, ya did a great job! Have a wonderful day!ReplyDelete
i wish my dad or husband could make bags like this for me!!! the woman in your life are lucky, and you can tell them I said so!ReplyDelete
Congratulations on your first bag making. It can be quite daunting at first. They are all so pretty, is that a word you guys use? The fabrics are stunning....ReplyDelete
I love giveaways!! You continue to impress with me with all that you can accomplish. Love the bags, seriously. They are a great idea for gift giving. And we all know we have plenty of fat quarters in our own stashes!!ReplyDelete
I am new to your blog! Thank goodness I happened along upon your first giveaway. The bags are absolutley wonderful!ReplyDelete
Love those bags. How do you find the time? My favorite is the green flutterby.ReplyDelete
What great bags! I would love to be entered in the give away. I would be happy to win any one of them.ReplyDelete
Congrats on post #50!! Here's to many many more.
- AnonymousJuly 8, 2008 at 4:20 PM
They're all gorgeous, but the blue flutterby is calling my name..... I really like your blog!ReplyDelete
This comment has been removed by the author.ReplyDelete
Congrats on your 50th post! I followed you here from craftster :) I love all the bags and the colors and patterns you chose! The blue flutterby is my favorite too!ReplyDelete
What a great giveaway, you have been very productive ! Love the pink Ginger blossom one.ReplyDelete
- AnonymousJuly 8, 2008 at 5:16 PM
So I am pretty sure I should win BECAUSE your in my quilting group on craftster :P hehe! and I will make your block super great! (I love to bribe!;)) Anyways I am sooo impressed you quilt and your work looks great! See you on craftster !ReplyDelete
-whoopdedoo_5 aka (adria)
Lovely bags, you did a great job. What a great give away!!!ReplyDelete
wow - I love that blue flutterby one - just stunning!ReplyDelete
I found your blog through Amanda's (crazymomquilts)and love your taste in fabric!!
Hello. Yaay! you are doing the giveaway. That blue bag (blue Ginger Blossom) speaks to me, since I was so fond of blue that as a teen I was called "Blue Gene."ReplyDelete
One of my loves is music also, so mix CD sounds cool to me.
Keep posting in your blog. I love reading it.
Well, John - they are all so pretty I couldn't choose if I had to! Great give-aways! Please throw my name in the hat!ReplyDelete
Its nice to have other male quilters who blog! Congrats on reaching 50 posts! I have a friend who would love the Blue Ginger Blossom bag!!ReplyDelete
Thanks for such a great blog!!
-from www.tannersnote.blogspot.com
So cool to find a guy who loves to quilt!! Way to go!! I love all the bags and would be proud to own any one of them.ReplyDelete
Thanks for being so generous.
I found your blog through the lap quilt swap on craftster. I am so glad you will be joining us and am happy to get to know you more through your blog. All of your bags are gorgeous, but my two favorites are the green flutterby and the blue ginger blossom. Isn't amazing how different fabrics can make the same pattern totally different!?!ReplyDelete
You made those? No way! WOW WOW WOW! It's so cool that a guy would put together such beautiful bags.ReplyDelete
I would love to win the Green Flutterby.
Do you have an etsy shop Quilt Dad?
Hello John!ReplyDelete
Kristie pointed me in your direction, and I think it is GREAT that you like to quilt! Of course, I would LOVE to be included in your giveaway. I think all your bags are beautiful, but I especially LOVE the pink one! I am going to add you to my list of blogs to read.
Happy quilting!
I recently found your site and am enjoying reading it! I read that you started out using your wife's machine... does she quilt too or just sew? Do you share a studio / sewing space or have separate areas? What about "the stash" is there one or two? Inquiring minds want to know!ReplyDelete
In order of preference, I like: Pink, Blue, Blue Green, and Green.
I'm in the lap quilt swap with you and I am excited to see your blocks! Your work is so polished. Great job!!ReplyDelete
#2: Pink Ginger Blossom--absolutely gorgeous! Love it!ReplyDelete
- AnonymousJuly 8, 2008 at 6:35 PM
OHHH, blue flutterby is my favorite, but i love them all!!!!!ReplyDelete
I really like the bay breeze pattern too, I'm about 1/2 way done with it in "Peace on Earth" by 3 sisters (I'm not in that quilt swap LOL-for my sister) I love the fabrics your using for it!!!
Please include me in the draw. I think all the bags look terrific.ReplyDelete
- AnonymousJuly 8, 2008 at 6:54 PM
This comment has been removed by a blog administrator.ReplyDelete
- AnonymousJuly 8, 2008 at 6:56 PM
Great bags and I really like the other things I see on your site! I'm in one of your swap groups on Craftster and can't wait to see what you make with the fabrics I'm sending!ReplyDelete
I love each and every one of them! So cute! if I had to pick an order it would be #3, #1,#2, #4. Thank you for the giveaway!ReplyDelete
These are nice bags. Happy 50th, post that is and many many more. I would like anyone of them but the pink would be my least favorite.ReplyDelete
- AnonymousJuly 8, 2008 at 7:10 PM
Rock on, John! I'm not telling which one is my fave but they are all gorgeous. How does one man live with so much pizazz!?!ReplyDelete
congrats on your 50 th postReplyDelete
your bags are so very cute
I would love to be in the draw
hugs Beth
I love the pink ginger blossom bag! These are so pretty!ReplyDelete
- AnonymousJuly 8, 2008 at 7:16 PM
BEAUTIFUL!!! i love them all! and the fact that you make quilts even awesomer! (yes i know thats not a word) it if it were its sure a good one! i'm excited to have you in our LQ3 swapReplyDelete
You are a rockin' quilt dad! As always love your work and your confidence to me a manly quilter! I love the brownish one with the red and then the limey green one.ReplyDelete
Your fellow NC quilter in Raleigh.
cute bags! I love them all, but especially the green and blue varieties : )ReplyDelete
Love the bags! I think my favorite is the blue ginger blossom. It's so great that you and your wife both quilt. Congrats on your 50th post!ReplyDelete
wow - they are wonderful, what a brilliant giveaway!! No preference because they are all gorgeous!!ReplyDelete
- AnonymousJuly 8, 2008 at 7:55 PM
How do you find the time to quilt with 3 little ones? You bags are gorgeous, I think I love them all. I am so excited to have you join our Lap Quilt Swap on Craftster. I look forward to working with your fabric choices. :)ReplyDelete
I'm in awe! These are stunning! And you made 4!!!! My fav is the same as yours, but they are all hot! Well done!ReplyDelete
I hope you made one for yourself, maybe to substitute for a briefcase on casual Fridays ::snicker:: They're lovely, and I'm glad you're posting again!ReplyDelete
As I begin the next 50 comments for you, I'm thinking that I just KNOW there's a chocolate tarheel in those bags.......*S*ReplyDelete
I'd be happy with any one of them, fer shure.......
I think I would just be happy to win one of the beautiful bags. I have the pattern and I have made that bag, but yours are prettier.ReplyDelete
WOW! These are amazing! So happy! What a wonderful gift these would be! Hard to say which one is my favorite....please enter me in your giveaway and keep up the inspiring work!ReplyDelete
I love the pink and the two blue ones! Great going!ReplyDelete
- AnonymousJuly 8, 2008 at 8:58 PM
pick me! pick me! :) And if I win I'd be happy to make a compilation CD for you too.ReplyDelete
My first choice is the blue flutterby and second is the green flutterby... if I had to choose. They're all beautiful.
I'm in Vancouver, BC, Canada, if that's a concern...
Those are so pretty! (Also, they look like they'd be perfect for storing a sock project.) I love both Flutterby bags especially.ReplyDelete
(I am also in Canada.)
Cool bags John. Congrats on the 50th post. It's been fun getting to know ya. Be sure and put that chocolate Tarheel in my bag! Love your blog. Keep up the great work!ReplyDelete
- AnonymousJuly 8, 2008 at 9:19 PM
Let me add my voice to everyone else's, BEAUTIFUL bags! The one that speaks to me is Blue Flutterby -- and thank you for your generosity in giving them away. I found you through Kristie...ReplyDelete
They are so cute. I like the pink one the best but would be tickled with any of them.ReplyDelete
You do such great work. Bags aren't really my forte either. I love the green flutterby. It is awesome to see a guy who quilts, and it sounds like you and your wife do! I could never get hubby too! He just pays for the fabric! LOL! Thanks for sharing your work with us!ReplyDelete
Your bags are wonderful. I made some Amy Butler bags as presents for Christmas last year and would like to make some more but am too busy with quilts, mini quilts and doll quilts!! Would love to win anyone of your fabulous bags.ReplyDelete
what adorable bags!! I would love to win one---any of them!!ReplyDelete
John, I have been enjoyed reading your blog lately!
LOVE the bags!!ReplyDelete
These bags are fabulous! and how generous of you to have a giveaway! I would love to have any of them!ReplyDelete
John, the bags are fantastic. I love all your fabrics you work with and the Flutterby is my favorite. I have a bit to use for a gift that I haven't got around to yet. I love how you used them in your bags. Your sewing skills are getting better and better.ReplyDelete
I remembered the other day that I had a great uncle who was one of the best quilters I have ever known. I thought about you when I was looking at his pictures. He made hundreds of quilts.
Thanks for the shot at such a nice giveaway. Hope to see you back with the mini group next month. Congrats on 50! Love Stacy
I love those bags!!! I have a soft spot for the pink one. congrats on 50 posts.ReplyDelete
soooo lovely! and generous!ReplyDelete
(your lap quilt swap host ;P)
you are so talented, these bags are awesome. i like the blue flutterby too, but i am a blue girl. what a generous giveaway! enjoy the rest of your week.ReplyDelete
- AnonymousJuly 8, 2008 at 10:30 PM
Oh John, these are so cute! Congrats on your 50th post. My fav is the blue flutterby also.ReplyDelete
The bags are priceless so beautiful!! I bet the mix CD is awsome! Please enter me.ReplyDelete
- AnonymousJuly 8, 2008 at 10:44 PM
I would love one of your bags! They are awesome! I think the blue one would just look fabulous one me!ReplyDelete
Thanks for having such a wonderful giveaway!
Linda Kay
I love your bags ,you got talent .They are all beautiful.Your wife's idea to make bags was a great idea. I bet the CD is great too.
Keep up the good work
Ellen Morris -firstname.lastname@example.com
I'm also new to your blog ,its wonderful to see a man quilting and a very talented one at that .All the bags are beautiful and I would be proud to own any of them .Please include me in your draw .ReplyDelete
- AnonymousJuly 8, 2008 at 11:37 PM
These are awesome! :) I love the fabrics you've used.ReplyDelete
Also, you're in my Lap Quilt Swap group, and I can't wait to see what gorgeous block you make with my fabrics! :)
I love taking a look at what you have been doing.Great bags,sure hope one comes to my house.ReplyDelete
These bags are really incredible. I love them all, especially blue flutterby.ReplyDelete
But truly they are all wonderful. It looks like you may need to open an Etsy shop with all of the fans posting here!
No question about it. The pink one is for me! LOL :-)ReplyDelete
All of them are so pretty, how would you choose! Great work, John !!ReplyDelete
- AnonymousJuly 9, 2008 at 1:05 AM
Your bags are beautiful. I would love to win one.ReplyDelete
Your lovely give away.Sign me in to it.ReplyDelete
All have a beauty and if I'm a winner you choose what gift I get.Even if I'm not a winner I wish you the best and wish you good luck with your quiltin.You choose so special fabrics to stars and so on.Love it.
Great giveaway ! I would love to be counted in - no preference to which one - they are all great. Love your blog.ReplyDelete
Great wee bags. How can anyone be expected to choose a fave?ReplyDelete
Did you expect a landslide of comments? lol
gorgeous bags! Would be hard to choose!!!! thanks for sharing!ReplyDelete
Your bags turned out beautifully! As all four of them are equally gorgeous it's hard to prefer one of them...but I think bag #2 "speaks" to me because I'm a pink girl ;o). I've already admired your other works you've shown us on your blog (thank you for showing!).ReplyDelete
I still have to make my first bag (I'm still afraid of starting it...seems quite difficult for me, I think I'm a little bit 3D challenged...)
Greetings from Germany,
- AnonymousJuly 9, 2008 at 6:10 AM
go on like that John, you're a great oneReplyDelete
love to read your blog
I'm like you, my favourite is the blue Flutterby
Those bags are gorgeous. Anyone would be good for me - love all of them. I came by way of Kristie's blog, but I can see I am going to have to stop by more often and admire your work.ReplyDelete
- AnonymousJuly 9, 2008 at 9:45 AM
Kudos, John, on your work and your 50th blog entry. I'd love to have any one of your bags, if I am the winner. I think they are all beautiful.ReplyDelete
And, brace yourself. Those puppies grow faster than weeds. But aren't they fun to have around?!
Very cool...ReplyDelete
#1 you are from Cary, NC (my hometown!!!-go Cary Imps!)
#2 you quilt - and do an amazing job of it! I love the bags, they look awesome.
Great bags and very nice of you to share. I really like the blue flutterby but they all beautiful and great fabric choices.ReplyDelete
Wow great bags! Adorable.ReplyDelete
I enjoy reading your blog...
choice..they are all beautiful, having 2 teenage daughters I will say pink! but in reality I love them all.
By the way... green flutterby is my favorite. :)ReplyDelete
- AnonymousJuly 9, 2008 at 10:00 AM
Ewwwwwwwwwww! I'd love a bag :o) I enjoy your blog and have posted once before about your babydog.ReplyDelete
Your work is great and inspiring, if only my DH would "get it"-LOL! I can dream. Amie-Tn.
- AnonymousJuly 9, 2008 at 10:01 AM
If I win, here is my email-ReplyDelete
Will you remove this after the drawing, thanks :o)
Hi John - I just got sent over here from quiltingcowgirl and your work is just lovely! Will have to bookmark you and come back oftenReplyDelete
I agree with your favorite - bag #3 is just divine!!!
Oh good golly I want that pink one!!ReplyDelete
Very nice bags! I just found your blog today. Nice to see a Quilting Dad!ReplyDelete
Me, Me, Meeeee - any bag will do. I thought I'd be lucky and not too many folks would post, but was I wrong!ReplyDelete
Each one is better than the rest!
Hi John:ReplyDelete
How's Clancy doing? My DH Steve loves reading your blog (he likes that there are other male quilters in the world).
Your giveaway sounds really fun & the bags are totally cute. . .if there is a choice (and I am one of the winners, that is) I would love the Pink Ginger Blossom.
How's your 4SQS Summer quilt coming? Haven't seen an update so I figured I would ask.
Have a wonderful day,
Wow! Such wonderful bags! The blue ginger blossom is especially nifty, I think. Please enter me into the drawing too. :)ReplyDelete
And congratulations on 50 posts! Woo hoo!
Nice that you are making bags. They are cute. And did you know that one of the members of the 6 inch quilt swap lives in your town?ReplyDelete
Pink ginger blossom for my first choice. I think I remember you a few months ago mentioning you didn't have many readers - but 100 comments - I'm impressed. There are so many of us who enjoy your blog - give away or no (although that does make it fun).ReplyDelete
So I think more people read your blog than you realize - i think its the guy quilting aspect that draws us in... Anyways, those bags are super cute, and my DH would be super annoyed if I happened to win one - which of course means I'm dying to have one! Strangely, I'm not a huge fan of the pink (which I normally would be - I like the blue version better)...ReplyDelete
oh john!!! the bags are awesome!!ReplyDelete
way to go. eee i hope i win one, and you are so generous to include a mix tape and possible other goodies too! woohoo
mmm i love them all, but this is my order of pref
blue flutterby
pink gingerblossom
green gingerblossom
green flutterby
thanks for hosting such a sweeeeet giveaway. pick me pick me!
- AnonymousJuly 9, 2008 at 5:10 PM
Wow those are some nice bags.........my other half quilts also, he likes to listen to Stevie Ray Vaughn. I would have to choose the blue flutterby bag. What a nice give-away.ReplyDelete
Wow you've gotten a lot of comments on this one. Free and everyone jumps. I love these bags and they look like a simple design. Where might I find the pattern? Better yet, maybe I'll win one, along with all the goodies inside! I love the idea of doing a give away. Some day I hope to branch out from quilting to bags, though I'm still in the very early stages of quilting so I've got some time before I do much branching... I love the green and blue flutterby especially. How elegant!ReplyDelete
Well, with 104 comments, there cant be much hope of winning your lovely giveaway! I do love the blue flutterby!ReplyDelete
I'm a quilter in France, how nice to see a male stitcher. I found you through Ann of En belle France, who doesnt live far `away from me, and one day we may meet to swap fabric.
- AnonymousJuly 9, 2008 at 6:31 PM
I love the pink ginger blossom most and the green flutterby next. I love your blog, I found my way over from Amandajean's.ReplyDelete
- AnonymousJuly 9, 2008 at 6:33 PM
OOPS! Can't be anon if I win! Unfortunately, I don't have a google or blogger account.ReplyDelete
Hmmmmm..........I'll see if I can post this.
I think it's great that you quilt.ReplyDelete
The bags are great.
I would love one of your bags to show my friends here down under in Australia..
Way to go John, keep a quilting!
These bags are sooo pretty! I love the green flutterby and the blue ginger blossom. I am glad you joined our lap quilt swap as well! Happy quilting!ReplyDelete
aka: audrey1999
OMG! They are so gorgeous, especially the pink ginger blossomReplyDelete
Oh my, 111 posts before me.......oh well, I will give it a try anyway.ReplyDelete
I love the blue flutter by....#3.
These bags are fantastic, the colors and prints.....a gift in themselves. Nice work! Added you to the favorites list too, I shall return.
Lovely bags! My preference would be the green flutterby one.ReplyDelete
These are excellent!!! Love 'em! Looking forward to swapping on Craftster!!!ReplyDelete
I have been a visitor to your blog thru the ALQS....love your work! those bags are very cute..and if I was lucky enough to win one I certainly wouldn't mind which one!.....so pick me....pick me.....I am a complete dunce when it comes to making bags btw!ReplyDelete
Your bags are just beautiful. Love them all.ReplyDelete
The bags are gorgeous. I am very impressed that you're so active with quilting.ReplyDelete
I too just recently discovered your blog. It's nice to find another guy who sews (and very well, I might add!). Thanks for doing such a generous giveaway.ReplyDelete
How cool, a guy who quilts! I love the bags, all of them are nice but I have a soft spot for the blue ones. Hope I win! I'll be sure to add a link to my blog so I can find you again. Suzan and Kristie on my 'ring' had mentioned your blog and giveaway.ReplyDelete
Gorgeous bags! Congratulations on your first 50 posts, that's pretty exciting.ReplyDelete
My favorite is the Pink Ginger Blossom, followed by the Blue Ginger Blossom... but I like them all!
First but certainly not last visit to your post. Love the bags and couldn't pick a favorite if I had to! Great job.ReplyDelete
- AnonymousJuly 10, 2008 at 10:44 AM
Your generosity astounds me! And your sewing/quilting talents are amazing. I love all 4 bags, and if I don't win one of them, I sure hope you got my name for the Doll Quilt Swap 4!!!!ReplyDelete
Kathy (Sawyer's Nana on flickr)
Great bags! #3 is my favorite.ReplyDelete
Cute bags. I like them all. Great job. My boys know how to sew but don't enjoy it. They can sew on buttons and hem a shirt and have even made quilts but not their cup of tea but they can do it. I enjoy your blog, keep on quilting and blogging....hugs, LindaReplyDelete
What super-cute bags! I think a larger version of them would be really nice for grocery bags, too. Love the color combos!ReplyDelete
- AnonymousJuly 10, 2008 at 12:37 PM
Love all the bags! I would be happy to win any of them. Thanks!ReplyDelete
Hey I think itthat you quilt. My husband made me a wallhanging when we were dating. I would love to win any one of your bags. Put my name in the hat please. Happy Quilting!!ReplyDelete
those are fantastic! i would have to say that the flutterby one is my favoriteReplyDelete
- AnonymousJuly 10, 2008 at 2:13 PM
fmI just found your blog. I love it. Great bags, I adore the blue one.ReplyDelete
Blue ginger blossom, definitely. All of them are beautiful, but the colors on that one just speak to me. Thanks to The Reluctant Quilter for pointing me your way. I'll be back. You do great work. Gotta love a guy who quilts! www.itsthecatshouse.blogspot.com - aka The Calico QuilterReplyDelete
Love the bags. So cute!ReplyDelete
I love all the bags! Great work!ReplyDelete
The green flutterby is my favorite, but I love them all! I'm so glad to have found this giveaway before the deadline! They're all so beautiful and I can't believe you actually made these yourself! Wish I had that kind of skill.ReplyDelete
Oh my They are beautiful!!! You are quite a talent!!!ReplyDelete
Quilty Hugs!
I just discovered your blog, and have added you to my google reader, so will keep enjoying. I am going to look around. Your bags are really cute, and if I were lucky enough to be 'the one', I'd have to say my favorite is the pink ginger blossom.ReplyDelete
Love the green flutterby...and your bags are just all so lovely.ReplyDelete
I think I may be too late - but I would love to be included if possible :)ReplyDelete
hot dang! a man who can quilt and truely appreciates the time and efforts that go into it. I would be proud to have any one of those stinkin' pretty bags! (whispering) but I am a big fan of PINK. (bestest harshack voice) oooo!ooooo! pick me! pick me! (mauh) Liz P.S. great work on your blog, I have added the link to my blog faaaaavorites on my blogReplyDelete
The bags are wonderful! Hope I'm not too late for the give-away.ReplyDelete
How very refreshing....a quilting man! Haven't gotten my hubby to give it a try yet.
I know it's too late to win anything, but I just have to tell you that the bags are stunning! Seriously. Made me gasp (nearly inhaled a Frito the wrong way!).ReplyDelete
Great bags- I'm sorry I missed the giveaway. Think about making more and selling! I know tons of ladies who would love one of these. Great Christmas presents too : )ReplyDelete
sorry I helped to establish the link.ReplyDelete
your website is very good and this article is very useful.
good luck and always success for your blogging.
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Ads For Design Awards
There Are So Many Awards For Ads, But What About Ads For Awards, Here Are My Picks From a Prime Design Awards
The A' Design Award & Competition published their latest ads campaign for the awards, here are some of my favorites from the campaign. My absolute favorite is the It's Hard but the It's Science creative is equally well done. All the graphics were done by their in-house design team, so for me that is more than okay as creative ads. Check them out below. Just in case the text would not be so readable, I am also typing the ad copies below.Ad Copy (It's Hard): Yes, it is really hard to enter yet alone win A' Design Award. So many questions asked, so many images wanted. So true. It's hard. Sorry. Yes, our presentation guidelines are 42 pages long. Yes, we want to truly know everything about the entries before showing them to jury. Yes, we want the award jury to judge the entries based on their quality instead of their presentation. Yes, we want to know any and all technical details plus your inspiration before voting. So, yes it is hard. Sorry. Ad Copy (It's Science): The A' Design Award is the Worlds' first scientifically developed design award and competition program. Through extensive research and strict analysis of thousand prior design awards, contests, accolades, medals and competitions, as well as ethnographic observation, participant surveys and statistics, the A' Design Award & Competition was designed and created as a synthetic design awards program that aims to bring forth the highest benefit for its participants: Fame, prestige and international publicity.Ad Copy (Risk Not): The A' Design Award is more safe. There are 13 big risks you face when joining design competitions, we came up with a list and a strategy plan to eliminate each such risk. Read our methodology pages or search for "Risks of Entering a Design Competition" to learn more. Ad Copy (Numero Uno): The A' Design Award is the Worlds' most international design competition as well as the first ever design award that is open to all creative disciplines. We have many firsts. We have World Design Rankings, an in-house PR Agency to promote winners, the first ever 3D printed metal design award trophy, a special content syndication network, and the very rich, coveted, A' Design Prize that includes everything a laureate could even dream for, amazing but true, we even own the designaward.com as if the archaic accolades couldn't have afforded it. We understand new media, we perceive communication but most importantly we get the needs of our participants and that is why our laureates are Numero Uno.Ad Copy (Robots Can Join): The A' Design Award is the World's only design award open to generative designs. Generative design is a design method in which the output such as image, sound, architectural models or animation is generated by a set of rules or an algorithm by using a computer program or robot. Most generative design is based on parametric modeling. Generative design is a fast method of exploring design possibilities used in various design fields such as art, architecture, communication design, and product design, and the A' Design Award & Competition has a special category for parametric and generative designs, so yes, Robots Can Join.Ad Copy (Universal): The A' Design Award is the World's most international design award. Each year the A' Design Award receives design submissions from almost all countries, and truth be told there are winners from more countries than you can potentially count. The award jury is truly international, composed of members coming from seven continents from across the globe. Given its unique position as the World's most international design award, the A' Design Award annually publishes the World Design Rankings as well as World Design Business Insights. Ad Copy (Well Thought): The A' Design Award is a manifestation of what designers wanted for a competition. What designers need? 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The A' Design Award & Competition is the only design accolade which translates award winning works to multiple languages in addition to running an extensive global multilingual PR and publicity program to feature and promote our winners worldwide. Our shout, includes but not limited to press release and press kit preparation as well as distribution, pitching media worldwide, custom designer interviews, media placement and much more. Ad Copy (No to Weapons): Submit any idea or concept for A' Design Award consideration but No Weapons. The mission of the A' Design Award & Competition is to advance mankind through design. The A' Design Award was especially established to create incentives for designers, artists, architects, engineers, manufactures and brands to come up with superior products and services that benefit society. The A' Design Award aims to expand the frontiers of science, design and technology by creating a global awareness for design, and by promoting designers who demonstrate diligence and intelligence in their work, in all creative fields. With respect to our mission, we accept all types of innovative ideas, concepts, products and services for awards consideration in over hundred different competition categories. Yet, however we do not accept weapons for award consideration. No Weapons. Ad Copy (A' > a): The A' Design Award offers much more than a design award or competition. The A' Design Award Winners' Kit is called the "A' Design Prize" and it includes among others 3D Printed Metal A' Design Award Trophy in Black Luxury Box, the annual yearbook which is available in both digital and hardcopy versions, printed design excellence certificate in metal frame, award winners manual which helps you get more out of your award status, free gala-night invitation for two people to the award ceremony, free participation and space allocation in the winners' exhibition, plus online gallery inclusions as well as physical exhibition, free sales listing platform subscription to sell your idea or products, free utilization of design mediation services, inclusion in sales network, proof of creation service, free subscription to publicity services, free listing at the design store, guaranteed publication through syndication networks and our magazines, inclusion in design interviews, press release preparation and distribution, publicity and visibility through media communications, feedbacks, judging and evaluation of entries by a respected jury panel, lifelong licensing of the award winners' logo, poster design and printing for exhibition, and many others such as inclusion in the World Design Rankings, and translation of award winning works to other languages. + MORE!Ad Copy (Beautiful): The A' Design Award trophy is truly beautiful. Platinum, Gold, Silver, Bronze & Iron. Regardless of the award level, each laureate gets the truly beautiful A' Design Award trophy which is 3D printed in metal and presented in a luxury black box. Some even wear our trophy as jewelry, while many keep it as a memorabilia to remind them of their great achievement. Don't mind the model on the left, she is not wearing our award trophy since it is only given to distinguished designers, artists and architects. Instead, check out the "Design Prize" section at A' Design Award to see how our beautiful trophy looks like.Ad Copy (Serious Fun): The A' Design Award is an international juried design competition. It is enjoyable to participate in the A' Design Award and it is a great joy if you could win; well because your know your entry is judged equally without favouritism by a world class expert grand jury panel of established designers, prominent academics and influential press members who rigorously follow strict evaluation guidelines, anonymous judging methods and pre-determined entry scoring criteria to peer-review your designs. Exerpt:The A' Design Award & Competition published their latest ads campaign for the awards, here are some of my favorites from the campaign. My absolute favorite is the It's Hard but the It's Science creative is equally well done. All the graphics were done by their in-house design team, so for me that is more than okay as creative ads. Check them out below. Just in case the text would not be so readable, I am also typing the ad copies below.Ad Copy (It's Hard): Yes, it is real..
Ads For Design Awards Images:
End of the article, click here to go back to previous page, or alternatively go back to Design Newspaper homepage.
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