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Revision of Jame's Alliance Leveling Guide - Dragonblight (74-75) from Thu, 2008-11-20 01:56
Journey from Dragonblight to Grizzly Hills
This guide is made for FAST leveling through the use of Optimized Quest Circuits. With this guide, questing will be very efficient and you'll not waste any second running around and trying to figure out in which order to do your quests. Follow each instruction carefully and you will see for yourself. The quest choices and order to do them are optimal so that you run as few as possible while doing the most possible, turning several quests at the same time. It will be like grinding, because you'll be killing stuff almost non-stop, besides you'll also be completing a bunch of quests at the same time!
NOTE: Following this guide will get you the Quest Achievement for Dragonblight: Might of Dragonblight. In fact, 100% of the quests of Dragonblight are included in the guide, or at least mentioned as optional.
You'll also get the following Achievement: Veteran of the Wrathgate.
Everything described in this guide can be done solo (beside when I say otherwise). You can, of course, follow this guide while duoing, grouping, it's not a problem, it works too.
DISCLAIMER: This guide does NOT take into account tradeskills, class specific quests or PvP. It's 100% focused on getting the most experience possible in the shortest possible time while doing a lot of quests and enjoying as much content as possible. Any race/class combination can do this guide. Any complaints about PvP, tradeskills, or class specific issues will be ignored.
Basic rules
- Spend your talent points so that you kill things as fast as possible. (e.g: Priest should specialize in Shadow Talents, Warriors in Arms/Fury, etc.
- Don't waste your time trying to find groups for questing, you can solo everything that is described in this guide unless I say otherwise. Only group with someone when it's not gonna be a waste of time (e.g: meeting the person at the other end of the zone to show him the way to where your quest is, that is a waste of time)
- Try to always log out in an inn or in one of the major cities when you take a break.
Useful Addons
To get the most out of my guide, you should get an addon which displays coordinates, because I use them to describe locations in my guide (x,y). You can use any addon you like, but here's a very simple one I use.
- DMiniCoords - A simple box which displays coordinates, left-click it to move it where you like.
Below is a list of other addons I use, this is 100% optional though, it's mostly for people who are curious to know which addons I use:
- Bartender4 - A great action bar addon.
- X-Perl UnitFrames - Very nice, highly customizable unit frames.
- Quartz - The best casting bar addon out there, imo.
- Scrolling Combat Text - I just don't like the default UI Floating Combat Text.
Side Note: In case you don't know how to install add-ons, simply download an addon from one of the links above and unzip it. Then drag the unziped folder in your Addon folder (full path is c:\\Program Files\\World of Warcraft\\Interface\\Addons). Then, restart World of Warcraft and it should be working.
If it isn't working, you might need to log out to your character selection screen and click on "Addons" in the lower-left corner. Tick the box that says "Load out of date Addons". Re-launch WoW.
Shopping List:
Bags - Try to at least have 18-slot bags. We'll go on long circuits far from any vendor, so bag space is necessary. If you can't afford 18-slot bags, go for 16-slot ones, they are much cheaper.
Color Code:
- Quests
- Items
- Locations
- Quest objectives to kill
- NPCs
- Locs
The Guide:
If you followed my previous guides, you should be in Wintergarde Keep, Dragonblight and have the following quest:
- [72] High Commander Halford Wyrmbane
If you don't have it, just ignore this quest, it's not a big deal, you can get the follow up anyway.
Let's get started!
Get the new flight path.
Turn in [72] High Commander Halford Wyrmbane
Get [72] Naxxramas and the Fall of Wintergarde.
Go back towards the gryphon master, turn in [72] Naxxramas and the Fall of Wintergarde, get [72] Flight of the Wintergarde Defender.
Right-click the Wintergarde Gryphon Whistle.
1. While on the Gryphon, use Ability #3 whenever it's up for extra speed.
Fly southeast to the Carrion Fields (85,50).
Look for a Helpless Wintergarde Villager (Must have a fear icon overhead).
Land close to a villager and use Ability #1. You must stand still while you use it. If you succeed, you'll carry the villager on your gryphon.
Ride northwest back to the gryphon master and use Ability #2.
Repeat 10 times.
2. Go back to the gryphon landing site.
Click the Leave Vehicle button and turn in:
[72] Flight of the Wintergarde Defender, get [72] Return to the High Commander.
Go southeast and turn in [72] Return to the High Commander, get all the available quests from here:
- [72] Rescue from Town Square
- [72] The Demo-gnome
- [72] The Fate of the Dead
- [72] Imprints on the Past
- [73] The Hills Have Us
Go south to Siege Engineer Quarterflash, turn in [72] The Demo-gnome, get the two follows ups:
- [72] The Search for Slinkin
- [72] The Bleeding Ore
Also get [72] Not In Our Mine from Highlord Leoric Von Zeldig, who should have just appeared next to Quarterflash.
Finally, go inside the inn and get the 3 quests from the wanted poster:
- [74] Wanted: Kreug Oathbreaker
- [74] Wanted: High Shaman Bloodpaw
- [74] Wanted: Onslaught Commander Iustus
Bofore we go on, here's a map with the locations of all the group quest mobs you have to kill in Dragonblight.
Please note that at this point you don't have all the group quests, you only have the 3 wanted quests we just took. So ignore the rest for now, and check back on this map whenever you get a group for either of those group quests, you'll find your targets very quickly that way.
Right now, the closest target is Kreug Oathbreaker, so if you see a group going for him while you're still in the area, join them. But don't waste your time trying to find a group, keep following the guide normally and just go for those group quests when the opportunity arises.
1. Go back to the gate and take the path going down south. Go to the first building on your right-hand side. Go to the upper floor and find the Scrying Orb.
Loot it.
Now just go from one building to another, killing Vengeful Geists to free the Trapped Wintergarde Villagers. Keep doing this until you finish [72] Rescue from Town Square and [72] The Fate of the Dead.
2. Go back to Wintergarde Keep. Turn in:
- [72] Rescue from Town Square, get [72] Find Durkon!
- [72] The Fate of the Dead
- [72] Imprints on the Past, get [72] Orik Trueheart and the Forgotten Shore
3. Go up to Siege Engineer Quarterflash.
Right-click Quarterflash's Homing Bot and mount up.
Follow the bot, it will take you to the Wintergarde Mine (80,45).
4. Go inside the mine and look for Strange Ore.
Right-click them and loot Strange Ores.
Stick to the right and you'll find Slinkin the Demo-Gnome (82,42). Turn in [72] The Search for Slinkin, get [72] Leave Nothing to Chance.
Turn around, take a right turn and in this room you should find Wintergarde Mine Bombs.
Go back to the mine entrance and you should see a glimmer on the floor.
Right-click the Wintergarde Mine Bomb while standing there.
Go around the mine to the upper shaft. You'll find another glimmering spot there. Use the Wintergarde Mine Bomb again.
Now just kill stuff and mine strange ore in the mine until you finish [72] The Bleeding and [72] Not In Our Mine.
5. Go back to Wintergarde Keep. Turn in:
- [72] The Bleeding Ore
- [72] Leave Nothing to Chance, get [72] Understanding the Scourge War Machine
- [72] Not In Our Mine
Go to High Commander Halford Wyrmbane and turn in [72] Understanding the Scourge War Machine.
1. From the gate, go down, take a right-turn, past the tall building we went in earlier for the Scrying Orb. A little further south you'll find Cavalier Durkon (79,53).
Turn in [72] Find Durkon! and get [72] The Noble's Crypt.
Enter the crypt, go to the bottom of it, kill Necrolord Amarion. Get back to full HP.
Right-click the Flesh Bound Tome which should be on the floor behind where you found Necrolord Amarion:
Get the quest [73] Secrets of the Scourge and get out of the crypt as fast as you can to stop those annoying ghouls from spawning.
Turn in:
- [72] The Noble's Crypt
- [73] Secrets of the Scourge, get [73] Mystery of the Tome
2. Ride back to Wintergarde Keep, turn in [73] Mystery of the Tome, get [73] Understanding the Language of Death.
Take the path up north and turn left to go to the Wintergarde Prison, where you'll find Commander Eligor Dawnbringer (77,47). Get his quest [73] My Old Enemy.
Go downstairs and turn in [73] Understanding the Language of Death, get [73] A Righteous Sermon. Watch the script until you get the complete message.
Get out of this building. Go a little east to Vas the Unstable, get [72] A Disturbance In The West.
Go back to High Commander Wyrmbane, turn in [73] A Righteous Sermon, get [73] Into Hostile Territory.
Go to the gryphon landing site, turn in [72] A Disturbance In The West, dismount and get the quest [72] To Stars' Rest!
This will fly you to Stars' Rest.
Get the new flight path.
Turn in [72] To Stars' Rest! and get:
- [72] Rifle the Bodies
- [72] The Liquid Fire of Elune
1. Go north to the area on the other side of the road (29,51).
Kill Rabid Grizzlies and Blighted Elks, loot them and:
Right-click the Liquid Fire of Elune on their corpse.
Do this until you finish the quest [72] The Liquid Fire of Elune.
2. Go back to Stars' Rest, turn in [72] The Liquid Fire of Elune, get [72] Kill the Cultists.
3. Go north back to the same area and find the path leading to Icemist Village (24,44).
Our aim is to kill Anub'ar Cultists. Clear the buildings on the south side of the village, then jump down to the pools below those buildings. There you should find a lot more Cultists.
Kill them until you get:
- 5 Functional Cultist Suits
- The Favor of Zangus
Right-click it to start the quest [72] The Favor of Zangus.
4. Go back to Stars' Rest. Turn in:
- [72] Kill the Cultists
- [72] The Favor of Zangus, get [72] The High Cultist
1. Go northwest to the Pit of Narjun (26,51). Let yourself fall down in one of the holes and go to Kilix the Unravaler. Get his 3 quests:
- [74] Death to the Traitor King
- [74] Don't Forget the Eggs!
- [76] The Faceless Ones
Instance: Azjol-Nerub
You have all the quests for the normal version of the instance Azjol-Nerub.
- [74] Death to the Traitor King
- [74] Don't Forget the Eggs!
So from now on, if you feel like it, you should look for a group for Azjol-Nerub (Abbreviation: AZN). It's a very quick instance for level 72-74 players, I recommend it.
If you don't feel like it or if you don't find a group, you can abandon the above quests. They can easily be picked up in the future anyway, if you change your mind.
Instance: Ahn'kahet: The Old Kingdom
You also have the quest for the normal version of the instance Ahn'kahet: The Old Kingdom.
- [76] The Faceless Ones
So from now on, if you feel like it, you should look for a group for Ahn'kahet. It's for level 73-75 players and I also recommend it.
If you don't feel like it or if you don't find a group, you can abandon the above quests. They can easily be picked up in the future anyway, if you change your mind.
2. From Kilix the Unraveler, take the middle tunnel going east, at the end of it you'll find High Cultist Zangus. Kill him.
3. Go backwards, take the spiraling way out of the pit. Ride back to Stars' Rest.
Turn in [72] The High Cultist.
1. Ride southwest to Moonrest Gardens. You'll find Ethenial Moonshadow at (24,60). Get his quest [72] Avenge this Atrocity!
Look for Dead Mage Hunters.
Dismount and loot the corpse, you'll receive a Mage Hunter's Personal Effects.
Right-click them and loot the contents. Repeat this step until you find the Moonrest Gardens Plans.
2. Go back to Stars' Rest, turn in [72] Rifle the Bodies, get [73] Prevent the Accord.
3. Ride to the western tip of Moonrest Gardens (22,59).
From this point on, kill every blue dragonflight NPC on your way.
Clear the way to the other side of the crater.
Find and kill Wind Trader Mu'fah (18,60). He's standing infront of the door of that big stone building.
Loot Wind Trader Mu'fah's Remains.
Go inside the building, take the slope going up left.
Kill Goramosh, loot The Scales of Goramosh.
Also loot Goramosh's Strange Device.
Right-click it to start [72] A Strange Device.
4. Go back to Ethenial Moonshadow at (24,60) while killing on the way until you finish [72] Avenge this Atrocity!
Turn in [72] Avenge this Atrocity! and get [73] End Arcanimus.
5. Ride back to Stars' Rest. Turn in:
- [73] Prevent the Accord
- [72] A Strange Device, get [72] Projections and Plans
1. Ride back to the western tip of Moonrest Gardens, you'll find a crack going down to the crater on the southeastern tip.
Go down and kill Arcanimus (20,60).
Right-click the Surge Needle Teleporter.
This will teleport you to a platform. Go towards the middle of the platform until you get the quest complete message: "Object On the Surge Needle Observed".
Right-click the Surge Needle Teleporter again.
2. Ride southeast to Ethenial Moonshadow. Turn in [73] End Arcanimus.
3. Ride back to Stars' Rest. Turn in [72] Projections and Plans, get [72] The Focus on the Beach.
4. Ride southwest to the Glittering Strand.
Find Captain Emmily Malin (26,65). She's channeling a spell close to the Ley Line Focus.
Kill her, loot everything she has.
Get close to the Ley Line Focus and right-click the Ley Line Focus Control Ring.
Also Right-click Captain Malin's Letter, accept the quest [72] A Letter for Home.
5. Go back to Stars' Rest. Turn in:
- [72] A Letter for Home
- [72] The Focus on the Beach, get [72] Atop the Woodlands
Also get [72] Strengthen the Ancients from Earthwarden Grife.
1. Ride southwest to the Lothalor Woodlands (31,60).
Dismount. Look for Woodlands Walker, right-click them, click their text and they'll either attack you or give you some Bark of the Walkers.
Once you got some bark, look for Lothalor Ancients (not corrupted ones).
Get close to them and right-click the Bark of the Walkers.
Keep on doing this while following the next step.
2. Go further south until you find a Ley Line Focus (32,71).
Kill Lieutenant Ta'zinni. He's a troll NPC and patrols around the Ley Line Focus. Loot the Ley Line Focus Control Amulet.
Right-click it while being close to the Ley Line Focus.
3. Finish the other quest with the Lothalor Ancients and then go back to Stars' Rest.
Turn in:
- [72] Strengthen the Ancients
- [72] Atop the Woodlands, get [72] Search Indu'le Village
1. Fly to Moa'ki Harbor. If you don't have that flight path, just ride there.
Gather the quests:
- [72] Let Nothing Go To Waste
- [72] Planning for the Future
2. Go north and slightly northwest to Snowfall Glade (47,65). Complete the following 2 objectives:
- Kill Wolvars and loot 6 Stolen Moa'ki Goods
- Right-click 12 Snowfall Glade Pups
Go back to Moa'ki Harbor, turn in:
- [72] Planning for the Future
- [72] Let Nothing Go To Waste, get [73] Slay Loguhn
3. Go back to Snowfall Glade.
Go to the northernmost hut (46,60). Kill Loguhn.
Right-click the Blood of Loguhn.
Go back to Moa'ki Harbor, turn in [73] Slay Loguhn. Two new quests should be available in the village.
For now only get [72] Spirittual Insight from Toalu'u the Mystic.
1. Outside Toalu'u the Mystic's tent you should see Toalu'u's Brazier.
Right-click Toalu'u's Spiritual Incense.
You don't have to do anything for this quest, just enjoy the flight until you get the complete message.
Turn in [72] Spirittual Insight, get [72] Elder Mana'loa.
2. Mount up, follow the road north and then west until you reach the northwestern tip of Indu'le Village (37,65). There you should see a statue (looks more like a rock actually) called Elder Mana'loa.
Turn in [72] Elder Mana'loa, get [72] Freedom for the Lingering.
3. Clear the way to the middle of Lake Indu'le where you should see the corpse of Mage-Commander Evenstar (40,67).
Turn in [72] Search Indu'le Village, get [72] The End of the Line.
Get close to the Ley Line Focus and right-click the Ley Line Focus Control Talisman.
Get out of the lake, kill Indu'le Fishermen/Warriors/Mystics until you finish [72] Freedom for the Lingering.
4. Go back to Elder Mana'loa, turn in [72] Freedom for the Lingering, get [72] Conversing With the Depths.
5. Mount up, ride east to the western ledge of the Azure Dragonshrine (53,65). You should get a "Azure Dragonshrine Observed" message.
6. Go southwest back to Moa'ki Harbor. Get the quest [72] Tua'kea's Crab Traps from Tua'kea.
1. Go to the very end of the southwestern docks and you should see a yellow "!" on your minimap.
Right-click Tua'kea's Breathing Bladder. It has 6 charges.
Dive down there and get the quest [72] Signs of Big Watery Trouble.
==Note== From now on look for for Tua'kea Crab Traps at the bottom of the sea while going through the next steps.
2. Swim back to the village, turn in [72] Signs of Big Watery Trouble at Tua'kea, get the follow up [72] The Bait.
3. Swim southwest to Kili'ua's Atoll (44,82).
Kill Kili'ua and loot The Flesh of "Two Huge Pincers".
4. Swim west to the Briny Pinnacle (no need to look for Crab Traps, there are none in this area).
Follow the path up until you find The Pearl of the Depth (34,83).
Right-click it and the sea-goddess Oacha'noa will come and talk to you. Jump in the water when she gives you the compulsion buff.
5. Swim back to Moa'ki Harbor, get the last Crab Traps you need on the way. Turn in:
- [72] Tua'kea's Crab Traps
- [72] The Bait, get [72] Meat on the Hook
6. Follow the fishing line (which actually looks more like a big rope) southwest into the water, all the way to Tua'kea's Fishing Hook (47,78):
(imx 6) Right-click Tu'u'gwar's Bait.
Kill Tu'u'gwar.
Swim back to Moa'ki Harbor, turn in:
- [72] Meat on the Hook
- [72] Conversing With the Depths
Sell junk, repair and re-stock food/drink.
You should be level 74 by now.
Level 74
Fly to Star's Rest. Turn in [72] The End of the Line, get [72] Gaining an Audience.
1. Mount up, follow the road east and keep going east until Wyrmrest Temple, you should find Tariolstrasz (58,54).
Turn in [72] Gaining an Audience, get [72] Speak with your Ambassador.
Ask him to send you to the top of the temple.
Up there get the following quests:
- [74] Seeds of the Lashers
- [75] Mystery of the Infinite
- [74] The Obsidian Dragonshrine
Go to Torastrasza and ask him to send you to the ground level.
2. Ride south/southeast to the Emerald Dragonshrine (63,69). Find Nishera the Garden Keeper, she patrols around the lake. Get her quest [74] Cycle of Life.
You need to kill two types of mobs in this glade:
- Emerald Lashers until you've looted 3 Lasher Seeds
- 5 Emerald Skytalons (look above, they're flying all over the glade)
Once done with that, go back to Nishera and turn in [74] Cycle of Life, get [74] The Plume of Alystros.
3. (Optional) [74] The Plume of Alystros requires you to kill Alystros the Verdant Keeper:
- Level 74 Elite Beast
- Immune to movement impairing effects, fear, etc
- HPs: 118,000
- Hits for: ~2K on clothies
Most classes can't solo it. So try to find help for this quest. To be safe you'll need a tank and a healer.
When ready, go to the southeastern tip of the glade (65,78).
Right-click Skytalon Molts and Alystros will attack you. Better have your tank use the Skytalon Molts, so he gets attacked first.
Loot the Plume of Alystros. Go back to Nishera the Garden Keeper and turn in [74] The Plume of Alystros.
If you can't find help for this quest, just save it for later, it has no follow up so it doesn't matter when you do it.
4. (Optional) [73] My Old Enemy is another optional elite quest nearby. This quest requires you to kill High General Abbendis:
- Level 72 Elite Humanoid
- Immune to movement impairing effects, fear, etc
- HPs: 96,000
- Hits for ~3k on clothies
You'll most likely need a tank and a healer for this one.
She can be found in the big cathedral in New Hearthglen (70,76). There's a level 80 elite next to her but he doesn't add if you pull Abbendis, so don't worry about it.
If you can't do this quest, just proceed with the guide and keep on looking for help regularly for both [73] My Old Enemy and [74] The Plume of Alystros. These quests have no follow up, so it doesn't matter if you do them now or later.
Go back to Wyrmrest Temple.
Ask Tariolastrasz to send you to the top floor.
Turn in [74] Seeds of the Lashers, get [74] That Which Creates Can Also Destroy.
Go back down to the ground floor of Wyrmrest Temple.
Find Lauriel Trueblade (60,55).
Turn in [72] Speak with your Ambassador, get [74] Report to the Ruby Dragonshrine.
Go to the northeastern tip of the temple and you'll find Nethestrasz (60,52).
Get the new flight path.
Fly back to Wintergarde Keep.
At the Gryphon Landing Site, right-click one of the Winterguard Gryphons, this will take you to Thorson's Post (90,46). After landing, turn in [73] Into Hostile Territory, get [73] Steamtank Surprise.
1. Now comes a fun quest. Read the whole paragraph before you jump in a tank.
You'll get in one of those steam tanks and look around for Plague Wagons. Stand close to it and use Ability #3.
To defend yourself, use Ability #2 first and then Ability #1 on the frozen targets, this does tripple damage.
Once you have destroyed 6 Plague Wagons, go west to the Wintergarde Mausoleum (86,50) and use Ability #4:
You're ready now, get in a tank and have fun!
Go down in the Wintergarde Mausoleum, turn in [73] Steamtank Surprise, get [73] Scattered To The Wind.
2. Get out of the Mausoleum and look for Wintergarde Munitions Crates. They are all around the Mausoleum.
Gather 8 Wintergard Munitions.
3. Go to the keep in ruins just a few paces northwest of the mausoleum (86,47). Inside you'll find Turgid the Vile.
Target him and right-click the Seeds of Nature Wrath.
Kill him.
4. Go back to the Wintergarde Mausoleum.
Turn in [73] Scattered To The Wind, get [73] The Chain Gun And You.
Face east and you should see two 7th Legion Chain Guns. Right-click one of them.
To make this quest easier I suggest zooming to 1st person view, it's easier to aim that way (hold your mouse right-click and aim with the mouse).
It's quite simple: Use Ability #2 and an Injured 7th Legion Soldier will appear in the ghoul pit and try to run to you. All you have to do is mash Ability #1 while aiming for the ground around the soldier, this will kill whatever comes near him and he'll make it to you.
Rescue 8 Injured 7th Legion Soldiers that way.
Turn in [73] The Chain Gun And You, get [73] Plunderbeard Must Be Found!
Also get [73] Breaking Off A Piece from Yord "Calamity" Icebeard.
No map needed for the following steps.
1. Go down the stairs southwest. Take the first door to your right, clear to the back of this room and kill Necrolors X'avius.
2. Go back to the main hallway and go to the opposite room. Clear to Necrolord Horus and kill him.
3. Go back to the main hallway, this time go straight ahead, to the southwestern room. Clear to the back of it and you'll find Plunderbeard. Turn in [73] Plunderbeard Must Be Found! and get [73] Plunderbeard's Journal.
4. Go further deep in that tunnel filled with vines and you'll end up in another crypt with Dreadbone Constructs and Wailing Souls.
Kill those until you find all 4 Pages of Plunderbeard's Journal.
5. Go back to the quest givers and turn in:
- [73] Breaking Off A Piece
- [73] Plunderbeard's Journal, get [73] Chasing Icestorm: The 7th Legion Front
Go back to Wintergarde Keep.
Sell junk, repair and re-stock food/drink.
1. Exit Wintergarde Keep by the northern gate, then ride northwest to the Bronze Dragonshrine (72,38). We're about to trigger an event where you'll help your "Future You" to defeat waves of dragons.
Just let your Future You tank, and kill things one at a time to be safe. If you die it doesn't matter, just run back. Your "Future You" will finish the event, you'll get the quest complete message.
Right-click the Hourglass of Eternity from your inventory to start the event.
2. Go northwest to the 7th Legion Front (65,28). Turn in [73] Chasing Icestorm: The 7th Legion Front, get [73] Chasing Icestorm: Thel'zan's Phylactery.
Also get [73] Pest Control from Duane.
==Note== From now on kill any Magnataur or Snobold you see on your way.
3. Go southeast to the snobold camp at (70,31).
Kill all the Snobolds you can find here.
Also look in the skies for a Reanimated Frost Wyrm.
Target it and right-click the Seeds of Nature Wrath, then kill it.
If you don't see any wyrm here, it means someone else killed it recently, don't worry though, there are many others southwest of here, along the path of giants, make sure you kill one later when we go back to Wyrmrest Temple.
==Note== They are immune to frost. So frost mages, use Icy Veins and spam Arcane Blast or Scorch/Fireball.
4. Go southwest to another snobold camp (65,44).
Finish [73] Pest Control here. There's also a Reanimated Frost Wyrm flying over this area, in case you still need to kill one.
5. Go back to the 7th Legion Front. Turn in [73] Pest Control, get [73] Canyon Chase.
Now we're going to kill Icestorm, a level 73 elite wyrm. Read the next paragraph before you talk to "Wyrmbait".
Wyrmbait will fetch Icestorm for you. All you have to do is stand aside and let the NPCs tank for you and let them build some threat.
Once Icestorm is down to 50% HP or so, start attacking it. Stay on its side to avoid the breath. If you do this properly, Icestorm should never attack you. If you got an ability to lower or reset your threat, use it, that way you can start attacking Icestorm earlier.
==Note== Icestorm is NOT immune to frost, surprisingly.
You should be ready now, talk to "Wyrmbait", tell him to go fetch Icestorm.
Kill Icestorm and Thel'zan's Phylactery should appear on the floor:
Loot it.
1. Go north to the canyon entrance at (67,24). Follow those running snobolds east and they'll lead you to their boss, Chilltusk (72,28).
Kill him and loot the Emblazoned Battle Horn.
Right-click it to start [73] Disturbing Implications.
2. Go to the other end of the canyon and then ride south/southeast back to Wintergarde Keep.
Go to High Commander Halford Windstryke, turn in [73] Chasing Icestorm: Thel'zan's Phylactery, get [73] Finality.
3. Go southeast to the Wintergarde Mausoleum at (82,51). Please note that this is not the same mausoleum as the one we went in earlier.
Go inside, turn in [73] Finality. Before you get the follow up, read the following lines.
The next quest will trigger an event. All you have to do is stay behind the guards when the fight begins, and then help them kill the minions of Thel'zan, and after that help them kill Thel'zan himself.
Once you're ready, get [73] An End And A Beginning.
If you're sucessful, go back to Wintergarde Keep, turn in [73] An End And A Beginning, get [73] To Fordragon Hold!
Fly to Wyrmrest Temple.
1. Follow the dots on my map until (48,24). There you should find a Nozzlerust Supply Runner, get his quest [74] Return to Sender.
2. From there ride east to Nozzlerust Post (55,24). Turn in [74] Return to Sender, get [74] Stocking Up. Also get the two other quests:
- [74] Shaved Ice
- [74] Nozzlerust Defense
3. Ride west and then south to Fordragon Hold. There's a narrow path leading up to it at (43,29).
Get the new flight path.
Follow the path west towards the highest tower, there you'll find Highlord Bolvar Fordragon.
Turn in [73] To Fordragon Hold! and get the follow up [74] Audience With The Dragon Queen.
Go to the gryphon master, fly to Wyrmrest Temple.
Turn in [73] Disturbing Implications, get [73] One of a Kind from Aurastrasza, who resides at the bottom floor of Wyrmrest Temple.
Go to Tariolastrasz and ask him to fly you to the top floor. Turn in:
- [75] Mystery of the Infinite
- [74] Audience With The Dragon Queen, get [74] Galakrond and the Scourge
Turn in [74] Galakrond and the Scourge at Torastrasza and get [74] On Ruby Wings.
4. Right-click the Ruby Beacon of the Dragon Queen.
A Wyrmrest Vanquisher will fly down to you. Right-click it to climb it.
Now things get fun. See, you can use this Wyrmrest Vanquisher everywhere in the Dragon Wastes, which means we basically have a flying mount for a big chunk of the map, and we're going to make the most of it. Just remember to always fly low, so that you don't die if the drake decides to drop you off without a warning and without a parachute (it can happen ).
1. Fly west to a canyon at (51,58). Look for Bonesunder, a magnataur who patrols the ledge above this canyon, going in between the above location and the azure dragonshrine.
He's elite and immune to all forms of cc but he only has 10K HP and doesn't hit too hard, so just burn him down quickly and you should be fine, use cooldowns and potions if needed. The only dangerous ability he has is Bone Crack. When he casts that, run away quickly and it won't hit you.
Loot the Emblazoned Battle Horn.
2. Summon your drake again and fly back to Wyrmrest Temple, turn in [73] One of a Kind, get the follow up [73] Mighty Magnataur.
3. Summon your drake, fly northeast to (68,41), there you'll find a named magnataur called Drakegore, he patrols up and down around this spot.
He's elite but soloable, doesn't hit too hard, can be snared, stunned, feared, rooted. He also has an aura which does 300 fire damage to enemies in his melee range, nothing too bad.
4. Ride south to (67,50). There you'll find another named magnataur, Iceshatter. He roams around the frozen lake in this area.
He's more tricky to kill than the previous one. He's immune to movement impairing effects so clothies might have a little bit of trouble, however he doesn't much hit points so you can burn him down before he kills you.
He periodically casts Pulsing Shards. This is very dangerous and can't be interrupted. Either run away while he channels it or use something like cloak of shadows, divine shield, ice block.
I personally had no troubles soloing it with my frost mage wearing only quest greens. I sent my water elemental first and let him tank as much as possible, used icy veins and a trinket and burned him down as fast as possible.
5. Summon your drake and fly south to (67,70). There you should find another magnataur called Bloodfeast.
That one is also tricky, immune to all forms of cc. He summons maggots which heal him up. The maggots are immune to AoE abilities, so you'd have to target them and kill them one by one (they got 1000HP). By the time you'd be done with that, he'd summon another round of maggots. So here is the strategy: Ignore the maggots, burn him down as fast as you can.
Worked just fine for me even with characters wearing quest greens.
Summon the drake, fly back to Wyrmrest Temple. Turn in [73] Mighty Magnataur, get [74] Reclusive Runemaster.
Now we're all set for most of the group quests of Dragonblight. These can't be soloed by most classes, so look for a group for those quests while you keep on following the guide.
Here's a list of the quests you need to find a group for:
- [73] My Old Enemy
- [74] The Plume of Alystros
- [74] Wanted: High Shaman Bloodpaw
- [74] Wanted: Kreug Oathbreaker
- [74] Wanted: Onslaught Commander Iustus
- [74] Reclusive Runemaster
Once you finish [74] Reclusive Runemaster (Defeat Dreg'mar), get the follow up [74] Wanton Warlord and also look for a group for it (Kill Grom'thar).
Here is the map of the group quests again, so that you don't have to scroll up too much.
You can get there quickly thanks to your Wyrmrest Vanquisher, so just keep on following the guide normally and whenever you find a group for one of the above quests, summomn your drake and fly there!
1. Summon your Wyrmrest Vanquisher. Fly northwest to Ceristrasz (52,50).
Turn in [74] Report to the Ruby Dragonshrine, get [74] Heated Battle.
Very easy quest, you simply have to go down in the canyon and help the Alliance forces to kill what's on the list for your quest. You just have to do a little bit of damage on every mob to get the kill credit. Just stay behind the NPCs and you'll be fine.
Go back to Ceristrasz, turn in [74] Heated Battle, get [74] Return to the Earth.
2. Summon your drake. Fly to the southern canyon (47,53).
Look for a Ruby Acorn.
Loot it.
Look for a Ruby Keeper (those dead dragons in flames).
Target it and right-click the Ruby Acorn.
Repeat this step 6 times.
Get out of the dragonshrine, summon your drake and fly back to Ceristrasz. Turn in [74] Return to the Earth, get [75] Through Fields of Flame.
3. Summon your drake, fly west towards the huge tree in the middle of the dragonshrine. The entrance is on the southeastern side of the tree at the bottom of it (48,50).
Inside you'll find Daliah Suntouch. Kill her.
Loot the Ruby Brooch.
Right-click the Ruby Brooch, get the quest [75] The Fate of the Ruby Dragonshrine.
Now kill 6 Frigid Necromancers, they can be found all around the tree.
Get out the dragonshrine, summon your drake and fly back to Ceristrasz.
Turn in [75] Through Fields of Flame, get [75] The Steward of Wyrmrest Temple.
1. Summon your Wyrmrest Vanquisher, fly north to Galakrond's Rest (56,35). Go down in the pit and use Ability #1 and #2 to kill Wastes Scavengers (you can actually you both at the same time). Whenever your drake needs mana or healing, use Ability #3 while being close to a Wastes Scavenger.
Kill 30 Wastes Scavenger that way.
==Note== Before we go kill Grand Necrolord Antiok, equip your PvP trinket if you got one with you, because he casts a 10 second fear and a 10 second Death Coil, quite annoying and it can potentially get you killed.
Then go to the peak at the northwestern tip of Galakron's Rest, kill the big giant called Thiassi and then land next to his corpse and dismount. Get ready to fight Grand Necrolord Antiok, a level 75 warlock.
After he dies, the Scythe of Antiok will appear on the floor.
Loot it.
Summon your Wyrmrest Vanquisher again and fly away before the giant respawns.
2. Fly to a digsite just west of Galakron's Rest (52,31).
Click the Leave Vehicle Button
Kill everything in the camp and look for composite ore.
3. Once you've looted all the composite ore from this spot, go northeast to the next digsite (57,28). Kill everything and loot all the ore there. You should normally be done with [74] Stocking Up and [74] Nozzlerust Defense.
If not, there's another digsite just southeast of this one.
4. Summon the drake again, fly northwest to Coldwind Heights (54,20). Kill Crystalline Ice Elementals until you've looted 4 Iceshard Cluster.
5. Go south unil you're back in the Dragon Wastes, summon the drake, fly east to Nozzlerust Post. Turn in:
- [74] Stocking Up
- [74] Nozzlerust Defense
- [74] Shaved Ice, get [74] Soft Packaging
6. Go to the area southwest of Nozzlerust Post (53,25).
Kill Jormugar Tunnelers / Dragonbone Condors until you've looted 12 Thin Animal Hide.
Go back to Nozzlerust Post, turn in [74] Soft Packaging, get [74] Something That Doesn't Melt.
Also get [74] Hard to Swallow from Xink.
1. Go to the area east of Nozzlerust post and go to the dragon skull at (57,24).
Look for a Splintered Bone Chunk around this skull. They look like this:
Right-click and loot them.
Also, while in this area, look for a Hulking Jormungar. Bring it down to 80% HP and a message will appear:
Right-click the Potent Explosive Charges.
This will blow up the Hulking Jormungar and a lot of meat will fly all around its corpse. Loot 6 Seared Jormungar Meat.
2. Go the big dragon skeletons southeast of here (60,27). Loot all the bone chunks you can find around it.
3. Go to the next dragon skeleton further east (63,28). Loot all the bone chunks you can find around it.
4. Go northeast to the 7th Legion Front (64,28). Turn in [73] Canyon Chase.
5. Now just revisit the previous steps until you have 12 Splintered Bone Chunks.
Once you're done, summon your drake and fly back to Nozzlerust Post, turn in:
- [74] Something That Doesn't Melt
- [74] Hard to Swallow from Xink
- [74] Harp on This!
- [74] Lumber Hack
1. Go northwest to Coldwind Heights again.
Right-click Xink's Shredder Control Device.
Right-click the shredder to take control of it.
Go westwards while doing the following two things:
- Kill harpies on your way (Use Ability #1 and #2 - Also use Ability #4 whenever your shredder lacks 5000 HP or more)
- Look for trees with a cross:
Use Ability #6 while standing close to them.
Ability #3 is just a 10 sec run speed boost, use it at will.
2. Keep going west and then northwest and you'll find the Mistress of the Coldwind (45,10).
She's elite but it's no problem for you and your shredder.
==Note== Should your shredder get destroyed, you can re-summon one again.
Once you've killed the Mistress of the Coldwind, finish gathering lumber and killing harpies until you finish both quests.
3. Ride back to Nozzlerust Post, turn in:
- [74] Harp on This!
- [74] Lumber Hack
Get [74] Stiff Negotiations.
4. Go east until you enter the Dragon Wastes, summon your Wyrmrest Vanquisher, fly northeast to Zort (59,18). Easy to spot thanks to the yellow "?" on your minimap. Don't worry about the warning message you get when you get out of the Dragon Wastes, you should have more than enough time to land next to Zort before your drake drops you.
Turn in [74] Stiff Negotiations, get [74] Slim Pickings.
5. Follow the trail north while avoiding the elite giants and then go northwest to the Ice Heart Cavern, inside the cave you'll find a Ravaged Crystalline Ice Giant (56,12) close to the entrance.
Right-click it to get a Sample of Rock Flesh.
Get out of the cave, ride back to Zort.
Turn in [74] Slim Pickings, get [74] Messy Business.
Also get [74] Stomping Grounds from Ko'char the Unbreakable.
No map needed for this circuit.
1. Go back to the Ice Heart Cave.
Put Zort's Scraper on an action bar.
Kill Ice Heart Jormungar Feeders and use Zort's Scraper whenever they cast Corosive Spit on you, this will remove the dot and prevent a lot of damage, and it will also complete the other quest.
Kill 8 Ice Heart Jormungar Feeders and remove the Corosive Acid twice, then ride back to Zort.
Turn in:
- [74] Messy Business, get [74] Apply This Twice A Day
- [74] Stomping Grounds
- [74] Apply This Twice A Day
- [74] Really Big Worm
- [74] Worm Wrangler
[74] Really Big Worm cannot be soloed by most classes. The mob you have to kill, Rattlebore, is at the very end of the Ice Heart Cave. So just add this to your list of group quests and shout for a group regularly.
Rattlebore stats:
- Hits for 2K on clothies
- Immune to all forms of cc
Don't forget to drink Zort's Protective Elixir before you fight him, it will make things easier.
I recommend going there with 3 players to make it easier, including a tank type and a healer type.
Anyway, just add this quest to your list of group quests to do in Dragonblight, keep looking for a group for it regularly and continue with the guide in the mean time.
When you find a group for it, don't forget to do the other quest on the way while you're in the caves. It's quite easy, all you have to do is get close to a Jormungar Spawn and then:
Use the Sturdy Crates on it.
Then just right-click the crate on the floor. Repeat this 3 times. Can easily be done while clearing the way to Rattlebore.
Once you've finished those two quests, go back to Zort and turn in:
- [74] Really Big Worm
- [74] Worm Wrangler
1. Follow the trail southwest until you're back in the Dragon Wastes. Summon your Wyrmrest Vanquisher.
Fly to the Obsidian Dragonshrine towards the cave.
You'll find Serinar inside the cave called the Maw of Neltharion (35,30).
Turn in [74] The Obsidian Dragonshrine, get:
- [74] No One to Save You
- [74] No Place to Run
2. Clear the way out of the Obsidian Dragonshrine, until the point where the path becomes snowy again (42,32).
Get back to full HP/mana.
Right-click the Destructive Wards.
Defend the ward until you get the complete message.
Kill what you still need for [74] No One to Save You and go back to Serinar. Turn in:
- [74] No One to Save You
- [74] No Place to Run, get [74] The Best of Intentions
3. Serinar will give you a disguise.
Go west through the cave until you find Rothin the Decaying. You'll get the complete message, then go back to Serinar.
==Note== If you lose the disguise, go back to Serinar and talk to him for a new one.
Turn in [74] The Best of Intentions, get:
- [74] Culling the Damned
- [74] Defiling the Defilers
4. Clear the way towards the bottom of the cave while looking for Necromantic Runes.
Right-click them to destroy them.
Kill what you need for [74] Culling the Damned.
Go back to Serinar. Turn in:
- [74] Culling the Damned
- [74] Defiling the Defilers, get [75] Neltharion's Flame
5. Go back to Rothin the Decayed at the bottom of the cave.
Right-click Neltharion's Flame.
Kill Rothin the Decayed.
Go back to Serinar, turn in [75] Neltharion's Flame, get [74] Tales of Destruction.
1. Get out of the cave, ride out of the Obsidian Dragonshrine and go northeast until you're back in the Dragon Wastes. Summon your Wyrmrest Vanquisher.
2. Fly all the way down to point 2. on the map, then fly over the road east, until your drake dismounts you.
3. Mount up and keep following the road east until you get to Dawn's Reach (87,57). Turn in [72] Orik Trueheart and the Forgotten Shore, get [72] The Murkweed Elixir.
Also get [74] The Call Of The Crusade from Tilda Darathan.
4. Ride southeast to Eldritch Heights (90,68). Look for Murkweed.
==Note== While you're here, try to see if there's any group up for killing High Shaman Bloodpaw for the quest [74] Wanted: High Shaman Bloodpaw. He's really close so might as well kill two birds with one stone. Some classes reported being able to solo it, but I wouldn't risk it, duo'ing is already much more realistic. 3+ is best.
Loot 5 Murkweed and go back to Dawn's Reach.
Turn in [72] The Murkweed Elixir, get [72] The Forgotten Tale.
1. Ride southwest to The Forgotten Shore (85,67)
Right-click the Murkweed Elixir.
Talk to a Forgotten Peasant, a Forgotten Rifleman, a Forgotten Footman and a Forgotten Kinight, in any order.
2. Cancel the Murkweed Elixir buff (it's called "Binding Life" and looks like a black potion).
Ride back to Dawn's Reach.
Turn in [72] The Forgotten Tale, get [72] The Truth Shall Set Us Free
3. Ride back to the Forgotten Shore. At (87,66) you should find a blue rune drawn on the floor, called "Forgotten Ruins".
Right-click Orik's Crystalline Orb from your inventory.
Watch the cool script and you'll complete the quest.
Go back to Dawn's Reach, turn in [72] The Truth Shall Set Us Free, get the follow up [72] Parting Thoughts.
4. Ride to Wintergarde Keep. Go to Zelig the Visionary and turn in [72] Parting Thoughts, get [73] What Secrets Men Hide.
Two new quests should be available:
- [73] The Return of the Crusade?
- [73] The Path of Redemption
Get them both.
Sell junk, repair and re-stock food/drink.
You should be level 75 by now.
Level 75
1. Get out of Wintergarde Keep by the eastern gate and ride northeast to Onslaught Base Camp (84,42). Kill Scarlet NPCs while going north through the camp.
Once you're on the other side of the camp, go to the next step, even if you haven't killed 20 Scarlet NPCs yet.
2. Ride north to Light's Trust (84,26). Turn in [74] The Call Of The Crusade, get [74] The Cleansing Of Jintha'kalar.
3. Go northeast to Jintha'kalar (88,20). Kill every scourge on your way.
4. Find Overseer Deathgaze (90,19) at the very eastern tip of this camp.
Target him and right-click the Seeds of Nature Wrath.
Kill him.
Kill stuff in the area until you have 15 scourge kills.
Go back to Light's Trust, turn in [74] The Cleansing Of Jintha'kalar, get [75] Into the Breach!
5. Ride south back to Onslaught Base Camp. This time clear to the tower in construction, on the eastern side of the camp (88,38).
Inside you'll find the Onslaught Map.
Loot it.
Kill Scarlet NPCs until you loot The Path of Redemption and have 20 kills.
6. Ride back to Wintergarde Keep. Turn in:
- [73] The Return of the Crusade?
- [73] The Path of Redemption
- [73] What Secrets Men Hide, get [73] Frostmourne Cavern
1. Take the northern exit and go to the Dragon Wastes, summon your ruby drake and fly to Frostmourne Cavern, as shown in the video below (you don't need to watch the whole video, only until the point where I'm in the cave about to start the script)
Video: [73] Frostmourne Cavern
At the end of the cavern you'll find the Altar of Frostmourne.
Right-click Zelig's Scrying Orb.
Enjoy the script, then you'll get a quest complete message.
2. Get out of the cave, ride back to the dragon wastes, summon your ruby drake. Fly back to Wintergarde Keep.
Turn in [73] Frostmourne Cavern.
Fly to Wyrmrest Temple.
==Warning== We're about to turn in the quest [74] On Ruby Wings. That means we won't be able to summon the Wyrmrest Vanquisher to travel anymore. So if you still have some of the group quests unfinished, try to do them now!
Summon your drake. Go to Tariolstrasz on the western side of the temple. Turn in [75] The Steward of Wyrmrest Temple, get [75] Informing the Queen.
Summon your drake and fly to the top floor, where Alexstrasza is. Turn in:
- [74] That Which Creates Can Also Destroy
- [74] Tales of Destruction
- [75] The Fate of the Ruby Dragonshrine
- [75] Informing the Queen, get [74] Report to Lord Afrasastrasz
- [74] On Ruby Wings, get [74] Return To Angrathar
Ask Torastrasza to fly you down to the middle floor.
Turn in [74] Report to Lord Afrasastrasz, get [74] Defending Wyrmrest Temple.
Go on the balcony and talk to a Wyrmrest Defender, click on the text and you'll ride it.
- Ability #1: Direct damage, use everytime it's up.
- Ability #2: DoT. Use it once at the start of a fight.
- Ability #3: Self heal
- Ability #4: Use it to escape when you get attacked by several dragons at the same time
- Ability #5: Go inside the big beam in the Azure Dragonshrine and use it once.
Fun quest, kill dragons. Not much else to say, it's rather easy, just escape and heal up if things get dangerous.
This is a daily quest by the way, and you get an achievement if you finish it in under 2 minutes.
When done, go back to Lord Afrasastrasz and turn in [74] Defending Wyrmrest Temple.
Ask him to fly you back to the ground level.
Go to the flightmaster and fly to Fordragon Hold.
Go to Highlord Bolvar Fordragon, turn in [74] Return To Angrathar.
Enjoy the super cool cinematic.
Mount up, ride to the Wrathgate (38,19). If you want to watch the cinematic again, you can talk to Alexstrasza and click on the text.
Get the quest [74] Reborn From The Ashes.
Look for Fordragon's Shield, it's on Alexstrasza's left.
Loot it.
Hearthstone back to a main city and go to Stormwind.
Go to King Varian Wrynn in Stormwind Keep. Turn in [74] Reborn From The Ashes, get [74] Fate, Up Against Your Will.
Talk to Lady Jaina Proudmoore, who stands next to the king. Tell her you're ready to go to Orgrimmar.
In Orgrimmar, turn in [74] Fate, Up Against Your Will, get [74] A Royal Coup.
Take the portal back to Stormwind.
Turn in [74] A Royal Coup, get [74] The Killing Time.
Take the portal to the Undercity.
Turn in [74] The Killing Time, get [74] The Battle For The Undercity.
Speak to King Varian to activate the event, then wait until the timer starts. Now all you have to do is follow King Varian Wrynn through this amazing quest. You're pretty much unkillable thanks to the auras you get from King Varian and Jaina, so have fun and help them fight till the end of the event.
Once back in Stormwind, turn in [74] The Battle For The Undercity.
While you're here, go train your new skills, visit the AH, etc.
Once you're ready to go again, go to Stormwind Harbor, take the boat to Borean Tundra (northernmost dock) and fly to Wintergarde Keep, Dragonblight.
Try a last time to get a group for the group quests of Dragonblight, if you don't find one, just abandon those groups quests now, we are done with Dragonblight. You can come back here at level 80 to finish those group quests.
In Wintergarde Keep, go to the gryphon landing site, get the quest that sends you to Grizzly Hills. The chapter ends here, move on to my next chapter: The Grizzly Hills.
I hope you enjoyed this guide. If you want to return the favor, please try to contribute.
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Reborn from the ashes
Submitted by wdavis111 on Mon, 2011-01-17 00:17.
Sorry if this has been mentioned elsewhere, but it 'appears' that Dragonblight's "Reborn from the ashes" is no longer a valid quest? Looks like Blizzard did away with that whole final line of your guide?
When I couldn't click on Fordragons' shield to get the quest, I Googled it and found:
Walter Davis
Houston, TX
On Ruby Wings
Submitted by Asharac on Mon, 2010-08-09 06:06.
When I was riding the drake, and tried to attack one of the magnataurs, it didn't seem to recognise the hit. But when I got off the drake and attacked, it seemed to be just fine.
Is there a chance that this is somehow bugged for me?
The drake isn't made for
Submitted by Andre on Sun, 2010-08-15 09:23.
The drake isn't made for that and the abilitys only works on the mobs needed for the quest were you get the drake and the one were you're supposed to get a schyte
Quest "A Disturbance In The West" didn't exist
Submitted by Lancezen on Mon, 2010-04-05 21:43.
The follow-up to Star's Rest didn't either. However, I just checked the box on the add-on as if I'd done them and was able to continue.
Great guide!
Can't get the gryphon in Wintergarde to do "Hostile territory"
Submitted by Metaxis on Tue, 2009-12-15 05:59.
followed the guide - awesome btw, land at winderguarde - right click on a gryphon - nothing happens, is this some bizarre new patch error or is anyone else getting this ? can't think of any part of the guide I haven't done not to get this ???
Very miniature (sp?) error,
Submitted by Altaro on Mon, 2009-05-25 16:28.
Very miniature (sp?) error, on [72] The Focus on the Beach, you name the NPC that you have to kill "Captain Emmily Malin" whereas the name is "Captain Emmy Malin" I know this isn't big at all, and not really worth pointing out, but I thought I would anyway
Something missing in the addon
Submitted by Sluuge on Mon, 2009-05-25 02:59.
Hey I'm using the addon version, and at the beginning of this guide compared to the addon there's something missing. On the guide here it says: Go back to the gate and take the path going down south. Go to the building on your right-hand side. Go to the upper floor and find the Scrying Orb.
In your addon, you forget to mention this, which results in people having to turn the quest in after rescuing the villagers and killing the mobs, but you can't turn it on since if you do not go into this building, and take another one to free the villagers, you will not find the orb mentioned. Good thing I can always fall back on your online guides when needed.
It's in the Notes.
Submitted by JamesL85 on Wed, 2009-05-27 14:34.
If you mouse over the step in the TourGuide box, it gives you the instructions. There are notes for several of the steps in most of the guides.
Flight Plan
Submitted by badgerboy22 on Tue, 2009-04-28 05:02.
hi...great guide. I was following your guide and i realized that you tell us to go to Wyrmest Temple, but you never say to get the Flight Plan there. I just thought maybe you wanted to include that...
Best Regards
A Little Late
Submitted by JamesL85 on Tue, 2009-04-28 15:05.
It does tell you to get the flight path at Wyrmrest, just not when you first get there. You do a couple of quests and then it has you fly back to Wintergarde (I think) and you get the flight point at that time.
Disregard my last post
Submitted by Iamaom on Fri, 2009-04-10 04:40.
I was very confused.
Flight Path here!
Submitted by Iamaom on Fri, 2009-04-10 03:32.
When doing [The Cleansing Of Jintha'kalar], there is an outpost with a flight path at ~32,47 in Zul Drak. Guide never mentioned it, and there are some quests here that might be worth picking up.
Submitted by Elaikases on Thu, 2009-03-26 05:36.
Killed him and one more mob and dinged 76
I'm really enjoying this.
BTW, on an affliction Warlock, with the way they've tweaked him, if you send a minion in, as soon as you health funnel, the blood worms come for you.
But, if you summon a voidwalker then sacrifice him and send in an inferno, you can burn him down so quickly that it shocks you (especially if you've died multiple times before trying that). With any bubble, he can't get any healing from the worms. The quest went from dying everything I tried to surprisingly easy. I even forgot to pop my trinkets (I was going to pop them for round two and expected to have them run out before he did, he burned so fast I just finished it instead of popping them).
I'm really enjoying your guides, guess I said that before.
Get Your Ruby Wings
Submitted by WishICouldFly on Thu, 2009-03-19 02:05.
Fantastic guides, am flying through. Particularly LOVE the addon versions - just amazing.
A couple of comments on this one:
1) You can alter the loops going in/out of Moakai Harbour so you leap off the cliff and go kill the crab on the way back. I suspect it's slightly more efficient.
2) But, MOST IMPORTANTLY, please change the loops so that you get to "On Ruby Wings" as soon as possible. It gives you a flying mount you can use as long as you are on the quest. Most chars will be <77 and on foot, but being able to fly, fast, through the middle part of the zone is a HUGE time saver and you can do TONNES of other quests while you have it. Very much worth making an extra trip to Fordragon hold or Wyrmrest for!
Speed Improvement suggestions (3 of 3)
Submitted by Brunpal on Wed, 2009-03-04 22:52.
My last suggestion is after picking up =[73] The Return of the Crusade?= and =[73] The Path of Redemption= that you get the "Onslaught Map" -first-. -Then- finish killing Scarlet NPCs until you loot The Path of Redemption and have 20 kills.
Continue North to Light's Trust, both doing then turning in =[74] The Call Of The Crusade=, and =[74] The Cleansing Of Jintha'kalar= just as your guide says. But after picking up =[75] Into the Breach!= instead of heading back through the Onslaught Camp, instead head up the big stairs and into Zul'Drak to Ebon Watch and fly back.
Why do it this way? Because it's about the same distance, and it gets you an extra flight path that will save time later.
If you are close enough to Overseer Deathgaze to kill him (which you just did) that part of Zul'Drak becomes explored even though you are in Dragonblight. You can see exactly where Ebon Watch is on your map and head for it without getting lost. Plus you don't have to go through the gauntlet of undead attacking Winterguarde Keep. Ditto on the horde version of the guide, execpt for horde it's better since they would have had to go further to get to Venomspite if their hearth is cold.
Speed Improvement suggestions (2 of 3)
Submitted by Brunpal on Wed, 2009-03-04 22:49.
When a player has just completed =[74] Wanted: High Shaman Bloodpaw=, or at the point where they have completed =[72] The Truth Shall Set Us Free=, and may or may not have the follow up =[72] Parting Thoughts=, I recommend they jump down South East to Venture Bay instead of riding north to Winterguarde Keep. (You could cut and paste that section of the Grizzily Hills guide.)
This is for multiple reasons. First Venture Bay is close, -very- close. Second afterwards you can use your hearthstone (soon to be patched to only a 30 min CD) so you don't have to waste time riding back through lots of undead that can daze you off your mount. Third, the purchased gear (cloak, ranged slot, trinket) is all level 74 and pretty good. Some is so good you can't find better until Heroic Naxx (Ret pally libram for example). And lastly these quests are dailies. You can still do them again later as part of the Grizzly Hills guide. And you might have do them multiple times depending how much loot you wish to purchase. Ditto for the horde version of your guide.
Improvement suggestions (1 of 3)
Submitted by Brunpal on Wed, 2009-03-04 22:46.
I have 3 suggestions to add to your guide:
"Look for Fordragon's Shield, it's on Alexstrasza's left.
Loot it.
Hearthstone back to a main city and go to Stormwind."
Instead of turning it in immediately keep the shield in inventory until you need to -train-. As soon as you need to train, only -then- go to Stormwind. Additionally before turning in "[74] Fate, Up Against Your Will" players that like achievements should grab a fishing pole. While this isn't important for speed leveling, It is an excellent time to fish up [Old Crafty] without being harassed by other players. Ditto for the horde version of this quest.
Hordies don't get to go to
Submitted by Jiyambi on Thu, 2009-03-05 04:23.
Hordies don't get to go to Ironforge (or any alliance city for that matter) during this quest
Submitted by Merxus on Wed, 2009-02-25 22:10.
I don't mean to be a bother with this, but for the quest [73] Steamtank Surprise you write an explanation on how to do the quest, but there's a typo here "To defend yourself, use Ability #2 first and then Ability #1 on the frozen targets, this does tripple damage." You write tripple damage when it should be triple. =P
Fixed this for Jame, thanks
Submitted by Jahwo on Thu, 2009-02-26 18:16.
Fixed this for Jame, thanks on Jame's behalf
Hey man, ive been following
Submitted by Dokandre on Fri, 2009-02-13 18:14.
Hey man, ive been following your guide and pretty awesome. i'd just like to add one thing.
in the start you say not to pick the quest The Hills Have Us. i accidentally picked it, and when i was flying i noticed theres a dismount button, as if it was a vehicle. i pressed and jumped off the gryphon, with a parachute. maybe you should say to avoid picking the quest, but if someone accidentaly gets it, to just dismount asap and keep it in the log so the player wont pick it again.
Total Experience
Submitted by Andre on Wed, 2009-02-11 02:49.
Were thinking how much the total experience gain would be since I'm level 75 at the moment and just about to start this guide and not looking forward to doing any zone after Zul'drak without an epic flyer ( Kinda lazy I know ) So were wondering if I would be able to hit 80 if clearing: Dragonblight, Grizzly hills and Zul'drak and added a couple of Instance runs if needed?
Wise things get said, but few get understood
An unexpected bonus
Submitted by Woubbie on Wed, 2009-02-04 17:34.
Love, love, love your guides. Can't tell you how helpful they've been.
But I was especially thrilled when I turned in Return to Angrathar having no real idea that I had just completed the Achievement for Wrathgate. I probably would have missed some of this long quest line if I hadn't been faithfully following your advice.
After I mopped up the tears I decided I had to post my thanks here.
Submitted by Bioth on Sat, 2009-01-24 00:36.
First of all, I'd like to give my full gratitude to the author for wonderfull leveling guides.
Then, to the comments
On Icestorm, you don't need to do the kill yourself, or even be in the group that kills it.
I was on my way to kill him, and came to 7th Legion Front while a hunter was killing him.
As usual, and the healer I am from other MMOs (Tankadin in WoW), I target tio find faction, and if same faction to see HP.
As he was on extremely low HP, I healed him since he was same faction, and saved his kill. Just as a guesture really, but it yielded a nice bonus. The Thel'zan's Phylactery that dropped from his kill was "lootable" for me also.
Keep up the good work, looking forward to see your gauides on the "missing" zones, even though the 4 you have made for WotLK will probably bring me all the way to 80, or at least a good way into 79.
Beat me to it - I was just
Submitted by Escapeism on Fri, 2009-01-30 01:52.
Beat me to it - I was just going to post the same heads up.
This happened to me too except it was a hordie and i'd parked up and was eating a sandwich while waiting for him to finish so I could do it. - The Phylactery item stays around for a minute of two and is lootable/useable by anyone. (He had ridden off and I went and picked it up)
Just a small comment on
Submitted by Bioth on Sun, 2009-01-25 03:14.
Just a small comment on being 79 by this guide.
I did this zone partly with my wife while doing Grizly Hills solo. I finished Grizly Hills while being halfway on Dragonblight.
Though, I started with Borean Thundra and did Howling Fjords as the guide said, starting at 70, though I've done everything with rested XP. Also, I've done 2 Utgarde Keep and 1 Nexus together with full exploration achivement.
Just dinged 79 at the end of this guide.
[72] Flight of the Wintergarde Defender.
Submitted by Tofko on Sat, 2009-01-17 00:29.
Jame, very nice guides all of them, I've leveled 3-4 chars now, with just following your guides!
Thank You very much.
Just wanted to let you know that players with pets like, dk's hunter's lock's and so on will have problem with this quest [72] Flight of the Wintergarde Defender.
I was stuck on this quest now for about 30-40 minutes. Untill I figured out how to get it done. The thing is if your pet is out when you take the quest, it will bug. So dismiss the pet before starting the quest.
It doesnt work to abandon the quest, dismiss the pet and take it again. If u accidently take the quest, u will have to abandon, dismiss, relog, and then accept it again.
Ruby Beacon of the Dragon Queen
Submitted by Damer on Thu, 2009-01-15 19:19.
I've been happily following your guide Jame and I love it. I really like that I won't be missing any content while following it.
I ran into a slight snag that wasn't really that much of a problem but I thought I might mention it. It seems the Ruby Beacon of the Dragon Queen obtained from the quest [74] On Ruby Wings has been hotfixed so that you can only summon the mount while at the Wyrmrest Temple. Not a huge deal, but it does hamper the progression of that section.
Thanks for your effort in making my leveling process 100% smoother!
Works fine for me. Remember
Submitted by degini on Mon, 2009-01-19 02:07.
Works fine for me. Remember that it only works in certain areas of the map
Submitted by Forogil on Sun, 2008-12-28 10:37.
Great guide, have been using your guides on this character since about lvl 30. However, I didn't see anything about Dalaran in this guide, and think it should be added since it will simplify the end.
At the end you currently have:
"Look for Fordragon's Shield, it's on Alexstrasza's left.
Loot it.
Hearthstone back to a main city and go to Stormwind.
Once you're ready to go again, go to Stormwind Harbor,"
But the hearthstone is in Wintergarde Keep, and there is no fast way to get to Stormwind.
What I did was that after doing the Wintergarde Mines (at least lvl 74) I did not heartshone directly, but rode back to the eastern part of wintergarde keep, did the "The Magical Kingdom of Dalaran" (from some NPC - can't remember name), picked up flightpath in Dalaran, trained, and only then did I hearthstone back so I now have flight-path to Dalaran.
Thus I can at the end of the guide fly directly to Dalaran, portal to Stormwind, and hearthstone back to wintergarde keep afterwards to avoid taking the ship again.
I'm not sure if that was the best place to get to Dalaran; or if it fits better in at some other place.
And in frostmourne cavern I would prefer if 'Enjoy the script, then you'll get a quest complete message'
was changed to something like 'Stay and enjoy the script, until you get a quest complete message' so that no-one else tries to run with the prince
Into the Breach!
Submitted by Forte on Mon, 2008-12-15 14:55.
It may be worthwhile noting that this quest will be used for the Zul-Durak portion of your guide that comes after the Grizly Hills portion of your guide. As it stands you tell us to grab the quest, but never explain what it is for, and so it just sorta sits in the quest log like a wounded antelope.
Sick guide though, I've caught up to, and surpassed most of my 70 friends, and I started a DK!
Regarding [74] Heated Battle
Submitted by Vexir on Sun, 2008-12-14 14:30.
Great guides mate. Quick comment. On the Heated Battle quest that Ceristrasz gives you to protect the Ruby Dragonshrine, there is a problem that I think you should mention in your guide.
The ghoul NPC's do not spawn on the pathway, they only spawn around an NPC called Captain Iskandar, who patrols around the various pathways into the shrine. I was using the guide and thought it might be bugged, I was waiting at a pathway for almost 30-40 minutes before Iskandar patrolled in and the ghouls came and attacked him.
I mentioned it to a friend before he did it; he just went and found Iskandar and AOE'd all the mobs (because there are a ton that attack the captain) once and got credit for all of them once they died.
My recommendation is to just insert "Locate captain iskandar" in your guide..
- Vexir
- Vexir
Maw of Neltharion
Submitted by Selim on Sat, 2008-12-13 17:23.
At the Maw of Neltharion part at (35,30) I got confused when you said "4. Clear the way towards the 'bottom' of the cave while looking for Necromantic Runes."
I didn't really understand so I went the other way (Can't remember, think east tunnel) which got me through more turns and I got lost which wasted a bit of time. I think it would be easier for some people who aren't good with finding where they are in caves(me) if you just said "Clear the way 'west' while looking for Necromantic Runes". It's a small thing but it wasted around 15 minutes for me from being lost.
Grizzly Hills
Submitted by Tsmith on Sat, 2008-12-13 07:44.
Just a quick note, at the end it still says the Grizzly Hills guide is coming soon but its out. Just thought I'd let you know
Cylce of life
Submitted by Krusher on Fri, 2008-12-12 22:01.
Hi Jaime,
After using your great guides and advertising it everywhere I can, I'd like to contribute some info for the quest Cycle of Life (first quarter of this guide)
It's for ret paladins, we do not have any ranged attacks so getting the green dragons is kind of tricky, there are some solutions though:
There is a big dragon skeleton next to Ysera. You can stand on top of the highest ribcage bone and snatch two that fly by.
There is one sitting atop the hand of that skeleton.
A little south of that, you can catch one that swoops next to the water
And on the island behind Ysera, there is one that sits on a branch.
You can stay on the ribcage though and just wait for respawns, 2-3 minutes.
Thank you again for the great work, can't wait for the rest!
Couple of things I found
Submitted by MstrWayne on Fri, 2008-12-12 21:47.
First off, thank you very much for all the time and effort you have put into these guides. I think you are fast becoming the standard in leveling guides.
Here are a couple of things that I ran across while doing this guide.
Quest shaved Ice - If you have the mining ability and skin the Crysteline Ice Elles after they die, you get an ice shard cluster 100% drop rate. I tried it on five and all five had one ( of course I didnt take them at first, just checking to see if skinning them would always result in one). My mining is at 403 at that moment, and they were yellow for mining skill.
The Fate of the Ruby Dragonshrine - is not an area that allows you to use the mountable dragon. When flying to it I got kicked off at a pretty good heigth, and it opened a parachute for me. When I finished the fate of the ruby Dragonshrine quest, I tried to summon the dragon and got a message saying I wasnt in one of the areas it could be used. I was standing at the base of the tree after killing Daliah Suntouch.
1. Heres a typo for you in the paragraph "Summon your Wyrmrest Vanquisher, fly north to Galakrond's Rest (56,35). Go down in the pit and use Ability #1 and #2 to kill Wastes Scavengers(you can actually you both at the same time). Whenever your drake needs mana or healing, use Ability #3 while being close to a Wastes Scavenger"
In parends it should read "(you can actually use both" the word "you " should be "use". Im not picky when it comes to typos, but I know you are and since I saw it thought I would add it in.
Galakrond's Rest- when killing the waste scavengers I had trouble at first finding the right way to target and kill them. I found that almost being at ground level ended up being the optimum way of killing them. The graphic ended up having the dragons tail buried in the ground. I would use ability 2 to get a group of them running at me to attack then use ability 1 to practicaly instakill them. You can do groups of 5 or 6 at a time like this. When I attacked Thiassi, the first two times I tried to use ability 1 on him I got multiple Invulnerable messages. Ability 2 worked each time, but was very slow to drop his health. Third time I tried ability 1 it worked and burned him to half health very fast. Ability 1 worked the next time after that also to finish him off.
Soft packaging - The tunnelers if skinned have a 100% drop rate of the thin leather. So you can get two thin leathers from most of them. I had a 100% drop rate on the looting of them along with a 100% skinning drop rate. Before I took my last one to finish the quest, I skinned 5 extra that someone had just killed and looted but hadnt skinned. My skinning is at 450 and they were green to me for skinning level. You will also get Borean leather or Borean leather scraps from skinning them.
For most of the quests where you say to swim from one location to another, Death Knights can move much faster running mounted on the water. If your in the water and want to mount up for running. Cast the frost path while at the surface, then hit your space bar to jump. When you land you will be standing on top of the water, and can mount and ride.
Once again thank you for all the help you have provided.
[74] Defending Wyrmrest Temple.
Submitted by Kinke123 on Sun, 2008-12-07 20:15.
When doing [74] Defending Wyrmrest Temple. Then if you tell where the beam is it would be great!
ragefire chasm
Submitted by jeroenz on Fri, 2008-12-05 21:03.
i suggest adding the possibillity of doing ragefire chasm at the end of the guide when ur in orrigmar, the guards wont attack you^^ this way its easy to get the achievment for the alliance:)
hope you will use my tip:)
greetz jeroen from holland
ooh snap!
Submitted by bodecca on Sat, 2008-12-06 01:58.
can't believe i didn't think of posting this - well done jeroenz...did it on my first alt to 80 btw and the achievement works fine - when you leave you come out into the same instanced version of Orrigmar.
Wait, would this work for
Submitted by Jiyambi on Sat, 2008-12-06 02:12.
Wait, would this work for things like the fishing achievement too? This seems sort of broken, I haven't done the quest yet - do Horde players get to go to Stormwind? (for the Stockades and fishing achievement there?)
I've been having a look on
Submitted by Escapeism on Fri, 2009-01-30 02:02.
I've been having a look on wowhead and the comments there confirm you can get the ogrimmar part of the fishing achievement while doing that quest.
The only achievement you can't do are the Lunar Elders while on this, as the quest puts you in a kind of instance sort of horde cities so you aren't attacked by players while on it.
Hope that makes sense hehe.
haven't tried fishing yet,
Submitted by bodecca on Sat, 2008-12-06 15:43.
haven't tried fishing yet, will do next alt, but see no reason why horde players shouldn't run stocks in the same way.
Hey Jame I think that it
Submitted by Kinke123 on Fri, 2008-12-05 15:04.
Hey Jame
I think that it would be alot easier in the start, if you put "[73] The Hills Have Us, don't get this one."
Right under "Get [72] Naxxramas and the Fall of Wintergarde."
because I did this mistake, that after [72] Naxxramas and the Fall of Wintergarde. I just too the quest, and after that I would go to your guide and see, but this was a wrong choice
You don't need to have open eyes, to see who people are!
Hint: Turn in [74] The Killing Time, get [74] The Battle For The
Submitted by knueck on Fri, 2008-12-05 11:31.
I had some problems conerning this quest. You may add some info referring to the event. It starts every 15 or 20 minutes. When you reach the point and the king is away, it may take up to 15-20 minutes until you can start the event, and even than, you have to wait 5 minutes (pooling time for other players). I thought making a mistake because I didn't find the King. Just wait and he'll come - but it'll take some time.....but beside that - the event is GREAT!


text:
The December issue of Research magazine showcases the 2011 Advisor Hall of Fame. Now in its 21st year, this eagerly awaited annual feature is a benchmark of excellence in the industry.
Winners, selected by a distinguished panel of judges, have demonstrated superior service to clients and the broader community. Inductee Denise Fries of Securities America, for instance, spends her Tuesdays and Thursdays helping out local charities. "The best helping hand you can find is at the end of your own wrist," she says.
Another highlight of the December issue: the Research Roundtable looks ahead to 2012. This expert panel convenes annually to assess how market developments will play out in the year ahead. This year's panelists give a wide range of views. Kenneth Fisher of Fisher Investments anticipates "a bull market with gusto," for instance, while Jeffrey Gundlach of DoubleLine Capital likens today's market to standing with one foot on a pier and the other on a drifting boat–"so you're probably going to end up in the water."
Click through the following slides to preview the December issue of Research.
Getting into Research magazine's Hall of Fame is difficult by design. It requires passing a set of rigorous screens and impressing a distinguished panel of judges. Candidates must have at least 15 years in the industry, acquired substantial assets under management and earned recognition from their peers and communities for excellent customer service and furthering valuable causes.
Contributing Editor Ellen Uzelac profiles this year's inductees: Theresa E. Chacopulos of Wells Fargo; Denise Fries of Securities America; Gregory W. Kasten of Unified Trust Co.; Gerard Klingman of Raymond James Financial Services; and Sheryl Stephens of Raymond James.
Customer service? Chacopulos helps clients with everything from negotiating car purchases to, in one case, finding a rehab clinic. Serving the broader community? Fries has devoted herself to causes ranging from Habitat for Humanity to campaigning for gluten-free cereals.
The five inductees have diverse styles and backgrounds. Kasten was an anesthesiologist who was spurred into the financial arena by his dissatisfaction with the retirement products he was offered as a client.
Stephens began as a secretary to an eminent financial advisor, John Winton, an experience that put her on the path to running the firm after his death. "He was a true mentor," Stephens says of Winton.
Forecasting how 2012 will unfold in the markets is the agenda of an expert panel assembled by Research magazine and interviewed by Contributing Editor Jane Wollman Rusoff. This year's Roundtable features John Buckingham of Al Frank Asset management, Kenneth L. Fisher of Fisher Investments, Jeffrey Gundlach of DoubleLine Capital and Robert Rodriguez of First Pacific Advisors.
Fisher finds cause for optimism in the political season. "Election years are almost never negative for the stock market, and this one should be particularly good," he remarks. "Normally, when we initially elect a Republican, the market is gangbusters. When we re-elect a Democrat, it's pretty darn good. And next year we'll do one or the other."
Gundlach takes a more somber view, seeing a precarious economy and a stock market potentially weighed down by political factors.
Rodriguez thinks corporate earnings forecasts have been too optimistic anyway, with many companies already having done much to push margins.
Louis S. Harvey, head of the Dalbar market research firm, sketches out a new landscape of disclosure requirements for 401(k)s and other retirement plans. Regulations issued by the IRS and the Labor Department require greater openness about fees and multiple communications with large numbers of clients.
Industry reactions to the new rules have varied widely, Harvey notes, with some firms embracing the requirements while others seek ways to minimize their impact. Harvey warns against "denial" and "deception" as perilous responses to the changed environment.
On the contrary, he asserts, the rules form an opportunity for firms to gain client trust and market share. Advisors who familiarize themselves with the rules can increase the trust and appreciation with which they are regarded by clients, and provide fee disclosure as an enhancement of existing service.
"New regulations and the threat of penalties give aggressive competitors the opportunity to win business from incumbents who are lax regarding the new regulations," writes Harvey.
A Rational Look at a Much Maligned Product
In the Annuity Analytics column, Bob Seawright takes up a defense of fixed index annuities, a type of product that has received a heavy dose of criticism. Money magazine, for instance, referred to FIAs as a "safety trap" and alleged they have "pervasive problems." Forbes has called FIA sales "a protection racket," aimed at selling a "lousy investment."
A study published in The Journal of Financial Planning, Seawright notes, is the first to attempt a real-world analysis of FIA returns, rather than one based on hypothetical scenarios. The results suggest that the products have considerable merit, when viewed in context, and that the complaints about them are considerably overblown.
"Fixed income annuities are designed to provide principal protection with annual returns roughly 1-2 percent better than traditional fixed annuities," writes Seawright. "Based upon those standards, FIAs appear to have succeeded."
Global Economy columnist Alexei Bayer contends that recent big dividend payouts do not constitute good news for future stock prices. Rather, the dividends reflect decisions by corporate managers to avoid hiring and investing in the current troubled economic environment.
"Share prices may be supported by higher dividends for a while," writes Bayer, "but if higher dividends do not reflect a plausible steady increase in future profitability, their effect will be only temporary."
Complicating matters further, the traditional distinction between "mature" industries that provide high dividends, and riskier entrepreneurial sectors that do not, has blurred, Bayer observes. For instance, automotive parts supplier Johnson Controls, which has paid a regular dividend for over a century, is now enmeshed in competition with a variety of green-tech start-ups.
Meanwhile, U.S. government bond yields have declined, despite the federal government's growing debt burden. Bayer assesses: "The gap between low bond yields and higher stock dividends can only mean one thing: that investors have no expectations of an economic recovery that would reduce the safe-haven premium of U.S. Treasuries or raise the specter of higher inflation."
Why are wirehouses losing market share? The answer is that independents and registered investment advisors, as a general rule, have taken a more aggressive and thorough approach to prospecting new business, according to Sales Seminar columnist Bill Good.
Indeed, notes Good, wirehouses tend to have minimum account requirements that hinder the search for new business. "Advisors cannot take 'starter accounts,' and smaller accounts are sent to the hated call centers in New Jersey," he writes.
Contemplating the strain wirehouse advisors are now under, Good offers a strategic approach to prospecting. One element of this strategy: having a person on the team whose primary responsibility is new business development. "Get that team member," he advises. "Or if you are under 40, become that team member."
Another tip: maintain a prospects file with rigid quality control, one that gets cleaned up frequently. The key to a person staying in the file, Good asserts: "You have to want to do business with them."
Closing Bell columnist Bill Miller looks at the vexed question of what to name your business. Employing his crack research technique, the whimsical columnist tosses back cocktails with some people who work in marketing departments at broker-dealers.
Helpfully, he points out that it's best not to include your last name if that happens to be Ahmadinejad, Madoff or Lucifer, to name a few. He also suggests avoiding any indication that you are an architect or physician if you are not an architect or physician.
Another tip: "Leave your childhood fantasies out of it. Just because you always wanted to be a cowboy, isn't a good enough reason to call your company Rodeo Clown Financial."
View the complete table of contents for the December issue of Research.

subset: commoncrawl


text:
The tale of the Werner-Gilchrist house begins with Colonel D.K.B. Sellers. Apparently a bit of a character, he was not actually a colonel. In the very early 1900's, it was Colonel Sellers that petitioned to give Railroad Avenue, which he believed to be a poor name for a street that extended beyond the rail line, a new name, Central, as he began to sell commercial lots in Albuquerque. Quickly successful in his name-change bid, the Colonel continued developing, moving into what is now the University Heights Addition, a square-shaped collection of streets just south of the University of New Mexico campus. In Nob Hill, he would go on to build a rather nice log cabin and a gravity-based water tank that is now a house. In 1912, the Colonel was even elected Mayor of Albuquerque, but, a few years earlier, in lieu of financial compensation, Colonel Sellers had paid his secretary, Laura Werner, by giving her half of an undeveloped block on what is now Cornell Drive.
Ms. Werner and Ralph Gilchrist, her son-in-law, built the house in 1908 on the corner of what is now Cornell and Silver. Based on a layout used for officer's homes in Territorial forts following the Civil War, the design, known as "hipped box," incorporated a wood-framed hip roof with dormer windows on each side. The load-bearing walls were made of 16" thick adobe bricks and the foundation was stacked stone. The doors, window frames, and trim were all wood and a wide entrance hall ran the full length of the first floor. The second floor was a single large room. At the time, this style of construction was in favor among the upper classes. I was impressed to see that every room aside from the kitchen had a fireplace.
Ms. Werner's reclusive daughter, Nora, occupied the house until she died in 1981, having lived into her nineties. The house had been vacant since about that time. In 1982, it was added to the National Register of Historic Places, but, as we've seen, that designation does not necessarily confer any real protection. In 2006, in response to a blocked attempt at demolition the year before, the house was officially named an Albuquerque landmark, a title which also could not save it.
Much as with the recently demolished Aztec Motel (it's been a tough year for historic buildings in ABQ), no one ever said they wanted the Werner-Gilchrist house torn down. There was an effort to preserve and restore the house which spanned 30 years, but continued neglect caused extensive damage and the current owner of the property was eventually cited for housing code violations. That owner, Jim Trump, executive director of Build New Mexico, stated that he had initially hoped to restore the home. But times are tough and money is tight and the house was too far gone. Thus, the Werner-Gilchrist house is no more.
Meanwhile, across town, Albuquerque is finally getting a Chipotle Grill.
I grabbed the information for this post from the aforementioned Alibi article and the house's short Wikipedia entry. The photo of the house just after construction in 1908 comes courtesy of the City of Albuquerque, although they don't know it.
I've got a ton of stuff lined-up for the future, from Billy the Kid's (controversial) grave to the haunted Shaffer Hotel and beyond. There's plenty to keep busy for awhile.


text:
Acquisitions or review copies received this month:
1. The New Civil War Handbook: Facts and Photos for Readers of All Ages by Mark Hughes (Savas Beatie, 2009).
Click here for a summary recently posted by Harry at Bull Runnings. My own first impression is similar.
2. Homegrown Yankees: Tennessee's Union Cavalry in the Civil War by James Alex Baggett (LSU Press, 2009).
This is a thick tome that looks to be focused on the organizational and military history of the Union Tennessee cavalry regiments.
3. "Liberty to the Downtrodden": Thomas L. Kane, Romantic Reformer by Matthew J. Grow (Yale Univ. Press, 2009).
Kane helped raise and lead the famous "Bucktail" regiment of Pennsylvania Reserves. Promoted to brigadier general, he served until late 1863, when he resigned due to ill health. The focus of Grow's biography appears to be Kane's public defense and promotion of social, religious, and political causes and freedoms, especially that of the Mormons.
Tuesday, June 9, 2009
Booknotes II (June '09)
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text:
We just recently got back from Cozumel, Mexico.
This is one of the things you probably know about me...
I love tropical vacations.
I love laying on the beach and reading a book.
I love drinking froofy drinks.
I love an ice cold cerveca in the hot sun.
I loooove to sun bathe.
(i know it's not good for me but really do feel skinnier when i am tan)
On the way to the airport via Park & Fly.
Bradley loved being buried in the sand.
We just dug a deep, deep hole and dropped him in.
He's such a good sport.
Taking pictures of Asher taking pictures.
He used my good camera all week and I used the point and shoot.
I can't wait to get my hands on his photos!!
There were these peacocks all over our resort.
You should have seen me chasing these things all over....
Even iguanas need to get a room.
Just kidding... they were trying to get past each other and apparently the only way to do that was to climb over each other.
At least that's what they told us.
Frisky little iguanas.
This is what we all felt like at the end of our trip.
Totally relaxed.
I begged Bill to call the airlines to extend our stay.
He tried but their were no seats available.
What a guy!!
That's what happens when you travel over spring break.
I can't wait to go back.
Did any of you go away for spring break or did you have a staycation??
PS....i have made some big life changes....can't wait to share them with you!


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Hardly a day goes by where we don't hear about the rising cost of energy, its scarcity and the impacts of using fossil fuels on the global environment. The media and the general public seem to focus primarily on vehicular and power plant energy consumption as our largest pollution concerns. On the other hand, data from the US Energy Information Administration[1] has revealed that the largest single energy consumer in the United States is in the building sector at 48% of the total national consumption - a staggering 48.17 Quadrillion Btu in the year 2000.
Read Full Article


text: I am getting a child's bee suit and had placed an order through Brushy Mountain. I now have a notice that it is backordered. I'm trying to decide whether to wait or order from somewhere else. After looking around I came across Jawadis and their bee suits. I haven't seen them mentioned any where on the forum through the search function. They have a label that says USA but it doesn't say made in the USA so I'm not sure if they are or not. They look to be very nice one piece suits. For $45 I can get a child's suit and free gloves from them which is about half of what I've seen elsewhere. Has anyone had any dealings with them or used their suits before? Do they look to be quality suits to you? http://jawadis.us/786110.html


text: Halal Certification in bishalgarh demonstrates that all products having halal certification are permittable under Islamic law. Halal Certification ensures that the above product is healthy and safe to consume. Halal Certification is introduced by an established Islamic Organization, this certification builds the trust among the halal's consumers over the products, and makes them relax with the food auspiciousness. Halal Certification in bishalgarh support food manufacturers' claim that their products have strictly met with the Halal requirements as per the Shariah Law. One more column is to say is that, Halal certified products is not acceptable at the domestic level only but, are also acceptable and spreading in the markets at the International level. It is to be noted that the Halal products are thus drinkable, eatable or usable by Muslims. Halal Certification for sure gives an opportunity to sell their products in the export markets which do not allow the non halal products. Halal certification on the food demonstrates the hygiene, safety, cleanliness, nutrition and is processed with respect to the Islamic dietary law and thus is not only welcomed by the Muslim consumers but by the non-muslim consumers too. Today, if the product is aimed at penetrating Muslim countries then, Halal trademark is an important marketing tool in the international arena. Halal Certification will be 100 percent beneficial for the food products, aimed to export or import their food products.


text: As one of our premier classic boots, we made sure the Empire Lo WR will be your boot of choice. With the demands each day brings, the last thing you need to worry about is what you're wearing. Feel good, look good – and take on the world. Slip Resistant rubber outsole grounds you, and the Flexastride Memory Foam and EVA cushion, anti-fatigue midsole will keep you comfortable all day.


text:
What's the difference, part one: Generics are not templates
Because I'm a geek, I enjoy learning about the sometimes-subtle differences between easily-confused things. For example:
- I'm still not super-clear in my head on the differences between a hub, router and switch and how it relates to the gnomes that live inside of each.
- Hunks of minerals found in nature are rocks; as soon as you put them in a garden or build a bridge out of them, suddenly they become stones.
- When a pig hits 120 pounds, it's a hog.
I thought I might do an occasional series on easily confounded concepts in programming language design.
Here's a question I get fairly often:
public class C
public static void DoIt<T>(T t)
private static void ReallyDoIt(string s)
private static void ReallyDoIt<T>(T t)
System.Console.WriteLine("everything else");
What happens when you call C.DoIt<string>? Many people expected that "string" is printed, when in fact "everything else" is always printed, no matter what T is.
The C# specification says that when you have a choice between calling ReallyDoIt<string>(string) and ReallyDoIt(string) – that is, when the choice is between two methods that have identical signatures, but one gets that signature via generic substitution – then we pick the "natural" signature over the "substituted" signature. Why don't we do that in this case?
Because that's not the choice that is presented. If you had said
ReallyDoIt("hello world");
then we would pick the "natural" version. But you didn't pass something known to the compiler to be a string. You passed something known to be a T, an unconstrained type parameter, and hence it could be anything. So, the overload resolution algorithm reasons, is there a method that can always take anything? Yes, there is.
This illustrates that generics in C# are not like templates in C++. You can think of templates as a fancy-pants search-and-replace mechanism. When you say DoIt<string> in a template, the compiler conceptually searches out all uses of "T", replaces them with "string", and then compiles the resulting source code. Overload resolution proceeds with the substituted type arguments known, and the generated code then reflects the results of that overload resolution.
That's not how generic types work; generic types are, well, generic. We do the overload resolution once and bake in the result. We do not change it at runtime when someone, possibly in an entirely different assembly, uses string as a type argument to the method. The IL we've generated for the generic type already has the method its going to call picked out. The jitter does not say "well, I happen to know that if we asked the C# compiler to execute right now with this additional information then it would have picked a different overload. Let me rewrite the generated code to ignore the code that the C# compiler originally generated..." The jitter knows nothing about the rules of C#.
Essentially, the case above is no different from this:
public class C
public static void DoIt(object t)
private static void ReallyDoIt(string s)
private static void ReallyDoIt(object t)
System.Console.WriteLine("everything else");
When the compiler generates the code for the call to ReallyDoIt, it picks the object version because that's the best it can do. If someone calls this with a string, then it still goes to the object version.
Now, if you do want overload resolution to be re-executed at runtime based on the runtime types of the arguments, we can do that for you; that's what the new "dynamic" feature does in C# 4.0. Just replace "object" with "dynamic" and when you make a call involving that object, we'll run the overload resolution algorithm at runtime and dynamically spit code that calls the method that the compiler would have picked, had it known all the runtime types at compile time.


text:
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Through Infinitec's PRIVATE CONTENT feature, you can integrate your agency's internally developed training videos into the Infinitec Online Classroom and the ENGAGE Online Training Administration System.
Staff from agencies with Private Content will see a new Resource Category automatically displayed for them when they arrive in the Online Classroom. The Resource Category bears the name of the user's agency and contains all Private Content made available by their agency. Special Education Cooperatives may also choose to share their Private Content with the school districts they support; offering co-ops a new and exciting tool for providing branded online training services to their districts.
With Infinitec's Private Content feature, you can:
For more information about creating and submitting your Private Content modules to Infinitec, download the Private Content Implementation Guide, which can be found above in the Download Links area.
Do you have questions or need additional information?
Contact: Steve Clements, Program Director
Thanks for your interest in Private Content.
Download Links
Private Content Brochure to share with others in your agency.
Private Content Implementation guide. This document provides guidance on preparing and submitting your Private Content training modules to Infinitec.
The Private Content Submission Form (below) is used when you are ready to submit your Private Content request to Infinitec for processing and posting to the Online Classroom. Please be sure you have reviewed the Private Content Implementation Guide, which provides details about the submission process and many other aspects of creating your Private Content.
You may download and use either the fillable-form version of this document or the manual version that can be used by those on older version of MS-Word.
Submission Form - Fillable Form Version
Submission Form - Manual Form Version


text:
- Super-middleweight
Groves wants Froch showdown
George Groves has set his sights on Carl Froch's IBF super-middleweight crown in 2013.
The former British champion, who was forced to pull out of crack at Robert Steiglitz's WBO belt in April, is looking to put himself back in contention for a world title shot when he takes on Glencoffe Johnson on Saturday.
Groves will put his unbeaten record on the line at London's ExCel Arena against the Jamaican veteran, who has been stopped only once in 70 fights - by Bernard Hopkins 15 years ago.
Should he make it past Johnson unscathed, Groves is hoping to secure an all-British world title fight against Froch. However, he says he would jump at the chance to take on Arthur Abraham for the WBO strap, but feels he is not quite ready for WBC and WBA champion Andre Ward.
"Having missed out on a world title shot this year when I had to pull out of the Stieglitz fight, it's logical I want my chance as soon as possible," Groves told World Boxing News. "I'm ready now, without a doubt.
"Personally, I'd love a crack at Carl. He's been such a great champion and I've so much respect for him. But he's said he only wants a few more fights and I'd love to be one of them. That would be a huge fight for Britain.
"I'd fight Arthur Abraham anywhere, any day of the week. Andre Ward is the elite of the division, the best by some way. Ideally, I'd prefer a few more before facing him. No one's even got close. I'd like to be the first to really trouble him in about a year's time."
Groves believes he is in the shape of his life, and is determined to prove his class against Johnson.
"Tests show that I'm fitter which enables me to throw more shots per round, whilst still picking them correctly and throwing them with spite and venom," he said.
"I've also become bigger and stronger and, as a consequence, I'm hitting harder. Some sparring partners that I've used for quite a while are now unable to last the rounds with me that once they could.
"Finally, my defensive moves have improved. I'm definitely more comfortable in the pocket which is important because I'll need to get close to Glencoffe Johnson."