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The Washington DC Chapter of the
User Experience Professionals Association
Bill Schallenberg, Marriott International
Robert Jones, Rave Wireless
Michael D. Levi, U.S. Bureau of Labor Statistics
Robin Palley, Big Brothers Big Sisters of America
9:10-10:00 am
Usability and user-centered design have come a long way in the past decade. It wasn't so long ago that many corporations only thought of usability and design as "nice-to-haves" or as a way to "make things pretty." Today, user-centered design is increasingly seen as an essential part of successful project strategy. This panel discussion will address the executive level imperative for usability in organizations.
Dick Horst 10:00-10:40 am
Presentation [PDF, 2.64MB]
As federal Web teams increasingly focus on e-government services and making their Web sites citizen-centric, usability issues warrant consideration. While there is still no shortage of difficult user experiences in government Web space, it is now possible to see encouraging trends in the extent to which user feedback is being taken seriously, design affordances are being incorporated in Web interfaces, and usability engineering is becoming a part of the process in the design and maintenance of many government Web sites. This talk will examine some of these trends, as well as some of the tools, guidelines, and design resources that have helped facilitate them.
Angela Colter 11:00-11:45 pm
Presentation [PDF, 665 KB]
Each usability method has its strengths and weaknesses. To mitigate any perceived weaknesses in a single methodology, we used three separate methods to evaluate our materials: heuristic evaluation, readability analysis, and usability testing. During the presentation, we'll look at the tested materials, each method used, and how we tied everything together in the final report.
Lori Hunter & Brian Verhoeven 11:45-12:30 pm
User-Centered design (UCD) activities, if implemented appropriately, can generate buy-in and create consensus in multi-disciplinary teams. We will briefly review our process of consolidating two government clearinghouse web sites with similar topical scope to become one larger government clearinghouse, the Child Welfare Information Gateway. Our presentation will examine how we used UCD activities to keep our project team on task, under budget, and on time.
Christine Pierpoint 1:30-2:15 pm
The implementation of an information architecture generally requires striking a balance between idyllic best practices and real-world implications fraught with internal politics. IAs are frequently caught in the middle of tough choices between user-focused design and the pressures to design around internal organizational silos. This presentation will focus on how the federal sector presents an even greater challenge for IAs because of the volume of content, users, and internal stakeholders.
Kathryn Summers 2:15-3:00 pm
The presentation will focus on results and recommendations for designing registration forms, online quizzes, and other interactive tools for a broad consumer audience that includes the 50% of U.S. adults who read at the 8th grade level or below. These recommendations are particularly important for those who provide medical information or information on government services.
Tom Mayfield & Renate Roske-Shelton 3:20-4:00 pmPresentation [PDF, 631 KB]
The study addressed search interface features for helping users make sense of and find medical information. The paper will discuss interface quality in relation to needed level of medical, computer, and search literacy for finding good content. A sampling of health-related search scenarios will be shown, and the way in which interface features helped or hurt user sense-making, item selection, goal achievement, or abandonment discussed. To derive user sense-making — that is, to determine the subjects' understanding of medical data — subjects rated their ability to explain a range of medical terms to a third party. Session attendees will experience a short version of this "medical literacy test."
Ted Sienknecht & Marcia Kerchner 4:00-4:45 pm
Presentation [PDF, 290 KB]
How can Web site stakeholders assess how effectively they are meeting user needs, much less determine how to improve? Often, the usability-related data they already have is overlooked (e.g., contact center logs, satisfaction surveys, web statistics). By synthesizing these feedback sources, the goals of identifying trends in and gathering empirical support for potential areas of improvement and/or further usability study can be realized. A framework and case study for mining usability-related data will be discussed.
Lisa Goldberg, Swati Gupta & Jean E. Fox 11:00-12:30 pm
Presentation [PDF, 181 KB]
The Rational Unified Process (RUP) is a structured process for managing software development. Although RUP emphasizes iterative development, it does not provide many avenues to integrate UX activities. In this practical presentation, we will briefly introduce RUP, explain the challenges of incorporating UX work into RUP, and describe how we integrated UX tasks into our RUP processes, using examples from the Department of Veterans Affairs and the Bureau of Labor Statistics.
1:30-2:15 pm
Amy K. Karlson & Benjamin B. Bederson
A significant challenge in the design of mobile devices is that they are often operated when users have limited physical resources available. Our research focuses on improving device usability when users have only one hand free. In our talk, we will describe a series of studies we conducted to better understand user behavior, preference, thumb capabilities, and interaction characteristics when using mobile devices with one hand, and discuss design guidelines learned from each.
Douglas Brashear
Presentation [PDF, 124 KB]
Mobile phones are ubiquitous in society today. In addition to using the devices for voice communication, usage of data services has increased exponentially over the past six years. This presentation will describe the brief history of mobile phone and data device usage, the current state of handset technology and services available, and the anticipated ROI for organizations looking to deploy web content or services to mobile users.
2:15-3:00 pm
Anne L. Washington
Presentation [PDF, 128 KB]
Our usability team has casually collected stories from our users over the last year. In these narrative snippets, users told us how our system is a part of their regular job activities. The challenge now is to keep track of what we heard. This presentation will discuss our attempts to turn these stories into user research that we can reference later.
Ben D. Harper, Jenifer L. Maroon & Kathryn L. Gill
Presentation [PDF, 258 KB]
How can you collect feedback from young children about their preference or degree of satisfaction with a technology product? Typical methods for measuring preference in usability tests are either not intended for target audiences this young, or are impractical given the time constraints of usability testing with young children. This presentation describes innovative methods and lessons learned based on experience collecting preference ratings from four- to seven-year-old children evaluating online educational computer games.
Lillian Christman
Presentation [PDF, 165 KB]
Agile software development methodologies focus on enabling customer/engineer collaboration, stressing face-to-face communication, producing a working application at the end of each iteration, and dealing gracefully with change. During my first experience as a member of an Agile team, I found no particular advantage to Agile over any solid user-centered design process. In fact, the need for the designer to work holistically often clashed with engineering's need to segment the system requirements into small-enough pieces to assign tasks (user stories) to individual developers. However, despite this, the quality of implementation and adherence to the design were much improved over more standard development processes.
Andrew Schall 3:20-4:00 pm
Presentation [PDF, 687 KB]
This talk will introduce those unfamiliar with eye-tracking to the technology and explain the benefits of using eye-tracking in a usability evaluation. It will provide compelling evidence that eye-tracking can now be used, with little effort, to produce quick and meaningful results that can be directly applied to making design decisions and evaluating usability. It will also caution about the need to structure design evaluations appropriately in order to gain insights from eye-tracking data.
Duane Degler 4:00-4:45 pm
Presentation [PDF, 135 KB]
Have you had insights and observations that go beyond the scope of a particular system or site? Are you talking with business leaders, sharing how things could be better for users overall? A quality user experience is important for organizations and their customers, citizens, and staff. User advocates can take on a "thought leadership" role within organizations and projects. How do we do that? This session explores how, and prompts participants to share their stories.


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Get in touch
Bed Bug Detection Services Serving Edmonton and Northern Alberta.?
Chance of bed bugs?
SAFE accurately determines the presence of bed bugs through canine scent detection.
Seek And Find Experts (SAFE) offers canine scent detection services for the prevention and detection of bed bugs. One of the best methods known for detecting bed bugs, our Dogs have been detecting bed bugs since 2013.
The Dogs we employ are hypoallergenic and certified. They are able to identify the presence of bed bugs within the home and determine which specific areas are affected.
While K-9 detection units are not required to be certified, we choose to be held to the highest industry standards, with certification from both the North American Canine Pest Inspectors (
) and the World Detector Dog Organization (
). These are certifications we take seriously, so much so that our primary handler is the Vice President of the WDDO.
SAFE does not provide elimination services, however we can recommend you to a certified elimination expert.
How We Help Our Clients
Bed bug detection through canine scent detection
Identify the presence of bed bugs within a specific area
All dogs are hypoallergenic and certified
We do not provide elimination services
SAFE provides a proactive approach to prevention, ultimately saving you money.
Why SAFE is the right choice for bed bug detection
Verified Reports / confirmation of bed bugs
Our only goal is to determine whether or not bed bugs are present
Precise detection of bed bugs so only affected areas are treated (saving you money)
Education & compassion so you feel comfortable and understand the process
SAFE is fully certified for canine scent bed bug detection
Fast turnaround time (We return all messages within 24 hours)
What our clients are saying
J. Bouwman:
"Seek and Find put me at ease during a stressful situation through great communication, expert service, and reassurance at every stage in our relationship.
I had previously worked with another company and had such a better experience with Seek and Find.
Highly recommended."
#9, 3221 119 NW, Edmonton, AB
All Rights Reversed
website usage

subset: commoncrawl


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Linda asked me if I could run through how I make one of my newspaper cards again, as she was under the impression that I printed the whole thing out on an A5 card…. so here goes ……
And then mat and layer it on silver or another matching card, before sticking it on the card blank with double sided tape.
The decoupage layers are then cut out and stuck down with adhesive foam pads.
Finishing touches can then be added like Ranger Glossy Accents to give dimension and accentuate, in this case the speech bubbles.
That's all there is to it, perhaps a little long winded and fiddle farty but it works for me.


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It's getting to that time again where I am looking for more disk space. My current setup is a single seat installation with a 120GB SSD as the system drive, and I have a 2GB Western Digital Caviar Blak as my data drive.
I'd like to upgrade the 2TB to a 3TB drive, and was wondering what people's opinions' were on the Western Digital Caviar Green drives.
After having such a terrible experience with the 1TB Caviar Green previously, I swore black and blur that I'd never go back, but I have to say that the price is too appealing to discount.
So here I am - throwing it out to the community for their judgement.


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Thomson Chrysler Dodge Jeep Ram FIAT - "Where We Make Buying Easy!" At Thomson Chrysler, Dodge Jeep and Ram we offer Market Based Pricing so please call to check on the availability of this vehicle. We are committed to getting you financed and have rates as low as 0%.
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Serving the CSRA for over 22 years, Thomson Chrysler Dodge Jeep Ram FIAT treats the needs of each individual customer with paramount concern. We know that you have high expectations, and as a Chrysler, Dodge, FIAT, Jeep, Ram dealer, we enjoy the challenge of meeting and exceeding those standards each and every time. Allow us to demonstrate our commitment to excellence!
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Quiet In The Cave
Last Known Status: Unknown
Latest Quiet In The Cave News
Below is our complete Quiet In The Cave news coverage, including columns and articles pertaining to the band. Some articles listed may be indirectly related, such as side projects of the band members, etc.
Black Sabbath Tribute Album Streaming
A new fourteen song Black Sabbath tribute compilation titled "Hands of Doom" is streaming over on bandcamp. The introduction to it is written by well-known Italian writer Stefano Cerati, who has released the book "Masters Of Reality" on Black Sabbath's lyrics. Below is the running order of the bands and the songs they are interpreting, all of which you may stream below.
1. Black Oath – Electric Funeral
2. Buttered Bacon Biscuits – A National Acrobat
3. Confraternita del Vuoto Immenso – Solitude
4. L'Impero delle Ombre – Snowblind
5. Sergeant Hamster – Into the Void
6. Hopesend – Embryo/Children of the Grave
7. Witche's Brew – Paranoid
8. Fuzz Orchestra – Behind the Wall of Sleep
9. Viscera/// – Wheels of Confusion/The Straightener
10. Zippo – Wicked World
11. Vitales Exsequiae – Who Are You?
12. Quiet in the Cave – Sweet Leaf
13. Misty Morning – The Wizard
14. Malanoctem – Sabba Sanguinario (Sabbath Bloody Sabbath)


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Agroforestry and Its Impact in Southeast Asia
Christopher Hunt
Research during the late 20th and early 21st centuries found that traces of human intervention in vegetation in Southeast Asian and Australasian forests started extremely early, quite probably close to the first colonization of the region by modern people around or before 50,000 years ago. It also identified what may be insubstantial evidence for the translocation of economically important plants during the latest Pleistocene and Early Holocene. These activities may reflect early experiments with plants which evolved into agroforestry. Early in the Holocene, land management/food procurement systems, in which trees were a very significant component, seem to have developed over very extensive areas, often underpinned by dispersal of starchy plants, some of which seem to show domesticated morphologies, although the evidence for this is still relatively insubstantial. These land management/food procurement systems might be regarded as a sort of precursor to agroforestry. Similar systems were reported historically during early Western contact, and some agroforest systems survive to this day, although they are threatened in many places by expansion of other types of land use. The wide range of recorded agroforestry makes categorizing impacts problematical, but widespread disruption of vegetational succession across the region during the Holocene can perhaps be ascribed to agroforestry or similar land-management systems, and in more recent times impacts on biodiversity and geomorphological systems can be distinguished. Impacts of these early interventions in forests seem to have been variable and locally contingent, but what seem to have been agroforestry systems have persisted for millennia, suggesting that some may offer long-term sustainability.
Biodiversity in Heterogeneous and Dynamic Landscapes
Clélia Sirami
Although the concept of biodiversity emerged 30 years ago, patterns and processes influencing ecological diversity have been studied for more than a century. Historically, ecological processes tended to be considered as occurring in local habitats that were spatially homogeneous and temporally at equilibrium. Initially considered as a constraint to be avoided in ecological studies, spatial heterogeneity was progressively recognized as critical for biodiversity. This resulted, in the 1970s, in the emergence of a new discipline, landscape ecology, whose major goal is to understand how spatial and temporal heterogeneity influence biodiversity. To achieve this goal, researchers came to realize that a fundamental issue revolves around how they choose to conceptualize and measure heterogeneity. Indeed, observed landscape patterns and their apparent relationship with biodiversity often depend on the scale of observation and the model used to describe the landscape. Due to the strong influence of island biogeography, landscape ecology has focused primarily on spatial heterogeneity. Several landscape models were conceptualized, allowing for the prediction and testing of distinct but complementary effects of landscape heterogeneity on species diversity. We now have ample empirical evidence that patch structure, patch context, and mosaic heterogeneity all influence biodiversity. More recently, the increasing recognition of the role of temporal scale has led to the development of new conceptual frameworks acknowledging that landscapes are not only heterogeneous but also dynamic. The current challenge remains to truly integrate both spatial and temporal heterogeneity in studies on biodiversity. This integration is even more challenging when considering that biodiversity often responds to environmental changes with considerable time lags, and multiple drivers of global changes are interacting, resulting in non-additive and sometimes antagonistic effects. Recent technological advances in remote sensing, the availability of massive amounts of data, and long-term studies represent, however, very promising avenues to improve our understanding of how spatial and temporal heterogeneity influence biodiversity.
Environmental History of the Mississippi River and Delta
Christopher Morris
The Mississippi River, the longest in North America, is really two rivers geophysically. The volume is less, the slope steeper, the velocity greater, and the channel straighter in its upper portion than in its lower portion. Below the mouth of the Ohio River, the Mississippi meanders through a continental depression that it has slowly filled with sediment over many millennia. Some limnologists and hydrologists consider the transitional middle portion of the Mississippi, where the waters of its two greatest tributaries, the Missouri and Ohio rivers, join it, to comprise a third river, in terms of its behavioral patterns and stream and floodplain ecologies.
The Mississippi River humans have known, with its two or three distinct sections, is a relatively recent formation. The lower Mississippi only settled into its current formation following the last ice age and the dissipation of water released by receding glaciers. Much of the current river delta is newer still, having taken shape over the last three to five hundred years.
Within the lower section of the Mississippi are two subsections, the meander zone and the delta. Below Cape Girardeau, Missouri, the river passes through Crowley's Ridge and enters the wide and flat alluvial plain. Here the river meanders in great loops, often doubling back on itself, forming cut offs that, if abandoned by the river, forming lakes. Until modern times, most of the plain, approximately 35,000 square miles, comprised a vast and rich—rich in terms of biomass production—ecological wetland sustained by annual Mississippi River floods that brought not just water, but fertile sediment—topsoil—gathered from across much of the continent. People thrived in the Mississippi River meander zone. Some of the most sophisticated indigenous cultures of North America emerged here. Between Natchez, Mississippi, and Baton Rouge, Louisiana, at Old River Control, the Mississippi begins to fork into distributary channels, the largest of which is the Atchafalaya River. The Mississippi River delta begins here, formed of river sediment accrued upon the continental shelf. In the delta the land is wetter, the ground water table is shallower. Closer to the sea, the water becomes brackish and patterns of river sediment distribution are shaped by ocean tides and waves. The delta is frequently buffeted by hurricanes.
Over the last century and a half people have transformed the lower Mississippi River, principally through the construction of levees and drainage canals that have effectively disconnected the river from the floodplain. The intention has been to dry the land adjacent to the river, to make it useful for agriculture and urban development. However, an unintended effect of flood control and wetland drainage has been to interfere with the flood-pulse process that sustained the lower valley ecology, and with the process of sediment distribution that built the delta and much of the Louisiana coastline. The seriousness of the delta's deterioration has become especially apparent since Hurricane Katrina, and has moved conservation groups to action. They are pushing politicians and engineers to reconsider their approach to Mississippi River management.
Environmental Impacts of Tropical Soybean and Palm Oil Crops
Kimberly M. Carlson and Rachael D. Garrett
Oil crops play a critical role in global food and energy systems. Since these crops have high oil content, they provide cooking oils for human consumption, biofuels for energy, feed for animals, and ingredients in beauty products and industrial processes. In 2014, oil crops occupied about 20% of crop harvested area worldwide. While small-scale oil crop production for subsistence or local consumption continues in certain regions, global demand for these versatile crops has led to substantial expansion of oil crop agriculture destined for export or urban markets. This expansion and subsequent cultivation has diverse effects on the environment, including loss of forests, savannas, and grasslands, greenhouse gas emissions, regional climate change, biodiversity decline, fire, and altered water quality and hydrology. Oil palm in Southeast Asia and soybean in South America have been identified as major proximate causes of tropical deforestation and environmental degradation. Stringent conservation policies and yield increases are thought to be critical to reducing rates of soybean and oil palm expansion into natural ecosystems. However, the higher profits that often accompany greater yields may encourage further expansion, while policies that restrict oil crop expansion in one region may generate secondary "spillover" effects on other crops and regions. Due to these complex feedbacks, ensuring a sustainable supply of oil crop products to meet global demand remains a major challenge for agricultural companies, farmers, governments, and civil society.
Evolutionary Impacts of Climate Change
Juha Merilä and Ary A. Hoffmann
Changing climatic conditions have both direct and indirect influences on abiotic and biotic processes and represent a potent source of novel selection pressures for adaptive evolution. In addition, climate change can impact evolution by altering patterns of hybridization, changing population size, and altering patterns of gene flow in landscapes. Given that scientific evidence for rapid evolutionary adaptation to spatial variation in abiotic and biotic environmental conditions—analogous to that seen in changes brought by climate change—is ubiquitous, ongoing climate change is expected to have large and widespread evolutionary impacts on wild populations. However, phenotypic plasticity, migration, and various kinds of genetic and ecological constraints can preclude organisms from evolving much in response to climate change, and generalizations about the rate and magnitude of expected responses are difficult to make for a number of reasons.
First, the study of microevolutionary responses to climate change is a young field of investigation. While interest in evolutionary impacts of climate change goes back to early macroevolutionary (paleontological) studies focused on prehistoric climate changes, microevolutionary studies started only in the late 1980s. The discipline gained real momentum in the 2000s after the concept of climate change became of interest to the general public and funding organizations. As such, no general conclusions have yet emerged. Second, the complexity of biotic changes triggered by novel climatic conditions renders predictions about patterns and strength of natural selection difficult. Third, predictions are complicated also because the expression of genetic variability in traits of ecological importance varies with environmental conditions, affecting expected responses to climate-mediated selection.
There are now several examples where organisms have evolved in response to selection pressures associated with climate change, including changes in the timing of life history events and in the ability to tolerate abiotic and biotic stresses arising from climate change. However, there are also many examples where expected selection responses have not been detected. This may be partly explainable by methodological difficulties involved with detecting genetic changes, but also by various processes constraining evolution.
There are concerns that the rates of environmental changes are too fast to allow many, especially large and long-lived, organisms to maintain adaptedness. Theoretical studies suggest that maximal sustainable rates of evolutionary change are on the order of 0.1 haldanes (i.e., phenotypic standard deviations per generation) or less, whereas the rates expected under current climate change projections will often require faster adaptation. Hence, widespread maladaptation and extinctions are expected. These concerns are compounded by the expectation that the amount of genetic variation harbored by populations and available for selection will be reduced by habitat destruction and fragmentation caused by human activities, although in some cases this may be countered by hybridization. Rates of adaptation will also depend on patterns of gene flow and the steepness of climatic gradients. Theoretical studies also suggest that phenotypic plasticity (i.e., nongenetic phenotypic changes) can affect evolutionary genetic changes, but relevant empirical evidence is still scarce. While all of these factors point to a high level of uncertainty around evolutionary changes, it is nevertheless important to consider evolutionary resilience in enhancing the ability of organisms to adapt to climate change.
Mark V. Barrow
The prospect of extinction, the complete loss of a species or other group of organisms, has long provoked strong responses. Until the turn of the 18th century, deeply held and widely shared beliefs about the order of nature led to a firm rejection of the possibility that species could entirely vanish. During the 19th century, however, resistance to the idea of extinction gave way to widespread acceptance following the discovery of the fossil remains of numerous previously unknown forms and direct experience with contemporary human-driven decline and the destruction of several species. In an effort to stem continued loss, at the turn of the 19th century, naturalists, conservationists, and sportsmen developed arguments for preventing extinction, created wildlife conservation organizations, lobbied for early protective laws and treaties, pushed for the first government-sponsored parks and refuges, and experimented with captive breeding. In the first half of the 20th century, scientists began systematically gathering more data about the problem through global inventories of endangered species and the first life-history and ecological studies of those species.
The second half of the 20th and the beginning of the 21st centuries have been characterized both by accelerating threats to the world's biota and greater attention to the problem of extinction. Powerful new laws, like the U.S. Endangered Species Act of 1973, have been enacted and numerous international agreements negotiated in an attempt to address the issue. Despite considerable effort, scientists remain fearful that the current rate of species loss is similar to that experienced during the five great mass extinction events identified in the fossil record, leading to declarations that the world is facing a biodiversity crisis. Responding to this crisis, often referred to as the sixth extinction, scientists have launched a new interdisciplinary, mission-oriented discipline, conservation biology, that seeks not just to understand but also to reverse biota loss. Scientists and conservationists have also developed controversial new approaches to the growing problem of extinction: rewilding, which involves establishing expansive core reserves that are connected with migratory corridors and that include populations of apex predators, and de-extinction, which uses genetic engineering techniques in a bid to resurrect lost species. Even with the development of new knowledge and new tools that seek to reverse large-scale species decline, a new and particularly imposing danger, climate change, looms on the horizon, threatening to undermine those efforts.
Fisheries Science and Its Environmental Consequences
Jennifer Hubbard
Fisheries science emerged in the mid-19th century, when scientists volunteered to conduct conservation-related investigations of commercially important aquatic species for the governments of North Atlantic nations. Scientists also promoted oyster culture and fish hatcheries to sustain the aquatic harvests. Fisheries science fully professionalized with specialized graduate training in the 1920s.
The earliest stage, involving inventory science, trawling surveys, and natural history studies continued to dominate into the 1930s within the European colonial diaspora. Meanwhile, scientists in Scandinavian countries, Britain, Germany, the United States, and Japan began developing quantitative fisheries science after 1900, incorporating hydrography, age-determination studies, and population dynamics. Norwegian biologist Johan Hjort's 1914 finding, that the size of a large "year class" of juvenile fish is unrelated to the size of the spawning population, created the central foundation and conundrum of later fisheries science. By the 1920s, fisheries scientists in Europe and America were striving to develop a theory of fishing. They attempted to develop predictive models that incorporated statistical and quantitative analysis of past fishing success, as well as quantitative values reflecting a species' population demographics, as a basis for predicting future catches and managing fisheries for sustainability. This research was supported by international scientific organizations such as the International Council for the Exploration of the Sea (ICES), the International Pacific Halibut Commission (IPHC), and the United Nations' Food and Agriculture Organization (FAO).
Both nationally and internationally, political entanglement was an inevitable feature of fisheries science. Beyond substituting their science for fishers' traditional and practical knowledge, many postwar fisheries scientists also brought progressive ideals into fisheries management, advocating fishing for a maximum sustainable yield. This in turn made it possible for governments, economists, and even scientists, to use this nebulous target to project preferred social, political, and economic outcomes, while altogether discarding any practical conservation measures to rein in globalized postwar industrialized fishing. These ideals were also exported to nascent postwar fisheries science programs in developing Pacific and Indian Ocean nations and in Eastern Europe and Turkey.
The vision of mid-century triumphalist science, that industrial fisheries could be scientifically managed like any other industrial enterprise, was thwarted by commercial fish stock collapses, beginning slowly in the 1950s and accelerating after 1970, including the massive northern cod crisis of the early 1990s. In the 1980s scientists, aided by more powerful computers, attempted multi-species models to understand the different impacts of a fishery on various species. Daniel Pauly led the way with multi-species models for tropical fisheries, where the need for such was most urgent, and pioneered the global database FishBase, using fishing data collected by the FAO and national bodies. In Canada the cod crisis inspired Ransom Myers to use large databases for fisheries analysis to show the role of overfishing in causing that crisis. After 1980 population ecologists also demonstrated the importance of life history data for understanding fish species' responses to fishery-induced population and environmental change.
With fishing continuing to shrink many global commercial stocks, scientists have demonstrated how different measures can manage fisheries for species with different life-history profiles. Aside from the need for effective scientific monitoring, the biggest ongoing challenges remain having politicians, governments, fisheries industry members, and other stakeholders commit to scientifically recommended long-term conservation measures.
History of Ecological Design
Lydia Kallipoliti
The term ecological design was coined in a 1996 book by Sim van der Ryn and Stewart Cowan, in which the authors argued for a seamless integration of human activities with natural processes to minimize destructive environmental impact. Following their cautionary statements, William McDonough and Michael Braungart published in 2002 their manifesto book From Cradle to Cradle, which proposed a circular political economy to replace the linear logic of "cradle to grave." These books have been foundational in architecture and design discussions on sustainability and establishing the technical dimension, as well as the logic, of efficiency, optimization, and evolutionary competition in environmental debates. From Cradle to Cradle evolved into a production model implemented by a number of companies, organizations, and governments around the world, and it also has become a registered trademark and a product certification.
Popularized recently, these developments imply a very short history for the growing field of ecological design. However, their accounts hark as far back as Ernst Haeckel's definition of the field of ecology in 1866 as an integral link between living organisms and their surroundings (Generelle Morphologie der Organismen, 1866); and Henry David Thoreau's famous 1854 manual for self-reliance and living in proximity with natural surroundings, in the cabin that he built at Walden Pond, Massachusetts (Walden; or, Life in the Woods, 1854).
Since World War II, contrary to the position of ecological design as a call to fit harmoniously within the natural world, there has been a growing interest in a form of synthetic naturalism, (Closed Worlds; The Rise and Fall of Dirty Physiology, 2015), where the laws of nature and metabolism are displaced from the domain of wilderness to the domain of cities, buildings, and objects. With the rising awareness of what John McHale called disturbances in the planetary reservoir (The Future of the Future, 1969), the field of ecological design has signified not only the integration of the designed object or space in the natural world, but also the reproduction of the natural world in design principles and tools through technological mediation. This idea of architecture and design producing nature paralleled what Buckminster Fuller, John McHale, and Ian McHarg, among others, referred to as world planning; that is, to understand ecological design as the design of the planet itself as much as the design of an object, building, or territory. Unlike van der Ryn and Cowan's argumentation, which focused on a deep appreciation for nature's equilibrium, ecological design might commence with the synthetic replication of natural systems.
These conflicting positions reflect only a small fraction of the ubiquitous terms used to describe the field of ecological design, including green, sustain, alternative, resilient, self-sufficient, organic, and biotechnical. In the context of this study, this paper will argue that ecological design starts with the reconceptualization of the world as a complex system of flows rather than a discrete compilation of objects, which visual artist and theorist György Kepes has described as one of the fundamental reorientations of the 20th century (Art and Ecological Consciousness, 1972).
Hunter-Gatherer Economies in the Old World and New World
Christopher Morgan, Shannon Tushingham, Raven Garvey, Loukas Barton, and Robert Bettinger
At the global scale, conceptions of hunter-gatherer economies have changed considerably over time and these changes were strongly affected by larger trends in Western history, philosophy, science, and culture. Seen as either "savage" or "noble" at the dawn of the Enlightenment, hunter-gatherers have been regarded as everything from holdovers from a basal level of human development, to affluent, ecologically-informed foragers, and ultimately to this: an extremely diverse economic orientation entailing the fullest scope of human behavioral diversity. The only thing linking studies of hunter-gatherers over time is consequently simply the definition of the term: people whose economic mode of production centers on wild resources. When hunter-gatherers are considered outside the general realm of their shared subsistence economies, it is clear that their behavioral diversity rivals or exceeds that of other economic orientations. Hunter-gatherer behaviors range in a multivariate continuum from: a focus on mainly large fauna to broad, wild plant-based diets similar to those of agriculturalists; from extremely mobile to sedentary; from relying on simple, generalized technologies to very specialized ones; from egalitarian sharing economies to privatized competitive ones; and from nuclear family or band-level to centralized and hierarchical decision-making. It is clear, however, that hunting and gathering modes of production had to have preceded and thus given rise to agricultural ones. What research into the development of human economies shows is that transitions from one type of hunting and gathering to another, or alternatively to agricultural modes of production, can take many different evolutionary pathways. The important thing to recognize is that behaviors which were essential to the development of agriculture—landscape modification, intensive labor practices, the division of labor and the production, storage, and redistribution of surplus—were present in a range of hunter-gatherer societies beginning at least as early as the Late Pleistocene in Africa, Europe, Asia, and the Americas. Whether these behaviors eventually led to the development of agriculture depended in part on the development of a less variable and CO2-rich climatic regime and atmosphere during the Holocene, but also a change in the social relations of production to allow for hoarding privatized resources. In the 20th and 21st centuries, ethnographic and archaeological research shows that modern and ancient peoples adopt or even revert to hunting and gathering after having engaged in agricultural or industrial pursuits when conditions allow and that macroeconomic perspectives often mask considerable intragroup diversity in economic decision making: the pursuits and goals of women versus men and young versus old within groups are often quite different or even at odds with one another, but often articulate to form cohesive and adaptive economic wholes. The future of hunter-gatherer research will be tested by the continued decline in traditional hunting and gathering but will also benefit from observation of people who revert to or supplement their income with wild resources. It will also draw heavily from archaeology, which holds considerable potential to document and explain the full range of human behavioral diversity, hunter-gatherer or otherwise, over the longest of timeframes and the broadest geographic scope.
Jozef Keulartz
Rewilding aims at maintaining or even increasing biodiversity through the restoration of ecological and evolutionary processes using extant keystone species or ecological replacements of extinct keystone species that drive these processes. It is hailed by some as the most exciting and promising conservation strategy to slow down or stop what is considered to be the greatest mass extinction of species since the extinction of the dinosaurs 65 million years ago. Others have raised serious concerns about the many scientific and societal uncertainties and risks of rewilding. Moreover, despite its growing popularity, rewilding has made only limited inroads within the conservation mainstream and still has to prove itself in practice.
Rewilding differs from traditional restoration in at least two important respects. Whereas restoration has typically focused on the recovery of plants communities, rewilding has drawn attention to animals, particularly large carnivores and large herbivores. Whereas restoration aims to return an ecosystem back to some historical condition, rewilding is forward-looking rather than backward-looking: it examines the past not so much to recreate it, but to learn from the past how to activate and maintain the natural processes that are crucial for biodiversity conservation.
Rewilding makes use of a variety of techniques to re-establish these natural processes. Besides the familiar method of reintroducing animals in areas where populations have decreased dramatically or even gone extinct, rewilders also employ some more controversial methods, including back breeding to restore wild traits in domesticated species, taxon substitution to replace extinct species by closely related species with similar roles within an ecosystem, and de-extinction to bring extinct species back to life again using advanced biotechnological technologies such as cloning and gene editing.
Rewilding has clearly gained the most traction in North America and Europe, which have several key features in common. Both regions have recently experienced a spontaneous return of wildlife. Rewilders on both sides of the Atlantic are aware, however, that this wildlife resurgence is not that impressive, given that we are in the midst of the sixth mass extinction, which is characterized by the loss of large-bodied animals known as megafauna. The common goal is to bring back such megafaunal species because of their importance for maintaining and enhancing biodiversity. Last, both North American and European rewilders perceive the extinction crisis through the lens of the island theory, which shows that the number of species in an area depends on its size and degree of isolation—hence their special attention to the spatial aspects of rewilding.
But rewilding projects on both sides of the Atlantic not only have much in common, they also differ in certain aspects. North American rewilders have adopted the late Pleistocene as a reference period and have emphasized the role of predation by large carnivores, while European rewilders have opted for the mid-Holocene and put more focus on naturalistic grazing by large herbivores.


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There are lots of good reasons to add links to your library's Facebook page, including sharing news from your library website, sharing a website you think will be helpful to your library users, or passing along an interesting article. If you just enter a URL in the post box and click on the Post button, your finished post will be visible to the public and will look like this:
Not bad, but let's start over and see if we can make this look a little better.
Step One: Enter the URL
To begin, key in or copy and paste the URL you want to share into the post box at the top of your page. Facebook will automatically look up the page, and bring in a title, description and (if it can find one) a thumbnail image.
The post now looks like this:
Step Two: Remove the URL
Once Facebook has pulled in the information from the site we're linking to, it doesn't need the URL in the box anymore, so we can remove it. The title will be the link to the article, and the post will be less cluttered.
The post now looks like this:
Step Three: Edit the Title and Description as Needed
Ideally, Facebook would always bring in an appropriate title and description from the site that you're linking to, but depending on the site, this may not work very well. It doesn't look like you can edit the title or description, but you can. Hover over either the title or the description, and you'll see a yellow background:
Click on it, and you'll see that you can edit the text. Don't be creative here — this spot is generally understood to coming from the content provider, so it's not a good place for your own comments. In this case, Facebook brought in the description of American Libraries itself, and not this article. I am using copy and paste to replace that with the first paragraph of the article.
Note that this works even when the title or description is blank. Just hover over the place where the title or description should be until you find the yellow, click and you'll be able to add the missing element.
Step Four: Add Your Post Text
You may want to add your own message to the link you're sharing. In this case, I was encouraging people to check the library catalog to find books mentioned in the article, so I included the catalog URL at the end of my message.
The post now looks like this:
Step Five: Check the Thumbnail
Facebook may bring several thumbnails into the post, allowing you to move back and forth to choose the one you want to use for your post. Some may have nothing to do with the page you're linking to — this is especially true with blog posts and news articles, where you might get thumbnails from other articles or advertisements. Choose the thumbnail you want, or, if there's nothing appropriate, check the box for "No thumbnail."
In this case, the only other thumbnail available for this link was just the ALA logo, so I switched back to the original image.
Step Six: Post
Now click the Post button, and your post will be available to the public. People visiting your page or seeing the link it their newsfeed will be able to click through to the original article, click Like, Comment or Share. If they click Share, they will be posting the link on their own page or profile. The thumbnail, title and description will be passed along but your message will not — they will be able to add their own.
Note that the link to the library catalog that I added to my post is now a blue, clickable link.
Schedule a Post
If you don't want your post to show up immediately, you can click on the clock icon in the lower left of the post box to schedule it to appear at a particular date and time.


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Spring! The end of winter, a time of renewal, the harbinger of baseball! Major League Baseball's Spring Training is a time when all baseball teams meet up in various cities in Arizona and Florida for approximately 4- 6 weeks to begin preparing for the six month-long baseball season. Spring Training is a time for veteran players to condition their bodies and minds into playing shape for the long season, as well as a time for team managers and personnel to evaluate the rookies and younger players attempting to make the major league roster.
Arizona and Florida are two states where the weather is generally in contrast to other states at this time of year, with warm, mild days, away from the cold and snow of northern and mid-western states. These conditions are ideal for fans and students on spring break to take a respite from their own winter conditions and visit warmer sites while seeing their favorite players and teams in smaller, more fan-friendly environments than offered in the big ballparks during the regular season.
Throughout the years, Spring Training usually ran during the month of March, with catchers and pitchers often reporting 2-3 weeks earlier to begin a regimen of getting their arms in shape. More recently, all players are arriving earlier with actual training games being played earlier as well (the first Arizona games began on February 23, 2012). Spring Training now ends sometime during the last week of March, to give teams time to get back to their home ballparks and prepare for their first regular season game.
New resources that will be added to the ipl2 are noted NEW! All other resources can already be found in the ipl2 collection.
Spring Training: The Official Site of MLB's Cactus and Grapefruit Leagues (find it on the ipl2)
This is the official Major League Baseball website for its Spring Training prior to the regular season. It includes news, schedules, results, and other features about Major League Baseball's annual spring training in Arizona and Florida. It also features photos, video and audio clips, and stories about players and teams.
NEW! Cactus League
This website provides information about spring training baseball in Arizona, which has been a tradition for devoted fans since 1947, when just two teams, the Cleveland Indians and the New York Giants, came to prepare for the upcoming baseball season while escaping the cold and snow of the northeastern United States. Today, 15 teams train in the Phoenix metropolitan area in the greatest concentration of professional baseball facilities found anywhere in the United States. This website has everything fans need to enjoy one game or several during the 2013 spring training season, as well as information on stadiums, schedules, teams, and official press releases.
Florida's Grapefruit League (find it on the ipl2)
This is a website for Major League Baseball (MLB) spring training in Florida, where 16 teams play in 15 locations throughout the state. This site provides history, a list of teams and locations, photos, schedules, attendance figures, a printable guide, and related material from the Florida Sports Foundation.
NEW! Old Spring Training Sites
Littered throughout America, particularly in Florida, are former, historic Spring Training venues that have managed to reinvent themselves. Four are even listed on the U.S. National Register of Historic Places. It's a story of how municipalities have turned diamonds once roamed by Hall-of-Famers into homes for future MLB stars. This site lists former Cactus and Grapefruit League Spring Training sites and what they are used for now.
Spring Training Sites for all American League Baseball Teams on Baseball Almanac (find it on the ipl2)
Baseball Almanac presents a comprehensive Spring Training site-chart for the American League. Franchise moves ARE included in this historical chart so reviewing the Oakland Athletics line means data from their time in Philadelphia will be included as well. This website provides all Spring Training site by team, year and location.
Spring Training Sites for all National League Baseball Teams on Baseball Almanac (find it on the ipl2)
Baseball Almanac presents a comprehensive Spring Training site-chart for the National League. Franchise moves ARE included in this historical chart so reviewing the Atlanta Braves line means data from their time in Boston & Milwaukee will be included as well. This website provides all Spring Training site by team, year and location.
Thank you for visiting the ipl2!
Reminder: You can now subscribe to ipl2's newsletter and weekly blog posts via email as well as RSS. The "Email Subscription" feature appears prominently in the upper left-hand side of the page on the ipl2's News and Information WordPress blog. Subscription is free and open to all!


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Sunday, October 8, 2017
Fall fudge and another book giveaway
Then there's butterflies to chase. Love those. Plus digging in the dirt and the smell of Fall flowers and pumpkins! I love pumpkin. Allie says pumpkin is actually good for doggies so I get a taste of pumpkin every night.
Yes, I love Fall. I love the smells of Fall - all that mulch and sometimes even dead bodies. Okay, I'm a dog and the smell of dead things is irresistible. Now, I only point out the smells. It's not like I actually roll in them. I want to roll, but I have great self restraint. So dead bodies and fudge and Fall are all things I love. Well, not chocolate fudge, but the other kinds are a great treat. Allie is a great pet as well. She's super smart and figures out who is making the dead bodies and then tells Officer Manning.
Officer Manning is one of my favorites. Same for Trent Jessop, Allie's boyfriend. Things get a little mixed up with those two in Oh, Fudge. Then there's the new friend Carmella. She's a cat. I like cats, but she doesn't like dogs too much. It's okay because I play with her any way.
Then there's that day when everyone dresses up in costumes. I like that day. I like dressing up as the mail man. I have a lot of fun around mail boxes.
What is your favorite part of October?
Leave a comment and one lucky winner will be chosen to get a free copy of Oh, Fudge.
55 comments:
This comment has been removed by the author.ReplyDelete
My favourite parts of October are my family birthdays (Father, husband and son).ReplyDelete
Thanks for the chance!
my favorite part of october is halloween and giving candy out to the kids.ReplyDelete
jslbrown2009 at aol dot com
- AnonymousOctober 8, 2017 at 9:22 AM
I love the cool weather and changing of the leaves...and let us not forget Halloween...ReplyDelete
Marilyn firstname.lastname@example.com
I love Halloween. We have so much fun.ReplyDelete
debby236 at gmail dot com
I love all things pumpkin! Thanks for the chance to win!ReplyDelete
salvatoresmom71(at) yahoo(dot) com
Lots of birthdays for our family, Plus my anniversary is the 1st! bobwiesmann (AT) gmail (DOT) comReplyDelete
- Daniele KOctober 8, 2017 at 10:16 AM
I love everything about October but especially the changing weather. Thank you for the chance to win. Dmskrug3(at)hotmail(dot)comReplyDelete
My favorite part of October is making apple cider. We get a truckbed full of apples. Then we freeze the cider in small cups, thaw it partially, and have apple cider slushies when we want them. lelandandbecky at reagan dot comReplyDelete
Our anniversary is in October and my husband's birthday on Halloween, and sharing that day with all the adorable Trick or Treaters makes it so much fun. minishoes(at)msn(dot)com.ReplyDelete
October is beautiful here. Sunshine, long walks and blue skies. Apples which are ideal for applesauce and apple cake. saubleb(at)gmail(dot)comReplyDelete
Everything! The leaves start changing, the air is cooler, I can start baking pumpkin everything! It's wonderful!ReplyDelete
- AnonymousOctober 8, 2017 at 11:51 AM
Leaves changing! cjreynolds52(at)comcast(dot)netReplyDelete
My favorite part of October is all the Fall festivals and Pumpkin Patches to go to with the family.ReplyDelete
Lhxp73 (at)yahoo (dot)com
I like the lessening of the heat, the change in colors. The cooler evenings which allow for a fire out in the pit and roasting marshmallows and drinking hot chocolate. Della at deepotter (at) peoplepc (dot) comReplyDelete
My favorite part of October (now that we live in Colorado and actually experience seasons, unlike where we lived in Texas) is the cool, crisp weather, the gorgeous fall colors, and the Harvest Moon. Golden trees in the sunlight are absolutely spectacular! firstname.lastname@example.com
My favorite part of October is the leaves falling, so I can scuff through them. Thanks for the chance to win! aut1063(at)gmail(dot)comReplyDelete
I love Halloween! It's my favorite holiday.ReplyDelete
- AnonymousOctober 8, 2017 at 3:50 PM
I may have already entered, and apologize if so, but always drawn to fudge!ReplyDelete
Halloween is my favorite holiday, and I also love Fall weather!ReplyDelete
- Leslie LawrenceOctober 8, 2017 at 4:28 PM
My favorite part of October is family birthdays. im2early4u(at)gmail(dot)comReplyDelete
Thanks for the chance.
My husband's birthday is in October, as well as the birthday of my Mother in law and a good friend. I also enjoy Halloween and decorating for the season. dbahn(at)iw(dot)netReplyDelete
- Connie LeeOctober 8, 2017 at 5:26 PM
I like the leaves turning to pretty colors and the cooler weather. lclee59(at)centurylink(dot)netReplyDelete
I like handing out candy to the trick-or-treaters. turtle6422(at)gmail(dot)comReplyDelete
Autumn foliageReplyDelete
jtcgc at yahoo dot com
Mal, I like your world view.ReplyDelete
libbydoddat comcast dot net
My favorite part of October is the cooler temperatures, when we get them. I think Tyler ( my sweet rescue) would love to hang with you. Thanks for the chance to winReplyDelete
kayt18 (at) comcast (dot) net
- AnonymousOctober 8, 2017 at 11:10 PM
HALLOWEEN FUN AND PARIES! THANKS FOR THE GIVEAWAY! SHELLEY S. email@example.com
Hopefully, cooler weather here in Mississippi!ReplyDelete
mlawson17 at Hotmail dot com
My favorite part is eating pumpkin pie.ReplyDelete
I like the cooler weather and trees turning color in the Fall. Really like reading about your adventures on Mackinac Island, Mal. It's such a beautiful place and has the smell of fudge in the air. Can't wait to read "Oh, Fudge".ReplyDelete
I like the cooler weather and trees turning color in the Fall. Really like reading about your adventures on Mackinac Island, Mal. It's such a beautiful place and has the smell of fudge in the air. Can't wait to read "Oh, Fudge".ReplyDelete
This comment has been removed by the author.ReplyDelete
Mine is Halloween. I LOVE Halloween and could have that each and every day of the year. Ray Born firstname.lastname@example.com
I love pumpkin pie and HalloweenReplyDelete
My sister has an October birthday - Always fun.ReplyDelete
- AnonymousOctober 9, 2017 at 12:12 AM
Football!!! parkeremma2003 at yahoo dot comReplyDelete
I love pumpkin time and the days getting shorter. Thanks for a chance to win.ReplyDelete
Halloween and watching all the old classic scary movies!ReplyDelete
On a fruit farm, we love finishing harvest. The apples, pears, etc are either sold or in storage to be shipped out over the winter. The intense work is finished. cheers at Marjim Manor dot comReplyDelete
- Andrea GiglioOctober 9, 2017 at 6:20 AM
Apple picking and the beautiful leavesReplyDelete
Halloween is my favorite part. Thanks for the chance. Maceoindo (at)yahoo(dot)comReplyDelete
The leaves changing color on the east coast. I miss that.ReplyDelete
kckendler at gmail dot com
- Patty KovachOctober 9, 2017 at 9:11 AM
Hi! My favorite part of October is the fall colors of leaves changing, the crispness in the air, and my Husband and My Birthdays! Love your books and thanks for the chance to win! Patty email@example.com
I love Halloween and seeing my grandkids dressed in their costumes.ReplyDelete
I enjoy Fall because of the change in temperature, the change in the color of the leafs, and Halloween. My daughter and I love to decorate our yard in time for our Trick or Treaters to visit. I love Nancy Coco's Mackinac Island books. Mackinac Island is one place I would love to live at and Nancy's characters are the best. robeader53(at)yahoo(dot)comReplyDelete
I enjoy the leaves changing color and the cooler temps in fall. But I'm not a dog and I don't relish rolling in the leaves anymore. I so enjoy these conversations. Thanks for this opportunity. jluebke(at)frontier(dot)comReplyDelete
Fall colorsReplyDelete
I enjoy this series.
- Lori B.October 9, 2017 at 2:45 PM
I love the cool mornings when you need a fleece and then the warm afternoons. email@example.com
I love the crisp, cool fall weather & look forward to Halloween stories, movies & events. doward1952(at)yahoo(dot)comReplyDelete
- Mary Lou CreamerOctober 10, 2017 at 10:46 AM
My favorite part of October is the cool weather, the colorful trees, still kicking through leaves, and being able to wear shorts with a sweatshirt. October is also one of my favorite times on Mackinac Island!ReplyDelete
I love pumpkin spice!ReplyDelete
I love the cooler weather and the leaves changing colors.ReplyDelete
The smell of the crisp, clear air. Halloween and my daughter's birthday!ReplyDelete
I like the cooler temperatures and it makes me think about my sister more. (her birthday is in October).ReplyDelete
lkish77123 at gmail dot com


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Boattiverga Studio-Baretto Trolley Bottle Carrier
At Design Interviews
Interview with boattiverga studio : Frank Scott: What is the main principle, idea and inspiration behind your design?. boattiverga studio : Re-use, praticity and functionality .Frank Scott: What has been your main focus in designing this work? Especially what did you want to achieve?. boattiverga studio : The main focus in our project is try to value an industrial and very common product like is the traditional bottle crate. .Frank Scott: What are your future plans for this award winning design?. boattiverga studio : Increase and improve the project with a new version of Baretto .Frank Scott: How long did it take you to design this particular concept?. boattiverga studio : One year from the first idea to the final realization .Frank Scott: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?. boattiverga studio : We pursuit our inspiration and creativity .Frank Scott: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?. boattiverga studio : We are producing Baretto ourself, but in the future we could be partner of a company .Frank Scott: What made you design this particular type of work?. boattiverga studio : We love colored and vintage plastic bottle crate and functionality .Frank Scott: Where there any other designs and/or designers that helped the influence the design of your work?. boattiverga studio : We are influenced by art, starting from Keith Haring to Marcio Kogan .Frank Scott: Who is the target customer for his design?. boattiverga studio : Young and open-minded .Frank Scott: What sets this design apart from other similar or resembling concepts?. boattiverga studio : The project is composed by 100 of unique pieces. A limited edition of vintage plastic bottle crate .Frank Scott: How did you come up with the name for this design? What does it mean?. boattiverga studio : The product is a new mini bar redesigned with a modern vision and so the funny name Baretto .Frank Scott: Which design tools did you use when you were working on this project?. boattiverga studio : Drawings, paintings and many prototypes .Frank Scott: What is the most unique aspect of your design?. boattiverga studio : The traditional bottle crate has always been used for glass bottled water home delivery, but now its concept has been rethought and reborn as a contemporary home mini bar. .Frank Scott: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?. boattiverga studio : We collaborated with a carpenter and with a painter .Frank Scott: What is the role of technology in this particular design?. boattiverga studio : The numerically controlled cutting for MDF worktops .Frank Scott: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?. boattiverga studio : No, it isn't .Frank Scott: What are some of the challenges you faced during the design/realization of your concept?. boattiverga studio : Was very difficult obtained authorizations from companies to use brands and plastic crates .Frank Scott: How did you decide to submit your design to an international design competition?. boattiverga studio : We wanted compare our work tho other international designers .Frank Scott: What did you learn or how did you improve yourself during the designing of this work?. boattiverga studio : We are two architects and work on a furniture design is a new challenge, in particular about details, materials and prototypes .
Boattiverga Studio-Baretto Trolley Bottle Carrier Images:
End of the article, click here to go back to previous page, or alternatively go back to Design Insider Magazine homepage.
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It looks like you're new here. If you want to get involved, click one of these buttons!
IMHO opinion servers shouldn't be seperated. Server with people from all over the world would create action for the whole day.
What do you think?
EDIT: oh and seperated region on EU/US would create problems on kickstarter, which version of game would we get there?
Server connection would slow down players on the other side of the world. Daoc had a combined lang server like Camlann, that worked but not cross continent.
+The hour diffrence, keep raids while asleep wont be fun
Originally posted by Bracheer
Server connection would slow down players on the other side of the world. Daoc had a combined lang server like Camlann, that worked but not cross continent.
+The hour diffrence, keep raids while asleep wont be fun
Well, that's not an issue...people used to run alarm clock raids in DAOC anyway.
Ex-DAOC, Excalibur
I dont think they can stop it.
People want to play with their friends even if they life on the other side of the world.
I (living in the netherlands- europe) played DAOC on a USA server(Tristan) because friends also played on that server.
I never had lag and group fights were always good. And that was years ago when internet was still bad.. 2 seconds graphic lag isnt unplayable if it isnt a FPS
Also another problem is players have changed. They dont have guild/server pride anymore.. and most will just join the winning team. And for a wvw game this usualy means best 24/7 coverage (HOPE NOT!!!) But realms will recruit for people for off hours. And the top realms will be very crowded even in off hours.
Language difference shouldnt be a problem since EU had tons of different language players on UK servers all the time. Instead of special servers for different languages they better could make better chat channels you can join .. so a channel where you can speak english only, a channel for german , a channel for polish, etc...
Hope they have thought of good systems that deals with problems like:
-off hours/night capping (being outmanned all the time at same hours every day)
-server hopping players changing servers to servers with a winning realm . Making outmanned realms even more outmanned.
I live in the UK.
I played DAoC on the US servers from launch and for 6 odd years. I never had any connection based issued.
There were many EU players on Percival (and later Gareth) and it did indeed allow for action to be found all day, every day. It meant people working shifts always found other players. Both the EU and US players seemed to have healthy populations at all times of day.
With modern internet connections there is noe reason to segregate players based on location.
Besides, I'm from the UK. I have more in common as far as language goes with the US than I do with the EU...
Well I'm from europe, but i played daoc on US servers only so it doesn't matter. It won't stop EU players. The difference is like what 40ms lag? That's nothing in mmo game.
There could be one game client and after you log in you could choose whatever server you want. I'm sure people on forums would declare which server would be crowded more by people from their country.
Me and my friends also played on US Daoc servers for 7 years. I stillplay on the Ywain servers now and I have no problems with lag due to being in Sweden whatsoever.
And the languages isn't a problem either. Perhaps for Germans and French being used to their own servers. Most other europeans use English in games anyway.
Current Daoc servers have EU and US players on them and there is no issue.
If you split EU and US up you will have the problem of nightcapping GW2 has when some US players play on EU servers and vice versa.
When everyone plays on the same region servers. Nightcapping will not be an issue.
I don't see ANY issue as to why this can't be done:
-Lag Issues? anything below 100 is ABSOLUTELY fine for any mmo, this is not Counterstrike. plus, when i play on DAoC on Ywain i have got a ping of 28 from germany...
- Language barrier? English is the second language for 90% of all the countries, most certainly in the EU, i don't know anyone who does not understand english...
- Different time zones? That is a Pro for me, not a con! action all the time all day long? Yes please!
Originally, GOA ran the Euro DAoC servers almost as an independent company. Not sure why or how that started, but I don't think it was due to language barriers. Probably, being a smaller company, Mythic sort of "outsourced" the euro servers. Anyway, I think the game released later overseas and I recall GOA being on a different patch number and almost running the game their own way.
I doubt you'd have a similar setup this time. CSE could create servers specifically for certain segments of the world, if people wanted to play on them, but not limit anyone from playing on any server. A lot of games have the Oceanic, Atlantic, etc servers to choose from.
On my main DAoC server (US Galahad), we had Japanese guilds pretty early. It was always fun because they would log on at odd hours, sometimes take some keeps or whatever and when you'd log on again, the frontier was changed. Also, it made for some activity when prime time cleared out. We also had smaller groups or solo players from Germany and Italy, who spoke enough English to function and interact.
It would be interesting to see players from all over the world from on one server, so the prime time was diminished a little and the activity spread throughout the day more.
i new poster i started daoc in eu bata and surver mid ion prydwin
i have to agree with the 1st poster. marks vision of a player based econamy already exists in EVE online and i belive that this vision is only possable in a long turm if there is the largest possable customer base for the crafters to service in EVE every thing is made by players bought by players sold by players and i belive the sucsess of EVE is simply becouse there is one surver(ok there used to be a chinise surver but that was becouse china wanted it that way but i belive that has gone now not sure thou)
the game still has a strone 50k player base on that one surver which for a game as old as DAOC thats good
language is not that much of a problem as most players stick to corps(guilds) that speak there laguage and most of those have diplomats that speak english which has become the diplomatic / trader lang of the game
if you split the customer base of the game to lots of smaller survers then there will be less crafters and people will not be able to find the things they want to buy when they want them this will frustrate them and they will end up making there own crafter toons to supply them selves which distroys the busness of thos who are crafters from there its a downward spiral to limp squid game econamy
instead if you like EVE turn use your machines to run nodes(areas of the world (sections of the universe in eves case) )
instead of different survers you can make the world a much larger and interesting place and keep a large population of crafters available 24/7 for the large population of warriors to go to
and just imagine the kind of battles you could have with 50k player base to play with :-D
my fondust memery of DACO was defending a relic keep with 30 others from a 200 player alb invastion in the early days
to see something like that in todays DAOC not likly and not oftern
big fights like that where what early DAOC was about and they where fun fun and fun even when getting beaten ( ok not always when getting beaten)
Tasaroca Troll ( I am not a buff bot damit) Shamy
Midgaurd /Prydwen / EU
In 2001, many of us were on dial up modems, and the lag was a major issue. I played on the EU servers ,which were based in France, and even from France to the UK, there were issues of latency, which was a major pain in RvR.
As a poster above said, GOA did rather run the game their own way and EU was always several months behind the US in patches etc, which led to much howling on the forums and discontentment all around. I think it was more acute for the English speakers, as we knew that the delay was in order to translate into other languages, which would be of no benefit to us whatsoever.
In 2013, the main backbones are all fibre optic now, and 99.9% are on broadband or better.
I'd like to see us all playing on the same servers, with separate channels for the various languages. If CSE do get to 30k subsrcibers, it might be a bit much for one server, not because of load, but because it would be too crowded to provide a good strategic experience. Sometimes, a bit of empty space is a good thing!.
when i say 1 server i mean 1 world every one plays on the same world not lots of clone worlds
with different names and no comunication ingame between them with small populations
1 world
1 population
1 game
split in to (i hate to use the word) zones run on 1 surver machine linked to all the other machines running other zones
allowing your toon to travel around the world zone by zone by moving from machine to machine to visit different place
as i said im not a tec so i dont know if this has a name or not
but i only see what mark has said he wants to do working if there is 1 population in 1 world playing 1 game
not lots of clones of 5k max population survers where you can only deal with that small population on your surver
Tasaroca Troll ( I am not a buff bot damit) Shamy
Midgaurd /Prydwen / EU
It's impossible, because there won't be pve. It means content where you can go would be too small for everyone and also servers wouldn't be able to handle all that thing.
And if they did thing like they are going to do for example in Elders scrolls online where they gonna make one sever (at least i heard so) and the server will decide who you will see and who you won't (it will check who is your friend) there could be problems to make something like realm pride.
And anyway imagine fights for keeps, that's impossible that there wouldn't go 3000 people at once at the beginning of the game. Not possible to handle something like that on server.
Originally posted by morfidon
It's impossible, because there won't be pve. It means content where you can go would be too small for everyone and also servers wouldn't be able to handle all that thing.
And if they did thing like they are going to do for example in Elders scrolls online where they gonna make one sever (at least i heard so) and the server will decide who you will see and who you won't (it will check who is your friend) there could be problems to make something like realm pride.
And anyway imagine fights for keeps, that's impossible that there wouldn't go 3000 people at once at the beginning of the game. Not possible to handle something like that on server.
sorry im afraid your wrong eve online daly deals with multible 1000 player fights where each player can have up to 5 pets(drones)
in one planetary system when wars are ongoing admitadly admins have to give more computing resorces to an area when fights get up to 2-3k people and this isnt that rare and ocurance and isnt to much of a problem
most problems in these battles come from indiviual players who dont turn off there graphics o when they dont have goood machines to run the game who have problems with there home machines not being able to handle the full geaphics of that many people in the system fighting
machines now have a hell of alot more power than they did 12 years ago and can handle alot more processing it would entirly depend on the engine that is choosen for the game to how well it handles large scale fights
oh and when i say surver i mean 1 world where every one logs on to but which can have lots of machines running the world not just one
Tasaroca Troll ( I am not a buff bot damit) Shamy
Midgaurd /Prydwen / EU
I live in the US, I played on Bors, and after all my rl friends quit playing fulltime I stepped into an 8man guild that was entirely Euro.. I mean we had one from Greenlands, 2 Germany, 1 Australia, 1 Japan, 1 England and one somewhere else... I was the only one from US and it worked out just fine. Everyone spoke English. I prefer to play with people from other countries, it makes things interesting and fun.
Bige - Bors.
Bigge, Zmallz, Reiggn, Faty)
(Everquest(99-02), Lineage(01-02), DAoC(02-09), WoW(07), WAR(10-11), Rift(11)
Nothing Current.
If the question is just 1 server total, no. Since the plan is to have people on only 1 realm per server, they'll have to provide separate servers for people to play all the realms.
Also, the KS partner they signed was specifically to help market in Europe and Asia, so there will be just 1 KS. It seems logical that CSE would either house or closely monitor all their CU servers for the world, not like the arrangement with GOA.
I'm thinking something like 5-15 servers total based on the target for this game, different rulesets (if any), and maybe grouping a few for world geographical reasons.
Personally, I like having separate servers. In DAoC, each had a little different flavor and when you re-rolled, it was kind of fun trying to integrate to a new community.
I really liked being able to re-roll with friends and get in the good action on other servers. Though sometimes I wished I was Alb or Hib on my server at times. If I had Hibs or Albs on the other 2 servers upon server merge that would have been sweet... because instead of having to log onto somebody else' account to play with friends I made via rvr I would have been able to log onto my own account after a time lapse and play my characters with them..
Also another reason for multiple servers, to be able to play multiple realms and enjoy what each one has to offer. Yeah - loyalty, pride, realmpride, serverpride is good, but I enjoy different classes/races from time to time. That or just make somebody wait an hour or two or even 8 to log onto another realm on the same server.
Bige - Bors.
Bigge, Zmallz, Reiggn, Faty)
(Everquest(99-02), Lineage(01-02), DAoC(02-09), WoW(07), WAR(10-11), Rift(11)
Nothing Current.
Tons of us euros played on the US servers from the very beginning. Lag was never an issue.
Whatever they do, if they localize, I hope they pool all the servers together and mark them with the location, instead of separating the game completely like WoW did, where you couldn't play US at all if you had the Euro version.
Originally posted by Hairyzac
In theory this sounds great. But I doubt it is worth trying to implement technically speaking. You would also have people speaking multiple languages and communication would become an issue.
OMG communications an issue, yeah us people from the UK and all the many, many people in Europe who speak English would have a communications problem with those from the US. I understand people wanting French, German or Russian speaking servers, but why not have English speaking servers. Does it really matter what time of day it is?
I never understood why there are US servers and EU servers, if it's the time differeance for raids etc, in a PvP or RvR game that would mean people on to group with or to fight against in the day and night, no matter where you are from. It is 1 am and almost all have gone to sleep (.... but wait my buddies from the US are comming online yay more RvR.
I vote for an English Speaking server !
Playing on Guinevere from Norway was rarely an issue back then, and I doubt it will be one now.
If ping rates do become an issue, migrating servers should be possible. By migrating servers I mean that the game changes from EU to US to Asian locations depending on where primetime is. That way, Europeans have the best ping during our evenings, but once we go into nighttime and the US turn to evening then it is their turn.
But, I don't think lag/ping will be much of an issue.
As for different language servers, being a niche games I doubt this will be translated into any other languages.


text:
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0.000 to 9999 ppm
1.00E-9 to 9.99E+9
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Hunger, Not Just for Food
When considering what has become known as the "Arab Spring", he is moved not by the "cold, political side" but by its impact on humanity. Rabih Abou-Khalil is deeply concerned.
"I hope I'm wrong. But I believe that we will be assigned fewer cultural liberties after the revolutions, not more. The uprisings are not limited to the intellectual protest movements in capital cities. Culture is also sustained by a huge rural population in many major Arab nations. Here, the main factors are religious affiliation and an extremism born of economic need. People are not educated and are unable to satiate their appetite at all," he says.
It is this "Hunger" that inspired the title of his new CD. It refers to a hunger for knowledge just as much as hunger for food, and finally also the hunger for music, stage and studio situations still felt by Khalil and his closest colleagues even after 20 years in the business. Khalil secret: With the accordion player Luciano Biondini, tuba player Michel Godard and percussionist Jarod Cagwin, he gathered people around him who focused on the act of playing together right from the outset, not whether they were the best soloists around at the time.
Miles Davies as a role model
Abou-Khalil, who sets store by the fact that he never makes solo oud recordings and cites Miles Davis as a major influence in efforts to achieve a coherent band sound, has also managed to make his first work for the French label World Village sound more stringent and streamlined.
The pieces are shorter, with a greater emphasis given to composed passages over improvised ones. Perhaps a natural progression from "Еm Português", where everything revolves around song?
"When I was very young, I played my early compositions to my most important oud teacher, Wadih Al-Safi, and he shouted: 'Wait, wait, what's all this rubbish, I can't sing any of it!'. And since then, I've always said to myself if you can't sing it, it won't stick. Not everyone must be able to sing it, but it must make sense, a literal sense. My father was a poet, and that's why I have a close relationship with literature. I'm aware that in composition, there has to be a certain rhyme, a balance between language of music, even it's only an apostrophized language," says Abou-Khalil.
On "Hungry People", Khalil has perhaps realized this balance like never before. It comes wonderfully into its own in a perfectly cantabile intermezzo such as "A Better Tomorrow", which is almost a "sung prayer" for a better tomorrow in the Middle East and North Africa, but also in the many pieces that tend towards his elaborated oriental jazz, and which – just as on all his albums – also exhibit humoresque characteristics.
Grotesque "dance of greed"
Like "Bankers' Banquet", for example, in which Godard and Murgia invoke the grotesque dance of all those who greedily take everything away from the poor, whether it be western finance sharks or Arab ruling clans. He has also found other, quite personal facets on the subject of the "big feast", such as "Fish and Chips and Mushy Peas", inspired by the English fast-food speciality that stuck to his fingers during a concert in London.
"Shrilling Chicken", on the other hand, is not dedicated to fast-food, but to a plastic chicken that his sister once gave to him as a present – and which provides a squawking prelude to the track's exquisite Latin groove.
"Music should never be too serious," says Abou-Khalil. "Then it loses its charm, just like a person who is always serious comes across as deathly boring. With irony, perhaps even with surrealism, we can gain a better understanding of the world. In the Middle East especially, it all often seems to me to be decidedly surreal and contradictory. That's why my compositions often have surreal names, to allow the listener more scope for fantasy, I don't like titles that are too profound. Why write instrumental pieces? Because it's not possible to express feelings precisely in words. And then you're expected to give it a title after all that!"
Lebanon as a prism
There is only one track on "Hungry People" with a title that leaves no room for doubt. "Dreams of a Dying City" is a dark reflection that presides over the entire album, the fourth version of this leitmotif composition recorded by Rabih Abou-Khalil. It was originally written with Beirut in mind, and although the fires of rebellion have since been lit in many cites of the MENA region, Lebanon still remains uppermost in the composer's mind.
"I think the problem with Lebanon is that anything happening beyond its borders has an impact on it. Whether it be that people are for or against Asad, pro or anti-Israeli. Everything that's happening in the region is reflected in Lebanon. Socially speaking, it is still a free country where people can do as they please. But I fear that small nations like this one will not be spared from the impact of what's occurring around them. We'll probably have to play 'Dreams of a Dying City' for some time to come," says Abou-Khalil.
Stefan Franzen
© Qantara.de 2012
Editor: Lewis Gropp/Qantara.de


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