text:
Pokemon FireRed Version – Moveset/Team Building Guide
Game Boy Advance
Moveset/Team Building Guide by strawhat
Version: Final | Updated: 10/30/2004
Pokemon Advanced Generation Moveset/Team Building Guide By Strawhat Final Version File created: 12/08/03 W W WWWWWWWWWW WWW WWW WWWWW WWWW WW WWWWWWWWWWWWW WWW WWWW WW WW WWWW WWW WWWW W WWWWWWW WW WWWWWW WWW W WWWWWWWWW WW WWWW WWW WWWWW W WWWWW WWWWW WWWWW WW WWWWWWWW W WWWW WWW WWW WWWWWWW WW W WW WWWW WWWWWW WWW W WW WWW WW WWWWWWW WWWW WWWW WWW WW WWWWW WWW W WWWWWWW WW WWWW WWWW WWWWWW WWW W W WW WWWW WWWW WWW WWW WW Announcement: I will no longer be updating this FAQ. I've just been too lazy and have really lost interest in Pokemon battling for a while now. These sets are probably very outdated with the new Pokemon Emerald coming out in Japan, but feel free to still use them. """"""""""""""""""""""""""""" " Table of Contents " """"""""""""""""""""""""""""" I. Introduction II. The Basics {2.1} Newbie stuff [A. Pokemon Terminology] [B. There are 386 Pokemon in this game!] [C. Non-damaging Moves Rock!] [D. Quick Attack is Good] {2.2} Hidden Statistics [A. Base Stats] [B. Individual Values/IVs] [C. Effort Values/EVs] [D. Natures] [E. GVs] III. Team Building {3.1} Choosing Pokemon {3.2} Creating Movesets {3.3} Selecting Items (3.4} Training (3.5} Overall {3.6} Tips IV. Advanced {4.1} Important Battling Tips {4.2} Advanced Tactics {4.3} Tier List V. In Game Stuff {5.1} Items VI. Movesets VII. Other {7.1} Frequently Asked Questions {7.2} Tournament Rules {7.3} Getting Techniques VIII. 2-on-2 Strategy IX. Finishing Comments {9.1} Credits {9.2} Contact Me * = Incomplete ** = Not started """""""""""""""""""""""""""" " Version History: " """""""""""""""""""""""""""" 9/18/04 - Final Version ----------------------------- Many corrections were made. Gold Ursaring was also kind enough to make me a 2on2 battling section which I added. He is a much more experienced battler than I am, so make sure you listen to him. E-mail him for that section. 7/29/04 - Final Version ----------------------------- A surprising written update, eh? Well, just added many new movesets, thanks to a couple of generous people. 3/28/04 - Final Version ----------------------------- Woo, a written update! Well, not really. Just wanted to say that I make changes once in a while, so if you see the FAQ size all of a sudden grow then I added a few sets :o Anyway, today I did add a new Sableye set and changed Flygon and Nosepass's sets so they're up to date with the FR/LG Move Tutors. 2/19/04 - Version 1.8 ----------------------------- Forgot Seviper. Great job I'm doing. """"""""""""""""""""""" " Disclaimer: " """"""""""""""""""""""" This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and violation of copyright. Note to parents: This document does contain some "bad" words that very young children shouldn't see. Just to warn you. Sites this FAQ can be posted on: IGN.com Gamefaqs.com pokemonfaqs.uni.cc supercheats.com XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (I. Introduction) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Hello ther dear reader. Welcome to this guide which do contain spoliers and are meant for gamers who finished the game. This is a moveset/team building guide for those who need help, and a little more than that. You know what all the "official" Pokemon Nintendo people say, right? Raise your Pokemon with loving care and it will love you back and be strong. Yeah, right. I'll show you the real deal about raising your Pokemon, hidden statistics, and all those secrets officials don't want you to know... Remember, this guide isn't god. Although I do have more competitive battling experience than most average players, I'm not the best. By the time you read this, the guide can already be outdated with new sets. The R/S metagame will always be evolving like new flavors of Coke so make sure you think through your set before actually making it. This guide is more like a push to get you an idea of what you want your moveset/team to be like. What you'll find here: At least one moveset per Pokemon How to raise your Pokemon to be the best battler Hidden statistics Tips to create teams Tips to create special teams such as mono teams A few extra stuff XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (II. The Basics) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX So you think that you're an vet at Pokemon? Played Pokemon R/B/Y/G/S/C? Well, the truth is, I don't care. Pokemon Ruby and Sapphire's gameplay has changed totally from the previous teams, and just because you've played the previous games, doesn't mean you know everything about it. Fire Red and Leaf Green also has the same basics. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {2.1} Newbie stuff | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ The majority of the players probably know this. But it's here anyway to help the new generation of Pokemon players. """"""""""""""""""""""""""""""""""""" " "[A. Pokemon terminology] " """"""""""""""""""""""""""""""""""""" Here's a quick list of terms that will probably appear as read the guide. Please do read them, and not E-mail me later about not understanding the words I'm using. Hax: ------------------- A term for luck in Pokemon. Physical Sweeper: ------------------- A Pokemon designed to use mostly physical attacks to wipe out the opponent as quickly as possible. Usually has high speed, and must have high attack. Physical types: Normal, Flying, Fighting, Rock, Ghost, Steel, Ground, Bug, Poison. A tank can take this down. Ex: Machamp@Liechi Berry Revenge Earthquake Rock Slide Aerial Ace *Special Sweeper: ------------------- Similar to a physical sweeper, only a special sweeper uses strong Special attacks, obviously, and has a high special attack stat. Special attacks: Fire, Water, Electric, Ice, Grass, Dark, Psychic, Dragon. Ex: Sceptile@Petaya Berry Dragon Claw Leaf Blade Crunch Hidden Power Psychic *Mixed Sweeper: ------------------- A sweeper that uses attacks from both physical and special types. It's usually not a good idea(EVs section...) to have both physical and special attacks, but at times, it may become necessary. Ex: Charizard@Salac Berry Belly Drum Aerial Ace Rock Slide Overheat *Tank: ------------------- A Pokemon with high defenses, and usually has a recovering move, Leftovers, and a move that raises one of its defenses. Its purpose is to stall for as much time as possible. Usually, it only has one attack just in case it's the last Pokemon. However, a Hazer can usually defeat one. Ex: Torkoal@Leftovers Rest Curse Amnesia Body Slam *Toxi/Pyro/Parastaller ------------------- Toxi=Toxic Pyro=Burn(Will-o-wisp) Para=Paralysis Basically, it's a tank with one of Toxic, Will-o-wisp, or a paralyzing move, usually Thunder Wave. Protect is also usually on a Pokemon with these moves to let the effects take place. Clerics > This. Ex: Torkoal@Leftovers Toxic Protect Flamethrower Amnesia *Annoyer: ------------------- It's made to annoy. Please tell me you knew that. It's best used on Pokemon that can take hits since some are chance based and need to be able to survive an attack. Ex: Crobat@Leftovers Toxic Confuse Ray Protect Aerial Ace *Hazer: ------------------- A Pokemon with Haze. The faster, the better, but it's not essential. It's used to counter Pokemon such as Gyarados with Dragon Dance. Defense is also preferred in case the opponent already has powered up. Ex: Crobat@Leftovers Haze Shadow Ball Aerial Ace Sludge Bomb *Pseudo Hazer: ------------------- It's a Pokemon that uses an attack with an effect like Haze and with the purpose of Haze. Those moves include Roar and Whirlwind. Ex: Crobat@Leftovers Whirlwind Toxic Protect Sludge Bomb *Cleric: ------------------- A Cleric is a Pokemon that is used to heal the status conditions of other Pokemon using moves like Aromatherapy and Heal Bell. Pseudo Passing moves are also usually on them. Ex: Chimecho@Leftovers Heal Bell Reflect Light Screen Psychic *Pseudo Passer: ------------------- Some attacks give boosted defenses or heal, and the effects stay when switched out. These are called Pseudo moves, and are often used to give Pokemon some defense. A Spiker handles these quite well. Ex: We could use the same Chimecho from before. Chimecho@Leftovers Psychic Light Screen Reflect Heal Bell *Spiker: ------------------- A Pokemon with Spikes. Durh. Tries to encourage or force switches so the opponent takes a lot of damage. 3 layers of Spikes is the max and most effective amount. Ex: Skarmory@Leftovers Roar Spikes Toxic Drill Peck *Toxi/Pyro/Parashuffler: ------------------- First, use your status move, then you shuffle the opponent using an attack like Roar that forces them to switch, so you can inflict the opponent's entire team with an annoying status condition. The previous Skarmory also makes a good example. *STAB: ------------------- Same Type Attack Boost *HP Type: ------------------- Hidden Power, then what type it is. *Subpuncher: ------------------- A Pokemon that uses Substitute then Focus Punch. Since the opponent can't deal damage even if the Sub breaks, Focus Punch hits with devastating power. So, there you have the many words that most of the average players even know. Oh, and just to let you know, the example sets aren't exactly good, they're just there to give you an idea of what the sets are like and purpose, so it's a good idea not to steal them :/ E-mailpkmnms = plasmad00d13(at)graffiti[dot]net """""""""""""""""""""""""""""""""""""""""""""""""""" " [B. There are 386 Pokemon in this game!] " """""""""""""""""""""""""""""""""""""""""""""""""""" That's right. 386. Not 200. Not even 202. Nintendo has kept some secrets from us and people have the right to know it. EVERY Pokemon is in this game. EVERY one. EVERY Pokemon that were in the previous versions. There's just no way to get them yet except with a cheating device. Rumor has it that the upcoming game, Pokemon Collesium for the Nintendo GameCube has a mode in which you can transfer Pokemon from GS to RS. As for the rest, you'll have to wait for the upcoming GBA games Pokemon Fire Red and Leaf Green, a remake of Pokemon Red/Blue/Green. I'm not sure of all this information myself, for more info tune in to some Pokemon sites. """"""""""""""""""""""""""""""""""" " [C. Non-Damaging Rock!] " """"""""""""""""""""""""""""""""""" Yes, that's correct. In no way do stat moves suck. If it weren't for stat moves, then I would pretty much suck at the game, and everyone else who plays. Here's some common things people say about them: Stat moves suck! By the time they're used, I would already have killed them! Not true, not true at all. What if I sent out a Pokemon with outstanding defense stats, like Dusclops? With 130 Base Stats in each defense, I'm quite sure it can last one attack, unless you have used Swords Dance or an attack incresing move, in which you surely wouldn't have because non-damaging moves suck so much. I would use Will-o-wisp after you attack, which burns you thus lowers your attack and eats away your HP. But then I'll use Special Attacks! Yes, and I'll use Calm Mind raising my Special Defense and withstanding your attacks, then Resting to recover health. Then I'll switch to something with Shadow Ball. Then I'll use WoW again. That switch will actually help me more. I'll kill you before you even have a chance to attack! Pssh, fat chance. Didn't I say it had 130 base defenses? All right, fine, let's pretend that my Dusclops fainted. Then, I would switch to the oh so mighty Crobat, who is probably faster than you since it has 130 base Spd, Spd EVs and Jolly. Plus, its defenses don't suck either at 80 apiece. So what I would do is use Confuse Ray and Protect until I die while you slowly kill yourself. Or, I would switch to another tanklike Pokemon and cripple you even more. Who says teams should have only 1 tank? --- Have I made my point clear enough yet? If not, continue reading. Non damaging moves also help with sweeping for all you sweepaholics. Ever heard of Swords Dance? You can even counter tanks with non-damaging moves, for example, the Tauntrados: Gyarados@Leftovers Dragon Dance Taunt Earthquake HP Flying You switch to a tank, I taunt making you being able to land any status effects or increasing defenses. Since most tanks have bad attacking stats, you switch and I Dragon Dance increaing my attack and speed. Or, you can stay in and land a poor damaging attack on me while I still DD. Then, once you send in your fast sweeper or Hazer I will already be faster so I'll Taunt the Hazer and sweep the sweeper. Excellent eh? I hope I made myself clear. Any more comments or questions feel free to contact me. """"""""""""""""""""""""""""""""""""" " [D. Quick Attack is Good] " """"""""""""""""""""""""""""""""""""" What makes this attack so popular? I mean it only has 40 Base Power! Well, what makes it so overused is that it will always go first. So, what if the attack becomes stronger somehow, like if Swords Dance is used? Well, that's exactly what people do. STAB also plays an important role when using this attack. Since it always goes first, then speed isn't a necessity. Bringing it up to KOing strength will result in an almost instant win. Other moves of different types and same effects work as well. However, without STAB and other power increasing strategies, Quick Attack will become weak. So make sure that you use Choice Band, have STAB, and/or other things insuring it'll become a strong attack. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {2.2} Hidden Statistics | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ So, you think raising a strong Pokemon is simple, right? Catch a Pokemon, and train at the Elite Four until it becomes strong and healthy at Level 100, and maybe give it some vitamins in all of its stats. Well, you can raise it that way, but then it'll probably be weaker and much less useful than when you take in the hidden stats. """"""""""""""""""""""""""" " [A. Base Stats] " """"""""""""""""""""""""""" Base Stats are a Pokemon's er.....base stats. They're a Pokemon's frame, the reason why some are strong and some are not, why Linoone has poor defense but strong speed. There is one for each stat(HP, Attack, Defense, Speed, Special Attack, and Special Defense.) You cannot change them. Ex: Slaking HP: 150 Attack: 160 Def: 100 Spd: 100 Sp Att: 95 Sp Def: 65 The average is about 85. So as you can see, Slaking will always have very strong Attack, and most of its stats are above average. Ex: Linoone HP: 78 Att: 71 Def: 61 Spd: 100 Sp Att: 50 Sp Def: 61 Look here. Linoone's stats will always be lower than average and have low max stats, except for Speed. This is the reason behind why some Pokemon have strong stats, and some are weak no matter how many vitamins you pump into it. """""""""""""""""""""""""""""""""""""" " [B. Individual Values/IVs] " """""""""""""""""""""""""""""""""""""" IVs? What are they? Individual Values are what makes that stats of all Pokemon different. It gives them their "individuality", hence the name Individual Value, or shortened as IV. Wild Pokemon's IVs are random, although once you catch them you cannot change it. Traded Pokemon from ingame trainers(NPCs) also have random IVs. Pokemon that are traded from real people will have the same IVs as when they first caught them. There's no way to change IVs. IVs have a value of 0-31 in each stat, 31 being the best. So, you would want to try and have the highest IVs possible in every stat. IVs are also sometimes known as DVs. What are the effects of IVs? Well, there are several pretty accurate forumlas for calculating stats. Depending on the nature and *EVs, each Pokemon will have a max stat for each stat. For each integer away from 31 for each IV, subtract one from the Pokemon's max stat. So, let's say that Alakazam's max Special Attack is 403 with 31 IVs. However, it has a special attack IV of 0, so then its special attack will be lower by 31 points, making it only a max of 372. *Explained in Section C. How can I calculate IVs? There are several formulas, but I myself cannot understand them. I honestly dislike using them, I prefer some online calculators in which you can just type in their current stat without *EVs, and boom, there's your IV. It generally is more accurate at higher levels. If you want an online IV calculator, try Pokefor.tk How can I tell what my IVs are? You can't. That's why it's a "hidden" value. What about eggs? If I keep restarting before an egg hatches, will its IVs be reset? No. An egg's IVs are preset when you get it. """""""""""""""""""""""""""""""""" " [C. Effort Values/EVs] " """""""""""""""""""""""""""""""""" So, two things are down. Now you understand about IVs and Base Stats. Are you wondering if there are other ways to enhance your stats? The answer is obviously yes, otherwise this section wouldn't be here. Effort Values, or EVs, is something that has drastically changed the Pokemon metagame. In previous games, they were known as "Stat Experience", and were gained whenever you battled, which is why Rare Candying your Pokemon was bad. You could gain max stats easily, using vitamins on all your stats, etc. It all increased your Pokemon's stat exp., and thus you'd have higher stats. In R/S, there are caps to how much stat exp can be gained, and how many per stat. But first, let's go a bit more in depth to what this stat exp is. EVs are gained by battling Pokemon. Any Pokemon will do, it doesn't matter if it is wild, a trainer Pokemon, or your friend's. They all give EVs. Like IVs, there is a value for every stat. And again like IVs, the more you have, the stronger your Pokemon is. 4 EVs in one stat = one stat point. That may not seem like much, but when you have 252 EVs, that a full 64 stat points! Just keep certain Pokemon to get it. When I say certain Pokemon, I mean ones that carry the EVs you want. Each Pokemon gives you a certain kind of EV. Usually, higher evolution Pokemon have more than lower ones. Every Pokemon has at least one though. Each Pokemon give different kinds of EVs, such as a Poochyena gives 1 Attack EV, while a Mightyena gives 2 Att EVs. The most a Pokemon can give you is 3. So, to get strong, you keep battling. So the more you battle, the stronger you get, right? Well, the answer is both yes and no. It is true that the more you battle, the more EVs you get thus you have higher stats. But there are also caps. The most amount of EVs that you can ever get is 510. The most per stat is 255. But then stats don't increase after 252, so usually you would stop at that point. You can split the EVs in any way that you want. But however, if you just dish out EVs sloppily, they won't help much. This is where the roles of Pokemon come in. For example, if you have a physical sweeper, you would want to have high Att EVs and Spd EVs so that it would efficient in attacking first and finishing the opponent before they have a chance to reply with an attack of their own. Since you'll be doing all this sweeping, Defense EVs wouldn't really be your concern since the opponent won't really hit you very often. This is the main reason why people like to use either a physical sweeper or a special sweeper. If a mixed sweeper is used, then you must give EVs in both attack and special attack, but then it would be too slow to attack. There is also personalities that you want to consider. Subtracting defense for an attack stat wouldn't be too wise because you would want your Pokemon to at at least take a hit. This is why it is wiser to use Pokemon using only physical attacks or special attacks. What if I send out a Pokemon and switch it? If you switch, then all the Pokemon who participated gain EVs as if it were the only one battling. So in other words, all the Pokemon will have gotten full EVs. Now, all you need to learn is to EV train. You can go peeking through tall grass trying to find certain Pokemon with certain EVs, or, you can find specific training areas in which you can find many Pokemon that give a certian type of EV. And no, I am not listing them all. I am rather lazy, check the Advanced Trainer Guide instead here on Gamefaqs. Good Training Routes: ------------------- Att EVs: East of Mauville. Use the Super Rod to fish for Sharpedo(2) and Carvanha(1) OR if you have the Sapphire version, Mt. Pyre in which you find mostly Shuppets(1). HP: The Tunnel connecting Rustboro and Verdanturf town contains only Whismur(1). Marill(2) on route 117 while Surfing is good too. Def: On every Dive route, you can find Clamperl(1). Spd: On the route East of Mauville, you'll find Wingull(1) and Zigzagoon(1), Linoone(2) and Manectric(2). Sp Att: Route 113 has a bunch of Spindas(1). Don't fight the Sandshrew and Skarmory though. Sp Def: Tentacool and Tentacruel give 1 and 2 Sp Def points respectively. Just about any Surf place has them as well as the Abandoned Ship. What's that? Is EV training starting to become a bore for you? Well, luckly, there's a couple of ways to speed it up a bit. First, there's an item called the Macho Brace. You can get it by defeating the Winstrate family north of Mauville. This item reduces your speed, but not permanently while doubling the amount of EVs recieved per battle. There's anouther status called Pokerus. This is a good disease and is very, very rare. You get it randomly by battling a Pokemon with it. You can't tell if they have it, which is another problem. When you get it, the next time you heal your Pokemon, the nurse will say that you have aquired the disease, along with a handy dandy sign at the bottom left corner of your Pokemon's status page. Pokerus will spread to your party Pokemon and will only last about 2 days. However, you can preserve it by depositing one Pokemon in the PC and it will stay until the next time you take it out and wait a day or so. So, combining the Macho Brace and Pokerus, your training rate will go up 4x faster. And that's not all... Vitamins. These drugs will raise a Pokemon's EVs by 10 for each stat that they give. There's a cap though, when your Pokemon's EVs reach 100 for that particular stat, the vitamin will not work. So, using vitamins till the EVs are 100 for a stat, then using Macho Brace and Pokerus's effect, this will greatly speed up EV training. Do Rare Candies lower my stats? No. They just accelerate you to the next level without gaining EVs which is why Rare Candy trained Pokemon are generally weaker. Is there any way to tell my EVs? No...except when it's maxed. When you think your Pokemon has the 510 max EVs, go to Slateport city. Next to the Energy Guru(AKA the Vitamin Man), there will be a lady. When your EVs are maxed, she'll give you the Effort Ribbon. """""""""""""""""""""""" " [D. Natures] " """""""""""""""""""""""" Many people ask if there's actually a point in natures. Well, the answer is yes. Unlike the complicated EVs and IVs, natures' concept is quite simple. Each nature will either increase a stat by 10% and drop another by 10%, or not affect a Pokemon's stats at all. This has influenced EV splitting greatly. If you choose one attack stat, it will not matter that the other one is dropped by 10%. List of Natures Adamant: +Att -Sp Att Impish: +Def -Sp Att Jolly: +Spd -Sp Att Careful: +Sp Def -Sp Att Bold: +Def -Att Timid: +Spd -Att Modest: +Sp Att -Att Calm: +Sp Def -Att Hardy: EQUAL Docile: EQUAL Serious: EQUAL Bashful: EQUAL Quirky: EQUAL Lonely: +Att -Def Hasty: +Spd -Def Mild: +Sp Att -Def Gentle: +Sp Def -Def Brave: +Att -Spd Relaxed: +Def -Spd Quiet: +Sp Att -Spd Sassy: +Sp Def -Spd Naughty: +Att -Sp Def Lax: +Def -Sp Def Naive: +Spd -Sp Def Rash: +Sp Att -Sp Def I tried to organize this so that it'll be easy to read. The order will always be +Att, +Def, +Spd, +Sp Att, then +Sp Def with one missing(since that has to be the negative). They are organized by - so it'll be easier for those who do not split EVs. """""""""""""""""""""""" " [E. GVs] " """""""""""""""""""""""" What are GVs? They are Gender Value. It has absolutely nothing to do with stats, but rather the gender of the Pokemon. A Pokemon has a set number that decides if they are male of female. One number out of 255 is chosen per Pokemon. That determines the gender ratio. Then, another one is chosen, your Pokemon's GV. If it is lower than the gender ratio's number, your Pokemon is female. When higher, it's male. If your gender ratio is 255, then the Pokemon has no gender. If it's 254, your Pokemon's always female. If it's 0, your Pokemon will always be male. Ex: Pidgey's Gender Ratio is 127. Its GV will be random when you get it and not changeable. If it's 126, just one number below 127, it's female. One number above and it's male. Some notes. A Pokemon with Gender can have a Gender Ratio of 0, but not 255. A Pokemon's GV is random and you can't change it. Finally, nothing can effect the GVs. They're all random. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (III. Team Building) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX So, you think you're ready to create your team, huh? Well...chances are, you are not. This is for the _newest competitive players_ around who want to create their own, original team without making many nubbie mistakes. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {3.1} Choosing Pokemon} | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ So, first, you would want to choose your Pokemon. Choose one at a time, and carefully. Think: Would I want to start out with a tank? A spiker? A sweeper? Think of what most other people are using as starters and something to counter them. For example, if many people start out with a Skarmory with Spikes. Rapid Spin gets rid of spikes. Skarm is weak to Electric and Fire. What can learn Rapid Spin and has an electric or fire attack? I know, how about Starmie! So, there's your first Pokemon. Next, get other Pokemon. Don't worry about movesets yet, just a team of 6 Pokemon that won't get any 3x common weaknesses. For example, you would not want a team of Golem, Rhydon, Metagross, Alakazam, Dusclops and Starmie because 3 of those Pokemon are weak to Ground and another 3 are weak to dark and ghost. Therefore, that would not be a good choice of Pokemon. Also, choose Pokemon which are usable. Some Pokemon have Base Stats(See Hidden Stats Section) which are just too low to use competitively against others. Never EVER have a team of just those Pokemon. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {3.2} Creating Movesets} | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Now that you have 6 Pokemon, it's time to think of good movesets. When creating movesets, you have to be original. You probably would try to have movesets different from other people to make your team less predictable. Another thing you don't want is two of the same type damaging moves. You want to save those slots for other types of attacks or techniques. Try to go for the strongest and accurate attack. (For the next paragraph, disreguard it if you are a bot player) When creating movesets, it's important to use TMs and breeding moves. Sometimes, you must use a TM technique more than once on different Pokemon, so it's important to breed the techniques from Pokemon that learn the move naturally. To breed, you must have two Pokemon that belong in the same egg group. The father must have the egg move/TM move(s) that the baby wants to learn. The female should be any evolution level of the baby Pokemon you want. When you get an egg, hatch it and it should have those moves. For more information on this, read the breeding FAQs. So, now you want to assign your Pokemon roles, like from the Pokemon Terminology section. Look at the Pokemon's Base Stats and decide which roles would fit it best. For example, For the first Pokemon, I chose Salamence. It has high Att and Spd and it could learn a move that can increase both those stats to make it even stronger. So, it would be perfect for a physical sweeper. Be creative! Look at all of the Pokemon's techniques and choose the ones which would fit it well. If your Pokemon chosen duplicates movesets of others or doesn't fit in your team, now is the time to drop it and find something else. Try to use STAB in your Pokemon. Don't have too many of the same type attacks in your entire team. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {3.3} Selecting Items) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Now that you have your Pokemon and movesets selected, it's time to choose items. Choose items that work well with your roles. Here are some suggestions: (Note: If you don't know where to find a particular item, look it up in the Item section) Physical Sweepers: Liechi Berry/Salac Berry for slower sweepers or ones with Bulk Up. Leftovers or Lum Berry for the rest to cure WoW. Special Sweepers: Petaya Berry/Salac Berry for the same reason as above. Tanks: Leftovers. Most tanks can take enough to last a few turns while resting (assuming you have rest) Annoyers: Leftovers. Usually with Protect, you can get an extra turn of healing each turn. Quite handy for those with low defenses. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {3.4} Training) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Note: Refer to the EV section if you need any help understanding them. So, you have your item, Pokemon, and movesets. Now all that's left to do are the handy dandy EVs. First, if you are not a bot player, you would want to breed or catch a Pokemon with good IVs. That's always good. Also decide what nature you want. Then, you decide what EVs you want. Once again, the EV selection depends on roles AND movesets. You must remember that in RS, the speed of Pokemon is very important. If you have a fast sweeper, than both speed and (Sp.)attack EVs are recommended while leaving the defenses alone. If the sweeper is slow however, then it is recommended that the EVs be split into them or HP, depending on base stats. I generally place the EVs into a Pokemon's poorer defense stat so it could take either a special or a physical hit and then attack back. If you have a tank, then it greatly depends on moves and nature. If you have a recovering move, then 252 HP is necessary to regain more HP. If a Pokemon's Sp Def is already drastically high(*coughRegicecough*) then place some in the defense of HP area. What you don't want it to put attacking or speed EVs in tanks because their purpose is not to attack, it's to withstand attacks. If you have a nature that ups one defense stat, then put some EVs into the other. It takes some common sense. Annoyers are similar to tanks. They are meant to stall, so HP and the defenses are usually necessary. Just go with the formula for defense. As for Baton Passers, it depends on Base Stats. If you have a very fragile Pokemon like Ninjask, then place all EVs into HP and defenses as well as nature, as it is fast enough and has speed boost to BP before it dies. For others, you'd normally want some Speed EVs to take a hit, stat up, then quickly BP. Defenses are good too, but again no attacking stat EVs. For the rest, it all depends on the set. For a cleric, you'd normally put in HP/Defenses since it might have only one attack, or you may have speed and attacking stats because it has a move like Heal Bell, and the rest are attacking stats. +++ Now, it's time to train. For EV training spot recommendations, look in the EV section. You should EV train before doing anything else after a newborn Pokemon is hatched ingame. After that, try to get it the moveset that you wanted. Then, it's time to race to level 100. There are several ways to do this. First, you must know that each Pokemon has their own growth speed. They need a preset amount of exp to get to level 100. They range from very fast(600,000exp) to very slow(Around 1.6 million I think). There's not really a fast way to train, the best would be to have a previous strong Pokemon, like Rayquaza, and do the send out the weak Pokemon then switch to strong one method on the Elite 4 until it is strong enough to fight on its own. Then, just bash em. Another way is to mix records with a friend who has a team at very high levels for higher level Pokemon, so they'll give more experience. Just get a friend with the desired team in his/her party, go to a Pokemon Center and mix records. That's about all I know on this. If you have a good strategy, then send me an E-mail. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {3.5} Overall | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ The title says it all. When you're done with your team, it's time to look at it as an overall "team". Make sure you do not have many of the same type attacks, such as 3 Pokemon on your team have the technique Earthquake or a ground attack. Make sure your team does not have not one 3x weakness. Make sure you do not have too many sweepers and your items can work with your movesets. Now is the time to test it in battle. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {3.6} Tips) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ 1. Remember than Ice Beam and Earthquake cover the same types as Surf, super effective wise. I'm not saying that it's bad, but I'm not a fan of it. 2. No Split EVs 3. Make sure a your team doesn't have a huge physical/special weakness. 4. Have at least 2 sweepers on your team 5. Always have at least one sweeper counter 6. Dislike Gyarados 7. The 10% raise hold items(Mystic Water, Charcoal, etc.) are really bad. 10% is VERY small. 8. Leftovers > Shell Bell 9. Thunder Wave > Attract. Try to use Thunder Wave instead of Attract if you can. It paralyzes and lasts after any Pokemon is switched. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (IV. Advanced) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX OK, so you got the newbie stuff down, right? I mean, this section is for those that all know about the hot stuff. EVs and IVs are assumed to be known, and this is the section for those are aren't too cool about actually battling and may need that extra push. Not everyone is perfect, even those with an absolute perfect team may still now win battles if their techniques aren't good enough. To be a god at Pokemon, you have to know what to do when a crisis in a battle happens. Now, enough with my blabbering, on to the good stuff! +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {4.1} Important Battling Tips | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ So, what's this about battling? Can't get enough wins? Making stupid mistakes? Here's a few tips to help. 1. Don't let a good Pokemon die ----------------------------- NEVER let a Pokemon with above 25% health faint in a battle. It's still usable if sent out again, just switch and let another Pokemon take the hit. Unless Spikes, Sandstorm, or a status condition or a mixture or any of those has gotten you, keep it alive. Remember: the less Pokemon you have, the less of a chance you have to win. The only time you should let a Pokemon stay in the battle and faint is if none of your other Pokemon can take the hit, or if you are very low in health. If you don't let a Pokemon faint when it's at low health, then it gives you a disadvantage when that Pokemon is sent out again. If it's slower, the opponent's Pokemon will attack and you'll go down without laying a finger on him. If you're faster, you get one hit. Yippee. If the opponent has 3 layers of Spikes, you won't even have a chance of landing a hit. Most of the time it can work more to your advantage by letting a very weakened Pokemon faint. 2. Predicting is your friend ----------------------------- Predicting is a huge factor when battling. If you have a Pokemon out and your opponent is about to use something that'll probably be super effective to you, switch to something that is immune or resists it! Taking less damage is an excellent form of staying alive. Same goes for when you attack your opponent. Chances are, if it still has a lot of health and your Pokemon has a predictable moveset that has an attack that can KO them, they'll switch. This is when you can whip out a move like Focus Punch catching them on the switch, or a move that's actually weak against the opponent's type in hope of landing a super effective hit on the new opponent. Remember that your opponent CAN and WILL do the above. Predict his prediction. It's VERY important to battling. Once you master predicting, you'll be a much better battler. 3. Know your opponent's style ----------------------------- If you have battled the opponent a bunch of times and basically know his style and strategy, counter it! If he/she likes using Spikes, raise a Pokemon that knows Rapid Spin. If he/she always catches you with a super effective hit when you switch, keep the Pokemon in an extra turn! Knowing your opponent can give you a major advantage. Keep changing yours as well, so the opponent will never catch on to you. Also, their Pokemon choices is important, which leads to... 4. Know about Pokemon ----------------------------- Knowing a Pokemon's strong and weak points is always good. For example, don't use a physical attack to try to counter a Cloyster at full health. You should know that defense is Cloyster's strong point and can last that. Instead, try a Special Attack. Abilities matter too. Don't use an electric attack on Lanturn, or you'll accidently heal it, which is definitely not good. Knowing Pokemon and common movesets can help at predicting and doing damage. So there you go, some nice, juicy tips. Master each one as I'm absolutely sure it will help you in a battle, as it has helped me many times. It can take a while, and the best way is to battle experiences users. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {4.2} Advanced Tactics | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Want to get a very special team with a good strategy? Well, here's a couple that you can use. Be warned though, some are very hard to use but can work astonishingly well, if it works. ============================================================================== 1. Umbreon This is a very special Pokemon. Not only does it have good defensive stats, but it's one of the only Pokemon which can learn the Mean Look/Baton Pass combo. It's the best in using this technique sinc every other Pokemon that can learn it is weak. It's extremely helpful for setting up Pokemon. For example: Umbreon@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Mean Look Baton Pass HP Dark Confuse Ray BP to: Grumpig@Choice Band Timid: 252 Spd, 252 Sp Att, 6 Def Calm Mind Trick Psychic HP Dark So, use Trick. If your opponent uses a non attacking move, you're just in luck, especially if it's something like Spikes. Just Calm Mind 6 times while your opponent is doing nothing, being unable to switch. Then, you sweep the opponent and go for a quick win. But wait. Why not extend that a bit more? If you use BP, then the Mean Look will still be Baton Passed onto a whole new Pokemon which can still take hits and power up even further. There are certain Pokemon which are perfect for this set, but I will keep them comcealed for you to find out on your own ;P Sounds easy doesn't it? Well, it's not. If your opponent happens to use a Physical attack when you Trickband...your strategy is ruined. Same goes if Umbreon faints, in which you won't be able to carry out your strategy anymore. A few tips when playing with a team like this, first, keep Umbreon alive. Second, switch if you're really in trouble, and third, keep some backup Pokemon for sweeping just in case you screw up. This strategy is much harder than it looks, I've tried it and messed up quite a few times. ============================================================================== 2. Tetrabsorb What you do here is make use of Pokemons' abilities. Countering the common special attacks is its specialty. It makes use of abilites like Volt Absorb, Flash Fire, and stuff like that. A good tetrabsorb team also needs a good physical sponge like Regirock, since most of the Pokemon learning the Absorbing abilities are weak to physical attacks. Here's a list of Pokemon with elemental absorbing abilities: Volt Absorb: Jolteon, Lanturn Water Absorb: Vaporeon, Quagsire, Lapras, Poliwrath, Politoed, Mantine Flash Fire: Ninetales, Arcanine, Rapidash, Flareon, Houndoom There you have a list of decent candidates for part of your team. A Rapid Spinner is crucial since switching extremely important to absorbing attacks. I recommend only 1 of each ability listed above, and then the rest are Pokemon of your choice. Having a dark type can help since it resists psychic attacks, as well as having a steel type for Toxic. This one is easier to use than the above strategy, but still takes work and some skill. ============================================================================== 3. Intimidate Another strategy including Pokemon's abilities. Get a whole bunch of Pokemon that can have Intimidate, a Pokemon that learns Rapid Spin, and a Special Sponge like Regice. This is all about switching on Belly Drummers and Physical Sweepers, and then hit them with force. If a Special Sweeper appears, Intimadate does nothing so you switch to your sponge. Rapid Spinners are necessary since you'll be doing a lot of switching here and Spikes can really screw your team. Spikes works well on this team. Blastoise would probably be a good choice on this team since it learns Haze, a bonus to you, and has good Special Defense so he can double up on many roles. ============================================================================== 4. Mono Some people like to create single type teams. This can be quite a challenge and is almost impossible with some types. Generally, when making a mono type team, you would want to choose a type that has many Pokemon so you have more of a choice as to what to pick. More Pokemon usually mean better, since they can't all be bad. Good types to pick are Normal, Water, Poison, Psychic, and Grass. Try to go for a strategy within the Pokemon you pick, or balance things out. For example, if you choose Grass you may want to keep Sunny Day in constant effect to get the best out of a STABbed Solarbeam, or in a Water type team you may want a Special Sponge like Tentacruel to absorb Water and Grass type attacks. Dual types are also a good addition.
Some types like Dragon and Steel are hard since there are so few Pokemon to choose from. Actually, there are only 7 dragons or so, most of which are legendary so it's pretty much impossible to make a team that does not break some kind of rule. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {4.3} Tier List | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ What are tiers? Tiers are like a ranking, using facts of course and very little opinion if at all. Different games have different ways of tier ranking. In this game, people go by Base Stats. Since there are so many Pokemon however, only the top ones are ranked. Tier 1 Base Stat total = 680 Rayquaza Ho-oh Lugia Mewtwo Tier 2 Base Stat total = 670 Kyogre Groudon Slaking Tier 3 Base Stat total = 600 Tyranitar Dragonite Metagross Latias Latios Salamence Deoxys Jirachi Celebi Mew Tier 4 Base Stat total = 580 Regice Regirock Registeel Articuno Zapdos Moltres Raikou Suicune Entei XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (V. In Game Stuff) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Most people already know these things, but they're here for reference. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {5.1} Items | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Here's a list of hold items that you might consider using in battle: The following is listed in no particular order. ------------------------------------------------------------------------------ | Name | Location | Effect | ------------------------------------------------------------------------------ |Brightpowder | Battle Tower, after 35th |Has a 30% chance of | | | win. |avoiding an attack. | ------------------------------------------------------------------------------ |Leftovers | Battle Tower, after 35th |Recovers 6% of health. | | | win. | | ------------------------------------------------------------------------------ |Scope Lens | Battle Tower, after 35th |Increases critical hit | | | win. |ratio. | ------------------------------------------------------------------------------ |White Herb | Battle Tower, after 35th |Recovers all stat | | | win. |changes. | ------------------------------------------------------------------------------ |Kings Rock | Battle Tower, after 35th |Damaging attacks may | | | win/Pickup |cause flinch. | ------------------------------------------------------------------------------ |Focus Band | Battle Tower, after 35th |Has a 10% chance of | | | win/Shoal Cave |leaving you at 1HP on a | | | |fatal hit. | ------------------------------------------------------------------------------ |Choice Band | Battle Tower, after 35th |Only lets you use one | | | win. |move, but if it's physic-| | | |al, it does 1.5 damage. | ------------------------------------------------------------------------------ |Liechi Berry | Mirage Island |Increases attack at 25% | | | |health. | ------------------------------------------------------------------------------ |Ganlon Berry | Pokemon Colosseum |Increases defense at 25% | | | |health. | ------------------------------------------------------------------------------ |Salac Berry | Wild Jirachi |Increases speed at 25% | | | |health. | ------------------------------------------------------------------------------ |Starf Berry | Pokemon Colosseum |Increases a random stat | | | |at 25% health | ------------------------------------------------------------------------------ |Petaya Berry | Pokemon Colosseum |Increases Sp Att at 25% | | | |health. | ------------------------------------------------------------------------------ |Shell Bell | Get 4 Shoal Salt and |Increases HP based on | | | Shoal Shells at Shoal |damage dealt. | | | Cave north of Mossdeep. | | ------------------------------------------------------------------------------ |Lum Berry | Berry Master |Cures all status | | | |conditions. | ------------------------------------------------------------------------------ |Chesto Berry | Berry Master |Cures sleep. | ------------------------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (VI. Movesets) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX This is probably what you've all been waiting for hasn't it? Getting working movesets from me and not thinking of them by yourself. Well, you want it, you've got it. I'm also including some information of Pokemon, such as what it's good at and what it's not and other vital information for good use of the Pokemon. The types and number is included for easy seach. The numbers will go by the International number/Hoenn Dex. To do easy search, highligh this sentence and press Ctrl F. Type in - (Pokemon's Name). Also, all Pokemon are assumed to have the appropriate IVs, Fully evolved Pokemon only, except in some cases in which an unevolved Poke is strong enough to fight on its own(Ex: Vigoroth). This is the format: -- Note: If the Pokemon is unobtainable in R/S, only the International Number will be displayed. -- (Pokemon's International Number)/(Pokemon's Hoenn Dex Number) - (English Name) (Type 1)/(Type 2) Ability: (Ability)[(Description of ability)] Base Stats: HP: (#) Att: (#) Def: (#) Spd: (#) Sp Att: (#) Sp Def: (#) (Description) (Pokemon Name)@(Pokemon Item) (Nature): (EVs) (Move 1) (Move 2) (Move 3) (Move 4) This section is very incompleted. Any strategies you send to me will that work will be fully credited and you'll even get your own little section in the credits. If you need a replacement for HP, just stick any move in there if you think it works. Usually there isn't too great of a better replacement so I stick in HP. Same with pinch berries, stick Leftovers or Lum Berry if you can't get them. Let's begin! ============================================================================== #3 - Venusaur Type: Grass/Poison Ability: Overgrow[Ups Grass moves in a pinch] Base Stats: HP: 80 Att: 82 Def: 83 Spd: 80 Sp Att: 100 Sp Def: 100 Description: Venusaur has surprisingly strong Special Defense. It's a starter, so it can't really be too bad. All stats are about average or above. Venusaur has enough stats to become a Special Sweeper or a Sponge. It's quite variable too, and is IMO the best starter for ingame purposes. Annoyer: --------- Venusaur@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Leech Seed Toxic Magical Leaf Substitute The basic grass Leech Seed + Toxic combo. Substitute is there for stalling and preventing status effects on your Pokemon. ============================================================================== #6 - Charizard Type: Fire/Flying Ability: Blaze[Ups Fire moves in a pinch] Base Stats: HP: 78 Att: 84 Def: 78 Spd: 100 Sp Att: 109 Sp Def: 85 Description: Ah, the old RBY starters. Charizard is excellent in both sweeping and special sweeping due to his abilites. Speed is also high and defenses aren't too low making him an ideal choice for sweeping. STAB can be used for any kind of sweeping. Great starter, great Pokemon. Pretty easy to use. Beware of his 4x weakness to Rock. Overheat can be used in any of the physical sets below as long as it does not replace the attack raising move or STAB. Only use it if you absolutely need a fire attack though. Belly Drum: --------- Charizard@Salac Berry Jolly: 252 Att, 252 Spd, 6 Whatever Belly Drum Earthquake Rock Slide/HP Rock/Overheat Aerial Ace/HP Flying You're going to choose HP Rock and Aerial Ace or Rock Slide and HP Flying obviously, not both. Just Drum, let Salac activate then sweep away! Simple as ABC. Overheat is there due to high popularity and standardness, but it does work well. Physical Sweeper: --------- Charizard@Salac Berry Jolly: 252 Spd, 252 Att, 6 Whatever Swords Dance Earthquake Rock Slide/HP Rock Aerial Ace/HP Flying Pretty much the same as above with Swords Dance, if you don't like Belly Drum. Ease peasy. You can replace Salac with Liechi and Jolly with Adamant and Swords Dance with Dragon Dance if you prefer. Special Sweeper: --------- Charizard@Petaya Berry Timid: 252 Sp Att, 252 Spd, 6 Whatever Dragon Claw Flamethrower HP Grass filler Last one's a filler. Just don't use a physical attack. Simple simple. Special Sweeper: --------- Charizard@Petaya Berry Modest: 252 Spd, 252 Sp Att, 6 HP Overheat/Flamethrower HP Dragon/Outrage Substitute Sunny Day A different variation of special sweeper. Sunny Day + STAB + EVs + Blaze = a ton of damage. Keep using Substitute until Blaze and the Petaya activate. Fire attacks also cover everything HP Dragon does not. ============================================================================== #9 - Blastoise Type: Water Ability: Torrent[Raises water moves in a pinch] Base Stats: HP: 79 Att: 83 Def: 100 Spd: 78 Sp Att: 85 Sp Def: 105 Description: Blastoise makes a good, well rounded tank. It's moderately used, but works well. There are many variations of this Pokemon, each one a different tank. It's excellent ingame and competitvely. Don't worry about one of Blastoise's weaknesses attacking it. It'll probably survive, assuming you gave it decent EVs and personality. Blastoise probably would have made the cut for a sweeper if it has higher speed and special attack, but then again its stats would be legendary. Tank: --------- Blastoise@Leftovers Bold/Modest: 252 HP, 129 Def, 129 Sp Def Mirror Coat/Haze/Rapid Spin/Refresh/Toxic/Yawn/Rest Mirror Coat/Haze/Rapid Spin/Refresh/Toxic/Yawn/Rest Mirror Coat/Haze/Rapid Spin/Refresh/Toxic/Yawn/Rest Surf Pick 3 and you're all set with your very own Blastoise tank. It depends on what you want. If you need a hazer, choose Haze. If you dislike status conditions, pick Refresh. It's all about taste. ============================================================================== #12 - Butterfree Type: Bug/Flying Ability: Compouneyes[Raises accuracy] Base Stats: HP: 60 Att: 45 Def: 50 Spd: 70 Sp Att: 80 Sp Def: 80 Description: Butterfree is better than all of its counterparts for only one reason: Compoundeyes. Compoundeyes is the only thing in the entire game that raises accuracy. With high accuracy moves that normally aren't very accurate can hit with nearly 100% accuracy, like Sleep Powder. However, due to Sleep Clause in many places, Butterfree still isn't that popular. It can however, be a deadly weapon. As like many other bug Pokemon, don't let Butterfree get hit, especially by a physical attack, otherwise it's lights out Butterfree. Annoyer: --------- Butterfree@Leftovers Timid: 252 Spd, 129 Def, 129 HP Sleep Powder/Stun Spore Solarbeam/Psychic Sunny Day/Giga Drain HP Fire/Whirlwind As you can see, there's two routes you can follow with Butterfree. Either sleep or paralysis. The reason that they have different sets is because of Sleep Clause. Whirlwind would be more beneficial on Butterfree with Stun Spore since there is no paralysis clause. Go either way you like, they both work stunningly well. With Compoundeyes, both of those powders will hit at 100%. When using Whirlwind, just becareful of those physical attacks. ============================================================================== #15 - Beedrill Type: Bug/Poison Ability: Swarm[Ups Bug moves in a pinch] Base Stats: HP: 65 Att: 80 Def: 40 Spd: 75 Sp Att: 45 Sp Def: 80 Description: They could have improved Beedrill like what they did with Butterfree, but of course, they chose not to. So, Beedrill is still the same old, not too marvelous Bug Pokemon. Its very poor defense does not help it, neither does Swarm since it has no good bug attacks, including Beedrill's signature move, Twineedle. Beedrill has gotten a Special Defense boost over the generations of games, so it might take a few hits from a Special Attacker before it goes down. The best way to use Beedrill is to attack, and hard. Since FR/LG Move Tutors are here, Beedrill can learn Swords Dance again! Physical Sweeper: --------- Beedrill@Liechi Berry Jolly: 252 Spd, 252 Att, 6 HP HP Bug Swords Dance Brick Break Aerial Ace Use Swords Dance when predicting a switch, which will be often. ============================================================================== #18 - Pidgeot Type: Normal/Flying Ability: Keen Eye[Prevents lowering of accuracy] Base Stats: HP: 83 Att: 80 Def: 75 Spd: 91 Sp Att: 70 Sp Def: 70 Description: Pidgeot's a cool Pokemon that's an evolved form of a bird in which you can catch early in the game in RBY. He's always been one of my favorites. Pidgeot is rather different from many of the bird Pokemon in this game. For one thing, its attack isn't as high and its defenses aren't as low. It can also learn Featherdance, a move which greatly lower's the opponent's attack. Because of these factors, its sets are slightly different from the rest. It can still pack quite a punch, though not as much as others. Physical: --------- Pidgeot@Choice Band Jolly: 252 Att, 252 Spd, 6 HP Quick Attack Return Aerial Ace HP Ground As you can see, this is just a plain old standard bird. You should know how to use this. Variation: --------- Pidgeot@Liechi Berry Featherdance/Protect/Whirlwind HP Ground/Toxic Aerial Ace Return This can be one of many roles. First, it can be an annoyer with Featherdance and Toxic. It can also be a Toxishuffler. Pidgeot does have the defense to do this, although you may have to put some EVs into the defenses. It could be a Toxistaller with Protect instead of Whirlwind. Or, it can be just a little mix with Featherdance and 3 attacks or Toxic with those attacks. I didn't include EVs and personality here on purpose, they depend on which role you choose in this variation. ============================================================================== #20 - Raticate Type: Normal Ability: Guts[Ups attack when suffering] Run Away[100% chance of running] Base Stats: HP: 55 Att: 81 Def: 60 Spd: 97 Sp Att: 50 Sp Def: 70 Description: When you see a Pokemon in the beginning, it's usually weak. However, Raticate can be an exception. With excellent speed and Guts, it can deal quite some damage before it does down. Raticate has to attack swiftly and quickly as its defenses are not the greatest. Not as bad as Beedrill's, but it still can't take a strong hit. Bringing out Raticate's attack power is the key to winning. Raticate also has 2 signature moves. Hyper Fang isn't that great, but Super Fang is. It cuts the current HP of the opponent in half. Not bad, eh? Physical Sweeper: --------- Raticate@Liechi Berry/Choice Band Jolly: 252 Spd, 252 Att, 6 HP Quick Attack Super Fang/Return Shadow Ball HP Fighting Super Fang and then Quick Attack. The other two are fillers in case something that resists QA/SF comes out. When using Choice Band, go with Return. Misc. Set: --------- Raticate@Liechi Berry Adamant: 252 Att, 129 Def, 129 Spd Substitute Endeavor Quick Attack filler An excellent set sent to me. First, you Substitute. Allow someone to break it and take some damage, and use Substitute again when you have very little damage left. Then use Endeavor to bring their HP down to yours. Works well with Raticate's low HP. Now Quick Attack to finish them! The last move is a filler, I would go with either Return, Shadow Ball, or Toxic. Can't do damage to ghosts though. ============================================================================== #22 - Fearow Type: Normal/Flying Ability: Keen Eye[Prevents loss of Accuracy] Base Stats: HP: 65 Att: 90 Def: 65 Spd: 100 Sp Att: 61 Sp Def: 61 Description: Fearow isn't really that bad, it's just overlooked by the cooler and stronger Pokemon such as Dodrio and Pidgeot. It has above average attack and great speed. But like other birds of prey, its defenses are almost as bad as Ninjask's. Keep an eye out for tough Pokemon. If this Pokemon can't KO, then it'll probably die. Physical Sweeper: --------- Fearow@Choice Band Jolly: 252 Att, 252 Spd, 6 Def HP Ground Quick Attack Return Drill Peck Nothing new. Choice sweeping just like many other Pokes. Exactly the same set as many other Pokemon. ============================================================================== #24 - Arbok Type: Poison Ability: Shed Skin[Small chance of healing status per turn] Intimidate[Lowers attack when sent out] Base Stats: HP: 60 Att: 85 Def: 69 Spd: 80 Sp Att: 65 Sp Def: 79 Description: Arbok looks like it could be faster, but it's not. It has quite low defenses and the only average stat it has is Attack. Arbok doesn't have too small a movepool so it's not so bad, but it's meant to really just come out and use Intimidate, the obvious trait choice, rather than attacking. Physical Sweeper: --------- Arbok@Salac Berry/Choice Band Jolly: 252 Spd, 252 Att, 6 HP Earthquake Sludge Bomb Return HP Rock Total physical pwnage. Baton Passing some attack and speed here wouldn't be a bad idea either. (Ninjask anyone?) ============================================================================== #26/#157 - Raichu Type: Electric Ability: Static[Paralysis on contact] Base Stats: HP: 60 Att: 90 Def: 55 Spd: 100 Sp Att: 90 Sp Def: 80 Description: Raichu is the evolved form of the most popular and hated Pokemon, Pikachu. It ain't that great. Its defense is extremely low. Earthquake or a strong physical attack will finish it off in one hit. One thing to take advantage of Raichu is his high speed and Static. There's not much else to say about him, he's usually quite poor ingame and without HP. Thunderdance: --------- Raichu@Salac Berry Timid: 252 Sp Att, 252 Spd, 6 HP Thunder Rain Dance HP Water Thunder Wave Basic combo. Pretty worthless and predictable really. Special Sweeper: --------- Raichu@Petaya Berry Modest: 252 Sp Att, 252 Spd, 6 HP Thunderbolt HP Water/Grass/Ice Thunder Wave Agility A bit different from the other standard. This one takes advantage of Raichu's Sp Att. First use Thunder Wave. Hope for a switch or no attack and use Agility. Then, sweep to victory. You must have HP for this set. Focus Protect: --------- Raichu@Leftovers Timid/Hardy: 252 Att, 129 Def, 129 HP Thunder Wave Encore/Attract Focus Punch Brick Break/Thunderbolt Easy strategy. Thunder Wave/Encore, then use Focus Punch and try to catch them on the switch or prevent their attack. Brick Break is there only as a filler. Ghost types will screw this one pretty bad. HP Ghost works well in Brick Break's place as well. It takes some skill to use this one, but once you get used to it, it will work pretty well. Pseudopasser: --------- Raichu@Leftovers Jolly: 252 HP, 202 Def, 56 Sp Def Wish Light Screen Thunderbolt HP Ice Pseudopass Light Screen and Wish. Thunderbolt if you really need to attack. Only 56 EVs in Sp Def since you already have Light Screen. ============================================================================== #28/#113 - Sandslash Type: Ground Ability: Sand Veil[Higher evasion in a sandstorm] Base Stats: HP: 75 Att: 100 Def: 110 Spd: 65 Sp Att: 45 Sp Def: 55 Description: Sandslash would have been awesome if it were not for that Sp Def stat. A Special Attack would knock it out fairly quickly, and still do critical damage if it is resistant to that type. However, it has excellent physical stats in which you should take advantage of. His attack and defense are all excellent, and his HP is decent as well. Salac Berry won't work well with Sandslash, it will still be too slow to sweep most of the faster Pokemon like Alakazam. So scratch tht off and put on something like Leftovers. Sandslash can also be used as annoyer, thanks to his Sand Veil ability. Physical sweeper: --------- Sandslash@Leftovers Adamant: 129 Att, 252 Def, 129 Sp Def Swords Dance Earthquake Rock Slide Aerial Ace The reason this set does not have 252 Att is that it already has Adamant and Swords Dance. With 252 in Def, it can take quite a lot of hits as long as they're not special. Annoyer: --------- Sandslash@Leftovers Impish: 252 Att, 129 Sp Def, 129 Def Swords Dance Earthquake Rock Slide/Focus Punch Double Team/Sandstorm Double Team here is only an option if you have Tyranitar on your team and the infinite Sandstorm. If you have him, then another physical attack is an option as well. Sand Veil increases Evasion a little and buys you time to use Swords Dance and sweep. Leftovers is needed for healing a hit. This set is EXTREMELY risky, I don't recommend you use it unless you like luck haxing. Don't send it out against anything that might have a Water or Grass type attack or Sandslash is dead. ============================================================================== #31 - Nidoqueen Type: Ground/Poison Ability: Poison Point[30% chance of poison on contact] Base Stats: HP: 90 Att: 82 Def: 87 Spd: 76 Sp Att: 75 Sp Def: 85 Description: Nidoqueen are all female. They have above average defenses and HP, below average Speed, and decent Attack stats. They're not too shabby, and can learn many moves. Poison Point can be more of a hazard than help, since the normal poison status is rather bad, only reducing HP by about 1/8 with no side effects. Nidoqueen might be able to take a super effective hit, but only at full HP. Annoyer: --------- Nidoqueen@Leftovers Impish: 252 HP, 129 Def, 129 Sp Def Earthquake Focus Punch Flatter Attract Don't use on a special sweeper. Or at least not Flatter. Just confuse, attract, then Focus Punch your way to victory. Subpuncher: --------- Nidoqueen@Leftovers Adamant: 252 Att, 129 HP, 129 Def Substitute Focus Punch Earthquake Shadow Ball Now Skarmory can't get us can he? Physical Sweeper: --------- Nidoqueen@Leftovers Adamant: 252 Att, 252 Spd, 6 HP Earthquake Brick Break Sludge Bomb Aerial Ace/HP Bug/Shadow Ball Well, Nidoqueen still does have decent Attack stats, so we might as well try and work off of it, no? ============================================================================== #34 - Nidoking Type: Ground/Poison Ability: Poison Point[30% chance of poison on contact] Base Stats: HP: 81 Att: 92 Def: 77 Spd: 85 Sp Att: 85 Sp Def: 75 Description: Nidoking is a lot like Nidoqueen. They both are Ground/Poison type with Poison Point, both have defensive scales, and both learn similar moves. However, unlike Nidoqueen, Nidoking specializes in attacking. It has high attack and average speed, but defenses aren't horrible either. Nidoking still has that large movepool, and are all male. Just use it as a normal physical sweeper. Nidoking also can make use of both STABs it can get. Physical Sweeper: --------- Nidoking@Salac Berry/Choice Band Jolly: 252 Att, 252 Spd, 6 HP Sludge Bomb Earthquake Brick Break Shadow Ball Sweep, and sweep good. Not much else to say here. Subpuncher: --------- Nidoking@Leftovers Adamant: 252 Att, 129 HP, 129 Def Substitute Focus Punch Earthquake Sludge Bomb Now Skarmory can't get us can he? De ja vu? ============================================================================== #36 - Clefable Type: Normal Ability: Cute Charm[30% chance of attraction on contact] Base Stats: HP: 95 Att: 70 Def: 73 Spd: 60 Sp Att: 85 Sp Def: 90 Description: Clefable specializes in eating Special Attacks with its great Special Defense and HP. It is prone to physical attacks, but Cosmic Power can fix that. Clefable wastes its STAB though with poor attack, as well as being the only other Pokemon that learns Meteor Mash. However, Clefable does have a good movepool and can survive on Special Attacks. It can learn the strongest ones such as Fire Blast or Flamethrower. Special Sponge/Tank: --------- Clefable@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Cosmic Power Rest Psychic/Some Special Attack Thunder Wave/Some Special Attack Use Cosmic Power and then Psychic to defeat the most common hazers, often Poison types. Pseudo Hazers are also a threat and most are not weak to Psychic. You can substitute the last attack for a Special Attack which are strong to a few common Pseudo Hazers like Skarmory and Suicune. Thunderbolt and HP Water are two decent choices. Thunder Wave is there to cause some annoyance and maybe buy some time when tanking up. Subpuncher: --------- Clefable@Leftovers Adamant: 252 Att, 252 HP, 6 Def Substitute Thunder Wave/Cosmic Power/Shadow Ball/Ice Beam(Hardy,129 Att,252 HP,129 SpAtt) Focus Punch Return/Thunderbolt(Hardy,129 Att,252 HP,129 SpAtt) Clefable can learn Focus Punch which can make up for Clefable's lacking attack force. Return is there for STAB, and the second move is up to you. You can make Clefable a semi-annoyer with Thunder Wave, raise defenses so Substitute won't break with Cosmic Power, get ghosts with Shadow Ball, or use the famous Boltbeam combo with a Hardy nature and 252 HP, 129 Att, and 129 Sp Att EVs. Special Sweeper: --------- Clefable//Salac Berry Timid: 252 Spd, 252 Sp Att, 6 Def Calm Mind Cosmic Power/Flamethrower/Ice Beam/Water Pulse/Thunderbolt/Psychic Cosmic Power/Flamethrower/Ice Beam/Water Pulse/Thunderbolt/Psychic Cosmic Power/Flamethrower/Ice Beam/Water Pulse/Thunderbolt/Psychic Use Calm Mind and attack. Nothing more to it. Pseudopasser: --------- Clefable@Leftovers Impish: 252 HP, 129 Def, 129 Sp Def Wish Light Screen Reflect Return Pseudopass what you need then switch. Attack with Clefable is not worth it. ============================================================================== #38/#154 - Ninetales Type: Fire Ability: Flash Fire[Powers up when hit by fire] Base Stats: HP: 73 Att: 76 Def: 75 Spd: 100 Sp Att: 81 Sp Def: 100 Description: Good old ol' school Ninety is back for another reappearance in R/S. Its stats aren't superman great, but it's enough to last. His special defense is very strong, I've lasted TWO water attacks with no EVs or nature bonus in it. Imagine what you can do with EVs and nature? Are you imagining it? That's right, special sponge! Special attack is just slightly below average, but it still works, so don't forget about that. And Flash Fire as well, try to switch in when you think your opponent may use a fire attack. Shame nobody uses Ninetales as much anymore, it used to be rather OU but its use declined rapidly over the past few months. Pyroshuffler: --------- Ninetales@Leftovers Calm: 252 Sp Def, 129 HP, 129 Def Will-o-wisp Flamethrower Roar/Confuse Ray Safeguard Easy peasy. WoW, Roar, WoW, Safeguard, etc. Nothing special. Just beware of ground types, they can finish off Ninetales pretty fast. If you'd rather not use Roar, Confuse Ray is an option. Pyrotrapper: --------- Ninetales@Leftovers Calm: 252 Sp Def, 129 HP, 129 Def Toxic Fire Spin Confuse Ray Flamethrower This is one of those cases in which it is ok to have two of the same type attacks. Fire Spin here is meant more to be of a trapping move, a substiture for Mean Look rather than an actual attack. Since the opponent will be trapped, Toxic will work better since it eats more of the opponent's life and kills him/her faster. C-Ray for added annnoyance. Remember to use Fire Spin before Toxic/C-Ray, otherwise the opponent can switch out to something like a Steel type thus screwing up your strategy. Fire Spin can miss sometimes, so be patient. ============================================================================== #40/#139 - Wigglytuff Type: Normal Ability: Cute Charm[Chance of attraction] Base Stats: HP: 140 Att: 70 Def: 45 Spd: 45 Sp Att: 75 Sp Def: 50 Description: Poor, poor, Wiggly. If its defenses weren't so horrific, it would have been awesome since it has a huge movepool, one of the highest HPs in the game and decent attacking stats. Well, everything's not perfect. No wonder Wiggly is underused, it's so hard to use with defenses lower than Ditto and Ninjask that people stopped paying attention to it whatsoever. Wigglytuff is very similar to Clefairy in terms of looks and abilities. It even evolved with the Moon Stone too! I'm not too experienced with Wigglytuff, but here's a moveset you may consider: Subpuncher: --------- Wigglytuff@Leftovers Adamant: 252 Att, 252 HP, 6 Def Substitute Thunder Wave/Cosmic Power/Shadow Ball/Ice Beam(Hardy,129 Att,252 HP,129 SpAtt) Focus Punch Return/Thunderbolt(Hardy,129 Att,252 HP,129 SpAtt) Wigglytuff has greatly been effected by the Subpuncher wave, it now has a decent moveset. Just like Clefable. Return is there for STAB, and the second move is up to you. You can make Wiggly a semi-annoyer with Thunder Wave, raise defenses so Substitute won't break with Cosmic Power, get ghosts with Shadow Ball, or use the famous Boltbeam combo with a Hardy nature and 252 HP, 129 Att, and 129 Sp Att EVs. ============================================================================== #45/#90 - Vileplume Type: Grass/Poison Ability: Clorophyll[Doubles speed in sunshine] Base Stats: HP: 75 Att: 80 Def: 85 Spd: 50 Sp Att: 100 Sp Def: 90 Description: Vileplume is an underused, classic Grass/Poison Pokemon appearing ever since the first Pokemon versions. It saddens me to see this Pokemon not being used, as it is not crappy at all. When used properly, all of its stats will be above average. It also gets pretty good moves. If you ever do see one of these, be careful. Chances are that they have Sunny Day, and combined with Vileplume's ability his Speed will double, making it very quick. Using a status condition move won't work either since it can learn Aromatherapy, curing them and is immune to Toxic. Get out a Special Sponge and beat it down quickly with one of its weaknesses, particularily fire. Vileplume takes some time getting used to controling it, but when you do it'll be a great Pokemon. Cleric/Special Sweeper: --------- Vileplume@Petaya Berry Timid: 129 Sp Def, 252 Sp Att, 129 Def/HP Sunny Day Solarbeam HP Fire Aromatherapy Get your instant speed by using Sunny Day first. Timid and Speed EVs help here. Heal or do whatever you need to do then start firing away. It has its disadvantages though. It can't do normal damage to dragons and fire. Then again, you can switch anyway. Annoyer: --------- Vileplume@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Toxic Attract Moonlight/Swords Dance Sludge Bomb Attract pwns. 'Nuff said. If you wish, you can try predicting and switch Moonlight to Swords Dance. If you're lucky and Attract works, free dance. If you're still lucky and they switch, you still dance. Works well for me. Physical Sweeper: --------- Vileplume@Salac Berry Adamant: 252 Att, 129 Spd, 129 Def Swords Dance Sleep Powder/Sunny Day Sludge Bomb HP Fighting Vileplume's attack stat isn't that bad, it just needs some extra speed. You can go for that or Sleep Powder. Basic strat. You should know this by now after reading the FAQ. ============================================================================== #47 - Parasect Type: Bug/Grass Ability: Effect Spore[30% chance of sleep/confusion/poison on contact] Base Stats: HP: 60 Att: 95 Def: 80 Spd: 30 Sp Att: 60 Sp Def: 80 Description: Parasect would've rocked with good speed and a larger movepool. It learns the most powerful sleep attack, Spore, as well as others like Aromatherapy. It's not a bad choice for UU teams, as long as you know how to use slow Pokemon. Parasect's strong point is attack, so make sure you use physical attacks(and HP Bug). Parasect can take a hit, but not his 4x weakness to Flying so switch when you think a Pokemon has one as Aerial Ace is very common. Utility: --------- Parasect@Leftovers Impish: 252 HP, 129 Def, 129 Sp Def Light Screen/Swords Dance Spore Aromatherapy HP Bug Light Screen, then use Spore and Aromatherapy for a free turn, or switch. Use when necessary. You can use Swords Dance, but it's risky with a Pokemon like Parasect. Physical Sweeper: --------- Parasect@Leftovers Adamant: 252 Att, 129 Def, 129 Sp Def Swords Dance Sludge Bomb/HP Bug Spore Aerial Ace Use Spore, then get a free Swords Dance(or 2 if the opponent doesn't want to switch.) Watch out though, Parasect doesn't have the quickest of speeds. ============================================================================== #49 - Venomoth Type: Poison/Bug Ability: Shield Dust[Prevents added effects] Base Stats: HP: 70 Att: 65 Def: 60 Spd: 90 Sp Att: 90 Sp Def: 75 Description: Venomoth isn't much of an improvement from Beautifly, but with higher Speed and Special Attack is can deal more damage effectively. It has low defense and can't make use of STAB, so some people would rather choose Butterfree over this Pokemon. Venomoth still learns powerful attacks and Speed is an advantage, so speed players, here is your Pokemon. Sunnybeamer: --------- Venomoth@Petaya Berry Timid: 252 Spd, 252 Sp Att, 6 HP Sunny Day Solarbeam HP Fire Psychic This set = pwnage. Actually, it equals predictable but it's the best you can get with Venomoth. ============================================================================== #51 - Dugtrio Type: Ground Ability: Sand Veil[Increases evasion during sandstorm] Arena Trap[Prevents switching unless it's immune to ground attacks] Base Stats: HP: 35 Att: 80 Def: 50 Spd: 120 Sp Att: 50 Sp Def: 70 Description: Dugtrio is overused, despite its low defenses. The main reason is its ability, Arena Trap. With Sand Veil, Dugtrio's useless. Its main purpose is to be sent out on something weak to one of its attacks, do a powerful strike, make it faint, then switch. Since the opponent can't switch and will most likely be slower, there's little he/she could do about it. Don't let Dugtrio take a hit. With one of the worst HPs in the game and low defenses, it probably won't live. Burn will screw it up, so don't get burned. Physical Sweeper: --------- Dugtrio@Choice Band/Lum Berry Jolly: 252 Spd, 252 Att, 6 Def Earthquake Aerial Ace Rock Slide HP Ghost For this set, use Arena Trap. It's a must. Choice Band isn't used much on Dugtrio anymore because if a STAB move like Earthquake is used, one Pokemon is KO'd. Then another one is sent out, for example, Charizard. It basically forces you to switch, and a chance of letting your opponent set up Belly Drum. ============================================================================== #53 - Persian Type: Normal Ability: Limber[Immune to paralysis] Base Stats: HP: 65 Att: 70 Def: 60 Spd: 115 Sp Att: 65 Sp Def: 65 Description: Persian's fast, but has no other stat to back it up. So basically, it's not a great Pokemon. There's no real way to override Persian't horrible defenses and make use of its Speed, so there's not much you can do with it. Limber's a plus though, as it makes Persian immune to paralysis and almost always going first. Don't let Persian get hit. It's very weak. Its signature move, Pay Day, isn't too good competitively so dump it. Toxistaller: --------- Persian@Leftovers Impish: 252 HP, 129 Def, 129 Sp Def Toxic Charm Protect Return Gengar and Steels pwn it, but what can Persian do? Anti-tank: --------- Persian@None Impish: 252 HP, 129 Def, 129 Spd Return Thief Torment/Toxic/Thunder Wave Taunt Use Thief to steal what's probably Leftovers, and Taunt to prevent them from using attacks that raise their stats. The third move is up to you, whether you want them to switch to inflict conditions to them all or whether to boost their unability to do what tanks are supposed to do even further. ============================================================================== #55/#159 - Golduck Type: Water Ability: Cloud Nine[Cancels weather effects] Damp[Prevents Explosion/Selfdestruct] Base Stats: HP: 80 Att: 82 Def: 78 Spd: 85 Sp Att: 95 Sp Def: 80 Description: Golduck is supposed to look like Kappa, a green monster like dude from Japan. He looks like he's half Psychic with all those Psychic type moves, but he's not. Which is...good I guess? Psychic does only add weaknesses and STAB. Anyway, back on topic, Golduck's Base Stats are all around average. He's a well, all-around Pokemon that can take hits and give 'em back. Not too shabby, you don't see too many Pokemon with the style of the great Golduck. Don't take this Pokemon too lightly, but don't take it as a heavy threat either. Even though the Pokedex says this Pokemon is the fastes swimmer, it actually is not. It's not even above average, so don't listen to the Pokedex. Special Sweeper: --------- Golduck@Salac Berry Timid: 252 Spd, 129 Sp Att, 129 Sp Def Calm Mind Hypnosis/Ice Beam Psychic Surf Some people like Ice Beam over Hypnosis. You could do that if you want, but I prefer Hypnosis since it gives you a free turn to Calm Mind and start your sweeping spree. It doesn't have too great an accuracy though so you CAN use Ice Beam. One isn't really better than the other, it's just a matter of taste. You're not going to see many other different Golduck sets as they're not so commonly used and this is the standard, so prepare to take it. ============================================================================== #57 - Primeape Type: Fighting Ability: Vital Spirit[Prevents Sleep] Base Stats: HP: 65 Att: 105 Def: 60 Spd: 95 Sp Att: 60 Sp Def: 70 Description: Primeape is a step down from Machamp, but it's still pretty strong despire being a UU Poke that nobody cares for. Vital Spirit works well against the growing number of Sleep Powder Jumpluffs and Bulk Up can improve both Primeape's marvelous Attack stat and his not-so-great Defense stat. It can learn strong sweeping moves and has excellent speed and power to back it up. Not so bad of a Poke if I do say so myself. Physical Sweeper: --------- Primeape@Leftovers/Salac Berry Jolly: 252 Att, 252 Spd, 6 HP Bulk Up Cross Chop Rock Slide/HP Rock Earthquake Once again, I'm not a fan of Rock Slide but you're welcome to use it. This set deals normal damage to almost everything, so you don't have to worry much about a Pokemon resisting an attack. You also have Bulk Up so it'll still do decent damage. ============================================================================== #59 - Arcanine Type: Fire Ability: Flash Fire[Powers up when hit by fire] Intimidate[Lowers attack when sent out] Base Stats: HP: 90 Att: 110 Def: 80 Spd: 95 Sp Att: 100 Sp Def: 80 Description: Arcanine isn't exactly the best of Pokemon, even with its excellent stats. Its movepool isn't the greatest, which cripples him. Arcanine does learn Extremespeed however, which can be dandy at times. His attack is higher than Special Attack so most people use him for that, and also because he learns Howl and much more physical attacks than special. If you see on, be ready to take on some strong physical moves. Regirock can end him fast assuming he hasn't powered up too much. Physical Sweeper: --------- Arcanine@Leftovers/Liechi Berry Adamant: 252 Att, 252 Spd, 6 HP Howl Extremespeed Overheat HP Fighting/Ground Well, here's the standardish set for Arcanine. Howl a few times if you predict a switch, then use the powered up Extremespeed to go first and deal some serious damage. Even a Rock/Steel can't stop you with Overheat and Hidden Power. A ghost might though, depending on its Defense/Special Defense. Only use Overheat if you are in serious trouble or a Pokemon that is immune to your physical attacks show up *coughGengarcough*. If another one shows up, then it'll be time to switch. The last thing you would want is a perfectly good Pokemon fainting. Sunnybeamer: --------- Arcanine@Petaya Berry Modest: 252 Sp Att, 252 Spd, 6 HP Flamethrower/Overheat HP Dragon Sunny Day Crunch Sunny Day, then start attacking. Crunch also may lower Special Defense which is dandy. ============================================================================== #62 - Poliwrath Type: Water/Fighting Ability: Water Absorb[Absorbs water attacks] Damp[Prevents use of Explosion/Selfdestruct] Base Stats: HP: 90 Att: 85 Def: 95 Spd: 70 Sp Att: 70 Sp Def: 90 Description: Poliwrath is well rounded and surprisingly strong in the defensive stats. That helps greatly in his role of a Belly Drummer. His Water Absorb ability is better than Damp IMO. A good way to regain some health is to let some poor sucker use a water attack on a Pokemon, and when you think he'll use it again, switch to Poliwrath and gain some health back. Belly Drum: --------- Poliwrath@Salac Berry Jolly: 252 Att, 252 Spd, 6 HP Belly Drum Brick Break Earthquake filler Poliwrath just isn't as useful anymore with the RSbot fix so Hypnosis goes right down the drain. Just use it like a normal Belly Drummer with 3 physical attacks and Belly Drum. Get hit once while BDing and sweep. Poliwrath can take a hit with above average Defenses. Substitute can go for the filler, but anything will work fine. ============================================================================== #65/#41 - Alakazam Type: Psychic Ability: Synchronize[Passes status conditions onto your opponent] Inner Focus[Prevents flinching] Base Stats: HP: 55 Att: 50 Def: 45 Spd: 120 Sp Att: 135 Sp Def: 85 Description: Zam is probably the most used Psychic despite it's horrible Defense and HP. It has a wide variety of attacks, a great ability, and excellent in Special Attack and Speed with stats that may be one of the highest in the game. It can be predictable at times, but if you have a few tricks up your sleeve you may create a different, effective set. Beware of Aerodactyl. Recover is usually wasted on Zam since it barely has any HP to recover. Zam is feared around Hoenn for its elemental punches which are picked at random, beware when facing him. Special Sweeper: --------- Alakazam@Petaya Berry Timid: 252 Sp Att, 252 Spd, 6 HP Psychic Calm Mind Fire/Ice/Thunderpunch Fire/Ice/Thunderpunch Zam's prime set. Use Timid for speed and Petaya for power. With Timid and max speed, you'll probably be faster than most of your opponents. The last two can be any of the elemental punches, I recommend Ice and Thunder. Use it to round out the elemental attacks on your team. Special Sweeper 2: --------- Alakazam@Petaya Berry Timid: 252 Sp Att, 252 Spd, 6 HP Psychic Fire Punch Thunderpunch Ice Punch This was suggested by a good player. It's not used quite as often, but it can still be effective. I don't recommend this set over the other sweeping set, but use it if you don't like Calm Mind and stat boosting moves. Trickbander: --------- Alakazam@Choice Band Timid: 252 Spd, 129 Def, 129 Sp Att Trick Encore/Disable Psychic Elemental Punch This set is less common than the other sets, but once you let out your surprise Trick, then the opponent will probably know what's coming. Use Trick on a Special Sweeper. Using it on a physical sweeper is pretty much suicide. The second move can be either Encore or Disable. They are both risky, but Disable's low accuracy may make you want to choose Encore. Becareful when using this, the opponent may switch. It's best combined with Umbreon's Mean Look/Baton Pass combo. Pseudopasser: --------- Alakazam@Leftovers Timid: 252 HP, 129 Def, 129 Spd Reflect Light Screen Psychic Recover Believe it or not, Zam can be a pseudopasser too. It's main purpose is to use Reflect and Light Screen, then get outta there. You should use Recover in the last spot just because it's not really doing any hardcore sweeping and the barriers may provide some help to Zam. It's the one and only set in which Recover can actually help Zam. Substitute: --------- Alakazam@Leftovers/Lum Berry Timid: 252 Spd, 129 Def, 129 Sp Def Elemental Punch Substitute Calm Mind Psychic Substitute, then Calm Mind as much as you can before the sub breaks. Afterwards, with high speed it should be able to OHKO many Pokemon. ============================================================================== #68 - Machamp Type: Fighting Ability: Guts[Ups Attack when suffering] Base Stats: HP: 90 Att: 130 Def: 80 Spd: 55 Sp Att: 65 Sp Def: 85 Description: Machamp is /the/ king of Fighting Pokemon. It has the highest attack stat, decent defensive and HP stats, and has Guts! That leads to incredible attack power. The only thing lacking is Speed, but a Ninjask can fix that right up. When Speed is Baton Passed, Machamp is almost unstoppable. The best counter would be a fast Pokemon and quickly land a strong Flying or Psychic attack and OHKO it. Machamp is very simple to use. Just sweep! Physical Sweeper: --------- Machamp@Leftovers Adamant: 252 Att, 129 Def, 129 Sp Def Cross Chop Rock Slide/HP Rock/Counter Bulk Up Earthquake Machamp is equipped with the strongest attacks that can be gotten. Have fun! If you want to get those Flying Pogies, use Counter. Machamp will probably survive although taking much damage, and you can pay it back to them! Or, you can just use HP Rock, but it's your choice. ============================================================================== #71 - Victreebel Type: Poison/Grass Ability: Clorophyll[Doubles Speed in sunshine] Base Stats: HP: 80 Att: 105 Def: 65 Spd: 70 Sp Att: 100 Sp Def: 60 Description: Victreebel is similar to Blaziken. It has super high attacking stats, decent HP but below average Speed. Victreebel doesn't have good defenses either. It has slightly higher Attack than Special Attack and learns Swords Dance, so most people prefer this Pokemon to be a physical sweeper, althoug both may work fine. Victreebel has a rather small movepool, but learns great moves. Its use depends greatly on predicting, so if you're training to be a Psychic, practice with this Pokemon. Physical Sweeper: --------- Victreebel@Salac Berry Jolly: 252 Spd, 252 Att, 6 HP Swords Dance Sludge Bomb HP Ghost Return It's stopped by Steels, so be careful. Catch Zam on the switch with HP Ghost, or other Psychic Pokemon. Sunnybeamer: --------- Victreebel@Petaya Berry Timid: 252 Sp Att, 252 Spd, 6 HP Sunny Day Solarbeam HP Fire Synthesis This time, Victreebel is stopped by Fire Pokemon. It can't catch a break, can it? Solarbeam gets STAB, so that's the main attack. ============================================================================== #73/#67 - Tentacruel Type: Poison/Water Ability: Clear Body[Prevents changing of status conditions] Liquid Ooze[Opponent loses HP instead of gaining when absorbing] Base Stats: HP: 80 Att: 70 Def: 65 Spd: 100 Sp Att: 80 Sp Def: 120 Description: Even as a Tentacool, this thing has unbeliebably high special defense. It can be a great special sponge. The thing is that its defense is rather low, but it can make up for it with the usage of Barrier. Tentacruel is a monster of the sea, it has been there in every Pokemon game to existance. It can be a
nuisance ingame and competitively. Tentacruel also has good speed, so don't forget that. When raising one, try to get the Clear Body ability. Liquid Ooze is rather useless, as people rarely use HP absorbing attacks and often use things like Intimidate to their advantage. Mirror Coat: --------- Tentacruel@Leftovers Timid: 252 HP, 129 Spd, 129 Sp Def Barrier Mirror Coat Surf Toxic You must use Barrier when you have the chance. This will encourage your opponent to use Special Attacks, which you can reflect right back with Mirror Coat while continously gaining HP with Leftovers. Tentacruel can last a super effective hit, so don't be stingy with using him. Toxic is there just as a filler. Utility: --------- Tentacruel@Leftovers Calm: 252 Sp Def, 129 Spd, 129 Def Rapid Spin Haze Confuse Ray Surf Utilitycruel. Not exactly the best, but it can work. It's just there as a... uh...you know. Send it in when you need to and bring it out for something then switch out. ============================================================================== #76/#55 - Golem Type: Rock/Ground Ability: Rock Head[Prevents recoil damage] Sturdy[Prevents one hit KO attacks] Base Stats: HP: 80 Att: 110 Def: 130 Spd: 45 Sp Att: 55 Sp Def: 65 Description: Golem wouldn't have been half bad if it didn't have a 4x weakness to two common types, 2x to two common types, and terrible special defense. Too bad, Rock/Ground is a terrible combination. Golem is rather difficult to use if you don't know his capabilities. A water or grass attack will instantly KO you, so switch IMMEDIATELY when you think your opponent's Pokemon carries that type attack. It can last a ground or fighting attack though. Golem's movepool is a bit different from other Rock/Ground types. Because of that, it can be used differently as well. Toxitrapper: --------- Golem@Leftovers Adamant: 252 HP, 129 Def, 129 Att Toxic Block Rock Slide/Explosion Earthquake/Explosion BE VERY VERY VERY VERY VERY careful when using this set. It's very hard to use. Only use Block if you're absolutely sure the opponent won't switch to something that can KO Golem. If they are, use Toxic and switch out immediately! I personally don't like using this set. Explosion can be substituted for any of the offensive moves if you're about to die. Physical Sweeper: --------- Golem@Choice Band Adamant: 252 Att, 129 Def, 129 HP Earthquake Rock Slide/Rock Blast Focus Punch Explosion This is a physical sweeper. You know how people love to switch to waters and grasses while Golem is out, right? So here's your chance to surprise them and catch them on the switch. Focus Punch to the rescue...Everything else is self- explanatory. ============================================================================== #78 - Rapidash Type: Fire Ability: Run Away[100% chance of running] Flash Fire[Powers up when hit by Fire] Base Stats: HP: 65 Att: 100 Def: 70 Spd: 105 Sp Att: 80 Sp Def: 80 Description: Rapidash has surprisingly high Attack, higher than Special Attack. It has decent defenses and bad HP. Speed is also very high. Rapidash would've been good if it actually learned decent attacks. Its movepool is so small and only contains STAB and low powered attacks. So, its good stats are wasted. Rapidash can't do much, so newbies should leave it alone. Sunnybeamer: --------- Rapidash@Petaya Berry Timid: 252 Sp Att, 252 Spd, 6 HP Sunny Day Solarbeam Flamethrower/Fire Blast Charm/Substitute/Hypnosis Blah. Wastes its Attack, but seriously, a set with Tackle and Bounce is not excellent. Physical Sweeper: --------- Rapidash@Liechi Berry Adamant: 252 Att, 252 Spd, 6 HP HP Fighting Return Iron Tail filler Well, if you wanted a physical sweeper, here it is. I still think the Sunnybeamer is better though. Anything that's desperate enough to use Iron Tail isn't what I'd call excellent. ============================================================================== #80 - Slowbro Type: Water/Psychic Ability: Oblivious[Prevents Attraction] Own Tempo[Prevents Confustion] Base Stats: HP: 95 Att: 75 Def: 110 Spd: 30 Sp Att: 100 Sp Def: 80 Description: Slowbro has excellent Defense and Special Attack. It also has above average Defense and Special Defense can be fixed with Calm Mind. Both of its abilities are good. There's nothing really horrible about Slowbro except for Speed, which it doesn't need too much. Both STABs can be used here, which is excellent! Special Sweeper: --------- Slowbro@Leftovers Modest: 252 HP, 252 Def, 6 Sp Att Calm Mind Psychic Surf Ice Beam Calm Mind and sweep. It has enough defenses to take a super effective hit, so don't worry too much about that. ============================================================================== #82/#83 - Magneton Type: Electric/Steel Ability: Magnet Pull[Steels cannot switch] Sturdy[Not effected by OHKO attacks] Base Stats: HP: 50 Att: 60 Def: 95 Spd: 70 Sp Att: 120 Sp Def: 70 Description: Magneton can have Magnet Pull and can learn learn Thunderbolt, which makes it a perfect counter for those annoying Skarmories. It excels in defense and Sp Att, which is quite unique. It has very low HP and Att, so putting a Steel type attack on this Pokemon is quite useless. Instead, give it special attacks since the Sp Att Base Stat is equal to that of Zam's. Magneton's movepool is rather small, so try to find movesets that enhance special attack. When battling, be aware that a flamethrower can easily defeat it, as well as ground even though is has such high defense since it is 4x weak to it. It also has a weakness to fighting. Thunderdance: --------- Magneton@Salac Berry Modest: 129 Def, 252 Sp Att, 129 Sp Def Thunder Rain Dance HP Water Thunder Wave This is your basic Thunderdance combo. I doubt the ingamers can get this, but if you can, good for you! Remember Magneton is not very fast so be careful in your sweeping. Thunder Wave is the key to speed. Mixed: --------- Magneton@Leftovers Timid: 252 Spd, 129 Sp Att, 129 Sp Def Thunderbolt Metal Sound Toxic/Thunder Wave HP Fire This set is rather uncommon. First, cripple them with your status move. Then, use Metal Sound/Thunderbolt in an alternating sequence. Be a little random so you won't be so predictable. ============================================================================== #83 - Farfetch'd Type: Normal/Flying Ability: Keen Eye[Prevents loss of accuracy] Inner Focus[Prevents flinching] Base Stats: HP: 52 Att: 65 Def: 55 Spd: 60 Sp Att: 52 Sp Def: 58 Description: Farfetch'd is a disgrace to all Pokemon. All of its stats are so poor that it can't be used. It's in the class of Unowns and Dittos, who can't do anything. If you're looking for a UU Pokemon, this is a bad, bad choice. Put it back on the shelf. Both of its abilities don't help it. Annoyer: --------- Farfetch'd@Leftovers/Stick Impish: 252 HP, 129 Def, 129 Sp Def Toxic Attract/Protect/Swords Dance Quick Attack/Return Aerial Ace/HP Flying This doesn't help Farfetch'd. But whatever, it's the best set possible. Physical Sweeper: --------- Farfetch'd@Stick Jolly: 252 Spd, 252 Att, 6 HP Swords Dance/Curse Agility Aerial Ace Return Use Swords Dance or Curse, then Agility. Then sweep as much as you can before fainting. Utility: --------- Farfetch'd@Leftovers Jolly: 252 Spd, 129 Def/Sp Def, 129 HP Featherdance Knock Off Toxic Return Lower opponent's attack to make Farfetch'd last longer, then use Knock Off and Toxic to destroy the opponent's items and force them to switch. ============================================================================== #85/#93 - Dodrio Type: Normal/Flying Ability: Run Away[Always run from battles] Early Bird[Wake up from sleep earlier] Base Stats: HP: 60 Att: 110 Def: 70 Spd: 100 Sp Att: 60 Sp Def: 60 Description: Dodrio is an excellent Pokemon for sweeping. It has very high attack and spd, and combined with Choice Band it could make an very powerful sweeper. Not only that, it can learn Quick Attack, which is good for a..er...quick attack. You must be wary of its low defenses however. A simple Thunderbolt or Rock Slide will bring it down fast. What sucks about Dodrio though is that none of its abilities are too great in battle. You're not going to Run in battle, and it has too low defenses to make use of Rest. This speedy Pokemon can also make a decent Hazer. Choice Bander: --------- Dodrio@Choice Band Jolly: 252 Att, 252 Spd, 6 HP Quick Attack Return/Flail HP Ground Drill Peck Dodrio needs the speed from Jolly to make its high attack useful. Quick Attack + Choice Band + STAB makes it almost as deadly as Return. HP Ground is for Steels and Rocks. Skarmory can screw this set good though. Flail is decent for when you have low HP and it would deal tremendous power. It is a bit of a gamble though as it won't deal nearly as much damage as Return when you have full health. Physical Sweeper: --------- Dodrio@Liechi Berry Careful: 129 Def, 252 Att, 129 HP Agility Substitute ReturnDrill Peck Drill Peck hurts. Trust me. After Liechi Berry is activated and Dodrio has some speed on it, it will be very fast and strong. Substitute will also prevent you from getting Toxic or other nasty status conditions on it. Misc. Set: --------- Dodrio@Leftovers Jolly: 252 Att, 252 Spd, 6 HP Endeavor Quick Attack Substitute filler Not exactly the best. Use Substitute until you have low HP, Endeavor, then Quick Attack to finish them off. ============================================================================== #87 - Dewgong Type: Water/Ice Ability: Thick Fat[Half damage to Fire and Ice] Base Stats: HP: 90 Att: 70 Def: 80 Spd: 70 Sp Att: 70 Sp Def: 95 Description: Dewgong's best as a Special Sponge. It can take 8x resistance to Ice, which isn't too bad and the best resistance that you can get. Most of Dewgong's stats aren't too great, but it's usable. Also note that its movepool is very tiny. Annoyer: --------- Dewgong@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Encore Disable Ice Beam Surf It's risky, but the best set I have for him. ============================================================================== #89/#107 - Muk Type: Poison Ability: Stench[Repels wild Pokemon] Sticky Hold[Prevents theft of item] Base Stats: HP: 105 Att: 105 Def: 75 Spd: 50 Sp Att: 65 Sp Def: 100 Description: Muk's Special Defense stats and HP helps it become an excellent Special Sponge/Physical sweeper. However, it does have very low speed and two horridous abilities. Just stick with Sticky Hold no matter what set you use, because at least there's a slight chance that someone may want to steal your item. Muks are moderately used and have a wide variety of attacks it can choose from. I myself haven't tested all of them however so this is all you get: Physical Sweeper/Special Sponge: --------- Muk@Leftovers/Chesto Berry Adamant: 170 Att, 170 Sp Def, 170 HP Curse HP Bug/Rest Sludge Bomb Brick Break Covers a lot I think. HP Bug does it for Darks, Ghosts, and Psychics. Chesto Rest can be replaced for it if you want the healing advantage and Muk's sweet chunk of HP. Sludge Bomb is there for STAB. Brick Break takes care of steels, rocks, and other types SB and HP Bug can't hit effectively. Curse up and sweep is the basic strategy here. Subpuncher: --------- Muk@Leftovers Adamant: 252 HP, 252 Att, 6 Def Substitute Focus Punch Sludge Bomb filler Muk is getting more useful every day. It can now be a Subpuncher too! Sludge Bomb is there for STAB. The filler can either be Toxic or any physical attack which makes it useful. Curse is always nice too. What's great about Muk is that is has naturally high Special Defense which allows it to take a lot of attacks. ============================================================================== #91 - Cloyster Type: Water/Ice Ability: Shell Armor[Blocks critical hits] Base Stats: HP: 50 Att: 95 Def: 180 Spd: 70 Sp Att: 85 Sp Def: 45 Description: Too bad its Special Defense and HP suck. Otherwise, it might've had stats that would rival the Regis. It still has the third highest defense overall next to Regirock and Shuckle, and can learn various techniques that can take advantage of it. Cloyster is slowly becoming more and more OU, maybe even past Skarmory as being the best Spiker due to his large Defense stat and for being able to learn Rapid Spin. Spiker: --------- Cloyster@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Spikes Rapid Spin Toxic Ice Beam A good counter to Spikers. Just Rapid Spin and then lay Spikes of your own. Toxic the opponent when you get the chance to put those Spikes into effect. Ice Beam is an attack filler and also gets STAB. Try for the freeze hax :P This is the absolute best set for Cloyster IMO. ============================================================================== #94 - Gengar Type: Poison/Ghost Ability: Levitate[Immune to Ground attacks] Base Stats: HP: 60 Att: 65 Def: 60 Spd: 110 Sp Att: 130 Sp Def: 75 Description: Gengar is the King of Ghost types, out of the few out there. Levitate makes it immune to Ground, its weakness, and HP Dark can quickly take care of Psychics. Special Attack and Speed are unbelievably high. Just don't let Gengar get hit, his defenses are still, like most ghosts, low. A fast Dugtrio with HP Ghost, although rare, will most likely be the end for Gengar. Special Sweeper: --------- Gengar@Petaya Berry/Leftovers Timid: 252 Spd, 252 Sp Att, 6 HP Giga Drain/Will-o-wisp Thunderbolt Psychic HP Dark/Destiny Bond Pwnage Gengar set. Special Sweep away! Physical Sweeper: --------- Gengar@Liechi Berry/Choice Band Jolly: 252 Att, 252 Spd, 6 HP Sludge Bomb Shadow Ball Focus Punch Destiny Bond Inferior to the Special Sweeper but works. I don't know why anyone would choose this over the Special Sweeper but if you are ever in need, it's here. You MUST rely on STAB moves here as its Attack power is kinda sucky. Anti-Tank: --------- Gengar@Leftovers Timid: 252 Spd, 252 Sp Atk, 6HP Haze Will-o-wisp/Toxic Mean Look Night Shade/Psychic/HP Dark/Dragon Destroys tanks by trapping them and using Haze, then slowly killing them with Will-o-wisp/Toxic. The last move is for some more added damage, use an attack you think will deal decent damage to all types. ============================================================================== #97 - Hypno Type: Psychic Ability: Insomnia[Prevents Sleep] Base Stats: HP: 85 Att: 73 Def: 70 Spd: 67 Sp Att: 73 Sp Def: 115 Description: Hypno has unbelievable Special Defense. It can take even the strongest Special Attacks. Hypno's other stats aren't too good though, so Baton Passing some stuff to him isn't a bad idea. Insomnia works great. Hypno has an average movepool, but they aren't too great of moves. With some new Move Tutors in FR/ LG, it can get some pretty good annoyer moves which makes more valuable. Special Sweeper: --------- Hypno@Leftovers Modest: 252 Sp Att, 129 Sp Def, 129 HP/Def Calm Mind Psychic Elemental Punch Elemental Punch Zam anyone? Use just like him. Annoyer: --------- Hypno@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Thunder Wave Attract Seismic Toss/Focus Punch Rest/Focus Punch If you like being a bit risky, you can try using Focus Punch but I don't know if it can deal more damage than Seismic Toss. Either way, it gets owned by a ghost so flee when one is sighted. ============================================================================== #99 - Kingler Type: Water Ability: Hyper Cutter[Prevents Attack reduction] Shell Armor[Prevents critical hits] Base Stats: HP: 55 Att: 130 Def: 115 Spd: 75 Sp Att: 50 Sp Def: 50 Description: Kingler would've been great if it weren't for such horrible Special stats. A simple Thunderbolt will be an instant KO. It does have very high attack power that rivals Machamp's, and strong Defense. Kingler can take a while to set up, so you have to be patient when using it. Sadly, Kingler's signature move Crabhammer is wasted on bad Special Attack. Physical Sweeper: --------- Kingler@Liechi Berry Swords Dance Return HP Fighting Rock Tomb/Amnesia I'm not sure if you want to take 6 turns setting up, but I'm also not sure if you'd like to use a move like Rock Tomb either, so it's up to you. ============================================================================== #101/#85 - Electrode Type: Electric Ability: Soundproof[Immune to sound moves] Static[30% chance of paralyze on contact] Base Stats: HP: 60 Att: 50 Def: 70 Spd: 140 Sp Att: 80 Sp Def: 80 Description: Electrode used to be the fastest Pokemon in R/B/Y. It was still never used that much since most of its other stats are below average. Electrode is back with a bang now that FR/LG is here. Thunder Wave makes a Return, making Electrode usable once again. He isn't the greatest thing in the world though with a limited movepool. IMO, Electrode makes a poor exploder with an attack of only 50. Variation: --------- Electrode@Leftovers Modest: 252 Sp Att, 129 HP, 129 Sp Def Thunderbolt HP Ice/Taunt/Mirror Coat/Toxic/Light Screen/Screech HP Ice/Taunt/Mirror Coat/Toxic/Light Screen/Screech HP Ice/Taunt/Mirror Coat/Toxic/Light Screen/Screech Well...take your pick. Doesn't really matter since it doesn't lead to too much strategy. Thunderdance: --------- Electrode@Petaya Berry Modest: 252 Sp Att, 129 HP, 129 Def Thunder Rain Dance HP Water Thunder Wave/filler Blah, anybody could do this. Set up with Rain Dance, then use Thunder. Very easy to predict since every electric Pokemon is capable of doing this. ============================================================================== #103 - Exeggutor Type: Grass/Psychic Ability: Clorophyll[Doubles Speed in sunshine] Base Stats: HP: 95 Att: 95 Def: 85 Spd: 55 Sp Att: 125 Sp Def: 65 Description: Exeggutor used to be one of the most overused Pokemon in RBY, but its use greatly dwindled down along with its Special Defense. Nonetheless, Exeggutor is still not a bad Pokemon. It has very high Special Attack and decent Defense and HP. Clorophyll can also quickly fix its Speed problem. The best way to use Exeggutor IMO is to pseudopass Sunny Day so it'll be fast and have one more slot for sweeping. It'll also take away setup time. Sunnybeamer: --------- Exeggutor@Petaya Berry Modest: 252 Sp Att, 252 Spd, 6 HP Sunny Day Solarbeam HP Fire Psychic Common set, but Exeggutor can use it very well. Annoyer: --------- Exeggutor@Leftovers Calm: 252 HP, 129 Def, 129 Sp Def Leech Seed Toxic/Stun Spore/Sleep Powder Psychic Giga Drain/HP Grass Basic Grass type annoyer. Use Leech Seed and try to enfore switches with the other status moves. I find Toxic to work the best although Sleep Powder works better without the common rule, Sleep Clause. ============================================================================== #105 - Marowak Type: Ground Ability: Rock Head[No recoil damage] Lightningrod[All electric attacks hit this Pokemon] Base Stats: HP: 60 Att: 80 Def: 110 Spd: 45 Sp Att: 50 Sp Def: 80 Description: Marowak's best stat is Defense. It can take many physical hits(and a few special) while dishing out a lot of damage since it has an item, Thick Club, which can double its attack. Marowak is very unique, it also has not 1, not 2, but 3 signature moves! Sadly, most of them aren't too great, or at least not as good as Earthquake. Marowak can learn a surprising number of moves and is a great Pokemon. Physical Sweeper: --------- Marowak@Thick Club Adamant: 252 Att, 129 Def, 129 Sp Def Earthquake Aerial Ace/Counter Brick Break/Swords Dance Rock Slide/HP Rock If you still want more power, go with Swords Dance and max out your attack. If not, then go with Rock Slide/HP Rock. Baton Passing Speed wouldn't be a bad idea either. Belly Drummer --------- Marowak@Thick Club/Leftovers Adamant: 252 Att, 252 Spd, 6 HP Belly Drum Earthquake Rock Slide filler/Substitute This set is recommended for those that can Baton Pass Speed. Belly Drumming Marowak without Speed = instant suicide. Even then, you should watch out for those extremely fast Pokemon such as Attack and Speed Deoxys. You can try out Substitute, but that can be risky with Marowak's low HP. ============================================================================== #106 - Hitmonlee Type: Fighting Ability: Limber[Immune to paralysis] Base Stats: HP: 50 Att: 120 Def: 53 Spd: 87 Sp Att: 35 Sp Def: 110 Description: Hitmonlees are all male. They have had a large Special Defense boost since the original RBY, and the rest is basically the same. It can take a strong Psychic attack. Its defense however, is a different story. It is very weak, weaker than a Ninjask. Speed and Attack are Hitmonlee's main points, try to increase those so the opponent won't have a chance to retaliate. Physical Sweeper: --------- Hitmonlee@Salac Berry Jolly: 252 Spd, 252 Att, 6 HP Brick Break HP Rock Bulk Up Mach Punch Bulk Up and sweep. Simple and basic. Endrever: --------- Hitmonlee@Salac Berry Jolly: 252 Spd, 252 Att, 6 HP Endure Reversal Mach Punch HP Rock Again, simple. Endure the attack and give them a strong STABbed Reversal. ============================================================================== #107 - Hitmonchan Type: Fighting Ability: Keen Eye[Prevents accuracy loss] Base Stats: HP: 50 Att: 105 Def: 79 Spd: 76 Sp Att: 35 Sp Def: 110 Description: Hitmonchan is more defensive that Hitmonlee. It still has that Special Defense boost, but it's slower and less powerful. It does have higher defense if that's what you're looking for. It's easier for beginners since it has that added defense boost and won't faint after a Tackle. It learns many elemental attacks, but it's not useful at all due to his horrible Special Attack power. Physical Sweeper: --------- Hitmonchan@Salac Berry Jolly: 252 Att, 252 Spd, 6 HP Mach Punch Brick Break Bulk Up HP Rock Works exactly like Hitmonlee. Actually, it is Hitmonlee. Just a few letters changed. ============================================================================== #108 - Lickitung Type: Normal Ability: Own Tempo[Prevents confusion] Oblivious[Prevents attraction] Base Stats: HP: 90 Att: 55 Def: 75 Spd: 30 Sp Att: 60 Sp Def: 75 Description: Lickitung is almost unusable, but worthless all the same. All of its stats except HP is below average, and its Defenses just break usable point. The most Lickitung can do is annoy, and he can't even do that well. Leave it on the shelf is my suggestion. It does get a bit better with new Move Tutor abilities in FR/LG though. Subpuncher: --------- Lickitung@Leftovers Adamant: 252 Att, 252 HP, 6 Def Substitute Focus PunchReturn Shadow Ball/Thunder Wave Standard subpuncher. Physical Sweeper: --------- Lickitung@Leftovers/Salac Berry/Liechi Berry Adamant: 252 Att, 252 Spd, 6 HP Substitute/Curse Belly Drum/Earthquake/Shadow Ball Return Earthquake/Shadow Ball If you're going to use Belly Drum, make sure you have Salac Berry on. ============================================================================== #110/#109 - Weezing Type: Poison Ability: Levitate[Immune to ground attacks] Base Stats: HP: 65 Att: 90 Def: 120 Spd: 60 Sp Att: 85 Sp Def: 70 Description: Because Weezing has Levitate, it eliminates it's weakness to ground and has only one weakness, which is to Psychic. It is often used as a physical sponge since its defense is amazing. And believe me, it works. If you meet one of these guys, stick to special attacks or just blow it away with Whirlwind until later. Weezings usually carry one attack. It can pull it off using a special or physical attack making it rather variable. Be careful when facing one of these, I recommend you use Protect first to find out the opponent's strategy. Tank: --------- Weezing@Leftoves Bold/Impish: 252 Hp, 129 Sp Def, 129 Att/Sp Att Will-o-wisp Protect Haze filler The EVs and personality here all depends on your fourth move. For a special attack, obviously use Bold and Special Attack EVs. Opposite for a physical attack. Just use WoW on thos tough physical sweepers. It should be self- explanatory. Anti-Tank/Physical Sweeper: --------- Weezing@Leftovers Adamant 252 Atk, 129 Def/HP, 129 Sp Def/HP Haze Will-o-wisp Sludge Bomb/Explosion filler Stop tanks with Haze, then use Will-o-wisp for indirect damage. The third move can be one of those three. If you choose Explosion, make sure you use a Silk Scarf for a lot of damage. ============================================================================== #112 - Rhydon Type: Rock/Ground Ability: Rock Head[No recoil damage] Lightningrod[All electric attacks hit this Pokemon] Base Stats: HP: 105 Att: 130 Def: 120 Spd: 40 Sp Att: 45 Sp Def: 45 Description: Wow. Rhydon is perhaps on of the best Rock/Ground combos, just look at his stats! If it had much higher Special Defense so Grass and Water types don't OHKO it, then it would've been awesome, and pretty much 00ber. Rhydon has excellent physical stats and HP. Even the strongest physical attacks will have trouble taking Rhydon down. Just like other Rock/Grounds though, switching is the key to staying alive against Water/Grass users. Physical Sweeper: --------- Rhydon@Leftovers/Choice Band Adamant: 252 Att, 129 Def, 129 HP Focus Punch/Toxic/Counter/Megahorn Rock Slide/HP Rock/Rock Blast Earthquake Swords Dance/Return Rhydon is all about style. The first move is to catch the opponent on the switch, except for Counter in which it's just there for stupid people who use physical attacks against Rhydon. Swords Dance can be used if you don't mind the risk of the opponent switching to a Water type, otherwise use Return. I was told the best thing was to slap a Choice Band and sweep with 4 attacking moves, but do whatever you're comfortable with. ============================================================================== #114 - Tangela Type: Grass Ability: Clorophyll[Doubles Speed in sunshine] Base Stats: HP: 65 Att: 55 Def: 115 Spd: 60 Sp Att: 100 Sp Def: 40 Description: Tangela was the only pure Grass type in RBY. Now however, there are plenty, or at least more than there were before. Tangela has high defense and Special Attack, but low Speed and Special Defense. Speed isn't much of a problem for a Sunnybeamer set, but Special Defense is. A Fire type means lights out, so switch when one is seen. Defense is very strong, not even a suepr effective Flying type can OHKO it. Sunnybeamer: --------- Tangela@Petaya Berry Timid: 252 Spd, 252 Sp Att, 6 HP Sunny Day HP Fire Solarbeam filler Basically, attack with Solarbeam and don't forget about your extra speed from Clorophyll. Annoyer: --------- Tangela@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Leech Seed Toxic HP Grass Synthesis Leech Seed + Toxic = pure annoyance. It's all indirect damage, healing and damaging. Plus, Synthesis is there for even more healing. HP Grass shouldn't be used too often. Those old Grass/Poison types are immune to this, so switch when one is seen. ============================================================================== #115 - Kangaskhan Type: Normal Ability: Early Bird[Awakens a turn earlier] Base Stats: HP: 105 Att: 95 Def: 80 Spd: 90 Sp Att: 40 Sp Def: 80 Description: I have a real problem spelling this Pokemon's name. It's not too shabby with high HP, Attack, and Speed and decent everything else except Special Attack. Although Kanga can learn many techniques, many of them are Specials and shouldn't be used. Physical Sweeper: --------- Kangaskhan@Choice Band Jolly: 252 Att, 252 Spd, 6 HP Return HP Rock Earthquake Brick Break Fullproof Kangaskhan. Sweep away! Subpuncher: --------- Kangaskhan@Leftovers Impish: 252 HP, 129 Def, 129 Sp Def/Att Substitute Focus Punch Return Rock Slide Substitute, take a hit, Punch. Nice power moves. Endrever: --------- Kangaskhan@Salac Berry Jolly: 252 Att, 252 Spd, 6 HP Shadow Ball/Aerial Ace Return Endure Reversal Endure, then Reversal. Self-explanatory. ============================================================================== #119/#51 - Seaking Type: Water Ability: Swift Swim[Doubles speed in rain] Water Veil[Prevents Burns] Base Stats: HP: 80 Att: 92 Def: 65 Spd: 68 Sp Att: 65 Sp Def: 80 Description: Seaking sucks. It's a fact, and you know it. It only has a Base Special Attack of 65, which I think is one of the worst Special Attack in the entire game. 68 Speed, which is only good with Swift Swim. Horrible defense. The only good points of this Pokemon is that its HP, Special Defense, and Att is all good. Too bad it can't be put to good use with a bad movepool. Mixed Sweeper: --------- Seaking@Leftovers Hardy: 170 Att, 170 HP, 170 Sp Att Rain Dance Hydro Pump Return Horn Drill/Megahorn Ech...Rain Dance is there to boost your speed to an excellent rate, thank god. It powers up Hydro Pump with its boost and STAB, to make it decent with its pitiful Special Attack. Return for power. The last move you can go with Megahorn or go on a haxing spree with Horn Drill, which most likely won't work. Well...what can I say? Seaking sucks. ============================================================================== #121/#144 - Starmie Type: Water/Psychic Ability: Illuminate[Increases encounters if it's first in your party] Natural Cure[Cures all status conditions when switched] Base Stats: HP: 60 Att: 75 Def: 85 Spd: 115 Sp Att: 100 Sp Def: 85 Description: Due to its high speed, special attack, and variable movepool, this has become one of the most popular and overused Pokemon of all time. It has many sets in which people use and has good stats all around except for HP. It also learns Recover which can help it heal against hits in battle and Natural Cure, healing it of all status inflictions on it. Don't underestimate this Pokemon, it can deal a lot of damage to your team no matter what set is given to it. Special Sweeper: --------- Starmie@Petaya Berry Timid: 252 Spd, 252 Sp Att, 6 HP Surf Thunderbolt/Recover Ice Beam/Recover Psychic Recover isn't a necessity on this set. Its doesn't have a lot of HP and it's meant to sweep and sweep fast. Two STAB attacks and another two common attacks can round up a team pretty nicely in terms of special attack. Tank: --------- Starmie@Leftovers Bold: 252 HP, 129 Sp Att, 129 Sp Def Cosmic Power Psychic Recover Confuse Ray/Toxic Plain old tanking. Raises both defenses and you have plenty of HP to use Recover. Probably the least common of Starmie sets, but that's because it's the worst. Psychic is there to kill the majority of Hazers which are poison types. Pseudo Passer: --------- Starmie@Leftovers Timid: 170 HP, 170 Def, 170 Sp def Light Screen Reflect Rapid Spin Surf/Psychic Not much to say here. It's used to pseudo pass as well as counter spikes with Rapid Spin. The last move can by anything, I just put Surf and Psychic down because of STAB. ============================================================================== #122 - Mr. Mime Type: Psychic Ability: Soundproof[Immune to Sound-based moves] Base Stats: HP: 40 Att: 45 Def: 65 Spd: 90 Sp Att: 100 Sp Def: 120 Description: Mr. Mime has extremely low HP, so low it's downright sad. Defense isn't too hot either, just being a bit better than Ninjask. However, this is all made up with its incredible Special Defense and Special Attack. It can take even the toughest Dark attacks and send them right back at full force. It can even learn Calm Mind to boost them even more. Watch out for physical sweepers and use this Pokemon's grand Specials to win the battle. Special Sweeper: --------- Mr. Mime@Choice Band/Salac Berry Timid: 252 Spd, 129 Def, 129 HP Trick/HP Special Thunderbolt Psychic Calm Mind Well, obviously choose Choice Band with Trick and Salac Berry otherwise. You can Trick a Special Sweeper and Calm Mind while they probably switch, or just go all out sweeping. Calm Mind a few times to make up for the lack of EVs though. Baton Passer: --------- Mr. Mime@Leftovers/Lum Berry Timid: 252 Spd, 129 Def, 129 Sp Def Barrier Calm Mind Psychic Baton Pass BP some Defenses and Special Attack. Annoyer? --------- Mr. Mime@Focus Band Timid 252 Spd, 129 Def/Sp Def, 129 HP Trick Recycle Calm Mind HP Dragon When you use Trick, hope you get a berry. Keep recycling the berry. Imagine a fully Calm Minded Mr. Mime with recycled Salac Berries. HP Dragon for damage to many types. Petaya Recycler: --------- Mr. Mime@Petaya Berry Timid 252 Spd, 252 Sp Atk, 6 Sp Def Substitute Recycle Rest HP Dragon/Psychic/special filler Substitute until Petaya works, then use Rest. Keep Recycling the berry and deal some major damage. ============================================================================== #124 - Jynx Type: Ice/Psychic Ability: Oblivious[Prevents attraction] Base Stats: HP: 65 Att: 50 Def: 35 Spd: 95 Sp Att: 115 Sp Def: 95 Description: If only it weren't for Jynx's horrible defense, she would have been excellent. She has awesome Speed, Special Defense, AND Special Attack. A simple weak attack will knock her out quick sadly. Jynx's defense is one of the worst ones out there. However, there are a few things you can do to stop this. Annoyer/Special Sweeper: --------- Jynx@Lum Berry/Salac Berry Timid: 252 Spd, 129 Def, 129 Sp Att Calm Mind Lovely Kiss Psychic Ice Beam This set looks simple, but can be hard to put into actual play. First, use Lovely Kiss. Chances are, you will be faster and it will hit. If it doesn't... you risk the chance of letting Jynx get hit and faint. If it hits, then Calm Mind to power up your Special Attack and Defense. If Sleep Clause is in play, start your sweeping spree now. If it isn't, keep using Lovely Kiss and hopefully, you'll have a sweep! I actually played without Sleep Clause before and this is the monster that showed up and swept my team. So if it's not in play, you are quite lucky. The only way to counter this without Sleep Clause is to have a Pokemon with Insomnia and unbelievably high Special Defense, or landing a hit on Jynx first that can kill it. Or, you could hax and hope it misses :P Salac Berry is an alternative to Lum in case you want speed and start sweeping before its fail body lets it die. Annoyer: --------- Jynx@Leftovers Timid: 252 Spd, 129 Def/Sp Def, 129 HP Mean Look Perish Song Lovely Kiss/Sweet Kiss HP Dragon/Ice Beam/Psychic Remember Missy? Well, Jynx can pull off that set too. Mean Look, then Lovely Kiss. Use Perish Song and when the counter's at 1, switch and let the opponent die in peace. You can use Sweet Kiss too if you feel uncomfortable with Sleep Clause. ============================================================================== #125 - Electabuzz Type: Electric Ability: Static[30% of paralysis on contact] Base Stats: HP: 65 Att: 83 Def: 57 Spd: 105 Sp Att: 95 Sp Def: 85 Description: Electabuzz is like a worser version of Alakazam. It can learn all the punches, Psychic, and other attacks that makes him a worthy substitute. Electabuzz has decent physical power too. Electabuzz lacks Thunder Wave though, otherwise he might be used a bit more often. Its bad defense makes it a victim for stronger and faster sweepers. Special Sweeper: --------- Electabuzz@Petaya Berry Timid: 252 Spd, 252 Sp Att, 6 HP Thunderbolt Psychic Fire Punch Ice Punch Sweep. There's not much else you can do with this set. Physical Sweeper: --------- Electabuzz@Liechi Berry Adamant: 252 Spd, 252 Att, 6 Def Meditate Cross Chop/Brick Break Return HP Ghost/Steel/Rock/Ground Electabuzz can also work as a physical sweeper. Meditate, then use all the physical attacks that you want. ============================================================================== #126 - Magmar Type: Fire Ability: Flame Body[30% chance of burn on contact] Base Stats: HP: 65 Att: 95 Def: 57 Spd: 93 Sp Att: 100 Sp Def: 85 Description: Magmar is similar to Electabuzz. It has high Special Attack, Attack, and Speed, but Defense is terrible. Magmar can learn quite an assortment of moves, from Psychic to Cross Chop. This makes it very variable and suitable for both a physical sweeper and a special sweeper. Flame Body is always a plus, the burn will do good if you're ever stupid enough to send it out against a physical attacker and somehow survive. Grounds and Rocks will sweep Magmar, and those are common types. Switch when a physical sweeper appears. Special Sweeper: --------- Magmar@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Flamethrower Psychic Thunderpunch Confuse Ray Confuse Ray is for the hope of surviving strong physical attacks, and also because Magmar doesn't really learn anything better. The rest should be self- explanatory. Physical Sweeper: --------- Magmar@Salac Berry Jolly: 252 Spd, 252 Att, 6 HP Cross Chop Return HP Ghost Confuse Ray Basically similar to the above. ============================================================================== #127/#167 - Pinsir Type: Bug Ability: Hyper Cutter[Prevents attack lowering] Base Stats: HP: 65 Att: 125 Def: 100 Spd: 85 Sp Att: 55 Sp Def: 70 Description: Pinsir deserves its own evolution after Scyther got one, don't you think? Oh well. It's still good with very, very high Attack and excellent Defense. Speed is averade along with Special Defense, and no real flaw. Pinsir can learn plenty of attacks and is actually one of the, if not the, best Bug Pokemon that you can get. Physical Sweeper: --------- Pinsir@Salac Berry Jolly: 252 Spd, 252 Att, 6 HP Brick Break HP Bug Swords Dance Return I would have loved to put Earthquake here, but Pinsir needs something that can take down Flying types. ============================================================================== #128 - Tauros Type: Normal Ability: Intimidate[Lowers the opponent's attack when sent out] Base Stats: HP: 75 Att: 100 Def: 95 Spd: 110 Sp Att: 40 Sp Def: 70 Description: Right down along no evolution lane is Tauros. It's an awesome Pokemon. It has pretty much no flaw except for Special Attack which does not even need to be used. Intimidate just adds to its power and fighting types may not even be able to KO it with above average defense. Attack and Speed are excellent, and defenses are also good. Tauros are all male and can learn many different attacks, although not many are really that useful. Physical Sweeper: --------- Tauros@Liechi Berry/Choice Band Jolly: 252 Att, 252 Spd, 6 HP Return HP Rock Earthquake filler Sweep, sweep, sweep. Intimidate can help you, so don't be afraid to switch. ============================================================================== #129 - Magikarp Type: Water Ability: Swift Swim[Doubles Speed in rain] Base Stats: HP: 20 Att: 10 Def: 55(OMG, leik, higher than Ninjask!) Spd: 80(85's average. Go figure.) Sp Att: 15 Sp Def: 10 Description: Magikarp karp karp! Magikarp is the best Pokemon in the entire world. Its stats are so extremely powerful, it's even stronger than Mewtwo! Everyone should use this Pokemon, but nobody does for some strange, unexplained reason, making it a great Pokemon for UU teams. Physical Sweeper: --------- Magikarp@Choice Band Adamant: 252 Att, 252 Spd, 6 HP Splash --- --- --- It's the best set evar. Choice Band + Splash + 10 Base Att = Unexplainable power. Or maybe just unexplainable. ============================================================================== #130/#53 - Gyarados Type: Water/Flying Ability: Intimidate[Lowers attack when sent out] Base Stats: HP: 95 Att: 125 Def: 79 Spd: 81 Sp Att: 60 Sp Def: 100 Description: Gyarados was once UU back in the early R/S days. Now it's back and people are using it in almost every team I see. Gyarados has a whopping attack power, and surprisingly Special Defense as well. HP is at well above average. Gyarados can learn many attacks, ranging from Fire Blast to Taunt. However, as OU as Gyarados is, it still has flaws(whew!). Being Water/Flying gives it a 4x Electric weakness. Since most people don't bother with Gyra's Special Defense EVs, it'll usually flop and get KO'd. Many people also make the mistake of giving it Special Attacks. It's base stat is lower than Seaking's, even a STABbed Hydro Pump won't make it as strong as a physical attack. This thing has pwnt me so many times. If you don't stop this monster on the first few turns, you'll lose the battle unless your opponent makes a sloppy play. Physical Sweeper: --------- Gyarados@Leftovers Adamant: 252 Spd, 252 Att, 6 Sp Def Taunt HP Flying Earthquake Dragon Dance This famous standard is very predictable, but may take some effort to counter. Taunt prevents the use of Haze and Whirlwind. It forces annoyers to switch, and getting a free Dragon Dance raising its destructive power. The only way I know of killing this quick is by the use of a Regi, a fast Electric Pokemon, or using a status attack on it fast before he gets a chance to Taunt. When using Gyarados, use Taunt if you're sure your opponent has a non-attacking move he/she may use that can harm you. It's the main way to stop them from defeating your Gyarados. ============================================================================== #131 - Lapras Type: Water/Ice Ability: Water Absorb[Absorbs Water attacks] Shell Armor[No critical hits] Base Stats: HP: 130 Att: 85 Def: 80 Spd: 60 Sp Att: 85 Sp Def: 95 Description: Lapras is a cool Pokemon. It has a very large amount of HP which is useful in critical times. It has decent stats in everything else except Speed. Lapras's better Ability is obviously Water Absorb, making it a great switch for those Water types that are about to douse Charizard. Lapras learns more Special Attacks than physical and can get double STAB, so it's more common of to see a Special Sweeping Lapras although it can work both ways. Lapras's high Special Defense makes it decent for a Special Sponge as well. Special Sweeper: --------- Lapras@Leftovers Modest: 252 HP, 252 Sp Att, 6 Def Surf Ice Beam Psychic Thunderbolt It's actually a pick 4 and go Pokemon, but I just listed the strongest Special Attacks that it can learn. Physical Sweeper: --------- Lapras@Leftovers Adamant: 252 Att, 252 HP, 6 Def Dragon Dance Return HP Fighting/Rock/Ghost Iron Tail/Hydro Pump This is probably one of the only movesets in which I'll ever include Iron Tail. Dragon Dance makes up for Lapras's lack in speed, which is great for sweeping. Thunderdance: --------- Lapras@Leftovers Modest: 252 HP, 252 Sp Att, 6 Def Rain Dance Thunder Hydro Pump Ice Beam Rain Dance raises the power of Water attacks by 50%, so those Water types that hit you will heal even more while almost doubling the already large power of Hydro Pump. Annoyerish: --------- Lapras@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Confuse Ray/Sheer Cold Toxic/Sheer Cold Substitute/Rest/Surf/Ice Beam Substitute/Rest/Surf/Ice Beam Another suggested set. I like it. Many options for those who don't want a sweeper. ============================================================================== #132 - Ditto Type: Normal Ability: Limber[Prevents paralysis] Base Stats: HP: 48 Att: 48 Def: 48 Spd: 48 Sp Att: 48 Sp Def: 48 Description: An obsolete Pokemon nobody uses. It has the third worst base stat total ever. Well, at least it has a good ability and a unique move. >_> Nobody can use a Pokemon with all stats extremely below average. I don't think it even breaks 200... Standard: --------- Ditto@Leftovers Hardy: 170 Att, 170 Sp Att, 170 Spd Transform --- --- --- Meh, it's standard. Not like we can do anything about it. ============================================================================== #134 - Vaporeon Type: Water Ability: Water Absorb[Absorbs Water attacks] Base Stats: HP: 130 Att: 65 Def: 60 Spd: 65 Sp Att: 110 Sp Def: 95 Description: Vaporeon is similar to Lapras, with the very high HP, having Water Absorb, and also the same 95 Base Special Defense. So, many things apply to Vaporeon as to Lapras. It has the potential of a Special Sponge, switch when water types are in, and it can take strong super effective hits. However, Vaporeon has a smaller movepool but much higher Special Attack. It also has lower Attack and Defense, so it's not suitable for phsyical sweeping. Vaporeon's defense is also low. Watch out for strong physical sweepers like Machamp. Vaporeon's Special stat should not be wasted. Give it strong Special Attacks. Special Sweeper: --------- Vaporeon@Leftovers Modest: 252 HP, 252 Sp Att, 6 Def Surf/Hydro Pump Ice Beam HP Electric/Grass Toxic/Charm/Protect/Wish/filler Variable set this is. Go with power or accuracy, HP Electric or Grass for other Water types, and the last slot is all up to you. Baton Passer: --------- Vaporeon@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Substitute Acid Armor Baton Pass Hydro Pump Make your moves and BP some nice Defense. ============================================================================== #135 - Jolteon Type: Electric Ability: Volt Absorb[Absorbs electric attacks] Base Stats: HP: 65 Att: 65 Def: 60 Spd: 130 Sp Att: 110 Sp Def: 95 Description: Jolteon is the fastest of all of Eevee's evolutions. Actually, it is faster than a lot of things, including Alakazam and Dugtrio. It also has excellent Special Attack and great Special Defense. However, it cannot survive a physical hit, if it cannot KO a Ground type/attack user then it will definitly not survive. Jolteon absorbs Electric attacks, but is not immune to moves like Thunder Wave. Jolteon however does not learn an astounding number of attacks. Many people tend to use it as a Pseudopasser. Pseudopasser: --------- Jolteon@Leftovers Timid: 252 Spd, 129 Def, 129 Sp Att Wish Thunder Wave Thunderbolt HP Ice Wish, or do whatever you need to before switching out. Thunderdance: --------- Jolteon@Petaya Berry Timid: 252 Spd, 252 Sp Att, 6 HP Thunder HP Water Rain Dance filler Not too many options here. Baton Passer: --------- Jolteon@Leftovers Timid: 252 Spd, 129 Def, 129 Sp Def Agility Thunder Wave/Wish Baton Pass Thunderbolt BP some Speed. Thunder Wave or Wish can be used for some assitance depending on your team. For slower Pokes, use Thunder Wave. Tanks or sweepers should have Wish. Annoyerish: --------- Jolteon@Leftovers Timid: 252 Spd, 129 Sp Att, 129 Def Thunder Wave Thunderbolt Attract Bite Go for a quick paralyze, then flinchax with Bite. It'll be pretty tough for the opponent to hit you with this set. ============================================================================== #136 - Flareon Type: Fire Ability: Flash Fire[Powers up when hit by fire] Base Stats: HP: 65 Att: 130 Def: 60 Spd: 65 Sp Att: 95 Sp Def: 110 Description: Flareon has the extremely high Attack power, making it a better physical sweeper than special although its Special Attack isn't too bad. It has high Special Defense, enough to last a strong Water attack so you can come back with a powerful move. Flareon is the least used of the Eevee evolutions, probably because the lack of being able to learn many moves. Physical Sweeper: --------- Flareon@Liechi Berry Adamant: 252 Att, 252 Def, 6 HP Overheat Return Shadow Ball HP Fighting There you go. Not so bad, right? Just don't overuse Overheat, it's there only for type advantage and STAB. Alternate Physical Sweeper --------- Flareon@Silk Scarf/Salac Berry Jolly: 252 Att, 252 Spd, 6 HP Endure Flail Overheat Return Flareon has enough Base Attack to match Machamp's, and that's pretty good. Use
Endure when about dead and Flail away. Baton Passing Speed is very recommended here. ============================================================================== #139 - Omastar Type: Rock/Water Ability: Swift Swim[Increases speed in rain] Shell Armor[Block critical hits] Base Stats: HP: 70 Att: 60 Def: 125 Spd: 55 Sp Att: 115 Sp Def: 70 Description: Omastar is excellent. A very good Pokemon indeed, too bad it's unobtainable in R/S and nobody uses it. It has great defense and special attack, a rather unusual combo. He has many moves that he can use and a great ability that can be used. When using Omastar, keep in mind that his defense is VERY good and can last a super effective hit from a physical attack. His special defense isn't as high, but can last a hit nevertheless. Don't forget he does have one weakness, a Leaf Blade from Sceptile will shut out this Pokemon for good. Spiker/Special Sweeper: --------- Omastar@Salac Berry {TRAIT: SWIFT SWIM} Modest: 252 Sp Att, 129 Spd, 129 Sp Def Rain Dance Hydro Pump Ice Beam Spikes/HP Grass/other Special Attack I was utterly PWNED by this set. First, Spikes are set up. Then Rain Dance. With Swift Swim, Omastar gets enough speed to be faster than most Pokemon. Then, with excellent special attack + Speed + STAB Hydro Pump + Rain Dance bonus, you'll get one powerful sweeper/spiker. The downside to this is that it takes many turns to set up and you must get used to using it. This set is pretty worthless without Swift Swim, so remember that. If you don't need Spikes, then go ahead and replace it with a Special Attack. ============================================================================== #141 - Kabutops Type: Rock/Water Ability: Swift Swim[Speed doubles in rain] Battle Armor[Blocks critical hits] Base Stats: HP: 60 Att: 115 Def: 105 Spd: 80 Sp Att: 65 Sp Def: 70 Description: Kabutops isn't used as much as Omastar due to low Special Attack, thus unable to make as good use of Rain Dance. It does have higher Attack and Speed stats and is usable. It doesn't learn that great moves, but it works. A Grass attack will totally pwn this Pokemon, so switch if you think a Pokemon has one and you are either slower or unable to OHKO it. Kabutops's use has dwindled also due to not being able to learn Swords Dance in R/S. Mixed Sweeper: --------- Kabutops@Liechi Berry Jolly: 252 Spd, 252 Att, 6 HP Rain Dance Hydro Pump Ancientpower Aerial Ace/HP Flying Rain Dance doubles its already good speed so that makes it nearly faster than Ninjask. The rest is all up to power. Rain Dance + Hydro Pump and STAB will still be very powerful. Ancienpower will get STAB and works off of his Attack stat, and HP Flying/Aerial Ace is for slow Grass types for a chance to OHKO. Annoyer: --------- Kabutops@Leftovers Jolly: 252 Spd, 129 Sp Def, 129 HP Knock Off Confuse Ray Rapid Spin/Toxic HP Rock/Anceintpower Knock off the opponent's item, confuse them and try to make them switch and knock off more items. Rapid Spin for Spikers, but if you want to try harder for the opponent to switch, go with Toxic. I wasn't sure about the role of this "knocker offer", but I finally decided on Annoyer since you're trying to force a switch :x BTW, Knock Off and Rapid Spin are illegal so remember that. Physical Sweeper: --------- Kabutops@Salac Berry Jolly: 252 Spd, 129 Att, 129 Sp Def Swords Dance Ancientpower/Rock Slide Brick Break Return Bless the FR/LG gods. ============================================================================== #142 - Aerodactyl Type: Rock/Flying Ability: Rock Head[No recoil damage] Pressure[Doubles opponent's PP usage] Base Stats: HP: 80 Att: 105 Def: 65 Spd: 130 Sp Att: 60 Sp Def: 75 Description: Aerodactyl, unlike some Pokemon, has been increased in use over the years. It has a unique type combo. Rock cancels out Flying's Rock weakness, while Flying cancels out Rock's Grass weakness. Aerodactyl is used mostly because of very high Speed, faster than Zam, and high Attack. These two stats make it a very sweet sweeper. Aerodactyl doesn't have too great defenses though, but they are better than some Pokemon. Pressure is the choice for an ability if you're not using Double Edge. Physical Sweeper: --------- Aerodactyl@Liechi Berry Jolly: 252 Spd, 252 Att, 6 HP Anceintpower/Rock Slide Aerial Ace Return/Double Edge Earthquake A sweeper set without HP. That's new. Double-Edge only if you have Rock Head. ============================================================================== #143 - Snorlax Type: Normal Ability: Immunity[Immune to poison] Thick Fat[Water and Fire does half damage to this Pokemon] Base Stats: HP: 160 Att: 110 Def: 65 Spd: 30 Sp Att: 65 Sp Def: 110 Description: Snorlax is a pretty decent Pokemon, although not as great as its unoriginal counterpart, Slaking. Snorlax has an overwhelming amount HP. Snorlax also has excellent Attack and Special Defense. However, Defense isn't too hot. Normally, a fighting attack would OHKO it but since it has such high HP, it won't. Fighting attacks will still take a chunk of HP away though, so be aware. Snorlax is one of the only Pokemon to be able to get Immunity, so make good use of it. Not being able to be poisoned puts a dent to those who favor Toxic. Snorlax can't Belly Drum though with its low Defense and hard hitting Pokemon. Physical Sweeper: --------- Snorlax@Leftovers Adamant: 252 HP, 129 Att, 129 Def Curse Return Shadow Ball/Earthquake Rest Curse up and sweep. Earthquake won't be able to touch Gengar but chances are it'll have Will-o-wisp anyway since no one in their right mind would sent it out against Snorlax without a proper set. Toxistaller: --------- Snorlax@Leftovers Impish: 252 HP, 129 Def, 129 Sp Def Toxic Rest Charm/Protect Return Toxic, Rest, Return. Just stall for time and let Toxic do its job. ============================================================================== #144 - Articuno Type: Ice/Flying Ability: Pressure[Doubles opponent's PP use] Base Stats: HP: 90 Att: 85 Def: 100 Spd: 85 Sp Att: 95 Sp Def: 125 Description: Articuno is the first of the three legendary birds. It's very strong with no stats under average. Articuno is probably the toughest of the three birds to take down due to high defensive and HP stats. With EVs and all, just about nothing can OHKO it. Not even Rock types, which Articuno is 4x weak to. Both attack stats are OK, but they're nothing spectacular. Articuno is based more on defense, so bring out those attributes. Also, for some strange reason, Articuno can no longer learn Peck. Toxistaller: --------- Articuno@Leftovers Modest: 252 HP, 129 Def, 129 Sp Def Ice Beam Toxic Protect/Rest HP Electric/Grass This set depends on your style of play, whether you like healing fast and less PP usage or limited invincibility. ============================================================================== #145 - Zapdos Type: Electric/Flying Ability: Pressure[Doubles opponent's PP usage] Base Stats: HP: 90 Att: 90 Def: 85 Spd: 100 Sp Att: 125 Sp Def: 90 Description: Zapdos is the fastest of the three birds. It specializes in Speed and Special Sweeping. Unfortunately, it cannot learn so many moves, and can't be bred so forget about Egg moves. It's going to have to rely on HP and annoying moves too to win the battle. Special Sweeper: --------- Zapdos@Petaya Berry Timid: 252 Spd, 252 Sp Att, 6 HP Thunderbolt Thunder Wave HP Grass Light Screen Put up a screen, paralyze, then finish it up with a Thunderbolt. Thunderdance: --------- Zapdos@Petaya Berry Timid: 252 Spd, 252 Sp Att, 6 HP Thunder Rain Dance HP Water Thunder Wave Nothing to say here. Mixed Sweeper: --------- Zapdos@Leftovers Hardy: 252 Spd, 129 Att, 129 Sp Att Drill Peck Thunderbolt HP Water/Grass Thunder Wave Makes use of STAB here. ============================================================================== #146 - Moltres Type: Fire/Flying Ability: Pressure[Doubles opponent's PP use] Base Stats: HP: 90 Att: 100 Def: 90 Spd: 90 Sp Att: 125 Sp Def: 85 Description: Like Articuno, Moltres has lost the ability to Peck. Strange, huh? Moltres has high Special Attack power like Zapdos, but also better Attack power than the other two, though not as high as it's Special Attack. Moltres's defenses are a little above average but nothing too great. Rock and Water types can OHKO it. Concentrate on using Moltres's very powerful Special Attack. Moltres doesn't have a very good movepool either, so there's not many good attacks it can rely on. Special Sweeper: --------- Moltres@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Fire Blast HP Grass Sunny Day filler Go for that super powerful, Sunny Day + STAB boosted Fire Blast. It's a killer. The last move is a filler, since Moltres can't really learn anything else that's worth putting. Toxic works decently. ============================================================================== #149 - Dragonite Type: Dragon/Flying Ability: Inner Focus[Prevents flinching] Base Stats: HP: 91 Att: 134 Def: 95 Spd: 80 Sp Att: 100 Sp Def: 100 Description: Dragonite is similar to Salamence, both have sheer power and similar moves. Although Salamence is usually preferred, Dragonite is still powerful. It has very high Attack, even higher than Machamp. It also has strong defenses, so an Ice attack may not even OHKO it. Dragonite has a large movepool, much larger than Salamence's. It's very flexible in its sets, although usually only a few are used. However, one thing Dragonite lacks is Speed. Without a move like Dragon Dance of a Baton Pass, it's not going to be faster than most sweepers leaving you prone to an Ice attack. If Speed is gotten onto Dragonite, it will be very powerful. Much more than Salamence. Physical Sweeper: --------- Dragonite@Leftovers Jolly: 252 Spd, 129 HP/Sp Def, 129 Att Dragon Dance Aerial Ace Earthquake HP Rock/Thunder Wave The physical sweeper set. Dragon Dance and sweep. Special Sweeper: --------- Dragonite@Petaya/Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Fire Blast/Flamethrower Surf/Agility Thunderbolt/Thunder Wave Dragon Claw Not as good as the physical sweeper IMO, but it deserves a mention. Replace Speed EVs with Special Defense or HP and Timid with Modest, Salac for Petaya when using Agility. Subpuncher: --------- Dragonite@Leftovers Modest: 252 HP, 129 Att, 129 Sp Att Ice Beam Thunderbolt/Dragon Claw/Thunder Wave Substitute Focus Punch Another Pokemon effected by the new Substitute MT. This has easily become the new standard. Focus Punch and Sub are obvious. You can go boltbeam on the offensive, or go with STAB, or Thunder Wave for more annoying power. ============================================================================== #150 - Mewtwo Type: Psychic Ability: Pressure[Doubles PP cost] Base Stats: HP: 106 Att: 110 Def: 90 Spd: 130 Sp Att: 154 Sp Def: 90 Description: As you can see, Mewtwo's stats are godly. It's the super legendary in the RBY days, and still is now. (Brief history lesson, skip if you wish) In the RBY days, Mewtwo was considered "broken", a video game term meaning it's so powerful that nothing can stop it. It was able to learn Amnesia, increasing its ever so powerful Special, and Recover to heal if it somehow got hit. With godly stats, Mewtwo overpowered every Pokemon, and thus was banned in just about everything. Now however, with the split Special stat, Amnesia only greatly raises Special Defense, and not Special Attack so it's not broken. (end history lesson) Well, Mewtwo's no longer broken, but he is still very tough to take down with his *still* godly stats. Speed is outranked only by a few, Special Attack by none. Not using Mewtwo's super high Special Attack and Speed is like giving Rayquaza Tackle. Unless you're very careless with Mewtwo, you're most likely going to defeat at least half a team since it's still very strong. It's in the highest tier, with the highest Base Stat Total of 680 tied with Rayquaza, Ho-oh, and Lugia. Special Sweeper: --------- Mewtwo@Salac Berry/Lum Berry Timid: 252 Spd, 129 HP, 129 Sp Att Calm Mind Psychic Flamethrower Recover Why Flamethrower you ask? Well, combined with Psychic, it deals normal damage to almost all combinations. Some exceptions are Tyranitar and Houndoom, but with Mewtwo's high Special Attack power it probably won't become a problem. Recover can heal you. You can go Salac Berry for Speed or Lum Berry for healing any status condition that might come your way. ============================================================================== #151 - Mew Type: Psychic Ability: Synchronize[Status effects on user passes to opponent] Base Stats: HP: 100 Att: 100 Def: 100 Spd: 100 Sp Att: 100 Sp Def: 100 Description: Mew can learn every TM/HM move in the entire game in every version, making it very variable. Mew also is excellent in every stat, making it decent in many roles. Synchronize is also good, since status effects will rebound and hit the opponent. The ability to learn every move helps it conquer its weaknesses. If you can't find a good Pokemon to suit a role, then choose Mew. Physical Sweeper: --------- Mew@Salac Berry Jolly: 252 Spd, 252 Att, 6 HP Bulk Up Brick Break Earthquake/Shadow Ball Return Doesn't work as well as the Special Sweeper set, only due to the fact that it doesn't have STAB. Shucks. Special Sweeper: --------- Mew@Salac Berry Psychic Calm Mind HP Dark Ice Beam/Flamethrower/Thunderbolt/Surf Sadly, nothing that's too effective against Dark, but most of them are double types anyway so the last move may be able to OHKO them when strong enough. Toxistaller/shuffler: --------- Mew@Leftovers Timid: 252 HP, 129 Def, 129 Sp Def Roar/Protect Toxic Rest Psychic Toxic, then Roar/Protect. Rest for healing if Lefties doesn't do it for you. Thunderdance/Sunnybeam: --------- Mew@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Thunder/Solarbeam Surf/Flamethrower Rain Dance/Sunny Day Psychic This should be pretty obvious by now. Although inferior compared to its other sets, it can work. Subpuncher: --------- Mew@Leftovers Hardy: 252 HP, 129 Att, 129 Sp Att Substitute Focus Punch Psychic/Thunderbolt Ice Beam ============================================================================== #154 - Meganium Type: Grass Ability: Overgrow[Ups grass attacks in a pinch] Base Stats: HP: 80 Att: 82 Def: 100 Spd: 80 Sp Att: 83 Sp Def: 100 Description: Enter GSC. Meganium was the first Pokemon of the GBC G/S/C series. Like most grass Pokemon, it is high in the defenses, and like most starters, none of its stats are inferior. Meganium is suitable for Pseudopassing, as it learns many good moves in that area. It can be used for sweeping, but I recommend against it due to the fact that it's Special Attack and Speed aren't really high enough. Pseudopasser: --------- Meganium@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Reflect Light Screen Safeguard/Synthesis HP Grass In this set, you may prefer Safeguard to Synthesis if you don't mind the first pseudopass move you used will only last 2 turns when you switch. HP Grass as a STAB attack. Toxistaller: --------- Meganium@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Leech Seed Toxic Synthesis/Protect HP Grass The grass unique annoyer. ============================================================================== #157 - Typhlosion Type: Fire Ability: Blaze[Ups Fire moves in a pinch] Base Stats: HP: 78 Att: 84 Def: 78 Spd: 100 Sp Att: 109 Sp Def: 85 Description: Typhlosion has redeemed itself from the slump in R/S by learning Thunderpunch in Emerald. He can now take down Water type Pokemon and make a better use out of that amazing Special Attack. It also has high Speed. Go in with Typhlosion and just sweep, sweep, sweep. Physical Sweeper: --------- Typhlosion@Liechi Berry Jolly: 252 Att, 252 Spd, 6 HP Overheat Howl/Attract Brick Break/Focus Punch Return I recommend you go with the Howling set, but Attract + Focus Punch can pack a punch. It wastes Typhlosion's super high Special Attack stat, but it has no good moves to run off anyway. Misc. Set: --------- Typhlosion@Liechi Berry Adamant: 129 HP, 252 Att, 129 Spd Substitute Reversal Quick Attack HP Ghost Use Substitute, then HP Ghost to attack. When your HP gets low by using Substitute, use Reversal to attack. Special Sweeper: --------- Typhlosion@Petaya Berry Modest: 252 Spd, 252 Sp Att, 6 HP Flamethrower HP Dragon Substitute Sunny Day Based on Blaze. Use Substitute until Blaze works. Flamethrower + Sunny Day + Blaze + EVs = Major damage. Plus, it covers HP Dragon's only weakness, Steel. Elemental Punch: --------- Typhlosion@Petaya Berry Timid: 252 Spd, 252 Sp Att, 6 HP Flamethrower Thunderpunch HP Dragon filler Since Typhlosion gets Thunderpunch back in Emerald, he can take down Water Pokemon and makes him a lot more useful. ============================================================================== #160 - Feraligatr Type: Water Ability: Torrent[Ups Water moves in a pinch] Base Stats: HP: 85 Att: 105 Def: 100 Spd: 78 Sp Att: 79 Sp Def: 83 Description: Feraligatr has strong physical stats. Its Special Attack isn't so hot, so basically they are a waste, and STAB isn't helpful. To use this Pokemon effectively, give it strong physical moves. It can take many hits with its powerful defense. Speed isn't so great, but if it was Baton Passed, then Feraligatr would be dangerous. Physical Sweeper: --------- Feraligatr@Salac Berry Jolly: 252 Spd, 252 Att, 6 HP Brick Break/Swords Dance Rock Slide/HP Rock/Swords Dance Return/Swords Dance Aerial Ace/Swords Dance Another pick 4 and go Pokemon. Subpuncher: --------- Feraligatr@Leftovers Adamant: 252 Att, 129 HP, 129 Def/Sp Def Focus Punch Substitute Earthquake Rock Slide Standard... Toxishuffler: --------- Feraligatr@Quick Claw Jolly/Impish: 252 Spd, 252 Def, 6HP Toxic Roar Swords Dance Ancientpower/filler This is a little tricky to pull off. Use Swords Dance to make your opponent think you'll be shuffling, the use Toxic and Roar. ============================================================================== #162 - Furret Type: Normal Ability: Run Away[100% chance of running] Keen Eye[Prevents loss of accuracy] Base Stats: HP: 85 Att: 76 Def: 64 Spd: 90 Sp Att: 45 Sp Def: 55 Description: Furret is a Linoone lookalike(or is Linoone a Furret lookalike?). However, it was never used much at all since it did not learn Belly Drum or Extremespeed, and all of its stats suck. A strong attack of any type(except Ghost) will OHKO this Pokemon immediately. The most it can do is...er...um...what /is/ the most you can do with this thing? Trickbander: --------- Furret@Choice Band Jolly: 252 Spd, 129 Def, 129 Sp Def Trick Substitute/Toxic Attract/Toxic Return You'd be pretty lucky or skilled if this actually works. Trickband a Special Sweeper or Annoyer in hopes of them using a non damaging move and you getting Leftovers. Next, use Toxic/Sub/Attract to annoy or deal indirect damage and Return to finish them off. Annoyer: --------- Furret@Quick Claw Jolly: 252 Spd, 129 Def, 129 Sp Def Substitute/Protect Toxic Attract Return Self explanatory. Annoy and sweep. ============================================================================== #164 - Noctowl Type: Normal/Flying Ability: Insomnia[Prevents sleep] Keen Eye[Prevents accuracy loss] Base Stats: HP: 100 Att: 50 Def: 50 Spd: 70 Sp Att: 76 Sp Def: 96 Description: Noctowl is another useless, beginning of the game only Pokemon. It's better than Furret though, so don't complain. It has very high Special Defense and HP, making it at least able to survive some attacks. Defense isn't so great, but thankfully it can learn both Featherdance and Reflect to make up. Physical attacks are suicidal, stick to Special ones where Noctowl's stats are somewhat decent. Ability should be Insomnia. Without EVs and personality, a strong electric attack will still OHKO Noctowl so switch when one comes out. Toxishuffler: --------- Noctowl@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Featherdance/Reflect Toxic Whirlwind Psychic Noctowl must live off of indirect damage of Toxic. Of course, that means it can't touch Steels, so Whirlwind or switch out. I would use Reflect over Featherdance. Although it does reduce less physical damage, if one switches and sends out a physical Pokemon again and you're slower, say bye-bye to Noctowl. ============================================================================== #166 - Ledian Type: Bug/Flying Ability: Early Bird[Awakens a turn early from sleep] Swarm[Ups Bug moves in a pinch] Base Stats: HP: 55 Att: 35 Def: 50 Spd: 86 Sp Att: 55 Sp Def: 110 Description: Eeew...Ledian's offensive stats are so poor, it's not worth having an attack on it! It does have excellent Special Defense though, so send it out against Pokemon with Special Attacks. You can most certainly expect a switch, so set up quickly! Switch when necessary. Pseudopasser: --------- Ledian@Leftovers Bold: 252 Def, 129 HP, 129 Sp Def Light Screen Reflect Safeguard/Toxic filler Just passing 1 screen is good enough for Ledian. Reflect goes up first to boost Ledian's survival chance. ============================================================================== #168 - Ariados Type: Bug/Poison Ability: Swarm[Ups Bug moves in a pinch] Insomia[Prevents sleep] Base Stats: HP: 70 Att: 90 Def: 70 Spd: 40 Sp Att: 60 Sp Def: 60 Description: Ariados is OK, or at least better than most Pokemon at the beginning of the game. Its signature move, Spider Web, is quite useful for Trapping. It can also Baton Pass that move, which is a rarity shared by Umbreon. Ariados has low Speed and its weaknesses will pwn it, so beware of that. It has a decent movepool and is usable, so you can choose it for a UU team if you'd like. Trapper: --------- Ariados@Leftovers Impish: 252 HP, 129 Def, 129 Sp Def Spider Web Agility Baton Pass Sludge Bomb Trap a Pokemon and keep it trapped. Baton Passing Agility will help set up sweepers. Physical Sweeper: --------- Ariados@Liechi Berry Jolly: 252 Att, 129 Def, 129 Sp Def Agility Signal Beam Sludge Bomb Return/HP Rock Makes use of double STAB. Sweet. ============================================================================== #169/#65 - Crobat Type: Poison/Flying Ability: Inner Focus[Prevents flinching] Base Stats: HP: 85 Att: 90 Def: 80 Spd: 130 Sp Att: 70 Sp Def: 80 Description: Crobat is a fabulous Pokemon. It is both very fast and strong, and its defenses are about average so it won't plop after an attack or two. Because of this, Crobat is often used as a physical sweeper, and rarely a Toxisweeper. There are also many standard sets out there, and some of them aren't so great. When using Crobat, you can be assured that it will usually last at least five normal effective hits. It's much more durable than it looks. I don't think it can last more than 2 attacks strong against it without the proper EVs. Take advantage of its type which can both be used for STAB as a physical sweeper and don't forget that he has the fastest Haze in the entire game. Crobat can take out Alakazam pretty fast too if that's what you're looking for. Physical Sweeper: --------- Crobat@Choice Band Jolly: 252 Att, 252 Spd, 6 Sp Def Sludge Bomb HP Flying/Aerial Ace Shadow Ball Return/HP Ground Most of the vet players has taken in this set. Choice Band increases its strength, and with its extremely high speed he will most likely go first and strike strong. If you can't get HP Flying, then go with Aerial Ace. With this set, you are playing with pure power. Variation Physical Sweeper: --------- Crobat@Liechi Berry Jolly: 252 Att, 252 Spd, 6 HP Sludge Bomb HP Flying/Aerial Ace Shadow Ball/Return/HP Ground Haze/HP Ground/Taunt This set if for those who want to take advantage of Crobat's fast Haze. Just basically sweep and when you see a tank come along, use Haze and continue to sweep. The first set is better than this one IMO, but it works which is all that matters. Toxishuffler: --------- Crobat@Leftovers Jolly: 252 HP, 129 Def, 129 Sp Def Toxic Whirlwind/Haze Confuse Ray Sludge Bomb Many people dislike this set. I however, like it. It has saved my ass a few times against killer Zangooses. Its speed is pretty useful here, it can get the upper hand against Pokemon like BPing Ninjask or quick sweepers. It's dead against Poison and Steel types though, so use Whirlwind or switch when you see one. ============================================================================== #171/#182 - Lanturn Type: Water/Electric Ability: Volt Absorb[Absorbs electric attacks] Illuminate[Increases wild encounters if it's the first in your party] Base Stats: HP: 125 Att: 58 Def: 58 Spd: 67 Sp Att: 76 Sp Def: 76 Description: One of my favorite Pokemon, simply because of its ability, Volt Absorb. It is the absolute best, it recovers a portion of your HP whenever hit by an electric attack. Because of this ability, it's a very good choice to switch to in battle when you think the opponent may use Thunderbolt. However, it is not immune to the effects of electric attacks, such as paralysis and Thunder Wave. There are two ways you can take advantage of Lanturn. Here's the sets: Rain Dance: --------- Lanturn@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Thunder Rain Dance Hydro Pump Ice Beam My all time favorite set. However, it's a little hard to use. First of all, don't overestimate Lanturn's stats. Seriously, they suck. What you do is to set up Rain Dance, then get your HP low enough for Salac Berry to activate. Then, with the boosted speed, hopefully you won't meet any endurers out there. Thunder and Hydro Pump both get STAB, and bonues from Rain Dance making them both very strong. Ice Beam is a filler. The extra power in Hydro Pump makes it a better choice than Surf. A con of this set is that it wastes Lanturn's best stat: HP. There are no substitues for Salac Berry, it is essential to this set. So if you can't get it, then you probably have to stick with the standard: Special thang --------- Lanturn@Leftovers Modest: 252 Sp Att, 129 HP, 129 Spd Thunder Wave Surf Thunderbolt Attract/Confuse Ray The special thang set still uses the double STAB, but with the less powerful attacks. It doesn't need all that speed since Thunder Wave is there. Attact is often underestimated, but is still powerful, especially when combined with Thunder Wave. Quick Earthquakers will seriously screw this set though. ============================================================================== #176 - Togetic Type: Normal/Flying Ability: Hustle[Power increases and accuracy decreases 1.5x] Serene Grace[Doubles added effect percentage] Base Stats: HP: 55 Att: 40 Def: 85 Spd: 40 Sp Att: 80 Sp Def: 105 Description: Togetic specializes in defensive stats obviously. It has low Speed, HP, and Attack, but high Defense and Special Defense. Since its Attack stat is terrible, most people find it more suitable to use Special Attacks and also wasting both STABs Togetic can get. It can last many Special Attacks. Utilize its defenses. Hustle sucks, use Serene Grace. Toxistaller: --------- Togetic@Leftovers Calm: 252 Sp Def, 129 HP, 129 Def Toxic Protect Psychic Flamethrower Special Defense lowering + Burn is great. Pseudopasser: --------- Togetic@Leftovers Calm: 252 Sp Def, 129 HP, 129 Def Reflect/Light Screen Wish Toxic Psychic Choose Reflect/Light Screen depending on your team's weaknesses. Screen, Wish, and switch out. Special Sweeper: --------- Togetic@King's Rock Modest: 252 Sp Att, 129 Def, 129 Sp Def Fire Blast Psychic Water Pulse filler Totally takes advantage of Serene Grace. All the attacks have a flinch rate, Fire Blast can burn, Water Pulse confuses, and Psychic lowers Special Defense for more sweeping power. BP some speed and you're all set. ============================================================================== #178 - Xatu Type: Psychic/Flying Ability: Early Bird[Wakes up 1 turn earlier from sleep] Synchronize[Status of user gets passed on to opponent] Base Stats: HP: 65 Att: 75 Def: 70 Spd: 95 Sp Att: 95 Sp Def: 70 Description: Xatu's quite a Pokemon. Unlike most birds, this Pokemon is Special orientated. It has high Special Attack and Speed, and would have been a decent Special Sweeper if it had learned more attacks. Because of this small Special movepool, Xatu is used more as a Pseudopasser since it can learn Wish and both screens. Don't underestimate Xatu's power. Although it lacks in Special moves, a Special Sweeper may just pop up from time to time ;o Pseudopasser: --------- Xatu@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Wish Light Screen/Reflect Light Screen/Reflect/Haze Psychic Set up a screen or two and Wish, then switch. If you don't like having a screen only last a turn, give it Haze although Xatu doesn't work too well with it due to below average defenses. Special Sweeper: --------- Xatu@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Psychic Giga Drain Calm Mind HP Fire HP Fire is for Steel types strong against Giga Drain and Psychic. The rest should be self explanatory. It's not used as often as a Pseudopasser, so you get the element of surprise with this set. Annoyer: --------- Xatu@Leftovers Calm: 252 HP, 129 Def, 129 Sp Def Night Shade Refresh Haze Confuse Ray An ingenious set sent to me by Subcool. I really like how this is set up. See, you have to have the Synchronize ability. When your opponent uses something like Toxic, it will effect both you and the opponent(assuming it's not a Steel/Poison type). So then, you use Refresh so it'll be like the opponent used a status condition on themselves! Haze and Confuse Ray can screw up Sweepers and Baton Passers also so this set can deal with a lot of problems and balances out your team if there are no status attacks on it. ============================================================================== #181 - Ampharos Type: Electric Ability: Static[30% chance of paralysis on contact] Base Stats: HP: 90 Att: 75 Def: 75 Spd: 55 Sp Att: 115 Sp Def: 90 Description: Ampharos is another Pokemon that has again been improved over the last few games that were released. With Emerald, it can learn several elemental punches so that it can make use of that high Special Attack. Its speed is pretty low though, but necessary for sweeping. Thunderdance: --------- Ampharos@Petaya Berry Modest: 252 Sp Att, 129 HP, 129 Def/Sp Def Thunder HP Water Rain Dance filler Basic now. The best move that can fit the last spot is probably Reflect/Light Screen or Safeguard. Pseudopasser: --------- Ampharos@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Reflect Light Screen Safeguard Thunderbolt There's a move you don't see every day. Safeguard can really reel it in for your sweepers, particularly those prone to Will-o-wisp. Special Sweeper --------- Ampharos@Leftovers Modest: 252 Spd, 252 Sp Att, 6 HP Thunderbolt Ice Punch Fire Punch filler Elements. Use them to sweep. The last move is a filler, use it for whatever you like. HP seems to work well there. ============================================================================== #182/#91 - Bellossom Type: Grass Ability: Clorophyll[Doubles speed in sunshine] Base Stats: HP: 75 Att: 80 Def: 85 Spd: 50 Sp Att: 90 Sp Def: 100 Description: Can you say Vileplume? I mean, these guys are exactly the same except for the Special Attack and Special Defense switch! Oh, and Bellossom's lack to learn Aromatherapy, which is probably the only reason Vileplume's better. Well, same goes for this Pokemon as for Vileplume. It can really take many Special Attacks so don't be afraid when a fire type comes out! For movesets for this Pokemon, press Control F at the top of the page and look for Vileplume. All of its sets will be compatible with Bellossom, except for places with Aromatherapy in which you just stick another attack onto there. Everything applies to Bellossom too, so read carefully. ============================================================================== #184/#56 - Azumarill Type: Water Ability: Thick Fat[Reduces Fire and Ice attacks by 0.5] Huge Power[Raises Attack] Base Stats: HP: 100 Att: 50 Def: 80 Spd: 50 Sp Att: 50 Sp Def: 80 Description: Azumarill is down there, amongst one of the worst Pokemon available. Its HP and defensive stats are average and above, but the other stats are all mediocre. Its movepool's not too hot either, so little can be done about making this a decent Pokemon. Many of the moves that Azumarill can learn revolve around its attacking stats or needs speed. The best that Azumarill can do is become one of those Toxistalling Tanks. Toxistaller: --------- Azumarill@Leftovers Adamant: 252 HP, 252 Att, 6 Def Toxic Amnesia/Focus Punch Attract/Encore filler You can take either the tank route or the offensive route here. Either way, last move has to be able to deal damange. Must. Subpuncher: --------- Azumarill@Leftovers Adamant: 252 HP, 252 Att, 6 Spd Substitute Focus Punch HP Ghost filler Subpuncher. Substitute, Focus Punch. If a ghost type appears, use HP Ghost. ============================================================================== #185 - Sudowoodo Type: Rock Ability: Sturdy[Prevents OHKOs] Rock Head[No recoil damage] Base Stats: HP: 70 Att: 100 Def: 115 Spd: 30 Sp Att: 30 Sp Def: 65 Description: Sudowoodo is a Rock type Pokemon, although it seems like it should be grass. It has high physical stats and low Specials, just like most other Rock types. A Water of Grass attack can inflict a lot of damage, if not OHKOing Sudowoodo. Utilize this Pokemon's strength by using STAB and physical attacks. I would use Rock Head as the personality due to its learning of Double Edge, but if for some reason you can't get it, just substitute Double Edge for Return. Sudowoodo has high Defense. It can withstand an Earthquake of Fighting attack, so if you have the power to OHKO the opponent on the turn you get hit, do so. If not, switch. Sudowoodo doesn't have the largest movepool, but it learns some pretty good physical attacks so it doesn't matter. Physical Sweeper: --------- Sudowoodo@Liechi Berry Adamant: 252 HP, 129 Def, 129 Sp Def Double Edge/Return Rock Slide/HP Rock Earthquake Brick Break This set is equipped with the most common physical attacks you can get, so it covers many types. ============================================================================== #186 - Politoed Type: Water Ability: Water Abosrb[Absorbs Water type attacks] Damp[Prevents Selfdestruct/Explosion] Base Stats: HP: 90 Att: 75 Def: 75 Spd: 70 Sp Att: 90 Sp Def: 100 Description: Some people wonder why Politoed isn't used as often as Poliwrath. Others know why. Myself, I concluded that Politoed just isn't as useful due to not being able to use Belly Drum as well as Poliwrath. Politoed is near opposite of Poliwrath, using Special attacks more than Physical. Their movepools are nearly identical, and Politoed can still use Belly Drum decently. However, it's better to use Politoed for Special Attacks since it has higher stats in them. Poliwrath is a better choice as a physical Pokemon. Special Sweeper: --------- Politoed@Salac Berry Timid: 252 Sp Att, 252 Sp Def, 6 HP Psychic Surf Ice Beam HP Special Well, this is easy. Use your Special Attacks and sweep. The last move is all up to you, use whatever type you have lacking on your team. Similar to Slowbro. Belly Drum: --------- Politoed@Salac Berry Jolly: 252 Spd, 252 Att, 6 HP Belly Drum Brick Break Earthquake Return/HP Rock I don't recommend this set only because Poliwrath is a better choice, and Politoed doesn't use STAB. It still works though, if for some reason you can't choose Poliwrath. Politoed can too take a hit so it still works decently. ============================================================================== #189 - Jumpluff Type: Grass/Flying Ability: Clorophyll[Doubles Speed in sunshine] Base Stats: HP: 75 Att: 55 Def: 70 Spd: 110 Sp Att: 55 Sp Def: 85 Description: Lately, Jumpluff has started to become more used. It has one of, if not the fastest Sleep there is. Jumpluff is not very strong, so indirect damage is fastest way for you to deal damage. Defenses are also decent, but the main reason that you would ever used Jumpluff is for that quick Sleep that can give you an edge with Spikes. Beware of its 4x Ice weakness. Annoyer: --------- Jumpluff@Leftovers Timid: 252 Spd, 129 Def, 129 Sp Def Encore/Substitute/Leech Seed Encore/Substitute/Leech Seed Stun Spore Sleep Powder Double powder use. Sleep Powder, force a switch and use Stun Spore to paralyze. Dead to Grass types though. The other moves are annoyer moves if the opponent doesn't switch out after Stun Spore. ============================================================================== #190 - Aipom Type: Normal Ability: Run Away[Always escapes from wild battles] Pickup[Pick up items] Base Stats: HP: 55 Att: 70 Def: 55 Spd: 85 Sp Att: 40 Sp Def: 55 Description: Aipom is one of those Pokemon who are underused for a very, very good reason in which I'm sure you all know. I have yet to KO a Pokemon with this guy. Its abilities suck in battle, and its defenses are barely enough to last an attack. Its attack power is below average. The only thing I found Aipom useful for is BPing speed. It's still risky trying to use one though. Baton Passer: --------- Aipom@Ganlon Berry/Leftovers Impish: 252 HP, 129 Def, 129 Sp Def Baton Pass Agility Taunt Return Don't expect to deal any damage with Aipom. This Pokemon is meant to set up slow sweepers like Machamp. For the first turn, use Agility and take a hit. It'll be pretty low on health then so quickly BP to a Pokemon and it's outta there. It's probably a one time use dude. It can mess up dark/ghost type annoyers pretty fast with Taunt since it is pretty fast, and faster with Agility. Remember that Shadow Ball can't hit it and speed is it's greatest stat. ============================================================================== #192 - Sunflora Type: Grass Ability: Clorophyll[Doubles Speed in sunshine] Base Stats: HP: 75 Att: 75 Def: 55 Spd: 30 Sp Att: 105 Sp Def: 85 Description: Sunflora is very unpopular. For one thing, it's very slow. Not even Clorophyll, a positive Speed personality and Speed EVs can make is quick, and with bad Defense that pretty much makes its Special Attack pretty useless. Without staying power, Sunflora will faint before launching a single attack. Baton Passing and Reflect helps it greatly. Sunnybeamer: --------- Sunflora@Petaya Berry/Leftovers Modest: 252 Def, 252 Sp Att, 6 HP Sunny Day Solarbeam HP Fire Synthesis/Leech Seed A little different from most Sunnybeamers. First, Defense EVs are there to help you stay in a bit longer. The last move is either Synthesis to heal, or Leech Seed to Pseudopass onto the next Pokemon. Solarbeam and HP Fire remain the same, being its strong attacks. ============================================================================== #193 - Yanma Type: Bug/Flying Ability: Speed Boost[Boosts Speed every turn] Compoundeyes[Raises Accuracy] Base Stats: HP: 65 Att: 65 Def: 45 Spd: 95 Sp Att: 75 Sp Def: 45 Description: Yanma is bad. Sure, it gets Speed Boost, but take a look at those stats. It has very poor staying power and attacking stats aren't great at all, so what can it do? That's right, absolutely nothing. Oh well, I guess not every Pokemon can be good. If you happen to be able to get Fire Red/Leaf Green though, you can make use of its second ability, Compoundeyes. It can learn low accuracy moves which can be made more useful with Compoundeyes. Sunnybeamer: --------- Yanma@Petaya Berry Modest: 252 Sp Att, 129 Def, 129 Sp Def Sunny Day Solarbeam HP Fire Psychic Yanma can take the one hit from EVs, and that's to set up Sunny Day. It can't take any more so make sure you use HP Fire as it'll do the most damage without STAB. Physical: --------- Yanma@Leftovers Jolly: 252 Spd, 129 Def, 129 Sp Def Hypnosis Screech Signal Beam HP Fighting/Flying/Reversal/Shadow Ball/Aerial Ace Using Compoundeyes, Hypnosis will have an excellent Accuracy. Usually, this will force a switch and that's when you use Screech. Then, use your attacks to deal heavy damage. ============================================================================== #195 - Quagsire Type: Water/Ground Ability: Water Absorb[Absorbs Water type attacks] Damp[Prevents Selfdestruct and Explosion] Base Stats: HP: 95 Att: 85 Def: 85 Spd: 35 Sp Att: 65 Sp Def: 65 Description: Quagsire is a UU Pokemon. The main reason it's used is to counter Kyogre. Think of it: 1. It has Water Absorb. Good bye Kyogre's STAB attack. 2. Thunder doesn't effect it. 3. The only other move Kyogre can have that effects it is Ice Beam, which it hopefully won't have. So there ya go, a Kyogre counter. As long as the opponent is a predictable standard user, you'll be fine. Quagsire concentrates on physical stats rather than specials, but that's fine since it can get STAB off of Earthquake. It's slow though, so switch if the opponent has a strong Special attack or Grass move. Physical Sweeper: --------- Quagsire@Leftovers Adamant: 252 Att, 129 HP, 129 Def/Sp Def Earthquake Sludge Bomb Curse Amnesia/Yawn/HP Rock Should be obvious here. The last move can be either of the three given.. ============================================================================== #196 - Espeon Type: Psychic Ability: Synchronize[Passes on status to opponent] Base Stats: HP: 65 Att: 65 Def: 60 Sp Att: 130 Sp Def: 95 Spd: 110 Description: Espeon has very, very large Special stats. It is nearly as fast as Zam, stronger Special Attack, and high Special Defense. However, it does have low Defense and HP so a Ghost attack means an instant KO. If you can't OHKO a strong physical attacker, switch. Don't let Espeon take a beating, instead let it do the beating. Special Sweeper: --------- Espeon@Petaya Berry Timid: 252 Spd, 252 Sp Att, 6 Def Calm Mind Psychic HP Fire Morning Sun Excellent standard set. Heal while using Calm Mind, then sweep like crazy! A STABbed Psychic prevents most Hazers. Sort of Sunnybeamer: --------- Espeon@Petaya Berry Timid: 252 Spd, 129 Sp Att, 129 Def Sunny Day HP Fire Psychic Morning Sun Recovers twice as much with Sunny Day in effect. HP Fire also deals crazy damage. Baton Passer: --------- Espeon@Leftovers Timid: 252 Spd, 129 Def, 129 Sp Def Calm Mind Baton Pass Morning Sun/Substitute Psychic Baton Pass the Calm Mind and or Substitute for some defensive power. ============================================================================== #197 - Umbreon Type: Dark Ability: Synchronize[Passes on status to opponent] Base Stats: HP: 95 Att: 65 Def: 110 Spd: 65 Sp Att: 60 Sp Def: 130 Description: Umbreon is one of the best Tanks in the game. It has the special "Baton Pass + Mean Look" combo, very high defenses, can can learn many good techniques. However, its offenses aren't very good. Actually, they suck. Use Umbreon to set up Pokemon rather than attacking, whether directly or using status moves. Baton Passer: --------- Umbreon@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Mean Look Baton Pass Wish/Substitute Toxic/Substitute Excellent for setting up fast Trickbanders. ============================================================================== #198 - Murkrow Type: Dark/Flying Ability: Insomnia[Prevents Sleep] Base Stats: HP: 60 Att: 85 Def: 42 Spd: 91 Sp Att: 85 Sp Def: 42 Description: Murkrow isn't very good. For one thing, its defenses are very low, lower than Ninjask's. You have to rely one its high Speed and average attacking stats in order to win the battle with this Pokemon. Without staying power, it's practically uselss. Baton Passing Attack and Speed from Ninjask will help this Pokemon greatly and make it somewhat useful, if it can survive the turn it was Baton Passed to. Reflect and Light Screen wouldn't hurt at all. Special Sweeper: --------- Murkrow@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Faint Attack HP Fire Calm Mind Taunt Just Calm Mind a few times(if you're sure the opponent won't attack) and sweep. Very risky, almost too much. That's why some people go with... Physical Sweeper: --------- Murkrow@Liechi Berry Jolly: 252 Att, 252 Spd, 6 HP Drill Peck Confuse Ray Shadow Ball HP Rock/Fighting Confuse Ray for those strong physical sweepers if you dare to keep him in. Annoyer: --------- Murkrow@Leftovers Timid: 252 Spd, 129 HP, 129 Def/Sp Def Mean Look/Confuse Ray Perish Song/Taunt Torment/Haze/Featherdance Night Shade A lot of things you can choose here. You can prevent them from attacking, become a hazer, or just use the cheap old Mean Look + Perish Song combo. Night Shade is a must though for at least decent damage. ============================================================================== #199 - Slowking Type: Water/Psychic Ability: Oblivious[Prevents Attraction] Own Tempo[Prevents Confusion] Base Stats: HP: 95 Att: 75 Def: 80 Spd: 30 Sp Att: 100 Sp Def: 110 Description: Slowking is the more Special Defense orientated evolution of Slowpoke. IMO, it's not as good as Slowbro since Slowbro can learn Calm Mind, improving it's not so great Special Defense while still having good Defense. Slowking is still decent as a Special Sponge if you wish to choose him. It can still benefit from both STABs and high Special Attack. Special Sponge/Sweeper: --------- Slowking@Leftovers Bold: 252 HP, 252 Def, 6 Sp Def Calm Mind Psychic Surf Flamethrower/Ice Beam All EVs go to Defense due to its learning of Calm Mind. Powerful in both Defenses + Special Attack = pwnage. ============================================================================== #200 - Misdreavus Type: Ghost Ability: Levitate[Immune to ground attacks] Base Stats: HP: 60 Att: 60 Def: 60 Spd: 85 Sp Att: 85 Sp Def: 85 Description: IMO, Misdreavus is one of the cheapest Pokemon in existance. It learns some horridously annoying moves that, when used in a combo, can defeat several Pokemon even with its subpar stats. Be ware of fast physical Pokemon, as it does have weak defense. It's not really too difficult to defeat, the best way to finish it is to use a quick Pokemon and Toxic. Don't forget Missy has Levitate, so sending it out against an Earthquake user wouldn't be a bad idea. Annoyer: --------- Misdreavus@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Mean Look Perish Song Confuse Ray/Protect HP Dark Here's the strategy: First, use Mean Look. Then, use Prerish Song. Use Confuse Ray/Protect until the counter reaches one, then switch! If the opponent hasn't defeated you, they'll lose to Perish Song! This set is a killer, and is easy to use. Great for newbies who want to be cheap! ============================================================================== #201 - Unown Type: Psychic Ability: Levitate[Immune to ground attacks] Base Stats: HP: 48 Att: 72 Def: 48 Spd: 48 Sp Att: 72 Sp Def: 48 Description: Dear god...what was Nintendo thinking when they made Unown? Not only do his stats suck, but his only move is Hidden Power, which can be learned by almost EVERY POKEMON IN THE GAME. His good side...er...he has a good ability? This Pokemon is obsolete. Nobody uses it. It might as well disappear off the face of Hoenn and nobody would really care. Standard: ---------
Unown@Leftovers/Choice Band Anything: Anything HP Anything --- --- --- Blah, it's standard. Very simple to use, and also very variable. ============================================================================== #202/#161 - Wobbuffet Type: Psychic Ability: Shadow Tag[Prevents switching] Base Stats: HP: 190 Att: 33 Def: 58 Spd: 33 Sp Att: 33 Sp Def: 58 Description: This Pokemon makes up for lack of defense with tons and tons of HP. Its ability is powerful as it prevents switching. Always catch a Wynaut before evolving it into Wobbuffet, as it learns many excellent attacks needed for a final moveset. Wobbuffet's only way to deal damage it to use Counter and Mirror Coat. And with the abilities Wobby learns, it's not bad. It has no use for the attacking stats or speed since it will almost always go last and has deals damage depending on your opponent. Wobbuffet can't learn any TM or HM moves, so basically the moves it learns is all it can get. Standard --------- Wobbuffet@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Counter Mirror Coat Encore Charm/Safeguard Too bad it's too slow to be able to use Safeguard and Destiny Bond. Oh well, so anyway, first you use Encore. Next, use Counter/Mirror Coat depending on what attack they used. If they used a non damaging attack(most likely, it's VERY standard and predictable as there isn't much Wobbuffet can do >_>) then you're probably better off switching or using Charm. Leftovers heals massive HP. Hooray! ============================================================================== #203 - Girafarig Type: Normal/Psychic Ability: Inner Focus[Prevents flinching] Early Bird[Wakes up a turn early from sleep] Base Stats: HP: 70 Att: 80 Def: 65 Spd: 85 Sp Att: 90 Sp Def: 65 Description: Girafarig is probably one of the poorer Baton Passers. It has low defenses so it has low staying power. There's not much you can do about that. Another option you have is making Girafarig a Special Sweeper to make use of its high Special Attack and average Speed. It /can/ learn decent moves, so why not? Baton Passer: --------- Girafarig@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Calm Mind Agility Baton Pass Psychic Kind of like a poorer, Special version of Ninjask. Watch out for Ghosts and Psychics. Special Sweeper: --------- Girafarig@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Psychic Calm Mind Thunderbolt Crunch Average Special Sweeper. If you'd like, you can replace Timid and Salac with Modest and Petaya with 252 Sp Att, 129 Def, 129 Sp Def and replace Calm Mind for Agility. Pseudopasser: --------- Girafarig@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Reflect Light Screen Wish Psychic Healing screens. Weee.... ============================================================================== #205 - Forretress Type: Steel/Bug Ability: Sturdy[Prevents OHKO attacks] Base Stats: HP: 75 Att: 90 Def: 140 Spd: 40 Sp Att: 60 Sp Def: 60 Description: Forretress may be one of the best Spikers. It has excellent Defense making it able to withstand many physical attacks, even those it is weak against. Special Defense isn't so great though and it does have a 4x weakness to Fire which is why it's not as good as Cloyster. But don't underestimate this powerful Pokemon. Spiker: --------- Forretress@Leftovers Impish: 252 Def, 129 HP, 129 Sp Def Spikes Rapid Spin Counter/Substitute Earthquake/Explosion/HP Bug Counter those Fighting and Ground attacks. Spike, and Rapid Spin those who are also Spiking. Usually forces a switch when it's Spiker vs. Spiker. ============================================================================== #206 - Dunsparce Type: Normal Ability: Serene Grace[Higher chance of added effects] Run Away[100% chance of running] Base stats: HP: 100 Att: 70 Def: 70 Spd: 45 Sp Att: 60 Sp Def: 60 Description: Can you say useless? The only thing good about it is HP and Serene Grace, and a decent movepool. Well, at least with the movepool it has a chance to live. Switch when fighting types appear. For competitive battling, obviously choose Serene Grace. Physical Sweeper: --------- Dunsparce@Leftovers Adamant: 252 Att, 129 HP, 129 Sp Def Yawn/Glare Return Curse HP Rock Use Yawn/Glare, Curse up and sweep. It's not the best with subpar defenses, but it's decent. Toxistaller: --------- Dunsparce@Leftovers Impish: 252 HP, 129 Def, 129 Sp Def Substitute Thunder Wave Return Toxic The old Substitute + Thunder Wave combo made it here too. Physical Sweeper(kinda): --------- Dunsparce@Leftovers Headbutt Body Slam Counter HP Ghost I've seen this thing own a Suicune with this set...Body Slam for paralysis, the flinch hax all the way! I've seen it flinch 5-6 times in a row! It's amazing what Serene Grace can do. Ghost, Rock, and Steel types can really screw this up though. ============================================================================== #207 - Gligar Type: Ground/Flying Ability: Hyper Cutter[Prevents Attack reduction] Sand Veil[Increases Evasion during a Sandstorm] Base Stats: HP: 65 Att: 75 Def: 105 Spd: 85 Sp Att: 35 Sp Def: 65 Description: Gligar is another not so great no evolution Pokemon. It has excellent Defense and average Speed, but everything else isn't very hot. Gligar also doesn't learn the most useful moves, which is why it's not used very often. If you wish to use a Gligar, just give it physical attacks and a boost in Attack. Physical Sweeper: --------- Gligar@Liechi Berry Jolly: 252 Spd, 252 Att, 6 HP Earthquake Aerial Ace Rock Slide/Swords Dance Return/HP Fighting/Swords Dance You know how this works. ============================================================================== #208 - Steelix Type: Steel/Ground Ability: Rock Head[No recoil damage] Sturdy[Immune to OHKO attacks] Base Stats: HP: 75 Att: 85 Def: 200 Spd: 30 Sp Att: 55 Sp Def: 65 Description: Steelix is an awesome physical sponge. It is tied for second highest Base Defense with Regirock. It can take more than 2 strong attacks it is weak to, making it very useful for stalling. Steelix is however, still weak to Special Attacks, especially Fire. Physical Sponge: --------- Steelix@Leftovers Impish: 252 HP, 252 Sp Def 6 Att Toxic Protect/Substitute Earthquake Rock Slide/HP Rock Use Toxic, Protect a few times and then use Earthquake for STAB and occaisionaly HP Rock. ============================================================================== #210 - Granbull Type: Normal Ability: Intimidate[Lowers attack when sent out] Base Stats: HP: 90 Att: 125 Def: 75 Spd: 45 Sp Att: 60 Sp Def: 60 Description: Granbull can learn quite an array of attacks, although not all of them are useful. It is best as a physical sweeper due to its very high Attack. Staying power is decent. Some people like to place Heal Bell on this Pokemon, but I wouldn't recommend unless you are good. You must be fast to use Bell first and then take a blow and faint. Intimidate is a great factor for Granbull which may force a switch and you can set up. Physical Sweeper: --------- Granbull@Leftovers Adamant: 252 Att, 129 HP, 129 Sp Def Return Heal Bell Shadow Ball Brick Break Heal Bell when you have a status condition, then continue attacking. DO NOT send it out just to use Heal Bell unless Intimidate will help get the opponent to switch out. If you're not comfortable with it, then keep Earthquake in its place. ============================================================================== #211 - Qwilfish Type: Poison/Water Ability: Swift Swim[Doubles Speed in Rain] Poison Point[30% chance of poison on contact] Base Stats: HP: 65 Att: 95 Def: 75 Spd: 85 Sp Att: 55 Sp Def: 55 Description: Qwilfish is OK, and would be better if it had better Special Defense since all of its weaknesses are Special type except for Ground. You'll have to make the best of it and hope Qwilfish will be able to OHKO with its above average Attack. Don't keep it in when any of its weaknesses come out. Physical Sweeper: --------- Qwilfish@Liechi Berry Jolly: 252 Spd, 252 Att, 6 HP Rain Dance Hydro Pump Shadow Ball Sludge Bomb Hopefully, Hydro Pump will be powerful enough and the Speed boost will help it. Physical Sweeper 2: --------- Qwilfish@Salac Berry Jolly: 252 Att, 252 Spd, 6 Sp Def Swords Dance Sludge Bomb Shadow Ball Return/HP Rock This time, we're going for Power not Speed. Spiker: --------- Qwilfish@Leftovers Impish: 252 HP, 129 Def, 129 Sp Def Substitute Thunder Wave Spikes Toxic/Sludge Bomb Quite an effective Spiker. Use Thunder Wave and then Substitute hoping the opponent won't attack and break the Sub. Next, get some free Spikes while Thunder Wave cripples the opponent. Repeat Thunder Wave if the opponent switches. ============================================================================== #212 - Scizor Type: Steel/Bug Ability: Swarm[Ups Bug moves in a pinch] Base Stats: HP: 70 Att: 130 Def: 100 Spd: 65 Sp Att: 55 Sp Def: 70 Description: Scizor doesn't really show an improvement in Scyther except the sacrifice of Speed for Defense and a little for Attack. Most people use Scizor anyway, so its sets are included here. Defense is definitly a virtue. With Scizor's new type change from Scyther, it gains a 4x weakness to Fire. Scizor can learn many good moves. Agility is one, which makes up for its lack of Speed. Use this Speed and Attack well. If you wish to use Scyther, it's OK. I honestly hate Scizor as Scyther's evolution. Physical Sweeper: --------- Scizor@Liechi Berry Jolly: 252 Att, 129 Spd, 129 Sp Def Agility Silver Wind Return HP Fighting Use Agility and Scizor's humoungus attack power to enhance its abilities in sweeping. Baton Passer: --------- Scizor@Lum Berry Jolly: 252 HP, 129 Def, 129 Sp Def Agility Swords Dance Baton Pass Silver Wind Pull off as many stat moves as you can before switching. If you predict a stat move, stay in an extra round as that one more Swords Dance can really reel it in for you. If you wish to use Scyther, use this modified set: Physical Sweeper: --------- Scyther@Salac Berry Jolly: 252 Att, 252 Spd, 6 Sp Def Swords Dance Silver Wind Return HP Fighting Scyther can outrun a lot of Pokemon here with this set. With Swords Dance, it'll be first and OHKO. ============================================================================== #213 - Shuckle Type: Rock/Bug Ability: Sturdy[Immune to OHKO attacks] Base Stats: HP: 20 Att: 10 Def: 230 Spd: 5 Sp Att: 10 Sp Def: 230 Description: One hell of a Pokemon. It has the best Defense and Special Defense, but the worst Attack, Speed, Special Attack, and HP if you don't count the ghost bug. All in all, it's a great Pokemon since attacking isn't much of a priorety with Toxic and other ways to deal damage. It can easily withstand super effective attacks from even the strongest of sweepers. 230 Base Stat is not something to be playing around with. Toxistaller: --------- Shuckle@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Toxic Wrap/Encore/Sandstorm Protect Rest This set depends on whether you want to stall or trap. Leftovers isn't really going to do much really with 20 Base Stat HP. Niether is Rest, but if Shuckle is really in need of health it's there. Wrap may be inaccurate, but it's used for trapping. Encore for annoyance. Sandstorm can also be a way to deal damage. Keep in mind Steel and Poison types totally own Shuckle, so switch when one is seen. An attack isn't used here because...well, does it really make a difference? ============================================================================== #214/#168 - Heracross Type: Bug/Fighting Ability: Swarm[Ups Bug moves in a pinch] Guts[Increases attack when suffering] Base Stats: HP: 80 Att: 125 Def: 75 Spd: 85 Sp Att: 40 Sp Def: 95 Description: Heracross is an excellent Bug Pokemon, maybe the best. It has surprisingly high Special Defense and extremely high attack. The rest are all average except Special Attack, but just one high attacking stat is good enough, right? It can learn a wide variety of physical moves to fit its high attack and has pretty good abilities too. Heracross is also easy to use, great for beginners and experts alike. However, Heracross does have many weaknesses including a 4x flying weakness, so just watch out for that. Endrever: --------- Heracross@Salac Berry Adamant: 252 Att, 252 Spd, 6 HP Reversal Endure HP Ghost/Megahorn Bulk Up/Swords Dance/Megahorn/HP Rock Just get a flying attack to get you and use Endure if they're stupid enough to attack. Salac Berry will activate, usually making you faster than the opponent (Hopefully, she/he will not have Quick Attack). Use Reversal for massive damage AND STAB and deal major damage to your opponent! The only thing that could possibly stop this would be a flying Pokemon with Quick Attack or a status condition getting you early on. Try not to get either of those. Physical Sweeper: --------- Heracross@Salac Berry Jolly: 252 Att, 252 Spd, 6 HP Bulk Up/Swords Dance Earthquake Brick Break Megahorn Can you say sweep? ============================================================================== #215 - Sneasel Type: Ice/Dark Ability: Inner Focus[Prevent Flinching] Keen Eye[Prevents loss of accuracy] Base Stats: HP: 55 Att: 95 Def: 55 Spd: 115 Sp Att: 35 Sp Def: 75 Description: Sneasel has many flaws which make it a bad Pokemon. First, it can't make good of Double STAB. Second, low Defense does not help a 4x weakness to fighting. Finally, both abilities won't help much as nobody uses accuracy lowering moves and it's too fast to be flinched. Anyway, it does have high Attack and Speed so Ninjask and Scizor's Baton Passing to it can help. It's either attack or lose for this Pokemon, so use it wisely! Physical Sweeper: --------- Sneasel@Liechi Berry Jolly: 252 Spd, 252 Att, 6 HP Swords Dance Brick Break Shadow Ball Aerial Ace Use Swords Dance only when you're sure your opponent won't attack. The rest should be self-explanatory. ============================================================================== #217 - Ursaring Type: Normal Ability: Guts[Ups Attack when suffering] Base Stats: HP: 90 Att: 130 Def: 75 Spd: 55 Sp Att: 75 Sp Def: 75 Description: Ursaring's attack is very high, and it's staying power isn't bad either. Guts helps its destructably power to be equal to Machamp. It only lacks one thing, that's Speed. Once Speed is gotten, then Ursaring is impossible to defeat. Its weakness is WoW, if it's inflicted before it's set up, Urasing will lose consderable power. Physical Sweeper: --------- Ursaring@Liechi Berry Adamant: 252 Att, 129 Def, 129 Sp Def Return Earthquake/Rest Brick Break Rock Slide/HP Rock/Bulk Up You can go all out offense or let Urasring Bulk Up some to have even stronger power. Subpuncher: --------- Ursaring@Leftovers Adamant: 252 HP, 252 Att, 6 Def Substitute Focus Punch Return HP Ghost Standard Subpuncher. ============================================================================== #219/#104 - Magcargo Type: Rock/Fire Ability: Magma Armor[Prevents freezing] Flame Body[30% chance of burn on contact] Base Stats: HP: 50 Att: 50 Def: 120 Spd: 30 Sp Att: 80 Sp Def: 80 Description: Magcargo is one of those ditched fire types who aren't used because of a 4x weakness to water, a very common type. Well, it's a shame because Magcargo isn't too bad. It has great defenses and average Special Attack. Speed, Attack, and HP are pretty bad though. It can't handle physical attacks, so make sure you only use Special Attacks on Magcargo. Switch immediately if you happen to see a Ground or Water type as he has a 4x weakness to both of them, which are sadly common. Pseudopasser/Tank --------- Magcargo@Leftovers Calm: 129 HP, 129 Def, 252 Sp Def Overheat/Flamethrower Yawn Light Screen/Amnesia Reflect/Iron Defense You can go two ways here. You could use Yawn, then a screen and switch out (working well with Overheat) or you can use a stat boosting move, in which you'd need a longer lasting attack. I think that the screens work better since Sleep Clause is in play, the opponent may just let a Pokemon fall asleep, not letting you use Yawn again and getting a free turn. ============================================================================== #221 - Piloswine Type: Ice/Ground Ability: Oblivious[Prevents Attraction] Base Stats: HP: 100 Att: 100 Def: 80 Spd: 50 Sp Att: 60 Sp Def: 60 Description: Piloswine is a good underused Pokemon. It has high Attack and decent stats overall. Why not use it? It can get STAB off of Ground since it has very high Attack power and it learns plenty of physical attacks. One of the better UUs IMO. Oblivious helps those growing Attracts. Physical Sweeper: --------- Piloswine@Leftovers Adamant: 252 Att, 129 Def, 129 Sp Def Earthquake Rock Slide/Ancientpower Return HP physical Last move's anything that's physical. ============================================================================== #222/#180 - Corsola Type: Rock/Water Ability: Hustle[Power increases and accuracy decreases 1.5x] Natural Cure[Heals status when swtiched out] Base Stats: HP: 55 Att: 55 Def: 85 Spd: 35 Sp Att: 65 Sp Def: 85 Description: Corsola's another apalling Pokemon. It has less than 400 Base Stat total and none of its stats are above average. It seems like a defensive Pokemon, though normally stats would be higher than that. Speed is bad, worse than its offensive stats. It can learn quite an array of attacks, although none of them are really that astounding. Natural Cure would be better for Corsola. Tank: --------- Corsola@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Confuse Ray/Toxic Barrier Amnesia filler Power up defenses while the opponent is Confused or Poisoned to keep them busy. Tank: --------- Corsola@Leftovers Calm: 252 HP, 129 Def, 129 Sp Def Ingrain/Barrier/Recover/Amnesia Confuse Ray Toxic Surf Tank up, annoy, then attack. Simple as that. ============================================================================== #224 - Octillery Type: Water Ability: Suction Cups[Can't be forced to switch] Base Stats: HP: 75 Att: 105 Def: 75 Spd: 45 Sp Att: 105 Sp Def: 75 Description: Remember Blaziken? Octillery is like it, except with low Speed. It has high attacking stats and is fit for both Physical and Special attacks. Speed really does hurt it though lowering its effectiveness greatly. It learns Thunder Wave which helps its ability to sweep. Octillery is a good decision to BP to since Suction Cups will prevent Pseudohazers from doing their job. Special Sweeper: --------- Octillery@Petaya Berry Modest: 252 Sp Att, 129 Def, 129 Sp Def Flamethrower Surf Ice Beam Thunder Wave Use Thunder Wave and start Special Sweeping. Physical Sweeper: --------- Octillery@Liechi Berry Adamant: 252 Att, 129 Def, 129 Sp Def Thunder Wave Return Sludge Bomb HP Fighting Not as good as the Special Sweeper due to lack of STAB. ============================================================================== #225 - Delibird Type: Flying/Ice Ability: Vital Spirit[Immune to Sleep] Hustle[Increases Attack, decreases Speed by 1.5x] Base Stats: HP: 45 Att: 55 Def: 45 Spd: 75 Sp Att: 65 Sp Def: 55 Description: Useless Pokemon with its only natural move being Present which totally blows. FR/LG Move Tutors save yet another Pokemon, enabling Delibird to learn Seismic Toss so it can deal decent damage. A Rock type or any of its weaknesses will OHKO it, so be careful when battling with this Pokemon that has horrible staying power. STAB helps it very little with 55-65 offensive stats. Toxistaller: --------- Delibird@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Toxic Protect Seismic Toss filler Last move can be any that you choose due to Delibird not learning anything particularly useful for its stats. Toxic, Protect, and Seismic Toss occasionaly for damage. If you can't get Seismic Toss, go with Blizzard. ============================================================================== #226 - Mantine Type: Water/Flying Ability: Swift Swim[Doubles Speed in rain] Water Absorb[Absorbs Water attacks] Base Stats: HP: 65 Att: 40 Def: 70 Spd: 70 Sp Att: 80 Sp Def: 140 Description: Mantine has very high Special Defense. It can withstand an electric attack, which it has a 4x weakness to as long as it has max HP. Although Flying type adds weaknesses, most of them are Special types in which Mantine can withstand. Let it take plenty of hits from Special Attacks if you need time to set up. Both of Mantine's abilities are good, choose the one that fits your role. Special Sweeper: --------- Mantine@Petaya Berry Timid: 252 Spd, 252 Sp Att, 6 HP Surf/Hydro Pump Ice Beam Rain Dance HP Grass/Electric Use Swift Swim for this role. Rain Dance powers up Speed and doubles the power of its Water type attack. Sweet. Special Sponge/Toxistaller --------- Mantine@Leftovers Calm: 252 HP, 129 Def, 129 Sp Def Toxic Attract Rest Surf Toxic, Attract, and let the damage be dealt. Hazer: --------- Mantine@Leftovers Bold/Timid: 129 HP, 252 Spd, 129 Sp Def Haze Rain Dance Surf/Water Pulse Confuse Ray Also used as an annoyer. Haze, annoy, then attack. I would go with Surf on this one because Confusion is already set with Confuse Ray, and that's all you really need Water Pulse for. ============================================================================== #227 - Skarmory Type: Steel/Flying Ability: Keen Eye[Prevents loss of accuracy] Sturdy[Prevents OHKOs] Base Stats: HP: 65 Att: 80 Def: 140 Spd: 70 Sp Att: 40 Sp Def: 70 Description: Skarmory is a candidate for the most overused Pokemon in history. It plain pwns with its huge Defense and the unique type coverage to be immune to a lot. It only has two weaknesses, Fire and Electric, and extremely high Defense makes Physical attack useless. With Special Defense EVs, it can last a few Special hits as well. It's easily one of the best Spikers in the game. Magneton is its biggest fear since Magnet Pull keeps it in play and Thunderbolt can OHKO it without proper EVs. Spiker: --------- Skarmory@Leftovers Impish: 252 Sp Def, 129 HP, 129 Att Drill Peck Spikes Roar Toxic/HP Ground/Counter/Substitute Here, you can go with triple Spikes, Whirlwind for 25% damage, take a small chunk of HP, then Whirlwind again for more damage. The last move is your choice, whether you want to double as Toxishuffler or have an attack to attack Pokemon strong against Drill Peck. Physical Sweeper: --------- Skarmory@Liechi Berry/Leftovers Adamant: 252 Att, 252 Def, 6 HP Curse Steel Wing Aerial Ace/Drill Peck HP Rock/Ground Skarmory can also attack big and strong with Curse. Although it will be slow and a prime target for Magneton, it can still deal a lot of damage. ============================================================================== #229 - Houndoom Type: Dark/Fire Ability: Flash Fire[Powers up when hit by fire] Early Bird[Wakes up earlier] Base Stats: HP: 75 Att: 90 Def: 50 Spd: 95 Sp Att: 110 Sp Def: 80 Description: Houndoom is one of the best dark types out there. It has strong special stats and speed, and can be quite variable. There's nothing more pleasing than watching a person's face in shock when you use a nonstandard set against them that works surprisingly well. It can use both STABs. Flash Fire is probably the best ability for most occasions. A physical attack means lights out for Houndoom, so switch when you see one. Sunnybeamer: --------- Houndoom@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Sunny Day Flamethrower Crunch Solarbeam Flamethrower in this set will become extra strong due to STAB and Sunny Day bonus. Crunch is there which is also for STAB. Pretty self-explanatory. Special Sweeper: --------- Houndoom@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Flamethrower Crunch HP Grass Pursuit Contains a nasty surprise for those who like to switch. Works excellent with Spikes. The rest is just plain sweeping, not much else to say about it. Anti-Tank: --------- Houndoom@Leftovers Timid: 252 Spd, 252 Sp Att, 6 HP Will-o-wisp/Toxic Torment Taunt Crunch/Flamethrower Taunt them, then Torment so they can't use the same move twice in a row. Fun! Will-o-wisp or Toxic and hope they switch for indirect pseudo-hazing. ============================================================================== #230/#186 - Kingdra Type: Dragon/Water Ability: Swift Swim[Doubles speed in rain] Base Stats: HP: 75 Att: 95 Def: 95 Spd: 85 Sp Att: 95 Sp Def: 95 Description: Kingdra has some pretty good things going for it. All stats except HP are above average. Swift Swim can help double his speed to an incredible rate. It only has a couple of weaknesses. However, the one thing that ticks many people off is its limited movepool. Kingdra can't learn that wide a variety of attacks, but it can still be useful. It can be hard to use, but it doesn't take too much effort to learn. Kingdra can be hard to take down since it has great defenses. I prefer using a status condition to just cripple it. Special Sweeper: --------- Kingdra@Leftovers Modest: 252 Sp Att, 129 Spd, 129 Sp Def Rain Dance Hydro Pump HP Grass/Dragon Ice Beam Speed isn't that important in this set since Rain Dance and Swift Swim will make it faster than most things. Pure power will defeat many Pokemon. Toxistaller: --------- Kingdra@Leftovers Modest: 252 HP, 129 Def, 129 Sp Def Rest Toxic Protect Surf Er...simple, is it not? Toxic, Protect, Surf, and Rest when necessary. Physical Sweeper: --------- Kingdra@Leftovers Adamant: 252 Spd, 252 Att, 6 HP Dragon Dance HP Ground/Ghost Return filler Just use Dragon Dance and sweep away! ============================================================================== #232/#166 - Donphan Type: Ground Ability: Sturdy[Immune to OHKO attacks] Base Stats: HP: 90 Att: 120 Def: 120 Spd: 50 Sp Att: 60 Sp Def: 60 Description: Donphan has excellent physical stats, each one well over 100. It can take many physical hits, which is why Counter is useful. It is prone to Special Attacks though, so switch away from those Grass, Water, and Ice types. Sturdy doesn't really help it, but it's a plus. Don't rely on Donphan's Speed, as it's not good. It doesn't have too good a movepool either, so you'll have to rely on its good stats to pull you through. Physical Sweeper: --------- Donphan@Leftovers Adamant: 252 Att, 129 HP, 129 Def Counter/Roar Earthquake Ancientpower Return/Body Slam Counter those Physical Pokemon while healing with Leftovers. Everything else is for sweeping. ============================================================================== #233 - Porygon2 Type: Normal Ability: Trace[Copies opponent's ability] Base Stats: HP: 85 Att: 80 Def: 90 Spd: 60 Sp Att: 105 Sp Def: 95 Description: Porygon2 is much better than Porygon. It's a cool mechanic looking Pokemon with 2 great signature moves. Trace helps its randombility and can net some good abilities like Arena Trap and Levitate. It has good Special Attack and can learn Agility to boost speed. It has a large movepool and is quite variable making Porygon a good choice for many teams. Porygon2 has high defenses so it can take many hits. Special Sweeper: --------- Porygon2@Petaya Berry Modest: 252 Sp Att, 129 Spd, 129 HP Agility Conversion/2/HP Fire Psychic Ice Beam Conversion/2 can be extremely useful for keeping it in and leaving it open to nothing. However, it can be a bit random so you won't know its type either, possibly leaving you to an open hit. Agility for some speed while sweeping. Toxistaller: --------- Porygon2@Leftovers Modest: 252 HP, 129 Def, 129 Sp Def Conversion2 Toxic Protect Ice Beam Toxic, Protect, and stay in the game! Don't let any weaknesses get to you by using Conversion2. Mixed thing: ---------- Porygon2@Lum Berry/Petaya Berry Bold/Modest: 128 HP, 126 Def, 128 Sp.Atk, 128 Sp.Def Ice Beam Thunderbolt Recover Toxic Nice set. Uses boltbeam and can screw up Ninjask and Wobbuffet. Not much else to say. Physical Sweeper: --------- Porygon2@Liechi Berry Adamant: 252 Spd, 252 Att, 6 HP Recycle Recover/Agility Substitute/Return/Shadow Ball/Agility Substitute/Return/Shadow Ball/Agility Recycle Liechi Berries and attack. Special Sweeper: --------- Porygon2@Petaya Berry Modest: 252 Spd, 252 Sp Atk, 6 HP Recycle Recover/Agility HP Dragon/Thunderbolt/Ice Beam/Psychic HP Dragon/Thunderbolt/Ice Beam/Psychic Pretty much the same as above, except with Special Attacks and Petaya Berries. ============================================================================== #234 - Stantler Type: Normal Ability: Intimidate[Lowers opponent's Attack when sent out] Base Stats: HP: 73 Att: 95 Def: 62 Spd: 85 Sp Att: 85 Sp Def: 62 Description: Stantler is a UU Pokemon. It's not really that bad except for its not-so-great defenses. The best you can do is to sweep. Get Ninjask to BP to it to make it a bit more dangerous. Don't underestimate Stantler, it can deal serious damage to a team if the opponent is careless. Defeat it quick with Will-o-wisp or Toxic, or try to force a switch. Physical Sweeper: --------- Stantler@Liechi Berry Jolly: 252 Spd, 252 Att, 6 HP Return Shadow Ball HP Fighting Thunder Wave/filler Stantler makes a decent physical sweeper. It has high Attack and Speed, and can get STAB off of Return. Special Sweeper: --------- Stantler@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Calm Mind Psychic Thunderbolt HP Fire Stantler also makes a decent Special Sweeper since it can learn Calm Mind and a whole bunch of Special Attacks. Make sure you Calm Mind a bit to make the best of Stantler. ============================================================================== #235 - Smeargle Type: Normal Ability: Own Tempo[Prevents confusion] Base Stats: HP: 55 Att: 20 Def: 35 Spd: 75 Sp Att: 20 Sp Def: 45 Description: Smeargle has one of the worst stats in the entire game. Surprisingly though, he is still used, probably more than some of the Pokemon in the 500 Base Stat total. The reason is that Smeargle can learn almost any move, including ones like Spore which are super strong. The trick to using Smeagle is to not let it get hit. Its defenses as you can see are rather bad. So how do we use this? Easy. The belly drumming Baton Passer. Baton Passer: --------- Smeargle@Salac Berry Jolly: 252 Spd, 129 Def, 129 Sp Def Belly Drum Baton Pass Spore Substitute Smeargle just isn't as great with the RSbot fix. It won't be able to take a hit from anything strong so Substitute is there. This is how it works: First, Spore. The opponent will always fall asleep unless they have Insomnia or somehow haxed into your game. Next, they will probably switch so use that turn to Substitute. This takes away some HP. Next turn, Belly Drum. The opponent will probably break the Sub but you still have gotten away with Belly Drum. Salac Berry will also activate making your probably faster than your opponent. Now, Baton Pass out of there! It's not as great as the old standard but since it's now obsolete, we can't really do anything about it. ============================================================================== #237 - Hitmontop Type: Fighting Ability: Intimidate[Lowers opponent's Attack when sent out] Base Stats: HP: 50 Att: 95 Def: 95 Spd: 70 Sp Att: 35 Sp Def: 110 Description: How is this Pokemon different from other evolutions of Tyrogue? Well, it has much higher defense. This is a large factor for some people who like Pokemon more defensive. It has slightly lower Attack, but still above average. Hitmontop also still has high Special Defense, making it take many hits for it to go down. Speed is lower, but not that much lower. It also has a signature move that is decent. Intimidate makes this Pokemon shine more than anything else. Physical Sweeper: --------- Hitmontop@Liechi Berry Adamant: 252 Att, 129 Def, 129 Sp Def Agility Triple Kick/Brick Break Earthquake HP Rock Same old Fighting set. ============================================================================== #241 - Miltank Type: Normal Ability: Thick Fat[Half damage by Fire and Ice attacks] Base Stats: HP: 95 Att: 80 Def: 105 Spd: 100 Sp Att: 40 Sp Def: 70 Description: Some people say that Miltank is the best Heal Beller since it can heal and is very fast. This is true, it also has good Defense and a raised tolerance to Physical attacks. Miltank's signature move is Milk Drink which heals it. Miltank as an averagish movepool with some decent moves, so there should be no problem in creating a set. Cleric: --------- Miltank@Leftovers Jolly: 252 HP, 129 Def, 129 Sp Def Milk Drink Heal Bell Seismic Toss Thunder Wave Inflice status on the opponent while healing yourself and party. ============================================================================== #242 - Blissey Type: Normal Ability: Natural Cure[Heals status when switched out] Serene Grace[Promotes added effects] Base Stats: HP: 255 Att: 10 Def: 10 Spd: 55 Sp Att: 75 Sp Def: 135 Description: Many people can agree that about Blissey's nickname, the Nurse of Death. It has an unbelievable, almost unfair amount of HP and very very high Special Defense. It is impossible to kill with Special Attacks unless the user of Blissey is very stupid. Keep Blissey away from Physical Sweepers as that's Blissey's only weakness. It can heal status, HP, and deal damage. Once the opponent's Physical Pokemon are gone, consider it a win. To dispose of Blissey when you're versing it, save at least one Physical Pokemon. Now that the Move Tutors are here, it makes Blissey even more dangerous being able to Counter a Physical attack, heal, and do it again! Some people ban Blissey for being too strong. It's the only Pokemon that can learn Softboiled. Cleric: --------- Blissey@Leftovers Bold: 252 Def, 252 HP, 6 Sp Def Counter Aromatherapy Softboiled Flamethrower/Seismic Toss/Toxic It has all that Defense EVs for a reason. That is, to Counter physicals so every Pokemon fears it. If you can't get Counter(;-;) then stick with Toxic and Flamethrower for Steels. ============================================================================== #243 - Raikou Type: Electric Ability: Pressure[Doubles the opponent's PP usage] Base Stats: HP: 90 Att: 85 Def: 75 Spd: 115 Sp Att: 115 Sp Def: 100 Description: Raikou is the Special king. It has excellent Speed and Special stats. Use Calm Mind quick and defeat the opponent! However, anything faster with a Ground attack will OHKO Raikou, namely Dugtrio, so watch out! Toxic can deal some damage to it also, so try to avoid them. Special Sweeper: --------- Raikou@Leftovers Timid: 252 Spd, 129 Sp Att, 129 Def Calm Mind Thunderbolt HP Ice Rest/Thunder Wave/Crunch Nothing Special here. Special Sweeper 2: --------- Raikou@Salac Berry Modest: 252 Sp Att, 129 Def, 129 HP Thunderbolt Crunch HP Grass Calm Mind A variation Special Sweeping set. Works better than the first. ============================================================================== #244 - Entei Type: Fire Ability: Pressure[Doubles opponent's PP usage] Base Stats: HP: 115 Att: 115 Def: 85 Spd: 100 Sp Att: 90 Sp Def: 75 Description: Perhaps the worst of the dogs. It pretty much wastes its high Attack with no stat booster and few moves that benefit from it. Special Sweeping is a better choice, but it's only an above average stat of 90. It's fast with high HP though so you can still do some stuff with it. Any of its weaknesses can OHKO it. Physical Sweeper: --------- Entei@Leftovers Jolly: 252 Att, 252 Spd, 6 HP Overheat Return HP Fighting filler Never thought I would say filler on a legendary. Sunnybeamer: --------- Entei@Leftovers Timid: 252 Sp Att, 252 Spd, 6 HP Sunny Day Solarbeam Fire Blast filler Fire Blast with STAB and Sunny Bonus will be very strong. Special Sweeper: --------- Entei@Petaya Berry Timid: 252 Sp Att, 252 Spd, 6 HP Calm Mind Flamethrower HP Ice filler Calm Mind and sweep. ============================================================================== #245 - Suicune Type: Water Ability: Pressure[Doubles opponent's PP usage] Base Stats: HP: 100 Att: 75 Def: 115 Spd: 85 Sp Att: 90 Sp Def: 115 Description: My opinion is that Suicune is the best legendary dog. It has amazing defenses that can let it survive against very strong attacks and decent Special Attack and Speed. Nothing is really that low and it can take advantage of every good stat given to it. Like most other legendaries, it doesn't have a large movepool but Suicune can use the moves it learns well. Tank: --------- Suicune@Leftovers Timid: 252 HP, 252 Def, 6 Sp Att Calm Mind Rest Surf Toxic/Roar The reason for the lack of Special Defense EVs is that you're supposed to use Calm Mind. There's nothing to raise Defense, so it's more beneficial for EVs in it. Rest those stat conditions away. ============================================================================== #248 - Tyranitar Type: Rock/Dark Ability: Sand Steam[Raises a sandstorm] Base Stats: HP: 100 Att: 134 Def: 110 Spd: 61 Sp Att: 95 Sp Def: 100 Decription: Tyrantiar has earned himself a nickname, T-tar. It would've been so great in this game, if it wasn't for that damn Sand Stream >_> Chances are it'll hurt the rest of your Pokemon in your party, which isn't that great. It's still good though, especially for TSS(Toxic, Stall, Sandstorm) teams. The only bad stat that is actually has is Speed, but has Dragon Dance to make up for it. A burn can hurt T-Tar pretty bad. I tend to use Lum Berries on mine, although burn isn't used that often. T-Tar has a 4x weakness to Fighting. Even with its superb defenses, a strong Fighting attack will bring it down. Physical Sweeper: --------- Tyranitar@Lum Berry Jolly: 252 Att, 252 Spd, 6 HP Dragon Dance Earthquake Aerial Ace/Taunt HP Rock I tend to avoid using Rock Slide nowadays, its accuracy has been ticking me off and rarely flinches. Or maybe I'm just unlucky. Anyway, in this set Dragon Dance and sweep. Be careful of Intimidators and status conditions as they can screw your sweeping. If you want to use Taunt to get rid of those status things, by all means go ahead. Can work just like Tauntrados, though not as well due to his lacking speed and taking away from his sweeping power. ============================================================================== #249 - Lugia Type: Psychic/Flying Ability: Pressure[Doubles opponent's PP usage] Base Stats: HP: 106 Att: 90 Def: 130 Spd: 110 Sp Att: 90 Sp Def: 154 Description: Lugia is tied for having the strongest Base Stat total. It has excellent stats with nothing average or below. Offensive stats are nothing special, but look at that Defense! It can take hits and survive from the absolute most brutal moves and KO the opponent before he/she can do anything. Its signature move Aeroblast is not only cool, it's powerful. Although Special Attacks are usually preferred on this Pokemon due to Calm Mind, Aeroblast is just cool enought to put on :) Toxishuffler: --------- Lugia@Leftovers Careful: 252 HP, 129 Def, 129 Sp Def Whirlwind Toxic Aeroblast Recover Just so you know, I'm very biased towards Aeroblast. If you don't find it suitable, you can replace it with HP Flying or Aerial Ace. Special Sweeper: --------- Lugia@Salac Berry Timid: 252 Sp Att, 252 Spd, 6 HP Recover Calm Mind Psychic HP Fire Calm Mind, Recover, attack. With high defenses and HP, Recover will be sure to annoy your opponents. ============================================================================== #250 - Ho-oh Type: Fire/Flying Ability: Pressure[Doubles opponent's PP usage] Base Stats: HP: 106 Att: 130 Def: 90 Spd: 90 Sp Att: 110 Sp Def: 154 Description: Another simply amazing Pokemon. The counterpart of Lugia has high attack stats and nothing below average. It still has the excellent stats and a signature move. Sacred Fire is still too cool for you, 50% chance of Burn and thaws user. Beautiful. Ho-oh can be OHKOd by a Rock type since it is 4x weak to it, but it has massive Special Defense is it should be able to last against electric, water, and all of its other Special weaknesses. Ho-oh is banned in many public battle places, like RSbot due to its huge amounts of stats. Sunnybeam: --------- Ho-oh@Leftovers Timid: 252 Spd, 129 Def, 129 Sp Att Sacred Fire Solar Beam Sunny Day Calm Mind/Psychic/Recover Much better than other Sunnybeamers due to learning Sacred Fire and massive stats. Physical Sweeper: --------- Ho-oh@Salac Berry Jolly: 252 Spd, 252 Att, 6 HP Aerial Ace/Recover Earthquake Return/Recover Overheat Overheat for those Skarmories that are immune to half the things in the game. Toxishuffler: --------- Ho-oh@Leftovers Calm: 252 HP, 129 Def, 129 Sp Def Roar Toxic Sacred Fire Recover Doesn't work as well as Lugia since it doesn't have a 4x Fire weakness and it has higher defense. ============================================================================== #251 - Celebi Type: Psychic/Grass Ability: Natural Cure[Heals status when switched out] Base Stats: HP: 100 Att: 100 Def: 100 Spd: 100 Sp Att: 100 Sp Def: 100 Description: Celebi is a rare type shared by only one other Pokemon, Exeggutor. It's pretty good with all stats above average and the ability to use double STAB and Calm Mind. With all those bonuses, it can become pretty strong. Like Mew, all of its Base Stats are 100 and can learn many useful moves making Celebi very variable. Natural Cure is sweet, especially when sweeping. Special Sweeper: --------- Celebi@Leftovers Timid: 252 Spd, 252 Sp Att, 6 HP Calm Mind Recover HP Grass Psychic Calm Mind, Recover, sweep. Nothing to it. Switch if Toxic is starting to pwn you. Cleric: --------- Celebi@Leftovers Timid: 252 Spd, 129 Def, 129 Sp Def Heal Bell Psychic Recover Leech Seed/Toxic Heal and get out of there. There's no point in staying in anyway. IMO, the best set for Celebi. Pseudopasser: --------- Celebi@Leftovers Timid: 252 HP, 129 Def, 129 Sp Def Reflect Light Screen Safeguard/Recover/Heal Bell Psychic I can't imagine why anyone would pick this instead of another set. It does work though and goes well with Natural Cure. Baton Passer: --------- Celebi@Salac Berry Timid: 252 HP, 129 Def, 129 Sp Def Baton Pass Swords Dance/Calm Mind Substitute Psychic Thanks to the Move Tutors, Swords Dance can be learned which makes Celebi worthy of a Baton Passer. Calm Mind works too. ============================================================================== #254/#003 - Sceptile Type: Grass Ability: Overgrow[Raises grass moves in a pinch.] Base Stats: HP: 70 Att: 85 Def: 65 Spd: 120 Sp Att: 105 Sp Def: 85 Description: Sceptile is one of the starters in Ruby/Sapphire. Although he may seem weak at the beginning in the game, IMO he is probably the most variable and best out of all of them. It has a wide arrange of attacks, from annoyance moves to physical attacks to special attacks. It is best used as a Special Sweeper to make use of that enormous speed that can rival Alakazam's and that very high Special Attack. You might have to worry about that Defense since it probably can't last more than 3 hits without EVs and nature. Treeko-Sceptile all have similar attacks. Leaf Blade is its signature move, no other Pokemon can learn it. It's very strong and has a high critical hit ratio. Sceptile is rather overused as a special sweeper, simply because it's so fantastic. It's Swampert's worst enemy. Sceptiles usually have the use of HP since a steel can stop it right there without it. Sceptile is very easy to use, it's fast and can sweep. Special Sweeper: --------- Sceptile@Petaya Berry Timid: 252 Sp Att, 252 Spd, 6 HP HP Water/Fire/Special Attack Crunch/Substitute Dragon Claw Leaf Blade It's a simple really, and probably the most common moveset used. The first slot is an HP filler for a special attack not covered in your team. Timid is to boost speed, and since it has high speed already with Timid, Petaya Berry is used to boost sweeping quality. As a substitute for HP for ingame players, you may use Leech Seed for those nasty Steels. Some people prefer Substitute since Crunch is probably the least most used out of the four attacks. Toxistaller: --------- Sceptile@Leftovers Timid: 252 HP, 129 Def, 129 Sp Def Leech Seed Toxic Protect Leaf Blade Ahh, if only Taunt could be learned. This moveset works very well, I nearly KO'd a Blissey with it. Just keep using Leech Seed, Toxic, Protect, and sometimes Leaf Blade for some surprises. Different from the standard Sceptile, and it makes use of Leaf Blade, STAB, and Overgrow. Secksay. Physical Sweeper: --------- Sceptile@Liechi Berry Jolly: 252 Att, 252 Spd, 6 HP Brick Break Earthquake HP Rock Aerial Ace/Swords Dance Not as effective as the other sets, but still good. STAB is kinda wasted here though, as well as its ability and Sp Att. Its attack is high enough to make it physical, so it may as well work. Caught some people off guard with this set. Don't expect to do as much damage as the special sweeping one though. ============================================================================== #257/#6 - Blaziken Type: Fire/Fighting Ability: Blaze[Raises fire attacks in a pinch] Base Stats: HP: 80 Att: 120 Def: 70 Spd: 80 Sp Att: 110 Sp Def: 70 Description: To tell you the truth, I haven't actually used a Blaziken well. It has impressive attack power and nearly as good Sp Att. It's one of the most overused Pokemon ever in ingame history. However, battling competitively is rather difficult with this Pokemon. First of all, its movepool is very limited and the type combination isn't too great either. Fighting eliminates Blaziken's fire weakness to rock, but also adds a flying and psychic weakness along with ground and water, which are very common types. IMO, Blaziken is hard to use since it has a lower than average speed which is important for sweeping using Blaziken's prime stats, and Bulk Up helps half its weaknesses but the others unprotected with poor low defense. Salac Berry is very important for this Pokemon's movesets. Physical Sweeper: --------- Blaziken@Salac Berry Adamant: 252 Att, 252 Spd, 6 HP Bulk Up/Swords Dance Earthquake Brick Break Rock Slide/HP Rock/Focus Punch/Overheat This is the set that I've always tried. The trick is to get Salac Berry to activate while using Bulk Up to start your sweeping spree. It has no fear of WoW, but Toxic can screw this up well. If you don't think Blaziken can last another attack, it's best to switch him out right away since it most likely can't last the attack, especially if he's weak to it. Many options for the fourth move, use whichever you like. I(and probably many others) find that Overheat works best. Enduriken: --------- Blaziken@Salac Berry Adamant: 252 Att, 252 Spd, 6 HP Endure Reversal Earthquake Rock Slide/Overheat I honestly never tried this set, but it seems just like a Heracross's set which works dastardly well, so I'm including it here. It's simple, Endure, then use Reversal which gets STAB to make it even stronger. The rest are fillers, Overheat can be used if you're low on fire attacks. It can still work well even with no EVs or Adamant, but don't overestimate it. ============================================================================== #260/#009 - Swampert Type: Water/Ground Ability: Torrent[Raises water moves in a pinch.] Base Stats: HP: 100 Att: 110
Def: 90 Spd: 60 Sp Att: 85 Sp Def: 90 Description: Swampert is another starter Pokemon is R/S. He's not that bad either, and can make a great Sweeper. What's great is that there can be many viraiations made into his movesets that still make it work, making him unpredictable and able to surprise opponents. He also only has one weakness. However, this comes at a cost. His one weakness, Grass, can slay him 1-2-3 easy. Whenever a grass Pokemon is sighted, run like the wind! Or rather, switch. Swampert can make a strong physical sweeper learning Curse and make a decent special sweeper too, I've seen it a couple of times. IMO, Swampert can be a bit difficult to use for unskilled battlers. He makes a great counter for that common thang, Metagross. Physical: --------- Swampert@Leftovers Adamant: 252 Att, 129 HP, 129 Sp Def Curse Brick Break Earthquake HP Flying/Return Physical sweeper Swampert. No EVs in Def because of Curse and he already has great stats there. Try to go for HP Flying instead of Return, but it doesn't really matter too much since Swampert will die to any Pokemon with a grass attack. Just Curse up and sweep. WoW can really screw this one up, but just in case, there's a variation... Swampert@Leftovers Nature and EVs: Same as above Refresh Earthquake HP Flying Curse HA HA WOW! CAN'T GET US NOW CAN YA?? Same goes for Toxic, anybody using toxic or status condition attacks can really get screwed in by this set. And trust me, it's happened before. Refresh > j00 Special: --------- Swampert@Leftovers Modest: 252 Sp Att, 128 HP, 79 Def, 79 Sp Def Ice Beam Surf Toxic Mirror Coat/Refresh/Roar Kind of a big EV spread here, but it's fine. Basically, use Toxic on tougher opponents and sweep the other ones. The last one I would recomment Refresh as I never really tried Mirror Coat, but it may work. Not as effective as a physical Swampert, but not as common giving you the element of surprise. Its ability helps it on this set as well, so make Surf your weapon of choice. ============================================================================== #262/#11 - Mightyena Type: Dark Ability: Intimidate[Lower the opponent's attack by one stage when sent out] Base Stats: HP: 70 Att: 90 Def: 70 Spd: 70 Sp Att: 60 Sp Def: 60 Description: Poor, poor Mightyena. It's so underused, but for good reason though: it sucks. Its stats are very bad and have a low total. You can't really use its type to your advantage, since its Sp. Att is only 60. Dark moves aren't really that great anyway. Mightyena is rather fragile, so the best thing it can be used for is an annoyer. Don't forget about Intimidate either, which is a great trait, and can be used nicely on Mightyena since it has low defense. Annoyer: --------- Mightyena@Leftovers Jolly: 252 HP, 129 Def, 129 Sp Def Yawn/Toxic Attract Protect Shadow Ball This set can go one of two routes. You can use Yawn and make the opponent switch, excellent for Spike teams. Or, you can use Toxic and make the opponent fall victim of letting Toxic eat away its like while Attract and Protect makes it idle for a turn or two. I used this and it was actually pretty good, considering its defenses are pretty bad. Jolly is there for Mighty to get a speed boost so its EVs can count solely on defenses. Attract is a 50/50 chance, many people use males more than females since that is the default gender for the bots, and some people are sexist(jk). My Mightyena was female, so I suggest that gender. Choicesweeper: --------- Mightyena@Choice Band Jolly: 252 Spd, 252 Att, 6 HP Shadow Ball Return HP Fighting/Rock Poison Fang I've seen this once. It's not too bad on Mightyena and gives it some needed power. ============================================================================== #264/#13 - Linoone Type: Normal Ability: Pickup[Pick up items outside battle] Base Stats: HP: 78 Att: 70 Def: 61 Spd: 100 Sp Att: 50 Sp Def: 61 Description: Linoone was once actually pretty overused, despite its horrid stats. However, that fame and glory is now long gone, although it still is quite strong even thought Metagross and Gyarados is still better. There's not too much to say about Linoone...it's obviously fragile and Special Attacks suck on it, and its ability is of no use. It's not very strong ingame, unless you managed to get Pokemon Box and got Extremespeed onto it. ES is Linoone's strongest ablity, it gets STAB and always goes first. Can we get more power onto it? OMGWTF, Belly Drum! EXTREMESPEED power!: --------- Linoone@Salac Berry Adamant: 252 Att, 252 Spd, 6 HP HP Ground/Fighting Belly Drum Extremespeed Shadow Ball This is the one and only good Linoone set. It's pretty much impossible ingame since you would need Pokemon Box, an unobtainable Salac Berry, and breed until you get HP Ground. The last move is a filler for a physical attack. If you can't get Liechi, then use Shell Bell as this is one of the only occasions that it'll heal more than Leftovers. Chesto Rest is also an option, but I recommend against it. First, get some f00 to use a weak attack on you or something like Calm Mind, and Belly Drum. As soon as that's done, just keep using ES and your opponent's Pokemon will drop like flies. HP Ground is there for any Rocks/Steels that get in your way. The only way to counter this would be for a Skarmory to show up. HP Fighting is an alternative if you dislike Skarm. ============================================================================== #267/#16 - Beautifly Type: Bug/Flying Ability: Swarm[Ups Bug moves in a pinch] Base Stats: HP: 60 Att: 70 Def: 50 Spd: 65 Sp Att: 90 Sp Def: 50 Description: Beautifly is a lot more usable than some people think. It has above average Special Attack and....nothing else. A Speed BPer can help increase the chance of this Pokemon's usablity. All it needs it that speed and a Petaya Berry and it has the power to sweep an entire team, or at least a couple of Pokemon. Because of its low stats, Beautifly is extremely hard to use. A single hit from a strong Pokemon like Machamp can knock it cold. It also can't use STAB reliably since its attack is below average. It just adds more weaknesses that Beautifly can fear. Beautifly has an impressive 305 max Sp Att so it ain't too bad. This Pokemon isn't as fast as it looks, so don't overestimate its powers. Special Sweeper: --------- Beautifly@Petaya Berry Modest: 252 Sp Att, 129 Spd, 129 Def/Sp Def HP Fire Giga Drain Morning Sun Psychic This was the set that I used in battling. It was able to KO 2 Pokemon in a battle once. Not too shabby for a Pokemon like Beautifly. This set is assuming that you are able to BP Speed onto it, otherwise it's completly worthless. If you can't get the speed but still want to use it, then stick Timid instead of Modest. Sunnybeam: --------- Beautifly@Salac Berry Timid/Modest: 252 Sp Att, 129 Spd, 129 Def/Sp Def HP Fire Sunny Day Solarbeam Morning Sun I haven't used this set, but from the looks of it it seems pretty good. You won't need the power since you get a boost from Sunny Day, so Timid and Salac can stay. BE VERY VERY VERY EXTREMELY careful when using Sunny Day. If the opponent is faster than you, and you use it while the opponent attacks, say goodbye Beautifly!(no rhyme intended) ============================================================================== #269/#18 - Dustox Type: Bug/Poison Ability: Shield Dust[Prevents added effects] Base Stats: HP: 60 Att: 50 Def: 70 Spd: 65 Sp Att: 50 Sp Def: 90 Description: Dustox is seen more often Beautifly, and is better, only because good stats in both defenses are much better than decent stats in both attacks. Dustox also has better moves for roles that he plays. It's a good choice for UU teams as 90 in Special Defense is rather good, better than most Pokemon out there. Special Sponge? --------- Dustox@Leftovers/Lum Berry Careful: 252 Sp Def, 129 Def, 129 HP Moonlight Light Screen Toxic filler This is mainly used as a Special Sponge, absorbing special attacks with 305 Sp. Defense and Light Screen added. Its defense isn't too bad either. Moonlight is there to heal. The last move is a filler, but I recommend an attack in that spot. When dying, you could also switch and use it as a Pseudo Passer. ============================================================================== #272/#21 - Ludicolo Type: Water/Grass Ability: Rain Dish[Raises HP a little in the rain] Swift Swim[Raises speed in rain] Base Stats: HP: 80 Att: 70 Def: 70 Spd: 70 Sp Att: 90 Sp Def: 100 Description: This Pokemon lives for one purpose: annoy and destroy. It's the common nemesis for Kyogre since it resists many of its attacks and makes quite good use of rain. Many people only use the standard, and to tell you the truth, I do too. The ability to kill Kyogre is what made this Pokemon popular, as well as decent stats and few weaknesses. It may have some special sweeping capability, but I doubt it'll be better than the annoyer set and nobody will try it anyway. However, the wide use of this Pokemon makes it very predictable. Annoyer: --------- Ludicolo@Leftovers Bold: 252 HP, 129 Sp Def, 129 Def Leech Seed Toxic Protect/Rain Dance/Substitute/Counter Surf/Seismic Toss/Ice Beam This is the best of variations for Ludicolo. Rain Dance isn't really as necessary as people think, Leftovers and Leech Seed will already heal plenty, enough to even challenge the amount of HP Toxic takes. Some people prefer Dive, but it'll only give the opponent a chance to switch to something strong against Lud. Giga Drain is also mediocre with only 60 BP, and the amount it'll heal is nothing comepared to Leech Seed and Lefties. Surf is really there to take care of any Poisons. If any of those common RBY Grass/Poisons come out of their shell, switch out Ludi as there's not much he can do about it. Special Sweeper: --------- Ludicolo@Salac Berry Modest: 252 Sp Att, 252 Spd, 6 Sp Def Rain Dance Surf HP Grass Ice Beam Have Swift Swim for this one. Ludicolo will now be super fast and can use STAB and Rain Dance for even more power in Surf. ============================================================================ #275/#27 - Shiftry Type: Grass/Dark Ability: Clorophyll[Doubles speed in sun] Early Bird[Wakes up from sleep earlier] Base Stats: HP: 90 Att: 100 Def: 60 Spd: 80 Sp Att: 90 Sp Def: 60 Description: Shiftry is a rather uncommon sight nowadays. People don't really care for mixed sweepers. Shiftry's highest stats are attacking stats, with low defenses and average speed. It's a decent Pokemon, shame it's UU. I myself haven't used one, but an experienced user told me that the most common Shiftry are exploding ones to use its high attack, and Sunny Day is often used to take advantage of Clorophyll. It's mostly mixed sweeping. Exploder: --------- Shiftry@Silk Scarf Adamant: 252 Att, 252 HP, 6 Sp Att Explosion Sunny Day Solarbeam HP Fire Exploding dude. Silk Scarf does help with a massive 250 base attack power. Not much else to say is there? Special Sweeper: --------- Shiftry@Petaya Berry Modest: 252 Sp Att, 129 HP, 129 Def/Sp Def Sunny Day Faint Attack Solarbeam HP Fire Here's your basic Sunnybeamer/Special Sweeper. Sunny Day really helps in this case since it doubles Shiftry's speed if it has Clorophyll, making it a VERY fast sweeper with strong attacks. Annoyer: --------- Shiftry@Leftovers Modest: 252 HP, 129 Def, 129 Sp Def Leech Seed Toxic Protect filler The grass annoyer. Leech Seed and Toxic will eat away a lot of health on your opponent. I've tried a similar thing on Sceptile. Physical Sweeper: --------- Shiftry@Salac Berry Adamant: 252 Att, 252 Spd, 6 HP Brick Break Shadow Ball Aerial Ace Rock Tomb Sweeparz. ============================================================================== #277/#43 - Ninjask Type: Bug/Flying Ability: Speed Boost[Raises speed one level every turn] Base Stats: HP: 61 Att: 90 Def: 45 Spd: 160 Sp Att: 50 Sp Def: 50 Description: From the highest attack to the highest speed. Ninjask is the fastes Pokemon of all time. It even has speed boost to boost its already top speed. Its defenses however, are down there in the dumps. The most common set for this Poke is the Baton Passer, since its speed boost makes it BP first and combined with Swords Dance, it can spice up a sweeper quite nicely, to those of an instant win. If one of these suckers appear, quickly use Toxic, Haze, or Roar/Whirlwind to stop it. If it manages to BP, then you're as good as dead. When using a Ninjask, don't overestimate its defense. Baton Passer: --------- Ninjask@Lum Berry/Liechi Berry Impish: 252 HP, 129 Def, 129 Sp Def Swords Dance Protect/Endure/Substitute Silver Wind/HP Rock Baton Pass The EVs for this Pokemon are very important. Pour them all into defense to make it withstand an attack or two. This is the best of all the variations of Ninjask. Double Team is worthless on this Pokemon since Aerial Ace is super effective against it and always hits, and if an attack lands Ninjask is basically dead anyway. Besides, why would you need evading power on a sweeper when you could instantly kill it? HP Rock is there to defeat common strong Pokemon like Charizard. Endure can go over Protect so using a stat berry isn't a bad idea, but I'd rather go with Protect for a Speed boost. Substitute also works well for getting a free Swords Dance if it can survive the hit and could also activate Liechi Berry and prevent status. ============================================================================== #278/#44 - Shedinja Type: Bug/Ghost Ability: Wonder Guard[Only gets hit if it's weak against the attack type] Base Stats: HP: 1 Att: 90 Def: 45 Spd: 40 Sp Att: 30 Sp Def: 30 Description: Shedinja has gained the nickname the ghost bug because it's...a ghost bug. At first glance, you would think that having 1 HP max would suck, but it's not too bad since its ability Wonder Guard makes it not take any hits unless it's super effective. 1 HP makes Def, HP, and Sp Def EVs pretty pointless on this Pokemon. Shedinja can still get hit by very common attacks though: Fire, Rock, Ghost, Dark, Flying, Sandstorm, Hail, status conditions, confusion, etc. A Lum Berry would probably be the best item for this Pokemon since it'll prevent nearly half of the things it could get hit by and gives you an advance warning to switch out. Protect is also pretty good on him to check if the opponent has HP that's super effective against him. Shedinja is very difficult to use, it's either an invincible tank or a free kill. Getting Ninjask to pass to him isn't too bad an idea since it helps his speed problem. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>IMPORTANT TIP<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< When using Shedinja, MAKE SURE YOU HAVE A RAPID SPINNER. Spikes are a very common strategy and with only 1 HP, Shedinja will faint the moment he is sent out into play. Mixed: --------- Shedinja@Lum Berry Adamant: 252 Att, 252 Spd Toxic/Protect Swords Dance Shadow Ball Silver Wind Shedinja's speed is not really the greatest, so Adamant will probably be the best for him. Send him out against a Pokemon that you're sure has nothing super effective against him. Chances are that they'll switch, and that's when you hit with Toxic. Then you switch out and wait for your chance again. If you're opponent is down to his/her last few pokes, that's when it Sheddy's time to strike. Very risky. Protect can go over Toxic for predicting what your opponents has, but it may be risky since you lose a turn and they switch if they don't have something that can hit you. ============================================================================== #280/#26 - Swellow Type: Normal/Flying Ability: Guts[Raises attack] Base Stats: HP: 60 Att: 85 Def: 60 Spd: 125 Sp Att: 50 Sp Def: 50 Description: One of the fastes birds of prey, and pretty much most Pokemon. It has decent attacks and attack stat, but the rest of its stats are bad. A strong attack can finish it quickly, so switch if a strong dude comes out, or something Swellow is weak against as it won't survive the attack. Guts is handy here. Swellow is pretty easy to use since most of its moves are self-explanatory. It's one of the best Pokemon that you can pick up early in the game, and it's still usable competitively which is why Swellow is one of my favorite Pokemon. Physical Sweeper: --------- Swellow@Choice Band/Liechi Berry Jolly: 252 Att, 252 Spd, 6 HP Facade/Return Quick Attack HP Ground Aerial Ace Facade can deal quite a lot of damage here. 85 x2(Guts bonus) x1.5(STAB) x1.5 (Choice Band) = 382.5 base damage. Nothing to laugh at, hm? Return is also a choice if you dislike Facade and getting statug conditions. Everything else is pretty standard. ============================================================================== #282/#35 - Breloom Type: Grass/Fighting Ability: Effect Spore[Status effects on contact] Base Stats: HP: 60 Att: 130 Def: 80 Spd: 70 Sp Att: 60 Sp Def: 60 Description: Breloom has unbelievably high attack points, equal to Machamp. It's movepool is also pretty wide and is widely known for the only obtainable in R/S that can can learn Spore. And he puts it to good use. Watch out though, its defenses aren't really that great and can get pwnt by its weaknesses. Speed also isn't the best in the world. Focus Punch Galore: --------- Breloom@Leftovers/Quick Claw Adamant: 252 Att, 252 Spd, 6 HP Focus Punch Spore HP Ghost/Rock Mach Punch/Swords Dance The most common set for Breloom, and also the best. First, Spore is used and the opponent will fall asleep unless their trait or an item prevents the from doing so. That won't happen too often though so don't worry. After Spore is used, then you use Focus Punch. The opponent has two choices: either they switch out and get hit, or stay in and still get hit. So basically, the opponent is screwed either way. This can be stopped only if a ghost type comes out. Be careful that you don't try and use this on something that's super effective on Breloom though. Chances are that he'll be slower and say hello to its grave. This technique is greatly known though, so be careful when using it as the opponent will probably know what you're up to. ============================================================================== #283/#114 - Spinda Type: Normal Ability: Own Tempo[Immune to confusion] Base Stats: HP: 60 Att: 60 Def: 60 Spd: 60 Sp Att: 60 Sp Def: 60 Description: Spinda is like a downgraded, more variable Glalie. It's difficult to use with bad stats, but it can learn many moves which could make it somewhat useful. It can be in all sorts of roles, such as a Special Sweeper or Annoyer. However, Spinda is very fragile and can faint in just one attack. Using Spinda is all about sending it out at the right time and using its attacks effectively. It's a Pokemon that should really be left to experts to use. Spinda's the only Pokemon that naturally learns Teeter Dance, so that does make it his signature move, doesn't it? Special Sweeper: --------- Spinda@Choice Band/Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Calm Mind Psychic Trick/Water Pulse HP Fire Hopefully, Timid and Speed EVs will make you go first. Trick at the right time and you'll get a free Calm Mind. Yippee. If you'd rather not use the Trickband, then go ahead and give it a Salac Berry and Water Pulse. Subpuncher: --------- Spinda@Leftovers Adamant: 252 Att, 129 Def, 129 HP Substitute Focus Punch Return Shadow Ball Standard subpuncher. ============================================================================== #285/#28 - Pelipper Type: Water/Flying Ability: Keen Eye[Prevents loss of accuracy] Base Stats: HP: 60 Att: 50 Def: 100 Spd: 65 Sp Att: 85 Sp Def: 70 Description: No matter what people say, Pelipper is not that bad. The only thing that sucks about it is the moves that it can get. Pelipper's movepool is rather limited, so most people choose not to use it. However, it provides a generous amount of Defense, and Special Defense isn't too bad either. How can this Pokemon be so bad to you people? Pelipper can last a super effective physical hit, so don't be afraid to let it stay in a turn longer. Watch out for special sweepers, Thunderbolt will kill it quickly. Toxistaller: --------- Pelipper@Leftovers Bold: 252 HP, 129 Sp Att, 129 Sp Def Toxic Attract Pursuit/Agility/Protect Surf Basic Toxistaller. First Toxic, then Attract if you are able to. The third move can be either of those three. They all work fine. Surf is there in case any steel/poison types come along, in which you can sweep them away. Special Sweeper: --------- Pelipper@Petaya Berry Modest: 252 Sp Att, 129 Def, 129 Sp Def Agility Ice Beam HP Electric/Shock Wave Surf/Hydro Pump Special Sweeper. Not seen so much around here, if at all. Works kinda like Metagross. Agility first, then you'll be faster than most Pokes. Use it twice if you still feel unsure, though I wouldn't recommend it. Then, use your moves to defeat the opponent. ============================================================================== #287/#33 - Masquerain Type: Bug/Flying Ability: Intimidate[Lowers opponent's attack by one stage] Base Stats: HP: 70 Att: 60 Def: 62 Spd: 60 Sp Att: 80 Sp Def: 82 Description: Er...Masquerain sucks. That's right. All of its stats are below average. Special Defense is its highest stat at 82, just a bit below average. Quite, quite sad. The only purpose that this Pokemon can do is Intimidate and use powders. Poor soul. Annoyer: --------- Masquerain@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Attract Stun Spore Agility Attack filler The last move can be any move as long as it's a Special Attack. First, use Agility assuming your opponent will not attack, then use Attract. Then use your handy dandy Stun Spore and paralyze your opponent. Just keep hitting it with attacks until he/she switches. Probably won't KO much, but paratraction does work well and can force some switches which can be handy for Spike teams. ============================================================================== #289/#100 - Wailord Type: Water Ability: Water Veil[Prevents burning] Oblivious[Prevents attraction] Base Stats: HP: 170 Att: 90 Def: 45 Spd: 60 Sp Att: 90 Sp Def: 45 Description: OK, honestly, I don't like using Wailord and stay as far away from this thing as possible. It's not that it's really bad...OK, it is. HP is humungous, but look at those horrible defenses. So it's balanced out and HP doesn't really help it. Attack and Special Attack are decent and above average, but Wailord has a poor movepool. Water Veil is the ability choice, there are more people with Will-o-Wisp than Attract. It's not used often, so you can get the element of surprise when using it. Physical Sweeper: --------- Wailord@Leftovers/Chesto Berry Adamant: 252 HP, 129 Att, 129 Sp Def Curse Earthquake Return Rest Great way to make use of STAB, eh? It's truthfully not my set, I've stayed away from Wailord long enough to not have one. Curse up and sweep. The extra defense helps. You can have Leftovers or Chesto Berry, depending on how skilled you are with handling sleeping Pokemon. Er..toxisweeper? --------- Wailord@Leftovers Modest: 129 Sp Att, 252 HP, 129 Def Toxic/Rain Dance Rest Substitute Water Spout Use Toxic, then Water Spout. Getting low on HP? Rest up. ============================================================================== #291/#62 - Delcatty Type: Normal Ability: Cute Charm[30% chance of inflicting Attract] Base Stats: HP: 70 Att: 65 Def: 65 Spd: 70 Sp Att: 55 Sp Def: 55 Description: Not too good Delcatty is. All of its stats are below average, almost enough so that it's impossible to use. Delcatty has a decent movepool too, shame the game designers gave it such horrid stats. Many substitues can be made for Delcatty, Miltank or Blissey would be fine choices. Annoyer: --------- Delcatty@Leftovers Impish: 252 HP, 129 Def, 129 Sp Def Fake Tears Charm Heal Bell Return Might as well force some switches before it goes down. ============================================================================== #292/#145 - Kecleon Type: Normal Ability: Color Change[Changes into the same type as the last move hit on you] Base Stats: HP: 60 Att: 90 Def: 70 Spd: 40 Sp Att: 60 Sp Def: 120 Description: Kecleon has a one-of-a-kind, unique ability. Whenever an opponent attacks and hits, Kecleon's type changes to the type of that attack. It can be put to good use. Kecleon's stats aren't all that impressive except for that massive Special Defense, but it's still not used often. Kecleon's speed is very low which gives it a major disadvantage, but it's still usable. Standard: --------- Kecleon@Leftovers Careful: 252 Att, 252 Spd, 6 Sp Def Skill Swap Shadow Ball Return Toxic/Bind This is the standard Kecleon. Not all that impressive, but it works. Because it's standard, don't expect a lot of people to be surprised by it. First, you Skill Swap. Then use Shadow Ball on the opponent, and since it has Color Change now it'll be super effective when you use it again. Return is for Normal type Pokemon. The last move you can use either Bind to trap your opponent, or Toxic, for when they switch you can inflict Toxic on them too. I would use Toxic since Bind's power and accuracy kind of bugs me. Trickbander: --------- Kecleon@Choice Band Careful: 252 Sp Def, 129 Def, 129 Att Trick Magic Coat Toxic Return This moveset is a little shaky and is hard to use. Trick first, and Magic Coat any status conditions back at the opponent. Toxic to poison and Return just for the sake of an attack. I'm too sure about this moveset, the standard is recommended. Subpuncher: --------- Kecleon@Leftovers Adamant: 252 Att, 252 HP, 6 Def Substitute Focus Punch Return Shadow Ball What's great about Kecleon is that its ability allows the opponent to switch a bit more for more hits with Focus Punch. ============================================================================== #294/#132 - Claydol Type: Ground/Psychic Ability: Levitate[Immune ground attacks] Base Stats: HP: 70 Att: 70 Def: 105 Spd: 75 Sp Att: 70 Sp Def: 120 Description: Claydol has a very unique type, Ground/Psychic. It adds more weaknesses to the ones it already though. However, Claydol has excellent defenses. It learns many tanking moves to make it efficient in almost any defensive role. The rest of Claydol's stats are a little below average, so attacking wouldn't really be the best of choices, just one would be necessary. Don't forget that Claydol has Levitate, an awesome ability that avoids Earthquake, which many Pokemon have. Pseudopasser: --------- Claydol@Leftovers Careful: 252 Sp Def, 129 HP, 129 Def Light Screen Reflect Explosion Earthquake Pseudopass the screens. It can take a lot of Special Attacks, so don't hesitate to send this out against a strong special sweeper. Explode when dying and resort to EQ when you absolutely must attack. Tank: --------- Claydol@Leftovers Calm: 252 Sp Def, 129 HP, 129 Def Rest Cosmic Power Psychic HP Dark/Toxic Don't overdo it with Cosmic Power. Remember to switch when necessary as well as heal. It can easily withstand attacks. The last move is up to you, you can either use Toxic to deal indirect damage while setting up or HP Dark for weaknesses and type coverage. ============================================================================== #295/#60 - Nosepass Type: Rock Ability: Study[Prevents OHKOs] Magnet Pull[Steel type Pokemon cannot switch] Base Stats: HP: 30 Att: 45 Def: 135 Spd: 30 Sp Att: 45 Sp Def: 90 Description: If you plan on using Nosepass, I wish you very, very good luck. This thing's attack power is equal to Wurmple's, and that's saying something. It has the second lowest HP in the game, but Shedinja shouldn't count X( 10th lowest Base Stat total for fully evolved Pokemon. Even Shedinja's above average defenses can't save it. This thing is just bad. Poor guy doesn't even have a standard. Special Sweeper: --------- Nosepass@Leftovers Adamant: 252 Att, 129 Def, 129 Sp Def Thunder Wave Explosion Rock Slide Earthquake Paralyze and explode. Not like it can do anything else. Tank/Annoyer --------- Nosepass@Leftovers Brave: 255 Sp Att, 129 Sp Def, 129 HP Thunder Wave/Toxic Sandstorm/Block Harden/Protect Rest/Rock Slide Try to have Sturdy here to avoid getting into any Skarmories. You can take two paths, the Toxic, Block and stall combo or go with Thunder Wave and Sandstorm. I prefer Toxic, but they both work. Try to stall and let Toxic do the damage for you. ============================================================================== #296/#105 - Torkoal Type: Fire Ability: White Smoke[Prevents stat modifiers] Base Stats: HP: 75 Att: 80 Def: 140 Spd: 20 Sp Att: 85 Sp Def: 70 Description: Torkoal is one of the more variable and defensive Fire types. Sadly, it's not used very often even though its stats are mostly good and doesn't have a 4x weakness like other Pokemon. Wait, that may be an advantage for you. Torkoal is rather variable like what I said before, and can be unpredictable with the right variation. It's not too hard to use once you get the hang of it. With such high defenses, Torkoal can last even a strong ground attack. Tank: --------- Torkoal@Leftovers Bold: 252 HP, 129 Sp Def, 129 Def Yawn/Toxic Amnesia Rest Flamethrower I favor this set. Torkoal's defense will be high enough already with Bold and 140 Base Defense, so Amnesia is here to power up his not-so-high Special Defense. It's pretty self-explanatory, Use Yawn, Amnesia, Yawn again, Amnesia, then Rest. If you're playing with Sleep Clause, it can get screwed up if the opponent doesn't switch and falls asleep, therefore you can't use Yawn anymore. By that time, you probably got a few Amnesias in anyway so it won't be too big of a problem. ============================================================================== #297/#68 - Sableye Type: Ghost/Dark Ability: Keen Eye[Accuracy cannot be lowered] Base Stats: HP: 50 Att: 75 Def: 75 Spd: 50 Sp Att: 65 Sp Def: 65 Description: Sableye is pretty useless. All of its stats are below average. His ability doesn't help it at all. It's low in everything. Sableye does have one advantage though, which is not being weak to anything without Foresight being used, and nobody ever uses it. Sableye should be left for the experienced players to use. Annoyer: --------- Sableye@Leftovers Adamant: 252 HP, 129 Def, 129 Sp Def Focus Punch Confuse Ray/Knock Off Toxic/Knock Off Night Shade This set's main power point is Focus Punch. Night Shade is there to deal decent damage. The rest is up to you. Do you want to inflict Toxic? Do you want to knock off the opponent's item? Choices choices. Anti-tank: --------- Sableye@Lum Berry Jolly: 252 HP, 129 Def, 129 Sp Def Night Shade Recover Psych Up Taunt/Confuse Ray/Knock Off/Thief Sableyes stats suck. Really. Isn't there anything we can do to make it better? Well, actually there is. Send in this Sableye while a tank is using Rest or something and Psych Up its stats. Then, use Night Shade which will always do 100 damage no matter how good the opponents stats are. Taunt can be a bit risky to use, so if you don't like it I recommend you stick with Confuse Ray or Thief. It can be difficult to pull off. ============================================================================== #299/#128 - Whiscash Type: Water/Ground Ability: Oblivious[Prevents attraction] Base Stats: HP: 110 Att: 78 Def: 73 Spd: 60 Sp Att: 76 Sp Def: 71 Description: Whiscash is very underused, even though most of its stats are just a bit below average and has excellent HP. It does have a 4x weakness to Grass, but Amnesia can take care of that. It can learn plenty of attacks to make itself useful. Once you learn how to use Whiscash, he won't be too hard to play. Physical Tank: --------- Whiscash@Leftovers Impish: 252 HP, 129 Def, 129 Att Rest Earthquake HP Rock Amnesia/Return You can use Amnesia if you want, but that does limit your physicak abilities, thus the name physical tank. Rest takes advantage of his excellent HP. ============================================================================== #300/#183 - Luvdisc Type: Water Ability: Swift Swim[Doubles Speed in rain] Base Stats: HP: 43 Att: 30 Def: 55 Spd: 97 Sp Att: 40 Sp Def: 65 Description: Another virtually unusable Pokemon. It has speed, but absolutely no power or defense to back it up. I mean, seriously, Special Attack Base Stat of 40?? What was Nintendo thinking when they made this... Annoyer: --------- Luvdisc@Brightpowder Timid: 252 Spd, 129 Def, 129 Sp Def Attract Charm Double Team Surf This set tries to take advantage of Luvdisc's speed. Try to annoy as much as possible before going down. It relies totally on luck, so if your luck stat is a 0, don't use this set. Better yet, don't use Luvdisc at all. ============================================================================== #302/#130 - Crawdaunt Type: Water/Dark Ability: Hyper Cutter[Prevents Attack reduction] Shell Armor[Prevents critical hits] Base Stats: HP: 70 Att: 120 Def: 85 Spd: 55 Sp Att: 90 Sp Def: 55 Description: Crawdaunt is another UU Pokemon, overshadowed by Kingler and other Pokemon. Its lowests stats are Speed and Special Defense. Watch out for those Special Sweepers. It's a shame that Crawdaunt can't really make too much of its STAB attacks. It's a self-explanatory Pokemon that doesn't take too much explaining to do. It has tremendous attack power, so use that to your advantage. Physical Sweeper: --------- Crawdaunt@Leftovers Adamant: 252 Att, 129 HP, 129 Sp Def/Spd Swords Dance Brick Break Return HP Ghost This set takes cares of most Pokemon. Swords Dance once or twice if you think the opponent's switching, then sweep away. Beware of its low speed and Special Defense, which is its weakness and key to its defeat. ============================================================================== #304/#141 - Milotic Type: Water Ability: Marvel Scale[Raises defense when suffering] Base Stats: HP: 95 Att: 60 Def: 79 Spd: 81 Sp Att: 100 Sp Def: 125 Description: The once formerly ugly Feebas has now turned into that absolutely beautiful Milotic. Now, what to do with it? Is it good or bad? Well, being the special counterpart of Gyarados, of course it is good. Milotic was once one of the most OU Pokemon, but its use has long since dwindled. It's still an excellent Pokemon however. 125 Special Defense + Marvel Scale can create an wonderful tank for you to use. Special Attack is also great, as well as HP. Speed is average, but we can go around that. Milotic doesn't fear Special Attacks with that Special Defense, as well as Mirror Coat. It has as wide variety of moves that it can learn, and roles vary from Special Sweeper to Annoyer to a Tank. When you encounter one of these, make sure you DON'T use a Special Attack, otherwise that Mirror Coat will get you and you might as well be commiting suicide. Tanklike Annoyer: --------- Milotic@Leftovers Bold: 252 Def, 129 HP, 129 Sp Def Refresh Recover Mirror Coat Surf The defense on this thing will almost be as great as its special defense with those EVs and Bold, and Marvel Scale. Milo's Special Defense is great enough already so a limited amount was put into Special Defense. HP EVs are there for healing with Lefties and Recover. Use Refresh to cure yourself of status alignments. Mirror Coat for poor old Zappy and Sceptile. Surf is there only for an attack purpose. Surf > Hydro Pump on this one since you need the PP. Annoyer 2 --------- Milotic@Leftovers Bold: 252 Def, 129 HP, 129 Sp Def Confuse Ray Attract Recover Surf Basically your same old typical annoyer. Blah. Annoyer 3 --------- Milotic@Leftovers Bold: 252 Def, 129 HP, 129 Sp Def Hypnosis/Toxic Wrap Surf Ice Beam I know what you're thinking...3 ANNOYER SETS??? That's right. Milotic's that variable. And there's more to Milotic than Annoyer sets. Hypnosis can be rather annoying with that low accuracy, so go Toxic if you like. Special Sweeper --------- Milotic@Salac Berry Modest: 252 Sp Att, 252 Spd, 6 HP Ice Beam Surf HP Dark Filler This is the last one, I promise. It's your basic Special Sweeping Pokemon with whatever you want in the last spot, since Milotic isn't so spectacular that it has a super wide arrange of attacks :P I recommend Hypnosis last since it gives you a nice turn to sweep if it hits, and Milotic can survive if he gets hit. Recover and Refresh work nice too if you dislike Toxic and Thunder Wave. ============================================================================== #306/#98 - Sharpedo Type: Water/Dark Ability: Rough Skin[Touching moves damage user] Base Stats: HP: 70 Att: 120 Def: 40 Spd: 95 Sp Att: 95 Sp Def: 40 Description: Sharpedo's attacks and speed is horridously strong. However, it had to pay the price of defenses, which droop more than wilted flower. So basically, don't get Sharpedo hit. It's almost a guaranteed KO. Instead, focus on hitting a Pokemon's weak spot with hit them with their weaknesses. Sharpedo has a unique ability in which if the opponent's attack has the hidden effect of touch, they will be damaged. Not really helpful, but it does work if the opponent KOs you so it works to an extent :/ Physical Sweeper: --------- Sharpedo@Choice Band Jolly: 252 Att, 252 Spd, 6 HP Earthquake Return HP Rock Hydro Pump Try to avoid Hydro Pump in this set. It's basically just a filler that works the most decent with the set. Choice attack them and lead them to pwntville. Special Sweeper: --------- Sharpedo@Leftovers Timid: 252 Sp Att, 252 Spd, 6 HP Hydro Pump Crunch Blizzard/Ice Beam HP Fire Pretty self explanatory. Keep sweeping. It takes advantage of both STABs. You can go accuracy or power in this set. I prefer power since Sharpedo really can't afford to let someone live, but if you really dislike those attacks, don't use them. ============================================================================== #309/#118 - Flygon Type: Dragon/Ground Ability: Levitate[Immune to Ground attacks] Base Stats: HP: 80 Att: 100 Def: 80 Spd: 100 Sp Att: 80 Sp Def: 80 Description: Poor, deserted Flygon. It's has excellent stats, but it overshadowed by Salamence and has a poor movepool to make use of its attack power. Flygon still has that 4x weakness to Ice which almost every Dragon type seems to have. All of its stats are decent and above. Flygon should be used just like any other dragon, and can be taken down the same way. It gets Rock Slide in FR/LG so that makes it worthwile to user nowadays. Physical Sweeper: --------- Flygon@Liechi Berry Jolly: 252 Att, 252 Spd, 6 HP Earthquake Rock Slide Return HP Fighting Blah. Nothing special. Special Sweeper: --------- Flygon@Petaya Berry Timid: 252 Spd, 252 Sp Att, 6 HP Flamethrower/Fire Blast Sunny Day Solarbeam Dragon Claw Again, nothing special. Doesn't work as well as the physical sweeper Flygon since it gets a higher STAB and has higher attack stats. ============================================================================== #311/#49 - Hariyama Type: Fighting Ability: Thick Fat[Fire and Ice attacks reduced by 0.6] Guts[Increases attack when suffering] Base Stats: HP: 144 Att: 120 Def: 60 Spd: 50 Sp Att: 60 Sp Def: 40 Description: Hariyama looks like a fat, bloated doughnut. He's very underused, due to bad defenses and Speed. It learns many techniques, which actually may have been good if it weren't for his lacking speed. However, Hari still isn't /too/ bad if you know how to use him. Don't fear when you see this Pokemon, just use a Flying or Psychic attack and it'll be out of your way. It has one of the highest HP stats in the game, but it's wasted on this Pokemon sadly. Physical Sweeper: --------- Hariyama@Leftovers/Liechi Berry Adamant: 252 HP, 129 Att, 129 Def/Sp Def Bulk Up Earthquake Cross Chop Rock Slide Hariyama's low speed lets it take advantage of Revenge. 120 Base Power + STAB isn't that bad a deal, it can do more damage that Brick Break, IF you get hit. Only 129 Att in this set since you have Bulk Up and Liechi Berry if you're using it. Leftovers and 252 HP EVs lets it take advantage of one of the highest HP in the game. Subpuncher: ---------- Hariyama@Leftovers Adamant: 252 HP, 129 Def/Sp Def, 129 Att Focus Punch Substitute HP Rock/Rock Slide Earthquake Hariyama works great as a subpuncher due to its gigantic amount of HP. With some extra Defensive stats, it can become quite a staller. Focus Punch also gets STAB. Leftovers works on recovering health from the loss in Substitute. ============================================================================== #313/#79 - Manectric Type: Electric Ability: Static[30% chance of paralyze on contact] Lightningrod[All electric attacks come to this Pokemon] Base Stats: HP: 70 Att: 75 Def: 60 Spd: 105 Sp Att: 105 Sp Def: 60 Description: Manectric's strong stats are Speed and Special Attack. The rest aren't really that high. Defenses suck, so shuffling with this Pokemon isn't the best of ideas. Both of its abilities can useful. Lightningrod for 2-on-2 battles is great for absorbing electric attacks from a water type and static can paralyze. Manectric has steadily become underused, losing to Jolteon and Magneton. It can still do some damage though, so don't take him so lightly. Standard: --------- Manectric@Leftovers Timid: 129 HP, 129 Spd, 252 Sp Att Thunderbolt HP Water/Ice/Grass Thunder Wave Attract The strategy here is to try and force a switch. Attract and Thunder Wave is evil, and can really set up a Focus Puncher. Thunderbolt and HP is there just for attacking moves. Special Sweeper: --------- Manectric@Petaya Berry Timid: 252 Spd, 252 Sp Att, 6 Def Thunderbolt HP Ice/Water/Grass Crunch/Bite Thunder Wave This set is just special sweeping. You can decide to go for power with Crunch or Bite hax. HP varies, each one works equally well. Thunderdance: --------- Manectric@Petaya Berry Timid: 252 Spd, 252 Sp Att, 6 Def Thunder HP Water Rain Dance Thunder Wave/Crunch Can we go one electric Pokemon without this set? You should know this by now, Rain Dance to set up a STABbed Thunder and powered up HP Water. This one goes by power, which is why Bite is not an option. You can go Thunder Wave if you want to buy some time. ============================================================================== #315/#102 - Camerupt Type: Ground/Fire Ability: Magma Armor[Prevents freezing] Base Stats: HP: 70 Att: 100 Def: 70 Spd: 40 Sp Att: 105 Sp Def: 75 Description: Camerupt isn't too bad, it just gained an unpopular reputation because of its 4x weakness to a very common type, Water. Even though Water types do kill him, he can be rather handy with very high attack and special attack power. The only thing that's really lacking is speed, but one can overlook that with his other decent stats. I've seen experienced players really pwn with Camerupt. Physical Sweeper: --------- Camperupt@Leftovers Adamant: 252 Att, 129 HP, 129 Sp Def Earthquake Rock Slide HP Bug/Roar Overheat Basically, you hit and run. Overheat can still do a lot of damage with STAB and a massive Base Power. The rest is just physical sweeping moves. ============================================================================== #318/#175 - Walrein Type: Water/Ice Ability: Thick Fat[Halves ice and fire damage] Base Stats: HP: 110 Att: 80 Def: 90 Spd: 65 Sp Att: 95 Sp Def: 90 Description: Walrein is underused, but strong. It has good stats in every stat except Speed. Its ability doesn't really help it much, but the excellent moves he learns do. Walrein has above average defenses, and when beefed up it can be hard to take down. The best way would probably be to get it to switch and take advantage of Spikes or Focus Punch. Toxic will do as well. Not much can really OHKO Walrein. Its weakest stat is Speed, but that's not really a must and it can survive without it. Special Sweeper: --------- Walrein@Leftovers Modest: 252 Sp Att, 129 HP, 129 Def Encore/Yawn Surf Ice Beam HP Psychic HP Psychic isn't something that you see too often, but it can be beneficial on Walrein. Use Encore/Yawn for those Pokemon you want out of the way, then continue to sweep. Not much skill can be used in this set. Switch if something that can KO appears, such as Machamp. ============================================================================== #320/#120 - Cacturne Type: Grass/Dark Ability: Sand Veil[Increases evasion in a sandstorm] Base Stats: HP: 70 Att: 115 Def: 60 Spd: 55 Sp Att: 115 Sp Def: 60 Description: Cacturne is one of those Pokemon with very very good stats in both attacking stats but horrible in defenses. Its speed and HP aren't too hot either. So in other words, Cacturne's only good stats are Attack and Special Attack, and the rest are way below average. Cacturne's ability doesn't help either. Unless you're playing with a TSS team, chances are it'll be useless to you. Try not to let Cacturne take a hit. It may survive one, but it doesn't take too much effort for it to go down. TSS: --------- Cacturne@Brightpowder Adamant: 252 HP, 129 Sp Def, 129 Att Focus Punch Leech Seed Toxic Protect/Double Team This is only assuming you have a Tyranitar on your team. Strangely, even though Cacturne is not a Ground/Rock/Steel type, it is immune to Sandstorm. Just use DT a few times and annoy. When they're about to switch out, use Focus Punch and catch them on the switch. If you see a flying type, switch immediately. They might have Aerial Ace which you can't afford to take. Leech Seed is great for regaining health. It's signature move is Needle Arm, which is actually quite decent, but not as good as HP Grass. Special Sweeper: --------- Cacturne@Salac Berry/Petaya Berry Timid/Modest: 252 Sp Att, 129 Spd, 129 HP Needle Arm Faint Attack HP Electric Leech Seed None of the attacks are really that strong, but they can still do plenty of damage with Cacturne's high Special Attack power. Leech Seed is basically a filler, but it can be used for regaining a bit of health. Annoyer: --------- Cacturne@Leftovers/Quick Claw Timid: 252 Spd, 129 Def/Sp Def, 129 HP Teeter Dance/Leech Seed/Ingrain/Attract Sandstorm/Leech Seed/Ingrain/Attract Toxic Giga Drain Don't use Sandstorm if you have Tyranitar. Great set since it utilizes Sand Veil, recovers health, and deals indirect damage with Toxic. ============================================================================== #322/#172 - Glalie Type: Ice Ability: Inner Focus[Prevents flinching] Base Stats: HP: 80 Att: 80 Def: 80 Spd: 80 Sp Att: 80 Sp Def: 80 Description: Glalie is a pretty much all around Pokemon. It is UU but not too bad. 80 is just a teeny bit below average. Glalie can learn quite a variety of attacks that can make it quite variable. Even better, since not many people use it, the sets can become quite unpredictable. Glalie is relatively easy to use since most of its sets are self explanatory and stats are decent. Spiker: --------- Glalie@Leftovers Timid: 252 Spd, 129 Def, 129 Sp Att Spikes Taunt Ice Beam Toxic Spiker. Ice Beam for STAB, Taunt for those status Pokes, and Toxic for when they switch. Glalie is one of the fastest Spikers, and outruns most Rapid Spinners so Taunt can come in quite handy. Special Sweeper: --------- Glalie@Salac Berry/Petaya Berry Timid: 252 Sp Att, 252 Spd, 6 HP Ice Beam Crunch Water Pulse HP Grass/Electric Eh...what else can I say? Ice Beam should be your main attack as it's the strongest and gets STAB. It doesn't have the most powerful moves but can still
do good damage. HP Grass/Electric is for water types, take your pick. Toxitrapper: --------- Glalie@Leftovers Timid: 252 HP, 129 Def, 129 Sp Def Block Toxic Attract/Double Team Ice Beam Blah. Nothing to say here. Still not as good as the above two, but works. Physical Sweeper: --------- Glalie@Salac Berry/Liechi Berry Jolly: 252 Spd, 252 Att, 6 HP Earthquake Return HP Rock Taunt If for some unbearable strange reason you want to use Glalie as a physical sweeper with no STAB, then go on ahead and use it. I don't think it's as great as the first two sets, but then again, you're free to use it at your will. ============================================================================== #323/#125 - Lunatone Type: Rock/Psychic Ability: Levitate[Immune to Ground attacks] Base Stats: HP: 70 Att: 55 Def: 65 Spd: 75 Sp Att: 95 Sp Def: 85 Description: Lunatone is your average Pokemon. It has some strong stats, then some weak stats. It has good Special Stats and learns Calm Mind, but poor physical stats and below average Speed and HP. Don't keep him in against physical attackers as it can't take heavy damage, but it should be able to stay in with Special Attackers. Lunatone shares a special type combo with Solrock, Rock/Psychic. Levitate is handy since it eliminates a weakness to ground. Special Sweeper: --------- Lunatone@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Calm Mind Psychic Ice Beam HP Dark/Cosmic Power You can use Cosmic Power as bait to get out those Poison type sweepers in which you defeat with Psychic. However, you may feel a little prone to Steel types with one Psychic and Ice Beam as your only attacks, in which you can use HP Dark. Pseudopass: --------- Lunatone@Leftovers Timid: 252 Spd, 129 Sp Att, 129 Sp Def Reflect Light Screen Psychic Ice Beam Pseudopass. Nothing special. ============================================================================== #324/#126 - Solrock Type: Rock/Psychic Ability: Levitate[Immune to ground attacks] Base Stats: HP: 70 Att: 95 Def: 85 Spd: 70 Sp Att: 55 Sp Def: 65 Description: Solrock is the exact opposite of its cousin, Lunatone. It has strong physical attacks, but weak specials with below average HP and Speed. The only difference between the two is Solrock's ability to learn Fire Attacks, while lacking the ability to learn more Water based attacks. It doesn't really effect them too much though, since Solrock has very poor Special Attack. Physical Sweeper: --------- Solrock@Salac Berry Jolly: 252 Spd, 252 Att, 6 HP Earthquake Return Rock Slide Shadow Ball/Explosion Pretty basic isn't it? Pseudopasser: --------- Solrock@Leftovers Jolly: 252 Spd, 129 HP, 129 Def Reflect Light Screen HP Rock Earthquake Should look familiar. Also self-explanatory. ============================================================================== #327/#111 - Grumpig Type: Psychic Ability: Own Tempo[Prevents Confusion] Thick Fat[Halves Fire and Ice type damage] Base Stats: HP: 80 Att: 45 Def: 65 Spd: 80 Sp Att: 90 Sp Def: 110 Description: Grumpig is an awesome Pokemon. It has enough Special Defense to make it a sponge, however it does sacrafice defense for it. HP isn't too shabby either, and it has great Special Attack. Grumpig can learn quite a few rare moves, such as Bounce and Magic Coat. Although they may not be that great, it's still nice to see some different moves. Grumpig doesn't learn too many good moves on its own, you'll have to breed and use TMs to get some good sets. Grumpig can do well in several roles thought not all of them are too great. Trickbander: --------- Grumpig@Choice Band Calm: 252 Spd, 252 Sp Att, 6 HP Trick Calm Mind Psychic HP Fire Try to trick for Leftovers from a Special Attacker. Follow that up with Calm Mind and then sweep. Special Sweeper: --------- Grumpig@Leftovers Timid: 252 Sp Att, 252 Spd, 6 HP Calm Mind Substitute HP Fire/Water Psychic HP Fire works better, but Water isn't too bad either. Pseudopasser: --------- Grumpig@Leftovers Timid: 252 HP, 129 Def, 129 Sp Def Light Screen Reflect Psychic HP Fire Set up the screens and sweep or pass depending on your needs. ============================================================================== #328/#80 - Plusle Type: Electric Ability: Plus[Powers up with Minus] Base Stats: HP: 60 Att: 50 Def: 40 Spd: 95 Sp Att: 85 Sp Def: 75 Description: Well, just look at his stats...rather bad isn't it? Plus is uselss since nobody will use Minun AND Plusle, and it can't take a physical hit. Movepools suck as well. The best was to use Plusle is to quickly do a Baton Passable move and get outta there. Don't send them out against a physical sweeper, chances are it'll faint. A poor movepool as well. Baton Passer: --------- Plusle@Leftovers Timid: 252 Spd, 129 Def, 129 Sp Def Baton Pass Substitute/Agility Thunder Wave/Attract/Fake Tears Thunderbolt Choose a BP move and get out of there! The last two moves are just fillers in case it's your last Pokemon. ============================================================================== #329/#81 - Minun Type: Electric Ability: Minus[Powers up with Plus] Base Stats: HP: 60 Att: 40 Def: 50 Spd: 95 Sp Att: 75 Sp Def: 85 Description: I wonder what the game designer's goal was to creating these Pokemon? They suck and their only different in moves is that Minun learns Charm and Plusle learn Fake Tears. Minus is equally as useless here. It can maybe take one more Special Attack than Plusle, but there's not much more differences. Baton Passer: --------- Minun@Leftovers Timid: 252 Spd, 129 Def, 129 Sp Def Baton Pass Substitute/Agility Thunder Wave/Attract/Charm Thunderbolt Choose a BP move and get out of there! The last two moves are just fillers in case it's your last Pokemon. Hmm? Wait a second...de ja vu? ============================================================================== #330/#69 - Mawile Type: Steel Ability: Intimidate[Lowers opponent's attack when sent out] Hyper Cutter[Prevents attack reduction] Base Stats: HP: 50 Att: 85 Def: 85 Spd: 50 Sp Att: 55 Sp Def: 55 Description: Mawile sucks. Big time. I doubt anyone will or can use it, but this is here anyway since Mawile is a Pokemon, and a Pokemon deserves a place here. Mawile's main stats are Attack and Defense. Everything else is way below average. A Special Attack can finish off Mawile pretty fast. Just play him as an Intimidate or die Pokemon, since you're not really going to use Hyper Cutter. Physical attacks only on this Pokemon. Baton Passer: --------- Mawile@Leftovers Impish: 252 HP, 129 Def, 129 Sp Def Baton Pass Swords Dance Iron Defense HP Steel Mawile works best as a Baton Passer because...well, he needs those stats to live. If you can pull off a BP, then you'll be at full glory. Yippee. Physical Sweeper: --------- Mawile@Leftovers Adamant: 252 Att, 129 Sp Def, 129 HP Swords Dance/Tickle/Return HP Steel Rock Tomb/Ancientpower Brick Break Well, it does have average attack. Just gave it some Sp Def EVs to make it last against a weak special sweeper if it is your last Pokemon. ============================================================================== #332/#77 - Medicham Type: Psychic/Fighting Ability: Pure Power[Raises Attack] Base Stats: HP: 60 Att: 60 Def: 75 Spd: 80 Sp Att: 60 Sp Def: 75 Description: Medicham is a good choice early on in the game sicne it, like Zam, has the ability to learn all the elemental punches. However, as the game goes on, this Pokemon's quality drops a bit. Speed is its only stat that is average, the rest is slightly below. Medicham isn't the greates of choice out there, but it is usable which is all that matters I guess. It does have a wide variety of moves in which it can learn, which is a plus. Another good side is Medicham's ability. Even with only 60 Base Attack, it can still do very good damage due to that ability. With STAB, fighting attacks can deal quite a lot of damage. Not only that, Medicham can learn both Calm Mind and Bulk Up, so it can be a very variable sweeper. Despite those bad stats, it's not so mediocre. Baton Passer: --------- Medicham@Lum Berry Impish: 252 HP, 129 Def, 129 Sp Def Recover Calm Mind/Bulk Up Brick Break Baton Pass Medicham can use either Bulk Up or Calm Mind to set up a sweeper. Choose either one depending on which type of sweeper you would like to set up. An already fast sweeper is recommended since Medicham has no way of passing speed. Recover can heal you, so HP EVs are there for you. Lum Berry for those nasty status attacks. This set is defenseless against ghosts, so run if you see one. Physical Sweeper: --------- Medicham@Salac Berry Jolly: 252 Spd, 129 Sp Att, 129 HP Bulk Up Brick Break Shadow Ball HP Rock/Recover Physical Medicham is not seen at all, but works. Bulk Up + STAB + Huge Power = some deep pwnage. The rest are for sweeping. This set can handle ghosts. The last move depends on what you want. If you like sweeping and taking advantage of Bulk Up, use HP Rock. If you want to heal after getting hit from using Bulk Up, use Recover. Both are fine. Salac Berry powers up Medicham's speed. Special Sweeper: --------- Medicham@Salac Berry Timid: 252 Spd, 129 Att, 129 HP Calm Mind Psychic Elemental Punch Elemental Punch/Recover Just like the phsyical set, except with Special Attacks. Choose which elemental punches you want or Recover and you're set. Doesn't work as well as the physical one since it looses out on Pure Power, but can still work. Physical Baton Passer: --------- Medicham@Salac Berry Jolly: 252 Att, 252 Spd, 6 Sp Def Baton Pass Bulk Up HP Rock Brick Break Makes good use of Purepower. When low in health, Baton Pass your stats. Salac will also probably activate which is a nice plus. ============================================================================== #334/#122 - Altaria Type: Dragon/Flying Ability: Natural Cure[Heals status when switched out] Base Stats: HP: 75 Att: 70 Def: 90 Spd: 80 Sp Att: 70 Sp Def: 105 Description: Altaria is different from most dragon types. Instead of high attacking stats, it has high defenses. Natural Cure is excellent for Altaria. It's still not used often because of the lack of good attacks. Altaria is one of those Pokemon in which you'll have to breed and use TMs to get a good set. It needs an extra boost in attack power to make it a decent sweeper. Toxistaller: --------- Altaria@Leftovers Calm: 252 HP, 129 Def, 129 Sp Def Toxic Pursuit Protect Dragon Claw Use Pursuit and Protect after Toxic to try to catch the opponent on the switch. Dragon Claw for STAB and type coverage. Sunnybeamer: --------- Altaria@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Sunny Day Solarbeam Fire Blast Dragon Claw Uses a lot of strong attacks, which Altaria needs. 70 isn't exactly the worst, but it's rather low for a sweeper. Fire Blast gets 180 Base Attack, Dragon Claw 120, and Solarbeam 120. Physical Sweeper: --------- Altaria@Leftovers/Liechi Berry Adamant: 252 Att, 129 Spd, 129 HP Dragon Dance Earthquake HP Rock Aerial Ace Dragon Dance is the key to this set. Get the power and sweep. ============================================================================== #337/#148 - Dusclops Type: Ghost Ability: Pressure[Opponent uses twice the amount of PP per attack] Base Stats: HP: 40 Att: 70 Def: 130 Spd: 30 Sp Att: 60 Sp Def: 130 Description: Dusclops is perhaps one of the best tanks in the entire game. It has very high defensive stats, and many moves assisting it in annoyance and tanking. It has nothing to fear, not even hazers. Only a powered up Pokemon can OHKO this monster. However, its HP is very very poor, as well as its attacking powers. A sweeper Dusclops is really blech. Any attack on Dusclops is going to do very little damage. Speed isn't that important on Dusclops. Any personality with a negative speed penalty is really ok. Don't rely on speed when using Dusclops because it will almost always go last. Tank: --------- Dusclops@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Calm Mind Ice Beam Rest Will-o-wisp My favorite set, this can do quite good in battles. Calm Mind boosts Special Defense, and Will-o-wisp can cripple a Pokemon's attack protecting Dusclops. Rest is there for status conditions. I'm quite sure that it can last while sleeping. Ice Beam is for the bonus from Calm Mind to make it at least a decent attack. Trapper: --------- Dusclops@Leftovers Careful: 252 HP, 129 Def, 129 Sp Def Mean Look Will-o-wisp Confuse Ray Night Shade The Trapclops. Trap, burn, confuse, and then laugh at its face as the opponent's health slowly lowers while you're safe and sound. Night Shade is there for decent damage. Anti-tank: --------- Dusclops@Leftovers Calm: 252 HP, 200 Sp Def, 52 Def Will-o-wisp Rest Night Shade Imprison Stops tankers in their tracks. Or at least prevent them from healing with Rest while you Rest yourself. Can also prevent Will-o-Wisp from effecting you. Trapper: --------- Dusclops@Leftovers Careful: 252 HP, 129 Sp Def, 129 Def Mean Look Curse Will-o-wisp Night Shade Trap them, Curse, and Will-o-wisp. Use Night Shade on their remaining HP to finish them off quick. Don't use on some REALLY powerful sweeper though because Dusclops has poor HP, and with half of it gone, you'd better hope its Defenses can pull it through. ============================================================================== #338/#94 - Roselia Type: Grass/Poison Ability: Poison Point[30% chance of poison on contact] Natural Cure[Heals status on switch] Base Stats: HP: 50 Att: 60 Def: 45 Spd: 65 Sp Att: 100 Sp Def: 80 Description: Special Attack is wonderful. I wish it had good speed, it would actually make Roslia GOOD. Well, it can take a Special hit but one physical attack, no matter how weak it is, it will be out like a light. It might actually rival Magikarp, but it still has lower speed and defense that it and a larger movepool. This Pokemon is almost impossible to use, if you plan on using it, be _very_ careful, I recommend only using it if you are a god at Pokemon. Natural Cure is obviously the supreme ability for this Pokemon, as poison has no side effects except slowly lowering the opponents HP. Toxic's much better. Misc. Variation --------- Roselia@Brightpowder Modest: 252 Sp Att, 129 Def, 129 HP HP Ice Magical Leaf Spikes/Aromatherapy Stun Spore/Toxic Go haxing! Annoyer: --------- Roselia@Brightpowder/Quick Claw Modest/Timid: 252 Spd, 129 Def, 129 HP Stun Spore/Toxic/Grasswhistle Spikes/Aromatherapy Leech Seed Magical Leaf Beware of Roselia's bad Defense. Leech Seed to recover some HP back, then rely on Sleep or Paralysis and a whole bunch of luck. You can also make it a semi- cleric with Aromatherapy or just use Spikes if you think you're lucky enough. =============================================================================== #340/#37 - Vigoroth Type: Normal Ability: Vital Spirit[Prevents sleep] Base Stats: HP: 80 Att: 80 Def: 80 Spd: 90 Sp Att: 55 Sp Def: 55 Description: Vigoroth is no Slaking, but it still has decent stats and movesets that Slaking can't pull off due to Truant or some other disability. Vital Spirit is a great ability that helps against those annoying Hypnosis Poliwraths or Jumpluffs. It has great speed and movepool. The only thing Vigoroth really lacks are special stats. A Special hit and Vigoroth is as good as gone. Some quick sweeping is due. Physical Sweeper: --------- Vigoroth@Salac Berry Jolly: 252 Att, 252 Spd, 6 Sp Def Bulk Up Return Brick Break Shadow Ball Physical Sweeper. Sort of like Machamp. Endrever: --------- Vigoroth@Salac Berry Jolly: 252 Spd, 252 Att, 6 HP Endure Flail Bulk Up Shadow Ball/Brick Break Bulk Up and take a hit. Afterwards, use Flail which gets enormous power and also STAB. Combined with Bulk Up, it may even OHKO some very strong defensive Pokemon. Shadow Ball still for ghosts, but if you're more worried out Rocks and Steels, go Brick Break. ============================================================================== #341/#38 - Slaking Type: Normal Ability: Truant[Attack once every two turns] Base Stats: HP: 150 Att: 160 Def: 100 Spd: 100 Sp Att: 95 Sp Def: 65 Description: Just because Slaking has Truant, doesn't mean he sucks. He has the highest attack stat ever and his stats even rival legendaries. It's quite fast for a slacker. This is probably the only case in which Hyper Beam is useful on it. It has STAB and the charging turn won't apply since he'll slack off after using it anyway. This thing can be murderous. Don't bother with Special Attacks and stat boosters, it'll take too long to set up or be too weak. Stick with physical attacks and Hyper Beam. Even if the opponent knows your set, there's little he can do to stop the destructive power of this Pokemon. Physical Sweeper: --------- Slaking@Choice Band Jolly: 252 Att, 252 Spd, 6 HP Hyper Beam/Return Shadow Ball Earthquake Brick Break Hyper Beam is Slaking's main weapon. The rest is basically fillers, stuff he can use in case a ghost type appears and stuff like that. I suppose you can replace Choice Band with Leftovers if you don't want the extra power. Slaking will pwn with this set, don't worry if a fighting type comes along, if he's not that strong Slaking will live. Make sure you have a Rapid Spinner with Slaking too since he's something you'd want to switch a lot. Some people prefer Return over Hyper Beam since you can switch on the loafing turn with Return. ============================================================================== #343/#96 - Swalot Type: Poison Ability: Sticky Hold[Prevents item theft] Liquid Ooze[Draining from this Pokemon causes injury] Base Stats: HP: 100 Att: 73 Def: 83 Spd: 55 Sp Att: 73 Sp Def: 83 Description: I've actually used Swalot for a little while and he isn't half bad. He has excellent HP and poor speed, but everything else is just a little under average. By no means does Swalot suck. It can take quite a lot of hits if you know how to use him. With the proper EVs, it can last a psychic attack. Swalot learns many tanking attacks to raise defenses. It's quite variable. Liquid Ooze is his best ability, making him a perfect counter for Ludicolo and other Leechers. Tank: --------- Swalot@Leftovers Careful: 252 HP, 129 Def, 129 Sp Def Acid Armor Amnesia Sludge Bomb Yawn/HP Fighting/Rest/Toxic/Encore The Tank Swalot. First three moves are rather self-explanatory. The last four however can be anything listed. Toxic for indirect damage, HP Fighting for Steel and Poison types, Yawn for annoyance, Encore for annoyance as well, and Rest to take advantage of his high HP. All work well. ============================================================================== #344/#150 - Tropius Type: Grass/Flying Ability: Clorophyll[Doubles speed in sunshine] Base Stats: HP: 99 Att: 68 Def: 83 Spd: 51 Sp Att: 72 Sp Def: 87 Description: Tropius is quite uselss. It's built more for tanking, yet it doesn't learn any good tanking moves. Its attack stats are also low, but now that it can learn Swords Dance through Fire Red/Leaf Green Move Tutors, it can be a worthy sweeper as well. Grass/Flying doesn't help making him 4x weak to Ice and adding more weaknesses. Tropius is excellent at one thing though, being an HM Slave =) Sunnybeamer: --------- Tropius@Petaya Berry Modest: 252 Sp Att, 129 Spd, 129 HP Sunny Day Solarbeam HP Fire Synthesis Tropius is truly screwed against a fire type. Not only can it not do effective damage to it, but Sunny Day will boost the opponent's power. Well, this is as good as it goes. Annoyer: --------- Tropius@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Toxic Leech Seed Protect HP Grass Absorb life. Works well with Tropius's high HP. Physical Sweeper: --------- Tropius@Salac Berry Jolly: 252 Att, 252 Spd, 6 HP Sunny Day Swords Dance Aerial Ace Earthquake Sunny Day to get your Speed Boost, then Swords Dance and sweep away. ============================================================================== #347/#47 - Exploud Type: Normal Ability: Soundproof[Immune to sound attacks] Base Stats: HP: 104 Att: 91 Def: 63 Spd: 68 Sp Att: 91 Sp Def: 63 Description: Exploud's best stats are Attack, Special Attack, and HP. It sacrafices its defenses and speed for this, which leaves it at some pretty worthless stats. Exploud works best as a sweeper, obviously. BPing speed to him shall work, as with it Exploud can be pretty deadly. Ninjask anyone? Exploud isn't too hard to counter, a quick Pokemon with a fighting attack will send it flying. Physical Sweeper: --------- Exploud@Chesto Berry Adamant: 252 Att, 129 HP, 129 Spd Rest Howl Return Shadow Ball Physical Exploud. It learns Howl, which is rather dandy and raises its already above average attack power, which is always nice. Chestoresting is good here because it doesn't have the defenses to pull it off without Chesto, and has a large amount of HP. The rest is self-explanatory. Special Sweeper: --------- Exploud@Chesto Berry/Salac Berry Modest: 252 Sp Att, 129 HP, 129 Spd Rest/Water Pulse Flamethrower Ice Beam HP Special The last move can be reserved for any special attack. It's not as great as the physical sweeper moveset since it doesn't have a stat boosting attack, but works nonetheless. Basically follow the same strategy as any other Special Sweeper. If you don't want Chesto Rest, replace it with Water Pulse and a Salac Berry. Subpuncher: --------- Exploud@Leftovers Adamant: 252 Att, 252 HP, 6 Def Substitute Return Focus Punch Shadow Ball More standard subpunchers. ============================================================================== #349/#177 - Huntail Type: Water Ability: Swift Swim[Doubles Speed in rain] Base Stats: HP: 55 Att: 104 Def: 105 Spd: 52 Sp Att: 94 Sp Def: 75 Description: Not quite as good as Gorebyss. Its Special Attack isn't as high and it can't make as good use of Swift Swim and STAB. Huntail also makes a poor Baton Passer as nobody really needs just defense and it's a waste of good attack power. Gorebyss is probably the better choice to use, although Huntail isn't really something to laugh at with 104 Base Attack and 105 Base Defense. Special Sweeper: --------- Huntail@Petaya Berry Timid: 252 Sp Att, 129 HP, 129 Def Rain Dance Hydro Pump/Surf Ice Beam Crunch/Bite So, what do you want to do here? Hydro Pump fore pure power, or Surf for accuracy? Crunch for power, or Bite for flinch? Everything is a possibility. Don't forget Rain Dance doubles Huntail's speed due to Swift Swim. Mixed Sweeper: --------- Huntail@Leftovers Hardy: 252 Att, 129 Spd, 129 HP Rain Dance Hydro Pump Return physical filler Power up Hydro Pump which will still be pretty strong without EVs or personality, and the rest are physical attacks to use his strong Base Attack. ============================================================================== #350/#178 - Gorebyss Type: Water Ability: Swift Swim[Doubles Speed in rain] Base Stats: HP: 55 Att: 84 Def: 105 Spd: 52 Sp Att: 114 Sp Def: 75 Description: Gorebyss is probably the more used one of Clamperl's evolutions. It has better moves and its stats accomodate with its stats. Gorebyss has terrific defense and Special Attack, average Attack, and below average in everything else. It's not too bad and is easy to use with a good moveset. Special Sweeper: --------- Gorebyss@Petaya Berry Timid: 252 Sp Att, 129 Spd, 129 Def Rain Dance Hydro Pump/Surf Ice Beam Psychic Rain Dance powers up his speed with Swift Swim which enables Gorebyss to outrun most average speed Pokemon. It'll still be slower than fast Sweepers like Alakazam, but it could probably take a hit, especially from physical sweepers. Hydro Pump is recommended, but accuracy addicts can stick to Surf if they really want to, although Hydro Pump is the best for this set. Baton Passer: --------- Gorebyss@Salac Berry Timid: 252 HP, 129 Def, 129 Sp Def Agility/Amnesia/Barrier or Iron Defense Agility/Amnesia/Barrier or Iron Defense Baton Pass Surf Choose 2 and you're set. Basic Baton Passer. ============================================================================== #351/#152 - Absol Type: Dark Ability: Pressure[Doubles opponent's PP usage] Base Stats: HP: 65 Att: 130 Def: 60 Spd: 75 Sp Att: 75 Sp Def: 60 Description: Absol is like Zangoose, a Pokemon that sacrafices defenses for attack. Absol is strong, one of the only pure dark-type Pokemon. It's not exactly the fastest, but EVs can quickly fix that up. Pressure is a great asset on this Pokemon. Try not to let it get hit. Quick Attack or Extremespeed is fatal to this Pokemon and the key to defeating it. Some people like to use Special Sweeping Absol with Calm Mind. IMO, that's very ineffective. Its Base Special Attack is below average and it doesn't have enough defenses to last while using CM. It's an awesome physical sweeper though, so stick to that. Physical Sweeper: --------- Absol@Salac Berry Jolly: 252 Spd, 252 Att, 6 HP Swords Dance Return Shadow Ball HP Fighting Swords Dance on the switch and attack. Simple. ============================================================================== #353/#147 - Banette Type: Ghost Ability: Insomnia[Prevents sleep] Base Stats: HP: 64 Att: 115 Def: 65 Spd: 65 Sp Att: 83 Sp Def: 63 Description: Banette's not really that great, unless you really know how to use him. It's got very high attack and decent Special Attack, but is low in everything else. Using Banette is all about speed, getting one with good Speed IVs ingame is very important. Insomnia plays an important role in using Banette. Switch him in with a Tank or a Pokemon with Sleep Powder and save yourself some trouble. It can destroy tanks. Anti-tank: --------- Banette@Salac Berry Jolly: 252 Spd, 129 Def, 129 Sp Def Skill Swap Knock Off Shadow Ball HP Fighting/Will-o-wisp/Toxic A risky but excellent set. First, you knock off the opponent's item which will almost always be Leftovers. Then use Skill Swap to switch Insomnia with the opponent's ability. The opponent now won't be able to use Rest or regain their health quickly! Even better, you can inflict Toxic/Will-o-wisp and they'll have no way to heal of the status condition. They are now pretty much helpless as most tanks have bad attacks. Shadow Ball is there as an attack and STAB, HP Fighting can be used if you dislike WoW/Toxic and for normal types immune to Shadow Ball. Physical Sweeper: --------- Banette@Salac Berry Joll:y 252 Spd, 252 Att, 6 Sp Def Shadow Ball Will-o-wisp/Toxic Night Shade filler Shadow Ball for normal attacking and Night Shade for those resistant to Ghost. The filler can be any physical attack. I'd recommend HP Fighting. ============================================================================== #354/#124 - Seviper Type: Poison Ability: Shed Skin[Slight chance of recovering status] Base Stats: HP: 73 Att: 100 Def: 60 Spd: 65 Sp Att: 100 Sp Def: 60 Description: Seviper is an offensive Pokemon with low stats in just about every thing else. It is slow with low defenses making it hard to play it right and make use of good offensive stats. Baton Passing Speed to Sevip[er would probably be a good idea so you can deal some serious damage before fainting. Shed Skin can be helpful against paralysis although most people wouldn't paralyze an already slow Pokemon. Toxic is no problem since it's a Poison type and is immune to it. Glare can help with lack of Speed and is a great plus to Seviper. Special Sweeper: --------- Seviper@Petaya Berry Modest: 252 Sp Att, 129 Def, 129 Sp Def Flamethrower Crunch Glare HP Special/Giga Drain/Haze Glare for the Speed and sweep. I would say HP Water is best for the last move since it can take down Houndoom which is resistant to the rest of Seviper's attacks. This set is not as good as the physical sweeper one though due to lack of speed. Physical Sweeper: --------- Seviper@Liechi Berry Adamant: 252 Att, 129 Def, 129 Sp Def Earthquake Sludge Bomb Glare HP Physical/Haze/Return Seviper has a problem with Skarmory so switch immediately when one is sighted. Use Sludge Bomb for STAB and Earthquake for anything resistant to Poison. ============================================================================== #355/#123 - Zangoose Type: Normal Ability: Immunity[Immune to poison] Base Stats: HP: 73 Att: 115 Def: 60 Spd: 90 Sp Att: 60 Sp Def: 60 Description: Zangoose's high attack and speed make it perfect for a physical sweeper. It also learns Quick Attack and Swords Dance, an excellent combo for any normal type Pokemon. His defenses aren't exactly the best though, so be careful when you're setting him up. Immunity is good for countering those Toxistallers. Physical Sweeper: --------- Zangoose@Salac Berry/Liechi Berry/Lum Berry Adamant/Jolly: 252 Att, 252 Spd, 6 HP Swords Dance Quick Attack Shadow Ball/Brick Break Return Easy as pie. Use Swords Dance once, maybe twice if the opponent switches. Then you pwn 'em using Quick Attack if they're faster and Return if they're not. This Pokemon packs explosive power. It can be stopped with a Pokemon with very high defense such as Regirock, even if an attack like Brick Break is used unless you used Swords Dance a few times. The third move is yours to choose, you may pick Shadow Ball for ghost types or Brick Break for Rocks and Steels. Another predictable standard, so watch your move. Lum Berry is excellent for those Pokemon thinking they can get an extra Will-o-wisp or Toxic in. ============================================================================== #356/#179 - Relicanth Type: Rock/Water Ability: Rock Head[Prevents recoil damage] Swift Swim[Speed doubles in rain] Base Stats: HP: 100 Att: 90 Def: 130 Spd: 55 Sp Att: 45 Sp Def: 65 Description: ...This is exactly why Rock types aren't that popular. This guy can be MURDERED by Sceptile. Just one grass attack and it's down for the count. It has poor special stats and speed. It is hard to use because of those factors. It's probable that nobody would know what set you are using because nobody uses it. So that I guess is one good thing about using a Relicanth, it's very UU. People will probably switch to something with a grass type to finish it off quick, so keep that in mind when creating a set. Special Sweeper: --------- Relicanth@Leftovers Timid: 252 Sp Att, 129 Spd, 129 HP Rain Dance Hydro Pump Calm Mind Ice Beam This is a rather risky set. It takes two turns+ to set up and runs off its two worst stats. Rain Dance is a must since it speeds him up and doubles the strength of a STABbed Hydro Pump. And yes, it needs Hydro Pump's extra power. Physical Sweeper: --------- Relicanth@Choice Band Adamant: 252 Att, 129 HP, 129 Def/Sp Def Earthquake Rock Slide/Ancientpower Return HP Fighting Choice fighting! This time, the set runs off of Relicanth's decent stats. Just sweep away till a special sweeper comes out in which you would just run until it's safe to come out again. He doesn't have any speed, so be careful when picking your fights. Annoyer: --------- Relicanth@Leftovers Impish: 252 HP, 129 Def, 129 Sp Def Yawn Amnesia Rest Rock Slide This is the famous Yawn + Status combo. First you take a hit and yawn. If the opponent doesn't switch out, he/she will fall asleep. But if he/she does, you get a free turn. Even if they hit and kill you, they will still fall asleep when you send out your next Pokemon. So Amnesia in your free turn so if they send out a special sweeper, you may actually survive! And with that defense, you should be able to last without stat raising moves. ============================================================================== #359/#72 - Aggron Type: Rock/Steel Ability: Rock Head[Prevents recoil damage] Sturdy[Prevents OHKOs] Base Stats: HP: 70 Att: 110 Def: 180 Spd: 50 Sp Att: 60 Sp Def: 60 Description: Aggron is a popular choice among beginners because he has such a high defense. It's attack is also excellent and above average. However, Aggron has some major weaknesses: It is 4x weak to both Fighting and Ground, some of the most common types in the game, especially on Physical Sweepers. It's hard to work around this so most people stop using it, but you can still make a good, usable moveset. Just avoid physical sweepers and strong special attackers. Too bad Aggron learns all sorts of Special Attacks, it can't use them well with his low Special Attack. Physical Sweeper: --------- Aggron@Liechi Berry/Choice Band Adamant: 252 Att, 129 Def, 129 Sp Def Focus Punch/Roar/Counter/Thunder Wave Rock Slide Earthquake/Aerial Ace Brick Break/Aerial Ace Many choices here. Pick some physical attacks and go sweep! Focus Punch with Choice Band can be quite strong if you know how to use it. If you're not a good battler, then use Roar with Liechi Berry as it is easier to use. Roar with a 180 Base Defense isn't too bad, so don't be afraid to use it. ============================================================================== #360/#142 - Castform Type: Normal Ability: Forecast[Type changes with weather] Base Stats: HP: 70 Att: 70 Def: 70 Spd: 70 Sp Att: 70 Sp Def: 70 Description: Castform isn't too bad with all equal stats. It's actually a rather cool UU Pokemon. It's sprite transforms with the weather which only it can do, even if its ability is Skill Swapped. Castform also has a signature move, Weather Ball, which's type also changes with the weather. Weather changes is the key to using this Pokemon well. It's quite variable this way but quickly becomes predictable once you use a weather attack. Fire Castform: --------- Castform@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Sunny Day Flamethrower Solarbeam Ice Beam Use Sunny Day, and then attacks to its advantage. Just like a Sunnybeamer. Actually, it is a sunnybeamer. Water Castform: --------- Castform@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Rain Dance Weather Ball Thunder Ice Beam Can you say Thunderdance? Mixed Castform: --------- Castform@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Hail Weather Ball Sunny Day HP Fire Switch between the two to adjust weaknesses. The only attack that is super effective against both types is Rock. ============================================================================== #361/#86 - Volbeat Type: Bug Ability: Illuminate[Increases encounter rate when it's first in your party] Swarm[Ups bug moves in a pinch] Base Stats: HP: 65 Att: 73 Def: 55 Spd: 85 Sp Att: 47 Sp Def: 75 Description: Volbeat is truly unique. It's the only Pokemon to learn a move that greatly increases Special Attack. It's the only one that learns Tail Glow. Volbeat's also the only Pokemon that learns Signal Beam naturally, although others can learn it through breeding. So I guess that's sort of like its second signature move, right? It's so shameful that it's too weak to use it. It can't take a physical hit, but it can a Special one. Send it out against Special Attack users who don't have anything super effective against Volbeat. Volbeat's speed is decent, remember that. Baton Passer: --------- Volbeat@Lum Berry Impish: 252 HP, 129 Def, 129 Sp Def Tail Glow Moonlight Baton Pass Signal Beam/Silver Wind BP and get out of there. Moonlight to heal if you abolutely need to, and Signal Beam as your attack if it's the last one remaining. If you want to try your luck, go with Silver Wind to get the slight boost in everything, which will help greatly with Volbeat and the Pokemon you're Baton Passing to. ============================================================================== #362/#87 - Illumise Type: Bug Ability: Oblivious[Prevents attraction] Base Stats: HP: 65 Att: 47 Def: 55 Spd: 85 Sp Att: 73 Sp Def: 75 Description: Volbeat's cousin. It has high Special Attack, but low attack, the exact opposite of Volbeat. One thing remains the same though, Illumise still cannot take a physical hit. Works basically the same as Volbeat except with Special Attack. Very fragile and hard to use. Annoyer: --------- Illumise@Leftovers Timid: 252 HP, 252 Spd, 6 Sp Att Wish Charm/Light Screen Toxic Special filler Focus Punch could've worked well here if Illumise's attack wasn't so low. So, it's slot is basically a Special filler. Use Toxic as your main weapon and your special attack as well. Charm for physical attacks(If you dare to even keep him in >_>) and Wish to heal various others. Light Screen would also help as a semi-pseudopasser. ============================================================================== #364 - Cradily Type: Rock/Grass Ability: Suction Cups[Cannot be forced to switch] Base Stats: HP: 86 Att: 81 Def: 97 Spd: 43 Sp Att: 81 Sp Def: 107 Description: Cradily is one of the two fossil Pokemon you can get in Ruby/Sapphire. Frankly, I find it more useful than Armaldo although they both have their good points and Armaldo's cooler. Cradily has excellent defenses. It can take any kind of hit at least twice, even its weaknesses which are few. Cradily also has a great ability which makes Pseudohazers absolutely useless, which is great if you plan to use moves like Amnesia and Barrier. Cradily has a very wide movepool of annoyance and tanking moves, and combined with its stats it makes a very good defensive Pokemon. Annoyer: --------- Cradily@Leftovers Calm: 252 HP, 129 Sp Def, 129 Def Attract Confuse Ray Toxic HP Grass Tick off your opponent to the greatest extent while Toxic eats their health. When they switch, do it again and inflict Toxic on another one of your opponent's Pokemon. Toxistaller: --------- Cradily@Leftovers Calm: 252 HP, 129 Def, 129 Sp Def Substitute Recover Toxic HP Grass Toxic and stall by creating a substitute and healing the lost HP. Tank: --------- Cradily@Leftovers Careful: 252 HP, 129 Def, 129 Sp Def Amnesia Iron Defense Toxic/Recover Rock Slide You may want Toxic in there as a way to deal damage but then again Recover to heal damage you took while powering up. Your choice. Rock Slide is needed here for normal Hazers which are usually Poison type. ============================================================================== #366 - Armaldo Type: Rock/Bug Ability: Battle Armor[Blocks critical hits] Base Stats: HP: 75 Att: 125 Def: 100 Spd: 45 Sp Att: 70 Sp Def: 80 Description: Is this one heck of a sweeper or what? Armaldo is one of few sweepers with good defensive stats and HP while having excellent attack. However, Armaldo sacrifices speed for that. Baton Passing Speed to Armaldo would make it godly and very difficult to beat. It learns strong attacks like Rock Slide, Swords Dance, and Brick Break and can deal tons of damage. It will almost always go last though which is the only bad thing about Armaldo. Physical Sweeper: --------- Armaldo@Leftovers Adamant: 252 Att, 129 Def, 129 Sp Def Swords Dance Rock Slide HP Bug Physical filler/Knock Off/Rapid Spin The last move can be any physical attack of your choice. Wait for a switch and use Swords Dance and then sweep the stuffing out of the opponent. ============================================================================== #369/#81 - Gardevoir Type: Psychic Ability: Trace[Copies one of the opponent's ability when sent out] Synchronize[Copies status onto opponent] Base Stats: HP: 68 Att: 65 Def: 65 Spd: 80 Sp Att: 125 Sp Def: 115 Description: Gardevoir is highly underestimated as a Psychic Pokemon next to Alakazam. Its physical and HP stat isn't that great, but look at those WHOPPING Special Stats! Gard can easily withstand Special Attacks, and return them at full force! It gets two excellent abilities, both are fine. Speed is also average. Gards aren't used too much anymore although people still remember the old standard, so keep in mind to try to be a little unpredictable. Hit with physical attacks if you meet this Pokemon to get is weakest stat. A quick physical attack will kill it pretty fast. Zangoose makes a great counter as long as it's faster. Standard Special Sweeper: --------- Gardevoir@Salac Berry Timid: 252 Sp Att, 129 Spd, 129 Def/Sp Def Calm Mind Psychic Thunderbolt/HP Ice Will-o-wisp/Destiny Bond/Wish The standard everyone will remember. Calm Mind, let Salac speed you up, then sweep while using your fourth move, whatever attack you wish. I don't like Thunderbolt/Psychic combo as it leaves you with many Pokemon you can't take down, so HP Ice is there as a substitute. Annoyer --------- Gardevoir@Leftovers Calm: 252 Sp Def, 129 HP, 129 Def Will-o-wisp/Toxic Taunt Attract/Thunderbolt Psychic Not bad, right? It's not standard and very few people would ever think that a Gardevoir could have this set. Stops sweepers quite well. More EVs in Sp Def to eat some Special Attacks for dinner. Anti-tank: --------- Gardevoir@Leftovers Bold/Calm: 252 HP, 200 Def, 52 Def Will-o-wisp/Toxic Mean Look Imprison/Taunt Rest/filler Use this ONLY against tanks. It will die against anything else being able to do only indirect damage. Anti-Special Sweeper: --------- Gardevoir@Salac Berry Calm 252 Sp Def, 250 Sp Atk, 8 HP Imprison Psychic Calm Mind Taunt/Mean Look/Shadow Ball/Will-o-wisp Imprison will prevent Special Sweepers and some Baton Passers to stop using Calm Mind which will definitely put a stop to some strategies. Very good set. ============================================================================== #372/#189 - Salamence Type: Dragon/Flying Ability: Intimidate[Lowers Attack one stage when sent out] Base Stats: HP: 95 Att: 135 Def: 80 Spd: 100 Sp Att: 110 Sp Def: 80 Description: Salamence has take the place of Dragonite in this game. He is one of the most overused Pokemon ever. I can't go a day on the bots without seeing one. It has excellent attacking stats and speed, nothing is below average. It's one of those common Dragon/Flying types that's 4x weak to ice, so you know what that means. Run when you see a Water type, as they often carry ice attacks, and run from ice Pokemon, because...do I need to explain? One of the easiest Pokemon to use, but not one of the easiest to counter. I usually use a Blastoise for this Pokemon as that damn Intimidate won't get him and none of its attacks can KO it. Also, Blastoise can learn Ice Beam. Special Sweeper: --------- Salamence@Leftovers Timid: 252 Sp Att, 252 Spd, 6 HP Fire Blast Hydro Pump HP Electric/Crunch Dragon Claw Probably one of the most used movesets, and the standard for now. If you see one, you can bet that it has this moveset. It's not very accurate, but it's extremely strong. Physical Sweeper: --------- Salamence@Leftovers Adamant: 252 Att, 129 Spd, 129 HP Dragon Dance Earthquake Aerial Ace Brick Break Brick Break takes care of Ice Pokemon while Aerial Ace is for STAB. Dragon Dance raises speed and attack which are vital for this set. It's the old standard. Not many people use this set, but it still works. ============================================================================== #375/#192 - Metagross Type: Steel Ability: Clear Body[Prevents status conditions] Base Stats: HP: 80 Att: 135 Def: 130 Spd: 70 Sp Att: 95 Sp Def: 90 Description: Metagross is the best, hands down, steel Pokemon. It is average or above in every stat except Speed, which can be raised by using Agility. Intimidate won't effect it and it can last super effective hits, strong ones too for defense. It's used about as often as Salamence though, so it's just as predictable. There's not much you can do to stop it though. Here's some tips: A Metagross's first attack will almost always be Agility. Mach Punch can deal some damage if you couldn't finish it off before. Finally, burn pwns it. Physical Sweeper: --------- Metagross@Liechi Berry Adamant: 252 Att, 129 Sp Def, 129 HP Agility Meteor Mash Earthquake HP Rock/Sludge Bomb Agility should be your first move. Since you speed up, you'll be faster than almost everything. Just sweep away. It needs no speed EVs since Agility makes it pretty fast. Sp Def EVs help it survive Fire attacks. Sludge Bomb would make a better choice that HP Rock in 200 play for Anti-Ludicolo purposes. ============================================================================== #376/#193 - Regirock Type: Rock Ability: Clear Body[Immune to stat modifiers] Base Stats: HP: 80 Att: 100 Def: 200 Spd: 50 Sp Att: 50 Sp Def: 100 Description: Regice's brother. It's not as used, but just as deadly. Their stats are almost similar and have the same total. The only difference is that Regirock is a super defense sponge instead of special defense, and it runs off of attack. So in other words, it's more physical. Regirock also gets Clear Body, although why beats me. I mean, it's a ROCK, why would it be clear? Anyway, Regirock is quite strong. It's easy to use and is very effective. DO NOT give it any special attacks. Tank: --------- Regirock@Leftovers Careful: 252 HP, 129 Att, 129 Sp Def Curse Rest Ancientpower/HP Rock Earthquake/Focus Punch/Counter Similar to Regice. The only difference is that Regirock is more to sweeping instead of Toxistalling. Regirock doesn't need defense EVs since it has the second highest in the game AND Curse. It can easily survive Rest without a Chesto Berry. Just Curse up and sweep, resting when necessary. ============================================================================== #377/#194 - Regice Type: Ice Ability: Clear Body[Immune to stat modifiers] Base Stats: HP: 80 Att: 50 Def: 100 Spd: 50 Sp Att: 100 Sp Def: 200 Description: Regice is part of the legendary trio. It is may be the best Special absorber in the entire game. With a whopping 200 Base Stat in Sp Def, not even a fire attack can do more than 40%, even without EVs or personality! It also can take advantage of STAB since its Sp Att is very good. Regice should be used as a tank and nothing else. Not that he can be anything with a Spd of 50. Don't be afraid to send him out against something it's weak against. It's not going to KO it unless it has boosted stats. Tank: --------- Regice@Leftovers Calm: 252 HP, 129 Sp Def, 129 Sp Att Ice Beam Thunderbolt Rest Toxic OK, so it's kind of a mix. Just use Toxic on Pokemon IB/TB aren't strong against and use Rest when you're low on health/inflicted with a status condition. Very simple standard. ============================================================================== #378/#195 - Registeel Type: Steel Ability: Clear Body[Prevents stat lowering] Base Stats: HP: 80 Att: 75 Def: 150 Spd: 50 Sp Att: 75 Sp Def: 150 Description: Registeel is not used as often as its two siblings. There are several reasons for this. One, it has equal attack points which are both below average. Two, it's not as strong in one defense stats which is the main purpose of the other two, but instead is equal in both defensive stats that's lower. It still does have legendary defenses and is usable. Tank: --------- Registeel@Leftovers Careful: 252 HP, 252 Sp Def, 6 Att Curse Rest HP Steel Earthquake/Ancientpower/Focus Punch The purpose of Careful and Sp Def EVs is to pump up his Special Defense, so he won't need Amnesia saving a spot. Use Curse to beef up your attack power making it strong enough to deal damage with HP Steel and your fourth attack, and also strengthening defense. The last move can really be anything, but I recommend something that can take down Skarmory. Focus Punch is great for catching a Pokemon on the switch. ============================================================================== #379/#198 - Kyogre Type: Water Ability: Drizzle[Infinite rain] Base Stats: HP: 100 Att: 100 Def: 90 Spd: 90 Sp Att: 150 Sp Def: 140 Description: Kyogre, the Sapphire exclusive legendary, is very strong. It's also easy to
use because of those massive stats and simple moves. It's just like Groudon. Kyogre has nothing to fear of special attacks since it has very high special defense and in most cases Calm Mind, which furthermore increases it. Its ability helps it a lot. Since its special defense is so high, this Pokemon doesn't even have to fear its weaknesses. Because of these factors, it may put this Pokemon just an ounce above Groudon. It only fears a few Pokemon, which are Ludicolo, Shedinja, Quagsire, and Zapdos which can all be weakened with Toxic. Special: --------- Kyogre@Leftovers Timid: 252 Spd, 129 Def, 129 Sp Def Calm Mind Surf Thunder/Ice Beam Toxic Well, here is the most basic set for Kyogre. Surf is your weapon of choice, with doubled effect from rain and STAB. Toxic is there for getting rid of its feared Pokemon. Ice Beam can be replaced for Thunder, but I wouldn't recommend it because it's weaker. Its specials will become so strong, it doesn't even need EVs as long as you use Calm Mind well. ============================================================================== #380/#199 - Groudon Type: Ground Ability: Drought[Infinite sunshine.] Base Stats: HP: 100 Att: 150 Def: 140 Spd: 90 Sp Att: 100 Sp Def: 90 Description: Groudon, the legendary, Ruby exclusive Pokemon should be very strong. And it is. Groudon is no joke, even its poorest stat is 90 and above average. Its sweeping ability is amazing. Earthquake with a whopping 150 BP and STAB can cause havoc to teams. It's weaknesses are water, grass, and ice. If Groudon has a chance of being slower than them, it's a good idea to switch out. It's not worth losing. Many people think that Groudon would make an excellent special sweeper, since it has Drought which keeps sunny day in effect and can learn Solar Beam to cover weaknesses and not have the two turn charging penalty and can learn Flamethrower which's power is doubled. The truth is, that power is nothing, absolute zero compared to his attack power. EQ should be his main weapon, it can deal more damage that Flamethrower even with the bonues. Groudon can also be used as an opener to set up for teams that can use the infinite sunshine. Also, don't spell it Groundon. That's a nubbie spelling. Physical Sweeper --------- Groudon@Salac Berry Jolly: 252 Spd, 252 Att, 6 Sp Def Earthquake Ancientpower/HP Rock Return/Overheat Bulk Up This is the absolute best Groudon set, hands down. It makes use of Groudon's strong physical attack, STAB, increasing both offense and defense with Bulk Up and Salac Berry for speed once he's been withered down a little. With this set, he doesn't fear flying types for he has HP Rock/AP. Return is there for anything EQ can't handle or if it runs out of PP. The only weakness to this set is that if Groudon is too slow to outrun a special wielding Pokemon, it may go down, and that's not good. Its defense is strong enough to last quite a while though. Leftovers is a good replacement for Salac Berry if you can't get it, and Ancientpower for HP Rock if you hate HPs too. Special Sweeper --------- Groudon@Salac Berry Timid: 252 Sp Att, 252 Spd, 6 Sp Def Flamethrower Solarbeam HP Dragon/Dragon Claw Special filler As much as I hate recommending it, I have to admit that it can work. The last two moves are basically special fillers, maybe even EQ as it can still do decent damage without EVs and a negative personality. Well...it's a huge waste of Groudon's attack power, but if for some reason you don't like the above, this is what you have. ============================================================================== #381/#200 - Rayquaza Type: Dragon/Flying Ability: Air Lock[Negates weather effects] Base Stats: HP: 105 Att: 150 Def: 90 Spd: 95 Sp Att: 150 Sp Def: 90 Description: Rayquaza is the ultamite obtainable Pokemon. Its Base Stats tie Mewtwo and nothing is below average. It still probably isn't as good, due to a 4x weaknesses and many others to common types. Ray still isn't something to laugh at, with both attack powers at 150 and a speed raising move, it can sweep out your team before you get a chance to attack. Physical Sweeper: --------- Rayquaza@Leftovers/Lum Berry Adamant: 252 Att, 129 Spd, 129 HP Dragon Dance Extremespeed Aerial Ace HP Rock/Brick Break/Earthquake I bet you've seen something similar to this before. That's right, Salamence has almost the exact same set, minus the Extremespeed. Power + more power = a lot of power. So shake that Dragon bootay. Special Sweeper: --------- Rayquaza@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Dragon Claw Flamethrower Ice Beam Surf It's basically a "pick 4 random moves" set, except they all must be specials. This is what I recommend, but anything can be substituted. I don't think it's as good as the physical sweeper, but it works either way. ============================================================================== #382 - Latias Type: Dragon/Psychic Ability: Levitate[Immune to Ground attacks] Base Stats: HP: 80 Att: 80 Def: 90 Spd: 110 Sp Att: 110 Sp Def: 130 Description: Latias is the more defense orientated of the two "Lati@s." It has VERY good Special Defense, enough to take several super effective Special hits. It is also quite fast and has good Speed to take advantage of its high Specials. Latias has a good movepool with strong attacks like Recover and Calm Mind and is suitable for a few roles. It also has a signature move, Mist Ball, but it's not as good compared to Psychic. Latias can take advantage of double STAB which is a great advantage. It is compatible with Thunderdance and Sunnybeam sets but I'm not going to put it here since it can have way better sets. Special Sweeper: --------- Latias@Leftovers Timid: 252 Spd, 252 Sp Att, 6 HP Calm Mind Psychic Recover/Refresh/Surf Dragon Claw Go with healing or sweeping in the third slot. I would go with Surf, but for those who aren't too skilled, they should stick to Recover. Refresh isn't all that useful but if it's your style of play, go for it. Pseudopasser: --------- Latias@Leftovers Timid: 252 HP, 129 Spd, 129 Def/Sp Def Wish Reflect/Light Screen/Safeguard Recover Psychic Screen and heal. Nothing to it. ============================================================================== #383 - Latios Type: Psychic/Dragon Ability: Levitate[Immune to Ground type attacks] Base Stats: HP: 80 Att: 90 Def: 80 Spd: 110 Sp Att: 130 Sp Def: 110 Description: If you took a look at Latios's Base Stats, you can see that its Special Attack is higher than Latias's and is obvious Latios is more offensive orientated. It has great Special Attack and can take a few Special hits, but not as many as Latias. It can dish out more damage in return for lower Special Defense. Latios has a wide movepool just like Latias and also learns similar moves. It too has a signature move, Luster Purge, but it's still not as great as Psychic. Just use it like any other Special Sweeper, and it can be defeated just the same. Special Sweeper: --------- Latios@Leftovers Timid: 252 Spd, 252 Sp Att, 6 HP Calm Mind Psychic Recover/Refresh/Surf Dragon Claw I realize that it's the same as Latias but there's not too many differences between the two. Latios can carry it out a bit better though with the higher Special Attack. ============================================================================== #384/#201 - Jirachi Type: Steel/Psychic Ability: Serene Grace[Raises added effects chance] Base Stats: HP: 100 Att: 100 Def: 100 Spd: 100 Sp Att: 100 Sp Def: 100 Description: Jirachi is one of those Pokemon in which you can only get by some super special Nintendo Event in which nobody ever hears about or misses because of school. Well, the only way to get it now is by the Colloseum pre-order disk or Gameshark. It has a unique type combination which gives it a neutral resistance to Dark and Ghost, while having a 4x resistance to Psychic. Jirachi's stats aren't super legendary, but they are far above normal. Serene Grace plays an important part in its role. Not many people use or have even heard of Jirachi, therefore not many people use it. Special Sweeper: --------- Jirachi@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Calm Mind Psychic Water Pulse Thunderbolt This set focuses on getting Parafusion and 10% Special Defense down. Each one of Jirachi's attacking moves has an added effect, making use of Serene Grace. Just use it like an Alakazam or other Special Sweeper. Remember though, Cacturne and Shiftry are resistant to all of those attacks, so beware when you see one. Hopefully you would have Calm Minded enough by then. Of course, a strong Pokemon like this _must_ have a signature attack, and that is Doom Desire. It's like a stronger Steel type Future Sight. Thunderdance: --------- Jirachi@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Rain Dance Thunder Water Pulse Psychic Jirachi is a much, much better Thunderdancer than most Pokemon because with Serene Grace, You will have a high chance of confusion and paralysis with a powered up Water Pulse and Thunder on its own being a strong attack. Psychic is there for a STAB attack. Tank: --------- Jirachi@Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Toxic Cosmic Power Rest Psychic Blah. Psychic pwns those Hazing Weezings and Crobats. ============================================================================== #385/#202 - Deoxys(RS) Type: Psychic Ability: Pressure[Doubles PP usage] Ruby/Sapphire: =================== Base Stats: HP: 50 Att: 150 Def: 50 Spd: 150 Sp Att: 150 Sp Def: 50 Fire Red: =================== Base Stats: HP: 50 Att: 180 Def: 20 Spd: 150 Sp Att: 180 Sp Def: 20 Leaf Green: =================== Base Stats: HP: 50 Att: 70 Def: 160 Spd: 90 Sp Att: 70 Sp Def: 160 Description: Deoxys is truly very unique and a new step forward in Pokemon. It is classified as a shapeshifter, and that is all too true. Deoxys has three sprites for Pokemon Ruby/Sapphire, Fire Red, and Leaf Green. The three games have different sprites for Deoxys and each one has different Base Stats although they all are very effective. IMO, the Fire Red Deoxys is probably the best since it has the highest attacking stats in the entire game, although very low defenses. Each Deoxys also learn different attacks in the versions. Special Sweeper:(For Fire Red/RS) --------- Deoxys@Salac Berry Timid: 252 Spd, 252 Sp Att, 6 HP Calm Mind/HP Water Psychic Ice Beam Recover/Taunt/Thunderbolt Almost exactly like Jirachi. The last move you can stick with an attacking move(Thunderbolt), or Recover for lost HP while using CM, or just Taunt so Haze won't get you. If you don't like the idea of using CM with such low defenses or Recover with low HP, then just go all out offense with HP Water. Physical Sweeper:(For Fire Red/RS) --------- Deoxys@Salac Berry Jolly: 252 Spd, 252 Att, 6 HP Psycho Boost Brick Break Shadow Ball Return/HP Rock Physical Sweep. Psycho Boost is just there for style and STAB, you can switch it for a physical move if you'd like. Tank:(For Leaf Green) --------- Deoxys@Lum Berry/Leftovers Bold: 252 HP, 129 Def, 129 Sp Def Recover Cosmic Power/Spikes Psychic/Toxic Substitute May have trouble taking down Dark and Steel types but it works. ============================================================================== #386/#151 - Chimecho Type: Psychic Ability: Levitate[Immune to ground attacks] Base Stats: HP: 65 Att: 50 Def: 70 Spd: 65 Sp Att: 95 Sp Def: 80 Description: The super rare Chimecho is number 386, the last Pokemon. Why, I don't know. Chimecho is a UU Pokemon. Most of its stats are below average, but it's not so bad that it's impossible to use. I myself have used one and it worked well. It has subpar defenses with strong special attack. Don't worry too much about Chimecho, if you have the right set it can survive and work well. Pseudopasser: --------- Chimecho@Leftovers Timid: 252 HP, 129 Def, 129 Sp Def Reflect Light Screen Heal Bell/Yawn Psychic Here's your basic Pseudopasser. Set up the screens first. The third move can either be Safeguard or Yawn. If you lack Lum Berries, I would stick with Heal Bell. If you don't like it or don't need it, use Yawn. It's great because you get a free turn in which you can just switch and pass the screens without taking a hit, although it eats a turn of the screens. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (VII. Other) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {7.1} Frequently Asked Questions | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Ugh. Please don't ever, ever ask these questions, as they are right here with an answer. Q: How do I get wild Jirachi? I want that Salac Berry! A: Gameshark. Salac Berries are really meant for those who play at the bots at the moment. Q: What is Mirage Island? A: Your Pokemon has one more stat that I haven't really discussed. It's called GVs, it varies between 0-256. If you have one with 0, then Mirage Island will appear. They're like IVs, you can't tell what they are and you can't change it, and it's random. For more info, look up a different guide. Q: Will you do Pokemon for Gold/Silver? A: No, for a couple of reasons. First, this is an advanced generation Guide. A Gold/Silver one would require a second FAQ. Second, I'm not too good as G/S, so no guide. Q: Will you have a moveset for (name) soon? A: Yes. I'm doing it for every Pokemon. tahwarts will get me if I miss one :( Q: Is Magikarp really the best Pokemon? A: No. Q: Why is Speed so important? A: Because if you're the first to hit, the opponent will fall. With the new 510 EVs cap, the opponent's defenses will probably be lower than you think. If you're faster in a sweeper vs. sweeper battle, each with equal attack, wouldn't the faster one win? Q: Can you write more about 2-vs-2 strategies? A: Unfortunately, no. I absolutely suck at them and don't want to give out information that I don't have too much experience in. Q: Can I submit 2-vs-2 strategies? A: No. I have no way to verify if they are good or not as very few people play 2-vs-2. Sorry. Q: How do I get a Hidden Power to be a type and power that I want? A: You can't, ingame anyway. Each HP's power depends on IVs so the power and type is set when a Pokemon is caught. Like IVs, there's no way to change it. HP is really meant for RSbot players so try to find a suitable replacement for ingame players. Q: Can you tell me more about the different Deoxys? A: No. What's in its description is all I know. Q: What are the RSbots? A: The bots are an online battling place. To get it, you have to download mIRC, a chat program. Type irc.your-irc.net in the server window and /join #rsarena in the big white one. From there, people can help you. Q: Why is Chimecho the 386th Pokemon? A: Because that's the order of the National Dex. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {7.2} Tournament Rules | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Usually, in a tournament or other very comeptitive battling place, there are set rules for fair gaming. I'll describe the importance of each one in this section and why it is there. Pokemon Clause: Remember 6 Mewtwos? Well, you can't have that with Pokemon Clause since it bans two or more of the same Pokemon on a team. Legendary Ban: All Tier 1 and Tier 2 Pokemon(except Slaking) are banned. We all know why, legendaries are built to be strong and sweep entire teams. Slaking is not banned since Truant is there. Sleep Clause: Spore + Focus Punch Breloom would be extremely popular is this wasn't there. There would be an all out Sleep war, the first with all of the Pokemon asleep loses, obviously. Legal Sets and Stats only: Does this need explaining? 999 all stat Magikarp with Hyper Beam? Soul Dew ban: Soul Dew is an item which doubles Lati@s's Special Attack. That pretty much makes them 00ber, so it's either they're gone or Soul Dew's gone. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {7.3} Getting Techniques | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ In need of getting a technique? No problem, here, I'll tell you all the possible ways of getting a move on a Pokemon. First, there is breeding. Some moves you can only get by breeding. Just as a basic, if both of the Pokemon you breed are in the same breeding group, then a baby will form which will always be the same species as the mother. If the father has an egg move, then the baby will have it too. Another way is the Fire Red/Leaf Green Move Tutors. They can teach Pokemon certain moves that it cannot learn anywhere else, a plus to having it. Trade back and forth. Some moves can only be learned naturally in FR/LG. They are rarely any good, but if you for some reason want it, the go for it >_> The last way is Pokemon Box. When you purchase it, a lady will give you an egg. When it hatches, the baby will have a special move. There are only 4 Pokemon which have special moves this way. They are Ralts with Wish, Swablu with Faint Attack, Zigzagoon with Extremespeed, and Skitty with Pay Day. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (VIII. 2-on-2 Strategy) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Hi, this is Gold Ursaring (email@example.com)! I've agreed to write a section for 2 on 2 Battling and Team Building. So, if you don't like it, blame me and not Strawhat! +~~~~~~~~~~~~~~~~+ |Choosing Pokemon| +~~~~~~~~~~~~~~~~+ This is very important. It's also the first step. You need to consider what Pokemon you are going to use. Not only should you think of what Pokemon you want to use, you need to consider what works well together. Also, it is especially important that you consider the fact that each turn it's possible for your Pokemon to be attacked twice! So some of the tactics used in the past might be deemed ineffective by this new environment. Choose the Pokemon wisely and do so one at a time. Try not to create pairs to battle with, Pokemon are still koed one at a time and if you worked out a pair the other is rendered useless! Pokemon should still have roles like they do in 1 on 1 (Sweeper, Spiker and the likes) but they need to be adapted to the new environment. Some Pokemon have moves and abilities that are useless in 1 on 1 combat. In the 2 on 2 environment, they can become game winners! This doesn't mean everything designed for 2 on 2 is good (Plusle and Minum are still horrible!). +~~~~~~~~~~~~~~~~+ |Picking Movesets| +~~~~~~~~~~~~~~~~+ So you picked 6 Pokemon and have a rough idea of what moves you want to use. We need to set this in stone now. There are some things to consider which are different from the one on one battling. If the move hits both of your opponent's Pokemon (Surf), the base damage is usually half of what it would be in 1 on 1. However, if the move hits both of your opponent's Pokemon and your other Pokemon (Earthquake, Explosion) then the damage is the same. You can exclusively target one of your Pokemon! This is important. It might seem like a bad idea but it has its uses. You could use Skill Swap on a Slaking and get it attacking every single turn! o_O And in a further move of cheapness, switch out the Pokemon who now has Truant! Before we finish, take a look at your Pokemon and make sure they're the ones you want and those that will benefit your team the most (2 on 2 is best when teamwork is applied). Look at the base stats and make sure they fulfill there role the best. Breeding and the use of TMS/HMS will play a vital role in 2 on 2 battling. When you pick an attack, think of who it affects and if it's the one you want. Some of the weaker attacks might deal more damage now because they still concentrate on just one foe, rather then spreading out the damage. If you want to attack just one Pokemon then pick such moves. If you pick a move that damages everyone, consider any immunities to it (Levitate and Flying Types for Earthquake, Ghosts for Explosion and sometimes Wonder Guard). These could prevent your Pokemon from taking damage and keep them fresh. When you use a defensively weak Pokemon, think about if it can be viable in the environment. Pokemon such as Sharpedo, could be defeated by both of the opponent's Pokemon (especially if the opponent has a type advantage). For electric weak Pokemon, consider the ability Lightning Rod. This diverts the attack to a different Pokemon. Rhydon is a good example of who can use it. However, this creates a scenerio were you are vulnerable to grass attacks, Sharpedo had better have Ice Beam to handle Grass Types. Megahorn on Rhydon would also be useful. When you pick a Pokemon to be an annoyer, remember the annoyer isn't your only Pokemon. The opponent might decide to ignore the annoyer and go with what works best for him. STAB is good! But don't put too many moves of the same type on one team. It won't cover a lot of areas. Consider the importance of a move to the Pokemon, what good does Surf do when you have both Earthquake and Ice Beam on that Pokemon? And very important, be creative! Standards are always predictable! +~~~~~~+ |Items!| +~~~~~~+ Use items that work for the Pokemon! It's as simple as that. Leftovers is useful for its healing effect. Chesto Berry makes Rest very useful. Lum Berry removes ailments but works just once! Consider what would work for the Pokemon. The stat raising berries are also very nice! Items geared to an individual Pokemon are very useful (Thick Club especially). +~~~~~~~~+ |Training| +~~~~~~~~+ This is still important. You're best of starting your team from scratching. Getting the optimal Personality and Stats for the species. Don't convert your 1 on 1 Pokemon to 2 player. Have 2 teams for each situation. You'll like it more this way. Use the EV in a way that helps the Pokemon and your team! It needs to make up for its weaknesses. This depends on the role and the moveset. Don't be silly in your placement. If the Pokemon has stat boosting moves, you probably don't need to worry about that stat. Work with the flaws, unless they're beyond repair (The Slow Families speed). Fill up HP for those who recover. Remember the Base Stats and take this as a chance to work with them. Defenses are very important in an environment were Pokemon must be open to 2 attacks every time that they attack. Plan this out before you begin training! Once the EV training is complete, start training them! Story Mode in Colosseum is the best place to do this because the environment is always 2 on 2 and you get a feel for your team! +~~~~~~~~~~~+ |Last Chance| +~~~~~~~~~~~+ Look back and decide if your team covers everything it needs to! If it doesn't! Then start changing members. Make sure a single type won't slaughter your team. For every weakness try and have a counter. Try the team in battle. If you see problems in it, work with them! You might need to change the team a bit before you get one that works real well! +~~~~+ |Tips| +~~~~+ 1. Don't have pointless moves. Like Surf when you have Earthquake and Ice Beam! You don't need it. 2. Focus the EVS! 3. Have sweepers on your team! They're important! 4. Have a counter sweeper! 5. Make sure the 2 Pokemon you send out work well together. If Groudon is out, don't send Kyogre! 6. Dislike 4x Weaknesses on a Pokemon. They come out real hard here. Do you think of the 24 allowed moves, it's impossible for 2 Pokemon to have moves of the same type? It happens and that Pokemon will be knocked out silly (8 attacks for every one attack it does?) 7. Good Items only. 10% isn't enough of a boost to justify replacing Leftovers. 8. Leftovers RULE, they're better then the Shell Bell! 9. Plan your battles! 10. Plusle and Minum still suck! Sorry! Defensively weak. 11 elaborates. 11. Don't send out 2 Pokemon with the same weaknesses or types. You want variety out there. 12. Certain Pokemon heal when attacks of a certain type hit them, if needed use attacks of that type on your own Pokemon but only in desperate times. +~~~~~~~~~~~~~+ |Battling Tips| +~~~~~~~~~~~~~+ Don't let a good Pokemon die! Predict the opponent! Watch for the opponent's style! Know your Pokemon! Make sure the Pokemon you have battling are the ones you want to go together. Don't be afraid to switch. +~~~~~~~~~~~~~~~~~~~~~~~+ |Ideas For Consideration| +~~~~~~~~~~~~~~~~~~~~~~~+ These are some ideas to use in 2 on 2 battle. Skill Swap and Slaking! First use Skill Swap on Slaking. A different Pokemon will have Truant. Then switch out the Pokemon who used Skill Swap. Now Slaking attacks every turn and so does your other Pokemon. (WONDER GUARD CAN NOT BE SWAPPED!) Earthquake and Levitate Have a few Levitating Pokemon in a team and a flyer. Throw Earthquake like crazy too (Flygon works well). If you really need to, use Protect on additional team members. Attacking Your Own! If they have a healing ability. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (IX. Finishing Comments) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX My fourth FAQ written. Hopefully, you enjoyed reading it and I helped you. For all of my works, look up: http://www.gamefaqs.com/features/recognition/15993.html +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {9.1} Credits | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Thank you all for the contibutions! I greatly appreciate it! CJayC: His wonderful Disclaimer tgfcoder: Deserves a HUMOUNGUS thanks for the ASCII. I couldn't have done it myself. Amazing Ampharos: Correction with IVs and information Reliant K Monkey Fan: Missing info Channel #gfaqs on mIRC: Big help with many experienced players Synre: A lot of corrections cmsnrub25: An EV Training route and correction RSbots: because I do all my experiments there Shiny Zangoose: Error correction CFX: Correction Sosoona 777: Correction KongIV: Volbeat correction masterwolfe13 and Skyknight: missing Pokemon masterwolfe13: a mistake in my E-mail Address and EVs Ultima96: A LOT of corrections LaLo: 2 more missing Pokemon fuzionprime: A bunch of ideas and changes Crobat1: Wrong information in the FAQ Neto: Impish correction on Dusclops GigaDrained: Item correction Awasai: Factual error with Shuckle Ness554: Jirachi information Armansi: Plaigarism information T & E: Alakazam EV mess up edwardorino: Thunder Wave on Octillery Samuel L.: Double-Edge correction on Aerodactyl. Hellgiver: Vaporeon's HP EVs heracross847: Correction on Skarmory's traits, spell check, and berries. SubStandardDeviation: Correction with numbers. Moveset Contributors: --------- AsukaLangelySohryu Blueshirt32 Springman reaverz Ultima96 Amazing Ampharos shiny zangoose HenryDT15 Victreebong Subcool Sparky115S edwardorino(and also some various other things) Richard T Armansi edwardorino PikaPal Hellgiver Gamedragon89 WiseLugia krystalphoenix Eeveesrule newmy BIG Thanks for GOLD URSARING, for making a 2on2 section for me. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {9.2} Contact Me | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ I will no longer accept E-mails because I'm not updating this FAQ anymore. Kapeesh? ______________________________________________________________________________ Copyright 2003-2004 Strawhat (MG) END OF FILE
View in: