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Son shot dead in dispute with dad; No charges filed after `lethal threats'.
BROOKFIELD - Patricia Stockmal is sure of two things: Her son is at peace and the demons that haunted him in life can't hurt him any longer.
Her son, Lawrence E. Carlberg Jr., 43, died Friday after his father shot him in the chest with a 9 mm handgun in the home they shared in Lakeland, Fla.
It is something Mrs. Stockmal said her ex-husband had warned her would happen.
Lakeland police investigating the case said they do not plan to charge Lawrence E. Carlberg Sr., 65, unless new evidence emerges. According to Lakeland police Capt. John Thomason, the men argued and the younger Mr. Carlberg "made lethal threats," after which his father, who uses a wheelchair, pulled a gun. Police believe the son then lunged at his father and was shot once at close range, Capt. Thomason said.
Family members said the elder Mr. Carlberg uses a wheelchair because of injuries resulting from a motorcycle accident.
But how the younger Mr. Carlberg died is only part of his story.
His sister, Shelly Maher of Oxford, said she remembers her brother's troubled past, the arrests, his difficult marriage and his on-again-off-again affair with alcohol. But there are other memories, of a different person, too.
"When he wasn't struggling with drinking, he was a great guy," she said. "He lived with me for a while. I went to AA meetings with him and I tried to help him. He was getting coins and he worked hard to be sober."
Mrs. Maher said she trusted her brother completely and he followed the no-drinking rule at her house. He made memories with her children, eating nasty-tasting Sour Patch Kids candy with one of her daughters, who mentioned that and the laughs they shared when she wrote in her uncle's online guestbook attached to his obituary.
"He was a good father who loved his kids," she recalled, adding that although his marriage was rocky and eventually ended, his children and stepchildren always loved him. They, too, shared memories online, including the time one was learning to ride a bicycle.
Her brother, who grew up in North Brookfield, was popular, had plenty of friends and even though his drinking sometimes landed him in physical tussles with police, officers generally liked him once the alcohol wore off, she said.
His mother laughed recalling that he told her he had once joked with an officer saying that when he drank he "broke out in handcuffs."
Mrs. Stockmal said she knew her son was foundering in Florida, drinking again and maybe using drugs. She knew the relationship between her son and his father, whom she divorced 40 years ago after a rocky five-year marriage she categorized as abusive, was not good. She said her former husband also has a drinking problem and he'd recently called her and made threats against her son, who'd been arrested in Florida in 2011. The father had an injunction forbidding the son from going near him, but then he allowed his son to move in with him.
"Three weeks ago he (her son) called me and I told him to come home," she said. "He asked me if I remembered the white church they used to go to in the center of town and he told me, `I found my Bible,' and he started crying.
"He just couldn't fight those demons," she said.
The night he died, she said, her husband called and told her he'd shot their son and that she'd better call the hospital. She said she heard no remorse in his voice.
Attempts to contact Mr. Carlberg Sr. for comment were unsuccessful.
While teachers told her that her son had had outbursts in third grade, she attributed it to his exposure to the bad marriage she and his father had. He started drinking at a young age and while she tried, his love of alcohol seemed unbeatable, she said, adding that parents who see potential problems with their young children should take action. When her son started drinking, she said, she had no idea that alcoholism can run in families and that he might be showing early signs of trouble.
Still, when he was a child, her son saw an elderly neighbor wrestling with a lawn mower and he walked over, took the mower and cut the grass, she said.
His sister said that if he'd come across an elderly person needing help, he'd never leave them until he knew they'd be OK. He had a heart of gold, she said.
And it is that part of his multifaceted personality that they believe kept him in Florida caring for his father, complaining to his nurses when they didn't properly clean him up and making sure he had what he needed, in spite of their incompatibility.
Family members said they don't doubt the father and son fought Friday night, though they don't believe a gun was needed to end the argument. While the two didn't get along, they don't believe Mr. Carlberg Jr. would have hurt his father.
"They came up about two years ago and I let him and his father stay with me," said Mrs. Maher, who has a different father.
"And I watched him count his father's pills out and run to the store to get him the kind of ice cream he wanted. That's how my brother was."
Contact Kim Ring at email@example.com Follow her on Twitter @kimmring
CUTLINE: Mr. Carlberg
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Mirepoix was one of the centers of Catharism, and in 1212 a crusading force from the north led by Guy de Levis occupied the town. After the peace of 1229 that formally ended the conflict between the French crown and the Count of Toulouse, the town gradually resumed its place as a religious and market center. More
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The Late Abbasids, Atabegs, and Ayyubids
In the course of the 12th century, the western part of the Seljuk Empire was spit into smaller, independent units. In Iraq, the Abbasid caliphs al-Muqtafi and al-Nasir were able to regain the dynasty's former political power for a short period before Baghdad was overrun by the Mongols in 1258.
A number of smaller, fairly short-lived, independent dynasties emerged in Jazira – the fertile area in the north between the Tigris and the Euphrates – and in Syria: the Zangids, Artuqids, and Luluids. Some of their founders were atabegs, governors who had served as the guardians of young Seljuk princes and ruled on their behalf. The competition among these local princes in cities such as Damascus, Diyarbakir, and Mosul was culturally very fruitful. They were political opponents, but also waged "holy war" against the Christian principalities that had been founded along the Mediterranean during the Crusades.
A decisive new regional power emerged with the Ayyubids. Salah al-Din (Saladin) was of Kurdish origin and a Sunni Muslim. As a general for the Zangids, he took part in the conquest of Egypt and put an end to Fatamid Shia Muslim dominance in 1171. From his base in Egypt, he soon established an Ayyubid sultanate, after which he quickly took control of Zangid holdings in Syria as well as Yemen. Salah al-Din was to become best known in the West for recapturing Jerusalem for the Muslims in 1187, after 80 years of Christian dominance. The Christians were driven back to fortresses and towns along the Syrian and Palestinian coast. During the succeeding Ayyubid sultans, a more conciliatory policy was pursued toward the Christian powers that promoted commerce and brought economic prosperity. The Ayyubids based their military might on the use of Turkic slave soldiers, who revolted in 1250 and founded the Mamluk state.
The art of the region, and especially of the Artuqids, displays a range of motifs that is unique in an Islamic context, among other things clearly inspired by Christian and Antique iconography. During this period, Mosul developed into a center for metalworking, where local masters produced inlaid work of unprecedented quality and richness of detail. Toward the middle of the 13th century, their skills spread to Syria and Egypt as many craftsmen fled the Mongol conquest. A number of ceramics centers emerged in northern Syria, such as Raqqa, where pieces were created in fritware that often displayed masterfully painted ornament in underglaze or lustre decoration.


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Poison(redirected from poison walnut)
Also found in: Dictionary, Thesaurus, Medical, Encyclopedia.
Any substance dangerous to living organisms that if applied internally or externally, destroy the action of vital functions or prevent the Continuance of life.
Economic poisons are those substances that are used to control insects, weeds, fungi, bacteria, rodents, predatory animals, or other pests. Economic poisons are useful to society but are still dangerous.
The way a poison is controlled depends on its potential for harm, its usefulness, and the reasons for its use. The law has a right and a duty pursuant to the Police Power of a state to control substances that can do great harm.
In the past, an individual who was harmed by a poison that had been handled in a careless manner could institute a lawsuit for damages against the person who had mishandled the chemical. As time went on, state statutes prescribed the circumstances under which someone was legally liable for injuries caused by a poison. For example, a sale to anyone under sixteen years of age was unlawful, and a seller was required to ensure that the buyer understood that the chemical was poisonous. It was not unusual for all poisons, drugs, and narcotics to be covered by the same statutory scheme.
Specialized statutes currently regulate poisons. Pesticides must be registered with the federal government, and those denied registration cannot be used. The Environmental Protection Agency (EPA) has issued a number of regulations governing the use of approved pesticides. Federal law also prohibits unauthorized adulteration of any product with a poisonous substance and requires clear labeling for anything sold with a poisonous ingredient. It might not be sufficient to list all the chemicals in a container or even to put the word POISON on the label. The manufacturer should also warn of the injuries that are likely to occur and the conditions under which the poison will cause harm. Stricter standards are applied to household products than to poisonous products intended to be used in a factory, on a farm, or by a specially trained person. Poisonous food products are banned. Under other federal regulations, pesticide residues on foods are prohibited above certain low tolerance levels.
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POISON, crim. law. Those substances which, when applied to the organs of the
body, are capable of altering or destroying, in a majority of cases, some or
all of the functions necessary to life, are called poisons. 3 Fodere, Traite
de Med. Leg. 449; Guy, Med. Jur. 520.
2. When administered with a felonious intent of committing, murder, if. death ensues, it is murder the most detestable, because it can of all others, be least prevented by manhood or forethought. It is a deliberate act necessarily implying malice. 1 Russ. Cr. 429. For the signs which indicate poisoning, vide 2 Beck's Med. Jurisp. ch. 16, p. 236, et seq.; Cooper's Med. Jurisp. 47; Ryan's Med. Jurisp. ch. 15, p. 202, et seq.; Traill, Med. Jur. 109.


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In-Fiction Sexual Exploitation: blarrrrgh
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Topic: In-Fiction Sexual Exploitation: blarrrrgh (Read 33046 times)
Posts: 469
also known as Josh W
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #15 on:
March 08, 2010, 02:31:15 PM »
I have never encountered that, thank goodness! I've played very occasionally with players who will put their concept before other players feelings, but we've generally been able to pull them back beforehand (out of character "hang on, pull back a bit"). And with most of my friends, if we have issues, we generally engineer a bust up out in the open, and only sit down to play together when we've chilled a bit.
More broadly, our games relation to sexuality has been awesome, and I hope it continues.
If I did come across this, I would say "stop this game a sec", trying to clearly demarcate that this was
out of character player talk
, and say that that was too far and offensive to me etc. I might agree to the thing happening if we were going to spend some time cleaning it up and dealing with it properly as an abuse of power. But if it was a really serious problem to me, and the other players weren't going to get involved in some kind of thematic reparations, then I'd have to "take my ball and go home", apologising to the GM for it and making my objections as explicit as possible. In my experience the faster and more honestly you say it (providing you can articulate it of course) the less you need to put emotion in, and the less someone will feel like they're loosing face.
If you just go streight in with it, the worst that I've seen is total blankness that leads to awkwardness, as people simply don't process what you had a problem with (hasn't happened in an rpg, but has happened in random social situations with joking going too far, in fact I think I've been on the receiving end of an unexpected objection before now).
I'd also like to leave open the possibility of future games, because that guy might have been regressing a bit, (old school friends etc) and might be willing to play a different way, assuming he didn't feel like he lost face (or maybe just thought about it and decided to change regardless). It might even be that without him changing there are worthwhile games you can play with this guy, within certain constraints.
My suspicion is that this is more likely to happen playing with strangers, as people who know you will already be pretty tuned up to your principles and attitudes, and you to theirs, so the sort of calibration that stops this stuff is more likely to have happened.
But then I only have a few years experience, so I can't give you any statistical answers!
Posts: 2233
My name is Raven.
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #16 on:
March 08, 2010, 02:57:20 PM »
James, honestly, you described the guy as playing a character who was "creepy" and apparently a little sexually obsessed with your character. I'm not seeing the problem, fictionally, with that character grabbing a chance to ogle some boobies. Your failure to say, "Whoa, guys, I'm very personally uncomfortable with this. Can we not do this?" is, for me, the big issue.
And the whole "Let's bash and armchair psychoanalyze some guy we don't know" nature of this thread so-far is just really wrong. Because in my group of
male and female
friends talk or behavior like this would be considered pretty fucking tame, inside or outside an RPG (or card game, or anything else). In social circles that are apparently not the social circles you guys hang out in, what Earwig did isn't necessarily "wrong" or "broken" behavior, and if you don't know that you're dealing with entirely different cultures of sexuality, then wires like this can get crossed.
So he and players not from your circle may not have considered this to be "nonsense" or "bullying" at all, and might not even have understood they were crossing one of your personal low-tolerance lines.
As an example, I play cards weekly with the same group and have been for a few years. "Your mom" jokes are regular and raunchy. So one day, I make a "your mom" crack towards another of the players, and he froze stock still and said, "Listen, I know all of you hate your mothers, but I love mine. Don't ever say anything about her again or I will hurt you."
There was this weird silence around the table, because
? And I pointed out, "Um, we don't all hate our moms. My mom is great (haha, don't say anything, guys) these are jokes." He responded, "I don't care. Don't ever say anything about my mom." So I shrugged it off and we know not to make those jokes towards him (even though I still personally consider his reaction fairly funny because it is completely bizarre from my perspective).
The point is, this is a guy our group has been playing cards with for two years, and somehow he went that whole time without being nailed by "your mom" until just that moment. No one else had any clue, and wouldn't and shouldn't have had any clue, that he thought that way, even though we weren't a bunch of new players sitting down together. Now, if he runs off to his friends elsewhere and they all badmouth us and psychoanalyze us as being sexist, nerdy anti-social mother-haters, bullies, or some nonsense or similar along the lines I'm seeing in this thread, it would be ridiculous.
There is an assumption that James' expectations and boundaries are the default and should have been clearly understood by everyone because they're just so OBVIOUS. And I'm saying "Not necessarily
at all
" and that it is disingenuous to think so,
in a group where the members don't know each other well at all and so don't know what social or cultural climate one another are coming from and thus what each other's social boundaries and tolerances are.
And it isn't as though you can guess. You can't just say, "Oh, well, clearly HE should have JUST KNOWN that was RUDE!" Because maybe it is to you and your group, but maybe not to him and his. It may be that he would view your reaction as completely bizarre, thus it may not even have been considered.
Like going to a foreign country and being shut-out of the local social group for breaking some social taboo you didn't even know was a social taboo, and being told you should have JUST KNOWN not to say "thank you" to your mother-in-law because how rude and dismissive and hateful was that?
James has a thing about sexism in comics, and that got thrown in his face during play and pissed him off (because he viewed it as exploitation and harassment),
but he didn't say anything about it
. We can work on that, we can't go "Oh, that other guy not involved here whom we don't know what he was thinking, that guy was totally a wrong-thinking sexist dick, and how dare he, any
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Callan S.
Posts: 3588
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #17 on:
March 08, 2010, 03:03:58 PM »
good when leaving comfort zones? No. It can be good; it's often good. But not only good. We might be defining comfort zone differently.
Or defining good differently. Things might be mildly nice or amusing without leaving that zone...but that's like alot of feel good movies, ya know? But on the other hand maybe I stress leaving the CZ too much and should myself think about how staying inside it can be enjoyed.
Really here, the rules on valid actions seem to have been left wide, wide open. We could look at how to patch that, here together. . . .But if we just look at it in terms of how he was a fucking fucked fuckwit, we just write it off that it's just about not playing with guys like him, and how the host should have done X...and the evolution of rules just does not happen.
Well, in this case, the rules patch would be a Line. Lines are basically social sanctions.
Yes, but the symantics of it are very important - the wording may be broad, which leads to a walking on eggshells/am I breaking a rule now non confident play. Also that comes with 'who judges the meaning of the words in the line we drew? And what not all members agree? What's our default? (good thread on that
Or if you tighten up the meaning of the words in the line, well then it becomes more specific and what about other instances that you want covered? And indeed what about stuff you don't realise you want covered, until it happens? That's a particularly interesting rules design challenge!
It's just not a solution, I think, because we need a little bit of assholism (so to speak) to push us out of our comfort zones a little bit. How little a bit - well, it's up each designer - perhaps only a tiny amount.
Well, I guess what I saw in this game was a type of adolescent bullying - the equivalent of one player slapping or mocking another, or pouring beer on them during play, or grabbing and tearing up their character sheet in the midst of play. Not the end of the world! But qualitatively different than productively forcing the players to engage in a cathartic fictional process.
As a thought experiment: Paka told a story on Knife Fight one time when a fellow player punched him in the mouth over something that happened in-game. It certainly took Paka out of his comfort zone! But I would have a hard time saying that's remotely productive behavior, nor do I see how someone who can't help himself from punching a fellow player would be constrained by a rule.
I think the better thing is that at most gaming tables, "Don't punch someone in the mouth" should be an unspoken precondition to play. I would posit that "Don't sexually denigrate another player's character without some degree of assent
from that player
" is probably another unspoken precondition, at least around most gaming tables.
Gah, I didn't cover this properly, sorry to give the wrong impression. I'm not advocating playing with that guy but with new rules. I'm just advocating for people being able to push a little bit, within the limits of rules, or as you say, lines.
I think people can push a little bit, with a mutually constructive intent in mind. Those two things at the same time - your guy was only doing one of them, the pushing, and alot of it. I'm not trying to preserve what your guy in the account did, since he was only doing one.
I'm kind of in a tricky spot where in trying to preserve
only part
of what he did, I might sound like I'm advocating for him. I'm not, of course.
"Don't punch someone in the mouth" should be an unspoken precondition to play.
Well, this is another design issue because trying to add conditions like this can go on forever AFAICT.
Personally I'd try and look at creating an arena or bubble, everything inside of which is a valid game move (and conversely, everything outside - which would include the punch to the face, is not a game move at all).
To me, having a 'don't punch' rule is more like making a picket fence or comb rather than arena or bubble - and while some stuff stops at the fence/comb, some stuff will get through the posts in the fence/teeth of the comb. It's not effective, to my mind. Perhaps I'm wrong, but I'm describing the understanding I'm working from.
Philosopher Gamer
Callan S.
Posts: 3588
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #18 on:
March 08, 2010, 03:27:08 PM »
Quote from: greyorm on March 08, 2010, 02:57:20 PM
James, honestly, you described the guy as playing a character who was "creepy" and apparently a little sexually obsessed with your character. I'm not seeing the problem, fictionally, with that character grabbing a chance to ogle some boobies. Your failure to say, "Whoa, guys, I'm very personally uncomfortable with this. Can we not do this?" is, for me, the big issue.
I'll pitch a dissenting view to think on that, no, it isn't his 'failure'. Such an idea suggests there was a structure in place that he'd agreed to that he should say he's uncomfortable but failed to. And you don't want to say he should
just know
this structure.
And the whole "Let's bash and armchair psychoanalyze some guy we don't know" nature of this thread so-far is just really wrong. Because in my group of
male and female
friends talk or behavior like this would be considered pretty fucking tame, inside or outside an RPG (or card game, or anything else). In social circles that are apparently not the social circles you guys hang out in, what Earwig did isn't necessarily "wrong" or "broken" behavior, and if you don't know that you're dealing with entirely different cultures of sexuality, then wires like this can get crossed.
Some people roleplay rape - they get quite physical, perhaps even leave bruises, but at its core it's actually very consensual. And some people might touch their coworkers breasts at a drunken office party - does the tameness of that breast touch relative to the activities of a roleplayed rape make it tame and okay? (I'm assuming here your group is actually at it's heard, consensual about all your 'wild' stuff). The relative tameness of the physical actions is
In some chess accounts I've heard the other guy would say quite unpleasant things and make annoying noises, but make valid game moves.
And I've heard of 'street chess' where your supposed to say unpleasant things to the other guy to put him off his game.
In the latter, it's consensual - well, assuming the other guy knew in advance it was like that and went 'Hey, I'm up for that!'. It might seem the same and thus validate the first case - that it seems the same is a mistaken perception.
Something for other readers to consider as well.
Philosopher Gamer
Posts: 2807
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #19 on:
March 08, 2010, 04:07:34 PM »
Seems really simple to me. You just bumped into a little pockert of mutually reinforcing misogyny. Nothing really special there, happens all the time, this years Superbowl commercials demonstrate that it's still cool and fashionbable to treat women as second class citizens. They didn't think you'd be "offended", probably because their own social circle reinforced their views, and if they acknowledged any objection at all it would be as "political correctness". In fact, if they did think you would be offended, they would probably have done it anyway, out of spite.
In this Raven is both right and wrong. Right inasmuch, it is a local culture, and expectations are not universal, and wrong because this behaviour is quite correctly sexist bullying and "local culture" doesn't excuse that, any more than it excuses any bigotry.
Impeach the bomber boys:
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Posts: 642
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #20 on:
March 08, 2010, 04:09:10 PM »
So there's a certain degree of "James, your point is wrong because you are thin-skinned" going on in this thread.
Whether my skin is too thin isn't the issue. The (lack of) severity of exploitation in this specific case isn't the issue. They were the baseline facts of this Actual Play report. I'm happy to discuss other people's Actual Play in this thread, but mine is mine. We don't have to game together.
What's at issue, from my perspective, is whether the following logical inference is, or is not, valid,
starting from given axioms
The Axioms
A. Let's assume that there exists some condition of play which you find objectionable.
B. Prior to play you assumed (possibly with justification, possibly without) that these conditions would not obtain.
C. The condition obtains due to the actions of another player
D. You communicate your desire to avoid these conditions--maybe not strongly enough, but so a reasonable person would understand
E. The other player persists in enforcing those conditions, directed specifically toward you.
I'm not going to discuss whether these axioms were valid, fair, or whatever.
The Logical Inferences
the other player knew this behavior was unwelcome (and there's indications he did but it's arguable, so
), then he's a dick
2. People don't like playing with dicks (or may feel bad about acting like dicks), so it's important to handle consent issues prior to play
3. If you don't explicitly/implicitly discuss consent ahead of time, don't be 100% surprised if someone does something objectionable
4. If you decide to press ahead without knowing if you have consent, don't be surprised if someone objects
5. If you're genuinely unsure whether someone's given consent, it's probably safest to assume it wasn't given.
Does anyone dispute those inferences? If so, which ones?
Apparently #5 is controversial, but it seems to be how most non-gamers live their lives most of the time with respect to sensitive issues, recognizing that it's always possible to make mistakes in good faith about when consent was or wasn't given. E.g., in Greyorm's example, you'd figure that after two years of hanging around "yo mama" jokes the guy's given consent, so Greyorm wasn't in the wrong, he just make an understandable mistake. And I'll grant that maybe the Earwig player genuinely didn't know I was withholding consent--I find it hard to believe, but
that's possible, and if so it's just a "hey, my bad, man" situation on both our parts.
Posts: 642
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #21 on:
March 08, 2010, 04:10:58 PM »
I'm not going to discuss whether these axioms were valid, fair, or whatever.
Ooops! Editing error - please read that to include,
"Because those were the facts here. Maybe there are situations with different facts, but if so they yield a different set of inferences."
Callan S.
Posts: 3588
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #22 on:
March 08, 2010, 04:47:52 PM »
If your saying their logical inferences as in all other people would also come to the same conclusions - well, do most people logically infer the same things as yourself, without prompting?
My own experience is that the vast bulk don't. Nor with each other (whether they would admit it or not). From my experiences, you can't rely on anyone coming to the same logical conclusion, ever.
Philosopher Gamer
Jeff B
Posts: 24
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #23 on:
March 08, 2010, 05:03:56 PM »
I disagree with #2 of your inferences: "It is important to obtain consent before play." No, it is not important because the type of consent you are talking about is implicit in any social interaction. What you experienced was an out-of-game issue with harassment. It is pointless to try and capture such situations within the game mechanics. The only thing you can do is avoid socializing (including gaming) with people who have no social skills or boundaries.
There is no need to defend your reaction of being offended and uncomfortable. Your experience could have happened during any activity, anywhere with that group. The only solution is to find socially functional people to play the game with and avoid the others. The viewpoint that "anything is fair unless expectations are expressly set" are clinging to a socially pathetic position, equivalent to a small child screaming that nobody told him he *couldn't* snip off the cat's tail. It is like a 12-year-old saying that spraypainting the school is his interpretation of art, or of play, and therefore he shouldn't be suspended. Such arguments are thoroughly without merit.
Socialized people are socialized people. Mr. Earwig and his friend simply are not. Furthermore, all the rest of the players were unprepared for this, as apparently nobody else at the table objected.
The situation and the actions taken by earwig, et. al. were clearly wrong. The possible lesson is how to apply that experience to the future, to avoid being left feeling bad about what happened. As to whether this sort of thing should be addressed by rules, that's ludicrous. That's like saying Monopoly rules should tell people not to swallow the dice or start a bonfire with the paper money.
Posts: 642
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #24 on:
March 08, 2010, 06:06:23 PM »
Jeff, obviously I'm inclined to agree, but I would add the following caveats:
(1) I don't think anybody here is arguing in bad faith (and I'm not sure you're implying they were)
(2) It's entirely possible that the Earwig player is a decent dude and, for whatever reason, didn't realize that his behavior was annoying me. And even if he's a jackass, well, all he did was make my Saturday a little less pleasant for no good reason. Other people in the world have far bigger problems.
(3) I'm totally fine with a no-Lines, no-Veils style of play, when there's some notice given. I don't think this kind of behavior is necessarily abusive so long as there's (often implicit) consent - I just don't think that a stranger's consent should be automatically assumed in gaming, any more than it should be automatically assumed elsewhere in one's life.
Posts: 2233
My name is Raven.
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #25 on:
March 08, 2010, 06:10:12 PM »
Callan, that isn't a dissenting view at all. It plays well with my statements about different cultures. Where it dissents is whether or not someone should or shouldn't say something.
I'll say when you are playing with new people: yeah, it really IS up to you to speak up when your boundaries are violated. Because each new group is a new social culture. You can't expect to not have to suss that out by mutually communicating one another's boundaries. And I think assuming you don't/shouldn't have to say anything is just an excuse for cultural entitlement (at least of the culture of you).
Basically, it looks to me like you're advocating "non-communication...because who would know they have to communicate discomfort"? That doesn't make sense. And it simply doesn't work. Because there's no framework involved with that, just plain old basic social interaction stuff that even apes and monkeys do.
On the other hand, if we take your statement as true and that he shouldn't have known he should speak up when uncomfortable, then it is also true that James would have no right to complain about the situation, because how would anyone know he was uncomfortable and therefore be responsible for "doing something wrong" or "failing to accommodate James"? They wouldn't.
Gareth, I do not know how to say any of this without potentially seeming rude to you, so I'm just going to say it and you can take it however you take it: I do not accept your moral absolutism. You want to see it as misogyny and demeaning and etc, that's fine. You can rally against porn because it supposedly exploits women, call the admiration or open interest in female sexuality "objectification", and so on and so forth. I'm sure not stopping you or anyone else from doing so; but just because the post-modernist culture of current academia believes their subjective views of behavior are truth, doesn't make them so.
I'll stop there for fear of dragging this thread wholly off-topic into the political arena, but I think the above does segue into the discussion, or least in terms of culture-clash and assumption.
Regardless, to topic: James, I didn't get the sense from your original post that you were that clear about it towards the other person. I got the sense you didn't say anything, but I'm assuming that didn't come across for me in your post given your later statements here. So are you
he was reading your "stop this, now" cues, and wasn't confused by them (and hence ignoring them), or taking the wrong signals from them?
Because there are a lot of people who keep insisting this person was a horrid person and should have known better and so forth, and knowing how non-monolithic culture actually is, I just don't buy that "well, ANYONE would have known that was WRONG" argument, especially in something as potentially . Seriously: a bunch of guys playing a game of pretend and one of the female characters is tricked/magicked/whatever into getting naked? That doesn't exactly scream "WRONG WRONG WRONG failure of socially acceptable behavior" to me, more like "par for the course".
Which is why even though looking at your #5, I don't really see that as contentious, given the other statements and situation. I still think #5 is contentious insofar as it is difficult to do, because you can't run about assuming everyone hasn't given consent, because you would literally end up
not doing anything
for fear of someone having not given consent. If only because you can't know what someone else considers objectionable, especially if you don't know them. It may well be that -- as in the case of saying "thank you" to your foreign mother-in-law -- you just assume it is fine to do. That is, you can't assume they haven't given consent, because you're not even thinking of it as an objectionable situation.
As such, I think #2 needs to include both "before play" and "during play, if issues arise". As per my situation with the guy in the card group, because stuff like that is going to happen. It just will. And it will happen with even less obviously touchy stuff (Years and years ago I knew a girl who freaked out after meeting me, and I had no clue why. I learned later it was because I used a word starting with the letter "v", and she had a thing about words that started with "v". Seriously).
Which is part of my response to Callan, above: yeah, you NEED to tell people when your lines have been crossed; it's an expectation. Period. It's part of how social species work on a basic level. Not doing so is really and truly a failure on their part.
Though, if as you say, you communicated clearly enough to him to stop the behaviors, then there was definite dickery happening and he was trying to harass you specifically for whatever reason. I don't know that it was even sexual -- it could just have been, "This guy is reacting when I do this, so I'm going to keep doing this to watch him react."
I just had that situation arise in my group, between myself and another player, who decided the "fun" part for him was doing everything he could do to stymie and frustrate me even if there was no point to it, because he liked watching me "freak". The player had to be taken aside by another player and told, "This is not cool. I don't care that you're getting a kick out of messing with him. Play the game or don't come." Which seemed to help.
Some people just get on a social-dominance kick, using it to establish group "identity" and hierarchy, and use whatever weapon is at their disposal: your frustration with your character being sexualized might have been that sort of hook if Earwig was that sort of player, or got into that sort of mode/mindset. He might have been trying to harass you, or he might have genuinely expected and believed everyone was in on the joke.
There's really nothing in the report so far that indicates either is incredibly more likely than the other. I think the important bit, though, is "How am
going to deal with this in the future?"
Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
Ron Edwards
Global Moderator
Posts: 16490
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #26 on:
March 08, 2010, 06:28:08 PM »
I suppose most of you have seen this post coming.
Everyone who's posted so far has aired a viewpoint. That's fine. I'm moderating here to remind everyone that we are not here to lock horns. If someone says something you disagree with, log your disagreement and don't
stay there
fighting to defend yourself, even if, or especially if someone logs their disagreement with you. Such a disagreement is not an attack and doesn't diminish you or make you look stupid. Once the views are out in the open, then remember, it's James' thread, and it's up to him to work with the information and ideas as he sees fit.
(There are limits to "let live" - discourtesy and intellectual dishonesty, for instance. But those are dangerous waters to enter, in terms of challenging the posts, and I suggest you consult with me, or if the offense is grievous/obvious, tag the post for my review and don't give it the respect of your time.)
This has been a friendly reminder from me as moderator.
Best, Ron
Posts: 1641
Please call me Judd.
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #27 on:
March 08, 2010, 06:42:17 PM »
For the record, I wasn't punched in the mouth and the physical contact that did occur happened because of a thousand things that were occurring AWAY from the table and the table's events and frustrations were the straw that broke the back of the game.
That said, back to the thread.
Having played over skype (but not with a webcam) I have to wonder if the webcam player was also having trouble picking up on other's discomfort and your own discomfort due to non-verbal cues.
There is a real point where the game has to stop, the brakes have to be slammed on and if you are feeling shitty, you just have to express that and either get the game back on track or stop for the evening. It is difficult but it really needs to be a part of the culture.
That said, I have seen play like this without a webcam, at a con game with a stranger who had given me a thousand and one heeby jeebies before play, and I'd imagine it is more common than we think.
I am thinking of that one youtube vid with the DM talking about the female player's character going to hell and getting gang-raped and him recounting the story with pride.
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Callan S.
Posts: 3588
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #28 on:
March 08, 2010, 08:37:00 PM »
Which is part of my response to Callan, above: yeah, you NEED to tell people when your lines have been crossed; it's an expectation. Period. It's part of how social species work on a basic level. Not doing so is really and truly a failure on their part.
To me James is saying something like "This guy NEEDs to consider other people might be offended" then ironically your telling him that's not how it is, he NEEDs to tell other people...etc etc.
If your need was true just as much Jame's need could be true. I think, maybe wrong, you dislike how people will develop their own dislike into what they see as a truth and then apply that to others as if they have absolute right to. Which is why I can only end this particular post on a wimpy, undramatic note that: What I just wrote is some physical evidence to consider that I think is important (as a personal endorsement, as far as that might go).
Philosopher Gamer
Ron Edwards
Global Moderator
Posts: 16490
Re: In-Fiction Sexual Exploitation: blarrrrgh
Reply #29 on:
March 08, 2010, 08:50:42 PM »
Callan and Raven, give the rest of us a break for a while, please. You guys are getting abstruse beyond my grade and maturity levels. I'd like James to bring the thread to its specific purpose as he sees it now, and if that purpose includes the need of truth and the truth of needs, or whatever, then you're free to resume.
Also, here's the post I was working on.
As an example for contrast, here's a situation from a game I played in, let's see, this would have been in 1988 or early 1989. It was Champions! (And I'm super pissed-off that James played Champions and this show-the-boobies stuff steamrolled what might have been an excellent discussion about one of RPG history's most important games.) I was playing a character named Nocturne and Ran (Randy) was GM.
The insider/outsider context for the subject of my post is a little different from yours, James, but similar enough to be useful. All the other people in the group had known each other forever, and most of them had played in Ran's previous long-lived college game, a few years before. Ran had just moved to the city (this was in Chicago) and they decided to play a kind of "years later, the sequel" with the events of the previous game as history for this one. I had been invited in via one player's wife, a co-worker of mine.
However, by the time of these events, I'd been playing with the group for a year or more and we were a very tight bunch by that point; Ran and I were now buddies outside the game as well. I'm trying to avoid flashbacks and just riffing about the game in the post; the point is that although I wince at a lot of my self-reflections from that time, the game was quite socially solid and fun. I took the text in the Strike Force supplement very seriously and considered the experience point and Disadvantages rules to be the real meat of the game for thematic character development, what we call "arcs" now. The other players found this attractive and although they hadn't thought in those terms in their previous game, by now our characters were all pretty psychologically and mechanically interesting - and more importantly, very invested in their individual issues about different aspects of the problems we faced.
So, as a visitor and guest, a former player in the old group arrives and plays a character he makes up more-or-less on the spot as a kind of guest star character in the story. If I remember correctly, the (real) guy's name was John, and he was a very good artist; I still treasure the picture of Nocturne he drew. My impression of him right away was that he was funny and cool. My personal alarm bells went off only because his character was a classic Armored Guy, which, although some Champs veterans may disagree with me, usually entailed the most boring-ever same-old material possible. So that's different too - there was no creepy vibe.
Anyway, on to the subject of the post: John played his armored-type hero pretty aggressively and without much regard for an individual or personal take on the situation we faced in that session. As it happened, the events weren't much to do with Nocturne's interests, and I now realize that our group had an unwritten Screen Presence rule in effect. We "just knew" that if your character wasn't directly tweaked through relevant events, and if you didn't feel like the character would jump into action for his teammates' sake alone, then it was OK to be Color Man for that session and enjoy the break. We had absolutely no sense of everyone in the party pulling his weight at maximum tactical drive for every fight scene.
I want to be fair - clearly, Ran's Game Mark II had become a different creative beast than what John had played in previously, and different in genre too, a lot more like the loose and often rambunctiously individually-tracked Avengers of the 1970s than the crack paramilitary team ideal of the 1980s X-Men. So John was walking into something he didn't know about (and we probably couldn't have articulated it anyway).
What was the deal? Well, in some kind of fight with some kind of off-kilter foe or foes in some icy cave in the wilderness somewhere ... which is to say,
tied into the characters' back-stories or the current mess of entangled mysteries and sexy evil-occult stuff we were generally caught in ... I basically opted out of fighting at all. Not only were Nocturne's basically mental/Presence abilities not very effective against these things (I really can't remember what they were), but it worked for me to have him fade back and
not helping. Nocturne could be a self-involved bit of a bastard although his heart was in the right place most of the time.
This pissed John off. When the fight was over, he had his character haul off and smack Nocturne, doing some damage, saying, "And that's for not helping." From that point on, we didn't speak much and I emotionally tuned out of the session in general - that's probably why I don't remember any of the details, although regarding most of our several years of play, I could cite you chapter, verse, and villain almost by session. Looking back, I think this event was one of those things groups choose not to remember, never comment upon or reflect upon, and essentially move on from without incorporating it into the institutional record of the game.
So James - no sex, no female characters, no exposed body ... but to us, a clear breach of what characters do with one another. Nocturne had a friendly rival with the mechanically-inclined regular character named Cyclone, for instance, but the idea of the two of them, or anyone else in the group, making an attack roll against one another was flat out of the question, for any of us. Given the social circumstances - was John or I the "outsider?" - I think we had absolutely no language at all to deal with the actions and emotions.
I bring this up because I think that to a large extent, we're looking at two variables in your account. One of them is the female character in an all-male group thing, compounded by rules which include mind control. James, as a long-time participant in the Adept forum and its mind control discussions, and also as having recently re-read Sex & Sorcery, I'm sure you can see there's a lot to talk about for that one. The other variable is the outsider-insider breach of local contract thing, and I think that you guys also had a similar curious situation in which you were in your way the outsider or new guy, and he was in his way the outsider, technologically as well as otherwise. So there's a disjunct about
who's who
at a very basical social level, and I think that in itself is like a kind of unstable chemical solution regardless of what in-fiction content gets co-opted into the resulting reaction. But whatever in-fiction content it grabs, the reaction itself is some kind of deal-breaker for someone, no matter what.
Best, Ron
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Police & Fire: February 5, 2013
Warrant arrest
Sault Police report the Monday arrest of James D. Franklin on the force of probation violation warrant. Franklin turned himself in at the station and was subsequently conveyed to the Chippewa County Jail.
Suspended licenses
Chippewa County Sheriff Deputies report a pair of recent incidents where they came into contact with motorists who did not possess valid driver's licenses.
• Gray E. Ohearn, 51, of Hessel was stopped Friday after deputies observed his vehicle slide through the intersection of Three Mile and M-129. He was cited for driving while license suspended and issued a warning for disregarding a stop light before being released.
• Kathryn L. Sterba, 39, of Gwinn was stopped Saturday evening for a faulty taillight while traveling along M-28 near Boud Road. She was ticketed for driving while license suspended and failure to maintain equipment before being released with a future court date.
Fenders bent
Sault Police responded to a pair of Monday traffic accidents.
The first occurred at approximately 9:30 a.m. as a vehicle was attempting to turn into a private driveway. The driver swung to the right in preparation for a wide turn and had not activated his blinker, leading the second driver to think it was safe to pass. When the turn went to the left, the second driver was unable to avoid the crash. There were no injuries and only minor damage noted. Police did not issue any citations.
The second took place at the intersection of Bingham and Ann shortly before 1 p.m. when a vehicle tried to cross and wound up T-boned by a northbound vehicle. Damage was categorized as minor due to the low-speed impact. There were no injuries and police again did not issue any citations.
Purse recovered
City police took possession of a purse Monday after it was left in a taxi cab over the weekend.
Authorities were able to recover various forms of identification from the wayward handbag, but have thus far been unsuccessful in reuniting it with the rightful owner.
The purse remains in the lost and found bin awaiting the woman's claim.
Missing television
Sault Police also report investigating a possible larceny after an incarcerated male returned home following his stay in jail to find his rent-to-own television missing.
Nothing else was missing from the apartment.
Further investigation revealed that the man had fallen behind on his payments for the flat screen and evidence suggests that arrangements were made for representatives of the business to come retrieve the device during the man's absence, allowing police to close the books on this particular matter.


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Are engineers in America too young? Or too old?
In Breaking the $300B Barrier: State of Semiconductor Industry, I discussed the state of the semiconductor industry in general. Today, I'd like like to start a discussion on the apparent aging of the engineerings in the US market. This is far from scientific research, so I am taking some leniency on the subject.
Three different events occurred recently that brought this subject to the forefront for me. First, I noticed a trend when trying to hire replacement engineers for several positions. Prior to the 2009 crash, we at EAG hired a group of engineers for application development. This is basically a hardware/software engineer who designs and develops hardware, software and applications, so they need a good mix of skills. The applicants were many and there was a large pool of qualified candidates with different levels of experience in the industry.
We retained most of the talent during the downturn in 2009, then started a slow hiring program in 2010 to 2012. We tried to target an experience level of five to 10 years for some senior positions. We asked for some specific experience on one of the large semiconductor test platforms. We were surprised by the applicants. Instead of getting resumes with the level of experience we were looking for, we received either foreign students looking for a sponsor or senior level engineers with over 20 years of experience. We polled a number of our customers to see if they had any candidates and the response was basically the same.
This experience has repeated several times, leaving me to wonder where the good, young engineers were to replace the present workforce. When our company changed focus and looked for an embedded development engineer, we did get a better pick from the experience pool, partly because it seemed like a growing field, with less maturity. Still, the experience level was strongly biased towards the two ends — either no experience or over 20 years of experience.
The final piece of evidence came at the GSA event held recently in Silicon Valley. The median age appeared to be in the late 50s, and youngsters were those in their 40s. Now it should be noted that this tends to be an event with more senior management types, but it is a bit concerning. I worry about what is left behind and who is going to take over the innovation and drive the industry forward.
It could just be that we have heard for so long that everything is moving to Asia, that it has discouraged many of our young people from studying engineering. This leads to a self-fulfilling prophecy. CEOs complain about lack of talent, and at the same time state that they are going to Asia. Where is the incentive for the younger generation? While this seems to affect the test and application development field more than some of the newer fields, there does appear to be a general aging trend. This leads to the question, who will be there to pick up the slack once us grey hairs leave? My hope is the new STEM push will help infuse some much needed new blood into the US engineering stream. Please let me know your thoughts and ideas.
To read more and leave a comment, go to "Engineers in America: Too Young, Too Old" on EETimes.


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Despite rising 3D surcharges, studios posted major box office and attendance drops in 2010, suggesting moviegoers were not entirely intrigued by the year's product. Some distributors executed a winning game plan with success, while others floundered, making a series of unwise decisions that probably got a number of respectable people fired.
But when looking at the box office, it's wise to remember that gross often has little relation to profit. Moreover, reported budgets are not always to be trusted: often, the number a studio releases are highly inaccurate. This could be because no one wants to admit how much they actually spent on a film. Or it could be because someone is trying to alter public perception by claiming cheap product was actually top-of-the-line expensive. And no one ever wants to mention marketing, which usually sets studios back somewhere in the wide ball park of $30-$50 million depending on the film, with some gigantic blockbusters pouring anywhere close to 60-$100 million in that department (again, depending on the size of the tentpole). Not to mention the fact that distributors often collect only 55% of the total gross, the rest going to various gross participants.
The evolving film landscape has led to studios demanding that most films make 40-50% or more of their gross overseas, so domestic numbers are often reported on in lieu of international stats, which can be challenging to compile due to staggered release schedules. Nonetheless, a lot of studios had their asses pulled from the fire this season because of international waters, a changing reality of the way Hollywood does business. We decided to take a look at how the major studios fared in 2010, taking into account the domestic and international takes of the year's biggest hits and flops.
Note: all figures cited are worldwide grosses unless specified otherwise.
Disney – In 2010 Disney achieved a rarity with two billion dollar-grossing films in "Toy Story 3" and "Alice In Wonderland," the two highest grossing films of the year. More than any other studio this year, Disney also benefited from the generosity of foreign audiences, as "The Sorcerer's Apprentice" ($215 million) "Prince Of Persia: The Sands of Time" ($335 million) and "Step Up 3D" ($159 million) each more than doubled their disappointing domestic takes overseas. And during a quiet holiday season, they were able to dominate with "Tron: Legacy" ($344 million) and "Tangled" ($418 million) somehow trumping industry expectations, with both tentpoles relying heavily on massive merchandising ancillaries.
Warner Bros. – It may have looked like a gamble at the time, but $824 million later, "Inception" is one of the year's biggest winners. Knowing Chris Nolan was in the bag for another "Batman," they were willing to break even on his expensive dreamscape thriller, but a smart marketing campaign made it one of the year's most talked-about movies. With that gamble accounted for, the rest of the WB's stable seems relatively safe, with another billion dollar "Harry Potter" outing and massive overseas tallies for "Clash of the Titans" ($493 million) and "Sex and the City 2" ($288 million). The WB can also pride themselves on two blockbuster-sized R-rated off-season hits in "Book of Eli" ($157 million) and "The Town" ($144 million) the latter which even threatened to be a major Oscar player.
Sony/Screen Gems – The $100 million+ budgeted "How Do You Know" ($32 million) led a generally poor fourth quarter, diminishing Sony's superstar summer. But "The Karate Kid" ($359 million) had the lowest budget of any of the year's top fifteen highest grossing films, while "Grown Ups" ($271 million), "Salt" ($293 million) and "The Other Guys" ($170 million) had strong word of mouth and played throughout large chunks of the summer, the first two even flirting with $300 million worldwide. There was a lot of bad buzz surrounding "Eat Pray Love" and "The Tourist" as well until receipts for $204 million and $205 million global grosses respectively were tallied. And Sony might be able to have a fairytale ending, as "The Social Network" ($208 million) was both a fall hit and one of the frontrunners for the Best Picture Oscar.
All this is ignoring Sony's Screen Gems division, which had their all-time best year. The fourth "Resident Evil" ($296 million) was by far the most successful of the series. While keeping budget numbers in check, they also scored a number of mid-range hits, including "Takers" ($68 million), "Easy A" ($73 million) and "Dear John" ($114 million), the Nicolas Sparks romance finally unseating "Avatar" from the number one spot at the box office last winter. Of course, the less said about Screen Gems' all-time priciest film, the $55 million-budgeted "Burlesque" ($70 million) the better.
Summit – The overhead remains very low at this upstart studio, and as long as they have an annual "Twilight" film ("Eclipse," $694 million), they could consider the year a success. But they also surprised many with "Red" an independent production that the studio picked up domestically for $20 million. A few ad dollars later, and they were sitting on their biggest non-"Twilight" film of all-time, nailing a stateside $90 million total (the film also generated an additional $74 million abroad).
MGM – MGM had only one release this year, "Hot Tub Time Machine" ($64 million) but it goes to show you how important the film was to the company's future. After "Machine" grossed only $50 million domestic, it was like the sky was falling, as "The Hobbit" and the James Bond franchises suddenly disappeared, future MGM releases simply vanishing from sight, still nowhere to be seen. While "The Hobbit" and Bond are back on track, 2010 was a dark year for a once-proud distributor.
CBS Films – In their first year in distribution, CBS Films weren't able to distinguish themselves from their television namesake in releasing middlebrow entertainments most felt they could skip. They had three big stars on their schedule in Harrison Ford ("Extraordinary Measures," $15 million), Jennifer Lopez ("The Back-Up Plan," $77 million) and Dwayne Johnson ("Faster," $25 million) and their respective films became the some of the worst performers of their careers.
Universal – With the exception of "Despicable Me" ($542 million) almost everything they threw at the wall failed to stick. Budget-wise they went around $150+ million on "Green Zone" ($94 million), "The Wolfman" ($139 million) and "Little Fockers" ($288 million) only for each of those titles to underperform. While worldwide business was brisk, they're only going to break-even on a $200 million "Robin Hood" movie no one else wanted to make ($321 million). And the normally geek-friendly studio screwed up royally by committing $60 million to niche comic property "Scott Pilgrim Vs. The World" ($47 million) and then releasing it against "The Expendables" and "Eat Pray Love," a slot that no one wanted.
Fox – Nobody's crying for Fox after their January, when 2009's "Avatar" was still raking in billion dollar grosses. But that was little solace for the rest of the year, as their only $100 million+ domestic picture was "Date Night" ($152 million), which had to limp to reach that number. Otherwise, their two most expensive prospective fantasy franchises ("The Chronicles Of Narnia," — which cost a whopping $155 million not counting worldwide marketing costs and only earned $366 million in total around the globe — and "Percy Jackson And The Olympians" (price tag of basic budget: $95 million, minus marketing costs, worldwide earnings: $226 million) were both not the mega-grossers that were expected, killing the chance for sequels, and two action pictures that seemed like $200 million worldwide guarantees. ("The A-Team," $177 million, and "Unstoppable," $162 million) didn't even sniff that mark. Fox saved face with smaller scores, including the thrifty $9 million domestic purchase of "Machete" ($27 million domestic, $42 million worldwide) and cheap niche franchises like "Diary of a Wimpy Kid" ($75 million) "Predators" (a surprisingly high $127 million) and "Vampires Suck" ($80 million) but it was Tom Cruise who pulled them out of the fire: "Knight And Day" was a solid international hit ($261 million) despite lukewarm stateside tallies. At least Fox Searchlight's "Black Swan" is performing, at $95 million globally and headed towards Oscar success.
Paramount – The good news is Paramount was responsible for eight $100 million grossers this year. The bad news is the same as it was in 2009, however, with too many partners involved in production and back-end shares, limiting the amount of profit generated. Their top performer was "Iron Man 2" ($644 million) a franchise they have since ceded to Disney, and they co-produced "Shrek Forever After" ($758 million), "How To Train Your Dragon" ($495 million) and "Megamind" ($311 million) with Dreamworks. "The Last Airbender" ($319 million) was also a Nickelodeon co-production that won't break even until DVD because of a massive production budget (listed at $150 million, but said to have cost upwards of $200 million all told). Fortunately, that leaves "Shutter Island" ($294 million) as Paramount's big hit, with very small investments allowing for the success of "Jackass 3D" ($170 million) and "Paranormal Activity 2" ($174 million) Their success continued into the new year, with "True Grit" soon to cross $150 million domestically and "The Fighter" a possibility for $100.
Lionsgate – The studio, which often only distributes stateside, scored their biggest hit yet with "The Expendables," which only set them back a cool $20 million for domestic distribution rights ($103 million domestic, $274 million worldwide) . And the indie purchase of the year might be the cool million spent on "The Last Exorcism," which ended up pulling in $66 million worldwide. All sunshine and roses, right? Well, consider this the year that two of Lionsgate's reliable horses failed them. "For Colored Girls" ($37 million) was roundly ignored during awards season by critics and audiences, ranking as one of the lowest grossing Tyler Perry movies yet, while the studio also finally said goodbye to the massively profitable "Saw" series with a final entry that generated only mild audience interest despite inflated 3D prices ($130 million). They made a big splash with a reported $50 million purchase of "Kick Ass" only to see the geek favorite do middling theatrical business in comparison ($96 million, off a $30 million budget), and they had very high profile flops in "Killers" ($93 million) and "From Paris With Love" ($24 million domestic).
Highest Grossing Films Of 2010 (Worldwide Numbers In Parentheses)*
1. Toy Story 3 (Disney) – $415 million ($1.06 Billion)
2. Alice In Wonderland (Disney) – $334 million ($1.02 Billion)
3. Iron Man 2 (Paramount) – $312 million ($644 mil.)
4. The Twilight Saga: Eclipse (Summit) – $300 million ($694 mil.)
5. Inception (WB) – $292 million ($824 mil.)
6. Harry Potter And The Deathly Hallows Pt. 1 (WB) – $291 million ($943 mil.)
7. Despicable Me (Paramount) – $251 million ($542 mil.)
8. Shrek Forever After (Paramount) – $238 million ($750 mil.)
9. How To Train Your Dragon (Paramount) – $218 million ($495 mil.)
10. Tangled (Disney) – $187 million ($418 mil.)
*If only accounting for worldwide grosses, then "Clash Of The Titans" would earn a spot in the top ten with $493 million worth in global gross.
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text: Bright and cosy two-rooms apartment on the first floor in a strategic area of the city, well connected to main tourist attractions. The kitchen is complete with dishes and appliances : induction hob, microwave, fridge, oven, and kettle. The sleeping area consists of 1 bedroom with 1 double bed and 1 sofa bed. The apartment is for non-smokers only and is provided with private car park, wifi, television, toiletries, washing machine, iron and ironing board, and hair dryer. The house is at your complete disposal and we've put care in every detail in order to welcome you in a clean and comfortable space, whether you're staying for business or just passing by to visit the city. You're welcome, take care of it!


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Diamond Dirt: Bryce Harper, the next Mickey Mantle
Ken Burns couldn't have said it better when he declared baseball to be a haunted game in his famous documentary.
It's about as true as it gets.
Every player who puts a uniform on today is compared to those of the past.
Do they measure up?
Will the ever be just as good as (fill in the blank)?
Very rarely does a player come along that we can connect to a player that has played "back in the day." Well, that moment has arrived.
Bryce Harper of the Washington Nationals is the next Mickey Mantle.
Numbers can't be predicted — I'm not a numbers person myself, I'm all about performance — but what can be foreseen is how Harper plays, how Harper conducts himself on the field.
He's got the speed on the base paths, range in the outfield and the knowledge, strength and hand-eye coordination at the plate.
His skills are so evenly balanced that he could pretty much be the Mickey Mantle-type player even Mickey Mantle had trouble living up to.
I don't see Harper as injury prone or doing outrageous stuff off the field to where it would play a role in his job in uniform.
And just like Mantle, he's starting at a young age where he'll be around a while so he'll be identified with two different decades of baseball. Just like Mantle was in the '50s and '60s.
The only thing that could hinder this, or if anything could change the course of this Mantle comparison, is if Harper is one day traded or goes to another team via free agency. Personally I would like to see him be in Washington for his entire career, but in this day and age the possibilities are slim.
There are a lot of players who have played for more than one team and still remained popular — Frank Robinson is one that comes to mind — but very rarely is a player identified by two teams. Robinson was great in Cincinnati and Baltimore, but I'll always identify him as a Red.
I hope that doesn't happen for Harper, I think he'll be D.C.'s first superstar since Frank Howard.
As for the Mickey Mantle comparison, he's on a great pace. In fact he may surpass it, and the next young star to come into the big leagues may be compared to Bryce Harper.
Dominic Genetti writes for the Hannibal, Mo., Courier-Post.


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The Broken Africa stereotype is one of the main ways Americans picture Africa: a violent hellhole, savage and cruel, a place of war, genocide, famine, slums, disease, failed states, refugee camps, etc. Aids, malaria and Ebola. Idi Amin, Mugabe and now Kony. Rwanda and Darfur. Somali pirates. Corrupt government officials. Child soldiers. Black men raping virgins to spread Aids. The heroes of this piece? White saviours, like Bono and Miss Jolie.
Africa was, is and always shall be backward. Anything good in Africa comes from outside. Africans can never do anything right – and never will. James Watson, co-discoverer of DNA who should know a thing or two about genes, said he was:
inherently gloomy about the prospect of Africa [because] all our social policies are based on the fact that their intelligence is the same as ours – whereas all the testing says not really.
I used to think this picture was a side effect of the Western press, which makes a living off of bad news, and Western NGOs, which make a living off of helping the helpless – making Africa the Country into a land of bad news and helpless people. Not so: the stereotype goes way back, to the 1700s, to the days of the slave trade.
War, famine, disease and evil men are found throughout the world and throughout history, not just in Africa. So why does the image of a Broken Africa stick?
The Rule of How Mud Sticks:
- When blacks do something bad or whites do something good, it is largely due to inborn qualities – like "black" crime and "white" inventions.
- When blacks do something good or whites do something bad, it is an exception or largely due to circumstances – like black inventions and white crime.
This creates an imbalanced, racist picture of Africa:
- Mugabe? Proof that blacks are unfit for rule. Hitler? A madman.
- The Rwandan genocide kills 800,00 Tutsis? Proof of how violent Africans are. The German genocide kills 6 million Jews? That was an exception. The Germans killed 100,00 Hereros in Namibia? Another exception.
- Middle-class Nairobi or Luanda? Exceptions. The slums of Nairobi and Luanda? Proof of how screwed up Africa is.
- African civilizations? They tell us nothing. Primitive tribes in out-of-the-way places? The True Africa.
Like most stereotypes it is two parts self-serving lie and one part projection:
- Projection: It was the West that broke Africa. It was the West that was savage. It was the West that could not run things properly. Before whites showed up Timbuktu had more people than London and its schools were better known at the time than Oxford and Cambridge. After whites appeared over 17 million died in the slave trade and the slave wars.
- Self-serving lie: The stereotype did not arise till the 1700s to excuse the slave trade – and later grew in strength during the white rule of colonialism. That Africa is poorer than Europe and North America has nothing to do with whites robbing it of human labour and mineral wealth. No, Africa is broken by nature.
Picture credits:
The first picture was taken by photojournalist Kate Holt, who works for the British media and NGOs. If you click on the picture it leads to her blog where you can find out more about the picture and about her.
The first two pictures are from Dadaab, a vast refugee camp in Kenya where hundreds of thousands have fled famine and war in Somalia.
The third picture is from a coffee house in an upmarket Nairobi mall – also in Kenya. It is by Noor Khamis for Reuters and appeared in the South African press.
See also:
- stereotypes about Africa
- Kony 2012
- The Panama Papers – a more objective look at corruption than what the Western press presents.
- White paternalism
- "Africa is a country"
- Chinua Achebe: Africa's Tarnished Name
- the single story
- Why do whites hate, demonize, fear and look down on blacks?
- A bit of realism for those interested in Africa
- The Business of Saving Africa
- An Open Letter to King Leopold II
- "The average African IQ is 70″
- Diop: The African Origin of Civilization: Myth Or Reality
- Fanon: The So-Called Dependency Complex of the Colonized


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