Read this: Assuming the player's optical pickup is in proper working order, crosstalk distortion normally does not occur during playback of CAV format LaserDiscs, as the rotational speed never varies. However, if the player calibration is out of order or if the CAV disc is faulty or damaged, other problems affecting tracking accuracy can occur. One such problem is "laser lock", where the player reads the same two fields for a given frame over and over again, causing the picture to look frozen as if the movie were paused.
Now answer this question, if there is an answer (If it cannot be answered, return "unanswerable"): What happens during "laser lock"?
the player reads the same two fields for a given frame over and over again, causing the picture to look frozen
Läs detta: Förutsatt att spelarens optiska pickup är i rätt fungerande ordning, så uppstår normalt inte korsförvrängning vid uppspelning av CAV-format LaserDiscs, då rotationshastigheten aldrig varierar. Om spelarkalibreringen dock är ur funktion eller om CAV-skivan är felaktig eller skadad kan andra problem som påverkar spårningsnoggrannheten uppstå. Ett sådant problem är "laserlås", där spelaren läser samma två fält för en given ram om och om igen, vilket gör att bilden ser frusen ut som om filmen pausades. Svara nu på denna fråga, om det finns ett svar (om det inte kan besvaras, returnera "osvarbart"): Vad händer under "laserlås"?
Read this: Provided the player's optical pickup is in the correct order, cross-distortion normally does not occur when playing CAV-format LaserDiscs, as the rotational speed never varies. However, if the player calibration is disabled or if the CAV disc is faulty or damaged, other problems affecting tracking accuracy may arise. One such problem is "laser lock", where the player reads the same two fields for a given frame over and over again, making the image look frozen as if the film were paused. Now answer this question, if there is an answer (if it cannot be answered, return "unanswerable"): What happens under "laser lock"?
spelaren läser samma två fält för en given ram om och om igen, vilket gör att bilden ser frusen ut
the player reads the same two fields for a given frame over and over again, making the image look frozen