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Akroma's Devoted
LGN
{3}{W}
4
Creature β€” Human Cleric
Cleric creatures have vigilance.
2
4
null
normal
Akroma's Memorial
FUT
{7}
7
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
null
null
null
normal
Akroma's Vengeance
ONS
{4}{W}{W}
6
Sorcery
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
null
null
null
normal
Akroma's Will
CMR
{3}{W}
4
Instant
Choose one. If you control a commander as you cast this spell, you may choose both. β€’ Creatures you control gain flying, vigilance, and double strike until end of turn. β€’ Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
null
null
null
normal
Akroma, Angel of Fury
PLC
{5}{R}{R}{R}
8
Legendary Creature β€” Angel
This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6
6
null
normal
Akroma, Angel of Wrath
LGN
{5}{W}{W}{W}
8
Legendary Creature β€” Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6
6
null
normal
Akroma, Angel of Wrath Avatar
PMOA
null
0
Vanguard
Whenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black, protection from red, and vigilance.
null
null
null
vanguard
Akroma, Vision of Ixidor
CMR
{5}{W}{W}
7
Legendary Creature β€” Angel
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
6
6
null
normal
Akron Legionnaire
LEG
{6}{W}{W}
8
Creature β€” Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8
4
null
normal
Aku Djinn
VIS
{3}{B}{B}
5
Creature β€” Djinn
Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
5
6
null
normal
Akuta, Born of Ash
SOK
{2}{B}{B}
4
Legendary Creature β€” Spirit
Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
3
2
null
normal
Al-abara's Carpet
LEG
{5}
5
Artifact
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
null
null
null
normal
Alabaster Dragon
POR
{4}{W}{W}
6
Creature β€” Dragon
Flying When Alabaster Dragon dies, shuffle it into its owner's library.
4
4
null
normal
Alabaster Host Intercessor
MOM
{5}{W}
6
Creature β€” Phyrexian Samurai
When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3
4
null
normal
Alabaster Host Sanctifier
MOM
{1}{W}
2
Creature β€” Phyrexian Cleric
Lifelink
2
2
null
normal
Alabaster Kirin
KTK
{3}{W}
4
Creature β€” Kirin
Flying, vigilance
2
3
null
normal
Alabaster Leech
INV
{W}
1
Creature β€” Leech
White spells you cast cost {W} more to cast.
1
3
null
normal
Alabaster Mage
M12
{1}{W}
2
Creature β€” Human Wizard
{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
2
1
null
normal
Alabaster Potion
LEG
{X}{W}{W}
2
Instant
Choose one β€” β€’ Target player gains X life. β€’ Prevent the next X damage that would be dealt to any target this turn.
null
null
null
normal
Alabaster Wall
MMQ
{2}{W}
3
Creature β€” Wall
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.
0
4
null
normal
Alaborn Cavalier
P02
{2}{W}{W}
4
Creature β€” Human Knight
Whenever Alaborn Cavalier attacks, you may tap target creature.
2
2
null
normal
Alaborn Grenadier
P02
{W}{W}
2
Creature β€” Human Soldier
Vigilance
2
2
null
normal
Alaborn Musketeer
P02
{1}{W}
2
Creature β€” Human Soldier
Reach (This creature can block creatures with flying.)
2
1
null
normal
Alaborn Trooper
P02
{2}{W}
3
Creature β€” Human Soldier
null
2
3
null
normal
Alaborn Veteran
P02
{2}{W}
3
Creature β€” Human Knight
{T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
2
2
null
normal
Alaborn Zealot
P02
{W}
1
Creature β€” Human Soldier
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
1
1
null
normal
Aladdin
ARN
{2}{R}{R}
4
Creature β€” Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
1
1
null
normal
Aladdin's Lamp
ARN
{10}
10
Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
null
null
null
normal
Aladdin's Ring
ARN
{8}
8
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
null
null
null
normal
Alandra, Sky Dreamer
J22
{2}{U}{U}
4
Legendary Creature β€” Merfolk Wizard
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
2
4
null
normal
Alarum
MIR
{1}{W}
2
Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
null
null
null
normal
Alaundo the Seer
CLB
{2}{G}{U}
4
Legendary Creature β€” Human Shaman
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
3
5
null
normal
Albino Troll
USG
{1}{G}
2
Creature β€” Troll
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate Albino Troll.
3
3
null
normal
Alchemist's Apprentice
AVR
{1}{U}
2
Creature β€” Human Wizard
Sacrifice Alchemist's Apprentice: Draw a card.
1
1
null
normal
Alchemist's Gambit
VOW
{1}{R}{R}
3
Sorcery
Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.
null
null
null
normal
Alchemist's Gift
M21
{B}
1
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
null
null
null
normal
Alchemist's Greeting
EMN
{4}{R}
5
Sorcery
Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
null
null
null
normal
Alchemist's Refuge
AVR
null
0
Land
{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
null
null
null
normal
Alchemist's Retrieval
VOW
{U}
1
Instant
Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.
null
null
null
normal
Alchemist's Vial
ORI
{2}
2
Artifact
When Alchemist's Vial enters the battlefield, draw a card. {1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
null
null
null
normal
Alchor's Tomb
LEG
{4}
4
Artifact
{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
null
null
null
normal
Aleatory
MIR
{1}{R}
2
Instant
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
null
null
null
normal
Alela, Artful Provocateur
ELD
{1}{W}{U}{B}
4
Legendary Creature β€” Faerie Warlock
Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
2
3
null
normal
Alela, Cunning Conqueror
WOC
{2}{U}{B}
4
Legendary Creature β€” Faerie Warlock
Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
2
4
null
normal
Alena, Kessig Trapper
CMR
{4}{R}
5
Legendary Creature β€” Human Scout
First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. Partner (You can have two commanders if both have partner.)
4
3
null
normal
Alert Heedbonder
IKO
{1}{G/W}{G/W}
3
Creature β€” Human Scout
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
2
4
null
normal
Alert Shu Infantry
PTK
{2}{W}
3
Creature β€” Human Soldier
Vigilance
2
2
null
normal
Alesha's Vanguard
FRF
{3}{B}
4
Creature β€” Orc Warrior
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3
3
null
normal
Alesha, Who Smiles at Death
FRF
{2}{R}
3
Legendary Creature β€” Human Warrior
First strike Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
3
2
null
normal
Alexander Clamilton
UND
{2}{U}
3
Legendary Creature β€” Clamfolk Advisor Rebel
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) {1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
0
4
null
normal
Alexi's Cloak
PCY
{1}{U}
2
Enchantment β€” Aura
Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
null
null
null
normal
Alexi, Zephyr Mage
PCY
{3}{U}{U}
5
Legendary Creature β€” Human Spellshaper
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
3
3
null
normal
Algae Gharial
ALA
{3}{G}
4
Creature β€” Crocodile
Shroud (This creature can't be the target of spells or abilities.) Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
1
1
null
normal
Alhammarret's Archive
ORI
{5}
5
Legendary Artifact
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
null
null
null
normal
Alhammarret, High Arbiter
ORI
{5}{U}{U}
7
Legendary Creature β€” Sphinx
Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
5
5
null
normal
Alharu, Solemn Ritualist
CMR
{4}{W}
5
Legendary Creature β€” Human Monk
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
3
3
null
normal
Ali Baba
ARN
{R}
1
Creature β€” Human Rogue
{R}: Tap target Wall.
1
1
null
normal
Ali from Cairo
ARN
{2}{R}{R}
4
Creature β€” Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0
1
null
normal
Aliban's Tower
HML
{1}{R}
2
Instant
Target blocking creature gets +3/+1 until end of turn.
null
null
null
normal
Alibou, Ancient Witness
C21
{3}{R}{W}
5
Legendary Artifact Creature β€” Golem
Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
4
5
null
normal
Aligned Hedron Network
BFZ
{4}
4
Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
null
null
null
normal
Alirios, Enraptured
THB
{2}{U}
3
Legendary Creature β€” Human
Alirios, Enraptured enters the battlefield tapped. Alirios doesn't untap during your untap step if you control a Reflection. When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.
2
3
null
normal
Alistair, the Brigadier
WHO
{1}{G}{W}{U}
4
Legendary Creature β€” Human Soldier
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
3
3
null
normal
Alive // Well
DGM
{3}{G}
5
Sorcery
Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.)
null
null
null
split
All Hallow's Eve
LEG
{2}{B}{B}
4
Sorcery
Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
null
null
null
normal
All Is Dust
ROE
{7}
7
Tribal Sorcery β€” Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
null
null
null
normal
All Shall Smolder in My Wake
OARC
null
0
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
null
null
null
scheme
All Suns' Dawn
5DN
{4}{G}
5
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
null
null
null
normal
All That Glitters
ELD
{1}{W}
2
Enchantment β€” Aura
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
null
null
null
normal
All Will Be One
ONE
{3}{R}{R}
5
Enchantment
Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
null
null
null
normal
All in Good Time
OARC
null
0
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
null
null
null
scheme
All of History, All at Once
WHO
{2}{U}{U}
4
Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)
null
null
null
normal
All-Seeing Arbiter
SNC
{4}{U}{U}
6
Creature β€” Avatar
Flying Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
5
4
null
normal
Allay
EXO
{1}{W}
2
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.
null
null
null
normal
Alley Evasion
AER
{W}
1
Instant
Choose one β€” β€’ Target creature you control gets +1/+2 until end of turn. β€’ Return target creature you control to its owner's hand.
null
null
null
normal
Alley Grifters
MMQ
{1}{B}{B}
3
Creature β€” Human Mercenary
Whenever Alley Grifters becomes blocked, defending player discards a card.
2
2
null
normal
Alley Strangler
AER
{2}{B}
3
Creature β€” Aetherborn Rogue
Menace
2
3
null
normal
Alliance of Arms
CMD
{W}
1
Sorcery
Join forces β€” Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
null
null
null
normal
Allied Assault
ZNR
{2}{W}
3
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
null
null
null
normal
Allied Reinforcements
OGW
{3}{W}
4
Sorcery
Create two 2/2 white Knight Ally creature tokens.
null
null
null
normal
Allied Strategies
PLS
{4}{U}
5
Sorcery
Domain β€” Target player draws a card for each basic land type among lands they control.
null
null
null
normal
Allosaurus Rider
CSP
{5}{G}{G}
7
Creature β€” Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
1+*
1+*
null
normal
Allosaurus Shepherd
JMP
{G}
1
Creature β€” Elf Shaman
This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
1
1
null
normal
Alloy Animist
BRO
{G}
1
Creature β€” Human Druid
{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
1
1
null
normal
Alloy Golem
INV
{6}
6
Artifact Creature β€” Golem
As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.)
4
4
null
normal
Alloy Myr
NPH
{3}
3
Artifact Creature β€” Myr
{T}: Add one mana of any color.
2
2
null
normal
Allure of the Unknown
THB
{3}{B}{R}
5
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
null
null
null
normal
Alluring Scent
POR
{1}{G}{G}
3
Sorcery
All creatures able to block target creature this turn do so.
null
null
null
normal
Alluring Siren
M10
{1}{U}
2
Creature β€” Siren
{T}: Target creature an opponent controls attacks you this turn if able.
1
1
null
normal
Alluring Suitor // Deadly Dancer
VOW
{2}{R}
3
Creature β€” Vampire
When you attack with exactly two creatures, transform Alluring Suitor.
2
3
null
transform
Ally Encampment
BFZ
null
0
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell. {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
null
null
null
normal
Almighty Brushwagg
IKO
{G}
1
Creature β€” Brushwagg
Trample {3}{G}: Almighty Brushwagg gets +3/+3 until end of turn.
1
1
null
normal
Alms
WTH
{W}
1
Enchantment
{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
null
null
null
normal
Alms Beast
GTC
{2}{W}{B}
4
Creature β€” Beast
Creatures blocking or blocked by Alms Beast have lifelink.
6
6
null
normal
Alms Collector
C17
{3}{W}
4
Creature β€” Cat Cleric
Flash If an opponent would draw two or more cards, instead you and that player each draw a card.
3
4
null
normal
Alms of the Vein
SOI
{2}{B}
3
Sorcery
Target opponent loses 3 life and you gain 3 life. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
null
null
null
normal
Alora, Cheerful Assassin
HBG
{3}{U}{B}
5
Legendary Creature β€” Halfling Rogue Assassin
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.
4
4
null
normal
Alora, Cheerful Mastermind
HBG
{3}{W}{U}
5
Legendary Creature β€” Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.
4
4
null
normal
Alora, Cheerful Scout
HBG
{3}{G}{U}
5
Legendary Creature β€” Halfling Rogue Scout
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.
4
4
null
normal
Alora, Cheerful Swashbuckler
HBG
{3}{U}{R}
5
Legendary Creature β€” Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token.
4
4
null
normal