Input: [Facility] Berries and Seeds [Resources needed] 300 15px Rich Soil ×2 15px Precious Branch ×2 [Unlocking requirement] N/A [First Upgrade] 600 15px Ancient Soil ×3 15px Heavy Lumber ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Fine Log ×4 [Game Description]

Output: Shop

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Oodles of Orbs [Resources needed] 300 15px Sturdy Vine ×2 15px Fresh Herb ×2 [Unlocking requirement] Gold Rank [First Upgrade] 600 15px Hardy Vine ×3 15px Leaf Bouquet ×3 [Second Upgrade] 1,000 15px Everlasting Vine ×4 15px Grass Veil ×4 [Game Description]

Output: Shop

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Elite Boutique [Resources needed] 1,000 15px Sturdy Vine 15px Fresh Herb [Unlocking requirement] Platinum Rank [First Upgrade] 600 15px Hardy Vine 15px Leaf Bouquet [Second Upgrade] 300 15px Everlasting Vine 15px Grass Veil [Game Description]

Output: Shop

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Swap Shop [Resources needed] 300 15px Precious Branch ×2 15px Lustrous Metal ×2 15px Stone Slab ×2 15px Sturdy Vine ×2 15px Fresh Herb ×2 [Unlocking requirement] Gold Rank [First Upgrade] 600 15px Heavy Lumber ×3 15px Reflective Alloy ×3 15px Unbreakable Rock ×3 15px Hardy Vine ×3 15px Leaf Bouquet ×3 [Second Upgrade] 1,000 15px Fine Log ×4 15px Gilded Metal ×4 15px Endless Stone ×4 15px Everlasting Vine ×4 15px Grass Veil ×4 [Game Description]

Output: Shop

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Prize Palace [Resources needed] 300 15px Lustrous Metal ×2 15px Sturdy Vine ×2 [Unlocking requirement] Bronze Rank [First Upgrade] 600 15px Reflective Alloy ×3 15px Hardy Vine ×3 [Second Upgrade] 1,000 15px Gilded Metal ×4 15px Everlasting Vine ×4 [Game Description]

Output: Shop

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Detour Guide [Resources needed] 300 15px Rich Soil ×2 15px Precious Branch ×2 [Unlocking requirement] Silver Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Heavy Lumber ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Fine Log ×4 [Game Description]

Output: Shop

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Beartic Slide [Resources needed] 3,000 15px Rich Soil ×3 15px Stone Slab ×3 15px Lustrous Metal ×3 [Unlocking requirement] Bronze Rank [First Upgrade] N/A [Second Upgrade] N/A [Game Description]

Output: Mini Game

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Sunken Treasure [Resources needed] 300 15px Precious Branch ×3 15px Fresh Herb ×3 15px Spring Water ×3 [Unlocking requirement] Bronze Rank [First Upgrade] N/A [Second Upgrade] N/A [Game Description]

Output: Mini Game

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Oran Field [Resources needed] 300 15px Rich Soil ×2 File:PMDGTI Oran berry.png Oran Berry [Unlocking requirement] N/A [First Upgrade] 600 15px Ancient Soil ×3 File:PMDGTI Oran berry.png Oran Berry ×2 [Second Upgrade] 1,000 15px Rare Soil ×4 File:PMDGTI Oran berry.png Oran Berry ×3 [Game Description]

Output: Field

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Heal Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Heal Seed ×2 [Unlocking requirement] Platinum Rank [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Heal Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Heal Seed ×4 [Game Description]

Output: Field

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Eyedrop Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Eyedrop Seed ×2 [Unlocking requirement] N/A [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Eyedrop Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Eyedrop Seed ×4 [Game Description]

Output: Field

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Warp Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Warp Seed ×2 [Unlocking requirement] Silver Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Warp Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Warp Seed ×4 [Game Description]

Output: Field

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Quick Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Quick Seed ×2 [Unlocking requirement] Silver Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Quick Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Quick Seed ×4 [Game Description]

Output: Field

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Blinker Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Blinker Seed ×2 [Unlocking requirement] Bronze Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Blinker Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Blinker Seed ×4 [Game Description]

Output: Field

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Totter Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Totter Seed ×2 [Unlocking requirement] Bronze Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Totter Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Totter Seed ×4 [Game Description]

Output: Field

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Sleep Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Sleep Seed ×2 [Unlocking requirement] Silver Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Sleep Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Sleep Seed ×4 [Game Description]

Output: Field

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Stun Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Stun Seed ×2 [Unlocking requirement] Bronze Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Stun Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Stun Seed ×4 [Game Description]

Output: Field

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Training Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Training Seed ×2 [Unlocking requirement] Gold Rank [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Training Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Stun Seed ×4 [Game Description]

Output: Field

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Encourage Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Encourage Seed ×2 [Unlocking requirement] Gold Rank [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Encourage Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Encourage Seed ×4 [Game Description]

Output: Field

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Blast Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Blast Seed ×2 [Unlocking requirement] N/A [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Blast Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Blast Seed ×4 [Game Description]

Output: Field

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Violent Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Violent Seed ×2 [Unlocking requirement] Platinum Rank [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Violent Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Violent Seed ×4 [Game Description]

Output: Field

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Normal Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] N/A [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Fire Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] N/A [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Grass Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] N/A [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Water Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] N/A [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Electric Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] N/A [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Ice Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Gold Rank [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Fighting Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Silver Rank [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Poison Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Bronze Rank [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Ground Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Gold Rank [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Flying Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Silver Rank [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Psychic Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Platinum Rank [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Bug Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Bronze Rank [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Rock Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Bronze Rank [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Dragon Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] N/A [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Dark Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Platinum Rank [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Game Description]

Output: Dojo

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Berries and Seeds [Game Description] Shop [Resources needed] 300 15px Rich Soil ×2 15px Precious Branch ×2 [Unlocking requirement] N/A [Second Upgrade] 1,000 15px Rare Soil ×4 15px Fine Log ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×3 15px Heavy Lumber ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Oodles of Orbs [Game Description] Shop [Resources needed] 300 15px Sturdy Vine ×2 15px Fresh Herb ×2 [Unlocking requirement] Gold Rank [Second Upgrade] 1,000 15px Everlasting Vine ×4 15px Grass Veil ×4 [First Upgrade]

Output: 600 15px Hardy Vine ×3 15px Leaf Bouquet ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Elite Boutique [Game Description] Shop [Resources needed] 1,000 15px Sturdy Vine 15px Fresh Herb [Unlocking requirement] Platinum Rank [Second Upgrade] 300 15px Everlasting Vine 15px Grass Veil [First Upgrade]

Output: 600 15px Hardy Vine 15px Leaf Bouquet

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Swap Shop [Game Description] Shop [Resources needed] 300 15px Precious Branch ×2 15px Lustrous Metal ×2 15px Stone Slab ×2 15px Sturdy Vine ×2 15px Fresh Herb ×2 [Unlocking requirement] Gold Rank [Second Upgrade] 1,000 15px Fine Log ×4 15px Gilded Metal ×4 15px Endless Stone ×4 15px Everlasting Vine ×4 15px Grass Veil ×4 [First Upgrade]

Output: 600 15px Heavy Lumber ×3 15px Reflective Alloy ×3 15px Unbreakable Rock ×3 15px Hardy Vine ×3 15px Leaf Bouquet ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Prize Palace [Game Description] Shop [Resources needed] 300 15px Lustrous Metal ×2 15px Sturdy Vine ×2 [Unlocking requirement] Bronze Rank [Second Upgrade] 1,000 15px Gilded Metal ×4 15px Everlasting Vine ×4 [First Upgrade]

Output: 600 15px Reflective Alloy ×3 15px Hardy Vine ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Detour Guide [Game Description] Shop [Resources needed] 300 15px Rich Soil ×2 15px Precious Branch ×2 [Unlocking requirement] Silver Rank [Second Upgrade] 1,000 15px Rare Soil ×4 15px Fine Log ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×3 15px Heavy Lumber ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Beartic Slide [Game Description] Mini Game [Resources needed] 3,000 15px Rich Soil ×3 15px Stone Slab ×3 15px Lustrous Metal ×3 [Unlocking requirement] Bronze Rank [Second Upgrade] N/A [First Upgrade]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Sunken Treasure [Game Description] Mini Game [Resources needed] 300 15px Precious Branch ×3 15px Fresh Herb ×3 15px Spring Water ×3 [Unlocking requirement] Bronze Rank [Second Upgrade] N/A [First Upgrade]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Oran Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 File:PMDGTI Oran berry.png Oran Berry [Unlocking requirement] N/A [Second Upgrade] 1,000 15px Rare Soil ×4 File:PMDGTI Oran berry.png Oran Berry ×3 [First Upgrade]

Output: 600 15px Ancient Soil ×3 File:PMDGTI Oran berry.png Oran Berry ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Heal Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Heal Seed ×2 [Unlocking requirement] Platinum Rank [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Heal Seed ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Heal Seed ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Eyedrop Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Eyedrop Seed ×2 [Unlocking requirement] N/A [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Eyedrop Seed ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Eyedrop Seed ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Warp Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Warp Seed ×2 [Unlocking requirement] Silver Rank [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Warp Seed ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Warp Seed ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Quick Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Quick Seed ×2 [Unlocking requirement] Silver Rank [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Quick Seed ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Quick Seed ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Blinker Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Blinker Seed ×2 [Unlocking requirement] Bronze Rank [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Blinker Seed ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Blinker Seed ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Totter Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Totter Seed ×2 [Unlocking requirement] Bronze Rank [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Totter Seed ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Totter Seed ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Sleep Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Sleep Seed ×2 [Unlocking requirement] Silver Rank [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Sleep Seed ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Sleep Seed ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Stun Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Stun Seed ×2 [Unlocking requirement] Bronze Rank [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Stun Seed ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Stun Seed ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Training Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Training Seed ×2 [Unlocking requirement] Gold Rank [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Stun Seed ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Training Seed ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Encourage Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Encourage Seed ×2 [Unlocking requirement] Gold Rank [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Encourage Seed ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Encourage Seed ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Blast Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Blast Seed ×2 [Unlocking requirement] N/A [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Blast Seed ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Blast Seed ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Violent Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Violent Seed ×2 [Unlocking requirement] Platinum Rank [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Violent Seed ×4 [First Upgrade]

Output: 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Violent Seed ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Normal Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] N/A [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Fire Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] N/A [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Grass Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] N/A [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Water Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] N/A [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Electric Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] N/A [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Ice Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Gold Rank [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Fighting Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Silver Rank [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Poison Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Bronze Rank [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Ground Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Gold Rank [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Flying Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Silver Rank [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Psychic Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Platinum Rank [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Bug Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Bronze Rank [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Rock Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Bronze Rank [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Dragon Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] N/A [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Dark Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [Unlocking requirement] Platinum Rank [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [First Upgrade]

Output: 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ゲーチス G-Cis [Origin] From "G" and "Cis" (C♯), the pitches of the timpanis used in his battle theme. The combination of "G" and "Cis" is a tritone, previously referred to as Diabolus in Musica (The Devil in the Music) in the 18th century. Could also be romanized as Goetis, derived from Goetia, Greek for "sorcery". [Language]

Output: Japanese

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetsis [Origin] Romanization of Japanese name [Language]

Output: English

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetis [Origin] Romanization of Japanese name [Language]

Output: French

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] G-Cis [Origin] Romanization of Japanese name drawing directly from its etymology [Language]

Output: German

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghecis [Origin] Romanization of Japanese name [Language]

Output: Italian

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghechis [Origin] Romanization of Japanese name [Language]

Output: Spanish

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 게치스 Gechiseu [Origin] Transliteration of Japanese name [Language]

Output: Korean

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RS [Description]

Output: Steals the effects of the move the foe uses next.* Steals the effects of the move the foe is trying to use.*

Difference between revisions of "Snatch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] E [Description]

Output: Steals the effects of the move the target uses next.* Steals the effects of the move the foe is trying to use.*

Difference between revisions of "Snatch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: Steals the effects of the foe’s healing or status-changing move.

Difference between revisions of "Snatch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Steals and uses a target's move if it raises stats.

Difference between revisions of "Snatch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DP [Description]

Output: The user steals the effects of any healing or status-changing move the foe attempts to use.

Difference between revisions of "Snatch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PtHGSS [Description]

Output: The user steals the effects of any healing or stat-changing move the foe attempts to use.* The user steals the effects of any healing or status-changing move the foe attempts to use.*

Difference between revisions of "Snatch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Difference between revisions of "Snatch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The user steals the effects of any attempts to use a healing or stat-changing move.

Difference between revisions of "Snatch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Berries and Seeds [Game Description] Shop [Resources needed] 300 15px Rich Soil ×2 15px Precious Branch ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Heavy Lumber ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Fine Log ×4 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Oodles of Orbs [Game Description] Shop [Resources needed] 300 15px Sturdy Vine ×2 15px Fresh Herb ×2 [First Upgrade] 600 15px Hardy Vine ×3 15px Leaf Bouquet ×3 [Second Upgrade] 1,000 15px Everlasting Vine ×4 15px Grass Veil ×4 [Unlocking requirement]

Output: Gold Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Elite Boutique [Game Description] Shop [Resources needed] 1,000 15px Sturdy Vine 15px Fresh Herb [First Upgrade] 600 15px Hardy Vine 15px Leaf Bouquet [Second Upgrade] 300 15px Everlasting Vine 15px Grass Veil [Unlocking requirement]

Output: Platinum Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Swap Shop [Game Description] Shop [Resources needed] 300 15px Precious Branch ×2 15px Lustrous Metal ×2 15px Stone Slab ×2 15px Sturdy Vine ×2 15px Fresh Herb ×2 [First Upgrade] 600 15px Heavy Lumber ×3 15px Reflective Alloy ×3 15px Unbreakable Rock ×3 15px Hardy Vine ×3 15px Leaf Bouquet ×3 [Second Upgrade] 1,000 15px Fine Log ×4 15px Gilded Metal ×4 15px Endless Stone ×4 15px Everlasting Vine ×4 15px Grass Veil ×4 [Unlocking requirement]

Output: Gold Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Prize Palace [Game Description] Shop [Resources needed] 300 15px Lustrous Metal ×2 15px Sturdy Vine ×2 [First Upgrade] 600 15px Reflective Alloy ×3 15px Hardy Vine ×3 [Second Upgrade] 1,000 15px Gilded Metal ×4 15px Everlasting Vine ×4 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Detour Guide [Game Description] Shop [Resources needed] 300 15px Rich Soil ×2 15px Precious Branch ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Heavy Lumber ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Fine Log ×4 [Unlocking requirement]

Output: Silver Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Beartic Slide [Game Description] Mini Game [Resources needed] 3,000 15px Rich Soil ×3 15px Stone Slab ×3 15px Lustrous Metal ×3 [First Upgrade] N/A [Second Upgrade] N/A [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Sunken Treasure [Game Description] Mini Game [Resources needed] 300 15px Precious Branch ×3 15px Fresh Herb ×3 15px Spring Water ×3 [First Upgrade] N/A [Second Upgrade] N/A [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Oran Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 File:PMDGTI Oran berry.png Oran Berry [First Upgrade] 600 15px Ancient Soil ×3 File:PMDGTI Oran berry.png Oran Berry ×2 [Second Upgrade] 1,000 15px Rare Soil ×4 File:PMDGTI Oran berry.png Oran Berry ×3 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Heal Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Heal Seed ×2 [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Heal Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Heal Seed ×4 [Unlocking requirement]

Output: Platinum Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Eyedrop Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Eyedrop Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Eyedrop Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Eyedrop Seed ×4 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Warp Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Warp Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Warp Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Warp Seed ×4 [Unlocking requirement]

Output: Silver Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Quick Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Quick Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Quick Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Quick Seed ×4 [Unlocking requirement]

Output: Silver Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Blinker Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Blinker Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Blinker Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Blinker Seed ×4 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Totter Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Totter Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Totter Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Totter Seed ×4 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Sleep Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Sleep Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Sleep Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Sleep Seed ×4 [Unlocking requirement]

Output: Silver Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Stun Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Stun Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Stun Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Stun Seed ×4 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Training Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Training Seed ×2 [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Training Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Stun Seed ×4 [Unlocking requirement]

Output: Gold Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Encourage Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Encourage Seed ×2 [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Encourage Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Encourage Seed ×4 [Unlocking requirement]

Output: Gold Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Blast Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Blast Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Blast Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Blast Seed ×4 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Violent Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Violent Seed ×2 [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Violent Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Violent Seed ×4 [Unlocking requirement]

Output: Platinum Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Normal Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Fire Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Grass Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Water Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Electric Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Ice Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Gold Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Fighting Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Silver Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Poison Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Ground Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Gold Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Flying Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Silver Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Psychic Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Platinum Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Bug Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Rock Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Dragon Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Dark Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Platinum Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A special Fire-type attack. Has a one-in-ten chance of inflicting a burn on the target.

Difference between revisions of "Fire Punch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A fiery punch. May cause a burn.

Difference between revisions of "Fire Punch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: A fiery punch that may burn the foe.

Difference between revisions of "Fire Punch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: A fiery punch that may burn the target.

Difference between revisions of "Fire Punch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is punched with a fiery fist. It may leave the foe with a burn.

Difference between revisions of "Fire Punch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is punched with a fiery fist. It may leave the target with a burn.

Difference between revisions of "Fire Punch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The target is punched with a fiery fist. It may also leave the target with a burn.

Difference between revisions of "Fire Punch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The target is punched with a fiery fist. This may also leave the target with a burn.

Difference between revisions of "Fire Punch (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: The user takes a nap to fully restore its HP and recover from any status abnormalities.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Sleep for 2 turns to fully recover.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: The user sleeps for 2 turns, restoring HP and status.* The user sleeps for 2 turns to restore health and status.*

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user sleeps for two turns to fully restore HP and heal any status problem.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: The user sleeps for 2 turns, restoring HP and status.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A Rock-type attack. As the name implies, a huge boulder is dropped on the target.

Rock Throw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Drops rocks on the enemy.

Rock Throw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Throws small rocks to strike the foe.

Rock Throw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is attacked with a shower of small, easily thrown rocks.

Rock Throw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: Throws small rocks to strike the target.

Rock Throw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user picks up and throws a small rock at the foe to attack.

Rock Throw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user picks up and throws a small rock at the target to attack.

Rock Throw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] クノエシティ Kunoe City [Origin] From 薫衣草 kunoesō (lavender) or 薫衣香 kunoekō (mixture of frangrant woods used to perfume clothes) [Language]

Output: Japanese

Difference between revisions of "Laverre City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Laverre City [Origin] From lavender [Language]

Output: English

Difference between revisions of "Laverre City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Romant-sous-Bois [Origin] From Romantisme (Romanticism) and the suffix -sous-Bois (forest floor) [Language]

Output: French

Difference between revisions of "Laverre City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Romantia City [Origin] From Romantik, Romanticism [Language]

Output: German

Difference between revisions of "Laverre City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Romantopoli [Origin] From Romanticismo, Romanticism [Language]

Output: Italian

Difference between revisions of "Laverre City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ciudad Romantis [Origin] From Romanticismo, Romanticism [Language]

Output: Spanish

Difference between revisions of "Laverre City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 후늬시티 Hu'nui City [Origin] From 훈의초 (薰衣草) hun'ui-cho, lavender [Language]

Output: Korean

Difference between revisions of "Laverre City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A Water-type attack. Has a one-in-three chance of reducing the target's Speed.

Difference between revisions of "Bubble (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Water-type attack. Has a one-in-ten chance of reducing the target's Speed.

Difference between revisions of "Bubble (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may reduce Speed.

Difference between revisions of "Bubble (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: An attack using bubbles. May lower the foe’s Speed.

Difference between revisions of "Bubble (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A spray of bubbles hits the foe. It may lower the foe’s Speed stat.

Difference between revisions of "Bubble (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: A bubble attack that may lower the target's Speed.

Difference between revisions of "Bubble (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.

Difference between revisions of "Bubble (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.

Difference between revisions of "Bubble (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conq [Description]

Output: A spray of countless bubbles is jetted at the target. It may also lower the target's Speed.

Difference between revisions of "Bubble (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A vengeful move that slightly reduces the PP of the opponent's last move.

Difference between revisions of "Spite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Cuts the PP of the foe's last move.

Difference between revisions of "Spite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Spitefully cuts the PP of the foe’s last move.

Difference between revisions of "Spite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A move that cuts 2 to 5 PP from the move last used by the foe.

Difference between revisions of "Spite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: Spitefully cuts the PP of the target’s last move.

Difference between revisions of "Spite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

Difference between revisions of "Spite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Difference between revisions of "Spite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Knocks down the foe’s held item to prevent its use.

Difference between revisions of "Knock Off (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: Knocks down the foe’s held item to prevent its use during the battle.

Difference between revisions of "Knock Off (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Drops the target's held item to prevent its use.

Difference between revisions of "Knock Off (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user slaps down the foe’s held item, preventing the item from being used during the battle.

Difference between revisions of "Knock Off (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user slaps down the target's held item, preventing that item from being used in the battle.

Difference between revisions of "Knock Off (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.

Difference between revisions of "Knock Off (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: An attack that always strikes first. It can be learned by only a few Pokémon.

Difference between revisions of "Extreme Speed (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A powerful first- strike move.

Difference between revisions of "Extreme Speed (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: An extremely fast and powerful attack.

Difference between revisions of "Extreme Speed (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A blindingly speedy charge attack that always goes before any other.

Difference between revisions of "Extreme Speed (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user charges the foe at blinding speed. This attack always goes before any other move.

Difference between revisions of "Extreme Speed (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user charges the target at blinding speed. This attack always goes before any other move.

Difference between revisions of "Extreme Speed (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A move that lower the target's Defense. Useful against tough, armored Pokémon.

Difference between revisions of "Tail Whip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Lowers the foe's Defense.

Difference between revisions of "Tail Whip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Wags the tail to lower the foe's Defense.

Difference between revisions of "Tail Whip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user wags its tail cutely, making the foe lower its Defense stat.

Difference between revisions of "Tail Whip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.

Difference between revisions of "Tail Whip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Difference between revisions of "Tail Whip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: Lowers the target's Defense by one level.

Difference between revisions of "Tail Whip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDTDS [Description]

Output: Reduces the target's Defense by 1 level.

Difference between revisions of "Tail Whip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Lowers foes' HP [Target] Foe [Duration] 1 battle [Effect]

Output: Lowers Pokémon's HP by 20%

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Poisons foes [Target] Foe [Duration] 1 battle [Effect]

Output: Poisons Pokémon

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Paralyzes foes [Target] Foe [Duration] 1 battle [Effect]

Output: Paralyzes Pokémon

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Burns foes [Target] Foe [Duration] 1 battle [Effect]

Output: Burns Pokémon

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Puts foe to sleep [Target] Foe [Duration] 1 battle [Effect]

Output: Puts one Pokémon to sleep

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Freezes foe [Target] Foe [Duration] 1 battle [Effect]

Output: Freezes one Pokémon

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Foes get Berries [Target] Foe [Duration] 1 battle [Effect]

Output: All Pokémon gain a Berry

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Foes get items [Target] Foe [Duration] 1 battle [Effect]

Output: All Pokémon gain a held item

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Foes level up [Target] Foe [Duration] 1 battle [Effect]

Output: All Pokémon gain 3 levels

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Lowers allies' HP [Target] Ally [Duration] 1 battle [Effect]

Output: Lowers Pokémon's HP by 20%

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Poisons allies [Target] Ally [Duration] 1 battle [Effect]

Output: Poisons Pokémon

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Paralyzes allies [Target] Ally [Duration] 1 battle [Effect]

Output: Paralyzes Pokémon

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Burns allies [Target] Ally [Duration] 1 battle [Effect]

Output: Burns Pokémon

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Puts ally to sleep [Target] Ally [Duration] 1 battle [Effect]

Output: Puts one Pokémon to sleep

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Freezes ally [Target] Ally [Duration] 1 battle [Effect]

Output: Freezes one Pokémon

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Allies get Berries [Target] Ally [Duration] Remainder of the round [Effect]

Output: All Pokémon gain a Berry

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Allies get items [Target] Ally [Duration] Remainder of the round [Effect]

Output: All Pokémon gain a held item

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Allies level up [Target] Ally [Duration] 1 battle [Effect]

Output: All Pokémon gain 3 levels

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Sunny [Target] - [Duration] 1 battle [Effect]

Output: Battle in Sunny weather

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Rain [Target] - [Duration] 1 battle [Effect]

Output: Battle in Rainy weather

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Sandstorm [Target] - [Duration] 1 battle [Effect]

Output: Battle in Sandstorm weather

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Hail [Target] - [Duration] 1 battle [Effect]

Output: Battle in Hail weather

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Fog [Target] - [Duration] 1 battle [Effect]

Output: Battle in thick fog

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Trick Room [Target] - [Duration] 1 battle [Effect]

Output: Battle in Trick Room conditions

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Pokémon swap [Target] - [Duration] 1 battle [Effect]

Output: Battle after swapping all Pokémon with foe

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Speed Up [Target] - [Duration] Remainder of the round [Effect]

Output: Increase the speed of subsequent roulette flashes by 1

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Speed Down [Target] - [Duration] Remainder of the round [Effect]

Output: Decrease the speed of subsequent roulette flashes by 1

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Random [Target] - [Duration] Next roulette game [Effect]

Output: Makes subsequent roulette flashes non-sequential

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Get 1BP [Target] - [Duration] 1 battle [Effect]

Output: Get 1BP and battle with no other event

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] No battle [Target] - [Duration] 1 battle [Effect]

Output: Move onto the next Trainer without battling

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] No Event [Target] - [Duration] 1 battle [Effect]

Output: Battle with no event

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Get 3BP [Target] - [Duration] 1 battle [Effect]

Output: Get 3BP and battle with no other event

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A special Normal-type technique. Supersonic sound waves are used to confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A special Normal-type move. Supersonic sound waves are used to confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Sound waves that cause confusion.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Emits bizarre sound waves that may confuse the foe.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user generates odd sound waves. It may confuse the foe.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Emits bizarre sound waves that may cause confusion.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: The user generates odd sound waves from its body. It may confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The user generates odd sound waves from its body that confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A non-stop attack move. The user's Attack power increases every time it sustains damage.

Difference between revisions of "Rage (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Raises Attack if the user is hit.

Difference between revisions of "Rage (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Raises the user's Attack every time it is hit.

Difference between revisions of "Rage (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: An attack that becomes stronger each time the user is hit in battle.

Difference between revisions of "Rage (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: While this move is in use, it gains attack power each time the user is hit in battle.

Difference between revisions of "Rage (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Difference between revisions of "Rage (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: An attack that increases in power if the user's HP is low. It could turn the tide in battle.

Difference between revisions of "Flail (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Stronger if the user's HP is low.

Difference between revisions of "Flail (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Inflicts more damage when the user’s HP is down.

Difference between revisions of "Flail (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A desperate attack that becomes more powerful the less HP the user has.

Difference between revisions of "Flail (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Difference between revisions of "Flail (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

Difference between revisions of "Flail (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Basic Extension [Access cost] 0 [Unlock] Default [Notes] Mainly pink Dream Clouds [Description]

Output: A balanced searching device.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Retrieval Extension [Access cost] 100 [Unlock] Pay 100 Dream Orbs overall [Notes] Slightly more pink Dream Clouds; Pokémon are more common than items [Description]

Output: This search extension makes it easier to find Pokémon.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension α [Access cost] 0 [Unlock] Pay 200 Dream Orbs overall [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Description]

Output: The alpha version of an extension for finding the mystery Pokémon.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Dowsing Extension [Access cost] 100 [Notes] Slightly more pink Dream Clouds; items are more common than Pokémon [Description]

Output: This search extension reacts to Pokémon that are holding something.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension β [Access cost] 0 [Notes] Only stormy Dream Clouds; Thundurus appears (flying freely) [Description]

Output: The beta version of an extension for finding the mystery Pokémon.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension γ [Access cost] 0 [Notes] Only stormy Dream Clouds; Landorus appears (flying freely) [Description]

Output: The gamma version of an extension for finding the mystery Pokémon.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator α [Access cost] 400 [Unlock] Catch Landorus [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Description]

Output: The simulator was created to research Tornadus's traits.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator β [Access cost] 600 [Unlock] Catch Landorus [Notes] Only stormy Dream Clouds; Thundurus appears (flying freely) [Description]

Output: The simulator was created to research Thundurus's traits.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator γ [Access cost] 800 [Unlock] Catch Landorus [Notes] Only stormy Dream Clouds; Landorus appears (flying freely) [Description]

Output: The simulator was created to research Landorus's traits.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Temporal Extension [Access cost] 0 [Unlock] Go to main menu from title screen with Diamond inserted after catching Landorus [Notes] Only stormy Dream Clouds; Dialga appears (as a sphere) [Description]

Output: This extension was made as part of an experiment about time.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Spatial Extension [Access cost] 0 [Unlock] Go to main menu from title screen with Pearl inserted after catching Landorus [Notes] Only stormy Dream Clouds; Palkia appears (as a sphere) [Description]

Output: This extension was made as part of an experiment about space.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Renegade Extension [Access cost] 0 [Unlock] Go to main menu from title screen with Platinum inserted after catching Landorus [Notes] Only stormy Dream Clouds; Giratina appears (as a sphere) [Description]

Output: This extension was developed for research on alternate worlds.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Rainbow Extension [Access cost] 0 [Unlock] Go to main menu from title screen with HeartGold inserted after catching Landorus [Notes] Only stormy Dream Clouds; Ho-Oh appears (as a sphere) [Description]

Output: This extension was developed to research light and happiness.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Diving Extension [Access cost] 0 [Unlock] Go to main menu from title screen with SoulSilver inserted after catching Landorus [Notes] Only stormy Dream Clouds; Lugia appears (as a sphere) [Description]

Output: This extension was developed to research the sea's quiet and rage.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension A [Access cost] 0 [Unlock] Enter secret code on main menu: ↑ → ↓ ← X R L* [Notes] Only stormy Dream Clouds; Beldum appears (as a sphere) [Description]

Output: This extension was developed to research magnetism.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension B [Access cost] 0 [Unlock] Enter secret code on main menu: ↑ ↓ → ← Y R L* [Notes] Only stormy Dream Clouds; Slowpoke appears (as a sphere) [Description]

Output: This extension was developed while thinking about a calm shore.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension C [Access cost] 0 [Unlock] Enter secret code on main menu: R L Y X ← → Y X* [Notes] Only stormy Dream Clouds; Hoothoot appears (as a sphere) [Description]

Output: This extension was developed to research the planet's rotation.

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] サンギタウン Sangi Town [Origin] From 算木紋 sangimon, a pattern based on the counting rods. [Language]

Output: Japanese

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Floccesy Town [Origin] From floccus, a type of cloud whose name is Latin for "a tuft of wool" (possibly a reference to the Mareep in the ranch). [Language]

Output: English

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Amaillide [Origin] Possibly a corruption of the Italian amamelide, a species of witch-hazel from which the twigs are used as divining rods. [Language]

Output: French

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Dausing [Origin] From dowsing, a type of divination where rods are used for locating objects or materials. [Language]

Output: German

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Venturia [Origin] Possibly vento (wind) and fattoria (farm). [Language]

Output: Italian

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Pueblo Ocre [Origin] From ocre, ochre clay [Language]

Output: Spanish

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A horrific look that scares the victim, sharply reducing the target's Speed.

Difference between revisions of "Scary Face (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Sharply reduces the foe's Speed.

Difference between revisions of "Scary Face (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Frightens with a scary face to sharply reduce Speed.

Difference between revisions of "Scary Face (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: Frightens the foe with a scary face to sharply reduce its Speed.

Difference between revisions of "Scary Face (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user frightens the foe with a scary face to sharply reduce its Speed stat.

Difference between revisions of "Scary Face (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user frightens the target with a scary face to harshly reduce its speed stat.

Difference between revisions of "Scary Face (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Basic Extension [Access cost] 0 [Description] A balanced searching device. [Notes] Mainly pink Dream Clouds [Unlock]

Output: Default

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Retrieval Extension [Access cost] 100 [Description] This search extension makes it easier to find Pokémon. [Notes] Slightly more pink Dream Clouds; Pokémon are more common than items [Unlock]

Output: Pay 100 Dream Orbs overall

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension α [Access cost] 0 [Description] The alpha version of an extension for finding the mystery Pokémon. [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Unlock]

Output: Pay 200 Dream Orbs overall

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator α [Access cost] 400 [Description] The simulator was created to research Tornadus's traits. [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Unlock]

Output: Catch Landorus

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator β [Access cost] 600 [Description] The simulator was created to research Thundurus's traits. [Notes] Only stormy Dream Clouds; Thundurus appears (flying freely) [Unlock]

Output: Catch Landorus

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator γ [Access cost] 800 [Description] The simulator was created to research Landorus's traits. [Notes] Only stormy Dream Clouds; Landorus appears (flying freely) [Unlock]

Output: Catch Landorus

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Temporal Extension [Access cost] 0 [Description] This extension was made as part of an experiment about time. [Notes] Only stormy Dream Clouds; Dialga appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with Diamond inserted after catching Landorus

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Spatial Extension [Access cost] 0 [Description] This extension was made as part of an experiment about space. [Notes] Only stormy Dream Clouds; Palkia appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with Pearl inserted after catching Landorus

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Renegade Extension [Access cost] 0 [Description] This extension was developed for research on alternate worlds. [Notes] Only stormy Dream Clouds; Giratina appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with Platinum inserted after catching Landorus

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Rainbow Extension [Access cost] 0 [Description] This extension was developed to research light and happiness. [Notes] Only stormy Dream Clouds; Ho-Oh appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with HeartGold inserted after catching Landorus

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Diving Extension [Access cost] 0 [Description] This extension was developed to research the sea's quiet and rage. [Notes] Only stormy Dream Clouds; Lugia appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with SoulSilver inserted after catching Landorus

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension A [Access cost] 0 [Description] This extension was developed to research magnetism. [Notes] Only stormy Dream Clouds; Beldum appears (as a sphere) [Unlock]

Output: Enter secret code on main menu: ↑ → ↓ ← X R L*

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension B [Access cost] 0 [Description] This extension was developed while thinking about a calm shore. [Notes] Only stormy Dream Clouds; Slowpoke appears (as a sphere) [Unlock]

Output: Enter secret code on main menu: ↑ ↓ → ← Y R L*

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension C [Access cost] 0 [Description] This extension was developed to research the planet's rotation. [Notes] Only stormy Dream Clouds; Hoothoot appears (as a sphere) [Unlock]

Output: Enter secret code on main menu: R L Y X ← → Y X*

Pokémon Dream Radar - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A special move that greatly boosts the user's Attack power. Can normally be used up to three times.

Difference between revisions of "Swords Dance (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A special move that boosts the user's Attack power. Normally used up to three times.

Difference between revisions of "Swords Dance (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A dance that increases Attack.

Difference between revisions of "Swords Dance (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: A fighting dance that sharply raises Attack.

Difference between revisions of "Swords Dance (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A frenetic dance of fighting. It sharply raises the Attack stat.

Difference between revisions of "Swords Dance (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Difference between revisions of "Swords Dance (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Strikes the target with sharp claws. Has a one-in-ten shot at raising the user's Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may up user's Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEXD [Description]

Output: A claw attack that may raise the user’s Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is attacked with steel claws. It may also raise the user’s Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is raked with steel claws. It may also raise the user’s Attack stat.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The target is raked with steel claws. It may also raise the user's Attack stat.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conq [Description]

Output: Scratch the enemy with steel claws. It may also increase the user's Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] サンギタウン Sangi Town [Origin] From 算木紋 sangimon, a pattern composed of parallel horizontal bars. 算木 sangi refers to the counting rods. [Language]

Output: Japanese

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Floccesy Town [Origin] From floccus, a type of cloud whose name is Latin for "a tuft of wool" (possibly referencing the Mareep in the ranch). Also similar to prophecy. [Language]

Output: English

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Amaillide [Origin] From hamaide, an ordinary composed of three horizontal bars, similar to how the sangi pattern is arranged. May also be a corruption of the Italian amamelide, a species of witch-hazel from which the twigs are used as divining rods. [Language]

Output: French

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Dausing [Origin] From dowsing, a type of divination where rods are used for locating objects or materials. Daus is German for ace (of German playing cards). -ing is also a somewhat common suffix in town names. [Language]

Output: German

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Venturia [Origin] Possibly vento (wind) and fattoria (farm). Also possibly from ventura (luck) or avventura (adventure). [Language]

Output: Italian

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Pueblo Ocre [Origin] From ocre, ochre clay. [Language]

Output: Spanish

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 산가지마을 Sangaji Maeul [Origin] From 산가지 sangaji, counting rods. [Language]

Output: Korean

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A vengeful move that slightly reduces the PP of the opponent's last move.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Cuts the PP of the foe's last move.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Spitefully cuts the PP of the foe’s last move.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A move that cuts 2 to 5 PP from the move last used by the foe.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo [Description]

Output: Spitefully cuts the PP of the target’s last move.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BW [Description]

Output: The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: The user waggles its finger, triggering a move. There is no telling what will happen.

Difference between revisions of "Metronome (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Randomly uses any Pokémon move.

Difference between revisions of "Metronome (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Waggles a finger to use any Pokémon move at random.

Difference between revisions of "Metronome (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: Waggles a finger and stimulates the brain into using any move at random.

Difference between revisions of "Metronome (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user waggles a finger and stimulates the brain into randomly using nearly any move.

Difference between revisions of "Metronome (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user waggles a finger and stimulates its brain into randomly using nearly any move.

Difference between revisions of "Metronome (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: Used only if the user runs totally out of PP. The user is hit with 1/4 of the damage it inflicts.

Struggle (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.

Struggle (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Used only if all PP are exhausted.

Struggle (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Used only if all PP are gone. Also hurts the user a little.

Struggle (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: An attack that is used only if there is no PP. It also hurts the user.

Struggle (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: Used when all PP are gone. Also hurts the user a bit.

Struggle (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSSBWB2W2 [Description]

Output: An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.

Struggle (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A Normal-type attack used by bird Pokémon. A powerful wind is generated by flapping wings.

Difference between revisions of "Gust (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Flying-type attack. The bird Pokémon flaps its wings to create a powerful wind.

Difference between revisions of "Gust (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Whips up a strong gust of wind.

Difference between revisions of "Gust (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEFRLG [Description]

Output: Strikes the foe with a gust of wind whipped up by wings.

Difference between revisions of "Gust (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Hits target with a gust of wind whipped up by wings.

Difference between revisions of "Gust (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A gust of wind is whipped up by wings and launched at the foe to inflict damage.

Difference between revisions of "Gust (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: A gust of wind is whipped up by wings and launched at the target to inflict damage.

Difference between revisions of "Gust (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Mini-game] Run, Rattata, Run! and Tumbling Togepi [Event]

Output: Hurdle Dash

Difference between revisions of "Pokéathlon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Mini-game] Topsy-Turvy [Event]

Output: Ring Drop

Difference between revisions of "Pokéathlon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Mini-game] Furret's Frolic [Event]

Output: Snow Throw

Difference between revisions of "Pokéathlon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Mini-game] Magikarp Splash [Event]

Output: Lamp Jump

Difference between revisions of "Pokéathlon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Mini-game] Rampage Rollout [Event]

Output: Relay Run

Difference between revisions of "Pokéathlon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Mini-game] Dig! Dig! Dig! [Event]

Output: Block Smash

Difference between revisions of "Pokéathlon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Mini-game] Eager Eevee [Event]

Output: Circle Push

Difference between revisions of "Pokéathlon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Mini-game] Egg Emergency [Event]

Output: Disc Catch

Difference between revisions of "Pokéathlon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Mini-game] Gutsy Golbat [Event]

Output: Pennant Capture

Difference between revisions of "Pokéathlon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Mini-game] Barrier Ball [Event]

Output: Goal Roll

Difference between revisions of "Pokéathlon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Lowers Pokémon's HP by 20% [Duration] 1 battle [Event]

Output: Lowers foes' HP

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Poisons Pokémon [Duration] 1 battle [Event]

Output: Poisons foes

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Paralyzes Pokémon [Duration] 1 battle [Event]

Output: Paralyzes foes

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Burns Pokémon [Duration] 1 battle [Event]

Output: Burns foes

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Puts one Pokémon to sleep [Duration] 1 battle [Event]

Output: Puts foe to sleep

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Freezes one Pokémon [Duration] 1 battle [Event]

Output: Freezes foe

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] All Pokémon gain a Berry [Duration] 1 battle [Event]

Output: Foes get Berries

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] All Pokémon gain a held item [Duration] 1 battle [Event]

Output: Foes get items

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] All Pokémon gain 3 levels [Duration] 1 battle [Event]

Output: Foes level up

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Lowers Pokémon's HP by 20% [Duration] 1 battle [Event]

Output: Lowers allies' HP

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Poisons Pokémon [Duration] 1 battle [Event]

Output: Poisons allies

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Paralyzes Pokémon [Duration] 1 battle [Event]

Output: Paralyzes allies

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Burns Pokémon [Duration] 1 battle [Event]

Output: Burns allies

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Puts one Pokémon to sleep [Duration] 1 battle [Event]

Output: Puts ally to sleep

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia