Input: [Games] BWB2W2Conq [Description]

Output: The target is hit by a weak telekinetic force. It may also leave the target confused.

Difference between revisions of "Confusion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A move that charms the target into complacency, sharply reducing its Attack power.

Charm (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Sharply lowers the foe's Attack.

Charm (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Charms the foe and sharply reduces its Attack.

Charm (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is charmed by the user’s cute appeals, sharply cutting its Attack.

Charm (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.

Charm (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.

Charm (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Basic Extension [Access cost] 0 [Description] A balanced searching device. [Notes] Mainly pink Dream Clouds [Unlock]

Output: Default

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension α [Access cost] 0 [Description] The alpha version of an extension for finding the mystery Pokémon. [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Unlock]

Output: Obtain a total of 1000 dream orbs

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Dowsing Extension [Access cost] 100 [Description] This search extension reacts to Pokémon that are holding something. [Notes] Slightly more pink Dream Clouds; items are more common than Pokémon [Unlock]

Output: Collect a total of 700 Dream Orbs

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension β [Access cost] 0 [Description] The beta version of an extension for finding the mystery Pokémon. [Notes] Only stormy Dream Clouds; Thundurus appears (flying freely) [Unlock]

Output: Obtain a total of 2000 dream orbs

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension γ [Access cost] 0 [Description] The gamma version of an extension for finding the mystery Pokémon. [Notes] Only stormy Dream Clouds; Landorus appears (flying freely) [Unlock]

Output: Obtain a total of 3000 dream orbs

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator α [Access cost] 400 [Description] The simulator was created to research Tornadus's traits. [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Unlock]

Output: Catch Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator β [Access cost] 600 [Description] The simulator was created to research Thundurus's traits. [Notes] Only stormy Dream Clouds; Thundurus appears (flying freely) [Unlock]

Output: Catch Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator γ [Access cost] 800 [Description] The simulator was created to research Landorus's traits. [Notes] Only stormy Dream Clouds; Landorus appears (flying freely) [Unlock]

Output: Catch Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Temporal Extension [Access cost] 0 [Description] This extension was made as part of an experiment about time. [Notes] Only stormy Dream Clouds; Dialga appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with Diamond inserted after catching Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Spatial Extension [Access cost] 0 [Description] This extension was made as part of an experiment about space. [Notes] Only stormy Dream Clouds; Palkia appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with Pearl inserted after catching Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Renegade Extension [Access cost] 0 [Description] This extension was developed for research on alternate worlds. [Notes] Only stormy Dream Clouds; Giratina appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with Platinum inserted after catching Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Rainbow Extension [Access cost] 0 [Description] This extension was developed to research light and happiness. [Notes] Only stormy Dream Clouds; Ho-Oh appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with HeartGold inserted after catching Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Diving Extension [Access cost] 0 [Description] This extension was developed to research the sea's quiet and rage. [Notes] Only stormy Dream Clouds; Lugia appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with SoulSilver inserted after catching Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension A [Access cost] 0 [Description] This extension was developed to research magnetism. [Notes] Only stormy Dream Clouds; Beldum appears (as a sphere) [Unlock]

Output: Enter secret code on main menu: ↑ → ↓ ← X R L*

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension B [Access cost] 0 [Description] This extension was developed while thinking about a calm shore. [Notes] Only stormy Dream Clouds; Slowpoke appears (as a sphere) [Unlock]

Output: Enter secret code on main menu: ↑ ↓ → ← Y R L*

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension C [Access cost] 0 [Description] This extension was developed to research the planet's rotation. [Notes] Only stormy Dream Clouds; Hoothoot appears (as a sphere) [Unlock]

Output: Enter secret code on main menu: R L Y X ← → Y X*

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: Special spores are scattered from mushrooms. If the opponent inhales the spores, it will fall asleep.

Spore (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Special spores are scattered from mushrooms. If the foe inhales them, it will fall asleep.

Spore (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A move that induces sleep.

Spore (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo. [Description]

Output: Scatters a cloud of spores that always induce sleep.

Spore (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user scatters bursts of fine spores that induce sleep.

Spore (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSSBWB2W2 [Description]

Output: The user scatters bursts of spores that induce sleep.

Spore (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP. [Trap]

Output: Chestnut Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] If the player steps on it, it will inflict 5 HP damage and drop the team one floor below. When an ally steps on it, the team member will be instantly removed from the dungeon. If a client as part of a mission steps on it, the mission fails and the team will return to base. Pitfall Traps will only appear in dungeons that have stairs going down. [Trap]

Output: Pitfall Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] If the player steps on this Trap, it will make the player's hold item sticky. A sticky item cannot be removed if it is a held item, and it will be rendered useless until the dungeon is completed or a Cleanse Orb is used. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding an item and steps on it, nothing will happen. [Trap]

Output: Sticky Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] This Trap explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage. [Trap]

Output: Selfdestruct Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Similar to the Selfdestruct Trap, this tile explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage. [Trap]

Output: Explosion Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] This tile warps any Pokémon who steps on it to a random floor tile on the same floor. [Trap]

Output: Warp Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Any Pokémon that steps on a Spiked Tile will lose 20 HP. This tile can only be planted in rooms with the move Spikes. [Trap]

Output: Spiked Tile

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] A random few Apples, Big Apples, Huge Apples, Chestnuts, Bananas, Gummis, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but inflicts a status condition. This trap has no effect on items in the bag when activated by allies. [Trap]

Output: Grimy Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Temporarily lowers the Pokémon's Movement speed by one. [Trap]

Output: Slow Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Inflicts the Confuse condition on the Pokémon who stepped on it. [Trap]

Output: Spin Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor. Items found in Kecleon Shops are not affected. This Trap disappears afterwards, if triggered. [Trap]

Output: Pokémon Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] The Pokémon who triggered the Trap will have one of its moves' PP reduced to 0. [Trap]

Output: PP-Zero Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor; a Heal Seed or Rest can also remove the seal. The Ability Guts activates if the Pokémon has a sealed move. [Trap]

Output: Seal Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Mud splashes up from this Trap, lowering a random Stat. [Trap]

Output: Mud Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] This Trap puts the Pokémon who stepped on it to sleep. [Trap]

Output: Slumber Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Up to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this Trap. If this Trap has been triggered, it will disappear after summoning the Pokémon. [Trap]

Output: Summon Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Sends the Pokémon that triggered the trap flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (as will the other Pokémon in the former case), and if it lands on a tile that it cannot walk on, it will warp. [Trap]

Output: Gust Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Inflicts the Poison condition on any Pokémon who steps on it. Won't work on Poison-type or Steel-type Pokémon, or those with the Ability Immunity. [Trap]

Output: Poison Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Normal-type attack. The more the user dislikes its trainer, the more powerful the move.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack based on lack of loyalty.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: An attack that is stronger if the Trainer is disliked.* The less the user likes you, the more powerful this move.*

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: This attack move grows more powerful the less the user likes its Trainer.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: An attack that is stronger if the trainer is disliked.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: A full-power attack that grows more powerful the less the user likes its Trainer.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Normal-type attack. The more the user dislikes its trainer, the more powerful the move.

Frustration (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack based on lack of loyalty.

Frustration (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: An attack that is stronger if the Trainer is disliked.* The less the user likes you, the more powerful this move.*

Frustration (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: This attack move grows more powerful the less the user likes its Trainer.

Frustration (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: An attack that is stronger if the trainer is disliked.

Frustration (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: A full-power attack that grows more powerful the less the user likes its Trainer.

Frustration (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] After You [Usefulness in real life] In practical terms, if you see a new dish at a restaurant that you're a little nerous about, you can use this move to make someone else taste it first! [Description in the show]

Output: After You is a move filled with the spirit of give and take, where you allow the target to attack right after you do.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Bestow [Usefulness in real life] There's an effective use for this move in everyday life. Sometimes you receive a gift that will clearly cause trouble, right? You can use this move right away to... No, actually, you'd better wait until the person who gave you the gift has left! But then you can use the move to pass your unwanted gift off to someone else. [Description in the show]

Output: Bestow is a very generous move where you pass an item to the target.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Chip Away [Usefulness in real life] In everyday life, this move might be handy for winning an argument with a really stubborn person! [Description in the show]

Output: Chip Away is a very persistent move that keeps striking and ignores all of the target's stat changes.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Echoed Voice [Usefulness in real life] I bet you can think of ways to use this move in everyday life without my help! You know how sometimes you have to tell your kids the same thing over and over before they listen? In this situation, parents, teachers, and friends can all use this move and it will be very effective! [Description in the show]

Output: Echoed Voice is a very rugged move whose power grows when you use it in successive turns.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Foul Play [Usefulness in real life] It's a little sneaky, but you can use it in everyday life. For example, if you're terrible at sports, and you're going up against a big, powerful opponent... Well, it might be considered cheating, but it would get the job done! [Description in the show]

Output: Foul Play is a move that gets better the more physically strong your opponent is.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Guard Split [Usefulness in real life] Here's a practical application. If you and a friend get lost in the mountains, you could use this move to share your defenses so you can both withstand the cold. It's a great way to test the dynamics of a relationship! [Description in the show]

Output: Guard Split is a very balanced move that takes the defensive power of both sides and divides it up evenly.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Hone Claws [Usefulness in real life] Ladies could use this move in everyday life. It's liek a super-powered manicure! [Description in the show]

Output: Hone Claws is a very clean move where the user's claws are honed and sharpened.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Low Sweep [Usefulness in real life] It can also be handy in everyday life. Just imagine a lady wearing a short skirt, and she has to kick someone... She can use this move without causing any embarrassment to herself. [Description in the show]

Output: Low Sweep is a simple but wild move. It's a swift kick to the lower part of the target's legs.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Psyshock [Usefulness in real life] It can be used effectively in everyday life, too. For example, sometimes you want to practice comedy routines by yourself, right? If you time this move right, you can smack yourself around for some amazing physical comedy! [Description in the show]

Output: Psyshock is a very indirect move where the user attacks with a psychic wave that takes physical form.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Quash [Usefulness in real life] As for how to use it in life... If, for example, someone you are dating is about to break up with you... Well, you can see how using this move quickly could exhibit dramatic effects! [Description in the show]

Output: Quash is a fantastically stubborn move that makes the target's move go last.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Quiver Dance [Usefulness in real life] There's an effective use for this move in everyday life. For example, suppose you were invited to your friend's birthday, but you forgot to bring a gift. You could use this move when you arrive at the party, as a distraction... And then it would make you harder to hit if your friend got angry! [Description in the show]

Output: Quiver Dance is a beautiful, graceful move that raises the user's Sp. Atk, Sp. Def, and Speed stats.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Reflect Type [Usefulness in real life] This works really well if you're spending time with someone and you decide you have nothing in common. Use this move and... Voilà! Instant common ground! [Description in the show]

Output: Reflect Type is a very conformist move that makes your type match your target's type.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Sky Drop [Usefulness in real life] There's an effective use for this move in everyday life: Showing off! You could use this move on yourself, right? If you go fluttering up into the sky, you'll impress everyone! It's an extremely dramatic performance! Just brace yourself for the landing... [Description in the show]

Output: Sky Drop is a dramatic move where the target is taken high into the sky and then slammed into the ground.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Smack Down [Usefulness in real life] There's an effective use for this move in everyday life. For example, suppose you sent air mail to someone, but then you change your mind and don't want them to read it! You could use this move to knock it down before it gets to them. [Description in the show]

Output: Smack Down is a classic and primitive move where something is thrown at a flying target to bring it to the ground.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Soak [Usefulness in real life] Wondering how you could possibly use this move in everyday life? What if you spilled a drink during an important occasion? If you use this move right, it might not matter at all! [Description in the show]

Output: Well, Soak is a sloshy move that turns the target into a Water type.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Synchronoise [Usefulness in real life] If a person who has the same personality and characteristics as you shows up at school or work, you could use this move to distinguish yourself. [Description in the show]

Output: Synchronoise is an exclusive move that only attacks everything of the same type as the user.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Venoshock [Usefulness in real life] Sometimes, when you're cooking, you dish just needs a little extra pinch of something. Well, you can see how using this move quickly could add a dangerous flavor! [Description in the show]

Output: Venoshock covers the target in a special kind of poisonous liquid. It's a truly spicy move!

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] AMU [Infobox updated?] Yes [Decklist updated?] No [Complete?] No [Tense updated?]

Output: Yes

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Abomazong [Infobox updated?] Yes [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Absolutions [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Babyporter [Infobox updated?] Yes [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] BAR [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Beat Up [Infobox updated?] Yes [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] BlastCatty [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Charizard [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] Yes [Tense updated?]

Output: Yes

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] CMT [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] Yes [Tense updated?]

Output: Yes

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] CoKE [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Conductivity [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] CurseGar [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Destiny [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] DialgaChomp [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] Yes [Tense updated?]

Output: Yes

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] DragTrode [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Durant Mill [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eeveelutions [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] EnteiCargp [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Feraligatr/Parasect [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Flariados [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Flyvees [Infobox updated?] Yes [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Gardevoir/Gallade [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] Yes [Tense updated?]

Output: Yes

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Gyarados [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Gothitelle [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Haymaker [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Infercatty [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Kingdra [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] Yes [Tense updated?]

Output: Yes

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] LBS [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] LostGar [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] LuxApe [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] LuxChomp [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] Yes [Tense updated?]

Output: Yes

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] LuxPluff [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] Yes [Tense updated?]

Output: Yes

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Machamp [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Magdol [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] MagneRock [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] Yes [Tense updated?]

Output: Yes

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Mercury [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Metanite [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] No [Tense updated?]

Output: Yes

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Mother Flygon [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Mother Gengar [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] One-Turn-Knockout [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Queendom [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Quicketune [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] Yes [Tense updated?]

Output: Yes

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] R-Gon [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Rock Lock [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] SMF [Infobox updated?] Yes [Decklist updated?] Yes [Complete?] Yes [Tense updated?]

Output: Yes

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Wigglytuff archetype [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Zeel [Infobox updated?] No [Decklist updated?] No [Complete?] No [Tense updated?]

Output: No

User:Politoed666/Archetype status chart - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Pink Barrette [Category] Cute [Nonstandard] Body [Standard]

Output: Ear

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Blue Barrette [Category] Cute [Nonstandard] Body [Standard]

Output: Ear

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Red Barrette [Category] Cute [Nonstandard] Body [Standard]

Output: Ear

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Blue Flower [Category] Cute [Nonstandard] Body [Standard]

Output: Ear

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Crimson Scarf [Category] Cute [Nonstandard] Waist [Standard]

Output: Body

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Red Flower [Category] Cute [Nonstandard] Body [Standard]

Output: Ear

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Big Barrette [Category] Cute [Nonstandard] Head [Standard]

Output: Ear

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Headband [Category] Cute [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Square Glasses [Category] Elegant [Nonstandard] Head [Standard]

Output: Face

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Striped Barrette [Category] Cute [Nonstandard] Body [Standard]

Output: Ear

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Small Barrette [Category] Cute [Nonstandard] Body [Standard]

Output: Ear

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Decorative Ribbon [Category] Cute [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Purse [Category] Cute [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Necklace [Category] Elegant [Nonstandard] -- [Standard]

Output: Body

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Gorgeous Flower [Category] Elegant [Nonstandard] Body [Standard]

Output: Ear

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Round Button [Category] Cute [Nonstandard] Body [Standard]

Output: Waist

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Green Barrette [Category] Quirky [Nonstandard] Head [Standard]

Output: Ear

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Straw Hat [Category] Quirky [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Snow Crystal [Category] Elegant [Nonstandard] Body [Standard]

Output: Ear

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Lonely Flower [Category] Elegant [Nonstandard] Head [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Paintbrush [Category] Quirky [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Beret [Category] Quirky [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Whisk [Category] Quirky [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Ladle [Category] Cool [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Toy Cake [Category] Quirky [Nonstandard] Head [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Chef's Hat [Category] Cool [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Frying Pan [Category] Quirky [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Bib [Category] Quirky [Nonstandard] Waist [Standard]

Output: Body

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Red Parasol [Category] Cute [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Germ Mask [Category] Quirky [Nonstandard] -- [Standard]

Output: Face

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Mallet [Category] Quirky [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Colorful Parasol [Category] Cute [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Wrench [Category] Quirky [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Lantern [Category] Cool [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Windup Key [Category] Quirky [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Helmet [Category] Quirky [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Frilly Apron [Category] Elegant [Nonstandard] Body [Standard]

Output: Waist

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Dressy Tie [Category] Elegant [Nonstandard] Ear [Standard]

Output: Body

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Lace Cap [Category] Elegant [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Scarlet Cape [Category] Cool [Nonstandard] -- [Standard]

Output: Body

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Toy Cutlass [Category] Cool [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Toy Sword [Category] Cool [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Pirate Hat [Category] Cool [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Cowboy Hat [Category] Cool [Nonstandard] Arm [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Rigid Shield [Category] Cool [Nonstandard] Body [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Black Wings [Category] Cool [Nonstandard] Head [Standard]

Output: Body

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Witchy Hat [Category] Quirky [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] White Wings [Category] Cute [Nonstandard] Head [Standard]

Output: Body

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Umber Belt [Category] Cool [Nonstandard] -- [Standard]

Output: Waist

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Horned Helm [Category] Cool [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Trident [Category] Cool [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Magic Wand [Category] Quirky [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Red Nose [Category] Quirky [Nonstandard] -- [Standard]

Output: Face

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Jester's Cap [Category] Quirky [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Googly Specs [Category] Quirky [Nonstandard] Head [Standard]

Output: Face

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Crown [Category] Elegant [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Black Tie [Category] Elegant [Nonstandard] -- [Standard]

Output: Body

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Black Cape [Category] Elegant [Nonstandard] -- [Standard]

Output: Body

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Gorgeous Specs [Category] Elegant [Nonstandard] Head [Standard]

Output: Face

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Top Hat [Category] Elegant [Nonstandard] Arm [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] White Domino Mask [Category] Cool [Nonstandard] -- [Standard]

Output: Face

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] White Cape [Category] Elegant [Nonstandard] -- [Standard]

Output: Body

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Gentleman's Hat [Category] Elegant [Nonstandard] Arm [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Cane [Category] Elegant [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Striped Tie [Category] Elegant [Nonstandard] -- [Standard]

Output: Body

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Pocket Watch [Category] Elegant [Nonstandard] Body [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Bow Tie [Category] Elegant [Nonstandard] Ear [Standard]

Output: Body

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Tiara [Category] Elegant [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Rose [Category] Elegant [Nonstandard] Head [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Monocle [Category] Elegant [Nonstandard] -- [Standard]

Output: Face

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Tie [Category] Elegant [Nonstandard] -- [Standard]

Output: Body

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Wig [Category] Cool [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Standing Mike [Category] Cool [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Tambourine [Category] Cute [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Fedora [Category] Cute [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Microphone [Category] Cool [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Maraca [Category] Quirky [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Trumpet [Category] Elegant [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Laurel Wreath [Category] Elegant [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] White Pompom [Category] Cute [Nonstandard] Body [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Pennant [Category] Quirky [Nonstandard] Head [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Football [Category] Cool [Nonstandard] Head [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Winner's Belt [Category] Cool [Nonstandard] -- [Standard]

Output: Waist

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Racket [Category] Cool [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Electric Guitar [Category] Cool [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Toy Fishing Rod [Category] Cool [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Smiley-Face Mask [Category] Quirky [Nonstandard] Arm [Standard]

Output: Face

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Fake Bellybutton [Category] Quirky [Nonstandard] -- [Standard]

Output: Waist

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Professor Hat [Category] Quirky [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Hula Skirt [Category] Quirky [Nonstandard] Body [Standard]

Output: Waist

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Thick Book [Category] Quirky [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Bouquet [Category] Elegant [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Fake Bone [Category] Quirky [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Round Mushroom [Category] Quirky [Nonstandard] Head [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Shuriken [Category] Quirky [Nonstandard] Ear [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Scarlet Hat [Category] Quirky [Nonstandard] -- [Standard]

Output: Head

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Big Bag [Category] Quirky [Nonstandard] -- [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Candy [Category] Cute [Nonstandard] Ear [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Fluffy Beard [Category] Elegant [Nonstandard] -- [Standard]

Output: Face

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Prop] Gift Box [Category] Cute [Nonstandard] Head [Standard]

Output: Arm

Prop - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A Normal-type attack. The punch is relatively strong and highly accurate.

Dizzy Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Normal-type attack. Has a one-in-five chance of leaving the target confused.

Dizzy Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause confusion.

Dizzy Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: A rhythmic punch that may confuse the foe.

Dizzy Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is hit with a rhythmic punch that may leave it confused.

Dizzy Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: A rhythmic punch that may confuse the target.

Dizzy Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is hit with rhythmically launched punches that may also leave it confused.

Dizzy Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The target is hit with rhythmically launched punches that may also leave it confused.

Dizzy Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A vengeful move that slightly reduces the PP of the opponent's last move.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Cuts the PP of the foe's last move.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Spitefully cuts the PP of the foe’s last move.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A move that cuts 2 to 5 PP from the move last used by the foe.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: Spitefully cuts the PP of the target’s last move.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Dark-type attack. The attacking Pokémon may steal an item held by the target.

Difference between revisions of "Thief (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may steal a held item.

Difference between revisions of "Thief (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: While attacking, it may steal the foe's held item.

Difference between revisions of "Thief (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: An attack that may take the foe's held item if the user isn't holding one.

Difference between revisions of "Thief (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: An attack that may steal the target's held item.* While attacking, it may steal the target's held item.*

Difference between revisions of "Thief (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.

Difference between revisions of "Thief (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item.

Difference between revisions of "Thief (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A special move that switches the user's elemental type to that of the target.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A special move that switches the user's elemental type into one of the user's attack types.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Change user's type to a move's type.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Changes the user’s type into a known move’s type.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user changes its type to match the type of one of its moves.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo [Description]

Output: Changes the user’s type into its own move’s type.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSSBW [Description]

Output: The user changes its type to become the same type as one of its moves.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A special Normal-type technique. Supersonic sound waves are used to confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A special Normal-type move. Supersonic sound waves are used to confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Sound waves that cause confusion.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Emits bizarre sound waves that may confuse the foe.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user generates odd sound waves. It may confuse the foe.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Emits bizarre sound waves that may cause confusion.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSSBWB2W2 [Description]

Output: The user generates odd sound waves from its body. It may confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Dragon-type attack. Has a one-in-five chance of causing the target to flinch.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Whips up a tornado to attack.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Whips up a vicious twister to tear at the foe.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A vicious twister attacks the foe. It may make the foe flinch.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: Whips up a vicious twister which may cause flinching.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPt [Description]

Output: The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] HGSS [Description]

Output: The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A technique that badly poisons the target. The amount of damage from the poison increases every turn.

Difference between revisions of "Toxic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A move that badly poisons the target. The amount of poison damage increases every turn.

Difference between revisions of "Toxic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A poison move with increasing damage.

Difference between revisions of "Toxic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Poisons the foe with an intensifying toxin.* Poisons the foe with a toxin that gradually worsens.*

Difference between revisions of "Toxic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A move that badly poisons the foe. Its poison damage worsens every turn.

Difference between revisions of "Toxic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Poisons the target with an intensifying toxin.* Poisons the target with a toxin that gradually worsens.*

Difference between revisions of "Toxic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A move that leaves the target badly poisoned. Its poison damage worsens every turn.* A move that leaves the foe badly poisoned. This poison damage worsens every turn.*

Difference between revisions of "Toxic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 XY [Description]

Output: A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Difference between revisions of "Toxic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: An attack that always strikes first. It can be learned by only a few Pokémon.

Extreme Speed (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A powerful first-strike move.

Extreme Speed (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: An extremely fast and powerful attack.

Extreme Speed (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A blindingly speedy charge attack that always goes before any other.

Extreme Speed (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user charges the foe at blinding speed. This attack always goes before any other move.

Extreme Speed (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user charges the target at blinding speed. This attack always goes before any other move.

Extreme Speed (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The user charges the target at blinding speed. This move always goes first.

Extreme Speed (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] After You is a move filled with the spirit of give and take, where you allow the target to attack right after you do. [Usefulness in real life] In practical terms, if you see a new dish at a restaurant that you're a little nerous about, you can use this move to make someone else taste it first! [Move]

Output: After You

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Bestow is a very generous move where you pass an item to the target. [Usefulness in real life] There's an effective use for this move in everyday life. Sometimes you receive a gift that will clearly cause trouble, right? You can use this move right away to... No, actually, you'd better wait until the person who gave you the gift has left! But then you can use the move to pass your unwanted gift off to someone else. [Move]

Output: Bestow

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Chip Away is a very persistent move that keeps striking and ignores all of the target's stat changes. [Usefulness in real life] In everyday life, this move might be handy for winning an argument with a really stubborn person! [Move]

Output: Chip Away

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Echoed Voice is a very rugged move whose power grows when you use it in successive turns. [Usefulness in real life] I bet you can think of ways to use this move in everyday life without my help! You know how sometimes you have to tell your kids the same thing over and over before they listen? In this situation, parents, teachers, and friends can all use this move and it will be very effective! [Move]

Output: Echoed Voice

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Foul Play is a move that gets better the more physically strong your opponent is. [Usefulness in real life] It's a little sneaky, but you can use it in everyday life. For example, if you're terrible at sports, and you're going up against a big, powerful opponent... Well, it might be considered cheating, but it would get the job done! [Move]

Output: Foul Play

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Guard Split is a very balanced move that takes the defensive power of both sides and divides it up evenly. [Usefulness in real life] Here's a practical application. If you and a friend get lost in the mountains, you could use this move to share your defenses so you can both withstand the cold. It's a great way to test the dynamics of a relationship! [Move]

Output: Guard Split

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Hone Claws is a very clean move where the user's claws are honed and sharpened. [Usefulness in real life] Ladies could use this move in everyday life. It's liek a super-powered manicure! [Move]

Output: Hone Claws

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Low Sweep is a simple but wild move. It's a swift kick to the lower part of the target's legs. [Usefulness in real life] It can also be handy in everyday life. Just imagine a lady wearing a short skirt, and she has to kick someone... She can use this move without causing any embarrassment to herself. [Move]

Output: Low Sweep

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Psyshock is a very indirect move where the user attacks with a psychic wave that takes physical form. [Usefulness in real life] It can be used effectively in everyday life, too. For example, sometimes you want to practice comedy routines by yourself, right? If you time this move right, you can smack yourself around for some amazing physical comedy! [Move]

Output: Psyshock

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Quash is a fantastically stubborn move that makes the target's move go last. [Usefulness in real life] As for how to use it in life... If, for example, someone you are dating is about to break up with you... Well, you can see how using this move quickly could exhibit dramatic effects! [Move]

Output: Quash

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Quiver Dance is a beautiful, graceful move that raises the user's Sp. Atk, Sp. Def, and Speed stats. [Usefulness in real life] There's an effective use for this move in everyday life. For example, suppose you were invited to your friend's birthday, but you forgot to bring a gift. You could use this move when you arrive at the party, as a distraction... And then it would make you harder to hit if your friend got angry! [Move]

Output: Quiver Dance

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Reflect Type is a very conformist move that makes your type match your target's type. [Usefulness in real life] This works really well if you're spending time with someone and you decide you have nothing in common. Use this move and... Voilà! Instant common ground! [Move]

Output: Reflect Type

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Sky Drop is a dramatic move where the target is taken high into the sky and then slammed into the ground. [Usefulness in real life] There's an effective use for this move in everyday life: Showing off! You could use this move on yourself, right? If you go fluttering up into the sky, you'll impress everyone! It's an extremely dramatic performance! Just brace yourself for the landing... [Move]

Output: Sky Drop

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Smack Down is a classic and primitive move where something is thrown at a flying target to bring it to the ground. [Usefulness in real life] There's an effective use for this move in everyday life. For example, suppose you sent air mail to someone, but then you change your mind and don't want them to read it! You could use this move to knock it down before it gets to them. [Move]

Output: Smack Down

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Well, Soak is a sloshy move that turns the target into a Water type. [Usefulness in real life] Wondering how you could possibly use this move in everyday life? What if you spilled a drink during an important occasion? If you use this move right, it might not matter at all! [Move]

Output: Soak

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Synchronoise is an exclusive move that only attacks everything of the same type as the user. [Usefulness in real life] If a person who has the same personality and characteristics as you shows up at school or work, you could use this move to distinguish yourself. [Move]

Output: Synchronoise

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Description in the show] Venoshock covers the target in a special kind of poisonous liquid. It's a truly spicy move! [Usefulness in real life] Sometimes, when you're cooking, you dish just needs a little extra pinch of something. Well, you can see how using this move quickly could add a dangerous flavor! [Move]

Output: Venoshock

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: An Electric-type attack. Has a one-in-ten chance of paralyzing the target.

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause paralysis.

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: A strong electrical attack that may paralyze the foe.* A powerful electric attack that may cause paralysis.*

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A strong electrical attack that may also leave the foe paralyzed.

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: A strong electrical attack. It may paralyze the target.* A powerful electric attack that may cause paralysis.*

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A retaliation move that back double the damage of a physical attack. Highly accurate.

Difference between revisions of "Counter (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A retaliation move that back double the damage of a physical attack. Very accurate.

Difference between revisions of "Counter (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Returns a physical blow double.

Difference between revisions of "Counter (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Retaliates any physical hit with double the power.

Difference between revisions of "Counter (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A retaliation move that counters any physical hit with double the damage.

Difference between revisions of "Counter (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: A retaliation move that counters any physical attack, inflicting double the damage taken.

Difference between revisions of "Counter (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A Ghost-type attack. Highly accurate, it inflicts damage regardless of the target's type.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Ghost-type attack. Highly accurate, it always inflicts damage.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: The user's level equals damage HP.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Inflicts damage identical to the user's level.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: An attack with a mirage that inflicts damage matching the user’s level.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user makes the foe see a mirage. It inflicts damage matching the user’s level.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user makes the target see a frightening mirage. It inflicts damage matching the user's level.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: Used mainly by Pokémon with shells. By withdrawing into the shell, Defense is increased.

Difference between revisions of "Withdraw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Heightens the user's Defense.

Difference between revisions of "Withdraw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Withdraws the body into its hard shell to raise Defense.

Difference between revisions of "Withdraw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user withdraws its body in its hard shell, raising its Defense stat.

Difference between revisions of "Withdraw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Withdraws into its hard shell to raise Defense.

Difference between revisions of "Withdraw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 XY [Description]

Output: The user withdraws its body into its hard shell, raising its Defense stat.

Difference between revisions of "Withdraw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A Flying-type attack. The attacking Pokémon spreads its wings and charges at the target.

Wing Attack (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Flying-type attack. The attacking Pokémon spreads its wings and charges.

Wing Attack (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Strikes the target with wings.

Wing Attack (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Strikes the foe with wings spread wide.

Wing Attack (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is struck with large, imposing wings spread wide.

Wing Attack (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Strikes the target with wings spread wide.

Wing Attack (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is struck with large, imposing wings spread wide to inflict damage.

Wing Attack (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is struck with large, imposing wings spread wide to inflict damage.

Wing Attack (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ゲーチス G-Cis [Origin] From "G" and "Cis" (C♯), the pitches of the timpanis used in his battle theme. The combination of "G" and "Cis" is a tritone, previously referred to as Diabolus in Musica (The Devil in the Music) in the 18th century. Could also be romanized as Goetis, derived from Goetia, Greek for "sorcery". [Language]

Output: Japanese

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetsis [Origin] Romanization of Japanese name [Language]

Output: English

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetis [Origin] Romanization of Japanese name [Language]

Output: French

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] G-Cis [Origin] Romanization of Japanese name drawing directly from its etymology [Language]

Output: German

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghecis [Origin] Romanization of Japanese name [Language]

Output: Italian

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghechis [Origin] Romanization of Japanese name [Language]

Output: Spanish

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 게치스 Gechiseu [Origin] Transliteration of Japanese name [Language]

Output: Korean

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A non-stop attack move. The user's Attack power increases every time it sustains damage.

Difference between revisions of "Rage (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Raises Attack if the user is hit.

Difference between revisions of "Rage (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo. [Description]

Output: Raises the user's Attack every time it is hit.

Difference between revisions of "Rage (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: An attack that becomes stronger each time the user is hit in battle.

Difference between revisions of "Rage (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: While this move is in use, it gains attack power each time the user is hit in battle.

Difference between revisions of "Rage (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Difference between revisions of "Rage (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Normal-type attack. The more the user dislikes its trainer, the more powerful the move.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack based on lack of loyalty.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: An attack that is stronger if the Trainer is disliked.* The less the user likes you, the more powerful this move.*

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: This attack move grows more powerful the less the user likes its Trainer.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: An attack that is stronger if the trainer is disliked.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: A full-power attack that grows more powerful the less the user likes its Trainer.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] After You [Description in the show] After You is a move filled with the spirit of give and take, where you allow the target to attack right after you do. [Usefulness in real life]

Output: In practical terms, if you see a new dish at a restaurant that you're a little nerous about, you can use this move to make someone else taste it first!

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Bestow [Description in the show] Bestow is a very generous move where you pass an item to the target. [Usefulness in real life]

Output: There's an effective use for this move in everyday life. Sometimes you receive a gift that will clearly cause trouble, right? You can use this move right away to... No, actually, you'd better wait until the person who gave you the gift has left! But then you can use the move to pass your unwanted gift off to someone else.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Chip Away [Description in the show] Chip Away is a very persistent move that keeps striking and ignores all of the target's stat changes. [Usefulness in real life]

Output: In everyday life, this move might be handy for winning an argument with a really stubborn person!

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Echoed Voice [Description in the show] Echoed Voice is a very rugged move whose power grows when you use it in successive turns. [Usefulness in real life]

Output: I bet you can think of ways to use this move in everyday life without my help! You know how sometimes you have to tell your kids the same thing over and over before they listen? In this situation, parents, teachers, and friends can all use this move and it will be very effective!

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Foul Play [Description in the show] Foul Play is a move that gets better the more physically strong your opponent is. [Usefulness in real life]

Output: It's a little sneaky, but you can use it in everyday life. For example, if you're terrible at sports, and you're going up against a big, powerful opponent... Well, it might be considered cheating, but it would get the job done!

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Guard Split [Description in the show] Guard Split is a very balanced move that takes the defensive power of both sides and divides it up evenly. [Usefulness in real life]

Output: Here's a practical application. If you and a friend get lost in the mountains, you could use this move to share your defenses so you can both withstand the cold. It's a great way to test the dynamics of a relationship!

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Hone Claws [Description in the show] Hone Claws is a very clean move where the user's claws are honed and sharpened. [Usefulness in real life]

Output: Ladies could use this move in everyday life. It's liek a super-powered manicure!

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Low Sweep [Description in the show] Low Sweep is a simple but wild move. It's a swift kick to the lower part of the target's legs. [Usefulness in real life]

Output: It can also be handy in everyday life. Just imagine a lady wearing a short skirt, and she has to kick someone... She can use this move without causing any embarrassment to herself.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Psyshock [Description in the show] Psyshock is a very indirect move where the user attacks with a psychic wave that takes physical form. [Usefulness in real life]

Output: It can be used effectively in everyday life, too. For example, sometimes you want to practice comedy routines by yourself, right? If you time this move right, you can smack yourself around for some amazing physical comedy!

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Quash [Description in the show] Quash is a fantastically stubborn move that makes the target's move go last. [Usefulness in real life]

Output: As for how to use it in life... If, for example, someone you are dating is about to break up with you... Well, you can see how using this move quickly could exhibit dramatic effects!

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Quiver Dance [Description in the show] Quiver Dance is a beautiful, graceful move that raises the user's Sp. Atk, Sp. Def, and Speed stats. [Usefulness in real life]

Output: There's an effective use for this move in everyday life. For example, suppose you were invited to your friend's birthday, but you forgot to bring a gift. You could use this move when you arrive at the party, as a distraction... And then it would make you harder to hit if your friend got angry!

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Reflect Type [Description in the show] Reflect Type is a very conformist move that makes your type match your target's type. [Usefulness in real life]

Output: This works really well if you're spending time with someone and you decide you have nothing in common. Use this move and... Voilà! Instant common ground!

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Sky Drop [Description in the show] Sky Drop is a dramatic move where the target is taken high into the sky and then slammed into the ground. [Usefulness in real life]

Output: There's an effective use for this move in everyday life: Showing off! You could use this move on yourself, right? If you go fluttering up into the sky, you'll impress everyone! It's an extremely dramatic performance! Just brace yourself for the landing...

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Smack Down [Description in the show] Smack Down is a classic and primitive move where something is thrown at a flying target to bring it to the ground. [Usefulness in real life]

Output: There's an effective use for this move in everyday life. For example, suppose you sent air mail to someone, but then you change your mind and don't want them to read it! You could use this move to knock it down before it gets to them.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Soak [Description in the show] Well, Soak is a sloshy move that turns the target into a Water type. [Usefulness in real life]

Output: Wondering how you could possibly use this move in everyday life? What if you spilled a drink during an important occasion? If you use this move right, it might not matter at all!

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Synchronoise [Description in the show] Synchronoise is an exclusive move that only attacks everything of the same type as the user. [Usefulness in real life]

Output: If a person who has the same personality and characteristics as you shows up at school or work, you could use this move to distinguish yourself.

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Venoshock [Description in the show] Venoshock covers the target in a special kind of poisonous liquid. It's a truly spicy move! [Usefulness in real life]

Output: Sometimes, when you're cooking, you dish just needs a little extra pinch of something. Well, you can see how using this move quickly could add a dangerous flavor!

Television - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ゲーチス G-Cis [Origin] From "G" and "Cis" (C♯), the pitches of the timpanis used in his battle theme. The combination of "G" and "Cis" is a tritone, previously referred to as Diabolus in Musica (The Devil in the Music) in the 18th century. Could also be romanized as Goetis, derived from Goetia, Greek for "sorcery". [Language]

Output: Japanese

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetsis [Origin] Romanization of Japanese name [Language]

Output: English

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetis [Origin] Romanization of Japanese name [Language]

Output: French

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] G-Cis [Origin] Romanization of Japanese name drawing directly from its etymology [Language]

Output: German

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghecis [Origin] Romanization of Japanese name [Language]

Output: Italian

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghechis [Origin] Romanization of Japanese name [Language]

Output: Spanish

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 게치스 Gechiseu [Origin] Transliteration of Japanese name [Language]

Output: Korean

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: Generates a powerful wind that blows away wild Pokémon. Useful in the wild only.

Whirlwind (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A powerful wind that blows the target away. The opposing trainer must use a new Pokémon.

Whirlwind (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Blows away the foe & ends battle.

Whirlwind (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Blows away the foe with wind and ends the battle.

Whirlwind (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is made to switch out with an ally. In the wild, the battle ends.

Whirlwind (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: Blows away the target, switching it out of battle.

Whirlwind (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

Whirlwind (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BW [Description]

Output: The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

Whirlwind (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] B2W2 [Description]

Output: The target is blown away and switched. In the wild, a battle against a single Pokémon ends.

Whirlwind (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Supereffective [Game description]

Output: The critical-hit rate of your supereffective moves is increased.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Self-Control [Game description]

Output: Even when you're in the Confused or Blinker status condition, your attacks won't hit your teammates.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Intimidation [Game description]

Output: You intimidate enemies, which may make their moves fail. But it has no effect on faraway enemies or Pokémon with the Inner Focus Ability.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Trap-Busting [Game description]

Output: You may break traps you step on instead of activating them.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Power-Pitching [Game description]

Output: You can throw items farther than usual.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Recovery [Game description]

Output: You can restore your HP more than usual.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Second-Chance [Game description]

Output: When you fail to hit your enemy, your hit rate will be boosted during the next turn.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Last-Minute [Game description]

Output: If your HP gets really low, your evasiveness will be boosted.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Collector [Game description]

Output: This skill increases the chance of an enemy with a Treasure Box appearing.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Slip-Through [Game description]

Output: Your thrown items and delivered moves will conveniently slip through teammates if you want to hit an enemy behind them, and pass through enemies if you want to hit your teammates behind them.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Item-Seeking [Game description]

Output: When you reach a floor, you'll know the number of items on the floor.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Surveyor [Game description]

Output: When you reach a floor, you'll know the layout of the floor.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Stair-Seeking [Game description]

Output: You'll sometimes know where the floor's stairway is.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] PP Restore [Game description]

Output: All of your party members' PP may be slightly restored when you reach a new floor.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Sneaky [Game description]

Output: Even if you walk next to sleeping enemies, you can pass them without waking them up.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Tough [Game description]

Output: Even when you take a critical hit, you may hang on with 1 HP.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Retaliating [Game description]

Output: When one of your teammates faints, your Attack, Special Attack, and accuracy go up a lot! The status wears off when you step on a Wonder Tile or move to the next floor.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Danger-Seeking [Game description]

Output: When you reach a floor, you'll know if there is a Monster House on the floor.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Shop-Seeking [Game description]

Output: When you reach a floor, you'll know if there is a shop on the floor.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Prevention [Game description]

Output: When someone in your team gets a status condition, other teammates won't get the same status condition until the Pokémon heals.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Nutritionist [Game description]

Output: You sometimes restore HP and PP when you drink or eat.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Guard [Game description]

Output: When the leader is in a Low HP condition, the teammate near the leader sometimes blocks an attack directed at the leader without taking damage.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Everlasting [Game description]

Output: Your party members won't evolve when they level up. But evolution using an item is possible.

Team Skill - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A Fire-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may inflict a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: A weak fire attack that may inflict a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is attacked with small flames. The foe may suffer a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is attacked with small flames. The target may also be left with a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is attacked with small flames. It may also leave the target with a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The target is attacked with small flames. This may also leave the target with a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A special Fire-type attack. Has a one-in-ten chance of inflicting a burn on the target.

Fire Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A fiery punch. May cause a burn.

Fire Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: A fiery punch that may burn the foe.

Fire Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: A fiery punch that may burn the target.

Fire Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is punched with a fiery fist. It may leave the foe with a burn.

Fire Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is punched with a fiery fist. It may leave the target with a burn.

Fire Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The target is punched with a fiery fist. It may also leave the target with a burn.

Fire Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A vengeful move that slightly reduces the PP of the opponent's last move.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Cuts the PP of the foe's last move.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Spitefully cuts the PP of the foe’s last move.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A move that cuts 2 to 5 PP from the move last used by the foe.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: Spitefully cuts the PP of the target’s last move.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

Spite (move) - Bulbapedia, the community-driven Pokémon encyclopedia