Input: [Games] GSC [Description]

Output: An attack based on lack of loyalty.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: An attack that is stronger if the Trainer is disliked.* The less the user likes you, the more powerful this move.*

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: This attack move grows more powerful the less the user likes its Trainer.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: An attack that is stronger if the trainer is disliked.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: A full-power attack that grows more powerful the less the user likes its Trainer.

Difference between revisions of "Frustration (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: It predicts the opponent's movement. The user's next attack will never miss.

Difference between revisions of "Mind Reader (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Ensures the next attack will hit.

Difference between revisions of "Mind Reader (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Senses the foe’s action to ensure the next move’s hit.

Difference between revisions of "Mind Reader (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user predicts the foe’s action to ensure its next attack hits.

Difference between revisions of "Mind Reader (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Senses the target’s move so the next attack will hit.

Difference between revisions of "Mind Reader (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user senses the foe’s movements with its mind to ensure its next attack does not miss.

Difference between revisions of "Mind Reader (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user senses the target's movements with its mind to ensure its next attack does not miss the target.

Difference between revisions of "Mind Reader (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A special move that switches the user's elemental type to that of the target.

Difference between revisions of "Conversion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A special move that switches the user's elemental type into one of the user's attack types.

Difference between revisions of "Conversion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Change user's type to a move's type.

Difference between revisions of "Conversion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Changes the user’s type into a known move’s type.

Difference between revisions of "Conversion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user changes its type to match the type of one of its moves.

Difference between revisions of "Conversion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo [Description]

Output: Changes the user’s type into its own move’s type.

Difference between revisions of "Conversion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSSBW [Description]

Output: The user changes its type to become the same type as one of its moves.

Difference between revisions of "Conversion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ゲーチス G-Cis [Origin] From "G" and "Cis" (C♯), the pitches of the timpanis used in his battle theme. The combination of "G" and "Cis" is a tritone, previously referred to as Diabolus in Musica (The Devil in the Music) in the 18th century. Could also be romanized as Goetis, derived from Goetia, Greek for "sorcery". [Language]

Output: Japanese

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetsis [Origin] Romanization of Japanese name [Language]

Output: English

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetis [Origin] Romanization of Japanese name [Language]

Output: French

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] G-Cis [Origin] Romanization of Japanese name drawing directly from its etymology [Language]

Output: German

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghecis [Origin] Romanization of Japanese name [Language]

Output: Italian

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghechis [Origin] Romanization of Japanese name [Language]

Output: Spanish

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 게치스 Gechiseu [Origin] Transliteration of Japanese name [Language]

Output: Korean

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A retaliation move that back double the damage of a physical attack. Highly accurate.

Counter (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A retaliation move that back double the damage of a physical attack. Very accurate.

Counter (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Returns a physical blow double.

Counter (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Retaliates any physical hit with double the power.

Counter (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A retaliation move that counters any physical hit with double the damage.

Counter (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 XYORAS [Description]

Output: A retaliation move that counters any physical attack, inflicting double the damage taken.

Counter (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Gains power if the user’s HP is lower than the foe’s HP.

Difference between revisions of "Endeavor (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: Gains power the fewer HP the user has compared with the foe.

Difference between revisions of "Endeavor (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: Gains power if the target's HP is higher than the user's.

Difference between revisions of "Endeavor (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XD [Description]

Output: Gains power if target's HP is higher than user's.

Difference between revisions of "Endeavor (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: An attack move that cuts down the foe’s HP to equal the user’s HP.

Difference between revisions of "Endeavor (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2XY [Description]

Output: An attack move that cuts down the target's HP to equal the user's HP.

Difference between revisions of "Endeavor (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ヒャッコクシティ Hyakkoku City [Origin] Possibly from 百穀 hyakkoku (all sorts of grains) or 百刻 hyakkoku (Hundred ke, an ancient time measurement system) [Language]

Output: Japanese

Difference between revisions of "Anistar City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Anistar City [Origin] From star anise and star [Language]

Output: English

Difference between revisions of "Anistar City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Flusselles [Origin] From Fluxus and flux [Language]

Output: French

Difference between revisions of "Anistar City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Fluxia City [Origin] From Fluxus and flux [Language]

Output: German

Difference between revisions of "Anistar City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Fluxopoli [Origin] From Fluxus and flux [Language]

Output: Italian

Difference between revisions of "Anistar City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ciudad Fluxus [Origin] From Fluxus and flux [Language]

Output: Spanish

Difference between revisions of "Anistar City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 향전시티 Hyangjeon City [Origin] Possibly from 香篆 hyangjeon (burning incense) or 香傳 hyangjeon (spicy aloeswood) [Language]

Output: Korean

Difference between revisions of "Anistar City" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP. [Trap]

Output: Chestnut Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] If the player steps on it, it will inflict 5 HP damage and drop the team one floor below. When an ally steps on it, the team member will be instantly removed from the dungeon. If a client as part of a mission steps on it, the mission fails and the team will return to base. Pitfall Traps will only appear in dungeons that have stairs going down. [Trap]

Output: Pitfall Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] If the player steps on this tile, it will make the player's hold item sticky. A sticky item cannot be removed if it is a held item, and it will be rendered useless until the dungeon is completed. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding an item and steps on it, nothing will happen. Stickiness can be removed with a Cleanse Orb. In Pokémon Mystery Dungeon: Explorers of Sky the player can also have them cleaned by Lickilicky in the Secret Bazaar for the price of 100. [Trap]

Output: Sticky Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] This tile explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage. [Trap]

Output: Selfdestruct Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Similar to the Selfdestruct Trap, this tile explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage. [Trap]

Output: Explosion Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] This tile warps any Pokémon who steps on it to a random floor tile on the same floor. [Trap]

Output: Warp Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Any Pokémon that steps on a Spiked Tile will lose 20 HP. This tile can only be planted in rooms with the move Spikes. [Trap]

Output: Spiked Tile

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Any Pokémon that steps on a Toxic Spikes trap will inflict the Poison condition. This tile can only appear when using the move Toxic Spikes, which will plant the tile in the room. [Trap]

Output: Toxic Spikes

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Any Pokémon that steps on a Stealth Rock trap will take 1/6 damage of HP, depending on how high their max HP is. This tile will only appear when a Pokémon uses the move Stealth Rock. [Trap]

Output: Stealth Rock

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] A random few Apples, Big Apples, Huge Apples, Golden Apples, Chestnuts, Bananas, Gummis, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but inflicts a status condition. Pokémon with a Survivalist IQ can sometimes bypass this side effect. This trap has no effect on items in the bag when activated by allies. [Trap]

Output: Grimy Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Temporarily lowers the Pokémon's Movement speed by one. [Trap]

Output: Slow Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Inflicts the Confuse condition on the Pokémon who stepped on it. [Trap]

Output: Spin Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor. Items found in Kecleon Shops are not affected. This Trap disappears afterwards, if triggered. [Trap]

Output: Pokémon Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] The Pokémon who triggered the Trap will have one of its moves' PP reduced to 0. [Trap]

Output: PP-Zero Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor; a Heal Seed, Rest, Healing Wish, or Lunar Dance can also remove the seal. The Ability Guts activates if the Pokémon has a sealed move. [Trap]

Output: Seal Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Mud splashes up from this Trap, lowering any of the Pokémon's stats. [Trap]

Output: Mud Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] This Trap puts the Pokémon who stepped on it to sleep. [Trap]

Output: Slumber Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Up to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this Trap. If this Trap has been triggered, it will disappear after summoning the Pokémon. [Trap]

Output: Summon Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Sends the Pokémon that triggered the trap flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (as will the other Pokémon in the former case), and if it lands on a tile that it cannot walk on, it will warp. [Trap]

Output: Gust Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Inflicts the Poison condition on any Pokémon who steps on it. Won't work on Poison-type or Steel-type Pokémon, or those with the Ability Immunity. [Trap]

Output: Poison Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Makes the Pokémon who stepped on it trip and drop its held item. [Trap]

Output: Trip Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Warps all wild Pokémon around the Pokémon that triggered the trap and gives all wild Pokémon on the floor "grudge" status. This usually results in all power points being drained away. This trap is exclusive to certain dungeons in Pokémon Mystery Dungeon: Explorers of Sky, such as Destiny Tower and Inferno Cave. [Trap]

Output: Grudge Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Can become any type of trap in the game. The Random Trap will not work if it is drizzling or is there is a Pokémon with Damp on the floor. This trap affects all team members in the room. As with the Grudge Trap, this one is also an Explorers of Sky exclusive. [Trap]

Output: Random Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Basic Extension [Access cost] 0 [Unlock] Default [Notes] Mainly pink Dream Clouds [Description]

Output: A balanced searching device.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Retrieval Extension [Access cost] 100 [Unlock] Obtain a total of 200 Dream Orbs [Notes] Slightly more pink Dream Clouds; Pokémon are more common than items [Description]

Output: This search extension makes it easier to find Pokémon.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension α [Access cost] 0 [Unlock] Obtain a total of 400 Dream Orbs [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Description]

Output: The alpha version of an extension for finding the mystery Pokémon.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Dowsing Extension [Access cost] 100 [Unlock] Collect a total of 700 Dream Orbs [Notes] Slightly more pink Dream Clouds; items are more common than Pokémon [Description]

Output: This search extension reacts to Pokémon that are holding something.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension β [Access cost] 0 [Unlock] Obtain a total of 1500 Dream Orbs [Notes] Only stormy Dream Clouds; Thundurus appears (flying freely) [Description]

Output: The beta version of an extension for finding the mystery Pokémon.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension γ [Access cost] 0 [Unlock] Obtain a total of 3000 Dream Orbs [Notes] Only stormy Dream Clouds; Landorus appears (flying freely) [Description]

Output: The gamma version of an extension for finding the mystery Pokémon.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator α [Access cost] 400 [Unlock] Catch Landorus [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Description]

Output: The simulator was created to research Tornadus's traits.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator β [Access cost] 600 [Unlock] Catch Landorus [Notes] Only stormy Dream Clouds; Thundurus appears (flying freely) [Description]

Output: The simulator was created to research Thundurus's traits.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator γ [Access cost] 800 [Unlock] Catch Landorus [Notes] Only stormy Dream Clouds; Landorus appears (flying freely) [Description]

Output: The simulator was created to research Landorus's traits.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Temporal Extension [Access cost] 0 [Unlock] Go to main menu from title screen with Diamond inserted after catching Landorus [Notes] Only stormy Dream Clouds; Dialga appears (as a sphere) [Description]

Output: This extension was made as part of an experiment about time.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Spatial Extension [Access cost] 0 [Unlock] Go to main menu from title screen with Pearl inserted after catching Landorus [Notes] Only stormy Dream Clouds; Palkia appears (as a sphere) [Description]

Output: This extension was made as part of an experiment about space.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Renegade Extension [Access cost] 0 [Unlock] Go to main menu from title screen with Platinum inserted after catching Landorus [Notes] Only stormy Dream Clouds; Giratina appears (as a sphere) [Description]

Output: This extension was developed for research on alternate worlds.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Rainbow Extension [Access cost] 0 [Unlock] Go to main menu from title screen with HeartGold inserted after catching Landorus [Notes] Only stormy Dream Clouds; Ho-Oh appears (as a sphere) [Description]

Output: This extension was developed to research light and happiness.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Diving Extension [Access cost] 0 [Unlock] Go to main menu from title screen with SoulSilver inserted after catching Landorus [Notes] Only stormy Dream Clouds; Lugia appears (as a sphere) [Description]

Output: This extension was developed to research the sea's quiet and rage.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension A [Access cost] 0 [Unlock] Enter secret code on main menu: ↑ → ↓ ← X R L* [Notes] Only stormy Dream Clouds; Beldum appears (as a sphere) [Description]

Output: This extension was developed to research magnetism.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension B [Access cost] 0 [Unlock] Enter secret code on main menu: ↑ ↓ → ← Y R L* [Notes] Only stormy Dream Clouds; Slowpoke appears (as a sphere) [Description]

Output: This extension was developed while thinking about a calm shore.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension C [Access cost] 0 [Unlock] Enter secret code on main menu: R L Y X ← → Y X* [Notes] Only stormy Dream Clouds; Hoothoot appears (as a sphere) [Description]

Output: This extension was developed to research the planet's rotation.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Place] 1st [Prize]

Output: World Championship 1st Place Trophy Reserved event ticket and travel award for the next year's World Championships $7500 Scholarship Award One box of each of the most current sets for a year

Difference between revisions of "Play! Pokémon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Place] 2nd [Prize]

Output: World Championship 2nd Place Trophy Reserved event ticket and travel award for the next year's World Championships $5000 Scholarship Award One box of each of the most current sets for a year

Difference between revisions of "Play! Pokémon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Place] 3rd [Prize]

Output: World Championship 3rd Place Trophy Reserved event ticket and travel award for the next year's World Championships $3500 Scholarship Award One box of next upcoming set

Difference between revisions of "Play! Pokémon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Place] 4th [Prize]

Output: reserved event ticket and travel award for the next year's World Championships $3500 Scholarship Award One box of next upcoming set

Difference between revisions of "Play! Pokémon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Place] 5th-8th [Prize]

Output: $1500 Scholarship Award 36 booster packs of next upcoming set

Difference between revisions of "Play! Pokémon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Place] 9th-16th [Prize]

Output: $1000 Scholarship Award 36 booster packs of next upcoming set

Difference between revisions of "Play! Pokémon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Place] 17th-32nd [Prize]

Output: 36 booster packs of next upcoming set

Difference between revisions of "Play! Pokémon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Place] 1st [Prize]

Output: Regional Championship 1st Place Trophy $1500 Scholarship Award Reserved event ticket and travel award for the National Championships Prize kit Combination of 36 Booster packs from recent sets

Difference between revisions of "Play! Pokémon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Place] 2nd [Prize]

Output: Regional Championship 2nd Place Trophy $1000 Scholarship Award Reserved event ticket for the National Championships Combination of 36 Booster packs from recent sets

Difference between revisions of "Play! Pokémon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Place] 3rd [Prize]

Output: Regional Championship 3rd Place Trophy Combination of 36 Booster packs from recent sets

Difference between revisions of "Play! Pokémon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Place] 4th [Prize]

Output: Combination of 36 Booster packs from recent sets

Difference between revisions of "Play! Pokémon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Place] 5th-8th [Prize]

Output: Combination of 18 Booster packs from recent sets

Difference between revisions of "Play! Pokémon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Place] 9th-16th [Prize]

Output: Combination of 9 Booster packs from recent sets

Difference between revisions of "Play! Pokémon" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Chestnut Trap [Details]

Output: When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Pitfall Trap [Details]

Output: If the player steps on it, it will inflict 5 HP damage and drop the team one floor below. When an ally steps on it, the team member will be instantly removed from the dungeon. If a client as part of a mission steps on it, the mission fails and the team will return to base. Pitfall Traps will only appear in dungeons that have stairs going down.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Sticky Trap [Details]

Output: If the player steps on this tile, it will make the player's hold item sticky. A sticky item cannot be removed if it is a held item, and it will be rendered useless until the dungeon is completed. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding an item and steps on it, nothing will happen. Stickiness can be removed with a Cleanse Orb. In Pokémon Mystery Dungeon: Explorers of Sky the player can also have them cleaned by Lickilicky in the Secret Bazaar for the price of 100.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Selfdestruct Trap [Details]

Output: This tile explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Explosion Trap [Details]

Output: Similar to the Selfdestruct Trap, this tile explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Warp Trap [Details]

Output: This tile warps any Pokémon who steps on it to a random floor tile on the same floor.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Spiked Tile [Details]

Output: Any Pokémon that steps on a Spiked Tile will lose 20 HP. This tile can only be planted in rooms with the move Spikes.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Toxic Spikes [Details]

Output: Any Pokémon that steps on a Toxic Spikes trap will inflict the Poison condition. This tile can only appear when using the move Toxic Spikes, which will plant the tile in the room.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Stealth Rock [Details]

Output: Any Pokémon that steps on a Stealth Rock trap will take 1/6 damage of HP, depending on how high their max HP is. This tile will only appear when a Pokémon uses the move Stealth Rock.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Grimy Trap [Details]

Output: A random few Apples, Big Apples, Huge Apples, Golden Apples, Chestnuts, Bananas, Gummis, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but inflicts a status condition. Pokémon with a Survivalist IQ can sometimes bypass this side effect. This trap has no effect on items in the bag when activated by allies.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Slow Trap [Details]

Output: Temporarily lowers the Pokémon's Movement speed by one.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Spin Trap [Details]

Output: Inflicts the Confuse condition on the Pokémon who stepped on it.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Pokémon Trap [Details]

Output: All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor. Items found in Kecleon Shops are not affected. This Trap disappears afterwards, if triggered.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] PP-Zero Trap [Details]

Output: The Pokémon who triggered the Trap will have one of its moves' PP reduced to 0.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Seal Trap [Details]

Output: One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor; a Heal Seed, Rest, Healing Wish, or Lunar Dance can also remove the seal. The Ability Guts activates if the Pokémon has a sealed move.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Mud Trap [Details]

Output: Mud splashes up from this Trap, lowering any of the Pokémon's stats.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Slumber Trap [Details]

Output: This Trap puts the Pokémon who stepped on it to sleep.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Summon Trap [Details]

Output: Up to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this Trap. If this Trap has been triggered, it will disappear after summoning the Pokémon.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Gust Trap [Details]

Output: Sends the Pokémon that triggered the trap flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (as will the other Pokémon in the former case), and if it lands on a tile that it cannot walk on, it will warp.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Poison Trap [Details]

Output: Inflicts the Poison condition on any Pokémon who steps on it. Won't work on Poison-type or Steel-type Pokémon, or those with the Ability Immunity.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Trip Trap [Details]

Output: Makes the Pokémon who stepped on it trip and drop its held item.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Grudge Trap [Details]

Output: Warps all wild Pokémon around the Pokémon that triggered the trap and gives all wild Pokémon on the floor "grudge" status. This usually results in all power points being drained away. This trap is exclusive to certain dungeons in Pokémon Mystery Dungeon: Explorers of Sky, such as Destiny Tower and Inferno Cave.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Random Trap [Details]

Output: Can become any type of trap in the game. The Random Trap will not work if it is drizzling or is there is a Pokémon with Damp on the floor. This trap affects all team members in the room. As with the Grudge Trap, this one is also an Explorers of Sky exclusive.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Neutralizes the foe's evasive-ness. Also makes the Ghost type vulnerable to physical attacks.

Difference between revisions of "Foresight (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Negates accuracy reduction moves.

Difference between revisions of "Foresight (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Negates the foe’s efforts to heighten evasiveness.

Difference between revisions of "Foresight (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: Completely negates the foe’s efforts to heighten its ability to evade.

Difference between revisions of "Foresight (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Foils the target’s efforts to heighten evasiveness.

Difference between revisions of "Foresight (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

Difference between revisions of "Foresight (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Difference between revisions of "Foresight (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.

Bite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause flinching.

Bite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Bites with vicious fangs. May cause flinching.

Bite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user bites with vicious fangs. It may make the foe flinch.

Bite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is bitten with viciously sharp fangs. It may make the target flinch.

Bite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is bitten with viciously sharp fangs. It may make the target flinch.

Bite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Stops the foe from moving with rocks and cuts Speed.* Stops the foe from moving with rocks. May lower Speed.*

Difference between revisions of "Rock Tomb (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: Boulders are hurled at the foe. It also lowers the foe’s Speed if it hits.

Difference between revisions of "Rock Tomb (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Immobilizes the target with rocks, and cuts Speed.* Stops target from moving with rocks. May lower Speed.*

Difference between revisions of "Rock Tomb (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DP [Description]

Output: Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.* Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.*

Difference between revisions of "Rock Tomb (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PtHGSS [Description]

Output: Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.* Large boulders are hurled at the foe to inflict damage. It lowers the foe's Speed.*

Difference between revisions of "Rock Tomb (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.

Difference between revisions of "Rock Tomb (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conq [Description]

Output: Bombard the enemy with rocks. It may also reduce the target's Range.

Difference between revisions of "Rock Tomb (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Difference between revisions of "Rock Tomb (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Hurdle Dash [Speed] Yes [Power] No [Skill] Yes [Jump] Yes [Stamina]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Ring Drop [Speed] Yes [Power] Yes [Skill] No [Jump] Yes [Stamina]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Snow Throw [Speed] No [Power] Yes [Skill] Yes [Jump] No [Stamina]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Lamp Jump [Speed] No [Power] Yes [Skill] Yes [Jump] Yes [Stamina]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Relay Run [Speed] Yes [Power] Yes [Skill] Yes [Jump] No [Stamina]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Block Smash [Speed] No [Power] Yes [Skill] Yes [Jump] No [Stamina]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Circle Push [Speed] Yes [Power] Yes [Skill] No [Jump] No [Stamina]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Disc Catch [Speed] Yes [Power] Yes [Skill] No [Jump] Yes [Stamina]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Pennant Capture [Speed] Yes [Power] Yes [Skill] Yes [Jump] No [Stamina]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Goal Roll [Speed] Yes [Power] Yes [Skill] Yes [Jump] No [Stamina]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Brown [Button combination]

Output: Up

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Red [Button combination]

Output: Up + A

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Dark brown [Button combination]

Output: Up + B

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Pastel mix [Button combination]

Output: Down

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Orange [Button combination]

Output: Down + A

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Yellow [Button combination]

Output: Down + B

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Blue [Button combination]

Output: Left

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Dark blue [Button combination]

Output: Left + A

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Grayscale [Button combination]

Output: Left + B

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Green [Button combination]

Output: Right

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Dark green [Button combination]

Output: Right + A

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Inverted [Button combination]

Output: Right + B

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A Fire-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may inflict a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: A weak fire attack that may inflict a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is attacked with small flames. The foe may suffer a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is attacked with small flames. The target may also be left with a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is attacked with small flames. It may also leave the target with a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Strikes the target with sharp claws. Has a one-in-ten shot at raising the user's Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may up user's Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: A claw attack that may raise the user’s Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is attacked with steel claws. It may also raise the user’s Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is raked with steel claws. It may also raise the user’s Attack stat.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The target is raked with steel claws. It may also raise the user's Attack stat.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conq [Description]

Output: Scratch the enemy with steel claws. It may also increase the user's Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The target is raked with steel claws. This may also raise the user's Attack stat.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Hurdle Dash [Speed] Yes [Power] No [Skill] Yes [Stamina] No [Jump]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Ring Drop [Speed] Yes [Power] Yes [Skill] No [Stamina] Yes [Jump]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Snow Throw [Speed] No [Power] Yes [Skill] Yes [Stamina] Yes [Jump]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Lamp Jump [Speed] No [Power] Yes [Skill] Yes [Stamina] Yes [Jump]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Relay Run [Speed] Yes [Power] Yes [Skill] Yes [Stamina] Yes [Jump]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Block Smash [Speed] No [Power] Yes [Skill] Yes [Stamina] Yes [Jump]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Circle Push [Speed] Yes [Power] Yes [Skill] No [Stamina] Yes [Jump]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Disc Catch [Speed] Yes [Power] Yes [Skill] No [Stamina] No [Jump]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Pennant Capture [Speed] Yes [Power] Yes [Skill] Yes [Stamina] Yes [Jump]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Goal Roll [Speed] Yes [Power] Yes [Skill] Yes [Stamina] Yes [Jump]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: An Electric-type attack. Has a one-in-ten chance of paralyzing the target.

Thunderbolt (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause paralysis.

Thunderbolt (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: A strong electrical attack that may paralyze the foe.

Thunderbolt (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A strong electrical attack that may also leave the foe paralyzed.

Thunderbolt (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: A strong electrical attack. It may paralyze the target.* A powerful electric attack that may cause paralysis.*

Thunderbolt (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

Thunderbolt (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWConq [Description]

Output: A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Thunderbolt (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A physical attack using a bone as a club. If it connects, it may cause the target to flinch.

Difference between revisions of "Bone Club (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause flinching.

Difference between revisions of "Bone Club (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Clubs the foe with a bone. May cause flinching.

Difference between revisions of "Bone Club (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is clubbed with a bone held in hand. It may make the foe flinch.

Difference between revisions of "Bone Club (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Clubs target with a bone. May cause flinching.

Difference between revisions of "Bone Club (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user clubs the foe with a bone. It may also make the target flinch.

Difference between revisions of "Bone Club (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user clubs the target with a bone. It may also make the target flinch.

Difference between revisions of "Bone Club (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Basic Extension [Access cost] 0 [Unlock] Default [Notes] Mainly pink Dream Clouds [Description]

Output: A balanced searching device.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Retrieval Extension [Access cost] 100 [Unlock] Obtain a total of ??? Dream Orbs [Notes] Slightly more pink Dream Clouds; Pokémon are more common than items [Description]

Output: This search extension makes it easier to find Pokémon.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension α [Access cost] 0 [Unlock] Obtain a total of 400 Dream Orbs [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Description]

Output: The alpha version of an extension for finding the mystery Pokémon.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Dowsing Extension [Access cost] 100 [Unlock] Collect a total of 700 Dream Orbs [Notes] Slightly more pink Dream Clouds; items are more common than Pokémon [Description]

Output: This search extension reacts to Pokémon that are holding something.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension β [Access cost] 0 [Unlock] Obtain a total of 1500 Dream Orbs [Notes] Only stormy Dream Clouds; Thundurus appears (flying freely) [Description]

Output: The beta version of an extension for finding the mystery Pokémon.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension γ [Access cost] 0 [Unlock] Obtain a total of 3000 Dream Orbs [Notes] Only stormy Dream Clouds; Landorus appears (flying freely) [Description]

Output: The gamma version of an extension for finding the mystery Pokémon.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator α [Access cost] 400 [Unlock] Catch Landorus [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Description]

Output: The simulator was created to research Tornadus's traits.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator β [Access cost] 600 [Unlock] Catch Landorus [Notes] Only stormy Dream Clouds; Thundurus appears (flying freely) [Description]

Output: The simulator was created to research Thundurus's traits.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator γ [Access cost] 800 [Unlock] Catch Landorus [Notes] Only stormy Dream Clouds; Landorus appears (flying freely) [Description]

Output: The simulator was created to research Landorus's traits.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Temporal Extension [Access cost] 0 [Unlock] Go to main menu from title screen with Diamond inserted after catching Landorus [Notes] Only stormy Dream Clouds; Dialga appears (as a sphere) [Description]

Output: This extension was made as part of an experiment about time.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Spatial Extension [Access cost] 0 [Unlock] Go to main menu from title screen with Pearl inserted after catching Landorus [Notes] Only stormy Dream Clouds; Palkia appears (as a sphere) [Description]

Output: This extension was made as part of an experiment about space.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Renegade Extension [Access cost] 0 [Unlock] Go to main menu from title screen with Platinum inserted after catching Landorus [Notes] Only stormy Dream Clouds; Giratina appears (as a sphere) [Description]

Output: This extension was developed for research on alternate worlds.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Rainbow Extension [Access cost] 0 [Unlock] Go to main menu from title screen with HeartGold inserted after catching Landorus [Notes] Only stormy Dream Clouds; Ho-Oh appears (as a sphere) [Description]

Output: This extension was developed to research light and happiness.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Diving Extension [Access cost] 0 [Unlock] Go to main menu from title screen with SoulSilver inserted after catching Landorus [Notes] Only stormy Dream Clouds; Lugia appears (as a sphere) [Description]

Output: This extension was developed to research the sea's quiet and rage.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension A [Access cost] 0 [Unlock] Enter secret code on main menu: ↑ → ↓ ← X R L* [Notes] Only stormy Dream Clouds; Beldum appears (as a sphere) [Description]

Output: This extension was developed to research magnetism.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension B [Access cost] 0 [Unlock] Enter secret code on main menu: ↑ ↓ → ← Y R L* [Notes] Only stormy Dream Clouds; Slowpoke appears (as a sphere) [Description]

Output: This extension was developed while thinking about a calm shore.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension C [Access cost] 0 [Unlock] Enter secret code on main menu: R L Y X ← → Y X* [Notes] Only stormy Dream Clouds; Hoothoot appears (as a sphere) [Description]

Output: This extension was developed to research the planet's rotation.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A special move that switches the user's elemental type to that of the target.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A special move that switches the user's elemental type into one of the user's attack types.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Change user's type to a move's type.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Changes the user’s type into a known move’s type.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user changes its type to match the type of one of its moves.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Changes the user’s type into its own move’s type.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: The user changes its type to become the same type as one of its moves.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XYORAS [Description]

Output: The user changes its type to become the same type as the move at the top of the list of moves it knows.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ゲーチス G-Cis [Origin] From "G" and "Cis" (C♯), the pitches of the timpanis used in his battle theme. The combination of "G" and "Cis" is a tritone, previously referred to as Diabolus in Musica (The Devil in the Music) in the 18th century. Could also be romanized as Goetis, derived from Goetia, Greek for "sorcery". [Language]

Output: Japanese

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetsis [Origin] Romanization of Japanese name [Language]

Output: English

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetis [Origin] Romanization of Japanese name [Language]

Output: French

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] G-Cis [Origin] Romanization of Japanese name drawing directly from its etymology [Language]

Output: German

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghecis [Origin] Romanization of Japanese name [Language]

Output: Italian

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghechis [Origin] Romanization of Japanese name [Language]

Output: Spanish

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 게치스 Gechiseu [Origin] Transliteration of Japanese name [Language]

Output: Korean

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Hurdle Dash [Speed] Yes [Power] No [Jump] Yes [Stamina] No [Skill]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Ring Drop [Speed] Yes [Power] Yes [Jump] Yes [Stamina] Yes [Skill]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Snow Throw [Speed] No [Power] Yes [Jump] No [Stamina] Yes [Skill]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Lamp Jump [Speed] No [Power] Yes [Jump] Yes [Stamina] Yes [Skill]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Relay Run [Speed] Yes [Power] Yes [Jump] No [Stamina] Yes [Skill]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Block Smash [Speed] No [Power] Yes [Jump] No [Stamina] Yes [Skill]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Circle Push [Speed] Yes [Power] Yes [Jump] No [Stamina] Yes [Skill]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Disc Catch [Speed] Yes [Power] Yes [Jump] Yes [Stamina] No [Skill]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Pennant Capture [Speed] Yes [Power] Yes [Jump] No [Stamina] Yes [Skill]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Goal Roll [Speed] Yes [Power] Yes [Jump] No [Stamina] Yes [Skill]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: The target is hit with a blow packing the power of fish traveling up waterfalls.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An aquatic charge attack.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Attacks the foe with enough power to climb waterfalls.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A powerful charge attack. It can also be used to climb a waterfall.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Charges the target with speed to climb waterfalls.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPt [Description]

Output: The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] HGSS [Description]

Output: The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user charges at the target and may make it flinch. It can also be used to climb a waterfall.* The user charges the target at an awesome speed. It can also be used to climb a waterfall.*

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Normal-type attack. The tamer the user, the more powerful the move.

Return (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that is based on loyalty.

Return (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: An attack that increases in power with friendship.* The more the user likes you, the more powerful this move.*

Return (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: This attack move grows more powerful the more the user likes its Trainer.

Return (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: Inflicts damage on the target. Its power rises with the user's IQ.

Return (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 XYORAS [Description]

Output: A full-power attack that grows more powerful the more the user likes its Trainer.

Return (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 0 [Text that appears on screen] 0 error. [Possible reason for error]

Output: Occurs while trying to display the Start menu text.

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 1 [Text that appears on screen] 1 error. [Possible reason for error]

Output: The game is unable to complete an event. For example, this error message can appear when the player is talking to someone and the game does not have anything valid to say. This can be seen in Pokémon Yellow when the player finishes the game with 152 entries in the Pokédex.

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 01 [Text that appears on screen] I error. [Possible reason for error]

Output: Can occur when the game confuses battle events with regular events; sometimes when the player switches Pokémon beyond the sixth slot or incorrectly performs the Dokokashira door glitch, this can lead the player into a fight with a glitch Pokémon, or freeze the game.

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 2 [Text that appears on screen] 2 error. [Possible reason for error]

Output: There is an error displaying in-game text when reading objects such as signs and TVs.

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 02 [Text that appears on screen] The file data is destroyed! [Possible reason for error]

Output: This error can appear when the game data has been damaged to a point of no repair, sometimes through the use of glitches which can alter the game save, or when a cross-language trade is attempted. More commonly, this error appears when the internal battery inside the game cartridge inevitably stops working.

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 4 [Text that appears on screen] 4 error. [Possible reason for error]

Output: Text error

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 5 [Text that appears on screen] 5 error. [Possible reason for error]

Output: The current position of the player character is unrecognized. This can cause strange or glitchy characters to appear, too. [1]

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 6 [Text that appears on screen] 6 error. [Possible reason for error]

Output: Text error

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 7 [Text that appears on screen] 7 error. [Possible reason for error]

Output: Game is unable to display the correct/required text.

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 9 [Text that appears on screen] 9 error. [Possible reason for error]

Output: Can appear when a game attempts to perform an event but the Pokémon in the player's party is unrecognized. For example, when the player attempts to trade a non-hybrid glitch Pokémon with a non-playable character.

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 20 [Text that appears on screen] 20 error. [Possible reason for error]

Output: Text error

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 30 [Text that appears on screen] 30 error. [Possible reason for error]

Output: Occurs while trying to display the Start menu text.

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 40 [Text that appears on screen] 40 error. [Possible reason for error]

Output: The sound clip that is playing is unrecognized, this can sometimes play random Pokémon cries.

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 48 [Text that appears on screen] 48 error. [Possible reason for error]

Output: When this error occurs, the screen will turn white and the words "48 ERROR" pop up before quickly reverting back to whatever the player was previously doing. For no known reasons, this error can be caused by the glitch Pokémon a, too.

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 56 [Text that appears on screen] 56 error. [Possible reason for error]

Output: The game is unable to display the correct/required text. The glitch Pokémon 'Ng'Mp's Pokédex entry triggers this error.

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 59 [Text that appears on screen] 59 error. [Possible reason for error]

Output: Similar to a 5 Error, however it has also been seen after text such as "This is my graThe trainer blocked the ball! I2"

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 98 [Text that appears on screen] 98 error. [Possible reason for error]

Output: This error can occur when data transferred between two cartridges via link cable is damaged, corrupted, or otherwise glitched.

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Number] 99 [Text that appears on screen] 99 error. [Possible reason for error]

Output: This error can occur when data transferred between the Game Boy Tower and the Game Boy game is damaged, corrupted, or otherwise glitched by the Transfer Pak.

Difference between revisions of "Error message" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Hurdle Dash [Power] No [Skill] Yes [Jump] Yes [Stamina] No [Speed]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Ring Drop [Power] Yes [Skill] No [Jump] Yes [Stamina] Yes [Speed]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Snow Throw [Power] Yes [Skill] Yes [Jump] No [Stamina] Yes [Speed]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Lamp Jump [Power] Yes [Skill] Yes [Jump] Yes [Stamina] Yes [Speed]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Relay Run [Power] Yes [Skill] Yes [Jump] No [Stamina] Yes [Speed]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Block Smash [Power] Yes [Skill] Yes [Jump] No [Stamina] Yes [Speed]

Output: No

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Circle Push [Power] Yes [Skill] No [Jump] No [Stamina] Yes [Speed]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Disc Catch [Power] Yes [Skill] No [Jump] Yes [Stamina] No [Speed]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Pennant Capture [Power] Yes [Skill] Yes [Jump] No [Stamina] Yes [Speed]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokéathlon event] Goal Roll [Power] Yes [Skill] Yes [Jump] No [Stamina] Yes [Speed]

Output: Yes

Difference between revisions of "Performance" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Up [Palette]

Output: Brown

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Up + A [Palette]

Output: Red

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Up + B [Palette]

Output: Dark brown

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Down [Palette]

Output: Pastel mix

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Down + A [Palette]

Output: Orange

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Down + B [Palette]

Output: Yellow

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Left [Palette]

Output: Blue

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Left + A [Palette]

Output: Dark blue

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Left + B [Palette]

Output: Grayscale

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Right [Palette]

Output: Green

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Right + A [Palette]

Output: Dark green

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Right + B [Palette]

Output: Inverted

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Strikes the target with sharp claws. Has a one-in-ten shot at raising the user's Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may up user's Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEXD [Description]

Output: A claw attack that may raise the user’s Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is attacked with steel claws. It may also raise the user’s Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is raked with steel claws. It may also raise the user’s Attack stat.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The target is raked with steel claws. It may also raise the user's Attack stat.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conq [Description]

Output: Scratch the enemy with steel claws. It may also increase the user's Attack.

Difference between revisions of "Metal Claw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ゲーチス G-Cis [Origin] From "G" and "Cis" (C♯), the pitches of the timpanis used in his battle theme. The combination of "G" and "Cis" is a tritone, previously referred to as Diabolus in Musica (The Devil in the Music) in the 18th century. Could also be romanized as Goetis, derived from Goetia, Greek for "sorcery". [Language]

Output: Japanese

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetsis [Origin] Romanization of Japanese name [Language]

Output: English

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetis [Origin] Romanization of Japanese name [Language]

Output: French

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] G-Cis [Origin] Romanization of Japanese name drawing directly from its etymology [Language]

Output: German

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghecis [Origin] Romanization of Japanese name [Language]

Output: Italian

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghechis [Origin] Romanization of Japanese name [Language]

Output: Spanish

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 게치스 Gechiseu [Origin] Transliteration of Japanese name [Language]

Output: Korean

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A Rock-type attack. As the name implies, a huge boulder is dropped on the target.

Difference between revisions of "Rock Throw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Drops rocks on the enemy.

Difference between revisions of "Rock Throw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Throws small rocks to strike the foe.

Difference between revisions of "Rock Throw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is attacked with a shower of small, easily thrown rocks.

Difference between revisions of "Rock Throw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: Throws small rocks to strike the target.

Difference between revisions of "Rock Throw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user picks up and throws a small rock at the foe to attack.

Difference between revisions of "Rock Throw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user picks up and throws a small rock at the target to attack.

Difference between revisions of "Rock Throw (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] サンギタウン Sangi Town [Origin] From 算木紋 sangimon, a pattern composed of parallel horizontal bars. 算木 sangi refers to the counting rods. [Language]

Output: Japanese

Difference between revisions of "Floccesy Town" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Floccesy Town [Origin] From floccus, a type of cloud whose name is Latin for "a tuft of wool" (possibly referencing the Mareep in the ranch). Also similar to prophecy. [Language]

Output: English

Difference between revisions of "Floccesy Town" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Amaillide [Origin] From hamaide, an ordinary composed of three horizontal bars, similar to how the sangi pattern is arranged. May also be a corruption of the Italian amamelide, a species of witch-hazel from which the twigs are used as divining rods. [Language]

Output: French

Difference between revisions of "Floccesy Town" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Dausing [Origin] From dowsing, a type of divination where rods are used for locating objects or materials. Daus is German for ace (of German playing cards). -ing is also a somewhat common suffix in town names. [Language]

Output: German

Difference between revisions of "Floccesy Town" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Venturia [Origin] Possibly vento (wind) and fattoria (farm). Also possibly from ventura (luck) or avventura (adventure). [Language]

Output: Italian

Difference between revisions of "Floccesy Town" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Pueblo Ocre [Origin] From ocre, ochre clay. [Language]

Output: Spanish

Difference between revisions of "Floccesy Town" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 산가지마을 Sangaji Maeul [Origin] From 산가지 sangaji, counting rods. [Language]

Output: Korean

Difference between revisions of "Floccesy Town" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A physical attack using a bone as a club. If it connects, it may cause the target to flinch.

Bone Club (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause flinching.

Bone Club (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Clubs the foe with a bone. May cause flinching.

Bone Club (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is clubbed with a bone held in hand. It may make the foe flinch.

Bone Club (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: Clubs target with a bone. May cause flinching.

Bone Club (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user clubs the foe with a bone. It may also make the target flinch.

Bone Club (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BW [Description]

Output: The user clubs the target with a bone. It may also make the target flinch.

Bone Club (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: An attack that always strikes first. It can be learned by only a few Pokémon.

Difference between revisions of "Extreme Speed (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A powerful first-strike move.

Difference between revisions of "Extreme Speed (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: An extremely fast and powerful attack.

Difference between revisions of "Extreme Speed (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A blindingly speedy charge attack that always goes before any other.

Difference between revisions of "Extreme Speed (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user charges the foe at blinding speed. This attack always goes before any other move.

Difference between revisions of "Extreme Speed (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user charges the target at blinding speed. This attack always goes before any other move.

Difference between revisions of "Extreme Speed (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A boomerang made of bone is thrown to inflict damage twice -- on the way out and on its return.

Difference between revisions of "Bonemerang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A boomerang made of bone is thrown to inflict damage twice, on the way out and on return.

Difference between revisions of "Bonemerang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that strikes twice.

Difference between revisions of "Bonemerang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo. [Description]

Output: Throws a bone boomerang that strikes twice.

Difference between revisions of "Bonemerang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user throws a bone that hits the foe once, then once again on return.

Difference between revisions of "Bonemerang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.

Difference between revisions of "Bonemerang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user throws the bone it holds. The bone loops to hit the target twice, coming and going.

Difference between revisions of "Bonemerang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.

Thunder Wave (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A special move that causes paralysis. The victim has a one-in-four chance of immobility.

Thunder Wave (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A move that may cause paralysis.

Thunder Wave (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: A weak jolt of electricity that paralyzes the foe.

Thunder Wave (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A weak electric shock that is sure to cause paralysis if it hits.

Thunder Wave (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: A weak jolt of electricity that paralyzes the target.

Thunder Wave (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.

Thunder Wave (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A weak electric charge is launched at the foe. It causes paralysis if it hits.

Thunder Wave (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: A weak electric charge is launched at the target. It causes paralysis if it hits.

Thunder Wave (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XYORAS [Description]

Output: The user launches a weak jolt of electricity that paralyzes the target.

Thunder Wave (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: Used mainly by Pokémon with shells. By withdrawing into the shell, Defense is increased.

Withdraw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Heightens the user's Defense.

Withdraw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Withdraws the body into its hard shell to raise Defense.

Withdraw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user withdraws its body in its hard shell, raising its Defense stat.

Withdraw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: Boosts the user's Defense by one level.

Withdraw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Withdraws into its hard shell to raise Defense.

Withdraw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 XYORAS [Description]

Output: The user withdraws its body into its hard shell, raising its Defense stat.

Withdraw (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: An attack that gains power if injured by the foe.

Revenge (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: An attack move that gains in intensity if the target has hurt the user.

Revenge (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: An attack that gains power if injured by the target.

Revenge (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.

Revenge (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

Revenge (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 XY [Description]

Output: An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Revenge (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A Flying-type attack. The attacking Pokémon spreads its wings and charges at the target.

Difference between revisions of "Wing Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Flying-type attack. The attacking Pokémon spreads its wings and charges.

Difference between revisions of "Wing Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Strikes the target with wings.

Difference between revisions of "Wing Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Strikes the foe with wings spread wide.

Difference between revisions of "Wing Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is struck with large, imposing wings spread wide.

Difference between revisions of "Wing Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Strikes the target with wings spread wide.

Difference between revisions of "Wing Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is struck with large, imposing wings spread wide to inflict damage.

Difference between revisions of "Wing Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is struck with large, imposing wings spread wide to inflict damage.

Difference between revisions of "Wing Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Dragon-type attack. Has a one-in-three chance of paralyzing the target.

Difference between revisions of "Dragon Breath (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A strong breath attack.

Difference between revisions of "Dragon Breath (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Strikes the foe with an incredible blast of breath.

Difference between revisions of "Dragon Breath (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is hit with an incredible blast of breath that may also paralyze.

Difference between revisions of "Dragon Breath (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Incredible blast of breath that may paralyze the target.

Difference between revisions of "Dragon Breath (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user exhales a mighty gust that inflicts damage. It may also paralyze the target.

Difference between revisions of "Dragon Breath (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.

Difference between revisions of "Dragon Breath (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: The most powerful attack of all. However, the attacker faints after using this move.

Difference between revisions of "Explosion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Very powerful but makes user faint.

Difference between revisions of "Explosion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Inflicts severe damage but makes the user faint.

Difference between revisions of "Explosion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user explodes to inflict terrible damage even while fainting itself.

Difference between revisions of "Explosion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

Difference between revisions of "Explosion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user explodes to inflict damage on those around it. The user faints upon using this move.

Difference between revisions of "Explosion (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A Fighting-type attack. Throws the target with enough force to flip the world upside down.

Difference between revisions of "Seismic Toss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Fighting-type attack. Throws the target with enough force to flip the world.

Difference between revisions of "Seismic Toss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: The user's level equals damage HP.

Difference between revisions of "Seismic Toss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Inflicts damage identical to the user’s level.

Difference between revisions of "Seismic Toss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A gravity-fed throw that causes damage matching the user’s level.

Difference between revisions of "Seismic Toss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Difference between revisions of "Seismic Toss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The target is thrown using the power of gravity. It inflicts damage equal to the user's level.

Difference between revisions of "Seismic Toss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ゲーチス G-Cis [Origin] From "G" and "Cis" (C♯), the pitches of the timpanis used in his battle theme. The combination of "G" and "Cis" is a tritone, previously referred to as Diabolus in Musica (The Devil in the Music) in the 18th century. Could also be romanized as Goetis, derived from Goetia, Greek for "sorcery". [Language]

Output: Japanese

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetsis [Origin] Romanization of Japanese name [Language]

Output: English

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetis [Origin] Romanization of Japanese name [Language]

Output: French

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] G-Cis [Origin] Romanization of Japanese name drawing directly from its etymology [Language]

Output: German

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghecis [Origin] Romanization of Japanese name [Language]

Output: Italian

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghechis [Origin] Romanization of Japanese name [Language]

Output: Spanish

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 게치스 Gechiseu [Origin] Transliteration of Japanese name [Language]

Output: Korean

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: An attack that always strikes first. If both Pokémon use this, the one with higher Speed attacks first.

Difference between revisions of "Quick Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Always strikes first. If both Pokémon use this, the one with higher Speed attacks first.

Difference between revisions of "Quick Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia