Input: [Games] GSC [Description]

Output: An attack that may cause flinching.

Difference between revisions of "Hyper Fang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColoXD [Description]

Output: Attacks with sharp fangs. May cause flinching.

Difference between revisions of "Hyper Fang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is attacked with sharp fangs. It may make the foe flinch.

Difference between revisions of "Hyper Fang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.

Difference between revisions of "Hyper Fang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BW [Description]

Output: The user bites hard on the target with its sharp front fangs. It may also make the target flinch.

Difference between revisions of "Hyper Fang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A Ball that captures any wild Pokémon without fail.

Difference between revisions of "Master Ball" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: The best Ball. It never misses.

Difference between revisions of "Master Ball" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: The best Ball that catches a Pokémon without fail.

Difference between revisions of "Master Ball" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.

Difference between revisions of "Master Ball" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.

Difference between revisions of "Master Ball" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.

Difference between revisions of "Master Ball" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] Japanese [Name] シトロン Citron [Origin]

Output: From citron, French for lemon. Refers to the lemon battery.

Clemont - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] English [Name] Clemont [Origin]

Output: From lemon and lemon battery

Clemont - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] French, Italian, Spanish [Name] Lem [Origin]

Output: From lemon

Clemont - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] German [Name] Citro [Origin]

Output: Similar to his Japanese name

Clemont - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] Korean [Name] 시트론 Citron [Origin]

Output: From his Japanese name

Clemont - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] Chinese (Mandarin) [Name] 希特隆 Xītèlóng [Origin]

Output: Transliteration of his Japanese name. 隆 lóng may refer to 隆隆 lónglóng (onomatopoeia for thunder rumbling).

Clemont - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] Chinese (Cantonese) [Name] 希特隆 Hēidahklùhng [Origin]

Output: Mandarin-based transliteration of his Japanese name. 隆 lùhng may refer to 隆隆 lùhnglùhng (onomatopoeia for thunder rumbling).

Clemont - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Chestnut Trap [Details]

Output: When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Pitfall Trap [Details]

Output: If the player steps on it, it will inflict 5 HP damage and drop the team one floor below. When an ally steps on it, the team member will be instantly removed from the dungeon. If a client as part of a mission steps on it, the mission fails and the team will return to base. Pitfall Traps will only appear in dungeons that have stairs going down.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Sticky Trap [Details]

Output: If the player steps on this tile, it will make the player's hold item sticky. A sticky item cannot be removed if it is a held item, and it will be rendered useless until the dungeon is completed. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding an item and steps on it, nothing will happen. Stickiness can be removed with a Cleanse Orb. In Pokémon Mystery Dungeon: Explorers of Sky the player can also have them cleaned by Lickilicky in the Secret Bazaar for the price of 100.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Selfdestruct Trap [Details]

Output: This tile explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Explosion Trap [Details]

Output: Similar to the Selfdestruct Trap, this tile explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Warp Trap [Details]

Output: This tile warps any Pokémon who steps on it to a random floor tile on the same floor.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Spiked Tile [Details]

Output: Any Pokémon that steps on a Spiked Tile will lose 20 HP. This tile can only be planted in rooms with the move Spikes.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Toxic Spikes [Details]

Output: Any Pokémon that steps on a Toxic Spikes trap will inflict the Poison condition. This tile can only appear when using the move Toxic Spikes, which will plant the tile in the room.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Stealth Rock [Details]

Output: Any Pokémon that steps on a Stealth Rock trap will take 1/6 damage of HP, depending on how high their max HP is. This tile will only appear when a Pokémon uses the move Stealth Rock.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Grimy Trap [Details]

Output: A random few Apples, Big Apples, Huge Apples, Golden Apples, Chestnuts, Bananas, Gummis, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but gives a status condition. Pokémon with a Survivalist IQ can sometimes bypass this side effect. This trap has no effect on items in the bag when activated by allies.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Slow Trap [Details]

Output: Temporarily lowers the Pokémon's Speed by one.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Spin Trap [Details]

Output: Inflicts the Confuse condition on the Pokémon who stepped on it.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Pokémon Trap [Details]

Output: All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor. Items found in Kecleon Shops are not affected. This Trap disappears afterwards, if triggered.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] PP-Zero Trap [Details]

Output: The Pokémon who triggered the Trap will have one of its moves' PP reduced to 0.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Seal Trap [Details]

Output: One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor; a Heal Seed, Rest, Healing Wish, or Lunar Dance can also remove the seal. The Ability Guts activates if the Pokémon has a sealed move.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Mud Trap [Details]

Output: Mud splashes up from this Trap, lowering any of the Pokémon's stats.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Slumber Trap [Details]

Output: This Trap puts the Pokémon who stepped on it to sleep.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Summon Trap [Details]

Output: Up to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this Trap. If this Trap has been triggered, it will disappear after summoning the Pokémon.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Gust Trap [Details]

Output: Sends the Pokémon that triggered the trap flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (as will the other Pokémon in the former case), and if it lands on a tile that it cannot walk on, it will warp.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Poison Trap [Details]

Output: Inflicts the Poison condition on any Pokémon who steps on it. Won't work on Poison-type or Steel-type Pokémon, or those with the Ability Immunity.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Trip Trap [Details]

Output: Makes the Pokémon who stepped on it trip and drop its held item.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Grudge Trap [Details]

Output: Warps all wild Pokémon around the Pokémon that triggered the trap and gives all wild Pokémon on the floor "grudge" status. This usually results in all power points being drained away. This trap is exclusive to certain dungeons in Pokémon Mystery Dungeon: Explorers of Sky, such as Destiny Tower and Inferno Cave.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Random Trap [Details]

Output: Can become any type of trap in the game. The Random Trap will not work if it is drizzling or is there is a Pokémon with Damp on the floor. This trap affects all team members in the room. As with the Grudge Trap, this one is also an Explorers of Sky exclusive.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A Fire-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may inflict a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: A weak fire attack that may inflict a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is attacked with small flames. The foe may suffer a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is attacked with small flames. The target may also be left with a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is attacked with small flames. It may also leave the target with a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The target is attacked with small flames. This may also leave the target with a burn.

Difference between revisions of "Ember (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: The user takes a nap to fully restore its HP and recover from any status abnormalities.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Sleep for 2 turns to fully recover.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: The user sleeps for 2 turns, restoring HP and status.* The user sleeps for 2 turns to restore health and status.*

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user sleeps for two turns to fully restore HP and heal any status problem.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: The user sleeps for 2 turns, restoring HP and status.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] HP [0, 5, 10, 15, 20, 25, 30] Loves to eat [2, 7, 12, 17, 22, 27] Often scatters things [3, 8, 13, 18, 23, 28] Scatters things often [4, 9, 14, 19, 24, 29] Likes to relax [1, 6, 11, 16, 21, 26, 31]

Output: Often dozes off

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Attack [0, 5, 10, 15, 20, 25, 30] Proud of its power [2, 7, 12, 17, 22, 27] A little quick tempered [3, 8, 13, 18, 23, 28] Likes to fight [4, 9, 14, 19, 24, 29] Quick tempered [1, 6, 11, 16, 21, 26, 31]

Output: Likes to thrash about

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Defense [0, 5, 10, 15, 20, 25, 30] Sturdy body [2, 7, 12, 17, 22, 27] Highly persistent [3, 8, 13, 18, 23, 28] Good endurance [4, 9, 14, 19, 24, 29] Good perseverance [1, 6, 11, 16, 21, 26, 31]

Output: Capable of taking hits

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Special Attack [0, 5, 10, 15, 20, 25, 30] Highly curious [2, 7, 12, 17, 22, 27] Thoroughly cunning [3, 8, 13, 18, 23, 28] Often lost in thought [4, 9, 14, 19, 24, 29] Very finicky [1, 6, 11, 16, 21, 26, 31]

Output: Mischievous

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Special Defense [0, 5, 10, 15, 20, 25, 30] Strong willed [2, 7, 12, 17, 22, 27] Strongly defiant [3, 8, 13, 18, 23, 28] Hates to lose [4, 9, 14, 19, 24, 29] Somewhat stubborn [1, 6, 11, 16, 21, 26, 31]

Output: Somewhat vain

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Speed [0, 5, 10, 15, 20, 25, 30] Likes to run [2, 7, 12, 17, 22, 27] Impetuous and silly [3, 8, 13, 18, 23, 28] Somewhat of a clown [4, 9, 14, 19, 24, 29] Quick to flee [1, 6, 11, 16, 21, 26, 31]

Output: Alert to sounds

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Recycles a used item for one more use.

Recycle (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A move that recycles a used item for use once more.

Recycle (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Recycles a used hold item for one more use.

Recycle (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPt [Description]

Output: The user recycles a single-use item that has been used in battle so it can be used again.

Recycle (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] HGSS [Description]

Output: The user recycles a held item that has been used in battle so it can be used again.* The user recycles a single-use item that has been used in battle so it can be used again.*

Recycle (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 XY [Description]

Output: The user recycles a held item that has been used in battle so it can be used again.

Recycle (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A Water-type attack. Stronger than Bubble. Many Water-type Pokémon learn this move.

Difference between revisions of "Water Gun (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Squirts water to attack.

Difference between revisions of "Water Gun (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Squirts water to attack the foe.

Difference between revisions of "Water Gun (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is struck with a lot of water expelled forcibly from the mouth.

Difference between revisions of "Water Gun (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Squirts water to attack the target.

Difference between revisions of "Water Gun (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is blasted with a forceful shot of water.

Difference between revisions of "Water Gun (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The target is blasted with a forceful shot of water.

Difference between revisions of "Water Gun (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRBTDS [Description]

Output: Inflicts damage on the target.

Difference between revisions of "Water Gun (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conq [Description]

Output: The enemy is blasted with a forceful shot of water.

Difference between revisions of "Water Gun (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.

Difference between revisions of "Bite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause flinching.

Difference between revisions of "Bite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Bites with vicious fangs. May cause flinching.

Difference between revisions of "Bite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user bites with vicious fangs. It may make the foe flinch.

Difference between revisions of "Bite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is bitten with viciously sharp fangs. It may make the target flinch.

Difference between revisions of "Bite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is bitten with viciously sharp fangs. It may make the target flinch.

Difference between revisions of "Bite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The target is bitten with viciously sharp fangs. This may also make the target flinch.

Difference between revisions of "Bite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A probing stare that prevents the target from escaping until the attacking Pokémon is gone.

Difference between revisions of "Mean Look (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Prevents fleeing or switching.

Difference between revisions of "Mean Look (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Fixes the foe with a mean look that prevents escape.

Difference between revisions of "Mean Look (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is fixed with a mean look that prevents it from escaping.

Difference between revisions of "Mean Look (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Fixes the target with a look that prevents escape.

Difference between revisions of "Mean Look (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user affixes the foe with a dark, arresting look. The target becomes unable to flee.

Difference between revisions of "Mean Look (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2XY [Description]

Output: The user pins the target with a dark, arresting look. The target becomes unable to flee.

Difference between revisions of "Mean Look (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP. [Trap]

Output: Chestnut Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] If the player steps on it, it will inflict 5 HP damage and drop the team one floor below. When an ally steps on it, the team member will be instantly removed from the dungeon. If a client as part of a mission steps on it, the mission fails and the team will return to base. Pitfall Traps will only appear in dungeons that have stairs going down. [Trap]

Output: Pitfall Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] If the player steps on this tile, it will make the player's hold item sticky. A sticky item cannot be removed if it is a held item, and it will be rendered useless until the dungeon is completed. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding an item and steps on it, nothing will happen. Stickiness can be removed with a Cleanse Orb. In Pokémon Mystery Dungeon: Explorers of Sky the player can also have them cleaned by Lickilicky in the Secret Bazaar for the price of 100. [Trap]

Output: Sticky Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] This tile explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage. [Trap]

Output: Selfdestruct Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Similar to the Selfdestruct Trap, this tile explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage. [Trap]

Output: Explosion Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] This tile warps any Pokémon who steps on it to a random floor tile on the same floor. [Trap]

Output: Warp Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Any Pokémon that steps on a Spiked Tile will lose 20 HP. This tile can only be planted in rooms with the move Spikes. [Trap]

Output: Spiked Tile

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Any Pokémon that steps on a Toxic Spikes trap will inflict the Poison condition. This tile can only appear when using the move Toxic Spikes, which will plant the tile in the room. [Trap]

Output: Toxic Spikes

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Any Pokémon that steps on a Stealth Rock trap will take 1/6 damage of HP, depending on how high their max HP is. This tile will only appear when a Pokémon uses the move Stealth Rock. [Trap]

Output: Stealth Rock

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] A random few Apples, Big Apples, Huge Apples, Golden Apples, Chestnuts, Bananas, Gummis, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but gives a status condition. Pokémon with a Survivalist IQ can sometimes bypass this side effect. This trap has no effect on items in the bag when activated by allies. [Trap]

Output: Grimy Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Temporarily lowers the Pokémon's Speed by one. [Trap]

Output: Slow Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Inflicts the Confuse condition on the Pokémon who stepped on it. [Trap]

Output: Spin Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor. Items found in Kecleon Shops are not affected. This Trap disappears afterwards, if triggered. [Trap]

Output: Pokémon Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] The Pokémon who triggered the Trap will have one of its moves' PP reduced to 0. [Trap]

Output: PP-Zero Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor; a Heal Seed, Rest, Healing Wish, or Lunar Dance can also remove the seal. The Ability Guts activates if the Pokémon has a sealed move. [Trap]

Output: Seal Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Mud splashes up from this Trap, lowering any of the Pokémon's stats. [Trap]

Output: Mud Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] This Trap puts the Pokémon who stepped on it to sleep. [Trap]

Output: Slumber Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Up to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this Trap. If this Trap has been triggered, it will disappear after summoning the Pokémon. [Trap]

Output: Summon Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Sends the Pokémon that triggered the trap flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (as will the other Pokémon in the former case), and if it lands on a tile that it cannot walk on, it will warp. [Trap]

Output: Gust Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Inflicts the Poison condition on any Pokémon who steps on it. Won't work on Poison-type or Steel-type Pokémon, or those with the Ability Immunity. [Trap]

Output: Poison Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Makes the Pokémon who stepped on it trip and drop its held item. [Trap]

Output: Trip Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Warps all wild Pokémon around the Pokémon that triggered the trap and gives all wild Pokémon on the floor "grudge" status. This usually results in all power points being drained away. This trap is exclusive to certain dungeons in Pokémon Mystery Dungeon: Explorers of Sky, such as Destiny Tower and Inferno Cave. [Trap]

Output: Grudge Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Can become any type of trap in the game. The Random Trap will not work if it is drizzling or is there is a Pokémon with Damp on the floor. This trap affects all team members in the room. As with the Grudge Trap, this one is also an Explorers of Sky exclusive. [Trap]

Output: Random Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Inflicts a burn on the foe with intense fire.

Will-O-Wisp (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A sinister, bluish white flame is shot at the foe to inflict a burn.

Will-O-Wisp (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XDColo. [Description]

Output: Inflicts a burn on the target with intense fire.

Will-O-Wisp (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user shoots a sinister, bluish white flame at the foe to inflict a burn.

Will-O-Wisp (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDTDS [Description]

Output: Afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns.

Will-O-Wisp (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 XYORAS [Description]

Output: The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Will-O-Wisp (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: An Electric-type attack. Has a one-in-ten chance of paralyzing the target.

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause paralysis.

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: A strong electrical attack that may paralyze the foe.* A powerful electric attack that may cause paralysis.*

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A strong electrical attack that may also leave the foe paralyzed.

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: A strong electrical attack. It may paralyze the target.* A powerful electric attack that may cause paralysis.*

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Difference between revisions of "Thunderbolt (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's Defense.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Stiff wings strike the foe.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Strikes the foe with hard wings spread wide.* Spreads hard-edged wings and slams into the foe.*

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is hit with wings of steel. It may also raise the user’s Defense.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Strikes target with wings. May raise Defense.* Spreads hard-edged wings and slams into the target.*

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is hit with wings of steel. It may also raise the user's Defense stat.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The target is hit with wings of steel. It may also raise the user's Defense stat.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A Normal-type attack used by bird Pokémon. A powerful wind is generated by flapping wings.

Gust (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Flying-type attack. The bird Pokémon flaps its wings to create a powerful wind.

Gust (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Whips up a strong gust of wind.

Gust (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEFRLG [Description]

Output: Strikes the foe with a gust of wind whipped up by wings.

Gust (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo [Description]

Output: Hits target with a gust of wind whipped up by wings.

Gust (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A gust of wind is whipped up by wings and launched at the foe to inflict damage.

Gust (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BW [Description]

Output: A gust of wind is whipped up by wings and launched at the target to inflict damage.

Gust (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ゲーチス G-Cis [Origin] From "G" and "Cis" (C♯), the pitches of the timpanis used in his battle theme. The combination of "G" and "Cis" is a tritone, previously referred to as Diabolus in Musica (The Devil in the Music) in the 18th century. Could also be romanized as Goetis, derived from Goetia, Greek for "sorcery". [Language]

Output: Japanese

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetsis [Origin] Romanization of Japanese name [Language]

Output: English

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetis [Origin] Romanization of Japanese name [Language]

Output: French

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] G-Cis [Origin] Romanization of Japanese name drawing directly from its etymology [Language]

Output: German

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghecis [Origin] Romanization of Japanese name [Language]

Output: Italian

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghechis [Origin] Romanization of Japanese name [Language]

Output: Spanish

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 게치스 Gechiseu [Origin] Transliteration of Japanese name [Language]

Output: Korean

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] HP [0, 5, 10, 15, 20, 25, 30] Loves to eat [1, 6, 11, 16, 21, 26, 31] Often dozes off [3, 8, 13, 18, 23, 28] Scatters things often [4, 9, 14, 19, 24, 29] Likes to relax [2, 7, 12, 17, 22, 27]

Output: Often scatters things

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Attack [0, 5, 10, 15, 20, 25, 30] Proud of its power [1, 6, 11, 16, 21, 26, 31] Likes to thrash about [3, 8, 13, 18, 23, 28] Likes to fight [4, 9, 14, 19, 24, 29] Quick tempered [2, 7, 12, 17, 22, 27]

Output: A little quick tempered

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Defense [0, 5, 10, 15, 20, 25, 30] Sturdy body [1, 6, 11, 16, 21, 26, 31] Capable of taking hits [3, 8, 13, 18, 23, 28] Good endurance [4, 9, 14, 19, 24, 29] Good perseverance [2, 7, 12, 17, 22, 27]

Output: Highly persistent

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Special Attack [0, 5, 10, 15, 20, 25, 30] Highly curious [1, 6, 11, 16, 21, 26, 31] Mischievous [3, 8, 13, 18, 23, 28] Often lost in thought [4, 9, 14, 19, 24, 29] Very finicky [2, 7, 12, 17, 22, 27]

Output: Thoroughly cunning

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Special Defense [0, 5, 10, 15, 20, 25, 30] Strong willed [1, 6, 11, 16, 21, 26, 31] Somewhat vain [3, 8, 13, 18, 23, 28] Hates to lose [4, 9, 14, 19, 24, 29] Somewhat stubborn [2, 7, 12, 17, 22, 27]

Output: Strongly defiant

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Speed [0, 5, 10, 15, 20, 25, 30] Likes to run [1, 6, 11, 16, 21, 26, 31] Alert to sounds [3, 8, 13, 18, 23, 28] Somewhat of a clown [4, 9, 14, 19, 24, 29] Quick to flee [2, 7, 12, 17, 22, 27]

Output: Impetuous and silly

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: The strongest Water-type attack. However, while it is powerful, it may miss the target.

Hydro Pump (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: The strongest Water-type attack. While it is powerful, it may miss the target.

Hydro Pump (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A powerful water- type attack.

Hydro Pump (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Blasts water at high power to strike the foe.

Hydro Pump (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A high volume of water is blasted at the foe under great pressure.

Hydro Pump (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Blasts water at high power to strike the target.

Hydro Pump (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is blasted by a huge volume of water launched under great pressure.

Hydro Pump (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is blasted by a huge volume of water launched under great pressure.

Hydro Pump (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.

Difference between revisions of "Bite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause flinching.

Difference between revisions of "Bite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Bites with vicious fangs. May cause flinching.

Difference between revisions of "Bite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user bites with vicious fangs. It may make the foe flinch.

Difference between revisions of "Bite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is bitten with viciously sharp fangs. It may make the target flinch.

Difference between revisions of "Bite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is bitten with viciously sharp fangs. It may make the target flinch.

Difference between revisions of "Bite (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A special Normal-type technique. Supersonic sound waves are used to confuse the target.

Supersonic (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A special Normal-type move. Supersonic sound waves are used to confuse the target.

Supersonic (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Sound waves that cause confusion.

Supersonic (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Emits bizarre sound waves that may confuse the foe.

Supersonic (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user generates odd sound waves. It may confuse the foe.

Supersonic (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Emits bizarre sound waves that may cause confusion.

Supersonic (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSSBWB2W2 [Description]

Output: The user generates odd sound waves from its body. It may confuse the target.

Supersonic (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A Normal-type attack. Slightly stronger than Tackle. Many Pokémon know this move.

Pound (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Pounds with forelegs or tail.

Pound (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Pounds the foe with forelegs or tail.

Pound (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A physical attack delivered with a long tail or a foreleg, etc.

Pound (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Pounds the target with forelegs or tail.

Pound (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is physically pounded with a long tail or a foreleg, etc.

Pound (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is physically pounded with a long tail or a foreleg, etc.

Pound (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] HP [0, 5, 10, 15, 20, 25, 30] Loves to eat [1, 6, 11, 16, 21, 26, 31] Often dozes off [2, 7, 12, 17, 22, 27] Often scatters things [4, 9, 14, 19, 24, 29] Likes to relax [3, 8, 13, 18, 23, 28]

Output: Scatters things often

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Attack [0, 5, 10, 15, 20, 25, 30] Proud of its power [1, 6, 11, 16, 21, 26, 31] Likes to thrash about [2, 7, 12, 17, 22, 27] A little quick tempered [4, 9, 14, 19, 24, 29] Quick tempered [3, 8, 13, 18, 23, 28]

Output: Likes to fight

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Defense [0, 5, 10, 15, 20, 25, 30] Sturdy body [1, 6, 11, 16, 21, 26, 31] Capable of taking hits [2, 7, 12, 17, 22, 27] Highly persistent [4, 9, 14, 19, 24, 29] Good perseverance [3, 8, 13, 18, 23, 28]

Output: Good endurance

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Special Attack [0, 5, 10, 15, 20, 25, 30] Highly curious [1, 6, 11, 16, 21, 26, 31] Mischievous [2, 7, 12, 17, 22, 27] Thoroughly cunning [4, 9, 14, 19, 24, 29] Very finicky [3, 8, 13, 18, 23, 28]

Output: Often lost in thought

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Special Defense [0, 5, 10, 15, 20, 25, 30] Strong willed [1, 6, 11, 16, 21, 26, 31] Somewhat vain [2, 7, 12, 17, 22, 27] Strongly defiant [4, 9, 14, 19, 24, 29] Somewhat stubborn [3, 8, 13, 18, 23, 28]

Output: Hates to lose

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Speed [0, 5, 10, 15, 20, 25, 30] Likes to run [1, 6, 11, 16, 21, 26, 31] Alert to sounds [2, 7, 12, 17, 22, 27] Impetuous and silly [4, 9, 14, 19, 24, 29] Quick to flee [3, 8, 13, 18, 23, 28]

Output: Somewhat of a clown

Characteristic - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A special Normal-type technique. Supersonic sound waves are used to confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A special Normal-type move. Supersonic sound waves are used to confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Sound waves that cause confusion.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Emits bizarre sound waves that may confuse the foe.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user generates odd sound waves. It may confuse the foe.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Emits bizarre sound waves that may cause confusion.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSSBWB2W2 [Description]

Output: The user generates odd sound waves from its body. It may confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Torments the foe and stops successive use of a move.* Prevents the foe from using the same move in a row.*

Torment (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: It enrages the foe, making it incapable of using the same move successively.

Torment (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: Torments the target. Stops successive use of a move.* Prevents the target from using the same move in a row.*

Torment (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user torments and enrages the foe, making it incapable of using the same move twice in a row.

Torment (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user torments and enrages the target, making it incapable of using the same move twice in a row.

Torment (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: Prevents the targeted Pokémon, while it remains on the floor, from using the last move it used.

Torment (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Achievement] Defeat Tower Tycoon Palmer in Single Battle for the first time. [Ribbon]

Output: Ability Ribbon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Achievement] Defeat Tower Tycoon Palmer in Single Battle for the second time. [Ribbon]

Output: Great Ability Ribbon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Achievement] Win 50 consecutive Double Battles [Ribbon]

Output: Double Ability Ribbon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Achievement] Win 50 consecutive Multi Battles [Ribbon]

Output: Multi Ability Ribbon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Achievement] Win 50 consecutive Multi Battles with two players [Ribbon]

Output: Pair Ability Ribbon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Achievement] Attain Rank 5 at the Wi-Fi Battle Room [Ribbon]

Output: World Ability Ribbon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: Generates a powerful wind that blows away wild Pokémon. Useful in the wild only.

Difference between revisions of "Whirlwind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A powerful wind that blows the target away. The opposing trainer must use a new Pokémon.

Difference between revisions of "Whirlwind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Blows away the foe & ends battle.

Difference between revisions of "Whirlwind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Blows away the foe with wind and ends the battle.

Difference between revisions of "Whirlwind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is made to switch out with an ally. In the wild, the battle ends.

Difference between revisions of "Whirlwind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: Blows away the target, switching it out of battle.

Difference between revisions of "Whirlwind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

Difference between revisions of "Whirlwind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BW [Description]

Output: The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

Difference between revisions of "Whirlwind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] B2W2 [Description]

Output: The target is blown away and switched. In the wild, a battle against a single Pokémon ends.

Difference between revisions of "Whirlwind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: The target is hit with a blow packing the power of fish traveling up waterfalls.

Difference between revisions of "Waterfall (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An aquatic charge attack.

Difference between revisions of "Waterfall (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Attacks the foe with enough power to climb waterfalls.

Difference between revisions of "Waterfall (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A powerful charge attack. It can also be used to climb a waterfall.

Difference between revisions of "Waterfall (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Charges the target with speed to climb waterfalls.

Difference between revisions of "Waterfall (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPt [Description]

Output: The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

Difference between revisions of "Waterfall (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] HGSS [Description]

Output: The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.* The user charges the foe at an awesome speed. It can also be used to climb a waterfall.*

Difference between revisions of "Waterfall (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user charges at the target and may make it flinch. It can also be used to climb a waterfall.* The user charges the target at an awesome speed. It can also be used to climb a waterfall.*

Difference between revisions of "Waterfall (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Venusaur ♂ [Character] laid back and peaceful. [Nature] Mild [Area Met] My long time friend [Held Item] Black Sludge [Moves Known] Energy Ball Sludge Bomb Toxic Sleep Powder Return [Ability]

Output: Overgrow

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Infernape ♂ [Character] slightly hotheaded and aggressive a total goofball [Nature] Hasty [Area Met] Outside of Pewter City [Held Item] Muscle Band [Moves Known] Flamethrower Close Combat Thunder Punch Bulk Up Return [Ability]

Output: Iron Fist

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Snorlax♂ [Character] Outargues [Nature] Brave [Held Item] Leftovers [Moves Known] Body Slam Crunch Rest Curse Return [Ability]

Output: Thick Fat

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Galvantula♀ [Character] umemotional and calculating [Nature] Modest [Area Met] Mt. Moon [Held Item] Wise Glasses [Moves Known] Thunder Bug Buzz Swagger Thunder Wave Return [Ability]

Output: Compoundeyes

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Froslass♀ [Character] cowardly and caring she really doesn't want to be in battle. [Nature] Timid [Area Met] badly hurt on a mountain [Held Item] Icy Rock [Moves Known] Ice Beam Shadow Ball Flash Hail Return [Ability]

Output: Cursed Body

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Gastrodon [Character] often seems off in his own little world. [Nature] Sassy [Area Met] in a pond [Moves Known] Scald Earth Power Ice Beam Recover Return [Ability]

Output: Storm Drain

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A Normal-type attack used only by Pokémon with pincers. The target is gripped and injured.

Difference between revisions of "Vice Grip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Grips with powerful pincers.

Difference between revisions of "Vice Grip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Grips the foe with large and powerful pincers.

Difference between revisions of "Vice Grip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Grips the target with large and powerful pincers.

Difference between revisions of "Vice Grip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG DPPtHGSS [Description]

Output: Huge, impressive pincers grip and squeeze the foe.

Difference between revisions of "Vice Grip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 XY [Description]

Output: The target is gripped and squeezed from both sides to inflict damage.

Difference between revisions of "Vice Grip (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] Japanese [Name]

Output: ロケットだんのしたっぱ Team Rocket Underling

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] English [Name]

Output: Team Rocket Grunt

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] French [Name]

Output: Rocket Sbire

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] German [Name]

Output: Rocket Rüpel

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] Italian [Origin] Recluta means "recruit". [Name]

Output: Recluta, Team Rocket

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] Korean [Name]

Output: 로켓단 조무래기 Team Rocket Young Goon

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] Spanish [Origin] Soldado means "soldier". [Name]

Output: Team Rocket Soldado

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A special Normal-type technique. Supersonic sound waves are used to confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A special Normal-type move. Supersonic sound waves are used to confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Sound waves that cause confusion.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Emits bizarre sound waves that may confuse the foe.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user generates odd sound waves. It may confuse the foe.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Emits bizarre sound waves that may cause confusion.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: The user generates odd sound waves from its body. It may confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The user generates odd sound waves from its body that confuse the target.

Difference between revisions of "Supersonic (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A powerful Fire-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.

Flamethrower (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A powerful Fire-type attack. Has a one-in-ten chance of leaving the target with a burn.

Flamethrower (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may inflict a burn.

Flamethrower (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: A powerful fire attack that may inflict a burn.* Looses a stream of fire that may burn the foe.*

Flamethrower (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: A powerful fire attack that may inflict a burn.* Looses a stream of fire that may burn the target.*

Flamethrower (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is scorched with intense flames. The foe may suffer a burn.

Flamethrower (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: Inflicts damage on the target, even at a distance. It may also cause a burn. It thaws and frees frozen Pokémon.

Flamethrower (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDTDS [Description]

Output: Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.

Flamethrower (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is scorched with an intense blast of fire. The target may also be left with a burn.

Flamethrower (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Flamethrower (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XYORAS [Description]

Output: The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Flamethrower (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Hits] 10 [Effect] +1 EV to the specified stat [Bag]

Output: Small

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Hits] 25 [Effect] +4 EV to the specified stat [Bag]

Output: Medium

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Hits] 50 [Effect] +12 EV to the specified stat [Bag]

Output: Large

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Hits] 10 [Effect] Increases the size of the balls in the next Super Training Regimen. [Bag]

Output: Big Shot

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Hits] 10 [Effect] Doubles base-stat increases the next time the Pokémon takes on a Super-Training Regimen. [Bag]

Output: Double-Up

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Hits] 100 [Effect] Completely resets all of the base stats of a Pokémon. [Bag]

Output: Reset

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Hits] 250 [Effect] Makes the Pokémon more friendly. [Bag]

Output: Soothing

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Hits] 10 [Effect] Doubles the number of points earned per shot in the next Super Training Regimen. [Bag]

Output: Strength

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Hits] 10 [Effect] Increases speed in the next Super Training Regimen. [Bag]

Output: Swiftness

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Hits] 10 [Effect] Reduces the amount of strikes required to break another bag. [Bag]

Output: Team Flare

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Hits] 10 [Effect] Reduces the number of points lost per hit in the next Super Training Regimen. [Bag]

Output: Toughen-Up

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's Defense.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Stiff wings strike the foe.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Strikes the foe with hard wings spread wide.* Spreads hard-edged wings and slams into the foe.*

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is hit with wings of steel. It may also raise the user’s Defense.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Strikes target with wings. May raise Defense.* Spreads hard-edged wings and slams into the target.*

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is hit with wings of steel. It may also raise the user's Defense stat.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The target is hit with wings of steel. It may also raise the user's Defense stat.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A Ghost-type attack. Highly accurate, it inflicts damage regardless of the target's type.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Ghost-type attack. Highly accurate, it always inflicts damage.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: The user's level equals damage HP.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Inflicts damage identical to the user's level.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: An attack with a mirage that inflicts damage matching the user’s level.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user makes the foe see a mirage. It inflicts damage matching the user’s level.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user makes the target see a frightening mirage. It inflicts damage matching the user's level.

Difference between revisions of "Night Shade (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Up [Palette]

Output: Brown

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Up + A [Palette]

Output: Red

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Up + B [Palette]

Output: Dark brown

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Down [Palette]

Output: Pastel mix

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Down + A [Palette]

Output: Orange

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Down + B [Palette]

Output: Yellow

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Left [Palette]

Output: Blue

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Left + A [Palette]

Output: Dark blue

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Left + B [Palette]

Output: Grayscale

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Right [Palette]

Output: Green

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Right + A [Palette]

Output: Dark green

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Right + B [Palette]

Output: Inverted

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A Fighting-type attack. Has a one-in-three chance of making the target flinch if it connects.

Low Kick (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Fighting-type attack. Has a one-in-three chance of making the target flinch if it hits.

Low Kick (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause flinching.

Low Kick (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: A kick that inflicts more damage on heavier foes.

Low Kick (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A low, tripping kick that inflicts more damage on heavier foes.

Low Kick (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: A kick that inflicts more damage on heavier targets.

Low Kick (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.

Low Kick (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Low Kick (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conq [Description]

Output: Unleash a powerful kick to knock the enemy off their feet.

Low Kick (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's Defense.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Stiff wings strike the foe.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Strikes the foe with hard wings spread wide.* Spreads hard-edged wings and slams into the foe.*

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is hit with wings of steel. It may also raise the user’s Defense.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Strikes target with wings. May raise Defense.* Spreads hard-edged wings and slams into the target.*

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is hit with wings of steel. It may also raise the user's Defense stat.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The target is hit with wings of steel. It may also raise the user's Defense stat.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XYORAS [Description]

Output: The target is hit with wings of steel. This may also raise the user's Defense stat.

Steel Wing (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] Japanese [Name] エビネタウン Ebine Town [Origin]

Output: From 海老根 ebine, Calanthe

Calanthe Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] English [Name] Calanthe Town [Origin]

Output: From the genus Calanthe

Calanthe Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] French [Name] Florenville [Origin]

Output: From flore and ville

Calanthe Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] Italian [Name] Petalonia [Origin]

Output: From petalo

Calanthe Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] Spanish [Name] Pueblo Calanthe [Origin]

Output: From the genus Calanthe

Calanthe Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Language] Chinese (Mandarin) [Name] 耶比那鎮 Yébǐnà Zhèn [Origin]

Output: Transliteration of its Japanese name

Calanthe Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ゲーチス G-Cis [Origin] From "G" and "Cis" (C♯), the pitches of the timpanis used in his battle theme. The combination of "G" and "Cis" is a tritone, previously referred to as Diabolus in Musica (The Devil in the Music) in the 18th century. Could also be romanized as Goetis, derived from Goetia, Greek for "sorcery". [Language]

Output: Japanese

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetsis [Origin] Romanization of Japanese name [Language]

Output: English

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetis [Origin] Romanization of Japanese name [Language]

Output: French

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] G-Cis [Origin] Romanization of Japanese name drawing directly from its etymology [Language]

Output: German

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghecis [Origin] Romanization of Japanese name [Language]

Output: Italian

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghechis [Origin] Romanization of Japanese name [Language]

Output: Spanish

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 게치스 Gechiseu [Origin] Transliteration of Japanese name [Language]

Output: Korean

Ghetsis - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Symbol] ♥ [Meaning]

Output: My first card

User:Dolphin2/TCG Collection - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Symbol] ☆ [Meaning]

Output: My brother's first card

User:Dolphin2/TCG Collection - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Symbol] • [Meaning]

Output: Obtained in trade

User:Dolphin2/TCG Collection - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Symbol] H [Meaning]

Output: Holographic (unless only option)

User:Dolphin2/TCG Collection - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Symbol] δ [Meaning]

Output: Delta Species

User:Dolphin2/TCG Collection - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Symbol] ×x [Meaning]

Output: x amount of

User:Dolphin2/TCG Collection - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ロケットだんのしたっぱ Team Rocket Underling [Language]

Output: Japanese

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Team Rocket Grunt [Language]

Output: English

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Rocket Sbire [Language]

Output: French

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Rocket Rüpel [Language]

Output: German

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Recluta, Team Rocket [Origin] Recluta means "recruit". [Language]

Output: Italian

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 로켓단 조무래기 Team Rocket Young Goon [Language]

Output: Korean

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Team Rocket Soldado [Origin] Soldado means "soldier". [Language]

Output: Spanish

Team Rocket Grunt (Trainer class) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Dark-type attack. The move catches the opponent off guard, so it never misses.

Difference between revisions of "Feint Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that never misses.

Difference between revisions of "Feint Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Draws the foe close, then strikes without fail.

Difference between revisions of "Feint Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user draws up close to the foe disarmingly, then hits without fail.

Difference between revisions of "Feint Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Draws the target close, then strikes without fail.

Difference between revisions of "Feint Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.

Difference between revisions of "Feint Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Difference between revisions of "Feint Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Venusaur ♂ [Nature] Mild [Area Met] My long time friend [Held Item] Black Sludge [Ability] Overgrow [Moves Known] Energy Ball Sludge Bomb Toxic Sleep Powder Return [Character]

Output: laid back and peaceful.

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Infernape ♂ [Nature] Hasty [Area Met] Outside of Pewter City [Held Item] Muscle Band [Ability] Iron Fist [Moves Known] Flamethrower Close Combat Thunder Punch Bulk Up Return [Character]

Output: slightly hotheaded and aggressive a total goofball

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Snorlax♂ [Nature] Brave [Held Item] Leftovers [Ability] Thick Fat [Moves Known] Body Slam Crunch Rest Curse Return [Character]

Output: Outargues

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Galvantula♀ [Nature] Modest [Area Met] Mt. Moon [Held Item] Wise Glasses [Ability] Compoundeyes [Moves Known] Thunder Bug Buzz Swagger Thunder Wave Return [Character]

Output: umemotional and calculating

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Froslass♀ [Nature] Timid [Area Met] badly hurt on a mountain [Held Item] Icy Rock [Ability] Cursed Body [Moves Known] Ice Beam Shadow Ball Flash Hail Return [Character]

Output: cowardly and caring she really doesn't want to be in battle.

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Gastrodon [Nature] Sassy [Area Met] in a pond [Ability] Storm Drain [Moves Known] Scald Earth Power Ice Beam Recover Return [Character]

Output: often seems off in his own little world.

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Venusaur ♂ [Character] laid back and peaceful. [Nature] Mild [Area Met] My long time friend [Held Item] Black Sludge [Ability] Overgrow [Moves Known]

Output: Energy Ball Sludge Bomb Toxic Sleep Powder Return

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Infernape ♂ [Character] slightly hotheaded and aggressive a total goofball [Nature] Hasty [Area Met] Outside of Pewter City [Held Item] Muscle Band [Ability] Iron Fist [Moves Known]

Output: Flamethrower Close Combat Thunder Punch Bulk Up Return

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Snorlax♂ [Character] Outargues [Nature] Brave [Held Item] Leftovers [Ability] Thick Fat [Moves Known]

Output: Body Slam Crunch Rest Curse Return

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Galvantula♀ [Character] umemotional and calculating [Nature] Modest [Area Met] Mt. Moon [Held Item] Wise Glasses [Ability] Compoundeyes [Moves Known]

Output: Thunder Bug Buzz Swagger Thunder Wave Return

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Froslass♀ [Character] cowardly and caring she really doesn't want to be in battle. [Nature] Timid [Area Met] badly hurt on a mountain [Held Item] Icy Rock [Ability] Cursed Body [Moves Known]

Output: Ice Beam Shadow Ball Flash Hail Return

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Pokémon] Gastrodon [Character] often seems off in his own little world. [Nature] Sassy [Area Met] in a pond [Ability] Storm Drain [Moves Known]

Output: Scald Earth Power Ice Beam Recover Return

Difference between revisions of "User:Random Chaos" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ロケットだんのしたっぱ Team Rocket Underling [Language]

Output: Japanese

Difference between revisions of "Team Rocket Grunt (Trainer class)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Team Rocket Grunt [Language]

Output: English

Difference between revisions of "Team Rocket Grunt (Trainer class)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Rocket Sbire [Language]

Output: French

Difference between revisions of "Team Rocket Grunt (Trainer class)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Rocket Rüpel [Language]

Output: German

Difference between revisions of "Team Rocket Grunt (Trainer class)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Recluta, Team Rocket [Origin] Recluta means "recruit". [Language]

Output: Italian

Difference between revisions of "Team Rocket Grunt (Trainer class)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 로켓단 조무래기 Team Rocket Young Goon [Language]

Output: Korean

Difference between revisions of "Team Rocket Grunt (Trainer class)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Team Rocket Soldado [Origin] Soldado means "soldier". [Language]

Output: Spanish

Difference between revisions of "Team Rocket Grunt (Trainer class)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Bag] Small [Hits] 10 [Effect]

Output: +1 EV to the specified stat

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Bag] Medium [Hits] 25 [Effect]

Output: +4 EV to the specified stat

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Bag] Large [Hits] 50 [Effect]

Output: +12 EV to the specified stat

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Bag] Big Shot [Hits] 10 [Effect]

Output: Increases the size of the balls in the next Super Training Regimen.

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Bag] Double-Up [Hits] 10 [Effect]

Output: Doubles base-stat increases the next time the Pokémon takes on a Super-Training Regimen.

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Bag] Reset [Hits] 100 [Effect]

Output: Completely resets all of the base stats of a Pokémon.

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Bag] Soothing [Hits] 250 [Effect]

Output: Makes the Pokémon more friendly.

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Bag] Strength [Hits] 10 [Effect]

Output: Doubles the number of points earned per shot in the next Super Training Regimen.

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Bag] Swiftness [Hits] 10 [Effect]

Output: Increases speed in the next Super Training Regimen.

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Bag] Team Flare [Hits] 10 [Effect]

Output: Reduces the amount of strikes required to break another bag.

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Bag] Toughen-Up [Hits] 10 [Effect]

Output: Reduces the number of points lost per hit in the next Super Training Regimen.

Difference between revisions of "Super Training" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 0 [Group(s)] - [Name] Escapist [Affects] All Pokémon [Game description]

Output: The Pokémon has the power to let rescue targets escape a dungeon. This is an essential IQ Skill for exploration teams. Team members must always be ready to use this skill, so it can't be turned off.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 0 [Group(s)] - [Name] Course Checker [Affects] Partner Pokémon [Other notes] In the case of linked moves, Course Checker will only check the first one. So if the combination is Growl+Razor Leaf, the Razor Leaf could still be wasted as it has more terrain limitations than Growl. [Game description]

Output: If this Pokémon targets an enemy with a move or a thrown item, it will first check and other Pokémon that may get in the way, then stop the action if such an obstacle exists.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 0 [Group(s)] A,B,D [Name] Dedicated Traveler [Affects] Partner Pokémon [Other notes] As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon. [Game description]

Output: The Pokémon will focus on traveling. It will use moves and items less often.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 0 [Group(s)] - [Name] Item Catcher [Affects] All Pokémon [Game description]

Output: The Pokémon can catch and hold a thrown item, unless it is already holding an item. It can't catch seeds or health drinks.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 0 [Group(s)] - [Name] Item Master [Affects] Partner Pokémon [Other notes] The main benefit of this skill is that it can be turned off to provide an extra storage space. [Game description]

Output: The Pokémon will use or throw its hold item.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 0 [Group(s)] - [Name] Exclusive Move-User [Affects] Partner Pokémon [Other notes] This can be used in conjunction with the move menu to get the partner to use a particular attack. [Game description]

Output: The Pokémon only uses moves, not its regular attack. It won't use moves that are out of PP or moves with a link that will delink if used one more time.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 10 [Group(s)] E,H [Name] Efficiency Expert [Affects] Partner Pokémon [Other notes] As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest. [Game description]

Output: When near several enemies, the Pokémon will target the one that has the lowest HP.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 25 [Group(s)] - [Name] Status Checker [Affects] Partner Pokémon [Game description]

Output: The Pokémon will not use moves that cause a status problem if the target already has the same status problem.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 30 [Group(s)] B,E [Name] Cheerleader [Affects] Partner Pokémon [Game description]

Output: The Pokémon cheers on nearby team members, boosting their Attack and Special Attack by 1 level.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 40 [Group(s)] - [Name] Nontraitor [Affects] All Pokémon [Game description]

Output: If the Pokémon has a Confused status or a Cowering status, its wildly aimed attack will not hit friends.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 50 [Group(s)] A,G [Name] Acute Sniffer [Affects] All Pokémon [Game description]

Output: When it reaches a new floor, the Pokémon knows the number of items that are lying on the ground.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 55 [Group(s)] A,D,F,G,I,J [Name] PP Saver [Affects] All Pokémon [Game description]

Output: The Pokémon will occasionally use a move without consuming PP.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 65 [Group(s)] B,E,H [Name] Bodyguard [Affects] All Pokémon [Game description]

Output: If a team member next to this Pokémon is in trouble and has low HP, the Pokémon will step in to take attacks aimed at the friend.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 70 [Group(s)] D,F,G,H,I [Name] Self-Curer [Affects] All Pokémon [Game description]

Output: The Pokémon recovers faster than usual from status problems.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 100 [Group(s)] C,E,H [Name] Brick-Tough [Affects] All Pokémon [Game description]

Output: The Pokémon's body becomes tougher, which gives it more HP. This IQ Skill can't be turned off.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 105 [Group(s)] A,B,C,F [Name] Type-Advantage Master [Affects] All Pokémon [Game description]

Output: The Pokémon critical-hit rate is boosted when attacking enemies that have a type disadvantage.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 125 [Group(s)] F,J [Name] Weak-Type Picker [Affects] Partner Pokémon [Game description]

Output: When near several enemies, the Pokémon will target the one that have a type disadvantage.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 130 [Group(s)] C,E,I [Name] Power Pitcher [Affects] All Pokémon [Game description]

Output: The Pokémon's throwing power is boosted, so thrown or hurled items inflict greater damage.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 140 [Group(s)] A,C,E,I [Name] Survivalist [Affects] Leader Pokémon [Game description]

Output: The Pokémon's Belly fills up more than usual from eating. It may also resist the bad effects of eating Grimy Food.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 150 [Group(s)] A,B,H [Name] Coin Watcher [Affects] All Pokémon [Game description]

Output: The Pokémon has a keen eye for money. When picking up Poké, it will find more than usual from eating.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 160 [Group(s)] A,B,C [Name] Nonsleeper [Affects] All Pokémon [Game description]

Output: The Pokémon resists sleep inflicted on it from traps and enemy moves.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 170 [Group(s)] B,D,F,J [Name] Gap Prober [Affects] All Pokémon [Game description]

Output: The Pokémon can send thrown items and deliver its moves through team members to target only enemies. For this IQ Skill to work, the Course Checker skill must be turned off.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 175 [Group(s)] B,E,H [Name] Wise Healer [Affects] All Pokémon [Game description]

Output: The Pokémon recovers more HP than usual if it uses an HP-healing move or item.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 180 [Group(s)] E,F,H,J [Name] Wary Fighter [Affects] All Pokémon [Game description]

Output: If the Pokémon misses its attack, it takes a step back to distance itself from its target.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 185 [Group(s)] C,D,J [Name] Concentrator [Affects] All Pokémon [Game description]

Output: The Pokémon is focused on making its attacks hit, so its accuracy is boosted by 1 level. Its evasion is reduced by 1 level, however.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 190 [Group(s)] B,E,H,I [Name] Deep Breather [Affects] All Pokémon [Game description]

Output: When it reaches a new floor, the Pokémon breathes deeply, which slightly restores the PP of its moves.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 195 [Group(s)] C,D,G,I,J [Name] Practice Swinger [Affects] All Pokémon [Game description]

Output: When the Pokémon fails to hit the target with an attack or move, its Attack and Special get boosted for only the next turn.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 200 [Group(s)] C,G,I [Name] Exp. Go-Getter [Affects] Partner Pokémon [Game description]

Output: When near several enemies, the Pokémon will target the one that is worth the most Exp. Points.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 220 [Group(s)] C,I [Name] Aggressor [Affects] All Pokémon [Game description]

Output: The Pokémon becomes very aggressive, so its Attack and Special Attack are both boosted by 1 level. Its Defense and Special Defense are both reduced by 1 level, however.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 230 [Group(s)] E,J [Name] Defender [Affects] All Pokémon [Game description]

Output: The Pokémon becomes very defensive, so its Defense and Special Defense are both boosted by 1 level. Its Attack and Special Attack are both reduced by 1 level, however.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 240 [Group(s)] D,G [Name] Trap Avoider [Affects] Partner Pokémon [Game description]

Output: The Pokémon avoids stepping on visible traps (and Wonder Tiles) when walking.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 250 [Group(s)] E,J [Name] Energy Saver [Affects] Leader Pokémon [Game description]

Output: The Pokémon's Belly empties slower.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 260 [Group(s)] D,F,I [Name] Sharpshooter [Affects] All Pokémon [Game description]

Output: Boosts the critical-hit ratios of the Pokémon's moves and attacks.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 270 [Group(s)] F,G,J [Name] Hit-and-Runner [Affects] All Pokémon [Game description]

Output: The Pokémon may avoid a counterstrike that the enemy uses in response to being struck with an attack or move.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 280 [Group(s)] C [Name] Counter Basher [Affects] All Pokémon [Game description]

Output: The Pokémon takes on the Counter status, so it counterstrikes under certain conditions. Its Defense will be reduced by 1 level, however.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 290 [Group(s)] E,G,H,I [Name] Quick Healer [Affects] All Pokémon [Game description]

Output: The Pokémon's natural HP-recovery speed is boosted.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 300 [Group(s)] - [Name] Lava Evader [Affects] Partner Pokémon [Game description]

Output: The Pokémon will avoid walking on fiery lava.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 310 [Group(s)] A,F,J [Name] Multitalent [Affects] All Pokémon [Game description]

Output: The Pokémon becomes so talented with its moves that it gets slightly more PP to spend on them. This IQ Skill can't be turned off.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 320 [Group(s)] F,G [Name] Exp. Elite [Affects] All Pokémon [Game description]

Output: The Pokémon earns extra Exp. Points after defeating enemies.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 330 [Group(s)] D,E [Name] Counter Hitter [Affects] All Pokémon [Game description]

Output: The Pokémon takes on the Mini Counter stats, which makes it strike back against attackers in certain conditions.

IQ - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Required IQ] 340 [Group(s)] C,G [Name] Erratic Player [Affects] All Pokémon [Game description]

Output: The Pokémon's battle performance is erratic, so the positive and negative effects of types influence the power of moves more intensely. This affects the power of moves that the Pokémon uses, as well as the power of moves that hit the Pokémon!

IQ - Bulbapedia, the community-driven Pokémon encyclopedia