Input: [Games] StadStad2 [Description]

Output: If it hits, this attack cuts the target's HP in half. Learned by Pokémon with developed fangs.

Difference between revisions of "Super Fang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Cuts the foe's HP by 1/2.

Difference between revisions of "Super Fang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Attacks with sharp fangs and cuts half the foe's HP.

Difference between revisions of "Super Fang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user attacks with sharp fangs and halves the foe’s HP.

Difference between revisions of "Super Fang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Sharp-fanged attack that cuts half the target's HP.

Difference between revisions of "Super Fang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.

Difference between revisions of "Super Fang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.

Difference between revisions of "Super Fang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.

Difference between revisions of "Super Fang (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Lowers Pokémon's HP by 20% [Duration] 1 battle [Event]

Output: Lowers foes' HP

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Poisons Pokémon [Duration] 1 battle [Event]

Output: Poisons foes

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Paralyzes Pokémon [Duration] 1 battle [Event]

Output: Paralyzes foes

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Burns Pokémon [Duration] 1 battle [Event]

Output: Burns foes

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Puts one Pokémon to sleep [Duration] 1 battle [Event]

Output: Puts foe to sleep

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Freezes one Pokémon [Duration] 1 battle [Event]

Output: Freezes foe

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] All Pokémon gain a Berry [Duration] 1 battle [Event]

Output: Foes get Berries

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] All Pokémon gain a held item [Duration] 1 battle [Event]

Output: Foes get items

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] All Pokémon gain 3 levels [Duration] 1 battle [Event]

Output: Foes level up

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Lowers Pokémon's HP by 20% [Duration] 1 battle [Event]

Output: Lowers allies' HP

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Poisons Pokémon [Duration] 1 battle [Event]

Output: Poisons allies

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Paralyzes Pokémon [Duration] 1 battle [Event]

Output: Paralyzes allies

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Burns Pokémon [Duration] 1 battle [Event]

Output: Burns allies

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Puts one Pokémon to sleep [Duration] 1 battle [Event]

Output: Puts ally to sleep

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Freezes one Pokémon [Duration] 1 battle [Event]

Output: Freezes ally

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] All Pokémon gain a Berry [Duration] Remainder of the round [Event]

Output: Allies get Berries

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] All Pokémon gain a held item [Duration] Remainder of the round [Event]

Output: Allies get items

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] All Pokémon gain 3 levels [Duration] 1 battle [Event]

Output: Allies level up

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Sunny weather [Duration] 1 battle [Event]

Output: Sunny

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Rainy weather [Duration] 1 battle [Event]

Output: Rain

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Sandstorm weather [Duration] 1 battle [Event]

Output: Sandstorm

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Hail weather [Duration] 1 battle [Event]

Output: Hail

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in thick fog [Duration] 1 battle [Event]

Output: Fog

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Trick Room conditions [Duration] 1 battle [Event]

Output: Trick Room

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle after swapping all Pokémon with foe [Duration] 1 battle [Event]

Output: Pokémon swap

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Increase the speed of subsequent roulette flashes by 1 [Duration] Remainder of the round [Event]

Output: Speed Up

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Decrease the speed of subsequent roulette flashes by 1 [Duration] Remainder of the round [Event]

Output: Speed Down

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Makes subsequent roulette flashes non-sequential [Duration] Next roulette game [Event]

Output: Random

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Get 1BP and battle with no other event [Duration] 1 battle [Event]

Output: Get 1BP

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Move onto the next Trainer without battling [Duration] 1 battle [Event]

Output: No battle

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle with no event [Duration] 1 battle [Event]

Output: No Event

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Get 3BP and battle with no other event [Duration] 1 battle [Event]

Output: Get 3BP

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Raffle Shop [Rank 4-7] Lucky ★ [Rank 8-10] Happy ★ [Rank 1-3]

Output: Dream ★

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Beauty Salon [Rank 4-7] Salon [Rank 8-10] Studio [Rank 1-3]

Output: Barber

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Dojo [Rank 4-7] 's Ring [Rank 8-10] 's Colosseum [Rank 1-3]

Output: Fitness

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Market [Rank 4-7] 's Shop [Rank 8-10] 's Emporium [Rank 1-3]

Output: Mart

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Flower Shop [Rank 4-7] 's Flowers [Rank 8-10] 's Garden [Rank 1-3]

Output: Florist

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Antique Shop [Rank 4-7] Gallery [Rank 8-10] Museum [Rank 1-3]

Output: 's Antiques

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Café [Rank 4-7] 's Kitchen [Rank 8-10] Bistro [Rank 1-3]

Output: Deli

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Nursery [Rank 4-7] Corner [Rank 8-10] Land [Rank 1-3]

Output: Place

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] HP [0, 5, 10, 15, 20, 25, 30] Loves to eat [2, 7, 12, 17, 22, 27] Often scatters things [3, 8, 13, 18, 23, 28] Scatters things often [4, 9, 14, 19, 24, 29] Likes to relax [1, 6, 11, 16, 21, 26, 31]

Output: Often dozes off

Difference between revisions of "Characteristic" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Attack [0, 5, 10, 15, 20, 25, 30] Proud of its power [2, 7, 12, 17, 22, 27] A little quick tempered [3, 8, 13, 18, 23, 28] Likes to fight [4, 9, 14, 19, 24, 29] Quick tempered [1, 6, 11, 16, 21, 26, 31]

Output: Likes to thrash about

Difference between revisions of "Characteristic" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Defense [0, 5, 10, 15, 20, 25, 30] Sturdy body [2, 7, 12, 17, 22, 27] Highly persistent [3, 8, 13, 18, 23, 28] Good endurance [4, 9, 14, 19, 24, 29] Good perseverance [1, 6, 11, 16, 21, 26, 31]

Output: Capable of taking hits

Difference between revisions of "Characteristic" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Special Attack [0, 5, 10, 15, 20, 25, 30] Highly curious [2, 7, 12, 17, 22, 27] Thoroughly cunning [3, 8, 13, 18, 23, 28] Often lost in thought [4, 9, 14, 19, 24, 29] Very finicky [1, 6, 11, 16, 21, 26, 31]

Output: Mischievous

Difference between revisions of "Characteristic" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Special Defense [0, 5, 10, 15, 20, 25, 30] Strong willed [2, 7, 12, 17, 22, 27] Strongly defiant [3, 8, 13, 18, 23, 28] Hates to lose [4, 9, 14, 19, 24, 29] Somewhat stubborn [1, 6, 11, 16, 21, 26, 31]

Output: Somewhat vain

Difference between revisions of "Characteristic" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Possible Individual Values] Speed [0, 5, 10, 15, 20, 25, 30] Likes to run [2, 7, 12, 17, 22, 27] Impetuous and silly [3, 8, 13, 18, 23, 28] Somewhat of a clown [4, 9, 14, 19, 24, 29] Quick to flee [1, 6, 11, 16, 21, 26, 31]

Output: Alert to sounds

Difference between revisions of "Characteristic" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] New Bark Town [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Cherrygrove City [Notes] — [Sunday] No [Monday] Yes [Tuesday] No [Wednesday] Yes [Thursday] No [Friday] Yes [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Ruins of Alph [Notes] Outside [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Friday] Yes [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Ruins of Alph [Notes] Inside [Sunday] No [Monday] Yes [Tuesday] Yes [Wednesday] No [Thursday] Yes [Friday] No [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 32 [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] Yes [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Slowpoke Well [Notes] — [Sunday] No [Monday] Yes [Tuesday] No [Wednesday] Yes [Thursday] No [Friday] Yes [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Ilex Forest [Notes] — [Sunday] Yes [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 35 [Notes] — [Sunday] No [Monday] Yes [Tuesday] Yes [Wednesday] No [Thursday] No [Friday] Yes [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] National Park [Notes] Gate [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] National Park [Notes] Inside [Sunday] Yes [Monday] Yes [Tuesday] No [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Pokéathlon Dome [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] Yes [Friday] Yes [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Ecruteak City [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Friday] Yes [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 39 [Notes] — [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] Yes [Friday] No [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Olivine City [Notes] — [Sunday] No [Monday] Yes [Tuesday] Yes [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Glitter Lighthouse [Notes] At night [Sunday] No [Monday] No [Tuesday] No [Wednesday] Yes [Thursday] No [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Safari Zone Gate [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] Yes [Friday] No [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Ice Path [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Blackthorn City [Notes] — [Sunday] Yes [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 45 [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] Yes [Thursday] No [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 48 [Notes] — [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Friday] Yes [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Mt. Silver [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] Yes [Thursday] No [Friday] Yes [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Frontier Access [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Pallet Town [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] Yes [Thursday] Yes [Friday] Yes [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 1 [Notes] — [Sunday] No [Monday] Yes [Tuesday] Yes [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Viridian City [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] Yes [Thursday] No [Friday] Yes [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Pewter City [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Pewter Museum of Science [Notes] — [Sunday] No [Monday] Yes [Tuesday] No [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Cerulean City [Notes] — [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] Yes [Friday] No [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Vermilion City [Notes] — [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] Yes [Friday] No [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Silph Co. [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Friday] Yes [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Saffron Train Station [Notes] — [Sunday] No [Monday] Yes [Tuesday] Yes [Wednesday] Yes [Thursday] No [Friday] Yes [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Celadon City [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Friday] Yes [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Celadon Department Store [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Friday] Yes [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Fuchsia City [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 12 [Notes] — [Sunday] No [Monday] Yes [Tuesday] No [Wednesday] Yes [Thursday] No [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 14 [Notes] — [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] Yes [Friday] No [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Seafoam Islands [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 21 [Notes] — [Sunday] No [Monday] Yes [Tuesday] No [Wednesday] No [Thursday] No [Friday] No [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 22 [Notes] — [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] Yes [Friday] No [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 26 [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Friday] Yes [Saturday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Rank 1-3] Dream ★ [Rank 4-7] Lucky ★ [Rank 8-10] Happy ★ [Shop type]

Output: Raffle Shop

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Rank 1-3] Barber [Rank 4-7] Salon [Rank 8-10] Studio [Shop type]

Output: Beauty Salon

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Rank 1-3] Fitness [Rank 4-7] 's Ring [Rank 8-10] 's Colosseum [Shop type]

Output: Dojo

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Rank 1-3] Mart [Rank 4-7] 's Shop [Rank 8-10] 's Emporium [Shop type]

Output: Market

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Rank 1-3] Florist [Rank 4-7] 's Flowers [Rank 8-10] 's Garden [Shop type]

Output: Flower Shop

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Rank 1-3] 's Antiques [Rank 4-7] Gallery [Rank 8-10] Museum [Shop type]

Output: Antique Shop

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Rank 1-3] Deli [Rank 4-7] 's Kitchen [Rank 8-10] Bistro [Shop type]

Output: Café

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Rank 1-3] Place [Rank 4-7] Corner [Rank 8-10] Land [Shop type]

Output: Nursery

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ゲーチス G-Cis [Origin] From "G" and "Cis" (C♯), the pitches of the timpanis used in his battle theme. The combination of "G" and "Cis" is a tritone, previously referred to as Diabolus in Musica (The Devil in the Music) in the 18th century. Could also be romanized as Goetis, derived from Goetia, Greek for "sorcery". [Language]

Output: Japanese

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetsis [Origin] Romanization of Japanese name [Language]

Output: English

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetis [Origin] Romanization of Japanese name [Language]

Output: French

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] G-Cis [Origin] Romanization of Japanese name drawing directly from its etymology [Language]

Output: German

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghecis [Origin] Romanization of Japanese name [Language]

Output: Italian

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghechis [Origin] Romanization of Japanese name [Language]

Output: Spanish

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 게치스 Gechiseu [Origin] Transliteration of Japanese name [Language]

Output: Korean

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] First Turn [Attack] Rain Dance [Category] Tough [Appeal] 1 [Jam] 0 [Description]

Output: Works best if the crowd is excited.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Bubble [Category] Cute [Appeal] 2 [Jam] 2 [Description]

Output: Startles all Pokémon that have made their appeals for this turn.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] BubbleBeam [Category] Beauty [Appeal] 1 [Jam] 3 [Description]

Output: Badly startles those who have made appeals.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Clamp [Category] Tough [Appeal] 3 [Jam] 0 [Description]

Output: When the user makes the appeal, the crowd's excitement continues until the end of the round.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Crabhammer [Category] Tough [Appeal] 3 [Jam] 0 [Description]

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Dive [Category] Beauty [Appeal] 2 [Jam] 0 [Description]

Output: Can avoid being startled by others once.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Hydro Pump [Category] Beauty [Appeal] 4 [Jam] 0 [Description]

Output: A highly appealing move.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Muddy Water [Category] Tough [Appeal] 2 [Jam] 1 [Description]

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Surf [Category] Beauty [Appeal] 3 [Jam] 0 [Description]

Output: Affected by how well the appeal in front goes.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Thunder [Category] Cool [Appeal] 2 [Jam] 2 [Description]

Output: Startles all Pokémon that have already appealed.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Water Gun [Category] Cute [Appeal] 4 [Jam] 0 [Description]

Output: A highly appealing move.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Water Sport [Category] Cute [Appeal] 4 [Jam] 0 [Description]

Output: A highly appealing move.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Water Spout [Category] Beauty [Appeal] 1 [Jam] 0 [Description]

Output: The appeal works better the later it is performed.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Waterfall [Category] Tough [Appeal] 2 [Jam] 0 [Description]

Output: The appeal works great if performed last.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Weather Ball [Category] Smart [Appeal] 4 [Jam] 0 [Description]

Output: A highly appealing move.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Whirlpool [Category] Beauty [Appeal] 3 [Jam] 0 [Description]

Output: Temporarily stops the crowd from growing excited.

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] First Turn [Attack] Rain Dance [Appeal] 1 [Jam] 0 [Description] Works best if the crowd is excited. [Category]

Output: Tough

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Bubble [Appeal] 2 [Jam] 2 [Description] Startles all Pokémon that have made their appeals for this turn. [Category]

Output: Cute

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] BubbleBeam [Appeal] 1 [Jam] 3 [Description] Badly startles those who have made appeals. [Category]

Output: Beauty

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Clamp [Appeal] 3 [Jam] 0 [Description] When the user makes the appeal, the crowd's excitement continues until the end of the round. [Category]

Output: Tough

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Crabhammer [Appeal] 3 [Jam] 0 [Description] ? [Category]

Output: Tough

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Dive [Appeal] 2 [Jam] 0 [Description] Can avoid being startled by others once. [Category]

Output: Beauty

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Hydro Pump [Appeal] 4 [Jam] 0 [Description] A highly appealing move. [Category]

Output: Beauty

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Muddy Water [Appeal] 2 [Jam] 1 [Description] ??? [Category]

Output: Tough

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Surf [Appeal] 3 [Jam] 0 [Description] Affected by how well the appeal in front goes. [Category]

Output: Beauty

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Thunder [Appeal] 2 [Jam] 2 [Description] Startles all Pokémon that have already appealed. [Category]

Output: Cool

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Water Gun [Appeal] 4 [Jam] 0 [Description] A highly appealing move. [Category]

Output: Cute

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Water Sport [Appeal] 4 [Jam] 0 [Description] A highly appealing move. [Category]

Output: Cute

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Water Spout [Appeal] 1 [Jam] 0 [Description] The appeal works better the later it is performed. [Category]

Output: Beauty

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Waterfall [Appeal] 2 [Jam] 0 [Description] The appeal works great if performed last. [Category]

Output: Tough

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Weather Ball [Appeal] 4 [Jam] 0 [Description] A highly appealing move. [Category]

Output: Smart

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Turn] Second [Attack] Whirlpool [Appeal] 3 [Jam] 0 [Description] Temporarily stops the crowd from growing excited. [Category]

Output: Beauty

Contest combination - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Brown [Button combination]

Output: Up

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Red [Button combination]

Output: Up + A

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Dark brown [Button combination]

Output: Up + B

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Pastel mix [Button combination]

Output: Down

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Orange [Button combination]

Output: Down + A

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Yellow [Button combination]

Output: Down + B

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Blue [Button combination]

Output: Left

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Dark blue [Button combination]

Output: Left + A

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Grayscale [Button combination]

Output: Left + B

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Green [Button combination]

Output: Right

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Dark green [Button combination]

Output: Right + A

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Palette] Inverted [Button combination]

Output: Right + B

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Up [Palette]

Output: Brown

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Up + A [Palette]

Output: Red

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Up + B [Palette]

Output: Dark brown

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Down [Palette]

Output: Pastel mix

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Down + A [Palette]

Output: Orange

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Down + B [Palette]

Output: Yellow

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Left [Palette]

Output: Blue

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Left + A [Palette]

Output: Dark blue

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Left + B [Palette]

Output: Grayscale

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Right [Palette]

Output: Green

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Right + A [Palette]

Output: Dark green

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Button combination] Right + B [Palette]

Output: Inverted

Difference between revisions of "Game Boy Color" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A move that makes a horrible noise. It sharply reduces the target's Defense.

Screech (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Sharply reduces the foe's Defense.

Screech (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Emits a screech to sharply reduce the foe’s Defense.

Screech (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: An ear-splitting screech is emitted to sharply reduce the foe’s Defense.

Screech (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Screeches to sharply lower the target's Defense.

Screech (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

Screech (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: An earsplitting screech harshly reduces the target's Defense stat.

Screech (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XYORAS [Description]

Output: An earsplitting screech harshly lowers the target's Defense stat.

Screech (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Charges power to boost the electric move used next.

Charge (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user charges power to boost the Electric move it uses next.

Charge (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XD [Description]

Output: Charges power to boost the electric move used next.

Charge (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.

Charge (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BW [Description]

Output: The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.

Charge (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: The user gains the Charging status. It boosts the power of the Electric-type move to be used next.

Charge (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDTDS [Description]

Output: Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.

Charge (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] New Bark Town [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Saturday] No [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Cherrygrove City [Notes] — [Sunday] No [Monday] Yes [Tuesday] No [Wednesday] Yes [Thursday] No [Saturday] No [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Ruins of Alph [Notes] Outside [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Saturday] Yes [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Ruins of Alph [Notes] Inside [Sunday] No [Monday] Yes [Tuesday] Yes [Wednesday] No [Thursday] Yes [Saturday] No [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 32 [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] Yes [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Slowpoke Well [Notes] — [Sunday] No [Monday] Yes [Tuesday] No [Wednesday] Yes [Thursday] No [Saturday] No [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Ilex Forest [Notes] — [Sunday] Yes [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 35 [Notes] — [Sunday] No [Monday] Yes [Tuesday] Yes [Wednesday] No [Thursday] No [Saturday] No [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] National Park [Notes] Gate [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] National Park [Notes] Inside [Sunday] Yes [Monday] Yes [Tuesday] No [Wednesday] No [Thursday] No [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Pokéathlon Dome [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] Yes [Saturday] Yes [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Ecruteak City [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Saturday] No [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 39 [Notes] — [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] Yes [Saturday] No [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Olivine City [Notes] — [Sunday] No [Monday] Yes [Tuesday] Yes [Wednesday] No [Thursday] No [Saturday] No [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Glitter Lighthouse [Notes] At night [Sunday] No [Monday] No [Tuesday] No [Wednesday] Yes [Thursday] No [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Safari Zone Gate [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] Yes [Saturday] No [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Ice Path [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Blackthorn City [Notes] — [Sunday] Yes [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Saturday] No [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 45 [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] Yes [Thursday] No [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 48 [Notes] — [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Saturday] No [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Mt. Silver [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] Yes [Thursday] No [Saturday] No [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Frontier Access [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Pallet Town [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] Yes [Thursday] Yes [Saturday] No [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 1 [Notes] — [Sunday] No [Monday] Yes [Tuesday] Yes [Wednesday] No [Thursday] No [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Viridian City [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] Yes [Thursday] No [Saturday] No [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Pewter City [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Pewter Museum of Science [Notes] — [Sunday] No [Monday] Yes [Tuesday] No [Wednesday] No [Thursday] No [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Cerulean City [Notes] — [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] Yes [Saturday] No [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Vermilion City [Notes] — [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] Yes [Saturday] No [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Silph Co. [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Saturday] Yes [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Saffron Train Station [Notes] — [Sunday] No [Monday] Yes [Tuesday] Yes [Wednesday] Yes [Thursday] No [Saturday] Yes [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Celadon City [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Saturday] No [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Celadon Department Store [Notes] — [Sunday] No [Monday] No [Tuesday] No [Wednesday] No [Thursday] No [Saturday] No [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Fuchsia City [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 12 [Notes] — [Sunday] No [Monday] Yes [Tuesday] No [Wednesday] Yes [Thursday] No [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 14 [Notes] — [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] Yes [Saturday] No [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Seafoam Islands [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Saturday] Yes [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 21 [Notes] — [Sunday] No [Monday] Yes [Tuesday] No [Wednesday] No [Thursday] No [Saturday] No [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 22 [Notes] — [Sunday] Yes [Monday] No [Tuesday] No [Wednesday] No [Thursday] Yes [Saturday] No [Friday]

Output: No

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Location] Route 26 [Notes] — [Sunday] No [Monday] No [Tuesday] Yes [Wednesday] No [Thursday] No [Saturday] No [Friday]

Output: Yes

Cameron (Johto) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A move that also nets money at the end of battle. How much depends on the attack frequency and level.

Difference between revisions of "Pay Day (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A move that nets money at the end of battle. How much depends on the attack frequency and level.

Difference between revisions of "Pay Day (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Throws coins. Gets them back later.

Difference between revisions of "Pay Day (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Throws coins at the foe. Money is recovered after.

Difference between revisions of "Pay Day (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Throws coins at target. Money is recovered after.

Difference between revisions of "Pay Day (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: Numerous coins are hurled at the foe. Money is earned after battle.

Difference between revisions of "Pay Day (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.

Difference between revisions of "Pay Day (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Difference between revisions of "Pay Day (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Raffle Shop [Rank 1-3] Dream ★ [Rank 8-10] Happy ★ [Rank 4-7]

Output: Lucky ★

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Beauty Salon [Rank 1-3] Barber [Rank 8-10] Studio [Rank 4-7]

Output: Salon

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Dojo [Rank 1-3] Fitness [Rank 8-10] 's Colosseum [Rank 4-7]

Output: 's Ring

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Market [Rank 1-3] Mart [Rank 8-10] 's Emporium [Rank 4-7]

Output: 's Shop

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Flower Shop [Rank 1-3] Florist [Rank 8-10] 's Garden [Rank 4-7]

Output: 's Flowers

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Antique Shop [Rank 1-3] 's Antiques [Rank 8-10] Museum [Rank 4-7]

Output: Gallery

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Café [Rank 1-3] Deli [Rank 8-10] Bistro [Rank 4-7]

Output: 's Kitchen

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Shop type] Nursery [Rank 1-3] Place [Rank 8-10] Land [Rank 4-7]

Output: Corner

Difference between revisions of "Join Avenue" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Lowers Pokémon's HP by 20% [Duration] 1 battle [Event]

Output: Lowers foes' HP

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Poisons Pokémon [Duration] 1 battle [Event]

Output: Poisons foes

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Paralyzes Pokémon [Duration] 1 battle [Event]

Output: Paralyzes foes

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Burns Pokémon [Duration] 1 battle [Event]

Output: Burns foes

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Puts one Pokémon to sleep [Duration] 1 battle [Event]

Output: Puts foe to sleep

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Freezes one Pokémon [Duration] 1 battle [Event]

Output: Freezes foe

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] All Pokémon gain a Berry [Duration] 1 battle [Event]

Output: Foes get Berries

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] All Pokémon gain a held item [Duration] 1 battle [Event]

Output: Foes get items

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] All Pokémon gain 3 levels [Duration] 1 battle [Event]

Output: Foes level up

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Lowers Pokémon's HP by 20% [Duration] 1 battle [Event]

Output: Lowers allies' HP

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Poisons Pokémon [Duration] 1 battle [Event]

Output: Poisons allies

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Paralyzes Pokémon [Duration] 1 battle [Event]

Output: Paralyzes allies

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Burns Pokémon [Duration] 1 battle [Event]

Output: Burns allies

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Puts one Pokémon to sleep [Duration] 1 battle [Event]

Output: Puts ally to sleep

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Freezes one Pokémon [Duration] 1 battle [Event]

Output: Freezes ally

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] All Pokémon gain a Berry [Duration] Remainder of the round [Event]

Output: Allies get Berries

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] All Pokémon gain a held item [Duration] Remainder of the round [Event]

Output: Allies get items

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] All Pokémon gain 3 levels [Duration] 1 battle [Event]

Output: Allies level up

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Sunny weather [Duration] 1 battle [Event]

Output: Sunny

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Rainy weather [Duration] 1 battle [Event]

Output: Rain

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Sandstorm weather [Duration] 1 battle [Event]

Output: Sandstorm

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Hail weather [Duration] 1 battle [Event]

Output: Hail

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in thick fog [Duration] 1 battle [Event]

Output: Fog

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Trick Room conditions [Duration] 1 battle [Event]

Output: Trick Room

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle after swapping all Pokémon with foe [Duration] 1 battle [Event]

Output: Pokémon swap

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Increase the speed of subsequent roulette flashes by 1 [Duration] Remainder of the round [Event]

Output: Speed Up

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Decrease the speed of subsequent roulette flashes by 1 [Duration] Remainder of the round [Event]

Output: Speed Down

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Makes subsequent roulette flashes non-sequential [Duration] Next roulette game [Event]

Output: Random

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Get 1BP and battle with no other event [Duration] 1 battle [Event]

Output: Get 1BP

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Move onto the next Trainer without battling [Duration] 1 battle [Event]

Output: No battle

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle with no event [Duration] 1 battle [Event]

Output: No Event

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Get 3BP and battle with no other event [Duration] 1 battle [Event]

Output: Get 3BP

Difference between revisions of "Battle Frontier (Generation IV)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Berries and Seeds [Game Description] Shop [Resources needed] 300 15px Rich Soil ×2 15px Precious Branch ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Heavy Lumber ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Fine Log ×4 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Oodles of Orbs [Game Description] Shop [Resources needed] 300 15px Sturdy Vine ×2 15px Fresh Herb ×2 [First Upgrade] 600 15px Hardy Vine ×3 15px Leaf Bouquet ×3 [Second Upgrade] 1,000 15px Everlasting Vine ×4 15px Grass Veil ×4 [Unlocking requirement]

Output: Gold Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Elite Boutique [Game Description] Shop [Resources needed] 1,000 15px Sturdy Vine 15px Fresh Herb [First Upgrade] 600 15px Hardy Vine 15px Leaf Bouquet [Second Upgrade] 300 15px Everlasting Vine 15px Grass Veil [Unlocking requirement]

Output: Platinum Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Swap Shop [Game Description] Shop [Resources needed] 300 15px Precious Branch ×2 15px Lustrous Metal ×2 15px Stone Slab ×2 15px Sturdy Vine ×2 15px Fresh Herb ×2 [First Upgrade] 600 15px Heavy Lumber ×3 15px Reflective Alloy ×3 15px Unbreakable Rock ×3 15px Hardy Vine ×3 15px Leaf Bouquet ×3 [Second Upgrade] 1,000 15px Fine Log ×4 15px Gilded Metal ×4 15px Endless Stone ×4 15px Everlasting Vine ×4 15px Grass Veil ×4 [Unlocking requirement]

Output: Gold Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Prize Palace [Game Description] Shop [Resources needed] 300 15px Lustrous Metal ×2 15px Sturdy Vine ×2 [First Upgrade] 600 15px Reflective Alloy ×3 15px Hardy Vine ×3 [Second Upgrade] 1,000 15px Gilded Metal ×4 15px Everlasting Vine ×4 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Detour Guide [Game Description] Shop [Resources needed] 300 15px Rich Soil ×2 15px Precious Branch ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Heavy Lumber ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Fine Log ×4 [Unlocking requirement]

Output: Silver Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Beartic Slide [Game Description] Mini Game [Resources needed] 3,000 15px Rich Soil ×3 15px Stone Slab ×3 15px Lustrous Metal ×3 [First Upgrade] N/A [Second Upgrade] N/A [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Sunken Treasure [Game Description] Mini Game [Resources needed] 300 15px Precious Branch ×3 15px Fresh Herb ×3 15px Spring Water ×3 [First Upgrade] N/A [Second Upgrade] N/A [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Oran Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 File:PMDGTI Oran berry.png Oran Berry [First Upgrade] 600 15px Ancient Soil ×3 File:PMDGTI Oran berry.png Oran Berry ×2 [Second Upgrade] 1,000 15px Rare Soil ×4 File:PMDGTI Oran berry.png Oran Berry ×3 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Heal Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Heal Seed ×2 [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Heal Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Heal Seed ×4 [Unlocking requirement]

Output: Platinum Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Reviver Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Reviver Seed ×2 [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Reviver Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×6 15px Rainbow Drop ×6 File:Seeds.png Reviver Seed ×6 [Unlocking requirement]

Output: Diamond Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Eyedrop Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Eyedrop Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Eyedrop Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Eyedrop Seed ×4 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Warp Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Warp Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Warp Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Warp Seed ×4 [Unlocking requirement]

Output: Silver Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Quick Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Quick Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Quick Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Quick Seed ×4 [Unlocking requirement]

Output: Silver Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Blinker Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Blinker Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Blinker Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Blinker Seed ×4 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Totter Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Totter Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Totter Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Totter Seed ×4 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Sleep Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Sleep Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Sleep Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Sleep Seed ×4 [Unlocking requirement]

Output: Silver Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Stun Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Stun Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Stun Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Stun Seed ×4 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Training Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Training Seed ×2 [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Training Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Stun Seed ×4 [Unlocking requirement]

Output: Gold Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Encourage Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Encourage Seed ×2 [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Encourage Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Encourage Seed ×4 [Unlocking requirement]

Output: Gold Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Blast Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Blast Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Blast Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Blast Seed ×4 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Violent Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Violent Seed ×2 [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Violent Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Violent Seed ×4 [Unlocking requirement]

Output: Platinum Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Vile Field [Game Description] Field [Resources needed] 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Vile Seed ×2 [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Vile Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Vile Seed ×5 [Unlocking requirement]

Output: Diamond Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Normal Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Fire Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Grass Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Water Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Electric Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Ice Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Gold Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Fighting Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Silver Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Poison Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Ground Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Gold Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Flying Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Silver Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Psychic Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Platinum Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Bug Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Rock Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Bronze Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Ghost Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Diamond Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Dragon Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Dark Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Platinum Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Steel Dojo [Game Description] Dojo [Resources needed] 300 15px Lustrous Metal ×2 15px Stone Slab ×2 [First Upgrade] 600 15px Reflective Alloy ×5 15px Unbreakable Rock ×5 [Second Upgrade] 1,000 15px Gilded Metal ×7 15px Endless Stone ×7 [Unlocking requirement]

Output: Diamond Rank

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Basic Extension [Access cost] 0 [Unlock] Default [Notes] Mainly pink Dream Clouds [Description]

Output: A balanced searching device.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Retrieval Extension [Access cost] 100 [Unlock] Obtain a total of ??? Dream Orbs [Notes] Slightly more pink Dream Clouds; Pokémon are more common than items [Description]

Output: This search extension makes it easier to find Pokémon.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension α [Access cost] 0 [Unlock] Obtain a total of 400 Dream Orbs [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Description]

Output: The alpha version of an extension for finding the mystery Pokémon.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Dowsing Extension [Access cost] 100 [Unlock] Collect a total of 700 Dream Orbs [Notes] Slightly more pink Dream Clouds; items are more common than Pokémon [Description]

Output: This search extension reacts to Pokémon that are holding something.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension β [Access cost] 0 [Unlock] Obtain a total of 1500 Dream Orbs [Notes] Only stormy Dream Clouds; Thundurus appears (flying freely) [Description]

Output: The beta version of an extension for finding the mystery Pokémon.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension γ [Access cost] 0 [Unlock] Obtain a total of 3000 Dream Orbs [Notes] Only stormy Dream Clouds; Landorus appears (flying freely) [Description]

Output: The gamma version of an extension for finding the mystery Pokémon.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator α [Access cost] 400 [Unlock] Catch Landorus [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Description]

Output: The simulator was created to research Tornadus's traits.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator β [Access cost] 600 [Unlock] Catch Landorus [Notes] Only stormy Dream Clouds; Thundurus appears (flying freely) [Description]

Output: The simulator was created to research Thundurus's traits.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator γ [Access cost] 800 [Unlock] Catch Landorus [Notes] Only stormy Dream Clouds; Landorus appears (flying freely) [Description]

Output: The simulator was created to research Landorus's traits.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Temporal Extension [Access cost] 0 [Unlock] Go to main menu from title screen with Diamond inserted after catching Landorus [Notes] Only stormy Dream Clouds; Dialga appears (as a sphere) [Description]

Output: This extension was made as part of an experiment about time.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Spatial Extension [Access cost] 0 [Unlock] Go to main menu from title screen with Pearl inserted after catching Landorus [Notes] Only stormy Dream Clouds; Palkia appears (as a sphere) [Description]

Output: This extension was made as part of an experiment about space.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Renegade Extension [Access cost] 0 [Unlock] Go to main menu from title screen with Platinum inserted after catching Landorus [Notes] Only stormy Dream Clouds; Giratina appears (as a sphere) [Description]

Output: This extension was developed for research on alternate worlds.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Rainbow Extension [Access cost] 0 [Unlock] Go to main menu from title screen with HeartGold inserted after catching Landorus [Notes] Only stormy Dream Clouds; Ho-Oh appears (as a sphere) [Description]

Output: This extension was developed to research light and happiness.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Diving Extension [Access cost] 0 [Unlock] Go to main menu from title screen with SoulSilver inserted after catching Landorus [Notes] Only stormy Dream Clouds; Lugia appears (as a sphere) [Description]

Output: This extension was developed to research the sea's quiet and rage.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension A [Access cost] 0 [Unlock] Enter secret code on main menu: ↑ → ↓ ← X R L* [Notes] Only stormy Dream Clouds; Beldum appears (as a sphere) [Description]

Output: This extension was developed to research magnetism.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension B [Access cost] 0 [Unlock] Enter secret code on main menu: ↑ ↓ → ← Y R L* [Notes] Only stormy Dream Clouds; Slowpoke appears (as a sphere) [Description]

Output: This extension was developed while thinking about a calm shore.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension C [Access cost] 0 [Unlock] Enter secret code on main menu: R L Y X ← → Y X* [Notes] Only stormy Dream Clouds; Hoothoot appears (as a sphere) [Description]

Output: This extension was developed to research the planet's rotation.

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Basic Extension [Access cost] 0 [Description] A balanced searching device. [Notes] Mainly pink Dream Clouds [Unlock]

Output: Default

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Retrieval Extension [Access cost] 100 [Description] This search extension makes it easier to find Pokémon. [Notes] Slightly more pink Dream Clouds; Pokémon are more common than items [Unlock]

Output: Obtain a total of 200 Dream Orbs

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension α [Access cost] 0 [Description] The alpha version of an extension for finding the mystery Pokémon. [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Unlock]

Output: Obtain a total of 400 Dream Orbs

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Dowsing Extension [Access cost] 100 [Description] This search extension reacts to Pokémon that are holding something. [Notes] Slightly more pink Dream Clouds; items are more common than Pokémon [Unlock]

Output: Collect a total of 700 Dream Orbs

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension β [Access cost] 0 [Description] The beta version of an extension for finding the mystery Pokémon. [Notes] Only stormy Dream Clouds; Thundurus appears (flying freely) [Unlock]

Output: Obtain a total of 1500 Dream Orbs

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Eureka Extension γ [Access cost] 0 [Description] The gamma version of an extension for finding the mystery Pokémon. [Notes] Only stormy Dream Clouds; Landorus appears (flying freely) [Unlock]

Output: Obtain a total of 3000 Dream Orbs

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator α [Access cost] 400 [Description] The simulator was created to research Tornadus's traits. [Notes] Only stormy Dream Clouds; Tornadus appears (flying freely) [Unlock]

Output: Catch Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator β [Access cost] 600 [Description] The simulator was created to research Thundurus's traits. [Notes] Only stormy Dream Clouds; Thundurus appears (flying freely) [Unlock]

Output: Catch Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Simulator γ [Access cost] 800 [Description] The simulator was created to research Landorus's traits. [Notes] Only stormy Dream Clouds; Landorus appears (flying freely) [Unlock]

Output: Catch Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Temporal Extension [Access cost] 0 [Description] This extension was made as part of an experiment about time. [Notes] Only stormy Dream Clouds; Dialga appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with Diamond inserted after catching Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Spatial Extension [Access cost] 0 [Description] This extension was made as part of an experiment about space. [Notes] Only stormy Dream Clouds; Palkia appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with Pearl inserted after catching Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Renegade Extension [Access cost] 0 [Description] This extension was developed for research on alternate worlds. [Notes] Only stormy Dream Clouds; Giratina appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with Platinum inserted after catching Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Rainbow Extension [Access cost] 0 [Description] This extension was developed to research light and happiness. [Notes] Only stormy Dream Clouds; Ho-Oh appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with HeartGold inserted after catching Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Diving Extension [Access cost] 0 [Description] This extension was developed to research the sea's quiet and rage. [Notes] Only stormy Dream Clouds; Lugia appears (as a sphere) [Unlock]

Output: Go to main menu from title screen with SoulSilver inserted after catching Landorus

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension A [Access cost] 0 [Description] This extension was developed to research magnetism. [Notes] Only stormy Dream Clouds; Beldum appears (as a sphere) [Unlock]

Output: Enter secret code on main menu: ↑ → ↓ ← X R L*

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension B [Access cost] 0 [Description] This extension was developed while thinking about a calm shore. [Notes] Only stormy Dream Clouds; Slowpoke appears (as a sphere) [Unlock]

Output: Enter secret code on main menu: ↑ ↓ → ← Y R L*

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Special Extension C [Access cost] 0 [Description] This extension was developed to research the planet's rotation. [Notes] Only stormy Dream Clouds; Hoothoot appears (as a sphere) [Unlock]

Output: Enter secret code on main menu: R L Y X ← → Y X*

Difference between revisions of "Pokémon Dream Radar" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: An Electric-type attack. Has a one-in-ten chance of paralyzing the target.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause paralysis.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: An electrical attack that may paralyze the foe.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: An electric shock attack that may also leave the foe paralyzed.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: An electrical attack that may paralyze the target.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDTDS [Description]

Output: Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conq [Description]

Output: Shock the target, with a potential to inflict paralysis.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] サンギタウン Sangi Town [Origin] From 算木紋 sangimon, a pattern composed of parallel horizontal bars. 算木 sangi refers to the counting rods. [Language]

Output: Japanese

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Floccesy Town [Origin] From floccus, a type of cloud whose name is Latin for "a tuft of wool" (possibly referencing the Mareep in the ranch). Also similar to prophecy. [Language]

Output: English

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Amaillide [Origin] From hamaide, an ordinary composed of three horizontal bars, similar to how the sangi pattern is arranged. May also be a corruption of the Italian amamelide, a species of witch-hazel from which the twigs are used as divining rods. [Language]

Output: French

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Dausing [Origin] From dowsing, a type of divination where rods are used for locating objects or materials. Daus is German for ace (of German playing cards). -ing is also a somewhat common suffix in town names. [Language]

Output: German

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Venturia [Origin] Possibly vento (wind) and fattoria (farm). Also possibly from ventura (luck) or avventura (adventure). [Language]

Output: Italian

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Pueblo Ocre [Origin] From ocre, ochre clay. [Language]

Output: Spanish

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 산가지마을 Sangaji Maeul [Origin] From 산가지 sangaji, counting rods. [Language]

Output: Korean

Floccesy Town - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Berries and Seeds [Game Description] Shop [Unlocking requirement] N/A [First Upgrade] 600 15px Ancient Soil ×3 15px Heavy Lumber ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Fine Log ×4 [Resources needed]

Output: 300 15px Rich Soil ×2 15px Precious Branch ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Oodles of Orbs [Game Description] Shop [Unlocking requirement] Gold Rank [First Upgrade] 600 15px Hardy Vine ×3 15px Leaf Bouquet ×3 [Second Upgrade] 1,000 15px Everlasting Vine ×4 15px Grass Veil ×4 [Resources needed]

Output: 300 15px Sturdy Vine ×2 15px Fresh Herb ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Elite Boutique [Game Description] Shop [Unlocking requirement] Platinum Rank [First Upgrade] 600 15px Hardy Vine 15px Leaf Bouquet [Second Upgrade] 300 15px Everlasting Vine 15px Grass Veil [Resources needed]

Output: 1,000 15px Sturdy Vine 15px Fresh Herb

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Swap Shop [Game Description] Shop [Unlocking requirement] Gold Rank [First Upgrade] 600 15px Heavy Lumber ×3 15px Reflective Alloy ×3 15px Unbreakable Rock ×3 15px Hardy Vine ×3 15px Leaf Bouquet ×3 [Second Upgrade] 1,000 15px Fine Log ×4 15px Gilded Metal ×4 15px Endless Stone ×4 15px Everlasting Vine ×4 15px Grass Veil ×4 [Resources needed]

Output: 300 15px Precious Branch ×2 15px Lustrous Metal ×2 15px Stone Slab ×2 15px Sturdy Vine ×2 15px Fresh Herb ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Prize Palace [Game Description] Shop [Unlocking requirement] Bronze Rank [First Upgrade] 600 15px Reflective Alloy ×3 15px Hardy Vine ×3 [Second Upgrade] 1,000 15px Gilded Metal ×4 15px Everlasting Vine ×4 [Resources needed]

Output: 300 15px Lustrous Metal ×2 15px Sturdy Vine ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Detour Guide [Game Description] Shop [Unlocking requirement] Silver Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Heavy Lumber ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Fine Log ×4 [Resources needed]

Output: 300 15px Rich Soil ×2 15px Precious Branch ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Beartic Slide [Game Description] Mini Game [Unlocking requirement] Bronze Rank [First Upgrade] N/A [Second Upgrade] N/A [Resources needed]

Output: 3,000 15px Rich Soil ×3 15px Stone Slab ×3 15px Lustrous Metal ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Sunken Treasure [Game Description] Mini Game [Unlocking requirement] Bronze Rank [First Upgrade] N/A [Second Upgrade] N/A [Resources needed]

Output: 300 15px Precious Branch ×3 15px Fresh Herb ×3 15px Spring Water ×3

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Oran Field [Game Description] Field [Unlocking requirement] N/A [First Upgrade] 600 15px Ancient Soil ×3 File:PMDGTI Oran berry.png Oran Berry ×2 [Second Upgrade] 1,000 15px Rare Soil ×4 File:PMDGTI Oran berry.png Oran Berry ×3 [Resources needed]

Output: 300 15px Rich Soil ×2 File:PMDGTI Oran berry.png Oran Berry

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Heal Field [Game Description] Field [Unlocking requirement] Platinum Rank [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Heal Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Heal Seed ×4 [Resources needed]

Output: 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Heal Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Reviver Field [Game Description] Field [Unlocking requirement] Diamond Rank [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Reviver Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×6 15px Rainbow Drop ×6 File:Seeds.png Reviver Seed ×6 [Resources needed]

Output: 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Reviver Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Eyedrop Field [Game Description] Field [Unlocking requirement] N/A [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Eyedrop Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Eyedrop Seed ×4 [Resources needed]

Output: 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Eyedrop Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Warp Field [Game Description] Field [Unlocking requirement] Silver Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Warp Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Warp Seed ×4 [Resources needed]

Output: 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Warp Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Quick Field [Game Description] Field [Unlocking requirement] Silver Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Quick Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Quick Seed ×4 [Resources needed]

Output: 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Quick Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Blinker Field [Game Description] Field [Unlocking requirement] Bronze Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Blinker Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Blinker Seed ×4 [Resources needed]

Output: 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Blinker Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Totter Field [Game Description] Field [Unlocking requirement] Bronze Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Totter Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Totter Seed ×4 [Resources needed]

Output: 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Totter Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Sleep Field [Game Description] Field [Unlocking requirement] Silver Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Sleep Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Sleep Seed ×4 [Resources needed]

Output: 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Sleep Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Stun Field [Game Description] Field [Unlocking requirement] Bronze Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Stun Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Stun Seed ×4 [Resources needed]

Output: 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Stun Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Training Field [Game Description] Field [Unlocking requirement] Gold Rank [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Training Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Stun Seed ×4 [Resources needed]

Output: 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Training Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Encourage Field [Game Description] Field [Unlocking requirement] Gold Rank [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Encourage Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Encourage Seed ×4 [Resources needed]

Output: 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Encourage Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Blast Field [Game Description] Field [Unlocking requirement] N/A [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Blast Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×4 15px Rainbow Drop ×4 File:Seeds.png Blast Seed ×4 [Resources needed]

Output: 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Blast Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Violent Field [Game Description] Field [Unlocking requirement] Platinum Rank [First Upgrade] 600 15px Ancient Soil ×4 15px Well Water ×4 File:Seeds.png Violent Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Violent Seed ×4 [Resources needed]

Output: 300 15px Rich Soil ×3 15px Spring Water ×3 File:Seeds.png Violent Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Facility] Vile Field [Game Description] Field [Unlocking requirement] Diamond Rank [First Upgrade] 600 15px Ancient Soil ×3 15px Well Water ×3 File:Seeds.png Vile Seed ×3 [Second Upgrade] 1,000 15px Rare Soil ×5 15px Rainbow Drop ×5 File:Seeds.png Vile Seed ×5 [Resources needed]

Output: 300 15px Rich Soil ×2 15px Spring Water ×2 File:Seeds.png Vile Seed ×2

Pokémon Paradise - Bulbapedia, the community-driven Pokémon encyclopedia