Input: [Games] Stad2 [Description]

Output: An attack that locks on to the target to ensure that the next attack will hit without fail.

Lock-On (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Ensures the next attack will hit.

Lock-On (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Locks on to the foe to ensure the next move hits.

Lock-On (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user locks on to the foe, making the next move sure to hit.

Lock-On (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: Locks on to the target to ensure the next move hits.

Lock-On (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.

Lock-On (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.

Lock-On (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Charges power to boost the electric move used next.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user charges power to boost the Electric move it uses next.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XD [Description]

Output: Charges power to boost the electric move used next.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: The user gains the Charging status. It boosts the power of the Electric-type move to be used next.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDTDS [Description]

Output: Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A Normal-type attack. An egg is launched at the target. It may miss, however.

Egg Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Eggs are hurled at the foe.

Egg Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: An egg is forcibly hurled at the foe.

Egg Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A large egg is hurled with great force at the foe to inflict damage.

Egg Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo [Description]

Output: An egg is forcibly hurled at the target.

Egg Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A large egg is hurled with maximum force at the foe to inflict damage.

Egg Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BW [Description]

Output: A large egg is hurled at the target with maximum force to inflict damage.

Egg Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A special move that greatly boosts the user's Attack power. Can normally be used up to three times.

Difference between revisions of "Swords Dance (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A special move that boosts the user's Attack power. Normally used up to three times.

Difference between revisions of "Swords Dance (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A dance that increases Attack.

Difference between revisions of "Swords Dance (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: A fighting dance that sharply raises Attack.

Difference between revisions of "Swords Dance (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A frenetic dance of fighting. It sharply raises the Attack stat.

Difference between revisions of "Swords Dance (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Difference between revisions of "Swords Dance (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 01 [Cost] 500P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many victories you've had.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 02 [Cost] 500P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many losses you've had.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 03 [Cost] 1,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times your Pokémon have dashed.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 04 [Cost] 1,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times your Pokémon have jumped.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 05 [Cost] 500P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've won the Hurdle Dash.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 06 [Cost] 500P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've won the Relay Run.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 07 [Cost] 1,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've won Pennant Capture.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 08 [Cost] 1,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've won Block Smash.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 09 [Cost] 1,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've won Disc Catch.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 10 [Cost] 1,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've won Snow Throw.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 11 [Cost] 1,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many points your Pokémon scored.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 12 [Cost] 1,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times your Pokémon have failed.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 13 [Cost] 1,500P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times your Pokémon impeded themselves.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 14 [Cost] 1,500P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times your Pokémon have tackled.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 15 [Cost] 1,500P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times your Pokémon have fallen down.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 16 [Cost] 1,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've won Ring Drop.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 17 [Cost] 1,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've won Lamp Jump.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 18 [Cost] 1,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've won Circle Push.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 19 [Cost] 500P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many Link Pokéathlon wins you've had.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 20 [Cost] 500P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many Link Pokéathlon losses you've had.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 21 [Cost] 2,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've won an event.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 22 [Cost] 2,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've lost an event.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 23 [Cost] 1,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've switched Pokémon.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 24 [Cost] 1,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've won Goal Roll.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 25 [Cost] 2,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times your Pokémon won individual prizes.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 26 [Cost] 3,000P [Description]

Output: It holds Pokéathlon records. It's a card that shows how many times you've instructed your Pokémon.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Data Card] 27 [Cost] 9,999P [Description]

Output: It holds Pokéathlon records. It's a card that shows how much time you've spent in the Pokéathlon.

Data Card - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Lowers foes' HP [Target] Foe [Duration] 1 battle [Effect]

Output: Lowers Pokémon's HP by 20%

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Poisons foes [Target] Foe [Duration] 1 battle [Effect]

Output: Poisons Pokémon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Paralyzes foes [Target] Foe [Duration] 1 battle [Effect]

Output: Paralyzes Pokémon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Burns foes [Target] Foe [Duration] 1 battle [Effect]

Output: Burns Pokémon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Puts foe to sleep [Target] Foe [Duration] 1 battle [Effect]

Output: Puts one Pokémon to sleep

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Freezes foe [Target] Foe [Duration] 1 battle [Effect]

Output: Freezes one Pokémon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Foes get Berries [Target] Foe [Duration] 1 battle [Effect]

Output: All Pokémon gain a Berry

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Foes get items [Target] Foe [Duration] 1 battle [Effect]

Output: All Pokémon gain a held item

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Foes level up [Target] Foe [Duration] 1 battle [Effect]

Output: All Pokémon gain 3 levels

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Lowers allies' HP [Target] Ally [Duration] 1 battle [Effect]

Output: Lowers Pokémon's HP by 20%

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Poisons allies [Target] Ally [Duration] 1 battle [Effect]

Output: Poisons Pokémon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Paralyzes allies [Target] Ally [Duration] 1 battle [Effect]

Output: Paralyzes Pokémon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Burns allies [Target] Ally [Duration] 1 battle [Effect]

Output: Burns Pokémon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Puts ally to sleep [Target] Ally [Duration] 1 battle [Effect]

Output: Puts one Pokémon to sleep

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Freezes ally [Target] Ally [Duration] 1 battle [Effect]

Output: Freezes one Pokémon

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Allies get Berries [Target] Ally [Duration] Remainder of the round [Effect]

Output: All Pokémon gain a Berry

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Allies get items [Target] Ally [Duration] Remainder of the round [Effect]

Output: All Pokémon gain a held item

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Allies level up [Target] Ally [Duration] 1 battle [Effect]

Output: All Pokémon gain 3 levels

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Sunny [Target] - [Duration] 1 battle [Effect]

Output: Battle in Sunny weather

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Rain [Target] - [Duration] 1 battle [Effect]

Output: Battle in Rainy weather

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Sandstorm [Target] - [Duration] 1 battle [Effect]

Output: Battle in Sandstorm weather

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Hail [Target] - [Duration] 1 battle [Effect]

Output: Battle in Hail weather

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Fog [Target] - [Duration] 1 battle [Effect]

Output: Battle in thick fog

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Trick Room [Target] - [Duration] 1 battle [Effect]

Output: Battle in Trick Room conditions

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Pokémon swap [Target] - [Duration] 1 battle [Effect]

Output: Battle after swapping all Pokémon with foe

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Speed Up [Target] - [Duration] Remainder of the round [Effect]

Output: Increase the speed of subsequent roulette flashes by 1

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Speed Down [Target] - [Duration] Remainder of the round [Effect]

Output: Decrease the speed of subsequent roulette flashes by 1

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Random [Target] - [Duration] Next roulette game [Effect]

Output: Makes subsequent roulette flashes non-sequential

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Get 1BP [Target] - [Duration] 1 battle [Effect]

Output: Get 1BP and battle with no other event

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] No battle [Target] - [Duration] 1 battle [Effect]

Output: Move onto the next Trainer without battling

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] No Event [Target] - [Duration] 1 battle [Effect]

Output: Battle with no event

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Event] Get 3BP [Target] - [Duration] 1 battle [Effect]

Output: Get 3BP and battle with no other event

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: The target is hit with a blow packing the power of fish traveling up waterfalls.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An aquatic charge attack.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Attacks the foe with enough power to climb waterfalls.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A powerful charge attack. It can also be used to climb a waterfall.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Charges the target with speed to climb waterfalls.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPt [Description]

Output: The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] HGSS [Description]

Output: The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user charges at the target and may make it flinch. It can also be used to climb a waterfall.* The user charges the target at an awesome speed. It can also be used to climb a waterfall.*

Waterfall (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: An Ice-type attack. It is guaranteed to reduce the target's Speed if it hits.

Difference between revisions of "Icy Wind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An icy attack that lowers Speed.

Difference between revisions of "Icy Wind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: A chilling attack that lowers the foe’s Speed.

Difference between revisions of "Icy Wind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A chilling wind is used to attack. It also lowers the Speed stat.

Difference between revisions of "Icy Wind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Difference between revisions of "Icy Wind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.

Difference between revisions of "Icy Wind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conq [Description]

Output: Blow an icy gale toward the target. May also reduce the target's Range.

Difference between revisions of "Icy Wind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.

Difference between revisions of "Icy Wind (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: The strongest of all Electric-type attacks. Has a one-in-ten chance of paralyzing the target.

Thunder (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Strongest of all Electric-type attacks. Has a one-in-ten chance shot at paralyzing the target.

Thunder (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause paralysis.

Thunder (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: A lightning attack that may cause paralysis.

Thunder (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A brutal lightning attack that may also leave the foe paralyzed.

Thunder (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XD [Description]

Output: A lightning attack that may cause paralysis.

Thunder (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

Thunder (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BW [Description]

Output: A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

Thunder (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Pinsire Royal Stagbeelte Pokémon Intimidate [Signature move] Ripping Slash (Strong Attack with High Accuracy) [Why] Pinsir is my favorite Pokémon. [Pokédex Entry] This Pokémon leads colonies of Pinsirs. [Appearance] A Pinsir with a crown. [How]

Output: Trade a Pinsir holding King's Rock

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Oceas Transport Pokémon Shell Armor [Signature move] None [Why] Lapras needs an evolution [Pokédex Entry] These Pokémon are extremely elusive. Only a Pure Hearted Trainer can train this with ease. [Appearance] A lapras with scales. [How]

Output: Level Up Lapras at Icefall Cave

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Gloopa Transform Pokémon Limber [Signature move] Re-Animate ( When Gloopa's Health is deducted to zero and this move is used beforehand, Gloopa does not faint) [Why] I felt like it. [Pokédex Entry] It finds great joy in surprising humans. [Appearance] A bigger green blob. [How]

Output: Use a Revive on a Ditto that has not fainted.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Twigfetch Duck Pokémon Keen Eye [Signature move] Twig Toss ( Throws twig at enemy) [Why] It along with many others needs an evolution. [Pokédex Entry] These Pokémon are dosmesticated Farfetch'ds. [Appearance] Bigger white duck with a brown crest and a twigh in clamped in it's beak. [How]

Output: Trade Farfetch'd while holding Sharp Twig.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Aerodraco Fossil Pokémon Solid Side Reduces all damage by 50 %. [Signature move] None [Why] This needs an evolution. [Pokédex Entry] These Pokémon were plentiful during the stone age, until Kabutops hunted them all down [Appearance] Enormous red Aerodactyl with a frill of spikes. [How]

Output: Evolves from Aerodactyl with Moon Stone.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Pinchar Flaming Stagbeetle Pokémon Intimidate [Signature move] Burning Vicegrip ( Does a lot of damage) [Why] This is awesome. [Pokédex Entry] These Pokémon are known to burn down entire forests. [Appearance] Pinsir mixed with Charizard. [How]

Output: Evolves from Pinsir with Fire Stone

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Gangaskhan Father Pokémon Intimidate [Signature move] None [Why] Male counterpart. [Pokédex Entry] These Pokémon fiercly protect their children. [Appearance] Kangaskhan without pouch or baby. With horns. [How]

Output: Evolves from Gaskhan (I made up this)

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Lowers Pokémon's HP by 20% [Duration] 1 battle [Event]

Output: Lowers foes' HP

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Poisons Pokémon [Duration] 1 battle [Event]

Output: Poisons foes

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Paralyzes Pokémon [Duration] 1 battle [Event]

Output: Paralyzes foes

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Burns Pokémon [Duration] 1 battle [Event]

Output: Burns foes

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Puts one Pokémon to sleep [Duration] 1 battle [Event]

Output: Puts foe to sleep

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] Freezes one Pokémon [Duration] 1 battle [Event]

Output: Freezes foe

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] All Pokémon gain a Berry [Duration] 1 battle [Event]

Output: Foes get Berries

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] All Pokémon gain a held item [Duration] 1 battle [Event]

Output: Foes get items

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Foe [Effect] All Pokémon gain 3 levels [Duration] 1 battle [Event]

Output: Foes level up

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Lowers Pokémon's HP by 20% [Duration] 1 battle [Event]

Output: Lowers allies' HP

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Poisons Pokémon [Duration] 1 battle [Event]

Output: Poisons allies

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Paralyzes Pokémon [Duration] 1 battle [Event]

Output: Paralyzes allies

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Burns Pokémon [Duration] 1 battle [Event]

Output: Burns allies

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Puts one Pokémon to sleep [Duration] 1 battle [Event]

Output: Puts ally to sleep

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] Freezes one Pokémon [Duration] 1 battle [Event]

Output: Freezes ally

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] All Pokémon gain a Berry [Duration] Remainder of the round [Event]

Output: Allies get Berries

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] All Pokémon gain a held item [Duration] Remainder of the round [Event]

Output: Allies get items

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] Ally [Effect] All Pokémon gain 3 levels [Duration] 1 battle [Event]

Output: Allies level up

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Sunny weather [Duration] 1 battle [Event]

Output: Sunny

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Rainy weather [Duration] 1 battle [Event]

Output: Rain

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Sandstorm weather [Duration] 1 battle [Event]

Output: Sandstorm

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Hail weather [Duration] 1 battle [Event]

Output: Hail

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in thick fog [Duration] 1 battle [Event]

Output: Fog

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle in Trick Room conditions [Duration] 1 battle [Event]

Output: Trick Room

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle after swapping all Pokémon with foe [Duration] 1 battle [Event]

Output: Pokémon swap

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Increase the speed of subsequent roulette flashes by 1 [Duration] Remainder of the round [Event]

Output: Speed Up

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Decrease the speed of subsequent roulette flashes by 1 [Duration] Remainder of the round [Event]

Output: Speed Down

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Makes subsequent roulette flashes non-sequential [Duration] Next roulette game [Event]

Output: Random

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Get 1BP and battle with no other event [Duration] 1 battle [Event]

Output: Get 1BP

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Move onto the next Trainer without battling [Duration] 1 battle [Event]

Output: No battle

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Battle with no event [Duration] 1 battle [Event]

Output: No Event

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Target] - [Effect] Get 3BP and battle with no other event [Duration] 1 battle [Event]

Output: Get 3BP

Battle Frontier (Generation IV) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: The target is transfixed with terrifying sharp eyes. The target frightened it into paralysis.

Difference between revisions of "Glare (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Transfixes the enemy with terrifying sharp eyes, frightening it into paralysis.

Difference between revisions of "Glare (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A move that may cause paralysis.

Difference between revisions of "Glare (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Intimidates and frightens the foe into paralysis.

Difference between revisions of "Glare (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Intimidates and frightens the target into paralysis.

Difference between revisions of "Glare (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLGDPPtHGSS [Description]

Output: The user intimidates the foe with the pattern on its belly to cause paralysis.

Difference between revisions of "Glare (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user intimidates the target with the pattern on its belly to cause paralysis.

Difference between revisions of "Glare (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Dragon-type attack. Has a one-in-five chance of causing the target to flinch.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Whips up a tornado to attack.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Whips up a vicious twister to tear at the foe.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A vicious twister attacks the foe. It may make the foe flinch.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPt [Description]

Output: The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] HGSS [Description]

Output: The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

Difference between revisions of "Twister (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: An Electric-type attack. Has a one-in-ten chance of paralyzing the target.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause paralysis.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: An electrical attack that may paralyze the foe.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: An electric shock attack that may also leave the foe paralyzed.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: An electrical attack that may paralyze the target.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDTDS [Description]

Output: Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conq [Description]

Output: Shock the target, with a potential to inflict paralysis.

Difference between revisions of "Thunder Shock (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Chestnut Trap [Details]

Output: When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Pitfall Trap [Details]

Output: If the player steps on it, it will inflict 5 HP damage and drop the team one floor below. When an ally steps on it, the team member will be instantly removed from the dungeon. If a client as part of a mission steps on it, the mission fails and the team will return to base. Pitfall Traps will only appear in dungeons that have stairs going down.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Sticky Trap [Details]

Output: If the player steps on this tile, it will make the player's hold item sticky. A sticky item cannot be removed if it is a held item, and it will be rendered useless until the dungeon is completed. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding an item and steps on it, nothing will happen. Stickiness can be removed with a Cleanse Orb. In Pokémon Mystery Dungeon: Explorers of Sky the player can also have them cleaned by Lickilicky in the Secret Bazaar for the price of 100.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Selfdestruct Trap [Details]

Output: This tile explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Explosion Trap [Details]

Output: Similar to the Selfdestruct Trap, this tile explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Warp Trap [Details]

Output: This tile warps any Pokémon who steps on it to a random floor tile on the same floor.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Spiked Tile [Details]

Output: Any Pokémon that steps on a Spiked Tile will lose 20 HP. This tile can only be planted in rooms with the move Spikes.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Toxic Spikes [Details]

Output: Any Pokémon that steps on a Toxic Spikes trap will inflict the Poison condition. This tile can only appear when using the move Toxic Spikes, which will plant the tile in the room.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Stealth Rock [Details]

Output: Any Pokémon that steps on a Stealth Rock trap will take 1/6 damage of HP, depending on how high their max HP is. This tile will only appear when a Pokémon uses the move Stealth Rock.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Grimy Trap [Details]

Output: A random few Apples, Big Apples, Huge Apples, Golden Apples, Chestnuts, Bananas, Gummis, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but gives a status condition. Pokémon with a Survivalist IQ can sometimes bypass this side effect. This trap has no effect on items in the bag when activated by allies.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Slow Trap [Details]

Output: Temporarily lowers the Pokémon's Speed by one.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Spin Trap [Details]

Output: Inflicts the Confuse condition on the Pokémon who stepped on it.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Pokémon Trap [Details]

Output: All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor. Items found in Kecleon Shops are not affected. This Trap disappears afterwards, if triggered.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] PP-Zero Trap [Details]

Output: The Pokémon who triggered the Trap will have one of its moves' PP reduced to 0.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Seal Trap [Details]

Output: One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor; a Heal Seed, Rest, Healing Wish, or Lunar Dance can also remove the seal. The Ability Guts activates if the Pokémon has a sealed move.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Mud Trap [Details]

Output: Mud splashes up from this Trap, lowering any of the Pokémon's Stats including accuracy.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Slumber Trap [Details]

Output: This Trap puts the Pokémon who stepped on it to sleep.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Summon Trap [Details]

Output: Up to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this Trap. If this Trap has been triggered, it will disappear after summoning the Pokémon.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Gust Trap [Details]

Output: Sends the Pokémon that triggered the trap flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (as will the other Pokémon in the former case), and if it lands on a tile that it cannot walk on, it will warp.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Poison Trap [Details]

Output: Inflicts the Poison condition on any Pokémon who steps on it. Won't work on Poison-type or Steel-type Pokémon, or those with the Ability Immunity.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Trip Trap [Details]

Output: Makes the Pokémon who stepped on it trip and drop its held item.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Grudge Trap [Details]

Output: Warps all wild Pokémon around the Pokémon that triggered the trap and gives all wild Pokémon on the floor "grudge" status. This usually results in all power points being drained away. This trap is exclusive to certain dungeons in Pokémon Mystery Dungeon: Explorers of Sky, such as Destiny Tower and Inferno Cave.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Trap] Random Trap [Details]

Output: Can become any type of trap in the game. The Random Trap will not work if it is drizzling or is there is a Pokémon with Damp on the floor. This trap affects all team members in the room. As with the Grudge Trap, this one is also an Explorers of Sky exclusive.

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: An attack that always strikes first. If both Pokémon use this, the one with higher Speed attacks first.

Difference between revisions of "Quick Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Always strikes first. If both Pokémon use this, the one with higher Speed attacks first.

Difference between revisions of "Quick Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Lets the user get in the first hit.

Difference between revisions of "Quick Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: An extremely fast attack that always strikes first.

Difference between revisions of "Quick Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: An almost invisibly fast attack that is certain to strike first.

Difference between revisions of "Quick Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.

Difference between revisions of "Quick Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Difference between revisions of "Quick Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: Inflicts damage on a target up to two tiles ahead.

Difference between revisions of "Quick Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDTDS [Description]

Output: Inflicts damage on a target up to 2 tiles away.

Difference between revisions of "Quick Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conq [Description]

Output: The user lunges at the target at a speed that makes it almost invisible.

Difference between revisions of "Quick Attack (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Glitch Trainer] PKMNTRAINER Thomas [Cause]

Output: Time method

Trainer House glitches - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Glitch Trainer] See List of glitch Trainers in Trainer House caused by the Unown method [Cause]

Output: Unown method

Trainer House glitches - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Glitch Trainer] Glitch Trainer with Pokémon of any level [Cause]

Output: Cartridge's battery has run dry

Trainer House glitches - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Glitch Trainer] Glitch Trainer with a level 0 Mankey or Primeape which freezes the game [Cause]

Output: Triggered as side-effect of bad cloning

Trainer House glitches - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Glitch Trainer] Glitch Trainer with Pokémon over level 100 of any species, sometimes even ?????. The game may also suddenly display "Waiting..." as if it was in a link battle. Once this message is displayed, the game will freeze. [Cause]

Output: Obtained through a corrupted link battle or Mystery Gift

Trainer House glitches - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Glitch Trainer] Glitch Trainer with numbers in their name, usually with Pokémon over level 100 [Cause]

Output: RAM physically damaged

Trainer House glitches - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: An Electric-type attack. Has a one-in-three chance of paralyzing the target.

Difference between revisions of "Spark (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause paralysis.

Difference between revisions of "Spark (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: An electrified tackle that may paralyze the foe.

Difference between revisions of "Spark (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: An electrically charged tackle that may also paralyze the foe.

Difference between revisions of "Spark (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: An electrified tackle that may paralyze the target.

Difference between revisions of "Spark (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.

Difference between revisions of "Spark (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

Difference between revisions of "Spark (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conq [Description]

Output: Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.

Difference between revisions of "Spark (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A special move that switches the user's elemental type to that of the target.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A special move that switches the user's elemental type into one of the user's attack types.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Change user's type to a move's type.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Changes the user’s type into a known move’s type.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user changes its type to match the type of one of its moves.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo [Description]

Output: Changes the user’s type into its own move’s type.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSSBW [Description]

Output: The user changes its type to become the same type as one of its moves.

Conversion (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Pinsire Royal Stagbeelte Pokémon Intimidate [Signature move] Ripping Slash (Strong Attack with High Accuracy) [Why] Pinsir is my favorite Pokémon. [How] Trade a Pinsir holding King's Rock [Pokédex Entry] This Pokémon leads colonies of Pinsirs. [Appearance]

Output: A Pinsir with a crown.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Oceas Transport Pokémon Shell Armor [Signature move] None [Why] Lapras needs an evolution [How] Level Up Lapras at Icefall Cave [Pokédex Entry] These Pokémon are extremely elusive. Only a Pure Hearted Trainer can train this with ease. [Appearance]

Output: A lapras with scales.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Gloopa Transform Pokémon Limber [Signature move] Re-Animate ( When Gloopa's Health is deducted to zero and this move is used beforehand, Gloopa does not faint) [Why] I felt like it. [How] Use a Revive on a Ditto that has not fainted. [Pokédex Entry] It finds great joy in surprising humans. [Appearance]

Output: A bigger green blob.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Twigfetch Duck Pokémon Keen Eye [Signature move] Twig Toss ( Throws twig at enemy) [Why] It along with many others needs an evolution. [How] Trade Farfetch'd while holding Sharp Twig. [Pokédex Entry] These Pokémon are dosmesticated Farfetch'ds. [Appearance]

Output: Bigger white duck with a brown crest and a twigh in clamped in it's beak.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Aerodraco Fossil Pokémon Solid Side Reduces all damage by 50 %. [Signature move] None [Why] This needs an evolution. [How] Evolves from Aerodactyl with Moon Stone. [Pokédex Entry] These Pokémon were plentiful during the stone age, until Kabutops hunted them all down [Appearance]

Output: Enormous red Aerodactyl with a frill of spikes.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Pinchar Flaming Stagbeetle Pokémon Intimidate [Signature move] Burning Vicegrip ( Does a lot of damage) [Why] This is awesome. [How] Evolves from Pinsir with Fire Stone [Pokédex Entry] These Pokémon are known to burn down entire forests. [Appearance]

Output: Pinsir mixed with Charizard.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Gangaskhan Father Pokémon Intimidate [Signature move] None [Why] Male counterpart. [How] Evolves from Gaskhan (I made up this) [Pokédex Entry] These Pokémon fiercly protect their children. [Appearance]

Output: Kangaskhan without pouch or baby. With horns.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Absorb [Effect]

Output: Drags sprite towards enemy

Difference between revisions of "Pomeg glitch" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Acid [Effect]

Output: Enemy sprite goes near Acid and moves with it.

Difference between revisions of "Pomeg glitch" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Air Cutter [Effect]

Output: Moves the Pokémon from the enemy to the original position of the glitched Pokémon

Difference between revisions of "Pomeg glitch" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] String Shot [Effect]

Output: Moves along the string

Difference between revisions of "Pomeg glitch" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Odor Sleuth [Effect]

Output: Never ends, screen freezes with the words "Wild/Foe (Pokémon) used Odor Sleuth!"

Difference between revisions of "Pomeg glitch" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Sunny Day [Effect]

Output: User flies down with the sun's rays.

Difference between revisions of "Pomeg glitch" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Bite [Effect]

Output: Moves along the bottom Jaw/Teeth.

Difference between revisions of "Pomeg glitch" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Charge [Effect]

Output: User shrinks to very small size.

Difference between revisions of "Pomeg glitch" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Screech [Effect]

Output: An orange-white box appears on user and user goes narrower and after this user returns to normal width

Difference between revisions of "Pomeg glitch" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Bone Club [Effect]

Output: User's sprite is rotated.

Difference between revisions of "Pomeg glitch" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Pinsire Royal Stagbeelte Pokémon Intimidate [Signature move] Ripping Slash (Strong Attack with High Accuracy) [Why] Pinsir is my favorite Pokémon. [How] Trade a Pinsir holding King's Rock [Appearance] A Pinsir with a crown. [Pokédex Entry]

Output: This Pokémon leads colonies of Pinsirs.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Oceas Transport Pokémon Shell Armor [Signature move] None [Why] Lapras needs an evolution [How] Level Up Lapras at Icefall Cave [Appearance] A lapras with scales. [Pokédex Entry]

Output: These Pokémon are extremely elusive. Only a Pure Hearted Trainer can train this with ease.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Gloopa Transform Pokémon Limber [Signature move] Re-Animate ( When Gloopa's Health is deducted to zero and this move is used beforehand, Gloopa does not faint) [Why] I felt like it. [How] Use a Revive on a Ditto that has not fainted. [Appearance] A bigger green blob. [Pokédex Entry]

Output: It finds great joy in surprising humans.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Twigfetch Duck Pokémon Keen Eye [Signature move] Twig Toss ( Throws twig at enemy) [Why] It along with many others needs an evolution. [How] Trade Farfetch'd while holding Sharp Twig. [Appearance] Bigger white duck with a brown crest and a twigh in clamped in it's beak. [Pokédex Entry]

Output: These Pokémon are dosmesticated Farfetch'ds.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Aerodraco Fossil Pokémon Solid Side Reduces all damage by 50 %. [Signature move] None [Why] This needs an evolution. [How] Evolves from Aerodactyl with Moon Stone. [Appearance] Enormous red Aerodactyl with a frill of spikes. [Pokédex Entry]

Output: These Pokémon were plentiful during the stone age, until Kabutops hunted them all down

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Pinchar Flaming Stagbeetle Pokémon Intimidate [Signature move] Burning Vicegrip ( Does a lot of damage) [Why] This is awesome. [How] Evolves from Pinsir with Fire Stone [Appearance] Pinsir mixed with Charizard. [Pokédex Entry]

Output: These Pokémon are known to burn down entire forests.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Gangaskhan Father Pokémon Intimidate [Signature move] None [Why] Male counterpart. [How] Evolves from Gaskhan (I made up this) [Appearance] Kangaskhan without pouch or baby. With horns. [Pokédex Entry]

Output: These Pokémon fiercly protect their children.

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Charges power to boost the electric move used next.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user charges power to boost the Electric move it uses next.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XD [Description]

Output: Charges power to boost the electric move used next.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BW [Description]

Output: The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: The user gains the Charging status. It boosts the power of the Electric-type move to be used next.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDTDS [Description]

Output: Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.

Difference between revisions of "Charge (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: Raises the user's Attack power. The edges of the Pokémon are made harder for more impact.

Sharpen (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A move that raises the user's Attack.

Sharpen (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Reduces the polygon count and raises Attack.

Sharpen (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user reduces its polygon count to sharpen edges and raise Attack.

Sharpen (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: The user reduces its polygon count to make itself more jagged, raising the Attack stat.

Sharpen (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XYORAS [Description]

Output: The user lowers its polygon count to make itself more jagged, raising the Attack stat.

Sharpen (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Pinsire Royal Stagbeelte Pokémon Intimidate [Why] Pinsir is my favorite Pokémon. [How] Trade a Pinsir holding King's Rock [Pokédex Entry] This Pokémon leads colonies of Pinsirs. [Appearance] A Pinsir with a crown. [Signature move]

Output: Ripping Slash (Strong Attack with High Accuracy)

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Oceas Transport Pokémon Shell Armor [Why] Lapras needs an evolution [How] Level Up Lapras at Icefall Cave [Pokédex Entry] These Pokémon are extremely elusive. Only a Pure Hearted Trainer can train this with ease. [Appearance] A lapras with scales. [Signature move]

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Gloopa Transform Pokémon Limber [Why] I felt like it. [How] Use a Revive on a Ditto that has not fainted. [Pokédex Entry] It finds great joy in surprising humans. [Appearance] A bigger green blob. [Signature move]

Output: Re-Animate ( When Gloopa's Health is deducted to zero and this move is used beforehand, Gloopa does not faint)

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Twigfetch Duck Pokémon Keen Eye [Why] It along with many others needs an evolution. [How] Trade Farfetch'd while holding Sharp Twig. [Pokédex Entry] These Pokémon are dosmesticated Farfetch'ds. [Appearance] Bigger white duck with a brown crest and a twigh in clamped in it's beak. [Signature move]

Output: Twig Toss ( Throws twig at enemy)

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Aerodraco Fossil Pokémon Solid Side Reduces all damage by 50 %. [Why] This needs an evolution. [How] Evolves from Aerodactyl with Moon Stone. [Pokédex Entry] These Pokémon were plentiful during the stone age, until Kabutops hunted them all down [Appearance] Enormous red Aerodactyl with a frill of spikes. [Signature move]

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Pinchar Flaming Stagbeetle Pokémon Intimidate [Why] This is awesome. [How] Evolves from Pinsir with Fire Stone [Pokédex Entry] These Pokémon are known to burn down entire forests. [Appearance] Pinsir mixed with Charizard. [Signature move]

Output: Burning Vicegrip ( Does a lot of damage)

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name/Species/Type/Ability] Gangaskhan Father Pokémon Intimidate [Why] Male counterpart. [How] Evolves from Gaskhan (I made up this) [Pokédex Entry] These Pokémon fiercly protect their children. [Appearance] Kangaskhan without pouch or baby. With horns. [Signature move]

User:Pinchar/ New Evolutions - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Dives underwater the first turn and strikes next turn.* Dives underwater the 1st turn, then attacks next turn.*

Dive (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user dives underwater on the first turn and strikes next turn.* A 2-turn attack in which the user dives underwater on the first turn, then strikes in the next turn.*

Dive (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: The user gains the Diving status, making it attack strongly on the next turn. It is not possible to link this move. It can't be used without water.

Dive (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

Dive (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Dive (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XY [Description]

Output: Diving on the first turn, the user floats up and attacks on the next turn.

Dive (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] ORAS [Description]

Output: Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Dive (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A Normal-type attack used only by Pokémon with pincers. The target is gripped and injured.

Vice Grip (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Grips with powerful pincers.

Vice Grip (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Grips the foe with large and powerful pincers.

Vice Grip (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Grips the target with large and powerful pincers.

Vice Grip (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG DPPtHGSS [Description]

Output: Huge, impressive pincers grip and squeeze the foe.

Vice Grip (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: Inflicts damage on the target.

Vice Grip (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 XYORAS [Description]

Output: The target is gripped and squeezed from both sides to inflict damage.

Vice Grip (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: A special move that puts the target to sleep with a big kiss. (Actually, the victim passes out.)

Difference between revisions of "Lovely Kiss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A special move that puts the target to sleep with a big kiss. (Actually, the victim faints.)

Difference between revisions of "Lovely Kiss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: May cause the foe to fall asleep.

Difference between revisions of "Lovely Kiss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo. [Description]

Output: Demands a kiss with a scary face that induces sleep.

Difference between revisions of "Lovely Kiss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user forces a kiss on the foe with a scary face that induces sleep.

Difference between revisions of "Lovely Kiss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPt [Description]

Output: With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.

Difference between revisions of "Lovely Kiss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] HGSS [Description]

Output: With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep.

Difference between revisions of "Lovely Kiss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Difference between revisions of "Lovely Kiss (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Effect] Drags sprite towards enemy [Move]

Output: Absorb

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Effect] Enemy sprite goes near Acid and moves with it. [Move]

Output: Acid

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Effect] Moves the Pokémon from the enemy to the original position of the glitched Pokémon [Move]

Output: Air Cutter

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Effect] Moves along the string [Move]

Output: String Shot

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Effect] Never ends, screen freezes with the words "Wild/Foe (Pokémon) used Odor Sleuth!" [Move]

Output: Odor Sleuth

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Effect] User flies down with the sun's rays. [Move]

Output: Sunny Day

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Effect] Moves along the bottom Jaw/Teeth. [Move]

Output: Bite

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Effect] User shrinks to very small size. [Move]

Output: Charge

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Effect] User's sprite is rotated. [Move]

Output: Bone Club

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A Ghost-type attack. Has a one-in-three chance of leaving the target with paralysis.

Difference between revisions of "Lick (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause paralysis.

Difference between revisions of "Lick (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColoXD [Description]

Output: Licks with a long tongue to injure. May also paralyze.

Difference between revisions of "Lick (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is licked and hit with a long tongue. It may also paralyze.

Difference between revisions of "Lick (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is licked with a long tongue, causing damage. It may also paralyze the target.

Difference between revisions of "Lick (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BW [Description]

Output: The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

Difference between revisions of "Lick (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conquest [Description]

Output: Aggressively lick the enemy. It may also cause the target to flinch.

Difference between revisions of "Lick (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: An Electric-type attack. Has a one-in-three chance of paralyzing the target.

Spark (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause paralysis.

Spark (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: An electrified tackle that may paralyze the foe.

Spark (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: An electrically charged tackle that may also paralyze the foe.

Spark (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: An electrified tackle that may paralyze the target.

Spark (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: Inflicts damage on the target. It may also cause paralysis and prevent any attacks or moves.

Spark (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.

Spark (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

Spark (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Conq [Description]

Output: Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.

Spark (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XYORAS [Description]

Output: The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Spark (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Poison-type attack. Has a one-in-three chance of leaving the target poisoned.

Sludge Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may poison the foe.

Sludge Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Sludge is hurled to inflict damage. May also poison.* Hurls sludge at the foe. It may poison the foe.RSE* Hurl sludge at the target. It may poison the target.ColoXD*

Sludge Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: Filthy sludge is hurled at the foe. It may poison the target.

Sludge Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The user attacks by hurling filthy sludge at the foe. It may also poison the target.* Unsanitary sludge is hurled at the foe. It may also poison the target.*

Sludge Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: Unsanitary sludge is hurled at the target. It may also poison the target.

Sludge Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XYORAS [Description]

Output: Unsanitary sludge is hurled at the target. This may also poison the target.

Sludge Bomb (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A Fire-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.

Ember (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may inflict a burn.

Ember (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: A weak fire attack that may inflict a burn.

Ember (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is attacked with small flames. The foe may suffer a burn.

Ember (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] PMDRB [Description]

Output: Inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokémon.

Ember (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is attacked with small flames. The target may also be left with a burn.

Ember (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is attacked with small flames. It may also leave the target with a burn.

Ember (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XYORAS [Description]

Output: The target is attacked with small flames. This may also leave the target with a burn.

Ember (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad [Description]

Output: The strongest Water-type attack. However, while it is powerful, it may miss the target.

Difference between revisions of "Hydro Pump (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: The strongest Water-type attack. While it is powerful, it may miss the target.

Difference between revisions of "Hydro Pump (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A powerful water- type attack.

Difference between revisions of "Hydro Pump (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Blasts water at high power to strike the foe.

Difference between revisions of "Hydro Pump (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A high volume of water is blasted at the foe under great pressure.

Difference between revisions of "Hydro Pump (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Blasts water at high power to strike the target.

Difference between revisions of "Hydro Pump (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is blasted by a huge volume of water launched under great pressure.

Difference between revisions of "Hydro Pump (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is blasted by a huge volume of water launched under great pressure.

Difference between revisions of "Hydro Pump (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: Prevents foes from using moves known by the user.

Imprison (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: Prevents foes from using any move that is also known by the user.

Imprison (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo.XD [Description]

Output: Prevents target from using moves known by the user.

Imprison (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: If the foe knows any move also known by the user, the foe is prevented from using it.

Imprison (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: If the opponents know any move also known by the user, the opponents are prevented from using it.

Imprison (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XYORAS [Description]

Output: If opposing Pokémon know any move also known by the user, they are prevented from using it.

Imprison (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ゲーチス G-Cis [Origin] From "G" and "Cis" (C♯), the pitches of the timpanis used in his battle theme. The combination of "G" and "Cis" is a tritone, previously referred to as Diabolus in Musica (The Devil in the Music) in the 18th century. Could also be romanized as Goetis, derived from Goetia, Greek for "sorcery". [Language]

Output: Japanese

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetsis [Origin] Romanization of Japanese name [Language]

Output: English

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetis [Origin] Romanization of Japanese name [Language]

Output: French

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] G-Cis [Origin] Romanization of Japanese name drawing directly from its etymology [Language]

Output: German

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghecis [Origin] Romanization of Japanese name [Language]

Output: Italian

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghechis [Origin] Romanization of Japanese name [Language]

Output: Spanish

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 게치스 Gechiseu [Origin] Transliteration of Japanese name [Language]

Output: Korean

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Fire-type attack. Has a one-in-two chance of leaving the target with a burn.

Difference between revisions of "Sacred Fire (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may inflict a burn.

Difference between revisions of "Sacred Fire (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo. [Description]

Output: A mystical fire attack that may inflict a burn.

Difference between revisions of "Sacred Fire (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: A mystical and powerful fire attack that may inflict a burn.

Difference between revisions of "Sacred Fire (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.

Difference between revisions of "Sacred Fire (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.

Difference between revisions of "Sacred Fire (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.

Bite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that may cause flinching.

Bite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Bites with vicious fangs. May cause flinching.

Bite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user bites with vicious fangs. It may make the foe flinch.

Bite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is bitten with viciously sharp fangs. It may make the target flinch.

Bite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2Conq [Description]

Output: The target is bitten with viciously sharp fangs. It may make the target flinch.

Bite (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Absorb [Effect]

Output: Drags sprite towards enemy

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Acid [Effect]

Output: Enemy sprite goes near Acid and moves with it.

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Air Cutter [Effect]

Output: Moves the Pokémon from the enemy to the original position of the glitched Pokémon

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] String Shot [Effect]

Output: Moves along the string

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Odor Sleuth [Effect]

Output: Never ends, screen freezes with the words "Wild/Foe (Pokémon) used Odor Sleuth!"

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Sunny Day [Effect]

Output: User flies down with the sun's rays.

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Bite [Effect]

Output: Moves along the bottom Jaw/Teeth.

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Charge [Effect]

Output: User shrinks to very small size.

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Move] Bone Club [Effect]

Output: User's sprite is rotated.

Pomeg glitch - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: A Fighting-type attack. In-accurate but guaranteed to confuse the opponent if it hits.

Dynamic Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: An attack that always confuses.

Dynamic Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Powerful and sure to cause confusion, but inaccurate.

Dynamic Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The foe is punched with the user’s full power. It confuses the foe if it hits.

Dynamic Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS [Description]

Output: The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.

Dynamic Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] BWB2W2 [Description]

Output: The user punches the target with full, concentrated power. It confuses the target if it hits.

Dynamic Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] XYORAS [Description]

Output: The user punches the target with full, concentrated power. This confuses the target if it hits.

Dynamic Punch (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP. [Trap]

Output: Chestnut Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] If the player steps on it, it will inflict 5 HP damage and drop the team one floor below. When an ally steps on it, the team member will be instantly removed from the dungeon. If a client as part of a mission steps on it, the mission fails and the team will return to base. Pitfall Traps will only appear in dungeons that have stairs going down. [Trap]

Output: Pitfall Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] If the player steps on this tile, it will make the player's hold item sticky. A sticky item cannot be removed if it is a held item, and it will be rendered useless until the dungeon is completed. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding an item and steps on it, nothing will happen. Stickiness can be removed with a Cleanse Orb. In Pokémon Mystery Dungeon: Explorers of Sky the player can also have them cleaned by Lickilicky in the Secret Bazaar for the price of 100. [Trap]

Output: Sticky Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] This tile explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage. [Trap]

Output: Selfdestruct Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Similar to the Selfdestruct Trap, this tile explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage. [Trap]

Output: Explosion Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] This tile warps any Pokémon who steps on it to a random floor tile on the same floor. [Trap]

Output: Warp Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Any Pokémon that steps on a Spiked Tile will lose 20 HP. This tile can only be planted in rooms with the move Spikes. [Trap]

Output: Spiked Tile

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Any Pokémon that steps on a Toxic Spikes trap will inflict the Poison condition. This tile can only appear when using the move Toxic Spikes, which will plant the tile in the room. [Trap]

Output: Toxic Spikes

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Any Pokémon that steps on a Stealth Rock trap will take 1/6 damage of HP, depending on how high their max HP is. This tile will only appear when a Pokémon uses the move Stealth Rock. [Trap]

Output: Stealth Rock

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] A random few Apples, Big Apples, Huge Apples, Golden Apples, Chestnuts, Bananas, Gummis, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but gives a status condition. Pokémon with a Survivalist IQ can sometimes bypass this side effect. This trap has no effect on items in the bag when activated by allies. [Trap]

Output: Grimy Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Temporarily lowers the Pokémon's Speed by one. [Trap]

Output: Slow Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Inflicts the Confuse condition on the Pokémon who stepped on it. [Trap]

Output: Spin Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor. Items found in Kecleon Shops are not affected. This Trap disappears afterwards, if triggered. [Trap]

Output: Pokémon Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] The Pokémon who triggered the Trap will have one of its moves' PP reduced to 0. [Trap]

Output: PP-Zero Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor; a Heal Seed, Rest, Healing Wish, or Lunar Dance can also remove the seal. The Ability Guts activates if the Pokémon has a sealed move. [Trap]

Output: Seal Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Mud splashes up from this Trap, lowering any of the Pokémon's Stats including accuracy. [Trap]

Output: Mud Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] This Trap puts the Pokémon who stepped on it to sleep. [Trap]

Output: Slumber Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Up to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this Trap. If this Trap has been triggered, it will disappear after summoning the Pokémon. [Trap]

Output: Summon Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Sends the Pokémon that triggered the trap flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (as will the other Pokémon in the former case), and if it lands on a tile that it cannot walk on, it will warp. [Trap]

Output: Gust Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Inflicts the Poison condition on any Pokémon who steps on it. Won't work on Poison-type or Steel-type Pokémon, or those with the Ability Immunity. [Trap]

Output: Poison Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Makes the Pokémon who stepped on it trip and drop its held item. [Trap]

Output: Trip Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Warps all wild Pokémon around the Pokémon that triggered the trap and gives all wild Pokémon on the floor "grudge" status. This usually results in all power points being drained away. This trap is exclusive to certain dungeons in Pokémon Mystery Dungeon: Explorers of Sky, such as Destiny Tower and Inferno Cave. [Trap]

Output: Grudge Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Details] Can become any type of trap in the game. The Random Trap will not work if it is drizzling or is there is a Pokémon with Damp on the floor. This trap affects all team members in the room. As with the Grudge Trap, this one is also an Explorers of Sky exclusive. [Trap]

Output: Random Trap

Dungeon tile - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] ゲーチス G-Cis [Origin] From "G" and "Cis" (C♯), the pitches of the timpanis used in his battle theme. The combination of "G" and "Cis" is a tritone, previously referred to as Diabolus in Musica (The Devil in the Music) in the 18th century. Could also be romanized as Goetis, derived from Goetia, Greek for "sorcery". [Language]

Output: Japanese

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetsis [Origin] Romanization of Japanese name [Language]

Output: English

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghetis [Origin] Romanization of Japanese name [Language]

Output: French

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] G-Cis [Origin] Romanization of Japanese name drawing directly from its etymology [Language]

Output: German

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghecis [Origin] Romanization of Japanese name [Language]

Output: Italian

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] Ghechis [Origin] Romanization of Japanese name [Language]

Output: Spanish

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Name] 게치스 Gechiseu [Origin] Transliteration of Japanese name [Language]

Output: Korean

Difference between revisions of "Ghetsis" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] StadStad2 [Description]

Output: The user takes a nap to fully restore its HP and recover from any status abnormalities.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: Sleep for 2 turns to fully recover.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSE [Description]

Output: The user sleeps for 2 turns to restore health and status.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user sleeps for two turns to fully restore HP and heal any status problem.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Colo. [Description]

Output: The user sleeps for 2 turns, restoring HP and status.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSS BWB2W2 [Description]

Output: The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Difference between revisions of "Rest (move)" - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Notes] Can be played at any time but cannot be played as the final card from the player's hand [Screenshot] 150px [Effect]

Output: Playing this card changes the suit to the player's choice

Pokémon Zany Cards - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Notes] If the next player has a Meowth card, then the next player in the order must draw 4 cards (2+2=4). If 4 players in a row have the Meowth card, then the next player without a Meowth card (there is only four in the playing deck) will have to draw 8 cards. [Screenshot] 150px [Effect]

Output: When this card is played the next player must draw 2 cards

Pokémon Zany Cards - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Notes] The next player skips their turn [Screenshot] 150px [Effect]

Output: When this card is played the next player in the order goes to sleep

Pokémon Zany Cards - Bulbapedia, the community-driven Pokémon encyclopedia