L’affect de dégoût dans une perspective transmédiale : le cas de The walking dead
When we seek for works that focus on disgust as a form of affect, we note that its application abounds in film and visual art studies. However, few researchers dedicated its analysis through media whose academic institutionalization is newer, such as comics, TV series, and video games. This thesis aims to extend the studies of disgust as an affect’s practice on these media, focusing on the analysis of certain components from the transmedia franchise The Walking Dead. Moreover, because this body of media is marked by a transmediality that exceeds simple narrative recurrences, this thesis also wants to produce an analytical model capable of detecting disgust’s generative structures that tend to migrate or be shared between the media of the franchise. This model will be developed initially by the establishment of a dialogue between affect studies applied to cinema and visual arts, and intermedial studies. Then, this model’s functionality will be tested through its application within the comics, the television series and one of the video games of The Walking Dead franchise.
Affect The Walking Dead Disgust Transmedia Multimodality