Études narratologiques des jeux vidéo à partir de Final Fantasy VI, Street Fighter II : The World Warrior et Gradius III
Building on the reception theory, this dissertation examines whether individuals can participate in a storytelling experience through video gameplay. The study analyzes player experience according to three dimensions: fictionality, narrativity, and narration. The study establishes four common experiences between video game play and the experience of reading. First, it demonstrates that players and readers follow the same cognitive pathways to understand fiction. Second, the study shows that the act of reading and game play both create alternate spatial-temporal settings within the real world. Third, analyses of video games narrative structures demonstrate they create open structures within which players may act. Fourth, the study demonstrates the presence of a narrator responsible for communication during active and passive gameplay has a similar effect to that of a literary narrator.
Narration Narration Narrativity Fictionality Reading Videogame Reception Theory