Engagement, complexité et transmédia : une approche de recherche-création de la réflexion spectatorielle
This research and creation master’s thesis go from theoretical principles to conceive and establish a creative practice. The main idea is to understand the thinking process in an audiovisual environment and to suggest a creation method. Transmedia as a practice is suggested to meet this requirement. The first part is devoted to the theoretical issues. The concept of 'thinking' is defined with philosophy. With the proposed definition, the concept will be discussed in relation to transmedia notions. Engagement and narrative complexity will be put forward to analyse the relationship between 'thinking' and transmedia. Alternate reality games will then be suggested as a type of transmedia that fosters a thinking process. Finally, in order to define the concept of thinking in an audiovisual framework, it will be proposed to establish a heuristic model based on Roger Odin’s sémio-pragmatique. In the second part, the creation, which is a transmedia bible of a science fiction universe called INTE.R.E.ST., will be presented. This creation aims to encourage a thinking process by the spectator through the theoretical concepts of engagement and narrative complexity. Transmedia, and alternate reality games in particular, is used to operate those concepts.
Engagement Immersion Sémio-pragmatique Forensic fandom Spectatorial thinking Narrative complexity Sémio-pragmatique Science fiction Forensic fandom Alternate reality game (ARG) Transmedia bible