Contribution de la motivation dans les jeux sérieux
Motivation encourages learners to be engaged in an activity and to persevere in its accomplishment in order to achieve a goal. In Intelligent Tutoring Systems (ITS), different studies of learners’ motivation have showed three major lacks: a lack of objective and reliable means to assess this state, a lack of evaluation of the roles played by motivational factors developed by learning environments, and a lack of motivational interventions to support learners’ motivation. In this thesis, we are interested in understanding the state of motivation, as well as motivational factors and strategies in an exciting learning environment: serious games. First, we carry out an empirical study to assess learners’ motivation using Keller’s ARCS psychological model combined with electro-physiological recordings, namely skin conductance, heart rate, and brain activity. We also identify and evaluate different situations and strategies that promote motivation in a serious game environment. Second, we develop a serious game which has some motivational elements (version 1) as well as different motivational strategies (version 2). Our serious game intends to support learners to rich high levels of motivation, perseverance and performance. We conduct an empirical assessment of learners’ motivation during interaction with our serious game.
Motivation Serious games Motivational strategies Physiological data