Modes de représentation pour l'éclairage en synthèse d'images
In image synthesis, the main computation involved to generate an image is characterized by an equation named rendering equation [Kajiya1986]. This equation represents the law of energy conservation. It stipulates that the light emanating from the scene objects is the sum of the emitted energy and the reflected energy. Moreover, the reflected energy at a surface point is defined as the convolution of the incoming lighting with a reflectance function. The reflectance function models the object material and represents, in the rendering equation, a directional and energetic filter that describes the surface behavior regarding the reflection. In this thesis, we introduce new representations for the reflectance function and the incoming lighting.   In the first part of this thesis, we propose two new models for the reflectance function. The first model is targeted for artists   to help them create and edit highlights. Our main idea is to let the user paint and sketch highlight characteristics (shape, color, gradient and texture) in a plane parametrized by the incident lighting direction.  The second model is designed to represent efficiently isotropic material data. To achieve this result, we introduce a new representation of the reflectance function that uses rational polynomials. Their coefficients are computed using a fitting process that guarantees an optimal solution regarding convergence.   In the second part of this thesis, we introduce a new volumetric structure for indirect illumination that is  directionally represented with irradiance vector. We show that our representation is compact and robust to geometric variations, that it can be used as caching system for interactive and offline rendering and that it can also be transmitted with streaming techniques. Finally, we introduce two modifications of the incoming lighting to improve the shape depiction of a surface. The first modification consists in warping the incoming light directions whereas the second one consists in scaling the intensity of each light source.
BRDF Global Illumination BRDF Appearance Modeling Spherical basis functions