Jouer le Gouverneur : analyse du rapport émotionnel au système dans le jeu vidéo de gestion
This master thesis focuses on the emotional connection with the system in management video games. First, an understanding of what is a management game within the multiple genres that constitute the video game industry is conducted. The historical creation of the genre will then be studied by highlighting the lack of research for that specific kind of games. The goal is to understand how immersion works to create an emotional connection with the system. The system is the center of our player’s experience and makes possible playing the role of the governor in the simulation. This role is the link between the system and the community that has to be managed. Finally, game examples with different emotional connections are studied to show that management stays central to the experience of the genre even if the player doesn’t have the same emotional connection with one game and the other.
Cognition Genre Immersion Préoccupation Management Concern System Governance Emotion