TECHNICAL FIELD

The present invention relates to a game system and the like, which provide a game that progresses through a character or characters configured to move in accordance with a user instruction in a game field of a display device that displays a game screen including the game field.

BACKGROUND ART

Various game systems are known to provide games that progress through a character that moves in accordance with the user instruction in the game field of the display device that displays the game screen including the game field. Patent Literature 1 exists as a prior art document that is relevant to the present invention.

CITATION LIST

Patent Literature

Patent Literature 1: JP2018-108150A

SUMMARY OF INVENTION

Technical Problem

As shown in Patent Literature 1, there is a type of simulation game that trains idols as characters to be trained. Such simulation games often have a screen called a “room,” which corresponds to the so-called home screen. On such a screen, one of the characters owned by the user (the character to be trained) functions usually as a navigator to execute various guidance about the game such as guidance about various modes or the like. On the other hand, even if the user owns a plurality of characters, only one character who functions as the navigator appears on such a screen in most cases. Therefore, if the navigator character is not changed, the user may not have an opportunity to contact or even see other characters on such a screen. However, changing the navigator character is often troublesome and results in fewer opportunities to interact with other characters. As a result, the user only contacts particular characters, which can fix the characters that the user comes into contact with and the game bores the user.

On the other hand, in the aforementioned simulation games in which idols are trained, characters other than the navigator may be displayed on the screen called the “room” as described above. These screens and characters are often displayed to make a virtual three-dimensional space. In such virtual three-dimensional spaces, the characters other than the navigator may move closer to the user (closer to the front in the virtual three-dimensional space) upon a predetermined operation to the characters other than the navigator. In other words, such a simulation game may also function as the game that progresses through characters that move in accordance with the user instruction. On the other hand, such movement is often not inherently related to the progress of the game itself, and the user is likely to find the time required for such movement undesirable. To reduce the time required, the virtual three-dimensional space, i.e., the game field itself which is the stage for the movement of characters, is often narrowed. However, such a screen may cause an oppressive feeling. In addition, because the game field is so narrow, other characters may come between the virtual camera used to create a two-dimensional image of the game field (the virtual three-dimensional space) and the navigator character. Since awareness of the user is often focused on the navigator, such cases can interfere with play and cause stress to the user. In addition, if the game field is narrow, there may not be enough room to place a large number of characters, resulting in only the navigator character being displayed on the screen, or only one or two more characters being displayed on the screen in a short period of time even if other characters are displayed.

Therefore, it is an object of the present invention to provide the game system or the like which is capable of setting the game field relatively wide.

Solution to Problem

The game system of the present invention is a game system providing a game that progresses through a character configured to move in accordance with a user instruction in a game field of a display device adapted to display a game screen including the game field, and the game system comprises a relationship specifying unit that specifies a position relationship between a predetermined position and an arrival position when the character is instructed to move from the predetermined position to the arrival position in the game field by a user, and a speed changing unit that changes a moving speed of the character in accordance with the position relationship when the character moves from the predetermined position to the arrival position.

On the other hand, a non-transitory computer readable storage medium of the present invention is a non-transitory computer readable storage medium storing a computer program that is configured to cause a computer connected to the display device and an input device adapted to input an instruction of the user to function as the respective units of the above-described game system.

