BACKGROUND INFORMATION

In a variety of entertainment, educational, vocational, promotional, and/or other applications and use cases, it may be desirable to model various real-world objects within a real-world scene. For example, by modeling objects such as people, furnishings, walls, floors, and ceilings in a real-world room, a system may provide a virtual reality experience associated with the real-world room and the objects included therein to a user who is located somewhere other than the real-world room. As another example, by creating a model of a subject (e.g., a person, an animal, an inanimate object, etc.) that is present in a real-world environment, a system may provide an augmented reality experience involving the subject to a user. For instance, the model may be inserted as an augmentation into a real-world environment to make it appear as if the subject is present where the subject is not actually present, or the model may be represented within a virtual reality world being experienced by the user.

