FIELD

The application relates generally to hybrid wireless streaming solutions for switching from 2D to 3D based on an intuitive hand gesture in AR HMD.

BACKGROUND

Computer simulations such as computer games frequently employ head-mounted displays (HMD) for purposes of presenting virtual reality (VR) and augmented reality (AR) experiences. As understood herein, as computer games grow more sophisticated, greater interactivity in the real world in which an AR or VR game is being played may be desirable.

SUMMARY

Accordingly, an assembly includes at least one processor configured with instructions executable to present a computer simulation on at least a first display. The instructions also are executable to receive user-generated input, and responsive to the user-generated input, switch presenting the computer simulation to a head-mounted display (HMD) different from the first display.

The computer simulation may include a computer game and the first display can include a TV.

In some examples, the input may include at least one image of at least one gesture in free space.

In non-limiting examples, the instructions may be executable to present on the HMD at least one graphic corresponding to a location in a space at which the computer simulation can be emulated to be presented. In such examples the instructions can be executable to present on the HMD the graphic responsive to first input. In example implementations the graphic includes a three dimensional (3D) object and the instructions are executable to, responsive to the user-generated input being associated with the 3D object, switch a presentation mode from an image-based mode to an object-based mode, and stream objects in the object-based mode to the HMD for presentation of the objects on the HMD in in a portion of the HMD indicated by the 3D object. If desired, the instructions can be executable to pause the computer simulation between receiving the user-generated input and commencing streaming the objects to the HMD.

In other example embodiments the graphic may include a two dimensional (2D) object and the instructions may be executable to compress information in an image-based mode, and stream the information to the HMD for presentation of the information on the HMD in in a portion of the HMD indicated by the 2D object. In such embodiments the instructions can be executable to pause the computer simulation between receiving the input and commencing streaming the information to the HMD.

Objects may be streamed in the object-based mode to the HMD based at least in part on a direction of gaze such that only objects corresponding to the direction of gaze are streamed.

The processor may be implemented by a dongle for legacy device applications.

In another aspect, an assembly includes at least one video display, at least one head-mounted display (HMD), and at least one processor configured with instructions for presenting a computer simulation on the video display. The instructions also are executable for, responsive to at least one hand gesture in free space, shifting presentation of the computer simulation from the video display to the HMD.

In another aspect, a method includes presenting a video simulation on a video display, identifying at least a first gesture, and responsive to the first gesture, presenting the video simulation on at least one head-mounted display (HMD).

The details of the present application, both as to its structure and operation, can best be understood in reference to the accompanying drawings, in which like reference numerals refer to like parts, and in which:

