BACKGROUND OF THE INVENTION

1. Field of the Invention

The present technology pertains to content streaming. More specifically, the present technology may include content streaming with gameplay launch at a media scene of the streamed content.

2. Description of the Related Art

Platform-based gameplay (e.g., Sony PlayStation®) may include a variety of content (e.g., a game, an interactive movie, etc.) to play, interact with other users, or otherwise interact with the selected content in different ways. Such gameplay may be combined with cut-scenes to create a “movie” version of a game title. Such movie version of the game title may be popular amongst users who do not have time to play the game title, but still desires to experience the story of the game title or users who have completed the game title, but wish to re-watch the story.

Due to an ever-increasing amount of media content, unique user experiences with such media content may be crucial to maintaining or increasing user engagement with a platform or a specific game title. Presently available ways for streaming such media content includes conventional means for online or offline streaming, which may overwhelm a user as thousands of media content are available for viewing.

There is, therefore, a need in the art for systems and methods for providing content streaming with gameplay launch for an interactive user experience with conventional media content.

SUMMARY OF THE PRESENTLY CLAIMED INVENTION

Embodiments of the present invention include systems and methods for launching gameplay from streaming content. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. The set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.

Various embodiments may include methods for launching gameplay from streaming content. Such methods may include storing information regarding media content in memory. Such media content may have at least one or more trigger points. Each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. Such methods may include streaming the media content over a communication network to a user device. Such methods may include receiving a selection of one of the at least one or more trigger points over the communication network from the user device. Such methods may include identifying the set of game data associated with the selected trigger point. Such methods may include launching the interactive title for gameplay by the user device based on the identified set of game data associated with the selected trigger point.

Additional embodiments may include systems for launching gameplay from streaming content. Such systems may include memory that stores information regarding media content. Such media content may have at least one or more trigger points. Each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. Such systems may include a server that streams the media content over a communication network to a user device. Such server may receive a selection of one of the at least one or more trigger points from the user device. Such systems may include a processor that executes instructions stored in the memory. Execution of the instructions by the processor may identify the set of game data associated with the selected trigger point. Execution of the instructions by the processor may launch the interactive title for gameplay on the user device based on the identified set of game data associated with the selected trigger point.

Further embodiments include non-transitory computer-readable storage media having embodied thereon a program executable by a processor to perform a method for launching gameplay from streaming content as described above.

