BACKGROUND

Embodiments described herein relate to providing input for gaming devices, and in particular to pressure and time sensitive inputs for gaming devices, and related devices, systems, and methods.

Gaming devices, such as electronic gaming machines (EGMs), may provide input devices for facilitating play of a game by a player at the gaming device, and for providing additional interactive functionality at the gaming device. Many conventional gaming devices employ relatively simple input devices, such as buttons or keypads, which limit the features and functionality that can be offered at the gaming device.

BRIEF SUMMARY

According to an embodiment, a gaming device includes an input device including a pressure sensor to detect an amount of pressure applied to the input device by a player of the gaming device. The gaming device further includes a processor circuit, and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from the pressure sensor of the input device, a first pressure parameter value corresponding to a first amount of pressure being applied to the input device by the player at a first time. The instructions further cause the processor circuit to determine, based on the first pressure parameter value, a time value corresponding to an amount of time that the player has continuously applied pressure to the input device in a first range of pressure amounts, wherein the first amount of pressure is within the first range of pressure amounts. The instructions further cause the processor circuit to, based on the first pressure parameter value and the time value, modify a user interface element of the gaming device.

According to another embodiment, a method includes detecting, by a pressure sensor of an input device of a gaming device, a first amount of pressure being applied by a player to the input device at a first time. The method further includes generating, based on detecting the first amount of pressure at the first time, a first pressure parameter value. The method further includes receiving, by a processor circuit of the gaming device, the first pressure parameter value from the pressure sensor. The method further includes determining, based in part on the first pressure parameter value, a time value corresponding to an amount of time that the player has continuously applied pressure to the input device in a first range of pressure amounts, wherein the first range of pressure amounts comprises the first amount of pressure. The method further includes, based on the first pressure parameter value and the time value, modifying a user interface element of the gaming device.

According to another embodiment, a system includes a processor circuit, and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from a pressure sensor of an input device of a gaming device, a first pressure parameter value corresponding to a first amount of pressure being applied to the input device by a player of the gaming device at a first time. The instructions further cause the processor circuit to determine, based on the first pressure parameter value, a time value corresponding to an amount of time that the player has continuously applied pressure to the input device in a first range of pressure amounts, wherein the first amount of pressure is within the first range of pressure amounts. The instructions further cause the processor circuit to, based on the first pressure parameter value and the time value, modify a user interface element of the gaming device.

