TECHNICAL FIELD

This disclosure relates to the transfer and management of virtual currency at a customer premise equipment device.

BACKGROUND

Televisions have traditionally been used only as a device to display/render content, even when the content originates from different sources such as game consoles, independent playback devices, and live television streaming. Customer premise equipment (CPE) devices, such as the set-top box (STB), have been gradually moving the television experience towards having a powerful platform capable of replacing or otherwise functioning as a game console, digital video recorder (DVR) device, internet and social networks access device, and receiver of live and video-on-demand (VOD) content that is provided not only from multiple systems operators (MSOs), but also from third party providers like Netflix, YouTube, individuals, and others. As an example, individuals may create applications, video games, video/audio content, and other forms of multimedia content, and may publish the created content in a content marketplace (e.g., a marketplace accessible by a STB). Subscribers may then be able to browse, install and/or consume content in the marketplace using a CPE device such as a STB. However, new techniques for delivering content from a third party to a subscriber will generally require some form of payment. Therefore, it is desirable to improve upon methods and systems for facilitating transactions between third parties and subscribers through a CPE device.

