FIELD OF THE DISCLOSURE

The present disclosure relates to systems and methods to facilitate game profile development based on virtual and/or real activities of users.

BACKGROUND

Technology may be leveraged to enable video games and/or aspects thereof to be played out in the real world and involve physical activity. For example, such video games may utilize augmented reality technology. Games may be task-based, where a player executes a task to progress through the game (e.g., leveling up by accumulating accomplishments). Some role-playing games (RPGs), including massively multiplayer online role-playing games (MMORPGs), may involve virtual gameplay where character development may be central to the gameplay. MMORPG players may spend time developing their characters, thereby adding never-ending value to a game and motivating playtime.

SUMMARY

Aspects of the present disclosure relate to systems and methods configured to facilitate game profile development based on virtual and/or real activities of users. A game profile may represent a user in one or more games. A game may be playable in one or more virtual spaces and/or one or more real-world spaces. Gameplay in a combined virtual space and real-world space may comprise an augmented reality game and/or other types of games.

Virtual activities may correspond to gameplay in one or more virtual spaces. Real activities may involve physical activity in one or more real-world spaces. Users may perform activities in one or more virtual spaces and/or one or more real-world spaces in order to develop a game profile. Development may refer to values of one or more profile attributes of the game profile being improved and/or worsened depending on outcome of the activities. The virtual activities may be carried out using a game entity that may represent the user. The real activities may be carried out using one or more monitor devices measuring physical activity. A user may perform the virtual and/or real activities in order to develop the game profile so that the user can play one or more games where the game profile may be implemented, for example, in an augmented reality game and/or other game. The augmented reality game and/or other game may be specific to a geo-graphical location such that the users may be driven to that geo-graphical location to show off and/or test their developed game profile.

The system may include one or more of non-transitory electronic storage, one or more processors configured by machine-readable instructions, and/or other components. The non-transitory electronic storage may be configured to store profile information and/or other information. The profile information may include one or more values for one or more profile attributes of a game profile of a user. By way of non-limiting illustration, the profile information may include one or more of a first value of a first profile attribute, a second value of a second profile attribute, and/or other values of other attributes.

The machine-readable instructions may include one or more computer program components. The one or more computer program components may include one or more of a physical activity component, a virtual activity component, an update component, an implementation component, and/or other components.

The physical activity component may be configured to obtain physical activity information and/or other information. The physical activity information may define one or more values of one or more physical activity attributes of physical activity of a user in a real-world environment. By way of non-limiting illustration, the physical activity information may define a third value of a first physical activity attribute and/or other values of other attributes.

The virtual activity component may be configured to obtain virtual activity information and/or other information. The virtual activity information may define one or more values of one or more virtual activity attributes of virtual activity of the user within one or more virtual spaces. By way of non-limiting illustration, the virtual activity information may define a fourth value of a first virtual activity attribute and/or other values of other attributes.

The update component may be configured to update the profile information based on one or more of the physical activity information, the virtual activity information, and/or other information. by way of non-limiting illustration, the first value of the first profile attribute may be updated based on the third value of the first physical activity attribute. The second value of the second profile attribute may be updated based on the fourth value of the first virtual activity attribute.

The implementation component may be configured to implement a game profile for a user in a game based on updated profile information.

These and other features, and characteristics of the present technology, as well as the methods of operation and functions of the related elements of structure and the combination of parts and economies of manufacture, will become more apparent upon consideration of the following description and the appended claims with reference to the accompanying drawings, all of which form a part of this specification, wherein like reference numerals designate corresponding parts in the various figures. It is to be expressly understood, however, that the drawings are for the purpose of illustration and description only and are not intended as a definition of the limits of the invention. As used in the specification and in the claims, the singular form of “a”, “an”, and “the” include plural referents unless the context clearly dictates otherwise.

