195話 歴戦の傭兵部隊
「姉! すぐに敵が来る!」
勝ち戦から俺の元へ帰還して来る姉に、すぐさま警告を発する。『
「太郎、くわしく話すのよ」
「数は700強、南西の方角から
「......まっすぐに、か。こちらも大所帯だからな、遠目からでも捕捉されやすいのはわかっていたが......それに騎馬隊を所持している程の練度か」
姉は南西の方角に目をこらす。
「あの小さな煙、あれが馬による進撃の証である砂埃か......早いわね......」
懸念通りみるみる煙は大きさを増していき、移動速度が高いことを示している。
「近くに駐屯可能な村などがあればな......せめて柵付きの防衛駐屯地が欲しかったが、移動している暇がないわ。それに敵は厄介な奴らね。騎馬隊を保持しているなんて、相当に民兵を育成してる奴らだわ......」
まずNPCの民兵には『練度』と『疲労度』、『好感度』という三つのポイントがある。
練度は戦闘をくぐりぬけ、敵兵を倒す事に上昇していく。
それらは直接民兵のステータス上昇に反映され、さらに獲得した『練度』を消費して兵種を変える事ができる。例えば剣しか持たない歩兵から、槍を持つ槍兵などにだ。ただし、兵種には必要な装備があり、それら武器や防具などを調達できなければ、兵種の変更はできない。
その辺は駐屯可能な村々から調達したり、敵部隊を倒すと強奪できる。
敵にそれなりの騎馬隊がいるという事は......かなりの強者だと言える。馬を調達できる村はなかなかない。大規模な軍事拠点に駐屯地を構えているか、もしくは数々の村を略奪するか駐屯地として支配下においてないと、あの数を揃えるのは無理だろう。
次に『疲労度』だが、これは連続で民兵を従軍させすぎると疲労度が蓄積していき、バッドステータスが発生するというもの。この辺は駐屯地となる場所で休ませれば回復していく。
最後の『好感度』というのは、これが下がり過ぎると命令を聞かなくなったり、命令を下してからの反応が鈍くなったりする。『好感度』を上げるには駐屯地となる村々で調達した食事や、敵部隊より奪い取った物資を民兵に与えたりすると良いそうだ。さらにここが重要なのだが、欠員も補充できるようになる。
』部隊には人が集まるようで、村々に立ちよった際にNPC民兵が増員されてゆく。戦闘で減ってしまったNPC民兵を補充するどころか、初期の人数よりも増えている部隊もある。
「しかし700人、全員が騎馬隊であるはずもない。おそらく先発隊だけでこちらの準備が整いきらないうちに攻め立て、体勢が崩れたタイミングで後詰めの兵力を投入っていったところか......それなら騎馬隊の機動力を削ぐしかないわね」
「どうやって?」
「あそこなら敵の突進を受ける前に......ギリギリ迎撃体勢に入れるわ」
姉が指差したのは近くの丘だ。
があれば馬の突進力も下げられる。
足場の悪い坂道を登るようなもので、馬のスピードもかなり減退させれるだろう。しかも丘の頂上に布陣できれば、上から矢を射かける事も可能だし、有利に立ち回れるはず。上手く行けば騎兵という部隊を全滅に追いやる事だって可能だろう。そうすれば、敵の後続がこちらに辿り着いた時には五分ぐらいの戦力に持ちこめるはずだ。
「みんな、すぐにあの丘の頂上へ移動だ! 早くしろ! 敵が迫って来ている! 長槍の民兵部隊を率いているのはゴランとモランとユキカゼ、セナにキリトだったな!」
姉の指示は的確だ。
騎馬隊というのは接近されれば、その突進力と勢いで歩兵であれば簡単に撃破される。しかしリーチの長い槍であれば、騎馬隊との相性もいい。相手が近付く前に突き刺して落馬させる事も、馬にダメージを与えて勢いを削ぐ事もできるのだ。
それに、何気なく
「あとは大盾の民兵部隊を育成してるのはギルタとヨハンか! 長槍と大盾のお前らは南西の正面に布陣しろ! 弓兵部隊は大盾部隊のすぐ後ろへ! その他は頂上で待機だ!」
急げ、と姉が民兵を率いる『
「みなさん! 敵はすぐそこまで近付いています! ほら、あそこです! 私がキルされれば、みなさんの民兵が弱ってしまいます。どうか、どうか、急いでください!」
俺も必死に嘆願して、みんなが迎撃布陣を一早く整えるように促す。
「天使ちゃんが怖がっている......守らねぇと」
「あんな少女をなにビビらせてんだ」
「俺達がしっかりしないと......おら、いくぞ!」
「総員、戦闘配備につけい!」
「「サァー! イェッサー!」」
「日が傾きかけている......夜戦になるわね」
「そうだね。でもこっちは高低差があるから、弓を一方的に射かけやすいね」
「丘は高度的に有利だけど、夜になっても常に敵から見える位置にいるから恰好の的になりやすいわよ」
「それでも今の最良は、ここでの布陣なんでしょ?」
二人で今後の戦局を見極めていると、各『
「敵が来たぞ!」
「長槍部隊は前面に出ろ! まだ突撃はしなくていいわ!」
姉が口早に伝令を飛ばす。
「騎馬隊が丘を登り始めたら、こちらも突撃開始! なんとしても騎馬隊の進撃を食い止めなさい!」
敵の騎馬隊が夕闇を背負って猛進してくる。それに呼応してこちらの長槍兵が丘から下るようにして突撃を今か今かと待ちわびる。
姉の予想通りと言うべきか、敵の後続は騎馬隊よりだいぶ後方にいる。先遣隊となった敵の騎馬隊の数はおよそ100人。
「あそこまでの数の馬を調達できるなんて......相当なやり手ね......」
そして俺達の懸念は的中してしまった。
こっちの迎撃布陣を見た途端、相手は丘に近付くと見せかけ、大きく右に迂回して十分な距離を保った状態で待機したのだ。後続と合流してじっくりと攻め立てる算段だろう。
「やっこさん、騎兵の消耗を避けたっすねぇ」
「あちらさん、なかなかに有能な奴がいやすねぇ」
トムとシェリーさんの指摘に同意せざるを得ない。
弓を射かけるにも、こちらの射程範囲を熟知しているのか、ギリギリ届かないラインで騎馬隊の足は止まっているのだ。
「丘による高低差があるのに、正確にこっちの射程距離を把握してるわね......」
そうしてしばらく、無音と言う名の緊張感が募っていくばかりの睨み合いが続く。敵に騎馬隊がいる限り、こちらはなるべく平野部での正面衝突を避けたい。それは相手も予測済みで、だからこそ後続との合流を悠々とした態度で待っていられるのだ。
「......ずいぶんと余裕を見せつけてくるわね......」
や、相手のそういった心理戦における立ち回り方から、かなり民兵戦において経験のある敵だと理解できた。
「けども、こっちの士気は高いっすねぇ」
「こっちの奴らは状況を理解できてねぇんすわ」
敵の方が数的に有利。500対700であり、いくらこちらが民兵のステータスを『
「連勝によるうぬぼれと楽観視が、今
仇になってないっすねぇ」
「勝てるって意気込み、思いこみは重要っすからねぇ」
けれど傲慢さは、判断力や初動を鈍らせる事が多々ある。現にこの丘に布陣するペースは遅かったのだ。
黄昏もすっかり消え失せ、辺りに夜の帳が舞い降りる。同時に死を招く矢も舞い降りた。
ヒュンッ、ヒュンッ、ギャッ、という音が断続的に響き、否が応でも焦燥感が沸き立ってしまう。
「なっ。こちらも応戦だ! 弓兵と大盾兵、前へ!」
姉の指令には少しでも射程距離を稼ぐといった思惑が含まれていたので、部隊を前面に押し出した。長槍隊は騎馬隊が突撃をかましてきた際、すぐに対応できるように二番手の位置で待機させる。
さん、暗闇に紛れて他方から少人数で矢を射かけられてるっすねぇ」
散発的に色々な方向から矢が飛んできている事で、トムさんはそう予測する。更にそれだけではない。真正面からも多数の矢が一定の間隔で飛来するのだ。
さん、まとまった矢数は間違いなく敵の本陣から撃たれてるッす」
「やっこさんは弓兵の派生筋、長弓兵をもってるかもしれねっすよ」
「敵さんの本陣はもしかしたら、無傷じゃねえっすかね。長弓兵の射程距離って通常の弓兵より1.5倍近くありやすよ」
「全部計算のうちかもしれねぇっすよ」
「あー、そうなると敵さん、手数は少ねぇが確実にこっちの兵力を削いでくる戦法っすねぇ」
「手数の少なさをカバーするのに、通常の弓兵を散発的に接近させて隠密で射かけてくると」
こちらの弓攻撃は届かず、あちらの弓は確実にこちらの民兵を射殺す。
このままではジリ貧だ。
「最悪だな......このままではこちらから
197 195 Stories Mercenary Troops In History
"Sister! The enemy will be here soon!
Send an immediate warning to my sister, who will return to me from the victory. It is my sister who is taking substantial command of the "flag bearer (royal)" and the militia, so the first person who should convey my sense of crisis is my sister.
"Taro, talk to me."
"The numbers are just over 700, straight from the southwest direction (...) coming this way. Some soldiers on horseback."
"... straight, huh? I knew it would be easy to capture from a distance... and how skilled you are to possess a horseback squad."
My sister turns a blind eye to the southwest direction.
"That little smoke, that's the sand dust that's a sign of the march by the horse... that's fast..."
As a concern, the smoke is increasing in magnitude, indicating high travel speeds.
"I wish there was a garrisonable village nearby... at least I wanted a fenced defensive garrison, but I don't have time to travel. Besides, the enemy is a pain in the ass. I can't believe they're holding the horseback squad. They're the ones who train the militias pretty well..."
First, NPC militias have three points: 'proficiency', 'fatigue' and 'preference'.
Degree of practice creeps through battle and rises to defeat enemy soldiers.
They are reflected in a direct increase in the status of the militia, which can consume even more earned 'proficiency' to change the soldier race. From infantry soldiers with only swords, to spear soldiers with spears, for example. However, if a soldier has the necessary equipment and cannot procure those weapons, protective equipment, etc., the soldier cannot be changed.
The area can be sourced from garrisonable villages or robbed by defeating enemy troops.
The fact that there are quite a few horseback riders in the enemy... can be said to be quite a strong man. There are not many villages that can procure horses. Without a garrison in a large military base, or looting numerous villages or being under control as garrisons, it would be impossible to match that number.
Next, 'fatigue', but this means that if you serve too many militias in a row, fatigue builds up and bad status occurs. This area will recover if you give it a rest in what will be a garrison.
The last 'preference' is that when this goes down too much, you stop listening to orders, or you slow down the reaction since you gave the orders. He said to raise his' preference ', he should feed the militia with meals sourced in the villages that will serve as garrisons, as well as supplies taken from enemy forces. It's even more important here, but we'll be able to fill vacancies.
The popular "Platoon Leader (Command)" unit seems to gather people, and NPC militias are being increased when they stand up in the villages. Instead of replenishing the NPC militias that have been reduced in battle, some troops are growing more than they were in the early days.
"But 700 people, they can't all be horseback riders either. Perhaps the advance team won't be ready to attack us, and we'll have to cut back on the horseback squad's mobility at a bad time."
"How?
"I'll put you in critical interception position... before you get any enemy advances over there."
My sister pointed to a nearby hill.
I see, if there is a slope, the propulsion force of the horse can also be lowered.
It's like climbing a slope with bad scaffolding, and horse speed would be considerably reduced. Besides, if you can set up at the top of the hill, you can shoot arrows from the top, and you should be able to stand around in your favor. If we succeed, it will be possible to wipe out a unit called the Cavalry. That should hold us to about five minutes of battle when the enemy's successor gets here.
"Guys, move to the top of that hill right away! Hurry up! The enemy is approaching! It was Goran, Moran, Yukikaze, and Senna who led the Long Spear militia unit!
My sister's instructions are accurate.
A horseback squad, if approached, is easily destroyed if it is an infantry with its thrust and momentum. But if it's a long spear of reach, it goes well with the horse riding squad. You can stab your opponent and drop him before he approaches you, or you can damage the horse and sharpen his momentum.
Besides, I have an amazing sister who casually memorizes the names of the platoon captains (commands) of the silver soldiers (Silverlay).
"And then it's Gilta and Johann who are training the militia units of the Great Shield! Long spears and big shields, you guys, line up in the southwest front! The Archer Squad is right behind the Great Shield Squad! Others are waiting at the top!
Hurry, and issue a decree to the 'platoon leaders (commands)', whose sister leads the militia, but they are not seen in a hurry. There's a tense air going on somewhere, and that's the alarm created by winning streaks after streaks. The only thing that was showing a stiff movement was the same mercenary regiment (clan) as my sister's "Neck Hunting Insanity."
"Ladies and gentlemen! The enemy is right that close! Look, there it is! If I am killed, your militia will be weakened. Please, please, hurry!
I plead desperately too and urge everyone to get the interception formation in place as soon as possible.
"Angels are scared... they need to protect you"
"What are you freaking out about that girl?"
"We need to hang on... Whoa, let's go!
"All personnel, put it on combat deployment!
"" Saar! Yesser! ""
"The sun is leaning... it's going to be a night fight"
"Right. But it's easy to shoot a bow unilaterally because there's a difference."
"The hills are highly advantageous, but even at night they're always in a position to be seen by the enemy, so it's easy to be approachable."
"Still, the best thing right now is the formation here, right?
As the two of us identify the future battlefield, they report that each of the "Flagger (Royal)" and "Platoon Leader (Command)" are in position. At the same time, the enemy was approaching the end of his eyes and nose.
"Here comes the enemy!
"Long Spear Squad out front! We don't have to storm yet!
My sister skips the preaching order early.
"When the Horse Riders start climbing the hill, this one starts raiding too! Whatever you do, stop the horseback squad from marching!
Enemy horseback squadrons march on with the darkness behind them. In response, this long-spear soldier descends from the hill and waits for the assault now or now.
Should I say as my sister expected, the enemy's follow-on is a lot behind the horseback squad. The number of enemy horseback squadrons that served as an advance party is approximately 100.
"I can't believe how many horses we can procure over there... that's a pretty good deal..."
And our concerns have been misplaced.
As soon as I saw the interception formation over here, the opponent made it look close to the hill, detouring to the big right and waiting with enough distance. It would be an arithmetic formula that joins with the successors to take a closer offense.
"Mr. Yako, you've avoided the cavalry drain."
"Over there, he's quite capable."
I have to agree with Tom and Shelley's point.
You are familiar with this range to shoot a bow, or the horse riding squad's foot is stopped at a critical line.
"You know exactly how far this range is, even though there are high and low differences due to the hills..."
For a while then, the nervousness of the name of silence just continues to solicit. As long as the enemy has a horseback squad, this one wants to avoid frontal collisions in the plains as much as possible. That's predicted, too, and that's why you can wait in a relaxed way to rendezvous with your successor.
"... you're going to make a lot of room..."
From the way the enemy manipulates the militia (sama) and the way they stand around in such psychological warfare, I could understand that they are quite experienced enemies in militia warfare.
"But this one has a lot of morale."
They understand what's going on here.
Enemy is numerically more advantageous: 500 to 700, and no matter how much this one was raising the militia status to the bottom with the effect of 'Commander (Officel)', fighting from the front would be disadvantageous. Besides, our opponents are trying to fight us with sober tactics.
"I'm not (...) avenged by the nagging and optimism of winning streaks."
I haven't lost in feelings.
"Thoughts are important because you want to win."
However, arrogance can often blunt judgment and first moves. It was too late to set up on this hill.
Disappear altogether at dusk, and a book of nights descends around you. At the same time, an arrow descended that led to death.
The sound of hum, hum, gah, intermittently sounds, and even if the no responds, the feeling of impatience boils.
"Become. This is a fight too! Archers and Big Shields, forward!
My sister's directive included thoughts like earning a little range, so I pushed the troops forward. The Long Spear Squad stands by in the second position so that they can respond immediately when the Horse Riders have covered the assault.
"Sister, there's a small number of arrows fired from the other side in the dark."
With arrows flying sporadically from various directions, Tom predicts so. And that's not all. Numerous arrows also fly in from the front at regular intervals.
"Sister, the arrow count is definitely being shot from the enemy's main unit."
"He may have a derivative muscle of archers, long archers."
"Maybe the enemy's main unit isn't intact. Long archers are nearly 1.5 times more likely to range than regular archers."
"Maybe it's all in the math."
"Well, then, enemies, there's not a lot of trouble, but it's definitely going to cut our troops."
"To cover the small amount of trouble, he said he'd sporadically approach the regular archers and shoot them in secrecy"
This bow attack will not arrive, and that bow will surely shoot this militia.
Jiri is poor as it is.
"That sucks... there's no other way out of here..."
I Became a Beautiful Girl, but I’m still an MMO Junkie
美少女になったけど、ネトゲ廃人やってます。
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星屑ぽんぽん