<story><title>How Mihoyo&apos;s monetization works</title><url>https://moonbearmusings.com/lets-talk-about-how-mihoyos-monetization-works/</url></story><parent_chain><item><author>nottorp</author><text>Read this and try to explain to me again how going free to play does not corrupt a game&amp;#x27;s design :)</text></item></parent_chain><comment><author>mappu</author><text>What do you think the game&amp;#x27;s design is? Because I think it&amp;#x27;s a gorgeous open world single player ARPG. The story, character cast, literary inspiration, gameplay mechanics, and music, are all just incredible.&lt;p&gt;There are a thousand great things to say about Genshin before you even get anywhere near talking about the nonintrusive and ignorable monetization model. I think people hear &amp;quot;Gacha&amp;quot; and mentally lump it in with spammy 2d animated gif idle clicker games. But it&amp;#x27;s a better BOTW, and anything else misses the forest for the trees.</text></comment>
<story><title>How Mihoyo&apos;s monetization works</title><url>https://moonbearmusings.com/lets-talk-about-how-mihoyos-monetization-works/</url></story><parent_chain><item><author>nottorp</author><text>Read this and try to explain to me again how going free to play does not corrupt a game&amp;#x27;s design :)</text></item></parent_chain><comment><author>sunrunner</author><text>The game was designed to be free to play from the beginning, so any design decisions are fundamentally going to be geared towards making that work. The design could never be corrupted, because that implies it wasn&amp;#x27;t to begin with :)</text></comment>