<story><title>Professors create free research-backed games to train your brain</title><url>http://www.nyu.edu/about/news-publications/news/2020/january/train-your-brain.html</url></story><parent_chain><item><author>ArtWomb</author><text>Simply put, I don&amp;#x27;t think the engagement is there with the entire genre of &amp;quot;brain training&amp;quot; games. They don&amp;#x27;t feel like &amp;quot;play&amp;quot; in the same way that one could easily slip into Stardew Valley and lose hours at a sitting. Forcing oneself to interact for 30 minutes a day is not feasible. Even if the benefits were are as palpable as actual exercise.&lt;p&gt;Contrast with the &amp;quot;Math AR&amp;quot; tool GeoGebra. The interface is not perfect yet. But it does give a glimpse at what a truly interactive geometry lesson would look like. As well as a medium that invites life-long learning ;)&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.geogebra.org&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.geogebra.org&amp;#x2F;&lt;/a&gt;</text></item></parent_chain><comment><author>grawprog</author><text>I&amp;#x27;m not sure about learning games, but video games in general have definitely improved my skills in life. Especially when it comes to problem solving and persistence. I tend to work at difficult problems the same way I work on tough levels in games.&lt;p&gt;I do think many games today don&amp;#x27;t teach this though. You need to be able to lose. Old games made you lose constantly, you had to learn the patterns and build up your reflexes and coordination. Much of life is actually like this. It&amp;#x27;s a valuable skill to be able to keep going at something until you get it. I&amp;#x27;ve seen a lot of people just give up on things at the first hint of difficulty, video games taught me not to do that and because of this, i&amp;#x27;ll push and keep learning skills even when it gets frustrating and not so fun. There&amp;#x27;s a lot of things I would&amp;#x27;ve given up on if I hadn&amp;#x27;t learned that the rewards for pushing through are usually worth it.</text></comment>
<story><title>Professors create free research-backed games to train your brain</title><url>http://www.nyu.edu/about/news-publications/news/2020/january/train-your-brain.html</url></story><parent_chain><item><author>ArtWomb</author><text>Simply put, I don&amp;#x27;t think the engagement is there with the entire genre of &amp;quot;brain training&amp;quot; games. They don&amp;#x27;t feel like &amp;quot;play&amp;quot; in the same way that one could easily slip into Stardew Valley and lose hours at a sitting. Forcing oneself to interact for 30 minutes a day is not feasible. Even if the benefits were are as palpable as actual exercise.&lt;p&gt;Contrast with the &amp;quot;Math AR&amp;quot; tool GeoGebra. The interface is not perfect yet. But it does give a glimpse at what a truly interactive geometry lesson would look like. As well as a medium that invites life-long learning ;)&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.geogebra.org&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.geogebra.org&amp;#x2F;&lt;/a&gt;</text></item></parent_chain><comment><author>nwsm</author><text>&amp;gt;Forcing oneself to interact for 30 minutes a day is not feasible. Even if the benefits were are as palpable as actual exercise.&lt;p&gt;This makes no sense. People exercise for 30 minutes a day, or read, or clean, or play video games, or watch TV, or tend to a garden, or do yoga.&lt;p&gt;Why are all these feasible but exercising your brain is not?</text></comment>