<story><title>“Apps intended for kids may not include third-party advertising or analytics”</title><url>https://developer.apple.com/app-store/review/guidelines/</url></story><parent_chain><item><author>kerng</author><text>I totally agree with this!&lt;p&gt;I built a game and naively added ads to it as it seemed a good way to monetize. The game started to be really liked, and had 300k+ downloads overall. Many kids started playing it also.&lt;p&gt;Luckily I realized quickly that kids play on the devices of parents and so the ads they might see are at times super inappropriate!&lt;p&gt;Then I removed all ads, I&amp;#x27;d rather make less money but have people play and have a good time. Its not always about money. At times I get contacted by players, how they love the game and how it has been part of their childhood etc. Some very moving messages, worth more then a few additional bucks from ads and I feel much better because players aren&amp;#x27;t exposed to random ads, pictures and messages.&lt;p&gt;The learning for me was that I will never work on anything that uses ads as source of income, this includes turning down jobs at Google and Facebook.</text></item></parent_chain><comment><author>TheCapn</author><text>Do you morally disagree with advertising&amp;#x2F;tracking monetization as a whole or just those particularly geared towards vulnerable populations? (children in your instance)&lt;p&gt;I have my professional job developing software solutions for clients on a contractual base, but for a period after I graduated university I dabbled in mobile development and made the decision during that time that I&amp;#x27;d never bloat my crappy apps with ads or tracking. I can&amp;#x27;t particularly articulate why I&amp;#x27;m against that business method as a whole, but something always felt wrong in subjecting people to tracking&amp;#x2F;advertisements for my own monetary gain... if I&amp;#x27;m not producing something worth paying outright for then I&amp;#x27;m not going to skim pennies off the privacy of my users.</text></comment>
<story><title>“Apps intended for kids may not include third-party advertising or analytics”</title><url>https://developer.apple.com/app-store/review/guidelines/</url></story><parent_chain><item><author>kerng</author><text>I totally agree with this!&lt;p&gt;I built a game and naively added ads to it as it seemed a good way to monetize. The game started to be really liked, and had 300k+ downloads overall. Many kids started playing it also.&lt;p&gt;Luckily I realized quickly that kids play on the devices of parents and so the ads they might see are at times super inappropriate!&lt;p&gt;Then I removed all ads, I&amp;#x27;d rather make less money but have people play and have a good time. Its not always about money. At times I get contacted by players, how they love the game and how it has been part of their childhood etc. Some very moving messages, worth more then a few additional bucks from ads and I feel much better because players aren&amp;#x27;t exposed to random ads, pictures and messages.&lt;p&gt;The learning for me was that I will never work on anything that uses ads as source of income, this includes turning down jobs at Google and Facebook.</text></item></parent_chain><comment><author>musicale</author><text>&amp;gt; I removed all ads, I&amp;#x27;d rather make less money but have people play and have a good time&lt;p&gt;I wish more developers would think this way!&lt;p&gt;Pretty sure sure I&amp;#x27;ve never heard anyone say &amp;quot;the great thing about this game is all of the fun advertisements and cool micro-transactions.&amp;quot;</text></comment>