<story><title>Why I’m Using the Cerny Method of Game Development</title><url>https://spencerkr.com/post/172697996786/why-im-using-a-30-year-old-development-method-in</url></story><parent_chain></parent_chain><comment><author>doomlaser</author><text>My method of game development usually consists of the gradual unfurling of a playground area where I create, test, and refine all the controls, mechanics, enemies, and environments in the game in a jumbled, haphazard mishmash.&lt;p&gt;Then I start incorporating them into production levels, build out an intro zone, etc.&lt;p&gt;The test zone pattern isn&amp;#x27;t really a conscious decision, but it almost invariably develops in everything that I end up shipping.&lt;p&gt;I like Mark Cerny though. I wonder if the &amp;#x27;Cerny Method&amp;#x27; was used for Sonic 3 (as an aside, though Sonic 3 is a great game, it contains one of the single worst video game UX nightmares of all time — &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=FogRh7CALFY&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=FogRh7CALFY&lt;/a&gt;).</text></comment>
<story><title>Why I’m Using the Cerny Method of Game Development</title><url>https://spencerkr.com/post/172697996786/why-im-using-a-30-year-old-development-method-in</url></story><parent_chain></parent_chain><comment><author>jacques_chester</author><text>At least 43-years old, if the first edition of &lt;i&gt;The Mythical Man-Month&lt;/i&gt; can be counted. Over 50 years if you consider the OS&amp;#x2F;360 project that book was inspired by. Centuries if you consider prototyping generally as an engineering practice.&lt;p&gt;It&amp;#x27;s pretty sound, in my view -- AAA budgets are gigantic. Spending a few million on a failed prototype is probably a wise investment compared to spending hundreds of millions on a failed product.&lt;p&gt;Edit: original title was &amp;quot;Why I&amp;#x27;m using a 30 year old method&amp;quot;, hence my reference to the age of the method.</text></comment>