<story><title>Microui+fenster=Small GUI</title><url>https://bernsteinbear.com/blog/fenster-microui/</url></story><parent_chain></parent_chain><comment><author>mark_l_watson</author><text>Very cool project. I followed some link’s to Max’s personal web site: a renaissance man!&lt;p&gt;Many decades ago when I worked on a C++ team we hired very smart but not C++ guru employees. I wrote a portable graphics library so team members could write X11 apps without learning details that domain experts really didn’t need to learn. With my company’s permission, I rewrote that code on my own time and added support for Mac, and Windows. That code became the two editions of my Portable GUIs with C++ books for McGraw-Hill.&lt;p&gt;Sorry to rant so much off topic, but mostly being retired now I have been thinking of getting back into C++ (I usually use Lisp languages and Python now). I think this very cool project will be the start of a few very fun days of playing with C++ again.</text></comment>
<story><title>Microui+fenster=Small GUI</title><url>https://bernsteinbear.com/blog/fenster-microui/</url></story><parent_chain></parent_chain><comment><author>jll29</author><text>Such boilerfree graphics is important, for example for educational purpose where you don&amp;#x27;t want to be distracted by having to explain what an &amp;quot;allocator&amp;quot; or a &amp;quot;handle&amp;quot; are.&lt;p&gt;Also, to keep the core drawing code short so that it can be fully listed on a blog post or in a print magazine.&lt;p&gt;What I liked is is a self-sufficient set of files that compile immediately without any dependency issues (even on the Mac). There should be more work like
that:&lt;p&gt;- making it even easier to use&lt;p&gt;- making it simpler and simpler&lt;p&gt;- making it faster&lt;p&gt;- making the library footprint smaller&lt;p&gt;Thanks!</text></comment>