<story><title>Post mortem of my one game a month</title><url>http://www.usebox.net/jjm/one-game-a-month/</url></story><parent_chain></parent_chain><comment><author>dovyski</author><text>I participated in One Game a Month (1GAM) in 2013. It was an amazing experience, even though I managed to make &amp;quot;only&amp;quot; 5 games. It&amp;#x27;s astonishing to read that the author had the very same problems I had.&lt;p&gt;Even when I had a clear vision of what I wanted to make, it was pretty hard to avoid feature creeping. When you hit the 90% completion mark, the TODO list starts to grow so scarily fast that the only way out is to develop&amp;#x2F;improve focus and the ability to ship things. That&amp;#x27;s when you level up as a developer :)&lt;p&gt;1GAM is a great opportunity to learn how to ship things, managing time and scope.</text></comment>
<story><title>Post mortem of my one game a month</title><url>http://www.usebox.net/jjm/one-game-a-month/</url></story><parent_chain></parent_chain><comment><author>joshschreuder</author><text>I&amp;#x27;m surprised the author criticised their artistic ability so much. I found the art style quite endearing and seeing the different graphic styles to emulate different systems was impressive.</text></comment>