<story><title>Godot 4.0 will get a new lightmapper</title><url>https://godotengine.org/article/godot-40-will-get-new-modernized-lightmapper</url></story><parent_chain><item><author>_bxg1</author><text>Godot really seems to be taking off lately. It would be very exciting to see a true open-source competitor to Unity and Unreal. Unfortunately I think it&amp;#x27;ll be held back on that front until it supports console builds, but still, it&amp;#x27;s quite an impressive endeavor considering the size of the team and the funding model.</text></item></parent_chain><comment><author>noidexe</author><text>&amp;gt; Unfortunately I think it&amp;#x27;ll be held back on that front until it supports console builds&lt;p&gt;I think the Godot devs have not been clear enough communicating about console support. There are export templates ready to use, up to date and fully working on different consoles. They just can&amp;#x27;t be offered as part of the open source engine due to legal reasons. That actually applies to other engines too. In the case of Unity, to build for Switch you need to download the required software from the Nintendo Developers portal and it&amp;#x27;s only accessible to you if you get approved as a developer. If Nintendo wishes to do the same with Godot they can do it know since there are no technical or legal impediments. Since Nintendo hasn&amp;#x27;t done it so far and the Godot team can&amp;#x27;t do it for legal reasons, it falls to third parties to do it. 
One of those is Lone Worlf Technology LLC, owned by one of the co-founders of the engine, so it&amp;#x27;s as official as it can get. If you don&amp;#x27;t want to work with them you now have a second option that&amp;#x27;s called Pineapple Works.&lt;p&gt;It&amp;#x27;s not like you have to pay a company to port your game to switch from scratch. I think many people get that idea.&lt;p&gt;Edit: orthography&lt;p&gt;Edit2: Just to clarify even further. If you check the process to build for switch using Unreal you&amp;#x27;ll see that the process is exactly the same as with Godot, the only difference being that in the case of Unreal it&amp;#x27;s the same company providing the base engine and the switch export tools. 
&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.unrealengine.com&amp;#x2F;en-US&amp;#x2F;blog&amp;#x2F;launch-your-game-on-the-nintendo-switch-with-unreal-engine-4-16&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.unrealengine.com&amp;#x2F;en-US&amp;#x2F;blog&amp;#x2F;launch-your-game-on-...&lt;/a&gt;</text></comment>
<story><title>Godot 4.0 will get a new lightmapper</title><url>https://godotengine.org/article/godot-40-will-get-new-modernized-lightmapper</url></story><parent_chain><item><author>_bxg1</author><text>Godot really seems to be taking off lately. It would be very exciting to see a true open-source competitor to Unity and Unreal. Unfortunately I think it&amp;#x27;ll be held back on that front until it supports console builds, but still, it&amp;#x27;s quite an impressive endeavor considering the size of the team and the funding model.</text></item></parent_chain><comment><author>nightowl_games</author><text>&amp;gt; I think it&amp;#x27;ll be held back on that front until it supports console builds&lt;p&gt;It likely won&amp;#x27;t ever directly support consoles. [1]&lt;p&gt;But yes Godot is awesome and Juan is doing an extremely large public good in terms of education. I&amp;#x27;ve been a gamedev for half a decade and there&amp;#x27;s still so much to learn, and godot&amp;#x27;s code base serves as an amazing resource.&lt;p&gt;EDIT: link&lt;p&gt;(1): &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;docs.godotengine.org&amp;#x2F;en&amp;#x2F;stable&amp;#x2F;tutorials&amp;#x2F;platform&amp;#x2F;consoles.html&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;docs.godotengine.org&amp;#x2F;en&amp;#x2F;stable&amp;#x2F;tutorials&amp;#x2F;platform&amp;#x2F;co...&lt;/a&gt;</text></comment>