<story><title>Blender 3.x roadmap</title><url>https://code.blender.org/2021/10/blender-3-x-roadmap/</url></story><parent_chain></parent_chain><comment><author>rogual</author><text>I love Blender, but have been stuck on version 2.7 due to what I can only describe as some sort of icon dyslexia.&lt;p&gt;For 2.8, all the Blender icons were replaced with monochromatic ones. This is a very popular trend and a lot of programs are replacing their icons in this way, so it&amp;#x27;s obviously fine for most people, and I realize this is probably a niche accessibility need I have.&lt;p&gt;But, to use the new icons, I find I have to check each one every time to find the one I want. Instant recognition is no longer possible. For me, this extra cognitive load makes it difficult to use Blender for more than a few minutes at a time.&lt;p&gt;Blender is a fantastic product and one of the best examples of what open-source can be, but I for one will be appreciating it from afar, and remaining on 2.7 until there is a way to get more usable icons.</text></comment>
<story><title>Blender 3.x roadmap</title><url>https://code.blender.org/2021/10/blender-3-x-roadmap/</url></story><parent_chain></parent_chain><comment><author>andrepd</author><text>&amp;gt; The general guideline will be to keep Blender functionally compatible with 2.8x and later. Existing workflows or usability habits shouldn’t be broken without good reasons – with general agreement and clearly communicated in advance.&lt;p&gt;Oh boy. How I &lt;i&gt;wish&lt;/i&gt; so much that other software developers would follow this principle... It seems nearly every software I use and rely on has to change its appearance and interface every 6-12 months, breaking familiarity for no objective reason, and simply because &amp;quot;it looks better&amp;quot; to look at (and not necessarily to use!) to the subjective eyes of someone.</text></comment>