<story><title>iOS 11 turns the iPad into a different machine</title><url>https://techcrunch.com/2017/06/26/ios-11-preview</url></story><parent_chain><item><author>notadoc</author><text>Even the smartest and most technically capable people I know are confused by 3D Touch, almost all of whom eventually turned it off. What is it for? Why is it better than an alternative or a long press? How does it make anything better or more intuitive? How is it predictable in any way?&lt;p&gt;iOS has been consistently confusing and less intuitive ever since iOS 7, and iOS 10 and iOS 11 are only more so particularly the lock screens which are outright bizarre. They feel very much like they were built for designers, not for end users.&lt;p&gt;Come to think of it, a lot of what Apple does today feels like it was built for their own designers and not for users. Removing critical ports, 3D Touch, endless dongles, confusing UI and UX, the Touch Bar, awful low travel keyboards, etc etc&lt;p&gt;Apple used to pride itself in everything being obvious and everything just working as you would expect it to. Perhaps the biggest change in Apple post-Jobs is how that is missing.</text></item><item><author>wildmusings</author><text>It seems like so much core functionality is hidden behind gestures and 3D-touch. What a change for the company that shunned even the right click for many years because it hid functionality.</text></item></parent_chain><comment><author>bennyg</author><text>3D touch on the keyboard to move the cursor around makes up for every grievance I ever had about it to begin with.</text></comment>
<story><title>iOS 11 turns the iPad into a different machine</title><url>https://techcrunch.com/2017/06/26/ios-11-preview</url></story><parent_chain><item><author>notadoc</author><text>Even the smartest and most technically capable people I know are confused by 3D Touch, almost all of whom eventually turned it off. What is it for? Why is it better than an alternative or a long press? How does it make anything better or more intuitive? How is it predictable in any way?&lt;p&gt;iOS has been consistently confusing and less intuitive ever since iOS 7, and iOS 10 and iOS 11 are only more so particularly the lock screens which are outright bizarre. They feel very much like they were built for designers, not for end users.&lt;p&gt;Come to think of it, a lot of what Apple does today feels like it was built for their own designers and not for users. Removing critical ports, 3D Touch, endless dongles, confusing UI and UX, the Touch Bar, awful low travel keyboards, etc etc&lt;p&gt;Apple used to pride itself in everything being obvious and everything just working as you would expect it to. Perhaps the biggest change in Apple post-Jobs is how that is missing.</text></item><item><author>wildmusings</author><text>It seems like so much core functionality is hidden behind gestures and 3D-touch. What a change for the company that shunned even the right click for many years because it hid functionality.</text></item></parent_chain><comment><author>rhinoceraptor</author><text>The new lock screen makes a lot of sense on the newer iPhones. They have raise to wake, and the newer touch ID sensors are so fast that you can&amp;#x27;t press the home button without unlocking it  immediately.&lt;p&gt;If you want to see your notifications, just pick up the phone and swipe down from the top (since the screen will turn on automatically).</text></comment>