<story><title>Diablo Pitch Document (1994) [pdf]</title><url>http://www.graybeardgames.com/download/diablo_pitch.pdf</url></story><parent_chain><item><author>kosei</author><text>It was a different time:
“Condor plans to spend one year in the development of Diablo. Personnel will consist of: one designer, one chief programmer, 2 junior programmer, 2 art director&amp;#x2F;artists, 1 illustrator&amp;#x2F;sculptor, 3 pixel artists, and 1 sound FX person”&lt;p&gt;So, 11 people for a year for Diablo. Meanwhile Diablo 4 took 300+ people 6+ years. So over 150x the cost, not accounting for the fact that game developers are paid much more now as well. People pretend it’s the same industry but it’s evolved dramatically.</text></item></parent_chain><comment><author>eek2121</author><text>Yet I have to say this:&lt;p&gt;Diablo was more fun.&lt;p&gt;Diablo 2 is pretty great. My only complaints about it surround harder difficulties. Those of us with accessibility issues (like me with a gimped hand) found hell to be super challenging.&lt;p&gt;Diablo 3 sucked when it launched, however, right now, it is absolutely amazing. Blizzard has absolute gold with the tiered difficulty&amp;#x2F;rift&amp;#x2F;season design. Unsure why they didn&amp;#x27;t improve upon it...&lt;p&gt;Diablo 4 has potential, but many of the great systems developed in 1-3 are gone.&lt;p&gt;What made previous diablo games great:&lt;p&gt;A fixed level&amp;#x2F;difficulty system&lt;p&gt;Randomly generated levels&lt;p&gt;A way to measure yourself against both yourself and others.
Potential for multiple unique build paths for every class.
An awesome loot&amp;#x2F;gear system that eventually makes you feel overpowered until you aren&amp;#x27;t.&lt;p&gt;Diablo 4 has none of those.&lt;p&gt;Diablo 1-3 have some combination of those.</text></comment>
<story><title>Diablo Pitch Document (1994) [pdf]</title><url>http://www.graybeardgames.com/download/diablo_pitch.pdf</url></story><parent_chain><item><author>kosei</author><text>It was a different time:
“Condor plans to spend one year in the development of Diablo. Personnel will consist of: one designer, one chief programmer, 2 junior programmer, 2 art director&amp;#x2F;artists, 1 illustrator&amp;#x2F;sculptor, 3 pixel artists, and 1 sound FX person”&lt;p&gt;So, 11 people for a year for Diablo. Meanwhile Diablo 4 took 300+ people 6+ years. So over 150x the cost, not accounting for the fact that game developers are paid much more now as well. People pretend it’s the same industry but it’s evolved dramatically.</text></item></parent_chain><comment><author>hourago</author><text>The results are also vastly different as the expectations, the number of platforms to support, the quality of the cut-scenes, ... and the revenue.&lt;p&gt;But there are still indie games developed with such small teams. So, that is still a viable possibility.</text></comment>