<story><title>Show HN: Computer Music with Python</title><url>https://github.com/luvsound/pippi</url></story><parent_chain></parent_chain><comment><author>sramsay</author><text>This is very, very cool.&lt;p&gt;My problem with most music programming environments (in my humble, but very informed opinion) is that . . . they don&amp;#x27;t sound very good.  That is, the oscillators, filters, envelopes, etc. don&amp;#x27;t sound anywhere near as good as what you can buy from UAD, SoftTube, PSP, U-he, etc.&lt;p&gt;The OP may be a DSP genius for all I know, and maybe it sounds incredible.  I haven&amp;#x27;t tried it yet.&lt;p&gt;But it seems (just glancing over it) that there&amp;#x27;s an emphasis on manipulating existing audio files.  This is actually huge.  It&amp;#x27;s true that you can do that things like ChuCK and csound and whatever, but they never felt focused on that to me.  The biggest player in this &amp;quot;let&amp;#x27;s mess with audio files&amp;quot; space was the Composer&amp;#x27;s Desktop Project.  That thing was amazing, but it seems slightly moribund, and I haven&amp;#x27;t been able to get it to compile for years.&lt;p&gt;Anyway: I can&amp;#x27;t wait to dig in!</text></comment>
<story><title>Show HN: Computer Music with Python</title><url>https://github.com/luvsound/pippi</url></story><parent_chain></parent_chain><comment><author>karlp</author><text>This is amazing, it looks really useful to easily code new sounds, but it seems not in real time?&lt;p&gt;I would change the name though, with pypy, pypi and pip it seems it will lead to confusion.</text></comment>