<story><title>Inside Macintosh (1985) [pdf]</title><url>http://www.weihenstephan.org/~michaste/pagetable/mac/Inside_Macintosh.pdf</url></story><parent_chain><item><author>linguae</author><text>I miss the classic Mac OS.  From time to time I turn on one of my classic Macs and use Mac OS 8 or 9 for a while, going down memory lane.  While the classic Mac OS was unstable due to its lack of both memory protection and preemptive multitasking, there&amp;#x27;s a certain simplicity to the interface, as well as a near-universal adherence to the Apple Human Interface Guidelines by most applications, that is unfortunately missing in today&amp;#x27;s desktop computing environments.  Modern GUI software has a lot of &amp;quot;bling&amp;quot;, but I feel that Apple got it right in the 1980s and 1990s, with less emphasis on slick, shiny designs and more emphasis on the substance of building usable interfaces.  I wish more developers would learn from Apple&amp;#x27;s usability guidelines from the 1980s and 1990s.</text></item></parent_chain><comment><author>kccqzy</author><text>The early days of Mac OS X was like that as well; most third-party devs usually followed the HIG pretty closely. The early days of iPhone apps were similar. That was before designers became way too carried away designing something that&amp;#x27;s unique and recognizable for their own brands rather than for the unity of the platform. And then it spread to OS X.</text></comment>
<story><title>Inside Macintosh (1985) [pdf]</title><url>http://www.weihenstephan.org/~michaste/pagetable/mac/Inside_Macintosh.pdf</url></story><parent_chain><item><author>linguae</author><text>I miss the classic Mac OS.  From time to time I turn on one of my classic Macs and use Mac OS 8 or 9 for a while, going down memory lane.  While the classic Mac OS was unstable due to its lack of both memory protection and preemptive multitasking, there&amp;#x27;s a certain simplicity to the interface, as well as a near-universal adherence to the Apple Human Interface Guidelines by most applications, that is unfortunately missing in today&amp;#x27;s desktop computing environments.  Modern GUI software has a lot of &amp;quot;bling&amp;quot;, but I feel that Apple got it right in the 1980s and 1990s, with less emphasis on slick, shiny designs and more emphasis on the substance of building usable interfaces.  I wish more developers would learn from Apple&amp;#x27;s usability guidelines from the 1980s and 1990s.</text></item></parent_chain><comment><author>Austin_Conlon</author><text>1995 Macintosh Human Interface Guidelines: &lt;a href=&quot;http:&amp;#x2F;&amp;#x2F;interface.free.fr&amp;#x2F;Archives&amp;#x2F;Apple_HIGuidelines.pdf&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;interface.free.fr&amp;#x2F;Archives&amp;#x2F;Apple_HIGuidelines.pdf&lt;/a&gt;.</text></comment>