<story><title>Protopiper: Physically Sketching Room-Sized Objects at Actual Scale</title><url>http://hpi.de/baudisch/projects/protopiper.html</url></story><parent_chain></parent_chain><comment><author>modeless</author><text>You can do a very similar thing in virtual reality with TiltBrush. You don&amp;#x27;t get a physical object at the end but you do have a lot more flexibility in the structure and appearance, and, of course, the magical power of the undo button. And maybe you &lt;i&gt;could&lt;/i&gt; get a physical object out with the help of a 3D printer...&lt;p&gt;&lt;a href=&quot;http:&amp;#x2F;&amp;#x2F;tiltbrush.com&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;tiltbrush.com&lt;/a&gt;&lt;p&gt;I believe 3D sketching and CAD will be the first popular non-game application of virtual reality. 3D CAD with 2D I&amp;#x2F;O (mouse and flat monitor) has always been a little too difficult for the masses. Virtual reality with natively 3D input and output makes 3D CAD an order of magnitude easier and more fun. It could give a real boost to the 3D printing market too, as once the masses start doing CAD they&amp;#x27;re definitely going to want to print their creations.</text></comment>
<story><title>Protopiper: Physically Sketching Room-Sized Objects at Actual Scale</title><url>http://hpi.de/baudisch/projects/protopiper.html</url></story><parent_chain></parent_chain><comment><author>huuu</author><text>Very cool.&lt;p&gt;This reminds me of a talk by Brett Victor [1] &amp;quot;The Humane Representation of Thought&amp;quot;.&lt;p&gt;Brett thinks we are limiting ourselfs by expressing our thoughts in a mostly 2D scaled down domain.&lt;p&gt;This protopiper is a great example of what we will see in the future.&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;vimeo.com&amp;#x2F;115154289&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;vimeo.com&amp;#x2F;115154289&lt;/a&gt;</text></comment>