<story><title>Oculus Quest 2</title><url>https://www.oculus.com/blog/introducing-oculus-quest-2-the-next-generation-of-all-in-one-vr-gaming/</url></story><parent_chain><item><author>ianlevesque</author><text>What is it with HN and trying to read between the lines so hard? There&amp;#x27;s literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.</text></item><item><author>shajznnckfke</author><text>Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing.&lt;p&gt;You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to advertisers. Also, they are positioning themselves as an intermediary for transactions in the future VR economy by being platform owner (a la Apple owning the App Store). My guess is the long-term plan is to make money here by displaying ads in VR and by getting a cut of goods and services sold though VR (see: Ready Player One).</text></item><item><author>dylan604</author><text>Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.</text></item><item><author>wlesieutre</author><text>$300 is a pretty big deal for pricing on a VR headset, that feels very different from $400 for wide adoption.&lt;p&gt;Seems like this is also the end of the road for Rift, the Quest 2 is lower cost, more pixels, and they mentioned 90 hz screens for PCVR games over Link.&lt;p&gt;EDIT - review units went out in advance, so 3rd party reviews are already up. Here&amp;#x27;s one from Tested: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=_x6lux6f_6g&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=_x6lux6f_6g&lt;/a&gt;</text></item></parent_chain><comment><author>wlesieutre</author><text>I do worry that Facebook will figure they might as well double dip on sales and advertising; future headsets are probably going to have eye tracking (ostensibly for foveated rendering and better avatars), and combining in-world advertising with exact data on how long people looked at them is a pretty compelling sell for what is fundamentally an advertising company.&lt;p&gt;They spent like 15 minutes of the presentation talking about how ethical they&amp;#x27;re going to be (re: AR glasses) and how trust has to be earned, but their ethics track record isn&amp;#x27;t exactly stellar.</text></comment>
<story><title>Oculus Quest 2</title><url>https://www.oculus.com/blog/introducing-oculus-quest-2-the-next-generation-of-all-in-one-vr-gaming/</url></story><parent_chain><item><author>ianlevesque</author><text>What is it with HN and trying to read between the lines so hard? There&amp;#x27;s literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.</text></item><item><author>shajznnckfke</author><text>Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing.&lt;p&gt;You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to advertisers. Also, they are positioning themselves as an intermediary for transactions in the future VR economy by being platform owner (a la Apple owning the App Store). My guess is the long-term plan is to make money here by displaying ads in VR and by getting a cut of goods and services sold though VR (see: Ready Player One).</text></item><item><author>dylan604</author><text>Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.</text></item><item><author>wlesieutre</author><text>$300 is a pretty big deal for pricing on a VR headset, that feels very different from $400 for wide adoption.&lt;p&gt;Seems like this is also the end of the road for Rift, the Quest 2 is lower cost, more pixels, and they mentioned 90 hz screens for PCVR games over Link.&lt;p&gt;EDIT - review units went out in advance, so 3rd party reviews are already up. Here&amp;#x27;s one from Tested: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=_x6lux6f_6g&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=_x6lux6f_6g&lt;/a&gt;</text></item></parent_chain><comment><author>shajznnckfke</author><text>I’m skeptical the Facebook would bother to invest so many billions into VR just for the chance of being part of the competitive game console market. It makes sense to think about how it fits into the long-term strategy for their main cash cow, ads. If there’s a future where internet&amp;#x2F;app usage hours shift toward VR, Facebook doesn’t want to be left in the dust like Myspace when users switch to a new social network. Even if they can keep users on a Facebook-owned VR app, they don’t want to wind up paying a 30% tax to some platform owner.</text></comment>