<story><title>CryEngine 3 soft-body physics simulator</title><url>http://www.geek.com/articles/games/cryengine-3-gets-awesome-soft-body-physics-simulator-20120529/</url></story><parent_chain><item><author>ender7</author><text>After we achieve mostly-realistic physics simulations I look forward to the new middleware that re-enables implausible effects. It turns out that most real-world physical interactions are nasty and short, and lacking in beautiful, orange and crimson fireballs.</text></item></parent_chain><comment><author>mtgx</author><text>I haven&apos;t had a good computer in about 10 years until recently (used a netbook in between), and I&apos;ve tried many new games recently, and I&apos;m disappointed to notice that the movements of the characters have barely changed over the past decade.&lt;p&gt;The graphics have gotten quite good, although I would&apos;ve expected to see much better by now, and I think they started stagnating on visuals in the past 5 years (after Crysis) because of the rise of laptops, which are replacing PC&apos;s for most people.&lt;p&gt;But still my main disappointment was with how unrealistic the movements of the characters are. The characters &quot;look&quot; pretty real, but then that idea gets completely ruined by the way they move. It kind of ruins the experience.&lt;p&gt;Take Skyrim for example, great visuals overall, especially for the environment, but I hate the way the character moves and how it fights. While the visuals make you think you are in 2012, the movements make you think it&apos;s still 2003, the year of Morrowind.</text></comment>
<story><title>CryEngine 3 soft-body physics simulator</title><url>http://www.geek.com/articles/games/cryengine-3-gets-awesome-soft-body-physics-simulator-20120529/</url></story><parent_chain><item><author>ender7</author><text>After we achieve mostly-realistic physics simulations I look forward to the new middleware that re-enables implausible effects. It turns out that most real-world physical interactions are nasty and short, and lacking in beautiful, orange and crimson fireballs.</text></item></parent_chain><comment><author>chc</author><text>They actually did that with the newest Twisted Metal game. They had to bring in an engineer to customize Havok to make the physics more cartoony, because nobody wants realistic car physics in a Twisted Metal game.</text></comment>