<story><title>How do I draw a pair of buttocks? (2014)</title><url>https://mathematica.stackexchange.com/questions/66538/how-do-i-draw-a-pair-of-buttocks</url></story><parent_chain><item><author>metayrnc</author><text>For anyone interested in drawing&amp;#x2F;sculpting with math, I would highly recommend this channel. There are some amazing things.&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;youtube.com&amp;#x2F;@InigoQuilez&quot;&gt;https:&amp;#x2F;&amp;#x2F;youtube.com&amp;#x2F;@InigoQuilez&lt;/a&gt;</text></item></parent_chain><comment><author>jstrieb</author><text>I second this recommendation, Inigo Quilez is amazing!&lt;p&gt;If you&amp;#x27;re interested in learning the fundamentals of some of the math he uses, I can highly recommend the CMU computer graphics course. It&amp;#x27;s free on YouTube.&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;youtube.com&amp;#x2F;playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E&quot;&gt;https:&amp;#x2F;&amp;#x2F;youtube.com&amp;#x2F;playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2...&lt;/a&gt;&lt;p&gt;The professor, Keenan Crane, puts out a ton of super interesting, high-quality research as well. His website is awesome.&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.cs.cmu.edu&amp;#x2F;~kmcrane&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.cs.cmu.edu&amp;#x2F;~kmcrane&amp;#x2F;&lt;/a&gt;</text></comment>
<story><title>How do I draw a pair of buttocks? (2014)</title><url>https://mathematica.stackexchange.com/questions/66538/how-do-i-draw-a-pair-of-buttocks</url></story><parent_chain><item><author>metayrnc</author><text>For anyone interested in drawing&amp;#x2F;sculpting with math, I would highly recommend this channel. There are some amazing things.&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;youtube.com&amp;#x2F;@InigoQuilez&quot;&gt;https:&amp;#x2F;&amp;#x2F;youtube.com&amp;#x2F;@InigoQuilez&lt;/a&gt;</text></item></parent_chain><comment><author>joenot443</author><text>IQ is the man! He’s the dev behind ShaderToy. He’s seen as somewhat of a Gandalf figure in the amateur shader dev community; some of what he produces in GLSL is light years beyond what most devs can conceptualize in a shader.</text></comment>