<story><title>The words you choose within an app are an essential part of its user experience</title><url>https://developer.apple.com/design/human-interface-guidelines/foundations/writing/</url></story><parent_chain><item><author>urbandw311er</author><text>I mostly agree with you on this one.  But regarding “swipe for help”: typically I avoid UI labels that reference the action to be taken (“tap”, “swipe”, etc).&lt;p&gt;Good UI design should render the action obvious - a button should look tappable, a slider slidable and so on.  That way  the label can use its minimal estate to focus on describing the action instead.&lt;p&gt;“Swipe for help” might also be suitably ambiguous that some users think it means “get help” in the sense of an info page, or assistance.&lt;p&gt;I’d go with something like “(SOS) Make emergency call” or regional equivalent.  Combined with a more obviously swipable UI design.&lt;p&gt;Ideally then usability test on 50 people to seen if it works!</text></item><item><author>wruza</author><text>The “it looks like you’ve blah blah” example is terrible, imo. The last thing I’d want to deal with after a hard fall is this chatter.&lt;p&gt;The correct way to do it is:&lt;p&gt;&lt;pre&gt;&lt;code&gt;  (Attention sound)
  Did you just fall?
  ((SOS) swipe for help)
  [I’m okay]
&lt;/code&gt;&lt;/pre&gt;
The original message &lt;i&gt;doesn’t even mention&lt;/i&gt; it’s a swipe. I can imagine a stressed person trying to tap that message or icon without realizing it doesn’t work. Targeting at eldery you must be crystal clear, not subtle-UX-clear.</text></item></parent_chain><comment><author>layer8</author><text>The original iPhone UI had “slide to unlock” written on the lock screen slider, because it’s not obvious until you learn it. On the emergency&amp;#x2F;power-off screen, there’s still “slide to power off” written on the slider. Recently I tried to explain to my father remotely how to restart his iPad. However, in his local language, there is only the equivalent of “power off” written on the slider (possibly due to space constraints, as the language is more verbose than English), and so he was at a loss of what to do, since he didn’t recognize that it was a slider.&lt;p&gt;Looking at the screenshot of the SOS slider, I would have a hard time recognizing it as a slider myself, when seeing it for the first time.</text></comment>
<story><title>The words you choose within an app are an essential part of its user experience</title><url>https://developer.apple.com/design/human-interface-guidelines/foundations/writing/</url></story><parent_chain><item><author>urbandw311er</author><text>I mostly agree with you on this one.  But regarding “swipe for help”: typically I avoid UI labels that reference the action to be taken (“tap”, “swipe”, etc).&lt;p&gt;Good UI design should render the action obvious - a button should look tappable, a slider slidable and so on.  That way  the label can use its minimal estate to focus on describing the action instead.&lt;p&gt;“Swipe for help” might also be suitably ambiguous that some users think it means “get help” in the sense of an info page, or assistance.&lt;p&gt;I’d go with something like “(SOS) Make emergency call” or regional equivalent.  Combined with a more obviously swipable UI design.&lt;p&gt;Ideally then usability test on 50 people to seen if it works!</text></item><item><author>wruza</author><text>The “it looks like you’ve blah blah” example is terrible, imo. The last thing I’d want to deal with after a hard fall is this chatter.&lt;p&gt;The correct way to do it is:&lt;p&gt;&lt;pre&gt;&lt;code&gt;  (Attention sound)
  Did you just fall?
  ((SOS) swipe for help)
  [I’m okay]
&lt;/code&gt;&lt;/pre&gt;
The original message &lt;i&gt;doesn’t even mention&lt;/i&gt; it’s a swipe. I can imagine a stressed person trying to tap that message or icon without realizing it doesn’t work. Targeting at eldery you must be crystal clear, not subtle-UX-clear.</text></item></parent_chain><comment><author>411111111111111</author><text>&amp;gt; &lt;i&gt;Good UI design should render the action obvious - a button should look tappable, a slider slidable and so on&lt;/i&gt;&lt;p&gt;That&amp;#x27;s basically what every designer says. What these people usually forget is that these intuitive Interfaces are only intuitive for people that think like &lt;i&gt;them&lt;/i&gt;.&lt;p&gt;Nothing about that screenshot indicates that I&amp;#x27;d have to swipe to take action. There is a very high chance I&amp;#x27;d be unable to figure it out in a stressful situation while hurting... Unless I&amp;#x27;ve already encountered the same interface in a less stressful environment.&lt;p&gt;The SOS could just be a button with the label to the right.</text></comment>