<story><title>The Galaga no-fire-cheat mystery (2012)</title><url>https://jasoneckert.github.io/myblog/the-galaga-no-fire-cheat-mystery/</url></story><parent_chain><item><author>nmg</author><text>This game was so perfect. One thing I miss about this era was the cacophony of various games as you walked into the arcade. All those machines blaring their sinusoidal siren songs at once. The audio design of Galaga was extraordinary and a huge part of its charm in my opinion, but to truly experience it, you really need to be standing at the machine, fully bathed in it, with a backing chorus of all the other machines chirping and crooning their tunes.</text></item></parent_chain><comment><author>cainxinth</author><text>The mechanic where you have to potentially sacrifice one of your lives by letting it be captured so that you can try and get it back later for double firing is a stroke of genius. It’s the perfect balance of risk and reward to make things exciting.</text></comment>
<story><title>The Galaga no-fire-cheat mystery (2012)</title><url>https://jasoneckert.github.io/myblog/the-galaga-no-fire-cheat-mystery/</url></story><parent_chain><item><author>nmg</author><text>This game was so perfect. One thing I miss about this era was the cacophony of various games as you walked into the arcade. All those machines blaring their sinusoidal siren songs at once. The audio design of Galaga was extraordinary and a huge part of its charm in my opinion, but to truly experience it, you really need to be standing at the machine, fully bathed in it, with a backing chorus of all the other machines chirping and crooning their tunes.</text></item></parent_chain><comment><author>beebeepka</author><text>I also miss having a crowd looking at what you do. Some would cheer, others would try and get you killed. Practically grew up at the arcades.</text></comment>