<story><title>The Tao of Unicode Sparklines (2021)</title><url>https://blog.jonudell.net/2021/08/05/the-tao-of-unicode-sparklines/</url></story><parent_chain></parent_chain><comment><author>sonofhans</author><text>This is a great hack, but it makes bad sparklines. It’s probably about as good as you can get with unicode, so props to Jon.&lt;p&gt;Sparklines have a few important properties which these do not exhibit. They’re typically higher resolution, with more data per inch. Also the slopes from point to point, and the whitespace under the typical graph&amp;#x2F;sparkline, help readability.</text></comment>
<story><title>The Tao of Unicode Sparklines (2021)</title><url>https://blog.jonudell.net/2021/08/05/the-tao-of-unicode-sparklines/</url></story><parent_chain></parent_chain><comment><author>pphysch</author><text>Beyond Unicode, it should be possible to define a Web Component that generates SVG on-the-fly from a datasource.&lt;p&gt;Imagine:&lt;p&gt;&lt;pre&gt;&lt;code&gt;    &amp;lt;sparkline src=&amp;quot;an image or csv&amp;quot;\&amp;gt;
&lt;/code&gt;&lt;/pre&gt;
One cool thing about SVG is it can inherit styles from your application, so you can produce e.g. dark-mode aware graphics rather easily, also one of the perks of this Unicode approach.</text></comment>