<story><title>Tiny Wins</title><url>https://joelcalifa.com/blog/tiny-wins/</url></story><parent_chain><item><author>kareemm</author><text>One of the dev failure modes I regularly see when consulting (and have fallen into myself, many times) is believing value is a function of effort spent coding. More of the latter means more of the former.&lt;p&gt;But it turns out customers don’t care how long you took to build the thing. At all.&lt;p&gt;There’s a lot of win in finding and plucking low hanging fruit - those high leverage features that seem almost too easy to do that you can do them anytime... but never get around to because you’re always working on something bigger and more interesting.&lt;p&gt;Related to this if OP is reading, I’d love to be able to drag and drop and upload images into GitHub wikis the way I can into GitHub Images. Between those two changes and uploading to wikis you’d have my vote for employee of the month!</text></item></parent_chain><comment><author>Danieru</author><text>&amp;gt; those high leverage features that seem almost too easy to do that you can do them anytime... but never get around to because you’re always working on something bigger and more interesting&lt;p&gt;Oh 100% this was a major revelation in my career going from hobbyist to professional gamedev. As a hobbyist I would think &amp;quot;Yeah sure the units are spinning randomly on corners because I messed up the rotation math, but I can fix that anytime. I should be working on this yet-another-feature&amp;quot;.&lt;p&gt;When correct process is to fix the biggest pain point: and surprise! There you go, the next biggest pain point becomes obvious. Repeat ad intinitum and you&amp;#x27;ll have polished yourself a commercial-grade game.</text></comment>
<story><title>Tiny Wins</title><url>https://joelcalifa.com/blog/tiny-wins/</url></story><parent_chain><item><author>kareemm</author><text>One of the dev failure modes I regularly see when consulting (and have fallen into myself, many times) is believing value is a function of effort spent coding. More of the latter means more of the former.&lt;p&gt;But it turns out customers don’t care how long you took to build the thing. At all.&lt;p&gt;There’s a lot of win in finding and plucking low hanging fruit - those high leverage features that seem almost too easy to do that you can do them anytime... but never get around to because you’re always working on something bigger and more interesting.&lt;p&gt;Related to this if OP is reading, I’d love to be able to drag and drop and upload images into GitHub wikis the way I can into GitHub Images. Between those two changes and uploading to wikis you’d have my vote for employee of the month!</text></item></parent_chain><comment><author>mamcx</author><text>In my niche this is reporting. We agonize for YEARS about what to do.&lt;p&gt;Just thinking in what I need to do for this do &amp;quot;properly&amp;quot;, ie: I plan to make a language as the base!(&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;tablam.org&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;tablam.org&lt;/a&gt;).&lt;p&gt;Eventually I just install &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.metabase.com&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.metabase.com&lt;/a&gt; and thanks to sane table + view design the end-users are nearly support-free.</text></comment>