<story><title>Ogre 1.12.3</title><url>https://www.ogre3d.org/2019/11/05/ogre-1-12-3-released</url></story><parent_chain></parent_chain><comment><author>NickBusey</author><text>For those who don&amp;#x27;t know what Ogre is like I didn&amp;#x27;t &amp;quot;OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.&amp;quot;</text></comment>
<story><title>Ogre 1.12.3</title><url>https://www.ogre3d.org/2019/11/05/ogre-1-12-3-released</url></story><parent_chain></parent_chain><comment><author>BubRoss</author><text>Ogre is a great little 3D engine.  It is small and elegant with some tools surrounding it to make it work.  One big downside though is that it is&amp;#x2F;was made in an &amp;#x27;object oriented&amp;#x27; style where everything is a pointer to a virtual table that then points to a heap allocated object.  This makes everything slower and more difficult to debug.  Small games usually don&amp;#x27;t have enough entities to make it a problem though.</text></comment>