<story><title>War stories: how Crash Bandicoot hacked the original Playstation (2020)</title><url>https://arstechnica.com/gaming/2021/09/war-stories-how-crash-bandicoot-hacked-the-original-playstation/</url></story><parent_chain></parent_chain><comment><author>jjoonathan</author><text>If you want to see this sort of brilliant hacking on a modern system, I recommend taking a closer look at Unreal Nanite. It isn&amp;#x27;t just auto-LOD. Oh no. That&amp;#x27;s the core, but they had to do this same sort of &amp;quot;work around the tools they are given&amp;quot; to make it actually happen. Tiny triangles chug in modern GPU hardware raster pipelines -- so they wrote a GPGPU software rasterizer. They needed more bandwidth, so they wrote a compression engine. Their shaders needed better scheduling, so they abused the Z-test to do it. It&amp;#x27;s nuts!&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=eviSykqSUUw&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=eviSykqSUUw&lt;/a&gt;</text></comment>
<story><title>War stories: how Crash Bandicoot hacked the original Playstation (2020)</title><url>https://arstechnica.com/gaming/2021/09/war-stories-how-crash-bandicoot-hacked-the-original-playstation/</url></story><parent_chain></parent_chain><comment><author>mulmboy</author><text>The GameHut channel does a lot of similar videos on how old video games squeezed the hardware. Super interesting&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=JK1aV_mzH3A&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=JK1aV_mzH3A&lt;/a&gt;&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=gRzKAe9UtoU&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=gRzKAe9UtoU&lt;/a&gt;</text></comment>