<story><title>WideNES – Peeking Past the Edge of NES Games</title><url>http://prilik.com/blog/wideNES</url></story><parent_chain></parent_chain><comment><author>ArtWomb</author><text>This would make a cool art installation. If you can get access to one of those giant screens that you see demo&amp;#x27;d at E3. You can visualize the entire Land of Hyrule from Lengend of Zelda. With a tiny Link navigating his way through the world ;)</text></comment>
<story><title>WideNES – Peeking Past the Edge of NES Games</title><url>http://prilik.com/blog/wideNES</url></story><parent_chain></parent_chain><comment><author>glaberficken</author><text>Which brings to my mind an interesting question: Could a ml agent be used to auto-explore with the intention of visiting all parts of the game world?&lt;p&gt;There has been recent focus on ML research trying to win or beat games. What if the goal was merely to have an agent that would manage to explore the largest game &amp;quot;area&amp;quot; possible? Has that been done before?</text></comment>