<story><title>Sorry, Wrong Number: Debugging a Crash Under Wine</title><url>https://blog.jchw.io/wrong-number/</url></story><parent_chain></parent_chain><comment><author>k1t</author><text>This (2013) article[1], when talking about &amp;quot;High Entropy Bottom-up Randomization&amp;quot; says that:&lt;p&gt;&lt;i&gt;&amp;quot;For compatibility reasons, this feature is disabled by default and must be enabled on a per-application basis.  This is because some 64-bit applications have latent pointer truncation issues that can surface when dealing with pointers above 4 GB (significant bits set beyond bit 31).&amp;quot;&lt;/i&gt;&lt;p&gt;Although OP had an issue with an offset rather than an absolute position, I imagine it would also handle that case.&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;msrc-blog.microsoft.com&amp;#x2F;2013&amp;#x2F;12&amp;#x2F;11&amp;#x2F;software-defense-mitigating-common-exploitation-techniques&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;msrc-blog.microsoft.com&amp;#x2F;2013&amp;#x2F;12&amp;#x2F;11&amp;#x2F;software-defense-...&lt;/a&gt;</text></comment>
<story><title>Sorry, Wrong Number: Debugging a Crash Under Wine</title><url>https://blog.jchw.io/wrong-number/</url></story><parent_chain></parent_chain><comment><author>Scramblejams</author><text>Semi-related: Is anyone aware of a Proton neophyte&amp;#x27;s guide to fixing a Windows game? I&amp;#x27;ve got a few old games that get stuck various places and I imagine that there may be a simple Windows call that needs implementing, but I don&amp;#x27;t know the first thing about how to diagnose that.</text></comment>