<story><title>Growing Rift Between Valve and Oculus</title><url>http://uploadvr.com/valve-shared-vr-oculus/</url></story><parent_chain></parent_chain><comment><author>errantspark</author><text>Been working on VR side projects for 3 years now, I&amp;#x27;ve built against the DK1, DK2, CV1 and the Vive and I have to say there&amp;#x27;s zero question in my mind that Oculus is FAR behind the curve. The Vive was love at first sight, the Oculus was quite the opposite.&lt;p&gt;The Vive is stunning, not only because room-scale VR is fantastic. (I don&amp;#x27;t share the opinion that the future rests solely with room scale, there&amp;#x27;s plenty of stuff to do in VR sitting down) but also because Valve just seems to have it together more than Oculus. The Lighthouse system is brilliant, it&amp;#x27;s a much more elegant solution than what Oculus has. The Oculus platform is gross, I don&amp;#x27;t see any advantages to using it from the consumer side, as far as I can tell it only exists to lock people into a particular ecosystem.&lt;p&gt;I understand why they did it, similarly to Origin or the Epic Games Launcher, but seriously? Steam won. I find it incredibly frustrating having to futz around with other platforms. Do they seriously think that I&amp;#x27;m going to add all my Steam friends on the Oculus platform? That&amp;#x27;s ridiculous. I&amp;#x27;m very doubtful that the platforms will get a userbase outside of the people who are FORCED to use them because they want a particular exclusive.&lt;p&gt;To top it all off it takes 3 USB ports to run the Oculus (4 if you want the controllers) vs the Vive&amp;#x27;s one.</text></comment>
<story><title>Growing Rift Between Valve and Oculus</title><url>http://uploadvr.com/valve-shared-vr-oculus/</url></story><parent_chain></parent_chain><comment><author>cma</author><text>The worst part is Oculus sold customers on something more open than they delivered.  Now if you buy from their store your purchases are locked to their headset, and if you ever buy anything else in the future.&lt;p&gt;Oculus&amp;#x2F;Palmer said they didn&amp;#x27;t care if you modded their games to work on third party headsets, just they weren&amp;#x27;t going to provide support themselves; instead they went out and broke it intentionally.&lt;p&gt;&amp;gt;If customers buy a game from us, I don&amp;#x27;t care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware - if it was, why in the world would we be supporting GearVR and talking with other headset makers? The software we create through Oculus Studios (using a mix of internal and external developers) are exclusive to the Oculus platform, not the Rift itself. &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.reddit.com&amp;#x2F;r&amp;#x2F;oculus&amp;#x2F;comments&amp;#x2F;3vl7qe&amp;#x2F;palmer_luckey_on_twitterfun_fact_nintendo_doesnt&amp;#x2F;cxr6rid&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.reddit.com&amp;#x2F;r&amp;#x2F;oculus&amp;#x2F;comments&amp;#x2F;3vl7qe&amp;#x2F;palmer_lucke...&lt;/a&gt;&lt;p&gt;&amp;gt;As I already said in my first reply, I don&amp;#x27;t care if people mod their games as long as they are buying them. &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.reddit.com&amp;#x2F;r&amp;#x2F;oculus&amp;#x2F;comments&amp;#x2F;3vl7qe&amp;#x2F;palmer_luckey_on_twitterfun_fact_nintendo_doesnt&amp;#x2F;cxr935z&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.reddit.com&amp;#x2F;r&amp;#x2F;oculus&amp;#x2F;comments&amp;#x2F;3vl7qe&amp;#x2F;palmer_lucke...&lt;/a&gt;&lt;p&gt;&amp;gt;Glad there are some sane people out there. [said to someone saying it was only an issue of support] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.reddit.com&amp;#x2F;r&amp;#x2F;Vive&amp;#x2F;comments&amp;#x2F;4etddh&amp;#x2F;this_is_a_hack_and_we_dont_condone_it_oculus_on&amp;#x2F;d24srvs&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.reddit.com&amp;#x2F;r&amp;#x2F;Vive&amp;#x2F;comments&amp;#x2F;4etddh&amp;#x2F;this_is_a_hack...&lt;/a&gt;</text></comment>