<story><title>Cyberpunk 2077: How 2020’s biggest video game launch turned into a shambles</title><url>https://www.theguardian.com/games/2020/dec/18/cyberpunk-2077-how-2020s-biggest-video-game-launch-turned-into-a-shambles</url></story><parent_chain><item><author>throwaway189262</author><text>What hurts about CyberPunk is how well polished some parts are. The voice acting, story, and world are beautiful and polished. It&amp;#x27;s clear that they just didn&amp;#x27;t have time to implement like half the gameplay they promised.&lt;p&gt;The result is a big beautiful and empty world with a linear path. There&amp;#x27;s little to do, and really little point to the huge open world. 90% of missions are inside buildings on foot. And the ones that aren&amp;#x27;t uniformly suck because vehicle mechanics and AI just isn&amp;#x27;t there</text></item></parent_chain><comment><author>spike021</author><text>My friend who played on PC basically told me the exact same thing. It runs smoothly on his gaming setup, but the game is too linear with pretty much zero replay-ability because of how shallow the world is. It&amp;#x27;s clear they left a _lot_ out of the game. Even features that would seem &amp;quot;basic&amp;quot; for an open-world game, like AI, are apparently very awful (cops just spawning randomly right around you but they don&amp;#x27;t chase you and oddities like that).&lt;p&gt;While the console issues themselves are huge, it definitely seems the game itself is missing way too much for what it costs.</text></comment>
<story><title>Cyberpunk 2077: How 2020’s biggest video game launch turned into a shambles</title><url>https://www.theguardian.com/games/2020/dec/18/cyberpunk-2077-how-2020s-biggest-video-game-launch-turned-into-a-shambles</url></story><parent_chain><item><author>throwaway189262</author><text>What hurts about CyberPunk is how well polished some parts are. The voice acting, story, and world are beautiful and polished. It&amp;#x27;s clear that they just didn&amp;#x27;t have time to implement like half the gameplay they promised.&lt;p&gt;The result is a big beautiful and empty world with a linear path. There&amp;#x27;s little to do, and really little point to the huge open world. 90% of missions are inside buildings on foot. And the ones that aren&amp;#x27;t uniformly suck because vehicle mechanics and AI just isn&amp;#x27;t there</text></item></parent_chain><comment><author>badlucklottery</author><text>&amp;gt; It&amp;#x27;s clear that they just didn&amp;#x27;t have time to implement like half the gameplay they promised.&lt;p&gt;Yup. From an art&amp;#x2F;style perspective, the game is top shelf and legitimately impressive. From a gameplay perspective, big parts of it are barely there.&lt;p&gt;It&amp;#x27;s like the opposite problem MGS5 had. That game had a great gameplay loop and well fleshed-out systems but it obviously lacked the assets to make the story work or offer much variety.</text></comment>