<story><title>Nvidia RTX Remix Runtime Open Source Available Now</title><url>https://www.nvidia.com/en-us/geforce/news/rtx-remix-runtime-open-source-download/</url></story><parent_chain><item><author>ptato</author><text>For Morrowind it didn&amp;#x27;t just upgrade the rendering, it completely changed the aesthetic of the scene. Is that on purpose? At that point you can&amp;#x27;t call the results better, only different.</text></item></parent_chain><comment><author>jandrese</author><text>It seems like the big change is that the light sources now actually emit light so the scene becomes a lot brighter.  Maybe part of the process should be turning down global illumination?  That might make dark corners even more dark however, and &amp;quot;hidden&amp;quot; clues that were supposed to be difficult to see may become outright invisible.</text></comment>
<story><title>Nvidia RTX Remix Runtime Open Source Available Now</title><url>https://www.nvidia.com/en-us/geforce/news/rtx-remix-runtime-open-source-download/</url></story><parent_chain><item><author>ptato</author><text>For Morrowind it didn&amp;#x27;t just upgrade the rendering, it completely changed the aesthetic of the scene. Is that on purpose? At that point you can&amp;#x27;t call the results better, only different.</text></item></parent_chain><comment><author>mordae</author><text>It ended up looking similar to Oblivion. So I&amp;#x27;d wager a guess that it was the intended aesthetic, only limited by the older technology.&lt;p&gt;The only authority here would be the original designers.</text></comment>