<story><title>Unreal Engine will no longer be free for all</title><url>https://www.creativebloq.com/news/epic-games-unreal-engine-charge</url></story><parent_chain></parent_chain><comment><author>lholden</author><text>Very misleading article title.&lt;p&gt;The licensing changes target big commercial usages outside of game development. (With revenue thresholds, similar to how it already works right now for game development.)&lt;p&gt;For example, up until now Unreal has seen use in vfx for movie and tv production. The licensing model for Unreal was primarily oriented for game development, which meant that this wasn&amp;#x27;t generating any revenue for Epic unless that company opted into the optional support plan.&lt;p&gt;Unlike the crazy situation with Unity, these changes are being announced in advance without affecting usage of previous versions of Unreal.&lt;p&gt;(Not saying I like or care for subscriptions for software. But context helps understand what&amp;#x27;s going on here.)&lt;p&gt;I&amp;#x27;m surprised they didn&amp;#x27;t make this change sooner.</text></comment>
<story><title>Unreal Engine will no longer be free for all</title><url>https://www.creativebloq.com/news/epic-games-unreal-engine-charge</url></story><parent_chain></parent_chain><comment><author>raytopia</author><text>Honestly it makes sense. I was always a little confused that non-gamedevs had to pay 0. Of course that could&amp;#x27;ve also just been the plan to get VFX and other industries onto Unreal Engine so Epic Games could start charging them later.&lt;p&gt;I&amp;#x27;m also confused how Epic Games has become unprofitable suddenly. I think I read somewhere it was in the last 10 weeks but I could be wrong about that.</text></comment>