<story><title>What&apos;s new in C# for Godot 4.0</title><url>https://godotengine.org/article/whats-new-in-csharp-for-godot-4-0/</url></story><parent_chain></parent_chain><comment><author>sovietmudkipz</author><text>Any godot programmers here. How is godot&amp;#x27;s support of games in the browser?&lt;p&gt;4 years ago I was deciding on a game engine to use. I considered it to unreal, Unity, and godot. I want to be able to build games that can be played on the web. I have many fond memories of the Flash game days. Distributing games over the web allows me to share games with people without the friction of installers, or App Store gate keepers, which I think is super cool. At the time, only Unity supported web. I decided to go full in on Unity.</text></comment>
<story><title>What&apos;s new in C# for Godot 4.0</title><url>https://godotengine.org/article/whats-new-in-csharp-for-godot-4-0/</url></story><parent_chain></parent_chain><comment><author>wnzl</author><text>„ we now use the .NET SDK to embed the .NET runtime. This means we use the CoreCLR runtime for desktop platforms”&lt;p&gt;Wow this is huge! Seems like Unity is lagging behind and their journey for CoreCLR just started.</text></comment>