<story><title>Running Intel Binaries in Linux VMs with Rosetta</title><url>https://developer.apple.com/documentation/virtualization/running_intel_binaries_in_linux_vms_with_rosetta?language=objc</url></story><parent_chain><item><author>jordemort</author><text>This in combination with the 3D acceleration work going into QEMU [1] could end up being a pretty compelling solution for running the x86 Linux version of Steam on macOS.&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;gist.github.com&amp;#x2F;akihikodaki&amp;#x2F;87df4149e7ca87f18dc56807ec5a1bc5&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;gist.github.com&amp;#x2F;akihikodaki&amp;#x2F;87df4149e7ca87f18dc56807...&lt;/a&gt;</text></item></parent_chain><comment><author>58028641</author><text>I&amp;#x27;m hoping Alyssa Rosenzweig and Hector Martin&amp;#x27;s work will allow Linux to access the GPU directly.</text></comment>
<story><title>Running Intel Binaries in Linux VMs with Rosetta</title><url>https://developer.apple.com/documentation/virtualization/running_intel_binaries_in_linux_vms_with_rosetta?language=objc</url></story><parent_chain><item><author>jordemort</author><text>This in combination with the 3D acceleration work going into QEMU [1] could end up being a pretty compelling solution for running the x86 Linux version of Steam on macOS.&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;gist.github.com&amp;#x2F;akihikodaki&amp;#x2F;87df4149e7ca87f18dc56807ec5a1bc5&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;gist.github.com&amp;#x2F;akihikodaki&amp;#x2F;87df4149e7ca87f18dc56807...&lt;/a&gt;</text></item></parent_chain><comment><author>CraftThatBlock</author><text>Games on Proton (WINE) on Linux on Rosetta on macOS?</text></comment>