<story><title>Unity Engine to Godot Engine Exporter</title><url>https://github.com/Zylann/unity_to_godot_converter</url></story><parent_chain></parent_chain><comment><author>jokoon</author><text>12 years ago I was accepted in 2nd year of a game programming school, and they taught unity. It really was a disappointment. I went to do other things.&lt;p&gt;I expressed the lemon squeeze theory for reddit, where companies kills the lemon to extract its juice instead of keeping the lemon tree alive. It seems like it&amp;#x27;s such an universal rule in proprietary software.&lt;p&gt;Godot feels really really good and intuitive. GDScript is not really perfect, but it&amp;#x27;s pythonic which makes it quite good, and it integrates very well with the engine itself, which is awesome, I really really hope they improve it. They really followed the dual system of &amp;quot;script for high level plumbing, C++ for the rest&amp;quot;, and they allow developers to do gdextension and to play with the engine code.&lt;p&gt;They managed to add a loooooot of features on a tiny budget, for such a light footprint, they support vulkan and next gen API, and since indie gaming has a trend of staying light, godot will be a big success, there is no doubt about it.&lt;p&gt;And even if 3D isn&amp;#x27;t good enough with godot, who cares, really? It&amp;#x27;s not like small studios will attempt to achieve high end 3D graphics, they really should not, and honestly AAA games are starting to gain more and more criticism so they&amp;#x27;re not really popular.&lt;p&gt;The gamedev era is entering an age of minimal games, with games that have gameplay, that are played, games SHOULD NOT try to be on the bleeding edge of graphics, it&amp;#x27;s a big waste of money and developer work.&lt;p&gt;I like 3D games, I really do, but with the climate, you want games to remove the fat and aim for essential features, and stop with pointless glitter.</text></comment>
<story><title>Unity Engine to Godot Engine Exporter</title><url>https://github.com/Zylann/unity_to_godot_converter</url></story><parent_chain></parent_chain><comment><author>brundolf</author><text>Only one commit and it&amp;#x27;s from 5 years ago, in which time both engines have changed quite a lot, so probably useless in its current state&lt;p&gt;Neat idea, but impossible to do perfectly. There&amp;#x27;s potential I&amp;#x27;m sure to do imperfect conversions of scenes and assets, but game logic and custom data is going to be pretty much out of reach&lt;p&gt;At best, this kind of tool could be a jumping-off point for someone who was otherwise planning to do a fully manual port</text></comment>