<story><title>Running Stable Diffusion XL 1.0 in 298MB of RAM</title><url>https://github.com/vitoplantamura/OnnxStream/tree/846da873570a737b49154e8f835704264864b0fe</url></story><parent_chain><item><author>vinkelhake</author><text>11 hours remind me of doing raytracing on my Amiga 500 back in the day. It was definitely an overnight job for the &amp;quot;final&amp;quot; render.</text></item></parent_chain><comment><author>somat</author><text>Heh sometimes I am still doing that. modern bidirectional raytracers can do some interesting tricks. and I wanted to see caustics(the bright lines in pools). but caustics despite being bright are actually statistically rare. to get good caustics you have to unbound the render engine and just let it cook overnight.&lt;p&gt;And the end result, a single image of a mediocre scene by a poor artist with amazing caustics. I won&amp;#x27;t be quitting my day job.</text></comment>
<story><title>Running Stable Diffusion XL 1.0 in 298MB of RAM</title><url>https://github.com/vitoplantamura/OnnxStream/tree/846da873570a737b49154e8f835704264864b0fe</url></story><parent_chain><item><author>vinkelhake</author><text>11 hours remind me of doing raytracing on my Amiga 500 back in the day. It was definitely an overnight job for the &amp;quot;final&amp;quot; render.</text></item></parent_chain><comment><author>hinkley</author><text>Doing that low quality render first because you&amp;#x27;d rather waste an hour being right than all night being wrong.&lt;p&gt;That was about when I decided I needed other hobbies. Right before that happened some brilliant soul put out a tool that would render your scene in OpenGL so you could look at it first.  I don&amp;#x27;t think that would run on your Amiga but it (barely) ran on my machine.</text></comment>