<story><title>Prison Architect, a gaming crowdfunding success story</title><url>http://www.slate.com/articles/technology/future_tense/2015/10/prison_architect_s_crowdfunding_proves_the_kickstarter_model_for_video_games.single.html</url></story><parent_chain></parent_chain><comment><author>the_af</author><text>A bit of an off-topic rant, but:&lt;p&gt;I think the author is wrong to dismiss Ian Bogost&amp;#x27;s article as &amp;quot;as an opportunity to ignore gameplay in order to pontificate on race and show off the Foucault they read in college&amp;quot;. The author is probably unfamiliar with Bogost, and also misunderstands that Bogost&amp;#x27;s article in The Atlantic about &lt;i&gt;Prison Architect&lt;/i&gt; isn&amp;#x27;t a game review. I found the analysis of the game and how it relates to cultural perceptions of imprisonment in America (and the world, really) very interesting.&lt;p&gt;It&amp;#x27;s political and it&amp;#x27;s about games-as-culture. It&amp;#x27;s not a shopping recommendation, and I think this is what the author of TFA misunderstood.</text></comment>
<story><title>Prison Architect, a gaming crowdfunding success story</title><url>http://www.slate.com/articles/technology/future_tense/2015/10/prison_architect_s_crowdfunding_proves_the_kickstarter_model_for_video_games.single.html</url></story><parent_chain></parent_chain><comment><author>Cthulhu_</author><text>19 million? For a game developed by just two guys (iirc) over the span of two years, that&amp;#x27;s hitting the jackpot. I&amp;#x27;m seeing several projects that make a lot of money for a little effort - DayZ comes to mind, an early access game that costs $35 and has sold millions of copies already, but still feels like a rather bad mod, with little development effort going into it (seemingly).&lt;p&gt;I&amp;#x27;m still on the fence about Star Citizen; the demos they&amp;#x27;ve shown so far are promising, but I&amp;#x27;m going to wait until there&amp;#x27;s an actual game.&lt;p&gt;In contrast, there&amp;#x27;s Elite: Dangerous, which had a successful kickstarter at about 1.5 million, was built and released, and is still under active development, with few bugs to speak of (atm, experiences from retail version over half a year after first release)</text></comment>