<story><title>The curious case of our iOS app (Prey)</title><url>http://preyproject.com/blog/2012/03/the-curious-case-of-our-ios-app</url></story><parent_chain></parent_chain><comment><author>mirsadm</author><text>My first job out of uni was for a startup in Melbourne, Australia. After 3 years the place was running out of cash. The company was betting its entire future on this iPhone app that we were developing for them (iPhone 3G era). It was finished in about 3 months and we submitted it to the app store. Apple had taken over 2 months to reject the application and the process to get it approved took almost 6 months. This was a voip app and Apple&apos;s reasoning was that it was potentially competing with their own products. By the time it was approved the company was pretty much finished and I&apos;d taken up another job.&lt;p&gt;As crappy as the whole process can be it is still a million times better than pre-iPhone Nokia. We had to pay thousands of dollars to get a dongle license just to be able to develop for Nokia phones. After you finish you have to pay money and submit it to an &quot;approved&quot; test house so they can run through a bunch of test cases. If your app failed you had to pay again and resubmit.</text></comment>
<story><title>The curious case of our iOS app (Prey)</title><url>http://preyproject.com/blog/2012/03/the-curious-case-of-our-ios-app</url></story><parent_chain></parent_chain><comment><author>dtorres</author><text>Prey iOS app dev here,&lt;p&gt;The app is technically ready to be submitted I&apos;m waiting on some last graphic details that need to be designed yet, so as the post says any day next week we will submit the app which will be diligently tweeted (@preyproject) and hopefully (with Apple&apos;s blessing) it will become available on the last days of this month.&lt;p&gt;In the meantime, you can check what we&apos;ve been doing here: &lt;a href=&quot;https://github.com/prey/prey-ios-client&quot; rel=&quot;nofollow&quot;&gt;https://github.com/prey/prey-ios-client&lt;/a&gt;. *&lt;p&gt;*As you may note, it doesn&apos;t compile since the project includes the In-App Purchases classes which are private and part of a submodule. Delete those references and you&apos;ll be good to hack :)</text></comment>