<story><title>Apple will charge 27% commission for alternative payment systems in Netherlands</title><url>https://9to5mac.com/2022/02/04/apple-will-charge-27-commission-for-purchases-made-using-alternative-payment-systems-in-the-netherlands/</url></story><parent_chain><item><author>kmlx</author><text>i don’t get why you are forced to do this.&lt;p&gt;the app for my phone network just opens a webview where i pay for stuff. then i close the webview and the funds just show up in the app. do they also pay 30% to apple?</text></item><item><author>anaisbetts</author><text>Ok, that&amp;#x27;s fine. If I can _choose_ to use Apple&amp;#x27;s services, in exchange for their cut, then that&amp;#x27;s a trade that I can evaluate as a business. Instead if I want to develop for iOS I am _forced_ to use these services, and pay the cost. That&amp;#x27;s the Problem.</text></item><item><author>makecheck</author><text>Apple allows “free apps” that are &lt;i&gt;entirely&lt;/i&gt; ad-supported, &lt;i&gt;never giving Apple a dime&lt;/i&gt; (aside from $99&amp;#x2F;year), yet they are consuming infrastructure: hosting pages, downloads, reviewer time, etc.  Why isn’t Apple concerned about any of &lt;i&gt;those&lt;/i&gt; costs?  Simple: they make overwhelmingly most of their App Store money from the handful of developers that offer purchases.  This also leads to perverse outcomes like Apple dragging its feet on scams that make them heaps of money.&lt;p&gt;Developers are literally subsidizing other developers, and it’s not necessarily the richest ones helping the poorest ones.  Someone trying to make money on a $0.99 app is sacrificing more to Apple than Facebook does with their free app.&lt;p&gt;That’s why I find all these percentage and payment discussions weird: &lt;i&gt;income is so insanely distributed&lt;/i&gt; that a lot of this literally does not apply to more than 80% of the stuff on the store.  There are fundamental issues that need to be resolved too.</text></item></parent_chain><comment><author>anaisbetts</author><text>Because if you do this, and you do not have an explicit exception (carriers being one of them), your app will be removed from the store</text></comment>
<story><title>Apple will charge 27% commission for alternative payment systems in Netherlands</title><url>https://9to5mac.com/2022/02/04/apple-will-charge-27-commission-for-purchases-made-using-alternative-payment-systems-in-the-netherlands/</url></story><parent_chain><item><author>kmlx</author><text>i don’t get why you are forced to do this.&lt;p&gt;the app for my phone network just opens a webview where i pay for stuff. then i close the webview and the funds just show up in the app. do they also pay 30% to apple?</text></item><item><author>anaisbetts</author><text>Ok, that&amp;#x27;s fine. If I can _choose_ to use Apple&amp;#x27;s services, in exchange for their cut, then that&amp;#x27;s a trade that I can evaluate as a business. Instead if I want to develop for iOS I am _forced_ to use these services, and pay the cost. That&amp;#x27;s the Problem.</text></item><item><author>makecheck</author><text>Apple allows “free apps” that are &lt;i&gt;entirely&lt;/i&gt; ad-supported, &lt;i&gt;never giving Apple a dime&lt;/i&gt; (aside from $99&amp;#x2F;year), yet they are consuming infrastructure: hosting pages, downloads, reviewer time, etc.  Why isn’t Apple concerned about any of &lt;i&gt;those&lt;/i&gt; costs?  Simple: they make overwhelmingly most of their App Store money from the handful of developers that offer purchases.  This also leads to perverse outcomes like Apple dragging its feet on scams that make them heaps of money.&lt;p&gt;Developers are literally subsidizing other developers, and it’s not necessarily the richest ones helping the poorest ones.  Someone trying to make money on a $0.99 app is sacrificing more to Apple than Facebook does with their free app.&lt;p&gt;That’s why I find all these percentage and payment discussions weird: &lt;i&gt;income is so insanely distributed&lt;/i&gt; that a lot of this literally does not apply to more than 80% of the stuff on the store.  There are fundamental issues that need to be resolved too.</text></item></parent_chain><comment><author>Spivak</author><text>No, the 30% commission is for digital goods (i.e. goods to be consumed on the phone -- game &amp;quot;coins&amp;quot;, ebooks, music, movies, comics, app features).&lt;p&gt;The things that Apple takes a cut for is actually pretty small in the grand scheme of commerce.</text></comment>