<story><title>Black Hole Visualization in Unreal Engine</title><url>https://twitter.com/overdrawxyz/status/1316066431684030464</url></story><parent_chain></parent_chain><comment><author>willis936</author><text>Now if only the camera frustum was altered based on the warping of spacetime.&lt;p&gt;If anyone wants to see it in 360:&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;youtu.be&amp;#x2F;JDNZBT_GeqU&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;youtu.be&amp;#x2F;JDNZBT_GeqU&lt;/a&gt;</text></comment>
<story><title>Black Hole Visualization in Unreal Engine</title><url>https://twitter.com/overdrawxyz/status/1316066431684030464</url></story><parent_chain></parent_chain><comment><author>doncarbon</author><text>This effect takes place within a single shader, which is kind of cool.&lt;p&gt;You&amp;#x27;ll find similar shaders on shadertoy:
&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.shadertoy.com&amp;#x2F;results?query=black+hole&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.shadertoy.com&amp;#x2F;results?query=black+hole&lt;/a&gt;&lt;p&gt;The top one, &amp;quot;Gargantua With HDR Bloom&amp;quot;, looks very nice.&lt;p&gt;This one looks good too and shows redshift more extremely:
&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.shadertoy.com&amp;#x2F;view&amp;#x2F;ws2GWD&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.shadertoy.com&amp;#x2F;view&amp;#x2F;ws2GWD&lt;/a&gt;&lt;p&gt;And this one shows light trajectories:
&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.shadertoy.com&amp;#x2F;view&amp;#x2F;wdt3zM&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.shadertoy.com&amp;#x2F;view&amp;#x2F;wdt3zM&lt;/a&gt;</text></comment>