<story><title>From 0 to 450k, an App Store Success Story - With Charts and Numbers</title><url>http://struct.ca/2010/the-story-so-far/#</url></story><parent_chain></parent_chain><comment><author>stevenwei</author><text>The most interesting thing to me is that the app sat in relative obscurity for 4 months before being featured by Apple, at which point sales exploded.&lt;p&gt;And judging by the App Store, being &apos;featured&apos; only meant that the app icon was added to the New &amp;#38; Noteworthy section....not the giant banner you get for being App of the Week (currently Nike GPS) or Game of the Week (currently Cut the Rope)...unless I missed it earlier in the month?</text></comment>
<story><title>From 0 to 450k, an App Store Success Story - With Charts and Numbers</title><url>http://struct.ca/2010/the-story-so-far/#</url></story><parent_chain></parent_chain><comment><author>avgarrison</author><text>This is certainly an inspiration for developers that want to take the time to make a quality game, instead of trying to &quot;game&quot; the app-store with submissions like iFart, etc.</text></comment>