<story><title>Minecraft, Enhance :Using Neural Networks to Upscale and Stylize Pixel Art</title><url>https://nucl.ai/blog/enhance-pixel-art/</url></story><parent_chain></parent_chain><comment><author>eggy</author><text>Yes, AI and art has been around for a while now, but I thought they were going to show Minecraft running with enhanced textures. I saw the still shot at the end of the article, and was curious. When I went further, and saw a class being offered, I was really excited only to find out it started October 15th 2015, and still has the sign-up listed. Then I tried to possibly join, but after seeing I would need to spend upwards of $388 per year to listen to a conference recording, I bowed out. I am not against paying, but as a hobbyist, I would venture $120 &amp;#x2F; year for access to conference and broadcast recordings, resources and forums. I can see sandboxes and courses being additional.</text></comment>
<story><title>Minecraft, Enhance :Using Neural Networks to Upscale and Stylize Pixel Art</title><url>https://nucl.ai/blog/enhance-pixel-art/</url></story><parent_chain></parent_chain><comment><author>eropple</author><text>This looks really, really cool. I&amp;#x27;m curious how it handles tiling; I only glanced at the examples but retaining repetition behavior is pretty important for this sort of thing.</text></comment>