<story><title>Open 3D Foundation announces first major release of Open 3D Engine</title><url>https://o3de.org/blog/posts/o3de-2111-announcement/</url></story><parent_chain><item><author>spijdar</author><text>I&amp;#x27;m no game developer, but I think if nothing else, Cryengine&amp;#x2F;lumberyard&amp;#x2F;open 3D would be far superior in terms of visuals than the alternatives. I&amp;#x27;d assume the code as a whole is clunkier and more bloated, but also more &amp;quot;battle hardened&amp;quot; than most FOSS projects too.&lt;p&gt;Godot&amp;#x27;s 3D support seems promising, but at a very different level than the &amp;quot;big&amp;quot; engines. Not sure I&amp;#x27;d want to pick it up for a serious project just yet. The other options like Ogre seem ... kind of bad, if their industry track record is to go by. Ogre in particular seems to have had a brief golden era, where a few commercial games used it, but in every case I know of, sequels to those games abandoned Ogre for unity or unreal. Even the open source games&amp;#x2F;frameworks I know of that used it like OpenMW abandoned it.&lt;p&gt;If I was really trying to make a commercial indie game with a FOSS engine, this seems like a good candidate, even considering the questionable Amazon ties... to me, it strikes me as more &amp;quot;open source Cryengine&amp;quot; in the first place anyway, in the same way OpenSolaris indirectly open sourced a lot of older UNIX utilities in addition to Sun&amp;#x27;s novel code.&lt;p&gt;(Of course if I was only making a hobby project I&amp;#x27;d probably stick to Godot, but I&amp;#x27;m imagining the perspective of a small team seriously trying to make a commercial game)</text></item><item><author>slimsag</author><text>I would encourage anyone looking for an open source game engine to first consider Godot, Ogre3D, Panda3D, etc.&lt;p&gt;Rebranded as &amp;quot;Open 3D&amp;quot; and backed by the linux foundation, O3DE appears to be little more than an open sourced version of Amazon&amp;#x27;s Lumberyard (which was itself just a purchased copy of CryEngine.)&lt;p&gt;Ultimately this came from the same Amazon that had this clause in employment contracts of people NOT working in game-related parts of Amazon:&lt;p&gt;&amp;gt; &amp;quot;I grant to Amazon a royalty free, worldwide, fully paid-up, perpetual, transferrable license to any and all of my intellectual property rights associated with the Personal Game and my Personal Game development.&amp;quot;&lt;p&gt;From the same Amazon Game Studios that has failed to release several titles with YEARS of development in them including: Breakaway, Crucible, Lord of the Rings MMO, Intensity, Nova, etc.&lt;p&gt;The same Amazon Game Studios whose &amp;quot;New World&amp;quot; MMO had health and gold client-side, allowed inserting arbitrary HTML+JS code into the game chat that would run on other&amp;#x27;s computers, could kick players from the game, etc.&lt;p&gt;I don&amp;#x27;t doubt that this is open source by definition. I don&amp;#x27;t doubt that the Linux Foundation has allowed this project to live under its umbrella. But the way this came about is a far cry from being in the spirit of open source in my opinion, and rebranding it as &amp;quot;Open 3D&amp;quot; seems just a brilliant marketing trick.&lt;p&gt;In the best case scenario, Amazon&amp;#x27;s intentions are to convince the FOSS community to develop their engine to subsidize costs long-term while maintaining ownership of the project broadly, and having full control&amp;#x2F;ownership of the new &amp;quot;Open3D Foundation&amp;quot; that they can use readily for marketing[0] similar how they do to the Rust foundation[1] to hire talent.&lt;p&gt;It might not be the worst thing in the world, but seriously, just use any of the other open source engines out there. Godot is great.&lt;p&gt;[0] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;aws.amazon.com&amp;#x2F;blogs&amp;#x2F;gametech&amp;#x2F;open-3d-engine&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;aws.amazon.com&amp;#x2F;blogs&amp;#x2F;gametech&amp;#x2F;open-3d-engine&amp;#x2F;&lt;/a&gt;&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=28513130&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=28513130&lt;/a&gt;</text></item></parent_chain><comment><author>Mikeb85</author><text>&amp;gt; Godot&amp;#x27;s 3D support seems promising, but at a very different level than the &amp;quot;big&amp;quot; engines&lt;p&gt;While this is true, &amp;quot;big&amp;quot; games require a small legion of 3D artists.  Very few indies will ever come close to maxing out Godot&amp;#x27;s 3D abilities.&lt;p&gt;If you &amp;quot;need&amp;quot; a big engine you also need a multi-million dollar budget.</text></comment>
<story><title>Open 3D Foundation announces first major release of Open 3D Engine</title><url>https://o3de.org/blog/posts/o3de-2111-announcement/</url></story><parent_chain><item><author>spijdar</author><text>I&amp;#x27;m no game developer, but I think if nothing else, Cryengine&amp;#x2F;lumberyard&amp;#x2F;open 3D would be far superior in terms of visuals than the alternatives. I&amp;#x27;d assume the code as a whole is clunkier and more bloated, but also more &amp;quot;battle hardened&amp;quot; than most FOSS projects too.&lt;p&gt;Godot&amp;#x27;s 3D support seems promising, but at a very different level than the &amp;quot;big&amp;quot; engines. Not sure I&amp;#x27;d want to pick it up for a serious project just yet. The other options like Ogre seem ... kind of bad, if their industry track record is to go by. Ogre in particular seems to have had a brief golden era, where a few commercial games used it, but in every case I know of, sequels to those games abandoned Ogre for unity or unreal. Even the open source games&amp;#x2F;frameworks I know of that used it like OpenMW abandoned it.&lt;p&gt;If I was really trying to make a commercial indie game with a FOSS engine, this seems like a good candidate, even considering the questionable Amazon ties... to me, it strikes me as more &amp;quot;open source Cryengine&amp;quot; in the first place anyway, in the same way OpenSolaris indirectly open sourced a lot of older UNIX utilities in addition to Sun&amp;#x27;s novel code.&lt;p&gt;(Of course if I was only making a hobby project I&amp;#x27;d probably stick to Godot, but I&amp;#x27;m imagining the perspective of a small team seriously trying to make a commercial game)</text></item><item><author>slimsag</author><text>I would encourage anyone looking for an open source game engine to first consider Godot, Ogre3D, Panda3D, etc.&lt;p&gt;Rebranded as &amp;quot;Open 3D&amp;quot; and backed by the linux foundation, O3DE appears to be little more than an open sourced version of Amazon&amp;#x27;s Lumberyard (which was itself just a purchased copy of CryEngine.)&lt;p&gt;Ultimately this came from the same Amazon that had this clause in employment contracts of people NOT working in game-related parts of Amazon:&lt;p&gt;&amp;gt; &amp;quot;I grant to Amazon a royalty free, worldwide, fully paid-up, perpetual, transferrable license to any and all of my intellectual property rights associated with the Personal Game and my Personal Game development.&amp;quot;&lt;p&gt;From the same Amazon Game Studios that has failed to release several titles with YEARS of development in them including: Breakaway, Crucible, Lord of the Rings MMO, Intensity, Nova, etc.&lt;p&gt;The same Amazon Game Studios whose &amp;quot;New World&amp;quot; MMO had health and gold client-side, allowed inserting arbitrary HTML+JS code into the game chat that would run on other&amp;#x27;s computers, could kick players from the game, etc.&lt;p&gt;I don&amp;#x27;t doubt that this is open source by definition. I don&amp;#x27;t doubt that the Linux Foundation has allowed this project to live under its umbrella. But the way this came about is a far cry from being in the spirit of open source in my opinion, and rebranding it as &amp;quot;Open 3D&amp;quot; seems just a brilliant marketing trick.&lt;p&gt;In the best case scenario, Amazon&amp;#x27;s intentions are to convince the FOSS community to develop their engine to subsidize costs long-term while maintaining ownership of the project broadly, and having full control&amp;#x2F;ownership of the new &amp;quot;Open3D Foundation&amp;quot; that they can use readily for marketing[0] similar how they do to the Rust foundation[1] to hire talent.&lt;p&gt;It might not be the worst thing in the world, but seriously, just use any of the other open source engines out there. Godot is great.&lt;p&gt;[0] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;aws.amazon.com&amp;#x2F;blogs&amp;#x2F;gametech&amp;#x2F;open-3d-engine&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;aws.amazon.com&amp;#x2F;blogs&amp;#x2F;gametech&amp;#x2F;open-3d-engine&amp;#x2F;&lt;/a&gt;&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=28513130&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=28513130&lt;/a&gt;</text></item></parent_chain><comment><author>slimsag</author><text>I don&amp;#x27;t disagree visuals may be better (where better is likely &amp;quot;more configurable&amp;quot; or &amp;quot;more performant&amp;quot; in specific cases), but in many ways your art team and shader team matters FAR more than the underlying engine these days.&lt;p&gt;If you are a small indie team, you&amp;#x27;d do well to pick and engine that has a strong community, momentum, and perhaps most importantly - one that you&amp;#x27;re willing and able to dive into the internals of to fix&amp;#x2F;debug things when they go wrong.</text></comment>