<story><title>Disney’s New Production Renderer ‘Hyperion’</title><url>http://www.fxguide.com/featured/disneys-new-production-renderer-hyperion-yes-disney/</url></story><parent_chain></parent_chain><comment><author>rustyconover</author><text>Whenever I read about new renderers I think I&amp;#x27;m completely intellectually inept even with what I think is a reasonably well-rounded computer science education. It is like reading about string theory in a way.  Sure, I can grasp the concepts, but the details and minutia are fascinating and admittedly a little beyond my immediate comprehension.  I remember when POV-RAY was amazing when it ran all night to produce just one image with some reflection on a 486.&lt;p&gt;How time and Moore&amp;#x27;s law flies...</text></comment>
<story><title>Disney’s New Production Renderer ‘Hyperion’</title><url>http://www.fxguide.com/featured/disneys-new-production-renderer-hyperion-yes-disney/</url></story><parent_chain></parent_chain><comment><author>boulos</author><text>Brent and the team at Disney Feature Animation have always pushed complexity like crazy.  Most people keep telling them to just think procedurally or reuse elements, but Brent prefers to let the artists do whatever they want and the system should handle it.  Since cores are cheaper than humans this is a good long-term tradeoff, but YMMV since very few studios would bother doing so much explicit detail (as opposed to procedurally tweaked variations).</text></comment>