<story><title>How Valve hires, how it fires, and how much it pays </title><url>http://www.gamasutra.com/view/news/187296/How_Valve_hires_how_it_fires_and_how_much_it_pays.php#.USwvx6WSJ8F</url></story><parent_chain></parent_chain><comment><author>confluence</author><text>FTA&apos;s comments:&lt;p&gt;&lt;i&gt;&amp;#62; all is good when the money is flowing.&lt;/i&gt;&lt;p&gt;That really struck me. Everything is all good when the money is flowing. It doesn&apos;t matter whether you work at a bank, a law firm, a defence contractor or a sales agency - no matter what the structure, or how people are organized, everything works when the money is flowing.&lt;p&gt;Now, what I&apos;m really interested in is catastrophic failure.&lt;p&gt;What goes wrong when the money stops flowing? From what I&apos;ve seen historically - the same things go wrong no matter what the place (see GFC effect at various companies back in &apos;08).&lt;p&gt;How is Valve going to deal with the &quot;always losing money&quot; proposition?</text></comment>
<story><title>How Valve hires, how it fires, and how much it pays </title><url>http://www.gamasutra.com/view/news/187296/How_Valve_hires_how_it_fires_and_how_much_it_pays.php#.USwvx6WSJ8F</url></story><parent_chain></parent_chain><comment><author>webwielder</author><text>Every time I read about how Valve is composed of only the finest minds in the industry, I wonder how Steam can be a a) slow, kludgy desktop app with inconsistent and at times amateurish UI and visual design, and b) a slow, unreliable, glitchy network service.</text></comment>