<story><title>2D game art for programmers</title><url>http://www.2dgameartguru.com/</url></story><parent_chain><item><author>ENTP</author><text>How do programmers like myself meet decent pixel artists with common interests? Art has always held me back in gamedev. I imagine there are people with the opposite problem?</text></item></parent_chain><comment><author>brudgers</author><text>Make the common interest a contract that pays the artist for their work. The trope of an &amp;#x27;ideas guy&amp;#x27; who wants a programmer to build their idea is a pale shadow of the designer&amp;#x2F;artist experience of strangers and acquaintances who want free design&amp;#x2F;art. Finding things to work on for free is not a problem for artists, the problem is finding work that pays well.&lt;p&gt;One reason for the asymmetry is that volunteering to work on an open source software project often produces systems or tools that make a programmer&amp;#x27;s job easier (i.e. they scale), for example algorithms or frame works or functions created while developing a game can potentially be reused by the programmer and their friends and associates many many times. On the other hand, the nature of art and design is that it is a one-off and creating art for the game doesn&amp;#x27;t make creating art for another game easier for the artist, their friends or their business associates.&lt;p&gt;The closest analog in programming is writing documentation and tutorials.</text></comment>
<story><title>2D game art for programmers</title><url>http://www.2dgameartguru.com/</url></story><parent_chain><item><author>ENTP</author><text>How do programmers like myself meet decent pixel artists with common interests? Art has always held me back in gamedev. I imagine there are people with the opposite problem?</text></item></parent_chain><comment><author>wott</author><text>The problem is that, unlike programmers, artists generally want to get paid (insert here the millions of complaints about having to do a logo for free, etc.). So that&amp;#x27;s a no-go for most free software which don&amp;#x27;t have the means to pay anything or don&amp;#x27;t want to introduce a schism between programmers who gave hundreds of hours for free and a graphic artists who&amp;#x27;d get paid for a dozen hours of work.</text></comment>