<story><title>PS4 UX is powered by WebGL</title><url>https://plus.google.com/+DonOlmstead/posts/Mzy6VEAwHaa</url></story><parent_chain></parent_chain><comment><author>gisenberg</author><text>There&amp;#x27;s a bit of irony in that the strengths of HTML5 shine through when confined to a single environment. If the best experience comes from targeting a single environment, then why go web at all? Further, HTML is considered a strong contender for true cross-platform app support, which is where it fails the hardest. In my experience, it&amp;#x27;s less effort to target native apps per platform than to try and use something like PhoneGap for apps of reasonable quality and complexity.&lt;p&gt;The single environment HTML5 showcase is also often supported by another development team who is actively trying to support their specific use cases; Microsoft with IE&amp;#x2F;WinJS, Mozilla with Firefox&amp;#x2F;WebOS, Sony with a PS4-optimized WebGL implementation, etc.&lt;p&gt;When the big players hit roadblocks during the development of something as high profile as their UI for their next-gen console, the browser can be changed on-the-fly to overcome them. That option isn&amp;#x27;t available to the rest of the world, and &amp;quot;audio doesn&amp;#x27;t work like we need it to&amp;quot; being a solvable problem can certainly influence whether or not you believe HTML5 is a suitable app platform.</text></comment>
<story><title>PS4 UX is powered by WebGL</title><url>https://plus.google.com/+DonOlmstead/posts/Mzy6VEAwHaa</url></story><parent_chain></parent_chain><comment><author>kllrnohj</author><text>So they have a web browser for the sole purpose of setting up an GLES context for their UI? On a video game console? I guess that&amp;#x27;s what you do when you suddenly have 8GB of RAM, you piss it away on useless shit...</text></comment>