<story><title>A pair of dice which never roll 7 (2004)</title><url>https://www.chiark.greenend.org.uk/~sgtatham/dice/</url></story><parent_chain></parent_chain><comment><author>kej</author><text>For a while they sold a pack of 36 cards as a Catan accessory, labeled with 2 through 12 in the same frequencies as two six sided dice, and instead of rolling the dice you flip over the top card and then you shuffle them and start over when you reach the bottom.&lt;p&gt;It&amp;#x27;s an interesting change to gameplay, since the numbers are no longer independent and the gambler&amp;#x27;s fallacy (&amp;quot;I haven&amp;#x27;t had a 12 for a while, so it&amp;#x27;s more likely to come soon&amp;quot;) actually makes sense here. You could restore independent numbers by reshuffling the entire deck after each turn.&lt;p&gt;That seems like an easy way to get the results from the article, without worrying about biased dice or repainting. If you want to alter the deck&amp;#x27;s probability you can just add or remove cards.</text></comment>
<story><title>A pair of dice which never roll 7 (2004)</title><url>https://www.chiark.greenend.org.uk/~sgtatham/dice/</url></story><parent_chain></parent_chain><comment><author>BiteCode_dev</author><text>&amp;gt;  re-rolling a pair of dice until you get a result you like seemed ugly.&lt;p&gt;... then proceed to:&lt;p&gt;- create an entire new pair of dice for 2 turns of a game they play once in a while&lt;p&gt;- one die now has 2 values on each face with separate meaning&lt;p&gt;- for the first 2 turns, you have a special procedure to read the value of the dice that is quite convoluted&lt;p&gt;I understand the fun of it, but that&amp;#x27;s also how I see code being written in the corporate world, and that makes me sad.</text></comment>