<story><title>Unity’s new “per-install” pricing enrages the game development community</title><url>https://arstechnica.com/gaming/2023/09/game-developers-unite-against-unitys-new-per-install-pricing-structure/</url></story><parent_chain></parent_chain><comment><author>dang</author><text>Recent and related:&lt;p&gt;&lt;i&gt;Unity Can Get Fucked&lt;/i&gt; - &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37497128&quot;&gt;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37497128&lt;/a&gt; - Sept 2023 (13 comments)&lt;p&gt;&lt;i&gt;Unity wants 108% of our gross revenue&lt;/i&gt; - &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37495868&quot;&gt;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37495868&lt;/a&gt; - Sept 2023 (30 comments)&lt;p&gt;&lt;i&gt;“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees&lt;/i&gt; - &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37493028&quot;&gt;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37493028&lt;/a&gt; - Sept 2023 (145 comments)&lt;p&gt;&lt;i&gt;Unity rushes to clarify price increase plan, as game developers fume&lt;/i&gt; - &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37491002&quot;&gt;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37491002&lt;/a&gt; - Sept 2023 (71 comments)&lt;p&gt;&lt;i&gt;Unity’s pay per install is unworkable&lt;/i&gt; - &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37489247&quot;&gt;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37489247&lt;/a&gt; - Sept 2023 (9 comments)&lt;p&gt;&lt;i&gt;The Death of Unity&lt;/i&gt; - &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37486431&quot;&gt;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37486431&lt;/a&gt; - Sept 2023 (208 comments)&lt;p&gt;&lt;i&gt;Unity plan pricing and packaging updates&lt;/i&gt; - &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37481344&quot;&gt;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=37481344&lt;/a&gt; - Sept 2023 (504 comments)&lt;p&gt;---&lt;p&gt;Here&amp;#x27;s a quick refresher on how we handle a Major Ongoing Topic (MOT) like this one: we downweight follow-ups until there is Significant New Information (SNI). I don&amp;#x27;t see any SNI yet; readers of &amp;quot;Unity Can Get Fucked&amp;quot;, &amp;quot;The Death of Unity&amp;quot;, and &amp;quot;This Is a Disaster&amp;quot; don&amp;#x27;t need a new article to tell them that devs are mad at Unity right now. Once something happens to significantly (or interestingly—i.e. something non-repetitive) advance the story, we can have another frontpage thread.&lt;p&gt;Past explanations on follow-ups and SNI:&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;hn.algolia.com&amp;#x2F;?dateRange=all&amp;amp;page=0&amp;amp;prefix=true&amp;amp;query=follow-up%20downweight&amp;amp;sort=byDate&amp;amp;type=comment&quot; rel=&quot;nofollow noreferrer&quot;&gt;https:&amp;#x2F;&amp;#x2F;hn.algolia.com&amp;#x2F;?dateRange=all&amp;amp;page=0&amp;amp;prefix=true&amp;amp;que...&lt;/a&gt;&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;hn.algolia.com&amp;#x2F;?dateRange=all&amp;amp;page=0&amp;amp;prefix=false&amp;amp;sort=byDate&amp;amp;type=comment&amp;amp;query=%22significant%20new%20information%22%20by%3Adang&quot; rel=&quot;nofollow noreferrer&quot;&gt;https:&amp;#x2F;&amp;#x2F;hn.algolia.com&amp;#x2F;?dateRange=all&amp;amp;page=0&amp;amp;prefix=false&amp;amp;so...&lt;/a&gt;</text></comment>
<story><title>Unity’s new “per-install” pricing enrages the game development community</title><url>https://arstechnica.com/gaming/2023/09/game-developers-unite-against-unitys-new-per-install-pricing-structure/</url></story><parent_chain></parent_chain><comment><author>marcusestes</author><text>The outrage is warranted. Two things about this are poorly designed:&lt;p&gt;1) Charing for installs vs sales. Because installs are potentially a multiple of sales (and thus, revenue), this will make it extremely difficult to build accounting models for in advance of launch.&lt;p&gt;2) For the thousands and thousands of devs that decided to invest in learning Unity (vs Unreal or otherwise), many of them did so with the understanding that the business model would always offer a royalty free tier. This was asserted by the CEO! They&amp;#x27;ve since raised (arguably) way too much private equity capital and now have to put the screws on their customer base.&lt;p&gt;While Unity has been slowly losing its focus (indie &amp;#x2F; mobile), Unreal has been executing better and better. If you&amp;#x27;re invested in Unity, it&amp;#x27;s time to strongly consider a switch.</text></comment>