<story><title>Ok-Cancel versus Cancel-Ok</title><url>https://www.factorio.com/blog/post/fff-246</url></story><parent_chain><item><author>psychometry</author><text>Technically, they&amp;#x27;re both wrong. Button labels should be verbs. The Cancel - Open example from OS X is the right way to do a dialog box.</text></item></parent_chain><comment><author>udkyo</author><text>It&amp;#x27;s awkward sometimes. AWX: &amp;quot;Are you sure you want to cancel? Cancel&amp;#x2F;Proceed&amp;quot;&lt;p&gt;e.g. Cancel cancelling &amp;#x2F; proceed to cancel. To me, that always seemed like a place where a simple &amp;quot;Yes&amp;#x2F;No&amp;quot; would be more appropriate.</text></comment>
<story><title>Ok-Cancel versus Cancel-Ok</title><url>https://www.factorio.com/blog/post/fff-246</url></story><parent_chain><item><author>psychometry</author><text>Technically, they&amp;#x27;re both wrong. Button labels should be verbs. The Cancel - Open example from OS X is the right way to do a dialog box.</text></item></parent_chain><comment><author>tridentlead</author><text>Not really, Ok can be a verb. You can “Ok” a change.</text></comment>