<story><title>Veloren – Open-source MMORPG written in Rust</title><url>https://veloren.net/</url></story><parent_chain><item><author>f430</author><text>what would be the advantage of this vs established libraries written in C#? any thing Rust offers that other languages don&amp;#x27;t? website is short on details, would be great if they could display its features. There are other MMORPG&amp;#x2F;MMO frameworks that are quite mature but this looks promising too.&lt;p&gt;edit: reply to one of the comments below regarding the argument Rust = good therefore great for gaming. This. Neither does a good engine. For me I stopped UE4 and went to Unity because of the sheer lack of documentation and community support behind C++ with UE4. C++ is a powerful language but man was it hard finding tutorials and documentation that was up to date.</text></item><item><author>adamnemecek</author><text>It’s like the first large scale game written in Rust.</text></item><item><author>Shared404</author><text>I&amp;#x27;ve been keeping an eye on this one, it&amp;#x27;s not quite there yet if you are looking for a game to play. However, it has a massive amount of potential, and I&amp;#x27;m looking forward to seeing where it goes from here.&lt;p&gt;I&amp;#x27;ve also read the code looking for examples of how to do things in Rust, and found it quite pleasant.</text></item></parent_chain><comment><author>atoav</author><text>Where Rust really shines compared to other languages IMO is when software grows beyond a certain scale. The way the language forces and encourages you to &amp;quot;do it properly&amp;quot; really prevents a lot of lazy decisions that would come back to haunt you later in unexpected ways.&lt;p&gt;The magical part about Rust really is how accurately (compared to other languages) you know which little gear in the big machine is failing. Often you even know precisely why and how it is failing.&lt;p&gt;Precondition for this is of course that you really grok Rusts ownership and type system.</text></comment>
<story><title>Veloren – Open-source MMORPG written in Rust</title><url>https://veloren.net/</url></story><parent_chain><item><author>f430</author><text>what would be the advantage of this vs established libraries written in C#? any thing Rust offers that other languages don&amp;#x27;t? website is short on details, would be great if they could display its features. There are other MMORPG&amp;#x2F;MMO frameworks that are quite mature but this looks promising too.&lt;p&gt;edit: reply to one of the comments below regarding the argument Rust = good therefore great for gaming. This. Neither does a good engine. For me I stopped UE4 and went to Unity because of the sheer lack of documentation and community support behind C++ with UE4. C++ is a powerful language but man was it hard finding tutorials and documentation that was up to date.</text></item><item><author>adamnemecek</author><text>It’s like the first large scale game written in Rust.</text></item><item><author>Shared404</author><text>I&amp;#x27;ve been keeping an eye on this one, it&amp;#x27;s not quite there yet if you are looking for a game to play. However, it has a massive amount of potential, and I&amp;#x27;m looking forward to seeing where it goes from here.&lt;p&gt;I&amp;#x27;ve also read the code looking for examples of how to do things in Rust, and found it quite pleasant.</text></item></parent_chain><comment><author>UnpossibleJim</author><text>I&amp;#x27;m not sure this is why they did it (I doubt it is), but reading through the documentation I saw that it&amp;#x27;s playable on Linux, Mac and Windows. I don&amp;#x27;t know when I&amp;#x27;ve seen an MMO that&amp;#x27;s not browser based that was playable on all three platforms. C# engines usually ship to Windows and Mac - though, in saying that, I&amp;#x27;m not sure if that&amp;#x27;s engine enforced or developer choice.&lt;p&gt;The most likely reason they chose to do it in Rust, though, is because they wanted to and no one else had.</text></comment>