<story><title>Doom released 20 years ago today</title><url>http://en.wikipedia.org/wiki/Doom_(video_game)</url></story><parent_chain><item><author>pavlov</author><text>You&amp;#x27;re probably right. And that illustrates why it&amp;#x27;s hard for me to get back into gaming again: it would be like trying to get back into the music I liked when I was 16. That scene is certainly still active and some of the music is probably good, but they have moved on and I have moved on, and the gulf that separates us keeps expanding.&lt;p&gt;Around or after 2000, it seemed that there was nothing left but first-person shooters. That probably wasn&amp;#x27;t true, but I wasn&amp;#x27;t interested enough to discover the other stuff, and so I stopped playing games. So I&amp;#x27;ve never had enough desire to try Half-Life, GTA, or any of the other 3D titles that appear to be basically Doom with a handful of storyline elements interspersing the shooting.</text></item><item><author>ahoy</author><text>Are you kidding? There are more high-quality games in all sorts of genres getting made now than there ever have been, especially in 1993.&lt;p&gt;Your post sounds an awful lot like &amp;quot;they stopped making good music back in  [year I graduated high school].&amp;quot;</text></item><item><author>pavlov</author><text>I respect the mastery of the Doom creators, but for me personally, it marked the point where computer games went downhill. Shooting at blobs through the eyes of an anonymous virtual character just never worked for me.&lt;p&gt;I remember playing Wolfenstein 3D for about an hour, then getting bored with the repetitiveness and lack of identification with the protagonist, and never touching the game again.&lt;p&gt;When Doom came out, I tried it for 10 minutes, concluded it&amp;#x27;s W3D with better graphics and aliens instead of Nazis, and never touched it again.&lt;p&gt;Of course I don&amp;#x27;t mind that others enjoyed the game. Unfortunately these games became so popular that everything turned to first-person 3D and killed most of the genres I had enjoyed, and so I eventually stopped playing completely.</text></item></parent_chain><comment><author>prawks</author><text>If you ever get the time, I feel like Half-Life would be an awesome play-through for you. It really is the #1 FPS in terms of story for me, and I&amp;#x27;ve been playing through the new Black Mesa port (it&amp;#x27;s HL on a newer engine) and it&amp;#x27;s been great.&lt;p&gt;HL2 is practically unbeatable in my mind, I sound like a fanboy but it and its Episodes are really an amazing series of games.&lt;p&gt;They are extremely good at putting you in the mindset of Gordon Freeman and at creating a sense of being chased and action while presenting very relatable characters.&lt;p&gt;Also, if FPS really has you that turned-off, there has been a great revival of strategy and Rogue-like indie games recently. But it all depends on what you&amp;#x27;re interested in.&lt;p&gt;If you hate action and want to be impressed by an immersive FP experience, look at Gone Home.&lt;p&gt;&lt;a href=&quot;http://www.gonehomegame.com/&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;www.gonehomegame.com&amp;#x2F;&lt;/a&gt;</text></comment>
<story><title>Doom released 20 years ago today</title><url>http://en.wikipedia.org/wiki/Doom_(video_game)</url></story><parent_chain><item><author>pavlov</author><text>You&amp;#x27;re probably right. And that illustrates why it&amp;#x27;s hard for me to get back into gaming again: it would be like trying to get back into the music I liked when I was 16. That scene is certainly still active and some of the music is probably good, but they have moved on and I have moved on, and the gulf that separates us keeps expanding.&lt;p&gt;Around or after 2000, it seemed that there was nothing left but first-person shooters. That probably wasn&amp;#x27;t true, but I wasn&amp;#x27;t interested enough to discover the other stuff, and so I stopped playing games. So I&amp;#x27;ve never had enough desire to try Half-Life, GTA, or any of the other 3D titles that appear to be basically Doom with a handful of storyline elements interspersing the shooting.</text></item><item><author>ahoy</author><text>Are you kidding? There are more high-quality games in all sorts of genres getting made now than there ever have been, especially in 1993.&lt;p&gt;Your post sounds an awful lot like &amp;quot;they stopped making good music back in  [year I graduated high school].&amp;quot;</text></item><item><author>pavlov</author><text>I respect the mastery of the Doom creators, but for me personally, it marked the point where computer games went downhill. Shooting at blobs through the eyes of an anonymous virtual character just never worked for me.&lt;p&gt;I remember playing Wolfenstein 3D for about an hour, then getting bored with the repetitiveness and lack of identification with the protagonist, and never touching the game again.&lt;p&gt;When Doom came out, I tried it for 10 minutes, concluded it&amp;#x27;s W3D with better graphics and aliens instead of Nazis, and never touched it again.&lt;p&gt;Of course I don&amp;#x27;t mind that others enjoyed the game. Unfortunately these games became so popular that everything turned to first-person 3D and killed most of the genres I had enjoyed, and so I eventually stopped playing completely.</text></item></parent_chain><comment><author>sejje</author><text>GTA is not anything like Doom. It&amp;#x27;s not a shooter, it&amp;#x27;s not first person, etc.&lt;p&gt;I feel like you&amp;#x27;re out on a limb in this whole comment thread.</text></comment>