<story><title>Show HN: SOUL Language 1.0 – A platform for writing and running audio code</title><url>https://soul-lang.github.io/SOUL/docs/SOUL_V1_Release.html</url></story><parent_chain></parent_chain><comment><author>hogliux</author><text>IMHO SOUL is a game changer in audio just like OpenGL&amp;#x2F;Direct3D&amp;#x2F;etc. was a game changer in the graphics world.&lt;p&gt;Think of all of the graphics technologies that were enabled by OpenGL&amp;#x2F;Direct3D&amp;#x2F;... and consider the equivalent for sound&amp;#x2F;music.&lt;p&gt;The trend is clearly going into the direction of application-specific processors and a lot of hardware already has dedicated DSP chips for audio. It is high time that a standard language is proposed to access them in a unified way just like OpenGL did.&lt;p&gt;Full disclosure: I worked with Jules and Cesare at ROLI&amp;#x2F;JUCE where Jules was my mentor and colleague. If anyone can pull this off, it’s them.</text></comment>
<story><title>Show HN: SOUL Language 1.0 – A platform for writing and running audio code</title><url>https://soul-lang.github.io/SOUL/docs/SOUL_V1_Release.html</url></story><parent_chain></parent_chain><comment><author>rectang</author><text>&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;soul-lang.github.io&amp;#x2F;SOUL&amp;#x2F;docs&amp;#x2F;SOUL_FAQ.html&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;soul-lang.github.io&amp;#x2F;SOUL&amp;#x2F;docs&amp;#x2F;SOUL_FAQ.html&lt;/a&gt;&lt;p&gt;&amp;gt; &lt;i&gt;What is the licensing&amp;#x2F;business model?&lt;/i&gt;&lt;p&gt;&amp;gt; &lt;i&gt;Our intention is to make SOUL entirely free and unencumbered for developers to use. All our public source code is permissively (ISC) licensed. We’re currently keeping some of our secret sauce closed-source, but the EULA allows use of it freely to encourage its adoption in 3rd party hardware and software. Ultimately, we plan to commercialise SOUL by licensing back-end drivers and other IP for use by vendors who are building SOUL-compatible hardware products.&lt;/i&gt;</text></comment>