<story><title>Infinite complexity in 4096 bytes</title><url>http://www.creativeapplications.net/windows/hartverdrahtet-infinite-complexity-in-4096-bytes</url></story><parent_chain></parent_chain><comment><author>haberman</author><text>I&apos;m pretty proud of my programming skills.  I&apos;ve worked in everything from assembly to JavaScript, JIT compilers to websites to large-scale, fault-tolerant distributed systems.  etc. etc.&lt;p&gt;But demoscene programming is still the one thing that leaves me totally in awe, feeling like I wouldn&apos;t even know where to start to achieve what these guys pull off.  Even if I could imagine fitting all those drawing and sound generation routines into 4k, how on &lt;i&gt;earth&lt;/i&gt; would you script the whole thing in that little space?  How would you encode and execute the sequence of camera paths, music events, and synchronize light flashes with the music?  And make it consistent in time, as opposed to depending on the speed of the CPU?  I just can&apos;t even imagine what the main loop would look like.</text></comment>
<story><title>Infinite complexity in 4096 bytes</title><url>http://www.creativeapplications.net/windows/hartverdrahtet-infinite-complexity-in-4096-bytes</url></story><parent_chain></parent_chain><comment><author>vmind</author><text>Cool, but I think my favourite 4k demo is still Elevated, which is much less obviously procedural. (&lt;a href=&quot;http://www.youtube.com/watch?v=_YWMGuh15nE&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=_YWMGuh15nE&lt;/a&gt;)</text></comment>