<story><title>Sistine Chapel</title><url>http://www.vatican.va/various/cappelle/sistina_vr/index.html</url></story><parent_chain><item><author>nitrogen</author><text>Meta comment about the panorama interface:&lt;p&gt;The click+drag view control feels inverted to me.  I&amp;#x27;m curious whether I&amp;#x27;m in the minority, though.  For FPS games on PC I use normal mouse, but for console FPS games I use inverted joystick.</text></item></parent_chain><comment><author>baddox</author><text>The reason it feels inverted is because it&amp;#x27;s not &amp;quot;click and drag&amp;quot; in the normal sense (like Google Maps) where clicking and holding sets an anchor point, and moving the cursor moves the anchor point.&lt;p&gt;This is more like a virtual joystick. Clicking and holding establishes the neutral point of the joystick, and the cursor position relative to the neutral point is the velocity vector of camera movement. It behaves the same as the right hand joystick in a console FPS like Halo with a traditional (non-inverted) control scheme.</text></comment>
<story><title>Sistine Chapel</title><url>http://www.vatican.va/various/cappelle/sistina_vr/index.html</url></story><parent_chain><item><author>nitrogen</author><text>Meta comment about the panorama interface:&lt;p&gt;The click+drag view control feels inverted to me.  I&amp;#x27;m curious whether I&amp;#x27;m in the minority, though.  For FPS games on PC I use normal mouse, but for console FPS games I use inverted joystick.</text></item></parent_chain><comment><author>nandhp</author><text>Yes, it feels inverted to me too.&lt;p&gt;You know who&amp;#x27;s responsible for that? Google Maps (specifically Street View). There used to be a bunch of different 360° Java applets and QuickTime VR embeds that  did it this way; now they all feel backwards.</text></comment>