<story><title>Adobe demos “photoshop for audio,” lets you edit speech as easily as text</title><url>http://arstechnica.com/information-technology/2016/11/adobe-voco-photoshop-for-audio-speech-editing/</url></story><parent_chain></parent_chain><comment><author>eduren</author><text>I&amp;#x27;ve actually been tossing around the idea of creating a program like this, although for a specific use case.&lt;p&gt;In Bethesda games (Oblivion, Skyrim, Fallout) there are large modding communities adding new quests, areas and plot lines. But one technical and financial challenge for them has always been voice acting. Not only do they have to worry about voice acting new potential characters, but they have no means of writing new dialogue for existing characters.&lt;p&gt;In Fallout 4, for example, the protagonist is fully voice acted. That means a distinct change between the way the main game feels, and any modding efforts made by the community (barring actually re-hiring the original voice actor for new lines).&lt;p&gt;I&amp;#x27;m envisioning having this tool train on the already provided voice lines in the game(depending on the character in question, that&amp;#x27;s quite a bit). And then letting mod authors input new dialogue lines to be spit out in somewhat the actors voice.&lt;p&gt;Lots of problems with the approach of course, not to mention the fact that these are actors and not just voices (there would probably be significant amount of emotion lost). But it would give the modding community such a powerful tool to add new plots for existing characters.</text></comment>
<story><title>Adobe demos “photoshop for audio,” lets you edit speech as easily as text</title><url>http://arstechnica.com/information-technology/2016/11/adobe-voco-photoshop-for-audio-speech-editing/</url></story><parent_chain></parent_chain><comment><author>Jugurtha</author><text>I wonder how much better the rendering would be if the audio track were much longer and the software would have more to learn. I don&amp;#x27;t mean more &lt;i&gt;words&lt;/i&gt; for a 1 to 1 match since it&amp;#x27;s clearly beyond that (pronouncing words that it didn&amp;#x27;t see), but voice features that weren&amp;#x27;t in that short track.&lt;p&gt;Hypothetical question: say it had access to all the episodes from Key &amp;amp; Peele, would the rendering be better to the point you could basically generate an audio track from a script with intonation and all?&lt;p&gt;It would be interesting if they offered &amp;quot;voice packages&amp;quot; either online or offline so you could just pass text through it and the output would be a Morgan Freeman narration. You&amp;#x27;d have a shop for &amp;quot;Cords&amp;quot; the same as iTunes for songs &amp;amp; apps. Maybe game developers will find that interesting, too. Having access to way more voices than they&amp;#x27;d have in real life, and on a budget.&lt;p&gt;Someone could also save their voices for posterity. Many people listen to recordings of loved ones who passed away to remember them. Saving the voice for new content would be something to think about.</text></comment>