<story><title>Before You Grow</title><url>https://blog.ycombinator.com/before-you-grow/</url></story><parent_chain><item><author>maximp</author><text>&amp;quot;And if you’re just starting out, take the time to build a product your users love, no matter how long it takes. &amp;quot;&lt;p&gt;There&amp;#x27;s this weird balance between the lean &amp;quot;get it out as soon as you can, fail fast&amp;quot; and &amp;quot;make sure it&amp;#x27;s a good product before you ship&amp;quot;.</text></item></parent_chain><comment><author>rsp1984</author><text>What Sam meant was &amp;quot;take the time to build a product your users love, no matter how long it takes, &lt;i&gt;before you focus on growth&lt;/i&gt; &amp;quot; (addition mine).&lt;p&gt;You should absolutely release your product to customers to gather feedback as early as possible, just don&amp;#x27;t fuel growth by spending before you&amp;#x27;re sure you&amp;#x27;ve got the product 100% right and people love it.</text></comment>
<story><title>Before You Grow</title><url>https://blog.ycombinator.com/before-you-grow/</url></story><parent_chain><item><author>maximp</author><text>&amp;quot;And if you’re just starting out, take the time to build a product your users love, no matter how long it takes. &amp;quot;&lt;p&gt;There&amp;#x27;s this weird balance between the lean &amp;quot;get it out as soon as you can, fail fast&amp;quot; and &amp;quot;make sure it&amp;#x27;s a good product before you ship&amp;quot;.</text></item></parent_chain><comment><author>blazespin</author><text>No, the rule still applies.  Get it out fast so you can find out if your users love it.   Just don&amp;#x27;t push it to a broader audience.&lt;p&gt;Iphone app companies do this one neat trick for this.  They release in foreign markets (Canada, Australia, etc) and make sure their users love their apps before releasing in the US.</text></comment>