<story><title>RP2040 Doom</title><url>https://kilograham.github.io/rp2040-doom/</url></story><parent_chain></parent_chain><comment><author>gchadwick</author><text>Awesome! A huge amount of work must have gone into this.&lt;p&gt;I did some playing around with VGA graphics from the Pico when it first came out (wrote a simple library to produce SNES like graphics, wrote it all up on my blog &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;gregchadwick.co.uk&amp;#x2F;blog&amp;#x2F;playing-with-the-pico-pt6&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;gregchadwick.co.uk&amp;#x2F;blog&amp;#x2F;playing-with-the-pico-pt6&amp;#x2F;&lt;/a&gt;). It felt like Doom should be doable but I figured you&amp;#x27;d need an off chip RAM expansion interfaced via the PIO. Clearly not.&lt;p&gt;The Pico really is a very fun board to play around with. Could be a great target for a retro style mini console thing.</text></comment>
<story><title>RP2040 Doom</title><url>https://kilograham.github.io/rp2040-doom/</url></story><parent_chain></parent_chain><comment><author>WithinReason</author><text>This thing even has networked multiplayer! In about 256K of RAM and 2MB flash! (It&amp;#x27;s the Raspberry Pi Pico board)&lt;p&gt;Carmack would be proud!</text></comment>