<story><title>GeForce RTX 40 Series</title><url>https://www.nvidia.com/en-us/geforce/graphics-cards/40-series/</url></story><parent_chain><item><author>mountainb</author><text>It seems like they&amp;#x27;re really emphasizing the difference in RT performance from the previous generation, but I think the gaming market at least will care more about the difference in raw frames and memory size from the previous generation and AMD&amp;#x27;s offerings.&lt;p&gt;Personally, I like using RT for some single player showpiece games with a 3080 Ti, RT was useless on my 2080, but the games that I play the most do not use RT at all. DLSS is always great on any title that offers it, but again the real issue is that most of the games that people put real time into are the types of games for which RT is irrelevant. Graphical showpiece stuff is just a lot less relevant to the contemporary gaming market than it used to be.</text></item></parent_chain><comment><author>aseipp</author><text>Eh, the current 3080 can already do 60FPS @ 4k HDR on every AAA title I&amp;#x27;ve thrown at it, and that&amp;#x27;s with an mITX undervolt build (cliffing the voltage at a point). &amp;quot;60FPS @ 4k is readily achievable&amp;quot; has been sort of the gold standard we&amp;#x27;ve been careening towards for years since displays outpaced GPUs, and we&amp;#x27;re just about there now. The raw frame difference and memory size is nice especially if you&amp;#x27;re doing compute on these cards, but these weren&amp;#x27;t holding the gaming market back, at least. So for those segments, you need some juice to go on top of things. I can see why they advertise it this way.&lt;p&gt;Personally, people say RT is a gimmick but I find it incredible on my 3080 for games that support it. In a game like Control the lighting is absolutely stunning, and even in a game like Minecraft RTX, the soft lighting and shadows are simply fantastic. (Minecraft IMO is a perfect example of how better soft shadows and realistic bounce lighting aren&amp;#x27;t just for &amp;quot;ultra realism&amp;quot; simulators.) It&amp;#x27;s already very convincing when implemented well. So I&amp;#x27;m very happy to see continued interest here.</text></comment>
<story><title>GeForce RTX 40 Series</title><url>https://www.nvidia.com/en-us/geforce/graphics-cards/40-series/</url></story><parent_chain><item><author>mountainb</author><text>It seems like they&amp;#x27;re really emphasizing the difference in RT performance from the previous generation, but I think the gaming market at least will care more about the difference in raw frames and memory size from the previous generation and AMD&amp;#x27;s offerings.&lt;p&gt;Personally, I like using RT for some single player showpiece games with a 3080 Ti, RT was useless on my 2080, but the games that I play the most do not use RT at all. DLSS is always great on any title that offers it, but again the real issue is that most of the games that people put real time into are the types of games for which RT is irrelevant. Graphical showpiece stuff is just a lot less relevant to the contemporary gaming market than it used to be.</text></item></parent_chain><comment><author>arecurrence</author><text>I suspect they also highlight RT performance (and AI acceleration which is more-so focused on a different market than these gaming cards) because it is their key differentiator with competitors.&lt;p&gt;Most upper market cards can already run most games well at 1440p or 4k.</text></comment>