<story><title>Denuvo-Protected Games Rendered Unplayable After Domain Expires</title><url>https://torrentfreak.com/denuvo-protected-games-rendered-unplayable-after-domain-expires-211108/</url></story><parent_chain></parent_chain><comment><author>kayson</author><text>Has anyone ever done an a analysis on whether Denuvo (or DRM in general) is actually a wise investment of capital? I imagine it probably does have some impact on early sales in that it will prevent early customers from pirating to try it rather than buying it. But at the same time, you have things like Steam&amp;#x27;s return policy, the general dislike of DRM, and the publicity&amp;#x2F;image cost when something happens preventing everyone from playing the game. Not to mention that it seems inevitable these days that it either gets cracked or removed by the publisher anyway.&lt;p&gt;I always wonder if the resources spent on Denuvo would be better spent on the game itself, or marketing the game, allowing the so-inclined to pirate it more easily at launch, but offsetting that with better sales overall driven by better reception, more word of mouth, etc.</text></comment>
<story><title>Denuvo-Protected Games Rendered Unplayable After Domain Expires</title><url>https://torrentfreak.com/denuvo-protected-games-rendered-unplayable-after-domain-expires-211108/</url></story><parent_chain></parent_chain><comment><author>WmyEE0UsWAwC2i</author><text>DRM doesn&amp;#x27;t work in games, go to a torrent site to see all the failed attempts.&lt;p&gt;&lt;pre&gt;&lt;code&gt;    1. It costs money
    2. It makes the product worse(slower, less portable,etc...) for your _ paying _ customers.
    3. It doesn&amp;#x27;t work if the game is good.
&lt;/code&gt;&lt;/pre&gt;
Just add a copyright note on the corner and make sure to have good distribution.</text></comment>