<story><title>Lessons Learned Developing Software for Space Vehicles</title><url>http://lwn.net/Articles/540368/</url></story><parent_chain></parent_chain><comment><author>rurounijones</author><text>I would love to see a more in depth article about what kind of programming you need to do for a system controlling a rocket.&lt;p&gt;I remember reading that they cannot use exceptions and have to handle every possible scenario. Part of me wonders how much of the source code is just error handling.</text></comment>
<story><title>Lessons Learned Developing Software for Space Vehicles</title><url>http://lwn.net/Articles/540368/</url></story><parent_chain></parent_chain><comment><author>speeder</author><text>Very interesting to see how game development affects space research...&lt;p&gt;Granted, this might explain Richard Garriot fiddling with space companies, and John Carmack manufacturing space engines!&lt;p&gt;If I was rich I would do space research too!&lt;p&gt;Also, I must be a software engineer, since I don&apos;t like Justin Bieber either.</text></comment>