<story><title>Google and LG creates VR AMOLED 120 Hz at 5500 x 3000</title><url>https://www.blurbusters.com/google-and-lg-creates-vr-amoled-120-hz-at-5500x3000/</url></story><parent_chain></parent_chain><comment><author>xenostar</author><text>I&amp;#x27;m looking forward to the next generation of VR headsets immensly. A lot of people have been quick to jump on the &amp;quot;VR is already dead&amp;quot; train, but having picked one up during Christmas this year, it&amp;#x27;s obvious how much potential is there.&lt;p&gt;There are a few things that need to be accomplished before widespread adoption:&lt;p&gt;- Removal of wires. It restricts movement too much and removes immersion. The new HTC headset is a step toward this.&lt;p&gt;- Higher resolution screens. VR AMOLEDs like this are a step in the right direction.&lt;p&gt;- Prices for GPUs need to go down, and&amp;#x2F;or a few more years are needed for average computers to be able to render high frame-rates without breaking the bank.&lt;p&gt;- Headsets need to be lighter and smaller.&lt;p&gt;- Removal of sensor placement the room. This will be harder to do, but cameras&amp;#x2F;sensors built on the headsets themselves could potentially accomplish this.&lt;p&gt;The way I see it, we&amp;#x27;re in the iPhone 1 stage of VR right now. Imagine the iPhone X version: lighter, smaller, higher resolution, more colors, higher frame-rate, less hassle. These are all inevitabilities, and at that point it will become much easier to adopt the technology. We&amp;#x27;re also missing a true &amp;quot;killer app&amp;quot; that will get people to purchase a headset JUST for that. I think it will take some sort of truly massive MMO the likes of WoW to accomplish that.&lt;p&gt;The future is definitely exciting in this field. I hope hardware vendors don&amp;#x27;t give up and can see the light at the end of the tunnel.</text></comment>
<story><title>Google and LG creates VR AMOLED 120 Hz at 5500 x 3000</title><url>https://www.blurbusters.com/google-and-lg-creates-vr-amoled-120-hz-at-5500x3000/</url></story><parent_chain></parent_chain><comment><author>naoru</author><text>Everyone says that a powerful GPU is needed to drive this thing, but I don&amp;#x27;t think that&amp;#x27;s a must. Careful art direction based on current hardware limitations can produce nice-looking virtual worlds — not photorealistic, but still immersive and fun. Nintendo pulls this thing consistently.</text></comment>