<story><title>Mario Kart Wii: The History of the Ultra Shortcut [video]</title><url>https://www.youtube.com/watch?v=mmJ_LT8bUj0</url></story><parent_chain></parent_chain><comment><author>mlinsey</author><text>The most interesting speedrun I&amp;#x27;ve ever seen is the Super Mario World credits warp, which requires the player to write + execute arbitrary code in game by carefully positioning koopa shells. At first thought to only be possible with tools in an emulator, this has been done on an actual console!&lt;p&gt;Summoning Salt video about the overall history of SMW speedruns: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=USBboeK7oDA&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=USBboeK7oDA&lt;/a&gt;&lt;p&gt;Detailed explanation of how the credits warp exploit works: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=vAHXK2wut_I&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=vAHXK2wut_I&lt;/a&gt;</text></comment>
<story><title>Mario Kart Wii: The History of the Ultra Shortcut [video]</title><url>https://www.youtube.com/watch?v=mmJ_LT8bUj0</url></story><parent_chain></parent_chain><comment><author>Theodores</author><text>How does it feel if you are a developer and people devote their lives to your creation?&lt;p&gt;Particularly if you spent weeks making it and people have spent years playing with it?&lt;p&gt;Then how does it feel if millions of people play?&lt;p&gt;Game developers are kind of cut out of the story. It would be nice to have their take on the story, to hear what they have been creating whilst others have merely played.</text></comment>