<story><title>Microsoft open sources parts of Minecraft: Java Edition</title><url>https://minecraft.net/en-us/article/programmers-play-minecrafts-inner-workings</url></story><parent_chain></parent_chain><comment><author>ssl232</author><text>Of note is the Minecraft website from 2011 [1], where Markus Persson said: &amp;quot;Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source. I&amp;#x27;m not very happy with the draconian nature of (L)GPL, nor do I believe the other licenses have much merit other than to boost the egos of the original authors, so I might just possibly release it all as public domain.&amp;quot;&lt;p&gt;[1] &lt;a href=&quot;http:&amp;#x2F;&amp;#x2F;web.archive.org&amp;#x2F;web&amp;#x2F;20110920065648&amp;#x2F;http:&amp;#x2F;&amp;#x2F;www.minecraft.net&amp;#x2F;game&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;web.archive.org&amp;#x2F;web&amp;#x2F;20110920065648&amp;#x2F;http:&amp;#x2F;&amp;#x2F;www.minecra...&lt;/a&gt;</text></comment>
<story><title>Microsoft open sources parts of Minecraft: Java Edition</title><url>https://minecraft.net/en-us/article/programmers-play-minecrafts-inner-workings</url></story><parent_chain></parent_chain><comment><author>Sir_Cmpwn</author><text>Two of the most boring parts of Minecraft, unfortunately. Both are something your average first year CS student could put together in a weekend or two.&lt;p&gt;If I can indulge in some self-promotion, I have written mountains of code which implements many of Minecraft&amp;#x27;s behaviors down to the last detail, which may be a more interesting candidate for study:&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;github.com&amp;#x2F;sircmpwn&amp;#x2F;truecraft&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;github.com&amp;#x2F;sircmpwn&amp;#x2F;truecraft&lt;/a&gt;&lt;p&gt;Seeing Balze3D open-sourced might end up being pretty cool, though.</text></comment>