<story><title>DreamWorks Animation to release MoonRay as open source</title><url>https://www.awn.com/news/dreamworks-animation-release-moonray-open-source</url></story><parent_chain></parent_chain><comment><author>mkaic</author><text>This looks absolutely fantastic. If you&amp;#x27;re interested in the technical details currently available, check out the about page[0] on the official MoonRay site, or this presentation from SIGGRAPH 2017[1]. I&amp;#x27;m particularly excited for the HeatMap render pass, seems like a really practical way to identify what&amp;#x27;s bogging your scene down. Not to mention the &lt;i&gt;gorgeous&lt;/i&gt; volumetric rendering this engine is capable of (see How To Train Your Dragon: The Hidden Realm[2]).&lt;p&gt;Really impressed that Dreamworks is making this move. They&amp;#x27;ve made some of my favorite films of all time (the Dragons franchise genuinely changed my life and is a major part of why I love filmmaking, film scores, and 3D rendering) and I&amp;#x27;m glad to see they&amp;#x27;re doing this. I can&amp;#x27;t wait to try MoonRay in Blender once a community integration exists!&lt;p&gt;[0]&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;openmoonray.org&amp;#x2F;about&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;openmoonray.org&amp;#x2F;about&lt;/a&gt;&lt;p&gt;[1]&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;jo.dreggn.org&amp;#x2F;path-tracing-in-production&amp;#x2F;2017&amp;#x2F;MoonrayV3.pdf&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;jo.dreggn.org&amp;#x2F;path-tracing-in-production&amp;#x2F;2017&amp;#x2F;Moonra...&lt;/a&gt;&lt;p&gt;[2]&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.awn.com&amp;#x2F;animationworld&amp;#x2F;how-moonray-became-hidden-superpower-behind-how-train-your-dragon-hidden-world&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.awn.com&amp;#x2F;animationworld&amp;#x2F;how-moonray-became-hidden...&lt;/a&gt;&lt;p&gt;EDIT: I&amp;#x27;ve also come across this excellent blog post written by an engineer who worked on MoonRay for 4 years: &lt;a href=&quot;http:&amp;#x2F;&amp;#x2F;rendering-memo.blogspot.com&amp;#x2F;2019&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;rendering-memo.blogspot.com&amp;#x2F;2019&amp;#x2F;&lt;/a&gt;&lt;p&gt;And this paper recommended by erichocean in their reply below: &lt;a href=&quot;http:&amp;#x2F;&amp;#x2F;www.tabellion.org&amp;#x2F;et&amp;#x2F;paper17&amp;#x2F;MoonRay.pdf&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;www.tabellion.org&amp;#x2F;et&amp;#x2F;paper17&amp;#x2F;MoonRay.pdf&lt;/a&gt;</text></comment>
<story><title>DreamWorks Animation to release MoonRay as open source</title><url>https://www.awn.com/news/dreamworks-animation-release-moonray-open-source</url></story><parent_chain></parent_chain><comment><author>miohtama</author><text>Would be interesting to know what business considerations lead to the decision to open source MoonRay.</text></comment>