<story><title>Unity, now valued at $6B, raising up to $525M</title><url>https://techcrunch.com/2019/07/25/unity-now-valued-at-6b-raising-up-to-525m/</url></story><parent_chain><item><author>appstorelottery</author><text>I&amp;#x27;ve been developing in Unity since V1.0. Back then you could ring David Helgason and complain about the water shader not working when you run it for 12 hours straight - and get it fixed.&lt;p&gt;It blows my mind how much they&amp;#x27;ve grown - but not just that - the tool itself is capable of AAA these days. The only real competition at that level is probably Unreal - and that&amp;#x27;s so very different to get into if you&amp;#x27;re an old-school unity developer. When you compare the Asset store (where you can practically buy any solution to your common problem) and compare it with Unreal&amp;#x27;s store - it doesn&amp;#x27;t really compete.&lt;p&gt;These two points make me think Unity has such a moat built around developers mindspaces that it&amp;#x27;s probably super-hard to dethrone at this point.&lt;p&gt;I&amp;#x27;m interested if anyone else has an alternative point of view on unities sustainable competitive advantage.</text></item></parent_chain><comment><author>someexgamedev</author><text>Game engines live or die based on how they adapt to the constantly changing landscape. Unity made sense of the mobile landscape first and that led to their ascendancy. With mobile gaming on the decline and a looming new console generation, Unity will be put to the test.&lt;p&gt;Even when game engines don&amp;#x27;t fail themselves, they can become obsolete. As a general rule: love no language, engine or platform. They all come and go over the span of a career and that&amp;#x27;s especially true in an industry like gaming which constantly sits at the bleeding edge.&lt;p&gt;Some of Unity&amp;#x27;s innovations like the asset store will endure no matter what engine is on top. But the next iteration will probably just look more like a package manager.</text></comment>
<story><title>Unity, now valued at $6B, raising up to $525M</title><url>https://techcrunch.com/2019/07/25/unity-now-valued-at-6b-raising-up-to-525m/</url></story><parent_chain><item><author>appstorelottery</author><text>I&amp;#x27;ve been developing in Unity since V1.0. Back then you could ring David Helgason and complain about the water shader not working when you run it for 12 hours straight - and get it fixed.&lt;p&gt;It blows my mind how much they&amp;#x27;ve grown - but not just that - the tool itself is capable of AAA these days. The only real competition at that level is probably Unreal - and that&amp;#x27;s so very different to get into if you&amp;#x27;re an old-school unity developer. When you compare the Asset store (where you can practically buy any solution to your common problem) and compare it with Unreal&amp;#x27;s store - it doesn&amp;#x27;t really compete.&lt;p&gt;These two points make me think Unity has such a moat built around developers mindspaces that it&amp;#x27;s probably super-hard to dethrone at this point.&lt;p&gt;I&amp;#x27;m interested if anyone else has an alternative point of view on unities sustainable competitive advantage.</text></item></parent_chain><comment><author>jorvi</author><text>&amp;gt; These two points make me think Unity has such a moat built around developers mindspaces that it&amp;#x27;s probably super-hard to dethrone at this point.&lt;p&gt;While Unity is great, I think you are a little bit skewed in perspective by your love for Unity. The legacy Unreal has (just look at the insane list[0] of past and present notable games built on it) with developers makes it the king to dethrone for anything AA or AAA.&lt;p&gt;[0] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;List_of_Unreal_Engine_games&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;List_of_Unreal_Engine_games&lt;/a&gt;</text></comment>