<story><title>From Miserable Launch to Decent Success in 3 Months, Thanks to Hacker News</title><url>http://www.stangeek.com/from-miserable-launch-to-decent-success-in-3</url><text></text></story><parent_chain></parent_chain><comment><author>csomar</author><text>I might be the only one, but design quality is a signal of development quality for me (even though, as a developer I know well that it&apos;s not). But when I see badly designed software or application, I say &quot;If the developer didn&apos;t care, why should I?&quot;.&lt;p&gt;Another thing, these are things that I won&apos;t die without. I enjoy well crafted products (and will pay few $$ instead of using an ugly product that does the same thing).&lt;p&gt;Mobile Applications is not my expertise, so I&apos;ll give you a few suggestions on the landing page&lt;p&gt;- A contrast. For the moment, the logo is lost in the white. The iPhone video (and the iPhone device itself) is filled with white.&lt;p&gt;- A better font. You already know about font-face. Now try to pick a nicer one. TypeKit is free to start.&lt;p&gt;- A logo. Costs $25 to buy from Graphic River. Stock Templates/Scripts are a good quality/cost solution when you are bootstrapping with empty pockets.&lt;p&gt;- The social icons are buried. Also why is the Facebook button in French?&lt;p&gt;In your source code&lt;p&gt;- Don&apos;t put your scripts tag at the header, make it loads fast. Also don&apos;t use in-line JavaScript. Your CSS and JS condensed in one file&lt;p&gt;- It seems like non HTML5 users will not watch your video.&lt;p&gt;In your video, instead of the mouse cursor, use a 0.7 opacity rounded circle. It looks nicer and feel like your fingertip is moving there.&lt;p&gt;Nice work.</text></comment>
<story><title>From Miserable Launch to Decent Success in 3 Months, Thanks to Hacker News</title><url>http://www.stangeek.com/from-miserable-launch-to-decent-success-in-3</url><text></text></story><parent_chain></parent_chain><comment><author>kranner</author><text>Congratulations!&lt;p&gt;You only seem to have 9 ratings in the App Store globally (7 in the French Store, 2 in US) so far for 57523 downloads as you say. I used the iTunes Search API to obtain this info for your app id (I&apos;m contemplating a move from iOS programmer-for-hire to full-time indie and this Python script is part of my market research).&lt;p&gt;That suggests only about 1 in 6391 users bother to give you a rating on the App Store, which is very low from what I hear: the usual figure quoted is 1 in 100 to 1 in 1500 for free apps. If this is right, it might be worthwhile to ask users in-app to give you a rating on the App Store if they like the app.</text></comment>