<story><title>The negative impact of mobile-first web design on desktop</title><url>https://www.nngroup.com/articles/content-dispersion/</url></story><parent_chain><item><author>blooalien</author><text>Yeah, it&amp;#x27;s &lt;i&gt;not&lt;/i&gt; really &amp;quot;easy to say stuff like this&amp;quot; because everyone who thinks they know better than &lt;i&gt;actual real honest-to-goodness web designers&lt;/i&gt; will &lt;i&gt;instantly&lt;/i&gt; want to argue with you to the bitter end why their fantasy web design has to be 100% &amp;quot;pixel perfect&amp;quot; layout &lt;i&gt;exactly&lt;/i&gt; as they envision it on &lt;i&gt;every single device or browser&lt;/i&gt; ever invented.  It&amp;#x27;s a huge part of why I&amp;#x27;m no longer a web designer.  More of my time was wasted fixing literal one pixel differences in layout between browsers (and browser versions) than almost any other part of the process.</text></item><item><author>klysm</author><text>It&amp;#x27;s easy to say stuff like this, but go try and implement it. It&amp;#x27;s really hard.</text></item><item><author>blooalien</author><text>The problem sadly isn&amp;#x27;t even mobile-first vs. desktop, but rather designers who &lt;i&gt;still&lt;/i&gt; haven&amp;#x27;t figured out that the web is &lt;i&gt;dynamic&lt;/i&gt; content that should be allowed to &lt;i&gt;flow&lt;/i&gt; according to the &lt;i&gt;user&amp;#x27;s&lt;/i&gt; display device size and shape.  It&amp;#x27;s &lt;i&gt;not&lt;/i&gt; and &lt;i&gt;never has been&lt;/i&gt; a static medium like paper.  It&amp;#x27;s not limited to a specific size and shape like paper, and should not be treated as if it were.  Web &amp;quot;designers&amp;quot; should not be trying to &lt;i&gt;force&lt;/i&gt; the content into any specific size or pixel resolution, as there&amp;#x27;s just &lt;i&gt;too many&lt;/i&gt; different resolutions of screens and width vs. height layouts of those screens to &lt;i&gt;ever&lt;/i&gt; be able to cover them all appropriately without adapting to the idea that the content &lt;i&gt;must&lt;/i&gt; be able to flow accordingly.  It also severely harms accessibility for folks with vision issues who might scale up their fonts to compensate if doing so causes the content to break in horrible ways that make it unreadable.</text></item></parent_chain><comment><author>levmiseri</author><text>There is pixel-perfection and &amp;#x27;pixel-perfection&amp;#x27;. One is a pointless fight against the nature of the medium while the other is love for the craft, sophistication, and actually giving a fuck that something isn&amp;#x27;t needlessly 2 pixels off of where it should have been. A certain attitude that will show its mark throughout the UI.</text></comment>
<story><title>The negative impact of mobile-first web design on desktop</title><url>https://www.nngroup.com/articles/content-dispersion/</url></story><parent_chain><item><author>blooalien</author><text>Yeah, it&amp;#x27;s &lt;i&gt;not&lt;/i&gt; really &amp;quot;easy to say stuff like this&amp;quot; because everyone who thinks they know better than &lt;i&gt;actual real honest-to-goodness web designers&lt;/i&gt; will &lt;i&gt;instantly&lt;/i&gt; want to argue with you to the bitter end why their fantasy web design has to be 100% &amp;quot;pixel perfect&amp;quot; layout &lt;i&gt;exactly&lt;/i&gt; as they envision it on &lt;i&gt;every single device or browser&lt;/i&gt; ever invented.  It&amp;#x27;s a huge part of why I&amp;#x27;m no longer a web designer.  More of my time was wasted fixing literal one pixel differences in layout between browsers (and browser versions) than almost any other part of the process.</text></item><item><author>klysm</author><text>It&amp;#x27;s easy to say stuff like this, but go try and implement it. It&amp;#x27;s really hard.</text></item><item><author>blooalien</author><text>The problem sadly isn&amp;#x27;t even mobile-first vs. desktop, but rather designers who &lt;i&gt;still&lt;/i&gt; haven&amp;#x27;t figured out that the web is &lt;i&gt;dynamic&lt;/i&gt; content that should be allowed to &lt;i&gt;flow&lt;/i&gt; according to the &lt;i&gt;user&amp;#x27;s&lt;/i&gt; display device size and shape.  It&amp;#x27;s &lt;i&gt;not&lt;/i&gt; and &lt;i&gt;never has been&lt;/i&gt; a static medium like paper.  It&amp;#x27;s not limited to a specific size and shape like paper, and should not be treated as if it were.  Web &amp;quot;designers&amp;quot; should not be trying to &lt;i&gt;force&lt;/i&gt; the content into any specific size or pixel resolution, as there&amp;#x27;s just &lt;i&gt;too many&lt;/i&gt; different resolutions of screens and width vs. height layouts of those screens to &lt;i&gt;ever&lt;/i&gt; be able to cover them all appropriately without adapting to the idea that the content &lt;i&gt;must&lt;/i&gt; be able to flow accordingly.  It also severely harms accessibility for folks with vision issues who might scale up their fonts to compensate if doing so causes the content to break in horrible ways that make it unreadable.</text></item></parent_chain><comment><author>spookthesunset</author><text>I haven&amp;#x27;t encountered a &amp;quot;pixel perfect&amp;quot; designer for at least 15 years now, if not more. Virtually every single UX designer I&amp;#x27;ve worked with provides flexible designs that scale with screen size.</text></comment>