<story><title>The engineering behind Figma&apos;s vector networks (2019)</title><url>https://alexharri.com/blog/vector-networks</url></story><parent_chain></parent_chain><comment><author>matroid</author><text>It looks like Vector Networks is based on Boris Dalstein&amp;#x27;s work (&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.borisdalstein.com&amp;#x2F;research&amp;#x2F;phd&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.borisdalstein.com&amp;#x2F;research&amp;#x2F;phd&lt;/a&gt;). He even has a startup (VGC) for Vector Graphic Editing tool based on these concepts. It is pretty cool!&lt;p&gt;P.S. I have no affiliation with his work, although I did contribute 10$ to his Kickstarter Campaign back in the day.</text></comment>
<story><title>The engineering behind Figma&apos;s vector networks (2019)</title><url>https://alexharri.com/blog/vector-networks</url></story><parent_chain></parent_chain><comment><author>doubloon</author><text>pretty awesome.&lt;p&gt;i really feel like Geometric Algebra, specifically the concepts of wedge product and bivectors, could save everyone a lot of time if it was put into the curriculum. because people keep &amp;quot;rediscovering&amp;quot; it all the time and calling it different names. (here &amp;quot;determinant&amp;quot;)</text></comment>