<story><title>Apple Ending &quot;Fortnite Save the World&quot; Updates for Mac</title><url>https://www.epicgames.com/fortnite/en-US/news/apple-ends-epics-ability-to-offer-fortnite-save-the-world-on-mac</url></story><parent_chain><item><author>fxtentacle</author><text>This is almost certainly due to their developer account being blocked, so it&amp;#x27;s not like Epic is fully innocent here.&lt;p&gt;But what they are doing is brilliant, because they have just demonstrated that their perceived infringement of the iOS rules has caused them to also lose Mac developer access, presumably due to it being the same account. But legally, the iOS and the Mac developer agreements are separate contracts. So from a legal standpoint, Apple has reacted to a perceived infringement in one contract by retaliating in a legally unrelated contract. That might be illegal.&lt;p&gt;And in addition, Epic is basically using Apple to send a very strong signal to game developers: Everyone serious about gaming is on Windows anyway.&lt;p&gt;I&amp;#x27;m curious to see how this will mix with Apple silicon, which will effectively make running a stock Windows impossible. So in the future, you&amp;#x27;ll need to choose when buying your hardware if you want phone-quality games on Mac or triple A on PC.&lt;p&gt;I predict that the market segment of casual players using Apple hardware but Windows Bootcamp will now be driven away from Apple. In my opinion, the only way to avoid that would have been for Apple to demonstrate excellent UE5 performance on Apple silicon, but that now surely won&amp;#x27;t happen.</text></item></parent_chain><comment><author>hrktb</author><text>&amp;gt; This is almost certainly due to their developer account being blocked, so it&amp;#x27;s not like Epic is fully innocent here.&lt;p&gt;It looks more and more like Apple made a mistake in blocking the developper account.&lt;p&gt;Arguably the reaction should have stopped at pulling Fortnite out of the store. If extra steps were really needed, forcing suppression of Fortnite from existing iOS devices could have been accepted as a related measure.&lt;p&gt;But blocking the whole developper account is so overreaching it still generates news weeks after the initial issue.&lt;p&gt;It feels like Epic waived a red cloth and Apple just ran full speed into it. I see the current mess completely of Apple&amp;#x27;s own doing.</text></comment>
<story><title>Apple Ending &quot;Fortnite Save the World&quot; Updates for Mac</title><url>https://www.epicgames.com/fortnite/en-US/news/apple-ends-epics-ability-to-offer-fortnite-save-the-world-on-mac</url></story><parent_chain><item><author>fxtentacle</author><text>This is almost certainly due to their developer account being blocked, so it&amp;#x27;s not like Epic is fully innocent here.&lt;p&gt;But what they are doing is brilliant, because they have just demonstrated that their perceived infringement of the iOS rules has caused them to also lose Mac developer access, presumably due to it being the same account. But legally, the iOS and the Mac developer agreements are separate contracts. So from a legal standpoint, Apple has reacted to a perceived infringement in one contract by retaliating in a legally unrelated contract. That might be illegal.&lt;p&gt;And in addition, Epic is basically using Apple to send a very strong signal to game developers: Everyone serious about gaming is on Windows anyway.&lt;p&gt;I&amp;#x27;m curious to see how this will mix with Apple silicon, which will effectively make running a stock Windows impossible. So in the future, you&amp;#x27;ll need to choose when buying your hardware if you want phone-quality games on Mac or triple A on PC.&lt;p&gt;I predict that the market segment of casual players using Apple hardware but Windows Bootcamp will now be driven away from Apple. In my opinion, the only way to avoid that would have been for Apple to demonstrate excellent UE5 performance on Apple silicon, but that now surely won&amp;#x27;t happen.</text></item></parent_chain><comment><author>abduhl</author><text>Regardless of how you feel about Apple versus Epic, we should all be clear about one thing here: there is no &amp;quot;perceived&amp;quot; infringement of the iOS rules.  Epic broke the rules.  They do not even try to deny that they breached their contract with Apple in their lawsuit, but rather attack the contract directly as being illegal.  Their approach is analogous to you being caught going 120 miles per hour in a 45 mile per hour zone and you challenging whether the speed limit is legal.</text></comment>