<story><title>Racket frustrates me</title><url>https://blog.winny.tech/posts/racket-frustrates-me/</url></story><parent_chain><item><author>akkartik</author><text>I don&amp;#x27;t use Racket much, but Python certainly frustrates me. So what I want to know is where people land when all these languages frustrate them. Builds taking too long seems like a perennial problem, for example.&lt;p&gt;(Currently I work in LÖVE, but programs there use at least 100MB, so it probably won&amp;#x27;t be to OP&amp;#x27;s taste.)</text></item></parent_chain><comment><author>tomcam</author><text>For me it was Go. The toolchain just stays out of my way. I find Go much easier to deal with at a project level than anything else. YMMV because I&amp;#x27;m a command-line kind of guy.&lt;p&gt;Many of you will assume I&amp;#x27;m a moron for choosing such a retrograde, simpleminded language. It&amp;#x27;s true! I am a moron compared to most HN readers. And your language is much more sophisticated than mine and had generics long before and didn&amp;#x27;t need a make keyword and stuff. No disagreement there.&lt;p&gt;All I know is I can get the job done faster in Go than with Python, and I have type checking too. Plus a sane-ish package manager and a single, stable ecosystem. Plus I can deploy a single executable that even lets me embed assets inside it. It just stays the hell out of my way.</text></comment>
<story><title>Racket frustrates me</title><url>https://blog.winny.tech/posts/racket-frustrates-me/</url></story><parent_chain><item><author>akkartik</author><text>I don&amp;#x27;t use Racket much, but Python certainly frustrates me. So what I want to know is where people land when all these languages frustrate them. Builds taking too long seems like a perennial problem, for example.&lt;p&gt;(Currently I work in LÖVE, but programs there use at least 100MB, so it probably won&amp;#x27;t be to OP&amp;#x27;s taste.)</text></item></parent_chain><comment><author>winny314</author><text>OP here.&lt;p&gt;Python frustrates me too, but I just throw poetry and nix at it... keeps me not frustrated. :D&lt;p&gt;It looks like my LOVE game uses about 99M resident... not too bad given it&amp;#x27;s pulling in a lot of libraries such as SDL2, luajit, audio decoders, etc etc.&lt;p&gt;I think my concern is more with how do I embed Racket on low memory systems if a simple &amp;quot;racket script&amp;quot; is going to use a large % of the RAM to issue a `(sleep)`?</text></comment>