<story><title>Kerbal Space Program 2</title><url>https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/</url></story><parent_chain><item><author>t0astbread</author><text>So that means the original devs were never really compensated and if I buy a KSP game nowadays I&amp;#x27;m not supporting them either?</text></item><item><author>hadlock</author><text>Squad was&amp;#x2F;is a marketing company based out of Mexico. The owner of the company agreed to let his lead technical guy work on KSP as a side project as a bribe to keep him from leaving to do other things. KSP took off, and the team grew to more than five people. After the 1.0 release most (all) of the original team left, especially after they outsourced the console port to an outside team. The original KSP team are all now working on independent projects.&lt;p&gt;KSP2 is sort of a Battlefield 5 type game, where somebody still owns the IP but the original team that built the engine&amp;#x2F;brought the magic is gone. It might be good, who knows.&lt;p&gt;In my opinion I&amp;#x27;m a little skeptical about KSP2 as the base KSP1 game was so moddable that I can&amp;#x27;t imagine what they would add to KSP 2 that isn&amp;#x27;t in the base game through mods already. But maybe it will be even better than the first.</text></item><item><author>t0astbread</author><text>KSP always looked very cool but I&amp;#x27;ve heard a couple of things that threw me off:&lt;p&gt;- KSP devs are or were treated poorly by their employer (low pay, no compensation for the success of the game)&lt;p&gt;- apparently the program collected a lot of data (I can&amp;#x27;t remember what exactly) about its users and the machines it was running on, to the point where even non-privacy minded people were calling it spyware&lt;p&gt;Does anyone know anything about this? Afaik discussion about these issues just kinda stopped after a while but we never got a conclusive answer to these points.</text></item></parent_chain><comment><author>hadlock</author><text>Well KSP launched several successful careers and also there&amp;#x27;s the goodwill of the owner of Squad who had the foresight to invest in his employee and his employee&amp;#x27;s skillset. But yes you are correct KSP is not owned by the original creative&amp;#x2F;creator, it&amp;#x27;s owned by their employer.</text></comment>
<story><title>Kerbal Space Program 2</title><url>https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/</url></story><parent_chain><item><author>t0astbread</author><text>So that means the original devs were never really compensated and if I buy a KSP game nowadays I&amp;#x27;m not supporting them either?</text></item><item><author>hadlock</author><text>Squad was&amp;#x2F;is a marketing company based out of Mexico. The owner of the company agreed to let his lead technical guy work on KSP as a side project as a bribe to keep him from leaving to do other things. KSP took off, and the team grew to more than five people. After the 1.0 release most (all) of the original team left, especially after they outsourced the console port to an outside team. The original KSP team are all now working on independent projects.&lt;p&gt;KSP2 is sort of a Battlefield 5 type game, where somebody still owns the IP but the original team that built the engine&amp;#x2F;brought the magic is gone. It might be good, who knows.&lt;p&gt;In my opinion I&amp;#x27;m a little skeptical about KSP2 as the base KSP1 game was so moddable that I can&amp;#x27;t imagine what they would add to KSP 2 that isn&amp;#x27;t in the base game through mods already. But maybe it will be even better than the first.</text></item><item><author>t0astbread</author><text>KSP always looked very cool but I&amp;#x27;ve heard a couple of things that threw me off:&lt;p&gt;- KSP devs are or were treated poorly by their employer (low pay, no compensation for the success of the game)&lt;p&gt;- apparently the program collected a lot of data (I can&amp;#x27;t remember what exactly) about its users and the machines it was running on, to the point where even non-privacy minded people were calling it spyware&lt;p&gt;Does anyone know anything about this? Afaik discussion about these issues just kinda stopped after a while but we never got a conclusive answer to these points.</text></item></parent_chain><comment><author>CydeWeys</author><text>Absent widespread unionization in the gaming industry and standardization of royalty tables, this was never in the cards anyway.</text></comment>