<story><title>The most downvoted comment in Reddit&apos;s history</title><url>https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b/seriously_i_paid_80_to_have_vader_locked/dppum98/</url></story><parent_chain><item><author>bunderbunder</author><text>I&amp;#x27;m continually fascinated by the gaming community&amp;#x27;s relationship with EA.&lt;p&gt;It&amp;#x27;s like, &amp;quot;Fool me once, shame on me. Fool me 37 times. . . ahh, what the hey, let&amp;#x27;s throw another 60 quid in this hole. I&amp;#x27;m sure this time it&amp;#x27;ll be different.&amp;quot;</text></item></parent_chain><comment><author>simias</author><text>I can&amp;#x27;t think of any way out honestly. You can say anything you want about EA but I&amp;#x27;m sure they act very rationally. If despite the heavy backlash over the years they keep doing what they&amp;#x27;re doing then it must be working for them.&lt;p&gt;That&amp;#x27;s the problem with these lootboxes, given how fast they spread to every AAA games these days (including single player games where they hardly make sense in the first place) it&amp;#x27;s obvious that the maths work out for them. The amount of principled gamers ending up not buying the game is probably more than compensated by the dividends of microtransactions. There are not enough gamers who care enough about the issue to stop buying the game. The marketing and network effect is simply too strong. A mob downvoting a comment on reddit won&amp;#x27;t change anything, it&amp;#x27;s nothing but slacktivism. Might as well sign an e-petition at this point.&lt;p&gt;It&amp;#x27;s not the first time it&amp;#x27;s like this. &amp;quot;We don&amp;#x27;t want always online DRM! We won&amp;#x27;t buy your game!&amp;quot;, &amp;quot;We want to be able to host our own dedicated servers for multiplayer! We won&amp;#x27;t buy your game!&amp;quot;. And now it&amp;#x27;s the new normal, hardly anybody expects these things from new releases or even mentions them. Lootboxes and microtransactions are headed down the same path IMO.&lt;p&gt;Here&amp;#x27;s my prediction: five years from now every big release will contain microtransactions one way or an other and nobody will find it surprising or inappropriate.</text></comment>
<story><title>The most downvoted comment in Reddit&apos;s history</title><url>https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b/seriously_i_paid_80_to_have_vader_locked/dppum98/</url></story><parent_chain><item><author>bunderbunder</author><text>I&amp;#x27;m continually fascinated by the gaming community&amp;#x27;s relationship with EA.&lt;p&gt;It&amp;#x27;s like, &amp;quot;Fool me once, shame on me. Fool me 37 times. . . ahh, what the hey, let&amp;#x27;s throw another 60 quid in this hole. I&amp;#x27;m sure this time it&amp;#x27;ll be different.&amp;quot;</text></item></parent_chain><comment><author>bjt2n3904</author><text>Gamers aren&amp;#x27;t known for their resolve. I remember when Modern Warfare 2 came out (eight years ago) without the option to run private servers, which resulted in this rather famous image:&lt;p&gt;&lt;a href=&quot;http:&amp;#x2F;&amp;#x2F;i.imgur.com&amp;#x2F;MLZ0bMu.png&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;i.imgur.com&amp;#x2F;MLZ0bMu.png&lt;/a&gt;&lt;p&gt;That being said, 40 hours doesn&amp;#x27;t seem like an awful amount of time to sink into a game to unlock a character. Heck, I&amp;#x27;m ashamed to talk about how many hours I&amp;#x27;ve put into CS:GO, and it&amp;#x27;s only triple digits.</text></comment>