<story><title>The SDK “Power Mac G5” for the Xbox 360</title><url>https://www.journaldulapin.com/2019/01/21/power-mac-g5-sdk/</url></story><parent_chain></parent_chain><comment><author>maximilianburke</author><text>When the Xbox 360 finally shipped, Microsoft didn’t want these alpha kits returned. I waa working for EA at the time and our studio arranged a raffle for these; you could enter a draw and if your name was chosen you could buy one of these G5s freshly loaded with OS X for $500 with the provision that you couldn’t flip it for a year.&lt;p&gt;All the money went to charity so it was a pretty good deal.</text></comment>
<story><title>The SDK “Power Mac G5” for the Xbox 360</title><url>https://www.journaldulapin.com/2019/01/21/power-mac-g5-sdk/</url></story><parent_chain></parent_chain><comment><author>zorpner</author><text>Very cool.  Reminds me also of the N64 dev kit made for the SGI Indy (the video it generated couldn&amp;#x27;t be handled internally, but because the Indy was designed for video input you could simply loop it back in, and the machine could DMA it directly onto the screen): &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;assemblergames.com&amp;#x2F;threads&amp;#x2F;my-complete-sgi-ultra64-dev-set-manual-scans-dev-software.45165&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;assemblergames.com&amp;#x2F;threads&amp;#x2F;my-complete-sgi-ultra64-d...&lt;/a&gt;</text></comment>