<story><title>Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan</title><url>https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/</url></story><parent_chain><item><author>tqkxzugoaupvwqr</author><text>The new lighting makes such a dramatic difference. Despite the same low polygon count, the levels seem much more lifelike. If all the game classics are re-released with raytracing engines, I will be all over it. The next years are going to be good.</text></item></parent_chain><comment><author>pizza234</author><text>I&amp;#x27;m very skeptical.&lt;p&gt;This is not just RTT; there&amp;#x27;s a big amount of rework. Likely, any old game would look significantly better with such development effort (in other words, with any good remastering).&lt;p&gt;This could be considered a great market stunt - the graphical improvement is touted to be due to RTX (ray tracing), while it&amp;#x27;s actually due to many factors.&lt;p&gt;On top of that, it misleads people into thinking that this type of improvement is typical of ray tracing, and that it comes at virtually no cost, while currently, ray tracing takes a big performance hit, and it&amp;#x27;s generally hard to notice.&lt;p&gt;Q2VKPT is close to the concept &amp;quot;improved with ray tracing&amp;quot;, and while certainly impressive, it doesn&amp;#x27;t yield the same &amp;quot;AMAZING!&amp;quot; effect.</text></comment>
<story><title>Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan</title><url>https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/</url></story><parent_chain><item><author>tqkxzugoaupvwqr</author><text>The new lighting makes such a dramatic difference. Despite the same low polygon count, the levels seem much more lifelike. If all the game classics are re-released with raytracing engines, I will be all over it. The next years are going to be good.</text></item></parent_chain><comment><author>navaati</author><text>Now it&amp;#x27;s not like it&amp;#x27;s only an engine change, for this to work they added PBR layers (metalness, emission, normal, yada yada) to &lt;i&gt;all&lt;/i&gt; textures here, and that&amp;#x27;s a big artistic work.&lt;p&gt;That said… gimme gimme gimme Half Life 1, plssssssss :D !</text></comment>