<story><title>Vulkan Progress Report #5</title><url>https://godotengine.org/article/vulkan-progress-report-5</url></story><parent_chain><item><author>Havoc</author><text>&amp;gt;For me, Mojave on a 2017 15” MBP crashes hard about once a week.&lt;p&gt;That&amp;#x27;s insane. Think I&amp;#x27;ve seen one crash on my windows machines this year</text></item><item><author>pavlov</author><text>Apple’s code quality is way down. The OS has become more complex and distributed due to ambitious projects like userspace drivers and the separate “T” CPU that manages Touch Bar and security functions; yet they don’t seem to invest in stability versus churning out a release every autumn, damn the bugs and torpedoes.&lt;p&gt;For me, Mojave on a 2017 15” MBP crashes hard about once a week. I remember Windows 98 being roughly as stable. It’s immensely disappointing.</text></item><item><author>mkl</author><text>That&amp;#x27;s kind of terrifying.  It&amp;#x27;s hard to understand how that could be possible in a modern OS.</text></item><item><author>rcarmo</author><text>This is looking really nice. I&amp;#x27;m a bit sad that Godot crashes on my kids&amp;#x27; MacBook Air (apparently there&amp;#x27;s a bug in the URL filtering subsystem that takes down the entire OS when Godot tries to reach its library - see &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;github.com&amp;#x2F;godotengine&amp;#x2F;godot&amp;#x2F;issues&amp;#x2F;24890&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;github.com&amp;#x2F;godotengine&amp;#x2F;godot&amp;#x2F;issues&amp;#x2F;24890&lt;/a&gt; for details)</text></item></parent_chain><comment><author>jammygit</author><text>My father in laws windows laptop doesn’t crash, but slows down so much it’s unusable every windows update. He gave me his laptop to fix it recently and it took 6 hours to get the update through before it sped up again. We’re buying him a used MacBook now</text></comment>
<story><title>Vulkan Progress Report #5</title><url>https://godotengine.org/article/vulkan-progress-report-5</url></story><parent_chain><item><author>Havoc</author><text>&amp;gt;For me, Mojave on a 2017 15” MBP crashes hard about once a week.&lt;p&gt;That&amp;#x27;s insane. Think I&amp;#x27;ve seen one crash on my windows machines this year</text></item><item><author>pavlov</author><text>Apple’s code quality is way down. The OS has become more complex and distributed due to ambitious projects like userspace drivers and the separate “T” CPU that manages Touch Bar and security functions; yet they don’t seem to invest in stability versus churning out a release every autumn, damn the bugs and torpedoes.&lt;p&gt;For me, Mojave on a 2017 15” MBP crashes hard about once a week. I remember Windows 98 being roughly as stable. It’s immensely disappointing.</text></item><item><author>mkl</author><text>That&amp;#x27;s kind of terrifying.  It&amp;#x27;s hard to understand how that could be possible in a modern OS.</text></item><item><author>rcarmo</author><text>This is looking really nice. I&amp;#x27;m a bit sad that Godot crashes on my kids&amp;#x27; MacBook Air (apparently there&amp;#x27;s a bug in the URL filtering subsystem that takes down the entire OS when Godot tries to reach its library - see &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;github.com&amp;#x2F;godotengine&amp;#x2F;godot&amp;#x2F;issues&amp;#x2F;24890&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;github.com&amp;#x2F;godotengine&amp;#x2F;godot&amp;#x2F;issues&amp;#x2F;24890&lt;/a&gt; for details)</text></item></parent_chain><comment><author>foepys</author><text>My Windows PC at work didn&amp;#x27;t have a working start menu and task bar for about 3 weeks. Since the newest update I can at least use them now but search is still broken.&lt;p&gt;It&amp;#x27;s a known bug and the only workaround right now is to re-enable Bing search in the start menu which I cannot do due to company policy.&lt;p&gt;Windows is just as bad.</text></comment>