<story><title>Show HN: Super Planet Crash</title><url>http://www.stefanom.org/spc/</url></story><parent_chain><item><author>stefanom</author><text>I am the developer of the game (StefanoM). I&amp;#x27;m glad people are enjoying the game, and I&amp;#x27;m sorry for the downtime -- I did not expect it to become this popular.&lt;p&gt;If you have any improvements or suggestions (especially on the programming side!), please email me directly.&lt;p&gt;Update: As an astronomer (and not a professional programmer), being on HN makes me super proud. Thank you!</text></item></parent_chain><comment><author>sullivanmatt</author><text>Hey stefanom, fantastic game.  I see your website is having some trouble keeping up.  You should sign up for the free version of Cloudflare and put your website behind it - then you&amp;#x27;ll not have nearly the trouble with the traffic load.&lt;p&gt;(I&amp;#x27;m not affiliated with them in any way)</text></comment>
<story><title>Show HN: Super Planet Crash</title><url>http://www.stefanom.org/spc/</url></story><parent_chain><item><author>stefanom</author><text>I am the developer of the game (StefanoM). I&amp;#x27;m glad people are enjoying the game, and I&amp;#x27;m sorry for the downtime -- I did not expect it to become this popular.&lt;p&gt;If you have any improvements or suggestions (especially on the programming side!), please email me directly.&lt;p&gt;Update: As an astronomer (and not a professional programmer), being on HN makes me super proud. Thank you!</text></item></parent_chain><comment><author>nmeofthestate</author><text>A new game always comes with a planet at a random orbit - would be good to get rid of that, although I can see it makes understanding things easier, initially.&lt;p&gt;Also, the speed shouldn&amp;#x27;t affect the results - perhaps the simulation could always be done at the same resolution, separate from the animations.</text></comment>