<story><title>Developing Multitile Creatures in Roguelikes</title><url>https://www.gridsagegames.com/blog/2020/04/developing-multitile-creatures-roguelikes/</url></story><parent_chain></parent_chain><comment><author>podiki</author><text>The entire dev blog [0] here is really great for anyone interested in game dev, roguelikes, graphics, etc. etc. Lots of in depth information and great images&amp;#x2F;gifs. Such a nice resource and to give to a community of small game developers, lots on there on my reading list!&lt;p&gt;(It is from the developer of Cogmind, Josh Ge, who also has a nice video [2] on their journey to becoming a game developer. I love how the game looks, but haven&amp;#x27;t yet tried it.)&lt;p&gt;[0] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.gridsagegames.com&amp;#x2F;blog&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.gridsagegames.com&amp;#x2F;blog&amp;#x2F;&lt;/a&gt;&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.gridsagegames.com&amp;#x2F;cogmind&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.gridsagegames.com&amp;#x2F;cogmind&amp;#x2F;&lt;/a&gt;&lt;p&gt;[2] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=9yJflbg0V38&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=9yJflbg0V38&lt;/a&gt;</text></comment>
<story><title>Developing Multitile Creatures in Roguelikes</title><url>https://www.gridsagegames.com/blog/2020/04/developing-multitile-creatures-roguelikes/</url></story><parent_chain></parent_chain><comment><author>Der_Einzige</author><text>I am a huge fan of roguelikes and I casually develop one of my own for fun (in a very very early stage of development) so anything like this instantly gets my upvote.&lt;p&gt;This article is super sweet to see and the cogmind creator writes more about development for Roguelikes more than anyone else I know. Truly a wonderful resource in the community.&lt;p&gt;I am however surprised by the omission of what I consider to be an obvious example of multi-tile creatures which would be vehicles in Cataclysm: DDA&lt;p&gt;I suppose a vehicle is not a creature, but I think that for all intents and purposes, that the implementation details will be very similar. I think it&amp;#x27;s also possible to get AI controlled vehicles which are functionally very very similar to a creature.&lt;p&gt;Of course, he may have left out Cataclysm DDA because its implementation is funky. You&amp;#x27;ll notice this if you take a pickup truck and turn in diagonal, suddenly opening up half of your vehicle to zombies despite it being closed when the vehicle oriented in any of the four standard directions (up, down, left, right)</text></comment>