<story><title>The U1 chip in the iPhone 11 is the beginning of an Ultra Wideband revolution?</title><url>https://sixcolors.com/post/2019/09/the-u1-chip-in-the-iphone-11-is-the-beginning-of-an-ultra-wideband-revolution/</url></story><parent_chain><item><author>icanhackit</author><text>It feels like this is the key to unlocking useful AR [1] for low powered, lightweight headsets. If the heavy lifting for locating and interacting with objects in 4D space is done with UWB, you don&amp;#x27;t need to do too much computational heavy-lifting - reducing bulk, increasing available space for batteries and reducing battery draw.&lt;p&gt;[1] Right now I can&amp;#x27;t really see a killer app for AR, something that would make you super-human enough to want a layer of abstraction between you and the real world. However if I could remotely interact with objects through walls, like turning off a lamp in a bedroom or seeing where my wife is and opening up a audio chat with her so that we&amp;#x27;re not yelling to hear each other, all of a sudden the trade off of having to charge and wear another device seems less annoying. All of a sudden you have powers not unlike a sorcerer.</text></item></parent_chain><comment><author>crooked-v</author><text>&amp;gt; Right now I can&amp;#x27;t really see a killer app for AR, something that would make you super-human enough to want a layer of abstraction between you and the real world.&lt;p&gt;For me the key uses of AR technology would mostly have to do with abstracting input and output (mostly) away from the actual physical devices involved, which would benefit from UWB for certain cases but really wouldn&amp;#x27;t hinge on it.&lt;p&gt;For a simple example: Sitting in an airline seat, and having a virtual &amp;#x27;big screen&amp;#x27; to watch a movie - but having it anchored to a certain relative position, so I can still look left and talk to a cabin stewart without removing AR glasses (and still have the film playing in my peripheral).&lt;p&gt;Another simple example would be providing a GPS &amp;#x27;HUD&amp;#x27; when driving, similar in result to physical devices you can currently get that project onto windshields. UWB stuff might benefit here by providing a reference point to anchor virtual objects to (e.g. saving a position and orientation relative to the physical chip in the car).</text></comment>
<story><title>The U1 chip in the iPhone 11 is the beginning of an Ultra Wideband revolution?</title><url>https://sixcolors.com/post/2019/09/the-u1-chip-in-the-iphone-11-is-the-beginning-of-an-ultra-wideband-revolution/</url></story><parent_chain><item><author>icanhackit</author><text>It feels like this is the key to unlocking useful AR [1] for low powered, lightweight headsets. If the heavy lifting for locating and interacting with objects in 4D space is done with UWB, you don&amp;#x27;t need to do too much computational heavy-lifting - reducing bulk, increasing available space for batteries and reducing battery draw.&lt;p&gt;[1] Right now I can&amp;#x27;t really see a killer app for AR, something that would make you super-human enough to want a layer of abstraction between you and the real world. However if I could remotely interact with objects through walls, like turning off a lamp in a bedroom or seeing where my wife is and opening up a audio chat with her so that we&amp;#x27;re not yelling to hear each other, all of a sudden the trade off of having to charge and wear another device seems less annoying. All of a sudden you have powers not unlike a sorcerer.</text></item></parent_chain><comment><author>ctdonath</author><text>Killer app: ambient information, especially face  recognition. Think &amp;quot;thought bubble&amp;quot; information appearing over anything you might want to know about. I&amp;#x27;m lousy with names, would be nice to see names over everyone I should know.</text></comment>