<story><title>“Return to Monkey Island” is out today</title><url>https://returntomonkeyisland.com/?abc</url></story><parent_chain><item><author>mancerayder</author><text>I can&amp;#x27;t wait to get home to play it.&lt;p&gt;Secret of Monkey Island 2 was my first PC game on a 486SX and VGA monitor.  The sound came out of the PC speakers... One day I got an Adlib card and was blown away.  Go ahead and download the remake on steam and notice something that kind of doesn&amp;#x27;t exist in any game (that I know):  when you enter the scene on Scabb Island, the relaxed reggae beat changes ever so subtly depending on the  bridge, the carpenter shop, the mapmaker, the bar, etc.&lt;p&gt;For example, you enter the mapmaker and the Wally music comes on, which is the same reggae bagdrop to a clarinet or oboe, the music is a little deeper in the carpenter shop, there&amp;#x27;s an evil background tone when Largo LaGrande shows up and a more subtle one in the hotel, etc.&lt;p&gt;With gorgeous hand painted digitized art.&lt;p&gt;They don&amp;#x27;t make games like that anymore.  Can&amp;#x27;t wait to see if they actually did.</text></item></parent_chain><comment><author>lelandfe</author><text>&amp;gt; the relaxed reggae beat changes ever so subtly depending on the bridge, the carpenter shop, the mapmaker, the bar, etc&lt;p&gt;That is cool! They don&amp;#x27;t receive a ton of attention, but other games do get into some fun stuff with music too. One such game is NieR: Automata. They built a pretty remarkable tone filter that seamlessly turns the playing music into an 8-bit equivalent via digital processing when the player starts hacking: 
&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.platinumgames.com&amp;#x2F;official-blog&amp;#x2F;article&amp;#x2F;9581&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.platinumgames.com&amp;#x2F;official-blog&amp;#x2F;article&amp;#x2F;9581&lt;/a&gt;&lt;p&gt;A more common thing you&amp;#x27;ll see are games that have dynamic battle music, which will add or remove elements from the soundtrack as the player encounters combat, encounters a boss, or leaves combat.&lt;p&gt;I&amp;#x27;m not aware of other games that have nice little leitmotifs for so many scenes, though. That&amp;#x27;s great.</text></comment>
<story><title>“Return to Monkey Island” is out today</title><url>https://returntomonkeyisland.com/?abc</url></story><parent_chain><item><author>mancerayder</author><text>I can&amp;#x27;t wait to get home to play it.&lt;p&gt;Secret of Monkey Island 2 was my first PC game on a 486SX and VGA monitor.  The sound came out of the PC speakers... One day I got an Adlib card and was blown away.  Go ahead and download the remake on steam and notice something that kind of doesn&amp;#x27;t exist in any game (that I know):  when you enter the scene on Scabb Island, the relaxed reggae beat changes ever so subtly depending on the  bridge, the carpenter shop, the mapmaker, the bar, etc.&lt;p&gt;For example, you enter the mapmaker and the Wally music comes on, which is the same reggae bagdrop to a clarinet or oboe, the music is a little deeper in the carpenter shop, there&amp;#x27;s an evil background tone when Largo LaGrande shows up and a more subtle one in the hotel, etc.&lt;p&gt;With gorgeous hand painted digitized art.&lt;p&gt;They don&amp;#x27;t make games like that anymore.  Can&amp;#x27;t wait to see if they actually did.</text></item></parent_chain><comment><author>Braini</author><text>Yes, iMUSE (Interactive Music Streaming Engine) as they called it was genius, not sure whether something like this does still exist these days.</text></comment>