<story><title>Apple doesn&apos;t let you disclose their 30% IAP fee to your customers</title><url>https://twitter.com/getify/status/1299569045348454401</url></story><parent_chain><item><author>pier25</author><text>If it was closer to 5%, or even a fixed fee (eg: $1 per app sold), I would accept the narrative that it&amp;#x27;s a fee.&lt;p&gt;30% of your business is not a fee, it&amp;#x27;s more like a partnership. Apple is, in practice, a business partner to each and every iOS developer. Except that they have total and absolute control of the business. If they shut you down on the App Store, you&amp;#x27;re done. Your iOS app is worthless on any other platform.&lt;p&gt;I shit you not, I&amp;#x27;ve personally had apps rejected by the review board because they didn&amp;#x27;t like the screenshots. Those were screenshots of the app itself.</text></item></parent_chain><comment><author>antris</author><text>&amp;gt; If they shut you down on the App Store, you&amp;#x27;re done. Your iOS app is worthless on any other platform.&lt;p&gt;&amp;gt; I shit you not, I&amp;#x27;ve personally had apps rejected by the review board because they didn&amp;#x27;t like the screenshots. Those were screenshots of the app itself.&lt;p&gt;My experience sending applications to the app store was certainly frustrating as a first-comer as the App Store has numerous rules about the screenshots, descriptions, naming etc. that you have to follow.&lt;p&gt;However, every time the app got rejected, the reviewer sent clear feedback on which rules the submissions were violating and how to fix those issues. After that, you could send your app for another review. Calling that &amp;quot;shutting you down&amp;quot; is slightly harsh in my ear. We fixed the problems they had with our submission and then we got approved.</text></comment>
<story><title>Apple doesn&apos;t let you disclose their 30% IAP fee to your customers</title><url>https://twitter.com/getify/status/1299569045348454401</url></story><parent_chain><item><author>pier25</author><text>If it was closer to 5%, or even a fixed fee (eg: $1 per app sold), I would accept the narrative that it&amp;#x27;s a fee.&lt;p&gt;30% of your business is not a fee, it&amp;#x27;s more like a partnership. Apple is, in practice, a business partner to each and every iOS developer. Except that they have total and absolute control of the business. If they shut you down on the App Store, you&amp;#x27;re done. Your iOS app is worthless on any other platform.&lt;p&gt;I shit you not, I&amp;#x27;ve personally had apps rejected by the review board because they didn&amp;#x27;t like the screenshots. Those were screenshots of the app itself.</text></item></parent_chain><comment><author>usefulcat</author><text>As long as there are still plenty of people making apps for iOS, I don&amp;#x27;t see how Apple has much incentive at all to change their behavior.&lt;p&gt;If this stuff is that big of a problem for the average iOS developer, then shouldn&amp;#x27;t this at least be an opportunity for Google (to attract more developers to its platform, possibly exclusively)? Or no because G has pretty much the same incentives that Apple does? Or is this already happening and I&amp;#x27;m just not aware of it?</text></comment>