<story><title>Microsoft closes several large Bethesda affiliated game studios</title><url>https://www.ign.com/articles/microsoft-closes-redfall-developer-arkane-austin-hifi-rush-developer-tango-gameworks-and-more-in-devastating-cuts-at-bethesda</url></story><parent_chain></parent_chain><comment><author>DannyPage</author><text>Hi-Fi Rush was a fantastic game, won major awards, showed off the promise of XBox Game Pass… and for their efforts their studio has been shut down. There have multiple instances of this in just the past few weeks; are publishers really going to just bet on their prime AAA titles (Call of Duty, Halo, GTA6, etc) and nothing else? And those games either take a lot of rotating studios and a long development cycle to release. What’s going to fill the gap?</text></comment>
<story><title>Microsoft closes several large Bethesda affiliated game studios</title><url>https://www.ign.com/articles/microsoft-closes-redfall-developer-arkane-austin-hifi-rush-developer-tango-gameworks-and-more-in-devastating-cuts-at-bethesda</url></story><parent_chain></parent_chain><comment><author>fidotron</author><text>What is extraordinary about the Microsoft games unit and Xbox is how immune their senior staff are to the repercussions of their bad decisions. They&amp;#x27;re certainly not taking responsibility for the failed gamepass experiment, trashing the Xbox brand, or the acquisitions they now regret since successfully closing Activision.&lt;p&gt;Failing upwards has never been so conspicuously obvious as it is in modern corporate America thanks to the pervasive use of social media.</text></comment>