<story><title>Let’s build a high-performance fuzzer with GPUs</title><url>https://blog.trailofbits.com/2020/10/22/lets-build-a-high-performance-fuzzer-with-gpus/</url></story><parent_chain></parent_chain><comment><author>jcims</author><text>Is the fuzzing use case burying the lede here?  The ability to translate an aarch64 binary so it can run on a GPU seems like it might be interesting in its own right?  Maybe the fact that I&amp;#x27;m not coming up with obvious reasons is a clue that there aren&amp;#x27;t but it&amp;#x27;s just remarkable to me that it&amp;#x27;s possible.&lt;p&gt;Great job folks!  Very cool.</text></comment>
<story><title>Let’s build a high-performance fuzzer with GPUs</title><url>https://blog.trailofbits.com/2020/10/22/lets-build-a-high-performance-fuzzer-with-gpus/</url></story><parent_chain></parent_chain><comment><author>Karliss</author><text>A few years ago there were some articles on doing vectorized emulation using avx512. Not exactly as much parallelism as GPU but still a step in similar direction. 
&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;gamozolabs.github.io&amp;#x2F;fuzzing&amp;#x2F;2018&amp;#x2F;10&amp;#x2F;14&amp;#x2F;vectorized_emulation.html&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;gamozolabs.github.io&amp;#x2F;fuzzing&amp;#x2F;2018&amp;#x2F;10&amp;#x2F;14&amp;#x2F;vectorized_e...&lt;/a&gt;</text></comment>