<story><title>Conspire: A Programming Environment for NOWHERE</title><url>http://blog.duangle.com/2015/01/conspire-programming-environment-for.html</url></story><parent_chain></parent_chain><comment><author>hansjorg</author><text>Leonard Ritter is a very talented guy. Looking forward to NOWHERE.&lt;p&gt;He&amp;#x27;s known as paniq in the demoscene and did the music, 2d engine and graphics for the awesome Masagin:&lt;p&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=sbQhgEJuExY&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?v=sbQhgEJuExY&lt;/a&gt;</text></comment>
<story><title>Conspire: A Programming Environment for NOWHERE</title><url>http://blog.duangle.com/2015/01/conspire-programming-environment-for.html</url></story><parent_chain></parent_chain><comment><author>keyle</author><text>I can&amp;#x27;t help to be amazed with what they&amp;#x27;re pulling off. First of all, the game prototype looks amazing, although it may be one of those forever-early-access games, because it can&amp;#x27;t be just a game. Then you see how Blender widgets are used. Wow. Then you see how he&amp;#x27;s imitating UE4 Blueprints, again, wow.&lt;p&gt;But then the reality kicks in. Shouldn&amp;#x27;t you be making a game?</text></comment>