<story><title>Apple is facing rage from developers over the commission on the App Store</title><url>https://www.businessinsider.com/apple-developer-rage-30-percent-app-store-tax-2020-6</url></story><parent_chain><item><author>ReticentVole</author><text>The single best move Europe could make would be to limit any digital stores to maximum 12% commission. That would truly reign in the monopoly power of these platforms (typically American) and dramatically boost the revenues of content creators (many of whom are European).&lt;p&gt;12% covers the overhead costs of the stores and still allows a healthy profit for the monopoly owner.&lt;p&gt;I hope that next on the target list is Valve, who charges a 30% regressive tax on Indie games but allows big-budget AAA games to get by with only 20% tax:&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;variety.com&amp;#x2F;2018&amp;#x2F;gaming&amp;#x2F;news&amp;#x2F;valve-revenue-split-changes-1203078700&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;variety.com&amp;#x2F;2018&amp;#x2F;gaming&amp;#x2F;news&amp;#x2F;valve-revenue-split-cha...&lt;/a&gt;</text></item></parent_chain><comment><author>zpeti</author><text>Why 12%? Seems like a completely arbitrary number, with 0 market input. Why shouldn&amp;#x27;t it be 40% for that matter, if a bureaucrat is going to set it?&lt;p&gt;This is the major issue in cases like this, who sets the number? How do they calculate it? How do you know if Apple will be able to sustain an app store with that number? I&amp;#x27;m not saying they can&amp;#x27;t, but will that mean, for example that their approval process for apps won&amp;#x27;t be as vigorous and we get lots of scam apps?&lt;p&gt;The worst possible thing here is if some random number is set by some random person who thinks they&amp;#x27;re _very clever_.</text></comment>
<story><title>Apple is facing rage from developers over the commission on the App Store</title><url>https://www.businessinsider.com/apple-developer-rage-30-percent-app-store-tax-2020-6</url></story><parent_chain><item><author>ReticentVole</author><text>The single best move Europe could make would be to limit any digital stores to maximum 12% commission. That would truly reign in the monopoly power of these platforms (typically American) and dramatically boost the revenues of content creators (many of whom are European).&lt;p&gt;12% covers the overhead costs of the stores and still allows a healthy profit for the monopoly owner.&lt;p&gt;I hope that next on the target list is Valve, who charges a 30% regressive tax on Indie games but allows big-budget AAA games to get by with only 20% tax:&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;variety.com&amp;#x2F;2018&amp;#x2F;gaming&amp;#x2F;news&amp;#x2F;valve-revenue-split-changes-1203078700&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;variety.com&amp;#x2F;2018&amp;#x2F;gaming&amp;#x2F;news&amp;#x2F;valve-revenue-split-cha...&lt;/a&gt;</text></item></parent_chain><comment><author>tallanvor</author><text>But indie publishers can choose not to sell on Steam - there are numerous online stores they can choose as well as selling it on their own site.&lt;p&gt;If you want to sell an iPhone app, you have absolutely no choice but to go through Apple, and that&amp;#x27;s where the real problem is.  --They make it pay-to-play for devs and prevent customers from making their own decisions on what to put on the devices they own.</text></comment>