<story><title>Show HN: My current App Store Featured Game was written entirely in Scheme</title><url>https://itunes.apple.com/us/app/cloud-breaker/id721767500?mt=8</url></story><parent_chain></parent_chain><comment><author>Shivetya</author><text>After reading the story I just have to recall stories from the guys who flew and serviced F4s, they joked they could fly without either wing simply because it was just a rocket sled.&lt;p&gt;We had one guy knicknamed Major Cablecutter as he &amp;quot;clipped&amp;quot; the guidelines of a radio tower one time. He also had come back more than once with branches stuck to his F4. Being that they were only &amp;quot;Recon&amp;quot; they tended to be aggressive during war games and this game guy over stressed his airframe turning into some F18s trying to tag him.&lt;p&gt;So many military planes have such high thrust to weight ratios I do not doubt that wings merely become the means to stable flight</text></comment>
<story><title>Show HN: My current App Store Featured Game was written entirely in Scheme</title><url>https://itunes.apple.com/us/app/cloud-breaker/id721767500?mt=8</url></story><parent_chain></parent_chain><comment><author>rrradical</author><text>I&amp;#x27;m the author. I wrote the game and engine using the wonderful, and fast, Gambit Scheme (&lt;a href=&quot;http://gambitscheme.org/&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;gambitscheme.org&amp;#x2F;&lt;/a&gt;).&lt;p&gt;I needed a lisp to manipulate the puzzles, because they aren&amp;#x27;t based in a strict grid. It ended up being way more natural to program the block structures as lists rather than traditional matrices.&lt;p&gt;Gambit compiles the Scheme code down to C, which I can then link to Objective-C for iOS, or port to Android or any other platform that Gambit supports.</text></comment>