<story><title>Factorio runs on Apple Silicon</title><url>https://factorio.com/blog/post/fff-371</url></story><parent_chain><item><author>cedws</author><text>This humble, relatively small dev team has written their game on top of a barebones engine and ported it to more three platforms and architectures, yet multi-billon dollar studios claim supporting anything beyond x86_64 Windows is an impossible feat.&lt;p&gt;I have so much respect for Wube. Absolutely amazing quality and care in everything they do.</text></item></parent_chain><comment><author>alexktz</author><text>I was just saying to my wife last night when her Lego Hobbits game crashed that I don&amp;#x27;t recall a single crash in my 1000+ hours in Factorio. Not one!&lt;p&gt;Factorio is the standard against which I compare not only other games, but all other software. For polish, stability and craftsmanship. I hope they read this thread because the love for the game everywhere is truly well deserved.</text></comment>
<story><title>Factorio runs on Apple Silicon</title><url>https://factorio.com/blog/post/fff-371</url></story><parent_chain><item><author>cedws</author><text>This humble, relatively small dev team has written their game on top of a barebones engine and ported it to more three platforms and architectures, yet multi-billon dollar studios claim supporting anything beyond x86_64 Windows is an impossible feat.&lt;p&gt;I have so much respect for Wube. Absolutely amazing quality and care in everything they do.</text></item></parent_chain><comment><author>tpush</author><text>&amp;gt; [...] yet multi-billon dollar studios claim supporting anything beyond x86_64 Windows is an impossible feat.&lt;p&gt;Who actually claims that? The issue is more that the ROI just isn&amp;#x27;t there. Remember that porting to a platform incurs additional support costs that need to be payed.</text></comment>