<story><title>Speeding Up the Rust Compiler</title><url>https://blog.mozilla.org/nnethercote/2019/12/11/how-to-speed-up-the-rust-compiler-one-last-time-in-2019/</url></story><parent_chain></parent_chain><comment><author>ChrisSD</author><text>Note that `cargo check` is faster than doing a full compile. Also I use the `rust-analyzer` language server for IDE integration to catch errors as I write them. Between the two, my workflow usually avoids the need for actually compiling a binary until I&amp;#x27;m ready to run tests.</text></comment>
<story><title>Speeding Up the Rust Compiler</title><url>https://blog.mozilla.org/nnethercote/2019/12/11/how-to-speed-up-the-rust-compiler-one-last-time-in-2019/</url></story><parent_chain></parent_chain><comment><author>frenchman99</author><text>One of the things with Rust is that while the compiler could be considered slow, once your Rust code compiles, if you stay away from `unsafe` code and `unwrap()`, the code is usually bug free (apart from logic bugs that no compiler could catch). At least that&amp;#x27;s been my experience with Rust.</text></comment>