<story><title>Yesterday&apos;s Pixels, Today</title><url>https://nas.sr/text/yesterdays-pixels-today/</url></story><parent_chain></parent_chain><comment><author>zamadatix</author><text>Yesterdays aesthetic wasn&amp;#x27;t thick chunky pixels with outputs exactly matching the indexed palettes with wide color range. Sure, resolution was low and color choice was limited... but so similarly limited was the way we transmitted and displayed things. These dithered polygon shadings turned into new colors, the blocky details into new smooth shapes, and the colors overall more muted than just popping the RGB value onto a modern screen would suggest.&lt;p&gt;That&amp;#x27;s not to say this aesthetic is &amp;quot;bad&amp;quot; (I&amp;#x27;m actually quite fond of it and similar styles too) but just that it&amp;#x27;s absolutely nothing like the emulated Star Fox screenshots being used as the target suggest. If yesterday&amp;#x27;s pixels is the goal then this is missing the main part of what made those pixels look the way they did.&lt;p&gt;For those who haven&amp;#x27;t seen games like this on the typical technology of the era: this is a photo of LCD output using a similar path as taken here, a photo the same with a CRT emulation shader, and a photo of an actual CRT (don&amp;#x27;t take this one CRT to be gospel of what every CRT output from all of time looked like) &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;i.imgur.com&amp;#x2F;lo8ytRq.jpeg&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;i.imgur.com&amp;#x2F;lo8ytRq.jpeg&lt;/a&gt;</text></comment>
<story><title>Yesterday&apos;s Pixels, Today</title><url>https://nas.sr/text/yesterdays-pixels-today/</url></story><parent_chain></parent_chain><comment><author>wzdd</author><text>The final result looks great, but I found it even more convincing limiting it to about 15 FPS: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;jsfiddle.net&amp;#x2F;9mksgbe6&amp;#x2F;1&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;jsfiddle.net&amp;#x2F;9mksgbe6&amp;#x2F;1&amp;#x2F;&lt;/a&gt;</text></comment>