<story><title>An Introduction to PipeWire</title><url>https://bootlin.com/blog/an-introduction-to-pipewire/</url></story><parent_chain></parent_chain><comment><author>gerdesj</author><text>&amp;quot;One first design choice was to avoid tackling any management logic directly inside PipeWire&amp;quot;&lt;p&gt;That single statement indicates to me that PW has got it right.  Also I&amp;#x27;ve been using it for 18 months now on Arch after a brief to and fro with PA where stuff failed badly for a short while.  Now it is nigh on flawless and just works.&lt;p&gt;This: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;github.com&amp;#x2F;werman&amp;#x2F;noise-suppression-for-voice#pipewire&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;github.com&amp;#x2F;werman&amp;#x2F;noise-suppression-for-voice#pipewi...&lt;/a&gt; works really well and I can have my window next to a very busy road open and no one can hear it on Teams.  Sorry ... Teams!  I use Teams actually 8)</text></comment>
<story><title>An Introduction to PipeWire</title><url>https://bootlin.com/blog/an-introduction-to-pipewire/</url></story><parent_chain></parent_chain><comment><author>mikewhy</author><text>I was playing Spider-Man with a dual sense and got wondering. That game puts out audio to your speakers, a separate audio stream to the speaker in the controller, and _another_ stream of audio for the haptics. Is this any bit possible with any Linux audio solution?</text></comment>