<story><title>Hands-on with HoloLens: On the cusp of a revolution</title><url>http://arstechnica.com/gadgets/2016/04/hands-on-hololens-on-the-cusp-of-a-revolution/</url></story><parent_chain></parent_chain><comment><author>VonGuard</author><text>I played with Hololens at Build this week. I believe, after seeing it, using it, and even developing a little with it, that this device is truly revolutionary, and Google is wasting its money in Florida.&lt;p&gt;I shook my head back and forth like a dog trying to dry itself off, and the images I saw barely wiggled. The images are bright enough to completely occlude reality. The software dev stuff is from MS, so it is polished, simple, and powerful.&lt;p&gt;Voice recognition on the device, for example, is just handled by calling the voice functions in the core library, then GIVING IT A STRING. It listens for this plain text string. That&amp;#x27;s it. Sooooo simple and powerful.</text></comment>
<story><title>Hands-on with HoloLens: On the cusp of a revolution</title><url>http://arstechnica.com/gadgets/2016/04/hands-on-hololens-on-the-cusp-of-a-revolution/</url></story><parent_chain></parent_chain><comment><author>daveguy</author><text>What I got from the video:&lt;p&gt;The gaphics integration into the real world is phenomenal. If you put a virtual object in a room you can walk around it. If you put something on a wall it stays there no matter where you walk.&lt;p&gt;Unfortunately, the interface -- how you interact with virtual objects -- is completely janky. Awkward pinching gestures to select keys from a floating virtual keyboard. Cursors that are supposed to represent your physical movement, but instead jump around.&lt;p&gt;It is tantalizingly close, but it seems like it would be just as annoying as it is neat or useful until someone comes up with a better (simple and reliable) interface.</text></comment>