<story><title>Xbox co-pilot mode changed disabled sister’s life</title><url>https://www.reddit.com/r/XboxSeriesX/comments/nqk3nb/copilot_mode_changed_my_disabled_sisters_life/</url></story><parent_chain></parent_chain><comment><author>tyleo</author><text>I love co-pilot. Throughout the pandemic my fiancé and I used the feature to play different sections of single player games as though they were multiplayer. I don’t think either one of us would consider ourselves to have a disability.&lt;p&gt;I used to work on games at Microsoft and they put their money where their mouth is when it comes to accessibility. I had spent multiple days in the accessibility lab interviewing and understanding how to make games easier for people with various disabilities. One of my managers encouraged me to test my features using the controller with one hand and farther away from the screen where bad font decisions were more obvious.&lt;p&gt;Two things I remember in particular from that time at Microsoft:&lt;p&gt;* The claim that making games better for people with disabilities makes them better for everyone&lt;p&gt;* The claim that most people will have a disability (not necessarily permanent) at some point in their life&lt;p&gt;I feel that those two lessons have permanently impacted my design lens.</text></comment>
<story><title>Xbox co-pilot mode changed disabled sister’s life</title><url>https://www.reddit.com/r/XboxSeriesX/comments/nqk3nb/copilot_mode_changed_my_disabled_sisters_life/</url></story><parent_chain></parent_chain><comment><author>least</author><text>Microsoft has done a lot of things that they didn&amp;#x27;t &amp;quot;need&amp;quot; to for the sake of accessibility and I think that&amp;#x27;s worth celebrating. Particularly when it comes to something as simple as this I think there&amp;#x27;s no reason why it can&amp;#x27;t exist on every other console. As mentioned in other comments, their adaptive controller is also great.&lt;p&gt;This co-pilot mode sort of reminds me of Starcraft: Brood War where there is a cooperative mode where two people can control the same set of buildings and units. The amount that each player contributes to the game can be as variable as you need it to be, as far as one player not doing anything at all. Or if you were both skilled, it could simply augment what you could do. One person could be making sure you&amp;#x27;re spending resources and building the base while the other focused on controlling the units fighting the enemy, for example.&lt;p&gt;Overall I think the video games industry is very very behind in accessibility, though. Even some relatively simple accessibility options are absent from some of the biggest games. I believe Ubisoft has made great strides to make their video games more accessible to everyone and there are some notable ones such as The Last of Us 2 [1] and Celeste [2] that go above and beyond to ensure that anyone that wants to play the game can.&lt;p&gt;Accessibility can be expensive to implement and gaming isn&amp;#x27;t really considered an essential, even in terms of entertainment, but I think it&amp;#x27;s worthwhile to try and encourage even smaller developers to try to make their games more accessible.&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.playstation.com&amp;#x2F;en-us&amp;#x2F;games&amp;#x2F;the-last-of-us-part-ii&amp;#x2F;accessibility&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.playstation.com&amp;#x2F;en-us&amp;#x2F;games&amp;#x2F;the-last-of-us-part-...&lt;/a&gt;
[2] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;celeste.ink&amp;#x2F;wiki&amp;#x2F;Assist_Mode&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;celeste.ink&amp;#x2F;wiki&amp;#x2F;Assist_Mode&lt;/a&gt;</text></comment>