<story><title>‘Star Citizen,’ a video game that raised $300M but may never be ready to play</title><url>https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play/#3d3007b75ac9</url></story><parent_chain><item><author>simongray</author><text>How&amp;#x27;s that different from Star Citizen? They&amp;#x27;re also doing that.</text></item><item><author>radcon</author><text>Not sure what the other commenter was referring to, but to me it&amp;#x27;s amusing because Elite: Dangerous is a (somewhat) similar game that followed the opposite path of Star Citizen: They started with an MVP, got that to market and have been gradually expanding on it over time.</text></item><item><author>Razengan</author><text>What makes it the funniest example?</text></item><item><author>chupasaurus</author><text>The funniest example of a game from Kickstarter would be Elite: Dangerous - a spacesim by a well-known author without most of the features Roberts tries to deliver.</text></item><item><author>newsgremlin</author><text>It&amp;#x27;s really frustrating because there are multiple great games that have come out of kickstarter like hollow knight and hyper light drifter, but many people getting burned by undelivered promises has halved the amount of money being donated to video game related kickstarters between 2014 and 2016 [1]. There&amp;#x27;s a lot of potential and there is a lot to lose if indie game companies do not get the opportunity and resources to make great games that are competing against an oversaturated and established and continual growing industry that is focused on micro-transactions and further monetization of in-game content.&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Crowdfunding_in_video_games#Reaction&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Crowdfunding_in_video_games#Re...&lt;/a&gt;</text></item></parent_chain><comment><author>ssully</author><text>The biggest difference is Elite is a released and playable game, and Star Citizen is currently a series of tech demos and promises.</text></comment>
<story><title>‘Star Citizen,’ a video game that raised $300M but may never be ready to play</title><url>https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play/#3d3007b75ac9</url></story><parent_chain><item><author>simongray</author><text>How&amp;#x27;s that different from Star Citizen? They&amp;#x27;re also doing that.</text></item><item><author>radcon</author><text>Not sure what the other commenter was referring to, but to me it&amp;#x27;s amusing because Elite: Dangerous is a (somewhat) similar game that followed the opposite path of Star Citizen: They started with an MVP, got that to market and have been gradually expanding on it over time.</text></item><item><author>Razengan</author><text>What makes it the funniest example?</text></item><item><author>chupasaurus</author><text>The funniest example of a game from Kickstarter would be Elite: Dangerous - a spacesim by a well-known author without most of the features Roberts tries to deliver.</text></item><item><author>newsgremlin</author><text>It&amp;#x27;s really frustrating because there are multiple great games that have come out of kickstarter like hollow knight and hyper light drifter, but many people getting burned by undelivered promises has halved the amount of money being donated to video game related kickstarters between 2014 and 2016 [1]. There&amp;#x27;s a lot of potential and there is a lot to lose if indie game companies do not get the opportunity and resources to make great games that are competing against an oversaturated and established and continual growing industry that is focused on micro-transactions and further monetization of in-game content.&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Crowdfunding_in_video_games#Reaction&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Crowdfunding_in_video_games#Re...&lt;/a&gt;</text></item></parent_chain><comment><author>raxxorrax</author><text>They just had the better approach: Fully releasing a game with a minimal but high quality feature set that gets extended over time.&lt;p&gt;It is a great game for some people. If you want to try the first generations of VR, I think this game is the reference for that.&lt;p&gt;They didn&amp;#x27;t have the marketing of Star Citizen, but were better in everything else they did.</text></comment>