<story><title>Super Mario Bros: The Human Limit</title><url>https://www.youtube.com/watch?v=7rIJNT7dCmE</url></story><parent_chain><item><author>thenoblesunfish</author><text>It‘s probably way too late to change the rules now, but even though it‘s totally legal according to the rules on the leaderboards, using a keyboard seems like quite a difference from using a controller, and from the end of the video, sounds like it does make certain moves easier.</text></item></parent_chain><comment><author>stormbrew</author><text>It&amp;#x27;s complicated. Keyboards are almost certainly &amp;#x27;better&amp;#x27; in the abstract if they&amp;#x27;re good enough (low activation threshold, not a lot of bus latency on whatever you&amp;#x27;re using to connect it, etc) because it&amp;#x27;s easier to press complex sequences of buttons when you&amp;#x27;re not holding the thing you&amp;#x27;re pressing them on (&amp;#x27;fat thumb&amp;#x27;) or you can choose the layout of the relevant keys (vs. &amp;#x27;claw&amp;#x27; or &amp;#x27;piano&amp;#x27; gripping a controller).&lt;p&gt;But there are advantages to controllers too -- it tends to be easier to press two buttons on the same frame for eg.&lt;p&gt;And the thing is, it&amp;#x27;s not like there&amp;#x27;s only one controller you can perfectly standardize on. Even if you require only an &amp;#x27;original controller from the console manufacturer&amp;#x27;, well does that mean you have to be using the original rubber contact pads? Those are mostly all dead by now. Are all replacement rubbers equal? What about putting tape in the middle of the dpad to make diagonals more consistent?&lt;p&gt;And then it&amp;#x27;s also an accessibility issue. A lot of people can&amp;#x27;t use the original controllers. A lot of people who are otherwise very good at video games. Many of them can&amp;#x27;t use them &lt;i&gt;because&lt;/i&gt; they played so many video games on them and they&amp;#x27;ve gotten RSIs.&lt;p&gt;All that said there are usually limits. Almost no games allow macros (exception: Celeste allows a macro for a dash technique) or any other &amp;quot;press one button for multiple inputs&amp;quot; kinda stuff. Very few games allow turbo (exceptions: some RPGs do because mashing through cutscenes is very bad for your hands).&lt;p&gt;A lot of games do require controllers that are at least no more &lt;i&gt;capable&lt;/i&gt; than one that came with the console though. But then there are things like one-handed controllers that are no more capable but could potentially change what&amp;#x27;s easy&amp;#x2F;hard.&lt;p&gt;So.. yeah it&amp;#x27;s complicated. It&amp;#x27;s just down to the game and its &amp;#x27;community&amp;#x27; to decide what makes sense. That&amp;#x27;s largely how the whole speedrunning world works these days.&lt;p&gt;But no it&amp;#x27;s not too late to change the rules. Speedrun leaderboard rules change all the time to accommodate new information, techniques, and glitches. If people who run SMB feel it&amp;#x27;s unfair, it might change.</text></comment>
<story><title>Super Mario Bros: The Human Limit</title><url>https://www.youtube.com/watch?v=7rIJNT7dCmE</url></story><parent_chain><item><author>thenoblesunfish</author><text>It‘s probably way too late to change the rules now, but even though it‘s totally legal according to the rules on the leaderboards, using a keyboard seems like quite a difference from using a controller, and from the end of the video, sounds like it does make certain moves easier.</text></item></parent_chain><comment><author>elihu</author><text>The video mentions that moves that can only be done by pressing right and left at the same time aren&amp;#x27;t allowed, as that can&amp;#x27;t be done on a controller.  I wonder if keyboard input is tolerated but only if it blocks impossible combinations, or if it&amp;#x27;s just on the honor system not to do those moves?</text></comment>