<story><title>Making your first dollar from a SaaS project</title><url>https://www.indiehackers.com/@czue/what-actually-goes-into-making-your-first-dollar-from-a-saas-project-49d98f7d45</url></story><parent_chain><item><author>dangero</author><text>I&amp;#x27;ve crashed and burned on SaaS enough that I&amp;#x27;m very into the landing page approach -- don&amp;#x27;t build the product, but convince people you have so that they can click the &amp;quot;buy now&amp;quot; button. That way you feel more confident that the market exists while you&amp;#x27;re actually building it. After all the projects I&amp;#x27;ve failed at, nothing is harder for me to do than spend 200+ hours on something without having a clue whether it will reap benefits or not. Corey spent 100 hours trying to gather traction. He could have potentially skipped the 100 hours it took to build it and instead just tested the sales side.&lt;p&gt;There are people who can know where a market is and confidently blaze straight into it without any validation. I think I&amp;#x27;m just not that genius or lucky.</text></item></parent_chain><comment><author>MediumD</author><text>If I understand you correctly: You whip up a bootstrap page that describes the product with a &amp;#x27;beta sign-up &amp;amp; pay&amp;#x27; button, and if enough people sign up and pay, you build it?&lt;p&gt;- What sort of demo do you have on the website? Or is it just a basic description of the product and a list of features?&lt;p&gt;- Does this mean you get payment processing setup before development every time?&lt;p&gt;- How do you manage returning money if you decide not to do it?</text></comment>
<story><title>Making your first dollar from a SaaS project</title><url>https://www.indiehackers.com/@czue/what-actually-goes-into-making-your-first-dollar-from-a-saas-project-49d98f7d45</url></story><parent_chain><item><author>dangero</author><text>I&amp;#x27;ve crashed and burned on SaaS enough that I&amp;#x27;m very into the landing page approach -- don&amp;#x27;t build the product, but convince people you have so that they can click the &amp;quot;buy now&amp;quot; button. That way you feel more confident that the market exists while you&amp;#x27;re actually building it. After all the projects I&amp;#x27;ve failed at, nothing is harder for me to do than spend 200+ hours on something without having a clue whether it will reap benefits or not. Corey spent 100 hours trying to gather traction. He could have potentially skipped the 100 hours it took to build it and instead just tested the sales side.&lt;p&gt;There are people who can know where a market is and confidently blaze straight into it without any validation. I think I&amp;#x27;m just not that genius or lucky.</text></item></parent_chain><comment><author>ianstormtaylor</author><text>I&amp;#x27;m curious, if you&amp;#x27;re willing to share, what were the projects you worked on that failed?</text></comment>