<story><title>Exapunks</title><url>http://www.zachtronics.com/exapunks/</url></story><parent_chain></parent_chain><comment><author>fake-name</author><text>I love the idea of almost every ZachTronics game.&lt;p&gt;My issue with them is that they get close enough to actual programming that I invariably quit, and go actually work on a hobby programming project, rather then play. As a result, I generally buy the game, play the first few levels, and then go make some commits on a programming puzzle that has an actual end-result that I benefit from.&lt;p&gt;I really wish the games used an actual language or assembly opcode set. If I could play TIS-100 &lt;i&gt;and&lt;/i&gt; practice ARM or AVR assembly, &lt;i&gt;that&lt;/i&gt; would be amazing.</text></comment>
<story><title>Exapunks</title><url>http://www.zachtronics.com/exapunks/</url></story><parent_chain></parent_chain><comment><author>DivisionSol</author><text>I would highly recommend any Zachtronics game to anyone who enjoys programming as a hobby.&lt;p&gt;Exapunks this time around was lovely, along the same vein as TIS-100 and Shenzen I&amp;#x2F;O, less like Spacechem&amp;#x2F;Opus Magnum&amp;#x2F;Infinifactory (which I would still highly recommend.) Going back further, I&amp;#x27;ll add &lt;a href=&quot;http:&amp;#x2F;&amp;#x2F;www.zachtronics.com&amp;#x2F;ruckingenur-ii&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;www.zachtronics.com&amp;#x2F;ruckingenur-ii&amp;#x2F;&lt;/a&gt; and &lt;a href=&quot;http:&amp;#x2F;&amp;#x2F;www.zachtronics.com&amp;#x2F;kohctpyktop-engineer-of-the-people&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;www.zachtronics.com&amp;#x2F;kohctpyktop-engineer-of-the-peopl...&lt;/a&gt; as notable Zachtronics games to enjoy.&lt;p&gt;Write code for swarm-like processes to hack networks and perform tasks before exiting the network without a trace.</text></comment>