<story><title>Keygen Library Player (4504 tracks)</title><url>https://cable.ayra.ch/webxmp/</url></story><parent_chain></parent_chain><comment><author>WirelessGigabit</author><text>I remember going through this journey of pirating software.&lt;p&gt;Eventually, as software started to receive updates, keygens were more interesting as those things didn&amp;#x27;t break when an update was applied (or the update failed because a checksum mismatch of some exe &amp;#x2F; dll.&lt;p&gt;For games, keygens and cracks were needed to bypass the original disc requirement. One could try to image the disc with Alcohol 120% which as able to retain the information needed to pass the disc checks. The output images were of the MDX [1] format. But those images were the size of your disc. So you had your installed game (e.g. 8.5GB) and now the image.&lt;p&gt;Eventually some people were able to create a &amp;#x27;fixed&amp;#x27; image of the disc. I don&amp;#x27;t know if it was just an MDX with pointers to nothing, or whether this had to be done on a game-by-game basis. I can&amp;#x27;t link to anything here but searching for &amp;#x27;no-cd fixed image&amp;#x27; explains this better.&lt;p&gt;You&amp;#x27;d then mount those images with Alcohol 120% to play the game.&lt;p&gt;Later on more detections popped up and I remember having to use Daemon Tools as it employed more sophisticated measures to hide it from the games.&lt;p&gt;Also, I foolishly registered on Daemon Tools&amp;#x27; website and to this day I get spam at daemontools@&amp;lt;mydomain&amp;gt;.&amp;lt;tld&amp;gt;...&lt;p&gt;[1] &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Media_Descriptor_File&quot; rel=&quot;nofollow noreferrer&quot;&gt;https:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Media_Descriptor_File&lt;/a&gt;</text></comment>
<story><title>Keygen Library Player (4504 tracks)</title><url>https://cable.ayra.ch/webxmp/</url></story><parent_chain></parent_chain><comment><author>skilled</author><text>Nice site!&lt;p&gt;From add_on.css,&lt;p&gt;&lt;pre&gt;&lt;code&gt;    &amp;#x2F;* 
 player specific positioning of the displayed &amp;#x27;frequency spectrum&amp;#x27;, etc 
 
 NOTE: the reflection and position handling is a fucking nightmare: The Chome idiots
 like to change their dumbshit implementation with almost every minor release.. each
 time breaking what had to be used before.. bunch of clueless morons! 
 (Their latest achievement: reflection suddenly disapears (border and all) AS SOON as 
 JavaScript draws to the contained canvas. Of course they are also too dumb to use 
 regular font definitions anymore.)&lt;/code&gt;&lt;/pre&gt;
*&amp;#x2F;</text></comment>