<story><title>A Primer on Bézier Curves (2013)</title><url>https://pomax.github.io/bezierinfo/</url></story><parent_chain></parent_chain><comment><author>tobmlt</author><text>Wow, every time I see this site I am blown away by how well it is done.&lt;p&gt;I am going to put a couple of book titles out there in case somebody doesn&amp;#x27;t know about them and could benefit:&lt;p&gt;1.) &amp;quot;The NURBS book&amp;quot; -- Anybody got this one on their bookshelf?  (authors  Les Piegl and Wayne Tiller)
I can&amp;#x27;t recommend it enough, if you are into rolling your own traditional B-spline lib with expert help!&lt;p&gt;2.)  Then, for a gentle intro to multiresolution (especially because it makes for a good jumping off point from traditional B-splines) there is 
&amp;quot;Wavelet&amp;#x27;s for Computer Graphics&amp;quot; by Eric Stollnitz, Tony DeRose, and David Salesin.  Very good for a &amp;quot;matrix transform &amp;#x2F; projection-prolongation picture of splines, and related entities.&lt;p&gt;Anyway, these helped me on my (continuing) Spline&amp;#x2F;CAD journey.  Cheers.</text></comment>
<story><title>A Primer on Bézier Curves (2013)</title><url>https://pomax.github.io/bezierinfo/</url></story><parent_chain></parent_chain><comment><author>TheRealPomax</author><text>This really shouldn&amp;#x27;t need the (2013) suffix - it&amp;#x27;s constantly getting updated, and the most recent update was from only a few days ago. (it&amp;#x27;s probably about 50 pages longer than it was back in 2013, if not more)</text></comment>