<story><title>Open-source tabletop board game simulator</title><url>https://github.com/drwhut/tabletop-club</url></story><parent_chain></parent_chain><comment><author>traverseda</author><text>I made the logo for that!&lt;p&gt;I play tabletop simulator (a steam game) with friends at least once a week. Especially during covid it was a great solution (with some rough edges and a somewhat prohibitive cost if you&amp;#x27;re trying to get 6+ people involved). I found that it worked surprisingly well with my tech-illiterate family. We could help people out when they got confused by grabbing their pieces, or pointing at the board, and if someone made a mistake the game doesn&amp;#x27;t lock you into it you can just move the pieces however you need to. That last part is something that&amp;#x27;s sorely missing in digital editions of board games.&lt;p&gt;I think the world really needs an open source tabletop-simulator, and while tabletop-club isn&amp;#x27;t quite there yet I&amp;#x27;m really hopeful it will eventually surpass the &amp;quot;tabletop-simulator&amp;quot; game on steam. If you know your way around Godot or game-engines I highly encourage you to contribute to this project! I think it&amp;#x27;s legitimately important, as even my tech-illiterate family can grasp the concepts quickly. Much quicker than they grasp normal desktop metaphors.&lt;p&gt;It&amp;#x27;s also has a lot of potential as a tool to experiment with skeuomorphic interfaces and concepts like the ones in dynamicland.&lt;p&gt;Also personally I think that this has some interesting VR applications, as &amp;quot;desk scale&amp;quot; VR&amp;#x2F;cooperative-environments have a lot of potential for bridging the divide between full scale VR and regular computers.</text></comment>
<story><title>Open-source tabletop board game simulator</title><url>https://github.com/drwhut/tabletop-club</url></story><parent_chain></parent_chain><comment><author>auveair</author><text>An open source board game simulator is nice and this project looks quite far along, but I wonder if it makes sense to make it physics based, by far this is the worst aspect of Tabletop simulator (the paid game) and it makes it really hard to play if you have any kind of impairment (visual, motor, etc).&lt;p&gt;Which is kinda sad, because turn by turn board games are the best for those kind of players, but there are no open source 2D board game software that I know of.&lt;p&gt;I&amp;#x27;m not disabled, but it was just as painful for me to play on TTS anyway so I don&amp;#x27;t really understand the appeal.</text></comment>