<story><title>Dressmaking CAD</title><url>https://xn--6xw240d.net/</url></story><parent_chain></parent_chain><comment><author>zenkalia</author><text>All these OSS projects are cool but it&amp;#x27;s worth noting that the industry standard for this is Gerber:&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.lectra.com&amp;#x2F;en&amp;#x2F;products&amp;#x2F;gerber-accumark-accunest-fashion&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.lectra.com&amp;#x2F;en&amp;#x2F;products&amp;#x2F;gerber-accumark-accunest-...&lt;/a&gt;&lt;p&gt;My mother was a &amp;quot;grader&amp;quot; and her workflow was actually very similar to software engineering. A designer would give her sketches of a garment. She would figure out how to build it - break it down to  individual pieces of cloth and construction steps that then get fanned out to cutters and seamstresses to build.&lt;p&gt;When I got into software I found the parallels fascinating.</text></comment>
<story><title>Dressmaking CAD</title><url>https://xn--6xw240d.net/</url></story><parent_chain></parent_chain><comment><author>kelsolaar</author><text>Marvelous Designer has been used in the VFX and Game industries for quite a few years now: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.marvelousdesigner.com&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.marvelousdesigner.com&lt;/a&gt;&lt;p&gt;Wētā FX used it on The Hobbit for example: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.facebook.com&amp;#x2F;marvelousdesigner&amp;#x2F;photos&amp;#x2F;james-moore-senior-modeller-at-weta-digital-describes-how-marvelous-designer-2-w&amp;#x2F;464799476927913&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.facebook.com&amp;#x2F;marvelousdesigner&amp;#x2F;photos&amp;#x2F;james-moor...&lt;/a&gt;</text></comment>