<story><title>One Humanity – DOOM 2 Level</title><url>https://romero.com/shop/p/onehumanity</url></story><parent_chain><item><author>jvolkman</author><text>I don&amp;#x27;t know what it is about the original DOOM games, but I just haven&amp;#x27;t felt the same joy playing any more modern shooters. Maybe it&amp;#x27;s the experience created by Doomguy&amp;#x27;s ridiculous running speed, or the sheer number of stupid monsters, or just nostalgia.</text></item></parent_chain><comment><author>stared</author><text>It is not (only) nostalgia. I replayed Doom 1 &amp;amp; 2 a few years ago. To my big surprise, it is still a masterpiece. It did not age much, similarly to Terminator 2, The Matrix, or The Lord of the Rings.&lt;p&gt;No talk, all action. Weapon and monster balance; each time you get plasma, you are happy; you muster all of your attention each time you encounter an archvile. Level design, mixing unsettling sceneries with mazes and puzzles. And you feel the frenzy of hell, with armies fighting with you and infighting each other.&lt;p&gt;For years the only remotely close thing to that was The Painkiller series. Recently we got Doom 2016 (which is beautiful, pace-wise, and atmosphere-wise) and Doom Eternal (mechanically faster, cartoony, and somewhat cheap story).</text></comment>
<story><title>One Humanity – DOOM 2 Level</title><url>https://romero.com/shop/p/onehumanity</url></story><parent_chain><item><author>jvolkman</author><text>I don&amp;#x27;t know what it is about the original DOOM games, but I just haven&amp;#x27;t felt the same joy playing any more modern shooters. Maybe it&amp;#x27;s the experience created by Doomguy&amp;#x27;s ridiculous running speed, or the sheer number of stupid monsters, or just nostalgia.</text></item></parent_chain><comment><author>rvba</author><text>It is thr dynamism.&lt;p&gt;Also Doom had monstet infighting, that seems to exist mostly in other ID games and engines based on their games (half life has this great AI).</text></comment>