<story><title>Key Change</title><url>https://blog.counter-strike.net/index.php/2019/10/26113/</url></story><parent_chain></parent_chain><comment><author>huac</author><text>this has been the case since at least 2012 (russian mob, i think), it was a very efficient payout mechanism because you can buy keys for $2.50 and resell for $2 ish, for around a 80% recovery rate. in tf2 we had other mechanisms, e.g. bills hat = $10, earbuds = $20-25, max head = $150 for storing value, not sure if CSGO has similar things. maybe now people will just use the keys and gamble on boxes and resell the skinned guns.&lt;p&gt;all of that is to say that you aren&amp;#x27;t going to stop money launderers by cutting liquidity, you do it by identifying their behaviors and blocking them based on that.</text></comment>
<story><title>Key Change</title><url>https://blog.counter-strike.net/index.php/2019/10/26113/</url></story><parent_chain></parent_chain><comment><author>AcerbicZero</author><text>I&amp;#x27;ve played CS on and off for awhile, (Since 1.5&amp;#x2F;6) and I&amp;#x27;ve collected a number of skins in CS:GO, but I&amp;#x27;ve never understood the appeal of buying keys&amp;#x2F;skins. Same for most other FPS&amp;#x27;s with loot box mechanics and skins....whats the appeal? What kind of person thinks its impressive that you&amp;#x27;ve swiped your credit card a few more times then they did, for the same game?</text></comment>