<story><title>Electron 6.0</title><url>https://electronjs.org/blog/electron-6-0</url></story><parent_chain></parent_chain><comment><author>rvz</author><text>It&amp;#x27;s kind of interesting to see this release and previous ones mention &amp;#x27;performance fixes&amp;#x27; (V8 and Blink does all the work) that it brings, yet the job postings for desktop software engineer requiring Electron experience also put data structure and algorithms and what I see here is a runtime that is very expensive in both space + time complexity. It makes no difference in using a different language with a faster runtime to combat this.&lt;p&gt;Imagine if I were to write a &amp;#x27;next-gen&amp;#x27; CAD program or an alternative 3D modeling program in Electron. I&amp;#x27;m not so sure if the manufacturing or the games industry would take a second look at that. But in our industry, it is seen as normal for our text editors, ide&amp;#x27;s, git clients and video editing software and our messaging clients to be expensive in memory and cpu time.&lt;p&gt;Can&amp;#x27;t we do better than this? Or do we have to accept and depend on Google to create our desktop software?</text></comment>
<story><title>Electron 6.0</title><url>https://electronjs.org/blog/electron-6-0</url></story><parent_chain></parent_chain><comment><author>rado</author><text>Appreciating the contrast with the 512-byte OS posted today.</text></comment>