<story><title>Tetris clone written in Zig running on WebGL and WebAssembly</title><url>https://raulgrell.github.io/tetris/</url></story><parent_chain></parent_chain><comment><author>jedisct1</author><text>So much cutting edge technology for something that could have been written in BASIC running on a Z80 :)&lt;p&gt;That being said, Zig is an interesting, well-deigned language. Despite being young, it already has tons of features. And compatibility with the C ABI is a big plus.</text></comment>
<story><title>Tetris clone written in Zig running on WebGL and WebAssembly</title><url>https://raulgrell.github.io/tetris/</url></story><parent_chain></parent_chain><comment><author>new4thaccount</author><text>It looks like Zig has some decent documentation (something I treasure), but it looks like file I&amp;#x2F;O is missing. I&amp;#x27;m sure it assumes the user is at least intermediate with C (I can only get by with lots of googling). I&amp;#x27;ll give Zig a try if someone can put up an example of reading a .CSV file (something I do a lot and wish I had faster tools to do) and if it is less of a hassle than C&amp;#x2F;C++.&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;ziglang.org&amp;#x2F;documentation&amp;#x2F;master&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;ziglang.org&amp;#x2F;documentation&amp;#x2F;master&amp;#x2F;&lt;/a&gt;&lt;p&gt;The install seems to also be a lot more straightforward than many of the other low level languages that I have tried.</text></comment>