<story><title>Activision Blizzard Is Trying to Stop a Union Vote at Its Albany Office</title><url>https://www.vice.com/en/article/pkgv48/activision-blizzard-is-trying-to-stop-a-union-vote-at-its-albany-office</url></story><parent_chain><item><author>skyyler</author><text>&amp;gt;existing legal precedent fails to account for the uniquely collaborative nature of game development&lt;p&gt;This argument is very shaky. Aren&amp;#x27;t Hollywood films the product of union labour?</text></item></parent_chain><comment><author>SQueeeeeL</author><text>Obviously, but these arguments are basically just there to give a semblance of authenticity to the illegal union busting. A lot of rhetoric in these spaces just serve to confuse and enable anti-worker ideologes to feel a sense of legitimacy in denying people maternal leave and decent healthcare</text></comment>
<story><title>Activision Blizzard Is Trying to Stop a Union Vote at Its Albany Office</title><url>https://www.vice.com/en/article/pkgv48/activision-blizzard-is-trying-to-stop-a-union-vote-at-its-albany-office</url></story><parent_chain><item><author>skyyler</author><text>&amp;gt;existing legal precedent fails to account for the uniquely collaborative nature of game development&lt;p&gt;This argument is very shaky. Aren&amp;#x27;t Hollywood films the product of union labour?</text></item></parent_chain><comment><author>yamtaddle</author><text>Pro sports, too. Talk about collaboration.&lt;p&gt;[EDIT] Incidentally, I think there&amp;#x27;s some interesting cross-over here between Hollywood and video games: it&amp;#x27;s my understanding that part (though only part) of why modern movies lean so heavily on CGI&amp;#x2F;VFX is that that&amp;#x27;s one of the only major parts of movie-making that&amp;#x27;s &lt;i&gt;not&lt;/i&gt; very, very unionized, along with that industry&amp;#x27;s cousin and the topic of this article, video games. I&amp;#x27;d expect that when one of those unionizes, the other won&amp;#x27;t be far behind.</text></comment>