<story><title>Activision Blizzard Is Trying to Stop a Union Vote at Its Albany Office</title><url>https://www.vice.com/en/article/pkgv48/activision-blizzard-is-trying-to-stop-a-union-vote-at-its-albany-office</url></story><parent_chain><item><author>Sakos</author><text>Guild Wars is the only game made by an &amp;quot;ex-Blizzard&amp;quot; staffed studio that I feel has had any significant amount of success. Just goes to show how much these things are collaborative efforts that rely on a particular environment to come together.</text></item><item><author>jimbob45</author><text>It&amp;#x27;s not just that the old guard are gone, it&amp;#x27;s that they&amp;#x27;ve been gone for a very long time. Here&amp;#x27;s a chart from 2011 showing where everyone went.&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;1.bp.blogspot.com&amp;#x2F;-HZGjc0LkXXw&amp;#x2F;UYwB9YaXFRI&amp;#x2F;AAAAAAAAAuM&amp;#x2F;0XCw50tEy64&amp;#x2F;s1600&amp;#x2F;blizzards-dna-pcgamer.jpg&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;1.bp.blogspot.com&amp;#x2F;-HZGjc0LkXXw&amp;#x2F;UYwB9YaXFRI&amp;#x2F;AAAAAAAAA...&lt;/a&gt;</text></item><item><author>AlexandrB</author><text>I adored Blizzard&amp;#x27;s output for ~20 years - I have every collectors edition they released from Warcraft III to Overwatch - but I&amp;#x27;m basically done. The scandals, the shitty monetization, and the half-baked products all point to a radically different culture and company than the one that released Starcraft in 1998. No king reigns forever.</text></item></parent_chain><comment><author>jerglingu</author><text>Not quite the same as an entirely ex-Blizzard staffed group of people, but Riot Games and League of Legends as well. Tom Cadwell[0] was there from the very beginning of League&amp;#x27;s life and has had considerable influence over the development and growth of the game. Before that, he was on Warcraft 3&amp;#x27;s development team and supposedly (supposedly because I can&amp;#x27;t remember despite being on the War3 forums, and can&amp;#x27;t find evidence of it) had a hand in developing its fairly successful esports scene. And before that, he was actually one of the first Starcraft pro gamers in the late 90&amp;#x27;s, just before the explosion of esports in South Korea.&lt;p&gt;He&amp;#x27;s kind of a one-man army, but his influence definitely has shaped the more popular games and industry landscape today.&lt;p&gt;[0]: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.riotgames.com&amp;#x2F;en&amp;#x2F;who-we-are&amp;#x2F;riot-games-leadership&amp;#x2F;tom-cadwell&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.riotgames.com&amp;#x2F;en&amp;#x2F;who-we-are&amp;#x2F;riot-games-leadershi...&lt;/a&gt;</text></comment>
<story><title>Activision Blizzard Is Trying to Stop a Union Vote at Its Albany Office</title><url>https://www.vice.com/en/article/pkgv48/activision-blizzard-is-trying-to-stop-a-union-vote-at-its-albany-office</url></story><parent_chain><item><author>Sakos</author><text>Guild Wars is the only game made by an &amp;quot;ex-Blizzard&amp;quot; staffed studio that I feel has had any significant amount of success. Just goes to show how much these things are collaborative efforts that rely on a particular environment to come together.</text></item><item><author>jimbob45</author><text>It&amp;#x27;s not just that the old guard are gone, it&amp;#x27;s that they&amp;#x27;ve been gone for a very long time. Here&amp;#x27;s a chart from 2011 showing where everyone went.&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;1.bp.blogspot.com&amp;#x2F;-HZGjc0LkXXw&amp;#x2F;UYwB9YaXFRI&amp;#x2F;AAAAAAAAAuM&amp;#x2F;0XCw50tEy64&amp;#x2F;s1600&amp;#x2F;blizzards-dna-pcgamer.jpg&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;1.bp.blogspot.com&amp;#x2F;-HZGjc0LkXXw&amp;#x2F;UYwB9YaXFRI&amp;#x2F;AAAAAAAAA...&lt;/a&gt;</text></item><item><author>AlexandrB</author><text>I adored Blizzard&amp;#x27;s output for ~20 years - I have every collectors edition they released from Warcraft III to Overwatch - but I&amp;#x27;m basically done. The scandals, the shitty monetization, and the half-baked products all point to a radically different culture and company than the one that released Starcraft in 1998. No king reigns forever.</text></item></parent_chain><comment><author>kevingadd</author><text>GW was very much a result of the founders attempting to recreate all the good things (at least in their opinion) about Blizzard&amp;#x27;s work environment without carrying over the bad things. They put a lot of thought into things like code ownership policies, schedules and even office floor plans.</text></comment>