<story><title>Ouya Breaks Kickstarter Records</title><url>http://www.kickstarter.com/blog/ouyas-big-day</url></story><parent_chain></parent_chain><comment><author>eropple</author><text>I was one of the earlier folks to put down a pledge for this thing, because it seems like something I&apos;d like to develop for. However, I pulled it back today because of the lack of a dev story for it. I was told by the Ouya official twitter account to just &quot;develop on another Android device&quot;, which is a very shallow answer given the huge differences in gameplay between a touchscreen device and a gamepad device (and that gamepad-api isn&apos;t really viable yet). That suggests that they don&apos;t take the craft of game development seriously, and to me that doesn&apos;t bode well for the platform.&lt;p&gt;When they have development resources that show me that they&apos;re taking developers seriously, I&apos;ll revisit it (and doing so is fairly cheap for me; I&apos;m using the always-awesome libgdx, which has Android support already). But my initial experience has been pretty bad, and I&apos;m questioning their competency right now to the point where I can&apos;t give them money.</text></comment>
<story><title>Ouya Breaks Kickstarter Records</title><url>http://www.kickstarter.com/blog/ouyas-big-day</url></story><parent_chain></parent_chain><comment><author>nicpottier</author><text>I hate to be a hater, but can we start taking odds on how big a disappointment this will be?&lt;p&gt;I am just going to come out and say that the vast majority of the backers are going to be really disappointed, this is far too ambitious a project for that budget, even three times that budget.&lt;p&gt;If I was Kickstarter I would actually be worrying about this type of project actually damaging the brand itself.</text></comment>