<story><title>WebGPU – All of the cores, none of the canvas</title><url>https://surma.dev/things/webgpu/</url></story><parent_chain></parent_chain><comment><author>bob1029</author><text>I&amp;#x27;ve busted my ass on webgl a few times, and I am not really seeing how WebGPU is a substantially better API looking at the samples in the wild:&lt;p&gt;&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;webkit.org&amp;#x2F;demos&amp;#x2F;webgpu&amp;#x2F;scripts&amp;#x2F;hello-triangle.js&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;webkit.org&amp;#x2F;demos&amp;#x2F;webgpu&amp;#x2F;scripts&amp;#x2F;hello-triangle.js&lt;/a&gt;&lt;p&gt;The advantages of WebGPU vs WebGL probably make sense to experts in this area, but I still find most of it to be completely impenetrable at first glance as a relative novice.</text></comment>
<story><title>WebGPU – All of the cores, none of the canvas</title><url>https://surma.dev/things/webgpu/</url></story><parent_chain></parent_chain><comment><author>eole666</author><text>For those looking for a complete 3D engine already supporting WebGPU and with a WebGL fallback if needed, there is BabylonJs (you&amp;#x27;ll need the 5.0 version still in the release candidate state) : &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;doc.babylonjs.com&amp;#x2F;advanced_topics&amp;#x2F;webGPU&amp;#x2F;webGPUStatus&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;doc.babylonjs.com&amp;#x2F;advanced_topics&amp;#x2F;webGPU&amp;#x2F;webGPUStatu...&lt;/a&gt;&lt;p&gt;ThreeJs is alwo working on its WebGPU renderer</text></comment>