<story><title>Apple Officially Reveals The iPhone 5</title><url>http://techcrunch.com/2012/09/12/apple-iphone-5-official/</url></story><parent_chain><item><author>ubershmekel</author><text>Screen resolution of 1136x640&lt;p&gt;Why on earth would they go 144x80 pixels shy of 720p, 1280x720?&lt;p&gt;Hasn&apos;t the world suffered enough from transcoding? So the eye sees your perfect DPI, but the pixels are going to be imperfect because it&apos;s a random down-sample size that doesn&apos;t divide anything standard.&lt;p&gt;I don&apos;t get it.</text></item></parent_chain><comment><author>awolf</author><text>1136 means adding 88 screen pixels, which is 44 x 2.&lt;p&gt;44 is a magic number in iOS development. All navigation bars are 44px tall. All tap targets are recommended to be at least this size. It&apos;s very easy for developers to conceptualize 88 more vertical pixels and what to do with them; much easier to work with.&lt;p&gt;And let&apos;s face it, iOS is about the apps over watching videos. I&apos;m sure 16:9 videos will look great.</text></comment>
<story><title>Apple Officially Reveals The iPhone 5</title><url>http://techcrunch.com/2012/09/12/apple-iphone-5-official/</url></story><parent_chain><item><author>ubershmekel</author><text>Screen resolution of 1136x640&lt;p&gt;Why on earth would they go 144x80 pixels shy of 720p, 1280x720?&lt;p&gt;Hasn&apos;t the world suffered enough from transcoding? So the eye sees your perfect DPI, but the pixels are going to be imperfect because it&apos;s a random down-sample size that doesn&apos;t divide anything standard.&lt;p&gt;I don&apos;t get it.</text></item></parent_chain><comment><author>andrewmunsell</author><text>Devs would have a &lt;i&gt;completely&lt;/i&gt; new resolution. This maintains compatibility without having a ton of black bars around the screen. And yes, I realize it letterboxes with older apps. But I don&apos;t want vertical black bars too.</text></comment>