<story><title>Pure Skill Minesweeper</title><url>https://github.andrewt.net/mines/</url></story><parent_chain><item><author>ericfrederich</author><text>I had a co-worker who played minesweeper all day long on his Linux workstation which I had remote access to.  I grabbed the source code for the exact version of gnome-mines he was using and compiled my own version with some back doors.  I would also launch an xvnc server so I could see him playing from my desk.  Sometimes I&amp;#x27;d have people over at my desk watching him play.  It was hilarious.&lt;p&gt;I could enable various features while the game was playing.  Features included:
* Always lose on first click
* Always win on first click
* Force a guess in all 4 corners... so even if played perfectly he&amp;#x27;d have to make 4 guesses.
* Load custom designs from text file.  For instance I had some that spelled things out.
* Every click would be completely surrounded by mines (i.e. the number 8) until half the mines were exhausted.  This one was fun because I remember him not believing it and actually clicking on a mine.
* Ridiculous sounds when he won or lost</text></item></parent_chain><comment><author>lofties</author><text>It sounds to me like you installed spyware on your coworkers computer. What kind of company were you working at where people see this as a joke instead of a security breach? And let&amp;#x27;s not forget the trust coworkers have in you not to fuck with their machines.</text></comment>
<story><title>Pure Skill Minesweeper</title><url>https://github.andrewt.net/mines/</url></story><parent_chain><item><author>ericfrederich</author><text>I had a co-worker who played minesweeper all day long on his Linux workstation which I had remote access to.  I grabbed the source code for the exact version of gnome-mines he was using and compiled my own version with some back doors.  I would also launch an xvnc server so I could see him playing from my desk.  Sometimes I&amp;#x27;d have people over at my desk watching him play.  It was hilarious.&lt;p&gt;I could enable various features while the game was playing.  Features included:
* Always lose on first click
* Always win on first click
* Force a guess in all 4 corners... so even if played perfectly he&amp;#x27;d have to make 4 guesses.
* Load custom designs from text file.  For instance I had some that spelled things out.
* Every click would be completely surrounded by mines (i.e. the number 8) until half the mines were exhausted.  This one was fun because I remember him not believing it and actually clicking on a mine.
* Ridiculous sounds when he won or lost</text></item></parent_chain><comment><author>kbenson</author><text>&amp;gt; Ridiculous sounds when he won or lost&lt;p&gt;You could really give someone some good experiences with that.  A game that it artificially seems like you narrowly escape disaster turn after turn can feel great at the end.</text></comment>