<story><title>Noita – roguelite where every pixel is simulated</title><url>https://noitagame.com/</url></story><parent_chain></parent_chain><comment><author>omnibrain</author><text>Reminds me of the game Clonk, a german Indie game before there even was the term &amp;quot;Indie game&amp;quot;. It also had a pixel based engine, explosions, liquid etc. You could dig tunnels, mine for ressources and have you (or your enemies) tunnels flodded by rain or oil (which in turn could be ignited).&lt;p&gt;Sadly the developers never had a real breaktrhrough and stopped working on new versions some time before the whole indie game craze (Minecraft, Terraria, Steam Greenlight, etc.) started.&lt;p&gt;If you want to have a look: &lt;a href=&quot;http:&amp;#x2F;&amp;#x2F;clonk.de&amp;#x2F;?lng=en&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;clonk.de&amp;#x2F;?lng=en&lt;/a&gt;</text></comment>
<story><title>Noita – roguelite where every pixel is simulated</title><url>https://noitagame.com/</url></story><parent_chain></parent_chain><comment><author>bexsella</author><text>When the trailers to this came out, I was impressed, but remembered that I&amp;#x27;d played a small game, maybe even a prototype, of similar tech about a decade beforehand called Bloody Zombies[1] by Petri Purho. Turns out, Nolla Games has Petri on the team, and they must&amp;#x27;ve been as impressed by Bloody Zombies as I was at the time.&lt;p&gt;[1]&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.kloonigames.com&amp;#x2F;blog&amp;#x2F;games&amp;#x2F;bloody&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.kloonigames.com&amp;#x2F;blog&amp;#x2F;games&amp;#x2F;bloody&lt;/a&gt;</text></comment>