<story><title>Designing Zachtronics&apos; TIS-100 (2015)</title><url>http://www.gamasutra.com/view/news/244969/Things_we_create_tell_people_who_we_are_Designing_Zachtronics_TIS100.php?print=1</url></story><parent_chain></parent_chain><comment><author>spjwebster</author><text>I recently lost more of my life than I care to admit to Zachtronics&amp;#x27; more graphically pleasing follow-up Shenzhen I&amp;#x2F;O [1] that I think I first heard about from HN [2].&lt;p&gt;The backstory that unfolds through your fake inbox actually gives the devilishly tricky game some direction, and the post-solution histograms showing just how many people solved the same puzzle cheaper, with fewer instructions and with lower power consumption than you tug at your ego and keep you obsessing over the same puzzle long after you&amp;#x27;ve solved it.  There&amp;#x27;s even a fun Solitaire variation buried in there for good measure, which was evidently so popular they also released it as a standalone game [3].&lt;p&gt;1: &lt;a href=&quot;http:&amp;#x2F;&amp;#x2F;www.zachtronics.com&amp;#x2F;shenzhen-io&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;www.zachtronics.com&amp;#x2F;shenzhen-io&amp;#x2F;&lt;/a&gt;&lt;p&gt;2: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=12660253&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;news.ycombinator.com&amp;#x2F;item?id=12660253&lt;/a&gt;&lt;p&gt;3: &lt;a href=&quot;http:&amp;#x2F;&amp;#x2F;store.steampowered.com&amp;#x2F;app&amp;#x2F;570490&amp;#x2F;SHENZHEN_SOLITAIRE&amp;#x2F;&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;store.steampowered.com&amp;#x2F;app&amp;#x2F;570490&amp;#x2F;SHENZHEN_SOLITAIRE&amp;#x2F;&lt;/a&gt;</text></comment>
<story><title>Designing Zachtronics&apos; TIS-100 (2015)</title><url>http://www.gamasutra.com/view/news/244969/Things_we_create_tell_people_who_we_are_Designing_Zachtronics_TIS100.php?print=1</url></story><parent_chain></parent_chain><comment><author>asciimo</author><text>The first time I heard about this game someone mentioned another assembly language game called Human Resource Machine. I was so captivated by the design of HRM (I&amp;#x27;m a fan of the publisher, Tomorrow Corporation, thanks to Little Inferno), I forgot all about TIS-100. I&amp;#x27;m happy to be reminded.&lt;p&gt;Seems that the Internet likes to compare these two games. Here they are compared on Slant.io: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;www.slant.co&amp;#x2F;versus&amp;#x2F;6230&amp;#x2F;6231&amp;#x2F;~tis-100_vs_human-resource-machine&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;www.slant.co&amp;#x2F;versus&amp;#x2F;6230&amp;#x2F;6231&amp;#x2F;~tis-100_vs_human-reso...&lt;/a&gt;</text></comment>