<story><title>Genius of our time</title><url>http://domleca.com/genius-of-our-time</url><text></text></story><parent_chain></parent_chain><comment><author>chipsy</author><text>Although I find Bret&apos;s talks inspirational as well, I see obvious limitations to his approach of direct feedback everywhere. Namely, our art hasn&apos;t always been made in this fashion - that&apos;s an easily disproven statement. Textiles, architecture, and, indeed, most live performance have grown planning-intensive aspects.&lt;p&gt;In the same way that he considers it dangerous to rely on code or other &quot;action at a distance&quot; mechanisms for art, I consider it dangerous to believe that immediacy is the most worthwhile pursuit. It expands the playful space of thought, but that&apos;s not the only space we can work from. Deductive frameworks, for example, aren&apos;t playful at all.</text></comment>
<story><title>Genius of our time</title><url>http://domleca.com/genius-of-our-time</url><text></text></story><parent_chain></parent_chain><comment><author>tenpoundhammer</author><text>The tools that Bret talks about are insanely awesome and innovative. However, I don&apos;t think they are the holy grail of development. I think they will have a significant impact in a few specific fields, but will not apply to overall design and development as well.  Thanks to dom for bringing this to my attention.</text></comment>