<story><title>Pyxel: A retro game engine for Python</title><url>https://github.com/kitao/pyxel</url></story><parent_chain></parent_chain><comment><author>krp</author><text>A few years back I made some pyxel snippets for students in a class I was teaching, to help get them up to speed on using it: &lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;github.com&amp;#x2F;kris-classes&amp;#x2F;pyxel-snippets&quot;&gt;https:&amp;#x2F;&amp;#x2F;github.com&amp;#x2F;kris-classes&amp;#x2F;pyxel-snippets&lt;/a&gt;&lt;p&gt;They may be useful to someone here if not too much has changed with pyxel since then.</text></comment>
<story><title>Pyxel: A retro game engine for Python</title><url>https://github.com/kitao/pyxel</url></story><parent_chain></parent_chain><comment><author>halfcat</author><text>These retro game engines are so much fun. Takes me back to the days of mode 13h.&lt;p&gt;Pyxel is (I think) unique among Python game engines in that it can run on the web.&lt;p&gt;Some others I’ve played with are PyGame and Arcade, mostly geared toward 2D, but you can see some impressive 3D examples on the youtube channel DaFluffyPotato.&lt;p&gt;Ursina is another that’s more 3D, fairly expressive, and runs fairly well for being Python.&lt;p&gt;I do feel like I’m going to be forced to cross over into something more powerful to build a real game though. Either Godot or Unity.</text></comment>