<story><title>Valve sponsors Mesa development</title><url>http://lunarg.com/glassymesa/</url></story><parent_chain></parent_chain><comment><author>pachydermic</author><text>I don&amp;#x27;t quite understand how Mesa and device drivers play together... can someone explain this for me? I read the wiki (&lt;a href=&quot;http://en.wikipedia.org/wiki/Mesa_(computer_graphics)&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;Mesa_(computer_graphics)&lt;/a&gt;) and this (&lt;a href=&quot;http://en.wikipedia.org/wiki/File:Linux_kernel_and_OpenGL_video_games.svg&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;en.wikipedia.org&amp;#x2F;wiki&amp;#x2F;File:Linux_kernel_and_OpenGL_vi...&lt;/a&gt;) graphic makes it clear that Mesa is the implementation of the OpenGL specification... what I don&amp;#x27;t get is the relationship between drivers and Mesa. Why aren&amp;#x27;t the drivers the implementation of the OpenGL specification? Is pushing bits from the GPU to the screen the only thing that the drivers do?</text></comment>
<story><title>Valve sponsors Mesa development</title><url>http://lunarg.com/glassymesa/</url></story><parent_chain></parent_chain><comment><author>base698</author><text>If you were in the market for new hardware and wanted the purchase to support initiatives such as this--what would you buy?&lt;p&gt;I don&amp;#x27;t really game any more but like to support the ecosystem.</text></comment>