<story><title>The Door Problem (2014)</title><url>http://www.lizengland.com/blog/2014/04/the-door-problem/</url></story><parent_chain></parent_chain><comment><author>zitterbewegung</author><text>I think the biggest issue in video games is the disconnect between how people perceive developers and what they do.
Many people complain about QA teams and how they &amp;quot;aren&amp;#x27;t doing their job&amp;quot;. The real issue is that making video games requires so much testing that they can&amp;#x27;t keep up with meeting deadlines and goals. Considering that someone has to hand test nearly all situations that the only way you can really test a game is to release a beta quality game and let your users tell you whats wrong. Warframe is the best at trying to manage peoples expectations. The creative director went on periscope during a big release which made people understand what is happening. The head liveops (community manager) allows them to walk on water (&lt;a href=&quot;https:&amp;#x2F;&amp;#x2F;twitter.com&amp;#x2F;rebbford&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;twitter.com&amp;#x2F;rebbford&lt;/a&gt;) due to her ability to manage the community. Warframe is the sole example of a game that treats its uses like adults.</text></comment>
<story><title>The Door Problem (2014)</title><url>http://www.lizengland.com/blog/2014/04/the-door-problem/</url></story><parent_chain></parent_chain><comment><author>k__</author><text>It&amp;#x27;s like with all software.&lt;p&gt;On one project I have a whole design team that tells me how the doors should look and behave.&lt;p&gt;On the next project nobody really cares, so I paint them black, lock all of them and wait till someone complains abut a few that they want to open. ;)</text></comment>