<story><title>Unity, now valued at $6B, raising up to $525M</title><url>https://techcrunch.com/2019/07/25/unity-now-valued-at-6b-raising-up-to-525m/</url></story><parent_chain></parent_chain><comment><author>appstorelottery</author><text>I&amp;#x27;ve been developing in Unity since V1.0. Back then you could ring David Helgason and complain about the water shader not working when you run it for 12 hours straight - and get it fixed.&lt;p&gt;It blows my mind how much they&amp;#x27;ve grown - but not just that - the tool itself is capable of AAA these days. The only real competition at that level is probably Unreal - and that&amp;#x27;s so very different to get into if you&amp;#x27;re an old-school unity developer. When you compare the Asset store (where you can practically buy any solution to your common problem) and compare it with Unreal&amp;#x27;s store - it doesn&amp;#x27;t really compete.&lt;p&gt;These two points make me think Unity has such a moat built around developers mindspaces that it&amp;#x27;s probably super-hard to dethrone at this point.&lt;p&gt;I&amp;#x27;m interested if anyone else has an alternative point of view on unities sustainable competitive advantage.</text></comment>
<story><title>Unity, now valued at $6B, raising up to $525M</title><url>https://techcrunch.com/2019/07/25/unity-now-valued-at-6b-raising-up-to-525m/</url></story><parent_chain></parent_chain><comment><author>lyttlerock</author><text>The key word here seems to be &amp;quot;up to&amp;quot;. It&amp;#x27;ll be interesting to see how many employees (common shareholders) are actually willing to sell their shares to the investors.&lt;p&gt;If they&amp;#x27;re holding on and the full $525M isn&amp;#x27;t raised, then almost paradoxically, I&amp;#x27;d wager that Unity is doing really really well. If they&amp;#x27;re selling, I don&amp;#x27;t think it necessarily can be construed as good or bad without proper context.</text></comment>