<story><title>Marine Heavy Gunner dev notes - &apos;Nobody picked up that it was a parody&apos;</title><url>http://hakstrap.wordpress.com/2010/01/21/marine-heavy-gunner-fna/</url></story><parent_chain></parent_chain><comment><author>bobbyi</author><text>&lt;i&gt;Your six person, six month, $200,000. budget game is reviewed THE SAME as a three year, three hundred person studio game &lt;/i&gt;&lt;p&gt;Why wouldn&apos;t it be? The point of a review is to tell me how good the game is, not to reward you for effort.</text></comment>
<story><title>Marine Heavy Gunner dev notes - &apos;Nobody picked up that it was a parody&apos;</title><url>http://hakstrap.wordpress.com/2010/01/21/marine-heavy-gunner-fna/</url></story><parent_chain></parent_chain><comment><author>ianbishop</author><text>&quot;Another interesting note, we DID have ragdoll physics. But what happened was when you killed a Vietcong their body would shrink down to the size of a child and seizure on the ground flailing and screaming.&quot;&lt;p&gt;Hilarious. Despite the overwhelming complexity and pressure of the game industry, I can imagine getting to create something like this with a small team of friends would be absolute bliss.</text></comment>