<story><title>Godot Engine open sourced</title><url>http://www.godotengine.org/wp/</url></story><parent_chain></parent_chain><comment><author>chipsy</author><text>The site is totally hammered right now but I managed to grab a copy and get a feel for what&amp;#x27;s in this. There&amp;#x27;s some truly exciting stuff to comb through since it&amp;#x27;s a well-used engine with a lot of history, not someone&amp;#x27;s hobby hack.&lt;p&gt;What I&amp;#x27;ve seen so far:&lt;p&gt;A custom scripting language(GDScript) which is roughly Python-esque. The wiki explains that after trying the other common choices(Lua, Squirrel, Angelscript) over a period of years, they rolled their own solution that could be more closely integrated to the engine.&lt;p&gt;An in-editor help, it has some API docs.&lt;p&gt;Classes for GUI controls, including layout containers.&lt;p&gt;A fairly rich audio API, including positional audio, streamed audio, common sample playback controls(pan, volume, pitch, looping), and some effects(reverb, chorus, frequency filter).&lt;p&gt;Some networking functionality, including HTTP, TCP, and UDP(unclear?) mechanisms.&lt;p&gt;Keyboard, joystick, mouse, and touchscreen input classes.&lt;p&gt;And of course lots of rendering and physics-related stuff, including various shapes, cameras, meshes, sprites, animation, tilemaps, texture atlasing, internationalized fonts, particle systems, and multiple viewports.</text></comment>
<story><title>Godot Engine open sourced</title><url>http://www.godotengine.org/wp/</url></story><parent_chain></parent_chain><comment><author>xacaxulu</author><text>Godot! Just what I&amp;#x27;ve been waiting for!</text></comment>