<story><title>Valve creates new revenue sharing tiers to give big sellers a break</title><url>http://www.gamasutra.com/view/news/331922/Valve_creates_new_rev_share_tiers_to_give_big_sellers_a_break.php</url></story><parent_chain></parent_chain><comment><author>PakG1</author><text>I actually am surprised that services like Steam, the Apple App Store, and Google Play are able to command as high a margin as they do for sales commission.  I mean, it&amp;#x27;s obviously possible because it&amp;#x27;s reality, but it&amp;#x27;s nonintuitive.  I wonder if it will continue to be that way.  For iOS, you don&amp;#x27;t really have a way to install apps outside the app store without jailbreaking, but you do for macOS, and I&amp;#x27;ve seen a number of high-profile macOS titles decide they&amp;#x27;re not going to sell on the App Store anymore.  That&amp;#x27;s gotta damage the moat somehow and thereby damage the App Store&amp;#x27;s ability to maintain its commission margin (eventually?).  I wonder what it would take to get that to happen on the iOS side.  So long as the iPhone remains a market leader, I guess I don&amp;#x27;t see anything changing.</text></comment>
<story><title>Valve creates new revenue sharing tiers to give big sellers a break</title><url>http://www.gamasutra.com/view/news/331922/Valve_creates_new_rev_share_tiers_to_give_big_sellers_a_break.php</url></story><parent_chain></parent_chain><comment><author>acomjean</author><text>This makes sense.  the share drops to 25% after 10 million in sales. and more after.  One would imagine that there is some fixed cost for adding new titles and maintaining steam store.  After a certain amount of sales the cost per title is just bandwidth so steam is making more per game anyway.&lt;p&gt;Its also a hedge to prevent every large game seller from setting up their own store.  Even if you are large its cheaper to use steam.</text></comment>