<story><title>Overhauling Mario 64&apos;s code to reach 30 FPS and render 6x faster on N64 [video]</title><url>https://www.youtube.com/watch?v=t_rzYnXEQlE</url></story><parent_chain></parent_chain><comment><author>Lerc</author><text>This is a good lesson about the benefit of time when it comes to software development.  Mario 64 could have been a much much better game on the same hardware, but the time cost would have resulted in a release late enough that the entire game might have been considered irrelevant.&lt;p&gt;Game consoles have had the benefit of the platform freezing for a few years allowing improvements to accumulate and later titles utilizing knowledge gained from the earlier titles.&lt;p&gt;Much of the software we use every day could benefit from this level of scrutiny but the pressure to deliver on time means we won&amp;#x27;t get to see such benefits unless it becomes a crazy persons labour of love.</text></comment>
<story><title>Overhauling Mario 64&apos;s code to reach 30 FPS and render 6x faster on N64 [video]</title><url>https://www.youtube.com/watch?v=t_rzYnXEQlE</url></story><parent_chain></parent_chain><comment><author>phillipcarter</author><text>&amp;quot;roll those loops back up and don&amp;#x27;t compile in debug mode to achieve significant performance gains&amp;quot; is not the takeaway I thought I&amp;#x27;d have going in, heh.</text></comment>