<story><title>Playing battleships over BGP</title><url>https://blog.benjojo.co.uk/post/bgp-battleships</url></story><parent_chain></parent_chain><comment><author>ademarre</author><text>I love Battleship hacks. The game begs to be implemented everywhere for its simplicity. Before I learned to program I implemented it in MS Excel circa 2002. It was played over a local network as a shared file, and it relied on manual polling (file reload) and honor (don&amp;#x27;t peek at your opponent&amp;#x27;s worksheet).&lt;p&gt;I played it with a coworker during breaks in an environment that IT had locked down, but they didn&amp;#x27;t block Excel.</text></comment>
<story><title>Playing battleships over BGP</title><url>https://blog.benjojo.co.uk/post/bgp-battleships</url></story><parent_chain></parent_chain><comment><author>empath75</author><text>&amp;gt; The game went smoothly, apart from a 45 minute period where no moves were exchanged due to causing the previously mentioned route flap damping to activate. This happened on my side and caused Level 3 to have a less optimal route for my traffic in the 45 minute period. To mitigate this from happening again later on the game, we decided to move to a 90 second cooldown period on every move.&lt;p&gt;Must have been an interesting support call.</text></comment>