<story><title>John Carmack goes off about online-only games being abandoned</title><url>https://www.pcgamer.com/john-carmack-goes-off-about-online-only-games-being-abandoned-i-believe-in-saving-everything/</url></story><parent_chain><item><author>sosodev</author><text>The quality of developers in game dev has not declined. Studios grew and merged into massive companies that follow the established pattern of profits over people.</text></item><item><author>andrewmcwatters</author><text>I don’t personally know any other field whose products have deteriorated over time like the game industry’s and it being clear because the quality of software developers in that field have went down.&lt;p&gt;In other industries, changes in material usage can be cost saving in nature or more robust.&lt;p&gt;But in the games industry, new generations of players are literally losing out in features that previously existed, or quality concerns that one never had to think about before.</text></item></parent_chain><comment><author>Retric</author><text>Profits over people has reduced the average quality of devs over time.&lt;p&gt;Cyberpunk 2077 shows they are still tossing out unfinished bug ridden messes. The only difference is so many AAA games like Assassins Creed, GTA, Call of Duty, etc are just incremental releases they have more time to polish the same crap.</text></comment>
<story><title>John Carmack goes off about online-only games being abandoned</title><url>https://www.pcgamer.com/john-carmack-goes-off-about-online-only-games-being-abandoned-i-believe-in-saving-everything/</url></story><parent_chain><item><author>sosodev</author><text>The quality of developers in game dev has not declined. Studios grew and merged into massive companies that follow the established pattern of profits over people.</text></item><item><author>andrewmcwatters</author><text>I don’t personally know any other field whose products have deteriorated over time like the game industry’s and it being clear because the quality of software developers in that field have went down.&lt;p&gt;In other industries, changes in material usage can be cost saving in nature or more robust.&lt;p&gt;But in the games industry, new generations of players are literally losing out in features that previously existed, or quality concerns that one never had to think about before.</text></item></parent_chain><comment><author>hourago</author><text>This same thing happens to movie stars. Twenty years ago some actors moved masses just by appearing in a movie. Nowadays actors are dispensable and movie characters are performed by different people. Massive studios also kill opportunities for actors. And I am sure that this is true in most industries. A few companies own most products and jobs and can manipulate them as they desire.</text></comment>