<story><title>Retro game engine for developers that enjoy creating games like it&apos;s 1997</title><url>https://github.com/klaussilveira/qengine</url></story><parent_chain><item><author>madrox</author><text>This is really cool, and I can’t believe I’ve lived long enough to see Quake 2 be called “retro.”&lt;p&gt;I’ll likely live long enough to see the Unreal Engine of today called retro. I’ve never thought of this before, and it’s wild.</text></item></parent_chain><comment><author>gdubs</author><text>Came here to say the same; it’s like the first time I heard Nirvana on a “classic rock” station.</text></comment>
<story><title>Retro game engine for developers that enjoy creating games like it&apos;s 1997</title><url>https://github.com/klaussilveira/qengine</url></story><parent_chain><item><author>madrox</author><text>This is really cool, and I can’t believe I’ve lived long enough to see Quake 2 be called “retro.”&lt;p&gt;I’ll likely live long enough to see the Unreal Engine of today called retro. I’ve never thought of this before, and it’s wild.</text></item></parent_chain><comment><author>openbasic</author><text>I wish they released UT99 under the GPL.</text></comment>