<story><title>Google Play Game Services</title><url>https://developers.google.com/games/services/</url></story><parent_chain></parent_chain><comment><author>i_am_ralpht</author><text>I used Google Play Game Services for a turn-based Android game a friend and I made this summer[1]. I like to develop on the PC and have a really fast test cycle, so I made a client implementation for desktop Java using a wrapper around the REST API.&lt;p&gt;It worked pretty well, &lt;i&gt;except&lt;/i&gt; I could never figure out how to be notified that the other player took a turn. On Android there are hooks for this, but on the PC I ended up just polling their API for changes (I figured since it was just me I was unlikely to be tagged for abuse...). Maybe &amp;quot;Pushtokens&amp;quot; is the thing to use? The API documentation doesn&amp;#x27;t say what a &amp;quot;Pushtoken&amp;quot; is.&lt;p&gt;[1]: &lt;a href=&quot;https://play.google.com/store/apps/details?id=com.infinite_imagination.letterplex&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;play.google.com&amp;#x2F;store&amp;#x2F;apps&amp;#x2F;details?id=com.infinite_i...&lt;/a&gt; -- it&amp;#x27;s inspired by Letterpress. I wrote up some of our other experiences building the game, too, since I did a custom toolkit and physics engine for it: &lt;a href=&quot;https://medium.com/@i_am_ralpht/building-letterplex-1-0-a78cf2b04f26&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;medium.com&amp;#x2F;@i_am_ralpht&amp;#x2F;building-letterplex-1-0-a78c...&lt;/a&gt;</text></comment>
<story><title>Google Play Game Services</title><url>https://developers.google.com/games/services/</url></story><parent_chain></parent_chain><comment><author>scott_karana</author><text>The Anti-Privacy feature is probably a big deal to legitimizing the Play Store in the eyes of iOS devs who worry about Android&amp;#x27;s large piracy rates.&lt;p&gt;&lt;a href=&quot;https://developers.google.com/games/services/android/antipiracy&quot; rel=&quot;nofollow&quot;&gt;https:&amp;#x2F;&amp;#x2F;developers.google.com&amp;#x2F;games&amp;#x2F;services&amp;#x2F;android&amp;#x2F;antipir...&lt;/a&gt;</text></comment>