<story><title>Spinal Tap vs. Hollywood</title><url>http://www.gq.com/story/spinal-tap-vs-hollywood</url></story><parent_chain></parent_chain><comment><author>jackhack</author><text>The video game has a parallel.&lt;p&gt;Voice actors or visual actors in the ever-increasing hollywood-ized titles get a royalty paycheck every time a box of software is sold at retail or on Steam. They may be paid royalties for a decade or more, with a successful A title.&lt;p&gt;Meanwhile the artists who generate content are paid only while doing their work, and the programmers who bring that content to life are paid a salary only while doing their work. There is typically no lasting financial commitment after the weekly paycheck. The could be laid off the week after release, and when the $$$ rolls into the studio, the team is home sleeping, fixing bugs, or looking for a new job. Starting anew.&lt;p&gt;The difference? Unionization.</text></comment>
<story><title>Spinal Tap vs. Hollywood</title><url>http://www.gq.com/story/spinal-tap-vs-hollywood</url></story><parent_chain></parent_chain><comment><author>toss1941</author><text>One of my favorite movies, and favorite one of the genre by far.  If anyone who loves this movie hasn&amp;#x27;t seen the commentary track on the DVD, get it immediately.  The actors present on the commentary are all in character so it sort of feels like a second movie.</text></comment>