<story><title>How to build a procedural city in WebGL</title><url>http://learningthreejs.com/blog/2013/08/02/how-to-do-a-procedural-city-in-100lines/</url><text></text></story><parent_chain></parent_chain><comment><author>ianterrell</author><text>I always liked this procedurally generated nighttime cityscape by Shamus Young: &lt;a href=&quot;http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=-d2-PtK4F6Y&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;www.youtube.com&amp;#x2F;watch?feature=player_embedded&amp;amp;v=-d2-P...&lt;/a&gt;&lt;p&gt;He wrote a whole article series walking you through it, plus source, etc, starting here: &lt;a href=&quot;http://www.shamusyoung.com/twentysidedtale/?p=2940&quot; rel=&quot;nofollow&quot;&gt;http:&amp;#x2F;&amp;#x2F;www.shamusyoung.com&amp;#x2F;twentysidedtale&amp;#x2F;?p=2940&lt;/a&gt;</text></comment>
<story><title>How to build a procedural city in WebGL</title><url>http://learningthreejs.com/blog/2013/08/02/how-to-do-a-procedural-city-in-100lines/</url><text></text></story><parent_chain></parent_chain><comment><author>gsnedders</author><text>I&amp;#x27;d much rather see such a tutorial about how to do this without Three.js — this high level, you&amp;#x27;re not &amp;#x2F;really&amp;#x2F; doing anything with WebGL directly. It&amp;#x27;s like a tutorial for the DOM just going, &amp;quot;so, we&amp;#x27;re going to use jQuery&amp;quot;.</text></comment>