<story><title>Compiling the Original Commodore 64 KERNAL Source</title><url>http://www.pagetable.com/?p=894</url></story><parent_chain></parent_chain><comment><author>Patient0</author><text>&amp;quot;This will take about 16 minutes, so you probably want to switch your emulator into “Warp Mode”. &amp;quot;&lt;p&gt;I wonder what an equivalent guide written 30 years in the future about &lt;i&gt;today&amp;#x27;s&lt;/i&gt; software would say. &amp;quot;At this point I realised the file was encrypted with 128 bit - so I routed it through the quantum decryptor circuit to find the key&amp;quot;...</text></comment>
<story><title>Compiling the Original Commodore 64 KERNAL Source</title><url>http://www.pagetable.com/?p=894</url></story><parent_chain></parent_chain><comment><author>random_upvoter</author><text>IIRC, some games for the Commodore 64 just disabled the kernal (which was mapped to address space $E000-$FFFF) to have 8 kilobytes of extra ram.</text></comment>