fence, and I jumped down and threw it to you, and you said,
Thank you, sis! And I," she cried, "thought I was a young lady!"

"Oh! I couldn't have said that," protested Winthrop, "maybe I said
sister."

"No," declared Vera energetically shaking her head, "not sister, sis.
And you never did look at me; and I used to drive past your house every
day. We lived only a mile below you."

"Where?" asked Winthrop.

"On the lake road from Syracuse," said Vera. "Don't you remember the
farm a mile below yours--the one with the red barn right on the road?
Yes, you do," she insisted, "the cows were always looking over the fence
right into the road."

"Of course!" exclaimed Winthrop delightedly. "Was that your house?"

"Oh, no," protested Vera, "ours was the little cottage on the other
side--"

"With poplars roundonly had a finger blown off, but in the end every injured man was calling for a medic. The medic here had to decide who to attend first. He had to decide based on facts. "Well I didn't attend him because his legs were blown off and he was lucky to not be dead right then and there. I had to attend others that I knew for a fact would not die in an hour and also would not take a long time to help so I could attend more soldiers in the time it would have taken to attend that one."

Prioritizing and organization is the mindset you adopt when playing as the medic. Valve, the developer of TF2, had a phsychologist working for them to give players