into comic
book creation. "Unfortunately they did not see the importance of it,"
explains Broome. "So I left and went to school on my own."

He saved money earned -- generating over three million comics sold
annually for publishers like Marvel Entertainment, DC Comics, Image,
Dark Horse and Acclaim -- and invested in the equipment and two years
of schooling he needed. "I took all the money I had saved and invested
in training and a license to work with Maya 2.5, a program used by
Hollywood studios in the creation of animated feature films," he explains.

That investment totaled in the neighborhood of US$40,000, but as
technology advances prices drop and today's artist could anticipate
an investment of less than $10,000. For this comic artist the investment
in training and tools has lead to his own digital art studio.Founded
in 1996, the concept was to bridge the gap between two-dimensional
illustration and 3D models.

With employees skilled in both the 2D and 3D arts, as well as video
game programming, the group is creating more than just comic books.
The company has also done television advertisements, movie trailers
(including one now appearing for Titan A.E.), DVD custom art
and menu creation, Webisodes for dotcoms, a recent Toonami ad campaign
for Cartoon Network and even more traditional graphic arts such as
a recent logo designed for the RCA recording artist Eve 6. Their client
list includes Time Warner, Electronic Arts, Cartoon Network, Turner
Broadcasting, MTV and FOX Entertainment.