different, and it now appears to have some serious backing from Electronic Arts to make Syndicate: The FPS a true AAA title. And that's not all. A number of Bullfrog veterans that worked on the original are also helping to resurrect the franchise, and if there is anyone who knows what made the first Syndicate so special, it's the people who created it.

Amazing game, not-so-amazing storyline.

A Storyline
The original Syndicate dropped you into the future, gave you a powerful corporation, and sent you on missions across the globe in an effort to make your company the most powerful in the world. Sure, players became attached to Agents they developed and enhanced over time, but in terms of a real story and characters, the original Syndicate was as barren asthe womb of Mrs. Tony Montana.

That's not the case in Syndicate: The FPS. In announcing the game, EA and Starbreeze revealed that Arthur C. Clarke, Philip K. Dick, and John W. Campbell awards-winning sci-fi author Richard Morgan (Takeshi Kovacs series) penned the story in which players will take on the role of one Miles Kilo, the latest prototype agent of Eurocorp (the same name of the syndicate that became all-powerful in the first game's expansion, Syndicate: American Revolution). Eurocorp is in a battle with two other mega corporations, Cayman Global and Aspari, for dominance over the American market, and Kilo will become entangled in an "action adventure full of corruption and revenge."

Sure, the story will inevitably take a shocking twist where the corporation Kilo thinks he knows and