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It is a dark time for the galaxy.
Under the leadership of
Count Dooku, a growing number
of worlds threatens to leave the
Galactic Republic.
As Dooku gains loyal followers, the
Jedi Knights struggle to maintain
peace and order. The Jedi Council has
ordered ADI GALLIA to test a new
prototype starfighter in the hopes
that it will provide the Jedi with
greater firepower.
Meanwhile, Count Dooku has made
a deal with captain CAVIK TOTH
and the Trade Federation that could
secure victory in the war to come....

In much the same manner as Star Wars: Starfighter, the sequel allows players to pilot a variety of starfighters in a 3D space simulation set across fifteen campaign levels and multiple bonus levels. In addition to mission objectives required to be completed by the player, each level contains one bonus and one hidden objective, the completionof which unlocks secret missions, videos, and playable starfighters.

Reti escorts Adi to Maramere, where Nym and his lieutenantJinkins are attempting to steal codes to an orbital prison from a small island base. Their mission is a success, but only with Adi's help do they defeat the Federation forces deployed to stop them. Nym refuses to hear Gallia out, though he does allow her to join the raid on Spacestation 1138, where members of the Mere Resistance are being held. The codes procured by Jinkins allow Captain Orsai and his men to escape prison, and, with Nym, Gallia and other pilots flying interference, the escapees board the Liberator and escape into hyperspace.

With his team bolstered, Nym returns to Maramere to destroy a sensor station that has been tracking his