on Dead Space developer Visceral Games' unannounced Star Wars game. She said she's now focused on figuring out how triple-A games can be made in a way that is "sane and responsible and ethical."

"Because we're not doing it right now," she said.

Unlike the film business, the video game industry is largely un-unionized. What impact a developers' union could have on crunch or some of the other issues Hennig brought up remains to be seen.

The subject of crunch made waves earlier this year. Developer Alex St. John--a longtime member of the industry, one of the creators of Microsoft's DirectX, and the founder of game network WildTangent--dismissed concerns over crunch, deeming those concerned with fair wages and working conditions as having a "wage-slave attitude."

Hennig directed the original Uncharted: Drake's Fortuneand was the creative director for Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception. She was the director on Uncharted 4, but was eventually replaced by the Druckmann and Bruce Straley. Before joining Naughty Dog, Hennig worked at Crystal Dynamics, producing 1999's Legacy of Kain: Soul Reaver.

She joined EA in 2014 to become the creative director on Visceral's Star Wars game. Last month, Hennig revealed that the game, like the films, will make the protagonists feel like underdogs, overcoming odds seemingly stacked against them.

"They have to work together and they have to be cleverer than their enemies," she said. "Therefore, how do you turn that into gameplay. How do you take that idea and then deconstruct it as mechanics, sequences, that then play to that core principle.