Team Juggernaut (gametype_tjugg) Each team has a Juggernaut. Juggernaut kills are worth more points. The first team to reach the score limit wins.

Reinforce (gametype_siege) Capture points to revive fallen teammates. Taking all points will win the round.

Rupture (gametype_rugby) Take control of a powerful Juggernaut and push to the enemy's base to win.

One in the Chamber (gametype_oic) Gain Ammo by eliminating enemies. Highest score wins.

Invasion (+ Hardcore) (gametype_blitz) Take your team's flag into the enemy team's base.

Infected (gametype_infect) Eliminated Survivors become Infected. Infect everyone, or survive the game to win.

High Value Target (gametype_hvt) Gain score by eliminating players on the opposing team. Extract high value enemy combatants to steal score back.

Gun Game (gametype_gun) Be the first player to score a kill with each one of the provided weapons.

Grind (gametype_grind)Truth and Objectivity in Conceptual Engineering Sarah Sawyer, University of Sussex s.a.sawyer@sussex.ac.uk Forthcoming in a special issue of Inquiry on Externalism and Conceptual Change edited by Henry Jackman. 1. Conceptual Engineering Recent examples of conceptual engineering within the philosophical arena include the proposal by Clark and Chalmers (1998) to extend the traditional understanding of belief, the proposal by Haslanger (2000) to rethink our conceptions of race and gender, and the proposal by Scharp (2013) to reconceive the notion of truth. But there is a good sense in which all philosophical theorizing is at root a form of conceptual engineering, and philosophical attempts throughout the ages to capture the nature of knowledge, evidence, causation, explanation, justice, rights, emotion, consciousness, and so on, count equally as examples. Moreover, examples of