drunk at the time!"

"I was just telling him, he couldn't get into number 2. He was asking

why he wasn't coming up on freely, after I was yelling and

screaming and telling him why he wasn't coming up on freely.

It came as a heavy blow, but we sorted the matter out"





"Us and Them" (Waters, Wright)



Us, and them

And after all we're only ordinary men.

Me, and you.

God only knows it's noz what we would choose to do.

Forward he cried from the rear

and the front rank died.

And the general sat and the lines on the map

moved from side to side.

Black and blue

And who knows which is which and who is who.

Up and down.

But in the end it's only round and round.

Haven't you heard it's a battle of words

The poster bearer cried.

Listen son, saidtower after its occupants have left.

Each tower has interesting mechanics that come into play when captured. The Crown Guard Tower grants control over a Graveyard immediately North of the tower, which is useful for those who quest in the area. The coolest part of controlling the Crown Guard Tower is the animation of the Spirit Guide floating from the sky down to the Graveyard once it converts. The Plaguewood Tower grants access to a spectral gryphon master that allows players to fly to any of the three towers via a spectral gryphon mount. Upon conversion, the Eastwall Tower spawns NPCs that rush the Northpass Tower. Oddly enough, even though the NPCs -- Lordaeron Soldiers, Commanders, Fighters, and Veterans -- look like ghosts, they are considered Humanoid for purposes