lot of them in its day with its popular two-player co-op and repertoire of martial arts moves beyond simple punches and kicks. As can happen with incredible success, elements of Double Dragon's design became staples of the genre, which is why a new player may be excused for thinking that the game feels so familiar. Our hero Billy Lee rocks and socks his way to the right way through four missions, picking up the occasional knife or whip dropped by an enemy to push the odds in his favour.

The Double Dragon popularized in arcades isn't exactly the same as that found on the NES — a number of compromises and tweaks were made to squeeze the game onto a cart, and even some new additions for overall betterment.Stage layout has been tweaked in some areas, in some cases to put greater emphasis on jumping and climbing, which can present a dastardly exercise for the relatively lead-footed lead. In addition, a levelling system was introduced that unlocks new attacks and abilities as you go, increasing Billy Lee's repertoire and thus adding some much-appreciated variety that so many lesser games in the genre often forget to include.

On the downside, no more than two enemies will appear on the screen at once. The game keeps from feeling too empty by flowing in a steady stream of new foes right as a defeated one blinks off into the aether — and since getting hit often leaves you stunned and open for more wallop, taking on more than two foes