him that, if he cooperated, they would recommend to the district attorney that he be included in a sexual offenders' diversion and treatment program rather than be prosecuted. Lastly, the detectives told the defendant that, if he were accepted into that program without *831 having disclosed other sexual experiences he had had with children, there was a risk that the police would discover those incidents and he would be expelled from the program and prosecuted.
On the following day, March 23, 1985, the defendant telephoned one of the detectives and described several incidents involving the victims named in the present indictments. The judge found that the defendant's statements were induced by the detectives' promise of leniency and by the threat that a failure to confess everything would result inof the industry. On the flip side, the convention was littered
with other niche products. Finally, for some real-life experience, I got
a job at a bar waiting tables and politely asking the drug-dealers in
the bathroom to relocate.

After some networking (with designers, not dealers), I found a Macromedia
Director programmer with some experience. Joel Hamburger would turn out
to be an invaluable asset for the project -- eventually co-producing the
title, composing the music, and handling countless technical problems.
I assembled a 3D modeler (to model bottles, bar exteriors for the cutscenes,
and the interface), a 2D artist (Peter Fink), and a scriptwriter (Patrick
Rhody). The demo was completed in three months. We actually filmed ourselves
pouring different colored liquids for a photorealistic "pouring window."
This photoreal approach never made it into the game, but it was a