units before targeting stronger ones, they won't target high dps units before lower dps units, they won't concentrate fire to take out individual units

Since those would be customisable thresholds and preferences. 
A good analogy to what I am proposing is that in conventional RTSs, the player gives order to units on a battlefield, whereas in this system, she sets the doctrine of combat and the objectives, leaving the immediate tactics to subordinates (AI, in this example). In essence, she is teaching the AI her command style so that she doesn't have to make immediate tactical decisions.

A:

Don't allow it. Give the player a specific role, and that's it. The guy who gives the orders to attack a group of enemies to the north isn't sitting there at the fightMarket on Park Avenue in Portland. Ms. Stephanie Strickland and Mr. Peter Marong were then working at the market. Strickland testified at trial that the man was carrying either a shotgun or a rifle. She gave no description of the weapon. Marong testified that the man carried a rifle with a light brown stock and a pink shoulder rest located at the end of the stock. His description of the events of the robbery indicate that he saw only the rearmost portion of the gun. The man told Marong to lie down on the floor or get shot. He told Strickland to open the cash register and give him any money and food stamps in it. Both complied. Strickland testified that she recognized the man at that time