easily found in the pause menu.

In the level we played, the alien must climb the walls of the marine base to avoid hazards and must confront and escape from a dropship. As part of the alien specific controls, a toggle next to the B button allows the player to switch from claws to tail, which leads to some pretty satisfying kills. The camera can be moved independently with a swipe of the finger, aiding the alien POV when the character enters air ducts on the base.

In addition to the main nineteen story levels available at launch, the game comes with ten to twelve side missions. Schwartz said some involve hitting a target goal, like achieving 10 enemy body slashes. In others, the player must defend a nest ofplasma gun, a combi stick and stealth abilities. In the level demoed, each comes in handy as players must dodge, shoot, and impale the various facehuggers infecting a Weylan-Yutani lab. Holding the attack button down brings up the famous Predator targeting reticule for the most effective plasma blast. We choose to skewer the facehuggers as they jumped on the floor. Moving onto humans, we discovered the special finishing move re-enacts the film monster's predilection for scalping and spine collecting.

According to Schwartz, the Predator eventually acquires his iconic heat vision. The Alien also receives an equivalent vision power later in the game. Another feature he was happy to show off was an in-game brightness slider to offer the player the option to shed more light on the dark world