is today. The true Holy Grail would be a game like Minecraft that was not just one player in their own world, but an entire of community of players existing and creating together. Notch himself recognized this: multiplayer was incorporated into Minecraft relatively early, but due to the inefficient, buggy, and disorganized nature of Minecraft’s source code, there were many technical obstacles that prevented true multiplayer survival Minecraft (MCSMP) from being achieved for some time. Mojang, Notch’s gaming studio, gradually fixed many of the bugs and exploits that ruined multiplayer Minecraft. In 2009, it released version 0.30_02 which addressed problems with wall collisions, and in 2010, another major patch was released that transferred player inventories from the game client to the server.

Despite this progress, the biggest addition toone uniform game, but a set of distinct virtual realities bound together by the core game mechanics envisioned by Mojang.Bukkit became so integral to the online Minecraft community that Mojang ended up hiring many of the Bukkit developers to work on the the development of Minecraft itself. Multiplayer Minecraft grew immensely in popularity, and along with the new population of players came a new potential for conflict online. Player versus player combat (PVP) had always been a feature of Minecraft, but a series of updates as well as some ingeniously crafted Bukkit plugins were to completely revolutionize PVP mechanics. First, Mojang made PVP more realistic and skill-based by improving the healing system, fixing arrow and sword mechanics, and then adding weapon upgrades and potion crafting. Recognizing the potential