these fans will find in a title that seeks to bring Myst‘s puzzle-laden worlds into the modern age.

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Obduction was developed over a period of several years by many of the same people who worked on Myst back in the early 90’s. After a successful Kickstarter campaign (how often do those happen anymore?) studio head Rand Miller announced that Cyan Worlds would be developing a puzzle game in the same vein as Myst. Obduction would seek to emulate many of the same themes and gameplay mechanics as Myst, but with some refinements and changes to the original formula that would hopefully allow for a broader audience.

Just like Myst, Obduction is a first-person game that dumps the player in a large world riddled with riddles. The game opens with theplayer, an anonymous male or female soon-to-be explorer, making a nighttime visit to a small park in 1980’s America. As they take a winding, beautiful trail along the edge of the lake, the player is stopped in their tracks by a massive seed that falls from the sky. Before they can react, this alien-looking acorn teleports the player away from this world and into another one. Or perhaps more accurately, a fragment of another one.

Since when did taking a stroll become so dangerous?

The player opens their eyes to find themselves standing in a desert, with buildings and items from all over human history just plonked down in the sand. The area they’ve landed in appears to be abandoned, and there’s a magical bubble shield separating the town from