role. In a 2014 interview, Dalton revealed that he agreed with Broccoli's expectation but could not commit to appearing in four or five more films.

Further work was done on the screenplay throughout 1994. Jeffrey Caine was brought in to rewrite France's script. Caine kept many of France's ideas but added the prologue prior to the credits. Kevin Wade polished the script and Bruce Feirstein added the finishing touches. In the film, the writing credit was shared by Caine and Feirstein, while France was credited with only the story, an arrangement he felt was unfair, particularly as he believed the additions made were not an improvement on his original version. Wade did not receive an official credit, but was acknowledged in the naming of Jack Wade, the CIA characterbe retained and expanded upon in the video game GoldenEye 007.

In late 1995, Topps Comics began publishing a three-issue comic book adaptation of the film. The script was adapted by Don McGregor with art by Rick Magyar. The first issue carried a January 1996 cover date. For unknown reasons, Topps cancelled the entire adaptation after the first issue had been published, and to date the adaptation has not been released in its entirety.

The film was the basis for GoldenEye 007, a video game for the Nintendo 64 developed by Rare (known at the time as Rareware) and published by Nintendo. It was praised by critics and in January 2000, readers of the British video game magazine Computer and Video Games listed it in first place in a list