many of them above the 1GHz limit.

3D Festival: Your cinematic department made a solid run in Gothic, will there be a stronger emphasis on the cinematics in Gothic II?

Kai Rosenkranz: Yes, absolutely. Our one-man cinematic department consists of 3D artist and video editor André. He can surely not keep abreast of the hordes of artists working together on hollywood-type cinematics like those in WarCraft III, but he does an excellent job. He single-handedly produces, directs, creates, renders and edits the sequences on his pc, which is a remarkable effort.

The large part of the story is told through the dialogues within the game, but there are numerous cinematics presenting the important events.

3D Festival: Another memorable feature in the original Gothic was the music, can we expect another impressive score?

KaiFusion-io Continues Its Innovation Leadership by Introducing First Flash-Optimized Subsystem

SALT LAKE CITY– July 21, 2010 ­– Fusion-io, pioneer of a new memory tier of flash-based solid-state (ioMemory) technology, today announced the release of a new flash-optimized OS subsystem called the ioMemory VSL (Virtual Storage Layer). The ioMemory VSL is the first and only OS subsystem that combines the benefits of the traditional I/O subsystem (block-level reading and writing) with the benefits of the virtual memory subsystem – virtualizing ioMemory devices and offering a “fusion” of both memory and storage.

The ioMemory VSL is unique to the enterprise flash industry. It approaches flash as an extension of the memory hierarchy and as a new building block for computer hardware and software architecture, rather than confining it only to traditional storage