I'm developing this class for my Pathfinder world, which is a tropical, mostly ocean world. The world is split into island-continents, and thus sailing between them becomes a very big thing, as many threats lurk in the ocean, from underwater monsters to gigantic typhons. The World Explorer is a class that specifies in ocean travel and warfare. World Explorers are part of a organization that wishes to explore every part of the known world and even other planes. At the beginning of their journey, the Order grants the World Explorer a small magical rowboat to which he forms a bond with, similar to a druids animal companion

Weapon and Armor Proficiency: World Explorers are proficient with all simple weapons, as well as the Cutlass, Rapier, Scimitar, Short Sword, Handthe World Explorer is on a ship that he is bonded to, the bonus instead lasts for 2 rounds/level the Explorer possess. He may use this ability off a ship, but it only affects members of his crew(which can include party members, but only if they are specifically part of his crew).

Navigate Storm: At sixth level the World Explorer as learned to navigate even the most deadly of weather. He treats all storms if they were one category less sever for the purpose of sailing and navigation. He treats the storm as if it was in a zone of inclement weather, rather then a powerful storm.

Shipmind: At eighth level a World Explorer can control his ship with his thoughts. He must be on the ship and he must