light from his opponent's set of lights. In the same year, U.S. Pat. No. 4,298,198 issued for an “Electronic Game Apparatus For A Single Player or Opposing Players” to Huang and Ling-Huang, and purports to disclose an elongated box with a series of lights, sixteen are shown, and several switches. A switch is depressed to cause one of two lights to glow, the two lights being several lights away from an end of the series of lights. Depending on which light is illuminated, one of the players must depress another switch to energize a streak of lights to begin. Succeeding lights are quickly energized giving the impression that the lights are moving toward one of the ends of the series of lights. The object of the game isare assigned at random to a plurality of push buttons, and the object of the game is to match up, from memory, the beginning and ending phrases of various complete phrases by appropriate actuation of the various push buttons. The winner is the player who matches all of the partial phrases correctly with the fewest number of incorrect match ups. Another U.S. Pat. No. 4,913,432 issued in 1990 for an “Electromechanical Reaction-Time Game Toy” to Barra, and purports to disclose another reaction type game where a trigger or push button is attached to a drive such as a stretched rubber band mounted in a box. The drive is also attached to pointers movable along marked panels mounted on opposite longitudinal sides of the box. The marks on the