turbulent storms of a gas giant! But along the way, they're forced to make some tough decisions that will come back to haunt them later, attracting the anger of the Vesk military itself. Can the player characters keep running forever, or will they eventually turn, stand, and fight for their lives?

Professional Courtesy (3 of 6): A favor for their best friend and ally brings the player characters to the ocean planet of Entha, which the Company is terraforming into a paradise for rich dilettantes. The churning water world is home to many mysteries, including a fantastic underwater realm of powerful magic. Now the crew must save an underwater rig from destruction, rescue the workers there, and somehow win the friendship of a strange alien species. But the Companymanager on Entha is a dragon, she's got a team of aquatic alien troubleshooters, and the PCs are the trouble that needs to be shot.

The White Glove Affair (4 of 6): The crew of the Oliphaunt have been living paycheck to paycheck for too long; now they've got a chance to become richer than they've ever imagined... by stealing one of the Kalistocracy's legendary treasure barges! But this heist turns out to be more than anyone bargained for when the crew ends up stranded on a hidden resort in the Drift where Kalistocrats outbid each other for the plundered wealth of the galaxy. The only way off this rock is to win the auction, steal the keys to the commerce barge, and outrun both the competition and the