Gage returned to New York City after college and worked with Eyebeam.
He was later hired to program an installation piece similar to his thesis for an exhibition at the Venice Biennale, which encouraged him to attempt new projects headlong.
Back in New York, he completed a Master of Fine Arts degree at the Parsons School of Design, with a thesis show of multiple works on the relationship between data and the Internet.
In its most infamous piece, Lose/Lose, the player shot on-screen aliens, each of which corresponded to a file on the player's hard drive.
The conceptual project intended to question human propensity to follow directions and the real-life consequences of in-game decisions, following from works including Eddo Stern's Tekken Torture Tournament.
Security company Symantec classified the game as malware.

Outside of his art work, Gage began programming for Apple's App Store upon its 2008 opening for submissions.
He created a visual music sequencer (SynthPond) and a horizontal Tetris-style game (Unify).
His next app, the word game SpellTower, was commercially successful and led to multiple venture capital offers that Gage declined in favor of staying independent.
Gage was inspired by another game that combined Tetris and Boggle, and with that developer's permission, created a version that released prior to the game that inspired it.
Gage later worked as the iOS developer for Vlambeer's 2013 Ridiculous Fishing, in which players use motion and touch controls to catch fish and subsequently shoot them out of the sky for cash.
During the peak of development, the game's artist moved in with Gage to work 14-hour days.
In Gage's #Fortune, a 2015 smartphone app, the user presses a button on a minimal interface to receive a fortune cookie-style fortune based on the Twitter messages of strangers.
A user can receive three daily fortunes based on the time of day, and a countdown timer displays when the user can return.
The app was based on a similar physical machine he had built.
Gage also created digital games based on playing card and board games: Sage Solitaire (2015), Really Bad Chess (2016), and Flipflop Solitaire (2017).
Gage also assisted in the iOS port of Getting Over It with Bennett Foddy.

A collaboration with Choice Provisions (of the Bit.
Trip series) manifested as the 2016 strategy game Tharsis.
As the systems designer, Gage worked to make the game's elements of chance exciting.
Gage also created a card game, Guts of Glory, which he crowdfunded via Kickstarter.
He participated in the 2016 Game Developers Conference game design challenge panel and his work was previously featured in the NYU Game Center's No Quarter exhibition.
He is based in New York, as of 2012.
Gage returned to New York City after college and worked with Eyebeam. He was later hired to program an installation piece similar to his thesis for an exhibition at the Venice Biennale, which encouraged him to attempt new projects headlong. Back in New York, he completed a Master of Fine Arts degree at the Parsons School of Design, with a thesis show of multiple works on the relationship between data and the Internet. In its most infamous piece, Lose/Lose, the player shot on-screen aliens, each of which corresponded to a file on the player's hard drive. The conceptual project intended to question human propensity to follow directions and the real-life consequences of in-game decisions, following from works including Eddo Stern's Tekken Torture Tournament. Security company Symantec classified the game as malware.
Outside of his art work, Gage began programming for Apple's App Store upon its 2008 opening for submissions. He created a visual music sequencer (SynthPond) and a horizontal Tetris-style game (Unify). His next app, the word game SpellTower, was commercially successful and led to multiple venture capital offers that Gage declined in favor of staying independent. Gage was inspired by another game that combined Tetris and Boggle, and with that developer's permission, created a version that released prior to the game that inspired it. Gage later worked as the iOS developer for Vlambeer's 2013 Ridiculous Fishing, in which players use motion and touch controls to catch fish and subsequently shoot them out of the sky for cash. During the peak of development, the game's artist moved in with Gage to work 14-hour days. In Gage's #Fortune, a 2015 smartphone app, the user presses a button on a minimal interface to receive a fortune cookie-style fortune based on the Twitter messages of strangers. A user can receive three daily fortunes based on the time of day, and a countdown timer displays when the user can return. The app was based on a similar physical machine he had built. Gage also created digital games based on playing card and board games: Sage Solitaire (2015), Really Bad Chess (2016), and Flipflop Solitaire (2017). Gage also assisted in the iOS port of Getting Over It with Bennett Foddy.
A collaboration with Choice Provisions (of the Bit.Trip series) manifested as the 2016 strategy game Tharsis. As the systems designer, Gage worked to make the game's elements of chance exciting. Gage also created a card game, Guts of Glory, which he crowdfunded via Kickstarter. He participated in the 2016 Game Developers Conference game design challenge panel and his work was previously featured in the NYU Game Center's No Quarter exhibition. He is based in New York, as of 2012.
Zach Gage