According to the community leaders, the project was born as a reaction to the slow development pace and the lack of willingness to integrate some new features, like Force Feedback, into TORCS code.
At start the team was composed by only two developers, both from France; by the end of 2008 it had been joined by 5 more members, mostly old TORCS contributors who shared the above frustration.
Accessions didn't cease during the following years, and release 2.0 was issued by an international development team numbering 12 people from 8 countries and 3 continents.
According to the community leaders, the project was born as a reaction to the slow development pace and the lack of willingness to integrate some new features, like Force Feedback, into TORCS code. At start the team was composed by only two developers, both from France; by the end of 2008 it had been joined by 5 more members, mostly old TORCS contributors who shared the above frustration. Accessions didn't cease during the following years, and release 2.0 was issued by an international development team numbering 12 people from 8 countries and 3 continents.
Speed Dreams