In this 2,200 square-foot virtual undersea world, visitors used interactive stations located in front of a giant projection display to design their own virtual fish, and then release it into the simulated fishtank.
Once in the tank, the fish behaved according to the behavioral rules chosen during its design, with surprising results.
 Together with a set of interactive stations, the exhibit, created in conjunction with the MIT Media Lab and Nearlife, Inc., aimed to reveal how simple behavioral rules lead to distinctive emergent behavior in complex systems such as traffic flows and city demographic distributions.
In this 2,200 square-foot virtual undersea world, visitors used interactive stations located in front of a giant projection display to design their own virtual fish, and then release it into the simulated fishtank. Once in the tank, the fish behaved according to the behavioral rules chosen during its design, with surprising results.  Together with a set of interactive stations, the exhibit, created in conjunction with the MIT Media Lab and Nearlife, Inc., aimed to reveal how simple behavioral rules lead to distinctive emergent behavior in complex systems such as traffic flows and city demographic distributions.
The Computer Museum, Boston