A BZFlag server can be configured to create a basic, random map for play, or users can load custom map files.
BZFlag uses a customized text based map format to define the placement of objects.
While writing a map is fairly simple in this format, most map-makers use a 3d modeling program such as Wings 3D or blender.
Graphical map editors, BZEdit or iBZEdit have also been used.
Note that BZEdit is not distributed with the game, and is no longer under active development (versions of it are available at the BZFlag SourceForge.net site).
However, using blender in combination with a BZFlag map plug-in is currently the most popular mapping method.

As to the simplicity of maps, there are a number of basic objects in a map: boxes, pyramids, teleporters, cones, arcs, cylinders, spheres, team bases and meshes.
Teleporters are rectangular, yellow-bordered objects that teleport a tank to another teleporter.
A mapmaker may choose to not have a teleporter teleport tanks by leaving out links, or simple definitions of two points for teleporters to link between.
Teleporters are also capable of teleporting to themselves, reflecting bullets and tanks that enter.
Team Bases are used for CTF style games.
Full three dimensional meshes have been available in maps since the 2.0 release.
A BZFlag server can be configured to create a basic, random map for play, or users can load custom map files. BZFlag uses a customized text based map format to define the placement of objects. While writing a map is fairly simple in this format, most map-makers use a 3d modeling program such as Wings 3D or blender. Graphical map editors, BZEdit or iBZEdit have also been used. Note that BZEdit is not distributed with the game, and is no longer under active development (versions of it are available at the BZFlag SourceForge.net site). However, using blender in combination with a BZFlag map plug-in is currently the most popular mapping method.
As to the simplicity of maps, there are a number of basic objects in a map: boxes, pyramids, teleporters, cones, arcs, cylinders, spheres, team bases and meshes. Teleporters are rectangular, yellow-bordered objects that teleport a tank to another teleporter. A mapmaker may choose to not have a teleporter teleport tanks by leaving out links, or simple definitions of two points for teleporters to link between. Teleporters are also capable of teleporting to themselves, reflecting bullets and tanks that enter. Team Bases are used for CTF style games. Full three dimensional meshes have been available in maps since the 2.0 release.
BZFlag