Two-man Fingers: a version of fingers played with only 2 players.
Each player uses both index fingers (4 fingers total) to start the game.
Fingers are ordered player - opponent - player - opponent.
The game progresses as if 4 individuals were playing.

Balk: a balk is when the a player whose turn it is starts the "three - two - one" count and does not announce, or waits too long to announce their guess number.
The player loses his / her turn if a balk occurs.
There should be no gap in timing when announcing the guess number after the "three - two - one" series.

Slow Pull:  a slow pull is when a participant is slow or decides late to remove their finger from the cup (within a second).
 Most players will agree that counting the remaining fingers after a number is called and then deciding to remove his / her finger (within a second) to cheat the current active player is next to impossible.
For this reason, slow pulls should be considered fair game unless it is unreasonably delayed or there are fewer than 3-4 players remaining.
All players (eliminated players included) should make the judgement call.

Social: a social is when all players take one sip of their own drink.
Socials occur when everyone coincidentally removes their finger during a call.

Non-Celebration for the truly advanced: If you guess correctly and eliminate yourself from the game you can not show any emotion that might offend the other participants (celebrating, fist-pumping, smiling, etc.).
If you do, you must apologize to the remaining players for your unwarranted celebration and re-enter the game.

The Bob Rule: when one player calls out a number but makes the result impossible by their own action (ie calling 0 and leaving their own finger on the cup or calling 5 with only 4 players left like an idiot).
In this case, Bob has to finish the drink.

Penalty: where a player calls a number out of turn they must down the drink.

Finger Spoof Variations: Traditionally played in the pubs and sports clubs of Gloucestershire as an alternative to full (Three-Coin) spoof.

The game is played for any pre-agreed forfeit including purchasing a round of drinks, drinking an unpleasant drink as above, snorting snuff/mustard, etc.
Penalties should also be pre-agreed.

Zero is referred to as Spoof.

No countdown occurs.
Players should be alert.

False/impossible shout results in a penalty.
Two-man Fingers: a version of fingers played with only 2 players. Each player uses both index fingers (4 fingers total) to start the game. Fingers are ordered player - opponent - player - opponent. The game progresses as if 4 individuals were playing.
Balk: a balk is when the a player whose turn it is starts the "three - two - one" count and does not announce, or waits too long to announce their guess number. The player loses his / her turn if a balk occurs. There should be no gap in timing when announcing the guess number after the "three - two - one" series.
Slow Pull:  a slow pull is when a participant is slow or decides late to remove their finger from the cup (within a second).  Most players will agree that counting the remaining fingers after a number is called and then deciding to remove his / her finger (within a second) to cheat the current active player is next to impossible. For this reason, slow pulls should be considered fair game unless it is unreasonably delayed or there are fewer than 3-4 players remaining. All players (eliminated players included) should make the judgement call.
Social: a social is when all players take one sip of their own drink. Socials occur when everyone coincidentally removes their finger during a call.
Non-Celebration for the truly advanced: If you guess correctly and eliminate yourself from the game you can not show any emotion that might offend the other participants (celebrating, fist-pumping, smiling, etc.). If you do, you must apologize to the remaining players for your unwarranted celebration and re-enter the game.
The Bob Rule: when one player calls out a number but makes the result impossible by their own action (ie calling 0 and leaving their own finger on the cup or calling 5 with only 4 players left like an idiot). In this case, Bob has to finish the drink.
Penalty: where a player calls a number out of turn they must down the drink.
Finger Spoof Variations: Traditionally played in the pubs and sports clubs of Gloucestershire as an alternative to full (Three-Coin) spoof.
The game is played for any pre-agreed forfeit including purchasing a round of drinks, drinking an unpleasant drink as above, snorting snuff/mustard, etc. Penalties should also be pre-agreed.
Zero is referred to as Spoof.
No countdown occurs. Players should be alert.
False/impossible shout results in a penalty.
Fingers (game)