Speed Dreams can load different physics engines to use during races.
Written in C++, they are software modules executed at every simulation frame to compute the cars' parameters such as position, speed, damage, collisions, suspensions.
The user is able to select the physics engine before every race; currently available are:
All Speed Dreams physics engines feature real-time car collisions based on the SOLID library.
Each car model defines a bounding box according to which the physics engine detects side and bottom collisions; these produce car damages, computed on a scale ranging from 0 to 10000; damages affect only cars' performances, without producing any graphical output.
A car with more than 10000 damage points is excluded from the race.
Speed Dreams can load different physics engines to use during races. Written in C++, they are software modules executed at every simulation frame to compute the cars' parameters such as position, speed, damage, collisions, suspensions. The user is able to select the physics engine before every race; currently available are:
All Speed Dreams physics engines feature real-time car collisions based on the SOLID library. Each car model defines a bounding box according to which the physics engine detects side and bottom collisions; these produce car damages, computed on a scale ranging from 0 to 10000; damages affect only cars' performances, without producing any graphical output. A car with more than 10000 damage points is excluded from the race.
Speed Dreams