Crawl is a cross-genre game with roguelike, bullet hell, and brawler elements for up to four offline players and bots.
The main player advances through randomly generated dungeons as a human hero while up to three other spirit players control the dungeon's enemies and traps to kill the main player.
The spirit player who kills the human hero swaps roles to become the next main player.
Players earn experience as they progress through the dungeon in both the human hero and the non-human spirit roles.
Hero experience unlocks new attacks and spells, and spirit experience unlocks stronger enemies to possess.
Each player's human hero experience level, weapon, and stats progress is preserved between turns.
Crawl was designed to be more fast-paced and arcade-like than strategic, and includes genre-standard activities like collecting loot and upgradable weapons and magic items.
Once player spirits possess "monster spawners" and traps in the active room, they cannot leave the form until they die or kill the main character.
The players and enemies grow progressively more powerful over the course of a match.
The game ends when a human hero reaches experience level 10, enters a portal, and defeats a final boss whose limbs are controlled cooperatively by the other players.
Typical matches last about 30 minutes.
Crawl is a cross-genre game with roguelike, bullet hell, and brawler elements for up to four offline players and bots. The main player advances through randomly generated dungeons as a human hero while up to three other spirit players control the dungeon's enemies and traps to kill the main player. The spirit player who kills the human hero swaps roles to become the next main player. Players earn experience as they progress through the dungeon in both the human hero and the non-human spirit roles. Hero experience unlocks new attacks and spells, and spirit experience unlocks stronger enemies to possess. Each player's human hero experience level, weapon, and stats progress is preserved between turns. Crawl was designed to be more fast-paced and arcade-like than strategic, and includes genre-standard activities like collecting loot and upgradable weapons and magic items. Once player spirits possess "monster spawners" and traps in the active room, they cannot leave the form until they die or kill the main character. The players and enemies grow progressively more powerful over the course of a match. The game ends when a human hero reaches experience level 10, enters a portal, and defeats a final boss whose limbs are controlled cooperatively by the other players. Typical matches last about 30 minutes.
Crawl (video game)