--					end

				end
				local distanceFactor = distance / explosion.BlastRadius -- get the distance as a value between 0 and 1
				distanceFactor = math.abs( 1 - distanceFactor )-- flip the amount, so that lower == closer == more damage
				-- humanoid:TakeDamage(maxDamage * distanceFactor) -- TakeDamage to respect ForceFields
				--print(maxDamage,distanceFactor)
				--print("<", ownerMe, "> AOE Damage = ", maxDamage * distanceFactor," to <",humanoid.Parent.Name,">")
				Damage:Take(human, humanoid, maxDamage * distanceFactor) -- from, to, damage
			end
		end
	end)
 
	explosion.Parent = game.Workspace
end


function blow(hit)
	--!!!!!! проверяем на то, что не повреждается
	-- if string.lower(hit.Name)=="cannon" or string.lower(hit.Name)=="sphera" then return end