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function GunUp()
Holstered = false
Tool.Enabled = true
torso = Tool.Parent:FindFirstChild("Torso")
if torso ~= nil then
torso.weld1.C1 = CFrame.new(0.9, 0.6, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(25), math.rad(0))
torso.weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
end
end

function GunDown()
Holstered = true
Tool.Enabled = false -- You don't want to be shooting if your not aiming
torso = Tool.Parent:FindFirstChild("Torso")
if torso ~= nil then
torso.weld1.C1 = CFrame.new(0.9, 0.4, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(310), math.rad(25), math.rad(-20))
torso.weld2.C1 = CFrame.new(-1, 0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(-20), 0)
end
end