-- Decompiled with the Synapse X Luau decompiler.


return {
	Name = "var=", 
	Aliases = {}, 
	Description = "Sets a stored value.", 
	Group = "DefaultUtil", 
	Args = { {
			Type = "storedKey", 
			Name = "Key", 
			Description = "The key to set, saved in your user data store. Keys prefixed with . are not saved. Keys prefixed with $ are game-wide. Keys prefixed with $. are game-wide and non-saved."
		}, {
			Type = "string", 
			Name = "Value", 
			Description = "Value or values to set.", 
			Default = ""
		} }, 
	ClientRun = function(p1, p2)
		p1:GetStore("vars_used")[p2] = true;
	end
};
