-- set and keep every body part Transparency to its real transparency

for childIndex, child in pairs(character:GetChildren()) do
    if child:IsA("BasePart") and child.Name ~= "Head" then
        
        child:GetPropertyChangedSignal("LocalTransparencyModifier"):Connect(function()
            child.LocalTransparencyModifier = child.Transparency
        end)
        
        child.LocalTransparencyModifier = child.Transparency
        
    end
end
 