--------------------[ ARM CREATION FUNCTION ]-----------------------------------------


function CreateArms()
	local Arms = {}
	for i = 0, 1 do
		local ArmModel = Instance.new("Model")
		ArmModel.Name = "ArmModel"
		
		local Arm = Instance.new("Part")
		Arm.BrickColor = (S.FakeArmRealBodyColor and (i == 0 and LArm.BrickColor or RArm.BrickColor) or S.FakeArmColor)
		Arm.Transparency = S.FakeArmTransparency
		Arm.Name = "Arm"
		Arm.CanCollide = false
		Arm.Size = VEC3(1, 2, 1)
		Arm.Parent = ArmModel
		local ArmMesh = Instance.new("SpecialMesh")
		ArmMesh.MeshId = "rbxasset://fonts//rightarm.mesh"
		ArmMesh.MeshType = Enum.MeshType.FileMesh
		ArmMesh.Scale = VEC3(0.65, 1, 0.65)
		ArmMesh.Parent = Arm
		
		local Sleeve1 = Instance.new("Part")
		Sleeve1.BrickColor = BrickColor.new("Sand green")
		Sleeve1.Name = "Sleeve1"
		Sleeve1.CanCollide = false
		Sleeve1.Size = VEC3(1, 2, 1)
		Sleeve1.Parent = ArmModel
		local Sleeve1Mesh = Instance.new("BlockMesh")
		Sleeve1Mesh.Offset = VEC3(0, 0.66, 0)
		Sleeve1Mesh.Scale = VEC3(0.656, 0.35, 0.656)
		Sleeve1Mesh.Parent = Sleeve1
		local Sleeve1Weld = Instance.new("Weld")
		Sleeve1Weld.Part0 = Arm
		Sleeve1Weld.Part1 = Sleeve1
		Sleeve1Weld.Parent = Arm
		
		local Sleeve2 = Instance.new("Part")
		Sleeve2.BrickColor = BrickColor.new("Sand green")
		Sleeve2.Name = "Sleeve2"
		Sleeve2.CanCollide = false
		Sleeve2.Size = VEC3(1, 2, 1)
		Sleeve2.Parent = ArmModel
		local Sleeve2Mesh = Instance.new("BlockMesh")
		Sleeve2Mesh.Offset = VEC3(0, 0.46, 0)
		Sleeve2Mesh.Scale = VEC3(0.75, 0.1, 0.75)
		Sleeve2Mesh.Parent = Sleeve2
		local Sleeve2Weld = Instance.new("Weld")
		Sleeve2Weld.Part0 = Arm
		Sleeve2Weld.Part1 = Sleeve2
		Sleeve2Weld.Parent = Arm
		
		local Glove1 = Instance.new("Part")
		Glove1.BrickColor = BrickColor.new("Black")
		Glove1.Name = "Glove1"
		Glove1.CanCollide = false
		Glove1.Size = VEC3(1, 2, 1)
		Glove1.Parent = ArmModel
		local Glove1Mesh = Instance.new("BlockMesh")
		Glove1Mesh.Offset = VEC3(0, -0.4, 0)
		Glove1Mesh.Scale = VEC3(0.657, 0.205, 0.657)
		Glove1Mesh.Parent = Glove1
		local Glove1Weld = Instance.new("Weld")
		Glove1Weld.Part0 = Arm
		Glove1Weld.Part1 = Glove1
		Glove1Weld.Parent = Arm
		
		local Glove2 = Instance.new("Part")
		Glove2.BrickColor = BrickColor.new("Black")
		Glove2.Name = "Glove2"
		Glove2.CanCollide = false
		Glove2.Size = VEC3(1, 2, 1)
		Glove2.Parent = ArmModel
		local Glove2Mesh = Instance.new("BlockMesh")
		Glove2Mesh.Offset = VEC3(0, -0.335, 0)
		Glove2Mesh.Scale = VEC3(0.69, 0.105, 0.69)
		Glove2Mesh.Parent = Glove2
		local Glove2Weld = Instance.new("Weld")
		Glove2Weld.Part0 = Arm
		Glove2Weld.Part1 = Glove2
		Glove2Weld.Parent = Arm
		
		local Glove3 = Instance.new("Part")
		Glove3.BrickColor = BrickColor.new("Black")
		Glove3.Name = "Glove3"
		Glove3.CanCollide = false
		Glove3.Size = VEC3(1, 2, 1)
		Glove3.Parent = ArmModel
		local Glove3Mesh = Instance.new("BlockMesh")
		Glove3Mesh.Offset = VEC3(0.2 * ((i * 2) - 1), -0.8, 0)
		Glove3Mesh.Scale = VEC3(0.257, 0.205, 0.657)
		Glove3Mesh.Parent = Glove3
		local Glove3Weld = Instance.new("Weld")
		Glove3Weld.Part0 = Arm
		Glove3Weld.Part1 = Glove3
		Glove3Weld.Parent = Arm
		
		table.insert(Arms, {Model = ArmModel, ArmPart = Arm})
	end
	return Arms
end
