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local BASE_HEIGHT 		= 2			-- The main height factor for the terrain.

local CHUNK_SCALE 		= 3 				-- The grid scale for terrain generation. Should be kept relatively low if used in real-time.

local RENDER_DISTANCE 	= 50 				-- The length/width of chunks in voxels that should be around the player at all times

local X_SCALE 			= 90			-- How much we should strech the X scale of the generation noise

local Z_SCALE 			= 90			-- How much we should strech the Z scale of the generation noise

local GENERATION_SEED	= math.random() 	-- Seed for determining the main height map of the terrain.

local TERRAIN_TYPE = Enum.Material.Grass --Terrain Type


