--	for _, v in pairs(ClassZombie:SetWaypoints(game.Workspace.Pad.Position)) do
--		v.Touched:Connect(function(hit)
--			if hit.Name == "TurnPads" and hit.Open.Value then
--				ClassZombie:MoveTo(hit)
--				v:Destroy()
--				hit.Open.Value = false
--			end
--		end)
--	end
--end