--[[
local ss = script.Sound:Clone()
ss.Parent = Cha.Torso
ss.Pitch = math.random(11, 13)/10
ss:Play()]]
--
Torso = Cha.Torso
coroutine.resume(coroutine.create(function()
local direction = Instance.new("BodyGyro", Cha.Torso)
direction.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
direction.cframe = CFrame.new(Cha.Torso.Position, mouse.Hit.p)
repeat wait()
if Cha.Torso:FindFirstChild("BodyGyro") then
direction.cframe = CFrame.new(Cha.Torso.Position, mouse.Hit.p)*CFrame.Angles(math.rad(-90),0,0)
Cha.Torso.Velocity = (direction.cframe*CFrame.Angles(math.rad(90),0,0)).lookVector.unit * 50
end
until db == false
end))
wait(15)
FlyOff()
end