--// Events

local L_28_ = L_6_:WaitForChild('Equipped')
local L_29_ = L_6_:WaitForChild('ShootEvent')
local L_30_ = L_6_:WaitForChild('DamageEvent')
local L_31_ = L_6_:WaitForChild('CreateOwner')
local L_32_ = L_6_:WaitForChild('Stance')
local L_33_ = L_6_:WaitForChild('HitEvent')
local L_34_ = L_6_:WaitForChild('KillEvent')
local L_35_ = L_6_:WaitForChild('AimEvent')
local L_36_ = L_6_:WaitForChild('ExploEvent')
