--[[
	Loads Module Functions for testing
	Studio Only!
	Phoenix
]]


local Run = true

if game:GetService("RunService"):IsStudio() == true or Run == true then
	for Index, Module in pairs(script.Parent.Modules:GetChildren()) do
		local Ran, Err = pcall(require(Module))

		if Err then
			warn("Module Function: ".. tostring(Module.Name) .. " ran into an error;\n".. tostring(Err))
		else
			--print("Module Function: ".. tostring(Module.Name) .. " ran with no errors")
		end
	end
end
