--//Client Anims

local Speedo

function IdleAnim(L_442_arg1)
	Anims.IdleAnim(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		Left_Weld,
		Right_Weld,
	});
end;

function StanceDown(L_442_arg1)
	Anims.StanceDown(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		Left_Weld,
		Right_Weld,
	});
end;

function StanceUp(L_442_arg1)
	Anims.StanceUp(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		Left_Weld,
		Right_Weld,
	});
end;

function Patrol(L_442_arg1)
	Anims.Patrol(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		Left_Weld,
		Right_Weld,
	});
end;

function SprintAnim(L_442_arg1)
	Anims.SprintAnim(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		Left_Weld,
		Right_Weld,
	});
end;

function EquipAnim(L_442_arg1)
AnimDebounce = true
	Can_Shoot = false
	Reloading = true
	Anims.EquipAnim(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		Left_Weld,
		Right_Weld,
	});
	Reloading = false
	Can_Shoot = true
AnimDebounce = false
end;

function ChamberAnim(L_442_arg1)
AnimDebounce = true
	Anims.ChamberAnim(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		Settings,
		Right_Weld,
		Left_Weld,
	});
		if Ammo.Value > 0 and Chambered.Value ==true and Emperrado.Value == true then
			Emperrado.Value = false
		elseif Ammo.Value > 0 and Chambered.Value == true and Emperrado.Value == false then
			Ammo.Value = Ammo.Value - 1
		end
		slideback = false
		if Ammo.Value > 0 then
			Chambered.Value = true
		end
AnimDebounce = false
end;

function ZoomAnim(L_442_arg1)
	Anims.ZoomAnim(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		Settings,
		Left_Weld,
		Right_Weld,
	});
end;

function UnZoomAnim(L_442_arg1)
	Anims.UnZoomAnim(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		Settings,
		Left_Weld,
		Right_Weld,
	});
end;

function ChamberBKAnim(L_442_arg1)
AnimDebounce = true
	Anims.ChamberBKAnim(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		Settings,
		Left_Weld,
		Right_Weld,
	});
		slideback = false
		if Ammo.Value > 0 then
			Chambered.Value = true
		end
AnimDebounce = false
end;

function CheckAnim(L_442_arg1)
AnimDebounce = true
	CheckMagFunction()
	Anims.CheckAnim(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		StoredAmmo,
		Ammo,
		Settings,
		Chambered,
		Left_Weld,
		Right_Weld,
	});
AnimDebounce = false
end;

function ShellInsertAnim(L_442_arg1)
AnimDebounce = true
	Anims.ShellInsertAnim(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		StoredAmmo,
		Ammo,
		Settings,
		Chambered,
		Left_Weld,
		Right_Weld,
	});
Evt.Recarregar:FireServer(StoredAmmo.Value,ArmaClient)
AnimDebounce = false
end;

function ReloadAnim(L_442_arg1)
AnimDebounce = true
	Anims.ReloadAnim(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		StoredAmmo,
		Ammo,
		Settings,
		Chambered,
		Left_Weld,
		Right_Weld,
	});
Evt.Recarregar:FireServer(StoredAmmo.Value,ArmaClient)
AnimDebounce = false
end;

function GLReloadAnim(L_442_arg1)
AnimDebounce = true
	Anims.GLReloadAnim(Character, Speedo, {
		AnimBaseW,
		RA,
		LA,
		AnimBase.GripW,
		ArmaClone,
		StoredAmmo,
		Ammo,
		Settings,
		Chambered,
		Left_Weld,
		Right_Weld,
	});
Evt.Recarregar:FireServer(StoredAmmo.Value,ArmaClient)
AnimDebounce = false
end;
