--//Server Animations

	RightHighReady = CFrame.new(-0.95, 0, .2) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0));
	LeftHighReady = CFrame.new(0.6,0.9,-.3) * CFrame.Angles(math.rad(-140),math.rad(40),math.rad(15));
	
	RightLowReady = CFrame.new(-1, -0.2, -.15) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0));
	LeftLowReady = CFrame.new(.7,.2,.17) * CFrame.Angles(math.rad(-30),math.rad(35),math.rad(-25));
	
	RightPatrol = CFrame.new(-1, 0, -.25) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0));
	LeftPatrol = CFrame.new(.5,.6,.35) * CFrame.Angles(math.rad(-80),math.rad(-30),math.rad(-10));

	RightAim = CFrame.new(-0.85, -0.2, .2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0));
	LeftAim = CFrame.new(.5,-.1,.35) * CFrame.Angles(math.rad(-80),math.rad(30),math.rad(-10));
	
	RightSprint =  CFrame.new(-0.95, 0, .2) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0));
	LeftSprint = CFrame.new(0.6,0.9,-.3) * CFrame.Angles(math.rad(-140),math.rad(40),math.rad(15));

	ShootPos = CFrame.new(0,0,.15);
	
}

return module
