--[[
	Fired when PostGame is entered, throwing out a player state update, as well as transitioning the player state
]]

function Transitions.onEnterPostGame(stateMachine, event, from, to, playerComponent)
	Logger.trace(playerComponent.player.Name, " state change: ", from, " -> ", to)
	playerComponent:updateStatus("currentState", to)
	PlayerPostGame.enter(stateMachine, playerComponent)
end
