-- Decompiled with the Synapse X Luau decompiler.


script.Parent:WaitForChild("CarSeat");
local l__Value__1 = script.Parent.CarSeat.Value;
if not game.Workspace.FilteringEnabled then
	l__Value__1.Sound:Play();
	l__Value__1.Sound2:Play();
	while true do
		local l__magnitude__2 = l__Value__1.Velocity.magnitude;
		local v3 = math.floor(math.sqrt(l__Value__1.Velocity.x ^ 2 + l__Value__1.Velocity.y ^ 2 + l__Value__1.Velocity.z ^ 2));
		l__Value__1.Sound.Pitch = v3 / 140 + 0;
		l__Value__1.Sound2.Pitch = v3 / 100 + 0;
		game:getService("RunService");	
	end;
end;
local l__FE_Sounds__4 = l__Value__1.FE_Sounds;
l__FE_Sounds__4:FireServer("playSound", "Sound");
l__FE_Sounds__4:FireServer("playSound", "Sound2");
while true do
	local l__magnitude__5 = l__Value__1.Velocity.magnitude;
	local v6 = math.floor(math.sqrt(l__Value__1.Velocity.x ^ 2 + l__Value__1.Velocity.y ^ 2 + l__Value__1.Velocity.z ^ 2));
	l__FE_Sounds__4:FireServer("updateSound", "Sound", v6 / 140 + 0);
	l__FE_Sounds__4:FireServer("updateSound", "Sound2", v6 / 100 + 0);
	game:getService("RunService").RenderStepped:wait();
end;
