-- Private Methods

	
local function shortestDist(start, stop)
	local modDiff = (stop - start) % TAU
	local sDist = PI - math.abs(math.abs(modDiff) - PI)
	if ((modDiff + TAU) % TAU < PI) then
		return sDist
	else
		return -sDist
	end
end

function init(self)
	local subN = self.SubN
	local dial = self.Frame.RadialDial
	
	local inputType = Enum.UserInputType.MouseMovement
	
	self._Maid:Mark(self._ClickedBind)
	self._Maid:Mark(self._HoverBind)
	
	self._Maid:Mark(UIS.LastInputTypeChanged:Connect(function(iType)
		if (MOUSE_GROUP[iType] or GAMEPAD_GROUP[iType]) then
			inputType = iType
		end
	end))
	
	local lTheta = 0
	
	self._Maid:Mark(UIS.InputBegan:Connect(function(input)
		if (not self.Enabled) then
			return
		end
		
		
		if (GAMEPAD_GROUP[input.UserInputType]) then
			if (not GAMEPAD_CLICK[input.KeyCode]) then
				return
			else
				self._ClickedBind:Fire(self:PickIndex(lTheta))
			end
		end
		
		local theta = self:GetTheta(input.UserInputType)
		if (theta) then
			self._ClickedBind:Fire(self:PickIndex(theta))
		end
	end))

	self._Maid:Mark(RUNSERVICE.RenderStepped:Connect(function(dt)
		if (not self.Enabled) then
			return
		end
		
		local theta = self:GetTheta(inputType)
		if (theta and self:IsVisible()) then
			lTheta = theta
			
			local frameRot = math.rad(self.Frame.Rotation)
			local toDeg = math.deg(theta - self.Rotation + frameRot + EX_OFFSET + 2*TAU) % 360
			local closest = toDeg / (360 / self.SubN) + 0.5
			
			dial.Rotation = math.deg(self:GetRotation(closest))
			
			local index = self:PickIndex(theta)
			if (index ~= self._LastHoverIndex) then
				self._HoverBind:Fire(self._LastHoverIndex, index)
				self._LastHoverIndex = index
			end
		end
	end))
end
