-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
--Intoducing: Ramen can't script for crap--
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 



Elevator:WaitForChild("Direction").Changed:connect(function(val)
	if val == 1 then
		This.Display.ARW1.UP.BrickColor = BrickColor.new(ActiveColour)
		This.Display.ARW1.UP.Material = "Neon"
		This.Display.ARW1.UP2.BrickColor = BrickColor.new(ActiveColour)
		This.Display.ARW1.UP2.Material = "Neon"
		This.Display.ARW1.MID.BrickColor = BrickColor.new(ActiveColour)
		This.Display.ARW1.MID.Material = "Neon"
		This.Display.ARW1.DOWN.BrickColor = BrickColor.new(InactiveColour)
		This.Display.ARW1.DOWN.Material = "SmoothPlastic"
		This.Display.ARW1.DOWN2.BrickColor = BrickColor.new(InactiveColour)
		This.Display.ARW1.DOWN2.Material = "SmoothPlastic"
	elseif val == -1 then
		This.Display.ARW1.UP.BrickColor = BrickColor.new(InactiveColour)
		This.Display.ARW1.UP.Material = "SmoothPlastic"
		This.Display.ARW1.UP2.BrickColor = BrickColor.new(InactiveColour)
		This.Display.ARW1.UP2.Material = "SmoothPlastic"
		This.Display.ARW1.DOWN.BrickColor = BrickColor.new(ActiveColour)
		This.Display.ARW1.DOWN.Material = "Neon"
		This.Display.ARW1.DOWN2.BrickColor = BrickColor.new(ActiveColour)
		This.Display.ARW1.DOWN2.Material = "Neon"
		This.Display.ARW1.MID.BrickColor = BrickColor.new(ActiveColour)
		This.Display.ARW1.MID.Material = "Neon"
	else
		This.Display.ARW1.UP.BrickColor = BrickColor.new(InactiveColour)
		This.Display.ARW1.UP.Material = "SmoothPlastic"
		This.Display.ARW1.UP2.BrickColor = BrickColor.new(InactiveColour)
		This.Display.ARW1.UP2.Material = "SmoothPlastic"
		This.Display.ARW1.DOWN.BrickColor = BrickColor.new(InactiveColour)
		This.Display.ARW1.DOWN.Material = "SmoothPlastic"
		This.Display.ARW1.DOWN2.BrickColor = BrickColor.new(InactiveColour)
		This.Display.ARW1.DOWN2.Material = "SmoothPlastic"
		This.Display.ARW1.MID.BrickColor = BrickColor.new(InactiveColour)
		This.Display.ARW1.MID.Material = "SmoothPlastic"
	end
end)
