---------------
--// Events
---------------

workspace.Assets.Terrains.Beach.Touched:Connect(function(hit)
	if debounce == false and isAnimating == false then

		isAnimating = true
		debounce = true

		task.spawn(animateOn, OceanSound)
		animateOff(WoodsSound)

		isAnimating = false
	end
end)

workspace.Assets.Terrains.Grass.Touched:Connect(function(hit)
	if debounce == true and isAnimating == false then

		isAnimating = true
		debounce = false

		task.spawn(animateOn, WoodsSound)
		animateOff(OceanSound)

		isAnimating = false
	end
end)


