-- Scene's workspace assets

local Environment = nil
local ServerEnvironment = nil
local FirstNeonParts = nil
local SecondNeonParts = nil

local function enableBouncyPads()
	for _, part in pairs(CollectionService:GetTagged("Bouncy")) do
		BouncePlatforms.new(part, {
			debounce = 0.2,
			bounceVector = Vector3.new(0, 1, 0),
			bounceForce = 150,
		})
	end
	BouncePlatforms:enable()
end

local function teleportPlayerToSkydive()
	local character = player.Character
	if character and character.Parent then
		local primaryPart = character.PrimaryPart
		if primaryPart then
			local rng = Random.new()
			primaryPart.CFrame = CFrame.new(rng:NextInteger(-25, 25), 400.369, rng:NextInteger(-25, 25))
		end
	end
end
