--////////////////////////////// Methods
--//////////////////////////////////////

local methods = {}
methods.__index = methods

function methods:CreateGuiObjects(targetParent)
	self.ChatBarParentFrame = targetParent

	local backgroundImagePixelOffset = 7
	local textBoxPixelOffset = 5

	local BaseFrame = Instance.new("Frame")
	BaseFrame.Selectable = false
	BaseFrame.Size = UDim2.new(1, 0, 1, 0)
	BaseFrame.BackgroundTransparency = 0.6
	BaseFrame.BorderSizePixel = 0
	BaseFrame.BackgroundColor3 = ChatSettings.ChatBarBackGroundColor
	BaseFrame.Parent = targetParent

	local BoxFrame = Instance.new("Frame")
	BoxFrame.Selectable = false
	BoxFrame.Name = "BoxFrame"
	BoxFrame.BackgroundTransparency = 0.6
	BoxFrame.BorderSizePixel = 0
	BoxFrame.BackgroundColor3 = ChatSettings.ChatBarBoxColor
	BoxFrame.Size = UDim2.new(1, -backgroundImagePixelOffset * 2, 1, -backgroundImagePixelOffset * 2)
	BoxFrame.Position = UDim2.new(0, backgroundImagePixelOffset, 0, backgroundImagePixelOffset)
	BoxFrame.Parent = BaseFrame

	local TextBoxHolderFrame = Instance.new("Frame")
	TextBoxHolderFrame.BackgroundTransparency = 1
	TextBoxHolderFrame.Size = UDim2.new(1, -textBoxPixelOffset * 2, 1, -textBoxPixelOffset * 2)
	TextBoxHolderFrame.Position = UDim2.new(0, textBoxPixelOffset, 0, textBoxPixelOffset)
	TextBoxHolderFrame.Parent = BoxFrame

	local TextBox = Instance.new("TextBox")
	TextBox.Selectable = ChatSettings.GamepadNavigationEnabled
	TextBox.Name = "ChatBar"
	TextBox.BackgroundTransparency = 1
	TextBox.Size = UDim2.new(1, 0, 1, 0)
	TextBox.Position = UDim2.new(0, 0, 0, 0)
	TextBox.TextSize = ChatSettings.ChatBarTextSize
	TextBox.Font = ChatSettings.ChatBarFont
	TextBox.TextColor3 = ChatSettings.ChatBarTextColor
	TextBox.TextTransparency = 0.4
	TextBox.TextStrokeTransparency = 1
	TextBox.ClearTextOnFocus = false
	TextBox.TextXAlignment = Enum.TextXAlignment.Left
	TextBox.TextYAlignment = Enum.TextYAlignment.Top
	TextBox.TextWrapped = true
	TextBox.Text = ""
	TextBox.Parent = TextBoxHolderFrame

	local MessageModeTextButton = Instance.new("TextButton")
	MessageModeTextButton.Name = "MessageMode"
	MessageModeTextButton.BackgroundTransparency = 1
	MessageModeTextButton.Position = UDim2.new(0, 0, 0, 0)
	MessageModeTextButton.TextSize = ChatSettings.ChatBarTextSize
	MessageModeTextButton.Font = ChatSettings.ChatBarFont
	MessageModeTextButton.TextXAlignment = Enum.TextXAlignment.Left
	MessageModeTextButton.TextWrapped = true
	MessageModeTextButton.Text = ""
	MessageModeTextButton.Size = UDim2.new(0, 0, 0, 0)
	MessageModeTextButton.TextYAlignment = Enum.TextYAlignment.Center
	MessageModeTextButton.TextColor3 = self:GetDefaultChannelNameColor()
	MessageModeTextButton.Visible = true
	MessageModeTextButton.Parent = TextBoxHolderFrame

	local TextLabel = Instance.new("TextLabel")
	TextLabel.Selectable = false
	TextLabel.TextWrapped = true
	TextLabel.BackgroundTransparency = 1
	TextLabel.Size = TextBox.Size
	TextLabel.Position = TextBox.Position
	TextLabel.TextSize = TextBox.TextSize
	TextLabel.Font = TextBox.Font
	TextLabel.TextColor3 = TextBox.TextColor3
	TextLabel.TextTransparency = TextBox.TextTransparency
	TextLabel.TextStrokeTransparency = TextBox.TextStrokeTransparency
	TextLabel.TextXAlignment = TextBox.TextXAlignment
	TextLabel.TextYAlignment = TextBox.TextYAlignment
	TextLabel.Text = "This value needs to be set with :SetTextLabelText()"
	TextLabel.Parent = TextBoxHolderFrame

	self.GuiObject = BaseFrame
	self.TextBox = TextBox
	self.TextLabel  = TextLabel

	self.GuiObjects.BaseFrame = BaseFrame
	self.GuiObjects.TextBoxFrame = BoxFrame
	self.GuiObjects.TextBox = TextBox
	self.GuiObjects.TextLabel = TextLabel
	self.GuiObjects.MessageModeTextButton = MessageModeTextButton

	self:AnimGuiObjects()
	self:SetUpTextBoxEvents(TextBox, TextLabel, MessageModeTextButton)
	self.eGuiObjectsChanged:Fire()
end

function methods:DisconnectConnections()
	for i = 1, #self.Connections do
		self.Connections[i]:Disconnect()
	end
	self.Connections = {}
end

function methods:SetUpTextBoxEvents(TextBox, TextLabel, MessageModeTextButton)
	self:DisconnectConnections()

	--// Code for getting back into general channel from other target channel when pressing backspace.
	local inputBeganConnection = UserInputService.InputBegan:connect(function(inputObj, gpe)
		if (inputObj.KeyCode == Enum.KeyCode.Backspace) then
			if (TextBox:IsFocused() and TextBox.Text == "") then
				self:SetChannelTarget(ChatSettings.GeneralChannelName)
			end
		end
	end)
	table.insert(self.Connections, inputBeganConnection)

	local textboxChangedConnection = TextBox.Changed:connect(function(prop)
		if prop ~= "Text" then
			return
		end

		self:CalculateSize()

		if (string.len(TextBox.Text) > ChatSettings.MaximumMessageLength) then
			TextBox.Text = string.sub(TextBox.Text, 1, ChatSettings.MaximumMessageLength)
			return
		end

		if not self.InCustomState then
			local customState = self.CommandProcessor:ProcessInProgressChatMessage(TextBox.Text, self.ChatWindow, self)
			if customState then
				self.InCustomState = true
				self.CustomState = customState
			end
		else
			self.CustomState:TextUpdated()
		end
	end)
	table.insert(self.Connections, textboxChangedConnection)

	local function UpdateOnFocusStatusChanged(isFocused)
		if isFocused or TextBox.Text ~= "" then
			TextLabel.Visible = false
		else
			TextLabel.Visible = true
		end
	end

	local messageModeConnection = MessageModeTextButton.MouseButton1Click:connect(function()
		if MessageModeTextButton.Text ~= "" then
			self:SetChannelTarget(ChatSettings.GeneralChannelName)
		end
	end)
	table.insert(self.Connections, messageModeConnection)

	local textboxfocusedConnection = TextBox.Focused:connect(function()
		self:CalculateSize()
		UpdateOnFocusStatusChanged(true)
	end)
	table.insert(self.Connections, textboxfocusedConnection)

	local textboxFocusLostConnection = TextBox.FocusLost:connect(function(enterPressed, inputObject)
		self:ResetSize()
		if (inputObject and inputObject.KeyCode == Enum.KeyCode.Escape) then
			TextBox.Text = ""
		end
		UpdateOnFocusStatusChanged(false)
	end)
	table.insert(self.Connections, textboxFocusLostConnection)
end

function methods:GetTextBox()
	return self.TextBox
end

function methods:GetMessageModeTextButton()
	return self.GuiObjects.MessageModeTextButton
end
