--[[Suspension]]

	Tune.SuspensionEnabled	= true		-- Enables suspension, true or false
	
	--Front Strut
	Tune.FSusStiffness	= 20000		-- Spring Force
	Tune.FSusDamping	= 500		-- Spring Damping
	Tune.FSusLength		= 2			-- Base spring height (in studs)
	Tune.FPreCompress	= .2		-- Adds to base spring height (in studs)
	Tune.FExtensionLim	= .4		-- Max Extension Travel (in studs)
	Tune.FCompressLim	= .1		-- Max Compression Travel (in studs)

	Tune.FGyroDampening = 50		-- Front Suspension Gyro Dampening
	
	--Rear Strut
	Tune.RSusStiffness	= 20000		-- Spring Force
	Tune.RSusDamping	= 500		-- Spring Damping
	Tune.RSusLength		= 2			-- Base spring height (in studs)
	Tune.RPreCompress	= .2		-- Adds to base spring height (in studs)
	Tune.RExtensionLim	= .4		-- Max Extension Travel (in studs)
	Tune.RCompressLim	= .1		-- Max Compression Travel (in studs)

	Tune.RGyroDampening = 50		-- Rear Suspension Gyro Dampening

	--Old Suspension Settings, applies if there is no SuspensionGeometry for the respective wheel
	Tune.FSusAngle		= 80		-- Spring Angle (degrees from horizontal)
	Tune.FWsBoneLen		= 4			-- Wishbone Length
	Tune.FWsBoneAngle	= 0			-- Wishbone angle (degrees from horizontal)
	Tune.FAnchorOffset	= {			-- Suspension anchor point offset (relative to center of wheel)
		--[[Lateral]]		-.4		,	-- positive = outward
		--[[Vertical]]		-.5		,	-- positive = upward
		--[[Forward]]		0		}	-- positive = forward
	Tune.FSpringOffset	= {			-- Suspension anchor point offset (relative to ABOVE anchor offset) (Avxnturador)
		--[[Lateral]]		0		,	-- positive = outward 
		--[[Vertical]]		0		,	-- positive = upward
		--[[Forward]]		0		}	-- positive = forward

	Tune.RSusAngle		= 80		-- Spring Angle (degrees from horizontal)
	Tune.RWsBoneLen		= 4			-- Wishbone Length
	Tune.RWsBoneAngle	= 0			-- Wishbone angle (degrees from horizontal)
	Tune.RAnchorOffset	= {			-- Suspension anchor point offset (relative to center of wheel)
	 --[[Lateral]]		-.4		,	-- positive = outward
	 --[[Vertical]]		-.5		,	-- positive = upward
	 --[[Forward]]		0		}	-- positive = forward
	Tune.RSpringOffset	= {			-- Suspension anchor point offset (relative to ABOVE anchor offset) (Avxnturador)
	 --[[Lateral]]		0		,	-- positive = outward 
	 --[[Vertical]]		0		,	-- positive = upward
	 --[[Forward]]		0		}	-- positive = forward
	
	--Aesthetics	
	Tune.SusVisible		= false			-- Suspension Visible
	Tune.SusRadius		= .2			-- Spring Coil Radius
	Tune.SusThickness	= .1			-- Spring Coil Thickness
	Tune.SusColor		= "Bright red"	-- Spring Color [BrickColor]
	Tune.SusCoilCount	= 6				-- Spring Coil Count
