-- Barrier visualization variables

local barrierPartsFolder = workspace:WaitForChild("BarrierParts")
local barrierPartInfos = {}
local NUMBER_OF_LARGEST_SUBDIVISIONS = 40 -- initial number of barrierParts
local BARRIER_HEIGHT = 2048
local BARRIER_THICKNESS = 0.05
local FRACTION_OF_RADIUS_BEFORE_SPLITTING = 0.5 -- this is the fraction of the current storm radius that an initial barrierPart will split.
												-- following subdivisions will split based on SPLIT_FACTOR
local SPLIT_FACTOR = 0.75 -- this should always be less than 1. The lower the value, the closer the player must be for a barrierPart to split
local MAX_SPLIT_LEVEL = 7 -- max number of times an initial barrierPart can split
local MIN_BARRIERPART_WIDTH = 4
local TRANSPARENCY_FALLOFF_RANGE = NumberRange.new(0, 3000)
local BARRIERPART_COLOR = Color3.fromRGB(195, 14, 255)
