--Set up tools equipped or input is done.

Character.ChildAdded:connect(function(Tool)
	if Tool:IsA("Tool") then
		RemoveForceField()
	end
end)

UserInputService.InputBegan:Connect(function(Input,Processed)
	if not Processed and Input.KeyCode ~= Enum.KeyCode.Unknown then
		RemoveForceField()
	end
end)

UserInputService.InputEnded:Connect(function(Input,Processed)
	if not Processed and Input.KeyCode ~= Enum.KeyCode.Unknown then
		RemoveForceField()
	end
end)
