------------------------------------------------------------
--\Doors Update
------------------------------------------------------------

local DoorsFolder = ACS_Storage:FindFirstChild("Doors")


local mDistance = 5
local Key = nil

function getNearest()
	local nearest = nil
	local minDistance = mDistance
	local Character = Player.Character or Player.CharacterAdded:Wait()
	
	for I,Door in pairs (DoorsFolder:GetChildren()) do
		if Door.Door:FindFirstChild("Knob") ~= nil then
			local distance = (Door.Door.Knob.Position - Character.Torso.Position).magnitude
		
			if distance < minDistance then
				nearest = Door
				minDistance = distance
			end
		end
	end
	--print(nearest)
	return nearest
end

function Interact(actionName, inputState, inputObj)
	if inputState ~= Enum.UserInputState.Begin then return end
	
	local nearestDoor = getNearest()
	local Character = Player.Character or Player.CharacterAdded:Wait()
	
	if nearestDoor == nil then return end
	
	if (nearestDoor.Door.Knob.Position - Character.Torso.Position).magnitude <= mDistance then
		if nearestDoor ~= nil then
			if nearestDoor:FindFirstChild("RequiresKey") then
				Key = nearestDoor.RequiresKey.Value
			else
				Key = nil
			end
			Evt.DoorEvent:FireServer(nearestDoor,1,Key)
		end
	end
end


function GetNearest(parts, maxDistance,Part)
	local closestPart
	local minDistance = maxDistance
    for _, partToFace in ipairs(parts) do
        local distance = (Part.Position - partToFace.Position).magnitude
        if distance < minDistance then
            closestPart = partToFace
            minDistance = distance
        end
   end
	return closestPart
end

CAS:BindAction("Interact", Interact, false, Enum.KeyCode.G)

Evt.Rappel.PlaceEvent.OnClientEvent:Connect(function(Parte)
	local Alinhar = Instance.new('AlignOrientation')
	Alinhar.Parent = Parte
	Alinhar.PrimaryAxisOnly = true
	Alinhar.RigidityEnabled = true
	Alinhar.Attachment0 = Character.HumanoidRootPart.RootAttachment
	Alinhar.Attachment1 = Camera.BasePart.Attachment
end)






