--ROBLOX wants it this way


local TargetPart
for _,k in ipairs (script.Parent:GetChildren()) do
	if k:IsA("BasePart") then
		TargetPart = k
		break
	end
end

while workspace:IsAncestorOf(script) do
	if TargetPart:CanSetNetworkOwnership() then--not using this means a crash when the brick is anchored
		TargetPart:SetNetworkOwner(nil)
	end
	wait(3)
end
