--		FrontLeftHip.DesiredAngle = (LimbDesiredAngle - ClimbFudge)
--		FrontRightHip.DesiredAngle = (LimbDesiredAngle + ClimbFudge)
--		BackLeftHip.DesiredAngle = -LimbDesiredAngle
--		BackRightHip.DesiredAngle = -LimbDesiredAngle

	else
		local WingAmplitude = 0.05
		local WingFrequency = 2
		local WingAngle = (LimbAmplitude * math.sin(Time * LimbFrequency))	
		LeftWing.DesiredAngle = WingAngle
		RightWing.DesiredAngle = -WingAngle
	end
	
end

RunService.Stepped:connect(function()
	local Speed = (Torso.Velocity * Vector3.new(1, 0, 1)).Magnitude
	OnRunning(Speed)
	local _, Time = wait(0.1)
	Move(Time)
end)
