--Get User Input

game:GetService("UserInputService").InputBegan:Connect(function(InputObj)
	if InputObj.UserInputType == Enum.UserInputType.Keyboard then
		if InputObj.KeyCode == EnterKey then
			if AdornedSeat then
				EnterStart("Keyboard")
			else
				ExitSeat()
			end
		end
	elseif InputObj.KeyCode == EnterButton then
		if AdornedSeat then
			EnterStart("Gamepad")
		else
			ExitSeat()
		end
	end	
end)

game:GetService("UserInputService").InputEnded:Connect(function(InputObj)
	if InputObj.UserInputType == Enum.UserInputType.Keyboard then
		if InputObj.KeyCode == EnterKey then
			EnterKeyDown = false
		end
	elseif InputObj.KeyCode == EnterButton then
		if AdornedSeat then
			EnterKeyDown = false
		end
	end	
end)
