--// Event Connections

L_104_.OnClientEvent:connect(function(L_296_arg1, L_297_arg2)
	if L_296_arg1 ~= L_2_ then
		local L_298_ = L_296_arg1.Character
		local L_299_ = L_298_.AnimBase.AnimBaseW
		local L_300_ = L_299_.C1
		if L_297_arg2 then
			L_116_(L_299_,  nil , L_298_.Head.CFrame, function(L_301_arg1)
				return math.sin(math.rad(L_301_arg1))
			end, 0.25)
		elseif not L_297_arg2 then
			L_116_(L_299_,  nil , L_300_, function(L_302_arg1)
				return math.sin(math.rad(L_302_arg1))
			end, 0.25)
		end
	end
end)
