--vars

local weldbholestoanchoredparts = false --when you repeatedly weld new stuff to lets say a base it will start bouncing people up
local headrotationx = 0
local adsing = false
local sprinte = false
local savedws
local headoffset = Instance.new("Weld", handle)
headoffset.Name = "headoffsetholder"
headoffset.C0 = CFrame.new()
local movehead = true
local rayignore = {}
