-- Define the function to handle the player's input

local function onInput(input, gameProcessed)
	-- Check if the input is a keyboard input and if the player is pressing LeftShift
	if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == Enum.KeyCode.LeftShift and input.UserInputState == Enum.UserInputState.Begin and not gameProcessed then
		dash()
	end
end
