--Setup animation here--

setup(animation.SL1,0.001)
setup(animation.SL2,0.001)
setup(animation.SL3,0.001)
setup(animation.SL4,0.001)
setup(animation.F1,0.001)
setup(animation.F2,0.001)
setup(animation.F3,0.001)
setup(animation.F4,0.001)
setup(animation.FF1,0.001)
setup(animation.FF2,0.001)
setup(animation.FF3,0.001)
setup(animation.FF4,0.001)
setup(animation.S1,0.01)
setup(animation.S2,0.01)
setup(animation.S3,0.01)
setup(animation.S4,0.01)
setup(animation.FLDoor,0.01)
setup(animation.FRDoor,0.01)
setup(animation.RLDoor,0.01)
setup(animation.RRDoor,0.01)
setup(animation.CDoor1,0.01)
setup(animation.CDoor2,0.01)
setup(animation.Engine1)
setup(animation.Engine2)
setup(animation.NGear,0.008)
setup(animation.LGear,0.005)
setup(animation.RGear,0.005)
setup(animation.NGDoorL,0.013)
setup(animation.NGDoorR,0.013)
setup(animation.LGDoor,0.005)
setup(animation.RGDoor,0.005)
setupInside(animation.F1.T,0.001)
setupInside(animation.F2.T,0.001)
setupInside(animation.F3.T,0.001)
setupInside(animation.F4.T,0.001)
setupInside(animation.LGDoor.Door)
setupInside(animation.LGDoor.Door.Door,0.005)
setupInside(animation.RGDoor.Door)
setupInside(animation.RGDoor.Door.Door,0.005)
setupInside(animation.LGear.Gear,0.005)
setupInside(animation.RGear.Gear,0.005)
setupInside(animation.LGear.Gear.Strut,0.025)
setupInside(animation.RGear.Gear.Strut,0.025)
setupInside(animation.NGear.Wheel)
setupInside(animation.LGear.Gear.Wheel)
setupInside(animation.RGear.Gear.Wheel)
setup(animation.RThrust)
wait(2)
animation.NGDoorL.A.Motor.DesiredAngle = 1.35
animation.NGDoorR.A.Motor.DesiredAngle = 1.35
animation.LGDoor.A.Motor.DesiredAngle = 1.5
animation.RGDoor.A.Motor.DesiredAngle = 1.5
animation.LGDoor.Door.Door.A.Motor.DesiredAngle = 1
animation.RGDoor.Door.Door.A.Motor.DesiredAngle = 1
animation.Engine1.A.Motor.DesiredAngle = 100e100
animation.Engine2.A.Motor.DesiredAngle = 100e100
animation.NGear.Wheel.A.Motor.C1 = animation.NGear.Wheel.A.Motor.C1 * CFrame.new(0,-0.6,0)
animation.LGear.Gear.Wheel.A.Motor.C1 = animation.LGear.Gear.Wheel.A.Motor.C1 * CFrame.new(0,-0.6,0)
animation.RGear.Gear.Wheel.A.Motor.C1 = animation.RGear.Gear.Wheel.A.Motor.C1 * CFrame.new(0,-0.6,0)
animation.LGDoor.Door.A.Motor.C1 = animation.LGDoor.Door.A.Motor.C1 * CFrame.new(-1.45,0,0)
animation.RGDoor.Door.A.Motor.C1 = animation.RGDoor.Door.A.Motor.C1 * CFrame.new(-1.45,0,0)
script.Parent.Weld.Disabled = false
unAnchor(script.Parent.AnimationParts)
