--// Event Connections

L_108_.OnClientEvent:connect(function(L_313_arg1, L_314_arg2)
	if L_313_arg1 ~= L_2_ then
		local L_315_ = L_313_arg1.Character
		local L_316_ = L_315_.AnimBase.AnimBaseW
		local L_317_ = L_316_.C1
		if L_314_arg2 then
			L_121_(L_316_,  nil , L_315_.Head.CFrame, function(L_318_arg1)
				return math.sin(math.rad(L_318_arg1))
			end, 0.25)
		elseif not L_314_arg2 then
			L_121_(L_316_,  nil , L_317_, function(L_319_arg1)
				return math.sin(math.rad(L_319_arg1))
			end, 0.25)
		end
	end
end)
