--[[
game:service("RunService").RenderStepped:connect(function()
	midcf = CFrame.new() 
	if down == true then	
		aim = Tool.Aim.Value 
	lv = (Tool.Handle.CFrame * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))).lookVector 
	lookat = mouser.Hit.p
	start = Tool.Handle.Position + Vector3.new(0,0.2,0) 
	p1.CFrame = CFrame.new(start + lv, lookat) 
	midcf = p1.CFrame
	p1.CFrame = midcf * CFrame.Angles(math.rad(aim),math.rad(0),math.rad(0))
	p2.CFrame = midcf * CFrame.Angles(math.rad(0),math.rad(aim),math.rad(0))
	p3.CFrame = midcf * CFrame.Angles(math.rad(0),math.rad(-aim),math.rad(0))
	p4.CFrame = midcf * CFrame.Angles(math.rad(-aim),math.rad(0),math.rad(0))
	end
end)]]



Tool.Equipped:connect(onEquippedLocal)
