--[[
Credits To I0IZN For Scripting It
Also Dont Change The Name Of The Model Because It Will Then Ruin The Script
Dont Group It Aswell

Also if you want more then 1 model in your game you will have to switch Flickering to Flickering1
and lights to Lights1, that 1 will keep going up for each model you have.
After that you want to go to the script and change any lines includeing this script =
game.workspace.flickering.lights
To
game.workspace.flickering1.lights1
The 1 will go up depending how much models you have
This is how the script should look



game.Workspace.Flickering1.Lights1.Light.BrickColor = BrickColor.new "Dark stone grey"
game.Workspace.Flickering1.Lights1.Bulb.PointLight.Brightness = "0"

wait(2)

game.Workspace.Flickering1.Lights1.Light.BrickColor = BrickColor.new "Daisy orange"
game.Workspace.Flickering1.Lights1.Bulb.PointLight.Brightness = "3"



if you have 2 light flickering models then its going to be



game.Workspace.Flickering2.Lights2.Light.BrickColor = BrickColor.new "Dark stone grey"
game.Workspace.Flickering2.Lights2.Bulb.PointLight.Brightness = "0"

wait(2)

game.Workspace.Flickering2.Lights2.Light.BrickColor = BrickColor.new "Daisy orange"
game.Workspace.Flickering2.Lights2.Bulb.PointLight.Brightness = "3"

and the number keeps going up by how much models you have.
--]]




for i = 1,50 do    --Set The 50 To How Much You Want It To Flicker--
	
wait(2) --this will adjust how much time will be between a flicker
	
game.Workspace.Flickering.Lights.Light.BrickColor = BrickColor.new "Dark stone grey"
game.Workspace.Flickering.Lights.Bulb.PointLight.Brightness = "0"

wait(2)

game.Workspace.Flickering.Lights.Light.BrickColor = BrickColor.new "Daisy orange"
game.Workspace.Flickering.Lights.Bulb.PointLight.Brightness = "3"
	
end
