--		body.FB.BrickColor = bool and BrickColor.new("Pearl") or BrickColor.new("Black")

		body.FB.Material = bool and "Neon" or "SmoothPlastic"
		body.FB.Light.Enabled = bool
		body.HG.Material = bool and "Neon" or "SmoothPlastic"
		body.HG.BrickColor = bool and BrickColor.new("White") or BrickColor.new("Really black")
		body.GH.Material = bool and "Neon" or "SmoothPlastic"
		body.GH.BrickColor = bool and BrickColor.new("Bright orange") or BrickColor.new("Bright orange")
		body.KK.Material = bool and "Neon" or "SmoothPlastic"
		body.KK.BrickColor = bool and BrickColor.new("Bright orange") or BrickColor.new("Bright orange")
		body.LeftIn.Material = bool and "Neon" or "SmoothPlastic"
		body.LeftIn.BrickColor = bool and BrickColor.new("White") or BrickColor.new("Really black")
		body.RightIn.Material = bool and "Neon" or "SmoothPlastic"
		body.RightIn.BrickColor = bool and BrickColor.new("White") or BrickColor.new("Really black")
		body.FB.BrickColor = bool and BrickColor.new("White") or BrickColor.new("Sand violet metallic")