--function ClassZombie:FindWay(Goal)
--	local Humanoid = self.Humanoid
--	local PathFindingService = game:GetService('PathfindingService')
--	local Path = PathFindingService:CreatePath()
--	Path:ComputeAsync(self.Character.PrimaryPart.Position, Goal)
--	local WaypointsArray = Path:GetWaypoints()
--	return WaypointsArray
--end