-- Remote Events Client -> Server

	RE_replicateProjectile.OnServerEvent:Connect(function(player, bullet) projectiles.CreateBullet(player, bullet)  end)
	RE_tempSaveProfile.OnServerEvent:Connect(function(player)
		print("Server received save request")
		local playerID = player.UserId
		database.SaveProfile(playerID) 
	end)
	
