-- # CODE BELOW # --
-- ^    Do not change anything else


local GoreFolder = game.ReplicatedStorage["Gore by Leveled Development"];
local Core = require(GoreFolder.Modules.Core);

local Character = script.Parent.Parent;
local Humanoid = Character:WaitForChild("Humanoid");

Humanoid.BreakJointsOnDeath = false;
Humanoid.Died:Connect(function()
	Core.Ragdoll("", Character);
end);
