--SFX ID to Sound object

local Sounds = {}
local SoundService = game:GetService("SoundService")
local soundEventFolderName = "DefaultSoundEvents"
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local AddCharacterLoadedEvent = nil
local RemoveCharacterEvent = nil
local soundEventFolder = ReplicatedStorage:FindFirstChild(soundEventFolderName)

if not soundEventFolder then
    soundEventFolder = Instance.new("Folder", ReplicatedStorage)
    soundEventFolder.Name = soundEventFolderName
    soundEventFolder.Archivable = false
end
