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Door = script.Parent
Serv = game:GetService("BadgeService")
MServ = game:GetService("MarketplaceService")
if not _G.Players then
	_G.Players = {[ItemID] = {}}
elseif not _G.Players[ItemID] then
	_G.Players[ItemID] = {}
end

Table = _G.Players[ItemID]

function CheckPlayer(player2)
	for i = 1,#Table do
		if Table[i] == player2 then
			return true
		end
	end
	return false
end

Door.Touched:connect(function(hit)
    if game.Players:GetPlayerFromCharacter(hit.Parent) then
        player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if Serv:UserHasBadge(player.userId,ItemID) or CheckPlayer(player) then
          --  Door.CanCollide = false-- Door.Transparency = OpenTrans
            wait(OpenTime)
         --   Door.CanCollide = true --Door.Transparency = CloseTrans
            else
           -- Door.CanCollide = true-- Door.Transparency = CloseTrans
            if BuyGUI == true then
                MServ:PromptGamePassPurchase(player,ItemID)
                h = player.Character:FindFirstChild("Humanoid")
                if h then
                    h.WalkSpeed = 16 end
                    local con
                    con = MServ.PromptGamePassPurchaseFinished:connect(function(ply,asset,purch)
                    if ply == player and asset == ItemID then
                        con:disconnect()
                        if purch then
                            if h then
                                h.WalkSpeed = 16 end
                                table.insert(Table,player)
                                elseif KillOnTouch == true then
                                player.Character:BreakJoints()
                            end
                        end
                    end)
                elseif KillOnTouch == true then
             -- Door.CanCollide = true --Door.Transparency = CloseTrans
                player.Character:BreakJoints()
            end
        end
    end
end)
