-- Decompiled with the Synapse X Luau decompiler.


local v1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library"));
while not v1.Loaded do
	game:GetService("RunService").Heartbeat:Wait();
end;
return function(p1, p2)
	coroutine.wrap(function()
		while not p1.Parent do
			v1.RenderStepped();		
		end;
		v1.GUIFX.Rainbow(p1.ImageLabel, "ImageColor3", 3);
		v1.GUIFX.Rainbow(p1.title, "TextColor3", 3);
	end)();
end;
