-- Decompiled with the Synapse X Luau decompiler.


local l__Parent__1 = script.Parent;
local l__LocalPlayer__2 = game.Players.LocalPlayer;
l__Parent__1.Equipped:Connect(function()
	script.Parent.LocalScript.SpeedSound:Play();
	script.DoubleJ.Disabled = false;
end);
l__Parent__1.Unequipped:Connect(function()
	script.DoubleJ.Disabled = true;
end);
