-- Decompiled with the Synapse X Luau decompiler.


local v1 = require(game.ReplicatedStorage:WaitForChild("Resources"));
while not v1.Loaded do
	game:GetService("RunService").Heartbeat:Wait();
end;
v1.Network.Invoked("Get Pet Positions").OnInvoke = function(p1)
	local v2 = {};

		for v3, v4 in ipairs(p1) do
		if not v3 then
			break;
		end;
		local v6 = v1.Debris.Pets:FindFirstChild(v4);
		if v6 then
			v2[v4] = v6.CFrame.p;
		end;	
	end;
	return v2;
end;

