--// Player Added

local PlayerAdded = function(Player)
	wait(3)
	
	if SpawnEvents[Player] == nil then
		SpawnEvents[Player] = Player.CharacterAdded:Connect(function()
			OnSpawn(Player)
		end)
	end
	
	OnSpawn(Player)
	if Player.Team == Teams.Raider or Player.Team == Teams.Security then
		toolRemove(Player)
	end
end
game:GetService("Players").PlayerAdded:Connect(PlayerAdded)

wait(2)
