--griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0)


script.Parent.Unequipped:connect(function()
	selected = false
	local pl = player
	--[[Bring_Arm_Down animation
	for i = 1, 0, -0.05 do
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5*i, 0, -0.5*i)
		LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.6*i, 0, 0.7*i)	
		LW.C1 = CFrame.new(-0.3*i, 1.7*i, 0)
	end]]
	RW.Parent = nil
	LW.Parent = nil
	RSH.Part1 = pl.Character["Right Arm"]
	LSH.Part1 = pl.Character["Left Arm"]
end)