--[[ Public API ]]
--
function MasterControl:Init()
	
	local renderStepFunc = function()
		if LocalPlayer and LocalPlayer.Character then
			local humanoid = getHumanoid()
			if not humanoid then return end
			
			if humanoid and not humanoid.PlatformStand and isJumping then
				humanoid.Jump = isJumping
			end
			
			moveFunc(LocalPlayer, moveValue, true)	
		end
	end
	
	local success = pcall(function() RunService:BindToRenderStep("MasterControlStep", Enum.RenderPriority.Input.Value, renderStepFunc) end)
	
	if not success then
		if RenderSteppedCon then return end
		RenderSteppedCon = RunService.RenderStepped:connect(renderStepFunc)
	end
end

function MasterControl:Disable()
	local success = pcall(function() RunService:UnbindFromRenderStep("MasterControlStep") end)
	if not success then
		if RenderSteppedCon then
			RenderSteppedCon:disconnect()
			RenderSteppedCon = nil
		end
	end
	
	moveValue = Vector3.new(0,0,0)
	isJumping = false
end

function MasterControl:AddToPlayerMovement(playerMoveVector)
	moveValue = Vector3.new(moveValue.X + playerMoveVector.X, moveValue.Y + playerMoveVector.Y, moveValue.Z + playerMoveVector.Z)
end

function MasterControl:GetMoveVector()
	return moveValue
end

function MasterControl:SetIsJumping(jumping)
	isJumping = jumping
end

function MasterControl:DoJump()
	local humanoid = getHumanoid()
	if humanoid and _G.CanJump then
		humanoid.Jump = true
	end
end

return MasterControl
