--[[
function HomeRunHit(part)
	local h = (part.Parent or game):FindFirstChild("Humanoid") --or findfirstchild optimization
	if h then
		wait()
	end
end

function HomeRun()
	for i = 0, 1, 0.1 do
		if anim ~= "homerun" then return end
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+1.2*i, -0.5*i, -0.5+i)
		--R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5, 0.5)
		LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)	
		--L.C0 = CFrame.new(-1.0, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.7, 0, 1)
	end
	--start homerunhit connection--
	local con = script.Parent.Handle.Touched:connect(HomeRunHit)
	----------------------------------------
	for i = 0, 1, 0.2 do
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5-1.7*i, 0.5+0.5*i)
		--R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2, 1)
		LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8-1.2*i)	
		LW.C1 = CFrame.new(0, 0.5-i, 0)
		GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-2*i, 0, 0)
	end
	for i = 0, 1, 0.2 do
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2-0.6*i, 1)
	end
	wait(0.1)
	----end homerun connection---
	con:disconnect()
	--------------------------------------
	for i = 0, 1, 0.1 do
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1.2*i, -2.8+2.8*i, 1-1.5*i)
		--RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
		LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, -0.4+1.2*i)	
		LW.C1 = CFrame.new(0, -0.5+i*2, 0)
		--LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
		GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-3+2*i, 0, 0)
	end
end

function Whack()
	for i = 0, 1, 0.2 do
		if anim ~= "norm" then return end
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+i, 0, -0.5+0.5*i)
		LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-0.25*i, 0, 0.8-0.6*i)	
	end
	for i = 0, 1, 0.25 do
		if anim ~= "norm" then return end
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-2.5*i, 0, 0)
		LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.45-0.25*i, 0, 0.2)	
		GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-0.5*i, 0, 0)
	end
	--insert camshake and hit nearby people
	--add dust cloud
	for i = 0, 1, 0.2 do
		if anim ~= "norm" then return end
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.2+1.5*i, 0, -0.5*i)
		LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.2+0.5*i, 0, 0.2+0.6*i)	
		GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1.5+0.5*i, 0, 0)
	end
end

local a = false
local co = nil
--OMGHAX mouseclick
local last_click = 0
script.Parent.MouseClick.Changed:connect(function()
	if time() - last_click < 0.3 then
		anim = "homerun"
		last_click = time()
		HomeRun()
	else
		anim = "norm"
		last_click = time()
		Whack()
	end
end)]]