--[[ Test
function Tween(Object, Properties, Value, Time, Style, Direction)
	Style = Style or Enum.EasingStyle.Quad
	Direction = Direction or Enum.EasingDirection.Out
	Time = Time or 0.5
	local propertyGoals = {}
	local Table = (type(Value) == "table" and true) or false
	for i,Property in pairs(Properties) do
		propertyGoals[Property] = Table and Value[i] or Value
	end
	local tweenInfo = TweenInfo.new(Time, Style, Direction)
	local tween = game:GetService("TweenService"):Create(Object,tweenInfo,propertyGoals)
	tween:Play()
end
game.StarterGui.CoreGUI.BadgeScaling.Size = UDim2.new(0,50,0,50)
game.StarterGui.CoreGUI.BadgeScaling.ImageTransparency = 0
game.StarterGui.CoreGUI.BadgeScaling.Visible = true
Tween(game.StarterGui.CoreGUI.BadgeScaling, {"Size", "ImageTransparency"}, {UDim2.new(0,250,0,250), 1}, 1)
]]


return module
