--[[
Classes.RadialMenu

This class creates a radial menu. It is by far the most "raw" module in this library as so much of how you interact with it is developer defined.

Constructors:
	new(subN [integer], tPercent [float], rotation [float])
		> Creates a radial menu divided into subN sections where the ring is tPercent width of the frame radius
		> and the ring is rotationally offset by rotation radians

Properties:
	Frame [instance]
		> The container frame for the radial menu. Can be used for positioning and resizing.
		> Note that this frame should always be square, by default it's set to YY size constraining
	Rotation [float]
 		> The rotation offset that the developer entered as an argument when creating the radial menu.
	SubN [integer]
		> The number of subsections that the developer entered as an argument when creating the radial menu.
	Enabled [boolean]
		> Whether or not the radial menu is actively tracking input.
		> Defaults to true
	DeadZoneIn [float]
		> Number represents a percentage from the radius that will be ignored in regards to input
		> By default this is 0.5 meaning the center 50% of the radial frame ignores input
	DeadZoneOut [float]
		> Number represents a percentage from the radius that once passed will be ignored in regards to input.
		> By default this is math.huge meaning that as long as your outside of DeadZoneIn your input will not be ignored.

Methods:
	:SetRadialProps(props [dictionary]) [void]
		> Sets the properties of all the radial background UI
	:SetDialProps(props [dictionary]) [void]
		> Sets the properties of the radial dial UI
	:GetTheta(userInputType [Enum.UserInputType]) [float]
		> Depending on if MouseMovement, Touch, or a Gamepad returns the directional angle that the user is inputting on their device
		> If input is not in deadzone range then this method returns nil
		> Returns the angle in radians
	:PickIndex(theta) [integer]
		> Given a directional angle returns the closest element on the radial wheel as an index.
	:GetRadial(index) [instance]
		> Returns the radial background UI for that index.
	:GetAttachment(index) [instance]
		> Returns the radial attachment UI for that index.
		> This frame is useful for putting text or images in.
	:IsVisible() [boolean]
		> Returns whether or not the radial menu is visible to the user or not.
	:Destroy() [void]
		> Destroys the RadioButtonGroup and all the events, etc that were running it.

Events:
	.Clicked:Connect(function(index [integer])
		> Fired when the user selects an element on the radial menu.
	.Hover:Connect(function(oldIndex [integer], newIndex [integer])
		> Fired when the user hovers in the direction of a new element on the radial menu
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