-- Note: DotProduct check in CoordinateFrame::lookAt() prevents using values within about
-- 8.11 degrees of the +/- Y axis, that's why these limits are currently 80 degrees

local MIN_Y = math.rad(-80)
local MAX_Y = math.rad(80)

local VR_ANGLE = math.rad(15)
local VR_LOW_INTENSITY_ROTATION = Vector2.new(math.rad(15), 0)
local VR_HIGH_INTENSITY_ROTATION = Vector2.new(math.rad(45), 0)
local VR_LOW_INTENSITY_REPEAT = 0.1
local VR_HIGH_INTENSITY_REPEAT = 0.4

local ZERO_VECTOR2 = Vector2.new(0,0)
local ZERO_VECTOR3 = Vector3.new(0,0,0)

local SEAT_OFFSET = Vector3.new(0,5,0)
local VR_SEAT_OFFSET = Vector3.new(0,4,0)
local HEAD_OFFSET = Vector3.new(0,1.5,0)
local R15_HEAD_OFFSET = Vector3.new(0, 1.5, 0)
local R15_HEAD_OFFSET_NO_SCALING = Vector3.new(0, 2, 0)
local HUMANOID_ROOT_PART_SIZE = Vector3.new(2, 2, 1)

local GAMEPAD_ZOOM_STEP = 10
local GAMEPAD_ZOOM_STEP_1 = 0
local GAMEPAD_ZOOM_STEP_2 = 10
local GAMEPAD_ZOOM_STEP_3 = 20

local ZOOM_SENSITIVITY_CURVATURE = 0.5
local FIRST_PERSON_DISTANCE_MIN = 0.5

local CameraUtils = require(script.Parent:WaitForChild("CameraUtils"))
local ZoomController = require(script.Parent:WaitForChild("ZoomController"))
local CameraToggleStateController = require(script.Parent:WaitForChild("CameraToggleStateController"))
local CameraInput = require(script.Parent:WaitForChild("CameraInput"))
local CameraUI = require(script.Parent:WaitForChild("CameraUI"))
