-- Boat lookvector

local p1,p2,p3,xx,xy,xz,yx,yy,yz,zx,zy,zz = Thrust.CFrame:components()
local FTLV = Thrust.CFrame.lookVector
local DNLV = -Vector3.new(xy,yy,zy)
local RTLV = Vector3.new(xz,yz,zz)
local SeatMagnitude = Seat.Velocity.magnitude
local FinalTiltPower = (TiltPower*math.rad(SeatMagnitude))*Examine(Seat.Steer)

	-- ACCELERATING
	Force.Force = Seat.Throttle * (FTLV*MainPart:GetMass()*BoatSpeed)
	
	-- STEERING
	Tilt.MaxTorque = Vector3.new(FinalTiltPower,FinalTiltPower,FinalTiltPower)
	MainPart.RotVelocity = Seat.Steer * (Vector3.new(0,-1*TurnSpeed/6,0))
	Tilt.AngularVelocity = Seat.Steer*(RTLV)
	
end
