-- No clue why the game is putting players in the other room


while wait(0.1) do
	for _,plr in ipairs(game.Players:GetPlayers()) do
		if plr.Character then
			local rootPart = plr.Character:FindFirstChild("HumanoidRootPart")
			if rootPart and rootPart.Position.Z < -17 then
				rootPart.CFrame = workspace.SpawnLocation.CFrame + Vector3.new(0,3,0)
			end
		end
	end
end
