--//Server Animations

	RightHighReady = CFrame.new(-1, -.5, -1.25) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0));
	LeftHighReady = CFrame.new(.85,-0.35,-1.15) * CFrame.Angles(math.rad(-170),math.rad(60),math.rad(15));

	RightLowReady = CFrame.new(-1, 0.85, -1.15) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0));
	LeftLowReady = CFrame.new(.95,.75,-1.35) * CFrame.Angles(math.rad(-60),math.rad(35),math.rad(-25));

	RightPatrol = CFrame.new(-1, 1.5, -0.45) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0));
	LeftPatrol = CFrame.new(1,1.35,-0.75) * CFrame.Angles(math.rad(-30),math.rad(35),math.rad(-25));

	RightAim = CFrame.new(-.575, 1, -.65) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0));
	LeftAim = CFrame.new(1.3,0.35,-1.45) * CFrame.Angles(math.rad(-120),math.rad(35),math.rad(-25));
	
	RightSprint = CFrame.new(-1, 1.5, -0.45) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0));
	LeftSprint = CFrame.new(1,1.35,-0.75) * CFrame.Angles(math.rad(-30),math.rad(35),math.rad(-25));

	ShootPos = CFrame.new(0,0,.25);
	
}

return module
