-- loop


DROPS.ChildAdded:connect(function(drop)
	for _, other in pairs(DROPS:GetChildren()) do
		if other ~= drop then
			local offset	= drop.Position - other.Position
			if math.abs(offset.X) < 2 and math.abs(offset.Y) < 2 and math.abs(offset.Z) < 2 then
				local distance	= offset.Magnitude
				if distance < 2 then
					if distance == 0 then
						offset	= Vector3.new(0, 0, 1)
					end
					drop.CFrame		= drop.CFrame + Vector3.new(offset.X, 0, offset.Z).Unit * 2
				end
			end
		end
	end
end)
