--		print("Keyframe : ".. frameName)


		local repeatAnim = currentAnim
		-- return to idle if finishing an emote
		if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
			repeatAnim = "idle"
		end
		
		local animSpeed = currentAnimSpeed
		playAnimation(repeatAnim, 0.15, Humanoid)
		setAnimationSpeed(0.8)
	end
end
