--[[
	Returns a list of CoreGuiTypes shown

	Returns:
	An array of Enum.CoreGuiType that are Enabled
]]

function GuiController:_getShownCoreGuis(): { Enum.CoreGuiType }
	local shownCoreGuis = Cryo.List.filter(Enum.CoreGuiType:GetEnumItems(), function(coreGuiType)
		-- These two CoreGui were causing the entire screen to flash after enabling/disabling them. Not sure
		-- what's the underlying reason, but filtering them until we can figure it out.
		if Enum.CoreGuiType.PlayerList == coreGuiType or Enum.CoreGuiType.All == coreGuiType then
			return false
		end
		return self.StarterGui:GetCoreGuiEnabled(coreGuiType)
	end)

	return shownCoreGuis
end

return GuiController
