-- Decompiled with the Synapse X Luau decompiler.


return {
	Name = "var", 
	Aliases = {}, 
	Description = "Gets a stored variable.", 
	Group = "DefaultUtil", 
	AutoExec = { "alias \"init-edit|Edit your initialization script\" edit ${var init} \\\\\n && var= init ||", "alias \"init-edit-global|Edit the initialization script for all users\" edit ${var $init} \\\\\n && var= $init ||", "alias \"init-run|Re-runs the initialization script manually.\" run-lines ${var init} && run-lines ${var $init}", "init-run" }, 
	Args = { {
			Type = "storedKey", 
			Name = "Key", 
			Description = "The key to get, retrieved from your user data store. Keys prefixed with . are not saved. Keys prefixed with $ are game-wide. Keys prefixed with $. are game-wide and non-saved."
		} }, 
	ClientRun = function(p1, p2)
		p1:GetStore("vars_used")[p2] = true;
	end
};
