--Object contact

local function TouchPlayer(self, player)
	--Perform debounce check
	if self.debounce == nil or self.debounce <= 0 then
		--Check if should interact
		if player.flag.grounded ~= true and player:BallActive() then
			--Bounce player
			player.pos += self.root.Position - player:GetMiddle()
			player:ObjectBounce()

			--Set debounce
			self.debounce = 6
			self.update = Update
		end
	end
end
