--// Animations

local L_168_

function IdleAnim(L_341_arg1)
	L_24_.IdleAnim(L_3_, L_168_, {
		L_45_,
		L_46_,
		L_47_
	});
end;

function EquipAnim(L_342_arg1)
	L_24_.EquipAnim(L_3_, L_168_, {
		L_45_
	});
end;

function UnequipAnim(L_343_arg1)
	L_24_.UnequipAnim(L_3_, L_168_, {
		L_45_
	});
end;

function FireModeAnim(L_344_arg1)
	L_24_.FireModeAnim(L_3_, L_168_, {
		L_45_,
		L_47_,
		L_46_,
		L_58_
	});
end

function ReloadAnim(L_345_arg1)
	L_24_.ReloadAnim(L_3_, L_168_, {
		L_45_,
		L_46_,
		L_47_,
		L_61_,
		L_3_:WaitForChild('Left Arm'),
		L_58_,
		L_49_,
		L_3_:WaitForChild('Right Arm'),
		L_43_
	});
end;

function BoltingBackAnim(L_346_arg1)
	L_24_.BoltingBackAnim(L_3_, L_168_, {
		L_49_
	});
end

function BoltingForwardAnim(L_347_arg1)
	L_24_.BoltingForwardAnim(L_3_, L_168_, {
		L_49_
	});
end

function BoltingForwardAnim(L_348_arg1)
	L_24_.BoltingForwardAnim(L_3_, L_168_, {
		L_49_
	});
end

function BoltBackAnim(L_349_arg1)
	L_24_.BoltBackAnim(L_3_, L_168_, {
		L_49_,
		L_47_,
		L_46_,
		L_45_,
		L_62_
	});
end

function BoltForwardAnim(L_350_arg1)
	L_24_.BoltForwardAnim(L_3_, L_168_, {
		L_49_,
		L_47_,
		L_46_,
		L_45_,
		L_62_
	});
end

function InspectAnim(L_351_arg1)
	L_24_.InspectAnim(L_3_, L_168_, {
		L_47_,
		L_46_
	});
end

function nadeReload(L_352_arg1)
	L_24_.nadeReload(L_3_, L_168_, {
		L_46_,
		L_47_
	});
end

function AttachAnim(L_353_arg1)
	L_24_.AttachAnim(L_3_, L_168_, {
		L_46_,
		L_47_
	});
end

function PatrolAnim(L_354_arg1)
	L_24_.PatrolAnim(L_3_, L_168_, {
		L_46_,
		L_47_
	});
end
