--print(me.Name)

DAMAGE=me.Parent.Config.Damage.Value + me.Parent.Config.DamageAdd.Value * plr.VAR.turStr.Value
debounce=false

local human	= me.Parent.Humanoid

local function Hit(hit)
	local target= hit.Parent.Name
	local bullet = me.Parent
	-- print("Target=",target)
