--// Animations

local L_154_

function IdleAnim(L_303_arg1)
	L_24_.IdleAnim(L_3_, L_154_, {
		L_44_,
		L_45_,
		L_46_
	});
end;

function EquipAnim(L_304_arg1)
	L_24_.EquipAnim(L_3_, L_154_, {
		L_44_
	});
end;

function UnequipAnim(L_305_arg1)
	L_24_.UnequipAnim(L_3_, L_154_, {
		L_44_
	});
end;

function FireModeAnim(L_306_arg1)
	L_24_.FireModeAnim(L_3_, L_154_, {
		L_44_,
		L_46_,
		L_45_,
		L_54_
	});
end

function ReloadAnim(L_307_arg1)
	L_24_.ReloadAnim(L_3_, L_154_, {
		L_44_,
		L_45_,
		L_46_,
		L_57_,
		L_3_:WaitForChild('Left Arm'),
		L_54_,
		L_48_,
		L_3_:WaitForChild('Right Arm'),
		L_42_
	});
end;

function BoltingBackAnim(L_308_arg1)
	L_24_.BoltingBackAnim(L_3_, L_154_, {
		L_48_
	});
end

function BoltingForwardAnim(L_309_arg1)
	L_24_.BoltingForwardAnim(L_3_, L_154_, {
		L_48_
	});
end

function BoltingForwardAnim(L_310_arg1)
	L_24_.BoltingForwardAnim(L_3_, L_154_, {
		L_48_
	});
end

function BoltBackAnim(L_311_arg1)
	L_24_.BoltBackAnim(L_3_, L_154_, {
		L_48_,
		L_46_,
		L_45_,
		L_44_,
		L_58_
	});
end

function BoltForwardAnim(L_312_arg1)
	L_24_.BoltForwardAnim(L_3_, L_154_, {
		L_48_,
		L_46_,
		L_45_,
		L_44_,
		L_58_
	});
end

function InspectAnim(L_313_arg1)
	L_24_.InspectAnim(L_3_, L_154_, {
		L_46_,
		L_45_
	});
end

function nadeReload(L_314_arg1)
	L_24_.nadeReload(L_3_, L_154_, {
		L_45_,
		L_46_
	});
end
