--[[ Functions of BaseCamera that are overridden by OrbitalCamera ]]
--
function OrbitalCamera:GetCameraToSubjectDistance()
	return self.curDistance
end

function OrbitalCamera:SetCameraToSubjectDistance(desiredSubjectDistance)
	local player = PlayersService.LocalPlayer
	if player then
		self.currentSubjectDistance = math.clamp(desiredSubjectDistance, self.minDistance, self.maxDistance)

		-- OrbitalCamera is not allowed to go into the first-person range
		self.currentSubjectDistance = math.max(self.currentSubjectDistance, self.FIRST_PERSON_DISTANCE_THRESHOLD)
	end
	self.inFirstPerson = false
	self:UpdateMouseBehavior()
	return self.currentSubjectDistance
end

function OrbitalCamera:CalculateNewLookVector(suppliedLookVector, xyRotateVector)
	local currLookVector = suppliedLookVector or self:GetCameraLookVector()
	local currPitchAngle = math.asin(currLookVector.y)
	local yTheta = math.clamp(xyRotateVector.y, currPitchAngle - math.rad(MAX_ALLOWED_ELEVATION_DEG), currPitchAngle - math.rad(MIN_ALLOWED_ELEVATION_DEG))
	local constrainedRotateInput = Vector2.new(xyRotateVector.x, yTheta)
	local startCFrame = CFrame.new(ZERO_VECTOR3, currLookVector)
	local newLookVector = (CFrame.Angles(0, -constrainedRotateInput.x, 0) * startCFrame * CFrame.Angles(-constrainedRotateInput.y,0,0)).lookVector
	return newLookVector
end
