--// Functions

function MakeFakeArms()
	Arms = Instance.new("Model")
	Arms.Name = "Arms"
	Arms.Parent = L_5_

	local L_172_ = Instance.new("Humanoid")
	L_172_.MaxHealth = 0
	L_172_.Health = 0
	L_172_.Name = ""
	L_172_.Parent = Arms
		
	if L_3_:FindFirstChild("Shirt") then
		local L_177_ = L_3_:FindFirstChild("Shirt"):clone()
		L_177_.Parent = Arms
	end
	
	local L_173_ = L_3_:FindFirstChild("Right Arm"):clone()
	for L_178_forvar1, L_179_forvar2 in pairs(L_173_:GetChildren()) do
		if L_179_forvar2:IsA('Motor6D') then
			L_179_forvar2:Destroy()
		end
	end
	L_173_.Name = "Right Arm"
	L_173_.FormFactor = "Custom"
	L_173_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_173_.Transparency = 0.0
	
	local L_174_ = Instance.new("Motor6D")
	L_174_.Part0 = L_173_
	L_174_.Part1 = L_3_:FindFirstChild("Right Arm")
	L_174_.C0 = CFrame.new()
	L_174_.C1 = CFrame.new()
	L_174_.Parent = L_173_	
	L_173_.Parent = Arms
		
	local L_175_ = L_3_:FindFirstChild("Left Arm"):clone()
	L_175_.Name = "Left Arm"
	L_175_.FormFactor = "Custom"
	L_175_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_175_.Transparency = 0.0	
	
	local L_176_ = Instance.new("Motor6D")
	L_176_.Part0 = L_175_
	L_176_.Part1 = L_3_:FindFirstChild("Left Arm")
	L_176_.C0 = CFrame.new()
	L_176_.C1 = CFrame.new()
	L_176_.Parent = L_175_	
	L_175_.Parent = Arms
end

function RemoveArmModel()
	if Arms then
		Arms:Destroy()
		Arms = nil
	end
end

local L_135_

function CreateShell()
	L_135_ = time()
	local L_180_ = L_1_.Shell:clone()
	if L_180_:FindFirstChild('Shell') then
		L_180_.Shell:Destroy()
	end
	L_180_.CFrame =  L_1_.Chamber.CFrame
	L_180_.Velocity = L_1_.Chamber.CFrame.lookVector * 30 + Vector3.new(0, 4, 0)
	--shell.RotVelocity = Vector3.new(-10,40,30)
	L_180_.Parent = L_101_
	L_180_.CanCollide = false
	game:GetService("Debris"):addItem(L_180_, 1)
	delay(0.5, function()
		if L_19_:FindFirstChild('ShellCasing') then
			local L_181_ = L_19_.ShellCasing:clone()
			L_181_.Parent = L_2_.PlayerGui
			L_181_:Play()
			game:GetService('Debris'):AddItem(L_181_, L_181_.TimeLength)
		end
	end)
end
