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elseif guntype == 3 then--pistol
local lleg = model.Parent:FindFirstChild("Left Leg")
local rleg = model.Parent:FindFirstChild("Right Leg")
if lleg ~= nil and rleg ~= nil then
if weldmode == 1 then--pistol on right leg
local w = Instance.new("Weld")
w.Part0 = rleg
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance *-1, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
elseif weldmode == 2 then--pistol on left leg
local w = Instance.new("Weld")
w.Part0 = lleg
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
elseif weldmode == 3 then--knife in pant's back, gangsta like
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance *-1, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2, 0)
elseif weldmode == 4 then--knife in pant's front, gangsta like
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2 *-1, 0)
end
end