--[[

	LOWGames Studios
	Date: 27 October 2022
	by Elder
	
]]
--

local v1 = {};
local u1 = nil;
coroutine.wrap(function()
	u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library"));
end)();
for v2, v3 in ipairs(script:GetChildren()) do
	if v3.ClassName == "ModuleScript" then
		v1[v3.Name] = require(v3);
	end;
end;
return v1;
