-- Decompiled with the Synapse X Luau decompiler.


wait(0.1);
local u1 = false;
local l__Character__2 = game.Players.LocalPlayer.Character;
game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(p1)
	if p1:lower() == "h" then
		u1 = not u1;
		script.Parent.PassThrough:FireServer({ "Head", u1, l__Character__2 });
		wait(5);
	end;
end);
