--local Sprinting =false

local L_136_ = L_112_.new(Vector3.new())
L_136_.s = 15
L_136_.d = 0.5

game:GetService("UserInputService").InputChanged:connect(function(L_259_arg1) --Get the mouse delta for the gun sway
	if L_259_arg1.UserInputType == Enum.UserInputType.MouseMovement then
		L_131_ = math.min(math.max(L_259_arg1.Delta.x, -L_133_), L_133_)
		L_132_ = math.min(math.max(L_259_arg1.Delta.y, -L_133_), L_133_)
	end
end)

L_4_.Idle:connect(function() --Reset the sway to 0 when the mouse is still
	L_131_ = 0
	L_132_ = 0
end)

local L_137_ = false
local L_138_ = CFrame.new()
local L_139_ = CFrame.new()

local L_140_ = 0
local L_141_ = CFrame.new()
local L_142_ = 0.1
local L_143_ = 2

local L_144_ = 0
local L_145_ = .2
local L_146_	= 17

local L_147_ = 0
local L_148_ = 5
local L_149_ = .3



local L_150_, L_151_ = 0, 0

local L_152_ = nil
local L_153_ = nil
local L_154_ = nil

L_3_.Humanoid.Running:connect(function(L_260_arg1)
	if L_260_arg1 > 1 then
		L_137_ = true
	else
		L_137_ = false
	end
end)
