--local Sprinting =false

local L_145_ = L_121_.new(Vector3.new())
L_145_.s = 15
L_145_.d = 0.5

game:GetService("UserInputService").InputChanged:connect(function(L_272_arg1) --Get the mouse delta for the gun sway
	if L_272_arg1.UserInputType == Enum.UserInputType.MouseMovement then
		L_140_ = math.min(math.max(L_272_arg1.Delta.x, -L_142_), L_142_)
		L_141_ = math.min(math.max(L_272_arg1.Delta.y, -L_142_), L_142_)
	end
end)

L_4_.Idle:connect(function() --Reset the sway to 0 when the mouse is still
	L_140_ = 0
	L_141_ = 0
end)

local L_146_ = false
local L_147_ = CFrame.new()
local L_148_ = CFrame.new()

local L_149_ 
local L_150_
local L_151_
local L_152_

local L_153_
local L_154_
local L_155_

if not L_24_.TacticalModeEnabled then
	L_149_ = 0
	L_150_ = CFrame.new()
	L_151_ = 0.1
	L_152_ = 2
	
	L_153_ = 0
	L_154_ = .2
	L_155_ = 17
else
	L_149_ = 0
	L_150_ = CFrame.new()
	L_151_ = 0.05
	L_152_ = 2
	
	L_153_ = 0
	L_154_ = 0.09
	L_155_ = 11
end

local L_156_ = 0
local L_157_ = 5
local L_158_ = .3

local L_159_, L_160_ = 0, 0

local L_161_ = nil
local L_162_ = nil
local L_163_ = nil

L_3_.Humanoid.Running:connect(function(L_273_arg1)
	if L_273_arg1 > 1 then
		L_146_ = true
	else
		L_146_ = false
	end
end)
