--// Bullet Physics

	BulletPhysics = Vector3.new(0,0,0); -- Drop fixation: Lower number = more drop
	BulletSpeed = 1500; -- Bullet Speed
	BulletSpread = 1.5; -- How much spread the bullet has
	
	ExploPhysics = Vector3.new(0,0,0); -- Drop for explosive rounds
	ExploSpeed = 600; -- Speed for explosive rounds
	
	BulletDecay = 10000; -- How far the bullet travels before slowing down and being deleted (BUGGY)
	