--Offset For Each New Ray For The Bullet's Trajectory

local offset			= (parts.Parent.Gun.Muzzle.CFrame*CFrame.new(math.random(-2,2)/3,100,math.random(-2,2)/3).p
							- parts.Parent.Gun.Muzzle.Position).unit
							*script.Parent.Stats.GunVelocity.Value
local point1			= parts.Parent.Gun.Muzzle.Position