-- Bind function to update event. Used to update player's orientation if FilteringEnabled
-- is true (otherwise the rotation would not replicate from the rotating player)

updateEvent.OnServerEvent:connect(function(player, neckC0, rshoulderC0)
	local character = player.Character
	character.Torso.Neck.C0 = neckC0
	character.Torso:FindFirstChild("Right Shoulder").C0 = rshoulderC0
end)
