-- no touchy

local path = pfs:CreatePath()
local waypoint
local currentWaypointIndex
local target

function findNearestTorso(pos)
	local list = game.Workspace:children()
	local torso = nil
	local dist = Settings.WalkDistance.Value
	local temp = nil
	local human = nil
	local temp2 = nil
	for x = 1, #list do
		temp2 = list[x]
		if (temp2.className == "Model") and (temp2 ~= script.Parent) then
			temp = temp2:findFirstChild("HumanoidRootPart")
			human = temp2:findFirstChild("Humanoid")
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and players:GetPlayerFromCharacter(human.Parent)~= nil then
				if (temp.Position - pos).magnitude < dist then
					torso = temp
					dist = (temp.Position - pos).magnitude
				end
			end
		end
	end
	return torso
end

