-- Decompiled with the Synapse X Luau decompiler.


local l__LocalScript__1 = script.Parent:WaitForChild("LocalScript");
l__LocalScript__1.Changed:Connect(function()
	if l__LocalScript__1.Parent ~= game.Players.LocalPlayer.PlayerScripts or l__LocalScript__1.Disabled == true then
		game.Players.LocalPlayer:Kick();
	end;
	wait();
end);
