-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --  


local prev
local parts = script.Parent:GetChildren()
for i = 1,#parts do
	if ((parts[i].className == "Part") or (parts[i].className == "Handle") or (parts[i].className == "TrussPart") or (parts[i].className == "VehicleSeat") or (parts[i].className == "SkateboardPlatform")) then
		if (prev ~= nil) then
			local weld = Instance.new("Weld")
			weld.Part0 = prev
			weld.Part1 = parts[i]
			weld.C0 = prev.CFrame:inverse(Engine)
			weld.C1 = parts[i].CFrame:inverse(Part)
			weld.Parent = prev
			parts[i].Anchored = false
		end
		prev = parts[i]
	end
end


local bp = Instance.new("BodyPosition")
bp.Parent = script.Parent.middle
bp.maxForce = Vector3.new(force,0,force)
bp.D = 250
bp.position = script.Parent.middle.Position
wait()

script.Parent.Hinges.Parta.Transparency = 1
script.Parent.Hinges.Partb.Transparency = 1

local people = script.Parent:GetChildren()
for i = 1,#people do
if people[i].className == "Part" then
people[i].TopSurface = "SmoothNoOutlines"
people[i].BottomSurface = "SmoothNoOutlines"
people[i].LeftSurface = "SmoothNoOutlines"
people[i].RightSurface = "SmoothNoOutlines"
people[i].FrontSurface = "SmoothNoOutlines"
people[i].BackSurface = "SmoothNoOutlines"
people[i].Anchored = false
end end
