-- NOTE: To me, this appears a bit 'hackish' so I can't
-- promise that it will always work!




local noJump = script.NoJump:Clone()
	script.NoJump:Destroy()


function CharacterSpawned(char)
	local noJ = noJump:Clone()
	noJ.Parent = char
	Delay(0.2, function()
		noJ.Disabled = false
	end)
end

function PlayerEntered(player)
	player.CharacterAdded:connect(CharacterSpawned)
end

for _,v in pairs(game.Players:GetPlayers()) do PlayerEntered(v) end
game.Players.PlayerAdded:connect(PlayerEntered)
