-- Decompiled with the Synapse X Luau decompiler.


while true do
	wait();
	if game.Players.LocalPlayer then
		break;
	end;
end;
local l__LocalPlayer__1 = game.Players.LocalPlayer;
script.ghost2:Play();
for v2, v3 in pairs(l__LocalPlayer__1.Character:GetChildren()) do
	if v3:IsA("BasePart") then
		v3.Material = Enum.Material.ForceField;
	end;
end;
game.Workspace.Gravity = 80;
wait(25);
for v4 = 1, 15 do
	for v5, v6 in pairs(l__LocalPlayer__1.Character:GetChildren()) do
		if v6:IsA("BasePart") then
			v6.Material = Enum.Material.Plastic;
		end;
	end;
	wait(0.1);
	for v7, v8 in pairs(l__LocalPlayer__1.Character:GetChildren()) do
		if v8:IsA("BasePart") then
			v8.Material = Enum.Material.ForceField;
		end;
	end;
	wait(0.1);
end;
for v9, v10 in pairs(l__LocalPlayer__1.Character:GetChildren()) do
	if v10:IsA("BasePart") then
		v10.Material = Enum.Material.Plastic;
	end;
end;
game.Workspace.Gravity = 196.2;
wait(0.2);
script.Parent:Remove();
