--FireBomb

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		local Humanoid = character:WaitForChild("Humanoid")
		Humanoid.Died:connect(function()
			if player.FireBomb.Value == 2 then
				player.FireBomb.Value = 1
				end
		end)
	end)
end)
game.Players.PlayerRemoving:Connect(function(player)
	if player.FireBomb.Value == 2 then
		player.FireBomb.Value = 1
	end
end)