-- Climb or Jump

	if Hit and Hit ~= AItorso then

		if (Hit.Name == "Truss" and target.Position.y > torsoPos.y - 3) or target.Parent == Hit.Parent then -- ignore parts called "Ladder", if AI is level or below CURRENT Targ pos.
			Hit = nil
			ClimbingLadder = true  -- Climb and don't check floor

		else