-- Decompiled with the Synapse X Luau decompiler.


local v1 = script:FindFirstAncestor("MainUI");
local l__LocalPlayer__2 = game.Players.LocalPlayer;
local l__Bricks__1 = game:GetService("ReplicatedStorage"):WaitForChild("Bricks");
local u2 = "AchievementUnlock";
local v3 = l__Bricks__1:WaitForChild("AchievementUnlock").OnClientEvent:Connect(function(...)
	require(script:WaitForChild("Modules"):WaitForChild(u2))(m, ...);
end);
