--[=[
	@within Gamepad
	@prop Connected Signal
	@readonly
	Fires when the gamepad is connected. This will _not_ fire if the
	active gamepad is switched. To detect switching to different
	active gamepads, use the `GamepadChanged` signal.

	There is also a `gamepad:IsConnected()` method.

	```lua
	gamepad.Connected:Connect(function()
		print("Connected")
	end)
	```
]=]