-----------------
--| Constants |--
-----------------


local GRAVITY_ACCELERATION = 196.2

local RELOAD_TIME = tool.Configurations.ReloadTime.Value -- Seconds until tool can be used again
local ROCKET_SPEED = tool.Configurations.RocketSpeed.Value -- Speed of the projectile

local MISSILE_MESH_ID = 'http://www.roblox.com/asset/?id=2251534'
local MISSILE_MESH_SCALE = Vector3.new(0.35, 0.35, 0.25)
local ROCKET_PART_SIZE = Vector3.new(1.2, 1.2, 3.27)

local RocketScript = script:WaitForChild('Rocket')
local SwooshSound = script:WaitForChild('Swoosh')
local BoomSound = script:WaitForChild('Boom')

local attackCooldown = tool.Configurations.AttackCooldown.Value
local damage = tool.Configurations.Damage.Value
local reloadTime = tool.Configurations.ReloadTime.Value

local function createEvent(eventName)
	local event = game.ReplicatedStorage:FindFirstChild(eventName)
	if not event then
		event = Instance.new("RemoteEvent", game.ReplicatedStorage)
		event.Name = eventName
	end
	return event
end

local updateEvent = createEvent("ROBLOX_RocketUpdateEvent")
local equipEvent = createEvent("ROBLOX_RocketEquipEvent")
local unequipEvent = createEvent("ROBLOX_RocketUnequipEvent")
local fireEvent = createEvent("ROBLOX_RocketFireEvent")

updateEvent.OnServerEvent:connect(function(player, neckC0, rshoulderC0)
	local character = player.Character
	character.Torso.Neck.C0 = neckC0
	character.Torso:FindFirstChild("Right Shoulder").C0 = rshoulderC0
	gunWeld = character:FindFirstChild("Right Arm"):WaitForChild("RightGrip")
end)

equipEvent.OnServerEvent:connect(function(player)
	player.Character.Humanoid.AutoRotate = false
end)

unequipEvent.OnServerEvent:connect(function(player)
	player.Character.Humanoid.AutoRotate = true
end)
