--	force.Parent = nil

SlashSound:stop()
end

function onActivated()
	if not Tool.melee.Value then return end

	meleeconnect = Tool.Handle.Touched:connect(blow)

	lunge()

	meleeconnect:disconnect()
	wait(.2)

	Tool.melee.Value=false
end

function TeamColorFix()
	if game.Players:playerFromCharacter(Tool.Parent)~=nil then
		local jill=game.Players:playerFromCharacter(Tool.Parent)
		if jill.Neutral==false then
			cc=jill.TeamColor
		else
			print("neutral")
			colors = {45, 119, 21, 24, 23, 105, 104}
			cc=BrickColor.new(colors[math.random(1, 7)])
		end
	else
		print("no player")
		colors = {45, 119, 21, 24, 23, 105, 104}
		cc=BrickColor.new(colors[math.random(1, 7)])
	end
end
Tool.Equipped:connect(TeamColorFix)

Tool.melee.Changed:connect(onActivated)
