-- Add Points:

function PointsService:AddPoints(player, amount)
    local points = self:GetPoints(player)
    points += amount
    self.PointsPerPlayer[player] = points
    if (amount ~= 0) then
        self.PointsChanged:Fire(player, points)
        self.Client.PointsChanged:Fire(player, points)
    end
    if (points > self.Client.MostPoints:Get()) then
        self.Client.MostPoints:Set(points)
    end
end
