--[[				TS:Create(ArmaClone.REG, TweenInfo.new(0), {Transparency = 0}):Play()
					if ArmaClone:FindFirstChild("REG2") then
						TS:Create(ArmaClone.REG2, TweenInfo.new(0), {Transparency =0}):Play()
					end
]]
					
					for _,v in pairs(ArmaClone:GetDescendants()) do
						if v:IsA('MeshPart') or v:IsA('Part') or v:IsA('UnionOperation') then
							if v.Name == "REG" then
								TS:Create(v, TweenInfo.new(0), {Transparency = 0}):Play()
							end	
						end
					end
					for _,v in pairs(ArmaClone:GetDescendants()) do
						if v:IsA('MeshPart') or v:IsA('Part') or v:IsA('UnionOperation') then
							if v.Name == "ADS" then
								TS:Create(v, TweenInfo.new(0), {Transparency = 1}):Play()
							end
						end
					end

				end
				TS:Create(StatusClone.Efeitos.Aim,TweenInfo.new(.3),{ImageTransparency = 1}):Play()
				TS:Create(game.Lighting.DepthOfField, TweenInfo.new(0.3), {FocusDistance = 0}):Play()
			end
			if not Safe and not AnimDebounce then
				stance = 3
				Evt.Stance:FireServer(stance,Settings,Anims,ArmaClient)
				SprintAnim()
			end
		elseif not Correndo or SpeedPrecision == 0 then
			if not Safe and not AnimDebounce then
				if Aiming then
					stance = 2
					Evt.Stance:FireServer(stance,Settings,Anims,ArmaClient)
					IdleAnim()
				else
					stance = 0
					Evt.Stance:FireServer(stance,Settings,Anims,ArmaClient)
					IdleAnim()
				end
			end
		end
	end
end

Sprinting.Changed:connect(function(Valor)
	Correndo = Valor
	Sprint()
end)
