-- Decompiled with the Synapse X Luau decompiler.


local l__Ice__1 = game.Players.LocalPlayer:WaitForChild("Data"):WaitForChild("Ice");
local l__Parent__1 = script.Parent;
l__Ice__1.Changed:Connect(function()
	if l__Ice__1.Value <= 0.9 and l__Ice__1.Value >= 1 then
		l__Parent__1.Crackle.Volume = 0.1;
		return;
	end;
	if l__Ice__1.Value <= 0.1 and l__Ice__1.Value >= 0 then
		l__Parent__1.Crackle.Volume = 0.9;
		return;
	end;
	if l__Ice__1.Value <= 0.2 and l__Ice__1.Value >= 0.1 then
		l__Parent__1.Crackle.Volume = 0.8;
		return;
	end;
	if l__Ice__1.Value <= 0.3 and l__Ice__1.Value >= 0.2 then
		l__Parent__1.Crackle.Volume = 0.7;
		return;
	end;
	if l__Ice__1.Value <= 0.4 and l__Ice__1.Value >= 0.3 then
		l__Parent__1.Crackle.Volume = 0.6;
		return;
	end;
	if l__Ice__1.Value <= 0.5 and l__Ice__1.Value >= 0.4 then
		l__Parent__1.Crackle.Volume = 0.5;
		return;
	end;
	if l__Ice__1.Value <= 0.6 and l__Ice__1.Value >= 0.5 then
		l__Parent__1.Crackle.Volume = 0.4;
		return;
	end;
	if l__Ice__1.Value <= 0.7 and l__Ice__1.Value >= 0.6 then
		l__Parent__1.Crackle.Volume = 0.3;
		return;
	end;
	if l__Ice__1.Value <= 0.8 and l__Ice__1.Value >= 0.7 then
		l__Parent__1.Crackle.Volume = 0.2;
		return;
	end;
	if l__Ice__1.Value <= 0.9 then
		l__Parent__1.Crackle.Volume = 0.1;
		return;
	end;
	if l__Ice__1.Value >= 1 then
		l__Parent__1.Crackle.Volume = 0;
	end;
end);
