--[[function Global:SyncMemberWithClient(object,memberName,value,player)
	if player then
		game.ReplicatedStorage.PublicMembers.SyncMember:FireClient(player,object,memberName,value)
	else
		game.ReplicatedStorage.PublicMembers.SyncMember:FireAllClients(object,memberName,value)
	end
end]]


return Global
