---Finds the characters position, based off their torso

local t = P.Character:FindFirstChild("Torso")
if t then
local Char = P.Character
local X = Char.Torso.Position.X
local Y = Char.Torso.Position.Y
local Z = Char.Torso.Position.Z

local X1 = Instance.new("IntValue")
X1.Value = X
local Y1 = Instance.new("IntValue")
Y1.Value = Y
local Z1 = Instance.new("IntValue")
Z1.Value = Z

script.Parent.Text = " " ..X1.Value.. ", " ..Y1.Value.. ", " ..Z1.Value.. " "
end
end
wait(T)
end


