--tool = script.Parent.Pistol


function Die()
	--if tool ~= nil then tool:remove() end
	game.workspace.Scripts.WaveScript.Dead_Zombies.Value = game.workspace.Scripts.WaveScript.Dead_Zombies.Value + 1
	wait(2.5)
	script.Parent:remove() 
end 

human.Died:connect(Die)
