--[[
    onChatAnimationPlayed(animationId: string, triggerWord: string): RBXScriptSignal

    This client event is fired every time the "chat emotes" feature plays an animation in response to a chat message being
    sent by the local player. It passes down both the ID of the animation that was activated and the corresponding trigger
    word that was detected in the message.
--]]


SocialInteractions.onChatAnimationPlayed:Connect(function(animationId, triggerWord)
	print("Chat animation was played", animationId, triggerWord)
end)
