--health.Changed:connect(function()
--root.Velocity = Vector3.new(0,5000,0)
--end)


local anims = {}
local lastAttack= tick()

local target,targetType

local lastLock = tick()

local fleshDamage = 20
local structureDamage = 10

local path = nil

for _,animObject in next,animations do
	anims[animObject.Name] = hum:LoadAnimation(animObject)
end

hum.ChillmanIdle:Play()
