--[[
	ServerPlayer state for when the player is using the camera system.
]]

local ServerStorage = game:GetService("ServerStorage")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local MonsterManager = require(ServerStorage.Source.Managers.MonsterManager)

local LeaveCamera = ReplicatedStorage.Remotes.LeaveCamera

local NOISE_GENERATED = 50

local connections = {}
