--Code You want goes here


script.Parent.Core.Fire.Enabled = true
wait(script.Parent.Configuration.EscapeTime.Value)
local Explosion = Instance.new("Explosion",game.Workspace)
Explosion.BlastRadius = 100
Explosion.Position = script.Parent.Core
end

while true do
if script.Parent.Temperature.Value > script.Parent.Configuration.HowMuchUntilMeltdown.Value then
meltdownsequence()
wait(math.huge)
else
script.Parent.Temperature.Value = script.Parent.Temperature.Value + script.Parent.Configuration.HowMuchTempIsIncreeased.Value
wait(script.Parent.Configuration.HowFastInSecondsDoesTemperatureIncreease.Value)
end
end
