-- Update camera if it changes


workspace.Changed:connect(function (p)
	if p == "CurrentCamera" then
		camera = workspace.CurrentCamera
	end
end)


coroutine.resume(coroutine.create(function()
game:GetService("RunService").Stepped:connect(function()

	Indicator:updateAll()
game:GetService("RunService").RenderStepped:wait()
end)
end))