--[[
	Component that handles the ship's windows. This object is attached to rooms, and will affect the room's state should the window become breached.
]]

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CollectionService = game:GetService("CollectionService")

local Constants = require(ReplicatedStorage.Source.Common.Constants)

local remotesFolder = ReplicatedStorage.Remotes
local CreateWindowMarker = remotesFolder.CreateWindowMarker
local DestroyMarker = remotesFolder.DestroyMarker

local Window = {}
