--// Animations

local L_140_

function IdleAnim(L_282_arg1)
	L_23_.IdleAnim(L_3_, L_140_, {
		L_30_,
		L_31_,
		L_32_
	});
end;

function EquipAnim(L_283_arg1)
	L_23_.EquipAnim(L_3_, L_140_, {
		L_30_
	});
end;

function UnequipAnim(L_284_arg1)
	L_23_.UnequipAnim(L_3_, L_140_, {
		L_30_
	});
end;

function FireModeAnim(L_285_arg1)
	L_23_.FireModeAnim(L_3_, L_140_, {
		L_30_,
		L_32_,
		L_31_,
		L_40_
	});
end

function ReloadAnim(L_286_arg1)
	L_23_.ReloadAnim(L_3_, L_140_, {
		L_30_,
		L_31_,
		L_32_,
		L_43_,
		L_3_:WaitForChild('Left Arm'),
		L_40_,
		L_34_,
		L_3_:WaitForChild('Right Arm'),
		L_28_
	});
end;

function BoltingBackAnim(L_287_arg1)
	L_23_.BoltingBackAnim(L_3_, L_140_, {
		L_34_
	});
end

function BoltingForwardAnim(L_288_arg1)
	L_23_.BoltingForwardAnim(L_3_, L_140_, {
		L_34_
	});
end

function BoltingForwardAnim(L_289_arg1)
	L_23_.BoltingForwardAnim(L_3_, L_140_, {
		L_34_
	});
end

function BoltBackAnim(L_290_arg1)
	L_23_.BoltBackAnim(L_3_, L_140_, {
		L_34_,
		L_32_,
		L_31_,
		L_30_,
		L_44_
	});
end

function BoltForwardAnim(L_291_arg1)
	L_23_.BoltForwardAnim(L_3_, L_140_, {
		L_34_,
		L_32_,
		L_31_,
		L_30_,
		L_44_
	});
end

function InspectAnim(L_292_arg1)
	L_23_.InspectAnim(L_3_, L_140_, {
		L_32_,
		L_31_
	});
end

function nadeReload(L_293_arg1)
	L_23_.nadeReload(L_3_, L_140_, {
		L_31_,
		L_32_
	});
end
