--[[character.ChildAdded:Connect(function(child)
	if child:IsA("Tool") then
		equipped	= true
		IdleAnimation:Play()
		if sprinting then
			IdleAnimation:Stop()
			SprintAnimation:Play()
		end
		toolEvent		= child.Activated:Connect(function()
			if child.GunType.Value ~= "heal" then
				shooting 	= true
				if sprinting then
					humanoid.WalkSpeed = 16;
					sprinting = false
					SprintAnimation:Stop()
					IdleAnimation:Play()
				end
			end
		end)
		toolEventDe	 	= child.Deactivated:Connect(function()
			shooting 	= false
		end)
	end
end)
character.ChildRemoved:Connect(function(child)
	if child:IsA("Tool") then
		equipped	= false
		IdleAnimation:Stop()
		SprintAnimation:Stop()
		
		if toolEvent ~= nil then
			toolEvent:Disconnect()
			toolEventDe:Disconnect()
		end
	end
end)]]