--// Renders

game:GetService('RunService').Heartbeat:connect(function()
	if isHeld and newRope then
		if newDir == 'Up' then
			newRope.Length = newRope.Length + 0.2
		elseif newDir == 'Down' then
			newRope.Length = newRope.Length - 0.2
		end		
	end;
end)
