--Kick players across different servers

local kickConnection = ms:SubscribeAsync(kickTopic, function(message)
	local targetId = message.Data[1]
	local kickReason = message.Data[2]
	for i, plr in pairs(game.Players:GetPlayers()) do
		if plr.UserId == targetId then

			plr:Kick(kickReason)
		end
	end
end)
