--| Main (copy script(below) by ytb Sakura_ChanYT) |--

Remote.PhongDev.OnServerEvent:Connect(function(LocalPlayer)
	delay(2.05, function()
	for i,v in pairs(workspace:GetDescendants()) do
		if v:IsA("Model") and v:FindFirstChild("Humanoid") and v ~= LocalPlayer.Character and v.PrimaryPart and (LocalPlayer.Character.PrimaryPart.Position - v.PrimaryPart.Position).Magnitude <= Distance and v.Humanoid.Health > 0.1 then
				v.Humanoid:TakeDamage(Damage)
				
				local VeloCity = Instance.new("BodyVelocity",v.PrimaryPart) -- KnockBack
				VeloCity.MaxForce = Vector3.new(90000,900000,900000)
				VeloCity.Velocity = v.PrimaryPart.CFrame.LookVector * math.random(-50,75) + v.PrimaryPart.CFrame.XVector * math.random(-50,75)
				Debris:AddItem(VeloCity,0.40)
			end
		end	
	end)
end)
