-----<< TESTING >>-----
--[[
player.Character.ChildAdded:Connect(function(obj)
	print("Added: " .. tostring(obj))
end)

player.Character.ChildRemoved:Connect(function(obj)
	print("Removed: " .. tostring(obj))
end)

for i, v in pairs(player.Character:GetChildren()) do
	v.ChildAdded:Connect(function(obj)
		print("Added: " .. tostring(obj))
	end)

	v.ChildRemoved:Connect(function(obj)
		print("Removed: " .. tostring(obj))
	end)
end
--]]