--// Variables

local L_1_ = script.Parent
local L_2_ = L_1_.Parent.Parent
local L_3_ = L_2_:WaitForChild('Required')
local L_4_ = L_2_:WaitForChild('BodyKit')

local L_5_ = L_2_:WaitForChild('Networking')
local L_6_ = L_2_:WaitForChild('Vals')
local L_7_ = L_6_:WaitForChild('Owner')

local L_8_ = require(L_2_:WaitForChild('Modules'):WaitForChild('Config_Module'))

local L_9_ = L_3_:WaitForChild('Rotor')
local L_10_
if L_3_:FindFirstChild('Rotor2') then
	L_10_ = L_3_.Rotor2
end
local L_11_ = L_9_:WaitForChild('Top'):WaitForChild('Rotor')
local L_12_ = L_9_:WaitForChild('Bottom'):WaitForChild('Rotor')
local L_13_
local L_14_
if L_10_ then
	L_13_ = L_10_:WaitForChild('Top'):WaitForChild('Rotor')
	L_14_ = L_10_:WaitForChild('Bottom'):WaitForChild('Rotor')
end

local L_15_
local L_16_, L_17_

local L_18_ = false
local L_19_ = L_2_:WaitForChild('FX')

local L_20_ = game.ReplicatedStorage:FindFirstChild('[WB] Leaderstat Network') or nil

local L_21_ = {
	L_2_
}
