-- @outline // PUBLIC PROPERTIES


local UIS = game:GetService("UserInputService")

Controller.ForceMove = 0 -- Force the character to move toward mouse OR toward the direction given by keyboard
Controller.MoveDirection = Vector2.new()
Controller.ListenForInput = true
Controller.Enabled = true
Controller.SmoothTime = 0.06
Controller.Inputs = {W=0,S=0,D=0,A=0}
