--[[
	Constructs ragdoll constraints and flags some limbs so they can't collide with each other
	for stability purposes. After this is finished, it tags the humanoid so the client/server
	ragdoll scripts can listen to StateChanged and disable/enable the rigid Motor6D joints when
	the humanoid enters valid ragdoll states
--]]


local buildConstraints = require(script:WaitForChild("buildConstraints"))
local buildCollisionFilters = require(script:WaitForChild("buildCollisionFilters"))
