--					if _TMode == "Auto" and _CGear==-1 then brake = _GBrake end

					
					--Apply ABS
					local tqABS = 1
					if _ABS and math.abs(v.RotVelocity.Magnitude*(v.Size.x/2) - v.Velocity.Magnitude)-_Tune.ABSThreshold>0 then
						tqABS = 0
					end
					if tqABS < 1 then
						_ABSActive = true
					end
					
					--Update Forces
					if v.Name=="FL" or v.Name=="FR" or v.Name=="F" then
						v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*FBrakeForce*brake*tqABS
					else
						v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*RBrakeForce*brake*tqABS
					end
					v["#AV"].angularvelocity=Vector3.new()
				end
			end
		end
	end

	script.Parent.Values.RPM.Changed:connect(function()
		if car.DriveSeat.Mode.Value == "Eco" then
			if _RPM > 260 then
				car.DriveSeat.Tic.Value = true
			else
				car.DriveSeat.Tic.Value = false
			end
		end
	end)
	car.DriveSeat.Tic.Changed:connect(function()
		if car.DriveSeat.Tic.Value == true and car.DriveSeat.Mode.Value == "Eco" then
			car.DriveSeat.EcoStart:Play()
		end
	end)

