--[=[
	Sets the name for the datastore to retrieve.

	:::info
	Must be done before start and after init.
	:::

	@param dataStoreName string
]=]

function PlayerDataStoreService:SetDataStoreName(dataStoreName)
	assert(type(dataStoreName) == "string", "Bad dataStoreName")
	assert(self._started, "Not initialized")
	assert(self._started:IsPending(), "Already started, cannot configure")

	self._dataStoreName = dataStoreName
end
