--// Renders

L_70_:connect(function()
	if L_14_ then
		L_113_, L_114_ = L_113_ or 0, L_114_ or 0
		if L_116_ == nil or L_115_ == nil then
			L_116_ = L_26_.C0
			L_115_ = L_26_.C1
		end
		
		local L_210_ = (math.sin(L_107_ * L_109_ / 2) * L_108_)
		local L_211_ = (math.sin(L_107_ * L_109_) * L_108_)
		local L_212_ = CFrame.new(L_210_, L_211_, 0.02)
		
		if L_104_ then
			L_107_ = L_107_ + .017
			if L_21_.WalkAnimEnabled == true then
				L_105_ = L_212_
			else
				L_105_ = CFrame.new()
			end
		else
			L_107_ = 0
			L_105_ = CFrame.new()
		end
		
		L_103_.t = Vector3.new(L_98_, L_99_, 0)
		local L_213_ = L_103_.p
		local L_214_ = L_213_.X / L_100_ * (L_41_ and L_102_ or L_101_)
		local L_215_ = L_213_.Y / L_100_ * (L_41_ and L_102_ or L_101_)
		
		if L_41_ then
			L_94_ = CFrame.Angles(math.rad(-L_214_), math.rad(L_214_), math.rad(L_215_)) * CFrame.fromAxisAngle(Vector3.new(5, 0, -1), math.rad(L_214_))	
		elseif not L_41_ then
			L_94_ = CFrame.Angles(math.rad(-L_215_), math.rad(-L_214_), math.rad(-L_214_)) * CFrame.fromAxisAngle(L_25_.Position, math.rad(-L_215_))
		end
		
		if L_21_.SwayEnabled ==  true then
			L_26_.C0 = L_26_.C0:lerp(L_116_ * L_94_ * L_105_, 0.1)
		else
			L_26_.C0 = L_26_.C0:lerp(L_116_ * L_105_, 0.1)
		end		
		
		if L_44_ and not L_47_ and L_49_ and not L_41_ and not L_43_ and not Shooting then
			L_26_.C1 = L_26_.C1:lerp(L_26_.C0 * L_21_.SprintPos, 0.1)
		elseif not L_44_ and not L_47_ and not L_49_ and not L_41_ and not L_43_ and not Shooting then
			L_26_.C1 = L_26_.C1:lerp(CFrame.new(), 0.1)
		end
		
		if L_41_ and not L_44_ then
			L_57_ = L_21_.AimCamRecoil
			L_56_ = L_21_.AimGunRecoil
			L_58_ = L_21_.AimKickback
			
			if (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude < 2 then
				L_26_.C1 = L_26_.C1:lerp(L_26_.C0 * CFrame.new(L_91_.position), 0.12)
				
				L_23_:WaitForChild('Sense'):WaitForChild('Sensitivity').Visible = true
				L_23_:WaitForChild('Sense'):WaitForChild('Sensitivity').Text = L_32_
				L_71_.MouseDeltaSensitivity = L_32_
			end
		elseif not L_41_ and not L_44_ and L_14_ then
			if (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude < 2 then
				L_26_.C1 = L_26_.C1:lerp(CFrame.new(L_91_.position) * L_92_, 0.1)
				
				L_23_:WaitForChild('Sense'):WaitForChild('Sensitivity').Visible = false
				L_23_:WaitForChild('Sense'):WaitForChild('Sensitivity').Text = L_32_
				L_71_.MouseDeltaSensitivity = L_33_
			end			
		end
		
		if Recoiling then
			L_5_.CoordinateFrame = L_5_.CoordinateFrame *  CFrame.fromEulerAnglesXYZ(math.rad(L_57_ * math.random(0, 3)), math.rad(L_57_ * math.random(-1, 1)), math.rad(L_57_ * math.random(-1, 1)))
			L_26_.C0 = L_26_.C0:lerp(L_26_.C0 * CFrame.new(0, 0, L_56_) * CFrame.Angles(-math.rad(L_58_), 0, 0), 0.3)
		elseif not Recoiling then	
			L_26_.C0 = L_26_.C0:lerp(CFrame.new(), 0.2)
		end
		
		if L_42_ then
			L_3_:WaitForChild('Humanoid').Jump = false
		end
		
		if L_14_ then 
			L_5_.FieldOfView = L_5_.FieldOfView * (1 - L_21_.ZoomSpeed) + (L_64_ * L_21_.ZoomSpeed)
			if (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude >= 2 then
				L_57_ = L_21_.AimCamRecoil
				L_56_ = L_21_.AimGunRecoil
				L_58_ = L_21_.AimKickback
				
				L_23_:WaitForChild('Sense'):WaitForChild('Sensitivity').Visible = true
				L_23_:WaitForChild('Sense'):WaitForChild('Sensitivity').Text = L_32_
				L_71_.MouseDeltaSensitivity = L_32_
			elseif (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude < 2 and not L_41_ then
				L_57_ = L_21_.camrecoil
				L_56_ = L_21_.gunrecoil
				L_58_ = L_21_.Kickback
				
				L_23_:WaitForChild('Sense'):WaitForChild('Sensitivity').Visible = false
				L_23_:WaitForChild('Sense'):WaitForChild('Sensitivity').Text = L_32_
				L_71_.MouseDeltaSensitivity = L_33_
			end
		end
		
		if L_14_ then --and (char.Head.Position - cam.CoordinateFrame.p).magnitude < 2 then
			L_4_.TargetFilter = game.Workspace
			local L_216_ =  L_3_:WaitForChild("HumanoidRootPart").CFrame * CFrame.new(0, 1.5, 0) * CFrame.new(L_3_:WaitForChild("Humanoid").CameraOffset)
			L_29_.C0 = L_8_.CFrame:toObjectSpace(L_216_)
			L_29_.C1 = CFrame.Angles(-math.asin((L_4_.Hit.p - L_4_.Origin.p).unit.y), 0, 0)
			L_71_.MouseIconEnabled = false	
		end
		
		if L_14_ and (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude >= 2 then
			L_4_.Icon = "http://www.roblox.com/asset?id=" .. L_21_.TPSMouseIcon
			L_71_.MouseIconEnabled = true
			
			if L_3_:FindFirstChild('Right Arm') and L_3_:FindFirstChild('Left Arm') then
				L_3_['Right Arm'].LocalTransparencyModifier = 1
				L_3_['Left Arm'].LocalTransparencyModifier = 1
			end
		end;
	end
end)
