-- Decompiled with the Synapse X Luau decompiler.


local l__LocalPlayer__1 = game.Players.LocalPlayer;
local l__RemoteEvents__2 = game.ReplicatedStorage.RemoteEvents;
local v3 = false;
while wait() do
	if l__LocalPlayer__1.Character:WaitForChild("Humanoid").MoveDirection.Magnitude > 0 then
		if v3 == false then
			v3 = true;
			l__RemoteEvents__2.plrWalk:FireServer(true);
		end;
	elseif v3 == true then
		v3 = false;
		l__RemoteEvents__2.plrWalk:FireServer(false);
	end;
end;
