--Old never do it like this because child of Tycoons get deleted the the child children is empty causes bug
--local tycoons = script.Parent:WaitForChild("Tycoons"):GetChildren()


local Tycoons = script.Parent:WaitForChild("Tycoons")
local serverStorage = game:GetService("ServerStorage")
local runService = game:GetService("RunService")

local DataStoreService = game:GetService("DataStoreService")
local SaveSettings = require(script.Parent.SaveTrigger.Settings).Save

local playerData = DataStoreService:GetDataStore(SaveSettings.databaseName)
