-- Decompiled with the Synapse X Luau decompiler.


local l__LocalPlayer__1 = game.Players.LocalPlayer;
local l__Humanoid__2 = (l__LocalPlayer__1.Character or l__LocalPlayer__1.CharacterAdded:Wait()):WaitForChild("Humanoid", 10);
local u1 = true;
local u2 = l__Humanoid__2:LoadAnimation(script:FindFirstChild("Emote"));
script.Parent.MouseButton1Click:connect(function()
	if u1 == true then
		l__Humanoid__2.JumpPower = 50;
		l__Humanoid__2.WalkSpeed = 16;
		u1 = false;
		u2:Play();
		wait(1.5 + u2.Length);
		l__Humanoid__2.JumpPower = 50;
		l__Humanoid__2.WalkSpeed = 16;
		u1 = true;
	end;
end);
l__Humanoid__2:GetPropertyChangedSignal("MoveDirection"):Connect(function()
	if l__Humanoid__2.MoveDirection.Magnitude > 0 then
		wait(0.1);
		u2:Stop();
		u1 = true;
	end;
end);
