--banto.Health.Changed:connect(function()
--local hitSound = soundBank[math.random(1,#soundBank)]:Clone()
--hitSound.PlayOnRemove = true
--hitSound.Parent = banto.PrimaryPart
--wait()
--hitSound:Destroy()
--end)


local gruntCoroutine = coroutine.wrap(function()
	while wait(math.random(30,60)) do
		local soundBank = banto.Head:GetChildren()
		local randomSound = soundBank[math.random(1,#soundBank)]
		randomSound:Play()
	end
end)
gruntCoroutine()

while true do
	bp.Parent = banto.PrimaryPart
	local goal
	repeat 
		local ray = Ray.new(
			Vector3.new(origin.p.x+math.random(-tether,tether),100,origin.p.z+math.random(-tether,tether)),
			Vector3.new(0,-1000,0)
			)
		local part,pos,norm,mat = workspace:FindPartOnRay(ray,banto)
		if part == workspace.Terrain and mat ~= Enum.Material.Water then
			goal = pos+Vector3.new(0,2.25,0)
		end
		wait()
	until goal
	-- move the banto to the newfound goal
	walk:Play()
	bg.CFrame = CFrame.new(banto.PrimaryPart.Position,goal)
	bp.Position = (CFrame.new(banto.PrimaryPart.Position,goal)*CFrame.new(0,0,-100)).p

	local start = tick()
	repeat wait(1/2) 
		local ray = Ray.new(banto.PrimaryPart.Position,Vector3.new(0,-1000,0))
		--local part,pos,norm,mat = workspace:FindPartOnRay(ray,banto)
		--banto:MoveTo(Vector3.new(banto.PrimaryPart.Position.X,pos.Y+2.25,banto.PrimaryPart.Position.Z))
		--bp.Position = Vector3.new(bp.Position.X,pos.Y+2.25,bp.Position.Z)

	until (banto.PrimaryPart.Position-goal).magnitude < 10 or tick()-start >10
	walk:Stop()
	bp.Parent = nil
	wait(math.random(3,8))
end
