--[[
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.Parent = marine
p.Size = Vector3.new(1,1,1)
spawn(function()
	while true do
		wait(1)
		if status:get("currentTarget") then
			p.Position = movement.slowAdvance()
		end
	end
end)--]]


return movement
