--	
--mouse.KeyDown:connect(
--	function(key)
--		if key == 'c' then
--			Chassis.Redress()
--		end
--	end
--)


game:GetService("UserInputService").InputBegan:connect(
	function(input, processed)
		if( (input.KeyCode == Enum.KeyCode.ButtonX or input.KeyCode == Enum.KeyCode.C) and input.UserInputState == Enum.UserInputState.Begin ) then
			Chassis.Redress()
		end
	end
)
