--Give player when join

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
	local equipped = player:WaitForChild("BackpackShop").Equipped
		if equipped.Value ~= "" then
			local a = game.ServerStorage.Backpacks[equipped.Value]:Clone()
			a.Name = "Backpack"
			a.Parent = character
		else
			wait(2)
			local a = game.ServerStorage.Backpacks[equipped.Value]:Clone()
			a.Name = "Backpack"
			a.Parent = character
		end
		
		
		
		