-- parry 

end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print("Humanoid not found") 
return 
end 

attack() 

wait(1) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)
