--// initialize Q/E control //--

UIS.InputBegan:connect(function(input,gameProcessed)
	if input.UserInputType == Enum.UserInputType.Keyboard then
		if script.Parent.GuiActive.Value == true and focusedOnText == false then
			local keyPressed = input.KeyCode
			if keyPressed == Enum.KeyCode.Q then
				moveLeft()
			elseif keyPressed == Enum.KeyCode.E then
				moveRight()
			end
		end
	end
end)
