--//Controller//--

for _, Giver in pairs(ToolGivers:GetChildren()) do
	if Giver:IsA("BasePart") or Giver:IsA("Model") then
		local Trigger = Giver.ProximityPrompt
		
		Trigger.Triggered:Connect(function(Player)
			local Backpack = Player.Backpack
			
			if not Backpack:FindFirstChild(Giver.Name) then
				local Tool = Tools:FindFirstChild(Giver.Name)
				
				if Tool then
					Tool:Clone().Parent = Backpack
					
				end
			end
		end)
	end
end
