--[[ NOTE:  You don't need to do anything to this script
	DO NOT DO ANYTHING TO THIS SCRIPT IF YOU DON'T KNOW WHAT YOUR DOING!
	  You only need to do things in the String Value named 'TheCharacter'
	   READ INSTRUCTIONS ]]
--

door = script.Parent
function onChatted(msg, recipient, speaker) 
source = string.lower(speaker.Name) 
msg = string.lower(msg) 
thecharacter = script.Parent.TheCharacter
if (msg == string.lower(thecharacter.Value)) then 
door.CanCollide = false 
door.Transparency = 0.7 
wait(4) 
door.CanCollide = true 
door.Transparency = 0 
end 
end 
game.Players.ChildAdded:connect(function(plr)
plr.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, plr) end) 
end)
