--	
--	character.DescendantAdded:Connect(function(bodypart)
--		print("test")
--		if bodypart:IsA("BasePart") then
--			PhysicsService:SetPartCollisionGroup(bodypart, "Players")
--		end
--	end)

	-- Also set root part collission
	--[[local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
	PhysicsService:SetPartCollisionGroup(humanoidRootPart, "Players")
	
	local bodyparts = character:GetChildren()
	for i, bodypart in pairs(bodyparts) do
		if bodypart:IsA("BasePart") then
			PhysicsService:SetPartCollisionGroup(bodypart, "Players")
		end
	end]]
end
