-- Module 1

function NpcModule.GetPath(Npc, Pos, PathParams)

	local Path = PathfindingService:CreatePath(PathParams)

	Path:ComputeAsync(Npc.HumanoidRootPart.Position, Pos)

	if Path.Status == Enum.PathStatus.Success then
		return Path
	else 
		return false
	end
end


