--NOTE: Keys must be lowercase, values must evaluate to true


Explode = Instance.new("Part")
Explode.formFactor = "Custom"
Explode.Size = Vector3.new(0,0,0)
Explode.Anchored = true
Explode.CanCollide = false
Explode.TopSurface = 0
Explode.BottomSurface = 0
Explode.BrickColor = BrickColor.new("Deep orange")
Mesh = Instance.new("SpecialMesh",Explode)
Mesh.MeshType = "Brick"

function raycast(spos,vec,currentdist)
	local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(spos+(vec*.01),vec*currentdist),script.Parent)
	return hit2,pos2
end
