--sensor.Disabled = false --SENSOR

Car.BodyVelocity.velocity = Vector3.new(0, -40, 0)
wait(0.3)
Car.BodyVelocity.velocity = Vector3.new(0, -30, 0)
wait(0.2)
Car.BodyVelocity.velocity = Vector3.new(0, -30, 0)
wait(0.2)
Car.BodyVelocity.velocity = Vector3.new(0, -10, 0)
wait(0.1)
Car.BodyVelocity.velocity = Vector3.new(0, -5, 0)
wait(2.3)
Car.BodyVelocity.velocity = Vector3.new(0, 0, 0) --Hacia Arriba 3
wait(0.1)
Car.BodyVelocity.velocity = Vector3.new(0, 25, 0)
wait(0.4)
Car.BodyVelocity.velocity = Vector3.new(0, 35, 0)
wait(0.3)
Car.BodyVelocity.velocity = Vector3.new(0, 38, 0)
wait(0.3)
Car.BodyVelocity.velocity = Vector3.new(0, 35, 0)
wait(1)
Car.BodyVelocity.velocity = Vector3.new(0, 30, 0)
wait(0.3)
Car.BodyVelocity.velocity = Vector3.new(0, 25, 0)
wait(0.3)
Car.BodyVelocity.velocity = Vector3.new(0, 15, 0)
wait(0.4)
Car.BodyVelocity.velocity = Vector3.new(0, 0, 0)
wait(0.1)
Car.BodyVelocity.velocity = Vector3.new(0, -10, 0) --Hacia Abajo 4
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -20, 0)
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -30, 0)
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -35, 0)
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -38, 0)
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -30, 0)
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -20, 0)
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -8, 0)
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, 0, 0) --Hacia Arriba 3
wait(0.1)
Car.BodyVelocity.velocity = Vector3.new(0, 5, 0)
wait(0.4)
Car.BodyVelocity.velocity = Vector3.new(0, 8, 0)
wait(0.3)
Car.BodyVelocity.velocity = Vector3.new(0, 10, 0)
wait(0.3)
Car.BodyVelocity.velocity = Vector3.new(0, 12, 0)
wait(1)
Car.BodyVelocity.velocity = Vector3.new(0, 15, 0)
wait(0.3)
Car.BodyVelocity.velocity = Vector3.new(0, 10, 0)
wait(0.3)
Car.BodyVelocity.velocity = Vector3.new(0, 5, 0)
wait(0.2)
Car.BodyVelocity.velocity = Vector3.new(0, 0, 0)
wait(0.1) --Hacia Arriba 3 y Abajo Fin
Car.BodyVelocity.velocity = Vector3.new(0, -10, 0) --Hacia Abajo 4
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -40, 0)
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -60, 0)
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -80, 0)
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -60, 0)
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -40, 0)
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -20, 0)
wait(0.5)
Car.BodyVelocity.velocity = Vector3.new(0, -8, 0)
Car.Sound.Playing = false
wait(1)
Car.BodyVelocity.velocity = Vector3.new(0, 0, 0)
script.Parent.ClickDetector.MaxActivationDistance = "32"
wait(5)
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
