-- / Wind Shake / --

WindShake:SetDefaultSettings(WindShakeSettings)

WindShake:Init()

for _, ShakeObject in pairs(game.Workspace:GetDescendants()) do
	if ShakeObject:IsA("BasePart") then
		if table.find(ShakableObjects, ShakeObject.Name) then
			WindShake:AddObjectShake(ShakeObject, WindShakeSettings)
		end
	end
end

game.Workspace.DescendantAdded:Connect(function(Object)
	if table.find(ShakableObjects, Object.Name) then
		WindShake:AddObjectShake(Object, WindShakeSettings)
	end
end)
