-- Bindable for when we want touch emergency controls
-- TODO: Click to move should probably have it's own gui touch controls
-- to manage this.

local BindableEvent_OnFailStateChanged = nil
if UIS.TouchEnabled then
	BindableEvent_OnFailStateChanged = Instance.new('BindableEvent')
	BindableEvent_OnFailStateChanged.Name = "OnClickToMoveFailStateChange"
	local CameraScript = script.Parent
	local PlayerScripts = CameraScript.Parent
	BindableEvent_OnFailStateChanged.Parent = PlayerScripts
end

