--Spin Limit

if Spin <= 0 then
Spin = 0
end
if Spin > 10 then
cam = game.Workspace.CurrentCamera
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.001, 0, 0)
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
script.Ding.Pitch = .6 + (.3 * (Spin/40))
script.Ding:Play()
end
if Spin > 45 then 
Spin = 45
end
