--aytuls

game.ReplicatedStorage.AytulsNoTouch.Event:Connect(function(typeoftest, color)
	for i,v in pairs(game.Workspace.Lights:GetDescendants()) do
		for a,b in pairs(v:GetDescendants()) do
			if b:IsA("SurfaceLight") then
				b.Enabled = typeoftest
				b.Color = color
			end
		end
	end
end)

game.ReplicatedStorage.AytulsNoTouchCore.Event:Connect(function(typeoftest)
	for i,v in pairs(game.Workspace.Lights:GetDescendants()) do
		for a,b in pairs(v:GetDescendants()) do
			if b:IsA("SurfaceLight") then
				b.Enabled = typeoftest
			end
		end
	end
end)