--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data

return function(player, dialogueFolder)
	dialogueFolder.Parent.OrbThrow.Use:Fire(player.Character)
	delay(4,function()
		print("New character")
		game.ReplicatedStorage.Events.System.NewCharacterServer:Fire(player)
	end)
	
end
