--		if RunService:IsStudio() then
--			return nil
--		end

		local player = speaker:GetPlayer()
		if player then
			local success, canChat = pcall(function()
				return Chat:CanUserChatAsync(player.UserId)
			end)
			if success and not canChat then
				return ""
			end
		end
	end)
end

local systemChannel = ChatService:AddChannel("System")
systemChannel.Leavable = false
systemChannel.AutoJoin = true
systemChannel.WelcomeMessage = ChatLocalization:Get("GameChat_ChatServiceRunner_SystemChannelWelcomeMessage","This channel is for system and game notifications.")

systemChannel.SpeakerJoined:connect(function(speakerName)
	systemChannel:MuteSpeaker(speakerName)
end)


local function TryRunModule(module)
	if module:IsA("ModuleScript") then
		local ret = require(module)
		if (type(ret) == "function") then
			ret(ChatService)
		end
	end
end

local modules = game:GetService("Chat"):WaitForChild("ChatModules")
modules.ChildAdded:connect(function(child)
	local success, returnval = pcall(TryRunModule, child)
	if not success and returnval then
		print("Error running module " ..child.Name.. ": " ..returnval)
	end
end)

for i, module in pairs(modules:GetChildren()) do
	local success, returnval = pcall(TryRunModule, module)
	if not success and returnval then
		print("Error running module " ..module.Name.. ": " ..returnval)
	end
end

local Players = game:GetService("Players")
Players.PlayerRemoving:connect(function(playerObj)
	if (ChatService:GetSpeaker(playerObj.Name)) then
		ChatService:RemoveSpeaker(playerObj.Name)
	end
end)
