-- Ring3 ascending

for l = 1,#lifts3 do
	if (lifts3[l].className == "Part") then
	lifts3[l].BodyPosition.position = Vector3.new((lifts3[l].BodyPosition.position.x),(lifts3[l].BodyPosition.position.y+4),(lifts3[l].BodyPosition.position.z))
	end
end
wait(0.1)
for p = 1,#parts3 do
	parts3[p].CanCollide = true
end
wait(0.5)
