-- Decompiled with the Synapse X Luau decompiler.


local l__CurrentCamera__1 = game:GetService("Workspace").CurrentCamera;
return { function(p1)
		local l__ViewportSize__1 = l__CurrentCamera__1.ViewportSize;
		return { p1[1] / l__ViewportSize__1.X, p1[2] / l__ViewportSize__1.Y };
	end, function(p2)
		local l__ViewportSize__2 = l__CurrentCamera__1.ViewportSize;
		return { l__ViewportSize__2.X * p2[1], l__ViewportSize__2.Y * p2[2] };
	end };
