-- Animate In, fast

local i_total = 2
local wiggle_total = 0
local wiggle_i = 0.02
for i=1,i_total do
overlay.Position = UDim2.new( (-2 + (2 * (i/i_total)) + wiggle_total/2), 0, (-2 + (2 * (i/i_total)) + wiggle_total/2), -22 )
overlay.Size = UDim2.new( (4.5 - (3.5 * (i/i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i/i_total)) + wiggle_total), 30 )
wait(0.01)
end
i_total = 30




if humanoid then
if humanoid:FindFirstChild("creator") then
if humanoid:FindFirstChild("creator").Value then
	if humanoid:FindFirstChild("creator").Value.Character then
	if humanoid:FindFirstChild("creator").Value.Character:FindFirstChild("Torso") then
	Indicator:new{}

	end	
	end
end
end
end
wait(0.1)
