--damage = 25
--firedheight = ball.Position.Y
--highestpos = ball.Position.Y-2
--explodetimer = 0
--exploded = false
--magnitude = (ball.Position-ball.TargetPredictedPosition.Value).Magnitude
--firedpos = ball.Position
--Debris = game:GetService("Debris")

wait(0.1)

function onTouched(hit)