-- Small bug fix where the sound would start playing after the player joined

player.CharacterAdded:Connect(function()
	task.wait(1)
	if currentSound.IsPlaying then
		currentSound:Stop()
	end
end)

while wait() do
	if humanoid.WalkSpeed == 20 then
		currentSound.PlaybackSpeed = 1.75
	elseif humanoid.WalkSpeed ~= 20 then
		currentSound.PlaybackSpeed = 1
	end
end

