--local Velocity = HumanoidRootPart.Velocity

Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, not Down.Value)
if Down.Value == true then
	Humanoid:ChangeState(Enum.HumanoidStateType.Physics, Down.Value)
elseif Down.Value == false then
	Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp, true)
end