--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data

return function(player, dialogueFolder)
	local References = require(game.ReplicatedStorage.Source.Modules.References)

	References.Util:GetPlayerData(player).Character.Appearance.Face.Value = game.ReplicatedStorage.Assets.SystemPrefabs.Faces:GetChildren()[math.random(1,#game.ReplicatedStorage.Assets.SystemPrefabs.Faces:GetChildren())].Name
	
	game.ReplicatedStorage.Events.System.UpdateFace:Fire(player)
	
end
