--END OF CONFIGURABLE OPTIONS--


r = game:service("RunService")

function candamage(myteam,theirteam)
	if myteam ~= theirteam or (myteam == black and theirteam == black) then
		return true
	else
		return false
	end
end

local acceptableparts = {
	"Head"; "Left Arm"; "Left Leg"; "Right Arm"; "Right Leg"; "Torso";
}

function matches(partname)
	for i,v in pairs(acceptableparts) do
		if partname == v then
			return true
		end
	end
	return false
end

local damage = 5
local slash_damage = 10
local lunge_damage = 20

sword = script.Parent.Handle
Tool = script.Parent


local SlashSound = sword.SlashSound

local LungeSound = sword.LungeSound

local UnsheathSound = sword.UnsheathSound


function blow(hit)
	if (hit.Parent == nil) then return end
	
	if matches(hit.Name) then 

	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") 
	if humanoid and humanoid ~= hum and hum then
		-- final check, make sure sword is in-hand
		local guygettingsliced = game.Players:GetPlayerFromCharacter(hit.Parent) --OH LOOK, here's an edit 
		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if (right_arm) then
			local joint = right_arm:FindFirstChild("RightGrip")
			if (joint and (joint.Part0 == sword or joint.Part1 == sword)) then
				if guygettingsliced then --If he's a player 
					if candamage(vPlayer.TeamColor, guygettingsliced.TeamColor) == true then
						tagHumanoid(humanoid, vPlayer)
						humanoid:TakeDamage(damage)
						wait(1)
						untagHumanoid(humanoid)
					end  
				else --If he's not a player (AI, shop, etc) 
					tagHumanoid(humanoid, vPlayer)
					humanoid:TakeDamage(damage)
					wait(1)
					untagHumanoid(humanoid)
				end 
			end
		end
		
	end

	end
end


function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end


function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end

function lunge()
	damage = lunge_damage

	LungeSound:play()

	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Lunge"
	anim.Parent = Tool
	
	wait(.1)
	swordOut()
	wait(.75)
	swordUp()

	damage = slash_damage
end

function swordUp()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0,0,1)
	Tool.GripRight = Vector3.new(0,-1,0)
	Tool.GripUp = Vector3.new(-1,0,0)
end

function swordAcross()
	-- parry
end


Tool.Enabled = true
local last_attack = 0
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	t = r.Stepped:wait()

	if (t - last_attack < .2) then
		lunge()
	else
		attack()
	end

	last_attack = t

	--wait(.5)

	Tool.Enabled = true
end


function onEquipped()
	UnsheathSound:play()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)


