-- PUT THIS INTO YOUR STARTERGUI
-- LEAVE shader PART INTO THE WORKSPACE

wait(1)
local shad
workspace.CurrentCamera:ClearAllChildren()
game:GetService("RunService").RenderStepped:connect(function()
	if shad then shad:Destroy() end
	shad = workspace.shader:Clone()
	shad.Parent = workspace.CurrentCamera
	Instance.new("BlockMesh",shad).Offset = Vector3.new(0,-1000,0)
	shad.CFrame = workspace.CurrentCamera.CFrame * CFrame.new(0,1000,-1.75)
	workspace.CurrentCamera.CameraType = "Custom"
	shad.Transparency = game.Players.LocalPlayer.Character.Humanoid.Health / 140
end)
