-- Handle Transitions


local replicatedStorage = game:GetService("ReplicatedStorage")
local EventSequencer = require(replicatedStorage:WaitForChild("EventSequencer"))
local tokenTransitionModule = require(script:WaitForChild("TokenTransitionModule"))

EventSequencer.onSceneEndingWarningForClient:Connect(function(oldSceneName)
	tokenTransitionModule.Enable()
end)
EventSequencer.onSceneLoadedForClient:Connect(function(newSceneName)
	wait(4)
	tokenTransitionModule.Disable()
end)
