--[[
	local message = " "
	game:GetService("DataStoreService"):GetDataStore("GlobalMessage"):SetAsync( "Message", message)
--]]


game:GetService("DataStoreService"):GetDataStore("GlobalMessage"):OnUpdate("Message",function(str)
	if str ~= nil and type(str) == "string" and str ~= "" and str ~= " " then
	game.ReplicatedStorage.RemoteFunctions.NotificationForClient:FireAllClients(str,true)
	end
end)
