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---  Prefab Basic Objects  -------------------------------------------------
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--Droplet holder

local ScreenBlock = Instance.new("Part")
ScreenBlock.Size = Vector3.new(2, 2, 2)
ScreenBlock.Transparency = 1
ScreenBlock.Anchored = true
ScreenBlock.CanCollide = false
ScreenBlock.Parent = Camera

local ScreenBlockCFrame = EMPTY_CFRAME

RunService:BindToRenderStep("ScreenRainUpdate", Enum.RenderPriority.Camera.Value + 1, function()
	ScreenBlockCFrame = Camera.CFrame
	ScreenBlock.CFrame = ScreenBlockCFrame
end)
