--// Animations

local L_157_

function IdleAnim(L_318_arg1)
	L_24_.IdleAnim(L_3_, L_157_, {
		L_44_,
		L_45_,
		L_46_
	});
end;

function EquipAnim(L_319_arg1)
	L_24_.EquipAnim(L_3_, L_157_, {
		L_44_
	});
end;

function UnequipAnim(L_320_arg1)
	L_24_.UnequipAnim(L_3_, L_157_, {
		L_44_
	});
end;

function FireModeAnim(L_321_arg1)
	L_24_.FireModeAnim(L_3_, L_157_, {
		L_44_,
		L_46_,
		L_45_,
		L_54_
	});
end

function ReloadAnim(L_322_arg1)
	L_24_.ReloadAnim(L_3_, L_157_, {
		L_45_,
		L_46_
	});
end;

function BoltingBackAnim(L_323_arg1)
	L_24_.BoltingBackAnim(L_3_, L_157_, {
		L_48_
	});
end

function BoltingForwardAnim(L_324_arg1)
	L_24_.BoltingForwardAnim(L_3_, L_157_, {
		L_48_
	});
end

function BoltingForwardAnim(L_325_arg1)
	L_24_.BoltingForwardAnim(L_3_, L_157_, {
		L_48_
	});
end

function BoltBackAnim(L_326_arg1)
	L_24_.BoltBackAnim(L_3_, L_157_, {
		L_48_,
		L_46_,
		L_45_,
		L_44_,
		L_58_
	});
end

function BoltForwardAnim(L_327_arg1)
	L_24_.BoltForwardAnim(L_3_, L_157_, {
		L_48_,
		L_46_,
		L_45_,
		L_44_,
		L_58_
	});
end

function InspectAnim(L_328_arg1)
	L_24_.InspectAnim(L_3_, L_157_, {
		L_46_,
		L_45_
	});
end

function nadeReload(L_329_arg1)
	L_24_.nadeReload(L_3_, L_157_, {
		L_45_,
		L_46_
	});
end
