-- Animate Out, slow

for i=1,i_total do
if( math.abs(wiggle_total) > (wiggle_i * 3) ) then
wiggle_i = -wiggle_i
end
wiggle_total = wiggle_total + wiggle_i
overlay.Position = UDim2.new( (0 - (2 * (i/i_total)) + wiggle_total/2), 0, (0 - (2 * (i/i_total)) + wiggle_total/2), -22 )
overlay.Size = UDim2.new( (1 + (3.5 * (i/i_total)) + wiggle_total), 0, (1.15 + (3.5 * (i/i_total)) + wiggle_total), 30 )
wait(0.01)
end
