--since the UI clamps particle size, we have to override in code :(

local shockwave = script.Parent.ShockwaveLoc.Shockwave
shockwave.Size = NumberSequence.new{
	NumberSequenceKeypoint.new(0, 5), -- (time, value)
	NumberSequenceKeypoint.new(1, 20)
}


local flashPS = script.Parent.BloxSpawnLoc.FlashPS
flashPS.Size = NumberSequence.new{
	NumberSequenceKeypoint.new(0, 2), -- (time, value)
	NumberSequenceKeypoint.new(1, 25)
}
