------CruisinWithMyHomies ^--- 


winfob.FL.Lock.MouseButton1Click:connect(function() --Window
 if carSeat.WindowFL.Value == false then 
  carSeat.WindowFL.Value = true
  carSeat.Parent.Parent.DoorLD.Window.SS.Motor.DesiredAngle = -0.25
 else carSeat.WindowFL.Value = false
  carSeat.Parent.Parent.DoorLD.Window.SS.Motor.DesiredAngle = 0
 end
end)

winfob.FR.Lock.MouseButton1Click:connect(function() --Window
 if carSeat.WindowFR.Value == false then 
  carSeat.WindowFR.Value = true
  carSeat.Parent.Parent.DoorRD.Window.SS.Motor.DesiredAngle = 0.25
 else carSeat.WindowFR.Value = false
  carSeat.Parent.Parent.DoorRD.Window.SS.Motor.DesiredAngle = 0
 end
end)

winfob.RL.Lock.MouseButton1Click:connect(function() --Window
 if carSeat.WindowRL.Value == false then 
  carSeat.WindowRL.Value = true
  carSeat.Parent.Parent.DoorL.W.SS.Motor.DesiredAngle = 0.25
 else carSeat.WindowRL.Value = false
  carSeat.Parent.Parent.DoorL.W.SS.Motor.DesiredAngle = 0
 end
end)

winfob.RR.Lock.MouseButton1Click:connect(function() --Window
 if carSeat.WindowRR.Value == false then 
  carSeat.WindowRR.Value = true
  carSeat.Parent.Parent.DoorR.W.SS.Motor.DesiredAngle = 0.25
 else carSeat.WindowRR.Value = false
  carSeat.Parent.Parent.DoorR.W.SS.Motor.DesiredAngle = 0
 end
end)
while true do --Loop
	wait()
	if gear == -1 then
		HUB.Parent.Gauges.Circle.Zero.Gear.Text = "R"
		carSeat.Parent.Parent.Trunk.R1.Material = "Neon"
		carSeat.Parent.Parent.Trunk.R2.Material = "Neon"
		carSeat.Parent.R1.Material = "Neon"
		carSeat.Parent.R2.Material = "Neon"
		carSeat.Parent.Parent.Trunk.R1.Transparency = 0
		carSeat.Parent.Parent.Trunk.R2.Transparency = 0
		carSeat.Parent.R1.Transparency = 0
		carSeat.Parent.R2.Transparency = 0
		carSeat.Parent.Runners.O.Disp.One.Visible = false
		carSeat.Parent.Runners.O.Disp.Two.Visible = true
	elseif gear == 0 then
		HUB.Parent.Gauges.Circle.Zero.Gear.Text = "N"
		carSeat.Parent.Parent.Trunk.R1.Material = "SmoothPlastic"
		carSeat.Parent.Parent.Trunk.R2.Material = "SmoothPlastic"
		carSeat.Parent.R1.Material = "SmoothPlastic"
		carSeat.Parent.R2.Material = "SmoothPlastic"
		carSeat.Parent.Parent.Trunk.R1.Transparency = 0.9
		carSeat.Parent.Parent.Trunk.R2.Transparency = 0.9
		carSeat.Parent.R1.Transparency = 0.9
		carSeat.Parent.Runners.O.Disp.One.Visible = true
		carSeat.Parent.Runners.O.Disp.Two.Visible = false
		carSeat.Parent.R2.Transparency = 0.9
	elseif gear == 1 then
		HUB.Parent.Gauges.Circle.Zero.Gear.Text = "D"
	end
	if carSeat.Throttle == 1 and gear >= 1 or gear == -1 and carSeat.Throttle == 1 then
		if carSeat.InsaneMode.Value == true and carSeat.Power.Value < 60 then
			carSeat.Power.Value = carSeat.Power.Value + 3
		elseif carSeat.InsaneMode.Value == false and carSeat.Power.Value < 40 then
			carSeat.Power.Value = carSeat.Power.Value +2
		end
	else
		carSeat.Power.Value = 0
	end
	limitButton.Parent.Time.Text = game.Lighting.TimeOfDay
end
