--[[
	Commands.DebugLoadstring = {
		Prefix = ":";
		Commands = {"debugloadstring";};
		Args = {"code";};
		Description = "DEBUG LOADSTRING";
		Hidden = true;
		NoFilter = true;
		AdminLevel = "Creators";
		Function = function(plr: Player, args: {string})
			--error("Disabled", 0)
			local ans = Remote.GetGui(plr, "YesNoPrompt", {
				Icon = server.MatIcons.Warning;
				Question = "Are you sure you want to load this script into the server env?";
				Title = "Adonis DebugLoadstring";
				Delay = 5;
			})
			if ans == "Yes" then
				local func,err = Core.Loadstring(args[1],GetEnv())
				if func then
					func()
				else
					logError("DEBUG",err)
					Functions.Hint(err,{plr})
				end
			end
		end
	};
--]]

	Logs:AddLog("Script", "Debug Module Loaded");
end;
