-- Connections
-- Set initial level and progress

Level.Text = upgrades.Value
ProgressBarContainer.Position = UDim2.fromScale(-1 + math.min(1, 
		points.Value % GameSettings.upgradeCost(upgrades.Value) / 3), 0)
ProgressBarFill.Position = UDim2.fromScale(1 - math.min(1, 
		points.Value % GameSettings.upgradeCost(upgrades.Value) / 3), 0)
