-- Decompiled with the Synapse X Luau decompiler.


local l__Lighting__1 = game:GetService("Lighting");
local l__CurrentCamera__1 = workspace.CurrentCamera;
function Screen()
	local l__Heartbeat__2 = script.Parent:WaitForChild("Heartbeat");
	l__CurrentCamera__1.FieldOfView = 70 + l__Heartbeat__2.PlaybackLoudness * 0.05;
	l__CurrentCamera__1.CFrame = l__CurrentCamera__1.CFrame * CFrame.Angles(0, 0, math.rad(math.random(-l__Heartbeat__2.PlaybackLoudness, l__Heartbeat__2.PlaybackLoudness) * 0.008)) + Vector3.new(math.rad(math.random(-l__Heartbeat__2.PlaybackLoudness * 0, l__Heartbeat__2.PlaybackLoudness * 0) * 0), math.rad(math.random(-l__Heartbeat__2.PlaybackLoudness * 0, l__Heartbeat__2.PlaybackLoudness * 0) * 0), math.rad(math.random(-l__Heartbeat__2.PlaybackLoudness * 0, l__Heartbeat__2.PlaybackLoudness * 0) * 0));
end;
Connected = game:GetService("RunService").RenderStepped:Connect(Screen);
workspace.Characters.Players:WaitForChild(game:GetService("Players").LocalPlayer.Name):WaitForChild("Humanoid").Died:Connect(function()
	Connected:Disconnect();
end);
