-------------------
---[[Variables]]---
-------------------


local CameraShaker = require(game.ReplicatedStorage.Modules.CameraShaker)
local RunService = game:GetService("RunService")

local Gui = script.Parent.Parent
local Board = script.Parent.Parent.Board
local Pointer = Board.Pointer
local Player = game.Players.LocalPlayer
local camera = workspace.Camera

repeat wait(0.1) until Player.Character ~= nil
local Char = Player.Character
local Humanoid = Char:WaitForChild("Humanoid")
local Old_Magnitude = nil


local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
	camera.CFrame = camera.CFrame * shakeCf * CFrame.new(0.2,0.2,0.2)
end)