--// F key, Horn

mouse.KeyUp:connect(function(key)
	if key=="f" then 
		if Rumbler == false then
		veh.Lightbar.middle.WailR.Volume = 0
		veh.Lightbar.middle.YelpR.Volume = 0
		veh.Lightbar.middle.PriorityR.Volume = 0
		veh.Lightbar.middle.Wail.Volume = 1
		veh.Lightbar.middle.Yelp.Volume = 1
		veh.Lightbar.middle.Priority.Volume = 1
		elseif Rumbler == true then
		veh.Lightbar.middle.WailR.Volume = 1
		veh.Lightbar.middle.YelpR.Volume = 1
		veh.Lightbar.middle.PriorityR.Volume = 1
		veh.Lightbar.middle.Wail.Volume = 0
		veh.Lightbar.middle.Yelp.Volume = 0
		veh.Lightbar.middle.Priority.Volume = 0
		end
		veh.Lightbar.middle.Airhorn:Stop()
		end
end)

mouse.KeyDown:connect(function(key)
	if key=="j" then 
		veh.Lightbar.middle.Beep:Play()
veh.Lightbar.RemoteEvent:FireServer(true)
	end
end)

mouse.KeyDown:connect(function(key)
	if key=="]" then 
		Rumbler=true
		veh.Lightbar.middle.WailR.Volume = 1
		veh.Lightbar.middle.YelpR.Volume = 1
		veh.Lightbar.middle.PriorityR.Volume = 1
		veh.Lightbar.middle.Wail.Volume = 0
		veh.Lightbar.middle.Yelp.Volume = 0
		veh.Lightbar.middle.Priority.Volume = 0
		end
end)

mouse.KeyDown:connect(function(key)
	if key=="[" then 
		Rumbler=false
		veh.Lightbar.middle.WailR.Volume = 0
		veh.Lightbar.middle.YelpR.Volume = 0
		veh.Lightbar.middle.PriorityR.Volume = 0
		veh.Lightbar.middle.Wail.Volume = 1
		veh.Lightbar.middle.Yelp.Volume = 1
		veh.Lightbar.middle.Priority.Volume = 1
		end
end)
