--local soundCoroutine = coroutine.wrap(function()
--while wait(math.random(5,10)) do
--root.Hiss.Pitch = root.Hiss.OriginalPitch.Value+(math.random(-10,10)/100)
--root.Hiss:Play()
--end
--end)
--soundCoroutine()


health.Changed:connect(function()
root.Hurt.Pitch = root.Hurt.OriginalPitch.Value+(math.random(-100,100)/100)
root.Hurt:Play()
end)

