-- Extra padding to pull the camera further back from the viewport object.
--
-- We use the getDepthToFitObject() function to get an accurate depth to push
-- the camera back to fit the object, however this only works at 90 degree
-- rotations.
--
-- Since the camera is constantly rotating around the object, this is just some
-- extra padding to pull the camera back even further so the sides of the object
-- don't clip.

local DEPTH_PADDING = 2 -- studs

local PINCH_DELTA_TO_ZOOM_DELTA = 0.1
