--Expanding Blood Parts Function

local expandBlood = function(part)
	
	local randomIncrement = math.random(5, 10) / 10
	
	local tween = tweenSize(part, 5, Enum.EasingDirection.Out,
		Vector3.new(part.Size.X + randomIncrement, 0.1, part.Size.Z + randomIncrement)
	)
	
	spawn(function()
		tween.Completed:Wait()
		tween:Destroy()
	end)
end