--[[
	Returns the offset since it depends on the face.
]]

function CameraModule:_getPointByFace(guiOffset, adornee, face)
	local pointsByFace = {
		[Enum.NormalId.Front] = Vector3.new(-guiOffset.X, -guiOffset.Y, adornee.Size.Z / 2),
		[Enum.NormalId.Back] = Vector3.new(guiOffset.X, -guiOffset.Y, -adornee.Size.Z / 2),
		[Enum.NormalId.Left] = Vector3.new(adornee.Size.X / 2, -guiOffset.Y, guiOffset.X),
		[Enum.NormalId.Right] = Vector3.new(-adornee.Size.X / 2, -guiOffset.Y, -guiOffset.X),
		[Enum.NormalId.Top] = Vector3.new(guiOffset.Y, -adornee.Size.Y / 2, -guiOffset.X),
		[Enum.NormalId.Bottom] = Vector3.new(-guiOffset.Y, adornee.Size.Y / 2, -guiOffset.X),
	}

	return pointsByFace[face]
end
