-- Render players (Will run at max FPS)


	-- initial players
	for i,plr in pairs(game.Players:GetPlayers()) do
		local plr_Handler = VF_Handler:RenderHumanoid(plr.Character or plr.CharacterAdded:Wait())
	end
	
	-- joining players
	game.Players.PlayerAdded:Connect(function(plr)
		local plr_Handler = VF_Handler:RenderHumanoid(plr.Character or plr.CharacterAdded:Wait())
	end)
