-- Decompiled with the Synapse X Luau decompiler.


local v1 = {};
local v2 = require(game.ReplicatedStorage.Modules.Lightning);
local v3 = require(game.ReplicatedStorage.Modules.Xeno);
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker);
local l__TweenService__5 = game.TweenService;
local l__Debris__6 = game.Debris;
local l__ReplicatedStorage__1 = game.ReplicatedStorage;
function v1.RunStompFx(p1, p2, p3, p4)
	local v7 = l__ReplicatedStorage__1.KillFX[p1].Effect:Clone();
	v7.Parent = p2.Parent.UpperTorso and p2;
	v7.Enabled = true;
	game.Debris:AddItem(v7, 4);
	local u2 = false;
	task.delay(0, function()
		for v8 = 0, 0.25, 0.01 do
			v7.StudsOffset = Vector3.new(v7.StudsOffset.X - v8 / 2, v7.StudsOffset.Y - v8, 0);
			task.wait();
		end;
		local v9 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone();
		v9.Parent = p2.Parent.UpperTorso or p2;
		v9:Play();
		game.Debris:AddItem(v9, 4);
		for v10 = 0, 0.25, 0.01 do
			v7.StudsOffset = Vector3.new(v7.StudsOffset.X - v10, v7.StudsOffset.Y + v10, 0);
			task.wait();
		end;
		v7:Destroy();
		u2 = true;
	end);
	while true do
		task.wait();
		if u2 == true then
			break;
		end;
		if v7.Parent == nil then
			break;
		end;	
	end;
	if v7.Parent ~= nil then
		v7:Destroy();
	end;
	return nil;
end;
return v1;
