--- This will cause a brick to go in motion unanchored or not! ---


while true do
wait()
for i= 1, 50 do
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,-0.3,0)
wait()
end
for i= 1, 50 do
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,0.3,0)
wait()
end
end
