--	elseif stream == "Fog" then --fog
--		script.Parent.Handle.Sound.PlaybackSpeed = 0.75
--		wait(0.07)
--		script.Parent.Nozzle.Water2.Enabled = true
--		script.Parent.Nozzle.Water.Enabled = false
--		local missile = Instance.new("Part")
--		missile.Name = "Water"
--		missile.formFactor = 1
--		missile.Size = Vector3.new(1,1,1)
--		missile.CanCollide = true
--		missile.Transparency = 0.5
--		local waterscript = script.Parent.WaterScript2:clone()
--		waterscript.Disabled = false
--		waterscript.Parent = missile
--		local thrust = script.Parent.BodyThrust:clone()
--		thrust.Parent = missile
--		if swap == true then
--		num = num * -1
--		missile.CFrame = script.Parent.Nozzle.CFrame * CFrame.new(0, -1, .5) * CFrame.Angles(math.rad(90)+num,0,0)
--		swap = false
--		else
--		num2 = num2 * -1
--		missile.CFrame = script.Parent.Nozzle.CFrame * CFrame.new(0, -1, .5) * CFrame.Angles(math.rad(90),num2,0)
--		swap = true
--		end
--		missile.Parent = game.Workspace
--		missile:SetNetworkOwner(player)
--	end

end)
