--		print(sound.Volume)
--		sound.Name = "impact sound"
--		sound.SoundGroup = game.SoundService.SoundGroup

		sound:Play()
		game.Debris:AddItem(sound, sound.TimeLength)
	end	
end)

while wait() do
	velocity = script.Parent.Velocity.magnitude
	local ray = Ray.new(script.Parent.Position, Vector3.new(0, -3, 0))
	local hit, p = game.Workspace:FindPartOnRay(ray, script.Parent.Parent)
	if hit then
	else
		air = true
		impact = false
	end
end
