--		local height = part.Size.Y
--		local cframe = part.CFrame
--		part.Size = Vector3.new(hit.Size.X,sizeincrement+math.random()*sizeincrement/2,hit.Size.Z)
--		part.CFrame = cf*CFrame.new(0,part.Size.y/2-height/2,0)
--		part.Transparency = (maximumheight-sizeincrement*2-part.Size.Y)/_G.snowMaximumHeight
--		part.CanCollide = false

	end
end)
