-- Ring2 ascending

for l = 1,#lifts2 do
	if (lifts2[l].className == "Part") then
	lifts2[l].BodyPosition.position = Vector3.new((lifts2[l].BodyPosition.position.x),(lifts2[l].BodyPosition.position.y+2),(lifts2[l].BodyPosition.position.z))
	end
end
wait(0.1)
for p = 1,#parts2 do
	parts2[p].CanCollide = true
end
wait(0.5)
