-- Gets the player ready by spawning them

local function readyPlayer(player, whichSpawn)
	local character = player.Character or player.CharacterAdded:wait()
	local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
	
	humanoidRootPart.Anchored = true

	-- Move player to SpeederSpawnLocation
	character:SetPrimaryPartCFrame(whichSpawn.CFrame)
end
