---- remove the animal to Replace with a domestic variant
--				local oldCF = targetPart.Parent.PrimaryPart.CFrame
--				local oldName = targetPart.Parent.Name
--				targetPart.Parent:Destroy()
---- find domestic variant
--				local newAnimal = EntityData.GetEntity(EntityData.All[oldName].domesticVariant)
--				saddledCritters[newAnimal] = {
--					owner = player
--				}