--	elseif input.UserInputType == self.activeGamepad and input.KeyCode == Enum.KeyCode.ButtonL3 then
--		if (state == Enum.UserInputState.Begin) then
--			self.L3ButtonDown = true
--		elseif (state == Enum.UserInputState.End) then
--			self.L3ButtonDown = false
--			self.currentZoomSpeed = 1.00
--		end
--	end

end

function BaseCamera:DoKeyboardZoom(name, state, input)
	if not self.hasGameLoaded and VRService.VREnabled then
		return Enum.ContextActionResult.Pass
	end

	if state ~= Enum.UserInputState.Begin then
		return Enum.ContextActionResult.Pass
	end

	if self.distanceChangeEnabled and Players.LocalPlayer.CameraMode ~= Enum.CameraMode.LockFirstPerson then
		if input.KeyCode == Enum.KeyCode.I then
			self:SetCameraToSubjectDistance( self.currentSubjectDistance - 5 )
		elseif input.KeyCode == Enum.KeyCode.O then
			self:SetCameraToSubjectDistance( self.currentSubjectDistance + 5 )
		end
		return Enum.ContextActionResult.Sink
	end
	return Enum.ContextActionResult.Pass
end

function BaseCamera:BindAction(actionName, actionFunc, createTouchButton, ...)
	table.insert(self.boundContextActions, actionName)
	ContextActionService:BindActionAtPriority(actionName, actionFunc, createTouchButton,
		CAMERA_ACTION_PRIORITY, ...)
end

function BaseCamera:BindGamepadInputActions()
	self:BindAction("BaseCameraGamepadPan", function(name, state, input) return self:GetGamepadPan(name, state, input) end,
		false, Enum.KeyCode.Thumbstick2)
	self:BindAction("BaseCameraGamepadZoom", function(name, state, input) return self:DoGamepadZoom(name, state, input) end,
		false, Enum.KeyCode.DPadLeft, Enum.KeyCode.DPadRight, Enum.KeyCode.ButtonR3)
end

function BaseCamera:BindKeyboardInputActions()
	self:BindAction("BaseCameraKeyboardPanArrowKeys", function(name, state, input) return self:DoKeyboardPanTurn(name, state, input) end,
		false, Enum.KeyCode.Left, Enum.KeyCode.Right)
	self:BindAction("BaseCameraKeyboardZoom", function(name, state, input) return self:DoKeyboardZoom(name, state, input) end,
		false, Enum.KeyCode.I, Enum.KeyCode.O)
end

local function isInDynamicThumbstickArea(input)
	local playerGui = Players.LocalPlayer:FindFirstChildOfClass("PlayerGui")
	local touchGui = playerGui and playerGui:FindFirstChild("TouchGui")
	local touchFrame = touchGui and touchGui:FindFirstChild("TouchControlFrame")
	local thumbstickFrame = touchFrame and touchFrame:FindFirstChild("DynamicThumbstickFrame")

	if not thumbstickFrame then
		return false
	end

	local frameCornerTopLeft = thumbstickFrame.AbsolutePosition
	local frameCornerBottomRight = frameCornerTopLeft + thumbstickFrame.AbsoluteSize
	if input.Position.X >= frameCornerTopLeft.X and input.Position.Y >= frameCornerTopLeft.Y then
		if input.Position.X <= frameCornerBottomRight.X and input.Position.Y <= frameCornerBottomRight.Y then
			return true
		end
	end

	return false
end
