-- Runs when a round finishes. Reloads all players back into the lobby, removing tools and listeners. 

function PlayerManager:ResetPlayers()
	for _, player in ipairs(PlayerManager.ActivePlayers) do
		print(player.Name)
		CheckpointEvent:FireClient(player, {{"raceFinished"}})
		CheckpointEvent:FireClient(player, {{"reset"}})
		PlayerConverter:SpeederToPlayerServer(player)
	end
	PlayerManager.ActivePlayers = {}
end
