--function moveSit()
--	RightShoulder.MaxVelocity = 0.15
--	LeftShoulder.MaxVelocity = 0.15
--	RightShoulder:SetDesiredAngle(3.14 /2)
--	LeftShoulder:SetDesiredAngle(-3.14 /2)
--	RightHip:SetDesiredAngle(3.14 /2)
--	LeftHip:SetDesiredAngle(-3.14 /2)
--end


local lastTick = 0

function move(time)
	local amplitude = 1
	local frequency = 1
  	local deltaTime = time - lastTick
  	lastTick = time

	local climbFudge = 0
	local setAngles = false

  	if (jumpAnimTime > 0) then
  		jumpAnimTime = jumpAnimTime - deltaTime
  	end

	if (pose == "FreeFall" and jumpAnimTime <= 0) then
		playAnimation("fall", fallTransitionTime, Humanoid)
	elseif (pose == "Seated") then
		playAnimation("sit", 0.5, Humanoid)
		return
	elseif (pose == "Running") then
		playAnimation("walk", 0.1, Humanoid)
	elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then