---RandFade SCRIPT, DO NOT EDIT!---






for i,v in pairs(game.workspace.PLights:GetChildren()) do

	spawn(function()
		while true do
			wait(math.random())
v.Body.Head.Lens.Transparency = 0.2
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 5
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.2))
wait(.05)
v.Body.Head.Lens.Transparency = 0.3
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 4
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.3))
wait(.05)
v.Body.Head.Lens.Transparency = 0.4
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 3
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.4))
wait(.05)
v.Body.Head.Lens.Transparency = 0.5
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 3
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.5))
wait(.05)
v.Body.Head.Lens.Transparency = 0.6
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 2
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.6))
wait(.05)
v.Body.Head.Lens.Transparency = 0.7
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 2
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.7))
wait(.05)
v.Body.Head.Lens.Transparency = 0.8
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 1
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.8))
wait(.05)
v.Body.Head.Lens.Transparency = 0.9
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 1
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.9))
wait(.05)
v.Body.Head.Lens.Transparency = 1
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 0
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(1))
			
			

		end
	end)
end
