-- Make triggers transparent

local menuTriggers = workspace:WaitForChild("MenuTriggers", 10) -- Menu triggers for GUI
if menuTriggers then
	for _,trigger in pairs(menuTriggers:GetChildren()) do
		trigger.Transparency = 1
		trigger.Touched:Connect(function(part)
			if players.LocalPlayer.Character and part:IsDescendantOf(players.LocalPlayer.Character) then
				require(switchMenu)(trigger.Name)
			end
		end)
	end
end
