--[[
Mouse.Button1Down:Connect(function(processed)
	if Attacking == true or Blocking == true or processed then return end
	Attacking = true
	if CurrentCombo == 1 then
		LeftPunch:Play()
		CurrentCombo = 2
		game.ReplicatedStorage.CombatSystem.Punching:FireServer()
	else
		RightPunch:Play()
		CurrentCombo = 1
		game.ReplicatedStorage.CombatSystem.Punching:FireServer()
	end
	wait(0.6)
	Attacking = false
end)

Mouse.Button2Down:Connect(function(processed)
	if Attacking == true or processed then return end
	Block:Play()
	Blocking = true
end)

Mouse.Button2Up:Connect(function(processed)
	if Attacking == true or processed then return end
	Block:Stop()
	Blocking = false
end)
]]