--local newOre = EntityData.GetEntity(oreName)

		
GU.SpawnItem(oreName,1,root.CFrame*CFrame.new(0,1,0))	

end
end)
AttitudeCoroutine()


while true do
if mode == "charLock" then
targetLocation = (charRoot.CFrame*CFrame.new(-1,-2,5)).p
targetLook = charRoot.CFrame*CFrame.new(charRoot.CFrame.lookVector*1000)
end
bg.CFrame = targetLook
bp.Position = targetLocation
wait()
end




