--	local throtOff = script.Parent.Values.RPM.Value > 7500 and randomability <=1 and script.Parent.Values.Throttle.Value <= _Tune.IdleThrottle/100

	local redline = script.Parent.Values.Throttle.Value > 0 and math.ceil(script.Parent.Values.RPM.Value) > _Tune.Redline-_Tune.RevBounce and script.Parent.Values.Gear.Value<#_Tune.Ratios-2
	
	if redline then
		if FE then
			handler:FireServer("Backfire2")
			wait (0.1)
		else
			car.Body.Exhaust.Backfire1.Backfire2:play()
			car.Body.Exhaust.Backfire2.Backfire2:play()
			car.Body.Exhaust.Backfire3.Backfire2:play()
			car.Body.Exhaust.Backfire4.Backfire2:play()
			car.Body.Exhaust.Backfire1.Fire.Enabled = true
			car.Body.Exhaust.Backfire2.Fire.Enabled = true
			car.Body.Exhaust.Backfire3.Fire.Enabled = true
			car.Body.Exhaust.Backfire4.Fire.Enabled = true
			car.Body.Exhaust.BFLight1.SpotLight.Enabled = true
			car.Body.Exhaust.BFLight2.SpotLight.Enabled = true
			car.Body.Exhaust.BFLight3.SpotLight.Enabled = true
			car.Body.Exhaust.BFLight4.SpotLight.Enabled = true
			wait (0.03)
			car.Body.Exhaust.Backfire1.Fire.Enabled = false
			car.Body.Exhaust.Backfire2.Fire.Enabled = false
			car.Body.Exhaust.Backfire3.Fire.Enabled = false
			car.Body.Exhaust.Backfire4.Fire.Enabled = false
			car.Body.Exhaust.BFLight1.SpotLight.Enabled = false
			car.Body.Exhaust.BFLight2.SpotLight.Enabled = false
			car.Body.Exhaust.BFLight3.SpotLight.Enabled = false
			car.Body.Exhaust.BFLight4.SpotLight.Enabled = false
			wait (0.07)
		end
	end