--[[

	remoteSignal = ClientRemoteSignal.new(remoteEvent: RemoteEvent)

	remoteSignal:Connect(handler: (...args: any)): Connection
	remoteSignal:Fire(...args: any): void
	remoteSignal:Wait(): (...any)
	remoteSignal:Destroy(): void

--]]



local IS_SERVER = game:GetService("RunService"):IsServer()

local Ser = require(script.Parent.Parent.Ser)
