--local Sprinting =false

local L_134_ = L_110_.new(Vector3.new())
L_134_.s = 15
L_134_.d = 0.5

game:GetService("UserInputService").InputChanged:connect(function(L_257_arg1) --Get the mouse delta for the gun sway
	if L_257_arg1.UserInputType == Enum.UserInputType.MouseMovement then
		L_129_ = math.min(math.max(L_257_arg1.Delta.x, -L_131_), L_131_)
		L_130_ = math.min(math.max(L_257_arg1.Delta.y, -L_131_), L_131_)
	end
end)

L_4_.Idle:connect(function() --Reset the sway to 0 when the mouse is still
	L_129_ = 0
	L_130_ = 0
end)

local L_135_ = false
local L_136_ = CFrame.new()
local L_137_ = CFrame.new()

local L_138_ = 0
local L_139_ = CFrame.new()
local L_140_ = 0.1
local L_141_ = 2

local L_142_ = 0
local L_143_ = .2
local L_144_	= 17

local L_145_ = 0
local L_146_ = 5
local L_147_ = .3



local L_148_, L_149_ = 0, 0

local L_150_ = nil
local L_151_ = nil
local L_152_ = nil

L_3_.Humanoid.Running:connect(function(L_258_arg1)
	if L_258_arg1 > 1 then
		L_135_ = true
	else
		L_135_ = false
	end
end)
