-- Ring5 ascending

for l = 1,#lifts5 do
	if (lifts5[l].className == "Part") then
	lifts5[l].BodyPosition.position = Vector3.new((lifts5[l].BodyPosition.position.x),(lifts5[l].BodyPosition.position.y+8),(lifts5[l].BodyPosition.position.z))
	end
end
wait(0.1)
for p = 1,#parts5 do
	parts5[p].CanCollide = true
end
wait(0.5)
