--Rescripted by Luckymaxer


Tool = script.Parent
Handle = Tool:WaitForChild("Handle")

Players = game:GetService("Players")

Animations = {}

ServerControl = Tool:WaitForChild("ServerControl")
ClientControl = Tool:WaitForChild("ClientControl")

Rate = (1 / 60)

ToolEquipped = false

function CheckIfAlive()
	return (((Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Player and Player.Parent) and true) or false)
end

function Equipped(Mouse)
	Character = Tool.Parent
	Player = Players:GetPlayerFromCharacter(Character)
	Humanoid = Character:FindFirstChild("Humanoid")
	ToolEquipped = true
	if not CheckIfAlive() then
		return
	end
	spawn(function()
		PlayerMouse = Mouse
		Mouse.Button1Down:connect(function()
			InvokeServer("Button1Click", {Down = true})
		end)
		Mouse.Button1Up:connect(function()
			InvokeServer("Button1Click", {Down = false})
		end)
	end)
end

function Unequipped()
	for i, v in pairs(Animations) do
		if v and v.AnimationTrack then
			v.AnimationTrack:Stop()
		end
	end
	Animations = {}
	ToolEquipped = false
end

function InvokeServer(mode, value)
	local ServerReturn = nil
	pcall(function()
		ServerReturn = ServerControl:InvokeServer(mode, value)
	end)
	return ServerReturn
end

function OnClientInvoke(mode, value)
	if mode == "PlaySound" and value then
		value:Play()
	elseif mode == "StopSound" and value then
		value:Stop()
	elseif mode == "MousePosition" then
		return ((PlayerMouse and {Position = PlayerMouse.Hit.p, Target = PlayerMouse.Target}) or nil)
	end
end

ClientControl.OnClientInvoke = OnClientInvoke

Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)
