-- 1 Minute Roblox 


ServerStorage = game:GetService("ServerStorage")
ReplicatedStorage = game:GetService("ReplicatedStorage")
Players = game:GetService("Players")

Maps = ServerStorage:WaitForChild('Maps'):GetChildren()
Status = ReplicatedStorage:WaitForChild('Status')

while true do

	--Intermission

	local Countdown = 20 -- ten second intermission, make this as long as you want

	repeat wait(1)
		Countdown = Countdown - 1

		Status.Value = 'Intermission : '..Countdown
	until Countdown <= 0

	--Choose the map.

	Status.Value = 'Choosing Map.'

	local ChosenMap = Maps[math.random(1, #Maps)]:Clone()
	local Spawns = ChosenMap:FindFirstChild('Spawns'):GetChildren()
	local RandomSpawn = Spawns[math.random(1, #Spawns)]

	wait(5) -- little pause, make this as long as you want

	ChosenMap.Parent = workspace
	Status.Value = 'Map chosen, teleporting players.'

	wait(2) -- little pause, make this as long as you want

	--teleport the players

	for _, Player in pairs(Players:GetChildren())do
		if Player.Character and Player.Character:FindFirstChild('Humanoid') then
			Player.Character.HumanoidRootPart.CFrame = RandomSpawn.CFrame
		end
	end

	Countdown = 5 -- Starting Round In, make this as long as you want

	repeat wait(1)
		Countdown = Countdown - 1

		Status.Value = 'Starting Round in : '..Countdown
	until Countdown <= 0

	Countdown = 5 -- Game Time, ten seconds so the video isn't long, make this as long as you want.

	repeat wait(1)
		Countdown = Countdown - 1

		Status.Value = 'Ingame : '..Countdown
	until Countdown <= 0

	--Kill the players

	for _, Player in pairs(Players:GetChildren())do
		if Player.Character and Player.Character:FindFirstChild('Humanoid') then
			Player.Character.Humanoid:TakeDamage(2000)
		end
	end

	ChosenMap:Destroy()

	Status.Value = 'Round Ended, waiting for new game.'

	wait(4) -- little pause, make this as long as you want.

end
