-- Decompiled with the Synapse X Luau decompiler.


local u1 = nil;
local l__Parent__2 = script.Parent;
l__Parent__2.Equipped:Connect(function(p1)
	print(p1);
	u1 = game.Players.LocalPlayer.Character;
	if u1 and u1.RightHand then

	end;
end);
l__Parent__2.Unequipped:Connect(function()
	u1 = game.Players.LocalPlayer.Character;
	if u1 and u1.RightHand then

	end;
end);
game:GetService("RunService").RenderStepped:Connect(function()
	if not u1 then
		return;
	end;
	local v1 = game.Workspace.CurrentCamera:GetRenderCFrame();
	l__Parent__2.LightHandle.CFrame = v1 - v1.p + u1:GetPrimaryPartCFrame().p + Vector3.new(0, 2, 0);
end);

