-- RCM Settings V


self.WeaponWeight		= 6 -- Weapon weight must be enabled in the Config module

self.ShellEjectionMod	= false

self.Holster			= true
self.HolsterPoint		= "Torso"
self.HolsterCFrame		= CFrame.new(0.8,1,0.9) * CFrame.Angles(math.rad(-90),math.rad(180),math.rad(10))

self.FlashChance 		= 10 -- 10 = Always muzzle flash, 0 = no muzzle flash

self.ADSEnabled 		= { -- Ignore this setting if not using an ADS Mesh
						true, -- Enabled for primary sight
						false} -- Enabled for secondary sight (T)

self.ExplosiveAmmo		= true -- Enables explosive ammo
self.ExplosionRadius	= 70 -- Radius of explosion damage in studs
self.ExplosionType		= "Default" -- Which explosion effect is used from the HITFX Explosion folder
self.IsLauncher			= true -- For RPG style rocket launchers

self.EjectionOverride	= nil -- Don't touch unless you know what you're doing with Vector3s

return self
