--	g.MaxTorque=Vector3.new(math.abs(carSeat.CFrame.lookVector.X),math.abs(carSeat.CFrame.lookVector.Y*1),math.abs(carSeat.CFrame.lookVector.Z))*600


	if ks.CanCollide == true then
		carSeat.Parent.Body.KW.swag.BodyThrust.force = Vector3.new(0,-50,0)
	else
		carSeat.Parent.Body.KW.swag.BodyThrust.force = Vector3.new(0,0,0)
	end
	if carSeat.Throttle == 1 and Burnout == 1 then
		wheel2.Smoke.Enabled = true
		wheel2.Smoke.Opacity = (speedw/50)
		wheel2.Smoke.RiseVelocity = (speedw/100)
	else
		wheel2.Smoke.Enabled = false
	end
	if carSeat.Throttle == -1 then
		carSeat.Parent.Body.Lights.Brake.Material = "Neon"
		carSeat.Parent.Body.Lights.Brake.BrickColor = BrickColor.new("Really red")
	else
		carSeat.Parent.Body.Lights.Brake.Material = "SmoothPlastic"
		carSeat.Parent.Body.Lights.Brake.BrickColor = BrickColor.new("Pearl")
	end
end
