-- Ring5 descending

for l = 1,#lifts5 do
	if (lifts5[l].className == "Part") then
	lifts5[l].BodyPosition.position = Vector3.new((lifts5[l].BodyPosition.position.x),(lifts5[l].BodyPosition.position.y-8),(lifts5[l].BodyPosition.position.z))
	end
end
wait(0.1)
for p = 1,#parts5 do
	parts5[p].CanCollide = false
end
wait(0.1)

wait(1)
localdeb.Value = false
foreigndeb.Value = false

end
end

script.Parent.Touched:connect(onTouched)
