-- Decompiled with the Synapse X Luau decompiler.


local l__LocalPlayer__1 = game:GetService("Players").LocalPlayer;
local l__SoundService__1 = game:GetService("SoundService");
if l__LocalPlayer__1.Character then
	l__SoundService__1:SetListener(Enum.ListenerType.ObjectPosition, (l__LocalPlayer__1.Character:WaitForChild("Head")));
end;
l__LocalPlayer__1.CharacterAdded:connect(function(p1)
	l__SoundService__1:SetListener(Enum.ListenerType.ObjectPosition, (p1:WaitForChild("Head")));
end);
