--SKP_10:Create(SKP_23,TweenInfo.new(2.5 * Hurt,Enum.EasingStyle.Sine,Enum.EasingDirection.In,0,false,0),{TintColor = Color3.new(1,1,1)}):Play()


SKP_11:AddItem(SKP_22, 3 * Hurt)
SKP_11:AddItem(SKP_23, 2.5 * Hurt)
end

SKP_20 = SKP_7.Health
end)

local SKP_24 = false

SKP_15.Variaveis.Dor.Changed:Connect(function(Valor)
	
end)

SKP_17.Changed:Connect(function(Valor)
	if Valor >= SKP_17.MaxValue/2 then
		SKP_12.Saturation	= ((Valor*2)/SKP_17.MaxValue) - 2
	elseif Valor < SKP_17.MaxValue/2 then
		SKP_12.Saturation = -1
	elseif Valor <= 0 then
		SKP_12.Saturation = -1
	end
end)

SKP_15.Variaveis.HitCount.Changed:Connect(function(Valor)
	if Valor >= 3 then
		SKP_4.Render:FireServer(true,"N/A")
	end
end)

SKP_16.Changed:Connect(function(Valor)
	if Valor == true then
		SKP_13.Brightness = -10
	else
		SKP_13.Brightness = 0
	end
end)


SKP_7.Died:Connect(function()

Morto = true

SKP_7.AutoRotate = false

SKP_13.TintColor = Color3.new(1,1,1)
