--CONFIGURATION
-- Configuration may be changed in two ways:
--- IN THE SCRIPT:
----- You can change the default values in the
-----  script itself.  This will change the star
-----  map that is then generated with that script.
-----  However, it is only loaded at runtime, and
-----  is non-configurable after that.  This method
-----  is perfect for those who want a simple 
-----  starmap with easy customization.
--- IN THE FUNCTION:
----- You can pass in a table to the function.
----- Any option can be specified in the table.
------ e.g. a table that looks like
------   { Object_Parent = game.Workspace.MyModel }
------  will force the script to parent all stars
------  to the specified model.  You need not worry
------  about specifying all values, any that are
------  missing are loaded from the defaults in the
------  top of the script. 
----- You can find a sample configuration in this
-----  script's children.