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Player.Character.Torso["Left Shoulder"]:destroy()
glue111 = Instance.new("Glue", Player.Character.Torso)
glue111.Part0 = Player.Character.Torso
glue111.Part1 = leftarm
glue111.Name = "Left shoulder"
collider111 = Instance.new("Part", leftarm)
collider111.Position = Vector3.new(0,9999,0)
collider111.Size = Vector3.new(1.5, 1, 1)
collider111.Shape = "Cylinder"
local weld111 = Instance.new("Weld", collider111)
weld111.Part0 = leftarm
weld111.Part1 = collider111
weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
collider111.TopSurface = "Smooth"
collider111.BottomSurface = "Smooth"
collider111.formFactor = "Symmetric"
glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
collider111.Transparency = 1