-- Decompiled with the Synapse X Luau decompiler.


local u1 = nil;
coroutine.wrap(function()
	u1 = require(game.ReplicatedStorage:WaitForChild("Resources"));
end)();
return function(p1, p2, ...)
	local v1 = ...;
	p1.title.Text = v1;
	u1.Shared.ApplyRarityColor(p1.title.back, v1);
end;
