--	carSeat.DLock:Play()
--	carSeat.Seatlock.Value = lock
--	carSeat.Parent.Body.GS.A.SingleMode.Value = lock
--	carSeat.Parent.Body.GS.B.SingleMode.Value = lock
--	carSeat.Parent.Body.GS.C.SingleMode.Value = lock
--	carSeat.Parent.Body.GS.D.SingleMode.Value = lock
--	carSeat.Parent.Body.GS.E.SingleMode.Value = lock
--	carSeat.Parent.Misc.L.Door.H.ClickDetector.MaxActivationDistance = dr
--	carSeat.Parent.Misc.R.Door.H.ClickDetector.MaxActivationDistance = dr
--	carSeat.Parent.Misc.L.Door.SS.Motor.DesiredAngle = 0
--	carSeat.Parent.Misc.R.Door.SS.Motor.DesiredAngle = 0

end

F.setdist = function(v)
	carSeat.Parent.Body.MP.Sound.MaxDistance = v
	if v < 75 then
		carSeat.Parent.Body.MP.Sound.RollOffMode = "LinearSquare"
	else
		carSeat.Parent.Body.MP.Sound.RollOffMode = "Inverse"
	end
end

F.volumeup = function(VolUp)
	carSeat.Parent.Body.MP.Sound.Volume = carSeat.Parent.Body.MP.Sound.Volume + 1