--// Move cam

local maxTilt = 10
game:GetService("RunService").RenderStepped:Connect(function()
	cam.CFrame = camPart.CFrame * CFrame.Angles(
		math.rad((((mouse.Y - mouse.ViewSizeY / 300) / mouse.ViewSizeY)) * -maxTilt),
		math.rad((((mouse.X - mouse.ViewSizeX / 300) / mouse.ViewSizeX)) * -maxTilt),
		0
	)
end)
