--// Animations

local L_119_

function IdleAnim(L_238_arg1)
	L_21_.IdleAnim(L_3_, L_119_, {
		L_26_,
		L_27_,
		L_28_
	});
end;

function EquipAnim(L_239_arg1)
	L_21_.EquipAnim(L_3_, L_119_, {
		L_26_
	});
end;

function UnequipAnim(L_240_arg1)
	L_21_.UnequipAnim(L_3_, L_119_, {
		L_26_
	});
end;

function FireModeAnim(L_241_arg1)
	L_21_.FireModeAnim(L_3_, L_119_, {
		L_26_,
		L_28_,
		L_27_,
		L_36_
	});
end

function ReloadAnim(L_242_arg1)
	L_21_.ReloadAnim(L_3_, L_119_, {
		L_26_,
		L_27_,
		L_28_,
		L_38_,
		L_3_:WaitForChild('Left Arm'),
		L_36_,
		L_30_,
		L_3_:WaitForChild('Right Arm'),
		L_24_
	});
end;

function BoltingBackAnim(L_243_arg1)
	L_21_.BoltingBackAnim(L_3_, L_119_, {
		L_30_
	});
end

function BoltingForwardAnim(L_244_arg1)
	L_21_.BoltingForwardAnim(L_3_, L_119_, {
		L_30_
	});
end

function BoltingForwardAnim(L_245_arg1)
	L_21_.BoltingForwardAnim(L_3_, L_119_, {
		L_30_
	});
end

function BoltBackAnim(L_246_arg1)
	L_21_.BoltBackAnim(L_3_, L_119_, {
		L_30_,
		L_28_,
		L_27_,
		L_26_,
		L_39_
	});
end

function BoltForwardAnim(L_247_arg1)
	L_21_.BoltForwardAnim(L_3_, L_119_, {
		L_30_,
		L_28_,
		L_27_,
		L_26_,
		L_39_
	});
end
