--

local Class = require(script.Class)
local Equipment = require(script.Equipment)

local LoadoutStates = require(game.ReplicatedStorage.Shared.LoadoutStates)


local Menu = New "Frame" {
	Size = UDim2.fromScale(1, 1),
	Transparency = 1,
	Visible = Computed(function()
		return LoadoutStates.Visible:get()
	end),
	[Children] = {
		New "UIAspectRatioConstraint" {
			AspectRatio = 1920/1080
		},
		Class {},
		Equipment {},
	},
}

return Menu
