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configuration.MenuFieldOfView.Changed:Connect(function()
	customMenuFieldOfView = defaultMenuFieldOfView * configuration.MenuFieldOfView.Value
	menuFieldOfViewChange = ts:Create(currentCamera, ti2, {FieldOfView = customMenuFieldOfView})
	menuFieldOfViewChange:Play()
end)

configuration.MenuBlurIntensity.Changed:Connect(function()
	customMenuBlurIntesity = defaultMenuBlurIntensity * configuration.MenuBlurIntensity.Value
	blurOpen = ts:Create(game.Lighting.Blur, ti2, {Size = customMenuBlurIntesity})
	blurOpen:Play()
end)

configuration.MenuMusic.Changed:Connect(function()
	Sounds.MenuMusic.Playing = configuration.MenuMusic.Value
end)

configuration.MenuMusicVolume.Changed:Connect(function()
	customMenuMusicVolume = defaultMenuMusicVolume * configuration.MenuMusicVolume.Value
	menuMusicOn = ts:Create(Sounds.MenuMusic, ti, {Volume = customMenuMusicVolume})
	menuMusicOn:Play()
end)

configuration.GameMusicVolume.Changed:Connect(function()
	customGameMusicVolume = defaultGameMusicVolume * customGameMusicVolume
	gameMusicOn = ts:Create(Sounds.GameMusic, ti, {Volume = customGameMusicVolume})
	gameMusicOn:Play()
end)
