--make blood disappear

while script.Parent.Mesh.Scale.X<1 do
wait()
script.Parent.Mesh.Scale=Vector3.new(script.Parent.Mesh.Scale.X+0.05,0.1,script.Parent.Mesh.Scale.Z+0.05)

end
wait(math.random(5,20))
while script.Parent.Decal.Transparency<1 do
wait()
script.Parent.Decal.Transparency=script.Parent.Decal.Transparency+.1
end
script.Parent:Destroy()
