--// Hash: 86b950b579449b6aff2d1d571d12200b2726731a82186aa2b9985f46462fa08b79dc3d6c13dbe66462887159f5dc645e
-- Decompiled with the Synapse X Luau decompiler.


local l1 = "pc"
game:GetService("UserInputService").InputBegan:Connect(function(obj: InputObject)
	if obj.UserInputType == Enum.UserInputType.None then l1 = "pc" end
	if obj.UserInputType == Enum.UserInputType.Gamepad1 then l1 = "console" end
	if obj.UserInputType == Enum.UserInputType.Gamepad2 then l1 = "console" end
	if obj.UserInputType == Enum.UserInputType.Gamepad3 then l1 = "console" end
	if obj.UserInputType == Enum.UserInputType.Gamepad4 then l1 = "console" end
	if obj.UserInputType == Enum.UserInputType.Gamepad5 then l1 = "console" end
	if obj.UserInputType == Enum.UserInputType.Gamepad6 then l1 = "console" end
	if obj.UserInputType == Enum.UserInputType.Gamepad7 then l1 = "console" end
	if obj.UserInputType == Enum.UserInputType.Gamepad8 then l1 = "console" end
	if obj.UserInputType == Enum.UserInputType.Touch then l1 = "mobile" end
	if obj.UserInputType == Enum.UserInputType.Keyboard then l1 = "pc" end
end)

local v16
local v21
local v19
local v20
local v22, v23