-- This function casts a ray with a blacklist but not for Humanoid Penetration.

local function CastWithBlacklistAndNoHumPenetration(origin, direction, blacklist, ignoreWater)
	if not blacklist or typeof(blacklist) ~= "table" then
		-- This array is faulty
		error("Call in CastBlacklist failed! Blacklist table is either nil, or is not actually a table.", 0)
	end
	local castRay = Ray.new(origin, direction)
	local hitPart, hitPoint, hitNormal, hitMaterial = nil, origin + direction, Vector3.new(0,1,0), Enum.Material.Air
	local success = false	
	repeat
		hitPart, hitPoint, hitNormal, hitMaterial = Workspace:FindPartOnRayWithIgnoreList(castRay, blacklist, false, ignoreWater)
		if hitPart then
			if ((hitPart.CanCollide == false and not hitPart.Parent:FindFirstChild("Humanoid"))
			or hitPart.Name == "Missile"
			or hitPart.Name == "Handle"
			or hitPart.Name == "Effect"
			or hitPart.Name == "Bullet"
			or hitPart.Name == "Laser"
			or string.lower(hitPart.Name) == "water"
			or hitPart.Name == "Rail"
			or hitPart.Name == "Arrow"
			or (hitPart.Parent:FindFirstChild("Humanoid") and hitPart.Parent.Humanoid.Health == 0)) then
				table.insert(blacklist, hitPart)
				success	= false
			else
				success	= true
			end
		else
			success	= true
		end
	until success
	return hitPart, hitPoint, hitNormal, hitMaterial
end
