--//SS6 PLUGIN; SPLASH//--

  --//INSPARE 2017//--

local ai = script.Parent.Main_Frame.A.Frame.ImageLabel
local bi = script.Parent.Main_Frame.B.Frame.ImageLabel
local ci = script.Parent.Main_Frame.C.Frame.ImageLabel
local di = script.Parent.Main_Frame.D.Frame.ImageLabel
local ei = script.Parent.Main_Frame.E.Frame.ImageLabel

ai.Size = UDim2.new(18,0,9,0)
bi.Size = UDim2.new(18,0,9,0)
ci.Size = UDim2.new(18,0,9,0)
di.Size = UDim2.new(18,0,9,0)
ei.Size = UDim2.new(18,0,9,0)

wait(.2)
script.Parent.SplashFade.OC:Play()
while true do
	for i=1,2 do
		for i=1,5 do
			ai.Position = ai.Position - UDim2.new(3,0,0,0)
			bi.Position = bi.Position - UDim2.new(3,0,0,0)
			ci.Position = ci.Position - UDim2.new(3,0,0,0)
			di.Position = di.Position - UDim2.new(3,0,0,0)
			ei.Position = ei.Position - UDim2.new(3,0,0,0)
			wait(.1)
		end
		ai.Position = ai.Position + UDim2.new(15,0,-3,0)
		bi.Position = bi.Position + UDim2.new(15,0,-3,0)
		ci.Position = ci.Position + UDim2.new(15,0,-3,0)
		di.Position = di.Position + UDim2.new(15,0,-3,0)
		ei.Position = ei.Position + UDim2.new(15,0,-3,0)
		wait(.1)
	end
	ai.Position = ai.Position + UDim2.new(0,0,6,0)
	bi.Position = bi.Position + UDim2.new(0,0,6,0)
	ci.Position = ci.Position + UDim2.new(0,0,6,0)
	di.Position = di.Position + UDim2.new(0,0,6,0)
	ei.Position = ei.Position + UDim2.new(0,0,6,0)
	wait(.1)
end
