--[=[
	@within Gamepad
	@prop ButtonUp Signal<(button: Enum.KeyCode, processed: boolean)>
	@readonly
	The ButtonUp signal fires when a gamepad button is released.
	The released KeyCode is passed to the signal, along with
	whether or not the event was processed.

	```lua
	gamepad.ButtonUp:Connect(function(button: Enum.KeyCode, processed: boolean)
		print("Button up", button, processed)
	end)
	```
]=]