--[Script]--

StunsValue.Changed:Connect(function()
	if StunsValue.Value >= 30 then  -- change this to the amount of stuns it takes to trigger BloodHour
		workspace.BHStart:Play();
		script.Parent.BHAnimation.Disabled = false;
		StunsValue.Value = 0;
		BHValue.Value = true;
		script.Parent.Head.Eye1.Color = Color3.fromRGB(255, 0, 0);
		script.Parent.Head.Eye2.Color = Color3.fromRGB(255, 0, 0);
		script.Parent.Configuration.WalkSpeed.Value = 0
		script.Parent.Configuration.RunSpeed.Value = 0
		script.Parent.Configuration.Damage.Value = 10000
		script.Disabled = true
		wait(34)
		BHText.Value = 2
		workspace.BHChase:Play()
		wait(2)
		script.Parent.Head.Screaming:Play()
		script.Parent.Configuration.WalkSpeed.Value = 22
		script.Parent.Configuration.RunSpeed.Value = 55
		script.Parent.Configuration.Damage.Value = 90
		wait(50) --End BloodHour change to what you want
		workspace.BHChase:Stop()
        game.Lighting.BHColor.Enabled = false
        game.Lighting.Ambient = Color3.fromRGB(255, 255, 255)
        game.Lighting.FogColor = Color3.fromRGB(255, 255, 255)
		script.Parent.BHAnimation.Disabled = true;
		BHValue.Value = false;
		BHEndValue.Value = false;
		BHText.Value = 0
		Stunning.Value = false
		StunsValue.Value = 0
        game.Workspace.BHChase:Stop()
		script.Parent.Head.Screaming:Stop()
		script.Parent.Configuration.WalkSpeed.Value = 12;
		script.Parent.Configuration.RunSpeed.Value = 25;
		script.Parent.Configuration.Damage.Value = 30;
		script.Parent.Head.Eye1.Color = Color3.fromRGB(255, 255, 255); -- eye color --
		script.Parent.Head.Eye2.Color = Color3.fromRGB(255, 255, 255); -- eye color --
		script.Disabled = false;
	end
end)

