-- Setup animation objects

function scriptChildModified(child)
    local fileList = animNames[child.Name]
    if (fileList ~= nil) then
        configureAnimationSet(child.Name, fileList)
    end
end

script.ChildAdded:connect(scriptChildModified)
script.ChildRemoved:connect(scriptChildModified)


for name, fileList in pairs(animNames) do 
    configureAnimationSet(name, fileList)
end
