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--[[SETTINGS]]--
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local Color 		= Color3.new(0.9, 0.95, 1)	-- Color of the rain.
local DropWidth 	= 0.05 					-- The width of the long shape used for the rain part
local DropLength	= 2.6					-- The length of the long shape used for the rain part.
local EffectRadius	= 50					-- Distance around the camera that rain spawns in.
local Material		= Enum.Material.Glass	-- Material of the part that makes the 
local Rate 			= 35					-- Snow particles spawned per second

local X_SPEED		= 0						-- The speed on the world X axis. Use this to create a windy effect.
local Z_SPEED		= 0						-- Same as above, but for world Z.