-- CONSTANTS


local PI2 = math.pi*2
local PHI = (1 + math.sqrt(5)) / 2

local RIGHT 	= Vector3.new(1, 0, 0)
local UP 		= Vector3.new(0, 1, 0)
local BACK 		= Vector3.new(0, 0, 1)
local LEFT 		= Vector3.new(-1, 0, 0)
local DOWN 		= Vector3.new(0, -1, 0)
local FORWARD 	= Vector3.new(0, 0, -1)

local CORNERS = {
	Vector3.new(1, 1, 1);
	Vector3.new(-1, 1, 1);
	Vector3.new(-1, 1, -1);
	Vector3.new(1, 1, -1);
	Vector3.new(1, -1, 1);
	Vector3.new(-1, -1, 1);
	Vector3.new(-1, -1, -1);
	Vector3.new(1, -1, -1);
}
