--local function invitePromptClosed(senderPlayer, recipientIds)
--	-- Handle custom logic for players invited by sender
--	print(senderPlayer)
--	for k, v in pairs(recipientIds) do
--		print(k,v)
--	end
--	button.Visible = false
--end
--SocialService.GameInvitePromptClosed:Connect(invitePromptClosed)