---Register User Input---
--Listen for keyboard and gamepad input

local function seatingAction(actionName, inputState, inputObj)
	if inputState == Enum.UserInputState.Begin then
		if AdornedSeat then
			if isFlipped(AdornedSeat) then
				flipSeat()
			else
				EnterKeyDown = true
				enterStart()
			end
			return Enum.ContextActionResult.Sink
		end
	elseif EnterKeyDown then
		EnterKeyDown = false
		return Enum.ContextActionResult.Sink
	end
	return Enum.ContextActionResult.Pass
end
