--game:GetService('RunService').RenderStepped:Connect(function()
--	Camera.CFrame = Part.CFrame * CFrame.Angles(
--		math.rad( (((Mouse.Y - Mouse.ViewSizeY) /2) / Mouse.ViewSizeY)) * maxtilt,
--		math.rad( (((Mouse.X - Mouse.ViewSizeX) /2) / Mouse.ViewSizeX)) * maxtilt,
--		0
--	)
--end)