-------------------------------------

equiped=false
sp=script.Parent
RayLength=200
Spread=.0001
enabled=true
reloading=false
down=false
r=game:service("RunService")
last=0
last2=0
last3=0
last4=0
last5=0
last6=0

p = Instance.new("Part")
p.Parent = game.Lighting
p.Name = "BulletTexture"
p.CanCollide = true
p.formFactor = "Custom"
p.Size = Vector3.new(1,0.1,1)
p.Transparency = 1
g = Instance.new("SpecialMesh")
g.Parent = p

Bullet=Instance.new("Part")
Bullet.Name="Bullet"
Bullet.BrickColor=BrickColor.new("New Yeller")
Bullet.Anchored=true
Bullet.CanCollide=false
Bullet.Locked=true
Bullet.Size=Vector3.new(1,1,1)