-- Decompiled with the Synapse X Luau decompiler.


local u1 = nil;
coroutine.wrap(function()
	u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library"));
end)();
return function(p1)
	p1 = p1 * 100;
	local v1 = math.max(1, 10 ^ (math.ceil(-math.log10(math.abs(p1))) + 1));
	if v1 == math.huge then
		v1 = 1;
	end;
	p1 = math.round(p1 * v1) / v1;
	return u1.Functions.FormatAbbreviated(p1) .. "%";
end;
