-- FALL SERVICE --
--local DefaultGroup = fallService.new("Default", 20, 0.4, { --last argument is optional
--	["MaterialsDamage"] = {
--		["Water"] = 0, -- multiply damage by 0 if fall in water (so 0 damage)
--		["Fabric"] = 0.85, -- by default all materials have 1 multiplier
--		["Grass"] = 0.85,
--		["Sand"] = 0.75
--	}
--})