--[[
	updates the the player info based on the ticks
--]]

RunService.Heartbeat:Connect(function(step)
	current_tick += 1
	if current_tick % ticks == 0 then
		Network:update_player_chunkdata()		
		total_updates += 1
	end
	if current_tick == chunk_ticks then
		Network:update_chunkdata()
		current_tick = 0
	end
end)

