--function playerDiedCallFunction(player)
--	local rebirthCountStat = PlayerStatManager:getStat(player,"RebirthCount")
--	local plrJoinedOrDied = RebirthSettings.Rebirth.playerJoinedOrDied
--	for i = 1,#plrJoinedOrDied,1 do
--		if rebirthCountStat >= plrJoinedOrDied[i].rebirthCount
--		and plrJoinedOrDied[i].recallOnDeath == true then
--			plrJoinedOrDied[i][1](player)
--		end
--	end
--end