-- Decompiled with the Synapse X Luau decompiler.


local u1 = nil;
coroutine.wrap(function()
	u1 = require(game.ReplicatedStorage:WaitForChild("Resources"));
end)();
return function(p1, p2, ...)
	local v1 = ...;
	local v2 = u1.Shared.UpgradeDifficultyColors[v1];
	p1.label.Text = v1;
	if v2 then
		p1.label.TextColor3 = v2;
		return;
	end;
	u1.GFX.Rainbow(p1.label, "TextColor3", 0.5);
end;
