-- Render the map at 0FPS (static since we know it doesn't change)


	for i,d in pairs(workspace:GetDescendants()) do
		local isHum = false
		if d.Parent then
			local hum = d.Parent:FindFirstChild("Humanoid")
			if hum then
				if hum:IsA("Humanoid") then
					isHum = true
				end
			end
		end
		if d:IsA("BasePart") and not d:IsA("Terrain") and not isHum then
			local mapObj_Handler = VF_Handler:RenderObject(d, 30)
		end
	end
