--// bolekinds


if game.ServerStorage.ServerData.HasKeys.Value == true then
	workspace.Door:Destroy()
end

game.ServerStorage.ServerData.HasKeys.Changed:Connect(function()
	if game.ServerStorage.ServerData.HasKeys.Value == true then
		if workspace:FindFirstChild("Door") then
			
			workspace.Door:Destroy()
		end
	end
end)
