-- Compiled with roblox-ts v2.1.0

local TS = require(game:GetService("ReplicatedStorage"):WaitForChild("rbxts_include"):WaitForChild("RuntimeLib"))
local Players = TS.import(script, game:GetService("ReplicatedStorage"), "rbxts_include", "node_modules", "@rbxts", "services").Players
local Client = TS.import(script, game:GetService("ReplicatedStorage"), "TS", "components").Client
local player = Players.LocalPlayer
local function client(world, state)
	for id, client in world:queryChanged(Client) do
		if not client.old and (client.new and client.new.player.UserId == player.UserId) then
			state.playerId = id
			return nil
		end
	end
end
return client
