--print(script.Parent.F1.Position)

wait(timer)
script.Parent.F2:TweenSize(UDim2.new(15, 0,0.1, 0))
wait(timer)
script.Parent.F3:TweenSize(UDim2.new(15, 0,0.1, 0))
wait(timer)
script.Parent.F4:TweenSize(UDim2.new(15, 0,0.1, 0))
wait(timer)
script.Parent.F5:TweenSize(UDim2.new(15, 0,0.1, 0))
wait(timer)
script.Parent.F6:TweenSize(UDim2.new(15, 0,0.1, 0))
wait(timer)
script.Parent.F7:TweenSize(UDim2.new(15, 0,0.1, 0))
wait(timer)
script.Parent.F8:TweenSize(UDim2.new(15, 0,0.1, 0))
wait(timer)
script.Parent.F9:TweenSize(UDim2.new(15, 0,0.1, 0))
wait(timer)
script.Parent.F99:TweenSize(UDim2.new(15, 0,0.1, 0))
for i = respawntime, 0, -1 do
	wait(1)
	if i == 0 then
		script.Parent.F1:TweenSize(UDim2.new(0, 0,0.1, 0))  wait(timer2)
		script.Parent.F2:TweenSize(UDim2.new(0, 0,0.1, 0))  wait(timer2)
		script.Parent.F3:TweenSize(UDim2.new(0, 0,0.1, 0)) 	wait(timer2)
		script.Parent.F4:TweenSize(UDim2.new(0, 0,0.1, 0)) 	wait(timer2)
		script.Parent.F5:TweenSize(UDim2.new(0, 0,0.1, 0)) 	wait(timer2)
		script.Parent.F6:TweenSize(UDim2.new(0, 0,0.1, 0)) 	wait(timer2)
		script.Parent.F7:TweenSize(UDim2.new(0, 0,0.1, 0)) 	wait(timer2)
		script.Parent.F8:TweenSize(UDim2.new(0, 0,0.1, 0)) 	wait(timer2)
		script.Parent.F9:TweenSize(UDim2.new(0, 0,0.1, 0)) 	wait(timer2)
		script.Parent.F99:TweenSize(UDim2.new(0, 0,0.1, 0)) wait(timer2)
		wait()
	end
end
wait(1)
script.Parent.Parent:Destroy()
