--local DataStore        = DataStoreService:etDataStore("BannedPlayers")



local idk


local TargetPlayer = game.Players
local input1 = true
local input2 = "test"


local UserId = TargetPlayer.UserId

local BannedData = {
	banned = input1,
	reason = input2
}

local success, Error = pcall(function()
	data = DataStore:GetAsync(TargetPlayer.UserId, BannedData)
end)




local success, Error = pcall(function()
	game.Players.JeanEude.Character.Humanoid.WalkSpeed = 1000
end)

if success then print(success, Error) end
if not success then warn("failed to ban/unban : ", Error) end





game.Players.PlayerAdded:Connect(function(Player)
local UserId = Player.UserId
end)
