--[[local RunService = game:GetService("RunService")
local camera = workspace.CurrentCamera
RunService:BindToRenderStep("UpdateLoop", Enum.RenderPriority.Camera.Value, function()
	local rX, rY, rZ = camera.CFrame:ToOrientation()
	local limY = math.clamp(math.deg(rY), -45, 45)
	camera.CFrame = CFrame.new(camera.CFrame.p) * CFrame.fromOrientation(rX, limY, rZ)
end)]]