--local l__BodyGyro__13 = v2.char:WaitForChild("HumanoidRootPart"):WaitForChild("BodyGyro");

local l__Waist__14 = v2.char:WaitForChild("UpperTorso"):WaitForChild("Waist");
local l__Neck__15 = v2.char:WaitForChild("Head"):WaitForChild("Neck");
local l__Root__16 = v2.char:WaitForChild("LowerTorso"):WaitForChild("Root");
local l__RightShoulder__17 = v2.char:WaitForChild("RightUpperArm"):WaitForChild("RightShoulder");
local l__LeftShoulder__18 = v2.char:WaitForChild("LeftUpperArm"):WaitForChild("LeftShoulder");
local l__RightUpperArm__19 = v2.char:WaitForChild("RightUpperArm");
local l__LeftUpperArm__20 = v2.char:WaitForChild("LeftUpperArm");
local l__Waist__21 = v2.char:WaitForChild("UpperTorso"):WaitForChild("Waist");
local l__Neck__22 = v2.char:WaitForChild("Head"):WaitForChild("Neck");
local l__Root__23 = v2.char:WaitForChild("LowerTorso"):WaitForChild("Root");
local l__RightShoulder__24 = v2.char:WaitForChild("RightUpperArm"):WaitForChild("RightShoulder");
local l__LeftShoulder__25 = v2.char:WaitForChild("LeftUpperArm"):WaitForChild("LeftShoulder");
local v26 = Vector3.new(0, 0, 1);
local l__Animations__27 = v2.char:WaitForChild("Animations");
local v28 = Vector3.new(0, 0, 0);
local v29 = tick();
local v30 = tick();
local v31 = tick();
local v32 = OverlapParams.new();
local v33 = {
	Crouch = v1.MainFrame:WaitForChild("MobileButtons"):WaitForChild("CrouchButton")
};
v32.CollisionGroup = "Player";
l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false);
l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding, false);
l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.Seated, false);
l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false);
l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.Jumping, false);
l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.Climbing, false);
local v34 = {
	Walk = {}
};
for v35, v36 in pairs(l__Animations__27:GetChildren()) do
	v34[v36.Name] = v2.hum:WaitForChild("Animator"):LoadAnimation(v36);
end;