--[[
--local scale = hit.Parent.Hair.Handle.Belly.Mesh.Scale.Vector3.x
IN.Belly.Mesh.Scale = Vector3.new(0,0,0)
IN.Belly2.Mesh.Scale = Vector3.new(0,0,0)
IN.Front1.Mesh.Scale = Vector3.new(0,0,0)
IN.Back1.Mesh.Scale = Vector3.new(0,0,0)
IN.Front2.Mesh.Scale = Vector3.new(0,0,0)
IN.Back2.Mesh.Scale = Vector3.new(0,0,0)
wait (1)
]]
--

local Inf = 0.9
		for i = 1, (Inf*0.9) do 
										--From front: Vector3(+,-(Right,Left)(Up,Down)(Forward,Back))
			--Belly rate
			local bel = .1
		IN.Belly.Mesh.Scale  = IN.Belly.Mesh.Scale + Vector3.new(bel,bel,bel) 
		IN.Belly2.Mesh.Scale = IN.Belly2.Mesh.Scale + Vector3.new(bel,bel,bel) 
		IN.Belly.Mesh.Offset  = IN.Belly.Mesh.Offset + Vector3.new(0, 0,bel/2) 
		IN.Belly2.Mesh.Offset = IN.Belly2.Mesh.Offset + Vector3.new(0, 0,bel/2) 
		
			--Front rate
			local boo = .1
		IN.Front1.Mesh.Scale = IN.Front1.Mesh.Scale + Vector3.new(boo, boo, boo) 
		IN.Front11.Mesh.Scale = IN.Front11.Mesh.Scale + Vector3.new(boo, boo, boo)
		IN.Front2.Mesh.Scale = IN.Front2.Mesh.Scale + Vector3.new(boo, boo, boo) 
		IN.Front21.Mesh.Scale = IN.Front21.Mesh.Scale + Vector3.new(boo, boo, boo) 
		IN.Front1.Mesh.Offset = IN.Front1.Mesh.Offset + Vector3.new(-boo/5, 0, boo/2.5) 
		IN.Front11.Mesh.Offset = IN.Front11.Mesh.Offset + Vector3.new(-boo/5, 0, boo/2.5) 
		IN.Front2.Mesh.Offset = IN.Front2.Mesh.Offset + Vector3.new(boo/5, 0, boo/2.5) 
		IN.Front21.Mesh.Offset = IN.Front21.Mesh.Offset + Vector3.new(boo/5, 0, boo/2.5) 
		
			--Back rate	
			local back = .1
		IN.Back1.Mesh.Scale = IN.Back1.Mesh.Scale + Vector3.new(back, back, back) 
		IN.Back2.Mesh.Scale = IN.Back2.Mesh.Scale + Vector3.new(back, back, back)
		IN.Back1.Mesh.Offset = IN.Back1.Mesh.Offset + Vector3.new(-back/5, 0, -back/4) 
		IN.Back2.Mesh.Offset = IN.Back2.Mesh.Offset + Vector3.new(back/5, 0, -back/4)
		
			--Speed
			local spe = .004
		hit.Parent.Humanoid.WalkSpeed = (hit.Parent.Humanoid.WalkSpeed - spe)

	
end 
