--	force = Instance.new("BodyThrust")
--	force.force = Tool.Parent.Torso.CFrame.lookVector * 400
--	force.Parent = Tool.Parent.Torso


	Tool.GripForward = Vector3.new(0,-1,0)
	Tool.GripPos = Vector3.new(0,0.4,0.5)
wait(0.08)
	Tool.GripForward = Vector3.new(0,-1,1.5)
	Tool.GripPos = Vector3.new(0,0.4,0)
	Tool.GripRight = Vector3.new(1,0.3,0)
wait(0.08)
	Tool.GripForward = Vector3.new(0,-1,3)
	Tool.GripPos = Vector3.new(0,0.4,-0.4)
	Tool.GripRight = Vector3.new(1,0.7,0)
wait(0.08)
	Tool.GripForward = Vector3.new(0,-1,6)
	Tool.GripPos = Vector3.new(0,0.4,-1)
wait(0.15)
	Tool.GripForward = Vector3.new(0,-1,3)
	Tool.GripPos = Vector3.new(0,0.4,-0.4)
	Tool.GripRight = Vector3.new(1,0.4,0)
wait(0.15)
	Tool.GripForward = Vector3.new(0,-1,2)
	Tool.GripPos = Vector3.new(0,0.4,-0.3)
wait(0.15)
	Tool.GripForward = Vector3.new(0,-1,1)
	Tool.GripPos = Vector3.new(0,0.4,-0.3)
wait(0.15)
	Tool.GripForward = Vector3.new(0,-1,.6)
	Tool.GripPos = Vector3.new(0,0.6,-0.3)
Tool.GripRight = Vector3.new(1,0.2,0)
wait(0.15)
	Tool.GripForward = Vector3.new(0,-1,.3)
	Tool.GripPos = Vector3.new(0,0.8,-0)
wait(0.20)
	Tool.GripForward = Vector3.new(0,-1,0)
	Tool.GripPos = Vector3.new(0,0.4,0.5)
	Tool.GripRight = Vector3.new(1,0,0)