-- Decompiled with the Synapse X Luau decompiler.


local u1 = nil;
coroutine.wrap(function()
	u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library"));
end)();
return function(p1, p2)
	p1 = math.clamp(p1, 0, 1);
	if math.clamp(p2 and p1, 0, 1) <= 0.0002 and p1 <= 0.001 then
		return u1.Functions.FormatOdds(p1);
	end;
	return u1.Functions.FormatPercent(p1);
end;
