--// updated by bus, because this man's code is garbage.
--// Config

local Sensitivity = 1.5 -- how quick/snappy the Sway movements are. Don't go above 2
local SwaySize = 1 -- how large/powerful the Sway is. Don't go above 2
local IncludeStrafe = false -- if true the fps arms will Sway when the Character is strafing
local IncludeWalkSway = true -- if true, fps arms will Sway when you are walking
local IncludeCameraSway = true -- if true, fps arms will Sway when you move the camera
local IncludeJumpSway = true -- if true, jumping will have an effect on the Viewmodel
local HeadOffset = Vector3.new(0,0,0) -- the offset from the default camera position of the head. (0,1,0) will put the camera one stud above the head.
local baseArmTransparency = 0 -- the transparency of the arms in first person; set to 1 for invisible and set to 0 for fully visible.
