----				if EntityData.All[newAnimal.Name].dangerZoneDamage then
----					saddledCritters[newAnimal].lastAttack = Rep.Constants.RelativeTime.Value
----					newAnimal:WaitForChild("DangerZone").Touched:connect(function(hit)
----						if (Rep.Constants.RelativeTime.Value - saddledCritters[newAnimal].lastAttack) >= EntityData.All[newAnimal.Name].dangerZoneSpeed then
----							local munched
----
----							if hit.Parent:FindFirstChild("Health") and (not hit:IsDescendantOf(newAnimal.DangerZone.Parent)) and EntityData.All[hit.Parent.Name] and EntityData.All[hit.Parent.Name].health then
------hit.Parent.Health.Value = hit.Parent.Health.Value - EntityData.All[newAnimal.Name].dangerZoneDamage
----								munched = true
----
----								local canDamage = false
----								for  damageType, damageAmount  in next, EntityData.All[newAnimal.Name].damages  do
----									if EntityData.All[hit.Parent.Name].susceptions[damageType] then
----										canDamage = damageAmount
----									end
----								end 
----
----								if canDamage then 
----									DamageResource(hit.Parent, canDamage, player) 
----								end
----
----							elseif hit.Parent:FindFirstChild("Humanoid") then
----								local otherPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
----								if otherPlayer and not AreAllies(saddledCritters[newAnimal].owner, otherPlayer) then
------ do damage to the player
----									munched = true
----									DamagePlayer(otherPlayer, CalculateToolDamageToPlayers(newAnimal.Name, otherPlayer))
----
----								end
----							end
----
------ if an attack went through
----							if munched then
----								saddledCritters[newAnimal].lastAttack = Rep.Constants.RelativeTime.Value
----								PlaySoundInObject(Rep.Sounds.Bank:FindFirstChild(EntityData.All[newAnimal.name].damageSound), newAnimal.Head)
----								local emitter = game.ReplicatedStorage.Particles.Teeth:Clone()
----								emitter.Parent = newAnimal.Head
----								emitter.EmissionDirection = Enum.NormalId.Top
----								wait()
----								emitter:Emit(1)
----							end
----
----						end
----
----					end)
----				end