--Align Orientations

local bodyRotate = myRoot.AlignOrientation

local xAxisAttach = Instance.new("Attachment")
xAxisAttach.Parent = workspace.Terrain
xAxisAttach.CFrame = myRoot.CFrame

local yAxisAttach = Instance.new("Attachment")
yAxisAttach.Parent = workspace.Terrain
yAxisAttach.CFrame = myRoot.CFrame

bodyRotate.Attachment1 = yAxisAttach


local m4Hinge = m4.HingeConstraint
local m4HingeAttach = m4.HingeAttach1
local torsoHingeAttach = myTorso.HingeAttach0
local torsoHingAttachOrgPos = torsoHingeAttach.Position
local headHinge = myHead.HingeConstraint

local reloadAnimation = myHuman:LoadAnimation(marine.Reload)
reloadAnimation.Priority = Enum.AnimationPriority.Action
