--	RightShoulder.DesiredAngle = (LimbDesiredAngle + ClimbFudge)
--	LeftShoulder.DesiredAngle = (LimbDesiredAngle + ClimbFudge)
--	RightHip.DesiredAngle = -LimbDesiredAngle
--	LeftHip.DesiredAngle = -LimbDesiredAngle

	
end

Humanoid.Died:connect(OnDied)
Humanoid.Running:connect(OnRunning)
Humanoid.Jumping:connect(OnJumping)
Humanoid.Climbing:connect(OnClimbing)
Humanoid.GettingUp:connect(OnGettingUp)
Humanoid.FreeFalling:connect(OnFreeFall)
Humanoid.FallingDown:connect(OnFallingDown)
Humanoid.Seated:connect(OnSeated)
Humanoid.PlatformStanding:connect(OnPlatformStanding)
Humanoid.Swimming:connect(OnSwimming)

Humanoid:ChangeState(Enum.HumanoidStateType.None)

RunService.Stepped:connect(function()
	local _, Time = wait(0.1)
	Move(Time)
end)
