--|| VARIABLES ||--

local Player = Players.LocalPlayer
local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")

local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local Torso = Character:WaitForChild("Torso")

local RootJoint = HumanoidRootPart.RootJoint
local LeftHipJoint = Torso["Left Hip"]
local RightHipJoint = Torso["Right Hip"]

local function Lerp(a, b, c)
	return a + (b - a) * c
end

local Force = nil
local Direction = nil
local Value1 = 0
local Value2 = 0

local RootJointC0 = RootJoint.C0
local LeftHipJointC0 = LeftHipJoint.C0
local RightHipJointC0 = RightHipJoint.C0

RunService.RenderStepped:Connect(function()
	Force = HumanoidRootPart.Velocity * Vector3.new(1/16,0,1/16)
	Direction = Force
	Value1 = HumanoidRootPart.CFrame.RightVector:Dot(Direction)
	Value2 = HumanoidRootPart.CFrame.LookVector:Dot(Direction)
	RootJoint.C0 = RootJoint.C0:Lerp(RootJointC0 * CFrame.Angles(math.rad(Value2 * 5), math.rad(-Value1 * 5), 0), 0.2)
end)
