--Unmute players across different servers

local unmuteConnection = ms:SubscribeAsync(unmuteTopic, function(message)
	local targetId = message.Data[1]
	for i, plr in pairs(game.Players:GetPlayers()) do
		if plr.UserId == targetId then

			channel:UnmuteSpeaker(plr.Name)
		end
	end
end)