--game:GetService("UserInputService").InputBegan:Connect(function(input)
--	local c = 0
--	if input.KeyCode == Enum.KeyCode.One then
--		c = Start(1)
--	elseif input.KeyCode == Enum.KeyCode.Two then
--		c = Start(2)
--	elseif input.KeyCode == Enum.KeyCode.Three then
--		c = Start(3)
--	elseif input.KeyCode == Enum.KeyCode.Four then
--		c = Start(4)
--	elseif input.KeyCode == Enum.KeyCode.Five then
--		c = Start(5)
--	elseif input.KeyCode == Enum.KeyCode.Six then
--		c = Start(6)
--	elseif input.KeyCode == Enum.KeyCode.Seven then
--		c = Start(7)
--	elseif input.KeyCode == Enum.KeyCode.Eight then
--		c = Start(8)
--	elseif input.KeyCode == Enum.KeyCode.Nine then
--		c = Start(9)
--	elseif input.KeyCode == Enum.KeyCode.Zero then
--		c = Start(0)
--	end
--end)



while wait(.01) do
	local b = 360/#nodes
	c = script.Parent.HumanoidRootPart.Position
	a=a+3
	for i,n in pairs(nodes) do
		local b = a + i*(360/#nodes)
		x = math.cos(math.rad(b)+math.rad(a))
		z = math.sin(math.rad(b)+math.rad(a))
		n.BodyPosition.Position = (c+Vector3.new(x,0,z)*dist)+Vector3.new(0,math.sin(b*.05)*height,0)
		n.CFrame = CFrame.new(n.Position,c)
	end
end
