--game.Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("Sound"):Play()


while game:GetService("RunService").RenderStepped:wait() do
	workspace.CurrentCamera.CameraType = "Scriptable"
	local l = 0--(game.Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("Sound").PlaybackLoudness /10)
	l = (l^3)/500
	local lv = Vector3.new(-l,l/5,0)
	workspace.CurrentCamera:Interpolate(workspace:WaitForChild("CamPart").CFrame,workspace:WaitForChild("CamPart").CFrame + (workspace:WaitForChild("CamPart").CFrame.lookVector * Vector3.new(10,10,10)) + lv,2)
end
