--[[ Constants ]]
--
local ZERO_VECTOR3 = Vector3.new(0,0,0)
	local movementKeys = {
		[Enum.KeyCode.W] = true;
		[Enum.KeyCode.A] = true;
		[Enum.KeyCode.S] = true;
		[Enum.KeyCode.D] = true;
		[Enum.KeyCode.Up] = true;
		[Enum.KeyCode.Down] = true;
	}

local Player = Players.LocalPlayer
local PlayerScripts = Player.PlayerScripts

local TouchJump = nil

local SHOW_PATH = true

local RayCastIgnoreList = workspace.FindPartOnRayWithIgnoreList

local CurrentSeatPart = nil
local DrivingTo = nil

local XZ_VECTOR3 = Vector3.new(1,0,1)
local ZERO_VECTOR3 = Vector3.new(0,0,0)
local ZERO_VECTOR2 = Vector2.new(0,0)

local BindableEvent_OnFailStateChanged = nil
if UserInputService.TouchEnabled then