--// F key, Horn

mouse.KeyUp:connect(function(key)
	if key=="h" then 
		veh.ELS.Sirens.MAN.Transparency = 1
		veh.ELS.Siren.Man:Stop(3)
		veh.ELS.Siren2.Man:Stop(3)
		veh.ELS.Sirens.Horn.Transparency = 1
		veh.ELS.Sirens.Horn.Transparency = 3
		veh.ELS.Siren.Wail.Volume = 3
		veh.ELS.Siren.Yelp.Volume = 3
		veh.ELS.Siren.Priority.Volume = 3
		veh.ELS.Siren2.Wail.Volume = 3
		veh.ELS.Siren2.Yelp.Volume = 3
		veh.ELS.Siren2.Priority.Volume = 3
	end
end)
mouse.KeyDown:connect(function(key)
	if key=="j" then 
		veh.ELS.Siren.SliderSwitch:Play()
		veh.ELS.Events.ELS:FireServer(true)
	end
	end)

mouse.KeyDown:connect(function(key)
	if key=="[" then 
		veh.ELS.Siren.Beep:Play()
		veh.ELS.Events.TakeDown:FireServer(true)
	end
end)
mouse.KeyDown:connect(function(key)
	if key=="k" then 
		veh.ELS.Siren.Beep:Play()
		veh.ELS.Events.Traffic:FireServer(true)
	end
end)
mouse.KeyDown:connect(function(key)
	if key==";" then 
		veh.ELS.Siren.Beep:Play()
		veh.ELS.Events.INT:FireServer(true)
	end
end)
mouse.KeyDown:connect(function(key)
	if key=="m" then 
		veh.ELS.Siren.Beep:Play()
		veh.ELS.Events.Ally:FireServer(true)
	end
end)
