--Set up seating module

local SeatingModule = nil
if not game.ReplicatedStorage:FindFirstChild("VehicleSeatingModule") then
	SeatingModule = script:WaitForChild("VehicleSeatingModule")
	print("seating module added to player")
	if not game.ReplicatedStorage:FindFirstChild("VehicleSeatingModule") then --Check again incase of race events
		SeatingModule.Parent = game.ReplicatedStorage
		print("seating module added to player STILL")
	end
else
	if script:FindFirstChild("VehicleSeatingModule") then
		script.VehicleSeatingModule:Destroy()
	end
	SeatingModule = game.ReplicatedStorage.VehicleSeatingModule
end
SeatingModule = require(SeatingModule)
