--Heat Limit

if Heat <= 0 then
enabled = true
Heat = 0
end

if Heat >= 150 then
enabled = false
Heat = 150
end

rotvalueB1 = rotvalueB1 + Spin
rotvalueB2 = rotvalueB2 + Spin
rotvalueB3 = rotvalueB3 + Spin
rotvalueB4 = rotvalueB4 + Spin
rotvalueB5 = rotvalueB5 + Spin
rotvalueB6 = rotvalueB6 + Spin

Tool.B1.Mesh.Offset = Vector3.new(math.sin(math.rad(rotvalueB1)) * Dist, 0, math.cos(math.rad(rotvalueB1)) * Dist)
Tool.B2.Mesh.Offset = Vector3.new(math.sin(math.rad(rotvalueB2)) * Dist, 0, math.cos(math.rad(rotvalueB2)) * Dist)
Tool.B3.Mesh.Offset = Vector3.new(math.sin(math.rad(rotvalueB3)) * Dist, 0, math.cos(math.rad(rotvalueB3)) * Dist)
Tool.B4.Mesh.Offset = Vector3.new(math.sin(math.rad(rotvalueB4)) * Dist, 0, math.cos(math.rad(rotvalueB4)) * Dist)
Tool.B5.Mesh.Offset = Vector3.new(math.sin(math.rad(rotvalueB5)) * Dist, 0, math.cos(math.rad(rotvalueB5)) * Dist)
Tool.B6.Mesh.Offset = Vector3.new(math.sin(math.rad(rotvalueB6)) * Dist, 0, math.cos(math.rad(rotvalueB6)) * Dist)

game.Players.LocalPlayer.PlayerGui.OverheatBar.HeatRed.Size = UDim2.new(0, Heat, 0, 10)
wait()

end
end



Tool.Equipped:connect(onEquippedLocal)
Tool.Equipped:connect(onEquippedLocal2)
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(equip1)
script.Parent.Unequipped:connect(unequip1)
