--if the path is followable/reachable

	if path.Status.Value<3 then
		for _,v in ipairs(path:GetPointCoordinates()) do
			humanoid:MoveTo(v);
			local distance=0;
			repeat
				distance=TD and (Vector2.new(v.x,v.z)-Vector2.new(torso.Position.x,torso.Position.z)).magnitude or (v-torso.Position).magnitude;
				Wait();
			until distance<2
		end
	end
end
