--		for i=1,#points do
--			print("POINT #:",i,points[i])
--			Pets.Visualize[i].CFrame = CFrame.new(points[i])
--		end

		for i=1,#points do
			local point = points[i]
			
			local done = true
			repeat 
				local ray = Ray.new(point + Vector3.new(0,15,0), Vector3.new(0,-100,0))
				
				local part, intersection, normal = workspace:FindPartOnRayWithIgnoreList(ray, ignore)
				if part and not part:IsA("Terrain") and not part.CanCollide then
					done = false
					point = intersection
					table.insert(ignore, part)
					wait()
				else
					if part then
						done = true
						height = char_cf:PointToObjectSpace(Vector3.new(0,intersection.Y,0)).Y + (size.Y/3)
					else
						return nil
					end
				end
			until done
			--if height then break end
			if height then
				table.insert(all_height, height)
			end
		end
		