-- Ring4 descending

for l = 1,#lifts4 do
	if (lifts4[l].className == "Part") then
	lifts4[l].BodyPosition.position = Vector3.new((lifts4[l].BodyPosition.position.x),(lifts4[l].BodyPosition.position.y-6),(lifts4[l].BodyPosition.position.z))
	end
end
wait(0.1)
for p = 1,#parts4 do
	parts4[p].CanCollide = false
end
wait(0.1)
