-- This script makes everytime a player get damage, the blood will come out --


function MakeBlood()

local blood = Instance.new("Part")
blood.Size = Vector3.new(1,1,1)
blood.Name = "Blood"
blood.Transparency = 1
blood.BrickColor = BrickColor.new("Crimson")
blood.CanCollide = false
blood.BottomSurface = "Smooth"
blood.TopSurface = "Smooth"
blood.Material = "SmoothPlastic"
blood.Velocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
local billboard = script.BillboardGui:Clone()
billboard.Parent = blood
local gui = script.BloodGui:Clone()
gui.Parent = billboard
game:GetService("Debris"):AddItem(blood, 5)

local CC = math.random(1,2)
