---------------------------------------


local Handling = false
Grenade.Touched:connect(function(part)
	--ignore collisions with firer's stuff
	if Character and part:IsDescendantOf(Character) then return end
	if Handling then return end
	Handling = true

	--wait a second, this is a grenade so it won't explode on contact
	wait(0.1)

	--end grenade
	Grenade.Anchored = true
	Grenade.CanCollide = false
	Grenade.Transparency = 1

	--play soud
	ExplodeSound:Play()

	--do explode