-- Place all application constants here.

return {
	CameraTweenTime = 0.75,
	SurfaceArtSelectorItemSize = 200,
	Errors = {
		CanvasFull = "CanvasFull",
		CanvasNotFound = "CanvasNotFound",
		SpotNotAvailable = "SpotNotAvailable",
		SpotNotFound = "SpotNotFound",
		PlayerSpotsNotFound = "PlayerSpotsNotFound",
	},
	Tags = {
		SurfaceCanvas = "SurfaceCanvas",
	},
	Attributes = {
		SurfaceCanvasId = "SurfaceCanvasId",
		SpotIdPrefix = "SurfaceCanvasSpot_",
		SurfaceCanvasFace = "SurfaceCanvasFace",
	},
}
