-- Decompiled with the Synapse X Luau decompiler.


local u1 = nil;
coroutine.wrap(function()
	u1 = require(game.ReplicatedStorage:WaitForChild("Resources"));
end)();
return {
	Owns = function(p1, p2)
		if not p2 then
			p2 = u1.LocalPlayer;
		end;
		local v1 = u1.StatService.Get(p2);
		if not v1 then
			return;
		end;
		for v2, v3 in pairs(v1.Gamepasses) do
			if tostring(v3) == tostring(p1) then
				return true;
			end;
		end;
		return false;
	end, 
	GetAll = function(p3)
		if not p3 then
			p3 = u1.LocalPlayer;
		end;
		local v4 = u1.StatService.Get(p3);
		if not v4 then
			return;
		end;
		return v4.Gamepasses;
	end
};
