--[ Constants ]:


local Cam = Wrks.CurrentCamera;

local Plr = Plrs.LocalPlayer;
local Mouse = Plr:GetMouse();
local Body = Wrks:WaitForChild(Plr.Name);
local Head = Body:WaitForChild("Head");
local Hum = Body:WaitForChild("Humanoid");
local Core = Body:WaitForChild("HumanoidRootPart");
local IsR6 = (Hum.RigType.Value==0);	--[ Checking if the player is using the new Rig or the original. ]
local Trso = (IsR6 and Body:WaitForChild("Torso")) or Body:WaitForChild("UpperTorso");
local Neck = (IsR6 and Trso:WaitForChild("Neck")) or Head:WaitForChild("Neck");	--[ Once we know the Rig, we know what to find. ]

local MseGuide = false;	--[ Useful with tools if true; camera tracking runs smoother however. ]
local Fctor = 1;	--[ 0: Negates tracking, 1: Relatively normal tracking, 2: Looks a little weird, just sayin'. ]

local OrgnC0 = Neck.C0;	--[ Get the base C0 to manipulate off of. ]
