--		if humanoid~=nil then
--			tagHumanoid(humanoid)
--			humanoid.Health = humanoid.Health - damage
--			damage = damage / 1.5
--			if damage < 2 then
--				explode()
--			end
--			--humanoid.Sit=true
--			wait(2)
--			untagHumanoid(humanoid)
--			connection:disconnect()
--		else
--			damage = damage / 1.5
--			if damage < 2 then
--				explode()
--			end
--		end
--		if math.random(-25,25)>damage then --chance of random explosion
--			explode()
--		end

	end
end
