--			if Xdir > 0 then -- if going ?North? then ignore, else (?South?); Jump 
--				Hit = nil  -- ignore
--			elseif Xdir == 0 then -- else swerve (only while in logic).

			if Xdir == 0 then
				Hit = Aitorso-- this should result in Hit = true-but-don't-attemp-a-jump, so swerve; doesn't check floor!