--[[
INSTRUCTIONS: 
Set both of the rings into the Workspace with the same Parent (ie. if you group one with anything, 
be sure to put the other in the same group).

-- Ganondude
--]]


modelname = (script.Parent.Parent.Destination.Value)

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild("Humanoid")
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid and script.Parent.Enabled==1 then
				return
				end
				local teleportto=script.Parent.Parent.Parent:findFirstChild(modelname).Button
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1
					
					local x = location[i].x
					local y = location[i].y + 2
					local z = location[i].z
					
					x = x + math.random(-2, 2)
					z = z + math.random(-2, 2)
					y = y + math.random(2, 3)
					
					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					teleportto.RingScript.Disabled = true
					teleportto.TeleportScript.Disabled = true
					wait(3)
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(3)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
					teleportto.RingScript.Disabled = false
					teleportto.TeleportScript.Disabled = false
				else
					print("Could not find teleporter!")
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
