--						if _TMode == "Auto" and _CGear==-1 then throt = _GThrot end

						local tq = _OutTorque
						
						--Apply AWD Vectoring
						if _Tune.Config == "AWD" then
							local bias = (_Tune.TorqueVector+1)/2
							if v.Name=="FL" or v.Name=="FR" then
								tq = tq*(1-bias)
							elseif v.Name=="RL" or v.Name=="RR" then
								tq = tq*bias
							end
						end
						
						--Apply TCS
						local tqTCS = 1
						if _TCS then
							tqTCS = 1-(math.min(math.max(0,math.abs(v.RotVelocity.Magnitude*(v.Size.x/2) - v.Velocity.Magnitude)-_Tune.TCSThreshold)/_Tune.TCSGradient,1)*(1-(_Tune.TCSLimit/100)))
						end
						if tqTCS < 1 then
							_TCSActive = true
						end
						
						--Update Forces
						local dir = 1
						if _CGear==-1 then dir = -1 end
						v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*_OutTorque*(1+(v.RotVelocity.Magnitude/60)^1.15)*throt*tqTCS*diffMult*on
						v["#AV"].angularvelocity=Ref*aRef*_spLimit*dir
					else
						v["#AV"].maxTorque=Vector3.new()
						v["#AV"].angularvelocity=Vector3.new()
					end
					
				--Brakes
				else
					local brake = (_GBrake + _CBrake)