--while true do
--	wait(0.1)
--	while Tool.Parent~=workspace do
--		wait(0.1)
--	end
--	--Tool is in workspace, assumed dropped
--	Holster:Destroy()
--	print("Destroying holster!!!")
--	while Tool.Parent==workspace do
--		wait(0.1)
--	end
--	--Tool is not in workspace anymore, assumed picked up by player in either a backpack or in the player model