--> CODE

FireSound:Play()
Flames.Enabled = true
wait(AccelerationTime)
for count = 1,10 do
	Force.Velocity = LookVector * (BulletVelocity - BulletVelocity/10)
	wait(.1)
end
Force:Destroy()
local Explosion = Instance.new("Explosion")
Explosion.Position = FlareBullet.Position
Explosion.Parent = game.Workspace
wait(DropTime)
FlareBullet:Destroy()
