-- set collision group for player's meshes

local function OnDescendantAdded(child)
	if( child:IsA("BasePart") or child:IsA("UnionOperation")) then
		PhysicsService:SetPartCollisionGroup(child, "Player")
		--print("CollisionGroup: " .. child.Name)
	end
end

Players.LocalPlayer.Character.DescendantAdded:Connect(OnDescendantAdded)



