--[[ STATIC METHODS ]]
--
function Path.GetNearestCharacter(fromPosition)
	local character, magnitude = nil, -1
	for _, player in ipairs(Players:GetPlayers()) do
		if player.Character and (player.Character.PrimaryPart.Position - fromPosition).Magnitude > magnitude then
			character, magnitude = player.Character, (player.Character.PrimaryPart.Position - fromPosition).Magnitude
		end 
	end
	return character
end
