--[[
	Returns the item prefab matching the given itemId and category, and
	errors if it doesn't exist. itemId must match the name of the
	item prefab.
--]]


local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ContainerByCategory = require(ReplicatedStorage.Source.SharedConstants.ContainerByCategory)
local ItemCategory = require(ReplicatedStorage.Source.SharedConstants.ItemCategory)
