-- The Possibilities are endless with this, Feel free to add so many awesome features to your timer script, like playing sounds, displaying UI, doing background stuff and even saving player data!
-- Be sure to place me in your GUI, do not place me inside any parent except for the GUI!

	
	-- If you have questions view SSessionHandler script! :)

Session.Changed:Connect(UpdateStatus) -- Remove this if you remove UpdateStatus() , Fires upon Session Data Value changing in replicated storage
Timer.Changed:Connect(UpdateTimer) -- Remove this if you remove UpdateTimer() , Fires upon Timer Data Value changing in replicated storage
