-- Set Pet Canvas Size --

function PetSrollingFrame:SetPetCanvasSize(searchOn)
	PetUI.Size = UDim2.new(0.515, 0, 0.745, 0)
	
	local PADDING, SIZE, MaxCells = getSizes()
	local AbsoluteSize = ScrollingFrame.AbsoluteSize

    local NewPadding = PADDING * AbsoluteSize
    NewPadding = UDim2.new(0, NewPadding.X, 0, NewPadding.Y)
    local NewSize = SIZE * AbsoluteSize
    NewSize = UDim2.new(0, NewSize.X, 0, NewSize.Y)
	
    UIGridLayout.CellPadding = NewPadding
    UIGridLayout.CellSize = NewSize
	
	local children = ScrollingFrame:GetChildren()
	local items = 0
	if searchOn == true then
		for _, v in pairs(PetsFrame:GetChildren()) do
			if v:IsA("ImageLabel") and v:FindFirstChild("Data") then
				if v.Visible == true then
					items = items + 1
				end
			end
		end
	else
		items = (#children) - 1
	end
	local frameSizeY = ScrollingFrame.AbsoluteSize.Y
	local ySize = UIGridLayout.CellSize.Y.Offset
	local yPadding = UIGridLayout.CellPadding.Y.Offset
	UIGridLayout.FillDirectionMaxCells = MaxCells
	local rows = math.ceil(items / UIGridLayout.FillDirectionMaxCells)
	local pixels = rows * ySize + (rows - 1) * yPadding
	ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, (pixels + 5))
	
	if PetUI.Visible == false then
		PetUI.Size = UDim2.new(0, 0, 0, 0)
	end
end

return PetSrollingFrame
