-- Establishes level of debug output that should occur

Logger.setCutoff(Logger.LOG_LEVEL.Warn)

UserInput.init()
UIController.init()
ClientVehicleManager.init()
CameraController.init()
ClientPlayerStatusHandler.init()

ReplicatedStorage:FindFirstChild("Menu").Parent = workspace

if game.PlaceId ~= 0 and RunService:IsClient() then
	translateDataModel()
end
Logger.log("Client tasks completed")
