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local BASE_HEIGHT 		= 20	--10			-- The main height factor for the terrain.
local CHUNK_SCALE 		= 4		--3				-- The grid scale for terrain generation. Should be kept relatively low if used in real-time.
local RENDER_DISTANCE 	= 360 / 4	--120		-- The length/width of chunks in voxels that should be around the player at all times
local X_SCALE 			= 90 / 4 --90			-- How much we should strech the X scale of the generation noise
local Z_SCALE 			= 90 / 4				-- How much we should strech the Z scale of the generation noise