-- Decompiled with the Synapse X Luau decompiler.


return {
	Name = "unbind", 
	Aliases = {}, 
	Description = "Unbinds an input previously bound with Bind", 
	Group = "DefaultUtil", 
	Args = { {
			Type = "userInput ! bindableResource @ player", 
			Name = "Input/Key", 
			Description = "The key or input type you'd like to unbind."
		} }, 
	ClientRun = function(p1, p2)
		local v1 = p1:GetStore("CMDR_Binds");
		if not v1[p2] then
			return "That input wasn't bound.";
		end;
		v1[p2]:Disconnect();
		v1[p2] = nil;
		return "Unbound command from input.";
	end
};
