-------- OMG HAX


r = game:service("RunService")


local damage = 100


local slash_damage = 100
local lunge_damage = 100

sword = script.Parent.Handle
Tool = script.Parent


local SlashSound = sword.SoundSlash

local UnsheathSound = sword.SoundUnsheath

function getHumanoid(obj)
	local get = obj:getChildren()
	for i=1, #get do
		if get[i].className == "Humanoid" then
			return get[i]
		end
	end
	return nil
end

function blow(hit)
	if (hit.Parent == nil) then return end -- happens when bullet hits sword

	local humanoid = getHumanoid(hit.Parent)
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid~=nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if (right_arm ~= nil) then
			local joint = right_arm:FindFirstChild("RightGrip")
			if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
				wait(1)
				untagHumanoid(humanoid)
			end
		end


	end
end


function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end


function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end

function fire(pos)
	local bullet =script.Parent.Handle:clone()
	bullet.CFrame = CFrame.new(Tool.Parent.Head.Position + (pos - Tool.Parent.Head.Position).unit * 6, pos)
	bullet.CanCollide = true
	bullet.Name = "Projectile"

	local velo = Instance.new("BodyVelocity")
	velo.velocity = (pos - Tool.Parent.Head.Position).unit * 100
	velo.Parent = bullet
	
	local spin = Instance.new("BodyAngularVelocity")
	spin.angularvelocity = bullet.CFrame:vectorToWorldSpace(Vector3.new(0,15,0))
	spin.Parent = bullet

	local newscript = script.Parent.ProjectileScript:clone()
	newscript.Disabled = false
	newscript.Parent = bullet
	
	local player = game.Players:findFirstChild(Tool.Parent.Name)
	if player == nil then return end
	tagHumanoid(bullet, player)

	bullet.Parent = workspace
end
	
function swordAcross()
	-- parry
end


Tool.Enabled = true
local last_attack = 0
function onActivated(mouse)

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	t = r.Stepped:wait()

	attack()
	fire(humanoid.TargetPoint)

	--wait(.5)

	Tool.Enabled = true
end


function onEquipped(mouse)
	UnsheathSound:play()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)
