-- Make a base cosmetic bullet object. This will be cloned every time we fire off a ray.

local CosmeticBullet = Instance.new("Part")
CosmeticBullet.Material = Enum.Material.Glass
CosmeticBullet.Transparency = .5
CosmeticBullet.Color = Color3.fromRGB(58, 160, 255)
CosmeticBullet.CanCollide = false
CosmeticBullet.CastShadow = false
CosmeticBullet.Anchored = true
CosmeticBullet.Size = Vector3.new(0.2, 0.2, 2.4)

local sphereMesh = Instance.new("SpecialMesh")
sphereMesh.MeshType = Enum.MeshType.Sphere
sphereMesh.Parent = CosmeticBullet
