-- Adds particles to the WeaponsSystem based off player creations (or uses a default if not present)


local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")

local blaster = ServerStorage:WaitForChild("Weapons"):WaitForChild("Blaster")
local WeaponSystem = blaster:WaitForChild("WeaponsSystem")
local RocketAsset = WeaponSystem.Assets.Effects.Shots.Rocket
