--track serverside attention target table to give newly joined players

local targets = {}

broadcastAttention.OnServerEvent:Connect(function (player, target)
	if player then
		broadcastAttention:FireAllClients(player, target)
		targets[player] = target
	end
end)

getAttentionOnJoin.OnServerEvent:Connect(function (player)
	if player then
		getAttentionOnJoin:FireClient(player, targets)
	end
end)
