--// skeleton script for the actual health charger module
--// i could make this even more modular but idk

local SSS = game:GetService("ServerScriptService")
local HealthChargerMain = require(SSS.HealthCharger)
local MainPart = script.Parent
local ProxPrompt = MainPart.healthPrompt
local Beam = MainPart.Beam
local Particles = MainPart.BeamAttachment.Particles

ProxPrompt.Triggered:Connect(function(player)
	HealthChargerMain.OnInteract(player, Beam, Particles)
end)
ProxPrompt.TriggerEnded:Connect(function(player)
	print(player)
	HealthChargerMain.OnEndedInteract(player)
end)
