-- // WHILE LOOP


while true do
	local Sprinting = Shadow:GetAttribute("Sprinting")
	if Sprinting == false then
		Debounce = false
		SprintAnim:Stop()
	elseif Sprinting == true then
		if not Debounce then
			Debounce = true
			SprintAnim:Play()
		end
	end
	task.wait()
end
