-- Gets a timer from RoundManager and then displays it's value for players

function DisplayManager.trackTimer(myTimer)
	local thread = coroutine.create(function()
		while myTimer:isRunning() do
			-- Reminder: Adding +1 makes sure the timer display ends at 1 instead of 0. 
			timeLeft.Value = (math.floor(myTimer:getTimeLeft() + 1))
			wait(1)
		end
	end)
	coroutine.resume(thread)
end

return DisplayManager
