--			dir = newdir 

			--dir = dir.unit 
			--newBV.velocity = dir * 32 
		--end

		--newBG.cframe = CFrame.new(torso.Position, target*Vector3.new(1,0,1) + Vector3.new(0, torso.Position.Y, 0) ) * CFrame.Angles(-math.pi/2, 0, 0)

		--wait(.1)
	--end
	-- end of testing for fun


	--for i = 1, 3 do