-- единица сетки

grid = game.Workspace.Configuration.GridSize.Value

local player = game.Players.LocalPlayer

while true do
	-- local char = player.Character or player.CharacterAdded:Wait() -- GetPlayerFromCharacter
	local char = player.Character
	if char.PrimaryPart then -- проверка на загрузку персонажа
		local pos = char:GetPrimaryPartCFrame().Position
		local txt = math.floor(pos.X / grid ) .. " / " .. math.floor( -pos.Z / grid )
		me.Text = txt
	else
		me.Text = "" -- нет координат
	end
	-- ожидаем
	wait(1) 
end
