-- loop to handle timed state transitions and tool animations

while Character.Parent ~= nil do
	local _, currentGameTime = wait(0.1)
	stepAnimate(currentGameTime)
end
 																																																																																																	--[[ 																																																																																																					]]																																																																																																																																																			
 																																																																																																	--[[ 																																																																																																					]]																																																																																																																																																			
