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This will make the belt work automatically in the game.
P.S. If your belt is a SPINNER, do the following:

Connect the spinner to the Title w/ a HingeConstraint, and make sure the constraint is in the belt model.
Boom you're done.

MAKE SURE THE PRIMARY PART STAYS AS THE BELTCENTER.

WHEN CHANGING THE BELTCENTER/PLATE SIZES, MAKE SURE TO CHANGE IT THRU THE PROPERTIES AND NOT THE HANDLERS, ELSEWISE YOU WILL HAVE TO SET UP THE MOTOR6Ds
ON YOUR OWN.

YOU CAN SAFELY DELETE ANY EXTRA SIDEPLATES IF YOU DON'T NEED THEM.
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