--// Variables

local L_1_ = game.Players.LocalPlayer
local L_2_ = L_1_.Character
local L_3_ = L_1_:GetMouse()
local L_4_ = script:WaitForChild('EnginePart').Value.Parent.Parent

local L_5_ = L_4_:WaitForChild('Networking')
local L_6_ = L_4_:WaitForChild('Modules')
local L_7_ = require(L_6_:WaitForChild('Config_Module'))

local L_8_ = game:GetService("UserInputService")
local L_9_ = game:GetService("RunService").RenderStepped

local L_10_ = script:WaitForChild('EnginePart').Value
local L_11_ = L_10_:WaitForChild('BodyPosition')
local L_12_ = L_10_:WaitForChild('BodyGyro')
local L_13_ = L_4_:WaitForChild('Required')

local L_14_ = false
local L_15_ = true
local L_16_ = false
local L_17_ = false

local L_18_ = L_7_.RocketAmmo

local L_19_ = false
local L_20_ = false
local L_21_ = false
local L_22_ = false
local L_23_ = false
local L_24_ = false
local L_25_ = true
local L_26_ = true

local L_27_ = true

local L_28_ = L_10_.Position
local L_29_ = L_10_.CFrame
local L_30_

local L_31_ = script:WaitForChild('HeliUI')
local L_32_ = L_31_:WaitForChild('Frame')
local L_33_ = L_32_:WaitForChild('Frame')
local L_34_ = L_33_:WaitForChild('AltDisp')
local L_35_ = L_33_:WaitForChild('StatusDisp')
local L_36_ = L_32_:WaitForChild('Title')
local L_37_ = L_33_:WaitForChild('RocketAmmo')
L_37_.Text = 'ATGs: ' .. L_18_

local L_38_ = workspace:FindFirstChild('BulletModel') or Instance.new('Folder')
L_38_.Parent = workspace

local L_39_ = {
	L_2_,
	L_4_,
	L_38_
}
