-- emote bindable hook

script:WaitForChild("PlayEmote").OnInvoke = function(emote)
	-- Only play emotes when idling
	if pose ~= "Standing" then
		return
	end
	if emoteNames[emote] ~= nil then
		-- Default emotes
		playAnimation(emote, EMOTE_TRANSITION_TIME, Humanoid)

		if userPlayEmoteByIdAnimTrackReturn then
			return true, currentAnimTrack
		else
			return true
		end
	end

	-- Return false to indicate that the emote could not be played
	return false
end