---------------------------------------------------------------------

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace