--Serverside logic

Event.OnServerEvent:Connect(function(player,ExhaustParticle,FireBool)

	print("ExhaustParticle")

	if FireBool then

		local RanNum = tostring(math.random(1,3))
		ExhaustPart["Backfire"..RanNum]:Play()
		ExhaustPart.PointLight.Enabled = true
		ExhaustPart[ExhaustParticle].Enabled = true

		if ExhaustParticle == "FlamesSmall" then 

			ExhaustPart.PointLight.Range = 6  
			ExhaustPart.PointLight.Brightness = 5
			ExhaustPart.Sparks.Enabled = false

		else 

			ExhaustPart.PointLight.Range = 8
			ExhaustPart.PointLight.Brightness = 12
			ExhaustPart.Sparks.Enabled = true

		end	

	else

		ExhaustPart[ExhaustParticle].Enabled = false
		ExhaustPart.PointLight.Enabled = false

	end	

end)

