-- slash1

Attack(target,fleshDamage)
else
Move(target.Character.PrimaryPart.Position)
end
else
target,targetType = nil,nil
end
wait(.3)
end

elseif targetType == "Model" then
while target and target.PrimaryPart and target:IsDescendantOf(workspace) and lastLock == sessionLock do
Move(target.PrimaryPart.Position)
local dist = (root.Position-target.PrimaryPart.Position).magnitude
if dist < 15 then