--	if EntityData.All[equippedTool.name] and EntityData.All[equippedTool.name].saddleLevel then
---- determine if part is a child of a critter that can be saddled
--		local saddleTarget
--		local withinMagnitude = (targetPart.Position - player.Character.PrimaryPart.Position).magnitude <= 15
--		local thisEntityInfo = EntityData.All[targetPart.Parent.Name]
--		local saddleable = (thisEntityInfo and thisEntityInfo.saddleable and (thisEntityInfo.saddleLevel <= EntityData.All[equippedTool.name].saddleLevel))
--		if targetPart.Parent:IsA("Model") and targetPart.Parent ~= workspace then
--			if saddleable  and withinMagnitude and not (saddledCritters[targetPart.Parent] and saddledCritters[targetPart.Parent].owner ~= player) then
----remove their saddle tool
--				GU.RemoveFromToolSlot(player, hasEquipped, 1)