--UIS.InputEnded:Connect(function(key)
--	if key.KeyCode == Flash then
--		flashing = false
--		if not Popups_Enabled then
--			if parklightActive then
--				LightEvent:FireServer("Headlights", 0, Fade_Time, tabG, Light_Type, Popups_Enabled)
--			else
--				LightEvent:FireServer("Headlights", HL.Value, Fade_Time, tabG, Light_Type, Popups_Enabled)
--			end
--		else
--			if parklightActive then
--				LightEvent:FireServer("PopupLights", 0, Fade_Time, tabG, Light_Type, Popups_Enabled)
--			else
--				LightEvent:FireServer("PopupLights", HL.Value, Fade_Time, tabG, Light_Type, Popups_Enabled)
--			end
--		end	
--	end
--end)

UIS.InputBegan:Connect(input)