-- Ring1 ascending

for l = 1,#lifts1 do
	if (lifts1[l].className == "Part") then
	lifts1[l].BodyPosition.position = Vector3.new((lifts1[l].BodyPosition.position.x),(lifts1[l].BodyPosition.position.y+0),(lifts1[l].BodyPosition.position.z))
	end
end
wait(0.1)
for p = 1,#parts1 do
	parts1[p].CanCollide = true
end

wait(1)
