--[[
	Thank you for using Dex SaveInstance.
	You are recommended to save the game (if you used saveplace) right away to take advantage of the binary format (if you didn't save in binary).
	If your player cannot spawn into the game, please move the scripts in StarterPlayer elsewhere. (This is done by default)
	If the chat system does not work, please use the explorer and delete everything inside the Chat service. (Or run game:GetService("Chat"):ClearAllChildren())
	
	If union and meshpart collisions don't work, first run this script in the Studio command bar:
	local list = {}
	local coreGui = game:GetService("CoreGui")

	for i,v in pairs(game:GetDescendants()) do
		local s,e = pcall(function() return v:IsA("UnionOperation") or v:IsA("MeshPart") end)
		if s and e and not v:IsDescendantOf(coreGui) then
			list[#list+1] = v
		end
	end

	game.Selection:Set(list)
	
	After running it, go to the Properties window and change CollisionFidelity from "Box" to "Default".

	
	This file was generated with the following settings:
	
	IgnoreDefaultProps = true
	Callback = false
	Binary = true
	Decompile = false
	ShowStatus = true
	Clipboard = false
	RemovePlayerCharacters = true
	MaxThreads = 3
	DecompileIgnore = { "Chat", "CoreGui", "CorePackages" }
	IsolateStarterPlayer = true
	SavePlayers = false
	DecompileTimeout = 10
	NilInstances = false
]]

NilInstances = false