--function onKeyPress(inputObject, gameProcessedEvent)
--	if not gameProcessedEvent then
--		if inputObject.KeyCode == Enum.KeyCode.E then
--			if Mode == "Narrow" then
--				Tool.RemoteEvent:FireServer(nil, "Narrow")
--				Mode = "Fog"
--			else
--				Tool.RemoteEvent:FireServer(nil, "Fog")
--				Mode = "Narrow"
--			end
--		end
--	end
--end
--game:GetService("UserInputService").InputEnded:connect(onKeyPress)