-- TOGGLEABLE METHODS

function Icon:setLabel(text, iconState)
	text = text or ""
	self:set("iconText", text, iconState)
	return self
end

function Icon:setCornerRadius(scale, offset, iconState)
	local oldCornerRadius = self.instances.iconCorner.CornerRadius
	local newCornerRadius = UDim.new(scale or oldCornerRadius.Scale, offset or oldCornerRadius.Offset)
	self:set("iconCornerRadius", newCornerRadius, iconState)
	return self
end

function Icon:setImage(imageId, iconState)
	local textureId = (tonumber(imageId) and "http://www.roblox.com/asset/?id="..imageId) or imageId or ""
	return self:set("iconImage", textureId, iconState)
end

function Icon:setOrder(order, iconState)
	local newOrder = tonumber(order) or 1
	return self:set("order", newOrder, iconState)
end

function Icon:setLeft(iconState)
	return self:set("alignment", "left", iconState)
end

function Icon:setMid(iconState)
	return self:set("alignment", "mid", iconState)
end

function Icon:setRight(iconState)
	if not self.internalIcon then
		IconController.setupHealthbar()
	end
	return self:set("alignment", "right", iconState)
end

function Icon:setImageYScale(YScale, iconState)
	local newYScale = tonumber(YScale) or 0.63
	return self:set("iconImageYScale", newYScale, iconState)
end

function Icon:setImageRatio(ratio, iconState)
	local newRatio = tonumber(ratio) or 1
	return self:set("iconImageRatio", newRatio, iconState)
end

function Icon:setLabelYScale(YScale, iconState)
	local newYScale = tonumber(YScale) or 0.45
	return self:set("iconLabelYScale", newYScale, iconState)
end
	
function Icon:setBaseZIndex(ZIndex, iconState)
	local newBaseZIndex = tonumber(ZIndex) or 1
	return self:set("baseZIndex", newBaseZIndex, iconState)
end

function Icon:_updateBaseZIndex(baseValue)
	local container = self.instances.iconContainer
	local newBaseValue = tonumber(baseValue) or container.ZIndex
	local difference = newBaseValue - container.ZIndex
	if difference == 0 then return "The baseValue is the same" end
	for _, object in pairs(self.instances) do
		if object:IsA("GuiObject") then
			object.ZIndex = object.ZIndex + difference
		end
	end
	return true
end

function Icon:setSize(XOffset, YOffset, iconState)
	if tonumber(XOffset) then
		self.forcefullyAppliedXSize = true
		self:set("forcedIconSizeX", tonumber(XOffset), iconState)
	else
		self.forcefullyAppliedXSize = false
		self:set("forcedIconSizeX", 32, iconState)
	end
	if tonumber(YOffset) then
		self.forcefullyAppliedYSize = true
		self:set("forcedIconSizeY", tonumber(YOffset), iconState)
	else
		self.forcefullyAppliedYSize = false
		self:set("forcedIconSizeY", 32, iconState)
	end
	local newXOffset = tonumber(XOffset) or 32
	local newYOffset = tonumber(YOffset) or (YOffset ~= "_NIL" and newXOffset) or 32
	self:set("iconSize", UDim2.new(0, newXOffset, 0, newYOffset), iconState)
	return self
end

function Icon:setXSize(XOffset, iconState)
	self:setSize(XOffset, "_NIL", iconState)
	return self
end

function Icon:setYSize(YOffset, iconState)
	self:setSize("_NIL", YOffset, iconState)
	return self
end

function Icon:_getContentText(text)
	-- This converts richtext (e.g. "<b>Shop</b>") to normal text (e.g. "Shop")
	-- This also converts richtext/normaltext into its localized (translated) version
	-- This is important when calculating the size of the label/box for instance
	self.instances.fakeIconLabel.Text = text
	local textToTranslate = self.instances.fakeIconLabel.ContentText
	local translatedContentText = typeof(self.instances.iconLabel) == "Instance" and IconController.translator:Translate(self.instances.iconLabel, textToTranslate)
	if typeof(translatedContentText) ~= "string" or translatedContentText == "" then
		translatedContentText = textToTranslate
	end
	self.instances.fakeIconLabel.Text = ""
	return translatedContentText
end

function Icon:_updateIconSize(_, iconState)
	if self._destroyed then return end
	-- This is responsible for handling the appearance and size of the icons label and image, in additon to its own size
	local X_MARGIN = 12
	local X_GAP = 8

	local values = {
		iconImage = self:get("iconImage", iconState) or "_NIL",
		iconText = self:get("iconText", iconState) or "_NIL",
		iconFont = self:get("iconFont", iconState) or "_NIL",
		iconSize = self:get("iconSize", iconState) or "_NIL",
		forcedIconSizeX = self:get("forcedIconSizeX", iconState) or "_NIL",
		iconImageYScale = self:get("iconImageYScale", iconState) or "_NIL",
		iconImageRatio = self:get("iconImageRatio", iconState) or "_NIL",
		iconLabelYScale = self:get("iconLabelYScale", iconState) or "_NIL",
	}
	for k,v in pairs(values) do
		if v == "_NIL" then
			return
		end
	end

	local iconContainer = self.instances.iconContainer
	if not iconContainer.Parent then return end

	-- We calculate the cells dimensions as apposed to reading because there's a possibility the cells dimensions were changed at the exact time and have not yet updated
	-- this essentially saves us from waiting a heartbeat which causes additonal complications
	local cellSizeXOffset = values.iconSize.X.Offset
	local cellSizeXScale = values.iconSize.X.Scale
	local cellWidth = cellSizeXOffset + (cellSizeXScale * iconContainer.Parent.AbsoluteSize.X)
	local minCellWidth = values.forcedIconSizeX--cellWidth
	local maxCellWidth = (cellSizeXScale > 0 and cellWidth) or (self.forcefullyAppliedXSize and minCellWidth) or 9999
	local cellSizeYOffset = values.iconSize.Y.Offset
	local cellSizeYScale = values.iconSize.Y.Scale
	local cellHeight = cellSizeYOffset + (cellSizeYScale * iconContainer.Parent.AbsoluteSize.Y)
	local labelHeight = cellHeight * values.iconLabelYScale
	local iconContentText = self:_getContentText(values.iconText)
	local labelWidth = textService:GetTextSize(iconContentText, labelHeight, values.iconFont, Vector2.new(10000, labelHeight)).X
	local imageWidth = cellHeight * values.iconImageYScale * values.iconImageRatio
	
	local usingImage = values.iconImage ~= ""
	local usingText = values.iconText ~= ""
	local notifPosYScale = 0.5
	local desiredCellWidth
	local preventClippingOffset = labelHeight/2
	
	if usingImage and not usingText then
		desiredCellWidth = 0
		notifPosYScale = 0.45
		self:set("iconImageVisible", true, iconState)
		self:set("iconImageAnchorPoint", Vector2.new(0.5, 0.5), iconState)
		self:set("iconImagePosition", UDim2.new(0.5, 0, 0.5, 0), iconState)
		self:set("iconImageSize", UDim2.new(values.iconImageYScale*values.iconImageRatio, 0, values.iconImageYScale, 0), iconState)
		self:set("iconLabelVisible", false, iconState)

	elseif not usingImage and usingText then
		desiredCellWidth = labelWidth+(X_MARGIN*2)
		self:set("iconLabelVisible", true, iconState)
		self:set("iconLabelAnchorPoint", Vector2.new(0, 0.5), iconState)
		self:set("iconLabelPosition", UDim2.new(0, X_MARGIN, 0.5, 0), iconState)
		self:set("iconLabelSize", UDim2.new(1, -X_MARGIN*2, values.iconLabelYScale, preventClippingOffset), iconState)
		self:set("iconLabelTextXAlignment", Enum.TextXAlignment.Center, iconState)
		self:set("iconImageVisible", false, iconState)

	elseif usingImage and usingText then
		local labelGap = X_MARGIN + imageWidth + X_GAP
		desiredCellWidth = labelGap + labelWidth + X_MARGIN
		self:set("iconImageVisible", true, iconState)
		self:set("iconImageAnchorPoint", Vector2.new(0, 0.5), iconState)
		self:set("iconImagePosition", UDim2.new(0, X_MARGIN, 0.5, 0), iconState)
		self:set("iconImageSize", UDim2.new(0, imageWidth, values.iconImageYScale, 0), iconState)
		----
		self:set("iconLabelVisible", true, iconState)
		self:set("iconLabelAnchorPoint", Vector2.new(0, 0.5), iconState)
		self:set("iconLabelPosition", UDim2.new(0, labelGap, 0.5, 0), iconState)
		self:set("iconLabelSize", UDim2.new(1, -labelGap-X_MARGIN, values.iconLabelYScale, preventClippingOffset), iconState)
		self:set("iconLabelTextXAlignment", Enum.TextXAlignment.Left, iconState)
	end
	if desiredCellWidth then
		if not self._updatingIconSize then
			self._updatingIconSize = true
			local widthScale = (cellSizeXScale > 0 and cellSizeXScale) or 0
			local widthOffset = (cellSizeXScale > 0 and 0) or math.clamp(desiredCellWidth, minCellWidth, maxCellWidth)
			self:set("iconSize", UDim2.new(widthScale, widthOffset, values.iconSize.Y.Scale, values.iconSize.Y.Offset), iconState, "_ignorePrevious")

			-- This ensures that if an icon is within a dropdown or menu, its container adapts accordingly with this new iconSize value
			local parentIcon = self._parentIcon
			if parentIcon then
				local originalIconSize = UDim2.new(0, desiredCellWidth, 0, values.iconSize.Y.Offset)
				if #parentIcon.dropdownIcons > 0 then
					self:setAdditionalValue("iconSize", "beforeDropdown", originalIconSize, iconState)
					parentIcon:_updateDropdown()
				end
				if #parentIcon.menuIcons > 0 then
					self:setAdditionalValue("iconSize", "beforeMenu", originalIconSize, iconState)
					parentIcon:_updateMenu()
				end
			end

			self._updatingIconSize = false
		end
	end
	self:set("iconLabelTextSize", labelHeight, iconState)
	self:set("noticeFramePosition", UDim2.new(notifPosYScale, 0, 0, -2), iconState)

	self._updatingIconSize = false
end


