--d.DidLoop:Connect(function()
--	print("loop animation")
--end)



function Zombie:Initialize()
	Shetchik = 1
	for k, v in pairs(self.Obj:GetChildren()) do
		if v:IsA("BasePart") then
			v.CollisionGroupId = 1
		end
	end
	spawn(function()
		d:Play()
		self.Obj:SetPrimaryPartCFrame(CFrame.new(workspace.Real_Spawn.Position))
		self:moveTo()
	end)
end
