--Main function for server placement----------

local function Place(Player, Name, ItemHolder, Prefabs, Cframe, Plot)
	local Collisions = GetCollisions(Name)
	local Item = Prefabs:FindFirstChild(Name):Clone()
	Item.PrimaryPart.CanCollide = false
	Item:PivotTo(Cframe)

	if Plot then
		if CheckBoundaries(Plot, Item.PrimaryPart) then return end

		Item.Parent = ItemHolder
	end

	return HandleCollisions(Player.Character, Item, Collisions, Plot)
end
