Protection and Protection % refer to the Protection stat and reference how much damage a character can take before Health begins to deplete. Once Protection reaches zero, damage will apply to a character’s Health, though some characters are capable of ignoring Protection and directly damaging Health instead. E.g., A character with high Protection will survive longer in battle than a character with low or no Protection, but Health is still what determines whether the character can still battle or if the character has died. Protection is the flat stat while Protection % increases the base stat by the listed percentage.
Ulinzi na Ulinzi % hurejelea takwimu ya Ulinzi na kurejelea ni kiasi gani cha uharibifu mhusika anaweza kuchukua kabla ya Afya kuanza kuisha. Ulinzi unapofikia sifuri, uharibifu utatumika kwa Afya ya mhusika, ingawa baadhi ya wahusika wanaweza kupuuza Ulinzi na kuharibu Afya moja kwa moja badala yake. K.m., Mhusika aliye na Ulinzi wa hali ya juu atadumu kwa muda mrefu vitani kuliko mhusika aliye na Ulinzi mdogo au asiye na Ulinzi, lakini Afya bado ndiyo huamua ikiwa mhusika bado anaweza kupigana au ikiwa mhusika amekufa. Ulinzi ni takwimu bapa huku Ulinzi % huongeza takwimu msingi kwa asilimia iliyoorodheshwa.