I am using video.js (<http://www.videojs.com/>) to build a video approval system and need to log user actions in the player. I can do this easily enough with play, pause, end etc. but have hit a problem when trying to log seeks.

I want to be able to log the start and end times of any seeks within the plaback, so we know if the user has not actually watched a section of the video. The player seems to offer events to support this, but I am struggling to get correct timings from it.

When the user skips through a video the player emits the following events in order: pause, seeking, seeked, play.

If I query the player object at any of these events using currentTime() the result is always the end time for the seek, even on the initial pause event. This means I can log where the seek ended but not where it started.

Can anyone help me to find the position in the video where the seek begins?

If this is not possible, I'd settle for a way to disable seeking during playback.

EDIT: adding code as requested. It's pretty simple:

```
var trackedPlayer = videojs('pvp-player');

trackedPlayer.on("play", function (e) {
    console.log("Video playback started: " + trackedPlayer.currentTime());
});

trackedPlayer.on("pause", function (e) {
    console.log("Video playback paused: " + trackedPlayer.currentTime());
});

trackedPlayer.on("seeking", function (e) {
    console.log("Video seeking: " + trackedPlayer.currentTime());
});

trackedPlayer.on("seeked", function (e) {
    console.log("Video seek ended: " + trackedPlayer.currentTime());
});

trackedPlayer.on("ended", function (e) {
    console.log("Video playback ended.");
});

```

If I can get all the tracking I want I will replace console.log with ajax calls to store the data.
['https://Stackoverflow.com/questions/29743729', 'https://Stackoverflow.com', 'https://Stackoverflow.com/users/2664914/']
I needed to find the same value for a project I was working on so I could determine whether or not a user was skipping forward or backward in a videojs player.

Initially, I thought to save the currentTime() a user was seeking **from** on **timeupdate** then immediately removing my timeupdate listener once **seeking** was dispatched. While this worked in some browsers like Chrome, unfortunately, I found that other browsers continued to fire timeupdate more frequently and would continue to update the currentTime() I was saving after the player actually seeked.

Here was the solution that ultimately worked across Safari/Chrome/Firefox. I have yet to test in IE.

```
var previousTime = 0,
    currentTime = 0,
    completeTime = 0,
    position = 0;

trackedPlayer.on('timeupdate', function() {
    previousTime = currentTime;
    currentTime = Math.floor(player.currentTime());

    // save 'position' so long as time is moving forward with each update
    if (previousTime < currentTime) {
        position = previousTime;
        previousTime = currentTime;
    }
});

// when seeking starts
trackedPlayer.on('seeking', function() {
    player.off('timeupdate', onTimeUpdate);

    player.one('seeked', onSeekComplete);
});

// when seeking completes
trackedPlayer.on('seeked', function() {
    completeTime = Math.floor(player.currentTime());
    console.log("User came from: " + position);
    console.log("User ended at: " + completeTime);
});

```
Try with this code to know the length of video.

```
var duration = document.getElementById("duration");
var vid_duration = Math.round(document.getElementById("video").duration);
    //alert(vid_duration);
duration.innerHTML = vid_duration;
    //duration.firstChild.nodeValue = vid_duration;

```