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  ===Common game terms and rules===
  ''Kneeling'' and ''standing'' are the two possible game states for each card in the game, although there is a special ''moribund'' state that's further explained in the faq on FFG website. ''Standing'' cards are upright, and are ready for use to pay for effects, or to initiate or defend challenges. ''Kneeling'' cards are rotated 90 degrees to the side, to indicate that they've been used to pay for an effect, or to initiate or defend a challenge. Some game effects are able to ''kneel'' cards (changing them from ''standing'' to ''kneeling'') or ''stand'' cards (changing them from ''kneeling'' to ''standing'') in order to manipulate the resources a player has available.
  ''Unique'' cards represent the special individuals, places, items, and happenings in the world of A Song of Ice and Fire. Unique cards may not be played if the player already has a copy of that card in play, or if a copy of that card can be found in the player's dead pile. Unique characters, locations, and attachments may be placed with copies that are already in play to serve as ''duplicates''. Duplicates may be discarded to save the unique card from being killed or discard.
  ''Triggered Effects'' are a type of game effect that a player chooses to use in order to change the game state in some way. Triggered effects are indicated by a bold name of a phase (one of ''Plot'', ''Draw'', ''Marshalling'', ''Challenges'', ''Dominance'', or ''Standing'') or ''Any phase'' to indicate when the effect may be used. Another timing word that may precede a triggered effect is a bold ''Response'', which indicates that the effect may only be used in response to another occurrence in the game. ''Triggered abilities'' are a subset of triggered effects, and are specifically triggered effects that are written on cards currently in play.
  ''Passive Effects'' are game effects that have no bold timing restriction indicated, but instead happen whenever certain prerequisites are met, such as a character coming into play.
  ''Constant Abilities'' are game effects written on cards in play that have an ongoing effect on the game state.
  ''Influence'' is indicated on various characters, locations, and attachments in the game by a number on a scroll in the textbox of the card. In the Valyrian block, influence was introduced as an additional resource to manage, requiring players to kneel one or more cards with a specific total amount of influence to pay for an effect.
  Normally, once a game effect has been initiated, it fully resolves without an interruption. However, once an effect is begun, there is a chance for specific effects to ''Cancel'' the initial effect. If the effect is cancelled, all costs stay paid, use limitations remain, but the effects do not occur.
  ''Kill'' means removing a character from play, and placing that character in the ''dead pile''. Kill effects only work on characters, including other cards that are currently functioning as characters, but other cards can be placed in the dead pile through various game effects, such as the Deathbound keyword.
  ''Discard'', when occurring without the modifier ''from hand'', means to take a card that is in play, and place it in the ''discard pile''.
  Generally, whenever an effect targets a card to be killed or discarded, players are given a chance to ''Save'' the card from the effect, either by discarding a duplicate of the targeted card or by using another game effect. If a card is saved, it is not removed from play, and it is not considered killed or discarded.