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[12:57] <lizardking__> goodnight everybody === klepas [[email protected]] has joined #ubuntu-artwork === rrittenhouse [[email protected]] has joined #ubuntu-artwork [02:16] <klepas> moin === Madpilot [n=brian@ubuntu/member/madpilot] has joined #ubuntu-artwork === klepas [[email protected]] has joined #ubuntu-artwork === BHSPitLappy [[email protected]] has joined #ubuntu-artwork === coz_ [[email protected]] has joined #ubuntu-artwork [06:43] <coz_> looks like numbers have dwindled === msikma [[email protected]] has joined #ubuntu-artwork === lizardking_ [[email protected]] has joined #ubuntu-artwork === elkbuntu [[email protected]] has joined #ubuntu-artwork === darkmatter [n=darkmatt@unaffiliated/darkmatter] has joined #ubuntu-artwork === Seveas [n=seveas@ubuntu/member/seveas] has joined #ubuntu-artwork === klepas [[email protected]] has joined #ubuntu-artwork === BHSPitLappy [[email protected]] has joined #ubuntu-artwork === coz_ [[email protected]] has joined #ubuntu-artwork === PseudoPlacebo [[email protected]] has joined #ubuntu-artwork === BHSPitMonkey_ [[email protected]] has joined #ubuntu-artwork === BHSPitLappy [[email protected]] has joined #ubuntu-artwork === KaiL [[email protected]] has joined #ubuntu-artwork === PingunZ [[email protected]] has joined #ubuntu-artwork === PingunZ is now known as PingunZ|food === lizardking [[email protected]] has joined #ubuntu-artwork === andreasn [[email protected]] has joined #ubuntu-artwork === lizardking__ [[email protected]] has joined #ubuntu-artwork === PseudoPlacebo [[email protected]] has joined #ubuntu-artwork === rrittenhouse [[email protected]] has joined #ubuntu-artwork === PingunZ [[email protected]] has joined #ubuntu-artwork === nysosym [[email protected]] has joined #ubuntu-artwork [05:31] <nysosym> hi there :) [05:31] <nysosym> any news? === coz_ [[email protected]] has joined #ubuntu-artwork === coz_ [[email protected]] has left #ubuntu-artwork ["Leaving"] [06:21] <troy_s> greets nysosym === lizardking_ [[email protected]] has joined #ubuntu-artwork [06:23] <troy_s> greets lizardking_ [06:23] <lizardking_> troy_s: Hi, I just finshed to study information retireival :D [06:23] <troy_s> what are you taking in uni as your ugrad? [06:25] <lizardking_> what's ugrad? [06:27] <nysosym> hi troy_s and lizardking_ :) [06:27] <lizardking_> Hi guy! [06:28] <nysosym> Hmm i think it's a good way to make beryl/compit optional. :) [06:29] <nysosym> But i liked the face browser idea for gdm, is these deffered although? [06:29] <troy_s> ugrad == under grad degree [06:29] <troy_s> as in your 4 year bachelors degree major [06:30] <troy_s> i think fundamentally proceeding into opengl design issues [06:30] <troy_s> without a strategy [06:30] <troy_s> or the ability to offer other users suitable simulations via software [06:30] <troy_s> is simply foolish [06:32] <troy_s> sabdfl should just bork the whole gnome / kde war, fund an ubuntu-centric window manager in a similar vein to e17 [06:32] <lizardking_> When I will under grad senior degree , I will try to get a work in Canonical/ubuntu :D [06:32] <troy_s> what is your major? [06:32] <troy_s> computer science? [06:32] <nysosym> troy_s: ok, but i think face-browser has a absolutely "must have" effect === PseudoPlacebo [[email protected]] has left #ubuntu-artwork ["Moo."] [06:32] <troy_s> nysosym: face browsers offer a fundamental security issue [06:33] <lizardking_> troy_s: yes computer science, networks, sw development [06:33] <troy_s> nysosym: which isn't a huge deal in a home environment, but could be 'yet one more small detail' in a library, corporate, etc. [06:33] <nysosym> troy_s: sure, but i option to activate them would be nice :D [06:33] <troy_s> nysosym: option is great [06:33] <troy_s> nysosym: but default is a no brainer. [06:34] <troy_s> and once again, having the technology and integrating it with some degree of design based thinking is a whole other matter. [06:35] <troy_s> Ubuntu has enough issues trying to get a bloody plan into place _without_ the complexities of GL interface design wrapped into it. [06:36] <nysosym> But Macslow, would be write the code for that feature. Anyway, where is fschoep? [06:36] <troy_s> fschoep left the Ubuntu crowd [06:37] <nysosym> why? O.o [06:37] <troy_s> We have enough features [06:37] <troy_s> look at the nightmare we already have with rather scattered presentation [06:37] <troy_s> look at the website, the packaging, the operating system itself, etc. [06:37] <troy_s> its is just bloody awful across _all_ the ubuntus. [06:39] <nysosym> Sure, i'm aren't a developer, that's only my mind. I think feisty fawn will be the direct concurrent of Vista and Leopard, and we should have many more eyecandy for a lot of new users. [06:39] <troy_s> not a chance [06:39] <troy_s> there is exactly 0% chance for Ubuntu to even be close to competing with those two [06:40] <troy_s> they have actual design teams with trained and educated people on them [06:40] <troy_s> we can't even agree to disagree [06:40] <troy_s> Eyecandy is carefully planned and executed [06:40] <troy_s> in both those environments [06:40] <troy_s> not haphazard and scattered as in Ubuntu [06:41] <troy_s> there is simply no hope until Ubuntu starts thinking about design -- the _full_ picture. [06:41] <nysosym> what a shame, but ok, i agree that other things have a lot bigger priority [06:42] <troy_s> In Free Software design, people realize they are working on a SINGLE project and the code MUST fit or else it will not work. [06:42] <troy_s> In design -- everyone is happy go lucky [06:42] <troy_s> There is no 'bigger picture' -- no central application that simply will 'work' or 'not work' [06:42] <troy_s> No one treating it as a discipline [06:43] <troy_s> It is a hobby level of design in FOSS. [06:43] <troy_s> Simply abhorrent. [06:43] <troy_s> No vision. Simplistic mimicry of the most mediocre variety. [06:43] <troy_s> Etc. [06:44] <troy_s> Unfortunately, that paints a bleak picture, but quite simply, it is the reality. [06:44] <nysosym> yes, fully agreed! [06:44] <nysosym> What we need is a global design guideline [06:44] <troy_s> You need look no further than the awful tacky photography on the packaging, the rather 'always attempt to be middle grey unoffensive' stance of the work. [06:44] <troy_s> etc. [06:44] <troy_s> yep [06:45] <troy_s> But unfortunately, the man steering that process A) doesn't give a feck and doesn't appreciate its importance in the product, B) doesn't have an understanding of even the most fundamental principles, etc. [06:45] <troy_s> Brilliant guy [06:45] <nysosym> but, the most devs are hobby programmer and nobody can force them to use these guideline [06:45] <troy_s> but on seeing the whole package, he simply flails. [06:46] <troy_s> Yes... or untrained 'artists' [06:46] <troy_s> And we do have trained folks in our midst. [06:46] <troy_s> coz_ I know for certain is trained and educated. [06:46] <troy_s> Etc. [06:46] <troy_s> It has a serious impact when attempting to evaluate directionality -- as in 'the future' -- as you can evaluate patterns based on your historical knowledge, etc. [06:47] <nysosym> troy_s: ok, but on the other side, 98% of applications in OSX looks perfect, stylish and perfect. Why can't Linux dev make these true?! [06:47] <troy_s> I already explained that... [06:47] <troy_s> First, OSX isn't the end all nor something we would want to imitate [06:47] <troy_s> It has flaws. [06:47] <troy_s> etc. [06:48] <troy_s> That said, Apple has a very educated design staff [06:48] <troy_s> And that is why it is successful [06:48] <troy_s> They all discuss things on an artistic / design level -- they brainstorm -- etc. They don't just push pixels and hope it fits in. [06:48] <troy_s> They look at the whole package -- how will the elements fit in against the design attributes of the casings, etc. [06:49] <troy_s> How does the interface actually 'work' with their target audience? [06:49] <nysosym> yes ok, sry i'm aren't so good in english and read your lines inquiring, but very slow... [06:49] <troy_s> Lol. [06:49] <troy_s> Your english is darn good compared to my ability to speak in another language... [06:49] <nysosym> thx, but slow ^^ [06:50] <troy_s> The best analogy I can communicate is something similar to say, the jackd audio central server -- anyone who writes audio applications integrates with it. [06:50] <troy_s> In design, there is no such need. [06:50] <troy_s> Rather, there is the _need_ but no such deft application of execution. [06:51] <troy_s> You have a percentage of people who want Ubuntu to be either "GNOMEish" or "KDEish" (whatever that is -- it isn't like there is an underlying style to either) [06:51] <troy_s> Then you have a percentage who just do their own thing [06:51] <troy_s> Etc. [06:51] <troy_s> In the end however, none of the approaches even attempts to reconcile with something as simple as a communication keyword, a designated audience, etc. [06:51] <troy_s> Hence -- the byproduct you see now. [06:52] <troy_s> And it isn't like it has gotten better from Warty [06:52] <troy_s> It, in fact, has done nothing more than swirl around in an eddy. [06:53] <troy_s> Factor in politicking, and you have a rather nightmarish situation. [06:53] <nysosym> sure sure, but what i mean, have a look on many little programs write by hobby devs on osx, like a cpu rating program or similar. These program looks perfect, and simple i don't think that these devs have a look on any guideline. What i think is, that the apple tools to create a gui for an application is a lot better as the linux pendants [06:53] <troy_s> Uh [06:54] <troy_s> You are mistaken [06:54] <troy_s> Have you seen the design guidelines for XP, Vista, or OSX? [06:54] <troy_s> They are hundreds of pages. [06:54] <troy_s> http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGIntro/chapter_1_section_1.html [06:54] <troy_s> http://msdn2.microsoft.com/en-us/library/aa511258.aspx [06:55] <troy_s> preliminary documents on vista are 20 megs [06:55] <troy_s> This is _SUCH_ a common practice [06:55] <nysosym> troy_s: ok, but why use a hobby osx dev these guideline and linux devs aren't? [06:55] <troy_s> in art / design / creative fields... for example, in television, you build a design 'bible' before you shoot a single episode. [06:55] <troy_s> nysosym: Probably the simple fact that there simply aren't enough educated folks in the crowd. [06:56] <troy_s> in a feature film scenario, you write treatments and build a bible [06:56] <troy_s> in _any_ creative endeavour of a larger capacity, you spend MUCH time evaluating, brainstorming, and most importantly -- RECORDING the thought process and the results. [06:56] <nysosym> troy_s: yes, i will work in the graphic business and i will design guis for programs and have many ideas, but i can produce these ideas, because i can't write any line of code. [06:57] <troy_s> I wish I could show you the pre-visualization work I have seen on feature film sets... the art directors often draft THOUSANDS of sketches to develop one simple 1.5 hour movie. [06:58] <troy_s> nysosym: Integration is the other factor -- apple and ms know and appreciate what the creative design means to the bottom line [06:58] <troy_s> it means bigger dollars [06:58] <troy_s> more market share [06:58] <troy_s> etc. [06:58] <nysosym> i would help any developer without skills to make a beautiful program with a nice usability. But the most devs don't ask me, for any reason ^^ [06:58] <troy_s> beauty is relative, but I can appreciate your point. [06:58] <troy_s> that is the thing... the best companies that produce the most compelling design have COLLABORATION at their core [06:59] <troy_s> everyone is communicating in the same 'idea sphere' and everyone respects each person's vital role in the output [06:59] <troy_s> segmentation doesn't produce this. [06:59] <troy_s> Vista packaging for example, is pretty top notch -- but notice how well it integrates with the other aspects [06:59] <nysosym> that's a big handicap of FOSS [07:00] <troy_s> Handicap? That doesn't do the people with handicaps justice. [07:00] <troy_s> It is a crippling and degenerative disease. [07:00] <troy_s> http://msdn2.microsoft.com/en-us/library/aa511258.aspx [07:00] <troy_s> take a look at that page [07:01] <troy_s> despite the rather 'suspicious' theory [07:01] <troy_s> it is well documented [07:02] <troy_s> http://msdn2.microsoft.com/en-us/library/aa511258.aspx [07:02] <troy_s> its a no brainer [07:02] <nysosym> Hmm wee need a similar document, for devs who would use a guideline for user experience :) [07:02] <troy_s> that would take getting everyone on the 'same page' [07:03] <troy_s> which is completely difficult in terms of execution with the current established process. [07:03] <troy_s> I fear that this probably will NOT happen [07:03] <troy_s> until a community team demonstrates the power of the process. [07:03] <nysosym> sure, damn, i must go to work no. Nice to meet u , thx for conversation and hope to see u soon here [07:03] <nysosym> :) [07:03] <troy_s> Chat soon nysosym [07:03] <troy_s> take care. [07:04] <nysosym> have a nice day ;) === dborg [[email protected]] has joined #ubuntu-artwork [07:13] <lizardking_> gulp, how much long did you chat? [07:13] <lizardking_> ;) === darkmatter [n=darkmatt@unaffiliated/darkmatter] has joined #ubuntu-artwork === PingunZ [[email protected]] has joined #ubuntu-artwork === darkmatter [n=darkmatt@unaffiliated/darkmatter] has joined #ubuntu-artwork === Seveas [n=seveas@ubuntu/member/seveas] has joined #ubuntu-artwork === ryanakca [n=ryan@ubuntu/member/ryanakca] has joined #ubuntu-artwork === Tessa [[email protected]] has joined #ubuntu-artwork [09:36] <Tessa> does someone know a channel where i can ask graphic-related questions which came up in the use of ubuntu dapper? this certainly aint the right place for such things is it? [09:37] <Tessa> its about mass editing via commandline [09:37] <troy_s> yes [09:37] <Tessa> which channel would this be? [09:37] <troy_s> Tessa: probably this one [09:37] <troy_s> not that we can do anything [09:37] <troy_s> nor that anyone in a position to implement changes would listen [09:38] <Tessa> good. ;) [09:38] <troy_s> that said, we might be able to forward your thoughts to the proper people [09:38] <Tessa> do you know a way to desaturate a bunch of files recursively thorught a structure of folders with one command? something like batch-desaturating? [09:39] <troy_s> Of course [09:39] <Tessa> how could this be done? [09:39] <troy_s> In fact, in doing so you will perhaps learn one of the most powerful image processing tools available anywhere... [09:39] <troy_s> Unfortunately, there are no gui's for it [09:39] <troy_s> www.imagemagick.org [09:39] <Tessa> let me guess: image magik? [09:39] <troy_s> (well there are but they stink) [09:39] <Tessa> ah i ve heard about it [09:39] <troy_s> of course [09:40] <troy_s> ;) [09:40] <troy_s> imagemagick can do image manipulation on a scale that would shock photoshop [09:40] <troy_s> better algorithms [09:40] <troy_s> better speed and cross architecture [09:40] <troy_s> i strongly recommend it. [09:40] <troy_s> couple it with a bit of simple bash scripting and you have quite a powerhouse. [09:41] <Tessa> so i guess batch-desaturating is one of the easy-as-pie features if one knows how to do it with imagemagick? [09:41] <troy_s> Actually [09:42] <troy_s> Imagemagick is one of the few projects that seems to put a heavy stress on documentation [09:42] <troy_s> If you are comfy with the command line [09:42] <troy_s> You should be able to execute image wizardry in a few mere moments. [09:42] <Tessa> As far as i can judge from what i see at the page it seems to be kind of a programming language to me newbie ;) [09:42] <troy_s> Well perhaps I could step you through it? [09:43] <Tessa> I didnt dare to ask but now that you offer it i cant say no ;) [09:43] <Tessa> let me first install it [09:43] <troy_s> The syntax is always the same "imagemagickproggie_you_want" inputfile outputfile [09:43] <troy_s> sudo apt-get install imagemagick [09:44] <Tessa> thats sounds pretty easy so far [09:44] <Tessa> i guess the trouble starts whith the recursive processing of the folder structure [09:44] <Tessa> ok installed [09:44] <troy_s> yes... [09:45] <troy_s> the good news is that imagemagick handles wildcards very well [09:45] <troy_s> so you won't need to script [09:45] <troy_s> although for recursion, i suspect you will need to. [09:45] <Tessa> great i ve never been a script person yet [09:47] <Tessa> what would be the best way to start then? [09:47] <Tessa> create an empty document? [09:47] <troy_s> well first learn how [09:47] <troy_s> to achieve what you want on the command line [09:47] <troy_s> iwth imagemagick [09:47] <troy_s> as the order of your modifiers will affect your output [09:47] <troy_s> so you don't want to dive right into scripting just yet. [09:48] <Tessa> thats true [09:48] <troy_s> so first try to execute a desaturate on a directory [09:48] <troy_s> using a wildcard scenario [09:48] <troy_s> note that when you select this link (command line tools): http://www.imagemagick.org/script/command-line-tools.php [09:49] <Tessa> something like convert colors <options> *.png *.png? [09:49] <troy_s> you will see there is no 'imagemagick' program [09:49] <troy_s> it is actually subdivided into several different tools [09:49] <troy_s> learn what each one does [09:49] <troy_s> before you learn more [09:49] <troy_s> not so much what each program CAN do, but rather loosely what it can do [09:49] <troy_s> and yes, you are already there... [09:49] <troy_s> the tool we want is convert [09:49] <troy_s> http://www.imagemagick.org/script/convert.php [09:50] <troy_s> -modulate value vary the brightness, saturation, and hue [09:50] <troy_s> the ONLY issue with the docs is that they will often reference other areas of the docs, as they will only explain things in one area [09:50] <troy_s> and they aren't cross linked at parts... [09:51] <troy_s> so for example, geometry will only be explained in one place. [09:51] <troy_s> in order [09:51] <Tessa> read and reread and crosslink is the way to go then. [09:51] <Tessa> *crossread [09:51] <troy_s> convert -modulate <BRIGHTNESS>,<SATURATION>,<HUE> [09:51] <troy_s> so [09:51] <troy_s> say we had 2000 pngs in a dir [09:52] <troy_s> we simply type [09:52] <troy_s> convert -modulate 0,80,0 *.png [09:52] <troy_s> erk [09:52] <troy_s> convert -modulate 0,80,0 *.png output.png [09:52] <troy_s> and that will create numbered outputs [09:52] <troy_s> with 0 change in BRIGHT [09:52] <troy_s> 80% original sat (-20%) [09:52] <troy_s> and 0 change in HUE [09:52] <troy_s> follow me? [09:53] <troy_s> also [09:53] <troy_s> i believe that hte order might affect it in this case... [09:53] <troy_s> it might be [09:53] <Tessa> lets say i'd like to keep the original filenames and dont want to have copies. i would use mogrify instead of convert right? [09:53] <troy_s> convert *.png -modulate 0,80,0 output.png [09:53] <troy_s> mogrify will do that yes. [09:53] <troy_s> this will be a breeze for you... it appears you have already gotten the idea. [09:54] <Tessa> so far it sounds pretty good. [09:54] <troy_s> i wouldn't advise mogrifying until you are certain you have what you want. [09:54] <troy_s> pretty good is an understatement... [09:54] <Tessa> i would copy the whole folder before mogrifying [09:54] <troy_s> you need to see exactly what it can do to appreciate it... [09:54] <troy_s> sure [09:54] <troy_s> or just convert with output [09:54] <troy_s> and destination [09:54] <troy_s> probably faster [09:54] <troy_s> also [09:54] <Tessa> i think i have a slight hint of an impression and really i am amazed already [09:54] <troy_s> you will want to know perhaps the most valuable command parameter: [09:54] <troy_s> -monitor! [09:54] <troy_s> as in convert -monitor blah blah blah [09:55] <Tessa> what does it do? [09:55] <troy_s> this will spew output so that you can rest assured that imagemagick isn't just sitting there. [09:55] <troy_s> some processes take a long time [09:55] <Tessa> ok. [09:55] <troy_s> and monitor offers a rather verbose description of what is going on. [09:55] <troy_s> as you can see, it has nothing to do with your monitor [09:55] <Tessa> ;) [09:55] <Tessa> let me have a quick try on what you teached me already [09:57] <troy_s> you also might want to try your passes on a few sample files first [09:57] <troy_s> just to make sure you get the values proper [09:57] <troy_s> before you batch -- but i assume that is an obvious step [09:58] <Tessa> yep it is [09:58] <Tessa> i just grabbed some testing files and i am trying now to mogrify [09:59] <Tessa> ok it worked. not what i wanted it to look like but it worked [09:59] <troy_s> http://www.imagemagick.org/script/command-line-options.php#sigmoidal [10:00] <troy_s> yes... so you might want to figure out exactly what you want [10:00] <troy_s> imagemagick has about a gazillion different algs for all sorts of things [10:00] <troy_s> then you multiply that by the fact that you can do channel based changes etc [10:00] <troy_s> and you get about a ga ga gazillion different options [10:00] <Tessa> truely amazing. [10:01] <troy_s> http://www.imagemagick.org/script/command-line-options.php#channel [10:01] <troy_s> that is handy [10:02] <troy_s> it really is the end all in terms of functionality [10:02] <Tessa> i just realized that i actually have only 8 folders filled with pngs. so i think we can save the scripting part for another time. it will take some time to figure out how i get what i want [10:02] <troy_s> but it takes a bit of learning as it simply can do so much [10:02] <troy_s> yes... [10:02] <troy_s> there are a few very clunky guis out there [10:02] <troy_s> that might get you close to what you want [10:02] <troy_s> then you can figure out the smaller details by reading the docs on a particular pass. [10:02] <troy_s> if i might ask, what are you trying to do exactly? [10:03] <Tessa> i ll go the try & error lane first and when i am too desperate i might have a look at these guis [10:03] <troy_s> Tessa? [10:03] <troy_s> Can you post a quick sample to imagebin? [10:03] <Tessa> I am having an icon theme here which i want to desat completely [10:03] <troy_s> and try to describe what you want? [10:03] <troy_s> Erm... as in turn it greyscale? [10:04] <troy_s> Or just nerf the saturation slightly? [10:04] <Tessa> so i have 800 pngs and as easy and maybe silly as it sounds i want them b/w [10:04] <troy_s> Then try a greyscale [10:04] <troy_s> or monochrome [10:04] <troy_s> you are basically looking at greyscaling with imagemagick [10:04] <Tessa> changing the image mode from rgb to greyscale? [10:04] <troy_s> hold on... :) [10:06] <troy_s> http://www.imagemagick.org/script/command-line-options.php#colorspace [10:06] <troy_s> ;) [10:06] <troy_s> there you go [10:06] <Tessa> yay that looks good [10:06] <troy_s> Choices are: CMYK, GRAY, HSL, HWB, OHTA, Rec601Luma, Rec709Luma, RGB, Transparent, XYZ, YCbCr, YIQ, YPbPr, or YUV. [10:06] <troy_s> and yes, you can finely tune it if you want more control [10:06] <troy_s> in particular, you could try -separate [10:06] <troy_s> separate an image channel into a grayscale image. Specify the channel with -channel. [10:07] <troy_s> again, the real power is the versatility of combining the functionality [10:07] <troy_s> it is _damn_ powerful. [10:07] <troy_s> and it can handle svg too... although YMMV with inkscape output. [10:07] <Tessa> yes and it feels like starting to learn calculating from scratch ;) but i guess once one is used to it and know what can be done how its magic [10:08] <troy_s> well i have a general rule [10:08] <troy_s> i just 'accept' that imagemagick can do what i want it to [10:08] <troy_s> the rest is figuring out how [10:08] <troy_s> although, again, the docs are pretty solid. [10:08] <troy_s> there are nuances you will find like 'montage -tile 4' etc. [10:08] <Tessa> thank you troy for giving a newbie a lesson like this and a really worthful insight in what is possible with this tool! [10:09] <troy_s> montage is a great tool too if you are doing batches [10:09] <troy_s> you might want to try something like: [10:09] <troy_s> montage -monitor -geometry 200 -label %f -frame 2 files.png [10:10] <troy_s> or smaller if you are dealing with icons for example [10:10] <troy_s> say you are iconing them at perhaps 48x48 [10:10] <troy_s> then try [10:10] <Tessa> what will this do? [10:10] <troy_s> montage -monitor -geometry 48 -tile 20 -label %f -frame 2 files.png [10:10] <troy_s> try it :) [10:10] <troy_s> very handy [10:10] <troy_s> in fact, i dare say that you will use it all the time on batches... [10:10] <troy_s> it creates a contact sheet [10:10] <troy_s> of your work [10:11] <troy_s> all to the same sizes [10:11] <troy_s> if you specify half of the geometry ( -geometry <WIDTH>x<HEIGHT> ) [10:11] <Tessa> wow. let me have a try [10:11] <troy_s> if you do a -geometry 20, it will always maintain aspect ratio to 20 wide [10:11] <troy_s> if you do 20x30 it will stretch [10:12] <troy_s> -tile controls the number of tiles you want in your montage [10:12] <troy_s> so -tile 5 indicates you want FIVE mini thumbs across [10:12] <troy_s> by whatever long [10:12] <troy_s> you can also omit it and it will generate a rectangular overall shape of hundreds of montage elements. [10:12] <troy_s> -frame gives it a border [10:13] <troy_s> -label lets you put in a filename under each image in the contact sheet [10:13] <Tessa> hmm, its not giving me an output file. does it create the output file automatically ot do i have to specify one? [10:13] <troy_s> %f is an escape sequence indicating 'filename' [10:13] <troy_s> oops [10:13] <troy_s> no output :) [10:13] <troy_s> montage -monitor -geometry 48 -tile 20 -label %f -frame 2 files.png contacsheet.png [10:13] <troy_s> that's better [10:13] <troy_s> sorry... [10:14] <Tessa> dont worry. it still wont. maybe if i put the soecified files right after montage? [10:14] <troy_s> no you shouldn't need to [10:15] <troy_s> my syntax is probably botched somewhere... are they pngs? [10:15] <Tessa> yes [10:15] <Tessa> its resizing, mogrifying and tiling and montaging each to 100% [10:15] <troy_s> montage -monitor -geometry 48 -tile 20 -label %f -frame 2 *.png contactsheet.png [10:15] <troy_s> yes the geometry handles the size [10:16] <troy_s> what size are the sources? [10:16] <troy_s> 48x48? [10:16] <troy_s> icons? [10:16] <Tessa> 128 [10:16] <Tessa> too large? [10:16] <troy_s> so geometry will pull it down to 48 [10:16] <Tessa> it seems it should work fine then, no? [10:16] <troy_s> montage -monitor -geometry 48 -tile 20 -label %f -frame 2 *.png contactsheet.png [10:17] <troy_s> that SHOULD [10:17] <troy_s> is that what you are using? [10:17] <Tessa> montage -monitor -geometry 48 -tile 20 -label %f -frame 2 *.png contactsheet.png [10:17] <troy_s> try getting rid of the clutter for now... [10:17] <troy_s> try [10:17] <Tessa> exactly the same [10:17] <troy_s> montage -monitor -geometry 48 *.png contactsheet.png [10:17] <troy_s> and see if that works [10:18] <troy_s> erk by the way [10:18] <troy_s> once you create a contact sheet in png format [10:18] <troy_s> be careful [10:18] <troy_s> because subsequent montages that grab *.png will montage the contact sheet into the mix [10:18] <troy_s> ;) [10:18] <Tessa> hmm. still no output file. [10:19] <darkmatter> good afternoon to all [10:19] <Tessa> good evening from germany [10:19] <troy_s> greets darkmatter [10:19] <darkmatter> hiya troy_s Tessa [10:19] <troy_s> Tessa: you are inside the dir with the pngs in question correct? [10:19] <Tessa> right [10:19] <Tessa> i checked that 3 times [10:19] <troy_s> and monitor is showing output? [10:20] <troy_s> as in grabbing the files and scaling them etc? [10:20] <Tessa> yes [10:20] <troy_s> and when it poops you back out to the command line [10:20] <troy_s> did you try typing [10:20] <troy_s> display contactsheet.png [10:20] <troy_s> display is a handy little cmd line xviewer proggie that comes with imagemagick. [10:20] <Tessa> troy_s: alright you got me [10:21] <Tessa> there it is [10:21] <troy_s> did i lose you? [10:21] <troy_s> ahh... :) === msikma [[email protected]] has joined #ubuntu-artwork [10:21] <Tessa> no i lost myself ;) [10:21] <troy_s> it is always the devil in the tiny details. [10:21] <troy_s> greets msikma [10:21] <Tessa> anyway troy_s thank you really a lot for this lesson! [10:21] <troy_s> what i will tend to do if i am batching is make sure that the output contact sheet gets jettisonned [10:21] <troy_s> to a sep dir [10:21] <troy_s> so that you don't end up embedding the contact sheets into the image by accident. [10:22] <troy_s> Tessa: No problem. Just spread the word about imagemagick. [10:22] <troy_s> If you are a photographer, the tools are indispensable. [10:22] <Tessa> troy_s: i sure will do! its a great tool even though i ve seen just the surface (maybe not even that) yet [10:22] <troy_s> Yep [10:22] <troy_s> Believe me, you will learn ways of wrapping the params up to get all sorts of power. [10:23] <Tessa> a lot to learn untill this day i guess, but judging from what ive seen so far it is sure worth the time. [10:23] <Tessa> thanks troy_s and have a nice rest of the day [10:24] <troy_s> No problem. [10:24] <Tessa> good night everyone === Tessa [[email protected]] has left #ubuntu-artwork ["Ex-Chat"] === BHSPitMonkey_ is now known as BHSPitMonkey === andreasn [[email protected]] has joined #ubuntu-artwork === bersace [[email protected]] has joined #ubuntu-artwork === troy_s [[email protected]] has joined #ubuntu-artwork === andreasn [[email protected]] has joined #ubuntu-artwork |