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=== ckpringle_ is now known as ckpringle === james is now known as Guest16278 === ckpringle_ is now known as ckpringle === marco_ is now known as Marco [19:34] <bobweaver> woot woot there is this channel [19:34] <bobweaver> anyone good at gimp here ? [19:47] <doctormon> bobweaver: Yes [19:47] <bobweaver> doctormon, hello there [19:48] <bobweaver> how are you ? [19:48] <bobweaver> want to make a gimp image for me ? [19:48] <bobweaver> Mine looks horrible [19:48] <bobweaver> http://imagebin.org/239224 [19:49] <bobweaver> http://bazaar.launchpad.net/~josephjamesmills/+junk/settings/download/josephjamesmills%40gmail.com-20121213193649-xw4cjokon5ajqjkn/testing.xcf-20121213193646-2091pcj7i3mleit9-1/testing.xcf <<< gimp image that I have already [19:49] <bobweaver> I am not a good designer [19:49] <bobweaver> I am alright at coding but not a good designer [19:50] <doctormon> bobweaver: You're trying to put together a design? [19:51] <doctormon> bobweaver: You should be using a vector based tool like inkscape. gimp is for photos and cropping things made in mypaint. [19:51] <bobweaver> yeah well I have a version of unity 2d that I use and I want to be able to change allthe settings from the dash [19:51] <bobweaver> doctormon, no it has to be gimp because there is a tool called qmlexporter that is used to export gimp images to qml [19:51] <doctormon> It's not bad then, start with a screenshot, import it into inkscape and play around until you get it right. [19:52] <bobweaver> No it has to be gimp [19:52] <doctormon> bobweaver: Good god who wrote that [19:52] <bobweaver> let me find you a link doctormon [19:53] <bobweaver> doctormon, http://www.youtube.com/watch?v=2Hgo9CWV400 [19:54] <bobweaver> so one makes image in gimp then export and I write QT/qml backend code for it [19:54] <bobweaver> like the image that I already is a good one it just needs to be finely tuned [19:55] <bobweaver> like make it look alot nicer [19:55] <doctormon> bobweaver: Sounds like you need to accept what you have. [19:55] <bobweaver> and I am horrible at gimp [19:55] <bobweaver> sure I could do that also [19:55] <bobweaver> just wanted to see if I could find people that would be interested in helping me out on this [19:55] <bobweaver> well.. because I am a horrible designer :) [20:02] <doctormon> bobweaver: Practice makes slightly better [20:07] <bobweaver> yeah it does best time to learn is now [20:40] <thorwil> requiring raster images must not stop you from using inkscape. it exports them just fine [20:40] <thorwil> screen design with gimp is insanely hard in comparison [20:44] <bobweaver> thorwil, wow there is a export for qml in inkscape ? I have to look up the word raster [20:45] <thorwil> bobweaver: no, raster image -> also known as bitmaps [20:46] <bobweaver> what I do is make a image in gimp then export to qml then most the time use the images that are already in unity 2d if not then I use the ones that are from gimp (not many TBH) then most the time there is things like button or glowbutton or pictureglowbutton that was made or I have added [20:49] <doctormon> bobweaver: Someone should make a qml export for inkscape; if there isn't one already. Because using Gimp for that job is not smart. [20:49] <bobweaver> Like at this point I am taking the image that I have exported to qml and am replaceing all the buttons and backgrunds and what not with stock unity 2d ones or like I said libs that are already there. [20:49] <bobweaver> http://imagebin.org/239238 [20:50] <bobweaver> so from http://imagebin.org/239224 to ^^ [20:51] <bobweaver> It is the Overall "design concept" like the layering and the placement of things that I am not that good at |