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=== gabon_ is now known as gabon |
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=== Omega is now known as KarlMarx |
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[08:57] <Nafai> Boo. bzr is frustrating. |
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[08:58] <KarlMarx> :< |
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[08:59] <Nafai> Yes, I know my local branch has diverged. That's why I want to rebase on the upstream. |
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[08:59] * Nafai misses git |
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[09:12] <Nafai> ugh, trying to keep a patch up to date seems way more difficult |
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[10:15] <Nafai> TheMuso: You around? |
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[10:38] <TheMuso> Nafai: Sorry, only just got your tweet. Are you still here? |
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[10:40] <Nafai> Yup |
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[10:40] <Nafai> hey man :) |
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[10:40] <TheMuso> Its bloody late in the states. |
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[10:40] <TheMuso> At least 2:30AM on the west coast... |
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[10:41] <Nafai> yeah, 3:40 here :) |
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[10:41] <Nafai> I'm on a weird schedule these days |
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[10:41] <TheMuso> Ok. |
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[10:42] <TheMuso> At the moment, as I said in my tweets, I am hacking on Unity's quicklist accessibilitycode, i.e creating code that previously did not exist. :) |
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[10:42] <Nafai> yay |
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[10:42] <TheMuso> Yeah, and I think I have that well in hand. |
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[10:42] <Nafai> nice |
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[10:43] <TheMuso> After that, I am going to see about getting more of the places/run command window accessibility hooked up. |
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[10:43] <TheMuso> A tiny bit of that is done for that atm, however not all of it is done, because Nux is not exposing all the information that is needed to provide a good a11y experience. |
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[10:44] <Nafai> what more does it need to do? |
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[10:46] <TheMuso> For a start, it needs to expose extra informatino about text boxes, like current cursor position, current range of any selected text, and maybe more that I haven't discovered is needed yet. |
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[10:46] <Nafai> I'm trying to get involved with the unity-community stuff that jcastro is heading up, so I'd love if part of what I do also intersects with ubuntu-a11y :) |
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[10:47] <TheMuso> We need at least a subset of the informatino required by the editable text objects in atk, http://developer.gnome.org/atk/unstable/AtkEditableText.html |
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[10:47] <TheMuso> Cool. |
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[10:47] <TheMuso> My C++ is not that strong, but I know how to read a class definition, and Nux's TextEntry class doesn't expose enough of what is needed, or at least so far as I have discovered. |
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[10:48] * Nafai nods |
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[10:48] <Nafai> I'm slightly out of practice with C++, but getting back into it as I've read much of the Unity sources |
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[10:48] <TheMuso> Cool. |
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[10:51] <TheMuso> So I guess one thing you could start helping with, is going over keyboard navigation behavior, adn reporting any oddities. For example, I was playing around with the places view keyboard nav the other day, and discovered some oddities when using the arrow keys/tab to move between items. |
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[10:51] <Nafai> ah, good idea |
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[10:51] <TheMuso> Since you have better eye sight than I, it would be useful to have someone go over those oddities and report them, such that when they are fixed, we will have a better platform for a11y testing once places is more accessible. |
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[10:51] <Nafai> definitely |
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[10:52] <TheMuso> I also believe that the places dropdown arrow in the top right corner fo the places window cannot be navigated to with the keyboard. |
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[10:52] <TheMuso> brb |
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[10:57] <andyrock> thumper, around? |
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[10:57] <TheMuso> back |
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[10:58] <TheMuso> Nafai: So if you could find time to look those few things over, and subscribe me to the bugs in questino, themuso on launchpad, I'd appreciate it. |
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[10:58] <TheMuso> andyrock: I am pretty sure he wouldn't be around at the moment. Its almost 10 PM on a Sunday ngiht ni NZ. |
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[10:58] <TheMuso> Sunday Night in NZ. |
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[11:00] <andyrock> TheMuso, ok thanks. do you know something about when we should use namespace in unity? |
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[11:00] <TheMuso> andyrock: No sorry, I don't. |
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[11:00] <andyrock> TheMuso, ok thanks again. |
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[11:01] <Nafai> TheMuso: No problem :) |
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[11:01] <TheMuso> Nafai: Thanks a lot. |
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[11:02] * TheMuso was playing around with lenses on Friday, and even thouhg I can't use them yet, they are an AWESOME concept and are implemented nicely. |
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[11:03] <Nafai> definitely |
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[11:06] <TheMuso> Right, thats the quicklist view accessibility code done, now onto the quicklist menu item accessibility code. |
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[11:13] <thumper> andyrock: you're lucky |
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[11:14] <thumper> andyrock: the unity namespace should be used everywhere, but I'm slowly adding it |
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[11:14] <andyrock> thumper, oh what a beautiful news... |
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[11:14] <andyrock> thumper, i'm porting DeviceSettings, DeviceLauncherIcon and DeviceLancherSection |
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[11:14] <thumper> andyrock: use other namespaces inside unity where it makes sense |
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[11:14] <andyrock> thumper, i should use new code style? |
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[11:15] <thumper> feel free to add namespaces, and yes please with the new coding style |
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[11:15] <andyrock> ok, thanks a lot |
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[11:15] <thumper> np |
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[11:15] * thumper goes to do dishes |
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[11:17] <andyrock> thumper, good luck := |
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[11:17] <andyrock> :) |
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[11:17] * Nafai heads to bed, much too late here |
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[11:21] <TheMuso> Nafai: Night dude, and thanks. |
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[16:42] <dhasenan> I'm trying to find the source for the Unity run dialog and having no luck. Where should I look? |
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[16:50] <andyrock> dhasenan, what do you mean for unity run dialog? |
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=== KarlMarx is now known as Omega |
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=== m_conley_away is now known as m_conley |
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