	.file	"extr_glsl_shader.c_shader_glsl_setup_vs3_output.c"
	.intel_syntax noprefix
	.text
	.section	.rodata.str1.8,"aMS",@progbits,1
	.align 8
.LC0:
	.string	"More input varyings declared than supported, expect issues.\n"
	.section	.rodata.str1.1,"aMS",@progbits,1
.LC1:
	.string	"gl_FrontColor"
.LC2:
	.string	"gl_FrontSecondaryColor"
.LC3:
	.string	"%s[%u]"
.LC4:
	.string	"%s%s = outputs[%u]%s;\n"
.LC5:
	.string	"%s.%s = 0.0;\n"
.LC6:
	.string	"%s.%s = vec%u(0.0);\n"
	.text
	.p2align 4
	.type	shader_glsl_setup_vs3_output, @function
shader_glsl_setup_vs3_output:
.LFB0:
	.cfi_startproc
	endbr64
	push	r15
	.cfi_def_cfa_offset 16
	.cfi_offset 15, -16
	mov	r15, rcx
	push	r14
	.cfi_def_cfa_offset 24
	.cfi_offset 14, -24
	push	r13
	.cfi_def_cfa_offset 32
	.cfi_offset 13, -32
	push	r12
	.cfi_def_cfa_offset 40
	.cfi_offset 12, -40
	mov	r12, rsi
	push	rbp
	.cfi_def_cfa_offset 48
	.cfi_offset 6, -48
	mov	rbp, r9
	push	rbx
	.cfi_def_cfa_offset 56
	.cfi_offset 3, -56
	mov	rbx, rdi
	sub	rsp, 120
	.cfi_def_cfa_offset 176
	mov	QWORD PTR 40[rsp], rdx
	mov	r14, QWORD PTR 176[rsp]
	mov	QWORD PTR 8[rsp], r8
	mov	QWORD PTR 88[rsp], rdi
	mov	rax, QWORD PTR fs:40
	mov	QWORD PTR 104[rsp], rax
	xor	eax, eax
	call	string_buffer_get@PLT
	mov	rdi, r12
	mov	QWORD PTR 24[rsp], rax
	call	shader_glsl_shader_output_name@PLT
	mov	rsi, r12
	mov	edi, 3
	mov	QWORD PTR 56[rsp], rax
	lea	rax, 4[rbx]
	mov	QWORD PTR 32[rsp], rax
	call	vec4_varyings@PLT
	mov	rdi, r12
	mov	ebx, eax
	mov	DWORD PTR 4[rsp], eax
	call	needs_legacy_glsl_syntax@PLT
	mov	esi, 4
	mov	r8, rax
	lea	eax, 2[rbx]
	test	r8, r8
	cmove	eax, ebx
	mov	edi, eax
	mov	DWORD PTR 64[rsp], eax
	call	heap_calloc@PLT
	mov	ecx, DWORD PTR [r15]
	mov	QWORD PTR 48[rsp], rax
	lea	rax, 98[rsp]
	mov	QWORD PTR 80[rsp], rax
	test	ecx, ecx
	je	.L19
	mov	rax, r14
	xor	r13d, r13d
	mov	r14, r15
	mov	r15, rax
	.p2align 4,,10
	.p2align 3
.L3:
	mov	eax, r13d
	mov	rsi, QWORD PTR 8[rsp]
	lea	rdx, [rax+rax*2]
	mov	rax, QWORD PTR 8[r14]
	lea	r12, [rax+rdx*8]
	mov	edx, DWORD PTR [rsi]
	mov	eax, DWORD PTR [r12]
	bt	edx, eax
	jnc	.L7
	mov	rdi, QWORD PTR 40[rsp]
	mov	ebx, DWORD PTR [rdi+rax*4]
	cmp	ebx, -1
	je	.L7
	cmp	DWORD PTR 64[rsp], ebx
	jbe	.L55
	cmp	DWORD PTR 4[rsp], ebx
	je	.L56
	mov	eax, DWORD PTR 4[rsp]
	add	eax, 1
	cmp	eax, ebx
	je	.L57
	mov	rdx, QWORD PTR 56[rsp]
	mov	rdi, QWORD PTR 24[rsp]
	mov	ecx, ebx
	xor	eax, eax
	lea	rsi, .LC3[rip]
	call	string_buffer_sprintf@PLT
.L11:
	mov	rax, QWORD PTR 48[rsp]
	lea	rax, [rax+rbx*4]
	mov	edx, DWORD PTR [rax]
	mov	QWORD PTR 16[rsp], rax
	test	edx, edx
	jne	.L13
	mov	DWORD PTR [rax], -1
.L13:
	mov	eax, DWORD PTR 0[rbp]
	test	eax, eax
	je	.L7
	mov	DWORD PTR 68[rsp], r13d
	xor	ebx, ebx
	mov	r13, r12
	mov	r12, QWORD PTR 80[rsp]
	mov	QWORD PTR 72[rsp], r14
	mov	r14, r15
	jmp	.L18
	.p2align 4,,10
	.p2align 3
.L15:
	add	ebx, 1
	cmp	DWORD PTR 0[rbp], ebx
	jbe	.L58
.L18:
	mov	eax, ebx
	mov	ecx, DWORD PTR 4[r14]
	lea	rdx, [rax+rax*2]
	mov	rax, QWORD PTR 8[rbp]
	lea	r15, [rax+rdx*8]
	mov	eax, DWORD PTR [r15]
	bt	ecx, eax
	jnc	.L15
	mov	rax, QWORD PTR 8[r15]
	cmp	QWORD PTR 8[r13], rax
	jne	.L15
	mov	esi, DWORD PTR 20[r15]
	mov	edi, DWORD PTR 20[r13]
	call	strcmp@PLT
	test	rax, rax
	jne	.L15
	mov	edi, DWORD PTR 16[r13]
	and	edi, DWORD PTR 16[r15]
	je	.L15
	mov	rax, QWORD PTR 16[rsp]
	mov	ecx, DWORD PTR [rax]
	cmp	ecx, -1
	jne	.L17
	mov	DWORD PTR [rax], 0
	xor	ecx, ecx
.L17:
	mov	esi, DWORD PTR [r15]
	mov	rax, QWORD PTR 8[r14]
	add	ebx, 1
	mov	edx, DWORD PTR [rax+rsi*4]
	mov	rsi, QWORD PTR 16[rsp]
	and	edx, edi
	mov	eax, edx
	or	eax, ecx
	mov	DWORD PTR [rsi], eax
	mov	rsi, r12
	call	shader_glsl_write_mask_to_str@PLT
	mov	rax, QWORD PTR 24[rsp]
	mov	r8d, DWORD PTR [r15]
	mov	r9, r12
	mov	rdi, QWORD PTR 32[rsp]
	mov	rcx, r12
	lea	rsi, .LC4[rip]
	mov	edx, DWORD PTR [rax]
	xor	eax, eax
	call	shader_addline@PLT
	cmp	DWORD PTR 0[rbp], ebx
	ja	.L18
	.p2align 4,,10
	.p2align 3
.L58:
	mov	r15, r14
	mov	r13d, DWORD PTR 68[rsp]
	mov	r14, QWORD PTR 72[rsp]
.L7:
	add	r13d, 1
	cmp	DWORD PTR [r14], r13d
	ja	.L3
.L19:
	mov	eax, DWORD PTR 64[rsp]
	xor	r12d, r12d
	lea	rbp, 98[rsp]
	lea	ebx, -1[rax]
	test	eax, eax
	je	.L5
	mov	rax, rbp
	mov	r14, QWORD PTR 24[rsp]
	mov	rbp, r12
	mov	r13, QWORD PTR 48[rsp]
	mov	r12, rax
	jmp	.L31
	.p2align 4,,10
	.p2align 3
.L21:
	xor	r15d, r15d
	test	DWORD PTR WINED3DSP_WRITEMASK_0[rip], eax
	je	.L22
.L23:
	test	DWORD PTR WINED3DSP_WRITEMASK_1[rip], eax
	jne	.L24
	mov	eax, r15d
	add	r15d, 1
	mov	BYTE PTR 98[rsp+rax], 121
	mov	eax, DWORD PTR 0[r13+rbp*4]
.L24:
	test	DWORD PTR WINED3DSP_WRITEMASK_2[rip], eax
	jne	.L25
	mov	eax, r15d
	add	r15d, 1
	mov	BYTE PTR 98[rsp+rax], 122
	mov	eax, DWORD PTR 0[r13+rbp*4]
.L25:
	test	DWORD PTR WINED3DSP_WRITEMASK_3[rip], eax
	jne	.L26
	mov	eax, r15d
	add	r15d, 1
	mov	BYTE PTR 98[rsp+rax], 119
.L26:
	mov	eax, r15d
	mov	BYTE PTR 98[rsp+rax], 0
	cmp	DWORD PTR 4[rsp], ecx
	je	.L59
	mov	eax, DWORD PTR 4[rsp]
	add	eax, 1
	cmp	eax, ecx
	je	.L60
	mov	rdx, QWORD PTR 56[rsp]
	lea	rsi, .LC3[rip]
	mov	rdi, r14
	xor	eax, eax
	call	string_buffer_sprintf@PLT
.L28:
	mov	edx, DWORD PTR [r14]
	cmp	r15d, 1
	je	.L61
	mov	rdi, QWORD PTR 32[rsp]
	mov	r8d, r15d
	mov	rcx, r12
	xor	eax, eax
	lea	rsi, .LC6[rip]
	call	shader_addline@PLT
.L20:
	lea	rax, 1[rbp]
	cmp	rbp, rbx
	je	.L5
.L36:
	mov	rbp, rax
.L31:
	mov	eax, DWORD PTR 0[r13+rbp*4]
	mov	ecx, ebp
	test	eax, eax
	je	.L20
	cmp	eax, DWORD PTR WINED3DSP_WRITEMASK_ALL[rip]
	je	.L20
	cmp	eax, -1
	jne	.L21
	mov	DWORD PTR 0[r13+rbp*4], 0
.L22:
	mov	BYTE PTR 98[rsp], 120
	mov	r15d, 1
	mov	eax, DWORD PTR 0[r13+rbp*4]
	jmp	.L23
	.p2align 4,,10
	.p2align 3
.L55:
	lea	rdi, .LC0[rip]
	add	r13d, 1
	call	FIXME@PLT
	cmp	DWORD PTR [r14], r13d
	ja	.L3
	jmp	.L19
	.p2align 4,,10
	.p2align 3
.L61:
	mov	rdi, QWORD PTR 32[rsp]
	mov	rcx, r12
	lea	rsi, .LC5[rip]
	xor	eax, eax
	call	shader_addline@PLT
	lea	rax, 1[rbp]
	cmp	rbp, rbx
	jne	.L36
	.p2align 4,,10
	.p2align 3
.L5:
	mov	rdi, QWORD PTR 48[rsp]
	call	heap_free@PLT
	mov	rsi, QWORD PTR 24[rsp]
	mov	rdi, QWORD PTR 88[rsp]
	call	string_buffer_release@PLT
	mov	rax, QWORD PTR 104[rsp]
	xor	rax, QWORD PTR fs:40
	jne	.L62
	add	rsp, 120
	.cfi_remember_state
	.cfi_def_cfa_offset 56
	pop	rbx
	.cfi_def_cfa_offset 48
	pop	rbp
	.cfi_def_cfa_offset 40
	pop	r12
	.cfi_def_cfa_offset 32
	pop	r13
	.cfi_def_cfa_offset 24
	pop	r14
	.cfi_def_cfa_offset 16
	pop	r15
	.cfi_def_cfa_offset 8
	ret
	.p2align 4,,10
	.p2align 3
.L60:
	.cfi_restore_state
	lea	rsi, .LC2[rip]
	mov	rdi, r14
	xor	eax, eax
	call	string_buffer_sprintf@PLT
	jmp	.L28
	.p2align 4,,10
	.p2align 3
.L57:
	mov	rdi, QWORD PTR 24[rsp]
	lea	rsi, .LC2[rip]
	xor	eax, eax
	call	string_buffer_sprintf@PLT
	jmp	.L11
	.p2align 4,,10
	.p2align 3
.L59:
	lea	rsi, .LC1[rip]
	mov	rdi, r14
	xor	eax, eax
	call	string_buffer_sprintf@PLT
	jmp	.L28
	.p2align 4,,10
	.p2align 3
.L56:
	mov	rdi, QWORD PTR 24[rsp]
	lea	rsi, .LC1[rip]
	xor	eax, eax
	call	string_buffer_sprintf@PLT
	jmp	.L11
.L62:
	call	__stack_chk_fail@PLT
	.cfi_endproc
.LFE0:
	.size	shader_glsl_setup_vs3_output, .-shader_glsl_setup_vs3_output
	.comm	WINED3DSP_WRITEMASK_ALL,4,4
	.comm	WINED3DSP_WRITEMASK_3,4,4
	.comm	WINED3DSP_WRITEMASK_2,4,4
	.comm	WINED3DSP_WRITEMASK_1,4,4
	.comm	WINED3DSP_WRITEMASK_0,4,4
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",@progbits
	.section	.note.gnu.property,"a"
	.align 8
	.long	 1f - 0f
	.long	 4f - 1f
	.long	 5
0:
	.string	 "GNU"
1:
	.align 8
	.long	 0xc0000002
	.long	 3f - 2f
2:
	.long	 0x3
3:
	.align 8
4:

	.arch armv5t
	.eabi_attribute 20, 1
	.eabi_attribute 21, 1
	.eabi_attribute 23, 3
	.eabi_attribute 24, 1
	.eabi_attribute 25, 1
	.eabi_attribute 26, 2
	.eabi_attribute 30, 2
	.eabi_attribute 34, 0
	.eabi_attribute 18, 4
	.file	"extr_glsl_shader.c_shader_glsl_setup_vs3_output.c"
	.text
	.section	.rodata.str1.4,"aMS",%progbits,1
	.align	2
.LC0:
	.ascii	"More input varyings declared than supported, expect"
	.ascii	" issues.\012\000"
	.align	2
.LC1:
	.ascii	"gl_FrontColor\000"
	.align	2
.LC2:
	.ascii	"gl_FrontSecondaryColor\000"
	.align	2
.LC3:
	.ascii	"%s[%u]\000"
	.align	2
.LC4:
	.ascii	"%s%s = outputs[%u]%s;\012\000"
	.align	2
.LC5:
	.ascii	"%s.%s = 0.0;\012\000"
	.align	2
.LC6:
	.ascii	"%s.%s = vec%u(0.0);\012\000"
	.section	.rodata.cst4,"aM",%progbits,4
	.align	2
.LC7:
	.word	__stack_chk_guard
	.text
	.align	2
	.syntax unified
	.arm
	.fpu softvfp
	.type	shader_glsl_setup_vs3_output, %function
shader_glsl_setup_vs3_output:
	@ args = 12, pretend = 0, frame = 64
	@ frame_needed = 0, uses_anonymous_args = 0
	push	{r4, r5, r6, r7, r8, r9, r10, fp, lr}
	mov	r10, r3
	sub	sp, sp, #76
	ldr	r3, .L68
	str	r2, [sp, #32]
	ldr	r3, [r3]
	str	r3, [sp, #68]
	mov	r3,#0
	ldr	r3, [sp, #112]
	mov	r4, r1
	mov	r6, r3
	mov	r5, r0
	ldr	r8, [sp, #116]
	ldr	r9, [sp, #120]
	str	r0, [sp, #52]
	bl	string_buffer_get
	mov	fp, r0
	mov	r0, r4
	bl	shader_glsl_shader_output_name
	mov	r3, r0
	mov	r1, r4
	mov	r0, #3
	str	r3, [sp, #40]
	bl	vec4_varyings
	mov	r3, r0
	mov	r0, r4
	str	r3, [sp, #12]
	mov	r4, r3
	bl	needs_legacy_glsl_syntax
	add	r3, r5, #4
	cmp	r0, #0
	str	r3, [sp, #24]
	ldreq	r3, [sp, #12]
	addne	r3, r4, #2
	str	r3, [sp, #16]
	mov	r1, #4
	ldr	r0, [sp, #16]
	bl	heap_calloc
	ldr	r1, [r10]
	str	r0, [sp, #36]
	cmp	r1, #0
	strne	fp, [sp, #28]
	movne	r7, #0
	movne	fp, r6
	beq	.L19
.L3:
	ldr	r6, [r10, #4]
	ldr	r3, [fp]
	ldr	r2, [r6, r7, lsl #4]
	add	r6, r6, r7, lsl #4
	lsr	r3, r3, r2
	tst	r3, #1
	beq	.L7
	ldr	r3, [sp, #32]
	ldr	r4, [r3, r2, lsl #2]
	cmn	r4, #1
	beq	.L7
	ldr	r3, [sp, #16]
	cmp	r3, r4
	bls	.L58
	ldr	r3, [sp, #12]
	cmp	r3, r4
	beq	.L59
	ldr	r3, [sp, #12]
	add	r3, r3, #1
	cmp	r3, r4
	beq	.L60
	mov	r3, r4
	ldr	r2, [sp, #40]
	ldr	r1, .L68+4
	ldr	r0, [sp, #28]
	bl	string_buffer_sprintf
.L11:
	ldr	r2, [sp, #36]
	ldr	r3, [r2, r4, lsl #2]
	add	r1, r2, r4, lsl #2
	cmp	r3, #0
	mvneq	r3, #0
	streq	r3, [r2, r4, lsl #2]
	ldr	r0, [r8]
	str	r1, [sp, #20]
	cmp	r0, #0
	movne	r4, #0
	strne	r7, [sp, #44]
	strne	r10, [sp, #48]
	bne	.L18
	b	.L56
.L15:
	add	r4, r4, #1
	cmp	r0, r4
	bls	.L61
.L18:
	ldr	r5, [r8, #4]
	ldr	r2, [r9, #4]
	ldr	r1, [r5, r4, lsl #4]
	add	r10, r5, r4, lsl #4
	lsr	r2, r2, r1
	tst	r2, #1
	lsl	r7, r4, #4
	beq	.L15
	ldr	ip, [r6, #4]
	ldr	r1, [r10, #4]
	cmp	ip, r1
	bne	.L15
	ldr	r1, [r10, #12]
	ldr	r0, [r6, #12]
	bl	strcmp
	subs	r1, r0, #0
	bne	.L55
	ldr	r0, [r10, #8]
	ldr	r3, [r6, #8]
	ands	r0, r3, r0
	beq	.L55
	ldr	r3, [sp, #20]
	ldr	r3, [r3]
	cmn	r3, #1
	moveq	r3, r1
	ldreq	r2, [sp, #20]
	streq	r1, [r2]
	ldr	ip, [r5, r7]
	ldr	r1, [r9, #8]
	ldr	r2, [sp, #20]
	ldr	ip, [r1, ip, lsl #2]
	add	r1, sp, #60
	and	ip, ip, r0
	orr	r3, ip, r3
	str	r3, [r2]
	bl	shader_glsl_write_mask_to_str
	ldr	r3, [sp, #28]
	ldr	r0, [sp, #24]
	ldr	r1, [r3]
	add	r3, sp, #60
	str	r3, [sp, #4]
	ldr	r3, [r5, r7]
	mov	r2, r1
	str	r3, [sp]
	ldr	r1, .L68+8
	add	r3, sp, #60
	bl	shader_addline
.L55:
	ldr	r0, [r8]
	add	r4, r4, #1
	cmp	r0, r4
	bhi	.L18
.L61:
	ldr	r7, [sp, #44]
	ldr	r10, [sp, #48]
.L56:
	ldr	r1, [r10]
.L7:
	add	r7, r7, #1
	cmp	r1, r7
	bhi	.L3
.L66:
	ldr	fp, [sp, #28]
.L19:
	ldr	r3, [sp, #16]
	cmp	r3, #0
	beq	.L5
	ldr	r2, [sp, #36]
	ldr	r3, [sp, #16]
	mov	r6, #0
	add	r3, r2, r3, lsl #2
	sub	r3, r3, #4
	ldr	r7, .L68+12
	ldr	r10, .L68+16
	ldr	r9, .L68+20
	ldr	r8, .L68+24
	str	r3, [sp, #16]
	sub	r5, r2, #4
	b	.L31
.L65:
	ldr	r2, .L68+28
	ldr	r2, [r2]
	tst	r3, r2
	movne	r4, #0
	beq	.L22
.L23:
	ldr	r2, [r10]
	tst	r3, r2
	bne	.L24
	mov	r2, #121
	add	r3, sp, #72
	add	r3, r3, r4
	strb	r2, [r3, #-12]
	ldr	r3, [r5]
	add	r4, r4, #1
.L24:
	ldr	r2, [r9]
	tst	r3, r2
	bne	.L25
	mov	r2, #122
	add	r3, sp, #72
	add	r3, r3, r4
	strb	r2, [r3, #-12]
	ldr	r3, [r5]
	add	r4, r4, #1
.L25:
	ldr	r2, [r8]
	tst	r3, r2
	moveq	r2, #119
	addeq	r3, sp, #72
	addeq	r3, r3, r4
	strbeq	r2, [r3, #-12]
	mov	r2, #0
	ldr	r3, [sp, #12]
	addeq	r4, r4, #1
	cmp	r3, r6
	add	r3, sp, #72
	add	r3, r3, r4
	strb	r2, [r3, #-12]
	beq	.L62
	ldr	r3, [sp, #12]
	add	r3, r3, #1
	cmp	r3, r6
	beq	.L63
	mov	r3, r6
	mov	r0, fp
	ldr	r2, [sp, #40]
	ldr	r1, .L68+4
	bl	string_buffer_sprintf
.L28:
	cmp	r4, #1
	ldr	r2, [fp]
	beq	.L64
	ldr	r1, .L68+32
	ldr	r0, [sp, #24]
	str	r4, [sp]
	add	r3, sp, #60
	bl	shader_addline
.L20:
	ldr	r3, [sp, #16]
	add	r6, r6, #1
	cmp	r5, r3
	beq	.L5
.L31:
	ldr	r3, [r5, #4]!
	cmp	r3, #0
	beq	.L20
	ldr	r2, [r7]
	cmp	r3, r2
	beq	.L20
	cmn	r3, #1
	moveq	r3, #0
	streq	r3, [r5]
	bne	.L65
.L22:
	mov	r3, #120
	strb	r3, [sp, #60]
	mov	r4, #1
	ldr	r3, [r5]
	b	.L23
.L58:
	ldr	r0, .L68+36
	bl	FIXME
	ldr	r1, [r10]
	add	r7, r7, #1
	cmp	r1, r7
	bhi	.L3
	b	.L66
.L64:
	add	r3, sp, #60
	ldr	r1, .L68+40
	ldr	r0, [sp, #24]
	bl	shader_addline
	ldr	r3, [sp, #16]
	add	r6, r6, #1
	cmp	r5, r3
	bne	.L31
.L5:
	ldr	r0, [sp, #36]
	bl	heap_free
	mov	r1, fp
	ldr	r0, [sp, #52]
	bl	string_buffer_release
	ldr	r3, .L68
	ldr	r2, [r3]
	ldr	r3, [sp, #68]
	eors	r2, r3, r2
	mov	r3, #0
	bne	.L67
	add	sp, sp, #76
	@ sp needed
	pop	{r4, r5, r6, r7, r8, r9, r10, fp, pc}
.L63:
	mov	r0, fp
	ldr	r1, .L68+44
	bl	string_buffer_sprintf
	b	.L28
.L60:
	ldr	r1, .L68+44
	ldr	r0, [sp, #28]
	bl	string_buffer_sprintf
	b	.L11
.L62:
	mov	r0, fp
	ldr	r1, .L68+48
	bl	string_buffer_sprintf
	b	.L28
.L59:
	ldr	r1, .L68+48
	ldr	r0, [sp, #28]
	bl	string_buffer_sprintf
	b	.L11
.L67:
	bl	__stack_chk_fail
.L69:
	.align	2
.L68:
	.word	.LC7
	.word	.LC3
	.word	.LC4
	.word	WINED3DSP_WRITEMASK_ALL
	.word	WINED3DSP_WRITEMASK_1
	.word	WINED3DSP_WRITEMASK_2
	.word	WINED3DSP_WRITEMASK_3
	.word	WINED3DSP_WRITEMASK_0
	.word	.LC6
	.word	.LC0
	.word	.LC5
	.word	.LC2
	.word	.LC1
	.size	shader_glsl_setup_vs3_output, .-shader_glsl_setup_vs3_output
	.comm	WINED3DSP_WRITEMASK_ALL,4,4
	.comm	WINED3DSP_WRITEMASK_3,4,4
	.comm	WINED3DSP_WRITEMASK_2,4,4
	.comm	WINED3DSP_WRITEMASK_1,4,4
	.comm	WINED3DSP_WRITEMASK_0,4,4
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",%progbits
