	.file	"extr_ui_spskill.c_UI_SPSkillMenu_Cache.c"
	.intel_syntax noprefix
	.text
	.section	.rodata.str1.1,"aMS",@progbits,1
.LC0:
	.string	"sound/misc/nightmare.wav"
.LC1:
	.string	"sound/misc/silence.wav"
	.text
	.p2align 4
	.globl	UI_SPSkillMenu_Cache
	.type	UI_SPSkillMenu_Cache, @function
UI_SPSkillMenu_Cache:
.LFB0:
	.cfi_startproc
	endbr64
	push	rbx
	.cfi_def_cfa_offset 16
	.cfi_offset 3, -16
	mov	edi, DWORD PTR ART_FRAME[rip]
	call	trap_R_RegisterShaderNoMip@PLT
	mov	edi, DWORD PTR ART_BACK[rip]
	call	trap_R_RegisterShaderNoMip@PLT
	mov	edi, DWORD PTR ART_BACK_FOCUS[rip]
	call	trap_R_RegisterShaderNoMip@PLT
	mov	edi, DWORD PTR ART_FIGHT[rip]
	call	trap_R_RegisterShaderNoMip@PLT
	mov	edi, DWORD PTR ART_FIGHT_FOCUS[rip]
	call	trap_R_RegisterShaderNoMip@PLT
	mov	edi, DWORD PTR ART_MAP_COMPLETE1[rip]
	mov	rbx, QWORD PTR skillMenuInfo[rip+16]
	call	trap_R_RegisterShaderNoMip@PLT
	mov	edi, DWORD PTR ART_MAP_COMPLETE2[rip]
	mov	QWORD PTR [rbx], rax
	mov	rbx, QWORD PTR skillMenuInfo[rip+16]
	call	trap_R_RegisterShaderNoMip@PLT
	mov	edi, DWORD PTR ART_MAP_COMPLETE3[rip]
	mov	QWORD PTR 8[rbx], rax
	mov	rbx, QWORD PTR skillMenuInfo[rip+16]
	call	trap_R_RegisterShaderNoMip@PLT
	mov	edi, DWORD PTR ART_MAP_COMPLETE4[rip]
	mov	QWORD PTR 16[rbx], rax
	mov	rbx, QWORD PTR skillMenuInfo[rip+16]
	call	trap_R_RegisterShaderNoMip@PLT
	mov	edi, DWORD PTR ART_MAP_COMPLETE5[rip]
	mov	QWORD PTR 24[rbx], rax
	mov	rbx, QWORD PTR skillMenuInfo[rip+16]
	call	trap_R_RegisterShaderNoMip@PLT
	mov	esi, DWORD PTR qfalse[rip]
	lea	rdi, .LC0[rip]
	mov	QWORD PTR 32[rbx], rax
	call	trap_S_RegisterSound@PLT
	mov	esi, DWORD PTR qfalse[rip]
	lea	rdi, .LC1[rip]
	mov	QWORD PTR skillMenuInfo[rip+8], rax
	call	trap_S_RegisterSound@PLT
	pop	rbx
	.cfi_def_cfa_offset 8
	mov	QWORD PTR skillMenuInfo[rip], rax
	ret
	.cfi_endproc
.LFE0:
	.size	UI_SPSkillMenu_Cache, .-UI_SPSkillMenu_Cache
	.comm	skillMenuInfo,24,16
	.comm	qfalse,4,4
	.comm	ART_MAP_COMPLETE5,4,4
	.comm	ART_MAP_COMPLETE4,4,4
	.comm	ART_MAP_COMPLETE3,4,4
	.comm	ART_MAP_COMPLETE2,4,4
	.comm	ART_MAP_COMPLETE1,4,4
	.comm	ART_FRAME,4,4
	.comm	ART_FIGHT_FOCUS,4,4
	.comm	ART_FIGHT,4,4
	.comm	ART_BACK_FOCUS,4,4
	.comm	ART_BACK,4,4
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",@progbits
	.section	.note.gnu.property,"a"
	.align 8
	.long	 1f - 0f
	.long	 4f - 1f
	.long	 5
0:
	.string	 "GNU"
1:
	.align 8
	.long	 0xc0000002
	.long	 3f - 2f
2:
	.long	 0x3
3:
	.align 8
4:

	.arch armv5t
	.eabi_attribute 20, 1
	.eabi_attribute 21, 1
	.eabi_attribute 23, 3
	.eabi_attribute 24, 1
	.eabi_attribute 25, 1
	.eabi_attribute 26, 2
	.eabi_attribute 30, 2
	.eabi_attribute 34, 0
	.eabi_attribute 18, 4
	.file	"extr_ui_spskill.c_UI_SPSkillMenu_Cache.c"
	.text
	.section	.rodata.str1.4,"aMS",%progbits,1
	.align	2
.LC0:
	.ascii	"sound/misc/nightmare.wav\000"
	.align	2
.LC1:
	.ascii	"sound/misc/silence.wav\000"
	.text
	.align	2
	.global	UI_SPSkillMenu_Cache
	.syntax unified
	.arm
	.fpu softvfp
	.type	UI_SPSkillMenu_Cache, %function
UI_SPSkillMenu_Cache:
	@ args = 0, pretend = 0, frame = 0
	@ frame_needed = 0, uses_anonymous_args = 0
	ldr	r3, .L4
	push	{r4, r5, r6, lr}
	ldr	r0, [r3]
	bl	trap_R_RegisterShaderNoMip
	ldr	r3, .L4+4
	ldr	r4, .L4+8
	ldr	r0, [r3]
	bl	trap_R_RegisterShaderNoMip
	ldr	r3, .L4+12
	ldr	r5, .L4+16
	ldr	r0, [r3]
	bl	trap_R_RegisterShaderNoMip
	ldr	r3, .L4+20
	ldr	r0, [r3]
	bl	trap_R_RegisterShaderNoMip
	ldr	r3, .L4+24
	ldr	r0, [r3]
	bl	trap_R_RegisterShaderNoMip
	ldr	r3, .L4+28
	ldr	r6, [r4, #8]
	ldr	r0, [r3]
	bl	trap_R_RegisterShaderNoMip
	ldr	r3, .L4+32
	str	r0, [r6]
	ldr	r0, [r3]
	ldr	r6, [r4, #8]
	bl	trap_R_RegisterShaderNoMip
	ldr	r3, .L4+36
	str	r0, [r6, #4]
	ldr	r0, [r3]
	ldr	r6, [r4, #8]
	bl	trap_R_RegisterShaderNoMip
	ldr	r3, .L4+40
	str	r0, [r6, #8]
	ldr	r0, [r3]
	ldr	r6, [r4, #8]
	bl	trap_R_RegisterShaderNoMip
	ldr	r3, .L4+44
	str	r0, [r6, #12]
	ldr	r0, [r3]
	ldr	r6, [r4, #8]
	bl	trap_R_RegisterShaderNoMip
	ldr	r1, [r5]
	str	r0, [r6, #16]
	ldr	r0, .L4+48
	bl	trap_S_RegisterSound
	mov	r3, r0
	ldr	r1, [r5]
	ldr	r0, .L4+52
	str	r3, [r4, #4]
	bl	trap_S_RegisterSound
	str	r0, [r4]
	pop	{r4, r5, r6, pc}
.L5:
	.align	2
.L4:
	.word	ART_FRAME
	.word	ART_BACK
	.word	skillMenuInfo
	.word	ART_BACK_FOCUS
	.word	qfalse
	.word	ART_FIGHT
	.word	ART_FIGHT_FOCUS
	.word	ART_MAP_COMPLETE1
	.word	ART_MAP_COMPLETE2
	.word	ART_MAP_COMPLETE3
	.word	ART_MAP_COMPLETE4
	.word	ART_MAP_COMPLETE5
	.word	.LC0
	.word	.LC1
	.size	UI_SPSkillMenu_Cache, .-UI_SPSkillMenu_Cache
	.comm	skillMenuInfo,12,4
	.comm	qfalse,4,4
	.comm	ART_MAP_COMPLETE5,4,4
	.comm	ART_MAP_COMPLETE4,4,4
	.comm	ART_MAP_COMPLETE3,4,4
	.comm	ART_MAP_COMPLETE2,4,4
	.comm	ART_MAP_COMPLETE1,4,4
	.comm	ART_FRAME,4,4
	.comm	ART_FIGHT_FOCUS,4,4
	.comm	ART_FIGHT,4,4
	.comm	ART_BACK_FOCUS,4,4
	.comm	ART_BACK,4,4
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",%progbits
