	.file	"extr_wi_stuff.c_WI_updateNetgameStats.c"
	.intel_syntax noprefix
	.text
	.p2align 4
	.globl	WI_updateNetgameStats
	.type	WI_updateNetgameStats, @function
WI_updateNetgameStats:
.LFB0:
	.cfi_startproc
	endbr64
	push	r13
	.cfi_def_cfa_offset 16
	.cfi_offset 13, -16
	xor	eax, eax
	push	r12
	.cfi_def_cfa_offset 24
	.cfi_offset 12, -24
	push	rbp
	.cfi_def_cfa_offset 32
	.cfi_offset 6, -32
	push	rbx
	.cfi_def_cfa_offset 40
	.cfi_offset 3, -40
	sub	rsp, 8
	.cfi_def_cfa_offset 48
	call	WI_updateAnimatedBack@PLT
	cmp	QWORD PTR acceleratestage[rip], 0
	je	.L2
	cmp	DWORD PTR ng_state[rip], 10
	je	.L3
	mov	eax, DWORD PTR MAXPLAYERS[rip]
	xor	ebx, ebx
	xor	ebp, ebp
	mov	QWORD PTR acceleratestage[rip], 0
	test	eax, eax
	jg	.L4
	jmp	.L9
	.p2align 4,,10
	.p2align 3
.L7:
	add	ebp, 1
	add	rbx, 4
	cmp	DWORD PTR MAXPLAYERS[rip], ebp
	jle	.L9
.L4:
	mov	rax, QWORD PTR playeringame[rip]
	mov	eax, DWORD PTR [rax+rbx]
	test	eax, eax
	je	.L7
	lea	rsi, [rbx+rbx*2]
	add	rsi, QWORD PTR plrs[rip]
	mov	rcx, QWORD PTR wbs[rip]
	imul	eax, DWORD PTR [rsi], 100
	cdq
	idiv	DWORD PTR [rcx]
	mov	rdx, QWORD PTR cnt_kills[rip]
	mov	DWORD PTR [rdx+rbx], eax
	imul	eax, DWORD PTR 4[rsi], 100
	cdq
	idiv	DWORD PTR 4[rcx]
	mov	rdx, QWORD PTR cnt_items[rip]
	mov	DWORD PTR [rdx+rbx], eax
	imul	eax, DWORD PTR 8[rsi], 100
	cdq
	idiv	DWORD PTR 8[rcx]
	mov	rdx, QWORD PTR cnt_secret[rip]
	cmp	QWORD PTR dofrags[rip], 0
	mov	DWORD PTR [rdx+rbx], eax
	je	.L7
	mov	r12, QWORD PTR cnt_frags[rip]
	mov	edi, ebp
	add	ebp, 1
	call	WI_fragSum@PLT
	add	r12, rbx
	add	rbx, 4
	mov	DWORD PTR [r12], eax
	cmp	DWORD PTR MAXPLAYERS[rip], ebp
	jg	.L4
	.p2align 4,,10
	.p2align 3
.L9:
	mov	esi, DWORD PTR sfx_barexp[rip]
	xor	edi, edi
	call	S_StartSound@PLT
	cmp	QWORD PTR acceleratestage[rip], 0
	mov	DWORD PTR ng_state[rip], 10
	je	.L1
	.p2align 4,,10
	.p2align 3
.L3:
	mov	esi, DWORD PTR sfx_sgcock[rip]
	xor	edi, edi
	call	S_StartSound@PLT
	mov	rax, QWORD PTR commercial[rip]
	cmp	QWORD PTR gamemode[rip], rax
	mov	eax, 0
	je	.L79
	add	rsp, 8
	.cfi_remember_state
	.cfi_def_cfa_offset 40
	pop	rbx
	.cfi_def_cfa_offset 32
	pop	rbp
	.cfi_def_cfa_offset 24
	pop	r12
	.cfi_def_cfa_offset 16
	pop	r13
	.cfi_def_cfa_offset 8
	jmp	WI_initShowNextLoc@PLT
	.p2align 4,,10
	.p2align 3
.L2:
	.cfi_restore_state
	mov	eax, DWORD PTR ng_state[rip]
	cmp	eax, 2
	je	.L80
	cmp	eax, 4
	je	.L81
	cmp	eax, 6
	je	.L82
	cmp	eax, 8
	je	.L83
	cmp	eax, 10
	je	.L1
	test	al, 1
	je	.L1
	sub	QWORD PTR cnt_pause[rip], 1
	jne	.L1
	add	eax, 1
	mov	DWORD PTR ng_state[rip], eax
	mov	rax, QWORD PTR TICRATE[rip]
	mov	QWORD PTR cnt_pause[rip], rax
	jmp	.L1
	.p2align 4,,10
	.p2align 3
.L81:
	test	BYTE PTR bcnt[rip], 3
	je	.L18
.L73:
	mov	ebp, DWORD PTR MAXPLAYERS[rip]
	test	ebp, ebp
	jle	.L21
	mov	rax, QWORD PTR plrs[rip]
	mov	r10, QWORD PTR playeringame[rip]
	xor	ecx, ecx
	xor	r11d, r11d
	mov	r8, QWORD PTR cnt_items[rip]
	mov	r9, QWORD PTR wbs[rip]
	lea	rdi, 4[rax]
	jmp	.L20
	.p2align 4,,10
	.p2align 3
.L84:
	mov	DWORD PTR [r8+rcx*4], eax
.L22:
	add	rcx, 1
	add	rdi, 12
	cmp	DWORD PTR MAXPLAYERS[rip], ecx
	jle	.L77
.L20:
	mov	ebx, DWORD PTR [r10+rcx*4]
	test	ebx, ebx
	je	.L22
	mov	eax, DWORD PTR [r8+rcx*4]
	lea	esi, 2[rax]
	mov	DWORD PTR [r8+rcx*4], esi
	imul	eax, DWORD PTR [rdi], 100
	cdq
	idiv	DWORD PTR 4[r9]
	cmp	esi, eax
	jge	.L84
	add	rcx, 1
	add	rdi, 12
	cmp	DWORD PTR MAXPLAYERS[rip], ecx
	mov	r11d, 1
	jg	.L20
	.p2align 4,,10
	.p2align 3
.L77:
	test	r11d, r11d
	je	.L21
.L1:
	add	rsp, 8
	.cfi_remember_state
	.cfi_def_cfa_offset 40
	pop	rbx
	.cfi_def_cfa_offset 32
	pop	rbp
	.cfi_def_cfa_offset 24
	pop	r12
	.cfi_def_cfa_offset 16
	pop	r13
	.cfi_def_cfa_offset 8
	ret
	.p2align 4,,10
	.p2align 3
.L80:
	.cfi_restore_state
	test	BYTE PTR bcnt[rip], 3
	je	.L85
.L72:
	mov	r13d, DWORD PTR MAXPLAYERS[rip]
	test	r13d, r13d
	jle	.L21
	mov	r10, QWORD PTR playeringame[rip]
	mov	r8, QWORD PTR cnt_kills[rip]
	xor	ecx, ecx
	xor	r11d, r11d
	mov	r9, QWORD PTR wbs[rip]
	mov	rdi, QWORD PTR plrs[rip]
	jmp	.L14
	.p2align 4,,10
	.p2align 3
.L86:
	mov	DWORD PTR [r8+rcx*4], eax
.L16:
	add	rcx, 1
	add	rdi, 12
	cmp	DWORD PTR MAXPLAYERS[rip], ecx
	jle	.L77
.L14:
	mov	r12d, DWORD PTR [r10+rcx*4]
	test	r12d, r12d
	je	.L16
	mov	eax, DWORD PTR [r8+rcx*4]
	lea	esi, 2[rax]
	mov	DWORD PTR [r8+rcx*4], esi
	imul	eax, DWORD PTR [rdi], 100
	cdq
	idiv	DWORD PTR [r9]
	cmp	esi, eax
	jge	.L86
	mov	r11d, 1
	jmp	.L16
	.p2align 4,,10
	.p2align 3
.L83:
	test	BYTE PTR bcnt[rip], 3
	je	.L32
.L75:
	mov	edx, DWORD PTR MAXPLAYERS[rip]
	xor	ebx, ebx
	xor	r12d, r12d
	test	edx, edx
	jg	.L34
	jmp	.L35
	.p2align 4,,10
	.p2align 3
.L88:
	mov	rdx, QWORD PTR cnt_frags[rip]
	mov	DWORD PTR [rdx+r13], eax
.L36:
	add	rbx, 1
	cmp	DWORD PTR MAXPLAYERS[rip], ebx
	jle	.L87
.L34:
	mov	rax, QWORD PTR playeringame[rip]
	lea	r13, 0[0+rbx*4]
	mov	eax, DWORD PTR [rax+rbx*4]
	test	eax, eax
	je	.L36
	mov	rax, QWORD PTR cnt_frags[rip]
	add	rax, r13
	mov	edi, DWORD PTR [rax]
	lea	ebp, 1[rdi]
	mov	edi, ebx
	mov	DWORD PTR [rax], ebp
	call	WI_fragSum@PLT
	cmp	ebp, eax
	jge	.L88
	mov	r12d, 1
	jmp	.L36
	.p2align 4,,10
	.p2align 3
.L18:
	mov	esi, DWORD PTR sfx_pistol[rip]
	xor	edi, edi
	call	S_StartSound@PLT
	jmp	.L73
	.p2align 4,,10
	.p2align 3
.L21:
	mov	esi, DWORD PTR sfx_barexp[rip]
	xor	edi, edi
	call	S_StartSound@PLT
	add	DWORD PTR ng_state[rip], 1
	add	rsp, 8
	.cfi_remember_state
	.cfi_def_cfa_offset 40
	pop	rbx
	.cfi_def_cfa_offset 32
	pop	rbp
	.cfi_def_cfa_offset 24
	pop	r12
	.cfi_def_cfa_offset 16
	pop	r13
	.cfi_def_cfa_offset 8
	ret
	.p2align 4,,10
	.p2align 3
.L82:
	.cfi_restore_state
	test	BYTE PTR bcnt[rip], 3
	je	.L24
.L74:
	mov	edi, DWORD PTR MAXPLAYERS[rip]
	test	edi, edi
	jle	.L29
	mov	rax, QWORD PTR plrs[rip]
	mov	r10, QWORD PTR playeringame[rip]
	xor	ecx, ecx
	xor	r11d, r11d
	mov	r8, QWORD PTR cnt_secret[rip]
	mov	r9, QWORD PTR wbs[rip]
	lea	rdi, 8[rax]
	jmp	.L28
	.p2align 4,,10
	.p2align 3
.L90:
	mov	DWORD PTR [r8+rcx*4], eax
.L30:
	add	rcx, 1
	add	rdi, 12
	cmp	DWORD PTR MAXPLAYERS[rip], ecx
	jle	.L89
.L28:
	mov	esi, DWORD PTR [r10+rcx*4]
	test	esi, esi
	je	.L30
	mov	eax, DWORD PTR [r8+rcx*4]
	lea	esi, 2[rax]
	mov	DWORD PTR [r8+rcx*4], esi
	imul	eax, DWORD PTR [rdi], 100
	cdq
	idiv	DWORD PTR 8[r9]
	cmp	esi, eax
	jge	.L90
	add	rcx, 1
	add	rdi, 12
	cmp	DWORD PTR MAXPLAYERS[rip], ecx
	mov	r11d, 1
	jg	.L28
.L89:
	test	r11d, r11d
	jne	.L1
.L29:
	mov	esi, DWORD PTR sfx_barexp[rip]
	xor	edi, edi
	call	S_StartSound@PLT
	cmp	QWORD PTR dofrags[rip], 1
	sbb	eax, eax
	and	eax, 2
	add	eax, 1
	add	DWORD PTR ng_state[rip], eax
	jmp	.L1
	.p2align 4,,10
	.p2align 3
.L85:
	mov	esi, DWORD PTR sfx_pistol[rip]
	xor	edi, edi
	call	S_StartSound@PLT
	jmp	.L72
	.p2align 4,,10
	.p2align 3
.L87:
	test	r12d, r12d
	jne	.L1
.L35:
	mov	esi, DWORD PTR sfx_pldeth[rip]
	xor	edi, edi
	call	S_StartSound@PLT
	add	DWORD PTR ng_state[rip], 1
	jmp	.L1
	.p2align 4,,10
	.p2align 3
.L24:
	mov	esi, DWORD PTR sfx_pistol[rip]
	xor	edi, edi
	call	S_StartSound@PLT
	jmp	.L74
	.p2align 4,,10
	.p2align 3
.L32:
	mov	esi, DWORD PTR sfx_pistol[rip]
	xor	edi, edi
	call	S_StartSound@PLT
	jmp	.L75
.L79:
	add	rsp, 8
	.cfi_def_cfa_offset 40
	pop	rbx
	.cfi_def_cfa_offset 32
	pop	rbp
	.cfi_def_cfa_offset 24
	pop	r12
	.cfi_def_cfa_offset 16
	pop	r13
	.cfi_def_cfa_offset 8
	jmp	WI_initNoState@PLT
	.cfi_endproc
.LFE0:
	.size	WI_updateNetgameStats, .-WI_updateNetgameStats
	.comm	wbs,8,8
	.comm	sfx_sgcock,4,4
	.comm	sfx_pldeth,4,4
	.comm	sfx_pistol,4,4
	.comm	sfx_barexp,4,4
	.comm	plrs,8,8
	.comm	playeringame,8,8
	.comm	ng_state,4,4
	.comm	gamemode,8,8
	.comm	dofrags,8,8
	.comm	commercial,8,8
	.comm	cnt_secret,8,8
	.comm	cnt_pause,8,8
	.comm	cnt_kills,8,8
	.comm	cnt_items,8,8
	.comm	cnt_frags,8,8
	.comm	bcnt,4,4
	.comm	acceleratestage,8,8
	.comm	TICRATE,8,8
	.comm	MAXPLAYERS,4,4
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",@progbits
	.section	.note.gnu.property,"a"
	.align 8
	.long	 1f - 0f
	.long	 4f - 1f
	.long	 5
0:
	.string	 "GNU"
1:
	.align 8
	.long	 0xc0000002
	.long	 3f - 2f
2:
	.long	 0x3
3:
	.align 8
4:

	.arch armv5t
	.eabi_attribute 20, 1
	.eabi_attribute 21, 1
	.eabi_attribute 23, 3
	.eabi_attribute 24, 1
	.eabi_attribute 25, 1
	.eabi_attribute 26, 2
	.eabi_attribute 30, 2
	.eabi_attribute 34, 0
	.eabi_attribute 18, 4
	.file	"extr_wi_stuff.c_WI_updateNetgameStats.c"
	.text
	.global	__aeabi_idiv
	.align	2
	.global	WI_updateNetgameStats
	.syntax unified
	.arm
	.fpu softvfp
	.type	WI_updateNetgameStats, %function
WI_updateNetgameStats:
	@ args = 0, pretend = 0, frame = 8
	@ frame_needed = 0, uses_anonymous_args = 0
	push	{r4, r5, r6, r7, r8, r9, r10, fp, lr}
	sub	sp, sp, #12
	bl	WI_updateAnimatedBack
	ldr	r2, .L99
	ldr	r8, .L99+4
	ldr	r7, [r2]
	ldr	r3, [r8]
	cmp	r7, #0
	beq	.L2
	cmp	r3, #10
	beq	.L3
	mov	r4, #0
	ldr	r5, .L99+8
	str	r4, [r2]
	ldr	r3, [r5]
	cmp	r3, r4
	ble	.L9
	ldr	fp, .L99+12
	ldr	r10, .L99+16
	ldr	r9, .L99+20
	str	r8, [sp, #4]
	b	.L4
.L7:
	ldr	r3, [r5]
	add	r4, r4, #1
	cmp	r3, r4
	ble	.L92
.L4:
	ldr	r3, [fp]
	add	r2, r4, r4, lsl #1
	ldr	r3, [r3, r4, lsl #2]
	cmp	r3, #0
	lsl	r3, r4, #2
	str	r3, [sp]
	beq	.L7
	ldr	r3, .L99+24
	ldr	r7, [r3]
	ldr	r3, .L99+28
	ldr	r0, [r7, r2, lsl #2]
	ldr	r8, [r3]
	add	r0, r0, r0, lsl #2
	add	r0, r0, r0, lsl #2
	ldr	r1, [r8]
	lsl	r0, r0, #2
	add	r7, r7, r2, lsl #2
	bl	__aeabi_idiv
	ldr	r1, [r10]
	ldr	r3, .L99+32
	ldr	r6, [r3]
	str	r0, [r1, r4, lsl #2]
	ldr	r0, [r7, #4]
	ldr	r1, [r8, #4]
	add	r0, r0, r0, lsl #2
	add	r0, r0, r0, lsl #2
	lsl	r0, r0, #2
	bl	__aeabi_idiv
	str	r0, [r6, r4, lsl #2]
	ldr	r0, [r7, #8]
	ldr	r1, [r8, #8]
	add	r0, r0, r0, lsl #2
	add	r0, r0, r0, lsl #2
	lsl	r0, r0, #2
	bl	__aeabi_idiv
	ldr	r3, .L99+36
	ldr	r2, [r9]
	ldr	r3, [r3]
	cmp	r2, #0
	str	r0, [r3, r4, lsl #2]
	beq	.L7
	ldr	r3, .L99+40
	mov	r0, r4
	ldr	r7, [r3]
	bl	WI_fragSum
	lsl	r3, r4, #2
	str	r0, [r7, r3]
	ldr	r3, [r5]
	add	r4, r4, #1
	cmp	r3, r4
	bgt	.L4
.L92:
	ldr	r8, [sp, #4]
.L9:
	ldr	r3, .L99+44
	mov	r0, #0
	ldr	r1, [r3]
	bl	S_StartSound
	mov	r2, #10
	ldr	r3, .L99
	str	r2, [r8]
	ldr	r3, [r3]
	cmp	r3, #0
	beq	.L1
.L3:
	ldr	r3, .L99+48
	mov	r0, #0
	ldr	r1, [r3]
	bl	S_StartSound
	ldr	r2, .L99+52
	ldr	r3, .L99+56
	ldr	r2, [r2]
	ldr	r3, [r3]
	cmp	r2, r3
	beq	.L93
	add	sp, sp, #12
	@ sp needed
	pop	{r4, r5, r6, r7, r8, r9, r10, fp, lr}
	b	WI_initShowNextLoc
.L2:
	cmp	r3, #2
	beq	.L94
	cmp	r3, #4
	beq	.L95
	cmp	r3, #6
	beq	.L96
	cmp	r3, #8
	beq	.L97
	cmp	r3, #10
	beq	.L1
	tst	r3, #1
	beq	.L1
	ldr	r1, .L99+60
	ldr	r2, [r1]
	sub	r2, r2, #1
	cmp	r2, #0
	str	r2, [r1]
	ldreq	r2, .L99+64
	addeq	r3, r3, #1
	ldreq	r2, [r2]
	streq	r3, [r8]
	streq	r2, [r1]
	b	.L1
.L95:
	ldr	r3, .L99+68
	ldr	r3, [r3]
	tst	r3, #3
	beq	.L18
	ldr	r5, .L99+8
	ldr	r3, [r5]
	cmp	r3, #0
	ble	.L21
.L19:
	ldr	r3, .L99+32
	ldr	r1, .L99+28
	ldr	r10, [r3]
	ldr	r3, [r1]
	str	r8, [sp]
	mov	r4, #0
	mov	r8, r5
	mov	r5, r3
	ldr	r2, .L99+12
	ldr	fp, [r2]
	ldr	r2, .L99+24
	sub	fp, fp, #4
	ldr	r9, [r2]
.L20:
	ldr	r2, [fp, #4]!
	cmp	r2, #0
	beq	.L22
	ldr	r6, [r10, r4, lsl #2]
	add	r6, r6, #2
	str	r6, [r10, r4, lsl #2]
	ldr	r0, [r9, #4]
	ldr	r1, [r5, #4]
	add	r0, r0, r0, lsl #2
	add	r0, r0, r0, lsl #2
	lsl	r0, r0, #2
	bl	__aeabi_idiv
	cmp	r6, r0
	movlt	r7, #1
	strge	r0, [r10, r4, lsl #2]
.L22:
	ldr	r2, [r8]
	add	r4, r4, #1
	cmp	r2, r4
	add	r9, r9, #12
	bgt	.L20
	cmp	r7, #0
	ldr	r8, [sp]
	beq	.L21
.L1:
	add	sp, sp, #12
	@ sp needed
	pop	{r4, r5, r6, r7, r8, r9, r10, fp, pc}
.L94:
	ldr	r3, .L99+68
	ldr	r3, [r3]
	tst	r3, #3
	beq	.L98
	ldr	r5, .L99+8
	ldr	r3, [r5]
	cmp	r3, #0
	ble	.L21
.L12:
	ldr	r2, .L99+12
	ldr	r3, .L99+16
	ldr	fp, [r2]
	ldr	r2, .L99+28
	ldr	r9, [r3]
	ldr	r3, [r2]
	str	r8, [sp]
	mov	r4, #0
	mov	r8, r5
	mov	r5, r3
	ldr	r1, .L99+24
	sub	fp, fp, #4
	ldr	r10, [r1]
.L14:
	ldr	r2, [fp, #4]!
	add	r1, r4, r4, lsl #1
	cmp	r2, #0
	beq	.L16
	ldr	r6, [r9, r4, lsl #2]
	add	r6, r6, #2
	str	r6, [r9, r4, lsl #2]
	ldr	r0, [r10, r1, lsl #2]
	ldr	r1, [r5]
	add	r0, r0, r0, lsl #2
	add	r0, r0, r0, lsl #2
	lsl	r0, r0, #2
	bl	__aeabi_idiv
	cmp	r6, r0
	movlt	r7, #1
	strge	r0, [r9, r4, lsl #2]
.L16:
	ldr	r2, [r8]
	add	r4, r4, #1
	cmp	r2, r4
	bgt	.L14
	cmp	r7, #0
	ldr	r8, [sp]
	bne	.L1
.L21:
	ldr	r3, .L99+44
.L88:
	ldr	r1, [r3]
	mov	r0, #0
	bl	S_StartSound
	ldr	r3, [r8]
	add	r3, r3, #1
	str	r3, [r8]
	add	sp, sp, #12
	@ sp needed
	pop	{r4, r5, r6, r7, r8, r9, r10, fp, pc}
.L97:
	ldr	r3, .L99+68
	ldr	r3, [r3]
	tst	r3, #3
	beq	.L32
	ldr	r5, .L99+8
	ldr	r3, [r5]
	cmp	r3, #0
	ble	.L35
.L33:
	mov	r4, #0
	ldr	fp, .L99+12
	ldr	r9, .L99+40
.L34:
	ldr	r3, [fp]
	lsl	r10, r4, #2
	ldr	r3, [r3, r4, lsl #2]
	cmp	r3, #0
	beq	.L36
	ldr	r3, [r9]
	mov	r0, r4
	ldr	r6, [r3, r4, lsl #2]
	add	r6, r6, #1
	str	r6, [r3, r4, lsl #2]
	bl	WI_fragSum
	cmp	r6, r0
	movlt	r7, #1
	ldrge	r3, [r9]
	strge	r0, [r3, r10]
.L36:
	ldr	r3, [r5]
	add	r4, r4, #1
	cmp	r3, r4
	bgt	.L34
	cmp	r7, #0
	bne	.L1
.L35:
	ldr	r3, .L99+72
	b	.L88
.L18:
	ldr	r3, .L99+76
	ldr	r5, .L99+8
	ldr	r1, [r3]
	mov	r0, r7
	bl	S_StartSound
	ldr	r3, [r5]
	cmp	r3, #0
	bgt	.L19
	b	.L21
.L96:
	ldr	r3, .L99+68
	ldr	r3, [r3]
	tst	r3, #3
	beq	.L24
	ldr	r5, .L99+8
	ldr	r3, [r5]
	cmp	r3, #0
	ble	.L29
.L25:
	ldr	r3, .L99+36
	ldr	r1, .L99+28
	ldr	r10, [r3]
	ldr	r3, [r1]
	str	r8, [sp]
	mov	r4, #0
	mov	r8, r5
	mov	r5, r3
	ldr	r2, .L99+12
	ldr	fp, [r2]
	ldr	r2, .L99+24
	sub	fp, fp, #4
	ldr	r9, [r2]
.L28:
	ldr	r2, [fp, #4]!
	cmp	r2, #0
	beq	.L30
	ldr	r6, [r10, r4, lsl #2]
	add	r6, r6, #2
	str	r6, [r10, r4, lsl #2]
	ldr	r0, [r9, #8]
	ldr	r1, [r5, #8]
	add	r0, r0, r0, lsl #2
	add	r0, r0, r0, lsl #2
	lsl	r0, r0, #2
	bl	__aeabi_idiv
	cmp	r6, r0
	movlt	r7, #1
	strge	r0, [r10, r4, lsl #2]
.L30:
	ldr	r2, [r8]
	add	r4, r4, #1
	cmp	r2, r4
	add	r9, r9, #12
	bgt	.L28
	cmp	r7, #0
	ldr	r8, [sp]
	bne	.L1
.L29:
	ldr	r3, .L99+44
	mov	r0, #0
	ldr	r1, [r3]
	bl	S_StartSound
	ldr	r2, .L99+20
	ldr	r3, [r8]
	ldr	r2, [r2]
	cmp	r2, #0
	moveq	r2, #3
	movne	r2, #1
	add	r3, r3, r2
	str	r3, [r8]
	b	.L1
.L98:
	ldr	r3, .L99+76
	ldr	r5, .L99+8
	ldr	r1, [r3]
	mov	r0, r7
	bl	S_StartSound
	ldr	r3, [r5]
	cmp	r3, #0
	bgt	.L12
	b	.L21
.L24:
	ldr	r3, .L99+76
	ldr	r5, .L99+8
	ldr	r1, [r3]
	mov	r0, r7
	bl	S_StartSound
	ldr	r3, [r5]
	cmp	r3, #0
	bgt	.L25
	b	.L29
.L32:
	ldr	r3, .L99+76
	ldr	r5, .L99+8
	ldr	r1, [r3]
	mov	r0, r7
	bl	S_StartSound
	ldr	r3, [r5]
	cmp	r3, #0
	bgt	.L33
	b	.L35
.L93:
	add	sp, sp, #12
	@ sp needed
	pop	{r4, r5, r6, r7, r8, r9, r10, fp, lr}
	b	WI_initNoState
.L100:
	.align	2
.L99:
	.word	acceleratestage
	.word	ng_state
	.word	MAXPLAYERS
	.word	playeringame
	.word	cnt_kills
	.word	dofrags
	.word	plrs
	.word	wbs
	.word	cnt_items
	.word	cnt_secret
	.word	cnt_frags
	.word	sfx_barexp
	.word	sfx_sgcock
	.word	gamemode
	.word	commercial
	.word	cnt_pause
	.word	TICRATE
	.word	bcnt
	.word	sfx_pldeth
	.word	sfx_pistol
	.size	WI_updateNetgameStats, .-WI_updateNetgameStats
	.comm	wbs,4,4
	.comm	sfx_sgcock,4,4
	.comm	sfx_pldeth,4,4
	.comm	sfx_pistol,4,4
	.comm	sfx_barexp,4,4
	.comm	plrs,4,4
	.comm	playeringame,4,4
	.comm	ng_state,4,4
	.comm	gamemode,4,4
	.comm	dofrags,4,4
	.comm	commercial,4,4
	.comm	cnt_secret,4,4
	.comm	cnt_pause,4,4
	.comm	cnt_kills,4,4
	.comm	cnt_items,4,4
	.comm	cnt_frags,4,4
	.comm	bcnt,4,4
	.comm	acceleratestage,4,4
	.comm	TICRATE,4,4
	.comm	MAXPLAYERS,4,4
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",%progbits
