	.file	"extr_shader_sm4.c_shader_sm4_read_conditional_op.c"
	.intel_syntax noprefix
	.text
	.p2align 4
	.type	shader_sm4_read_conditional_op, @function
shader_sm4_read_conditional_op:
.LFB0:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	r8d, r8d
	mov	ebp, edx
	push	rbx
	.cfi_def_cfa_offset 24
	.cfi_offset 3, -24
	lea	rdx, [rcx+r8*4]
	mov	rbx, rdi
	mov	rdi, r9
	sub	rsp, 24
	.cfi_def_cfa_offset 48
	mov	r8, QWORD PTR [r9]
	mov	QWORD PTR 8[rsp], rcx
	mov	ecx, DWORD PTR WINED3D_DATA_UINT[rip]
	lea	rsi, 8[rsp]
	call	shader_sm4_read_src_param@PLT
	test	DWORD PTR WINED3D_SM4_CONDITIONAL_NZ[rip], ebp
	mov	eax, DWORD PTR WINED3D_SHADER_CONDITIONAL_OP_NZ[rip]
	cmove	eax, DWORD PTR WINED3D_SHADER_CONDITIONAL_OP_Z[rip]
	mov	DWORD PTR [rbx], eax
	add	rsp, 24
	.cfi_def_cfa_offset 24
	pop	rbx
	.cfi_def_cfa_offset 16
	pop	rbp
	.cfi_def_cfa_offset 8
	ret
	.cfi_endproc
.LFE0:
	.size	shader_sm4_read_conditional_op, .-shader_sm4_read_conditional_op
	.comm	WINED3D_SM4_CONDITIONAL_NZ,4,4
	.comm	WINED3D_SHADER_CONDITIONAL_OP_Z,4,4
	.comm	WINED3D_SHADER_CONDITIONAL_OP_NZ,4,4
	.comm	WINED3D_DATA_UINT,4,4
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",@progbits
	.section	.note.gnu.property,"a"
	.align 8
	.long	 1f - 0f
	.long	 4f - 1f
	.long	 5
0:
	.string	 "GNU"
1:
	.align 8
	.long	 0xc0000002
	.long	 3f - 2f
2:
	.long	 0x3
3:
	.align 8
4:

	.arch armv5t
	.eabi_attribute 20, 1
	.eabi_attribute 21, 1
	.eabi_attribute 23, 3
	.eabi_attribute 24, 1
	.eabi_attribute 25, 1
	.eabi_attribute 26, 2
	.eabi_attribute 30, 2
	.eabi_attribute 34, 0
	.eabi_attribute 18, 4
	.file	"extr_shader_sm4.c_shader_sm4_read_conditional_op.c"
	.text
	.align	2
	.syntax unified
	.arm
	.fpu softvfp
	.type	shader_sm4_read_conditional_op, %function
shader_sm4_read_conditional_op:
	@ args = 8, pretend = 0, frame = 8
	@ frame_needed = 0, uses_anonymous_args = 0
	push	{r4, r5, lr}
	sub	sp, sp, #20
	mov	r4, r0
	ldr	r0, [sp, #36]
	mov	r5, r2
	ldr	ip, [r0]
	ldr	r2, [sp, #32]
	ldr	r1, .L6
	str	ip, [sp]
	str	r3, [sp, #12]
	add	r2, r3, r2, lsl #2
	ldr	r3, [r1]
	add	r1, sp, #12
	bl	shader_sm4_read_src_param
	ldr	r3, .L6+4
	ldr	r3, [r3]
	tst	r5, r3
	ldrne	r3, .L6+8
	ldreq	r3, .L6+12
	ldr	r3, [r3]
	str	r3, [r4]
	add	sp, sp, #20
	@ sp needed
	pop	{r4, r5, pc}
.L7:
	.align	2
.L6:
	.word	WINED3D_DATA_UINT
	.word	WINED3D_SM4_CONDITIONAL_NZ
	.word	WINED3D_SHADER_CONDITIONAL_OP_NZ
	.word	WINED3D_SHADER_CONDITIONAL_OP_Z
	.size	shader_sm4_read_conditional_op, .-shader_sm4_read_conditional_op
	.comm	WINED3D_SM4_CONDITIONAL_NZ,4,4
	.comm	WINED3D_SHADER_CONDITIONAL_OP_Z,4,4
	.comm	WINED3D_SHADER_CONDITIONAL_OP_NZ,4,4
	.comm	WINED3D_DATA_UINT,4,4
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",%progbits
