From: rgc3679@bcstec.ca.boeing.com (Robert G. Carpenter)
Subject: Re: Please Recommend 3D Graphics Library For Mac.
Organization: Boeing
Lines: 35

In article <1qnm6fINN8tr@tamsun.tamu.edu> brentb@tamsun.tamu.edu (Brent) writes:
>tsa@cellar.org (The Silent Assassin) writes:
>>rgc3679@bcstec.ca.boeing.com (Robert G. Carpenter) writes:
>>
>>> Can you please offer some recommendations?
>>
>>It's really not that hard to do.  There are books out there which explain
>>everything, and the basic 3D functions, translation, rotation, shading, and
>>hidden line removal are pretty easy.  I wrote a program in a few weeks witht
>>he help of a book, and would be happy to give you my source.
>
>I think he wanted to avoid reinventing the wheel.

 Yes, I want to concentrate on other development issues - I've created graphics
 libraries before, it's too time consuming... life's too short!

>>	Also, Quickdraw has a lot of 3D functions built in, and Think pascal
>>can access them, and I would expect that THINK C could as well.  If you can
>>find out how to use the Quickdraw graphics library, it would be an excellent
>>choice, since it has a lot of stuff, and is built into the Mac, so should be
>>fast.
>
>Just to clarify, the 3D routines that are mentioned in various places
>on the mac are in a libray, not the ROM of the mac.  A few years ago before
>I knew anything about implementing graphics, I came across a demo of the
>Apple GrafSys3D library and it actually did a lot.  However, it is quite
>limited in the sense that it's a low-level 3D library; your code still has
>to plot individual points, draw each line, etc ad nauseum.  It has nothing
>on GL, for example, where you can handle objects.

 Thanks for the clarification... Before posting my original request I had looked
 into the Mac's 3D capabilities and dismissed them as low grade.

BobC

