agileopedia - Planning Poker Game hausa
Source: Andrea Tomasini
Scrum karta
Shiryawa Poker ya zama Popular a tsawon shekaru shi ne wani agile kimantawa dabara. Shi dogara ne a kan kan hakkin dabara da aka sani da Wideband Delphi, wanda aka halitta da Rand Corporation a 1940s (Bob Hartman, 2009). Shirin karta ne m amfani da su auna exertion ko zumunta girman ayyuka a software / shirye-shirye ci gaba, aka kuma gani a matsayin agile kimantawa da shirya dabarun da yake yarjejeniya bisa. Inda aikin tawagar 'yan saduwa sama da kimanta kõwane abu a cikin' yan zagaye ta yin amfani da tsare-tsare karta katunan har da aikin tawagar cinma wannan yarjejeniya kowane aiki ko abu (Bob Hartman, 2009). Da farko a karta shiryawa zaman, abu shugaban makarantar ko abokin ciniki peruses a deft abokin ciniki labarin ko kwatanta wani bangaren da estimators. Kowane estimator aka rike da wani bene na tsare-tsare Poker katunan da dabi'u kamar 0, 1, 2, 3, 5, 8, 13, 20, 40 da kuma 100, wanda shine maye mu rubũta, da dabi'u wakilci yawan manufa kwanaki, labarin mayar da hankali, ko daban-daban raka'a a cikin abin da kungiyar ƙiyasta (Kjetill et al 2007). Shafe kowa da kowa a kan tawagar shi ne key kamar yadda kowane tawagar kungiyar zo da wani daban-daban hangen zaman gaba a kan samfurin da aikin da ake bukata domin isar da wani mai amfani labarin, Barin ɓangare na mafi fadi samfurin tawagar daga cikin tsare-tsare karta tsari halitta lowers morale da ƙananan quality kimomi saboda key bayar da gudunmawa kada ka ji hada da, a irin wannan yanayin zai iya daidaitawa da ingancin da software (Kelly Waters, 2009).
Bisa ga Kelly Waters (2009) kamar mutane da yawa agile ci gaban fasahohi, Planning Poker ne mai sauqi qwarai da kuma m, shi ne wani ingantaccen da fun tsarin kula da kimanta yawan lokaci da ake bukata domin da yawa ci gaban ayyukan. Ya kara da cewa agile teams ya kamata zai fi dacewa kimanta tare a matsayin tawagar. A wani taron inda tawagar shi ne babban, kuma mutane suna aiki a kan daban-daban kayayyakin, shi ne dukan hakkin ya raba tawagar cikin littler kungiyoyin da hakkin ya kamata a yi a kungiyar. A wannan yanayin, kowane mutum a cikin tawagar yana da kwarewa daban-daban, kuma a lõkacin da sau ra'ayoyin su aka sa a da mutane daban-daban tare da kwarewa zai iya taimaka yarjejeniyar da matsaloli a hannun.
Akwai su da yawa amfanin da za a iya lura a lõkacin da shirin karta game da su ne.
Kowane mamba samun damar ganin salama, ragewa hadarin da tunani samun "dasa" by wasu taro mutane
Duk tawagar 'yan ake da hannu a kimantawa lokaci, ko da yake magana ne game da bukatun ba tare da katin bene gudanar da hadari da cewa' yan kungiyar ba za ta yadda ya kamata ci
Lokaci kimomi sunã a cikin hasken tawagar yarjejeniyar maimakon ra'ayin na jut mutum, Saboda haka kara saya-a da dukan kungiyar.
Tawagar ta gama kai da ilmi, da samar da karin ra'ayoyi (ra'ayoyi game da rarrabe hanyoyin warware matsala ga, ra'ayoyi game da yadda za a fayyace da mafita da kuma ra'ayoyi game da cikas da cewa zai iya zama kwarewa. Duk wannan take kaiwa zuwa wani m kimantawa kuma mafi gaske mafi alhẽri bayani
Shirin karta karfafa tattaunawa mai zurfi daga cikin dalilan domin da yawa lokaci kimomi, ƙarshe abu don inganta ilmi a tsakanin tawagar 'yan. Da hanya ne iterative a kan filaye cewa ana iya tuba a cikin 'yan kananan ayyukan, kuma shi ne mai fun tsarin kula da kimanta lokaci a kan filaye cewa shi empowers m ruhu, sadaukar da kuma kerawa zuwa tawagar ta ayyuka.
Tawagar 'yan fiye ko žasa da sauƙi zo a fahimtar juna da definition na "yi" lokacin amfani shirin karta da wannan fahimtar juna yana da muhimmanci a lokacin ci gaba. (Ulf Eriksson, 2012)
Disadvantages na tsare-tsare Poker
Shi ne ba tare da shakka cewa tsarin zai iya zama wuya a kashe a rarraba ayyukan, inda 'yan kada ku zauna tare a wannan ofishin. A gefe guda, akwai online kayan da za a iya amfani da aiki kungiyar da aka rarraba. (Ulf Eriksson, 2012)
Da akwai ko da yaushe wani hadarin cewa tawagar yi ĩmãni sunã da yarjejeniya, a lõkacin da abin da suke gaske da samuwa ne kasa bayanai a yi wani cikakken kima. (Ulf Eriksson, 2012)
Da sakamakon daga shirin karta ayyukan iya kamar yadda ya tabbata a gab da ɓarna, zafi ya rike. Alal misali, a cikin wani akwati inda suka tawagar na bukatar karin lokaci fiye da abokin ciniki ya kiyasta, su bukatar canja su manyan al'amurra a cikin aikin shirin. A buy-in daga abokin ciniki za a buƙaci a sakamakon da canji a manyan al'amurra (Ulf Eriksson, 2012)
Shiryawa Poker zaune a yin "taron ya yarjejeniya kimanta" a alhakin maimakon talakawa sakamakon da tattaunawa da ya bi a zagaye na play. Da yin haka yanã ƙara hadarin cire amfani bayanai. watau matakin rashin tabbas ɗauke da wani m yada a farkon kimomi.
Kai shirya teams: A kai shirya tawagar ne a rukuni na motsa mutane da, suka yi aiki tare wajen wata manufa, suna da ikon da ikon ya dauki yanke shawara da kuma readily daidaita da canja bukatar (Nitin Mittal, 2013). A shiryawa karta tawagar 'yan aiki tare wajen cimma burin su.
Dukan tawagar: A dukan tawagar a agile ayyukansu a matsayin naúrar na generalizing masana daga daban-daban filin suke da kwarewa daban-daban a raba alhakin samar da high quality-software. A shiryawa karta tawagar 'yan su ne daga daban-daban filin, kuma Ka yi daban-daban kwarewa, duk da haka da rabo guda nauyi wanda aka ba dama kimanta.
Mai amfani Stories: mai amfani labarin ne mai gajeren bayanin abokan ciniki bukatar, mai amfani labaru aka yi amfani a lokacin shirin karta kamar yadda ake yi da ake bukata na masu amfani da suka tawagar za ta yi amfani da kimantawa a tsawon lokacin da zai yi wajen samar da wani software.
Sauki: Yana zai kawar abubuwan da suke m ga tsari ko samfurin a lokacin software ci gaba, a shiryawa karta tawagar look at kasada unsa a lõkacin da yin kimanta kafin shan yanke shawara a kan lokaci kimanta wani ba samfurin ko tsari.
Matsalar warware: Matsala warwarewa ne kawo tawagar 'yan tare domin nazarin halin da ake ciki, sanin hakikanin matsala, dubi kowane yiwu bayani, kimanta kowane daga cikin mafita, da kuma zabi mafi kyau daya ga dalilai (Jay da Thad, 1997). Shirin karta ya zo da tawagar 'yan tare da kuma lokacin da kimantawa lokacin da suka kalli kimantawa kowane aiki kafofin yada kafin yarda a kan kiyasta lokaci.
Haɗin gwiwar Management: Yana da wani dabarun amfani da su shirya, tsara, iko, da kuma lura da rarraba da hadaddun ayyukan. Shi damar aikin teams zuwa hada gwiwa a fadin sashe, kamfanoni, da kuma na kasa iyakoki da kuma Master girma aikin mai cika. A lokacin shirin karta tawagar 'yan bukatar ka shirya, tsara, iko da kuma lura da tattaunawa na kowane ayyuka kiyasta lokaci.
Tawagar Work: shirin karta tabbatar shared ra'ayoyi a tsakanin tawagar 'yan kuma wannan karfafa tawagar aikin kamar dukan Developers yi aiki tare wajen wannan haƙiƙa wanda aka samun dama lokaci kimanta ga wani aiki.
Gudanarwa: shi ne mai Hanyar inda tawagar 'yan nufin samun mafi kyau zai yiwu sakamakon daga tattauna yarjejeniya. Shirin karta an tsara don cire gama kai hikimar da tawagar ta tattauna da yarda a kan mafi kyau-kiyasta lokaci.
Mai amfani hannu: an dukan game da wani sashe na abokin ciniki tare a lokacin software ci gaba, a lõkacin da shirin karta mai amfani karanta labarin da tawagar 'yan don ya zama Mafi sani daga cikin da ake bukata kuma bayan da tawagar fara tattaunawa
Kasuwanci: A darajar wani samfurin kuma an featured da timeframe a cikin abin da za a tsĩrar da su kasuwa, a cikin wannan yanayin ba duka kungiyoyin na da marketing drive tallace-tallace hanyoyin da tsarin da za su iya sanin ko abin da ke tamanin a bai wa samfurin a a lokaci ko shi m darajar. Saboda haka domin sanin darajar samfurin, kungiyoyin bukatar mu san lokacin da ya dace don ship samfurin zuwa kasuwa. Sai dai kuma harkokin kasuwanci shirya karta a hanyar da inda samfurin mai shi ya ba da bayyani daga cikin samfurin siffofi ga masu ruwa da tsaki, a Bugu da kari da masu ruwa da tsaki na iya yanke shawara su tambayoyi ga bayani na fasali na samfurin amma ba a da yawa cikakken bayani don kimanta. Dukan ɗan takara kira su katunan lokaci guda ta juya su a kan (fuskantar sama), kuma bayan cewa duka mutane da high da kuma rashin kimanta aka bai wa damar wajaba su kiyasta lokaci, sa'an nan kuma tattaunawa ci gaba.
Eriksson, U. (2012). Kimanta Time da Saita Abubuwan Fifitawarku da tsare-tsare Poker. Samuwa a: http://www.stickyminds.com/article/estimate-time-and-set-priorities-planning-poker?page=0%2C1. [Isa ga on: 10th Yuni 2015]
Hartman, B. (2009). An Gabatarwa to Planning Poker. Samuwa a: http://agile.dzone.com/articles/introduction-planning-poker. [Isa ga on: 10th Yuni 2015]
Kjetill et al (2007). Journal of Systems and Software Volume 81, Issue 12, December 2008, Pages 2106–2117
Knippen, J. da Green, T. (1997). Matsalar warware. Journal of Wurin aiki Learning, Vol: 9 Fitowa: 3, PP: 98-99
Mittal, N. (2013). Abin da Shin, kai-Organising Teams? Samuwa a: http://www.infoq.com/articles/what-are-self-organising-teams [isa ga on: 9th Yuni 2015]
Ruwan, K. (2009). Shiryawa Poker - agile kimantawa. Samuwa a: http://www.allaboutagile.com/planning-poker-agile-estimating/. [Isa ga on: 10th Yuni 2015]
Scrum Master and team training
Business Value Game including planning poker