Activity analysis in which multiple people interact across a large space is challenging due to the interplay of individual actions and collective group dynamics. We propose an end-to-end approach for learning person trajectory representations for group activity analysis. The learned representations encode rich spatio-temporal dependencies and capture useful motion patterns for recognizing individual events, as well as characteristic group dynamics that can be used to identify groups from their trajectories alone. We develop our deep learning approach in the context of team sports, which provide well-defined sets of events (e.g. pass, shot) and groups of people (teams). Analysis of events and team formations using NHL hockey and NBA basketball datasets demonstrate the generality of our approach.
The incorporation of track-level features as extra cues for interaction modeling was done by @cite_15 and @cite_35 . Recent work has developed more sophisticated deep temporal models for activity analysis. @cite_20 utilize attention models to focus on key players in sports activties. @cite_4 build hieararchical LSTMs to model multiple interacting people over time. In contrast with this, our work learns trajectory features directly from human position inputs.
@cite_35 @cite_15 @cite_4 @cite_20
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In this paper we present an approach for classifying the activity performed by a group of people in a video sequence. This problem of group activity recognition can be addressed by examining individual person actions and their relations. Temporal dynamics exist both at the level of individual person actions as well as at the level of group activity. Given a video sequence as input, methods can be developed to capture these dynamics at both person-level and group-level detail. We build a deep model to capture these dynamics based on LSTM (long short-term memory) models. In order to model both person-level and group-level dynamics, we present a 2-stage deep temporal model for the group activity recognition problem. In our approach, one LSTM model is designed to represent action dynamics of individual people in a video sequence and another LSTM model is designed to aggregate person-level information for group activity recognition. We collected a new dataset consisting of volleyball videos labeled with individual and group activities in order to evaluate our method. Experimental results on this new Volleyball Dataset and the standard benchmark Collective Activity Dataset demonstrate the efficacy of the proposed models. Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling single individuals or aggregate statistical properties of groups of people. Given noisy real-world GPS data, we—in contrast—consider the problem of modeling and recognizing activities that involve multiple related individuals playing a variety of roles. Our test domain is the game of capture the flag—an outdoor game that involves many distinct cooperative and competitive joint activities. We model the domain using Markov logic, a statistical relational language, and learn a theory that jointly denoises the data and infers occurrences of high-level activities, such as capturing a player. Our model combines constraints imposed by the geometry of the game area, the motion model of the players, and by the rules and dynamics of the game in a probabilistically and logically sound fashion. We show that while it may be impossible to directly detect a multi-agent activity due to sensor noise or malfunction, the occurrence of the activity can still be inferred by considering both its impact on the future behaviors of the people involved as well as the events that could have preceded it. We compare our unified approach with three alternatives (both probabilistic and nonprobabilistic) where either the denoising of the GPS data and the detection of the high-level activities are strictly separated, or the states of the players are not considered, or both. We show that the unified approach with the time window spanning the entire game, although more computationally costly, is significantly more accurate. We present a hierarchical recurrent network for understanding team sports activity in image and location sequences. In the hierarchical model, we integrate proposed multiple person-centered features over a temporal sequence based on LSTM's outputs. To achieve this scheme, we introduce the Keeping state in LSTM as one of externally controllable states, and extend the Hierarchical LSTMs to include mechanism for the integration. Experimental results demonstrate effectiveness of the proposed framework involving hierarchical LSTM and person-centered feature. In this study, we demonstrate improvement over the reference model. Specifically, by incorporating the person-centered feature with meta-information (e.g., location data) in our proposed late fusion framework, we also demonstrate increased discriminability of action categories and enhanced robustness against fluctuation in the number of observed players. In this paper we propose an approach for articulated tracking of multiple people in unconstrained videos. Our starting point is a model that resembles existing architectures for single-frame pose estimation but is substantially faster. We achieve this in two ways: (1) by simplifying and sparsifying the body-part relationship graph and leveraging recent methods for faster inference, and (2) by offloading a substantial share of computation onto a feed-forward convolutional architecture that is able to detect and associate body joints of the same person even in clutter. We use this model to generate proposals for body joint locations and formulate articulated tracking as spatio-temporal grouping of such proposals. This allows to jointly solve the association problem for all people in the scene by propagating evidence from strong detections through time and enforcing constraints that each proposal can be assigned to one person only. We report results on a public MPII Human Pose benchmark and on a new MPII Video Pose dataset of image sequences with multiple people. We demonstrate that our model achieves state-of-the-art results while using only a fraction of time and is able to leverage temporal information to improve state-of-the-art for crowded scenes. In group activity recognition, the temporal dynamics of the whole activity can be inferred based on the dynamics of the individual people representing the activity. We build a deep model to capture these dynamics based on LSTM (long-short term memory) models. To make use of these ob- servations, we present a 2-stage deep temporal model for the group activity recognition problem. In our model, a LSTM model is designed to represent action dynamics of in- dividual people in a sequence and another LSTM model is designed to aggregate human-level information for whole activity understanding. We evaluate our model over two datasets: the collective activity dataset and a new volley- ball dataset. Experimental results demonstrate that our proposed model improves group activity recognition perfor- mance with compared to baseline methods. Modeling the temporal structure of sub-activities is an important yet challenging problem in complex activity classification. This paper proposes a latent hierarchical model (LHM) to describe the decomposition of complex activity into sub-activities in a hierarchical way. The LHM has a tree-structure, where each node corresponds to a video segment (sub-activity) at certain temporal scale. The starting and ending time points of each sub-activity are represented by two latent variables, which are automatically determined during the inference process. We formulate the training problem of the LHM in a latent kernelized SVM framework and develop an efficient cascade inference method to speed up classification. The advantages of our methods come from: 1) LHM models the complex activity with a deep structure, which is decomposed into sub-activities in a coarse-to-fine manner and 2) the starting and ending time points of each segment are adaptively determined to deal with the temporal displacement and duration variation of sub-activity. We conduct experiments on three datasets: 1) the KTH; 2) the Hollywood2; and 3) the Olympic Sports. The experimental results show the effectiveness of the LHM in complex activity classification. With dense features, our LHM achieves the state-of-the-art performance on the Hollywood2 dataset and the Olympic Sports dataset. This paper describes a framework for modeling human activities as temporally structured processes. Our approach is motivated by the inherently hierarchical nature of human activities and the close correspondence between human actions and speech: We model action units using Hidden Markov Models, much like words in speech. These action units then form the building blocks to model complex human activities as sentences using an action grammar. To evaluate our approach, we collected a large dataset of daily cooking activities: The dataset includes a total of 52 participants, each performing a total of 10 cooking activities in multiple real-life kitchens, resulting in over 77 hours of video footage. We evaluate the HTK toolkit, a state-of-the-art speech recognition engine, in combination with multiple video feature descriptors, for both the recognition of cooking activities (e.g., making pancakes) as well as the semantic parsing of videos into action units (e.g., cracking eggs). Our results demonstrate the benefits of structured temporal generative approaches over existing discriminative approaches in coping with the complexity of human daily life activities. In this paper we present a convolutional neural network (CNN)-based model for human head pose estimation in low-resolution multi-modal RGB-D data. We pose the problem as one of classification of human gazing direction. We further fine-tune a regressor based on the learned deep classifier. Next we combine the two models (classification and regression) to estimate approximate regression confidence. We present state-of-the-art results in datasets that span the range of high-resolution human robot interaction (close up faces plus depth information) data to challenging low resolution outdoor surveillance data. We build upon our robust head-pose estimation and further introduce a new visual attention model to recover interaction with the environment . Using this probabilistic model, we show that many higher level scene understanding like human-human scene interaction detection can be achieved. Our solution runs in real-time on commercial hardware. Tracking multiple persons in a monocular video of a crowded scene is a challenging task. Humans can master it even if they loose track of a person locally by re-identifying the same person based on their appearance. Care must be taken across long distances, as similar-looking persons need not be identical. In this work, we propose a novel graph-based formulation that links and clusters person hypotheses over time by solving an instance of a minimum cost lifted multicut problem. Our model generalizes previous works by introducing a mechanism for adding long-range attractive connections between nodes in the graph without modifying the original set of feasible solutions. This allows us to reward tracks that assign detections of similar appearance to the same person in a way that does not introduce implausible solutions. To effectively match hypotheses over longer temporal gaps we develop new deep architectures for re-identification of people. They combine holistic representations extracted with deep networks and body pose layout obtained with a state-of-the-art pose estimation model. We demonstrate the effectiveness of our formulation by reporting a new state-of-the-art for the MOT16 benchmark. The code and pre-trained models are publicly available. A latent graphical model integrating multi-target tracking, group discovery, and activity recognition is proposed.Performance of activity recognition improves when multi-target tracking and group clustering are incorporated.Group activities are better recognized based on the structured relations within the group and group-group compatibilities.Increasing the connectivity of different groups improves the overall performance.Incorporating activity information leads to robust group localization in the video. Beyond recognizing actions of individuals, activity group localization in videos aims to localize groups of persons in spatiotemporal spaces and recognize what activity the group performs. In this paper, we propose a latent graph model to simultaneously address the problem of multi-target tracking, group discovery and activity recognition. Our key insight is to exploit the contextual relations among people. We present them as a latent relational graph, which hierarchically encodes the association potentials between tracklets, intra-group interactions, correlations, and inter-group compatibilities. Our model is capable of propagating multiple evidences among different layers of the latent graph. Particularly, associated tracklets assist accurate group discovery, activity recognition can benefit from knowing the whole structured groups, and the group and activity information in turn provides strong cues for establishing coherent associations between tracklets. Experiments on five datasets demonstrate that our model achieves both significant improvements in activity group localization and competitive performance on activity recognition. The objective of this work is recognition and spatiotemporal localization of two-person interactions in video. Our approach is person-centric. As a first stage we track all upper bodies and heads in a video using a tracking-by-detection approach that combines detections with KLT tracking and clique partitioning, together with occlusion detection, to yield robust person tracks. We develop local descriptors of activity based on the head orientation (estimated using a set of pose-specific classifiers) and the local spatiotemporal region around them, together with global descriptors that encode the relative positions of people as a function of interaction type. Learning and inference on the model uses a structured output SVM which combines the local and global descriptors in a principled manner. Inference using the model yields information about which pairs of people are interacting, their interaction class, and their head orientation (which is also treated as a variable, enabling mistakes in the classifier to be corrected using global context). We show that inference can be carried out with polynomial complexity in the number of people, and describe an efficient algorithm for this. The method is evaluated on a new dataset comprising 300 video clips acquired from 23 different TV shows and on the benchmark UT--Interaction dataset. We propose a novel unsupervised learning framework to model activities and interactions in crowded and complicated scenes. Hierarchical Bayesian models are used to connect three elements in visual surveillance: low-level visual features, simple "atomic" activities, and interactions. Atomic activities are modeled as distributions over low-level visual features, and multi-agent interactions are modeled as distributions over atomic activities. These models are learnt in an unsupervised way. Given a long video sequence, moving pixels are clustered into different atomic activities and short video clips are clustered into different interactions. In this paper, we propose three hierarchical Bayesian models, Latent Dirichlet Allocation (LDA) mixture model, Hierarchical Dirichlet Process (HDP) mixture model, and Dual Hierarchical Dirichlet Processes (Dual-HDP) model. They advance existing language models, such as LDA [1] and HDP [2]. Our data sets are challenging video sequences from crowded traffic scenes and train station scenes with many kinds of activities co-occurring. Without tracking and human labeling effort, our framework completes many challenging visual surveillance tasks of board interest such as: (1) discovering typical atomic activities and interactions; (2) segmenting long video sequences into different interactions; (3) segmenting motions into different activities; (4) detecting abnormality; and (5) supporting high-level queries on activities and interactions. This paper describes our solution for the video recognition task of ActivityNet Kinetics challenge that ranked the 1st place. Most of existing state-of-the-art video recognition approaches are in favor of an end-to-end pipeline. One exception is the framework of DevNet. The merit of DevNet is that they first use the video data to learn a network (i.e. fine-tuning or training from scratch). Instead of directly using the end-to-end classification scores (e.g. softmax scores), they extract the features from the learned network and then fed them into the off-the-shelf machine learning models to conduct video classification. However, the effectiveness of this line work has long-term been ignored and underestimated. In this submission, we extensively use this strategy. Particularly, we investigate four temporal modeling approaches using the learned features: Multi-group Shifting Attention Network, Temporal Xception Network, Multi-stream sequence Model and Fast-Forward Sequence Model. Experiment results on the challenging Kinetics dataset demonstrate that our proposed temporal modeling approaches can significantly improve existing approaches in the large-scale video recognition tasks. Most remarkably, our best single Multi-group Shifting Attention Network can achieve 77.7 in term of top-1 accuracy and 93.2 in term of top-5 accuracy on the validation set. In recent deep online and near-online multi-object tracking approaches, a difficulty has been to incorporate long-term appearance models to efficiently score object tracks under severe occlusion and multiple missing detections. In this paper, we propose a novel recurrent network model, the Bilinear LSTM, in order to improve the learning of long-term appearance models via a recurrent network. Based on intuitions drawn from recursive least squares, Bilinear LSTM stores building blocks of a linear predictor in its memory, which is then coupled with the input in a multiplicative manner, instead of the additive coupling in conventional LSTM approaches. Such coupling resembles an online learned classifier regressor at each time step, which we have found to improve performances in using LSTM for appearance modeling. We also propose novel data augmentation approaches to efficiently train recurrent models that score object tracks on both appearance and motion. We train an LSTM that can score object tracks based on both appearance and motion and utilize it in a multiple hypothesis tracking framework. In experiments, we show that with our novel LSTM model, we achieved state-of-the-art performance on near-online multiple object tracking on the MOT 2016 and MOT 2017 benchmarks. The focus of the action understanding literature has predominately been classification, how- ever, there are many applications demanding richer action understanding such as mobile robotics and video search, with solutions to classification, localization and detection. In this paper, we propose a compositional model that leverages a new mid-level representation called compositional trajectories and a locally articulated spatiotemporal deformable parts model (LALSDPM) for fully action understanding. Our methods is advantageous in capturing the variable structure of dynamic human activity over a long range. First, the compositional trajectories capture long-ranging, frequently co-occurring groups of trajectories in space time and represent them in discriminative hierarchies, where human motion is largely separated from camera motion; second, LASTDPM learns a structured model with multi-layer deformable parts to capture multiple levels of articulated motion. We implement our methods and demonstrate state of the art performance on all three problems: action detection, localization, and recognition. In this work, we evaluate the performance of the popular dense trajectories approach on first-person action recognition datasets. A person moving around with a wearable camera will actively interact with humans and objects and also passively observe others interacting. Hence, in order to represent real-world scenarios, the dataset must contain actions from first-person perspective as well as third-person perspective. For this purpose, we introduce a new dataset which contains actions from both the perspectives captured using a head-mounted camera. We employ a motion pyramidal structure for grouping the dense trajectory features. The relative strengths of motion along the trajectories are used to compute different bag-of-words descriptors and concatenated to form a single descriptor for the action. The motion pyramidal approach performs better than the baseline improved trajectory descriptors. The method achieves 96.7 on the JPL interaction dataset and 61.8 on our NUS interaction dataset. The same is used to detect actions in long video sequences and achieves average precision of 0.79 on JPL interaction dataset. In this paper, we go beyond recognizing the actions of individuals and focus on group activities. This is motivated from the observation that human actions are rarely performed in isolation; the contextual information of what other people in the scene are doing provides a useful cue for understanding high-level activities. We propose a novel framework for recognizing group activities which jointly captures the group activity, the individual person actions, and the interactions among them. Two types of contextual information, group-person interaction and person-person interaction, are explored in a latent variable framework. In particular, we propose three different approaches to model the person-person interaction. One approach is to explore the structures of person-person interaction. Differently from most of the previous latent structured models, which assume a predefined structure for the hidden layer, e.g., a tree structure, we treat the structure of the hidden layer as a latent variable and implicitly infer it during learning and inference. The second approach explores person-person interaction in the feature level. We introduce a new feature representation called the action context (AC) descriptor. The AC descriptor encodes information about not only the action of an individual person in the video, but also the behavior of other people nearby. The third approach combines the above two. Our experimental results demonstrate the benefit of using contextual information for disambiguating group activities. In this work, we discover the daily location-driven routines that are contained in a massive real-life human dataset collected by mobile phones. Our goal is the discovery and analysis of human routines that characterize both individual and group behaviors in terms of location patterns. We develop an unsupervised methodology based on two differing probabilistic topic models and apply them to the daily life of 97 mobile phone users over a 16-month period to achieve these goals. Topic models are probabilistic generative models for documents that identify the latent structure that underlies a set of words. Routines dominating the entire group's activities, identified with a methodology based on the Latent Dirichlet Allocation topic model, include “going to work late”, “going home early”, “working nonstop” and “having no reception (phone off)” at different times over varying time-intervals. We also detect routines which are characteristic of users, with a methodology based on the Author-Topic model. With the routines discovered, and the two methods of characterizing days and users, we can then perform various tasks. We use the routines discovered to determine behavioral patterns of users and groups of users. For example, we can find individuals that display specific daily routines, such as “going to work early” or “turning off the mobile (or having no reception) in the evenings”. We are also able to characterize daily patterns by determining the topic structure of days in addition to determining whether certain routines occur dominantly on weekends or weekdays. Furthermore, the routines discovered can be used to rank users or find subgroups of users who display certain routines. We can also characterize users based on their entropy. We compare our method to one based on clustering using K-means. Finally, we analyze an individual's routines over time to determine regions with high variations, which may correspond to specific events. In this paper, we present an end-to-end approach to simultaneously learn spatio-temporal features and corresponding similarity metric for video-based person re-identification. Given the video sequence of a person, features from each frame that are extracted from all levels of a deep convolutional network can preserve a higher spatial resolution from which we can model finer motion patterns. These low-level visual percepts are leveraged into a variant of recurrent model to characterize the temporal variation between time-steps. Features from all time-steps are then summarized using temporal pooling to produce an overall feature representation for the complete sequence. The deep convolutional network, recurrent layer, and the temporal pooling are jointly trained to extract comparable hidden-unit representations from input pair of time series to compute their corresponding similarity value. The proposed framework combines time series modeling and metric learning to jointly learn relevant features and a good similarity measure between time sequences of person. Experiments demonstrate that our approach achieves the state-of-the-art performance for video-based person re-identification on iLIDS-VID and PRID 2011, the two primary public datasets for this purpose. We propose an approach for multi-pose face tracking by association of face detection responses in two stages using multiple cues. The low-level stage uses a two-threshold strategy to merge detection responses based on location, size and pose, resulting in short but reliable tracklets. The high-level stage uses different cues for computing a joint similarity measure between tracklets. The facial cue compares facial features of the most frontal face detections in pairs of tracklets. The classifier cue learns a discriminative appearance model for each tracklet, using detection pairs within reliable tracklets and between overlapping tracklets as training data. The constraint cue observes the compatibility of motion of two tracklets. The association of tracklets is globally optimized with the Hungarian algorithm. We validate our approach on two challenging episodes of two TV series and report a Multiple Object Tracking Accuracy (MOTA) of 82 and 68.2 , respectively.