Data-driven saliency has recently gained a lot of attention thanks to the use of convolutional neural networks for predicting gaze fixations. In this paper, we go beyond standard approaches to saliency prediction, in which gaze maps are computed with a feed-forward network, and present a novel model which can predict accurate saliency maps by incorporating neural attentive mechanisms. The core of our solution is a convolutional long short-term memory that focuses on the most salient regions of the input image to iteratively refine the predicted saliency map. In addition, to tackle the center bias typical of human eye fixations, our model can learn a set of prior maps generated with Gaussian functions. We show, through an extensive evaluation, that the proposed architecture outperforms the current state-of-the-art on public saliency prediction datasets. We further study the contribution of each key component to demonstrate their robustness on different scenarios.
In this work, instead, we model the center bias present in human gazes using multiple learned prior maps. This is different from the approaches of @cite_63 and @cite_58 , as we let the network learn a set of Gaussian parameters, keeping it trainable end-to-end without predefined information.
@cite_58 @cite_63
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Recently, neuron activations extracted from a pre-trained convolutional neural network (CNN) show promising performance in various visual tasks. However, due to the domain and task bias, using the features generated from the model pre-trained for image classification as image representations for instance retrieval is problematic. In this paper, we propose quartet-net learning to improve the discriminative power of CNN features for instance retrieval. The general idea is to map the features into a space where the image similarity can be better evaluated. Our network differs from the traditional Siamese-net in two ways. First, we adopt a double-margin contrastive loss with a dynamic margin tuning strategy to train the network which leads to more robust performance. Second, we introduce in the mimic learning regularization to improve the generalization ability of the network by preventing it from overfitting to the training data. Catering for the network learning, we collect a large-scale dataset, namely GeoPair, which consists of 68k matching image pairs and 63k non-matching pairs. Experiments on several standard instance retrieval datasets demonstrate the effectiveness of our method. Quality, diversity, and size of training data are critical factors for learning-based gaze estimators. We create two datasets satisfying these criteria for near-eye gaze estimation under infrared illumination: a synthetic dataset using anatomically-informed eye and face models with variations in face shape, gaze direction, pupil and iris, skin tone, and external conditions (2M images at 1280x960), and a real-world dataset collected with 35 subjects (2.5M images at 640x480). Using these datasets we train neural networks performing with sub-millisecond latency. Our gaze estimation network achieves 2.06(±0.44)° of accuracy across a wide 30°×40° field of view on real subjects excluded from training and 0.5° best-case accuracy (across the same FOV) when explicitly trained for one real subject. We also train a pupil localization network which achieves higher robustness than previous methods. Data-driven saliency has recently gained a lot of attention thanks to the use of convolutional neural networks for predicting gaze fixations. In this paper, we go beyond standard approaches to saliency prediction, in which gaze maps are computed with a feed-forward network, and present a novel model which can predict accurate saliency maps by incorporating neural attentive mechanisms. The core of our solution is a convolutional long short-term memory that focuses on the most salient regions of the input image to iteratively refine the predicted saliency map. In addition, to tackle the center bias typical of human eye fixations, our model can learn a set of prior maps generated with Gaussian functions. We show, through an extensive evaluation, that the proposed architecture outperforms the current state-of-the-art on public saliency prediction datasets. We further study the contribution of each key component to demonstrate their robustness on different scenarios. Previous studies have shown that gaze direction of actors in a scene influences eye movements of passive observers during free-viewing (Castelhano, Wieth, & Henderson, 2007; Borji, Parks, & Itti, 2014). However, no computational model has been proposed to combine bottom-up saliency with actor’s head pose and gaze direction for predicting where observers look. Here, we first learn probability maps that predict fixations leaving head regions (gaze following fixations), as well as fixations on head regions (head fixations), both dependent on the actor’s head size and pose angle. We then learn a combination of gaze following, head region, and bottom-up saliency maps with a Markov chain composed of head region and non-head region states. This simple structure allows us to inspect the model and make comments about the nature of eye movements originating from heads as opposed to other regions. Here, we assume perfect knowledge of actor head pose direction (from an oracle). The combined model, which we call the Dynamic Weighting of Cues model (DWOC), explains observers’ fixations significantly better than each of the constituent components. Finally, in a fully automatic combined model, we replace the oracle head pose direction data with detections from a computer vision model of head pose. Using these (imperfect) automated detections, we again find that the combined model significantly outperforms its individual components. Our work extends the engineering and scientific applications of saliency models and helps better understand mechanisms of visual attention. In this paper we present a convolutional neural network (CNN)-based model for human head pose estimation in low-resolution multi-modal RGB-D data. We pose the problem as one of classification of human gazing direction. We further fine-tune a regressor based on the learned deep classifier. Next we combine the two models (classification and regression) to estimate approximate regression confidence. We present state-of-the-art results in datasets that span the range of high-resolution human robot interaction (close up faces plus depth information) data to challenging low resolution outdoor surveillance data. We build upon our robust head-pose estimation and further introduce a new visual attention model to recover interaction with the environment . Using this probabilistic model, we show that many higher level scene understanding like human-human scene interaction detection can be achieved. Our solution runs in real-time on commercial hardware. In this paper, we aim to predict human eye fixation with view-free scenes based on an end-to-end deep learning architecture. Although convolutional neural networks (CNNs) have made substantial improvement on human attention prediction, it is still needed to improve the CNN-based attention models by efficiently leveraging multi-scale features. Our visual attention network is proposed to capture hierarchical saliency information from deep, coarse layers with global saliency information to shallow, fine layers with local saliency response. Our model is based on a skip-layer network structure, which predicts human attention from multiple convolutional layers with various reception fields. Final saliency prediction is achieved via the cooperation of those global and local predictions. Our model is learned in a deep supervision manner, where supervision is directly fed into multi-level layers, instead of previous approaches of providing supervision only at the output layer and propagating this supervision back to earlier layers. Our model thus incorporates multi-level saliency predictions within a single network, which significantly decreases the redundancy of previous approaches of learning multiple network streams with different input scales. Extensive experimental analysis on various challenging benchmark data sets demonstrate our method yields the state-of-the-art performance with competitive inference time. 1 1 Our source code is available at https: github.com wenguanwang deepattention . In this paper, we propose a non-local structured prior for volumetric multi-view 3D reconstruction. Towards this goal, we present a novel Markov random field model based on ray potentials in which assumptions about large 3D surface patches such as planarity or Manhattan world constraints can be efficiently encoded as probabilistic priors. We further derive an inference algorithm that reasons jointly about voxels, pixels and image segments, and estimates marginal distributions of appearance, occupancy, depth, normals and planarity. Key to tractable inference is a novel hybrid representation that spans both voxel and pixel space and that integrates non-local information from 2D image segmentations in a principled way. We compare our non-local prior to commonly employed local smoothness assumptions and a variety of state-of-the-art volumetric reconstruction baselines on challenging outdoor scenes with textureless and reflective surfaces. Our experiments indicate that regularizing over larger distances has the potential to resolve ambiguities where local regularizers fail. We propose a new method for creating computationally efficient convolutional neural networks (CNNs) by using low-rank representations of convolutional filters. Rather than approximating filters in previously-trained networks with more efficient versions, we learn a set of small basis filters from scratch; during training, the network learns to combine these basis filters into more complex filters that are discriminative for image classification. To train such networks, a novel weight initialization scheme is used. This allows effective initialization of connection weights in convolutional layers composed of groups of differently-shaped filters. We validate our approach by applying it to several existing CNN architectures and training these networks from scratch using the CIFAR, ILSVRC and MIT Places datasets. Our results show similar or higher accuracy than conventional CNNs with much less compute. Applying our method to an improved version of VGG-11 network using global max-pooling, we achieve comparable validation accuracy using 41 less compute and only 24 of the original VGG-11 model parameters; another variant of our method gives a 1 percentage point increase in accuracy over our improved VGG-11 model, giving a top-5 center-crop validation accuracy of 89.7 while reducing computation by 16 relative to the original VGG-11 model. Applying our method to the GoogLeNet architecture for ILSVRC, we achieved comparable accuracy with 26 less compute and 41 fewer model parameters. Applying our method to a near state-of-the-art network for CIFAR, we achieved comparable accuracy with 46 less compute and 55 fewer parameters. The superiority of deeply learned pedestrian representations has been reported in very recent literature of person re-identification (re-ID). In this article, we consider the more pragmatic issue of learning a deep feature with no or only a few labels. We propose a progressive unsupervised learning (PUL) method to transfer pretrained deep representations to unseen domains. Our method is easy to implement and can be viewed as an effective baseline for unsupervised re-ID feature learning. Specifically, PUL iterates between (1) pedestrian clustering and (2) fine-tuning of the convolutional neural network (CNN) to improve the initialization model trained on the irrelevant labeled dataset. Since the clustering results can be very noisy, we add a selection operation between the clustering and fine-tuning. At the beginning, when the model is weak, CNN is fine-tuned on a small amount of reliable examples that locate near to cluster centroids in the feature space. As the model becomes stronger, in subsequent iterations, more images are being adaptively selected as CNN training samples. Progressively, pedestrian clustering and the CNN model are improved simultaneously until algorithm convergence. This process is naturally formulated as self-paced learning. We then point out promising directions that may lead to further improvement. Extensive experiments on three large-scale re-ID datasets demonstrate that PUL outputs discriminative features that improve the re-ID accuracy. Our code has been released at https: github.com hehefan Unsupervised-Person-Re-identification-Clustering-and-Fine-tuning. This paper introduces a novel approach to the task of data association within the context of pedestrian tracking, by introducing a two-stage learning scheme to match pairs of detections. First, a Siamese convolutional neural network (CNN) is trained to learn descriptors encoding local spatio-temporal structures between the two input image patches, aggregating pixel values and optical flow information. Second, a set of contextual features derived from the position and size of the compared input patches are combined with the CNN output by means of a gradient boosting classifier to generate the final matching probability. This learning approach is validated by using a linear programming based multi-person tracker showing that even a simple and efficient tracker may outperform much more complex models when fed with our learned matching probabilities. Results on publicly available sequences show that our method meets state-of-the-art standards in multiple people tracking. This paper introduces a novel approach to the task of data association within the context of pedestrian tracking, by introducing a two-stage learning scheme to match pairs of detections. First, a Siamese convolutional neural network (CNN) is trained to learn descriptors encoding local spatio-temporal structures between the two input image patches, aggregating pixel values and optical flow information. Second, a set of contextual features derived from the position and size of the compared input patches are combined with the CNN output by means of a gradient boosting classifier to generate the final matching probability. This learning approach is validated by using a linear programming based multi-person tracker showing that even a simple and efficient tracker may outperform much more complex models when fed with our learned matching probabilities. Results on publicly available sequences show that our method meets state-of-the-art standards in multiple people tracking. In this paper, we propose to incorporate convolutional neural networks with a multi-context attention mechanism into an end-to-end framework for human pose estimation. We adopt stacked hourglass networks to generate attention maps from features at multiple resolutions with various semantics. The Conditional Random Field (CRF) is utilized to model the correlations among neighboring regions in the attention map. We further combine the holistic attention model, which focuses on the global consistency of the full human body, and the body part attention model, which focuses on detailed descriptions for different body parts. Hence our model has the ability to focus on different granularity from local salient regions to global semantic consistent spaces. Additionally, we design novel Hourglass Residual Units (HRUs) to increase the receptive field of the network. These units are extensions of residual units with a side branch incorporating filters with larger receptive field, hence features with various scales are learned and combined within the HRUs. The effectiveness of the proposed multi-context attention mechanism and the hourglass residual units is evaluated on two widely used human pose estimation benchmarks. Our approach outperforms all existing methods on both benchmarks over all the body parts. Code has been made publicly available. This paper addresses the bottom-up influence of local image information on human eye movements. Most existing computational models use a set of biologically plausible linear filters, e.g., Gabor or Difference-of-Gaussians filters as a front-end, the outputs of which are nonlinearly combined into a real number that indicates visual saliency. Unfortunately, this requires many design parameters such as the number, type, and size of the front-end filters, as well as the choice of nonlinearities, weighting and normalization schemes etc., for which biological plausibility cannot always be justified. As a result, these parameters have to be chosen in a more or less ad hoc way. Here, we propose to learn a visual saliency model directly from human eye movement data. The model is rather simplistic and essentially parameter-free, and therefore contrasts recent developments in the field that usually aim at higher prediction rates at the cost of additional parameters and increasing model complexity. Experimental results show that—despite the lack of any biological prior knowledge—our model performs comparably to existing approaches, and in fact learns image features that resemble findings from several previous studies. In particular, its maximally excitatory stimuli have center-surround structure, similar to receptive fields in the early human visual system. For human pose estimation in monocular images, joint occlusions and overlapping upon human bodies often result in deviated pose predictions. Under these circumstances, biologically implausible pose predictions may be produced. In contrast, human vision is able to predict poses by exploiting geometric constraints of joint inter-connectivity. To address the problem by incorporating priors about the structure of human bodies, we propose a novel structure-aware convolutional network to implicitly take such priors into account during training of the deep network. Explicit learning of such constraints is typically challenging. Instead, we design discriminators to distinguish the real poses from the fake ones (such as biologically implausible ones). If the pose generator (G) generates results that the discriminator fails to distinguish from real ones, the network successfully learns the priors. Understanding and predicting the human visual attentional mechanism is an active area of research in the fields of neuroscience and computer vision. In this work, we propose DeepFix, a first-of-its-kind fully convolutional neural network for accurate saliency prediction. Unlike classical works which characterize the saliency map using various hand-crafted features, our model automatically learns features in a hierarchical fashion and predicts saliency map in an end-to-end manner. DeepFix is designed to capture semantics at multiple scales while taking global context into account using network layers with very large receptive fields. Generally, fully convolutional nets are spatially invariant which prevents them from modeling location dependent patterns (e.g. centre-bias). Our network overcomes this limitation by incorporating a novel Location Biased Convolutional layer. We evaluate our model on two challenging eye fixation datasets -- MIT300, CAT2000 and show that it outperforms other recent approaches by a significant margin. The attention mechanisms in deep neural networks are inspired by human's attention that sequentially focuses on the most relevant parts of the information over time to generate prediction output. The attention parameters in those models are implicitly trained in an end-to-end manner, yet there have been few trials to explicitly incorporate human gaze tracking to supervise the attention models. In this paper, we investigate whether attention models can benefit from explicit human gaze labels, especially for the task of video captioning. We collect a new dataset called VAS, consisting of movie clips, and corresponding multiple descriptive sentences along with human gaze tracking data. We propose a video captioning model named Gaze Encoding Attention Network (GEAN) that can leverage gaze tracking information to provide the spatial and temporal attention for sentence generation. Through evaluation of language similarity metrics and human assessment via Amazon mechanical Turk, we demonstrate that spatial attentions guided by human gaze data indeed improve the performance of multiple captioning methods. Moreover, we show that the proposed approach achieves the state-of-the-art performance for both gaze prediction and video captioning not only in our VAS dataset but also in standard datasets (e.g. LSMDC and Hollywood2). Inspired by the primate visual system, computational saliency models decompose visual input into a set of feature maps across spatial scales in a number of pre-specified channels. The outputs of these feature maps are summed to yield the final saliency map. Here we use a least square technique to learn the weights associated with these maps from subjects freely fixating natural scenes drawn from four recent eye-tracking data sets. Depending on the data set, the weights can be quite different, with the face and orientation channels usually more important than color and intensity channels. Inter-subject differences are negligible. We also model a bias toward fixating at the center of images and consider both time-varying and constant factors that contribute to this bias. To compensate for the inadequacy of the standard method to judge performance (area under the ROC curve), we use two other metrics to comprehensively assess performance. Although our model retains the basic structure of the standard saliency model, it outperforms several state-of-the-art saliency algorithms. Furthermore, the simple structure makes the results applicable to numerous studies in psychophysics and physiology and leads to an extremely easy implementation for real-world applications. The presence of bias in existing object recognition datasets is now well-known in the computer vision community. While it remains in question whether creating an unbiased dataset is possible given limited resources, in this work we propose a discriminative framework that directly exploits dataset bias during training. In particular, our model learns two sets of weights: (1) bias vectors associated with each individual dataset, and (2) visual world weights that are common to all datasets, which are learned by undoing the associated bias from each dataset. The visual world weights are expected to be our best possible approximation to the object model trained on an unbiased dataset, and thus tend to have good generalization ability. We demonstrate the effectiveness of our model by applying the learned weights to a novel, unseen dataset, and report superior results for both classification and detection tasks compared to a classical SVM that does not account for the presence of bias. Overall, we find that it is beneficial to explicitly account for bias when combining multiple datasets. Three Bayesian related approaches, namely, variational Bayesian (VB), minimum message length (MML) and Bayesian Ying-Yang (BYY) harmony learning, have been applied to automatically determining an appropriate number of components during learning Gaussian mixture model (GMM). This paper aims to provide a comparative investigation on these approaches with not only a Jeffreys prior but also a conjugate Dirichlet-Normal-Wishart (DNW) prior on GMM. In addition to adopting the existing algorithms either directly or with some modifications, the algorithm for VB with Jeffreys prior and the algorithm for BYY with DNW prior are developed in this paper to fill the missing gap. The performances of automatic model selection are evaluated through extensive experiments, with several empirical findings: 1) Considering priors merely on the mixing weights, each of three approaches makes biased mistakes, while considering priors on all the parameters of GMM makes each approach reduce its bias and also improve its performance. 2) As Jeffreys prior is replaced by the DNW prior, all the three approaches improve their performances. Moreover, Jeffreys prior makes MML slightly better than VB, while the DNW prior makes VB better than MML. 3) As the hyperparameters of DNW prior are further optimized by each of its own learning principle, BYY improves its performances while VB and MML deteriorate their performances when there are too many free hyper-parameters. Actually, VB and MML lack a good guide for optimizing the hyper-parameters of DNW prior. 4) BYY considerably outperforms both VB and MML for any type of priors and whether hyper-parameters are optimized. Being different from VB and MML that rely on appropriate priors to perform model selection, BYY does not highly depend on the type of priors. It has model selection ability even without priors and performs already very well with Jeffreys prior, and incrementally improves as Jeffreys prior is replaced by the DNW prior. Finally, all algorithms are applied on the Berkeley segmentation database of real world images. Again, BYY considerably outperforms both VB and MML, especially in detecting the objects of interest from a confusing background. Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compels the network to perform perspective distortion-invariant estimation. The second weakness of the conventional approach is that directly regressing 3D coordinates from a 2D image is a highly nonlinear mapping, which causes difficulty in the learning procedure. To overcome these weaknesses, we firstly cast the 3D hand and human pose estimation problem from a single depth map into a voxel-to-voxel prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood for each keypoint. We design our model as a 3D CNN that provides accurate estimates while running in real-time. Our system outperforms previous methods in almost all publicly available 3D hand and human pose estimation datasets and placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge. The code is available in1.