We develop a robust multi-scale structure-aware neural network for human pose estimation. This method improves the recent deep conv-deconv hourglass models with four key improvements: (1) multi-scale supervision to strengthen contextual feature learning in matching body keypoints by combining feature heatmaps across scales, (2) multi-scale regression network at the end to globally optimize the structural matching of the multi-scale features, (3) structure-aware loss used in the intermediate supervision and at the regression to improve the matching of keypoints and respective neighbors to infer a higher-order matching configurations, and (4) a keypoint masking training scheme that can effectively fine-tune our network to robustly localize occluded keypoints via adjacent matches. Our method can effectively improve state-of-the-art pose estimation methods that suffer from difficulties in scale varieties, occlusions, and complex multi-person scenarios. This multi-scale supervision tightly integrates with the regression network to effectively (i) localize keypoints using the ensemble of multi-scale features, and (ii) infer global pose configuration by maximizing structural consistencies across multiple keypoints and scales. The keypoint masking training enhances these advantages to focus learning on hard occlusion samples. Our method achieves the leading position in the MPII challenge leaderboard among the state-of-the-art methods.
Image-based human pose estimation has many applications, for a comprehensive survey, see @cite_10 . Early approaches such as the histogram of oriented gradients (HOG) and deformable parts model (DPM) rely on hand-craft features and graphical models @cite_2 @cite_14 @cite_16 @cite_26 @cite_15 @cite_5 . These methods suffer from the limited representation capabilities and are not extensible to complex scenarios.
@cite_26 @cite_14 @cite_2 @cite_5 @cite_15 @cite_16 @cite_10
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We investigate the task of 2D articulated human pose estimation in unconstrained still images. This is extremely challenging because of variation in pose, anatomy, clothing, and imaging conditions. Current methods use simple models of body part appearance and plausible configurations due to limitations of available training data and constraints on computational expense. We show that such models severely limit accuracy. Building on the successful pictorial structure model (PSM) we propose richer models of both appearance and pose, using state-of-the-art discriminative classifiers without introducing unacceptable computational expense. We introduce a new annotated database of challenging consumer images, an order of magnitude larger than currently available datasets, and demonstrate over 50 relative improvement in pose estimation accuracy over a stateof-the-art method. Human pose estimation requires a versatile yet well-constrained spatial model for grouping locally ambiguous parts together to produce a globally consistent hypothesis. Previous works either use local deformable models deviating from a certain template, or use a global mixture representation in the pose space. In this paper, we propose a new hierarchical spatial model that can capture an exponential number of poses with a compact mixture representation on each part. Using latent nodes, it can represent high-order spatial relationship among parts with exact inference. Different from recent hierarchical models that associate each latent node to a mixture of appearance templates (like HoG), we use the hierarchical structure as a pure spatial prior avoiding the large and often confounding appearance space. We verify the effectiveness of this model in three ways. First, samples representing human-like poses can be drawn from our model, showing its ability to capture high-order dependencies of parts. Second, our model achieves accurate reconstruction of unseen poses compared to a nearest neighbor pose representation. Finally, our model achieves state-of-art performance on three challenging datasets, and substantially outperforms recent hierarchical models. We propose a novel approach for human pose estimation in real-world cluttered scenes, and focus on the challenging problem of predicting the pose of both arms for each person in the image. For this purpose, we build on the notion of poselets [4] and train highly discriminative classifiers to differentiate among arm configurations, which we call armlets. We propose a rich representation which, in addition to standard HOG features, integrates the information of strong contours, skin color and contextual cues in a principled manner. Unlike existing methods, we evaluate our approach on a large subset of images from the PASCAL VOC detection dataset, where critical visual phenomena, such as occlusion, truncation, multiple instances and clutter are the norm. Our approach outperforms Yang and Ramanan [26], the state-of-the-art technique, with an improvement from 29.0 to 37.5 PCP accuracy on the arm keypoint prediction task, on this new pose estimation dataset. In this paper we consider the challenging problem of articulated human pose estimation in still images. We observe that despite high variability of the body articulations, human motions and activities often simultaneously constrain the positions of multiple body parts. Modelling such higher order part dependencies seemingly comes at a cost of more expensive inference, which resulted in their limited use in state-of-the-art methods. In this paper we propose a model that incorporates higher order part dependencies while remaining efficient. We achieve this by defining a conditional model in which all body parts are connected a-priori, but which becomes a tractable tree-structured pictorial structures model once the image observations are available. In order to derive a set of conditioning variables we rely on the poselet-based features that have been shown to be effective for people detection but have so far found limited application for articulated human pose estimation. We demonstrate the effectiveness of our approach on three publicly available pose estimation benchmarks improving or being on-par with state of the art in each case. We propose a multimodal, decomposable model for articulated human pose estimation in monocular images. A typical approach to this problem is to use a linear structured model, which struggles to capture the wide range of appearance present in realistic, unconstrained images. In this paper, we instead propose a model of human pose that explicitly captures a variety of pose modes. Unlike other multimodal models, our approach includes both global and local pose cues and uses a convex objective and joint training for mode selection and pose estimation. We also employ a cascaded mode selection step which controls the trade-off between speed and accuracy, yielding a 5x speedup in inference and learning. Our model outperforms state-of-the-art approaches across the accuracy-speed trade-off curve for several pose datasets. This includes our newly-collected dataset of people in movies, FLIC, which contains an order of magnitude more labeled data for training and testing than existing datasets. State-of-the-art approaches for articulated human pose estimation are rooted in parts-based graphical models. These models are often restricted to tree-structured representations and simple parametric potentials in order to enable tractable inference. However, these simple dependencies fail to capture all the interactions between body parts. While models with more complex interactions can be defined, learning the parameters of these models remains challenging with intractable or approximate inference. In this paper, instead of performing inference on a learned graphical model, we build upon the inference machine framework and present a method for articulated human pose estimation. Our approach incorporates rich spatial interactions among multiple parts and information across parts of different scales. Additionally, the modular framework of our approach enables both ease of implementation without specialized optimization solvers, and efficient inference. We analyze our approach on two challenging datasets with large pose variation and outperform the state-of-the-art on these benchmarks. Estimation of three-dimensional articulated human pose and motion from images is a central problem in computer vision. Much of the previous work has been limited by the use of crude generative models of humans represented as articulated collections of simple parts such as cylinders. Automatic initialization of such models has proved difficult and most approaches assume that the size and shape of the body parts are known a priori. In this paper we propose a method for automatically recovering a detailed parametric model of non-rigid body shape and pose from monocular imagery. Specifically, we represent the body using a parameterized triangulated mesh model that is learned from a database of human range scans. We demonstrate a discriminative method to directly recover the model parameters from monocular images using a conditional mixture of kernel regressors. This predicted pose and shape are used to initialize a generative model for more detailed pose and shape estimation. The resulting approach allows fully automatic pose and shape recovery from monocular and multi-camera imagery. Experimental results show that our method is capable of robustly recovering articulated pose, shape and biometric measurements (e.g. height, weight, etc.) in both calibrated and uncalibrated camera environments. We propose an end-to-end architecture for joint 2D and 3D human pose estimation in natural images. Key to our approach is the generation and scoring of a number of pose proposals per image, which allows us to predict 2D and 3D poses of multiple people simultaneously. Hence, our approach does not require an approximate localization of the humans for initialization. Our Localization-Classification-Regression architecture, named LCR-Net, contains 3 main components: 1) the pose proposal generator that suggests candidate poses at different locations in the image; 2) a classifier that scores the different pose proposals; and 3) a regressor that refines pose proposals both in 2D and 3D. All three stages share the convolutional feature layers and are trained jointly. The final pose estimation is obtained by integrating over neighboring pose hypotheses, which is shown to improve over a standard non maximum suppression algorithm. Our method recovers full-body 2D and 3D poses, hallucinating plausible body parts when the persons are partially occluded or truncated by the image boundary. Our approach significantly outperforms the state of the art in 3D pose estimation on Human3.6M, a controlled environment. Moreover, it shows promising results on real images for both single and multi-person subsets of the MPII 2D pose benchmark. In this paper we consider people detection and articulated pose estimation, two closely related and challenging problems in computer vision. Conceptually, both of these problems can be addressed within the pictorial structures framework (Felzenszwalb and Huttenlocher in Int. J. Comput. Vis. 61(1):55---79, 2005; Fischler and Elschlager in IEEE Trans. Comput. C-22(1):67---92, 1973), even though previous approaches have not shown such generality. A principal difficulty for such a general approach is to model the appearance of body parts. The model has to be discriminative enough to enable reliable detection in cluttered scenes and general enough to capture highly variable appearance. Therefore, as the first important component of our approach, we propose a discriminative appearance model based on densely sampled local descriptors and AdaBoost classifiers. Secondly, we interpret the normalized margin of each classifier as likelihood in a generative model and compute marginal posteriors for each part using belief propagation. Thirdly, non-Gaussian relationships between parts are represented as Gaussians in the coordinate system of the joint between the parts. Additionally, in order to cope with shortcomings of tree-based pictorial structures models, we augment our model with additional repulsive factors in order to discourage overcounting of image evidence. We demonstrate that the combination of these components within the pictorial structures framework results in a generic model that yields state-of-the-art performance for several datasets on a variety of tasks: people detection, upper body pose estimation, and full body pose estimation. Given an image of a person, the problem of human pose estimation can be briefly described as localizing the position and orientation of the body limbs. The complexity of the problem comes from issues like background clutter, changes in viewpoint, changes in appearance, self-occlusions of body parts, etc. Pictorial structures framework has been widely applied in human pose estimationn during the past few years [1]. Yang and Ramanan [7] proposed a simple yet efficient model that outperformed previous state of the art approaches. However, in addition to the difficulties of modelling small image patches for the body joints (see Fig. 1), the performance of their method is also compromised by the use of a tree-structured model. Although trees permit efficient and exact inference on graphical models, the restricted edge structure is insufficient for capturing all the important relations between parts. As a consequence, tree-structured pictorial structures suffer from the so-called “double-counting” phenomena. We introduce a 3D human pose estimation method from single image, based on a hierarchical Bayesian non-parametric model. The proposed model relies on a representation of the idiosyncratic motion of human body parts, which is captured by a subdivision of the human skeleton joints into groups. A dictionary of motion snapshots for each group is generated. The hierarchy ensures to integrate the visual features within the pose dictionary. Given a query image, the learned dictionary is used to estimate the likelihood of the group pose based on its visual features. The full-body pose is reconstructed taking into account the consistency of the connected group poses. The results show that the proposed approach is able to accurately reconstruct the 3D pose of previously unseen subjects. In this work, we address the problem of estimating 2d human pose from still images. Recent methods that rely on discriminatively trained deformable parts organized in a tree model have shown to be very successful in solving this task. Within such a pictorial structure framework, we address the problem of obtaining good part templates by proposing novel, non-linear joint regressors. In particular, we employ two-layered random forests as joint regressors. The first layer acts as a discriminative, independent body part classifier. The second layer takes the estimated class distributions of the first one into account and is thereby able to predict joint locations by modeling the interdependence and co-occurrence of the parts. This results in a pose estimation framework that takes dependencies between body parts already for joint localization into account and is thus able to circumvent typical ambiguities of tree structures, such as for legs and arms. In the experiments, we demonstrate that our body parts dependent joint regressors achieve a higher joint localization accuracy than tree-based state-of-the-art methods. This paper considers the task of articulated human pose estimation of multiple people in real world images. We propose an approach that jointly solves the tasks of detection and pose estimation: it infers the number of persons in a scene, identifies occluded body parts, and disambiguates body parts between people in close proximity of each other. This joint formulation is in contrast to previous strategies, that address the problem by first detecting people and subsequently estimating their body pose. We propose a partitioning and labeling formulation of a set of body-part hypotheses generated with CNN-based part detectors. Our formulation, an instance of an integer linear program, implicitly performs non-maximum suppression on the set of part candidates and groups them to form configurations of body parts respecting geometric and appearance constraints. Experiments on four different datasets demonstrate state-of-the-art results for both single person and multi person pose estimation1. This paper considers the task of articulated human pose estimation of multiple people in real world images. We propose an approach that jointly solves the tasks of detection and pose estimation: it infers the number of persons in a scene, identifies occluded body parts, and disambiguates body parts between people in close proximity of each other. This joint formulation is in contrast to previous strategies, that address the problem by first detecting people and subsequently estimating their body pose. We propose a partitioning and labeling formulation of a set of body-part hypotheses generated with CNN-based part detectors. Our formulation, an instance of an integer linear program, implicitly performs non-maximum suppression on the set of part candidates and groups them to form configurations of body parts respecting geometric and appearance constraints. Experiments on four different datasets demonstrate state-of-the-art results for both single person and multi person pose estimation. Models and code available at this http URL. Human pose estimation is a key step to action recognition. We propose a method of estimating 3D human poses from a single image, which works in conjunction with an existing 2D pose joint detector. 3D pose estimation is challenging because multiple 3D poses may correspond to the same 2D pose after projection due to the lack of depth information. Moreover, current 2D pose estimators are usually inaccurate which may cause errors in the 3D estimation. We address the challenges in three ways: (i) We represent a 3D pose as a linear combination of a sparse set of bases learned from 3D human skeletons. (ii) We enforce limb length constraints to eliminate anthropomorphically implausible skeletons. (iii) We estimate a 3D pose by minimizing the 1-norm error between the projection of the 3D pose and the corresponding 2D detection. The 1-norm loss term is robust to inaccurate 2D joint estimations. We use the alternating direction method (ADM) to solve the optimization problem efficiently. Our approach outperforms the state-of-the-arts on three benchmark datasets. We address the problem of articulated human pose estimation by learning a coarse-to-fine cascade of pictorial structure models. While the fine-level state-space of poses of individual parts is too large to permit the use of rich appearance models, most possibilities can be ruled out by efficient structured models at a coarser scale. We propose to learn a sequence of structured models at different pose resolutions, where coarse models filter the pose space for the next level via their max-marginals. The cascade is trained to prune as much as possible while preserving true poses for the final level pictorial structure model. The final level uses much more expensive segmentation, contour and shape features in the model for the remaining filtered set of candidates. We evaluate our framework on the challenging Buffy and PASCAL human pose datasets, improving the state-of-the-art. Multi-person pose estimation in the wild is challenging. Although state-of-the-art human detectors have demonstrated good performance, small errors in localization and recognition are inevitable. These errors can cause failures for a single-person pose estimator (SPPE), especially for methods that solely depend on human detection results. In this paper, we propose a novel regional multi-person pose estimation (RMPE) framework to facilitate pose estimation in the presence of inaccurate human bounding boxes. Our framework consists of three components: Symmetric Spatial Transformer Network (SSTN), Parametric Pose Non-Maximum-Suppression (NMS), and Pose-Guided Proposals Generator (PGPG). Our method is able to handle inaccurate bounding boxes and redundant detections, allowing it to achieve a 17 increase in mAP over the state-of-the-art methods on the MPII (multi person) dataset.Our model and source codes are publicly available. We describe two new approaches to human pose estimation. Both can quickly and accurately predict the 3D positions of body joints from a single depth image without using any temporal information. The key to both approaches is the use of a large, realistic, and highly varied synthetic set of training images. This allows us to learn models that are largely invariant to factors such as pose, body shape, field-of-view cropping, and clothing. Our first approach employs an intermediate body parts representation, designed so that an accurate per-pixel classification of the parts will localize the joints of the body. The second approach instead directly regresses the positions of body joints. By using simple depth pixel comparison features and parallelizable decision forests, both approaches can run super-real time on consumer hardware. Our evaluation investigates many aspects of our methods, and compares the approaches to each other and to the state of the art. Results on silhouettes suggest broader applicability to other imaging modalities. We propose a new single-shot method for multi-person 3D pose estimation in general scenes from a monocular RGB camera. Our approach uses novel occlusion-robust pose-maps (ORPM) which enable full body pose inference even under strong partial occlusions by other people and objects in the scene. ORPM outputs a fixed number of maps which encode the 3D joint locations of all people in the scene. Body part associations [8] allow us to infer 3D pose for an arbitrary number of people without explicit bounding box prediction. To train our approach we introduce MuCo-3DHP, the first large scale training data set showing real images of sophisticated multi-person interactions and occlusions. We synthesize a large corpus of multi-person images by compositing images of individual people (with ground truth from mutli-view performance capture). We evaluate our method on our new challenging 3D annotated multi-person test set MuPoTs-3D where we achieve state-of-the-art performance. To further stimulate research in multi-person 3D pose estimation, we will make our new datasets, and associated code publicly available for research purposes. Multi-person pose estimation in the wild is challenging. Although state-of-the-art human detectors have demonstrated good performance, small errors in localization and recognition are inevitable. These errors can cause failures for a single-person pose estimator (SPPE), especially for methods that solely depend on human detection results. In this paper, we propose a novel regional multi-person pose estimation (RMPE) framework to facilitate pose estimation in the presence of inaccurate human bounding boxes. Our framework consists of three components: Symmetric Spatial Transformer Network (SSTN), Parametric Pose Non-Maximum-Suppression (NMS), and Pose-Guided Proposals Generator (PGPG). Our method is able to handle inaccurate bounding boxes and redundant detections, allowing it to achieve 76:7 mAP on the MPII (multi person) dataset[3]. Our model and source codes are made publicly available.