Existing techniques for dynamic scene reconstruction from multiple wide-baseline cameras primarily focus on reconstruction in controlled environments, with fixed calibrated cameras and strong prior constraints. This paper introduces a general approach to obtain a 4D representation of complex dynamic scenes from multi-view wide-baseline static or moving cameras without prior knowledge of the scene structure, appearance, or illumination. Contributions of the work are: An automatic method for initial coarse reconstruction to initialize joint estimation; Sparse-to-dense temporal correspondence integrated with joint multi-view segmentation and reconstruction to introduce temporal coherence; and a general robust approach for joint segmentation refinement and dense reconstruction of dynamic scenes by introducing shape constraint. Comparison with state-of-the-art approaches on a variety of complex indoor and outdoor scenes, demonstrates improved accuracy in both multi-view segmentation and dense reconstruction. This paper demonstrates unsupervised reconstruction of complete temporally coherent 4D scene models with improved non-rigid object segmentation and shape reconstruction and its application to free-viewpoint rendering and virtual reality.
Joint segmentation and reconstruction methods incorporate estimation of segmentation or matting with reconstruction to provide a combined solution. Joint refinement avoids the propagation of errors between the two stages thereby making the solution more robust. Also, cues from segmentation and reconstruction can be combined efficiently to achieve more accurate results. The first multi-view joint estimation system was proposed by @cite_13 which used iterative gradient descent to perform an energy minimization. A number of approaches were introduced for joint formulation in static scenes and one recent work used training data to classify the segments @cite_40 . The focus shifted to joint segmentation and reconstruction for rigid objects in indoor and outdoor environments. These approaches used a variety of techniques such as patch-based refinement @cite_38 @cite_50 and fixating cameras on the object of interest @cite_60 for reconstructing rigid objects in the scene. However, these are either limited to static scenes @cite_40 @cite_1 or process each frame independently thereby failing to enforce temporal consistency @cite_60 @cite_30 .
@cite_30 @cite_38 @cite_60 @cite_1 @cite_40 @cite_50 @cite_13
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We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately in order to construct a 3D surface consistent with the estimated silhouettes, we compute the most probable 3D shape that gives rise to the observed color information. The probabilistic framework, based on Bayesian inference, enables robust 3D reconstruction by optimally taking into account the contribution of all views. We solve the arising maximum a posteriori shape inference in a globally optimal manner by convex relaxation techniques in a spatially continuous representation. For an interactively provided user input in the form of scribbles specifying foreground and background regions, we build corresponding color distributions as multivariate Gaussians and find a volume occupancy that best fits to this data in a variational sense. Compared to classical methods for silhouette-based multiview reconstruction, the proposed approach does not depend on initialization and enjoys significant resilience to violations of the model assumptions due to background clutter, specular reflections, and camera sensor perturbations. In experiments on several real-world data sets, we show that exploiting a silhouette coherency criterion in a multiview setting allows for dramatic improvements of silhouette quality over independent 2D segmentations without any significant increase of computational efforts. This results in more accurate visual hull estimation, needed by a multitude of image-based modeling approaches. We made use of recent advances in parallel computing with a GPU implementation of the proposed method generating reconstructions on volume grids of more than 20 million voxels in up to 4.41 seconds. This paper presents an approach for reconstruction of 4D temporally coherent models of complex dynamic scenes. No prior knowledge is required of scene structure or camera calibration allowing reconstruction from multiple moving cameras. Sparse-to-dense temporal correspondence is integrated with joint multi-view segmentation and reconstruction to obtain a complete 4D representation of static and dynamic objects. Temporal coherence is exploited to overcome visual ambiguities resulting in improved reconstruction of complex scenes. Robust joint segmentation and reconstruction of dynamic objects is achieved by introducing a geodesic star convexity constraint. Comparative evaluation is performed on a variety of unstructured indoor and outdoor dynamic scenes with hand-held cameras and multiple people. This demonstrates reconstruction of complete temporally coherent 4D scene models with improved nonrigid object segmentation and shape reconstruction. Existing approaches to camera tracking and reconstruction from a single handheld camera for Augmented Reality (AR) focus on the reconstruction of static scenes. However, most real world scenarios are dynamic and contain multiple independently moving rigid objects. This paper addresses the problem of simultaneous segmentation, motion estimation and dense 3D reconstruction of dynamic scenes. We propose a dense solution to all three elements of this problem: depth estimation, motion label assignment and rigid transformation estimation directly from the raw video by optimizing a single cost function using a hill-climbing approach. We do not require prior knowledge of the number of objects present in the scene — the number of independent motion models and their parameters are automatically estimated. The resulting inference method combines the best techniques in discrete and continuous optimization: a state of the art variational approach is used to estimate the dense depth maps while the motion segmentation is achieved using discrete graph-cut based optimization. For the rigid motion estimation of the independently moving objects we propose a novel tracking approach designed to cope with the small fields of view they induce and agile motion. Our experimental results on real sequences show how accurate segmentations and dense depth maps can be obtained in a completely automated way and used in marker-free AR applications. Current state-of-the-art image-based scene reconstruction techniques are capable of generating high-fidelity 3D models when used under controlled capture conditions. However, they are often inadequate when used in more challenging environments such as sports scenes with moving cameras. Algorithms must be able to cope with relatively large calibration and segmentation errors as well as input images separated by a wide-baseline and possibly captured at different resolutions. In this paper, we propose a technique which, under these challenging conditions, is able to efficiently compute a high-quality scene representation via graph-cut optimisation of an energy function combining multiple image cues with strong priors. Robustness is achieved by jointly optimising scene segmentation and multiple view reconstruction in a view-dependent manner with respect to each input camera. Joint optimisation prevents propagation of errors from segmentation to reconstruction as is often the case with sequential approaches. View-dependent processing increases tolerance to errors in through-the-lens calibration compared to global approaches. We evaluate our technique in the case of challenging outdoor sports scenes captured with manually operated broadcast cameras as well as several indoor scenes with natural background. A comprehensive experimental evaluation including qualitative and quantitative results demonstrates the accuracy of the technique for high quality segmentation and reconstruction and its suitability for free-viewpoint video under these difficult conditions. In this paper, we present a new framework for three-dimensional (3D) reconstruction of multiple rigid objects from dynamic scenes. Conventional 3D reconstruction from multiple views is applicable to static scenes, in which the configuration of objects is fixed while the images are taken. In our framework, we aim to reconstruct the 3D models of multiple objects in a more general setting where the configuration of the objects varies among views. We solve this problem by object-centered decomposition of the dynamic scenes using unsupervised co-recognition approach. Unlike conventional motion segmentation algorithms that require small motion assumption between consecutive views, co-recognition method provides reliable accurate correspondences of a same object among unordered and wide-baseline views. In order to segment each object region, we benefit from the 3D sparse points obtained from the structure-from-motion. These points are reliable and serve as automatic seed points for a seeded-segmentation algorithm. Experiments on various real challenging image sequences demonstrate the effectiveness of our approach, especially in the presence of abrupt independent motions of objects. Image based reconstruction of urban environments is a challenging problem that deals with optimization of large number of variables, and has several sources of errors like the presence of dynamic objects. Since most large scale approaches make the assumption of observing static scenes, dynamic objects are relegated to the noise modelling section of such systems. This is an approach of convenience since the RANSAC based framework used to compute most multiview geometric quantities for static scenes naturally confine dynamic objects to the class of outlier measurements. However, reconstructing dynamic objects along with the static environment helps us get a complete picture of an urban environment. Such understanding can then be used for important robotic tasks like path planning for autonomous navigation, obstacle tracking and avoidance, and other areas. In this paper, we propose a system for robust SLAM that works in both static and dynamic environments. To overcome the challenge of dynamic objects in the scene, we propose a new model to incorporate semantic constraints into the reconstruction algorithm. While some of these constraints are based on multi-layered dense CRFs trained over appearance as well as motion cues, other proposed constraints can be expressed as additional terms in the bundle adjustment optimization process that does iterative refinement of 3D structure and camera object motion trajectories. We show results on the challenging KITTI urban dataset for accuracy of motion segmentation and reconstruction of the trajectory and shape of moving objects relative to ground truth. We are able to show average relative error reduction by 41 for moving object trajectory reconstruction relative to state-of-the-art methods like TriTrack[16], as well as on standard bundle adjustment algorithms with motion segmentation. We present an approach to jointly estimating camera motion and dense structure of a static scene in terms of depth maps from monocular image sequences in driver-assistance scenarios. At each instant of time, only two consecutive frames are processed as input data of a joint estimator that fully exploits second-order information of the corresponding optimization problem and effectively copes with the non-convexity due to both the imaging geometry and the manifold of motion parameters. Additionally, carefully designed Gaussian approximations enable probabilistic inference based on locally varying confidence and globally varying sensitivity due to the epipolar geometry, with respect to the high-dimensional depth map estimation. Embedding the resulting joint estimator in an online recursive framework achieves a pronounced spatio-temporal filtering effect and robustness. We evaluate hundreds of images taken from a car moving at speed up to 100 km h and being part of a publicly available benchmark data set. The results compare favorably with two alternative settings: stereo based scene reconstruction and camera motion estimation in batch mode using multiple frames. They, however, require a calibrated camera pair or storage for more than two frames, which is less attractive from a technical viewpoint than the proposed monocular and recursive approach. In addition to real data, a synthetic sequence is considered which provides reliable ground truth. We present a novel method for accurate marker-less capture of articulated skeleton motion of several subjects in general scenes, indoors and outdoors, even from input filmed with as few as two cameras. Our approach unites a discriminative image-based joint detection method with a model-based generative motion tracking algorithm through a combined pose optimization energy. The discriminative part-based pose detection method, implemented using Convolutional Networks (ConvNet), estimates unary potentials for each joint of a kinematic skeleton model. These unary potentials are used to probabilistically extract pose constraints for tracking by using weighted sampling from a pose posterior guided by the model. In the final energy, these constraints are combined with an appearance-based model-to-image similarity term. Poses can be computed very efficiently using iterative local optimization, as ConvNet detection is fast, and our formulation yields a combined pose estimation energy with analytic derivatives. In combination, this enables to track full articulated joint angles at state-of-the-art accuracy and temporal stability with a very low number of cameras. This paper studies segmentation of multiple rigid-body motions in a 3-D dynamic scene under perspective camera projection. We consider dynamic scenes that contain both 3-D rigid-body structures and 2-D planar structures. Based on the well-known epipolar and homography constraints between two views, we propose a hybrid perspective constraint (HPC) to unify the representation of rigid-body and planar motions. Given a mixture of K hybrid perspective constraints, we propose an algebraic process to partition image correspondences to the individual 3-D motions, called Robust Algebraic Segmentation (RAS). Particularly, we prove that the joint distribution of image correspondences is uniquely determined by a set of (2K)-th degree polynomials, a global signature for the union of K motions of possibly mixed type. The first and second derivatives of these polynomials provide a means to recover the association of the individual image samples to their respective motions. Finally, using robust statistics, we show that the polynomials can be robustly estimated in the presence of moderate image noise and outliers. We conduct extensive simulations and real experiments to validate the performance of the new algorithm. The results demonstrate that RAS achieves notably higher accuracy than most existing robust motion-segmentation methods, including random sample consensus (RANSAC) and its variations. The implementation of the algorithm is also two to three times faster than the existing methods. The implementation of the algorithm and the benchmark scripts are available at http: perception.csl.illinois.edu ras . We present a novel optimisation framework for the estimation of the multi-body motion segmentation and 3D reconstruction of a set of point trajectories in the presence of missing data. The proposed solution not only assigns the trajectories to the correct motion but it also solves for the 3D location of multi-body shape and it fills the missing entries in the measurement matrix. Such a solution is based on two fundamental principles: each of the multi-body motions is controlled by a set of metric constraints that are given by the specific camera model, and the shape matrix that describes the multi-body 3D shape is generally sparse. We jointly include such constraints in a unique optimisation framework which, starting from an initial segmentation, iteratively enforces these set of constraints in three stages. First, metric constraints are used to estimate the 3D metric shape and to fill the missing entries according to an orthographic camera model. Then, wrongly segmented trajectories are detected by using sparse optimisation of the shape matrix. A final reclassification strategy assigns the detected points to the right motion or discards them as outliers. We provide experiments that show consistent improvements to previous approaches both on synthetic and real data. Motivated by a Bayesian vision of the 3D multi-view reconstruction from images problem, we propose a dense 3D reconstruction technique that jointly refines the shape and the camera parameters of a scene by minimizing the photometric reprojection error between a generated model and the observed images, hence considering all pixels in the original images. The minimization is performed using a gradient descent scheme coherent with the shape representation (here a triangular mesh), where we derive evolution equations in order to optimize both the shape and the camera parameters. This can be used at a last refinement step in 3D reconstruction pipelines and helps improving the 3D reconstruction's quality by estimating the 3D shape and camera calibration more accurately. Examples are shown for multi-view stereo where the texture is also jointly optimized and improved, but could be used for any generative approaches dealing with multi-view reconstruction settings (ie depth map fusion, multi-view photometric stereo). Accurate dense 3D reconstruction of dynamic scenes from natural images is still very challenging. Most previous methods rely on a large number of fixed cameras to obtain good results. Some of these methods further require separation of static and dynamic points, which are usually restricted to scenes with known background. We propose a novel dense depth estimation method which can automatically recover accurate and consistent depth maps from the synchronized video sequences taken by a few handheld cameras. Unlike fixed camera arrays, our data capturing setup is much more flexible and easier to use. Our algorithm simultaneously solves bilayer segmentation and depth estimation in a unified energy minimization framework, which combines different spatio-temporal constraints for effective depth optimization and segmentation of static and dynamic points. A variety of examples demonstrate the effectiveness of the proposed framework. We propose a formulation of monocular SLAM which combines live dense reconstruction with shape priors-based 3D tracking and reconstruction. Current live dense SLAM approaches are limited to the reconstruction of visible surfaces. Moreover, most of them are based on the minimisation of a photo-consistency error, which usually makes them sensitive to specularities. In the 3D pose recovery literature, problems caused by imperfect and ambiguous image information have been dealt with by using prior shape knowledge. At the same time, the success of depth sensors has shown that combining joint image and depth information drastically increases the robustness of the classical monocular 3D tracking and 3D reconstruction approaches. In this work we link dense SLAM to 3D object pose and shape recovery. More specifically, we automatically augment our SLAM system with object specific identity, together with 6D pose and additional shape degrees of freedom for the object(s) of known class in the scene, combining image data and depth information for the pose and shape recovery. This leads to a system that allows for full scaled 3D reconstruction with the known object(s) segmented from the scene. The segmentation enhances the clarity, accuracy and completeness of the maps built by the dense SLAM system, while the dense 3D data aids the segmentation process, yielding faster and more reliable convergence than when using 2D image data alone. Extracting 3D shape of deforming objects in monocular videos, a task known as non-rigid structure-from-motion (NRSfM), has so far been studied only on synthetic datasets and controlled environments. Typically, the objects to reconstruct are pre-segmented, they exhibit limited rotations and occlusions, or full-length trajectories are assumed. In order to integrate NRSfM into current video analysis pipelines, one needs to consider as input realistic -thus incomplete- tracking, and perform spatio-temporal grouping to segment the objects from their surroundings. Furthermore, NRSfM needs to be robust to noise in both segmentation and tracking, e.g., drifting, segmentation "leaking", optical flow "bleeding" etc. In this paper, we make a first attempt towards this goal, and propose a method that combines dense optical flow tracking, motion trajectory clustering and NRSfM for 3D reconstruction of objects in videos. For each trajectory cluster, we compute multiple reconstructions by minimizing the reprojection error and the rank of the 3D shape under different rank bounds of the trajectory matrix. We show that dense 3D shape is extracted and trajectories are completed across occlusions and low textured regions, even under mild relative motion between the object and the camera. We achieve competitive results on a public NRSfM benchmark while using fixed parameters across all sequences and handling incomplete trajectories, in contrast to existing approaches. We further test our approach on popular video segmentation datasets. To the best of our knowledge, our method is the first to extract dense object models from realistic videos, such as those found in Youtube or Hollywood movies, without object-specific priors. In this article, we introduce a new global optimization method to the field of multiview 3D reconstruction. While global minimization has been proposed in a discrete formulation in form of the maxflow-mincut framework, we suggest the use of a continuous convex relaxation scheme. Specifically, we propose to cast the problem of 3D shape reconstruction as one of minimizing a spatially continuous convex functional. In qualitative and quantitative evaluation we demonstrate several advantages of the proposed continuous formulation over the discrete graph cut solution. Firstly, geometric properties such as weighted boundary length and surface area are represented in a numerically consistent manner: The continuous convex relaxation assures that the algorithm does not suffer from metrication errors in the sense that the reconstruction converges to the continuous solution as the spatial resolution is increased. Moreover, memory requirements are reduced, allowing for globally optimal reconstructions at higher resolutions. We study three different energy models for multiview reconstruction, which are based on a common variational template unifying regional volumetric terms and on-surface photoconsistency. The three models use data measurements at increasing levels of sophistication. While the first two approaches are based on a classical silhouette-based volume subdivision, the third one relies on stereo information to define regional costs. Furthermore, this scheme is exploited to compute a precise photoconsistency measure as opposed to the classical estimation. All three models are compared on standard data sets demonstrating their advantages and shortcomings. For the third one, which gives the most accurate results, a more exhaustive qualitative and quantitative evaluation is presented. An unsupervised iterative approach for extracting a new lexicon (or unknown words) from a Chinese text corpus is proposed in this paper. Instead of using a non-iterative segmentation-merging-filtering-and-disambiguation approach, the proposed method iteratively integrates the contextual constraints (among word candidates) and a joint character association metric to progressively improve the segmentation results of the input corpus (and thus the new word list.) An augmented dictionary, which includes potential unknown words (in addition to known words), is used to segment the input corpus, unlike traditional approaches which use only known words for segmentation. In the segmentation process, the augmented dictionary is used to impose contextual constraints over known words and potential unknown words within input sentences; an unsupervised Viterbi Training process is then applied to ensure that the selected potential unknown words (and known words) maximize the likelihood of the input corpus. On the other hand, the joint character association metric (which reflects the global character association characteristics across the corpus) is derived by integrating several commonly used word association metrics, such as mutual information and entropy, with a joint Gaussian mixture density function; such integration allows the filter to use multiple features simultaneously to evaluate character association, unlike traditional filters which apply multiple features independently. The proposed method then allows the contextual constraints and the joint character association metric to enhance each other; this is achieved by iteratively applying the joint association metric to truncate unlikely unknown words in the augmented dictionary and using the segmentation result to improve the estimation of the joint association metric. The refined augmented dictionary and improved estimation are then used in the next iteration to acquire better segmentation and carry out more reliable filtering. Experiments show that both the precision and recall rates are improved almost monotonically, in contrast to non-iterative segmentation-merging-filtering-and-disambiguation approaches, which often sacrifice precision for recall or vice versa. With a corpus of 311,591 sentences, the performance is 76 (bigram), 54 (trigram), and 70 (quadragram) in F-measure, which is significantly better than using the non-iterative approach with F-measures of 74 (bigram), 46 (trigram), and 58 (quadragram). We present a multi-view stereo reconstruction technique that directly produces a complete high-fidelity head model with consistent facial mesh topology. While existing techniques decouple shape estimation and facial tracking, our framework jointly optimizes for stereo constraints and consistent mesh parameterization. Our method is therefore free from drift and fully parallelizable for dynamic facial performance capture. We produce highly detailed facial geometries with artist-quality UV parameterization, including secondary elements such as eyeballs, mouth pockets, nostrils, and the back of the head. Our approach consists of deforming a common template model to match multi-view input images of the subject, while satisfying cross-view, cross-subject, and cross-pose consistencies using a combination of 2D landmark detection, optical flow, and surface and volumetric Laplacian regularization. Since the flow is never computed between frames, our method is trivially parallelized by processing each frame independently. Accurate rigid head pose is extracted using a PCA-based dimension reduction and denoising scheme. We demonstrate high-fidelity performance capture results with challenging head motion and complex facial expressions around eye and mouth regions. While the quality of our results is on par with the current state-of-the-art, our approach can be fully parallelized, does not suffer from drift, and produces face models with production-quality mesh topologies. In this paper, we propose a structural segmentation algorithm to partition multi-view stereo reconstructed surfaces of large-scale urban environments into structural segments. Each segment corresponds to a structural component describable by a surface primitive of up to the second order. This segmentation is for use in subsequent urban object modeling, vectorization, and recognition. To overcome the high geometrical and topological noise levels in the 3D reconstructed urban surfaces, we formulate the structural segmentation as a higher-order Conditional Random Field (CRF) labeling problem. It not only incorporates classical lower-order 2D and 3D local cues, but also encodes contextual geometric regularities to disambiguate the noisy local cues. A general higher-order CRF is difficult to solve. We develop a bottom-up progressive approach through a patch-based surface representation, which iteratively evolves from the initial mesh triangles to the final segmentation. Each iteration alternates between performing a prior discovery step, which finds the contextual regularities of the patch-based representation, and an inference step that leverages the regularities as higher-order priors to construct a more stable and regular segmentation. The efficiency and robustness of the proposed method is extensively demonstrated on real reconstruction models, yielding significantly better performance than classical mesh segmentation methods. Video-based segmentation and reconstruction techniques are predominantly extensions of techniques developed for the image domain treating each frame independently. These approaches ignore the temporal information contained in input videos which can lead to incoherent results. We propose a framework for joint segmentation and reconstruction which explicitly enforces temporal consistency by formulating the problem as an energy minimisation generalised to groups of frames. The main idea is to use optical flow in combination with a confidence measure to impose robust temporal smoothness constraints. Optimisation is performed using recent advances in the field of graph-cuts combined with practical considerations to reduce run-time and memory consumption. Experimental results with real sequences containing rapid motion demonstrate that the method is able to improve spatio-temporal coherence both in terms of segmentation and reconstruction without introducing any degradation in regions where optical flow fails due to fast motion. The recovery of 3D human pose with monocular camera is an inherently ill-posed problem due to the large number of possible projections from the same 2D image to 3D space. Aimed at improving the accuracy of 3D motion reconstruction, we introduce the additional built-in knowledge, namely height-map, into the algorithmic scheme of reconstructing the 3D pose motion under a single-view calibrated camera. Our novel proposed framework consists of two major contributions. Firstly, the RGB image and its calculated height-map are combined to detect the landmarks of 2D joints with a dual-stream deep convolution network. Secondly, we formulate a new objective function to estimate 3D motion from the detected 2D joints in the monocular image sequence, which reinforces the temporal coherence constraints on both the camera and 3D poses. Experiments with HumanEva, Human3.6M, and MCAD dataset validate that our method outperforms the state-of-the-art algorithms on both 2D joints localization and 3D motion recovery. Moreover, the evaluation results on HumanEva indicates that the performance of our proposed single-view approach is comparable to that of the multi-view deep learning counterpart.