We propose a novel causal coding scheme with forward error correction (FEC) for a point-to-point communication link with delayed feedback. The proposed model can learn the erasure pattern in the channel, and adaptively adjust its transmission and FEC rate based on the burstiness of the channel and the feedback. We investigate the throughput, and the in-order delivery delay of the adaptive causal coding algorithm, and contrast its performance with the one of the selective repeat (SR) ARQ. We demonstrate via an experimental study of the protocol that our model can double the throughput gains, and triple the gain in terms of mean in-order delivery delay when the channel is bursty, while keeping the difference between the maximum and mean in-order delivery delay is much smaller than SR ARQ. Closing the delay gap along with boosting the throughput is very promising for enabling ultra-reliable low-latency communications applications. We validate the performance of data delivery under the traces of Intel.
Delay and throughput gains of coding in unreliable networks have been discussed in @cite_17 . The delay advantage of coding in packet erasure networks has been studied in @cite_4 . A capacity-achieving coding scheme for unicast or multicast over lossy packet networks has been proposed in @cite_22 , where intermediate nodes perform recoding and send out coded packets formed from random linear combinations of previously received packets. Joint optimization of coding (for delay sensitivity) and scheduling (time-division) in wireless systems for varying delay sensitivities for single-hop wireless erasure channels and single broadcast channel (with multiple receivers having different delay sensitivities) has been considered @cite_7 . The single hop model is later generalized to multi-hop @cite_20 .
@cite_4 @cite_22 @cite_7 @cite_20 @cite_17
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We propose an adaptive coding technique for delay constrained simple wireless multi-hop line networks. We study the joint optimization of coding and scheduling with one sender and one receiver, with delay sensitive flows consisting of packets. We analyze the trade-off between delay and throughput for single path multi-hop wireless erasure links for different encoding and feedback acknowledgment schemes. To do so, we devise an p- norm delay cost metric where p models the sensitivity of the receiver. We show that with adaptively adjusting the coding bucket size based on p and the feedback delay, recoded multi-hop transmissions can increase the throughput of the end-to-end coded transmissions by 30 . Throughput and per-packet delay can present strong trade-offs that are important in the cases of delay sensitive applications.We investigate such trade-offs using a random linear network coding scheme for one or more receivers in single hop wireless packet erasure broadcast channels. We capture the delay sensitivities across different types of network applications using a class of delay metrics based on the norms of packet arrival times. With these delay metrics, we establish a unified framework to characterize the rate and delay requirements of applications and optimize system parameters. In the single receiver case, we demonstrate the trade-off between average packet delay, which we view as the inverse of throughput, and maximum ordered inter-arrival delay for various system parameters. For a single broadcast channel with multiple receivers having different delay constraints and feedback delays, we jointly optimize the coding parameters and time-division scheduling parameters at the transmitters. We formulate the optimization problem as a Generalized Geometric Program (GGP). This approach allows the transmitters to adjust adaptively the coding and scheduling parameters for efficient allocation of network resources under varying delay constraints. In the case where the receivers are served by multiple non-interfering wireless broadcast channels, the same optimization problem is formulated as a Signomial Program, which is NP-hard in general. We provide approximation methods using successive formulation of geometric programs and show the convergence of approximations. Throughput and per-packet delay can present strong trade-offs that are important in the cases of delay sensitive applications. We investigate such trade-offs using a random linear network coding scheme for one or more receivers in single hop wireless packet erasure broadcast channels. We capture the delay sensitivities across different types of network applications using a class of delay metrics based on the norms of packet arrival times. With these delay metrics, we establish a unified framework to characterize the rate and delay requirements of applications and to optimize system parameters. In the single receiver case, we demonstrate the trade-off between average packet delay, which we view as the inverse of throughput, and maximum inorder inter-arrival delay for various system parameters. For a single broadcast channel with multiple receivers having different delay constraints and feedback delays, we jointly optimize the coding parameters and time-division scheduling parameters at the transmitter. We formulate the optimization problem as a Generalized Geometric Program (GGP). This approach allows the transmitter to adjust adaptively the coding and scheduling parameters for efficient allocation of network resources under varying delay constraints. In the case where the receivers are served by multiple non-interfering wireless broadcast channels, the same optimization problem is formulated as a Signomial Program, which is NP-hard in general. We provide approximation methods using successive formulation of geometric programs and show the convergence of approximations. We present a capacity-achieving coding scheme for unicast or multicast over lossy packet networks. In the scheme, intermediate nodes perform additional coding yet do not decode nor even wait for a block of packets before sending out coded packets. Rather, whenever they have a transmission opportunity, they send out coded packets formed from random linear combinations of previously received packets. All coding and decoding operations have polynomial complexity. We show that the scheme is capacity-achieving as long as packets received on a link arrive according to a process that has an average rate. Thus, packet losses on a link may exhibit correlation in time or with losses on other links. In the special case of Poisson traffic with i.i.d. losses, we give error exponents that quantify the rate of decay of the probability of error with coding delay. Our analysis of the scheme shows that it is not only capacity-achieving, but that the propagation of packets carrying "innovative" information follows the propagation of jobs through a queueing network, and therefore fluid flow models yield good approximations. We consider networks with both lossy point-to-point and broadcast links, allowing us to model both wireline and wireless packet networks. This paper presents an analytical study of the stable throughput for multiple broadcast sessions in a multi-hop wireless tandem network with random access. Intermediate nodes leverage on the broadcast nature of wireless medium access to perform inter-session network coding among different flows. This problem is challenging due to the interaction among nodes, and has been addressed so far only in the saturated mode where all nodes always have packet to send, which results in infinite packet delay. In this paper, we provide a novel model based on multi-class queueing networks to investigate the problem in unsaturated mode. We devise a theoretical framework for computing maximum stable throughput of network coding for a slotted ALOHA-based random access system. Using our formulation, we compare the performance of network coding and traditional routing. Our results show that network coding leads to high throughput gain over traditional routing. We also define a new metric, network unbalance ratio (NUR), that indicates the unbalance status of the utilization factors at different nodes. We show that although the throughput gain of the network coding compared to the traditional routing decreases when the number of nodes tends to infinity, NUR of the former outperforms the latter. We carry out simulations to confirm our theoretical analysis. In this paper, we consider the problem of minimizing the completion delay for instantly decodable network coding (IDNC) in wireless multicast and broadcast scenarios. We are interested in this class of network coding due to its numerous benefits, such as low decoding delay, low coding and decoding complexities, and simple receiver requirements. We first extend the IDNC graph, which represents all feasible IDNC coding opportunities, to efficiently operate in both multicast and broadcast scenarios. We then formulate the minimum completion delay problem for IDNC as a stochastic shortest path (SSP) problem. Although finding the optimal policy using SSP is intractable, we use this formulation to draw the theoretical guidelines for the policies that can minimize the completion delay in IDNC. Based on these guidelines, we design a maximum weight clique selection algorithm, which can efficiently reduce the IDNC completion delay in polynomial time. We also design a quadratic-time heuristic clique selection algorithm, which can operate in real-time applications. Simulation results show that our proposed algorithms significantly reduce the IDNC completion delay compared to the random and maximum-rate algorithms, and almost achieve the global optimal completion delay performance over all network codes in broadcast scenarios. A recent approach, COPE, for improving the throughput of unicast traffic in wireless multi-hop networks exploits the broadcast nature of the wireless medium through opportunistic network coding. In this paper, we analyze throughput improvements obtained by COPE-type network coding in wireless networks from a theoretical perspective. We make two key contributions. First, we obtain a theoretical formulation for computing the throughput of network coding on any wireless network topology and any pattern of concurrent unicast traffic sessions. Second, we advocate that routing be made aware of network coding opportunities rather than, as in COPE, being oblivious to it. More importantly, our work studies the tradeoff between routing flows "close to each other" for utilizing coding opportunities and "away from each other" for avoiding wireless interference. Our theoretical formulation provides a method for computing source-destination routes and utilizing the best coding opportunities from available ones so as to maximize the throughput. We handle scheduling of broadcast transmissions subject to wireless transmit receive diversity and link interference in our optimization framework. Using our formulations, we compare the performance of traditional unicast routing and network coding with coding-oblivious and coding-aware routing on a variety of mesh network topologies, including some derived from contemporary mesh network testbeds. Our evaluations show that a route selection strategy that is aware of network coding opportunities leads to higher end-to-end throughput when compared to coding-oblivious routing strategies. This paper studies the complicated interplay of the completion time (as a measure of throughput) and the decoding delay performance in instantly decodable network coded (IDNC) systems over wireless broadcast erasure channels with memory. We propose two new algorithms that enable a tradeoff for an improved balance between completion time and decoding delay of broadcasting a block of packets. We first formulate the IDNC packet selection problem that improves the balance between completion time and decoding delay as a statistical shortest path (SSP) problem. However, since finding such packet selection policy using the SSP technique is computationally complex, we employ its geometric structure to find some guidelines and use them to propose two efficient heuristic packet selection algorithms for broadcast erasure channels with a wide range of memory conditions. It is shown that each one of the two proposed algorithms is superior for a specific range of memory conditions. Furthermore, we show that the proposed algorithms achieve an improved fairness in terms of the decoding delay across all receivers. In this paper, we concentrate on opportunistic scheduling for multicast information. We pose the problem as a multicast throughput optimization problem. As a solution we present how one can jointly utilize fixed-rate and rateless erasure coding along with simple rate adaptation techniques in order to achieve the optimal multicast throughput per user. We first investigate the performance of the proposed system under i.i.d. channel conditions. Our analysis shows a linear gain for the multicast capacity over i.i.d. Rayleigh fading channels with respect to the number of users. Since the established results require coding over large number of blocks and hence induce large decoding delays, we extend our analysis to the cases where we code over shorter block lengths and thus quantify the delay-capacity tradeoffs under a simple setting. We further look into non-i.i.d. channel conditions and show achievable gains by modifying a scheduling heuristic whose fairness is well- established for opportunistic scheduling of unicast flows. Our overall evaluations demonstrate that under both i.i.d. and non-i.i.d. channel conditions, opportunistic multicasting with erasure coding can significantly improve the performance over the traditional techniques used in today's communication systems. Compared to single-hop networks such as WiFi, multihop infrastructure wireless mesh networks (WMNs) can potentially embrace the broadcast benefits of a wireless medium in a more flexible manner. Rather than being point-to-point, links in the WMNs may originate from a single node and reach more than one other node. Nodes located farther than a one-hop distance and overhearing such transmissions may opportunistically help relay packets for previous hops. This phenomenon is called opportunistic overhearing listening. With multiple radios, a node can also improve its capacity by transmitting over multiple radios simultaneously using orthogonal channels. Capitalizing on these potential advantages requires effective routing and efficient mapping of channels to radios (channel assignment (CA)). While efficient channel assignment can greatly reduce interference from nearby transmitters, effective routing can potentially relieve congestion on paths to the infrastructure. Routing, however, requires that only packets pertaining to a particular connection be routed on a predetermined route. Random network coding (RNC) breaks this constraint by allowing nodes to randomly mix packets overheard so far before forwarding. A relay node thus only needs to know how many packets, and not which packets, it should send. We mathematically formulate the joint problem of random network coding, channel assignment, and broadcast link scheduling, taking into account opportunistic overhearing, the interference constraints, the coding constraints, the number of orthogonal channels, the number of radios per node, and fairness among unicast connections. Based on this formulation, we develop a suboptimal, auction-based solution for overall network throughput optimization. Performance evaluation results show that our algorithm can effectively exploit multiple radios and channels and can cope with fairness issues arising from auctions. Our algorithm also shows promising gains over traditional routing solutions in which various channel assignment strategies are used. The goal of this paper is to establish which practical routing schemes for wireless networks are most suitable for power-limited and bandwidth-limited communication regimes. We regard channel state information (CSI) at the receiver and point-to-point capacity-achieving codes for the additive white Gaussian noise (AWGN) channel as practical features, interference cancellation (IC) as possible, but less practical, and synchronous cooperation (CSI at the transmitters) as impractical. We consider a communication network with a single source node, a single destination node, and N-1 intermediate nodes placed equidistantly on a line between them. We analyze the minimum total transmit power needed to achieve a desired end-to-end rate for several schemes and demonstrate that multihop communication with spatial reuse performs very well in the power-limited regime, even without IC. However, within a class of schemes not performing IC, single-hop transmission (directly from source to destination) is more suitable for the bandwidth-limited regime, especially when higher spectral efficiencies are required. At such higher spectral efficiencies, the gap between single-hop and multihop can be closed by employing IC, and we present a scheme based upon backward decoding that can remove all interference from the multihop system with an arbitrarily small rate loss. This new scheme is also used to demonstrate that rates of O(log N) are achievable over linear wireless networks even without synchronous cooperation. In an unreliable single-hop broadcast network setting, we investigate the throughput and decoding-delay performance of random linear network coding as a function of the coding window size and the network size. Our model consists of a source transmitting packets of a single flow to a set of n users over independent time-correlated erasure channels. The source performs random linear network coding (RLNC) over k (coding window size) packets and broadcasts them to the users. We note that the broadcast throughput of RLNC must vanish with increasing n, for any fixed k. Hence, in contrast to other works in the literature, we investigate how the coding window size k must scale for increasing n. Our analysis reveals that the coding window size of Θ(ln(n)) represents a phase transition rate, below which the throughput converges to zero, and above which, it converges to the broadcast capacity. Further, we characterize the asymptotic distribution of decoding delay and provide approximate expressions for the mean and variance of decoding delay for the scaling regime of k=ω(ln(n)). These asymptotic expressions reveal the impact of channel correlations on the throughput and delay performance of RLNC. We also show that how our analysis can be extended to other rateless block coding schemes such as the LT codes. Finally, we comment on the extension of our results to the cases of dependent channels across users and asymmetric channel model. In this paper, we consider CSMA policies for scheduling packet transmissions in multihop wireless networks with one-hop traffic. The main contribution of the paper is to propose a novel CSMA policy, called Unlocking CSMA (U-CSMA), that enables to obtain both high throughput and low packet delays in large wireless networks. More precisely, we show that for torus interference graph topologies with one-hop traffic, U-CSMA is throughput optimal and achieves order-optimal delay. For one-hop traffic, the delay performance is defined to be order-optimal if the delay stays bounded as the network-size increases. Simulations that we conducted suggest that (a) U-CSMA is throughput-optimal and achieves order-optimal delay for general geometric interference graphs and (b) that U-CSMA can be combined with congestion control algorithms to maximize the network-wide utility and obtain order-optimal delay. To the best of our knowledge, this is the first time that a simple distributed scheduling policy has been proposed that is both throughput utility optimal and achieves order-optimal delay. We consider a wireless device-to-device (D2D) network where communication is restricted to be single-hop. Users make arbitrary requests from a finite library of files and have pre-cached information on their devices, subject to a per-node storage capacity constraint. A similar problem has already been considered in an infrastructure setting, where all users receive a common multicast (coded) message from a single omniscient server (e.g., a base station having all the files in the library) through a shared bottleneck link. In this paper, we consider a D2D infrastructureless version of the problem. We propose a caching strategy based on deterministic assignment of subpackets of the library files, and a coded delivery strategy where the users send linearly coded messages to each other in order to collectively satisfy their demands. We also consider a random caching strategy, which is more suitable to a fully decentralized implementation. Under certain conditions, both approaches can achieve the information theoretic outer bound within a constant multiplicative factor. In our previous work, we showed that a caching D2D wireless network with one-hop communication, random caching, and uncoded delivery (direct file transmissions) achieves the same throughput scaling law of the infrastructure-based coded multicasting scheme, in the regime of large number of users and files in the library. This shows that the spatial reuse gain of the D2D network is order-equivalent to the coded multicasting gain of single base station transmission. It is, therefore, natural to ask whether these two gains are cumulative, i.e., if a D2D network with both local communication (spatial reuse) and coded multicasting can provide an improved scaling law. Somewhat counterintuitively, we show that these gains do not cumulate (in terms of throughput scaling law). This fact can be explained by noticing that the coded delivery scheme creates messages that are useful to multiple nodes, such that it benefits from broadcasting to as many nodes as possible, while spatial reuse capitalizes on the fact that the communication is local, such that the same time slot can be reused in space across the network. Unfortunately, these two issues are in contrast with each other. We consider the throughput-delay tradeoff in network coded transmission over erasure broadcast channels. Interested in minimizing decoding delay, we formulate the problem of instantly decodable network coding as an integer linear program and propose algorithms to solve it heuristically. In particular, we investigate channels with memory and propose algorithms that can exploit channel erasure dependence to increase throughput and decrease delay. We consider the problem of designing an online scheduling scheme for a multi-hop wireless packet network with arbitrary topology and operating under arbitrary scheduling constraints. The objective is to design a scheme that achieves high throughput and low delay simultaneously. We propose a scheduling scheme that - for networks operating under primary interference constraints - guarantees a per-flow end-to-end packet delay bound of 5dj (1-ρj), at a factor 5 loss of throughput, where dj is the path length (number of hops) of flow j and ρj is the effective loading along the route of flow j. Clearly, dj is a universal lower bound on end-to-end packet delay for flow j. Thus, our result is essentially optimal. To the best of our knowledge, our result is the first one to show that it is possible to achieve a per-flow end-to-end delay bound of O(# of hops) in a constrained network. Designing such a scheme comprises two related subproblems: Global Scheduling and Local Scheduling. Global Scheduling involves determining the set of links that will be simultaneously active, without violating the scheduling constraints. While local scheduling involves determining the packets that will be transferred across active edges. We design a local scheduling scheme by adapting the Preemptive Last-In-First-Out (PL) scheme, applied for quasi-reversible continuous time networks, to an unconstrained discrete-time network. A global scheduling scheme will be obtained by using stable marriage algorithms to emulate the unconstrained network with the constrained wireless network. Our scheme can be easily extended to a network operating under general scheduling constraints, such as secondary interference constraints, with the same delay bound and a loss of throughput that depends on scheduling constraints through an intriguing "sub-graph covering" property. In this paper, we consider the problem of min- imizing the multicast decoding delay of generalized instantly decodable network coding (G-IDNC) over persistent forward and feedback erasure channels with feedback intermittence. In such an environment, the sender does not always receive acknowledgement from the receivers after each transmission. Moreover, both the forward and feedback channels are subject to persistent erasures, which can be modelled by a two state (good and bad states) Markov chain known as Gilbert-Elliott channel (GEC). Due to such feedback imperfections, the sender is unable to determine subsequent instantly decodable packets combination for all receivers. Given this harsh channel and feedback model, we first derive expressions for the probability distributions of decoding delay increments and then employ these expressions in formulating the minimum decoding problem in such environment as a maximum weight clique problem in the G-IDNC graph. We also show that the problem formulations in simpler channel and feedback models are special cases of our generalized formulation. Since this problem is NP-hard, we design a greedy algorithm to solve it and compare it to blind approaches proposed in literature. Through extensive simulations, our adaptive algorithm is shown to outperform the blind approaches in all situations and to achieve significant improvement in the decoding delay, especially when the channel is highly persistent. Index Terms—Multicast Channels, Persistent Erasure Chan- nels, G-IDNC, Decoding Delay, Lossy Intermittent Feedback, Maximum Weight Clique Problem. Future 5G cellular networks supporting delay-sensitive, low-latency communications could employ random access communication to reduce the overhead compared to scheduled access techniques used in 4G networks. We consider a wireless communication system where multiple devices transmit payloads of a given fixed size in a random access fashion over shared radio resources to a common receiver. We allow retransmissions and assume Chase combining at the receiver. The radio resources are partitioned in the time and frequency dimensions, and we determine the optimal partition granularity to maximize throughput, subject to given constraints on latency and outage. In the regime of high and low signal-to-noise ratio (SNR), we derive explicit expressions for the granularity and throughput, first using a Shannon capacity approximation and then using finite block length analysis. Numerical results show that the throughput scaling results are applicable over a range of SNRs. The proposed analytical framework can provide insights for resource allocation strategies in reliable and delay-sensitive random access systems and in specific 5G use cases for massive, short packet uplink access. In an unreliable single-hop broadcast network setting, we investigate the throughput and decoding-delay performance of random linear network coding as a function of the coding window size and the network size. Our model consists of a source transmitting packets of a single flow to a set of @math users over independent erasure channels. The source performs random linear network coding (RLNC) over @math (coding window size) packets and broadcasts them to the users. We note that the broadcast throughput of RLNC must vanish with increasing @math , for any fixed @math Hence, in contrast to other works in the literature, we investigate how the coding window size @math must scale for increasing @math . Our analysis reveals that the coding window size of @math represents a phase transition rate, below which the throughput converges to zero, and above which it converges to the broadcast capacity. Further, we characterize the asymptotic distribution of decoding delay and provide approximate expressions for the mean and variance of decoding delay for the scaling regime of @math These asymptotic expressions reveal the impact of channel correlations on the throughput and delay performance of RLNC. We also show how our analysis can be extended to other rateless block coding schemes such as the LT codes. Finally, we comment on the extension of our results to the cases of dependent channels across users and asymmetric channel model. We analyze a simple network where a source and a receiver are connected by a line of erasure channels of different reliabilities. Recent prior work has shown that random linear network coding can achieve the min-cut capacity and therefore the asymptotic rate is determined by the worst link of the line network. In this paper we investigate the delay for transmitting a batch of packets, which is a function of all the erasure probabilities and the number of packets in the batch. We show a monotonicity result on the delay function and derive simple expressions which characterize the expected delay behavior of line networks. Further, we use a martingale bounded differences argument to show that the actual delay is tightly concentrated around its expectation.