Previous methods have dealt with discrete manipulation of facial attributes such as smile, sad, angry, surprise etc, out of canonical expressions and they are not scalable, operating in single modality. In this paper, we propose a novel framework that supports continuous edits and multi-modality portrait manipulation using adversarial learning. Specifically, we adapt cycle-consistency into the conditional setting by leveraging additional facial landmarks information. This has two effects: first cycle mapping induces bidirectional manipulation and identity preserving; second pairing samples from different modalities can thus be utilized. To ensure high-quality synthesis, we adopt texture-loss that enforces texture consistency and multi-level adversarial supervision that facilitates gradient flow. Quantitative and qualitative experiments show the effectiveness of our framework in performing flexible and multi-modality portrait manipulation with photo-realistic effects.
Face editing or manipulation has been widely studied in the field of computer vision and graphics, including face morphing @cite_25 , expression edits @cite_35 @cite_43 , age progression @cite_3 , facial reenactment @cite_39 @cite_4 @cite_30 . However, these models are designed for a particular task, thus rely heavily on domain knowledge and certain assumptions. For example, @cite_30 assumes neutral and frontal faces to begin with while @cite_4 assumes the availability of target videos with variation in both poses and expressions. Our model differs from them as it is a data-driven approach that does not require domain knowledge, designed to handle general face manipulations.
@cite_30 @cite_35 @cite_4 @cite_3 @cite_39 @cite_43 @cite_25
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With recent advances in computer vision and graphics, it is now possible to generate videos with extremely realistic synthetic faces, even in real time. Countless applications are possible, some of which raise a legitimate alarm, calling for reliable detectors of fake videos. In fact, distinguishing between original and manipulated video can be a challenge for humans and computers alike, especially when the videos are compressed or have low resolution, as it often happens on social networks. Research on the detection of face manipulations has been seriously hampered by the lack of adequate datasets. To this end, we introduce a novel face manipulation dataset of about half a million edited images (from over 1000 videos). The manipulations have been generated with a state-of-the-art face editing approach. It exceeds all existing video manipulation datasets by at least an order of magnitude. Using our new dataset, we introduce benchmarks for classical image forensic tasks, including classification and segmentation, considering videos compressed at various quality levels. In addition, we introduce a benchmark evaluation for creating indistinguishable forgeries with known ground truth; for instance with generative refinement models. "If I provide you a face image of mine (without telling you the actual age when I took the picture) and a large amount of face images that I crawled (containing labeled faces of different ages but not necessarily paired), can you show me what I would look like when I am 80 or what I was like when I was 5?" The answer is probably a "No." Most existing face aging works attempt to learn the transformation between age groups and thus would require the paired samples as well as the labeled query image. In this paper, we look at the problem from a generative modeling perspective such that no paired samples is required. In addition, given an unlabeled image, the generative model can directly produce the image with desired age attribute. We propose a conditional adversarial autoencoder (CAAE) that learns a face manifold, traversing on which smooth age progression and regression can be realized simultaneously. In CAAE, the face is first mapped to a latent vector through a convolutional encoder, and then the vector is projected to the face manifold conditional on age through a deconvolutional generator. The latent vector preserves personalized face features (i.e., personality) and the age condition controls progression vs. regression. Two adversarial networks are imposed on the encoder and generator, respectively, forcing to generate more photo-realistic faces. Experimental results demonstrate the appealing performance and flexibility of the proposed framework by comparing with the state-of-the-art and ground truth. High-level manipulation of facial expressions in images --- such as changing a smile to a neutral expression --- is challenging because facial expression changes are highly non-linear, and vary depending on the appearance of the face. We present a fully automatic approach to editing faces that combines the advantages of flow-based face manipulation with the more recent generative capabilities of Variational Autoencoders (VAEs). During training, our model learns to encode the flow from one expression to another over a low-dimensional latent space. At test time, expression editing can be done simply using latent vector arithmetic. We evaluate our methods on two applications: 1) single-image facial expression editing, and 2) facial expression interpolation between two images. We demonstrate that our method generates images of higher perceptual quality than previous VAE and flow-based methods. The "interpretation through synthesis" approach to analyze face images, particularly Active Appearance Models (AAMs) method, has become one of the most successful face modeling approaches over the last two decades. AAM models have ability to represent face images through synthesis using a controllable parameterized Principal Component Analysis (PCA) model. However, the accuracy and robustness of the synthesized faces of AAM are highly depended on the training sets and inherently on the generalizability of PCA subspaces. This paper presents a novel Deep Appearance Models (DAMs) approach, an efficient replacement for AAMs, to accurately capture both shape and texture of face images under large variations. In this approach, three crucial components represented in hierarchical layers are modeled using the Deep Boltzmann Machines (DBM) to robustly capture the variations of facial shapes and appearances. DAMs are therefore superior to AAMs in inferencing a representation for new face images under various challenging conditions. The proposed approach is evaluated in various applications to demonstrate its robustness and capabilities, i.e. facial super-resolution reconstruction, facial off-angle reconstruction or face frontalization, facial occlusion removal and age estimation using challenging face databases, i.e. Labeled Face Parts in the Wild (LFPW), Helen and FG-NET. Comparing to AAMs and other deep learning based approaches, the proposed DAMs achieve competitive results in those applications, thus this showed their advantages in handling occlusions, facial representation, and reconstruction. If I provide you a face image of mine (without telling you the actual age when I took the picture) and a large amount of face images that I crawled (containing labeled faces of different ages but not necessarily paired), can you show me what I would look like when I am 80 or what I was like when I was 5? The answer is probably a No. Most existing face aging works attempt to learn the transformation between age groups and thus would require the paired samples as well as the labeled query image. In this paper, we look at the problem from a generative modeling perspective such that no paired samples is required. In addition, given an unlabeled image, the generative model can directly produce the image with desired age attribute. We propose a conditional adversarial autoencoder (CAAE) that learns a face manifold, traversing on which smooth age progression and regression can be realized simultaneously. In CAAE, the face is first mapped to a latent vector through a convolutional encoder, and then the vector is projected to the face manifold conditional on age through a deconvolutional generator. The latent vector preserves personalized face features (i.e., personality) and the age condition controls progression vs. regression. Two adversarial networks are imposed on the encoder and generator, respectively, forcing to generate more photo-realistic faces. Experimental results demonstrate the appealing performance and flexibility of the proposed framework by comparing with the state-of-the-art and ground truth. Facial attribute editing aims to modify either single or multiple attributes on a face image. Since it is practically infeasible to collect images with arbitrarily specified attributes for each person, the generative adversarial net (GAN) and the encoder-decoder architecture are usually incorporated to handle this task. With the encoder-decoder architecture, arbitrary attribute editing can then be conducted by decoding the latent representation of the face image conditioned on the specified attributes. A few existing methods attempt to establish attribute-independent latent representation for arbitrarily changing the attributes. However, since the attributes portray the characteristics of the face image, the attribute-independent constraint on the latent representation is excessive. Such constraint may result in information loss and unexpected distortion on the generated images (e.g. over-smoothing), especially for those identifiable attributes such as gender, race etc. Instead of imposing the attribute-independent constraint on the latent representation, we introduce an attribute classification constraint on the generated image, just requiring the correct change of the attributes. Meanwhile, reconstruction learning is introduced in order to guarantee the preservation of all other attribute-excluding details on the generated image, and adversarial learning is employed for visually realistic generation. Moreover, our method can be naturally extended to attribute intensity manipulation. Experiments on the CelebA dataset show that our method outperforms the state-of-the-arts on generating realistic attribute editing results with facial details well preserved. The rapid progress in synthetic image generation and manipulation has now come to a point where it raises significant concerns on the implication on the society. At best, this leads to a loss of trust in digital content, but it might even cause further harm by spreading false information and the creation of fake news. This paper examines the realism of state-of-the-art image manipulations, and how difficult it is to detect them - either automatically or by humans. To standardize the evaluation of detection methods, we propose an automated benchmark for facial manipulation detection. In particular, the benchmark is based on DeepFakes, Face2Face, and FaceSwap as prominent representatives for facial manipulations at random compression level and size. The benchmark is publicly available and contains a hidden test set as well as a database of about 1.5 million manipulated images. Thus, this database is at least an order of magnitude larger than comparable, publicly available, forgery datasets. Based on this data, we performed a thorough analysis of data-driven forgery detectors. We show that the use of additional domain-specific knowledge improves forgery detection to unprecedented accuracy, even in the presence of strong compression and clearly outperforms human observers. The task of face attribute manipulation has found increasing applications, but still remains challeng- ing with the requirement of editing the attributes of a face image while preserving its unique details. In this paper, we choose to combine the Variational AutoEncoder (VAE) and Generative Adversarial Network (GAN) for photorealistic image genera- tion. We propose an effective method to modify a modest amount of pixels in the feature maps of an encoder, changing the attribute strength contin- uously without hindering global information. Our training objectives of VAE and GAN are reinforced by the supervision of face recognition loss and cy- cle consistency loss for faithful preservation of face details. Moreover, we generate facial masks to en- force background consistency, which allows our training to focus on manipulating the foreground face rather than background. Experimental results demonstrate our method, called Mask-Adversarial AutoEncoder (M-AAE), can generate high-quality images with changing attributes and outperforms prior methods in detail preservation. High quality face editing in videos is a growing concern and spreads distrust in video content. However, upon closer examination, many face editing algorithms exhibit artifacts that resemble classical computer vision issues that stem from face tracking and editing. As a consequence, we wonder how difficult it is to expose artificial faces from current generators? To this end, we review current facial editing methods and several characteristic artifacts from their processin pipelines. We also show that relatively simple visual artifacts can be already quite effective in exposing such manipulations, including Deepfakes and Face2Face. Since the methods are based on visual features, they are easily explicable also to non-technical experts. The methods are easy to implement and offer capabilities for rapid adjustment to new manipulation types with little data available. Despite their simplicity, the methods are able to achieve AUC values of up to 0.866. This paper comprehensively surveys the development of face hallucination (FH), including both face super-resolution and face sketch-photo synthesis techniques. Indeed, these two techniques share the same objective of inferring a target face image (e.g. high-resolution face image, face sketch and face photo) from a corresponding source input (e.g. low-resolution face image, face photo and face sketch). Considering the critical role of image interpretation in modern intelligent systems for authentication, surveillance, law enforcement, security control, and entertainment, FH has attracted growing attention in recent years. Existing FH methods can be grouped into four categories: Bayesian inference approaches, subspace learning approaches, a combination of Bayesian inference and subspace learning approaches, and sparse representation-based approaches. In spite of achieving a certain level of development, FH is limited in its success by complex application conditions such as variant illuminations, poses, or views. This paper provides a holistic understanding and deep insight into FH, and presents a comparative analysis of representative methods and promising future directions. The two underlying requirements of face age progression, i.e. aging accuracy and identity permanence, are not well handled in the literature. In this paper, we present a novel generative adversarial network based approach. It separately models the constraints for the intrinsic subject-specific characteristics and the age-specific facial changes with respect to the elapsed time, ensuring that the generated faces present desired aging effects while simultaneously keeping personalized properties stable. Further, to generate more lifelike facial details, high-level age-specific features conveyed by the synthesized face are estimated by a pyramidal adversarial discriminator at multiple scales, which simulates the aging effects in a finer manner. The proposed method is applicable for diverse face samples in the presence of variations in pose, expression, makeup, etc., and remarkably vivid aging effects are achieved. Both visual fidelity and quantitative evaluations show that the approach advances the state-of-the-art. Aging has considerable visual effects on the human face and is difficult to simulate using a universally-applicable global model. In this paper, we focus on the hypothesis that the patterns of age progression (and regression) are related to the face concerned, as the latter implicitly captures the characteristics of gender, ethnic origin, and age group, as well as possibly the person-specific development patterns of the individual. We use a data-driven framework for automatic image-based facial transformation in conjunction with a database of facial images. We build a novel parameterized model for encoding age-transformation in addition with the traditional model for face description. We utilize evolutionary computing to learn the relationship between the two models. To support this work, we also developed a new image warping algorithm based on non-uniform radial basis functions (NURBFs). Evolutionary computing was also used to handle the large parameter space associated with NURBFs. In comparison with several different methods, it consistently provides the best results against the ground truth. Manipulated versions of three-dimensional faces that have different profiles, but almost the same appearance in frontal views, provide a novel way to investigate if and how humans use class-specific knowledge to infer depth from images of faces. After seeing a frontal view, participants have to select the profile that matches that view. The profiles are original (ground truth), average, random other, and two solutions computed with a linear face model (3D Morphable Model). One solution is based on 2D vertex positions, the other on pixel colors in the frontal view. The human responses demonstrate that humans neither guess nor just choose the average profile. The results also indicate that humans actually use the information from the front view, and not just rely on the plausibility of the profiles per se. All our findings are perfectly consistent with a correlation-based inference in a linear face model. The results also verify that the 3D reconstructions from our computational algorithms (stimuli 4 and 5) are similar to what humans expect, because they are chosen to be the true profile equally often as the ground-truth profiles. Our experiments shed new light on the mechanisms of human face perception and present a new quality measure for 3D reconstruction algorithms. Closed eyes and look-aways can ruin precious moments captured in photographs. In this article, we present a new framework for automatically editing eyes in photographs. We leverage a user’s personal photo collection to find a “good” set of reference eyes and transfer them onto a target image. Our example-based editing approach is robust and effective for realistic image editing. A fully automatic pipeline for realistic eye editing is challenging due to the unconstrained conditions under which the face appears in a typical photo collection. We use crowd-sourced human evaluations to understand the aspects of the target-reference image pair that will produce the most realistic results. We subsequently train a model that automatically selects the top-ranked reference candidate(s) by narrowing the gap in terms of pose, local contrast, lighting conditions, and even expressions. Finally, we develop a comprehensive pipeline of three-dimensional face estimation, image warping, relighting, image harmonization, automatic segmentation, and image compositing in order to achieve highly believable results. We evaluate the performance of our method via quantitative and crowd-sourced experiments. Traditional face editing methods often require a number of sophisticated and task specific algorithms to be applied one after the other &#x2014; a process that is tedious, fragile, and computationally intensive. In this paper, we propose an end-to-end generative adversarial network that infers a face-specific disentangled representation of intrinsic face properties, including shape (i.e. normals), albedo, and lighting, and an alpha matte. We show that this network can be trained on in-the-wild images by incorporating an in-network physically-based image formation module and appropriate loss functions. Our disentangling latent representation allows for semantically relevant edits, where one aspect of facial appearance can be manipulated while keeping orthogonal properties fixed, and we demonstrate its use for a number of facial editing applications. Photorealistic frontal view synthesis from a single face image has a wide range of applications in the field of face recognition. Although data-driven deep learning methods have been proposed to address this problem by seeking solutions from ample face data, this problem is still challenging because it is intrinsically ill-posed. This paper proposes a Two-Pathway Generative Adversarial Network (TP-GAN) for photorealistic frontal view synthesis by simultaneously perceiving global structures and local details. Four landmark located patch networks are proposed to attend to local textures in addition to the commonly used global encoderdecoder network. Except for the novel architecture, we make this ill-posed problem well constrained by introducing a combination of adversarial loss, symmetry loss and identity preserving loss. The combined loss function leverages both frontal face distribution and pre-trained discriminative deep face models to guide an identity preserving inference of frontal views from profiles. Different from previous deep learning methods that mainly rely on intermediate features for recognition, our method directly leverages the synthesized identity preserving image for downstream tasks like face recognition and attribution estimation. Experimental results demonstrate that our method not only presents compelling perceptual results but also outperforms state-of-theart results on large pose face recognition. The “interpretation through synthesis”, i.e. Active Appearance Models (AAMs) method, has received considerable attention over the past decades. It aims at “explaining” face images by synthesizing them via a parameterized model of appearance. It is quite challenging due to appearance variations of human face images, e.g. facial poses, occlusions, lighting, low resolution, etc. Since these variations are mostly non-linear, it is impossible to represent them in a linear model, such as Principal Component Analysis (PCA). This paper presents a novel Deep Appearance Models (DAMs) approach, an efficient replacement for AAMs, to accurately capture both shape and texture of face images under large variations. In this approach, three crucial components represented in hierarchical layers are modeled using the Deep Boltzmann Machines (DBM) to robustly capture the variations of facial shapes and appearances. DAMs are therefore superior to AAMs in inferring a representation for new face images under various challenging conditions. In addition, DAMs have ability to generate a compact set of parameters in higher level representation that can be used for classification, e.g. face recognition and facial age estimation. The proposed approach is evaluated in facial image reconstruction, facial super-resolution on two databases, i.e. LFPW and Helen. It is also evaluated on FG-NET database for the problem of age estimation. We present a novel approach for synthesizing photo-realistic images of people in arbitrary poses using generative adversarial learning. Given an input image of a person and a desired pose represented by a 2D skeleton, our model renders the image of the same person under the new pose, synthesizing novel views of the parts visible in the input image and hallucinating those that are not seen. This problem has recently been addressed in a supervised manner, i.e., during training the ground truth images under the new poses are given to the network. We go beyond these approaches by proposing a fully unsupervised strategy. We tackle this challenging scenario by splitting the problem into two principal subtasks. First, we consider a pose conditioned bidirectional generator that maps back the initially rendered image to the original pose, hence being directly comparable to the input image without the need to resort to any training image. Second, we devise a novel loss function that incorporates content and style terms, and aims at producing images of high perceptual quality. Extensive experiments conducted on the DeepFashion dataset demonstrate that the images rendered by our model are very close in appearance to those obtained by fully supervised approaches. In this paper, we present an integrated system for automatically generating and editing face images through face swapping, attribute-based editing, and random face parts synthesis. The proposed system is based on a deep neural network that variationally learns the face and hair regions with large-scale face image datasets. Different from conventional variational methods, the proposed network represents the latent spaces individually for faces and hairs. We refer to the proposed network as region-separative generative adversarial network (RSGAN). The proposed network independently handles face and hair appearances in the latent spaces, and then, face swapping is achieved by replacing the latent-space representations of the faces, and reconstruct the entire face image with them. This approach in the latent space robustly performs face swapping even for images which the previous methods result in failure due to inappropriate fitting or the 3D morphable models. In addition, the proposed system can further edit face-swapped images with the same network by manipulating visual attributes or by composing them with randomly generated face or hair parts. Traditional face editing methods often require a number of sophisticated and task specific algorithms to be applied one after the other --- a process that is tedious, fragile, and computationally intensive. In this paper, we propose an end-to-end generative adversarial network that infers a face-specific disentangled representation of intrinsic face properties, including shape (i.e. normals), albedo, and lighting, and an alpha matte. We show that this network can be trained on "in-the-wild" images by incorporating an in-network physically-based image formation module and appropriate loss functions. Our disentangling latent representation allows for semantically relevant edits, where one aspect of facial appearance can be manipulated while keeping orthogonal properties fixed, and we demonstrate its use for a number of facial editing applications.