Complex networks are nowadays employed in several applications. Modeling urban street networks is one of them, and in particular to analyze criminal aspects of a city. Several research groups have focused on such application, but until now, there is a lack of a well-defined methodology for employing complex networks in a whole crime analysis process, i.e. from data preparation to a deep analysis of criminal communities. Furthermore, the “toolset” available for those works is not complete enough, also lacking techniques to maintain up-to-date, complete crime datasets and proper assessment measures. In this sense, we propose a threefold methodology for employing complex networks in the detection of highly criminal areas within a city. Our methodology comprises three tasks: (i) Mapping of Urban Crimes; (ii) Criminal Community Identification; and (iii) Crime Analysis. Moreover, it provides a proper set of assessment measures for analyzing intrinsic criminality of communities, especially when considering different crime types. We show our methodology by applying it to a real crime dataset from the city of San Francisco—CA, USA. The results confirm its effectiveness to identify and analyze high criminality areas within a city. Hence, our contributions provide a basis for further developments on complex networks applied to crime analysis.
Mapping of Urban Crimes. Spicer @cite_0 describe a theoretical framework capable of mapping urban crimes into related locations in a city. Their work discusses the pros and cons of mapping methods. To represent a city, they use street networks and GIS software, describing methods for mapping georeferenced elements into a complex network. However, their methods associate a crime with the nearest node or edge based on address geocoding, not having any relation with graph measures. Moreover, all methods are superficially introduced, not presenting any formal fundaments.
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Abstract Street profile analysis is a new method for analyzing temporal and spatial crime patterns along major roadways in metropolitan areas. This crime mapping technique allows for the identification of crime patterns along these street segments. These are linear spaces where aggregate crime patterns merge with crime attractors generators and human movement to demonstrate how directionality is embedded in city infrastructures. Visually presenting the interplay between these criminological concepts and land use can improve police crime management strategies. This research presents how this crime mapping technique can be applied to a major roadway in Burnaby, Canada. This technique is contrasted with other crime mapping methods to demonstrate the utility of this approach when analyzing the rate and velocity of crime patterns overtime and in space. This study proposes a street-level space‐time hotspot detection method to analyse crime incidents recorded at the street-address level and provides description of the micro-level variation of crime incidents over space and time. It expands the notion of search-window techniques widely used in crime science by developing a method that can account for the spatial‐temporal distribution of crime incidents measured in network distance. The study first describes the methodological framework by presenting the concept of a new type of search window and how it is used in the process of statistical testing for detecting crime hotspots. This is followed by analyses using 1 a simulated distribution of points along the street network, and 2 a set of real street-crime incident data. The simulation study demonstrates that the proposed method is effective in identifying space‐time hotspots, which include those that are not detected by a non-temporal method. The empirical analysis of the drug markets and assaults in downtown Buffalo, New York, revealed a detailed space‐time signature of each type of crime, highlighting the recurrent nature of drug dealing at specific locations as well as the sporadic tendency of assault incidents. Advancements in mobile technology and computing have fostered the collection of a large number of civic datasets that capture the pulse of urban life. Furthermore, the open government and data initiative has led many local authorities to make these datasets publicly available, hoping to drive innovation that will further improve the quality of life for the city-dwellers. In this paper, we develop a novel application that utilizes crime data to provide safe urban navigation. Specifically, using crime data from Chicago and Philadelphia we develop a risk model for their street urban network, which allows us to estimate the relative probability of a crime on any road segment. Given such model we define two variants of the SafePaths problem where the goal is to find a short and low-risk path between a source and a destination location. Since both the length and the risk of the path are equally important but cannot be combined into a single objective, we approach the urban-navigation problem as a biobjective shortest path problem. Our algorithms aim to output a small set of paths that provide tradeoffs between distance and safety. Our experiments demonstrate the efficacy of our algorithms and their practical applicability. It is undoubtedly cliche to say that we are in the Age of Big Data Analytics or Data Science; every computing and IT publication you find talks about Big Data and companies no longer are interested in software engineers and analysts but instead they are looking for Data Scientists! In spite of the excessive use of the term, the truth of the matter is that data has never been more available and the increase in computation power allows for more sophisticated tools to identify patterns in the data and on the networks that governs these systems (complex networks). Crime is not different, the open data phenomena has spread to thousand of cities in the world, which are making data about crime activity available for any citizen to look at. Furthermore, new criminology studies argue that criminals typically commit crimes in areas in which they are familiar, usually close to home. Using this information we propose a new model based on networks to build links between crimes in close physical proximity. We show that the structure of the criminal activity can be partially represented by this spatial network of sites. In this paper we describe this process and the analysis of the networks we have constructed to find patterns in the underlying structure of criminal activity. We present a method for automatically identifying and validating predictive relationships between the visual appearance of a city and its non-visual attributes (e.g. crime statistics, housing prices, population density etc.). Given a set of street-level images and (location, city-attribute-value) pairs of measurements, we first identify visual elements in the images that are discriminative of the attribute. We then train a predictor by learning a set of weights over these elements using non-linear Support Vector Regression. To perform these operations efficiently, we implement a scalable distributed processing framework that speeds up the main computational bottleneck (extracting visual elements) by an order of magnitude. This speedup allows us to investigate a variety of city attributes across 6 different American cities. We find that indeed there is a predictive relationship between visual elements and a number of city attributes including violent crime rates, theft rates, housing prices, population density, tree presence, graffiti presence, and the perception of danger. We also test human performance for predicting theft based on street-level images and show that our predictor outperforms this baseline with 33 higher accuracy on average. Finally, we present three prototype applications that use our system to (1) define the visual boundary of city neighborhoods, (2) generate walking directions that avoid or seek out exposure to city attributes, and (3) validate user-specified visual elements for prediction. Given an image of a street scene in a city, this paper develops a new method that can quickly and precisely pinpoint at which location (as well as viewing direction) the image was taken, against a pre-stored large-scale 3D point-cloud map of the city. We adopt the recently developed 2D-3D direct feature matching framework for this task [23,31,32,42–44]. This is a challenging task especially for large-scale problems. As the map size grows bigger, many 3D points in the wider geographical area can be visually very similar–or even identical–causing severe ambiguities in 2D-3D feature matching. The key is to quickly and unambiguously find the correct matches between a query image and the large 3D map. Existing methods solve this problem mainly via comparing individual features’ visual similarities in a local and per feature manner, thus only local solutions can be found, inadequate for large-scale applications. In this paper, we introduce a global method which harnesses global contextual information exhibited both within the query image and among all the 3D points in the map. This is achieved by a novel global ranking algorithm, applied to a Markov network built upon the 3D map, which takes account of not only visual similarities between individual 2D-3D matches, but also their global compatibilities (as measured by co-visibility) among all matching pairs found in the scene. Tests on standard benchmark datasets show that our method achieved both higher precision and comparable recall, compared with the state-of-the-art. Crime is classically âunpredictableâ. It is not necessarily random, but neither does it take place consistently in space or time. A better theoretical understanding is needed to facilitate practical crime prevention solutions that correspond to specific places and times. In this study, we discuss the preliminary results of a crime forecasting model developed in collaboration with the police department of a United States city in the Northeast. We first discuss our approach to architecting datasets from original crime records. The datasets contain aggregated counts of crime and crime-related events categorized by the police department. The location and time of these events is embedded in the data. Additional spatial and temporal features are harvested from the raw data set. Second, an ensemble of data mining classification techniques is employed to perform the crime forecasting. We analyze a variety of classification methods to determine which is best for predicting crime âhotspotsâ. We also investigate classification on increase or emergence. Last, we propose the best forecasting approach to achieve the most stable outcomes. The result of our research is a model that takes advantage of implicit and explicit spatial and temporal data to make reliable crime predictions. The mapping of environments is a prerequisite for many navigation and manipulation tasks. We propose a novel method for acquiring 3D maps of indoor scenes from a freely moving RGB-D camera. Our approach integrates color and depth cues seamlessly in a multi-resolution map representation. We consider measurement noise characteristics and exploit dense image neighborhood to rapidly extract maps from RGB-D images. An efficient ICP variant allows maps to be registered in real-time at VGA resolution on a CPU. For simultaneous localization and mapping, we extract key views and optimize the trajectory in a probabilistic framework. Finally, we propose an efficient randomized loop-closure technique that is designed for on-line operation. We benchmark our method on a publicly available RGB-D dataset and compare it with a state-of-the-art approach that uses sparse image features. Motivated by empirical observations of spatio-temporal clusters of crime across a wide variety of urban settings, we present a model to study the emergence, dynamics, and steady-state properties of crime hotspots. We focus on a two-dimensional lattice model for residential burglary, where each site is characterized by a dynamic attractiveness variable, and where each criminal is represented as a random walker. The dynamics of criminals and of the attractiveness field are coupled to each other via specific biasing and feedback mechanisms. Depending on parameter choices, we observe and describe several regimes of aggregation, including hotspots of high criminal activity. On the basis of the discrete system, we also derive a continuum model; the two are in good quantitative agreement for large system sizes. By means of a linear stability analysis we are able to determine the parameter values that will lead to the creation of stable hotspots. We discuss our model and results in the context of established crim... Urban reconstruction from a video captured by a surveying vehicle constitutes a core module of automated mapping. When computational power represents a limited resource and, a detailed map is not the primary goal, the reconstruction can be performed incrementally, from a monocular video, carving a 3D Delaunay triangulation of sparse points; this allows online incremental mapping for tasks such as traversability analysis or obstacle avoidance. To exploit the sharp edges of urban landscape, we propose to use a Delaunay triangulation of Edge-Points, which are the 3D points corresponding to image edges. These points constrain the edges of the 3D Delaunay triangulation to real-world edges. Besides the use of the Edge-Points, a second contribution of this paper is the Inverse Cone Heuristic that preemptively avoids the creation of artifacts in the reconstructed manifold surface. We force the reconstruction of a manifold surface since it makes it possible to apply computer graphics or photometric refinement algorithms to the output mesh. We evaluated our approach on four real sequences of the public available KITTI dataset by comparing the incremental reconstruction against Velodyne measurements. In this paper we present a prototype system for image based localization in urban environments. Given a database of views of city street scenes tagged by GPS locations, the system computes the GPS location of a novel query view. We first use a wide-baseline matching technique based on SIFT features to select the closest views in the database. Often due to a large change of viewpoint and presence of repetitive structures, a large percentage of matches (> 50 ) are not correct correspondences. The subsequent motion estimation between the query view and the reference view, is then handled by a novel and efficient robust estimation technique capable of dealing with large percentage of outliers. This stage is also accompanied by a model selection step among the fundamental matrix and the homography. Once the motion between the closest reference views is estimated, the location of the query view is then obtained by triangulation of translation directions. Approximate solutions for cases when triangulation cannot be obtained reliably are also described. The presented system is tested on the dataset used in ICCV 2005 Computer Vision Contest and is shown to have higher accuracy than previous reported results. This paper presents a new real-time hierarchical (topological metric) simultaneous localization and mapping (SLAM) system. It can be applied to the robust localization of a vehicle in large-scale outdoor urban environments, improving the current vehicle navigation systems, most of which are only based on Global Positioning System (GPS). Then, it can be used on autonomous vehicle guidance with recurrent trajectories (bus journeys, theme park internal journeys, etc.). It is exclusively based on the information provided by both a low-cost, wide-angle stereo camera and a low-cost GPS. Our approach divides the whole map into local submaps identified by the so-called fingerprints (vehicle poses). In this submap level (low-level SLAM), a metric approach is carried out. There, a 3-D sequential mapping of visual natural landmarks and the vehicle location orientation are obtained using a top-down Bayesian method to model the dynamic behavior. GPS measurements are integrated within this low-level improving vehicle positioning. A higher topological level (high-level SLAM) based on fingerprints and the multilevel relaxation (MLR) algorithm has been added to reduce the global error within the map, keeping real-time constraints. This level provides nearly consistent estimation, keeping a small degradation with GPS unavailability. Some experimental results for large-scale outdoor urban environments are presented, showing an almost constant processing time. We consider the problem of constructing street networks from geo-referenced trajectory data: Given a set of trajectories in the plane, compute a street network that represents all trajectories in the set. We present a simple and practical incremental algorithm that is based on partial matching of the trajectories to the graph. We use minimumlink paths to reduce the complexity of the reconstructed graph. We provide quality guarantees and experimental results based on both real and synthetic data. For the partial matching we introduce a new variant of partial Frechet distance. Urban planning applications (energy audits, investment, etc.) require an understanding of built infrastructure and its environment, i.e., both low-level, physical features (amount of vegetation, building area and geometry etc.), as well as higher-level concepts such as land use classes (which encode expert understanding of socio-economic end uses). This kind of data is expensive and labor-intensive to obtain, which limits its availability (particularly in developing countries). We analyze patterns in land use in urban neighborhoods using large-scale satellite imagery data (which is available worldwide from third-party providers) and state-of-the-art computer vision techniques based on deep convolutional neural networks. For supervision, given the limited availability of standard benchmarks for remote-sensing data, we obtain ground truth land use class labels carefully sampled from open-source surveys, in particular the Urban Atlas land classification dataset of @math land use classes across @math European cities. We use this data to train and compare deep architectures which have recently shown good performance on standard computer vision tasks (image classification and segmentation), including on geospatial data. Furthermore, we show that the deep representations extracted from satellite imagery of urban environments can be used to compare neighborhoods across several cities. We make our dataset available for other machine learning researchers to use for remote-sensing applications. Preface to the Fifth Edition Acknowledgments About the Authors Chapter 1: Eight Fallacies about Crime The Dramatic Fallacy The Cops and Courts Fallacy The Not-Me Fallacy The Innocent- Youth Fallacy The Ingenuity Fallacy The Organized Crime Fallacy The Big Gang Fallacy The Agenda Fallacy Chapter 2: The Chemistry for Crime Risky Settings Stages of a Criminal Act First Three Elements of a Criminal Act Eck's Crime Triangle Predatory Crimes Calming the Waters and Looking after Places Hot Products The General Chemistry of Crime Chapter 3: Offenders Make Decisions The Decision to Commit a Crime Offenders Respond to Everyday Cues Odd and Bizarre Crimes Chapter 4: How Violence Erupts Making Students Angry in a Lab In Real Life Fights vs. Predatory Attacks Violent Decisions It Might Not Work Out Well Chapter 5: Bringing Crime to You Four Stages in the History of Everyday Life Life and Crime in the Convergent City Crime and the Divergent Metropolis Population Density, Shifts, and Patterns of Crime The Great Paradox: Central City Problems Versus Self-Report Evidence Chapter 6: Teenage Crime Perspective on Youth Crime Teenage Zigzags Chapter 7: Big Gang Theory What are Gang Crimes? Fundamentals The Puzzle The Reason for a Gang Chapter 8: Crime Multipliers One Crime Requires Another One Crime Disinhibits Another One Crime Advertises Another One Crime Entices Another One Crime Sets Up Another One Crime Escalates Into Another One Crime Starts A Victim Chain One Co-Offender Attacks Another Chapter 9: Moving Stolen Goods The Thief and the Public Inviting People to Steal More It's Easier to Sell Stolen Goods to the Poor New Avenues for Stolen Goods Chapter 10: Situational Crime Prevention Four Natural Experiments Situational Prevention and Crime Analysis Diverse Applications of Situational Crime Prevention Chapter 11: Local Design Against Crime Remarkable Research on Local Supervision Oscar Newman's Four Types of Space Versions of a Village The Offender-Target Convergence Process Seven Studies in Reducing Local Crime Chapter 12: "White-Collar" Crime How Offenders Get to Their Targets Crimes of Specialized Access Organizational Rank The Specialized-Access Crime Grid Chapter 13: Crime and Social Change Technology, Rightly Understood The Clean Water Example A General Approach: Summing Up This Book How to Think about Changing Crime References Index Planners and social psychologists have suggested that the recognizability of the urban environment is linked to people's socio-economic well-being. We build a web game that puts the recognizability of London's streets to the test. It follows as closely as possible one experiment done by Stanley Milgram in 1972. The game picks up random locations from Google Street View and tests users to see if they can judge the location in terms of closest subway station, borough, or region. Each participant dedicates only few minutes to the task (as opposed to 90 minutes in Milgram's). We collect data from 2,255 participants (one order of magnitude a larger sample) and build a recognizability map of London based on their responses. We find that some boroughs have little cognitive representation; that recognizability of an area is explained partly by its exposure to Flickr and Foursquare users and mostly by its exposure to subway passengers; and that areas with low recognizability do not fare any worse on the economic indicators of income, education, and employment, but they do significantly suffer from social problems of housing deprivation, poor living conditions, and crime. These results could not have been produced without analyzing life off- and online: that is, without considering the interactions between urban places in the physical world and their virtual presence on platforms such as Flickr and Foursquare. This line of work is at the crossroad of two emerging themes in computing research - a crossroad where "web science" meets the "smart city" agenda. We present an efficient method for geolocalization in urban environments starting from a coarse estimate of the location provided by a GPS and using a simple untextured 2.5D model of the surrounding buildings. Our key contribution is a novel efficient and robust method to optimize the pose: We train a Deep Network to predict the best direction to improve a pose estimate, given a semantic segmentation of the input image and a rendering of the buildings from this estimate. We then iteratively apply this CNN until converging to a good pose. This approach avoids the use of reference images of the surroundings, which are difficult to acquire and match, while 2.5D models are broadly available. We can therefore apply it to places unseen during training. Despite many efforts over the past decade, the ability to generate topological maps of the Internet at the router-level accurately and in a timely fashion remains elusive. Mapping campaigns commonly involve traceroute-like probing that are usually non-adaptive and incomplete, thus revealing only a portion of the underlying topology. In this paper we demonstrate that standard probing methods yield datasets that implicitly contain information about much more than just the directly observed links and routers. Each probe, in addition to the underlying domain knowledge, returns information that places constraints on the underlying topology, and by integrating a large number of such constraints it is possible to accurately infer the existence of unseen components of the Internet. We describe DomainImpute, a novel data analysis methodology designed to accurately infer the unseen hop-count distances between observed routers. We use both synthetic and a large empirical dataset to validate the proposed methods. On our empirical real world dataset, we show that our methods can estimate over 55 of the unseen distances between observed routers to within a one-hop error. This paper describes a probabilistic framework for appearance based navigation and mapping using spatial and visual appearance data. Like much recent work on appearance based navigation we adopt a bag-of-words approach in which positive or negative observations of visual words in a scene are used to discriminate between already visited and new places. In this paper we add an important extra dimension to the approach. We explicitly model the spatial distribution of visual words as a random graph in which nodes are visual words and edges are distributions over distances. Care is taken to ensure that the spatial model is able to capture the multi-modal distributions of inter-word spacing and account for sensor errors both in word detection and distances. Crucially, these inter-word distances are viewpoint invariant and collectively constitute strong place signatures and hence the impact of using both spatial and visual appearance is marked. We provide results illustrating a tremendous increase in precision-recall area compared to a state-of-the-art visual appearance only systems. In this paper we propose a method to generate a large scale and accurate dense 3D semantic map of street scenes. A dense 3D semantic model of the environment can significantly improve a number of robotic applications such as autonomous driving, navigation or localisation. Instead of using offline trained classifiers for semantic segmentation, our approach employs a data-driven, nonparametric method to parse scenes which easily scale to a large environment and generalise to different scenes. We use stereo image pairs collected from cameras mounted on a moving car to produce dense depth maps which are combined into a global 3D reconstruction using camera poses from stereo visual odometry. Simultaneously, 2D automatic semantic segmentation using a nonparametric scene parsing method is fused into the 3D model. Furthermore, the resultant 3D semantic model is improved with the consideration of moving objects in the scene. We demonstrate our method on the publicly available KITTI dataset and evaluate the performance against manually generated ground truth.