Visual question answering (VQA) systems are emerging from a desire to empower users to ask any natural language question about visual content and receive a valid answer in response. However, close examination of the VQA problem reveals an unavoidable, entangled problem that multiple humans may or may not always agree on a single answer to a visual question. We train a model to automatically predict from a visual question whether a crowd would agree on a single answer. We then propose how to exploit this system in a novel application to efficiently allocate human effort to collect answers to visual questions. Specifically, we propose a crowdsourcing system that automatically solicits fewer human responses when answer agreement is expected and more human responses when answer disagreement is expected. Our system improves upon existing crowdsourcing systems, typically eliminating at least 20 of human effort with no loss to the information collected from the crowd.
* High Quality Work with Fixed Human Budget Our work aligns with methods that actively allocate a limited human budget to where it will best contribute to improving the quality of results. For example, one method distributes a budget between three different levels of human effort when deciding how to segment images @cite_12 . Another method spends a budget between less costly crowd workers and more costly expert efforts to improve outcomes for biomedical citation screening @cite_13 . Another method predicts when to employ algorithms versus crowd workers to segment images @cite_16 . To our knowledge, our work is the first towards deciding how to spend a budget for the task of visual question answering, which is distinct from prior work which focused on spending a budget for image analysis or language analysis alone. Furthermore, our aim is to spend a budget to capture the of all valid results for every task rather than to collect a result for every task.
@cite_16 @cite_13 @cite_12
2124994029 2146928171 2491206165 2055733113 2163522723 2398690976 2029731618 2739491435 1482468045 2464002812 2963573141 2148347694 2953080935 2949643062 2276146857 2277895402 2441563267 2747148117 1601808502 2012451022
Detecting and correcting low quality submissions in crowdsourcing tasks is an important challenge. Prior work has primarily focused on worker outcomes or reputation, using approaches such as agreement across workers or with a gold standard to evaluate quality. We propose an alternative and complementary technique that focuses on the way workers work rather than the products they produce. Our technique captures behavioral traces from online crowd workers and uses them to predict outcome measures such quality, errors, and the likelihood of cheating. We evaluate the effectiveness of the approach across three contexts including classification, generation, and comprehension tasks. The results indicate that we can build predictive models of task performance based on behavioral traces alone, and that these models generalize to related tasks. Finally, we discuss limitations and extensions of the approach. In real crowdsourcing applications, each label from a crowd usually comes with a certain cost. Given a pre-fixed amount of budget, since different tasks have different ambiguities and different workers have different expertises, we want to find an optimal way to allocate the budget among instance-worker pairs such that the overall label quality can be maximized. To address this issue, we start from the simplest setting in which all workers are assumed to be perfect. We formulate the problem as a Bayesian Markov Decision Process (MDP). Using the dynamic programming (DP) algorithm, one can obtain the optimal allocation policy for a given budget. However, DP is computationally intractable. To solve the computational challenge, we propose a novel approximate policy which is called optimistic knowledge gradient. It is practically efficient while theoretically its consistency can be guaranteed. We then extend the MDP framework to deal with inhomogeneous workers and tasks with contextual information available. The experiments on both simulated and real data demonstrate the superiority of our method. This paper formulates and presents a solution to the new problem of budgeted semantic video segmentation. Given a video, the goal is to accurately assign a semantic class label to every pixel in the video within a specified time budget. Typical approaches to such labeling problems, such as Conditional Random Fields (CRFs), focus on maximizing accuracy but do not provide a principled method for satisfying a time budget. For video data, the time required by CRF and related methods is often dominated by the time to compute low-level descriptors of supervoxels across the video. Our key contribution is the new budgeted inference framework for CRF models that intelligently selects the most useful subsets of descriptors to run on subsets of supervoxels within the time budget. The objective is to maintain an accuracy as close as possible to the CRF model with no time bound, while remaining within the time budget. Our second contribution is the algorithm for learning a policy for the sparse selection of supervoxels and their descriptors for budgeted CRF inference. This learning algorithm is derived by casting our problem in the framework of Markov Decision Processes, and then instantiating a state-of-the-art policy learning algorithm known as Classification-Based Approximate Policy Iteration. Our experiments on multiple video datasets show that our learning approach and framework is able to significantly reduce computation time, and maintain competitive accuracy under varying budgets. Worker reliability is a longstanding issue in crowdsourcing, and the automatic discovery of high quality workers is an important practical problem. Most previous work on this problem mainly focuses on estimating the quality of each individual worker jointly with the true answer of each task. However, in practice, for some tasks, worker quality could be associated with some explicit characteristics of the worker, such as education level, major and age. So the following question arises: how do we automatically discover related worker attributes for a given task, and further utilize the findings to improve data quality? In this paper, we propose a general crowd targeting framework that can automatically discover, for a given task, if any group of workers based on their attributes have higher quality on average; and target such groups, if they exist, for future work on the same task. Our crowd targeting framework is complementary to traditional worker quality estimation approaches. Furthermore, an advantage of our framework is that it is more budget efficient because we are able to target potentially good workers before they actually do the task. Experiments on real datasets show that the accuracy of final prediction can be improved significantly for the same budget (or even less budget in some cases). Our framework can be applied to many real word tasks and can be easily integrated in current crowdsourcing platforms. Crowdsourcing systems, in which numerous tasks are electronically distributed to numerous “information pieceworkers,” have emerged as an effective paradigm for human-powered solving of large-scale problems in domains such as image classification, data entry, optical character recognition, recommendation, and proofreading. Because these low-paid workers can be unreliable, nearly all such systems must devise schemes to increase confidence in their answers, typically by assigning each task multiple times and combining the answers in an appropriate manner, e.g., majority voting. In this paper, we consider a general model of such crowdsourcing tasks and pose the problem of minimizing the total price i.e., number of task assignments that must be paid to achieve a target overall reliability. We give a new algorithm for deciding which tasks to assign to which workers and for inferring correct answers from the workers' answers. We show that our algorithm, inspired by belief propagation and low-rank matrix approximation, significantly outperforms majority voting and, in fact, is optimal through comparison to an oracle that knows the reliability of every worker. Further, we compare our approach with a more general class of algorithms that can dynamically assign tasks. By adaptively deciding which questions to ask to the next set of arriving workers, one might hope to reduce uncertainty more efficiently. We show that, perhaps surprisingly, the minimum price necessary to achieve a target reliability scales in the same manner under both adaptive and nonadaptive scenarios. Hence, our nonadaptive approach is order optimal under both scenarios. This strongly relies on the fact that workers are fleeting and cannot be exploited. Therefore, architecturally, our results suggest that building a reliable worker-reputation system is essential to fully harnessing the potential of adaptive designs. We explore the problem of assigning heterogeneous tasks to workers with different, unknown skill sets in crowdsourcing markets such as Amazon Mechanical Turk. We first formalize the online task assignment problem, in which a requester has a fixed set of tasks and a budget that specifies how many times he would like each task completed. Workers arrive one at a time (with the same worker potentially arriving multiple times), and must be assigned to a task upon arrival. The goal is to allocate workers to tasks in a way that maximizes the total benefit that the requester obtains from the completed work. Inspired by recent research on the online adwords problem, we present a two-phase exploration-exploitation assignment algorithm and prove that it is competitive with respect to the optimal offline algorithm which has access to the unknown skill levels of each worker. We empirically evaluate this algorithm using data collected on Mechanical Turk and show that it performs better than random assignment or greedy algorithms. To our knowledge, this is the first work to extend the online primal-dual technique used in the online adwords problem to a scenario with unknown parameters, and the first to offer an empirical validation of an online primal-dual algorithm. We address the task of learning a semantic segmentation from weakly supervised data. Our aim is to devise a system that predicts an object label for each pixel by making use of only image level labels during training – the information whether a certain object is present or not in the image. Such coarse tagging of images is faster and easier to obtain as opposed to the tedious task of pixelwise labeling required in state of the art systems. We cast this task naturally as a multiple instance learning (MIL) problem. We use Semantic Texton Forest (STF) as the basic framework and extend it for the MIL setting. We make use of multitask learning (MTL) to regularize our solution. Here, an external task of geometric context estimation is used to improve on the task of semantic segmentation. We report experimental results on the MSRC21 and the very challenging VOC2007 datasets. On MSRC21 dataset we are able, by using 276 weakly labeled images, to achieve the performance of a supervised STF trained on pixelwise labeled training set of 56 images, which is a significant reduction in supervision needed. Tracking multiple persons in a monocular video of a crowded scene is a challenging task. Humans can master it even if they loose track of a person locally by re-identifying the same person based on their appearance. Care must be taken across long distances, as similar-looking persons need not be identical. In this work, we propose a novel graph-based formulation that links and clusters person hypotheses over time by solving an instance of a minimum cost lifted multicut problem. Our model generalizes previous works by introducing a mechanism for adding long-range attractive connections between nodes in the graph without modifying the original set of feasible solutions. This allows us to reward tracks that assign detections of similar appearance to the same person in a way that does not introduce implausible solutions. To effectively match hypotheses over longer temporal gaps we develop new deep architectures for re-identification of people. They combine holistic representations extracted with deep networks and body pose layout obtained with a state-of-the-art pose estimation model. We demonstrate the effectiveness of our formulation by reporting a new state-of-the-art for the MOT16 benchmark. The code and pre-trained models are publicly available. We describe methods to predict a crowd worker's accuracy on new tasks based on his accuracy on past tasks. Such prediction provides a foundation for identifying the best workers to route work to in order to maximize accuracy on the new task. Our key insight is to model similarity of past tasks to the target task such that past task accuracies can be optimally integrated to predict target task accuracy. We describe two matrix factorization (MF) approaches from collaborative filtering which not only exploit such task similarity, but are known to be robust to sparse data. Experiments on synthetic and real-world datasets provide feasibility assessment and comparative evaluation of MF approaches vs. two baseline methods. Across a range of data scales and task similarity conditions, we evaluate: 1) prediction error over all workers; and 2) how well each method predicts the best workers to use for each task. Results show the benefit of task routing over random assignment, the strength of probabilistic MF over baseline methods, and the robustness of methods under different conditions. Foreground object segmentation is a critical step for many image analysis tasks. While automated methods can produce high-quality results, their failures disappoint users in need of practical solutions. We propose a resource allocation framework for predicting how best to allocate a fixed budget of human annotation effort in order to collect higher quality segmentations for a given batch of images and automated methods. The framework is based on a proposed prediction module that estimates the quality of given algorithm-drawn segmentations. We demonstrate the value of the framework for two novel tasks related to "pulling the plug" on computer and human annotators. Specifically, we implement two systems that automatically decide, for a batch of images, when to replace 1) humans with computers to create coarse segmentations required to initialize segmentation tools and 2) computers with humans to create final, fine-grained segmentations. Experiments demonstrate the advantage of relying on a mix of human and computer efforts over relying on either resource alone for segmenting objects in three diverse datasets representing visible, phase contrast microscopy, and fluorescence microscopy images. We propose the ambiguity problem for the foreground object segmentation task and motivate the importance of estimating and accounting for this ambiguity when designing vision systems. Specifically, we distinguish between images which lead multiple annotators to segment different foreground objects (ambiguous) versus minor inter-annotator differences of the same object. Taking images from eight widely used datasets, we crowdsource labeling the images as “ambiguous” or “not ambiguous” to segment in order to construct a new dataset we call STATIC. Using STATIC, we develop a system that automatically predicts which images are ambiguous. Experiments demonstrate the advantage of our prediction system over existing saliency-based methods on images from vision benchmarks and images taken by blind people who are trying to recognize objects in their environment. Finally, we introduce a crowdsourcing system to achieve cost savings for collecting the diversity of all valid “ground truth” foreground object segmentations by collecting extra segmentations only when ambiguity is expected. Experiments show our system eliminates up to 47 of human effort compared to existing crowdsourcing methods with no loss in capturing the diversity of ground truths. Characterizing the performance of image segmentation approaches has been a persistent challenge. Performance analysis is important since segmentation algorithms often have limited accuracy and precision. Interactive drawing of the desired segmentation by human raters has often been the only acceptable approach, and yet suffers from intra-rater and inter-rater variability. Automated algorithms have been sought in order to remove the variability introduced by raters, but such algorithms must be assessed to ensure they are suitable for the task. The performance of raters (human or algorithmic) generating segmentations of medical images has been difficult to quantify because of the difficulty of obtaining or estimating a known true segmentation for clinical data. Although physical and digital phantoms can be constructed for which ground truth is known or readily estimated, such phantoms do not fully reflect clinical images due to the difficulty of constructing phantoms which reproduce the full range of imaging characteristics and normal and pathological anatomical variability observed in clinical data. Comparison to a collection of segmentations by raters is an attractive alternative since it can be carried out directly on the relevant clinical imaging data. However, the most appropriate measure or set of measures with which to compare such segmentations has not been clarified and several measures are used in practice. We present here an expectation-maximization algorithm for simultaneous truth and performance level estimation (STAPLE). The algorithm considers a collection of segmentations and computes a probabilistic estimate of the true segmentation and a measure of the performance level represented by each segmentation. The source of each segmentation in the collection may be an appropriately trained human rater or raters, or may be an automated segmentation algorithm. The probabilistic estimate of the true segmentation is formed by estimating an optimal combination of the segmentations, weighting each segmentation depending upon the estimated performance level, and incorporating a prior model for the spatial distribution of structures being segmented as well as spatial homogeneity constraints. STAPLE is straightforward to apply to clinical imaging data, it readily enables assessment of the performance of an automated image segmentation algorithm, and enables direct comparison of human rater and algorithm performance. To ensure quality results from crowdsourced tasks, requesters often aggregate worker responses and use one of a plethora of strategies to infer the correct answer from the set of noisy responses. However, all current models assume prior knowledge of all possible outcomes of the task. While not an unreasonable assumption for tasks that can be posited as multiple-choice questions (e.g. n-ary classification), we observe that many tasks do not naturally fit this paradigm, but instead demand a free-response formulation where the outcome space is of infinite size (e.g. audio transcription). We model such tasks with a novel probabilistic graphical model, and design and implement LazySusan, a decision-theoretic controller that dynamically requests responses as necessary in order to infer answers to these tasks. We also design an EM algorithm to jointly learn the parameters of our model while inferring the correct answers to multiple tasks at a time. Live experiments on Amazon Mechanical Turk demonstrate the superiority of LazySusan at solving SAT Math questions, eliminating 83.2 of the error and achieving greater net utility compared to the state-ofthe-art strategy, majority-voting. We also show in live experiments that our EM algorithm outperforms majority-voting on a visualization task that we design. Large-scale annotated datasets allow AI systems to learn from and build upon the knowledge of the crowd. Many crowdsourcing techniques have been developed for collecting image annotations. These techniques often implicitly rely on the fact that a new input image takes a negligible amount of time to perceive. In contrast, we investigate and determine the most cost-effective way of obtaining high-quality multi-label annotations for temporal data such as videos. Watching even a short 30-second video clip requires a significant time investment from a crowd worker; thus, requesting multiple annotations following a single viewing is an important cost-saving strategy. But how many questions should we ask per video? We conclude that the optimal strategy is to ask as many questions as possible in a HIT (up to 52 binary questions after watching a 30-second video clip in our experiments). We demonstrate that while workers may not correctly answer all questions, the cost-benefit analysis nevertheless favors consensus from multiple such cheap-yet-imperfect iterations over more complex alternatives. When compared with a one-question-per-video baseline, our method is able to achieve a 10 improvement in recall (76.7 ours versus 66.7 baseline) at comparable precision (83.8 ours versus 83.0 baseline) in about half the annotation time (3.8 minutes ours compared to 7.1 minutes baseline). We demonstrate the effectiveness of our method by collecting multi-label annotations of 157 human activities on 1,815 videos. Crowdsourcing has attracted significant attention from the database community in recent years and several crowdsourced databases have been proposed to incorporate human power into traditional database systems. One big issue in crowdsourcing is to achieve high quality because workers may return incorrect answers. A typical solution to address this problem is to assign each question to multiple workers and combine workers’ answers to generate the final result. One big challenge arising in this strategy is to infer worker’s quality. Existing methods usually assume each worker has a fixed quality and compute the quality using qualification tests or historical performance. However these methods cannot accurately estimate a worker’s quality. To address this problem, we propose a worker model and devise an incremental inference strategy to accurately compute the workers’ quality. We also propose a question model and develop two efficient strategies to combine the worker’s model to compute the question’s result. We implement our method and compare with existing inference approaches on real crowdsourcing platforms using real-world datasets, and the experiments indicate that our method achieves high accuracy and outperforms existing approaches. Crowdsourced workflows are used in research and industry to solve a variety of tasks. The databases community has used crowd workers in query operators optimization and for tasks such as entity resolution. Such research utilizes microtasks where crowd workers are asked to answer simple yes no or multiple choice questions with little training. Typically, microtasks are used with voting algorithms to combine redundant responses from multiple crowd workers to achieve result quality. Microtasks are powerful, but fail in cases where larger context (e.g., domain knowledge) or significant time investment is needed to solve a problem, for example in large-document structured data extraction. In this paper, we consider context-heavy data processing tasks that may require many hours of work, and refer to such tasks as macrotasks. Leveraging the infrastructure and worker pools of existing crowdsourcing platforms, we automate macrotask scheduling, evaluation, and pay scales. A key challenge in macrotask-powered work, however, is evaluating the quality of a worker's output, since ground truth is seldom available and redundancy-based quality control schemes are impractical. We present Argonaut, a framework that improves macrotask powered work quality using a hierarchical review. Argonaut uses a predictive model of worker quality to select trusted workers to perform review, and a separate predictive model of task quality to decide which tasks to review. Finally, Argonaut can identify the ideal trade-off between a single phase of review and multiple phases of review given a constrained review budget in order to maximize overall output quality. We evaluate an industrial use of Argonaut to power a structured data extraction pipeline that has utilized over half a million hours of crowd worker input to complete millions of macrotasks. We show that Argonaut can capture up to 118 more errors than random spot-check reviews in review budget-constrained environments with up to two review layers. We study crowdsourcing quality management, that is, given worker responses to a set of tasks, our goal is to jointly estimate the true answers for the tasks, as well as the quality of the workers. Prior work on this problem relies primarily on applying Expectation-Maximization (EM) on the underlying maximum likelihood problem to estimate true answers as well as worker quality. Unfortunately, EM only provides a locally optimal solution rather than a globally optimal one. Other solutions to the problem (that do not leverage EM) fail to provide global optimality guarantees as well. In this paper, we focus on filtering, where tasks require the evaluation of a yes no predicate, and rating, where tasks elicit integer scores from a finite domain. We design algorithms for finding the global optimal estimates of correct task answers and worker quality for the underlying maximum likelihood problem, and characterize the complexity of these algorithms. Our algorithms conceptually consider all mappings from tasks to true answers (typically a very large number), leveraging two key ideas to reduce, by several orders of magnitude, the number of mappings under consideration, while preserving optimality. We also demonstrate that these algorithms often find more accurate estimates than EM-based algorithms. This paper makes an important contribution towards understanding the inherent complexity of globally optimal crowdsourcing quality management. Rich and dense human labeled datasets are among the main enabling factors for the recent advance on vision-language understanding. Many seemingly distant annotations (e.g., semantic segmentation and visual question answering (VQA)) are inherently connected in that they reveal different levels and perspectives of human understandings about the same visual scenes --- and even the same set of images (e.g., of COCO). The popularity of COCO correlates those annotations and tasks. Explicitly linking them up may significantly benefit both individual tasks and the unified vision and language modeling. We present the preliminary work of linking the instance segmentations provided by COCO to the questions and answers (QAs) in the VQA dataset, and name the collected links visual questions and segmentation answers (VQS). They transfer human supervision between the previously separate tasks, offer more effective leverage to existing problems, and also open the door for new research problems and models. We study two applications of the VQS data in this paper: supervised attention for VQA and a novel question-focused semantic segmentation task. For the former, we obtain state-of-the-art results on the VQA real multiple-choice task by simply augmenting the multilayer perceptrons with some attention features that are learned using the segmentation-QA links as explicit supervision. To put the latter in perspective, we study two plausible methods and compare them to an oracle method assuming that the instance segmentations are given at the test stage. Crowdsourcing systems allocate tasks to a group of workers over the Internet, which have become an effective paradigm for human-powered problem solving such as image classification, optical character recognition and proofreading. In this paper, we focus on incentivizing crowd workers to label a set of binary tasks under strict budget constraint. We properly profile the tasks' difficulty levels and workers' quality in crowdsourcing systems, where the collected labels are aggregated with sequential Bayesian approach. To stimulate workers to undertake crowd labeling tasks, the interaction between workers and the platform is modeled as a reverse auction. We reveal that the platform utility maximization could be intractable, for which an incentive mechanism that determines the winning bid and payments with polynomial-time computation complexity is developed. Moreover, we theoretically prove that our mechanism is truthful, individually rational and budget feasible. Through extensive simulations, we demonstrate that our mechanism utilizes budget efficiently to achieve high platform utility with polynomial computation complexity. We present a new method to classify human activities by leveraging on the cues available from depth images alone. Towards this end, we propose a descriptor which couples depth and spatial information of the segmented body to describe a human pose. Unique poses (i.e. codewords) are then identified by a spatial-based clustering step. Given a video sequence of depth images, we segment humans from the depth images and represent these segmented bodies as a sequence of codewords. We exploit unique poses of an activity and the temporal ordering of these poses to learn subsequences of codewords which are strongly discriminative for the activity. Each discriminative subsequence acts as a classifier and we learn a boosted ensemble of discriminative subsequences to assign a confidence score for the activity label of the test sequence. Unlike existing methods which demand accurate tracking of 3D joint locations or couple depth with color image information as recognition cues, our method requires only the segmentation masks from depth images to recognize an activity. Experimental results on the publicly available Human Activity Dataset (which comprises 12 challenging activities) demonstrate the validity of our method, where we attain a precision recall of 78.1 75.4 when the person was not seen before in the training set, and 94.6 93.1 when the person was seen before.