With multiple crowd gatherings of millions of people every year in events ranging from pilgrimages to protests, concerts to marathons, and festivals to funerals; visual crowd analysis is emerging as a new frontier in computer vision. In particular, counting in highly dense crowds is a challenging problem with far-reaching applicability in crowd safety and management, as well as gauging political significance of protests and demonstrations. In this paper, we propose a novel approach that simultaneously solves the problems of counting, density map estimation and localization of people in a given dense crowd image. Our formulation is based on an important observation that the three problems are inherently related to each other making the loss function for optimizing a deep CNN decomposable. Since localization requires high-quality images and annotations, we introduce UCF-QNRF dataset that overcomes the shortcomings of previous datasets, and contains 1.25 million humans manually marked with dot annotations. Finally, we present evaluation measures and comparison with recent deep CNN networks, including those developed specifically for crowd counting. Our approach significantly outperforms state-of-the-art on the new dataset, which is the most challenging dataset with the largest number of crowd annotations in the most diverse set of scenes.
For localization in crowded scenes, Rodriguez al @cite_17 use density map as a regularizer during the detection. They optimize an objective function that prefers density map generated on detected locations to be similar to predicted density map @cite_11 . This results in both better precision and recall. The density map is generated by placing a Gaussian kernel at the location of each detection. Zheng al @cite_20 first obtain density map using sliding window over the image through @cite_11 , and then use integer programming to localize objects on the density maps. Similarly, in the domain of medical imaging, Sirinukunwattana al @cite_21 introduced spatially-constrained CNNs for detection and classification of cancer nuclei. In this paper, we present results and analysis for simultaneous crowd counting, density map estimation, and localization using Composition Loss on the proposed UCF-QNRF dataset.
@cite_11 @cite_21 @cite_20 @cite_17
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For crowded scenes, the accuracy of object-based computer vision methods declines when the images are low-resolution and objects have severe occlusions. Taking counting methods for example, almost all the recent state-of-the-art counting methods bypass explicit detection and adopt regression-based methods to directly count the objects of interest. Among regression-based methods, density map estimation, where the number of objects inside a subregion is the integral of the density map over that subregion, is especially promising because it preserves spatial information, which makes it useful for both counting and localization (detection and tracking). With the power of deep convolutional neural networks (CNNs) the counting performance has improved steadily. The goal of this paper is to evaluate density maps generated by density estimation methods on a variety of crowd analysis tasks, including counting, detection, and tracking. Most existing CNN methods produce density maps with resolution that is smaller than the original images, due to the downsample strides in the convolution pooling operations. To produce an original-resolution density map, we also evaluate a classical CNN that uses a sliding window regressor to predict the density for every pixel in the image. We also consider a fully convolutional (FCNN) adaptation, with skip connections from lower convolutional layers to compensate for loss in spatial information during upsampling. In our experiments, we found that the lower-resolution density maps sometimes have better counting performance. In contrast, the original-resolution density maps improved localization tasks, such as detection and tracking, compared to bilinear upsampling the lower-resolution density maps. Finally, we also propose several metrics for measuring the quality of a density map, and relate them to experiment results on counting and localization. For crowded scenes, the accuracy of object-based computer vision methods declines when the images are low-resolution and objects have severe occlusions. Taking counting methods for example, almost all the recent state-of-the-art counting methods bypass explicit detection and adopt regression-based methods to directly count the objects of interest. Among regression-based methods, density map estimation, where the number of objects inside a subregion is the integral of the density map over that subregion, is especially promising because it preserves spatial information, which makes it useful for both counting and localization (detection and tracking). With the power of deep convolutional neural networks (CNNs) the counting performance has improved steadily. The goal of this paper is to evaluate density maps generated by density estimation methods on a variety of crowd analysis tasks, including counting, detection, and tracking. Most existing CNN methods produce density maps with resolution that is smaller than the original images, due to the downsample strides in the convolution pooling operations. To produce an original-resolution density map, we also evaluate a classical CNN that uses a sliding window regressor to predict the density for every pixel in the image. We also consider a fully convolutional adaptation, with skip connections from lower convolutional layers to compensate for loss in spatial information during upsampling. In our experiments, we found that the lower-resolution density maps sometimes have better counting performance. In contrast, the original-resolution density maps improved localization tasks, such as detection and tracking, compared with bilinear upsampling the lower-resolution density maps. Finally, we also propose several metrics for measuring the quality of a density map, and relate them to experiment results on counting and localization. In this work, we tackle the problem of crowd counting in images. We present a Convolutional Neural Network (CNN) based density estimation approach to solve this problem. Predicting a high resolution density map in one go is a challenging task. Hence, we present a two branch CNN architecture for generating high resolution density maps, where the first branch generates a low resolution density map, and the second branch incorporates the low resolution prediction and feature maps from the first branch to generate a high resolution density map. We also propose a multi-stage extension of our approach where each stage in the pipeline utilizes the predictions from all the previous stages. Empirical comparison with the previous state-of-the-art crowd counting methods shows that our method achieves the lowest mean absolute error on three challenging crowd counting benchmarks: Shanghaitech, WorldExpo’10, and UCF datasets. With multiple crowd gatherings of millions of people every year in events ranging from pilgrimages to protests, concerts to marathons, and festivals to funerals; visual crowd analysis is emerging as a new frontier in computer vision. In particular, counting in highly dense crowds is a challenging problem with far-reaching applicability in crowd safety and management, as well as gauging political significance of protests and demonstrations. In this paper, we propose a novel approach that simultaneously solves the problems of counting, density map estimation and localization of people in a given dense crowd image. Our formulation is based on an important observation that the three problems are inherently related to each other making the loss function for optimizing a deep CNN decomposable. Since localization requires high-quality images and annotations, we introduce UCF-QNRF dataset that overcomes the shortcomings of previous datasets, and contains 1.25 million humans manually marked with dot annotations. Finally, we present evaluation measures and comparison with recent deep CNNs, including those developed specifically for crowd counting. Our approach significantly outperforms state-of-the-art on the new dataset, which is the most challenging dataset with the largest number of crowd annotations in the most diverse set of scenes. Our work proposes a novel deep learning framework for estimating crowd density from static images of highly dense crowds. We use a combination of deep and shallow, fully convolutional networks to predict the density map for a given crowd image. Such a combination is used for effectively capturing both the high-level semantic information (face body detectors) and the low-level features (blob detectors), that are necessary for crowd counting under large scale variations. As most crowd datasets have limited training samples (<100 images) and deep learning based approaches require large amounts of training data, we perform multi-scale data augmentation. Augmenting the training samples in such a manner helps in guiding the CNN to learn scale invariant representations. Our method is tested on the challenging UCF_CC_50 dataset, and shown to outperform the state of the art methods. In this paper, we presents a novel method (RGBF-IID) for intrinsic image decomposition of a wild scene without any restrictions on the complexity, illumination or scale of the image. We use focal stacks of the scene as input. A focal stack captures a scene at varying focal distances. Since focus depends on distance to the object, this representation has information beyond an RGB image towards an RGBD image with depth. We call our representation an RGBF image to highlight this. We use a robust focus measure and generalized random walk algorithm to compute dense probability maps across the stack. These maps are used to define sparse local and global pixel neighbourhoods, adhering to the structure of the underlying 3D scene. We use these neighbourhood correspondences with standard chromaticity assumptions as constraints in an optimization system. We present our results on both indoor and outdoor scenes using manually captured stacks of random objects under natural as well as artificial lighting conditions. We also test our system on a larger dataset of synthetically generated focal stacks from NYUv2 and MPI Sintel datasets and show competitive performance against current state-of-the-art IID methods that use RGBD images. Our method provides a strong evidence for the potential of RGBF modality in place of RGBD in computer vision. In this paper, we focus on tackling the problem of automatic accurate localization of detected objects in high-resolution remote sensing images. The two major problems for object localization in remote sensing images caused by the complex context information such images contain are achieving generalizability of the features used to describe objects and achieving accurate object locations. To address these challenges, we propose a new object localization framework, which can be divided into three processes: region proposal, classification, and accurate object localization process. First, a region proposal method is used to generate candidate regions with the aim of detecting all objects of interest within these images. Then, generic image features from a local image corresponding to each region proposal are extracted by a combination model of 2-D reduction convolutional neural networks (CNNs). Finally, to improve the location accuracy, we propose an unsupervised score-based bounding box regression (USB-BBR) algorithm, combined with a nonmaximum suppression algorithm to optimize the bounding boxes of regions that detected as objects. Experiments show that the dimension-reduction model performs better than the retrained and fine-tuned models and the detection precision of the combined CNN model is much higher than that of any single model. Also our proposed USB-BBR algorithm can more accurately locate objects within an image. Compared with traditional features extraction methods, such as elliptic Fourier transform-based histogram of oriented gradients and local binary pattern histogram Fourier, our proposed localization framework shows robustness when dealing with different complex backgrounds. We propose a novel object detection framework for partially-occluded small instances, such as pedestrians in low resolution surveillance video, cells under a microscope, flocks of small animals (e.g. birds, fishes), or even tiny insects like honeybees and flies. These scenarios are very challenging for traditional detectors, which are typically trained on individual instances. In our approach, we first estimate the object density map of the input image, and then divide it into local regions. For each region, a sliding window (ROI) is passed over the density map to calculate the instance count within each ROI. 2D integer programming is used to recover the locations of object instances from the set of ROI counts, and the global count estimate of the density map is used as a constraint to regularize the detection performance. Finally, the bounding box for each instance is estimated using the local density map. Compared with current small-instance detection methods, our proposed approach achieves state-of-the-art performance on several challenging datasets including fluorescence microscopy cell images, UCSD pedestrians, small animals and insects. In present object detection systems, the deep convolutional neural networks (CNNs) are utilized to predict bounding boxes of object candidates, and have gained performance advantages over the traditional region proposal methods. However, existing deep CNN methods assume the object bounds to be four independent variables, which could be regressed by the l2 loss separately. Such an oversimplified assumption is contrary to the well-received observation, that those variables are correlated, resulting to less accurate localization. To address the issue, we firstly introduce a novel Intersection over Union (IoU) loss function for bounding box prediction, which regresses the four bounds of a predicted box as a whole unit. By taking the advantages of IoU loss and deep fully convolutional networks, the UnitBox is introduced, which performs accurate and efficient localization, shows robust to objects of varied shapes and scales, and converges fast. We apply UnitBox on face detection task and achieve the best performance among all published methods on the FDDB benchmark. This paper presents a patch-based approach for crowd density estimation in public scenes. We formulate the problem of estimating density in a structured learning framework applied to random decision forests. Our approach learns the mapping between patch features and relative locations of all objects inside each patch, which contribute to generate the patch density map through Gaussian kernel density estimation. We build the forest in a coarse-to-fine manner with two split node layers, and further propose a crowdedness prior and an effective forest reduction method to improve the estimation accuracy and speed. Moreover, we introduce a semi-automatic training method to learn the estimator for a specific scene. We achieved state-of-the-art results on the public Mall dataset and UCSD dataset, and also proposed two potential applications in traffic counts and scene understanding with promising results. Detecting incidental scene text is a challenging task because of multi-orientation, perspective distortion, and variation of text size, color and scale. Retrospective research has only focused on using rectangular bounding box or horizontal sliding window to localize text, which may result in redundant background noise, unnecessary overlap or even information loss. To address these issues, we propose a new Convolutional Neural Networks (CNNs) based method, named Deep Matching Prior Network (DMPNet), to detect text with tighter quadrangle. First, we use quadrilateral sliding windows in several specific intermediate convolutional layers to roughly recall the text with higher overlapping area and then a shared Monte-Carlo method is proposed for fast and accurate computing of the polygonal areas. After that, we designed a sequential protocol for relative regression which can exactly predict text with compact quadrangle. Moreover, a auxiliary smooth Ln loss is also proposed for further regressing the position of text, which has better overall performance than L2 loss and smooth L1 loss in terms of robustness and stability. The effectiveness of our approach is evaluated on a public word-level, multi-oriented scene text database, ICDAR 2015 Robust Reading Competition Challenge 4 Incidental scene text localization. The performance of our method is evaluated by using F-measure and found to be 70.64 , outperforming the existing state-of-the-art method with F-measure 63.76 . We present a new method for the robust detection and matching of multiple planes in pairs of images. Such planes can serve as stable landmarks for vision-based urban navigation. Our approach starts from SIFT matches and generates multiple local homography hypotheses using the recent J-linkage technique by Toldo and Fusiello, a robust randomized multi-model estimation algorithm. These hypotheses are then globally merged, spatially analyzed, robustly fitted, and checked for stability. When tested on more than 30,000 image pairs taken from panoramic views of a college campus, our method yields no false positives and recovers 72 of the matchable building walls identified by a human, despite significant occlusions and viewpoint changes. This work proposes a process for efficiently searching over combinations of individual object 6D pose hypotheses in cluttered scenes, especially in cases involving occlusions and objects resting on each other. The initial set of candidate object poses is generated from state-of-the-art object detection and global point cloud registration techniques. The best-scored pose per object by using these techniques may not be accurate due to overlaps and occlusions. Nevertheless, experimental indications provided in this work show that object poses with lower ranks may be closer to the real poses than ones with high ranks according to registration techniques. This motivates a global optimization process for improving these poses by taking into account scene-level physical interactions between objects. It also implies that the Cartesian product of candidate poses for interacting objects must be searched so as to identify the best scene-level hypothesis. To perform the search efficiently, the candidate poses for each object are clustered so as to reduce their number but still keep a sufficient diversity. Then, searching over the combinations of candidate object poses is performed through a Monte Carlo Tree Search (MCTS) process that uses the similarity between the observed depth image of the scene and a rendering of the scene given the hypothesized pose as a score that guides the search procedure. MCTS handles in a principled way the tradeoff between fine-tuning the most promising poses and exploring new ones, by using the Upper Confidence Bound (UCB) technique. Experimental results indicate that this process is able to quickly identify in cluttered scenes physically-consistent object poses that are significantly closer to ground truth compared to poses found by point cloud registration methods. In this paper, we propose a non-local structured prior for volumetric multi-view 3D reconstruction. Towards this goal, we present a novel Markov random field model based on ray potentials in which assumptions about large 3D surface patches such as planarity or Manhattan world constraints can be efficiently encoded as probabilistic priors. We further derive an inference algorithm that reasons jointly about voxels, pixels and image segments, and estimates marginal distributions of appearance, occupancy, depth, normals and planarity. Key to tractable inference is a novel hybrid representation that spans both voxel and pixel space and that integrates non-local information from 2D image segmentations in a principled way. We compare our non-local prior to commonly employed local smoothness assumptions and a variety of state-of-the-art volumetric reconstruction baselines on challenging outdoor scenes with textureless and reflective surfaces. Our experiments indicate that regularizing over larger distances has the potential to resolve ambiguities where local regularizers fail. Crowd counting or density estimation is a challenging task in computer vision due to large scale variations, perspective distortions and serious occlusions, etc. Existing methods generally suffer from two issues: 1) the model averaging effects in multi-scale CNNs induced by the widely adopted @math regression loss; and 2) inconsistent estimation across different scaled inputs. To explicitly address these issues, we propose a novel crowd counting (density estimation) framework called Adversarial Cross-Scale Consistency Pursuit (ACSCP). On one hand, a U-net structured generation network is designed to generate density map from input patch, and an adversarial loss is directly employed to shrink the solution onto a realistic subspace, thus attenuating the blurry effects of density map estimation. On the other hand, we design a novel scale-consistency regularizer which enforces that the sum up of the crowd counts from local patches (i.e., small scale) is coherent with the overall count of their region union (i.e., large scale). The above losses are integrated via a joint training scheme, so as to help boost density estimation performance by further exploring the collaboration between both objectives. Extensive experiments on four benchmarks have well demonstrated the effectiveness of the proposed innovations as well as the superior performance over prior art. We consider the problem of dense depth prediction from a sparse set of depth measurements and a single RGB image. Since depth estimation from monocular images alone is inherently ambiguous and unreliable, to attain a higher level of robustness and accuracy, we introduce additional sparse depth samples, which are either acquired with a low-resolution depth sensor or computed via visual Simultaneous Localization and Mapping (SLAM) algorithms. We propose the use of a single deep regression network to learn directly from the RGB-D raw data, and explore the impact of number of depth samples on prediction accuracy. Our experiments show that, compared to using only RGB images, the addition of 100 spatially random depth samples reduces the prediction root-mean-square error by 50 on the NYU-Depth-v2 indoor dataset. It also boosts the percentage of reliable prediction from 59 to 92 on the KITTI dataset. We demonstrate two applications of the proposed algorithm: a plug-in module in SLAM to convert sparse maps to dense maps, and super-resolution for LiDARs. Software22https: github.com fangchangma sparse-to-dense and video demonstration33https: www.youtube.com watch?v=vNIIT_M7×7Y are publicly available. In this paper, we address semantic segmentation of road-objects from 3D LiDAR point clouds. In particular, we wish to detect and categorize instances of interest, such as cars, pedestrians and cyclists. We formulate this problem as a point- wise classification problem, and propose an end-to-end pipeline called SqueezeSeg based on convolutional neural networks (CNN): the CNN takes a transformed LiDAR point cloud as input and directly outputs a point-wise label map, which is then refined by a conditional random field (CRF) implemented as a recurrent layer. Instance-level labels are then obtained by conventional clustering algorithms. Our CNN model is trained on LiDAR point clouds from the KITTI dataset, and our point-wise segmentation labels are derived from 3D bounding boxes from KITTI. To obtain extra training data, we built a LiDAR simulator into Grand Theft Auto V (GTA-V), a popular video game, to synthesize large amounts of realistic training data. Our experiments show that SqueezeSeg achieves high accuracy with astonishingly fast and stable runtime (8.7 ms per frame), highly desirable for autonomous driving applications. Furthermore, additionally training on synthesized data boosts validation accuracy on real-world data. Our source code and synthesized data will be open-sourced. Automatic multi-class object detection in remote sensing images in unconstrained scenarios is of high interest for several applications including traffic monitoring and disaster management. The huge variation in object scale, orientation, category, and complex backgrounds, as well as the different camera sensors pose great challenges for current algorithms. In this work, we propose a new method consisting of a novel joint image cascade and feature pyramid network with multi-size convolution kernels to extract multi-scale strong and weak semantic features. These features are fed into rotation-based region proposal and region of interest networks to produce object detections. Finally, rotational non-maximum suppression is applied to remove redundant detections. During training, we minimize joint horizontal and oriented bounding box loss functions, as well as a novel loss that enforces oriented boxes to be rectangular. Our method achieves 68.16 mAP on horizontal and 72.45 mAP on oriented bounding box detection tasks on the challenging DOTA dataset, outperforming all published methods by a large margin (+6 and +12 absolute improvement, respectively). Furthermore, it generalizes to two other datasets, NWPU VHR-10 and UCAS-AOD, and achieves competitive results with the baselines even when trained on DOTA. Our method can be deployed in multi-class object detection applications, regardless of the image and object scales and orientations, making it a great choice for unconstrained aerial and satellite imagery. In this paper we present a prototype system for image based localization in urban environments. Given a database of views of city street scenes tagged by GPS locations, the system computes the GPS location of a novel query view. We first use a wide-baseline matching technique based on SIFT features to select the closest views in the database. Often due to a large change of viewpoint and presence of repetitive structures, a large percentage of matches (> 50 ) are not correct correspondences. The subsequent motion estimation between the query view and the reference view, is then handled by a novel and efficient robust estimation technique capable of dealing with large percentage of outliers. This stage is also accompanied by a model selection step among the fundamental matrix and the homography. Once the motion between the closest reference views is estimated, the location of the query view is then obtained by triangulation of translation directions. Approximate solutions for cases when triangulation cannot be obtained reliably are also described. The presented system is tested on the dataset used in ICCV 2005 Computer Vision Contest and is shown to have higher accuracy than previous reported results. In this paper, we investigate the selectivity estimation problem for streaming spatio-textual data, which arises in many social network and geo-location applications. Specifically, given a set of continuously and rapidly arriving spatio-textual objects, each of which is described by a geo-location and a short text, we aim to accurately estimate the cardinality of a spatial keyword query on objects seen so far, where a spatial keyword query consists of a search region and a set of query keywords. To the best of our knowledge, this is the first work to address this important problem. We first extend two existing techniques to solve this problem, and show their limitations. Inspired by two key observations on the "locality" of the correlations among query keywords, we propose a local correlation based method by utilizing an augmented adaptive space partition tree (A2SP-tree for short) to approximately learn a local Bayesian network on-the-fly for a given query and estimate its selectivity. A novel local boosting approach is presented to further enhance the learning accuracy of local Bayesian networks. Our comprehensive experiments on real-life datasets demonstrate the superior performance of the local correlation based algorithm in terms of estimation accuracy compared to other competitors.