We consider information dissemination in a large n -user wireless network in which k users wish to share a unique message with all other users. Each of the n users only has knowledge of its own contents and state information; this corresponds to a one-sided push-only scenario. The goal is to disseminate all messages efficiently, hopefully achieving an order-optimal spreading rate over unicast wireless random networks. First, we show that a random-push strategy-where a user sends its own or a received packet at random-is order-wise suboptimal in a random geometric graph: specifically, Ω(√n) times slower than optimal spreading. It is known that this gap can be closed if each user has “full” mobility, since this effectively creates a complete graph. We instead consider velocity-constrained mobility where at each time slot the user moves locally using a discrete random walk with velocity v(n) that is much lower than full mobility. We propose a simple two-stage dissemination strategy that alternates between individual message flooding (“self promotion”) and random gossiping. We prove that this scheme achieves a close to optimal spreading rate (within only a logarithmic gap) as long as the velocity is at least v(n)=ω(√(logn k)). The key insight is that the mixing property introduced by the partial mobility helps users to spread in space within a relatively short period compared to the optimal spreading time, which macroscopically mimics message dissemination over a complete graph.
Another line of work has studied spreading scaling laws using more sophisticated non-gossip schemes over static wireless networks, e.g. @cite_1 @cite_8 . Recently, Resta @cite_25 began investigating broadcast schemes for mobile networks with a source constantly propagating new data, while we focus on a different problem with multiple mobile sources each sharing distinct message. Besides, @cite_25 analyzed how to combat the adverse effect of mobility to ensure the same pipelined broadcasting as in static networks, whereas we are interested in how to take advantage of mobility to overcome the geometric constraints. In fact, with the help of mobility, simply performing random gossiping -- which is simpler than most non-gossip schemes and does not require additional overhead -- is sufficient to achieve optimality.
@cite_1 @cite_25 @cite_8
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We consider a wireless device-to-device (D2D) network where communication is restricted to be single-hop. Users make arbitrary requests from a finite library of files and have pre-cached information on their devices, subject to a per-node storage capacity constraint. A similar problem has already been considered in an infrastructure setting, where all users receive a common multicast (coded) message from a single omniscient server (e.g., a base station having all the files in the library) through a shared bottleneck link. In this paper, we consider a D2D infrastructureless version of the problem. We propose a caching strategy based on deterministic assignment of subpackets of the library files, and a coded delivery strategy where the users send linearly coded messages to each other in order to collectively satisfy their demands. We also consider a random caching strategy, which is more suitable to a fully decentralized implementation. Under certain conditions, both approaches can achieve the information theoretic outer bound within a constant multiplicative factor. In our previous work, we showed that a caching D2D wireless network with one-hop communication, random caching, and uncoded delivery (direct file transmissions) achieves the same throughput scaling law of the infrastructure-based coded multicasting scheme, in the regime of large number of users and files in the library. This shows that the spatial reuse gain of the D2D network is order-equivalent to the coded multicasting gain of single base station transmission. It is, therefore, natural to ask whether these two gains are cumulative, i.e., if a D2D network with both local communication (spatial reuse) and coded multicasting can provide an improved scaling law. Somewhat counterintuitively, we show that these gains do not cumulate (in terms of throughput scaling law). This fact can be explained by noticing that the coded delivery scheme creates messages that are useful to multiple nodes, such that it benefits from broadcasting to as many nodes as possible, while spatial reuse capitalizes on the fact that the communication is local, such that the same time slot can be reused in space across the network. Unfortunately, these two issues are in contrast with each other. We consider a wireless Device-to-Device (D2D) network where communication is restricted to be single-hop. Users make arbitrary requests from a finite library of files and have pre-cached information on their devices, subject to a per-node storage capacity constraint. A similar problem has already been considered in an infrastructure'' setting, where all users receive a common multicast (coded) message from a single omniscient server (e.g., a base station having all the files in the library) through a shared bottleneck link. In this work, we consider a D2D infrastructure-less'' version of the problem. We propose a caching strategy based on deterministic assignment of subpackets of the library files, and a coded delivery strategy where the users send linearly coded messages to each other in order to collectively satisfy their demands. We also consider a random caching strategy, which is more suitable to a fully decentralized implementation. Under certain conditions, both approaches can achieve the information theoretic outer bound within a constant multiplicative factor. In our previous work, we showed that a caching D2D wireless network with one-hop communication, random caching, and uncoded delivery, achieves the same throughput scaling law of the infrastructure-based coded multicasting scheme, in the regime of large number of users and files in the library. This shows that the spatial reuse gain of the D2D network is order-equivalent to the coded multicasting gain of single base station transmission. It is therefore natural to ask whether these two gains are cumulative, i.e.,if a D2D network with both local communication (spatial reuse) and coded multicasting can provide an improved scaling law. Somewhat counterintuitively, we show that these gains do not cumulate (in terms of throughput scaling law). As wireless video is the fastest growing form of data traffic, methods for spectrally efficient on-demand wireless video streaming are essential to both service providers and users. A key property of video on-demand is the asynchronous content reuse , such that a few popular files account for a large part of the traffic but are viewed by users at different times. Caching of content on wireless devices in conjunction with device-to-device (D2D) communications allows to exploit this property, and provide a network throughput that is significantly in excess of both the conventional approach of unicasting from cellular base stations and the traditional D2D networks for “regular” data traffic. This paper presents in a tutorial and concise form some recent results on the throughput scaling laws of wireless networks with caching and asynchronous content reuse, contrasting the D2D approach with other alternative approaches such as conventional unicasting, harmonic broadcasting , and a novel coded multicasting approach based on caching in the user devices and network-coded transmission from the cellular base station only. Somehow surprisingly, the D2D scheme with spatial reuse and simple decentralized random caching achieves the same near-optimal throughput scaling law as coded multicasting. Both schemes achieve an unbounded throughput gain (in terms of scaling law) with respect to conventional unicasting and harmonic broadcasting, in the relevant regime where the number of video files in the library is smaller than the total size of the distributed cache capacity in the network. To better understand the relative merits of these competing approaches, we consider a holistic D2D system design incorporating traditional microwave (2 GHz) and millimeter-wave (mm-wave) D2D links; the direct connections to the base station can be used to provide those rare video requests that cannot be found in local caches. We provide extensive simulation results under a variety of system settings and compare our scheme with the systems that exploit transmission from the base station only. We show that, also in realistic conditions and nonasymptotic regimes, the proposed D2D approach offers very significant throughput gains. The dynamic behavior of a network in which information is changing continuously over time requires robust and efficient mechanisms for keeping nodes updated about new information. Gossip protocols are mechanisms for this task in which nodes communicate with one another according to some underlying deterministic or randomized algorithm, exchanging information in each communication step. In a variety of contexts, the use of randomization to propagate information has been found to provide better reliability and scalability than more regimented deterministic approaches.In many settings, such as a cluster of distributed computing hosts, new information is generated at individual nodes, and is most "interesting" to nodes that are nearby. Thus, we propose distance-based propagation bounds as a performance measure for gossip mechanisms: a node at distance d from the origin of a new piece of information should be able to learn about this information with a delay that grows slowly with d, and is independent of the size of the network.For nodes arranged with uniform density in Euclidean space, we present natural gossip mechanisms, called spatial gossip, that satisfy such a guarantee: new information is spread to nodes at distance d, with high probability, in O(log1 + e d) time steps. Such a bound combines the desirable qualitative features of uniform gossip, in which information is spread with a delay that is logarithmic in the full network size, and deterministic flooding, in which information is spread with a delay that is linear in the distance and independent of the network size. Our mechanisms and their analysis resolve a conjecture of [1987].We further show an application of our gossip mechanisms to a basic resource location problem, in which nodes seek to rapidly learn the location of the nearest copy of a resource in a network. This problem, which is of considerable practical importance, can be solved by a very simple protocol using Spatial Gossip, whereas we can show that no protocol built on top of uniform gossip can inform nodes of their approximately nearest resource within poly-logarithmic time. The analysis relies on an additional useful property of spatial gossip, namely that information travels from its source to sinks along short paths not visiting points of the network far from the two nodes. We consider a wireless device-to-device (D2D) network in which the nodes are uniformly distributed at random over the network area and can cache information from a library of possible messages (files). Each node requests a file in the library independently at random, according to a given popularity distribution, and downloads from other nodes having the requested file in their local cache via multihop transmission. Under the classical “protocol model” of wireless ad hoc networks, we characterize the optimal throughput scaling law by presenting a feasible scheme formed by a decentralized caching policy for the parameter regimes of interest and a local multihop transmission protocol. The scaling law optimality of the proposed strategy is shown by deriving a new throughput upper bound. Surprisingly, we show that decentralized uniform random caching yields optimal scaling in most of the system interesting regimes. We also observe that caching improves the throughput scaling law of classical ad hoc networks, and that multihop improves the previously derived scaling law of caching wireless networks under one-hop transmission. This paper deals with throughput scaling laws for random ad hoc wireless networks in a rich scattering environment. We develop schemes to optimize the ratio lambda(n) of achievable network sum capacity to the sum of the point-to-point capacities of source-destinations (S-D) pairs operating in isolation. Our focus in this paper is on fixed signal-to-noise ratio (SNR) networks, i.e., networks where the worst case SNR over the S-D pairs is fixed independent of n. For such fixed SNR networks, which include fixed area networks as a special case, we show that collaborative strategies yield a scaling law of lambda(n)=Omega(1 n1 3) in contrast to multihop strategies which yield a scaling law of lambda(n)=Theta(1 radicn). While networks where worst case SNR goes to zero do not preclude the possibility of collaboration, multihop strategies achieve optimal throughput. The plausible reason is that the gains due to collaboration cannot offset the effect of vanishing receive SNR. This suggests that for fixed SNR networks, a network designer should look for network protocols that exploit collaboration We present a method for using real world mobility traces to identify tractable theoretical models for the study of distributed algorithms in mobile networks. We validate the method by deriving a vehicular ad hoc network model from a large corpus of position data generated by Boston-area taxicabs. Unlike previous work, our model does not assume global connectivity or eventual stability; it instead assumes only that some subset of processes are connected through transient paths (e.g., paths that exist over time). We use this model to study the problem of prioritized gossip, in which processes attempt to disseminate messages of different priority. Specifically, we present CabChat, a distributed prioritized gossip algorithm that leverages an interesting connection to the classic Tower of Hanoi problem to schedule the broadcast of packets of different priorities. Whereas previous studies of gossip leverage strong connectivity or stabilization assumptions to prove the time complexity of global termination, in our model, with its weak assumptions, we instead analyze CabChat with respect to its ability to deliver a high proportion of high priority messages over the transient paths that happen to exist in a given execution. It is shown that the capacity scaling of wireless networks is subject to a fundamental limitation which is independent of power attenuation and fading models. It is a degrees of freedom limitation which is due to the laws of physics. By distributing uniformly an order of n users wishing to establish pairwise independent communications at fixed wavelength inside a two-dimensional domain of size of the order of n, there are an order of n communication requests originating from the central half of the domain to its outer half. Physics dictates that the number of independent information channels across these two regions is only of the order of radicn, so the per-user information capacity must follow an inverse square-root of n law. This result shows that information-theoretic limits of wireless communication problems can be rigorously obtained without relying on stochastic fading channel models, but studying their physical geometric structure. We analyze throughput-delay scaling laws of mobile ad hoc networks under a content-centric traffic scenario, where users are mainly interested in retrieving contents cached by other nodes. We assume limited buffer size available at each node and Zipf-like content popularity. We consider nodes uniformly visiting the network area according to a random-walk mobility model, whose flight size varies from the typical distance among the nodes (quasi-static case) up to the edge length of the network area (reshuffling mobility model). Our main findings are: 1) the best throughput-delay tradeoffs are achieved in the quasi-static case: increasing the mobility degree of nodes leads to worse and worse performance; ii) the best throughput-delay tradeoffs can be recovered by power control (i.e., by adapting the transmission range to the content) even in the complete reshuffling case. We consider the problem of neighbor discovery in static wireless ad hoc networks with directional antennas. We propose several probabilistic algorithms in which nodes perform random, independent transmissions to discover their one-hop neighbors. Our neighbor discovery algorithms are classified into two groups, viz. Direct-Discovery Algorithms in which nodes discover their neighbors only upon receiving a transmission from their neighbors and Gossip-based algorithms in which nodes gossip about their neighbors' location information to enable faster discovery. We first consider the operation of these algorithms in a slotted, synchronous system and mathematically derive their optimal parameter settings. We show how to extend these algorithms for an asynchronous system and describe their optimal design. Analysis and simulation of the algorithms show that nodes discover their neighbors much faster using gossip-based algorithms than using direct-discovery algorithms. Furthermore, the performance of gossip-based algorithms is insensitive to an increase in node density. The efficiency of a neighbor discovery algorithm also depends on the choice of antenna beamwidth. We discuss in detail how the choice of beamwidth impacts the performance of the discovery process and provide insights into how nodes can configure their beamwidths. This paper derives the outage probability and transmission capacity of ad hoc wireless networks with nodes employing multiple antenna diversity techniques, for a general class of signal distributions. This analysis allows system performance to be quantified for fading or non-fading environments. The transmission capacity is given for interference-limited uniformly random networks on the entire plane with path loss exponent alpha > 2 in which nodes use: (1) static beamforming through M sectorized antennas, for which the increase in transmission capacity is shown to be thetas(M2) if the antennas are without sidelobes, but less in the event of a nonzero sidelobe level; (2) dynamic eigenbeamforming (maximal ratio transmission combining), in which the increase is shown to be thetas(M 2 alpha ); (3) various transmit antenna selection and receive antenna selection combining schemes, which give appreciable but rapidly diminishing gains; and (4) orthogonal space-time block coding, for which there is only a small gain due to channel hardening, equivalent to Nakagami-m fading for increasing m. It is concluded that in ad hoc networks, static and dynamic beamforming perform best, selection combining performs well but with rapidly diminishing returns with added antennas, and that space-time block coding offers only marginal gains. Flooding based querying and broadcasting schemes have low hop-delays of Theta(1 R(n)) to reach any node that is a unit distance away, where R(n) is the transmission range of any sensor node. However, in sensor networks with large radio ranges, flooding based broadcasting schemes cause many redundant transmissions leading to a broadcast storm problem. In this paper, we study the role of geographic information and state information (i.e., memory of previous messages or transmissions) in reducing the redundant transmissions in the network. We consider three broadcasting schemes with varying levels of local information where nodes have: (i) no geographic or state information, (ii) coarse geographic information about the origin of the broadcast, and (Hi) no geographic information, but remember previously received messages. For each of these network models, we demonstrate localized forwarding algorithms for broadcast (based on geography or state information) that achieve significant reductions in the transmission overheads while maintaining hop-delays comparable to flooding based schemes. We also consider the related problem of broadcasting to a set of "spatially uniform" points in the network (lattice points) in the regime where all nodes have only a local sense of direction and demonstrate an efficient "sparse broadcast" scheme based on a branching random walk that has a low number of packet transmissions. Thus, our results show that even with very little local information, it is possible to make broadcast schemes significantly more efficient. We present new distributed deterministic solutions to two communication problems in n-node ad-hoc radio networks: rumor gathering and multi-broadcast. In these problems, some or all nodes of the network initially contain input data called rumors, which have to be learned by other nodes. In rumor gathering, there are k rumors initially distributed arbitrarily among the nodes, and the goal is to collect all the rumors at one node. Our rumor gathering algorithm works in O((k + n) log n) time and our multi-broadcast algorithm works in O(k log3 n + n log4 n) time, for any n-node networks and k rumors (with arbitrary k), which is a substantial improvement over the best previously known deterministic solutions to these problems. As a consequence, we exponentially decrease the gap between upper and lower bounds on the deterministic time complexity of four communication problems: rumor gathering, multi-broadcast, gossiping and routing, in the important case when every node has initially at most one rumor (this is the scenario for gossiping and for the usual formulation of routing). Indeed, for k = O(n), our results simultaneously decrease the complexity gaps for these four problems from polynomial to polylogarithmic in the size of the graph. Moreover, our deterministic gathering algorithm applied for k = O(n) rumors, improves over the best previously known randomized algorithm of time O(k log n + n log2 n). We consider broadcasting in radio networks, modeled as undirected graphs, whose nodes know only their own label and labels of their neighbors. In every step every node acts either as a transmitter or as a receiver. A node acting as a transmitter sends a message which can potentially reach all of its neighbors. A node acting as a receiver in a given step gets a message if and only if exactly one of its neighbors transmits in this step. Bar-Yehuda, Goldreich, and Itai [J. Comput. System Sci., 45 (1992), pp. 104--126] considered broadcasting in this model. They claimed a linear lower bound on the time of deterministic broadcasting in such radio networks of diameter 3. This claim turns out to be incorrect in this model (although it is valid in a more pessimistic model [R. Bar-Yehuda, O. Goldreich, and A. Itai, Errata Regarding "On the time complexity of broadcast in radio networks: An exponential gap between determinism and randomization," http: www.wisdom.weizmann.ac.il mathusers oded p .html, 2002]). We construct an algorithm that broadcasts in logarithmic time on all graphs from the Bar-Yehuda, Goldreich, and Itai paper (BGI). Moreover, we show how to broadcast in sublinear time on all n-node graphs of diameter @math . On the other hand, we construct a class of graphs of diameter 4, such that every broadcasting algorithm requires time @math on these graphs. In view of the randomized algorithm from BGI, running in expected time @math on all @math -node graphs of diameter D (cf. also a recent @math -time algorithm from [D. Kowalski and A. Pelc, Proceedings of the 22nd Annual ACM Symposium on Principles of Distributed Computing, Boston, 2003, pp. 73--82; A. Czumaj and W. Rytter, Proceedings of the 44th Annual IEEE Symposium on Foundations of Computer Science, Cambridge, MA, 2003, pp. 492--501]), our lower bound gives the first correct proof of an exponential gap between determinism and randomization in the time of radio broadcasting, under the considered model of radio communication. For the study of information propagation, one fundamental problem is uncovering universal laws governing the dynamics of information propagation. This problem, from the microscopic perspective, is formulated as estimating the propagation probability that a piece of information propagates from one individual to another. Such a propagation probability generally depends on two major classes of factors: the intrinsic attractiveness of information and the interactions between individuals. Despite the fact that the temporal effect of attractiveness is widely studied, temporal laws underlying individual interactions remain unclear, causing inaccurate prediction of information propagation on evolving social networks. In this report, we empirically study the dynamics of information propagation, using the dataset from a population-scale social media website. We discover a temporal scaling in information propagation: the probability a message propagates between two individuals decays with the length of time latency since their latest interaction, obeying a power-law rule. Leveraging the scaling law, we further propose a temporal model to estimate future propagation probabilities between individuals, reducing the error rate of information propagation prediction from 6.7 to 2.6 and improving viral marketing with 9.7 incremental customers. We introduce autonomous gossiping (A G), a new genre epidemic algorithm for selective dissemination of information in contrast to previous usage of epidemic algorithms which flood the whole network. A G is a paradigm which suits well in a mobile ad-hoc networking (MANET) environment because it does not require any infrastructure or middleware like multicast tree and (un)subscription maintenance for publish subscribe, but uses ecological and economic principles in a self-organizing manner in order to achieve any arbitrary selectivity (flexible casting). The trade-off of using a stateless self-organizing mechanism like A G is that it does not guarantee completeness deterministically as is one of the original objectives of alternate selective dissemination schemes like publish subscribe. We argue that such incompleteness is not a problem in many non-critical real-life civilian application scenarios and realistic node mobility patterns, where the overhead of infrastructure maintenance may outweigh the benefits of completeness, more over, at present there exists no mechanism to realize publish subscribe or other paradigms for selective dissemination in MANET environments. We consider networks consisting of nodes with radios, and without any wired infrastructure, thus necessitating all communication to take place only over the shared wireless medium. The main focus of this paper is on the effect of fading in such wireless networks. We examine the attenuation regime where either the medium is absorptive, a situation which generally prevails, or the path loss exponent is greater than 3. We study the transport capacity, defined as the supremum over the set of feasible rate vectors of the distance weighted sum of rates. We consider two assumption sets. Under the first assumption set, which essentially requires only a mild time average type of bound on the fading process, we show that the transport capacity can grow no faster than O(n), where n denotes the number of nodes, even when the channel state information (CSI) is available noncausally at both the transmitters and the receivers. This assumption includes common models of stationary ergodic channels; constant, frequency-selective channels; flat, rapidly varying channels; and flat slowly varying channels. In the second assumption set, which essentially features an independence, time average of expectation, and nonzeroness condition on the fading process, we constructively show how to achieve transport capacity of spl Omega (n) even when the CSI is unknown to both the transmitters and the receivers, provided that every node has an appropriately nearby node. This assumption set includes common models of independent and identically distributed (i.i.d.) channels; constant, flat channels; and constant, frequency-selective channels. The transport capacity is achieved by nodes communicating only with neighbors, and using only point-to-point coding. The thrust of these results is that the multihop strategy, toward which much protocol development activity is currently targeted, is appropriate for fading environments. The low attenuation regime is open. Over the last decade, we have seen a revolution in connectivity between computers, and a resulting paradigm shift from centralized to highly distributed systems. With massive scale also comes massive instability, as node and link failures become the norm rather than the exception. For such highly volatile systems, decentralized gossip-based protocols are emerging as an approach to maintaining simplicity and scalability while achieving fault-tolerant information dissemination. In this paper, we study the problem of computing aggregates with gossip-style protocols. Our first contribution is an analysis of simple gossip-based protocols for the computation of sums, averages, random samples, quantiles, and other aggregate functions, and we show that our protocols converge exponentially fast to the true answer when using uniform gossip. Our second contribution is the definition of a precise notion of the speed with which a node's data diffuses through the network. We show that this diffusion speed is at the heart of the approximation guarantees for all of the above problems. We analyze the diffusion speed of uniform gossip in the presence of node and link failures, as well as for flooding-based mechanisms. The latter expose interesting connections to random walks on graphs. Abstract The availability of new data sources on human mobility is opening new avenues for investigating the interplay of social networks, human mobility and dynamical processes such as epidemic spreading. Here we analyze data on the time-resolved face-to-face proximity of individuals in large-scale real-world scenarios. We compare two settings with very different properties, a scientific conference and a long-running museum exhibition. We track the behavioral networks of face-to-face proximity, and characterize them from both a static and a dynamic point of view, exposing differences and similarities. We use our data to investigate the dynamics of a susceptible–infected model for epidemic spreading that unfolds on the dynamical networks of human proximity. The spreading patterns are markedly different for the conference and the museum case, and they are strongly impacted by the causal structure of the network data. A deeper study of the spreading paths shows that the mere knowledge of static aggregated networks would lead to erroneous conclusions about the transmission paths on the dynamical networks. In Part I of this paper, we proposed and analyzed a novel algorithmic framework for the minimization of a nonconvex (smooth) objective function, subject to nonconvex constraints, based on inner convex approximations. This Part II is devoted to the application of the framework to some resource allocation problems in communication networks. In particular, we consider two non-trivial case-study applications, namely: (generalizations of) i) the rate profile maximization in MIMO interference broadcast networks; and the ii) the max-min fair multicast multigroup beamforming problem in a multi-cell environment. We develop a new class of algorithms enjoying the following distinctive features: i) they are across the base stations (with limited signaling) and lead to subproblems whose solutions are computable in closed form; and ii) differently from current relaxation-based schemes (e.g., semidefinite relaxation), they are proved to always converge to d-stationary solutions of the aforementioned class of nonconvex problems. Numerical results show that the proposed (distributed) schemes achieve larger worst-case rates (resp. signal-to-noise interference ratios) than state-of-the-art centralized ones while having comparable computational complexity.