This paper presents a new method and a constraint-based objective function to solve two problemsrelated to the design of optical telecommunication networks, namely the Synchronous Optical Net-work Ring Assignment Problem (SRAP) and the Intra-ring Synchronous Optical Network DesignProblem (IDP). These network topology problems can be represented as a graph partitioning withcapacity constraints as shown in previous works. We present here a new objective function and anew local search algorithm to solve these problems. Experiments conducted in C
The two other methods described in @cite_5 are based on the idea that to save ADMs a good solution should have very dense rings. They are both greedy and rely on a clique algorithm. In graph theory, a clique in an undirected graph @math is a subset of the vertex set @math , such that for every two vertices in @math , there exists an edge connecting the two. Finding a clique is not that easy, a way to do it is to use an "Union-Find" strategie, two clique @math and @math such that each node in @math is adjacent to each node in @math then merge the two cliques (). The associated heuristic starts by considering each node to be a clique of size one, and to merge two cliques into a larger clique until there are no more possible merges.
@cite_5
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Numerous graph mining applications rely on detecting subgraphs which are large near-cliques. Since formulations that are geared towards finding large near-cliques are hard and frequently inapproximable due to connections with the Maximum Clique problem, the poly-time solvable densest subgraph problem which maximizes the average degree over all possible subgraphs "lies at the core of large scale data mining" [10]. However, frequently the densest subgraph problem fails in detecting large near-cliques in networks. In this work, we introduce the k-clique densest subgraph problem, k ≥ 2. This generalizes the well studied densest subgraph problem which is obtained as a special case for k=2. For k=3 we obtain a novel formulation which we refer to as the triangle densest subgraph problem: given a graph G(V,E), find a subset of vertices S* such that τ(S*)=max limitsS ⊆ V t(S) |S|, where t(S) is the number of triangles induced by the set S. On the theory side, we prove that for any k constant, there exist an exact polynomial time algorithm for the k-clique densest subgraph problem . Furthermore, we propose an efficient 1 k-approximation algorithm which generalizes the greedy peeling algorithm of Asahiro and Charikar [8,18] for k=2. Finally, we show how to implement efficiently this peeling framework on MapReduce for any k ≥ 3, generalizing the work of Bahmani, Kumar and Vassilvitskii for the case k=2 [10]. On the empirical side, our two main findings are that (i) the triangle densest subgraph is consistently closer to being a large near-clique compared to the densest subgraph and (ii) the peeling approximation algorithms for both k=2 and k=3 achieve on real-world networks approximation ratios closer to 1 rather than the pessimistic 1 k guarantee. An interesting consequence of our work is that triangle counting, a well-studied computational problem in the context of social network analysis can be used to detect large near-cliques. Finally, we evaluate our proposed method on a popular graph mining application. Given an undirected graph and 0 ≤ e ≤ 1, a set of nodes is called e-near clique if all but an e fraction of the pairs of nodes in the set have a link between them. In this paper we present a fast synchronous network algorithm that uses small messages and finds a near-clique. Specifically, we present a constant-time algorithm that finds, with constant probability of success, a linear size e-near clique if there exists an e3-near clique of linear size in the graph. The algorithm uses messages of O(log n) bits. The failure probability can be reduced to n−Ω(1) in O(log n) time, and the algorithm also works if the graph contains a clique of size Ω(n logα log n) for some α ∈ (0,1). Our approach is based on a new idea of adapting property testing algorithms to the distributed setting. We study the computation power of the congested clique, a model of distributed computation where n players communicate with each other over a complete network in order to compute some function of their inputs. The number of bits that can be sent on any edge in a round is bounded by a parameter b We consider two versions of the model: in the first, the players communicate by unicast, allowing them to send a different message on each of their links in one round; in the second, the players communicate by broadcast, sending one message to all their neighbors. It is known that the unicast version of the model is quite powerful; to date, no lower bounds for this model are known. In this paper we provide a partial explanation by showing that the unicast congested clique can simulate powerful classes of bounded-depth circuits, implying that even slightly super-constant lower bounds for the congested clique would give new lower bounds in circuit complexity. Moreover, under a widely-believed conjecture on matrix multiplication, the triangle detection problem, studied in [8], can be solved in O(ne) time for any e > 0. The broadcast version of the congested clique is the well-known multi-party shared-blackboard model of communication complexity (with number-in-hand input). This version is more amenable to lower bounds, and in this paper we show that the subgraph detection problem studied in [8] requires polynomially many rounds for several classes of subgraphs. We also give upper bounds for the subgraph detection problem, and relate the hardness of triangle detection in the broadcast congested clique to the communication complexity of set disjointness in the 3-party number-on-forehead model. We study the broadcast version of the CONGEST CLIQUE model of distributed computing. In this model, in each round, any node in a network of size @math can send the same message (i.e. broadcast a message) of limited size to every other node in the network. Nanongkai presented in [STOC'14] a randomized @math -approximation algorithm to compute all pairs shortest paths (APSP) in time @math on weighted graphs, where we use the convention that @math is essentially @math polylog @math and @math is essentially @math polylog @math . We complement this result by proving that any randomized @math -approximation of APSP and @math -approximation of the diameter of a graph takes @math time in the worst case. This demonstrates that getting a negligible improvement in the approximation factor requires significantly more time. Furthermore this bound implies that already computing a @math -approximation of all pairs shortest paths is among the hardest graph-problems in the broadcast-version of the CONGEST CLIQUE model and contrasts a recent @math -approximation for APSP that runs in time @math in the unicast version of the CONGEST CLIQUE model. On the positive side we provide a deterministic version of Nanongkai's @math -approximation algorithm for APSP. To do so we present a fast deterministic construction of small hitting sets. We also show how to replace another randomized part within Nanongkai's algorithm with a deterministic source-detection algorithm designed for the CONGEST model presented by Lenzen and Peleg at PODC'13. In the hidden clique problem, one needs to find the maximum clique in an @math -vertex graph that has a clique of size @math but is otherwise random. An algorithm of Alon, Krivelevich and Sudakov that is based on spectral techniques is known to solve this problem (with high probability over the random choice of input graph) when @math for a sufficiently large constant @math . In this manuscript we present a new algorithm for finding hidden cliques. It too provably works when @math for a sufficiently large constant @math . However, our algorithm has the advantage of being much simpler (no use of spectral techniques), running faster (linear time), and experiments show that the leading constant @math is smaller than in the spectral approach. We also present linear time algorithms that experimentally find even smaller hidden cliques, though it remains open whether any of these algorithms finds hidden cliques of size @math . We consider the following probabilistic model of a graph on n labeled vertices. First choose a random graph G(n, 1 2), and then choose randomly a subset Q of vertices of size k and force it to be a clique by joining every pair of vertices of Q by an edge. The problem is to give a polynomial time algorithm for finding this hidden clique almost surely for various values of k. This question was posed independently, in various variants, by Jerrum and by Kucera. In this paper we present an efficient algorithm for all k>cn0.5, for any fixed c>0, thus improving the trivial case k>cn0.5(log n)0.5. The algorithm is based on the spectral properties of the graph. © 1998 John Wiley & Sons, Inc. Random Struct. Alg., 13: 457–466, 1998 Extracting dense subgraphs from large graphs is a key primitive in a variety of graph mining applications, ranging from mining social networks and the Web graph to bioinformatics [41]. In this paper we focus on a family of poly-time solvable formulations, known as the k-clique densest subgraph problem (k-Clique-DSP) [57]. When k=2, the problem becomes the well-known densest subgraph problem (DSP) [22, 31, 33, 39]. Our main contribution is a sampling scheme that gives densest subgraph sparsifier, yielding a randomized algorithm that produces high-quality approximations while providing significant speedups and improved space complexity. We also extend this family of formulations to bipartite graphs by introducing the (p,q)-biclique densest subgraph problem ((p,q)-Biclique-DSP), and devise an exact algorithm that can treat both clique and biclique densities in a unified way. As an example of performance, our sparsifying algorithm extracts the 5-clique densest subgraph --which is a large-near clique on 62 vertices-- from a large collaboration network. Our algorithm achieves 100 accuracy over five runs, while achieving an average speedup factor of over 10,000. Specifically, we reduce the running time from ∼2 107 seconds to an average running time of 0.15 seconds. We also use our methods to study how the k-clique densest subgraphs change as a function of time in time-evolving networks for various small values of k. We observe significant deviations between the experimental findings on real-world networks and stochastic Kronecker graphs, a random graph model that mimics real-world networks in certain aspects. We believe that our work is a significant advance in routines with rigorous theoretical guarantees for scalable extraction of large near-cliques from networks. We present here 2-approximation algorithms for several node deletion and edge deletion biclique problems and for an edge deletion clique problem. The biclique problem is to find a node induced subgraph that is bipartite and complete. The objective is to minimize the total weight of nodes or edges deleted so that the remaining subgraph is bipartite complete. Several variants of the biclique problem are studied here, where the problem is defined on bipartite graph or on general graphs with or without the requirement that each side of the bipartition forms an independent set. The maximum clique problem is formulated as maximizing the number (or weight) of edges in the complete subgraph. A 2-approximation algorithm is given for the minimum edge deletion version of this problem. The approximation algorithms given here are derived as a special case of an approximation technique devised for a class of formulations introduced by Hochbaum. All approximation algorithms described (and the polynomial algorithms for two versions of the node biclique problem) involve calls to a minimum cut algorithm. One conclusion of our analysis of the NP-hard problems here is that all of these problems are MAX SNP-hard and at least as difficult to approximate as the vertex cover problem. Another conclusion is that the problem of finding the minimum node cut-set, the removal of which leaves two cliques in the graph, is NP-hard and 2-approximable. In this work, we use algebraic methods for studying distance computation and subgraph detection tasks in the congested clique model. Specifically, we adapt parallel matrix multiplication implementations to the congested clique, obtaining an @math round matrix multiplication algorithm, where @math is the exponent of matrix multiplication. In conjunction with known techniques from centralised algorithmics, this gives significant improvements over previous best upper bounds in the congested clique model. The highlight results include: -- triangle and 4-cycle counting in @math rounds, improving upon the @math triangle detection algorithm of [DISC 2012], -- a @math -approximation of all-pairs shortest paths in @math rounds, improving upon the @math -round @math -approximation algorithm of Nanongkai [STOC 2014], and -- computing the girth in @math rounds, which is the first non-trivial solution in this model. In addition, we present a novel constant-round combinatorial algorithm for detecting 4-cycles. We consider a system of @math servers inter-connected by some underlying graph topology @math . Tasks arrive at the various servers as independent Poisson processes of rate @math . Each incoming task is irrevocably assigned to whichever server has the smallest number of tasks among the one where it appears and its neighbors in @math . Tasks have unit-mean exponential service times and leave the system upon service completion. The above model has been extensively investigated in the case @math is a clique. Since the servers are exchangeable in that case, the queue length process is quite tractable, and it has been proved that for any @math , the fraction of servers with two or more tasks vanishes in the limit as @math . For an arbitrary graph @math , the lack of exchangeability severely complicates the analysis, and the queue length process tends to be worse than for a clique. Accordingly, a graph @math is said to be @math -optimal or @math -optimal when the occupancy process on @math is equivalent to that on a clique on an @math -scale or @math -scale, respectively. We prove that if @math is an Erd o s-R 'enyi random graph with average degree @math , then it is with high probability @math -optimal and @math -optimal if @math and @math as @math , respectively. This demonstrates that optimality can be maintained at @math -scale and @math -scale while reducing the number of connections by nearly a factor @math and @math compared to a clique, provided the topology is suitably random. It is further shown that if @math contains @math bounded-degree nodes, then it cannot be @math -optimal. In addition, we establish that an arbitrary graph @math is @math -optimal when its minimum degree is @math , and may not be @math -optimal even when its minimum degree is @math for any @math . Consider algorithms with unbounded computation time that probe the entries of the adjacency matrix of an @math vertex graph, and need to output a clique. We show that if the input graph is drawn at random from @math (and hence is likely to have a clique of size roughly @math ), then for every @math and constant @math , there is an @math (that may depend on @math and @math ) such that no algorithm that makes @math probes in @math rounds is likely (over the choice of the random graph) to output a clique of size larger than @math . Consider an Erdos---Renyi random graph in which each edge is present independently with probability @math 1 2, except for a subset @math CN of the vertices that form a clique (a completely connected subgraph). We consider the problem of identifying the clique, given a realization of such a random graph. The algorithm of (ANALCO. SIAM, pp 67---75, 2011) provably identifies the clique @math CN in linear time, provided @math |CN|?1.261N. Spectral methods can be shown to fail on cliques smaller than @math N. In this paper we describe a nearly linear-time algorithm that succeeds with high probability for @math |CN|?(1+?)N e for any @math ?>0. This is the first algorithm that provably improves over spectral methods. We further generalize the hidden clique problem to other background graphs (the standard case corresponding to the complete graph on @math N vertices). For large-girth regular graphs of degree @math (Δ+1) we prove that so-called local algorithms succeed if @math |CN|?(1+?)N eΔ and fail if @math |CN|≤(1-?)N eΔ. The main results of this paper are (I) a simulation algorithm which, under quite general constraints, transforms algorithms running on the Congested Clique into algorithms running in the MapReduce model, and (II) a distributed @math -coloring algorithm running on the Congested Clique which has an expected running time of (i) @math rounds, if @math ; and (ii) @math rounds otherwise. Applying the simulation theorem to the Congested-Clique @math -coloring algorithm yields an @math -round @math -coloring algorithm in the MapReduce model. Our simulation algorithm illustrates a natural correspondence between per-node bandwidth in the Congested Clique model and memory per machine in the MapReduce model. In the Congested Clique (and more generally, any network in the @math model), the major impediment to constructing fast algorithms is the @math restriction on message sizes. Similarly, in the MapReduce model, the combined restrictions on memory per machine and total system memory have a dominant effect on algorithm design. In showing a fairly general simulation algorithm, we highlight the similarities and differences between these models. When searching for characteristic subpatterns in potentially noisy graph data, it appears self-evident that having multiple observations would be better than having just one. However, it turns out that the inconsistencies introduced when different graph instances have different edge sets pose a serious challenge. In this work we address this challenge for the problem of finding maximum weighted cliques. We introduce the concept of most persistent soft-clique. This is subset of vertices, that 1) is almost fully or at least densely connected, 2) occurs in all or almost all graph instances, and 3) has the maximum weight. We present a measure of clique-ness, that essentially counts the number of edge missing to make a subset of vertices into a clique. With this measure, we show that the problem of finding the most persistent soft-clique problem can be cast either as: a) a max-min two person game optimization problem, or b) a min-min soft margin optimization problem. Both formulations lead to the same solution when using a partial Lagrangian method to solve the optimization problems. By experiments on synthetic data and on real social network data, we show that the proposed method is able to reliably find soft cliques in graph data, even if that is distorted by random noise or unreliable observations. We give a lower bound of @math for the degree-4 Sum-of-Squares SDP relaxation for the planted clique problem. Specifically, we show that on an Erd "os-R 'enyi graph @math , with high probability there is a feasible point for the degree-4 SOS relaxation of the clique problem with an objective value of @math , so that the program cannot distinguish between a random graph and a random graph with a planted clique of size @math . This bound is tight. We build on the works of Deshpande and Montanari and , who give lower bounds of @math and @math respectively. We improve on their results by making a perturbation to the SDP solution proposed in their work, then showing that this perturbation remains PSD as the objective value approaches @math . In an independent work, Hopkins, Kothari and Potechin [HKP15] have obtained a similar lower bound for the degree- @math SOS relaxation. In a random graph on n vertices, the maximum clique is likely to be of size very close to 2 lg n. However, the clique produced by applying the naive “greedy” heuristic to a random graph is unlikely to have size much exceeding lg n. The factor of two separating these estimates motivates the search for more effective heuristics. This article analyzes a heuristic search strategy, the Metropolis process, which is just one step above the greedy one in its level of sophistication. It is shown that the Metropolis process takes super-polynomial time to locate a clique that is only slightly bigger than that produced by the greedy heuristic. We consider the problems of finding a maximum clique in a graph and finding a maximum-edge biclique in a bipartite graph. Both problems are NP-hard. We write both problems as matrix-rank minimization and then relax them using the nuclear norm. This technique, which may be regarded as a generalization of compressive sensing, has recently been shown to be an effective way to solve rank optimization problems. In the special case that the input graph has a planted clique or biclique (i.e., a single large clique or biclique plus diversionary edges), our algorithm successfully provides an exact solution to the original instance. For each problem, we provide two analyses of when our algorithm succeeds. In the first analysis, the diversionary edges are placed by an adversary. In the second, they are placed at random. In the case of random edges for the planted clique problem, we obtain the same bound as Alon, Krivelevich and Sudakov as well as Feige and Krauthgamer, but we use different techniques. We consider the problems of finding a maximum clique in a graph and finding a maximum-edge biclique in a bipartite graph. Both problems are NP-hard. We write both problems as matrix-rank minimization and then relax them using the nuclear norm. This technique, which may be regarded as a generalization of compressive sensing, has recently been shown to be an effective way to solve rank optimization problems. In the special cases that the input graph has a planted clique or biclique (i.e., a single large clique or biclique plus diversionary edges), our algorithm successfully provides an exact solution to the original instance. For each problem, we provide two analyses of when our algorithm succeeds. In the first analysis, the diversionary edges are placed by an adversary. In the second, they are placed at random. In the case of random edges for the planted clique problem, we obtain the same bound as Alon, Krivelevich and Sudakov as well as Feige and Krauthgamer, but we use different techniques. The maximum clique problem provides a classic framework for detecting cohesive subgraphs. However, this approach can fail to detect much of the cohesive structure in a graph. To address this issue, Seidman and Foster introduced k-plexes as a degree-based clique relaxation. More recently, formulated the maximum k-plex problem as an integer program and designed a branch-and-cut algorithm. This paper derives a new upper bound on the cardinality of k-plexes and adapts combinatorial clique algorithms to find maximum k-plexes. We give polynomial time algorithms for the maximum independent set and maximum clique problems for classes of overlap graphs, assuming an overlap model is provided as input. The independent set algorithm applies to any class of overlap graphs for which the maximum weight independent set problem is polynomially solvable on the corresponding intersection graph class, where the vertex weights are nonnegative integers on which arithmetic operations can be performed in constant time. The maximum clique algorithm requires only that the overlap model satisfy the Helly property. In both cases, the size of the overlap model must be bounded by a polynomial in the size of the graph. The conditions for both algorithms are satisfied by the class of overlap graphs of subtrees in a tree, which contains chordal graphs, circle graphs, circular-arc graphs, cocomparability graphs, and polygon-circle graphs.