Recovering the 3D representation of an object from single-view or multi-view RGB images by deep neural networks has attracted increasing attention in the past few years. Several mainstream works (e.g., 3D-R2N2) use recurrent neural networks (RNNs) to fuse multiple feature maps extracted from input images sequentially. However, when given the same set of input images with different orders, RNN-based approaches are unable to produce consistent reconstruction results. Moreover, due to long-term memory loss, RNNs cannot fully exploit input images to refine reconstruction results. To solve these problems, we propose a novel framework for single-view and multi-view 3D reconstruction, named Pix2Vox. By using a well-designed encoder-decoder, it generates a coarse 3D volume from each input image. Then, a context-aware fusion module is introduced to adaptively select high-quality reconstructions for each part (e.g., table legs) from different coarse 3D volumes to obtain a fused 3D volume. Finally, a refiner further refines the fused 3D volume to generate the final output. Experimental results on the ShapeNet and Pix3D benchmarks indicate that the proposed Pix2Vox outperforms state-of-the-arts by a large margin. Furthermore, the proposed method is 24 times faster than 3D-R2N2 in terms of backward inference time. The experiments on ShapeNet unseen 3D categories have shown the superior generalization abilities of our method.
Powered by large-scale datasets of 3D CAD models (e.g., ShapeNet @cite_24 ), deep-learning-based methods have been proposed for 3D reconstruction. Both 3D-R2N2 @cite_10 and LSM @cite_6 use RNNs to infer 3D shape from single or multiple input images and achieve impressive results. However, RNNs are time-consuming and permutation-variant, which produce inconsistent reconstruction results. 3DensiNet @cite_22 uses max pooling to aggregate the features from multiple images. However, max pooling only extracts maximum values from features, which may ignore other valuable features that are useful for 3D reconstruction.
@cite_24 @cite_10 @cite_22 @cite_6
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3D reconstruction from a single image is a key problem in multiple applications ranging from robotic manipulation to augmented reality. Prior methods have tackled this problem through generative models which predict 3D reconstructions as voxels or point clouds. However, these methods can be computationally expensive and miss fine details. We introduce a new differentiable layer for 3D data deformation and use it in DeformNet to learn a model for 3D reconstruction-through-deformation. DeformNet takes an image input, searches the nearest shape template from a database, and deforms the template to match the query image. We evaluate our approach on the ShapeNet dataset and show that - (a) the Free-Form Deformation layer is a powerful new building block for Deep Learning models that manipulate 3D data (b) DeformNet uses this FFD layer combined with shape retrieval for smooth and detail-preserving 3D reconstruction of qualitatively plausible point clouds with respect to a single query image (c) compared to other state-of-the-art 3D reconstruction methods, DeformNet quantitatively matches or outperforms their benchmarks by significant margins. For more information, visit: this https URL . Learning 3D global features by aggregating multiple views has been introduced as a successful strategy for 3D shape analysis. In recent deep learning models with end-to-end training, pooling is a widely adopted procedure for view aggregation. However, pooling merely retains the max or mean value over all views, which disregards the content information of almost all views and also the spatial information among the views. To resolve these issues, we propose Sequential Views To Sequential Labels (SeqViews2SeqLabels) as a novel deep learning model with an encoder–decoder structure based on recurrent neural networks (RNNs) with attention. SeqViews2SeqLabels consists of two connected parts, an encoder-RNN followed by a decoder-RNN, that aim to learn the global features by aggregating sequential views and then performing shape classification from the learned global features, respectively. Specifically, the encoder-RNN learns the global features by simultaneously encoding the spatial and content information of sequential views, which captures the semantics of the view sequence. With the proposed prediction of sequential labels, the decoder-RNN performs more accurate classification using the learned global features by predicting sequential labels step by step. Learning to predict sequential labels provides more and finer discriminative information among shape classes to learn, which alleviates the overfitting problem inherent in training using a limited number of 3D shapes. Moreover, we introduce an attention mechanism to further improve the discriminative ability of SeqViews2SeqLabels. This mechanism increases the weight of views that are distinctive to each shape class, and it dramatically reduces the effect of selecting the first view position. Shape classification and retrieval results under three large-scale benchmarks verify that SeqViews2SeqLabels learns more discriminative global features by more effectively aggregating sequential views than state-of-the-art methods. In this paper, we propose a novel 3D-RecGAN approach, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike the existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid by filling in the occluded missing regions. The key idea is to combine the generative capabilities of autoencoders and the conditional Generative Adversarial Networks (GAN) framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets show that the proposed 3D-RecGAN significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects. Our code and data are available at: https: github.com Yang7879 3D-RecGAN. In this paper, we propose a novel approach, 3D-RecGAN++, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN++ only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid with a high resolution of 256^3 by recovering the occluded missing regions. The key idea is to combine the generative capabilities of autoencoders and the conditional Generative Adversarial Networks (GAN) framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets and real-world Kinect datasets show that the proposed 3D-RecGAN++ significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects. 3D reconstruction from single view images is an ill-posed problem. Inferring the hidden regions from self-occluded images is both challenging and ambiguous. We propose a two-pronged approach to address these issues. To better incorporate the data prior and generate meaningful reconstructions, we propose 3D-LMNet, a latent embedding matching approach for 3D reconstruction. We first train a 3D point cloud auto-encoder and then learn a mapping from the 2D image to the corresponding learnt embedding. To tackle the issue of uncertainty in the reconstruction, we predict multiple reconstructions that are consistent with the input view. This is achieved by learning a probablistic latent space with a novel view-specific diversity loss. Thorough quantitative and qualitative analysis is performed to highlight the significance of the proposed approach. We outperform state-of-the-art approaches on the task of single-view 3D reconstruction on both real and synthetic datasets while generating multiple plausible reconstructions, demonstrating the generalizability and utility of our approach. In this paper, we propose a novel 3D-RecGAN approach, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike the existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid by filling in the occluded missing regions. The key idea is to combine the generative capabilities of autoencoders and the conditional Generative Adversarial Networks (GAN) framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets show that the proposed 3D-RecGAN significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects. Our code and data are available at: this https URL We start by asking an interesting yet challenging question, "If an eyewitness can only recall the eye features of the suspect, such that the forensic artist can only produce a sketch of the eyes (e.g., the top-left sketch shown in Fig. 1), can advanced computer vision techniques help generate the whole face image?" A more generalized question is that if a large proportion (e.g., more than 50 ) of the face sketch is missing, can a realistic whole face sketch image still be estimated. Existing face completion and generation methods either do not conduct domain transfer learning or can not handle large missing area. For example, the inpainting approach tends to blur the generated region when the missing area is large (i.e., more than 50 ). In this paper, we exploit the potential of deep learning networks in filling large missing region (e.g., as high as 95 missing) and generating realistic faces with high-fidelity in cross domains. We propose the recursive generation by bidirectional transformation networks (r-BTN) that recursively generates a whole face sketch from a small sketch face patch. The large missing area and the cross domain challenge make it difficult to generate satisfactory results using a unidirectional cross-domain learning structure. On the other hand, a forward and backward bidirectional learning between the face and sketch domains would enable recursive estimation of the missing region in an incremental manner (Fig. 1) and yield appealing results. r-BTN also adopts an adversarial constraint to encourage the generation of realistic faces sketches. Extensive experiments have been conducted to demonstrate the superior performance from r-BTN as compared to existing potential solutions. Abstract Image-based 3D face reconstruction has great potential in different areas, such as facial recognition, facial analysis, and facial animation. Due to the variations in image quality, single-image-based 3D face reconstruction might not be sufficient to accurately reconstruct a 3D face. To overcome this limitation, multi-view 3D face reconstruction uses multiple images of the same subject and aggregates complementary information for better accuracy. Though appealing, there are multiple challenges in practice. Among these challenges, the most significant is the difficulty to establish coherent and accurate correspondence among a set of images, especially when these images are captured under unconstrained in-the-wild condition. This work proposes a method, Deep Recurrent 3D FAce Reconstruction (DRFAR), to solve the task of multi-view 3D face reconstruction using a subspace representation of the 3D facial shape and a deep recurrent neural network that consists of both a deep convolutional neural network (DCNN) and a recurrent neural network (RNN). The DCNN disentangles the facial identity and the facial expression components for each single image independently, while the RNN fuses identity-related features from the DCNN and aggregates the identity specific contextual information, or the identity signal, from the whole set of images to estimate the facial identity parameter, which is robust to variations in image quality and is consistent over the whole set of images. Experimental results indicate significant improvement over state-of-the-art in both the accuracy and the consistency of 3D face reconstruction. Moreover, face recognition results on IJB-A with the UR2D face recognition pipeline indicate that, compared to single-view 3D face reconstruction, the proposed multi-view 3D face reconstruction algorithm can improve the face identification accuracy of UR2D by two percentage points in Rank-1 identification rate. Inspired by the recent success of methods that employ shape priors to achieve robust 3D reconstructions, we propose a novel recurrent neural network architecture that we call the 3D Recurrent Reconstruction Neural Network (3D-R2N2). The network learns a mapping from images of objects to their underlying 3D shapes from a large collection of synthetic data. Our network takes in one or more images of an object instance from arbitrary viewpoints and outputs a reconstruction of the object in the form of a 3D occupancy grid. Unlike most of the previous works, our network does not require any image annotations or object class labels for training or testing. Our extensive experimental analysis shows that our reconstruction framework i) outperforms the state-of-the-art methods for single view reconstruction, and ii) enables the 3D reconstruction of objects in situations when traditional SFM SLAM methods fail (because of lack of texture and or wide baseline). In this paper, we propose a novel approach, 3D-RecGAN++, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN++ only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid with a high resolution of @math by recovering the occluded missing regions. The key idea is to combine the generative capabilities of 3D encoder-decoder and the conditional adversarial networks framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets and real-world Kinect datasets show that the proposed 3D-RecGAN++ significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects. Knowledge of 3D properties of objects is a necessity in order to build effective computer vision systems. However, lack of large scale 3D datasets can be a major constraint for data-driven approaches in learning such properties. We consider the task of single image 3D point cloud reconstruction, and aim to utilize multiple foreground masks as our supervisory data to alleviate the need for large scale 3D datasets. A novel differentiable projection module, called 'CAPNet', is introduced to obtain such 2D masks from a predicted 3D point cloud. The key idea is to model the projections as a continuous approximation of the points in the point cloud. To overcome the challenges of sparse projection maps, we propose a loss formulation termed 'affinity loss' to generate outlier-free reconstructions. We significantly outperform the existing projection based approaches on a large-scale synthetic dataset. We show the utility and generalizability of such a 2D supervised approach through experiments on a real-world dataset, where lack of 3D data can be a serious concern. To further enhance the reconstructions, we also propose a test stage optimization procedure to obtain reconstructions that display high correspondence with the observed input image. Inspired by the recent success of methods that employ shape priors to achieve robust 3D reconstructions, we propose a novel recurrent neural network architecture that we call the 3D Recurrent Reconstruction Neural Network (3D-R2N2). The network learns a mapping from images of objects to their underlying 3D shapes from a large collection of synthetic data [13]. Our network takes in one or more images of an object instance from arbitrary viewpoints and outputs a reconstruction of the object in the form of a 3D occupancy grid. Unlike most of the previous works, our network does not require any image annotations or object class labels for training or testing. Our extensive experimental analysis shows that our reconstruction framework (i) outperforms the state-of-the-art methods for single view reconstruction, and (ii) enables the 3D reconstruction of objects in situations when traditional SFM SLAM methods fail (because of lack of texture and or wide baseline). 3D object reconstruction from a single image is a highly under-determined problem, requiring strong prior knowledge of plausible 3D shapes. This introduces challenge for learning-based approaches, as 3D object annotations in real images are scarce. Previous work chose to train on synthetic data with ground truth 3D information, but suffered from the domain adaptation issue when tested on real data. In this work, we propose an end-to-end trainable framework, sequentially estimating 2.5D sketches and 3D object shapes. Our disentangled, two-step formulation has three advantages. First, compared to full 3D shape, 2.5D sketches are much easier to be recovered from a 2D image, and to transfer from synthetic to real data. Second, for 3D reconstruction from the 2.5D sketches, we can easily transfer the learned model on synthetic data to real images, as rendered 2.5D sketches are invariant to object appearance variations in real images, including lighting, texture, etc. This further relieves the domain adaptation problem. Third, we derive differentiable projective functions from 3D shape to 2.5D sketches, making the framework end-to-end trainable on real images, requiring no real-image annotations. Our framework achieves state-of-the-art performance on 3D shape reconstruction. 3D object reconstruction from a single image is a highly under-determined problem, requiring strong prior knowledge of plausible 3D shapes. This introduces challenges for learning-based approaches, as 3D object annotations are scarce in real images. Previous work chose to train on synthetic data with ground truth 3D information, but suffered from domain adaptation when tested on real data. In this work, we propose MarrNet, an end-to-end trainable model that sequentially estimates 2.5D sketches and 3D object shape. Our disentangled, two-step formulation has three advantages. First, compared to full 3D shape, 2.5D sketches are much easier to be recovered from a 2D image; models that recover 2.5D sketches are also more likely to transfer from synthetic to real data. Second, for 3D reconstruction from 2.5D sketches, systems can learn purely from synthetic data. This is because we can easily render realistic 2.5D sketches without modeling object appearance variations in real images, including lighting, texture, etc. This further relieves the domain adaptation problem. Third, we derive differentiable projective functions from 3D shape to 2.5D sketches; the framework is therefore end-to-end trainable on real images, requiring no human annotations. Our model achieves state-of-the-art performance on 3D shape reconstruction. Supervised 3D reconstruction has witnessed a significant progress through the use of deep neural networks. However, this increase in performance requires large scale annotations of 2D 3D data. In this paper, we explore inexpensive 2D supervision as an alternative for expensive 3D CAD annotation. Specifically, we use foreground masks as weak supervision through a raytrace pooling layer that enables perspective projection and backpropagation. Additionally, since the 3D reconstruction from masks is an ill posed problem, we propose to constrain the 3D reconstruction to the manifold of unlabeled realistic 3D shapes that match mask observations. We demonstrate that learning a log-barrier solution to this constrained optimization problem resembles the GAN objective, enabling the use of existing tools for training GANs. We evaluate and analyze the manifold constrained reconstruction on various datasets for single and multi-view reconstruction of both synthetic and real images. Supervised 3D reconstruction has witnessed a significant progress through the use of deep neural networks. However, this increase in performance requires large scale annotations of 2D 3D data. In this paper, we explore inexpensive 2D supervision as an alternative for expensive 3D CAD annotation. Specifically, we use foreground masks as weak supervision through a raytrace pooling layer that enables perspective projection and backpropagation. Additionally, since the 3D reconstruction from masks is an ill posed problem, we propose to constrain the 3D reconstruction to the manifold of unlabeled realistic 3D shapes that match mask observations. We demonstrate that learning a log-barrier solution to this constrained optimization problem resembles the GAN objective, enabling the use of existing tools for training GANs. We evaluate and analyze the manifold constrained reconstruction on various datasets for single and multi-view reconstruction of both synthetic and real images. Crowdsourced 3D CAD models are becoming easily accessible online, and can potentially generate an infinite number of training images for almost any object category. We show that adapting contemporary Deep Convolutional Neural Net (DCNN) models to such data can be effective, especially in the few-shot regime where none or only a few annotated real images are available, or where the images are not well matched to the target domain. Little is known about the degree of realism necessary to train models with deep features on CAD data. In a detailed analysis, we use synthetic images to probe DCNN invariance to object-class variations caused by 3D shape, pose, and photorealism, with surprising findings. In particular, we show that DCNNs used as a fixed representation exhibit a large amount of invariance to these factors, but, if allowed to adapt, can still learn effectively from synthetic data. These findings guide us in designing a method for adaptive training of DCNNs using real and synthetic data. We show that our approach significantly outperforms previous methods on the benchmark PASCAL VOC2007 dataset when learning in the fewshot scenario, and outperform training with real data in a domain shift scenario on the Office benchmark. Recent advances in convolutional neural networks have shown promising results in 3D shape completion. But due to GPU memory limitations, these methods can only produce low-resolution outputs. To inpaint 3D models with semantic plausibility and contextual details, we introduce a hybrid framework that combines a 3D Encoder-Decoder Generative Adversarial Network (3D-ED-GAN) and a Long-term Recurrent Convolutional Network (LRCN). The 3D-ED-GAN is a 3D convolutional neural network trained with a generative adversarial paradigm to fill missing 3D data in low-resolution. LRCN adopts a recurrent neural network architecture to minimize GPU memory usage and incorporates an Encoder-Decoder pair into a Long Short-term Memory Network. By handling the 3D model as a sequence of 2D slices, LRCN transforms a coarse 3D shape into a more complete and higher resolution volume. While 3D-ED-GAN captures global contextual structure of the 3D shape, LRCN localizes the fine-grained details. Experimental results on both real-world and synthetic data show reconstructions from corrupted models result in complete and high-resolution 3D objects. We present a learnt system for multi-view stereopsis. In contrast to recent learning based methods for 3D reconstruction, we leverage the underlying 3D geometry of the problem through feature projection and unprojection along viewing rays. By formulating these operations in a differentiable manner, we are able to learn the system end-to-end for the task of metric 3D reconstruction. End-to-end learning allows us to jointly reason about shape priors while conforming to geometric constraints, enabling reconstruction from much fewer images (even a single image) than required by classical approaches as well as completion of unseen surfaces. We thoroughly evaluate our approach on the ShapeNet dataset and demonstrate the benefits over classical approaches and recent learning based methods. We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately in order to construct a 3D surface consistent with the estimated silhouettes, we compute the most probable 3D shape that gives rise to the observed color information. The probabilistic framework, based on Bayesian inference, enables robust 3D reconstruction by optimally taking into account the contribution of all views. We solve the arising maximum a posteriori shape inference in a globally optimal manner by convex relaxation techniques in a spatially continuous representation. For an interactively provided user input in the form of scribbles specifying foreground and background regions, we build corresponding color distributions as multivariate Gaussians and find a volume occupancy that best fits to this data in a variational sense. Compared to classical methods for silhouette-based multiview reconstruction, the proposed approach does not depend on initialization and enjoys significant resilience to violations of the model assumptions due to background clutter, specular reflections, and camera sensor perturbations. In experiments on several real-world data sets, we show that exploiting a silhouette coherency criterion in a multiview setting allows for dramatic improvements of silhouette quality over independent 2D segmentations without any significant increase of computational efforts. This results in more accurate visual hull estimation, needed by a multitude of image-based modeling approaches. We made use of recent advances in parallel computing with a GPU implementation of the proposed method generating reconstructions on volume grids of more than 20 million voxels in up to 4.41 seconds.