This paper presents a new algorithm for the fast, shared memory, multi-core computation of augmented contour trees on triangulations. In contrast to most existing parallel algorithms our technique computes augmented trees, enabling the full extent of contour tree based applications including data segmentation. Our approach completely revisits the traditional, sequential contour tree algorithm to re-formulate all the steps of the computation as a set of independent local tasks. This includes a new computation procedure based on Fibonacci heaps for the join and split trees, two intermediate data structures used to compute the contour tree, whose constructions are efficiently carried out concurrently thanks to the dynamic scheduling of task parallelism. We also introduce a new parallel algorithm for the combination of these two trees into the output global contour tree. Overall, this results in superior time performance in practice, both in sequential and in parallel thanks to the OpenMP task runtime. We report performance numbers that compare our approach to reference sequential and multi-threaded implementations for the computation of augmented merge and contour trees. These experiments demonstrate the run-time efficiency of our approach and its scalability on common workstations. We demonstrate the utility of our approach in data segmentation applications.
Morozov and Weber @cite_29 @cite_40 and @cite_49 presented three approaches for merge and contour tree-based visualization in a distributed environment, with minimal inter-node communications. However, these approaches focus more on the reduction of the communication between the processes than on the efficient computation on a single shared memory node as we do here with the target of an efficient interactive exploration in mind.
@cite_40 @cite_29 @cite_49
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This paper describes an effort to create new visualizations by exploiting hierarchical scalar topology. First, we build a hierarchical topology through synchronously constructing and simplifying Contour Tree (CT) and Morse-Smale (MS) complex of scalar fields. We then introduce three algorithms based on the hierarchical topology: (1) topology-based multi-resolution contouring — an overview provided for a scalar field by extracting iso-values from the simplified CT and tracing approximate contours across the MS complex cells; (2) topology based spaghetti plots for uncertainty — a seeding scheme based on the hierarchical topology for visualizing uncertainty among ensemble scalar data; (3) virtual ribbons — a new scheme for visualizing multivariate data invented by overlapping visual ribbons which encode the scalar variation of a region covered by uniform contours. We compare the new approaches with current alternatives. As data sets grow to exascale, automated data analysis and visualisation are increasingly important, to intermediate human understanding and to reduce demands on disk storage via in situ analysis. Trends in architecture of high performance computing systems necessitate analysis algorithms to make effective use of combinations of massively multicore and distributed systems. One of the principal analytic tools is the contour tree, which analyses relationships between contours to identify features of more than local importance. Unfortunately, the predominant algorithms for computing the contour tree are explicitly serial, and founded on serial metaphors, which has limited the scalability of this form of analysis. While there is some work on distributed contour tree computation, and separately on hybrid GPU-CPU computation, there is no efficient algorithm with strong formal guarantees on performance allied with fast practical performance. We report the first shared SMP algorithm for fully parallel contour tree computation, withfor-mal guarantees of O(lgnlgt) parallel steps and O(n lgn) work, and implementations with up to 10x parallel speed up in OpenMP and up to 50x speed up in NVIDIA Thrust. This paper introduces two efficient algorithms that compute the Contour Tree of a 3D scalar field F and its augmented version with the Betti numbers of each isosurface. The Contour Tree is a fundamental data structure in scientific visualization that is used to preprocess the domain mesh to allow optimal computation of isosurfaces with minimal overhead storage. The Contour Tree can also be used to build user interfaces reporting the complete topological characterization of a scalar field, as shown in Figure 1.The first part of the paper presents a new scheme that augments the Contour Tree with the Betti numbers of each isocontour in linear time. We show how to extend the scheme introduced in [3] with the Betti number computation without increasing its complexity. Thus, we improve on the time complexity from our previous approach [10] from O(m log m) to O(n log n + m), where m is the number of tetrahedra and n is the number of vertices in the domain of F.The second part of the paper introduces a new divide-and-conquer algorithm that computes the Augmented Contour Tree with improved efficiency. The central part of the scheme computes the output Contour Tree by merging two intermediate Contour Trees and is independent of the interpolant. In this way we confine any knowledge regarding a specific interpolant to an oracle that computes the tree for a single cell. We have implemented this oracle for the trilinear interpolant and plan to replace it with higher order interpolants when needed. The complexity of the scheme is O(n + t log n), where t is the number of critical points of F. For the first time we can compute the Contour Tree in linear time in many practical cases when t = O(n1 - e).Lastly, we report the running times for a parallel implementation of our algorithm, showing good scalability with the number of processors. Image completion has achieved significant progress due to advances in generative adversarial networks (GANs). Albeit natural-looking, the synthesized contents still lack details, especially for scenes with complex structures or images with large holes. This is because there exists a gap between low-level reconstruction loss and high-level adversarial loss. To address this issue, we introduce a perceptual network to provide mid-level guidance, which measures the semantical similarity between the synthesized and original contents in a similarity-enhanced space. We conduct a detailed analysis on the effects of different losses and different levels of perceptual features in image completion, showing that there exist complementarity between adversarial training and perceptual features. By combining them together, our model can achieve nearly seamless fusion results in an end-to-end manner. Moreover, we design an effective lightweight generator architecture, which can achieve effective image inpainting with far less parameters. Evaluated on CelebA Face and Paris StreetView dataset, our proposed method significantly outperforms existing methods. In this paper, learning of tree-structured Gaussian graphical models from distributed data is addressed. In our model, samples are stored in a set of distributed machines where each machine has access to only a subset of features. A central machine is then responsible for learning the structure based on received messages from the other nodes. We present a set of communication-efficient strategies, which are theoretically proved to convey sufficient information for reliable learning of the structure. In particular, our analyses show that even if each machine sends only the signs of its local data samples to the central node, the tree structure can still be recovered with high accuracy. Our simulation results on both synthetic and real-world datasets show that our strategies achieve a desired accuracy in inferring the underlying structure while spending a small budget on communication. We present a novel type of circular treemap, where we intentionally allocate extra space for additional visual variables. With this extended visual design space, we encode hierarchically structured data along with their uncertainties in a combined diagram. We introduce a hierarchical and force-based circle-packing algorithm to compute Bubble Treemaps, where each node is visualized using nested contour arcs. Bubble Treemaps do not require any color or shading, which offers additional design choices. We explore uncertainty visualization as an application of our treemaps using standard error and Monte Carlo-based statistical models. To this end, we discuss how uncertainty propagates within hierarchies. Furthermore, we show the effectiveness of our visualization using three different examples: the package structure of Flare, the S&P 500 index, and the US consumer expenditure survey. Contour trees can represent the topology of large volume data sets in a relatively compact, discrete data structure. However, the resulting trees often contain many thousands of nodes; thus, many graph drawing techniques fail to produce satisfactory results. Therefore, several visualization methods were proposed recently for the visualization of contour trees. Unfortunately, none of these techniques is able to handle uncertain contour trees although any uncertainty of the volume data inevitably results in partially uncertain contour trees. In this work, we visualize uncertain contour trees by combining the contour trees of two morphologically filtered versions of a volume data set, which represent the range of uncertainty. These two contour trees are combined and visualized within a single image such that a range of potential contour trees is represented by the resulting visualization. Thus, potentially erroneous topological structures are visually distinguished from more certain structures. Moreover, topological structures can be revealed that are otherwise obscured by data errors. We present and discuss results obtained with a prototypical implementation using well-known volume data sets. State-of-the-art approaches for tree reconstruction either put limiting constraints on the input side (requiring multiple photographs, a scanned point cloud or intensive user input) or provide a representation only suitable for front views of the tree. In this paper we present a complete pipeline for synthesizing and rendering detailed trees from a single photograph with minimal user effort. Since the overall shape and appearance of each tree is recovered from a single photograph of the tree crown, artists can benefit from georeferenced images to populate landscapes with native tree species. A key element of our approach is a compact representation of dense tree crowns through a radial distance map. Our first contribution is an automatic algorithm for generating such representations from a single exemplar image of a tree. We create a rough estimate of the crown shape by solving a thin-plate energy minimization problem, and then add detail through a simplified shape-from-shading approach. The use of seamless texture synthesis results in an image-based representation that can be rendered from arbitrary view directions at different levels of detail. Distant trees benefit from an output-sensitive algorithm inspired on relief mapping. For close-up trees we use a billboard cloud where leaflets are distributed inside the crown shape through a space colonization algorithm. In both cases our representation ensures efficient preservation of the crown shape. Major benefits of our approach include: it recovers the overall shape from a single tree image, involves no tree modeling knowledge and minimal authoring effort, and the associated image-based representation is easy to compress and thus suitable for network streaming. Graphical abstractDisplay Omitted HighlightsAutomatic algorithm for generating crown representations from a single tree image.Compact image-based representation of dense tree crowns suitable for network streaming.Output-sensitive rendering for distant trees.Automatic generation of billboard clouds for detailed trees. Structured peer-to-peer overlay networks such as CAN, Chord, Pastry, and Tapestry can be used to implement Internet-scale application-level multicast. There are two general approaches to accomplishing this: tree building and flooding. This paper evaluates these two approaches using two different types of structured overlay: 1) overlays which use a form of generalized hypercube routing, e.g., Chord, Pastry and Tapestry, and 2) overlays which use a numerical distance metric to route through a Cartesian hyperspace, e.g., CAN. Pastry and CAN are chosen as the representatives of each type of overlay. To the best of our knowledge, this paper reports the first head-to-head comparison of CAN-style versus Pastry-style overlay networks, using multicast communication workloads running on an identical simulation infrastructure. The two approaches to multicast are independent of overlay network choice, and we provide a comparison of flooding versus tree-based multicast on both overlays. Results show that the tree-based approach consistently outperforms the flooding approach. Finally, for tree-based multicast, we show that Pastry provides better performance than CAN. The contour tree is a topological abstraction of a scalar field that captures evolution in level set connectivity. It is an effective representation for visual exploration and analysis of scientific data. We describe a work-efficient, output sensitive, and scalable parallel algorithm for computing the contour tree of a scalar field defined on a domain that is represented using either an unstructured mesh or a structured grid. A hybrid implementation of the algorithm using the GPU and multi-core CPU can compute the contour tree of an input containing 16 million vertices in less than ten seconds with a speedup factor of upto 13. Experiments based on an implementation in a multi-core CPU environment show near-linear speedup for large data sets. In this paper, we propose a residual non-local attention network for high-quality image restoration. Without considering the uneven distribution of information in the corrupted images, previous methods are restricted by local convolutional operation and equal treatment of spatial- and channel-wise features. To address this issue, we design local and non-local attention blocks to extract features that capture the long-range dependencies between pixels and pay more attention to the challenging parts. Specifically, we design trunk branch and (non-)local mask branch in each (non-)local attention block. The trunk branch is used to extract hierarchical features. Local and non-local mask branches aim to adaptively rescale these hierarchical features with mixed attentions. The local mask branch concentrates on more local structures with convolutional operations, while non-local attention considers more about long-range dependencies in the whole feature map. Furthermore, we propose residual local and non-local attention learning to train the very deep network, which further enhance the representation ability of the network. Our proposed method can be generalized for various image restoration applications, such as image denoising, demosaicing, compression artifacts reduction, and super-resolution. Experiments demonstrate that our method obtains comparable or better results compared with recently leading methods quantitatively and visually. We present a tree-structured network architecture for large-scale image classification. The trunk of the network contains convolutional layers optimized over all classes. At a given depth, the trunk splits into separate branches, each dedicated to discriminate a different subset of classes. Each branch acts as an expert classifying a set of categories that are difficult to tell apart, while the trunk provides common knowledge to all experts in the form of shared features. The training of our “network of experts” is completely end-to-end: the partition of categories into disjoint subsets is learned simultaneously with the parameters of the network trunk and the experts are trained jointly by minimizing a single learning objective over all classes. The proposed structure can be built from any existing convolutional neural network (CNN). We demonstrate its generality by adapting 4 popular CNNs for image categorization into the form of networks of experts. Our experiments on CIFAR100 and ImageNet show that in every case our method yields a substantial improvement in accuracy over the base CNN, and gives the best result achieved so far on CIFAR100. Finally, the improvement in accuracy comes at little additional cost: compared to the base network, the training time is only moderately increased and the number of parameters is comparable or in some cases even lower. We present a tree-structured network architecture for large scale image classification. The trunk of the network contains convolutional layers optimized over all classes. At a given depth, the trunk splits into separate branches, each dedicated to discriminate a different subset of classes. Each branch acts as an expert classifying a set of categories that are difficult to tell apart, while the trunk provides common knowledge to all experts in the form of shared features. The training of our "network of experts" is completely end-to-end: the partition of categories into disjoint subsets is learned simultaneously with the parameters of the network trunk and the experts are trained jointly by minimizing a single learning objective over all classes. The proposed structure can be built from any existing convolutional neural network (CNN). We demonstrate its generality by adapting 4 popular CNNs for image categorization into the form of networks of experts. Our experiments on CIFAR100 and ImageNet show that in every case our method yields a substantial improvement in accuracy over the base CNN, and gives the best result achieved so far on CIFAR100. Finally, the improvement in accuracy comes at little additional cost: compared to the base network, the training time is only moderately increased and the number of parameters is comparable or in some cases even lower. This paper introduces a novel, non-local characterization of critical points and their global relation in 2D uncertain scalar fields. The characterization is based on the analysis of the support of the probability density functions (PDF) of the input data. Given two scalar fields representing reliable estimations of the bounds of this support, our strategy identifies mandatory critical points: spatial regions and function ranges where critical points have to occur in any realization of the input. The algorithm provides a global pairing scheme for mandatory critical points which is used to construct mandatory join and split trees. These trees enable a visual exploration of the common topological structure of all possible realizations of the uncertain data. To allow multi-scale visualization, we introduce a simplification scheme for mandatory critical point pairs revealing the most dominant features. Our technique is purely combinatorial and handles parametric distribution models and ensemble data. It does not depend on any computational parameter and does not suffer from numerical inaccuracy or global inconsistency. The algorithm exploits ideas of the established join split tree computation. It is therefore simple to implement, and its complexity is output-sensitive. We illustrate, evaluate, and verify our method on synthetic and real-world data. In this paper a novel approach is described for tree visualization using nested circles. The brother nodes at the same level are represented by externally tangent circles; the tree nodes at different levels are displayed by using 2D nested circles or 3D nested cylinders. A new layout algorithm for tree structure is described. It provides a good overview for large data sets. It is easy to see all the branches and leaves of the tree. The new method has been applied to the visualization of file systems. We study the problem of data-driven routing and navigation in a distributed sensor network over a continuous scalar field. Specifically, we address the problem of searching for the collection of sensors with readings within a specified range. This is named the iso-contour query problem. We develop a gradient based routing scheme such that from any query node, the query message follows the signal field gradient or derived quantities and successfully discovers all iso-contours of interest. Due to the existence of local maxima and minima, the guaranteed delivery requires preprocessing of the signal field and the construction of a contour tree in a distributed fashion. Our approach has the following properties: (i) the gradient routing uses only local node information and its message complexity is close to optimal, as shown by simulations; (ii) the preprocessing message complexity is linear in the number of nodes and the storage requirement for each node is a small constant. The same preprocessing also facilitates route computation between any pair of nodes where the the route lies within any user supplied range of values. In this paper we propose recognizing logo images by using an adaptive model referred to as recursive artificial neural network. At first, logo images are converted into a structured representation based on contour trees. Recursive neural networks are then learnt using the contourtrees as inputs to the neural nets. On the other hand, the contour-tree is constructed by associating a node with each exterior or interior contour extracted from the logo instance. Nodes in the tree are labeled by a feature vector, which describes the contour by means of its perimeter, surrounded area, and a synthetic representation of its curvature plot. The contour-tree representation contains the topological structured information of logo and continuous values pertaining to each contour node. Hence symbolic and sub-symbolic information coexist in the contour-tree representation of logo image. Experimental results are reported on 40 real logos distorted with artificial noise and performance of recursive neural network is compared with another two types of neural approaches. Recent works have shown that exploiting multi-scale representations deeply learned via convolutional neural networks (CNN) is of tremendous importance for accurate contour detection. This paper presents a novel approach for predicting contours which advances the state of the art in two fundamental aspects, i.e. multi-scale feature generation and fusion. Different from previous works directly considering multi-scale feature maps obtained from the inner layers of a primary CNN architecture, we introduce a hierarchical deep model which produces more rich and complementary representations. Furthermore, to refine and robustly fuse the representations learned at different scales, the novel Attention-Gated Conditional Random Fields (AG-CRFs) are proposed. The experiments ran on two publicly available datasets (BSDS500 and NYUDv2) demonstrate the effectiveness of the latent AG-CRF model and of the overall hierarchical framework. We address the problem of joint sparsity pattern recovery based on low dimensional multiple measurement vectors (MMVs) in resource constrained distributed networks. We assume that distributed nodes observe sparse signals which share the same sparsity pattern and each node obtains measurements via a low dimensional linear operator. When the measurements are collected at distributed nodes in a communication network, it is often required that joint sparse recovery be performed under inherent resource constraints such as communication bandwidth and transmit processing power. We present two approaches to take the communication constraints into account while performing common sparsity pattern recovery. First, we explore the use of a shared multiple access channel (MAC) in forwarding observations residing at each node to a fusion center. With MAC, while the bandwidth requirement does not depend on the number of nodes, the fusion center has access to only a linear combination of the observations. We discuss the conditions under which the common sparsity pattern can be estimated reliably. Second, we develop two collaborative algorithms based on Orthogonal Matching Pursuit (OMP), to jointly estimate the common sparsity pattern in a decentralized manner with a low communication overhead. In the proposed algorithms, each node exploits collaboration among neighboring nodes by sharing a small amount of information for fusion at different stages in estimating the indices of the true support in a greedy manner. Efficiency and effectiveness of the proposed algorithms are demonstrated via simulations along with a comparison with the most related existing algorithms considering the trade-off between the performance gain and the communication overhead. This paper presents a novel tree-based cost aggregation method for dense stereo matching. Instead of employing the minimum spanning tree (MST) and its variants, a new tree structure, "Segment-Tree", is proposed for non-local matching cost aggregation. Conceptually, the segment-tree is constructed in a three-step process: first, the pixels are grouped into a set of segments with the reference color or intensity image, second, a tree graph is created for each segment, and in the final step, these independent segment graphs are linked to form the segment-tree structure. In practice, this tree can be efficiently built in time nearly linear to the number of the image pixels. Compared to MST where the graph connectivity is determined with local edge weights, our method introduces some 'non-local' decision rules: the pixels in one perceptually consistent segment are more likely to share similar disparities, and therefore their connectivity within the segment should be first enforced in the tree construction process. The matching costs are then aggregated over the tree within two passes. Performance evaluation on 19 Middlebury data sets shows that the proposed method is comparable to previous state-of-the-art aggregation methods in disparity accuracy and processing speed. Furthermore, the tree structure can be refined with the estimated disparities, which leads to consistent scene segmentation and significantly better aggregation results.