We address a problem of area protection in graph-based scenarios with multiple agents. The problem consists of two adversarial teams of agents that move in an undirected graph shared by both teams. Agents are placed in vertices of the graph; at most one agent can occupy a vertex; and they can move into adjacent vertices in a conflict free way. Teams have asymmetric goals: the aim of one team - attackers - is to invade into given area while the aim of the opponent team - defenders - is to protect the area from being entered by attackers by occupying selected vertices. We study strategies for allocating vertices to be occupied by the team of defenders to block attacking agents. We show that the decision version of the problem of area protection is PSPACE-hard under the assumption that agents can allocate their target vertices multiple times. Further we develop various on-line vertex-allocation strategies for the defender team in a simplified variant of the problem with single stage vertex allocation and evaluated their performance in multiple benchmarks. The success of a strategy is heavily dependent on the type of the instance, and so one of the contributions of this work is that we identify suitable vertex-allocation strategies for diverse instance types. In particular, we introduce a simulation-based method that identifies and tries to capture bottlenecks in the graph, that are frequently used by the attackers. Our experimental evaluation suggests that this method often allows a successful defense even in instances where the attackers significantly outnumber the defenders.
Suboptimal CPF algorithms include rule-based polynomial time methods and search-based algorithms. Rule-based algorithms like BIBOX @cite_7 and Push-and-Swap @cite_5 @cite_15 guarantee finding solution in polynomial time. These algorithms scale up well for large number of agents and large graphs however solutions generated by them are usually very far from the optimum with respect to any common objective.
@cite_5 @cite_15 @cite_7
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This paper addresses make span optimal solving of cooperative path-finding problem (CPF) by translating it to propositional satisfiability (SAT). The task is to relocate set of agents to given goal positions so that they do not collide with each other. A novel SAT encoding of CPF is suggested. The novel encoding uses the concept of matching in a bipartite graph to separate spatial constraint of CPF from consideration of individual agents. The separation allowed reducing the size of encoding significantly. The conducted experimental evaluation shown that novel encoding can be solved faster than existing encodings for CPF and also that the SAT based methods dominates over A based methods in environment densely occupied by agents. This paper deals with solving cooperative path finding (CPF) problems in a makespan-optimal way. A feasible solution to the CPF problem lies in the moving of mobile agents where each agent has unique initial and goal positions. The abstraction adopted in CPF assumes that agents are discrete units that move over an undirected graph by traversing its edges. We focus specifically on makespan-optimal solutions to the CPF problem where the task is to generate solutions that are as short as possible in terms of the total number of time steps required for all agents to reach their goal positions. We demonstrate that reducing CPF to propositional satisfiability (SAT) represents a viable way to obtain makespan-optimal solutions. Several ways of encoding CPFs into propositional formulae are proposed and evaluated both theoretically and experimentally. Encodings based on the log and direct representations of decision variables are compared. The evaluation indicates that SAT-based solutions to CPF outperform the makespan-optimal versions of such search-based CPF solvers such as OD+ID, CBS, and ICTS in highly constrained scenarios (i.e., environments that are densely occupied by agents and where interactions among the agents are frequent). Moreover, the experiments clearly show that CPF encodings based on the direct representation of variables can be solved faster, although they are less space-efficient than log encodings. We present an algorithm for recovering planted solutions in two well-known models, the stochastic block model and planted constraint satisfaction problems, via a common generalization in terms of random bipartite graphs. Our algorithm matches up to a constant factor the best-known bounds for the number of edges (or constraints) needed for perfect recovery and its running time is linear in the number of edges used. The time complexity is significantly better than both spectral and SDP-based approaches. The main contribution of the algorithm is in the case of unequal sizes in the bipartition (corresponding to odd uniformity in the CSP). Here our algorithm succeeds at a significantly lower density than the spectral approaches, surpassing a barrier based on the spectral norm of a random matrix. Other significant features of the algorithm and analysis include (i) the critical use of power iteration with subsampling, which might be of independent interest; its analysis requires keeping track of multiple norms of an evolving solution (ii) it can be implemented statistically, i.e., with very limited access to the input distribution (iii) the algorithm is extremely simple to implement and runs in linear time, and thus is practical even for very large instances. We present several polynomial-time approximation algorithms for the one-dimensional bin-packing problem. using a subroutine to solve a certain linear programming relaxation of the problem. Our main results are as follows: There is a polynomial-time algorithm A such that A(I) ≤ OPT(I) + O(log2 OPT(I)). There is a polynomial-time algorithm A such that, if m(I) denotes the number of distinct sizes of pieces occurring in instance I, then A(I) ≤ OPT(I) + O(log2 m(I)). There is an approximation scheme which accepts as input an instance I and a positive real number e, and produces as output a packing using as most (1 + e) OPT(I) + O(e-2) bins. Its execution time is O(e-c n log n), where c is a constant. These are the best asymptotic performance bounds that have been achieved to date for polynomial-time bin-packing. Each of our algorithms makes at most O(log n) calls on the LP relaxation subroutine and takes at most O(n log n) time for other operations. The LP relaxation of bin packing was solved efficiently in practice by Gilmore and Gomory. We prove its membership in P, despite the fact that it has an astronomically large number of variables. Author(s): Impagliazzo, R; Lovett, S; Paturi, R; Schneider, S | Abstract: We give an exact algorithm for the 0-1 Integer Linear Programming problem with a linear number of constraints that improves over exhaustive search by an exponential factor. Specifically, our algorithm runs in time @math where n is the number of variables and cn is the number of constraints. The key idea for the algorithm is a reduction to the Vector Domination problem and a new algorithm for that subproblem. The authors consider the problem of learning a linear threshold function (a halfspace in n dimensions, also called a "perceptron"). Methods for solving this problem generally fall into two categories. In the absence of noise, this problem can be formulated as a linear program and solved in polynomial time with the ellipsoid algorithm (or interior point methods). On the other hand, simple greedy algorithms such as the perceptron algorithm seem to work well in practice and can be made noise tolerant; but, their running time depends on a separation parameter (which quantifies the amount of "wiggle room" available) and can be exponential in the description length of the input. They show how simple greedy methods can be used to find weak hypotheses (hypotheses that classify noticeably more than half of the examples) in polynomial time, without dependence on any separation parameter. This results in a polynomial-time algorithm for learning linear threshold functions in the PAC model in the presence of random classification noise. The algorithm is based on a new method for removing outliers in data. Specifically, for any set S of points in R sup n , each given to b bits of precision, they show that one can remove only a small fraction of S so that in the remaining set T, for every vector v, max sub x spl epsiv T (v spl middot x) sup 2 spl les poly(n,b)|T| sup -1 spl Sigma sub x spl epsiv T (v spl middot x) sup 2 . After removing these outliers, they are able to show that a modified version of the perceptron learning algorithm works in polynomial time, even in the presence of random classification noise. We provide polynomial-time approximately optimal Bayesian mechanisms for makespan minimization on unrelated machines as well as for max-min fair allocations of indivisible goods, with approximation factors of 2 and min m−k+1, O([EQUATION]k) respectively matching the approximation ratios of best known polynomial-time algorithms (for max-min fairness, the latter claim is true for certain ratios of the number of goods m to people k). Our mechanisms are obtained by establishing a polynomial-time approximation-sensitive reduction from the problem of designing approximately optimal mechanisms for some arbitrary objective O to that of designing bi-criterion approximation algorithms for the same objective O plus a linear allocation cost term. Our reduction is itself enabled by extending the celebrated "equivalence of separation and optimization" [27, 32] to also accommodate bi-criterion approximations. Moreover, to apply the reduction to the specific problems of makespan and max-min fairness we develop polynomial-time bi-criterion approximation algorithms for makespan minimization with costs and max-min fairness with costs, adapting the algorithms of [45], [10] and [4] to the type of bi-criterion approximation that is required by the reduction. We present a simple probabilistic algorithm for solving k-SAT and more generally, for solving constraint satisfaction problems (CSP). The algorithm follows a simple local search paradigm (S. , 1992): randomly guess an initial assignment and then, guided by those clauses (constraints) that are not satisfied, by successively choosing a random literal from such a clause and flipping the corresponding bit, try to find a satisfying assignment. If no satisfying assignment is found after O(n) steps, start over again. Our analysis shows that for any satisfiable k-CNF-formula with n variables this process has to be repeated only t times, on the average, to find a satisfying assignment, where t is within a polynomial factor of (2(1-1 k)) sup n . This is the fastest (and also the simplest) algorithm for 3-SAT known up to date. We consider also the more general case of a CSP with n variables, each variable taking at most d values, and constraints of order l, and analyze the complexity of the corresponding (generalized) algorith m. It turns out that any CSP can be solved with complexity at most (d spl middot (1-1 l)+ spl epsiv ) sup n . We consider the over-time version of the Max-Min Fair Allocation problem. Given a time horizon @math , with at each time t a set of demands and a set of available resources that may change over the time defining instance @math , we seek a sequence of solutions @math that (1) are near-optimal at each time t , and (2) as stable as possible (inducing small modification costs). We focus on the impact of the knowledge of the future on the quality and the stability of the returned solutions by distinguishing three settings: the off-line setting where the whole set of instances through the time horizon is known in advance, the on-line setting where no future instance is known, and the k -lookahead setting where at time t , the instances at times @math are known. We first consider the case without restrictions where the set of resources and the set of agents are the same for all instances and where every resource can be allocated to any agent. For the off-line setting, we show that the over-time version of the problem is much harder than the static one, since it becomes @math -hard even for families of instances for which the static problem is trivial. Then, we provide a @math -approximation algorithm for the off-line setting using as subroutine a ρ-approximation algorithm for the static version. We also give a @math -competitive algorithm for the online setting using also as subroutine a ρ-approximation algorithm for the static version. Furthermore, for the case with restrictions, we show that in the off-line setting it is possible to get a polynomial-time algorithm with the same approximation ratio as in the case without restrictions. For the online setting, we prove that it is not possible to find an online algorithm with bounded competitive ratio. For the 1-lookahead setting however, we give a @math -approximation algorithm using as subroutine a ρ-approximation algorithm for the static version. We present a polynomial approximation scheme for the minimum makespan problem on uniform parallel processors. More specifically, the problem is to find a schedule for a set of independent jobs on a collection of machines of different speeds so that the last job to finish is completed as quickly as possible. We give a family of polynomial-time algorithms @math such that @math delivers a solution that is within a relative error @math of the optimum. This is a dramatic improvement over previously known algorithms; the best performance guarantee previously proved for a polynomial-time algorithm ensured a relative error no more than 40 percent. The technique employed is the dual approximation approach, where infeasible but superoptimal solutions for a related (dual) problem are converted to the desired feasible but possibly suboptimal solution. We consider several well-studied problems in dynamic algorithms and prove that sufficient progress on any of them would imply a breakthrough on one of five major open problems in the theory of algorithms: 1) Is the 3SUM problem on n numbers in O(n2 -- aepsi;) time for some aepsi; > 0? 2) Can one determine the satisfiability of a CNF formula on n variables and poly n clauses in O((2 -- aepsi;)npolyn) time for some aepsi; > 0? 3) Is the All Pairs Shortest Paths problem for graphs on n vertices in O(n3 -- aepsi;) time for some aepsi; > 0? 4) Is there a linear time algorithm that detects whether a given graph contains a triangle? 5) Is there an O(n3 -- aepsi;) time combinatorial algorithm for n × n Boolean matrix multiplication? The problems we consider include dynamic versions of bipartite perfect matching, bipartite maximum weight matching, single source reachability, single source shortest paths, strong connectivity, subgraph connectivity, diameter approximation and some nongraph problems such as Pagh's problem defined in a recent paper by pa#x0103;traa#x015F;cu [STOC 2010]. Multi-agent Pathfinding is a relevant problem in a wide range of domains, for example in robotics and video games research. Formally, the problem considers a graph consisting of vertices and edges, and a set of agents occupying vertices. An agent can only move to an unoccupied, neighbouring vertex, and the problem of finding the minimal sequence of moves to transfer each agent from its start location to its destination is an NP-hard problem. We present Push and Rotate, a new algorithm that is complete for Multi-agent Pathfinding problems in which there are at least two empty vertices. Push and Rotate first divides the graph into subgraphs within which it is possible for agents to reach any position of the subgraph, and then uses the simple push, swap, and rotate operations to find a solution; a post-processing algorithm is also presented that eliminates redundant moves. Push and Rotate can be seen as extending Luna and Bekris's Push and Swap algorithm, which we showed to be incomplete in a previous publication. In our experiments we compare our approach with the Push and Swap, MAPP, and Bibox algorithms. The latter algorithm is restricted to a smaller class of instances as it requires biconnected graphs, but can nevertheless be considered state of the art due to its strong performance. Our experiments show that Push and Swap suffers from incompleteness, MAPP is generally not competitive with Push and Rotate, and Bibox is better than Push and Rotate on randomly generated biconnected instances, while Push and Rotate performs better on grids. We extend the well-known BFGS quasi-Newton method and its memory-limited variant LBFGS to the optimization of nonsmooth convex objectives. This is done in a rigorous fashion by generalizing three components of BFGS to subdifferentials: the local quadratic model, the identification of a descent direction, and the Wolfe line search conditions. We prove that under some technical conditions, the resulting subBFGS algorithm is globally convergent in objective function value. We apply its memory-limited variant (subLBFGS) to L2-regularized risk minimization with the binary hinge loss. To extend our algorithm to the multiclass and multilabel settings, we develop a new, efficient, exact line search algorithm. We prove its worst-case time complexity bounds, and show that our line search can also be used to extend a recently developed bundle method to the multiclass and multilabel settings. We also apply the direction-finding component of our algorithm to L1-regularized risk minimization with logistic loss. In all these contexts our methods perform comparable to or better than specialized state-of-the-art solvers on a number of publicly available data sets. An open source implementation of our algorithms is freely available. Gimbert and Horn gave an algorithm for solving simple stochastic games with running time O(r! n) where n is the number of positions of the simple stochastic game and r is the number of its coin toss positions. pointed out that a variant of strategy iteration can be implemented to solve this problem in time 4^r r^ O(1) n^ O(1) . In this paper, we show that an algorithm combining value iteration with retrograde analysis achieves a time bound of O(r 2^r (r log r + n)), thus improving both time bounds. While the algorithm is simple, the analysis leading to this time bound is involved, using techniques of extremal combinatorics to identify worst case instances for the algorithm. We study the problem of stochastic combinatorial pure exploration (CPE), where an agent sequentially pulls a set of single arms (a.k.a. a super arm) and tries to find the best super arm. Among a variety of problem settings of the CPE, we focus on the full-bandit setting, where we cannot observe the reward of each single arm, but only the sum of the rewards. Although we can regard the CPE with full-bandit feedback as a special case of pure exploration in linear bandits, an approach based on linear bandits is not computationally feasible since the number of super arms may be exponential. In this paper, we first propose a polynomial-time bandit algorithm for the CPE under general combinatorial constraints and provide an upper bound of the sample complexity. Second, we design an approximation algorithm for the 0-1 quadratic maximization problem, which arises in many bandit algorithms with confidence ellipsoids. Based on our approximation algorithm, we propose novel bandit algorithms for the top-k selection problem, and prove that our algorithms run in polynomial time. Finally, we conduct experiments on synthetic and real-world datasets, and confirm the validity of our theoretical analysis in terms of both the computation time and the sample complexity. In this paper we develop a new affine-invariant primal–dual subgradient method for nonsmooth convex optimization problems. This scheme is based on a self-concordant barrier for the basic feasible set. It is suitable for finding approximate solutions with certain relative accuracy. We discuss some applications of this technique including fractional covering problem, maximal concurrent flow problem, semidefinite relaxations and nonlinear online optimization. For all these problems, the rate of convergence of our method does not depend on the problem’s data. We describe a new algorithm for generating all maximal bicliques (i.e. complete bipartite, not necessarily induced subgraphs) of a graph. The algorithm is inspired by, and is quite similar to, the consensus method used in propositional logic. We show that some variants of the algorithm are totally polynomial, and even incrementally polynomial. The total complexity of the most efficient variant of the algorithms presented here is polynomial in the input size, and only linear in the output size. Computational experiments demonstrate its high efficiency on randomly generated graphs with up to 2000 vertices and 20,000 edges. Abstract A time-efficient algorithm PMF3 is presented for solving the three-way PARAFAC (CANDECOMP) factor analytic model. In contrast to the usual alternating least squares, the PMF3 algorithm computes changes to all three modes simultaneously. This typically leads to convergence in 40–100 iteration steps. The equations of the weighted multilinear least squares fit are given. The optional non-negativity is achieved by imposing a logarithmic penalty function. The algorithm contains a possibility for dynamical reweighting of the data during the iteration, allowing a robust analysis of outlier-containing data. The problems typical of PARAFAC models are discussed (but not solved): multiple local solutions, degenerate solutions, non-identifiable solutions. The question of how to verify the solution is discussed at length. The program PMF3 is available for 486-Pentium based PC computers. We present a unified framework for the design and convergence analysis of a class of algorithms based on approximate solution of proximal point subproblems. Our development further enhances the constructive approximation approach of the recently proposed hybrid projection–proximal and extragradient–proximal methods. Specifically, we introduce an even more flexible error tolerance criterion, as well as provide a unified view of these two algorithms. Our general method possesses global convergence and local (super)linear rate of convergence under standard assumptions, while using a constructive approximation criterion suitable for a number of specific implementations. For example, we show that close to a regular solution of a monotone system of semismooth equations, two Newton iterations are sufficient to solve the proximal subproblem within the required error tolerance. Such systems of equations arise naturally when reformulating the nonlinear complementarity problem. *Research of the first author is suppo... For bin packing, the input consists of n items with sizes s1,...,sn ∈ [0,1] which have to be assigned to a minimum number of bins of size 1. Recently, the second author gave an LP-based polynomial time algorithm that employed techniques from discrepancy theory to find a solution using at most OPT + O(logOPT·loglogOPT) bins. In this paper, we build on the techniques of Rothvoss to present an approximation algorithm that has an additive gap of only O(logOPT) bins. This gap matches certain combinatorial lower bounds, and any further improvement would have to use more algebraic structure.