We introduce and explore a family of vertex-coloring problems, which, surprisingly enough, have not been considered before despite stemming from the problem of Wi-Fi channel assignment. Given a spectrum of colors, endowed with a matrix of interferences between each pair of colors, the Threshold Spectrum Coloring problem fixes the number of colors available and aims to minimize the interference threshold, i.e., the maximum of the interferences at the vertices. Conversely, the Chromatic Spectrum Coloring problem fixes a threshold and aims to minimize the number of colors for which respecting that threshold is possible. As the main theoretical results, we prove tight upper bounds for the solutions to each problem. Since both problems turn out to be NP-hard, we complete the scene with experimental results. We propose a DSATUR-based heuristic and study its performance to minimize the maximum vertex interference in Wi-Fi channel assignment, both for randomly-generated graphs and for a real-world scenario. Further, for all these graphs, we experimentally check the goodness of the theoretical bounds.
@cite_11 consider a weight function @math on the edges of the graph @math instead of a matrix @math of interferences between colors, defining the interference at a vertex to be the sum of weights of incident monochromatic edges. Although they bounds are similar to ours, using the same techniques, we further show tightness and follow a different, more detailed, scheme. Many other works impose conditions to the colors of the endpoints of any edge. Most of them can be framed into @cite_7 , where vertices at distance @math must get colors at distance @math . Particular instances include @cite_8 , where no two vertices at distance @math can have the same color, @cite_17 , where adjacent vertices must get colors @math apart and vertices at distance @math must get different colors, as well as @cite_13 , where adjacent vertices must get colors @math apart and vertices at distance @math must get colors @math apart.
@cite_11 @cite_7 @cite_8 @cite_13 @cite_17
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In the online F-avoidance edge-coloring game with r colors, a graph on n vertices is generated by randomly adding a new edge at each stage. The player must color each new edge as it appears; the goal is to avoid a monochromatic copy of F. Let N"0(F,r,n) be the threshold function for the number of edges that the player is asymptotically almost surely able to paint before he she loses. Even when F=K"3, the order of magnitude of N"0(F,r,n) is unknown for r>=3. In particular, the only known upper bound is the threshold function for the number of edges in the offline version of the problem, in which an entire random graph on n vertices with m edges is presented to the player to be r edge-colored. We improve the upper bound for the online triangle-avoidance game with r colors, providing the first result that separates the online threshold function from the offline bound for r>=3. This supports a conjecture of Marciniszyn, Spohel, and Steger that the known lower bound is tight for cliques and cycles for all r. Given a set of @math n points, each is painted by one of the @math k given colors, we want to choose @math k points with distinct colors to form a color spanning set. For each color spanning set, we can construct the convex hull and the smallest axis-aligned enclosing rectangle, etc. Assuming that each point is chosen independently and identically from the subset of points of the same color, we propose an @math O ( n 2 ) time algorithm to compute the expected area of convex hulls of the color spanning sets and an @math O ( n 2 ) time algorithm to compute the expected perimeter of convex hulls of the color spanning sets. For the expected perimeter (resp. area) of the smallest perimeter (resp. area) axis-aligned enclosing rectangles of the color spanning sets, we present an @math O ( n log n ) (resp. @math O ( n 2 ) ) time algorithm. We also propose a simple approximation algorithm to compute the expected diameter of the color spanning sets. For the expected distance of the closest pair, we show that it is @math # P-complete to compute and there exists no polynomial time @math 2 n 1 - ? approximation algorithm to compute the probability that the closest pair distance of all color spanning sets equals to a given value @math d unless @math P = N P , even in one dimension and when each color paints two points. Let @math be a graph with a threshold function @math such that @math for every vertex @math of @math , where @math is the degree of @math in @math . Suppose we are given a target set @math . This paper considers the following repetitive process on @math . At time step @math the vertices of @math are colored black and the other vertices are colored white. After that, at each time step @math , the colors of white vertices (if any) are updated according to the following rule. All white vertices @math that have at least @math black neighbors at the time step @math are colored black, and the colors of the other vertices do not change. The process runs until no more white vertices can update colors from white to black. The following optimization problem is called Target Set Selection: Find a target set @math of smallest possible size such that all vertices in @math are black at the end of the process. Such an @math is called an optimal target set for @math under the th... Bounds are given on the number of colors required to color the edges of a graph (multigraph) such that each color appears at each vertex v at most m(ν) times. The known results and proofs generalize in natural ways. Certain new edge-coloring problems, which have no counterparts when m(ν) = 1 for all ν ϵ V, are studied. Suppose in a graph G vertices can be either red or blue. Let k be odd. At each time step, each vertex v in G polls k random neighbours and takes the majority colour. If it does not have k neighbours, it simply polls all of them, or all less one if the degree of v is even. We study this protocol on graphs of a given degree sequence, in the following setting: initially each vertex of G is red independently with probability α < 1 2 , and is otherwise blue. We show that if α is sufficiently biased, then with high probability consensus is reached on the initial global majority within O ( log k log k n ) steps if 5 ? k ? d , and O ( log d log d n ) steps if k d . Here, d ? 5 is the effective minimum degree, the smallest integer which occurs ? ( n ) times in the degree sequence. We further show that on such graphs, any local protocol in which a vertex does not change colour if all its neighbours have that same colour, takes time at least ? ( log d log d n ) , with high probability. Additionally, we demonstrate how the technique for the above sparse graphs can be applied in a straightforward manner to get bounds for the Erd?s-Renyi random graphs in the connected regime. We prove two results regarding cycles in properly edge-colored graphs. First, we make a small improvement to the recent breakthrough work of Alon, Pokrovskiy and Sudakov who showed that every properly edge-colored complete graph @math on @math vertices has a rainbow cycle on at least @math vertices, by showing that @math has a rainbow cycle on at least @math vertices. Second, by modifying the argument of Hatami and Shor which gives a lower bound for the length of a partial transversal in a Latin Square, we prove that every properly colored complete graph has a Hamilton cycle in which at least @math different colors appear. For large @math , this is an improvement of the previous best known lower bound of @math of Andersen. In this paper, we study a colouring problem motivated by a practical frequency assignment problem and, up to our best knowledge, new. In wireless networks, a node interferes with other nodes, the level of interference depending on numerous parameters: distance between the nodes, geographical topography, obstacles, etc. We model this with a weighted graph (G,w) where the weight function w on the edges of G represents the noise (interference) between the two end-vertices. The total interference in a node is then the sum of all the noises of the nodes emitting on the same frequency. A weighted t-improper k-colouring of (G,w) is a k-colouring of the nodes of G (assignment of k frequencies) such that the interference at each node does not exceed the threshold t. We consider here the Weighted Improper Colouring problem which consists in determining the weighted t-improper chromatic number defined as the minimum integer k such that (G,w) admits a weighted t-improper k-colouring. We also consider the dual problem, denoted the Threshold Improper Colouring problem, where, given a number k of colours, we want to determine the minimum real t such that (G,w) admits a weighted t-improper k-colouring. We first present general upper bounds for both problems; in particular we show a generalisation of Lovasz@?s Theorem for the weighted t-improper chromatic number. Motivated by the original application, we then study a special interference model on various grids (square, triangular, hexagonal) where a node produces a noise of intensity 1 for its neighbours and a noise of intensity 1 2 for the nodes at distance two. We derive the weighted t-improper chromatic number for all values of t. We consider a well-known distributed colouring game played on a simple connected graph: initially, each vertex is coloured black or white; at each round, each vertex simultaneously recolours itself by the colour of the simple (strong) majority of its neighbours. A set of vertices M is said to be a dynamo, if starting the game with only the vertices of M coloured black, the computation eventually reaches an all-black configuration.The importance of this game follows from the fact that it models the spread of faults in point-to-point systems with majority-based voting; in particular, dynamos correspond to those sets of initial failures which will lead the entire system to fail. Investigations on dynamos have been extensive but restricted to establishing tight bounds on the size (i.e., how small a dynamic monopoly might be).In this paper we start to study dynamos systematically with respect to both the size and the time (i.e., how many rounds are needed to reach all-black configuration) in various models and topologies.We derive tight tradeoffs between the size and the time for a number of regular graphs, including rings, complete d-ary trees, tori, wrapped butterflies, cube connected cycles and hypercubes. In addition, we determine optimal size bounds of irreversible dynamos for butterflies and shuffle-exchange using simple majority and for DeBruijn using strong majority rules. Finally, we make some observations concerning irreversible versus reversible monotone models and slow complete computations from minimal dynamos. When graph Ramsey theory is viewed as a game, "Painter" 2-colors the edges of a graph presented by "Builder". Builder wins if every coloring has a monochromatic copy of a fixed graph @math . In the on-line version, iteratively, Builder presents one edge and Painter must color it. Builder must keep the presented graph in a class @math . Builder wins the game @math if a monochromatic copy of @math can be forced. The on-line degree Ramsey number @math is the least @math such that Builder wins @math when @math is the class of graphs with maximum degree at most @math . Our results include: 1) @math if and only if @math is a linear forest or each component lies inside @math . 2) @math , where @math . 3) @math for a tree @math , where @math and @math are two largest vertex degrees. 4) @math , with @math except for finitely many odd values of @math . 5) @math when @math . The lower bounds come from strategies for Painter that color edges red whenever the red graph remains in a specified class. The upper bounds use a result showing that Builder may assume that Painter plays "consistently". Consider the following one-player game. Starting with the empty graph on n vertices, in every step a new edge is drawn uniformly at random and inserted into the current graph. This edge has to be coloured immediately with one of r available colours. The player's goal is to avoid creating a monochromatic copy of some fixed graph F for as long as possible. We prove a lower bound of nβ(F,r) on the typical duration of this game, where β(F,r) is a function that is strictly increasing in r and satisfies limr→∞ β(F,r) = 2 − 1 m2(F), where n2−1 m2(F) is the threshold of the corresponding offline colouring problem. Determining whether the vertices of a graph can be colored using @math different colors so that no two adjacent vertices receive the same color is a well-known NP-complete problem. Graph coloring is also of practical interest (for example, in estimating sparse Jacobians and in scheduling), and many heuristic algorithms have been developed. We present a heuristic algorithm based on the eigenvalue decomposition of the adjacency matrix of a graph. Eigenvectors point out bipartite-looking'''' subgraphs that are used to refine the coloring to a valid coloring. The algorithm optimally colors complete @math -partite graphs and certain other classes of graphs with regular structure. We consider the problem of coloring the vertices of a large sparse random graph with a given number of colors so that no adjacent vertices have the same color. Using the cavity method, we present a detailed and systematic analytical study of the space of proper colorings (solutions). We show that for a fixed number of colors and as the average vertex degree (number of constraints) increases, the set of solutions undergoes several phase transitions similar to those observed in the mean field theory of glasses. First, at the clustering transition, the entropically dominant part of the phase space decomposes into an exponential number of pure states so that beyond this transition a uniform sampling of solutions becomes hard. Afterward, the space of solutions condenses over a finite number of the largest states and consequently the total entropy of solutions becomes smaller than the annealed one. Another transition takes place when in all the entropically dominant states a finite fraction of nodes freezes so that each of these nodes is allowed a single color in all the solutions inside the state. Eventually, above the coloring threshold, no more solutions are available. We consider properties of edge-colored vertex-ordered graphs, i.e., graphs with a totally ordered vertex set and a finite set of possible edge colors. We show that any hereditary property of such graphs is strongly testable, i.e., testable with a constant number of queries. We also explain how the proof can be adapted to show that any hereditary property of @math -dimensional matrices over a finite alphabet (where row and column order is not ignored) is strongly testable. The first result generalizes the result of Alon and Shapira [FOCS'05, SICOMP'08], who showed that any hereditary graph property (without vertex order) is strongly testable. The second result answers and generalizes a conjecture of Alon, Fischer and Newman [SICOMP'07] concerning testing of matrix properties. The testability is proved by establishing a removal lemma for vertex-ordered graphs. It states that for any finite or infinite family @math of forbidden vertex-ordered graphs, and any @math , there exist @math and @math so that any vertex-ordered graph which is @math -far from being @math -free contains at least @math copies of some @math (with the correct vertex order) where @math . The proof bridges the gap between techniques related to the regularity lemma, used in the long chain of papers investigating graph testing, and string testing techniques. Along the way we develop a Ramsey-type lemma for @math -partite graphs with "undesirable" edges, stating that one can find a Ramsey-type structure in such a graph, in which the density of the undesirable edges is not much higher than the density of those edges in the graph. The purpose of this paper is a study of computation that can be done locally in a distributed network. By locally we mean within time (or distance) independent of the size of the network. In particular we are interested in algorithms that ore robust, i.e., perform well even if the underlying graph is not stable and links continuously fail and come-up. We introduce and study the happy coloring and orientation problem and show that it yields a robust local solution to the (d,m)-dining philosophers problem of Naor and Stockmeyer [17]. This problem is similar to the usual dining philosophers problem, except that each philosopher has access to d forks but needs only m of them to eat. We give a robust local solution if m spl les [d 2] (necessity of this inequality for any local solution was known previously). Two other problems we investigate are: (1) the amount of initial symmetry-breaking needed to solve certain problems locally (for example, our algorithms need considerably less symmetry-breaking than having a unique ID on each node), and (2) the single-step color reduction problem: given a coloring with c colors of the nodes of a graph, what is the smallest number of colors c' such that every node can recolor itself with one of c' colors as a function of its immediate neighborhood only. > The problem of coloring a graph with the minimum number of colorsis well known to be NP-hard, even restricted to k -colorable graphs for constant k ≥ 3. This paper explores theapproximation problem of coloring k -colorable graphs with as fewadditional colors as possible in polynomial time, with special focus onthe case of k = 3. The previous best upper bound on the number of colors needed forcoloring 3-colorable n -vertex graphsin polynomial time was o n log n colors by Berger and Rompel, improving a bound of o n colors by Wigderson. This paper presents an algorithmto color any 3-colorable graph with o n3 8 polylog n colors, thus breaking an“ O((n 1 2-o(1) ) barrier”. The algorithm given here is based on examiningsecond-order neighborhoods of vertices, rather than just immediateneighborhoods of vertices as in previous approaches. We extend ourresults to improve the worst-case bounds for coloring k -colorable graphs for constant k > 3 as well. In our LICS 2004 paper we introduced an approach to the study of the local structure of finite algebras and relational structures that aims at applications in the Constraint Satisfaction Problem (CSP). This approach involves a graph associated with an algebra @math or a relational structure A, whose vertices are the elements of @math (or A), the edges represent subsets of @math such that the restriction of some term operation of @math is ‘good’ on the subset, that is, act as an operation of one of the 3 types: semilattice, majority, or affine. In this paper we significantly refine and advance this approach. In particular, we prove certain connectivity and rectangularity properties of relations over algebras related to components of the graph connected by semilattice and affine edges. We also prove a result similar to 2-decomposition of relations invariant under a majority operation, only here we do not impose any restrictions on the relation. These results allow us to give a new, somewhat more intuitive proof of the bounded width theorem: the CSP over algebra @math has bounded width if and only if @math does not contain affine edges. Actually, this result shows that bounded width implies width (2,3). We also consider algebras with edges from a restricted set of types. In particular, it can be proved that type restrictions are preserved under the standard algebraic constructions. Finally, we prove that algebras without semilattice edges have few subalgebras of powers, that is, the CSP over such algebras is also polynomial time. Given a graph G=(V,E), a weight function w: E?R+, and a parameter k, we consider the problem of finding a subset U?V of size k that maximizes:Max-Vertex Coverk: the weight of edges incident with vertices in U,Max-Dense Subgraphk: the weight of edges in the subgraph induced by U,Max-Cutk: the weight of edges cut by the partition (U,V ),Max-Uncutk: the weight of edges not cut by the partition (U,V ).For each of the above problems we present approximation algorithms based on semidefinite programming and obtain approximation ratios better than those previously published. In particular we show that if a graph has a vertex cover of size k, then one can select in polynomial time a set of k vertices that covers over 80 of the edges. Consider a drawing of a graph G in the plane such that crossing edges are coloured differently. The minimum number of colours, taken over all drawings of G, is the classical graph parameter thickness. By restricting the edges to be straight, we obtain the geometric thickness. By additionally restricting the vertices to be in convex position, we obtain the book thickness. This paper studies the relationship between these parameters and treewidth. Our first main result states that for graphs of treewidth k, the maximum thickness and the maximum geometric thickness both equal ⌈k 2⌉. This says that the lower bound for thickness can be matched by an upper bound, even in the more restrictive geometric setting. Our second main result states that for graphs of treewidth k, the maximum book thickness equals k if k ≤ 2 and equals k + 1 if k ≥ 3. This refutes a conjecture of Ganley and Heath [Discrete Appl. Math. 109(3):215-221, 2001]. Analogous results are proved for outerthickness, arboricity, and star-arboricity. How to color 3 colorable graphs with few colors is a problem of longstanding interest. The best polynomial-time algorithm uses n0.2072 colors. There are no indications that coloring using say O(log n) colors is hard. It has been suggested that SDP hierarchies could be used to design algorithms that use ne colors for arbitrarily small e > 0. We explore this possibility in this paper and find some cause for optimism. While the case of general graphs is till open, we can analyse the Lasserre relaxation for two interesting families of graphs. For graphs with low threshold rank (a class of graphs identified in the recent paper of Arora, Barak and Steurer on the unique games problem), Lasserre relaxations can be used to find an independent set of size Ω(n) (i.e., progress towards a coloring with O(log n) colors) in nO(D) time, where D is the threshold rank of the graph. This algorithm is inspired by recent work of Barak, Raghavendra, and Steurer on using Lasserre Hierarchy for unique games. The algorithm can also be used to show that known integrality gap instances for SDP relaxations like strict vector chromatic number cannot survive a few rounds of Lasserre lifting, which also seems reason for optimism. For distance transitive graphs of diameter Δ, we can show how to color them using O(log n) colors in n2O(Δ) time. This family is interesting because the family of graphs of diameter O(1 e) is easily seen to be complete for coloring with ne colors. The distance-transitive property implies that the graph "looks" the same in all neighborhoods. The full version of this paper can be found at: http: www.cs.princeton.edu rongge LasserreColoring.pdf . Spectral algorithms, such as principal component analysis and spectral clustering, typically require careful data transformations to be effective: upon observing a matrix @math , one may look at the spectrum of @math for a properly chosen @math . The issue is that the spectrum of @math might be contaminated by non-informational top eigenvalues, e.g., due to scale variations in the data, and the application of @math aims to remove these. Designing a good functional @math (and establishing what good means) is often challenging and model dependent. This paper proposes a simple and generic construction for sparse graphs, @math where @math denotes the adjacency matrix and @math is an integer (less than the graph diameter). This produces a graph connecting vertices from the original graph that are within distance @math , and is referred to as graph powering. It is shown that graph powering regularizes the graph and decontaminates its spectrum in the following sense: (i) If the graph is drawn from the sparse Erd o s-R 'enyi ensemble, which has no spectral gap, it is shown that graph powering produces a maximal' spectral gap, with the latter justified by establishing an Alon-Boppana result for powered graphs; (ii) If the graph is drawn from the sparse SBM, graph powering is shown to achieve the fundamental limit for weak recovery (the KS threshold) similarly to massoulie-STOC , settling an open problem therein. Further, graph powering is shown to be significantly more robust to tangles and cliques than previous spectral algorithms based on self-avoiding or nonbacktracking walk counts massoulie-STOC,Mossel_SBM2,bordenave,colin3 . This is illustrated on a geometric block model that is dense in cliques.