In this paper we consider the problem of human pose estimation in real-world videos of swimmers. Swimming channels allow filming swimmers simultaneously above and below the water surface with a single stationary camera. These recordings can be used to quantitatively assess the athletes' performance. The quantitative evaluation, so far, requires manual annotations of body parts in each video frame. We therefore apply the concept of CNNs in order to automatically infer the required pose information. Starting with an off-the-shelf architecture, we develop extensions to leverage activity information – in our case the swimming style of an athlete – and the continuous nature of the video recordings. Our main contributions are threefold: (a) We apply and evaluate a fine-tuned Convolutional Pose Machine architecture as a baseline in our very challenging aquatic environment and discuss its error modes, (b) we propose an extension to input swimming style information into the fully convolutional architecture and (c) modify the architecture for continuous pose estimation in videos. With these additions we achieve reliable pose estimates with up to +16 more correct body joint detections compared to the baseline architecture.
The traditional approach to human pose estimation are pictorial structures, where the human body is modeled as a collection of interacting parts @cite_11 @cite_29 @cite_14 @cite_18 @cite_27 . The model describes the appearance of individual parts and the relationship between interacting parts in a probabilistic fashion. The goal is to find the most probable part configuration given an input image.
@cite_18 @cite_14 @cite_29 @cite_27 @cite_11
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Given an image of a person, the problem of human pose estimation can be briefly described as localizing the position and orientation of the body limbs. The complexity of the problem comes from issues like background clutter, changes in viewpoint, changes in appearance, self-occlusions of body parts, etc. Pictorial structures framework has been widely applied in human pose estimationn during the past few years [1]. Yang and Ramanan [7] proposed a simple yet efficient model that outperformed previous state of the art approaches. However, in addition to the difficulties of modelling small image patches for the body joints (see Fig. 1), the performance of their method is also compromised by the use of a tree-structured model. Although trees permit efficient and exact inference on graphical models, the restricted edge structure is insufficient for capturing all the important relations between parts. As a consequence, tree-structured pictorial structures suffer from the so-called “double-counting” phenomena. We introduce a 3D human pose estimation method from single image, based on a hierarchical Bayesian non-parametric model. The proposed model relies on a representation of the idiosyncratic motion of human body parts, which is captured by a subdivision of the human skeleton joints into groups. A dictionary of motion snapshots for each group is generated. The hierarchy ensures to integrate the visual features within the pose dictionary. Given a query image, the learned dictionary is used to estimate the likelihood of the group pose based on its visual features. The full-body pose is reconstructed taking into account the consistency of the connected group poses. The results show that the proposed approach is able to accurately reconstruct the 3D pose of previously unseen subjects. This paper considers the task of articulated human pose estimation of multiple people in real world images. We propose an approach that jointly solves the tasks of detection and pose estimation: it infers the number of persons in a scene, identifies occluded body parts, and disambiguates body parts between people in close proximity of each other. This joint formulation is in contrast to previous strategies, that address the problem by first detecting people and subsequently estimating their body pose. We propose a partitioning and labeling formulation of a set of body-part hypotheses generated with CNN-based part detectors. Our formulation, an instance of an integer linear program, implicitly performs non-maximum suppression on the set of part candidates and groups them to form configurations of body parts respecting geometric and appearance constraints. Experiments on four different datasets demonstrate state-of-the-art results for both single person and multi person pose estimation1. This paper considers the task of articulated human pose estimation of multiple people in real world images. We propose an approach that jointly solves the tasks of detection and pose estimation: it infers the number of persons in a scene, identifies occluded body parts, and disambiguates body parts between people in close proximity of each other. This joint formulation is in contrast to previous strategies, that address the problem by first detecting people and subsequently estimating their body pose. We propose a partitioning and labeling formulation of a set of body-part hypotheses generated with CNN-based part detectors. Our formulation, an instance of an integer linear program, implicitly performs non-maximum suppression on the set of part candidates and groups them to form configurations of body parts respecting geometric and appearance constraints. Experiments on four different datasets demonstrate state-of-the-art results for both single person and multi person pose estimation. Models and code available at this http URL. State-of-the-art approaches for articulated human pose estimation are rooted in parts-based graphical models. These models are often restricted to tree-structured representations and simple parametric potentials in order to enable tractable inference. However, these simple dependencies fail to capture all the interactions between body parts. While models with more complex interactions can be defined, learning the parameters of these models remains challenging with intractable or approximate inference. In this paper, instead of performing inference on a learned graphical model, we build upon the inference machine framework and present a method for articulated human pose estimation. Our approach incorporates rich spatial interactions among multiple parts and information across parts of different scales. Additionally, the modular framework of our approach enables both ease of implementation without specialized optimization solvers, and efficient inference. We analyze our approach on two challenging datasets with large pose variation and outperform the state-of-the-art on these benchmarks. In this paper we consider people detection and articulated pose estimation, two closely related and challenging problems in computer vision. Conceptually, both of these problems can be addressed within the pictorial structures framework (Felzenszwalb and Huttenlocher in Int. J. Comput. Vis. 61(1):55---79, 2005; Fischler and Elschlager in IEEE Trans. Comput. C-22(1):67---92, 1973), even though previous approaches have not shown such generality. A principal difficulty for such a general approach is to model the appearance of body parts. The model has to be discriminative enough to enable reliable detection in cluttered scenes and general enough to capture highly variable appearance. Therefore, as the first important component of our approach, we propose a discriminative appearance model based on densely sampled local descriptors and AdaBoost classifiers. Secondly, we interpret the normalized margin of each classifier as likelihood in a generative model and compute marginal posteriors for each part using belief propagation. Thirdly, non-Gaussian relationships between parts are represented as Gaussians in the coordinate system of the joint between the parts. Additionally, in order to cope with shortcomings of tree-based pictorial structures models, we augment our model with additional repulsive factors in order to discourage overcounting of image evidence. We demonstrate that the combination of these components within the pictorial structures framework results in a generic model that yields state-of-the-art performance for several datasets on a variety of tasks: people detection, upper body pose estimation, and full body pose estimation. We describe two new approaches to human pose estimation. Both can quickly and accurately predict the 3D positions of body joints from a single depth image without using any temporal information. The key to both approaches is the use of a large, realistic, and highly varied synthetic set of training images. This allows us to learn models that are largely invariant to factors such as pose, body shape, field-of-view cropping, and clothing. Our first approach employs an intermediate body parts representation, designed so that an accurate per-pixel classification of the parts will localize the joints of the body. The second approach instead directly regresses the positions of body joints. By using simple depth pixel comparison features and parallelizable decision forests, both approaches can run super-real time on consumer hardware. Our evaluation investigates many aspects of our methods, and compares the approaches to each other and to the state of the art. Results on silhouettes suggest broader applicability to other imaging modalities. We propose a method for estimating the pose of a human body using its approximate 3D volume (visual hull) obtained in real time from synchronized videos. Our method can cope with loose-fitting clothing, which hides the human body and produces non-rigid motions and critical reconstruction errors, as well as tight-fitting clothing. To follow the shape variations robustly against erratic motions and the ambiguity between a reconstructed body shape and its pose, the probabilistic dynamical model of human volumes is learned from training temporal volumes refined by error correction. The dynamical model of a body pose (joint angles) is also learned with its corresponding volume. By comparing the volume model with an input visual hull and regressing its pose from the pose model, pose estimation can be realized. In our method, this is improved by double volume comparison: 1) comparison in a low-dimensional latent space with probabilistic volume models and 2) comparison in an observation volume space using geometric constrains between a real volume and a visual hull. Comparative experiments demonstrate the effectiveness of our method faster than existing methods. In this work, we address the problem of estimating 2d human pose from still images. Articulated body pose estimation is challenging due to the large variation in body poses and appearances of the different body parts. Recent methods that rely on the pictorial structure framework have shown to be very successful in solving this task. They model the body part appearances using discriminatively trained, independent part templates and the spatial relations of the body parts using a tree model. Within such a framework, we address the problem of obtaining better part templates which are able to handle a very high variation in appearance. To this end, we introduce parts dependent body joint regressors which are random forests that operate over two layers. While the first layer acts as an independent body part classifier, the second layer takes the estimated class distributions of the first one into account and is thereby able to predict joint locations by modeling the interdependence and co-occurrence of the parts. This helps to overcome typical ambiguities of tree structures, such as self-similarities of legs and arms. In addition, we introduce a novel data set termed FashionPose that contains over 7,000 images with a challenging variation of body part appearances due to a large variation of dressing styles. In the experiments, we demonstrate that the proposed parts dependent joint regressors outperform independent classifiers or regressors. The method also performs better or similar to the state-of-the-art in terms of accuracy, while running with a couple of frames per second. We propose an end-to-end architecture for joint 2D and 3D human pose estimation in natural images. Key to our approach is the generation and scoring of a number of pose proposals per image, which allows us to predict 2D and 3D poses of multiple people simultaneously. Hence, our approach does not require an approximate localization of the humans for initialization. Our Localization-Classification-Regression architecture, named LCR-Net, contains 3 main components: 1) the pose proposal generator that suggests candidate poses at different locations in the image; 2) a classifier that scores the different pose proposals; and 3) a regressor that refines pose proposals both in 2D and 3D. All three stages share the convolutional feature layers and are trained jointly. The final pose estimation is obtained by integrating over neighboring pose hypotheses, which is shown to improve over a standard non maximum suppression algorithm. Our method recovers full-body 2D and 3D poses, hallucinating plausible body parts when the persons are partially occluded or truncated by the image boundary. Our approach significantly outperforms the state of the art in 3D pose estimation on Human3.6M, a controlled environment. Moreover, it shows promising results on real images for both single and multi-person subsets of the MPII 2D pose benchmark. Our goal is to detect humans and estimate their 2D pose in single images. In particular, handling cases of partial visibility where some limbs may be occluded or one person is partially occluding another. Two standard, but disparate, approaches have developed in the field: the first is the part based approach for layout type problems, involving optimising an articulated pictorial structure, the second is the pixel based approach for image labelling involving optimising a random field graph defined on the image. Our novel contribution is a formulation for pose estimation which combines these two models in a principled way in one optimisation problem and thereby inherits the advantages of both of them. Inference on this joint model finds the set of instances of persons in an image, the location of their joints, and a pixel-wise body part labelling. We achieve near or state of the art results on standard human pose data sets, and demonstrate the correct estimation for cases of self-occlusion, person overlap and image truncation. In this work, we address the problem of estimating 2d human pose from still images. Recent methods that rely on discriminatively trained deformable parts organized in a tree model have shown to be very successful in solving this task. Within such a pictorial structure framework, we address the problem of obtaining good part templates by proposing novel, non-linear joint regressors. In particular, we employ two-layered random forests as joint regressors. The first layer acts as a discriminative, independent body part classifier. The second layer takes the estimated class distributions of the first one into account and is thereby able to predict joint locations by modeling the interdependence and co-occurrence of the parts. This results in a pose estimation framework that takes dependencies between body parts already for joint localization into account and is thus able to circumvent typical ambiguities of tree structures, such as for legs and arms. In the experiments, we demonstrate that our body parts dependent joint regressors achieve a higher joint localization accuracy than tree-based state-of-the-art methods. In this paper we consider the challenging problem of articulated human pose estimation in still images. We observe that despite high variability of the body articulations, human motions and activities often simultaneously constrain the positions of multiple body parts. Modelling such higher order part dependencies seemingly comes at a cost of more expensive inference, which resulted in their limited use in state-of-the-art methods. In this paper we propose a model that incorporates higher order part dependencies while remaining efficient. We achieve this by defining a conditional model in which all body parts are connected a-priori, but which becomes a tractable tree-structured pictorial structures model once the image observations are available. In order to derive a set of conditioning variables we rely on the poselet-based features that have been shown to be effective for people detection but have so far found limited application for articulated human pose estimation. We demonstrate the effectiveness of our approach on three publicly available pose estimation benchmarks improving or being on-par with state of the art in each case. We investigate the task of 2D articulated human pose estimation in unconstrained still images. This is extremely challenging because of variation in pose, anatomy, clothing, and imaging conditions. Current methods use simple models of body part appearance and plausible configurations due to limitations of available training data and constraints on computational expense. We show that such models severely limit accuracy. Building on the successful pictorial structure model (PSM) we propose richer models of both appearance and pose, using state-of-the-art discriminative classifiers without introducing unacceptable computational expense. We introduce a new annotated database of challenging consumer images, an order of magnitude larger than currently available datasets, and demonstrate over 50 relative improvement in pose estimation accuracy over a stateof-the-art method. Modeling the relationship among human joints is one of the most important components in human pose estimation. Most of previous methods define this relationship as a geometric constraint on the relative locations of two neighboring joints. In this constraint, the local appearance of the region connecting two neighboring joints is ignored. However, discarding this image appearance leads to some severe problems, such as double-counting and localization failure when the human pose is rare in the training dataset. Moreover, this image appearance, called human limb, plays an important role in human pose estimation in human visual system. Due to these reasons, we propose to solve a new task: human limb detection, which aims at detecting and representing this local image appearance. We combine this task with human joint localization as a unified framework. After getting the initial detections, we design a two-steps graphical model to capture the spatial relationship among human joints and limbs in a coarse to fine way. We evaluate the proposed method on two widely used datasets for human pose estimation: 1) frame labeled in cinema and 2) leeds sports pose datasets. The experiments results show the effectiveness of our method. We describe a method for human pose estimation in static images based on a novel representation of part models. Notably, we do not use articulated limb parts, but rather capture orientation with a mixture of templates for each part. We describe a general, flexible mixture model for capturing contextual co-occurrence relations between parts, augmenting standard spring models that encode spatial relations. We show that such relations can capture notions of local rigidity. When co-occurrence and spatial relations are tree-structured, our model can be efficiently optimized with dynamic programming. We present experimental results on standard benchmarks for pose estimation that indicate our approach is the state-of-the-art system for pose estimation, outperforming past work by 50 while being orders of magnitude faster. Human pose estimation is a key step to action recognition. We propose a method of estimating 3D human poses from a single image, which works in conjunction with an existing 2D pose joint detector. 3D pose estimation is challenging because multiple 3D poses may correspond to the same 2D pose after projection due to the lack of depth information. Moreover, current 2D pose estimators are usually inaccurate which may cause errors in the 3D estimation. We address the challenges in three ways: (i) We represent a 3D pose as a linear combination of a sparse set of bases learned from 3D human skeletons. (ii) We enforce limb length constraints to eliminate anthropomorphically implausible skeletons. (iii) We estimate a 3D pose by minimizing the 1-norm error between the projection of the 3D pose and the corresponding 2D detection. The 1-norm loss term is robust to inaccurate 2D joint estimations. We use the alternating direction method (ADM) to solve the optimization problem efficiently. Our approach outperforms the state-of-the-arts on three benchmark datasets. This paper addresses the challenge of 3D full-body human pose estimation from a monocular image sequence. Here, two cases are considered: (i) the image locations of the human joints are provided and (ii) the image locations of joints are unknown. In the former case, a novel approach is introduced that integrates a sparsity-driven 3D geometric prior and temporal smoothness. In the latter case, the former case is extended by treating the image locations of the joints as latent variables to take into account considerable uncertainties in 2D joint locations. A deep fully convolutional network is trained to predict the uncertainty maps of the 2D joint locations. The 3D pose estimates are realized via an Expectation-Maximization algorithm over the entire sequence, where it is shown that the 2D joint location uncertainties can be conveniently marginalized out during inference. Empirical evaluation on the Human3.6M dataset shows that the proposed approaches achieve greater 3D pose estimation accuracy over state-of-the-art baselines. Further, the proposed approach outperforms a publicly available 2D pose estimation baseline on the challenging PennAction dataset. In this paper, we propose a deep convolutional neural network for 3D human pose estimation from monocular images. We train the network using two strategies: (1) a multi-task framework that jointly trains pose regression and body part detectors; (2) a pre-training strategy where the pose regressor is initialized using a network trained for body part detection. We compare our network on a large data set and achieve significant improvement over baseline methods. Human pose estimation is a structured prediction problem, i.e., the locations of each body part are highly correlated. Although we do not add constraints about the correlations between body parts to the network, we empirically show that the network has disentangled the dependencies among different body parts, and learned their correlations. We describe a method for articulated human detection and human pose estimation in static images based on a new representation of deformable part models. Rather than modeling articulation using a family of warped (rotated and foreshortened) templates, we use a mixture of small, nonoriented parts. We describe a general, flexible mixture model that jointly captures spatial relations between part locations and co-occurrence relations between part mixtures, augmenting standard pictorial structure models that encode just spatial relations. Our models have several notable properties: 1) They efficiently model articulation by sharing computation across similar warps, 2) they efficiently model an exponentially large set of global mixtures through composition of local mixtures, and 3) they capture the dependency of global geometry on local appearance (parts look different at different locations). When relations are tree structured, our models can be efficiently optimized with dynamic programming. We learn all parameters, including local appearances, spatial relations, and co-occurrence relations (which encode local rigidity) with a structured SVM solver. Because our model is efficient enough to be used as a detector that searches over scales and image locations, we introduce novel criteria for evaluating pose estimation and human detection, both separately and jointly. We show that currently used evaluation criteria may conflate these two issues. Most previous approaches model limbs with rigid and articulated templates that are trained independently of each other, while we present an extensive diagnostic evaluation that suggests that flexible structure and joint training are crucial for strong performance. We present experimental results on standard benchmarks that suggest our approach is the state-of-the-art system for pose estimation, improving past work on the challenging Parse and Buffy datasets while being orders of magnitude faster.