Making the right decision in traffic is a challenging task that is highly dependent on individual preferences as well as the surrounding environment. Therefore it is hard to model solely based on expert knowledge. In this work we use Deep Reinforcement Learning to learn maneuver decisions based on a compact semantic state representation. This ensures a consistent model of the environment across scenarios as well as a behavior adaptation function, enabling on-line changes of desired behaviors without re-training. The input for the neural network is a simulated object list similar to that of Radar or Lidar sensors, superimposed by a relational semantic scene description. The state as well as the reward are extended by a behavior adaptation function and a parameterization respectively. With little expert knowledge and a set of mid-level actions, it can be seen that the agent is capable to adhere to traffic rules and learns to drive safely in a variety of situations.
In the domain of autonomous driving, DRL has been used to directly control the movements of simulated vehicles to solve tasks like lane-keeping @cite_20 @cite_4 . In these approaches, the agents receive sensor input from the respective simulation environments and are trained to determine a suitable steering angle to keep the vehicle within its driving lane. Thereby, the focus lies mostly on low-level control.
@cite_4 @cite_20
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This paper deals with the reality gap from a novel perspective, targeting transferring Deep Reinforcement Learning (DRL) policies learned in simulated environments to the real-world domain for visual control tasks. Instead of adopting the common solutions to the problem by increasing the visual fidelity of synthetic images output from simulators during the training phase, this paper seeks to tackle the problem by translating the real-world image streams back to the synthetic domain during the deployment phase, to make the robot feel at home. We propose this as a lightweight, flexible, and efficient solution for visual control, as 1) no extra transfer steps are required during the expensive training of DRL agents in simulation; 2) the trained DRL agents will not be constrained to being deployable in only one specific real-world environment; 3) the policy training and the transfer operations are decoupled, and can be conducted in parallel. Besides this, we propose a conceptually simple yet very effective shift loss to constrain the consistency between subsequent frames, eliminating the need for optical flow. We validate the shift loss for artistic style transfer for videos and domain adaptation, and validate our visual control approach in real-world robot experiments. A video of our results is available at: this https URL Autonomous urban driving navigation with complex multi-agent dynamics is under-explored due to the difficulty of learning an optimal driving policy. The traditional modular pipeline heavily relies on hand-designed rules and the pre-processing perception system while the supervised learning-based models are limited by the accessibility of extensive human experience. We present a general and principled Controllable Imitative Reinforcement Learning (CIRL) approach which successfully makes the driving agent achieve higher success rates based on only vision inputs in a high-fidelity car simulator. To alleviate the low exploration efficiency for large continuous action space that often prohibits the use of classical RL on challenging real tasks, our CIRL explores over a reasonably constrained action space guided by encoded experiences that imitate human demonstrations, building upon Deep Deterministic Policy Gradient (DDPG). Moreover, we propose to specialize adaptive policies and steering-angle reward designs for different control signals (i.e. follow, straight, turn right, turn left) based on the shared representations to improve the model capability in tackling with diverse cases. Extensive experiments on CARLA driving benchmark demonstrate that CIRL substantially outperforms all previous methods in terms of the percentage of successfully completed episodes on a variety of goal-directed driving tasks. We also show its superior generalization capability in unseen environments. To our knowledge, this is the first successful case of the learned driving policy by reinforcement learning in the high-fidelity simulator, which performs better than supervised imitation learning. Several deep learning approaches have been applied to the autonomous driving task, many employing end-to-end deep neural networks. Autonomous driving is complex, utilizing multiple behavioral modalities ranging from lane changing to turning and stopping. However, most existing approaches do not factor in the different behavioral modalities of the driving task into the training strategy. This paper describes a technique for using Multi-Modal Multi-Task Learning that considers multiple behavioral modalities as distinct modes of operation for an end-to-end autonomous deep neural network utilizing the insertion of modal information as secondary input data. Using labeled data from hours of driving our fleet of 1 10th scale model cars, we trained multiple neural networks to imitate the steering angle and driving speed of human control of a car. We show that in each case, our models trained with MTL can match or outperform multiple networks trained on individual tasks, while using a fraction of the parameters and having more distinct modes of operation than a network trained without MTL on the same multi-modal data. These results should encourage Multi-Modal MTL-style training with the insertion of Modal Information for tasks with related behaviors. Lane keeping is an important feature for self-driving cars. This paper presents an end-to-end learning approach to obtain the proper steering angle to maintain the car in the lane. The convolutional neural network (CNN) model takes raw image frames as input and outputs the steering angles accordingly. The model is trained and evaluated using the comma.ai dataset, which contains the front view image frames and the steering angle data captured when driving on the road. Unlike the traditional approach that manually decomposes the autonomous driving problem into technical components such as lane detection, path planning and steering control, the end-to-end model can directly steer the vehicle from the front view camera data after training. It learns how to keep in lane from human driving data. Further discussion of this end-to-end approach and its limitation are also provided. In 2015, Google's Deepmind announced an advancement in creating an autonomous agent based on deep reinforcement learning (DRL) that could beat a professional player in a series of 49 Atari games. However, the current manifestation of DRL is still immature, and has significant drawbacks. One of DRL's imperfections is its lack of "exploration" during the training process, especially when working with high-dimensional problems. In this paper, we propose a mixed strategy approach that mimics behaviors of human when interacting with environment, and create a "thinking" agent that allows for more efficient exploration in the DRL training process. The simulation results based on the Breakout game show that our scheme achieves a higher probability of obtaining a maximum score than does the baseline DRL algorithm, i.e., the asynchronous advantage actor-critic method. The proposed scheme therefore can be applied effectively to solving a complicated task in a real-world application. In this paper, we consider the problem of autonomous lane changing for self driving vehicles in a multi-lane, multi-agent setting. We present a framework that demonstrates a more structured and data efficient alternative to end-to-end complete policy learning on problems where the high-level policy is hard to formulate using traditional optimization or rule based methods but well designed low-level controllers are available. Our framework uses deep reinforcement learning solely to obtain a high-level policy for tactical decision making, while still maintaining a tight integration with the low-level controller, thus getting the best of both worlds. We accomplish this with Q-masking, a technique with which we are able to incorporate prior knowledge, constraints, and information from a low-level controller, directly in to the learning process thereby simplifying the reward function and making learning faster and data efficient. We provide preliminary results in a simulator and show our approach to be more efficient than a greedy baseline, and more successful and safer than human driving. In this paper, we present an automated learning environment for developing control policies directly on the hardware of a modular legged robot. This environment facilitates the reinforcement learning process by computing the rewards using a vision-based tracking system and relocating the robot to the initial position using a resetting mechanism. We employ two state-of-the-art deep reinforcement learning (DRL) algorithms, Trust Region Policy Optimization (TRPO) and Deep Deterministic Policy Gradient (DDPG), to train neural network policies for simple rowing and crawling motions. Using the developed environment, we demonstrate both learning algorithms can effectively learn policies for simple locomotion skills on highly stochastic hardware and environments. We further expedite learning by transferring policies learned on a single legged configuration to multi-legged ones. In recent years, autonomous driving algorithms using low-cost vehicle-mounted cameras have attracted increasing endeavors from both academia and industry. There are multiple fronts to these endeavors, including object detection on roads, 3-D reconstruction etc., but in this work we focus on a vision-based model that directly maps raw input images to steering angles using deep networks. This represents a nascent research topic in computer vision. The technical contributions of this work are three-fold. First, the model is learned and evaluated on real human driving videos that are time-synchronized with other vehicle sensors. This differs from many prior models trained from synthetic data in racing games. Second, state-of-the-art models, such as PilotNet, mostly predict the wheel angles independently on each video frame, which contradicts common understanding of driving as a stateful process. Instead, our proposed model strikes a combination of spatial and temporal cues, jointly investigating instantaneous monocular camera observations and vehicle's historical states. This is in practice accomplished by inserting carefully-designed recurrent units (e.g., LSTM and Conv-LSTM) at proper network layers. Third, to facilitate the interpretability of the learned model, we utilize a visual back-propagation scheme for discovering and visualizing image regions crucially influencing the final steering prediction. Our experimental study is based on about 6 hours of human driving data provided by Udacity. Comprehensive quantitative evaluations demonstrate the effectiveness and robustness of our model, even under scenarios like drastic lighting changes and abrupt turning. The comparison with other state-of-the-art models clearly reveals its superior performance in predicting the due wheel angle for a self-driving car. High-end vehicles are already equipped with safety systems, such as assistive braking and automatic lane following, enhancing vehicle safety. Yet, these current solutions can only help in low-complexity driving situations. In this paper, we introduce a parallel autonomy , or shared control, framework that computes safe trajectories for an automated vehicle, based on human inputs. We minimize the deviation from the human inputs while ensuring safety via a set of collision avoidance constraints. Our method achieves safe motion even in complex driving scenarios, such as those commonly encountered in an urban setting. We introduce a receding horizon planner formulated as nonlinear model predictive control (NMPC), which includes the analytic descriptions of road boundaries and the configuration and future uncertainties of other road participants. The NMPC operates over both steering and acceleration simultaneously. We introduce a nonslip model suitable for handling complex environments with dynamic obstacles, and a nonlinear combined slip vehicle model including normal load transfer capable of handling static environments. We validate the proposed approach in two complex driving scenarios. First, in an urban environment that includes a left-turn across traffic and passing on a busy street. And second, under snow conditions on a race track with sharp turns and under complex dynamic constraints. We evaluate the performance of the method with various human driving styles. We consequently observe that the method successfully avoids collisions and generates motions with minimal intervention for parallel autonomy. We note that the method can also be applied to generate safe motion for fully autonomous vehicles. Within the context of autonomous vehicles, classical model-based control methods suffer from the trade-off between model complexity and computational burden required for the online solution of expensive optimization or search problems at every short sampling time. These methods include sampling-based algorithms, lattice-based algorithms and algorithms based on model predictive control (MPC). Recently, end-to-end trained deep neural networks were proposed to map camera images directly to steering control. These algorithms, however, a priori dismiss decades of vehicle dynamics modeling experience, which could be leveraged for control design. In this paper, a model-based reinforcement learning (RL) method is proposed for the training of feedforward controllers in the context of autonomous driving. Fundamental philosophy is to offline train on arbitrarily sophisticated models, while online cheaply evaluate a feedforward controller, thereby avoiding the need for online optimization. The contributions are, first, the discussion of two closed-loop control architectures, and, second, the proposition of a simple gradient-free algorithm for deep reinforcement learning using task separation with hill climbing (TSHC). Therefore, a) simultaneous training on separate deterministic tasks with the purpose of encoding motion primitives in a neural network, and b) the employment of maximally sparse rewards in combinations with virtual actuator constraints on velocity in setpoint proximity are advocated. For feedforward controller parametrization, both fully connected (FC) and recurrent neural networks (RNNs) are used. In this paper, we present a mathematical model and adaptive controller for an autonomous vehicle overtaking maneuver. We consider the problem of an autonomous three-phase overtaking without the use of any roadway marking scheme or intervehicle communication. The developed feedback controller requires information for the current relative intervehicle position and orientation, which are assumed to be available from onboard sensors. We apply standard robotic nomenclature for translational and rotational displacements and velocities and propose a general kinematic model of the vehicles and the relative intervehicle kinematics during the overtaking maneuver. The overtaking maneuver is investigated as a tracking problem with respect to desired polynomial virtual trajectories for every phase, which are generated in real time. An update control law for the automated overtaking vehicle is designed that allows tracking the desired trajectories in the presence of unknown velocity of the overtaken vehicle. Simulation results illustrate the performance of the proposed controller. In this paper, a model predictive control (MPC) approach for controlling an active front steering system in an autonomous vehicle is presented. At each time step, a trajectory is assumed to be known over a finite horizon, and an MPC controller computes the front steering angle in order to follow the trajectory on slippery roads at the highest possible entry speed. We present two approaches with different computational complexities. In the first approach, we formulate the MPC problem by using a nonlinear vehicle model. The second approach is based on successive online linearization of the vehicle model. Discussions on computational complexity and performance of the two schemes are presented. The effectiveness of the proposed MPC formulation is demonstrated by simulation and experimental tests up to 21 m s on icy roads We present PRM-RL, a hierarchical method for long-range navigation task completion that combines sampling-based path planning with reinforcement learning (RL). The RL agents learn short-range, point-to-point navigation policies that capture robot dynamics and task constraints without knowledge of the large-scale topology. Next, the sampling-based planners provide roadmaps which connect robot configurations that can be successfully navigated by the RL agent. The same RL agents are used to control the robot under the direction of the planning, enabling long-range navigation. We use the Probabilistic Roadmaps (PRMs) for the sampling-based planner. The RL agents are constructed using feature-based and deep neural net policies in continuous state and action spaces. We evaluate PRM-RL, both in simulation and on-robot, on two navigation tasks with non-trivial robot dynamics: end-to-end differential drive indoor navigation in office environments, and aerial cargo delivery in urban environments with load displacement constraints. Our results show improvement in task completion over both RL agents on their own and traditional sampling-based planners. In the indoor navigation task, PRM-RL successfully completes up to 215 m long trajectories under noisy sensor conditions, and the aerial cargo delivery completes flights over 1000 m without violating the task constraints in an environment 63 million times larger than used in training. Autonomous vehicle field of study has seen considerable researches within three decades. In the last decade particularly, interests in this field has undergone tremendous improvement. One of the main aspects in autonomous vehicle is the path tracking control, focusing on the vehicle control in lateral and longitudinal direction in order to follow a specified path or trajectory. In this paper, path tracking control is reviewed in terms of the basic vehicle model usually used; the control strategies usually employed in path tracking control, and the performance criteria used to evaluate the controller's performance. Vehicle model is categorised into several types depending on its linearity and the type of behaviour it simulates, while path tracking control is categorised depending on its approach. This paper provides critical review of each of these aspects in terms of its usage and disadvantages advantages. Each aspect is summarised for better overall understanding. Based on the critical reviews, main challenges in the field of path tracking control is identified and future research direction is proposed. Several promising advancement is proposed with the main prospect is focused on adaptive geometric controller developed on a nonlinear vehicle model and tested with hardware-in-the-loop (HIL). It is hoped that this review can be treated as preliminary insight into the choice of controllers in path tracking control development for an autonomous ground vehicle. Deep learning has revolutionized the ability to learn "end-to-end" autonomous vehicle control directly from raw sensory data. While there have been recent extensions to handle forms of navigation instruction, these works are unable to capture the full distribution of possible actions that could be taken and to reason about localization of the robot within the environment. In this paper, we extend end-to-end driving networks with the ability to perform point-to-point navigation as well as probabilistic localization using only noisy GPS data. We define a novel variational network capable of learning from raw camera data of the environment as well as higher level roadmaps to predict (1) a full probability distribution over the possible control commands; and (2) a deterministic control command capable of navigating on the route specified within the map. Additionally, we formulate how our model can be used to localize the robot according to correspondences between the map and the observed visual road topology, inspired by the rough localization that human drivers can perform. We test our algorithms on real-world driving data that the vehicle has never driven through before, and integrate our point-to-point navigation algorithms onboard a full-scale autonomous vehicle for real-time performance. Our localization algorithm is also evaluated over a new set of roads and intersections to demonstrates rough pose localization even in situations without any GPS prior. The paper considers the problem of automatic path tracking by autonomous farming vehicles subject to wheel slips, which are characteristic for agricultural applications. Two guidance laws are proposed to solve this problem, and both explicitly take into account the constraints on the steering angle and ensure tracking an arbitrarily curved path. The first law is implemented by the pure sliding-mode controller, whereas the second one combines the sliding mode approach with a smooth nonlinear control law and requests control chattering at the reduced amplitude as compared with the first law. Mathematically rigorous proofs of global convergence and robust stability of the proposed guidance laws are presented. In doing so, the slipping effects are treated as bounded uncertainties. Simulation results and real world experiments confirm the applicability and performance of the proposed guidance approach. Convolutional Neural Networks (CNN) have been successfully applied to autonomous driving tasks, many in an end-to-end manner. Previous end-to-end steering control methods take an image or an image sequence as the input and directly predict the steering angle with CNN. Although single task learning on steering angles has reported good performances, the steering angle alone is not sufficient for vehicle control. In this work, we propose a multi-task learning framework to predict the steering angle and speed control simultaneously in an end-to-end manner. Since it is nontrivial to predict accurate speed values with only visual inputs, we first propose a network to predict discrete speed commands and steering angles with image sequences. Moreover, we propose a multi-modal multi-task network to predict speed values and steering angles by taking previous feedback speeds and visual recordings as inputs. Experiments are conducted on the public Udacity dataset and a newly collected SAIC dataset. Results show that the proposed model predicts steering angles and speed values accurately. Furthermore, we improve the failure data synthesis methods to solve the problem of error accumulation in real road tests. In this paper a novel approach to autonomous steering systems is presented. A model predictive control (MPC) scheme is designed in order to stabilize a vehicle along a desired path while fulfilling its physical constraints. Simulation results show the benefits of the systematic control methodology used. In particular we show how very effective steering manoeuvres are obtained as a result of the MPC feedback policy. Moreover, we highlight the trade off between the vehicle speed and the required preview on the desired path in order to stabilize the vehicle. The paper concludes with highlights on future research and on the necessary steps for experimental validation of the approach. This paper formulates the vehicle navigation task as a constrained optimal control problem with constraints bounding a traversable region of the environment. A model predictive controller iteratively plans an optimal vehicle trajectory through the constrained corridor and uses this trajectory to establish the minimum threat posed to the vehicle given its current state and driver inputs. Based on this threat assessment, the level of controller intervention required to prevent departure from the traversable corridor is calculated and driver controller inputs are scaled accordingly. Simulated and experimental results are presented to demonstrate multiple threat metrics and configurable intervention laws. We consider task and motion planning in complex dynamic environments for problems expressed in terms of a set of Linear Temporal Logic (LTL) constraints, and a reward function. We propose a methodology based on reinforcement learning that employs deep neural networks to learn low-level control policies as well as task-level option policies. A major challenge in this setting, both for neural network approaches and classical planning, is the need to explore future worlds of a complex and interactive environment. To this end, we integrate Monte Carlo Tree Search with hierarchical neural net control policies trained on expressive LTL specifications. This paper investigates the ability of neural networks to learn both LTL constraints and control policies in order to generate task plans in complex environments. We demonstrate our approach in a simulated autonomous driving setting, where a vehicle must drive down a road in traffic, avoid collisions, and navigate an intersection, all while obeying given rules of the road.