We present an efficient and scalable algorithm for segmenting 3D RGBD point clouds by combining depth, color, and temporal information using a multistage, hierarchical graph-based approach. Our algorithm processes a moving window over several point clouds to group similar regions over a graph, resulting in an initial over-segmentation. These regions are then merged to yield a dendrogram using agglomerative clustering via a minimum spanning tree algorithm. Bipartite graph matching at a given level of the hierarchical tree yields the final segmentation of the point clouds by maintaining region identities over arbitrarily long periods of time. We show that a multistage segmentation with depth then color yields better results than a linear combination of depth and color. Due to its incremental processing, our algorithm can process videos of any length and in a streaming pipeline. The algorithm's ability to produce robust, efficient segmentation is demonstrated with numerous experimental results on challenging sequences from our own as well as public RGBD data sets.
One way to organize related work is use the five types of algorithms for super-voxel video segmentation analyzed by Xu and Corso @cite_0 . (A) Paris and Durand @cite_1 propose a method that achieves hierarchical segmentation in videos using topological persistence using the classic mode-seeking meanshift algorithm interpreted under Morse theory as a topological decomposition of the feature space. (B) @cite_17 use , in which the Nystrom approximation is applied to solve the normalized cut problem, for spatiotemporal grouping. (C) @cite_19 is a variant of optimizing the normalized cut that computes a hierarchy of sequentially coarser segments by an algebraic multigrid solver. (D) is an adaptation of the Felzenszwalb and Huttenlocher image segmentation algorithm @cite_3 to video segmentation by building the graph in the spatiotemporal volume where voxels (volumetric pixels) are nodes connected to 26 neighbors. (E) is an algorithm for video segmentation proposed in @cite_21 that iteratively builds a tree structure of region graphs, starting from over-segmented spatiotemporal volumes obtained using the method illustrated above. The regions are described by LAB histograms of the voxel members, the edge weights are defined by the @math distance, and the regions are merged using the same technique as in @cite_3 .
@cite_21 @cite_1 @cite_3 @cite_0 @cite_19 @cite_17
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We present an efficient and scalable technique for spatiotemporal segmentation of long video sequences using a hierarchical graph-based algorithm. We begin by over-segmenting a volumetric video graph into space-time regions grouped by appearance. We then construct a “region graph” over the obtained segmentation and iteratively repeat this process over multiple levels to create a tree of spatio-temporal segmentations. This hierarchical approach generates high quality segmentations, which are temporally coherent with stable region boundaries, and allows subsequent applications to choose from varying levels of granularity. We further improve segmentation quality by using dense optical flow to guide temporal connections in the initial graph. We also propose two novel approaches to improve the scalability of our technique: (a) a parallel out-of-core algorithm that can process volumes much larger than an in-core algorithm, and (b) a clip-based processing algorithm that divides the video into overlapping clips in time, and segments them successively while enforcing consistency. We demonstrate hierarchical segmentations on video shots as long as 40 seconds, and even support a streaming mode for arbitrarily long videos, albeit without the ability to process them hierarchically. We introduce a new machine learning approach for image segmentation that uses a neural network to model the conditional energy of a segmentation given an image. Our approach, combinatorial energy learning for image segmentation (CELIS) places a particular emphasis on modeling the inherent combinatorial nature of dense image segmentation problems. We propose efficient algorithms for learning deep neural networks to model the energy function, and for local optimization of this energy in the space of supervoxel agglomerations. We extensively evaluate our method on a publicly available 3-D microscopy dataset with 25 billion voxels of ground truth data. On an 11 billion voxel test set, we find that our method improves volumetric reconstruction accuracy by more than 20 as compared to two state-of-the-art baseline methods: graph-based segmentation of the output of a 3-D convolutional neural network trained to predict boundaries, as well as a random forest classifier trained to agglomerate supervoxels that were generated by a 3-D convolutional neural network. This paper proposes a fast video salient object detection model, based on a novel recurrent network architecture, named Pyramid Dilated Bidirectional ConvLSTM (PDB-ConvLSTM). A Pyramid Dilated Convolution (PDC) module is first designed for simultaneously extracting spatial features at multiple scales. These spatial features are then concatenated and fed into an extended Deeper Bidirectional ConvLSTM (DB-ConvLSTM) to learn spatiotemporal information. Forward and backward ConvLSTM units are placed in two layers and connected in a cascaded way, encouraging information flow between the bi-directional streams and leading to deeper feature extraction. We further augment DB-ConvLSTM with a PDC-like structure, by adopting several dilated DB-ConvLSTMs to extract multi-scale spatiotemporal information. Extensive experimental results show that our method outperforms previous video saliency models in a large margin, with a real-time speed of 20 fps on a single GPU. With unsupervised video object segmentation as an example application, the proposed model (with a CRF-based post-process) achieves state-of-the-art results on two popular benchmarks, well demonstrating its superior performance and high applicability. In this paper, we propose a non-local structured prior for volumetric multi-view 3D reconstruction. Towards this goal, we present a novel Markov random field model based on ray potentials in which assumptions about large 3D surface patches such as planarity or Manhattan world constraints can be efficiently encoded as probabilistic priors. We further derive an inference algorithm that reasons jointly about voxels, pixels and image segments, and estimates marginal distributions of appearance, occupancy, depth, normals and planarity. Key to tractable inference is a novel hybrid representation that spans both voxel and pixel space and that integrates non-local information from 2D image segmentations in a principled way. We compare our non-local prior to commonly employed local smoothness assumptions and a variety of state-of-the-art volumetric reconstruction baselines on challenging outdoor scenes with textureless and reflective surfaces. Our experiments indicate that regularizing over larger distances has the potential to resolve ambiguities where local regularizers fail. Maximization of mutual information of voxel intensities has been demonstrated to be a very powerful criterion for three-dimensional medical image registration, allowing robust and accurate fully automated affine registration of multimodal images in a variety of applications, without the need for segmentation or other preprocessing of the images. In this paper, we investigate the performance of various optimization methods and multiresolution strategies for maximization of mutual information, aiming at increasing registration speed when matching large high-resolution images. We show that mutual information is a continuous function of the affine registration parameters when appropriate interpolation is used and we derive analytic expressions of its derivatives that allow numerically exact evaluation of its gradient. Various multiresolution gradient- and non-gradient-based optimization strategies, such as Powell, simplex, steepest-descent, conjugate-gradient, quasi-Newton and Levenberg—Marquardt methods, are evaluated for registration of computed tomography (CT) and magnetic resonance images of the brain. Speed-ups of a factor of 3 on average compared to Powell's method at full resolution are achieved with similar precision and without a loss of robustness with the simplex, conjugate-gradient and Levenberg—Marquardt method using a two-level multiresolution scheme. Large data sets such as 2562 × 128 MR and 5122 × 48 CT images can be registered with subvoxel precision in < 5 min CPU time on current workstations. We present a novel action recognition method based on space-time locally adaptive regression kernels and the matrix cosine similarity measure. The proposed method uses a single example of an action as a query to find similar matches. It does not require prior knowledge about actions, foreground background segmentation, or any motion estimation or tracking. Our method is based on the computation of novel space-time descriptors from the query video which measure the likeness of a voxel to its surroundings. Salient features are extracted from said descriptors and compared against analogous features from the target video. This comparison is done using a matrix generalization of the cosine similarity measure. The algorithm yields a scalar resemblance volume, with each voxel indicating the likelihood of similarity between the query video and all cubes in the target video. Using nonparametric significance tests by controlling the false discovery rate, we detect the presence and location of actions similar to the query video. High performance is demonstrated on challenging sets of action data containing fast motions, varied contexts, and complicated background. Further experiments on the Weizmann and KTH data sets demonstrate state-of-the-art performance in action categorization. Numerous approaches in image processing and computer vision are making use of super-pixels as a pre-processing step. Among the different methods producing such over-segmentation of an image, the graph-based approach of Felzenszwalb and Huttenlocher is broadly employed. One of its interesting properties is that the regions are computed in a greedy manner in quasi-linear time. The algorithm may be trivially extended to video segmentation by considering a video as a 3D volume, however, this can not be the case for causal segmentation, when subsequent frames are unknown. We propose an efficient video segmentation approach that computes temporally consistent pixels in a causal manner, filling the need for causal and real time applications. Generating natural language descriptions for in-the-wild videos is a challenging task. Most state-of-the-art methods for solving this problem borrow existing deep convolutional neural network (CNN) architectures (AlexNet, GoogLeNet) to extract a visual representation of the input video. However, these deep CNN architectures are designed for single-label centered-positioned object classification. While they generate strong semantic features, they have no inherent structure allowing them to detect multiple objects of different sizes and locations in the frame. Our paper tries to solve this problem by integrating the base CNN into several fully convolutional neural networks (FCNs) to form a multi-scale network that handles multiple receptive field sizes in the original image. FCNs, previously applied to image segmentation, can generate class heat-maps efficiently compared to sliding window mechanisms, and can easily handle multiple scales. To further handle the ambiguity over multiple objects and locations, we incorporate the Multiple Instance Learning mechanism (MIL) to consider objects in different positions and at different scales simultaneously. We integrate our multi-scale multi-instance architecture with a sequence-to-sequence recurrent neural network to generate sentence descriptions based on the visual representation. Ours is the first end-to-end trainable architecture that is capable of multi-scale region processing. Evaluation on a Youtube video dataset shows the advantage of our approach compared to the original single-scale whole frame CNN model. Our flexible and efficient architecture can potentially be extended to support other video processing tasks. This paper presents a novel method to involve both spatial and temporal features for semantic video segmentation. Current work on convolutional neural networks(CNNs) has shown that CNNs provide advanced spatial features supporting a very good performance of solutions for both image and video analysis, especially for the semantic segmentation task. We investigate how involving temporal features also has a good effect on segmenting video data. We propose a module based on a long short-term memory (LSTM) architecture of a recurrent neural network for interpreting the temporal characteristics of video frames over time. Our system takes as input frames of a video and produces a correspondingly-sized output; for segmenting the video our method combines the use of three components: First, the regional spatial features of frames are extracted using a CNN; then, using LSTM the temporal features are added; finally, by deconvolving the spatio-temporal features we produce pixel-wise predictions. Our key insight is to build spatio-temporal convolutional networks (spatio-temporal CNNs) that have an end-to-end architecture for semantic video segmentation. We adapted fully some known convolutional network architectures (such as FCN-AlexNet and FCN-VGG16), and dilated convolution into our spatio-temporal CNNs. Our spatio-temporal CNNs achieve state-of-the-art semantic segmentation, as demonstrated for the Camvid and NYUDv2 datasets. We address the problems of contour detection, bottom-up grouping and semantic segmentation using RGB-D data. We focus on the challenging setting of cluttered indoor scenes, and evaluate our approach on the recently introduced NYU-Depth V2 (NYUD2) dataset [27]. We propose algorithms for object boundary detection and hierarchical segmentation that generalize the gPb-ucm approach of [2] by making effective use of depth information. We show that our system can label each contour with its type (depth, normal or albedo). We also propose a generic method for long-range amodal completion of surfaces and show its effectiveness in grouping. We then turn to the problem of semantic segmentation and propose a simple approach that classifies super pixels into the 40 dominant object categories in NYUD2. We use both generic and class-specific features to encode the appearance and geometry of objects. We also show how our approach can be used for scene classification, and how this contextual information in turn improves object recognition. In all of these tasks, we report significant improvements over the state-of-the-art. We propose a unified approach for bottom-up hierarchical image segmentation and object proposal generation for recognition, called Multiscale Combinatorial Grouping (MCG). For this purpose, we first develop a fast normalized cuts algorithm. We then propose a high-performance hierarchical segmenter that makes effective use of multiscale information. Finally, we propose a grouping strategy that combines our multiscale regions into highly-accurate object proposals by exploring efficiently their combinatorial space. We also present Single-scale Combinatorial Grouping (SCG), a faster version of MCG that produces competitive proposals in under five seconds per image. We conduct an extensive and comprehensive empirical validation on the BSDS500, SegVOC12, SBD, and COCO datasets, showing that MCG produces state-of-the-art contours, hierarchical regions, and object proposals. In this paper, we address the problems of contour detection, bottom-up grouping, object detection and semantic segmentation on RGB-D data. We focus on the challenging setting of cluttered indoor scenes, and evaluate our approach on the recently introduced NYU-Depth V2 (NYUD2) dataset (, ECCV, 2012). We propose algorithms for object boundary detection and hierarchical segmentation that generalize the @math gPb-ucm approach of (TPAMI, 2011) by making effective use of depth information. We show that our system can label each contour with its type (depth, normal or albedo). We also propose a generic method for long-range amodal completion of surfaces and show its effectiveness in grouping. We train RGB-D object detectors by analyzing and computing histogram of oriented gradients on the depth image and using them with deformable part models (, TPAMI, 2010). We observe that this simple strategy for training object detectors significantly outperforms more complicated models in the literature. We then turn to the problem of semantic segmentation for which we propose an approach that classifies superpixels into the dominant object categories in the NYUD2 dataset. We design generic and class-specific features to encode the appearance and geometry of objects. We also show that additional features computed from RGB-D object detectors and scene classifiers further improves semantic segmentation accuracy. In all of these tasks, we report significant improvements over the state-of-the-art. Supervoxel hierarchies provide a rich multiscale decomposition of a given video suitable for subsequent processing in video analysis. The hierarchies are typically computed by an unsupervised process that is susceptible to under-segmentation at coarse levels and over-segmentation at fine levels, which make it a challenge to adopt the hierarchies for later use. In this paper, we propose the first method to overcome this limitation and flatten the hierarchy into a single segmentation. Our method, called the uniform entropy slice, seeks a selection of supervoxels that balances the relative level of information in the selected supervoxels based on some post hoc feature criterion such as object-ness. For example, with this criterion, in regions nearby objects, our method prefers finer supervoxels to capture the local details, but in regions away from any objects we prefer coarser supervoxels. We formulate the uniform entropy slice as a binary quadratic program and implement four different feature criteria, both unsupervised and supervised, to drive the flattening. Although we apply it only to supervoxel hierarchies in this paper, our method is generally applicable to segmentation tree hierarchies. Our experiments demonstrate both strong qualitative performance and superior quantitative performance to state of the art baselines on benchmark internet videos. Recently deep residual learning with residual units for training very deep neural networks advanced the state-of-the-art performance on 2D image recognition tasks, e.g., object detection and segmentation. However, how to fully leverage contextual representations for recognition tasks from volumetric data has not been well studied, especially in the field of medical image computing, where a majority of image modalities are in volumetric format. In this paper we explore the deep residual learning on the task of volumetric brain segmentation. There are at least two main contributions in our work. First, we propose a deep voxelwise residual network, referred as VoxResNet, which borrows the spirit of deep residual learning in 2D image recognition tasks, and is extended into a 3D variant for handling volumetric data. Second, an auto-context version of VoxResNet is proposed by seamlessly integrating the low-level image appearance features, implicit shape information and high-level context together for further improving the volumetric segmentation performance. Extensive experiments on the challenging benchmark of brain segmentation from magnetic resonance (MR) images corroborated the efficacy of our proposed method in dealing with volumetric data. We believe this work unravels the potential of 3D deep learning to advance the recognition performance on volumetric image segmentation. In this paper we present a novel street scene semantic recognition framework, which takes advantage of 3D point clouds captured by a high-definition LiDAR laser scanner. An important problem in object recognition is the need for sufficient labeled training data to learn robust classifiers. In this paper we show how to significantly reduce the need for manually labeled training data by reduction of scene complexity using non-supervised ground and building segmentation. Our system first automatically segments grounds point cloud, this is because the ground connects almost all other objects and we will use a connect component based algorithm to oversegment the point clouds. Then, using binary range image processing building facades will be detected. Remained point cloud will grouped into voxels which are then transformed to super voxels. Local 3D features extracted from super voxels are classified by trained boosted decision trees and labeled with semantic classes e.g. tree, pedestrian, car, etc. The proposed method is evaluated both quantitatively and qualitatively on a challenging fixed-position Terrestrial Laser Scanning (TLS) Velodyne data set and two Mobile Laser Scanning (MLS), Paris-rue-Madam and NAVTEQ True databases. Robust scene parsing results are reported. Over the last few years deep learning methods have emerged as one of the most prominent approaches for video analysis. However, so far their most successful applications have been in the area of video classification and detection, i.e., problems involving the prediction of a single class label or a handful of output variables per video. Furthermore, while deep networks are commonly recognized as the best models to use in these domains, there is a widespread perception that in order to yield successful results they often require time-consuming architecture search, manual tweaking of parameters and computationally intensive preprocessing or post-processing methods. In this paper we challenge these views by presenting a deep 3D convolutional architecture trained end to end to perform voxel-level prediction, i.e., to output a variable at every voxel of the video. Most importantly, we show that the same exact architecture can be used to achieve competitive results on three widely different voxel-prediction tasks: video semantic segmentation, optical flow estimation, and video coloring. The three networks learned on these problems are trained from raw video without any form of preprocessing and their outputs do not require post-processing to achieve outstanding performance. Thus, they offer an efficient alternative to traditional and much more computationally expensive methods in these video domains. Over the last few years deep learning methods have emerged as one of the most prominent approaches for video analysis. However, so far their most successful applications have been in the area of video classification and detection, i.e., problems involving the prediction of a single class label or a handful of output variables per video. Furthermore, while deep networks are commonly recognized as the best models to use in these domains, there is a widespread perception that in order to yield successful results they often require time-consuming architecture search, manual tweaking of parameters and computationally intensive pre-processing or post-processing methods. In this paper we challenge these views by presenting a deep 3D convolutional architecture trained end to end to perform voxel-level prediction, i.e., to output a variable at every voxel of the video. Most importantly, we show that the same exact architecture can be used to achieve competitive results on three widely different voxel-prediction tasks: video semantic segmentation, optical flow estimation, and video coloring. The three networks learned on these problems are trained from raw video without any form of preprocessing and their outputs do not require post-processing to achieve outstanding performance. Thus, they offer an efficient alternative to traditional and much more computationally expensive methods in these video domains. Feedforward multilayer networks trained by supervised learning have recently demonstrated state of the art performance on image labeling problems such as boundary prediction and scene parsing. As even very low error rates can limit practical usage of such systems, methods that perform closer to human accuracy remain desirable. In this work, we propose a new type of network with the following properties that address what we hypothesize to be limiting aspects of existing methods: (1) a wide' structure with thousands of features, (2) a large field of view, (3) recursive iterations that exploit statistical dependencies in label space, and (4) a parallelizable architecture that can be trained in a fraction of the time compared to benchmark multilayer convolutional networks. For the specific image labeling problem of boundary prediction, we also introduce a novel example weighting algorithm that improves segmentation accuracy. Experiments in the challenging domain of connectomic reconstruction of neural circuity from 3d electron microscopy data show that these "Deep And Wide Multiscale Recursive" (DAWMR) networks lead to new levels of image labeling performance. The highest performing architecture has twelve layers, interwoven supervised and unsupervised stages, and uses an input field of view of 157,464 voxels ( @math ) to make a prediction at each image location. We present an associated open source software package that enables the simple and flexible creation of DAWMR networks. Semantically labeling every pixel in a video is a very challenging task as video is an information-intensive media with complex spatio-temporal dependence. We present in this paper a novel deep convolutional network architecture, called deep spatio-temporal fully convolutional networks (DST-FCN), which leverages both spatial and temporal dependencies among pixels and voxels by training them in an end-to-end manner. Specifically, we introduce a two-stream network by learning the deep spatio-temporal dependence, in which a 2D FCN followed by the convolutional long short-term memory (ConvLSTM) is employed on the pixel level and a 3-D FCN is exploited on the voxel level. Our model differs from conventional FCN in that it not only extends FCN by adding ConvLSTM on the pixel level for exploring long-term dependence, but also proposes 3-D FCN to enable voxel level prediction. On two benchmarks of A2D and CamVid, our DST-FCN achieves superior results to state-of-the-art techniques. More remarkably, we obtain to-date the best reported results: 45.0 per-label accuracy on A2D and 68.8 mean IoU on CamVid. We tackle the problem of semantic segmentation of dynamic scene in video sequences. We propose to incorporate foreground object information into pixel labeling by jointly reasoning semantic labels of super-voxels, object instance tracks and geometric relations between objects. We take an exemplar approach to object modeling by using a small set of object annotations and exploring the temporal consistency of object motion. After generating a set of moving object hypotheses, we design a CRF framework that jointly models the super voxel and object instances. The optimal semantic labeling is inferred by the MAP estimation of the model, which is solved by a single move-making based optimization procedure. We demonstrate the effectiveness of our method on three public datasets and show that our model can achieve superior or comparable results than the state of-the-art with less object-level supervision.