Abstract In recent years, attention has been focused on the relationship between black-box optimization problem and reinforcement learning problem. In this research, we propose the Mirror Descent Search (MDS) algorithm which is applicable both for black box optimization problems and reinforcement learning problems. Our method is based on the mirror descent method, which is a general optimization algorithm. The contribution of this research is roughly twofold. We propose two essential algorithms, called MDS and Accelerated Mirror Descent Search (AMDS), and two more approximate algorithms: Gaussian Mirror Descent Search (G-MDS) and Gaussian Accelerated Mirror Descent Search (G-AMDS). This research shows that the advanced methods developed in the context of the mirror descent research can be applied to reinforcement learning problem. We also clarify the relationship between an existing reinforcement learning algorithm and our method. With two evaluation experiments, we show our proposed algorithms converge faster than some state-of-the-art methods.
Let us introduce the RKL-based RL algorithms. Relative Entropy Policy Search (REPS) @cite_4 is one of the pioneering algorithms focusing on the information loss during the policy search process. The information loss is defined as the relative entropy, also known as the RKL divergence, between the old policy and the new policy. The new policy is determined under the upper bound constraints of the RKL divergence. Episode-based REPS also considers information loss bound with regard to the upper-level policy @cite_40 . The method is proposed as an extension of REPS to be an episode-based algorithm. The paper @cite_3 discussed the similarity between Episode-based REPS and the proximal point algorithm; they proposed the Online-REPS algorithm as an theoretically guaranteed one. MOdel-based Relative Entropy stochastic search (MORE) also employed RKL divergence @cite_45 , which extends the episode-based REPS to be a model-based RL algorithm. These algorithms employ RKL divergence in their formulation.
@cite_40 @cite_45 @cite_4 @cite_3
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Model-free deep reinforcement learning (RL) algorithms have been demonstrated on a range of challenging decision making and control tasks. However, these methods typically suffer from two major challenges: very high sample complexity and brittle convergence properties, which necessitate meticulous hyperparameter tuning. Both of these challenges severely limit the applicability of such methods to complex, real-world domains. In this paper, we propose soft actor-critic, an off-policy actor-critic deep RL algorithm based on the maximum entropy reinforcement learning framework. In this framework, the actor aims to maximize expected reward while also maximizing entropy - that is, succeed at the task while acting as randomly as possible. Prior deep RL methods based on this framework have been formulated as either off-policy Q-learning, or on-policy policy gradient methods. By combining off-policy updates with a stable stochastic actor-critic formulation, our method achieves state-of-the-art performance on a range of continuous control benchmark tasks, outperforming prior on-policy and off-policy methods. Furthermore, we demonstrate that, in contrast to other off-policy algorithms, our approach is very stable, achieving very similar performance across different random seeds. A new coding problem is introduced for a correlated source (X sup n ,Y sup n ) sub n=1 sup spl infin . The observer of X sup n can transmit data depending on X sup n at a prescribed rate R. Based on these data the observer of Y sup n tries to identify whether for some distortion measure spl rho (like the Hamming distance) n sup -1 spl rho (X sup n ,Y sup n ) spl les d, a prescribed fidelity criterion. We investigate as functions of R and d the exponents of two error probabilities, the probabilities for misacceptance, and the probabilities for misrejection. In the case where X sup n and Y sup n are independent, we completely characterize the achievable region for the rate R and the exponents of two error probabilities; in the case where X sup n and Y sup n are correlated, we get some interesting partial results for the achievable region. During the process, we develop a new method for proving converses, which is called "the inherently typical subset lemma". This new method goes considerably beyond the "entropy characterization" the "image size characterization," and its extensions. It is conceivable that this new method has a strong impact on multiuser information theory. Policy search is a successful approach to reinforcement learning. However, policy improvements often result in the loss of information. Hence, it has been marred by premature convergence and implausible solutions. As first suggested in the context of covariant policy gradients (Bagnell and Schneider 2003), many of these problems may be addressed by constraining the information loss. In this paper, we continue this path of reasoning and suggest the Relative Entropy Policy Search (REPS) method. The resulting method differs significantly from previous policy gradient approaches and yields an exact update step. It works well on typical reinforcement learning benchmark problems. Model-free deep reinforcement learning (RL) algorithms have been demonstrated on a range of challenging decision making and control tasks. However, these methods typically suffer from two major challenges: very high sample complexity and brittle convergence properties, which necessitate meticulous hyperparameter tuning. Both of these challenges severely limit the applicability of such methods to complex, real-world domains. In this paper, we propose soft actor-critic, an off-policy actor-critic deep RL algorithm based on the maximum entropy reinforcement learning framework. In this framework, the actor aims to maximize expected reward while also maximizing entropy - that is, succeed at the task while acting as randomly as possible. Prior deep RL methods based on this framework have been formulated as Q-learning methods. By combining off-policy updates with a stable stochastic actor-critic formulation, our method achieves state-of-the-art performance on a range of continuous control benchmark tasks, outperforming prior on-policy and off-policy methods. Furthermore, we demonstrate that, in contrast to other off-policy algorithms, our approach is very stable, achieving very similar performance across different random seeds. We consider a new problem in multiterminal source coding motivated by the following decentralized communication estimation task. A firm's Chief Executive Officer (CEO) is interested in the data sequence X(t) sub t=1 sup spl infin which cannot be observed directly, perhaps because it represents tactical decisions by a competing firm. The CEO deploys a team of L agents who observe independently corrupted versions of X(t) sub t=1 sup spl infin . Because X(t) is only one among many pressing matters to which the CEO must attend, the combined data rate at which the agents may communicate information about their observations to the CEO is limited to, say, R bits per second. If the agents were permitted to confer and pool their data, then in the limit as L spl rarr spl infin they usually would be able to smooth out their independent observation noises entirely. Then they could use their R bits per second to provide the CEO with a representation of X(t) with fidelity D(R), where D( spl middot ) is the distortion-rate function of X(t) . In particular, with such data pooling D can be made arbitrarily small if R exceeds the entropy rate H of X(t) . Suppose, however, that the agents are not permitted to convene, Agent i having to send data based solely on his own noisy observations Y sub i (t) . We show that then there does not exist a finite value of R for which even infinitely many agents can make D arbitrarily small. Furthermore, in this isolated-agents case we determine the asymptotic behavior of the minimal error frequency in the limit as L and then R tend to infinity. We propose a met alearning approach for learning gradient-based reinforcement learning (RL) algorithms. The idea is to evolve a differentiable loss function, such that an agent, which optimizes its policy to minimize this loss, will achieve high rewards. The loss is parametrized via temporal convolutions over the agent's experience. Because this loss is highly flexible in its ability to take into account the agent's history, it enables fast task learning. Empirical results show that our evolved policy gradient algorithm (EPG) achieves faster learning on several randomized environments compared to an off-the-shelf policy gradient method. We also demonstrate that EPG's learned loss can generalize to out-of-distribution test time tasks, and exhibits qualitatively different behavior from other popular met alearning algorithms. We propose a met alearning approach for learning gradient-based reinforcement learning (RL) algorithms. The idea is to evolve a differentiable loss function, such that an agent, which optimizes its policy to minimize this loss, will achieve high rewards. The loss is parametrized via temporal convolutions over the agent's experience. Because this loss is highly flexible in its ability to take into account the agent's history, it enables fast task learning. Empirical results show that our evolved policy gradient algorithm (EPG) achieves faster learning on several randomized environments compared to an off-the-shelf policy gradient method. We also demonstrate that EPG's learned loss can generalize to out-of-distribution test time tasks, and exhibits qualitatively different behavior from other popular met alearning algorithms. The fixed slope lossy algorithm derived from the kth-order adaptive arithmetic codeword length function is extended to finite-state decoders or trellis-structured decoders. When this algorithm is used to encode a stationary, ergodic source with a continuous alphabet, the Lagrangian performance converges with probability one to a quantity computable as the infimum of an information-theoretic functional over a set of auxiliary random variables and reproduction levels, where spl lambda >0 and - spl lambda are designated to be the slope of the rate distortion function R(D) of the source at some D; the quantity is close to R(D)+ spl lambda D when the order k used in the arithmetic coding or the number of states in the decoders is large enough, An alternating minimization algorithm for computing the quantity is presented; this algorithm is based on a training sequence and in turn gives rise to a design algorithm for variable-rate trellis source codes. The resulting variable-rate trellis source codes are very efficient in low-rate regions. With k=8, the mean-squared error encoding performance at the rate 1 2 bits sample for memoryless Gaussian sources is comparable to that afforded by trellis-coded quantizers; with k=8 and the number of states in the decoder=32, the mean-squared error encoding performance at the rate 1 2 bits sample for memoryless Laplacian sources is about 1 dB better than that afforded by the trellis-coded quantizers with 256 states, with k=8 and the number of states in the decoder=256, the mean-squared error encoding performance at the rates of a fraction of 1 bit sample for highly dependent Gauss-Markov sources with correlation coefficient 0.9 is within about 0.6 dB of the distortion rate function. New phase transition phenomena have recently been discovered for the stochastic block model, for the special case of two non-overlapping symmetric communities. This gives raise in particular to new algorithmic challenges driven by the thresholds. This paper investigates whether a general phenomenon takes place for multiple communities, without imposing symmetry. In the general stochastic block model @math , @math vertices are split into @math communities of relative size @math , and vertices in community @math and @math connect independently with probability @math . This paper investigates the partial and exact recovery of communities in the general SBM (in the constant and logarithmic degree regimes), and uses the generality of the results to tackle overlapping communities. The contributions of the paper are: (i) an explicit characterization of the recovery threshold in the general SBM in terms of a new divergence function @math , which generalizes the Hellinger and Chernoff divergences, and which provides an operational meaning to a divergence function analog to the KL-divergence in the channel coding theorem, (ii) the development of an algorithm that recovers the communities all the way down to the optimal threshold and runs in quasi-linear time, showing that exact recovery has no information-theoretic to computational gap for multiple communities, in contrast to the conjectures made for detection with more than 4 communities; note that the algorithm is optimal both in terms of achieving the threshold and in having quasi-linear complexity, (iii) the development of an efficient algorithm that detects communities in the constant degree regime with an explicit accuracy bound that can be made arbitrarily close to 1 when a prescribed signal-to-noise ratio (defined in term of the spectrum of @math ) tends to infinity. This paper introduces a novel technique for access by a cognitive Secondary User (SU) to a spectrum with an incumbent Primary User (PU), which uses Type-I Hybrid ARQ. The technique allows the SU to perform selective retransmissions of previously corrupted SU data packets. The temporal redundancy introduced by the primary ARQ protocol and by the selective SU retransmission process can be exploited by the SU receiver to perform Interference Cancellation (IC) over the entire interference pattern, thus creating a "clean" channel for the decoding of the concurrent message. The chain decoding technique, initiated by a successful decoding operation of a SU or PU message, consists in the iterative application of IC, as previously corrupted messages become decodable. Based on this scheme, we design an optimal policy that maximizes the SU throughput under a constraint on the average long-term PU throughput degradation. We show that the optimal policy can be found by first optimizing the SU access policy using a Markov Decision Process formulation, and then applying a chain decoding protocol defined by five basic rules. Such an approach enables a compact state representation of the protocol, and its efficient numerical optimization. Finally, we show by numerical results the throughput benefit of the proposed technique. In most algorithmic applications which compare two distributions, information theoretic distances are more natural than standard l p norms. In this paper we design streaming and sublinear time property testing algorithms for entropy and various information theoretic distances. posed the problem of property testing with respect to the Jensen-Shannon distance. We present optimal algorithms for estimating bounded, symmetric f-divergences (including the Jensen-Shannon divergence and the Hellinger distance) between distributions in various property testing frameworks. Along the way, we close a (log n) H gap between the upper and lower bounds for estimating entropy H, yielding an optimal algorithm over all values of the entropy. In a data stream setting (sublinear space), we give the first algorithm for estimating the entropy of a distribution. Our algorithm runs in polylogarithmic space and yields an asymptotic constant factor approximation scheme. An integral part of the algorithm is an interesting use of an F 0 (the number of distinct elements in a set) estimation algorithm; we also provide other results along the space time approximation tradeoff curve.Our results have interesting structural implications that connect sublinear time and space constrained algorithms. The mediating model is the random order streaming model, which assumes the input is a random permutation of a multiset and was first considered by Munro and Paterson in 1980. We show that any property testing algorithm in the combined oracle model for calculating a permutation invariant functions can be simulated in the random order model in a single pass. This addresses a question raised by regarding the relationship between property testing and stream algorithms. Further, we give a polylog-space PTAS for estimating the entropy of a one pass random order stream. This bound cannot be achieved in the combined oracle (generalized property testing) model. We consider the problem of multi-task reinforcement learning (MTRL) in multiple partially observable stochastic environments. We introduce the regionalized policy representation (RPR) to characterize the agent's behavior in each environment. The RPR is a parametric model of the conditional distribution over current actions given the history of past actions and observations; the agent's choice of actions is directly based on this conditional distribution, without an intervening model to characterize the environment itself. We propose off-policy batch algorithms to learn the parameters of the RPRs, using episodic data collected when following a behavior policy, and show their linkage to policy iteration. We employ the Dirichlet process as a nonparametric prior over the RPRs across multiple environments. The intrinsic clustering property of the Dirichlet process imposes sharing of episodes among similar environments, which effectively reduces the number of episodes required for learning a good policy in each environment, when data sharing is appropriate. The number of distinct RPRs and the associated clusters (the sharing patterns) are automatically discovered by exploiting the episodic data as well as the nonparametric nature of the Dirichlet process. We demonstrate the effectiveness of the proposed RPR as well as the RPR-based MTRL framework on various problems, including grid-world navigation and multi-aspect target classification. The experimental results show that the RPR is a competitive reinforcement learning algorithm in partially observable domains, and the MTRL consistently achieves better performance than single task reinforcement learning. This paper presents a novel form of policy gradient for model-free reinforcement learning (RL) with improved exploration properties. Current policy-based methods use entropy regularization to encourage undirected exploration of the reward landscape, which is ineffective in high dimensional spaces with sparse rewards. We propose a more directed exploration strategy that promotes exploration of under-appreciated reward regions. An action sequence is considered under-appreciated if its log-probability under the current policy under-estimates its resulting reward. The proposed exploration strategy is easy to implement, requiring small modifications to an implementation of the REINFORCE algorithm. We evaluate the approach on a set of algorithmic tasks that have long challenged RL methods. Our approach reduces hyper-parameter sensitivity and demonstrates significant improvements over baseline methods. Our algorithm successfully solves a benchmark multi-digit addition task and generalizes to long sequences. This is, to our knowledge, the first time that a pure RL method has solved addition using only reward feedback. In the model-based policy search approach to reinforcement learning (RL), policies are found using a model (or "simulator") of the Markov decision process. However, for high-dimensional continuous-state tasks, it can be extremely difficult to build an accurate model, and thus often the algorithm returns a policy that works in simulation but not in real-life. The other extreme, model-free RL, tends to require infeasibly large numbers of real-life trials. In this paper, we present a hybrid algorithm that requires only an approximate model, and only a small number of real-life trials. The key idea is to successively "ground" the policy evaluations using real-life trials, but to rely on the approximate model to suggest local changes. Our theoretical results show that this algorithm achieves near-optimal performance in the real system, even when the model is only approximate. Empirical results also demonstrate that---when given only a crude model and a small number of real-life trials---our algorithm can obtain near-optimal performance in the real system. The probability that a user will click a search result depends both on its relevance and its position on the results page. The position based model explains this behavior by ascribing to every item an attraction probability, and to every position an examination probability. To be clicked, a result must be both attractive and examined. The probabilities of an item-position pair being clicked thus form the entries of a rank- @math matrix. We propose the learning problem of a Bernoulli rank- @math bandit where at each step, the learning agent chooses a pair of row and column arms, and receives the product of their Bernoulli-distributed values as a reward. This is a special case of the stochastic rank- @math bandit problem considered in recent work that proposed an elimination based algorithm Rank1Elim, and showed that Rank1Elim's regret scales linearly with the number of rows and columns on "benign" instances. These are the instances where the minimum of the average row and column rewards @math is bounded away from zero. The issue with Rank1Elim is that it fails to be competitive with straightforward bandit strategies as @math . In this paper we propose Rank1ElimKL which simply replaces the (crude) confidence intervals of Rank1Elim with confidence intervals based on Kullback-Leibler (KL) divergences, and with the help of a novel result concerning the scaling of KL divergences we prove that with this change, our algorithm will be competitive no matter the value of @math . Experiments with synthetic data confirm that on benign instances the performance of Rank1ElimKL is significantly better than that of even Rank1Elim, while experiments with models derived from real data confirm that the improvements are significant across the board, regardless of whether the data is benign or not. Representative subset selection (RSS) is an important tool for users to draw insights from massive datasets. Existing literature models RSS as the submodular maximization problem to capture the “diminishing returns” property of the representativeness of selected subsets, but often only has a single constraint (e.g., cardinality), which limits its applications in many real-world problems. To capture the data recency issue and support different types of constraints, we formulate dynamic RSS in data streams as maximizing submodular functions subject to general @math d-knapsack constraints (SMDK) over sliding windows. We propose a KnapWindow framework (KW) for SMDK. KW utilizes the KnapStream algorithm (KS) for SMDK in append-only streams as a subroutine. It maintains a sequence of checkpoints and KS instances over the sliding window. Theoretically, KW is @math 1-ɛ1+d-approximate for SMDK. Furthermore, we propose a KnapWindowPlus framework (KW @math +) to improve upon KW. KW @math + builds an index SubKnapChk to manage the checkpoints and KS instances. SubKnapChk deletes a checkpoint whenever it can be approximated by its successors. By keeping much fewer checkpoints, KW @math + achieves higher efficiency than KW while still guaranteeing a @math 1-ɛ'2+2d-approximate solution for SMDK. Finally, we evaluate the efficiency and solution quality of KW and KW @math + in real-world datasets. The experimental results demonstrate that KW achieves more than two orders of magnitude speedups over the batch baseline and preserves high-quality solutions for SMDK over sliding windows. KW @math + further runs 5-10 times faster than KW while providing solutions with equivalent or even better utilities. We study a distributed antenna system where L antenna terminals (ATs) are connected to a central processor (CP) via digital error-free links of finite capacity R0, and serve K user terminals (UTs). This model has been widely investigated both for the uplink (UTs to CP) and for the downlink (CP to UTs), which are instances of the general multiple-access relay and broadcast relay networks. We contribute to the subject in the following ways: 1) For the uplink, we consider the recently proposed “compute and forward” (CoF) approach and examine the corresponding system optimization at finite SNR. 2) For the downlink, we propose a novel precoding scheme nicknamed “reverse compute and forward” (RCoF). 3) In both cases, we present low-complexity versions of CoF and RCoF based on standard scalar quantization at the receivers, that lead to discrete-input discrete-output symmetric memoryless channel models for which near-optimal performance can be achieved by standard single-user linear coding. 4) We provide extensive numerical results and finite SNR comparison with other “state of the art” information theoretic techniques, in scenarios including fading and shadowing. The proposed uplink and downlink system optimization focuses specifically on the ATs and UTs selection problem. In both cases, for a given set of transmitters, the goal consists of selecting a subset of the receivers such that the corresponding system matrix has full rank and the sum rate is maximized. We present low-complexity ATs and UTs selection schemes and demonstrate through Monte Carlo simulation that the proposed schemes essentially eliminate the problem of rank deficiency of the system matrix and greatly mitigate the noninteger penalty affecting CoF RCoF at high SNR. Comparison with other state-of-the art information theoretic schemes, show competitive performance of the proposed approaches with significantly lower complexity. Traditional generative adversarial networks (GAN) and many of its variants are trained by minimizing the KL or JS-divergence loss that measures how close the generated data distribution is from the true data distribution. A recent advance called the WGAN based on Wasserstein distance can improve on the KL and JS-divergence based GANs, and alleviate the gradient vanishing, instability, and mode collapse issues that are common in the GAN training. In this work, we aim at improving on the WGAN by first generalizing its discriminator loss to a margin-based one, which leads to a better discriminator, and in turn a better generator, and then carrying out a progressive training paradigm involving multiple GANs to contribute to the maximum margin ranking loss so that the GAN at later stages will improve upon early stages. We call this method Gang of GANs (GoGAN). We have shown theoretically that the proposed GoGAN can reduce the gap between the true data distribution and the generated data distribution by at least half in an optimally trained WGAN. We have also proposed a new way of measuring GAN quality which is based on image completion tasks. We have evaluated our method on four visual datasets: CelebA, LSUN Bedroom, CIFAR-10, and 50K-SSFF, and have seen both visual and quantitative improvement over baseline WGAN. Specifying a numeric reward function for reinforcement learning typically requires a lot of hand-tuning from a human expert. In contrast, preference-based reinforcement learning (PBRL) utilizes only pairwise comparisons between trajectories as a feedback signal, which are often more intuitive to specify. Currently available approaches to PBRL for control problems with continuous state action spaces require a known or estimated model, which is often not available and hard to learn. In this paper, we integrate preference-based estimation of the reward function into a model-free reinforcement learning (RL) algorithm, resulting in a model-free PBRL algorithm. Our new algorithm is based on Relative Entropy Policy Search (REPS), enabling us to utilize stochastic policies and to directly control the greediness of the policy update. REPS decreases exploration of the policy slowly by limiting the relative entropy of the policy update, which ensures that the algorithm is provided with a versatile set of trajectories, and consequently with informative preferences. The preference-based estimation is computed using a sample-based Bayesian method, which can also estimate the uncertainty of the utility. Additionally, we also compare to a linear solvable approximation, based on inverse RL. We show that both approaches perform favourably to the current state-of-the-art. The overall result is an algorithm that can learn non-parametric continuous action policies from a small number of preferences. In this paper we study Nonnegative Tensor Factorization (NTF) based on the Kullback---Leibler (KL) divergence as an alternative Csiszar---Tusnady procedure. We propose new update rules for the aforementioned divergence that are based on multiplicative update rules. The proposed algorithms are built on solid theoretical foundations that guarantee that the limit point of the iterative algorithm corresponds to a stationary solution of the optimization procedure. Moreover, we study the convergence properties of the optimization procedure and we present generalized pythagorean rules. Furthermore, we provide clear probabilistic interpretations of these algorithms. Finally, we discuss the connections between generalized Probabilistic Tensor Latent Variable Models (PTLVM) and NTF, proposing in that way algorithms for PTLVM for arbitrary multivariate probabilistic mass functions.