Within this work, we explore intention inference for user actions in the context of a handheld robot setup. Handheld robots share the shape and properties of handheld tools while being able to process task information and aid manipulation. Here, we propose an intention prediction model to enhance cooperative task solving. The model derives intention from the user's gaze pattern which is captured using a robot-mounted remote eye tracker. The proposed model yields real-time capabilities and reliable accuracy up to 1.5s prior to predicted actions being executed. We assess the model in an assisted pick and place task and show how the robot's intention obedience or rebellion affects the cooperation with the robot.
The intention model presented in this paper is mainly driven by eye gaze data. Therefore, we review work on human gaze behaviour to inform the underlying assumptions of our model. found that fixations towards an object often precede a subsequent manual interaction by around 0.6 s @cite_8 . Subsequent work revealed that the latency between eye and hand varies between different tasks @cite_3 . Similarly, @cite_5 found that objects are most salient for human's when they are relevant for tasks planning and preceding saccades were linked to short-term memory processes in @cite_0 . The purpose of preceding fixations in manual tasks was furthermore explored through virtual @cite_9 and real @cite_16 block design tasks. The results show that humans gather information through vision rather than memorising e.g. all object locations.
@cite_8 @cite_9 @cite_3 @cite_0 @cite_5 @cite_16
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Several visual attention models have been proposed for describing eye movements over simple stimuli and tasks such as free viewing or visual search. Yet, to date, there exists no computational framework that can reliably mimic human gaze behavior in more complex environments and tasks such as urban driving. In addition, benchmark datasets, scoring techniques, and top-down model architectures are not yet well understood. In this paper, we describe new task-dependent approaches for modeling top-down overt visual attention based on graphical models for probabilistic inference and reasoning. We describe a dynamic Bayesian network that infers probability distributions over attended objects and spatial locations directly from observed data. Probabilistic inference in our model is performed over object-related functions that are fed from manual annotations of objects in video scenes or by state-of-the-art object detection recognition algorithms. Evaluating over approximately 3 h (approximately 315 000 eye fixations and 12 000 saccades) of observers playing three video games (time-scheduling, driving, and flight combat), we show that our approach is significantly more predictive of eye fixations compared to: 1) simpler classifier-based models also developed here that map a signature of a scene (multimodal information from gist, bottom-up saliency, physical actions, and events) to eye positions; 2) 14 state-of-the-art bottom-up saliency models; and 3) brute-force algorithms such as mean eye position. Our results show that the proposed model is more effective in employing and reasoning over spatio-temporal visual data compared with the state-of-the-art. In everyday interactions, humans naturally exhibit behavioral cues, such as gaze and head movements, that signal their intentions while interpreting the behavioral cues of others to predict their intentions. Such intention prediction enables each partner to adapt their behaviors to the intent of others, serving a critical role in joint action where parties work together to achieve a common goal. Among behavioral cues, eye gaze is particularly important in understanding a person's attention and intention. In this work, we seek to quantify how gaze patterns may indicate a person's intention. Our investigation was contextualized in a dyadic sandwich-making scenario in which a "worker'' prepared a sandwich by adding ingredients requested by a "customer.'' In this context, we investigated the extent to which the customers' gaze cues serve as predictors of which ingredients they intend to request. Predictive features were derived to represent characteristics of the customers' gaze patterns. We developed a support vector machine-based (SVM-based) model that achieved 76 accuracy in predicting the customers' intended requests based solely on gaze features. Moreover, the predictor made correct predictions approximately 1.8 seconds before the spoken request from the customer. We further analyzed several episodes of interactions from our data to develop a deeper understanding of the scenarios where our predictor succeeded and failed in making correct predictions. These analyses revealed additional gaze patterns that may be leveraged to improve intention prediction. This work highlights gaze cues as a significant resource for understanding human intentions and informs the design of real-time recognizers of user intention for intelligent systems, such as assistive robots and ubiquitous devices, that may enable more complex capabilities and improved user experience. The aim of this study was to determine the pattern of fixations during the performance of a well-learned task in a natural setting (making tea), and to classify the types of monitoring action that the eyes perform. We used a head-mounted eye-movement video camera, which provided a continuous view of the scene ahead, with a dot indicating foveal direction with an accuracy of about 1 deg. A second video camera recorded the subject's activities from across the room. The videos were linked and analysed frame by frame. Foveal direction was always close to the object being manipulated, and very few fixations were irrelevant to the task. The first object-related fixation typically led the first indication of manipulation by 0.56 s, and vision moved to the next object about 0.61 s before manipulation of the previous object was complete. Each object-related act that did not involve a waiting period lasted an average of 3.3 s and involved about 7 fixations. Roughly a third of all fixations on objects could be defin... Under natural viewing conditions, human observers shift their gaze to allocate processing resources to subsets of the visual input. Many computational models try to predict such voluntary eye and attentional shifts. Although the important role of high level stimulus properties (e.g., semantic information) in search stands undisputed, most models are based on low-level image properties. We here demonstrate that a combined model of face detection and low-level saliency significantly outperforms a low-level model in predicting locations humans fixate on, based on eye-movement recordings of humans observing photographs of natural scenes, most of which contained at least one person. Observers, even when not instructed to look for anything particular, fixate on a face with a probability of over 80 within their first two fixations; furthermore, they exhibit more similar scan-paths when faces are present. Remarkably, our model's predictive performance in images that do not contain faces is not impaired, and is even improved in some cases by spurious face detector responses. Previous studies have shown that gaze direction of actors in a scene influences eye movements of passive observers during free-viewing (Castelhano, Wieth, & Henderson, 2007; Borji, Parks, & Itti, 2014). However, no computational model has been proposed to combine bottom-up saliency with actor’s head pose and gaze direction for predicting where observers look. Here, we first learn probability maps that predict fixations leaving head regions (gaze following fixations), as well as fixations on head regions (head fixations), both dependent on the actor’s head size and pose angle. We then learn a combination of gaze following, head region, and bottom-up saliency maps with a Markov chain composed of head region and non-head region states. This simple structure allows us to inspect the model and make comments about the nature of eye movements originating from heads as opposed to other regions. Here, we assume perfect knowledge of actor head pose direction (from an oracle). The combined model, which we call the Dynamic Weighting of Cues model (DWOC), explains observers’ fixations significantly better than each of the constituent components. Finally, in a fully automatic combined model, we replace the oracle head pose direction data with detections from a computer vision model of head pose. Using these (imperfect) automated detections, we again find that the combined model significantly outperforms its individual components. Our work extends the engineering and scientific applications of saliency models and helps better understand mechanisms of visual attention. Previous studies of eye gaze have shown that when looking at images containing human faces, observers tend to rapidly focus on the facial regions. But is this true of other high-level image features as well? We here investigate the extent to which natural scenes containing faces, text elements, and cell phones - as a suitable control - attract attention by tracking the eye movements of subjects in two types of tasks - free viewing and search. We observed that subjects in free-viewing conditions look at faces and text 16.6 and 11.1 times more than similar regions normalized for size and position of the face and text. In terms of attracting gaze, text is almost as effective as faces. Furthermore, it is difﬁcult to avoid looking at faces and text even when doing so imposes a cost. We also found that subjects took longer in making their initial saccade when they were told to avoid faces text and their saccades landed on a non-face non-text object. We reﬁne a well-known bottom–up computer model of saliency-driven attention that includes conspicuity maps for color, orientation, and intensity by adding high-level semantic information (i.e., the location of faces or text) and demonstrate that this signiﬁcantly improves the ability to predict eye ﬁxations in natural images. Our enhanced model’s predictions yield an area under the ROC curve over 84 for images that contain faces or text when compared against the actual ﬁxation pattern of subjects. This suggests that the primate visual system allocates attention using such an enhanced saliency map. Two recent studies have investigated the relations of eye and hand movements in extended food preparation tasks, and here the results are compared. The tasks could be divided into a series of actions performed on objects. The eyes usually reached the next object in the sequence before any sign of manipulative action, indicating that eye movements are planned into the motor pattern and lead each action. The eyes usually fixated the same object throughout the action upon it, although they often moved on to the next object in the sequence before completion of the preceding action. The specific roles of individual fixations could be identified as locating (establishing the locations of objects for future use), directing (establishing target direction prior to contact), guiding (supervising the relative movements of two or three objects) and checking (establishing whether some particular condition is met, prior to the termination of an action). It is argued that, at the beginning of each action, the oculomotor system is supplied with the identity of the required object, information about its location, and instructions about the nature of the monitoring required during the action. The eye movements during this kind of task are nearly all to task-relevant objects, and thus their control is seen as primarily ‘top-down’, and influenced very little by the ‘intrinsic salience’ of objects. © 2001 Elsevier Science Ltd. All rights reserved. In this paper, the recognition of the visual focus of attention (VFOA) of meeting participants (as defined by their eye gaze direction) from their head pose is addressed. To this end, the head pose observations are modeled using an hidden Markov model (HMM) whose hidden states corresponds to the VFOA. The novelties are threefold. First, contrary to previous studies on the topic, in our set-up, the potential VFOA of a person is not restricted to other participants only, but includes environmental targets (a table and a projection screen), which increases the complexity of the task, with more VFOA targets spread in the pan and tilt (as well) gaze space. Second, the HMM parameters are set by exploiting results from the cognitive science on saccadic eye motion, which allows to predict what the head pose should be given an actual gaze target. Third, an unsupervised parameter adaptation step is proposed which accounts for the specific gazing behaviour of each participant. Using a publicly available corpus of 8 meetings featuring 4 persons, we analyze the above methods by evaluating, through objective performance measures, the recognition of the VFOA from head pose information obtained either using a magnetic sensor device or a vision based tracking system. We analyzed the coordination between gaze behavior, fingertip movements, and movements of the manipulated object when subjects reached for and grasped a bar and moved it to press a target-switch. Subjects almost exclusively fixated certain landmarks critical for the control of the task. Landmarks at which contact events took place were obligatory gaze targets. These included the grasp site on the bar, the target, and the support surface where the bar was returned after target contact. Any obstacle in the direct movement path and the tip of the bar were optional landmarks. Subjects never fixated the hand or the moving bar. Gaze and hand bar movements were linked concerning landmarks, with gaze leading. The instant that gaze exited a given landmark coincided with a kinematic event at that landmark in a manner suggesting that subjects monitored critical kinematic events for phasic verification of task progress and subgoal completion. For both the obstacle and target, subjects directed saccades and fixations to sites that were offset from the physical extension of the objects. Fixations related to an obstacle appeared to specify a location around which the extending tip of the bar should travel. We conclude that gaze supports hand movement planning by marking key positions to which the fingertips or grasped object are subsequently directed. The salience of gaze targets arises from the functional sensorimotor requirements of the task. We further suggest that gaze control contributes to the development and maintenance of sensorimotor correlation matrices that support predictive motor control in manipulation. We address the question of inferring the search target from fixation behavior in visual search. Such inference is possible since during search, our attention and gaze are guided toward visual features similar to those in the search target. We strive to answer two fundamental questions: what are the most powerful algorithmic principles for this task, and how does their performance depend on the amount of available eye movement data and the complexity of the target objects? In the first two experiments, we choose a random-dot search paradigm to eliminate contextual influences on search. We present an algorithm that correctly infers the target pattern up to 50 times as often as a previously employed method and promises sufficient power and robustness for interface control. Moreover, the current data suggest a principal limitation of target inference that is crucial for interface design: if the target pattern exceeds a certain spatial complexity level, only a subpattern tends to guide the observers' eye movements, which drastically impairs target inference. In the third experiment, we show that it is possible to predict search targets in natural scenes using pattern classifiers and classic computer vision features significantly above chance. The availability of compelling inferential algorithms could initiate a new generation of smart, gaze-controlled interfaces and wearable visual technologies that deduce from their users' eye movements the visual information for which they are looking. In a broader perspective, our study shows directions for efficient intent decoding from eye movements. HighlightsProviding a unified theoretical framework for intent decoding using eye movements.Proposing two new algorithms for search target inference from fixations.Studying the impact of target complexity in search performance and target inference.Sharing a large collection of code and data to promote future research in this area. What does human gaze reveal about a users' intents and to which extend can these intents be inferred or even visualized? Gaze was proposed as an implicit source of information to predict the target of visual search and, more recently, to predict the object class and attributes of the search target. In this work, we go one step further and investigate the feasibility of combining recent advances in encoding human gaze information using deep convolutional neural networks with the power of generative image models to visually decode, i.e. create a visual representation of, the search target. Such visual decoding is challenging for two reasons: 1) the search target only resides in the user's mind as a subjective visual pattern, and can most often not even be described verbally by the person, and 2) it is, as of yet, unclear if gaze fixations contain sufficient information for this task at all. We show, for the first time, that visual representations of search targets can indeed be decoded only from human gaze fixations. We propose to first encode fixations into a semantic representation and then decode this representation into an image. We evaluate our method on a recent gaze dataset of 14 participants searching for clothing in image collages and validate the model's predictions using two human studies. Our results show that 62 (Chance level = 10 ) of the time users were able to select the categories of the decoded image right. In our second studies we show the importance of a local gaze encoding for decoding visual search targets of user How predictable are human eye movements during search in real world scenes? We recorded 14 observers’ eye movements as they performed a search task (person detection) in 912 outdoor scenes. Observers were highly consistent in the regions fixated during search, even when the target was absent from the scene. These eye movements were used to evaluate computational models of search guidance from three sources: saliency, target features, and scene context. Each of these models independently outperformed a cross-image control in predicting human fixations. Models that combined sources of guidance ultimately predicted 94 of human agreement, with the scene context component providing the most explanatory power. None of the models, however, could reach the precision and fidelity of an attentional map defined by human fixations. This work puts forth a benchmark for computational models of search in real world scenes. Further improvements in In many computer vision tasks, the relevant information to solve the problem at hand is mixed to irrelevant, distracting information. This has motivated researchers to design attentional models that can dynamically focus on parts of images or videos that are salient, e.g., by down-weighting irrelevant pixels. In this work, we propose a spatiotemporal attentional model that learns where to look in a video directly from human fixation data. We model visual attention with a mixture of Gaussians at each frame. This distribution is used to express the probability of saliency for each pixel. Time consistency in videos is modeled hierarchically by: 1) deep 3D convolutional features to represent spatial and short-term time relations and 2) a long short-term memory network on top that aggregates the clip-level representation of sequential clips and therefore expands the temporal domain from few frames to seconds. The parameters of the proposed model are optimized via maximum likelihood estimation using human fixations as training data, without knowledge of the action in each video. Our experiments on Hollywood2 show state-of-the-art performance on saliency prediction for video. We also show that our attentional model trained on Hollywood2 generalizes well to UCF101 and it can be leveraged to improve action classification accuracy on both datasets. We present a new computational model for gaze prediction in egocentric videos by exploring patterns in temporal shift of gaze fixations (attention transition) that are dependent on egocentric manipulation tasks. Our assumption is that the high-level context of how a task is completed in a certain way has a strong influence on attention transition and should be modeled for gaze prediction in natural dynamic scenes. Specifically, we propose a hybrid model based on deep neural networks which integrates task-dependent attention transition with bottom-up saliency prediction. In particular, the task-dependent attention transition is learned with a recurrent neural network to exploit the temporal context of gaze fixations, e.g. looking at a cup after moving gaze away from a grasped bottle. Experiments on public egocentric activity datasets show that our model significantly outperforms state-of-the-art gaze prediction methods and is able to learn meaningful transition of human attention. We introduce a model of attentional eye guidance based on the rationale that the deployment of gaze is to be considered in the context of a general action-perception loop relying on two strictly intertwined processes: sensory processing, depending on current gaze position, identifies sources of information that are most valuable under the given task; motor processing links such information with the oculomotor act by sampling the next gaze position and thus performing the gaze shift. In such a framework, the choice of where to look next is task-dependent and oriented to classes of objects embedded within pictures of complex scenes. The dependence on task is taken into account by exploiting the value and the payoff of gazing at certain image patches or proto-objects that provide a sparse representation of the scene objects. The different levels of the action-perception loop are represented in probabilistic form and eventually give rise to a stochastic process that generates the gaze sequence. This way the model also accounts for statistical properties of gaze shifts such as individual scan path variability. Results of the simulations are compared either with experimental data derived from publicly available datasets and from our own experiments. Gaze reflects how humans process visual scenes and is therefore increasingly used in computer vision systems. Previous works demonstrated the potential of gaze for object-centric tasks, such as object localization and recognition, but it remains unclear if gaze can also be beneficial for scene-centric tasks, such as image captioning. We present a new perspective on gaze-assisted image captioning by studying the interplay between human gaze and the attention mechanism of deep neural networks. Using a public large-scale gaze dataset, we first assess the relationship between state-of-the-art object and scene recognition models, bottom-up visual saliency, and human gaze. We then propose a novel split attention model for image captioning. Our model integrates human gaze information into an attention-based long short-term memory architecture, and allows the algorithm to allocate attention selectively to both fixated and non-fixated image regions. Through evaluation on the COCO SALICON datasets we show that our method improves image captioning performance and that gaze can complement machine attention for semantic scene understanding tasks. Survival depends on successfully foraging for food, for which evolution has selected diverse behaviors in different species. Humans forage not only for food, but also for information. We decide where to look over 170,000 times per day, approximately three times per wakeful second. The frequency of these saccadic eye movements belies the complexity underlying each individual choice. Experience factors into the choice of where to look and can be invoked to rapidly redirect gaze in a context and task-appropriate manner. However, remarkably little is known about how individuals learn to direct their gaze given the current context and task. We designed a task in which participants search a novel scene for a target whose location was drawn stochastically on each trial from a fixed prior distribution. The target was invisible on a blank screen, and the participants were rewarded when they fixated the hidden target location. In just a few trials, participants rapidly found the hidden targets by looking near previously rewarded locations and avoiding previously unrewarded locations. Learning trajectories were well characterized by a simple reinforcement-learning (RL) model that maintained and continually updated a reward map of locations. The RL model made further predictions concerning sensitivity to recent experience that were confirmed by the data. The asymptotic performance of both the participants and the RL model approached optimal performance characterized by an ideal-observer theory. These two complementary levels of explanation show how experience in a novel environment drives visual search in humans and may extend to other forms of search such as animal foraging. Is it possible to infer a person's goal by decoding their fixations on objects? Two groups of participants categorically searched for either a teddy bear or butterfly among random category distractors, each rated as high, medium, or low in similarity to the target classes. Target-similar objects were preferentially fixated in both search tasks, demonstrating information about target category in looking behavior. Different participants then viewed the searchers' scanpaths, superimposed over the target-absent displays, and attempted to decode the target category (bear butterfly). Bear searchers were classified perfectly; butterfly searchers were classified at 77 . Bear and butterfly Support Vector Machine (SVM) classifiers were also used to decode the same preferentially fixated objects and found to yield highly comparable classification rates. We conclude that information about a person's search goal exists in fixation behavior, and that this information can be behaviorally decoded to reveal a search target—essentially reading a person's mind by analyzing their fixations. On a minute-to-minute basis people undergo numerous fluid interactions with objects that barely register on a conscious level. Recent neuroscientific research demonstrates that humans have a fixed size prior for salient objects. This suggests that a salient object in 3D undergoes a consistent transformation such that people's visual system perceives it with an approximately fixed size. This finding indicates that there exists a consistent egocentric object prior that can be characterized by shape, size, depth, and location in the first person view. In this paper, we develop an EgoObject Representation, which encodes these characteristics by incorporating shape, location, size and depth features from an egocentric RGBD image. We empirically show that this representation can accurately characterize the egocentric object prior by testing it on an egocentric RGBD dataset for three tasks: the 3D saliency detection, future saliency prediction, and interaction classification. This representation is evaluated on our new Egocentric RGBD Saliency dataset that includes various activities such as cooking, dining, and shopping. By using our EgoObject representation, we outperform previously proposed models for saliency detection (relative 30 improvement for 3D saliency detection task) on our dataset. Additionally, we demonstrate that this representation allows us to predict future salient objects based on the gaze cue and classify people's interactions with objects. In this thesis visual search experiments are devised to explore the feasibility of an eye gaze driven search mechanism. The thesis first explores gaze behaviour on images possessing different levels of saliency. Eye behaviour was predominantly attracted by salient locations, but appears to also require frequent reference to non-salient background regions which indicated that information from scan paths might prove useful for image search. The thesis then specifically investigates the benefits of eye tracking as an image retrieval interface in terms of speed relative to selection by mouse, and in terms of the efficiency of eye tracking mechanisms in the task of retrieving target images. Results are analysed using ANOVA and significant findings are discussed. Results show that eye selection was faster than a computer mouse and experience gained during visual tasks carried out using a mouse would benefit users if they were subsequently transferred to an eye tracking system. Results on the image retrieval experiments show that users are able to navigate to a target image within a database confirming the feasibility of an eye gaze driven search mechanism. Additional histogram analysis of the fixations, saccades and pupil diameters in the human eye movement data revealed a new method of extracting intentions from gaze behaviour for image search, of which the user was not aware and promises even quicker search performances. The research has two implications for Content Based Image Retrieval: (i) improvements in query formulation for visual search and (ii) new methods for visual search using attentional weighting. Futhermore it was demonstrated that users are able to find target images at sufficient speeds indicating that pre-attentive activity is playing a role in visual search. A current review of eye tracking technology, current applications, visual perception research, and models of visual attention is discussed. A review of the potential of the technology for commercial exploitation is also presented.