Job interview simulation with a virtual agents aims at improving people's social skills and supporting professional inclusion. In such simulators, the virtual agent must be capable of representing and reasoning about the user's mental state based on social cues that inform the system about his her affects and social attitude. In this paper, we propose a formal model of Theory of Mind (ToM) for virtual agent in the context of human-agent interaction that focuses on the affective dimension. It relies on a hybrid ToM that combines the two major paradigms of the domain. Our framework is based on modal logic and inference rules about the mental states, emotions and social relations of both actors. Finally, we present preliminary results regarding the impact of such a model on natural interaction in the context of job interviews simulation.
To support such adaptability, we propose to rely on the BDI model. Several computational models of emotions have already been proposed (e.g. @cite_22 @cite_13 ) that show that BDI is a good basis to represent and to reason about the interlocutor's mental state. Our aim is thus to define a logical model of emotions and ToM in BDI.
@cite_13 @cite_22
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This article discusses a formal belief, desire, intention (BDI)-based agent model for theory of mind (ToM). The model uses BDI concepts to describe the reasoning process of an agent that reasons about the reasoning process of another agent, which is also based on BDI concepts. We discuss three different application areas and illustrate how the model can be applied to each of them. We explore a case study for each of the application areas and apply our model to it. For each case study, a number of simulation experiments are described, and their results are discussed. This paper proposes a new approach to model the temporal dynamics of a sequence of facial expressions. To this purpose, a sequence of Face Image Descriptors (FID) is regarded as the output of a Linear Time Invariant (LTI) system. The temporal dynamics of such sequence of descriptors are represented by means of a Hankel matrix. The paper presents different strategies to compute dynamics-based representation of a sequence of FID, and reports classification accuracy values of the proposed representations within different standard classification frameworks. The representations have been validated in two very challenging application domains: emotion recognition and pain detection. Experiments on two publicly available benchmarks and comparison with state-of-the-art approaches demonstrate that the dynamics-based FID representation attains competitive performance when off-the-shelf classification tools are adopted. To enhance the performance of affective models and reduce the cost of acquiring physiological signals for real-world applications, we adopt multimodal deep learning approach to construct affective models with SEED and DEAP datasets to recognize different kinds of emotions. We demonstrate that high level representation features extracted by the Bimodal Deep AutoEncoder BDAE are effective for emotion recognition. With the BDAE network, we achieve mean accuracies of 91.01i¾? and 83.25i¾? on SEED and DEAP datasets, respectively, which are much superior to those of the state-of-the-art approaches. By analysing the confusing matrices, we found that EEG and eye features contain complementary information and the BDAE network could fully take advantage of this complement property to enhance emotion recognition. Emotion analysis and recognition has become an interesting topic of research among the computer vision research community. In this paper, we first present the emoF-BVP database of multimodal (face, body gesture, voice and physiological signals) recordings of actors enacting various expressions of emotions. The database consists of audio and video sequences of actors displaying three different intensities of expressions of 23 different emotions along with facial feature tracking, skelet al tracking and the corresponding physiological data. Next, we describe four deep belief network (DBN) models and show that these models generate robust multimodal features for emotion classification in an unsupervised manner. Our experimental results show that the DBN models perform better than the state of the art methods for emotion recognition. Finally, we propose convolutional deep belief network (CDBN) models that learn salient multimodal features of expressions of emotions. Our CDBN models give better recognition accuracies when recognizing low intensity or subtle expressions of emotions when compared to state of the art methods. Abstract The purpose of this paper is twofold: (i) to investigate the emotion representation models and find out the possibility of a model with minimum number of continuous dimensions and (ii) to recognize and predict emotion from the measured physiological signals using multiresolution approach. The multimodal physiological signals are: Electroencephalogram (EEG) (32 channels) and peripheral (8 channels: Galvanic skin response (GSR), blood volume pressure, respiration pattern, skin temperature, electromyogram (EMG) and electrooculogram (EOG)) as given in the DEAP database. We have discussed the theories of emotion modeling based on i) basic emotions, ii) cognitive appraisal and physiological response approach and iii) the dimensional approach and proposed a three continuous dimensional representation model for emotions. The clustering experiment on the given valence, arousal and dominance values of various emotions has been done to validate the proposed model. A novel approach for multimodal fusion of information from a large number of channels to classify and predict emotions has also been proposed. Discrete Wavelet Transform, a classical transform for multiresolution analysis of signal has been used in this study. The experiments are performed to classify different emotions from four classifiers. The average accuracies are 81.45 , 74.37 , 57.74 and 75.94 for SVM, MLP, KNN and MMC classifiers respectively. The best accuracy is for ‘Depressing’ with 85.46 using SVM. The 32 EEG channels are considered as independent modes and features from each channel are considered with equal importance. May be some of the channel data are correlated but they may contain supplementary information. In comparison with the results given by others, the high accuracy of 85 with 13 emotions and 32 subjects from our proposed method clearly proves the potential of our multimodal fusion approach. In this paper, we apply a context-sensitive technique for multimodal emotion recognition based on feature-level fusion of acoustic and visual cues. We use bidirectional Long ShortTerm Memory (BLSTM) networks which, unlike most other emotion recognition approaches, exploit long-range contextual information for modeling the evolution of emotion within a conversation. We focus on recognizing dimensional emotional labels, which enables us to classify both prototypical and nonprototypical emotional expressions contained in a large audiovisual database. Subject-independent experiments on various classification tasks reveal that the BLSTM network approach generally prevails over standard classification techniques such as Hidden Markov Models or Support Vector Machines, and achieves F1-measures of the order of 72 , 65 , and 55 for the discrimination of three clusters in emotional space and the distinction between three levels of valence and activation, respectively. In this paper we present a multimodal approach for the recognition of eight emotions. Our approach integrates information from facial expressions, body movement and gestures and speech. We trained and tested a model with a Bayesian classifier, using a multimodal corpus with eight emotions and ten subjects. Firstly, individual classifiers were trained for each modality. Next, data were fused at the feature level and the decision level. Fusing the multimodal data resulted in a large increase in the recognition rates in comparison with the unimodal systems: the multimodal approach gave an improvement of more than 10 when compared to the most successful unimodal system. Further, the fusion performed at the feature level provided better results than the one performed at the decision level. Since emotions are expressed through a combination of verbal and non-verbal channels, a joint analysis of speech and gestures is required to understand expressive human communication. To facilitate such investigations, this paper describes a new corpus named the “interactive emotional dyadic motion capture database” (IEMOCAP), collected by the Speech Analysis and Interpretation Laboratory (SAIL) at the University of Southern California (USC). This database was recorded from ten actors in dyadic sessions with markers on the face, head, and hands, which provide detailed information about their facial expressions and hand movements during scripted and spontaneous spoken communication scenarios. The actors performed selected emotional scripts and also improvised hypothetical scenarios designed to elicit specific types of emotions (happiness, anger, sadness, frustration and neutral state). The corpus contains approximately 12 h of data. The detailed motion capture information, the interactive setting to elicit authentic emotions, and the size of the database make this corpus a valuable addition to the existing databases in the community for the study and modeling of multimodal and expressive human communication. We propose a model for jointly predicting multiple emotions in natural language sentences. Our model is based on a low-rank coregionalisation approach, which combines a vector-valued Gaussian Process with a rich parameterisation scheme. We show that our approach is able to learn correlations and anti-correlations between emotions on a news headlines dataset. The proposed model outperforms both singletask baselines and other multi-task approaches. Social media has been a convenient platform for voicing opinions through posting messages, ranging from tweeting a short text to uploading a media file, or any combination of messages. Understanding the perceived emotions inherently underlying these user-generated contents (UGC) could bring light to emerging applications such as advertising and media analytics. Existing research efforts on affective computation are mostly dedicated to single media, either text captions or visual content. Few attempts for combined analysis of multiple media are made, despite that emotion can be viewed as an expression of multimodal experience. In this paper, we explore the learning of highly non-linear relationships that exist among low-level features across different modalities for emotion prediction. Using the deep Bolzmann machine (DBM), a joint density model over the space of multimodal inputs, including visual, auditory, and textual modalities, is developed. The model is trained directly using UGC data without any labeling efforts. While the model learns a joint representation over multimodal inputs, training samples in absence of certain modalities can also be leveraged. More importantly, the joint representation enables emotion-oriented cross-modal retrieval, for example, retrieval of videos using the text query “crazy cat”. The model does not restrict the types of input and output, and hence, in principle, emotion prediction and retrieval on any combinations of media are feasible. Extensive experiments on web videos and images show that the learnt joint representation could be very compact and be complementary to hand-crafted features, leading to performance improvement in both emotion classification and cross-modal retrieval. In this paper, we provide a logical formalization of the emotion triggering process and of its relationship with mental attitudes, as described in Ortony, Clore, and Collins’s theory. We argue that modal logics are particularly adapted to represent agents’ mental attitudes and to reason about them, and use a specific modal logic that we call Logic of Emotions in order to provide logical definitions of all but two of their 22 emotions. While these definitions may be subject to debate, we show that they allow to reason about emotions and to draw interesting conclusions from the theory. Automated emotion state tracking is a crucial element in the computational study of human communication behaviors. It is important to design robust and reliable emotion recognition systems that are suitable for real-world applications both to enhance analytical abilities to support human decision making and to design human-machine interfaces that facilitate efficient communication. We introduce a hierarchical computational structure to recognize emotions. The proposed structure maps an input speech utterance into one of the multiple emotion classes through subsequent layers of binary classifications. The key idea is that the levels in the tree are designed to solve the easiest classification tasks first, allowing us to mitigate error propagation. We evaluated the classification framework on two different emotional databases using acoustic features, the AIBO database and the USC IEMOCAP database. In the case of the AIBO database, we obtain a balanced recall on each of the individual emotion classes using this hierarchical structure. The performance measure of the average unweighted recall on the evaluation data set improves by 3.37 absolute (8.82 relative) over a Support Vector Machine baseline model. In the USC IEMOCAP database, we obtain an absolute improvement of 7.44 (14.58 ) over a baseline Support Vector Machine modeling. The results demonstrate that the presented hierarchical approach is effective for classifying emotional utterances in multiple database contexts. This paper presents a speech emotion recognition system using a recurrent neural network (RNN) model trained by an efficient learning algorithm. The proposed system takes into account the long-range context effect and the uncertainty of emotional label expressions. To extract high-level representation of emotional states with regard to its temporal dynamics, a powerful learning method with a bidirectional long short-term memory (BLSTM) model is adopted. To overcome the uncertainty of emotional labels, such that all frames in the same utterance are mapped into the same emotional label, it is assumed that the label of each frame is regarded as a sequence of random variables. Then, the sequences are trained by the proposed learning algorithm. The weighted accuracy of the proposed emotion recognition system is improved up to 12 compared to the DNN-ELM based emotion recognition system used as a baseline. In this paper new results in instantaneous recognition of emotion in non-verbal speech are presented. As classification method dynamic programming with dynamic time warp or Bakis-hidden-Markov-models with vector quantization or Gaussian mixtures are used to analyze the pitch and energy contour of a speech signal. As emotional states joy, anger, fear, sadness, disgust, irritation, and an additional neutral user state have been evaluated. As rather unusual innovative user states the influences of tiredness and alcohol consumption of a speaker on his speech have been analyzed by use of the same methods. One of the main goals of the presented work is to keep the models applicable for new users and to keep recognition simple for real-time evaluation. Finally the observed results are presented and discussed. Emotions are often perceived by humans through a series of multimodal cues, such as verbal expressions, facial expressions and gestures. In order to recognise emotions automatically, reliable emotional labels are required to learn a mapping from human expressions to corresponding emotions. Dimensional emotion models have become popular and have been widely applied for annotating emotions continuously in the time domain. However, the statistical relationship between emotional dimensions is rarely studied. This paper provides a solution to automatic emotion recognition for the Audio Visual Emotion Challenge (AVEC) 2018. The objective is to find a robust way to detect emotions using more reliable emotion annotations in the valence and arousal dimensions. The two main contributions of this paper are: 1) the proposal of a new approach capable of generating more dependable emotional ratings for both arousal and valence from multiple annotators by extracting consistent annotation features; 2) the exploration of the valence and arousal distribution using outlier detection methods, which shows a specific oblique elliptic shape. With the learned distribution, we are able to detect the prediction outliers based on their local density deviations and correct them towards the learned distribution. The proposed method performance is evaluated on the RECOLA database containing audio, video and physiological recordings. Our results show that a moving average filter is sufficient to remove the incidental errors in annotations. The unsupervised dimensionality reduction approaches could be used to determine a gold standard annotations from multiple annotations. Compared with the baseline model of AVEC 2018, our approach improved the arousal and valence prediction of concordance correlation coefficient significantly to respectively 0.821 and 0.589. More than 15 years after the early studies in Affective Computing (AC), [1] the problem of detecting and modeling emotions in the context of human-computer interaction (HCI) remains complex and largely unexplored. The detection and modeling of emotion is, primarily, the study and use of artificial intelligence (AI) techniques for the construction of computational models of emotion. The key challenges one faces when attempting to model emotion [2] are inherent in the vague definitions and fuzzy boundaries of emotion, and in the modeling methodology followed. In this context, open research questions are still present in all key components of the modeling process. These include, first, the appropriateness of the modeling tool employed to map emotional manifestations and responses to annotated affective states; second, the processing of signals that express these manifestations (i.e., model input); and third, the way affective annotation (i.e., model output) is handled. This paper touches upon all three key components of an affective model (i.e., input, model, output) and introduces the use of deep learning (DL) [3], [4], [5] methodologies for affective modeling from multiple physiological signals. Over the last years, researchers have addressed emotional state identification because it is an important issue to achieve more natural speech interactive systems. There are several theories that explain emotional expressiveness as a result of natural evolution, as a social construction, or a combination of both. In this work, we propose a novel system to model each language independently, preserving the cultural properties. In a second stage, we use the concept of universality of emotions to map and predict emotions in never-seen languages. Features and classifiers widely tested for similar tasks were used to set the baselines. We developed a novel ensemble classifier to deal with multiple languages and tested it on never-seen languages. Furthermore, this ensemble uses the Emotion Profiles technique in order to map features from diverse languages in a more tractable space. The experiments were performed in a language-independent scheme. Results show that the proposed model improves the baseline accuracy, whereas its modular design allows the incorporation of a new language without having to train the whole system. Department of Computer Science and Engineering, Anna University Regional Centre, Coimbatore, India m.sribtechit@gmail.com J. Preethi Department of Computer Science and Engineering Anna University Regional Centre, Coimbatore, India preethi17j@yahoo.com Emotions are very important in human decision handling, interaction and cognitive process. In this paper describes that recognize the human emotions from DEAP EEG dataset with different kind of methods. Audio – video based stimuli is used to extract the emotions. EEG signal is divided into different bands using discrete wavelet transformation with db8 wavelet function for further process. Statistical and energy based features are extracted from the bands, based on the features emotions are classified with feed forward neural network with weight optimized algorithm like PSO. Before that the particular band has to be selected based on the training performance of neural networks and then the emotions are classified. In this experimental result describes that the gamma and alpha bands are provides the accurate classification result with average classification rate of 90.3 of using NNRBF, 90.325 of using PNN, 96.3 of using PSO trained NN, 98.1 of using Cuckoo trained NN. At last the emotions are classified into two different groups like valence and arousal. Based on that identifies the person normal and abnormal behavioral using classified emotion. This paper presents the techniques employed in our team's submissions to the 2016 Emotion Recognition in the Wild contest, for the sub-challenge of group-level emotion recognition. The objective of this sub-challenge is to estimate the happiness intensity of groups of people in consumer photos. We follow a predominately bottom-up approach, in which the individual happiness level of each face is estimated separately. The proposed technique is based on geometric features derived from 49 facial points. These features are used to train a model on a subset of the HAPPEI dataset, balanced across expression and headpose, using Partial Least Squares regression. The trained model exhibits competitive performance for a range of non-frontal poses, while at the same time offering a semantic interpretation of the facial distances that may contribute positively or negatively to group-level happiness. Various techniques are explored in combining these estimations in order to perform group-level prediction, including the distribution of expressions, significance of a face relative to the whole group, and mean estimation. Our best submission achieves an RMSE of 0.8316 on the competition test set, which compares favorably to the RMSE of 1.30 of the baseline. Recent technological advances have enabled human users to interact with computers in ways previously unimaginable. Beyond the confines of the keyboard and mouse, new modalities for human-computer interaction such as voice, gesture, and force-feedback are emerging. However, one necessary ingredient for natural interaction is still missing - emotions. This paper describes the problem of bimodal emotion recognition and advocates the use of probabilistic graphical models when fusing the different modalities. We test our audio-visual emotion recognition approach on 38 subjects with 11 HCI-related affect states. The experimental results show that the average person-dependent emotion recognition accuracy is greatly improved when both visual and audio information are used in classification.