Discovering and exploring the underlying structure of multi-instrumental music using learning-based approaches remains an open problem. We extend the recent MusicVAE model to represent multitrack polyphonic measures as vectors in a latent space. Our approach enables several useful operations such as generating plausible measures from scratch, interpolating between measures in a musically meaningful way, and manipulating specific musical attributes. We also introduce chord conditioning, which allows all of these operations to be performed while keeping harmony fixed, and allows chords to be changed while maintaining musical "style". By generating a sequence of measures over a predefined chord progression, our model can produce music with convincing long-term structure. We demonstrate that our latent space model makes it possible to intuitively control and generate musical sequences with rich instrumentation (see this https URL for generated audio).
Some work in music generation has been focused on specific domains. One such popular domain for polyphonic music generation is Bach chorales: DeepBach @cite_15 , CoCoNet @cite_17 , and BachBot @cite_38 are all different generative models for polyphonic Bach chorales that can respond to user input. In contrast, our model presented in this paper works simultaneously across multiple Western music styles including classical, jazz, and pop rock; essentially any music expressible with MIDI notes and program changes is compatible. Because of its latent space representation, our model is also able to interpolate between these different domains.
@cite_38 @cite_15 @cite_17
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This paper introduces DeepBach, a graphical model aimed at modeling polyphonic music and specifically hymn-like pieces. We claim that, after being trained on the chorale harmonizations by Johann Sebastian Bach, our model is capable of generating highly convincing chorales in the style of Bach. DeepBach's strength comes from the use of pseudo-Gibbs sampling coupled with an adapted representation of musical data. This is in contrast with many automatic music composition approaches which tend to compose music sequentially. Our model is also steerable in the sense that a user can constrain the generation by imposing positional constraints such as notes, rhythms or cadences in the generated score. We also provide a plugin on top of the MuseScore music editor making the interaction with Deep-Bach easy to use. This paper introduces DeepBach, a graphical model aimed at modeling polyphonic music and specifically hymn-like pieces. We claim that, after being trained on the chorale harmonizations by Johann Sebastian Bach, our model is capable of generating highly convincing chorales in the style of Bach. DeepBach's strength comes from the use of pseudo-Gibbs sampling coupled with an adapted representation of musical data. This is in contrast with many automatic music composition approaches which tend to compose music sequentially. Our model is also steerable in the sense that a user can constrain the generation by imposing positional constraints such as notes, rhythms or cadences in the generated score. We also provide a plugin on top of the MuseScore music editor making the interaction with DeepBach easy to use. Modeling polyphonic music is a particularly challenging task because of the intricate interplay between melody and harmony. A good model should satisfy three requirements: statistical accuracy (capturing faithfully the statistics of correlations at various ranges, horizontally and vertically), flexibility (coping with arbitrary user constraints), and generalization capacity (inventing new material, while staying in the style of the training corpus). Models proposed so far fail on at least one of these requirements. We propose a statistical model of polyphonic music, based on the maximum entropy principle. This model is able to learn and reproduce pairwise statistics between neighboring note events in a given corpus. The model is also able to invent new chords and to harmonize unknown melodies. We evaluate the invention capacity of the model by assessing the amount of cited, re-discovered, and invented chords on a corpus of Bach chorales. We discuss how the model enables the user to specify and enforce user-defined constraints, which makes it useful for style-based, interactive music generation. We examined a variety of real-time responses evoked by a single piece of music, the organ Duetto BWV 805 by J S Bach. The primary data came from a concurrent probe-tone method in which the probe tone is sounded continuously with the music. Listeners judged how well the probe tone fit with the music at each point in time. The process was repeated for all probe tones of the chromatic scale. A self-organizing map (SOM) (Kohonen 1997 Self-organizing Maps (Berlin: Springer)) was used to represent the developing and changing sense of key reflected in these judgments. The SOM was trained on the probe-tone profiles for 24 major and minor keys (Krumhansl and Kessler 1982 Psychological Review 89 334^368). Projecting the concurrent probe-tone data onto the map showed changes both in the perceived keys and in their strengths. Two dynamic models of tonality induction were tested. Model 1 is based on pitch class distribu- tions. Model 2 is based on the tone-transition distributions; it tested the idea that the order of tones might provide additional information about tonality. Both models contained dynamic components for characterizing pitch strength and creating pitch memory representations. Both models produced results closely matching those of the concurrent probe-tone data. Finally real- time judgments of tension were measured. Tension correlated with distance away from the predominant key in the direction of keys built on the dominant and supertonic tones, and also correlated with dissonance. We introduce a method for imposing higher-level structure on generated, polyphonic music. A Convolutional Restricted Boltzmann Machine (C-RBM) as a generative model is combined with gradient des- cent constraint optimisation to provide further control over the genera- tion process. Among other things, this allows for the use of a “template” piece, from which some structural properties can be extracted, and trans- ferred as constraints to the newly generated material. The sampling pro- cess is guided with Simulated Annealing to avoid local optima, and to find solutions that both satisfy the constraints, and are relatively stable with respect to the C-RBM. Results show that with this approach it is possible to control the higher-level self-similarity structure, the meter, and the tonal properties of the resulting musical piece, while preserving its local musical coherence. Research on automatic music generation has seen great progress due to the development of deep neural networks. However, the generation of multi-instrument music of arbitrary genres still remains a challenge. Existing research either works on lead sheets or multi-track piano-rolls found in MIDIs, but both musical notations have their limits. In this work, we propose a new task called lead sheet arrangement to avoid such limits. A new recurrent convolutional generative model for the task is proposed, along with three new symbolic-domain harmonic features to facilitate learning from unpaired lead sheets and MIDIs. Our model can generate lead sheets and their arrangements of eight-bar long. Source code and audio samples of the generated result can be found at the project webpage: https: liuhaumin. github.io LeadsheetArrangement We present a probabilistic generative model for timing deviations in expressive music performance. The structure of the proposed model is equivalent to a switching state space model. The switch variables correspond to discrete note locations as in a musical score. The continuous hidden variables denote the tempo. We formulate two well known music recognition problems, namely tempo tracking and automatic transcription (rhythm quantization) as filtering and maximum a posteriori (MAP) state estimation tasks. Exact computation of posterior features such as the MAP state is intractable in this model class, so we introduce Monte Carlo methods for integration and optimization. We compare Markov Chain Monte Carlo (MCMC) methods (such as Gibbs sampling, simulated annealing and iterative improvement) and sequential Monte Carlo methods (particle filters). Our simulation results suggest better results with sequential methods. The methods can be applied in both online and batch scenarios such as tempo tracking and transcription and are thus potentially useful in a number of music applications such as adaptive automatic accompaniment, score typesetting and music information retrieval. Generating music has a few notable differences from generating images and videos. First, music is an art of time, necessitating a temporal model. Second, music is usually composed of multiple instruments tracks, with close interaction with one another. Each track has its own temporal dynamics, but collectively they unfold over time interdependently. Lastly, for symbolic domain music generation, the targeted output is sequences of discrete musical events, not continuous values. In this paper, we propose and study three generative adversarial networks (GANs) for symbolic-domain multi-track music generation, using a data set of 127,731 MIDI bars of pop rock music. The three models, which differ in the underlying model assumption and accordingly the network architecture, are referred to as the jamming model, composer model, and hybrid model, respectively. We propose a few intra-track and inter-track objective metrics to examine and compare their generation result, in addition to a subjective evaluation. We show that our models can learn from the noisy MIDI files and generate coherent music of four bars right from scratch (i.e. without human inputs). We also propose extensions of our models to facilitate human-AI cooperative music creation: given the piano track composed by human we can generate four additional tracks in return to accompany it. Machine learning models of music typically break down the task of composition into a chronological process, composing a piece of music in a single pass from beginning to end. On the contrary, human composers write music in a nonlinear fashion, scribbling motifs here and there, often revisiting choices previously made. We explore the use of blocked Gibbs sampling as an analogue to the human approach, and introduce Coconet, a convolutional neural network in the NADE family of generative models. Despite ostensibly sampling from the same distribution as the NADE ancestral sampling procedure, we find that a blocked Gibbs approach significantly improves sample quality. We provide evidence that this is due to some conditional distributions being poorly modeled. Moreover, we show that even the cheap approximate blocked Gibbs procedure from (2014) yields better samples than ancestral sampling. We demonstrate the versatility of our method on unconditioned polyphonic music generation. Generating music has a few notable differences from generating images and videos. First, music is an art of time, necessitating a temporal model. Second, music is usually composed of multiple instruments tracks with their own temporal dynamics, but collectively they unfold over time interdependently. Lastly, musical notes are often grouped into chords, arpeggios or melodies in polyphonic music, and thereby introducing a chronological ordering of notes is not naturally suitable. In this paper, we propose three models for symbolic multi-track music generation under the framework of generative adversarial networks (GANs). The three models, which differ in the underlying assumptions and accordingly the network architectures, are referred to as the jamming model, the composer model and the hybrid model. We trained the proposed models on a dataset of over one hundred thousand bars of rock music and applied them to generate piano-rolls of five tracks: bass, drums, guitar, piano and strings. A few intra-track and inter-track objective metrics are also proposed to evaluate the generative results, in addition to a subjective user study. We show that our models can generate coherent music of four bars right from scratch (i.e. without human inputs). We also extend our models to human-AI cooperative music generation: given a specific track composed by human, we can generate four additional tracks to accompany it. All code, the dataset and the rendered audio samples are available at this https URL . We propose an application of SeqGAN, generative adversarial networks for discrete sequence generation, for creating polyphonic musical sequences. Instead of monophonic melody generation suggested in the original work, we present an efficient representation of polyphony MIDI file that captures chords and melodies with dynamic timings simultaneously. The network can create sequences that are musically coherent. We also report that careful tuning of reinforcement learning signals of the model is crucial for general application. Realistic music generation is a challenging task. When building generative models of music that are learnt from data, typically high-level representations such as scores or MIDI are used that abstract away the idiosyncrasies of a particular performance. But these nuances are very important for our perception of musicality and realism, so in this work we embark on modelling music in the raw audio domain. It has been shown that autoregressive models excel at generating raw audio waveforms of speech, but when applied to music, we find them biased towards capturing local signal structure at the expense of modelling long-range correlations. This is problematic because music exhibits structure at many different timescales. In this work, we explore autoregressive discrete autoencoders (ADAs) as a means to enable autoregressive models to capture long-range correlations in waveforms. We find that they allow us to unconditionally generate piano music directly in the raw audio domain, which shows stylistic consistency across tens of seconds. We describe a neural network architecture which enables prediction and composition of polyphonic music in a manner that preserves translation-invariance of the dataset. Specifically, we demonstrate training a probabilistic model of polyphonic music using a set of parallel, tied-weight recurrent networks, inspired by the structure of convolutional neural networks. This model is designed to be invariant to transpositions, but otherwise is intentionally given minimal information about the musical domain, and tasked with discovering patterns present in the source dataset. We present two versions of the model, denoted TP-LSTM-NADE and BALSTM, and also give methods for training the network and for generating novel music. This approach attains high performance at a musical prediction task and successfully creates note sequences which possess measure-level musical structure. Our goal is to be able to build a generative model from a deep neural network architecture to try to create music that has both harmony and melody and is passable as music composed by humans. Previous work in music generation has mainly been focused on creating a single melody. More recent work on polyphonic music modeling, centered around time series probability density estimation, has met some partial success. In particular, there has been a lot of work based off of Recurrent Neural Networks combined with Restricted Boltzmann Machines (RNN-RBM) and other similar recurrent energy based models. Our approach, however, is to perform end-to-end learning and generation with deep neural nets alone. We describe how we used a data set of chorale harmonisations composed by Johann Sebastian Bach to train Hidden Markov Models. Using a probabilistic framework allows us to create a harmonisation system which learns from examples, and which can compose new harmonisations. We make a quantitative comparison of our system's harmonisation performance against simpler models, and provide example harmonisations. This paper proposes a Bayesian approach for automatic music transcription of polyphonic MIDI signals based on generative modeling of onset occurrences of musical notes. Automatic music transcription involves two subproblems that are interdependent of each other: rhythm recognition and tempo estimation. When we listen to music, we are able to recognize its rhythm and tempo (or beat location) fairly easily even though there is ambiguity in determining the individual note values and tempo. This may be made possible through our empirical knowledge about rhythm patterns and tempo variations that possibly occur in music. To automate the process of recognizing the rhythm and tempo of music, we propose modeling the generative process of a MIDI signal of polyphonic music by combining the sub-process by which a musically natural tempo curve is generated and the sub-process by which a set of note onset positions is generated based on a 2-dimensional rhythm tree structure representation of music, and develop a parameter inference algorithm for the proposed model. We show some of the transcription results obtained with the present method. Recent advances in deep neural networks have enabled algorithms to compose music that is comparable to music composed by humans. However, few algorithms allow the user to generate music with tunable parameters. The ability to tune properties of generated music will yield more practical benefits for aiding artists, filmmakers, and composers in their creative tasks. In this paper, we introduce DeepJ - an end-to-end generative model that is capable of composing music conditioned on a specific mixture of composer styles. Our innovations include methods to learn musical style and music dynamics. We use our model to demonstrate a simple technique for controlling the style of generated music as a proof of concept. Evaluation of our model using human raters shows that we have improved over the Biaxial LSTM approach. Automatic music generation systems have gained in popularity and sophistication as advances in cloud computing have enabled large-scale complex computations such as deep models and optimization algorithms on personal devices. Yet, they still face an important challenge, that of long-term structure, which is key to conveying a sense of musical coherence. We present the MorpheuS music generation system designed to tackle this problem. MorpheuS' novel framework has the ability to generate polyphonic pieces with a given tension profile and long- and short-term repeated pattern structures. A mathematical model for tonal tension quantifies the tension profile and state-of-the-art pattern detection algorithms extract repeated patterns in a template piece. An efficient optimization metaheuristic, variable neighborhood search, generates music by assigning pitches that best fit the prescribed tension profile to the template rhythm while hard constraining long-term structure through the detected patterns. This ability to generate affective music with specific tension profile and long-term structure is particularly useful in a game or film music context. Music generated by the MorpheuS system has been performed live in concerts. Several methods exist for a computer to generate music based on data including Markov chains, recurrent neural networks, recombinancy, and grammars. We explore the use of unit selection and concatenation as a means of generating music using a procedure based on ranking, where, we consider a unit to be a variable length number of measures of music. We first examine whether a unit selection method, that is restricted to a finite size unit library, can be sufficient for encompassing a wide spectrum of music. We do this by developing a deep autoencoder that encodes a musical input and reconstructs the input by selecting from the library. We then describe a generative model that combines a deep structured semantic model (DSSM) with an LSTM to predict the next unit, where units consist of four, two, and one measures of music. We evaluate the generative model using objective metrics including mean rank and accuracy and with a subjective listening test in which expert musicians are asked to complete a forced-choiced ranking task. We compare our model to a note-level generative baseline that consists of a stacked LSTM trained to predict forward by one note. Most existing neural network models for music generation use recurrent neural networks. However, the recent WaveNet model proposed by DeepMind shows that convolutional neural networks (CNNs) can also generate realistic musical waveforms in the audio domain. Following this light, we investigate using CNNs for generating melody (a series of MIDI notes) one bar after another in the symbolic domain. In addition to the generator, we use a discriminator to learn the distributions of melodies, making it a generative adversarial network (GAN). Moreover, we propose a novel conditional mechanism to exploit available prior knowledge, so that the model can generate melodies either from scratch, by following a chord sequence, or by conditioning on the melody of previous bars (e.g. a priming melody), among other possibilities. The resulting model, named MidiNet, can be expanded to generate music with multiple MIDI channels (i.e. tracks). We conduct a user study to compare the melody of eight-bar long generated by MidiNet and by Google's MelodyRNN models, each time using the same priming melody. Result shows that MidiNet performs comparably with MelodyRNN models in being realistic and pleasant to listen to, yet MidiNet's melodies are reported to be much more interesting.