In this paper, we present a link between preference-based and multiobjective sequential decision-making. While transforming a multiobjective problem to a preference-based one is quite natural, the other direction is a bit less obvious. We present how this transformation (from preference-based to multiobjective) can be done under the classic condition that preferences over histories can be represented by additively decomposable utilities and that the decision criterion to evaluate policies in a state is based on expectation. This link yields a new source of multiobjective sequential decision-making problems (i.e., when reward values are unknown) and justifies the use of solving methods developed in one setting in the other one.
A final approach to multiobjective problem assumes an interactive setting where a human expert is present and can provide additional preferential information (i.e., how to trade-off between different objectives). This approach loops between the following two steps until a certain criterion is satisfied (e.g., the expert is satisfied with a proposed solution or there is only one solution left): show potential solutions or ask query to the expert receive a feedback answer from the expert The feedback answer from the expert allows to guide the search for a preferred solution among all Pareto-optimal ones @cite_25 , or elicit unknown parameters of user preference model @cite_12 .
@cite_25 @cite_12
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In many multiobjective optimization problems, the Pareto Fronts and Sets contain a large number of solutions and this makes it difficult for the decision maker to identify the preferred ones. A possible way to alleviate this difficulty is to present to the decision maker a subset of a small number of solutions representatives of the Pareto Front characteristics. In this paper, a two-steps procedure is presented, aimed at identifying a limited number of representative solutions to be presented to the decision maker. Pareto Front solutions are first clustered into "families", which are then synthetically represented by a "head-of-the-family" solution. Level Diagrams are then used to represent, analyse and interpret the Pareto Front reduced to its head-of-the-family solutions. The procedure is applied to a reliability allocation case study of literature, in decision-making contexts both without or with explicit preferences by the decision maker on the objectives to be optimized. While Pareto-based multiobjective optimization algorithms continue to show effectiveness for a wide range of practical problems that involve mostly two or three objectives, their limited application for many-objective problems, due to the increasing proportion of nondominated solutions and the lack of sufficient selection pressure, has also been gradually recognized. In this paper, we revive an early developed and computationally expensive strength Pareto-based evolutionary algorithm by introducing an efficient reference direction-based density estimator, a new fitness assignment scheme, and a new environmental selection strategy, for handling both multiobjective and many-objective problems. The performance of the proposed algorithm is validated and compared with some state-of-the-art algorithms on a number of test problems. Experimental studies demonstrate that the proposed method shows very competitive performance on both multiobjective and many-objective problems considered in this paper. Besides, our extensive investigations and discussions reveal an interesting finding, that is, diversity-first-and-convergence-second selection strategies may have great potential to deal with many-objective optimization. HighlightsWe integrate user appraisals in a POMDP-based dialogue manager procedure.We employ additional socially-inspired rewards in a RL setup to guide the learning.A unified framework for speeding up the policy optimisation and user adaptation.We consider a potential-based reward shaping with a sample efficient RL algorithm.Evaluated using both user simulator (information retrieval) and user trials (HRI). This paper investigates some conditions under which polarized user appraisals gathered throughout the course of a vocal interaction between a machine and a human can be integrated in a reinforcement learning-based dialogue manager. More specifically, we discuss how this information can be cast into socially-inspired rewards for speeding up the policy optimisation for both efficient task completion and user adaptation in an online learning setting. For this purpose a potential-based reward shaping method is combined with a sample efficient reinforcement learning algorithm to offer a principled framework to cope with these potentially noisy interim rewards. The proposed scheme will greatly facilitate the system's development by allowing the designer to teach his system through explicit positive negative feedbacks given as hints about task progress, in the early stage of training. At a later stage, the approach will be used as a way to ease the adaptation of the dialogue policy to specific user profiles. Experiments carried out using a state-of-the-art goal-oriented dialogue management framework, the Hidden Information State (HIS), support our claims in two configurations: firstly, with a user simulator in the tourist information domain (and thus simulated appraisals), and secondly, in the context of man-robot dialogue with real user trials. In this paper we investigate the use of coactive learning in a multitask setting. In coactive learning, an expert presents the learner with a problem and the learner returns a candidate solution. The expert then improves on the solution if necessary and presents the improved solution to the learner. The goal for the learner is to learn to produce solutions which cannot be further improved by the expert while minimizing the average expert effort. In this paper, we consider the setting where there are multiple experts (tasks), and in each iteration one expert presents a problem to the learner. While the experts are expected to have different solution preferences, they are also assumed to share similarities, which should enable generalization across experts. We analyze several algorithms for this setting and derive bounds on the average expert effort during learning. Our main contribution is the balanced Perceptron algorithm, which is the first coactive learning algorithm that is both able to generalize across experts when possible, while also guaranteeing convergence to optimal solutions for individual experts. Our experiments in three domains confirm that this algorithm is effective in the multitask setting, compared to natural baselines. In this paper we present the PUMP (Parallel Uncertainty-aware Multiobjective Planning) algorithm for addressing the stochastic kinodynamic motion planning problem, whereby one seeks a low-cost, dynamically-feasible motion plan subject to a constraint on collision probability (CP). To ensure exhaustive evaluation of candidate motion plans (as needed to tradeoff the competing objectives of performance and safety), PUMP incrementally builds the Pareto front of the problem, accounting for the optimization objective and an approximation of CP. This is performed by a massively parallel multiobjective search, here implemented with a focus on GPUs. Upon termination of the exploration phase, PUMP searches the Pareto set of motion plans to identify the lowest cost solution that is certified to satisfy the CP constraint (according to an asymptotically exact estimator). We introduce a novel particle-based CP approximation scheme, designed for efficient GPU implementation, which accounts for dependencies over the history of a trajectory execution. We present numerical experiments for quadrotor planning wherein PUMP identifies solutions in 100 ms, evaluating over one hundred thousand partial plans through the course of its exploration phase. The results show that this multiobjective search achieves a lower motion plan cost, for the same CP constraint, compared to a safety buffer-based search heuristic and repeated RRT trials. We seek to elicit individual design preferences through human-computer interaction. During an iteration of the interactive session, the computer queries the subject by presenting a set of designs from which the subject must make a choice. The computer uses this choice feedback and creates the next set of designs using knowledge accumulated from previous choices. Under the hypothesis that human responses are deterministic, we discuss how query schemes in the elicitation task can be viewed mathematically as learning or optimization algorithms. Two query schemes are defined. Query type 1 considers the subject’s binary choices as definite preferences, i.e., only preferred designs are chosen, while others are skipped; query type 2 treats choices as comparisons among a set, i.e., preferred designs are chosen relative to those in the current set but may be dropped in future iterations. We show that query type 1 can be considered as an active learning problem, while type 2 as a “black-box” optimization problem. This paper concentrates on query type 2. Two algorithms based on support vector machine and efficient global optimization search are presented and discussed. Early user tests for vehicle exterior styling preference elicitation are also presented. [DOI: 10.1115 1.4005104] We present an approach to interactive recommending that combines the advantages of algorithmic techniques with the benefits of user-controlled, interactive exploration in a novel manner. The method extracts latent factors from a matrix of user rating data as commonly used in Collaborative Filtering, and generates dialogs in which the user iteratively chooses between two sets of sample items. Samples are chosen by the system for low and high values of each latent factor considered. The method positions the user in the latent factor space with few interaction steps, and finally selects items near the user position as recommendations. In a user study, we compare the system with three alternative approaches including manual search and automatic recommending. The results show significant advantages of our approach over the three competing alternatives in 15 out of 24 possible parameter comparisons, in particular with respect to item fit, interaction effort and user control. The findings corroborate our assumption that the proposed method achieves a good trade-off between automated and interactive functions in recommender systems. We consider the problem of learning control policies via trajectory preference queries to an expert. In particular, the agent presents an expert with short runs of a pair of policies originating from the same state and the expert indicates which trajectory is preferred. The agent's goal is to elicit a latent target policy from the expert with as few queries as possible. To tackle this problem we propose a novel Bayesian model of the querying process and introduce two methods that exploit this model to actively select expert queries. Experimental results on four benchmark problems indicate that our model can effectively learn policies from trajectory preference queries and that active query selection can be substantially more efficient than random selection. In this paper, we study resource allocation for multiuser multiple-input–single-output secondary communication systems with multiple system design objectives. We consider cognitive radio (CR) networks where the secondary receivers are able to harvest energy from the radio frequency when they are idle. The secondary system provides simultaneous wireless power and secure information transfer to the secondary receivers. We propose a multiobjective optimization framework for the design of a Pareto-optimal resource allocation algorithm based on the weighted Tchebycheff approach. In particular, the algorithm design incorporates three important system design objectives: total transmit power minimization, energy harvesting efficiency maximization, and interference-power-leakage-to-transmit-power ratio minimization. The proposed framework takes into account a quality-of-service (QoS) requirement regarding communication secrecy in the secondary system and the imperfection of the channel state information (CSI) of potential eavesdroppers (idle secondary receivers and primary receivers) at the secondary transmitter. The proposed framework includes total harvested power maximization and interference power leakage minimization as special cases. The adopted multiobjective optimization problem is nonconvex and is recast as a convex optimization problem via semidefinite programming (SDP) relaxation. It is shown that the global optimal solution of the original problem can be constructed by exploiting both the primal and the dual optimal solutions of the SDP-relaxed problem. Moreover, two suboptimal resource allocation schemes for the case when the solution of the dual problem is unavailable for constructing the optimal solution are proposed. Numerical results not only demonstrate the close-to-optimal performance of the proposed suboptimal schemes but unveil an interesting tradeoff among the considered conflicting system design objectives as well. We discuss problems in multiobjective optimization, in which solutions to a combinatorial optimization problem are evaluated with respect to several cost criteria, and we are interested in the trade-off between these objectives, the so-called Pareto curve. The Pareto curve has typically an exponential number of points. However, it turns out that, under general conditions, there is a polynomially succinct curve that approximates the Pareto curve within any desired accuracy. The central computational question is whether such an approximate curve can be constructed efficiently (in polynomial time). We discuss conditions under which this is the case. We examine in more detail the class of linear multiobjective problems, and relate the multiobjective approximation to the single objective case. We will discuss also problems in multiobjective query optimization. In many practical applications, multiple interrelated tasks must be accomplished sequentially through user interaction. The ordering of the tasks may have a significant impact on the overall utility (or performance) of the systems; hence optimal ordering of tasks is desirable. However, manual specification of optimal ordering is often difficult when task dependencies are complex, and exhaustive search for the optimal order is computationally intractable when the number of tasks is large. We present the first attempt at solving the optimal task ordering problem by learning partial order preferences among tasks based on observed system behavior in context, and by reducing the order optimization problem to a well-known Linear Ordering Problem (LOP). For computational tractability of the LOP solution, we further use link analysis (HITS and PageRank) over a partial-order-preference graph as a heuristic approximation. These strategies allow us to find near-optimal solutions with efficient computation, scalable to large applications. We conducted a comparative evaluation of the proposed approach with two practical applications that involve computer-assisted trouble report generation and IT proposal annotation with heterogeneous classification labels (keywords, collaborators, customers, technical categories, etc.), and obtained highly encouraging results in both applications. We present an approach to Intelligent Tutoring Systems which adaptively personalizes sequences of learning activities to maximize skills acquired by students, taking into account the limited time and motivational resources. At a given point in time, the system proposes to the students the activity which makes them progress faster. We introduce two algorithms that rely on the empirical estimation of the learning progress, RiARiT that uses information about the difficulty of each exercise and ZPDES that uses much less knowledge about the problem. The system is based on the combination of three approaches. First, it leverages recent models of intrinsically motivated learning by transposing them to active teaching, relying on empirical estimation of learning progress provided by specific activities to particular students. Second, it uses state-of-the-art Multi-Arm Bandit (MAB) techniques to efficiently manage the exploration exploitation challenge of this optimization process. Third, it leverages expert knowledge to constrain and bootstrap initial exploration of the MAB, while requiring only coarse guidance information of the expert and allowing the system to deal with didactic gaps in its knowledge. The system is evaluated in a scenario where 7-8 year old schoolchildren learn how to decompose numbers while manipulating money. Systematic experiments are presented with simulated students, followed by results of a user study across a population of 400 school children. The multi-armed bandit (MAB) problem features the classical tradeoff between exploration and exploitation. The input specifies several stochastic arms which evolve with each pull, and the goal is to maximize the expected reward after a fixed budget of pulls. The celebrated work of , surveyed in [8], presumes a condition on the arms called the martingale assumption. In [9], A. obtained an LP-based 1 48-approximation for the problem with the martingale assumption removed. We improve the algorithm to a 4 27-approximation, with simpler analysis. Our algorithm also generalizes to the case of MAB superprocesses with (stochastic) multi-period actions. This generalization captures the framework introduced by Guha and Munagala in [11], and yields new results for their budgeted learning problems. Also, we obtain a (1 2 -- e)-approximation for the variant of MAB where preemption (playing an arm, switching to another arm, then coming back to the first arm) is not allowed. This contains the stochastic knapsack problem of Dean, Goemans, and Vondrak in [6] with correlated rewards, where we are given a knapsack of fixed size, and a set of jobs each with a joint distribution for its size and reward. The actual size and reward of a job can only be discovered in real-time as it is being scheduled, and the objective is to maximize expected reward before the knapsack size is exhausted. Our (1 2 -- e)-approximation improves the 1 16 and 1 8 approximations in [9] for correlated stochastic knapsack with cancellation and no cancellation, respectively, providing to our knowledge the first tight algorithm for these problems that matches the integrality gap of 2. We sample probabilities from an exponential-sized dynamic programming solution, whose existence is guaranteed by an LP projection argument. We hope this technique can also be applied to other dynamic programming problems which can be projected down onto a small LP. For multiobjective optimization problems, it is meaningful to compute a set of solutions covering all possible trade-offs between the different objectives. The multiobjective knapsack problem is a generalization of the classical knapsack problem in which each item has several profit values. For this problem, efficient algorithms for computing a provably good approximation to the set of all nondominated feasible solutions, the Pareto frontier, are studied.For the multiobjective one-dimensional knapsack problem, a practical fully polynomial-time approximation scheme (FPTAS) is derived. It is based on a new approach to the single-objective knapsack problem using a partition of the profit space into intervals of exponentially increasing length. For the multiobjectivem-dimensional knapsack problem, the first known polynomial-time approximation scheme (PTAS), based on linear programming, is presented. We explore the problem of assigning heterogeneous tasks to workers with different, unknown skill sets in crowdsourcing markets such as Amazon Mechanical Turk. We first formalize the online task assignment problem, in which a requester has a fixed set of tasks and a budget that specifies how many times he would like each task completed. Workers arrive one at a time (with the same worker potentially arriving multiple times), and must be assigned to a task upon arrival. The goal is to allocate workers to tasks in a way that maximizes the total benefit that the requester obtains from the completed work. Inspired by recent research on the online adwords problem, we present a two-phase exploration-exploitation assignment algorithm and prove that it is competitive with respect to the optimal offline algorithm which has access to the unknown skill levels of each worker. We empirically evaluate this algorithm using data collected on Mechanical Turk and show that it performs better than random assignment or greedy algorithms. To our knowledge, this is the first work to extend the online primal-dual technique used in the online adwords problem to a scenario with unknown parameters, and the first to offer an empirical validation of an online primal-dual algorithm. This letter suggests an approach for decomposing a multiobjective optimization problem (MOP) into a set of simple multiobjective optimization subproblems. Using this approach, it proposes MOEA D-M2M, a new version of multiobjective optimization evolutionary algorithm-based decomposition. This proposed algorithm solves these subproblems in a collaborative way. Each subproblem has its own population and receives computational effort at each generation. In such a way, population diversity can be maintained, which is critical for solving some MOPs. Experimental studies have been conducted to compare MOEA D-M2M with classic MOEA D and NSGA-II. This letter argues that population diversity is more important than convergence in multiobjective evolutionary algorithms for dealing with some MOPs. It also explains why MOEA D-M2M performs better. This paper is devoted to fair optimization in Multiobjective Markov Decision Processes (MOMDPs). A MOMDP is an extension of the MDP model for planning under uncertainty while trying to optimize several reward functions simultaneously. This applies to multiagent problems when rewards define individual utility functions, or in multicriteria problems when rewards refer to different features. In this setting, we study the determination of policies leading to Lorenz-non-dominated tradeoffs. Lorenz dominance is a refinement of Pareto dominance that was introduced in Social Choice for the measurement of inequalities. In this paper, we introduce methods to efficiently approximate the sets of Lorenz-non-dominated solutions of infinite-horizon, discounted MOMDPs. The approximations are polynomial-sized subsets of those solutions. A Markov Decision Process (MDP) is a general model for solving planning problems under uncertainty. It has been extended to multiobjective MDP to address multicriteria or multiagent problems in which the value of a decision must be evaluated according to several viewpoints, sometimes conflicting. Although most of the studies concentrate on the determination of the set of Pareto-optimal policies, we focus here on a more specialized problem that concerns the direct determination of policies achieving well-balanced tradeoffs. We first explain why this problem cannot simply be solved by optimizing a linear combination of criteria. This leads us to use an alternative optimality concept which formalizes the notion of best compromise solution, i.e. a policy yielding an expected-utility vector as close as possible (w.r.t. Tchebycheff norm) to a reference point. We show that this notion of optimality depends on the initial state. Moreover, it appears that the best compromise policy cannot be found by a direct adaptation of value iteration. In addition, we observe that in some (if not most) situations, the optimal solution can only be obtained with a randomized policy. To overcome all these problems, we propose a solution method based on linear programming and give some experimental results. An investigation of the single-vehicle, many-to-many, immediate-request dial-a-ride problem is developed in two parts I and II. Part I focuses on the “static” case of the problem. In this case, intermediate requests that may appear during the execution of the route are not considered. A generalized objective function is examined, the minimization of a weighted combination of the time to service all customers and of the total degree of “dissatisfaction” experienced by them while waiting for service. This dissatisfaction is assumed to be a linear function of the waiting and riding times of each customer. Vehicle capacity constraints and special priority rules are part of the problem. A Dynamic Programming approach is developed. The algorithm exhibits a computational effort which, although an exponential function of the size of the problem, is asymptotically lower than the corresponding effort of the classical Dynamic Programming algorithm applied to a Traveling Salesman Problem of the same size. Part II extends this approach to solving the equivalent “dynamic” case. In this case, new customer requests are automatically eligible for consideration at the time they occur. The procedure is an open-ended sequence of updates, each following every new customer request. The algorithm optimizes only over known inputs and does not anticipate future customer requests. Indefinite deferment of a customer's request is prevented by the priority rules introduced in Part I. Examples in both “static” and “dynamic” cases are presented. In this paper, we formulate and solve a randomized optimal consensus problem for multi-agent systems with stochastically time-varying interconnection topology. The considered multi-agent system with a simple randomized iterating rule achieves an almost sure consensus meanwhile solving the optimization problem min"z"@?"R"^"[email protected]?"i"="1^nf"i(z), in which the optimal solution set of objective function f"i can only be observed by agent i itself. At each time step, simply determined by a Bernoulli trial, each agent independently and randomly chooses either taking an average among its neighbor set, or projecting onto the optimal solution set of its own optimization component. Both directed and bidirectional communication graphs are studied. Connectivity conditions are proposed to guarantee an optimal consensus almost surely with proper convexity and intersection assumptions. The convergence analysis is carried out using convex analysis. We compare the randomized algorithm with the deterministic one via a numerical example. The results illustrate that a group of autonomous agents can reach an optimal opinion by each node simply making a randomized trade-off between following its neighbors or sticking to its own opinion at each time step.