We address the challenging problem of generating facial attributes using a single image in an unconstrained pose. In contrast to prior works that largely consider generation on 2D near-frontal images, we propose a GAN-based framework to generate attributes directly on a dense 3D representation given by UV texture and position maps, resulting in photorealistic, geometrically-consistent and identity-preserving outputs. Starting from a self-occluded UV texture map obtained by applying an off-the-shelf 3D reconstruction method, we propose two novel components. First, a texture completion generative adversarial network (TC-GAN) completes the partial UV texture map. Second, a 3D attribute generation GAN (3DA-GAN) synthesizes the target attribute while obtaining an appearance consistent with 3D face geometry and preserving identity. Extensive experiments on CelebA, LFW and IJB-A show that our method achieves consistently better attribute generation accuracy than prior methods, a higher degree of qualitative photorealism and preserves face identity information.
Early works @cite_27 @cite_2 apply a 3D Morphable Model and search for dense point correspondence to complete the invisible face region. @cite_8 proposes a high fidelity pose and expression normalization approach based on 3DMM. @cite_40 formulate the frontalization as a low rank optimization problem. @cite_12 formulate the frontalization as a recurrent object rotation problem. @cite_29 propose a concatenate network structure to rotate faces with image-level reconstruction constraint. @cite_18 proposes using the identity perception feature to reconstruct normalized faces. Recently, GAN-based generative models @cite_31 @cite_30 @cite_15 @cite_25 @cite_41 @cite_3 have achieved high visual quality and preserve identity with large extent. Our method aligns in the GAN-based methods but works on 3D UV position and texture other than the 2D images.
@cite_30 @cite_18 @cite_8 @cite_15 @cite_41 @cite_29 @cite_3 @cite_27 @cite_40 @cite_2 @cite_31 @cite_25 @cite_12
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Despite recent advances in face recognition using deep learning, severe accuracy drops are observed for large pose variations in unconstrained environments. Learning pose-invariant features is one solution, but needs expensively labeled large-scale data and carefully designed feature learning algorithms. In this work, we focus on frontalizing faces in the wild under various head poses, including extreme profile view's. We propose a novel deep 3D Morphable Model (3DMM) conditioned Face Frontalization Generative Adversarial Network (GAN), termed as FF-GAN, to generate neutral head pose face images. Our framework differs from both traditional GANs and 3DMM based modeling. Incorporating 3DMM into the GAN structure provides shape and appearance priors for fast convergence with less training data, while also supporting end-to-end training. The 3DMM-conditioned GAN employs not only the discriminator and generator loss but also a new masked symmetry loss to retain visual quality under occlusions, besides an identity loss to recover high frequency information. Experiments on face recognition, landmark localization and 3D reconstruction consistently show the advantage of our frontalization method on faces in the wild datasets. 1 Recently proposed robust 3D face alignment methods establish either dense or sparse correspondence between a 3D face model and a 2D facial image. The use of these methods presents new challenges as well as opportunities for facial texture analysis. In particular, by sampling the image using the fitted model, a facial UV can be created. Unfortunately, due to self-occlusion, such a UV map is always incomplete. In this paper, we propose a framework for training Deep Convolutional Neural Network (DCNN) to complete the facial UV map extracted from in-the-wild images. To this end, we first gather complete UV maps by fitting a 3D Morphable Model (3DMM) to various multiview image and video datasets, as well as leveraging on a new 3D dataset with over 3,000 identities. Second, we devise a meticulously designed architecture that combines local and global adversarial DCNNs to learn an identity-preserving facial UV completion model. We demonstrate that by attaching the completed UV to the fitted mesh and generating instances of arbitrary poses, we can increase pose variations for training deep face recognition verification models, and minimise pose discrepancy during testing, which lead to better performance. Experiments on both controlled and in-the-wild UV datasets prove the effectiveness of our adversarial UV completion model. We achieve state-of-the-art verification accuracy, 94.05 , under the CFP frontal-profile protocol only by combining pose augmentation during training and pose discrepancy reduction during testing. We will release the first in-the-wild UV dataset (we refer as WildUV) that comprises of complete facial UV maps from 1,892 identities for research purposes. Face frontalization is one way to overcome the pose variation problem, which simplifies multi-view recognition into one canonical-view recognition. This paper presents a multi-task learning approach based on the generative adversarial network (GAN) that learns the emotion-preserving representations in the face frontalization framework. Taking advantage of adversarial relationship between the generator and the discriminator in GAN, the generator can frontalize input non-frontal face images into frontal face images while preserving the identity and expression characteristics; in the meantime, it can employ the learnt emotion-preserving representations to predict the expression class label from the input face. The proposed network is optimized by combining both synthesis and classification objective functions to make the learnt representations generative and discriminative simultaneously. Experimental results demonstrate that the proposed face frontalization system is very effective for expression recognition with large head pose variations. Photorealistic frontal view synthesis from a single face image has a wide range of applications in the field of face recognition. Although data-driven deep learning methods have been proposed to address this problem by seeking solutions from ample face data, this problem is still challenging because it is intrinsically ill-posed. This paper proposes a Two-Pathway Generative Adversarial Network (TP-GAN) for photorealistic frontal view synthesis by simultaneously perceiving global structures and local details. Four landmark located patch networks are proposed to attend to local textures in addition to the commonly used global encoderdecoder network. Except for the novel architecture, we make this ill-posed problem well constrained by introducing a combination of adversarial loss, symmetry loss and identity preserving loss. The combined loss function leverages both frontal face distribution and pre-trained discriminative deep face models to guide an identity preserving inference of frontal views from profiles. Different from previous deep learning methods that mainly rely on intermediate features for recognition, our method directly leverages the synthesized identity preserving image for downstream tasks like face recognition and attribution estimation. Experimental results demonstrate that our method not only presents compelling perceptual results but also outperforms state-of-theart results on large pose face recognition. Face rotation provides an effective and cheap way for data augmentation and representation learning of face recognition. It is a challenging generative learning problem due to the large pose discrepancy between two face images. This work focuses on flexible face rotation of arbitrary head poses, including extreme profile views. We propose a novel Couple-Agent Pose-Guided Generative Adversarial Network (CAPG-GAN) to generate both neutral and profile head pose face images. The head pose information is encoded by facial landmark heatmaps. It not only forms a mask image to guide the generator in learning process but also provides a flexible controllable condition during inference. A couple-agent discriminator is introduced to reinforce on the realism of synthetic arbitrary view faces. Besides the generator and conditional adversarial loss, CAPG-GAN further employs identity preserving loss and total variation regularization to preserve identity information and refine local textures respectively. Quantitative and qualitative experimental results on the Multi-PIE and LFW databases consistently show the superiority of our face rotation method over the state-of-the-art. We present a deep learning approach for high resolution face completion with multiple controllable attributes (e.g., male and smiling) under arbitrary masks. Face completion entails understanding both structural meaningfulness and appearance consistency locally and globally to fill in "holes" whose content do not appear elsewhere in an input image. It is a challenging task with the difficulty level increasing significantly with respect to high resolution, the complexity of "holes" and the controllable attributes of filled-in fragments. Our system addresses the challenges by learning a fully end-to-end framework that trains generative adversarial networks (GANs) progressively from low resolution to high resolution with conditional vectors encoding controllable attributes. We design novel network architectures to exploit information across multiple scales effectively and efficiently. We introduce new loss functions encouraging sharp completion. We show that our system can complete faces with large structural and appearance variations using a single feed-forward pass of computation with mean inference time of 0.007 seconds for images at 1024 x 1024 resolution. We also perform a pilot human study that shows our approach outperforms state-of-the-art face completion methods in terms of rank analysis. The code will be released upon publication. We present a multi-view stereo reconstruction technique that directly produces a complete high-fidelity head model with consistent facial mesh topology. While existing techniques decouple shape estimation and facial tracking, our framework jointly optimizes for stereo constraints and consistent mesh parameterization. Our method is therefore free from drift and fully parallelizable for dynamic facial performance capture. We produce highly detailed facial geometries with artist-quality UV parameterization, including secondary elements such as eyeballs, mouth pockets, nostrils, and the back of the head. Our approach consists of deforming a common template model to match multi-view input images of the subject, while satisfying cross-view, cross-subject, and cross-pose consistencies using a combination of 2D landmark detection, optical flow, and surface and volumetric Laplacian regularization. Since the flow is never computed between frames, our method is trivially parallelized by processing each frame independently. Accurate rigid head pose is extracted using a PCA-based dimension reduction and denoising scheme. We demonstrate high-fidelity performance capture results with challenging head motion and complex facial expressions around eye and mouth regions. While the quality of our results is on par with the current state-of-the-art, our approach can be fully parallelized, does not suffer from drift, and produces face models with production-quality mesh topologies. We present a data-driven inference method that can synthesize a photorealistic texture map of a complete 3D face model given a partial 2D view of a person in the wild. After an initial estimation of shape and low-frequency albedo, we compute a high-frequency partial texture map, without the shading component, of the visible face area. To extract the fine appearance details from this incomplete input, we introduce a multi-scale detail analysis technique based on mid-layer feature correlations extracted from a deep convolutional neural network. We demonstrate that fitting a convex combination of feature correlations from a high-resolution face database can yield a semantically plausible facial detail description of the entire face. A complete and photorealistic texture map can then be synthesized by iteratively optimizing for the reconstructed feature correlations. Using these high-resolution textures and a commercial rendering framework, we can produce high-fidelity 3D renderings that are visually comparable to those obtained with state-of-the-art multi-view face capture systems. We demonstrate successful face reconstructions from a wide range of low resolution input images, including those of historical figures. In addition to extensive evaluations, we validate the realism of our results using a crowdsourced user study. The large domain discrepancy between faces captured in polarimetric (or conventional) thermal and visible domain makes cross-domain face recognition quite a challenging problem for both human-examiners and computer vision algorithms. Previous approaches utilize a two-step procedure (visible feature estimation and visible image reconstruction) to synthesize the visible image given the corresponding polarimetric thermal image. However, these are regarded as two disjoint steps and hence may hinder the performance of visible face reconstruction. We argue that joint optimization would be a better way to reconstruct more photo-realistic images for both computer vision algorithms and human-examiners to examine. To this end, this paper proposes a Generative Adversarial Network-based Visible Face Synthesis (GAN-VFS) method to synthesize more photo-realistic visible face images from their corresponding polarimetric images. To ensure that the encoded visible-features contain more semantically meaningful information in reconstructing the visible face image, a guidance sub-network is involved into the training procedure. To achieve photo realistic property while preserving discriminative characteristics for the reconstructed outputs, an identity loss combined with the perceptual loss are optimized in the framework. Multiple experiments evaluated on different experimental protocols demonstrate that the proposed method achieves state-of-the-art performance. Face alignment, which fits a face model to an image and extracts the semantic meanings of facial pixels, has been an important topic in the computer vision community. However, most algorithms are designed for faces in small to medium poses (yaw angle is smaller than 45 degree), which lack the ability to align faces in large poses up to 90 degree. The challenges are three-fold. First, the commonly used landmark face model assumes that all the landmarks are visible and is therefore not suitable for large poses. Second, the face appearance varies more drastically across large poses, from the frontal view to the profile view. Third, labelling landmarks in large poses is extremely challenging since the invisible landmarks have to be guessed. In this paper, we propose to tackle these three challenges in an new alignment framework termed 3D Dense Face Alignment (3DDFA), in which a dense 3D Morphable Model (3DMM) is fitted to the image via Cascaded Convolutional Neural Networks. We also utilize 3D information to synthesize face images in profile views to provide abundant samples for training. Experiments on the challenging AFLW database show that the proposed approach achieves significant improvements over the state-of-the-art methods. Face alignment, which fits a face model to an image and extracts the semantic meanings of facial pixels, has been an important topic in CV community. However, most algorithms are designed for faces in small to medium poses (below 45), lacking the ability to align faces in large poses up to 90. The challenges are three-fold: Firstly, the commonly used landmark-based face model assumes that all the landmarks are visible and is therefore not suitable for profile views. Secondly, the face appearance varies more dramatically across large poses, ranging from frontal view to profile view. Thirdly, labelling landmarks in large poses is extremely challenging since the invisible landmarks have to be guessed. In this paper, we propose a solution to the three problems in an new alignment framework, called 3D Dense Face Alignment (3DDFA), in which a dense 3D face model is fitted to the image via convolutional neutral network (CNN). We also propose a method to synthesize large-scale training samples in profile views to solve the third problem of data labelling. Experiments on the challenging AFLW database show that our approach achieves significant improvements over state-of-the-art methods. In this paper, we propose a novel 3D-RecGAN approach, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike the existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid by filling in the occluded missing regions. The key idea is to combine the generative capabilities of autoencoders and the conditional Generative Adversarial Networks (GAN) framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets show that the proposed 3D-RecGAN significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects. Our code and data are available at: this https URL Recently, it has been shown that excellent results can be achieved in both facial landmark localization and pose-invariant face recognition. These breakthroughs are attributed to the efforts of the community to manually annotate facial images in many different poses and to collect 3D facial data. In this paper, we propose a novel method for joint frontal view reconstruction and landmark localization using a small set of frontal images only. By observing that the frontal facial image is the one having the minimum rank of all different poses, an appropriate model which is able to jointly recover the frontalized version of the face as well as the facial landmarks is devised. To this end, a suitable optimization problem, involving the minimization of the nuclear norm and the matrix l1 norm is solved. The proposed method is assessed in frontal face reconstruction, face landmark localization, pose-invariant face recognition, and face verification in unconstrained conditions. The relevant experiments have been conducted on 8 databases. The experimental results demonstrate the effectiveness of the proposed method in comparison to the state-of-the-art methods for the target problems. We present an algorithm that automatically establishes dense correspondences between a large number of 3D faces. Starting from automatically detected sparse correspondences on the outer boundary of 3D faces, the algorithm triangulates existing correspondences and expands them iteratively by matching points of distinctive surface curvature along the triangle edges. After exhausting keypoint matches, further correspondences are established by generating evenly distributed points within triangles by evolving level set geodesic curves from the centroids of large triangles. A deformable model (K3DM) is constructed from the dense corresponded faces and an algorithm is proposed for morphing the K3DM to fit unseen faces. This algorithm iterates between rigid alignment of an unseen face followed by regularized morphing of the deformable model. We have extensively evaluated the proposed algorithms on synthetic data and real 3D faces from the FRGCv2, Bosphorus, BU3DFE and UND Ear databases using quantitative and qualitative benchmarks. Our algorithm achieved dense correspondences with a mean localisation error of 1.28 mm on synthetic faces and detected 14 anthropometric landmarks on unseen real faces from the FRGCv2 database with 3 mm precision. Furthermore, our deformable model fitting algorithm achieved 98.5 percent face recognition accuracy on the FRGCv2 and 98.6 percent on Bosphorus database. Our dense model is also able to generalize to unseen datasets. Most approaches to face alignment treat the face as a 2D object, which fails to represent depth variation and is vulnerable to loss of shape consistency when the face rotates along a 3D axis. Because faces commonly rotate three dimensionally, 2D approaches are vulnerable to significant error. 3D morphable models, employed as a second step in 2D+3D approaches are robust to face rotation but are computationally too expensive for many applications, yet their ability to maintain viewpoint consistency is unknown. We present an alternative approach that estimates 3D face landmarks in a single face image. The method uses a regression forest-based algorithm that adds a third dimension to the common cascade pipeline. 3D face landmarks are estimated directly, which avoids fitting a 3D morphable model. The proposed method achieves viewpoint consistency in a computationally efficient manner that is robust to 3D face rotation. To train and test our approach, we introduce the Multi-PIE Viewpoint Consistent database. In empirical tests, the proposed method achieved simple yet effective head pose estimation and viewpoint consistency on multiple measures relative to alternative approaches. We present a framework for robustly estimating registration between a 3D volume image and a 2D projection image and evaluate its precision and robustness in spine interventions for vertebral localization in the presence of anatomical deformation. The framework employs a normalized gradient information similarity metric and multi-start covariance matrix adaptation evolution strategy optimization with local-restarts, which provided improved robustness against deformation and content mismatch. The parallelized implementation allowed orders-of-magnitude acceleration in computation time and improved the robustness of registration via multi-start global optimization. Experiments involved a cadaver specimen and two CT datasets (supine and prone) and 36 C-arm fluoroscopy images acquired with the specimen in four positions (supine, prone, supine with lordosis, prone with kyphosis), three regions (thoracic, abdominal, and lumbar), and three levels of geometric magnification (1.7, 2.0, 2.4). Registration accuracy was evaluated in terms of projection distance error (PDE) between the estimated and true target points in the projection image, including 14 400 random trials (200 trials on the 72 registration scenarios) with initialization error up to ±200 mm and ±10°. The resulting median PDE was better than 0.1 mm in all cases, depending somewhat on the resolution of input CT and fluoroscopy images. The cadaver experiments illustrated the tradeoff between robustness and computation time, yielding a success rate of 99.993 in vertebral labeling (with 'success' defined as PDE <5 mm) using 1,718 664 ± 96 582 function evaluations computed in 54.0 ± 3.5 s on a mid-range GPU (nVidia, GeForce GTX690). Parameters yielding a faster search (e.g., fewer multi-starts) reduced robustness under conditions of large deformation and poor initialization (99.535 success for the same data registered in 13.1 s), but given good initialization (e.g., ±5 mm, assuming a robust initial run) the same registration could be solved with 99.993 success in 6.3 s. The ability to register CT to fluoroscopy in a manner robust to patient deformation could be valuable in applications such as radiation therapy, interventional radiology, and an assistant to target localization (e.g., vertebral labeling) in image-guided spine surgery. This paper proposes a discriminative framework for efficiently aligning images. Although conventional Active Appearance Models (AAMs)-based approaches have achieved some success, they suffer from the generalization problem, i.e., how to align any image with a generic model. We treat the iterative image alignment problem as a process of maximizing the score of a trained two-class classifier that is able to distinguish correct alignment (positive class) from incorrect alignment (negative class). During the modeling stage, given a set of images with ground truth landmarks, we train a conventional Point Distribution Model (PDM) and a boosting-based classifier, which acts as an appearance model. When tested on an image with the initial landmark locations, the proposed algorithm iteratively updates the shape parameters of the PDM via the gradient ascent method such that the classification score of the warped image is maximized. We use the term Boosted Appearance Models (BAMs) to refer to the learned shape and appearance models, as well as our specific alignment method. The proposed framework is applied to the face alignment problem. Using extensive experimentation, we show that, compared to the AAM-based approach, this framework greatly improves the robustness, accuracy, and efficiency of face alignment by a large margin, especially for unseen data. We present a novel probabilistic approach for fitting a statistical model to an image. A 3D Morphable Model (3DMM) of faces is interpreted as a generative (Top-Down) Bayesian model. Random Forests are used as noisy detectors (Bottom-Up) for the face and facial landmark positions. The Top-Down and Bottom-Up parts are then combined using a Data-Driven Markov Chain Monte Carlo Method (DDMCMC). As core of the integration, we use the Metropolis-Hastings algorithm which has two main advantages. First, the algorithm can handle unreliable detections and therefore does not need the detectors to take an early and possible wrong hard decision before fitting. Second, it is open for integration of various cues to guide the fitting process. Based on the proposed approach, we implemented a completely automatic, pose and illumination invariant face recognition application. We are able to train and test the building blocks of our application on different databases. The system is evaluated on the Multi-PIE database and reaches state of the art performance. In this paper, we propose a novel 3D-RecGAN approach, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike the existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid by filling in the occluded missing regions. The key idea is to combine the generative capabilities of autoencoders and the conditional Generative Adversarial Networks (GAN) framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets show that the proposed 3D-RecGAN significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects. Our code and data are available at: https: github.com Yang7879 3D-RecGAN. This paper presents a novel approach to face recognition, named Multi-resolution Histograms of Local Variation Patterns (MHLVP), in which face images are represented as the concatenation of the local spatial histogram of local variation patterns computed from the multi-resolution Gabor features. For a face image with abundant texture and shape information, aGabor feature map(GFM) is computed by convolving the image with each of the forty multi-scale and multi-orientation Gabor filters. Each GFM is then divided into small non-overlapping regions to enhance its shape information, and then Local Binary Pattern (LBP) histograms are extracted for each region and concatenated into a feature histogram to enhance the texture information in the specific GFM. Further more, all of the feature histograms extracted from the forty GFMs are further concatenated into a single feature histogram as the final representation of the given face image. Eventually, the identification is achieved by histogram intersection operation. Our experimental results on FERET face databases show that the proposed method performs terrifically better than the performance of some classical results including the best results in FERET'97.