While prior work on context-based music recommendation focused on fixed set of contexts (e.g. walking, driving, jogging), we propose to use multiple sensors and external data sources to describe momentary (ephemeral) context in a rich way with a very large number of possible states (e.g. jogging fast along in downtown of Sydney under a heavy rain at night being tired and angry). With our approach, we address the problems which current approaches face: 1) a limited ability to infer context from missing or faulty sensor data; 2) an inability to use contextual information to support novel content discovery.
The type of contextual recommendations that can be made is shaped by sensors and signal processing used. Nowadays it is possible to accurately detect activities such as biking, driving, running, or walking based on smartphone sensors @cite_18 , or based on environmental sound cues @cite_14 . It is also possible to detect personality traits based on phone call patterns and social network data of the user @cite_6 . Similarly, interest in an object can be inferred based on ambient noise levels, and positions of people and objects in relation to each other @cite_13 . In the SenSay system, phone settings and preferences are set based on detected environmental and physiological states @cite_1 .
@cite_18 @cite_14 @cite_1 @cite_6 @cite_13
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The paper considers the task of recognizing environmental sounds for the understanding of a scene or context surrounding an audio sensor. A variety of features have been proposed for audio recognition, including the popular Mel-frequency cepstral coefficients (MFCCs) which describe the audio spectral shape. Environmental sounds, such as chirpings of insects and sounds of rain which are typically noise-like with a broad flat spectrum, may include strong temporal domain signatures. However, only few temporal-domain features have been developed to characterize such diverse audio signals previously. Here, we perform an empirical feature analysis for audio environment characterization and propose to use the matching pursuit (MP) algorithm to obtain effective time-frequency features. The MP-based method utilizes a dictionary of atoms for feature selection, resulting in a flexible, intuitive and physically interpretable set of features. The MP-based feature is adopted to supplement the MFCC features to yield higher recognition accuracy for environmental sounds. Extensive experiments are conducted to demonstrate the effectiveness of these joint features for unstructured environmental sound classification, including listening tests to study human recognition capabilities. Our recognition system has shown to produce comparable performance as human listeners. There are many studies that collect and store life log for personal memory. The paper explains how a system can create someone's life log in an inexpensive way to share daily life events with family or friends through socialnetwork or messaging. In the modern world where people are usually busier than ever, family members are geographically distributed due to globalization of companies and humans are inundated with more information than they can process, ambient communications through mobile media or internet based communication can provide rich social connections to friends and family. People can stay connected to their loving ones ubiquitously that they care about by sharing awareness information in a passive way. For users who wish to have a persistent existence in a virtual world - to let their friends know about their current activity or to inform their caretakers - new technology is needed. Research that aims to bridge real life and the virtual worlds (e.g., Second Life, Face book etc.) to simulate virtual living or logging daily events, while challenging and promising, is currently rare. Only very recently the mapping of real-world activities to virtual worlds has been attempted by processing multiple sensors data along with inference logic for realworld activities. Detecting or inferring human activity using such simple sensor data is often inaccurate, insufficient and expensive. Hence, this paper proposes to infer human activity from environmental sound cues and common sense knowledge, which is an inexpensive alternative to other sensors (e.g., accelerometers) based approaches. Because of their ubiquity, we believe that mobile phones or hand-held devices (HHD) are ideal channels to achieve a seamless integration between the physical and virtual worlds. Therefore, the paper presents a prototype to log daily events by a mobile phone based application by inferring activities from environmental sound cues. To the best of our knowledge, this system pioneers the use of environmental sound based activity recognition in mobile computing to reflect one's real-world activity in virtual worlds. We consider the detection of activities from non-cooperating individuals with features obtained on the radio frequency channel. Since environmental changes impact the transmission channel between devices, the detection of this alteration can be used to classify environmental situations. We identify relevant features to detect activities of non-actively transmitting subjects. In particular, we distinguish with high accuracy an empty environment or a walking, lying, crawling or standing person, in case-studies of an active, device-free activity recognition system with software defined radios. We distinguish between two cases in which the transmitter is either under the control of the system or ambient. For activity detection the application of one-stage and two-stage classifiers is considered. Apart from the discrimination of the above activities, we can show that a detected activity can also be localized simultaneously within an area of less than 1 meter radius. In this work, we discover the daily location-driven routines that are contained in a massive real-life human dataset collected by mobile phones. Our goal is the discovery and analysis of human routines that characterize both individual and group behaviors in terms of location patterns. We develop an unsupervised methodology based on two differing probabilistic topic models and apply them to the daily life of 97 mobile phone users over a 16-month period to achieve these goals. Topic models are probabilistic generative models for documents that identify the latent structure that underlies a set of words. Routines dominating the entire group's activities, identified with a methodology based on the Latent Dirichlet Allocation topic model, include “going to work late”, “going home early”, “working nonstop” and “having no reception (phone off)” at different times over varying time-intervals. We also detect routines which are characteristic of users, with a methodology based on the Author-Topic model. With the routines discovered, and the two methods of characterizing days and users, we can then perform various tasks. We use the routines discovered to determine behavioral patterns of users and groups of users. For example, we can find individuals that display specific daily routines, such as “going to work early” or “turning off the mobile (or having no reception) in the evenings”. We are also able to characterize daily patterns by determining the topic structure of days in addition to determining whether certain routines occur dominantly on weekends or weekdays. Furthermore, the routines discovered can be used to rank users or find subgroups of users who display certain routines. We can also characterize users based on their entropy. We compare our method to one based on clustering using K-means. Finally, we analyze an individual's routines over time to determine regions with high variations, which may correspond to specific events. Voice activity detection (VAD) is an important topic in audio signal processing. Contextual information is important for improving the performance of VAD at low signal-to-noise ratios. Here we explore contextual information by machine learning methods at three levels. At the top level, we employ an ensemble learning framework, named multi-resolution stacking (MRS), which is a stack of ensemble classifiers. Each classifier in a building block inputs the concatenation of the predictions of its lower building blocks and the expansion of the raw acoustic feature by a given window (called a resolution). At the middle level, we describe a base classifier in MRS, named boosted deep neural network (bDNN). bDNN first generates multiple base predictions from different contexts of a single frame by only one DNN and then aggregates the base predictions for a better prediction of the frame, and it is different from computationally-expensive boosting methods that train ensembles of classifiers for multiple base predictions. At the bottom level, we employ the multi-resolution cochleagram feature, which incorporates the contextual information by concatenating the cochleagram features at multiple spectrotemporal resolutions. Experimental results show that the MRS-based VAD outperforms other VADs by a considerable margin. Moreover, when trained on a large amount of noise types and a wide range of signal-to-noise ratios, the MRS-based VAD demonstrates surprisingly good generalization performance on unseen test scenarios, approaching the performance with noise-dependent training. A variety of real-life mobile sensing applications are becoming available, especially in the life-logging, fitness tracking and health monitoring domains. These applications use mobile sensors embedded in smart phones to recognize human activities in order to get a better understanding of human behavior. While progress has been made, human activity recognition remains a challenging task. This is partly due to the broad range of human activities as well as the rich variation in how a given activity can be performed. Using features that clearly separate between activities is crucial. In this paper, we propose an approach to automatically extract discriminative features for activity recognition. Specifically, we develop a method based on Convolutional Neural Networks (CNN), which can capture local dependency and scale invariance of a signal as it has been shown in speech recognition and image recognition domains. In addition, a modified weight sharing technique, called partial weight sharing, is proposed and applied to accelerometer signals to get further improvements. The experimental results on three public datasets, Skoda (assembly line activities), Opportunity (activities in kitchen), Actitracker (jogging, walking, etc.), indicate that our novel CNN-based approach is practical and achieves higher accuracy than existing state-of-the-art methods. Urban environments are characterised by the presence of distinctive audio signals which alert the drivers to events that require prompt action. The detection and interpretation of these signals would be highly beneficial for smart vehicle systems, as it would provide them with complementary information to navigate safely in the environment. In this paper, we present a framework that spots the presence of acoustic events, such as horns and sirens, using a two-stage approach. We first model the urban soundscape and use anomaly detection to identify the presence of an anomalous sound, and later determine the nature of this sound. As the audio samples are affected by copious non-stationary and unstructured noise, which can degrade classification performance, we propose a noise-removal technique to obtain a clean representation of the data we can use for classification and waveform reconstruction. The method is based on the idea of analysing the spectrograms of the incoming signals as images and applying spectrogram segmentation to isolate and extract the alerting signals from the background noise. We evaluate our framework on four hours of urban sounds collected driving around urban Oxford on different kinds of road and in different traffic conditions. When compared to traditional feature representations, such as Mel-frequency cepstrum coefficients, our framework shows an improvement of up to 31 in the classification rate. We propose to establish a secure communication channel among devices based on similar audio patterns. Features from ambient audio are used to generate a shared cryptographic key between devices without exchanging information about the ambient audio itself or the features utilized for the key generation process. We explore a common audio-fingerprinting approach and account for the noise in the derived fingerprints by employing error correcting codes. This fuzzy-cryptography scheme enables the adaptation of a specific value for the tolerated noise among fingerprints based on environmental conditions by altering the parameters of the error correction and the length of the audio samples utilized. In this paper, we experimentally verify the feasibility of the protocol in four different realistic settings and a laboratory experiment. The case studies include an office setting, a scenario where an attacker is capable of reproducing parts of the audio context, a setting near a traffic loaded road, and a crowded canteen environment. We apply statistical tests to show that the entropy of fingerprints based on ambient audio is high. The proposed scheme constitutes a totally unobtrusive but cryptographically strong security mechanism based on contextual information. In this paper we address the problem of human activity recognition based only on acoustic modality. The ultimate goal is continuous acoustic monitoring of public places like parks and bus stops for detecting littering activities so that the people involved in such acts can be prompted to bin appropriately. We exploit the fact that when human interacts with objects, a characteristic sound is produced, and this sound can be used to recognize the activity. We propose a method based on perceptual features and ensemble of fuzzy rule-based one-class classifiers for activity recognition. The method is validated using real data and compared with support vector machine classifier. The results show that the classifier has very low false alarm rate and potentially well suited for incremental learning. The recent wave of sensor-rich, Internet-enabled, smart mobile devices such as the Apple iPhone has opened the door for a novel paradigm for monitoring the urban landscape known as participatory sensing. Using this paradigm, ordinary citizens can collect multi-modal data streams from the surrounding environment using their mobile devices and share the same using existing communication infrastructure (e.g., 3G service or WiFi access points). The data contributed from multiple participants can be combined to build a spatiotemporal view of the phenomenon of interest and also to extract important community statistics. Given the ubiquity of mobile phones and the high density of people in metropolitan areas, participatory sensing can achieve an unprecedented level of coverage in both space and time for observing events of interest in urban spaces. Several exciting participatory sensing applications have emerged in recent years. For example, GPS traces uploaded by drivers and passengers can be used to generate realtime traffic statistics. Similarly, street-level audio samples collected by pedestrians can be aggregated to create a citywide noise map. In this talk, we will provide a comprehensive overview of this new and exciting paradigm and outline the major research challenges. Signals from peripheral physiology (e.g., ECG, EMG, and GSR) in conjunction with machine learning techniques can be used for the automatic detection of affective states. The affect detector can be user-independent, where it is expected to generalize to novel users, or user-dependent, where it is tailored to a specific user. Previous studies have reported some success in detecting affect from physiological signals, but much of the work has focused on induced affect or acted expressions instead of contextually constrained spontaneous expressions of affect. This study addresses these issues by developing and evaluating user-independent and user-dependent physiology-based detectors of nonbasic affective states (e.g., boredom, confusion, curiosity) that were trained and validated on naturalistic data collected during interactions between 27 students and AutoTutor, an intelligent tutoring system with conversational dialogues. There is also no consensus on which techniques (i.e., feature selection or classification methods) work best for this type of data. Therefore, this study also evaluates the efficacy of affect detection using a host of feature selection and classification techniques on three physiological signals (ECG, EMG, and GSR) and their combinations. Two feature selection methods and nine classifiers were applied to the problem of recognizing eight affective states (boredom, confusion, curiosity, delight, flow -engagement, surprise, and neutral). The results indicated that the user-independent modeling approach was not feasible; however, a mean kappa score of 0.25 was obtained for user-dependent models that discriminated among the most frequent emotions. The results also indicated that k-nearest neighbor and Linear Bayes Normal Classifier (LBNC) classifiers yielded the best affect detection rates. Single channel ECG, EMG, and GSR and three-channel multimodal models were generally more diagnostic than two--channel models. Context has been playing an increasingly important role to improve the object detection performance. In this paper we propose an effective representation, Multi-Order Contextual co-Occurrence (MOCO), to implicitly model the high level context using solely detection responses from a baseline object detector. The so-called (1st-order) context feature is computed as a set of randomized binary comparisons on the response map of the baseline object detector. The statistics of the 1st-order binary context features are further calculated to construct a high order co-occurrence descriptor. Combining the MOCO feature with the original image feature, we can evolve the baseline object detector to a stronger context aware detector. With the updated detector, we can continue the evolution till the contextual improvements saturate. Using the successful deformable-part-model detector [13] as the baseline detector, we test the proposed MOCO evolution framework on the PASCAL VOC 2007 dataset [8] and Caltech pedestrian dataset [7]: The proposed MOCO detector outperforms all known state-of-the-art approaches, contextually boosting deformable part models (ver. 5) [13] by 3.3 in mean average precision on the PASCAL 2007 dataset. For the Caltech pedestrian dataset, our method further reduces the log-average miss rate from 48 to 46 and the miss rate at 1 FPPI from 25 to 23 , compared with the best prior art [6]. This paper presents a novel BigEAR big data framework that employs psychological audio processing chain (PAPC) to process smartphone-based acoustic big data collected when the user performs social conversations in naturalistic scenarios. The overarching goal of BigEAR is to identify moods of the wearer from various activities such as laughing, singing, crying, arguing, and sighing. These annotations are based on ground truth relevant for psychologists who intend to monitor infer the social context of individuals coping with breast cancer. We pursued a case study on couples coping with breast cancer to know how the conversations affect emotional and social well being. In the state-of-the-art methods, psychologists and their team have to hear the audio recordings for making these inferences by subjective evaluations that not only are time-consuming and costly, but also demand manual data coding for thousands of audio files. The BigEAR framework automates the audio analysis. We computed the accuracy of BigEAR with respect to the ground truth obtained from a human rater. Our approach yielded overall average accuracy of 88.76 on real-world data from couples coping with breast cancer. A common scenario considered in recommender systems is to predict a user's preferences on unseen items based on his her preferences on observed items. A major limitation of this scenario is that a user might be interested in different things each time when using the system, but there is no way to allow the user to actively alter or adjust the recommended results. To address this issue, we propose the idea of "query-based recommendation" that allows a user to specify his her search intention while exploring new items, thereby incorporating the concept of information retrieval into recommendation systems. Moreover, the idea is more desirable when the user intention can be expressed in different ways. Take music recommendation as an example: the proposed system allows a user to explore new song tracks by specifying either a track, an album, or an artist. To enable such heterogeneous queries in a recommender system, we present a novel technique called "Heterogeneous Preference Embedding" to encode user preference and query intention into low-dimensional vector spaces. Then, with simple search methods or similarity calculations, we can use the encoded representation of queries to generate recommendations. This method is fairly flexible and it is easy to add other types of information when available. Evaluations on three music listening datasets confirm the effectiveness of the proposed method over the state-of-the-art matrix factorization and network embedding methods. Both detection and tracking people are challenging problems, especially in complex real world scenes that commonly involve multiple people, complicated occlusions, and cluttered or even moving backgrounds. People detectors have been shown to be able to locate pedestrians even in complex street scenes, but false positives have remained frequent. The identification of particular individuals has remained challenging as well. Tracking methods are able to find a particular individual in image sequences, but are severely challenged by real-world scenarios such as crowded street scenes. In this paper, we combine the advantages of both detection and tracking in a single framework. The approximate articulation of each person is detected in every frame based on local features that model the appearance of individual body parts. Prior knowledge on possible articulations and temporal coherency within a walking cycle are modeled using a hierarchical Gaussian process latent variable model (hGPLVM). We show how the combination of these results improves hypotheses for position and articulation of each person in several subsequent frames. We present experimental results that demonstrate how this allows to detect and track multiple people in cluttered scenes with reoccurring occlusions. Since humans are fundamentally social beings and interact frequently with others in their daily life, understanding social context is of primary importance in building context-aware applications. In this paper, using smartphone Bluetooth as a proximity sensor to create social networks, we present a probabilistic approach to mine human interaction types in real life. Our analysis is conducted on Bluetooth data continuously sensed with smartphones for over one year from 40 individuals who are professionally or personally related. The results show that the model can automatically discover a variety of social contexts. We objectively validated our model by studying its predictive and retrieval performance. Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling single individuals or aggregate statistical properties of groups of people. Given noisy real-world GPS data, we—in contrast—consider the problem of modeling and recognizing activities that involve multiple related individuals playing a variety of roles. Our test domain is the game of capture the flag—an outdoor game that involves many distinct cooperative and competitive joint activities. We model the domain using Markov logic, a statistical relational language, and learn a theory that jointly denoises the data and infers occurrences of high-level activities, such as capturing a player. Our model combines constraints imposed by the geometry of the game area, the motion model of the players, and by the rules and dynamics of the game in a probabilistically and logically sound fashion. We show that while it may be impossible to directly detect a multi-agent activity due to sensor noise or malfunction, the occurrence of the activity can still be inferred by considering both its impact on the future behaviors of the people involved as well as the events that could have preceded it. We compare our unified approach with three alternatives (both probabilistic and nonprobabilistic) where either the denoising of the GPS data and the detection of the high-level activities are strictly separated, or the states of the players are not considered, or both. We show that the unified approach with the time window spanning the entire game, although more computationally costly, is significantly more accurate. Contextual modeling is a critical issue in scene understanding. Object detection accuracy can be improved by exploiting tendencies that are common among object configurations. However, conventional contextual models only exploit the tendencies of normal objects; abnormal objects that do not follow the same tendencies are hard to detect through contextual model. This paper proposes a novel generative model that detects abnormal objects by meeting four proposed criteria of success. This model generates normal as well as abnormal objects, each following their respective tendencies. Moreover, this generation is controlled by a latent scene variable. All latent variables of the proposed model are predicted through optimization via population-based Markov Chain Monte Carlo, which has a relatively short convergence time. We present a new abnormal dataset classified into three categories to thoroughly measure the accuracy of the proposed model for each category; the results demonstrate the superiority of our proposed approach over existing methods. This papers presents a context-aware NLP approach to automatically detect noteworthy information in spontaneous mobile phone conversations. The proposed method uses a supervised modeling strategy which considers both features from the content of the conversation as well as contextual information from the call. We empirically analyze the predictive performance of features of different nature on a corpus of mobile phone conversations. The results of this study reveal that the context of the conversation plays a crucial role on boosting the predictive performance of the model. From smart homes that prepare coffee when we wake, to phones that know not to interrupt us during important conversations, our collective visions of HCI imagine a future in which computers understand a broad range of human behaviors. Today our systems fall short of these visions, however, because this range of behaviors is too large for designers or programmers to capture manually. In this paper, we instead demonstrate it is possible to mine a broad knowledge base of human behavior by analyzing more than one billion words of modern fiction. Our resulting knowledge base, Augur, trains vector models that can predict many thousands of user activities from surrounding objects in modern contexts: for example, whether a user may be eating food, meeting with a friend, or taking a selfie. Augur uses these predictions to identify actions that people commonly take on objects in the world and estimate a user's future activities given their current situation. We demonstrate Augur-powered, activity-based systems such as a phone that silences itself when the odds of you answering it are low, and a dynamic music player that adjusts to your present activity. A field deployment of an Augur-powered wearable camera resulted in 96 recall and 71 precision on its unsupervised predictions of common daily activities. A second evaluation where human judges rated the system's predictions over a broad set of input images found that 94 were rated sensible.