We consider a variant of the multi-armed bandit model, which we call multi-armed bandit problem with known trend, where the gambler knows the shape of the reward function of each arm but not its distribution. This new problem is motivated by different online problems like active learning, music and interface recommendation applications, where when an arm is sampled by the model the received reward change according to a known trend. By adapting the standard multi-armed bandit algorithm UCB1 to take advantage of this setting, we propose the new algorithm named A-UCB that assumes a stochastic model. We provide upper bounds of the regret which compare favourably with the ones of UCB1. We also confirm that experimentally with different simulations
Similar to @cite_5 , authors in @cite_3 propose a Thompson Sampling strategy equipped with a Bayesian change point mechanism to tackle this problem. They develop algorithms for a variety of cases with constant switching rate: when switching occurs all arms change (Global Switching), switching occurs independently for each arm (Per-Arm Switching), when the switching rate is known and when it must be inferred from data.
@cite_5 @cite_3
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Thompson Sampling has recently been shown to achieve the lower bound on regret in the Bernoulli Multi-Armed Bandit setting. This bandit problem assumes stationary distributions for the rewards. It is often unrealistic to model the real world as a stationary distribution. In this paper we derive and evaluate algorithms using Thompson Sampling for a Switching Multi-Armed Bandit Problem. We propose a Thompson Sampling strategy equipped with a Bayesian change point mechanism to tackle this problem. We develop algorithms for a variety of cases with constant switching rate: when switching occurs all arms change (Global Switching), switching occurs independently for each arm (PerArm Switching), when the switching rate is known and when it must be inferred from data. This leads to a family of algorithms we collectively term Change-Point Thompson Sampling (CTS). We show empirical results in 4 articial environments, and 2 derived from real world data: news click-through[Yahoo!, 2011] and foreign exchange data[Dukascopy, 2012], comparing them to some other bandit algorithms. In real world data CTS is the most eective. We consider the multi armed bandit problem in non-stationary environments. Based on the Bayesian method, we propose a variant of Thompson Sampling which can be used in both rested and restless bandit scenarios. Applying discounting to the parameters of prior distribution, we describe a way to systematically reduce the effect of past observations. Further, we derive the exact expression for the probability of picking sub-optimal arms. By increasing the exploitative value of Bayes' samples, we also provide an optimistic version of the algorithm. Extensive empirical analysis is conducted under various scenarios to validate the utility of proposed algorithms. A comparison study with various state-of-the-arm algorithms is also included. We consider the problem of Bayesian inference for continuous-time multi-stable stochastic systems which can change both their diffusion and drift parameters at discrete times. We propose exact inference and sampling methodologies for two specific cases where the discontinuous dynamics is given by a Poisson process and a two-state Markovian switch. We test the methodology on simulated data, and apply it to two real data sets in finance and systems biology. Our experimental results show that the approach leads to valid inferences and non-trivial insights. We show that the optimal decision policy for several types of Bayesian sequential detection problems has a threshold switching curve structure on the space of posterior distributions. This is established by using lattice programming and stochastic orders in a partially observed Markov decision process (POMDP) framework. A stochastic gradient algorithm is presented to estimate the optimal linear approximation to this threshold curve. We illustrate these results by first considering quickest time detection with phase-type distributed change time and a variance stopping penalty. Then it is proved that the threshold switching curve also arises in several other Bayesian decision problems such as quickest transient detection, exponential delay (risk-sensitive) penalties, stopping time problems in social learning, and multi-agent scheduling in a changing world. Using Blackwell dominance, it is shown that for dynamic decision making problems, the optimal decision policy is lower bounded by a myopic policy. Finally, it is shown how the achievable cost of the optimal decision policy varies with change time distribution by imposing a partial order on transition matrices. In the classic Bayesian restless multi-armed bandit (RMAB) problem, there are N arms, with rewards on all arms evolving at each time as Markov chains with known parameters. A player seeks to activate K ≥ 1 arms at each time in order to maximize the expected total reward obtained over multiple plays. RMAB is a challenging problem that is known to be PSPACE-hard in general. We consider in this work the even harder non-Bayesian RMAB, in which the parameters of the Markov chain are assumed to be unknown a priori. We develop an original approach to this problem that is applicable when the corresponding Bayesian problem has the structure that, depending on the known parameter values, the optimal solution is one of a prescribed finite set of policies. In such settings, we propose to learn the optimal policy for the non-Bayesian RMAB by employing a suitable meta-policy which treats each policy from this finite set as an arm in a different non-Bayesian multi-armed bandit problem for which a single-arm selection policy is optimal. We demonstrate this approach by developing a novel sensing policy for opportunistic spectrum access over unknown dynamic channels. We prove that our policy achieves near-logarithmic regret (the difference in expected reward compared to a model-aware genie), which leads to the same average reward that can be achieved by the optimal policy under a known model. This is the first such result in the literature for a non-Bayesian RMAB. We present a novel extension of Thompson Sampling for stochastic sequential decision problems with graph feedback, even when the graph structure itself is unknown and or changing. We provide theoretical guarantees on the Bayesian regret of the algorithm, linking its performance to the underlying properties of the graph. Thompson Sampling has the advantage of being applicable without the need to construct complicated upper confidence bounds for different problems. We illustrate its performance through extensive experimental results on real and simulated networks with graph feedback. More specifically, we tested our algorithms on power law, planted partitions and Erdo s–Renyi graphs, as well as on graphs derived from Facebook and Flixster data. These all show that our algorithms clearly outperform related methods that employ upper confidence bounds, even if the latter use more information about the graph. In this paper, we consider a class of restless multiarmed bandit processes (RMABs) that arises in dynamic multichannel access, user server scheduling, and optimal activation in multiagent systems. For this class of RMABs, we establish the indexability and obtain Whittle index in closed form for both discounted and average reward criteria. These results lead to a direct implementation of Whittle index policy with remarkably low complexity. When arms are stochastically identical, we show that Whittle index policy is optimal under certain conditions. Furthermore, it has a semiuniversal structure that obviates the need to know the Markov transition probabilities. The optimality and the semiuniversal structure result from the equivalence between Whittle index policy and the myopic policy established in this work. For nonidentical arms, we develop efficient algorithms for computing a performance upper bound given by Lagrangian relaxation. The tightness of the upper bound and the near-optimal performance of Whittle index policy are illustrated with simulation examples. The paper presents a new sampling methodology for Bayesian networks that samples only a subset of variables and applies exact inference to the rest. Cutset sampling is a network structure-exploiting application of the Rao-Blackwellisation principle to sampling in Bayesian networks. It improves convergence by exploiting memory-based inference algorithms. It can also be viewed as an anytime approximation of the exact cutset-conditioning algorithm developed by Pearl. Cutset sampling can be implemented efficiently when the sampled variables constitute a loop-cutset of the Bayesian network and, more generally, when the induced width of the network's graph conditioned on the observed sampled variables is bounded by a constant w. We demonstrate empirically the benefit of this scheme on a range of benchmarks. We provide an overview of the state-of-the-art in the area of sequential change-point detection assuming discrete time and known pre- and post-change distributions. The overview spans over all major formulations of the underlying optimization problem, namely, Bayesian, generalized Bayesian, and minimax. We pay particular attention to the latest advances in each. Also, we link together the generalized Bayesian problem with multi-cyclic disorder detection in a stationary regime when the change occurs at a distant time horizon. We conclude with two case studies to illustrate the cutting edge of the field at work. Humans are capable of manipulating objects based solely on the sense of touch. For robots to achieve the same feat in unstructured environments, global localization of objects via touch is required. Bayesian approaches provide the means to cope with uncertainties of the real world, but the estimation of the Bayesian posterior for the full six degrees of freedom (6-DOF) global localization problem is computationally prohibitive. We propose an efficient Bayesian approach termed Scaling Series. It is capable of solving the full problem reliably in real time. This is a Monte Carlo approach that performs a series of successive refinements coupled with annealing. We also propose an analytical measurement model, which can be computed efficiently at run time for any object represented as a polygonal mesh. Extensive empirical evaluation shows that Scaling Series drastically outperforms prior approaches. We demonstrate general applicability of the approach on five common solid objects, which are rigidly fixed during the experiments. We also consider 6-DOF localization and tracking of free-standing objects that can move during tactile exploration. We consider the problem of distributed online learning with multiple players in multiarmed bandit (MAB) models. Each player can pick among multiple arms. When a player picks an arm, it gets a reward. We consider both independent identically distributed (i.i.d.) reward model and Markovian reward model. In the i.i.d. model, each arm is modeled as an i.i.d. process with an unknown distribution with an unknown mean. In the Markovian model, each arm is modeled as a finite, irreducible, aperiodic and reversible Markov chain with an unknown probability transition matrix and stationary distribution. The arms give different rewards to different players. If two players pick the same arm, there is a collision, and neither of them get any reward. There is no dedicated control channel for coordination or communication among the players. Any other communication between the users is costly and will add to the regret. We propose an online index-based distributed learning policy called dUCB4 algorithm that trades off exploration versus exploitation in the right way, and achieves expected regret that grows at most as near- O(log2T). The motivation comes from opportunistic spectrum access by multiple secondary users in cognitive radio networks wherein they must pick among various wireless channels that look different to different users. This is the first distributed learning algorithm for multiplayer MABs with heterogeneous players (that have player-dependent rewards) to the best of our knowledge. In the past few years there has been increased interest in using data-mining techniques to extract interesting patterns from time series data generated by sensors monitoring temporally varying phenomenon. Most work has assumed that raw data is somehow processed to generate a sequence of events, which is then mined for interesting episodes. In some cases the rule for determining when a sensor reading should generate an event is well known. However, if the phenomenon is ill-understood, stating such a rule is difficult. Detection of events in such an environment is the focus of this paper. Consider a dynamic phenomenon whose behavior changes enough over time to be considered a qualitatively significant change. The problem we investigate is of identifying the time points at which the behavior change occurs. In the statistics literature this has been called the change-point detection problem. The standard approach has been to (a) upriori determine the number of change-points that are to be discovered, and (b) decide the function that will be used for curve fitting in the interval between successive change-points. In this paper we generalize along both these dimensions. We propose an iterative algorithm that fits a model to a time segment, and uses a likelihood criterion to determine if the segment should be partitioned further, i.e. if it contains a new changepoint. In this paper we present algorithms for both the batch and incremental versions of the problem, and evaluate their behavior with synthetic and real data. Finally, we present initial results comparing the change-points detected by the batch algorithm with those detected by people using visual inspection. We propose a Bayesian nonparametric approach to the problem of jointly modeling multiple related time series. Our model discovers a latent set of dynamical behaviors shared among the sequences, and segments each time series into regions defined by a subset of these behaviors. Using a beta process prior, the size of the behavior set and the sharing pattern are both inferred from data. We develop Markov chain Monte Carlo (MCMC) methods based on the Indian buffet process representation of the predictive distribution of the beta process. Our MCMC inference algorithm efficiently adds and removes behaviors via novel split-merge moves as well as data-driven birth and death proposals, avoiding the need to consider a truncated model. We demonstrate promising results on unsupervised segmentation of human motion capture data. 1. Introduction. Classical time series analysis has generally focused on the study of a single (potentially multivariate) time series. Instead, we consider analyzing collections of related time series, motivated by the increasing abundance of such data in many domains. In this work we explore this problem by considering time series produced by motion capture sensors on the joints of people performing exercise routines. An individual recording provides a multivariate time series that can be segmented into types of exercises (e.g., jumping jacks, arm-circles, and twists). Each exercise type describes locally coherent and simple dynamics that persist over a segment of time. We have such motion capture recordings from multiple individuals, each of whom performs some subset of a global set of exercises, as shown in Figure1. Our goal is to discover the set of global exercise types (“behaviors”) and their occurrences in each individual’s data stream. We would like to take advantage of the overlap between individuals: if a jumping-jack behavior is discovered in one sequence, then it can be used to model data for other individuals. In this paper, we propose four continuous authentication designs by using the characteristics of arm movements while individuals walk. The first design uses acceleration of arms captured by a smartwatch's accelerometer sensor, the second design uses the rotation of arms captured by a smartwatch's gyroscope sensor, third uses the fusion of both acceleration and rotation at the feature-level and fourth uses the fusion at score-level. Each of these designs is implemented by using four classifiers, namely, k nearest neighbors (k-NN) with Euclidean distance, Logistic Regression, Multilayer Perceptrons, and Random Forest resulting in a total of sixteen authentication mechanisms. These authentication mechanisms are tested under three different environments, namely an intra-session, inter-session on a dataset of 40 users and an inter-phase on a dataset of 12 users. The sessions of data collection were separated by at least ten minutes, whereas the phases of data collection were separated by at least three months. Under the intra-session environment, all of the twelve authentication mechanisms achieve a mean dynamic false accept rate (DFAR) of 0 and dynamic false reject rate (DFRR) of 0 . For the inter-session environment, feature level fusion-based design with classifier k-NN achieves the best error rates that are a mean DFAR of 2.2 and DFRR of 4.2 . The DFAR and DFRR increased from 5.68 and 4.23 to 15.03 and 14.62 respectively when feature level fusion-based design with classifier k-NN was tested under the inter-phase environment on a dataset of 12 users. The multi-armed bandit problem is a popular model for studying exploration exploitation trade-off in sequential decision problems. Many algorithms are now available for this well-studied problem. One of the earliest algorithms, given by W. R. Thompson, dates back to 1933. This algorithm, referred to as Thompson Sampling, is a natural Bayesian algorithm. The basic idea is to choose an arm to play according to its probability of being the best arm. Thompson Sampling algorithm has experimentally been shown to be close to optimal. In addition, it is efficient to implement and exhibits several desirable properties such as small regret for delayed feedback. However, theoretical understanding of this algorithm was quite limited. In this paper, for the first time, we show that Thompson Sampling algorithm achieves logarithmic expected regret for the multi-armed bandit problem. More precisely, for the two-armed bandit problem, the expected regret in time @math is @math . And, for the @math -armed bandit problem, the expected regret in time @math is @math . Our bounds are optimal but for the dependence on @math and the constant factors in big-Oh. We propose a new unsupervised learning technique for extracting information from large text collections. We model documents as if they were generated by a two-stage stochastic process. Each author is represented by a probability distribution over topics, and each topic is represented as a probability distribution over words for that topic. The words in a multi-author paper are assumed to be the result of a mixture of each authors' topic mixture. The topic-word and author-topic distributions are learned from data in an unsupervised manner using a Markov chain Monte Carlo algorithm. We apply the methodology to a large corpus of 160,000 abstracts and 85,000 authors from the well-known CiteSeer digital library, and learn a model with 300 topics. We discuss in detail the interpretation of the results discovered by the system including specific topic and author models, ranking of authors by topic and topics by author, significant trends in the computer science literature between 1990 and 2002, parsing of abstracts by topics and authors and detection of unusual papers by specific authors. An online query interface to the model is also discussed that allows interactive exploration of author-topic models for corpora such as CiteSeer. Let X denote the feature and Y the target. We consider domain adaptation under three possible scenarios: (1) the marginal PY changes, while the conditional PX Y stays the same (target shift), (2) the marginal PY is fixed, while the conditional PX Y changes with certain constraints (conditional shift), and (3) the marginal PY changes, and the conditional PX Y changes with constraints (generalized target shift). Using background knowledge, causal interpretations allow us to determine the correct situation for a problem at hand. We exploit importance reweighting or sample transformation to find the learning machine that works well on test data, and propose to estimate the weights or transformations by reweighting or transforming training data to reproduce the covariate distribution on the test domain. Thanks to kernel embedding of conditional as well as marginal distributions, the proposed approaches avoid distribution estimation, and are applicable for high-dimensional problems. Numerical evaluations on synthetic and real-world data sets demonstrate the effectiveness of the proposed framework. Abstract This article describes a new Metropolis-like transition rule, the multiple-try Metropolis, for Markov chain Monte Carlo (MCMC) simulations. By using this transition rule together with adaptive direction sampling, we propose a novel method for incorporating local optimization steps into a MCMC sampler in continuous state-space. Numerical studies show that the new method performs significantly better than the traditional Metropolis-Hastings (M-H) sampler. With minor tailoring in using the rule, the multiple-try method can also be exploited to achieve the effect of a griddy Gibbs sampler without having to bear with griddy approximations, and the effect of a hit-and-run algorithm without having to figure out the required conditional distribution in a random direction. The multiarmed bandit is often used as an analogy for the tradeoff between exploration and exploitation in search problems. The classic problem involves allocating trials to the arms of a multiarmed slot machine to maximize the expected sum of rewards. We pose a new variation of the multiarmed bandit--the Max K-Armed Bandit--in which trials must be allocated among the arms to maximize the expected best single sample reward of the series of trials. Motivation for the Max K-Armed Bandit is the allocation of restarts among a set of multistart stochastic search algorithms. We present an analysis of this Max K-Armed Bandit showing under certain assumptions that the optimal strategy allocates trials to the observed best arm at a rate increasing double exponentially relative to the other arms. This motivates an exploration strategy that follows a Boltzmann distribution with an exponentially decaying temperature parameter. We compare this exploration policy to policies that allocate trials to the observed best arm at rates faster (and slower) than double exponentially. The results confirm, for two scheduling domains, that the double exponential increase in the rate of allocations to the observed best heuristic outperfonns the other approaches. We propose a new framework for cooperative spectrum sensing in cognitive radio networks, that is based on a novel class of nonuniform samplers, called the event-triggered samplers, and sequential detection. In the proposed scheme, each secondary user (SU) computes its local sensing decision statistic based on its own channel output; and whenever such decision statistic crosses certain predefined threshold values, the secondary user will send one (or several) bit of information to the fusion center (FC). The FC asynchronously receives the bits from different SUs and updates the global sensing decision statistic to perform a sequential probability ratio test (SPRT), to reach a sensing decision. We provide an asymptotic analysis for the above scheme, and under different conditions, we compare it against the cooperative sensing scheme that is based on traditional uniform sampling and sequential detection. Simulation results show that the proposed scheme, using even 1 bit, can outperform its uniform sampling counterpart that uses infinite number of bits under changing target error probabilities, SNR values, and number of SUs.