We present and evaluate an approach for human-in-the-loop specification of shape reconstruction with annotations for basic robot-object interactions. Our method is based on the idea of model annotation: the addition of simple cues to an underlying object model to specify shape and delineate a simple task. The goal is to explore reducing the complexity of CAD-like interfaces so that novice users can quickly recover an object's shape and describe a manipulation task that is then carried out by a robot. The object modeling and interaction annotation capabilities are tested with a user study and compared against results obtained using existing approaches. The approach has been analyzed using a variety of shape comparison, grasping, and manipulation metrics, and tested with the PR2 robot platform, where it was shown to be successful.
Annotation of Perceptual Data There are different mediums for annotation that the robot may provide or use as input for operation. When using kinesthetic learning, the system focuses on the recording of changes in its joint space with respect to a given objective @cite_125 . While useful, it is usually more powerful to also have a way of capturing the surrounding environment. A common approach is to use visual perception of some kind. This is due to the enormous amount of relevant information that may be extracted from this approach. It may capture color, changes in spatial and temporal relations, and importantly, it's a perceptual stream that we as humans generally favor to analyze our environments. Annotation of images has a long tradition in robotics. For traditional image stills or streams of images (2D), large databases have been constructed for segmentation @cite_98 and object recognition @cite_94 @cite_128 . More recently, stereo vision and depth sensors have extended the perceptual stream to 3D. In this realm, several annotated databases have been constructed @cite_18 @cite_17 . The volumetric and color information has been used for object recognition @cite_24 , tracking @cite_14 , or shape reconstruction @cite_52 .
@cite_18 @cite_14 @cite_128 @cite_98 @cite_52 @cite_125 @cite_24 @cite_94 @cite_17
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We assess the applicability of several popular learning methods for the problem of recognizing generic visual categories with invariance to pose, lighting, and surrounding clutter. A large dataset comprising stereo image pairs of 50 uniform-colored toys under 36 azimuths, 9 elevations, and 6 lighting conditions was collected (for a total of 194,400 individual images). The objects were 10 instances of 5 generic categories: four-legged animals, human figures, airplanes, trucks, and cars. Five instances of each category were used for training, and the other five for testing. Low-resolution grayscale images of the objects with various amounts of variability and surrounding clutter were used for training and testing. Nearest neighbor methods, support vector machines, and convolutional networks, operating on raw pixels or on PCA-derived features were tested. Test error rates for unseen object instances placed on uniform backgrounds were around 13 for SVM and 7 for convolutional nets. On a segmentation recognition task with highly cluttered images, SVM proved impractical, while convolutional nets yielded 16 7 error. A real-time version of the system was implemented that can detect and classify objects in natural scenes at around 10 frames per second. Today, visual recognition systems are still rarely employed in robotics applications. Perhaps one of the main reasons for this is the lack of demanding benchmarks that mimic such scenarios. In this paper, we take advantage of our autonomous driving platform to develop novel challenging benchmarks for the tasks of stereo, optical flow, visual odometry SLAM and 3D object detection. Our recording platform is equipped with four high resolution video cameras, a Velodyne laser scanner and a state-of-the-art localization system. Our benchmarks comprise 389 stereo and optical flow image pairs, stereo visual odometry sequences of 39.2 km length, and more than 200k 3D object annotations captured in cluttered scenarios (up to 15 cars and 30 pedestrians are visible per image). Results from state-of-the-art algorithms reveal that methods ranking high on established datasets such as Middlebury perform below average when being moved outside the laboratory to the real world. Our goal is to reduce this bias by providing challenging benchmarks with novel difficulties to the computer vision community. Our benchmarks are available online at: www.cvlibs.net datasets kitti Semantic labeling of RGB-D scenes is crucial to many intelligent applications including perceptual robotics. It generates pixelwise and fine-grained label maps from simultaneously sensed photometric (RGB) and depth channels. This paper addresses this problem by (i) developing a novel Long Short-Term Memorized Context Fusion (LSTM-CF) Model that captures and fuses contextual information from multiple channels of photometric and depth data, and (ii) incorporating this model into deep convolutional neural networks (CNNs) for end-to-end training. Specifically, contexts in photometric and depth channels are, respectively, captured by stacking several convolutional layers and a long short-term memory layer; the memory layer encodes both short-range and long-range spatial dependencies in an image along the vertical direction. Another long short-term memorized fusion layer is set up to integrate the contexts along the vertical direction from different channels, and perform bi-directional propagation of the fused vertical contexts along the horizontal direction to obtain true 2D global contexts. At last, the fused contextual representation is concatenated with the convolutional features extracted from the photometric channels in order to improve the accuracy of fine-scale semantic labeling. Our proposed model has set a new state of the art, i.e., ( 48.1 ) and ( 49.4 ) average class accuracy over 37 categories ( ( 2.2 ) and ( 5.4 ) improvement) on the large-scale SUNRGBD dataset and the NYUDv2 dataset, respectively. The wide availability of affordable RGB-D sensors changes the landscape of indoor scene analysis. Years of research on simultaneous localization and mapping (SLAM) have made it possible to merge multiple RGB-D images into a single point cloud and provide a 3D model for a complete indoor scene. However, these reconstructed models only have geometry information, not including semantic knowledge. The advancements in robot autonomy and capabilities for carrying out more complex tasks in unstructured environments can be greatly enhanced by endowing environment models with semantic knowledge. Towards this goal, we propose a novel approach to generate 3D semantic maps for an indoor scene. Our approach creates a 3D reconstructed map from a RGB-D image sequence firstly, then we jointly infer the semantic object category and structural class for each point of the global map. 12 object categories (e.g. walls, tables, chairs) and 4 structural classes (ground, structure, furniture and props) are labeled in the global map. In this way, we can totally understand both the object and structure information. In order to get semantic information, we compute semantic segmentation for each RGB-D image and merge the labeling results by a Dense Conditional Random Field. Different from previous techniques, we use temporal information and higher-order cliques to enforce the label consistency for each image labeling result. Our experiments demonstrate that temporal information and higher-order cliques are significant for the semantic mapping procedure and can improve the precision of the semantic mapping results. A service robot that operates in a previously-unseen home environment should be able to recognize the functionality of the rooms it visits, such as a living room, a bathroom, etc. We present a novel part-based model and an approach for room categorization using data obtained from a visual sensor. Images are represented with sets of unordered parts that are obtained by object-agnostic region proposals, and encoded using state-of-the-art image descriptor extractor — a convolutional neural network (CNN). An approach is proposed that learns category-specific discriminative parts for the part-based model. The proposed approach was compared to the state-of-the-art CNN trained specifically for place recognition. Experimental results show that the proposed approach outperforms the holistic CNN by being robust to image degradation, such as occlusions, modifications of image scaling, and aspect changes. In addition, we report non-negligible annotation errors and image duplicates in a popular dataset for place categorization and discuss annotation ambiguities. RGB-D cameras, which give an RGB image together with depths, are becoming increasingly popular for robotic perception. In this paper, we address the task of detecting commonly found objects in the three-dimensional (3D) point cloud of indoor scenes obtained from such cameras. Our method uses a graphical model that captures various features and contextual relations, including the local visual appearance and shape cues, object co-occurrence relationships and geometric relationships. With a large number of object classes and relations, the model's parsimony becomes important and we address that by using multiple types of edge potentials. We train the model using a maximum-margin learning approach. In our experiments concerning a total of 52 3D scenes of homes and offices (composed from about 550 views), we get a performance of 84.06 and 73.38 in labeling office and home scenes respectively for 17 object classes each. We also present a method for a robot to search for an object using the learned model and the contextual information available from the current labelings of the scene. We applied this algorithm successfully on a mobile robot for the task of finding 12 object classes in 10 different offices and achieved a precision of 97.56 with 78.43 recall.1 Common visual recognition tasks such as classification, object detection, and semantic segmentation are rapidly reaching maturity, and given the recent rate of progress, it is not unreasonable to conjecture that techniques for many of these problems will approach human levels of performance in the next few years. In this paper we look to the future: what is the next frontier in visual recognition? We offer one possible answer to this question. We propose a detailed image annotation that captures information beyond the visible pixels and requires complex reasoning about full scene structure. Specifically, we create an amodal segmentation of each image: the full extent of each region is marked, not just the visible pixels. Annotators outline and name all salient regions in the image and specify a partial depth order. The result is a rich scene structure, including visible and occluded portions of each region, figure-ground edge information, semantic labels, and object overlap. We create two datasets for semantic amodal segmentation. First, we label 500 images in the BSDS dataset with multiple annotators per image, allowing us to study the statistics of human annotations. We show that the proposed full scene annotation is surprisingly consistent between annotators, including for regions and edges. Second, we annotate 5000 images from COCO. This larger dataset allows us to explore a number of algorithmic ideas for amodal segmentation and depth ordering. We introduce novel metrics for these tasks, and along with our strong baselines, define concrete new challenges for the community. Nowadays, many surgeries, including eye surgeries, are video-monitored. We present in this paper an automatic video analysis system able to recognize surgical tasks in real-time. The proposed system relies on the Content-Based Video Retrieval (CBVR) paradigm. It characterizes short subsequences in the video stream and searches for video subsequences with similar structures in a video archive. Fixed-length feature vectors are built for each subsequence: the feature vectors are unchanged by variations in duration and temporal structure among the target surgical tasks. Therefore, it is possible to perform fast nearest neighbor searches in the video archive. The retrieved video subsequences are used to recognize the current surgical task by analogy reasoning. The system can be trained to recognize any surgical task using weak annotations only. It was applied to a dataset of 23 epiretinal membrane surgeries and a dataset of 100 cataract surgeries. Three surgical tasks were annotated in the first dataset. Nine surgical tasks were annotated in the second dataset. To assess its generality, the system was also applied to a dataset of 1,707 movie clips in which 12 human actions were annotated. High task recognition scores were measured in all three datasets. Real-time task recognition will be used in future works to communicate with surgeons (trainees in particular) or with surgical devices. Visual object analysis researchers are increasingly experimenting with video, because it is expected that motion cues should help with detection, recognition, and other analysis tasks. This paper presents the Cambridge-driving Labeled Video Database (CamVid) as the first collection of videos with object class semantic labels, complete with metadata. The database provides ground truth labels that associate each pixel with one of 32 semantic classes. The database addresses the need for experimental data to quantitatively evaluate emerging algorithms. While most videos are filmed with fixed-position CCTV-style cameras, our data was captured from the perspective of a driving automobile. The driving scenario increases the number and heterogeneity of the observed object classes. Over 10min of high quality 30Hz footage is being provided, with corresponding semantically labeled images at 1Hz and in part, 15Hz. The CamVid Database offers four contributions that are relevant to object analysis researchers. First, the per-pixel semantic segmentation of over 700 images was specified manually, and was then inspected and confirmed by a second person for accuracy. Second, the high-quality and large resolution color video images in the database represent valuable extended duration digitized footage to those interested in driving scenarios or ego-motion. Third, we filmed calibration sequences for the camera color response and intrinsics, and computed a 3D camera pose for each frame in the sequences. Finally, in support of expanding this or other databases, we present custom-made labeling software for assisting users who wish to paint precise class-labels for other images and videos. We evaluate the relevance of the database by measuring the performance of an algorithm from each of three distinct domains: multi-class object recognition, pedestrian detection, and label propagation. The success of deep learning in computer vision is based on the availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Unfortunately, creating realistic 3D content is challenging on its own and requires significant human effort. In this work, we propose an alternative paradigm which combines real and synthetic data for learning semantic instance segmentation and object detection models. Exploiting the fact that not all aspects of the scene are equally important for this task, we propose to augment real-world imagery with virtual objects of the target category. Capturing real-world images at large scale is easy and cheap, and directly provides real background appearances without the need for creating complex 3D models of the environment. We present an efficient procedure to augment these images with virtual objects. In contrast to modeling complete 3D environments, our data augmentation approach requires only a few user interactions in combination with 3D models of the target object category. Leveraging our approach, we introduce a novel dataset of augmented urban driving scenes with 360 degree images that are used as environment maps to create realistic lighting and reflections on rendered objects. We analyze the significance of realistic object placement by comparing manual placement by humans to automatic methods based on semantic scene analysis. This allows us to create composite images which exhibit both realistic background appearance as well as a large number of complex object arrangements. Through an extensive set of experiments, we conclude the right set of parameters to produce augmented data which can maximally enhance the performance of instance segmentation models. Further, we demonstrate the utility of the proposed approach on training standard deep models for semantic instance segmentation and object detection of cars in outdoor driving scenarios. We test the models trained on our augmented data on the KITTI 2015 dataset, which we have annotated with pixel-accurate ground truth, and on the Cityscapes dataset. Our experiments demonstrate that the models trained on augmented imagery generalize better than those trained on fully synthetic data or models trained on limited amounts of annotated real data. Analysis-by-synthesis has been a successful approach for many tasks in computer vision, such as 6D pose estimation of an object in an RGB-D image which is the topic of this work. The idea is to compare the observation with the output of a forward process, such as a rendered image of the object of interest in a particular pose. Due to occlusion or complicated sensor noise, it can be difficult to perform this comparison in a meaningful way. We propose an approach that "learns to compare", while taking these difficulties into account. This is done by describing the posterior density of a particular object pose with a convolutional neural network (CNN) that compares an observed and rendered image. The network is trained with the maximum likelihood paradigm. We observe empirically that the CNN does not specialize to the geometry or appearance of specific objects, and it can be used with objects of vastly different shapes and appearances, and in different backgrounds. Compared to state-of-the-art, we demonstrate a significant improvement on two different datasets which include a total of eleven objects, cluttered background, and heavy occlusion. Knowing precisely where objects are located enables a robot to perform its tasks both more efficiently and more reliably. To acquire the respective knowledge and to effectively use it as a resource, a robot has to go through the world with “open eyes”. Specifically, it has to become environment-aware by keeping track of where objects of interest are located and explicitly represent their geometrical properties. In this paper, we propose to equip robots with a perception system that passively monitors the environment using a 3D data acquisition system, identifying objects that might become the subject of future manipulation tasks. Our system encompasses a 3D semantic mapping and reconstruction pipeline and a storage and data merging unit for perceived information that provides on-demand modeling and comparison capabilities. Based on probabilistic logical models, we address the important perceptual subtask of object identity resolution, i.e. inferring which observations refer to which entities in the real world (perceptual anchoring). Our system can be used as a bootstrapping system for the generation of object-centric knowledge and can, in this way, be used as a mid-level perception system that enables activity recognition, scene recognition and high-level planning. We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately in order to construct a 3D surface consistent with the estimated silhouettes, we compute the most probable 3D shape that gives rise to the observed color information. The probabilistic framework, based on Bayesian inference, enables robust 3D reconstruction by optimally taking into account the contribution of all views. We solve the arising maximum a posteriori shape inference in a globally optimal manner by convex relaxation techniques in a spatially continuous representation. For an interactively provided user input in the form of scribbles specifying foreground and background regions, we build corresponding color distributions as multivariate Gaussians and find a volume occupancy that best fits to this data in a variational sense. Compared to classical methods for silhouette-based multiview reconstruction, the proposed approach does not depend on initialization and enjoys significant resilience to violations of the model assumptions due to background clutter, specular reflections, and camera sensor perturbations. In experiments on several real-world data sets, we show that exploiting a silhouette coherency criterion in a multiview setting allows for dramatic improvements of silhouette quality over independent 2D segmentations without any significant increase of computational efforts. This results in more accurate visual hull estimation, needed by a multitude of image-based modeling approaches. We made use of recent advances in parallel computing with a GPU implementation of the proposed method generating reconstructions on volume grids of more than 20 million voxels in up to 4.41 seconds. Over the last decade, the availability of public image repositories and recognition benchmarks has enabled rapid progress in visual object category and instance detection. Today we are witnessing the birth of a new generation of sensing technologies capable of providing high quality synchronized videos of both color and depth, the RGB-D (Kinect-style) camera. With its advanced sensing capabilities and the potential for mass adoption, this technology represents an opportunity to dramatically increase robotic object recognition, manipulation, navigation, and interaction capabilities. In this paper, we introduce a large-scale, hierarchical multi-view object dataset collected using an RGB-D camera. The dataset contains 300 objects organized into 51 categories and has been made publicly available to the research community so as to enable rapid progress based on this promising technology. This paper describes the dataset collection procedure and introduces techniques for RGB-D based object recognition and detection, demonstrating that combining color and depth information substantially improves quality of results. Systems based on bag-of-words models from image features collected at maxima of sparse interest point operators have been used successfully for both computer visual object and action recognition tasks. While the sparse, interest-point based approach to recognition is not inconsistent with visual processing in biological systems that operate in ‘saccade and fixate’ regimes, the methodology and emphasis in the human and the computer vision communities remains sharply distinct. Here, we make three contributions aiming to bridge this gap. First, we complement existing state-of-the art large scale dynamic computer vision annotated datasets like Hollywood-2 [1] and UCF Sports [2] with human eye movements collected under the ecological constraints of visual action and scene context recognition tasks. To our knowledge these are the first large human eye tracking datasets to be collected and made publicly available for video, vision.imar.ro eyetracking (497,107 frames, each viewed by 19 subjects), unique in terms of their (a) large scale and computer vision relevance, (b) dynamic, video stimuli, (c) task control, as well as free-viewing . Second, we introduce novel dynamic consistency and alignment measures , which underline the remarkable stability of patterns of visual search among subjects. Third, we leverage the significant amount of collected data in order to pursue studies and build automatic, end-to-end trainable computer vision systems based on human eye movements. Our studies not only shed light on the differences between computer vision spatio-temporal interest point image sampling strategies and the human fixations, as well as their impact for visual recognition performance, but also demonstrate that human fixations can be accurately predicted, and when used in an end-to-end automatic system, leveraging some of the advanced computer vision practice, can lead to state of the art results. State-of-the-art methods have recently achieved impressive performance for recognising the objects present in large databases of pre-collected images. There has been much less focus on building embodied systems that recognise objects present in the real world. This paper describes an intelligent system that attempts to perform robust object recognition in a realistic scenario, where a mobile robot moving through an environment must use the images collected from its camera directly to recognise objects. To perform successful recognition in this scenario, we have chosen a combination of techniques including a peripheral-foveal vision system, an attention system combining bottom-up visual saliency with structure from stereo, and a localisation and mapping technique. The result is a highly capable object recognition system that can be easily trained to locate the objects of interest in an environment, and subsequently build a spatial-semantic map of the region. This capability has been demonstrated during the Semantic Robot Vision Challenge, and is further illustrated with a demonstration of semantic mapping. We also empirically verify that the attention system outperforms an undirected approach even with a significantly lower number of foveations. For many problems in computer vision, human learners are considerably better than machines. Humans possess highly accurate internal recognition and learning mechanisms that are not yet understood, and they frequently have access to more extensive training data through a lifetime of unbiased experience with the visual world. We propose to use visual psychophysics to directly leverage the abilities of human subjects to build better machine learning systems. First, we use an advanced online psychometric testing platform to make new kinds of annotation data available for learning. Second, we develop a technique for harnessing these new kinds of information—“perceptual annotations”—for support vector machines. A key intuition for this approach is that while it may remain infeasible to dramatically increase the amount of data and high-quality labels available for the training of a given system, measuring the exemplar-by-exemplar difficulty and pattern of errors of human annotators can provide important information for regularizing the solution of the system at hand. A case study for the problem face detection demonstrates that this approach yields state-of-the-art results on the challenging FDDB data set. Indoor scene understanding is central to applications such as robot navigation and human companion assistance. Over the last years, data-driven deep neural networks have outperformed many traditional approaches thanks to their representation learning capabilities. One of the bottlenecks in training for better representations is the amount of available per-pixel ground truth data that is required for core scene understanding tasks such as semantic segmentation, normal prediction, and object boundary detection. To address this problem, a number of works proposed using synthetic data. However, a systematic study of how such synthetic data is generated is missing. In this work, we introduce a large-scale synthetic dataset with 500K physically-based rendered images from 45K realistic 3D indoor scenes. We study the effects of rendering methods and scene lighting on training for three computer vision tasks: surface normal prediction, semantic segmentation, and object boundary detection. This study provides insights into the best practices for training with synthetic data (more realistic rendering is worth it) and shows that pretraining with our new synthetic dataset can improve results beyond the current state of the art on all three tasks. Common benchmark data sets, standardized performance metrics, and baseline algorithms have demonstrated considerable impact on research and development in a variety of application domains. These resources provide both consumers and developers of technology with a common framework to objectively compare the performance of different algorithms and algorithmic improvements. In this paper, we present such a framework for evaluating object detection and tracking in video: specifically for face, text, and vehicle objects. This framework includes the source video data, ground-truth annotations (along with guidelines for annotation), performance metrics, evaluation protocols, and tools including scoring software and baseline algorithms. For each detection and tracking task and supported domain, we developed a 50-clip training set and a 50-clip test set. Each data clip is approximately 2.5 minutes long and has been completely spatially temporally annotated at the I-frame level. Each task domain, therefore, has an associated annotated corpus of approximately 450,000 frames. The scope of such annotation is unprecedented and was designed to begin to support the necessary quantities of data for robust machine learning approaches, as well as a statistically significant comparison of the performance of algorithms. The goal of this work was to systematically address the challenges of object detection and tracking through a common evaluation framework that permits a meaningful objective comparison of techniques, provides the research community with sufficient data for the exploration of automatic modeling techniques, encourages the incorporation of objective evaluation into the development process, and contributes useful lasting resources of a scale and magnitude that will prove to be extremely useful to the computer vision research community for years to come. We address the problems of contour detection, bottom-up grouping and semantic segmentation using RGB-D data. We focus on the challenging setting of cluttered indoor scenes, and evaluate our approach on the recently introduced NYU-Depth V2 (NYUD2) dataset [27]. We propose algorithms for object boundary detection and hierarchical segmentation that generalize the gPb-ucm approach of [2] by making effective use of depth information. We show that our system can label each contour with its type (depth, normal or albedo). We also propose a generic method for long-range amodal completion of surfaces and show its effectiveness in grouping. We then turn to the problem of semantic segmentation and propose a simple approach that classifies super pixels into the 40 dominant object categories in NYUD2. We use both generic and class-specific features to encode the appearance and geometry of objects. We also show how our approach can be used for scene classification, and how this contextual information in turn improves object recognition. In all of these tasks, we report significant improvements over the state-of-the-art.