The 3D shapes of faces are well known to be discriminative. Yet despite this, they are rarely used for face recognition and always under controlled viewing conditions. We claim that this is a symptom of a serious but often overlooked problem with existing methods for single view 3D face reconstruction: when applied "in the wild", their 3D estimates are either unstable and change for different photos of the same subject or they are over-regularized and generic. In response, we describe a robust method for regressing discriminative 3D morphable face models (3DMM). We use a convolutional neural network (CNN) to regress 3DMM shape and texture parameters directly from an input photo. We overcome the shortage of training data required for this purpose by offering a method for generating huge numbers of labeled examples. The 3D estimates produced by our CNN surpass state of the art accuracy on the MICC data set. Coupled with a 3D-3D face matching pipeline, we show the first competitive face recognition results on the LFW, YTF and IJB-A benchmarks using 3D face shapes as representations, rather than the opaque deep feature vectors used by other modern systems.
Over the years, many attempts were made to estimate the 3D surface of a face appearing in a single view. Before listing them, it is important to mention recent multi image methods which use image sets for reconstruction (e.g., @cite_17 @cite_34 @cite_24 @cite_6 @cite_33 ). Although these methods produce accurate 3D reconstructions, they require many images from multiple sources to produce a single 3D face shape whereas we reconstruct faces from single images.
@cite_33 @cite_6 @cite_24 @cite_34 @cite_17
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Existing single view, 3D face reconstruction methods can produce beautifully detailed 3D results, but typically only for near frontal, unobstructed viewpoints. We describe a system designed to provide detailed 3D reconstructions of faces viewed under extreme conditions, out of plane rotations, and occlusions. Motivated by the concept of bump mapping, we propose a layered approach which decouples estimation of a global shape from its mid-level details (e.g., wrinkles). We estimate a coarse 3D face shape which acts as a foundation and then separately layer this foundation with details represented by a bump map. We show how a deep convolutional encoder-decoder can be used to estimate such bump maps. We further show how this approach naturally extends to generate plausible details for occluded facial regions. We test our approach and its components extensively, quantitatively demonstrating the invariance of our estimated facial details. We further provide numerous qualitative examples showing that our method produces detailed 3D face shapes in viewing conditions where existing state of the art often break down. Existing single view, 3D face reconstruction methods can produce beautifully detailed 3D results, but typically only for near frontal, unobstructed viewpoints. We describe a system designed to provide detailed 3D reconstructions of faces viewed under extreme conditions, out of plane rotations, and occlusions. Motivated by the concept of bump mapping, we propose a layered approach which decouples estimation of a global shape from its mid-level details (e.g., wrinkles). We estimate a coarse 3D face shape which acts as a foundation and then separately layer this foundation with details represented by a bump map. We show how a deep convolutional encoder-decoder can be used to estimate such bump maps. We further show how this approach naturally extends to generate plausible details for occluded facial regions. We test our approach and its components extensively, quantitatively demonstrating the invariance of our estimated facial details. We further provide numerous qualitative examples showing that our method produces detailed 3D face shapes in viewing conditions where existing state of the art often break down. 3D face reconstruction from a single image is a classical and challenging problem with wide applications in many areas. Inspired by recent works in face animation from RGB-D or monocular video inputs, we develop a novel method for reconstructing 3D faces from unconstrained 2D images using a coarse-to-fine optimization strategy. First, a smooth coarse 3D face is generated from an example-based bilinear face model by aligning the projection of 3D face landmarks with 2D landmarks detected from the input image. Afterward, using local corrective deformation fields, the coarse 3D face is refined using photometric consistency constraints, resulting in a medium face shape. Finally, a shape-from-shading method is applied on the medium face to recover fine geometric details. Our method outperforms the state-of-the-art approaches in terms of accuracy and detail recovery, which is demonstrated in extensive experiments using real-world models and publicly available data sets. To enable real-time, person-independent 3D registration from 2D video, we developed a 3D cascade regression approach in which facial landmarks remain invariant across pose over a range of approximately 60. From a single 2D image of a person's face, a dense 3D shape is registered in real time for each frame. The algorithm utilizes a fast cascade regression framework trained on high-resolution 3D face-scans of posed and spontaneous emotion expression. The algorithm first estimates the location of a dense set of landmarks and their visibility, then reconstructs face shapes by fitting a part-based 3D model. Because no assumptions are required about illumination or surface properties, the method can be applied to a wide range of imaging conditions that include 2D video and uncalibrated multi-view video. The method has been validated in a battery of experiments that evaluate its precision of 3D reconstruction, extension to multi-view reconstruction, temporal integration for videos and 3D head-pose estimation. Experimental findings strongly support the validity of real-time, 3D registration and reconstruction from 2D video. The software is available online at http: zface.org. Display Omitted 3D cascade regression approach is proposed in which facial landmarks remain invariant.From a single 2D image of a person's face, a dense 3D shape is registered in real time for each frame.Multi-view reconstruction and temporal integration for videos are presented.Method is robust for 3D head-pose estimation under various conditions. Some existing CNN-based methods for single-view 3D object reconstruction represent a 3D object as either a 3D voxel occupancy grid or multiple depth-mask image pairs. However, these representations are inefficient since empty voxels or background pixels are wasteful. We propose a novel approach that addresses this limitation by replacing masks with “deformation-fields”. Given a single image at an arbitrary viewpoint, a CNN predicts multiple surfaces, each in a canonical location relative to the object. Each surface comprises a depth-map and corresponding deformation-field that ensures every pixel-depth pair in the depth-map lies on the object surface. These surfaces are then fused to form the full 3D shape. During training we use a combination of per-view loss and multi-view losses. The novel multi-view loss encourages the 3D points back-projected from a particular view to be consistent across views. Extensive experiments demonstrate the efficiency and efficacy of our method on single-view 3D object reconstruction. The reconstruction of dense 3D models of face geometry and appearance from a single image is highly challenging and ill-posed. To constrain the problem, many approaches rely on strong priors, such as parametric face models learned from limited 3D scan data. However, prior models restrict generalization of the true diversity in facial geometry, skin reflectance and illumination. To alleviate this problem, we present the first approach that jointly learns 1) a regressor for face shape, expression, reflectance and illumination on the basis of 2) a concurrently learned parametric face model. Our multi-level face model combines the advantage of 3D Morphable Models for regularization with the out-of-space generalization of a learned corrective space. We train end-to-end on in-the-wild images without dense annotations by fusing a convolutional encoder with a differentiable expert-designed renderer and a self-supervised training loss, both defined at multiple detail levels. Our approach compares favorably to the state-of-the-art in terms of reconstruction quality, better generalizes to real world faces, and runs at over 250 Hz. The reconstruction of dense 3D models of face geometry and appearance from a single image is highly challenging and ill-posed. To constrain the problem, many approaches rely on strong priors, such as parametric face models learned from limited 3D scan data. However, prior models restrict generalization of the true diversity in facial geometry, skin reflectance and illumination. To alleviate this problem, we present the first approach that jointly learns 1) a regressor for face shape, expression, reflectance and illumination on the basis of 2) a concurrently learned parametric face model. Our multi-level face model combines the advantage of 3D Morphable Models for regularization with the out-of-space generalization of a learned corrective space. We train end-to-end on in-the-wild images without dense annotations by fusing a convolutional encoder with a differentiable expert-designed renderer and a self-supervised training loss, both defined at multiple detail levels. Our approach compares favorably to the state-of-the-art in terms of reconstruction quality, better generalizes to real world faces, and runs at over 250 Hz. Abstract Image-based 3D face reconstruction has great potential in different areas, such as facial recognition, facial analysis, and facial animation. Due to the variations in image quality, single-image-based 3D face reconstruction might not be sufficient to accurately reconstruct a 3D face. To overcome this limitation, multi-view 3D face reconstruction uses multiple images of the same subject and aggregates complementary information for better accuracy. Though appealing, there are multiple challenges in practice. Among these challenges, the most significant is the difficulty to establish coherent and accurate correspondence among a set of images, especially when these images are captured under unconstrained in-the-wild condition. This work proposes a method, Deep Recurrent 3D FAce Reconstruction (DRFAR), to solve the task of multi-view 3D face reconstruction using a subspace representation of the 3D facial shape and a deep recurrent neural network that consists of both a deep convolutional neural network (DCNN) and a recurrent neural network (RNN). The DCNN disentangles the facial identity and the facial expression components for each single image independently, while the RNN fuses identity-related features from the DCNN and aggregates the identity specific contextual information, or the identity signal, from the whole set of images to estimate the facial identity parameter, which is robust to variations in image quality and is consistent over the whole set of images. Experimental results indicate significant improvement over state-of-the-art in both the accuracy and the consistency of 3D face reconstruction. Moreover, face recognition results on IJB-A with the UR2D face recognition pipeline indicate that, compared to single-view 3D face reconstruction, the proposed multi-view 3D face reconstruction algorithm can improve the face identification accuracy of UR2D by two percentage points in Rank-1 identification rate. State-of-the-art methods reconstruct three-dimensional (3D) face shapes from a single image by fitting 3D face models to input images or by directly learning mapping functions between two-dimensional (2D) images and 3D faces. However, they are often difficult to use in real-world applications due to expensive online optimization or to the requirement of frontal face images. This paper approaches the 3D face reconstruction problem as a regression problem rather than a model fitting problem. Given an input face image along with some pre-defined facial landmarks on it, a series of shape adjustments to the initial 3D face shape are computed through cascaded regressors based on the deviations between the input landmarks and the landmarks obtained from the reconstructed 3D faces. The cascaded regressors are offline learned from a set of 3D faces and their corresponding 2D face images in various views. By treating the landmarks that are invisible in large view angles as missing data, the proposed method can handle arbitrary view face images in a unified way with the same regressors. Experiments on the BFM and Bosphorus databases demonstrate that the proposed method can reconstruct 3D faces from arbitrary view images more efficiently and more accurately than existing methods. We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately in order to construct a 3D surface consistent with the estimated silhouettes, we compute the most probable 3D shape that gives rise to the observed color information. The probabilistic framework, based on Bayesian inference, enables robust 3D reconstruction by optimally taking into account the contribution of all views. We solve the arising maximum a posteriori shape inference in a globally optimal manner by convex relaxation techniques in a spatially continuous representation. For an interactively provided user input in the form of scribbles specifying foreground and background regions, we build corresponding color distributions as multivariate Gaussians and find a volume occupancy that best fits to this data in a variational sense. Compared to classical methods for silhouette-based multiview reconstruction, the proposed approach does not depend on initialization and enjoys significant resilience to violations of the model assumptions due to background clutter, specular reflections, and camera sensor perturbations. In experiments on several real-world data sets, we show that exploiting a silhouette coherency criterion in a multiview setting allows for dramatic improvements of silhouette quality over independent 2D segmentations without any significant increase of computational efforts. This results in more accurate visual hull estimation, needed by a multitude of image-based modeling approaches. We made use of recent advances in parallel computing with a GPU implementation of the proposed method generating reconstructions on volume grids of more than 20 million voxels in up to 4.41 seconds. To enable real-time, person-independent 3D registration from 2D video, we developed a 3D cascade regression approach in which facial landmarks remain invariant across pose over a range of approximately 60 degrees. From a single 2D image of a person's face, a dense 3D shape is registered in real time for each frame. The algorithm utilizes a fast cascade regression framework trained on high-resolution 3D face-scans of posed and spontaneous emotion expression. The algorithm first estimates the location of a dense set of markers and their visibility, then reconstructs face shapes by fitting a part-based 3D model. Because no assumptions are required about illumination or surface properties, the method can be applied to a wide range of imaging conditions that include 2D video and uncalibrated multi-view video. The method has been validated in a battery of experiments that evaluate its precision of 3D reconstruction and extension to multi-view reconstruction. Experimental findings strongly support the validity of real-time, 3D registration and reconstruction from 2D video. The software is available online at http: zface.org. Automated 3D reconstruction of faces from images is challenging if the image material is difficult in terms of pose, lighting, occlusions and facial expressions, and if the initial 2D feature positions are inaccurate or unreliable. We propose a method that reconstructs individual 3D shapes from multiple single images of one person, judges their quality and then combines the best of all results. This is done separately for different regions of the face. The core element of this algorithm and the focus of our paper is a quality measure that judges a reconstruction without information about the true shape. We evaluate different quality measures, develop a method for combining results, and present a complete processing pipeline for automated reconstruction. Human faces are remarkably similar in global properties, including size, aspect ratio, and location of main features, but can vary considerably in details across individuals, gender, race, or due to facial expression. We propose a novel method for 3D shape recovery of faces that exploits the similarity of faces. Our method obtains as input a single image and uses a mere single 3D reference model of a different person's face. Classical reconstruction methods from single images, i.e., shape-from-shading, require knowledge of the reflectance properties and lighting as well as depth values for boundary conditions. Recent methods circumvent these requirements by representing input faces as combinations (of hundreds) of stored 3D models. We propose instead to use the input image as a guide to "mold” a single reference model to reach a reconstruction of the sought 3D shape. Our method assumes Lambertian reflectance and uses harmonic representations of lighting. It has been tested on images taken under controlled viewing conditions as well as on uncontrolled images downloaded from the Internet, demonstrating its accuracy and robustness under a variety of imaging conditions and overcoming significant differences in shape between the input and reference individuals including differences in facial expressions, gender, and race. We formulate multi-view 3D shape reconstruction as the computation of a minimum cut on the dual graph of a semi- regular, multi-resolution, tetrahedral mesh. Our method does not assume that the surface lies within a finite band around the visual hull or any other base surface. Instead, it uses photo-consistency to guide the adaptive subdivision of a coarse mesh of the bounding volume. This generates a multi-resolution volumetric mesh that is densely tesselated in the parts likely to contain the unknown surface. The graph-cut on the dual graph of this tetrahedral mesh produces a minimum cut corresponding to a triangulated surface that minimizes a global surface cost functional. Our method makes no assumptions about topology and can recover deep concavities when enough cameras observe them. Our formulation also allows silhouette constraints to be enforced during the graph-cut step to counter its inherent bias for producing minimal surfaces. Local shape refinement via surface deformation is used to recover details in the reconstructed surface. Reconstructions of the Multi- View Stereo Evaluation benchmark datasets and other real datasets show the effectiveness of our method. Reconstructing the detailed geometric structure of a face from a given image is a key to many computer vision and graphics applications, such as motion capture and reenactment. The reconstruction task is challenging as human faces vary extensively when considering expressions, poses, textures, and intrinsic geometries. While many approaches tackle this complexity by using additional data to reconstruct the face of a single subject, extracting facial surface from a single image remains a difficult problem. As a result, single-image based methods can usually provide only a rough estimate of the facial geometry. In contrast, we propose to leverage the power of convolutional neural networks to produce a highly detailed face reconstruction from a single image. For this purpose, we introduce an end-to-end CNN framework which derives the shape in a coarse-to-fine fashion. The proposed architecture is composed of two main blocks, a network that recovers the coarse facial geometry (CoarseNet), followed by a CNN that refines the facial features of that geometry (FineNet). The proposed networks are connected by a novel layer which renders a depth image given a mesh in 3D. Unlike object recognition and detection problems, there are no suitable datasets for training CNNs to perform face geometry reconstruction. Therefore, our training regime begins with a supervised phase, based on synthetic images, followed by an unsupervised phase that uses only unconstrained facial images. The accuracy and robustness of the proposed model is demonstrated by both qualitative and quantitative evaluation tests. Reconstructing the detailed geometric structure of a face from a given image is a key to many computer vision and graphics applications, such as motion capture and reenactment. The reconstruction task is challenging as human faces vary extensively when considering expressions, poses, textures, and intrinsic geometries. While many approaches tackle this complexity by using additional data to reconstruct the face of a single subject, extracting facial surface from a single image remains a difficult problem. As a result, single-image based methods can usually provide only a rough estimate of the facial geometry. In contrast, we propose to leverage the power of convolutional neural networks to produce a highly detailed face reconstruction from a single image. For this purpose, we introduce an end-to-end CNN framework which derives the shape in a coarse-to-fine fashion. The proposed architecture is composed of two main blocks, a network that recovers the coarse facial geometry (CoarseNet), followed by a CNN that refines the facial features of that geometry (FineNet). The proposed networks are connected by a novel layer which renders a depth image given a mesh in 3D. Unlike object recognition and detection problems, there are no suitable datasets for training CNNs to perform face geometry reconstruction. Therefore, our training regime begins with a supervised phase, based on synthetic images, followed by an unsupervised phase that uses only unconstrained facial images. The accuracy and robustness of the proposed model is demonstrated by both qualitative and quantitative evaluation tests. 3D face reconstruction is a fundamental Computer Vision problem of extraordinary difficulty. Current systems often assume the availability of multiple facial images (sometimes from the same subject) as input, and must address a number of methodological challenges such as establishing dense correspondences across large facial poses, expressions, and non-uniform illumination. In general these methods require complex and inefficient pipelines for model building and fitting. In this work, we propose to address many of these limitations by training a Convolutional Neural Network (CNN) on an appropriate dataset consisting of 2D images and 3D facial models or scans. Our CNN works with just a single 2D facial image, does not require accurate alignment nor establishes dense correspondence between images, works for arbitrary facial poses and expressions, and can be used to reconstruct the whole 3D facial geometry (including the non-visible parts of the face) bypassing the construction (during training) and fitting (during testing) of a 3D Morphable Model. We achieve this via a simple CNN architecture that performs direct regression of a volumetric representation of the 3D facial geometry from a single 2D image. We also demonstrate how the related task of facial landmark localization can be incorporated into the proposed framework and help improve reconstruction quality, especially for the cases of large poses and facial expressions. Code and models will be made available at http: aaronsplace.co.uk We present a novel solution to the problem of depth reconstruction from a single image. Single view 3D reconstruction is an ill-posed problem. We address this problem by using an example-based synthesis approach. Our method uses a database of objects from a single class (e.g. hands, human figures) containing example patches of feasible mappings from the appearance to the depth of each object. Given an image of a novel object, we combine the known depths of patches from similar objects to produce a plausible depth estimate. This is achieved by optimizing a global target function representing the likelihood of the candidate depth. We demonstrate how the variability of 3D shapes and their poses can be handled by updating the example database on-the-fly. In addition, we show how we can employ our method for the novel task of recovering an estimate for the occluded backside of the imaged objects. Finally, we present results on a variety of object classes and a range of imaging conditions. Given a photo collection of “unconstrained” face images of one individual captured under a variety of unknown pose, expression, and illumination conditions, this paper presents a method for reconstructing a 3D face surface model of the individual along with albedo information. Unlike prior work on face reconstruction that requires large photo collections, we formulate an approach to adapt to photo collections with a high diversity in both the number of images and the image quality. To achieve this, we incorporate prior knowledge about face shape by fitting a 3D morphable model to form a personalized template, following by using a novel photometric stereo formulation to complete the fine details, under a coarse-to-fine scheme. Our scheme incorporates a structural similarity-based local selection step to help identify a common expression for reconstruction while discarding occluded portions of faces. The evaluation of reconstruction performance is through a novel quality measure, in the absence of ground truth 3D scans. Superior large-scale experimental results are reported on synthetic, Internet, and personal photo collections. We present a multi-view stereo reconstruction technique that directly produces a complete high-fidelity head model with consistent facial mesh topology. While existing techniques decouple shape estimation and facial tracking, our framework jointly optimizes for stereo constraints and consistent mesh parameterization. Our method is therefore free from drift and fully parallelizable for dynamic facial performance capture. We produce highly detailed facial geometries with artist-quality UV parameterization, including secondary elements such as eyeballs, mouth pockets, nostrils, and the back of the head. Our approach consists of deforming a common template model to match multi-view input images of the subject, while satisfying cross-view, cross-subject, and cross-pose consistencies using a combination of 2D landmark detection, optical flow, and surface and volumetric Laplacian regularization. Since the flow is never computed between frames, our method is trivially parallelized by processing each frame independently. Accurate rigid head pose is extracted using a PCA-based dimension reduction and denoising scheme. We demonstrate high-fidelity performance capture results with challenging head motion and complex facial expressions around eye and mouth regions. While the quality of our results is on par with the current state-of-the-art, our approach can be fully parallelized, does not suffer from drift, and produces face models with production-quality mesh topologies.