Light field imaging involves capturing both angular and spatial distribution of light; it enables new capabilities, such as post-capture digital refocusing, camera aperture adjustment, perspective shift, and depth estimation. Micro-lens array (MLA)-based light field cameras provide a cost-effective approach to light field imaging. There are two main limitations of MLA-based light field cameras: low spatial resolution and narrow baseline. While low spatial resolution limits the general purpose use and applicability of light field cameras, narrow baseline limits the depth estimation range and accuracy. In this paper, we present a hybrid stereo imaging system that includes a light field camera and a regular camera. The hybrid system addresses both spatial resolution and narrow baseline issues of the MLA-based light field cameras while preserving light field imaging capabilities.
For an MLA-based light field camera, the maximum baseline is less than the size of the main lens aperture, making depth estimation very challenging. There are methods specifically proposed for depth estimation in MLA-based light field cameras. For example, in @cite_26 , the problem is formulated as a constrained labeling problem on epipolar plane images in a variational framework. In @cite_4 , ray geometry of 3D line segments is imposed as constraints on light field triangulation and stereo matching. In @cite_2 , defocus and shading cues are used to improve the disparity estimation accuracy.
@cite_26 @cite_4 @cite_2
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We present a novel paradigm to deal with depth reconstruction from 4D light fields in a variational framework. Taking into account the special structure of light field data, we reformulate the problem of stereo matching to a constrained labeling problem on epipolar plane images, which can be thought of as vertical and horizontal 2D cuts through the field. This alternative formulation allows to estimate accurate depth values even for specular surfaces, while simultaneously taking into account global visibility constraints in order to obtain consistent depth maps for all views. The resulting optimization problems are solved with state-of-the-art convex relaxation techniques. We test our algorithm on a number of synthetic and real-world examples captured with a light field gantry and a plenoptic camera, and compare to ground truth where available. All data sets as well as source code are provided online for additional evaluation. Depth estimation is a fundamental problem for light field photography applications. Numerous methods have been proposed in recent years, which either focus on crafting cost terms for more robust matching, or on analyzing the geometry of scene structures embedded in the epipolar-plane images. Significant improvements have been made in terms of overall depth estimation error; however, current state-of-the-art methods still show limitations in handling intricate occluding structures and complex scenes with multiple occlusions. To address these challenging issues, we propose a very effective depth estimation framework which focuses on regularizing the initial label confidence map and edge strength weights. Specifically, we first detect partially occluded boundary regions (POBR) via superpixel-based regularization. Series of shrinkage reinforcement operations are then applied on the label confidence map and edge strength weights over the POBR. We show that after weight manipulations, even a low-complexity weighted least squares model can produce much better depth estimation than the state-of-the-art methods in terms of average disparity error rate, occlusion boundary precision-recall rate, and the preservation of intricate visual features. Light-field cameras have now become available in both consumer and industrial applications, and recent papers have demonstrated practical algorithms for depth recovery from a passive single-shot capture. However, current light-field depth estimation methods are designed for Lambertian objects and fail or degrade for glossy or specular surfaces. The standard Lambertian photoconsistency measure considers the variance of different views, effectively enforcing point-consistency , i.e., that all views map to the same point in RGB space. This variance or point-consistency condition is a poor metric for glossy surfaces. In this paper, we present a novel theory of the relationship between light-field data and reflectance from the dichromatic model. We present a physically-based and practical method to estimate the light source color and separate specularity. We present a new photo consistency metric, line-consistency , which represents how viewpoint changes affect specular points. We then show how the new metric can be used in combination with the standard Lambertian variance or point-consistency measure to give us results that are robust against scenes with glossy surfaces. With our analysis, we can also robustly estimate multiple light source colors and remove the specular component from glossy objects. We show that our method outperforms current state-of-the-art specular removal and depth estimation algorithms in multiple real world scenarios using the consumer Lytro and Lytro Illum light field cameras. This paper presents a novel and robust approach to consistent labeling for people surveillance in multicamera systems. A general framework scalable to any number of cameras with overlapped views is devised. An offline training process automatically computes ground-plane homography and recovers epipolar geometry. When a new object is detected in any one camera, hypotheses for potential matching objects in the other cameras are established. Each of the hypotheses is evaluated using a prior and likelihood value. The prior accounts for the positions of the potential matching objects, while the likelihood is computed by warping the vertical axis of the new object on the field of view of the other cameras and measuring the amount of match. In the likelihood, two contributions (forward and backward) are considered so as to correctly handle the case of groups of people merged into single objects. Eventually, a maximum-a-posteriori approach estimates the best label assignment for the new object. Comparisons with other methods based on homography and extensive outdoor experiments demonstrate that the proposed approach is accurate and robust in coping with segmentation errors and in disambiguating groups. Light-field cameras have recently become available to the consumer market. An array of micro-lenses captures enough information that one can refocus images after acquisition, as well as shift one's viewpoint within the sub-apertures of the main lens, effectively obtaining multiple views. Thus, depth cues from both defocus and correspondence are available simultaneously in a single capture. Previously, defocus could be achieved only through multiple image exposures focused at different depths, while correspondence cues needed multiple exposures at different viewpoints or multiple cameras, moreover, both cues could not easily be obtained together. In this paper, we present a novel simple and principled algorithm that computes dense depth estimation by combining both defocus and correspondence depth cues. We analyze the x-u 2D epipolar image (EPI), where by convention we assume the spatial x coordinate is horizontal and the angular u coordinate is vertical (our final algorithm uses the full 4D EPI). We show that defocus depth cues are obtained by computing the horizontal (spatial) variance after vertical (angular) integration, and correspondence depth cues by computing the vertical (angular) variance. We then show how to combine the two cues into a high quality depth map, suitable for computer vision applications such as matting, full control of depth-of-field, and surface reconstruction. We develop a continuous framework for the analysis of 4D light fields, and describe novel variational methods for disparity reconstruction as well as spatial and angular super-resolution. Disparity maps are estimated locally using epipolar plane image analysis without the need for expensive matching cost minimization. The method works fast and with inherent subpixel accuracy since no discretization of the disparity space is necessary. In a variational framework, we employ the disparity maps to generate super-resolved novel views of a scene, which corresponds to increasing the sampling rate of the 4D light field in spatial as well as angular direction. In contrast to previous work, we formulate the problem of view synthesis as a continuous inverse problem, which allows us to correctly take into account foreshortening effects caused by scene geometry transformations. All optimization problems are solved with state-of-the-art convex relaxation techniques. We test our algorithms on a number of real-world examples as well as our new benchmark data set for light fields, and compare results to a multiview stereo method. The proposed method is both faster as well as more accurate. Data sets and source code are provided online for additional evaluation. We present a direct visual odometry algorithm for a fisheye-stereo camera. Our algorithm performs simultaneous camera motion estimation and semi-dense reconstruction. The pipeline consists of two threads: a tracking thread and a mapping thread. In the tracking thread, we estimate the camera pose via semi-dense direct image alignment. To have a wider field of view (FoV) which is important for robotic perception, we use fisheye images directly without converting them to conventional pinhole images which come with a limited FoV. To address the epipolar curve problem, plane-sweeping stereo is used for stereo matching and depth initialization. Multiple depth hypotheses are tracked for selected pixels to better capture the uncertainty characteristics of stereo matching. Temporal motion stereo is then used to refine the depth and remove false positive depth hypotheses. Our implementation runs at an average of 20 Hz on a low-end PC. We run experiments in outdoor environments to validate our algorithm, and discuss the experimental results. We experimentally show that we are able to estimate 6D poses with low drift, and at the same time, do semi-dense 3D reconstruction with high accuracy. To the best of our knowledge, there is no other existing semi-dense direct visual odometry algorithm for a fisheye-stereo camera. Autofocus algorithms are used to restore images in nonideal synthetic aperture radar imaging systems. In this paper, we propose a bilinear parametric model for the unknown image and the nuisance phase parameters and derive an efficient maximum-likelihood autofocus (MLA) algorithm. In the special case of a simple image model and a narrow range of look angles, MLA coincides with the successful multichannel autofocus (MCA). MLA can be interpreted as a generalization of MCA to a larger class of models with a larger range of look angles. We analyze its advantages over previous extensions of MCA in terms of identifiability conditions and noise sensitivity. As a byproduct, we also propose numerical approximations to the difficult constant modulus quadratic program that lies at the core of these algorithms. We demonstrate the superior performance of our proposed methods using computer simulations in both the correct and mismatched system models. MLA performs better than other methods, both in terms of the mean squared error and visual quality of the restored image. In this paper, we take advantage of the clear texture structure of the epipolar plane image (EPI) in the light field data and model the problem of light field reconstruction from a sparse set of views as a CNN-based angular detail restoration on EPI. We indicate that one of the main challenges in sparsely sampled light field reconstruction is the information asymmetry between the spatial and angular domain, where the detail portion in the angular domain is damaged by undersampling. To balance the spatial and angular information, the spatial high frequency components of an EPI is removed using EPI blur, before feeding to the network. Finally, a non-blind deblur operation is used to recover the spatial detail suppressed by the EPI blur. We evaluate our approach on several datasets including synthetic scenes, real-world scenes and challenging microscope light field data. We demonstrate the high performance and robustness of the proposed framework compared with the state-of-the-arts algorithms. We also show a further application for depth enhancement by using the reconstructed light field. A lot of progress has been made to solve the depth estimation problem in stereo vision. Though, a very satisfactory performance is observed by utilizing the deep learning in supervised manner for depth estimation. This approach needs huge amount of ground truth training data as well as depth maps which is very laborious to prepare and many times it is not available in real scenario. Thus, the unsupervised depth estimation is the recent trend by utilizing the binocular stereo images to get rid of depth map ground truth. In unsupervised depth computation, the disparity images are generated by training the CNN with an image reconstruction loss based on the epipolar geometry constraints. The effective way of using CNN as well as investigating the better losses for the said problem needs to be addressed. In this paper, a dual CNN based model is presented for unsupervised depth estimation with 6 losses (DNM6) with individual CNN for each view to generate the corresponding disparity map. The proposed dual CNN model is also extended with 12 losses (DNM12) by utilizing the cross disparities. The presented DNM6 and DNM12 models are experimented over KITTI driving and Cityscapes urban database and compared with the recent state-of-the-art result of unsupervised depth estimation. Limited angular resolution has become the main bottleneck of microlens-based plenoptic cameras towards practical vision applications. Existing view synthesis methods mainly break the task into two steps, i.e. depth estimating and view warping, which are usually inefficient and produce artifacts over depth ambiguities. In this paper, an end-to-end deep learning framework is proposed to solve these problems by exploring Pseudo 4DCNN. Specifically, 2D strided convolutions operated on stacked EPIs and detail-restoration 3D CNNs connected with angular conversion are assembled to build the Pseudo 4DCNN. The key advantage is to efficiently synthesize dense 4D light fields from a sparse set of input views. The learning framework is well formulated as an entirely trainable problem, and all the weights can be recursively updated with standard backpropagation. The proposed framework is compared with state-of-the-art approaches on both genuine and synthetic light field databases, which achieves significant improvements of both image quality (+2 dB higher) and computational efficiency (over 10X faster). Furthermore, the proposed framework shows good performances in real-world applications such as biometrics and depth estimation. Light field cameras capture both the spatial and the angular properties of light rays in space. Due to its property, one can compute the depth from light fields in uncontrolled lighting environments, which is a big advantage over active sensing devices. Depth computed from light fields can be used for many applications including 3D modelling and refocusing. However, light field images from hand-held cameras have very narrow baselines with noise, making the depth estimation difficult. Many approaches have been proposed to overcome these limitations for the light field depth estimation, but there is a clear trade-off between the accuracy and the speed in these methods. In this paper, we introduce a fast and accurate light field depth estimation method based on a fully-convolutional neural network. Our network is designed by considering the light field geometry and we also overcome the lack of training data by proposing light field specific data augmentation methods. We achieved the top rank in the HCI 4D Light Field Benchmark on most metrics, and we also demonstrate the effectiveness of the proposed method on real-world light-field images. This paper introduces an algorithm that accurately estimates depth maps using a lenslet light field camera. The proposed algorithm estimates the multi-view stereo correspondences with sub-pixel accuracy using the cost volume. The foundation for constructing accurate costs is threefold. First, the sub-aperture images are displaced using the phase shift theorem. Second, the gradient costs are adaptively aggregated using the angular coordinates of the light field. Third, the feature correspondences between the sub-aperture images are used as additional constraints. With the cost volume, the multi-label optimization propagates and corrects the depth map in the weak texture regions. Finally, the local depth map is iteratively refined through fitting the local quadratic function to estimate a non-discrete depth map. Because micro-lens images contain unexpected distortions, a method is also proposed that corrects this error. The effectiveness of the proposed algorithm is demonstrated through challenging real world examples and including comparisons with the performance of advanced depth estimation algorithms. Light-field cameras are now used in consumer and industrial applications. Recent papers and products have demonstrated practical depth recovery algorithms from a passive single-shot capture. However, current light-field capture devices have narrow baselines and constrained spatial resolution; therefore, the accuracy of depth recovery is limited, requiring heavy regularization and producing planar depths that do not resemble the actual geometry. Using shading information is essential to improve the shape estimation. We develop an improved technique for local shape estimation from defocus and correspondence cues, and show how shading can be used to further refine the depth. Light-field cameras are able to capture both spatial and angular data, suitable for refocusing. By locally refocusing each spatial pixel to its respective estimated depth, we produce an all-in-focus image where all viewpoints converge onto a point in the scene. Therefore, the angular pixels have angular coherence, which exhibits three properties: photo consistency, depth consistency, and shading consistency. We propose a new framework that uses angular coherence to optimize depth and shading. The optimization framework estimates both general lighting in natural scenes and shading to improve depth regularization. Our method outperforms current state-of-the-art light-field depth estimation algorithms in multiple scenarios, including real images. We consider the problem of dense depth prediction from a sparse set of depth measurements and a single RGB image. Since depth estimation from monocular images alone is inherently ambiguous and unreliable, to attain a higher level of robustness and accuracy, we introduce additional sparse depth samples, which are either acquired with a low-resolution depth sensor or computed via visual Simultaneous Localization and Mapping (SLAM) algorithms. We propose the use of a single deep regression network to learn directly from the RGB-D raw data, and explore the impact of number of depth samples on prediction accuracy. Our experiments show that, compared to using only RGB images, the addition of 100 spatially random depth samples reduces the prediction root-mean-square error by 50 on the NYU-Depth-v2 indoor dataset. It also boosts the percentage of reliable prediction from 59 to 92 on the KITTI dataset. We demonstrate two applications of the proposed algorithm: a plug-in module in SLAM to convert sparse maps to dense maps, and super-resolution for LiDARs. Software and video demonstration are publicly available. We present a machine learning algorithm that takes as input a 2D RGB image and synthesizes a 4D RGBD light field (color and depth of the scene in each ray direction). For training, we introduce the largest public light field dataset, consisting of over 3300 plenoptic camera light fields of scenes containing flowers and plants. Our synthesis pipeline consists of a convolutional neural network (CNN) that estimates scene geometry, a stage that renders a Lambertian light field using that geometry, and a second CNN that predicts occluded rays and non-Lambertian effects. Our algorithm builds on recent view synthesis methods, but is unique in predicting RGBD for each light field ray and improving unsupervised single image depth estimation by enforcing consistency of ray depths that should intersect the same scene point. Please see our supplementary video at this https URL Acquiring and representing the 4D space of rays in the world (the light field) is important for many computer vision and graphics applications. Yet, light field acquisition is costly due to their high dimensionality. Existing approaches either capture the 4D space explicitly, or involve an error-sensitive depth estimation process. This paper argues that the fundamental difference between different acquisition and rendering techniques is a difference between prior assumptions on the light field. We use the previously reported dimensionality gap in the 4D light field spectrum to propose a new light field prior. The new prior is a Gaussian assigning a non-zero variance mostly to a 3D subset of entries. Since there is only a low-dimensional subset of entries with non-zero variance, we can reduce the complexity of the acquisition process and render the 4D light field from 3D measurement sets. Moreover, the Gaussian nature of the prior leads to linear and depth invariant reconstruction algorithms. We use the new prior to render the 4D light field from a 3D focal stack sequence and to interpolate sparse directional samples and aliased spatial measurements. In all cases the algorithm reduces to a simple spatially invariant deconvolution which does not involve depth estimation. Computational depth estimation is a central task in computer vision and graphics. A large variety of strategies have been introduced in the past relying on viewpoint variations, defocus changes and general aperture codes. However, the tradeoffs between such designs are not well understood. Depth estimation from computational camera measurements is a highly non-linear process and therefore most research attempts to evaluate depth estimation strategies rely on numerical simulations. Previous attempts to design computational cameras with good depth discrimination optimized highly non-linear and nonconvex scores, and hence it is not clear if the constructed designs are optimal. In this paper we address the problem of depth discrimination from J images captured using J arbitrary codes placed within one fixed lens aperture. We analyze the desired properties of discriminative codes under a geometric optics model and propose an upper bound on the best possible discrimination. We show that under a multiplicative noise model, the half ring codes discovered by [1] are near-optimal. When a large number of images are allowed, a multiaperture camera [2] dividing the aperture into multiple annular rings provides near-optimal discrimination. In contrast, the plenoptic camera of [5] which divides the aperture into compact support circles can achieve at most 50 of the optimal discrimination bound. This paper describes a new algorithm for solving the N-camera stereo correspondence problem by transforming it into a maximum-flow problem. Once solved, the minimum-cut associated to the maximum-flow yields a disparity surface for the whole image at once. This global approach to stereo analysis provides a more accurate and coherent depth map than the traditional line-by-line stereo. Moreover, the optimality of the depth surface is guaranteed and can be shown to be a generalization of the dynamic programming approach that is widely used in standard stereo. Results show improved depth estimation as well as better handling of depth discontinuities. While the worst case running time is O(n sup 2 d sup 2 log(nd)), the observed average running time is O(n sup 1.2 d sup 1.3 ) for an image size of n pixels and depth resolution d. This paper describes a light field compression scheme based on a novel homography-based low-rank approximation method called HLRA. The HLRA method jointly searches for the set of homographies best aligning the light field views and for the low-rank approximation matrices. The light field views are aligned using either one global homography or multiple homographies depending on how much the disparity across views varies from one depth plane to the other. The light field low-rank representation is then compressed using high efficiency video coding (HEVC). The best pair of rank and quantization parameters of the coding scheme, for a given target bit rate, is predicted with a model defined as a function of light field disparity and texture features. The results are compared with those obtained by directly applying HEVC on the light field views restructured as a pseudovideo sequence. The experiments using different datasets show substantial peak signal to noise ratio (PSNR)-rate gain of our compression algorithm, as well as the accuracy of the proposed parameter prediction model, especially for real light fields. A scalable extension of the coding scheme is finally proposed.