The vast majority of photos taken today are by mobile phones. While their quality is rapidly growing, due to physical limitations and cost constraints, mobile phone cameras struggle to compare in quality with DSLR cameras. This motivates us to computationally enhance these images. We extend upon the results of , where they are able to translate images from compact mobile cameras into images with comparable quality to high-resolution photos taken by DSLR cameras. However, the neural models employed require large amounts of computational resources and are not lightweight enough to run on mobile devices. We build upon the prior work and explore different network architectures targeting an increase in image quality and speed. With an efficient network architecture which does most of its processing in a lower spatial resolution, we achieve a significantly higher mean opinion score (MOS) than the baseline while speeding up the computation by 6.3 times on a consumer-grade CPU. This suggests a promising direction for neural-network-based photo enhancement using the phone hardware of the future.
The DPED dataset @cite_7 consists of photos taken simultaneously by three different cell phone cameras, as well as a Canon 70D DSLR camera. In addition, these photographs are aligned and cut into 100x100 pixel patches, and compared such that patches that differ too much are rejected. In this work, only the iPhone 3GS data is considered. This results in 160k pairs of images.
@cite_7
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Low-end and compact mobile cameras demonstrate limited photo quality mainly due to space, hardware and budget constraints. In this work, we propose a deep learning solution that translates photos taken by cameras with limited capabilities into DSLR-quality photos automatically. We tackle this problem by introducing a weakly supervised photo enhancer (WESPE) - a novel image-to-image Generative Adversarial Network-based architecture. The proposed model is trained by under weak supervision: unlike previous works, there is no need for strong supervision in the form of a large annotated dataset of aligned original enhanced photo pairs. The sole requirement is two distinct datasets: one from the source camera, and one composed of arbitrary high-quality images that can be generally crawled from the Internet - the visual content they exhibit may be unrelated. Hence, our solution is repeatable for any camera: collecting the data and training can be achieved in a couple of hours. In this work, we emphasize on extensive evaluation of obtained results. Besides standard objective metrics and subjective user study, we train a virtual rater in the form of a separate CNN that mimics human raters on Flickr data and use this network to get reference scores for both original and enhanced photos. Our experiments on the DPED, KITTI and Cityscapes datasets as well as pictures from several generations of smartphones demonstrate that WESPE produces comparable or improved qualitative results with state-of-the-art strongly supervised methods. Cell phone cameras have small apertures, which limits the number of photons they can gather, leading to noisy images in low light. They also have small sensor pixels, which limits the number of electrons each pixel can store, leading to limited dynamic range. We describe a computational photography pipeline that captures, aligns, and merges a burst of frames to reduce noise and increase dynamic range. Our system has several key features that help make it robust and efficient. First, we do not use bracketed exposures. Instead, we capture frames of constant exposure, which makes alignment more robust, and we set this exposure low enough to avoid blowing out highlights. The resulting merged image has clean shadows and high bit depth, allowing us to apply standard HDR tone mapping methods. Second, we begin from Bayer raw frames rather than the demosaicked RGB (or YUV) frames produced by hardware Image Signal Processors (ISPs) common on mobile platforms. This gives us more bits per pixel and allows us to circumvent the ISP's unwanted tone mapping and spatial denoising. Third, we use a novel FFT-based alignment algorithm and a hybrid 2D 3D Wiener filter to denoise and merge the frames in a burst. Our implementation is built atop Android's Camera2 API, which provides per-frame camera control and access to raw imagery, and is written in the Halide domain-specific language (DSL). It runs in 4 seconds on device (for a 12 Mpix image), requires no user intervention, and ships on several mass-produced cell phones. Despite a rapid rise in the quality of built-in smartphone cameras, their physical limitations – small sensor size, compact lenses and the lack of specific hardware, – impede them to achieve the quality results of DSLR cameras. In this work we present an end-to-end deep learning approach that bridges this gap by translating ordinary photos into DSLR-quality images. We propose learning the translation function using a residual convolutional neural network that improves both color rendition and image sharpness. Since the standard mean squared loss is not well suited for measuring perceptual image quality, we introduce a composite perceptual error function that combines content, color and texture losses. The first two losses are defined analytically, while the texture loss is learned in an adversarial fashion. We also present DPED, a large-scale dataset that consists of real photos captured from three different phones and one high-end reflex camera. Our quantitative and qualitative assessments reveal that the enhanced image quality is comparable to that of DSLR-taken photos, while the methodology is generalized to any type of digital camera. In this paper we introduce a dataset of uncompressed color images taken with three digital cameras and exhibiting different levels of natural noise due to low-light conditions. For each scene there are on average two low-noise and two high noise images that are aligned at the pixel level both spatially and in intensity. The dataset contains over 100 scenes and more than 400 images, including both RAW formatted images and 8 bit BMP pixel and intensity aligned images. We also introduce a method for estimating the true noise level in each of our images. We use our dataset to analyze three current state of the art denoising algorithms: Active Random Field, BM3D, and Multi-Layer Perceptron. We found that BM3D obtains the best denoising results, however it is the slowest of the three methods with Active Random Field taking only a few seconds and Multi-Later Perceptron and BM3D taking a few minutes to half an hour to denoise a 10 to 18 mega-pixel image. This paper introduces and documents a novel image database specifically built for the purpose of development and bench-marking of camera-based digital forensic techniques. More than 14,000 images of various indoor and outdoor scenes have been acquired under controlled and thus widely comparable conditions from altogether 73 digital cameras. The cameras were drawn from only 25 different models to ensure that device-specific and model-specific characteristics can be disentangled and studied separately, as validated with results in this paper. In addition, auxiliary images for the estimation of device-specific sensor noise pattern were collected for each camera. Another subset of images to study model-specific JPEG compression algorithms has been compiled for each model. The 'Dresden Image Database' will be made freely available for scientific purposes when this accompanying paper is presented. The database is intended to become a useful resource for researchers and forensic investigators. Using a standard database as a benchmark not only makes results more comparable and reproducible, but it is also more economical and avoids potential copyright and privacy issues that go along with self-sampled benchmark sets from public photo communities on the Internet. Camera cellphones have become ubiquitous, thus opening a plethora of opportunities for mobile vision applications. For instance, they can enable users to access reviews or price comparisons for a product from a picture of its barcode while still in the store. Barcode reading needs to be robust to challenging conditions such as blur, noise, low resolution, or low-quality camera lenses, all of which are extremely common. Surprisingly, even state-of-the-art barcode reading algorithms fail when some of these factors come into play. One reason resides in the early commitment strategy that virtually all existing algorithms adopt: The image is first binarized and then only the binary data are processed. We propose a new approach to barcode decoding that bypasses binarization. Our technique relies on deformable templates and exploits all of the gray-level information of each pixel. Due to our parameterization of these templates, we can efficiently perform maximum likelihood estimation independently on each digit and enforce spatial coherence in a subsequent step. We show by way of experiments on challenging UPC-A barcode images from five different databases that our approach outperforms competing algorithms. Implemented on a Nokia N95 phone, our algorithm can localize and decode a barcode on a VGA image (640 × 480, JPEG compressed) in an average time of 400-500 ms. The last decade has seen an astronomical shift from imaging with DSLR and point-and-shoot cameras to imaging with smartphone cameras. Due to the small aperture and sensor size, smartphone images have notably more noise than their DSLR counterparts. While denoising for smartphone images is an active research area, the research community currently lacks a denoising image dataset representative of real noisy images from smartphone cameras with high-quality ground truth. We address this issue in this paper with the following contributions. We propose a systematic procedure for estimating ground truth for noisy images that can be used to benchmark denoising performance for smartphone cameras. Using this procedure, we have captured a dataset - the Smartphone Image Denoising Dataset (SIDD) - of 30,000 noisy images from 10 scenes under different lighting conditions using five representative smartphone cameras and generated their ground truth images. We used this dataset to benchmark a number of denoising algorithms. We show that CNN-based methods perform better when trained on our high-quality dataset than when trained using alternative strategies, such as low-ISO images used as a proxy for ground truth data. A novel dataset for benchmarking image-based localization is presented. With increasing research interests in visual place recognition and localization, several datasets have been published in the past few years. One of the evident limitations of existing datasets is that precise ground truth camera poses of query images are not available in a meaningful 3D metric system. This is in part due to the underlying 3D models of these datasets are reconstructed from Structure from Motion methods. So far little attention has been paid to metric evaluations of localization accuracy. In this paper we address the problem of whether state-of-the-art visual localization techniques can be applied to tasks with demanding accuracy requirements. We acquired training data for a large indoor environment with cameras and a LiDAR scanner. In addition, we collected over 2000 query images with cell phone cameras. Using LiDAR point clouds as a reference, we employed a semi-automatic approach to estimate the 6 degrees of freedom camera poses precisely in the world coordinate system. The proposed dataset enables us to quantitatively assess the performance of various algorithms using a fair and intuitive metric. This paper shows new algorithms and the implementations of image reorganization for EAN QR barcodes in mobile phones. The mobile phone system used here consists of a camera, mobile application processor, digital signal processor (DSP), and display device, and the source image is captured by the embedded camera device. The introduced algorithm is based on the code area found by four corners detection for 2D barcode and spiral scanning for 1D barcode using the embedded DSP. This algorithm is robust for practical situations and the DSP has good enough performance for the real-time recognition of the codes. The performance of our image processing is 66.7 frames sec for EAN code and 14.1 frames sec for QR code image processing, and this is sufficient performance for practical use. The released mobile phone had performance of 5-10 frames sec including OS and subsystem overheads. Most publicly available image quality databases have been created under highly controlled conditions by introducing graded simulated distortions onto high-quality photographs. However, images captured using typical real-world mobile camera devices are usually afflicted by complex mixtures of multiple distortions, which are not necessarily well-modeled by the synthetic distortions found in existing databases. The originators of existing legacy databases usually conducted human psychometric studies to obtain statistically meaningful sets of human opinion scores on images in a stringently controlled visual environment, resulting in small data collections relative to other kinds of image analysis databases. Toward overcoming these limitations, we designed and created a new database that we call the LIVE In the Wild Image Quality Challenge Database, which contains widely diverse authentic image distortions on a large number of images captured using a representative variety of modern mobile devices. We also designed and implemented a new online crowdsourcing system, which we have used to conduct a very large-scale, multi-month image quality assessment (IQA) subjective study. Our database consists of over 350 000 opinion scores on 1162 images evaluated by over 8100 unique human observers. Despite the lack of control over the experimental environments of the numerous study participants, we demonstrate excellent internal consistency of the subjective data set. We also evaluate several top-performing blind IQA algorithms on it and present insights on how the mixtures of distortions challenge both end users as well as automatic perceptual quality prediction models. The new database is available for public use at http: live.ece.utexas.edu research ChallengeDB index.html . In this paper we present an algorithm for the recognition of 1D barcodes using camera phones, which is highly robust regarding the the typical image distortions. We have created a database of barcode images, which covers typical distortions, such as inhomogeneous illumination, reflections, or blurriness due to camera movement. We present results from experiments with over 1,000 images from this database using a Matlab implementation of our algorithm, as well as experiments on the go, where a Symbian C++ implementation running on a camera phone is used to recognize barcodes in daily life situations. The proposed algorithm shows a close to 100 accuracy in real life situations and yields a very good resolution dependent performance on our database, ranging from 90.5 (640 × 480) up to 99.2 (2592 × 1944). The database is freely available for other researchers. 3-D convolutional neural networks (3-D-convNets) have been very recently proposed for action recognition in videos, and promising results are achieved. However, existing 3-D-convNets has two “artificial” requirements that may reduce the quality of video analysis: 1) It requires a fixed-sized (e.g., 112 @math 112) input video; and 2) most of the 3-D-convNets require a fixed-length input (i.e., video shots with fixed number of frames). To tackle these issues, we propose an end-to-end pipeline named Two-stream 3-D-convNet Fusion , which can recognize human actions in videos of arbitrary size and length using multiple features. Specifically, we decompose a video into spatial and temporal shots. By taking a sequence of shots as input, each stream is implemented using a spatial temporal pyramid pooling (STPP) convNet with a long short-term memory (LSTM) or CNN-E model, softmax scores of which are combined by a late fusion. We devise the STPP convNet to extract equal-dimensional descriptions for each variable-size shot, and we adopt the LSTM CNN-E model to learn a global description for the input video using these time-varying descriptions. With these advantages, our method should improve all 3-D CNN-based video analysis methods. We empirically evaluate our method for action recognition in videos and the experimental results show that our method outperforms the state-of-the-art methods (both 2-D and 3-D based) on three standard benchmark datasets (UCF101, HMDB51 and ACT datasets). While the ready availability of 3D scan data has influenced research throughout computer vision, less attention has focused on 4D data, that is 3D scans of moving non-rigid objects, captured over time. To be useful for vision research, such 4D scans need to be registered, or aligned, to a common topology. Consequently, extending mesh registration methods to 4D is important. Unfortunately, no ground-truth datasets are available for quantitative evaluation and comparison of 4D registration methods. To address this we create a novel dataset of high-resolution 4D scans of human subjects in motion, captured at 60 fps. We propose a new mesh registration method that uses both 3D geometry and texture information to register all scans in a sequence to a common reference topology. The approach exploits consistency in texture over both short and long time intervals and deals with temporal offsets between shape and texture capture. We show how using geometry alone results in significant errors in alignment when the motions are fast and non-rigid. We evaluate the accuracy of our registration and provide a dataset of 40,000 raw and aligned meshes. Dynamic FAUST extends the popular FAUST dataset to dynamic 4D data, and is available for research purposes at http: dfaust.is.tue.mpg.de. In this paper, we propose a new method for the problem of digital camera identification from its images based on the sensor's pattern noise. For each camera under investigation, we first determine its reference pattern noise, which serves as a unique identification fingerprint. This is achieved by averaging the noise obtained from multiple images using a denoising filter. To identify the camera from a given image, we consider the reference pattern noise as a spread-spectrum watermark, whose presence in the image is established by using a correlation detector. Experiments on approximately 320 images taken with nine consumer digital cameras are used to estimate false alarm rates and false rejection rates. Additionally, we study how the error rates change with common image processing, such as JPEG compression or gamma correction. Motivated by the limitations of existing multi-view stereo benchmarks, we present a novel dataset for this task. Towards this goal, we recorded a variety of indoor and outdoor scenes using a high-precision laser scanner and captured both high-resolution DSLR imagery as well as synchronized low-resolution stereo videos with varying fields-of-view. To align the images with the laser scans, we propose a robust technique which minimizes photometric errors conditioned on the geometry. In contrast to previous datasets, our benchmark provides novel challenges and covers a diverse set of viewpoints and scene types, ranging from natural scenes to man-made indoor and outdoor environments. Furthermore, we provide data at significantly higher temporal and spatial resolution. Our benchmark is the first to cover the important use case of hand-held mobile devices while also providing high-resolution DSLR camera images. We make our datasets and an online evaluation server available at http: www.eth3d.net. We address the problem of determining where a photo was taken by estimating a full 6-DOF-plus-intrincs camera pose with respect to a large geo-registered 3D point cloud, bringing together research on image localization, landmark recognition, and 3D pose estimation. Our method scales to datasets with hundreds of thousands of images and tens of millions of 3D points through the use of two new techniques: a co-occurrence prior for RANSAC and bidirectional matching of image features with 3D points. We evaluate our method on several large data sets, and show state-of-the-art results on landmark recognition as well as the ability to locate cameras to within meters, requiring only seconds per query. This paper describes the COCO-Text dataset. In recent years large-scale datasets like SUN and Imagenet drove the advancement of scene understanding and object recognition. The goal of COCO-Text is to advance state-of-the-art in text detection and recognition in natural images. The dataset is based on the MS COCO dataset, which contains images of complex everyday scenes. The images were not collected with text in mind and thus contain a broad variety of text instances. To reflect the diversity of text in natural scenes, we annotate text with (a) location in terms of a bounding box, (b) fine-grained classification into machine printed text and handwritten text, (c) classification into legible and illegible text, (d) script of the text and (e) transcriptions of legible text. The dataset contains over 173k text annotations in over 63k images. We provide a statistical analysis of the accuracy of our annotations. In addition, we present an analysis of three leading state-of-the-art photo Optical Character Recognition (OCR) approaches on our dataset. While scene text detection and recognition enjoys strong advances in recent years, we identify significant shortcomings motivating future work. With the rise of photo-sharing websites such as Facebook and Flickr has come dramatic growth in the number of photographs online. Recent research in object recognition has used such sites as a source of image data, but the test images have been selected and labeled by hand, yielding relatively small validation sets. In this paper we study image classification on a much larger dataset of 30 million images, including nearly 2 million of which have been labeled into one of 500 categories. The dataset and categories are formed automatically from geotagged photos from Flickr, by looking for peaks in the spatial geotag distribution corresponding to frequently-photographed landmarks. We learn models for these landmarks with a multiclass support vector machine, using vector-quantized interest point descriptors as features. We also explore the non-visual information available on modern photo-sharing sites, showing that using textual tags and temporal constraints leads to significant improvements in classification rate. We find that in some cases image features alone yield comparable classification accuracy to using text tags as well as to the performance of human observers. Detection of double joint photographic experts group (JPEG) compression is of great significance in the field of digital forensics. Some successful approaches have been presented for detecting double JPEG compression when the primary compression and the secondary compression have different quantization matrixes. However, when the primary compression and the secondary compression have the same quantization matrix, no detection method has been reported yet. In this paper, we present a method which can detect double JPEG compression with the same quantization matrix. Our algorithm is based on the observation that in the process of recompressing a JPEG image with the same quantization matrix over and over again, the number of different JPEG coefficients, i.e., the quantized discrete cosine transform coefficients between the sequential two versions will monotonically decrease in general. For example, the number of different JPEG coefficients between the singly and doubly compressed images is generally larger than the number of different JPEG coefficients between the corresponding doubly and triply compressed images. Via a novel random perturbation strategy implemented on the JPEG coefficients of the recompressed test image, we can find a “proper” randomly perturbed ratio. For different images, this universal “proper” ratio will generate a dynamically changed threshold, which can be utilized to discriminate the singly compressed image and doubly compressed image. Furthermore, our method has the potential to detect triple JPEG compression, four times JPEG compression, etc. In this paper, we present a novel benchmark for the evaluation of RGB-D SLAM systems. We recorded a large set of image sequences from a Microsoft Kinect with highly accurate and time-synchronized ground truth camera poses from a motion capture system. The sequences contain both the color and depth images in full sensor resolution (640 × 480) at video frame rate (30 Hz). The ground-truth trajectory was obtained from a motion-capture system with eight high-speed tracking cameras (100 Hz). The dataset consists of 39 sequences that were recorded in an office environment and an industrial hall. The dataset covers a large variety of scenes and camera motions. We provide sequences for debugging with slow motions as well as longer trajectories with and without loop closures. Most sequences were recorded from a handheld Kinect with unconstrained 6-DOF motions but we also provide sequences from a Kinect mounted on a Pioneer 3 robot that was manually navigated through a cluttered indoor environment. To stimulate the comparison of different approaches, we provide automatic evaluation tools both for the evaluation of drift of visual odometry systems and the global pose error of SLAM systems. The benchmark website [1] contains all data, detailed descriptions of the scenes, specifications of the data formats, sample code, and evaluation tools.