The motivation of this paper is to develop a smart system using multi-modal vision for next-generation mechanical assembly. It includes two phases where in the first phase human beings teach the assembly structure to a robot and in the second phase the robot finds objects and grasps and assembles them using AI planning. The crucial part of the system is the precision of 3D visual detection and the paper presents multi-modal approaches to meet the requirements: AR markers are used in the teaching phase since human beings can actively control the process. Point cloud matching and geometric constraints are used in the robot execution phase to avoid unexpected noises. Experiments are performed to examine the precision and correctness of the approaches. The study is practical: The developed approaches are integrated with graph model-based motion planning, implemented on an industrial robots and applicable to real-world scenarios.
This paper is highly related to studies in 3D object detection for robotic manipulation and assembly and the literature review concentrates on the perception aspect. For general studies on robotic grasping, manipulation, and assembly, refer to @cite_15 , @cite_45 , and @cite_16 . The literature review emphasizes on model-based approaches since the paper is motivated by next-generation mechanical assembly and is about the industrial applications where precision is crucial and object models are available. For model-less studies, refer to @cite_20 and @cite_26 . For appearance-based studies, refer to @cite_28 @cite_46 , and @cite_33 . Moreover, learning approaches are no reviewed since they are not precise. Refer to @cite_38 and @cite_1 if interested.
@cite_38 @cite_26 @cite_33 @cite_28 @cite_46 @cite_1 @cite_45 @cite_15 @cite_16 @cite_20
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Abstract The motivation of this paper is to develop an intelligent robot assembly system using multi-modal vision for next-generation industrial assembly. The system includes two phases where in the first phase human beings demonstrate assembly to robots and in the second phase robots detect objects, plan grasps, and assemble objects following human demonstration using AI searching. A notorious difficulty to implement such a system is the bad precision of 3D visual detection. This paper presents multi-modal approaches to overcome the difficulty: It uses AR markers in the teaching phase to detect human operation, and uses point clouds and geometric constraints in the robot execution phase to avoid unexpected occlusion and noises. The paper presents several experiments to examine the precision and correctness of the approaches. It demonstrates the applicability of the approaches by integrating them with graph model-based motion planning, and by executing the results on industrial robots in real-world scenarios. We present a novel approach for detecting objects and estimating their 3D pose in single images of cluttered scenes. Objects are given in terms of 3D models without accompanying texture cues. A deformable parts-based model is trained on clusters of silhouettes of similar poses and produces hypotheses about possible object locations at test time. Objects are simultaneously segmented and verified inside each hypothesis bounding region by selecting the set of superpixels whose collective shape matches the model silhouette. A final iteration on the 6-DOF object pose minimizes the distance between the selected image contours and the actual projection of the 3D model. We demonstrate successful grasps using our detection and pose estimate with a PR2 robot. Extensive evaluation with a novel ground truth dataset shows the considerable benefit of using shape-driven cues for detecting objects in heavily cluttered scenes. The ability to perceive possible interactions with the environment is a key capability of task-guided robotic agents. An important subset of possible interactions depends solely on the objects of interest and their position and orientation in the scene. We call these object-based interactions 0-order affordances and divide them among non-hidden and hidden whether the current configuration of an object in the scene renders its affordance directly usable or not. Conversely to other works, we propose that detecting affordances that are not directly perceivable increase the usefulness of robotic agents with manipulation capabilities, so that by appropriate manipulation they can modify the object configuration until the seeked affordance becomes available. In this paper we show how 0-order affordances depending on the geometry of the objects and their pose can be learned using a supervised learning strategy on 3D mesh representations of the objects allowing the use of the whole object geometry. Moreover, we show how the learned affordances can be detected in real scenes obtained with a low-cost depth sensor like the Microsoft Kinect through object recognition and 6D0F pose estimation and present results for both learning on meshes and detection on real scenes to demonstrate the practical application of the presented approach. 3D object detection and recognition is increasingly used for manipulation and navigation tasks in service robots. It involves segmenting the objects present in a scene, estimating a feature descriptor for the object view and, finally, recognizing the object view by comparing it to the known object categories. This paper presents an efficient approach capable of learning and recognizing object categories in an interactive and open-ended manner. In this paper, “open-ended” implies that the set of object categories to be learned is not known in advance. The training instances are extracted from on-line experiences of a robot, and thus become gradually available over time, rather than at the beginning of the learning process. This paper focuses on two state-of-the-art questions: (1) How to automatically detect, conceptualize and recognize objects in 3D scenes in an open-ended manner? (2) How to acquire and use high-level knowledge obtained from the interaction with human users, namely when they provide category labels, in order to improve the system performance? This approach starts with a pre-processing step to remove irrelevant data and prepare a suitable point cloud for the subsequent processing. Clustering is then applied to detect object candidates, and object views are described based on a 3D shape descriptor called spin-image. Finally, a nearest-neighbor classification rule is used to predict the categories of the detected objects. A leave-one-out cross validation algorithm is used to compute precision and recall, in a classical off-line evaluation setting, for different system parameters. Also, an on-line evaluation protocol is used to assess the performance of the system in an open-ended setting. Results show that the proposed system is able to interact with human users, learning new object categories continuously over time. Learning-based approaches to robotic manipulation are limited by the scalability of data collection and accessibility of labels. In this paper, we present a multi-task domain adaptation framework for instance grasping in cluttered scenes by utilizing simulated robot experiments. Our neural network takes monocular RGB images and the instance segmentation mask of a specified target object as inputs, and predicts the probability of successfully grasping the specified object for each candidate motor command. The proposed transfer learning framework trains a model for instance grasping in simulation and uses a domain-adversarial loss to transfer the trained model to real robots using indiscriminate grasping data, which is available both in simulation and the real world. We evaluate our model in real-world robot experiments, comparing it with alternative model architectures as well as an indiscriminate grasping baseline. This paper presents a comparative study and survey of model-based object-recognition algorithms for robot vision. The goal of these algorithms is to recognize the identity, position, and orientation of randomly oriented industrial parts. In one form this is commonly referred to as the "bin-picking" problem, in which the parts to be recognized are presented in a jumbled bin. The paper is organized according to 2-D, 2½-D, and 3-D object representations, which are used as the basis for the recognition algorithms. Three central issues common to each category, namely, feature extraction, modeling, and matching, are examined in detail. An evaluation and comparison of existing industrial part-recognition systems and algorithms is given, providing insights for progress toward future robot vision systems. We present an unsupervised framework for simultaneous appearance-based object discovery, detection, tracking and reconstruction using RGBD cameras and a robot manipulator. The system performs dense 3D simultaneous localization and mapping concurrently with unsupervised object discovery. Putative objects that are spatially and visually coherent are manipulated by the robot to gain additional motion-cues. The robot uses appearance alone, followed by structure and motion cues, to jointly discover, verify, learn and improve models of objects. Induced motion segmentation reinforces learned models which are represented implicitly as 2D and 3D level sets to capture both shape and appearance. We compare three different approaches for appearance-based object discovery and find that a novel form of spatio-temporal super-pixels gives the highest quality candidate object models in terms of precision and recall. Live experiments with a Baxter robot demonstrate a holistic pipeline capable of automatic discovery, verification, detection, tracking and reconstruction of unknown objects. This paper presents a feature encoding method of complex 3D objects for high-level semantic features. Recent approaches to object recognition methods become important for semantic simultaneous localization and mapping (SLAM). However, there is a lack of consideration of the probabilistic observation model for 3D objects, as the shape of a 3D object basically follows a complex probability distribution. Furthermore, since the mobile robot equipped with a range sensor observes only a single view, much information of the object shape is discarded. These limitations are the major obstacles to semantic SLAM and view-independent loop closure using 3D object shapes as features. In order to enable the numerical analysis for the Bayesian inference, we approximate the true observation model of 3D objects to tractable distributions. Since the observation likelihood can be obtained from the generative model, we formulate the true generative model for 3D object with the Bayesian networks. To capture these complex distributions, we apply a variational auto-encoder. To analyze the approximated distributions and encoded features, we perform classification with maximum likelihood estimation and shape retrieval. Rapidly expanding internet resources and wireless networking have potential to liberate robots and automation systems from limited onboard computation, memory, and software. “Cloud Robotics” describes an approach that recognizes the wide availability of networking and incorporates open-source elements to greatly extend earlier concepts of “Online Robots” and “Networked Robots”. In this paper we consider how cloud-based data and computation can facilitate 3D robot grasping. We present a system architecture, implemented prototype, and initial experimental data for a cloud-based robot grasping system that incorporates a Willow Garage PR2 robot with onboard color and depth cameras, Google's proprietary object recognition engine, the Point Cloud Library (PCL) for pose estimation, Columbia University's GraspIt! toolkit and OpenRAVE for 3D grasping and our prior approach to sampling-based grasp analysis to address uncertainty in pose. We report data from experiments in recognition (a recall rate of 80 for the objects in our test set), pose estimation (failure rate under 14 ), and grasping (failure rate under 23 ) and initial results on recall and false positives in larger data sets using confidence measures. This paper proposes a novel 3D scene interpretation approach for robots in mobile manipulation scenarios using a set of 3D point features (Fast Point Feature Histograms) and probabilistic graphical methods (Conditional Random Fields). Our system uses real time stereo with textured light to obtain dense depth maps in the robot's manipulators working space. For the purposes of manipulation, we want to interpret the planar supporting surfaces of the scene, recognize and segment the object classes into their primitive parts in 6 degrees of freedom (6DOF) so that the robot knows what it is attempting to use and where it may be handled. The scene interpretation algorithm uses a two-layer classification scheme: i) we estimate Fast Point Feature Histograms (FPFH) as local 3D point features to segment the objects of interest into geometric primitives; and ii) we learn and categorize object classes using a novel Global Fast Point Feature Histogram (GFPFH) scheme which uses the previously estimated primitives at each point. To show the validity of our approach, we analyze the proposed system for the problem of recognizing the object class of 20 objects in 500 table settings scenarios. Our algorithm identifies the planar surfaces, decomposes the scene and objects into geometric primitives with 98.27 accuracy and uses the geometric primitives to identify the object's class with an accuracy of 96.69 . This paper aims at high-accuracy 3D object detection in autonomous driving scenario. We propose Multi-View 3D networks (MV3D), a sensory-fusion framework that takes both LIDAR point cloud and RGB images as input and predicts oriented 3D bounding boxes. We encode the sparse 3D point cloud with a compact multi-view representation. The network is composed of two subnetworks: one for 3D object proposal generation and another for multi-view feature fusion. The proposal network generates 3D candidate boxes efficiently from the birds eye view representation of 3D point cloud. We design a deep fusion scheme to combine region-wise features from multiple views and enable interactions between intermediate layers of different paths. Experiments on the challenging KITTI benchmark show that our approach outperforms the state-of-the-art by around 25 and 30 AP on the tasks of 3D localization and 3D detection. In addition, for 2D detection, our approach obtains 14.9 higher AP than the state-of-the-art on the hard data among the LIDAR-based methods. In this paper, we present a unifying approach for learning and recognition of objects in unstructured environments through exploration. Taking inspiration from how young infants learn objects, we establish four principles for object learning. First, early object detection is based on an attention mechanism detecting salient parts in the scene. Second, motion of the object allows more accurate object localization. Next, acquiring multiple observations of the object through manipulation allows a more robust representation of the object. And last, object recognition benefits from a multi-modal representation. Using these principles, we developed a unifying method including visual attention, smooth pursuit of the object, and a multi-view and multi-modal object representation. Our results indicate the effectiveness of this approach and the improvement of the system when multiple observations are acquired from active object manipulation. Temporal object detection has attracted significant attention, but most popular detection methods can not leverage the rich temporal information in video or robotic vision. Although many different algorithms have been developed for video detection task, real-time online approaches are frequently deficient. In this paper, based on attention mechanism and convolutional long short-term memory (ConvLSTM), we propose a temporal single-shot detector (TSSD) for robotic vision. Distinct from previous methods, we take aim at temporally integrating pyramidal feature hierarchy using ConvLSTM, and design a novel structure including a high-level temporal unit as well as a low-level one (HL-TU) for multi-scale feature maps. Moreover, we develop a creative temporal analysis unit, namely, attention-aware ConvLSTM (AC-LSTM), in which a temporal attention module is specially tailored for background suppression and scale suppression while ConvLSTM temporally integrates attention-aware features. An association loss is designed for temporal coherence. Finally, our method is evaluated on ImageNet VID dataset. Extensive comparisons on the detection capability confirm or validate the superiority of the proposed approach. Consequently, the developed TSSD is fairly faster and achieves an overall competitive performance in terms of mean average precision. As a temporal, real-time, and online detector, TSSD is applicable to robot's intelligent perception. Most approaches to robot localization rely on lowlevel geometric features such as points, lines, and planes. In this paper, we use object recognition to obtain semantic information from the robot’s sensors and consider the task of localizing the robot within a prior map of landmarks, which are annotated with semantic labels. As object recognition algorithms miss detections and produce false alarms, correct data association between the detections and the landmarks on the map is central to the semantic localization problem. Instead of the traditional vectorbased representations, we use random finite sets to represent the object detections. This allows us to explicitly incorporate missed detections, false alarms, and data association in the sensor model. Our second contribution is to reduce the problem of computing the likelihood of a set-valued observation to the problem of computing a matrix permanent. It is this crucial transformation that enables us to solve the semantic localization problem with a polynomial-time approximation to the set-based Bayes filter. The performance of our approach is demonstrated in simulation and in a real environment using a deformable-part-model-based object detector. Comparisons are made with the traditional lidarbased geometric Monte-Carlo localization. This paper aims at high-accuracy 3D object detection in autonomous driving scenario. We propose Multi-View 3D networks (MV3D), a sensory-fusion framework that takes both LIDAR point cloud and RGB images as input and predicts oriented 3D bounding boxes. We encode the sparse 3D point cloud with a compact multi-view representation. The network is composed of two subnetworks: one for 3D object proposal generation and another for multi-view feature fusion. The proposal network generates 3D candidate boxes efficiently from the bird's eye view representation of 3D point cloud. We design a deep fusion scheme to combine region-wise features from multiple views and enable interactions between intermediate layers of different paths. Experiments on the challenging KITTI benchmark show that our approach outperforms the state-of-the-art by around 25 and 30 AP on the tasks of 3D localization and 3D detection. In addition, for 2D detection, our approach obtains 10.3 higher AP than the state-of-the-art on the hard data among the LIDAR-based methods. The focus of the action understanding literature has predominately been classification, how- ever, there are many applications demanding richer action understanding such as mobile robotics and video search, with solutions to classification, localization and detection. In this paper, we propose a compositional model that leverages a new mid-level representation called compositional trajectories and a locally articulated spatiotemporal deformable parts model (LALSDPM) for fully action understanding. Our methods is advantageous in capturing the variable structure of dynamic human activity over a long range. First, the compositional trajectories capture long-ranging, frequently co-occurring groups of trajectories in space time and represent them in discriminative hierarchies, where human motion is largely separated from camera motion; second, LASTDPM learns a structured model with multi-layer deformable parts to capture multiple levels of articulated motion. We implement our methods and demonstrate state of the art performance on all three problems: action detection, localization, and recognition. We present a Bayesian object observation model for complete probabilistic semantic SLAM. Recent studies on object detection and feature extraction have become important for scene understanding and 3D mapping. However, 3D shape of the object is too complex to formulate the probabilistic observation model; therefore, performing the Bayesian inference of the object-oriented features as well as their pose is less considered. Besides, when the robot equipped with an RGB mono camera only observes the projected single view of an object, a significant amount of the 3D shape information is abandoned. Due to these limitations, semantic SLAM and viewpoint-independent loop closure using volumetric 3D object shape is challenging. In order to enable the complete formulation of probabilistic semantic SLAM, we approximate the observation model of a 3D object with a tractable distribution. We also estimate the variational likelihood from the 2D image of the object to exploit its observed single view. In order to evaluate the proposed method, we perform pose and feature estimation, and demonstrate that the automatic loop closure works seamlessly without additional loop detector in various environments. We propose a new approach to appearance-based loop detection for mobile robots, using three-dimensional (3D) laser scans. Loop detection is an important problem in the simultaneous localization and mapping (SLAM) domain, and, because it can be seen as the problem of recognizing previously visited places, it is an example of the data association problem. Without a flat-floor assumption, two-dimensional laser-based approaches are bound to fail in many cases. Two of the problems with 3D approaches that we address in this paper are how to handle the greatly increased amount of data and how to efficiently obtain invariance to 3D rotations. We present a compact representation of 3D point clouds that is still discriminative enough to detect loop closures without false positives (i.e., detecting loop closure where there is none). A low false-positive rate is very important because wrong data association could have disastrous consequences in a SLAM algorithm. Our approach uses only the appearance of 3D point clouds to detect loops and requires no pose information. We exploit the normal distributions transform surface representation to create feature histograms based on surface orientation and smoothness. The surface shape histograms compress the input data by two to three orders of magnitude. Because of the high compression rate, the histograms can be matched efficiently to compare the appearance of two scans. Rotation invariance is achieved by aligning scans with respect to dominant surface orientations. We also propose to use expectation maximization to fit a gamma mixture model to the output similarity measures in order to automatically determine the threshold that separates scans at loop closures from nonoverlapping ones. We discuss the problem of determining ground truth in the context of loop detection and the difficulties in comparing the results of the few available methods based on range information. Furthermore, we present quantitative performance evaluations using three real-world data sets, one of which is highly self-similar, showing that the proposed method achieves high recall rates (percentage of correctly identified loop closures) at low false-positive rates in environments with different characteristics. © 2009 Wiley Periodicals, Inc. This paper presents work on vision based robotic grasping. The proposed method adopts a learning framework where prototypical grasping points are learnt from several examples and then used on novel objects. For representation purposes, we apply the concept of shape context and for learning we use a supervised learning approach in which the classifier is trained with labelled synthetic images. We evaluate and compare the performance of linear and non-linear classifiers. Our results show that a combination of a descriptor based on shape context with a non-linear classification algorithm leads to a stable detection of grasping points for a variety of objects. We address the problem of a mobile manipulation robot searching for an object in a cluttered domain that is populated with an unknown number of objects in an unknown arrangement. The robot must move around its environment, looking in containers, moving occluding objects to improve its view, and reasoning about collocation of objects of different types, all in service of finding a desired object. The key contribution in reasoning is a Markov-chain Monte Carlo (MCMC) method for drawing samples of the arrangements of objects in an occluded container, conditioned on previous observations of other objects as well as spatial constraints. The key contribution in planning is a receding-horizon forward search in the space of distributions over arrangements (including number and type) of objects in the domain; to maintain tractability the search is formulated in a model that abstracts both the observations and actions available to the robot. The strategy is shown empirically to improve upon a baseline systematic search strategy, and sometimes outperforms a method from previous work.