Supervised deep learning techniques have achieved great success in various fields due to getting rid of the limitation of handcrafted representations. However, most previous image retargeting algorithms still employ fixed design principles such as using gradient map or handcrafted features to compute saliency map, which inevitably restricts its generality. Deep learning techniques may help to address this issue, but the challenging problem is that we need to build a large-scale image retargeting dataset for the training of deep retargeting models. However, building such a dataset requires huge human efforts. In this paper, we propose a novel deep cyclic image retargeting approach, called Cycle-IR, to firstly implement image retargeting with a single deep model, without relying on any explicit user annotations. Our idea is built on the reverse mapping from the retargeted images to the given input images. If the retargeted image has serious distortion or excessive loss of important visual information, the reverse mapping is unlikely to restore the input image well. We constrain this forward-reverse consistency by introducing a cyclic perception coherence loss. In addition, we propose a simple yet effective image retargeting network (IRNet) to implement the image retargeting process. Our IRNet contains a spatial and channel attention layer, which is able to discriminate visually important regions of input images effectively, especially in cluttered images. Given arbitrary sizes of input images and desired aspect ratios, our Cycle-IR can produce visually pleasing target images directly. Extensive experiments on the standard RetargetMe dataset show the superiority of our Cycle-IR. In addition, our Cycle-IR outperforms the Multiop method and obtains the best result in the user study. Code is available at this https URL.
Different from the seam carving method in a discrete way, Panozzo @math @cite_20 propose to continuously transform the input image into the target image. Specifically, they overlay a uniform grid on the input image and assign different scaling factors to each grid cell. The scaling factors of important regions are large, and conversely, small. As a result, those important regions are preserved as much as possible, while less important regions are shrinking obviously. Wang @math @cite_31 propose a scale-and-stretch warping method. They calculate optimal scaling factors for image regions based on the edge and saliency map. Jin @math @cite_29 cast image retargeting problem into a quadratic program based on a triangular mesh. All these conventional approaches need to calculate an importance map based on low-level visual cues or other human priors. The poor quality of importance map significantly degrades the performance of these methods, which seriously limits their generality.
@cite_31 @cite_29 @cite_20
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We present a "scale-and-stretch" warping method that allows resizing images into arbitrary aspect ratios while preserving visually prominent features. The method operates by iteratively computing optimal local scaling factors for each local region and updating a warped image that matches these scaling factors as closely as possible. The amount of deformation of the image content is guided by a significance map that characterizes the visual attractiveness of each pixel; this significance map is computed automatically using a novel combination of gradient and salience-based measures. Our technique allows diverting the distortion due to resizing to image regions with homogeneous content, such that the impact on perceptually important features is minimized. Unlike previous approaches, our method distributes the distortion in all spatial directions, even when the resizing operation is only applied horizontally or vertically, thus fully utilizing the available homogeneous regions to absorb the distortion. We develop an efficient formulation for the nonlinear optimization involved in the warping function computation, allowing interactive image resizing. Despite remarkable advances in image synthesis research, existing works often fail in manipulating images under the context of large geometric transformations. Synthesizing person images conditioned on arbitrary poses is one of the most representative examples where the generation quality largely relies on the capability of identifying and modeling arbitrary transformations on different body parts. Current generative models are often built on local convolutions and overlook the key challenges (e.g. heavy occlusions, different views or dramatic appearance changes) when distinct geometric changes happen for each part, caused by arbitrary pose manipulations. This paper aims to resolve these challenges induced by geometric variability and spatial displacements via a new Soft-Gated Warping Generative Adversarial Network (Warping-GAN), which is composed of two stages: 1) it first synthesizes a target part segmentation map given a target pose, which depicts the region-level spatial layouts for guiding image synthesis with higher-level structure constraints; 2) the Warping-GAN equipped with a soft-gated warping-block learns feature-level mapping to render textures from the original image into the generated segmentation map. Warping-GAN is capable of controlling different transformation degrees given distinct target poses. Moreover, the proposed warping-block is light-weight and flexible enough to be injected into any networks. Human perceptual studies and quantitative evaluations demonstrate the superiority of our Warping-GAN that significantly outperforms all existing methods on two large datasets. Because of the powerful learning capability of deep neural networks, counting performance via density map estimation has improved significantly during the past several years. However, it is still very challenging due to severe occlusion, large scale variations, and perspective distortion. Scale variations (from image to image) coupled with perspective distortion (within one image) result in huge scale changes of the object size. Earlier methods based on convolutional neural networks (CNN) typically did not handle this scale variation explicitly, until Hydra-CNN and MCNN. MCNN uses three columns, each with different filter sizes, to extract features at different scales. In this paper, in contrast to using filters of different sizes, we utilize an image pyramid to deal with scale variations. It is more effective and efficient to resize the input fed into the network, as compared to using larger filter sizes. Secondly, we adaptively fuse the predictions from different scales (using adaptively changing per-pixel weights), which makes our method adapt to scale changes within an image. The adaptive fusing is achieved by generating an across-scale attention map, which softly selects a suitable scale for each pixel, followed by a 1x1 convolution. Extensive experiments on three popular datasets show very compelling results. Accurate recovery of 3D geometrical surfaces from calibrated 2D multi-view images is a fundamental yet active research area in computer vision. Despite the steady progress in multi-view stereo (MVS) reconstruction, many existing methods are still limited in recovering fine-scale details and sharp features while suppressing noises, and may fail in reconstructing regions with less textures. To address these limitations, this paper presents a detail-preserving and content-aware variational (DCV) MVS method, which reconstructs the 3D surface by alternating between reprojection error minimization and mesh denoising. In reprojection error minimization, we propose a novel inter-image similarity measure, which is effective to preserve fine-scale details of the reconstructed surface and builds a connection between guided image filtering and image registration. In mesh denoising, we propose a content-aware @math -minimization algorithm by adaptively estimating the @math value and regularization parameters. Compared with conventional isotropic mesh smoothing approaches, the proposed method is much more promising in suppressing noise while preserving sharp features. Experimental results on benchmark data sets demonstrate that our DCV method is capable of recovering more surface details, and obtains cleaner and more accurate reconstructions than the state-of-the-art methods. In particular, our method achieves the best results among all published methods on the Middlebury dino ring and dino sparse data sets in terms of both completeness and accuracy. In this paper, we present a two-level generative model for representing the images and surface depth maps of drapery and clothes. The upper level consists of a number of folds which will generate the high contrast (ridge) areas with a dictionary of shading primitives (for 2D images) and fold primitives (for 3D depth maps). These primitives are represented in parametric forms and are learned in a supervised learning phase using 3D surfaces of clothes acquired through photometric stereo. The lower level consists of the remaining flat areas which fill between the folds with a smoothness prior (Markov random field). We show that the classical ill-posed problem-shape from shading (SFS) can be much improved by this two-level model for its reduced dimensionality and incorporation of middle-level visual knowledge, i.e., the dictionary of primitives. Given an input image, we first infer the folds and compute a sketch graph using a sketch pursuit algorithm as in the primal sketch (, 2003). The 3D folds are estimated by parameter fitting using the fold dictionary and they form the "skeleton" of the drapery cloth surfaces. Then, the lower level is computed by conventional SFS method using the fold areas as boundary conditions. The two levels interact at the final stage by optimizing a joint Bayesian posterior probability on the depth map. We show a number of experiments which demonstrate more robust results in comparison with state-of-the-art work. In a broader scope, our representation can be viewed as a two-level inhomogeneous MRF model which is applicable to general shape-from-X problems. Our study is an attempt to revisit Marr's idea (Marr and Freeman, 1982) of computing the 2frac12D sketch from primal sketch. In a companion paper (Barbu and Zhu, 2005), we study shape from stereo based on a similar two-level generative sketch representation. The aim of this paper is to achieve seamless image stitching without producing visual artifact caused by severe intensity discrepancy and structure misalignment, given that the input images are roughly aligned or globally registered. Our new approach is based on structure deformation and propagation for achieving the overall consistency in image structure and intensity. The new stitching algorithm, which has found applications in image compositing, image blending, and intensity correction, consists of the following main processes. Depending on the compatibility and distinctiveness of the 2D features detected in the image plane, single or double optimal partitions are computed subject to the constraints of intensity coherence and structure continuity. Afterwards, specific 1D features are detected along the computed optimal partitions from which a set of sparse deformation vectors is derived to encode 1D feature matching between the partitions. These sparse deformation cues are robustly propagated into the input images by solving the associated minimization problem in gradient domain, thus providing a uniform framework for the simultaneous alignment of image structure and intensity. We present results in general image compositing and blending in order to show the effectiveness of our method in producing seamless stitching results from complex input images. We describe an algorithm for generating panoramic video from unstructured camera arrays. Artifact-free panorama stitching is impeded by parallax between input views. Common strategies such as multi-level blending or minimum energy seams produce seamless results on quasi-static input. However, on video input these approaches introduce noticeable visual artifacts due to lack of global temporal and spatial coherence. In this paper we extend the basic concept of local warping for parallax removal. Firstly, we introduce an error measure with increased sensitivity to stitching artifacts in regions with pronounced structure. Using this measure, our method efficiently finds an optimal ordering of pair-wise warps for robust stitching with minimal parallax artifacts. Weighted extrapolation of warps in non-overlap regions ensures temporal stability, while at the same time avoiding visual discontinuities around transitions between views. Remaining global deformation introduced by the warps is spread over the entire panorama domain using constrained relaxation, while staying as close as possible to the original input views. In combination, these contributions form the first system for spatiotemporally stable panoramic video stitching from unstructured camera array input. Patch-based low-rank models have shown effective in exploiting spatial redundancy of natural images especially for the application of image denoising. However, two-dimensional low-rank model can not fully exploit the spatio-temporal correlation in larger data sets such as multispectral images and 3D MRIs. In this work, we propose a novel low-rank tensor approximation framework with Laplacian Scale Mixture (LSM) modeling for multi-frame image denoising. First, similar 3D patches are grouped to form a tensor of d-order and high-order Singular Value Decomposition (HOSVD) is applied to the grouped tensor. Then the task of multiframe image denoising is formulated as a Maximum A Posterior (MAP) estimation problem with the LSM prior for tensor coefficients. Both unknown sparse coefficients and hidden LSM parameters can be efficiently estimated by the method of alternating optimization. Specifically, we have derived closed-form solutions for both subproblems. Experimental results on spectral and dynamic MRI images show that the proposed algorithm can better preserve the sharpness of important image structures and outperform several existing state-of-the-art multiframe denoising methods (e.g., BM4D and tensor dictionary learning). Research on universal and minimax wavelet shrinkage and thresholding methods has demonstrated near-ideal estimation performance in various asymptotic frameworks. However, image processing practice has shown that universal thresholding methods are outperformed by simple Bayesian estimators assuming independent wavelet coefficients and heavy-tailed priors such as generalized Gaussian distributions (GGDs). In this paper, we investigate various connections between shrinkage methods and maximum a posteriori (MAP) estimation using such priors. In particular, we state a simple condition under which MAP estimates are sparse. We also introduce a new family of complexity priors based upon Rissanen's universal prior on integers. One particular estimator in this class outperforms conventional estimators based on earlier applications of the minimum description length (MDL) principle. We develop analytical expressions for the shrinkage rules implied by GGD and complexity priors. This allows us to show the equivalence between universal hard thresholding, MAP estimation using a very heavy-tailed GGD, and MDL estimation using one of the new complexity priors. Theoretical analysis supported by numerous practical experiments shows the robustness of some of these estimates against mis-specifications of the prior-a basic concern in image processing applications. We present a new volumetric method for reconstructing watertight triangle meshes from arbitrary, unoriented point clouds. While previous techniques usually reconstruct surfaces as the zero level-set of a signed distance function, our method uses an unsigned distance function and hence does not require any information about the local surface orientation. Our algorithm estimates local surface confidence values within a dilated crust around the input samples. The surface which maximizes the global confidence is then extracted by computing the minimum cut of a weighted spatial graph structure. We present an algorithm, which efficiently converts this cut into a closed, manifold triangle mesh with a minimal number of vertices. The use of an unsigned distance function avoids the topological noise artifacts caused by misalignment of 3D scans, which are common to most volumetric reconstruction techniques. Due to a hierarchical approach our method efficiently produces solid models of low genus even for noisy and highly irregular data containing large holes, without loosing fine details in densely sampled regions. We show several examples for different application settings such as model generation from raw laser-scanned data, image-based 3D reconstruction, and mesh repair. In this paper, we introduce a feature-preserving denoising algorithm. It is built on the premise that the underlying surface of a noisy mesh is piecewise smooth, and a sharp feature lies on the intersection of multiple smooth surface regions. A vertex close to a sharp feature is likely to have a neighborhood that includes distinct smooth segments. By defining the consistent subneighborhood as the segment whose geometry and normal orientation most consistent with those of the vertex, we can completely remove the influence from neighbors lying on other segments during denoising. Our method identifies piecewise smooth subneighborhoods using a robust density-based clustering algorithm based on shared nearest neighbors. In our method, we obtain an initial estimate of vertex normals and curvature tensors by robustly fitting a local quadric model. An anisotropic filter based on optimal estimation theory is further applied to smooth the normal field and the curvature tensor field. This is followed by second-order bilateral filtering, which better preserves curvature details and alleviates volume shrinkage during denoising. The support of these filters is defined by the consistent subneighborhood of a vertex. We have applied this algorithm to both generic and CAD models, and sharp features, such as edges and corners, are very well preserved. We investigate projective estimation under model inadequacies, i.e., when the underpinning assumptions of the projective model are not fully satisfied by the data. We focus on the task of image stitching which is customarily solved by estimating a projective warp - a model that is justified when the scene is planar or when the views differ purely by rotation. Such conditions are easily violated in practice, and this yields stitching results with ghosting artefacts that necessitate the usage of deghosting algorithms. To this end we propose as-projective-as-possible warps, i.e., warps that aim to be globally projective, yet allow local non-projective deviations to account for violations to the assumed imaging conditions. Based on a novel estimation technique called Moving Direct Linear Transformation (Moving DLT), our method seamlessly bridges image regions that are inconsistent with the projective model. The result is highly accurate image stitching, with significantly reduced ghosting effects, thus lowering the dependency on post hoc deghosting. Image retargeting aims to adapt images to displays of small sizes and different aspect ratios. Effective retargeting requires emphasizing the important content while retaining surrounding context with minimal visual distortion. In this paper, we present such an effective image retargeting method using saliency-based mesh parametrization. Our method first constructs a mesh image representation that is consistent with the underlying image structures. Such a mesh representation enables easy preservation of image structures during retargeting since it captures underlying image structures. Based on this mesh representation, we formulate the problem of retargeting an image to a desired size as a constrained image mesh parametrization problem that aims at finding a homomorphous target mesh with desired size. Specifically, to emphasize salient objects and minimize visual distortion, we associate image saliency into the image mesh and regard image structure as constraints for mesh parametrization. Through a stretch-based mesh parametrization process we obtain the homomorphous target mesh, which is then used to render the target image by texture mapping. The effectiveness of our algorithm is demonstrated by experiments. High correlation among the neighboring pixels both spatially and spectrally in a multispectral image makes it necessary to use an efficient data transformation approach before performing pan-sharpening. Wavelets and principal component analysis (PCA) methods have been a popular choice for spatial and spectral transformations, respectively. Current PCA-based pan-sharpening methods make an assumption that the first principal component (PC) of high variance is an ideal choice for replacing or injecting it with high spatial details from the high-resolution histogram-matched panchromatic (PAN) image. This paper presents a combined adaptive PCA-contourlet approach for pan-sharpening, where the adaptive PCA is used to reduce the spectral distortion and the use of nonsubsampled contourlets for spatial transformation in pan-sharpening is incorporated to overcome the limitation of the wavelets in representing the directional information efficiently and capturing intrinsic geometrical structures of the objects. The efficiency of the presented method is tested by performing pan-sharpening of the high-resolution (IKONOS and QuickBird) and the medium-resolution (Landsat-7 Enhanced Thematic Mapper Plus) datasets. The evaluation of the pan-sharpened images using global validation indexes reveal that the adaptive PCA approach helps reducing the spectral distortion, and its merger with contourlets provides better fusion results. We present a novel method for content-aware image resizing based on optimization of a well-defined image distance function, which preserves both the important regions and the global visual effect (the background or other decorative objects) of an image. The method operates by joint use of seam carving and image scaling. The principle behind our method is the use of a bidirectional similarity function of image Euclidean distance (IMED), while cooperating with a dominant color descriptor (DCD) similarity and seam energy variation. The function is suitable for the quantitative evaluation of the resizing result and the determination of the best seam carving number. Different from the previous simplex-mode approaches, our method takes the advantages of both discrete and continuous methods. The technique is useful in image resizing for both reduction retargeting and enlarging. We also show that this approach can be extended to indirect image resizing. In this paper we propose a new method for upsampling images which is capable of generating sharp edges with reduced input-resolution grid-related artifacts. The method is based on a statistical edge dependency relating certain edge features of two different resolutions, which is generically exhibited by real-world images. While other solutions assume some form of smoothness, we rely on this distinctive edge dependency as our prior knowledge in order to increase image resolution. In addition to this relation we require that intensities are conserved; the output image must be identical to the input image when downsampled to the original resolution. Altogether the method consists of solving a constrained optimization problem, attempting to impose the correct edge relation and conserve local intensities with respect to the low-resolution input image. Results demonstrate the visual importance of having such edge features properly matched, and the method's capability to produce images in which sharp edges are successfully reconstructed. In this article, we introduce a new global optimization method to the field of multiview 3D reconstruction. While global minimization has been proposed in a discrete formulation in form of the maxflow-mincut framework, we suggest the use of a continuous convex relaxation scheme. Specifically, we propose to cast the problem of 3D shape reconstruction as one of minimizing a spatially continuous convex functional. In qualitative and quantitative evaluation we demonstrate several advantages of the proposed continuous formulation over the discrete graph cut solution. Firstly, geometric properties such as weighted boundary length and surface area are represented in a numerically consistent manner: The continuous convex relaxation assures that the algorithm does not suffer from metrication errors in the sense that the reconstruction converges to the continuous solution as the spatial resolution is increased. Moreover, memory requirements are reduced, allowing for globally optimal reconstructions at higher resolutions. We study three different energy models for multiview reconstruction, which are based on a common variational template unifying regional volumetric terms and on-surface photoconsistency. The three models use data measurements at increasing levels of sophistication. While the first two approaches are based on a classical silhouette-based volume subdivision, the third one relies on stereo information to define regional costs. Furthermore, this scheme is exploited to compute a precise photoconsistency measure as opposed to the classical estimation. All three models are compared on standard data sets demonstrating their advantages and shortcomings. For the third one, which gives the most accurate results, a more exhaustive qualitative and quantitative evaluation is presented. We propose an image denoising method that ex- ploits nonlocal image modeling, principal component analysis (PCA), and local shape-adaptive anisotropic estimation. The nonlocal modeling is exploited by grouping similar image patches in 3-D groups. The denoising is performed by shrinkage of the spectrum of a 3-D transform applied on such groups. The effectiveness of the shrinkage depends on the ability of the transform to sparsely represent the true-image data, thus separating it from the noise. We propose to improve the sparsity in two aspects. First, we employ image patches (neighborhoods) which can have data-adaptive shape. Second, we propose PCA on these adaptive-shape neighborhoods as part of the employed 3-D transform. The PCA bases are obtained by eigenvalue decompo- sition of empirical second-moment matrices that are estimated from groups of similar adaptive-shape neighborhoods. We show that the proposed method is competitive and outperforms some of the current best denoising methods, especially in preserving image details and introducing very few artifacts. The reconstruction of a complete watertight model from scan data is still a difficult process. In particular, since scanned data is often incomplete, the reconstruction of the expected shape is an ill-posed problem. Techniques that reconstruct poorly-sampled areas without any user intervention fail in many cases to faithfully reconstruct the topology of the model. The method that we introduce in this paper is topology-aware: it uses minimal user input to make correct decisions at regions where the topology of the model cannot be automatically induced with a reasonable degree of confidence. We first construct a continuous function over a three-dimensional domain. This function is constructed by minimizing a penalty function combining the data points, user constraints, and a regularization term. The optimization problem is formulated in a mesh-independent manner, and mapped onto a specific mesh using the finite-element method. The zero level-set of this function is a first approximation of the reconstructed surface. At complex under-sampled regions, the constraints might be insufficient. Hence, we analyze the local topological stability of the zero level-set to detect weak regions of the surface. These regions are suggested to the user for adding local inside outside constraints by merely scribbling over a 2D tablet. Each new user constraint modifies the minimization problem, which is solved incrementally. The process is repeated, converging to a topology-stable reconstruction. Reconstructions of models acquired by a structured-light scanner with a small number of scribbles demonstrate the effectiveness of the method. In this paper, we propose a novel method for image inpainting based on a Deep Convolutional Generative Adversarial Network (DCGAN). We define a loss function consisting of two parts: (1) a contextual loss that preserves similarity between the input corrupted image and the recovered image, and (2) a perceptual loss that ensures a perceptually realistic output image. Given a corrupted image with missing values, we use back-propagation on this loss to map the corrupted image to a smaller latent space. The mapped vector is then passed through the generative model to predict the missing content. The proposed framework is evaluated on the CelebA and SVHN datasets for two challenging inpainting tasks with random 80 corruption and large blocky corruption. Experiments show that our method can successfully predict semantic information in the missing region and achieve pixel-level photorealism, which is impossible by almost all existing methods.