We introduce an Expanded Parts Model (EPM) for recognizing human attributes (e.g., young, short hair, wearing suits) and actions (e.g., running, jumping) in still images. An EPM is a collection of part templates which are learnt discriminatively to explain specific scale-space regions in the images (in human centric coordinates). This is in contrast to current models which consist of a relatively few (i.e., a mixture of) ‘average’ templates. EPM uses only a subset of the parts to score an image and scores the image sparsely in space, i.e., it ignores redundant and random background in an image. To learn our model, we propose an algorithm which automatically mines parts and learns corresponding discriminative templates together with their respective locations from a large number of candidate parts. We validate our method on three recent challenging datasets of human attributes and actions. We obtain convincing qualitative and state-of-the-art quantitative results on the three datasets.
In addition to the works mention above, we also refer the reader to Guo and Lai @cite_77 , for a survey of the general literature for the task of human action recognition from still images.
@cite_77
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Recognition of human actions is usually addressed in the scope of video interpretation. Meanwhile, common human actions such as ''reading a book'', ''playing a guitar'' or ''writing notes'' also provide a natural description for many still images. In addition, some actions in video such as ''taking a photograph'' are static by their nature and may require recognition methods based on static cues only. Motivated by the potential impact of recognizing actions in still images and the little attention this problem has received in computer vision so far, we address recognition of human actions in consumer photographs. We construct a new dataset available at http: www.di.ens.fr willow research stillactions with seven classes of actions in 911 Flickr images representing natural variations of human actions in terms of camera view-point, human pose, clothing, occlusions and scene background. We study action recognition in still images using the state-of-the-art bag-of-features methods as well as their combination with the part-based Latent SVM approach of In particular, we investigate the role of background scene context and demonstrate that improved action recognition performance can be achieved by (i) combining the statistical and part-based representations, and (ii) integrating person-centric description with the background scene context. We show results on our newly collected dataset of seven common actions as well as demonstrate improved performance over existing methods on the datasets of and Yao and Fei-Fei. We focus on the problem of still image-based human action recognition, which essentially involves making prediction by analyzing human poses and their interaction with objects in the scene. Besides image-level action labels (e.g., riding, phoning), during both training and testing stages, existing works usually require additional input of human bounding boxes to facilitate the characterization of the underlying human–object interactions. We argue that this additional input requirement might severely discourage potential applications and is not very necessary. To this end, a systematic approach was developed in this paper to address this challenging problem of minimum annotation efforts, i.e., to perform recognition in the presence of only image-level action labels in the training stage. Experimental results on three benchmark data sets demonstrate that compared with the state-of-the-art methods that have privileged access to additional human bounding-box annotations, our approach achieves comparable or even superior recognition accuracy using only action annotations in training. Interestingly, as a by-product in many cases, our approach is able to segment out the precise regions of underlying human–object interactions. Abstract Recently still image-based human action recognition has become an active research topic in computer vision and pattern recognition. It focuses on identifying a person׳s action or behavior from a single image. Unlike the traditional action recognition approaches where videos or image sequences are used, a still image contains no temporal information for action characterization. Thus the prevailing spatiotemporal features for video-based action analysis are not appropriate for still image-based action recognition. It is more challenging to perform still image-based action recognition than the video-based one, given the limited source of information as well as the cluttered background for images collected from the Internet. On the other hand, a large number of still images exist over the Internet. Therefore it is demanding to develop robust and efficient methods for still image-based action recognition to understand the web images better for image retrieval or search. Based on the emerging research in recent years, it is time to review the existing approaches to still image-based action recognition and inspire more efforts to advance the field of research. We present a detailed overview of the state-of-the-art methods for still image-based action recognition, and categorize and describe various high-level cues and low-level features for action analysis in still images. All related databases are introduced with details. Finally, we give our views and thoughts for future research. Action recognition and human pose estimation are closely related but both problems are generally handled as distinct tasks in the literature. In this work, we propose a multitask framework for jointly 2D and 3D pose estimation from still images and human action recognition from video sequences. We show that a single architecture can be used to solve the two problems in an efficient way and still achieves state-of-the-art results. Additionally, we demonstrate that optimization from end-to-end leads to significantly higher accuracy than separated learning. The proposed architecture can be trained with data from different categories simultaneously in a seamlessly way. The reported results on four datasets (MPII, Human3.6M, Penn Action and NTU) demonstrate the effectiveness of our method on the targeted tasks. This paper deals with recognizing human actions in still images. We make two key contributions. (1) We propose a novel, 2.5D representation of action images that considers both view-independent pose information and rich appearance information. A 2.5D graph of an action image consists of a set of nodes that are key-points of the human body, as well as a set of edges that are spatial relationships between the nodes. Each key-point is represented by view-independent 3D positions and local 2D appearance features. The similarity between two action images can then be measured by matching their corresponding 2.5D graphs. (2) We use an exemplar based action classification approach, where a set of representative images are selected for each action class. The selected images cover large within-action variations and carry discriminative information compared with the other classes. This exemplar based representation of action classes further makes our approach robust to pose variations and occlusions. We test our method on two publicly available datasets and show that it achieves very promising performance. We consider the problem of recognizing human actions from still images. We propose a novel approach that treats the pose of the person in the image as latent variables that will help with recognition. Different from other work that learns separate systems for pose estimation and action recognition, then combines them in an ad-hoc fashion, our system is trained in an integrated fashion that jointly considers poses and actions. Our learning objective is designed to directly exploit the pose information for action recognition. Our experimental results demonstrate that by inferring the latent poses, we can improve the final action recognition results. Action recognition is an important and challenging topic in computer vision, with many important applications including video surveillance, automated cinematography and understanding of social interaction. Yet, most current work in gesture or action interpretation remains rooted in view-dependent representations. This paper introduces Motion History Volumes (MHV) as a free-viewpoint representation for human actions in the case of multiple calibrated, and background-subtracted, video cameras. We present algorithms for computing, aligning and comparing MHVs of different actions performed by different people in a variety of viewpoints. Alignment and comparisons are performed efficiently using Fourier transforms in cylindrical coordinates around the vertical axis. Results indicate that this representation can be used to learn and recognize basic human action classes, independently of gender, body size and viewpoint. General human action recognition requires understanding of various visual cues. In this paper, we propose a network architecture that computes and integrates the most important visual cues for action recognition: pose, motion, and the raw images. For the integration, we introduce a Markov chain model which adds cues successively. The resulting approach is efficient and applicable to action classification as well as to spatial and temporal action localization. The two contributions clearly improve the performance over respective baselines. The overall approach achieves state-of-the-art action classification performance on HMDB51, J-HMDB and NTU RGB+D datasets. Moreover, it yields state-of-the-art spatio-temporal action localization results on UCF101 and J-HMDB. Human action is, in general, characterized by a sequence of specific body postures. An action is often recognizable from a single view of an action specific posture. In this paper we demonstrate that specific actions can be recognized in long video sequence by matching shape information extracted from individual frames to stored prototypes representing key frames of the action. The matching algorithm is tolerant to substantial deformation between image and prototype and recognizes qualitatively similar image shapes produced by the body postures. The algorithm is applied to the recognition of specific tennis strokes in up to 2 min long video sequences. Using key-frames within the sequence all (1015) forehand strokes are found with no false positives. The backhand strokes are detected with somewhat lower performance. We conclude that this type of approach to action recognition has large potential for application to automatic video analysis and editing. In this paper, we present a novel approach for human action recognition with histograms of 3D joint locations (HOJ3D) as a compact representation of postures. We extract the 3D skelet al joint locations from Kinect depth maps using 's method [6]. The HOJ3D computed from the action depth sequences are reprojected using LDA and then clustered into k posture visual words, which represent the prototypical poses of actions. The temporal evolutions of those visual words are modeled by discrete hidden Markov models (HMMs). In addition, due to the design of our spherical coordinate system and the robust 3D skeleton estimation from Kinect, our method demonstrates significant view invariance on our 3D action dataset. Our dataset is composed of 200 3D sequences of 10 indoor activities performed by 10 individuals in varied views. Our method is real-time and achieves superior results on the challenging 3D action dataset. We also tested our algorithm on the MSR Action 3D dataset and our algorithm outperforms [25] on most of the cases. Despite the fact that many 3D human activity benchmarks being proposed, most existing action datasets focus on the action recognition tasks for the segmented videos. There is a lack of standard large-scale benchmarks, especially for current popular data-hungry deep learning based methods. In this paper, we introduce a new large scale benchmark (PKU-MMD) for continuous multi-modality 3D human action understanding and cover a wide range of complex human activities with well annotated information. PKU-MMD contains 1076 long video sequences in 51 action categories, performed by 66 subjects in three camera views. It contains almost 20,000 action instances and 5.4 million frames in total. Our dataset also provides multi-modality data sources, including RGB, depth, Infrared Radiation and Skeleton. With different modalities, we conduct extensive experiments on our dataset in terms of two scenarios and evaluate different methods by various metrics, including a new proposed evaluation protocol 2D-AP. We believe this large-scale dataset will benefit future researches on action detection for the community. Visual recognition of human actions in video clips has been an active field of research in recent years. However, most published methods either analyse an entire video and assign it a single action label, or use relatively large look-ahead to classify each frame. Contrary to these strategies, human vision proves that simple actions can be recognised almost instantaneously. In this paper, we present a system for action recognition from very short sequences (ldquosnippetsrdquo) of 1-10 frames, and systematically evaluate it on standard data sets. It turns out that even local shape and optic flow for a single frame are enough to achieve ap90 correct recognitions, and snippets of 5-7 frames (0.3-0.5 seconds of video) are enough to achieve a performance similar to the one obtainable with the entire video sequence. Human action recognition has been an important topic in computer vision due to its many applications such as video surveillance, human machine interaction and video retrieval. One core problem behind these applications is automatically recognizing low-level actions and high-level activities of interest. The former is usually the basis for the latter. This survey gives an overview of the most recent advances in human action recognition during the past several years, following a well-formed taxonomy proposed by a previous survey [1]. From this state-of-the-art survey, researchers can view a panorama of progress in this area for future research. Human action recognition from videos is a challenging machine vision task with multiple important application domains, such as human-robot machine interaction, interactive entertainment, multimedia information retrieval, and surveillance. In this paper, we present a novel approach to human action recognition from 3D skeleton sequences extracted from depth data. We use the covariance matrix for skeleton joint locations over time as a discriminative descriptor for a sequence. To encode the relationship between joint movement and time, we deploy multiple covariance matrices over sub-sequences in a hierarchical fashion. The descriptor has a fixed length that is independent from the length of the described sequence. Our experiments show that using the covariance descriptor with an off-the-shelf classification algorithm outperforms the state of the art in action recognition on multiple datasets, captured either via a Kinect-type sensor or a sophisticated motion capture system. We also include an evaluation on a novel large dataset using our own annotation. We propose a multi-cue based approach for recognizing human actions in still images, where relevant object regions are discovered and utilized in a weakly supervised manner. Our approach does not require any explicitly trained object detector or part attribute annotation. Instead, a multiple instance learning approach is used over sets of object hypotheses in order to represent objects relevant to the actions. We test our method on the extensive Stanford 40 Actions dataset [1] and achieve significant performance gain compared to the state-of-the-art. Our results show that using multiple object hypotheses within multiple instance learning is effective for human action recognition in still images and such an object representation is suitable for using in conjunction with other visual features. We propose a novel convolutional neural network approach to address the fine-grained recognition problem of multi-view dynamic facial action unit detection. We leverage recent gains in large-scale object recognition by formulating the task of predicting the presence or absence of a specific action unit in a still image of a human face as holistic classification. We then explore the design space of our approach by considering both shared and independent representations for separate action units, and also different CNN architectures for combining color and motion information. We then move to the novel setup of the FERA 2017 Challenge, in which we propose a multi-view extension of our approach that operates by first predicting the viewpoint from which the video was taken, and then evaluating an ensemble of action unit detectors that were trained for that specific viewpoint. Our approach is holistic, efficient, and modular, since new action units can be easily included in the overall system. Our approach significantly outperforms the baseline of the FERA 2017 Challenge, with an absolute improvement of 14 on the F1-metric. Additionally, it compares favorably against the winner of the FERA 2017 challenge. Code source is available at this https URL. In this article we investigate the problem of human action recognition in static images. By action recognition we intend a class of problems which includes both action classification and action detection (i.e. simultaneous localization and classification). Bag-of-words image representations yield promising results for action classification, and deformable part models perform very well object detection. The representations for action recognition typically use only shape cues and ignore color information. Inspired by the recent success of color in image classification and object detection, we investigate the potential of color for action classification and detection in static images. We perform a comprehensive evaluation of color descriptors and fusion approaches for action recognition. Experiments were conducted on the three datasets most used for benchmarking action recognition in still images: Willow, PASCAL VOC 2010 and Stanford-40. Our experiments demonstrate that incorporating color information considerably improves recognition performance, and that a descriptor based on color names outperforms pure color descriptors. Our experiments demonstrate that late fusion of color and shape information outperforms other approaches on action recognition. Finally, we show that the different color---shape fusion approaches result in complementary information and combining them yields state-of-the-art performance for action classification. This paper presents an approach for human action recognition by finding the discriminative key frames from a video sequence and representing them with the distribution of local motion features and their spatiotemporal arrangements. In this approach, the key frames of the video sequence are selected by their discriminative power and represented by the local motion features detected in them and integrated from their temporal neighbors. In the key frame’s representation, the spatial arrangements of the motion features are captured in a hierarchical spatial pyramid structure. By using frame by frame voting for the recognition, experiments have demonstrated improved performances over most of the other known methods on the popular benchmark data sets. Recognizinghumanactionfromimagesequencesis an appealingyet challengingproblem in computer vision with many applications including motion capture, human-computer interaction, environment control, and security surveillance. In this paper, we focus on recognizing the activities of a person in an image sequence from local motion features and their spatiotemporal arrangements. Our approach is motivated by the recent success of “bag-of-words” model for general object recognition in computer vision[21, 14]. This representation, which is adapted from the text retrieval literature, models the object by the distribution of words from a fixed visual code book, which is usually obtained by vector quantization of local image visual features. However, this method discards the spatial and the temporal relations among these visual features, which could be helpful in object recognition. Addressing this problem, our approach uses a hierarchical representation for the key frames of a given video sequence to integrate information from both the spatial and the temporal domains. We first apply a spatiotemporal feature detector to the video sequence and obtain the local motion features. Then we generate a visual word code book by quantization of the local motion features and assign a word label to each of them. Next we select key frames of the video sequence by their discriminative power. Then, for each key frame, we integrate the visual words from its nearby frames, divide the key frame spatially into finer subdivisions and compute in each cell the histograms of the visual words detected in this key frame and its temporal neighbors. Finally, we concatenate the histograms from all cells and use Common human actions are instantly recognizable by people and increasingly machines need to understand this language if they are to engage smoothly with people. Here we introduce a new method for automated human action recognition. The proposed method represents videos as a tangent bundle on a Grassmann manifold. Videos are expressed as third order tensors and factorized to a set of tangent spaces. Tangent vectors are then computed between elements on a Grassmann manifold and exploited for action classification. In particular, logarithmic mapping is applied to map a point from the manifold to tangent vectors centered at a given element. The canonical metric is used to induce the intrinsic distance for a set of tangent spaces. Empirical results show that our method is effective on both uniform and non-uniform backgrounds for action classification. We achieve recognition rates of 91 on the Cambridge gesture dataset, 88 on the UCF sport dataset, and 97 on the KTH human action dataset. Additionally, our method does not require prior training. Human action recognition is an important topic in computer vision. Despite the satisfactory accuracies achieved by a number of methods, they often need computationally heavy algorithms to obtain the good accuracies and can only recognize one action in a short video. In this paper, we propose a real-time action recognition method that achieves state-of-the-art accuracy on both single-action and multi-action recognition. A new algorithm is proposed to detect key frames from a temporal window on the video frames. By analyzing only key frames instead of all frames, the recognition speed is improved. Furthermore, in order to guarantee the recognition accuracy, we employ Hidden Markov Model (HMM) to analyze the temporal relationship of the detected key frames. In the experiments, three public datasets, KTH, UCF Sports and s-KTH, are used to demonstrate the good performance of our proposed method on single-action and multi-action recognition.