We introduce and evaluate a very simple landmark-based network partition technique called Hierarchical Bipartition Routing (HBR) to support routing with delivery guarantee in wireless ad hoc sensor networks. It is a simple routing protocol that can easily be combined with any other greedy routing algorithm to obtain delivery guarantee. The efficiency of HBR increases if the network is sparse and contains obstacles. The space necessary to store the additional routing information at a node u is on average not larger than the size necessary to store the IDs of the neighbors of u. The amount of work to setup the complete data structure is on average proportional to flooding the entire network log(n) times, where n is the total number of sensor nodes. We evaluate the performance of HBR in combination with two simple energy-aware geographic greedy routing algorithms based on physical coordinates and virtual coordinates, respectively. Our simulations show that the difference between using HBR and a weighted shortest path to escape a dead-end is only a few percent in typical cases.
Landmark-based routing algorithms like VCap @cite_9 , JUMPS @cite_26 , GLIDER @cite_24 , VCost @cite_31 , and BVR @cite_27 use virtual coordinates computed from the distances to specific nodes called landmarks , anchors , or beacons . In the first phase, a global and distributed election mechanism elects a set of nodes acting as landmarks. Then the landmarks flood the entire network or only parts of the network such that every node can compute its virtual coordinate depending on the distances to the landmarks. The virtual coordinates can then be used to route a message greedily through the network. Packet delivery is also not guaranteed if different nodes have the same virtual coordinates.
@cite_26 @cite_9 @cite_24 @cite_27 @cite_31
2104645107 2135378328 1975816179 1983598160 1993248613 2152948207 2164138581 2560863959 2145957138 2141661023 2172107427 2112404266 2107080471 2136316858 2158591664 1982321556 2053616686 2805853672 1620856823 21021250
Geographic routing can provide efficient routing at a fixed overhead. However, the performance of geographic routing is impacted by physical voids, and localization errors. Accordingly, virtual coordinate systems (VCS) were proposed as an alternative approach that is resilient to localization errors and that naturally routes around physical voids. However, VCS also faces virtual anomalies. Moreover, there are no effective complementary routing algorithm that can be used to traverse voids. Most existing solutions use variants of flooding or blind searching when a void is encountered. In this paper, we make the observation that increasing the number of dimensions in virtual coordinate systems cannot eliminate all virtual anomalies since some portions of the network may be 1-connected to the rest of the network. As a result, we conjecture that a delivery guaranteed protocol must be one-dimensional and propose a spanning-path virtual coordinate system that has this property. We develop a delivery guaranteed routing algorithm on top of this system that can be used on its own, or as a complementary algorithm to traverse voids. With this approach, and for the first time, we demonstrate a stateless and delivery guaranteed geometric routing algorithm on VCS. When used in conjunction with our previously proposed aligned virtual coordinate system (AVCS), it out-performs not only all geometric routing protocols on VCS, but also geographic routing with accurate location information. We present gradient landmark-based distributed routing (GLIDER), a novel naming addressing scheme and associated routing algorithm, for a network of wireless communicating nodes. We assume that the nodes are fixed (though their geographic locations are not necessarily known), and that each node can communicate wirelessly with some of its geographic neighbors - a common scenario in sensor networks. We develop a protocol which in a preprocessing phase discovers the global topology of the sensor field and, as a byproduct, partitions the nodes into routable tiles - regions where the node placement is sufficiently dense and regular that local greedy methods can work well. Such global topology includes not just connectivity but also higher order topological features, such as the presence of holes. We address each node by the name of the tile containing it and a set of local coordinates derived from connectivity graph distances between the node and certain landmark nodes associated with its own and neighboring tiles. We use the tile adjacency graph for global route planning and the local coordinates for realizing actual inter- and intra-tile routes. We show that efficient load-balanced global routing can be implemented quite simply using such a scheme. We propose an energy efficient routing protocol, VCost, for sensor networks. We assume that nodes are unaware of their geographic location thus, VCost assigns virtual coordinates to nodes as follows. Based on the node hop count distances from a set of landmarks, our method computes a distance metric to obtain the node's virtual coordinates. VCost, then uses these coordinates to route packets from node u to node v, in its neighborhood, such that the ratio of the cost to send a message to v to the progress in the routing task towards the destination is minimized. Compared to existing algorithms that use virtual locations, our simulation shows that VCost improves significantly energy consumption and preserves the small percentage of successful routings. We propose a practical and scalable technique for point-to-point routing in wireless sensornets. This method, called Beacon Vector Routing (BVR), assigns coordinates to nodes based on the vector of hop count distances to a small set of beacons, and then defines a distance metric on these coordinates. BVR routes packets greedily, forwarding to the next hop that is the closest (according to this beacon vector distance metric) to the destination. We evaluate this approach through a combination of high-level simulation to investigate scaling and design tradeoffs, and a prototype implementation over real testbeds as a necessary reality check. Landmark Routing is a set of algorithms for routing in communications networks of arbitrary size. Landmark Routing is based on a new type of hierarchy, the Landmark Hierarchy. The Landmark Hierarchy exhibits path lengths and routing table sizes similar to those found in the traditional area or cluster hierarchy. The Landmark Hierarchy, however, is easier to dynamically configure using a distributed algorithm. It can therefore be used as the basis for algorithms that dynamically configure the hierarchy on the fly, thus allowing for very large, dynamic networks. This paper describes the Landmark Hierarchy, analyzes it, and compares it with the area hierarchy. We propose a scalable and reliable point-to-point routing algorithm for ad hoc wireless networks and sensor-nets. Our algorithm assigns to each node of the network a virtual coordinate in the hyperbolic plane, and performs greedy geographic routing with respect to these virtual coordinates. Unlike other proposed greedy routing algorithms based on virtual coordinates, our embedding guarantees that the greedy algorithm is always successful in finding a route to the destination, if such a route exists. We describe a distributed algorithm for computing each node's virtual coordinates in the hyperbolic plane, and for greedily routing packets to a destination point in the hyperbolic plane. (This destination may be the address of another node of the network, or it may be an address associated to a piece of content in a Distributed Hash Table. In the latter case we prove that the greedy routing strategy makes a consistent choice of the node responsible for the address, irrespective of the source address of the request.) We evaluate the resulting algorithm in terms of both path stretch and node congestion. Geographic routing (GR) algorithms, require nodes to periodically transmit HELLO messages to allow neighbors know their positions (beaconing mechanism). To reduce the control overhead due to theses messages, beacon-less routing algorithms have recently been proposed. However, existing beacon-less algorithms have not considered realistic physical layers. Therefore, those algorithms can not work properly in realistic scenarios. In this paper we present a new beacon-less routing protocol called BOSS. Its design is based on the conclusions of our open-field experiments using Tmote-sky sensors. BOSS is adapted to error-prone networks and uses a new delay function to reduce collisions and duplicate messages produced during the phase of selecting the next forwarder. Through extensive simulations we compare BOSS with BLR and CBF and show that our scheme is able to achieve almost perfect packet delivery ratio (like BLR) while having a low bandwidth consumption (even lower than CBF). In this paper, we present an online landmark selection method for distributed long-term visual localization systems in bandwidth-constrained environments. Sharing a common map for online localization provides a fleet of autonomous vehicles with the possibility to maintain and access a consistent map source, and therefore reduce redundancy while increasing efficiency. However, connectivity over a mobile network imposes strict bandwidth constraints and thus the need to minimize the amount of exchanged data. The wide range of varying appearance conditions encountered during long-term visual localization offers the potential to reduce data usage by extracting only those visual cues which are relevant at the given time. Motivated by this, we propose an unsupervised method of adaptively selecting landmarks according to how likely these landmarks are to be observable under the prevailing appearance condition. The ranking function this selection is based upon exploits landmark co-observability statistics collected in past traversals through the mapped area. Evaluation is performed over different outdoor environments, large time-scales and varying appearance conditions, including the extreme transition from day-time to night-time, demonstrating that with our appearance-dependent selection method, we can significantly reduce the amount of landmarks used for localization while maintaining or even improving the localization performance. In this paper we consider the problem of constructing a coordinate system in a sensor network where location information is not available. To this purpose we introduce the virtual coordinate assignment protocol (VCap) which defines a virtual coordinate system based on hop distances. As compared to other approaches, VCap is simple and have very little requirements in terms of communication and memory overheads. We compare by simulations the performances of greedy routing using our virtual coordinate system with the one using the physical coordinates. Results show that the virtual coordinate system can be used to efficiently support geographic routing. Existing position-based unicast routing algorithms which forward packets in the geographic direction of the destination require that the forwarding node knows the positions of all neighbors in its transmission range. This information on direct neighbors is gained by observing beacon messages each node sends out periodically. Due to mobility, the information that a node receives about its neighbors becomes outdated, leading either to a significant decrease in the packet delivery rate or to a steep increase in load on the wireless channel as node mobility increases. In this paper, we propose a mechanism to perform position-based unicast forwarding without the help of beacons. In our contention-based forwarding scheme (CBF) the next hop is selected through a distributed contention process based on the actual positions of all current neighbors. For the contention process, CBF makes use of biased timers. To avoid packet duplication, the first node that is selected suppresses the selection of further nodes. We propose three suppression strategies which vary with respect to forwarding efficiency and suppression characteristics. We analyze the behavior of CBF with all three suppression strategies and compare it to an existing greedy position-based routing approach by means of simulation with ns-2. Our results show that CBF significantly reduces the load on the wireless channel required to achieve a specific delivery rate compared to the load a beacon-based greedy forwarding strategy generates. In this paper we study approximate landmark-based methods for point-to-point distance estimation in very large networks. These methods involve selecting a subset of nodes as landmarks and computing offline the distances from each node in the graph to those landmarks. At runtime, when the distance between a pair of nodes is needed, it can be estimated quickly by combining the precomputed distances. We prove that selecting the optimal set of landmarks is an NP-hard problem, and thus heuristic solutions need to be employed. We therefore explore theoretical insights to devise a variety of simple methods that scale well in very large networks. The efficiency of the suggested techniques is tested experimentally using five real-world graphs having millions of edges. While theoretical bounds support the claim that random landmarks work well in practice, our extensive experimentation shows that smart landmark selection can yield dramatically more accurate results: for a given target accuracy, our methods require as much as 250 times less space than selecting landmarks at random. In addition, we demonstrate that at a very small accuracy loss our techniques are several orders of magnitude faster than the state-of-the-art exact methods. Finally, we study an application of our methods to the task of social search in large graphs. In visual navigation, landmarks can be used in a number of different ways. In this paper, we investigate the role of global and local landmarks in virtual environment navigation. We performed an experiment in a virtual environment called “Hexatown”, consisting of a regular hexagonal grid of streets and junctions. Each junction was identified by the presence of distinct local landmarks (buildings, phone box, and so on). Additionally, compass information or a global frame of reference was provided by global landmarks (hilltop, television tower, and city skyline). According to participants' movement decisions, egomotion was simulated, and displayed on a 180 deg. projection screen. Participants learned the route back and forth between two local landmarks. In the test phase, individual junctions were approached and the participant's movement decision was recorded. We performed two experiments involving landmark changes after learning. In the first, we used conflicting cues by transposing landmarks. In the second experiment, we reduced either local or global landmark information. Results show that both local and global landmarks are used in wayfinding decisions. However, different participants rely on different strategies. In the first experiment (cue conflict) for example, some of the participants used only local landmarks while others relied exclusively on global landmarks. Other participants used local landmarks at one location and global landmarks at the other. When removing one landmark type in the second experiment, the other type could be used by almost all participants, indicating that information about the neglected landmark type was present in memory. This paper considers the problem of designing power efficient routing with guaranteed delivery for sensor networks with known distances between neighbors but unknown geographic locations. We propose Hector, a hybrid energy efficient tree-based optimized routing protocol, based on two sets of virtual coordinates. One set is based on rooted tree coordinates, and the other is based on hop distances toward several landmarks. In our algorithm, the node currently holding the packet forwards it to its neighbor that optimizes ratio of power cost over distance progress with landmark coordinates, among nodes that reduce landmark coordinates and do not increase tree coordinates. If such a node does not exist then forwarding is made to the neighbor that reduces tree based distance and optimizes power cost over tree distance progress ratio. Our simulations show the superiority of our algorithm over existing alternatives while guaranteeing delivery, and only up to 30 additional power compared to centralized shortest weighted path algorithm. This paper is meant to be an illustration of the use of stochastic geometry for analyzing the performance of routing in large wireless ad hoc (mobile or mesh) networks. In classical routing strategies used in such networks, packets are transmitted on a pre-defined route that is usually obtained by a shortest-path routing protocol. In this paper we review some recent ideas concerning a new routing technique which is opportunistic in the sense that each packet at each hop on its (specific) route from an origin to a destination takes advantage of the actual pattern of nodes that captured its recent (re)transmission in order to choose the next relay. The paper focuses both on the distributed algorithms allowing such a routing technique to work and on the evaluation of the gain in performance it brings compared to classical mechanisms. On the algorithmic side, we show that it is possible to implement this opportunistic technique in such a way that the current transmitter of a given packet does not need to know its next relay a priori, but the nodes that capture this transmission (if any) perform a self-selection procedure to choose the packet relay node and acknowledge the transmitter. We also show that this routing technique works well with various medium access protocols (such as Aloha, CSMA, TDMA). Finally, we show that the above relay self-selection procedure can be optimized in the sense that it is the node that optimizes some given utility criterion (e.g. minimize the remaining distance to the final destination), which is chosen as the relay. The performance evaluation part is based on stochastic geometry and combines simulation as analytical models. The main result is that such opportunistic schemes very significantly outperform classical routing schemes when properly optimized and provided at least a small number of nodes in the network know their geographical positions exactly. Given a metric space G on n nodes, with a start node r and deadlines D(v) for each vertex v, we consider the Deadline-TSP problem of finding a path starting at r that visits as many nodes as possible by their deadlines. We also consider the more general Vehicle Routing with Time-Windows problem, in which each node v also has a release-time R(v) and the goal is to visit as many nodes as possible within their "time-windows" [R(v),D(v)]. No good approximations were known previously for these problems on general metric spaces. We give an O(logn) approximation algorithm for Deadline-TSP, and extend this algorithm to an O(log2n) approximation for the Time-Window problem. We also give a bicriteria approximation algorithm for both problems: Given an e>0, our algorithm produces a (1 e) approximation, while exceeding the deadlines by a factor of 1+e. We use as a subroutine for these results a constant-factor approximation that we develop for a generalization of the orienteering problem in which both the start and the end nodes of the path are fixed. In the process, we give a 3-approximation to the orienteering problem, improving on the previously best known 4-approximation of [6]. With the popularization of mobile devices, recent years have witnessed an emerging potential for mobile landmark search. In this scenario, the user experience heavily depends on the efficiency of query transmission over a wireless link. As sending a query photo is time consuming, recent works have proposed to extract compact visual descriptors directly on the mobile end towards low bit rate transmission. Typically, these descriptors are extracted based solely on the visual content of a query, and the location cues from the mobile end are rarely exploited. In this paper, we present a Location Discriminative Vocabulary Coding (LDVC) scheme, which achieves extremely low bit rate query transmission, discriminative landmark description, as well as scalable descriptor delivery in a unified framework. Our first contribution is a compact and location discriminative visual landmark descriptor, which is offline learnt in two-step: First, we adopt spectral clustering to segment a city map into distinct geographical regions, where both visual and geographical similarities are fused to optimize the partition of city-scale geo-tagged photos. Second, we propose to learn LDVC in each region with two schemes: (1) a Ranking Sensitive PCA and (2) a Ranking Sensitive Vocabulary Boosting. Both schemes embed location cues to learn a compact descriptor, which minimizes the retrieval ranking loss by replacing the original high-dimensional signatures. Our second contribution is a location aware online vocabulary adaption: We store a single vocabulary in the mobile end, which is efficiently adapted for a region specific LDVC coding once a mobile device enters a given region. The learnt LDVC landmark descriptor is extremely compact (typically 10---50 bits with arithmetical coding) and performs superior over state-of-the-art descriptors. We implemented the framework in a real-world mobile landmark search prototype, which is validated in a million-scale landmark database covering typical areas e.g. Beijing, New York City, Lhasa, Singapore, and Florence. Compared to single-hop networks such as WiFi, multihop infrastructure wireless mesh networks (WMNs) can potentially embrace the broadcast benefits of a wireless medium in a more flexible manner. Rather than being point-to-point, links in the WMNs may originate from a single node and reach more than one other node. Nodes located farther than a one-hop distance and overhearing such transmissions may opportunistically help relay packets for previous hops. This phenomenon is called opportunistic overhearing listening. With multiple radios, a node can also improve its capacity by transmitting over multiple radios simultaneously using orthogonal channels. Capitalizing on these potential advantages requires effective routing and efficient mapping of channels to radios (channel assignment (CA)). While efficient channel assignment can greatly reduce interference from nearby transmitters, effective routing can potentially relieve congestion on paths to the infrastructure. Routing, however, requires that only packets pertaining to a particular connection be routed on a predetermined route. Random network coding (RNC) breaks this constraint by allowing nodes to randomly mix packets overheard so far before forwarding. A relay node thus only needs to know how many packets, and not which packets, it should send. We mathematically formulate the joint problem of random network coding, channel assignment, and broadcast link scheduling, taking into account opportunistic overhearing, the interference constraints, the coding constraints, the number of orthogonal channels, the number of radios per node, and fairness among unicast connections. Based on this formulation, we develop a suboptimal, auction-based solution for overall network throughput optimization. Performance evaluation results show that our algorithm can effectively exploit multiple radios and channels and can cope with fairness issues arising from auctions. Our algorithm also shows promising gains over traditional routing solutions in which various channel assignment strategies are used. While much progress has been made in how to encode a text sequence into a sequence of vectors, less attention has been paid to how to aggregate these preceding vectors (outputs of RNN CNN) into fixed-size encoding vector. Usually, a simple max or average pooling is used, which is a bottom-up and passive way of aggregation and lack of guidance by task information. In this paper, we propose an aggregation mechanism to obtain a fixed-size encoding with a dynamic routing policy. The dynamic routing policy is dynamically deciding that what and how much information need be transferred from each word to the final encoding of the text sequence. Following the work of Capsule Network, we design two dynamic routing policies to aggregate the outputs of RNN CNN encoding layer into a final encoding vector. Compared to the other aggregation methods, dynamic routing can refine the messages according to the state of final encoding vector. Experimental results on five text classification tasks show that our method outperforms other aggregating models by a significant margin. Related source code is released on our github page. Routing protocols using the distributed Bellman-Ford (DBF) algorithm converge very slowly to the correct routes when link costs increase, and in the case when a set of link failures results in a network partition, DBF simply fails to converge, a problem which is commonly referred to as the count-to-infinity problem. We present the first distance-vector routing algorithm, MDVA, that uses a set of loop-free invariants to prevent the count-to-infinity problem. MDVA, in addition, computes multipaths that are loop-free at every instant. In our earlier work we shows how such loop-free multipaths can be used in traffic load-balancing and minimizing delays, which otherwise are impossible to perform in current single-path routing algorithms. We introduce a novel method for landmark search and detection for the autonomous indoor navigation of an Unmanned Aerial Vehicle (UAV) using visual topological maps. The main contribution of this paper is the combination of the entropy of an image, with a dual feedforward-feedback controller for the task of object landmark search and detection. As the entropy of an image is directly related to the presence of a unique object or the presence of different objects inside the image (the lower the entropy of an image, the higher its probability of containing a single object inside it; and conversely, the higher the entropy, the higher its probability of containing several different objects inside it), we propose to implement landmark and object search and detection as a process of entropy maximization which corresponds to an image containing several target landmarks candidates. After converging to an image with maximum entropy containing several candidates for the target landmark, the UAV´s controller switches to the landmark´s homing mode based on a dual feed-forward feedback controller aimed at driving the UAV towards the target landmark. After the presentation of the theoretical foundations of the entropy-based search. The paper ends with the experimental work performed for its validation.