The natural language generation (NLG) component of a spoken dialogue system (SDS) usually needs a substantial amount of handcrafting or a well-labeled dataset to be trained on. These limitations add significantly to development costs and make cross-domain, multi-lingual dialogue systems intractable. Moreover, human languages are context-aware. The most natural response should be directly learned from data rather than depending on predefined syntaxes or rules. This paper presents a statistical language generator based on a joint recurrent and convolutional neural network structure which can be trained on dialogue act-utterance pairs without any semantic alignments or predefined grammar trees. Objective metrics suggest that this new model outperforms previous methods under the same experimental conditions. Results of an evaluation by human judges indicate that it produces not only high quality but linguistically varied utterances which are preferred compared to n-gram and rule-based systems.
Conventional approaches to NLG typically divide the task into sentence planning, and surface realisation. Sentence planning maps input semantic symbols into an intermediary tree-like or template structure representing the utterance, then surface realisation converts the intermediate structure into the final text @cite_11 @cite_35 @cite_1 . As noted above, one of the first statistical NLG methods that requires almost no handcrafting or semantic alignments was an n-gram based approach by . later addressed the limitations of n-gram LMs in the over-generation phase by using a more sophisticated generator based on a syntactic dependency tree.
@cite_35 @cite_1 @cite_11
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Natural Language Generation (NLG) is the task of automatically producing natural language text to describe information present in non-linguistic data. It involves three main subtasks: (i) selecting the relevant portion of input data; (ii) determining the words that will be used to verbalise the selected data; and (iii) mapping these words into natural language text. The latter task is known as Surface Realisation (SR). In my thesis, I study the SR task in the context of input data coming from Knowledge Bases (KB). I present two novel approaches to surface realisation from knowledge bases: a supervised approach and a weakly supervised approach. In the first, supervised, approach, I present a corpus-based method for inducing a Feature Based Lexicalized Tree Adjoining Grammar (FB-LTAG) from a parallel corpus of text and data. The resulting grammar includes a unification based semantics and can be used by an existing surface realiser to generate sentences from test data. I show that the induced grammar is compact and generalises well over the test data yielding results that are close to those produced by a handcrafted symbolic approach and which outperform an alternative statistical approach. In the weakly supervised approach, I explore a method for surface realisation from KB data which uses a supplied lexicon but does not require a parallel corpus. Instead, I build a corpus from heterogeneous sources of domain-related text and use it to identify possible lexicalisations of KB symbols (classes and relations) and their verbalisation patterns (frames). Based on the observations made, I build different probabilistic models which are used for selection of appropriate frames and syntax semantics linking while verbalising KB inputs. I evaluate the output sentences and analyse the issues relevant to learning from non-parallel corpora. In both these approaches, I use the data derived from an existing biomedical ontology as a reference input. The proposed methods are generic and can be easily adapted for input from other ontologies for which a parallel non-parallel corpora exists. We present a novel syntax-based natural language generation system that is trainable from unaligned pairs of input meaning representations and output sentences. It is divided into sentence planning, which incrementally builds deep-syntactic dependency trees, and surface realization. Sentence planner is based on A* search with a perceptron ranker that uses novel differing subtree updates and a simple future promise estimation; surface realization uses a rule-based pipeline from the Treex NLP toolkit. Our first results show that training from unaligned data is feasible, the outputs of our generator are mostly fluent and relevant. Natural language generation (NLG) is a critical component in a spoken dialogue system. This paper presents a Recurrent Neural Network based Encoder-Decoder architecture, in which an LSTM-based decoder is introduced to select, aggregate semantic elements produced by an attention mechanism over the input elements, and to produce the required utterances. The proposed generator can be jointly trained both sentence planning and surface realization to produce natural language sentences. The proposed model was extensively evaluated on four different NLG datasets. The experimental results showed that the proposed generators not only consistently outperform the previous methods across all the NLG domains but also show an ability to generalize from a new, unseen domain and learn from multi-domain datasets. Abstract We study how decisions for word ordering and word choice in surface natural language generation can be automatically learned from annotated data. We examine four trainable systems for surface natural language generation in the air travel domain, called NLG[1–4]. NLG1 is a lookup table which stores the most frequent phrase to express a concept, and is intended as a baseline system for comparison purposes. NLG2 and NLG3 attempt to find the highest probability word sequence with respect to a maximum entropy probability model. They differ in that NLG2 predicts words left-to-right, while NLG3 predicts words in dependency tree order. NLG4 requires a dependency-style grammar of phrase fragments and conditions on their use, and attempts to find the highest probability word sequence that is consistent with the rules and conditions of the grammar. NLG4 has been implemented in a dialog strategy for a prototype air travel conversational system, in which word order is dynamically modified to emphasize certain aspects of the run-time dialog state. © 2015 Association for Computational Linguistics. Natural language generation (NLG) is a critical component of spoken dialogue and it has a significant impact both on usability and perceived quality. Most NLG systems in common use employ rules and heuristics and tend to generate rigid and stylised responses without the natural variation of human language. They are also not easily scaled to systems covering multiple domains and languages. This paper presents a statistical language generator based on a semantically controlled Long Short-term Memory (LSTM) structure. The LSTM generator can learn from unaligned data by jointly optimising sentence planning and surface realisation using a simple cross entropy training criterion, and language variation can be easily achieved by sampling from output candidates. With fewer heuristics, an objective evaluation in two differing test domains showed the proposed method improved performance compared to previous methods. Human judges scored the LSTM system higher on informativeness and naturalness and overall preferred it to the other systems.. Most previous work on trainable language generation has focused on two paradigms: (a) using a generation decisions of an existing generator. Both approaches rely on the existence of a handcrafted generation component, which is likely to limit their scalability to new domains. The first contribution of this article is to present Bagel, a fully data-driven generation method that treats the language generation task as a search for the most likely sequence of semantic concepts and realization phrases, according to Factored Language Models (FLMs). As domain utterances are not readily available for most natural language generation tasks, a large creative effort is required to produce the data necessary to represent human linguistic variation for nontrivial domains. This article is based on the assumption that learning to produce paraphrases can be facilitated by collecting data from a large sample of untrained annotators using crowdsourcing—rather than a few domain experts—by relying on a coarse meaning representation. A second contribution of this article is to use crowdsourced data to show how dialogue naturalness can be improved by learning to vary the output utterances generated for a given semantic input. Two data-driven methods for generating paraphrases in dialogue are presented: (a) by sampling from the n-best list of realizations produced by Bagel's FLM reranker; and (b) by learning a structured perceptron predicting whether candidate realizations are valid paraphrases. We train Bagel on a set of 1,956 utterances produced by 137 annotators, which covers 10 types of dialogue acts and 128 semantic concepts in a tourist information system for Cambridge. An automated evaluation shows that Bagel outperforms utterance class LM baselines on this domain. A human evaluation of 600 resynthesized dialogue extracts shows that Bagel's FLM output produces utterances comparable to a handcrafted baseline, whereas the perceptron classifier performs worse. Interestingly, human judges find the system sampling from the n-best list to be more natural than a system always returning the first-best utterance. The judges are also more willing to interact with the n-best system in the future. These results suggest that capturing the large variation found in human language using data-driven methods is beneficial for dialogue interaction. Natural language generation (NLG) is a critical component of spoken dialogue and it has a significant impact both on usability and perceived quality. Most NLG systems in common use employ rules and heuristics and tend to generate rigid and stylised responses without the natural variation of human language. They are also not easily scaled to systems covering multiple domains and languages. This paper presents a statistical language generator based on a semantically controlled Long Short-term Memory (LSTM) structure. The LSTM generator can learn from unaligned data by jointly optimising sentence planning and surface realisation using a simple cross entropy training criterion, and language variation can be easily achieved by sampling from output candidates. With fewer heuristics, an objective evaluation in two differing test domains showed the proposed method improved performance compared to previous methods. Human judges scored the LSTM system higher on informativeness and naturalness and overall preferred it to the other systems. We present three systems for surface natural language generation that are trainable from annotated corpora. The first two systems, called NLG1 and NLG2, require a corpus marked only with domain-specific semantic attributes, while the last system, called NLG3, requires a corpus marked with both semantic attributes and syntactic dependency information. All systems attempt to produce a grammatical natural language phrase from a domain-specific semantic representation. NLG1 serves a baseline system and uses phrase frequencies to generate a whole phrase in one step, while NLG2 and NLG3 use maximum entropy probability models to individually generate each word in the phrase. The systems NLG2 and NLG3 learn to determine both the word choice and the word order of the phrase. We present experiments in which we generate phrases to describe flights in the air travel domain. We present and evaluate a new model for Natural Language Generation (NLG) in Spoken Dialogue Systems, based on statistical planning, given noisy feedback from the current generation context (e.g. a user and a surface realiser). We study its use in a standard NLG problem: how to present information (in this case a set of search results) to users, given the complex tradeoffs between utterance length, amount of information conveyed, and cognitive load. We set these trade-offs by analysing existing match data. We then train a NLG policy using Reinforcement Learning (RL), which adapts its behaviour to noisy feedback from the current generation context. This policy is compared to several baselines derived from previous work in this area. The learned policy significantly outperforms all the prior approaches. Inference has been a central topic in artificial intelligence from the start, but while automatic methods for formal deduction have advanced tremendously, comparatively little progress has been made on the problem of natural language inference (NLI), that is, determining whether a natural language hypothesis h can justifiably be inferred from a natural language premise p. The challenges of NLI are quite different from those encountered in formal deduction: the emphasis is on informal reasoning, lexical semantic knowledge, and variability of linguistic expression. This dissertation explores a range of approaches to NLI, beginning with methods which are robust but approximate, and proceeding to progressively more precise approaches. We first develop a baseline system based on overlap between bags of words. Despite its extreme simplicity, this model achieves surprisingly good results on a standard NLI evaluation, the PASCAL RTE Challenge. However, its effectiveness is limited by its failure to represent semantic structure. To remedy this lack, we next introduce the Stanford RTE system, which uses typed dependency trees as a proxy for semantic structure, and seeks a low-cost alignment between trees for p and h, using a cost model which incorporates both lexical and structural matching costs. This system is typical of a category of approaches to NLI based on approximate graph matching. We argue, however, that such methods work best when the entailment decision is based, not merely on the degree of alignment, but also on global features of the aligned 〈p, h〉 pair motivated by semantic theory. Seeking still greater precision, we devote the largest part of the dissertation to developing an approach to NLI based on a model of natural logic. We greatly extend past work in natural logic, which has focused solely on semantic containment and monotonicity, to incorporate both semantic exclusion and implicativity. Our system decomposes an inference problem into a sequence of atomic edits which transforms p into h; predicts a lexical entailment relation for each edit using a statistical classifier; propagates these relations upward through a syntax tree according to semantic properties of intermediate nodes; and composes the resulting entailment relations across the edit sequence. Finally, we address the problem of alignment for NLI, by developing a model of phrase-based alignment inspired by analogous work in machine translation, including an alignment scoring function, inference algorithms for finding good alignments, and training algorithms for choosing feature weights. Most work on neural natural language generation (NNLG) focus on controlling the content of the generated text. We experiment with controlling several stylistic aspects of the generated text, in addition to its content. The method is based on conditioned RNN language model, where the desired content as well as the stylistic parameters serve as conditioning contexts. We demonstrate the approach on the movie reviews domain and show that it is successful in generating coherent sentences corresponding to the required linguistic style and content. ©2016 Association for Computational Linguistics. Moving from limited-domain natural language generation (NLG) to open domain is difficult because the number of semantic input combinations grows exponentially with the number of domains. Therefore, it is important to leverage existing resources and exploit similarities between domains to facilitate domain adaptation. In this paper, we propose a procedure to train multi-domain, Recurrent Neural Network-based (RNN) language generators via multiple adaptation steps. In this procedure, a model is first trained on counterfeited data synthesised from an out-of-domain dataset, and then fine tuned on a small set of in-domain utterances with a discriminative objective function. Corpus-based evaluation results show that the proposed procedure can achieve competitive performance in terms of BLEU score and slot error rate while significantly reducing the data needed to train generators in new, unseen domains. In subjective testing, human judges confirm that the procedure greatly improves generator performance when only a small amount of data is available in the domain. In this article, we give an overview of Natural Language Generation (NLG) from an applied system-building perspective. The article includes a discussion of when NLG techniques should be used; suggestions for carrying out requirements analyses; and a description of the basic NLG tasks of content determination, discourse planning, sentence aggregation, lexicalization, referring expression generation, and linguistic realisation. Throughout, the emphasis is on established techniques that can be used to build simple but practical working systems now. We also provide pointers to techniques in the literature that are appropriate for more complicated scenarios. One of the biggest challenges in the development and deployment of spoken dialogue systems is the design of the spoken language generation module. This challenge arises from the need for the generator to adapt to many features of the dialogue domain, user population, and dialogue context. A promising approach is trainable generation, which uses general-purpose linguistic knowledge that is automatically adapted to the features of interest, such as the application domain, individual user, or user group. In this paper we present and evaluate a trainable sentence planner for providing restaurant information in the MATCH dialogue system. We show that trainable sentence planning can produce complex information presentations whose quality is comparable to the output of a template-based generator tuned to this domain. We also show that our method easily supports adapting the sentence planner to individuals, and that the individualized sentence planners generally perform better than models trained and tested on a population of individuals. Previous work has documented and utilized individual preferences for content selection, but to our knowledge, these results provide the first demonstration of individual preferences for sentence planning operations, affecting the content order, discourse structure and sentence structure of system responses. Finally, we evaluate the contribution of different feature sets, and show that, in our application, n-gram features often do as well as features based on higher-level linguistic representations. Automatically generating coherent and semantically meaningful text has many applications in machine translation, dialogue systems, image captioning, etc. Recently, by combining with policy gradient, Generative Adversarial Nets (GAN) that use a discriminative model to guide the training of the generative model as a reinforcement learning policy has shown promising results in text generation. However, the scalar guiding signal is only available after the entire text has been generated and lacks intermediate information about text structure during the generative process. As such, it limits its success when the length of the generated text samples is long (more than 20 words). In this paper, we propose a new framework, called LeakGAN, to address the problem for long text generation. We allow the discriminative net to leak its own high-level extracted features to the generative net to further help the guidance. The generator incorporates such informative signals into all generation steps through an additional Manager module, which takes the extracted features of current generated words and outputs a latent vector to guide the Worker module for next-word generation. Our extensive experiments on synthetic data and various real-world tasks with Turing test demonstrate that LeakGAN is highly effective in long text generation and also improves the performance in short text generation scenarios. More importantly, without any supervision, LeakGAN would be able to implicitly learn sentence structures only through the interaction between Manager and Worker. This paper presents the ONTOSUM system which uses Natural Language Generation (NLG) techniques to produce textual summaries from Semantic Web ontologies. The main contribution of this work is in showing how existing NLG tools can be adapted to Semantic Web ontologies, in a way which minimises the customisation effort while offering more diverse output than template-based ontology verbalisers. A novel dimension of this work is the focus on tailoring the summary formatting and length according to a device profile (e.g., mobile phone, Web browser). Another innovative idea is the use of ontology mapping for summary generation from different ontologies. Generating high-quality text with sufficient diversity is essential for a wide range of Natural Language Generation (NLG) tasks. Maximum-Likelihood (MLE) models trained with teacher forcing have constantly been reported as weak baselines, where poor performance is attributed to exposure bias; at inference time, the model is fed its own prediction instead of a ground-truth token, which can lead to accumulating errors and poor samples. This line of reasoning has led to an outbreak of adversarial based approaches for NLG, on the account that GANs do not suffer from exposure bias. In this work, we make several surprising observations with contradict common beliefs. We first revisit the canonical evaluation framework for NLG, and point out fundamental flaws with quality-only evaluation: we show that one can outperform such metrics using a simple, well-known temperature parameter to artificially reduce the entropy of the model's conditional distributions. Second, we leverage the control over the quality diversity tradeoff given by this parameter to evaluate models over the whole quality-diversity spectrum, and find MLE models constantly outperform the proposed GAN variants, over the whole quality-diversity space. Our results have several implications: 1) The impact of exposure bias on sample quality is less severe than previously thought, 2) temperature tuning provides a better quality diversity trade off than adversarial training, while being easier to train, easier to cross-validate, and less computationally expensive. Natural language parsing has typically been done with small sets of discrete categories such as NP and VP, but this representation does not capture the full syntactic nor semantic richness of linguistic phrases, and attempts to improve on this by lexicalizing phrases or splitting categories only partly address the problem at the cost of huge feature spaces and sparseness. Instead, we introduce a Compositional Vector Grammar (CVG), which combines PCFGs with a syntactically untied recursive neural network that learns syntactico-semantic, compositional vector representations. The CVG improves the PCFG of the Stanford Parser by 3.8 to obtain an F1 score of 90.4 . It is fast to train and implemented approximately as an efficient reranker it is about 20 faster than the current Stanford factored parser. The CVG learns a soft notion of head words and improves performance on the types of ambiguities that require semantic information such as PP attachments. Moving from limited-domain natural language generation (NLG) to open domain is difficult because the number of semantic input combinations grows exponentially with the number of domains. Therefore, it is important to leverage existing resources and exploit similarities between domains to facilitate domain adaptation. In this paper, we propose a procedure to train multi-domain, Recurrent Neural Network-based (RNN) language generators via multiple adaptation steps. In this procedure, a model is first trained on counterfeited data synthesised from an out-of-domain dataset, and then fine tuned on a small set of in-domain utterances with a discriminative objective function. Corpus-based evaluation results show that the proposed procedure can achieve competitive performance in terms of BLEU score and slot error rate while significantly reducing the data needed to train generators in new, unseen domains. In subjective testing, human judges confirm that the procedure greatly improves generator performance when only a small amount of data is available in the domain. We present a novel ensemble of six methods for improving the efficiency of chart realization. The methods are couched in the framework of Combinatory Categorial Grammar (CCG), but we conjecture that they can be adapted to related grammatical frameworks as well. The ensemble includes two new methods introduced here—feature-based licensing and instantiation of edges, and caching of category combinations—in addition to four previously introduced methods—index filtering, LF chunking, edge pruning based on n-gram scores, and anytime search. We compare the relative contributions of each method using two test grammars, and show that the methods work best in combination. Our evaluation also indicates that despite the exponential worst-case complexity of the basic algorithm, the methods together can constrain the realization problem sufficiently to meet the interactive needs of natural language dialogue systems.