Discovering and exploring the underlying structure of multi-instrumental music using learning-based approaches remains an open problem. We extend the recent MusicVAE model to represent multitrack polyphonic measures as vectors in a latent space. Our approach enables several useful operations such as generating plausible measures from scratch, interpolating between measures in a musically meaningful way, and manipulating specific musical attributes. We also introduce chord conditioning, which allows all of these operations to be performed while keeping harmony fixed, and allows chords to be changed while maintaining musical "style". By generating a sequence of measures over a predefined chord progression, our model can produce music with convincing long-term structure. We demonstrate that our latent space model makes it possible to intuitively control and generate musical sequences with rich instrumentation (see this https URL for generated audio).
Other recent systems for generating polyphonic music include JamBot @cite_22 which generates chords then notes in a two-step process, DeepJ @cite_32 which generates polyphonic piano music where a user can control several style parameters, a model from @cite_28 that generates variations on lead sheets, and Song from PI @cite_8 which generates melody, chord, and drum tracks using a hierarchical recurrent network combined with hand-engineered features.
@cite_28 @cite_32 @cite_22 @cite_8
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Research on automatic music generation has seen great progress due to the development of deep neural networks. However, the generation of multi-instrument music of arbitrary genres still remains a challenge. Existing research either works on lead sheets or multi-track piano-rolls found in MIDIs, but both musical notations have their limits. In this work, we propose a new task called lead sheet arrangement to avoid such limits. A new recurrent convolutional generative model for the task is proposed, along with three new symbolic-domain harmonic features to facilitate learning from unpaired lead sheets and MIDIs. Our model can generate lead sheets and their arrangements of eight-bar long. Source code and audio samples of the generated result can be found at the project webpage: https: liuhaumin. github.io LeadsheetArrangement This paper proposes a Bayesian approach for automatic music transcription of polyphonic MIDI signals based on generative modeling of onset occurrences of musical notes. Automatic music transcription involves two subproblems that are interdependent of each other: rhythm recognition and tempo estimation. When we listen to music, we are able to recognize its rhythm and tempo (or beat location) fairly easily even though there is ambiguity in determining the individual note values and tempo. This may be made possible through our empirical knowledge about rhythm patterns and tempo variations that possibly occur in music. To automate the process of recognizing the rhythm and tempo of music, we propose modeling the generative process of a MIDI signal of polyphonic music by combining the sub-process by which a musically natural tempo curve is generated and the sub-process by which a set of note onset positions is generated based on a 2-dimensional rhythm tree structure representation of music, and develop a parameter inference algorithm for the proposed model. We show some of the transcription results obtained with the present method. Generating music has a few notable differences from generating images and videos. First, music is an art of time, necessitating a temporal model. Second, music is usually composed of multiple instruments tracks with their own temporal dynamics, but collectively they unfold over time interdependently. Lastly, musical notes are often grouped into chords, arpeggios or melodies in polyphonic music, and thereby introducing a chronological ordering of notes is not naturally suitable. In this paper, we propose three models for symbolic multi-track music generation under the framework of generative adversarial networks (GANs). The three models, which differ in the underlying assumptions and accordingly the network architectures, are referred to as the jamming model, the composer model and the hybrid model. We trained the proposed models on a dataset of over one hundred thousand bars of rock music and applied them to generate piano-rolls of five tracks: bass, drums, guitar, piano and strings. A few intra-track and inter-track objective metrics are also proposed to evaluate the generative results, in addition to a subjective user study. We show that our models can generate coherent music of four bars right from scratch (i.e. without human inputs). We also extend our models to human-AI cooperative music generation: given a specific track composed by human, we can generate four additional tracks to accompany it. All code, the dataset and the rendered audio samples are available at this https URL . We describe a neural network architecture which enables prediction and composition of polyphonic music in a manner that preserves translation-invariance of the dataset. Specifically, we demonstrate training a probabilistic model of polyphonic music using a set of parallel, tied-weight recurrent networks, inspired by the structure of convolutional neural networks. This model is designed to be invariant to transpositions, but otherwise is intentionally given minimal information about the musical domain, and tasked with discovering patterns present in the source dataset. We present two versions of the model, denoted TP-LSTM-NADE and BALSTM, and also give methods for training the network and for generating novel music. This approach attains high performance at a musical prediction task and successfully creates note sequences which possess measure-level musical structure. This paper introduces DeepBach, a graphical model aimed at modeling polyphonic music and specifically hymn-like pieces. We claim that, after being trained on the chorale harmonizations by Johann Sebastian Bach, our model is capable of generating highly convincing chorales in the style of Bach. DeepBach's strength comes from the use of pseudo-Gibbs sampling coupled with an adapted representation of musical data. This is in contrast with many automatic music composition approaches which tend to compose music sequentially. Our model is also steerable in the sense that a user can constrain the generation by imposing positional constraints such as notes, rhythms or cadences in the generated score. We also provide a plugin on top of the MuseScore music editor making the interaction with Deep-Bach easy to use. This paper introduces DeepBach, a graphical model aimed at modeling polyphonic music and specifically hymn-like pieces. We claim that, after being trained on the chorale harmonizations by Johann Sebastian Bach, our model is capable of generating highly convincing chorales in the style of Bach. DeepBach's strength comes from the use of pseudo-Gibbs sampling coupled with an adapted representation of musical data. This is in contrast with many automatic music composition approaches which tend to compose music sequentially. Our model is also steerable in the sense that a user can constrain the generation by imposing positional constraints such as notes, rhythms or cadences in the generated score. We also provide a plugin on top of the MuseScore music editor making the interaction with DeepBach easy to use. We consider the problem of transcribing polyphonic piano music with an emphasis on generalizing to unseen instruments. We use deep neural networks and propose a novel approach that predicts onsets and frames using both CNNs and LSTMs. This model predicts pitch onset events and then uses those predictions to condition framewise pitch predictions. During inference, we restrict the predictions from the framewise detector by not allowing a new note to start unless the onset detector also agrees that an onset for that pitch is present in the frame. We focus on improving onsets and offsets together instead of either in isolation as we believe it correlates better with human musical perception. This technique results in over a 100 relative improvement in note with offset score on the MAPS dataset. Recent advances in deep neural networks have enabled algorithms to compose music that is comparable to music composed by humans. However, few algorithms allow the user to generate music with tunable parameters. The ability to tune properties of generated music will yield more practical benefits for aiding artists, filmmakers, and composers in their creative tasks. In this paper, we introduce DeepJ - an end-to-end generative model that is capable of composing music conditioned on a specific mixture of composer styles. Our innovations include methods to learn musical style and music dynamics. We use our model to demonstrate a simple technique for controlling the style of generated music as a proof of concept. Evaluation of our model using human raters shows that we have improved over the Biaxial LSTM approach. We propose a novel approach for the generation of polyphonic music based on LSTMs. We generate music in two steps. First, a chord LSTM predicts a chord progression based on a chord embedding. A second LSTM then generates polyphonic music from the predicted chord progression. The generated music sounds pleasing and harmonic, with only few dissonant notes. It has clear long-term structure that is similar to what a musician would play during a jam session. We show that our approach is sensible from a music theory perspective by evaluating the learned chord embeddings. Surprisingly, our simple model managed to extract the circle of fifths, an important tool in music theory, from the dataset. We present a discriminative model for polyphonic piano transcription. Support vector machines trained on spectral features are used to classify frame-level note instances. The classifier outputs are temporally constrained via hidden Markov models, and the proposed system is used to transcribe both synthesized and real piano recordings. A frame-level transcription accuracy of 68 was achieved on a newly generated test set, and direct comparisons to previous approaches are provided. We introduce a dataset for facilitating audio-visual analysis of music performances. The dataset comprises 44 simple multi-instrument classical music pieces assembled from coordinated but separately recorded performances of individual tracks. For each piece, we provide the musical score in MIDI format, the audio recordings of the individual tracks, the audio and video recording of the assembled mixture, and ground-truth annotation files including frame-level and note-level transcriptions. We describe our methodology for the creation of the dataset, particularly highlighting our approaches to address the challenges involved in maintaining synchronization and expressiveness. We demonstrate the high quality of synchronization achieved with our proposed approach by comparing the dataset with existing widely used music audio datasets. We anticipate that the dataset will be useful for the development and evaluation of existing music information retrieval (MIR) tasks, as well as for novel multimodal tasks. We benchmark two existing MIR tasks (multipitch analysis and score-informed source separation) on the dataset and compare them with other existing music audio datasets. In addition, we consider two novel multimodal MIR tasks (visually informed multipitch analysis and polyphonic vibrato analysis) enabled by the dataset and provide evaluation measurements and baseline systems for future comparisons (from our recent work). Finally, we propose several emerging research directions that the dataset enables. We present a novel system for the automatic extraction of the main melody from polyphonic music recordings. Our approach is based on the creation and characterization of pitch contours, time continuous sequences of pitch candidates grouped using auditory streaming cues. We define a set of contour characteristics and show that by studying their distributions we can devise rules to distinguish between melodic and non-melodic contours. This leads to the development of new voicing detection, octave error minimization and melody selection techniques. A comparative evaluation of the proposed approach shows that it outperforms current state-of-the-art melody extraction systems in terms of overall accuracy. Further evaluation of the algorithm is provided in the form of a qualitative error analysis and the study of the effect of key parameters and algorithmic components on system performance. Finally, we conduct a glass ceiling analysis to study the current limitations of the method, and possible directions for future work are proposed. Abstract This article presents a probabilistic model of polyphonic music analysis. Taking a note pattern as input, the model combines three aspects of symbolic music analysis—metrical analysis, harmonic analysis, and stream segregation—into a single process, allowing it to capture the complex interactions between these structures. The model also yields an estimate of the probability of the note pattern itself; this has implications for the modelling of music transcription. I begin by describing the generative process that is assumed and the analytical process that is used to infer metrical, harmonic, and stream structures from a note pattern. I then present some tests of the model on metrical analysis and harmonic analysis, and discuss ongoing work to integrate the model into a transcription system. Automatic music generation systems have gained in popularity and sophistication as advances in cloud computing have enabled large-scale complex computations such as deep models and optimization algorithms on personal devices. Yet, they still face an important challenge, that of long-term structure, which is key to conveying a sense of musical coherence. We present the MorpheuS music generation system designed to tackle this problem. MorpheuS' novel framework has the ability to generate polyphonic pieces with a given tension profile and long- and short-term repeated pattern structures. A mathematical model for tonal tension quantifies the tension profile and state-of-the-art pattern detection algorithms extract repeated patterns in a template piece. An efficient optimization metaheuristic, variable neighborhood search, generates music by assigning pitches that best fit the prescribed tension profile to the template rhythm while hard constraining long-term structure through the detected patterns. This ability to generate affective music with specific tension profile and long-term structure is particularly useful in a game or film music context. Music generated by the MorpheuS system has been performed live in concerts. Melody extraction algorithms for single-channel polyphonic music typically rely on the salience of the lead melodic instrument, considered here to be the singing voice. However the simultaneous presence of one or more pitched instruments in the polyphony can cause such a predominant-F0 tracker to switch between tracking the pitch of the voice and that of an instrument of comparable strength, resulting in reduced voice-pitch detection accuracy. We propose a system that, in addition to biasing the salience measure in favor of singing voice characteristics, acknowledges that the voice may not dominate the polyphony at all instants and therefore tracks an additional pitch to better deal with the potential presence of locally dominant pitched accompaniment. A feature based on the temporal instability of voice harmonics is used to finally identify the voice pitch. The proposed system is evaluated on test data that is representative of polyphonic music with strong pitched accompaniment. Results show that the proposed system is indeed able to recover melodic information lost to its single-pitch tracking counterpart, and also outperforms another state-of-the-art melody extraction system designed for polyphonic music. Most existing neural network models for music generation use recurrent neural networks. However, the recent WaveNet model proposed by DeepMind shows that convolutional neural networks (CNNs) can also generate realistic musical waveforms in the audio domain. Following this light, we investigate using CNNs for generating melody (a series of MIDI notes) one bar after another in the symbolic domain. In addition to the generator, we use a discriminator to learn the distributions of melodies, making it a generative adversarial network (GAN). Moreover, we propose a novel conditional mechanism to exploit available prior knowledge, so that the model can generate melodies either from scratch, by following a chord sequence, or by conditioning on the melody of previous bars (e.g. a priming melody), among other possibilities. The resulting model, named MidiNet, can be expanded to generate music with multiple MIDI channels (i.e. tracks). We conduct a user study to compare the melody of eight-bar long generated by MidiNet and by Google's MelodyRNN models, each time using the same priming melody. Result shows that MidiNet performs comparably with MelodyRNN models in being realistic and pleasant to listen to, yet MidiNet's melodies are reported to be much more interesting. We introduce a method for imposing higher-level structure on generated, polyphonic music. A Convolutional Restricted Boltzmann Machine (C-RBM) as a generative model is combined with gradient des- cent constraint optimisation to provide further control over the genera- tion process. Among other things, this allows for the use of a “template” piece, from which some structural properties can be extracted, and trans- ferred as constraints to the newly generated material. The sampling pro- cess is guided with Simulated Annealing to avoid local optima, and to find solutions that both satisfy the constraints, and are relatively stable with respect to the C-RBM. Results show that with this approach it is possible to control the higher-level self-similarity structure, the meter, and the tonal properties of the resulting musical piece, while preserving its local musical coherence. This paper proposes a method for the automatic transcription of singing melodies in polyphonic music. The method is based on multiple-F0 estimation followed by acoustic and musicological modeling. The acoustic model consists of separate models for singing notes and for no-melody segments. The musicological model uses key estimation and note bigrams to determine the transition probabilities between notes. Viterbi decoding produces a sequence of notes and rests as a transcription of the singing melody. The performance of the method is evaluated using the RWC popular music database for which the recall rate was 63 and precision rate 46 . A significant improvement was achieved compared to a baseline method fromMIREX05 evaluations. Several methods exist for a computer to generate music based on data including Markov chains, recurrent neural networks, recombinancy, and grammars. We explore the use of unit selection and concatenation as a means of generating music using a procedure based on ranking, where, we consider a unit to be a variable length number of measures of music. We first examine whether a unit selection method, that is restricted to a finite size unit library, can be sufficient for encompassing a wide spectrum of music. We do this by developing a deep autoencoder that encodes a musical input and reconstructs the input by selecting from the library. We then describe a generative model that combines a deep structured semantic model (DSSM) with an LSTM to predict the next unit, where units consist of four, two, and one measures of music. We evaluate the generative model using objective metrics including mean rank and accuracy and with a subjective listening test in which expert musicians are asked to complete a forced-choiced ranking task. We compare our model to a note-level generative baseline that consists of a stacked LSTM trained to predict forward by one note. In a recent conference paper, we have reported a rhythm transcription method based on a merged-output hidden Markov model HMM that explicitly describes the multiple-voice structure of polyphonic music. This model solves a major problem of conventional methods that could not properly describe the nature of multiple voices as in polyrhythmic scores or in the phenomenon of loose synchrony between voices. In this paper, we present a complete description of the proposed model and develop an inference technique, which is valid for any merged-output HMMs, for which output probabilities depend on past events. We also examine the influence of the architecture and parameters of the method in terms of accuracies of rhythm transcription and voice separation and perform comparative evaluations with six other algorithms. Using MIDI recordings of classical piano pieces, we found that the proposed model outperformed other methods by more than 12 points in the accuracy for polyrhythmic performances and performed almost as good as the best one for non-polyrhythmic performances. This reveals the state-of-the-art methods of rhythm transcription for the first time in the literature. Publicly available source codes are also provided for future comparisons.