We present a novel, reusable and task-agnostic primitive for assessing the outcome of a force-interaction robotic skill, useful e.g. for applications such as quality control in industrial manufacturing. The proposed method is easily programmed by kinesthetic teaching, and the desired adaptability and reusability are achieved by machine learning models. The primitive records sensory data during both demonstrations and reproductions of a movement. Recordings include the end-effector's Cartesian pose and exerted wrench at each time step. The collected data are then used to train Gaussian Processes which create models of the wrench as a function of the robot's pose. The similarity between the wrench models of the demonstration and the movement's reproduction is derived by measuring their Hellinger distance. This comparison creates features that are fed as inputs to a Naive Bayes classifier which estimates the movement's probability of success. The evaluation is performed on two diverse robotic assembly tasks -- snap-fitting and screwing -- with a total of 5 use cases, 11 demonstrations, and more than 200 movement executions. The performance metrics prove the proposed method's capability of generalization to different demonstrations and movements.
In the field of imitation learning, Calinon al @cite_5 evaluate a movement in order to optimize a controller. Firstly they align the recorded demonstrations with Hidden Markov Model (HMM) and project them into a latent space via PCA. Then they measure the weights of each vector in the latent space by the variations in multiple demonstrations subject to the same task constraint. Eventually, a similarity measure is defined by the weighted sum of Euclidean distances between a new trajectory and the successful one. The application of this method does not involve wrench in the task and also requires a preprocessing procedure which increases the complexity of implementation.
@cite_5
2141494606 2545129501 2128677288 2106094637 1989784841 2106338164 1991667713 2157617585 2804020409 2117183049 2735089625 2963217615 2110304639 2739491435 2261396597 2613401634 2605102252 318792885 2071730188 2105537999
We present a novel action recognition method based on space-time locally adaptive regression kernels and the matrix cosine similarity measure. The proposed method uses a single example of an action as a query to find similar matches. It does not require prior knowledge about actions, foreground background segmentation, or any motion estimation or tracking. Our method is based on the computation of novel space-time descriptors from the query video which measure the likeness of a voxel to its surroundings. Salient features are extracted from said descriptors and compared against analogous features from the target video. This comparison is done using a matrix generalization of the cosine similarity measure. The algorithm yields a scalar resemblance volume, with each voxel indicating the likelihood of similarity between the query video and all cubes in the target video. Using nonparametric significance tests by controlling the false discovery rate, we detect the presence and location of actions similar to the query video. High performance is demonstrated on challenging sets of action data containing fast motions, varied contexts, and complicated background. Further experiments on the Weizmann and KTH data sets demonstrate state-of-the-art performance in action categorization. Programming by demonstration, also called "imitation learning," offers the possibility of flexible, easily modifiable robotic systems. Full-fledged robotic imitation learning comprises many difficult subtasks. However, we argue that, at its core, imitation learning reduces to a regression problem. We propose a two-step framework in which an imitating agent first performs a regression from a high-dimensional observation space to a low-dimensional latent variable space. In the second step, the agent performs a regression from the latent variable space to a high-dimensional space representing degrees of freedom of its motor system. We demonstrate the validity of the approach by learning to map motion capture data from human actors to a humanoid robot. We also contrast use of several low-dimensional latent variable spaces, each covering a subset of agents' degrees of freedom, with use of a single, higher-dimensional latent variable space. Our findings suggest that compositing several regression models together yields qualitatively better imitation results than using a single, more complex regression model We present a programming-by-demonstration framework for generically extracting the relevant features of a given task and for addressing the problem of generalizing the acquired knowledge to different contexts. We validate the architecture through a series of experiments, in which a human demonstrator teaches a humanoid robot simple manipulatory tasks. A probability-based estimation of the relevance is suggested by first projecting the motion data onto a generic latent space using principal component analysis. The resulting signals are encoded using a mixture of Gaussian Bernoulli distributions (Gaussian mixture model Bernoulli mixture model). This provides a measure of the spatio-temporal correlations across the different modalities collected from the robot, which can be used to determine a metric of the imitation performance. The trajectories are then generalized using Gaussian mixture regression. Finally, we analytically compute the trajectory which optimizes the imitation metric and use this to generalize the skill to different contexts In this paper, we learn explicit representations for dynamic shape manifolds of moving humans for the task of action recognition. We exploit locality preserving projections (LPP) for dimensionality reduction, leading to a low-dimensional embedding of human movements. Given a sequence of moving silhouettes associated to an action video, by LPP, we project them into a low-dimensional space to characterize the spatiotemporal property of the action, as well as to preserve much of the geometric structure. To match the embedded action trajectories, the median Hausdorff distance or normalized spatiotemporal correlation is used for similarity measures. Action classification is then achieved in a nearest-neighbor framework. To evaluate the proposed method, extensive experiments have been carried out on a recent dataset including ten actions performed by nine different subjects. The experimental results show that the proposed method is able to not only recognize human actions effectively, but also considerably tolerate some challenging conditions, e.g., partial occlusion, low-quality videos, changes in viewpoints, scales, and clothes; within-class variations caused by different subjects with different physical build; styles of motion; etc Learning by imitation renders a means for more natural human-robot interaction and is potentially the primary form of teaching. Imitation provides a potential means of automatically programming complex systems without extensive trials. This paper presents a method of imitation learning based on mapping the demonstrator's motion patterns to the observer self-posture. The self-posture is acquired through observing and recognizing the mirror image of its own body posture while performing the action in front of a mirror. First, different kinds of behavioural actions are learned through motor babbling by randomly performing different actions. The actions are learned through a novel probabilistic model called Topological Gaussian Adaptive Resonance Hidden Markov Model. During learning, the observer also extracts visual features through optical flow from self-observation in a mirror image. Second, after learning, a visuo-motor association is developed through novel Topological Gaussian Adaptive Resonance Associative Memory. Finally, after learning the demonstrator performs a similar action in front of the robot and the he robot recalls the corresponding motor command from the memory. In this paper, we present an approach that allows a robot to observe, generalize, and reproduce tasks observed from multiple demonstrations. Motion capture data is recorded in which a human instructor manipulates a set of objects. In our approach, we learn relations between body parts of the demonstrator and objects in the scene. These relations result in a generalized task description. The problem of learning and reproducing human actions is formulated using a dynamic Bayesian network (DBN). The posteriors corresponding to the nodes of the DBN are estimated by observing objects in the scene and body parts of the demonstrator. To reproduce a task, we seek for the maximum-likelihood action sequence according to the DBN. We additionally show how further constraints can be incorporated online, for example, to robustly deal with unforeseen obstacles. Experiments carried out with a real 6-DoF robotic manipulator as well as in simulation show that our approach enables a robot to reproduce a task carried out by a human demonstrator. Our approach yields a high degree of generalization illustrated by performing a pick-and-place and a whiteboard cleaning task. We consider an imitation learning approach to model robot point-to-point (also known as discrete or reaching) movements with a set of autonomous Dynamical Systems (DS). Each DS model codes a behavior (such as reaching for a cup and swinging a golf club) at the kinematic level. An estimate of these DS models are usually obtained from a set of demonstrations of the task. When modeling robot discrete motions with DS, ensuring stability of the learned DS is a key requirement to provide a useful policy. In this paper we propose an imitation learning approach that exploits the power of Control Lyapunov Function (CLF) control scheme to ensure global asymptotic stability of nonlinear DS. Given a set of demonstrations of a task, our approach proceeds in three steps: (1) Learning a valid Lyapunov function from the demonstrations by solving a constrained optimization problem, (2) Using one of the-state-of-the-art regression techniques to model an (unstable) estimate of the motion from the demonstrations, and (3) Using (1) to ensure stability of (2) during the task execution via solving a constrained convex optimization problem. The proposed approach allows learning a larger set of robot motions compared to existing methods that are based on quadratic Lyapunov functions. Additionally, by using the CLF formalism, the problem of ensuring stability of DS motions becomes independent from the choice of regression method. Hence it allows the user to adopt the most appropriate technique based on the requirements of the task at hand without compromising stability. We evaluate our approach both in simulation and on the 7 degrees of freedom Barrett WAM arm. Proposing a new parameterization to model complex Lyapunov functions.Estimating task-oriented Lyapunov functions from demonstrations.Ensuring stability of nonlinear autonomous dynamical systems.Applicability to any smooth regression method. Many latent factors of variation interact to generate sensory data; for example, pose, morphology and expression in face images. In this work, we propose to learn manifold coordinates for the relevant factors of variation and to model their joint interaction. Many existing feature learning algorithms focus on a single task and extract features that are sensitive to the task-relevant factors and invariant to all others. However, models that just extract a single set of invariant features do not exploit the relationships among the latent factors. To address this, we propose a higher-order Boltzmann machine that incorporates multiplicative interactions among groups of hidden units that each learn to encode a distinct factor of variation. Furthermore, we propose correspondence-based training strategies that allow effective disentangling. Our model achieves state-of-the-art emotion recognition and face verification performance on the Toronto Face Database. We also demonstrate disentangled features learned on the CMU Multi-PIE dataset. In this paper, we describe a novel approach to imitation learning that infers latent policies directly from state observations. We introduce a method that characterizes the causal effects of latent actions on observations while simultaneously predicting their likelihood. We then outline an action alignment procedure that leverages a small amount of environment interactions to determine a mapping between the latent and real-world actions. We show that this corrected labeling can be used for imitating the observed behavior, even though no expert actions are given. We evaluate our approach within classic control environments and a platform game and demonstrate that it performs better than standard approaches. Code for this work is available at this https URL. This paper proposes new methodology for the detection and matching of salient points over several views of an object. The process is composed by three main phases. In the first step, detection is carried out by adopting a new perceptually-inspired 3D saliency measure. Such measure allows the detection of few sparse salient points that characterize distinctive portions of the surface. In the second step, a statistical learning approach is considered to describe salient points across different views. Each salient point is modelled by a Hidden Markov Model (HMM), which is trained in an unsupervised way by using contextual 3D neighborhood information, thus providing a robust and invariant point signature. Finally, in the third step, matching among points of different views is performed by evaluating a pairwise similarity measure among HMMs. An extensive and comparative experimental session has been carried out, considering real objects acquired by a 3D scanner from different points of view, where objects come from standard 3D databases. Results are promising, as the detection of salient points is reliable, and the matching is robust and accurate. Deep generative models have recently shown great promise in imitation learning for motor control. Given enough data, even supervised approaches can do one-shot imitation learning; however, they are vulnerable to cascading failures when the agent trajectory diverges from the demonstrations. Compared to purely supervised methods, Generative Adversarial Imitation Learning (GAIL) can learn more robust controllers from fewer demonstrations, but is inherently mode-seeking and more difficult to train. In this paper, we show how to combine the favourable aspects of these two approaches. The base of our model is a new type of variational autoencoder on demonstration trajectories that learns semantic policy embeddings. We show that these embeddings can be learned on a 9 DoF Jaco robot arm in reaching tasks, and then smoothly interpolated with a resulting smooth interpolation of reaching behavior. Leveraging these policy representations, we develop a new version of GAIL that (1) is much more robust than the purely-supervised controller, especially with few demonstrations, and (2) avoids mode collapse, capturing many diverse behaviors when GAIL on its own does not. We demonstrate our approach on learning diverse gaits from demonstration on a 2D biped and a 62 DoF 3D humanoid in the MuJoCo physics environment. The learning of domain-invariant representations in the context of domain adaptation with neural networks is considered. We propose a new regularization method that minimizes the domain-specific latent feature representations directly in the hidden activation space. Although some standard distribution matching approaches exist that can be interpreted as the matching of weighted sums of moments, e.g. Maximum Mean Discrepancy (MMD), an explicit order-wise matching of higher order moments has not been considered before. We propose to match the higher order central moments of probability distributions by means of order-wise moment differences. Our model does not require computationally expensive distance and kernel matrix computations. We utilize the equivalent representation of probability distributions by moment sequences to define a new distance function, called Central Moment Discrepancy (CMD). We prove that CMD is a metric on the set of probability distributions on a compact interval. We further prove that convergence of probability distributions on compact intervals w.r.t. the new metric implies convergence in distribution of the respective random variables. We test our approach on two different benchmark data sets for object recognition (Office) and sentiment analysis of product reviews (Amazon reviews). CMD achieves a new state-of-the-art performance on most domain adaptation tasks of Office and outperforms networks trained with MMD, Variational Fair Autoencoders and Domain Adversarial Neural Networks on Amazon reviews. In addition, a post-hoc parameter sensitivity analysis shows that the new approach is stable w. r. t. parameter changes in a certain interval. The source code of the experiments is publicly available. Presents an approach to movement planning, on-line trajectory modification, and imitation learning by representing movement plans based on a set of nonlinear differential equations with well-defined attractor dynamics. The resultant movement plan remains an autonomous set of nonlinear differential equations that forms a control policy (CP) which is robust to strong external perturbations and that can be modified on-line by additional perceptual variables. We evaluate the system with a humanoid robot simulation and an actual humanoid robot. Experiments are presented for the imitation of three types of movements: reaching movements with one arm, drawing movements of 2-D patterns, and tennis swings. Our results demonstrate (a) that multi-joint human movements can be encoded successfully by the CPs, (b) that a learned movement policy can readily be reused to produce robust trajectories towards different targets, (c) that a policy fitted for one particular target provides a good predictor of human reaching movements towards neighboring targets, and (d) that the parameter space which encodes a policy is suitable for measuring to which extent two trajectories are qualitatively similar. Tracking multiple persons in a monocular video of a crowded scene is a challenging task. Humans can master it even if they loose track of a person locally by re-identifying the same person based on their appearance. Care must be taken across long distances, as similar-looking persons need not be identical. In this work, we propose a novel graph-based formulation that links and clusters person hypotheses over time by solving an instance of a minimum cost lifted multicut problem. Our model generalizes previous works by introducing a mechanism for adding long-range attractive connections between nodes in the graph without modifying the original set of feasible solutions. This allows us to reward tracks that assign detections of similar appearance to the same person in a way that does not introduce implausible solutions. To effectively match hypotheses over longer temporal gaps we develop new deep architectures for re-identification of people. They combine holistic representations extracted with deep networks and body pose layout obtained with a state-of-the-art pose estimation model. We demonstrate the effectiveness of our formulation by reporting a new state-of-the-art for the MOT16 benchmark. The code and pre-trained models are publicly available. Representation learning systems typically rely on massive amounts of labeled data in order to be trained to high accuracy. Recently, high-dimensional parametric models like neural networks have succeeded in building rich representations using either compressive, reconstructive or supervised criteria. However, the semantic structure inherent in observations is oftentimes lost in the process. Human perception excels at understanding semantics but cannot always be expressed in terms of labels. Thus, or , for example crowdsourcing, are often employed to generate similarity constraints using an implicit similarity function encoded in human perception. In this work we propose to combine with a in order to transfer implicit privileged oracle knowledge into explicit nonlinear Bayesian latent factor models of the observations. We use a fast variational algorithm to learn the joint model and demonstrate applicability to a well-known image dataset. We show how implicit triplet information can provide rich information to learn representations that outperform previous metric learning approaches as well as generative models without this side-information in a variety of predictive tasks. In addition, we illustrate that the proposed approach compartmentalizes the latent spaces semantically which allows interpretation of the latent variables. We study the sparsity and optimality properties of crowd navigation and find that existing techniques do not satisfy both criteria simultaneously: either they achieve optimality with a prohibitive number of samples or tractability assumptions make them fragile to catastrophe. For example, if the human and robot are modeled independently, then tractability is attained but the planner is prone to overcautious or overaggressive behavior. For sampling based motion planning of joint human-robot cost functions, for @math agents and @math step lookahead, @math samples are needed for coverage of the action space. Advanced approaches statically partition the action space into free-space and then sample in those convex regions. However, if the human is into free-space, then the partition is misleading and sampling is unsafe: free space will soon be occupied. We diagnose the cause of these deficiencies---optimization happens over space---and propose a novel solution: optimize over trajectory space by using a Gaussian process (GP) basis. We exploit the "kernel trick" of GPs, where a continuum of trajectories are captured with a mean and covariance function. By using the mean and covariance as proxies for a trajectory family we reason about collective trajectory behavior without resorting to sampling. The GP basis is sparse and optimal with respect to collision avoidance and robot and crowd intention and flexibility. GP sparsity leans heavily on the insight that joint action space decomposes into free regions; however, the decomposition contains feasible solutions only if the partition is dynamically generated. We call our approach . We address the problem of distance metric learning (DML), defined as learning a distance consistent with a notion of semantic similarity. Traditionally, for this problem supervision is expressed in the form of sets of points that follow an ordinal relationship – an anchor point x is similar to a set of positive points Y , and dissimilar to a set of negative points Z, and a loss defined over these distances is minimized. While the specifics of the optimization differ, in this work we collectively call this type of supervision Triplets and all methods that follow this pattern Triplet-Based methods. These methods are challenging to optimize. A main issue is the need for finding informative triplets, which is usually achieved by a variety of tricks such as increasing the batch size, hard or semi-hard triplet mining, etc. Even with these tricks, the convergence rate of such methods is slow. In this paper we propose to optimize the triplet loss on a different space of triplets, consisting of an anchor data point and similar and dissimilar proxy points which are learned as well. These proxies approximate the original data points, so that a triplet loss over the proxies is a tight upper bound of the original loss. This proxy-based loss is empirically better behaved. As a result, the proxy-loss improves on state-of-art results for three standard zero-shot learning datasets, by up to 15 points, while converging three times as fast as other triplet-based losses. Localizing objects in cluttered backgrounds is a challenging task in weakly supervised localization. Due to large object variations in cluttered images, objects have large ambiguity with backgrounds. However, backgrounds contain useful latent information, e.g., the sky for aeroplanes. If we can learn this latent information, object-background ambiguity can be reduced to suppress the background. In this paper, we propose the latent category learning (LCL), which is an unsupervised learning problem given only image-level class labels. Firstly, inspired by the latent semantic discovery, we use the typical probabilistic Latent Semantic Analysis (pLSA) to learn the latent categories, which can represent objects, object parts or backgrounds. Secondly, to determine which category contains the target object, we propose a category selection method evaluating each category’s discrimination. We evaluate the method on the PASCAL VOC 2007 database and ILSVRC 2013 detection challenge. On VOC 2007, the proposed method yields the annotation accuracy of 48 , which outperforms previous results by 10 . More importantly, we achieve the detection average precision of 30.9 , which improves previous results by 8 and can be competitive with the supervised deformable part model (DPM) 5.0 baseline 33.7 . On ILSVRC 2013 detection, the method yields the precision of 6.0 , which is also competitive with the DPM 5.0. In this paper, we propose an efficient algorithm, called vector field consensus, for establishing robust point correspondences between two sets of points. Our algorithm starts by creating a set of putative correspondences which can contain a very large number of false correspondences, or outliers, in addition to a limited number of true correspondences (inliers). Next, we solve for correspondence by interpolating a vector field between the two point sets, which involves estimating a consensus of inlier points whose matching follows a nonparametric geometrical constraint. We formulate this a maximum a posteriori (MAP) estimation of a Bayesian model with hidden latent variables indicating whether matches in the putative set are outliers or inliers. We impose nonparametric geometrical constraints on the correspondence, as a prior distribution, using Tikhonov regularizers in a reproducing kernel Hilbert space. MAP estimation is performed by the EM algorithm which by also estimating the variance of the prior model (initialized to a large value) is able to obtain good estimates very quickly (e.g., avoiding many of the local minima inherent in this formulation). We illustrate this method on data sets in 2D and 3D and demonstrate that it is robust to a very large number of outliers (even up to 90 ). We also show that in the special case where there is an underlying parametric geometrical model (e.g., the epipolar line constraint) that we obtain better results than standard alternatives like RANSAC if a large number of outliers are present. This suggests a two-stage strategy, where we use our nonparametric model to reduce the size of the putative set and then apply a parametric variant of our approach to estimate the geometric parameters. Our algorithm is computationally efficient and we provide code for others to use it. In addition, our approach is general and can be applied to other problems, such as learning with a badly corrupted training data set. We consider the problem of autonomously bringing an article of clothing into a desired configuration using a general-purpose two-armed robot. We propose a hidden Markov model (HMM) for estimating the identity of the article and tracking the article's configuration throughout a specific sequence of manipulations and observations. At the end of this sequence, the article's configuration is known, though not necessarily desired. The estimated identity and configuration of the article are then used to plan a second sequence of manipulations that brings the article into the desired configuration. We propose a relaxation of a strain-limiting finite element model for cloth simulation that can be solved via convex optimization; this serves as the basis of the transition and observation models of the HMM. The observation model uses simple perceptual cues consisting of the height of the article when held by a single gripper and the silhouette of the article when held by two grippers. The model accurately estimates the identity and configuration of clothing articles, enabling our procedure to autonomously bring a variety of articles into desired configurations that are useful for other tasks, such as folding.