The recent surge of applications involving the use of @math video challenges mobile networks infrastructure, as @math video files are of significant size, and current delivery and edge caching architectures are unable to guarantee their timely delivery. In this paper, we investigate the problem of joint collaborative content-aware caching and delivery of @math videos. The proposed scheme takes advantage of @math video encoding in multiple tiles and layers to make fine-grained decisions regarding which tiles to cache in each Small Base Station (SBS), and from where to deliver them to the end users, as users may reside in the coverage area of multiple SBSs. This permits to cache the most popular tiles in the SBSs, while the remaining tiles may be obtained through the backhaul. In addition, we explicitly consider the time delivery constraints to ensure continuous video playback. To reduce the computational complexity of the optimization problem, we simplify it by introducing a fairness constraint. This allows us to split the original problem into subproblems corresponding to Groups of Pictures (GoP). Each of the subproblems is then decoupled into their caching and routing components and solved with the method of Lagrange partial relaxation. Finally, we evaluate the performance of the proposed method for various system parameters and compare it with schemes that do not consider @math video encoding into multiple tiles and quality layers. The results make clear the benefits coming from caching and delivery decisions on per tile basis.
Caching systems can be further improved and offer higher QoE to the end users by exploiting video encoding into multiple layers (layered video) which can be done by scalable coders such as @cite_18 . Specifically, in @cite_13 @cite_17 , the flexibility in caching decisions coming from encoding in multiple layers is used to minimize the delivery delay at the end-users by allowing the video layers to be cached at different SBSs of a network operator. To solve the problem a pseudo-polynomial approximation algorithm is proposed. For a similar setting, another heuristic algorithm is presented in @cite_16 . The work in @cite_17 also examines the case of several network operators collaboratively optimizing their caching strategies. In this setting, SBSs' cache space is split into two parts: one allocated for contents requested by users of the operator who owns the cache and a second which is given for caching video layers of content requested by users who belong to other operators. In @cite_6 , the caching cost, the available cache capacity at the SBSs, and the various social traits of the mobile users are considered to decide which video layers to cache in each SBS.
@cite_18 @cite_6 @cite_16 @cite_13 @cite_17
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To alleviate the pressure brought by the explosion of mobile video traffic on present cellular networks, small cell base stations (SBSs) with caching ability are introduced. In this letter, we consider the caching strategy of scalable video coding streaming over heterogeneous wireless network containing SBSs. We formulate an integer programming problem to minimize the average download time under the constraint of cache size at each SBS, and show that finding the optimal caching placement strategy is NP-hard. Heuristic solution was proposed based on the convex programming relaxation, which reveals the structural properties of cache allocation for each video. Simulation results demonstrate that our proposed caching strategies acquire significant performance gain compared with conventional caching policy. Distributed caching architectures have been proposed for bringing content close to requesters, and the key problem is to design caching algorithms for reducing content delivery delay, which determines to an extent the user Quality of Experience (QoE). This problem obtains an interesting new twist with the advent of advanced layered-video encoding techniques such as Scalable Video Coding. In this paper, we show that the problem of finding the caching configuration of video encoding layers that minimizes delivery delay for a network operator is NP-Hard, and we establish a pseudopolynomial-time optimal solution by using a connection with the multiple-choice knapsack problem. Next, we design caching algorithms for multiple network operators that cooperate by pooling together their co-located caches, in an effort to aid each other, so as to avoid large delays due to fetching content from distant servers. We derive an approximate solution to this cooperative caching problem by using a technique that partitions the cache capacity into amounts dedicated to own and other operators’ caching needs. Trace-driven evaluations demonstrate up to 25 percent reduction in delay over existing caching schemes. As a side benefit, our algorithms achieve smoother playback for video streaming applications, with fewer playback stalls and higher decoded quality. To improve the performance of mobile video delivery, caching layered videos at a site near to mobile end users (e.g., at the edge of mobile service provider's backbone) was advocated because cached videos can be delivered to mobile users with a high quality of experience, e.g., a short latency. How to optimally cache layered videos based on caching price, the available capacity of cache nodes, and the social features of mobile users, however, is still a challenging issue. In this paper, we propose a novel edge caching scheme to cache layered videos. First, a framework to cache layered videos is presented in which a cache node stores layered videos for multiple social groups, formed by mobile users based on their requests. Due to the limited capacity of the cache node, these social groups compete with each other for the number of layers they request to cache, aiming at maximizing their utilities while all mobile users in each group share the cost involved in the cache of video contents. Second, a Stackelberg game model is developed to study the interaction among multiple social groups and the cache node, and a noncooperative game model is introduced to analyze the competition among mobile users in different social groups. Third, leveraging the backward induction method, the optimal strategy of each player in the game model is proposed. Finally, simulation results show that the proposed method outperforms the exiting counterparts with a higher hit ratio and lower delay of delivering video contents. Anticipating multimedia file requests via caching at the small cell base stations (SBSs) of a cellular network has emerged as a promising technique for optimizing the quality of service (QoS) of wireless user equipments (UEs). However, developing efficient caching strategies must properly account for specific small cell constraints, such as backhaul congestion and limited storage capacity. In this paper, we address the problem of devising a usercell association, in which the SBSs exploit caching capabilities to overcome the backhaul capacity limitations and enhance the users’ QoS. In the proposed approach, the SBSs individually decide on which UEs to service based on both content availability and on the data rates they can deliver, given the interference and backhaul capacity limitations. We formulate the problem as a oneto-many matching game between SBSs and UEs. To solve this game, we propose a distributed algorithm, based on the deferred acceptance scheme, that enables the players (i.e., UEs and SBSs) to self-organize into a stable matching, in a reasonable number of algorithm iterations. Simulation results show that the proposed cell association scheme yields significant gains, reaching up to 21 improvement compared to a traditional cell association techniques with no caching considerations. Caching has emerged as a vital tool in modern communication systems for reducing peak data rates by allowing popular files to be pre-fetched and stored locally at end users' devices. With the shift in paradigm from homogeneous cellular networks to the heterogeneous ones, the concept of data offloading to small cell base stations (sBS) has garnered significant attention. Caching at these small cell base stations has recently been proposed, where popular files are pre-fetched and stored locally in order to avoid bottlenecks in the limited capacity backhaul connection link to the core network. In this paper, we study distributed caching strategies in such a heterogeneous small cell wireless network from a reinforcement learning perspective. Using state of the art results, it can be shown that the optimal joint cache content placement in the sBSs turns out to be a NP-hard problem even when the sBS's are aware of the popularity profile of the files that are to be cached. To address this problem, we propose a coded caching framework, where the sBSs learn the popularity profile of the files (based on their demand history) via a combinatorial multi-armed bandit framework. The sBSs then pre-fetch segments of the Fountain-encoded versions of the popular files at regular intervals to serve users' requests. We show that the proposed coded caching framework can be modeled as a linear program that takes into account the network connectivity and thereby jointly designs the caching strategies. Numerical results are presented to show the benefits of the joint coded caching technique over naive decentralized cache placement strategies. Optimal cache content placement in a wireless small cell base station (sBS) with limited backhaul capacity is studied. The sBS has a large cache memory and provides content-level selective offloading by delivering high data rate contents to users in its coverage area. The goal of the sBS content controller (CC) is to store the most popular contents in the sBS cache memory such that the maximum amount of data can be fetched directly form the sBS, not relying on the limited backhaul resources during peak traffic periods. If the popularity profile is known in advance, the problem reduces to a knapsack problem. However, it is assumed in this work that, the popularity profile of the files is not known by the CC, and it can only observe the instantaneous demand for the cached content. Hence, the cache content placement is optimised based on the demand history. By refreshing the cache content at regular time intervals, the CC tries to learn the popularity profile, while exploiting the limited cache capacity in the best way possible. Three algorithms are studied for this cache content placement problem, leading to different exploitation-exploration trade-offs. We provide extensive numerical simulations in order to study the time-evolution of these algorithms, and the impact of the system parameters, such as the number of files, the number of users, the cache size, and the skewness of the popularity profile, on the performance. It is shown that the proposed algorithms quickly learn the popularity profile for a wide range of system parameters. In this paper, we introduce distributed caching of videos at the base stations of the Radio Access Network (RAN) to significantly improve the video capacity and user experience of mobile networks. To ensure effectiveness of the massively distributed but relatively small-sized RAN caches, unlike Internet content delivery networks (CDNs) that can store millions of videos in a relatively few large-sized caches, we propose RAN-aware reactive and proactive caching policies that utilize User Preference Profiles (UPPs) of active users in a cell. Furthermore, we propose video-aware backhaul and wireless channel scheduling techniques that, in conjunction with edge caching, ensure maximizing the number of concurrent video sessions that can be supported by the end-to-end network while satisfying their initial delay requirements and minimize stalling. To evaluate our proposed techniques, we developed a statistical simulation framework using MATLAB and performed extensive simulations under various cache sizes, video popularity and UPP distributions, user dynamics, and wireless channel conditions. Our simulation results show that RAN caches using UPP-based caching policies, together with video-aware backhaul scheduling, can improve capacity by 300 compared to having no RAN caches, and by more than 50 compared to RAN caches using conventional caching policies. The results also demonstrate that using UPP-based RAN caches can significantly improve the probability that video requests experience low initial delays. In networks where the wireless channel bandwidth may be constrained, application of our videoaware wireless channel scheduler results in significantly (up to 250 ) higher video capacity with very low stalling probability. In this work we investigate optimal geographical caching in heterogeneous cellular networks where different types of base stations (BSs) have different cache capacities. Users request files from a content library according to a known probability distribution. The performance metric is the total hit probability, which is the probability that a user at an arbitrary location in the plane will find the content that it requires in one of the BSs that it is covered by. We consider the problem of optimally placing content in all BSs jointly. As this problem is not convex, we provide a heuristic scheme by finding the optimal placement policy for one type of base station conditioned on the placement in all other types. We demonstrate that these individual optimization problems are convex and we provide an analytical solution. As an illustration, we find the optimal placement policy of the small base stations (SBSs) depending on the placement policy of the macro base stations (MBSs). We show how the hit probability evolves as the deployment density of the SBSs varies. We show that the heuristic of placing the most popular content in the MBSs is almost optimal after deploying the SBSs with optimal placement policies. Also, for the SBSs no such heuristic can be used; the optimal placement is significantly better than storing the most popular content. Finally, we show that solving the individual problems to find the optimal placement policies for different types of BSs iteratively, namely repeatedly updating the placement policies, does not improve the performance. Evidence indicates that downloading on-demand videos accounts for a dramatic increase in data traffic over cellular networks. Caching popular videos in the storage of small-cell base stations (SBSs), namely, small-cell caching, is an efficient technology for mitigating redundant data transmissions over backhaul channels in heterogeneous networks (HetNets). In this paper, we consider a commercialized small-cell caching system consisting of a video retailer (VR), multiple network service providers (NSPs), and mobile users (MUs). The VR leases its popular videos to the NSPs to make profits, and the NSPs, after placing these videos to their SBSs, can efficiently reduce the repetitive video transmissions over their backhaul channels. We study such a system within the framework of the Stackelberg game. We first model the MUs and SBSs as two independent Poisson point processes (PPPs) and develop the probability of the event that an MU can obtain the demanded video directly from the memory of an SBS. Then, based on the derived probability, we formulate a Stackelberg game to maximize jointly the average profit of the VR and the NSPs. Moreover, we investigate the Stackelberg equilibrium (SE) via solving an optimization problem. Numerical results are provided for verifying the proposed framework by showing its effectiveness on pricing and resource allocation. Distributed caching architectures have been proposed for bringing content close to requesters and the key problem is to design caching algorithms for reducing content delivery delay. The problem obtains an interesting new twist with the advent of advanced layered-video encoding techniques such as Scalable Video Coding (SVC). We show that the problem of finding the caching configuration of video encoding layers that minimizes average delay for a network operator is NP-Hard, and we establish a pseudopolynomial-time optimal solution using a connection with the multiple-choice knapsack problem. We also design caching algorithms for multiple operators that cooperate by pooling together their co-located caches, in an effort to aid each other, so as to avoid large delays due to downloading content from distant servers. We derive an approximate solution to this cooperative caching problem using a technique that partitions the cache capacity into amounts dedicated to own and others' caching needs. Numerical results based on real traces of SVC-encoded videos demonstrate up to 25 reduction in delay over existing (layer-agnostic) caching schemes, with increasing gains as the video popularity distribution gets steeper, and cache capacity increases. In this paper, we present a Mobile Edge Computing (MEC) scheme for enabling network edge-assisted video adaptation based on MPEG-DASH (Dynamic Adaptive Streaming over HTTP). In contrast to the traditional over-the-top (OTT) adaptation performed by DASH clients, the MEC server at the mobile network edge can capture radio access network (RAN) conditions through its intrinsic Radio Network Information Service (RNIS) function, and use the knowledge to provide guidance to clients so that they can perform more intelligent video adaptation. In order to support such MEC-assisted DASH video adaptation, the MEC server needs to locally cache the most popular content segments at the qualities that can be supported by the current network throughput. Towards this end, we introduce a two-dimensional user Quality-of-Experience (QoE)-driven algorithm for making caching replacement decisions based on both content context (e.g., segment popularity) and network context (e.g., RAN downlink throughput). We conducted experiments by deploying a prototype MEC server at a real LTE-A based network testbed. The results show that our QoE-driven algorithm is able to achieve significant improvement on user QoE over 2 benchmark schemes. Small cells constitute a promising solution for managing the mobile data growth that has overwhelmed network operators. Local caching of popular content items at the small cell base stations (SBSs) has been proposed to decrease the costly transmissions from the macrocell base stations without requiring high capacity backhaul links for connecting the SBSs with the core network. However, the caching policy design is a challenging problem especially if one considers realistic parameters such as the bandwidth capacity constraints of the SBSs that can be reached in congested urban areas. We consider such a scenario and formulate the joint routing and caching problem aiming to maximize the fraction of content requests served locally by the deployed SBSs. This is an NP-hard problem and, hence, we cannot obtain an optimal solution. Thus, we present a novel reduction to a variant of the facility location problem, which allows us to exploit the rich literature of it, to establish algorithms with approximation guarantees for our problem. Although the reduction does not ensure tight enough bounds in general, extensive numerical results reveal a near-optimal performance that is even up to 38 better compared to conventional caching schemes using realistic system settings. We consider the problem of caching in next generation mobile cellular networks where small base stations (SBSs) are able to store their users' content and serve them accordingly. The SBSs are stochastically distributed over the plane and serve their users either from the local cache or internet via limited backhaul, depending on the availability of requested content. We model and characterize the outage probability and average content delivery rate as a function of the signal-to-interference-ratio (SINR), base station intensity, target file bitrate, storage size and file popularity. Our results provide key insights into the problem of cache-enabled small cell networks. Adaptive Bit Rate (ABR) streaming has become a popular video delivery technique, credited with improving Quality of Experience (QoE) of videos delivered on wireless networks. Recent independent research reveals video caching in the Radio Access Network (RAN) holds promise for increasing the network capacity and improving video QoE. In this paper, we investigate opportunities and challenges of combining the advantages of ABR and RAN caching to increase the video capacity and QoE of the wireless networks. While each ABR video is divided into multiple chunks that can be requested at different bit rates, a cache hit requires the presence of a specific chunk at a desired bit rate, making ABR-aware RAN caching challenging. To address this without having to cache all bit rate versions of a video, we propose adding limited processing capacity to each RAN cache. This enables transrating a higher rate version that may be available in the cache, to satisfy a request for a lower rate version, and joint caching and processing policies that leverage the back-haul, caching, and processing resources most effectively, thereby maximizing video capacity of the network. We also propose a novel rate adaptation algorithm that uses video characteristics to simultaneously change the video encoding and transmission rate. The results of extensive statistical simulations demonstrate the effectiveness of our approaches in achieving significant capacity gain over ABR or RAN caching alone, as well as other ways of enabling ABR-aware RAN caching, while improving video QoE. Today’s Internet has witnessed an increase in the popularity of mobile video streaming, which is expected to exceed 3 4 of the global mobile data traffic by 2019. To satisfy the considerable amount of mobile video requests, video service providers have been pushing their content delivery infrastructure to edge networks—from regional content delivery network (CDN) servers to peer CDN servers (e.g., smartrouters in users’ homes)—to cache content and serve users with storage and network resources nearby. Among the edge network content caching paradigms, Wi-Fi access point caching and cellular base station caching have become two mainstream solutions. Thus, understanding the effectiveness and performance of these solutions for large-scale mobile video delivery is important. However, the characteristics and request patterns of mobile video streaming are unclear in practical wireless network. In this paper, we use real-world data sets containing 50 million trace items of nearly 2 million users viewing more than 0.3 million unique videos using mobile devices in a metropolis in China over two weeks, not only to understand the request patterns and user behaviors in mobile video streaming, but also to evaluate the effectiveness of Wi-Fi and cellular-based edge content caching solutions. To understand the performance of edge content caching for mobile video streaming, we first present temporal and spatial video request patterns, and we analyze their impacts on caching performance using frequency-domain and entropy analysis approaches. We then study the behaviors of mobile video users, including their mobility and geographical migration behaviors, which determine the request patterns. Using trace-driven experiments, we compare strategies for edge content caching, including least recently used (LRU) and least frequently used (LFU), in terms of supporting mobile video requests. We reveal that content, location, and mobility factors all affect edge content caching performance. Moreover, we design an efficient caching strategy based on the measurement insights and experimentally evaluate its performance. The results show that our design significantly improves the cache hit rate by up to 30 compared with LRU LFU. We consider a wireless Device-to-Device (D2D) network where communication is restricted to be single-hop. Users make arbitrary requests from a finite library of files and have pre-cached information on their devices, subject to a per-node storage capacity constraint. A similar problem has already been considered in an infrastructure'' setting, where all users receive a common multicast (coded) message from a single omniscient server (e.g., a base station having all the files in the library) through a shared bottleneck link. In this work, we consider a D2D infrastructure-less'' version of the problem. We propose a caching strategy based on deterministic assignment of subpackets of the library files, and a coded delivery strategy where the users send linearly coded messages to each other in order to collectively satisfy their demands. We also consider a random caching strategy, which is more suitable to a fully decentralized implementation. Under certain conditions, both approaches can achieve the information theoretic outer bound within a constant multiplicative factor. In our previous work, we showed that a caching D2D wireless network with one-hop communication, random caching, and uncoded delivery, achieves the same throughput scaling law of the infrastructure-based coded multicasting scheme, in the regime of large number of users and files in the library. This shows that the spatial reuse gain of the D2D network is order-equivalent to the coded multicasting gain of single base station transmission. It is therefore natural to ask whether these two gains are cumulative, i.e.,if a D2D network with both local communication (spatial reuse) and coded multicasting can provide an improved scaling law. Somewhat counterintuitively, we show that these gains do not cumulate (in terms of throughput scaling law). As wireless video is the fastest growing form of data traffic, methods for spectrally efficient on-demand wireless video streaming are essential to both service providers and users. A key property of video on-demand is the asynchronous content reuse , such that a few popular files account for a large part of the traffic but are viewed by users at different times. Caching of content on wireless devices in conjunction with device-to-device (D2D) communications allows to exploit this property, and provide a network throughput that is significantly in excess of both the conventional approach of unicasting from cellular base stations and the traditional D2D networks for “regular” data traffic. This paper presents in a tutorial and concise form some recent results on the throughput scaling laws of wireless networks with caching and asynchronous content reuse, contrasting the D2D approach with other alternative approaches such as conventional unicasting, harmonic broadcasting , and a novel coded multicasting approach based on caching in the user devices and network-coded transmission from the cellular base station only. Somehow surprisingly, the D2D scheme with spatial reuse and simple decentralized random caching achieves the same near-optimal throughput scaling law as coded multicasting. Both schemes achieve an unbounded throughput gain (in terms of scaling law) with respect to conventional unicasting and harmonic broadcasting, in the relevant regime where the number of video files in the library is smaller than the total size of the distributed cache capacity in the network. To better understand the relative merits of these competing approaches, we consider a holistic D2D system design incorporating traditional microwave (2 GHz) and millimeter-wave (mm-wave) D2D links; the direct connections to the base station can be used to provide those rare video requests that cannot be found in local caches. We provide extensive simulation results under a variety of system settings and compare our scheme with the systems that exploit transmission from the base station only. We show that, also in realistic conditions and nonasymptotic regimes, the proposed D2D approach offers very significant throughput gains. A heterogenous network with base stations (BSs), small base stations (SBSs), and users distributed according to independent Poisson point processes is considered. SBS nodes are assumed to possess high storage capacity and to form a distributed caching network. Popular files are stored in local caches of SBSs, so that a user can download the desired files from one of the SBSs in its vicinity. The offloading-loss is captured via a cost function that depends on the random caching strategy proposed here. The popularity profile of cached content is unknown and estimated using instantaneous demands from users within a specified time interval. An estimate of the cost function is obtained from which an optimal random caching strategy is devised. The training time to achieve an @math difference between the achieved and optimal costs is finite provided the user density is greater than a predefined threshold, and scales as @math , where @math is the support of the popularity profile. A transfer learning-based approach to improve this estimate is proposed. The training time is reduced when the popularity profile is modeled using a parametric family of distributions; the delay is independent of @math and scales linearly with the dimension of the distribution parameter. This paper investigates one of the fundamental issues in cache-enabled heterogeneous networks (HetNets): how many cache instances should be deployed at different base stations, in order to provide guaranteed service in a cost-effective manner. Specifically, we consider two-tier HetNets with hierarchical caching, where the most popular files are cached at small cell base stations (SBSs) while the less popular ones are cached at macro base stations (MBSs). For a given network cache deployment budget, the cache sizes for MBSs and SBSs are optimized to maximize network capacity while satisfying the file transmission rate requirements. As cache sizes of MBSs and SBSs affect the traffic load distribution, inter-tier traffic steering is also employed for load balancing. Based on stochastic geometry analysis, the optimal cache sizes for MBSs and SBSs are obtained, which are threshold based with respect to cache budget in the networks constrained by SBS backhauls. Simulation results are provided to evaluate the proposed schemes and demonstrate the applications in cost-effective network deployment. In content delivery networks, as more contents are being generated and the size of contents is increasing, caching has been identified as a solution to cope with congestion in communication links. The idea is to prepopulate users' cache with parts of files in off-peak time to ease the peak-time delivery traffic. In this paper, we consider nonuniform demands, where different files have different probability of being requested. We consider networks with a server connected to multiple users through a shared link. The goal is to design cache placement schemes that minimize the transmission rate from the server during peak-time content delivery. In this paper, we analytically prove that a caching scheme proposed by , which they showed to achieve within a constant multiplicative and additive gap from the optimal rate, is indeed optimal when there are only two users.