Abstract This paper introduces SensoGraph, a novel approach for fast sensory evaluation using two-dimensional geometric techniques. In the tasting sessions, the assessors follow their own criteria to place samples on a tablecloth, according to the similarity between samples. In order to analyse the data collected, first a geometric clustering is performed to each tablecloth, extracting connections between the samples. Then, these connections are used to construct a global similarity matrix. Finally, a graph drawing algorithm is used to obtain a 2D consensus graphic, which reflects the global opinion of the panel by (1) positioning closer those samples that have been globally perceived as similar and (2) showing the strength of the connections between samples. The proposal is validated by performing four tasting sessions, with three types of panels tasting different wines, and by developing a new software to implement the proposed techniques. The results obtained show that the graphics provide similar positionings of the samples as the consensus maps obtained by multiple factor analysis (MFA), further providing extra information about connections between samples, not present in any previous method. The main conclusion is that the use of geometric techniques provides information complementary to MFA, and of a different type. Finally, the method proposed is computationally able to manage a significantly larger number of assessors than MFA, which can be useful for the comparison of pictures by a huge number of consumers, via the Internet.
Projective Mapping has been successfully used with many different kinds of products, among which the application to wine stands out . Other examples of beverages analysed by these methods are beers , citrus juices , drinking waters high alcohol products , hot beverages , lemon iced teas , powdered juices , or smoothies . The book by @cite_6 details more products to which consumer based descriptive methodologies have been applied.
@cite_6
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Abstract This paper deals with the method of projective mapping and its use in sensory analysis. Projective mapping is a method which allows naive consumers to map products on a two dimension space, based on similarities and differences in the products. An experiment was carried out on seven blueberry soups, whereby sensory profiling was undertaken using a trained panel and projective mapping. Preference assessment was undertaken using a small group of consumers. Results indicated that the three replicates of the mapping exercise produced visually very similar maps, at least on the first two dimensions. However, it was found that consumers perceived the samples in somewhat different ways as high-lighted by RV coefficients. The consensus mapping dimensions were compared to those from the profile data, and it was apparent that the best similarity was found when comparing the first dimension, thus suggesting good agreement on the obvious aspects of the product. The internal preference map also revealed major product contrasts along this dimension with some weak evidence of segmentation. The overall conclusion of this paper raises further fundamental questions about consensus spaces with consumers, and the question of dimensionality of consumer perception as compared to trained panels. Abstract Studies have indicated that profiling and (dis)similarity scaling yield different perceptual product maps. Conceptually, these two procedures are different. This paper looks at a third and alternative method of producing a two-dimensional, perceptual map utilizing a projective-type method whereby individual assessors themselves are required to place products on the space according to the similarities and differences they perceive. However, visual comparison of the final results provided by each assessor is difficult and, hence, generalized Procrustes analysis is applied to compare each assessor's map for similarity with the others. In this study it was found that the perceptual map derived from projective mapping was as similar to the map derived from profiling as from dissimilarity scaling. However, consistency over repeated trials was greater for projective mapping than for the other two methods. It is suggested that projective mapping could be a potentially useful technique for linking sensory analysis and consumer research data. Human beings have developed a diverse food culture. Many factors like ingredients, visual appearance, courses (e.g., breakfast and lunch), flavor and geographical regions affect our food perception and choice. In this work, we focus on multi-dimensional food analysis based on these food factors to benefit various applications like summary and recommendation. For that solution, we propose a delicious recipe analysis framework to incorporate various types of continuous and discrete attribute features and multi-modal information from recipes. First, we develop a Multi-Attribute Theme Modeling (MATM) method, which can incorporate arbitrary types of attribute features to jointly model them and the textual content. We then utilize a multi-modal embedding method to build the correlation between the learned textual theme features from MATM and visual features from the deep learning network. By learning attribute-theme relations and multi-modal correlation, we are able to fulfill different applications, including (1) flavor analysis and comparison for better understanding the flavor patterns from different dimensions, such as the region and course, (2) region-oriented multi-dimensional food summary with both multi-modal and multi-attribute information and (3) multi-attribute oriented recipe recommendation. Furthermore, our proposed framework is flexible and enables easy incorporation of arbitrary types of attributes and modalities. Qualitative and quantitative evaluation results have validated the effectiveness of the proposed method and framework on the collected Yummly dataset. "Sensory characterization is one of the most powerful, sophisticated and extensively applied tools in sensory science. This book focuses on sensory characterization of food and non-food products, providing an overview of classical and novel alternative methodologies. A complete description of the methodologies would be provided. Each description would be accompanied by detailed information for their implementation, discussion of examples of applications and case-studies. The implementation of the majority of the methodologies would be performed in the statistical free software R, which would make the book very useful for people non-familiar with complex statistical software"-- Abstract Fruit and vegetables are normally presented to consumers in batches. The homogeneity and appearance of these have significant effect on consumer decision. For this reason, the presentation of agricultural produce is manipulated at various stages from the field to the final consumer and is generally oriented towards the cleaning of the product and sorting by homogeneous categories. The project ESPRIT 3, reference 9230 ‘Integrated system for handling, inspection and packing of fruit and vegetable (SHIVA)’ developed a robotic system for the automatic, non-destructive inspection and handling of fruit. The aim of this paper is to report on the machine vision techniques developed at the Instituto Valenciano de Investigaciones Agrarias for the on-line estimation of the quality of oranges, peaches and apples, and to evaluate the efficiency of these techniques regarding the following quality attributes: size, colour, stem location and detection of external blemishes. The segmentation procedure used, based on a Bayesian discriminant analysis, allowed fruits to be precisely distinguished from the background. Thus, determination of size was properly solved. The colours of the fruits estimated by the system were well correlated with the colorimetric index values that are currently used as standards. Good results were obtained in the location of the stem and the detection of blemishes. The classification system was tested on-line with apples obtaining a good performance when classifying the fruit in batches, and a repeatability in blemish detection and size estimation of 86 and 93 respectively. The precision and repeatability of the system, was found to be similar to those of manual grading. Projective methods for volume rendering currently represent the best approach for interactive visualization of unstructured data sets. We present a technique for tetrahedral projection using the programmable vertex shaders on current generation commodity graphics cards. The technique is based on Shirley and Tuchman's Projected Tetrahedra (PT) algorithm and allows tetrahedral elements to be volume scan converted within the graphics processing unit. Our technique requires no pre-processing of the data and no additional data structures. Our initial implementation allows interactive viewing of large unstructured datasets on a desktop personal computer. We introduce projective analysis for semantic segmentation and labeling of 3D shapes. The analysis treats an input 3D shape as a collection of 2D projections, labels each projection by transferring knowledge from existing labeled images, and back-projects and fuses the labelings on the 3D shape. The image-space analysis involves matching projected binary images of 3D objects based on a novel bi-class Hausdorff distance. The distance is topology-aware by accounting for internal holes in the 2D figures and it is applied to piecewise-linearly warped object projections to compensate for part scaling and view discrepancies. Projective analysis simplifies the processing task by working in a lower-dimensional space, circumvents the requirement of having complete and well-modeled 3D shapes, and addresses the data challenge for 3D shape analysis by leveraging the massive available image data. A large and dense labeled set ensures that the labeling of a given projected image can be inferred from closely matched labeled images. We demonstrate semantic labeling of imperfect (e.g., incomplete or self-intersecting) 3D models which would be otherwise difficult to analyze without taking the projective analysis approach. Yield mapping for tree crops by mechanical harvesting requires automatic detection and counting of fruits in tree canopy. However, partial occlusion, shape irregularity, varying illumination, multiple sizes and similarity with the background make fruit identification a very difficult task to achieve. Therefore, immature green citrus-fruit detection within a green canopy is a challenging task due to all the above-mentioned problems. A novel algorithmic technique was used to detect immature green citrus fruit in tree canopy under natural outdoor conditions. Shape analysis and texture classification were two integral parts of the algorithm. Shape analysis was conducted to detect as many fruits as possible. Texture classification by a support vector machine (SVM), Canny edge detection combined with a graph-based connected component algorithm and Hough line detection, were used to remove false positives. Next, keypoints were detected using a scale invariant feature transform (SIFT) algorithm and to further remove false positives. A majority voting scheme was implemented to make the algorithm more robust. The algorithm was able to accurately detect and count 80.4 of citrus fruit in a validation set of images acquired from a citrus grove under natural outdoor conditions. The algorithm could be further improved to provide growers early yield estimation so that growers can manage grove more efficiently on a site-specific basis to increase yield and profit. This paper presents a dense monocular mapping algorithm that improves the accuracy of the state-of-the-art variational and multiview stereo methods by incorporating scene priors into its formulation. Most of the improvement of our proposal is in low-textured image regions and for low-parallax camera motions; two typical failure cases of multiview mapping. The specific priors we model are the planarity of homogeneous color regions, the repeating geometric primitives of the scene--that can be learned from data--and the Manhattan structure of indoor rooms. We evaluate the performance of our method in our own sequences and in the publicly available NYU dataset, emphasizing its strengths and weaknesses in different cases. Given a set of images containing multiple object categories, we seek to discover those categories and their image locations without supervision. We achieve this using generative models from the statistical text literature: probabilistic Latent Semantic Analysis (pLSA), and Latent Dirichlet Allocation (LDA). In text analysis these are used to discover topics in a corpus using the bag-of-words document representation. Here we discover topics as object categories, so that an image containing instances of several categories is modelled as a mixture of topics. The models are applied to images by using a visual analogue of a word, formed by vector quantizing SIFT like region descriptors. We investigate a set of increasingly demanding scenarios, starting with image sets containing only two object categories through to sets containing multiple categories (including airplanes, cars, faces, motorbikes, spotted cats) and background clutter. The object categories sample both intra-class and scale variation, and both the categories and their approximate spatial layout are found without supervision. We also demonstrate classification of unseen images and images containing multiple objects. Performance of the proposed unsupervised method is compared to the semi-supervised approach of [7].1 1This work was sponsored in part by the EU Project CogViSys, the University of Oxford, Shell Oil, and the National Geospatial-Intelligence Agency. Stereo techniques have witnessed tremendous progress over the last decades, yet some aspects of the problem still remain challenging today. Striking examples are reflecting and textureless surfaces which cannot easily be recovered using traditional local regularizers. In this paper, we therefore propose to regularize over larger distances using object-category specific disparity proposals (displets) which we sample using inverse graphics techniques based on a sparse disparity estimate and a semantic segmentation of the image. The proposed displets encode the fact that objects of certain categories are not arbitrarily shaped but typically exhibit regular structures. We integrate them as non-local regularizer for the challenging object class ‘car’ into a superpixel based CRF framework and demonstrate its benefits on the KITTI stereo evaluation. At time of submission, our approach ranks first across all KITTI stereo leaderboards. Food is rich of visible (e.g., colour, shape) and procedural (e.g., cutting, cooking) attributes. Proper leveraging of these attributes, particularly the interplay among ingredients, cutting and cooking methods, for health-related applications has not been previously explored. This paper investigates cross-modal retrieval of recipes, specifically to retrieve a text-based recipe given a food picture as query. As similar ingredient composition can end up with wildly different dishes depending on the cooking and cutting procedures, the difficulty of retrieval originates from fine-grained recognition of rich attributes from pictures. With a multi-task deep learning model, this paper provides insights on the feasibility of predicting ingredient, cutting and cooking attributes for food recognition and recipe retrieval. In addition, localization of ingredient regions is also possible even when region-level training examples are not provided. Experiment results validate the merit of rich attributes when comparing to the recently proposed ingredient-only retrieval techniques. Mapping the Internet generally consists in sampling the network from a limited set of sources by using "traceroute"-like probes. This methodology, akin to the merging of different spanning trees to a set of destinations, has been argued to introduce uncontrolled sampling biases that might produce statistical properties of the sampled graph which sharply differ from the original ones. Here we explore these biases and provide a statistical analysis of their origin. We derive a mean-field analytical approximation for the probability of edge and vertex detection that exploits the role of the number of sources and targets and allows us to relate the global topological properties of the underlying network with the statistical accuracy of the sampled graph. In particular we find that the edge and vertex detection probability is depending on the betweenness centrality of each element. This allows us to show that shortest path routed sampling provides a better characterization of underlying graphs with scale-free topology. We complement the analytical discussion with a throughout numerical investigation of simulated mapping strategies in different network models. We show that sampled graphs provide a fair qualitative characterization of the statistical properties of the original networks in a fair range of different strategies and exploration parameters. The numerical study also allows the identification of intervals of the exploration parameters that optimize the fraction of nodes and edges discovered in the sampled graph. This finding might hint the steps toward more efficient mapping strategies. We present a novel process for acquiring detailed facial geometry with high resolution diffuse and specular photometric information from multiple viewpoints using polarized spherical gradient illumination. Key to our method is a new pair of linearly polarized lighting patterns which enables multiview diffuse-specular separation under a given spherical illumination condition from just two photographs. The patterns -- one following lines of latitude and one following lines of longitude -- allow the use of fixed linear polarizers in front of the cameras, enabling more efficient acquisition of diffuse and specular albedo and normal maps from multiple viewpoints. In a second step, we employ these albedo and normal maps as input to a novel multi-resolution adaptive domain message passing stereo reconstruction algorithm to create high resolution facial geometry. To do this, we formulate the stereo reconstruction from multiple cameras in a commonly parameterized domain for multiview reconstruction. We show competitive results consisting of high-resolution facial geometry with relightable reflectance maps using five DSLR cameras. Our technique scales well for multiview acquisition without requiring specialized camera systems for sensing multiple polarization states. In this paper we propose a method to generate a large scale and accurate dense 3D semantic map of street scenes. A dense 3D semantic model of the environment can significantly improve a number of robotic applications such as autonomous driving, navigation or localisation. Instead of using offline trained classifiers for semantic segmentation, our approach employs a data-driven, nonparametric method to parse scenes which easily scale to a large environment and generalise to different scenes. We use stereo image pairs collected from cameras mounted on a moving car to produce dense depth maps which are combined into a global 3D reconstruction using camera poses from stereo visual odometry. Simultaneously, 2D automatic semantic segmentation using a nonparametric scene parsing method is fused into the 3D model. Furthermore, the resultant 3D semantic model is improved with the consideration of moving objects in the scene. We demonstrate our method on the publicly available KITTI dataset and evaluate the performance against manually generated ground truth. The availability of commodity depth sensors such as Kinect has enabled development of methods which can densely reconstruct arbitrary scenes. While the results of these methods are accurate and visually appealing, they are quite often incomplete. This is either due to the fact that only part of the space was visible during the data capture process or due to the surfaces being occluded by other objects in the scene. In this paper, we address the problem of completing and refining such reconstructions. We propose a method for scene completion that can infer the layout of the complete room and the full extent of partially occluded objects. We propose a new probabilistic model, Contour Completion Random Fields, that allows us to complete the boundaries of occluded surfaces. We evaluate our method on synthetic and real world reconstructions of 3D scenes and show that it quantitatively and qualitatively outperforms standard methods. We created a large dataset of partial and complete reconstructions which we will make available to the community as a benchmark for the scene completion task. Finally, we demonstrate the practical utility of our algorithm via an augmented-reality application where objects interact with the completed reconstructions inferred by our method. Abstract The overall goal of this study is to develop an effective, simple, aptly computer vision algorithm to detect and count citrus on the tree using image processing techniques, to estimate the yield, and to compare the yield estimation results obtained through several methods. This new citrus recognition and counting algorithm was utilized the color features (or schemes) to present an estimate of the citrus yield, and the corresponding models are developed to provide an early estimation of the citrus yield. Citrus images were taken from Jeju, South Korea during daylight and the citrus recognition and counting algorithm were tested on 84 images which were collected from 21 trees. The citrus counting algorithm consisted of the following steps: convert RGB image to HSV, thresholding, orange color detection, noise removal, watershed segmentation, and counting. Distance transform and marker-controlled watershed algorithms were evaluated for automated watershed segmentation in citrus fruits to obtain good result. A correlation coefficient R 2 of 0.93 was obtained between the citrus counting algorithm and counting performed through human observation. The proposed algorithm showed great potential for early prediction of the yield of single citrus trees and the possibility of its uses for further fruit crops. We present a data-driven inference method that can synthesize a photorealistic texture map of a complete 3D face model given a partial 2D view of a person in the wild. After an initial estimation of shape and low-frequency albedo, we compute a high-frequency partial texture map, without the shading component, of the visible face area. To extract the fine appearance details from this incomplete input, we introduce a multi-scale detail analysis technique based on mid-layer feature correlations extracted from a deep convolutional neural network. We demonstrate that fitting a convex combination of feature correlations from a high-resolution face database can yield a semantically plausible facial detail description of the entire face. A complete and photorealistic texture map can then be synthesized by iteratively optimizing for the reconstructed feature correlations. Using these high-resolution textures and a commercial rendering framework, we can produce high-fidelity 3D renderings that are visually comparable to those obtained with state-of-the-art multi-view face capture systems. We demonstrate successful face reconstructions from a wide range of low resolution input images, including those of historical figures. In addition to extensive evaluations, we validate the realism of our results using a crowdsourced user study. We present a stereo-based dense mapping algorithm for large-scale dynamic urban environments. In contrast to other existing methods, we simultaneously reconstruct the static background, the moving objects, and the potentially moving but currently stationary objects separately, which is desirable for high-level mobile robotic tasks such as path planning in crowded environments. We use both instance-aware semantic segmentation and sparse scene flow to classify objects as either background, moving, or potentially moving, thereby ensuring that the system is able to model objects with the potential to transition from static to dynamic, such as parked cars. Given camera poses estimated from visual odometry, both the background and the (potentially) moving objects are reconstructed separately by fusing the depth maps computed from the stereo input. In addition to visual odometry, sparse scene flow is also used to estimate the 3D motions of the detected moving objects, in order to reconstruct them accurately. A map pruning technique is further developed to improve reconstruction accuracy and reduce memory consumption, leading to increased scalability. We evaluate our system thoroughly on the well-known KITTI dataset. Our system is capable of running on a PC at approximately 2.5Hz, with the primary bottleneck being the instance-aware semantic segmentation, which is a limitation we hope to address in future work. The source code is available from the project websiteaahttp: andreibarsan.github.io dynslam. Because of their abundance and simplicity, planes are used in several computer vision tasks. Their simplicity results in that, under perspective projection, the transformation between a world plane and its corresponding image plane is projective linear, or a homography. These relations also hold between perspective views of a plane in different images. This paper proposes an algorithm that detects planar homographies in uncalibrated image pairs. It then demonstrates how this plane identification method can be used as a first step in an image analysis process, when point matching between images is unreliable. The detection is performed using a RANSAC scheme based on the linear computation of the homography matrix elements using four points. Results are shown on real image pairs.