We introduce Pixie, a novel, camera based two factor authentication solution for mobile and wearable devices. A quick and familiar user action of snapping a photo is sufficient for Pixie to simultaneously perform a graphical password authentication and a physical token based authentication, yet it does not require any expensive, uncommon hardware. Pixie establishes trust based on both the knowledge and possession of an arbitrary physical object readily accessible to the user, called trinket. Users choose their trinkets similar to setting a password, and authenticate by presenting the same trinket to the camera. The fact that the object is the trinket, is secret to the user. Pixie extracts robust, novel features from trinket images, and leverages a supervised learning classifier to effectively address inconsistencies between images of the same trinket captured in different circumstances. Pixie achieved a false accept rate below 0.09 in a brute force attack with 14.3 million authentication attempts, generated with 40,000 trinket images that we captured and collected from public datasets. We identify master images, that match multiple trinkets, and study techniques to reduce their impact. In a user study with 42 participants over 8 days in 3 sessions we found that Pixie outperforms text based passwords on memorability, speed, and user preference. Furthermore, Pixie was easily discoverable by new users and accurate under field use. Users were able to remember their trinkets 2 and 7 days after registering them, without any practice between the 3 test dates.
Pixie's visual nature is similar to graphical passwords, that include recall, recognition and cued recall systems (see @cite_77 for a survey). Recall based solutions such as DAS (Draw-A-Secret) @cite_28 and variants @cite_70 @cite_11 ask the user to enter their password using a stylus, mouse or finger. For instance, De @cite_72 proposed to enter the stroke based password on the front or back of a double sided touch screen device. In recognition-based systems (e.g., Passfaces @cite_33 @cite_67 ), users create a password by selecting and memorizing a set of images (e.g., faces), which they need to recognize from among other images during the authentication process.
@cite_67 @cite_33 @cite_28 @cite_70 @cite_77 @cite_72 @cite_11
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In this paper, we propose and evaluate Use Your Illusion, a novel mechanism for user authentication that is secure and usable regardless of the size of the device on which it is used. Our system relies on the human ability to recognize a degraded version of a previously seen image. We illustrate how distorted images can be used to maintain the usability of graphical password schemes while making them more resilient to social engineering or observation attacks. Because it is difficult to mentally "revert" a degraded image, without knowledge of the original image, our scheme provides a strong line of defense against impostor access, while preserving the desirable memorability properties of graphical password schemes. Using low-fidelity tests to aid in the design, we implement prototypes of Use Your Illusion as i) an Ajax-based web service and ii) on Nokia N70 cellular phones. We conduct a between-subjects usability study of the cellular phone prototype with a total of 99 participants in two experiments. We demonstrate that, regardless of their age or gender, users are very skilled at recognizing degraded versions of self-chosen images, even on small displays and after time periods of one month. Our results indicate that graphical passwords with distorted images can achieve equivalent error rates to those using traditional images, but only when the original image is known. Password-based authentication is easy to use but its security is bounded by how much a user can remember. Biometrics-based authentication requires no memorization but ‘resetting’ a biometric password may not always be possible. In this paper, we propose a user-friendly authentication system (KinWrite) that allows users to choose arbitrary, short and easy-to-memorize passwords while providing resilience to password cracking and password theft. KinWrite lets users write their passwords in 3D space and captures the handwriting motion using a low cost motion input sensing device—Kinect. The low resolution and noisy data captured by Kinect, combined with low consistency of in-space handwriting, have made it challenging to verify users. To overcome these challenges, we exploit the Dynamic Time Warping (DTW) algorithm to quantify similarities between handwritten passwords. Our experimental results involving 35 signatures from 18 subjects and a brute-force attacker have shown that KinWrite can achieve a 100 precision and a 70 recall (the worst case) for verifying honest users, encouraging us to carry out a much larger scale study towards designing a foolproof system. Shoulder-surfing -- using direct observation techniques, such as looking over someone's shoulder, to get passwords, PINs and other sensitive personal information -- is a problem that has been difficult to overcome. When a user enters information using a keyboard, mouse, touch screen or any traditional input device, a malicious observer may be able to acquire the user's password credentials. We present EyePassword, a system that mitigates the issues of shoulder surfing via a novel approach to user input. With EyePassword, a user enters sensitive input (password, PIN, etc.) by selecting from an on-screen keyboard using only the orientation of their pupils (i.e. the position of their gaze on screen), making eavesdropping by a malicious observer largely impractical. We present a number of design choices and discuss their effect on usability and security. We conducted user studies to evaluate the speed, accuracy and user acceptance of our approach. Our results demonstrate that gaze-based password entry requires marginal additional time over using a keyboard, error rates are similar to those of using a keyboard and subjects preferred the gaze-based password entry approach over traditional methods. Current secure systems suffer because they neglect the importance of human factors in security. We address a fundamental weakness of knowledge-based authentication schemes, which is the human limitation to remember secure passwords. Our approach to improve the security of these systems relies on recognition-based, rather than recall-based authentication. We examine the requirements of a recognition-based authentication system and propose Deja Vu, which authenticates a user through her ability to recognize previously seen images. Deja Vu is more reliable and easier to use than traditional recall-based schemes, which require the user to precisely recall passwords or PINs. Furthermore, it has the advantage that it prevents users from choosing weak passwords and makes it difficult to write down or share passwords with others. We develop a prototype of Deja Vu and conduct a user study that compares it to traditional password and PIN authentication. Our user study shows that 90 of all participants succeeded in the authentication tests using Deja Vu while only about 70 succeeded using passwords and PINS. Our findings indicate that Deja Vu has potential applications, especially where text input is hard (e.g., PDAs or ATMs), or in situations where passwords are infrequently used (e.g., web site passwords). It is an interesting problem how a human can prove its identity to a trustworthy (local or remote) computer with untrustworthy input devices and via an insecure channel controlled by adversaries. Any input devices and auxiliary devices are untrustworthy under the following assumptions: the adversaries can record humans’ operations on the devices, and can access the devices to replay the recorded operations. Strictly, only the common brain intelligence is available for the human. In this paper, such an identication system is called SecHCI as the abbreviation Secure Human-Computer Identication (or Interface). In the real world, SecHCI means the peeping attacks to widely-used xed passwords: an adversary can observe your password via his own eyes or some hidden device (such as min-camera) when your input them on your keyboard or with your mouse. Compared with human-computer identications with the aid of trustworthy hardware devices, only a few contributions have devoted to the design and analysis of SecHCI. The most systematic works are made by N. J. Hopper & M. Blum recently: some formal denitions are given and the feasibility is shown by several SecHCI protocols with acceptable security (but usability is not very good because of their inherent limitations). In this paper, we give comprehensive investigations on SecHCI, from both theoretical and practical viewpoint, and with both system-oriented and usercentered methods. A user study is made to show problems of xed passwords, the signicance of peeping attack and some design principles of human-computer identications. All currently known SecHCI protocols and some related works (such as visual graphical passwords and CAPTCHAs) are surveyed in detail. In addition, we also give our opinions on future research and suggest a new prototype protocol as a possible solution to this problem. Draw a secret (DAS) is a representative graphical password scheme. Rigorous theoretical analysis suggests that DAS supports an overall password space larger than that of the ubiquitous textual password scheme. However, recent research suggests that DAS users tend to choose weak passwords, and their choices would render this theoretically sound scheme less secure in real life. In this paper we investigate the novel idea of introducing background images to the DAS scheme, where users were initially supposed to draw passwords on a blank canvas overlaid with a grid. Encouraging results from our two user studies have shown that people aided with background images tended to set significantly more complicated passwords than their counterparts using the original scheme. The background images also reduced other predictable characteristics in DAS passwords such as symmetry and centering within the drawing grid, further improving the strength of the passwords. We estimate that the average strength of successfully recalled passwords in the enhanced scheme was increased over those created using the original scheme by more than 10 bits. Moreover, a positive effect was observed with respect to the memorability of the more complex passwords encouraged by the background images. Graphical passwords are often considered prone to shoulder-surfing attacks, where attackers can steal a user's password by peeking over his or her shoulder in the authentication process. In this paper, we explore shoulder surfing defence for recall-based graphical password systems such as Draw-A-Secret and Background Draw-A-Secret, where users doodle their passwords (i.e. secrets) on a drawing grid. We propose three innovative shoulder surfing defence techniques, and conduct two separate controlled laboratory experiments to evaluate both security and usability perspectives of the proposed techniques. One technique was expected to work to some extent theoretically, but it turned out to provide little protection. One technique provided the best overall shoulder surfing defence, but also caused some usability challenges. The other technique achieved reasonable shoulder surfing defence and good usability simultaneously, a good balance which the two other techniques did not achieve. Our results appear to be also relevant to other graphical password systems such as Pass-Go. Computer users are asked to generate, keep secret, and recall an increasing number of passwords for uses including host accounts, email servers, e-commerce sites, and online financial services. Unfortunately, the password entropy that users can comfortably memorize seems insufficient to store unique, secure passwords for all these accounts, and it is likely to remain constant as the number of passwords (and the adversary's computational power) increases into the future. In this paper, we propose a technique that uses a strengthened cryptographic hash function to compute secure passwords for arbitrarily many accounts while requiring the user to memorize only a single short password. This mechanism functions entirely on the client; no server-side changes are needed. Unlike previous approaches, our design is both highly resistant to brute force attacks and nearly stateless, allowing users to retrieve their passwords from any location so long as they can execute our program and remember a short secret. This combination of security and convenience will, we believe, entice users to adopt our scheme. We discuss the construction of our algorithm in detail, compare its strengths and weaknesses to those of related approaches, and present Password Multiplier, an implementation in the form of an extension to the Mozilla Firefox web browser. With the rich functionalities and enhanced computing capabilities available on mobile computing devices with touch screens, users not only store sensitive information (such as credit card numbers) but also use privacy sensitive applications (such as online banking) on these devices, which make them hot targets for hackers and thieves. To protect private information, such devices typically lock themselves after a few minutes of inactivity and prompt a password PIN pattern screen when reactivated. Passwords PINs patterns based schemes are inherently vulnerable to shoulder surfing attacks and smudge attacks. Furthermore, passwords PINs patterns are inconvenient for users to enter frequently. In this paper, we propose GEAT, a gesture based user authentication scheme for the secure unlocking of touch screen devices. Unlike existing authentication schemes for touch screen devices, which use what user inputs as the authentication secret, GEAT authenticates users mainly based on how they input, using distinguishing features such as finger velocity, device acceleration, and stroke time. Even if attackers see what gesture a user performs, they cannot reproduce the behavior of the user doing gestures through shoulder surfing or smudge attacks. We implemented GEAT on Samsung Focus running Windows, collected 15009 gesture samples from 50 volunteers, and conducted real-world experiments to evaluate GEAT's performance. Experimental results show that our scheme achieves an average equal error rate of 0.5 with 3 gestures using only 25 training samples. In this paper we propose and evaluate new graphical password schemes that exploit features of graphical input displays to achieve better security than text-based passwords. Graphical input devices enable the user to decouple the position of inputs from the temporal order in which those inputs occur, and we show that this decoupling can be used to generate password schemes with substantially larger (memorable) password spaces. In order to evaluate the security of one of our schemes, we devise a novel way to capture a subset of the "memorable" passwords that, we believe, is itself a contribution. In this work we are primarily motivated by devices such as personal digital assistants (PDAs) that offer graphical input capabilities via a stylus, and we describe our prototype implementation of one of our password schemes on such a PDA, namely the Palm PilotTM. The underlying issues relating to the usability and security of multiple passwords are largely unexplored. However, we know that people generally have difficulty remembering multiple passwords. This reduces security since users reuse the same password for different systems or reveal other passwords as they try to log in. We report on a laboratory study comparing recall of multiple text passwords with recall of multiple click-based graphical passwords. In a one-hour session (short-term), we found that participants in the graphical password condition coped significantly better than those in the text password condition. In particular, they made fewer errors when recalling their passwords, did not resort to creating passwords directly related to account names, and did not use similar passwords across multiple accounts. After two weeks, participants in the two conditions had recall success rates that were not statistically different from each other, but those with text passwords made more recall errors than participants with graphical passwords. In our study, click-based graphical passwords were significantly less susceptible to multiple password interference in the short-term, while having comparable usability to text passwords in most other respects. We report on a user study that provides evidence that spaced repetition and a specific mnemonic technique enable users to successfully recall multiple strong passwords over time. Remote research participants were asked to memorize 4 Person-Action-Object (PAO) stories where they chose a famous person from a drop-down list and were given machine-generated random action-object pairs. Users were also shown a photo of a scene and asked to imagine the PAO story taking place in the scene (e.g., Bill Gates---swallowing---bike on a beach). Subsequently, they were asked to recall the action-object pairs when prompted with the associated scene-person pairs following a spaced repetition schedule over a period of 127+ days. While we evaluated several spaced repetition schedules, the best results were obtained when users initially returned after 12 hours and then in @math increasing intervals: 77 of the participants successfully recalled all 4 stories in 10 tests over a period of 158 days. Much of the forgetting happened in the first test period (12 hours): 89 of participants who remembered their stories during the first test period successfully remembered them in every subsequent round. These findings, coupled with recent results on naturally rehearsing password schemes, suggest that 4 PAO stories could be used to create usable and strong passwords for 14 sensitive accounts following this spaced repetition schedule, possibly with a few extra upfront rehearsals. In addition, we find that there is an interference effect across multiple PAO stories: the recall rate of 100 (resp. 90 ) for participants who were asked to memorize 1 PAO story (resp. 2 PAO stories) is significantly better than the recall rate for participants who were asked to memorize 4 PAO stories. These findings yield concrete advice for improving constructions of password management schemes and future user studies. Touch-enabled user interfaces have become ubiquitous, such as on ATMs or portable devices. At the same time, authentication using touch input is problematic, since finger smudge traces may allow attackers to reconstruct passwords. We present SmudgeSafe, an authentication system that uses random geometric image transformations, such as translation, rotation, scaling, shearing, and flipping, to increase the security of cued-recall graphical passwords. We describe the design space of these transformations and report on two user studies: A lab-based security study involving 20 participants in attacking user-defined passwords, using high quality pictures of real smudge traces captured on a mobile phone display; and an in-the-field usability study with 374 participants who generated more than 130,000 logins on a mobile phone implementation of SmudgeSafe. Results show that SmudgeSafe significantly increases security compared to authentication schemes based on PINs and lock patterns, and exhibits very high learnability, efficiency, and memorability. Computing devices with touch-screens have experienced unprecedented growth in recent years. Such an evolutionary advance has been facilitated by various applications that are heavily relying on multi-touch gestures. In addition, picture gesture authentication has been recently introduced as an alternative login experience to text-based password on such devices. In particular, the new Microsoft Windows 8™ operating system adopts such an alternative authentication to complement traditional text-based authentication. In this paper, we present an empirical analysis of picture gesture authentication on more than 10,000 picture passwords collected from over 800 subjects through online user studies. Based on the findings of our user studies, we also propose a novel attack framework that is capable of cracking passwords on previously unseen pictures in a picture gesture authentication system. Our approach is based on the concept of selection function that models users' password selection processes. Our evaluation results show the proposed approach could crack a considerable portion of collected picture passwords under different settings. Face authentication is commonly offered as an alternative to passwords for device unlock. However, available face authentication systems are vulnerable to simple spoofing attacks. We demonstrate the impact of image quality on spoofing, using low resolution photo representative of those commonly posted online. We also show that videos and slideshows of images at different angles, and crude 3D avatars are effective. To defend against these vulnerabilities, we propose a face authentication system that includes a secrecy challenge. We present SAFE (Secure Authentication with Face and Eyes1), an improved face authentication method that uses a commodity gaze tracker to input a secret. During authentication, the user must not only show her face but also gaze at a secret icon that moves across the screen. Using a novel method for estimating the noise level in the gaze tracking data, SAFE adapts the system's parameters to enable secure, hands-free authentication. Common authentication methods based on passwords, tokens, or fingerprints perform one-time authentication and rely on users to log out from the computer terminal when they leave. Users often do not log out, however, which is a security risk. The most common solution, inactivity timeouts, inevitably fail security (too long a timeout) or usability (too short a timeout) goals. One solution is to authenticate users continuously while they are using the terminal and automatically log them out when they leave. Several solutions are based on user proximity, but these are not sufficient: they only confirm whether the user is nearby but not whether the user is actually using the terminal. Proposed solutions based on behavioral biometric authentication (e.g., keystroke dynamics) may not be reliable, as a recent study suggests. To address this problem we propose Zero-Effort Bilateral Recurring Authentication (ZEBRA). In ZEBRA, a user wears a bracelet (with a built-in accelerometer, gyroscope, and radio) on her dominant wrist. When the user interacts with a computer terminal, the bracelet records the wrist movement, processes it, and sends it to the terminal. The terminal compares the wrist movement with the inputs it receives from the user (via keyboard and mouse), and confirms the continued presence of the user only if they correlate. Because the bracelet is on the same hand that provides inputs to the terminal, the accelerometer and gyroscope data and input events received by the terminal should correlate because their source is the same - the user's hand movement. In our experiments ZEBRA performed continuous authentication with 85 accuracy in verifying the correct user and identified all adversaries within 11s. For a different threshold that trades security for usability, ZEBRA correctly verified 90 of users and identified all adversaries within 50s. Existing graphical passwords require users to proactively memorize their secrets and meanwhile these schemes are vulnerable to shoulder surfing attacks. We propose a novel graphical password scheme, PassApp, which utilizes users' everyday memory about installed apps on mobile devices as shared secrets. As the registration stage is no longer needed, PassApp exempts users from additional memory burden and greatly enhances user experience. Additionally, PassApp owns a large password set and only a small part of passwords may be exposed during a login. Therefore, PassApp has a natural advance on effectively resisting guessing attacks and shoulder surfing attacks. Our user studies demonstrate that PassApp performs well with a reasonable login time (7.27s) and a high success rate (95.48 ). Our security analysis shows PassApp can effectively withstand one-time shoulder surfing attacks and on average 30 times of shoulder surfing are necessary to expose all passwords. Traditional password based authentication scheme is vulnerable to shoulder surfing attack. So if an attacker sees a legitimate user to enter password then it is possible for the attacker to use that credentials later to illegally login into the system and may do some malicious activities. Many methodologies exist to prevent such attack. These methods are either partially observable or fully observable to the attacker. In this paper we have focused on detection of shoulder surfing attack rather than prevention. We have introduced the concept of tag digit to create a trap known as honeypot. Using the proposed methodology if the shoulder surfers try to login using others’ credentials then there is a high chance that they will be caught red handed. Comparative analysis shows that unlike the existing preventive schemes, the proposed methodology does not require much computation from users end. Thus from security and usability perspective the proposed scheme is quite robust and powerful. The vulnerabilities of face-based biometric systems to presentation attacks have been finally recognized but yet we lack generalized software-based face presentation attack detection (PAD) methods performing robustly in practical mobile authentication scenarios. This is mainly due to the fact that the existing public face PAD datasets are beginning to cover a variety of attack scenarios and acquisition conditions but their standard evaluation protocols do not encourage researchers to assess the generalization capabilities of their methods across these variations. In this present work, we introduce a new public face PAD database, OULU-NPU, aiming at evaluating the generalization of PAD methods in more realistic mobile authentication scenarios across three covariates: unknown environmental conditions (namely illumination and background scene), acquisition devices and presentation attack instruments (PAI). This publicly available database consists of 5940 videos corresponding to 55 subjects recorded in three different environments using high-resolution frontal cameras of six different smartphones. The high-quality print and videoreplay attacks were created using two different printers and two different display devices. Each of the four unambiguously defined evaluation protocols introduces at least one previously unseen condition to the test set, which enables a fair comparison on the generalization capabilities between new and existing approaches. The baseline results using color texture analysis based face PAD method demonstrate the challenging nature of the database. Knowledge-based authentication systems generally rely upon users' explicit recollection of passwords, facts, or personal preferences. These systems impose a cognitive burden that often results in forgotten secrets or secrets with poor entropy. We propose an authentication system that instead draws on implicit memory - that is, the unconscious encoding and usage of information. In such a system, a user is initially presented with images of common objects in a casual familiarization task. When the user later authenticates, she is asked to perform a task involving a set of degraded images, some of which are based upon the images in the familiarization task. The prior exposure to those images influences the user's responses in the task, thereby eliciting authentication information. We ran a user study to investigate the plausibility of our system design. Our results suggest that implicit memory has potential as a basis for low-cognitive-overhead, high-stability, knowledge-based authentication.