Robotic grasp detection for novel objects is a challenging task, but for the last few years, deep learning based approaches have achieved remarkable performance improvements, up to 96.1 accuracy, with RGB-D data. In this paper, we propose fully convolutional neural network (FCNN) based methods for robotic grasp detection. Our methods also achieved state-of-the-art detection accuracy (up to 96.6 ) with state-of- the-art real-time computation time for high-resolution images (6-20ms per 360x360 image) on Cornell dataset. Due to FCNN, our proposed method can be applied to images with any size for detecting multigrasps on multiobjects. Proposed methods were evaluated using 4-axis robot arm with small parallel gripper and RGB-D camera for grasping challenging small, novel objects. With accurate vision-robot coordinate calibration through our proposed learning-based, fully automatic approach, our proposed method yielded 90 success rate.
Redmon proposed a deep learning regressor based robotic grasp detection method based on the AlexNet @cite_19 that that yielded 84.4 with fast computation time (76 ms per image) @cite_11 . When performing robotic grasp regression and object classification together, image-wise prediction accuracy of 85.5 Kumra also proposed a real-time regression based grasp detection method using ResNet @cite_16 especially for multimodal information (RGB-D). Their method yielded up to 89.2 with fast computation time (103 ms per image) @cite_23 .
@cite_19 @cite_16 @cite_23 @cite_11
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Deep learning has significantly advanced computer vision and natural language processing. While there have been some successes in robotics using deep learning, it has not been widely adopted. In this paper, we present a novel robotic grasp detection system that predicts the best grasping pose of a parallel-plate robotic gripper for novel objects using the RGB-D image of the scene. The proposed model uses a deep convolutional neural network to extract features from the scene and then uses a shallow convolutional neural network to predict the grasp configuration for the object of interest. Our multi-modal model achieved an accuracy of 89.21 on the standard Cornell Grasp Dataset and runs at real-time speeds. This redefines the state-of-the-art for robotic grasp detection. We consider the problem of detecting robotic grasps in an RGB-D view of a scene containing objects. In this work, we apply a deep learning approach to solve this problem, which avoids time-consuming hand-design of features. This presents two main challenges. First, we need to evaluate a huge number of candidate grasps. In order to make detection fast and robust, we present a two-step cascaded system with two deep networks, where the top detections from the first are re-evaluated by the second. The first network has fewer features, is faster to run, and can effectively prune out unlikely candidate grasps. The second, with more features, is slower but has to run only on the top few detections. Second, we need to handle multimodal inputs effectively, for which we present a method that applies structured regularization on the weights based on multimodal group regularization. We show that our method improves performance on an RGBD robotic grasping dataset, and can be used to successfully execute grasps on two different robotic platforms. We present an accurate, real-time approach to robotic grasp detection based on convolutional neural networks. Our network performs single-stage regression to graspable bounding boxes without using standard sliding window or region proposal techniques. The model outperforms state-of-the-art approaches by 14 percentage points and runs at 13 frames per second on a GPU. Our network can simultaneously perform classification so that in a single step it recognizes the object and finds a good grasp rectangle. A modification to this model predicts multiple grasps per object by using a locally constrained prediction mechanism. The locally constrained model performs significantly better, especially on objects that can be grasped in a variety of ways. We present an accurate, real-time approach to robotic grasp detection based on convolutional neural networks. Our network performs single-stage regression to graspable bounding boxes without using standard sliding window or region proposal techniques. The model outperforms state-of-the-art approaches by 14 percentage points and runs at 13 frames per second on a GPU. Our network can simultaneously perform classification so that in a single step it recognizes the object and finds a good grasp rectangle. A modification to this model predicts multiple grasps per object by using a locally constrained prediction mechanism. The locally constrained model performs significantly better, especially on objects that can be grasped in a variety of ways. We consider the problem of detecting robotic grasps in an RGB-D view of a scene containing objects. In this work, we apply a deep learning approach to solve this problem, which avoids time-consuming hand-design of features. This presents two main challenges. First, we need to evaluate a huge number of candidate grasps. In order to make detection fast, as well as robust, we present a two-step cascaded structure with two deep networks, where the top detections from the first are re-evaluated by the second. The first network has fewer features, is faster to run, and can effectively prune out unlikely candidate grasps. The second, with more features, is slower but has to run only on the top few detections. Second, we need to handle multimodal inputs well, for which we present a method to apply structured regularization on the weights based on multimodal group regularization. We demonstrate that our method outperforms the previous state-of-the-art methods in robotic grasp detection, and can be used to successfully execute grasps on two different robotic platforms. This paper presents a real-time, object-independent grasp synthesis method which can be used for closed-loop grasping. Our proposed Generative Grasping Convolutional Neural Network (GG-CNN) predicts the quality and pose of grasps at every pixel. This one-to-one mapping from a depth image overcomes limitations of current deep-learning grasping techniques by avoiding discrete sampling of grasp candidates and long computation times. Additionally, our GG-CNN is orders of magnitude smaller while detecting stable grasps with equivalent performance to current state-of-the-art techniques. The light- weight and single-pass generative nature of our GG-CNN allows for closed-loop control at up to 50Hz, enabling accurate grasping in non-static environments where objects move and in the presence of robot control inaccuracies. In our real-world tests, we achieve an 83 grasp success rate on a set of previously unseen objects with adversarial geometry and 88 on a set of household objects that are moved during the grasp attempt. We also achieve 81 accuracy when grasping in dynamic clutter. Current model free learning-based robot grasping approaches exploit human-labeled datasets for training the models. However, there are two problems with such a methodology: (a) since each object can be grasped in multiple ways, manually labeling grasp locations is not a trivial task; (b) human labeling is biased by semantics. While there have been attempts to train robots using trial-and-error experiments, the amount of data used in such experiments remains substantially low and hence makes the learner prone to over-fitting. In this paper, we take the leap of increasing the available training data to 40 times more than prior work, leading to a dataset size of 50K data points collected over 700 hours of robot grasping attempts. This allows us to train a Convolutional Neural Network (CNN) for the task of predicting grasp locations without severe overfitting. In our formulation, we recast the regression problem to an 18-way binary classification over image patches. We also present a multi-stage learning approach where a CNN trained in one stage is used to collect hard negatives in subsequent stages. Our experiments clearly show the benefit of using large-scale datasets (and multi-stage training) for the task of grasping. We also compare to several baselines and show state-of-the-art performance on generalization to unseen objects for grasping. Current learning-based robot grasping approaches exploit human-labeled datasets for training the models. However, there are two problems with such a methodology: (a) since each object can be grasped in multiple ways, manually labeling grasp locations is not a trivial task; (b) human labeling is biased by semantics. While there have been attempts to train robots using trial-and-error experiments, the amount of data used in such experiments remains substantially low and hence makes the learner prone to over-fitting. In this paper, we take the leap of increasing the available training data to 40 times more than prior work, leading to a dataset size of 50K data points collected over 700 hours of robot grasping attempts. This allows us to train a Convolutional Neural Network (CNN) for the task of predicting grasp locations without severe overfitting. In our formulation, we recast the regression problem to an 18-way binary classification over image patches. We also present a multi-stage learning approach where a CNN trained in one stage is used to collect hard negatives in subsequent stages. Our experiments clearly show the benefit of using large-scale datasets (and multi-stage training) for the task of grasping. We also compare to several baselines and show state-of-the-art performance on generalization to unseen objects for grasping. To reduce data collection time for deep learning of robust robotic grasp plans, we explore training from a synthetic dataset of 6.7 million point clouds, grasps, and analytic grasp metrics generated from thousands of 3D models from Dex-Net 1.0 in randomized poses on a table. We use the resulting dataset, Dex-Net 2.0, to train a Grasp Quality Convolutional Neural Network (GQ-CNN) model that rapidly predicts the probability of success of grasps from depth images, where grasps are specified as the planar position, angle, and depth of a gripper relative to an RGB-D sensor. Experiments with over 1,000 trials on an ABB YuMi comparing grasp planning methods on singulated objects suggest that a GQ-CNN trained with only synthetic data from Dex-Net 2.0 can be used to plan grasps in 0.8sec with a success rate of 93 on eight known objects with adversarial geometry and is 3x faster than registering point clouds to a precomputed dataset of objects and indexing grasps. The Dex-Net 2.0 grasp planner also has the highest success rate on a dataset of 10 novel rigid objects and achieves 99 precision (one false positive out of 69 grasps classified as robust) on a dataset of 40 novel household objects, some of which are articulated or deformable. Code, datasets, videos, and supplementary material are available at this http URL . Recently, a number of grasp detection methods have been proposed that can be used to localize robotic grasp configurations directly from sensor data without estimating object pose. The underlying idea is to treat grasp perception analogously to object detection in computer vision. These methods take as input a noisy and partially occluded RGBD image or point cloud and produce as output pose estimates of viable grasps, without assuming a known CAD model of the object. Although these methods generalize grasp knowledge to new objects well, they have not yet been demonstrated to be reliable enough for wide use. Many grasp detection methods achieve grasp success rates (grasp successes as a fraction of the total number of grasp attempts) between 75 and 95 for novel objects presented in isolation or in light clutter. Not only are these success rates too low for practical grasping applications, but the light clutter scenarios that are evaluated often do not reflect the realities of real-world grasping. This pap... In this paper, we present a novel framework to drive automatic robotic grasp by matching camera captured RGB-D data with 3D meshes, on which prior knowledge for grasp is pre-defined for each object type. The proposed framework consists of two modules, namely, pre-defining grasping knowledge for each type of object shape on 3D meshes, and automatic robotic grasping by matching RGB-D data with pre-defined 3D meshes. In the first module, we scan 3D meshes for typical object shapes and pre-define grasping regions for each 3D shape surface, which will be considered as the prior knowledge for guiding automatic robotic grasp. In the second module, for each RGB-D image captured by a depth camera, we recognize 2D shape of the object in it by an SVM classifier, and then segment it from background using depth data. Next, we propose a new algorithm to match the segmented RGB-D shape with predefined 3D meshes to guide robotic self-location and grasp by an automatic way. Our experimental results show that the proposed framework is particularly useful to guide camera based robotic grasp. To reduce data collection time for deep learning of robust robotic grasp plans, we explore training from a synthetic dataset of 6.7 million point clouds, grasps, and analytic grasp metrics generated from thousands of 3D models from Dex-Net 1.0 in randomized poses on a table. We use the resulting dataset, Dex-Net 2.0, to train a Grasp Quality Convolutional Neural Network (GQ-CNN) model that rapidly predicts the probability of success of grasps from depth images, where grasps are specified as the planar position, angle, and depth of a gripper relative to an RGB-D sensor. Experiments with over 1,000 trials on an ABB YuMi comparing grasp planning methods on singulated objects suggest that a GQ-CNN trained with only synthetic data from Dex-Net 2.0 can be used to plan grasps in 0.8sec with a success rate of 93 on eight known objects with adversarial geometry and is 3x faster than registering point clouds to a precomputed dataset of objects and indexing grasps. The Dex-Net 2.0 grasp planner also has the highest success rate on a dataset of 10 novel rigid objects and achieves 99 precision (one false positive out of 69 grasps classified as robust) on a dataset of 40 novel household objects, some of which are articulated or deformable. Code, datasets, videos, and supplementary material are available at http: berkeleyautomation.github.io dex-net . This paper proposes a new approach to using machine learning to detect grasp poses on novel objects presented in clutter. The input to our algorithm is a point cloud and the geometric parameters of the robot hand. The output is a set of hand poses that are expected to be good grasps. There are two main contributions. First, we identify a set of necessary conditions on the geometry of a grasp that can be used to generate a set of grasp hypotheses. This helps focus grasp detection away from regions where no grasp can exist. Second, we show how geometric grasp conditions can be used to generate labeled datasets for the purpose of training the machine learning algorithm. This enables us to generate large amounts of training data and it grounds our training labels in grasp mechanics. Overall, our method achieves an average grasp success rate of 88 when grasping novels objects presented in isolation and an average success rate of 73 when grasping novel objects presented in dense clutter. This system is available as a ROS package at http: wiki.ros.org agile_grasp. This paper presents a novel approach to fruit detection using deep convolutional neural networks. The aim is to build an accurate, fast and reliable fruit detection system, which is a vital element of an autonomous agricultural robotic platform; it is a key element for fruit yield estimation and automated harvesting. Recent work in deep neural networks has led to the development of a state-of-the-art object detector termed Faster Region-based CNN (Faster R-CNN). We adapt this model, through transfer learning, for the task of fruit detection using imagery obtained from two modalities: colour (RGB) and Near-Infrared (NIR). Early and late fusion methods are explored for combining the multi-modal (RGB and NIR) information. This leads to a novel multi-modal Faster R-CNN model, which achieves state-of-the-art results compared to prior work with the F1 score, which takes into account both precision and recall performances improving from 0 . 807 to 0 . 838 for the detection of sweet pepper. In addition to improved accuracy, this approach is also much quicker to deploy for new fruits, as it requires bounding box annotation rather than pixel-level annotation (annotating bounding boxes is approximately an order of magnitude quicker to perform). The model is retrained to perform the detection of seven fruits, with the entire process taking four hours to annotate and train the new model per fruit. For robots to attain more general-purpose utility, grasping is a necessary skill to master. Such general-purpose robots may use their perception abilities to visually identify grasps for a given object. A grasp describes how a robotic end-effector can be arranged to securely grab an object and successfully lift it without slippage. Traditionally, grasp detection requires expert human knowledge to analytically form the task-specific algorithm, but this is an arduous and time-consuming approach. During the last five years, deep learning methods have enabled significant advancements in robotic vision, natural language processing, and automated driving applications. The successful results of these methods have driven robotics researchers to explore the use of deep learning methods in task-generalised robotic applications. This paper reviews the current state-of-the-art in regards to the application of deep learning methods to generalised robotic grasping and discusses how each element of the deep learning approach has improved the overall performance of robotic grasp detection. Several of the most promising approaches are evaluated and the most suitable for real-time grasp detection is identified as the one-shot detection method. The availability of suitable volumes of appropriate training data is identified as a major obstacle for effective utilisation of the deep learning approaches, and the use of transfer learning techniques is proposed as a potential mechanism to address this. Finally, current trends in the field and future potential research directions are discussed. In this paper we introduce a new method for text detection in natural images. The method comprises two contributions: First, a fast and scalable engine to generate synthetic images of text in clutter. This engine overlays synthetic text to existing background images in a natural way, accounting for the local 3D scene geometry. Second, we use the synthetic images to train a Fully-Convolutional Regression Network (FCRN) which efficiently performs text detection and bounding-box regression at all locations and multiple scales in an image. We discuss the relation of FCRN to the recently-introduced YOLO detector, as well as other end-to-end object detection systems based on deep learning. The resulting detection network significantly out performs current methods for text detection in natural images, achieving an F-measure of 84.2 on the standard ICDAR 2013 benchmark. Furthermore, it can process 15 images per second on a GPU. In this paper, we explore deep reinforcement learning algorithms for vision-based robotic grasping. Model-free deep reinforcement learning (RL) has been successfully applied to a range of challenging environments, but the proliferation of algorithms makes it difficult to discern which particular approach would be best suited for a rich, diverse task like grasping. To answer this question, we propose a simulated benchmark for robotic grasping that emphasizes off-policy learning and generalization to unseen objects. Off-policy learning enables utilization of grasping data over a wide variety of objects, and diversity is important to enable the method to generalize to new objects that were not seen during training. We evaluate the benchmark tasks against a variety of Q-function estimation methods, a method previously proposed for robotic grasping with deep neural network models, and a novel approach based on a combination of Monte Carlo return estimation and an off-policy correction. Our results indicate that several simple methods provide a surprisingly strong competitor to popular algorithms such as double Q-learning, and our analysis of stability sheds light on the relative tradeoffs between the algorithms 11Accompanying video: https: goo.gl pyMd6p. In this paper we introduce a new method for text detection in natural images. The method comprises two contributions: First, a fast and scalable engine to generate synthetic images of text in clutter. This engine overlays synthetic text to existing background images in a natural way, accounting for the local 3D scene geometry. Second, we use the synthetic images to train a Fully-Convolutional Regression Network (FCRN) which efficiently performs text detection and bounding-box regression at all locations and multiple scales in an image. We discuss the relation of FCRN to the recently-introduced YOLO detector, as well as other end-toend object detection systems based on deep learning. The resulting detection network significantly out performs current methods for text detection in natural images, achieving an F-measure of 84.2 on the standard ICDAR 2013 benchmark. Furthermore, it can process 15 images per second on a GPU. This paper considers the problem of grasp pose detection in point clouds. We follow a general algorithmic structure that first generates a large set of 6-DOF grasp candidates and then classifies each of them as a good or a bad grasp. Our focus in this paper is on improving the second step by using depth sensor scans from large online datasets to train a convolutional neural network. We propose two new representations of grasp candidates, and we quantify the effect of using prior knowledge of two forms: instance or category knowledge of the object to be grasped, and pretraining the network on simulated depth data obtained from idealized CAD models. Our analysis shows that a more informative grasp candidate representation as well as pretraining and prior knowledge significantly improve grasp detection. We evaluate our approach on a Baxter Research Robot and demonstrate an average grasp success rate of 93 in dense clutter. This is a 20 improvement compared to our prior work. Deep convolutional neural networks (CNNs) have made impressive progress in many video recognition tasks such as video pose estimation and video object detection. However, CNN inference on video is computationally expensive due to processing dense frames individually. In this work, we propose a framework called Recurrent Residual Module (RRM) to accelerate the CNN inference for video recognition tasks. This framework has a novel design of using the similarity of the intermediate feature maps of two consecutive frames, to largely reduce the redundant computation. One unique property of the proposed method compared to previous work is that feature maps of each frame are precisely computed. The experiments show that, while maintaining the similar recognition performance, our RRM yields averagely 2x acceleration on the commonly used CNNs such as AlexNet, ResNet, deep compression model (thus 8-12x faster than the original dense models using the efficient inference engine), and impressively 9x acceleration on some binary networks such as XNOR-Nets (thus 500x faster than the original model). We further verify the effectiveness of the RRM on speeding up CNNs for video pose estimation and video object detection.