One of the biggest challenges in robotics systems is interacting under uncertainty. Unlike robots, humans learn, adapt and perceive their body as a unity when interacting with the world. We hypothesize that the nervous system counteracts sensor and motor uncertainties by unconscious processes that robustly fuse the available information for approximating their body and the world state. Being able to unite perception and action under a common principle has been sought for decades and active inference is one of the potential unification theories. In this work, we present a humanoid robot interacting with the world by means of a human brain-like inspired perception and control algorithm based on the free-energy principle. Until now, active inference was only tested in simulated examples. Their application on a real robot shows the advantages of such an algorithm for real world applications. The humanoid robot iCub was capable of performing robust reaching behaviors with both arms and active head object tracking in the visual field, despite the visual noise, the artificially introduced noise in the joint encoders (up to 40 degrees deviation), the differences between the model and the real robot and the misdetections of the hand.
Multisensory perception has been widely studied in the literature and enables the robot to combine joint information with other sensors such as images and tactile cues. Bayesian estimation has been proved to achieve robust and accurate model based robot arm tracking @cite_12 even under occlusion @cite_20 . Furthermore, integrated visuomotor processes enabled humanoid robots to learn object representations through manipulation without any prior knowledge about them @cite_9 , learn motor representations for robust reaching @cite_5 @cite_4 and even visuotactile motor representations for reaching and avoidance behaviors @cite_19 .
@cite_4 @cite_9 @cite_19 @cite_5 @cite_12 @cite_20
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We address self-perception and object discovery by integrating multimodal tactile, proprioceptive and visual cues. Considering sensory signals as the only way to obtain relevant information about the environment, we enable a humanoid robot to infer potential usable objects relating visual self-detection with tactile cues. Hierarchical Bayesian models are combined with signal processing and protoobject artificial attention to tackle the problem. Results show that the robot is able to: (1) discern between inbody and outbody sources without using markers or simplified segmentation; (2) accurately discover objects in the reaching space; and (3) discriminate real objects from visual artefacts, aiding scene understanding. Furthermore, this approach reveals the need for several layers of abstraction for achieving agency and causality due to the inherent ambiguity of the sensory cues. The predictive functions that permit humans to infer their body state by sensorimotor integration are critical to perform safe interaction in complex environments. These functions are adaptive and robust to non-linear actuators and noisy sensory information. This paper introduces a computational perceptual model based on predictive processing that enables any multisensory robot to learn, infer and update its body configuration when using arbitrary sensors with Gaussian additive noise. The proposed method integrates different sources of information (tactile, visual and proprioceptive) to drive the robot belief to its current body configuration. The motivation is to provide robots with the embodied perception needed for self-calibration and safe physical human-robot interaction. We formulate body learning as obtaining the forward model that encodes the sensor values depending on the body variables, and we solve it by Gaussian process regression. We model body estimation as minimizing the discrepancy between the robot body configuration belief and the observed posterior. We minimize the variational free energy using the sensory prediction errors (sensed vs expected). In order to evaluate the model we test it on a real multi-sensory robotic arm. We show how different sensor modalities contributions, included as additive errors, improve the refinement of the body estimation and how the system adapts itself to provide the most plausible solution even when injecting strong sensory visuo-tactile perturbations. We further analyse the reliability of the model when different sensor modalities are disabled. This provides grounded evidence about the correctness of the perceptual model and shows how the robot estimates and adjusts its body configuration just by means of sensory information. For humans to accurately understand the world around them, multimodal integration is essential because it enhances perceptual precision and reduces ambiguity. Computational models replicating such human ability may contribute to the practical use of robots in daily human living environments; however, primarily because of scalability problems that conventional machine learning algorithms suffer from, sensory-motor information processing in robotic applications has typically been achieved via modal-dependent processes. In this paper, we propose a novel computational framework enabling the integration of sensory-motor time-series data and the self-organization of multimodal fused representations based on a deep learning approach. To evaluate our proposed model, we conducted two behavior-learning experiments utilizing a humanoid robot; the experiments consisted of object manipulation and bell-ringing tasks. From our experimental results, we show that large amounts of sensory-motor information, including raw RGB images, sound spectrums, and joint angles, are directly fused to generate higher-level multimodal representations. Further, we demonstrated that our proposed framework realizes the following three functions: (1) cross-modal memory retrieval utilizing the information complementation capability of the deep autoencoder; (2) noise-robust behavior recognition utilizing the generalization capability of multimodal features; and (3) multimodal causality acquisition and sensory-motor prediction based on the acquired causality. Novel computational framework for sensory-motor integration learning.Cross-modal memory retrieval utilizing a deep autoencoder.Noise-robust behavior recognition utilizing acquired multimodal features.Multimodal causality acquisition and sensory-motor prediction. We present an unsupervised framework for simultaneous appearance-based object discovery, detection, tracking and reconstruction using RGBD cameras and a robot manipulator. The system performs dense 3D simultaneous localization and mapping concurrently with unsupervised object discovery. Putative objects that are spatially and visually coherent are manipulated by the robot to gain additional motion-cues. The robot uses appearance alone, followed by structure and motion cues, to jointly discover, verify, learn and improve models of objects. Induced motion segmentation reinforces learned models which are represented implicitly as 2D and 3D level sets to capture both shape and appearance. We compare three different approaches for appearance-based object discovery and find that a novel form of spatio-temporal super-pixels gives the highest quality candidate object models in terms of precision and recall. Live experiments with a Baxter robot demonstrate a holistic pipeline capable of automatic discovery, verification, detection, tracking and reconstruction of unknown objects. Vision and touch are two of the important sensing modalities for humans and they offer complementary information for sensing the environment. Robots could also benefit from such multi-modal sensing ability. In this paper, addressing for the first time (to the best of our knowledge) texture recognition from tactile images and vision, we propose a new fusion method named Deep Maximum Covariance Analysis (DMCA) to learn a joint latent space for sharing features through vision and tactile sensing. The features of camera images and tactile data acquired from a GelSight sensor are learned by deep neural networks. But the learned features are of a high dimensionality and are redundant due to the differences between the two sensing modalities, which deteriorates the perception performance. To address this, the learned features are paired using maximum covariance analysis. Results of the algorithm on a newly collected dataset of paired visual and tactile data relating to cloth textures show that a good recognition performance of greater than 90 can be achieved by using the proposed DMCA framework. In addition, we find that the perception performance of either vision or tactile sensing can be improved by employing the shared representation space, compared to learning from unimodal data. We show how a robot can autonomously learn an ontology of objects to explain aspects of its sensor input from an unknown dynamic world. Unsupervised learning about objects is an important conceptual step in developmental learning, whereby the agent clusters observations across space and time to construct stable perceptual representations of objects. Our proposed unsupervised learning method uses the properties of allocentric occupancy grids to classify individual sensor readings as static or dynamic. Dynamic readings are clustered and the clusters are tracked over time to identify objects, separating them both from the background of the environment and from the noise of unexplainable sensor readings. Once trackable clusters of sensor readings (i.e., objects) have been identified, we build shape models where they are stable and consistent properties of these objects. However, the representation can tolerate, represent, and track amorphous objects as well as those that have well-defined shape. In the end, the learned ontology makes it possible for the robot to describe a cluttered dynamic world with symbolic object descriptions along with a static environment model, both models grounded in sensory experience, and learned without external supervision. Using visual feedback to control the movement of the end-effector is a common approach for robust execution of robot movements in real-world scenarios. Over the years several visual servoing algorithms have been developed and implemented for various types of robot hardware. In this paper, we present a hybrid approach which combines visual estimations with kinematically determined orientations to control the movement of a humanoid arm. The approach has been evaluated with the humanoid robot ARMAR III using the stereo system of the active head for perception as well as the torso and arms equipped with five finger hands for actuation. We show how a robust visual perception is used to control complex robots without any hand-eye calibration. Furthermore, the robustness of the system is improved by estimating the hand position in case of failed visual hand tracking due to lightning artifacts or occlusions. The proposed control scheme is based on the fusion of the sensor channels for visual perception, force measurement and motor encoder data. The combination of these different data sources results in a reactive, visually guided control that allows the robot ARMAR-III to execute grasping tasks in a real-world scenario. A major bottleneck in the realization of autonomous robotic agents performing complex manipulation tasks are the requirements that these tasks impose onto perception mechanisms. There is a strong need to scale robot perception capabilities along two dimensions: First, the variations of appearances and perceptual properties that real-world objects exhibit. Second, the variety of perceptual tasks, like categorizing and localizing, decomposing objects into their functional parts, perceiving the affordances they provide. This paper, addresses this need by organizing perception into a two-stage process. First, a pervasive and 'calm' perceptual component runs continually and interprets the incoming image stream to form a general purpose hybrid (symbolic sub-symbolic) belief state. This is used by the second component, the task-directed perception subsystem, to perform the respective perception tasks in a more informed way. We describe and discuss the first component and explain how it can manage realistic belief states, form a memory of past perceptual experiences, and compute valuable perceptual attributes without delaying plan execution. It does so by exploiting that perception is not a one-shot task but rather a secondary task that is pervasively and calmly performed throughout the lifetime of the robot. We show system operating on a leading-edge manipulation platform. The efficient control of our body and successful interaction with the environment are possible through the integration of multisensory information. Brain–computer interface (BCI) may allow people with sensorimotor disorders to actively interact in the world. In this study, visual information was paired with auditory feedback to improve the BCI control of a humanoid surrogate. Healthy and spinal cord injured (SCI) people were asked to embody a humanoid robot and complete a pick-and-place task by means of a visual evoked potentials BCI system. Participants observed the remote environment from the robot’s perspective through a head mounted display. Human-footsteps and computer-beep sounds were used as synchronous asynchronous auditory feedback. Healthy participants achieved better placing accuracy when listening to human footstep sounds relative to a computer-generated sound. SCI people demonstrated more difficulty in steering the robot during asynchronous auditory feedback conditions. Importantly, subjective reports highlighted that the BCI mask overlaying the display did not limit the observation of the scenario and the feeling of being in control of the robot. Overall, the data seem to suggest that sensorimotor-related information may improve the control of external devices. Further studies are required to understand how the contribution of residual sensory channels could improve the reliability of BCI systems. Robust manipulation and insertion of small parts can be challenging because of the small tolerances typically involved. The key to robust control of these kinds of manipulation interactions is accurate tracking and control of the parts involved. Typically, this is accomplished using visual servoing or force-based control. However, these approaches have drawbacks. Instead, we propose a new approach that uses tactile sensing to accurately localize the pose of a part grasped in the robot hand. Using a feature-based matching technique in conjunction with a newly developed tactile sensing technology known as GelSight that has much higher resolution than competing methods, we synthesize high-resolution height maps of object surfaces. As a result of these high-resolution tactile maps, we are able to localize small parts held in a robot hand very accurately. We quantify localization accuracy in benchtop experiments and experimentally demonstrate the practicality of the approach in the context of a small parts insertion problem. In order for humans and robots to interact in an effective and intuitive manner, robots must obtain information about the human affective state in response to the robot's actions. This secondary mode of interactive communication is hypothesized to permit a more natural collaboration, similar to the "body language" interaction between two cooperating humans. This paper describes the implementation and validation of a hidden Markov model (HMM) for estimating human affective state in real time, using robot motions as the stimulus. Inputs to the system are physiological signals such as heart rate, perspiration rate, and facial muscle contraction. Affective state was estimated using a two- dimensional valence-arousal representation. A robot manipulator was used to generate motions expected during human-robot interaction, and human subjects were asked to report their response to these motions. The human physiological response was also measured. Robot motions were generated using both a nominal potential field planner and a recently reported safe motion planner that minimizes the potential collision forces along the path. The robot motions were tested with 36 subjects. This data was used to train and validate the HMM model. The results of the HMM affective estimation are also compared to a previously implemented fuzzy inference engine. Tactile sensing is required for human-like control with robotic manipulators. Multimodality is an essential component for these tactile sensors, for robots to achieve both the perceptual accuracy required for precise control, as well as the robustness to maintain a stable grasp without causing damage to the object or the robot itself. In this study, we present a cheap, 3D-printed, compliant, dual-modal, optical tactile sensor that is capable of both high (temporal) speed sensing, analogous to pain reception in humans and high (spatial) resolution sensing, analogous to the sensing provided by Merkel cell complexes in the human fingertip. We apply three tasks for testing the sensing capabilities in both modes; first, a depth modulation task, requiring the robot to follow a target trajectory using the high-speed mode; second, a high-resolution perception task, where the sensor perceives angle and radial position relative to an object edge; and third, a tactile exploration task, where the robot uses the high-resolution mode to perceive an edge and subsequently follow the object contour. The robot is capable of modulating contact depth using the high-speed mode, high accuracy in the perception task, and accurate control using the high-resolution mode. Humans are capable of manipulating objects based solely on the sense of touch. For robots to achieve the same feat in unstructured environments, global localization of objects via touch is required. Bayesian approaches provide the means to cope with uncertainties of the real world, but the estimation of the Bayesian posterior for the full six degrees of freedom (6-DOF) global localization problem is computationally prohibitive. We propose an efficient Bayesian approach termed Scaling Series. It is capable of solving the full problem reliably in real time. This is a Monte Carlo approach that performs a series of successive refinements coupled with annealing. We also propose an analytical measurement model, which can be computed efficiently at run time for any object represented as a polygonal mesh. Extensive empirical evaluation shows that Scaling Series drastically outperforms prior approaches. We demonstrate general applicability of the approach on five common solid objects, which are rigidly fixed during the experiments. We also consider 6-DOF localization and tracking of free-standing objects that can move during tactile exploration. Several scientists suggested that certain perceptual qualities are based on sensorimotor anticipation: for example, the softness of a sponge is perceived by anticipating the sensations resulting from a grasping movement. For the perception of spatial arrangements, this article demonstrates that this concept can be realized in a mobile robot. The robot first learned to predict how its visual input changes under movement commands. With this ability, two perceptual tasks could be solved: judging the distance to an obstacle in front by 'mentally' simulating a movement toward the obstacle, and recognizing a dead end by simulating either an obstacle-avoidance algorithm or a recursive search for an exit. A simulated movement contained a series of prediction steps. In each step, a multilayer perceptron anticipated the next image, which, however, became increasingly noisy. To denoise an image, it was split into patches, and each patch was projected onto a manifold obtained by modelling the density of the distribution of training patches with a mixture of Gaussian functions. An important ability of a robot that interacts with the environment and manipulates objects is to deal with the uncertainty in sensory data. Sensory information is necessary to, for example, perform online assessment of grasp stability. We present methods to assess grasp stability based on haptic data and machine-learning methods, including AdaBoost, support vector machines (SVMs), and hidden Markov models (HMMs). In particular, we study the effect of different sensory streams to grasp stability. This includes object information such as shape; grasp information such as approach vector; tactile measurements from fingertips; and joint configuration of the hand. Sensory knowledge affects the success of the grasping process both in the planning stage (before a grasp is executed) and during the execution of the grasp (closed-loop online control). In this paper, we study both of these aspects. We propose a probabilistic learning framework to assess grasp stability and demonstrate that knowledge about grasp stability can be inferred using information from tactile sensors. Experiments on both simulated and real data are shown. The results indicate that the idea to exploit the learning approach is applicable in realistic scenarios, which opens a number of interesting venues for the future research. We present a complete software architecture for reliable grasping of household objects. Our work combines aspects such as scene interpretation from 3D range data, grasp planning, motion planning, and grasp failure identification and recovery using tactile sensors. We build upon, and add several new contributions to the significant prior work in these areas. A salient feature of our work is the tight coupling between perception (both visual and tactile) and manipulation, aiming to address the uncertainty due to sensor and execution errors. This integration effort has revealed new challenges, some of which can be addressed through system and software engineering, and some of which present opportunities for future research. Our approach is aimed at typical indoor environments, and is validated by long running experiments where the PR2 robotic platform was able to consistently grasp a large variety of known and unknown objects. The set of tools and algorithms for object grasping presented here have been integrated into the open-source Robot Operating System (ROS). The choice of an adequate object shape representation is critical for efficient grasping and robot manipulation. A good representation has to account for two requirements: it should allow uncertain sensory fusion in a probabilistic way and it should serve as a basis for efficient grasp and motion generation. We consider Gaussian process implicit surface potentials as object shape representations. Sensory observations condition the Gaussian process such that its posterior mean defines an implicit surface which becomes an estimate of the object shape. Uncertain visual, haptic and laser data can equally be fused in the same Gaussian process shape estimate. The resulting implicit surface potential can then be used directly as a basis for a reach and grasp controller, serving as an attractor for the grasp end-effectors and steering the orientation of contact points. Our proposed controller results in a smooth reach and grasp trajectory without strict separation of phases. We validate the shape estimation using Gaussian processes in a simulation on randomly sampled shapes and the grasp controller on a real robot with 7DoF arm and 7DoF hand. This paper considers Bayesian data fusion of conventional robot sensor information with ambiguous human-generated categorical information about continuous world states of interest. First, it is shown that such soft information can be generally modeled via hybrid continuous-to-discrete likelihoods that are based on the softmax function. A new hybrid fusion procedure, called variational Bayesian importance sampling (VBIS), is then introduced to combine the strengths of variational Bayes approximations and fast Monte Carlo methods to produce reliable posterior estimates for Gaussian priors and softmax likelihoods. VBIS is then extended to more general fusion problems that involve complex Gaussian mixture (GM) priors and multimodal softmax likelihoods, leading to accurate GM approximations of highly non-Gaussian fusion posteriors for a wide range of robot sensor data and soft human data. Experiments for hardware-based multitarget search missions with a cooperative human-autonomous robot team show that humans can serve as highly informative sensors through proper data modeling and fusion, and that VBIS provides reliable and scalable Bayesian fusion estimates via GMs. This paper presents a hybrid approach for tracking humans with a mobile robot that integrates face and leg detection results extracted from image and laser range data, respectively. The different percepts are linked to their symbolic counterparts legs and face by anchors as defined by Coradeschi and Saffiotti [Anchoring symbols to sensor data: preliminary report, in: Proceedings of the Conference of the American Association for Artificial Intelligence, 2000, pp. 129-135]. In order to anchor the composite object person we extend the anchoring framework to combine different component anchors belonging to the same person. This allows to deal with perceptual algorithms having different spatio-temporal properties and provides a structured way for integrating anchor data from multiple modalities. An evaluation demonstrates the performance of our approach. (C) 2003 Elsevier Science B.V. All rights reserved. The exploration and learning of new objects is an essential capability of a cognitive robot. In this paper we focus on making use of the robot's manipulation abilities to learn complete object representations suitable for 3D object recognition. Taking control of the object allows the robot to focus on relevant parts of the images, thus bypassing potential pitfalls of purely bottom-up attention and segmentation. The main contribution of the paper consists in integrated visuomotor processes that allow the robot to learn object representations by manipulation without having any prior knowledge about the objects. Our experimental results show that the acquired data is of sufficient quality to train a classifier that can recognize 3D objects independently of the viewpoint.