We show that any language in nondeterministic time @math , where the number of iterated exponentials is an arbitrary function @math , can be decided by a multiprover interactive proof system with a classical polynomial-time verifier and a constant number of quantum entangled provers, with completeness @math and soundness @math , where the number of iterated exponentials is @math and @math is a universal constant. The result was previously known for @math and @math ; we obtain it for any time-constructible function @math . The result is based on a compression technique for interactive proof systems with entangled provers that significantly simplifies and strengthens a protocol compression result of Ji (STOC'17). As a separate consequence of this technique we obtain a different proof of Slofstra's recent result (unpublished) on the uncomputability of the entangled value of multiprover games. Finally, we show that even minor improvements to our compression result would yield remarkable consequences in computational complexity theory and the foundations of quantum mechanics: first, it would imply that the class MIP* contains all computable languages; second, it would provide a negative resolution to a multipartite version of Tsirelson's problem on the relation between the commuting operator and tensor product models for quantum correlations.
We were informed of a forthcoming paper @cite_39 by Coudron and Slofstra that establishes a result similar (though strictly incomparable) to Theorem , using completely different techniques. In particular, the authors show that distinguishing between entangled value @math or @math for games with provers in the commuting operator model is hard for nondeterministic @math time (whereas our result shows hardness for nondeterministic @math time for games with @math provers in the tensor product model). This result relies on the group-theoretic framework that was pioneered in @cite_19 @cite_21 .
@cite_19 @cite_21 @cite_39
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We show that any language in nondeterministic time @math , where the number of iterated exponentials is an arbitrary function @math , can be decided by a multiprover interactive proof system with a classical polynomial-time verifier and a constant number of quantum entangled provers, with completeness @math and soundness @math , where the number of iterated exponentials is @math and @math is a universal constant. The result was previously known for @math and @math ; we obtain it for any time-constructible function @math . The result is based on a compression technique for interactive proof systems with entangled provers that significantly simplifies and strengthens a protocol compression result of Ji (STOC'17). As a separate consequence of this technique we obtain a different proof of Slofstra's recent result (unpublished) on the uncomputability of the entangled value of multiprover games. Finally, we show that even minor improvements to our compression result would yield remarkable consequences in computational complexity theory and the foundations of quantum mechanics: first, it would imply that the class MIP* contains all computable languages; second, it would provide a negative resolution to a multipartite version of Tsirelson's problem on the relation between the commuting operator and tensor product models for quantum correlations. We study the problem of approximating the commuting-operator value of a two-player non-local game. It is well-known that it is @math -complete to decide whether the classical value of a non-local game is 1 or @math . Furthermore, as long as @math is small enough, this result does not depend on the gap @math . In contrast, a recent result of Fitzsimons, Ji, Vidick, and Yuen shows that the complexity of computing the quantum value grows without bound as the gap @math decreases. In this paper, we show that this also holds for the commuting-operator value of a game. Specifically, in the language of multi-prover interactive proofs, we show that the power of @math (proofs with two provers, one round, completeness probability @math , soundness probability @math , and commuting-operator strategies) can increase without bound as the gap @math gets arbitrarily small. Our results also extend naturally in two ways, to perfect zero-knowledge protocols, and to lower bounds on the complexity of computing the approximately-commuting value of a game. Thus we get lower bounds on the complexity class @math - @math of perfect zero-knowledge multi-prover proofs with approximately-commuting operator strategies, as the gap @math gets arbitrarily small. While we do not know any computable time upper bound on the class @math , a result of the first author and Vidick shows that for @math and @math , the class @math , with constant communication from the provers, is contained in @math . We give a lower bound of @math (ignoring constants inside the function) for this class, which is tight up to polynomial factors assuming the exponential time hypothesis. Tsirelson's problem asks whether the commuting operator model for two-party quantum correlations is equivalent to the tensor-product model. We give a negative answer to this question by showing that there are non-local games which have perfect commuting-operator strategies, but do not have perfect tensor-product strategies. The weak Tsirelson problem, which is known to be equivalent to Connes embedding problem, remains open. The examples we construct are instances of (binary) linear system games. For such games, previous results state that the existence of perfect strategies is controlled by the solution group of the linear system. Our main result is that every finitely-presented group embeds in some solution group. As an additional consequence, we show that the problem of determining whether a linear system game has a perfect commuting-operator strategy is undecidable. By introducing a quantitative degree of commutativity'' in terms of the angle between spin observables we present two tight quantitative trade-off relations in the case of two qubits. First, for entangled states, between the degree of commutativity of local observables and the maximal amount of violation of the Bell inequality: if both local angles increase from zero to @math (i.e., the degree of local commutativity decreases), the maximum violation of the Bell inequality increases. Secondly, a converse trade-off relation holds for separable states: if both local angles approach @math the maximal value obtainable for the correlations in the Bell inequality decreases and thus the non-violation increases. As expected, the extremes of these relations are found in the case of anticommuting local observables where, respectively, the bounds of @math and @math hold for the expectation value of the Bell operator. The trade-off relations show that noncommmutativity gives a more than classical result'' for entangled states, whereas a less than classical result'' is obtained for separable states. The experimental relevance of the trade-off relation for separable states is that it provides an experimental test for two qubit entanglement. Its advantages are twofold: in comparison to violations of Bell inequalities it is a stronger criterion and in comparison to entanglement witnesses it needs to make less strong assumptions about the observables implemented in the experiment. We show that it is NP-hard to approximate, to within an additive constant, the maximum success probability of players sharing quantum entanglement in a two-player game with classical questions of logarithmic length and classical answers of constant length. As a corollary, the inclusion NEXP ⊆ MIP*, first shown by Ito and Vidick (FOCS'12) with three provers, holds with two provers only. The proof is based on a simpler, improved analysis of the low-degree test of Raz and Safra (STOC'97) against two entangled provers. Zero knowledge plays a central role in cryptography and complexity. The seminal work of Ben- (STOC 1988) shows that zero knowledge can be achieved unconditionally for any language in NEXP, as long as one is willing to make a suitable *physical assumption*: if the provers are spatially isolated, then they can be assumed to be playing independent strategies. Quantum mechanics, however, tells us that this assumption is unrealistic, because spatially-isolated provers could share a quantum entangled state and realize a non-local correlated strategy. The MIP^* model captures this setting. In this work we study the following question: does spatial isolation still suffice to unconditionally achieve zero knowledge even in the presence of quantum entanglement? We answer this question in the affirmative: we prove that every language in NEXP has a 2-prover *zero knowledge* interactive proof that is sound against entangled provers; that is, NEXP ⊆ ZK-MIP^*. Our proof consists of constructing a zero knowledge interactive PCP with a strong algebraic structure, and then lifting it to the MIP^* model. This lifting relies on a new framework that builds on recent advances in low-degree testing against entangled strategies, and clearly separates classical and quantum tools. Our main technical contribution is the development of algebraic techniques for obtaining unconditional zero knowledge; this includes a zero knowledge variant of the celebrated sumcheck protocol, a key building block in many probabilistic proof systems. A core component of our sumcheck protocol is a new algebraic commitment scheme, whose analysis relies on algebraic complexity theory. In a previous paper [BS] we proved, using the elements of the theory of nilpotent groups , that some of the fundamental computational problems in matriz groups belong to NP . These problems were also shown to belong to coNP , assuming an unproven hypothesis concerning finite simple groups . The aim of this paper is to replace most of the (proven and unproven) group theory of [BS] by elementary combinatorial arguments. The result we prove is that relative to a random oracle B , the mentioned matrix group problems belong to ( NP∩coNP ) B . The problems we consider are membership in and order of a matrix group given by a list of generators. These problems can be viewed as multidimensional versions of a close relative of the discrete logarithm problem. Hence NP∩coNP might be the lowest natural complexity class they may fit in. We remark that the results remain valid for black box groups where group operations are performed by an oracle. The tools we introduce seem interesting in their own right. We define a new hierarchy of complexity classes AM ( k ) “just above NP ”, introducing Arthur vs. Merlin games , the bounded-away version of Papdimitriou's Games against Nature . We prove that in spite of their analogy with the polynomial time hierarchy, the finite levels of this hierarchy collapse to AM=AM (2). Using a combinatorial lemma on finite groups [BE], we construct a game by which the nondeterministic player (Merlin) is able to convince the random player (Arthur) about the relation [ G ]= N provided Arthur trusts conclusions based on statistical evidence (such as a Slowly-Strassen type “proof” of primality). One can prove that AM consists precisely of those languages which belong to NP B for almost every oracle B . Our hierarchy has an interesting, still unclarified relation to another hierarchy, obtained by removing the central ingredient from the User vs. Expert games of Goldwasser, Micali and Rackoff. In this paper we present a deterministic polynomial time algorithm for testing if a symbolic matrix in non-commuting variables over @math is invertible or not. The analogous question for commuting variables is the celebrated polynomial identity testing (PIT) for symbolic determinants. In contrast to the commutative case, which has an efficient probabilistic algorithm, the best previous algorithm for the non-commutative setting required exponential time (whether or not randomization is allowed). The algorithm efficiently solves the "word problem" for the free skew field, and the identity testing problem for arithmetic formulae with division over non-commuting variables, two problems which had only exponential-time algorithms prior to this work. The main contribution of this paper is a complexity analysis of an existing algorithm due to Gurvits, who proved it was polynomial time for certain classes of inputs. We prove it always runs in polynomial time. The main component of our analysis is a simple (given the necessary known tools) lower bound on central notion of capacity of operators (introduced by Gurvits). We extend the algorithm to actually approximate capacity to any accuracy in polynomial time, and use this analysis to give quantitative bounds on the continuity of capacity (the latter is used in a subsequent paper on Brascamp-Lieb inequalities). Symbolic matrices in non-commuting variables, and the related structural and algorithmic questions, have a remarkable number of diverse origins and motivations. They arise independently in (commutative) invariant theory and representation theory, linear algebra, optimization, linear system theory, quantum information theory, approximation of the permanent and naturally in non-commutative algebra. We provide a detailed account of some of these sources and their interconnections. We investigate nonparametric multiproduct pricing problems, in which we want to find revenue maximizing prices for products @math based on a set of customer samples @math . We mostly focus on the unit-demand case, in which products constitute strict substitutes and each customer aims to purchase a single product. In this setting a customer sample consists of a number of nonzero values for different products and possibly an additional product ranking. Once prices are fixed, each customer chooses to buy one of the products she can afford based on some predefined selection rule. We distinguish between the min-buying, max-buying, and rank-buying models. Some of our results also extend to single-minded pricing, in which case products are strict complements and every customer seeks to buy a single set of products, which she purchases if the sum of prices is below her valuation for that set. For the min-buying model we show that the revenue maximization problem is not approximable within factor @math for some constant @math , unless @math , thereby almost closing the gap between the known algorithmic results and previous lower bounds. We also prove inapproximability within @math , @math being an upper bound on the number of nonzero values per customer, and @math under slightly stronger assumptions and provide matching upper bounds. Surprisingly, these hardness results hold even if a price ladder constraint, i.e., a predefined order on the prices of all products, is given. Without the price ladder constraint we obtain similar hardness results for the special case of uniform valuations, i.e., the case that every customer has identical values for all the products she is interested in, assuming specific hardness of the balanced bipartite independent set problem in constant degree graphs or hardness of refuting random 3CNF formulas. Introducing a slightly more general problem definition in which customers are given as an explicit probability distribution, we obtain inapproximability within @math assuming @math . These results apply to single-minded pricing as well. For the max-buying model a polynomial-time approximation scheme exists if a price ladder is given. We give a matching lower bound by proving strong NP-hardness. Assuming limited product supply, we analyze a generic local search algorithm and prove that it is 2-approximate. Finally, we discuss implications for the rank-buying model. We present a protocol that transforms any quantum multi-prover interactive proof into a nonlocal game in which questions consist of logarithmic number of bits and answers of constant number of bits. As a corollary, it follows that the promise problem corresponding to the approximation of the nonlocal value to inverse polynomial accuracy is complete for QMIP*, and therefore NEXP-hard. This establishes that nonlocal games are provably harder than classical games without any complexity theory assumptions. Our result also indicates that gap amplification for nonlocal games may be impossible in general and provides a negative evidence for the feasibility of the gap amplification approach to the multi-prover variant of the quantum PCP conjecture. In the present paper we analyze a class of tensor-structured preconditioners for the multidimensional second-order elliptic operators in ℝ d , d≥2. For equations in a bounded domain, the construction is based on the rank-R tensor-product approximation of the elliptic resolvent ℬ R ≈(ℒ−λ I)−1, where ℒ is the sum of univariate elliptic operators. We prove the explicit estimate on the tensor rank R that ensures the spectral equivalence. For equations in an unbounded domain, one can utilize the tensor-structured approximation of Green’s kernel for the shifted Laplacian in ℝ d , which is well developed in the case of nonoscillatory potentials. For the oscillating kernels e −i κ‖x‖ ‖x‖, x∈ℝ d , κ∈ℝ+, we give constructive proof of the rank-O(κ) separable approximation. This leads to the tensor representation for the discretized 3D Helmholtz kernel on an n×n×n grid that requires only O(κ |log e|2 n) reals for storage. Such representations can be applied to both the 3D volume and boundary calculations with sublinear cost O(n 2), even in the case κ=O(n). A proof of Bell's theorem using two maximally entangled states of two qubits is presented. It exhibits a similar logical structure to Hardy's argument of nonlocality without inequalities''. However, it works for 100 of the runs of a certain experiment. Therefore, it can also be viewed as a Greenberger-Horne-Zeilinger-like proof involving only two spacelike separated regions. We show a parallel repetition theorem for the entangled value @math of any two-player one-round game @math where the questions @math to Alice and Bob are drawn from a product distribution on @math . We show that for the @math -fold product @math of the game @math (which represents the game @math played in parallel @math times independently), @math , where @math and @math represent the sets from which the answers of Alice and Bob are drawn. We prove a conjecture raised by the work of Diaconis and Shahshahani (1981) about the mixing time of random walks on the permutation group induced by a given conjugacy class. To do this we exploit a connection with coalescence and fragmentation processes and control the Kantorovitch distance by using a variant of a coupling due to Oded Schramm. Recasting our proof in the language of Ricci curvature, our proof establishes the occurrence of a phase transition, which takes the following form in the case of random transpositions: at time @math , the curvature is asymptotically zero for @math and is strictly positive for @math . We study a statistical model for the tensor principal component analysis problem introduced by Montanari and Richard: Given a order- @math tensor @math of the form @math , where @math is a signal-to-noise ratio, @math is a unit vector, and @math is a random noise tensor, the goal is to recover the planted vector @math . For the case that @math has iid standard Gaussian entries, we give an efficient algorithm to recover @math whenever @math , and certify that the recovered vector is close to a maximum likelihood estimator, all with high probability over the random choice of @math . The previous best algorithms with provable guarantees required @math . In the regime @math , natural tensor-unfolding-based spectral relaxations for the underlying optimization problem break down (in the sense that their integrality gap is large). To go beyond this barrier, we use convex relaxations based on the sum-of-squares method. Our recovery algorithm proceeds by rounding a degree- @math sum-of-squares relaxations of the maximum-likelihood-estimation problem for the statistical model. To complement our algorithmic results, we show that degree- @math sum-of-squares relaxations break down for @math , which demonstrates that improving our current guarantees (by more than logarithmic factors) would require new techniques or might even be intractable. Finally, we show how to exploit additional problem structure in order to solve our sum-of-squares relaxations, up to some approximation, very efficiently. Our fastest algorithm runs in nearly-linear time using shifted (matrix) power iteration and has similar guarantees as above. The analysis of this algorithm also confirms a variant of a conjecture of Montanari and Richard about singular vectors of tensor unfoldings. We consider a number of dynamic problems with no known poly-logarithmic upper bounds, and show that they require nΩ(1) time per operation, unless 3SUM has strongly subquadratic algorithms. Our result is modular: (1) We describe a carefully-chosen dynamic version of set disjointness (the "multiphase problem"), and conjecture that it requires n^Omega(1) time per operation. All our lower bounds follow by easy reduction. (2) We reduce 3SUM to the multiphase problem. Ours is the first nonalgebraic reduction from 3SUM, and allows 3SUM-hardness results for combinatorial problems. For instance, it implies hardness of reporting all triangles in a graph. (3) It is plausible that an unconditional lower bound for the multiphase problem can be established via a number-on-forehead communication game. The focus of this paper is on the public communication required for generating a maximal-rate secret key (SK) within the multiterminal source model of Csiszar and Narayan. Building on the prior work of Tyagi for the two-terminal scenario, we derive a lower bound on the communication complexity, @math , defined to be the minimum rate of public communication needed to generate a maximal-rate SK. It is well known that the minimum rate of communication for omniscience, denoted by @math , is an upper bound on @math . For the class of pairwise independent network (PIN) models defined on uniform hypergraphs, we show that a certain Type @math condition, which is verifiable in polynomial time, guarantees that our lower bound on @math meets the @math upper bound. Thus, the PIN models satisfying our condition are @math -maximal, indicating that the upper bound @math holds with equality. This allows us to explicitly evaluate @math for such PIN models. We also give several examples of PIN models that satisfy our Type @math condition. Finally, we prove that for an arbitrary multiterminal source model, a stricter version of our Type @math condition implies that communication from all terminals (omnivocality) is needed for establishing an SK of maximum rate. For three-terminal source models, the converse is also true: omnivocality is needed for generating a maximal-rate SK only if the strict Type @math condition is satisfied. However, for the source models with four or more terminals, counterexamples exist showing that the converse does not hold in general. We study network design games where @math self-interested agents have to form a network by purchasing links from a given set of edges. We consider Shapley cost sharing mechanisms that split the cost of an edge in a fair manner among the agents using the edge. It is well known that the price of anarchy of these games is as high as @math . Another line of research has focused on evaluating the price of stability, i.e., the cost of the best Nash equilibrium relative to the social optimum. In this paper we investigate to which extent coordination among agents can improve the quality of solutions. We resort to the concept of strong Nash equilibria, which were introduced by Aumann and are resilient to deviations by coalitions of agents. We analyze the price of anarchy of strong Nash equilibria and develop lower and upper bounds for unweighted and weighted games in both directed and undirected graphs. These bounds are tight or nearly tight for many scenarios. It shows that, by using coordination, the price of anarchy drops from linear to logarithmic bounds. We complement these results by also proving the first superconstant lower bound on the price of stability of standard equilibria (without coordination) in undirected graphs. More specifically, we show a lower bound of @math for weighted games, where @math is the total weight of all the agents. This almost matches the known upper bound of @math . Our results imply that, for most settings, the worst-case performance ratios of strong coordinated equilibria are essentially always as good as the performance ratios of the best equilibria achievable without coordination. These settings include unweighted games in directed graphs as well as weighted games in both directed and undirected graphs. Kleene's theorem on the coincidence of regular and rational languages in free monoids has been generalized by Schutzenberger to a description of the recognizable formal power series in noncommuting variables over arbitrary semirings and by Ochmanski to a characterization of the recognizable languages in trace monoids. We will describe the recognizable formal power series over arbitrary semirings and in partially commuting variables, i.e. over trace monoids. We prove that the recognizable series are certain rational power series, which can be constructed from the polynomials by using the operations sum, product, and a restricted star which is applied only to series for which the elements in the support all have the same connected alphabet. The converse is true if the underlying semiring is commutative. Moreover, if in addition the semiring is idempotent then the same result holds with a star restricted to series for which the elements in the support have connected (possibly different) alphabets. It is shown that these assumptions over the semiring are necessary. This provides a joint generalization of Kleene's, Schutzenberger's and Ochmanski's theorems. This paper provides the first general technique for proving information lower bounds on two-party unbounded-rounds communication problems. We show that the discrepancy lower bound, which applies to randomized communication complexity, also applies to information complexity. More precisely, if the discrepancy of a two-party function @math with respect to a distribution @math is @math , then any two party randomized protocol computing @math must reveal at least @math bits of information to the participants. As a corollary, we obtain that any two-party protocol for computing a random function on @math must reveal @math bits of information to the participants. In addition, we prove that the discrepancy of the Greater-Than function is @math , which provides an alternative proof to the recent proof of Viola Viola11 of the @math lower bound on the communication complexity of this well-studied function and, combined with our main result, proves the tight @math lower bound on its information complexity. The proof of our main result develops a new simulation procedure that may be of an independent interest. In a very recent breakthrough work of kerenidis2012lower , this simulation procedure was the main building block for proving that almost all known lower bound techniques for communication complexity (and not just discrepancy) apply to information complexity.