Multi-model fitting has been extensively studied from the random sampling and clustering perspectives. Most assume that only a single type class of model is present and their generalizations to fitting multiple types of models structures simultaneously are non-trivial. The inherent challenges include choice of types and numbers of models, sampling imbalance and parameter tuning, all of which render conventional approaches ineffective. In this work, we formulate the multi-model multi-type fitting problem as one of learning deep feature embedding that is clustering-friendly. In other words, points of the same clusters are embedded closer together through the network. For inference, we apply K-means to cluster the data in the embedded feature space and model selection is enabled by analyzing the K-means residuals. Experiments are carried out on both synthetic and real world multi-type fitting datasets, producing state-of-the-art results. Comparisons are also made on single-type multi-model fitting tasks with promising results as well.
: Using deep learning to solve geometric model fitting has received growing considerations. The dense approaches start from raw image pairs to estimate models such as homography @cite_28 or non-rigid transformation @cite_53 . @cite_36 proposed to estimate the camera pose directly from image sequences.
@cite_28 @cite_53 @cite_36
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Homography estimation between multiple aerial images can provide relative pose estimation for collaborative autonomous exploration and monitoring. The usage on a robotic system requires a fast and robust homography estimation algorithm. In this letter, we propose an unsupervised learning algorithm that trains a deep convolutional neural network to estimate planar homographies. We compare the proposed algorithm to traditional-feature-based and direct methods, as well as a corresponding supervised learning algorithm. Our empirical results demonstrate that compared to traditional approaches, the unsupervised algorithm achieves faster inference speed, while maintaining comparable or better accuracy and robustness to illumination variation. In addition, our unsupervised method has superior adaptability and performance compared to the corresponding supervised deep learning method. Our image dataset and a Tensorflow implementation of our work are available at https: github.com tynguyen unsupervisedDeepHomographyRAL2018. We present a deep convolutional neural network for estimating the relative homography between a pair of images. Our feed-forward network has 10 layers, takes two stacked grayscale images as input, and produces an 8 degree of freedom homography which can be used to map the pixels from the first image to the second. We present two convolutional neural network architectures for HomographyNet: a regression network which directly estimates the real-valued homography parameters, and a classification network which produces a distribution over quantized homographies. We use a 4-point homography parameterization which maps the four corners from one image into the second image. Our networks are trained in an end-to-end fashion using warped MS-COCO images. Our approach works without the need for separate local feature detection and transformation estimation stages. Our deep models are compared to a traditional homography estimator based on ORB features and we highlight the scenarios where HomographyNet outperforms the traditional technique. We also describe a variety of applications powered by deep homography estimation, thus showcasing the flexibility of a deep learning approach. We address the task of 6D pose estimation of known rigid objects from single input images in scenarios where the objects are partly occluded. Recent RGB-D-based methods are robust to moderate degrees of occlusion. For RGB inputs, no previous method works well for partly occluded objects. Our main contribution is to present the first deep learning-based system that estimates accurate poses for partly occluded objects from RGB-D and RGB input. We achieve this with a new instance-aware pipeline that decomposes 6D object pose estimation into a sequence of simpler steps, where each step removes specific aspects of the problem. The first step localizes all known objects in the image using an instance segmentation network, and hence eliminates surrounding clutter and occluders. The second step densely maps pixels to 3D object surface positions, so called object coordinates, using an encoder-decoder network, and hence eliminates object appearance. The third, and final, step predicts the 6D pose using geometric optimization. We demonstrate that we significantly outperform the state-of-the-art for pose estimation of partly occluded objects for both RGB and RGB-D input. A framework is presented for estimating the pose of a camera based on images extracted from a single omnidirectional image of an urban scene, given a 2D map with building outlines with no 3D geometric information nor appearance data. The framework attempts to identify vertical corner edges of buildings in the query image, which we term VCLH, as well as the neighboring plane normals, through vanishing point analysis. A bottom-up process further groups VCLH into elemental planes and subsequently into 3D structural fragments modulo a similarity transformation. A geometric hashing lookup allows us to rapidly establish multiple candidate correspondences between the structural fragments and the 2D map building contours. A voting-based camera pose estimation method is then employed to recover the correspondences admitting a camera pose solution with high consensus. In a dataset that is even challenging for humans, the system returned a top-30 ranking for correct matches out of 3600 camera pose hypotheses (0.83 selectivity) for 50.9 of queries. We present a system for keyframe-based dense camera tracking and depth map estimation that is entirely learned. For tracking, we estimate small pose increments between the current camera image and a synthetic viewpoint. This significantly simplifies the learning problem and alleviates the dataset bias for camera motions. Further, we show that generating a large number of pose hypotheses leads to more accurate predictions. For mapping, we accumulate information in a cost volume centered at the current depth estimate. The mapping network then combines the cost volume and the keyframe image to update the depth prediction, thereby effectively making use of depth measurements and image-based priors. Our approach yields state-of-the-art results with few images and is robust with respect to noisy camera poses. We demonstrate that the performance of our 6 DOF tracking competes with RGB-D tracking algorithms.We compare favorably against strong classic and deep learning powered dense depth algorithms. We introduce a novel method for 3D object detection and pose estimation from color images only. We first use segmentation to detect the objects of interest in 2D even in presence of partial occlusions and cluttered background. By contrast with recent patch-based methods, we rely on a “holistic” approach: We apply to the detected objects a Convolutional Neural Network (CNN) trained to predict their 3D poses in the form of 2D projections of the corners of their 3D bounding boxes. This, however, is not sufficient for handling objects from the recent T-LESS dataset: These objects exhibit an axis of rotational symmetry, and the similarity of two images of such an object under two different poses makes training the CNN challenging. We solve this problem by restricting the range of poses used for training, and by introducing a classifier to identify the range of a pose at run-time before estimating it. We also use an optional additional step that refines the predicted poses. We improve the state-of-the-art on the LINEMOD dataset from 73.7 [2] to 89.3 of correctly registered RGB frames. We are also the first to report results on the Occlusion dataset [1 ] using color images only. We obtain 54 of frames passing the Pose 6D criterion on average on several sequences of the T-LESS dataset, compared to the 67 of the state-of-the-art [10] on the same sequences which uses both color and depth. The full approach is also scalable, as a single network can be trained for multiple objects simultaneously. Most recent approaches to monocular 3D pose estimation rely on Deep Learning. They either train a Convolutional Neural Network to directly regress from image to 3D pose, which ignores the dependencies between human joints, or model these dependencies via a max-margin structured learning framework, which involves a high computational cost at inference time. In this paper, we introduce a Deep Learning regression architecture for structured prediction of 3D human pose from monocular images that relies on an overcomplete autoencoder to learn a high-dimensional latent pose representation and account for joint dependencies. We demonstrate that our approach outperforms state-of-the-art ones both in terms of structure preservation and prediction accuracy. Estimating the 6D pose of objects from images is an important problem in various applications such as robot manipulation and virtual reality. While direct regression of images to object poses has limited accuracy, matching rendered images of an object against the observed image can produce accurate results. In this work, we propose a novel deep neural network for 6D pose matching named DeepIM. Given an initial pose estimation, our network is able to iteratively refine the pose by matching the rendered image against the observed image. The network is trained to predict a relative pose transformation using an untangled representation of 3D location and 3D orientation and an iterative training process. Experiments on two commonly used benchmarks for 6D pose estimation demonstrate that DeepIM achieves large improvements over state-of-the-art methods. We furthermore show that DeepIM is able to match previously unseen objects. Most recent approaches to monocular 3D pose estimation rely on Deep Learning. They either train a Convolutional Neural Network to directly regress from an image to a 3D pose, which ignores the dependencies between human joints, or model these dependencies via a max-margin structured learning framework, which involves a high computational cost at inference time. In this paper, we introduce a Deep Learning regression architecture for structured prediction of 3D human pose from monocular images or 2D joint location heatmaps that relies on an overcomplete autoencoder to learn a high-dimensional latent pose representation and accounts for joint dependencies. We further propose an efficient Long Short-Term Memory network to enforce temporal consistency on 3D pose predictions. We demonstrate that our approach achieves state-of-the-art performance both in terms of structure preservation and prediction accuracy on standard 3D human pose estimation benchmarks. This paper presents an unsupervised deep learning framework called UnDEMoN for estimating dense depth map and 6-DoF camera pose information directly from monocular images. The proposed network is trained using unlabeled monocular stereo image pairs and is shown to provide superior performance in depth and ego-motion estimation compared to the existing state-of-the-art. These improvements are achieved by introducing a new objective function that aims to minimize spatial as well as temporal reconstruction losses simultaneously. These losses are defined using bi-linear sampling kernel and penalized using the Charbonnier penalty function. The objective function, thus created, provides robustness to image gradient noises thereby improving the overall estimation accuracy without resorting to any coarse to fine strategies which are currently prevalent in the literature. Another novelty lies in the fact that we combine a disparity-based depth estimation network with a pose estimation network to obtain absolute scale-aware 6 DOF Camera pose and superior depth map. The effectiveness of the proposed approach is demonstrated through performance comparison with the existing supervised and unsupervised methods on the KITTI driving dataset. Estimating the 6D pose of objects from images is an important problem in various applications such as robot manipulation and virtual reality. While direct regression of images to object poses has limited accuracy, matching rendered images of an object against the input image can produce accurate results. In this work, we propose a novel deep neural network for 6D pose matching named DeepIM. Given an initial pose estimation, our network is able to iteratively refine the pose by matching the rendered image against the observed image. The network is trained to predict a relative pose transformation using an untangled representation of 3D location and 3D orientation and an iterative training process. Experiments on two commonly used benchmarks for 6D pose estimation demonstrate that DeepIM achieves large improvements over state-of-the-art methods. We furthermore show that DeepIM is able to match previously unseen objects. Real-time, high-quality, 3D scanning of large-scale scenes is key to mixed reality and robotic applications. However, scalability brings challenges of drift in pose estimation, introducing significant errors in the accumulated model. Approaches often require hours of offline processing to globally correct model errors. Recent online methods demonstrate compelling results but suffer from (1) needing minutes to perform online correction, preventing true real-time use; (2) brittle frame-to-frame (or frame-to-model) pose estimation, resulting in many tracking failures; or (3) supporting only unstructured point-based representations, which limit scan quality and applicability. We systematically address these issues with a novel, real-time, end-to-end reconstruction framework. At its core is a robust pose estimation strategy, optimizing per frame for a global set of camera poses by considering the complete history of RGB-D input with an efficient hierarchical approach. We remove the heavy reliance on temporal tracking and continually localize to the globally optimized frames instead. We contribute a parallelizable optimization framework, which employs correspondences based on sparse features and dense geometric and photometric matching. Our approach estimates globally optimized (i.e., bundle adjusted) poses in real time, supports robust tracking with recovery from gross tracking failures (i.e., relocalization), and re-estimates the 3D model in real time to ensure global consistency, all within a single framework. Our approach outperforms state-of-the-art online systems with quality on par to offline methods, but with unprecedented speed and scan completeness. Our framework leads to a comprehensive online scanning solution for large indoor environments, enabling ease of use and high-quality results.1 This paper focuses on the challenging problem of 3D pose estimation of a diverse spectrum of articulated objects from single depth images. A novel structured prediction approach is considered, where 3D poses are represented as skelet al models that naturally operate on manifolds. Given an input depth image, the problem of predicting the most proper articulation of underlying skelet al model is thus formulated as sequentially searching for the optimal skelet al configuration. This is subsequently addressed by convolutional neural nets trained end-to-end to render sequential prediction of the joint locations as regressing a set of tangent vectors of the underlying manifolds. Our approach is examined on various articulated objects including human hand, mouse, and fish benchmark datasets. Empirically it is shown to deliver highly competitive performance with respect to the state-of-the-arts, while operating in real-time (over 30 FPS). We address the problem of estimating the pose of a cam- era relative to a known 3D scene from a single RGB-D frame. We formulate this problem as inversion of the generative rendering procedure, i.e., we want to find the camera pose corresponding to a rendering of the 3D scene model that is most similar with the observed input. This is a non-convex optimization problem with many local optima. We propose a hybrid discriminative-generative learning architecture that consists of: (i) a set of M predictors which generate M camera pose hypotheses, and (ii) a 'selector' or 'aggregator' that infers the best pose from the multiple pose hypotheses based on a similarity function. We are interested in predictors that not only produce good hypotheses but also hypotheses that are different from each other. Thus, we propose and study methods for learning 'marginally relevant' predictors, and compare their performance when used with different selection procedures. We evaluate our method on a recently released 3D reconstruction dataset with challenging camera poses, and scene variability. Experiments show that our method learns to make multiple predictions that are marginally relevant and can effectively select an accurate prediction. Furthermore, our method outperforms the state-of-the-art discriminative approach for camera relocalization. Modern deep learning systems successfully solve many perception tasks such as object pose estimation when the input image is of high quality. However, in challenging imaging conditions such as on low resolution images or when the image is corrupted by imaging artifacts, current systems degrade considerably in accuracy. While a loss in performance is unavoidable, we would like our models to quantify their uncertainty to achieve robustness against images of varying quality. Probabilistic deep learning models combine the expressive power of deep learning with uncertainty quantification. In this paper we propose a novel probabilistic deep learning model for the task of angular regression. Our model uses von Mises distributions to predict a distribution over object pose angle. Whereas a single von Mises distribution is making strong assumptions about the shape of the distribution, we extend the basic model to predict a mixture of von Mises distributions. We show how to learn a mixture model using a finite and infinite number of mixture components. Our model allows for likelihood-based training and efficient inference at test time. We demonstrate on a number of challenging pose estimation datasets that our model produces calibrated probability predictions and competitive or superior point estimates compared to the current state-of-the-art. We present a new method for the robust detection and matching of multiple planes in pairs of images. Such planes can serve as stable landmarks for vision-based urban navigation. Our approach starts from SIFT matches and generates multiple local homography hypotheses using the recent J-linkage technique by Toldo and Fusiello, a robust randomized multi-model estimation algorithm. These hypotheses are then globally merged, spatially analyzed, robustly fitted, and checked for stability. When tested on more than 30,000 image pairs taken from panoramic views of a college campus, our method yields no false positives and recovers 72 of the matchable building walls identified by a human, despite significant occlusions and viewpoint changes. We propose a real-time RGB-based pipeline for object detection and 6D pose estimation. Our novel 3D orientation estimation is based on a variant of the Denoising Autoencoder that is trained on simulated views of a 3D model using Domain Randomization. This so-called Augmented Autoencoder has several advantages over existing methods: It does not require real, pose-annotated training data, generalizes to various test sensors and inherently handles object and view symmetries. Instead of learning an explicit mapping from input images to object poses, it provides an implicit representation of object orientations defined by samples in a latent space. Experiments on the T-LESS and LineMOD datasets show that our method outperforms similar model-based approaches and competes with state-of-the art approaches that require real pose-annotated images. We consider the problem of dense depth prediction from a sparse set of depth measurements and a single RGB image. Since depth estimation from monocular images alone is inherently ambiguous and unreliable, to attain a higher level of robustness and accuracy, we introduce additional sparse depth samples, which are either acquired with a low-resolution depth sensor or computed via visual Simultaneous Localization and Mapping (SLAM) algorithms. We propose the use of a single deep regression network to learn directly from the RGB-D raw data, and explore the impact of number of depth samples on prediction accuracy. Our experiments show that, compared to using only RGB images, the addition of 100 spatially random depth samples reduces the prediction root-mean-square error by 50 on the NYU-Depth-v2 indoor dataset. It also boosts the percentage of reliable prediction from 59 to 92 on the KITTI dataset. We demonstrate two applications of the proposed algorithm: a plug-in module in SLAM to convert sparse maps to dense maps, and super-resolution for LiDARs. Software and video demonstration are publicly available. In this work we integrate ideas from surface-based modeling with neural synthesis: we propose a combination of surface-based pose estimation and deep generative models that allows us to perform accurate pose transfer, i.e. synthesize a new image of a person based on a single image of that person and the image of a pose donor. We use a dense pose estimation system that maps pixels from both images to a common surface-based coordinate system, allowing the two images to be brought in correspondence with each other. We inpaint and refine the source image intensities in the surface coordinate system, prior to warping them onto the target pose. These predictions are fused with those of a convolutional predictive module through a neural synthesis module allowing for training the whole pipeline jointly end-to-end, optimizing a combination of adversarial and perceptual losses. We show that dense pose estimation is a substantially more powerful conditioning input than landmark-, or mask-based alternatives, and report systematic improvements over state of the art generators on DeepFashion and MVC datasets. We address the task of articulated pose estimation from video sequences. We consider an interactive setting where the initial pose is annotated in the first frame. Our system synthesizes a large number of hypothetical scenes with different poses and camera positions by applying geometric deformations to the first frame. We use these synthetic images to generate a custom labeled training set for the video in question. This training data is then used to learn a regressor (for future frames) that predicts joint locations from image data. Notably, our training set is so accurate that nearest-neighbor (NN) matching on low-resolution pixel features works well. As such, we name our underlying representation “tiny synthetic videos”. We present quantitative results the Friends benchmark dataset that suggests our simple approach matches or exceed state-of-the-art.