Modern deep learning systems successfully solve many perception tasks such as object pose estimation when the input image is of high quality. However, in challenging imaging conditions such as on low-resolution images or when the image is corrupted by imaging artifacts, current systems degrade considerably in accuracy. While a loss in performance is unavoidable, we would like our models to quantify their uncertainty in order to achieve robustness against images of varying quality. Probabilistic deep learning models combine the expressive power of deep learning with uncertainty quantification. In this paper, we propose a novel probabilistic deep learning model for the task of angular regression. Our model uses von Mises distributions to predict a distribution over object pose angle. Whereas a single von Mises distribution is making strong assumptions about the shape of the distribution, we extend the basic model to predict a mixture of von Mises distributions. We show how to learn a mixture model using a finite and infinite number of mixture components. Our model allows for likelihood-based training and efficient inference at test time. We demonstrate on a number of challenging pose estimation datasets that our model produces calibrated probability predictions and competitive or superior point estimates compared to the current state-of-the-art.
Existing head pose estimation models are diverse and include manifold learning approaches @cite_49 @cite_7 @cite_47 @cite_12 , energy-based models @cite_31 , linear regression based on HOG features @cite_27 , regression trees @cite_45 @cite_18 and convolutional neural networks @cite_9 . A number of probabilistic methods for head pose analysis exist in the literature @cite_52 @cite_20 @cite_48 , but none of them combine probabilistic framework with learnable hierarchical feature representations from deep CNN architectures. At the same time, deep probabilistic models have shown an advantage over purely discriminative models in other computer vision tasks, e.g., depth estimation @cite_36 . To the best of our knowledge, our work is the first to utilize deep probabilistic approach to angular orientation regression task.
@cite_31 @cite_18 @cite_7 @cite_36 @cite_48 @cite_9 @cite_52 @cite_27 @cite_45 @cite_49 @cite_47 @cite_20 @cite_12
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Monocular head pose estimation requires learning a model that computes the intrinsic Euler angles for pose (yaw, pitch, roll) from an input image of human face. Annotating ground truth head pose angles for images in the wild is difficult and requires ad-hoc fitting procedures (which provides only coarse and approximate annotations). This highlights the need for approaches which can train on data captured in controlled environment and generalize on the images in the wild (with varying appearance and illumination of the face). Most present day deep learning approaches which learn a regression function directly on the input images fail to do so. To this end, we propose to use a higher level representation to regress the head pose while using deep learning architectures. More specifically, we use the uncertainty maps in the form of 2D soft localization heatmap images over five facial keypoints, namely left ear, right ear, left eye, right eye and nose, and pass them through an convolutional neural network to regress the head-pose. We show head pose estimation results on two challenging benchmarks BIWI and AFLW and our approach surpasses the state of the art on both the datasets. In this paper we present a convolutional neural network (CNN)-based model for human head pose estimation in low-resolution multi-modal RGB-D data. We pose the problem as one of classification of human gazing direction. We further fine-tune a regressor based on the learned deep classifier. Next we combine the two models (classification and regression) to estimate approximate regression confidence. We present state-of-the-art results in datasets that span the range of high-resolution human robot interaction (close up faces plus depth information) data to challenging low resolution outdoor surveillance data. We build upon our robust head-pose estimation and further introduce a new visual attention model to recover interaction with the environment . Using this probabilistic model, we show that many higher level scene understanding like human-human scene interaction detection can be achieved. Our solution runs in real-time on commercial hardware. We present a hierarchical graphical model to probabilistically estimate head pose angles from real-world videos, that leverages the temporal pose information over video frames. The proposed model employs a number of complementary facial features, and performs feature level, probabilistic classifier level and temporal level fusion. Extensive experiments are performed to analyze the pose estimation performance for different combination of features, different levels of the proposed hierarchical model and for different face databases. Experiments show that the proposed head pose model improves on the current state-of-the-art for the unconstrained McGillFaces [10] and the constrained CMU Multi-PIE [14] databases, increasing the pose classification accuracy compared to the current top performing method by 19.38 and 19.89 , respectively. Abstract Head pose estimation is an old problem that is recently receiving new attention because of possible applications in human-robot interaction, augmented reality and driving assistance. However, most of the existing work has been tested in controlled environments and is not robust enough for real-world applications. In order to handle these limitations we propose an approach based on Convolutional Neural Networks (CNNs) supplemented with the most recent techniques adopted from the deep learning community. We evaluate the performance of four architectures on recently released in-the-wild datasets. Moreover, we investigate the use of dropout and adaptive gradient methods giving a contribution to their ongoing validation. The results show that joining CNNs and adaptive gradient methods leads to the state-of-the-art in unconstrained head pose estimation. Recently, deep learning approaches have achieved promising results in various fields of computer vision. In this paper, we tackle the problem of head pose estimation through a Convolutional Neural Network (CNN). Differently from other proposals in the literature, the described system is able to work directly and based only on raw depth data. Moreover, the head pose estimation is solved as a regression problem and does not rely on visual facial features like facial landmarks. We tested our system on a well known public dataset, Biwi Kinect Head Pose, showing that our approach achieves state-of-art results and is able to meet real time performance requirements. Recently, deep learning approaches have achieved promising results in various fields of computer vision. In this paper, we tackle the problem of head pose estimation through a Convolutional Neural Network (CNN). Differently from other proposals in the literature, the described system is able to work directly and based only on raw depth data. Moreover, the head pose estimation is solved as a regression problem and does not rely on visual facial features like facial landmarks. We tested our system on a well known public dataset, Biwi Kinect Head Pose, showing that our approach achieves state-of-art results and is able to meet real time performance requirements. Coarse-to-fine framework for 3-dimensional head pose estimation.Parameterize instance factors in a generative mannar.Uniform embedding in a novel direction alleviates manifold degradation.Outperform state-of-the-arts on multiple challenging databases. Three-dimensional head pose estimation from a single 2D image is a challenging task with extensive applications. Existing approaches lack the capability to deal with multiple pose-related and -unrelated factors in a uniform way. Most of them can provide only one-dimensional yaw estimation and suffer from limited representation ability for out-of-sample testing inputs. These drawbacks lead to limited performance when extensive variations exist on faces in-the-wild. To address these problems, we propose a coarse-to-fine pose estimation framework, where the unit circle and 3-sphere are employed to model the manifold topology on the coarse and fine layer respectively. It can uniformly factorize multiple factors in an instance parametric subspace, where novel inputs can be synthesized under a generative framework. Moreover, our approach can effectively avoid the manifold degradation problem when 3D pose estimation is performed. The results on both experimental and in-the-wild databases demonstrate the validity and superior performance of our approach compared with the state-of-the-arts. Fast and accurate upper-body and head pose estimation is a key task for automatic monitoring of driver attention, a challenging context characterized by severe illumination changes, occlusions and extreme poses. In this work, we present a new deep learning framework for head localization and pose estimation on depth images. The core of the proposal is a regressive neural network, called POSEidon, which is composed of three independent convolutional nets followed by a fusion layer, specially conceived for understanding the pose by depth. In addition, to recover the intrinsic value of face appearance for understanding head position and orientation, we propose a new Face-from-Depth model for learning image faces from depth. Results in face reconstruction are qualitatively impressive. We test the proposed framework on two public datasets, namely Biwi Kinect Head Pose and ICT-3DHP, and on Pandora, a new challenging dataset mainly inspired by the automotive setup. Results show that our method overcomes all recent state-of-art works, running in real time at more than 30 frames per second. Head pose estimation from images has recently attracted much attention in computer vision due to its diverse applications in face recognition, driver monitoring and human computer interaction. Most successful approaches to head pose estimation formulate the problem as a nonlinear regression between image features and continuous 3D angles (i.e. yaw, pitch and roll). However, regression-like methods suffer from three main drawbacks: (1) They typically lack generalization and overfit when trained using a few samples. (2) They fail to get reliable estimates over some regions of the output space (angles) when the training set is not uniformly sampled. For instance, if the training data contains under-sampled areas for some angles. (3) They are not robust to image noise or occlusion. To address these problems, this paper presents Supervised Local Subspace Learning (SL2), a method that learns a local linear model from a sparse and non-uniformly sampled training set. SL2 learns a mixture of local tangent spaces that is robust to under-sampled regions, and due to its regularization properties it is also robust to over-fitting. Moreover, because SL2 is a generative model, it can deal with image noise. Experimental results on the CMU Multi-PIE and BU-3DFE database show the effectiveness of our approach in terms of accuracy and computational complexity. We address the problem of fine-grain head pose angle estimation from a single 2D face image as a continuous regression problem. Currently the state of the art, and a promising line of research, on head pose estimation seems to be that of nonlinear manifold embedding techniques, which learn an "optimal" low-dimensional manifold that models the nonlinear and continuous variation of face appearance with pose angle. Furthermore, supervised manifold learning techniques attempt to achieve this robustly in the presence of latent variables in the training set (especially identity, illumination, and facial expression), by incorporating head pose angle information accompanying the training samples. Most of these techniques are designed with the classification scenario in mind, however, and are not directly applicable to the regression scenario where continuous numeric values (pose angles), rather than class labels (discrete poses), are available. In this paper, we propose to deal with the regression case in a principled way. We present a taxonomy of methods for incorporating continuous pose angle information into one or more stages of the manifold learning process, and discuss its implementation for Neighborhood Preserving Embedding (NPE) and Locality Preserving Projection (LPP). Experiments are carried out on a face dataset containing significant identity and illumination variations, and the results show that our regression-based approach far outperforms previous supervised manifold learning methods for head pose estimation. Automatic head pose estimation from real-world video sequences is of great interest to the computer vision community since pose provides prior knowledge for tasks, such as face detection and classification. However, developing pose estimation algorithms requires large, labeled real-world video databases on which computer vision systems can be trained and tested. Manual labeling of each frame is tedious, time consuming, and often difficult due to the high uncertainty in head pose angle estimate, particularly in unconstrained environments that include arbitrary facial expression, occlusion, illumination etc. To overcome these difficulties, a semi-automatic framework is proposed for labeling temporal head pose in real-world video sequences. The proposed multi-stage labeling framework first detects a subset of frames with distinct head poses over a video sequence, which is then manually labeled by the expert to obtain the ground truth for those frames. The proposed framework provides a continuous head pose label and corresponding confidence value over the pose angles. Next, the interpolation scheme over a video sequence estimates i) labels for the frames without manual labels and ii) corresponding confidence values for interpolated labels. This confidence value permits an automatic head pose estimation framework to determine the subset of frames to be used for further processing, depending on the labeling accuracy required. The experiments performed on an in-house, labeled, large, real-world face video database (which will be made publicly available) show that the proposed framework achieves 96.98 labeling accuracy when manual labeling is only performed on 30 of the video frames. Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation from depth data, which can be captured using the ever more affordable 3D sensing technologies available today. To achieve robustness, we formulate pose estimation as a regression problem. While detecting specific face parts like the nose is sensitive to occlusions, learning the regression on rather generic surface patches requires enormous amount of training data in order to achieve accurate estimates. We propose to use random regression forests for the task at hand, given their capability to handle large training datasets. Moreover, we synthesize a great amount of annotated training data using a statistical model of the human face. In our experiments, we show that our approach can handle real data presenting large pose changes, partial occlusions, and facial expressions, even though it is trained only on synthetic neutral face data. We have thoroughly evaluated our system on a publicly available database on which we achieve state-of-the-art performance without having to resort to the graphics card. Head pose estimation in low resolution is a challenge problem. Traditional pose estimation algorithms, which assume faces have been well aligned before pose estimation, would face much difficulty in this situation, since face alignment itself does not work well in this low resolution scenario. In this paper, we propose to estimate head pose using view-based multi-view face detectors directly. Naive Bayesian classifier is then applied to fuse the information of head pose from multiple camera views. To model the temporal changing of head pose, Hidden Markov Model is used to obtain the optimal sequence of head pose with greatest likelihood. While head pose estimation has been studied for some time, continuous head pose estimation is still an open problem. Most approaches either cannot deal with the periodicity of angular data or require very fine-grained regression labels. We introduce biternion nets, a CNN-based approach that can be trained on very coarse regression labels and still estimate fully continuous ( 360 ^ ) head poses. We show state-of-the-art results on several publicly available datasets. Finally, we demonstrate how easy it is to record and annotate a new dataset with coarse orientation labels in order to obtain continuous head pose estimates using our biternion nets. We propose a novel approach to 3D human pose estimation from a single depth map. Recently, convolutional neural network (CNN) has become a powerful paradigm in computer vision. Many of computer vision tasks have benefited from CNNs, however, the conventional approach to directly regress 3D body joint locations from an image does not yield a noticeably improved performance. In contrast, we formulate the problem as estimating per-voxel likelihood of key body joints from a 3D occupancy grid. We argue that learning a mapping from volumetric input to volumetric output with 3D convolution consistently improves the accuracy when compared to learning a regression from depth map to 3D joint coordinates. We propose a two-stage approach to reduce the computational overhead caused by volumetric representation and 3D convolution: Holistic 2D prediction and Local 3D prediction. In the first stage, Planimetric Network (P-Net) estimates per-pixel likelihood for each body joint in the holistic 2D space. In the second stage, Volumetric Network (V-Net) estimates the per-voxel likelihood of each body joints in the local 3D space around the 2D estimations of the first stage, effectively reducing the computational cost. Our model outperforms existing methods by a large margin in publicly available datasets. Estimating the head pose of a person is a crucial problem that has a large amount of applications such as aiding in gaze estimation, modeling attention, fitting 3D models to video and performing face alignment. Traditionally head pose is computed by estimating some keypoints from the target face and solving the 2D to 3D correspondence problem with a mean human head model. We argue that this is a fragile method because it relies entirely on landmark detection performance, the extraneous head model and an ad-hoc fitting step. We present an elegant and robust way to determine pose by training a multi-loss convolutional neural network on 300W-LP, a large synthetically expanded dataset, to predict intrinsic Euler angles (yaw, pitch and roll) directly from image intensities through joint binned pose classification and regression. We present empirical tests on common in-the-wild pose benchmark datasets which show state-of-the-art results. Additionally we test our method on a dataset usually used for pose estimation using depth and start to close the gap with state-of-the-art depth pose methods. We open-source our training and testing code as well as release our pre-trained models. We present a random forest-based framework for real time head pose estimation from depth images and extend it to localize a set of facial features in 3D. Our algorithm takes a voting approach, where each patch extracted from the depth image can directly cast a vote for the head pose or each of the facial features. Our system proves capable of handling large rotations, partial occlusions, and the noisy depth data acquired using commercial sensors. Moreover, the algorithm works on each frame independently and achieves real time performance without resorting to parallel computations on a GPU. We present extensive experiments on publicly available, challenging datasets and present a new annotated head pose database recorded using a Microsoft Kinect. Head tracking and pose estimation are usually considered as two sequential and separate problems: pose is estimated on the head patch provided by a tracking module. However, precision in head pose estimation is dependent on tracking accuracy which itself could benefit from the head orientation knowledge. Therefore, this work considers head tracking and pose estimation as two coupled problems in a probabilistic setting. Head pose models are learned and incorporated into a mixed-state particle filter framework for joint head tracking and pose estimation. Experimental results on real sequences show the effectiveness of the method in estimating more stable and accurate pose values. In this paper, we deal with the estimation of body and head poses (i.e orientations) in surveillance videos, and we make three main contributions. First, we address this issue as a joint model adaptation problem in a semi-supervised framework. Second, we propose to leverage the adaptation on multiple information sources (external labeled datasets, weak labels provided by the motion direction, data structure manifold), and in particular, on the coupling at the output level of the head and body classifiers, accounting for the restriction in the configurations that the head and body pose can jointly take. Third, we propose a kernel-formulation of this principle that can be efficiently solved using a global optimization scheme. The method is applied to body and head features computed from automatically extracted body and head location tracks. Thorough experiments on several datasets demonstrate the validity of our approach, the benefit of the coupled adaptation, and that the method performs similarly or better than a state-of-the-art algorithm. Abstract Real-time identity-independent estimation of head pose from prototype images is a perplexing task requiring pose-invariant face detection. The problem is exacerbated by changes in illumination, identity and facial position. We approach the problem using a view-based statistical learning technique based on similarity of images to prototypes. For this method to be effective, facial images must be transformed in such a way as to emphasise differences in pose while suppressing differences in identity. We investigate appropriate transformations for use with a similarity-to-prototypes philosophy. The results show that orientation-selective Gabor filters enhance differences in pose and that different filter orientations are optimal at different poses. In contrast, principal component analysis (PCA) was found to provide an identity-invariant representation in which similarities can be calculated more robustly. We also investigate the angular resolution at which pose changes can be resolved using our methods. An angular resolution of 10° was found to be sufficiently discriminable at some poses but not at others, while 20° is quite acceptable at most poses.