Manga (Japanese comics) are popular worldwide. However, current e-manga archives offer very limited search support, i.e., keyword-based search by title or author. To make the manga search experience more intuitive, efficient, and enjoyable, we propose a manga-specific image retrieval system. The proposed system consists of efficient margin labeling, edge orientation histogram feature description with screen tone removal, and approximate nearest-neighbor search using product quantization. For querying, the system provides a sketch-based interface. Based on the interface, two interactive reranking schemes are presented: relevance feedback and query retouch. For evaluation, we built a novel dataset of manga images, Manga109, which consists of 109 comic books of 21,142 pages drawn by professional manga artists. To the best of our knowledge, Manga109 is currently the biggest dataset of manga images available for research. Experimental results showed that the proposed framework is efficient and scalable (70 ms from 21,142 pages using a single computer with 204 MB RAM).
Note that deep-learning techniques are becoming quite popular in image recognition because of their superior performance. These technologies are being applied to the sketch processing. However, the effectiveness of such methods has not yet been discussed sufficiently. For example, Yu and colleagues @cite_56 reported that traditional methods such as FV are still competitive for a sketch recognition task, and therefore such deep learning-based features are beyond the scope of this paper.
@cite_56
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Recent advances in deep learning have shown exciting promise in filling large holes in natural images with semantically plausible and context aware details, impacting fundamental image manipulation tasks such as object removal. While these learning-based methods are significantly more effective in capturing high-level features than prior techniques, they can only handle very low-resolution inputs due to memory limitations and difficulty in training. Even for slightly larger images, the inpainted regions would appear blurry and unpleasant boundaries become visible. We propose a multi-scale neural patch synthesis approach based on joint optimization of image content and texture constraints, which not only preserves contextual structures but also produces high-frequency details by matching and adapting patches with the most similar mid-layer feature correlations of a deep classification network. We evaluate our method on the ImageNet and Paris Streetview datasets and achieved state-of-the-art inpainting accuracy. We show our approach produces sharper and more coherent results than prior methods, especially for high-resolution images. Recent advances in deep learning have shown exciting promise in filling large holes in natural images with semantically plausible and context aware details, impacting fundamental image manipulation tasks such as object removal. While these learning-based methods are significantly more effective in capturing high-level features than prior techniques, they can only handle very low-resolution inputs due to memory limitations and difficulty in training. Even for slightly larger images, the inpainted regions would appear blurry and unpleasant boundaries become visible. We propose a multi-scale neural patch synthesis approach based on joint optimization of image content and texture constraints, which not only preserves contextual structures but also produces high-frequency details by matching and adapting patches with the most similar mid-layer feature correlations of a deep classification network. We evaluate our method on the ImageNet and Paris Streetview datasets and achieved state-of-the-art inpainting accuracy. We show our approach produces sharper and more coherent results than prior methods, especially for high-resolution images. The paper presents a deep Convolutional Neural Network (CNN) framework for free-hand sketch recognition. One of the main challenges in free-hand sketch recognition is to increase the recognition accuracy on sketches drawn by different people. To overcome this problem, we use deep Convolutional Neural Networks (CNNs) that have dominated top results in the field of image recognition. And we use the contours of natural images for training, because sketches drawn by different people may be very different and databases of the sketch images for training are very limited. We propose a CNN training on contours that performs well on sketch recognition over different databases of the sketch images. And we make some adjustments to the contours for training and reach higher recognition accuracy. Experimental results show the effectiveness of the proposed approach. In this paper, we apply a convolutional neural network (CNN) to the tasks of detecting and recognizing food images. Because of the wide diversity of types of food, image recognition of food items is generally very difficult. However, deep learning has been shown recently to be a very powerful image recognition technique, and CNN is a state-of-the-art approach to deep learning. We applied CNN to the tasks of food detection and recognition through parameter optimization. We constructed a dataset of the most frequent food items in a publicly available food-logging system, and used it to evaluate recognition performance. CNN showed significantly higher accuracy than did traditional support-vector-machine-based methods with handcrafted features. In addition, we found that the convolution kernels show that color dominates the feature extraction process. For food image detection, CNN also showed significantly higher accuracy than a conventional method did. Deep convolutional neural networks (CNN) have seen tremendous success in large-scale generic object recognition. In comparison with generic object recognition, fine-grained image classification (FGIC) is much more challenging because (i) fine-grained labeled data is much more expensive to acquire (usually requiring domain expertise); (ii) there exists large intra-class and small inter-class variance. Most recent work exploiting deep CNN for image recognition with small training data adopts a simple strategy: pre-train a deep CNN on a large-scale external dataset (e.g., ImageNet) and fine-tune on the small-scale target data to fit the specific classification task. In this paper, beyond the fine-tuning strategy, we propose a systematic framework of learning a deep CNN that addresses the challenges from two new perspectives: (i) identifying easily annotated hyper-classes inherent in the fine-grained data and acquiring a large number of hyper-class-labeled images from readily available external sources (e.g., image search engines), and formulating the problem into multitask learning; (ii) a novel learning model by exploiting a regularization between the fine-grained recognition model and the hyper-class recognition model. We demonstrate the success of the proposed framework on two small-scale fine-grained datasets (Stanford Dogs and Stanford Cars) and on a large-scale car dataset that we collected. Most of the traditional work on intrinsic image decomposition rely on deriving priors about scene characteristics. On the other hand, recent research use deep learning models as in-and-out black box and do not consider the well-established, traditional image formation process as the basis of their intrinsic learning process. As a consequence, although current deep learning approaches show superior performance when considering quantitative benchmark results, traditional approaches are still dominant in achieving high qualitative results. In this paper, the aim is to exploit the best of the two worlds. A method is proposed that (1) is empowered by deep learning capabilities, (2) considers a physics-based reflection model to steer the learning process, and (3) exploits the traditional approach to obtain intrinsic images by exploiting reflectance and shading gradient information. The proposed model is fast to compute and allows for the integration of all intrinsic components. To train the new model, an object centered large-scale datasets with intrinsic ground-truth images are created. The evaluation results demonstrate that the new model outperforms existing methods. Visual inspection shows that the image formation loss function augments color reproduction and the use of gradient information produces sharper edges. Datasets, models and higher resolution images are available at https: ivi.fnwi.uva.nl cv retinet. The deep learning technology has shown impressive performance in various vision tasks such as image classification, object detection and semantic segmentation. In particular, recent advances of deep learning techniques bring encouraging performance to fine-grained image classification which aims to distinguish subordinate-level categories, such as bird species or dog breeds. This task is extremely challenging due to high intra-class and low inter-class variance. In this paper, we review four types of deep learning based fine-grained image classification approaches, including the general convolutional neural networks (CNNs), part detection based, ensemble of networks based and visual attention based fine-grained image classification approaches. Besides, the deep learning based semantic segmentation approaches are also covered in this paper. The region proposal based and fully convolutional networks based approaches for semantic segmentation are introduced respectively. We propose a deep learning approach to free-hand sketch recognition that achieves state-of-the-art performance, significantly surpassing that of humans. Our superior performance is a result of modelling and exploiting the unique characteristics of free-hand sketches, i.e., consisting of an ordered set of strokes but lacking visual cues such as colour and texture, being highly iconic and abstract, and exhibiting extremely large appearance variations due to different levels of abstraction and deformation. Specifically, our deep neural network, termed Sketch-a-Net has the following novel components: (i) we propose a network architecture designed for sketch rather than natural photo statistics. (ii) Two novel data augmentation strategies are developed which exploit the unique sketch-domain properties to modify and synthesise sketch training data at multiple abstraction levels. Based on this idea we are able to both significantly increase the volume and diversity of sketches for training, and address the challenge of varying levels of sketching detail commonplace in free-hand sketches. (iii) We explore different network ensemble fusion strategies, including a re-purposed joint Bayesian scheme, to further improve recognition performance. We show that state-of-the-art deep networks specifically engineered for photos of natural objects fail to perform well on sketch recognition, regardless whether they are trained using photos or sketches. Furthermore, through visualising the learned filters, we offer useful insights in to where the superior performance of our network comes from. The state-of-the-art of face recognition has been significantly advanced by the emergence of deep learning. Very deep neural networks recently achieved great success on general object recognition because of their superb learning capacity. This motivates us to investigate their effectiveness on face recognition. This paper proposes two very deep neural network architectures, referred to as DeepID3, for face recognition. These two architectures are rebuilt from stacked convolution and inception layers proposed in VGG net and GoogLeNet to make them suitable to face recognition. Joint face identification-verification supervisory signals are added to both intermediate and final feature extraction layers during training. An ensemble of the proposed two architectures achieves 99.53 LFW face verification accuracy and 96.0 LFW rank-1 face identification accuracy, respectively. A further discussion of LFW face verification result is given in the end. Since the machine learning techniques are improving rapidly, it has been shown that the image recognition techniques in deep neural networks can be used to detect jet substructure. And it turns out that deep neural networks can match or outperform traditional approach of expert features. However, there are disadvantages such as sparseness of jet images. Based on the natural tree-like structure of jet sequential clustering, the recursive neural networks (RecNNs), which embed jet clustering history recursively as in natural language processing, have a better behavior when confronted with these problems. We thus try to explore the performance of RecNN in quark gluon discrimination. In order to indicate the realistic potential at the LHC, We include the detector simulation in our data preparation. We attempt to implement particle flow identification in one-hot vectors or using instead a recursively defined pt-weighted charge. The results show that RecNNs work better than the baseline BDT by a few percent in gluon rejection at the working point of 50 quark acceptance. However, extra implementation of particle flow identification only increases the performance slightly. We also experimented on some relevant aspects which might influence the performance of networks. It shows even only particle flow identification as input feature without any extra information on momentum or angular position is already giving a fairly good result, which indicates that most of the information for q g discrimination is already included in the tree-structure itself. As a bonus, a rough u d discrimination is also explored. Deep networks have recently enjoyed enormous success when applied to recognition and classification problems in computer vision, but their use in graphics problems has been limited. In this work, we present a novel deep architecture that performs new view synthesis directly from pixels, trained from a large number of posed image sets. In contrast to traditional approaches which consist of multiple complex stages of processing, each of which require careful tuning and can fail in unexpected ways, our system is trained end-to-end. The pixels from neighboring views of a scene are presented to the network which then directly produces the pixels of the unseen view. The benefits of our approach include generality (we only require posed image sets and can easily apply our method to different domains), and high quality results on traditionally difficult scenes. We believe this is due to the end-to-end nature of our system which is able to plausibly generate pixels according to color, depth, and texture priors learnt automatically from the training data. To verify our method we show that it can convincingly reproduce known test views from nearby imagery. Additionally we show images rendered from novel viewpoints. To our knowledge, our work is the first to apply deep learning to the problem of new view synthesis from sets of real-world, natural imagery. The latest deep learning approaches perform better than the state-of-the-art signal processing approaches in various image restoration tasks. However, if an image contains many patterns and structures, the performance of these CNNs is still inferior. To address this issue, here we propose a novel feature space deep residual learning algorithm that outperforms the existing residual learning. The main idea is originated from the observation that the performance of a learning algorithm can be improved if the input and or label manifolds can be made topologically simpler by an analytic mapping to a feature space. Our extensive numerical studies using denoising experiments and NTIRE single-image super-resolution (SISR) competition demonstrate that the proposed feature space residual learning outperforms the existing state-of-the-art approaches. Moreover, our algorithm was ranked high in the NTIRE competition with 5-10 times faster computational time compared to the top ranked teams. Recently deep Convolutional Neural Networks have been successfully applied in many computer vision tasks and achieved promising results. So some works have introduced the deep learning into face anti-spoofing. However, most approaches just use the final fully-connected layer to distinguish the real and fake faces. Inspired by the idea of each convolutional kernel can be regarded as a part filter, we extract the deep partial features from the convolutional neural network (CNN) to distinguish the real and fake faces. In our prosed approach, the CNN is fine-tuned firstly on the face spoofing datasets. Then, the block principle component analysis (PCA) method is utilized to reduce the dimensionality of features that can avoid the over-fitting problem. Lastly, the support vector machine (SVM) is employed to distinguish the real the real and fake faces. The experiments evaluated on two public available databases, Replay-Attack and CASIA, show the proposed method can obtain satisfactory results compared to the state-of-the-art methods. This paper comprehensively surveys the development of face hallucination (FH), including both face super-resolution and face sketch-photo synthesis techniques. Indeed, these two techniques share the same objective of inferring a target face image (e.g. high-resolution face image, face sketch and face photo) from a corresponding source input (e.g. low-resolution face image, face photo and face sketch). Considering the critical role of image interpretation in modern intelligent systems for authentication, surveillance, law enforcement, security control, and entertainment, FH has attracted growing attention in recent years. Existing FH methods can be grouped into four categories: Bayesian inference approaches, subspace learning approaches, a combination of Bayesian inference and subspace learning approaches, and sparse representation-based approaches. In spite of achieving a certain level of development, FH is limited in its success by complex application conditions such as variant illuminations, poses, or views. This paper provides a holistic understanding and deep insight into FH, and presents a comparative analysis of representative methods and promising future directions. Deep learning has recently been introduced to the field of low-level computer vision and image processing. Promising results have been obtained in a number of tasks including super-resolution, inpainting, deconvolution, filtering, etc. However, previously adopted neural network approaches such as convolutional neural networks and sparse auto-encoders are inherently with translation invariant operators. We found this property prevents the deep learning approaches from outperforming the state-of-the-art if the task itself requires translation variant interpolation (TVI). In this paper, we draw on Shepard interpolation and design Shepard Convolutional Neural Networks (ShCNN) which efficiently realizes end-to-end trainable TVI operators in the network. We show that by adding only a few feature maps in the new Shepard layers, the network is able to achieve stronger results than a much deeper architecture. Superior performance on both image in-painting and super-resolution is obtained where our system outperforms previous ones while keeping the running time competitive. Deep networks have recently enjoyed enormous success when applied to recognition and classification problems in computer vision [22, 33], but their use in graphics problems has been limited ([23, 7] are notable recent exceptions). In this work, we present a novel deep architecture that performs new view synthesis directly from pixels, trained from a large number of posed image sets. In contrast to traditional approaches, which consist of multiple complex stages of processing, each of which requires careful tuning and can fail in unexpected ways, our system is trained end-to-end. The pixels from neighboring views of a scene are presented to the network, which then directly produces the pixels of the unseen view. The benefits of our approach include generality (we only require posed image sets and can easily apply our method to different domains), and high quality results on traditionally difficult scenes. We believe this is due to the end-to-end nature of our system, which is able to plausibly generate pixels according to color, depth, and texture priors learnt automatically from the training data. We show view interpolation results on imagery from the KITTI dataset [12], from data from [1] as well as on Google Street View images. To our knowledge, our work is the first to apply deep learning to the problem of new view synthesis from sets of real-world, natural imagery. Face recognition approaches that are based on deep convolutional neural networks (CNN) have been dominating the field. The performance improvements they have provided in the so called in-the-wild datasets are significant, however, their performance under image quality degradations have not been assessed, yet. This is particularly important, since in real-world face recognition applications, images may contain various kinds of degradations due to motion blur, noise, compression artifacts, color distortions, and occlusion. In this work, we have addressed this problem and analyzed the influence of these image degradations on the performance of deep CNN-based face recognition approaches using the standard LFW closed-set identification protocol. We have evaluated three popular deep CNN models, namely, the AlexNet, VGG-Face, and GoogLeNet. Results have indicated that blur, noise, and occlusion cause a significant decrease in performance, while deep CNN models are found to be robust to distortions, such as color distortions and change in color balance. With the rise of data driven deep neural networks as a realization of universal function approximators, most research on computer vision problems has moved away from hand crafted classical image processing algorithms. This paper shows that with a well designed algorithm, we are capable of outperforming neural network based methods on the task of depth completion. The proposed algorithm is simple and fast, runs on the CPU, and relies only on basic image processing operations to perform depth completion of sparse LIDAR depth data. We evaluate our algorithm on the challenging KITTI depth completion benchmark, and at the time of submission, our method ranks first on the KITTI test server among all published methods. Furthermore, our algorithm is data independent, requiring no training data to perform the task at hand. The code written in Python will be made publicly available at this https URL During the last years a wide range of algorithms and devices have been made available to easily acquire range images. The increasing abundance of depth data boosts the need for reliable and unsupervised analysis techniques, spanning from part registration to automated segmentation. In this context, we focus on the recognition of known objects in cluttered and incomplete 3D scans. Locating and fitting a model to a scene are very important tasks in many scenarios such as industrial inspection, scene understanding, medical imaging and even gaming. For this reason, these problems have been addressed extensively in the literature. Several of the proposed methods adopt local descriptor-based approaches, while a number of hurdles still hinder the use of global techniques. In this paper we offer a different perspective on the topic: We adopt an evolutionary selection algorithm that seeks global agreement among surface points, while operating at a local level. The approach effectively extends the scope of local descriptors by actively selecting correspondences that satisfy global consistency constraints, allowing us to attack a more challenging scenario where model and scene have different, unknown scales. This leads to a novel and very effective pipeline for 3D object recognition, which is validated with an extensive set of experiments and comparisons with recent techniques at the state of the art. The latest generation of Convolutional Neural Networks (CNN) have achieved impressive results in challenging benchmarks on image recognition and object detection, significantly raising the interest of the community in these methods. Nevertheless, it is still unclear how different CNN methods compare with each other and with previous state-of-the-art shallow representations such as the Bag-of-Visual-Words and the Improved Fisher Vector. This paper conducts a rigorous evaluation of these new techniques, exploring different deep architectures and comparing them on a common ground, identifying and disclosing important implementation details. We identify several useful properties of CNN-based representations, including the fact that the dimensionality of the CNN output layer can be reduced significantly without having an adverse effect on performance. We also identify aspects of deep and shallow methods that can be successfully shared. In particular, we show that the data augmentation techniques commonly applied to CNN-based methods can also be applied to shallow methods, and result in an analogous performance boost. Source code and models to reproduce the experiments in the paper is made publicly available.