Nowadays, Cable TV operators provide their users multiple ways to watch TV content, such as Live TV and Video on Demand (VOD) services. In the last years, Catch-up TV has been introduced, allowing users to watch recent broadcast content whenever they want to. Understanding how the users interact with such services is important to develop solutions that may increase user satisfaction , user engagement and user consumption. In this paper, we characterize, for the first time, how users interact with a large European Cable TV operator that provides Live TV, Catch-up TV and VOD services. We analyzed many characteristics, such as the service usage, user engagement, program type, program genres and time periods. This characterization will help us to have a deeper understanding on how users interact with these different services, that may be used to enhance the recommendation systems of Cable TV providers.
Some authors performed dataset characterizations that helped in the design of their recommendation systems. @cite_8 presented a high-level dataset characterization and showed that on average more video content is consumed in the weekend. The average number of views for a video decreases exponentially as the time passes. The authors attribute this result to the users viewing behavior and the user interface of the Catch-up TV portal.
@cite_8
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The distribution of videos over the Internet is drastically transforming how media is consumed and monetized. Content providers, such as media outlets and video subscription services, would like to ensure that their videos do not fail, startup quickly, and play without interruptions. In return for their investment in video stream quality, content providers expect less viewer abandonment, more viewer engagement, and a greater fraction of repeat viewers, resulting in greater revenues. The key question for a content provider or a CDN is whether and to what extent changes in video quality can cause changes in viewer behavior. Our work is the first to establish a causal relationship between video quality and viewer behavior, taking a step beyond purely correlational studies. To establish causality, we use Quasi-Experimental Designs, a novel technique adapted from the medical and social sciences. We study the impact of video stream quality on viewer behavior in a scientific data-driven manner by using extensive traces from Akamai's streaming network that include 23 million views from 6.7 million unique viewers. We show that viewers start to abandon a video if it takes more than 2 seconds to start up, with each incremental delay of 1 second resulting in a 5.8 increase in the abandonment rate. Further, we show that a moderate amount of interruptions can decrease the average play time of a viewer by a significant amount. A viewer who experiences a rebuffer delay equal to 1 of the video duration plays 5 less of the video in comparison to a similar viewer who experienced no rebuffering. Finally, we show that a viewer who experienced failure is 2.32 less likely to revisit the same site within a week than a similar viewer who did not experience a failure. Video traffic already represents a significant fraction of today's traffic and is projected to exceed 90 in the next five years. In parallel, user expectations for a high quality viewing experience (e.g., low startup delays, low buffering, and high bitrates) are continuously increasing. Unlike traditional workloads that either require low latency (e.g., short web transfers) or high average throughput (e.g., large file transfers), a high quality video viewing experience requires sustained performance over extended periods of time (e.g., tens of minutes). This imposes fundamentally different demands on content delivery infrastructures than those envisioned for traditional traffic patterns. Our large-scale measurements over 200 million video sessions show that today's delivery infrastructure fails to meet these requirements: more than 20 of sessions have a rebuffering ratio ≥ 10 and more than 14 of sessions have a video startup delay ≥ 10s. Using measurement-driven insights, we make a case for a video control plane that can use a global view of client and network conditions to dynamically optimize the video delivery in order to provide a high quality viewing experience despite an unreliable delivery infrastructure. Our analysis shows that such a control plane can potentially improve the rebuffering ratio by up to 2× in the average case and by more than one order of magnitude under stress. In this paper we present a complete measurement study that compares YouTube traffic generated by mobile devices (smart-phones,tablets) with traffic generated by common PCs (desktops, notebooks, netbooks). We investigate the users' behavior and correlate it with the system performance. Our measurements are performed using unique data sets which are collected from vantage points in nation-wide ISPs and University campuses from two countries in Europe and the U.S. Our results show that the user access patterns are similar across a wide range of user locations, access technologies and user devices. Users stick with default player configurations, e.g., not changing video resolution or rarely enabling full screen playback. Furthermore it is very common that users abort video playback, with 60 of videos watched for no more than 20 of their duration. We show that the YouTube system is highly optimized for PC access and leverages aggressive buffering policies to guarantee excellent video playback. This however causes 25 -39 of data to be unnecessarily transferred, since users abort the playback very early. This waste of data transferred is even higher when mobile devices are considered. The limited storage offered by those devices makes the video download more complicated and overall less efficient, so that clients typically download more data than the actual video size. Overall, this result calls for better system optimization for both, PC and mobile accesses. With thousands of learners watching the same online lecture videos, analyzing video watching patterns provides a unique opportunity to understand how students learn with videos. This paper reports a large-scale analysis of in-video dropout and peaks in viewership and student activity, using second-by-second user interaction data from 862 videos in four Massive Open Online Courses (MOOCs) on edX. We find higher dropout rates in longer videos, re-watching sessions (vs first-time), and tutorials (vs lectures). Peaks in re-watching sessions and play events indicate points of interest and confusion. Results show that tutorials (vs lectures) and re-watching sessions (vs first-time) lead to more frequent and sharper peaks. In attempting to reason why peaks occur by sampling 80 videos, we observe that 61 of the peaks accompany visual transitions in the video, e.g., a slide view to a classroom view. Based on this observation, we identify five student activity patterns that can explain peaks: starting from the beginning of a new material, returning to missed content, following a tutorial step, replaying a brief segment, and repeating a non-visual explanation. Our analysis has design implications for video authoring, editing, and interface design, providing a richer understanding of video learning on MOOCs. In this paper, we examine mobile users' behavior and their corresponding video viewing patterns from logs extracted from the servers of a large scale VoD system. We focus on the analysis of the main discrepancies that might exist when users access the VoD system catalog from WiFi or 3G connections. We also study factors that might impact mobile users' interests and video popularity. The users' behavior exhibits strong daily and weekly patterns, with mobile users' interests being surprisingly spread across almost all categories and video lengths, independently of the connection type. However, by examining the activity of users individually, we observed a concentration of interests and peculiar access patterns, which allows to classify the users and thus better predict their behavior. We also find a skewed video popularity distribution and then demonstrate that the popularity of a video can be predicted using its very early popularity level. We further analyzed the sources of video viewing and found that even if search engines are the dominant sources for a majority of videos, they represent less than 10 (resp. 20 ) of the sources for the highly popular videos in 3G (resp. WiFi) network. We report that both the type of connections and mobile devices in use have an impact on the viewing time and the source of viewing. Based on our findings, we provide insights and recommendations that can be used to design intelligent mobile VoD systems and help improving personalized services on these platforms. Web-based catch-up TV has revolutionised watching habits as it provides users the opportunity to watch programs at their preferred time and place, using a variety of devices. With the increasing offer of TV content, there is an emergent need for personalised recommendation solutions, which help users to select programs of interest. In this work, we study the watching patterns of users of an Australian nation-wide catch-up TV service provider and develop a suite of approaches for a catch-up recommendation scenario. We evaluate these approaches using a new large-scale dataset gathered by the Web-based catch-up portal deployed by the provider. The evaluation allows us to compare the performance of several recommenders that address the discovery of both TV programs already watched by users and new programs that users may find relevant. The use of deceptive techniques in user-generated video portals is ubiquitous. Unscrupulous uploaders deliberately mislabel video descriptors aiming at increasing their views and subsequently their ad revenue. This problem, usually referred to as "clickbait," may severely undermine user experience. In this work, we study the clickbait problem on YouTube by collecting metadata for 206k videos. To address it, we devise a deep learning model based on variational autoencoders that supports the diverse modalities of data that videos include. The proposed model relies on a limited amount of manually labeled data to classify a large corpus of unlabeled data. Our evaluation indicates that the proposed model offers improved performance when compared to other conventional models. Our analysis of the collected data indicates that YouTube recommendation engine does not take into account clickbait. Thus, it is susceptible to recommending misleading videos to users. Over-the-top mobile adaptive video streaming is invariably influenced by volatile network conditions, which can cause playback interruptions (stalling or rebuffering events) and bitrate fluctuations, thereby impairing users’ quality of experience (QoE). Video quality assessment models that can accurately predict users’ QoE under such volatile network conditions are rapidly gaining attention, since these methods could enable more efficient design of quality control protocols for media-driven services such as YouTube, Amazon, Netflix, and many others. However, the development of improved QoE prediction models requires data sets of videos afflicted with diverse stalling events that have been labeled with ground-truth subjective opinion scores. Toward this end, we have created a new mobile video quality database that we call LIVE Mobile Stall Video Database-II. Our database contains a total of 174 videos afflicted with distortions caused by 26 different stalling patterns. We describe the way we simulated the diverse stalling events to create a corpus of distorted videos, and we detail the human study we conducted to obtain continuous-time subjective scores from 54 subjects. We also present the outcomes of our comprehensive analysis of the impact of several factors that influence subjective QoE, and report the performance of existing QoE-prediction models on our data set. We are making the database (videos, subjective data, and video metadata) publicly available in order to help the advance state-of-the-art research on user-centric mobile network planning and management. The database may be accessed at http: live.ece.utexas.edu research LIVEStallStudy liveMobile.html . The traffic of multi-view video is several times larger than traditional multimedia, which brings much more increment in the bandwidth requirement. To overcome this problem, Simulcast and MVC (Multi-view Video Coding) can be used to decrease the traffic for multi-view video. However, although Simulcast removes redundant information within each view, it still contains a large amount of inter-view redundant information. MVC further removes the correlation between the views, but all the views should be encoded and transmitted. So the bit-rates are still too high in these schemes. In this paper, in order to reduce the bit-rate for multi-view video transmission, we analyze the user's motion which is classified into random access model and successive motion model. We find that in the successive motion model only part of frames are possible to be displayed in a period of time. According to the analytical result, we propose a user dependent scheme to decrease the bit-rate of multi-view video transmission. The proposed scheme only encodes and transmits those frames that are possible to be displayed according to the user's motion. Further, in order to support the proposed scheme, we also propose a prediction structure as a substitute of the prediction structure in MVC. Performance evaluation proves that this proposed scheme reduces the average bit-rate for the transmission of multi-view video. Most natural videos contain numerous events. For example, in a video of a “man playing a piano”, the video might also contain “another man dancing” or “a crowd clapping”. We introduce the task of dense-captioning events, which involves both detecting and describing events in a video. We propose a new model that is able to identify all events in a single pass of the video while simultaneously describing the detected events with natural language. Our model introduces a variant of an existing proposal module that is designed to capture both short as well as long events that span minutes. To capture the dependencies between the events in a video, our model introduces a new captioning module that uses contextual information from past and future events to jointly describe all events. We also introduce ActivityNet Captions, a large-scale benchmark for dense-captioning events. ActivityNet Captions contains 20k videos amounting to 849 video hours with 100k total descriptions, each with its unique start and end time. Finally, we report performances of our model for dense-captioning events, video retrieval and localization. The key role that video quality plays in impacting user engagement, and consequently providers' revenues, has motivated recent efforts in improving the quality of Internet video. This includes work on adaptive bitrate selection, multi-CDN optimization, and global control plane architectures. Before we embark on deploying these designs, we need to first understand the nature of video of quality problems to see if this complexity is necessary, and if simpler approaches can yield comparable benefits. To this end, this paper is a first attempt to shed some light on the structure of video quality problems. Using measurements from 300 million video sessions over a two-week period, we identify recurrent problems using a hierarchical clustering approach over the space of client session attributes (e.g., CDN, AS, connectivity). Our key findings are that: (1) a small number (2 ) of critical clusters account for 83 of join failure problems (44--84 for other metrics); (2) many problem events (50 ) persist for at least 2 hours; (3) a majority of these problems (e.g., 60 of join failures, 30--60 for other metrics) are related to content provider, CDN, or client ISP issues. Building on these insights, we evaluate the potential improvement by focusing on addressing these recurrent problems and find that fixing just 1 of these clusters can reduce the number of problematic sessions by 55 for join failures (15 --40 for other metrics). Enabled by the rapid development of virtual reality hardware and software, 360-degree video content has proliferated. From the network perspective, 360-degree video transmission imposes significant challenges because it consumes 4 6χ the bandwidth of a regular video with the same resolution. To address these challenges, in this paper, we propose a motion-prediction-based transmission mechanism that matches network video transmission to viewer needs. Ideally, if viewer motion is perfectly known in advance, we could reduce bandwidth consumption by 80 . Practically, however, to guarantee the quality of viewing experience, we have to address the random nature of viewer motion. Based on our experimental study of viewer motion (comprising 16 video clips and over 150 subjects), we found the viewer motion can be well predicted in 100∼500ms. We propose a machine learning mechanism that predicts not only viewer motion but also prediction deviation itself. The latter is important because it provides valuable input on the amount of redundancy to be transmitted. Based on such predictions, we propose a targeted transmission mechanism that minimizes overall bandwidth consumption while providing probabilistic performance guarantees. Real-data-based evaluations show that the proposed scheme significantly reduces bandwidth consumption while minimizing performance degradation, typically a 45 bandwidth reduction with less than 0.1 failure ratio. Although video recommender systems have become the predominant way for people to obtain video information, their performances are far from satisfactory in that (1) the recommended videos are often mismatched with the users' interests and (2) the recommendation results are, in most cases, hardly understandable for users and therefore cannot persuade them to engage. In this paper, we attempt to address the above problems in data representation level, and aim to learn a common attributed representation for users and videos in social media with good interpretability, stability and an appropriate level of granularity. The basic idea is to represent videos with users' social attributes, and represent users with content attributes of videos, such that both users and videos can be represented in a common space concatenated by social attributes and content attributes. The video recommendation problem can then be converted into a similarity matching problem in the common space. However, it is still challenging to balance the roles of social attributes and content attributes, learn such a common representation in sparse user-video interactions and deal with the cold-start problem. In this paper, we propose a REgularized Dual-fActor Regression (REDAR) method based on matrix factorization. In this method, social attributes and content attributes are flexibly combined, and social and content information are effectively exploited to alleviate the sparsity problem. An incremental version of REDAR is designed to solve the cold-start problem. We extensively evaluate the proposed method for video recommendation application in real social network dataset, and the results show that, in most cases, the proposed method can achieve a relative improvement of more than 20 compared to state-of-the-art baseline methods. Hundreds of hours of videos are uploaded every minute on YouTube and other video sharing sites: some will be viewed by millions of people and other will go unnoticed by all but the uploader. In this paper we propose to use visual sentiment and content features to predict the popularity of web videos. The proposed approach outperforms current state-of-the-art methods on two publicly available datasets. This paper investigates HTTP streaming traffic from an ISP perspective. As streaming traffic now represents nearly half of the residential Internet traffic, understanding its characteristics is important. We focus on two major video sharing sites, YouTube and DailyMotion. We use ten packet traces from a residential ISP network, five for ADSL and five for FTTH customers, captured between 2008 and 2011. Covering a time span of four years allows us to identify changes in the service infrastructure of some providers. From the packet traces, we infer for each streaming flow the video characteristics, such as duration and encoding rate, as well as TCP flow characteristics. Using additional information from the BGP routing tables allows us to identify the originating Autonomous System (AS). With this data, we can uncover: the server side distribution policy, the impact of the serving AS on the flow characteristics and the impact of the reception quality on user behavior. A unique aspect of our work is how to measure the reception quality of the video and its impact on the viewing behavior. We see that not even half of the videos are fully downloaded. For short videos of 3 minutes or less, users stop downloading at any point, while for videos longer than 3 minutes, users either stop downloading early on or fully download the video. When the reception quality deteriorates, fewer videos are fully downloaded, and the decision to interrupt download is taken earlier. We conclude that (i) the video sharing sites have a major control over the delivery of the video and its reception quality through DNS resolution and server side streaming policy, and (ii) that only half of the videos are fully downloaded and that this fraction dramatically drops when the video reception quality is bad. Most natural videos contain numerous events. For example, in a video of a "man playing a piano", the video might also contain "another man dancing" or "a crowd clapping". We introduce the task of dense-captioning events, which involves both detecting and describing events in a video. We propose a new model that is able to identify all events in a single pass of the video while simultaneously describing the detected events with natural language. Our model introduces a variant of an existing proposal module that is designed to capture both short as well as long events that span minutes. To capture the dependencies between the events in a video, our model introduces a new captioning module that uses contextual information from past and future events to jointly describe all events. We also introduce ActivityNet Captions, a large-scale benchmark for dense-captioning events. ActivityNet Captions contains 20k videos amounting to 849 video hours with 100k total descriptions, each with it's unique start and end time. Finally, we report performances of our model for dense-captioning events, video retrieval and localization. The rapid growth of the number of videos in YouTube provides enormous potential for users to find content of interest to them. Unfortunately, given the difficulty of searching videos, the size of the video repository also makes the discovery of new content a daunting task. In this paper, we present a novel method based upon the analysis of the entire user-video graph to provide personalized video suggestions for users. The resulting algorithm, termed Adsorption, provides a simple method to efficiently propagate preference information through a variety of graphs. We extensively test the results of the recommendations on a three month snapshot of live data from YouTube. This paper develops a framework for studying the popularity dynamics of user-generated videos, presents a characterization of the popularity dynamics, and proposes a model that captures the key properties of these dynamics. We illustrate the biases that may be introduced in the analysis for some choices of the sampling technique used for collecting data; however, sampling from recently-uploaded videos provides a dataset that is seemingly unbiased. Using a dataset that tracks the views to a sample of recently-uploaded YouTube videos over the first eight months of their lifetime, we study the popularity dynamics. We find that the relative popularities of the videos within our dataset are highly non-stationary, owing primarily to large differences in the required time since upload until peak popularity is finally achieved, and secondly to popularity oscillation. We propose a model that can accurately capture the popularity dynamics of collections of recently-uploaded videos as they age, including key measures such as hot set churn statistics, and the evolution of the viewing rate and total views distributions over time. The increasing availability of continuous-media data is provoking a significant change in Internet workloads. For example, video from news, sports, and entertainment sites, and audio from Internet broadcast radio, telephony, and peer-to-peer networks, are becoming commonplace. Compared with traditional Web workloads, multimedia objects can require significantly more storage and transmission bandwidth. As a result, performance optimizations such as streaming-media proxy caches and multicast delivery are attractive for minimizing the impact of streaming-media workloads on the Internet. However, because few studies of streaming-media workloads exist, the extent to which such mechanisms will improve performance is unclear. This paper (1) presents and analyzes a client-based streaming-media workload generated by a large organization, (2) compares media workload characteristics to traditional Web-object workloads, and (3) explores the effectiveness of performance optimizations on streaming-media workloads. To perform the study, we collected traces of streaming-media sessions initiated by clients from a large university to servers in the Internet. In the week-long trace used for this paper, we monitored and analyzed RTSP sessions from 4,786 clients accessing 23,738 distinct streaming-media objects from 866 servers. Our analysis of this trace provides a detailed characterization of streaming-media for this workload. Video-on-demand over IP (VOD) is one of the best-known examples of "next-generation" Internet applications cited as a goal by networking and multimedia researchers. Without empirical data, researchers have generally relied on simulated models to drive their design and developmental efforts. In this paper, we present one of the first measurement studies of a large VOD system, using data covering 219 days and more than 150,000 users in a VOD system deployed by China Telecom. Our study focuses on user behavior, content access patterns, and their implications on the design of multimedia streaming systems. Our results also show that when used to model the user-arrival rate, the traditional Poisson model is conservative and overestimates the probability of large arrival groups. We introduce a modified Poisson distribution that more accurately models our observations. We also observe a surprising result, that video session lengths has a weak inverse correlation with the video's popularity. Finally, we gain better understanding of the sources of video popularity through analysis of a number of internal and external factors.