Theta graphs are important geometric graphs that have many applications, including wireless networking, motion planning, real-time animation, and minimum-spanning tree construction. We give closed form expressions for the average degree of theta graphs of a homogeneous Poisson point process over the plane. We then show that essentially the same bounds---with vanishing error terms---hold for theta graphs of finite sets of points that are uniformly distributed in a square. Finally, we show that the number of edges in a theta graph of points uniformly distributed in a square is concentrated around its expected value.
In contrast, properties of other proximity graphs of random point sets have been studied extensively: Devroye @cite_15 presents a general theorem for obtaining exact leading constants for the expected degree of a number of proximity graphs over point sets drawn from a large class of distributions. This theorem can be applied to Gabriel graphs, relative neighbourhood graphs, and nearest-neighbour graphs. This work [Section 7] devroye:expected also mentions directional nearest-neighbour graphs,'' now commonly known as Yao graphs @cite_5 @cite_11 , and points out that the general theorem does not apply to these (nor does it apply to theta graphs---for the same reasons).
@cite_5 @cite_15 @cite_11
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Motivated by applications of Gabriel graphs and Yao graphs in wireless ad-hoc networks, we show that the maximum degree of a random Gabriel graph or Yao graph defined on n points drawn uniformly at random from a unit square grows as ?(log n log log n) in probability. Previous experiments with low dimensional data sets have shown that Gabriel graph methods for instance-based learning are among the best machine learning algorithms for pattern classification applications. However, as the dimensionality of the data grows large, all data points in the training set tend to become Gabriel neighbors of each other, bringing the efficacy of this method into question. Indeed, it has been conjectured that for high-dimensional data, proximity graph methods that use sparser graphs, such as relative neighbor graphs (RNG) and minimum spanning trees (MST) would have to be employed in order to maintain their privileged status. Here the performance of proximity graph methods, in instance-based learning, that employ Gabriel graphs, relative neighborhood graphs, and minimum spanning trees, are compared experimentally on high-dimensional data sets. These methods are also compared empirically against the traditional k-NN rule and support vector machines (SVMs), the leading competitors of proximity graph methods. This paper presents a relational framework for studying properties of labeled data points related to proximity and labeling information in order to improve the performance of the 1NN rule. Specifically, the class conditional nearest neighbor (ccnn) relation over pairs of points in a labeled training set is introduced. For a given class label c, this relation associates to each point a its nearest neighbor computed among only those points with class label c (excluded a). A characterization of ccnn in terms of two graphs is given. These graphs are used for defining a novel scoring function over instances by means of an information-theoretic divergence measure applied to the degree distributions of these graphs. The scoring function is employed to develop an effective large margin instance selection method, which is empirically demonstrated to improve storage and accuracy performance of the 1NN rule on artificial and real-life data sets. In this paper, we present a new framework for geo-locating an image utilizing a novel multiple nearest neighbor feature matching method using Generalized Minimum Clique Graphs (GMCP). First, we extract local features (e.g., SIFT) from the query image and retrieve a number of nearest neighbors for each query feature from the reference data set. Next, we apply our GMCP-based feature matching to select a single nearest neighbor for each query feature such that all matches are globally consistent. Our approach to feature matching is based on the proposition that the first nearest neighbors are not necessarily the best choices for finding correspondences in image matching. Therefore, the proposed method considers multiple reference nearest neighbors as potential matches and selects the correct ones by enforcing consistency among their global features (e.g., GIST) using GMCP. In this context, we argue that using a robust distance function for finding the similarity between the global features is essential for the cases where the query matches multiple reference images with dissimilar global features. Towards this end, we propose a robust distance function based on the Gaussian Radial Basis Function (G-RBF). We evaluated the proposed framework on a new data set of 102k street view images; the experiments show it outperforms the state of the art by 10 percent. ean distance is at most r, for some prescribed r. We show that monotone properties for this class of graphs have sharp thresholds by reducing the problem to bounding the bottleneck matching on two sets of n points distributed uniformly in [0, 1] d . We present upper bounds on the threshold width, and show that our bound is sharp for d = 1 and at most a sublogarithmic factor away for d ≥ 2. Interestingly, the threshold width is much sharper for random geometric graphs than for Bernoulli random graphs. Further, a random geometric graph is shown to be a subgraph, with high probability, of another independently drawn random geometric graph with a slightly larger radius; this property is shown to have no analogue for Bernoulli random graphs. Abstract We consider n independent points with a common but arbitrary density f in R d . Two points ( X i , X j ) are joined by an edge when a certain set S ( X i , X j ) does not contain any other data points. The expected number E ( N ) of edges in the graph depends upon n , f and the definition of S . Examples include rectangle, spheres and loons; these lead to the graph of all dominance pairs, the Gabriel graph and the relative neighborhood graph, respectively. Other graphs covered by our analysis include the nearest neighbor graph and the directional nearest neighbor graph. In all cases, we obtain asymptotic lower bounds that do not depend upon f (and are hence useful in all applications involving these graphs, since we usually do not know f ). For sparse graphs, exact asymptotic constants are obtained for E ( N ) that are valid for all densities. We introduce a new probabilistic proximity search algorithm for range and A"-nearest neighbor (A"-NN) searching in both coordinate and metric spaces. Although there exist solutions for these problems, they boil down to a linear scan when the space is intrinsically high dimensional, as is the case in many pattern recognition tasks. This, for example, renders the A"-NN approach to classification rather slow in large databases. Our novel idea is to predict closeness between elements according to how they order their distances toward a distinguished set of anchor objects. Each element in the space sorts the anchor objects from closest to farthest to it and the similarity between orders turns out to be an excellent predictor of the closeness between the corresponding elements. We present extensive experiments comparing our method against state-of-the-art exact and approximate techniques, both in synthetic and real, metric and nonmetric databases, measuring both CPU time and distance computations. The experiments demonstrate that our technique almost always improves upon the performance of alternative techniques, in some cases by a wide margin. Large probabilistic graphs arise in various domains spanning from social networks to biological and communication networks. An important query in these graphs is the k nearestneighbor query, which involves finding and reporting the k closest nodes to a specific node. This query assumes the existence of a measure of the “proximity” or the “distance” between any two nodes in the graph. To that end, we propose various novel distance functions that extend well known notions of classical graph theory, such as shortest paths and random walks. We argue that many meaningful distance functions are computationally intractable to compute exactly. Thus, in order to process nearest-neighbor queries, we resort to Monte Carlo sampling and exploit novel graph-transformation ideas and pruning opportunities. In our extensive experimental analysis, we explore the trade-offs of our approximation algorithms and demonstrate that they scale well on real-world probabilistic graphs with tens of millions of edges. The nearestor near-neighbor query problems arise in a large variety of database applications, usually in the context of similarity searching. Of late, there has been increasing interest in building search index structures for performing similarity search over high-dimensional data, e.g., image databases, document collections, time-series databases, and genome databases. Unfortunately, all known techniques for solving this problem fall prey to the of dimensionality." That is, the data structures scale poorly with data dimensionality; in fact, if the number of dimensions exceeds 10 to 20, searching in k-d trees and related structures involves the inspection of a large fraction of the database, thereby doing no better than brute-force linear search. It has been suggested that since the selection of features and the choice of a distance metric in typical applications is rather heuristic, determining an approximate nearest neighbor should su ce for most practical purposes. In this paper, we examine a novel scheme for approximate similarity search based on hashing. The basic idea is to hash the points Supported by NAVY N00014-96-1-1221 grant and NSF Grant IIS-9811904. Supported by Stanford Graduate Fellowship and NSF NYI Award CCR-9357849. Supported by ARO MURI Grant DAAH04-96-1-0007, NSF Grant IIS-9811904, and NSF Young Investigator Award CCR9357849, with matching funds from IBM, Mitsubishi, Schlumberger Foundation, Shell Foundation, and Xerox Corporation. Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the VLDB copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Very Large Data Base Endowment. To copy otherwise, or to republish, requires a fee and or special permission from the Endowment. Proceedings of the 25th VLDB Conference, Edinburgh, Scotland, 1999. from the database so as to ensure that the probability of collision is much higher for objects that are close to each other than for those that are far apart. We provide experimental evidence that our method gives signi cant improvement in running time over other methods for searching in highdimensional spaces based on hierarchical tree decomposition. Experimental results also indicate that our scheme scales well even for a relatively large number of dimensions (more than 50). We study an evolving spatial network in which sequentially arriving vertices are joined to existing vertices at random according to a rule that combines preference according to degree with preference according to spatial proximity. We investigate phase transitions in graph structure as the relative weighting of these two components of the attachment rule is varied. Previous work of one of the authors showed that when the geometric component is weak, the limiting degree sequence of the resulting graph coincides with that of the standard Barab 'asi--Albert preferential attachment model. We show that at the other extreme, in the case of a sufficiently strong geometric component, the limiting degree sequence coincides with that of a purely geometric model, the on-line nearest-neighbour graph, which is of interest in its own right and for which we prove some extensions of known results. We also show the presence of an intermediate regime, in which the behaviour differs significantly from both the on-line nearest-neighbour graph and the Barab 'asi--Albert model; in this regime, we obtain a stretched exponential upper bound on the degree sequence. Our results lend some mathematical support to simulation studies of Manna and Sen, while proving that the power law to stretched exponential phase transition occurs at a different point from the one conjectured by those authors. We investigate the problem of approximate Nearest-Neighbor Search (NNS) in graphical metrics: The task is to preprocess an edge-weighted graph G=(V,E) on m vertices and a small "dataset" D V of size n << m, so that given a query point q V, one can quickly approximate dist(q,D) (the distance from q to its closest vertex in D) and find a vertex a D within this approximated distance. We assume the query algorithm has access to a distance oracle, that quickly evaluates the exact distance between any pair of vertices. For planar graphs G with maximum degree Delta, we show how to efficiently construct a compact data structure -- of size O(n(Delta+1 epsilon)) -- that answers (1+epsilon)-NNS queries in time O(Delta+1 epsilon). Thus, as far as NNS applications are concerned, metrics derived from bounded-degree planar graphs behave as low-dimensional metrics, even though planar metrics do not necessarily have a low doubling dimension, nor can they be embedded with low distortion into l_2. We complement our algorithmic result by lower bounds showing that the access to an exact distance oracle (rather than an approximate one) and the dependency on Delta (in query time) are both essential. Given a set of n points in d-dimensional Euclidean space, S ⊂ E, and a query point q ∈ E, we wish to determine the nearest neighbor of q, that is, the point of S whose Euclidean distance to q is minimum. The goal is to preprocess the point set S, such that queries can be answered as efficiently as possible. We assume that the dimension d is a constant independent of n. Although reasonably good solutions to this problem exist when d is small, as d increases the performance of these algorithms degrades rapidly. We present a randomized algorithm for approximate nearest neighbor searching. Given any set of n points S ⊂ E, and a constant ǫ > 0, we produce a data structure, such that given any query point, a point of S will be reported whose distance from the query point is at most a factor of (1 + ǫ) from that of the true nearest neighbor. Our algorithm runs in O(log n) expected time and requires O(n log n) space. The data structure can be built in O(n) expected time. The constant factors depend on d and ǫ. Because of the practical importance of nearest neighbor searching in higher dimensions, we have implemented a practical variant of this algorithm, and show empirically that for many point distributions this variant of the algorithm finds the nearest neighbor in moderately large dimension significantly faster than existing practical approaches. We prove tight upper bounds on the logarithmic derivative of the independence and matching polynomials of d-regular graphs. For independent sets, this theorem is a strengthening of Kahn's result that a disjoint union of copies of Kd;d maximizes the number of independent sets of a bipartite d-regular graph, Galvin and Tet ali's result that the independence polynomial is maximized by the same, and Zhao's extension of both results to all d-regular graphs. For matchings, this shows that the matching polynomial and the total number of matchings of a d-regular graph are maximized by a union of copies of Kd;d. Using this we prove the asymptotic upper matching conjecture of Friedland, Krop, Lundow, and Markstrom. In probabilistic language, our main theorems state that for all d-regular graphs and all �, the occupancy fraction of the hard-core model and the edge occupancy fraction of the monomer-dimer model with fugacity � are maximized by Kd;d. Our method involves constrained optimization problems over distributions of random variables and applies to all d-regular graphs directly, without a reduction to the bipartite case. Using a variant of the method we prove a lower bound on the occupancy fraction of the hard-core model on any d-regular, vertex-transitive, bipartite graph: the occupancy fraction of such a graph is strictly greater than the occupancy fraction of the unique translationinvariant hard-core measure on the infinite d-regular tree Given a set S of n sites (points), and a distance measure d , the nearestneighborsearching problem is to build a data structure so that given a query point q , the site nearest to q can be found quickly. This paper gives data structures for this problem when the sites and queries are in a metric space. One data structure, D(S) , uses a divide-and-conquer recursion. The other data structure, M(S,Q) , is somewhat like a skiplist. Both are simple and implementable. The data structures are analyzed when the metric space obeys a certain sphere-packing bound, and when the sites and query points are random and have distributions with an exchangeability property. This property implies, for example, that query point q is a random element of ( S q ) . Under these conditions, the preprocessing and space bounds for the algorithms are close to linear in n . They depend also on the sphere-packing bound, and on the logarithm of the distanceratio ( (S) ) of S , the ratio of the distance between the farthest pair of points in S to the distance between the closest pair. The data structure M(S,Q) requires as input data an additional set Q , taken to be representative of the query points. The resource bounds of M(S,Q) have a dependence on the distance ratio of S ( )Q . While M(S,Q) can return wrong answers, its failure probability can be bounded, and is decreasing in a parameter K . Here K≤ |Q| n is chosen when building M(S,Q) . The expected query time for M(S,Q) is O(Klog n)log ( (S Q) ) , and the resource bounds increase linearly in K . The data structure D(S) has expected O( log n) O(1) query time, for fixed distance ratio. The preprocessing algorithm for M(S,Q) can be used to solve the all nearest neighbor problem for S in O(n(log n) 2 (log ϒ(S)) 2 ) expected time. In this paper we study the problem of finding the approximate nearest neighbor of a query point in the high dimensional space, focusing on the Euclidean space. The earlier approaches use locality-preserving hash functions (that tend to map nearby points to the same value) to construct several hash tables to ensure that the query point hashes to the same bucket as its nearest neighbor in at least one table. Our approach is different - we use one (or a few) hash table and hash several randomly chosen points in the neighborhood of the query point showing that at least one of them will hash to the bucket containing its nearest neighbor. We show that the number of randomly chosen points in the neighborhood of the query point q required depends on the entropy of the hash value h(p) of a random point p at the same distance from q at its nearest neighbor, given q and the locality preserving hash function h chosen randomly from the hash family. Precisely, we show that if the entropy I(h(p)|q, h) = M and g is a bound on the probability that two far-off points will hash to the same bucket, then we can find the approximate nearest neighbor in O(np) time and near linear O(n) space where p = M log(1 g). Alternatively we can build a data structure of size O(n1 (1-p)) to answer queries in O(d) time. By applying this analysis to the locality preserving hash functions in [17, 21, 6] and adjusting the parameters we show that the c nearest neighbor can be computed in time O(np) and near linear space where p a 2.06 c as c becomes large. Random geometric graphs result from taking n uniformly distributed points in the unit cube, [0,1]d, and connecting two points if their Euclidean distance is at most r, for some prescribed r. We show that monotone properties for this class of graphs have sharp thresholds by reducing the problem to bounding the bottleneck matching on two sets of @math points distributed uniformly in [0,1]d. We present upper bounds on the threshold width, and show that our bound is sharp for d = 1 and at most a sublogarithmic factor away for d ≥ 2. Interestingly, the threshold width is much sharper for random geometric graphs than for Bernoulli random graphs. Further, a random geometric graph is shown to be a subgraph, with high probability, of another independently drawn random geometric graph with a slightly larger radius; this property is shown to have no analogue for Bernoulli random graphs. We study properties of multiple random walks on a graph under various assumptions of interaction between the particles. To give precise results, we make the analysis for random regular graphs. The cover time of a random walk on a random @math -regular graph was studied in [C. Cooper and A. Frieze, SIAM J. Discrete Math., 18 (2005), pp. 728-740], where it was shown with high probability (whp) that for @math the cover time is asymptotic to @math , where @math . In this paper we prove the following (whp) results, arising from the study of multiple random walks on a random regular graph @math . For @math independent walks on @math , the cover time @math is asymptotic to @math , where @math is the cover time of a single walk. For most starting positions, the expected number of steps before any of the walks meet is @math . If the walks can communicate when meeting at a vertex, we show that, for most starting positions, the expected time for @math walks to broadcast a single piece of information to each other is asymptotic to @math as @math . We also establish properties of walks where there are two types of particles, predator and prey, or where particles interact when they meet at a vertex by coalescing or by annihilating each other. For example, the expected extinction time of @math explosive particles ( @math even) tends to @math as @math . The case of @math coalescing particles, where one particle is initially located at each vertex, corresponds to a voter model defined as follows: Initially each vertex has a distinct opinion, and at each step each vertex changes its opinion to that of a random neighbor. The expected time for a unique opinion to emerge is the same as the expected time for all the particles to coalesce, which is asymptotic to @math . Combining results from the predator-prey and multiple random walk models allows us to compare expected detection times of all prey in the following scenarios: Both the predator and the prey move randomly, the prey moves randomly and the predators stay fixed, and the predators move randomly and the prey stays fixed. In all cases, with @math predators and @math prey the expected detection time is @math , where @math is the @math th harmonic number. Nearest neighbor search and many other numerical data analysis tools most often rely on the use of the euclidean distance. When data are high dimensional, however, the euclidean distances seem to concentrate; all distances between pairs of data elements seem to be very similar. Therefore, the relevance of the euclidean distance has been questioned in the past, and fractional norms (Minkowski-like norms with an exponent less than one) were introduced to fight the concentration phenomenon. This paper justifies the use of alternative distances to fight concentration by showing that the concentration is indeed an intrinsic property of the distances and not an artifact from a finite sample. Furthermore, an estimation of the concentration as a function of the exponent of the distance and of the distribution of the data is given. It leads to the conclusion that, contrary to what is generally admitted, fractional norms are not always less concentrated than the euclidean norm; a counterexample is given to prove this claim. Theoretical arguments are presented, which show that the concentration phenomenon can appear for real data that do not match the hypotheses of the theorems, in particular, the assumption of independent and identically distributed variables. Finally, some insights about how to choose an optimal metric are given. We consider distribution-free property-testing of graph connectivity. In this setting of property testing, the distance between functions is measured with respect to a fixed but unknown distribution D on the domain, and the testing algorithm has an oracle access to random sampling from the domain according to this distribution D. This notion of distribution-free testing was previously defined, and testers were shown for very few properties. However, no distribution-free property testing algorithm was known for any graph property. We present the first distribution-free testing algorithms for one of the central properties in this area—graph connectivity (specifically, the problem is mainly interesting in the case of sparse graphs). We introduce three testing models for sparse graphs: A model for bounded-degree graphs, A model for graphs with a bound on the total number of edges (both models were already considered in the context of uniform distribution testing), and A model which is a combination of the two previous testing models; i.e., bounded-degree graphs with a bound on the total number of edges. We prove that connectivity can be tested in each of these testing models, in a distribution-free manner, using a number of queries that is independent of the size of the graph. This is done by providing a new analysis to previously known connectivity testers (from “standard”, uniform distribution property-testing) and by introducing some new testers. Finding near(est) neighbors is a classic, difficult problem in data management and retrieval, with applications in text and image search,in finding similar objects and matching patterns. Here we study cluster pruning, an extremely simple randomized technique. During preprocessing we randomly choose a subset of data points to be leaders the remaining data points are partitioned by which leader is the closest. For query processing, we find the leader(s) closest to the query point. We then seek the nearest neighbors for the query point among only the points in the clusters of the closest leader(s). Recursion may be used in both preprocessing and in search. Such schemes seek approximate nearest neighbors that are "almost as good" as the nearest neighbors. How good are these approximations and how much do they save in computation. Our contributions are: (1) we quantify metrics that allow us to study the tradeoff between processing and the quality of the approximate nearest neighbors; (2) we give rigorous theoretical analysis of our schemes, under natural generative processes (generalizing Gaussian mixtures) for the data points; (3) experiments on both synthetic data from such generative processes, as well as on from a document corpus, confirming that we save orders of magnitude in query processing cost at modest compromises in the quality of retrieved points. In particular, we show that p-spheres, a state-of-the-art solution, is outperformed by our simple scheme whether the data points are stored in main or in external memo.