The sine-cosine algorithm (SCA) is a new population-based meta-heuristic algorithm. In addition to exploiting sine and cosine functions to perform local and global searches (hence the name sine-cosine), the SCA introduces several random and adaptive parameters to facilitate the search process. Although it shows promising results, the search process of the SCA is vulnerable to local minima maxima due to the adoption of a fixed switch probability and the bounded magnitude of the sine and cosine functions (from -1 to 1). In this paper, we propose a new hybrid Q-learning sine-cosine- based strategy, called the Q-learning sine-cosine algorithm (QLSCA). Within the QLSCA, we eliminate the switching probability. Instead, we rely on the Q-learning algorithm (based on the penalty and reward mechanism) to dynamically identify the best operation during runtime. Additionally, we integrate two new operations (Le´vy flight motion and crossover) into the QLSCA to facilitate jumping out of local minima maxima and enhance the solution diversity. To assess its performance, we adopt the QLSCA for the combinatorial test suite minimization problem. Experimental results reveal that the QLSCA is statistically superior with regard to test suite size reduction compared to recent state-of-the-art strategies, including the original SCA, the particle swarm test generator (PSTG), adaptive particle swarm optimization (APSO) and the cuckoo search strategy (CS) at the 95 confidence level. However, concerning the comparison with discrete particle swarm optimization (DPSO), there is no significant difference in performance at the 95 confidence level. On a positive note, the QLSCA statistically outperforms the DPSO in certain configurations at the 90 confidence level.
@cite_0 adopted the cuckoo search algorithm (CS), which mimics the unique lifestyle and aggressive reproduction strategy of the cuckoo. First, the CS generates random initial eggs in host nests. Each egg in a nest represents a vector solution that represents a test case. In each generation, two operations are performed. Initially, a new nest is generated (typically through a Lévy flight) and compared with the existing nests. The new nest replaces the current nest if it has a better objective function. Then, the CS adopts probabilistic elitism to maintain the elite solutions for the next generation.
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In this paper, we intend to formulate a new meta-heuristic algorithm, called Cuckoo Search (CS), for solving optimization problems. This algorithm is based on the obligate brood parasitic behaviour of some cuckoo species in combination with the Levy flight behaviour of some birds and fruit flies. We validate the proposed algorithm against test functions and then compare its performance with those of genetic algorithms and particle swarm optimization. Finally, we discuss the implication of the results and suggestion for further research. A new approach is used to generate combinatorial test suites.Cuckoo Search application is investigated for a new type of application and case study.The strategy opens a new approach in Search Based Software Testing (SBST).The strategy is evaluated through different benchmarks and it is able to get comparative results.Application of combinatorial optimization is also investigated in the current paper. ContextSoftware has become an innovative solution nowadays for many applications and methods in science and engineering. Ensuring the quality and correctness of software is challenging because each program has different configurations and input domains. To ensure the quality of software, all possible configurations and input combinations need to be evaluated against their expected outputs. However, this exhaustive test is impractical because of time and resource constraints due to the large domain of input and configurations. Thus, different sampling techniques have been used to sample these input domains and configurations. ObjectiveCombinatorial testing can be used to effectively detect faults in software-under-test. This technique uses combinatorial optimization concepts to systematically minimize the number of test cases by considering the combinations of inputs. This paper proposes a new strategy to generate combinatorial test suite by using Cuckoo Search concepts. MethodCuckoo Search is used in the design and implementation of a strategy to construct optimized combinatorial sets. The strategy consists of different algorithms for construction. These algorithms are combined to serve the Cuckoo Search. ResultsThe efficiency and performance of the new technique were proven through different experiment sets. The effectiveness of the strategy is assessed by applying the generated test suites on a real-world case study for the purpose of functional testing. ConclusionResults show that the generated test suites can detect faults effectively. In addition, the strategy also opens a new direction for the application of Cuckoo Search in the context of software engineering. This paper is motivated by two applications, namely i) generalizations of cuckoo hashing, a computationally simple approach to assigning keys to objects, and ii) load balancing in content distribution networks, where one is interested in determining the impact of content replication on performance. These two problems admit a common abstraction: in both scenarios, performance is characterized by the maximum weight of a generalization of a matching in a bipartite graph, featuring node and edge capacities. Our main result is a law of large numbers characterizing the asymptotic maximum weight matching in the limit of large bipartite random graphs, when the graphs admit a local weak limit that is a tree. This result specializes to the two application scenarios, yielding new results in both contexts. In contrast with previous results, the key novelty is the ability to handle edge capacities with arbitrary integer values. An analysis of belief propagation algorithms (BP) with multivariate belief vectors underlies the proof. In particular, we show convergence of the corresponding BP by exploiting monotonicity of the belief vectors with respect to the so-called upshifted likelihood ratio stochastic order. This auxiliary result can be of independent interest, providing a new set of structural conditions which ensure convergence of BP. Recently, many meta-heuristic algorithms have been proposed to serve as the basis of a t-way test generation strategy (where t indicates the interaction strength) including Genetic Algorithms (GA), Ant Colony Optimization (ACO), Simulated Annealing (SA), Cuckoo Search (CS), Particle Swarm Optimization (PSO), and Harmony Search (HS). Although useful, meta-heuristic algorithms that make up these strategies often require specific domain knowledge in order to allow effective tuning before good quality solutions can be obtained. Hyper-heuristics provide an alternative methodology to meta-heuristics which permit adaptive selection and or generation of meta-heuristics automatically during the search process. This paper describes our experience with four hyper-heuristic selection and acceptance mechanisms namely Exponential Monte Carlo with counter (EMCQ), Choice Function (CF), Improvement Selection Rules (ISR), and newly developed Fuzzy Inference Selection (FIS), using the t-way test generation problem as a case study. Based on the experimental results, we offer insights on why each strategy differs in terms of its performance. This paper discusses some engineering applications of gradient free optimisation techniques. This is achieved using the development of the cuckoo search algorithm as a case study. The motivations behind using gradient free algorithms are discussed and illustrated using two specific practical examples. The first involves aerofoil shape optimisation, where it is shown that a modified cuckoo search algorithm performs well when applied both to aerofoil inverse design and aerofoil shape optimisation. This example is then used to discuss the use of reduced order modeling to decrease the computational cost of the optimisation process. We discuss which reduced order modeling techniques based on proper orthogonal decomposition are suitable for these optimisation applications. The second example is that of co-volume mesh optimisation, where it is shown that a modified cuckoo search can significantly outperform alternative non-optimisation and gradient based techniques. We conclude by discussing a number of remaining difficulties which may deter engineers from using gradient free techniques, and suggest ways in which these may be alleviated. This paper presents a set of architecturally and workload-inspired algorithmic and engineering improvements to the popular Memcached system that substantially improve both its memory efficiency and throughput. These techniques--optimistic cuckoo hashing, a compact LRU-approximating eviction algorithm based upon CLOCK, and comprehensive implementation of optimistic locking--enable the resulting system to use 30 less memory for small key-value pairs, and serve up to 3x as many queries per second over the network. We have implemented these modifications in a system we call MemC3--Memcached with CLOCK and Concurrent Cuckoo hashing--but believe that they also apply more generally to many of today's read-intensive, highly concurrent networked storage and caching systems. We develop and analyze a broad family of stochastic randomized algorithms for inverting a matrix. We also develop specialized variants maintaining symmetry or positive definiteness of the iterates. All methods in the family converge globally and linearly (i.e., the error decays exponentially), with explicit rates. In special cases, we obtain stochastic block variants of several quasi-Newton updates, including bad Broyden (BB), good Broyden (GB), Powell-symmetric-Broyden (PSB), Davidon-Fletcher-Powell (DFP) and Broyden-Fletcher-Goldfarb-Shanno (BFGS). Ours are the first stochastic versions of these updates shown to converge to an inverse of a fixed matrix. Through a dual viewpoint we uncover a fundamental link between quasi-Newton updates and approximate inverse preconditioning. Further, we develop an adaptive variant of randomized block BFGS, where we modify the distribution underlying the stochasticity of the method throughout the iterative process to achieve faster convergence. By inverting several matrices from varied applications, we demonstrate that AdaRBFGS is highly competitive when compared to the well established Newton-Schulz and minimal residual methods. In particular, on large-scale problems our method outperforms the standard methods by orders of magnitude. Development of efficient methods for estimating the inverse of very large matrices is a much needed tool for preconditioning and variable metric optimization methods in the advent of the big data era. We settle the question of tight thresholds for offline cuckoo hashing. The problem can be stated as follows: we have n keys to be hashed into m buckets each capable of holding a single key. Each key has k ≥ 3 (distinct) associated buckets chosen uniformly at random and independently of the choices of other keys. A hash table can be constructed successfully if each key can be placed into one of its buckets. We seek thresholds ck such that, as n goes to infinity, if n m ≤ c for some c ck a hash table cannot be constructed successfully with high probability. Here we are considering the offline version of the problem, where all keys and hash values are given, so the problem is equivalent to previous models of multiple-choice hashing. We find the thresholds for all values of k > 2 by showing that they are in fact the same as the previously known thresholds for the random k-XORSAT problem.We then extend these results to the setting where keys can have differing number of choices, and make a conjecture (based on experimental observations) that extends our result to cuckoo hash tables storing multiple keys in a bucket. We generalize Cuckoo Hashing to d-ary Cuckoo Hashing and show how this yields a simple hash table data structure that stores n elements in (1 + e)n memory cells, for any constant e > 0. Assuming uniform hashing, accessing or deleting table entries takes at most d=O (ln (1 e)) probes and the expected amortized insertion time is constant. This is the first dictionary that has worst case constant access time and expected constant update time, works with (1 + e)n space, and supports satellite information. Experiments indicate that d = 4 probes suffice for e ≈ 0.03. We also describe variants of the data structure that allow the use of hash functions that can be evaluated in constant time. Automatic sleep staging has been often treated as a simple classification problem that aims at determining the label of individual target polysomnography epochs one at a time. In this paper, we tackle the task as a sequence-to-sequence classification problem that receives a sequence of multiple epochs as input and classifies all of their labels at once. For this purpose, we propose a hierarchical recurrent neural network named SeqSleepNet (source code is available at http: github.com pquochuy SeqSleepNet ). At the epoch processing level, the network consists of a filterbank layer tailored to learn frequency-domain filters for preprocessing and an attention-based recurrent layer designed for short-term sequential modeling. At the sequence processing level, a recurrent layer placed on top of the learned epoch-wise features for long-term modeling of sequential epochs. The classification is then carried out on the output vectors at every time step of the top recurrent layer to produce the sequence of output labels. Despite being hierarchical, we present a strategy to train the network in an end-to-end fashion. We show that the proposed network outperforms the state-of-the-art approaches, achieving an overall accuracy, macro F1-score, and Cohen’s kappa of 87.1 , 83.3 , and 0.815 on a publicly available dataset with 200 subjects. We present a novel probabilistic approach for fitting a statistical model to an image. A 3D Morphable Model (3DMM) of faces is interpreted as a generative (Top-Down) Bayesian model. Random Forests are used as noisy detectors (Bottom-Up) for the face and facial landmark positions. The Top-Down and Bottom-Up parts are then combined using a Data-Driven Markov Chain Monte Carlo Method (DDMCMC). As core of the integration, we use the Metropolis-Hastings algorithm which has two main advantages. First, the algorithm can handle unreliable detections and therefore does not need the detectors to take an early and possible wrong hard decision before fitting. Second, it is open for integration of various cues to guide the fitting process. Based on the proposed approach, we implemented a completely automatic, pose and illumination invariant face recognition application. We are able to train and test the building blocks of our application on different databases. The system is evaluated on the Multi-PIE database and reaches state of the art performance. In this paper, we address the problem of 3D object instance recognition and pose estimation of localized objects in cluttered environments using convolutional neural networks. Inspired by the descriptor learning approach of , we propose a method that introduces the dynamic margin in the manifold learning triplet loss function. Such a loss function is designed to map images of different objects under different poses to a lower-dimensional, similarity-preserving descriptor space on which efficient nearest neighbor search algorithms can be applied. Introducing the dynamic margin allows for faster training times and better accuracy of the resulting low-dimensional manifolds. Furthermore, we contribute the following: adding in-plane rotations (ignored by the baseline method) to the training, proposing new background noise types that help to better mimic realistic scenarios and improve accuracy with respect to clutter, adding surface normals as another powerful image modality representing an object surface leading to better performance than merely depth, and finally implementing an efficient online batch generation that allows for better variability during the training phase. We perform an exhaustive evaluation to demonstrate the effects of our contributions. Additionally, we assess the performance of the algorithm on the large BigBIRD dataset to demonstrate good scalability properties of the pipeline with respect to the number of models. We propose Locally Geometric Crossover (LGX) for genetic programming. For a pair of homologous loci in the parent solutions, LGX finds a semantically intermediate procedure from a previously prepared library, and uses it as replacement code. The experiments involving six symbolic regression problems show significant increase in search performance when compared to standard subtree-swapping cross-over and other control methods. This suggests that semantically geometric manipulations on subprograms propagate to entire programs and improve their fitness. The main contribution of this paper is a simple semi-supervised pipeline that only uses the original training set without collecting extra data. It is challenging in 1) how to obtain more training data only from the training set and 2) how to use the newly generated data. In this work, the generative adversarial network (GAN) is used to generate unlabeled samples. We propose the label smoothing regularization for outliers (LSRO). This method assigns a uniform label distribution to the unlabeled images, which regularizes the supervised model and improves the baseline. We verify the proposed method on a practical problem: person re-identification (re-ID). This task aims to retrieve a query person from other cameras. We adopt the deep convolutional generative adversarial network (DCGAN) for sample generation, and a baseline convolutional neural network (CNN) for representation learning. Experiments show that adding the GAN-generated data effectively improves the discriminative ability of learned CNN embeddings. On three large-scale datasets, Market-1501, CUHK03 and DukeMTMC-reID, we obtain +4.37 , +1.6 and +2.46 improvement in rank-1 precision over the baseline CNN, respectively. We additionally apply the proposed method to fine-grained bird recognition and achieve a +0.6 improvement over a strong baseline. The code is available at this https URL We propose a procedure that efficiently adapts a classifier trained on a source image to a target image with similar spectral properties. The adaptation is carried out by adding new relevant training samples with active queries in the target domain following a strategy specifically designed for the case where class distributions have shifted between the two acquisitions. In fact, the procedure consists of two nested algorithms. An active selection of the pixels to be labeled is performed on a set of candidates of the target image in order to select the most informative pixels. Along the inclusion of the pixels to the training set, the weights associated with these samples are iteratively updated using different criteria, depending on their origin (source or target image). We study this adaptation framework in combination with a SVM classifier accepting instance weights. Experiments on two VHR QuickBird images and on a hyperspectral AVIRIS image prove the validity of the proposed adaptive approach with respect to existing techniques not involving any adjustments to the target domain. We address the problem of learning topic hierarchies from data. The model selection problem in this domain is daunting—which of the large collection of possible trees to use? We take a Bayesian approach, generating an appropriate prior via a distribution on partitions that we refer to as the nested Chinese restaurant process. This nonparametric prior allows arbitrarily large branching factors and readily accommodates growing data collections. We build a hierarchical topic model by combining this prior with a likelihood that is based on a hierarchical variant of latent Dirichlet allocation. We illustrate our approach on simulated data and with an application to the modeling of NIPS abstracts. The main contribution of this paper is a simple semisupervised pipeline that only uses the original training set without collecting extra data. It is challenging in 1) how to obtain more training data only from the training set and 2) how to use the newly generated data. In this work, the generative adversarial network (GAN) is used to generate unlabeled samples. We propose the label smoothing regularization for outliers (LSRO). This method assigns a uniform label distribution to the unlabeled images, which regularizes the supervised model and improves the baseline. We verify the proposed method on a practical problem: person re-identification (re-ID). This task aims to retrieve a query person from other cameras. We adopt the deep convolutional generative adversarial network (DCGAN) for sample generation, and a baseline convolutional neural network (CNN) for representation learning. Experiments show that adding the GAN-generated data effectively improves the discriminative ability of learned CNN embeddings. On three large-scale datasets, Market- 1501, CUHK03 and DukeMTMC-reID, we obtain +4.37 , +1.6 and +2.46 improvement in rank-1 precision over the baseline CNN, respectively. We additionally apply the proposed method to fine-grained bird recognition and achieve a +0.6 improvement over a strong baseline. The code is available at https: github.com layumi Person-reID_GAN. This paper considers a new variant of the two-dimensional bin packing problem where each rectangle is assigned a due date and each bin has a fixed processing time. Hence the objective is not only to minimize the number of bins, but also to minimize the maximum lateness of the rectangles. This problem is motivated by the cutting of stock sheets and the potential increased efficiency that might be gained by drawing on a larger pool of demand pieces by mixing orders, while also aiming to ensure a certain level of customer service. We propose a genetic algorithm for searching the solution space, which uses a new placement heuristic for decoding the gene based on the best fit heuristic designed for the strip packing problems. The genetic algorithm employs an innovative crossover operator that considers several different children from each pair of parents. Further, the dual objective is optimized hierarchically with the primary objective periodically alternating between maximum lateness and number of bins. As a result, the approach produces several non-dominated solutions with different trade-offs. Two further approaches are implemented. One is based on a previous Unified Tabu Search, suitably modified to tackle this revised problem. The other is randomized descent and serves as a benchmark for comparing the results. Comprehensive computational results are presented, which show that the Unified Tabu Search still works well in minimizing the bins, but the genetic algorithm performs slightly better. When also considering maximum lateness, the genetic algorithm is considerably better. We use distributed computing tools to provide a new perspective on the behavior of cooperative biological ensembles. We introduce the Ants Nearby Treasure Search (ANTS) problem, a generalization of the classical cow-path problem [10, 20, 41, 42], which is relevant for collective foraging in animal groups. In the ANTS problem, k identical (probabilistic) agents, initially placed at some central location, collectively search for a treasure in the two-dimensional plane. The treasure is placed at a target location by an adversary and the goal is to find it as fast as possible as a function of both k and D, where D is the distance between the central location and the target. This is biologically motivated by cooperative, central place foraging, such as performed by ants around their nest. In this type of search there is a strong preference to locate nearby food sources before those that are further away. We focus on trying to find what can be achieved if communication is limited or altogether absent. Indeed, to avoid overlaps agents must be highly dispersed making communication difficult. Furthermore, if the agents do not commence the search in synchrony, then even initial communication is problematic. This holds, in particular, with respect to the question of whether the agents can communicate and conclude their total number, k. It turns out that the knowledge of k by the individual agents is crucial for performance. Indeed, it is a straightforward observation that the time required for finding the treasure is Ω(D + D2 k), and we show in this paper that this bound can be matched if the agents have knowledge of k up to some constant approximation. We present a tight bound for the competitive penalty that must be paid, in the running time, if the agents have no information about k. Specifically, this bound is slightly more than logarithmic in the number of agents. In addition, we give a lower bound for the setting in which the agents are given some estimation of k. Informally, our results imply that the agents can potentially perform well without any knowledge of their total number k, however, to further improve, they must use some information regarding k. Finally, we propose a uniform algorithm that is both efficient and extremely simple, suggesting its relevance for actual biological scenarios. Abstract Since decades, genetic algorithms have been used as an effective heuristic to solve optimization problems. However, in order to be applied, genetic algorithms may require a string-based genetic encoding of information, which severely limited their applicability when dealing with online accounts. Remarkably, a behavioral modeling technique inspired by biological DNA has been recently proposed – and successfully applied – for monitoring and detecting spambots in Online Social Networks. In this so-called digital DNA representation, the behavioral lifetime of an account is encoded as a sequence of characters, namely a digital DNA sequence. In a previous work, the authors proposed to create synthetic digital DNA sequences that resemble the characteristics of the digital DNA sequences of real accounts. The combination of (i) the capability to model the accounts’ behaviors as digital DNA sequences, (ii) the possibility to create synthetic digital DNA sequences, and (iii) the evolutionary simulations allowed by genetic algorithms, open up the unprecedented opportunity to study – and even anticipate – the evolutionary patterns of modern social spambots. In this paper, we experiment with a novel ad-hoc genetic algorithm that allows to obtain behaviorally evolved spambots. By varying the different parameters of the genetic algorithm, we are able to evaluate the capability of the evolved spambots to escape a state-of-art behavior-based detection technique. Notably, despite such detection technique achieved excellent performances in the recent past, a number of our spambot evolutions manage to escape detection. Our analysis, if carried out at large-scale, would allow to proactively identify possible spambot evolutions capable of evading current detection techniques.