This paper presents a two-stage mesh denoising algorithm. Unlike other traditional averaging approaches, our approach uses an element-based normal voting tensor to compute smooth surfaces. By introducing a binary optimization on the proposed tensor together with a local binary neighborhood concept, our algorithm better retains sharp features and produces smoother umbilical regions than previous approaches. On top of that, we provide a stochastic analysis on the different kinds of noise based on the average edge length. The quantitative results demonstrate that the performance of our method is better compared to state-of-the-art smoothing approaches.
Isotropic smoothing methods are the earliest smoothing algorithms. These algorithms have low complexity but suffer from severe shrinkage and further feature blurring @cite_5 . @cite_0 introduced an implicit smoothing algorithm that produces stable results against irregular meshes and avoids the shrinkage by volume preservation. Later, the concept of the differential coordinates was introduced by Alexa @cite_28 as a local shape descriptor of a geometry. exploited the differential coordinates concept for mesh denoising by computing the mean of the differential coordinates at each vertex and then computes a smooth surface according to the mean differential coordinates @cite_21 . This method produces less shrinkage but is unable to preserve shallow features. The differential coordinates framework has been extended for a variety of mesh processing algorithms by Sorkine @cite_23 . In general, isotropic smoothing methods are prone to shrink volumes and blur features, but effective in noise removal.
@cite_28 @cite_21 @cite_0 @cite_23 @cite_5
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In this paper, we introduce a feature-preserving denoising algorithm. It is built on the premise that the underlying surface of a noisy mesh is piecewise smooth, and a sharp feature lies on the intersection of multiple smooth surface regions. A vertex close to a sharp feature is likely to have a neighborhood that includes distinct smooth segments. By defining the consistent subneighborhood as the segment whose geometry and normal orientation most consistent with those of the vertex, we can completely remove the influence from neighbors lying on other segments during denoising. Our method identifies piecewise smooth subneighborhoods using a robust density-based clustering algorithm based on shared nearest neighbors. In our method, we obtain an initial estimate of vertex normals and curvature tensors by robustly fitting a local quadric model. An anisotropic filter based on optimal estimation theory is further applied to smooth the normal field and the curvature tensor field. This is followed by second-order bilateral filtering, which better preserves curvature details and alleviates volume shrinkage during denoising. The support of these filters is defined by the consistent subneighborhood of a vertex. We have applied this algorithm to both generic and CAD models, and sharp features, such as edges and corners, are very well preserved. We present a method for isotropic remeshing of arbitrary genus surfaces. The method is based on a mesh adaptation process, namely, a sequence of local modifications performed on a copy of the original mesh, while referring to the original mesh geometry. The algorithm has three stages. In the first stage the required number or vertices are generated by iterative simplification or refinement. The second stage performs an initial vertex partition using an area-based relaxation method. The third stage achieves precise isotropic vertex sampling prescribed by a given density function on the mesh. We use a modification of Lloyd's relaxation method to construct a weighted centroidal Voronoi tessellation of the mesh. We apply these iterations locally on small patches of the mesh that are parameterized into the 2D plane. This allows us to handle arbitrary complex meshes with any genus and any number of boundaries. The efficiency and the accuracy of the remeshing process is achieved using a patch-wise parameterization technique. This paper describes an automatic and efficient approach to construct unstructured tetrahedral and hexahedral meshes for a composite domain made up of heterogeneous materials. The boundaries of these material regions form non-manifold surfaces. In earlier papers, we developed an octree-based isocontouring method to construct unstructured 3D meshes for a single material (homogeneous) domain with manifold boundary. In this paper, we introduce the notion of a material change edge and use it to identify the interface between two or several different materials. A novel method to calculate the minimizer point for a cell shared by more than two materials is provided, which forms a non-manifold node on the boundary. We then mesh all the material regions simultaneously and automatically while conforming to their boundaries directly from volumetric data. Both material change edges and interior edges are analyzed to construct tetrahedral meshes, and interior grid points are analyzed for proper hexahedral mesh construction. Finally, edge-contraction and smoothing methods are used to improve the quality of tetrahedral meshes, and a combination of pillowing, geometric flow and optimization techniques is used for hexahedral mesh quality improvement. The shrink set of pillowing schemes is defined automatically as the boundary of each material region. Several application results of our multi-material mesh generation method are also provided. In this paper, we develop methods to rapidly remove rough features from irregularly triangulated data intended to portray a smooth surface. The main task is to remove undesirable noise and uneven edges while retaining desirable geometric features. The problem arises mainly when creating high-fidelity computer graphics objects using imperfectly-measured data from the real world. Our approach contains three novel features: an implicit integration method to achieve efficiency, stability, and large time-steps; a scale-dependent Laplacian operator to improve the diffusion process; and finally, a robust curvature flow operator that achieves a smoothing of the shape itself, distinct from any parameterization. Additional features of the algorithm include automatic exact volume preservation, and hard and soft constraints on the positions of the points in the mesh. We compare our method to previous operators and related algorithms, and prove that our curvature and Laplacian operators have several mathematically-desirable qualities that improve the appearance of the resulting surface. In consequence, the user can easily select the appropriate operator according to the desired type of fairing. Finally, we provide a series of examples to graphically and numerically demonstrate the quality of our results. This paper describes an algorithm to extract adaptive and quality quadrilateral hexahedral meshes directly from volumetric data. First, a bottom-up surface topology preserving octree-based algorithm is applied to select a starting octree level. Then the dual contouring method is used to extract a preliminary uniform quad hex mesh, which is decomposed into finer quads hexes adaptively without introducing any hanging nodes. The positions of all boundary vertices are recalculated to approximate the boundary surface more accurately. Mesh adaptivity can be controlled by a feature sensitive error function, the regions that users are interested in, or finite element calculation results. Finally, a relaxation based technique is deployed to improve mesh quality. Several demonstration examples are provided from a wide variety of application domains. Some extracted meshes have been extensively used in finite element simulations. Recent years have witnessed the emergence of new image smoothing techniques which have provided new insights and raised new questions about the nature of this well-studied problem. Specifically, these models separate a given image into its structure and texture layers by utilizing non-gradient based definitions for edges or special measures that distinguish edges from oscillations. In this study, we propose an alternative yet simple image smoothing approach which depends on covariance matrices of simple image features, aka the region covariances. The use of second order statistics as a patch descriptor allows us to implicitly capture local structure and texture information and makes our approach particularly effective for structure extraction from texture. Our experimental results have shown that the proposed approach leads to better image decompositions as compared to the state-of-the-art methods and preserves prominent edges and shading well. Moreover, we also demonstrate the applicability of our approach on some image editing and manipulation tasks such as image abstraction, texture and detail enhancement, image composition, inverse halftoning and seam carving. We present a new image editing method, particularly effective for sharpening major edges by increasing the steepness of transition while eliminating a manageable degree of low-amplitude structures. The seemingly contradictive effect is achieved in an optimization framework making use of L0 gradient minimization, which can globally control how many non-zero gradients are resulted in to approximate prominent structure in a sparsity-control manner. Unlike other edge-preserving smoothing approaches, our method does not depend on local features, but instead globally locates important edges. It, as a fundamental tool, finds many applications and is particularly beneficial to edge extraction, clip-art JPEG artifact removal, and non-photorealistic effect generation. Many existing video stabilization methods often stabilize videos off-line, i.e. as a postprocessing tool of pre-recorded videos. Some methods can stabilize videos online, but either require additional hardware sensors (e.g., gyroscope) or adopt a single parametric motion model (e.g., affine, homography) which is problematic to represent spatially-variant motions. In this paper, we propose a technique for online video stabilization with only one frame latency using a novel MeshFlow motion model. The MeshFlow is a spatial smooth sparse motion field with motion vectors only at the mesh vertexes. In particular, the motion vectors on the matched feature points are transferred to their corresponding nearby mesh vertexes. The MeshFlow is produced by assigning each vertex an unique motion vector via two median filters. The path smoothing is conducted on the vertex profiles, which are motion vectors collected at the same vertex location in the MeshFlow over time. The profiles are smoothed adaptively by a novel smoothing technique, namely the Predicted Adaptive Path Smoothing (PAPS), which only uses motions from the past. In this way, the proposed method not only handles spatially-variant motions but also works online in real time, offering potential for a variety of intelligent applications (e.g., security systems, robotics, UAVs). The quantitative and qualitative evaluations show that our method can produce comparable results with the state-of-the-art off-line methods. In this paper, we propose a generic framework for 3D surface remeshing. Based on a metric-driven Discrete Voronoi Diagram construction, our output is an optimized 3D triangular mesh with a user-defined vertex budget. Our approach can deal with a wide range of applications, from high-quality mesh generation to shape approximation. By using appropriate metric constraints, the method generates isotropic or anisotropic elements. Based on point sampling, our algorithm combines the robustness and theoretical strength of Delaunay criteria with the efficiency of an entirely discrete geometry processing. Besides the general described framework, we show the experimental results using isotropic, quadric-enhanced isotropic, and anisotropic metrics, which prove the efficiency of our method on large meshes at a low computational cost. Accurate recovery of 3D geometrical surfaces from calibrated 2D multi-view images is a fundamental yet active research area in computer vision. Despite the steady progress in multi-view stereo (MVS) reconstruction, many existing methods are still limited in recovering fine-scale details and sharp features while suppressing noises, and may fail in reconstructing regions with less textures. To address these limitations, this paper presents a detail-preserving and content-aware variational (DCV) MVS method, which reconstructs the 3D surface by alternating between reprojection error minimization and mesh denoising. In reprojection error minimization, we propose a novel inter-image similarity measure, which is effective to preserve fine-scale details of the reconstructed surface and builds a connection between guided image filtering and image registration. In mesh denoising, we propose a content-aware @math -minimization algorithm by adaptively estimating the @math value and regularization parameters. Compared with conventional isotropic mesh smoothing approaches, the proposed method is much more promising in suppressing noise while preserving sharp features. Experimental results on benchmark data sets demonstrate that our DCV method is capable of recovering more surface details, and obtains cleaner and more accurate reconstructions than the state-of-the-art methods. In particular, our method achieves the best results among all published methods on the Middlebury dino ring and dino sparse data sets in terms of both completeness and accuracy. Spectral methods have recently gained popularity in many domains of computer graphics and geometry processing, especially shape processing, computation of shape descriptors, distances, and correspondence. Spectral geometric structures are intrinsic and thus invariant to isometric deformations, are efficiently computed, and can be constructed on shapes in different representations. A notable drawback of these constructions, however, is that they are isotropic, i.e., insensitive to direction. In this paper, we show how to construct direction-sensitive spectral feature descriptors using anisotropic diffusion on meshes and point clouds. The core of our construction are directed local kernels acting similarly to steerable filters, which are learned in a task-specific manner. Remarkably, while being intrinsic, our descriptors allow to disambiguate reflection symmetries. We show the application of anisotropic descriptors for problems of shape correspondence on meshes and point clouds, achieving results significantly better than state-of-the-art methods. Sharp edges, ridges, valleys, and prongs are critical for the appearance and an accurate representation of a 3D model. In this paper, we propose a novel approach that deals with the global shape of features in a robust way. Based on a remeshing algorithm which delivers an isotropic mesh in a feature-sensitive metric, features are recognized on multiple scales via integral invariants of local neighborhoods. Morphological and smoothing operations are then used for feature region extraction and classification into basic types such as ridges, valleys, and prongs. The resulting representation of feature regions is further used for feature-specific editing operations We present a new volumetric method for reconstructing watertight triangle meshes from arbitrary, unoriented point clouds. While previous techniques usually reconstruct surfaces as the zero level-set of a signed distance function, our method uses an unsigned distance function and hence does not require any information about the local surface orientation. Our algorithm estimates local surface confidence values within a dilated crust around the input samples. The surface which maximizes the global confidence is then extracted by computing the minimum cut of a weighted spatial graph structure. We present an algorithm, which efficiently converts this cut into a closed, manifold triangle mesh with a minimal number of vertices. The use of an unsigned distance function avoids the topological noise artifacts caused by misalignment of 3D scans, which are common to most volumetric reconstruction techniques. Due to a hierarchical approach our method efficiently produces solid models of low genus even for noisy and highly irregular data containing large holes, without loosing fine details in densely sampled regions. We show several examples for different application settings such as model generation from raw laser-scanned data, image-based 3D reconstruction, and mesh repair. Dimensionality reduction techniques are used for representing higher dimensional data by a more parsimonious and meaningful lower dimensional structure. In this paper we will study two such approaches, namely Carroll’s Parametric Mapping (abbreviated PARAMAP) (Shepard and Carroll, 1966) and Tenenbaum’s Isometric Mapping (abbreviated Isomap) (Tenenbaum, de Silva, and Langford, 2000). The former relies on iterative minimization of a cost function while the latter applies classical MDS after a preprocessing step involving the use of a shortest path algorithm to define approximate geodesic distances. We will develop a measure of congruence based on preservation of local structure between the input data and the mapped low dimensional embedding, and compare the different approaches on various sets of data, including points located on the surface of a sphere, some data called the "Swiss Roll data", and truncated spheres. We propose a meshless method for the extraction of high-quality continuous isosurfaces from volumetric data represented by multiple grids, also called "multiblock" data sets. Multiblock data sets are commonplace in computational mechanics applications. Relatively little research has been performed on contouring multiblock data sets, particularly when the grids overlap one another. Our algorithm proceeds in two steps. In the first step, we determine a continuous interpolant using a set of locally defined radial basis functions (RBFs) in conjunction with a partition of unity method to blend smoothly between these functions. In the second step, we extract isosurface geometry by sampling points on Marching Cubes triangles and projecting these point samples onto the isosurface defined by our interpolant. A surface splatting algorithm is employed for visualizing the resulting point set representing the isosurface. Because of our method's generality, it inherently solves the "crack problem" in isosurface generation. Results using a set of synthetic data sets and a discussion of practical considerations are presented. The importance of our method is that it can be applied to arbitrary grid data regardless of mesh layout or orientation. An algorithm for the generation of non-uniform, locally orthogonal staggered unstructured spheroidal grids is described. This technique is designed to generate very high-quality staggered Voronoi–Delaunay meshes appropriate for general circulation modelling on the sphere, including applications to atmospheric simulation, ocean-modelling and numerical weather prediction. Using a recently developed Frontal-Delaunay refinement technique, a method for the construction of high-quality unstructured spheroidal Delaunay triangulations is introduced. A locally orthogonal polygonal grid, derived from the associated Voronoi diagram, is computed as the staggered dual. It is shown that use of the Frontal-Delaunay refinement technique allows for the generation of very high-quality unstructured triangulations, satisfying a priori bounds on element size and shape. Grid quality is further improved through the application of hill-climbing-type optimisation techniques. Overall, the algorithm is shown to produce grids with very high element quality and smooth grading characteristics, while imposing relatively low computational expense. A selection of uniform and non-uniform spheroidal grids appropriate for high-resolution, multi-scale general circulation modelling are presented. These grids are shown to satisfy the geometric constraints associated with contemporary unstructured C-grid-type finite-volume models, including the Model for Prediction Across Scales (MPAS-O). The use of user-defined mesh-spacing functions to generate smoothly graded, non-uniform grids for multi-resolution-type studies is discussed in detail. In this paper, we propose a novel triangle mesh denoising method based on the differential coordinates. The proposed approach consists of the application of the mean filter to differential coordinates of the mesh and the reconstruction of mesh vertices' Cartesian coordinates to make them fit to the modified differential coordinates. The presented method is simple, stable and able to effectively remove large noise. Experimental results demonstrate that the proposed Mesh Mean Filter does not cause surface shrinkage and shape distortion during the denoising process, and preserves geometric detail features to a certain extent. We present a new technique for extracting line-type features on point-sampled geometry. Given an unstructured point cloud as input, our method first applies principal component analysis on local neighborhoods to classify points according to the likelihood that they belong to a feature. Using hysteresis thresholding, we then compute a minimum spanning graph as an initial approximation of the feature lines. To smooth out the features while maintaining a close connection to the underlying surface, we use an adaptation of active contour models. Central to our method is a multi-scale classification operator that allows feature analysis at multiple scales, using the size of the local neighborhoods as a discrete scale parameter. This significantly improves the reliability of the detection phase and makes our method more robust in the presence of noise. To illustrate the usefulness of our method, we have implemented a non-photorealistic point renderer to visualize point-sampled surfaces as line drawings of their extracted feature curves. We present a "scale-and-stretch" warping method that allows resizing images into arbitrary aspect ratios while preserving visually prominent features. The method operates by iteratively computing optimal local scaling factors for each local region and updating a warped image that matches these scaling factors as closely as possible. The amount of deformation of the image content is guided by a significance map that characterizes the visual attractiveness of each pixel; this significance map is computed automatically using a novel combination of gradient and salience-based measures. Our technique allows diverting the distortion due to resizing to image regions with homogeneous content, such that the impact on perceptually important features is minimized. Unlike previous approaches, our method distributes the distortion in all spatial directions, even when the resizing operation is only applied horizontally or vertically, thus fully utilizing the available homogeneous regions to absorb the distortion. We develop an efficient formulation for the nonlinear optimization involved in the warping function computation, allowing interactive image resizing. An efficient algorithm for isometry-invariant matching of surfaces is presented. The key idea is computing the minimum-distortion mapping between two surfaces. For this purpose, we introduce the generalized multidimensional scaling, a computationally efficient continuous optimization algorithm for finding the least distortion embedding of one surface into another. The generalized multidimensional scaling algorithm allows for both full and partial surface matching. As an example, it is applied to the problem of expression-invariant three-dimensional face recognition.