Network slicing appears as a key enabler for the future 5G networks. Mobile Network Operators create various slices for Service Providers (SP) to accommodate customized services. As network slices are operated on a common network infrastructure owned by some Infrastructure Provider (InP), sharing the resources across a set of network slices is important for future deployment. Moreover, in many situations, slices have to be deployed over some geographical area: coverage as well as minimum per-user rate constraints have then to be taken into account. Usually, the various Service Function Chains (SFCs) belonging to a slice are deployed on a best-effort basis. Nothing ensures that the InP will be able to allocate enough resources to cope with the increasing demands of some SP. This paper takes the InP perspective and proposes a slice resource provisioning approach to cope with multiple slice demands in terms of computing, storage, coverage, and rate constraints. The resource requirements of the various Service Function Chains to be deployed within a slice are aggregated within a graph of Slice Resource Demands (SRD). Coverage and rate constraints are also taken into account in the SRD. Infrastructure nodes and links have then to be provisioned so as to satisfy all types of resource demands. This problem leads to a Mixed Integer Linear Programming formulation. A two-step deployment approach is considered, with several variants, depending on whether the constraints of each slide to be deployed are taken into account sequentially or jointly. Once provisioning has been performed, any slice deployment strategy may be considered on the reduced-size infrastructure graph representing the nodes and links on which resources have been provisioned. Simulation results demonstrate the effectiveness of the proposed approach compared to a more classical direct slice embedding approach.
The wireless network slicing problem is also addressed in @cite_26 . A game theory-based distributed algorithm to solve the problem is proposed. The proposed algorithm accounts for the limited availability of wireless resources and considers different aspects such as congestion, deployment costs and the RRH-user distance. This work considered the coverage area of RRH, but ignored the possible coverage constraints required by the slices.
@cite_26
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This paper studies the resource allocation algorithm design for secure information and renewable green energy transfer to mobile receivers in distributed antenna communication systems. In particular, distributed remote radio heads (RRHs antennas) are connected to a central processor (CP) via capacity-limited backhaul links to facilitate joint transmission. The RRHs and the CP are equipped with renewable energy harvesters and share their energies via a lossy micropower grid for improving the efficiency in conveying information and green energy to mobile receivers via radio frequency signals. The considered resource allocation algorithm design is formulated as a mixed nonconvex and combinatorial optimization problem taking into account the limited backhaul capacity and the quality-of-service requirements for simultaneous wireless information and power transfer (SWIPT). We aim at minimizing the total network transmit power when only imperfect channel state information of the wireless energy harvesting receivers, which have to be powered by the wireless network, is available at the CP. In light of the intractability of the problem, we reformulate it as an optimization problem with binary selection, which facilitates the design of an iterative resource allocation algorithm to solve the problem optimally using the generalized Bender's decomposition (GBD). Furthermore, a suboptimal algorithm is proposed to strike a balance between computational complexity and system performance. Simulation results illustrate that the proposed GBD-based algorithm obtains the global optimal solution and the suboptimal algorithm achieves a close-to-optimal performance. In addition, the distributed antenna network for SWIPT with renewable energy sharing is shown to require a lower transmit power compared with a traditional system with multiple colocated antennas. Radio access network (RAN) slicing is an effective methodology to dynamically allocate networking resources in 5G networks. One of the main challenges of RAN slicing is that it is provably an NP-Hard problem. For this reason, we design near-optimal low-complexity distributed RAN slicing algorithms. First, we model the slicing problem as a congestion game, and demonstrate that such game admits a unique Nash equilibrium (NE). Then, we evaluate the Price of Anarchy (PoA) of the NE, i.e., the efficiency of the NE as compared with the social optimum, and demonstrate that the PoA is upper-bounded by 3 2. Next, we propose two fully-distributed algorithms that provably converge to the unique NE without revealing privacy-sensitive parameters from the slice tenants. Moreover, we introduce an adaptive pricing mechanism of the wireless resources to improve the network owner’s profit. We evaluate the performance of our algorithms through simulations and an experimental testbed deployed on the Amazon EC2 cloud, both based on a real-world dataset of base stations from the OpenCellID project. Results conclude that our algorithms converge to the NE rapidly and achieve near-optimal performance, while our pricing mechanism effectively improves the profit of the network owner. In this paper, we study resource allocation for a multicarrier-based cognitive radio (CR) network. More specifically, we investigate the problem of secondary users’ energy-efficiency (EE) maximization problem under secondary total power and primary interference constraints. First, assuming cooperation among the secondary base stations (BSs), a centralized approach is considered to solve the EE optimization problem for the CR network where the primary and secondary users are using either orthogonal frequency-division multiplexing (OFDM) or filter bank based multicarrier (FBMC) modulations. We propose an alternating-based approach to solve the joint power-subcarrier allocation problem. More importantly, in the first place, subcarriers are allocated using a heuristic method for a given feasible power allocation. Then, we conservatively approximate the nonconvex power control problem and propose a joint successive convex approximation-Dinkelbach algorithm (SCADA) to efficiently obtain a solution to the nonconvex power control problem. The proposed algorithm is shown to converge to a solution that coincides with the stationary point of the original nonconvex power control subproblem. Moreover, we propose a dual decomposition-based decentralized version of the SCADA. Second, under the assumption of no cooperation among the secondary BSs, we propose a fully distributed power control algorithm from the perspective of game theory. The proposed algorithm is shown to converge to a Nash-equilibrium (NE) point. Moreover, we propose a sufficient condition that guarantees the uniqueness of the achieved NE. Extensive simulation analyses are further provided to highlight the advantages and demonstrate the efficiency of our proposed schemes. We investigate the problem of resource block (RB) and power allocation jointly and in a distributed manner using game theoretic learning solutions, in an underlay device-to-device network where device pairs communicate directly with each other by reusing the spectrum allocated to the cellular users. We formulate the joint RB and power allocation as multi-agent learning problems with discrete strategy sets; and suggest partially distributed and fully distributed learning algorithms to determine the RB and power level to be used by each device pair. The partially distributed algorithms, viz., Fictitious Play and its variant Fading Memory Joint Strategy Fictitious Play with Inertia, achieve Nash Equilibrium (NE) of the sum-rate maximization game in a static wireless environment. The completely distributed and uncoupled Stochastic Learning Algorithm converges to pure strategy NE of the interference mitigation game in a time-varying radio environment. We provide proofs for the existence of NE and convergence of the learning algorithms to the NE. Performance of the proposed schemes are evaluated in log-normal, Rayleigh and Nakagami fading environments and compared with an existing hybrid scheme and a centralized scheme. The simulation results show that the partially distributed schemes give the same performance as the centralized scheme, and the fully distributed scheme gives similar performance as the hybrid scheme but with much reduced signaling and computation overhead.