Intrinsic rewards are introduced to simulate how human intelligence works; they are usually evaluated by intrinsically-motivated play, i.e., playing games without extrinsic rewards but evaluated with extrinsic rewards. However, none of the existing intrinsic reward approaches can achieve human-level performance under this very challenging setting of intrinsically-motivated play. In this work, we propose a novel megalomania-driven intrinsic reward (called ), which, to our knowledge, is the first approach that achieves human-level performance in intrinsically-motivated play. Intuitively, mega-reward comes from the observation that infants' intelligence develops when they try to gain more control on entities in an environment; therefore, mega-reward aims to maximize the control capabilities of agents on given entities in a given environment. To formalize mega-reward, a relational transition model is proposed to bridge the gaps between direct and latent control. Experimental studies show that mega-reward can (i) greatly outperform all state-of-the-art intrinsic reward approaches, (ii) generally achieves the same level of performance as Ex-PPO and professional human-level scores; and (iii) has also superior performance when it is incorporated with extrinsic reward.
A part of RTMs, @math (see Section ), is similar to @cite_12 , which have recently been applied to predict temporal transitions @cite_11 and to learn representations in RL @cite_6 . However, relational networks do not explicitly model mega-reward's @math (see Section ), while RTMs model it with @math (see Section ). Thus, RTMs are defined and trained in a different way.
@cite_6 @cite_12 @cite_11
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Let m be the number of time-varying variables for storing temporal events in a fully recurrent sequence processing network. Let Rtime be the ratio between the number of operations per time step (for an exact gradient based supervised sequence learning algorithm), and m. Let Rspace be the ratio between the maximum number of storage cells necessary for learning arbitrary sequences, and m. With conventional recurrent nets, m equals the number of units. With the popular ‘real time recurrent learning algorithm’ (RTRL), Rtime = O(m3) and Rapace = O(m2). With ‘back-propagation through time’ (BPTT), Rtime = O(m) (much better than with RTRL) and Rspace is infinite (much worse than with RTRL). The contribution of this paper is a novel fully recurrent network and a corresponding exact gradient based learning algorithm with Rtime = O(m) (as good as with BPTT) and Rspace = O(m2) (as good as with RTRL) We develop the relational topic model (RTM), a hierarchical model of both network structure and node attributes. We focus on document networks, where the attributes of each document are its words, that is, discrete observations taken from a fixed vocabulary. For each pair of documents, the RTM models their link as a binary random variable that is conditioned on their contents. The model can be used to summarize a network of documents, predict links between them, and predict words within them. We derive efficient inference and estimation algorithms based on variational methods that take advantage of sparsity and scale with the number of links. We evaluate the predictive performance of the RTM for large networks of scientific abstracts, web documents, and geographically tagged news. The approach of training sequence models using supervised learning and next-step prediction suffers from known failure modes. For example, it is notoriously difficult to ensure multi-step generated sequences have coherent global structure. We propose a novel sequence-learning approach in which we use a pre-trained Recurrent Neural Network (RNN) to supply part of the reward value in a Reinforcement Learning (RL) model. Thus, we can refine a sequence predictor by optimizing for some imposed reward functions, while maintaining good predictive properties learned from data. We propose efficient ways to solve this by augmenting deep Q-learning with a cross-entropy reward and deriving novel off-policy methods for RNNs from KL control. We explore the usefulness of our approach in the context of music generation. An LSTM is trained on a large corpus of songs to predict the next note in a musical sequence. This Note RNN is then refined using our method and rules of music theory. We show that by combining maximum likelihood (ML) and RL in this way, we can not only produce more pleasing melodies, but significantly reduce unwanted behaviors and failure modes of the RNN, while maintaining information learned from data. Attentional, RNN-based encoder-decoder models for abstractive summarization have achieved good performance on short input and output sequences. For longer documents and summaries however these models often include repetitive and incoherent phrases. We introduce a neural network model with a novel intra-attention that attends over the input and continuously generated output separately, and a new training method that combines standard supervised word prediction and reinforcement learning (RL). Models trained only with supervised learning often exhibit "exposure bias" - they assume ground truth is provided at each step during training. However, when standard word prediction is combined with the global sequence prediction training of RL the resulting summaries become more readable. We evaluate this model on the CNN Daily Mail and New York Times datasets. Our model obtains a 41.16 ROUGE-1 score on the CNN Daily Mail dataset, an improvement over previous state-of-the-art models. Human evaluation also shows that our model produces higher quality summaries.