Demands on capturing dynamic scenes of underwater environments are rapidly growing. Passive stereo is applicable to capture dynamic scenes, however the shape with textureless surfaces or irregular reflections cannot be recovered by the technique. In our system, we add a pattern projector to the stereo camera pair so that artificial textures are augmented on the objects. To use the system at underwater environments, several problems should be compensated, i.e., refraction, disturbance by fluctuation and bubbles. Further, since surface of the objects are interfered by the bubbles, projected patterns, etc., those noises and patterns should be removed from captured images to recover original texture. To solve these problems, we propose three approaches; a depth-dependent calibration, Convolutional Neural Network(CNN)-stereo method and CNN-based texture recovery method. A depth-dependent calibration is our analysis to find the acceptable depth range for approximation by center projection to find the certain target depth for calibration. In terms of CNN stereo, unlike common CNNbased stereo methods which do not consider strong disturbances like refraction or bubbles, we designed a novel CNN architecture for stereo matching using multi-scale information, which is intended to be robust against such disturbances. Finally, we propose a multi-scale method for bubble and a projected-pattern removal method using CNNs to recover original textures. Experimental results are shown to prove the effectiveness of our method compared with the state of the art techniques. Furthermore, reconstruction of a live swimming fish is demonstrated to confirm the feasibility of our techniques.
One simple solution is to apply passive stereo which is not much affected by those effects. In the air, to increase the stability, Konolige investigated how to add active pattern to the passive stereo system @cite_22 . Until now, there are no major passive stereo with active lighting system proposed for underwater environment yet.
@cite_22
1967061262 2831859938 2131563332 2612243049
Passive stereo vision is widely used as a range sensing technology in robots, but suffers from dropouts: areas of low texture where stereo matching fails. By supplementing a stereo system with a strong texture projector, dropouts can be eliminated or reduced. This paper develops a practical stereo projector system, first by finding good patterns to project in the ideal case, then by analyzing the effects of system blur and phase noise on these patterns, and finally by designing a compact projector that is capable of good performance out to 3m in indoor scenes. The system has been implemented and has excellent depth precision and resolution, especially in the range out to 1.5m. In an underwater scene, wavelength-dependent light absorption and scattering degrade the visibility of images, causing low contrast and distorted color casts. To address this problem, we propose a convolutional neural network based image enhancement model, i.e., UWCNN, which is trained efficiently using a synthetic underwater image database. Unlike the existing works that require the parameters of underwater imaging model estimation or impose inflexible frameworks applicable only for specific scenes, our model directly reconstructs the clear latent underwater image by leveraging on an automatic end-to-end and data-driven training mechanism. Compliant with underwater imaging models and optical properties of underwater scenes, we first synthesize ten different marine image databases. Then, we separately train multiple UWCNN models for each underwater image formation type. Experimental results on real-world and synthetic underwater images demonstrate that the presented method generalizes well on different underwater scenes and outperforms the existing methods both qualitatively and quantitatively. Besides, we conduct an ablation study to demonstrate the effect of each component in our network. We present a novel 3D scanning system combining stereo and active illumination based on phase-shift for robust and accurate scene reconstruction. Stereo overcomes the traditional phase discontinuity problem and allows for the reconstruction of complex scenes containing multiple objects. Due to the sequential recording of three patterns, motion will introduce artifacts in the reconstruction. We develop a closed-form expression for the motion error in order to apply motion compensation on a pixel level. The resulting scanning system can capture accurate depth maps of complex dynamic scenes at 17 fps and can cope with both rigid and deformable objects. Underwater 3D shape scanning technique becomes popular because ofseveral rising research topics, such as map making ofsubmarine topography for autonomous underwater vehicle (UAV), shape measurement of live fish, motion capture of swimming human, etc. Structured light systems (SLS) based active 3D scanning systems are widely used in the air and also promising to apply underwater environment. When SLS is used in the air, the stereo correspondences can be efficiently retrieved by epipolar constraint. However, in the underwater environment, the camera and projector are usually set in special housings and refraction occurs at the interfaces between water glass and glass air, resulting in invalid conditions for epipolar constraint which severely deteriorates the correspondence search process. In this paper, we propose an efficient technique to calibrate the underwater SLS systems as well as robust 3D shape acquisition technique. In order to avoid the calculation complexity, we approximate the system with central projection model. Although such an approximation produces an inevitable errors in the system, such errors are diminished by a combination of grid based SLS technique and a bundle adjustment algorithm. We tested our method with a real underwater SLS, consisting ofcustom-made laser pattern projector and underwater housings, showing the validity ofour method.