We present a method for improving segmentation tasks on images affected by adherent rain drops and streaks. We introduce a novel stereo dataset recorded using a system that allows one lens to be affected by real water droplets while keeping the other lens clear. We train a denoising generator using this dataset and show that it is effective at removing the effect of real water droplets, in the context of image reconstruction and road marking segmentation. To further test our de-noising approach, we describe a method of adding computer-generated adherent water droplets and streaks to any images, and use this technique as a proxy to demonstrate the effectiveness of our model in the context of general semantic segmentation. We benchmark our results using the CamVid road marking segmentation dataset, Cityscapes semantic segmentation datasets and our own real-rain dataset, and show significant improvement on all tasks.
We base our simple synthetic droplet model on the works of @cite_30 @cite_27 and @cite_20 , by storing proto-droplet normal maps which are subsequently warped and combined at run time using an approach similar to meta-balls @cite_33 .
@cite_30 @cite_27 @cite_33 @cite_20
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Rapid movement generation models are described in the literature as an efficient tool to apprehend the handwriting behavior. Fields of application are diverse, including handwriting description, regeneration, and more recently OCR. In this paper, we propose a grapheme-based approach to offline Arabic writer identification and verification. Rather than extracting naturel graphemes from a training corpus using segmentation and clustering, it synthesizes its own graphemes based on the beta-elliptic model. Originality lies in the independence of the grapheme codebook from any training process, and the use of a model instead. One full and four partial codebooks are generated and tested. Using feature selection, raw codebooks are reduced in size with respect to FDR, FDR and cross-correlation, and random subsampling criteria. A total of 60 feature vectors are extracted using template matching, and evaluated with 411 individual writers from the IFN ENIT database. The results presented in this study demonstrated the wide representativity and the good generalization capability of synthetic codebooks. We obtained a top1 rate=90.02 and a top5 rate=96.35 for writer identification, and an EER=2.1 for writer verification. Our approach showed better properties than most of the surveyed techniques in terms of supported corpus size and identification rates. To the best of our knowledge, this study is among the first to exploit the concept of model-based synthetic codebooks in writer identification and verification. HighlightsUniversal synthetic codebooks are used for writer identification and verification.The beta-elliptic handwriting generation model is used to create the codebooks.Neither corpus-driven training nor prior segmentation is needed in this approach.Synthetic codebook demonstrated good generalization capabilities for Arabic. In previous work on "transformed mixtures of Gaussians" and "transformed hidden Markov models", we showed how the EM algorithm in a discrete latent variable model can be used to jointly normalize data (e.g., center images, pitch-normalize spectrograms) and learn a mixture model of the normalized data. The only input to the algorithm is the data, a list of possible transformations, and the number of clusters to find. The main criticism of this work was that the exhaustive computation of the posterior probabilities over transformations would make scaling up to large feature vectors and large sets of transformations intractable. Here, we describe how a tremendous speed-up is acheived through the use of a variational technique for decoupling transformations, and a fast Fourier transform method for computing posterior probabilities. For N × N images, learning C clusters under N rotations, N scales, N x-translations and N y-translations takes only (C + 2 log N)N2 scalar operations per iteration. In contrast, the original algorithm takes CN6 operations to account for these transformations. We give results on learning a 4-component mixture model from a video sequence with frames of size 320×240. The model accounts for 360 rotations and 76,800 translations. Each iteration of EM takes only 10 seconds per frame in MATLAB, which is over 5 million times faster than the original algorithm. Earlier work demonstrates the promise of deep-learning-based approaches for point cloud segmentation; however, these approaches need to be improved to be practically useful. To this end, we introduce a new model SqueezeSegV2 that is more robust to dropout noise in LiDAR point clouds. With improved model structure, training loss, batch normalization and additional input channel, SqueezeSegV2 achieves significant accuracy improvement when trained on real data. Training models for point cloud segmentation requires large amounts of labeled point-cloud data, which is expensive to obtain. To sidestep the cost of collection and annotation, simulators such as GTA-V can be used to create unlimited amounts of labeled, synthetic data. However, due to domain shift, models trained on synthetic data often do not generalize well to the real world. We address this problem with a domain-adaptation training pipeline consisting of three major components: 1) learned intensity rendering, 2) geodesic correlation alignment, and 3) progressive domain calibration. When trained on real data, our new model exhibits segmentation accuracy improvements of 6.0-8.6 over the original SqueezeSeg. When training our new model on synthetic data using the proposed domain adaptation pipeline, we nearly double test accuracy on real-world data, from 29.0 to 57.4 . Our source code and synthetic dataset will be open-sourced. We propose a method to obtain a complete and accurate 3D model from multiview images captured under a variety of unknown illuminations. Based on recent results showing that for Lambertian objects, general illumination can be approximated well using low-order spherical harmonics, we develop a robust alternating approach to recover surface normals. Surface normals are initialized using a multi-illumination multiview stereo algorithm, then refined using a robust alternating optimization method based on the l1 metric. Erroneous normal estimates are detected using a shape prior. Finally, the computed normals are used to improve the preliminary 3D model. The reconstruction system achieves watertight and robust 3D reconstruction while neither requiring manual interactions nor imposing any constraints on the illumination. Experimental results on both real world and synthetic data show that the technique can acquire accurate 3D models for Lambertian surfaces, and even tolerates small violations of the Lambertian assumption.