The fast growth of social networks and their privacy requirements in recent years, has lead to increasing difficulty in obtaining complete topology of these networks. However, diffusion information over these networks is available and many algorithms have been proposed to infer the underlying networks by using this information. The previously proposed algorithms only focus on inferring more links and do not pay attention to the important characteristics of the underlying social networks In this paper, we propose a novel algorithm, called DANI, to infer the underlying network structure while preserving its properties by using the diffusion information. Moreover, the running time of the proposed method is considerably lower than the previous methods. We applied the proposed method to both real and synthetic networks. The experimental results showed that DANI has higher accuracy and lower run time compared to well-known network inference methods.
Similar to NETINF, MultiTree models cascades with the trees, but considers all the possible trees. By this approach, its accuracy is higher than NETINF, NETRATE and CoNNIE when low number of cascades is available. Although, its running time is several orders lower than other tree-based algorithms, but still it is not scalable. @cite_57 .
@cite_57
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Mining of data streams must balance three evaluation dimensions: accuracy, time and memory Excellent accuracy on data streams has been obtained with Naive Bayes Hoeffding Trees—Hoeffding Trees with naive Bayes models at the leaf nodes—albeit with increased runtime compared to standard Hoeffding Trees In this paper, we show that runtime can be reduced by replacing naive Bayes with perceptron classifiers, while maintaining highly competitive accuracy We also show that accuracy can be increased even further by combining majority vote, naive Bayes, and perceptrons We evaluate four perceptron-based learning strategies and compare them against appropriate baselines: simple perceptrons, Perceptron Hoeffding Trees, hybrid Naive Bayes Perceptron Trees, and bagged versions thereof We implement a perceptron that uses the sigmoid activation function instead of the threshold activation function and optimizes the squared error, with one perceptron per class value We test our methods by performing an evaluation study on synthetic and real-world datasets comprising up to ten million examples. As in batch learning, one may identify a class of streaming real-world problems which require the modeling of several targets simultaneously. Due to the dependencies among the targets, simultaneous modeling can be more successful and informative than creating independent models for each target. As a result one may obtain a smaller model able to simultaneously explain the relations between the input attributes and the targets. This problem has not been addressed previously in the streaming setting. We propose an algorithm for inducing multi-target model trees with low computational complexity, based on the principles of predictive clustering trees and probability bounds for supporting splitting decisions. Linear models are computed for each target separately, by incremental training of perceptrons in the leaves of the tree. Experiments are performed on synthetic and real-world datasets. The multi-target regression tree algorithm produces equally accurate and smaller models for simultaneous prediction of all the target attributes, as compared to a set of independent regression trees built separately for each target attribute. When the regression surface is smooth, the linear models computed in the leaves significantly improve the accuracy for all of the targets. This paper solves the speed bottleneck of deformable part model (DPM), while maintaining the accuracy in detection on challenging datasets. Three prohibitive steps in cascade version of DPM are accelerated, including 2D correlation between root filter and feature map, cascade part pruning and HOG feature extraction. For 2D correlation, the root filter is constrained to be low rank, so that 2D correlation can be calculated by more efficient linear combination of 1D correlations. A proximal gradient algorithm is adopted to progressively learn the low rank filter in a discriminative manner. For cascade part pruning, neighborhood aware cascade is proposed to capture the dependence in neighborhood regions for aggressive pruning. Instead of explicit computation of part scores, hypotheses can be pruned by scores of neighborhoods under the first order approximation. For HOG feature extraction, look-up tables are constructed to replace expensive calculations of orientation partition and magnitude with simpler matrix index operations. Extensive experiments show that (a) the proposed method is 4 times faster than the current fastest DPM method with similar accuracy on Pascal VOC, (b) the proposed method achieves state-of-the-art accuracy on pedestrian and face detection task with frame-rate speed. In this paper we present sequential as well as distributed algorithms for model checking computational tree logic over finite-state systems specified as Petri nets. The algorithms rely on an explicit representation of the system’s state space but do not require the transition relation to be explicitly available; it is recomputed whenever required. This approach allows us to model check very large systems, with hundreds of millions of states, in a fast and efficient way. For the case studies addressed, the distributed algorithms scale very well, as they show efficiencies in the range of 60 to 95 , depending on the test cases and case studies at hand.