Humans can imagine a scene from a sound. We want machines to do so by using conditional generative adversarial networks (GANs). By applying the techniques including spectral norm, projection discriminator and auxiliary classifier, compared with naive conditional GAN, the model can generate images with better quality in terms of both subjective and objective evaluations. Almost three-fourth of people agree that our model have the ability to generate images related to sounds. By inputting different volumes of the same sound, our model output different scales of changes based on the volumes, showing that our model truly knows the relationship between sounds and images to some extent.
There are some similar works that generate images condition on sounds, such as @cite_3 @cite_0 . In these works, they use different dataset called Sub-URMP @cite_3 @cite_14 which is composed of sounds of musical performances with monotonous background and similar composition in images. By using different training scenario, they achieve the goal of generating images which depict a single person with an instrument correspond to input sound. However, in our work, we want to know whether machines can generate more complicated images condition on more complicated sounds. Some different experimental results will be shown in section 5.
@cite_0 @cite_14 @cite_3
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We introduce a dataset for facilitating audio-visual analysis of music performances. The dataset comprises 44 simple multi-instrument classical music pieces assembled from coordinated but separately recorded performances of individual tracks. For each piece, we provide the musical score in MIDI format, the audio recordings of the individual tracks, the audio and video recording of the assembled mixture, and ground-truth annotation files including frame-level and note-level transcriptions. We describe our methodology for the creation of the dataset, particularly highlighting our approaches to address the challenges involved in maintaining synchronization and expressiveness. We demonstrate the high quality of synchronization achieved with our proposed approach by comparing the dataset with existing widely used music audio datasets. We anticipate that the dataset will be useful for the development and evaluation of existing music information retrieval (MIR) tasks, as well as for novel multimodal tasks. We benchmark two existing MIR tasks (multipitch analysis and score-informed source separation) on the dataset and compare them with other existing music audio datasets. In addition, we consider two novel multimodal MIR tasks (visually informed multipitch analysis and polyphonic vibrato analysis) enabled by the dataset and provide evaluation measurements and baseline systems for future comparisons (from our recent work). Finally, we propose several emerging research directions that the dataset enables. To create systems that understand the sounds that humans are exposed to in everyday life, we need to represent sounds with features that can discriminate among many different sound classes. Here, we use a sound-ranking framework to quantitatively evaluate such representations in a large-scale task. We have adapted a machine-vision method, the passive-aggressive model for image retrieval (PAMIR), which efficiently learns a linear mapping from a very large sparse feature space to a large query-term space. Using this approach, we compare different auditory front ends and different ways of extracting sparse features from high-dimensional auditory images. We tested auditory models that use an adaptive pole--zero filter cascade (PZFC) auditory filter bank and sparse-code feature extraction from stabilized auditory images with multiple vector quantizers. In addition to auditory image models, we compare a family of more conventional mel-frequency cepstral coefficient (MFCC) front ends. The experimental results show a significant advantage for the auditory models over vector-quantized MFCCs. When thousands of sound files with a query vocabulary of thousands of words were ranked, the best precision at top-1 was 73 and the average precision was 35 , reflecting a 18 improvement over the best competing MFCC front end. This paper presents a method for recognizing musical instruments in user-generated videos. Musical instrument recognition from music signals is a well-known task in the music information retrieval (MIR) field, where current approaches rely on the analysis of the good-quality audio material. This work addresses a real-world scenario with several research challenges, i.e. the analysis of user-generated videos that are varied in terms of recording conditions and quality and may contain multiple instruments sounding simultaneously and background noise. Our approach does not only focus on the analysis of audio information, but we exploit the multimodal information embedded in the audio and visual domains. In order to do so, we develop a Convolutional Neural Network (CNN) architecture which combines learned representations from both modalities at a late fusion stage. Our approach is trained and evaluated on two large-scale video datasets: YouTube-8M and FCVID. The proposed architectures demonstrate state-of-the-art results in audio and video object recognition, provide additional robustness to missing modalities, and remains computationally cheap to train. Generating music has a few notable differences from generating images and videos. First, music is an art of time, necessitating a temporal model. Second, music is usually composed of multiple instruments tracks, with close interaction with one another. Each track has its own temporal dynamics, but collectively they unfold over time interdependently. Lastly, for symbolic domain music generation, the targeted output is sequences of discrete musical events, not continuous values. In this paper, we propose and study three generative adversarial networks (GANs) for symbolic-domain multi-track music generation, using a data set of 127,731 MIDI bars of pop rock music. The three models, which differ in the underlying model assumption and accordingly the network architecture, are referred to as the jamming model, composer model, and hybrid model, respectively. We propose a few intra-track and inter-track objective metrics to examine and compare their generation result, in addition to a subjective evaluation. We show that our models can learn from the noisy MIDI files and generate coherent music of four bars right from scratch (i.e. without human inputs). We also propose extensions of our models to facilitate human-AI cooperative music creation: given the piano track composed by human we can generate four additional tracks in return to accompany it.