The main challenges in large-scale people tracking are the recognition of people density in a specific area and tracking the people flow path. To address these challenges, we present SenseFlow, a lightweight people tracking system. SenseFlow utilises off-the-shelf devices which sniff probe requests periodically polled by user's smartphones in a passive manner. We demonstrate the feasibility of SenseFlow by building a proof-of-concept prototype and undertaking extensive evaluations in real-world settings. We deploy the system in one laboratory to study office hours of researchers, a crowded public area in city to evaluate the scalability and performance "in the wild", and four classrooms in the university to monitor the number of students. We also evaluate SenseFlow with varying walking speeds and different models of smartphones to investigate the people flow tracking performance.
@cite_25 , the social links in a venue of large political and religious gatherings are studied from the probe requests. A database that associates each device is built, as identified by its MAC address, to the list of SSIDs derived from its probe requests. Moreover, an automated methodology is proposed to learn the social links of mobile devices given that two users sharing one or more SSIDs indicate a potential social relationship between the two.
@cite_25
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The ever increasing ubiquitousness of WiFi access points, coupled with the diffusion of smartphones, suggest that Internet every time and everywhere will soon (if not already has) become a reality. Even in presence of 3G connectivity, our devices are built to switch automatically to WiFi networks so to improve user experience. Most of the times, this is achieved by recurrently broadcasting automatic connectivity requests (known as Probe Requests) to known access points (APs), like, e.g., "Home WiFi", "Campus WiFi", and so on. In a large gathering of people, the number of these probes can be very high. This scenario rises a natural question: "Can significant information on the social structure of a large crowd and on its socioeconomic status be inferred by looking at smartphone probes?". In this work we give a positive answer to this question. We organized a 3-months long campaign, through which we collected around 11M probes sent by more than 160K different devices. During the campaign we targeted national and international events that attracted large crowds as well as other gatherings of people. Then, we present a simple and automatic methodology to build the underlying social graph of the smartphone users, starting from their probes. We do so for each of our target events, and find that they all feature social-network properties. In addition, we show that, by looking at the probes in an event, we can learn important sociological aspects of its participants---language, vendor adoption, and so on. Background Digital networks, mobile devices, and the possibility of mining the ever-increasing amount of digital traces that we leave behind in our daily activities are changing the way we can approach the study of human and social interactions. Large-scale datasets, however, are mostly available for collective and statistical behaviors, at coarse granularities, while high-resolution data on person-to-person interactions are generally limited to relatively small groups of individuals. Here we present a scalable experimental framework for gathering real-time data resolving face-to-face social interactions with tunable spatial and temporal granularities. Methods and Findings We use active Radio Frequency Identification (RFID) devices that assess mutual proximity in a distributed fashion by exchanging low-power radio packets. We analyze the dynamics of person-to-person interaction networks obtained in three high-resolution experiments carried out at different orders of magnitude in community size. The data sets exhibit common statistical properties and lack of a characteristic time scale from 20 seconds to several hours. The association between the number of connections and their duration shows an interesting super-linear behavior, which indicates the possibility of defining super-connectors both in the number and intensity of connections. Conclusions Taking advantage of scalability and resolution, this experimental framework allows the monitoring of social interactions, uncovering similarities in the way individuals interact in different contexts, and identifying patterns of super-connector behavior in the community. These results could impact our understanding of all phenomena driven by face-to-face interactions, such as the spreading of transmissible infectious diseases and information. Many proximity-based mobile social networks are developed to facilitate connections between any two people, or to help a user to find people with a matched profile within a certain distance. A challenging task in these applications is to protect the privacy of the participants' profiles and personal interests. In this paper, we design novel mechanisms, when given a preference-profile submitted by a user, that search persons with matching-profile in decentralized multi-hop mobile social networks. Our mechanisms also establish a secure communication channel between the initiator and matching users at the time when the matching user is found. Our rigorous analysis shows that our mechanism is privacy-preserving (no participants' profile and the submitted preference-profile are exposed), verifiable (both the initiator and the unmatched user cannot cheat each other to pretend to be matched), and efficient in both communication and computation. Extensive evaluations using real social network data, and actual system implementation on smart phones show that our mechanisms are significantly more efficient than existing solutions. We analyze two large datasets from technological networks with location and social data: user location records from an online location-based social networking service, and anonymized telecommunications data from a European cellphone operator, in order to investigate the differences between individual and group behavior with respect to physical location. We discover agreements between the two datasets: firstly, that individuals are more likely to meet with one friend at a place they have not visited before, but tend to meet at familiar locations when with a larger group. We also find that groups of individuals are more likely to meet at places that their other friends have visited, and that the type of a place strongly affects the propensity for groups to meet there. These differences between group and solo mobility has potential technological applications, for example, in venue recommendation in location-based social networks.