We present a system for recognising human activity given a symbolic representation of video content. The input of our system is a set of time-stamped short-term activities (STA) detected on video frames. The output is a set of recognised long-term activities (LTA), which are pre-dened temporal combinations of STA. The constraints on the STA that, if satised, lead to the recognition of a LTA, have been expressed using a dialect of the Event Calculus. In order to handle the uncertainty that naturally occurs in human activity recognition, we adapted this dialect to a state-of-the-art probabilistic logic programming framework. We present a detailed evaluation and comparison of the crisp and probabilistic approaches through experimentation on a benchmark dataset of human surveillance videos.
A ProbLog-based method for robotic action recognition is proposed in @cite_25 . The method employs a relational extension of the @cite_35 in order to represent multi-object interactions in a scene. Affordances can model the relations between objects, actions (that is, pre-programmed robotic arm movements) and effects of actions. In contrast to a standard propositional Bayesian Network implementation of an affordance model, the method can scale to multiple object interactions in a scene without the need of retraining. However, the proposed method does not include temporal representation and reasoning.
@cite_35 @cite_25
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The ability to perceive possible interactions with the environment is a key capability of task-guided robotic agents. An important subset of possible interactions depends solely on the objects of interest and their position and orientation in the scene. We call these object-based interactions 0-order affordances and divide them among non-hidden and hidden whether the current configuration of an object in the scene renders its affordance directly usable or not. Conversely to other works, we propose that detecting affordances that are not directly perceivable increase the usefulness of robotic agents with manipulation capabilities, so that by appropriate manipulation they can modify the object configuration until the seeked affordance becomes available. In this paper we show how 0-order affordances depending on the geometry of the objects and their pose can be learned using a supervised learning strategy on 3D mesh representations of the objects allowing the use of the whole object geometry. Moreover, we show how the learned affordances can be detected in real scenes obtained with a low-cost depth sensor like the Microsoft Kinect through object recognition and 6D0F pose estimation and present results for both learning on meshes and detection on real scenes to demonstrate the practical application of the presented approach. This paper describes a methodology for automated recognition of complex human activities. The paper proposes a general framework which reliably recognizes high-level human actions and human-human interactions. Our approach is a description-based approach, which enables a user to encode the structure of a high-level human activity as a formal representation. Recognition of human activities is done by semantically matching constructed representations with actual observations. The methodology uses a context-free grammar (CFG) based representation scheme as a formal syntax for representing composite activities. Our CFG-based representation enables us to define complex human activities based on simpler activities or movements. Our system takes advantage of both statistical recognition techniques from computer vision and knowledge representation concepts from traditional artificial intelligence. In the low-level of the system, image sequences are processed to extract poses and gestures. Based on the recognition of gestures, the high-level of the system hierarchically recognizes composite actions and interactions occurring in a sequence of image frames. The concept of hallucinations and a probabilistic semantic-level recognition algorithm is introduced to cope with imperfect lower-layers. As a result, the system recognizes human activities including fighting' and assault', which are high-level activities that previous systems had difficulties. The experimental results show that our system reliably recognizes sequences of complex human activities with a high recognition rate. Fine-grained action recognition is important for many applications of human-robot interaction, automated skill assessment, and surveillance. The goal is to segment and classify all actions occurring in a time series sequence. While recent recognition methods have shown strong performance in robotics applications, they often require hand-crafted features, use large amounts of domain knowledge, or employ overly simplistic representations of how objects change throughout an action. In this paper we present the Latent Convolutional Skip Chain Conditional Random Field (LC-SC-CRF). This time series model learns a set of interpretable and composable action primitives from sensor data. We apply our model to cooking tasks using accelerometer data from the University of Dundee 50 Salads dataset and to robotic surgery training tasks using robot kinematic data from the JHU-ISI Gesture and Skill Assessment Working Set (JIGSAWS). Our performance on 50 Salads and JIGSAWS are 18.0 and 5.3 higher than the state of the art, respectively. This model performs well without requiring hand-crafted features or intricate domain knowledge. The code and features have been made public. A fundamental requirement of any autonomous robot system is the ability to predict the affordances of its environment. The set of affordances define the actions that are available to the agent given the robotâs context. A standard approach to affordance learning is direct perception, which learns direct mappings from sensor measurements to affordance labels. For example, a robot designed for cross-country navigation could map stereo depth information and image features directly into predictions about the traversability of terrain regions. While this approach can succeed for a small number of affordances, it does not scale well as the number of affordances increases. In this paper, we show that visual object categories can be used as an intermediate representation that makes the affordance learning problem scalable. We develop a probabilistic graphical model which we call the CategoryâAffordance (CA) model, which describes the relationships between object categories, affordances, and appearance. This model casts visual object categorization as an intermediate inference step in affordance prediction. We describe several novel affordance learning and training strategies that are supported by our new model. Experimental results with indoor mobile robots evaluate these different strategies and demonstrate the advantages of the CA model in affordance learning, especially when learning from limited size data sets.