Neural architecture search (NAS) is proposed to automate the architecture design process and attracts overwhelming interest from both academia and industry. However, it is confronted with overfitting issue due to the high-dimensional search space composed by @math selection and @math connection of each layer. This paper analyzes the overfitting issue from a novel perspective, which separates the primitives of search space into architecture-overfitting related and parameter-overfitting related elements. The @math of each layer, which mainly contributes to parameter-overfitting and is important for model acceleration, is selected as our optimization target based on state-of-the-art architecture, meanwhile @math which related to architecture-overfitting, is ignored. With the largely reduced search space, our proposed method is both quick to converge and practical to use in various tasks. Extensive experiments have demonstrated that the proposed method can achieve fascinated results, including classification, face recognition etc.
Based on pre-defined search space that consists of the candidate operations and skip connections, NAS methods aim to find an optimal combination. The initial definition of operations is fine elements like ReLU activations, convolution layer, batch normalization, etc., which leads to huge search space so as to make NAS unpractical @cite_5 . For reducing search space, @cite_49 and @cite_8 combine fine elements to build higher-level operations based on the hand-designed architectures like Conv-BN-ReLU, Depthwise convolution, etc. and obtain impressive performance. Meanwhile @cite_9 @cite_20 manually define some skip connection rules like recursive way etc. to constrain the connection degree of freedom. The attention of researcher turns from search space to topology @cite_30 @cite_29 . Although the academic performance keep improved, the searched topologies may still suffer from overfitting as NAS still does not yet work in many practical tasks like face recognition.
@cite_30 @cite_8 @cite_9 @cite_29 @cite_49 @cite_5 @cite_20
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We critically evaluate the current state of research in multiple query opGrnization, synthesize the requirements for a modular opCrnizer, and propose an architecture. Our objective is to facilitate future research by providing modular subproblems and a good general-purpose data structure. In rhe context of this archiuzcture. we provide an improved subsumption algorithm. and discuss migration paths from single-query to multiple-query oplimizers. The architecture has three key ingredients. First. each type of work is performed at an appropriate level of abstraction. Segond, a uniform and very compact representation stores all candidate strategies. Finally, search is handled as a discrete optimization problem separable horn the query processing tasks. 1. Problem Definition and Objectives A multiple query optimizer (h4QO) takes several queries as input and seeks to generate a good multi-strategy, an executable operator gaph that simultaneously computes answers to all the queries. The idea is to save by evaluating common subexpressions only once. The commonalities to be exploited include identical selections and joins, predicates that subsume other predicates, and also costly physical operators such as relation scans and SOULS. The multiple query optimization problem is to find a multi-strategy that minimizes the total cost (with overlap exploited). Figure 1 .l shows a multi-strategy generated exploiting commonalities among queries Ql-Q3 at both the logical and physical level. To be really satisfactory, a multi-query optimization algorithm must offer solution quality, ejjiciency, and ease of Permission to copy without fee all a part of this mataial is granted provided that the copies are nut made a diitributed for direct commercial advantage, the VIDB copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Very Large Da Blse Endowment. To copy otherwise. urturepublim identify many kinds of commonalities (e.g., by predicate splitting, sharing relation scans); and search effectively to choose a good combination of l-strategies. Efficiency requires that the optimization avoid a combinatorial explosion of possibilities, and that within those it considers, redundant work on common subexpressions be minimized. ‘Finally, ease of implementation is crucial an algorithm will be practically useful only if it is conceptually simple, easy to attach to an optimizer, and requires relatively little additional soft- Neural architecture search (NAS) is a promising research direction that has the potential to replace expert-designed networks with learned, task-specific architectures. In this work, in order to help ground the empirical results in this field, we propose new NAS baselines that build off the following observations: (i) NAS is a specialized hyperparameter optimization problem; and (ii) random search is a competitive baseline for hyperparameter optimization. Leveraging these observations, we evaluate both random search with early-stopping and a novel random search with weight-sharing algorithm on two standard NAS benchmarks---PTB and CIFAR-10. Our results show that random search with early-stopping is a competitive NAS baseline, e.g., it performs at least as well as ENAS, a leading NAS method, on both benchmarks. Additionally, random search with weight-sharing outperforms random search with early-stopping, achieving a state-of-the-art NAS result on PTB and a highly competitive result on CIFAR-10. Finally, we explore the existing reproducibility issues of published NAS results. We note the lack of source material needed to exactly reproduce these results, and further discuss the robustness of published results given the various sources of variability in NAS experimental setups. Relatedly, we provide all information (code, random seeds, documentation) needed to exactly reproduce our results, and report our random search with weight-sharing results for each benchmark on multiple runs. Neural architecture search (NAS) has a great impact by automatically designing effective neural network architectures. However, the prohibitive computational demand of conventional NAS algorithms (e.g. @math GPU hours) makes it difficult to search the architectures on large-scale tasks (e.g. ImageNet). Differentiable NAS can reduce the cost of GPU hours via a continuous representation of network architecture but suffers from the high GPU memory consumption issue (grow linearly w.r.t. candidate set size). As a result, they need to utilize tasks, such as training on a smaller dataset, or learning with only a few blocks, or training just for a few epochs. These architectures optimized on proxy tasks are not guaranteed to be optimal on the target task. In this paper, we present that can learn the architectures for large-scale target tasks and target hardware platforms. We address the high memory consumption issue of differentiable NAS and reduce the computational cost (GPU hours and GPU memory) to the same level of regular training while still allowing a large candidate set. Experiments on CIFAR-10 and ImageNet demonstrate the effectiveness of directness and specialization. On CIFAR-10, our model achieves 2.08 test error with only 5.7M parameters, better than the previous state-of-the-art architecture AmoebaNet-B, while using 6 @math fewer parameters. On ImageNet, our model achieves 3.1 better top-1 accuracy than MobileNetV2, while being 1.2 @math faster with measured GPU latency. We also apply ProxylessNAS to specialize neural architectures for hardware with direct hardware metrics (e.g. latency) and provide insights for efficient CNN architecture design. This work proposes a process for efficiently searching over combinations of individual object 6D pose hypotheses in cluttered scenes, especially in cases involving occlusions and objects resting on each other. The initial set of candidate object poses is generated from state-of-the-art object detection and global point cloud registration techniques. The best-scored pose per object by using these techniques may not be accurate due to overlaps and occlusions. Nevertheless, experimental indications provided in this work show that object poses with lower ranks may be closer to the real poses than ones with high ranks according to registration techniques. This motivates a global optimization process for improving these poses by taking into account scene-level physical interactions between objects. It also implies that the Cartesian product of candidate poses for interacting objects must be searched so as to identify the best scene-level hypothesis. To perform the search efficiently, the candidate poses for each object are clustered so as to reduce their number but still keep a sufficient diversity. Then, searching over the combinations of candidate object poses is performed through a Monte Carlo Tree Search (MCTS) process that uses the similarity between the observed depth image of the scene and a rendering of the scene given the hypothesized pose as a score that guides the search procedure. MCTS handles in a principled way the tradeoff between fine-tuning the most promising poses and exploring new ones, by using the Upper Confidence Bound (UCB) technique. Experimental results indicate that this process is able to quickly identify in cluttered scenes physically-consistent object poses that are significantly closer to ground truth compared to poses found by point cloud registration methods.