The existence of incentive-compatible computationally-efficient protocols for combinatorial auctions with decent approximation ratios is the paradigmatic problem in computational mechanism design. It is believed that in many cases good approximations for combinatorial auctions may be unattainable due to an inherent clash between truthfulness and computational efficiency. However, to date, researchers lack the machinery to prove such results. In this paper, we present a new approach that we believe holds great promise for making progress on this important problem. We take the first steps towards the development of new technologies for lower bounding the VC-dimension of k-tuples of disjoint sets. We apply this machinery to prove the first computational-complexity inapproximability results for incentive-compatible mechanisms for combinatorial auctions. These results hold for the important class of VCG-based mechanisms, and are based on the complexity assumption that NP has no polynomial-size circuits.
Dobzinski and Nisan @cite_14 tackled the problem of proving inapproximability results for VCG-based mechanisms by taking a @cite_17 @cite_40 approach. Hence, in the settings considered in @cite_14 , it is assumed that each bidder has an (in the number of items). However, real-life considerations render problematic the assumption that bidders' preferences are exponential in size. Our intractability results deal with bidder preferences that are , and therefore relate to . Thus, our techniques enable us to prove lower bounds even for the important case in which bidders' preferences can be concisely represented.
@cite_40 @cite_14 @cite_17
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We exhibit a property of the VCG mechanism that can help explain the surprising rarity with which it is used even in settings with unit demand: a relative lack of robustness to inaccuracies in the choice of its parameters. For a standard position auction environment in which the auctioneer may not know the precise relative values of the positions, we show that under both complete and incomplete information a non-truthful mechanism supports the truthful outcome of the VCG mechanism for a wider range of these values than the VCG mechanism itself. The result for complete information concerns the generalized second-price mechanism and lends additional theoretical support to the use of this mechanism in practice. Particularly interesting from a technical perspective is the case of incomplete information, where a surprising combinatorial equivalence helps us to avoid confrontation with an unwieldy differential equation. We revisit the classic problem of fair division from a mechanism design perspective and provide an elegant truthful mechanism that yields surprisingly good approximation guarantees for the widely used solution of Proportional Fairness. This solution, which is closely related to Nash bargaining and the competitive equilibrium, is known to be not implementable in a truthful fashion, which has been its main drawback. To alleviate this issue, we propose a new mechanism, which we call the Partial Allocation mechanism, that discards a carefully chosen fraction of the allocated resources in order to incentivize the agents to be truthful in reporting their valuations. This mechanism introduces a way to implement interesting truthful outcomes in settings where monetary payments are not an option. For a multi-dimensional domain with an arbitrary number of agents and items, and for the very large class of homogeneous valuation functions, we prove that our mechanism provides every agent with at least a 1 e ≈ 0.368 fraction of her Proportionally Fair valuation. To the best of our knowledge, this is the first result that gives a constant factor approximation to every agent for the Proportionally Fair solution. To complement this result, we show that no truthful mechanism can guarantee more than 0.5 approximation, even for the restricted class of additive linear valuations. In addition to this, we uncover a connection between the Partial Allocation mechanism and VCG-based mechanism design. We also ask whether better approximation ratios are possible in more restricted settings. In particular, motivated by the massive privatization auction in the Czech republic in the early 90s we provide another mechanism for additive linear valuations that works really well when all the items are highly demanded. In this paper, we consider the problem of designing incentive compatible auctions for multiple (homogeneous) units of a good, when bidders have private valuations and private budget constraints. When only the valuations are private and the budgets are public, [8] show that the adaptive clinching auction is the unique incentive-compatible auction achieving Pareto-optimality. They further show that this auction is not truthful with private budgets, so that there is no deterministic Pareto-optimal auction with private budgets. Our main contribution is to show the following Budget Monotonicity property of this auction: When there is only one infinitely divisible good, a bidder cannot improve her utility by reporting a budget smaller than the truth. This implies that the adaptive clinching auction is incentive compatible when over-reporting the budget is not possible (for instance, when funds must be shown upfront). We can also make reporting larger budgets suboptimal with a small randomized modification to the auction. In either case, this makes the modified auction Pareto-optimal with private budgets. We also show that the Budget Monotonicity property does not hold for auctioning indivisible units of the good, showing a sharp contrast between the divisible and indivisible cases. The Budget Monotonicity property also implies other improved results in this context. For revenue maximization, the same auction improves the best-known competitive ratio due to Abrams [1] by a factor of 4, and asymptotically approaches the performance of the optimal single-price auction. Finally, we consider the problem of revenue maximization (or social welfare) in a Bayesian setting. We allow the bidders have public size constraints (on the amount of good they are willing to buy) in addition to private budget constraints. We show a simple poly-time computable 5.83-approximation to the optimal Bayesian incentive compatible mechanism, that is implementable in dominant strategies. Our technique again crucially needs the ability to prevent bidders from over-reporting budgets via randomization. We show the approximation result via designing a rounding scheme for an LP relaxation of the problem, which may be of independent interest. We study digital-goods auctions for items in unlimited supply introduced by Goldberg, Hartline and Wright. Since no deterministic algorithms are competitive for this class of auctions, one of the central research issues is how to obtain a nice probabilistic distribution over truthful algorithms. In this paper, we introduce a rather systematic approach to this goal: Consider for example the Sampling Cost Share (SCS) auction. It is well known that SCS works well if the the current bid vector produces many winners against F(2), the standard benchmark algorithm for competitive analysis. In fact, its competitive ratio is approaching to 2.0 as k (= the number of F(2) winners) grows. On the other hand, its competitive ratio becomes as bad as 4.0 for k = 2. Our new approach is to develop a sequence of similar cost-share type algorithms, DCSk, which work well for small k. Now we choose a sufficiently large constant N and run DCS1, DCS2, ..., DCSN and SCS with probabilities p1, p2, ..., pN and q, respectively. It should be noted that we can use LP to obtain optimal p1, p2,..., pN and q. By this averaging method, we can improve the competitive ratio of SCS from 4.0 to 3.531 and that of the currently best Aggregated γ3 algorithm due to Hartline and McGrew from 3.243 to 3.119.