Social media involve many shared items, such as photos, which may concern more than one user. The challenge is that users’ individual privacy preferences for the same item may conflict, so an approach that simply merges in some way the users’ privacy preferences may provide unsatisfactory results. Previous proposals to deal with the problem were either time-consuming or did not consider compromises to solve these conflicts (e.g., by considering unilaterally imposed approaches only). We propose a negotiation mechanism for users to agree on a compromise for these conflicts. The second challenge we address in this article relates to the exponential complexity of such a negotiation mechanism. To address this, we propose heuristics that reduce the complexity of the negotiation mechanism and show how substantial benefits can be derived from the use of these heuristics through extensive experimental evaluation that compares the performance of the negotiation mechanism with and without these heuristics. Moreover, we show that one such heuristic makes the negotiation mechanism produce results fast enough to be used in actual social media infrastructures with near-optimal results.
The work described in @cite_46 is based on an incentive mechanism where users are rewarded with a quantity of numeraire each time they share information or acknowledge other users (called co-owners) who are affected by the same item. When there are conflicts among co-owners' policies, the use of the Clark Tax mechanism is suggested, where users can spend their numeraire bidding for the policy that is best for them. As stated in @cite_28 , the usability of this approach may be limited, because users could have difficulties in comprehending the mechanism and specify appropriate bid values in auctions. Moreover, the auction process adopted in their approach implies that only the winning bid determines who will be able to access the data, instead of accommodating all stakeholders' privacy preferences.
@cite_28 @cite_46
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In this paper, we introduce a novel approach for reducing the k-item n-bidder auction with additive valuation to k-item 1-bidder auctions. This approach, called the Best-Guess reduction, can be applied to address several central questions in optimal revenue auction theory such as the relative strength of simple versus complex mechanisms, the power of randomization, and Bayesian versus dominant-strategy implementations. First, when the items have independent valuation distributions, we present a deterministic mechanism called Deterministic Best-Guess that yields at least a constant fraction of the optimal revenue by any randomized mechanism. This also gives the first simple mechanism that achieves constant fraction optimal revenue for such multi-buyer multi-item auctions. Second, if all the nk valuation random variables are independent, the optimal revenue achievable in dominant strategy incentive compatibility (DSIC) is shown to be at least a constant fraction of that achievable in Bayesian incentive compatibility (BIC). Third, when all the nk values are identically distributed according to a common one-dimensional distribution F, the optimal revenue is shown to be expressible in the closed form Θ(k(r + ∫0mr(1 − F(x)n)dx)) where r = supx≥0 x(1 − F(x)n) and m = lk nr; this revenue is achievable by a simple mechanism called 2nd-Price Bundling. All our results apply to arbitrary distributions, regular or irregular. We study online multi-unit auctions in which each agent’s private type consists of the agent’s arrival and departure times, valuation function and budget. Similarly to secretary settings, the different attributes of the agents’ types are determined by an adversary, but the arrival process is random. We establish a general framework for devising truthful random sampling mechanisms for online multi-unit settings with budgeted agents. We demonstrate the applicability of our framework by applying it to different objective functions (revenue and liquid welfare), and a range of assumptions about the agents’ valuations (additive or general) and the items’ nature (divisible or indivisible). Our main result is the design of mechanisms for additive bidders with budget constraints that extract a constant fraction of the optimal revenue, for divisible and indivisible items (under a standard large market assumption). We also show a mechanism that extracts a constant fraction of the optimal liquid welfare for general valuations over divisible items. We revisit the classic problem of fair division from a mechanism design perspective and provide an elegant truthful mechanism that yields surprisingly good approximation guarantees for the widely used solution of Proportional Fairness. This solution, which is closely related to Nash bargaining and the competitive equilibrium, is known to be not implementable in a truthful fashion, which has been its main drawback. To alleviate this issue, we propose a new mechanism, which we call the Partial Allocation mechanism, that discards a carefully chosen fraction of the allocated resources in order to incentivize the agents to be truthful in reporting their valuations. This mechanism introduces a way to implement interesting truthful outcomes in settings where monetary payments are not an option. For a multi-dimensional domain with an arbitrary number of agents and items, and for the very large class of homogeneous valuation functions, we prove that our mechanism provides every agent with at least a 1 e ≈ 0.368 fraction of her Proportionally Fair valuation. To the best of our knowledge, this is the first result that gives a constant factor approximation to every agent for the Proportionally Fair solution. To complement this result, we show that no truthful mechanism can guarantee more than 0.5 approximation, even for the restricted class of additive linear valuations. In addition to this, we uncover a connection between the Partial Allocation mechanism and VCG-based mechanism design. We also ask whether better approximation ratios are possible in more restricted settings. In particular, motivated by the massive privatization auction in the Czech republic in the early 90s we provide another mechanism for additive linear valuations that works really well when all the items are highly demanded. We consider the problem of designing a revenue-maximizing auction for a single item, when the values of the bidders are drawn from a correlated distribution. We observe that there exists an algorithm that finds the optimal randomized mechanism that runs in time polynomial in the size of the support. We leverage this result to show that in the oracle model introduced by Ronen and Saberi [FOCS'02], there exists a polynomial time truthful in expectation mechanism that provides a (1.5+e)-approximation to the revenue achievable by an optimal truthful-in-expectation mechanism, and a polynomial time deterministic truthful mechanism that guarantees 5 3 approximation to the revenue achievable by an optimal deterministic truthful mechanism. We show that the 5 3-approximation mechanism provides the same approximation ratio also with respect to the optimal truthful-in-expectation mechanism. This shows that the performance gap between truthful-in-expectation and deterministic mechanisms is relatively small. En route, we solve an open question of Mehta and Vazirani [EC'04]. Finally, we extend some of our results to the multi-item case, and show how to compute the optimal truthful-in-expectation mechanisms for bidders with more complex valuations.