The presence of a corresponding talking face has been shown to significantly improve speech intelligibility in noisy conditions and for hearing impaired population. In this paper, we present a system that can generate landmark points of a talking face from an acoustic speech in real time. The system uses a long short-term memory (LSTM) network and is trained on frontal videos of 27 different speakers with automatically extracted face landmarks. After training, it can produce talking face landmarks from the acoustic speech of unseen speakers and utterances. The training phase contains three key steps. We first transform landmarks of the first video frame to pin the two eye points into two predefined locations and apply the same transformation on all of the following video frames. We then remove the identity information by transforming the landmarks into a mean face shape across the entire training dataset. Finally, we train an LSTM network that takes the first- and second-order temporal differences of the log-mel spectrogram as input to predict face landmarks in each frame. We evaluate our system using the mean-squared error (MSE) loss of landmarks of lips between predicted and ground-truth landmarks as well as their first- and second-order temporal differences. We further evaluate our system by conducting subjective tests, where the subjects try to distinguish the real and fake videos of talking face landmarks. Both tests show promising results.
A modular design that separates the generation of key parameters and the fine details of generated face images is more flexible for such manipulations. Ideally, the key parameters should just respond to the speech content, while the fine details should incorporate all other non-speech-content related factors. @cite_24 adopted a modular design: the system first maps speech features to 3D deformable shape and rotation parameters using an LSTM network, and then generates a 3D animated face in real-time from the predicted parameters. In @cite_3 , they further improved this approach by replacing speech features with raw waveforms as the input and replacing the LSTM network with a convolutional architecture. However, compared to face landmarks used in our proposed approach, these shape and rotation parameters are less intuitive, and the mapping from these parameters to a certain gesture or facial expression is less clear. In addition, the landmarks generated by our system are for a normalized mean face instead of a certain target identity. This also helps remove factors that are not directly related to the voice.
@cite_24 @cite_3
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We introduce a long short-term memory recurrent neural network (LSTM-RNN) approach for real-time facial animation, which automatically estimates head rotation and facial action unit activations of a speaker from just her speech. Specifically, the time-varying contextual non-linear mapping between audio stream and visual facial movements is realized by training a LSTM neural network on a large audio-visual data corpus. In this work, we extract a set of acoustic features from input audio, including Mel-scaled spectrogram, Mel frequency cepstral coefficients and chromagram that can effectively represent both contextual progression and emotional intensity of the speech. Output facial movements are characterized by 3D rotation and blending expression weights of a blendshape model, which can be used directly for animation. Thus, even though our model does not explicitly predict the affective states of the target speaker, her emotional manifestation is recreated via expression weights of the face model. Experiments on an evaluation dataset of different speakers across a wide range of affective states demonstrate promising results of our approach in real-time speech-driven facial animation. We present a multi-view stereo reconstruction technique that directly produces a complete high-fidelity head model with consistent facial mesh topology. While existing techniques decouple shape estimation and facial tracking, our framework jointly optimizes for stereo constraints and consistent mesh parameterization. Our method is therefore free from drift and fully parallelizable for dynamic facial performance capture. We produce highly detailed facial geometries with artist-quality UV parameterization, including secondary elements such as eyeballs, mouth pockets, nostrils, and the back of the head. Our approach consists of deforming a common template model to match multi-view input images of the subject, while satisfying cross-view, cross-subject, and cross-pose consistencies using a combination of 2D landmark detection, optical flow, and surface and volumetric Laplacian regularization. Since the flow is never computed between frames, our method is trivially parallelized by processing each frame independently. Accurate rigid head pose is extracted using a PCA-based dimension reduction and denoising scheme. We demonstrate high-fidelity performance capture results with challenging head motion and complex facial expressions around eye and mouth regions. While the quality of our results is on par with the current state-of-the-art, our approach can be fully parallelized, does not suffer from drift, and produces face models with production-quality mesh topologies. In this paper, we propose an HMM trajectory-guided, real image sample concatenation approach to photo-realistic talking head synthesis. An audio-visual database of a person is recorded first for training a statistical Hidden Markov Model (HMM) of Lips movement. The HMM is then used to generate the dynamic trajectory of lips movement for given speech signals in the maximum probability sense. The generated trajectory is then used as a guide to select, from the original training database, an optimal sequence of lips images which are then stitched back to a background head video. We also propose a minimum generation error (MGE) training method to refine the audio-visual HMM to improve visual speech trajectory synthesis. Compared with the traditional maximum likelihood (ML) estimation, the proposed MGE training explicitly optimizes the quality of generated visual speech trajectory, where the audio-visual HMM modeling is jointly refined by using a heuristic method to find the optimal state alignment and a probabilistic descent algorithm to optimize the model parameters under the MGE criterion. In objective evaluation, compared with the ML-based method, the proposed MGE-based method achieves consistent improvement in the mean square error reduction, correlation increase, and recovery of global variance. For as short as 20 min recording of audio video footage, the proposed system can synthesize a highly photo-realistic talking head in sync with the given speech signals (natural or TTS synthesized). This system won the first place in the A V consistency contest in LIPS Challenge, perceptually evaluated by recruited human subjects. Convolutional Neural Network (CNN) has led to significant progress in face recognition. Currently most CNNbased face recognition methods follow a two-step pipeline, i.e. a detected face is first aligned to a canonical one predefined by a mean face shape, and then it is fed into a CNN to extract features for recognition. The alignment step transforms all faces to the same shape, which can cause loss of geometrical information which is helpful in distinguishing different subjects. Moreover, it is hard to define a single optimal shape for the following recognition, since faces have large diversity in facial features, e.g. poses, illumination, etc. To be free from the above problems with an independent alignment step, we introduce a Recursive Spatial Transformer (ReST) module into CNN, allowing face alignment to be jointly learned with face recognition in an end-to-end fashion. The designed ReST has an intrinsic recursive structure and is capable of progressively aligning faces to a canonical one, even those with large variations. To model non-rigid transformation, multiple ReST modules are organized in a hierarchical structure to account for different parts of faces. Overall, the proposed ReST can handle large face variations and non-rigid transformation, and is end-to-end learnable and adaptive to input, making it an effective alignment-free face recognition solution. Extensive experiments are performed on LFW and YTF datasets, and the proposed ReST outperforms those two-step methods, demonstrating its effectiveness.