We present a first-person method for cooperative basketball intention prediction: we predict with whom the camera wearer will cooperate in the near future from unlabeled first-person images. This is a challenging task that requires inferring the camera wearer's visual attention, and decoding the social cues of other players. Our key observation is that a first-person view provides strong cues to infer the camera wearer's momentary visual attention, and his her intentions. We exploit this observation by proposing a new cross-model EgoSupervision learning scheme that allows us to predict with whom the camera wearer will cooperate in the near future, without using manually labeled intention labels. Our cross-model EgoSupervision operates by transforming the outputs of a pretrained pose-estimation network, into pseudo ground truth labels, which are then used as a supervisory signal to train a new network for a cooperative intention task. We evaluate our method, and show that it achieves similar or even better accuracy than the fully supervised methods do.
In the past, most first-person methods have focused on first-person object detection @cite_45 @cite_19 @cite_43 @cite_33 @cite_26 , or activity recognition @cite_1 @cite_21 @cite_36 @cite_22 @cite_11 @cite_17 . Several methods have employed first-person videos to summarize videos @cite_45 @cite_47 while recently the work in @cite_24 proposed to predict the camera wearer's engagement detection from first-person videos. The work in @cite_42 used a group of people wearing first-person cameras to infer their social interactions such as monologues, dialogues, or discussions. The method in @cite_15 predicted physical forces experienced by the camera wearer, while the work in @cite_14 recognized the activities performed in various extreme sports. Several recent methods @cite_44 @cite_4 also predicted the camera wearer's movement trajectories. Finally, first-person cameras have also been used for various robotics applications @cite_48 @cite_34
@cite_22 @cite_36 @cite_42 @cite_44 @cite_43 @cite_15 @cite_4 @cite_48 @cite_21 @cite_17 @cite_26 @cite_19 @cite_34 @cite_14 @cite_33 @cite_1 @cite_24 @cite_45 @cite_47 @cite_11
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In this work, we evaluate the performance of the popular dense trajectories approach on first-person action recognition datasets. A person moving around with a wearable camera will actively interact with humans and objects and also passively observe others interacting. Hence, in order to represent real-world scenarios, the dataset must contain actions from first-person perspective as well as third-person perspective. For this purpose, we introduce a new dataset which contains actions from both the perspectives captured using a head-mounted camera. We employ a motion pyramidal structure for grouping the dense trajectory features. The relative strengths of motion along the trajectories are used to compute different bag-of-words descriptors and concatenated to form a single descriptor for the action. The motion pyramidal approach performs better than the baseline improved trajectory descriptors. The method achieves 96.7 on the JPL interaction dataset and 61.8 on our NUS interaction dataset. The same is used to detect actions in long video sequences and achieves average precision of 0.79 on JPL interaction dataset. The emergence of wearable devices such as portable cameras and smart glasses makes it possible to record life logging first-person videos. Browsing such long unstructured videos is time-consuming and tedious. This paper studies the discovery of moments of user's major or special interest (i.e., highlights) in a video, for generating the summarization of first-person videos. Specifically, we propose a novel pairwise deep ranking model that employs deep learning techniques to learn the relationship between high-light and non-highlight video segments. A two-stream network structure by representing video segments from complementary information on appearance of video frames and temporal dynamics across frames is developed for video highlight detection. Given a long personal video, equipped with the highlight detection model, a highlight score is assigned to each segment. The obtained highlight segments are applied for summarization in two ways: video time-lapse and video skimming. The former plays the highlight (non-highlight) segments at low (high) speed rates, while the latter assembles the sequence of segments with the highest scores. On 100 hours of first-person videos for 15 unique sports categories, our highlight detection achieves the improvement over the state-of-the-art RankSVM method by 10.5 in terms of accuracy. Moreover, our approaches produce video summary with better quality by a user study from 35 human subjects. In this paper, we address the problem of automatically detecting and tracking a variable number of persons in complex scenes using a monocular, potentially moving, uncalibrated camera. We propose a novel approach for multiperson tracking-by-detection in a particle filtering framework. In addition to final high-confidence detections, our algorithm uses the continuous confidence of pedestrian detectors and online-trained, instance-specific classifiers as a graded observation model. Thus, generic object category knowledge is complemented by instance-specific information. The main contribution of this paper is to explore how these unreliable information sources can be used for robust multiperson tracking. The algorithm detects and tracks a large number of dynamically moving people in complex scenes with occlusions, does not rely on background modeling, requires no camera or ground plane calibration, and only makes use of information from the past. Hence, it imposes very few restrictions and is suitable for online applications. Our experiments show that the method yields good tracking performance in a large variety of highly dynamic scenarios, such as typical surveillance videos, webcam footage, or sports sequences. We demonstrate that our algorithm outperforms other methods that rely on additional information. Furthermore, we analyze the influence of different algorithm components on the robustness. First-person videos have unique characteristics such as heavy egocentric motion, strong preceding events, salient transitional activities and post-event impacts. Action recognition methods designed for third person videos may not optimally represent actions captured by first-person videos. We propose a method to represent the high level dynamics of sub-events in first-person videos by dynamically pooling features of sub-intervals of time series using a temporal feature pooling function. The sub-event dynamics are then temporally aligned to make a new series. To keep track of how the sub-event dynamics evolve over time, we recursively employ the Fast Fourier Transform on a pyramidal temporal structure. The Fourier coefficients of the segment define the overall video representation. We perform experiments on two existing benchmark first-person video datasets which have been captured in a controlled environment. Addressing this gap, we introduce a new dataset collected from YouTube which has a larger number of classes and a greater diversity of capture conditions thereby more closely depicting real-world challenges in first-person video analysis. We compare our method to state-of-the-art first person and generic video recognition algorithms. Our method consistently outperforms the nearest competitors by 10.3 , 3.3 and 11.7 respectively on the three datasets.