The Death and Life of Great American Cities was written in 1961 and is now one of the most influential book in city planning. In it, Jane Jacobs proposed four conditions that promote life in a city. However, these conditions have not been empirically tested until recently. This is mainly because it is hard to collect data about "city life". The city of Seoul recently collected pedestrian activity through surveys at an unprecedented scale, with an effort spanning more than a decade, allowing researchers to conduct the first study successfully testing Jacobs's conditions. In this paper, we identify a valuable alternative to the lengthy and costly collection of activity survey data: mobile phone data. We extract human activity from such data, collect land use and socio-demographic information from the Italian Census and Open Street Map, and test the four conditions in six Italian cities. Although these cities are very different from the places for which Jacobs's conditions were spelled out (i.e., great American cities) and from the places in which they were recently tested (i.e., the Asian city of Seoul), we find those conditions to be indeed associated with urban life in Italy as well. Our methodology promises to have a great impact on urban studies, not least because, if replicated, it will make it possible to test Jacobs's theories at scale.
Researchers also investigated which urban elements people use to visually judge a street to be safe, wealthy, and attractive using web crowdsourcing games @cite_41 @cite_43 @cite_10 , and they also studied how to identify walkable streets using the social media data of Flickr and Foursquare (e.g., unsafe streets tended to be photographed during the day, while walkable streets were tagged with walkability-related keywords @cite_22 ).
@cite_41 @cite_43 @cite_10 @cite_22
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Social science literature has shown a strong connection between the visual appearance of a city's neighborhoods and the behavior and health of its citizens. Yet, this research is limited by the lack of methods that can be used to quantify the appearance of streetscapes across cities or at high enough spatial resolutions. In this paper, we describe 'Streetscore', a scene understanding algorithm that predicts the perceived safety of a streetscape, using training data from an online survey with contributions from more than 7000 participants. We first study the predictive power of commonly used image features using support vector regression, finding that Geometric Texton and Color Histograms along with GIST are the best performers when it comes to predict the perceived safety of a streetscape. Using Streetscore, we create high resolution maps of perceived safety for 21 cities in the Northeast and Midwest of the United States at a resolution of 200 images square mile, scoring 1 million images from Google Streetview. These datasets should be useful for urban planners, economists and social scientists looking to explain the social and economic consequences of urban perception. For social scientists, developing an empirical connection between the physical appearance of a city and the behavior and health of its inhabitants has proved challenging due to a lack of data on urban appearance. Can we use computers to quantify urban appearance from street-level imagery? We describe Streetscore: a computer vision algorithm that measures the perceived safety of streetscapes. Using Streetscore to evaluate 19 American cities, we find that the average perceived safety has a strong positive correlation with population density and household income; and the variation in perceived safety has a strong positive correlation with income inequality. Planners and social psychologists have suggested that the recognizability of the urban environment is linked to people's socio-economic well-being. We build a web game that puts the recognizability of London's streets to the test. It follows as closely as possible one experiment done by Stanley Milgram in 1972. The game picks up random locations from Google Street View and tests users to see if they can judge the location in terms of closest subway station, borough, or region. Each participant dedicates only few minutes to the task (as opposed to 90 minutes in Milgram's). We collect data from 2,255 participants (one order of magnitude a larger sample) and build a recognizability map of London based on their responses. We find that some boroughs have little cognitive representation; that recognizability of an area is explained partly by its exposure to Flickr and Foursquare users and mostly by its exposure to subway passengers; and that areas with low recognizability do not fare any worse on the economic indicators of income, education, and employment, but they do significantly suffer from social problems of housing deprivation, poor living conditions, and crime. These results could not have been produced without analyzing life off- and online: that is, without considering the interactions between urban places in the physical world and their virtual presence on platforms such as Flickr and Foursquare. This line of work is at the crossroad of two emerging themes in computing research - a crossroad where "web science" meets the "smart city" agenda. Walkability has many health, environmental, and economic benefits. That is why web and mobile services have been offering ways of computing walkability scores of individual street segments. Those scores are generally computed from survey data and manual counting (of even trees). However, that is costly, owing to the high time, effort, and financial costs. To partly automate the computation of those scores, we explore the possibility of using the social media data of Flickr and Foursquare to automatically identify safe and walkable streets. We find that unsafe streets tend to be photographed during the day, while walkable streets are tagged with walkability-related keywords. These results open up practical opportunities (for, e.g., room booking services, urban route recommenders, and real-estate sites) and have theoretical implications for researchers who might resort to the use social media data to tackle previously unanswered questions in the area of walkability.