Many evaluation methods have been used to assess the usefulness of Visual Analytics (VA) solutions. These methods stem from a variety of origins with different assumptions and goals, which cause confusion about their proofing capabilities. Moreover, the lack of discussion about the evaluation processes may limit our potential to develop new evaluation methods specialized for VA. In this paper, we present an analysis of evaluation methods that have been used to summatively evaluate VA solutions. We provide a survey and taxonomy of the evaluation methods that have appeared in the VAST literature in the past two years. We then analyze these methods in terms of validity and generalizability of their findings, as well as the feasibility of using them. We propose a new metric called summative quality to compare evaluation methods according to their ability to prove usefulness, and make recommendations for selecting evaluation methods based on their summative quality in the VA domain.
An early study that introduces McGrath's work to the information visualization evaluation context is done by Carpendale @cite_67 , who provides a summary of different quantitative, qualitative and mixed methodologies along with a discussion about their limitations and challenges. A more recent work by Crisan and Elliott @cite_2 revisits quantitative, qualitative and mixed methodologies and provides guidance on when and how to correctly apply them. Instead of taking a general view of behavioral methodologies, we use a unified lens to identify limitations in evaluation methods used to prove usefulness, which may follow different methodologies, but are indeed used with summative intentions. Similar to Crisan and Elliott, we use validity and generalizability as our analysis criteria and add the feasibility criterion to the analysis to determine the level of applicability of the methods.
@cite_67 @cite_2
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This paper investigates how to blindly evaluate the visual quality of an image by learning rules from linguistic descriptions. Extensive psychological evidence shows that humans prefer to conduct evaluations qualitatively rather than numerically. The qualitative evaluations are then converted into the numerical scores to fairly benchmark objective image quality assessment (IQA) metrics. Recently, lots of learning-based IQA models are proposed by analyzing the mapping from the images to numerical ratings. However, the learnt mapping can hardly be accurate enough because some information has been lost in such an irreversible conversion from the linguistic descriptions to numerical scores. In this paper, we propose a blind IQA model, which learns qualitative evaluations directly and outputs numerical scores for general utilization and fair comparison. Images are represented by natural scene statistics features. A discriminative deep model is trained to classify the features into five grades, corresponding to five explicit mental concepts, i.e., excellent, good, fair, poor, and bad. A newly designed quality pooling is then applied to convert the qualitative labels into scores. The classification framework is not only much more natural than the regression-based models, but also robust to the small sample size problem. Thorough experiments are conducted on popular databases to verify the model’s effectiveness, efficiency, and robustness. The growth of Internet commerce has stimulated the use of collaborative filtering (CF) algorithms as recommender systems. Such systems leverage knowledge about the known preferences of multiple users to recommend items of interest to other users. CF methods have been harnessed to make recommendations about such items as web pages, movies, books, and toys. Researchers have proposed and evaluated many approaches for generating recommendations. We describe and evaluate a new method called personality diagnosis (PD). Given a user's preferences for some items, we compute the probability that he or she is of the same "personality type" as other users, and, in turn, the probability that he or she will like new items. PD retains some of the advantages of traditional similarity-weighting techniques in that all data is brought to bear on each prediction and new data can be added easily and incrementally. Additionally, PD has a meaningful probabilistic interpretation, which may be leveraged to justify, explain, and augment results. We report empirical results on the EachMovie database of movie ratings, and on user profile data collected from the CiteSeer digital library of Computer Science research papers. The probabilistic framework naturally supports a variety of descriptive measurements--in particular, we consider the applicability of a value of information (VOI) computation. We present an assessment of the state and historic development of evaluation practices as reported in papers published at the IEEE Visualization conference. Our goal is to reflect on a meta-level about evaluation in our community through a systematic understanding of the characteristics and goals of presented evaluations. For this purpose we conducted a systematic review of ten years of evaluations in the published papers using and extending a coding scheme previously established by [2012]. The results of our review include an overview of the most common evaluation goals in the community, how they evolved over time, and how they contrast or align to those of the IEEE Information Visualization conference. In particular, we found that evaluations specific to assessing resulting images and algorithm performance are the most prevalent (with consistently 80-90 of all papers since 1997). However, especially over the last six years there is a steady increase in evaluation methods that include participants, either by evaluating their performances and subjective feedback or by evaluating their work practices and their improved analysis and reasoning capabilities using visual tools. Up to 2010, this trend in the IEEE Visualization conference was much more pronounced than in the IEEE Information Visualization conference which only showed an increasing percentage of evaluation through user performance and experience testing. Since 2011, however, also papers in IEEE Information Visualization show such an increase of evaluations of work practices and analysis as well as reasoning using visual tools. Further, we found that generally the studies reporting requirements analyses and domain-specific work practices are too informally reported which hinders cross-comparison and lowers external validity. Despite the availability of a huge amount of video data accompanied by descriptive texts, it is not always easy to exploit the information contained in natural language in order to automatically recognize video concepts. Towards this goal, in this paper we use textual cues as means of supervision, introducing two weakly supervised techniques that extend the Multiple Instance Learning (MIL) framework: the Fuzzy Sets Multiple Instance Learning (FSMIL) and the Probabilistic Labels Multiple Instance Learning (PLMIL). The former encodes the spatio-temporal imprecision of the linguistic descriptions with Fuzzy Sets, while the latter models different interpretations of each description's semantics with Probabilistic Labels, both formulated through a convex optimization algorithm. In addition, we provide a novel technique to extract weak labels in the presence of complex semantics, that consists of semantic similarity computations. We evaluate our methods on two distinct problems, namely face and action recognition, in the challenging and realistic setting of movies accompanied by their screenplays, contained in the COGNIMUSE database. We show that, on both tasks, our method considerably outperforms a state-of-the-art weakly supervised approach, as well as other baselines.