Deriving event storylines is an effective summarization method to succinctly organize extensive information, which can significantly alleviate the pain of information overload. The critical challenge is the lack of widely recognized definition of storyline metric. Prior studies have developed various approaches based on different assumptions about users' interests. These works can extract interesting patterns, but their assumptions do not guarantee that the derived patterns will match users' preference. On the other hand, their exclusiveness of single modality source misses cross-modality information. This paper proposes a method, multimodal imitation learning via generative adversarial networks(MIL-GAN), to directly model users' interests as reflected by various data. In particular, the proposed model addresses the critical challenge by imitating users' demonstrated storylines. Our proposed model is designed to learn the reward patterns given user-provided storylines and then applies the learned policy to unseen data. The proposed approach is demonstrated to be capable of acquiring the user's implicit intent and outperforming competing methods by a substantial margin with a user study.
The storyline generation problem was first studied by @cite_30 as a generic redescription mining technique, by which a series of re-description between the given disjoint and dissimilar object sets and corresponding subsets are discovered. Storytelling is an efficient way to solve the issue of information overload. By extracting critical and connected entities, the original document is structurally summarized. Current works contain two categories: Textual Storytelling @cite_30 @cite_10 @cite_15 @cite_12 @cite_3 @cite_1 @cite_29 @cite_27 and Visual Storytelling @cite_2 @cite_4 @cite_32 . Few works are reported to extract storylines based on both text and image. Current methods often suggest assumptions between good storyline and explicit metrics, such as average similarity or weakest similarity of all the neighbor nodes. However, these assumptions limit the generating meaningful stories since a user may have unique notions of good storylines. A few researchers employ Latent Dirichlet Allocation(LDA) @cite_5 @cite_13 to extract stories in unsupervised fashion. However, it is difficult for LDA to accurately model sequential data.
@cite_30 @cite_13 @cite_4 @cite_29 @cite_1 @cite_32 @cite_3 @cite_27 @cite_2 @cite_5 @cite_15 @cite_10 @cite_12
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We explore story generation: creative systems that can build coherent and fluent passages of text about a topic. We collect a large dataset of 300K human-written stories paired with writing prompts from an online forum. Our dataset enables hierarchical story generation, where the model first generates a premise, and then transforms it into a passage of text. We gain further improvements with a novel form of model fusion that improves the relevance of the story to the prompt, and adding a new gated multi-scale self-attention mechanism to model long-range context. Experiments show large improvements over strong baselines on both automated and human evaluations. Human judges prefer stories generated by our approach to those from a strong non-hierarchical model by a factor of two to one. We formulate a new data mining problem called it storytelling as a generalization of redescription mining. In traditional redescription mining, we are given a set of objects and a collection of subsets defined over these objects. The goal is to view the set system as a vocabulary and identify two expressions in this vocabulary that induce the same set of objects. Storytelling, on the other hand, aims to explicitly relate object sets that are disjoint (and hence, maximally dissimilar) by finding a chain of (approximate) redescriptions between the sets. This problem finds applications in bioinformatics, for instance, where the biologist is trying to relate a set of genes expressed in one experiment to another set, implicated in a different pathway. We outline an efficient storytelling implementation that embeds the CART wheels redescription mining algorithm in an A* search procedure, using the former to supply next move operators on search branches to the latter. This approach is practical and effective for mining large datasets and, at the same time, exploits the structure of partitions imposed by the given vocabulary. Three application case studies are presented: a study of word overlaps in large English dictionaries, exploring connections between genesets in a bioinformatics dataset, and relating publications in the PubMed index of abstracts. Story generation is the problem of automatically selecting a sequence of events that meet a set of criteria and can be told as a story. Story generation is knowledge-intensive; traditional story generators rely on a priori defined domain models about fictional worlds, including characters, places, and actions that can be performed. Manually authoring the domain models is costly and thus not scalable. We present a novel class of story generation system that can generate stories in an unknown domain. Our system (a) automatically learns a domain model by crowdsourcing a corpus of narrative examples and (b) generates stories by sampling from the space defined by the domain model. A large-scale evaluation shows that stories generated by our system for a previously unknown topic are comparable in quality to simple stories authored by untrained humans. Topic models, such as Latent Dirichlet Allocation (LDA), posit that documents are drawn from admixtures of distributions over words, known as topics. The inference problem of recovering topics from admixtures, is NP-hard. Assuming separability, a strong assumption, [4] gave the first provable algorithm for inference. For LDA model, [6] gave a provable algorithm using tensor-methods. But [4,6] do not learn topic vectors with bounded @math error (a natural measure for probability vectors). Our aim is to develop a model which makes intuitive and empirically supported assumptions and to design an algorithm with natural, simple components such as SVD, which provably solves the inference problem for the model with bounded @math error. A topic in LDA and other models is essentially characterized by a group of co-occurring words. Motivated by this, we introduce topic specific Catchwords, group of words which occur with strictly greater frequency in a topic than any other topic individually and are required to have high frequency together rather than individually. A major contribution of the paper is to show that under this more realistic assumption, which is empirically verified on real corpora, a singular value decomposition (SVD) based algorithm with a crucial pre-processing step of thresholding, can provably recover the topics from a collection of documents drawn from Dominant admixtures. Dominant admixtures are convex combination of distributions in which one distribution has a significantly higher contribution than others. Apart from the simplicity of the algorithm, the sample complexity has near optimal dependence on @math , the lowest probability that a topic is dominant, and is better than [4]. Empirical evidence shows that on several real world corpora, both Catchwords and Dominant admixture assumptions hold and the proposed algorithm substantially outperforms the state of the art [5].