We study the problem of evaluating a discrete function by adaptively querying the values of its variables until the values read uniquely determine the value of the function. Reading the value of a variable is done at the expense of some cost, and the goal is to design a strategy (decision tree) for evaluating the function incurring as little cost as possible in the worst case or in expectation (according to a prior distribution on the possible variables assignments). Except for particular cases of the problem, in general, only the minimization of one of these two measures is addressed in the literature. However, there are instances of the problem for which the minimization of one measure leads to a strategy with a high cost with respect to the other measure (even exponentially bigger than the optimal). We provide a new construction which can guarantee a trade-off between the two criteria. More precisely, given a decision tree guaranteeing expected cost @math and a decision tree guaranteeing worst cost @math our method can guarantee for any chosen trade-off value @math to produce a decision tree whose worst cost is @math and whose expected cost is @math These bounds are improved for the relevant case of uniform testing costs. Motivated by applications, we also study a variant of the problem where the cost of reading a variable depends on the variable's value. We provide an @math approximation algorithm for the minimization of the worst cost measure, which is best possible under the assumption @math .
In a recent paper @cite_11 , the authors show that for any instance @math of the DFEP, with @math objects, it is possible to construct in polynomial time a decision tree @math such that @math is @math and @math is @math , where @math and @math are, respectively, the minimum expected testing cost and the minimum worst testing cost for instance @math .
@cite_11
2049661027 2593445670 2763447936 2950981509
The 3SUM problem is to decide, given a set of @math real numbers, whether any three sum to zero. It is widely conjectured that a trivial @math -time algorithm is optimal and over the years the consequences of this conjecture have been revealed. This 3SUM conjecture implies @math lower bounds on numerous problems in computational geometry and a variant of the conjecture implies strong lower bounds on triangle enumeration, dynamic graph algorithms, and string matching data structures. In this paper we refute the 3SUM conjecture. We prove that the decision tree complexity of 3SUM is @math and give two subquadratic 3SUM algorithms, a deterministic one running in @math time and a randomized one running in @math time with high probability. Our results lead directly to improved bounds for @math -variate linear degeneracy testing for all odd @math . The problem is to decide, given a linear function @math and a set @math , whether @math . We show the decision tree complexity of this problem is @math . Finally, we give a subcubic algorithm for a generalization of the @math -product over real-valued matrices and apply it to the problem of finding zero-weight triangles in weighted graphs. We give a depth- @math decision tree for this problem, as well as an algorithm running in time @math . We consider the following generalization of the binary search problem. A search strategy is required to locate an unknown target node @math in a given tree @math . Upon querying a node @math of the tree, the strategy receives as a reply an indication of the connected component of @math containing the target @math . The cost of querying each node is given by a known non-negative weight function, and the considered objective is to minimize the total query cost for a worst-case choice of the target. Designing an optimal strategy for a weighted tree search instance is known to be strongly NP-hard, in contrast to the unweighted variant of the problem which can be solved optimally in linear time. Here, we show that weighted tree search admits a quasi-polynomial time approximation scheme: for any @math , there exists a @math -approximation strategy with a computation time of @math . Thus, the problem is not APX-hard, unless @math . By applying a generic reduction, we obtain as a corollary that the studied problem admits a polynomial-time @math -approximation. This improves previous @math -approximation approaches, where the @math -notation disregards @math -factors. There are many classical problems in P whose time complexities have not been improved over the past decades. Recent studies of "Hardness in P" have revealed that, for several of such problems, the current fastest algorithm is the best possible under some complexity assumptions. To bypass this difficulty, (SODA 2017) introduced the concept of fully polynomial FPT algorithms. For a problem with the current best time complexity @math , the goal is to design an algorithm running in @math time for a parameter @math and a constant @math . In this paper, we investigate the complexity of graph problems in P parameterized by tree-depth, a graph parameter related to tree-width. We show that a simple divide-and-conquer method can solve many graph problems, including Weighted Matching, Negative Cycle Detection, Minimum Weight Cycle, Replacement Paths, and 2-hop Cover, in @math time or @math time, where @math is the tree-depth of the input graph. Because any graph of tree-width @math has tree-depth at most @math , our algorithms also run in @math time or @math time. These results match or improve the previous best algorithms parameterized by tree-width. Especially, we solve an open problem of fully polynomial FPT algorithm for Weighted Matching parameterized by tree-width posed by Let @math be a tree space (or tree network) represented by a weighted tree with @math vertices, and @math be a set of @math stochastic points in @math , each of which has a fixed location with an independent existence probability. We investigate two fundamental problems under such a stochastic setting, the closest-pair problem and the nearest-neighbor search. For the former, we study the computation of the @math -threshold probability and the expectation of the closest-pair distance of a realization of @math . We propose the first algorithm to compute the @math -threshold probability in @math time for any given threshold @math , which immediately results in an @math -time algorithm for computing the expected closest-pair distance. Based on this, we further show that one can compute a @math -approximation for the expected closest-pair distance in @math time, by arguing that the expected closest-pair distance can be approximated via @math threshold probability queries. For the latter, we study the @math most-likely nearest-neighbor search ( @math -LNN) via a notion called @math most-likely Voronoi Diagram ( @math -LVD). We show that the size of the @math -LVD @math of @math on @math is bounded by @math if the existence probabilities of the points in @math are constant-far from 0. Furthermore, we establish an @math average-case upper bound for the size of @math , by regarding the existence probabilities as i.i.d. random variables drawn from some fixed distribution. Our results imply the existence of an LVD data structure which answers @math -LNN queries in @math time using average-case @math space, and worst-case @math space if the existence probabilities are constant-far from 0. Finally, we also give an @math -time algorithm to construct the LVD data structure.