Studies from neuroscience show that part-mapping computations are employed by human visual system in the process of object recognition. In this work, we present an approach for analyzing semantic-part characteristics of object category representations. For our experiments, we use category-epitome, a recently proposed sketch-based spatial representation for objects. To enable part-importance analysis, we first obtain semantic-part annotations of hand-drawn sketches originally used to construct the corresponding epitomes. We then examine the extent to which the semantic-parts are present in the epitomes of a category and visualize the relative importance of parts as a word cloud. Finally, we show how such word cloud visualizations provide an intuitive understanding of category-level structural trends that exist in the category-epitome object representations.
Determining the relative importance of part-level structural primitives for object category understanding has been explored only to a limited extent. @cite_6 present an importance measure of shape parts based on their ability to reconstruct the whole object shape of 2-D silhouettes. However, the authors interpret parts to mean segments on the contour of the object. @cite_3 propose a perception-based method to segment a sketch into semantically meaningful parts. Interestingly, they demonstrate the effectiveness of utilizing semantic parts rather than just consider parts as unnamed regions" of the object. To the best of our knowledge, the relative importance of the semantic parts has not been studied.
@cite_3 @cite_6
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We propose a computational model which computes the importance of 2-D object shape parts, and we apply it to detect and localize objects with and without occlusions. The importance of a shape part (a localized contour fragment) is considered from the perspective of its contribution to the perception and recognition of the global shape of the object. Accordingly, the part importance measure is defined based on the ability to estimate recall the global shapes of objects from the local part, namely the part's "shape reconstructability". More precisely, the shape reconstructability of a part is determined by two factors---part variation and part uniqueness. (i) Part variation measures the precision of the global shape reconstruction, i.e. the consistency of the reconstructed global shape with the true object shape; and (ii) part uniqueness quantifies the ambiguity of matching the part to the object, i.e. taking into account that the part could be matched to the object at several different locations. Taking both these factors into consideration, an information theoretic formulation is proposed to measure part importance by the conditional entropy of the reconstruction of the object shape from the part. Experimental results demonstrate the benefit with the proposed part importance in object detection, including the improvement of detection rate, localization accuracy, and detection efficiency. By comparing with other state-of-the-art object detectors in a challenging but common scenario, object detection with occlusions, we show a considerable improvement using the proposed importance measure, with the detection rate increased over @math 10 . On a subset of the challenging PASCAL dataset, the Interpolated Average Precision (as used in the PASCAL VOC challenge) is improved by 4---8 . Moreover, we perform a psychological experiment which provides evidence suggesting that humans use a similar measure for part importance when perceiving and recognizing shapes. In this paper, we propose a novel perception-based shape decomposition method which aims to decompose a shape into semantically meaningful parts. In addition to three popular perception rules (the Minima rule, the Short-cut rule and the Convexity rule) in shape decomposition, we propose a new rule named part-similarity rule to encourage consistent partition of similar parts. The problem is formulated as a quadratic ally constrained quadratic program (QCQP) problem and is solved by a trust-region method. Experiment results on MPEG-7 dataset show that we can get a more consistent shape decomposition with human perception compared with other state-of-the-art methods both qualitatively and quantitatively. Finally, we show the advantage of semantic parts over non-meaningful parts in object detection on the ETHZ dataset. We present a dense reconstruction approach that overcomes the drawbacks of traditional multiview stereo by incorporating semantic information in the form of learned category-level shape priors and object detection. Given training data comprised of 3D scans and images of objects from various viewpoints, we learn a prior comprised of a mean shape and a set of weighted anchor points. The former captures the commonality of shapes across the category, while the latter encodes similarities between instances in the form of appearance and spatial consistency. We propose robust algorithms to match anchor points across instances that enable learning a mean shape for the category, even with large shape variations across instances. We model the shape of an object instance as a warped version of the category mean, along with instance-specific details. Given multiple images of an unseen instance, we collate information from 2D object detectors to align the structure from motion point cloud with the mean shape, which is subsequently warped and refined to approach the actual shape. Extensive experiments demonstrate that our model is general enough to learn semantic priors for different object categories, yet powerful enough to reconstruct individual shapes with large variations. Qualitative and quantitative evaluations show that our framework can produce more accurate reconstructions than alternative state-of-the-art multiview stereo systems. Most objects are composed of parts which have a semantic meaning. Ahandle can have many different shapes and can be present in quite different objects, but there is only one semantic meaning to a handle, which is "a part that is designed especially to be grasped by the hand". We introduce here a novel 3D algorithm named CPS for the decomposition of objects into their semantically meaningful parts. These meaningful parts are learned from experiments where robot grasps different objects. Objects are represented in compositional graph hierarchy where their parts are represented as the relationship between subparts, which are in turn represented based on the relationships between small adjacent regions. Unlike other compositional approaches, our method relies on learning semantically meaningful parts which are learned from grasping experience. This compositional part representation provides generalization for part segmentation. We evaluated our method in this respect, by training ion one dataset and evaluating it on another. We achieved on average78 part overlap accuracy for segmentation of novel part instances.