In Artificial Intelligence with Coalition Structure Generation (CSG) one refers to those cooperative complex problems that require to find an optimal partition, maximising a social welfare, of a set of entities involved in a system into exhaustive and disjoint coalitions. The solution of the CSG problem finds applications in many fields such as Machine Learning (covering machines, clustering), Data Mining (decision tree, discretization), Graph Theory, Natural Language Processing (aggregation), Semantic Web (service composition), and Bioinformatics. The problem of finding the optimal coalition structure is NP-complete. In this paper we present a greedy adaptive search procedure (GRASP) with path-relinking to efficiently search the space of coalition structures. Experiments and comparisons to other algorithms prove the validity of the proposed method in solving this hard combinatorial problem.
As regards the approximate algorithms, in @cite_18 it has been proposed a solution based on a genetic algorithm, which performs well when there is some regularity in the search space. Indeed, the authors assume, in order to apply their algorithm, that the value of a coalition is dependent of other coalitions in the CS, making the algorithm not well suited for the general case. A new solution @cite_13 is based on a Simulated Annealing algorithm @cite_23 , a widely used stochastic local search method. At each iteration the algorithm selects a random neighbour solution @math of a CS @math . The search proceeds with an adjacent CS @math of the original CS @math if @math yields a better social welfare than @math . Otherwise, the search is continued with @math with probability @math , where @math is the temperature parameter that decreases according to the annealing schedule @math .
@cite_18 @cite_13 @cite_23
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This paper presents a new algorithm based on integrating genetic algorithms, tabu search and simulated annealing methods to solve the unit commitment problem. The core of the proposed algorithm is based on genetic algorithms. Tabu search is used to generate new population members in the reproduction phase of the genetic algorithm. A simulated annealing method is used to accelerate the convergence of the genetic algorithm by applying the simulated annealing test for all the population members. A new implementation of the genetic algorithm is introduced. The genetic algorithm solution is coded as a mix between binary and decimal representation. The fitness function is constructed from the total operating cost of the generating units without penalty terms. In the tabu search part of the proposed algorithm, a simple short-term memory procedure is used to counter the danger of entrapment at a local optimum, and the premature convergence of the genetic algorithm. A simple cooling schedule has been implemented to apply the simulated annealing test in the algorithm. Numerical results showed the superiority of the solutions obtained compared to genetic algorithms, tabu search and simulated annealing methods, and to two exact algorithms. Let f be a random Boolean formula that is an instance of 3-SAT. We consider the problem of computing the least real number k such that if the ratio of the number of clauses over the number of variables of f strictly exceeds k , then f is almost certainly unsatisfiable. By a well-known and more or less straightforward argument, it can be shown that kF5.191. This upper bound was improved by to 4.758 by first providing new improved bounds for the occupancy problem. There is strong experimental evidence that the value of k is around 4.2. In this work, we define, in terms of the random formula f, a decreasing sequence of random variables such that, if the expected value of any one of them converges to zero, then f is almost certainly unsatisfiable. By letting the expected value of the first term of the sequence converge to zero, we obtain, by simple and elementary computations, an upper bound for k equal to 4.667. From the expected value of the second term of the sequence, we get the value 4.601q . In general, by letting the U This work was performed while the first author was visiting the School of Computer Science, Carleton Ž University, and was partially supported by NSERC Natural Sciences and Engineering Research Council . of Canada , and by a grant from the University of Patras for sabbatical leaves. The second and third Ž authors were supported in part by grants from NSERC Natural Sciences and Engineering Research . Council of Canada . During the last stages of this research, the first and last authors were also partially Ž . supported by EU ESPRIT Long-Term Research Project ALCOM-IT Project No. 20244 . †An extended abstract of this paper was published in the Proceedings of the Fourth Annual European Ž Symposium on Algorithms, ESA’96, September 25]27, 1996, Barcelona, Spain Springer-Verlag, LNCS, . pp. 27]38 . That extended abstract was coauthored by the first three authors of the present paper. Correspondence to: L. M. Kirousis Q 1998 John Wiley & Sons, Inc. CCC 1042-9832r98r030253-17 253 We introduce and analyze a numerical strategy to approximate effective coefficients in stochastic homogenization of discrete elliptic equations. In particular, we consider the simplest case possible: An elliptic equation on the @math -dimensional lattice @math with independent and identically distributed conductivities on the associated edges. Recent results by Otto and the author quantify the error made by approximating the homogenized coefficient by the averaged energy of a regularized corrector (with parameter @math ) on some box of finite size @math . In this article, we replace the regularized corrector (which is the solution of a problem posed on @math ) by some practically computable proxy on some box of size @math , and quantify the associated additional error. In order to improve the convergence, one may also consider @math independent realizations of the computable proxy, and take the arithmetic mean of the associated approximate homogenized coefficients. A natural optimization problem consists in properly choosing @math and @math in order to reduce the error at given computational complexity. Our analysis is sharp and allows us to give a clear answer to this question. In particular, we propose and analyze a numerical algorithm to approximate the homogenized coefficients, taking advantage of the (nearly) optimal scalings of the errors we derive. The efficiency of the approach is illustrated by a numerical study in dimension 2. We present a simple and practical algorithm for the c--approximate near neighbor problem (c--NN): given n points P ⊂ Rd and radius R, build a data structure which, given q ∈ Rd, can with probability 1 -- Δ return a point p e P with dist(p, q) ≤ cR if there is any p* e P with dist(p*, q) ≤ R. For c = d + 1, our algorithm deterministically (Δ = 0) preprocesses in time O(nd log d), space O(dn), and answers queries in expected time O(d2); this is the first known algorithm to deterministically guarantee an O(d)---NN solution in constant time with respect to n for all lp metrics. A probabilistic version empirically achieves useful c values (c The key to the algorithm is a locality-sensitive hash: a mapping h: Rd → U with the property that h(x) = h(y) is much more likely for nearby x, y. We introduce a somewhat regular simplex which tessellates Rd, and efficiently hash each point in any simplex of this tessellation to all d + 1 corners; any points in neighboring cells will be hashed to a shared corner and noticed as nearby points. This method is completely independent of dimension reduction, so that additional space and time savings are available by first reducing all input vectors.