Multi-object tracking has been recently approached with the min-cost network flow optimization techniques. Such methods simultaneously resolve multiple object tracks in a video and enable modeling of dependencies among tracks. Min-cost network flow methods also fit well within the "tracking-by-detection" paradigm where object trajectories are obtained by connecting per-frame outputs of an object detector. Object detectors, however, often fail due to occlusions and clutter in the video. To cope with such situations, we propose to add pairwise costs to the min-cost network flow framework. While integer solutions to such a problem become NP-hard, we design a convex relaxation solution with an efficient rounding heuristic which empirically gives certificates of small suboptimality. We evaluate two particular types of pairwise costs and demonstrate improvements over recent tracking methods in real-world video sequences.
Recent approaches have formulated multi-frame, multi-object tracking as a min-cost network flow optimization problem @cite_2 @cite_9 @cite_23 , where the optimal flow in a connected graph of detections encodes the selected tracks. While earlier min-cost network flow optimization methods have used linear programming, recently proposed solutions to the min-cost flow optimization include push-relabel methods @cite_2 , successive shortest paths @cite_9 @cite_23 , and dynamic programming @cite_9 . To ensure globally optimal and efficient solutions, previous methods have often restricted the cost to unary terms over all edges. While non-unary terms break the optimality of solutions in general, dependencies between detections have been enforced by greedy approaches, such as greedily eliminating the overlapping detections after each step of a sequential selection of distinct tracks in @cite_9 . This non-global optimization approach, however, cannot recover from early suboptimal decisions.
@cite_9 @cite_23 @cite_2
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Multi-object tracking has been recently approached with the min-cost network flow optimization techniques. Such methods simultaneously resolve multiple object tracks in a video and enable modeling of dependencies among tracks. Min-cost network flow methods also fit well within the “tracking-by-detection” paradigm where object trajectories are obtained by connecting per-frame outputs of an object detector. Object detectors, however, often fail due to occlusions and clutter in the video. To cope with such situations, we propose to add pairwise costs to the min-cost network flow framework. While integer solutions to such a problem become NP-hard, we design a convex relaxation solution with an efficient rounding heuristic which empirically gives certificates of small suboptimality. We evaluate two particular types of pairwise costs and demonstrate improvements over recent tracking methods in real-world video sequences. We propose a method for global multi-target tracking that can incorporate higher-order track smoothness constraints such as constant velocity. Our problem formulation readily lends itself to path estimation in a trellis graph, but unlike previous methods, each node in our network represents a candidate pair of matching observations between consecutive frames. Extra constraints on binary flow variables in the graph result in a problem that can no longer be solved by min-cost network flow. We therefore propose an iterative solution method that relaxes these extra constraints using Lagrangian relaxation, resulting in a series of problems that ARE solvable by min-cost flow, and that progressively improve towards a high-quality solution to our original optimization problem. We present experimental results showing that our method outperforms the standard network-flow formulation as well as other recent algorithms that attempt to incorporate higher-order smoothness constraints. Multi-object tracking can be achieved by detecting objects in individual frames and then linking detections across frames. Such an approach can be made very robust to the occasional detection failure: If an object is not detected in a frame but is in previous and following ones, a correct trajectory will nevertheless be produced. By contrast, a false-positive detection in a few frames will be ignored. However, when dealing with a multiple target problem, the linking step results in a difficult optimization problem in the space of all possible families of trajectories. This is usually dealt with by sampling or greedy search based on variants of Dynamic Programming which can easily miss the global optimum. In this paper, we show that reformulating that step as a constrained flow optimization results in a convex problem. We take advantage of its particular structure to solve it using the k-shortest paths algorithm, which is very fast. This new approach is far simpler formally and algorithmically than existing techniques and lets us demonstrate excellent performance in two very different contexts. One of the most popular approaches to multi-target tracking is tracking-by-detection. Current min-cost flow algorithms which solve the data association problem optimally have three main drawbacks: they are computationally expensive, they assume that the whole video is given as a batch, and they scale badly in memory and computation with the length of the video sequence. In this paper, we address each of these issues, resulting in a computationally and memory-bounded solution. First, we introduce a dynamic version of the successive shortest-path algorithm which solves the data association problem optimally while reusing computation, resulting in significantly faster inference than standard solvers. Second, we address the optimal solution to the data association problem when dealing with an incoming stream of data (i.e., online setting). Finally, we present our main contribution which is an approximate online solution with bounded memory and computation which is capable of handling videos of arbitrarily length while performing tracking in real time. We demonstrate the effectiveness of our algorithms on the KITTI and PETS2009 benchmarks and show state-of-the-art performance, while being significantly faster than existing solvers.