Human labeling of textual data can be very time-consuming and expensive, yet it is critical for the success of an automatic text classification system. In order to minimize human labeling efforts, we propose a novel active learning (AL) solution, that does not rely on existing sources of unlabeled data. It uses a small amount of labeled data as the core set for the synthesis of useful membership queries (MQs) - unlabeled instances synthesized by an algorithm for human labeling. Our solution uses modification operators, functions from the instance space to the instance space that change the input to some extent. We apply the operators on the core set, thus creating a set of new membership queries. Using this framework, we look at the instance space as a search space and apply search algorithms in order to create desirable MQs. We implement this framework in the textual domain. The implementation includes using methods such as WordNet and Word2vec, for replacing text fragments from a given sentence with semantically related ones. We test our framework on several text classification tasks and show improved classifier performance as more MQs are labeled and incorporated into the training set. To the best of our knowledge, this is the first work on membership queries in the textual domain.
In the previous work @cite_7 we presented the idea of modification operators that remain in the instance space. In contrast to the operators applied by Awasthi and Bary, these operators are applied to instances, easily read by a human expert, and returns other instances. This work used a small seed of only positive instances to model the entire instance space, generating near miss examples" in order to effectively model the vast space of negative instances. However, this work was applicable only to the image domain, and its operators obviously could not be applied to textual sentences. Nor did this work fully explore the options of generation when using the modification operators, such as using search algorithm and heuristic functions during the MQ generation process, but was mainly focused on generating near-miss examples.
@cite_7
170299422 2175917793 2951718774 2787223504
Assume that we are trying to build a visual recognizer for a particular class of objects--chairs, for example--using existing induction methods. Assume the assistance of a human teacher who can label an image of an object as a positive or a negative example. As positive examples, we can obviously use images of real chairs. It is not clear, however, what types of objects we should use as negative examples. This is an example of a common problem where the concept we are trying to learn represents a small fraction of a large universe of instances. In this work we suggest learning with the help of near misses--negative examples that differ from the learned concept in only a small number of significant points, and we propose a framework for automatic generation of such examples. We show that generating near misses in the feature space is problematic in some domains, and propose a methodology for generating examples directly in the instance space using modification operators--functions over the instance space that produce new instances by slightly modifying existing ones. The generated instances are evaluated by mapping them into the feature space and measuring their utility using known active learning techniques. We apply the proposed framework to the task of learning visual concepts from range images. Many real-world knowledge-based systems must deal with information coming from different sources that invariably leads to incompleteness, overspecification, or inherently uncertain content. The presence of these varying levels of uncertainty doesn't mean that the information is worthless --- rather, these are hurdles that the knowledge engineer must learn to work with. In this paper, we continue work on an argumentation-based framework that extends the well-known Defeasible Logic Programming (DeLP) language with probabilistic uncertainty, giving rise to the Defeasible Logic Programming with Presumptions and Probabilistic Environments (DeLP3E) model. Our prior work focused on the problem of belief revision in DeLP3E, where we proposed a non-prioritized class of revision operators called AFO (Annotation Function-based Operators) to solve this problem. In this paper, we further study this class and argue that in some cases it may be desirable to define revision operators that take quantitative aspects into account, such as how the probabilities of certain literals or formulas of interest change after the revision takes place. To the best of our knowledge, this problem has not been addressed in the argumentation literature to date. We propose the QAFO (Quantitative Annotation Function-based Operators) class of operators, a subclass of AFO, and then go on to study the complexity of several problems related to their specification and application in revising knowledge bases. Finally, we present an algorithm for computing the probability that a literal is warranted in a DeLP3E knowledge base, and discuss how it could be applied towards implementing QAFO-style operators that compute approximations rather than exact operations. Moving from limited-domain natural language generation (NLG) to open domain is difficult because the number of semantic input combinations grows exponentially with the number of domains. Therefore, it is important to leverage existing resources and exploit similarities between domains to facilitate domain adaptation. In this paper, we propose a procedure to train multi-domain, Recurrent Neural Network-based (RNN) language generators via multiple adaptation steps. In this procedure, a model is first trained on counterfeited data synthesised from an out-of-domain dataset, and then fine tuned on a small set of in-domain utterances with a discriminative objective function. Corpus-based evaluation results show that the proposed procedure can achieve competitive performance in terms of BLEU score and slot error rate while significantly reducing the data needed to train generators in new, unseen domains. In subjective testing, human judges confirm that the procedure greatly improves generator performance when only a small amount of data is available in the domain. We propose in this paper a new approach to train the Generative Adversarial Nets (GANs) with a mixture of generators to overcome the mode collapsing problem. The main intuition is to employ multiple generators, instead of using a single one as in the original GAN. The idea is simple, yet proven to be extremely effective at covering diverse data modes, easily overcoming the mode collapsing problem and delivering state-of-the-art results. A minimax formulation was able to establish among a classifier, a discriminator, and a set of generators in a similar spirit with GAN. Generators create samples that are intended to come from the same distribution as the training data, whilst the discriminator determines whether samples are true data or generated by generators, and the classifier specifies which generator a sample comes from. The distinguishing feature is that internal samples are created from multiple generators, and then one of them will be randomly selected as final output similar to the mechanism of a probabilistic mixture model. We term our method Mixture Generative Adversarial Nets (MGAN). We develop theoretical analysis to prove that, at the equilibrium, the Jensen-Shannon divergence (JSD) between the mixture of generators’ distributions and the empirical data distribution is minimal, whilst the JSD among generators’ distributions is maximal, hence effectively avoiding the mode collapsing problem. By utilizing parameter sharing, our proposed model adds minimal computational cost to the standard GAN, and thus can also efficiently scale to large-scale datasets. We conduct extensive experiments on synthetic 2D data and natural image databases (CIFAR-10, STL-10 and ImageNet) to demonstrate the superior performance of our MGAN in achieving state-of-the-art Inception scores over latest baselines, generating diverse and appealing recognizable objects at different resolutions, and specializing in capturing different types of objects by the generators.