We tackle the blackbox issue of deep neural networks in the settings of reinforcement learning (RL) where neural agents learn towards maximizing reward gains in an uncontrollable way. Such learning approach is risky when the interacting environment includes an expanse of state space because it is then almost impossible to foresee all unwanted outcomes and penalize them with negative rewards beforehand. Unlike reverse analysis of learned neural features from previous works, our proposed method tackles the blackbox issue by encouraging an RL policy network to learn interpretable latent features through an implementation of a disentangled representation learning method. Toward this end, our method allows an RL agent to understand self-efficacy by distinguishing its influences from uncontrollable environmental factors, which closely resembles the way humans understand their scenes. Our experimental results show that the learned latent factors not only are interpretable, but also enable modeling the distribution of entire visited state space with a specific action condition. We have experimented that this characteristic of the proposed structure can lead to ex post facto governance for desired behaviors of RL agents.
Prospection of future states conditioned by current actions is meaningful to RL agents in many ways, and action-conditional (variational) autoencoders are learned to predict sequent states in the works of @cite_37 @cite_16 @cite_24 . DARLA @cite_15 utilizes disentangled latent representations for cross-domain zero-shot adaptations. It aims to prove its representation power in multiple similar but different environments. Our model may also look similar to conditional generative models like Conditional Variational Autoencoders (CVAE) @cite_19 and InfoGan @cite_40 , but these are not directly applicable models to RL domains.
@cite_37 @cite_24 @cite_19 @cite_40 @cite_15 @cite_16
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As a new way of training generative models, Generative Adversarial Net (GAN) that uses a discriminative model to guide the training of the generative model has enjoyed considerable success in generating real-valued data. However, it has limitations when the goal is for generating sequences of discrete tokens. A major reason lies in that the discrete outputs from the generative model make it difficult to pass the gradient update from the discriminative model to the generative model. Also, the discriminative model can only assess a complete sequence, while for a partially generated sequence, it is nontrivial to balance its current score and the future one once the entire sequence has been generated. In this paper, we propose a sequence generation framework, called SeqGAN, to solve the problems. Modeling the data generator as a stochastic policy in reinforcement learning (RL), SeqGAN bypasses the generator differentiation problem by directly performing gradient policy update. The RL reward signal comes from the GAN discriminator judged on a complete sequence, and is passed back to the intermediate state-action steps using Monte Carlo search. Extensive experiments on synthetic data and real-world tasks demonstrate significant improvements over strong baselines. As a new way of training generative models, Generative Adversarial Nets (GAN) that uses a discriminative model to guide the training of the generative model has enjoyed considerable success in generating real-valued data. However, it has limitations when the goal is for generating sequences of discrete tokens. A major reason lies in that the discrete outputs from the generative model make it difficult to pass the gradient update from the discriminative model to the generative model. Also, the discriminative model can only assess a complete sequence, while for a partially generated sequence, it is non-trivial to balance its current score and the future one once the entire sequence has been generated. In this paper, we propose a sequence generation framework, called SeqGAN, to solve the problems. Modeling the data generator as a stochastic policy in reinforcement learning (RL), SeqGAN bypasses the generator differentiation problem by directly performing gradient policy update. The RL reward signal comes from the GAN discriminator judged on a complete sequence, and is passed back to the intermediate state-action steps using Monte Carlo search. Extensive experiments on synthetic data and real-world tasks demonstrate significant improvements over strong baselines. Domain adaptation is an important open problem in deep reinforcement learning (RL). In many scenarios of interest data is hard to obtain, so agents may learn a source policy in a setting where data is readily available, with the hope that it generalises well to the target domain. We propose a new multi-stage RL agent, DARLA (DisentAngled Representation Learning Agent), which learns to see before learning to act. DARLA's vision is based on learning a disentangled representation of the observed environment. Once DARLA can see, it is able to acquire source policies that are robust to many domain shifts - even with no access to the target domain. DARLA significantly outperforms conventional baselines in zero-shot domain adaptation scenarios, an effect that holds across a variety of RL environments (Jaco arm, DeepMind Lab) and base RL algorithms (DQN, A3C and EC). Deep latent variable models, trained using variational autoencoders or generative adversarial networks, are now a key technique for representation learning of continuous structures. However, applying similar methods to discrete structures, such as text sequences or discretized images, has proven to be more challenging. In this work, we propose a flexible method for training deep latent variable models of discrete structures. Our approach is based on the recently-proposed Wasserstein autoencoder (WAE) which formalizes the adversarial autoencoder (AAE) as an optimal transport problem. We first extend this framework to model discrete sequences, and then further explore different learned priors targeting a controllable representation. This adversarially regularized autoencoder (ARAE) allows us to generate natural textual outputs as well as perform manipulations in the latent space to induce change in the output space. Finally we show that the latent representation can be trained to perform unaligned textual style transfer, giving improvements both in automatic human evaluation compared to existing methods.