Imitation learning holds the promise to address challenging robotic tasks such as autonomous navigation. It however requires a human supervisor to oversee the training process and send correct control commands to robots without feedback, which is always prone to error and expensive. To minimize human involvement and avoid manual labeling of data in the robotic autonomous navigation with imitation learning, this paper proposes a novel semi-supervised imitation learning solution based on a multi-sensory design. This solution includes a suboptimal sensor policy based on sensor fusion to automatically label states encountered by a robot to avoid human supervision during training. In addition, a recording policy is developed to throttle the adversarial affect of learning too much from the suboptimal sensor policy. This solution allows the robot to learn a navigation policy in a self-supervised manner. With extensive experiments in indoor environments, this solution can achieve near human performance in most of the tasks and even surpasses human performance in case of unexpected events such as hardware failures or human operation errors. To best of our knowledge, this is the first work that synthesizes sensor fusion and imitation learning to enable robotic autonomous navigation in the real world without human supervision.
Recently, deep reinforcement learning (DRL) @cite_4 has been attracted a lot attention in the robotic control field. Many works based on DRL have been performed to address robotic navigation tasks. In @cite_12 , the authors train a DQN (deep q learning) agent @cite_4 to cross an intersection in simulation. Another work proposes a simulated environment to train a DRL agent to reach a target position in indoor environments @cite_11 . @cite_8 proposes deep deterministic policy gradient (DDPG) to train an agent to avoid dynamic obstacles in simulation. These methods however are all constrained in simulated settings where damage to the agents is not a concern. Applying DRL to real environments is still challenging. Many researchers attempt to address this problem by transferring learned DRL policies from simulation to real world navigation tasks @cite_15 @cite_19 . The difference between simulated environments and the real world settings makes this adaption difficult.
@cite_4 @cite_8 @cite_19 @cite_15 @cite_12 @cite_11
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Despite the recent advances of deep reinforcement learning (DRL), agents trained by DRL tend to be brittle and sensitive to the training environment, especially in the multi-agent scenarios. In the multi-agent setting, a DRL agent’s policy can easily get stuck in a poor local optima w.r.t. its training partners – the learned policy may be only locally optimal to other agents’ current policies. In this paper, we focus on the problem of training robust DRL agents with continuous actions in the multi-agent learning setting so that the trained agents can still generalize when its opponents’ policies alter. To tackle this problem, we proposed a new algorithm, MiniMax Multi-agent Deep Deterministic Policy Gradient (M3DDPG) with the following contributions: (1) we introduce a minimax extension of the popular multi-agent deep deterministic policy gradient algorithm (MADDPG), for robust policy learning; (2) since the continuous action space leads to computational intractability in our minimax learning objective, we propose Multi-Agent Adversarial Learning (MAAL) to efficiently solve our proposed formulation. We empirically evaluate our M3DDPG algorithm in four mixed cooperative and competitive multi-agent environments and the agents trained by our method significantly outperforms existing baselines. This paper deals with the reality gap from a novel perspective, targeting transferring Deep Reinforcement Learning (DRL) policies learned in simulated environments to the real-world domain for visual control tasks. Instead of adopting the common solutions to the problem by increasing the visual fidelity of synthetic images output from simulators during the training phase, this paper seeks to tackle the problem by translating the real-world image streams back to the synthetic domain during the deployment phase, to make the robot feel at home. We propose this as a lightweight, flexible, and efficient solution for visual control, as 1) no extra transfer steps are required during the expensive training of DRL agents in simulation; 2) the trained DRL agents will not be constrained to being deployable in only one specific real-world environment; 3) the policy training and the transfer operations are decoupled, and can be conducted in parallel. Besides this, we propose a conceptually simple yet very effective shift loss to constrain the consistency between subsequent frames, eliminating the need for optical flow. We validate the shift loss for artistic style transfer for videos and domain adaptation, and validate our visual control approach in real-world robot experiments. A video of our results is available at: this https URL Existing research studies on vision and language grounding for robot navigation focus on improving model-free deep reinforcement learning (DRL) models in synthetic environments. However, model-free DRL models do not consider the dynamics in the real-world environments, and they often fail to generalize to new scenes. In this paper, we take a radical approach to bridge the gap between synthetic studies and real-world practices---We propose a novel, planned-ahead hybrid reinforcement learning model that combines model-free and model-based reinforcement learning to solve a real-world vision-language navigation task. Our look-ahead module tightly integrates a look-ahead policy model with an environment model that predicts the next state and the reward. Experimental results suggest that our proposed method significantly outperforms the baselines and achieves the best on the real-world Room-to-Room dataset. Moreover, our scalable method is more generalizable when transferring to unseen environments, and the relative success rate is increased by 15.5 on the unseen test set. In 2015, Google's Deepmind announced an advancement in creating an autonomous agent based on deep reinforcement learning (DRL) that could beat a professional player in a series of 49 Atari games. However, the current manifestation of DRL is still immature, and has significant drawbacks. One of DRL's imperfections is its lack of "exploration" during the training process, especially when working with high-dimensional problems. In this paper, we propose a mixed strategy approach that mimics behaviors of human when interacting with environment, and create a "thinking" agent that allows for more efficient exploration in the DRL training process. The simulation results based on the Breakout game show that our scheme achieves a higher probability of obtaining a maximum score than does the baseline DRL algorithm, i.e., the asynchronous advantage actor-critic method. The proposed scheme therefore can be applied effectively to solving a complicated task in a real-world application.