Motivated by recent advances in Deep Learning for robot control, this paper considers two learning algorithms in terms of how they acquire demonstrations. "Human-Centric" (HC) sampling is the standard supervised learning algorithm, where a human supervisor demonstrates the task by teleoperating the robot to provide trajectories consisting of state-control pairs. "Robot-Centric" (RC) sampling is an increasingly popular alternative used in algorithms such as DAgger, where a human supervisor observes the robot executing a learned policy and provides corrective control labels for each state visited. RC sampling can be challenging for human supervisors and prone to mislabeling. RC sampling can also induce error in policy performance because it repeatedly visits areas of the state space that are harder to learn. Although policies learned with RC sampling can be superior to HC sampling for standard learning models such as linear SVMs, policies learned with HC sampling may be comparable with highly-expressive learning models such as deep learning and hyper-parametric decision trees, which have little model error. We compare HC and RC using a grid world and a physical robot singulation task, where in the latter the input is a binary image of a connected set of objects on a planar worksurface and the policy generates a motion of the gripper to separate one object from the rest. We observe in simulation that for linear SVMs, policies learned with RC outperformed those learned with HC but that with deep models this advantage disappears. We also find that with RC, the corrective control labels provided by humans can be highly inconsistent. We prove there exists a class of examples where in the limit, HC is guaranteed to converge to an optimal policy while RC may fail to converge.
has been used in numerous robotic examples, including flying a quadcopter through a forest where the state space is image data taken from an onboard sensor @cite_6 . Other successful examples include teaching a robotic wheelchair to navigate to target positions @cite_21 , teaching a robot to follow verbal instructions to navigate across an office building @cite_14 and teaching a robot to grasp in clutter @cite_2 .
@cite_14 @cite_21 @cite_6 @cite_2
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As researchers are striving for developing robotic systems able to move into the the wild', the interest towards novel learning paradigms for domain adaptation has increased. In the specific application of semantic place recognition from cameras, supervised learning algorithms are typically adopted. However, once learning has been performed, if the robot is moved to another location, the acquired knowledge may be not useful, as the novel scenario can be very different from the old one. The obvious solution would be to retrain the model updating the robot internal representation of the environment. Unfortunately this procedure involves a very time consuming data-labeling effort at the human side. To avoid these issues, in this paper we propose a novel transfer learning approach for place categorization from visual cues. With our method the robot is able to decide automatically if and how much its internal knowledge is useful in the novel scenario. Differently from previous approaches, we consider the situation where the old and the novel scenario may differ significantly (not only the visual room appearance changes but also different room categories are present). Importantly, our approach does not require labeling from a human operator. We also propose a strategy for improving the performance of the proposed method by fusing two complementary visual cues. Our extensive experimental evaluation demonstrates the advantages of our approach on several sequences from publicly available datasets. We present a fully autonomous robotic system for grasping objects in dense clutter. The objects are unknown and have arbitrary shapes. Therefore, we cannot rely on prior models. Instead, the robot learns online, from scratch, to manipulate the objects by trial and error. Grasping objects in clutter is significantly harder than grasping isolated objects, because the robot needs to push and move objects around in order to create sufficient space for the fingers. These pre-grasping actions do not have an immediate utility, and may result in unnecessary delays. The utility of a pre-grasping action can be measured only by looking at the complete chain of consecutive actions and effects. This is a sequential decision-making problem that can be cast in the reinforcement learning framework. We solve this problem by learning the stochastic transitions between the observed states, using nonparametric density estimation. The learned transition function is used only for re-calculating the values of the executed actions in the observed states, with different policies. Values of new state-actions are obtained by regressing the values of the executed actions. The state of the system at a given time is a depth (3D) image of the scene. We use spectral clustering for detecting the different objects in the image. The performance of our system is assessed on a robot with real-world objects. Robot learning is critically enabled by the availability of appropriate state representations. We propose a robotics-specific approach to learning such state representations. As robots accomplish tasks by interacting with the physical world, we can facilitate representation learning by considering the structure imposed by physics; this structure is reflected in the changes that occur in the world and in the way a robot can effect them. By exploiting this structure in learning, robots can obtain state representations consistent with the aspects of physics relevant to the learning task. We name this prior knowledge about the structure of interactions with the physical world robotic priors. We identify five robotic priors and explain how they can be used to learn pertinent state representations. We demonstrate the effectiveness of this approach in simulated and real robotic experiments with distracting moving objects. We show that our method extracts task-relevant state representations from high-dimensional observations, even in the presence of task-irrelevant distractions. We also show that the state representations learned by our method greatly improve generalization in reinforcement learning. In this paper, we present an approach that allows a robot to observe, generalize, and reproduce tasks observed from multiple demonstrations. Motion capture data is recorded in which a human instructor manipulates a set of objects. In our approach, we learn relations between body parts of the demonstrator and objects in the scene. These relations result in a generalized task description. The problem of learning and reproducing human actions is formulated using a dynamic Bayesian network (DBN). The posteriors corresponding to the nodes of the DBN are estimated by observing objects in the scene and body parts of the demonstrator. To reproduce a task, we seek for the maximum-likelihood action sequence according to the DBN. We additionally show how further constraints can be incorporated online, for example, to robustly deal with unforeseen obstacles. Experiments carried out with a real 6-DoF robotic manipulator as well as in simulation show that our approach enables a robot to reproduce a task carried out by a human demonstrator. Our approach yields a high degree of generalization illustrated by performing a pick-and-place and a whiteboard cleaning task.