We introduce the concept of a Visual Compiler that generates a scene specific pedestrian detector and pose estimator without any pedestrian observations. Given a single image and auxiliary scene information in the form of camera parameters and geometric layout of the scene, the Visual Compiler first infers geometrically and photometrically accurate images of humans in that scene through the use of computer graphics rendering. Using these renders we learn a scene-and-region specific spatially-varying fully convolutional neural network, for simultaneous detection, pose estimation and segmentation of pedestrians. We demonstrate that when real human annotated data is scarce or non-existent, our data generation strategy can provide an excellent solution for bootstrapping human detection and pose estimation. Experimental results show that our approach outperforms off-the-shelf state-of-the-art pedestrian detectors and pose estimators that are trained on real data.
The use of synthetic models has been explored for a variety of computer vision tasks, typically in the context of data augmentation or domain adaptation for object classification. Aubry @cite_32 posed object detection as a 2D-3D alignment problem and learned exemplar classifiers from 3D models to align and retrieve the models that best matches the viewpoint of 2D objects in images. Vasquez @cite_16 combined synthetic pedestrian data with real pedestrian data to generate robust real world detectors. Pishchulin @cite_12 generated pedestrian samples with realistic appearance and backgrounds while modifying body shape and pose using 3D models to augment their real training data for pose estimation. These techniques demonstrated that the performance of visual classifiers can be improved by augmenting real data with a large amount of synthetic data. We emphasize here that we operate in a different regime where for augmentation or adaptation.
@cite_16 @cite_32 @cite_12
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The success of deep learning in computer vision is based on the availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Unfortunately, creating realistic 3D content is challenging on its own and requires significant human effort. In this work, we propose an alternative paradigm which combines real and synthetic data for learning semantic instance segmentation and object detection models. Exploiting the fact that not all aspects of the scene are equally important for this task, we propose to augment real-world imagery with virtual objects of the target category. Capturing real-world images at large scale is easy and cheap, and directly provides real background appearances without the need for creating complex 3D models of the environment. We present an efficient procedure to augment these images with virtual objects. In contrast to modeling complete 3D environments, our data augmentation approach requires only a few user interactions in combination with 3D models of the target object category. Leveraging our approach, we introduce a novel dataset of augmented urban driving scenes with 360 degree images that are used as environment maps to create realistic lighting and reflections on rendered objects. We analyze the significance of realistic object placement by comparing manual placement by humans to automatic methods based on semantic scene analysis. This allows us to create composite images which exhibit both realistic background appearance as well as a large number of complex object arrangements. Through an extensive set of experiments, we conclude the right set of parameters to produce augmented data which can maximally enhance the performance of instance segmentation models. Further, we demonstrate the utility of the proposed approach on training standard deep models for semantic instance segmentation and object detection of cars in outdoor driving scenarios. We test the models trained on our augmented data on the KITTI 2015 dataset, which we have annotated with pixel-accurate ground truth, and on the Cityscapes dataset. Our experiments demonstrate that the models trained on augmented imagery generalize better than those trained on fully synthetic data or models trained on limited amounts of annotated real data. This paper presents a 3D approach to multi-view object class detection. Most existing approaches recognize object classes for a particular viewpoint or combine classifiers for a few discrete views. We propose instead to build 3D representations of object classes which allow to handle viewpoint changes and intra-class variability. Our approach extracts a set of pose and class discriminant features from synthetic 3D object models using a filtering procedure, evaluates their suitability for matching to real image data and represents them by their appearance and 3D position. We term these representations 3D Feature Maps. For recognizing an object class in an image we match the synthetic descriptors to the real ones in a 3D voting scheme. Geometric coherence is reinforced by means of a robust pose estimation which yields a 3D bounding box in addition to the 2D localization. The precision of the 3D pose estimation is evaluated on a set of images of a calibrated scene. The 2D localization is evaluated on the PASCAL 2006 dataset for motorbikes and cars, showing that its performance can compete with state-of-the-art 2D object detectors. We consider scenarios where we have zero instances of real pedestrian data (e.g., a newly installed surveillance system in a novel location in which no labeled real data or unsupervised real data exists yet) and a pedestrian detector must be developed prior to any observations of pedestrians. Given a single image and auxiliary scene information in the form of camera parameters and geometric layout of the scene, our approach infers and generates a large variety of geometrically and photometrically accurate potential images of synthetic pedestrians along with purely accurate ground-truth labels through the use of computer graphics rendering engine. We first present an efficient discriminative learning method that takes these synthetic renders and generates a unique spatially-varying and geometry-preserving pedestrian appearance classifier customized for every possible location in the scene. In order to extend our approach to multi-task learning for further analysis (i.e., estimating pose and segmentation of pedestrians besides detection), we build a more generalized model employing a fully convolutional neural network architecture for multi-task learning leveraging the “free" ground-truth annotations that can be obtained from our pedestrian synthesizer. We demonstrate that when real human annotated data is scarce or non-existent, our data generation strategy can provide an excellent solution for an array of tasks for human activity analysis including detection, pose estimation and segmentation. Experimental results show that our approach (1) outperforms classical models and hybrid synthetic-real models, (2) outperforms various combinations of off-the-shelf state-of-the-art pedestrian detectors and pose estimators that are trained on real data, and (3) surprisingly, our method using purely synthetic data is able to outperform models trained on real scene-specific data when data is limited. This paper presents a new approach for multi-view object class detection. Appearance and geometry are treated as separate learning tasks with different training data. Our approach uses a part model which discriminatively learns the object appearance with spatial pyramids from a database of real images, and encodes the 3D geometry of the object class with a generative representation built from a database of synthetic models. The geometric information is linked to the 2D training data and allows to perform an approximate 3D pose estimation for generic object classes. The pose estimation provides an efficient method to evaluate the likelihood of groups of 2D part detections with respect to a full 3D geometry model in order to disambiguate and prune 2D detections and to handle occlusions. In contrast to other methods, neither tedious manual part annotation of training images nor explicit appearance matching between synthetic and real training data is required, which results in high geometric fidelity and in increased flexibility. On the 3D Object Category datasets CAR and BICYCLE [15], the current state-of-the-art benchmark for 3D object detection, our approach outperforms previously published results for viewpoint estimation.