The way people look in terms of facial attributes (ethnicity, hair color, facial hair, etc.) and the clothes or accessories they wear (sunglasses, hat, hoodies, etc.) is highly dependent on geo-location and weather condition, respectively. This work explores, for the first time, the use of this contextual information, as people with wearable cameras walk across different neighborhoods of a city, in order to learn a rich feature representation for facial attribute classification, without the costly manual annotation required by previous methods. By tracking the faces of casual walkers on more than 40 hours of egocentric video, we are able to cover tens of thousands of different identities and automatically extract nearly 5 million pairs of images connected by or from different face tracks, along with their weather and location context, under pose and lighting variations. These image pairs are then fed into a deep network that preserves similarity of images connected by the same track, in order to capture identity-related attribute features, and optimizes for location and weather prediction to capture additional facial attribute features. Finally, the network is fine-tuned with manually annotated samples. We perform an extensive experimental analysis on wearable data and two standard benchmark datasets based on web images (LFWA and CelebA). Our method outperforms by a large margin a network trained from scratch. Moreover, even without using manually annotated identity labels for pre-training as in previous methods, our approach achieves results that are better than the state of the art.
Egocentric Vision. First-person vision methods have received renewed attention by the computer vision community @cite_53 @cite_28 @cite_51 . Current methods and datasets have focused on problems such as video summarization @cite_53 @cite_29 , activity recognition @cite_19 , and social interaction @cite_24 . In contrast, our work is focused on the problem of looking at people and modeling facial attributes from a first-person vision perspective. Compared to existing egocentric datasets @cite_35 , our Ego-Humans dataset is the first of its kind; it deals with a different task, it is larger in scale, and it also has associated geo-location and weather information, which could be relevant for many other tasks.
@cite_35 @cite_28 @cite_53 @cite_29 @cite_24 @cite_19 @cite_51
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We focus on the problem of wearer's action recognition in first person a.k.a. egocentric videos. This problem is more challenging than third person activity recognition due to unavailability of wearer's pose and sharp movements in the videos caused by the natural head motion of the wearer. Carefully crafted features based on hands and objects cues for the problem have been shown to be successful for limited targeted datasets. We propose convolutional neural networks (CNNs) for end to end learning and classification of wearer's actions. The proposed network makes use of egocentric cues by capturing hand pose, head motion and saliency map. It is compact. It can also be trained from relatively small number of labeled egocentric videos that are available. We show that the proposed network can generalize and give state of the art performance on various disparate egocentric action datasets. Recent technological advances have made lightweight, head mounted cameras both practical and affordable and products like Google Glass show first approaches to introduce the idea of egocentric (first-person) video to the mainstream. Interestingly, the computer vision community has only recently started to explore this new domain of egocentric vision, where research can roughly be categorized into three areas: Object recognition, activity detection recognition, video summarization. In this paper, we try to give a broad overview about the different problems that have been addressed and collect and compare evaluation results. Moreover, along with the emergence of this new domain came the introduction of numerous new and versatile benchmark datasets, which we summarize and compare as well. On a minute-to-minute basis people undergo numerous fluid interactions with objects that barely register on a conscious level. Recent neuroscientific research demonstrates that humans have a fixed size prior for salient objects. This suggests that a salient object in 3D undergoes a consistent transformation such that people's visual system perceives it with an approximately fixed size. This finding indicates that there exists a consistent egocentric object prior that can be characterized by shape, size, depth, and location in the first person view. In this paper, we develop an EgoObject Representation, which encodes these characteristics by incorporating shape, location, size and depth features from an egocentric RGBD image. We empirically show that this representation can accurately characterize the egocentric object prior by testing it on an egocentric RGBD dataset for three tasks: the 3D saliency detection, future saliency prediction, and interaction classification. This representation is evaluated on our new Egocentric RGBD Saliency dataset that includes various activities such as cooking, dining, and shopping. By using our EgoObject representation, we outperform previously proposed models for saliency detection (relative 30 improvement for 3D saliency detection task) on our dataset. Additionally, we demonstrate that this representation allows us to predict future salient objects based on the gaze cue and classify people's interactions with objects. We propose a method of predicting human egocentric visual attention using bottom-up visual saliency and egomotion information. Computational models of visual saliency are often employed to predict human attention; however, its mechanism and effectiveness have not been fully explored in egocentric vision. The purpose of our framework is to compute attention maps from an egocentric video that can be used to infer a person's visual attention. In addition to a standard visual saliency model, two kinds of attention maps are computed based on a camera's rotation velocity and direction of movement. These rotation-based and translation-based attention maps are aggregated with a bottom-up saliency map to enhance the accuracy with which the person's gaze positions can be predicted. The efficiency of the proposed framework was examined in real environments by using a head-mounted gaze tracker, and we found that the egomotion-based attention maps contributed to accurately predicting human visual attention.