While clustering is one of the most popular methods for data mining, analysts lack adequate tools for quick, iterative clustering analysis, which is essential for hypothesis generation and data reasoning. We introduce Clustrophile, an interactive tool for iteratively computing discrete and continuous data clusters, rapidly exploring different choices of clustering parameters, and reasoning about clustering instances in relation to data dimensions. Clustrophile combines three basic visualizations -- a table of raw datasets, a scatter plot of planar projections, and a matrix diagram (heatmap) of discrete clusterings -- through interaction and intermediate visual encoding. Clustrophile also contributes two spatial interaction techniques, @math and @math , and a visualization method, @math , for reasoning about two-dimensional projections obtained through dimensionality reductions.
In certain cases, expert users have prior knowledge of how the projections should look. To enable user input to guide dimensionality reduction, earlier research has proposed several techniques @cite_11 @cite_20 @cite_32 @cite_13 @cite_10 @cite_26 . Enabling users to adjust the projection positions or the weights of data dimensions and distances is a common approach in earlier research for incorporating user feedback to projection computations. For example, X GGvis @cite_11 supports changing the weights of dissimilarities input to the MDS stress function along the with the coordinates (configuration) of the embedded points to guide the projection process. Similarly, iPCA @cite_18 enables users to interactively modify the weights of data dimensions in computing projections. Endert al @cite_0 apply similar ideas to an additional set of dimensionality-reduction methods while incorporating user feedback through spatial interactions. The spatial interactions, and , that we introduce here are developed for dynamically reasoning about dimensionality-reduction methods and the underlying data, not for incorporating user feedback.
@cite_13 @cite_18 @cite_26 @cite_32 @cite_0 @cite_10 @cite_20 @cite_11
2020141201 1945230793 2074208271 2124335859
We introduce a novel projection-based visualization method for high-dimensional data sets by combining concepts from MDS and the geometry of the hyperbolic spaces. This approach hyperbolic multi-dimensional scaling (H-MDS) is a synthesis of two important concepts for explorative data analysis and visualization: (i) multi-dimensional scaling uses proximity or pair distance data to generate a low-dimensional, spatial presentation of the data; (ii) previous work on the "hyperbolic tree browser" demonstrated the extraordinary advantages for an interactive display of graph-like data in the two-dimensional hyperbolic space (H2).In the new approach, H-MDS maps proximity data directly into the H2. This removes the restriction to "quasihierarchical", graph-based data--a major limitation of (ii). Since a suitable distance function can convert all kinds of data to proximity (or distance-based) data, this type of data can be considered the most general.We review important properties of the hyperbolic space and, in particular, the circular Poincare model of the H2. It enables effective human-computer interaction: by mouse dragging the "focus", the user can navigate in the data without loosing the context. In H2 the "fish-eye" behavior originates not simply by a non-linear view transformation but rather by extraordinary, non-Euclidean properties of the H2. Especially, the exponential growth of length and area of the underlying space makes the H2 a prime target for mapping hierarchical and (now also) high-dimensional data.Several high-dimensional mapping examples including synthetic and real-world data are presented. Since high-dimensional data produce "ring"-shaped displays, we present methods to enhance the display by modulating the dissimilarity contrast. This is demonstrated for an application for unstructured text: i.e., by using multiple film critiques from news:rec.art.movies.reviews and www.imdb.com, each movie is placed within the H2--creating a "space of movies" for interactive exploration. We introduce a set of integrated interaction techniques to interpret and interrogate dimensionality-reduced data. Projection techniques generally aim to make a high-dimensional information space visible in form of a planar layout. However, the meaning of the resulting data projections can be hard to grasp. It is seldom clear why elements are placed far apart or close together and the inevitable approximation errors of any projection technique are not exposed to the viewer. Previous research on dimensionality reduction focuses on the efficient generation of data projections, interactive customisation of the model, and comparison of different projection techniques. There has been only little research on how the visualization resulting from data projection is interacted with. We contribute the concept of probing as an integrated approach to interpreting the meaning and quality of visualizations and propose a set of interactive methods to examine dimensionality-reduced data as well as the projection itself. The methods let viewers see approximation errors, question the positioning of elements, compare them to each other, and visualize the influence of data dimensions on the projection space. We created a web-based system implementing these methods, and report on findings from an evaluation with data analysts using the prototype to examine multidimensional datasets. We present a framework for robustly estimating registration between a 3D volume image and a 2D projection image and evaluate its precision and robustness in spine interventions for vertebral localization in the presence of anatomical deformation. The framework employs a normalized gradient information similarity metric and multi-start covariance matrix adaptation evolution strategy optimization with local-restarts, which provided improved robustness against deformation and content mismatch. The parallelized implementation allowed orders-of-magnitude acceleration in computation time and improved the robustness of registration via multi-start global optimization. Experiments involved a cadaver specimen and two CT datasets (supine and prone) and 36 C-arm fluoroscopy images acquired with the specimen in four positions (supine, prone, supine with lordosis, prone with kyphosis), three regions (thoracic, abdominal, and lumbar), and three levels of geometric magnification (1.7, 2.0, 2.4). Registration accuracy was evaluated in terms of projection distance error (PDE) between the estimated and true target points in the projection image, including 14 400 random trials (200 trials on the 72 registration scenarios) with initialization error up to ±200 mm and ±10°. The resulting median PDE was better than 0.1 mm in all cases, depending somewhat on the resolution of input CT and fluoroscopy images. The cadaver experiments illustrated the tradeoff between robustness and computation time, yielding a success rate of 99.993 in vertebral labeling (with 'success' defined as PDE <5 mm) using 1,718 664 ± 96 582 function evaluations computed in 54.0 ± 3.5 s on a mid-range GPU (nVidia, GeForce GTX690). Parameters yielding a faster search (e.g., fewer multi-starts) reduced robustness under conditions of large deformation and poor initialization (99.535 success for the same data registered in 13.1 s), but given good initialization (e.g., ±5 mm, assuming a robust initial run) the same registration could be solved with 99.993 success in 6.3 s. The ability to register CT to fluoroscopy in a manner robust to patient deformation could be valuable in applications such as radiation therapy, interventional radiology, and an assistant to target localization (e.g., vertebral labeling) in image-guided spine surgery. Research on universal and minimax wavelet shrinkage and thresholding methods has demonstrated near-ideal estimation performance in various asymptotic frameworks. However, image processing practice has shown that universal thresholding methods are outperformed by simple Bayesian estimators assuming independent wavelet coefficients and heavy-tailed priors such as generalized Gaussian distributions (GGDs). In this paper, we investigate various connections between shrinkage methods and maximum a posteriori (MAP) estimation using such priors. In particular, we state a simple condition under which MAP estimates are sparse. We also introduce a new family of complexity priors based upon Rissanen's universal prior on integers. One particular estimator in this class outperforms conventional estimators based on earlier applications of the minimum description length (MDL) principle. We develop analytical expressions for the shrinkage rules implied by GGD and complexity priors. This allows us to show the equivalence between universal hard thresholding, MAP estimation using a very heavy-tailed GGD, and MDL estimation using one of the new complexity priors. Theoretical analysis supported by numerous practical experiments shows the robustness of some of these estimates against mis-specifications of the prior-a basic concern in image processing applications.