Cake-cutting protocols aim at dividing a cake'' (i.e., a divisible resource) and assigning the resulting portions to several players in a way that each of the players feels to have received a fair'' amount of the cake. An important notion of fairness is envy-freeness: No player wishes to switch the portion of the cake received with another player's portion. Despite intense efforts in the past, it is still an open question whether there is a envy-free cake-cutting protocol for an arbitrary number of players, and even for four players. We introduce the notion of degree of guaranteed envy-freeness (DGEF) as a measure of how good a cake-cutting protocol can approximate the ideal of envy-freeness while keeping the protocol finite bounded (trading being disregarded). We propose a new finite bounded proportional protocol for any number n 3 of players, and show that this protocol has a DGEF of 1 + (n^2) 2 . This is the currently best DGEF among known finite bounded cake-cutting protocols for an arbitrary number of players. We will make the case that improving the DGEF even further is a tough challenge, and determine, for comparison, the DGEF of selected known finite bounded cake-cutting protocols.
Besides, we stress that our approach of approximating envy-freeness differs from other lines of research that also deal with approximating fairness. For example, @cite_22 propose to seek for minimum-envy allocations of goods in terms of the value difference of the utility functions of envied players, and Edmonds and Pruhs @cite_15 @cite_14 approximate fairness in cake-cutting protocols by allowing merely approximately fair pieces (in terms of their value to the players) and by using only approximate cut queries (in terms of exactness).
@cite_15 @cite_14 @cite_22
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We study cake cutting on a graph, where agents can only evaluate their shares relative to their neighbors. This is an extension of the classical problem of fair division to incorporate the notion of social comparison from the social sciences. We say an allocation is locally envy-free if no agent envies a neighbor's allocation, and locally proportional if each agent values its own allocation as much as the average value of its neighbors' allocations. We generalize the classical Cut and Choose" protocol for two agents to this setting, by fully characterizing the set of graphs for which an oblivious single-cutter protocol can give locally envy-free (thus also locally-proportional) allocations. We study the price of envy-freeness , which compares the total value of an optimal allocation with that of an optimal, locally envy-free allocation. Surprisingly, a lower bound of @math on the price of envy-freeness for global allocations also holds for local envy-freeness in any connected graph, so sparse graphs do not provide more flexibility asymptotically with respect to the quality of envy-free allocations. We study the problem of fairly allocating a set of indivisible goods to a set of people from an algorithmic perspective. fair division has been a central topic in the economic literature and several concepts of fairness have been suggested. The criterion that we focus on is envy-freeness. In our model, a monotone utility function is associated with every player specifying the value of each subset of the goods for the player. An allocation is envy-free if every player prefers her own share than the share of any other player. When the goods are divisible, envy-free allocations always exist. In the presence of indivisibilities, we show that there exist allocations in which the envy is bounded by the maximum marginal utility, and present a simple algorithm for computing such allocations. We then look at the optimization problem of finding an allocation with minimum possible envy. In the general case the problem is not solvable or approximable in polynomial time unless P = NP. We consider natural special cases (e.g.additive utilities) which are closely related to a class of job scheduling problems. Approximation algorithms as well as inapproximability results are obtained. Finally we investigate the problem of designing truthful mechanisms for producing allocations with bounded envy. We address the problem of fair division, or cake cutting, with the goal of finding truthful mechanisms. In the case of a general measure space ("cake") and non-atomic, additive individual preference measures - or utilities - we show that there exists a truthful "mechanism" which ensures that each of the k players gets at least 1 k of the cake. This mechanism also minimizes risk for truthful players. Furthermore, in the case where there exist at least two different measures we present a different truthful mechanism which ensures that each of the players gets more than 1 k of the cake. We then turn our attention to partitions of indivisible goods with bounded utilities and a large number of goods. Here we provide similar mechanisms, but with slightly weaker guarantees. These guarantees converge to those obtained in the non-atomic case as the number of goods goes to infinity. We consider the problem of fairly dividing a collection of indivisible goods among a set of players. Much of the existing literature on fair division focuses on notions of individual fairness. For instance, envy-freeness requires that no player prefer the set of goods allocated to another player to her own allocation. We observe that an algorithm satisfying such individual fairness notions can still treat groups of players unfairly, with one group desiring the goods allocated to another. Our main contribution is a notion of group fairness, which implies most existing notions of individual fairness. Group fairness (like individual fairness) cannot be satisfied exactly with indivisible goods. Thus, we introduce two “up to one good” style relaxations. We show that, somewhat surprisingly, certain local optima of the Nash welfare function satisfy both relaxations and can be computed in pseudo-polynomial time by local search. Our experiments reveal faster computation and stronger fairness guarantees in practice.