Landmark-based navigation systems have proven benefits relative to traditional turn-by-turn systems that use street names and distances. However, one obstacle to the implementation of landmark-based navigation systems is the complex challenge of selecting salient local landmarks at each decision point for each user. In this paper, we present Pharos, a novel system that extends turn-by-turn navigation instructions using a single global landmark (e.g. the Eiffel Tower, the Burj Khalifa, municipal TV towers) rather than multiple, hard-to-select local landmarks. We first show that our approach is feasible in a large number of cities around the world through the use of computer vision to select global landmarks. We then present the results of a study demonstrating that by including global landmarks in navigation instructions, users navigate more confidently and build a more accurate mental map of the navigated area than using turn-by-turn instructions.
Landmark-based navigation instructions have been investigated in depth from the perspective of spatial cognition and cognitive psychology. Tom and Denis @cite_26 showed that for guiding pedestrians, route information referring to streets is less effective (regarding the number of stops, instruction checks and time) than route information referring to local landmarks. In another experiment by Tom and Denis @cite_42 , the participants processed landmark-based instructions faster than street-based instructions and also remembered the route better with landmark information than with street information. Additionally, @cite_51 showed that adding landmarks to basic pedestrian navigation instructions (turn information and street names) results in less errors and a higher user confidence. In contrast to our work, neither Tom and Denis @cite_26 @cite_42 nor @cite_51 relied only on global landmarks in the navigation instructions.
@cite_51 @cite_26 @cite_42
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Two experiments were conducted to investigate the processes involved when people use spatial descriptions intended to assist navigation. More specifically, we compared the effectiveness of route directions in an urban environment based on references either to landmarks or to street names. In the first experiment, the participants learned route directions that referred either to landmarks or to streets named after landmarks (e.g. a hospital vs. ‘Hospital Street’). Processing times were shorter for instructions based on landmarks than for those based on street names. When the participants subsequently drew the route described, their memory was better when they had processed landmark rather than street information. The same route directions were used in the second experiment, in which the participants' memories were tested in a recognition task. The results showed that when target words referred to landmarks, the participants were more accurate and took less time to respond than when the same words were used to refer to streets. This finding indicates that the results of the previous experiment cannot be attributed to differing costs of the retrieval processes. Overall, the results of these experiments confirm the special cognitive status of landmarks in the mental representation of routes. Copyright © 2004 John Wiley & Sons, Ltd. Navigation services communicate optimal routes to users by providing sequences of instructions for these routes. Each single instruction guides the wayfinder from one decision point to the next. The instructions are based on geometric data from the street network, which is typically the only dataset available. This paper addresses the question of enriching such wayfinding instructions with local landmarks. We propose measures to formally specify the landmark saliency of a feature. Values for these measures are subject to hypothesis tests in order to define and extract landmarks from datasets. The extracted landmarks are then integrated in the wayfinding instructions. A concrete example from the city of Vienna demonstrates the applicability and usefulness of the method. Research examining pedestrian navigation systems that use landmarks to explain routes became popular in the past years. Nevertheless, it is still an open question how many landmarks should be depicted at once. In this paper a user study is presented that evaluates two different indoor navigation system designs that depict either one (N = 63) or four (N = 60) landmarks to guide the user. The time it took the participants to recognize where to go was captured as a dependent variable. Results show that the interface only depicting one landmark leads to faster self-localization. Therefore, it is argued that a pedestrian navigation system should mainly depict one highly salient landmark in a navigation instruction in order to keep navigation efficiency high. In visual navigation, landmarks can be used in a number of different ways. In this paper, we investigate the role of global and local landmarks in virtual environment navigation. We performed an experiment in a virtual environment called “Hexatown”, consisting of a regular hexagonal grid of streets and junctions. Each junction was identified by the presence of distinct local landmarks (buildings, phone box, and so on). Additionally, compass information or a global frame of reference was provided by global landmarks (hilltop, television tower, and city skyline). According to participants' movement decisions, egomotion was simulated, and displayed on a 180 deg. projection screen. Participants learned the route back and forth between two local landmarks. In the test phase, individual junctions were approached and the participant's movement decision was recorded. We performed two experiments involving landmark changes after learning. In the first, we used conflicting cues by transposing landmarks. In the second experiment, we reduced either local or global landmark information. Results show that both local and global landmarks are used in wayfinding decisions. However, different participants rely on different strategies. In the first experiment (cue conflict) for example, some of the participants used only local landmarks while others relied exclusively on global landmarks. Other participants used local landmarks at one location and global landmarks at the other. When removing one landmark type in the second experiment, the other type could be used by almost all participants, indicating that information about the neglected landmark type was present in memory.