Searching in P2P networks is fundamental to all overlay networks. P2P networks based on Distributed Hash Tables (DHT) are optimized for single key lookups, whereas unstructured networks offer more complex queries at the cost of increased traffic and uncertain success rates. Our Distributed Tree Construction (DTC) approach enables structured P2P networks to perform prefix search, range queries, and multicast in an optimal way. It achieves this by creating a spanning tree over the peers in the search area, using only information available locally on each peer. Because DTC creates a spanning tree, it can query all the peers in the search area with a minimal number of messages. Furthermore, we show that the tree depth has the same upper bound as a regular DHT lookup which in turn guarantees fast and responsive runtime behavior. By placing objects with a region quadtree, we can perform a prefix search or a range query in a freely selectable area of the DHT. Our DTC algorithm is DHT-agnostic and works with most existing DHTs. We evaluate the performance of DTC over several DHTs by comparing the performance to existing application-level multicast solutions, we show that DTC sends 30–250 fewer messages than common solutions.
In the case of CAN, work by @cite_13 implemented an application-level multicast on top of CAN. As our evaluation shows, this approach can have a significant overhead and even in the best case, will have an overhead of about 32 , the overhead is a function of the network size and CAN dimensions and in smaller search areas, the overhead can grow considerably higher. An improved version of ALM is described in @cite_1 . They reduce duplicate messages, but duplicates may still occur, especially in the case of uneven zone sizes within the CAN overlay.
@cite_1 @cite_13
2166454918 2129807746 2129235628 2164675070
Most currently proposed solutions to application-level multicast organise the group members into an application-level mesh over which a Distance-Vector routing protocol, or a similar algorithm, is used to construct source-rooted distribution trees. The use of a global routing protocol limits the scalability of these systems. Other proposed solutions that scale to larger numbers of receivers do so by restricting the multicast service model to be single-sourced. In this paper, we propose an application-level multicast scheme capable of scaling to large group sizes without restricting the service model to a single source. Our scheme builds on recent work on Content-Addressable Networks (CANs). Extending the CAN framework to support multicast comes at trivial additional cost and, because of the structured nature of CAN topologies, obviates the need for a multicast routingalg orithm. Given the deployment of a distributed infrastructure such as a CAN, we believe our CAN-based multicast scheme offers the dual advantages of simplicity and scalability. We describe a new scalable application-layer multicast protocol, specifically designed for low-bandwidth, data streaming applications with large receiver sets. Our scheme is based upon a hierarchical clustering of the application-layer multicast peers and can support a number of different data delivery trees with desirable properties.We present extensive simulations of both our protocol and the Narada application-layer multicast protocol over Internet-like topologies. Our results show that for groups of size 32 or more, our protocol has lower link stress (by about 25 ), improved or similar end-to-end latencies and similar failure recovery properties. More importantly, it is able to achieve these results by using orders of magnitude lower control traffic.Finally, we present results from our wide-area testbed in which we experimented with 32-100 member groups distributed over 8 different sites. In our experiments, average group members established and maintained low-latency paths and incurred a maximum packet loss rate of less than 1 as members randomly joined and left the multicast group. The average control overhead during our experiments was less than 1 Kbps for groups of size 100. Structured peer-to-peer overlay networks such as CAN, Chord, Pastry, and Tapestry can be used to implement Internet-scale application-level multicast. There are two general approaches to accomplishing this: tree building and flooding. This paper evaluates these two approaches using two different types of structured overlay: 1) overlays which use a form of generalized hypercube routing, e.g., Chord, Pastry and Tapestry, and 2) overlays which use a numerical distance metric to route through a Cartesian hyperspace, e.g., CAN. Pastry and CAN are chosen as the representatives of each type of overlay. To the best of our knowledge, this paper reports the first head-to-head comparison of CAN-style versus Pastry-style overlay networks, using multicast communication workloads running on an identical simulation infrastructure. The two approaches to multicast are independent of overlay network choice, and we provide a comparison of flooding versus tree-based multicast on both overlays. Results show that the tree-based approach consistently outperforms the flooding approach. Finally, for tree-based multicast, we show that Pastry provides better performance than CAN. With the increasing development of IEEE 802.11 based wireless local area network (WLAN) devices, large-scale multi-cell WLANs with a high density of users and access points (APs) have emerged widely in various hotspots. Providing resilient data transmission has been a primary challenge for scaling the WLANs because the high density of users and APs results in too many collisions. In this paper, we analyze and point out the defect of the single association mechanism defined in IEEE 802.11 on transmission reliability from a network perspective. Then, we propose a "multi-AP" architecture with which a MAC layer device called an AP controller (AC) is employed to enable each user to associate and cooperate with multiple APs. In this way, the users can benefit from the diversity effect of multipaths with independent collisions and transmission errors. This paper concentrates on the theoretical analysis of performance comparison between the proposed ldquoMulti-APrdquo architecture and that in IEEE 802.11. Extensive simulation results show that the proposed ldquomulti-APrdquo architecture can obtain much better performance in terms of the throughput per user and the total throughput, and the performance gain is position dependent. Moreover, the unfairness issue in traditional WLANs due to capture effect can be alleviated properly in the ldquomulti-APrdquo framework.