In this paper we propose an approach for monocular 3D object detection from a single RGB image, which leverages a novel disentangling transformation for 2D and 3D detection losses and a novel, self-supervised confidence score for 3D bounding boxes. Our proposed loss disentanglement has the twofold advantage of simplifying the training dynamics in the presence of losses with complex interactions of parameters, and sidestepping the issue of balancing independent regression terms. Our solution overcomes these issues by isolating the contribution made by groups of parameters to a given loss, without changing its nature. We further apply loss disentanglement to another novel, signed Intersection-over-Union criterion-driven loss for improving 2D detection results. Besides our methodological innovations, we critically review the AP metric used in KITTI3D, which emerged as the most important dataset for comparing 3D detection results. We identify and resolve a flaw in the 11-point interpolated AP metric, affecting all previously published detection results and particularly biases the results of monocular 3D detection. We provide extensive experimental evaluations and ablation studies on the KITTI3D and nuScenes datasets, setting new state-of-the-art results on object category car by large margins.
3D-RCNN @cite_17 exploits the idea of using inverse graphics for instance-level, amodal 3D shape and pose estimation of all object instances per image. They propose a differentiable Render-and-Compare loss, exploiting available 2D annotations in existing datasets for guiding optimization of 3D object shape and pose. @cite_21 , the recognition task is tackled by jointly reasoning about the 3D shape of multiple objects. Deep-MANTA @cite_3 uses 3D CAD models and annotated 3D parts in a coarse-to-fine localization process. The work in @cite_5 encodes shape priors using keypoints for recovering the 3D pose and shape of a query object. In Mono3D++ @cite_26 , the 3D shape and pose for cars is provided by using a morphable wireframe, and it optimizes projection consistency between generated 3D hypotheses and corresponding, 2D pseudo-measurements.
@cite_26 @cite_21 @cite_3 @cite_5 @cite_17
2962748819 2795089319 2953333925 2904215936
We propose a scalable, efficient and accurate approach to retrieve 3D models for objects in the wild. Our contribution is twofold. We first present a 3D pose estimation approach for object categories which significantly outperforms the state-of-the-art on Pascal3D+. Second, we use the estimated pose as a prior to retrieve 3D models which accurately represent the geometry of objects in RGB images. For this purpose, we render depth images from 3D models under our predicted pose and match learned image descriptors of RGB images against those of rendered depth images using a CNN-based multi-view metric learning approach. In this way, we are the first to report quantitative results for 3D model retrieval on Pascal3D+, where our method chooses the same models as human annotators for 50 of the validation images on average. In addition, we show that our method, which was trained purely on Pascal3D+, retrieves rich and accurate 3D models from ShapeNet given RGB images of objects in the wild. Recently, remarkable advances have been achieved in 3D human pose estimation from monocular images because of the powerful Deep Convolutional Neural Networks (DCNNs). Despite their success on large-scale datasets collected in the constrained lab environment, it is difficult to obtain the 3D pose annotations for in-the-wild images. Therefore, 3D human pose estimation in the wild is still a challenge. In this paper, we propose an adversarial learning framework, which distills the 3D human pose structures learned from the fully annotated dataset to in-the-wild images with only 2D pose annotations. Instead of defining hard-coded rules to constrain the pose estimation results, we design a novel multi-source discriminator to distinguish the predicted 3D poses from the ground-truth, which helps to enforce the pose estimator to generate anthropometrically valid poses even with images in the wild. We also observe that a carefully designed information source for the discriminator is essential to boost the performance. Thus, we design a geometric descriptor, which computes the pairwise relative locations and distances between body joints, as a new information source for the discriminator. The efficacy of our adversarial learning framework with the new geometric descriptor has been demonstrated through extensive experiments on widely used public benchmarks. Our approach significantly improves the performance compared with previous state-of-the-art approaches. Recently, remarkable advances have been achieved in 3D human pose estimation from monocular images because of the powerful Deep Convolutional Neural Networks (DCNNs). Despite their success on large-scale datasets collected in the constrained lab environment, it is difficult to obtain the 3D pose annotations for in-the-wild images. Therefore, 3D human pose estimation in the wild is still a challenge. In this paper, we propose an adversarial learning framework, which distills the 3D human pose structures learned from the fully annotated dataset to in-the-wild images with only 2D pose annotations. Instead of defining hard-coded rules to constrain the pose estimation results, we design a novel multi-source discriminator to distinguish the predicted 3D poses from the ground-truth, which helps to enforce the pose estimator to generate anthropometrically valid poses even with images in the wild. We also observe that a carefully designed information source for the discriminator is essential to boost the performance. Thus, we design a geometric descriptor, which computes the pairwise relative locations and distances between body joints, as a new information source for the discriminator. The efficacy of our adversarial learning framework with the new geometric descriptor has been demonstrated through extensive experiments on widely used public benchmarks. Our approach significantly improves the performance compared with previous state-of-the-art approaches. We present a method to infer 3D pose and shape of vehicles from a single image. To tackle this ill-posed problem, we optimize two-scale projection consistency between the generated 3D hypotheses and their 2D pseudo-measurements. Specifically, we use a morphable wireframe model to generate a fine-scaled representation of vehicle shape and pose. To reduce its sensitivity to 2D landmarks, we jointly model the 3D bounding box as a coarse representation which improves robustness. We also integrate three task priors, including unsupervised monocular depth, a ground plane constraint as well as vehicle shape priors, with forward projection errors into an overall energy function.