Novel view synthesis aims to synthesize new images from different viewpoints of given images. Most of previous works focus on generating novel views of certain objects with a fixed background. However, for some applications, such as virtual reality or robotic manipulations, large changes in background may occur due to the egomotion of the camera. Generated images of a large-scale environment from novel views may be distorted if the structure of the environment is not considered. In this work, we propose a novel fully convolutional network, that can take advantage of the structural information explicitly by incorporating the inverse depth features. The inverse depth features are obtained from CNNs trained with sparse labeled depth values. This framework can easily fuse multiple images from different viewpoints. To fill the missing textures in the generated image, adversarial loss is applied, which can also improve the overall image quality. Our method is evaluated on the KITTI dataset. The results show that our method can generate novel views of large-scale scene without distortion. The effectiveness of our approach is demonstrated through qualitative and quantitative evaluation.
For geometry-based view estimation method, reprojection is the most commonly applied for image synthesis. The quality of the generated image depends on the precision of estimated depth values. To generate entire image, a dense depth map is required. Currently, inferring depth values from images captured outside is still a challenging problem @cite_3 @cite_6 . Furthermore, this kind of method cannot infer information about the regions that are missing in the input images. Consequently, holes will appear in the output image @cite_18 . The geometry inferred from a single image is uncertain, and as a result, unrealistic and jarring rendering artifacts will occur in the generated view.
@cite_18 @cite_6 @cite_3
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Given a set of images acquired from known viewpoints, we describe a method for synthesizing the image which would be seen from a new viewpoint. In contrast to existing techniques, which explicitly reconstruct the 3D geometry of the scene, we transform the problem to the reconstruction of colour rather than depth. This retains the benefits of geometric constraints, but projects out the ambiguities in depth estimation which occur in textureless regions. On the other hand, regularization is still needed in order to generate high-quality images. The paper's second contribution is to constrain the generated views to lie in the space of images whose texture statistics are those of the input images. This amounts to an image-based prior on the reconstruction which regularizes the solution, yielding realistic synthetic views. Examples are given of new view generation for cameras interpolated between the acquisition viewpoints - which enables synthetic steadicam stabilization of a sequence with a high level of realism. We present a novel algorithm for view synthesis that utilizes a soft 3D reconstruction to improve quality, continuity and robustness. Our main contribution is the formulation of a soft 3D representation that preserves depth uncertainty through each stage of 3D reconstruction and rendering. We show that this representation is beneficial throughout the view synthesis pipeline. During view synthesis, it provides a soft model of scene geometry that provides continuity across synthesized views and robustness to depth uncertainty. During 3D reconstruction, the same robust estimates of scene visibility can be applied iteratively to improve depth estimation around object edges. Our algorithm is based entirely on O(1) filters, making it conducive to acceleration and it works with structured or unstructured sets of input views. We compare with recent classical and learning-based algorithms on plenoptic lightfields, wide baseline captures, and lightfield videos produced from camera arrays. We present a transformation-grounded image generation network for novel 3D view synthesis from a single image. Our approach first explicitly infers the parts of the geometry visible both in the input and novel views and then casts the remaining synthesis problem as image completion. Specifically, we both predict a flow to move the pixels from the input to the novel view along with a novel visibility map that helps deal with occulsion disocculsion. Next, conditioned on those intermediate results, we hallucinate (infer) parts of the object invisible in the input image. In addition to the new network structure, training with a combination of adversarial and perceptual loss results in a reduction in common artifacts of novel view synthesis such as distortions and holes, while successfully generating high frequency details and preserving visual aspects of the input image. We evaluate our approach on a wide range of synthetic and real examples. Both qualitative and quantitative results show our method achieves significantly better results compared to existing methods. A robust synthesis method is proposed to automatically infer missing color and texture information from a damaged 2D image by ND tensor voting (N > 3). The same approach is generalized to range and 3D data in the presence of occlusion, missing data and noise. Our method translates texture information into an adaptive ND tensor, followed by a voting process that infers noniteratively the optimal color values in the ND texture space. A two-step method is proposed. First, we perform segmentation based on insufficient geometry, color, and texture information in the input, and extrapolate partitioning boundaries by either 2D or 3D tensor voting to generate a complete segmentation for the input. Missing colors are synthesized using ND tensor voting in each segment. Different feature scales in the input are automatically adapted by our tensor scale analysis. Results on a variety of difficult inputs demonstrate the effectiveness of our tensor voting approach.