With the rapidly growing demand for the cloud services, a need for efficient methods to trade computing resources increases. Commonly used fixed-price model is not always the best approach for trading cloud resources, because of its inflexible and static nature. Dynamic trading systems, which make use of market mechanisms, show promise for more efficient resource allocation and pricing in the cloud. However, most of the existing mechanisms ignore the seller's costs of providing the resources. In order to address it, we propose a single-sided market mechanism for trading virtual machine instances in the cloud, where the cloud provider can express the reservation prices for traded cloud services. We investigate the theoretical properties of the proposed mechanism and prove that it is truthful, i.e. the buyers do not have an incentive to lie about their true valuation of the resources. We perform extensive experiments in order to investigate the impact of the reserve price on the market outcome. Our experiments show that the proposed mechanism yields near optimal allocations and has a low execution time.
@cite_2 discuss a truthful market mechanism based on the greedy heuristics, which has become a fairly popular approximation allocation mechanism for combinatorial domains. Zaman and Grosu @cite_7 and @cite_17 study combinatorial auction mechanisms for VM allocations in the cloud with the unique resource provider. They propose the greedy mechanisms, and a linear programming relaxation and randomized rounding mechanism. They prove that the greedy mechanisms are truthful and linear programming mechanism is truthful in expectation. Their work solves similar problem to ours, but they assume that there is no resource associated cost (and no resource reservation price), which is hardly realistic. St "o @cite_16 propose a knowledge-based continuous double auction mechanism to determine the prices of the future trades. They design an approximation mechanism based on greedy heuristic and analyze the strategic behavior in the market. Their proposed solution is not suitable for combinatorial requests and does not guarantee truthfulness.
@cite_16 @cite_17 @cite_7 @cite_2
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A long-standing open question in algorithmic mechanism design is whether there exist computationally efficient truthful mechanisms for combinatorial auctions, with performance guarantees close to those possible without considerations of truthfulness. In this article, we answer this question negatively: the requirement of truthfulness can impact dramatically the ability of a mechanism to achieve a good approximation ratio for combinatorial auctions. More precisely, we show that every universally truthful randomized mechanism for combinatorial auctions with submodular valuations that approximates optimal social welfare within a factor of m1 2−e must use exponentially many value queries, where m is the number of items. Furthermore, we show that there exists a class of succinctly represented submodular valuation functions, for which the existence of a universally truthful polynomial-time mechanism that provides an m1 2−e-approximation would imply NP e RP. In contrast, ignoring truthfulness, there exist constant-factor approximation algorithms for this problem, and ignoring computational efficiency, the VCG mechanism is truthful and provides optimal social welfare. These are the first hardness results for truthful polynomial-time mechanisms for any type of combinatorial auctions, even for deterministic mechanisms. Our approach is based on a novel direct hardness technique that completely skips the notoriously hard step of characterizing truthful mechanisms. The characterization step was the main obstacle for proving impossibility results in algorithmic mechanism design so far. When attempting to design a truthful mechanism for a computationally hard problem such as combinatorial auctions, one is faced with the problem that most efficiently computable heuristics can not be embedded in any truthful mechanism (e.g. VCG-like payment rules will not ensure truthfulness).We develop a set of techniques that allow constructing efficiently computable truthful mechanisms for combinatorial auctions in the special case where only the valuation is unknown by the mechanism (the single parameter case). For this case we extend the work of Lehmann O'Callaghan, and Shoham, who presented greedy heuristics, and show how to use IF-THEN-ELSE constructs, perform a partial search, and use the LP relaxation. We apply these techniques for several types of combinatorial auctions, obtaining truthful mechanisms with provable approximation ratios. This paper deals with the design of efficiently computable incentive compatible, or truthful, mechanisms for combinatorial optimization problems with multi-parameter agents. We focus on approximation algorithms for NP-hard mechanism design problems. These algorithms need to satisfy certain monotonicity properties to ensure truthfulness. Since most of the known approximation techniques do not fulfill these properties, we study alternative techniques.Our first contribution is a quite general method to transform a pseudopolynomial algorithm into a monotone FPTAS. This can be applied to various problems like, e.g., knapsack, constrained shortest path, or job scheduling with deadlines. For example, the monotone FPTAS for the knapsack problem gives a very efficient, truthful mechanism for single-minded multi-unit auctions. The best previous result for such auctions was a 2-approximation. In addition, we present a monotone PTAS for the generalized assignment problem with any bounded number of parameters per agent.The most efficient way to solve packing integer programs (PIPs) is LP-based randomized rounding, which also is in general not monotone. We show that primal-dual greedy algorithms achieve almost the same approximation ratios for PIPs as randomized rounding. The advantage is that these algorithms are inherently monotone. This way, we can significantly improve the approximation ratios of truthful mechanisms for various fundamental mechanism design problems like single-minded combinatorial auctions (CAs), unsplittable flow routing and multicast routing. Our approximation algorithms can also be used for the winner determination in CAs with general bidders specifying their bids through an oracle. We revisit the classic problem of fair division from a mechanism design perspective and provide an elegant truthful mechanism that yields surprisingly good approximation guarantees for the widely used solution of Proportional Fairness. This solution, which is closely related to Nash bargaining and the competitive equilibrium, is known to be not implementable in a truthful fashion, which has been its main drawback. To alleviate this issue, we propose a new mechanism, which we call the Partial Allocation mechanism, that discards a carefully chosen fraction of the allocated resources in order to incentivize the agents to be truthful in reporting their valuations. This mechanism introduces a way to implement interesting truthful outcomes in settings where monetary payments are not an option. For a multi-dimensional domain with an arbitrary number of agents and items, and for the very large class of homogeneous valuation functions, we prove that our mechanism provides every agent with at least a 1 e ≈ 0.368 fraction of her Proportionally Fair valuation. To the best of our knowledge, this is the first result that gives a constant factor approximation to every agent for the Proportionally Fair solution. To complement this result, we show that no truthful mechanism can guarantee more than 0.5 approximation, even for the restricted class of additive linear valuations. In addition to this, we uncover a connection between the Partial Allocation mechanism and VCG-based mechanism design. We also ask whether better approximation ratios are possible in more restricted settings. In particular, motivated by the massive privatization auction in the Czech republic in the early 90s we provide another mechanism for additive linear valuations that works really well when all the items are highly demanded.