Display Omitted We present a method to robustly track the geometry of an object that deforms over time.We fit a FEM-based model to the data leading to physically plausible results.We evaluate the performance of our method using synthetic and scanned data. We present an approach to robustly track the geometry of an object that deforms over time from a set of input point clouds captured from a single viewpoint. The deformations we consider are caused by applying forces to known locations on the object's surface. Our method combines the use of prior information on the geometry of the object modeled by a smooth template and the use of a linear finite element method to predict the deformation. This allows the accurate reconstruction of both the observed and the unobserved sides of the object. We present tracking results for noisy low-quality point clouds acquired by either a stereo camera or a depth camera, and simulations with point clouds corrupted by different error terms. We show that our method is also applicable to large non-linear deformations.
Computing the correspondence between deformed shapes has received considerable attention in recent years and the surveys of van @cite_23 and @cite_18 give a comprehensive overview of existing methods. The review in this paper focuses on techniques that do not employ a priori skelet al models or manually placed marker positions, as we aim to minimize assumptions about the structure of the surface. None of the following approaches combine physics-based models with tracking approaches.
@cite_18 @cite_23
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We present an approach to find dense point-to-point correspondences between two deformed surfaces corresponding to different postures of the same non-rigid object in a fully automatic way. The approach requires no prior knowledge about the shapes being registered or the initial alignment of the shapes. We consider surfaces that are represented by possibly incomplete triangular meshes. We model the deformations of an object as isometries. To solve the correspondence problem, our approach maps the intrinsic geometries of the surfaces into a low-dimensional Euclidean space via multi-dimensional scaling. This results in posture-invariant shapes that can be registered using rigid correspondence algorithms. We present a new deep learning approach for matching deformable shapes by introducing Shape Deformation Networks which jointly encode 3D shapes and correspondences. This is achieved by factoring the surface representation into (i) a template, that parameterizes the surface, and (ii) a learnt global feature vector that parameterizes the transformation of the template into the input surface. By predicting this feature for a new shape, we implicitly predict correspondences between this shape and the template. We show that these correspondences can be improved by an additional step which improves the shape feature by minimizing the Chamfer distance between the input and transformed template. We demonstrate that our simple approach improves on state-of-the-art results on the difficult FAUST-inter challenge, with an average correspondence error of 2.88 cm. We show, on the TOSCA dataset, that our method is robust to many types of perturbations, and generalizes to non-human shapes. This robustness allows it to perform well on real unclean, meshes from the SCAPE dataset. Analysis of deformable two-dimensional shapes is an important problem, encountered in numerous pattern recognition, computer vision and computer graphics applications. In this paper, we address three major problems in the analysis of non-rigid shapes: similarity, partial similarity, and correspondence. We present an axiomatic construction of similarity criteria for deformation-invariant shape comparison, based on intrinsic geometric properties of the shapes, and show that such criteria are related to the Gromov-Hausdorff distance. Next, we extend the problem of similarity computation to shapes which have similar parts but are dissimilar when considered as a whole, and present a construction of set-valued distances, based on the notion of Pareto optimality. Finally, we show that the correspondence between non-rigid shapes can be obtained as a byproduct of the non-rigid similarity problem. As a numerical framework, we use the generalized multidimensional scaling (GMDS) method, which is the numerical core of the three problems addressed in this paper. We present an algorithm that automatically establishes dense correspondences between a large number of 3D faces. Starting from automatically detected sparse correspondences on the outer boundary of 3D faces, the algorithm triangulates existing correspondences and expands them iteratively by matching points of distinctive surface curvature along the triangle edges. After exhausting keypoint matches, further correspondences are established by generating evenly distributed points within triangles by evolving level set geodesic curves from the centroids of large triangles. A deformable model (K3DM) is constructed from the dense corresponded faces and an algorithm is proposed for morphing the K3DM to fit unseen faces. This algorithm iterates between rigid alignment of an unseen face followed by regularized morphing of the deformable model. We have extensively evaluated the proposed algorithms on synthetic data and real 3D faces from the FRGCv2, Bosphorus, BU3DFE and UND Ear databases using quantitative and qualitative benchmarks. Our algorithm achieved dense correspondences with a mean localisation error of 1.28 mm on synthetic faces and detected 14 anthropometric landmarks on unseen real faces from the FRGCv2 database with 3 mm precision. Furthermore, our deformable model fitting algorithm achieved 98.5 percent face recognition accuracy on the FRGCv2 and 98.6 percent on Bosphorus database. Our dense model is also able to generalize to unseen datasets.