Skilled robotic manipulation benefits from complex synergies between non-prehensile (e.g. pushing) and prehensile (e.g. grasping) actions: pushing can help rearrange cluttered objects to make space for arms and fingers; likewise, grasping can help displace objects to make pushing movements more precise and collision-free. In this work, we demonstrate that it is possible to discover and learn these synergies from scratch through model-free deep reinforcement learning. Our method involves training two fully convolutional networks that map from visual observations to actions: one infers the utility of pushes for a dense pixel-wise sampling of end effector orientations and locations, while the other does the same for grasping. Both networks are trained jointly in a Q-learning framework and are entirely self-supervised by trial and error, where rewards are provided from successful grasps. In this way, our policy learns pushing motions that enable future grasps, while learning grasps that can leverage past pushes. During picking experiments in both simulation and real-world scenarios, we find that our system quickly learns complex behaviors amid challenging cases of clutter, and achieves better grasping success rates and picking efficiencies than baseline alternatives after only a few hours of training. We further demonstrate that our method is capable of generalizing to novel objects. Qualitative results (videos), code, pre-trained models, and simulation environments are available at this http URL
More recent data-driven methods explore the prospects of training model-agnostic deep grasping policies @cite_22 @cite_6 @cite_27 @cite_18 @cite_15 @cite_2 that detect grasps by exploiting learned visual features, and without explicitly using object specific knowledge ( shape, pose, dynamics). Pinto al @cite_27 improve the performance of these deep policies by using models pre-trained on auxiliary tasks such as poking. Zeng al @cite_2 demonstrate that using FCNs to efficiently model these policies with affordances can drastically improve run-times. Analogous to these methods, our data-driven framework is model-agnostic, but with the addition of improving the performance of grasping by incorporating non-prehensile actions like pushing.
@cite_18 @cite_22 @cite_6 @cite_27 @cite_2 @cite_15
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With the growing adoption of machine learning, sharing of learned models is becoming popular. However, in addition to the prediction properties the model producer aims to share, there is also a risk that the model consumer can infer other properties of the training data the model producer did not intend to share. In this paper, we focus on the inference of global properties of the training data, such as the environment in which the data was produced, or the fraction of the data that comes from a certain class, as applied to white-box Fully Connected Neural Networks (FCNNs). Because of their complexity and inscrutability, FCNNs have a particularly high risk of leaking unexpected information about their training sets; at the same time, this complexity makes extracting this information challenging. We develop techniques that reduce this complexity by noting that FCNNs are invariant under permutation of nodes in each layer. We develop our techniques using representations that capture this invariance and simplify the information extraction task. We evaluate our techniques on several synthetic and standard benchmark datasets and show that they are very effective at inferring various data properties. We also perform two case studies to demonstrate the impact of our attack. In the first case study we show that a classifier that recognizes smiling faces also leaks information about the relative attractiveness of the individuals in its training set. In the second case study we show that a classifier that recognizes Bitcoin mining from performance counters also leaks information about whether the classifier was trained on logs from machines that were patched for the Meltdown and Spectre attacks. Due to the limited amount of training samples, finetuning pre-trained deep models online is prone to overfitting. In this paper, we propose a sequential training method for convolutional neural networks (CNNs) to effectively transfer pre-trained deep features for online applications. We regard a CNN as an ensemble with each channel of the output feature map as an individual base learner. Each base learner is trained using different loss criterions to reduce correlation and avoid over-training. To achieve the best ensemble online, all the base learners are sequentially sampled into the ensemble via important sampling. To further improve the robustness of each base learner, we propose to train the convolutional layers with random binary masks, which serves as a regularization to enforce each base learner to focus on different input features. The proposed online training method is applied to visual tracking problem by transferring deep features trained on massive annotated visual data and is shown to significantly improve tracking performance. Extensive experiments are conducted on two challenging benchmark data set and demonstrate that our tracking algorithm can outperform state-of-the-art methods with a considerable margin. This paper focuses on the problem of learning 6- DOF grasping with a parallel jaw gripper in simulation. Our key idea is constraining and regularizing grasping interaction learning through 3D geometry prediction. We introduce a deep geometry-aware grasping network (DGGN) that decomposes the learning into two steps. First, we learn to build mental geometry-aware representation by reconstructing the scene (i.e., 3D occupancy grid) from RGBD input via generative 3D shape modeling. Second, we learn to predict grasping outcome with its internal geometry-aware representation. The learned outcome prediction model is used to sequentially propose grasping solutions via analysis-by-synthesis optimization. Our contributions are fourfold: (1) To best of our knowledge, we are presenting for the first time a method to learn a 6-DOF grasping net from RGBD input; (2) We build a grasping dataset from demonstrations in virtual reality with rich sensory and interaction annotations. This dataset includes 101 everyday objects spread across 7 categories, additionally, we propose a data augmentation strategy for effective learning; (3) We demonstrate that the learned geometry-aware representation leads to about 10 relative performance improvement over the baseline CNN on grasping objects from our dataset. (4) We further demonstrate that the model generalizes to novel viewpoints and object instances. With the development of Fully Convolutional Neural Network (FCN), there have been progressive advances in the field of semantic segmentation in recent years. The FCN-based solutions are able to summarize features across training images and generate matching templates for the desired object classes, yet they overlook intra-class difference (ICD) among multiple instances in the same class. In this work, we present a novel fine-to-coarse learning (FCL) procedure, which first guides the network with designed 'finer' sub-class labels, whose decisions are mapped to the original 'coarse' object category through end-to-end learning. A sub-class labeling strategy is designed with unsupervised clustering upon deep convolutional features, and the proposed FCL procedure enables a balance between the fine-scale (i.e. sub-class) and the coarse-scale (i.e. class) knowledge. We conduct extensive experiments on several popular datasets, including PASCAL VOC, Context, Person-Part and NYUDepth-v2 to demonstrate the advantage of learning finer sub-classes and the potential to guide the learning of deep networks with unsupervised clustering.