Learning to represent and generate videos from unlabeled data is a very challenging problem. To generate realistic videos, it is important not only to ensure that the appearance of each frame is real, but also to ensure the plausibility of a video motion and consistency of a video appearance in the time direction. The process of video generation should be divided according to these intrinsic difficulties. In this study, we focus on the motion and appearance information as two important orthogonal components of a video, and propose Flow-and-Texture-Generative Adversarial Networks (FTGAN) consisting of FlowGAN and TextureGAN. In order to avoid a huge annotation cost, we have to explore a way to learn from unlabeled data. Thus, we employ optical flow as motion information to generate videos. FlowGAN generates optical flow, which contains only the edge and motion of the videos to be begerated. On the other hand, TextureGAN specializes in giving a texture to optical flow generated by FlowGAN. This hierarchical approach brings more realistic videos with plausible motion and appearance consistency. Our experiments show that our model generates more plausible motion videos and also achieves significantly improved performance for unsupervised action classification in comparison to previous GAN works. In addition, because our model generates videos from two independent information, our model can generate new combinations of motion and attribute that are not seen in training data, such as a video in which a person is doing sit-up in a baseball ground.
Future frame prediction @cite_16 @cite_15 @cite_0 @cite_23 @cite_2 @cite_31 @cite_12 @cite_22 @cite_20 @cite_6 and future optical flow prediction @cite_24 @cite_5 have shown impressive results. These studies are also related to our work in terms of video generation. However, although some methods @cite_15 @cite_22 @cite_20 exploits adversarial learning, our task completely differs from future frame prediction as follows. First, while future frame prediction gives the current frame or even the past frames as a condition, our proposed model generates a video only from Gaussian noise. Moreover, while future frame prediction has a definite ground truth as the generating target, our model discriminates a video based on whether it is real. Therefore, our task can be considered as completely different and a more difficult task than future frame prediction.
@cite_31 @cite_22 @cite_6 @cite_0 @cite_24 @cite_23 @cite_2 @cite_5 @cite_15 @cite_16 @cite_20 @cite_12
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Predicting the future from a sequence of video frames has been recently a sought after yet challenging task in the field of computer vision and machine learning. Although there have been efforts for tracking using motion trajectories and flow features, the complex problem of generating unseen frames has not been studied extensively. In this paper, we deal with this problem using convolutional models within a multi-stage Generative Adversarial Networks (GAN) framework. The proposed method uses two stages of GANs to generate a crisp and clear set of future frames. Although GANs have been used in the past for predicting the future, none of the works consider the relation between subsequent frames in the temporal dimension. Our main contribution lies in formulating two objective functions based on the Normalized Cross Correlation (NCC) and the Pairwise Contrastive Divergence (PCD) for solving this problem. This method, coupled with the traditional L1 loss, has been experimented with three real-world video datasets, viz. Sports-1M, UCF-101 and the KITTI. Performance analysis reveals superior results over the recent state-of-the-art methods. We propose a hierarchical approach for making long-term predictions of future frames. To avoid inherent compounding errors in recursive pixel-level prediction, we propose to first estimate high-level structure in the input frames, then predict how that structure evolves in the future, and finally by observing a single frame from the past and the predicted high-level structure, we construct the future frames without having to observe any of the pixel-level predictions. Long-term video prediction is difficult to perform by recurrently observing the predicted frames because the small errors in pixel space exponentially amplify as predictions are made deeper into the future. Our approach prevents pixel-level error propagation from happening by removing the need to observe the predicted frames. Our model is built with a combination of LSTM and analogy-based encoder-decoder convolutional neural networks, which independently predict the video structure and generate the future frames, respectively. In experiments, our model is evaluated on the Human 3.6M and Penn Action datasets on the task of long-term pixel-level video prediction of humans performing actions and demonstrate significantly better results than the state-of-the-art. Existing video prediction methods mainly rely on observing multiple historical frames or focus on predicting the next one-frame. In this work, we study the problem of generating consecutive multiple future frames by observing one single still image only. We formulate the multi-frame prediction task as a multiple time step flow (multi-flow) prediction phase followed by a flow-to-frame synthesis phase. The multi-flow prediction is modeled in a variational probabilistic manner with spatial-temporal relationships learned through 3D convolutions. The flow-to-frame synthesis is modeled as a generative process in order to keep the predicted results lying closer to the manifold shape of real video sequence. Such a two-phase design prevents the model from directly looking at the high-dimensional pixel space of the frame sequence and is demonstrated to be more effective in predicting better and diverse results. Extensive experimental results on videos with different types of motion show that the proposed algorithm performs favorably against existing methods in terms of quality, diversity and human perceptual evaluation. The ability to predict and therefore to anticipate the future is an important attribute of intelligence. It is also of utmost importance in real-time systems, e.g. in robotics or autonomous driving, which depend on visual scene understanding for decision making. While prediction of the raw RGB pixel values in future video frames has been studied in previous work, here we introduce the novel task of predicting semantic segmentations of future frames. Given a sequence of video frames, our goal is to predict segmentation maps of not yet observed video frames that lie up to a second or further in the future. We develop an autoregressive convolutional neural network that learns to iteratively generate multiple frames. Our results on the Cityscapes dataset show that directly predicting future segmentations is substantially better than predicting and then segmenting future RGB frames. Prediction results up to half a second in the future are visually convincing and are much more accurate than those of a baseline based on warping semantic segmentations using optical flow.