The absence of large scale datasets with pixel-level supervisions is a significant obstacle for the training of deep convolutional networks for scene text segmentation. For this reason, synthetic data generation is normally employed to enlarge the training dataset. Nonetheless, synthetic data cannot reproduce the complexity and variability of natural images. In this paper, a weakly supervised learning approach is used to reduce the shift between training on real and synthetic data. Pixel-level supervisions for a text detection dataset (i.e. where only bounding-box annotations are available) are generated. In particular, the COCO-Text-Segmentation (COCO_TS) dataset, which provides pixel-level supervisions for the COCO-Text dataset, is created and released. The generated annotations are used to train a deep convolutional neural network for semantic segmentation. Experiments show that the proposed dataset can be used instead of synthetic data, allowing us to use only a fraction of the training samples and significantly improving the performances.
Synthetic datasets are a cheap and scalable alternative to the human ground--truth supervision in machine learning. Recently, several papers reported on the use of synthetic data to face a variety of different problems. Large collections of synthetic images of driving scenes in urban environments were generated in @cite_7 , synthetic indoor scenes have been exploited by @cite_11 , while artificial images of Petri plates were created in @cite_0 . In text analysis, @cite_24 proposed the use of synthetic data for text spotting, localization and recognition. An improved synthetic data generator for text localization in natural images was proposed by @cite_3 . This synthetic data generator engine has been modified in @cite_20 to extract pixel--wise segmentation annotations. Similarly to @cite_20 , in this work, the engine proposed in @cite_3 was used for scene text segmentation.
@cite_7 @cite_3 @cite_0 @cite_24 @cite_20 @cite_11
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Synthetic data has proved increasingly useful in both training and testing machine learning models such as neural networks. The major problem in synthetic data generation is producing meaningful data that is not simply random but reflects properties of real-world data or covers particular cases of interest. In this paper, we show how a probabilistic programming language can be used to guide data synthesis by encoding domain knowledge about what data is useful. Specifically, we focus on data sets arising from "scenes", configurations of physical objects; for example, images of cars on a road. We design a domain-specific language, Scenic, for describing "scenarios" that are distributions over scenes. The syntax of Scenic makes it easy to specify complex relationships between the positions and orientations of objects. As a probabilistic programming language, Scenic allows assigning distributions to features of the scene, as well as declaratively imposing hard and soft constraints over the scene. A Scenic scenario thereby implicitly defines a distribution over scenes, and we formulate the problem of sampling from this distribution as "scene improvisation". We implement an improviser for Scenic scenarios and apply it in a case study generating synthetic data sets for a convolutional neural network designed to detect cars in road images. Our experiments demonstrate the usefulness of our approach by using Scenic to analyze and improve the performance of the network in various scenarios. The success of deep learning in computer vision is based on the availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Unfortunately, creating realistic 3D content is challenging on its own and requires significant human effort. In this work, we propose an alternative paradigm which combines real and synthetic data for learning semantic instance segmentation and object detection models. Exploiting the fact that not all aspects of the scene are equally important for this task, we propose to augment real-world imagery with virtual objects of the target category. Capturing real-world images at large scale is easy and cheap, and directly provides real background appearances without the need for creating complex 3D models of the environment. We present an efficient procedure to augment these images with virtual objects. In contrast to modeling complete 3D environments, our data augmentation approach requires only a few user interactions in combination with 3D models of the target object category. Leveraging our approach, we introduce a novel dataset of augmented urban driving scenes with 360 degree images that are used as environment maps to create realistic lighting and reflections on rendered objects. We analyze the significance of realistic object placement by comparing manual placement by humans to automatic methods based on semantic scene analysis. This allows us to create composite images which exhibit both realistic background appearance as well as a large number of complex object arrangements. Through an extensive set of experiments, we conclude the right set of parameters to produce augmented data which can maximally enhance the performance of instance segmentation models. Further, we demonstrate the utility of the proposed approach on training standard deep models for semantic instance segmentation and object detection of cars in outdoor driving scenarios. We test the models trained on our augmented data on the KITTI 2015 dataset, which we have annotated with pixel-accurate ground truth, and on the Cityscapes dataset. Our experiments demonstrate that the models trained on augmented imagery generalize better than those trained on fully synthetic data or models trained on limited amounts of annotated real data. Indoor scene understanding is central to applications such as robot navigation and human companion assistance. Over the last years, data-driven deep neural networks have outperformed many traditional approaches thanks to their representation learning capabilities. One of the bottlenecks in training for better representations is the amount of available per-pixel ground truth data that is required for core scene understanding tasks such as semantic segmentation, normal prediction, and object boundary detection. To address this problem, a number of works proposed using synthetic data. However, a systematic study of how such synthetic data is generated is missing. In this work, we introduce a large-scale synthetic dataset with 500K physically-based rendered images from 45K realistic 3D indoor scenes. We study the effects of rendering methods and scene lighting on training for three computer vision tasks: surface normal prediction, semantic segmentation, and object boundary detection. This study provides insights into the best practices for training with synthetic data (more realistic rendering is worth it) and shows that pretraining with our new synthetic dataset can improve results beyond the current state of the art on all three tasks. In this paper we introduce a new method for text detection in natural images. The method comprises two contributions: First, a fast and scalable engine to generate synthetic images of text in clutter. This engine overlays synthetic text to existing background images in a natural way, accounting for the local 3D scene geometry. Second, we use the synthetic images to train a Fully-Convolutional Regression Network (FCRN) which efficiently performs text detection and bounding-box regression at all locations and multiple scales in an image. We discuss the relation of FCRN to the recently-introduced YOLO detector, as well as other end-to-end object detection systems based on deep learning. The resulting detection network significantly out performs current methods for text detection in natural images, achieving an F-measure of 84.2 on the standard ICDAR 2013 benchmark. Furthermore, it can process 15 images per second on a GPU.