The presence of a corresponding talking face has been shown to significantly improve speech intelligibility in noisy conditions and for hearing impaired population. In this paper, we present a system that can generate landmark points of a talking face from an acoustic speech in real time. The system uses a long short-term memory (LSTM) network and is trained on frontal videos of 27 different speakers with automatically extracted face landmarks. After training, it can produce talking face landmarks from the acoustic speech of unseen speakers and utterances. The training phase contains three key steps. We first transform landmarks of the first video frame to pin the two eye points into two predefined locations and apply the same transformation on all of the following video frames. We then remove the identity information by transforming the landmarks into a mean face shape across the entire training dataset. Finally, we train an LSTM network that takes the first- and second-order temporal differences of the log-mel spectrogram as input to predict face landmarks in each frame. We evaluate our system using the mean-squared error (MSE) loss of landmarks of lips between predicted and ground-truth landmarks as well as their first- and second-order temporal differences. We further evaluate our system by conducting subjective tests, where the subjects try to distinguish the real and fake videos of talking face landmarks. Both tests show promising results.
Generating a talking head automatically has been a great interest in the research community. Some researchers focused on text-driven generation @cite_17 @cite_2 @cite_7 @cite_20 . These methods map phonemes to talking face images. Compared to text, voice signals are surface-level signals that are more difficult to parse. Besides, voices of the same text show large variations across speakers, accents, emotions, and the recording environments. On the other hand, speech signals provide richer cues for generating natural talking faces. For text, any plausible face image sequence is sufficient to establish natural communication. For speech, it must be a plausible sequence that matches the speech audio. Therefore, text-driven generation and speech-driven generation are different problems and may require different approaches.
@cite_20 @cite_2 @cite_7 @cite_17
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Talking heads synthesis with expressions from speech is proposed in this paper. Talking heads synthesis can be considered as a learning problem of sequence-to-sequence mapping, which consists of audio as input and video as output. To synthesize talking heads, we use SAVEE database which consists of videos of multiple sentences speeches recorded from front of face. Audiovisual data can be considered as two parallel sequential data of audio and visual features and it is composed of continuous value. Thus, audio and visual features of our dataset are represented by a regression model. In this research, the regression model is trained with long short-term memory (LSTM) by minimizing mean squared error (MSE). Then, audio features are used as input and visual features are used as target of LSTM. Thereby, talking heads are synthesized from speech. Our method is proposed to use lower level audio features than phonemes and it enables to synthesize talking heads with expressions while existing researches which use phonemes as audio features only can synthesize neutral expression talking heads. With SAVEE database, we achieved the minimum MSE 17.03 on our testing dataset. In experiment, we use mel-frequency cepstral coefficient (MFCC), AMFCC and A2 MFCC with energy as audio feature and active appearance model (AAM) on entire face region as visual feature. This paper proposes a deep bidirectional long short-term memory approach in modeling the long contextual, nonlinear mapping between audio and visual streams for video-realistic talking head. In training stage, an audio-visual stereo database is firstly recorded as a subject talking to a camera. The audio streams are converted into acoustic feature, i.e. Mel-Frequency Cepstrum Coefficients (MFCCs), and their textual labels are also extracted. The visual streams, in particular, the lower face region, are compactly represented by active appearance model (AAM) parameters by which the shape and texture variations can be jointly modeled. Given pairs of the audio and visual parameter sequence, a DBLSTM model is trained to learn the sequence mapping from audio to visual space. For any unseen speech audio, whether it is original recorded or synthesized by text-to-speech (TTS), the trained DBLSTM model can predict a convincing AAM parameter trajectory for the lower face animation. To further improve the realism of the proposed talking head, the trajectory tiling method is adopted to use the DBLSTM predicted AAM trajectory as a guide to select a smooth real sample image sequence from the recorded database. We then stitch the selected lower face image sequence back to a background face video of the same subject, resulting in a video-realistic talking head. Experimental results show that the proposed DBLSTM approach outperforms the existing HMM-based approach in both objective and subjective evaluations. In this paper, we propose an HMM trajectory-guided, real image sample concatenation approach to photo-real talking head synthesis. It renders a smooth and natural video of articulators in sync with given speech signals. An audio-visual database is used to train a statistical Hidden Markov Model (HMM) of lips movement first and the trained model is then used to generate a visual parameter trajectory of lips movement for given speech signals, all in the maximum likelihood sense. The HMM generated trajectory is then used as a guide to select, in the original training database, an optimal sequence of mouth images which are then stitched back to a background head video. The whole procedure is fully automatic and data driven. With an audio video footage as short as 20 minutes from a speaker, the proposed system can synthesize a highly photo-real video in sync with the given speech signals. This system won the FIRST place in the Audio-Visual match contest in LIPS2009 Challenge, which was perceptually evaluated by recruited human subjects. Index Terms: visual speech synthesis, photo-real, talking head, trajectory-guided Talking face generation aims to synthesize a sequence of face images that correspond to a clip of speech. This is a challenging task because face appearance variation and semantics of speech are coupled together in the subtle movements of the talking face regions. Existing works either construct specific face appearance model on specific subjects or model the transformation between lip motion and speech. In this work, we integrate both aspects and enable arbitrary-subject talking face generation by learning disentangled audio-visual representation. We find that the talking face sequence is actually a composition of both subject-related information and speech-related information. These two spaces are then explicitly disentangled through a novel associative-and-adversarial training process. This disentangled representation has an advantage where both audio and video can serve as inputs for generation. Extensive experiments show that the proposed approach generates realistic talking face sequences on arbitrary subjects with much clearer lip motion patterns than previous work. We also demonstrate the learned audio-visual representation is extremely useful for the tasks of automatic lip reading and audio-video retrieval.