In a human-machine dialog scenario, deciding the appropriate time for the machine to take the turn is an open research problem. In contrast, humans engaged in conversations are able to timely decide when to interrupt the speaker for competitive or non-competitive reasons. In state-of-the-art turn-by-turn dialog systems the decision on the next dialog action is taken at the end of the utterance. In this paper, we propose a token-by-token prediction of the dialog state from incremental transcriptions of the user utterance. To identify the point of maximal understanding in an ongoing utterance, we a) implement an incremental Dialog State Tracker which is updated on a token basis (iDST) b) re-label the Dialog State Tracking Challenge 2 (DSTC2) dataset and c) adapt it to the incremental turn-taking experimental scenario. The re-labeling consists of assigning a binary value to each token in the user utterance that allows to identify the appropriate point for taking the turn. Finally, we implement an incremental Turn Taking Decider (iTTD) that is trained on these new labels for the turn-taking decision. We show that the proposed model can achieve a better performance compared to a deterministic handcrafted turn-taking algorithm.
To coordinate smooth exchange for speaking turns, @cite_20 made use of prosodic, syntactic and gesture features for detecting suitable feedback response locations in the user speech. To cope with incorrectly segmented utterances, @cite_29 proposed an a posteriori restoration methodology. To better understand the behavior of the human counterpart, @cite_19 tried to simulate the user by creating a model that takes into account both her initial goal and responses during the conversation.
@cite_19 @cite_29 @cite_20
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Ideally, the users of spoken dialogue systems should be able to speak at their own tempo. Thus, the systems needs to interpret utterances from various users correctly, even when the utterances contain pauses. In response to this issue, we propose an approach based on a posteriori restoration for incorrectly segmented utterances. A crucial part of this approach is to determine whether restoration is required. We use a classiﬁcation-based approach, adapted to each user. We focus on each user’s dialogue tempo, which can be obtained during the dialogue, and determine the correlation between each user’s tempo and the appropriate thresholds for classiﬁcation. A linear regression function used to convert the tempos into thresholds is also derived. Experimental results show that the proposed user adaptation approach applied to two restoration classiﬁcation methods, thresholding and decision trees, improves classiﬁcation accuracies by 3.0 and 7.4 , respectively, in cross validation. We describe a statistical approach for modeling dialogue acts in conversational speech, i.e., speech-act-like units such as STATEMENT, QUESTION, BACKCHANNEL, AGREEMENT, DISAGREEMENT, and APOLOGY. Our model detects and predicts dialogue acts based on lexical, collocational, and prosodic cues, as well as on the discourse coherence of the dialogue act sequence. The dialogue model is based on treating the discourse structure of a conversation as a hidden Markov model and the individual dialogue acts as observations emanating from the model states. Constraints on the likely sequence of dialogue acts are modeled via a dialogue act n-gram. The statistical dialogue grammar is combined with word n-grams, decision trees, and neural networks modeling the idiosyncratic lexical and prosodic manifestations of each dialogue act. We develop a probabilistic integration of speech recognition with dialogue modeling, to improve both speech recognition and dialogue act classification accuracy. Models are trained and evaluated using a large hand-labeled database of 1,155 conversations from the Switchboard corpus of spontaneous human-to-human telephone speech. We achieved good dialogue act labeling accuracy (65 based on errorful, automatically recognized words and prosody, and 71 based on word transcripts, compared to a chance baseline accuracy of 35 and human accuracy of 84 ) and a small reduction in word recognition error. Probabilistic graphical models, such as partially observable Markov decision processes (POMDPs), have been used in stochastic spoken dialog systems to handle the inherent uncertainty in speech recognition and language understanding. Such dialog systems suffer from the fact that only a relatively small number of domain variables are allowed in the model, so as to ensure the generation of good-quality dialog policies. At the same time, the non-language perception modalities on robots, such as vision-based facial expression recognition and Lidar-based distance detection, can hardly be integrated into this process. In this paper, we use a probabilistic commonsense reasoner to “guide” our POMDP-based dialog manager, and present a principled, multimodal dialog management (MDM) framework that allows the robot's dialog belief state to be seamlessly updated by both observations of human spoken language, and exogenous events such as the change of human facial expressions. The MDM approach has been implemented and evaluated both in simulation and on a real mobile robot using guidance tasks. Conversational agents provide powerful opportunities to interact and engage with the users. The challenge is how to create naturalistic behaviors that replicate the complex gestures observed during human interactions. Previous studies have used rule-based frameworks or data-driven models to generate appropriate gestures, which are properly synchronized with the underlying discourse functions. Among these methods, speech-driven approaches are especially appealing given the rich information conveyed on speech. It captures emotional cues and prosodic patterns that are important to synthesize behaviors (i.e., modeling the variability and complexity of the timings of the behaviors). The main limitation of these models is that they fail to capture the underlying semantic and discourse functions of the message (e.g., nodding). This study proposes a speech-driven framework that explicitly model discourse functions, bridging the gap between speech-driven and rule-based models. The approach is based on dynamic Bayesian Network (DBN), where an additional node is introduced to constrain the models by specific discourse functions. We implement the approach by synthesizing head and eyebrow motion. We conduct perceptual evaluations to compare the animations generated using the constrained and unconstrained models.