This paper is the basis paper for the accepted IJCNN challenge One-Minute Gradual-Emotion Recognition (OMG-Emotion) by which we hope to foster long-emotion classification using neural models for the benefit of the IJCNN community. The proposed corpus has as the novelty the data collection and annotation strategy based on emotion expressions which evolve over time into a specific context. Different from other corpora, we propose a novel multimodal corpus for emotion expression recognition, which uses gradual annotations with a focus on contextual emotion expressions. Our dataset was collected from Youtube videos using a specific search strategy based on restricted keywords and filtering which guaranteed that the data follow a gradual emotion expression transition, i.e. emotion expressions evolve over time in a natural and continuous fashion. We also provide an experimental protocol and a series of unimodal baseline experiments which can be used to evaluate deep and recurrent neural models in a fair and standard manner.
Similar to the MOSI dataset, the EmoReact @cite_9 also contains videos from Youtube. The special feature of this dataset is that it contains videos from children of the Kids React Youtube channel. The dataset is annotated with 17 different affective states: the six basic emotions (Happiness, Sadness, Surprise, Fear, Disgust and Anger), neutral, valence intensity, curiosity, uncertainty, excitement, attentiveness, exploration, confusion, anxiety, embarrassment and frustration. This dataset was also annotated using the Amazon Mechanical Turk tool, with the annotators using a 1-4 Likert scale for each emotion, where 1 shows the absence of emotion and 4 shows the intense presence of the emotion. This dataset presents a general annotation scheme, and although it does not have a dimensional annotation, it has the intensity of different emotion categories. The videos contain children only, and thus this corpus is highly biased to how children express emotions. Also, the lack of contextual information makes it more suitable to be used on instance-based emotion classification.
@cite_9
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Research in affective computing requires ground truth data for training and benchmarking computational models for machine-based emotion understanding. In this paper, we propose a large video database, namely LIRIS-ACCEDE, for affective content analysis and related applications, including video indexing, summarization or browsing. In contrast to existing datasets with very few video resources and limited accessibility due to copyright constraints, LIRIS-ACCEDE consists of 9,800 good quality video excerpts with a large content diversity. All excerpts are shared under creative commons licenses and can thus be freely distributed without copyright issues. Affective annotations were achieved using crowdsourcing through a pair-wise video comparison protocol, thereby ensuring that annotations are fully consistent, as testified by a high inter-annotator agreement, despite the large diversity of raters’ cultural backgrounds. In addition, to enable fair comparison and landmark progresses of future affective computational models, we further provide four experimental protocols and a baseline for prediction of emotions using a large set of both visual and audio features. The dataset (the video clips, annotations, features and protocols) is publicly available at: http: liris-accede.ec-lyon.fr . This paper presents our contribution to ACM ICMI 2015 Emotion Recognition in the Wild Challenge (EmotiW 2015). We participate in both static facial expression (SFEW) and audio-visual emotion recognition challenges. In both challenges, we use a set of visual descriptors and their early and late fusion schemes. For AFEW, we also exploit a set of popularly used spatio-temporal modeling alternatives and carry out multi-modal fusion. For classification, we employ two least squares regression based learners that are shown to be fast and accurate on former EmotiW Challenge corpora. Specifically, we use Partial Least Squares Regression (PLS) and Kernel Extreme Learning Machines (ELM), which is closely related to Kernel Regularized Least Squares. We use a General Procrustes Analysis (GPA) based alignment for face registration. By employing different alignments, descriptor types, video modeling strategies and classifiers, we diversify learners to improve the final fusion performance. Test set accuracies reached in both challenges are relatively 25 above the respective baselines. Emotions are often perceived by humans through a series of multimodal cues, such as verbal expressions, facial expressions and gestures. In order to recognise emotions automatically, reliable emotional labels are required to learn a mapping from human expressions to corresponding emotions. Dimensional emotion models have become popular and have been widely applied for annotating emotions continuously in the time domain. However, the statistical relationship between emotional dimensions is rarely studied. This paper provides a solution to automatic emotion recognition for the Audio Visual Emotion Challenge (AVEC) 2018. The objective is to find a robust way to detect emotions using more reliable emotion annotations in the valence and arousal dimensions. The two main contributions of this paper are: 1) the proposal of a new approach capable of generating more dependable emotional ratings for both arousal and valence from multiple annotators by extracting consistent annotation features; 2) the exploration of the valence and arousal distribution using outlier detection methods, which shows a specific oblique elliptic shape. With the learned distribution, we are able to detect the prediction outliers based on their local density deviations and correct them towards the learned distribution. The proposed method performance is evaluated on the RECOLA database containing audio, video and physiological recordings. Our results show that a moving average filter is sufficient to remove the incidental errors in annotations. The unsupervised dimensionality reduction approaches could be used to determine a gold standard annotations from multiple annotations. Compared with the baseline model of AVEC 2018, our approach improved the arousal and valence prediction of concordance correlation coefficient significantly to respectively 0.821 and 0.589. People convey their emotional state in their face and voice. We present an audio-visual dataset uniquely suited for the study of multi-modal emotion expression and perception. The dataset consists of facial and vocal emotional expressions in sentences spoken in a range of basic emotional states (happy, sad, anger, fear, disgust, and neutral). 7,442 clips of 91 actors with diverse ethnicbackgrounds were rated by multiple raters in three modalities: audio, visual, and audio-visual. Categorical emotion labels andreal-value intensity values for the perceived emotion were collected using crowd-sourcing from 2,443 raters. The human recognition of intended emotion for the audio-only, visual-only, and audio-visual data are 40.9, 58.2 and 63.6 percent respectively. Recognition rates are highest for neutral, followed by happy, anger, disgust, fear, and sad. Average intensity levels of emotion are rated highest forvisual-only perception. The accurate recognition of disgust and fear requires simultaneous audio-visual cues, while anger andhappiness can be well recognized based on evidence from a single modality. The large dataset we introduce can be used to probe other questions concerning the audio-visual perception of emotion.