This paper proposes the problem of point-and-count as a test case to break the what-and-where deadlock. Different from the traditional detection problem, the goal is to discover key salient points as a way to localize and count the number of objects simultaneously. We propose two alternatives, one that counts first and then point, and another that works the other way around. Fundamentally, they pivot around whether we solve "what" or "where" first. We evaluate their performance on dataset that contains multiple instances of the same class, demonstrating the potentials and their synergies. The experiences derive a few important insights that explains why this is a much harder problem than classification, including strong data bias and the inability to deal with object scales robustly in state-of-art convolutional neural networks.
The proposal of using pointers'' to localize objects is potentially a controversial choice. It is stronger than dotting @cite_9 , but weaker than bounding box and segmentation. One would argue that it is more natural since salient features are what distinguish an object the most; it would be hard to imagine one needs to draw a bounding box or trace its contour whenever there is a need to point and count. The difficult is in how to evaluate this new way of localization; for the time being we measure how well a pointer is contained within the supplied bounding box to mitigate the issue.
@cite_9
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In this paper, we propose an approach to accurately localize detected objects. The goal is to predict which features pertain to the object and define the object extent with segmentation or bounding box. Our initial detector is a slight modification of the DPM detector by , which often reduces confusion with background and other objects but does not cover the full object. We then describe and evaluate several color models and edge cues for local predictions, and we propose two approaches for localization: learned graph cut segmentation and structural bounding box prediction. Our experiments on the PASCAL VOC 2010 dataset show that our approach leads to accurate pixel assignment and large improvement in bounding box overlap, sometimes leading to large overall improvement in detection accuracy. The use of object proposals is an effective recent approach for increasing the computational efficiency of object detection. We propose a novel method for generating object bounding box proposals using edges. Edges provide a sparse yet informative representation of an image. Our main observation is that the number of contours that are wholly contained in a bounding box is indicative of the likelihood of the box containing an object. We propose a simple box objectness score that measures the number of edges that exist in the box minus those that are members of contours that overlap the box’s boundary. Using efficient data structures, millions of candidate boxes can be evaluated in a fraction of a second, returning a ranked set of a few thousand top-scoring proposals. Using standard metrics, we show results that are significantly more accurate than the current state-of-the-art while being faster to compute. In particular, given just 1000 proposals we achieve over 96 object recall at overlap threshold of 0.5 and over 75 recall at the more challenging overlap of 0.7. Our approach runs in 0.25 seconds and we additionally demonstrate a near real-time variant with only minor loss in accuracy. We propose an approach to overcome the two main challenges of 3D multiview object detection and localization: The variation of object features due to changes in the viewpoint and the variation in the size and aspect ratio of the object. Our approach proceeds in three steps. Given an initial bounding box of fixed size, we first refine its aspect ratio and size. We can then predict the viewing angle, under the hypothesis that the bounding box actually contains an object instance. Finally, a classifier tuned to this particular viewpoint checks the existence of an instance. As a result, we can find the object instances and estimate their poses, without having to search over all window sizes and potential orientations. We train and evaluate our method on a new object database specifically tailored for this task, containing real-world objects imaged over a wide range of smoothly varying viewpoints and significant lighting changes. We show that the successive estimations of the bounding box and the viewpoint lead to better localization results. We present an unsupervised approach that generates a diverse, ranked set of bounding box and segmentation video object proposals—spatio-temporal tubes that localize the foreground objects—in an unannotated video. In contrast to previous unsupervised methods that either track regions initialized in an arbitrary frame or train a fixed model over a cluster of regions, we instead discover a set of easy-togroup instances of an object and then iteratively update its appearance model to gradually detect harder instances in temporally-adjacent frames. Our method first generates a set of spatio-temporal bounding box proposals, and then refines them to obtain pixel-wise segmentation proposals. We demonstrate state-of-the-art segmentation results on the SegTrack v2 dataset, and bounding box tracking results that perform competitively to state-of-the-art supervised tracking methods.