Landmark localization in images and videos is a classic problem solved in various ways. Nowadays, with deep networks prevailing throughout machine learning, there are revamped interests in pushing facial landmark detection technologies to handle more challenging data. Most efforts use network objectives based on L1 or L2 norms, which have several disadvantages. First of all, the locations of landmarks are determined from generated heatmaps (i.e., confidence maps) from which predicted landmark locations (i.e., the means) get penalized without accounting for the spread: a high scatter corresponds to low confidence and vice-versa. For this, we introduce a LaplaceKL objective that penalizes for a low confidence. Another issue is a dependency on labeled data, which are expensive to obtain and susceptible to error. To address both issues we propose an adversarial training framework that leverages unlabeled data to improve model performance. Our method claims state-of-the-art on all of the 300W benchmarks and ranks second-to-best on the Annotated Facial Landmarks in the Wild (AFLW) dataset. Furthermore, our model is robust with a reduced size: 1 8 the number of channels (i.e., 0.0398MB) is comparable to state-of-that-art in real-time on CPU. Thus, we show that our method is of high practical value to real-life application.
More recently, deep-learning based approaches have prevailed in the community due to end-to-end learning and improved accuracy. Initial works mimicked the iterative nature of cascaded methods using recurrent convolutional neural networks @cite_39 @cite_41 @cite_30 @cite_19 . Besides, several methods for dense landmark localization @cite_8 @cite_36 and 3D face alignment @cite_17 @cite_5 have been proposed: all of which are fully-supervised and, thus, require labels for each image.
@cite_30 @cite_8 @cite_41 @cite_36 @cite_39 @cite_19 @cite_5 @cite_17
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The mainstream direction in face alignment is now dominated by cascaded regression methods. These methods start from an image with an initial shape and build a set of shape increments based on features with respect to the current estimated shape. These shape increments move the initial shape to the desired location. Despite the advantages of the cascaded methods, they all share two major limitations: (i) shape increments are learned independently from each other in a cascaded manner, (ii) the use of standard generic computer vision features such SIFT, HOG, does not allow these methods to learn problem-specific features. In this work, we propose a novel Recurrent Convolutional Shape Regression (RCSR) method that overcomes these limitations. We formulate the standard cascaded alignment problem as a recurrent process and learn all shape increments jointly, by using a recurrent neural network with a gated recurrent unit. Importantly, by combining a convolutional neural network with a recurrent one we avoid hand-crafted features, widely adopted in the literature and thus we allow the model to learn task-specific features. Besides, we employ the convolutional gated recurrent unit which takes as input the feature tensors instead of flattened feature vectors. Therefore, the spatial structure of the features can be better preserved in the memory of the recurrent neural network. Moreover, both the convolutional and the recurrent neural networks are learned jointly. Experimental evaluation shows that the proposed method has better performance than the state-of-the-art methods, and further supports the importance of learning a single end-to-end model for face alignment. Mainstream direction in face alignment is now dominated by cascaded regression methods. These methods start from an image with an initial shape and build a set of shape increments by computing features with respect to the current shape estimate. These shape increments move the initial shape to the desired location. Despite the advantages of the cascaded methods, they all share two major limitations: (i) shape increments are learned separately from each other in a cascaded manner, (ii) the use of standard generic computer vision features such SIFT, HOG, does not allow these methods to learn problem-specific features. In this work, we propose a novel Recurrent Convolutional Face Alignment method that overcomes these limitations. We frame the standard cascaded alignment problem as a recurrent process and learn all shape increments jointly, by using a recurrent neural network with the gated recurrent unit. Importantly, by combining a convolutional neural network with a recurrent one we alleviate hand-crafted features, widely adopted in the literature and thus allowing the model to learn task-specific features. Moreover, both the convolutional and the recurrent neural networks are learned jointly. Experimental evaluation shows that the proposed method has better performance than the state-of-the-art methods, and further support the importance of learning a single end-to-end model for face alignment. We present a new approach to localize extensive facial landmarks with a coarse-to-fine convolutional network cascade. Deep convolutional neural networks (DCNN) have been successfully utilized in facial landmark localization for two-fold advantages: 1) geometric constraints among facial points are implicitly utilized, 2) huge amount of training data can be leveraged. However, in the task of extensive facial landmark localization, a large number of facial landmarks (more than 50 points) are required to be located in a unified system, which poses great difficulty in the structure design and training process of traditional convolutional networks. In this paper, we design a four-level convolutional network cascade, which tackles the problem in a coarse-to-fine manner. In our system, each network level is trained to locally refine a subset of facial landmarks generated by previous network levels. In addition, each level predicts explicit geometric constraints (the position and rotation angles of a specific facial component) to rectify the inputs of the current network level. The combination of coarse-to-fine cascade and geometric refinement enables our system to locate extensive facial landmarks (68 points) accurately in the 300-W facial landmark localization challenge. Machine learning techniques, namely convolutional neural networks (CNN) and regression forests, have recently shown great promise in performing 6-DoF localization of monocular images. However, in most cases imagesequences, rather only single images, are readily available. To this extent, none of the proposed learning-based approaches exploit the valuable constraint of temporal smoothness, often leading to situations where the per-frame error is larger than the camera motion. In this paper we propose a recurrent model for performing 6-DoF localization of video-clips. We find that, even by considering only short sequences (20 frames), the pose estimates are smoothed and the localization error can be drastically reduced. Finally, we consider means of obtaining probabilistic pose estimates from our model. We evaluate our method on openly-available real-world autonomous driving and indoor localization datasets.