We study a general framework for broadcast gossip algorithms which use companion variables to solve the average consensus problem. Each node maintains an initial state and a companion variable. Iterative updates are performed asynchronously whereby one random node broadcasts its current state and companion variable and all other nodes receiving the broadcast update their state and companion variable. We provide conditions under which this scheme is guaranteed to converge to a consensus solution, where all nodes have the same limiting values, on any strongly connected directed graph. Under stronger conditions, which are reasonable when the underlying communication graph is undirected, we guarantee that the consensus value is equal to the average, both in expectation and in the mean-squared sense. Our analysis uses tools from non-negative matrix theory and perturbation theory. The perturbation results rely on a parameter being sufficiently small. We characterize the allowable upper bound as well as the optimal setting for the perturbation parameter as a function of the network topology, and this allows us to characterize the worst-case rate of convergence. Simulations illustrate that, in comparison to existing broadcast gossip algorithms, the approaches proposed in this paper have the advantage that they simultaneously can be guaranteed to converge to the average consensus and they converge in a small number of broadcasts.
Subsequent recent work @cite_2 investigates related BGAs, demonstrating that their convergence properties are robust even when the broadcasts from different nodes may interfere at a receiver. A broadcast-based algorithm has also been proposed for solving distributed convex optimization problems @cite_16 .
@cite_16 @cite_2
2132612558 2136564093 2463661403 2161305486
In this paper, we study two related iterative randomized algorithms for distributed computation of averages. The first algorithm is the Broadcast Gossip Algorithm, in which at each iteration one randomly selected node broadcasts its own state to its neighbors. The second algorithm is a novel variation of the former, in which at each iteration every node is allowed to broadcast: hence, this algorithm, which we call Collision Broadcast Gossip Algorithm (CBGA), is affected by interference among messages. The performance of both algorithms is evaluated in terms of rate of convergence and asymptotical error: focusing on large Abelian Cayley networks, we highlight the role of topology and of design parameters. We show that on fully connected graphs the rate of convergence is bounded away from one, whereas the asymptotical error is bounded away from zero. On the contrary, on sparse graphs the rate of convergence goes to one and the asymptotical error goes to zero, as the size of the network grows larger. Our results also show that the performance of the CBGA is close to the performance of the BGA: this indicates the robustness of broadcast gossip algorithms to interferences. We address the minimum-energy broadcast problem under the assumption that nodes beyond the nominal range of a transmitter can collect the energy of unreliably received overheard signals. As a message is forwarded through the network, a node will have multiple opportunities to reliably receive the message by collecting energy during each retransmission. We refer to this cooperative strategy as accumulative broadcast. We seek to employ accumulative broadcast in a large scale loosely synchronized, low-power network. Therefore, we focus on distributed network layer approaches for accumulative broadcast in which loosely synchronized nodes use only local information. To further simplify the system architecture, we assume that nodes forward only reliably decoded messages. Under these assumptions, we formulate the minimum-energy accumulative broadcast problem. We present a solution employing two subproblems. First, we identify the ordering in which nodes should transmit. Second, we determine the optimum power levels for that ordering. While the second subproblem can be solved by means of linear programming, the ordering subproblem is found to be NP-complete. We devise a heuristic algorithm to find a good ordering. Simulation results show the performance of the algorithm to be close to optimum and a significant improvement over the well known BIP algorithm for constructing energy-efficient broadcast trees. We then formulate a distributed version of the accumulative broadcast algorithm that uses only local information at the nodes and has performance close to its centralized counterpart. We study nonconvex distributed optimization in multiagent networks where the communications between nodes is modeled as a time-varying sequence of arbitrary digraphs. We introduce a novel broadcast-based distributed algorithmic framework for the (constrained) minimization of the sum of a smooth (possibly nonconvex and nonseparable) function, i.e., the agents' sum-utility, plus a convex (possibly nonsmooth and nonseparable) regularizer. The latter is usually employed to enforce some structure in the solution, typically sparsity. The proposed method hinges on Successive Convex Approximation (SCA) techniques coupled with i) a tracking mechanism instrumental to locally estimate the gradients of agents' cost functions; and ii) a novel broadcast protocol to disseminate information and distribute the computation among the agents. Asymptotic convergence to stationary solutions is established. A key feature of the proposed algorithm is that it neither requires the double-stochasticity of the consensus matrices (but only column stochasticity) nor the knowledge of the graph sequence to implement. To the best of our knowledge, the proposed framework is the first broadcast-based distributed algorithm for convex and nonconvex constrained optimization over arbitrary, time-varying digraphs. Numerical results show that our algorithm outperforms current schemes on both convex and nonconvex problems. Motivated by applications to wireless sensor, peer-to-peer, and ad hoc networks, we study distributed broadcasting algorithms for exchanging information and computing in an arbitrarily connected network of nodes. Specifically, we study a broadcasting-based gossiping algorithm to compute the (possibly weighted) average of the initial measurements of the nodes at every node in the network. We show that the broadcast gossip algorithm converges almost surely to a consensus. We prove that the random consensus value is, in expectation, the average of initial node measurements and that it can be made arbitrarily close to this value in mean squared error sense, under a balanced connectivity model and by trading off convergence speed with accuracy of the computation. We provide theoretical and numerical results on the mean square error performance, on the convergence rate and study the effect of the ldquomixing parameterrdquo on the convergence rate of the broadcast gossip algorithm. The results indicate that the mean squared error strictly decreases through iterations until the consensus is achieved. Finally, we assess and compare the communication cost of the broadcast gossip algorithm to achieve a given distance to consensus through theoretical and numerical results.