Weakly supervised temporal action localization, which aims at temporally locating action instances in untrimmed videos using only video-level class labels during training, is an important yet challenging problem in video analysis. Many current methods adopt the "localization by classification" framework: first do video classification, then locate temporal area contributing to the results most. However, this framework fails to locate the entire action instances and gives little consideration to the local context. In this paper, we present a novel architecture called Cascaded Pyramid Mining Network (CPMN) to address these issues using two effective modules. First, to discover the entire temporal interval of specific action, we design a two-stage cascaded module with proposed Online Adversarial Erasing (OAE) mechanism, where new and complementary regions are mined through feeding the erased feature maps of discovered regions back to the system. Second, to exploit hierarchical contextual information in videos and reduce missing detections, we design a pyramid module which produces a scale-invariant attention map through combining the feature maps from different levels. Final, we aggregate the results of two modules to perform action localization via locating high score areas in temporal Class Activation Sequence (CAS). Extensive experiments conducted on THUMOS14 and ActivityNet-1.3 datasets demonstrate the effectiveness of our method.
Action recognition. Action recognition has been widely studied in recent years, which aims to identify one or multiple action categories of a video. Earlier works mainly focus on hand-crafted feature engineering, such as improved Dense Trajectory (iDT) @cite_30 @cite_5 . With the development of convolutional neural networks, many deep learning based methods @cite_21 @cite_17 @cite_20 @cite_26 have been applied to action recognition task and achieve convincing performance. Two-stream network @cite_21 @cite_17 @cite_20 typically consists of two branches which learn the appearance and motion information using RGB image and optical flow respectively. C3D network @cite_26 simultaneously captures appearance and motion features using a series of 3D convolutional layers. These action recognition models are usually adopted to extract frame or unit level visual representation in long and untrimmed videos.
@cite_30 @cite_26 @cite_21 @cite_5 @cite_20 @cite_17
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Deep convolutional networks have achieved great success for object recognition in still images. However, for action recognition in videos, the improvement of deep convolutional networks is not so evident. We argue that there are two reasons that could probably explain this result. First the current network architectures (e.g. Two-stream ConvNets) are relatively shallow compared with those very deep models in image domain (e.g. VGGNet, GoogLeNet), and therefore their modeling capacity is constrained by their depth. Second, probably more importantly, the training dataset of action recognition is extremely small compared with the ImageNet dataset, and thus it will be easy to over-fit on the training dataset. To address these issues, this report presents very deep two-stream ConvNets for action recognition, by adapting recent very deep architectures into video domain. However, this extension is not easy as the size of action recognition is quite small. We design several good practices for the training of very deep two-stream ConvNets, namely (i) pre-training for both spatial and temporal nets, (ii) smaller learning rates, (iii) more data augmentation techniques, (iv) high drop out ratio. Meanwhile, we extend the Caffe toolbox into Multi-GPU implementation with high computational efficiency and low memory consumption. We verify the performance of very deep two-stream ConvNets on the dataset of UCF101 and it achieves the recognition accuracy of @math . Even with the recent advances in convolutional neural networks (CNN) in various visual recognition tasks, the state-of-the-art action recognition system still relies on hand crafted motion feature such as optical flow to achieve the best performance. We propose a multitask learning model ActionFlowNet to train a single stream network directly from raw pixels to jointly estimate optical flow while recognizing actions with convolutional neural networks, capturing both appearance and motion in a single model. We additionally provide insights to how the quality of the learned optical flow affects the action recognition. Our model significantly improves action recognition accuracy by a large margin 31 compared to state-of-the-art CNN-based action recognition models trained without external large scale data and additional optical flow input. Without pretraining on large external labeled datasets, our model, by well exploiting the motion information, achieves competitive recognition accuracy to the models trained with large labeled datasets such as ImageNet and Sport-1M. Recognizing actions in videos is a challenging task as video is an information-intensive media with complex variations. Most existing methods have treated video as a flat data sequence while ignoring the intrinsic hierarchical structure of the video content. In particular, an action may span different granularities in this hierarchy including, from small to large, a single frame, consecutive frames (motion), a short clip, and the entire video. In this paper, we present a novel framework to boost action recognition by learning a deep spatio-temporal video representation at hierarchical multi-granularity. Specifically, we model each granularity as a single stream by 2D (for frame and motion streams) or 3D (for clip and video streams) convolutional neural networks (CNNs). The framework therefore consists of multi-stream 2D or 3D CNNs to learn both the spatial and temporal representations. Furthermore, we employ the Long Short-Term Memory (LSTM) networks on the frame, motion, and clip streams to exploit long-term temporal dynamics. With a softmax layer on the top of each stream, the classification scores can be predicted from all the streams, followed by a novel fusion scheme based on the multi-granular score distribution. Our networks are learned in an end-to-end fashion. On two video action benchmarks of UCF101 and HMDB51, our framework achieves promising performance compared with the state-of-the-art. Deep convolutional networks have achieved great success for image recognition. However, for action recognition in videos, their advantage over traditional methods is not so evident. We present a general and flexible video-level framework for learning action models in videos. This method, called temporal segment network (TSN), aims to model long-range temporal structures with a new segment-based sampling and aggregation module. This unique design enables our TSN to efficiently learn action models by using the whole action videos. The learned models could be easily adapted for action recognition in both trimmed and untrimmed videos with simple average pooling and multi-scale temporal window integration, respectively. We also study a series of good practices for the instantiation of TSN framework given limited training samples. Our approach obtains the state-the-of-art performance on four challenging action recognition benchmarks: HMDB51 (71.0 ), UCF101 (94.9 ), THUMOS14 (80.1 ), and ActivityNet v1.2 (89.6 ). Using the proposed RGB difference for motion models, our method can still achieve competitive accuracy on UCF101 (91.0 ) while running at 340 FPS. Furthermore, based on the temporal segment networks, we won the video classification track at the ActivityNet challenge 2016 among 24 teams, which demonstrates the effectiveness of TSN and the proposed good practices.