Artistic style transfer can be thought as a process to generate different versions of abstraction of the original image. However, most of the artistic style transfer operators are not optimized for human faces thus mainly suffers from two undesirable features when applying them to selfies. First, the edges of human faces may unpleasantly deviate from the ones in the original image. Second, the skin color is far from faithful to the original one which is usually problematic in producing quality selfies. In this paper, we take a different approach and formulate this abstraction process as a gradient domain learning problem. We aim to learn a type of abstraction which not only achieves the specified artistic style but also circumvents the two aforementioned drawbacks thus highly applicable to selfie photography. We also show that our method can be directly generalized to videos with high inter-frame consistency. Our method is also robust to non-selfie images, and the generalization to various kinds of real-life scenes is discussed. We will make our code publicly available.
The most proximate work to our goal is @cite_11 @cite_13 . The algorithm proposed by Slim aimed to reduce the distortion and increase visual fidelity by adding an example-driven spatial constraint for each facial image. One limitation of the example-based method is that it requires similar portrait images as the reference, which is hard to find. Their model also lacked global consideration for skin color consistency. Unlike @cite_11 , our method can be generalized to other relevant scenes and exhibits overall concern for multi-aspect naturalness preservation in the universal light-weighted framework.
@cite_13 @cite_11
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We propose a new algorithm to detect facial points in frontal and near-frontal face images. It combines a regression-based approach with a probabilistic graphical model-based face shape model that restricts the search to anthropomorphically consistent regions. While most regression-based approaches perform a sequential approximation of the target location, our algorithm detects the target location by aggregating the estimates obtained from stochastically selected local appearance information into a single robust prediction. The underlying assumption is that by aggregating the different estimates, their errors will cancel out as long as the regressor inputs are uncorrelated. Once this new perspective is adopted, the problem is reformulated as how to optimally select the test locations over which the regressors are evaluated. We propose to extend the regression-based model to provide a quality measure of each prediction, and use the shape model to restrict and correct the sampling region. Our approach combines the low computational cost typical of regression-based approaches with the robustness of exhaustive-search approaches. The proposed algorithm was tested on over 7,500 images from five databases. Results showed significant improvement over the current state of the art. We present a multi-view stereo reconstruction technique that directly produces a complete high-fidelity head model with consistent facial mesh topology. While existing techniques decouple shape estimation and facial tracking, our framework jointly optimizes for stereo constraints and consistent mesh parameterization. Our method is therefore free from drift and fully parallelizable for dynamic facial performance capture. We produce highly detailed facial geometries with artist-quality UV parameterization, including secondary elements such as eyeballs, mouth pockets, nostrils, and the back of the head. Our approach consists of deforming a common template model to match multi-view input images of the subject, while satisfying cross-view, cross-subject, and cross-pose consistencies using a combination of 2D landmark detection, optical flow, and surface and volumetric Laplacian regularization. Since the flow is never computed between frames, our method is trivially parallelized by processing each frame independently. Accurate rigid head pose is extracted using a PCA-based dimension reduction and denoising scheme. We demonstrate high-fidelity performance capture results with challenging head motion and complex facial expressions around eye and mouth regions. While the quality of our results is on par with the current state-of-the-art, our approach can be fully parallelized, does not suffer from drift, and produces face models with production-quality mesh topologies. This article proposes a novel image-based method to transfer illumination from a reference face image to a target face image through edge-preserving filters. According to our method, only a single reference image, without any knowledge of the 3D geometry or material information of the target face, is needed. We first decompose the lightness layers of the reference and the target images into large-scale and detail layers through weighted least square (WLS) filter after face alignment. The large-scale layer of the reference image is filtered with the guidance of the target image. Adaptive parameter selection schemes for the edge-preserving filters is proposed in the above two filtering steps. The final relit result is obtained by replacing the large-scale layer of the target image with that of the reference image. We acquire convincing relit result on numerous target and reference face images with different lighting effects and genders. Comparisons with previous work show that our method is less affected by geometry differences and can preserve better the identification structure and skin color of the target face. We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately in order to construct a 3D surface consistent with the estimated silhouettes, we compute the most probable 3D shape that gives rise to the observed color information. The probabilistic framework, based on Bayesian inference, enables robust 3D reconstruction by optimally taking into account the contribution of all views. We solve the arising maximum a posteriori shape inference in a globally optimal manner by convex relaxation techniques in a spatially continuous representation. For an interactively provided user input in the form of scribbles specifying foreground and background regions, we build corresponding color distributions as multivariate Gaussians and find a volume occupancy that best fits to this data in a variational sense. Compared to classical methods for silhouette-based multiview reconstruction, the proposed approach does not depend on initialization and enjoys significant resilience to violations of the model assumptions due to background clutter, specular reflections, and camera sensor perturbations. In experiments on several real-world data sets, we show that exploiting a silhouette coherency criterion in a multiview setting allows for dramatic improvements of silhouette quality over independent 2D segmentations without any significant increase of computational efforts. This results in more accurate visual hull estimation, needed by a multitude of image-based modeling approaches. We made use of recent advances in parallel computing with a GPU implementation of the proposed method generating reconstructions on volume grids of more than 20 million voxels in up to 4.41 seconds.