High-level shape understanding and technique evaluation on large repositories of 3D shapes often benefit from additional information known about the shapes. One example of such information is the semantic segmentation of a shape into functional or meaningful parts. Generating accurate segmentations with meaningful segment boundaries is, however, a costly process, typically requiring large amounts of user time to achieve high quality results. In this paper we present an active learning framework for large dataset segmentation, which iteratively provides the user with new predictions by training new models based on already segmented shapes. Our proposed pipeline consists of three novel components. First, we a propose a fast and relatively accurate feature-based deep learning model to provide dataset-wide segmentation predictions. Second, we propose an information theory measure to estimate the prediction quality and for ordering subsequent fast and meaningful shape selection. Our experiments show that such suggestive ordering helps reduce users time and effort, produce high quality predictions, and construct a model that generalizes well. Finally, we provide effective segmentation refinement features to help the user quickly correct any incorrect predictions. We show that our framework is more accurate and in general more efficient than state-of-the-art, for massive dataset segmentation with while also providing consistent segment boundaries.
Active learning image analysis systems have been widely explored to leverage the human user input to explore large dataset. They focus on using user input to aid the classifiers by annotation (painting, strokes) or drawing bounding boxes. This has the advantage that, the user can see what data the classifier is struggling with and incrementally provide new training data to alleviate this problem, making the classifier more generalized and accurate @cite_5 @cite_11 @cite_0 @cite_22 . We utilize this functionality in 3D segmentation by allowing the user to incrementally tune the output labels of our model to make it generalize better, while also incorporating a sorting method to easily rank the outputs of the mode, and aid the user in selecting shapes to tune.
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Active learning provides useful tools to reduce annotation costs without compromising classifier performance. However it traditionally views the supervisor simply as a labeling machine. Recently a new interactive learning paradigm was introduced that allows the supervisor to additionally convey useful domain knowledge using attributes. The learner first conveys its belief about an actively chosen image e.g. "I think this is a forest, what do you think?". If the learner is wrong, the supervisor provides an explanation e.g. "No, this is too open to be a forest". With access to a pre-trained set of relative attribute predictors, the learner fetches all unlabeled images more open than the query image, and uses them as negative examples of forests to update its classifier. This rich human-machine communication leads to better classification performance. In this work, we propose three improvements over this set-up. First, we incorporate a weighting scheme that instead of making a hard decision reasons about the likelihood of an image being a negative example. Second, we do away with pre-trained attributes and instead learn the attribute models on the fly, alleviating overhead and restrictions of a pre-determined attribute vocabulary. Finally, we propose an active learning framework that accounts for not just the label-but also the attributes-based feedback while selecting the next query image. We demonstrate significant improvement in classification accuracy on faces and shoes. We also collect and make available the largest relative attributes dataset containing 29 attributes of faces from 60 categories. Active learning and crowdsourcing are promising ways to efficiently build up training sets for object recognition, but thus far techniques are tested in artificially controlled settings. Typically the vision researcher has already determined the dataset's scope, the labels "actively" obtained are in fact already known, and or the crowd-sourced collection process is iteratively fine-tuned. We present an approach for live learning of object detectors, in which the system autonomously refines its models by actively requesting crowd-sourced annotations on images crawled from the Web. To address the technical issues such a large-scale system entails, we introduce a novel part-based detector amenable to linear classifiers, and show how to identify its most uncertain instances in sub-linear time with a hashing-based solution. We demonstrate the approach with experiments of unprecedented scale and autonomy, and show it successfully improves the state-of-the-art for the most challenging objects in the PASCAL VOC benchmark. In addition, we show our detector competes well with popular nonlinear classifiers that are much more expensive to train. Active learning and crowdsourcing are promising ways to efficiently build up training sets for object recognition, but thus far techniques are tested in artificially controlled settings. Typically the vision researcher has already determined the dataset's scope, the labels “actively” obtained are in fact already known, and or the crowd-sourced collection process is iteratively fine-tuned. We present an approach for live learning of object detectors, in which the system autonomously refines its models by actively requesting crowd-sourced annotations on images crawled from the Web. To address the technical issues such a large-scale system entails, we introduce a novel part-based detector amenable to linear classifiers, and show how to identify its most uncertain instances in sub-linear time with a hashing-based solution. We demonstrate the approach with experiments of unprecedented scale and autonomy, and show it successfully improves the state-of-the-art for the most challenging objects in the PASCAL benchmark. In addition, we show our detector competes well with popular nonlinear classifiers that are much more expensive to train. We propose an Active Learning approach to training a segmentation classifier that exploits geometric priors to streamline the annotation process in 3D image volumes. To this end, we use these priors not only to select voxels most in need of annotation but to guarantee that they lie on 2D planar patch, which makes it much easier to annotate than if they were randomly distributed in the volume. A simplified version of this approach is effective in natural 2D images. We evaluated our approach on Electron Microscopy and Magnetic Resonance image volumes, as well as on natural images. Comparing our approach against several accepted baselines demonstrates a marked performance increase.