Physical fluents, a term originally used by Newton [40], refers to time-varying object states in dynamic scenes. In this paper, we are interested in inferring the fluents of vehicles from video. For example, a door (hood, trunk) is open or closed through various actions, light is blinking to turn. Recognizing these fluents has broad applications, yet have received scant attention in the computer vision literature. Car fluent recognition entails a unified framework for car detection, car part localization and part status recognition, which is made difficult by large structural and appearance variations, low resolutions and occlusions. This paper learns a spatial-temporal And-Or hierarchical model to represent car fluents. The learning of this model is formulated under the latent structural SVM framework. Since there are no publicly related dataset, we collect and annotate a car fluent dataset consisting of car videos with diverse fluents. In experiments, the proposed method outperforms several highly related baseline methods in terms of car fluent recognition and car part localization.
In computer vision, a significant effort has been devoted to video-based tasks: event @cite_46 @cite_19 @cite_11 , action detection recognition @cite_7 @cite_56 @cite_72 @cite_44 and pose estimation @cite_42 @cite_30 @cite_66 . These papers are related to our work, however, most of them are based on human models, while very little work has done on car fluents and related car part status estimation. In cognitive science, the concept of fluents is mainly used to represent the object status changing in time series @cite_6 , and it has been used in causality inference @cite_6 @cite_27 @cite_9 @cite_3 . Furthermore, fluents are also related to action-planning in AI and Robotics @cite_48 @cite_34 .
@cite_30 @cite_7 @cite_48 @cite_9 @cite_42 @cite_6 @cite_56 @cite_44 @cite_19 @cite_27 @cite_72 @cite_3 @cite_46 @cite_34 @cite_66 @cite_11
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Nowadays, many surgeries, including eye surgeries, are video-monitored. We present in this paper an automatic video analysis system able to recognize surgical tasks in real-time. The proposed system relies on the Content-Based Video Retrieval (CBVR) paradigm. It characterizes short subsequences in the video stream and searches for video subsequences with similar structures in a video archive. Fixed-length feature vectors are built for each subsequence: the feature vectors are unchanged by variations in duration and temporal structure among the target surgical tasks. Therefore, it is possible to perform fast nearest neighbor searches in the video archive. The retrieved video subsequences are used to recognize the current surgical task by analogy reasoning. The system can be trained to recognize any surgical task using weak annotations only. It was applied to a dataset of 23 epiretinal membrane surgeries and a dataset of 100 cataract surgeries. Three surgical tasks were annotated in the first dataset. Nine surgical tasks were annotated in the second dataset. To assess its generality, the system was also applied to a dataset of 1,707 movie clips in which 12 human actions were annotated. High task recognition scores were measured in all three datasets. Real-time task recognition will be used in future works to communicate with surgeons (trainees in particular) or with surgical devices. This paper presents an approach for human action recognition by finding the discriminative key frames from a video sequence and representing them with the distribution of local motion features and their spatiotemporal arrangements. In this approach, the key frames of the video sequence are selected by their discriminative power and represented by the local motion features detected in them and integrated from their temporal neighbors. In the key frame’s representation, the spatial arrangements of the motion features are captured in a hierarchical spatial pyramid structure. By using frame by frame voting for the recognition, experiments have demonstrated improved performances over most of the other known methods on the popular benchmark data sets. Recognizinghumanactionfromimagesequencesis an appealingyet challengingproblem in computer vision with many applications including motion capture, human-computer interaction, environment control, and security surveillance. In this paper, we focus on recognizing the activities of a person in an image sequence from local motion features and their spatiotemporal arrangements. Our approach is motivated by the recent success of “bag-of-words” model for general object recognition in computer vision[21, 14]. This representation, which is adapted from the text retrieval literature, models the object by the distribution of words from a fixed visual code book, which is usually obtained by vector quantization of local image visual features. However, this method discards the spatial and the temporal relations among these visual features, which could be helpful in object recognition. Addressing this problem, our approach uses a hierarchical representation for the key frames of a given video sequence to integrate information from both the spatial and the temporal domains. We first apply a spatiotemporal feature detector to the video sequence and obtain the local motion features. Then we generate a visual word code book by quantization of the local motion features and assign a word label to each of them. Next we select key frames of the video sequence by their discriminative power. Then, for each key frame, we integrate the visual words from its nearby frames, divide the key frame spatially into finer subdivisions and compute in each cell the histograms of the visual words detected in this key frame and its temporal neighbors. Finally, we concatenate the histograms from all cells and use This paper integrates techniques in natural language processing and computer vision to improve recognition and description of entities and activities in real-world videos. We propose a strategy for generating textual descriptions of videos by using a factor graph to combine visual detections with language statistics. We use state-of-the-art visual recognition systems to obtain confidences on entities, activities, and scenes present in the video. Our factor graph model combines these detection confidences with probabilistic knowledge mined from text corpora to estimate the most likely subject, verb, object, and place. Results on YouTube videos show that our approach improves both the joint detection of these latent, diverse sentence components and the detection of some individual components when compared to using the vision system alone, as well as over a previous n-gram language-modeling approach. The joint detection allows us to automatically generate more accurate, richer sentential descriptions of videos with a wide array of possible content. A graph-based method for 3D view-invariant human action recognition is proposed.An action is represented as a sequence of graphs.The vertices can either be tracked skeleton joints or spatio-temporal keypoints.A spectral graph wavelet transform is leveraged to extract features from the graphs.The method is useful for both single- and multi-view action recognition tasks. Display Omitted We present a method for view-invariant action recognition from depth cameras based on graph signal processing techniques. Our framework leverages a novel graph representation of an action as a temporal sequence of graphs, onto which we apply a spectral graph wavelet transform for creating our feature descriptor. We evaluate two view-invariant graph types: skeleton-based and keypoint-based. The skeleton-based descriptor captures the spatial pose of the subject, whereas the keypoint-based is able to capture complementary information about human-object interaction and the shape of the point cloud. We investigate the effectiveness of our method by experiments on five publicly available datasets. By the graph structure, our method captures the temporal interaction between depth map interest points and achieves a 19.8 increase in performance compared to state-of-the-art results for cross-view action recognition, and competing results for frontal-view action recognition and human-object interaction. Namely, our method results in 90.8 accuracy on the cross-view N-UCLA Multiview Action3D dataset and 91.4 accuracy on the challenging MSRAction3D dataset in the cross-subject setting. For human-object interaction, our method achieves 72.3 accuracy on the Online RGBD Action dataset. We also achieve 96.0 and 98.8 accuracy on the MSRActionPairs3D and UCF-Kinect datasets, respectively.