This paper presents the first attempt at stereoscopic neural style transfer, which responds to the emerging demand for 3D movies or AR VR. We start with a careful examination of applying existing monocular style transfer methods to left and right views of stereoscopic images separately. This reveals that the original disparity consistency cannot be well preserved in the final stylization results, which causes 3D fatigue to the viewers. To address this issue, we incorporate a new disparity loss into the widely adopted style loss function by enforcing the bidirectional disparity constraint in non-occluded regions. For a practical real-time solution, we propose the first feed-forward network by jointly training a stylization sub-network and a disparity sub-network, and integrate them in a feature level middle domain. Our disparity sub-network is also the first end-to-end network for simultaneous bidirectional disparity and occlusion mask estimation. Finally, our network is effectively extended to stereoscopic videos, by considering both temporal coherence and disparity consistency. We will show that the proposed method clearly outperforms the baseline algorithms both quantitatively and qualitatively.
To further improve the quality, many domain priors or schemes are used, including face constraints @cite_22 , MRF priors @cite_5 , or user guidances @cite_42 . To accelerate the rendering process, a feed-forward generative network @cite_26 @cite_6 @cite_27 @cite_2 can be directly learnt instead, which were successfully deployed popular apps ( , Prisma @cite_10 , Microsoft Pix @cite_38 ). However, the algorithms described above are designed only for monocular images. When they are independently applied to stereoscopic views, they inevitably introduce spatial inconsistency, causing visual discomfort (3D fatigue).
@cite_38 @cite_26 @cite_22 @cite_42 @cite_6 @cite_27 @cite_2 @cite_5 @cite_10
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We start by asking an interesting yet challenging question, "If an eyewitness can only recall the eye features of the suspect, such that the forensic artist can only produce a sketch of the eyes (e.g., the top-left sketch shown in Fig. 1), can advanced computer vision techniques help generate the whole face image?" A more generalized question is that if a large proportion (e.g., more than 50 ) of the face sketch is missing, can a realistic whole face sketch image still be estimated. Existing face completion and generation methods either do not conduct domain transfer learning or can not handle large missing area. For example, the inpainting approach tends to blur the generated region when the missing area is large (i.e., more than 50 ). In this paper, we exploit the potential of deep learning networks in filling large missing region (e.g., as high as 95 missing) and generating realistic faces with high-fidelity in cross domains. We propose the recursive generation by bidirectional transformation networks (r-BTN) that recursively generates a whole face sketch from a small sketch face patch. The large missing area and the cross domain challenge make it difficult to generate satisfactory results using a unidirectional cross-domain learning structure. On the other hand, a forward and backward bidirectional learning between the face and sketch domains would enable recursive estimation of the missing region in an incremental manner (Fig. 1) and yield appealing results. r-BTN also adopts an adversarial constraint to encourage the generation of realistic faces sketches. Extensive experiments have been conducted to demonstrate the superior performance from r-BTN as compared to existing potential solutions. This paper presents a dense monocular mapping algorithm that improves the accuracy of the state-of-the-art variational and multiview stereo methods by incorporating scene priors into its formulation. Most of the improvement of our proposal is in low-textured image regions and for low-parallax camera motions; two typical failure cases of multiview mapping. The specific priors we model are the planarity of homogeneous color regions, the repeating geometric primitives of the scene--that can be learned from data--and the Manhattan structure of indoor rooms. We evaluate the performance of our method in our own sequences and in the publicly available NYU dataset, emphasizing its strengths and weaknesses in different cases. In this paper, we propose a non-local structured prior for volumetric multi-view 3D reconstruction. Towards this goal, we present a novel Markov random field model based on ray potentials in which assumptions about large 3D surface patches such as planarity or Manhattan world constraints can be efficiently encoded as probabilistic priors. We further derive an inference algorithm that reasons jointly about voxels, pixels and image segments, and estimates marginal distributions of appearance, occupancy, depth, normals and planarity. Key to tractable inference is a novel hybrid representation that spans both voxel and pixel space and that integrates non-local information from 2D image segmentations in a principled way. We compare our non-local prior to commonly employed local smoothness assumptions and a variety of state-of-the-art volumetric reconstruction baselines on challenging outdoor scenes with textureless and reflective surfaces. Our experiments indicate that regularizing over larger distances has the potential to resolve ambiguities where local regularizers fail. This paper presents an efficient framework for dense 3D scene reconstruction using input from a moving monocular camera. Visual SLAM (Simultaneous Localisation and Mapping) approaches based solely on geometric methods have proven to be quite capable of accurately tracking the pose of a moving camera and simultaneously building a map of the environment in real-time. However, most of them suffer from the 3D map being too sparse for practical use. The missing points in the generated map correspond mainly to areas lacking texture in the input images, and dense mapping systems often rely on hand-crafted priors like piecewise-planarity or piecewise-smooth depth. These priors do not always provide the required level of scene understanding to accurately fill the map. On the other hand, Convolutional Neural Networks (CNNs) have had great success in extracting high-level information from images and regressing pixel-wise surface normals, semantics, and even depth. In this work we leverage this high-level scene context learned by a deep CNN in the form of a surface normal prior. We show, in particular, that using the surface normal prior leads to better reconstructions than the weaker smoothness prior.