Simultaneous localization and Planning (SLAP) is a crucial ability for an autonomous robot operating under uncertainty. In its most general form, SLAP induces a continuous POMDP (partially-observable Markov decision process), which needs to be repeatedly solved online. This paper addresses this problem and proposes a dynamic replanning scheme in belief space. The underlying POMDP, which is continuous in state, action, and observation space, is approximated offline via sampling-based methods, but operates in a replanning loop online to admit local improvements to the coarse offline policy. This construct enables the proposed method to combat changing environments and large localization errors, even when the change alters the homotopy class of the optimal trajectory. It further outperforms the state-of-the-art FIRM (Feedback-based Information RoadMap) method by eliminating unnecessary stabilization steps. Applying belief space planning to physical systems brings with it a plethora of challenges. A key focus of this paper is to implement the proposed planner on a physical robot and show the SLAP solution performance under uncertainty, in changing environments and in the presence of large disturbances, such as a kidnapped robot situation.
General-purpose POMDP solvers There is a strong body of literature on general purpose POMDP solvers (e.g., @cite_41 , @cite_30 , @cite_43 , @cite_67 , @cite_57 )). We divide the literature on general purpose POMDPs to two main categories: The first category is offline solvers, whose goal is to compute a policy (e.g., @cite_36 @cite_23 @cite_7 @cite_72 ). A survey paper on a class of these methods relying on point-based solvers is @cite_63 . The second category is online search algorithms. In these methods instead of a policy (action for all possible beliefs), the goal is to find the best action for the current belief using a forward search tree rooted in the current belief. @cite_3 surveys recent methods in this category. In recent years, general-purpose online solvers have become faster and more efficient. AEMS @cite_35 , DESPOT @cite_55 , ABT @cite_68 , and POMCP @cite_71 are among the most successful methods in this category. Direct application of these methods to SLAP-like problems is a challenge due to Expensive simulation steps, continuous, high-dimensional spaces, difficult tree pruning steps. We discuss these tree challenges in the following paragraphs.
@cite_30 @cite_35 @cite_67 @cite_7 @cite_41 @cite_36 @cite_55 @cite_3 @cite_57 @cite_43 @cite_72 @cite_23 @cite_63 @cite_71 @cite_68
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This paper introduces a Monte-Carlo algorithm for online planning in large POMDPs. The algorithm combines a Monte-Carlo update of the agent's belief state with a Monte-Carlo tree search from the current belief state. The new algorithm, POMCP, has two important properties. First, Monte-Carlo sampling is used to break the curse of dimensionality both during belief state updates and during planning. Second, only a black box simulator of the POMDP is required, rather than explicit probability distributions. These properties enable POMCP to plan effectively in significantly larger POMDPs than has previously been possible. We demonstrate its effectiveness in three large POMDPs. We scale up a well-known benchmark problem, rocksample, by several orders of magnitude. We also introduce two challenging new POMDPs: 10 x 10 battleship and partially observable PacMan, with approximately 1018 and 1056 states respectively. Our Monte-Carlo planning algorithm achieved a high level of performance with no prior knowledge, and was also able to exploit simple domain knowledge to achieve better results with less search. POMCP is the first general purpose planner to achieve high performance in such large and unfactored POMDPs. Standard value function approaches to finding policies for Partially Observable Markov Decision Processes (POMDPs) are generally considered to be intractable for large models. The intractability of these algorithms is to a large extent a consequence of computing an exact, optimal policy over the entire belief space. However, in real-world POMDP problems, computing the optimal policy for the full belief space is often unnecessary for good control even for problems with complicated policy classes. The beliefs experienced by the controller often lie near a structured, low-dimensional subspace embedded in the high-dimensional belief space. Finding a good approximation to the optimal value function for only this subspace can be much easier than computing the full value function. We introduce a new method for solving large-scale POMDPs by reducing the dimensionality of the belief space. We use Exponential family Principal Components Analysis (Collins, Dasgupta, & Schapire, 2002) to represent sparse, high-dimensional belief spaces using small sets of learned features of the belief state. We then plan only in terms of the low-dimensional belief features. By planning in this low-dimensional space, we can find policies for POMDP models that are orders of magnitude larger than models that can be handled by conventional techniques. We demonstrate the use of this algorithm on a synthetic problem and on mobile robot navigation tasks. POMDPs provide a principled framework for planning under uncertainty, but are computationally intractable, due to the "curse of dimensionality" and the "curse of history". This paper presents an online POMDP algorithm that alleviates these difficulties by focusing the search on a set of randomly sampled scenarios. A Determinized Sparse Partially Observable Tree (DESPOT) compactly captures the execution of all policies on these scenarios. Our Regularized DESPOT (R-DESPOT) algorithm searches the DESPOT for a policy, while optimally balancing the size of the policy and its estimated value obtained under the sampled scenarios. We give an output-sensitive performance bound for all policies derived from a DESPOT, and show that R-DESPOT works well if a small optimal policy exists. We also give an anytime algorithm that approximates R-DESPOT. Experiments show strong results, compared with two of the fastest online POMDP algorithms. Source code along with experimental settings are available at http: bigbird.comp.nus.edu.sg pmwiki farm appl . The POMDP is a powerful framework for reasoning under outcome and information uncertainty, but constructing an accurate POMDP model is difficult. Bayes-Adaptive Partially Observable Markov Decision Processes (BA-POMDPs) extend POMDPs to allow the model to be learned during execution. BA-POMDPs are a Bayesian RL approach that, in principle, allows for an optimal trade-off between exploitation and exploration. Unfortunately, BA-POMDPs are currently impractical to solve for any non-trivial domain. In this paper, we extend the Monte-Carlo Tree Search method POMCP to BA-POMDPs and show that the resulting method, which we call BA-POMCP, is able to tackle problems that previous solution methods have been unable to solve. Additionally, we introduce several techniques that exploit the BA-POMDP structure to improve the efficiency of BA-POMCP along with proof of their convergence.