We introduce a conditional generative model for learning to disentangle the hidden factors of variation within a set of labeled observations, and separate them into complementary codes. One code summarizes the specified factors of variation associated with the labels. The other summarizes the remaining unspecified variability. During training, the only available source of supervision comes from our ability to distinguish among different observations belonging to the same class. Examples of such observations include images of a set of labeled objects captured at different viewpoints, or recordings of set of speakers dictating multiple phrases. In both instances, the intra-class diversity is the source of the unspecified factors of variation: each object is observed at multiple viewpoints, and each speaker dictates multiple phrases. Learning to disentangle the specified factors from the unspecified ones becomes easier when strong supervision is possible. Suppose that during training, we have access to pairs of images, where each pair shows two different objects captured from the same viewpoint. This source of alignment allows us to solve our task using existing methods. However, labels for the unspecified factors are usually unavailable in realistic scenarios where data acquisition is not strictly controlled. We address the problem of disentanglement in this more general setting by combining deep convolutional autoencoders with a form of adversarial training. Both factors of variation are implicitly captured in the organization of the learned embedding space, and can be used for solving single-image analogies. Experimental results on synthetic and real datasets show that the proposed method is capable of generalizing to unseen classes and intra-class variabilities.
The work in @cite_23 @cite_7 further explores the application of content and style disentanglement to computer graphics. Whereas computer graphics involves going from an abstract description of a scene to a rendering, these methods learn to go backward from the rendering to recover the abstract description. This description can include attributes such as orientation and lighting information. While these methods are capable of producing impressive results, they benefit from being able to use synthetic data, making strong supervision possible.
@cite_7 @cite_23
1971822075 1971719398 2039005177 2963730200
Abstract Text detection in the real world images captured in unconstrained environment is an important yet challenging computer vision problem due to a great variety of appearances, cluttered background, and character orientations. In this paper, we present a robust system based on the concepts of Mutual Direction Symmetry (MDS), Mutual Magnitude Symmetry (MMS) and Gradient Vector Symmetry (GVS) properties to identify text pixel candidates regardless of any orientations including curves (e.g. circles, arc shaped) from natural scene images. The method works based on the fact that the text patterns in both Sobel and Canny edge maps of the input images exhibit a similar behavior. For each text pixel candidate, the method proposes to explore SIFT features to refine the text pixel candidates, which results in text representatives. Next an ellipse growing process is introduced based on a nearest neighbor criterion to extract the text components. The text is verified and restored based on text direction and spatial study of pixel distribution of components to filter out non-text components. The proposed method is evaluated on three benchmark datasets, namely, ICDAR2005 and ICDAR2011 for horizontal text evaluation, MSRA-TD500 for non-horizontal straight text evaluation and on our own dataset (CUTE80) that consists of 80 images for curved text evaluation to show its effectiveness and superiority over existing methods. We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-based and imagebased techniques, has two components. The first component is a photogrammetricmodeling method which facilitates the recovery of the basic geometry of the photographed scene. Our photogrammetric modeling approach is effective, convenient, and robust because it exploits the constraints that are characteristic of architectural scenes. The second component is a model-based stereo algorithm, which recovers how the real scene deviates from the basic model. By making use of the model, our stereo technique robustly recovers accurate depth from widely-spaced image pairs. Consequently, our approach can model large architectural environments with far fewer photographs than current image-based modeling approaches. For producing renderings, we present view-dependent texture mapping, a method of compositing multiple views of a scene that better simulates geometric detail on basic models. Our approach can be used to recover models for use in either geometry-based or image-based rendering systems. We present results that demonstrate our approach’s ability to create realistic renderings of architectural scenes from viewpoints far from the original photographs. CR Descriptors: I.2.10 [Artificial Intelligence]: Vision and Scene Understanding Modeling and recovery of physical attributes; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Color, shading, shadowing, and texture I.4.8 [Image Processing]: Scene Analysis Stereo; J.6 [Computer-Aided Engineering]: Computer-aided design (CAD). Abstract To support our reasoning abilities perception must recover environmental regularities—e.g., rigidity, “objectness,” axes of symmetry—for later use by cognition. To create a theory of how our perceptual apparatus can produce meaningful cognitive primitives from an array of image intensities we require a representation whose elements may be lawfully related to important physical regularities, and that correctly describes the perceptual organization people impose on the stimulus. Unfortunately, the representations that are currently available were originally developed for other purposes (e.g., physics, engineering) and have so far proven unsuitable for the problems of perception or common-sense reasoning. In answer to this problem we present a representation that has proven competent to accurately describe an extensive variety of natural forms (e.g., people, mountains, clouds, trees), as well as man-made forms, in a succinct and natural manner. The approach taken in this representational system is to describe scene structure at a scale that is similar to our naive perceptual notion of “a part,” by use of descriptions that reflect a possible formative history of the object, e.g., how the object might have been constructed from lumps of clay. For this representation to be useful it must be possible to recover such descriptions from image data; we show that the primitive elements of such descriptions may be recovered in an overconstrained and therefore reliable manner. We believe that this descriptive system makes an important contribution towards solving current problems in perceiving and reasoning about natural forms by allowing us to construct accurate descriptions that are extremely compact and that capture people's intuitive notions about the part structure of three-dimensional forms. A key goal of computer vision is to recover the underlying 3D structure that gives rise to 2D observations of the world. If endowed with 3D understanding, agents can abstract away from the complexity of the rendering process to form stable, disentangled representations of scene elements. In this paper we learn strong deep generative models of 3D structures, and recover these structures from 2D images via probabilistic inference. We demonstrate high-quality samples and report log-likelihoods on several datasets, including ShapeNet, and establish the first benchmarks in the literature. We also show how these models and their inference networks can be trained jointly, end-to-end, and directly from 2D images without any use of ground-truth 3D labels. This demonstrates for the first time the feasibility of learning to infer 3D representations of the world in a purely unsupervised manner.