Fast robotic pick-and-place with suction cups is a crucial component in the current development of automation in logistics (factory lines, e-commerce, etc.) By "critically fast" we mean the fastest possible movements for transporting an object such that it does not slip or fall from the suction cup. The main difficulties are: (i) handling the contact between the suction cup and the object, which fundamentally involves kinodynamic constraints, and (ii) doing so at a low computational cost, typically a few hundreds of milliseconds. To address these difficulties, we propose (a) a model for suction cup contacts, (b) a procedure to identify the contact stability constraint based on that model, and (c) a procedure to parameterize, in a time-optimal manner, arbitrary geometric paths under the identified contact stability constraint. We experimentally validate the proposed pipeline on a physical robot system: the cycle time for a typical pick-and-place task was less than 5 seconds, planning and execution times included. The full pipeline is released as open-source for the robotics community.
The motion planning pipeline that we proposed follows the Path-Velocity Decomposition principle @cite_19 . Planning collision-free geometric path, the problem solved in the first stage, is well-understood and can be solved efficiently @cite_18 @cite_15 @cite_26 . Solving Time-Optimal Path Parameterization (TOPP), the problem solved in the second stage, is also a classic problem in robotics @cite_27 @cite_23 @cite_25 @cite_14 . We solve TOPP using TOPP-RA, a recently introduced algorithm that is both highly efficient and robust @cite_4 . Interested readers can refer to @cite_4 for a more comprehensive review of the literature on TOPP.
@cite_18 @cite_26 @cite_14 @cite_4 @cite_19 @cite_27 @cite_23 @cite_15 @cite_25
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We present new techniques for establishing lower bounds in robot motion planning problems. Our scheme is based on path encoding and uses homotopy equivalence classes of paths to encode state. We first apply the method to the shortest path problem in 3 dimensions. The problem is to find the shortest path under an Lp metric (e.g. a euclidean metric) between two points amid polyhedral obstacles. Although this problem has been extensively studied, there were no previously known lower bounds. We show that there may be exponentially many shortest path classes in single-source multiple-destination problems, and that the single-source single-destination problem is NP-hard. We use a similar proof technique to show that two dimensional dynamic motion planning with bounded velocity is NP-hard. Finally we extend the technique to compliant motion planning with uncertainty in control. Specifically, we consider a point in 3 dimensions which is commanded to move in a straight line, but whose actual motion may differ from the commanded motion, possibly involving sliding against obstacles. Given that the point initially lies in some start region, the problem of finding a sequence of commanded velocities which is guaranteed to move the point to the goal is shown to be non-deterministic exponential time hard, making it the first provably intractable problem in robotics. A new motion planning method for robots in static workspaces is presented. This method proceeds in two phases: a learning phase and a query phase. In the learning phase, a probabilistic roadmap is constructed and stored as a graph whose nodes correspond to collision-free configurations and whose edges correspond to feasible paths between these configurations. These paths are computed using a simple and fast local planner. In the query phase, any given start and goal configurations of the robot are connected to two nodes of the roadmap; the roadmap is then searched for a path joining these two nodes. The method is general and easy to implement. It can be applied to virtually any type of holonomic robot. It requires selecting certain parameters (e.g., the duration of the learning phase) whose values depend on the scene, that is the robot and its workspace. But these values turn out to be relatively easy to choose, Increased efficiency can also be achieved by tailoring some components of the method (e.g., the local planner) to the considered robots. In this paper the method is applied to planar articulated robots with many degrees of freedom. Experimental results show that path planning can be done in a fraction of a second on a contemporary workstation ( spl ap 150 MIPS), after learning for relatively short periods of time (a few dozen seconds). We present a novel approach to solving the trajectory plan ning problem (TPP) in time-varying environments. The es sence of our approach lies in a heuristic but natural decom position of TPP into two subproblems: (1) planning a path to avoid collision with static obstacles and (2) planning the velocity along the path to avoid collision with moving obsta cles. We call thefirst subproblem the path planning problem (PPP) and the second the velocity planning problem (VPP). Thus, our decomposition is summarized by the equation TPP => PPP + VPP. The symbol => indicates that the de composition holds under certain assumptions, e.g., when obstacles are moving independently of (i.e., not tracking ) the robot. Furthermore, we pose the VPP in path-time space, where time is explicitly represented as an extra dimension, and reduce it to a graph search in this space. In fact, VPP is transformed to a two-dimensional PPP in path-time space with some additional constraints. Algorithms are then pre sented to solve the VPP w... In this paper, a new method is presented for motion planning in dynamic environments, that is, finding a trajectory for a robot in a scene consisting of both static and dynamic, moving obstacles. We propose a practical algorithm based on a roadmap that is created for the static part of the scene. On this roadmap, an approximately time-optimal trajectory from a start to a goal configuration is computed, such that the robot does not collide with any moving obstacle. The trajectory is found by performing a two-level search for a shortest path. On the local level, trajectories on single edges of the roadmap are found using a depth-first search on an implicit grid in state-time space. On the global level, these local trajectories are coordinated using an A sup * -search to find a global trajectory to the goal configuration. The approach is applicable to any robot type in configuration spaces with any dimension, and the motions of the dynamic obstacles are unconstrained, as long as they are known beforehand. The approach has been implemented for both free-flying and articulated robots in three-dimensional workspaces, and it has been applied to multirobot motion planning, as well. Experiments show that the method achieves interactive performance in complex environments.