This paper proposes and investigates a Boolean gossip model as a simplified but non-trivial probabilistic Boolean network. With positive node interactions, in view of standard theories from Markov chains, we prove that the node states asymptotically converge to an agreement at a binary random variable, whose distribution is characterized for large-scale networks by mean-field approximation. Using combinatorial analysis, we also successfully count the number of communication classes of the positive Boolean network explicitly in terms of the topology of the underlying interaction graph, where remarkably minor variation in local structures can drastically change the number of network communication classes. With general Boolean interaction rules, emergence of absorbing network Boolean dynamics is shown to be determined by the network structure with necessary and sufficient conditions established regarding when the Boolean gossip process defines absorbing Markov chains. Particularly, it is shown that for the majority of the Boolean interaction rules, except for nine out of the total @math possible nonempty sets of binary Boolean functions, whether the induced chain is absorbing has nothing to do with the topology of the underlying interaction graph, as long as connectivity is assumed. These results illustrate possibilities of relating dynamical properties of Boolean networks to graphical properties of the underlying interactions.
The graphical nature of the model ) makes it possible to go beyond these existing work @cite_10 @cite_9 @cite_3 for more direct and explicit results. Additionally, majority Boolean dynamics @cite_19 and asynchronous broadcast gossiping @cite_4 are related to the model ) in the way that they describe Boolean interactions between one node and all its neighbors at a given time instant, in contrast to the gossip interaction rule which happens between one node and one of its selected neighbors.
@cite_4 @cite_9 @cite_3 @cite_19 @cite_10
2068322213 2132612558 167256694 2101517602
In this paper, we study the question of how efficiently a collection of interconnected nodes can perform a global computation in the GOSSIP model of communication. In this model, nodes do not know the global topology of the network, and they may only initiate contact with a single neighbor in each round. This model contrasts with the much less restrictive LOCAL model, where a node may simultaneously communicate with all of its neighbors in a single round. A basic question in this setting is how many rounds of communication are required for the information dissemination problem, in which each node has some piece of information and is required to collect all others. In the LOCAL model, this is quite simple: each node broadcasts all of its information in each round, and the number of rounds required will be equal to the diameter of the underlying communication graph. In the GOSSIP model, each node must independently choose a single neighbor to contact, and the lack of global information makes it difficult to make any sort of principled choice. As such, researchers have focused on the uniform gossip algorithm, in which each node independently selects a neighbor uniformly at random. When the graph is well-connected, this works quite well. In a string of beautiful papers, researchers proved a sequence of successively stronger bounds on the number of rounds required in terms of the conductance φ and graph size n, culminating in a bound of O(φ-1 log n). In this paper, we show that a fairly simple modification of the protocol gives an algorithm that solves the information dissemination problem in at most O(D + polylog (n)) rounds in a network of diameter D, with no dependence on the conductance. This is at most an additive polylogarithmic factor from the trivial lower bound of D, which applies even in the LOCAL model. In fact, we prove that something stronger is true: any algorithm that requires T rounds in the LOCAL model can be simulated in O(T + polylog(n)) rounds in the GOSSIP model. We thus prove that these two models of distributed computation are essentially equivalent. In this paper, we study two related iterative randomized algorithms for distributed computation of averages. The first algorithm is the Broadcast Gossip Algorithm, in which at each iteration one randomly selected node broadcasts its own state to its neighbors. The second algorithm is a novel variation of the former, in which at each iteration every node is allowed to broadcast: hence, this algorithm, which we call Collision Broadcast Gossip Algorithm (CBGA), is affected by interference among messages. The performance of both algorithms is evaluated in terms of rate of convergence and asymptotical error: focusing on large Abelian Cayley networks, we highlight the role of topology and of design parameters. We show that on fully connected graphs the rate of convergence is bounded away from one, whereas the asymptotical error is bounded away from zero. On the contrary, on sparse graphs the rate of convergence goes to one and the asymptotical error goes to zero, as the size of the network grows larger. Our results also show that the performance of the CBGA is close to the performance of the BGA: this indicates the robustness of broadcast gossip algorithms to interferences. We analyze the popular push-pull protocol for spreading a rumor in networks. Initially, a single node knows of a rumor. In each succeeding round, every node chooses a random neighbor, and the two nodes share the rumor if one of them is already aware of it. We present the first theoretical analysis of this protocol on random graphs that have a power law degree distribution with an arbitrary exponent β > 2. Our main findings reveal a striking dichotomy in the performance of the protocol that depends on the exponent of the power law. More specifically, we show that if 2 3, then Ω(log n) rounds are necessary. We also investigate the asynchronous version of the push-pull protocol, where the nodes do not operate in rounds, but exchange information according to a Poisson process with rate 1. Surprisingly, we are able to show that, if 2 < β < 3, the rumor spreads even in constant time, which is much smaller than the typical distance of two nodes. To the best of our knowledge, this is the first result that establishes a gap between the synchronous and the asynchronous protocol. Motivated by applications to sensor, peer-to-peer and ad hoc networks, we study distributed asynchronous algorithms, also known as gossip algorithms, for computation and information exchange in an arbitrarily connected network of nodes. Nodes in such networks operate under limited computational, communication and energy resources. These constraints naturally give rise to "gossip" algorithms: schemes which distribute the computational burden and in which a node communicates with a randomly chosen neighbor. We analyze the averaging problem under the gossip constraint for arbitrary network, and find that the averaging time of a gossip algorithm depends on the second largest eigenvalue of a doubly stochastic matrix characterizing the algorithm. Using recent results of Boyd, Diaconis and Xiao (2003), we show that minimizing this quantity to design the fastest averaging algorithm on the network is a semi-definite program (SDP). In general, SDPs cannot be solved distributedly; however, exploiting problem structure, we propose a subgradient method that distributedly solves the optimization problem over the network. The relation of averaging time to the second largest eigenvalue naturally relates it to the mixing time of a random walk with transition probabilities that are derived from the gossip algorithm. We use this connection to study the performance of gossip algorithm on two popular networks: wireless sensor networks, which are modeled as geometric random graphs, and the Internet graph under the so-called preferential connectivity model.