Traditionally, deep learning algorithms update the network weights whereas the network architecture is chosen manually, using a process of trial and error. In this work, we propose two novel approaches that automatically update the network structure while also learning its weights. The novelty of our approach lies in our parameterization where the depth, or additional complexity, is encapsulated continuously in the parameter space through control parameters that add additional complexity. We propose two methods: In tunnel networks, this selection is done at the level of a hidden unit, and in budding perceptrons, this is done at the level of a network layer; updating this control parameter introduces either another hidden unit or another hidden layer. We show the effectiveness of our methods on the synthetic two-spirals data and on two real data sets of MNIST and MIRFLICKR, where we see that our proposed methods, with the same set of hyperparameters, can correctly adjust the network complexity to the task complexity.
Another direction is to use reinforcement learning in which a controller network that generates candidate neural network descriptions is trained to optimize the expected accuracy @cite_37 . More recently, a boosting-style method named AdaNet is used to incrementally grow architectures while learning the parameters @cite_44 ; AdaNet also provides data-dependent generalization guarantees of their method.
@cite_44 @cite_37
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Techniques for automatically designing deep neural network architectures such as reinforcement learning based approaches have recently shown promising results. However, their success is based on vast computational resources (e.g. hundreds of GPUs), making them difficult to be widely used. A noticeable limitation is that they still design and train each network from scratch during the exploration of the architecture space, which is highly inefficient. In this paper, we propose a new framework toward efficient architecture search by exploring the architecture space based on the current network and reusing its weights. We employ a reinforcement learning agent as the meta-controller, whose action is to grow the network depth or layer width with function-preserving transformations. As such, the previously validated networks can be reused for further exploration, thus saves a large amount of computational cost. We apply our method to explore the architecture space of the plain convolutional neural networks (no skip-connections, branching etc.) on image benchmark datasets (CIFAR-10, SVHN) with restricted computational resources (5 GPUs). Our method can design highly competitive networks that outperform existing networks using the same design scheme. On CIFAR-10, our model without skip-connections achieves 4.23 test error rate, exceeding a vast majority of modern architectures and approaching DenseNet. Furthermore, by applying our method to explore the DenseNet architecture space, we are able to achieve more accurate networks with fewer parameters. This paper aims at verifying the accuracy of Artificial Neural Networks (ANN) in assessing the transient stability of a single machine infinite bus system. The fault critical clearing time obtained through ANN is compared to the results of the conventional equal area criterion method. The multilayer feedforward artificial neural network concept is applied to the system. The training of the ANN is achieved through the supervised learning; and the back propagation technique is used as a learning method in order to minimize the training error. The training data set is generated using two steps process. First, the equal area criterion is used to determine the critical angle. After that the swing equation is solved using the point-to-point method up to the critical angle to determine the critical clearing time. Then the stability of the system is verified. As a result we find that the critical clearing time is predicted with slightly less accuracy using ANN compared to the conventional methods for the same input data sets unless the ANN is well trained. Deep Reinforcement Learning methods have achieved state of the art performance in learning control policies for the games in the Atari 2600 domain. One of the important parameters in the Arcade Learning Environment (ALE) is the frame skip rate. It decides the granularity at which agents can control game play. A frame skip value of @math allows the agent to repeat a selected action @math number of times. The current state of the art architectures like Deep Q-Network (DQN) and Dueling Network Architectures (DuDQN) consist of a framework with a static frame skip rate, where the action output from the network is repeated for a fixed number of frames regardless of the current state. In this paper, we propose a new architecture, Dynamic Frame skip Deep Q-Network (DFDQN) which makes the frame skip rate a dynamic learnable parameter. This allows us to choose the number of times an action is to be repeated based on the current state. We show empirically that such a setting improves the performance on relatively harder games like Seaquest. Given an existing trained neural network, it is often desirable to learn new capabilities without hindering performance of those already learned. Existing approaches either learn sub-optimal solutions, require joint training, or incur a substantial increment in the number of parameters for each added domain, typically as many as the original network. We propose a method called (DAN) that constrains newly learned filters to be linear combinations of existing ones. DANs precisely preserve performance on the original domain, require a fraction (typically 13 , dependent on network architecture) of the number of parameters compared to standard fine-tuning procedures and converge in less cycles of training to a comparable or better level of performance. When coupled with standard network quantization techniques, we further reduce the parameter cost to around 3 of the original with negligible or no loss in accuracy. The learned architecture can be controlled to switch between various learned representations, enabling a single network to solve a task from multiple different domains. We conduct extensive experiments showing the effectiveness of our method on a range of image classification tasks and explore different aspects of its behavior.