Semantic segmentation has achieved significant progress but is still challenging due to the complex scene, object occlusion, and so on. Some research works have attempted to use extra information such as depth information to help RGB based semantic segmentation. However, extra information is usually unavailable for the test images. Inspired by learning using privileged information, in this paper, we only leverage the depth information of training images as privileged information in the training stage. Specifically, we rely on depth information to identify the hard pixels which are difficult to classify, by using our proposed Depth Prediction Error (DPE) and Depth-dependent Segmentation Error (DSE). By paying more attention to the identified hard pixels, our approach achieves the state-of-the-art results on two benchmark datasets and even outperforms the methods which use depth information of test images.
Recently, privileged information has also been integrated into deep learning methods @cite_13 @cite_3 @cite_1 @cite_23 @cite_19 to distill knowledge or control the training process. More recently, SPIGAN @cite_15 proposed to use privileged depth information in the semantic segmentation. However, their main contribution is exploiting depth information to assist with domain adaptation, which adapts the synthetic image domain to the real image domain. So the motivation and solution of their method are intrinsically different from ours. Distinctive from all the above methods, this the first work to use depth information as privileged information to mine hard pixels for semantic segmentation.
@cite_1 @cite_3 @cite_19 @cite_23 @cite_15 @cite_13
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The recent advances in deep neural networks have convincingly demonstrated high capability in learning vision models on large datasets. Nevertheless, collecting expert labeled datasets especially with pixel-level annotations is an extremely expensive process. An appealing alternative is to render synthetic data (e.g., computer games) and generate ground truth automatically. However, simply applying the models learnt on synthetic images may lead to high generalization error on real images due to domain shift. In this paper, we facilitate this issue from the perspectives of both visual appearance-level and representation-level domain adaptation. The former adapts source-domain images to appear as if drawn from the "style" in the target domain and the latter attempts to learn domain-invariant representations. Specifically, we present Fully Convolutional Adaptation Networks (FCAN), a novel deep architecture for semantic segmentation which combines Appearance Adaptation Networks (AAN) and Representation Adaptation Networks (RAN). AAN learns a transformation from one domain to the other in the pixel space and RAN is optimized in an adversarial learning manner to maximally fool the domain discriminator with the learnt source and target representations. Extensive experiments are conducted on the transfer from GTA5 (game videos) to Cityscapes (urban street scenes) on semantic segmentation and our proposal achieves superior results when comparing to state-of-the-art unsupervised adaptation techniques. More remarkably, we obtain a new record: mIoU of 47.5 on BDDS (drive-cam videos) in an unsupervised setting. The recent advances in deep neural networks have convincingly demonstrated high capability in learning vision models on large datasets. Nevertheless, collecting expert labeled datasets especially with pixel-level annotations is an extremely expensive process. An appealing alternative is to render synthetic data (e.g., computer games) and generate ground truth automatically. However, simply applying the models learnt on synthetic images may lead to high generalization error on real images due to domain shift. In this paper, we facilitate this issue from the perspectives of both visual appearance-level and representation-level domain adaptation. The former adapts source-domain images to appear as if drawn from the "style" in the target domain and the latter attempts to learn domain-invariant representations. Specifically, we present Fully Convolutional Adaptation Networks (FCAN), a novel deep architecture for semantic segmentation which combines Appearance Adaptation Networks (AAN) and Representation Adaptation Networks (RAN). AAN learns a transformation from one domain to the other in the pixel space and RAN is optimized in an adversarial learning manner to maximally fool the domain discriminator with the learnt source and target representations. Extensive experiments are conducted on the transfer from GTA5 (game videos) to Cityscapes (urban street scenes) on semantic segmentation and our proposal achieves superior results when comparing to state-of-the-art unsupervised adaptation techniques. More remarkably, we obtain a new record: mIoU of 47.5 on BDDS (drive-cam videos) in an unsupervised setting. Deep Learning for Computer Vision depends mainly on the source of supervision.Photo-realistic simulators can generate large-scale automatically labeled syntheticdata, but introduce a domain gap negatively impacting performance. We propose anew unsupervised domain adaptation algorithm, called SPIGAN, relying on Sim-ulator Privileged Information (PI) and Generative Adversarial Networks (GAN).We use internal data from the simulator as PI during the training of a target tasknetwork. We experimentally evaluate our approach on semantic segmentation. Wetrain the networks on real-world Cityscapes and Vistas datasets, using only unla-beled real-world images and synthetic labeled data with z-buffer (depth) PI fromthe SYNTHIA dataset. Our method improves over no adaptation and state-of-the-art unsupervised domain adaptation techniques. We address the unsupervised domain adaptation problem for visual recognition when an auxiliary data view is available during training. This is important because it allows improving the training of visual classifiers on a new target visual domain when paired additional source data is cheaply available. This is the case when we learn from a source of RGB plus depth data, for then test on a new RGB domain. The problem is challenging because of the intrinsic asymmetry caused by the missing auxiliary view during testing and from which discriminative information should be carried over to the new domain. We jointly account for the auxiliary view during training and for the domain shift by extending the information bottleneck method, and by combining it with risk minimization. In this way, we establish an information theoretic principle for learning any type of visual classifier under this particular settings. We use this principle to design a multi-class large-margin classifier with an efficient optimization in the primal space. We extensively compare our method with the state-of-the-art on several datasets, by effectively learning from RGB plus depth data to recognize objects and gender from a new RGB domain.