We quantify the accuracy of various simulators compared to a real world robotic reaching and interaction task. Simulators are used in robotics to design solutions for real world hardware without the need for physical access. The reality gap' prevents solutions developed or learnt in simulation from performing well, or at at all, when transferred to real-world hardware. Making use of a Kinova robotic manipulator and a motion capture system, we record a ground truth enabling comparisons with various simulators, and present quantitative data for various manipulation-oriented robotic tasks. We show the relative strengths and weaknesses of numerous contemporary simulators, highlighting areas of significant discrepancy, and assisting researchers in the field in their selection of appropriate simulators for their use cases. All code and parameter listings are publicly available from: this https URL .
Reviews of physics engines in the past have proven many times over that no one engine is capable of modelling all scenarios. Boeing @cite_18 compared PhysX, Bullet, JigLib, Newton, Open Dynamics Engine (ODE), Tokamak and True Axis; they reported that Bullet performed best overall however no physics engine was best at all tasks. Chung @cite_6 likewise found when testing Bullet, Dynamic Animation and Robotics Toolkit (DART), MuJoCo, and ODE, that no one engine performed better at all tasks, stating that for different tasks and different conditions a different physics engine was found to be better. These findings are further corroborated by Gonzalez-Badillo @cite_8 , who showed that PhysX performs better than Bullet for non-complex geometries but is unable to simulate more complex geometries to the same degree as Bullet.
@cite_18 @cite_6 @cite_8
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Purpose – In this study, a new methodology to evaluate the performance of physics simulation engines (PSEs) when used in haptic virtual assembly applications is proposed. This methodology can be used to assess the performance of any physics engine. To prove the feasibility of the proposed methodology, two-third party PSEs – Bullet and PhysXtm – were evaluated. The paper aims to discuss these issues. Design methodology approach – Eight assembly tests comprising variable geometric and dynamic complexity were conducted. The strengths and weaknesses of each simulation engine for haptic virtual assembly were identified by measuring different parameters such as task completion time, influence of weight perception and force feedback. Findings – The proposed tests have led to the development of a standard methodology by which physics engines can be compared and evaluated. The results have shown that when the assembly comprises complex shapes, Bullet has better performance than PhysX. It was also observed that the... We describe a new physics engine tailored to model-based control. Multi-joint dynamics are represented in generalized coordinates and computed via recursive algorithms. Contact responses are computed via efficient new algorithms we have developed, based on the modern velocity-stepping approach which avoids the difficulties with spring-dampers. Models are specified using either a high-level C++ API or an intuitive XML file format. A built-in compiler transforms the user model into an optimized data structure used for runtime computation. The engine can compute both forward and inverse dynamics. The latter are well-defined even in the presence of contacts and equality constraints. The model can include tendon wrapping as well as actuator activation states (e.g. pneumatic cylinders or muscles). To facilitate optimal control applications and in particular sampling and finite differencing, the dynamics can be evaluated for different states and controls in parallel. Around 400,000 dynamics evaluations per second are possible on a 12-core machine, for a 3D homanoid with 18 dofs and 6 active contacts. We have already used the engine in a number of control applications. It will soon be made publicly available. Recent results at the Large Hadron Collider (LHC) have pointed to enhanced physics capabilities through the improvement of the real-time event processing techniques. Machine learning methods are ubiquitous and have proven to be very powerful in LHC physics, and particle physics as a whole. However, exploration of the use of such techniques in low-latency, low-power FPGA hardware has only just begun. FPGA-based trigger and data acquisition (DAQ) systems have extremely low, sub-microsecond latency requirements that are unique to particle physics. We present a case study for neural network inference in FPGAs focusing on a classifier for jet substructure which would enable, among many other physics scenarios, searches for new dark sector particles and novel measurements of the Higgs boson. While we focus on a specific example, the lessons are far-reaching. We develop a package based on High-Level Synthesis (HLS) called hls4ml to build machine learning models in FPGAs. The use of HLS increases accessibility across a broad user community and allows for a drastic decrease in firmware development time. We map out FPGA resource usage and latency versus neural network hyperparameters to identify the problems in particle physics that would benefit from performing neural network inference with FPGAs. For our example jet substructure model, we fit well within the available resources of modern FPGAs with a latency on the scale of 100 ns. We introduce a potentially powerful new method of searching for new physics at the LHC, using autoencoders and unsupervised deep learning. The key idea of the autoencoder is that it learns to map "normal" events back to themselves, but fails to reconstruct "anomalous" events that it has never encountered before. The reconstruction error can then be used as an anomaly threshold. We demonstrate the effectiveness of this idea using QCD jets as background and boosted top jets and RPV gluino jets as signal. We show that a deep autoencoder can significantly improve signal over background when trained on backgrounds only, or even directly on data which contains a small admixture of signal. Finally we examine the correlation of the autoencoders with jet mass and show how the jet mass distribution can be stable against cuts in reconstruction loss. This may be important for estimating QCD backgrounds from data. As a test case we show how one could plausibly discover 400 GeV RPV gluinos using an autoencoder combined with a bump hunt in jet mass. This opens up the exciting possibility of training directly on actual data to discover new physics with no prior expectations or theory prejudice.