A smooth affine hypersurface Z of complex dimension n is homotopy equivalent to an n-dimensional cell complex. Given a defining polynomial f for Z as well as a regular triangulation of its Newton polytope, we provide a purely combinatorial construction of a compact topological space S as a union of components of real dimension n, and prove that S embeds into Z as a deformation retract. In particular, Z is homotopy equivalent to S.
A skeleton for Fermat hypersurfaces was described by Deligne in [pp. 88--90] Deligne , and this skeleton is visible in our own in a manner described in Remark . Our skeleta'' are different than the skeleta'' that appear in nonarchimedean geometry @cite_10 @cite_15 , but @math plays a similar role in both constructions. It would be interesting to study this resemblance further.
@cite_15 @cite_10
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Recent advances on human motion analysis have made the extraction of human skeleton structure feasible, even from single depth images. This structure has been proven quite informative for discriminating actions in a recognition scenario. In this context, we propose a local skeleton descriptor that encodes the relative position of joint quadruples. Such a coding implies a similarity normalisation transform that leads to a compact (6D) view-invariant skelet al feature, referred to as skelet al quad. Further, the use of a Fisher kernel representation is suggested to describe the skelet al quads contained in a (sub)action. A Gaussian mixture model is learnt from training data, so that the generation of any set of quads is encoded by its Fisher vector. Finally, a multi-level representation of Fisher vectors leads to an action description that roughly carries the order of sub-action within each action sequence. Efficient classification is here achieved by linear SVMs. The proposed action representation is tested on widely used datasets, MSRAction3D and HDM05. The experimental evaluation shows that the proposed method outperforms state-of-the-art algorithms that rely only on joints, while it competes with methods that combine joints with extra cues. In this paper we explore the idea of characterizing sentences by the shapes of their structural descriptions only; for example, in the case of context free grammars, by the shapes of the derivation trees only. Such structural descriptions will be called skeletons . A skeleton exhibits all of the grouping structure (phrase structure) of the sentence without naming the syntactic categories used in the description. The inclusion of syntactic categories as variables is primarily a question of economy of description. Every context free grammar is strongly equivalent to a skelet al grammar, in a sense made precise in the paper. Besides clarifying the role of skeletons in mathematical linguistics, we show that skelet al automata provide a characterization of local sets, remedying a “defect” in the usual tree automata theory. We extend the method of skelet al structural descriptions to other forms of tree describing systems. We also suggest a theoretical basis for grammatical inference based on grouping structure only. Recently introduced cost-effective depth sensors coupled with the real-time skeleton estimation algorithm of [16] have generated a renewed interest in skeleton-based human action recognition. Most of the existing skeleton-based approaches use either the joint locations or the joint angles to represent a human skeleton. In this paper, we propose a new skelet al representation that explicitly models the 3D geometric relationships between various body parts using rotations and translations in 3D space. Since 3D rigid body motions are members of the special Euclidean group SE(3), the proposed skelet al representation lies in the Lie group SE(3)×…×SE(3), which is a curved manifold. Using the proposed representation, human actions can be modeled as curves in this Lie group. Since classification of curves in this Lie group is not an easy task, we map the action curves from the Lie group to its Lie algebra, which is a vector space. We then perform classification using a combination of dynamic time warping, Fourier temporal pyramid representation and linear SVM. Experimental results on three action datasets show that the proposed representation performs better than many existing skelet al representations. The proposed approach also outperforms various state-of-the-art skeleton-based human action recognition approaches. Human skeleton joints are popular for action analysis since they can be easily extracted from videos to discard background noises. However, current skeleton representations do not fully benefit from machine learning with CNNs. We propose "Skepxels" a spatio-temporal representation for skeleton sequences to fully exploit the "local" correlations between joints using the 2D convolution kernels of CNN. We transform skeleton videos into images of flexible dimensions using Skepxels and develop a CNN-based framework for effective human action recognition using the resulting images. Skepxels encode rich spatio-temporal information about the skeleton joints in the frames by maximizing a unique distance metric, defined collaboratively over the distinct joint arrangements used in the skelet al image. Moreover, they are flexible in encoding compound semantic notions such as location and speed of the joints. The proposed action recognition exploits the representation in a hierarchical manner by first capturing the micro-temporal relations between the skeleton joints with the Skepxels and then exploiting their macro-temporal relations by computing the Fourier Temporal Pyramids over the CNN features of the skelet al images. We extend the Inception-ResNet CNN architecture with the proposed method and improve the state-of-the-art accuracy by 4.4 on the large scale NTU human activity dataset. On the medium-sized N-UCLA and UTH-MHAD datasets, our method outperforms the existing results by 5.7 and 9.3 respectively.