We present a deep learning framework for real-time speech-driven 3D facial animation from just raw waveforms. Our deep neural network directly maps an input sequence of speech audio to a series of micro facial action unit activations and head rotations to drive a 3D blendshape face model. In particular, our deep model is able to learn the latent representations of time-varying contextual information and affective states within the speech. Hence, our model not only activates appropriate facial action units at inference to depict different utterance generating actions, in the form of lip movements, but also, without any assumption, automatically estimates emotional intensity of the speaker and reproduces her ever-changing affective states by adjusting strength of facial unit activations. For example, in a happy speech, the mouth opens wider than normal, while other facial units are relaxed; or in a surprised state, both eyebrows raise higher. Experiments on a diverse audiovisual corpus of different actors across a wide range of emotional states show interesting and promising results of our approach. Being speaker-independent, our generalized model is readily applicable to various tasks in human-machine interaction and animation.
In recent years, deep neural networks have been successfully applied to speech synthesis @cite_30 @cite_7 and facial animation @cite_33 @cite_34 @cite_32 with superior performance. This is because deep neural networks (DNN) are able to learn the correlation of high-dimensional input data, and, in case of recurrent neural network (RNN), long-term relation, as well as the highly non-linear mapping between input and output features. @cite_19 propose a system using DNN to estimate active appearance model (AAM) coefficients from input phonemes, which can be generalized well to different speeches and languages, and face shapes can be retargeted to drive 3D face models. @cite_13 use long short-term memory (LSTM) RNN to predict 2D lip landmarks from input acoustic features, which are used to synthesize lip movements. @cite_32 use both acoustic and text features to estimate active appearance model AAM coefficients of the mouth area, which then be grafted onto an actual image to produce a photo-realistic talking head. @cite_25 propose a deep convolutional neural network (CNN) that jointly takes audio autocorrelation coefficients and emotional state to output an entire 3D face shape.
@cite_30 @cite_33 @cite_7 @cite_32 @cite_19 @cite_34 @cite_13 @cite_25
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Abstract Deep Neural Network (DNN) has recently achieved outstanding performance in a variety of computer vision tasks, including facial attribute classification. The great success of classifying facial attributes with DNN often relies on a massive amount of labelled data. However, in real-world applications, labelled data are only provided for some commonly used attributes (such as age, gender); whereas, unlabelled data are available for other attributes (such as attraction, hairline). To address the above problem, we propose a novel deep transfer neural network method based on multi-label learning for facial attribute classification, termed FMTNet, which consists of three sub-networks: the Face detection Network (FNet), the Multi-label learning Network (MNet) and the Transfer learning Network (TNet). Firstly, based on the Faster Region-based Convolutional Neural Network (Faster R-CNN), FNet is fine-tuned for face detection. Then, MNet is fine-tuned by FNet to predict multiple attributes with labelled data, where an effective loss weight scheme is developed to explicitly exploit the correlation between facial attributes based on attribute grouping. Finally, based on MNet, TNet is trained by taking advantage of unsupervised domain adaptation for unlabelled facial attribute classification. The three sub-networks are tightly coupled to perform effective facial attribute classification. A distinguishing characteristic of the proposed FMTNet method is that the three sub-networks (FNet, MNet and TNet) are constructed in a similar network structure. Extensive experimental results on challenging face datasets demonstrate the effectiveness of our proposed method compared with several state-of-the-art methods. We introduce a long short-term memory recurrent neural network (LSTM-RNN) approach for real-time facial animation, which automatically estimates head rotation and facial action unit activations of a speaker from just her speech. Specifically, the time-varying contextual non-linear mapping between audio stream and visual facial movements is realized by training a LSTM neural network on a large audio-visual data corpus. In this work, we extract a set of acoustic features from input audio, including Mel-scaled spectrogram, Mel frequency cepstral coefficients and chromagram that can effectively represent both contextual progression and emotional intensity of the speech. Output facial movements are characterized by 3D rotation and blending expression weights of a blendshape model, which can be used directly for animation. Thus, even though our model does not explicitly predict the affective states of the target speaker, her emotional manifestation is recreated via expression weights of the face model. Experiments on an evaluation dataset of different speakers across a wide range of affective states demonstrate promising results of our approach in real-time speech-driven facial animation. We propose a new photo-realistic, voice driven only (i.e. no linguistic info of the voice input is needed) talking head. The core of the new talking head is a context-dependent, multilayer, Deep Neural Network (DNN), which is discriminatively trained over hundreds of hours, speaker independent speech data. The trained DNN is then used to map acoustic speech input to 9,000 tied “senone” states probabilistically. For each photo-realistic talking head, an HMM-based lips motion synthesizer is trained over the speaker’s audio visual training data where states are statistically mapped to the corresponding lips images. In test, for given speech input, DNN predicts the likely states in their posterior probabilities and photo-realistic lips animation is then rendered through the DNN predicted state lattice. The DNN trained on English, speaker independent data has also been tested with other language input, e.g. Mandarin, Spanish, etc. to mimic the lips movements cross-lingually. Subjective experiments show that lip motions thus rendered for 15 non-English languages are highly synchronized with the audio input and photo-realistic to human eyes perceptually. Long short-term memory recurrent neural networks (LSTM-RNNs) have been applied to various speech applications including acoustic modeling for statistical parametric speech synthesis. One of the concerns for applying them to text-to-speech applications is its effect on latency. To address this concern, this paper proposes a low-latency, streaming speech synthesis architecture using unidirectional LSTM-RNNs with a recurrent output layer. The use of unidirectional RNN architecture allows frame-synchronous streaming inference of output acoustic features given input linguistic features. The recurrent output layer further encourages smooth transition between acoustic features at consecutive frames. Experimental results in subjective listening tests show that the proposed architecture can synthesize natural sounding speech without requiring utterance-level batch processing.