Detection and segmentation of objects in overheard imagery is a challenging task. The variable density, random orientation, small size, and instance-to-instance heterogeneity of objects in overhead imagery calls for approaches distinct from existing models designed for natural scene datasets. Though new overhead imagery datasets are being developed, they almost universally comprise a single view taken from directly overhead ("at nadir"), failing to address one critical variable: look angle. By contrast, views vary in real-world overhead imagery, particularly in dynamic scenarios such as natural disasters where first looks are often over 40 degrees off-nadir. This represents an important challenge to computer vision methods, as changing view angle adds distortions, alters resolution, and changes lighting. At present, the impact of these perturbations for algorithmic detection and segmentation of objects is untested. To address this problem, we introduce the SpaceNet Multi-View Overhead Imagery (MVOI) Dataset, an extension of the SpaceNet open source remote sensing dataset. MVOI comprises 27 unique looks from a broad range of viewing angles (-32 to 54 degrees). Each of these images cover the same geography and are annotated with 126,747 building footprint labels, enabling direct assessment of the impact of viewpoint perturbation on model performance. We benchmark multiple leading segmentation and object detection models on: (1) building detection, (2) generalization to unseen viewing angles and resolutions, and (3) sensitivity of building footprint extraction to changes in resolution. We find that segmentation and object detection models struggle to identify buildings in off-nadir imagery and generalize poorly to unseen views, presenting an important benchmark to explore the broadly relevant challenge of detecting small, heterogeneous target objects in visually dynamic contexts.
Object detection and segmentation is a well-studied problem for natural scene images, but those objects are generally much larger and suffer minimally from distortions exacerbated in overhead imagery. Natural scene research is driven by datasets such as MSCOCO @cite_7 and PASCALVOC @cite_31 , but those datasets lack multiple views of each object. PASCAL3D @cite_29 , autonomous driving datasets such as KITTI @cite_43 , CityScapes @cite_11 , existing multi-view datasets @cite_18 @cite_13 , and tracking datasets such as MOT2017 @cite_42 or OBT @cite_32 contains different views, but they are confined to a narrow range of angles, lack sufficient heterogeneity to test generalization between views, and are restricted to natural scene images. Multiple viewpoints are found in 3D model datasets @cite_33 @cite_5 , but those are not photorealistic and lack the occlusion and visual distortion properties encountered with real imagery.
@cite_18 @cite_33 @cite_7 @cite_29 @cite_42 @cite_32 @cite_43 @cite_5 @cite_31 @cite_13 @cite_11
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We define the object detection from imagery problem as estimating a very large but extremely sparse bounding box dependent probability distribution. Subsequently we identify a sparse distribution estimation scheme, Directed Sparse Sampling, and employ it in a single end-to-end CNN based detection model. This methodology extends and formalizes previous state-of-the-art detection models with an additional emphasis on high evaluation rates and reduced manual engineering. We introduce two novelties, a corner based region-of-interest estimator and a deconvolution based CNN model. The resulting model is scene adaptive, does not require manually defined reference bounding boxes and produces highly competitive results on MSCOCO, Pascal VOC 2007 and Pascal VOC 2012 with real-time evaluation rates. Further analysis suggests our model performs particularly well when finegrained object localization is desirable. We argue that this advantage stems from the significantly larger set of available regions-of-interest relative to other methods. Source-code is available from: https: github.com lachlants denet We define the object detection from imagery problem as estimating a very large but extremely sparse bounding box dependent probability distribution. Subsequently we identify a sparse distribution estimation scheme, Directed Sparse Sampling, and employ it in a single end-to-end CNN based detection model. This methodology extends and formalizes previous state-of-the-art detection models with an additional emphasis on high evaluation rates and reduced manual engineering. We introduce two novelties, a corner based region-of-interest estimator and a deconvolution based CNN model. The resulting model is scene adaptive, does not require manually defined reference bounding boxes and produces highly competitive results on MSCOCO, Pascal VOC 2007 and Pascal VOC 2012 with real-time evaluation rates. Further analysis suggests our model performs particularly well when finegrained object localization is desirable. We argue that this advantage stems from the significantly larger set of available regions-of-interest relative to other methods. Source-code is available from: this https URL Despite the great progress achieved in recognizing objects as 2D bounding boxes in images, it is still very challenging to detect occluded objects and estimate the 3D properties of multiple objects from a single image. In this paper, we propose a novel object representation, 3D Voxel Pattern (3DVP), that jointly encodes the key properties of objects including appearance, 3D shape, viewpoint, occlusion and truncation. We discover 3DVPs in a data-driven way, and train a bank of specialized detectors for a dictionary of 3DVPs. The 3DVP detectors are capable of detecting objects with specific visibility patterns and transferring the meta-data from the 3DVPs to the detected objects, such as 2D segmentation mask, 3D pose as well as occlusion or truncation boundaries. The transferred meta-data allows us to infer the occlusion relationship among objects, which in turn provides improved object recognition results. Experiments are conducted on the KITTI detection benchmark [17] and the outdoor-scene dataset [41]. We improve state-of-the-art results on car detection and pose estimation with notable margins (6 in difficult data of KITTI). We also verify the ability of our method in accurately segmenting objects from the background and localizing them in 3D. We assess the applicability of several popular learning methods for the problem of recognizing generic visual categories with invariance to pose, lighting, and surrounding clutter. A large dataset comprising stereo image pairs of 50 uniform-colored toys under 36 azimuths, 9 elevations, and 6 lighting conditions was collected (for a total of 194,400 individual images). The objects were 10 instances of 5 generic categories: four-legged animals, human figures, airplanes, trucks, and cars. Five instances of each category were used for training, and the other five for testing. Low-resolution grayscale images of the objects with various amounts of variability and surrounding clutter were used for training and testing. Nearest neighbor methods, support vector machines, and convolutional networks, operating on raw pixels or on PCA-derived features were tested. Test error rates for unseen object instances placed on uniform backgrounds were around 13 for SVM and 7 for convolutional nets. On a segmentation recognition task with highly cluttered images, SVM proved impractical, while convolutional nets yielded 16 7 error. A real-time version of the system was implemented that can detect and classify objects in natural scenes at around 10 frames per second.