Music videos are one of the most popular types of video streaming services, and instrument playing is among the most common scenes in such videos. In order to understand the instrument-playing scenes in the videos, it is important to know what instruments are played, when they are played, and where the playing actions occur in the scene. While audio-based recognition of instruments has been widely studied, the visual aspect of music instrument playing remains largely unaddressed in the literature. One of the main obstacles is the difficulty in collecting annotated data of the action locations for training-based methods. To address this issue, we propose a weakly supervised framework to find when and where the instruments are played in the videos. We propose using two auxiliary models: 1) a sound model and 2) an object model to provide supervision for training the instrument-playing action model. The sound model provides temporal supervisions, while the object model provides spatial supervisions. They together can simultaneously provide temporal and spatial supervisions. The resulting model only needs to analyze the visual part of a music video to deduce which, when, and where instruments are played. We found that the proposed method significantly improves localization accuracy. We evaluate the result of the proposed method temporally and spatially on a small dataset (a total of 5400 frames) that we manually annotated.
In recent years, the multimedia and MIR community starts to address the difficulty in collecting training data for frame-level predictions. Kumar investigated the problem of audio event detection with SVM and neural networks with weak-labeled data @cite_5 . Schl " u ter utilized saliency maps to iteratively train a model that can recognize singing voices in the frame level @cite_42 . Liu applied FCNs to a general music auto-tagging problem so that the model detects various music-related properties in the frame level, including genres, instruments, vocals, etc @cite_59 . In this work, we also utilize an FCN model to derive the frame-level instrument sound predictions. However, we use the frame-level instrument sound predictions as the training target for the visual action model, instead of as the end product itself.
@cite_5 @cite_42 @cite_59
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Feature extraction is a crucial part of many MIR tasks. In this work, we present a system that can automatically extract relevant features from audio for a given task. The feature extraction system consists of a Deep Belief Network (DBN) on Discrete Fourier Transforms (DFTs) of the audio. We then use the activations of the trained network as inputs for a non-linear Support Vector Machine (SVM) classifier. In particular, we learned the features to solve the task of genre recognition. The learned features perform significantly better than MFCCs. Moreover, we obtain a classification accuracy of 84.3 on the Tzanetakis dataset, which compares favorably against state-of-the-art genre classifiers using frame-based features. We also applied these same features to the task of auto-tagging. The autotaggers trained with our features performed better than those that were trained with timbral and temporal features. This paper proposes a deep bidirectional long short-term memory approach in modeling the long contextual, nonlinear mapping between audio and visual streams for video-realistic talking head. In training stage, an audio-visual stereo database is firstly recorded as a subject talking to a camera. The audio streams are converted into acoustic feature, i.e. Mel-Frequency Cepstrum Coefficients (MFCCs), and their textual labels are also extracted. The visual streams, in particular, the lower face region, are compactly represented by active appearance model (AAM) parameters by which the shape and texture variations can be jointly modeled. Given pairs of the audio and visual parameter sequence, a DBLSTM model is trained to learn the sequence mapping from audio to visual space. For any unseen speech audio, whether it is original recorded or synthesized by text-to-speech (TTS), the trained DBLSTM model can predict a convincing AAM parameter trajectory for the lower face animation. To further improve the realism of the proposed talking head, the trajectory tiling method is adopted to use the DBLSTM predicted AAM trajectory as a guide to select a smooth real sample image sequence from the recorded database. We then stitch the selected lower face image sequence back to a background face video of the same subject, resulting in a video-realistic talking head. Experimental results show that the proposed DBLSTM approach outperforms the existing HMM-based approach in both objective and subjective evaluations. This paper presents a method for recognizing musical instruments in user-generated videos. Musical instrument recognition from music signals is a well-known task in the music information retrieval (MIR) field, where current approaches rely on the analysis of the good-quality audio material. This work addresses a real-world scenario with several research challenges, i.e. the analysis of user-generated videos that are varied in terms of recording conditions and quality and may contain multiple instruments sounding simultaneously and background noise. Our approach does not only focus on the analysis of audio information, but we exploit the multimodal information embedded in the audio and visual domains. In order to do so, we develop a Convolutional Neural Network (CNN) architecture which combines learned representations from both modalities at a late fusion stage. Our approach is trained and evaluated on two large-scale video datasets: YouTube-8M and FCVID. The proposed architectures demonstrate state-of-the-art results in audio and video object recognition, provide additional robustness to missing modalities, and remains computationally cheap to train. In this paper, we develop deep spatio-temporal neural networks to sequentially count vehicles from low quality videos captured by city cameras (citycams). Citycam videos have low resolution, low frame rate, high occlusion and large perspective, making most existing methods lose their efficacy. To overcome limitations of existing methods and incorporate the temporal information of traffic video, we design a novel FCN-rLSTM network to jointly estimate vehicle density and vehicle count by connecting fully convolutional neural networks (FCN) with long short term memory networks (LSTM) in a residual learning fashion. Such design leverages the strengths of FCN for pixel-level prediction and the strengths of LSTM for learning complex temporal dynamics. The residual learning connection reformulates the vehicle count regression as learning residual functions with reference to the sum of densities in each frame, which significantly accelerates the training of networks. To preserve feature map resolution, we propose a Hyper-Atrous combination to integrate atrous convolution in FCN and combine feature maps of different convolution layers. FCN-rLSTM enables refined feature representation and a novel end-to-end trainable mapping from pixels to vehicle count. We extensively evaluated the proposed method on different counting tasks with three datasets, with experimental results demonstrating their effectiveness and robustness. In particular, FCN-rLSTM reduces the mean absolute error (MAE) from 5.31 to 4.21 on TRANCOS, and reduces the MAE from 2.74 to 1.53 on WebCamT. Training process is accelerated by 5 times on average.