When we physically interact with our environment using our hands, we touch objects and force them to move: contact and motion are defining properties of manipulation. In this paper, we present an active, bottom-up method for the detection of actor-object contacts and the extraction of moved objects and their motions in RGBD videos of manipulation actions. At the core of our approach lies non-rigid registration: we continuously warp a point cloud model of the observed scene to the current video frame, generating a set of dense 3D point trajectories. Under loose assumptions, we employ simple point cloud segmentation techniques to extract the actor and subsequently detect actor-environment contacts based on the estimated trajectories. For each such interaction, using the detected contact as an attention mechanism, we obtain an initial motion segment for the manipulated object by clustering trajectories in the contact area vicinity and then we jointly refine the object segment and estimate its 6DOF pose in all observed frames. Because of its generality and the fundamental, yet highly informative, nature of its outputs, our approach is applicable to a wide range of perception and planning tasks. We qualitatively evaluate our method on a number of input sequences and present a comprehensive robot imitation learning example, in which we demonstrate the crucial role of our outputs in developing action representations plans from observation.
Scene flow refers to the dense 3D motion field of an observed scene with respect to a camera; its 2D projection onto the image plane of the camera is the optical flow. Scene flow, analogously to optical flow, is typically computed from multi-view frame pairs @cite_38 . There have been a number of successful recent works on scene flow estimation from RGBD frame pairs, following both variational @cite_53 @cite_10 @cite_3 @cite_37 @cite_1 and deep learning @cite_54 frameworks. While being of great relevance in a number of motion reasoning tasks, plain scene flow cannot be directly integrated into our pipeline, which requires motion estimation: the scene flow motion field has a 2D support (i.e. the image plane), effectively warping the 2.5D geometry of an RGBD frame, while we need to appropriately warp a 3D point cloud model.
@cite_38 @cite_37 @cite_53 @cite_54 @cite_1 @cite_3 @cite_10
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Scene flow is defined as the motion field in 3D space, and can be computed from a single view when using an RGBD sensor. We propose a new scene flow approach that exploits the local and piecewise rigidity of real world scenes. By modeling the motion as a field of twists, our method encourages piecewise smooth solutions of rigid body motions. We give a general formulation to solve for local and global rigid motions by jointly using intensity and depth data. In order to deal efficiently with a moving camera, we model the motion as a rigid component plus a non-rigid residual and propose an alternating solver. The evaluation demonstrates that the proposed method achieves the best results in the most commonly used scene flow benchmark. Through additional experiments we indicate the general applicability of our approach in a variety of different scenarios. 3D scene flow estimation aims to jointly recover dense geometry and 3D motion from stereoscopic image sequences, thus generalizes classical disparity and 2D optical flow estimation. To realize its conceptual benefits and overcome limitations of many existing methods, we propose to represent the dynamic scene as a collection of rigidly moving planes, into which the input images are segmented. Geometry and 3D motion are then jointly recovered alongside an over-segmentation of the scene. This piecewise rigid scene model is significantly more parsimonious than conventional pixel-based representations, yet retains the ability to represent real-world scenes with independent object motion. It, furthermore, enables us to define suitable scene priors, perform occlusion reasoning, and leverage discrete optimization schemes toward stable and accurate results. Assuming the rigid motion to persist approximately over time additionally enables us to incorporate multiple frames into the inference. To that end, each view holds its own representation, which is encouraged to be consistent across all other viewpoints and frames in a temporal window. We show that such a view-consistent multi-frame scheme significantly improves accuracy, especially in the presence of occlusions, and increases robustness against adverse imaging conditions. Our method currently achieves leading performance on the KITTI benchmark, for both flow and stereo. This paper presents a method for scene flow estimation from a calibrated stereo image sequence. The scene flow contains the 3-D displacement field of scene points, so that the 2-D optical flow can be seen as a projection of the scene flow onto the images. We propose to recover the scene flow by coupling the optical flow estimation in both cameras with dense stereo matching between the images, thus reducing the number of unknowns per image point. The use of a variational framework allows us to properly handle discontinuities in the observed surfaces and in the 3-D displacement field. Moreover our approach handles occlusions both for the optical flow and the stereo. We obtain a partial differential equations system coupling both the optical flow and the stereo, which is numerically solved using an original multi- resolution algorithm. Whereas previous variational methods were estimating the 3-D reconstruction at time t and the scene flow separately, our method jointly estimates both in a single optimization. We present numerical results on synthetic data with ground truth information, and we also compare the accuracy of the scene flow projected in one camera with a state-of-the-art single-camera optical flow computation method. Results are also presented on a real stereo sequence with large motion and stereo discontinuities. Source code and sample data are available for the evaluation of the algorithm. Scene flow describes the motion of 3D objects in real world and potentially could be the basis of a good feature for 3D action recognition. However, its use for action recognition, especially in the context of convolutional neural networks (ConvNets), has not been previously studied. In this paper, we propose the extraction and use of scene flow for action recognition from RGB-D data. Previous works have considered the depth and RGB modalities as separate channels and extract features for later fusion. We take a different approach and consider the modalities as one entity, thus allowing feature extraction for action recognition at the beginning. Two key questions about the use of scene flow for action recognition are addressed: how to organize the scene flow vectors and how to represent the long term dynamics of videos based on scene flow. In order to calculate the scene flow correctly on the available datasets, we propose an effective self-calibration method to align the RGB and depth data spatially without knowledge of the camera parameters. Based on the scene flow vectors, we propose a new representation, namely, Scene Flow to Action Map (SFAM), that describes several long term spatio-temporal dynamics for action recognition. We adopt a channel transform kernel to transform the scene flow vectors to an optimal color space analogous to RGB. This transformation takes better advantage of the trained ConvNets models over ImageNet. Experimental results indicate that this new representation can surpass the performance of state-of-the-art methods on two large public datasets.