There is great interest in supporting imprecise queries over databases today. To support such queries, the system is typically required to disambiguate parts of the user-specified query against the database, using whatever resources are intrinsically available to it (the database schema, value distributions, natural language models etc). Often, systems will also have a user-interaction log available, which can supplement their model based on their own intrinsic resources. This leads to a problem of how best to combine the system's prior ranking with insight derived from the user-interaction log. Statistical inference techniques such as maximum likelihood or Bayesian updates from a subjective prior turn out not to apply in a straightforward way due to possible noise from user search behavior and to encoding biases endemic to the system's models. In this paper, we address such learning problems in interactive data retrieval, with specific focus on type classification for user-specified query terms. We develop a novel Bayesian smoothing algorithm, Bsmooth, which is simple, fast, flexible and accurate. We analytically establish some desirable properties and show, through experiments against an independent benchmark, that the addition of such a learning layer performs much better than standard methods.
. As mentioned in , we used crowdsourcing as a cost-effective means to simulate user interactions and get insight to system design beforehand @cite_11 . By two different crowd task designs, we have acquired explicit and implicit feedback and have studied them, also considering their possible limitations to feed a learning layer in IDR systems. Although we take some inspiration from Interactive Information Retrieval (IIR) @cite_8 , we avoid complex models (e.g., @cite_17 ) to pursue and report instead a learning technique designed to be simple and very fast at query time. Note also that a comparison with complex models for aggregation of crowd answers is not required, since a direct measuring of its uncertainty has been enough to warrant high P@1 accuracy under a neat bayesian smoothing model tuned with LOGIT.
@cite_8 @cite_17 @cite_11
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In crowdsourcing systems, the interests of contributing participants and system stakeholders are often not fully aligned. Participants seek to learn, be entertained, and perform easy tasks, which offer them instant gratification; system stakeholders want users to complete more difficult tasks, which bring higher value to the crowdsourced application. We directly address this problem by presenting techniques that optimize the crowdsourcing process by jointly maximizing the user longevity in the system and the true value that the system derives from user participation. We first present models that predict the "survival probability" of a user at any given moment, that is, the probability that a user will proceed to the next task offered by the system. We then leverage this survival model to dynamically decide what task to assign and what motivating goals to present to the user. This allows us to jointly optimize for the short term (getting difficult tasks done) and for the long term (keeping users engaged for longer periods of time). We show that dynamically assigning tasks significantly increases the value of a crowdsourcing system. In an extensive empirical evaluation, we observed that our task allocation strategy increases the amount of information collected by up to 117.8 . We also explore the utility of motivating users with goals. We demonstrate that setting specific, static goals can be highly detrimental to the long-term user participation, as the completion of a goal (e.g., earning a badge) is also a common drop-off point for many users. We show that setting the goals dynamically, in conjunction with judicious allocation of tasks, increases the amount of information collected by the crowdsourcing system by up to 249 , compared to the existing baselines that use fixed objectives. Crowdsourcing has become an eective and popular tool for human-powered computation to label large datasets. Since the workers can be unreliable, it is common in crowdsourcing to assign multiple workers to one task, and to aggregate the labels in order to obtain results of high quality. In this paper, we provide nite-sample exponential bounds on the error rate (in probability and in expectation) of general aggregation rules under the Dawid-Skene crowdsourcing model. The bounds are derived for multi-class labeling, and can be used to analyze many aggregation methods, including majority voting, weighted majority voting and the oracle Maximum A Posteriori (MAP) rule. We show that the oracle MAP rule approximately optimizes our upper bound on the mean error rate of weighted majority voting in certain setting. We propose an iterative weighted majority voting (IWMV) method that optimizes the error rate bound and approximates the oracle MAP rule. Its one step version has a provable theoretical guarantee on the error rate. The IWMV method is intuitive and computationally simple. Experimental results on simulated and real data show that IWMV performs at least on par with the state-of-the-art methods, and it has a much lower computational cost (around one hundred times faster) than the state-of-the-art methods. Crowd-sourcing has become a popular means of acquiring labeled data for a wide variety of tasks where humans are more accurate than computers, e.g., labeling images, matching objects, or analyzing sentiment. However, relying solely on the crowd is often impractical even for data sets with thousands of items, due to time and cost constraints of acquiring human input (which cost pennies and minutes per label). In this paper, we propose algorithms for integrating machine learning into crowd-sourced databases, with the goal of allowing crowd-sourcing applications to scale, i.e., to handle larger datasets at lower costs. The key observation is that, in many of the above tasks, humans and machine learning algorithms can be complementary, as humans are often more accurate but slow and expensive, while algorithms are usually less accurate, but faster and cheaper. Based on this observation, we present two new active learning algorithms to combine humans and algorithms together in a crowd-sourced database. Our algorithms are based on the theory of non-parametric bootstrap, which makes our results applicable to a broad class of machine learning models. Our results, on three real-life datasets collected with Amazon's Mechanical Turk, and on 15 well-known UCI data sets, show that our methods on average ask humans to label one to two orders of magnitude fewer items to achieve the same accuracy as a baseline that labels random images, and two to eight times fewer questions than previous active learning schemes. Online labor markets, such as Amazon's Mechanical Turk, have been used to crowdsource simple, short tasks like image labeling and transcription. However, expert knowledge is often lacking in such markets, making it impossible to complete certain classes of tasks. In this work we introduce an alternative mechanism for crowdsourcing tasks that require specialized knowledge or skill: communitysourcing --- the use of physical kiosks to elicit work from specific populations. We investigate the potential of communitysourcing by designing, implementing and evaluating Umati: the communitysourcing vending machine. Umati allows users to earn credits by performing tasks using a touchscreen attached to the machine. Physical rewards (in this case, snacks) are dispensed through traditional vending mechanics. We evaluated whether communitysourcing can accomplish expert work by using Umati to grade Computer Science exams. We placed Umati in a university Computer Science building, targeting students with grading tasks for snacks. Over one week, 328 unique users (302 of whom were students) completed 7771 tasks (7240 by students). 80 of users had never participated in a crowdsourcing market before. We found that Umati was able to grade exams with 2 higher accuracy (at the same price) or at 33 lower cost (at equivalent accuracy) than traditional single-expert grading. Mechanical Turk workers had no success grading the same exams. These results indicate that communitysourcing can successfully elicit high-quality expert work from specific communities.