In this paper, we demonstrate a physical adversarial patch attack against object detectors, notably the YOLOv3 detector. Unlike previous work on physical object detection attacks, which required the patch to overlap with the objects being misclassified or avoiding detection, we show that a properly designed patch can suppress virtually all the detected objects in the image. That is, we can place the patch anywhere in the image, causing all existing objects in the image to be missed entirely by the detector, even those far away from the patch itself. This in turn opens up new lines of physical attacks against object detection systems, which require no modification of the objects in a scene. A demo of the system can be found at this https URL.
Because of the limitations of the classification setting, several other works have investigated the use of adversarial patches in the object detection setting @cite_11 @cite_14 @cite_5 @cite_6 @cite_1 @cite_8 . However, for the few cases in this domain dealing with physical adversarial examples, virtually all focused on the creation of an object that the object of interest, to either change its class or suppress detection. In contrast, our approach looks specifically at adversarial patches that do not overlap the objects of interest in the scene.
@cite_14 @cite_8 @cite_1 @cite_6 @cite_5 @cite_11
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Adversarial attacks on machine learning models have seen increasing interest in the past years. By making only subtle changes to the input of a convolutional neural network, the output of the network can be swayed to output a completely different result. The first attacks did this by changing pixel values of an input image slightly to fool a classifier to output the wrong class. Other approaches have tried to learn "patches" that can be applied to an object to fool detectors and classifiers. Some of these approaches have also shown that these attacks are feasible in the real-world, i.e. by modifying an object and filming it with a video camera. However, all of these approaches target classes that contain almost no intra-class variety (e.g. stop signs). The known structure of the object is then used to generate an adversarial patch on top of it. In this paper, we present an approach to generate adversarial patches to targets with lots of intra-class variety, namely persons. The goal is to generate a patch that is able successfully hide a person from a person detector. An attack that could for instance be used maliciously to circumvent surveillance systems, intruders can sneak around undetected by holding a small cardboard plate in front of their body aimed towards the surveillance camera. From our results we can see that our system is able significantly lower the accuracy of a person detector. Our approach also functions well in real-life scenarios where the patch is filmed by a camera. To the best of our knowledge we are the first to attempt this kind of attack on targets with a high level of intra-class variety like persons. Given the ability to directly manipulate image pixels in the digital input space, an adversary can easily generate imperceptible perturbations to fool a Deep Neural Network (DNN) image classifier, as demonstrated in prior work. In this work, we tackle the more challenging problem of crafting physical adversarial perturbations to fool image-based object detectors like Faster R-CNN. Attacking an object detector is more difficult than attacking an image classifier, as it needs to mislead the classification results in multiple bounding boxes with different scales. Extending the digital attack to the physical world adds another layer of difficulty, because it requires the perturbation to be robust enough to survive real-world distortions due to different viewing distances and angles, lighting conditions, and camera limitations. We show that the Expectation over Transformation technique, which was originally proposed to enhance the robustness of adversarial perturbations in image classification, can be successfully adapted to the object detection setting. Our approach can generate adversarially perturbed stop signs that are consistently mis-detected by Faster R-CNN as other objects, posing a potential threat to autonomous vehicles and other safety-critical computer vision systems. Deep neural networks (DNNs) are vulnerable to adversarial examples-maliciously crafted inputs that cause DNNs to make incorrect predictions. Recent work has shown that these attacks generalize to the physical domain, to create perturbations on physical objects that fool image classifiers under a variety of real-world conditions. Such attacks pose a risk to deep learning models used in safety-critical cyber-physical systems. In this work, we extend physical attacks to more challenging object detection models, a broader class of deep learning algorithms widely used to detect and label multiple objects within a scene. Improving upon a previous physical attack on image classifiers, we create perturbed physical objects that are either ignored or mislabeled by object detection models. We implement a Disappearance Attack, in which we cause a Stop sign to "disappear" according to the detector-either by covering thesign with an adversarial Stop sign poster, or by adding adversarial stickers onto the sign. In a video recorded in a controlled lab environment, the state-of-the-art YOLOv2 detector failed to recognize these adversarial Stop signs in over 85 of the video frames. In an outdoor experiment, YOLO was fooled by the poster and sticker attacks in 72.5 and 63.5 of the video frames respectively. We also use Faster R-CNN, a different object detection model, to demonstrate the transferability of our adversarial perturbations. The created poster perturbation is able to fool Faster R-CNN in 85.9 of the video frames in a controlled lab environment, and 40.2 of the video frames in an outdoor environment. Finally, we present preliminary results with a new Creation Attack, where in innocuous physical stickers fool a model into detecting nonexistent objects. We present a method to create universal, robust, targeted adversarial image patches in the real world. The patches are universal because they can be used to attack any scene, robust because they work under a wide variety of transformations, and targeted because they can cause a classifier to output any target class. These adversarial patches can be printed, added to any scene, photographed, and presented to image classifiers; even when the patches are small, they cause the classifiers to ignore the other items in the scene and report a chosen target class. To reproduce the results from the paper, our code is available at https: github.com tensorflow cleverhans tree master examples adversarial_patch