An action should remain identifiable when modifying its speed: consider the contrast between an expert chef and a novice chef each chopping an onion. Here, we expect the novice chef to have a relatively measured and slow approach to chopping when compared to the expert. In general, the speed at which actions are performed, whether slower or faster than average, should not dictate how they are recognized. We explore the erratic behavior caused by this phenomena on state-of-the-art deep network-based methods for action recognition in terms of maximum performance and stability in recognition accuracy across a range of input video speeds. By observing the trends in these metrics and summarizing them based on expected temporal behaviour w.r.t. variations in input video speeds, we find two distinct types of network architectures. In this paper, we propose a preprocessing method named T-RECS, as a way to extend deep-network-based methods for action recognition to explicitly account for speed variability in the data. We do so by adaptively resampling the inputs to a given model. T-RECS is agnostic to the specific deep-network model; we apply it to four state-of-the-art action recognition architectures, C3D, I3D, TSN, and ConvNet+LSTM. On HMDB51 and UCF101, T-RECS-based I3D models show a peak improvement of at least 2.9 in performance over the baseline while T-RECS-based C3D models achieve a maximum improvement in stability by 59 over the baseline, on the HMDB51 dataset.
The final modeling paradigm used in deep architectures is three dimensional convolution. Previous works @cite_7 @cite_29 extend two-dimension neural network architectures to process spatio-temporal features through the use of three-dimensional convolutions similar to the earlier classical work by @cite_9 . Hara et. al @cite_21 further expand this concept to ResNet-based architectures while @cite_23 introduce a methodology that combines the potency of models trained on ImageNet @cite_5 with the opportunity to process spatio-temporal features in I3D. Although such models offer the advantage of processing spatial and temporal features simultaneously, they combine features that are snapshots in time using a set of static weights. This restricts temporal processing of data into fixed intervals and disallows the exploration of various temporal scales. Through our dynamic preprocessing strategy we remove the dependency that these models have on extra data to learn speed invariant characteristics by recycling data and modifying video speed on the fly.
@cite_7 @cite_9 @cite_29 @cite_21 @cite_23 @cite_5
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Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for image recognition problems. Nevertheless, it is not trivial when utilizing a CNN for learning spatio-temporal video representation. A few studies have shown that performing 3D convolutions is a rewarding approach to capture both spatial and temporal dimensions in videos. However, the development of a very deep 3D CNN from scratch results in expensive computational cost and memory demand. A valid question is why not recycle off-the-shelf 2D networks for a 3D CNN. In this paper, we devise multiple variants of bottleneck building blocks in a residual learning framework by simulating @math convolutions with @math convolutional filters on spatial domain (equivalent to 2D CNN) plus @math convolutions to construct temporal connections on adjacent feature maps in time. Furthermore, we propose a new architecture, named Pseudo-3D Residual Net (P3D ResNet), that exploits all the variants of blocks but composes each in different placement of ResNet, following the philosophy that enhancing structural diversity with going deep could improve the power of neural networks. Our P3D ResNet achieves clear improvements on Sports-1M video classification dataset against 3D CNN and frame-based 2D CNN by 5.3 and 1.8 , respectively. We further examine the generalization performance of video representation produced by our pre-trained P3D ResNet on five different benchmarks and three different tasks, demonstrating superior performances over several state-of-the-art techniques. Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for image recognition problems. Nevertheless, it is not trivial when utilizing a CNN for learning spatio-temporal video representation. A few studies have shown that performing 3D convolutions is a rewarding approach to capture both spatial and temporal dimensions in videos. However, the development of a very deep 3D CNN from scratch results in expensive computational cost and memory demand. A valid question is why not recycle off-the-shelf 2D networks for a 3D CNN. In this paper, we devise multiple variants of bottleneck building blocks in a residual learning framework by simulating 3 x 3 x 3 convolutions with 1 × 3 × 3 convolutional filters on spatial domain (equivalent to 2D CNN) plus 3 × 1 × 1 convolutions to construct temporal connections on adjacent feature maps in time. Furthermore, we propose a new architecture, named Pseudo-3D Residual Net (P3D ResNet), that exploits all the variants of blocks but composes each in different placement of ResNet, following the philosophy that enhancing structural diversity with going deep could improve the power of neural networks. Our P3D ResNet achieves clear improvements on Sports-1M video classification dataset against 3D CNN and frame-based 2D CNN by 5.3 and 1.8 , respectively. We further examine the generalization performance of video representation produced by our pre-trained P3D ResNet on five different benchmarks and three different tasks, demonstrating superior performances over several state-of-the-art techniques. Models based on deep convolutional networks have dominated recent image interpretation tasks; we investigate whether models which are also recurrent, or “temporally deep”, are effective for tasks involving sequences, visual and otherwise. We develop a novel recurrent convolutional architecture suitable for large-scale visual learning which is end-to-end trainable, and demonstrate the value of these models on benchmark video recognition tasks, image description and retrieval problems, and video narration challenges. In contrast to current models which assume a fixed spatio-temporal receptive field or simple temporal averaging for sequential processing, recurrent convolutional models are “doubly deep” in that they can be compositional in spatial and temporal “layers”. Such models may have advantages when target concepts are complex and or training data are limited. Learning long-term dependencies is possible when nonlinearities are incorporated into the network state updates. Long-term RNN models are appealing in that they directly can map variable-length inputs (e.g., video frames) to variable length outputs (e.g., natural language text) and can model complex temporal dynamics; yet they can be optimized with backpropagation. Our recurrent long-term models are directly connected to modern visual convnet models and can be jointly trained to simultaneously learn temporal dynamics and convolutional perceptual representations. Our results show such models have distinct advantages over state-of-the-art models for recognition or generation which are separately defined and or optimized. This paper aims to develop a new architecture that can make full use of the feature maps of convolutional networks. To this end, we study a number of methods for video-based person re-identification and make the following findings: 1) Max-pooling only focuses on the maximum value of a receptive field, wasting a lot of information. 2) Networks with different streams even including the one with the worst performance work better than networks with same streams, where each one has the best performance alone. 3) A full connection layer at the end of convolutional networks is not necessary. Based on these studies, we propose a new convolutional architecture termed Three-Stream Convolutional Networks (TSCN). It first uses different streams to learn different aspects of feature maps for attentive spatio-temporal fusion of video, and then merges them together to study some union features. To further utilize the feature maps, two architectures are designed by using the strategies of multi-scale and upsampling. Comparative experiments on iLIDS-VID, PRID-2011 and MARS datasets illustrate that the proposed architectures are significantly better for feature extraction than the state-of-the-art models.