Understanding how an animal can deform and articulate is essential for a realistic modification of its 3D model. In this paper, we show that such information can be learned from user-clicked 2D images and a template 3D model of the target animal. We present a volumetric deformation framework that produces a set of new 3D models by deforming a template 3D model according to a set of user-clicked images. Our framework is based on a novel locally-bounded deformation energy, where every local region has its own stiffness value that bounds how much distortion is allowed at that location. We jointly learn the local stiffness bounds as we deform the template 3D mesh to match each user-clicked image. We show that this seemingly complex task can be solved as a sequence of convex optimization problems. We demonstrate the effectiveness of our approach on cats and horses, which are highly deformable and articulated animals. Our framework produces new 3D models of animals that are significantly more plausible than methods without learned stiffness.
Works that modify a template 3D model to fit images can be roughly divided into two categories: those that are class-agnostic, and those that have a class-specific deformation prior learned from data or provided by users. Methods that do not use any class-specific prior make use of strong image cues such as silhouettes @cite_43 @cite_50 or contour drawings @cite_19 . These approaches focus on fitting a single 3D model into a single image, while we focus on learning a class-specific prior as we modify the template 3D model to fit multiple images. Recently, introduced an exciting new photo editing tool that allows users to perform 3D manipulation by aligning 3D stock models to 2D images @cite_38 . Our approach complements this application, which is only demonstrated for rigid objects.
@cite_19 @cite_43 @cite_50 @cite_38
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We present a unified framework tackling two problems: class-specific 3D reconstruction from a single image, and generation of new 3D shape samples. These tasks have received considerable attention recently; however, existing approaches rely on 3D supervision, annotation of 2D images with keypoints or poses, and or training with multiple views of each object instance. Our framework is very general: it can be trained in similar settings to these existing approaches, while also supporting weaker supervision scenarios. Importantly, it can be trained purely from 2D images, without ground-truth pose annotations, and with a single view per instance. We employ meshes as an output representation, instead of voxels used in most prior work. This allows us to exploit shading information during training, which previous 2D-supervised methods cannot. Thus, our method can learn to generate and reconstruct concave object classes. We evaluate our approach on synthetic data in various settings, showing that (i) it learns to disentangle shape from pose; (ii) using shading in the loss improves performance; (iii) our model is comparable or superior to state-of-the-art voxel-based approaches on quantitative metrics, while producing results that are visually more pleasing; (iv) it still performs well when given supervision weaker than in prior works. We present a dense reconstruction approach that overcomes the drawbacks of traditional multiview stereo by incorporating semantic information in the form of learned category-level shape priors and object detection. Given training data comprised of 3D scans and images of objects from various viewpoints, we learn a prior comprised of a mean shape and a set of weighted anchor points. The former captures the commonality of shapes across the category, while the latter encodes similarities between instances in the form of appearance and spatial consistency. We propose robust algorithms to match anchor points across instances that enable learning a mean shape for the category, even with large shape variations across instances. We model the shape of an object instance as a warped version of the category mean, along with instance-specific details. Given multiple images of an unseen instance, we collate information from 2D object detectors to align the structure from motion point cloud with the mean shape, which is subsequently warped and refined to approach the actual shape. Extensive experiments demonstrate that our model is general enough to learn semantic priors for different object categories, yet powerful enough to reconstruct individual shapes with large variations. Qualitative and quantitative evaluations show that our framework can produce more accurate reconstructions than alternative state-of-the-art multiview stereo systems. We present an image-based approach to infer 3D structure parameters using a probabilistic "shape+structure" model. The 3D shape of an object class is represented by sets of contours from silhouette views simultaneously observed from multiple calibrated cameras, while structural features of interest on the object are denoted by a number of 3D locations. A prior density over the multiview shape and corresponding structure is constructed with a mixture of probabilistic principal components analyzers. Given a novel set of contours, we infer the unknown structure parameters from the new shape's Bayesian reconstruction. Model matching and parameter inference are done entirely in the image domain and require no explicit 3D construction. Our shape model enables accurate estimation of structure despite segmentation errors or missing views in the input silhouettes, and it works even with only a single input view. Using a training set of thousands of pedestrian images generated from a synthetic model, we can accurately infer the 3D locations of 19 joints on the body based on observed silhouette contours from real images. We present an approach to detecting and analyzing the 3D configuration of objects in real-world images with heavy occlusion and clutter. We focus on the application of finding and analyzing cars. We do so with a two-stage model; the first stage reasons about 2D shape and appearance variation due to within-class variation (station wagons look different than sedans) and changes in viewpoint. Rather than using a view-based model, we describe a compositional representation that models a large number of effective views and shapes using a small number of local view-based templates. We use this model to propose candidate detections and 2D estimates of shape. These estimates are then refined by our second stage, using an explicit 3D model of shape and viewpoint. We use a morphable model to capture 3D within-class variation, and use a weak-perspective camera model to capture viewpoint. We learn all model parameters from 2D annotations. We demonstrate state-of-the-art accuracy for detection, viewpoint estimation, and 3D shape reconstruction on challenging images from the PASCAL VOC 2011 dataset.