To meet the women appearance needs, we present a novel virtual experience approach of facial makeup transfer, developed into windows platform application software. The makeup effects could present on the user's input image in real time, with an only single reference image. The input image and reference image are divided into three layers by facial feature points landmarked: facial structure layer, facial color layer, and facial detail layer. Except for the above layers are processed by different algorithms to generate output image, we also add illumination transfer, so that the illumination effect of the reference image is automatically transferred to the input image. Our approach has the following three advantages: (1) Black or dark and white facial makeup could be effectively transferred by introducing illumination transfer; (2) Efficiently transfer facial makeup within seconds compared to those methods based on deep learning frameworks; (3) Reference images with the air-bangs could transfer makeup perfectly.
In 2015, @cite_10 of Zhejiang University proposed a facial image makeup editing method based on intrinsic images. The method uses the intrinsic image decomposition method to directly decompose the input facial image into the illumination layer and the reflectance layer, and then edits the makeup information of the facial image in the reflectivity layer, rather than need reference image, and finally decomposes the previous image. The illumination and shadow layers are combined to obtain a makeup editing effect.
@cite_10
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We present a method for simulating makeup in a face image. To generate realistic results without detailed geometric and reflectance measurements of the user, we propose to separate the image into intrinsic image layers and alter them according to proposed adaptations of physically-based reflectance models. Through this layer manipulation, the measured properties of cosmetic products are applied while preserving the appearance characteristics and lighting conditions of the target face. This approach is demonstrated on various forms of cosmetics including foundation, blush, lipstick, and eye shadow. Experimental results exhibit a close approximation to ground truth images, without artifacts such as transferred personal features and lighting effects that degrade the results of image-based makeup transfer methods. Facial attribute editing aims to modify either single or multiple attributes on a face image. Since it is practically infeasible to collect images with arbitrarily specified attributes for each person, the generative adversarial net (GAN) and the encoder-decoder architecture are usually incorporated to handle this task. With the encoder-decoder architecture, arbitrary attribute editing can then be conducted by decoding the latent representation of the face image conditioned on the specified attributes. A few existing methods attempt to establish attribute-independent latent representation for arbitrarily changing the attributes. However, since the attributes portray the characteristics of the face image, the attribute-independent constraint on the latent representation is excessive. Such constraint may result in information loss and unexpected distortion on the generated images (e.g. over-smoothing), especially for those identifiable attributes such as gender, race etc. Instead of imposing the attribute-independent constraint on the latent representation, we introduce an attribute classification constraint on the generated image, just requiring the correct change of the attributes. Meanwhile, reconstruction learning is introduced in order to guarantee the preservation of all other attribute-excluding details on the generated image, and adversarial learning is employed for visually realistic generation. Moreover, our method can be naturally extended to attribute intensity manipulation. Experiments on the CelebA dataset show that our method outperforms the state-of-the-arts on generating realistic attribute editing results with facial details well preserved. This article proposes a novel image-based method to transfer illumination from a reference face image to a target face image through edge-preserving filters. According to our method, only a single reference image, without any knowledge of the 3D geometry or material information of the target face, is needed. We first decompose the lightness layers of the reference and the target images into large-scale and detail layers through weighted least square (WLS) filter after face alignment. The large-scale layer of the reference image is filtered with the guidance of the target image. Adaptive parameter selection schemes for the edge-preserving filters is proposed in the above two filtering steps. The final relit result is obtained by replacing the large-scale layer of the target image with that of the reference image. We acquire convincing relit result on numerous target and reference face images with different lighting effects and genders. Comparisons with previous work show that our method is less affected by geometry differences and can preserve better the identification structure and skin color of the target face. Traditional face editing methods often require a number of sophisticated and task specific algorithms to be applied one after the other &#x2014; a process that is tedious, fragile, and computationally intensive. In this paper, we propose an end-to-end generative adversarial network that infers a face-specific disentangled representation of intrinsic face properties, including shape (i.e. normals), albedo, and lighting, and an alpha matte. We show that this network can be trained on in-the-wild images by incorporating an in-network physically-based image formation module and appropriate loss functions. Our disentangling latent representation allows for semantically relevant edits, where one aspect of facial appearance can be manipulated while keeping orthogonal properties fixed, and we demonstrate its use for a number of facial editing applications.