We present a new dataset with the goal of advancing the state-of-the-art in object recognition by placing the question of object recognition in the context of the broader question of scene understanding. This is achieved by gathering images of complex everyday scenes containing common objects in their natural context. Objects are labeled using per-instance segmentations to aid in precise object localization. Our dataset contains photos of 91 objects types that would be easily recognizable by a 4 year old. With a total of 2.5 million labeled instances in 328k images, the creation of our dataset drew upon extensive crowd worker involvement via novel user interfaces for category detection, instance spotting and instance segmentation. We present a detailed statistical analysis of the dataset in comparison to PASCAL, ImageNet, and SUN. Finally, we provide baseline performance analysis for bounding box and segmentation detection results using a Deformable Parts Model.
Other vision datasets Datasets have spurred the advancement of numerous fields in computer vision. Some notable datasets include the Middlebury datasets for stereo vision @cite_42 , multi-view stereo @cite_17 and optical flow @cite_48 . The Berkeley Segmentation Data Set (BSDS500) @cite_18 has been used extensively to evaluate both segmentation and edge detection algorithms. Datasets have also been created to recognize both scene @cite_49 and object attributes @cite_38 @cite_3 . Indeed, numerous areas of vision have benefited from challenging datasets that helped catalyze progress.
@cite_38 @cite_18 @cite_48 @cite_42 @cite_3 @cite_49 @cite_17
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We address the problems of contour detection, bottom-up grouping and semantic segmentation using RGB-D data. We focus on the challenging setting of cluttered indoor scenes, and evaluate our approach on the recently introduced NYU-Depth V2 (NYUD2) dataset [27]. We propose algorithms for object boundary detection and hierarchical segmentation that generalize the gPb-ucm approach of [2] by making effective use of depth information. We show that our system can label each contour with its type (depth, normal or albedo). We also propose a generic method for long-range amodal completion of surfaces and show its effectiveness in grouping. We then turn to the problem of semantic segmentation and propose a simple approach that classifies super pixels into the 40 dominant object categories in NYUD2. We use both generic and class-specific features to encode the appearance and geometry of objects. We also show how our approach can be used for scene classification, and how this contextual information in turn improves object recognition. In all of these tasks, we report significant improvements over the state-of-the-art. Many computer vision tasks can be formulated as labeling problems. The desired solution is often a spatially smooth labeling where label transitions are aligned with color edges of the input image. We show that such solutions can be efficiently achieved by smoothing the label costs with a very fast edge-preserving filter. In this paper, we propose a generic and simple framework comprising three steps: 1) constructing a cost volume, 2) fast cost volume filtering, and 3) Winner-Takes-All label selection. Our main contribution is to show that with such a simple framework state-of-the-art results can be achieved for several computer vision applications. In particular, we achieve 1) disparity maps in real time whose quality exceeds those of all other fast (local) approaches on the Middlebury stereo benchmark, and 2) optical flow fields which contain very fine structures as well as large displacements. To demonstrate robustness, the few parameters of our framework are set to nearly identical values for both applications. Also, competitive results for interactive image segmentation are presented. With this work, we hope to inspire other researchers to leverage this framework to other application areas. The quantitative evaluation of optical flow algorithms by (1994) led to significant advances in performance. The challenges for optical flow algorithms today go beyond the datasets and evaluation methods proposed in that paper. Instead, they center on problems associated with complex natural scenes, including nonrigid motion, real sensor noise, and motion discontinuities. We propose a new set of benchmarks and evaluation methods for the next generation of optical flow algorithms. To that end, we contribute four types of data to test different aspects of optical flow algorithms: (1) sequences with nonrigid motion where the ground-truth flow is determined by tracking hidden fluorescent texture, (2) realistic synthetic sequences, (3) high frame-rate video used to study interpolation error, and (4) modified stereo sequences of static scenes. In addition to the average angular error used by , we compute the absolute flow endpoint error, measures for frame interpolation error, improved statistics, and results at motion discontinuities and in textureless regions. In October 2007, we published the performance of several well-known methods on a preliminary version of our data to establish the current state of the art. We also made the data freely available on the web at http: vision.middlebury.edu flow . Subsequently a number of researchers have uploaded their results to our website and published papers using the data. A significant improvement in performance has already been achieved. In this paper we analyze the results obtained to date and draw a large number of conclusions from them. The seminal multiple-view stereo benchmark evaluations from Middlebury and by have played a major role in propelling the development of multi-view stereopsis (MVS) methodology. The somewhat small size and variability of these data sets, however, limit their scope and the conclusions that can be derived from them. To facilitate further development within MVS, we here present a new and varied data set consisting of 80 scenes, seen from 49 or 64 accurate camera positions. This is accompanied by accurate structured light scans for reference and evaluation. In addition all images are taken under seven different lighting conditions. As a benchmark and to validate the use of our data set for obtaining reasonable and statistically significant findings about MVS, we have applied the three state-of-the-art MVS algorithms by , , and to the data set. To do this we have extended the evaluation protocol from the Middlebury evaluation, necessitated by the more complex geometry of some of our scenes. The data set and accompanying evaluation framework are made freely available online. Based on this evaluation, we are able to observe several characteristics of state-of-the-art MVS, e.g. that there is a tradeoff between the quality of the reconstructed 3D points (accuracy) and how much of an object's surface is captured (completeness). Also, several issues that we hypothesized would challenge MVS, such as specularities and changing lighting conditions did not pose serious problems. Our study finds that the two most pressing issues for MVS are lack of texture and meshing (forming 3D points into closed triangulated surfaces).