We study property testing in the context of distributed computing, under the classical CONGEST model. It is known that testing whether a graph is triangle-free can be done in a constant number of rounds, where the constant depends on how far the input graph is from being triangle-free. We show that, for every connected 4-node graph H, testing whether a graph is H-free can be done in a constant number of rounds too. The constant also depends on how far the input graph is from being H-free, and the dependence is identical to the one in the case of testing triangles. Hence, in particular, testing whether a graph is K_4-free, and testing whether a graph is C_4-free can be done in a constant number of rounds (where K_k denotes the k-node clique, and C_k denotes the k-node cycle). On the other hand, we show that testing K_k-freeness and C_k-freeness for k>4 appear to be much harder. Specifically, we investigate two natural types of generic algorithms for testing H-freeness, called DFS tester and BFS tester. The latter captures the previously known algorithm to test the presence of triangles, while the former captures our generic algorithm to test the presence of a 4-node graph pattern H. We prove that both DFS and BFS testers fail to test K_k-freeness and C_k-freeness in a constant number of rounds for k>4.
The distributed property testing framework in the model was recently introduced in the aforementioned paper @cite_6 , inspired from classical property testing @cite_29 @cite_1 . Distributed property testing relaxes classical distributed decision @cite_27 @cite_5 @cite_8 , typically designed for the LOCAL model, by ignoring illegal instances which are less than @math -far from satisfying the considered property. Without such a relaxation, distributed decision in the model requires non-constant number of rounds @cite_7 . Other variants of local decision in the LOCAL model have been studied in @cite_25 @cite_28 , where each process can output an arbitrary value (beyond just a single bit --- accept or reject), and @cite_19 @cite_18 , where nodes are bounded to perform a single round before to output at most @math bits. Distributed decision has been also considered in other distributed environments, such as shared memory @cite_16 , with application to runtime verification @cite_4 , and networks of finite automata @cite_21 .
@cite_18 @cite_4 @cite_7 @cite_8 @cite_28 @cite_29 @cite_21 @cite_1 @cite_6 @cite_19 @cite_27 @cite_5 @cite_16 @cite_25
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We extend the notion of distributed decision in the framework of distributed network computing, inspired by recent results on so-called distributed graph automata. We show that, by using distributed decision mechanisms based on the interaction between a prover and a disprover, the size of the certificates distributed to the nodes for certifying a given network property can be drastically reduced. For instance, we prove that minimum spanning tree can be certified with O(log(n))-bit certificates in n-node graphs, with just one interaction between the prover and the disprover, while it is known that certifying MST requires Omega(log^2(n))-bit certificates if only the prover can act. The improvement can even be exponential for some simple graph properties. For instance, it is known that certifying the existence of a nontrivial automorphism requires Omega(n^2) bits if only the prover can act. We show that there is a protocol with two interactions between the prover and the disprover enabling to certify nontrivial automorphism with O(log(n))- bit certificates. These results are achieved by defining and analysing a local hierarchy of decision which generalizes the classical notions of proof-labelling schemes and locally checkable proofs. A central theme in distributed network algorithms concerns understanding and coping with the issue of locality. Yet despite considerable progress, research efforts in this direction have not yet resulted in a solid basis in the form of a fundamental computational complexity theory for locality. Inspired by sequential complexity theory, we focus on a complexity theory for distributed decision problems. In the context of locality, solving a decision problem requires the processors to independently inspect their local neighborhoods and then collectively decide whether a given global input instance belongs to some specified language. We consider the standard LOCAL model of computation and define LD(t) (for local decision) as the class of decision problems that can be solved in t communication rounds. We first study the intriguing question of whether randomization helps in local distributed computing, and to what extent. Specifically, we define the corresponding randomized class BPLD(t,p,q), containing all languages for which there exists a randomized algorithm that runs in t rounds, accepts correct instances with probability at least p, and rejects incorrect ones with probability at least q. We show that p2 p q = 1 is a threshold for the containment of LD(t) in BPLD(t,p,q). More precisely, we show that there exists a language that does not belong to LD(t) for any t=o(n) but does belong to BPLD(0,p,q) for any p,q ∈ (0,1) such that p2 p q ≤ 1. On the other hand, we show that, restricted to hereditary languages, BPLD(t,p,q)=LD(O(t)), for any function t, and any p, q ∈ (0,1) such that p2 p q > 1. In addition, we investigate the impact of nondeterminism on local decision, and establish several structural results inspired by classical computational complexity theory. Specifically, we show that nondeterminism does help, but that this help is limited, as there exist languages that cannot be decided locally nondeterministically. Perhaps surprisingly, it turns out that it is the combination of randomization with nondeterminism that enables to decide all languages in constant time. Finally, we introduce the notion of local reduction, and establish a couple of completeness results. We consider distribution-free property-testing of graph connectivity. In this setting of property testing, the distance between functions is measured with respect to a fixed but unknown distribution D on the domain, and the testing algorithm has an oracle access to random sampling from the domain according to this distribution D. This notion of distribution-free testing was previously defined, and testers were shown for very few properties. However, no distribution-free property testing algorithm was known for any graph property. We present the first distribution-free testing algorithms for one of the central properties in this area—graph connectivity (specifically, the problem is mainly interesting in the case of sparse graphs). We introduce three testing models for sparse graphs: A model for bounded-degree graphs, A model for graphs with a bound on the total number of edges (both models were already considered in the context of uniform distribution testing), and A model which is a combination of the two previous testing models; i.e., bounded-degree graphs with a bound on the total number of edges. We prove that connectivity can be tested in each of these testing models, in a distribution-free manner, using a number of queries that is independent of the size of the graph. This is done by providing a new analysis to previously known connectivity testers (from “standard”, uniform distribution property-testing) and by introducing some new testers. We initiate a thorough study of -- producing algorithms for the approximation problems of property testing in the CONGEST model. In particular, for the so-called testing model we emulate sequential tests for nearly all graph properties having @math -sided tests, while in the and models we obtain faster tests for triangle-freeness and bipartiteness respectively. In most cases, aided by parallelism, the distributed algorithms have a much shorter running time as compared to their counterparts from the sequential querying model of traditional property testing. The simplest property testing algorithms allow a relatively smooth transitioning to the distributed model. For the more complex tasks we develop new machinery that is of independent interest. This includes a method for distributed maintenance of multiple random walks.