This paper proposes a simple, yet very effective method to localize dominant foreground objects in an image, to pixel-level precision. The proposed method 'MASON' (Model-AgnoStic ObjectNess) uses a deep convolutional network to generate category-independent and model-agnostic heat maps for any image. The network is not explicitly trained for the task, and hence, can be used off-the-shelf in tandem with any other network or task. We show that this framework scales to a wide variety of images, and illustrate the effectiveness of MASON in three varied application contexts.
Historically, vision-based methods for foreground segmentation have been studied for many years. Color, contrast and texture cues have been used often to segment dominant foreground objects. @cite_18 and @cite_3 work on this principle. However, the more successful group of methods for foreground segmentation have been based on graph-cut methods. @cite_29 offers a holistic review on all graph-cut based algorithms for foreground segmentation. We leverage such methods to improve our object localization in this work.
@cite_18 @cite_29 @cite_3
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The problem of segmenting a foreground object out from its complex background is of great interest in image processing and computer vision. Many interactive segmentation algorithms such as graph cut have been successfully developed. In this paper, we present four technical components to improve graph cut based algorithms, which are combining both color and texture information for graph cut, including structure tensors in the graph cut model, incorporating active contours into the segmentation process, and using a ''softbrush'' tool to impose soft constraints to refine problematic boundaries. The integration of these components provides an interactive segmentation method that overcomes the difficulties of previous segmentation algorithms in handling images containing textures or low contrast boundaries and producing a smooth and accurate segmentation boundary. Experiments on various images from the Brodatz, Berkeley and MSRC data sets are conducted and the experimental results demonstrate the high effectiveness of the proposed method to a wide range of images. As a preprocessing step, image segmentation, which can do partition of an image into different regions, plays an important role in computer vision, objects recognition, tracking and image analysis. Till today, there are a large number of methods present that can extract the required foreground from the background. However, most of these methods are solely based on boundary or regional information which has limited the segmentation result to a large extent. Since the graph cut based segmentation method was proposed, it has obtained a lot of attention because this method utilizes both boundary and regional information. Furthermore, graph cut based method is efficient and accepted world-wide since it can achieve globally optimal result for the energy function. It is not only promising to specific image with known information but also effective to the natural image without any pre-known information. For the segmentation of N-dimensional image, graph cut based methods are also applicable. Due to the advantages of graph cut, various methods have been proposed. In this paper, the main aim is to help researcher to easily understand the graph cut based segmentation approach. We also classify this method into three categories. They are speed up-based graph cut, interactive-based graph cut and shape prior-based graph cut. This paper will be helpful to those who want to apply graph cut method into their research. The problem of efficient, interactive foreground background segmentation in still images is of great practical importance in image editing. Classical image segmentation tools use either texture (colour) information, e.g. Magic Wand, or edge (contrast) information, e.g. Intelligent Scissors. Recently, an approach based on optimization by graph-cut has been developed which successfully combines both types of information. In this paper we extend the graph-cut approach in three respects. First, we have developed a more powerful, iterative version of the optimisation. Secondly, the power of the iterative algorithm is used to simplify substantially the user interaction needed for a given quality of result. Thirdly, a robust algorithm for "border matting" has been developed to estimate simultaneously the alpha-matte around an object boundary and the colours of foreground pixels. We show that for moderately difficult examples the proposed method outperforms competitive tools. Interactive segmentation is useful for selecting objects of interest in images and continues to be a topic of much study. Methods that grow regions from foreground background seeds, such as the recent geodesic segmentation approach, avoid the boundary-length bias of graph-cut methods but have their own bias towards minimizing paths to the seeds, resulting in increased sensitivity to seed placement. The lack of edge modeling in geodesic or similar approaches limits their ability to precisely localize object boundaries, something at which graph-cut methods generally excel. This paper presents a method for combining geodesic-distance information with edge information in a graphcut optimization framework, leveraging the complementary strengths of each. Rather than a fixed combination we use the distinctiveness of the foreground background color models to predict the effectiveness of the geodesic distance term and adjust the weighting accordingly. We also introduce a spatially varying weighting that decreases the potential for shortcutting in object interiors while transferring greater control to the edge term for better localization near object boundaries. Results show our method is less prone to shortcutting than typical graph cut methods while being less sensitive to seed placement and better at edge localization than geodesic methods. This leads to increased segmentation accuracy and reduced effort on the part of the user.