Recently, 3D understanding research sheds light on extracting features from point cloud directly, which requires effective shape pattern description of point clouds. Inspired by the outstanding 2D shape descriptor SIFT, we design a module called PointSIFT that encodes information of different orientations and is adaptive to scale of shape. Specifically, an orientation-encoding unit is designed to describe eight crucial orientations, and multi-scale representation is achieved by stacking several orientation-encoding units. PointSIFT module can be integrated into various PointNet-based architecture to improve the representation ability. Extensive experiments show our PointSIFT-based framework outperforms state-of-the-art method on standard benchmark datasets. The code and trained model will be published accompanied by this paper.
The first attempt to apply deep learning is through volumetric representation. Many works @cite_26 @cite_22 @cite_35 attempt to voxelize 3D point cloud or scene into regular voxel grids. However, the main challenges in volumetric representation are data sparsity and computational overhead of 3D convolution. A practical choice for resolution of voxel grid can be @math , which is far from sufficient to faithfully represent complex shapes or scenes. Further, conversion is required to construct volumetric grids based on handy data format such as point cloud, which suffers from both truncation error and information loss. While some recent work @cite_1 @cite_13 @cite_4 propose techniques to address the sparsity issue ( , octree data structure), the performance of volumetric methods is still not on par with methods based on point cloud @cite_22 .
@cite_35 @cite_26 @cite_4 @cite_22 @cite_1 @cite_13
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We propose a new approach to efficiently render large volumetric data sets. The system achieves interactive to real-time rendering performance for several billion voxels. Our solution is based on an adaptive data representation depending on the current view and occlusion information, coupled to an efficient ray-casting rendering algorithm. One key element of our method is to guide data production and streaming directly based on information extracted during rendering. Our data structure exploits the fact that in CG scenes, details are often concentrated on the interface between free space and clusters of density and shows that volumetric models might become a valuable alternative as a rendering primitive for real-time applications. In this spirit, we allow a quality performance trade-off and exploit temporal coherence. We also introduce a mipmapping-like process that allows for an increased display rate and better quality through high quality filtering. To further enrich the data set, we create additional details through a variety of procedural methods. We demonstrate our approach in several scenarios, like the exploration of a 3D scan (81923 resolution), of hypertextured meshes (163843 virtual resolution), or of a fractal (theoretically infinite resolution). All examples are rendered on current generation hardware at 20--90 fps and respect the limited GPU memory budget. Recently deep residual learning with residual units for training very deep neural networks advanced the state-of-the-art performance on 2D image recognition tasks, e.g., object detection and segmentation. However, how to fully leverage contextual representations for recognition tasks from volumetric data has not been well studied, especially in the field of medical image computing, where a majority of image modalities are in volumetric format. In this paper we explore the deep residual learning on the task of volumetric brain segmentation. There are at least two main contributions in our work. First, we propose a deep voxelwise residual network, referred as VoxResNet, which borrows the spirit of deep residual learning in 2D image recognition tasks, and is extended into a 3D variant for handling volumetric data. Second, an auto-context version of VoxResNet is proposed by seamlessly integrating the low-level image appearance features, implicit shape information and high-level context together for further improving the volumetric segmentation performance. Extensive experiments on the challenging benchmark of brain segmentation from magnetic resonance (MR) images corroborated the efficacy of our proposed method in dealing with volumetric data. We believe this work unravels the potential of 3D deep learning to advance the recognition performance on volumetric image segmentation. This paper presents a novel probabilistic foundation for volumetric 3D reconstruction. We formulate the problem as inference in a Markov random field, which accurately captures the dependencies between the occupancy and appearance of each voxel, given all input images. Our main contribution is an approximate highly parallelized discrete-continuous inference algorithm to compute the marginal distributions of each voxel's occupancy and appearance. In contrast to the MAP solution, marginals encode the underlying uncertainty and ambiguity in the reconstruction. Moreover, the proposed algorithm allows for a Bayes optimal prediction with respect to a natural reconstruction loss. We compare our method to two state-of-the-art volumetric reconstruction algorithms on three challenging aerial datasets with LIDAR ground truth. Our experiments demonstrate that the proposed algorithm compares favorably in terms of reconstruction accuracy and the ability to expose reconstruction uncertainty. Generation of 3D data by deep neural network has been attracting increasing attention in the research community. The majority of extant works resort to regular representations such as volumetric grids or collection of images, however, these representations obscure the natural invariance of 3D shapes under geometric transformations, and also suffer from a number of other issues. In this paper we address the problem of 3D reconstruction from a single image, generating a straight-forward form of output &#x2013; point cloud coordinates. Along with this problem arises a unique and interesting issue, that the groundtruth shape for an input image may be ambiguous. Driven by this unorthordox output form and the inherent ambiguity in groundtruth, we design architecture, loss function and learning paradigm that are novel and effective. Our final solution is a conditional shape sampler, capable of predicting multiple plausible 3D point clouds from an input image. In experiments not only can our system outperform state-of-the-art methods on single image based 3D reconstruction benchmarks, but it also shows strong performance for 3D shape completion and promising ability in making multiple plausible predictions.