Timeslices are often used to draw and visualize dynamic graphs. While timeslices are a natural way to think about dynamic graphs, they are routinely imposed on continuous data. Often, it is unclear how many timeslices to select: too few timeslices can miss temporal features such as causality or even graph structure while too many timeslices slows the drawing computation. We present a model for dynamic graphs which is not based on timeslices, and a dynamic graph drawing algorithm, DynNoSlice, to draw graphs in this model. In our evaluation, we demonstrate the advantages of this approach over timeslicing on continuous data sets.
Erten @cite_37 explored several ways to superimpose different graphs, including the use of different colors for different timeslices of a layered space-time cube. In GraphAEL @cite_1 @cite_24 , the space-time cube was created by connecting the same nodes in consecutive timeslices with inter-timeslice edges and optimizing this structure with a force-directed algorithm. A similar technique is used by Groh @cite_15 and by Itoh @cite_31 for social networks. Brandes and Mader @cite_12 perform a metric-based evaluation of several strategies for drawing discrete dynamic graphs including aggregation, anchoring, and linking. Linking strategies performed best in balancing drawing quality (measured using stress) and mental map preservation (measured using distance traveled). Rauber @cite_3 , identify vectors @math in the cost gradient whose geometrical interpretation would be identical when working in a layered space-time cube.
@cite_37 @cite_15 @cite_1 @cite_3 @cite_24 @cite_31 @cite_12
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We investigate the readability of node-link diagrams for directed graphs when using partially drawn links instead of showing each link explicitly in its full length. Providing the complete link information between related nodes in a graph can lead to visual clutter caused by many edge crossings. To reduce visual clutter, we draw only partial links. Then, the question arises if such diagrams are still readable, understandable, and interpretable. As a step toward answering this question, we conducted a controlled user experiment with 42 participants to uncover differences in accuracy and completion time for three different tasks: identifying the existence of a direct link, the existence of an indirect connection with one intermediate node, and the node with the largest number of outgoing edges. Furthermore, we compared tapered and traditional edge representations, three different graph sizes, and six different link lengths. In all configurations, the nodes of the graph were placed according to the force-directed layout by Fruchterman and Reingold. One result of this study is that the characteristics of completion times and error rates depend on the type of task. A general observation is that partially drawn links can lead to shorter task completion times, which occurs for nearly all graph sizes, tasks, and both tapered and traditional edge representations. In contrast, there is a tendency toward higher error rates for shorter links, which in fact is task-dependent. We present a novel dynamic graph visualization technique based on node-link diagrams. The graphs are drawn side-byside from left to right as a sequence of narrow stripes that are placed perpendicular to the horizontal time line. The hierarchically organized vertices of the graphs are arranged on vertical, parallel lines that bound the stripes; directed edges connect these vertices from left to right. To address massive overplotting of edges in huge graphs, we employ a splatting approach that transforms the edges to a pixel-based scalar field. This field represents the edge densities in a scalable way and is depicted by non-linear color mapping. The visualization method is complemented by interaction techniques that support data exploration by aggregation, filtering, brushing, and selective data zooming. Furthermore, we formalize graph patterns so that they can be interactively highlighted on demand. A case study on software releases explores the evolution of call graphs extracted from the JUnit open source software project. In a second application, we demonstrate the scalability of our approach by applying it to a bibliography dataset containing more than 1.5 million paper titles from 60 years of research history producing a vast amount of relations between title words. We study the design of small cost temporally connected graphs, under various constraints. We mainly consider undirected graphs of n vertices, where each edge has an associated set of discrete availability instances (labels). A journey from vertex u to vertex v is a path from u to v where successive path edges have strictly increasing labels. A graph is temporally connected iff there is a (u, v)-journey for any pair of vertices u, v, u ź v. We first give a simple polynomial-time algorithm to check whether a given temporal graph is temporally connected. We then consider the case in which a designer of temporal graphs can freely choose availability instances for all edges and aims for temporal connectivity with very small cost; the cost is the total number of availability instances used. We achieve this via a simple polynomial-time procedure which derives designs of cost linear in n. We also show that the above procedure is (almost) optimal when the underlying graph is a tree, by proving a lower bound on the cost for any tree. However, there are pragmatic cases where one is not free to design a temporally connected graph anew, but is instead given a temporal graph design with the claim that it is temporally connected, and wishes to make it more cost-efficient by removing labels without destroying temporal connectivity (redundant labels). Our main technical result is that computing the maximum number of redundant labels is APX-hard, i.e., there is no PTAS unless P = NP. On the positive side, we show that in dense graphs with random edge availabilities, there is asymptotically almost surely a very large number of redundant labels. A temporal design may, however, be minimal, i.e., no redundant labels exist. We show the existence of minimal temporal designs with at least nlogn labels. We present the H3 layout technique for drawing large directed graphs as node-link diagrams in 3D hyperbolic space. We can lay out much larger structures than can be handled using traditional techniques for drawing general graphs because we assume a hierarchical nature of the data. We impose a hierarchy on the graph by using domain-specific knowledge to find an appropriate spanning tree. Links which are not part of the spanning tree do not influence the layout but can be selectively drawn by user request. The volume of hyperbolic 3-space increases exponentially, as opposed to the familiar geometric increase of euclidean 3-space. We exploit this exponential amount of room by computing the layout according to the hyperbolic metric. We optimize the cone tree layout algorithm for 3D hyperbolic space by placing children on a hemisphere around the cone mouth instead of on its perimeter. Hyperbolic navigation affords a Focus+Context view of the structure with minimal visual clutter. We have successfully laid out hierarchies of over 20,000 nodes. Our implementation accommodates navigation through graphs too large to be rendered interactively by allowing the user to explicitly prune or expand subtrees.