A number of psychological and physiological evidences suggest that early visual attention works in a coarse-to-fine way, which lays a basis for the reverse hierarchy theory (RHT). This theory states that attention propagates from the top level of the visual hierarchy that processes gist and abstract information of input, to the bottom level that processes local details. Inspired by the theory, we develop a computational model for saliency detection in images. First, the original image is downsampled to different scales to constitute a pyramid. Then, saliency on each layer is obtained by image super-resolution reconstruction from the layer above, which is defined as unpredictability from this coarse-to-fine reconstruction. Finally, saliency on each layer of the pyramid is fused into stochastic fixations through a probabilistic model, where attention initiates from the top layer and propagates downward through the pyramid. Extensive experiments on two standard eye-tracking datasets show that the proposed method can achieve competitive results with state-of-the-art models.
The majority of computational attention modeling studies follow the Feature Integration Theory @cite_8 . In particular, the pioneering work by Itti al @cite_17 @cite_37 first explored the computational aspect of FIT by searching for center-surround patterns across multiple feature channels and image scales. This method was further extended through integration of color contrast @cite_0 , symmetry @cite_23 , . Random Center Surround Saliency @cite_35 adopted a similar center-surround heuristic but with center size and region randomly sampled. Harel al @cite_50 introduced a graph-based model that treated feature maps as fully connected nodes, while the nodes communicated according to their dissimilarity and distance in a Markovian way. Saliency was activated as the equilibrium distribution.
@cite_35 @cite_37 @cite_8 @cite_0 @cite_23 @cite_50 @cite_17
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Many successful models for predicting attention in a scene involve three main steps: convolution with a set of filters, a center-surround mechanism and spatial pooling to construct a saliency map. However, integrating spatial information and justifying the choice of various parameter values remain open problems. In this paper we show that an efficient model of color appearance in human vision, which contains a principled selection of parameters as well as an innate spatial pooling mechanism, can be generalized to obtain a saliency model that outperforms state-of-the-art models. Scale integration is achieved by an inverse wavelet transform over the set of scale-weighted center-surround responses. The scale-weighting function (termed ECSF) has been optimized to better replicate psychophysical data on color appearance, and the appropriate sizes of the center-surround inhibition windows have been determined by training a Gaussian Mixture Model on eye-fixation data, thus avoiding ad-hoc parameter selection. Additionally, we conclude that the extension of a color appearance model to saliency estimation adds to the evidence for a common low-level visual front-end for different visual tasks. A new hypothesis about the role of focused attention is proposed. The feature-integration theory of attention suggests that attention must be directed serially to each stimulus in a display whenever conjunctions of more than one separable feature are needed to characterize or distinguish the possible objects presented. A number of predictions were tested in a variety of paradigms including visual search, texture segregation, identification and localization, and using both separable dimensions (shape and color) and local elements or parts of figures (lines, curves, etc. in letters) as the features to be integrated into complex wholes. The results were in general consistent with the hypothesis. They offer a new set of criteria for distinguishing separable from integral features and a new rationale for predicting which tasks will show attention limits and which will not. Five important trends have emerged from recent work on computational models of focal visual attention that emphasize the bottom-up, image-based control of attentional deployment. First, the perceptual saliency of stimuli critically depends on the surrounding context. Second, a unique 'saliency map' that topographically encodes for stimulus conspicuity over the visual scene has proved to be an efficient and plausible bottom-up control strategy. Third, inhibition of return, the process by which the currently attended location is prevented from being attended again, is a crucial element of attentional deployment. Fourth, attention and eye movements tightly interplay, posing computational challenges with respect to the coordinate system used to control attention. And last, scene understanding and object recognition strongly constrain the selection of attended locations. Insights from these five key areas provide a framework for a computational and neurobiological understanding of visual attention. A spatiotemporal saliency algorithm based on a center-surround framework is proposed. The algorithm is inspired by biological mechanisms of motion-based perceptual grouping and extends a discriminant formulation of center-surround saliency previously proposed for static imagery. Under this formulation, the saliency of a location is equated to the power of a predefined set of features to discriminate between the visual stimuli in a center and a surround window, centered at that location. The features are spatiotemporal video patches and are modeled as dynamic textures, to achieve a principled joint characterization of the spatial and temporal components of saliency. The combination of discriminant center-surround saliency with the modeling power of dynamic textures yields a robust, versatile, and fully unsupervised spatiotemporal saliency algorithm, applicable to scenes with highly dynamic backgrounds and moving cameras. The related problem of background subtraction is treated as the complement of saliency detection, by classifying nonsalient (with respect to appearance and motion dynamics) points in the visual field as background. The algorithm is tested for background subtraction on challenging sequences, and shown to substantially outperform various state-of-the-art techniques. Quantitatively, its average error rate is almost half that of the closest competitor.