In this paper, we propose an efficient multi-scale geometric consistency guided multi-view stereo method for accurate and complete depth map estimation. We first present our basic multi-view stereo method with Adaptive Checkerboard sampling and Multi-Hypothesis joint view selection (ACMH). It leverages structured region information to sample better candidate hypotheses for propagation and infer the aggregation view subset at each pixel. For the depth estimation of low-textured areas, we further propose to combine ACMH with multi-scale geometric consistency guidance (ACMM) to obtain the reliable depth estimates for low-textured areas at coarser scales and guarantee that they can be propagated to finer scales. To correct the erroneous estimates propagated from the coarser scales, we present a novel detail restorer. Experiments on extensive datasets show our method achieves state-of-the-art performance, recovering the depth estimation not only in low-textured areas but also in details.
According to the above propagation strategies, many view selection schemes are proposed to tackle the noise in the propagation process. In the diffusion-like propagation scheme, @cite_17 selects fixed @math views with the minimal @math matching costs. However, this leads to a bias due to different aggregation subsets for different hypotheses. In the sequential propagation, @cite_9 @cite_12 also ignore the pixelwise view selection by only demanding global view angles. To incorporate only useful neighboring views at each pixel, Zheng al @cite_1 first try to construct a probabilistic graphical model to jointly estimate depth maps and view selection. Further, Sch "o nberger al @cite_24 introduce geometric priors and temporal smoothness to better depict the state-transition probability. However, this sequential inference needs to condition the status of previous pixels at the current state. It is still more sensitive to noise in low-textured areas.
@cite_9 @cite_1 @cite_24 @cite_12 @cite_17
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In this paper, we propose a non-local structured prior for volumetric multi-view 3D reconstruction. Towards this goal, we present a novel Markov random field model based on ray potentials in which assumptions about large 3D surface patches such as planarity or Manhattan world constraints can be efficiently encoded as probabilistic priors. We further derive an inference algorithm that reasons jointly about voxels, pixels and image segments, and estimates marginal distributions of appearance, occupancy, depth, normals and planarity. Key to tractable inference is a novel hybrid representation that spans both voxel and pixel space and that integrates non-local information from 2D image segmentations in a principled way. We compare our non-local prior to commonly employed local smoothness assumptions and a variety of state-of-the-art volumetric reconstruction baselines on challenging outdoor scenes with textureless and reflective surfaces. Our experiments indicate that regularizing over larger distances has the potential to resolve ambiguities where local regularizers fail. Saliency propagation has been widely adopted for identifying the most attractive object in an image. The propagation sequence generated by existing saliency detection methods is governed by the spatial relationships of image regions, i.e., the saliency value is transmitted between two adjacent regions. However, for the inhomogeneous difficult adjacent regions, such a sequence may incur wrong propagations. In this paper, we attempt to manipulate the propagation sequence for optimizing the propagation quality. Intuitively, we postpone the propagations to difficult regions and meanwhile advance the propagations to less ambiguous simple regions. Inspired by the theoretical results in educational psychology, a novel propagation algorithm employing the teaching-to-learn and learning-to-teach strategies is proposed to explicitly improve the propagation quality. In the teaching-to-learn step, a teacher is designed to arrange the regions from simple to difficult and then assign the simplest regions to the learner. In the learning-to-teach step, the learner delivers its learning confidence to the teacher to assist the teacher to choose the subsequent simple regions. Due to the interactions between the teacher and learner, the uncertainty of original difficult regions is gradually reduced, yielding manifest salient objects with optimized background suppression. Extensive experimental results on benchmark saliency datasets demonstrate the superiority of the proposed algorithm over twelve representative saliency detectors. This paper develops probabilistic methods for visual tracking of a three-dimensional geometric hand model from monocular image sequences. We consider a redundant representation in which each model component is described by its position and orientation in the world coordinate frame. A prior model is then defined which enforces the kinematic constraints implied by the model's joints. We show that this prior has a local structure, and is in fact a pairwise Markov random field. Furthermore, our redundant representation allows color and edge-based likelihood measures, such as the Chamfer distance, to be similarly decomposed in cases where there is no self-occlusion. Given this graphical model of hand kinematics, we may track the hand's motion using the recently proposed nonparametric belief propagation (NBP) algorithm. Like particle filters, NBP approximates the posterior distribution over hand configurations as a collection of samples. However, NBP uses the graphical structure to greatly reduce the dimensionality of these distributions, providing improved robustness. Several methods are used to improve NBP's computational efficiency, including a novel KD-tree based method for fast Chamfer distance evaluation. We provide simulations showing that NBP may be used to refine inaccurate model initializations, as well as track hand motion through extended image sequences. This paper proposes a probabilistic graphical model for the problem of propagating labels in video sequences, also termed the label propagation problem. Given a limited amount of hand labelled pixels, typically the start and end frames of a chunk of video, an EM based algorithm propagates labels through the rest of the frames of the video sequence. As a result, the user obtains pixelwise labelled video sequences along with the class probabilities at each pixel. Our novel algorithm provides an essential tool to reduce tedious hand labelling of video sequences, thus producing copious amounts of useable ground truth data. A novel application of this algorithm is in semi-supervised learning of discriminative classifiers for video segmentation and scene parsing. The label propagation scheme can be based on pixel-wise correspondences obtained from motion estimation, image patch based similarities as seen in epitomic models or even the more recent, semantically consistent hierarchical regions. We compare the abilities of each of these variants, both via quantitative and qualitative studies against ground truth data. We then report studies on a state of the art Random forest classifier based video segmentation scheme, trained using fully ground truth data and with data obtained from label propagation. The results of this study strongly support and encourage the use of the proposed label propagation algorithm.