A persistence lens is a hierarchy of disjoint upper and lower level sets of a continuous luminance image's Reeb graph. The boundary components of a persistence lens's interior components are Jordan curves that serve as a hierarchical segmentation of the image, and may be rendered as vector graphics. A persistence lens determines a varilet basis for the luminance image, in which image simplification is a realized by subspace projection. Image scale space, and image fractal analysis, result from applying a scale measure to each basis function.
Starting with Witkin @cite_20 and Koenderink @cite_5 , has provided a parameterized family of smoothed images. For an overview, see Lindeberg @cite_32 .
@cite_5 @cite_32 @cite_20
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This paper proposes a novel approach to extract image features for texture classification. The proposed features are robust to image rotation, less sensitive to histogram equalization and noise. It comprises of two sets of features: dominant local binary patterns (DLBP) in a texture image and the supplementary features extracted by using the circularly symmetric Gabor filter responses. The dominant local binary pattern method makes use of the most frequently occurred patterns to capture descriptive textural information, while the Gabor-based features aim at supplying additional global textural information to the DLBP features. Through experiments, the proposed approach has been intensively evaluated by applying a large number of classification tests to histogram-equalized, randomly rotated and noise corrupted images in Outex, Brodatz, Meastex, and CUReT texture image databases. Our method has also been compared with six published texture features in the experiments. It is experimentally demonstrated that the proposed method achieves the highest classification accuracy in various texture databases and image conditions. In computer vision, the one-parameter family of images obtained from the Laplacian-of-a-Gaussian-filtered version of the image, parameterized by the width of the Gaussian, has proved to be a useful data structure for the extraction of feature data. In particular, the zero crossings of this so-called scale-space data are associated with edges and have been proposed by D. Marr (1982) and others as the basis of a representation of the image data. The question arises as to whether the representation is complete and stable. The authors survey some of the studies and results related to these questions as well as several studies that attempt reconstructions based on this or related representations. They formulate a novel method for reconstruction from zero crossings in scale space that is based on minimizing equation error, and they present results showing that the reconstruction is possible but can be unstable. They further show that the method applies when gradient data along the zero crossings are included in the representation, and they demonstrate empirically that the reconstruction is then stable. > Inspired by theories of sparse representation and compressed sensing, this paper presents a simple, novel, yet very powerful approach for texture classification based on random projection, suitable for large texture database applications. At the feature extraction stage, a small set of random features is extracted from local image patches. The random features are embedded into a bag--of-words model to perform texture classification; thus, learning and classification are carried out in a compressed domain. The proposed unconventional random feature extraction is simple, yet by leveraging the sparse nature of texture images, our approach outperforms traditional feature extraction methods which involve careful design and complex steps. We have conducted extensive experiments on each of the CUReT, the Brodatz, and the MSRC databases, comparing the proposed approach to four state-of-the-art texture classification methods: Patch, Patch-MRF, MR8, and LBP. We show that our approach leads to significant improvements in classification accuracy and reductions in feature dimensionality. Recent years have witnessed the emergence of new image smoothing techniques which have provided new insights and raised new questions about the nature of this well-studied problem. Specifically, these models separate a given image into its structure and texture layers by utilizing non-gradient based definitions for edges or special measures that distinguish edges from oscillations. In this study, we propose an alternative yet simple image smoothing approach which depends on covariance matrices of simple image features, aka the region covariances. The use of second order statistics as a patch descriptor allows us to implicitly capture local structure and texture information and makes our approach particularly effective for structure extraction from texture. Our experimental results have shown that the proposed approach leads to better image decompositions as compared to the state-of-the-art methods and preserves prominent edges and shading well. Moreover, we also demonstrate the applicability of our approach on some image editing and manipulation tasks such as image abstraction, texture and detail enhancement, image composition, inverse halftoning and seam carving.