We present a probabilistic generative model for inferring a description of coordinated, recursively structured group activities at multiple levels of temporal granularity based on observations of individuals' trajectories. The model accommodates: (1) hierarchically structured groups, (2) activities that are temporally and compositionally recursive, (3) component roles assigning different subactivity dynamics to subgroups of participants, and (4) a nonparametric Gaussian Process model of trajectories. We present an MCMC sampling framework for performing joint inference over recursive activity descriptions and assignment of trajectories to groups, integrating out continuous parameters. We demonstrate the model's expressive power in several simulated and complex real-world scenarios from the VIRAT and UCLA Aerial Event video data sets.
A number of researchers have proposed models that distinguish the different roles that individuals play in a coordinated activity @cite_4 @cite_17 @cite_27 @cite_2 . These models capture the semantics of activities with component structure. It can be difficult to scale role identification in scenes with an arbitrary number of individuals, in particular while properly handling identification of non-participants @cite_2 . A consequence of our joint inference over role assignments and groups is that our model naturally distinguishes and separates participants of different activities playing different roles.
@cite_2 @cite_27 @cite_4 @cite_17
2963346996 2171544105 2105042294 1551928752
We address the problem of recognizing situations in images. Given an image, the task is to predict the most salient verb (action), and fill its semantic roles such as who is performing the action, what is the source and target of the action, etc. Different verbs have different roles (e.g. attacking has weapon), and each role can take on many possible values (nouns). We propose a model based on Graph Neural Networks that allows us to efficiently capture joint dependencies between roles using neural networks defined on a graph. Experiments with different graph connectivities show that our approach that propagates information between roles significantly outperforms existing work, as well as multiple baselines. We obtain roughly 3-5 improvement over previous work in predicting the full situation. We also provide a thorough qualitative analysis of our model and influence of different roles in the verbs. This paper addresses a new problem, that of multiscale activity recognition. Our goal is to detect and localize a wide range of activities, including individual actions and group activities, which may simultaneously co-occur in high-resolution video. The video resolution allows for digital zoom-in (or zoom-out) for examining fine details (or coarser scales), as needed for recognition. The key challenge is how to avoid running a multitude of detectors at all spatiotemporal scales, and yet arrive at a holistically consistent video interpretation. To this end, we use a three-layered AND-OR graph to jointly model group activities, individual actions, and participating objects. The AND-OR graph allows a principled formulation of efficient, cost-sensitive inference via an explore-exploit strategy. Our inference optimally schedules the following computational processes: 1) direct application of activity detectors --- called α process; 2) bottom-up inference based on detecting activity parts --- called β process; and 3) top-down inference based on detecting activity context --- called γ process. The scheduling iteratively maximizes the log-posteriors of the resulting parse graphs. For evaluation, we have compiled and benchmarked a new dataset of high-resolution videos of group and individual activities co-occurring in a courtyard of the UCLA campus. Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling single individuals or aggregate statistical properties of groups of people. Given noisy real-world GPS data, we—in contrast—consider the problem of modeling and recognizing activities that involve multiple related individuals playing a variety of roles. Our test domain is the game of capture the flag—an outdoor game that involves many distinct cooperative and competitive joint activities. We model the domain using Markov logic, a statistical relational language, and learn a theory that jointly denoises the data and infers occurrences of high-level activities, such as capturing a player. Our model combines constraints imposed by the geometry of the game area, the motion model of the players, and by the rules and dynamics of the game in a probabilistically and logically sound fashion. We show that while it may be impossible to directly detect a multi-agent activity due to sensor noise or malfunction, the occurrence of the activity can still be inferred by considering both its impact on the future behaviors of the people involved as well as the events that could have preceded it. We compare our unified approach with three alternatives (both probabilistic and nonprobabilistic) where either the denoising of the GPS data and the detection of the high-level activities are strictly separated, or the states of the players are not considered, or both. We show that the unified approach with the time window spanning the entire game, although more computationally costly, is significantly more accurate. In this paper we introduce the problem of Visual Semantic Role Labeling: given an image we want to detect people doing actions and localize the objects of interaction. Classical approaches to action recognition either study the task of action classification at the image or video clip level or at best produce a bounding box around the person doing the action. We believe such an output is inadequate and a complete understanding can only come when we are able to associate objects in the scene to the different semantic roles of the action. To enable progress towards this goal, we annotate a dataset of 16K people instances in 10K images with actions they are doing and associate objects in the scene with different semantic roles for each action. Finally, we provide a set of baseline algorithms for this task and analyze error modes providing directions for future work.