In this paper, we propose a novel multi-stage network architecture with two branches in each stage to estimate multi-person poses in images. The first branch predicts the confidence maps of joints and uses a geometrical transform kernel to propagate information between neighboring joints at the confidence level. The second branch proposes a bi-directional graph structure information model (BGSIM) to encode rich contextual information and to infer the occlusion relationship among different joints. We dynamically determine the joint point with highest response of the confidence maps as base point of passing message in BGSIM. Based on the proposed network structure, we achieve an average precision of 62.9 on the COCO Keypoint Challenge dataset and 77.6 on the MPII (multi-person) dataset. Compared with other state-of-art methods, our method can achieve highly promising results on our selected multi-person dataset without extra training.
Early studies on human pose estimation mainly focused on single-person pose estimation due to its simplicity. introduced CNN to solve the pose estimation problem in DeepPose @cite_23 , which cascaded CNN pose regressors to deal with the body joints. @cite_5 and @cite_21 found that deep CNNs performed effectively in human pose estimation as well as proposed a multi-stage architecture to solve the pose estimation problem. compiled several hourglass modules and proposed a U-shape architecture for human pose prediction. X. @cite_38 designed a structured feature-learning architecture to infer the correlations among different body parts at the feature level for human pose estimation. Although CNN can effectively extract feature information, the occlusion relationship among different body parts have not been fully explored.
@cite_5 @cite_21 @cite_23 @cite_38
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We propose a unified formulation for the problem of 3D human pose estimation from a single raw RGB image that reasons jointly about 2D joint estimation and 3D pose reconstruction to improve both tasks. We take an integrated approach that fuses probabilistic knowledge of 3D human pose with a multi-stage CNN architecture and uses the knowledge of plausible 3D landmark locations to refine the search for better 2D locations. The entire process is trained end-to-end, is extremely efficient and obtains state-of-the-art results on Human3.6M outperforming previous approaches both on 2D and 3D errors. In this paper we present a convolutional neural network (CNN)-based model for human head pose estimation in low-resolution multi-modal RGB-D data. We pose the problem as one of classification of human gazing direction. We further fine-tune a regressor based on the learned deep classifier. Next we combine the two models (classification and regression) to estimate approximate regression confidence. We present state-of-the-art results in datasets that span the range of high-resolution human robot interaction (close up faces plus depth information) data to challenging low resolution outdoor surveillance data. We build upon our robust head-pose estimation and further introduce a new visual attention model to recover interaction with the environment . Using this probabilistic model, we show that many higher level scene understanding like human-human scene interaction detection can be achieved. Our solution runs in real-time on commercial hardware. We propose an end-to-end architecture for joint 2D and 3D human pose estimation in natural images. Key to our approach is the generation and scoring of a number of pose proposals per image, which allows us to predict 2D and 3D poses of multiple people simultaneously. Hence, our approach does not require an approximate localization of the humans for initialization. Our Localization-Classification-Regression architecture, named LCR-Net, contains 3 main components: 1) the pose proposal generator that suggests candidate poses at different locations in the image; 2) a classifier that scores the different pose proposals; and 3) a regressor that refines pose proposals both in 2D and 3D. All three stages share the convolutional feature layers and are trained jointly. The final pose estimation is obtained by integrating over neighboring pose hypotheses, which is shown to improve over a standard non maximum suppression algorithm. Our method recovers full-body 2D and 3D poses, hallucinating plausible body parts when the persons are partially occluded or truncated by the image boundary. Our approach significantly outperforms the state of the art in 3D pose estimation on Human3.6M, a controlled environment. Moreover, it shows promising results on real images for both single and multi-person subsets of the MPII 2D pose benchmark. While there has been a success in 2D human pose estimation with convolutional neural networks (CNNs), 3D human pose estimation has not been thoroughly studied. In this paper, we tackle the 3D human pose estimation task with end-to-end learning using CNNs. Relative 3D positions between one joint and the other joints are learned via CNNs. The proposed method improves the performance of CNN with two novel ideas. First, we added 2D pose information to estimate a 3D pose from an image by concatenating 2D pose estimation result with the features from an image. Second, we have found that more accurate 3D poses are obtained by combining information on relative positions with respect to multiple joints, instead of just one root joint. Experimental results show that the proposed method achieves comparable performance to the state-of-the-art methods on Human 3.6m dataset.