Adversarial examples are inputs to machine learning models designed by an adversary to cause an incorrect output. So far, adversarial examples have been studied most extensively in the image domain. In this domain, adversarial examples can be constructed by imperceptibly modifying images to cause misclassification, and are practical in the physical world. In contrast, current targeted adversarial examples applied to speech recognition systems have neither of these properties: humans can easily identify the adversarial perturbations, and they are not effective when played over-the-air. This paper makes advances on both of these fronts. First, we develop effectively imperceptible audio adversarial examples (verified through a human study) by leveraging the psychoacoustic principle of auditory masking, while retaining 100 targeted success rate on arbitrary full-sentence targets. Next, we make progress towards physical-world over-the-air audio adversarial examples by constructing perturbations which remain effective even after applying realistic simulated environmental distortions.
This paper focuses on adversarial examples on automatic speech recognition systems. Early work in this space @cite_23 @cite_18 was successful when generating adversarial examples that produced incorrect, but arbitrary, transcriptions. A concurrent line of work succeeded at generating targeted attacks in practice, even when played over a speaker and recorded by a microphone (a so-called over-the-air'' attack) but only by both (a) synthesizing completely new audio and (b) targeting older, traditional (i.e., not neural network based) speech recognition systems @cite_0 @cite_13 @cite_17 .
@cite_18 @cite_0 @cite_23 @cite_13 @cite_17
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We propose a method to generate audio adversarial examples that can attack a state-of-the-art speech recognition model in the physical world. Previous work assumes that generated adversarial examples are directly fed to the recognition model, and is not able to perform such a physical attack because of reverberation and noise from playback environments. In contrast, our method obtains robust adversarial examples by simulating transformations caused by playback or recording in the physical world and incorporating the transformations into the generation process. Evaluation and a listening experiment demonstrated that our adversarial examples are able to attack without being noticed by humans. This result suggests that audio adversarial examples generated by the proposed method may become a real threat. The application of deep recurrent networks to audio transcription has led to impressive gains in automatic speech recognition (ASR) systems. Many have demonstrated that small adversarial perturbations can fool deep neural networks into incorrectly predicting a specified target with high confidence. Current work on fooling ASR systems have focused on white-box attacks, in which the model architecture and parameters are known. In this paper, we adopt a black-box approach to adversarial generation, combining the approaches of both genetic algorithms and gradient estimation to solve the task. We achieve a 89.25 targeted attack similarity after 3000 generations while maintaining 94.6 audio file similarity. Adversarial examples are inputs to machine learning models designed by an adversary to cause an incorrect output. So far, adversarial examples have been studied most extensively in the image domain. In this domain, adversarial examples can be constructed by imperceptibly modifying images to cause misclassification, and are practical in the physical world. In contrast, current targeted adversarial examples applied to speech recognition systems have neither of these properties: humans can easily identify the adversarial perturbations, and they are not effective when played over-the-air. This paper makes advances on both of these fronts. First, we develop effectively imperceptible audio adversarial examples (verified through a human study) by leveraging the psychoacoustic principle of auditory masking, while retaining 100 targeted success rate on arbitrary full-sentence targets. Next, we make progress towards physical-world over-the-air audio adversarial examples by constructing perturbations which remain effective even after applying realistic simulated environmental distortions. We construct targeted audio adversarial examples on automatic speech recognition. Given any audio waveform, we can produce another that is over 99.9 similar, but transcribes as any phrase we choose (at a rate of up to 50 characters per second). We apply our iterative optimization-based attack to Mozilla's implementation DeepSpeech end-to-end, and show it has a 100 success rate. The feasibility of this attack introduce a new domain to study adversarial examples.