Led by the success of neural style transfer on visual arts, there has been a rising trend very recently in the effort of music style transfer. However, "music style" is not yet a well-defined concept from a scientific point of view. The difficulty lies in the intrinsic multi-level and multi-modal character of music representation (which is very different from image representation). As a result, depending on their interpretation of "music style", current studies under the category of "music style transfer", are actually solving completely different problems that belong to a variety of sub-fields of Computer Music. Also, a vanilla end-to-end approach, which aims at dealing with all levels of music representation at once by directly adopting the method of image style transfer, leads to poor results. Thus, we see a vital necessity to re-define music style transfer more precisely and scientifically based on the uniqueness of music representation, as well as to connect different aspects of music style transfer with existing well-established sub-fields of computer music studies. Otherwise, an accumulated upcoming literature (all named after music style transfer) will lead to a great confusion of the underlying problems as well as negligence of the treasures in computer music before the age of deep learning. In addition, we discuss the current limitations of music style modeling and its future directions by drawing spirit from some deep generative models, especially the ones using unsupervised learning and disentanglement techniques.
A successful timbre style transfer would allow us to reproduce a trumpet performance by a flute with the same musical expression. Timbre style transfer is closely related to sound synthesis @cite_26 , especially the studies aiming to synthesize different sound of acoustic instruments. The difference is that timbre style transfer requires a disentanglement of timbre (style) and performance control (content) and implies that there is room to create new timbre through the combination of different ones.
@cite_26
2063644176 2778460379 2782490852 2766465839
The major time and frequency analysis methods that have been applied to music processing are traced and application areas described. Techniques are examined in the context of Cohen's class, facilitating comparison and the design of new approaches. A trumpet example illustrates most techniques. The impact of different analysis methods on pitch and timbre examination is shown. Analyses spanning Fourier series and transform, pitch synchronous analysis, heterodyne filter, short-time Fourier transform (STFT), phase vocoder, constant-Q and wavelet transforms, the Wigner (1932) distribution, and the modal distribution are all covered. The limitations of windowing methods and their reliance on steady-state assumptions and infinite duration sinusoids to define frequency and amplitude are detailed. The Wigner distribution, in contrast, uses the analytic signal to define instantaneous frequency and power parameters. The modal distribution is shown to be a linear transformation of the Wigner distribution optimized for estimating those parameters for a musical signal model. Application areas consider analysis, resynthesis, transcription, and visualization. The more stringent requirements for time-frequency (TF) distributions in these applications are compared with the weaker requirements found in speech analysis and highlight the need for further theoretical research. We recently presented a new model for singing synthesis based on a modified version of the WaveNet architecture. Instead of modeling raw waveform, we model features produced by a parametric vocoder that separates the influence of pitch and timbre. This allows conveniently modifying pitch to match any target melody, facilitates training on more modest dataset sizes, and significantly reduces training and generation times. Nonetheless, compared to modeling waveform directly, ways of effectively handling higher-dimensional outputs, multiple feature streams and regularization become more important with our approach. In this work, we extend our proposed system to include additional components for predicting F0 and phonetic timings from a musical score with lyrics. These expression-related features are learned together with timbrical features from a single set of natural songs. We compare our method to existing statistical parametric, concatenative, and neural network-based approaches using quantitative metrics as well as listening tests. There has been fascinating work on creating artistic transformations of images by Gatys. This was revolutionary in how we can in some sense alter the 'style' of an image while generally preserving its 'content'. In our work, we present a method for creating new sounds using a similar approach, treating it as a style-transfer problem, starting from a random-noise input signal and iteratively using back-propagation to optimize the sound to conform to filter-outputs from a pre-trained neural architecture of interest. For demonstration, we investigate two different tasks, resulting in bandwidth expansion compression, and timbral transfer from singing voice to musical instruments. A feature of our method is that a single architecture can generate these different audio-style-transfer types using the same set of parameters which otherwise require different complex hand-tuned diverse signal processing pipelines. “Style transfer” among images has recently emerged as a very active research topic, fuelled by the power of convolution neural networks (CNNs), and has become fast a very popular technology in social media. This paper investigates the analogous problem in the audio domain: How to transfer the style of a reference audio signal to a target audio content? We propose a flexible framework for the task, which uses a sound texture model to extract statistics characterizing the reference audio style, followed by an optimization-based audio texture synthesis to modify the target content. In contrast to mainstream optimization-based visual transfer method, the proposed process is initialized by the target content instead of random noise and the optimized loss is only about texture, not structure. These differences proved key for audio style transfer in our experiments. In order to extract features of interest, we investigate different architectures, whether pre-trained on other tasks, as done in image style transfer, or engineered based on the human auditory system. Experimental results on different types of audio signal confirm the potential of the proposed approach.