Multimedia scenarios have multimedia content and interactive events associated with computer programs. Interactive Scores (IS) is a formalism to represent such scenarios by temporal objects, temporal relations (TRs) and interactive events. IS describe TRs, but IS cannot represent TRs together with conditional branching. We propose a model for conditional branching timed IS in the Non-deterministic Timed Concurrent Constraint (ntcc) calculus. We ran a prototype of our model in Ntccrt (a real-time capable interpreter for ntcc) and the response time was acceptable for real-time interaction. An advantage of ntcc over Max MSP or Petri Nets is that conditions and global constraints are represented declaratively.
Another system dealing with a hierarchical structure is @cite_5 . However, OpenMusic is a software for composition and not real-time interaction.
@cite_5
2018830110 2114640443 74362393 2150452896
Automatically inferring the structural properties of raw multimedia documents is essential in today's digitized society. Given its hierarchical and multi-faceted organization, musical pieces represent a challenge for current computational systems. In this article, we present a novel approach to music structure annotation based on the combination of structure features with time series similarity. Structure features encapsulate both local and global properties of a time series, and allow us to detect boundaries between homogeneous, novel, or repeated segments. Time series similarity is used to identify equivalent segments, corresponding to musically meaningful parts. Extensive tests with a total of five benchmark music collections and seven different human annotations show that the proposed approach is robust to different ground truth choices and parameter settings. Moreover, we see that it outperforms previous approaches evaluated under the same framework. This paper describes a real-time beat tracking system that recognizes a hierarchical beat structure comprising the quarter-note, half-note, and measure levels in real-world audio signals sampled from popular-music compact discs. Most previous beat-tracking systems dealt with MIDI signals and had difficulty in processing, in real time, audio signals containing sounds of various instruments and in tracking beats above the quarter-note level. The system described here can process music with drums and music without drums and can recognize the hierarchical beat structure by using three kinds of musical knowledge: of onset times, of chord changes, and of drum patterns. This paper also describes several applications of beat tracking, such as beat-driven real-time computer graphics and lighting control. This paper presents the computer-assisted composition environment OpenMusic and introduces OM 5.0, a new cross-platform release. The characteristics of this system will be exposed, with examples of applications in music composition and analysis. The capacity for real-time synchronization and coordination is a common ability among trained musicians performing a music score that presents an interesting challenge for machine intelligence. Compared to speech recognition, which has influenced many music information retrieval systems, music's temporal dynamics and complexity pose challenging problems to common approximations regarding time modeling of data streams. In this paper, we propose a design for a real-time music-to-score alignment system. Given a live recording of a musician playing a music score, the system is capable of following the musician in real time within the score and decoding the tempo (or pace) of its performance. The proposed design features two coupled audio and tempo agents within a unique probabilistic inference framework that adaptively updates its parameters based on the real-time context. Online decoding is achieved through the collaboration of the coupled agents in a Hidden Hybrid Markov semi-Markov framework, where prediction feedback of one agent affects the behavior of the other. We perform evaluations for both real-time alignment and the proposed temporal model. An implementation of the presented system has been widely used in real concert situations worldwide and the readers are encouraged to access the actual system and experiment the results.