Neural Machine Translation (NMT) has drawn much attention due to its promising translation performance recently. However, several studies indicate that NMT often generates fluent but unfaithful translations. In this paper, we propose a method to alleviate this problem by using a phrase table as recommendation memory. The main idea is to add bonus to words worthy of recommendation, so that NMT can make correct predictions. Specifically, we first derive a prefix tree to accommodate all the candidate target phrases by searching the phrase translation table according to the source sentence. Then, we construct a recommendation word set by matching between candidate target phrases and previously translated target words by NMT. After that, we determine the specific bonus value for each recommendable word by using the attention vector and phrase translation probability. Finally, we integrate this bonus value into NMT to improve the translation results. The extensive experiments demonstrate that the proposed methods obtain remarkable improvements over the strong attentionbased NMT.
@cite_0 extended the beam search method with SMT hypotheses. @cite_19 improved the beam search by using the SMT lattices.
@cite_0 @cite_19
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We investigate the use of hierarchical phrase-based SMT lattices in end-to-end neural machine translation (NMT). Weight pushing transforms the Hiero scores for complete translation hypotheses, with the full translation grammar score and full n-gram language model score, into posteriors compatible with NMT predictive probabilities. With a slightly modified NMT beam-search decoder we find gains over both Hiero and NMT decoding alone, with practical advantages in extending NMT to very large input and output vocabularies. Beam search is used to maintain tractability in large search spaces at the expense of completeness and optimality. We study supervised learning of linear ranking functions for controlling beam search. The goal is to learn ranking functions that allow for beam search to perform nearly as well as unconstrained search while gaining computational efficiency. We first study the computational complexity of the learning problem, showing that even for exponentially large search spaces the general consistency problem is in NP. We also identify tractable and intractable subclasses of the learning problem. Next, we analyze the convergence of recently proposed and modified online learning algorithms. We first provide a counter-example to an existing convergence result and then introduce alternative notions of "margin" that do imply convergence. Finally, we study convergence properties for ambiguous training data. Beam search is commonly used to help maintain tractability in large search spaces at the expense of completeness and optimality. Here we study supervised learning of linear ranking functions for controlling beam search. The goal is to learn ranking functions that allow for beam search to perform nearly as well as unconstrained search, and hence gain computational efficiency without seriously sacrificing optimality. In this paper, we develop theoretical aspects of this learning problem and investigate the application of this framework to learning in the context of automated planning. We first study the computational complexity of the learning problem, showing that even for exponentially large search spaces the general consistency problem is in NP. We also identify tractable and intractable subclasses of the learning problem, giving insight into the problem structure. Next, we analyze the convergence of recently proposed and modified online learning algorithms, where we introduce several notions of problem margin that imply convergence for the various algorithms. Finally, we present empirical results in automated planning, where ranking functions are learned to guide beam search in a number of benchmark planning domains. The results show that our approach is often able to outperform an existing state-of-the-art planning heuristic as well as a recent approach to learning such heuristics. This work proposes a process for efficiently searching over combinations of individual object 6D pose hypotheses in cluttered scenes, especially in cases involving occlusions and objects resting on each other. The initial set of candidate object poses is generated from state-of-the-art object detection and global point cloud registration techniques. The best-scored pose per object by using these techniques may not be accurate due to overlaps and occlusions. Nevertheless, experimental indications provided in this work show that object poses with lower ranks may be closer to the real poses than ones with high ranks according to registration techniques. This motivates a global optimization process for improving these poses by taking into account scene-level physical interactions between objects. It also implies that the Cartesian product of candidate poses for interacting objects must be searched so as to identify the best scene-level hypothesis. To perform the search efficiently, the candidate poses for each object are clustered so as to reduce their number but still keep a sufficient diversity. Then, searching over the combinations of candidate object poses is performed through a Monte Carlo Tree Search (MCTS) process that uses the similarity between the observed depth image of the scene and a rendering of the scene given the hypothesized pose as a score that guides the search procedure. MCTS handles in a principled way the tradeoff between fine-tuning the most promising poses and exploring new ones, by using the Upper Confidence Bound (UCB) technique. Experimental results indicate that this process is able to quickly identify in cluttered scenes physically-consistent object poses that are significantly closer to ground truth compared to poses found by point cloud registration methods.