Graph theory provides a language for studying the structure of relations, and it is often used to study interactions over time too. However, it poorly captures the both temporal and structural nature of interactions, that calls for a dedicated formalism. In this paper, we generalize graph concepts in order to cope with both aspects in a consistent way. We start with elementary concepts like density, clusters, or paths, and derive from them more advanced concepts like cliques, degrees, clustering coefficients, or connected components. We obtain a language to directly deal with interactions over time, similar to the language provided by graphs to deal with relations. This formalism is self-consistent: usual relations between different concepts are preserved. It is also consistent with graph theory: graph concepts are special cases of the ones we introduce. This makes it easy to generalize higher-level objects such as quotient graphs, line graphs, k-cores, and centralities. This paper also considers discrete versus continuous time assumptions, instantaneous links, and extensions to more complex cases.
To avoid these issues, several authors propose to encode the full information into various kinds of augmented graphs. In @cite_15 @cite_0 @cite_66 for instance, authors consider the graph of all nodes and links occurring within the data, and label each node and link with its presence times. In @cite_35 @cite_8 @cite_54 @cite_4 , the authors duplicate each node into as many copies as its number of occurrences (they assume discrete time steps); then, an interaction between two nodes at a given time is encoded by a link between the copies of these nodes at this time, and each copy of a node is connected to its copy at the next time step. In @cite_32 @cite_36 and others, the authors build reachability graphs: two nodes are linked together if they can reach each other in the stream. With such encodings, some key properties of the stream are equivalent to properties of the obtained graph, and so studying this graph sheds light on the original data. However, concepts like density or clusters make little sense on such objects, and authors then resort to the time slicing approach @cite_66 .
@cite_35 @cite_4 @cite_8 @cite_36 @cite_54 @cite_32 @cite_0 @cite_15 @cite_66
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We consider the problem of encoding graphs with n vertices and m edges compactly supporting adjacency, neighborhood and degree queries in constant time in the @Q(logn)-bit word RAM model. The adjacency query asks whether there is an edge between two vertices, the neighborhood query reports the neighbors of a given vertex in constant time per neighbor, and the degree query reports the number of incident edges to a given vertex. We study the problem in the context of succinctness, where the goal is to achieve the optimal space requirement as a function of n and m, to within lower order terms. We prove a lower bound in the cell probe model indicating it is impossible to achieve the information-theory lower bound up to lower order terms unless the graph is either too sparse (namely, m=o(n^@d) for any constant @d>0) or too dense (namely m=@w(n^2^-^@d) for any constant @d>0). Furthermore, we present a succinct encoding of graphs supporting aforementioned queries in constant time. The space requirement of the encoding is within a multiplicative 1+@e factor of the information-theory lower bound for any arbitrarily small constant @e>0. This is the best achievable space bound according to our lower bound where it applies. The space requirement of the representation achieves the information-theory lower bound tightly within lower order terms where the graph is very sparse (m=o(n^@d) for any constant @d>0), or very dense (m>n^2 lg^1^-^@dn for an arbitrarily small constant @d>0). Given a set of plausible detections, detected at each time instant independently, we investigate how to associate them across time. This is done by propagating labels on a set of graphs that capture how the spatio-temporal and the appearance cues promote the assignment of identical or distinct labels to a pair of nodes. The graph construction is driven by the locally linear embedding (LLE) of either the spatio-temporal or the appearance features associated to the detections. Interestingly, the neighborhood of a node in each appearance graph is defined to include all nodes for which the appearance feature is available (except the ones that coexist at the same time). This allows to connect the nodes that share the same appearance even if they are temporally distant, which gives our framework the uncommon ability to exploit the appearance features that are available only sporadically along the sequence of detections. Once the graphs have been defined, the multi-object tracking is formulated as the problem of finding a label assignment that is consistent with the constraints captured by each of the graphs. This results into a difference of convex program that can be efficiently solved. Experiments are performed on a basketball and several well-known pedestrian datasets in order to validate the effectiveness of the proposed solution. Many real-world domains can be represented as large node-link graphs: backbone Internet routers connect with 70,000 other hosts, mid-sized Web servers handle between 20,000 and 200,000 hyperlinked documents, and dictionaries contain millions of words defined in terms of each other. Computational manipulation of such large graphs is common, but previous tools for graph visualization have been limited to datasets of a few thousand nodes. Visual depictions of graphs and networks are external representations that exploit human visual processing to reduce the cognitive load of many tasks that require understanding of global or local structure. We assert that the two key advantages of computer-based systems for information visualization over traditional paper-based visual exposition are interactivity and scalability. We also argue that designing visualization software by taking the characteristics of a target user's task domain into account leads to systems that are more effective and scale to larger datasets than previous work. This thesis contains a detailed analysis of three specialized systems for the interactive exploration of large graphs, relating the intended tasks to the spatial layout and visual encoding choices. We present two novel algorithms for specialized layout and drawing that use quite different visual metaphors. The H3 system for visualizing the hyperlink structures of web sites scales to datasets of over 100,000 nodes by using a carefully chosen spanning tree as the layout backbone, 3D hyperbolic geometry for a Focus+Context view, and provides a fluid interactive experience through guaranteed frame rate drawing. The Constellation system features a highly specialized 2D layout intended to spatially encode domain-specific information for computational linguists checking the plausibility of a large semantic network created from dictionaries. The Planet Multicast system for displaying the tunnel topology of the Internet's multicast backbone provides a literal 3D geographic layout of arcs on a globe to help MBone maintainers find misconfigured long-distance tunnels. Each of these three systems provides a very different view of the graph structure, and we evaluate their efficacy for the intended task. We generalize these findings in our analysis of the importance of interactivity and specialization for graph visualization systems that are effective and scalable. An edge-Markovian process with birth-rate p and death-rate q generates sequences of graphs (G0,G1,G2,…) with the same node set [n] such that Gt is obtained from Gt−1 as follows: if e ∉ E(Gt−1) then e ∈ E(Gt) with probability p, and if e ∈ E(Gt−1) then e ∉ E(Gt) with probability q. (PODC 2008) analyzed thoroughly information dissemination in such dynamic graphs, by establishing bounds on their flooding time--flooding is the basic mechanism in which every node becoming aware of an information at step t forwards this information to all its neighbors at all forthcoming steps t∦ > t. In this paper, we establish tight bounds on the complexity of flooding for all possible birth rates and death rates, completing the previous results by Moreover, we note that despite its many advantages in term of simplicity and robustness, flooding suffers from its high bandwidth consumption. Hence we also show that flooding in dynamic graphs can be implemented in a more parsimonious manner, so that to save bandwidth, yet preserving efficiency in term of simplicity and completion time. For a positive integer k, we say that the flooding protocol is k-active if each node forwards an information only during the k time steps immediately following the step at which the node receives that information for the first time. We define the reachability threshold for the flooding protocol as the smallest integer k such that, for any source s ∈ [n], the k-active flooding protocol from s completes (i.e., reaches all nodes), and we establish tight bounds for this parameter. We show that, for a large spectrum of parameters p and q, the reachability threshold is by several orders of magnitude smaller than the flooding time. In particular, we show that it is even constant whenever the ratio p (p + q) exceeds log n n. Moreover, we also show that being active for a number of steps equal to the reachability threshold (up to a multiplicative constant) allows the flooding protocol to complete in optimal time, i.e., in asymptotically the same number of steps as when being perpetually active. These results demonstrate that flooding can be implemented in a practical and efficient manner in dynamic graphs. The main ingredient in the proofs of our results is a reduction lemma enabling to overcome the time dependencies in edge-Markovian dynamic graphs.