The problem of mapping human close-range proximity networks has been tackled using a variety of technical approaches. Wearable electronic devices, in particular, have proven to be particularly successful in a variety of settings relevant for research in social science, complex networks and infectious diseases dynamics. Each device and technology used for proximity sensing (e.g., RFIDs, Bluetooth, low-power radio or infrared communication, etc.) comes with specific biases on the close-range relations it records. Hence it is important to assess which statistical features of the empirical proximity networks are robust across different measurement techniques, and which modeling frameworks generalize well across empirical data. Here we compare time-resolved proximity networks recorded in different experimental settings and show that some important statistical features are robust across all settings considered. The observed universality calls for a simplified modeling approach. We show that one such simple model is indeed able to reproduce the main statistical distributions characterizing the empirical temporal networks.
Along a similar line, Olguin Olguin @cite_45 have designed and employed Sociometric Badges, platforms equipped with accelerometers, microphones, Bluetooth and Infrared sensors which capture body movements, prosodic speech features, proximity and face-to-face interactions respectively. Some previous studies based on Sociometric Badges revealed important insights into human dynamics and organizational processes, such as the impact of electronic communications on the business performance of teams @cite_45 , the relationship between several behavioral features captured by Sociometric Badges, employee' self-perceptions (from surveys) and productivity @cite_45 , the spreading of personality and emotional states @cite_38 .
@cite_38 @cite_45
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Studying free-standing conversational groups (FCGs) in unstructured social settings (e.g., cocktail party ) is gratifying due to the wealth of information available at the group (mining social networks) and individual (recognizing native behavioral and personality traits) levels. However, analyzing social scenes involving FCGs is also highly challenging due to the difficulty in extracting behavioral cues such as target locations, their speaking activity and head body pose due to crowdedness and presence of extreme occlusions. To this end, we propose SALSA , a novel dataset facilitating multimodal and Synergetic sociAL Scene Analysis, and make two main contributions to research on automated social interaction analysis: (1) SALSA records social interactions among 18 participants in a natural, indoor environment for over 60 minutes, under the poster presentation and cocktail party contexts presenting difficulties in the form of low-resolution images, lighting variations, numerous occlusions, reverberations and interfering sound sources; (2) To alleviate these problems we facilitate multimodal analysis by recording the social interplay using four static surveillance cameras and sociometric badges worn by each participant, comprising the microphone , accelerometer , bluetooth and infrared sensors. In addition to raw data, we also provide annotations concerning individuals’ personality as well as their position , head, body orientation and F-formation information over the entire event duration. Through extensive experiments with state-of-the-art approaches, we show (a) the limitations of current methods and (b) how the recorded multiple cues synergetically aid automatic analysis of social interactions. SALSA is available at h ttp: tev.fbk.eu salsa. While our daily activities usually involve interactions with others, the current methods on activity recognition do not often exploit the relationship between social interactions and human activity. This paper addresses the problem of interpreting social activity from human interactions captured by mobile sensing networks. Our first goal is to discover different social activities such as chatting with friends from interaction logs and then characterize them by the set of people involved, and the time and location of the occurring event. Our second goal is to perform automatic labeling of the discovered activities using predefined semantic labels such as coffee breaks, weekly meetings, or random discussions. Our analysis was conducted on a real-life interaction network sensed with Bluetooth and infrared sensors of about fifty subjects who carried sociometric badges over 6 weeks. We show that the proposed system reliably recognized coffee breaks with 99 accuracy, while weekly meetings were recognized with 88 accuracy. We present the Meeting Mediator (MM), a real-time portable system that detects social interactions and provides persuasive feedback to enhance group collaboration. Social interactions is captured using Sociometric badges [17] and are visualized on mobile phones to promote behavioral change. Particularly in distributed collaborations, MM attempts to bridge the gap among the distributed groups by detecting and communicating social signals. In a study on brainstorming and problem solving meetings, MM had a significant effect on overlapping speaking time and interactivity level without distracting the subjects. The Sociometric badges were also able to detect dominant players in the group and measure their influence on other participants. Most interestingly, in groups with one or more dominant people, MM effectively reduced the dynamical difference between co-located and distributed collaboration as well as the behavioral difference between dominant and non-dominant people. Our system encourages change in group dynamics that may lead to higher performance and satisfaction. We envision that MM will be deployed in real-world organizations to improve interactions across various group collaboration contexts. We present the design, implementation, and deployment of a wearable computing platform for measuring and analyzing human behavior in organizational settings. We propose the use of wearable electronic badges capable of automatically measuring the amount of face-to-face interaction, conversational time, physical proximity to other people, and physical activity levels in order to capture individual and collective patterns of behavior. Our goal is to be able to understand how patterns of behavior shape individuals and organizations. By using on-body sensors in large groups of people for extended periods of time in naturalistic settings, we have been able to identify, measure, and quantify social interactions, group behavior, and organizational dynamics. We deployed this wearable computing platform in a group of 22 employees working in a real organization over a period of one month. Using these automatic measurements, we were able to predict employees' self-assessments of job satisfaction and their own perceptions of group interaction quality by combining data collected with our platform and e-mail communication data. In particular, the total amount of communication was predictive of both of these assessments, and betweenness in the social network exhibited a high negative correlation with group interaction satisfaction. We also found that physical proximity and e-mail exchange had a negative correlation of r = -0.55n(p 0.01), which has far-reaching implications for past and future research on social networks.