Imitation from observation (IfO) is the problem of learning directly from state-only demonstrations without having access to the demonstrator's actions. The lack of action information both distinguishes IfO from most of the literature in imitation learning, and also sets it apart as a method that may enable agents to learn from a large set of previously inapplicable resources such as internet videos. In this paper, we propose both a general framework for IfO approaches and also a new IfO approach based on generative adversarial networks called generative adversarial imitation from observation (GAIfO). We conduct experiments in two different settings: (1) when demonstrations consist of low-dimensional, manually-defined state features, and (2) when demonstrations consist of high-dimensional, raw visual data. We demonstrate that our approach performs comparably to classical imitation learning approaches (which have access to the demonstrator's actions) and significantly outperforms existing imitation from observation methods in high-dimensional simulation environments.
A second approach to imitation from action-free demonstrations is ) @cite_11 . This method also learns an inverse dynamics model through self-supervised exploration which is then used to infer actions from demonstrations. The problem is then treated as a regular imitation learning problem, and behavioral cloning is used to learn an imitation policy that maps states to the inferred actions. Therefore, this method is able to learn and generalize from different demonstrations but, since it is based on behavioral cloning, it may suffer from the well-studied compounding error caused by covariate shift @cite_8 @cite_3 @cite_13 .
@cite_8 @cite_13 @cite_3 @cite_11
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Humans often learn how to perform tasks via imitation: they observe others perform a task, and then very quickly infer the appropriate actions to take based on their observations. While extending this paradigm to autonomous agents is a well-studied problem in general, there are two particular aspects that have largely been overlooked: (1) that the learning is done from observation only (i.e., without explicit action information), and (2) that the learning is typically done very quickly. In this work, we propose a two-phase, autonomous imitation learning technique called behavioral cloning from observation (BCO), that aims to provide improved performance with respect to both of these aspects. First, we allow the agent to acquire experience in a self-supervised fashion. This experience is used to develop a model which is then utilized to learn a particular task by observing an expert perform that task without the knowledge of the specific actions taken. We experimentally compare BCO to imitation learning methods, including the state-of-the-art, generative adversarial imitation learning (GAIL) technique, and we show comparable task performance in several different simulation domains while exhibiting increased learning speed after expert trajectories become available. One approach to Imitation Learning is Behavior Cloning, in which a robot observes a supervisor and infers a control policy. A known problem with this "off-policy" approach is that the robot's errors compound when drifting away from the supervisor's demonstrations. On-policy, techniques alleviate this by iteratively collecting corrective actions for the current robot policy. However, these techniques can be tedious for human supervisors, add significant computation burden, and may visit dangerous states during training. We propose an off-policy approach that injects noise into the supervisor's policy while demonstrating. This forces the supervisor to demonstrate how to recover from errors. We propose a new algorithm, DART (Disturbances for Augmenting Robot Trajectories), that collects demonstrations with injected noise, and optimizes the noise level to approximate the error of the robot's trained policy during data collection. We compare DART with DAgger and Behavior Cloning in two domains: in simulation with an algorithmic supervisor on the MuJoCo tasks (Walker, Humanoid, Hopper, Half-Cheetah) and in physical experiments with human supervisors training a Toyota HSR robot to perform grasping in clutter. For high dimensional tasks like Humanoid, DART can be up to @math faster in computation time and only decreases the supervisor's cumulative reward by @math during training, whereas DAgger executes policies that have @math less cumulative reward than the supervisor. On the grasping in clutter task, DART obtains on average a @math performance increase over Behavior Cloning. Learning by imitation renders a means for more natural human-robot interaction and is potentially the primary form of teaching. Imitation provides a potential means of automatically programming complex systems without extensive trials. This paper presents a method of imitation learning based on mapping the demonstrator's motion patterns to the observer self-posture. The self-posture is acquired through observing and recognizing the mirror image of its own body posture while performing the action in front of a mirror. First, different kinds of behavioural actions are learned through motor babbling by randomly performing different actions. The actions are learned through a novel probabilistic model called Topological Gaussian Adaptive Resonance Hidden Markov Model. During learning, the observer also extracts visual features through optical flow from self-observation in a mirror image. Second, after learning, a visuo-motor association is developed through novel Topological Gaussian Adaptive Resonance Associative Memory. Finally, after learning the demonstrator performs a similar action in front of the robot and the he robot recalls the corresponding motor command from the memory. Programming by demonstration, also called "imitation learning," offers the possibility of flexible, easily modifiable robotic systems. Full-fledged robotic imitation learning comprises many difficult subtasks. However, we argue that, at its core, imitation learning reduces to a regression problem. We propose a two-step framework in which an imitating agent first performs a regression from a high-dimensional observation space to a low-dimensional latent variable space. In the second step, the agent performs a regression from the latent variable space to a high-dimensional space representing degrees of freedom of its motor system. We demonstrate the validity of the approach by learning to map motion capture data from human actors to a humanoid robot. We also contrast use of several low-dimensional latent variable spaces, each covering a subset of agents' degrees of freedom, with use of a single, higher-dimensional latent variable space. Our findings suggest that compositing several regression models together yields qualitatively better imitation results than using a single, more complex regression model