We present a generative method to estimate 3D human motion and body shape from monocular video. Under the assumption that starting from an initial pose optical flow constrains subsequent human motion, we exploit flow to find temporally coherent human poses of a motion sequence. We estimate human motion by minimizing the difference between computed flow fields and the output of an artificial flow renderer. A single initialization step is required to estimate motion over multiple frames. Several regularization functions enhance robustness over time. Our test scenarios demonstrate that optical flow effectively regularizes the under-constrained problem of human shape and motion estimation from monocular video.
3D human pose estimation can serve as a preliminary step for image based rendering techniques. In early work Carranza al @cite_18 have been the first to present free-viewpoint video using model-based reconstruction of human motion using the subject's silhouette in multiple camera views. Zhou al @cite_10 and Jain al @cite_37 present updates to model-based pose estimation for subsequent reshaping of humans in images and videos respectively. Rogge al @cite_0 fit a 3D model for automatic cloth exchange in videos. All methods utilize various cues, none of them uses optical flow for motion estimation.
@cite_0 @cite_18 @cite_10 @cite_37
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The objective of this work is to estimate 3D human pose from a single RGB image. Extracting image representations which incorporate both spatial relation of body parts and their relative depth plays an essential role in accurate3D pose reconstruction. In this paper, for the first time, we show that camera viewpoint in combination to 2D joint locations significantly improves 3D pose accuracy without the explicit use of perspective geometry mathematical models. To this end, we train a deep Convolutional Neural Net-work (CNN) to learn categorical camera viewpoint. To make the network robust against clothing and body shape of the subject in the image, we utilized 3D computer rendering to synthesize additional training images. We test our framework on the largest 3D pose estimation bench-mark, Human3.6m, and achieve up to 20 error reduction on standing-pose activities compared to the state-of-the-art approaches that do not use body part segmentation. We propose a unified formulation for the problem of 3D human pose estimation from a single raw RGB image that reasons jointly about 2D joint estimation and 3D pose reconstruction to improve both tasks. We take an integrated approach that fuses probabilistic knowledge of 3D human pose with a multi-stage CNN architecture and uses the knowledge of plausible 3D landmark locations to refine the search for better 2D locations. The entire process is trained end-to-end, is extremely efficient and obtains state-of-the-art results on Human3.6M outperforming previous approaches both on 2D and 3D errors. We propose a CNN-based approach for 3D human body pose estimation from single RGB images that addresses the issue of limited generalizability of models trained solely on the starkly limited publicly available 3D pose data. Using only the existing 3D pose data and 2D pose data, we show state-of-the-art performance on established benchmarks through transfer of learned features, while also generalizing to in-the-wild scenes. We further introduce a new training set for human body pose estimation from monocular images of real humans that has the ground truth captured with a multi-camera marker-less motion capture system. It complements existing corpora with greater diversity in pose, human appearance, clothing, occlusion, and viewpoints, and enables an increased scope of augmentation. We also contribute a new benchmark that covers outdoor and indoor scenes, and demonstrate that our 3D pose dataset shows better in-the-wild performance than existing annotated data, which is further improved in conjunction with transfer learning from 2D pose data. All in all, we argue that the use of transfer learning of representations in tandem with algorithmic and data contributions is crucial for general 3D body pose estimation. We propose a CNN-based approach for 3D human body pose estimation from single RGB images that addresses the issue of limited generalizability of models trained solely on the starkly limited publicly available 3D pose data. Using only the existing 3D pose data and 2D pose data, we show state-of-the-art performance on established benchmarks through transfer of learned features, while also generalizing to in-the-wild scenes. We further introduce a new training set for human body pose estimation from monocular images of real humans that has the ground truth captured with a multi-camera marker-less motion capture system. It complements existing corpora with greater diversity in pose, human appearance, clothing, occlusion, and viewpoints, and enables an increased scope of augmentation. We also contribute a new benchmark that covers outdoor and indoor scenes, and demonstrate that our 3D pose dataset shows better in-the-wild performance than existing annotated data, which is further improved in conjunction with transfer learning from 2D pose data. All in all, we argue that the use of transfer learning of representations in tandem with algorithmic and data contributions is crucial for general 3D body pose estimation.