Active learning strategies respond to the costly labelling task in a supervised classification by selecting the most useful unlabelled examples in training a predictive model. Many conventional active learning algorithms focus on refining the decision boundary, rather than exploring new regions that can be more informative. In this setting, we propose a sequential algorithm named EG-Active that can improve any Active learning algorithm by an optimal random exploration. Experimental results show a statistically significant and appreciable improvement in the performance of our new approach over the existing active feedback methods.
The uncertainty in the label is usually calculated using entropy, or variance of the label distribution. The authors in @cite_6 have introduced the query-bycommittee (QBC) strategy where a committee of potential models, which all agree with the currently labelled data is maintained and, the point where most of the committee members disagree with, is considered for querying. Other strategies include the maximum expected reduction in error @cite_2 or variance reducing query strategies such as @cite_7 to query the optimal point.
@cite_7 @cite_6 @cite_2
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There has been recently a growing interest in the use of transductive inference for learning. We expand here the scope of transductive inference to active learning in a stream-based setting. Towards that end this paper proposes Query-by-Transduction (QBT) as a novel active learning algorithm. QBT queries the label of an example based on the p-values obtained using transduction. We show that QBT is closely related to Query-by-Committee (QBC) using relations between transduction, Bayesian statistical testing, Kullback-Leibler divergence, and Shannon information. The feasibility and utility of QBT is shown on both binary and multi-class classification tasks using SVM as the choice classifier. Our experimental results show that QBT compares favorably, in terms of mean generalization, against random sampling, committee-based active learning, margin-based active learning, and QBC in the stream-based setting. We consider a crowd-sourcing problem where in the process of labeling massive data sets, multiple labelers with unknown annotation quality must be selected to perform the labeling task for each incoming data sample or task, with the results aggregated using for example simple or weighted majority voting rule. In this paper, we approach this labeler selection problem in an online learning framework, whereby the quality of the labeling outcome by a specific set of labelers is estimated so that the learning algorithm over time learns to use the most effective combinations of labelers. This type of online learning in some sense falls under the family of multi-armed bandit (MAB) problems, but with a distinct feature not commonly seen: since the data is unlabeled to begin with and the labelers’ quality is unknown, their labeling outcome (or reward in the MAB context) cannot be readily verified; it can only be estimated against the crowd and be known probabilistically. We design an efficient online algorithm LS_OL using a simple majority voting rule that can differentiate high and low quality labelers over time, and is shown to have a regret (with respect to always using the optimal set of labelers) of @math uniformly in time under mild assumptions on the collective quality of the crowd, thus regret free in the average sense. We discuss further performance improvement by using a more sophisticated majority voting rule, and show how to detect and filter out “bad” (dishonest, malicious or very incompetent) labelers to further enhance the quality of crowd-sourcing. Extension to the case when a labeler’s quality is task-type dependent is also discussed using techniques from the literature on continuous arms. We establish a lower bound on the order of @math , where @math is an arbitrary function such that @math . We further provide a matching upper bound through a minor modification of the algorithm we proposed and studied earlier on. We present numerical results using both simulation and set of images labeled by amazon mechanic turks. This paper addresses the problem of extracting accurate labels from crowdsourced datasets, a key challenge in crowdsourcing. Prior work has focused on modeling the reliability of individual workers, for instance, by way of confusion matrices, and using these latent traits to estimate the true labels more accurately. However, this strategy becomes ineffective when there are too few labels per worker to reliably estimate their quality. To mitigate this issue, we propose a novel community-based Bayesian label aggregation model, CommunityBCC, which assumes that crowd workers conform to a few different types, where each type represents a group of workers with similar confusion matrices. We assume that each worker belongs to a certain community, where the worker's confusion matrix is similar to (a perturbation of) the community's confusion matrix. Our model can then learn a set of key latent features: (i) the confusion matrix of each community, (ii) the community membership of each user, and (iii) the aggregated label of each item. We compare the performance of our model against established aggregation methods on a number of large-scale, real-world crowdsourcing datasets. Our experimental results show that our CommunityBCC model consistently outperforms state-of-the-art label aggregation methods, requiring, on average, 50 less data to pass the 90 accuracy mark. We consider a crowd-sourcing problem where in the process of labeling massive datasets, multiple labelers with unknown annotation quality must be selected to perform the labeling task for each incoming data sample or task, with the results aggregated using for example simple or weighted majority voting rule. In this paper we approach this labeler selection problem in an online learning framework, whereby the quality of the labeling outcome by a specific set of labelers is estimated so that the learning algorithm over time learns to use the most effective combinations of labelers. This type of online learning in some sense falls under the family of multi-armed bandit (MAB) problems, but with a distinct feature not commonly seen: since the data is unlabeled to begin with and the labelers' quality is unknown, their labeling outcome (or reward in the MAB context) cannot be directly verified; it can only be estimated against the crowd and known probabilistically. We design an efficient online algorithm LS_OL using a simple majority voting rule that can differentiate high- and low-quality labelers over time, and is shown to have a regret (w.r.t. always using the optimal set of labelers) of O(log2 T) uniformly in time under mild assumptions on the collective quality of the crowd, thus regret free in the average sense. We discuss performance improvement by using a more sophisticated majority voting rule, and show how to detect and filter out "bad" (dishonest, malicious or very incompetent) labelers to further enhance the quality of crowd-sourcing. Extension to the case when a labeler's quality is task-type dependent is also discussed using techniques from the literature on continuous arms. We present numerical results using both simulation and a real dataset on a set of images labeled by Amazon Mechanic Turks (AMT).