We propose a viewpoint invariant model for 3D human pose estimation from a single depth image. To achieve this, our discriminative model embeds local regions into a learned viewpoint invariant feature space. Formulated as a multi-task learning problem, our model is able to selectively predict partial poses in the presence of noise and occlusion. Our approach leverages a convolutional and recurrent network architecture with a top-down error feedback mechanism to self-correct previous pose estimates in an end-to-end manner. We evaluate our model on a previously published depth dataset and a newly collected human pose dataset containing 100K annotated depth images from extreme viewpoints. Experiments show that our model achieves competitive performance on frontal views while achieving state-of-the-art performance on alternate viewpoints.
For rigid body pose estimation and 3D object analysis, several descriptors have been proposed. Given the success of SIFT @cite_56 , there have been several attempts at embedding rotational and translational invariance @cite_57 @cite_37 @cite_62 . Other features such as viewpoint invariant 3D feature maps @cite_66 , histograms of 3D joint locations @cite_63 , multifractal spectrum @cite_27 , volumetric attention models @cite_65 , and volumetric convolutional filters @cite_64 @cite_58 have been proposed for 3D modeling. Instead of proposing invariant features, @cite_24 trained a classifier for each viewpoint. Building on the success of representation learning from RGB, discriminative pose estimation from the depth domain, viewpoint invariant features, and occlusion modeling, we design a model which achieves viewpoint invariant 3D human pose estimation.
@cite_37 @cite_62 @cite_64 @cite_65 @cite_56 @cite_57 @cite_24 @cite_27 @cite_63 @cite_58 @cite_66
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We propose a viewpoint invariant model for 3D human pose estimation from a single depth image. To achieve this, our discriminative model embeds local regions into a learned viewpoint invariant feature space. Formulated as a multi-task learning problem, our model is able to selectively predict partial poses in the presence of noise and occlusion. Our approach leverages a convolutional and recurrent network architecture with a top-down error feedback mechanism to self-correct previous pose estimates in an end-to-end manner. We evaluate our model on a previously published depth dataset and a newly collected human pose dataset containing 100 K annotated depth images from extreme viewpoints. Experiments show that our model achieves competitive performance on frontal views while achieving state-of-the-art performance on alternate viewpoints. We propose an end-to-end architecture for joint 2D and 3D human pose estimation in natural images. Key to our approach is the generation and scoring of a number of pose proposals per image, which allows us to predict 2D and 3D poses of multiple people simultaneously. Hence, our approach does not require an approximate localization of the humans for initialization. Our Localization-Classification-Regression architecture, named LCR-Net, contains 3 main components: 1) the pose proposal generator that suggests candidate poses at different locations in the image; 2) a classifier that scores the different pose proposals; and 3) a regressor that refines pose proposals both in 2D and 3D. All three stages share the convolutional feature layers and are trained jointly. The final pose estimation is obtained by integrating over neighboring pose hypotheses, which is shown to improve over a standard non maximum suppression algorithm. Our method recovers full-body 2D and 3D poses, hallucinating plausible body parts when the persons are partially occluded or truncated by the image boundary. Our approach significantly outperforms the state of the art in 3D pose estimation on Human3.6M, a controlled environment. Moreover, it shows promising results on real images for both single and multi-person subsets of the MPII 2D pose benchmark. This paper presents a novel approach to estimating the continuous six degree of freedom (6-DoF) pose (3D translation and rotation) of an object from a single RGB image. The approach combines semantic keypoints predicted by a convolutional network (convnet) with a deformable shape model. Unlike prior work, we are agnostic to whether the object is textured or textureless, as the convnet learns the optimal representation from the available training image data. Furthermore, the approach can be applied to instance- and class-based pose recovery. Empirically, we show that the proposed approach can accurately recover the 6-DoF object pose for both instance- and class-based scenarios with a cluttered background. For class-based object pose estimation, state-of-the-art accuracy is shown on the large-scale PASCAL3D+ dataset. This paper presents a novel approach to estimating the continuous six degree of freedom (6-DoF) pose (3D translation and rotation) of an object from a single RGB image. The approach combines semantic keypoints predicted by a convolutional network (convnet) with a deformable shape model. Unlike prior work, we are agnostic to whether the object is textured or textureless, as the convnet learns the optimal representation from the available training image data. Furthermore, the approach can be applied to instance- and class-based pose recovery. Empirically, we show that the proposed approach can accurately recover the 6-DoF object pose for both instance- and class-based scenarios with a cluttered background. For class-based object pose estimation, state-of-the-art accuracy is shown on the large-scale PASCAL3D+ dataset.