We propose a novel method for fitting planar B-spline curves to unorganized data points. In traditional methods, optimization of control points and foot points are performed in two very time-consuming steps in each iteration: 1) control points are updated by setting up and solving a linear system of equations; and 2) foot points are computed by projecting each data point onto a B-spline curve. Our method uses the L-BFGS optimization method to optimize control points and foot points simultaneously and therefore it does not need to perform either matrix computation or foot point projection in every iteration. As a result, our method is much faster than existing methods.
All the above methods update control points @math and location parameters @math in two interleaving steps. The main difference of our new method with these existing methods is that in every iteration we update @math and @math simultaneously. In this sense the most closely related work is @cite_15 which also optimizes control points and location parameters simultaneously in every iteration. However, that method uses the Gauss-Newton optimization and therefore still needs to valuate and store the Jacobian matrices of the objective function, whose size depends on the number of data points and control points @cite_15 , as well as to solve a linear system of equations. In contrast, our approach based on L-BFGS does not need to formulate and solve any linear equations and is therefore faster than the method in @cite_15 , as we are going to demonstrate in later experiments.
@cite_15
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We study the numerical performance of a limited memory quasi-Newton method for large scale optimization, which we call the L-BFGS method. We compare its performance with that of the method developed by Buckley and LeNir (1985), which combines cycles of BFGS steps and conjugate direction steps. Our numerical tests indicate that the L-BFGS method is faster than the method of Buckley and LeNir, and is better able to use additional storage to accelerate convergence. We show that the L-BFGS method can be greatly accelerated by means of a simple scaling. We then compare the L-BFGS method with the partitioned quasi-Newton method of Griewank and Toint (1982a). The results show that, for some problems, the partitioned quasi-Newton method is clearly superior to the L-BFGS method. However we find that for other problems the L-BFGS method is very competitive due to its low iteration cost. We also study the convergence properties of the L-BFGS method, and prove global convergence on uniformly convex problems. We study how to use the BFGS quasi-Newton matrices to precondition minimization methods for problems where the storage is critical. We give an update formula which generates matrices using information from the last m iterations, where m is any number supplied by the user. The quasi-Newton matrix is updated at every iteration by dropping the oldest information and replacing it by the newest informa- tion. It is shown that the matrices generated have some desirable properties. The resulting algorithms are tested numerically and compared with several well- known methods. 1. Introduction. For the problem of minimizing an unconstrained function of n variables, quasi-Newton methods are widely employed (4). They construct a se- quence of matrices which in some way approximate the hessian of (or its inverse). These matrices are symmetric; therefore, it is necessary to have n(n + l) 2 storage locations for each one. For large dimensional problems it will not be possible to re- tain the matrices in the high speed storage of a computer, and one has to resort to other kinds of algorithms. For example, one could use the methods (Toint (15), Shanno (12)) which preserve the sparsity structure of the hessian, or conjugate gradient methods (CG) which only have to store 3 or 4 vectors. Recently, some CG algorithms have been developed which use a variable amount of storage and which do not require knowledge about the sparsity structure of the problem (2), (7), (8). A disadvantage of these methods is that after a certain number of iterations the quasi-Newton matrix is discarded, and the algorithm is restarted using an initial matrix (usually a diagonal matrix). We describe an algorithm which uses a limited amount of storage and where the quasi-Newton matrix is updated continuously. At every step the oldest information contained in the matrix is discarded and replaced by new one. In this way we hope to have a more up to date model of our function. We will concentrate on the BFGS method since it is considered to be the most efficient. We believe that similar algo- rithms cannot be developed for the other members of the Broyden 0-class (1). Let be the function to be nnnimized, g its gradient and h its hessian. We define We propose a novel limited-memory stochastic block BFGS update for incorporating enriched curvature information in stochastic approximation methods. In our method, the estimate of the inverse Hessian matrix that is maintained by it, is updated at each iteration using a sketch of the Hessian, i.e., a randomly generated compressed form of the Hessian. We propose several sketching strategies, present a new quasi-Newton method that uses stochastic block BFGS updates combined with the variance reduction approach SVRG to compute batch stochastic gradients, and prove linear convergence of the resulting method. Numerical tests on large-scale logistic regression problems reveal that our method is more robust and substantially outperforms current state-of-the-art methods. This paper considers the connection between the intrinsic Riemannian Newton method and other more classically inspired optimization algorithms for equality-constrained optimization problems. We consider the feasibly-projected sequential quadratic programming (FP-SQP) method and show that it yields the same update step as the Riemannian Newton, subject to a minor assumption on the choice of multiplier vector. We also consider Newton update steps computed in various ‘natural’ local coordinate systems on the constraint manifold and find simple conditions that guarantee that the update step is the Riemannian Newton update. In particular, we show that this is the case for projective local coordinates, one of the most natural choices that have been proposed in the literature. Finally we consider the case where the full constraints are approximated to simplify the computation of the update step. We show that if this approximation is good at least to second-order then the resulting update step is the Riemannian Newton update. The conclusion of this study is that the intrinsic Riemannian Newton algorithm is the archetypal feasible second order update for non-degenerate equality constrained optimisation problems.