The use of standard platforms in the field of humanoid robotics can accelerate research, and lower the entry barrier for new research groups. While many affordable humanoid standard platforms exist in the lower size ranges of up to 60cm, beyond this the few available standard platforms quickly become significantly more expensive, and difficult to operate and maintain. In this paper, the igus Humanoid Open Platform is presented---a new, affordable, versatile and easily customisable standard platform for humanoid robots in the child-sized range. At 90cm, the robot is large enough to interact with a human-scale environment in a meaningful way, and is equipped with enough torque and computing power to foster research in many possible directions. The structure of the robot is entirely 3D printed, allowing for a lightweight and appealing design. The electrical and mechanical designs of the robot are presented, and the main features of the corresponding open-source ROS software are discussed. The 3D CAD files for all of the robot parts have been released open-source in conjunction with this paper.
Another example of a successful standard platform is the @cite_1 , and its recent successor the , distributed by Robotis. Both robots are quite similar in design and architecture, and stand at 45.5 cm tall, almost exactly half the size of the . P1_comparison shows a size comparison between the two robots and a Darwin-Mini, which is only 27 cm tall. In contrast to the closed proprietary design of the robot, the was designed as an open platform that allows users to operate, maintain and customise the robot as they desire. Nevertheless, the size of the robot has remained a limiting factor to its range of applications.
@cite_1
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Human-scale mobile robots with arms have the potential to assist people with a variety of tasks. We present a proof-of-concept system that has enabled a person with severe quadriplegia named Henry Evans to shave himself in his own home using a general purpose mobile manipulator (PR2 from Willow Garage). The robot primarily provides assistance by holding a tool (e.g., an electric shaver) at user-specified locations around the user's head, while he she moves his her head against it. If the robot detects forces inappropriate for the task (e.g., shaving), it withdraws the tool. The robot also holds a mirror with its other arm, so that the user can see what he she is doing. For all aspects of the task, the robot and the human work together. The robot uses a series of distinct semi-autonomous subsystems during the task to navigate to poses next to the wheelchair, attain initial arm configurations, register a 3D model of the person's head, move the tool to coarse semantically-labeled tool poses (e.g, “Cheek”), and finely position the tool via incremental movements. Notably, while moving the tool near the user's head, the robot uses an ellipsoidal coordinate system attached to the 3D head model. In addition to describing the complete robotic system, we report results from Henry Evans using it to shave both sides of his face while sitting in his wheelchair at home. He found the process to be long (54 minutes) and the interface unintuitive. Yet, he also found the system to be comfortable to use, felt safe while using it, was satisfied with it, and preferred it to a human caregiver. We have developed the CHIMP CMU Highly Intelligent Mobile Platform robot as a platform for executing complex tasks in dangerous, degraded, human-engineered environments. CHIMP has a near-human form factor, work-envelope, strength, and dexterity to work effectively in these environments. It avoids the need for complex control by maintaining static rather than dynamic stability. Utilizing various sensors embedded in the robot's head, CHIMP generates full three-dimensional representations of its environment and transmits these models to a human operator to achieve latency-free situational awareness. This awareness is used to visualize the robot within its environment and preview candidate free-space motions. Operators using CHIMP are able to select between task, workspace, and joint space control modes to trade between speed and generality. Thus, they are able to perform remote tasks quickly, confidently, and reliably, due to the overall design of the robot and software. CHIMP's hardware was designed, built, and tested over 15i¾?months leading up to the DARPA Robotics Challenge. The software was developed in parallel using surrogate hardware and simulation tools. Over a six-week span prior to the DRC Trials, the software was ported to the robot, the system was debugged, and the tasks were practiced continuously. Given the aggressive schedule leading to the DRC Trials, development of CHIMP focused primarily on manipulation tasks. Nonetheless, our team finished 3rd out of 16. With an upcoming year to develop new software for CHIMP, we look forward to improving the robot's capability and increasing its speed to compete in the DRC Finals. Swarms of mobile robots recently attracted the focus of the Distributed Computing community. One of the fundamental problems in this context is that of exploration: the robots must coordinate to visit all locations that are reachable from their initial positions. Despite its apparent simplicity, this problem proved quite hard to characterise fully, due to many model variants, leading to informal error-prone reasoning. Over the past few years, a significant effort permitted to set up a formal framework, relying on the Coq proof assistant, which was used to provide certified results when robots evolve in a continuous bi-dimensional Euclidean space. However, the most challenging issues with exploration arise in the discrete setting (a.k.a. graph), where locations are modeled as vertices and where edges between vertices denote the ability for a robot to move from one location to the next. We present a formal model to tackle problems and reason about robot algorithms arising in the discrete setting. Our approach extends and generalises previous research efforts focusing on the continuous model. As case studies, we consider fundamental impossibility results for exploration with stop in the discrete model. To our knowledge, those are the first certified results in this context. This framework paves the way for a general certification workflow dedicated to mobile robots on graphs. When humans and mobile robots share the same space, one of their challenges is to navigate around each other and manage their mutual navigational intents. While humans have developed excellent skills in inferring their counterpart's intentions via a number of implicit and non-verbal cues, making navigation also in crowds an ease, this kind of effective and efficient communication often falls short in human-robot encounters. In this paper, two alternative approaches to convey navigational intent of a mobile robot to humans in a shared environment are proposed and analysed. The first is utilising anthropomorphic features of the mobile robot to realise an implicit joint attention using gaze to represent the direction of navigational intent. In the second approach, a more technical design adopting the semantics of car's turn indicators, has been implemented. The paper compares both approaches with each other and against a control behaviour without any communication of intent. Both approaches show statistically significant differences in comparison to the control behaviour. However, the second approach using indicators has shown as being more effective in conveying the intent and also has a higher positive impact on the comfort of the humans encountering the robot.