Selecting an optimal set of icons is a crucial step in the pipeline of visual design to structure and navigate through content. However, designing the icons sets is usually a difficult task for which expert knowledge is required. In this work, to ease the process of icon set selection to the users, we propose a similarity metric which captures the properties of style and visual identity. We train a Siamese Neural Network with an on-line dataset of icons organized in visually coherent collections that are used to adaptively sample training data and optimize the training process. As the dataset contains noise, we further collect human-rated information on the perception of icon’s similarity which will be used for evaluating and testing the proposed model. We present several results and applications based on searches, kernel visualizations and optimized set proposals that can be helpful for designers and non-expert users while exploring large collections of icons.
To measure shape similarity is a long-standing problem in computer graphics with many different approaches trying to solve it. Bober @cite_4 shows how to represent and match shape representations under the MPEG-7 standard @cite_16 . @cite_26 propose several silhouette-based descriptors that can be used for 2D and 3D shape retrieval. Other shape descriptors have been proposed, including Hu-moments @cite_35 , shape context @cite_19 , the use of Zernike moments @cite_12 , pyramid of arclength descriptors @cite_9 , or Fourier descriptors @cite_17 . @cite_47 focused on 3D shape similarity, using part-based models, while other works compare shapes using single closed contours @cite_20 @cite_21 . In contrast, our method does not need to explicitly model the geometrical properties of the given image and implicitly considers additional properties such as image abstraction and complexity that are recognized while training the Siamese Neural Network.
@cite_35 @cite_26 @cite_4 @cite_9 @cite_21 @cite_19 @cite_47 @cite_16 @cite_20 @cite_12 @cite_17
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We present a novel approach to measuring similarity between shapes and exploit it for object recognition. In our framework, the measurement of similarity is preceded by: (1) solving for correspondences between points on the two shapes; (2) using the correspondences to estimate an aligning transform. In order to solve the correspondence problem, we attach a descriptor, the shape context, to each point. The shape context at a reference point captures the distribution of the remaining points relative to it, thus offering a globally discriminative characterization. Corresponding points on two similar shapes will have similar shape contexts, enabling us to solve for correspondences as an optimal assignment problem. Given the point correspondences, we estimate the transformation that best aligns the two shapes; regularized thin-plate splines provide a flexible class of transformation maps for this purpose. The dissimilarity between the two shapes is computed as a sum of matching errors between corresponding points, together with a term measuring the magnitude of the aligning transform. We treat recognition in a nearest-neighbor classification framework as the problem of finding the stored prototype shape that is maximally similar to that in the image. Results are presented for silhouettes, trademarks, handwritten digits, and the COIL data set. We develop an approach to object recognition based on matching shapes and using a resulting measure of similarity in a nearest neighbor classifier. The key algorithmic problem here is that of finding pointwise correspondences between an image shape and a stored prototype shape. We introduce a new shape descriptor, the shape context, which makes this possible, using a simple and robust algorithm. The shape context at a point captures the distribution over relative positions of other shape points and thus summarizes global shape in a rich, local descriptor. We demonstrate that shape contexts greatly simplify recovery of correspondences between points of two given shapes. Once shapes are aligned, shape contexts are used to define a robust score for measuring shape similarity. We have used this score in a nearest-neighbor classifier for recognition of hand written digits as well as 3D objects, using exactly the same distance function. On the benchmark MNIST dataset of handwritten digits, this yields an error rate of 0.63 , outperforming other published techniques. The matching and retrieval of 2D shapes is an important challenge in computer vision. A large number of shape similarity approaches have been developed, with the main focus being the comparison or matching of pairs of shapes. In these approaches, other shapes do not influence the similarity measure of a given pair of shapes. In the proposed approach, other shapes do influence the similarity measure of each pair of shapes, and we show that this influence is beneficial even in the unsupervised setting (without any prior knowledge of shape classes). The influence of other shapes is propagated as a diffusion process on a graph formed by a given set of shapes. However, the classical diffusion process does not perform well in shape space for two reasons: it is unstable in the presence of noise and the underlying local geometry is sparse. We introduce a locally constrained diffusion process which is more stable even if noise is present, and we densify the shape space by adding synthetic points we call 'ghost points'. We present experimental results that demonstrate very significant improvements over state-of-the-art shape matching algorithms. On the MPEG-7 data set, we obtained a bull's-eye retrieval score of 93.32 , which is the highest score ever reported in the literature. Shape similarity and shape retrieval are very important topics in computer vision. The recent progress in this domain has been mostly driven by designing smart shape descriptors for providing better similarity measure between pairs of shapes. In this paper, we provide a new perspective to this problem by considering the existing shapes as a group, and study their similarity measures to the query shape in a graph structure. Our method is general and can be built on top of any existing shape similarity measure. For a given similarity measure, a new similarity is learned through graph transduction. The new similarity is learned iteratively so that the neighbors of a given shape influence its final similarity to the query. The basic idea here is related to PageRank ranking, which forms a foundation of Google Web search. The presented experimental results demonstrate that the proposed approach yields significant improvements over the state-of-art shape matching algorithms. We obtained a retrieval rate of 91.61 percent on the MPEG-7 data set, which is the highest ever reported in the literature. Moreover, the learned similarity by the proposed method also achieves promising improvements on both shape classification and shape clustering.