Depth information has been proven useful for face recognition. However, existing depth-image-based face recognition methods still suffer from noisy depth values and varying poses and expressions. In this paper, we propose a novel method for normalizing facial depth images to frontal pose and neutral expression and extracting robust features from the normalized depth images. The method is implemented via two deep convolutional neural networks (DCNN), normalization network ( (Net_ N )) and feature extraction network ( (Net_ F )). Given a facial depth image, (Net_ N ) first converts it to an HHA image, from which the 3D face is reconstructed via a DCNN. (Net_ N ) then generates a pose-and-expression normalized (PEN) depth image from the reconstructed 3D face. The PEN depth image is finally passed to (Net_ F ), which extracts a robust feature representation via another DCNN for face recognition. Our preliminary evaluation results demonstrate the superiority of the proposed method in recognizing faces of arbitrary poses and expressions with depth images.
Existing depth-image-based face recognition methods can be roughly divided into two categories depending on whether 3D faces (as point clouds) are used. Methods in the first category either assume that 3D faces are available during acquisition @cite_16 @cite_11 or reconstruct 3D faces from depth images or videos @cite_15 @cite_13 . With the 3D faces, @cite_16 and @cite_13 correct the facial pose to frontal, and further preprocess the obtained frontal facial depth images by symmetric filling and smooth resampling. They do not explicitly process varying facial expressions, but require multiple depth images per subject with different expressions in the gallery. @cite_15 directly match the 3D faces by using the iterative closest point algorithm. However, they have to capture videos of 3D faces so that higher-precision 3D faces can be reconstructed to assure good face recognition accuracy. Unlike these methods, our proposed method reconstructs 3D faces from only single depth images, and can remove both pose and expression variations on the faces, resulting in depth images with frontal pose and neutral expression, which are preferred by face recognition systems.
@cite_15 @cite_16 @cite_13 @cite_11
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We present a fully automatic face recognition algorithm and demonstrate its performance on the FRGC v2.0 data. Our algorithm is multimodal (2D and 3D) and performs hybrid (feature based and holistic) matching in order to achieve efficiency and robustness to facial expressions. The pose of a 3D face along with its texture is automatically corrected using a novel approach based on a single automatically detected point and the Hotelling transform. A novel 3D spherical face representation (SFR) is used in conjunction with the scale-invariant feature transform (SIFT) descriptor to form a rejection classifier, which quickly eliminates a large number of candidate faces at an early stage for efficient recognition in case of large galleries. The remaining faces are then verified using a novel region-based matching approach, which is robust to facial expressions. This approach automatically segments the eyes- forehead and the nose regions, which are relatively less sensitive to expressions and matches them separately using a modified iterative closest point (ICP) algorithm. The results of all the matching engines are fused at the metric level to achieve higher accuracy. We use the FRGC benchmark to compare our results to other algorithms that used the same database. Our multimodal hybrid algorithm performed better than others by achieving 99.74 percent and 98.31 percent verification rates at a 0.001 false acceptance rate (FAR) and identification rates of 99.02 percent and 95.37 percent for probes with a neutral and a nonneutral expression, respectively. Three-dimensional (3D) face models can intrinsically handle large pose face recognition problem. In this paper, we propose a novel pose-invariant face recognition method via RGB-D images. By employing depth, our method is able to handle self-occlusion and deformation, both of which are challenging problems in two-dimensional (2D) face recognition. Texture images in the gallery can be rendered to the same view as the probe via depth. Meanwhile, depth is also used for similarity measure via frontalization and symmetric filling. Finally, both texture and depth contribute to the final identity estimation. Experiments on Bosphorus, CurtinFaces, Eurecom, and Kiwi databases demonstrate that the additional depth information has improved the performance of face recognition with large pose variations and under even more challenging conditions. We present a multi-view stereo reconstruction technique that directly produces a complete high-fidelity head model with consistent facial mesh topology. While existing techniques decouple shape estimation and facial tracking, our framework jointly optimizes for stereo constraints and consistent mesh parameterization. Our method is therefore free from drift and fully parallelizable for dynamic facial performance capture. We produce highly detailed facial geometries with artist-quality UV parameterization, including secondary elements such as eyeballs, mouth pockets, nostrils, and the back of the head. Our approach consists of deforming a common template model to match multi-view input images of the subject, while satisfying cross-view, cross-subject, and cross-pose consistencies using a combination of 2D landmark detection, optical flow, and surface and volumetric Laplacian regularization. Since the flow is never computed between frames, our method is trivially parallelized by processing each frame independently. Accurate rigid head pose is extracted using a PCA-based dimension reduction and denoising scheme. We demonstrate high-fidelity performance capture results with challenging head motion and complex facial expressions around eye and mouth regions. While the quality of our results is on par with the current state-of-the-art, our approach can be fully parallelized, does not suffer from drift, and produces face models with production-quality mesh topologies. Even if, most of 2D face recognition approaches reached recognition rate more than 90 in controlled environment, current days face recognition systems degrade their performance in case of uncontrolled environment which includes pose variations, illumination variations, expression variations and ageing effect etc. Inclusion of 3D face analysis gives an age over 2D face recognition as they give vital informations such as 3D shape, texture and depth which improve discrimination power of an algorithm. In this paper, we have investigated different 3D face recognition approaches that are robust to changes in facial expressions and illumination variations. 2D-PCA and 2D-LDA approaches have been extended to 3D face recognition because they can directly work on 2D depth image matrices rather than 1D vectors without need for transformations before feature extraction. In turn, this reduces storage space and time required for computations. 2D depth image is extracted from 3D face model and nose region from depth mapped image has been detected as a reference point for cropping stage to convert model into a standard size. Two Dimensional Principal Component Analysis (2D-PCA) and Two Dimensional Linear Discriminant analysis (2D-LDA) are employed to obtain feature vectors globally compared to feature vectors obtained locally using PCA or LDA. Finally, euclidean distance classifier is applied for comparison of extracted features. A set of experiments on GavabDB 3D face database, which has 61 individuals in total, demonstrated that 3D face recognition using 2D-LDA method has achieved recognition accuracy of 93.3 and EER of 8.96 over database, which is higher compared to 2D-PCA. So, more optimized performance has been achieved using 2D-LDA for 3D face recognition analysis.