Current generative frameworks use end-to-end learning and generate images by sampling from uniform noise distribution. However, these approaches ignore the most basic principle of image formation: images are product of: (a) Structure: the underlying 3D model; (b) Style: the texture mapped onto structure. In this paper, we factorize the image generation process and propose Style and Structure Generative Adversarial Network (S^2-GAN). Our S^2-GAN has two components: the Structure-GAN generates a surface normal map; the Style-GAN takes the surface normal map as input and generates the 2D image. Apart from a real vs. generated loss function, we use an additional loss with computed surface normals from generated images. The two GANs are first trained independently, and then merged together via joint learning. We show our S^2-GAN model is interpretable, generates more realistic images and can be used to learn unsupervised RGBD representations.
Unsupervised learning of visual representation is one of the most challenging problems in computer vision. There are two primary approaches to unsupervised learning. The first is the discriminative approach where we use auxiliary tasks such that ground truth can be generated without labeling. Some examples of these auxiliary tasks include predicting: the relative location of two patches @cite_43 , ego-motion in videos @cite_58 @cite_53 , physical signals @cite_11 @cite_20 @cite_7 .
@cite_7 @cite_53 @cite_43 @cite_58 @cite_20 @cite_11
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We present a novel approach for unsupervised learning of depth and ego-motion from monocular video. Unsupervised learning removes the need for separate supervisory signals (depth or ego-motion ground truth, or multi-view video). Prior work in unsupervised depth learning uses pixel-wise or gradient-based losses, which only consider pixels in small local neighborhoods. Our main contribution is to explicitly consider the inferred 3D geometry of the scene, enforcing consistency of the estimated 3D point clouds and ego-motion across consecutive frames. This is a challenging task and is solved by a novel (approximate) backpropagation algorithm for aligning 3D structures. We combine this novel 3D-based loss with 2D losses based on photometric quality of frame reconstructions using estimated depth and ego-motion from adjacent frames. We also incorporate validity masks to avoid penalizing areas in which no useful information exists. We test our algorithm on the KITTI dataset and on a video dataset captured on an uncalibrated mobile phone camera. Our proposed approach consistently improves depth estimates on both datasets, and outperforms the state-of-the-art for both depth and ego-motion. Because we only require a simple video, learning depth and ego-motion on large and varied datasets becomes possible. We demonstrate this by training on the low quality uncalibrated video dataset and evaluating on KITTI, ranking among top performing prior methods which are trained on KITTI itself. Unsupervised learning from visual data is one of the most difficult challenges in computer vision. It is essential for understanding how visual recognition works. Learning from unsupervised input has an immense practical value, as huge quantities of unlabeled videos can be collected at low cost. Here we address the task of unsupervised learning to detect and segment foreground objects in single images. We achieve our goal by training a student pathway, consisting of a deep neural network that learns to predict, from a single input image, the output of a teacher pathway that performs unsupervised object discovery in video. Our approach is different from the published methods that perform unsupervised discovery in videos or in collections of images at test time. We move the unsupervised discovery phase during the training stage, while at test time we apply the standard feed-forward processing along the student pathway. This has a dual benefit: firstly, it allows, in principle, unlimited generalization possibilities during training, while remaining fast at testing. Secondly, the student not only becomes able to detect in single images significantly better than its unsupervised video discovery teacher, but it also achieves state of the art results on two current benchmarks, YouTube Objects and Object Discovery datasets. At test time, our system is two orders of magnitude faster than other previous methods. Learning rich visual representations often require training on datasets of millions of manually annotated examples. This substantially limits the scalability of learning effective representations as labeled data is expensive or scarce. In this paper, we address the problem of unsupervised visual representation learning from a large, unlabeled collection of images. By representing each image as a node and each nearest-neighbor matching pair as an edge, our key idea is to leverage graph-based analysis to discover positive and negative image pairs (i.e., pairs belonging to the same and different visual categories). Specifically, we propose to use a cycle consistency criterion for mining positive pairs and geodesic distance in the graph for hard negative mining. We show that the mined positive and negative image pairs can provide accurate supervisory signals for learning effective representations using Convolutional Neural Networks (CNNs). We demonstrate the effectiveness of the proposed unsupervised constraint mining method in two settings: (1) unsupervised feature learning and (2) semi-supervised learning. For unsupervised feature learning, we obtain competitive performance with several state-of-the-art approaches on the PASCAL VOC 2007 dataset. For semi-supervised learning, we show boosted performance by incorporating the mined constraints on three image classification datasets. We present a novel approach for unsupervised learning of depth and ego-motion from monocular video. Unsupervised learning removes the need for separate supervisory signals (depth or ego-motion ground truth, or multi-view video). Prior work in unsupervised depth learning uses pixel-wise or gradient-based losses, which only consider pixels in small local neighborhoods. Our main contribution is to explicitly consider the inferred 3D geometry of the whole scene, and enforce consistency of the estimated 3D point clouds and ego-motion across consecutive frames. This is a challenging task and is solved by a novel (approximate) backpropagation algorithm for aligning 3D structures. We combine this novel 3D-based loss with 2D losses based on photometric quality of frame reconstructions using estimated depth and ego-motion from adjacent frames. We also incorporate validity masks to avoid penalizing areas in which no useful information exists. We test our algorithm on the KITTI dataset and on a video dataset captured on an uncalibrated mobile phone camera. Our proposed approach consistently improves depth estimates on both datasets, and outperforms the state-of-the-art for both depth and ego-motion. Because we only require a simple video, learning depth and ego-motion on large and varied datasets becomes possible. We demonstrate this by training on the low quality uncalibrated video dataset and evaluating on KITTI, ranking among top performing prior methods which are trained on KITTI itself.1