We show how a simple convolutional neural network (CNN) can be trained to accurately and robustly regress 6 degrees of freedom (6DoF) 3D head pose, directly from image intensities. We further explain how this FacePoseNet (FPN) can be used to align faces in 2D and 3D as an alternative to explicit facial landmark detection for these tasks. We claim that in many cases the standard means of measuring landmark detector accuracy can be misleading when comparing different face alignments. Instead, we compare our FPN with existing methods by evaluating how they affect face recognition accuracy on the IJB-A and IJB-B benchmarks: using the same recognition pipeline, but varying the face alignment method. Our results show that (a) better landmark detection accuracy measured on the 300W benchmark does not necessarily imply better face recognition accuracy. (b) Our FPN provides superior 2D and 3D face alignment on both benchmarks. Finally, (c), FPN aligns faces at a small fraction of the computational cost of comparably accurate landmark detectors. For many purposes, FPN is thus a far faster and far more accurate face alignment method than using facial landmark detectors.
Deep pose estimation. This work describes a deep network trained to estimate the 6DoF of 3D faces viewed in single images. Deep learning is increasingly used for similar purposes, though typically focusing on general object classes @cite_39 @cite_19 @cite_0 . Some recently addressed faces in particular, though their methods are designed to estimate 2D landmarks along with 3D face shapes @cite_11 @cite_47 @cite_35 . Unlike our proposed pose estimation, they regress poses by using iterative methods which involve computationally costly face rendering. We regress 6DoF directly from image intensities without such rendering steps.
@cite_35 @cite_39 @cite_0 @cite_19 @cite_47 @cite_11
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In this paper, we propose a two-stage depth ranking based method (DRPose3D) to tackle the problem of 3D human pose estimation. Instead of accurate 3D positions, the depth ranking can be identified by human intuitively and learned using the deep neural network more easily by solving classification problems. Moreover, depth ranking contains rich 3D information. It prevents the 2D-to-3D pose regression in two-stage methods from being ill-posed. In our method, firstly, we design a Pairwise Ranking Convolutional Neural Network (PRCNN) to extract depth rankings of human joints from images. Secondly, a coarse-to-fine 3D Pose Network(DPNet) is proposed to estimate 3D poses from both depth rankings and 2D human joint locations. Additionally, to improve the generality of our model, we introduce a statistical method to augment depth rankings. Our approach outperforms the state-of-the-art methods in the Human3.6M benchmark for all three testing protocols, indicating that depth ranking is an essential geometric feature which can be learned to improve the 3D pose estimation. Estimating the 6D pose of objects from images is an important problem in various applications such as robot manipulation and virtual reality. While direct regression of images to object poses has limited accuracy, matching rendered images of an object against the observed image can produce accurate results. In this work, we propose a novel deep neural network for 6D pose matching named DeepIM. Given an initial pose estimation, our network is able to iteratively refine the pose by matching the rendered image against the observed image. The network is trained to predict a relative pose transformation using an untangled representation of 3D location and 3D orientation and an iterative training process. Experiments on two commonly used benchmarks for 6D pose estimation demonstrate that DeepIM achieves large improvements over state-of-the-art methods. We furthermore show that DeepIM is able to match previously unseen objects. Estimating the 6D pose of objects from images is an important problem in various applications such as robot manipulation and virtual reality. While direct regression of images to object poses has limited accuracy, matching rendered images of an object against the input image can produce accurate results. In this work, we propose a novel deep neural network for 6D pose matching named DeepIM. Given an initial pose estimation, our network is able to iteratively refine the pose by matching the rendered image against the observed image. The network is trained to predict a relative pose transformation using an untangled representation of 3D location and 3D orientation and an iterative training process. Experiments on two commonly used benchmarks for 6D pose estimation demonstrate that DeepIM achieves large improvements over state-of-the-art methods. We furthermore show that DeepIM is able to match previously unseen objects. Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compels the network to perform perspective distortion-invariant estimation. The second weakness of the conventional approach is that directly regressing 3D coordinates from a 2D image is a highly nonlinear mapping, which causes difficulty in the learning procedure. To overcome these weaknesses, we firstly cast the 3D hand and human pose estimation problem from a single depth map into a voxel-to-voxel prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood for each keypoint. We design our model as a 3D CNN that provides accurate estimates while running in real-time. Our system outperforms previous methods in almost all publicly available 3D hand and human pose estimation datasets and placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge. The code is available in1.