In the task of Autonomous aerial filming of a moving actor (e.g. a person or a vehicle), it is crucial to have a good heading direction estimation for the actor from the visual input. However, the models obtained in other similar tasks, such as pedestrian collision risk analysis and human-robot interaction, are very difficult to generalize to the aerial filming task, because of the difference in data distributions. Towards improving generalization with less amount of labeled data, this paper presents a semi-supervised algorithm for heading direction estimation problem. We utilize temporal continuity as the unsupervised signal to regularize the model and achieve better generalization ability. This semi-supervised algorithm is applied to both training and testing phases, which increases the testing performance by a large margin. We show that by leveraging unlabeled sequences, the amount of labeled data required can be significantly reduced. We also discuss several important details on improving the performance by balancing labeled and unlabeled loss, and making good combinations. Experimental results show that our approach robustly outputs the heading direction for different types of actor. The aesthetic value of the video is also improved in the aerial filming task.
Based on a probabilistic framework, @cite_10 present a joint pedestrian head and body orientation estimation method, in which they design a HOG linSVM pedestrian detector combined with a Kalman filter. Learning-based methods, however, seem to achieve more robust and generalizable results, being more prevalent in the HDE literature. Most existing learning-based methods use large amounts of labeled data and supervised learning to train a model @cite_3 @cite_14 @cite_13 @cite_31 . However, open datasets @cite_19 @cite_28 @cite_9 @cite_25 generalize poorly to our aerial filming task mainly due to mismatch between image viewpoints, scales, and image blurr. Human key-point detection and 2D pose estimation have also been widely studied @cite_22 @cite_16 . However, such works are focused only on human bodies, and the 3D heading direction cannot be trivially recovered directly from 2D points because the keypoint's depth remains undefined.
@cite_14 @cite_22 @cite_28 @cite_10 @cite_9 @cite_3 @cite_19 @cite_31 @cite_16 @cite_13 @cite_25
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We present a probabilistic framework for the joint estimation of pedestrian head and body orientation from a mobile stereo vision platform. For both head and body parts, we convert the responses of a set of orientation-specific detectors into a (continuous) probability density function. The parts are localized by means of a pictorial structure approach, which balances part-based detector responses with spatial constraints. Head and body orientations are estimated jointly to account for anatomical constraints. The joint single-frame orientation estimates are integrated over time by particle filtering. The experiments involved data from a vehicle-mounted stereo vision camera in a realistic traffic setting; 65 pedestrian tracks were supplied by a state-of-the-art pedestrian tracker. We show that the proposed joint probabilistic orientation estimation framework reduces the mean absolute head and body orientation error up to 15° compared with simpler methods. This results in a mean absolute head body orientation error of about 21° 19°, which remains fairly constant up to a distance of 25 m. Our system currently runs in near real time (8–9 Hz). In this paper we present a convolutional neural network (CNN)-based model for human head pose estimation in low-resolution multi-modal RGB-D data. We pose the problem as one of classification of human gazing direction. We further fine-tune a regressor based on the learned deep classifier. Next we combine the two models (classification and regression) to estimate approximate regression confidence. We present state-of-the-art results in datasets that span the range of high-resolution human robot interaction (close up faces plus depth information) data to challenging low resolution outdoor surveillance data. We build upon our robust head-pose estimation and further introduce a new visual attention model to recover interaction with the environment . Using this probabilistic model, we show that many higher level scene understanding like human-human scene interaction detection can be achieved. Our solution runs in real-time on commercial hardware. Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compels the network to perform perspective distortion-invariant estimation. The second weakness of the conventional approach is that directly regressing 3D coordinates from a 2D image is a highly nonlinear mapping, which causes difficulty in the learning procedure. To overcome these weaknesses, we firstly cast the 3D hand and human pose estimation problem from a single depth map into a voxel-to-voxel prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood for each keypoint. We design our model as a 3D CNN that provides accurate estimates while running in real-time. Our system outperforms previous methods in almost all publicly available 3D hand and human pose estimation datasets and placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge. The code is available in1. We propose a shape-based, hierarchical part-template matching approach to simultaneous human detection and segmentation combining local part-based and global shape-template-based schemes. The approach relies on the key idea of matching a part-template tree to images hierarchically to detect humans and estimate their poses. For learning a generic human detector, a pose-adaptive feature computation scheme is developed based on a tree matching approach. Instead of traditional concatenation-style image location-based feature encoding, we extract features adaptively in the context of human poses and train a kernel-SVM classifier to separate human nonhuman patterns. Specifically, the features are collected in the local context of poses by tracing around the estimated shape boundaries. We also introduce an approach to multiple occluded human detection and segmentation based on an iterative occlusion compensation scheme. The output of our learned generic human detector can be used as an initial set of human hypotheses for the iterative optimization. We evaluate our approaches on three public pedestrian data sets (INRIA, MIT-CBCL, and USC-B) and two crowded sequences from Caviar Benchmark and Munich Airport data sets.