Human navigation has been a topic of interest in spatial cognition from the past few decades. It has been experimentally observed that humans accomplish the task of way-finding a destination in an unknown environment by recognizing landmarks. Investigations using network analytic techniques reveal that humans, when asked to way-find their destination, learn the top ranked nodes of a network. In this paper we report a study simulating the strategy used by humans to recognize the centers of a network. We show that the paths obtained from our simulation has the same properties as the paths obtained in human based experiment. The simulation thus performed leads to a novel way of path-finding in a network. We discuss the performance of our method and compare it with the existing techniques to find a path between a pair of nodes in a network.
A detailed survey on decentralized search algorithms on networks that exhibit small-world phenomena is given by Kleinberg in @cite_21 . This survey also contains an exhaustive list of open problems in this area.
@cite_21
2407891964 1551913526 2128678576 92788038
The small world phenomenon is a desirable property of social networks, since it guarantees short paths between the nodes of the social graph and thus efficient information spread on the network. It is thus in the benefit of both network users and network owners to enforce and maintain this property. In this work, we study the problem of finding a subset of k edges from a set of candidate edges whose addition to a network leads to the greatest reduction in its average shortest path length. We formulate the problem as a combinatorial optimization problem, and show that it is NP-hard and that known approximation techniques are not applicable. We describe an efficient method for computing the exact effect of a single edge insertion on the average shortest path length, as well as several heuristics for efficiently estimating this effect. We perform experiments on real data to study the performance of our algorithms in practice. In a graph with a "small world" topology, nodes are highly clustered yet the path length between them is small. Such a topology can make search problems very difficult since local decisions quickly propagate globally. We show that graphs associated with many different search problems have a small world topology, and that the cost of solving such search problems can have a heavy-tailed distribution. The strategy of randomization and restarts appears to eliminate these heavy tails. A novel restart schedule in which the cutoff bound is increased geometrically appears particularly effective. Long a matter of folklore, the small-world phenomenon'''' --the principle that we are all linked by short chains of acquaintances --was inaugurated as an area of experimental study in the social sciences through the pioneering work of Stanley Milgram in the 1960''s. This work was among the first to make the phenomenon quantitative, allowing people to speak of the six degrees of separation'''' between any two people in the United States. Since then, a number of network models have been proposed as frameworks in which to study the problem analytically. One of the most refined of these models was formulated in recent work of Watts and Strogatz; their framework provided compelling evidence that the small-world phenomenon is pervasive in a range of networks arising in nature and technology, and a fundamental ingredient in the evolution of the World Wide Web. But existing models are insufficient to explain the striking algorithmic component of Milgram''s original findings: that individuals using local information are collectively very effective at actually constructing short paths between two points in a social network. Although recently proposed network models are rich in short paths, we prove that no decentralized algorithm, operating with local information only, can construct short paths in these networks with non-negligible probability. We then define an infinite family of network models that naturally generalizes the Watts-Strogatz model, and show that for one of these models, there is a decentralized algorithm capable of finding short paths with high probability. More generally, we provide a strong characterization of this family of network models, showing that there is in fact a unique model within the family for which decentralized algorithms are effective. In this paper, we describe a comprehensive analysis of graph-theoretical properties of online social networks based on the Friend-of-a-Friend (FOAF) ontology. Of particular interest for this work were properties related to the small-world phenomenon. More than 1.6 million of the FOAF documents collected on the Semantic Web met our requirements and were analyzed in depth. Most FOAF documents are created and published by social networking services, blog hosting services, or combinations of the two as a matter of routine; only a fractional amount are maintained by individuals. Although the FOAF ontology defines unique identifiers for persons in theory, retrieval and particularly fusion of personal information is difficult and error-prone in practice. Nevertheless, we identified the largest strongly connected components of various community networks based on FOAF documents and analyzed them in regard to the small-world phenomenon. Interestingly, all components examined exhibited a characteristic path length comparable to the smallest length achievable for a graph of the respective size, and the clustering coefficient was much greater than expected for an equivalent random graph; along with power law degree distributions, both are typical features of small-world graphs.