In wireless networks, consisting of battery-powered devices, energy is a costly resource and most of it is spent on transmitting and receiving messages. Broadcast is a problem where a message needs to be transmitted from one node to all other nodes of the network. We study algorithms that can work under limited energy measured as the maximum number of transmissions by a single station. The goal of the paper is to study tradeoffs between time and energy complexity of broadcast problem in multi-hop radio networks. We consider a model where the topology of the network is unknown and if two neighbors of a station are transmitting in the same discrete time slot, then the signals collide and the receiver cannot distinguish the collided signals from silence. We observe that existing, time efficient, algorithms are not optimized with respect to energy expenditure. We then propose and analyse two new randomized energy-efficient algorithms. Our first algorithm works in time @math with high probability and uses @math energy per station for any @math for any graph with @math nodes and diameter @math . Our second algorithm works in time @math with high probability and uses @math energy. We prove that our algorithms are almost time-optimal for given energy limits for graphs with constant diameters by constructing lower bound on time of @math . The lower bound shows also that any algorithm working in polylogaritmic time in @math for all graphs needs energy @math .
Recently Chang al @cite_18 presented various results about energy-efficient broadcast. Their assumptions differs however from ours in two aspects. @cite_18 the authors assume that the stations which have not received the message are allowed to make transmissions. Secondly the energy complexity in @cite_18 includes the number of times a station listens to the channel. Because of that the minimal energy complexity can be shown to be @math for graphs with maximum degree @math . In contrast, in our setting, where only the number of transmissions. The authors in @cite_18 showed an algorithm with time complexity @math and energy @math for the model without collision detection.
@cite_18
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Energy is often the most constrained resource in networks of battery-powered devices, and as devices become smaller, they spend a larger fraction of their energy on communication (transceiver usage) not computation. As an imperfect proxy for true energy usage, we define energy complexity to be the number of time slots a device transmits listens; idle time and computation are free. In this paper we investigate the energy complexity of fundamental communication primitives such as broadcast in multi-hop radio networks. We consider models with collision detection (CD) and without (No-CD), as well as both randomized and deterministic algorithms. Some take-away messages from this work include: 1. The energy complexity of broadcast in a multi-hop network is intimately connected to the time complexity of leader election in a single-hop (clique) network. Many existing lower bounds on time complexity immediately transfer to energy complexity. For example, in the CD and No-CD models, we need @math and @math energy, respectively. 2. The energy lower bounds above can almost be achieved, given sufficient ( @math ) time. In the CD and No-CD models we can solve broadcast using @math energy and @math energy, respectively. 3. The complexity measures of Energy and Time are in conflict, and it is an open problem whether both can be minimized simultaneously. We give a tradeoff showing it is possible to be nearly optimal in both measures simultaneously. For any constant @math , broadcast can be solved in @math time with @math energy, where @math is the diameter of the network. We address the minimum-energy broadcast problem under the assumption that nodes beyond the nominal range of a transmitter can collect the energy of unreliably received overheard signals. As a message is forwarded through the network, a node will have multiple opportunities to reliably receive the message by collecting energy during each retransmission. We refer to this cooperative strategy as accumulative broadcast. We seek to employ accumulative broadcast in a large scale loosely synchronized, low-power network. Therefore, we focus on distributed network layer approaches for accumulative broadcast in which loosely synchronized nodes use only local information. To further simplify the system architecture, we assume that nodes forward only reliably decoded messages. Under these assumptions, we formulate the minimum-energy accumulative broadcast problem. We present a solution employing two subproblems. First, we identify the ordering in which nodes should transmit. Second, we determine the optimum power levels for that ordering. While the second subproblem can be solved by means of linear programming, the ordering subproblem is found to be NP-complete. We devise a heuristic algorithm to find a good ordering. Simulation results show the performance of the algorithm to be close to optimum and a significant improvement over the well known BIP algorithm for constructing energy-efficient broadcast trees. We then formulate a distributed version of the accumulative broadcast algorithm that uses only local information at the nodes and has performance close to its centralized counterpart. The paper studies broadcasting in radio networks whose stations are represented by points in the Euclidean plane. In any given time step, a station can either receive or transmit. A message transmitted from station (v) is delivered to every station (u) at distance at most (1) from (v), but (u) successfully hears the message if and only if (v) is the only station at distance at most (1) from (u) that transmitted in this time step. A designated source station has a message that should be disseminated throughout the network. All stations other than the source are initially idle and wake up upon the first time they hear the source message. It is shown in [11] that the time complexity of broadcasting depends on two parameters of the network, namely, its diameter (in hops) (D) and a lower bound (d) on the Euclidean distance between any two stations. The inverse of (d) is called the granularity of the network, denoted by (g). Specifically, the authors of [11] present a broadcasting algorithm that works in time (O (D g)) and prove that every broadcasting algorithm requires Ω (D √g) time. In this paper, we distinguish between the arbitrary deployment setting, originally studied in [11], in which stations can be placed everywhere in the plane, and the new grid deployment setting, in which stations are only allowed to be placed on a (d)-spaced grid. Does the latter (more restricted) setting provides any speedup in broadcasting time complexity? Although the (O (D g)) broadcasting algorithm of [11] works under the (original) arbitrary deployment setting, it turns out that the Ω (D √g) lower bound remains valid under the grid deployment setting. Still, the above question is left unanswered. The current paper answers this question affirmatively by presenting a provable separation between the two deployment settings. We establish a tight lower bound on the time complexity of broadcasting under the arbitrary deployment setting proving that broadcasting cannot be completed in less than Ω ( D √g) time. For the grid deployment setting, we develop a broadcasting algorithm that runs in time O ( D g5 6 log g), thus breaking the linear dependency on (g). In this paper, we investigate the transmission completion time minimization problem in an additive white Gaussian noise (AWGN) broadcast channel, where the transmitter is able to harvest energy from the nature, using a rechargeable battery. The harvested energy is modeled to arrive at the transmitter during the course of transmissions. The transmitter has a fixed number of packets to be delivered to each receiver. The objective is to minimize the time by which all of the packets are delivered to their respective destinations. To this end, we optimize the transmit powers and transmission rates in a deterministic setting. We first analyze the structural properties of the optimal transmission policy in a two-user broadcast channel via the dual problem of maximizing the departure region by a fixed time T. We prove that the optimal total transmit power sequence has the same structure as the optimal single-user transmit power sequence in . In addition, the total power is split optimally based on a cut-off power level; if the total transmit power is lower than this cut-off level, all transmit power is allocated to the stronger user; otherwise, all transmit power above this level is allocated to the weaker user. We then extend our analysis to an M-user broadcast channel. We show that the optimal total power sequence has the same structure as the two-user case and optimally splitting the total power among M users involves M-1 cut-off power levels. Using this structure, we propose an algorithm that finds the globally optimal policy. Our algorithm is based on reducing the broadcast channel problem to a single-user problem as much as possible. Finally, we illustrate the optimal policy and compare its performance with several suboptimal policies under different settings.