We present a method for recovering the dense 3D surface of the hand by regressing the vertex coordinates of a mesh model from a single depth map. To this end, we use a two-stage 2D fully convolutional network architecture. In the first stage, the network estimates a dense correspondence field for every pixel on the depth map or image grid to the mesh grid. In the second stage, we design a differentiable operator to map features learned from the previous stage and regress a 3D coordinate map on the mesh grid. Finally, we sample from the mesh grid to recover the mesh vertices, and fit it an articulated template mesh in closed form. During inference, the network can predict all the mesh vertices, transformation matrices for every joint and the joint coordinates in a single forward pass. When given supervision on the sparse key-point coordinates, our method achieves state-of-the-art accuracy on NYU dataset for key point localization while recovering mesh vertices and a dense correspondence map. Our framework can also be learned through self-supervision by minimizing a set of data fitting and kinematic prior terms. With multi-camera rig during training to resolve self-occlusion, it can perform competitively with strongly supervised methods Without any human annotation.
Deep learning has significantly advanced state-of-the-art for hand pose estimation. The general trend has been the development of ever deeper and more sophisticated neural network architectures @cite_13 @cite_37 @cite_54 @cite_62 @cite_49 @cite_5 @cite_55 . However, such progress has also hinged on the availability of large amounts of annotated data @cite_51 @cite_57 @cite_50 . Obtaining accurate annotations, even for simple 3D joint coordinates, is extremely difficult and time consuming. Annotations generated by manually initializing trackers @cite_51 @cite_52 require carefully designed interfaces for 3D annotation on a 2D screen and there is often little consensus between human annotators @cite_58 . Motion-capture rigs @cite_50 and auxiliary sensors @cite_57 are fully automatic but are limited in the scenes in which they can be deployed. To mitigate the limitations of annotation, semi-supervised approaches @cite_7 @cite_56 @cite_10 and approaches coupling synthesized with real data @cite_0 @cite_59 @cite_31 have also been proposed.
@cite_37 @cite_62 @cite_31 @cite_7 @cite_10 @cite_54 @cite_55 @cite_52 @cite_56 @cite_57 @cite_0 @cite_49 @cite_50 @cite_51 @cite_5 @cite_59 @cite_58 @cite_13
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State-of-the-art methods for 3D hand pose estimation from depth images require large amounts of annotated training data. We propose modelling the statistical relationship of 3D hand poses and corresponding depth images using two deep generative models with a shared latent space. By design, our architecture allows for learning from unlabeled image data in a semi-supervised manner. Assuming a one-to-one mapping between a pose and a depth map, any given point in the shared latent space can be projected into both a hand pose or into a corresponding depth map. Regressing the hand pose can then be done by learning a discriminator to estimate the posterior of the latent pose given some depth map. To prevent over-fitting and to better exploit unlabeled depth maps, the generator and discriminator are trained jointly. At each iteration, the generator is updated with the back-propagated gradient from the discriminator to synthesize realistic depth maps of the articulated hand, while the discriminator benefits from an augmented training set of synthesized samples and unlabeled depth maps. The proposed discriminator network architecture is highly efficient and runs at 90fps on the CPU with accuracies comparable or better than state-of-art on 3 publicly available benchmarks. In this paper we introduce a large-scale hand pose dataset, collected using a novel capture method. Existing datasets are either generated synthetically or captured using depth sensors: synthetic datasets exhibit a certain level of appearance difference from real depth images, and real datasets are limited in quantity and coverage, mainly due to the difficulty to annotate them. We propose a tracking system with six 6D magnetic sensors and inverse kinematics to automatically obtain 21-joints hand pose annotations of depth maps captured with minimal restriction on the range of motion. The capture protocol aims to fully cover the natural hand pose space. As shown in embedding plots, the new dataset exhibits a significantly wider and denser range of hand poses compared to existing benchmarks. Current state-of-the-art methods are evaluated on the dataset, and we demonstrate significant improvements in cross-benchmark performance. We also show significant improvements in egocentric hand pose estimation with a CNN trained on the new dataset. Compared with depth-based 3D hand pose estimation, it is more challenging to infer 3D hand pose from monocular RGB images, due to substantial depth ambiguity and the difficulty of obtaining fully-annotated training data. Different from existing learning-based monocular RGB-input approaches that require accurate 3D annotations for training, we propose to leverage the depth images that can be easily obtained from commodity RGB-D cameras during training, while during testing we take only RGB inputs for 3D joint predictions. In this way, we alleviate the burden of the costly 3D annotations in real-world dataset. Particularly, we propose a weakly-supervised method, adaptating from fully-annotated synthetic dataset to weakly-labeled real-world dataset with the aid of a depth regularizer, which generates depth maps from predicted 3D pose and serves as weak supervision for 3D pose regression. Extensive experiments on benchmark datasets validate the effectiveness of the proposed depth regularizer in both weakly-supervised and fully-supervised settings. Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compels the network to perform perspective distortion-invariant estimation. The second weakness of the conventional approach is that directly regressing 3D coordinates from a 2D image is a highly nonlinear mapping, which causes difficulty in the learning procedure. To overcome these weaknesses, we firstly cast the 3D hand and human pose estimation problem from a single depth map into a voxel-to-voxel prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood for each keypoint. We design our model as a 3D CNN that provides accurate estimates while running in real-time. Our system outperforms previous methods in almost all publicly available 3D hand and human pose estimation datasets and placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge. The code is available in1.