Human motion prediction, which aims to predict future human poses given past poses, has recently seen increased interest. Many recent approaches are based on Recurrent Neural Networks (RNN) which model human poses with exponential maps. These approaches neglect the pose velocity as well as temporal relation of different poses, and tend to converge to the mean pose or fail to generate natural-looking poses. We therefore propose a novel Position-Velocity Recurrent Encoder-Decoder (PVRED) for human motion prediction, which makes full use of pose velocities and temporal positional information. A temporal position embedding method is presented and a Position-Velocity RNN (PVRNN) is proposed. We also emphasize the benefits of quaternion parameterization of poses and design a novel trainable Quaternion Transformation (QT) layer, which is combined with a robust loss function during training. Experiments on two human motion prediction benchmarks show that our approach considerably outperforms the state-of-the-art methods for both short-term prediction and long-term prediction. In particular, our proposed approach can predict future human-like and meaningful poses in 4000 milliseconds.
. Besides the deep learning based human motion prediction, there are some probabilistic models of human motion which can be applied in motion completion @cite_8 , 3D action recognition @cite_16 @cite_14 , etc. @cite_20 used a hidden Markov model to generate new motion sequences of different styles. @cite_24 proposed switching linear dynamic system models to learn dynamic behaviour. @cite_2 presented an implicit probabilistic model to provide a prior probability distribution over human motions. @cite_3 introduced a non-parametric Bayesian network to generalize the prior of human pose with estimation of both graph structure and its local distribution. @cite_9 introduced a gaussian process dynamical model which comprises a latent space and a map from the latent space to an observation space. @cite_29 used a conditional restricted Boltzmann machine to learn local constraints and global dynamics of human motion. @cite_8 introduced the dynamic forest model which models human motion with an expressive Markov model.
@cite_14 @cite_8 @cite_9 @cite_29 @cite_3 @cite_24 @cite_2 @cite_16 @cite_20
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Predicting and understanding human motion dynamics has many applications, such as motion synthesis, augmented reality, security, and autonomous vehicles. Due to the recent success of generative adversarial networks (GAN), there has been much interest in probabilistic estimation and synthetic data generation using deep neural network architectures and learning algorithms. We propose a novel sequence-to-sequence model for probabilistic human motion prediction, trained with a modified version of improved Wasserstein generative adversarial networks (WGAN-GP), in which we use a custom loss function designed for human motion prediction. Our model, which we call HP-GAN, learns a probability density function of future human poses conditioned on previous poses. It predicts multiple sequences of possible future human poses, each from the same input sequence but a different vector z drawn from a random distribution. Furthermore, to quantify the quality of the non-deterministic predictions, we simultaneously train a motion-quality-assessment model that learns the probability that a given skeleton sequence is a real human motion. We test our algorithm on two of the largest skeleton datasets: NTURGB-D and Human3.6M. We train our model on both single and multiple action types. Its predictive power for long-term motion estimation is demonstrated by generating multiple plausible futures of more than 30 frames from just 10 frames of input. We show that most sequences generated from the same input have more than 50 probabilities of being judged as a real human sequence. We will release all the code used in this paper to Github. Dynamic Bayesian networks such as Hidden Markov Models (HMMs) are successfully used as probabilistic models for human motion. The use of hidden variables makes them expressive models, but inference is only approximate and requires procedures such as particle filters or Markov chain Monte Carlo methods. In this work we propose to instead use simple Markov models that only model observed quantities. We retain a highly expressive dynamic model by using interactions that are nonlinear and non-parametric. A presentation of our approach in terms of latent variables shows logarithmic growth for the computation of exact log-likelihoods in the number of latent states. We validate our model on human motion capture data and demonstrate state-of-the-art performance on action recognition and motion completion tasks. We present a novel probabilistic approach for fitting a statistical model to an image. A 3D Morphable Model (3DMM) of faces is interpreted as a generative (Top-Down) Bayesian model. Random Forests are used as noisy detectors (Bottom-Up) for the face and facial landmark positions. The Top-Down and Bottom-Up parts are then combined using a Data-Driven Markov Chain Monte Carlo Method (DDMCMC). As core of the integration, we use the Metropolis-Hastings algorithm which has two main advantages. First, the algorithm can handle unreliable detections and therefore does not need the detectors to take an early and possible wrong hard decision before fitting. Second, it is open for integration of various cues to guide the fitting process. Based on the proposed approach, we implemented a completely automatic, pose and illumination invariant face recognition application. We are able to train and test the building blocks of our application on different databases. The system is evaluated on the Multi-PIE database and reaches state of the art performance. This paper proposes a solution for the automatic detection and tracking of human motion in image sequences. Due to the complexity of the human body and its motion, automatic detection of 3D human motion remains an open, and important, problem. Existing approaches for automatic detection and tracking focus on 2D cues and typically exploit object appearance (color distribution, shape) or knowledge of a static background. In contrast, we exploit 2D optical flow information which provides rich descriptive cues, while being independent of object and background appearance. To represent the optical flow patterns of people from arbitrary viewpoints, we develop a novel representation of human motion using low-dimensional spatio-temporal models that are learned using motion capture data of human subjects. In addition to human motion (the foreground) we probabilistically model the motion of generic scenes (the background); these statistical models are defined as Gibbsian fields specified from the first-order derivatives of motion observations. Detection and tracking are posed in a principled Bayesian framework which involves the computation of a posterior probability distribution over the model parameters (i.e., the location and the type of the human motion) given a sequence of optical flow observations. Particle filtering is used to represent and predict this non-Gaussian posterior distribution over time. The model parameters of samples from this distribution are related to the pose parameters of a 3D articulated model (e.g. the approximate joint angles and movement direction). Thus the approach proves suitable for initializing more complex probabilistic models of human motion. As shown by experiments on real image sequences, our method is able to detect and track people under different viewpoints with complex backgrounds.