The evaluation of interactive machine learning systems remains a difficult task. These systems learn from and adapt to the human, but at the same time, the human receives feedback and adapts to the system. Getting a clear understanding of these subtle mechanisms of co-operation and co-adaptation is challenging. In this chapter, we report on our experience in designing and evaluating various interactive machine learning applications from different domains. We argue for coupling two types of validation: algorithm-centered analysis, to study the computational behaviour of the system; and human-centered evaluation, to observe the utility and effectiveness of the application for end-users. We use a visual analytics application for guided search, built using an interactive evolutionary approach, as an exemplar of our work. Our observation is that human-centered design and evaluation complement algorithmic analysis, and can play an important role in addressing the "black-box" effect of machine learning. Finally, we discuss research opportunities that require human-computer interaction methodologies, in order to support both the visible and hidden roles that humans play in interactive machine learning.
System feedback can be : @cite_10 used color intensity and a designated flag to visualise the system's interpretation of the mixed user feedback regarding the pertinence of 2D projections. @cite_5 implemented a visual method and text labels to show the classifier's state, and the relevance of the selected documents to a search query. @cite_47 visualised the similarity metrics they used to compute a visual search.
@cite_5 @cite_47 @cite_10
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In this paper we propose an implicit relevance feedback method with the aim to improve the performance of known Content Based Image Retrieval (CBIR) systems by re-ranking the retrieved images according to users' eye gaze data. This represents a new mechanism for implicit relevance feedback, in fact usually the sources taken into account for image retrieval are based on the natural behavior of the user in his her environment estimated by analyzing mouse and keyboard interactions. In detail, after the retrieval of the images by querying CBIRs with a keyword, our system computes the most salient regions (where users look with a greater interest) of the retrieved images by gathering data from an unobtrusive eye tracker, such as Tobii T60. According to the features, in terms of color, texture, of these relevant regions our system is able to re-rank the images, initially, retrieved by the CBIR. Performance evaluation, carried out on a set of 30 users by using Google Images and "pyramid" like keyword, shows that about the 87 of the users is more satisfied of the output images when the re-raking is applied. User feedback helps an image search system refine its relevance predictions, tailoring the search towards the user's preferences. Existing methods simply take feedback at face value: clicking on an image means the user wants things like it, commenting that an image lacks a specific attribute means the user wants things that have it. However, we expect there is actually more information behind the user's literal feedback. In particular, a user's (possibly subconscious) search strategy leads him to comment on certain images rather than others, based on how any of the visible candidate images compare to the desired content. For example, he may be more likely to give negative feedback on an irrelevant image that is relatively close to his target, as opposed to bothering with one that is altogether different. We introduce novel features to capitalize on such implied feedback cues, and learn a ranking function that uses them to improve the system's relevance estimates. We validate the approach with real users searching for shoes, faces, or scenes using two different modes of feedback: binary relevance feedback and relative attributes-based feedback. The results show that retrieval improves significantly when the system accounts for the learned behaviors. We show that the nuances learned are domain-invariant, and useful for both generic user-independent search as well as personalized user-specific search. We propose a novel mode of feedback for image search, where a user describes which properties of exemplar images should be adjusted in order to more closely match his her mental model of the image(s) sought. For example, perusing image results for a query “black shoes”, the user might state, “Show me shoe images like these, but sportier.” Offline, our approach first learns a set of ranking functions, each of which predicts the relative strength of a nameable attribute in an image (‘sportiness’, ‘furriness’, etc.). At query time, the system presents an initial set of reference images, and the user selects among them to provide relative attribute feedback. Using the resulting constraints in the multi-dimensional attribute space, our method updates its relevance function and re-ranks the pool of images. This procedure iterates using the accumulated constraints until the top ranked images are acceptably close to the user's envisioned target. In this way, our approach allows a user to efficiently “whittle away” irrelevant portions of the visual feature space, using semantic language to precisely communicate her preferences to the system. We demonstrate the technique for refining image search for people, products, and scenes, and show it outperforms traditional binary relevance feedback in terms of search speed and accuracy. This paper presents an efficient system for simultaneous dense scene reconstruction and object labeling in real-world environments (captured with an RGB-D sensor). The proposed system starts with the generation of object proposals in the scene. It then tracks spatio-temporally consistent object proposals across multiple frames and produces a dense reconstruction of the scene. In parallel, the proposed system uses an efficient inference algorithm, where object class probabilities are computed at an object-level and fused into a voxel-based prediction hypothesis modeled on the voxels of the reconstructed scene. Our extensive experiments using challenging RGB-D object and scene datasets, and live video streams from Microsoft Kinect show that the proposed system achieved competitive 3D scene reconstruction and object labeling results compared to the state-of-the-art methods.