We propose a learning framework, named Multi-Coordinate Cost Balancing (MCCB), to address the problem of acquiring point-to-point movement skills from demonstrations. MCCB encodes demonstrations simultaneously in multiple differential coordinates that specify local geometric properties. MCCB generates reproductions by solving a convex optimization problem with a multi-coordinate cost function and linear constraints on the reproductions, such as initial, target, and via points. Further, since the relative importance of each coordinate system in the cost function might be unknown for a given skill, MCCB learns optimal weighting factors that balance the cost function. We demonstrate the effectiveness of MCCB via detailed experiments conducted on one handwriting dataset and three complex skill datasets.
Probabilistic trajectory-learning methods, such as @cite_16 @cite_21 and @cite_20 , on the other hand, capture and utilize the variation observed in the demonstrations. However, these methods are also restricted to encoding demonstrations in a single predefined coordinate system that is assumed to be known.
@cite_16 @cite_21 @cite_20
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This paper presents a novel method for learning object manipulation such as rotating an object or placing one object on another. In this method, motions are learned using reference-point-dependent probabilistic models, which can be used for the generation and recognition of motions. The method estimates (i) the reference point, (ii) the intrinsic coordinate system type, which is the type of coordinate system intrinsic to a motion, and (iii) the probabilistic model parameters of the motion that is considered in the intrinsic coordinate system. Motion trajectories are modeled by a hidden Markov model (HMM), and an HMM-based method using static and dynamic features is used for trajectory generation. The method was evaluated in physical experiments in terms of motion generation and recognition. In the experiments, users demonstrated the manipulation of puppets and toys so that the motions could be learned. A recognition accuracy of 90 was obtained for a test set of motions performed by three subjects. Furthe... This paper examines techniques for finding falsifying trajectories of hybrid systems using an approach that we call trajectory splicing. Many formal verification techniques for hybrid systems, including flowpipe construction, can identify plausible abstract counterexamples for property violations. However, there is often a gap between the reported abstract counterexamples and the concrete system trajectories. Our approach starts with a candidate sequence of disconnected trajectory segments, each segment lying inside a discrete mode. However, such disconnected segments do not form concrete violations due to the gaps that exist between the ending state of one segment and the starting state of the subsequent segment. Therefore, trajectory splicing uses local optimization to minimize the gap between these segments, effectively splicing them together to form a concrete trajectory. We demonstrate the use of our approach for falsifying safety properties of hybrid systems using standard optimization techniques. As such, our approach is not restricted to linear systems. We compare our approach with other falsification approaches including uniform random sampling and a robustness guided falsification approach used in the tool S-Taliro. Our preliminary evaluation clearly shows the potential of our approach to search for candidate trajectory segments and use them to find concrete property violations. The main objective of this paper is to develop an efficient method for learning and reproduction of complex trajectories for robot programming by demonstration. Encoding of the demonstrated trajectories is performed with hidden Markov model, and generation of a generalized trajectory is achieved by using the concept of key points. Identification of the key points is based on significant changes in position and velocity in the demonstrated trajectories. The resulting sequences of trajectory key points are temporally aligned using the multidimensional dynamic time warping algorithm, and a generalized trajectory is obtained by smoothing spline interpolation of the clustered key points. The principal advantage of our proposed approach is utilization of the trajectory key points from all demonstrations for generation of a generalized trajectory. In addition, variability of the key points' clusters across the demonstrated set is employed for assigning weighting coefficients, resulting in a generalization procedure which accounts for the relevance of reproduction of different parts of the trajectories. The approach is verified experimentally for trajectories with two different levels of complexity. Recent research has shown the benefit of framing problems of imitation learning as solutions to Markov Decision Problems. This approach reduces learning to the problem of recovering a utility function that makes the behavior induced by a near-optimal policy closely mimic demonstrated behavior. In this work, we develop a probabilistic approach based on the principle of maximum entropy. Our approach provides a well-defined, globally normalized distribution over decision sequences, while providing the same performance guarantees as existing methods. We develop our technique in the context of modeling real-world navigation and driving behaviors where collected data is inherently noisy and imperfect. Our probabilistic approach enables modeling of route preferences as well as a powerful new approach to inferring destinations and routes based on partial trajectories.