Differently from animals, robots can record its experience correctly for long time. We propose a novel algorithm that runs a particle filter on the time sequence of the experience. It can be applied to some teach-and-replay tasks. In a task, the trainer controls a robot, and the robot records its sensor readings and its actions. We name the sequence of the record an episode, which is derived from the episodic memory of animals. After that, the robot executes the particle filter so as to find a similar situation with the current one from the episode. If the robot chooses the action taken in the similar situation, it can replay the taught behavior. We name this algorithm the particle filter on episode (PFoE). The robot with PFoE shows not only a simple replay of a behavior but also recovery motion from skids and interruption. In this paper, we evaluate the properties of PFoE with a small mobile robot.
In @cite_14 , we have proposed another PFoE as an algorithm for reinforcement learning. Possibly we will unify this PFoE and the PFoE in this paper in future. However, they are different with each other in this stage.
@cite_14
2950462959 1993411524 2111764152 2899637793
Reinforcement Learning algorithms can learn complex behavioral patterns for sequential decision making tasks wherein an agent interacts with an environment and acquires feedback in the form of rewards sampled from it. Traditionally, such algorithms make decisions, i.e., select actions to execute, at every single time step of the agent-environment interactions. In this paper, we propose a novel framework, Fine Grained Action Repetition (FiGAR), which enables the agent to decide the action as well as the time scale of repeating it. FiGAR can be used for improving any Deep Reinforcement Learning algorithm which maintains an explicit policy estimate by enabling temporal abstractions in the action space. We empirically demonstrate the efficacy of our framework by showing performance improvements on top of three policy search algorithms in different domains: Asynchronous Advantage Actor Critic in the Atari 2600 domain, Trust Region Policy Optimization in Mujoco domain and Deep Deterministic Policy Gradients in the TORCS car racing domain. Any non-associative reinforcement learning algorithm can be viewed as a method for performing function optimization through (possibly noise-corrupted) sampling of function values. We describe the results of simulations in which the optima of several deterministic functions studied by Ackley were sought using variants of REINFORCE algorithms. Some of the algorithms used here incorporated additional heuristic features resembling certain aspects of some of the algorithms used in Ackley's studies. Differing levels of performance were achieved by the various algorithms investigated, but a number of them performed at a level comparable to the best found in Ackley's studies on a number of the tasks, in spite of their simplicity. One of these variants, called REINFORCE MENT, represents a novel but principled approach to reinforcement learning in nontrivial networks which incorporates an entropy maximization strategy. This was found to perform especially well on more hierarchically organized tasks. Most provably-efficient reinforcement learning algorithms introduce optimism about poorly-understood states and actions to encourage exploration. We study an alternative approach for efficient exploration: posterior sampling for reinforcement learning (PSRL). This algorithm proceeds in repeated episodes of known duration. At the start of each episode, PSRL updates a prior distribution over Markov decision processes and takes one sample from this posterior. PSRL then follows the policy that is optimal for this sample during the episode. The algorithm is conceptually simple, computationally efficient and allows an agent to encode prior knowledge in a natural way. We establish an O(τS √AT) bound on expected regret, where T is time, τ is the episode length and S and A are the cardinalities of the state and action spaces. This bound is one of the first for an algorithm not based on optimism, and close to the state of the art for any reinforcement learning algorithm. We show through simulation that PSRL significantly outperforms existing algorithms with similar regret bounds. The performance of a reinforcement learning algorithm can vary drastically during learning because of exploration. Existing algorithms provide little information about the quality of their current policy before executing it, and thus have limited use in high-stakes applications like healthcare. We address this lack of accountability by proposing that algorithms output policy certificates. These certificates bound the sub-optimality and return of the policy in the next episode, allowing humans to intervene when the certified quality is not satisfactory. We further introduce two new algorithms with certificates and present a new framework for theoretical analysis that guarantees the quality of their policies and certificates. For tabular MDPs, we show that computing certificates can even improve the sample-efficiency of optimism-based exploration. As a result, one of our algorithms is the first to achieve minimax-optimal PAC bounds up to lower-order terms, and this algorithm also matches (and in some settings slightly improves upon) existing minimax regret bounds.