The K-Nearest Neighbor (KNN) join is an expensive but important operation in many data mining algorithms. Several recent applications need to perform KNN join for high dimensional sparse data. Unfortunately, all existing KNN join algorithms are designed for low dimensional data. To fulfill this void, we investigate the KNN join problem for high dimensional sparse data. In this paper, we propose three KNN join algorithms: a brute force (BF) algorithm, an inverted index-based(IIB) algorithm and an improved inverted index-based(IIIB) algorithm. Extensive experiments on both synthetic and real-world datasets were conducted to demonstrate the effectiveness of our algorithms for high dimensional sparse data.
@cite_7 deal with high dimensional sparse data, but their objective is to find all pairs whose similarity score is above a threshold rather than finding each point with its @math nearest neighbors. Meanwhile, they focus on self similarity search and propose an efficient in-memory approach.
@cite_7
2097776316 2142385580 2123485784 2109424811
Given a large collection of sparse vector data in a high dimensional space, we investigate the problem of finding all pairs of vectors whose similarity score (as determined by a function such as cosine distance) is above a given threshold. We propose a simple algorithm based on novel indexing and optimization strategies that solves this problem without relying on approximation methods or extensive parameter tuning. We show the approach efficiently handles a variety of datasets across a wide setting of similarity thresholds, with large speedups over previous state-of-the-art approaches. We propose a novel approach to performing efficient similarity search and classification in high dimensional data. In this framework, the database elements are vectors in a Euclidean space. Given a query vector in the same space, the goal is to find elements of the database that are similar to the query. In our approach, a small number of independent "voters" rank the database elements based on similarity to the query. These rankings are then combined by a highly efficient aggregation algorithm. Our methodology leads both to techniques for computing approximate nearest neighbors and to a conceptually rich alternative to nearest neighbors.One instantiation of our methodology is as follows. Each voter projects all the vectors (database elements and the query) on a random line (different for each voter), and ranks the database elements based on the proximity of the projections to the projection of the query. The aggregation rule picks the database element that has the best median rank. This combination has several appealing features. On the theoretical side, we prove that with high probability, it produces a result that is a (1 + e) factor approximation to the Euclidean nearest neighbor. On the practical side, it turns out to be extremely efficient, often exploring no more than 5 of the data to obtain very high-quality results. This method is also database-friendly, in that it accesses data primarily in a pre-defined order without random accesses, and, unlike other methods for approximate nearest neighbors, requires almost no extra storage. Also, we extend our approach to deal with the k nearest neighbors.We conduct two sets of experiments to evaluate the efficacy of our methods. Our experiments include two scenarios where nearest neighbors are typically employed---similarity search and classification problems. In both cases, we study the performance of our methods with respect to several evaluation criteria, and conclude that they are uniformly excellent, both in terms of quality of results and in terms of efficiency. The problem of finding high-dimensional approximate nearest neighbors is considered when the data is generated by some known probabilistic model. A large natural class of algorithms (bucketing codes) is investigated, Bucketing information is defined, and is proven to bound the performance of all bucketing codes. The bucketing information bound is asymptotically attained by some randomly constructed bucketing codes. The example of n Bernoulli(1 2) very long (length d → ∞) sequences of bits is singled out. It is assumed that n - 2m sequences are completely independent, while the remaining 2m sequences are composed of m dependent pairs. The interdependence within each pair is that their bits agree with probability 1 2 0. A specific 2-D inequality (proven in another paper) implies that the exponent 1 p cannot be lowered. Moreover, if one sequence out of each pair belongs to a known set of n(2p-1)2 sequences, pairing can be done using order n1+∈ comparisons! Similarity search in multimedia databases requires an efficient support of nearest neighbor search on a large set of high dimensional points as a basic operation for query processing. As recent theoretical results show, state of the art approaches to nearest neighbor search are not efficient in higher dimensions. In our new approach, we therefore precompute the result of any nearest neighbor search which corresponds to a computation of the voronoi cell of each data point. In a second step, we store the voronoi cells in an index structure efficient for high dimensional data spaces. As a result, nearest neighbor search corresponds to a simple point query on the index structure. Although our technique is based on a precomputation of the solution space, it is dynamic, i.e. it supports insertions of new data points. An extensive experimental evaluation of our technique demonstrates the high efficiency for uniformly distributed as well as real data. We obtained a significant reduction of the search time compared to nearest neighbor search in the X tree (up to a factor of 4).