This paper focuses on real-time all-frequency image-based rendering using an innovative solution for run-time computation of light transport. The approach is based on new results derived for non-linear phase shifting in the Haar wavelet domain. Although image-based methods for real-time rendering of dynamic glossy objects have been proposed, they do not truly scale to all possible frequencies and high sampling rates without trading storage, glossiness, or computational time, while varying both lighting and viewpoint. This is due to the fact that current approaches are limited to precomputed radiance transfer (PRT), which is prohibitively expensive in terms of memory requirements and real-time rendering when both varying light and viewpoint changes are required together with high sampling rates for high frequency lighting of glossy material. On the other hand, current methods cannot handle object rotation, which is one of the paramount issues for all PRT methods using wavelets. This latter problem arises because the precomputed data are defined in a global coordinate system and encoded in the wavelet domain, while the object is rotated in a local coordinate system. At the root of all the above problems is the lack of efficient run-time solution to the nontrivial problem of rotating wavelets (a non-linear phase-shift), which we solve in this paper.
@cite_10 used non-linear wavelet approximation to achieve better localization than spherical harmonics and were successful at representing different degrees of shadowing due to wavelets' excellent capability in handling information at different scales. They, however, reduced the dimensionality of the integral to simplify it by fixing the viewing direction. @cite_133 developed a method for solving the triple-product integral using two-dimensional non-separable Haar wavelets to avoid reducing the dimensionality of the problem and the low sampling rate inherent in spherical harmonics methods. to a triple product:
@cite_10 @cite_133
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SUMMARY In this paper, we address the solution of three-dimensional heterogeneous Helmholtz problems discretized with second-order finite difference methods with application to acoustic waveform inversion in geophysics. In this setting, the numerical simulation of wave propagation phenomena requires the approximate solution of possibly very large indefinite linear systems of equations. For that purpose, we propose and analyse an iterative two-grid method acting on the Helmholtz operator where the coarse grid problem is solved inaccurately. A cycle of a multigrid method applied to a complex shifted Laplacian operator is used as a preconditioner for the approximate solution of this coarse problem. A single cycle of the new method is then used as a variable preconditioner of a flexible Krylov subspace method. We analyse the properties of the resulting preconditioned operator by Fourier analysis. Numerical results demonstrate the effectiveness of the algorithm on three-dimensional applications. The proposed numerical method allows us to solve three-dimensional wave propagation problems even at high frequencies on a reasonable number of cores of a distributed memory computer. Copyright © 2012 John Wiley & Sons, Ltd. In this paper we consider the localization of a collection of small, three-dimensional bounded homogeneous inclusions via time-harmonic electromagnetic means, typically using arrays of electric or magnetic dipole transmitters and receivers with given polarization(s) at some distance from the collection, possibly also lying in the far field. The inclusions, somewhat apart or closely spaced, are buried within a homogeneous medium, and are of arbitrary contrast of permittivity, conductivity, and permeability vis-ag-vis this embedding medium. The problem is formulated as an inverse scattering problem for the full Maxwell equations and it involves a robust asymptotic modeling of the multistatic response matrix. No specific application is studied at this stage, but characterization of obstacles in subsoils, nondestructive evaluation of man-made structures, and medical imaging are primary fields of application envisaged. The proposed approach uses a MUSIC (multiple signal classification)-type algorithm, and it yields fast numbering, accurate localization, and estimates of the electromagnetic and geometric parameters (polarization tensors) of the inclusions. The mathematical machinery is detailed first, some specific attention being given to triaxial ellipsoidal inclusions and degenerate spherical shapes (for the latter known results are retrieved). Then, the viability of this algorithm—which would be easily extended to planarly layered environments by introduction of their Green’s functions—is documented by a variety of numerical results from synthetic, noiseless, and severely noisy field data. This paper focuses on efficient rendering based on pre-computed light transport, with realistic materials and shadows under all-frequency direct lighting such an environment maps. The basic difficulty is representation and computation in the 6D space of light direction, view direction, and surface position. While image-based and synthetic methods for real-time rendering have been proposed, they do not scale to high sampling rates with variation of both lighting and viewpoint. Current approaches are therefore limited to lower dimensionality (only lighting or viewpoint variation, not both) or lower sampling rates (low frequency lighting and materials). We propose a new mathematical and computational analysis of pre-computed light transport. We use factored forms, separately pre-computing and representing visibility and material properties. Rendering then requires computing triple product integrals at each vertex, involving the lighting, visibility and BRDF. Our main contribution is a general analysis of these triple product integrals, which are likely to have broad applicability in computer graphics and numerical analysis. We first determine the computational complexity in a number of bases like point samples, spherical harmonics and wavelets. We then give efficient linear and sublinear-time algorithms for Haar wavelets, incorporating non-linear wavelet approximation of lighting and BRDFs. Practically, we demonstrate rendering of images under new lighting and viewing conditions in a few seconds, significantly faster than previous techniques. We introduce a general purpose algorithm for rapidly computing certain types of oscillatory integrals which frequently arise in problems connected to wave propagation, general hyperbolic equations, and curvilinear tomography. The problem is to numerically evaluate a so-called Fourier integral operator (FIO) of the form @math at points given on a Cartesian grid. Here, @math is a frequency variable, @math is the Fourier transform of the input @math , @math is an amplitude, and @math is a phase function, which is typically as large as @math ; hence the integral is highly oscillatory. Because a FIO is a dense matrix, a naive matrix vector product with an input given on a Cartesian grid of size @math by @math would require @math operations. This paper develops a new numerical algorithm which requires @math operations and as low as @math in storage space (the constants in front of these estimates are small). It operates by localizing the integral over polar wedges with small angular aperture in the frequency plane. On each wedge, the algorithm factorizes the kernel @math into two components: (1) a diffeomorphism which is handled by means of a nonuniform FFT and (2) a residual factor which is handled by numerical separation of the spatial and frequency variables. The key to the complexity and accuracy estimates is the fact that the separation rank of the residual kernel is provably independent of the problem size. Several numerical examples demonstrate the numerical accuracy and low computational complexity of the proposed methodology. We also discuss the potential of our ideas for various applications such as reflection seismology.