An efficient, fully automatic method for 3D face shape and pose estimation in unconstrained 2D imagery is presented. The proposed method jointly estimates a dense set of 3D landmarks and facial geometry using a single pass of a modified version of the popular "U-Net" neural network architecture. Additionally, we propose a method for directly estimating a set of 3D Morphable Model (3DMM) parameters, using the estimated 3D landmarks and geometry as constraints in a simple linear system. Qualitative modeling results are presented, as well as quantitative evaluation of predicted 3D face landmarks in unconstrained video sequences.
By making some simplifying assumptions about the reflectance properties of the face, it is possible to estimate fine-scaled 3D facial geometry using shape from shading (SfS) constraints. Although recent approaches @cite_13 @cite_12 @cite_7 have shown applicability in real-world'' scenarios, we avoid making assumptions about lighting, imaging, and reflectance conditions with the aim of producing as robust a system as is possible.
@cite_13 @cite_7 @cite_12
2004734153 2084560625 2109846213 2165477640
This paper addresses the problem of obtaining 3d detailed reconstructions of human faces in real-time and with inexpensive hardware. We present an algorithm based on a monocular multi-spectral photometric-stereo setup. This system is known to capture high-detailed deforming 3d surfaces at high frame rates and without having to use any expensive hardware or synchronized light stage. However, the main challenge of such a setup is the calibration stage, which depends on the lights setup and how they interact with the specific material being captured, in this case, human faces. For this purpose we develop a self-calibration technique where the person being captured is asked to perform a rigid motion in front of the camera, maintaining a neutral expression. Rigidity constrains are then used to compute the head's motion with a structure-from-motion algorithm. Once the motion is obtained, a multi-view stereo algorithm reconstructs a coarse 3d model of the face. This coarse model is then used to estimate the lighting parameters with a stratified approach: In the first step we use a RANSAC search to identify purely diffuse points on the face and to simultaneously estimate this diffuse reflectance model. In the second step we apply non-linear optimization to fit a non-Lambertian reflectance model to the outliers of the previous step. The calibration procedure is validated with synthetic and real data. Shape-from-shading (SFS) methods tend to rely on models with few parameters because these parameters need to be hand-tuned. This limits the number of different cues that the SFS problem can exploit. In this paper, we show how machine learning can be applied to an SFS model with a large number of parameters. Our system learns a set of weighting parameters that use the intensity of each pixel in the image to gauge the importance of that pixel in the shape reconstruction process. We show empirically that this leads to a significant increase in the accuracy of the recovered surfaces. Our learning approach is novel in that the parameters are optimized with respect to actual surface output by the system. In the first, offline phase, a hemisphere is rendered using a known illumination direction. The isophotes in the resulting reflectance map are then modelled using Gaussian mixtures to obtain a parametric representation of the isophotes. This Gaussian parameterization is then used in the second phase to learn intensity-based weights using a database of 3D shapes. The weights can also be optimized for a particular input image. Traditional Shape-from-Shading (SFS) techniques aim to solve an under-constrained problem: estimating depth map from one single image. The results are usually brittle from real images containing detailed shapes. Inspired by recent advances in texture synthesis, we present an exemplar-based approach to improve the robustness and accuracy of SFS. In essence, we utilize an appearance database synthesized from known 3D models where each image pixel is associated with its ground-truth normal. The input image is compared against the images in the database to find the most likely normals. The prior knowledge from the database is formulated as an additional cost term under an energy minimization framework to solve the depth map. Using a generic small database consisting of 50 spheres with different radius, our approach has demonstrated its capability to obviously improve the reconstruction quality from both synthetic and real images with different shapes, in particular those with small details. Under the Lambertian reflectance model, uncalibrated photometric stereo with unknown light sources is inherently ambiguous. In this paper, we consider the use of a more general reflectance model, namely the Torrance and Sparrow model, in uncalibrated photometric stereo. We demonstrate that this can not only resolve the ambiguity when the light sources are unknown, but can also result in more accurate surface reconstructions and can capture the reflectance properties of a large number of nonLambertian surfaces. Our method uses single light source images with unknown lighting and no knowledge about the parameters of the reflectance model. It can recover the 3D shape of surfaces (up to the binary convex concave ambiguity) together with their reflectance properties. We have successfully tested our algorithm on a variety of nonLambertian surfaces demonstrating the effectiveness of our approach. In the case of human faces, the estimated skin reflectance has been shown to closely resemble the measured skin reflectance reported in the literature. We also demonstrate improved recognition results on 4050 images of 10 faces with variable lighting and viewpoint when the synthetic image-based representations of the faces are generated using the surface reconstructions and reflectance properties recovered while assuming the extended reflectance model.