This paper presents the interesting observation that by performing fewer of the optimizations available in a standard compiler optimization level such as -02, while preserving their original ordering, significant savings can be achieved in both execution time and energy consumption. This observation has been validated on two embedded processors, namely the ARM Cortex-M0 and the ARM Cortex-M3, using two different versions of the LLVM compilation framework; v3.8 and v5.0. Experimental evaluation with 71 embedded benchmarks demonstrated performance gains for at least half of the benchmarks for both processors. An average execution time reduction of 2.4 and 5.3 was achieved across all the benchmarks for the Cortex-M0 and Cortex-M3 processors, respectively, with execution time improvements ranging from 1 up to 90 over the -02. The savings that can be achieved are in the same range as what can be achieved by the state-of-the-art compilation approaches that use iterative compilation or machine learning to select flags or to determine phase orderings that result in more efficient code. In contrast to these time consuming and expensive to apply techniques, our approach only needs to test a limited number of optimization configurations, less than 64, to obtain similar or even better savings. Furthermore, our approach can support multi-criteria optimization as it targets execution time, energy consumption and code size at the same time.
Iterative compilation has been proved an effective technique for tackling both the problems of choosing the right set of transformations and for ordering them to maximize their effectiveness @cite_4 . The technique is typically used to iterate over different sets of optimizations with the aim of satisfying an objective function. Usually, each iteration involves some feedback, such as profiling information, to evaluate the effectiveness of the tested configuration. In random iterative compilation @cite_11 , random optimization sequences are generated, ranging from hundreds to thousands, and then used to optimize a program. Random iterative compilation has been proved to provide significant performance gains over standard optimization levels. Thus, it has become a standard baseline metric for evaluating the effectiveness of machine-guided compilation approaches @cite_2 @cite_4 @cite_16 , where the goal is to achieve better performance gains with less exploration time. Due to the huge number of possible flag combinations and their possible orderings, it is impossible to explore a large fraction of the optimization space. To mitigate this problem, machine learning is used to drive iterative compilation @cite_0 @cite_14 @cite_22 .
@cite_14 @cite_4 @cite_22 @cite_0 @cite_2 @cite_16 @cite_11
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This paper investigates the applicability of iterative search techniques in program optimisation. Iterative compilation is usually considered too expensive for general purpose computing but is applicable to embedded applications where the cost is easily amortised over the number of embedded systems produced. This paper presents a case study, where an iterative search algorithm is used to investigate a nonlinear transformation space and find the fastest execution time within a fixed number of evaluations. By using execution time as feedback, it searches a large but restricted transformation space and shows performance improvement over existing approaches. We showthat in the case of large transformation spaces, we can achieve within 0.3 of the best possible time by visiting less then 0.25 of the space using a simple algorithm and find the minimum after visiting less than 1 of the space. Nowadays compilers include tens or hundreds of optimization passes, which makes it difficult to find sequences of optimizations that achieve compiled code more optimized than the one obtained using typical compiler options such as -O2 and -O3. The problem involves both the selection of the compiler passes to use and their ordering in the compilation pipeline. The improvement achieved by the use of custom phase orders for each function can be significant, and thus important to satisfy strict requirements such as the ones present in high-performance embedded computing systems. In this paper we present a new and fast iterative approach to the phase selection and ordering challenges resulting in compiled code with higher performance than the one achieved with the standard optimization levels of the LLVM compiler. The obtained performance improvements are comparable with the ones achieved by other iterative approaches while requiring considerably less time and resources. Our approach is based on sampling over a graph representing transitions between compiler passes. We performed a number of experiments targeting the LEON3 microarchitecture using the Clang LLVM 3.7 compiler, considering 140 LLVM passes and a set of 42 representative signal and image processing C functions. An exhaustive cross-validation shows our new exploration method is able to achieve a geometric mean performance speedup of 1.28x over the best individually selected -OX flag when considering 100,000 iterations; versus geometric mean speedups from 1.16x to 1.25x obtained with state-of-the-art iterative methods not using the graph. From the set of exploration methods tested, our new method is the only one consistently finding compiler sequences that result in performance improvements when considering 100 or less exploration iterations. Specifically, it achieved geometric mean speedups of 1.08x and 1.16x for 10 and 100 iterations, respectively. Tuning compiler optimizations for rapidly evolving hardware makes porting and extending an optimizing compiler for each new platform extremely challenging. Iterative optimization is a popular approach to adapting programs to a new architecture automatically using feedback-directed compilation. However, the large number of evaluations required for each program has prevented iterative compilation from widespread take-up in production compilers. Machine learning has been proposed to tune optimizations across programs systematically but is currently limited to a few transformations, long training phases and critically lacks publicly released, stable tools. Our approach is to develop a modular, extensible, self-tuning optimization infrastructure to automatically learn the best optimizations across multiple programs and architectures based on the correlation between program features, run-time behavior and optimizations. In this paper we describe Milepost GCC, the first publicly-available open-source machine learning-based compiler. It consists of an Interactive Compilation Interface (ICI) and plugins to extract program features and exchange optimization data with the cTuning.org open public repository. It automatically adapts the internal optimization heuristic at function-level granularity to improve execution time, code size and compilation time of a new program on a given architecture. Part of the MILEPOST technology together with low-level ICI-inspired plugin framework is now included in the mainline GCC. We developed machine learning plugins based on probabilistic and transductive approaches to predict good combinations of optimizations. Our preliminary experimental results show that it is possible to automatically reduce the execution time of individual MiBench programs, some by more than a factor of 2, while also improving compilation time and code size. On average we are able to reduce the execution time of the MiBench benchmark suite by 11 for the ARC reconfigurable processor. We also present a realistic multi-objective optimization scenario for Berkeley DB library using Milepost GCC and improve execution time by approximately 17 , while reducing compilation time and code size by 12 and 7 respectively on Intel Xeon processor. Today's compilers offer a huge number of transformation options to choose among and this choice can significantly impact on the performance of the code being optimized. Not only the selection of compiler options represents a hard problem to be solved, but also the ordering of the phases is adding further complexity, making it a long standing problem in compilation research. This paper presents an innovative approach for tackling the compiler phase-ordering problem by using predictive modeling. The proposed methodology enables i) to efficiently explore compiler exploration space including optimization permutations and repetitions and ii) to extract the application dynamic features to predict the next-best optimization to be applied to maximize the performance given the current status. Experimental results are done by assessing the proposed methodology with utilizing two different search heuristics on the compiler optimization space and it demonstrates the effectiveness of the methodology on the selected set of applications. Using the proposed methodology on average we observed up to 4 execution speedup with respect to LLVM standard baseline.