Online game involves a very large number of users who are interconnected and interact with each other via the Internet. We studied the characteristics of exchanging virtual goods with real money through processes called "real money trading (RMT)." This exchange might influence online game user behaviors and cause damage to the reputation of game companies. We examined in-game transactions to reveal RMT by constructing a social graph of virtual goods exchanges in an online game and identifying network communities of users. We analyzed approximately 6,000,000 transactions in a popular online game and inferred RMT transactions by comparing the RMT transactions crawled from an out-game market. Our findings are summarized as follows: (1) the size of the RMT market could be approximately estimated; (2) professional RMT providers typically form a specific network structure (either star-shape or chain) in the trading network, which can be used as a clue for tracing RMT transactions; and (3) the observed RMT market has evolved over time into a monopolized market with a small number of large-sized virtual goods providers.
Meanwhile, we refer to many previous studies for social network analysis. @cite_10 is a representative study for a social network on the Internet. @cite_12 proposed a spammer detection model using network analysis in Twitter. @cite_25 studied the social BOT network in Facebook. Although these studies analyzed services on the Internet, their approaches and techniques were helpful in analyzing social networks in online games. We believe that our work can additionally contribute to understanding network structures of other Internet services.
@cite_10 @cite_25 @cite_12
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The rapidly growing social network Twitter has been infiltrated by large amount of spam. In this paper, a spam detection prototype system is proposed to identify suspicious users on Twitter. A directed social graph model is proposed to explore the “follower” and “friend” relationships among Twitter. Based on Twitter's spam policy, novel content-based features and graph-based features are also proposed to facilitate spam detection. A Web crawler is developed relying on API methods provided by Twitter. Around 25K users, 500K tweets, and 49M follower friend relationships in total are collected from public available data on Twitter. Bayesian classification algorithm is applied to distinguish the suspicious behaviors from normal ones. I analyze the data set and evaluate the performance of the detection system. Classic evaluation metrics are used to compare the performance of various traditional classification methods. Experiment results show that the Bayesian classifier has the best overall performance in term of F-measure. The trained classifier is also applied to the entire data set. The result shows that the spam detection system can achieve 89 precision. By increasing the popularity of social networking websites like Facebook and Twitter, analysis of the structure of these networks receives significant attentions. The most important part of these analyses is towards detecting communities. The aforementioned structures are known with extremely high inter-connections versus few intra-connections in the graphs. In this paper, we have addressed the community detection problem by a novel framework based on Information Diffusion Model and Shapley Value Concept. Here, each node of the underlying graph is attributed to a rational agent trying to maximize its Shapley Value in the form of information it receives. Nash equilibrium of the game corresponds to the community structure of the graph. Compared with other methods, our approach demonstrates promising results on the well-known real world and synthetic graphs. As online social networking sites become more and more popular, they have also attracted the attentions of the spammers. In this paper, Twitter, a popular micro-blogging service, is studied as an example of spam bots detection in online social networking sites. A machine learning approach is proposed to distinguish the spam bots from normal ones. To facilitate the spam bots detection, three graph-based features, such as the number of friends and the number of followers, are extracted to explore the unique follower and friend relationships among users on Twitter. Three content-based features are also extracted from user's most recent 20 tweets. A real data set is collected from Twitter's public available information using two different methods. Evaluation experiments show that the detection system is efficient and accurate to identify spam bots in Twitter. The rise in popularity of social networking sites such as Twitter and Facebook has been paralleled by the rise of unwanted, disruptive entities on these networks- — including spammers, malware disseminators, and other content polluters. Inspired by sociologists working to ensure the success of commons and criminologists focused on deterring vandalism and preventing crime, we present the first long-term study of social honeypots for tempting, profiling, and filtering content polluters in social media. Concretely, we report on our experiences via a seven-month deployment of 60 honeypots on Twitter that resulted in the harvesting of 36,000 candidate content polluters. As part of our study, we (1) examine the harvested Twitter users, including an analysis of link payloads, user behavior over time, and followers following network dynamics and (2) evaluate a wide range of features to investigate the effectiveness of automatic content polluter identification.