Ambiguity or uncertainty is a pervasive element of many real-world decision-making processes. Variation in decisions is a norm in this situation when the same problem is posed to different subjects. Psychological and metaphysical research has proven that decision making by humans is subjective. It is influenced by many factors such as experience, age, background, etc. Scene understanding is one of the computer vision problems that fall into this category. Conventional methods relax this problem by assuming that scene images are mutually exclusive; therefore, they focus on developing different approaches to perform the binary classification tasks. In this paper, we show that scene images are nonmutually exclusive and propose the fuzzy qualitative rank classifier (FQRC) to tackle the aforementioned problems. The proposed FQRC provides a ranking interpretation instead of binary decision. Evaluations in terms of qualitative and quantitative measurements using large numbers and challenging public scene datasets have shown the effectiveness of our proposed method in modeling the nonmutually exclusive scene images.
Scene understanding has been one of the mainstream tasks in computer vision. It differs from the conventional object detection or classification tasks, to the extent that a scene is composed of several entities that are often organized in an unpredictable layout @cite_30 . Surprisingly from our findings, there is very minimal or almost none that had tackled this problem using the fuzzy approach. The early efforts in this area were dominated by computer vision researchers who focus on using machine learning techniques. These prior works denoted the scene understanding problem were to assign one of the several possible classes to a scene image of unknown class.
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Scene understanding is a prerequisite to many high level tasks for any automated intelligent machine operating in real world environments. Recent attempts with supervised learning have shown promise in this direction but also highlighted the need for enormous quantity of supervised data— performance increases in proportion to the amount of data used. However, this quickly becomes prohibitive when considering the manual labour needed to collect such data. In this work, we focus our attention on depth based semantic per-pixel labelling as a scene understanding problem and show the potential of computer graphics to generate virtually unlimited labelled data from synthetic 3D scenes. By carefully synthesizing training data with appropriate noise models we show comparable performance to state-of-theart RGBD systems on NYUv2 dataset despite using only depth data as input and set a benchmark on depth-based segmentation on SUN RGB-D dataset. Scene understanding is a prerequisite to many high level tasks for any automated intelligent machine operating in real world environments. Recent attempts with supervised learning have shown promise in this direction but also highlighted the need for enormous quantity of supervised data --- performance increases in proportion to the amount of data used. However, this quickly becomes prohibitive when considering the manual labour needed to collect such data. In this work, we focus our attention on depth based semantic per-pixel labelling as a scene understanding problem and show the potential of computer graphics to generate virtually unlimited labelled data from synthetic 3D scenes. By carefully synthesizing training data with appropriate noise models we show comparable performance to state-of-the-art RGBD systems on NYUv2 dataset despite using only depth data as input and set a benchmark on depth-based segmentation on SUN RGB-D dataset. Additionally, we offer a route to generating synthesized frame or video data, and understanding of different factors influencing performance gains. Visual scene understanding is a difficult problem interleaving object detection, geometric reasoning and scene classification. We present a hierarchical scene model for learning and reasoning about complex indoor scenes which is computationally tractable, can be learned from a reasonable amount of training data, and avoids oversimplification. At the core of this approach is the 3D Geometric Phrase Model which captures the semantic and geometric relationships between objects which frequently co-occur in the same 3D spatial configuration. Experiments show that this model effectively explains scene semantics, geometry and object groupings from a single image, while also improving individual object detections. Scene categorization is a fundamental problem in computer vision. However, scene understanding research has been constrained by the limited scope of currently-used databases which do not capture the full variety of scene categories. Whereas standard databases for object categorization contain hundreds of different classes of objects, the largest available dataset of scene categories contains only 15 classes. In this paper we propose the extensive Scene UNderstanding (SUN) database that contains 899 categories and 130,519 images. We use 397 well-sampled categories to evaluate numerous state-of-the-art algorithms for scene recognition and establish new bounds of performance. We measure human scene classification performance on the SUN database and compare this with computational methods. Additionally, we study a finer-grained scene representation to detect scenes embedded inside of larger scenes.