Humans are able to make rich predictions about the future dynamics of physical objects from a glance. On the other hand, most existing computer vision approaches require strong assumptions about the underlying system, ad-hoc modeling, or annotated datasets, to carry out even simple predictions. To tackle this gap, we propose a new perspective on the problem of learning intuitive physics that is inspired by the spatial memory representation of objects and spaces in human brains, in particular the co-existence of egocentric and allocentric spatial representations. We present a generic framework that learns a layered representation of the physical world, using a cascade of invertible modules. In this framework, real images are first converted to a synthetic domain representation that reduces complexity arising from lighting and texture. Then, an allocentric viewpoint transformer removes viewpoint complexity by projecting images to a canonical view. Finally, a novel Recurrent Latent Variation Network (RLVN) architecture learns the dynamics of the objects interacting with the environment and predicts future motion, leveraging the availability of unlimited synthetic simulations. Predicted frames are then projected back to the original camera view and translated back to the real world domain. Experimental results show the ability of the framework to consistently and accurately predict several frames in the future and the ability to adapt to real images.
Interaction Networks @cite_4 model interactions combine a relational reasoning network and an object reasoning network to predict object dynamics in a similar fashion to simulators. By adding the vector outputs of all object interactions, a global interaction vector is obtained, that is used together with object features to predict the future velocity of each object. Visual Interaction Networks @cite_15 learn to predict future trajectories of objects in a physical system from video frames by jointly training a perceptual front-end based on convolutional networks and a dynamics predictor based on interaction networks. In @cite_18 , the focus is on learning the motion of balls on non-homogeneous surfaces.
@cite_15 @cite_4 @cite_18
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From just a glance, humans can make rich predictions about the future of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains or require information about the underlying state. We introduce the Visual Interaction Network, a general-purpose model for learning the dynamics of a physical system from raw visual observations. Our model consists of a perceptual front-end based on convolutional neural networks and a dynamics predictor based on interaction networks. Through joint training, the perceptual front-end learns to parse a dynamic visual scene into a set of factored latent object representations. The dynamics predictor learns to roll these states forward in time by computing their interactions, producing a predicted physical trajectory of arbitrary length. We found that from just six input video frames the Visual Interaction Network can generate accurate future trajectories of hundreds of time steps on a wide range of physical systems. Our model can also be applied to scenes with invisible objects, inferring their future states from their effects on the visible objects, and can implicitly infer the unknown mass of objects. This work opens new opportunities for model-based decision-making and planning from raw sensory observations in complex physical environments. From just a glance, humans can make rich predictions about the future state of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains and require direct measurements of the underlying states. We introduce the Visual Interaction Network, a general-purpose model for learning the dynamics of a physical system from raw visual observations. Our model consists of a perceptual front-end based on convolutional neural networks and a dynamics predictor based on interaction networks. Through joint training, the perceptual front-end learns to parse a dynamic visual scene into a set of factored latent object representations. The dynamics predictor learns to roll these states forward in time by computing their interactions and dynamics, producing a predicted physical trajectory of arbitrary length. We found that from just six input video frames the Visual Interaction Network can generate accurate future trajectories of hundreds of time steps on a wide range of physical systems. Our model can also be applied to scenes with invisible objects, inferring their future states from their effects on the visible objects, and can implicitly infer the unknown mass of objects. Our results demonstrate that the perceptual module and the object-based dynamics predictor module can induce factored latent representations that support accurate dynamical predictions. This work opens new opportunities for model-based decision-making and planning from raw sensory observations in complex physical environments. Globally modeling and reasoning over relations between regions can be beneficial for many computer vision tasks on both images and videos. Convolutional Neural Networks (CNNs) excel at modeling local relations by convolution operations, but they are typically inefficient at capturing global relations between distant regions and require stacking multiple convolution layers. In this work, we propose a new approach for reasoning globally in which a set of features are globally aggregated over the coordinate space and then projected to an interaction space where relational reasoning can be efficiently computed. After reasoning, relation-aware features are distributed back to the original coordinate space for down-stream tasks. We further present a highly efficient instantiation of the proposed approach and introduce the Global Reasoning unit (GloRe unit) that implements the coordinate-interaction space mapping by weighted global pooling and weighted broadcasting, and the relation reasoning via graph convolution on a small graph in interaction space. The proposed GloRe unit is lightweight, end-to-end trainable and can be easily plugged into existing CNNs for a wide range of tasks. Extensive experiments show our GloRe unit can consistently boost the performance of state-of-the-art backbone architectures, including ResNet, ResNeXt, SE-Net and DPN, for both 2D and 3D CNNs, on image classification, semantic segmentation and video action recognition task. Temporal relational reasoning, the ability to link meaningful transformations of objects or entities over time, is a fundamental property of intelligent species. In this paper, we introduce an effective and interpretable network module, the Temporal Relation Network (TRN), designed to learn and reason about temporal dependencies between video frames at multiple time scales. We evaluate TRN-equipped networks on activity recognition tasks using three recent video datasets - Something-Something, Jester, and Charades - which fundamentally depend on temporal relational reasoning. Our results demonstrate that the proposed TRN gives convolutional neural networks a remarkable capacity to discover temporal relations in videos. Through only sparsely sampled video frames, TRN-equipped networks can accurately predict human-object interactions in the Something-Something dataset and identify various human gestures on the Jester dataset with very competitive performance. TRN-equipped networks also outperform two-stream networks and 3D convolution networks in recognizing daily activities in the Charades dataset. Further analyses show that the models learn intuitive and interpretable visual common sense knowledge in videos (Code and models are available at http: relation.csail.mit.edu .).