We present a video summarization approach for egocentric or "wearable" camera data. Given hours of video, the proposed method produces a compact storyboard summary of the camera wearer's day. In contrast to traditional keyframe selection techniques, the resulting summary focuses on the most important objects and people with which the camera wearer interacts. To accomplish this, we develop region cues indicative of high-level saliency in egocentric video--such as the nearness to hands, gaze, and frequency of occurrence--and learn a regressor to predict the relative importance of any new region based on these cues. Using these predictions and a simple form of temporal event detection, our method selects frames for the storyboard that reflect the key object-driven happenings. We adjust the compactness of the final summary given either an importance selection criterion or a length budget; for the latter, we design an efficient dynamic programming solution that accounts for importance, visual uniqueness, and temporal displacement. Critically, the approach is neither camera-wearer-specific nor object-specific; that means the learned importance metric need not be trained for a given user or context, and it can predict the importance of objects and people that have never been seen previously. Our results on two egocentric video datasets show the method's promise relative to existing techniques for saliency and summarization.
To our knowledge, we are the first to explore visual summarization of egocentric video by predicting important objects. Recent work @cite_40 builds on our approach and uses our importance predictions as a cue to generate story-driven egocentric video summarizations.
@cite_40
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We present a video summarization approach for egocentric or “wearable” camera data. Given hours of video, the proposed method produces a compact storyboard summary of the camera wearer's day. In contrast to traditional keyframe selection techniques, the resulting summary focuses on the most important objects and people with which the camera wearer interacts. To accomplish this, we develop region cues indicative of high-level saliency in egocentric video — such as the nearness to hands, gaze, and frequency of occurrence — and learn a regressor to predict the relative importance of any new region based on these cues. Using these predictions and a simple form of temporal event detection, our method selects frames for the storyboard that reflect the key object-driven happenings. Critically, the approach is neither camera-wearer-specific nor object-specific; that means the learned importance metric need not be trained for a given user or context, and it can predict the importance of objects and people that have never been seen previously. Our results with 17 hours of egocentric data show the method's promise relative to existing techniques for saliency and summarization. We present a video summarization approach for egocentric or "wearable" camera data. Given hours of video, the proposed method produces a compact storyboard summary of the camera wearer's day. In contrast to traditional keyframe selection techniques, the resulting summary focuses on the most important objects and people with which the camera wearer interacts. To accomplish this, we develop region cues indicative of high-level saliency in egocentric video--such as the nearness to hands, gaze, and frequency of occurrence--and learn a regressor to predict the relative importance of any new region based on these cues. Using these predictions and a simple form of temporal event detection, our method selects frames for the storyboard that reflect the key object-driven happenings. We adjust the compactness of the final summary given either an importance selection criterion or a length budget; for the latter, we design an efficient dynamic programming solution that accounts for importance, visual uniqueness, and temporal displacement. Critically, the approach is neither camera-wearer-specific nor object-specific; that means the learned importance metric need not be trained for a given user or context, and it can predict the importance of objects and people that have never been seen previously. Our results on two egocentric video datasets show the method's promise relative to existing techniques for saliency and summarization. The introduction of wearable video cameras (e.g., GoPro) in the consumer market has promoted video life-logging, motivating users to generate large amounts of video data. This increasing flow of first-person video has led to a growing need for automatic video summarization adapted to the characteristics and applications of egocentric video. With this paper, we provide the first comprehensive survey of the techniques used specifically to summarize egocentric videos. We present a framework for first-person view summarization and compare the segmentation methods and selection algorithms used by the related work in the literature. Next, we describe the existing egocentric video datasets suitable for summarization and, then, the various evaluation methods. Finally, we analyze the challenges and opportunities in the field and propose new lines of research. Egocentric videos are a valuable source of information as a daily log of our lives. However, large fraction of egocentric video content is typically irrelevant and boring to re-watch. It is an agonizing task, for example, to manually search for the moment when your daughter first met Mickey Mouse from hours-long egocentric videos taken at Disneyland. Although many summarization methods have been successfully proposed to create concise representations of videos, in practice, the value of the subshots to users may change according to their immediate preference mood, thus summaries with fixed criteria may not fully satisfy users' various search intents. To address this, we propose a storyline representation that expresses an egocentric video as a set of jointly inferred, through MRF inference, story elements comprising of actors, locations, supporting objects and events, depicted on a timeline. We construct such a storyline with very limited annotation data (a list of map locations and weak knowledge of what events may be possible at each location), by bootstrapping the process with data obtained through focused Web image and video searches. Our representation promotes story-based search with queries in the form of AND-OR graphs, which span any subset of story elements and their spatio-temporal composition. We show effectiveness of our approach on a set of unconstrained YouTube egocentric videos of visits to Disneyland.