We present a system for generating inconspicuous-looking textures that, when displayed in the physical world as digital or printed posters, cause visual object tracking systems to become confused. For instance, as a target being tracked by a robot's camera moves in front of such a poster, our generated texture makes the tracker lock onto it and allows the target to evade. This work aims to fool seldom-targeted regression tasks, and in particular compares diverse optimization strategies: non-targeted, targeted, and a new family of guided adversarial losses. While we use the Expectation Over Transformation (EOT) algorithm to generate physical adversaries that fool tracking models when imaged under diverse conditions, we compare the impacts of different conditioning variables, including viewpoint, lighting, and appearances, to find practical attack setups with high resulting adversarial strength and convergence speed. We further showcase textures optimized solely using simulated scenes can confuse real-world tracking systems.
DeepBillboard @cite_14 attacked autonomous driving systems by creating adversarial billboards that caused the victim model to deviate its predicted steering angles within real-world drive-by sequences. While our work shares many commonalities with DeepBillboard, we confront added challenges by attacking a sequential tracking model rather than a per-frame regression task, and we also contrast the results of diverse adversarial optimization objectives.
@cite_14
2906946247 2783882201 2741933435 2888307014
Deep Neural Networks (DNNs) have been widely applied in many autonomous systems such as autonomous driving. Recently, DNN testing has been intensively studied to automatically generate adversarial examples, which inject small-magnitude perturbations into inputs to test DNNs under extreme situations. While existing testing techniques prove to be effective, they mostly focus on generating digital adversarial perturbations (particularly for autonomous driving), e.g., changing image pixels, which may never happen in physical world. There is a critical missing piece in the literature on autonomous driving testing: understanding and exploiting both digital and physical adversarial perturbation generation for impacting steering decisions. In this paper, we present DeepBillboard, a systematic physical-world testing approach targeting at a common and practical driving scenario: drive-by billboards. DeepBillboard is capable of generating a robust and resilient printable adversarial billboard, which works under dynamic changing driving conditions including viewing angle, distance, and lighting. The objective is to maximize the possibility, degree, and duration of the steering-angle errors of an autonomous vehicle driving by the generated adversarial billboard. We have extensively evaluated the efficacy and robustness of DeepBillboard through conducting both digital and physical-world experiments. Results show that DeepBillboard is effective for various steering models and scenes. Furthermore, DeepBillboard is sufficiently robust and resilient for generating physical-world adversarial billboard tests for real-world driving under various weather conditions. To the best of our knowledge, this is the first study demonstrating the possibility of generating realistic and continuous physical-world tests for practical autonomous driving systems. We propose a new real-world attack against the computer vision based systems of autonomous vehicles (AVs). Our novel Sign Embedding attack exploits the concept of adversarial examples to modify innocuous signs and advertisements in the environment such that they are classified as the adversary's desired traffic sign with high confidence. Our attack greatly expands the scope of the threat posed to AVs since adversaries are no longer restricted to just modifying existing traffic signs as in previous work. Our attack pipeline generates adversarial samples which are robust to the environmental conditions and noisy image transformations present in the physical world. We ensure this by including a variety of possible image transformations in the optimization problem used to generate adversarial samples. We verify the robustness of the adversarial samples by printing them out and carrying out drive-by tests simulating the conditions under which image capture would occur in a real-world scenario. We experimented with physical attack samples for different distances, lighting conditions, and camera angles. In addition, extensive evaluations were carried out in the virtual setting for a variety of image transformations. The adversarial samples generated using our method have adversarial success rates in excess of 95 in the physical as well as virtual settings. Deep neural network-based classifiers are known to be vulnerable to adversarial examples that can fool them into misclassifying their input through the addition of small-magnitude perturbations. However, recent studies have demonstrated that such adversarial examples are not very effective in the physical world--they either completely fail to cause misclassification or only work in restricted cases where a relatively complex image is perturbed and printed on paper. In this paper we propose a new attack algorithm--Robust Physical Perturbations (RP2)-- that generates perturbations by taking images under different conditions into account. Our algorithm can create spatially-constrained perturbations that mimic vandalism or art to reduce the likelihood of detection by a casual observer. We show that adversarial examples generated by RP2 achieve high success rates under various conditions for real road sign recognition by using an evaluation methodology that captures physical world conditions. We physically realized and evaluated two attacks, one that causes a Stop sign to be misclassified as a Speed Limit sign in 100 of the testing conditions, and one that causes a Right Turn sign to be misclassified as either a Stop or Added Lane sign in 100 of the testing conditions. While Deep Neural Networks (DNNs) have established the fundamentals of image-based autonomous driving systems, they may exhibit erroneous behaviors and cause fatal accidents. To address the safety issues in autonomous driving systems, a recent set of testing techniques have been designed to automatically generate artificial driving scenes to enrich test suite, e.g., generating new input images transformed from the original ones. However, these techniques are insufficient due to two limitations: first, many such synthetic images often lack diversity of driving scenes, and hence compromise the resulting efficacy and reliability. Second, for machine-learning-based systems, a mismatch between training and application domain can dramatically degrade system accuracy, such that it is necessary to validate inputs for improving system robustness. In this paper, we propose DeepRoad, an unsupervised DNN-based framework for automatically testing the consistency of DNN-based autonomous driving systems and online validation. First, DeepRoad automatically synthesizes large amounts of diverse driving scenes without using image transformation rules (e.g. scale, shear and rotation). In particular, DeepRoad is able to produce driving scenes with various weather conditions (including those with rather extreme conditions) by applying Generative Adversarial Networks (GANs) along with the corresponding real-world weather scenes. Second, DeepRoad utilizes metamorphic testing techniques to check the consistency of such systems using synthetic images. Third, DeepRoad validates input images for DNN-based systems by measuring the distance of the input and training images using their VGGNet features. We implement DeepRoad to test three well-recognized DNN-based autonomous driving systems in Udacity self-driving car challenge. The experimental results demonstrate that DeepRoad can detect thousands of inconsistent behaviors for these systems, and effectively validate input images to potentially enhance the system robustness as well.