Visual localization is one of the primary capabilities for mobile robots. Long-term visual localization in real time is particularly challenging, in which the robot is required to efficiently localize itself using visual data where appearance may change significantly over time. In this paper, we propose a cloud-based visual localization system targeting at long-term localization in real time. On the robot, we employ two estimators to achieve accurate and real-time performance. One is a sliding-window based visual inertial odometry, which integrates constraints from consecutive observations and self-motion measurements, as well as the constraints induced by localization on the cloud. This estimator builds a local visual submap as the virtual observation which is then sent to the cloud as new localization constraints. The other one is a delayed state Extended Kalman Filter to fuse the pose of the robot localized from the cloud, the local odometry and the high-frequency inertial measurements. On the cloud, we propose a longer sliding-window based localization method to aggregate the virtual observations for larger field of view, leading to more robust alignment between virtual observations and the map. Under this architecture, the robot can achieve drift-free and real-time localization using onboard resources even in a network with limited bandwidth, high latency and existence of package loss, which enables the autonomous navigation in real-world environment. We evaluate the effectiveness of our system on a dataset with challenging seasonal and illuminative variations. We further validate the robustness of the system under challenging network conditions.
Cloud computing provides a potential solution to real-time resource-aware SLAM and localization system, where intensive computation can be transferred to high-end servers, leaving light-weighted algorithms running on the robots. @cite_20 uses keyframes to track the pose of camera locally and sends keyframes to the server for global localization. The single frame localization suffers from the large percentage of outliers when appearance variation exists, thus brings instable estimation to the robot. @cite_11 also utilizes single image data to infer loop closure, thus impacted by the similar problem. In addition, the images are sent over the network in these two methods, which may require high bandwidth. Some methods designed for cooperative system demonstrate insights for the resource-aware problem. @cite_1 proposes an efficient solution for the cooperative mapping problem by introducing augmented variables to parallelize the computation. To decrease the bandwidth requirement, @cite_6 employs sparsification methods to compress the edges, which is also utilized in our system.
@cite_1 @cite_6 @cite_20 @cite_11
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In graph-based simultaneous localization and mapping (SLAM), the pose graph grows over time as the robot gathers information about the environment. An ever growing pose graph, however, prevents long-term mapping with mobile robots. In this paper, we address the problem of efficient information-theoretic compression of pose graphs. Our approach estimates the mutual information between the laser measurements and the map to discard the measurements that are expected to provide only a small amount of information. Our method subsequently marginalizes out the nodes from the pose graph that correspond to the discarded laser measurements. To maintain a sparse pose graph that allows for efficient map optimization, our approach applies an approximate marginalization technique that is based on Chow-Liu trees. Our contributions allow the robot to effectively restrict the size of the pose graph. Alternatively, the robot is able to maintain a pose graph that does not grow unless the robot explores previously unobserved parts of the environment. Real-world experiments demonstrate that our approach to pose graph compression is well suited for long-term mobile robot mapping. We present a new simultaneous localization and mapping SLAM system capable of producing high-quality globally consistent surface reconstructions over hundreds of meters in real time with only a low-cost commodity RGB-D sensor. By using a fused volumetric surface reconstruction we achieve a much higher quality map over what would be achieved using raw RGB-D point clouds. In this paper we highlight three key techniques associated with applying a volumetric fusion-based mapping system to the SLAM problem in real time. First, the use of a GPU-based 3D cyclical buffer trick to efficiently extend dense every-frame volumetric fusion of depth maps to function over an unbounded spatial region. Second, overcoming camera pose estimation limitations in a wide variety of environments by combining both dense geometric and photometric camera pose constraints. Third, efficiently updating the dense map according to place recognition and subsequent loop closure constraints by the use of an 'as-rigid-as-possible' space deformation. We present results on a wide variety of aspects of the system and show through evaluation on de facto standard RGB-D benchmarks that our system performs strongly in terms of trajectory estimation, map quality and computational performance in comparison to other state-of-the-art systems. This paper describes a new algorithm for cooperative and persistent simultaneous localization and mapping (SLAM) using multiple robots. Recent pose graph representations have proven very successful for single robot mapping and localization. Among these methods, incremental smoothing and mapping (iSAM) gives an exact incremental solution to the SLAM problem by solving a full nonlinear optimization problem in real-time. In this paper, we present a novel extension to iSAM to facilitate online multi-robot mapping based on multiple pose graphs. Our main contribution is a relative formulation of the relationship between multiple pose graphs that avoids the initialization problem and leads to an efficient solution when compared to a completely global formulation. The relative pose graphs are optimized together to provide a globally consistent multi-robot solution. Efficient access to covariances at any time for relative parameters is provided through iSAM, facilitating data association and loop closing. The performance of the technique is illustrated on various data sets including a publicly available multi-robot data set. Further evaluation is performed in a collaborative helicopter and ground robot experiment. This paper presents an architecture, protocol, and parallel algorithms for collaborative 3D mapping in the cloud with low-cost robots. The robots run a dense visual odometry algorithm on a smartphone-class processor. Key-frames from the visual odometry are sent to the cloud for parallel optimization and merging with maps produced by other robots. After optimization the cloud pushes the updated poses of the local key-frames back to the robots. All processes are managed by Rapyuta, a cloud robotics framework that runs in a commercial data center. This paper includes qualitative visualization of collaboratively built maps, as well as quantitative evaluation of localization accuracy, bandwidth usage, processing speeds, and map storage.