Mobile authentication is indispensable for preventing unauthorized access to multi-touch mobile devices. Existing mobile authentication techniques are often cumbersome to use and also vulnerable to shoulder-surfing and smudge attacks. This paper focuses on designing, implementing, and evaluating TouchIn, a two-factor authentication system on multi-touch mobile devices. TouchIn works by letting a user draw on the touchscreen with one or multiple fingers to unlock his mobile device, and the user is authenticated based on the geometric properties of his drawn curves as well as his behavioral and physiological characteristics. TouchIn allows the user to draw on arbitrary regions on the touchscreen without looking at it. This nice sightless feature makes TouchIn very easy to use and also robust to shoulder-surfing and smudge attacks. Comprehensive experiments on Android devices confirm the high security and usability of TouchIn.
The someone-you-are authentication paradigm usually depends on physiological or behavioral biometrics. Physiological biometrics relate to a person's physical features such as fingerprints, iris patterns, retina patterns, facial features, palm prints, hand geometry. These features are difficult to be accurately identified on mobile devices and also susceptible to well-known spoofing mechanisms @cite_23 @cite_27 . In contrast, behavioral biometrics relate to a user's behavioral patterns such as location traces @cite_25 , gaits @cite_17 @cite_18 , keystroke patterns @cite_12 , and touch dynamics @cite_0 @cite_28 . These techniques are best suitable as secondary authentication mechanisms supplementing the primary password-based authentication mechanism, as they may be vulnerable to attackers familiar with the victim's behavioral patterns @cite_25 @cite_0 .
@cite_18 @cite_28 @cite_0 @cite_27 @cite_23 @cite_25 @cite_12 @cite_17
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Common authentication methods based on passwords, tokens, or fingerprints perform one-time authentication and rely on users to log out from the computer terminal when they leave. Users often do not log out, however, which is a security risk. The most common solution, inactivity timeouts, inevitably fail security (too long a timeout) or usability (too short a timeout) goals. One solution is to authenticate users continuously while they are using the terminal and automatically log them out when they leave. Several solutions are based on user proximity, but these are not sufficient: they only confirm whether the user is nearby but not whether the user is actually using the terminal. Proposed solutions based on behavioral biometric authentication (e.g., keystroke dynamics) may not be reliable, as a recent study suggests. To address this problem we propose Zero-Effort Bilateral Recurring Authentication (ZEBRA). In ZEBRA, a user wears a bracelet (with a built-in accelerometer, gyroscope, and radio) on her dominant wrist. When the user interacts with a computer terminal, the bracelet records the wrist movement, processes it, and sends it to the terminal. The terminal compares the wrist movement with the inputs it receives from the user (via keyboard and mouse), and confirms the continued presence of the user only if they correlate. Because the bracelet is on the same hand that provides inputs to the terminal, the accelerometer and gyroscope data and input events received by the terminal should correlate because their source is the same - the user's hand movement. In our experiments ZEBRA performed continuous authentication with 85 accuracy in verifying the correct user and identified all adversaries within 11s. For a different threshold that trades security for usability, ZEBRA correctly verified 90 of users and identified all adversaries within 50s. Authentication methods can be improved by considering implicit, individual behavioural cues. In particular, verifying users based on typing behaviour has been widely studied with physical keyboards. On mobile touchscreens, the same concepts have been applied with little adaptations so far. This paper presents the first reported study on mobile keystroke biometrics which compares touch-specific features between three different hand postures and evaluation schemes. Based on 20.160 password entries from a study with 28 participants over two weeks, we show that including spatial touch features reduces implicit authentication equal error rates (EER) by 26.4 - 36.8 relative to the previously used temporal features. We also show that authentication works better for some hand postures than others. To improve applicability and usability, we further quantify the influence of common evaluation assumptions: known attacker data, training and testing on data from a single typing session, and fixed hand postures. We show that these practices can lead to overly optimistic evaluations. In consequence, we describe evaluation recommendations, a probabilistic framework to handle unknown hand postures, and ideas for further improvements. It is commonly accepted that users of a biometric system may have differing degrees of accuracy within the system. Some people may have trouble authenticating, while others may be particularly vulnerable to impersonation. Goats, wolves, and lambs are labels commonly applied to these problem users. These user types are defined in terms of verification performance when users are matched against themselves (goats) or when matched against others (lambs and wolves). The relationship between a user's genuine and impostor match results suggests four new user groups: worms, doves, chameleons, and phantoms. We establish formal definitions for these animals and a statistical test for their existence. A thorough investigation is conducted using a broad range of biometric modalities, including 2D and 3D faces, fingerprints, iris, speech, and keystroke dynamics. Patterns that emerge from the results expose novel, important, and encouraging insights into the nature of biometric match results. A new framework for the evaluation of biometric systems based on the biometric menagerie, as opposed to collective statistics, is proposed. We studied the fusion of three biometric authentication modalities, namely, swiping gestures, typing patterns and the phone movement patterns observed during typing or swiping. A web browser was customized to collect the data generated from the aforementioned modalities over four to seven days in an unconstrained environment. Several features were extracted by using sliding window mechanism for each modality and analyzed by using information gain, correlation, and symmetric uncertainty. Finally, five features from windows of continuous swipes, thirty features from windows of continuously typed letters, and nine features from corresponding phone movement patterns while swiping typing were used to build the authentication system. We evaluated the performance of each modality and their fusion over a dataset of 28 users. The feature-level fusion of swiping and the corresponding phone movement patterns achieved an authentication accuracy of 93.33 , whereas, the score-level fusion of typing behaviors and the corresponding phone movement patterns achieved an authentication accuracy of 89.31 .