The surge of mobile data traffic forces network operators to cope with capacity shortage. The deployment of small cells in 5G networks is meant to reduce latency, backhaul traffic and increase radio access capacity. In this context, mobile edge computing technology will be used to manage dedicated cache space in the radio access network. Thus, mobile network operators will be able to provision OTT content providers with new caching services to enhance the quality of experience of their customers on the move. In turn, the cache memory in the mobile edge network will become a shared resource. Hence, we study a competitive caching scheme where contents are stored at given price set by the mobile network operator. We first formulate a resource allocation problem for a tagged content provider seeking to minimize the expected missed cache rate. The optimal caching policy is derived accounting for popularity and availability of contents, the spatial distribution of small cells, and the caching strategies of competing content providers. It is showed to induce a specific order on contents to be cached based on their popularity and availability. Next, we study a game among content providers in the form of a generalized Kelly mechanism with bounded strategy sets and heterogeneous players. Existence and uniqueness of the Nash equilibrium are proved. Finally, extensive numerical results validate and characterize the performance of the model.
In @cite_13 a model for caching contents over a D2D network is proposed. A convex optimization problem is obtained and solved using a dual optimization algorithm. In our formulation we have obtained closed form solutions and properties of the optimal cost function.
@cite_13
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In this paper, we devise the optimal caching placement to maximize the offloading probability for a two-tier wireless caching system, where the helpers and a part of users have caching ability. The offloading comes from the local caching, D2D sharing and the helper transmission. In particular, to maximize the offloading probability we reformulate the caching placement problem for users and helpers into a difference of convex (DC) problem which can be effectively solved by DC programming. Moreover, we analyze the two extreme cases where there is only help-tier caching network and only user-tier. Specifically, the placement problem for the helper-tier caching network is reduced to a convex problem, and can be effectively solved by the classical water-filling method. We notice that users and helpers prefer to cache popular contents under low node density and prefer to cache different contents evenly under high node density. Simulation results indicate a great performance gain of the proposed caching placement over existing approaches. We investigate the problem of optimal request routing and content caching in a heterogeneous network supporting in-network content caching with the goal of minimizing average content access delay. Here, content can either be accessed directly from a back-end server (where content resides permanently) or be obtained from one of multiple in-network caches. To access a piece of content, a user must decide whether to route its request to a cache or to the back-end server. Additionally, caches must decide which content to cache. We investigate the problem complexity of two problem formulations, where the direct path to the back-end server is modeled as i) a congestion-sensitive or ii) a congestion-insensitive path, reflecting whether or not the delay of the uncached path to the back-end server depends on the user request load, respectively. We show that the problem is NP-complete in both cases. We prove that under the congestion-insensitive model the problem can be solved optimally in polynomial time if each piece of content is requested by only one user, or when there are at most two caches in the network. We also identify a structural property of the user-cache graph that potentially makes the problem NP-complete. For the congestion-sensitive model, we prove that the problem remains NP-complete even if there is only one cache in the network and each content is requested by only one user. We show that approximate solutions can be found for both models within a (1-1 e) factor of the optimal solution, and demonstrate a greedy algorithm that is found to be within 1 of optimal for small problem sizes. Through trace-driven simulations we evaluate the performance of our greedy algorithms, which show up to a 50 reduction in average delay over solutions based on LRU content caching. Departing from the conventional cache hit optimization in cache-enabled wireless networks, we consider an alternative optimization approach for the probabilistic caching placement in stochastic wireless D2D caching networks taking into account the reliability of D2D transmissions. Using tools from stochastic geometry, we provide a closed-form approximation of cache-aided throughput, which measures the density of successfully served requests by local device caches, and we obtain the optimal caching probabilities via numerical optimization. Compared with the cache-hit-optimal case, the optimal caching probabilities obtained by cache-aided throughput optimization show notable gain in terms of the density of successfully served user requests, particularly in dense user environments. We consider a mobile content delivery network (mCDN) in which special mobile devices designated as caching servers (caching-server device: CSD) can provide mobile stations with popular contents on demand via device-to-device (D2D) communication links. On the assumption that mobile CSD's are randomly distributed by a Poisson point process (PPP), an optimization problem is formulated to determine the probability of storing the individual content in each server in a manner that minimizes the average caching failure rate. Further, we present a low-complexity search algorithm, optimum dual-solution searching algorithm (ODSA), for solving this optimization problem. We demonstrate that the proposed ODSA takes fewer iterations, on the order of О (log N) searches, for caching N contents in the system to find the optimal solution, as compared to the number of iterations in the conventional subgradient method, with an acceptable accuracy in practice. Furthermore, we identify the important characteristics of the optimal caching policies in the mobile environment that would serve as a useful aid in designing the mCDN.