We present a proximal quasi-Newton method in which the approximation of the Hessian has the special format of “identity minus rank one” (IMRO) in each iteration. The proposed structure enables us to effectively recover the proximal point. The algorithm is applied to @math -regularized least squares problems arising in many applications including sparse recovery in compressive sensing, machine learning, and statistics. Our numerical experiment suggests that the proposed technique competes favorably with other state-of-the-art solvers for this class of problems. We also provide a complexity analysis for variants of IMRO, showing that it matches known best bounds.
In @cite_49 @cite_32 an efficient root finding procedure has been employed for finding the solution of @math through solving a sequence of @math problems. In other words, a sequence of @math problems for different values of @math is solved using a spectral projected gradient method @cite_3 ; and as @math , the solution of the @math problem coincides with the solution of @math . In @cite_33 , the solution of @math problem is recovered through solving a sequence of @math problems with an updated observation vector @math . GPSR @cite_27 is a gradient projection technique for solving the bound constrained QP reformulation of @math .
@cite_33 @cite_32 @cite_3 @cite_27 @cite_49
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The basis pursuit problem seeks a minimum one-norm solution of an underdetermined least-squares problem. Basis pursuit denoise (BPDN) fits the least-squares problem only approximately, and a single parameter determines a curve that traces the optimal trade-off between the least-squares fit and the one-norm of the solution. We prove that this curve is convex and continuously differentiable over all points of interest, and show that it gives an explicit relationship to two other optimization problems closely related to BPDN. We describe a root-finding algorithm for finding arbitrary points on this curve; the algorithm is suitable for problems that are large scale and for those that are in the complex domain. At each iteration, a spectral gradient-projection method approximately minimizes a least-squares problem with an explicit one-norm constraint. Only matrix-vector operations are required. The primal-dual solution of this problem gives function and derivative information needed for the root-finding method. Numerical experiments on a comprehensive set of test problems demonstrate that the method scales well to large problems. In this article we present the first effective method based on global optimization for the reconstruction of image puzzles comprising rectangle pieces—Puzzle Solving by Quadratic Programming (PSQP). The proposed novel mathematical formulation reduces the problem to the maximization of a constrained quadratic function, which is solved via a gradient ascent approach. The proposed method is deterministic and can deal with arbitrary identical rectangular pieces. We provide experimental results showing its effectiveness when compared to state-of-the-art approaches. Although the method was developed to solve image puzzles, we also show how to apply it to the reconstruction of simulated strip-shredded documents, broadening its applicability. This paper concerns the worst-case complexity of Gauss-Seidel method for solving a positive semi-definite linear system; or equivalently, that of cyclic coordinate descent (C-CD) for minimizing a convex quadratic function. The known provable complexity of C-CD can be @math times slower than gradient descent (GD) and @math times slower than randomized coordinate descent (R-CD). However, these gaps seem rather puzzling since so far they have not been observed in practice; in fact, C-CD usually converges much faster than GD and sometimes comparable to R-CD. Thus some researchers believe the gaps are due to the weakness of the proof, but not that of the C-CD algorithm itself. In this paper we show that the gaps indeed exist. We prove that there exists an example for which C-CD takes at least @math or @math operations, where @math is the condition number, @math is a well-studied quantity that determines the convergence rate of R-CD, and @math hides the dependency on @math . This implies that C-CD can indeed be @math times slower than GD, and @math times slower than R-CD in the worst case. Our result establishes one of the few examples in continuous optimization that demonstrates a large gap between a deterministic algorithm and its randomized counterpart. Based on the example, we establish several almost tight complexity bounds of C-CD for quadratic problems. One difficulty with the analysis of the constructed example is that the spectral radius of a non-symmetric iteration matrix does not necessarily constitutes a lower bound for the convergence rate. We propose a partially learned approach for the solution of ill-posed inverse problems with not necessarily linear forward operators. The method builds on ideas from classical regularisation theory and recent advances in deep learning to perform learning while making use of prior information about the inverse problem encoded in the forward operator, noise model and a regularising functional. The method results in a gradient-like iterative scheme, where the 'gradient' component is learned using a convolutional network that includes the gradients of the data discrepancy and regulariser as input in each iteration. We present results of such a partially learned gradient scheme on a non-linear tomographic inversion problem with simulated data from both the Sheep-Logan phantom as well as a head CT. The outcome is compared against filtered backprojection and total variation reconstruction and the proposed method provides a 5.4 dB PSNR improvement over the total variation reconstruction while being significantly faster, giving reconstructions of pixel images in about 0.4 s using a single graphics processing unit (GPU).