Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of large-scale training samples, realistic number of distinct class categories, diversity in camera views, varied environmental conditions, and variety of human subjects. In this work, we introduce a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames. This dataset contains 120 different action classes including daily, mutual, and health-related activities. We evaluate the performance of a series of existing 3D activity analysis methods on this dataset, and show the advantage of applying deep learning methods for 3D-based human action recognition. Furthermore, we investigate a novel one-shot 3D activity recognition problem on our dataset, and a simple yet effective Action-Part Semantic Relevance-aware (APSR) framework is proposed for this task, which yields promising results for recognition of the novel action classes. We believe the introduction of this large-scale dataset will enable the community to apply, adapt, and develop various data-hungry learning techniques for depth-based and RGB+D-based human activity understanding. [The dataset is available at: this http URL]
The G3D @cite_55 and PKUMMD @cite_15 datasets were introduced for activity analysis in continuous sequences, which respectively contain 210 and 1076 videos. In each dataset, the videos were collected in the same environment.
@cite_55 @cite_15
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Despite the fact that many 3D human activity benchmarks being proposed, most existing action datasets focus on the action recognition tasks for the segmented videos. There is a lack of standard large-scale benchmarks, especially for current popular data-hungry deep learning based methods. In this paper, we introduce a new large scale benchmark (PKU-MMD) for continuous multi-modality 3D human action understanding and cover a wide range of complex human activities with well annotated information. PKU-MMD contains 1076 long video sequences in 51 action categories, performed by 66 subjects in three camera views. It contains almost 20,000 action instances and 5.4 million frames in total. Our dataset also provides multi-modality data sources, including RGB, depth, Infrared Radiation and Skeleton. With different modalities, we conduct extensive experiments on our dataset in terms of two scenarios and evaluate different methods by various metrics, including a new proposed evaluation protocol 2D-AP. We believe this large-scale dataset will benefit future researches on action detection for the community. We address the problem of activity detection in continuous, untrimmed video streams. This is a difficult task that requires extracting meaningful spatio-temporal features to capture activities, accurately localizing the start and end times of each activity. We introduce a new model, Region Convolutional 3D Network (R-C3D), which encodes the video streams using a three-dimensional fully convolutional network, then generates candidate temporal regions containing activities, and finally classifies selected regions into specific activities. Computation is saved due to the sharing of convolutional features between the proposal and the classification pipelines. The entire model is trained end-to-end with jointly optimized localization and classification losses. R-C3D is faster than existing methods (569 frames per second on a single Titan X Maxwell GPU) and achieves state-of-the-art results on THUMOS’14. We further demonstrate that our model is a general activity detection framework that does not rely on assumptions about particular dataset properties by evaluating our approach on ActivityNet and Charades. Our code is available at http: ai.bu.edu r-c3d In this paper, we present a novel Single Shot multi-Span Detector for temporal activity detection in long, untrimmed videos using a simple end-to-end fully three-dimensional convolutional (Conv3D) network. Our architecture, named S3D, encodes the entire video stream and discretizes the output space of temporal activity spans into a set of default spans over different temporal locations and scales. At prediction time, S3D predicts scores for the presence of activity categories in each default span and produces temporal adjustments relative to the span location to predict the precise activity duration. Unlike many state-of-the-art systems that require a separate proposal and classification stage, our S3D is intrinsically simple and dedicatedly designed for single-shot, end-to-end temporal activity detection. When evaluating on THUMOS'14 detection benchmark, S3D achieves state-of-the-art performance and is very efficient and can operate at 1271 FPS. This paper presents a new framework for human activity recognition from video sequences captured by a depth camera. We cluster hypersurface normals in a depth sequence to form the polynormal which is used to jointly characterize the local motion and shape information. In order to globally capture the spatial and temporal orders, an adaptive spatio-temporal pyramid is introduced to subdivide a depth video into a set of space-time grids. We then propose a novel scheme of aggregating the low-level polynormals into the super normal vector (SNV) which can be seen as a simplified version of the Fisher kernel representation. In the extensive experiments, we achieve classification results superior to all previous published results on the four public benchmark datasets, i.e., MSRAction3D, MSRDailyActivity3D, MSRGesture3D, and MSRActionPairs3D.