This paper presents a data-efficient approach to learning transferable forward models for robotic push manipulation. Our approach extends our previous work on contact-based predictors by leveraging information on the pushed object's local surface features. We test the hypothesis that, by conditioning predictions on local surface features, we can achieve generalisation across objects of different shapes. In doing so, we do not require a CAD model of the object but rather rely on a point cloud object model (PCOM). Our approach involves learning motion models that are specific to contact models. Contact models encode the contacts seen during training time and allow generating similar contacts at prediction time. Predicting on familiar ground reduces the motion models' sample complexity while using local contact information for prediction increases their transferability. In extensive experiments in simulation, our approach is capable of transfer learning for various test objects, outperforming a baseline predictor. We support those results with a proof of concept on a real robot.
In view of avoiding the tuning of physical parameters, a second approach is to learn forward models from data, thereby implicitly encoding physical parameters in the model. A wide range of features and machine learning techniques have been used for pushing prediction, e.g. recently @cite_5 . However, most approaches tend to work well only on the objects that they have been trained on, although notable exceptions exist, e.g. @cite_6 . Recently, artificial neural networks have been applied to robotic pushing. Such deep learning approaches typically use RGB images as input, and may be used to construct end-to-end systems which optimise perception, prediction, and control jointly for task performance. While such work holds great promise, existing approaches require hundreds of hours of video material corresponding to thousands of actions for training to be applicable in real world scenarios @cite_1 @cite_16 . Generalisation across objects further increases sample complexity.
@cite_5 @cite_16 @cite_1 @cite_6
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Deep learning models learn to fit training data while they are highly expected to generalize well to testing data. Most works aim at finding such models by creatively designing architectures and fine-tuning parameters. To adapt to particular tasks, hand-crafted information such as image prior has also been incorporated into end-to-end learning. However, very little progress has been made on investigating how an individual training sample will influence the generalization ability of a model. In other words, to achieve high generalization accuracy, do we really need all the samples in a training dataset? In this paper, we demonstrate that deep learning models such as convolutional neural networks may not favor all training samples, and generalization accuracy can be further improved by dropping those unfavorable samples. Specifically, the influence of removing a training sample is quantifiable, and we propose a Two-Round Training approach, aiming to achieve higher generalization accuracy. We locate unfavorable samples after the first round of training, and then retrain the model from scratch with the reduced training dataset in the second round. Since our approach is essentially different from fine-tuning or further training, the computational cost should not be a concern. Our extensive experimental results indicate that, with identical settings, the proposed approach can boost performance of the well-known networks on both high-level computer vision problems such as image classification, and low-level vision problems such as image denoising. Bridging the ‘reality gap’ that separates simulated robotics from experiments on hardware could accelerate robotic research through improved data availability. This paper explores domain randomization, a simple technique for training models on simulated images that transfer to real images by randomizing rendering in the simulator. With enough variability in the simulator, the real world may appear to the model as just another variation. We focus on the task of object localization, which is a stepping stone to general robotic manipulation skills. We find that it is possible to train a real-world object detector that is accurate to 1.5 cm and robust to distractors and partial occlusions using only data from a simulator with non-realistic random textures. To demonstrate the capabilities of our detectors, we show they can be used to perform grasping in a cluttered environment. To our knowledge, this is the first successful transfer of a deep neural network trained only on simulated RGB images (without pre-training on real images) to the real world for the purpose of robotic control. The success of deep learning in computer vision is based on the availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Unfortunately, creating realistic 3D content is challenging on its own and requires significant human effort. In this work, we propose an alternative paradigm which combines real and synthetic data for learning semantic instance segmentation and object detection models. Exploiting the fact that not all aspects of the scene are equally important for this task, we propose to augment real-world imagery with virtual objects of the target category. Capturing real-world images at large scale is easy and cheap, and directly provides real background appearances without the need for creating complex 3D models of the environment. We present an efficient procedure to augment these images with virtual objects. In contrast to modeling complete 3D environments, our data augmentation approach requires only a few user interactions in combination with 3D models of the target object category. Leveraging our approach, we introduce a novel dataset of augmented urban driving scenes with 360 degree images that are used as environment maps to create realistic lighting and reflections on rendered objects. We analyze the significance of realistic object placement by comparing manual placement by humans to automatic methods based on semantic scene analysis. This allows us to create composite images which exhibit both realistic background appearance as well as a large number of complex object arrangements. Through an extensive set of experiments, we conclude the right set of parameters to produce augmented data which can maximally enhance the performance of instance segmentation models. Further, we demonstrate the utility of the proposed approach on training standard deep models for semantic instance segmentation and object detection of cars in outdoor driving scenarios. We test the models trained on our augmented data on the KITTI 2015 dataset, which we have annotated with pixel-accurate ground truth, and on the Cityscapes dataset. Our experiments demonstrate that the models trained on augmented imagery generalize better than those trained on fully synthetic data or models trained on limited amounts of annotated real data. Discriminative deep learning approaches have shown impressive results for problems where human-labeled ground truth is plentiful, but what about tasks where labels are difficult or impossible to obtain? This paper tackles one such problem: establishing dense visual correspondence across different object instances. For this task, although we do not know what the ground-truth is, we know it should be consistent across instances of that category. We exploit this consistency as a supervisory signal to train a convolutional neural network to predict cross-instance correspondences between pairs of images depicting objects of the same category. For each pair of training images we find an appropriate 3D CAD model and render two synthetic views to link in with the pair, establishing a correspondence flow 4-cycle. We use ground-truth synthetic-to-synthetic correspondences, provided by the rendering engine, to train a ConvNet to predict synthetic-to-real, real-to-real and realto-synthetic correspondences that are cycle-consistent with the ground-truth. At test time, no CAD models are required. We demonstrate that our end-to-end trained ConvNet supervised by cycle-consistency outperforms stateof-the-art pairwise matching methods in correspondencerelated tasks.