Analysis of high dimensional data is a common task. Often, small multiples are used to visualize 1 or 2 dimensions at a time, such as in a scatterplot matrix. Associating data points between different views can be difficult though, as the points are not fixed. Other times, dimensional reduction techniques are employed to summarize the whole dataset in one image, but individual dimensions are lost in this view. In this paper, we present a means of augmenting a dimensional reduction plot with isocontours to reintroduce the original dimensions. By applying this to each dimension in the original data, we create multiple views where the points are consistent, which facilitates their comparison. Our approach employs a combination of a novel, graph-based projection technique with a GPU accelerated implementation of moving least squares to interpolate space between the points. We also present evaluations of this approach both with a case study and with a user study.
Nonrectilinear distortion has been used to great effect in other applications. The work of @cite_36 demonstrates a method of arbitrarily distorting maps so that geographic points are more evenly distributed. Our approach can produce similar density equalizing distortion, but also aims to maintain the capability to quantitatively valuate point locations by smoothly interpolating the surrounding space.
@cite_36
1982471090 2792796963 2012238497 1972735298
We propose a natural scene statistic-based distortion-generic blind no-reference (NR) image quality assessment (IQA) model that operates in the spatial domain. The new model, dubbed blind referenceless image spatial quality evaluator (BRISQUE) does not compute distortion-specific features, such as ringing, blur, or blocking, but instead uses scene statistics of locally normalized luminance coefficients to quantify possible losses of “naturalness” in the image due to the presence of distortions, thereby leading to a holistic measure of quality. The underlying features used derive from the empirical distribution of locally normalized luminances and products of locally normalized luminances under a spatial natural scene statistic model. No transformation to another coordinate frame (DCT, wavelet, etc.) is required, distinguishing it from prior NR IQA approaches. Despite its simplicity, we are able to show that BRISQUE is statistically better than the full-reference peak signal-to-noise ratio and the structural similarity index, and is highly competitive with respect to all present-day distortion-generic NR IQA algorithms. BRISQUE has very low computational complexity, making it well suited for real time applications. BRISQUE features may be used for distortion-identification as well. To illustrate a new practical application of BRISQUE, we describe how a nonblind image denoising algorithm can be augmented with BRISQUE in order to perform blind image denoising. Results show that BRISQUE augmentation leads to performance improvements over state-of-the-art methods. A software release of BRISQUE is available online: http: live.ece.utexas.edu research quality BRISQUE_release.zip for public use and evaluation. Various 3D reconstruction methods have enabled civil engineers to detect damage on a road surface. To achieve the millimeter accuracy required for road condition assessment, a disparity map with subpixel resolution needs to be used. However, none of the existing stereo matching algorithms are specially suitable for the reconstruction of the road surface. Hence in this paper, we propose a novel dense subpixel disparity estimation algorithm with high computational efficiency and robustness. This is achieved by first transforming the perspective view of the target frame into the reference view, which not only increases the accuracy of the block matching for the road surface but also improves the processing speed. The disparities are then estimated iteratively using our previously published algorithm, where the search range is propagated from three estimated neighboring disparities. Since the search range is obtained from the previous iteration, errors may occur when the propagated search range is not sufficient. Therefore, a correlation maxima verification is performed to rectify this issue, and the subpixel resolution is achieved by conducting a parabola interpolation enhancement. Furthermore, a novel disparity global refinement approach developed from the Markov random fields and fast bilateral stereo is introduced to further improve the accuracy of the estimated disparity map, where disparities are updated iteratively by minimizing the energy function that is related to their interpolated correlation polynomials. The algorithm is implemented in C language with a near real-time performance. The experimental results illustrate that the absolute error of the reconstruction varies from 0.1 to 3 mm. We consider the problem of computing the smallest possible distortion for embedding of a given n-point metric space into ℝ d , where d is fixed (and small). For d = 1, it was known that approximating the minimum distortion with a factor better than roughly n 1 12 is NP-hard. From this result we derive inapproximability with a factor roughly n 1 (22d-10) for every fixed d ≥ 2, by a conceptually very simple reduction. However, the proof of correctness involves a nontrivial result in geometric topology (whose current proof is based on ideas due to Jussi Vaisala), For d > 3, we obtain a stronger inapproximability result by a different reduction: assuming P≠NP, no polynomial-time algorithm can distinguish between spaces embeddable in ℝ d with constant distortion from spaces requiring distortion at least n c d , for a constant c > 0. The exponent c d has the correct order of magnitude, since every n-point metric space can be embedded in ℝ d with distortion O(n 2 d log 3 2 n) and such an embedding can be constructed in polynomial time by random projection. For d = 2, we give an example of a metric space that requires a large distortion for embedding in ℝ 2 , while all not too large subspaces of it embed almost isometrically. We present a "scale-and-stretch" warping method that allows resizing images into arbitrary aspect ratios while preserving visually prominent features. The method operates by iteratively computing optimal local scaling factors for each local region and updating a warped image that matches these scaling factors as closely as possible. The amount of deformation of the image content is guided by a significance map that characterizes the visual attractiveness of each pixel; this significance map is computed automatically using a novel combination of gradient and salience-based measures. Our technique allows diverting the distortion due to resizing to image regions with homogeneous content, such that the impact on perceptually important features is minimized. Unlike previous approaches, our method distributes the distortion in all spatial directions, even when the resizing operation is only applied horizontally or vertically, thus fully utilizing the available homogeneous regions to absorb the distortion. We develop an efficient formulation for the nonlinear optimization involved in the warping function computation, allowing interactive image resizing.