We consider the problem of private computation of approximate Heavy Hitters. Alice and Bob each hold a vector and, in the vector sum, they want to find the B largest values along with their indices. While the exact problem requires linear communication, protocols in the literature solve this problem approximately using polynomial computation time, polylogarithmic communication, and constantly many rounds. We show how to solve the problem privately with comparable cost, in the sense that nothing is learned by Alice and Bob beyond what is implied by their input, the ideal top-B output, and goodness of approximation (equivalently, the Euclidean norm of the vector sum). We give lower bounds showing that the Euclidean norm must leak by any efficient algorithm.
There are many papers that address the Heavy Hitters problem and sketching in general, in a variety of contexts. Many of the needed ideas can be seen in @cite_8 and other important papers include @cite_3 @cite_17 @cite_4 @cite_16 .
@cite_4 @cite_8 @cite_3 @cite_16 @cite_17
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This paper resolves one of the longest standing basic problems in the streaming computational model. Namely, optimal construction of quantile sketches. An e approximate quantile sketch receives a stream of items x1,·,xn and allows one to approximate the rank of any query item up to additive error e n with probability at least 1-δ.The rank of a query x is the number of stream items such that xi ≤ x. The minimal sketch size required for this task is trivially at least 1 e.Felber and Ostrovsky obtain a O((1 e)log(1 e)) space sketch for a fixed δ.Without restrictions on the nature of the stream or the ratio between e and n, no better upper or lower bounds were known to date. This paper obtains an O((1 e)log log (1 δ)) space sketch and a matching lower bound. This resolves the open problem and proves a qualitative gap between randomized and deterministic quantile sketching for which an Ω((1 e)log(1 e)) lower bound is known. One of our contributions is a novel representation and modification of the widely used merge-and-reduce construction. This modification allows for an analysis which is both tight and extremely simple. The same technique was reported, in private communications, to be useful for improving other sketching objectives and geometric coreset constructions. Sketching techniques can provide approximate answers to aggregate queries either for data-streaming or distributed computation. Small space summaries that have linearity properties are required for both types of applications. The prevalent method for analyzing sketches uses moment analysis and distribution independent bounds based on moments. This method produces clean, easy to interpret, theoretical bounds that are especially useful for deriving asymptotic results. However, the theoretical bounds obscure fine details of the behavior of various sketches and they are mostly not indicative of which type of sketches should be used in practice. Moreover, no significant empirical comparison between various sketching techniques has been published, which makes the choice even harder. In this paper, we take a close look at the sketching techniques proposed in the literature from a statistical point of view with the goal of determining properties that indicate the actual behavior and producing tighter confidence bounds. Interestingly, the statistical analysis reveals that two of the techniques, Fast-AGMS and Count-Min, provide results that are in some cases orders of magnitude better than the corresponding theoretical predictions. We conduct an extensive empirical study that compares the different sketching techniques in order to corroborate the statistical analysis with the conclusions we draw from it. The study indicates the expected performance of various sketches, which is crucial if the techniques are to be used by practitioners. The overall conclusion of the study is that Fast-AGMS sketches are, for the full spectrum of problems, either the best, or close to the best, sketching technique. This makes Fast-AGMS sketches the preferred choice irrespective of the situation. Motivated by the problem of querying and communicating bidders' valuations in combinatorial auctions, we study how well different classes of set functions can be sketched. More formally, let f be a function mapping subsets of some ground set [n] to the non-negative real numbers. We say that f' is an α-sketch of f if for every set S, the value f'(S) lies between f(S) α and f(S), and f' can be specified by poly(n) bits. We show that for every subadditive function f there exists an α-sketch where α = n1 2. O(polylog(n)). Furthermore, we provide an algorithm that finds these sketches with a polynomial number of demand queries. This is essentially the best we can hope for since: 1. We show that there exist subadditive functions (in fact, XOS functions) that do not admit an o(n1 2) sketch. (Balcan and Harvey [3] previously showed that there exist functions belonging to the class of substitutes valuations that do not admit an O(n1 3) sketch.) 2. We prove that every deterministic algorithm that accesses the function via value queries only cannot guarantee a sketching ratio better than n1−e. We also show that coverage functions, an interesting subclass of submodular functions, admit arbitrarily good sketches. Finally, we show an interesting connection between sketching and learning. We show that for every class of valuations, if the class admits an α-sketch, then it can be α-approximately learned in the PMAC model of Balcan and Harvey. The bounds we prove are only information-theoretic and do not imply the existence of computationally efficient learning algorithms in general. Sketching and streaming algorithms are in the forefront of current research directions for cut problems in graphs. In the streaming model, we show that (1--e)-approximation for Max-Cut must use n 1-O(e) space; moreover, beating 4 5-approximation requires polynomial space. For the sketching model, we show that every r-uniform hypergraph admits a (1+ e)-cut-sparsifier (i.e., a weighted subhypergraph that approximately preserves all the cuts) with O(e-2n(r+log n)) edges. We also make first steps towards sketching general CSPs (Constraint Satisfaction Problems).