One way of characterizing the topological and structural properties of vertices and edges in a graph is by using structural similarity measures. Measures like Cosine, Jaccard and Dice compute the similarities restricted to the immediate neighborhood of the vertices, bypassing important structural properties beyond the locality. Others measures, such as the generalized edge clustering coefficient, go beyond the locality but with high computational complexity, making them impractical in large-scale scenarios. In this paper we propose a novel similarity measure that determines the structural similarity by dynamically diffusing and capturing information beyond the locality. This new similarity is modeled as an iterated function that can be solved by fixed point iteration in super-linear time and memory complexity, so it is able to analyze large-scale graphs. In order to show the advantages of the proposed similarity in the community detection task, we replace the local structural similarity used in the SCAN algorithm with the proposed similarity measure, improving the quality of the detected community structure and also reducing the sensitivity to the parameter @math of the SCAN algorithm.
The core idea behind dynamic measures is the concept of random walk. A random walk is an iterative process that starts from a random vertex, and at each step, either follows a random outgoing edge of the current vertex or jumps to a random vertex. An algorithm based on the random walk intuition is PageRank (PR). PR @cite_23 is a vertex ranking method that defines the importance of a vertex recursively as follows: . This algorithm models a random surfer who is placed in an specific web page and then navigates the web by clicking on links. However, the surfer starts to navigate from a random web page with a probability given by a damping factor @math (tuned by hand). The PageRank is modeled as the stationary distribution of a markov chain process solved by fixed point iteration. Several dynamical systems have been proposed since the original PR, like Personalized PageRank (PPR) @cite_29 , Heat Kernels (HK) @cite_12 and pure random walks (RW) @cite_15 . All of them compute similarities for seed vertices respect to the whole graph, hindering the simultaneously computation of multiple similarities.
@cite_29 @cite_12 @cite_23 @cite_15
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We study properties of multiple random walks on a graph under various assumptions of interaction between the particles. To give precise results, we make the analysis for random regular graphs. The cover time of a random walk on a random @math -regular graph was studied in [C. Cooper and A. Frieze, SIAM J. Discrete Math., 18 (2005), pp. 728-740], where it was shown with high probability (whp) that for @math the cover time is asymptotic to @math , where @math . In this paper we prove the following (whp) results, arising from the study of multiple random walks on a random regular graph @math . For @math independent walks on @math , the cover time @math is asymptotic to @math , where @math is the cover time of a single walk. For most starting positions, the expected number of steps before any of the walks meet is @math . If the walks can communicate when meeting at a vertex, we show that, for most starting positions, the expected time for @math walks to broadcast a single piece of information to each other is asymptotic to @math as @math . We also establish properties of walks where there are two types of particles, predator and prey, or where particles interact when they meet at a vertex by coalescing or by annihilating each other. For example, the expected extinction time of @math explosive particles ( @math even) tends to @math as @math . The case of @math coalescing particles, where one particle is initially located at each vertex, corresponds to a voter model defined as follows: Initially each vertex has a distinct opinion, and at each step each vertex changes its opinion to that of a random neighbor. The expected time for a unique opinion to emerge is the same as the expected time for all the particles to coalesce, which is asymptotic to @math . Combining results from the predator-prey and multiple random walk models allows us to compare expected detection times of all prey in the following scenarios: Both the predator and the prey move randomly, the prey moves randomly and the predators stay fixed, and the predators move randomly and the prey stays fixed. In all cases, with @math predators and @math prey the expected detection time is @math , where @math is the @math th harmonic number. We consider a finite random walk on a weighted graph G; we show that the fraction of time spent in a set of vertices A converges to the stationary probability @math with error probability exponentially small in the length of the random walk and the square of the size of the deviation from @math . The exponential bound is in terms of the expansion of G and improves previous results of [D. Aldous, Probab. Engrg. Inform. Sci., 1 (1987), pp. 33--46], [L. Lovasz and M. Simonovits, Random Structures Algorithms , 4 (1993), pp. 359--412], [M. Ajtai, J. Komlos, and E. Szemeredi, Deterministic simulation of logspace, in Proc. 19th ACM Symp. on Theory of Computing, 1987]. We show that taking the sample average from one trajectory gives a more efficient estimate of @math than the standard method of generating independent sample points from several trajectories. Using this more efficient sampling method, we improve the algorithms of Jerrum and Sinclair for approximating the number of perfect matchings in a dense graph and for approximating the partition function of a ferromagnetic Ising system, and we give an efficient algorithm to estimate the entropy of a random walk on an unweighted graph. In a coalescing random walk, a set of particles make independent random walks on a graph. Whenever one or more particles meet at a vertex, they unite to form a single particle, which then continues the random walk through the graph. Coalescing random walks can be used to achieve consensus in distributed networks, and is the basis of the self-stabilizing mutual exclusion algorithm of Israeli and Jalfon. Let G=(V,E), be an undirected, connected n vertex graph with m edges. Let C(n) be the expected time for all particles to coalesce, when initially one particle is located at each vertex of an n vertex graph. We study the problem of bounding the coalescence time C(n) for general classes of graphs. Our main result is that C(n)= O(1 (1-lambda_2))*((log n)^4 +n A)), where lambda_2 is the absolute value of the second largest eigenvalue of the transition matrix of the random walk, A= (sum d^2(v)) (d^2 n), d(v) is the degree of vertex v, and d is the average node degree. The parameter A is an indicator of the variability of node degrees. Thus 1 <= A =O(n), with A=1 for regular graphs. We quantify the effectiveness of random walks for searching and construction of unstructured peer-to-peer (P2P) networks. We have identified two cases where the use of random walks for searching achieves better results than flooding: a) when the overlay topology is clustered, and h) when a client re-issues the same query while its horizon does not change much. For construction, we argue that an expander can he maintained dynamically with constant operations per addition. The key technical ingredient of our approach is a deep result of stochastic processes indicating that samples taken from consecutive steps of a random walk can achieve statistical properties similar to independent sampling (if the second eigenvalue of the transition matrix is hounded away from 1, which translates to good expansion of the network; such connectivity is desired, and believed to hold, in every reasonable network and network model). This property has been previously used in complexity theory for construction of pseudorandom number generators. We reveal another facet of this theory and translate savings in random bits to savings in processing overhead.