We propose a caching policy that uses a feedforward neural network (FNN) to predict content popularity. Our scheme outperforms popular eviction policies like LRU or ARC, but also a new policy relying on the more complex recurrent neural networks. At the same time, replacing the FNN predictor with a naive linear estimator does not degrade caching performance significantly, questioning then the role of neural networks for these applications.
Another set of papers like @cite_9 @cite_0 use reinforcement learning to adapt dynamically the caching policy. A reinforcement learning algorithm tries to learn directly the best action to pursue, often by a trial-and-error approach. For this reason, training a reinforcement learning algorithm is often more complex than learning the parameters of a neural network, and results may be unstable @cite_17 .
@cite_0 @cite_9 @cite_17
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Reinforcement Learning algorithms can learn complex behavioral patterns for sequential decision making tasks wherein an agent interacts with an environment and acquires feedback in the form of rewards sampled from it. Traditionally, such algorithms make decisions, i.e., select actions to execute, at every single time step of the agent-environment interactions. In this paper, we propose a novel framework, Fine Grained Action Repetition (FiGAR), which enables the agent to decide the action as well as the time scale of repeating it. FiGAR can be used for improving any Deep Reinforcement Learning algorithm which maintains an explicit policy estimate by enabling temporal abstractions in the action space. We empirically demonstrate the efficacy of our framework by showing performance improvements on top of three policy search algorithms in different domains: Asynchronous Advantage Actor Critic in the Atari 2600 domain, Trust Region Policy Optimization in Mujoco domain and Deep Deterministic Policy Gradients in the TORCS car racing domain. Reinforcement learning deals with learning optimal or near optimal policies while interacting with the environment. Application domains with many continuous variables are difficult to solve with existing reinforcement learning methods due to the large search space. In this paper, we use a relational representation to define powerful abstractions that allow us to incorporate domain knowledge and re-use previously learned policies in other similar problems. We also describe how to learn useful actions from human traces using a behavioural cloning approach combined with an exploration phase. Since several conflicting actions may be induced for the same abstract state, reinforcement learning is used to learn an optimal policy over this reduced space. It is shown experimentally how a combination of behavioural cloning and reinforcement learning using a relational representation is powerful enough to learn how to fly an aircraft through different points in space and different turbulence conditions. With the goal to generate more scalable algorithms with higher efficiency and fewer open parameters, reinforcement learning (RL) has recently moved towards combining classical techniques from optimal control and dynamic programming with modern learning techniques from statistical estimation theory. In this vein, this paper suggests to use the framework of stochastic optimal control with path integrals to derive a novel approach to RL with parameterized policies. While solidly grounded in value function estimation and optimal control based on the stochastic Hamilton-Jacobi-Bellman (HJB) equations, policy improvements can be transformed into an approximation problem of a path integral which has no open algorithmic parameters other than the exploration noise. The resulting algorithm can be conceived of as model-based, semi-model-based, or even model free, depending on how the learning problem is structured. The update equations have no danger of numerical instabilities as neither matrix inversions nor gradient learning rates are required. Our new algorithm demonstrates interesting similarities with previous RL research in the framework of probability matching and provides intuition why the slightly heuristically motivated probability matching approach can actually perform well. Empirical evaluations demonstrate significant performance improvements over gradient-based policy learning and scalability to high-dimensional control problems. Finally, a learning experiment on a simulated 12 degree-of-freedom robot dog illustrates the functionality of our algorithm in a complex robot learning scenario. We believe that Policy Improvement with Path Integrals (PI2) offers currently one of the most efficient, numerically robust, and easy to implement algorithms for RL based on trajectory roll-outs. Sample complexity and safety are major challenges when learning policies with reinforcement learning for real-world tasks, especially when the policies are represented using rich function approximators like deep neural networks. Model-based methods where the real-world target domain is approximated using a simulated source domain provide an avenue to tackle the above challenges by augmenting real data with simulated data. However, discrepancies between the simulated source domain and the target domain pose a challenge for simulated training. We introduce the EPOpt algorithm, which uses an ensemble of simulated source domains and a form of adversarial training to learn policies that are robust and generalize to a broad range of possible target domains, including unmodeled effects. Further, the probability distribution over source domains in the ensemble can be adapted using data from target domain and approximate Bayesian methods, to progressively make it a better approximation. Thus, learning on a model ensemble, along with source domain adaptation, provides the benefit of both robustness and learning adaptation.