We describe a computational model of social norms based on identifying values that a certain culture finds desirable such as dignity, generosity and politeness. The model quantifies these values in the form of Culture-Sanctioned Social Metrics (CSSMs) and treats social norms as the requirement to maximize these metrics from the perspective of the self, peers and public. This model can be used to create realistic social simulations, to explain or predict human behavior in specific scenarios, or as a component of robots or agents that need to interact with humans in specific social-cultural settings. We validate the model by using it to represent a complex deception scenario and showing that it can yield non-trivial insights such as the explanation of apparently irrational human behavior.
Other researchers studied the emotional aspect of social norms through psychology experiments or field studies. @cite_17 discuss a study where two subjects try to reach an aggrement on a topic they disagree. The 20 minute scene was split into time intervals were the participant acted in a pro-social, pro-self or neutral way - it was found that these time intervals were distributed according to an exponential distribution, implying that the switching to a new state is some type of non-Markov process. The authors also captured the emotional valence assigned by the participant to different intervals, which was found to follow a random walk pattern.
@cite_17
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We studied the behavioral and emotional dynamics displayed by two people trying to resolve a conflict. 59 groups of two people were asked to talk for 20 minutes to try to reach a consensus about a topic on which they disagreed. The topics were abortion, affirmative action, death penalty, and euthanasia. Behavior data were determined from audio recordings where each second of the conversation was assessed as proself, neutral, or prosocial. We determined the probability density function of the durations of time spent in each behavioral state. These durations were well fit by a stretched exponential distribution, with an exponent, , of approximately 0.3. This indicates that the switching between behavioral states is not a random Markov process, but one where the probability to switch behavioral states decreases with the time already spent in that behavioral state. The degree of this “memory” was stronger in those groups who did not reach a consensus and where the conflict grew more destructive than in those that did. Emotion data were measured by having each person listen to the audio recording and moving a computer mouse to recall their negative or positive emotional valence at each moment in the conversation. We used the Hurst rescaled range analysis and power spectrum to determine the correlations in the fluctuations of the emotional valence. The emotional valence was well described by a random walk whose increments were uncorrelated. Thus, the behavior data demonstrated a “memory” of the duration already spent in a behavioral state while the emotion data fluctuated as a random walk whose steps did not have a “memory” of previous steps. This work demonstrates that statistical analysis, more commonly used to analyze physical phenomena, can also shed interesting light on the dynamics of processes in social psychology and conflict management. Past research in analysis of human affect has focused on recognition of prototypic expressions of six basic emotions based on posed data acquired in laboratory settings. Recently, there has been a shift toward subtle, continuous, and context-specific interpretations of affective displays recorded in naturalistic and real-world settings, and toward multimodal analysis and recognition of human affect. Converging with this shift, this paper presents, to the best of our knowledge, the first approach in the literature that: 1) fuses facial expression, shoulder gesture, and audio cues for dimensional and continuous prediction of emotions in valence and arousal space, 2) compares the performance of two state-of-the-art machine learning techniques applied to the target problem, the bidirectional Long Short-Term Memory neural networks (BLSTM-NNs), and Support Vector Machines for Regression (SVR), and 3) proposes an output-associative fusion framework that incorporates correlations and covariances between the emotion dimensions. Evaluation of the proposed approach has been done using the spontaneous SAL data from four subjects and subject-dependent leave-one-sequence-out cross validation. The experimental results obtained show that: 1) on average, BLSTM-NNs outperform SVR due to their ability to learn past and future context, 2) the proposed output-associative fusion framework outperforms feature-level and model-level fusion by modeling and learning correlations and patterns between the valence and arousal dimensions, and 3) the proposed system is well able to reproduce the valence and arousal ground truth obtained from human coders. We study the relaxation response of a social system after endogenous and exogenous bursts of activity using the time series of daily views for nearly 5 million videos on YouTube. We find that most activity can be described accurately as a Poisson process. However, we also find hundreds of thousands of examples in which a burst of activity is followed by an ubiquitous power-law relaxation governing the timing of views. We find that these relaxation exponents cluster into three distinct classes and allow for the classification of collective human dynamics. This is consistent with an epidemic model on a social network containing two ingredients: a power-law distribution of waiting times between cause and action and an epidemic cascade of actions becoming the cause of future actions. This model is a conceptual extension of the fluctuation-dissipation theorem to social systems [Ruelle, D (2004) Phys Today 57:48–53] and [Roehner BM, et al, (2004) Int J Mod Phys C 15:809–834], and provides a unique framework for the investigation of timing in complex systems. Emotions are often perceived by humans through a series of multimodal cues, such as verbal expressions, facial expressions and gestures. In order to recognise emotions automatically, reliable emotional labels are required to learn a mapping from human expressions to corresponding emotions. Dimensional emotion models have become popular and have been widely applied for annotating emotions continuously in the time domain. However, the statistical relationship between emotional dimensions is rarely studied. This paper provides a solution to automatic emotion recognition for the Audio Visual Emotion Challenge (AVEC) 2018. The objective is to find a robust way to detect emotions using more reliable emotion annotations in the valence and arousal dimensions. The two main contributions of this paper are: 1) the proposal of a new approach capable of generating more dependable emotional ratings for both arousal and valence from multiple annotators by extracting consistent annotation features; 2) the exploration of the valence and arousal distribution using outlier detection methods, which shows a specific oblique elliptic shape. With the learned distribution, we are able to detect the prediction outliers based on their local density deviations and correct them towards the learned distribution. The proposed method performance is evaluated on the RECOLA database containing audio, video and physiological recordings. Our results show that a moving average filter is sufficient to remove the incidental errors in annotations. The unsupervised dimensionality reduction approaches could be used to determine a gold standard annotations from multiple annotations. Compared with the baseline model of AVEC 2018, our approach improved the arousal and valence prediction of concordance correlation coefficient significantly to respectively 0.821 and 0.589.