Autonomous Unmanned Aerial Vehicles (UAVs) have gained popularity due to their many potential application fields. Alongside sophisticated sensors, UAVs can be equipped with communication adaptors aimed for inter-UAV communication. Inter-communication of UAVs to form a UAV swarm raises questions on how to manage its communication structure and mobility. In this paper, we consider therefore the problem of establishing an efficient swarm movement model and a network topology between a collection of UAVs, which are specifically deployed for the scenario of high-quality forest-mapping.
The properties of network topologies resulting from random deployment of nodes in a three-dimensional area are studied by Ravelomanana @cite_0 . Ravelomanana considers the , which looks for the lower bound of the transmission range @math , so that every node has at least @math direct neighbors.
@cite_0
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Stochastic geometry proves to be a powerful tool for modeling dense wireless networks adopting random MAC protocols such as ALOHA and CSMA. The main strength of this methodology lies in its ability to account for the randomness in the nodes' location jointly with an accurate description at the physical layer, based on the SINR, that allows to consider also random fading on each link. Existing models of CSMA networks adopting the stochastic geometry approach suffer from two important weaknesses: 1) they permit to evaluate only spatial averages of the main performance measures, thus hiding possibly huge discrepancies in the performance achieved by individual nodes; 2) they are analytically tractable only when nodes are distributed over the area according to simple spatial processes (e.g., the Poisson point process). In this paper we show how the stochastic geometry approach can be extended to overcome the above limitations, allowing to obtain node throughput distributions as well as to analyze a significant class of topologies in which nodes are not independently placed. Motivated by low energy consumption in geographic routing in wireless networks, there has been recent interest in determining bounds on the length of edges in the Delaunay graph of randomly distributed points. Asymptotic results are known for random networks in planar domains. In this paper, we obtain upper and lower bounds that hold with parametric probability in any dimension, for points distributed uniformly at random in domains with and without boundary. The results obtained are asymptotically tight for all relevant values of such probability and constant number of dimensions, and show that the overhead produced by boundary nodes in the plane holds also for higher dimensions. To our knowledge, this is the first comprehensive study on the lengths of long edges in Delaunay graphs In the analysis of large random wireless networks, the underlying node distribution is almost ubiquitously assumed to be the homogeneous Poisson point process. In this paper, the node locations are assumed to form a Poisson cluster process on the plane. We derive the distributional properties of the interference and provide upper and lower bounds for its distribution. We consider the probability of successful transmission in an interference-limited channel when fading is modeled as Rayleigh. We provide a numerically integrable expression for the outage probability and closed-form upper and lower bounds. We show that when the transmitter-receiver distance is large, the success probability is greater than that of a Poisson arrangement. These results characterize the performance of the system under geographical or MAC-induced clustering. We obtain the maximum intensity of transmitting nodes for a given outage constraint, i.e., the transmission capacity (of this spatial arrangement) and show that it is equal to that of a Poisson arrangement of nodes. For the analysis, techniques from stochastic geometry are used, in particular the probability generating functional of Poisson cluster processes, the Palm characterization of Poisson cluster processes, and the Campbell-Mecke theorem. In this paper, we study the question of how efficiently a collection of interconnected nodes can perform a global computation in the widely studied GOSSIP model of communication. In this model, nodes do not know the global topology of the network, and they may only initiate contact with a single neighbor in each round. This model contrasts with the much less restrictive LOCAL model, where a node may simultaneously communicate with all of its neighbors in a single round. A basic question in this setting is how many rounds of communication are required for the information dissemination problem, in which each node has some piece of information and is required to collect all others. In this paper, we give an algorithm that solves the information dissemination problem in at most @math rounds in a network of diameter @math , withno dependence on the conductance. This is at most an additive polylogarithmic factor from the trivial lower bound of @math , which applies even in the LOCAL model. In fact, we prove that something stronger is true: any algorithm that requires @math rounds in the LOCAL model can be simulated in @math rounds in the GOSSIP model. We thus prove that these two models of distributed computation are essentially equivalent.