Variations in visual factors such as viewpoint, pose, illumination and background, are usually viewed as important challenges in person re-identification (re-ID). In spite of acknowledging these factors to be influential, quantitative studies on how they affect a re-ID system are still lacking. To derive insights in this scientific campaign, this paper makes an early attempt in studying a particular factor, viewpoint. We narrow the viewpoint problem down to the pedestrian rotation angle to obtain focused conclusions. In this regard, this paper makes two contributions to the community. First, we introduce a large-scale synthetic data engine, PersonX. Composed of hand-crafted 3D person models, the salient characteristic of this engine is "controllable". That is, we are able to synthesize pedestrians by setting the visual variables to arbitrary values. Second, on the 3D data engine, we quantitatively analyze the influence of pedestrian rotation angle on re-ID accuracy. Comprehensively, the person rotation angles are precisely customized from 0 to 360, allowing us to investigate its effect on the training, query, and gallery sets. Extensive experiment helps us have a deeper understanding of the fundamental problems in person re-ID. Our research also provides useful insights for dataset building and future practical usage, e.g., a person of a side view makes a better query.
Resolution influences the detailed information of the content, so that affects the discrimination of feature learned from different resolution images. To solve this problem, Jing al @cite_19 propose a mapping function from height-resolution gallery images and low-resolution probe images to reduce the influence of noises. Li @cite_20 al joint learns from multi-scale to get a shared subspace across different scales. Wang al @cite_17 fuses embeddings at lower layers with higher resolution images and higher layers of the network to learn resolution invariance feature.
@cite_19 @cite_20 @cite_17
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Despite the breakthroughs in accuracy and speed of single image super-resolution using faster and deeper convolutional neural networks, one central problem remains largely unsolved: how do we recover the finer texture details when we super-resolve at large upscaling factors? The behavior of optimization-based super-resolution methods is principally driven by the choice of the objective function. Recent work has largely focused on minimizing the mean squared reconstruction error. The resulting estimates have high peak signal-to-noise ratios, but they are often lacking high-frequency details and are perceptually unsatisfying in the sense that they fail to match the fidelity expected at the higher resolution. In this paper, we present SRGAN, a generative adversarial network (GAN) for image super-resolution (SR). To our knowledge, it is the first framework capable of inferring photo-realistic natural images for 4x upscaling factors. To achieve this, we propose a perceptual loss function which consists of an adversarial loss and a content loss. The adversarial loss pushes our solution to the natural image manifold using a discriminator network that is trained to differentiate between the super-resolved images and original photo-realistic images. In addition, we use a content loss motivated by perceptual similarity instead of similarity in pixel space. Our deep residual network is able to recover photo-realistic textures from heavily downsampled images on public benchmarks. An extensive mean-opinion-score (MOS) test shows hugely significant gains in perceptual quality using SRGAN. The MOS scores obtained with SRGAN are closer to those of the original high-resolution images than to those obtained with any state-of-the-art method. Despite the breakthroughs in accuracy and speed of single image super-resolution using faster and deeper convolutional neural networks, one central problem remains largely unsolved: how do we recover the finer texture details when we super-resolve at large upscaling factors? The behavior of optimization-based super-resolution methods is principally driven by the choice of the objective function. Recent work has largely focused on minimizing the mean squared reconstruction error. The resulting estimates have high peak signal-to-noise ratios, but they are often lacking high-frequency details and are perceptually unsatisfying in the sense that they fail to match the fidelity expected at the higher resolution. In this paper, we present SRGAN, a generative adversarial network (GAN) for image super-resolution (SR). To our knowledge, it is the first framework capable of inferring photo-realistic natural images for 4x upscaling factors. To achieve this, we propose a perceptual loss function which consists of an adversarial loss and a content loss. The adversarial loss pushes our solution to the natural image manifold using a discriminator network that is trained to differentiate between the super-resolved images and original photo-realistic images. In addition, we use a content loss motivated by perceptual similarity instead of similarity in pixel space. Our deep residual network is able to recover photo-realistic textures from heavily downsampled images on public benchmarks. An extensive mean-opinion-score (MOS) test shows hugely significant gains in perceptual quality using SRGAN. The MOS scores obtained with SRGAN are closer to those of the original high-resolution images than to those obtained with any state-of-the-art method. We consider the single image super-resolution problem in a more general case that the low- high-resolution pairs and the down-sampling process are unavailable. Different from traditional super-resolution formulation, the low-resolution input is further degraded by noises and blurring. This complicated setting makes supervised learning and accurate kernel estimation impossible. To solve this problem, we resort to unsupervised learning without paired data, inspired by the recent successful image-to-image translation applications. With generative adversarial networks (GAN) as the basic component, we propose a Cycle-in-Cycle network structure to tackle the problem within three steps. First, the noisy and blurry input is mapped to a noise-free low-resolution space. Then the intermediate image is up-sampled with a pre-trained deep model. Finally, we fine-tune the two modules in an end-to-end manner to get the high-resolution output. Experiments on NTIRE2018 datasets demonstrate that the proposed unsupervised method achieves comparable results as the state-of-the-art supervised models. Face recognition performance degrades considerably when the input images are of Low Resolution (LR), as is often the case for images taken by surveillance cameras or from a large distance. In this paper, we propose a novel approach for matching low-resolution probe images with higher resolution gallery images, which are often available during enrollment, using Multidimensional Scaling (MDS). The ideal scenario is when both the probe and gallery images are of high enough resolution to discriminate across different subjects. The proposed method simultaneously embeds the low-resolution probe images and the high-resolution gallery images in a common space such that the distance between them in the transformed space approximates the distance had both the images been of high resolution. The two mappings are learned simultaneously from high-resolution training images using an iterative majorization algorithm. Extensive evaluation of the proposed approach on the Multi-PIE data set with probe image resolution as low as 8 &#x00D7; 6 pixels illustrates the usefulness of the method. We show that the proposed approach improves the matching performance significantly as compared to performing matching in the low-resolution domain or using super-resolution techniques to obtain a higher resolution test image prior to recognition. Experiments on low-resolution surveillance images from the Surveillance Cameras Face Database further highlight the effectiveness of the approach.