3D human articulated pose recovery from monocular image sequences is very challenging due to the diverse appearances, viewpoints, occlusions, and also the human 3D pose is inherently ambiguous from the monocular imagery. It is thus critical to exploit rich spatial and temporal long-range dependencies among body joints for accurate 3D pose sequence prediction. Existing approaches usually manually design some elaborate prior terms and human body kinematic constraints for capturing structures, which are often insufficient to exploit all intrinsic structures and not scalable for all scenarios. In contrast, this paper presents a Recurrent 3D Pose Sequence Machine(RPSM) to automatically learn the image-dependent structural constraint and sequence-dependent temporal context by using a multi-stage sequential refinement. At each stage, our RPSM is composed of three modules to predict the 3D pose sequences based on the previously learned 2D pose representations and 3D poses: (i) a 2D pose module extracting the image-dependent pose representations, (ii) a 3D pose recurrent module regressing 3D poses and (iii) a feature adaption module serving as a bridge between module (i) and (ii) to enable the representation transformation from 2D to 3D domain. These three modules are then assembled into a sequential prediction framework to refine the predicted poses with multiple recurrent stages. Extensive evaluations on the Human3.6M dataset and HumanEva-I dataset show that our RPSM outperforms all state-of-the-art approaches for 3D pose estimation.
Recently, deep learning has proven its ability in many computer vision tasks, such as the 3D human pose estimation. Li and Chan @cite_11 firstly used the CNNs to regress the 3D human pose from monocular images and proposed two training strategies to optimize the network. Li al @cite_8 proposed to integrate the structure-learning into deep learning framework, which consists of a convolutional neural network to extract image feature, and two following subnetworks to transform the image features and pose into a joint embedding. Tekin al @cite_38 proposed to exploit motion information from consecutive frames and applied a deep learning network to regress the 3D pose. Zhou al @cite_1 proposed a 3D pose estimation framework from videos that consists of a novel synthesis between a deep-learning-based 2D part detector, a sparsity-driven 3D reconstruction approach and a 3D temporal smoothness prior. Zhou al @cite_4 proposed to directly embed a kinematic object model into the deep learning. Du al @cite_0 introduced an additional built-in knowledge for reconstructing the 2D pose and formulated a new objective function to estimate 3D pose from detected 2D pose.
@cite_38 @cite_4 @cite_8 @cite_1 @cite_0 @cite_11
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Most recent approaches to monocular 3D pose estimation rely on Deep Learning. They either train a Convolutional Neural Network to directly regress from an image to a 3D pose, which ignores the dependencies between human joints, or model these dependencies via a max-margin structured learning framework, which involves a high computational cost at inference time. In this paper, we introduce a Deep Learning regression architecture for structured prediction of 3D human pose from monocular images or 2D joint location heatmaps that relies on an overcomplete autoencoder to learn a high-dimensional latent pose representation and accounts for joint dependencies. We further propose an efficient Long Short-Term Memory network to enforce temporal consistency on 3D pose predictions. We demonstrate that our approach achieves state-of-the-art performance both in terms of structure preservation and prediction accuracy on standard 3D human pose estimation benchmarks. Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compels the network to perform perspective distortion-invariant estimation. The second weakness of the conventional approach is that directly regressing 3D coordinates from a 2D image is a highly nonlinear mapping, which causes difficulty in the learning procedure. To overcome these weaknesses, we firstly cast the 3D hand and human pose estimation problem from a single depth map into a voxel-to-voxel prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood for each keypoint. We design our model as a 3D CNN that provides accurate estimates while running in real-time. Our system outperforms previous methods in almost all publicly available 3D hand and human pose estimation datasets and placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge. The code is available in1. Most recent approaches to monocular 3D pose estimation rely on Deep Learning. They either train a Convolutional Neural Network to directly regress from image to 3D pose, which ignores the dependencies between human joints, or model these dependencies via a max-margin structured learning framework, which involves a high computational cost at inference time. In this paper, we introduce a Deep Learning regression architecture for structured prediction of 3D human pose from monocular images that relies on an overcomplete autoencoder to learn a high-dimensional latent pose representation and account for joint dependencies. We demonstrate that our approach outperforms state-of-the-art ones both in terms of structure preservation and prediction accuracy. This paper focuses on structured-output learning using deep neural networks for 3D human pose estimation from monocular images. Our network takes an image and 3D pose as inputs and outputs a score value, which is high when the image-pose pair matches and low otherwise. The network structure consists of a convolutional neural network for image feature extraction, followed by two sub-networks for transforming the image features and pose into a joint embedding. The score function is then the dot-product between the image and pose embeddings. The image-pose embedding and score function are jointly trained using a maximum-margin cost function. Our proposed framework can be interpreted as a special form of structured support vector machines where the joint feature space is discriminatively learned using deep neural networks. We test our framework on the Human3.6m dataset and obtain state-of-the-art results compared to other recent methods. Finally, we present visualizations of the image-pose embedding space, demonstrating the network has learned a high-level embedding of body-orientation and pose-configuration.