Estimating the head pose of a person is a crucial problem that has a large amount of applications such as aiding in gaze estimation, modeling attention, fitting 3D models to video and performing face alignment. Traditionally head pose is computed by estimating some keypoints from the target face and solving the 2D to 3D correspondence problem with a mean human head model. We argue that this is a fragile method because it relies entirely on landmark detection performance, the extraneous head model and an ad-hoc fitting step. We present an elegant and robust way to determine pose by training a multi-loss convolutional neural network on 300W-LP, a large synthetically expanded dataset, to predict intrinsic Euler angles (yaw, pitch and roll) directly from image intensities through joint binned pose classification and regression. We present empirical tests on common in-the-wild pose benchmark datasets which show state-of-the-art results. Additionally we test our method on a dataset usually used for pose estimation using depth and start to close the gap with state-of-the-art depth pose methods. We open-source our training and testing code as well as release our pre-trained models.
Recently, facial landmark detectors which have become very accurate @cite_19 @cite_1 @cite_32 , have been popular for the task of pose estimation.
@cite_19 @cite_1 @cite_32
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We address the problem of estimating human pose in a single image using a part based approach. Pose accuracy is directly affected by the accuracy of the part detectors but more accurate detectors are likely to be also more computationally expensive. We propose to use multiple, heterogeneous part detectors with varying accuracy and computation requirements, ordered in a hierarchy, to achieve more accurate and efficient pose estimation. For inference, we propose an algorithm to localize articulated objects by exploiting an ordered hierarchy of detectors with increasing accuracy. The inference uses branch and bound method to search for each part and use kinematics from neighboring parts to guide the branching behavior and compute bounds on the best part estimate. We demonstrate our approach on a publicly available People dataset and outperform the state-of-art methods. Our inference is 3 times faster than one based on using a single, highly accurate detector. Facial landmark detection has long been impeded by the problems of occlusion and pose variation. Instead of treating the detection task as a single and independent problem, we investigate the possibility of improving detection robustness through multi-task learning. Specifically, we wish to optimize facial landmark detection together with heterogeneous but subtly correlated tasks, e.g. head pose estimation and facial attribute inference. This is non-trivial since different tasks have different learning difficulties and convergence rates. To address this problem, we formulate a novel tasks-constrained deep model, with task-wise early stopping to facilitate learning convergence. Extensive evaluations show that the proposed task-constrained learning (i) outperforms existing methods, especially in dealing with faces with severe occlusion and pose variation, and (ii) reduces model complexity drastically compared to the state-of-the-art method based on cascaded deep model [21]. Facial landmark detection of face alignment has long been impeded by the problems of occlusion and pose variation. Instead of treating the detection task as a single and independent problem, we investigate the possibility of improving detection robustness through multitask learning. Specifically, we wish to optimize facial landmark detection together with heterogeneous but subtly correlated tasks, e.g. head pose estimation and facial attribute inference. This is non-trivial since different tasks have different learning difficulties and convergence rates. To address this problem, we formulate a novel tasks-constrained deep model, with task-wise early stopping to facilitate learning convergence. Extensive evaluations show that the proposed task-constrained learning (i) outperforms existing methods, especially in dealing with faces with severe occlusion and pose variation, and (ii) reduces model complexity drastically compared to the state-of-the-art method based on cascaded deep model [29]. In this technical report, we extend the method presented in our ECCV 2014 [39] paper to handle more landmark points (68 points instead of 5 major facial points) without either redesigning the deep model or involving significant increase in run time cost. This is made possible by transferring the learned 5-point model to the desired facial landmark configuration, through model fine-tuning with dense landmark annotations. Our new model achieves the state-of-the-art result on the 300-W benchmark dataset (mean error of 9.15 on the challenging IBUG subset). We present a novel method for accurate marker-less capture of articulated skeleton motion of several subjects in general scenes, indoors and outdoors, even from input filmed with as few as two cameras. Our approach unites a discriminative image-based joint detection method with a model-based generative motion tracking algorithm through a combined pose optimization energy. The discriminative part-based pose detection method, implemented using Convolutional Networks (ConvNet), estimates unary potentials for each joint of a kinematic skeleton model. These unary potentials are used to probabilistically extract pose constraints for tracking by using weighted sampling from a pose posterior guided by the model. In the final energy, these constraints are combined with an appearance-based model-to-image similarity term. Poses can be computed very efficiently using iterative local optimization, as ConvNet detection is fast, and our formulation yields a combined pose estimation energy with analytic derivatives. In combination, this enables to track full articulated joint angles at state-of-the-art accuracy and temporal stability with a very low number of cameras.