The Variational Auto-Encoder (VAE) model is a popular method to learn at once a generative model and embeddings for data living in a high-dimensional space. In the real world, many datasets may be assumed to be hierarchically structured. Traditionally, VAE uses a Euclidean latent space, but tree-like structures cannot be efficiently embedded in such spaces as opposed to hyperbolic spaces with negative curvature. We therefore endow VAE with a Poincar 'e ball model of hyperbolic geometry and derive the necessary methods to work with two main Gaussian generalisations on that space. We empirically show better generalisation to unseen data than the Euclidean counterpart, and can qualitatively and quantitatively better recover hierarchical structures.
In the BNP 's literature, explicitly modelling the hierarchical structure of data has been a long-going trend . Embedding graphs in hyperbolic spaces has been empirically shown to yield a more compact representation compared to Euclidean space, especially for low dimensions. @cite_6 studied the trade-offs of tree embeddings in the Poincar 'e disc.
@cite_6
1968305696 2797520557 2020141201 2962936818
We present the H3 layout technique for drawing large directed graphs as node-link diagrams in 3D hyperbolic space. We can lay out much larger structures than can be handled using traditional techniques for drawing general graphs because we assume a hierarchical nature of the data. We impose a hierarchy on the graph by using domain-specific knowledge to find an appropriate spanning tree. Links which are not part of the spanning tree do not influence the layout but can be selectively drawn by user request. The volume of hyperbolic 3-space increases exponentially, as opposed to the familiar geometric increase of euclidean 3-space. We exploit this exponential amount of room by computing the layout according to the hyperbolic metric. We optimize the cone tree layout algorithm for 3D hyperbolic space by placing children on a hemisphere around the cone mouth instead of on its perimeter. Hyperbolic navigation affords a Focus+Context view of the structure with minimal visual clutter. We have successfully laid out hierarchies of over 20,000 nodes. Our implementation accommodates navigation through graphs too large to be rendered interactively by allowing the user to explicitly prune or expand subtrees. Hyperbolic embeddings offer excellent quality with few dimensions when embedding hierarchical data structures like synonym or type hierarchies. Given a tree, we give a combinatorial construction that embeds the tree in hyperbolic space with arbitrarily low distortion without using optimization. On WordNet, our combinatorial embedding obtains a mean-average-precision of 0.989 with only two dimensions, while 's recent construction obtains 0.87 using 200 dimensions. We provide upper and lower bounds that allow us to characterize the precision-dimensionality tradeoff inherent in any hyperbolic embedding. To embed general metric spaces, we propose a hyperbolic generalization of multidimensional scaling (h-MDS). We show how to perform exact recovery of hyperbolic points from distances, provide a perturbation analysis, and give a recovery result that allows us to reduce dimensionality. The h-MDS approach offers consistently low distortion even with few dimensions across several datasets. Finally, we extract lessons from the algorithms and theory above to design a PyTorch-based implementation that can handle incomplete information and is scalable. We introduce a novel projection-based visualization method for high-dimensional data sets by combining concepts from MDS and the geometry of the hyperbolic spaces. This approach hyperbolic multi-dimensional scaling (H-MDS) is a synthesis of two important concepts for explorative data analysis and visualization: (i) multi-dimensional scaling uses proximity or pair distance data to generate a low-dimensional, spatial presentation of the data; (ii) previous work on the "hyperbolic tree browser" demonstrated the extraordinary advantages for an interactive display of graph-like data in the two-dimensional hyperbolic space (H2).In the new approach, H-MDS maps proximity data directly into the H2. This removes the restriction to "quasihierarchical", graph-based data--a major limitation of (ii). Since a suitable distance function can convert all kinds of data to proximity (or distance-based) data, this type of data can be considered the most general.We review important properties of the hyperbolic space and, in particular, the circular Poincare model of the H2. It enables effective human-computer interaction: by mouse dragging the "focus", the user can navigate in the data without loosing the context. In H2 the "fish-eye" behavior originates not simply by a non-linear view transformation but rather by extraordinary, non-Euclidean properties of the H2. Especially, the exponential growth of length and area of the underlying space makes the H2 a prime target for mapping hierarchical and (now also) high-dimensional data.Several high-dimensional mapping examples including synthetic and real-world data are presented. Since high-dimensional data produce "ring"-shaped displays, we present methods to enhance the display by modulating the dissimilarity contrast. This is demonstrated for an application for unstructured text: i.e., by using multiple film critiques from news:rec.art.movies.reviews and www.imdb.com, each movie is placed within the H2--creating a "space of movies" for interactive exploration. Representation learning has become an invaluable approach for learning from symbolic data such as text and graphs. However, state-of-the-art embedding methods typically do not account for latent hierarchical structures which are characteristic for many complex symbolic datasets. In this work, we introduce a new approach for learning hierarchical representations of symbolic data by embedding them into hyperbolic space -- or more precisely into an n-dimensional Poincare ball. Due to the underlying hyperbolic geometry, this allows us to learn parsimonious representations of symbolic data by simultaneously capturing hierarchy and similarity. We present an efficient algorithm to learn the embeddings based on Riemannian optimization and show experimentally that Poincare embeddings can outperform Euclidean embeddings significantly on data with latent hierarchies, both in terms of representation capacity and in terms of generalization ability.