Recent years have seen several earnest initiatives from both academic researchers as well as open source communities to implement and deploy decentralized online social networks (DOSNs). The primary motivations for DOSNs are privacy and autonomy from big brotherly service providers. The promise of decentralization is complete freedom for end-users from any service providers both in terms of keeping privacy about content and communication, and also from any form of censorship. However decentralization introduces many challenges. One of the principal problems is to guarantee availability of data even when the data owner is not online, so that others can access the said data even when a node is offline or down. In this paper, we argue that a pragmatic design needs to explicitly allow for and leverage on system heterogeneity, and provide incentives for the resource rich participants in the system to contribute such resources. To that end we introduce SuperNova - a super-peer based DOSN architecture. While proposing the SuperNova architecture, we envision a dynamic system driven by incentives and reputation, however, investigation of such incentives and reputation, and its effect on determining peer behaviors is a subject for our future study. In this paper we instead investigate the efficacy of a super-peer based system at any time point (a snap-shot of the envisioned dynamic system), that is to say, we try to quantify the performance of SuperNova system given any (fixed) mix of peer population and strategies.
Work on peer-to-peer storage systems date back to the OceanStore @cite_4 initiative to achieve archival storage using end-user resources. More than a decade of P2P storage related research later, we have several hybrid or peer-to-peer storage and backup cloud like services in actual deployment, e.g., Wuala www.wuala.com , where storage task is centrally coordinated, or as academic prototypes such as FriendStore @cite_0 , where storage is carried out at nodes' friends. While allowing for options for sharing and socializing, the original design of such systems is not social networking. At a very high level, other instances of hybrid (central coordination assisted) peer-to-peer virtual community networks include internet telephony service like Skype @cite_19 , P2P massively multiplayer online games and virtual worlds @cite_15 and social peer-to-peer file sharing systems like Tribler @cite_16 . The need and challenges of realizing DOSNs were formalized recently @cite_1 , and since then, there has been a flurry of academic initiatives to realize both complete systems, as well as to surmount individual challenges. A more exhaustive survey of existing DOSN specific research covering various aspects of DOSN designs can be found in @cite_18 .
@cite_18 @cite_4 @cite_1 @cite_0 @cite_19 @cite_15 @cite_16
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Most current peer-to-peer (P2P) file-sharing systems treat their users as anonymous, unrelated entities, and completely disregard any social relationships between them. However, social phenomena such as friendship and the existence of communities of users with similar tastes or interests may well be exploited in such systems in order to increase their usability and performance. In this paper we present a novel social-based P2P file-sharing paradigm that exploits social phenomena by maintaining social networks and using these in content discovery, content recommendation, and downloading. Based on this paradigm's main concepts such as taste buddies and friends, we have designed and implemented the TRIBLER P2P file-sharing system as a set of extensions to BitTorrent. We present and discuss the design of TRIBLER, and we show evidence that TRIBLER enables fast content discovery and recommendation at a low additional overhead, and a significant improvement in download performance. Copyright © 2007 John Wiley & Sons, Ltd. Peer-to-peer file sharing systems, most notably BitTorrent (BT), have achieved tremendous success among Internet users. Recent studies suggest that long-term relationships among BT peers could be explored for peer cooperation, so as to achieve better sharing efficiency. However, whether such long-term relationships exist remain unknown. From an 80-day trace of 100,000 real world swarms, we find that less than 5 peers can meet each other again throughout the whole period, which largely invalidates the fundamental assumption of these peer cooperation protocols. Yet the recent emergence of online social network applications sheds new light on this problem. In particular, a number of BT swarms are now triggered by Twitter, reflecting a new trend for initializing sharing among communities. In this paper, we for the first time examine the challenges and potentials of accelerating peer-to-peer file sharing with Twitter social networks. We show that the peers in such swarms have stronger temporal locality, thus offering great opportunity for improving their degree of sharing. Based on the Hadamard Transform of peers' online behaviors, we develop a social index to quickly locate peers of common patterns. We further demonstrate a practical cooperation protocol that identifies and utilizes the social relations with the index. Our PlanetLab experiments indicate that the incorporation of social relations remarkably accelerates the downloading time. The improvement remains noticeable even in a hybrid system with a small set of socially active peers only. Peer-to-peer sharing systems are becoming increasingly popular and an exciting new class of innovative, internet-based data management systems. In these systems, users contribute their own resources (processing units and storage devices) and content (i.e., documents) to the P2P community. We focus on the management of content and resources in such systems. Our goal is to harness all available resources in the P2P network so that the users can access all available content efficiently. Efficiency is taken both from (i) the point of view of the system, in that we strive to ensure fair load distribution among all peer nodes, and (ii) from the point of view of the users, in that we strive to ensure low user-request response times. We propose a novel architecture for this new class of applications, which differs drastically from what is either found currently in existing products or proposed in academia. We contribute and study novel solutions that achieve our goals, while at the same time addressing the formidable challenges due to the autonomy of peers, their heterogeneous processing and storage capacities, their different content contributions, the huge system scale, and the highly dynamic system environment. Peer-to-Peer (P2P) file sharing is one of key technologies for achieving attractive P2P multimedia social networking. In P2P file-sharing systems, file availability is improved by cooperative users who cache and share files. Note that file caching carries costs such as storage consumption and processing load. In addition, users have different degrees of cooperativity in file caching and they are in different surrounding environments arising from the topological structure of P2P networks. With evolutionary game theory, this paper evaluates the performance of P2P file sharing systems in such heterogeneous environments. Using micro-macro dynamics, we analyze the impact of the heterogeneity of user selfishness on the file availability and system stability. Further, through simulation experiments with agent-based dynamics, we reveal how other aspects, for example, synchronization among nodes and topological structure, affect the system performance. Both analytical and simulation results show that the environmental heterogeneity contributes to the file availability and system stability.