In the past decade many robots were deployed in the wild, and people detection and tracking is an important component of such deployments. On top of that, one often needs to run modules which analyze persons and extract higher level attributes such as age and gender, or dynamic information like gaze and pose. The latter ones are especially necessary for building a reactive, social robot-person interaction. In this paper, we combine those components in a fully modular detection-tracking-analysis pipeline, called DetTA. We investigate the benefits of such an integration on the example of head and skeleton pose, by using the consistent track ID for a temporal filtering of the analysis modules' observations, showing a slight improvement in a challenging real-world scenario. We also study the potential of a so-called “free-flight” mode, where the analysis of a person attribute only relies on the filter's predictions for certain frames. Here, our study shows that this boosts the runtime dramatically, while the prediction quality remains stable. This insight is especially important for reducing power consumption and sharing precious (GPU-)memory when running many analysis components on a mobile platform, especially so in the era of expensive deep learning methods.
People awareness is an essential component of any social robot deployed in the wild, as done in recent research projects such as EUROPA @cite_8 , STRANDS @cite_14 or SPENCER @cite_24 .
@cite_24 @cite_14 @cite_8
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We present an ample description of a socially compliant mobile robotic platform, which is developed in the EU-funded project SPENCER. The purpose of this robot is to assist, inform and guide passengers in large and busy airports. One particular aim is to bring travellers of connecting flights conveniently and efficiently from their arrival gate to the passport control. The uniqueness of the project stems from the strong demand of service robots for this application with a large potential impact for the aviation industry on one side, and on the other side from the scientific advancements in social robotics, brought forward and achieved in SPENCER. The main contributions of SPENCER are novel methods to perceive, learn, and model human social behavior and to use this knowledge to plan appropriate actions in real-time for mobile platforms. In this paper, we describe how the project advances the fields of detection and tracking of individuals and groups, recognition of human social relations and activities, normative human behavior learning, socially-aware task and motion planning, learning socially annotated maps, and conducting empirical experiments to assess socio-psychological effects of normative robot behaviors. The ability to act in a socially-aware way is a key skill for robots that share a space with humans. In this paper we address the problem of socially-aware navigation among people that meets objective criteria such as travel time or path length as well as subjective criteria such as social comfort. Opposed to model-based approaches typically taken in related work, we pose the problem as an unsupervised learning problem. We learn a set of dynamic motion prototypes from observations of relative motion behavior of humans found in publicly available surveillance data sets. The learned motion prototypes are then used to compute dynamic cost maps for path planning using an any-angle A* algorithm. In the evaluation we demonstrate that the learned behaviors are better in reproducing human relative motion in both criteria than a Proxemics-based baseline method. All currently used mobile robot platforms are able to navigate safely through their environment, avoiding static and dynamic obstacles. However, in human populated environments mere obstacle avoidance is not sufficient to make humans feel comfortable and safe around robots. To this end, a large community is currently producing human-aware navigation approaches to create a more socially acceptable robot behaviour. Amajorbuilding block for all Human-Robot Spatial Interaction is the ability of detecting and tracking humans in the vicinity of the robot. We present a fully integrated people perception framework, designed to run in real-time on a mobile robot. This framework employs detectors based on laser and RGB-D data and a tracking approach able to fuse multiple detectors using different versions of data association and Kalman filtering. The resulting trajectories are transformed into Qualitative Spatial Relations based on a Qualitative Trajectory Calculus, to learn and classify different encounters using a Hidden Markov Model based representation. We present this perception pipeline, which is fully implemented into the Robot Operating System (ROS), in a small proof of concept experiment. All components are readily available for download, and free to use under the MIT license, to researchers in all fields, especially focussing on social interaction learning by providing different kinds of output, i.e. Qualitative Relations and trajectories. Here, we propose that bidirectionality in implicit motor coordination between humanoid robots and humans could enhance the social competence of human–robot interactions. We first detail some questions pertaining to human–robot interactions, introducing the Uncanny Valley hypothesis. After introducing a framework pertinent for the understanding of natural social interactions, motor resonance, we examine two behaviors derived from this framework: motor coordination, investigated in and informative about human–human interaction, and motor interference, which demonstrate the relevance of the motor resonance framework to describe human perception of humanoid robots. These two lines of investigation are then put together to “close the loop” by proposing to implement a key feature of motor coordination, bidirectionality, in robots’ behavior. Finally, we discuss the feasibility of implementing motor coordination between humanoid robots and humans, and the consequences of this implementation in enhancing the social competence of robots interacting with humans. Keywords: interpersonal interaction, motor resonance, motor coordination, motor interference, social robotics, anthropomorphism