Cardiopulmonary resuscitation (CPR) is alongside electrical defibrillation the most crucial countermeasure for sudden cardiac arrest, which affects thousands of individuals every year. In this paper, we present a novel approach including sinusoid models that use skelet al motion data from an RGB-D (Kinect) sensor and the Differential Evolution (DE) optimization algorithm to dynamically fit sinusoidal curves to derive frequency and depth parameters for cardiopulmonary resuscitation training. It is intended to be part of a robust and easy-to-use feedback system for CPR training, allowing its use for unsupervised training. The accuracy of this DE-based approach is evaluated in comparison with data of 28 participants recorded by a state-of-the-art training mannequin. We optimized the DE algorithm hyperparameters and showed that with these optimized parameters the frequency of the CPR is recognized with a median error of @math compressions per minute compared to the reference training mannequin.
Our approach relies on the integrated skeleton tracking of the Kinect (other pose detection methods, e.g. OpenPose @cite_16 , might be feasible as well) and requires no individual markers nor prior calibration. Our method does not directly use the sensor data but fits it to a harmonic sine curve (sinusoid) to make the method robust against sensor noise or false recognition of the skeleton tracking. However, our approach requires a viable curve fitting algorithm.
@cite_16
2079846689 2047975213 2611932403 2078157583
We present a novel method for accurate marker-less capture of articulated skeleton motion of several subjects in general scenes, indoors and outdoors, even from input filmed with as few as two cameras. Our approach unites a discriminative image-based joint detection method with a model-based generative motion tracking algorithm through a combined pose optimization energy. The discriminative part-based pose detection method, implemented using Convolutional Networks (ConvNet), estimates unary potentials for each joint of a kinematic skeleton model. These unary potentials are used to probabilistically extract pose constraints for tracking by using weighted sampling from a pose posterior guided by the model. In the final energy, these constraints are combined with an appearance-based model-to-image similarity term. Poses can be computed very efficiently using iterative local optimization, as ConvNet detection is fast, and our formulation yields a combined pose estimation energy with analytic derivatives. In combination, this enables to track full articulated joint angles at state-of-the-art accuracy and temporal stability with a very low number of cameras. In this paper, we consider the problem of tracking human motion with a 22-DOF kinematic model from depth images. In contrast to existing approaches, our system naturally scales to multiple sensors. The motivation behind our approach, termed Multiple Depth Camera Approach (MDCA), is that by using several cameras, we can significantly improve the tracking quality and reduce ambiguities as for example caused by occlusions. By fusing the depth images of all available cameras into one joint point cloud, we can seamlessly incorporate the available information from multiple sensors into the pose estimation. To track the high-dimensional human pose, we employ state-of-the-art annealed particle filtering and partition sampling. We compute the particle likelihood based on the truncated signed distance of each observed point to a parameterized human shape model. We apply a coarse-to-fine scheme to recognize a wide range of poses to initialize the tracker. In our experiments, we demonstrate that our approach can accurately track human motion in real-time (15Hz) on a GPGPU. In direct comparison to two existing trackers (OpenNI, Microsoft Kinect SDK), we found that our approach is significantly more robust for unconstrained motions and under (partial) occlusions. We present the first real-time method to capture the full global 3D skelet al pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose regressor with kinematic skeleton fitting. Our novel fully-convolutional pose formulation regresses 2D and 3D joint positions jointly in real time and does not require tightly cropped input frames. A real-time kinematic skeleton fitting method uses the CNN output to yield temporally stable 3D global pose reconstructions on the basis of a coherent kinematic skeleton. This makes our approach the first monocular RGB method usable in real-time applications such as 3D character control---thus far, the only monocular methods for such applications employed specialized RGB-D cameras. Our method's accuracy is quantitatively on par with the best offline 3D monocular RGB pose estimation methods. Our results are qualitatively comparable to, and sometimes better than, results from monocular RGB-D approaches, such as the Kinect. However, we show that our approach is more broadly applicable than RGB-D solutions, i.e., it works for outdoor scenes, community videos, and low quality commodity RGB cameras. Since the Microsoft Kinect has been released, the usage of marker-less body pose estimation has been enormously eased. Based on 3D skelet al pose information, complex human gestures and actions can be recognised in real time. However, due to errors in tracking or occlusions, the obtained information can be noisy. Since the RGB-D data is available, the 3D or 2D shape of the person can be used instead. However, depending on the viewpoint and the action to recognise, it might present a low discriminative value. In this paper, the combination of body pose estimation and 2D shape, in order to provide additional characteristic value, is considered so as to improve human action recognition. Using efficient feature extraction techniques, skelet al and silhouette-based features are obtained which are low dimensional and can be obtained in real time. These two features are then combined by means of feature fusion. The proposed approach is validated using a state-of-the-art learning method and the MSR Action3D dataset as benchmark. The obtained results show that the fused feature achieves to improve the recognition rates, outperforming state-of-the-art results in recognition rate and robustness.