The main challenge in applying state-of-the-art deep learning methods to predict image quality in-the-wild is the relatively small size of existing quality scored datasets. The reason for the lack of larger datasets is the massive resources required in generating diverse and publishable content. We present a new systematic and scalable approach to create large-scale, authentic and diverse image datasets for Image Quality Assessment (IQA). We show how we built an IQA database, KonIQ-10k, consisting of 10,073 images, on which we performed very large scale crowdsourcing experiments in order to obtain reliable quality ratings from 1,467 crowd workers (1.2 million ratings). We argue for its ecological validity by analyzing the diversity of the dataset, by comparing it to state-of-the-art IQA databases, and by checking the reliability of our user studies.
In comparison to lab-based studies which are time-consuming and expensive, crowdsourcing has been successfully employed to conduct Quality of Experience (QoE) assessment for images @cite_8 and videos @cite_18 . Although it has been believed that data collected by crowdsourcing is less reliable, @cite_0 verified that crowd workers can generate reliable results under certain experimental setups.
@cite_0 @cite_18 @cite_8
2163031058 2025518782 2013103455 2279346661
Quality of Experience (QoE) in multimedia applications is closely linked to the end users' perception and therefore its assessment requires subjective user studies in order to evaluate the degree of delight or annoyance as experienced by the users. QoE crowdtesting refers to QoE assessment using crowdsourcing, where anonymous test subjects conduct subjective tests remotely in their preferred environment. The advantages of QoE crowdtesting lie not only in the reduced time and costs for the tests, but also in a large and diverse panel of international, geographically distributed users in realistic user settings. However, conceptual and technical challenges emerge due to the remote test settings. Key issues arising from QoE crowdtesting include the reliability of user ratings, the influence of incentives, payment schemes and the unknown environmental context of the tests on the results. In order to counter these issues, strategies and methods need to be developed, included in the test design, and also implemented in the actual test campaign, while statistical methods are required to identify reliable user ratings and to ensure high data quality. This contribution therefore provides a collection of best practices addressing these issues based on our experience gained in a large set of conducted QoE crowdtesting studies. The focus of this article is in particular on the issue of reliability and we use video quality assessment as an example for the proposed best practices, showing that our recommended two-stage QoE crowdtesting design leads to more reliable results. This paper addresses the challenge of assessing and modeling Quality of Experience (QoE) for online video services that are based on TCP-streaming. We present a dedicated QoE model for You Tube that takes into account the key influence factors (such as stalling events caused by network bottlenecks) that shape quality perception of this service. As second contribution, we propose a generic subjective QoE assessment methodology for multimedia applications (like online video) that is based on crowd sourcing - a highly cost-efficient, fast and flexible way of conducting user experiments. We demonstrate how our approach successfully leverages the inherent strengths of crowd sourcing while addressing critical aspects such as the reliability of the experimental data obtained. Our results suggest that, crowd sourcing is a highly effective QoE assessment method not only for online video, but also for a wide range of other current and future Internet applications. Crowdsourcing has the potential to become a preferred tool to study image aesthetic appeal preferences of users. Nevertheless, some reliability issues still exist, partially due to the sometimes doubtful commitment of paid workers to perform the rating task properly. In this paper we compare the reliability in scoring image aesthetic appeal of both a paid and a volunteer crowd. We recruit our volunteers through Facebook and our paid users via Microworkers. We conclude that, whereas volunteer participants are more likely to leave the rating task unfinished, when they complete it they do so more reliably than paid users. Microtask crowdsourcing has enabled dataset advances in social science and machine learning, but existing crowdsourcing schemes are too expensive to scale up with the expanding volume of data. To scale and widen the applicability of crowdsourcing, we present a technique that produces extremely rapid judgments for binary and categorical labels. Rather than punishing all errors, which causes workers to proceed slowly and deliberately, our technique speeds up workers' judgments to the point where errors are acceptable and even expected. We demonstrate that it is possible to rectify these errors by randomizing task order and modeling response latency. We evaluate our technique on a breadth of common labeling tasks such as image verification, word similarity, sentiment analysis and topic classification. Where prior work typically achieves a 0.25x to 1x speedup over fixed majority vote, our approach often achieves an order of magnitude (10x) speedup.