We propose a generative framework which takes on the video frame interpolation problem. Our framework, which we call Deep Locally Linear Embedding (DeepLLE), is powered by a deep convolutional neural network (CNN) while it can be used instantly like conventional models. DeepLLE fits an auto-encoding CNN to a set of several consecutive frames and embeds a linearity constraint on the latent codes so that new frames can be generated by interpolating new latent codes. Different from the current deep learning paradigm which requires training on large datasets, DeepLLE works in a plug-and-play and unsupervised manner, and is able to generate an arbitrary number of frames. Thorough experiments demonstrate that without bells and whistles, our method is highly competitive among current state-of-the-art models.
The technical inspiration for our work is Roweis and Saul @cite_4 . The method finds a linear relationship between neighboring samples in their original space and then finds another space, preferably having lower dimension, where this relationship is preserved. We, however, do not impose any linearity on images but only on their latent codes and this linear relationship is explicitly specified instead of learning from data as in @cite_4 . Another interpolation research close to ours is proposed by Bregler al which also relies on manifold learning @cite_22 . However, they estimate a non-linear manifold for the whole series of frames and the images are simply talking lips. Here, the method is designed to work with natural images containing different kinds of motion. In addition, our method does not estimate the manifold of the whole video but several consecutive frames only. In a remote study @cite_2 , an observation that latent variables can encode motions backs up our idea, but their latent codes are randomly sampled from a Gaussian distribution, and their work concentrates on predicting the trajectory of motions given a still image, and hence the generated images are nowhere near realistic.
@cite_4 @cite_22 @cite_2
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We present an approach to jointly estimating camera motion and dense structure of a static scene in terms of depth maps from monocular image sequences in driver-assistance scenarios. At each instant of time, only two consecutive frames are processed as input data of a joint estimator that fully exploits second-order information of the corresponding optimization problem and effectively copes with the non-convexity due to both the imaging geometry and the manifold of motion parameters. Additionally, carefully designed Gaussian approximations enable probabilistic inference based on locally varying confidence and globally varying sensitivity due to the epipolar geometry, with respect to the high-dimensional depth map estimation. Embedding the resulting joint estimator in an online recursive framework achieves a pronounced spatio-temporal filtering effect and robustness. We evaluate hundreds of images taken from a car moving at speed up to 100 km h and being part of a publicly available benchmark data set. The results compare favorably with two alternative settings: stereo based scene reconstruction and camera motion estimation in batch mode using multiple frames. They, however, require a calibrated camera pair or storage for more than two frames, which is less attractive from a technical viewpoint than the proposed monocular and recursive approach. In addition to real data, a synthetic sequence is considered which provides reliable ground truth. In this paper, we propose a non-local structured prior for volumetric multi-view 3D reconstruction. Towards this goal, we present a novel Markov random field model based on ray potentials in which assumptions about large 3D surface patches such as planarity or Manhattan world constraints can be efficiently encoded as probabilistic priors. We further derive an inference algorithm that reasons jointly about voxels, pixels and image segments, and estimates marginal distributions of appearance, occupancy, depth, normals and planarity. Key to tractable inference is a novel hybrid representation that spans both voxel and pixel space and that integrates non-local information from 2D image segmentations in a principled way. We compare our non-local prior to commonly employed local smoothness assumptions and a variety of state-of-the-art volumetric reconstruction baselines on challenging outdoor scenes with textureless and reflective surfaces. Our experiments indicate that regularizing over larger distances has the potential to resolve ambiguities where local regularizers fail. Despite the recent advance of Generative Adversarial Networks (GANs) in high-fidelity image synthesis, there lacks enough understandings on how GANs are able to map the latent code sampled from a random distribution to a photo-realistic image. Previous work assumes the latent space learned by GAN follows a distributed representation but observes the vector arithmetic phenomenon of the output's semantics in latent space. In this work, we interpret the semantics hidden in the latent space of well-trained GANs. We find that the latent code for well-trained generative models, such as ProgressiveGAN and StyleGAN, actually learns a disentangled representation after some linear transformations. We make a rigorous analysis on the encoding of various semantics in the latent space as well as their properties, and then study how these semantics are correlated to each other. Based on our analysis, we propose a simple and general technique, called InterFaceGAN, for semantic face editing in latent space. Given a synthesized face, we are able to faithfully edit its various attributes such as pose, expression, age, presence of eyeglasses, without retraining the GAN model. Furthermore, we show that even the artifacts occurred in output images are able to be fixed using same approach. Extensive results suggest that learning to synthesize faces spontaneously brings a disentangled and controllable facial attribute representation Localizing objects in cluttered backgrounds is a challenging task in weakly supervised localization. Due to large object variations in cluttered images, objects have large ambiguity with backgrounds. However, backgrounds contain useful latent information, e.g., the sky for aeroplanes. If we can learn this latent information, object-background ambiguity can be reduced to suppress the background. In this paper, we propose the latent category learning (LCL), which is an unsupervised learning problem given only image-level class labels. Firstly, inspired by the latent semantic discovery, we use the typical probabilistic Latent Semantic Analysis (pLSA) to learn the latent categories, which can represent objects, object parts or backgrounds. Secondly, to determine which category contains the target object, we propose a category selection method evaluating each category’s discrimination. We evaluate the method on the PASCAL VOC 2007 database and ILSVRC 2013 detection challenge. On VOC 2007, the proposed method yields the annotation accuracy of 48 , which outperforms previous results by 10 . More importantly, we achieve the detection average precision of 30.9 , which improves previous results by 8 and can be competitive with the supervised deformable part model (DPM) 5.0 baseline 33.7 . On ILSVRC 2013 detection, the method yields the precision of 6.0 , which is also competitive with the DPM 5.0.