We revisit residual algorithms in both model-free and model-based reinforcement learning settings. We propose the bidirectional target network technique to stabilize residual algorithms, yielding a residual version of DDPG that significantly outperforms vanilla DDPG in the DeepMind Control Suite benchmark. Moreover, we find the residual algorithm an effective approach to the distribution mismatch problem in model-based planning. Compared with the existing TD( @math ) method, our residual-based method makes weaker assumptions about the model and yields a greater performance boost.
There are also other studies on Bellman residual methods. @cite_17 show that for policy-based methods, maximizing the average reward is better than minimizing the Bellman residual. @cite_9 show RG converges with a problem-dependent constant learning rate when combined with certain function approximators. @cite_22 extend RG with natural gradients. However, this paper appears to be the first to contrast residual gradients and semi-gradients in deep RL problems and demonstrate the efficacy of RA with new algorithms.
@cite_9 @cite_22 @cite_17
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Residual gradient (RG) was proposed as an alternative to TD(0) for policy evaluation when function approximation is used, but there exists little formal analysis comparing them except in very limited cases. This paper employs techniques from online learning of linear functions and provides a worst-case (non-probabilistic) analysis to compare these two types of algorithms when linear function approximation is used. No statistical assumptions are made on the sequence of observations, so the analysis applies to non-Markovian and even adversarial domains as well. In particular, our results suggest that RG may result in smaller temporal differences, while TD(0) is more likely to yield smaller prediction errors. These phenomena can be observed even in two simple Markov chain examples that are non-adversarial. We propose a met alearning approach for learning gradient-based reinforcement learning (RL) algorithms. The idea is to evolve a differentiable loss function, such that an agent, which optimizes its policy to minimize this loss, will achieve high rewards. The loss is parametrized via temporal convolutions over the agent's experience. Because this loss is highly flexible in its ability to take into account the agent's history, it enables fast task learning. Empirical results show that our evolved policy gradient algorithm (EPG) achieves faster learning on several randomized environments compared to an off-the-shelf policy gradient method. We also demonstrate that EPG's learned loss can generalize to out-of-distribution test time tasks, and exhibits qualitatively different behavior from other popular met alearning algorithms. We propose a met alearning approach for learning gradient-based reinforcement learning (RL) algorithms. The idea is to evolve a differentiable loss function, such that an agent, which optimizes its policy to minimize this loss, will achieve high rewards. The loss is parametrized via temporal convolutions over the agent's experience. Because this loss is highly flexible in its ability to take into account the agent's history, it enables fast task learning. Empirical results show that our evolved policy gradient algorithm (EPG) achieves faster learning on several randomized environments compared to an off-the-shelf policy gradient method. We also demonstrate that EPG's learned loss can generalize to out-of-distribution test time tasks, and exhibits qualitatively different behavior from other popular met alearning algorithms. This paper presents Recurrent Policy Gradients, a modelfree reinforcement learning (RL) method creating limited-memory stochastic policies for partially observable Markov decision problems (POMDPs) that require long-term memories of past observations. The approach involves approximating a policy gradient for a Recurrent Neural Network (RNN) by backpropagating return-weighted characteristic eligibilities through time. Using a "Long Short-Term Memory" architecture, we are able to outperform other RL methods on two important benchmark tasks. Furthermore, we show promising results on a complex car driving simulation task.