Not all types of supervision signals are created equal: Different types of feedback have different costs and effects on learning. We show how self-regulation strategies that decide when to ask for which kind of feedback from a teacher (or from oneself) can be cast as a learning-to-learn problem leading to improved cost-aware sequence-to-sequence learning. In experiments on interactive neural machine translation, we find that the self-regulator discovers an @math -greedy strategy for the optimal cost-quality trade-off by mixing different feedback types including corrections, error markups, and self-supervision. Furthermore, we demonstrate its robustness under domain shift and identify it as a promising alternative to active learning.
Further connections between our work on learning with multiple feedback types can be drawn to various extensions of reinforcement learning by multiple tasks @cite_27 , multiple loss functions @cite_28 , or multiple policies @cite_0 .
@cite_28 @cite_27 @cite_0
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Learning policies that generalize across multiple tasks is an important and challenging research topic in reinforcement learning and robotics. Training individual policies for every single potential task is often impractical, especially for continuous task variations, requiring more principled approaches to share and transfer knowledge among similar tasks. We present a novel approach for learning a nonlinear feedback policy that generalizes across multiple tasks. The key idea is to define a parametrized policy as a function of both the state and the task, which allows learning a single policy that generalizes across multiple known and unknown tasks. Applications of our novel approach to reinforcement and imitation learning in realrobot experiments are shown. Many reinforcement learning (RL) tasks, especially in robotics, consist of multiple sub-tasks that are strongly structured. Such task structures can be exploited by incorporating hierarchical policies that consist of gating networks and sub-policies. However, this concept has only been partially explored for real world settings and complete methods, derived from first principles, are needed. Real world settings are challenging due to large and continuous state-action spaces that are prohibitive for exhaustive sampling methods. We define the problem of learning sub-policies in continuous state action spaces as finding a hierarchical policy that is composed of a high-level gating policy to select the low-level sub-policies for execution by the agent. In order to efficiently share experience with all sub-policies, also called inter-policy learning, we treat these sub-policies as latent variables which allows for distribution of the update information between the sub-policies. We present three different variants of our algorithm, designed to be suitable for a wide variety of real world robot learning tasks and evaluate our algorithms in two real robot learning scenarios as well as several simulations and comparisons. We consider the problem of multi-task reinforcement learning where the learner is provided with a set of tasks, for which only a small number of samples can be generated for any given policy. As the number of samples may not be enough to learn an accurate evaluation of the policy, it would be necessary to identify classes of tasks with similar structure and to learn them jointly. We consider the case where the tasks share structure in their value functions, and model this by assuming that the value functions are all sampled from a common prior. We adopt the Gaussian process temporal-difference value function model and use a hierarchical Bayesian approach to model the distribution over the value functions. We study two cases, where all the value functions belong to the same class and where they belong to an undefined number of classes. For each case, we present a hierarchical Bayesian model, and derive inference algorithms for (i) joint learning of the value functions, and (ii) efficient transfer of the information gained in (i) to assist learning the value function of a newly observed task. We propose a met alearning approach for learning gradient-based reinforcement learning (RL) algorithms. The idea is to evolve a differentiable loss function, such that an agent, which optimizes its policy to minimize this loss, will achieve high rewards. The loss is parametrized via temporal convolutions over the agent's experience. Because this loss is highly flexible in its ability to take into account the agent's history, it enables fast task learning. Empirical results show that our evolved policy gradient algorithm (EPG) achieves faster learning on several randomized environments compared to an off-the-shelf policy gradient method. We also demonstrate that EPG's learned loss can generalize to out-of-distribution test time tasks, and exhibits qualitatively different behavior from other popular met alearning algorithms.