We propose to use Vehicular ad hoc networks (VANET) as the infrastructure for an urban cyber-physical system for gathering up-to-date data about a city, like traffic conditions or environmental parameters. In this context, it is critical to design a data collection protocol that enables retrieving the data from the vehicles in almost real-time in an efficient way for urban scenarios. We propose Back off-based Per-hop Forwarding (BPF), a broadcast-based receiver-oriented protocol that uses the destination location information to select the forwarding order among the nodes receiving the packet. BFP does not require nodes to exchange periodic messages with their neighbors communicating their locations to keep a low management message overhead. It uses geographic information about the final destination node in the header of each data packet to route it in a hop-by-hop basis. It takes advantage of redundant forwarding to increase packet delivery to a destination, what is more critical in an urban scenario than in a highway, where the road topology does not represent a challenge for forwarding. We evaluate the performance of the BPF protocol using ns-3 and a Manhattan grid topology and compare it with well-known broadcast suppression techniques. Our results show that BPF achieves significantly higher packet delivery rates at a reduced redundancy cost.
Finally, we introduce in more detail 3 broadcast-based protocols that use basic per-hop forwarding and suppression techniques to mitigate broadcast storms: Weighted p-Persistence, Slotted 1-Persistence and Slotted p-Persistence broadcasting @cite_20 . We shall compare the performance of the proposed protocol against these protocols because they follow a similar approach of not requiring the exchange of neighbor information. In weighted p-persistence forwarding, each node @math , upon receiving a packet from node @math , verifies the packet ID and re-broadcasts the packet with probability @math if it receives the packets for the first time, otherwise it discards the packets. The probability of broadcasting is calculated from the distance between nodes @math and @math ( @math ) relative to the average communication range ( @math ):
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Several multihop applications developed for vehicular ad hoc networks use broadcast as a means to either discover nearby neighbors or propagate useful traffic information to other vehicles located within a certain geographical area. However, the conventional broadcast mechanism may lead to the so-called broadcast storm problem, a scenario in which there is a high level of contention and collisions at the link layer due to an excessive number of broadcast packets. While this is a well-known problem in mobile ad hoc wireless networks, only a few studies have addressed this issue in the VANET context, where mobile hosts move along the roads in a certain limited set of directions as opposed to randomly moving in arbitrary directions within a bounded area. Unlike other existing works, we quantify the impact of broadcast storms in VANETs in terms of message delay and packet loss rate in addition to conventional metrics such as message reachability and overhead. Given that VANET applications are currently confined to using the DSRC protocol at the data link layer, we propose three probabilistic and timer-based broadcast suppression techniques: weighted p-persistence, slotted 1-persistence, and slotted p-persistence schemes, to be used at the network layer. Our simulation results show that the proposed schemes can significantly reduce contention at the MAC layer by achieving up to 70 percent reduction in packet loss rate while keeping end-to-end delay at acceptable levels for most VANET applications. Flooding based querying and broadcasting schemes have low hop-delays of Theta(1 R(n)) to reach any node that is a unit distance away, where R(n) is the transmission range of any sensor node. However, in sensor networks with large radio ranges, flooding based broadcasting schemes cause many redundant transmissions leading to a broadcast storm problem. In this paper, we study the role of geographic information and state information (i.e., memory of previous messages or transmissions) in reducing the redundant transmissions in the network. We consider three broadcasting schemes with varying levels of local information where nodes have: (i) no geographic or state information, (ii) coarse geographic information about the origin of the broadcast, and (Hi) no geographic information, but remember previously received messages. For each of these network models, we demonstrate localized forwarding algorithms for broadcast (based on geography or state information) that achieve significant reductions in the transmission overheads while maintaining hop-delays comparable to flooding based schemes. We also consider the related problem of broadcasting to a set of "spatially uniform" points in the network (lattice points) in the regime where all nodes have only a local sense of direction and demonstrate an efficient "sparse broadcast" scheme based on a branching random walk that has a low number of packet transmissions. Thus, our results show that even with very little local information, it is possible to make broadcast schemes significantly more efficient. This paper presents two efficient flooding algorithms based on 1-hop neighbor information. In the first part of the paper, we consider sender-based flooding algorithms, specifically the algorithm proposed by In their paper, propose a sender-based flooding algorithm that can achieve local optimality by selecting the minimum number of forwarding nodes in the lowest computational time complexity O(n logn), where n is the number of neighbors. We show that this optimality only holds for a subclass of sender-based algorithms. We propose an efficient sender-based flooding algorithm based on 1-hop neighbor information that reduces the time complexity of computing forwarding nodes to O(n). In Liu's algorithm, n nodes are selected to forward the message in the worst case, whereas in our proposed algorithm, the number of forwarding nodes in the worst case is 11. In the second part of the paper we propose a simple and highly efficient receiver-based flooding algorithm. When nodes are uniformly distributed, we prove that the probability of two neighbor nodes broadcasting the same messageneighbor nodes broadcasting the same message exponentially decreases when the distance between them decreases or when the node density increases. The analytical results are confirmed using simulation. Existing position-based unicast routing algorithms which forward packets in the geographic direction of the destination require that the forwarding node knows the positions of all neighbors in its transmission range. This information on direct neighbors is gained by observing beacon messages each node sends out periodically. Due to mobility, the information that a node receives about its neighbors becomes outdated, leading either to a significant decrease in the packet delivery rate or to a steep increase in load on the wireless channel as node mobility increases. In this paper, we propose a mechanism to perform position-based unicast forwarding without the help of beacons. In our contention-based forwarding scheme (CBF) the next hop is selected through a distributed contention process based on the actual positions of all current neighbors. For the contention process, CBF makes use of biased timers. To avoid packet duplication, the first node that is selected suppresses the selection of further nodes. We propose three suppression strategies which vary with respect to forwarding efficiency and suppression characteristics. We analyze the behavior of CBF with all three suppression strategies and compare it to an existing greedy position-based routing approach by means of simulation with ns-2. Our results show that CBF significantly reduces the load on the wireless channel required to achieve a specific delivery rate compared to the load a beacon-based greedy forwarding strategy generates.