We address a problem of estimating pose of a person's head from its RGB image. The employment of CNNs for the problem has contributed to significant improvement in accuracy in recent works. However, we show that the following two methods, despite their simplicity, can attain further improvement: (i) proper adjustment of the margin of bounding box of a detected face, and (ii) choice of loss functions. We show that the integration of these two methods achieve the new state-of-the-art on standard benchmark datasets for in-the-wild head pose estimation.
@cite_29 proposed a system for estimating location and orientation of head from depth data. @cite_25 , they used random forests for real-time head pose estimation and to localize a set of facial features in 3D. @cite_16 used a convolutional neural network (CNN) to perform head pose estimation from depth data. However, all these methods require depth information acquired by special sensors. In addition, these devices are not always usable while operating in a complex environment like outdoor due to technical problems, and computational complexity of methods which use depth images is higher than that of those using RGB images. So, data requirements of RGB-D image based estimation methods are not satisfied in various industrial products.
@cite_29 @cite_16 @cite_25
2047875689 2902228397 1896788142 2593748903
We present a random forest-based framework for real time head pose estimation from depth images and extend it to localize a set of facial features in 3D. Our algorithm takes a voting approach, where each patch extracted from the depth image can directly cast a vote for the head pose or each of the facial features. Our system proves capable of handling large rotations, partial occlusions, and the noisy depth data acquired using commercial sensors. Moreover, the algorithm works on each frame independently and achieves real time performance without resorting to parallel computations on a GPU. We present extensive experiments on publicly available, challenging datasets and present a new annotated head pose database recorded using a Microsoft Kinect. Monocular head pose estimation requires learning a model that computes the intrinsic Euler angles for pose (yaw, pitch, roll) from an input image of human face. Annotating ground truth head pose angles for images in the wild is difficult and requires ad-hoc fitting procedures (which provides only coarse and approximate annotations). This highlights the need for approaches which can train on data captured in controlled environment and generalize on the images in the wild (with varying appearance and illumination of the face). Most present day deep learning approaches which learn a regression function directly on the input images fail to do so. To this end, we propose to use a higher level representation to regress the head pose while using deep learning architectures. More specifically, we use the uncertainty maps in the form of 2D soft localization heatmap images over five facial keypoints, namely left ear, right ear, left eye, right eye and nose, and pass them through an convolutional neural network to regress the head-pose. We show head pose estimation results on two challenging benchmarks BIWI and AFLW and our approach surpasses the state of the art on both the datasets. In this paper we present a convolutional neural network (CNN)-based model for human head pose estimation in low-resolution multi-modal RGB-D data. We pose the problem as one of classification of human gazing direction. We further fine-tune a regressor based on the learned deep classifier. Next we combine the two models (classification and regression) to estimate approximate regression confidence. We present state-of-the-art results in datasets that span the range of high-resolution human robot interaction (close up faces plus depth information) data to challenging low resolution outdoor surveillance data. We build upon our robust head-pose estimation and further introduce a new visual attention model to recover interaction with the environment . Using this probabilistic model, we show that many higher level scene understanding like human-human scene interaction detection can be achieved. Our solution runs in real-time on commercial hardware. Recently, deep learning approaches have achieved promising results in various fields of computer vision. In this paper, we tackle the problem of head pose estimation through a Convolutional Neural Network (CNN). Differently from other proposals in the literature, the described system is able to work directly and based only on raw depth data. Moreover, the head pose estimation is solved as a regression problem and does not rely on visual facial features like facial landmarks. We tested our system on a well known public dataset, Biwi Kinect Head Pose, showing that our approach achieves state-of-art results and is able to meet real time performance requirements.