Recommender systems take inputs from user history, use an internal ranking algorithm to generate results and possibly optimize this ranking based on feedback. However, often the recommender system is unaware of the actual intent of the user and simply provides recommendations dynamically without properly understanding the thought process of the user. An intelligent recommender system is not only useful for the user but also for businesses which want to learn the tendencies of their users. Finding out tendencies or intents of a user is a difficult problem to solve. Keeping this in mind, we sought out to create an intelligent system which will keep track of the user's activity on a web application as well as determine the intent of the user in each session. We devised a way to encode the user's activity through the sessions. Then, we have represented the information seen by the user in a high dimensional format which is reduced to lower dimensions using tensor factorization techniques. The aspect of intent awareness or intent scoring is dealt with at this stage. Finally, combining the user activity data with the contextual information gives the recommendation score. The final recommendations are then ranked using some filtering and collaborative recommendation techniques to show the top-k recommendations to the user. A provision for feedback is also envisioned in the current system which informs the model to update the various weights involved in the recommender system architecture. Our overall model aims to combine both frequency-based and context-based recommendation systems and quantify the intent of a user to provide better recommendations. We ran experiments on real-world timestamped user activity data, in the setting of recommending reports to the users of a business analytics tool application and the results are better than the baselines. We also tuned certain aspects of our model to arrive at optimized results.
The motivation behind our work comes from the intent tracking with sequential evolution as described in @cite_13 . We have redesigned the algorithm combined with other techniques to suit our needs.
@cite_13
2462548332 2175784154 2610971674 2178937556
While evolutionary computation and evolutionary robotics take inspiration from nature, they have long focused mainly on problems of performance optimization. Yet evolution in nature can be interpreted as more nuanced than a process of simple optimization. In particular, natural evolution is a divergent search that optimizes locally within each niche as it simultaneously diversifies. This tendency to discover both quality and diversity at the same time differs from many of the conventional algorithms of machine learning, and also thereby suggests a different foundation for inferring the approach of greatest potential for evolutionary algorithms. In fact, several recent evolutionary algorithms called quality diversity (QD) algorithms(e.g. novelty search with local competition and MAP-Elites) have drawn inspiration from this more nuanced view, aiming to fill a space of possibilities with the best possible example of each type of achievable behavior. The result is a new class of algorithms that return an archive of diverse, high-quality behaviors in a single run. The aim in this paper is to study the application of QD algorithms in challenging environments (in particular complex mazes) to establish their best practices for ambitious domains in the future. In addition to providing insight into cases when QD succeeds and fails, a new approach is investigated that hybridizes multiple views of behaviors (called behavior characterizations) in the same run, which succeeds in overcoming some of the challenges associated with searching for QD with respect to a behavior characterization that is not necessarily sufficient for generating both quality and diversity at the same time. ‘Approximate message passing’ algorithms proved to be extremely effective in reconstructing sparse signals from a small number of incoherent linear measurements. Extensive numerical experiments further showed that their dynamics is accurately tracked by a simple one-dimensional iteration termed state evolution. In this paper we provide the first rigorous foundation to state evolution. We prove that indeed it holds asymptotically in the large system limit for sensing matrices with iid gaussian entries. While our focus is on message passing algorithms for compressed sensing, the analysis extends beyond this setting, to a general class of algorithms on dense graphs. In this context, state evolution plays the role that density evolution has for sparse graphs. “Approximate message passing” (AMP) algorithms have proved to be effective in reconstructing sparse signals from a small number of incoherent linear measurements. Extensive numerical experiments further showed that their dynamics is accurately tracked by a simple one-dimensional iteration termed state evolution. In this paper, we provide rigorous foundation to state evolution. We prove that indeed it holds asymptotically in the large system limit for sensing matrices with independent and identically distributed Gaussian entries. While our focus is on message passing algorithms for compressed sensing, the analysis extends beyond this setting, to a general class of algorithms on dense graphs. In this context, state evolution plays the role that density evolution has for sparse graphs. The proof technique is fundamentally different from the standard approach to density evolution, in that it copes with a large number of short cycles in the underlying factor graph. It relies instead on a conditioning technique recently developed by Erwin Bolthausen in the context of spin glass theory. We evaluate and analyse a framework for evolutionary visual exploration EVE that guides users in exploring large search spaces. EVE uses an interactive evolutionary algorithm to steer the exploration of multidimensional data sets toward two-dimensional projections that are interesting to the analyst. Our method smoothly combines automatically calculated metrics and user input in order to propose pertinent views to the user. In this article, we revisit this framework and a prototype application that was developed as a demonstrator, and summarise our previous study with domain experts and its main findings. We then report on results from a new user study with a clearly predefined task, which examines how users leverage the system and how the system evolves to match their needs. While we previously showed that using EVE, domain experts were able to formulate interesting hypotheses and reach new insights when exploring freely, our new findings indicate that users, guided by the interactive evolutionary algorithm, are able to converge quickly to an interesting view of their data when a clear task is specified. We provide a detailed analysis of how users interact with an evolutionary algorithm and how the system responds to their exploration strategies and evaluation patterns. Our work aims at building a bridge between the domains of visual analytics and interactive evolution. The benefits are numerous, in particular for evaluating interactive evolutionary computation IEC techniques based on user study methodologies.