Machine learning techniques are often used in computer vision due to their ability to leverage large amounts of training data to improve performance. Unfortunately, most generic object trackers are still trained from scratch online and do not benefit from the large number of videos that are readily available for offline training. We propose a method for offline training of neural networks that can track novel objects at test-time at 100 fps. Our tracker is significantly faster than previous methods that use neural networks for tracking, which are typically very slow to run and not practical for real-time applications. Our tracker uses a simple feed-forward network with no online training required. The tracker learns a generic relationship between object motion and appearance and can be used to track novel objects that do not appear in the training set. We test our network on a standard tracking benchmark to demonstrate our tracker's state-of-the-art performance. Further, our performance improves as we add more videos to our offline training set. To the best of our knowledge, our tracker is the first neural-network tracker that learns to track generic objects at 100 fps.
Trackers for generic object tracking are typically trained entirely online, starting from the first frame of a video @cite_34 @cite_35 @cite_38 @cite_32 . A typical tracker will sample patches near the target object, which are considered as foreground" @cite_35 . Some patches farther from the target object are also sampled, and these are considered as background." These patches are then used to train a foreground-background classifier, and this classifier is used to score patches from the next frame to estimate the new location of the target object @cite_38 @cite_32 . Unfortunately, since these trackers are trained entirely online, they cannot take advantage of the large amount of videos that are readily available for offline training that can potentially be used to improve their performance.
@cite_35 @cite_34 @cite_32 @cite_38
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Most existing tracking methods are direct trackers, which directly exploit foreground or and background information for object appearance modeling and decide whether an image patch is target object or not. As a result, these trackers cannot perform well when target appearance changes heavily and becomes different from its model. To deal with this issue, we propose a novel relative tracker, which can effectively exploit the relative relationship among image patches from both foreground and background for object appearance modeling. Different from direct trackers, the proposed relative tracker is robust to localize target object by use of the best image patch with the highest relative score to the target appearance model. To model relative relationship among large-scale image patch pairs, we propose a novel and effective deep relative learning algorithm through the convolutional neural network. We test the proposed approach on challenging sequences involving heavy occlusion, drastic illumination changes, and large pose variations. Experimental results show that our method consistently outperforms the state-of-the-art trackers due to the powerful capacity of the proposed deep relative model. In this paper, we address the problem of tracking an object in a video given its location in the first frame and no other information. Recently, a class of tracking techniques called “tracking by detection” has been shown to give promising results at real-time speeds. These methods train a discriminative classifier in an online manner to separate the object from the background. This classifier bootstraps itself by using the current tracker state to extract positive and negative examples from the current frame. Slight inaccuracies in the tracker can therefore lead to incorrectly labeled training examples, which degrade the classifier and can cause drift. In this paper, we show that using Multiple Instance Learning (MIL) instead of traditional supervised learning avoids these problems and can therefore lead to a more robust tracker with fewer parameter tweaks. We propose a novel online MIL algorithm for object tracking that achieves superior results with real-time performance. We present thorough experimental results (both qualitative and quantitative) on a number of challenging video clips. Adaptive tracking-by-detection methods have been widely studied with promising results. These methods first train a classifier in an online manner. Then, a sliding window is used to extract some samples from the local regions surrounding the former object location at the new frame. The classifier is then applied to these samples where the location of sample with maximum classifier score is the new object location. However, such classifier may be inaccurate when the training samples are imprecise which causes drift. Multiple instance learning (MIL) method is recently introduced into the tracking task, which can alleviate drift to some extent. However, the MIL tracker may detect the positive sample that is less important because it does not discriminatively consider the sample importance in its learning procedure. In this paper, we present a novel online weighted MIL (WMIL) tracker. The WMIL tracker integrates the sample importance into an efficient online learning procedure by assuming the most important sample (i.e., the tracking result in current frame) is known when training the classifier. A new bag probability function combining the weighted instance probability is proposed via which the sample importance is considered. Then, an efficient online approach is proposed to approximately maximize the bag likelihood function, leading to a more robust and much faster tracker. Experimental results on various benchmark video sequences demonstrate the superior performance of our algorithm to state-of-the-art tracking algorithms. In this work, we introduce a large high-diversity database for generic object tracking, called GOT-10k. GOT-10k is backboned by the semantic hierarchy of WordNet. It populates a majority of 563 object classes and 87 motion patterns in real-world, resulting in a scale of over 10 thousand video segments and 1.5 million bounding boxes. To our knowledge, GOT-10k is by far the richest motion trajectory dataset, and its coverage of object classes is more than a magnitude wider than similar scale counterparts. By publishing GOT-10k, we hope to encourage the development of generic purposed trackers that work for a wide range of moving objects and under diverse real-world scenarios. To promote generalization and avoid the evaluation results biased to seen classes, we follow the one-shot principle in dataset splitting where training and testing classes are zero-overlapped. We also carry out a series of analytical experiments to select a compact while highly representative testing subset -- it embodies 84 object classes and 32 motion patterns with only 180 video segments, allowing for efficient evaluation. Finally, we train and evaluate a number of representative trackers on GOT-10k and analyze their performance. The evaluation results suggest that tracking in real-world unconstrained videos is far from being solved, and only 40 of frames are successfully tracked using top ranking trackers. The database and toolkits are publicly available at this https URL.