The quality of outputs produced by deep generative models for music have seen a dramatic improvement in the last few years. However, most deep learning models perform in "offline" mode, with few restrictions on the processing time. Integrating these types of models into a live structured performance poses a challenge because of the necessity to respect the beat and harmony. Further, these deep models tend to be agnostic to the style of a performer, which often renders them impractical for live performance. In this paper we propose a system which enables the integration of out-of-the-box generative models by leveraging the musician's creativity and expertise.
Closely related to our use of continuations' are The Continuator of @cite_8 , where the authors use Markov models to adapt to a user's style. In contrast to our work, however, the continuator is agnostic to the underlying beat of a performance, which is essential to jazz improvisation.
@cite_8
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We propose a system, the Continuator, that bridges the gap between two classes of traditionally incompatible musical systems: (1) interactive musical systems, limited in their ability to generate stylistically consistent material, and (2) music imitation systems, which are fundamentally not interactive. Our purpose is to allow musicians to extend their technical ability with stylistically consistent, automatically learnt material. This goal requires the ability for the system to build operational representations of musical styles in a real time context. Our approach is based on a Markov model of musical styles augmented to account for musical issues such as management of rhythm, beat, harmony, and imprecision. The resulting system is able to learn and generate music in any style, either in standalone mode, as continuations of musician’s input, or as interactive improvisation back up. Lastly, the very design of the system makes possible new modes of musical collaborative playing. We describe the architectu... Stylistic composition is a creative musical activity, in which students as well as renowned composers write according to the style of another composer or period. We describe and evaluate two computational models of stylistic composition, called Racchman-Oct2010 (random constrained chain of Markovian nodes, October 2010) and Racchmaninof-Oct2010 (Racchman with inheritance of form). The former is a constrained Markov model, and the latter embeds this model in an analogy based design system. Racchmaninof-Oct2010 applies a pattern discovery algorithm called SIACT and a perceptually validated formula for rating pattern importance, to guide the generation of a new target design from an existing source design. A listening study is reported concerning human judgments of music excerpts that are, to varying degrees, in the style of mazurkas by Frederic Chopin (1810–1849). The listening study acts as an evaluation of the two computational models and a third, benchmark system, called Experiments in Musical Intelligence. Judges’ responses indicate that some aspects of musical style, such as phrasing and rhythm, are being modeled effectively by our algorithms. Judgments are also used to identify areas for future improvements. We discuss the broader implications of this work for the fields of engineering and design, where there is potential to make use of our models of hierarchical repetitive structure. Machine improvisation and related style simulation problems usually consider building repre- sentations of time-based media data, such as music, either by explicit coding of rules or applying machine learning methods. Stylistic learning applies such methods to musical sequences in order to capture salient musical features and organize these features into a model. The Stylistic simulation process browses the model in order to generate variant musical sequences that are stylistically consistent with the learned ma- terial. If both the learning process and the simulation process happen in real-time, in an interactive system where the computer “plays” with musicians, then Machine Improvisation is achieved. Improvisation models have to cope with a trade-off between completeness (all the possible patterns and their continuation laws are discovered) and incrementality (the completeness is ensured only asymptotically for infinite sequences). In a previous work we devised a complete and incremental model based on the Factor Oracle Algorithm. In this paper we propose a concurrent constraints model for the Factor Oracle and show how it can be used in a concurrent learning improvisation situation. Our model is based on a non-deterministic concurrent constraint process calculus (NTCC). Such an approach allows the system to respond in a faster and more flexible manner to real-life performance situations. In addition, the declarative nature of constraints greatly simplifies the expansion of the system with improvisation rules at a higher musical level. We also describe the implementation of our model in a NTCC interpreter written in Common Lisp that is capable of real time performance. We present a probabilistic generative model for timing deviations in expressive music performance. The structure of the proposed model is equivalent to a switching state space model. The switch variables correspond to discrete note locations as in a musical score. The continuous hidden variables denote the tempo. We formulate two well known music recognition problems, namely tempo tracking and automatic transcription (rhythm quantization) as filtering and maximum a posteriori (MAP) state estimation tasks. Exact computation of posterior features such as the MAP state is intractable in this model class, so we introduce Monte Carlo methods for integration and optimization. We compare Markov Chain Monte Carlo (MCMC) methods (such as Gibbs sampling, simulated annealing and iterative improvement) and sequential Monte Carlo methods (particle filters). Our simulation results suggest better results with sequential methods. The methods can be applied in both online and batch scenarios such as tempo tracking and transcription and are thus potentially useful in a number of music applications such as adaptive automatic accompaniment, score typesetting and music information retrieval.