The current advances in object detection depend on large-scale datasets to get good performance. However, there may not always be sufficient samples in many scenarios, which leads to the research on few-shot detection as well as its extreme variation one-shot detection. In this paper, the one-shot detection has been formulated as a conditional probability problem. With this insight, a novel one-shot conditional object detection (OSCD) framework, referred as Comparison Network (ComparisonNet), has been proposed. Specifically, query and target image features are extracted through a Siamese network as mapped metrics of marginal probabilities. A two-stage detector for OSCD is introduced to compare the extracted query and target features with the learnable metric to approach the optimized non-linear conditional probability. Once trained, ComparisonNet can detect objects of both seen and unseen classes without further training, which also has the advantages including class-agnostic, training-free for unseen classes, and without catastrophic forgetting. Experiments show that the proposed approach achieves state-of-the-art performance on the proposed datasets of Fashion-MNIST and PASCAL VOC.
Previous works @cite_32 @cite_45 for OSCD follow the sliding-window paradigm, in which a classifier is applied on a dense image grid. They use handcrafted features to represent image patches. If a gird and the query image has a high similarity in feature space, the grid may contain an object instance. Whereas the sliding-window strategy is not flexible for different scale and aspect ratio objects. Furthermore, hand-engineered features tend to have poor performance for viewpoint and intra-class variation.
@cite_45 @cite_32
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This paper proposes an efficient and effective scheme to applying the sliding window approach popular in computer vision to 3D data. Specifically, the sparse nature of the problem is exploited via a voting scheme to enable a search through all putative object locations at any orientation. We prove that this voting scheme is mathematically equivalent to a convolution on a sparse feature grid and thus enables the processing, in full 3D, of any point cloud irrespective of the number of vantage points required to construct it. As such it is versatile enough to operate on data from popular 3D laser scanners such as a Velodyne as well as on 3D data obtained from increasingly popular push-broom configurations. Our approach is “embarrassingly parallelisable” and capable of processing a point cloud containing over 100K points at eight orientations in less than 0.5s. For the object classes car, pedestrian and bicyclist the resulting detector achieves best-in-class detection and timing performance relative to prior art on the KITTI dataset as well as compared to another existing 3D object detection approach. We introduce a new framework for image classification that extends beyond the window sampling of fixed spatial pyramids to include a comprehensive set of windows densely sampled over location, size and aspect ratio. To effectively deal with this large set of windows, we derive a concise high-level image feature using a two-level extraction method. At the first level, window-based features are computed from local descriptors (e.g., SIFT, spatial HOG, LBP) in a process similar to standard feature extractors. Then at the second level, the new image feature is determined from the window-based features in a manner analogous to the first level. This higher level of abstraction offers both efficient handling of dense samples and reduced sensitivity to misalignment. More importantly, our simple yet effective framework can readily accommodate a large number of existing pooling coding methods, allowing them to extract features beyond the spatial pyramid representation. To effectively fuse the second level feature with a standard first level image feature for classification, we additionally propose a new learning algorithm, called Generalized Adaptive lp-norm Multiple Kernel Learning (GA-MKL), to learn an adapted robust classifier based on multiple base kernels constructed from image features and multiple sets of pre-learned classifiers of all the classes. Extensive evaluation on the object recognition (Caltech256) and scene recognition (15Scenes) benchmark datasets demonstrates that the proposed method outperforms state-of-the-art image classification algorithms under a broad range of settings. The dominant visual search paradigm for object class detection is sliding windows. Although simple and effective, it is also wasteful, unnatural and rigidly hardwired. We propose strategies to search for objects which intelligently explore the space of windows by making sequential observations at locations decided based on previous observations. Our strategies adapt to the class being searched and to the content of a particular test image, exploiting context as the statistical relation between the appearance of a window and its location relative to the object, as observed in the training set. In addition to being more elegant than sliding windows, we demonstrate experimentally on the PASCAL VOC 2010 dataset that our strategies evaluate two orders of magnitude fewer windows while achieving higher object detection performance. This paper proposes a fast and reliable method for anomaly detection and localization in video data showing crowded scenes. Time-efficient anomaly localization is an ongoing challenge and subject of this paper. We propose a cubic-patch-based method, characterised by a cascade of classifiers, which makes use of an advanced feature-learning approach. Our cascade of classifiers has two main stages. First, a light but deep 3D auto-encoder is used for early identification of “many” normal cubic patches. This deep network operates on small cubic patches as being the first stage, before carefully resizing the remaining candidates of interest, and evaluating those at the second stage using a more complex and deeper 3D convolutional neural network (CNN). We divide the deep auto-encoder and the CNN into multiple sub-stages, which operate as cascaded classifiers. Shallow layers of the cascaded deep networks (designed as Gaussian classifiers, acting as weak single-class classifiers) detect “simple” normal patches, such as background patches and more complex normal patches, are detected at deeper layers. It is shown that the proposed novel technique (a cascade of two cascaded classifiers) performs comparable to current top-performing detection and localization methods on standard benchmarks, but outperforms those in general with respect to required computation time.