As AI continues to advance, human-AI teams are inevitable. However, progress in AI is routinely measured in isolation, without a human in the loop. It is crucial to benchmark progress in AI, not just in isolation, but also in terms of how it translates to helping humans perform certain tasks, i.e., the performance of human-AI teams. In this work, we design a cooperative game - GuessWhich - to measure human-AI team performance in the specific context of the AI being a visual conversational agent. GuessWhich involves live interaction between the human and the AI. The AI, which we call ALICE, is provided an image which is unseen by the human. Following a brief description of the image, the human questions ALICE about this secret image to identify it from a fixed pool of images. We measure performance of the human-ALICE team by the number of guesses it takes the human to correctly identify the secret image after a fixed number of dialog rounds with ALICE. We compare performance of the human-ALICE teams for two versions of ALICE. Our human studies suggest a counterintuitive trend - that while AI literature shows that one version outperforms the other when paired with an AI questioner bot, we find that this improvement in AI-AI performance does not translate to improved human-AI performance. This suggests a mismatch between benchmarking of AI in isolation and in the context of human-AI teams.
Visual Conversational Agents. Our AI agents are visual conversational models, which have recently emerged as a popular research area in visually-grounded language modeling @cite_25 @cite_4 @cite_6 @cite_26 . @cite_25 introduced the task of Visual Dialog and collected the VisDial dataset by pairing subjects on Amazon Mechanical Turk (AMT) to chat about an image (with assigned roles of questioner and answerer). @cite_4 pre-trained questioner and answerer agents on this VisDial dataset via supervised learning and fine-tuned them via self-talk (reinforcement learning), observing that RL-fine-tuned - are better at image-guessing after interacting with each other. However, as described in sec:intro , they do not evaluate if this change in - performance translates to human-AI teams.
@cite_26 @cite_4 @cite_25 @cite_6
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We introduce the first goal-driven training for visual question answering and dialog agents. Specifically, we pose a cooperative 'image guessing' game between two agents -- Qbot and Abot -- who communicate in natural language dialog so that Qbot can select an unseen image from a lineup of images. We use deep reinforcement learning (RL) to learn the policies of these agents end-to-end -- from pixels to multi-agent multi-round dialog to game reward. We demonstrate two experimental results. First, as a 'sanity check' demonstration of pure RL (from scratch), we show results on a synthetic world, where the agents communicate in ungrounded vocabulary, i.e., symbols with no pre-specified meanings (X, Y, Z). We find that two bots invent their own communication protocol and start using certain symbols to ask answer about certain visual attributes (shape color style). Thus, we demonstrate the emergence of grounded language and communication among 'visual' dialog agents with no human supervision. Second, we conduct large-scale real-image experiments on the VisDial dataset, where we pretrain with supervised dialog data and show that the RL 'fine-tuned' agents significantly outperform SL agents. Interestingly, the RL Qbot learns to ask questions that Abot is good at, ultimately resulting in more informative dialog and a better team. We present an optimised multi-modal dialogue agent for interactive learning of visually grounded word meanings from a human tutor, trained on real human-human tutoring data. Within a life-long interactive learning period, the agent, trained using Reinforcement Learning (RL), must be able to handle natural conversations with human users and achieve good learning performance (accuracy) while minimising human effort in the learning process. We train and evaluate this system in interaction with a simulated human tutor, which is built on the BURCHAK corpus -- a Human-Human Dialogue dataset for the visual learning task. The results show that: 1) The learned policy can coherently interact with the simulated user to achieve the goal of the task (i.e. learning visual attributes of objects, e.g. colour and shape); and 2) it finds a better trade-off between classifier accuracy and tutoring costs than hand-crafted rule-based policies, including ones with dynamic policies. Building dialog agents that can converse naturally with humans is a challenging yet intriguing problem of artificial intelligence. In open-domain human-computer conversation, where the conversational agent is expected to respond to human responses in an interesting and engaging way, commonsense knowledge has to be integrated into the model effectively. In this paper, we investigate the impact of providing commonsense knowledge about the concepts covered in the dialog. Our model represents the first attempt to integrating a large commonsense knowledge base into end-to-end conversational models. In the retrieval-based scenario, we propose the Tri-LSTM model to jointly take into account message and commonsense for selecting an appropriate response. Our experiments suggest that the knowledge-augmented models are superior to their knowledge-free counterparts in automatic evaluation. Computer-based conversational agents are becoming ubiquitous. However, for these systems to be engaging and valuable to the user, they must be able to express emotion, in addition to providing informative responses. Humans rely on much more than language during conversations; visual information is key to providing context. We present the first example of an image-grounded conversational agent using visual sentiment, facial expression and scene features. We show that key qualities of the generated dialogue can be manipulated by the features used for training the agent. We evaluate our model on a large and very challenging real-world dataset of conversations from social media (Twitter). The image-grounding leads to significantly more informative, emotional and specific responses, and the exact qualities can be tuned depending on the image features used. Furthermore, our model improves the objective quality of dialogue responses when evaluated on standard natural language metrics.