Human Activity Recognition in RGB-D videos has been an active research topic during the last decade. However, no efforts have been found in the literature, for recognizing human activity in RGB-D videos where several performers are performing simultaneously. In this paper we introduce such a challenging dataset with several performers performing the activities. We present a novel method for recognizing human activities in such videos. The proposed method aims in capturing the motion information of the whole video by producing a dynamic image corresponding to the input video. We use two parallel ResNext-101 to produce the dynamic images for the RGB video and depth video separately. The dynamic images contain only the motion information and hence, the unnecessary background information are eliminated. We send the two dynamic images extracted from the RGB and Depth videos respectively, through a fully connected layer of neural networks. The proposed dynamic image reduces the complexity of the recognition process by extracting a sparse matrix from a video. However, the proposed system maintains the required motion information for recognizing the activity. The proposed method has been tested on the MSR Action 3D dataset and has shown comparable performances with respect to the state-of-the-art. We also apply the proposed method on our own dataset, where the proposed method outperforms the state-of-the-art approaches.
Several other efforts have been made for depth based activity recognition @cite_22 @cite_11 @cite_15 . Gonzalez @cite_22 used a 3 stage model for gesture recognition which include background extraction, hand and face detection by extracting body skeletons and finally BICA architecture is used for activity recognition. Kong @cite_11 merged RGB and depth features and learned a projection function based on both RGB and depth. A random forest classifier is applied on the DMM in @cite_15 , where the geometry between scene layout and the human skeleton is considered for representation in the random forest. However, applying deep learned features for RGB-D activity recognition, still remains a less explored research area. In @cite_6 , a comparative study between handcrafted and deep learned features is discussed, in the context of activity recognition.
@cite_15 @cite_22 @cite_6 @cite_11
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Human activity recognition based on RGB-D data has received more attention in recent years. We propose a spatiotemporal feature named three-dimensional (3D) sparse motion scale-invariant feature transform (SIFT) from RGB-D data for activity recognition. First, we build pyramids as scale space for each RGB and depth frame, and then use Shi-Tomasi corner detector and sparse optical flow to quickly detect and track robust keypoints around the motion pattern in the scale space. Subsequently, local patches around keypoints, which are extracted from RGB-D data, are used to build 3D gradient and motion spaces. Then SIFT-like descriptors are calculated on both 3D spaces, respectively. The proposed feature is invariant to scale, transition, and partial occlusions. More importantly, the running time of the proposed feature is fast so that it is well-suited for real-time applications. We have evaluated the proposed feature under a bag of words model on three public RGB-D datasets: one-shot learning Chalearn Gesture Dataset, Cornell Activity Dataset-60, and MSR Daily Activity 3D dataset. Experimental results show that the proposed feature outperforms other spatiotemporal features and are comparative to other state-of-the-art approaches, even though there is only one training sample for each class. In this paper, we present a home-monitoring oriented human activity recognition benchmark database, based on the combination of a color video camera and a depth sensor. Our contributions are two-fold: 1) We have created a publicly releasable human activity video database (i.e., named as RGBD-HuDaAct), which contains synchronized color-depth video streams, for the task of human daily activity recognition. This database aims at encouraging more research efforts on human activity recognition based on multi-modality sensor combination (e.g., color plus depth). 2) Two multi-modality fusion schemes, which naturally combine color and depth information, have been developed from two state-of-the-art feature representation methods for action recognition, i.e., spatio-temporal interest points (STIPs) and motion history images (MHIs). These depth-extended feature representation methods are evaluated comprehensively and superior recognition performances over their uni-modality (e.g., color only) counterparts are demonstrated. This paper describes a novel method called Deep Dynamic Neural Networks (DDNN) for multimodal gesture recognition. A semi-supervised hierarchical dynamic framework based on a Hidden Markov Model (HMM) is proposed for simultaneous gesture segmentation and recognition where skeleton joint information, depth and RGB images, are the multimodal input observations. Unlike most traditional approaches that rely on the construction of complex handcrafted features, our approach learns high-level spatio-temporal representations using deep neural networks suited to the input modality: a Gaussian-Bernouilli Deep Belief Network ( DBN ) to handle skelet al dynamics, and a 3D Convolutional Neural Network ( 3DCNN ) to manage and fuse batches of depth and RGB images. This is achieved through the modeling and learning of the emission probabilities of the HMM required to infer the gesture sequence. This purely data driven approach achieves a Jaccard index score of 0.81 in the ChaLearn LAP gesture spotting challenge. The performance is on par with a variety of state-of-the-art hand-tuned feature-based approaches and other learning-based methods, therefore opening the door to the use of deep learning techniques in order to further explore multimodal time series data. Recent approaches in depth-based human activity analysis achieved outstanding performance and proved the effectiveness of 3D representation for classification of action classes. Currently available depth-based and RGB+Dbased action recognition benchmarks have a number of limitations, including the lack of training samples, distinct class labels, camera views and variety of subjects. In this paper we introduce a large-scale dataset for RGB+D human action recognition with more than 56 thousand video samples and 4 million frames, collected from 40 distinct subjects. Our dataset contains 60 different action classes including daily, mutual, and health-related actions. In addition, we propose a new recurrent neural network structure to model the long-term temporal correlation of the features for each body part, and utilize them for better action classification. Experimental results show the advantages of applying deep learning methods over state-of-the-art handcrafted features on the suggested cross-subject and crossview evaluation criteria for our dataset. The introduction of this large scale dataset will enable the community to apply, develop and adapt various data-hungry learning techniques for the task of depth-based and RGB+D-based human activity analysis.