We present a novel motion planning algorithm for transferring a liquid body from a source to a target container. Our approach uses a receding-horizon optimization strategy that takes into account fluid constraints and avoids collisions. In order to efficiently handle the high-dimensional configuration space of a liquid body, we use system identification to learn its dynamics characteristics using a neural network. We generate the training dataset using stochastic optimization in a transfer-problem-specific search space. The runtime feedback motion planner is used for real-time planning and we observe high success rate in our simulated 2D and 3D fluid transfer benchmarks.
The extension of conventional motion planning algorithms to the manipulation of non-rigid objects has been addressed in the context of virtual suturing @cite_12 , cloth folding @cite_25 , and surgical simulation @cite_6 . It can be challenging to deal with non-rigid objects with high-dimensional configuration spaces. This is especially the case with liquid manipulation tasks, where the dimension can be as high as several million (see @cite_3 for a detailed discussion). For certain types of fluids such as smoke and fire, optimization-based motion planning can be adapted to solve the problem by exploiting the special structure of the resulting fluid simulator @cite_7 @cite_16 . However, it is non-trivial to extend these methods to control liquid bodies with non-smooth, rapidly-changing free surfaces. Moreover, prior methods are designed for offline applications and computationally very costly. Previous work @cite_10 reduced the computational cost by using a much simplified liquid model, dependent on just two variables.
@cite_7 @cite_3 @cite_6 @cite_16 @cite_10 @cite_25 @cite_12
2037201547 2013329639 2964227849 2952805835
Research on robotic manipulation has mainly focused on manipulating rigid objects so far. However, many important application domains require manipulating deformable objects, especially deformable linear objects (DLOs), such as ropes, cables, and sutures. Such objects are far more challenging to handle, as they can exhibit a much greater diversity of behaviors, and their manipulation almost inevitably requires two robotic arms, or more, performing well-coordinated motions. This paper describes a new motion planner for manipulating DLOs and tying knots (both self-knots and knots around simple static objects) using two cooperating robotic arms. This planner blends new ideas with preexisting concepts and techniques from knot theory, robot motion planning, and computational modeling. Unlike in traditional motion planning problems, the goal to be achieved by the planner is a topological state of the world, rather than a geometric one. To search for a manipulation path, the planner constructs a topologically biased probabilistic roadmap in the configuration space of the DLO. During roadmap construction, it uses inverse kinematics to determine the successive robot configurations implied by the DLO configurations and tests their feasibility. Also, inspired by the real life, the planner uses static ldquoneedlesrdquo (by analogy to the needles used in knitting) for maintaining the stability of the DLO during manipulation and to make the resulting manipulation plan robust to imperfections in the physical model of the DLO. The implemented planner has been tested both in graphic simulation and on a dual-PUMA-560 hardware platform to achieve various knots, like bowline, neck-tie, bow (shoe-lace), and stun-sail. Kinematic planning for robotic arms has been shown to be capable of planning for robust manipulation of static objects. However, this approach falls short when manipulating moving objects such as picking up a jar off of a conveyor belt at a bottling plant. The challenge in carefully picking up moving objects is that these actions require motions that do not involve large decelerations, to avoid jerking the object, as well as figuring out the proper time in which the object can be picked up. We present a search-based kinodynamic motion planning algorithm that generates a timeparameterized trajectory for both the arm and end-effector, capable of carefully picking up the object at the earliest feasible point in its trajectory. To combat the high-dimensionality of the time-parameterized kinodynamic planning problem, our approach employs informative heuristics and adaptive dynamic motion primitives. To validate our approach, we used a 7DOF manipulator on Willow Garage’s PR2 robot to pickup objects off of a conveyor belt. We also provide a detailed set of results that demonstrate the planner’s ability to generate consistent, low cost trajectories for manipulation. We present an optimization-based motion planning algorithm to compute a smooth, collision-free trajectory for a manipulator used to transfer a liquid from a source to a target container. We take into account fluid dynamics constraints as part of the trajectory computation. In order to avoid the high complexity of exact fluid simulation, we introduce a simplified dynamics model based on physically inspired approximations and system identification. Our optimization approach can incorporate various other constraints such as collision avoidance with obstacles, kinematic and dynamics constraints of the manipulator, and fluid dynamics characteristics. We demonstrate the performance of our planner on different benchmarks corresponding to various obstacles and container shapes. We also evaluate its accuracy by validating the motion plan using an accurate but computationally costly Navier-Stokes fluid simulation. Robotic manipulation involves actions where contacts occur between the robot and the objects. In this scope, the availability of physics-based engines allows motion planners to comprise dynamics between rigid bodies, which is necessary for planning this type of actions. However, physics-based motion planning is computationally intensive due to the high dimensionality of the state space and the need to work with a low integration step to find accurate solutions. On the other hand, manipulation actions change the environment and conditions further actions and motions. To cope with this issue, the representation of manipulation actions using ontologies enables a semantic-based inference process that alleviates the computational cost of motion planning. This paper proposes a manipulation planning framework where physics-based motion planning is enhanced with ontological knowledge representation and reasoning. The proposal has been implemented and is illustrated and validated with a simple example. Its use in grasping tasks in cluttered environments is currently under development.