The challenging task of image outpainting (extrapolation) has received comparatively little attention in relation to its cousin, image inpainting (completion). Accordingly, we present a deep learning approach based on for adversarially training a network to hallucinate past image boundaries. We use a three-phase training schedule to stably train a DCGAN architecture on a subset of the Places365 dataset. In line with , we also use local discriminators to enhance the quality of our output. Once trained, our model is able to outpaint @math color images relatively realistically, thus allowing for recursive outpainting. Our results show that deep learning approaches to image outpainting are both feasible and promising.
Finally, recent work in image inpainting by @cite_2 utilized partial convolutions in conjunction with the perceptual and style loss first introduced by @cite_4 . Using these techniques, the researchers were able to achieve highly realistic results with a fraction of the training required by @cite_1 . In addition, the researchers provided various quantitative metrics that will be useful for evaluating our models' performance.
@cite_1 @cite_4 @cite_2
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In this paper, we propose a novel method for image inpainting based on a Deep Convolutional Generative Adversarial Network (DCGAN). We define a loss function consisting of two parts: (1) a contextual loss that preserves similarity between the input corrupted image and the recovered image, and (2) a perceptual loss that ensures a perceptually realistic output image. Given a corrupted image with missing values, we use back-propagation on this loss to map the corrupted image to a smaller latent space. The mapped vector is then passed through the generative model to predict the missing content. The proposed framework is evaluated on the CelebA and SVHN datasets for two challenging inpainting tasks with random 80 corruption and large blocky corruption. Experiments show that our method can successfully predict semantic information in the missing region and achieve pixel-level photorealism, which is impossible by almost all existing methods. While implicit generative models such as GANs have shown impressive results in high quality image reconstruction and manipulation using a combination of various losses, we consider a simpler approach leading to surprisingly strong results. We show that texture loss alone allows the generation of perceptually high quality images. We provide a better understanding of texture constraining mechanism and develop a novel semantically guided texture constraining method for further improvement. Using a recently developed perceptual metric employing "deep features" and termed LPIPS, the method obtains state-of-the-art results. Moreover, we show that a texture representation of those deep features better capture the perceptual quality of an image than the original deep features. Using texture information, off-the-shelf deep classification networks (without training) perform as well as the best performing (tuned and calibrated) LPIPS metrics. The code is publicly available. Recent deep learning based approaches have shown promising results on image inpainting for the challenging task of filling in large missing regions in an image. These methods can generate visually plausible image structures and textures, but often create distorted structures or blurry textures inconsistent with surrounding areas. This is mainly due to ineffectiveness of convolutional neural networks in explicitly borrowing or copying information from distant spatial locations. On the other hand, traditional texture and patch synthesis approaches are particularly suitable when it needs to borrow textures from the surrounding regions. Motivated by these observations, we propose a new deep generative model-based approach which can not only synthesize novel image structures but also explicitly utilize surrounding image features as references during network training to make better predictions. The model is a feed-forward, fully convolutional neural network which can process images with multiple holes at arbitrary locations and with variable sizes during the test time. Experiments on multiple datasets including faces, textures and natural images demonstrate that the proposed approach generates higher-quality inpainting results than existing ones. Code and trained models will be released. Convolutional neural network (CNN) based methods have recently achieved great success for image super-resolution (SR). However, most deep CNN based SR models attempt to improve distortion measures (e.g. PSNR, SSIM, IFC, VIF) while resulting in poor quantified perceptual quality (e.g. human opinion score, no-reference quality measures such as NIQE). Few works have attempted to improve the perceptual quality at the cost of performance reduction in distortion measures. A very recent study has revealed that distortion and perceptual quality are at odds with each other and there is always a trade-off between the two. Often the restoration algorithms that are superior in terms of perceptual quality, are inferior in terms of distortion measures. Our work attempts to analyze the trade-off between distortion and perceptual quality for the problem of single image SR. To this end, we use the well-known SR architecture- enhanced deep super-resolution (EDSR) network and show that it can be adapted to achieve better perceptual quality for a specific range of the distortion measure. While the original network of EDSR was trained to minimize the error defined based on per-pixel accuracy alone, we train our network using a generative adversarial network framework with EDSR as the generator module. Our proposed network, called enhanced perceptual super-resolution network (EPSR), is trained with a combination of mean squared error loss, perceptual loss, and adversarial loss. Our experiments reveal that EPSR achieves the state-of-the-art trade-off between distortion and perceptual quality while the existing methods perform well in either of these measures alone.