Despite impressive advances in simultaneous localization and mapping, dense robotic mapping remains challenging due to its inherent nature of being a high-dimensional inference problem. In this paper, we propose a dense semantic robotic mapping technique that exploits sparse Bayesian models, in particular, the relevance vector machine, for high-dimensional sequential inference. The technique is based on the principle of automatic relevance determination and produces sparse models that use a small subset of the original dense training set as the dominant basis. The resulting map posterior is continuous, and queries can be made efficiently at any resolution. Moreover, the technique has probabilistic outputs per semantic class through Bayesian inference. We evaluate the proposed relevance vector semantic map using publicly available benchmark datasets, NYU Depth V2 and KITTI; and the results show promising improvements over the state-of-the-art techniques.
Early works in dense semantic mapping back-project labels from a segmented image to the reconstructed 3D points, and assign each voxel or mesh face to the most frequent label according to a label histogram @cite_7 @cite_24 . Bayesian frameworks are also utilized to fuse labels from multiple views into a voxel-based 3D map. @cite_1 , probabilistic segmentation outputs of multiple images obtained by (RFs) are transfered into 3D and updated using a . @cite_23 , DA-RNN is proposed, which integrates a deep network for RGB-D video labeling into a dense 3D reconstruction framework built by KinectFusion. DA-RNN yields consist semantic labeling of indoor 3D scenes; however, it is assumed that semantic labels and geometric information are independent, and therefore, the consistency largely depends on the performance of data association computed by KinectFusion. The 3D label fusion is done by updating a probability vector of semantic classes and choosing the label with the maximum probability.
@cite_24 @cite_23 @cite_1 @cite_7
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Dense semantic 3D reconstruction is typically formulated as a discrete or continuous problem over label assignments in a voxel grid, combining semantic and depth likelihoods in a Markov Random Field framework. The depth and semantic information is incorporated as a unary potential, smoothed by a pairwise regularizer. However, modelling likelihoods as a unary potential does not model the problem correctly leading to various undesirable visibility artifacts. We propose to formulate an optimization problem that directly optimizes the reprojection error of the 3D model with respect to the image estimates, which corresponds to the optimization over rays, where the cost function depends on the semantic class and depth of the first occupied voxel along the ray. The 2-label formulation is made feasible by transforming it into a graph-representable form under QPBO relaxation, solvable using graph cut. The multi-label problem is solved by applying α-expansion using the same relaxation in each expansion move. Our method was indeed shown to be feasible in practice, running comparably fast to the competing methods, while not suffering from ray potential approximation artifacts. 3D semantic scene labeling is fundamental to agents operating in the real world. In particular, labeling raw 3D point sets from sensors provides fine-grained semantics. Recent works leverage the capabilities of Neural Networks (NNs), but are limited to coarse voxel predictions and do not explicitly enforce global consistency. We present SEGCloud, an end-to-end framework to obtain 3D point-level segmentation that combines the advantages of NNs, trilinear interpolation(TI) and fully connected Conditional Random Fields (FC-CRF). Coarse voxel predictions from a 3D Fully Convolutional NN are transferred back to the raw 3D points via trilinear interpolation. Then the FC-CRF enforces global consistency and provides fine-grained semantics on the points. We implement the latter as a differentiable Recurrent NN to allow joint optimization. We evaluate the framework on two indoor and two outdoor 3D datasets (NYU V2, S3DIS, KITTI, Semantic3D.net), and show performance comparable or superior to the state-of-the-art on all datasets. 3D semantic scene labeling is fundamental to agents operating in the real world. In particular, labeling raw 3D point sets from sensors provides fine-grained semantics. Recent works leverage the capabilities of Neural Networks(NNs), but are limited to coarse voxel predictions and do not explicitly enforce global consistency. We present SEGCloud, an end-to-end framework to obtain 3D point-level segmentation that combines the advantages of NNs, trilinear interpolation(TI) and fully connected Conditional Random Fields (FC-CRF). Coarse voxel predictions from a 3D Fully Convolutional NN are transferred back to the raw 3D points via trilinear interpolation. Then the FC-CRF enforces global consistency and provides fine-grained semantics on the points. We implement the latter as a differentiable Recurrent NN to allow joint optimization. We evaluate the framework on two indoor and two outdoor 3D datasets (NYU V2, S3DIS, KITTI, Semantic3D.net), and show performance comparable or superior to the state-of-the-art on all datasets. This paper presents an efficient system for simultaneous dense scene reconstruction and object labeling in real-world environments (captured with an RGB-D sensor). The proposed system starts with the generation of object proposals in the scene. It then tracks spatio-temporally consistent object proposals across multiple frames and produces a dense reconstruction of the scene. In parallel, the proposed system uses an efficient inference algorithm, where object class probabilities are computed at an object-level and fused into a voxel-based prediction hypothesis modeled on the voxels of the reconstructed scene. Our extensive experiments using challenging RGB-D object and scene datasets, and live video streams from Microsoft Kinect show that the proposed system achieved competitive 3D scene reconstruction and object labeling results compared to the state-of-the-art methods.