We address the issue of domain gap when making use of synthetic data to train a scene-specific object detector and pose estimator. While previous works have shown that the constraints of learning a scene-specific model can be leveraged to create geometrically and photometrically consistent synthetic data, care must be taken to design synthetic content which is as close as possible to the real-world data distribution. In this work, we propose to solve domain gap through the use of appearance randomization to generate a wide range of synthetic objects to span the space of realistic images for training. An ablation study of our results is presented to delineate the individual contribution of different components in the randomization process. We evaluate our method on VIRAT, UA-DETRAC, EPFL-Car datasets, where we demonstrate that using scene specific domain randomized synthetic data is better than fine-tuning off-the-shelf models on limited real data.
@cite_24 used domain randomization to fly a quadrotor through indoor environments. @cite_9 trained an agent to play Doom and generalize to unseen game levels. @cite_16 , @cite_25 , @cite_26 , @cite_14 used domain randomization for grasping objects. Tremblay performed car detection with domain randomization @cite_17 . @cite_18 proposed object orientation estimation for industrial part shapes that is solely trained on synthetic views rendered from a 3D model. They used domain randomization to reduce the gap between synthetic data and real data.
@cite_18 @cite_26 @cite_14 @cite_9 @cite_24 @cite_16 @cite_25 @cite_17
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Real world data, especially in the domain of robotics, is notoriously costly to collect. One way to circumvent this can be to leverage the power of simulation to produce large amounts of labelled data. However, training models on simulated images does not readily transfer to real-world ones. Using domain adaptation methods to cross this "reality gap" requires a large amount of unlabelled real-world data, whilst domain randomization alone can waste modeling power. In this paper, we present Randomized-to-Canonical Adaptation Networks (RCANs), a novel approach to crossing the visual reality gap that uses no real-world data. Our method learns to translate randomized rendered images into their equivalent non-randomized, canonical versions. This in turn allows for real images to also be translated into canonical sim images. We demonstrate the effectiveness of this sim-to-real approach by training a vision-based closed-loop grasping reinforcement learning agent in simulation, and then transferring it to the real world to attain 70 zero-shot grasp success on unseen objects, a result that almost doubles the success of learning the same task directly on domain randomization alone. Additionally, by joint finetuning in the real-world with only 5,000 real-world grasps, our method achieves 91 , attaining comparable performance to a state-of-the-art system trained with 580,000 real-world grasps, resulting in a reduction of real-world data by more than 99 . Instrumenting and collecting annotated visual grasping datasets to train modern machine learning algorithms can be extremely time-consuming and expensive. An appealing alternative is to use off-the-shelf simulators to render synthetic data for which ground-truth annotations are generated automatically. Unfortunately, models trained purely on simulated data often fail to generalize to the real world. We study how randomized simulated environments and domain adaptation methods can be extended to train a grasping system to grasp novel objects from raw monocular RGB images. We extensively evaluate our approaches with a total of more than 25,000 physical test grasps, studying a range of simulation conditions and domain adaptation methods, including a novel extension of pixel-level domain adaptation that we term the GraspGAN. We show that, by using synthetic data and domain adaptation, we are able to reduce the number of real-world samples needed to achieve a given level of performance by up to 50 times, using only randomly generated simulated objects. We also show that by using only unlabeled real-world data and our GraspGAN methodology, we obtain real-world grasping performance without any real-world labels that is similar to that achieved with 939,777 labeled real-world samples. Instrumenting and collecting annotated visual grasping datasets to train modern machine learning algorithms can be extremely time-consuming and expensive. An appealing alternative is to use off-the-shelf simulators to render synthetic data for which ground-truth annotations are generated automatically. Unfortunately, models trained purely on simulated data often fail to generalize to the real world. We study how randomized simulated environments and domain adaptation methods can be extended to train a grasping system to grasp novel objects from raw monocular RGB images. We extensively evaluate our approaches with a total of more than 25,000 physical test grasps, studying a range of simulation conditions and domain adaptation methods, including a novel extension of pixel-level domain adaptation that we term the GraspGAN. We show that, by using synthetic data and domain adaptation, we are able to reduce the number of real-world samples needed to achieve a given level of performance by up to 50 times, using only randomly generated simulated objects. We also show that by using only unlabeled real-world data and our GraspGAN methodology, we obtain real-world grasping performance without any real-world labels that is similar to that achieved with 939,777 labeled real-world samples. We address the issue of learning from synthetic domain randomized data effectively. While previous works have showcased domain randomization as an effective learning approach, it lacks in challenging the learner and wastes valuable compute on generating easy examples. This can be attributed to uniform randomization over the rendering parameter distribution. In this work, firstly we provide a theoretical perspective on characteristics of domain randomization and analyze its limitations. As a solution to these limitations, we propose a novel algorithm which closes the loop between the synthetic generative model and the learner in an adversarial fashion. Our framework easily extends to the scenario when there is unlabelled target data available, thus incorporating domain adaptation. We evaluate our method on diverse vision tasks using state-of-the-art simulators for public datasets like CLEVR, Syn2Real, and VIRAT, where we demonstrate that a learner trained using adversarial data generation performs better than using a random data generation strategy.