During last ten years, the number of smartphones and mobile applications has been constantly growing. Android, iOS and Windows Mobile are three mobile platforms that cover almost all smartphones in the world in 2017. Developing a mobile app involves first to choose the platforms the app will run, and then to develop specific solutions (i.e., native apps) for each chosen platform using platform-related toolkits such as AndroidSDK. Across-platform mobile application is an app that runs on two or more mobile platforms. Several frameworks have been proposed to simplify the development of cross-platform mobile applications and to reduce development and maintenance costs.They are called cross-platform mobile app development frameworks.However, to our knowledge, the life-cycle and the quality of cross-platforms mobile applications built using those frameworks have not been studied in depth. Our main goal is to first study the processes of development and maintenance of mobile applications built using cross-platform mobile app development frameworks, focusing particularly on the bug-fixing activity. Then, we aim at defining tools for automated repairing bugs from cross-platform mobile applications.
Automated software repair: During last ten years several approaches have been proposed to repair C bugs such as @cite_23 or Java bugs such as @cite_0 . The buggy programs that conform evaluation benchmarks are typically libraries or command-line (console) applications.
@cite_0 @cite_23
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Automatic program repair has been a longstanding goal in software engineering, yet debugging remains a largely manual process. We introduce a fully automated method for locating and repairing bugs in software. The approach works on off-the-shelf legacy applications and does not require formal specifications, program annotations or special coding practices. Once a program fault is discovered, an extended form of genetic programming is used to evolve program variants until one is found that both retains required functionality and also avoids the defect in question. Standard test cases are used to exercise the fault and to encode program requirements. After a successful repair has been discovered, it is minimized using structural differencing algorithms and delta debugging. We describe the proposed method and report experimental results demonstrating that it can successfully repair ten different C programs totaling 63,000 lines in under 200 seconds, on average. Automated program repair can potentially reduce debugging costs and improvesoftware quality but recent studies have drawn attention to shortcomings inthe quality of automatically generated repairs. We propose a new kind ofrepair that uses the large body of existing open-source code to findpotential fixes. The key challenges lie in efficiently finding codesemantically similar (but not identical) to defective code and thenappropriately integrating that code into a buggy program. We presentSearchRepair, a repair technique that addresses these challenges by(1) encoding a large database of human-written code fragments as SMTconstraints on input-output behavior, (2) localizing a given defect to likelybuggy program fragments and deriving the desired input-output behavior forcode to replace those fragments, (3) using state-of-the-art constraintsolvers to search the database for fragments that satisfy that desiredbehavior and replacing the likely buggy code with these potential patches, and (4) validating that the patches repair the bug against program testsuites. We find that SearchRepair repairs 150 (19 ) of 778 benchmark Cdefects written by novice students, 20 of which are not repaired by GenProg, TrpAutoRepair, and AE. We compare the quality of the patches generated by thefour techniques by measuring how many independent, not-used-during-repairtests they pass, and find that SearchRepair-repaired programs pass 97.3 ofthe tests, on average, whereas GenProg-, TrpAutoRepair-, and AE-repairedprograms pass 68.7 , 72.1 , and 64.2 of the tests, respectively. We concludethat SearchRepair produces higher-quality repairs than GenProg, TrpAutoRepair, and AE, and repairs some defects those tools cannot. Recent years have seen an explosion of work in automated program repair. While previous work has focused exclusively on tools for single languages, recent work in multi-language transformation has opened the door for multi-language program repair tools. Evaluating the performance of such a tool requires having a benchmark set of similar buggy programs in different languages. We present QuixBugs, consisting of 40 programs translated to both Python and Java, each with a bug on a single line. The QuixBugs benchmark suite is based on problems from the Quixey Challenge, where programmers were given a short buggy program and 1 minute to fix the bug. The field of automated software repair lacks a set of common benchmark problems. Although benchmark sets are used widely throughout computer science, existing benchmarks are not easily adapted to the problem of automatic defect repair, which has several special requirements. Most important of these is the need for benchmark programs with reproducible, important defects and a deterministic method for assessing if those defects have been repaired. This article details the need for a new set of benchmarks, outlines requirements, and then presents two datasets, ManyBugs and IntroClass , consisting between them of 1,183 defects in 15 C programs. Each dataset is designed to support the comparative evaluation of automatic repair algorithms asking a variety of experimental questions. The datasets have empirically defined guarantees of reproducibility and benchmark quality, and each study object is categorized to facilitate qualitative evaluation and comparisons by category of bug or program. The article presents baseline experimental results on both datasets for three existing repair methods, GenProg, AE, and TrpAutoRepair, to reduce the burden on researchers who adopt these datasets for their own comparative evaluations.