Collecting 3D object datasets involves a large amount of manual work and is time consuming. Getting complete models of objects either requires a 3D scanner that covers all the surfaces of an object or one needs to rotate it to completely observe it. We present a system that incrementally builds a database of objects as a mobile agent traverses a scene. Our approach requires no prior knowledge of the shapes present in the scene. Object-like segments are extracted from a global segmentation map, which is built online using the input of segmented RGB-D images. These segments are stored in a database, matched among each other, and merged with other previously observed instances. This allows us to create and improve object models on the fly and to use these merged models to reconstruct also unobserved parts of the scene. The database contains each (potentially merged) object model only once, together with a set of poses where it was observed. We evaluate our pipeline with one public dataset, and on a newly created Google Tango dataset containing four indoor scenes with some of the objects appearing multiple times, both within and across scenes.
From the gsm , raw segments can be extracted and added to the . In contrast to some of the object datasets that are generated offline in controlled conditions @cite_2 @cite_9 , the gsm allows us to add segments to the database at any point during a mapping session. Furthermore, if new information is observed, object models can easily be updated and completed online, without any post-processing required. @cite_6 developed a method that predicts and fills in the missing data from the input. First, a fixed-size voxel volume is predicted using a 3D CNN and then a higher resolution model is synthesized based on an offline shape database. A similar approach was developed by @cite_30 . However, both approaches can only complete shapes that they have been trained for. Our approach does not require any a-priori knowledge about the objects and, furthermore, does not approximate objects but rather uses previously observed data to complete unobserved parts. This also means that objects in the database will not be completed unless the missing data is observed in one of the sessions on at least one of the object instances.
@cite_30 @cite_9 @cite_6 @cite_2
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Given a convolutional neural network (CNN) that is pre-trained for object classification, this paper proposes to use active question-answering to semanticize neural patterns in conv-layers of the CNN and mine part concepts. For each part concept, we mine neural patterns in the pre-trained CNN, which are related to the target part, and use these patterns to construct an And-Or graph (AOG) to represent a four-layer semantic hierarchy of the part. As an interpretable model, the AOG associates different CNN units with different explicit object parts. We use an active human-computer communication to incrementally grow such an AOG on the pre-trained CNN as follows. We allow the computer to actively identify objects, whose neural patterns cannot be explained by the current AOG. Then, the computer asks human about the unexplained objects, and uses the answers to automatically discover certain CNN patterns corresponding to the missing knowledge. We incrementally grow the AOG to encode new knowledge discovered during the active-learning process. In experiments, our method exhibits high learning efficiency. Our method uses about 1 6&#x2013;1 3 of the part annotations for training, but achieves similar or better part-localization performance than fast-RCNN methods. In this paper, we address semantic segmentation of road-objects from 3D LiDAR point clouds. In particular, we wish to detect and categorize instances of interest, such as cars, pedestrians and cyclists. We formulate this problem as a point- wise classification problem, and propose an end-to-end pipeline called SqueezeSeg based on convolutional neural networks (CNN): the CNN takes a transformed LiDAR point cloud as input and directly outputs a point-wise label map, which is then refined by a conditional random field (CRF) implemented as a recurrent layer. Instance-level labels are then obtained by conventional clustering algorithms. Our CNN model is trained on LiDAR point clouds from the KITTI dataset, and our point-wise segmentation labels are derived from 3D bounding boxes from KITTI. To obtain extra training data, we built a LiDAR simulator into Grand Theft Auto V (GTA-V), a popular video game, to synthesize large amounts of realistic training data. Our experiments show that SqueezeSeg achieves high accuracy with astonishingly fast and stable runtime (8.7 ms per frame), highly desirable for autonomous driving applications. Furthermore, additionally training on synthesized data boosts validation accuracy on real-world data. Our source code and synthesized data will be open-sourced. We present a dense reconstruction approach that overcomes the drawbacks of traditional multiview stereo by incorporating semantic information in the form of learned category-level shape priors and object detection. Given training data comprised of 3D scans and images of objects from various viewpoints, we learn a prior comprised of a mean shape and a set of weighted anchor points. The former captures the commonality of shapes across the category, while the latter encodes similarities between instances in the form of appearance and spatial consistency. We propose robust algorithms to match anchor points across instances that enable learning a mean shape for the category, even with large shape variations across instances. We model the shape of an object instance as a warped version of the category mean, along with instance-specific details. Given multiple images of an unseen instance, we collate information from 2D object detectors to align the structure from motion point cloud with the mean shape, which is subsequently warped and refined to approach the actual shape. Extensive experiments demonstrate that our model is general enough to learn semantic priors for different object categories, yet powerful enough to reconstruct individual shapes with large variations. Qualitative and quantitative evaluations show that our framework can produce more accurate reconstructions than alternative state-of-the-art multiview stereo systems. We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately in order to construct a 3D surface consistent with the estimated silhouettes, we compute the most probable 3D shape that gives rise to the observed color information. The probabilistic framework, based on Bayesian inference, enables robust 3D reconstruction by optimally taking into account the contribution of all views. We solve the arising maximum a posteriori shape inference in a globally optimal manner by convex relaxation techniques in a spatially continuous representation. For an interactively provided user input in the form of scribbles specifying foreground and background regions, we build corresponding color distributions as multivariate Gaussians and find a volume occupancy that best fits to this data in a variational sense. Compared to classical methods for silhouette-based multiview reconstruction, the proposed approach does not depend on initialization and enjoys significant resilience to violations of the model assumptions due to background clutter, specular reflections, and camera sensor perturbations. In experiments on several real-world data sets, we show that exploiting a silhouette coherency criterion in a multiview setting allows for dramatic improvements of silhouette quality over independent 2D segmentations without any significant increase of computational efforts. This results in more accurate visual hull estimation, needed by a multitude of image-based modeling approaches. We made use of recent advances in parallel computing with a GPU implementation of the proposed method generating reconstructions on volume grids of more than 20 million voxels in up to 4.41 seconds.