We propose a novel regularization algorithm to train deep neural networks, in which data at training time is severely biased. Since a neural network efficiently learns data distribution, a network is likely to learn the bias information to categorize input data. It leads to poor performance at test time, if the bias is, in fact, irrelevant to the categorization. In this paper, we formulate a regularization loss based on mutual information between feature embedding and bias. Based on the idea of minimizing this mutual information, we propose an iterative algorithm to unlearn the bias information. We employ an additional network to predict the bias distribution and train the network adversarially against the feature embedding network. At the end of learning, the bias prediction network is not able to predict the bias not because it is poorly trained, but because the feature embedding network successfully unlearns the bias information. We also demonstrate quantitative and qualitative experimental results which show that our algorithm effectively removes the bias information from feature embedding.
Embracing the UDA problem, disentangling feature representation has been widely researched in the literature. The application of disentangled features has been explored in detail @cite_22 @cite_8 . The authors constructed new face images using a disentangled feature input, while preserving the original identities. Using generative adversarial network @cite_4 , more research to learn disentangled representation @cite_21 @cite_17 @cite_23 have been proposed. In particular, Chen al proposed the InfoGAN @cite_21 method, which learns and preserves semantic context without supervision.
@cite_4 @cite_22 @cite_8 @cite_21 @cite_23 @cite_17
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Despite the recent advance of Generative Adversarial Networks (GANs) in high-fidelity image synthesis, there lacks enough understandings on how GANs are able to map the latent code sampled from a random distribution to a photo-realistic image. Previous work assumes the latent space learned by GAN follows a distributed representation but observes the vector arithmetic phenomenon of the output's semantics in latent space. In this work, we interpret the semantics hidden in the latent space of well-trained GANs. We find that the latent code for well-trained generative models, such as ProgressiveGAN and StyleGAN, actually learns a disentangled representation after some linear transformations. We make a rigorous analysis on the encoding of various semantics in the latent space as well as their properties, and then study how these semantics are correlated to each other. Based on our analysis, we propose a simple and general technique, called InterFaceGAN, for semantic face editing in latent space. Given a synthesized face, we are able to faithfully edit its various attributes such as pose, expression, age, presence of eyeglasses, without retraining the GAN model. Furthermore, we show that even the artifacts occurred in output images are able to be fixed using same approach. Extensive results suggest that learning to synthesize faces spontaneously brings a disentangled and controllable facial attribute representation The large pose discrepancy between two face images is one of the key challenges in face recognition. Conventional approaches for pose-invariant face recognition either perform face frontalization on, or learn a pose-invariant representation from, a non-frontal face image. We argue that it is more desirable to perform both tasks jointly to allow them to leverage each other. To this end, this paper proposes Disentangled Representation learning-Generative Adversarial Network (DR-GAN) with three distinct novelties. First, the encoder-decoder structure of the generator allows DR-GAN to learn a generative and discriminative representation, in addition to image synthesis. Second, this representation is explicitly disentangled from other face variations such as pose, through the pose code provided to the decoder and pose estimation in the discriminator. Third, DR-GAN can take one or multiple images as the input, and generate one unified representation along with an arbitrary number of synthetic images. Quantitative and qualitative evaluation on both controlled and in-the-wild databases demonstrate the superiority of DR-GAN over the state of the art. Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other hand, can represent motion patterns intrinsically and interpretably, and impose the geometric constraints regardless of appearance. In this paper, we propose a pose guided method to synthesize human videos in a disentangled way: plausible motion prediction and coherent appearance generation. In the first stage, a Pose Sequence Generative Adversarial Network (PSGAN) learns in an adversarial manner to yield pose sequences conditioned on the class label. In the second stage, a Semantic Consistent Generative Adversarial Network (SCGAN) generates video frames from the poses while preserving coherent appearances in the input image. By enforcing semantic consistency between the generated and ground-truth poses at a high feature level, our SCGAN is robust to noisy or abnormal poses. Extensive experiments on both human action and human face datasets manifest the superiority of the proposed method over other state-of-the-arts. Disentangling factors of variation has always been a challenging problem in representation learning. Existing algorithms suffer from many limitations, such as unpredictable disentangling factors, bad quality of generated images from encodings, lack of identity information, etc. In this paper, we proposed a supervised algorithm called DNA-GAN trying to disentangle different attributes of images. The latent representations of images are DNA-like, in which each individual piece represents an independent factor of variation. By annihilating the recessive piece and swapping a certain piece of two latent representations, we obtain another two different representations which could be decoded into images. In order to obtain realistic images and also disentangled representations, we introduced the discriminator for adversarial training. Experiments on Multi-PIE and CelebA datasets demonstrate the effectiveness of our method and the advantage of overcoming limitations existing in other methods.