Person re-identification (re-id) is a cross-camera retrieval task which establishes a correspondence between images of a person from multiple cameras. Deep Learning methods have been successfully applied to this problem and have achieved impressive results. However, these methods require a large amount of labeled training data. Currently labeled datasets in person re-id are limited in their scale and manual acquisition of such large-scale datasets from surveillance cameras is a tedious and labor-intensive task. In this paper, we propose a framework that performs intelligent data augmentation and assigns partial smoothing label to generated data. Our approach first exploits the clustering property of existing person re-id datasets to create groups of similar objects that model cross-view variations. Each group is then used to generate realistic images through adversarial training. Our aim is to emphasize feature similarity between generated samples and the original samples. Finally, we assign a non-uniform label distribution to the generated samples and define a regularized loss function for training. The proposed approach tackles two problems (1) how to efficiently use the generated data and (2) how to address the over-smoothness problem found in current regularization methods. Extensive experiments on four larges cale datasets show that our regularization method significantly improves the Re-ID accuracy compared to existing methods.
Generative Adversarial Network (GAN) is first introduced by @cite_37 and is described as a framework for estimating generative models via an adversarial process. GAN consists of two different components: a generator (G) that generates an image and a Discriminator (D) that discriminates real images from generated images. The two networks compete following the minimax two-player game. This kind of learning is called Adversarial Learning. @cite_8 proposed Deep Convolutional GAN (DCGAN) and certain techniques to improve the stability of GANs. The trained DCGAN showed competitive performance over unsupervised algorithms for image classification tasks. Multiple variants of GANs were published in the literature and were applied to various interesting tasks such as realistic image generation @cite_8 , text-to-image generation @cite_42 ; video generation @cite_43 ; image-to-image generation @cite_35 , image inpainting @cite_32 , super-resolution @cite_14 and many more. In this work, we use DCGAN @cite_8 model to generate unlabeled images for each cluster set. We chose DCGAN model after carefully contrasting various image generators. DCGAN architecture is very simple but yet generates more realistic images as illustrated in Figure .
@cite_35 @cite_37 @cite_14 @cite_8 @cite_42 @cite_32 @cite_43
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Although Generative Adversarial Networks (GANs) have shown remarkable success in various tasks, they still face challenges in generating high quality images. In this paper, we propose Stacked Generative Adversarial Networks (StackGAN) aiming at generating high-resolution photo-realistic images. First, we propose a two-stage generative adversarial network architecture, StackGAN-v1, for text-to-image synthesis. The Stage-I GAN sketches the primitive shape and colors of the object based on given text description, yielding low-resolution images. The Stage-II GAN takes Stage-I results and text descriptions as inputs, and generates high-resolution images with photo-realistic details. Second, an advanced multi-stage generative adversarial network architecture, StackGAN-v2, is proposed for both conditional and unconditional generative tasks. Our StackGAN-v2 consists of multiple generators and discriminators in a tree-like structure; images at multiple scales corresponding to the same scene are generated from different branches of the tree. StackGAN-v2 shows more stable training behavior than StackGAN-v1 by jointly approximating multiple distributions. Extensive experiments demonstrate that the proposed stacked generative adversarial networks significantly outperform other state-of-the-art methods in generating photo-realistic images. Although Generative Adversarial Networks (GANs) have shown remarkable success in various tasks, they still face challenges in generating high quality images. In this paper, we propose Stacked Generative Adversarial Networks (StackGANs) aimed at generating high-resolution photo-realistic images. First, we propose a two-stage generative adversarial network architecture, StackGAN-v1, for text-to-image synthesis. The Stage-I GAN sketches the primitive shape and colors of a scene based on a given text description, yielding low-resolution images. The Stage-II GAN takes Stage-I results and the text description as inputs, and generates high-resolution images with photo-realistic details. Second, an advanced multi-stage generative adversarial network architecture, StackGAN-v2, is proposed for both conditional and unconditional generative tasks. Our StackGAN-v2 consists of multiple generators and multiple discriminators arranged in a tree-like structure; images at multiple scales corresponding to the same scene are generated from different branches of the tree. StackGAN-v2 shows more stable training behavior than StackGAN-v1 by jointly approximating multiple distributions. Extensive experiments demonstrate that the proposed stacked generative adversarial networks significantly outperform other state-of-the-art methods in generating photo-realistic images. Generative Adversarial Networks (GANs) excel at creating realistic images with complex models for which maximum likelihood is infeasible. However, the convergence of GAN training has still not been proved. We propose a two time-scale update rule (TTUR) for training GANs with stochastic gradient descent on arbitrary GAN loss functions. TTUR has an individual learning rate for both the discriminator and the generator. Using the theory of stochastic approximation, we prove that the TTUR converges under mild assumptions to a stationary local Nash equilibrium. The convergence carries over to the popular Adam optimization, for which we prove that it follows the dynamics of a heavy ball with friction and thus prefers flat minima in the objective landscape. For the evaluation of the performance of GANs at image generation, we introduce the "Frechet Inception Distance" (FID) which captures the similarity of generated images to real ones better than the Inception Score. In experiments, TTUR improves learning for DCGANs and Improved Wasserstein GANs (WGAN-GP) outperforming conventional GAN training on CelebA, CIFAR-10, SVHN, LSUN Bedrooms, and the One Billion Word Benchmark. Generative Adversarial Networks (GANs) excel at creating realistic images with complex models for which maximum likelihood is infeasible. However, the convergence of GAN training has still not been proved. We propose a two time-scale update rule (TTUR) for training GANs with stochastic gradient descent on arbitrary GAN loss functions. TTUR has an individual learning rate for both the discriminator and the generator. Using the theory of stochastic approximation, we prove that the TTUR converges under mild assumptions to a stationary local Nash equilibrium. The convergence carries over to the popular Adam optimization, for which we prove that it follows the dynamics of a heavy ball with friction and thus prefers flat minima in the objective landscape. For the evaluation of the performance of GANs at image generation, we introduce the Frechet Inception Distance'' (FID) which captures the similarity of generated images to real ones better than the Inception Score. In experiments, TTUR improves learning for DCGANs and Improved Wasserstein GANs (WGAN-GP) outperforming conventional GAN training on CelebA, CIFAR-10, SVHN, LSUN Bedrooms, and the One Billion Word Benchmark.