When we watch a video, in which human hands manipulate objects, these hands may obscure some parts of those objects. We are willing to make clear how the objects are manipulated by making the image of hands semi-transparent, and showing the complete images of the hands and the object. By carefully choosing a Half-Diminished Reality method, this paper proposes a method that can process the video in real time and verifies that the proposed method works well.
He and Zhang @cite_3 use a time shift approach. Since only a single camera is used in this approach, the information complementing the background image comes from the previous images. In this approach, the region that is regarded as the foreground part is not updated. As a result, the past images are used to complement the region that is currently concealed by a foreground object. The background image is updated by the current image in only the part where the image is regarded as stable. A nice feature of He and Zhang's approach is the ability to update the background. Please note that the change of background is inevitably delayed in order to judge its stability. Since they aimed to recover the information from a white board, in other words, they aimed at DR only, they did not need to consider the interaction between the foreground image and the background image. Therefore, this delay was not an issue for them.
@cite_3
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We introduce a new approach to perform background subtraction in moving camera scenarios. Unlike previous treatments of the problem, we do not restrict the camera motion or the scene geometry. The proposed approach relies on Bayesian selection of the transformation that best describes the geometric relation between consecutive frames. Based on the selected transformation, we propagate a set of learned background and foreground appearance models using a single or a series of homography transforms. The propagated models are subjected to MAP-MRF optimization framework that combines motion, appearance, spatial, and temporal cues; the optimization process provides the final background foreground labels. Extensive experimental evaluation with challenging videos shows that the proposed method outperforms the baseline and state-of-the-art methods in most cases. In this paper, we propose a new method for detecting primary objects in unconstrained videos in a completely automatic setting. Here, we define the primary object in a video as the object that presents saliently in most of the frames. Unlike previous works considering only local saliency detection or common pattern discovery, the proposed method integrates the local visual motion saliency extracted from each frame, global appearance consistency throughout the video, and spatiotemporal smoothness constraint on object trajectories. We first identify a temporal coherent salient region throughout the whole video, and then explicitly learn a global appearance model to distinguish the primary object against the background. In order to obtain high-quality saliency estimations from both appearance and motion cues, we propose a novel self-adaptive saliency map fusion method by learning the reliability of saliency maps from labeled data. As a whole, our method can robustly localize and track primary objects in diverse video content, and handle the challenges such as fast object and camera motion, large scale and appearance variation, background clutter, and pose deformation. Moreover, compared with some existing approaches that assume the object is present in all the frames, our approach can naturally handle the case where the object is present only in part of the frames, e.g., the object enters the scene in the middle of the video or leaves the scene before the video ends. We also propose a new video data set containing 51 videos for primary object detection with per-frame ground-truth labeling. Quantitative experiments on several challenging video data sets demonstrate the superiority of our method compared with the recent state of the arts. In this paper we present a novel method for foreground segmentation. Our proposed approach follows a non-parametric background modeling paradigm, thus the background is modeled by a history of recently observed pixel values. The foreground decision depends on a decision threshold. The background update is based on a learning parameter. We extend both of these parameters to dynamic per-pixel state variables and introduce dynamic controllers for each of them. Furthermore, both controllers are steered by an estimate of the background dynamics. In our experiments, the proposed Pixel-Based Adaptive Segmenter (PBAS) outperforms most state-of-the-art methods. Statistical background modelling and subtraction has proved to be a popular and effective class of algorithms for segmenting independently moving foreground objects out from a static background, without requiring any a priori information of the properties of foreground objects. We present two contributions on this topic, aimed towards robotics where an active head is mounted on a mobile vehicle. In periods when the vehicle's wheels are not driven, camera translation is virtually zero, and background subtraction techniques are applicable. This is also highly relevant to surveillance and video conferencing. The first part presents an efficient probabilistic framework for when the camera pans and tilts. A unified approach is developed for handling various sources of error, including motion blur, subpixel camera motion, mixed pixels at object boundaries, and also uncertainty in background stabilisation caused by noise, unmodelled radial distortion and small translations of the camera. The second contribution regards a Bayesian approach to specifically incorporate uncertainty concerning whether the background has yet been uncovered by moving foreground objects. This is an important requirement during initialisation of a system. We cannot assume that a background model is available in advance since that would involve storing models for each possible position, in every room, of the robot's operating environment.. Instead the background mode must be generated online, very possibly in the presence of moving objects.