In this paper, we proposed a novel framework which uses user interests inferred from activities (a.k.a., activity interests) in multiple social collaborative platforms to predict users' platform activities. Included in the framework are two prediction approaches: (i) direct platform activity prediction, which predicts a user's activities in a platform using his or her activity interests from the same platform (e.g., predict if a user answers a given Stack Overflow question using the user's interests inferred from his or her prior answer and favorite activities in Stack Overflow), and (ii) cross-platform activity prediction, which predicts a user's activities in a platform using his or her activity interests from another platform (e.g., predict if a user answers a given Stack Overflow question using the user's interests inferred from his or her fork and watch activities in GitHub). To evaluate our proposed method, we conduct prediction experiments on two widely used social collaborative platforms in the software development community: GitHub and Stack Overflow. Our experiments show that combining both direct and cross-platform activity prediction approaches yield the best accuracies for predicting user activities in GitHub (AUC=0.75) and Stack Overflow (AUC=0.89).
The user interests in social collaborative platforms have been a widely studied research area. There were research work that focused on analyzing topics asked by the user in Stack Overflow @cite_22 @cite_36 @cite_26 @cite_13 @cite_18 . @cite_22 conducted an extensive empirical study to mine the topics discussed by users in Stack Overflow. @cite_36 performed a similar study specific to web development while Rosen and Shihab @cite_13 performed a similar study specific to mobile application development. Similarly, there were also work on analyzing programming languages used by users in GitHub and their relationships to GitHub contributions @cite_3 @cite_20 @cite_27 @cite_32 . Our work extends this group of research by comparing user interests in the two social collaborative platforms.
@cite_18 @cite_26 @cite_22 @cite_36 @cite_32 @cite_3 @cite_27 @cite_13 @cite_20
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Increasingly, software developers are using a wide array of social collaborative platforms for software development and learning. In this work, we examined the similarities in developer’s interests within and across GitHub and Stack Overflow. Our study finds that developers share common interests in GitHub and Stack Overflow; on average, 39 of the GitHub repositories and Stack Overflow questions that a developer had participated fall in the common interests. Also, developers do share similar interests with other developers who co-participated activities in the two platforms. In particular, developers who co-commit and co-pull-request same GitHub repositories and co-answer same Stack Overflow questions, share more common interests compare to other developers who co-participate in other platform activities. Software developers are increasingly adopting social-media platforms to contribute to software development, learn and develop a reputation for themselves. GitHub supports version-controlled code sharing and social-networking functionalities and Stack Overflow is a social forum for question answering on programming topics. Motivated by the features' overlap of the two networks, we set out to mine and analyze and correlate the members' core contributions, editorial activities and influence in the two networks. We aim to better understand the similarities and differences of the members' contributions in the two platforms and their evolution over time. In this context, while studying the activities of different user groups, we conducted a three-step investigation of GitHub activity, Stack Overflow activity and inter-network activity over a five-year period. We report our findings on interesting membership and activity patterns within each platform and some relations between the two. This paper intends to provide some insights of a scientific problem: how likely one's interests can be inferred from his her social connections -- friends, friends' friends, 3-degree friends, etc? Is "Birds of a Feather Flocks Together" a norm? We do not consider the friending activity on online social networking sites. Instead, we conduct this study by implementing a privacy-preserving large distribute social sensor system in a large global IT company to capture the multifaceted activities of 30,000+ people, including communications (e.g., emails, instant messaging, etc) and Web 2.0 activities (e.g., social bookmarking, file sharing, blogging, etc). These activities occupy the majority of employees' time in work, and thus, provide a high quality approximation to the real social connections of employees in the workplace context. In addition to such "informal networks", we investigated the "formal networks", such as their hierarchical structure, as well as the demographic profile data such as geography, job role, self-specified interests, etc. Because user ID matching across multiple sources on the Internet is very difficult, and most user activity logs have to be anonymized before they are processed, no prior studies could collect comparable multifaceted activity data of individuals. That makes this study unique. In this paper, we present a technique to predict the inference quality by utilizing (1) network analysis and network autocorrelation modeling of informal and formal networks, and (2) regression models to predict user interest inference quality from network characteristics. We verify our findings with experiments on both implicit user interests indicated by the content of communications or Web 2.0 activities, and explicit user interests specified in user profiles. We demonstrate that the inference quality prediction increases the inference quality of implicit interests by 42.8 , and inference quality of explicit interests by up to 101 . Stack Overflow is a popular on-line programming question and answer community providing its participants with rapid access to knowledge and expertise of their peers, especially benefitting coders. Despite the popularity of Stack Overflow, its role in the work cycle of open-source developers is yet to be understood: on the one hand, participation in it has the potential to increase the knowledge of individual developers thus improving and speeding up the development process. On the other hand, participation in Stack Overflow may interrupt the regular working rhythm of the developer, hence also possibly slow down the development process. In this paper we investigate the interplay between Stack Overflow activities and the development process, reflected by code changes committed to the largest social coding repository, GitHub. Our study shows that active GitHub committers ask fewer questions and provide more answers than others. Moreover, we observe that active Stack Overflow askers distribute their work in a less uniform way than developers that do not ask questions. Finally, we show that despite the interruptions incurred, the Stack Overflow activity rate correlates with the code changing activity in GitHub.