Adaptive learning, also known as adaptive teaching, relies on learning path recommendation, which sequentially recommends personalized learning items (e.g., lectures, exercises) to satisfy the unique needs of each learner. Although it is well known that modeling the cognitive structure including knowledge level of learners and knowledge structure (e.g., the prerequisite relations) of learning items is important for learning path recommendation, existing methods for adaptive learning often separately focus on either knowledge levels of learners or knowledge structure of learning items. To fully exploit the multifaceted cognitive structure for learning path recommendation, we propose a Cognitive Structure Enhanced framework for Adaptive Learning, named CSEAL. By viewing path recommendation as a Markov Decision Process and applying an actor-critic algorithm, CSEAL can sequentially identify the right learning items to different learners. Specifically, we first utilize a recurrent neural network to trace the evolving knowledge levels of learners at each learning step. Then, we design a navigation algorithm on the knowledge structure to ensure the logicality of learning paths, which reduces the search space in the decision process. Finally, the actor-critic algorithm is used to determine what to learn next and whose parameters are dynamically updated along the learning path. Extensive experiments on real-world data demonstrate the effectiveness and robustness of CSEAL.
The simplest way to generate learning paths is to introduce those methods aiming to solve sequence recommendation problem, e.g., collaborative filtering methods (e.g., KNN @cite_6 , MPR @cite_7 ) and deep learning methods (e.g. GRU4Rec @cite_29 ). For example, @cite_36 introduced Recurrent Neural Network (RNN) to predict the expectation of the whole path for learner groups. Some researches proposed to enhance the recommendation strategy by explicitly using cognitive structure. One branch is to model the evolution of knowledge level. @cite_31 and @cite_19 used the transition matrix in MDP to model the evolution of knowledge level and used reinforcement learning algorithm to evaluate the impact of learning items on knowledge level. Meanwhile, works of the other branch focused on employing the knowledge structure to make a recommendation, for example, @cite_30 made several path generation rules on knowledge structure by expertise and @cite_18 put up a method using semantic inference on ontology to generate learning paths. Previous methods only consider either the importance of knowledge level or knowledge structure without the combination of these two parts. To our best, few of existing works has well established the cognitive structure to make learning path recommendation.
@cite_30 @cite_18 @cite_7 @cite_36 @cite_29 @cite_6 @cite_19 @cite_31
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This paper proposes a general method for improving the structure and quality of sequences generated by a recurrent neural network (RNN), while maintaining information originally learned from data, as well as sample diversity. An RNN is first pre-trained on data using maximum likelihood estimation (MLE), and the probability distribution over the next token in the sequence learned by this model is treated as a prior policy. Another RNN is then trained using reinforcement learning (RL) to generate higher-quality outputs that account for domain-specific incentives while retaining proximity to the prior policy of the MLE RNN. To formalize this objective, we derive novel off-policy RL methods for RNNs from KL-control. The effectiveness of the approach is demonstrated on two applications; 1) generating novel musical melodies, and 2) computational molecular generation. For both problems, we show that the proposed method improves the desired properties and structure of the generated sequences, while maintaining information learned from data. This paper proposes a general method for improving the structure and quality of sequences generated by a recurrent neural network (RNN), while maintaining information originally learned from data, as well as sample diversity. An RNN is first pre-trained on data using maximum likelihood estimation (MLE), and the probability distribution over the next token in the sequence learned by this model is treated as a prior policy. Another RNN is then trained using reinforcement learning (RL) to generate higher-quality outputs that account for domain-specific incentives while retaining proximity to the prior policy of the MLE RNN. To formalize this objective, we derive novel off-policy RL methods for RNNs from KL-control. The effectiveness of the approach is demonstrated on two applications; 1) generating novel musical melodies, and 2) computational molecular generation. For both problems, we show that the proposed method improves the desired properties and structure of the generated sequences, while maintaining information learned from data. This paper addresses the general problem of reinforcement learning (RL) in partially observable environments. In 2013, our large RL recurrent neural networks (RNNs) learned from scratch to drive simulated cars from high-dimensional video input. However, real brains are more powerful in many ways. In particular, they learn a predictive model of their initially unknown environment, and somehow use it for abstract (e.g., hierarchical) planning and reasoning. Guided by algorithmic information theory, we describe RNN-based AIs (RNNAIs) designed to do the same. Such an RNNAI can be trained on never-ending sequences of tasks, some of them provided by the user, others invented by the RNNAI itself in a curious, playful fashion, to improve its RNN-based world model. Unlike our previous model-building RNN-based RL machines dating back to 1990, the RNNAI learns to actively query its model for abstract reasoning and planning and decision making, essentially "learning to think." The basic ideas of this report can be applied to many other cases where one RNN-like system exploits the algorithmic information content of another. They are taken from a grant proposal submitted in Fall 2014, and also explain concepts such as "mirror neurons." Experimental results will be described in separate papers. Knowledge base (KB) completion adds new facts to a KB by making inferences from existing facts, for example by inferring with high likelihood nationality(X,Y) from bornIn(X,Y). Most previous methods infer simple one-hop relational synonyms like this, or use as evidence a multi-hop relational path treated as an atomic feature, like bornIn(X,Z) -> containedIn(Z,Y). This paper presents an approach that reasons about conjunctions of multi-hop relations non-atomically, composing the implications of a path using a recursive neural network (RNN) that takes as inputs vector embeddings of the binary relation in the path. Not only does this allow us to generalize to paths unseen at training time, but also, with a single high-capacity RNN, to predict new relation types not seen when the compositional model was trained (zero-shot learning). We assemble a new dataset of over 52M relational triples, and show that our method improves over a traditional classifier by 11 , and a method leveraging pre-trained embeddings by 7 .