Research in human action recognition has accelerated significantly since the introduction of powerful machine learning tools such as Convolutional Neural Networks (CNNs). However, effective and efficient methods for incorporation of temporal information into CNNs are still being actively explored in the recent literature. Motivated by the popular recurrent attention models in the research area of natural language processing, we propose the Attention-based Temporal Weighted CNN (ATW), which embeds a visual attention model into a temporal weighted multi-stream CNN. This attention model is simply implemented as temporal weighting yet it effectively boosts the recognition performance of video representations. Besides, each stream in the proposed ATW framework is capable of end-to-end training, with both network parameters and temporal weights optimized by stochastic gradient descent (SGD) with backpropagation. Our experiments show that the proposed attention mechanism contributes substantially to the performance gains with the more discriminative snippets by focusing on more relevant video segments.
Human action recognition has been studied for decades, which were traditionally based on hand-crafted features, such as dense trajectories @cite_39 @cite_32 and sparse space-time interest points @cite_28 . In the past few years, CNN based techniques have revolutionized the image video understanding @cite_36 @cite_47 @cite_42 @cite_35 @cite_8 @cite_37 @cite_20 @cite_23 @cite_34 @cite_25 . Per the data types used for action recognition, deep neural networks based methods can be categorized into two groups: (1) RGBD camera based action recognition, usually with skeleton data and depth 3D point clouds information @cite_11 @cite_14 @cite_21 ; (2) conventional video camera based action recognition.
@cite_35 @cite_37 @cite_14 @cite_8 @cite_28 @cite_36 @cite_42 @cite_21 @cite_32 @cite_39 @cite_23 @cite_47 @cite_34 @cite_25 @cite_20 @cite_11
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Abstract The most successful video-based human action recognition methods rely on feature representations extracted using Convolutional Neural Networks (CNNs). Inspired by the two-stream network (TS-Net), we propose a multi-stream Convolutional Neural Network (CNN) architecture to recognize human actions. We additionally consider human-related regions that contain the most informative features. First, by improving foreground detection, the region of interest corresponding to the appearance and the motion of an actor can be detected robustly under realistic circumstances. Based on the entire detected human body, we construct one appearance and one motion stream. In addition, we select a secondary region that contains the major moving part of an actor based on motion saliency. By combining the traditional streams with the novel human-related streams, we introduce a human-related multi-stream CNN (HR-MSCNN) architecture that encodes appearance, motion, and the captured tubes of the human-related regions. Comparative evaluation on the JHMDB, HMDB51, UCF Sports and UCF101 datasets demonstrates that the streams contain features that complement each other. The proposed multi-stream architecture achieves state-of-the-art results on these four datasets. Deep learning for human action recognition in videos is making significant progress, but is slowed down by its dependency on expensive manual labeling of large video collections. In this work, we investigate the generation of synthetic training data for action recognition, as it has recently shown promising results for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation and other computer graphics techniques of modern game engines. We generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for Procedural Human Action Videos. It contains a total of 39,982 videos, with more than 1,000 examples for each action of 35 categories. Our approach is not limited to existing motion capture sequences, and we procedurally define 14 synthetic actions. We introduce a deep multi-task representation learning architecture to mix synthetic and real videos, even if the action categories differ. Our experiments on the UCF101 and HMDB51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance, significantly outperforming fine-tuning state-of-the-art unsupervised generative models of videos. A graph-based method for 3D view-invariant human action recognition is proposed.An action is represented as a sequence of graphs.The vertices can either be tracked skeleton joints or spatio-temporal keypoints.A spectral graph wavelet transform is leveraged to extract features from the graphs.The method is useful for both single- and multi-view action recognition tasks. Display Omitted We present a method for view-invariant action recognition from depth cameras based on graph signal processing techniques. Our framework leverages a novel graph representation of an action as a temporal sequence of graphs, onto which we apply a spectral graph wavelet transform for creating our feature descriptor. We evaluate two view-invariant graph types: skeleton-based and keypoint-based. The skeleton-based descriptor captures the spatial pose of the subject, whereas the keypoint-based is able to capture complementary information about human-object interaction and the shape of the point cloud. We investigate the effectiveness of our method by experiments on five publicly available datasets. By the graph structure, our method captures the temporal interaction between depth map interest points and achieves a 19.8 increase in performance compared to state-of-the-art results for cross-view action recognition, and competing results for frontal-view action recognition and human-object interaction. Namely, our method results in 90.8 accuracy on the cross-view N-UCLA Multiview Action3D dataset and 91.4 accuracy on the challenging MSRAction3D dataset in the cross-subject setting. For human-object interaction, our method achieves 72.3 accuracy on the Online RGBD Action dataset. We also achieve 96.0 and 98.8 accuracy on the MSRActionPairs3D and UCF-Kinect datasets, respectively. Recent approaches in depth-based human activity analysis achieved outstanding performance and proved the effectiveness of 3D representation for classification of action classes. Currently available depth-based and RGB+Dbased action recognition benchmarks have a number of limitations, including the lack of training samples, distinct class labels, camera views and variety of subjects. In this paper we introduce a large-scale dataset for RGB+D human action recognition with more than 56 thousand video samples and 4 million frames, collected from 40 distinct subjects. Our dataset contains 60 different action classes including daily, mutual, and health-related actions. In addition, we propose a new recurrent neural network structure to model the long-term temporal correlation of the features for each body part, and utilize them for better action classification. Experimental results show the advantages of applying deep learning methods over state-of-the-art handcrafted features on the suggested cross-subject and crossview evaluation criteria for our dataset. The introduction of this large scale dataset will enable the community to apply, develop and adapt various data-hungry learning techniques for the task of depth-based and RGB+D-based human activity analysis.