Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of large-scale training samples, realistic number of distinct class categories, diversity in camera views, varied environmental conditions, and variety of human subjects. In this work, we introduce a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames. This dataset contains 120 different action classes including daily, mutual, and health-related activities. We evaluate the performance of a series of existing 3D activity analysis methods on this dataset, and show the advantage of applying deep learning methods for 3D-based human action recognition. Furthermore, we investigate a novel one-shot 3D activity recognition problem on our dataset, and a simple yet effective Action-Part Semantic Relevance-aware (APSR) framework is proposed for this task, which yields promising results for recognition of the novel action classes. We believe the introduction of this large-scale dataset will enable the community to apply, adapt, and develop various data-hungry learning techniques for depth-based and RGB+D-based human activity understanding. [The dataset is available at: this http URL]
Fanello al @cite_24 used 3D-HOF and Global-HOG features for one-shot action recognition in RGB+D videos. Wan al @cite_63 extracted mixed features around the sparse keypoints that are robust to scale, rotation and partial occlusions. Kone c n y al @cite_16 combined HOG and HOF descriptors together with the dynamic time warping technique for one-shot RGB+D-based action recognition.
@cite_24 @cite_16 @cite_63
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Human activity recognition based on RGB-D data has received more attention in recent years. We propose a spatiotemporal feature named three-dimensional (3D) sparse motion scale-invariant feature transform (SIFT) from RGB-D data for activity recognition. First, we build pyramids as scale space for each RGB and depth frame, and then use Shi-Tomasi corner detector and sparse optical flow to quickly detect and track robust keypoints around the motion pattern in the scale space. Subsequently, local patches around keypoints, which are extracted from RGB-D data, are used to build 3D gradient and motion spaces. Then SIFT-like descriptors are calculated on both 3D spaces, respectively. The proposed feature is invariant to scale, transition, and partial occlusions. More importantly, the running time of the proposed feature is fast so that it is well-suited for real-time applications. We have evaluated the proposed feature under a bag of words model on three public RGB-D datasets: one-shot learning Chalearn Gesture Dataset, Cornell Activity Dataset-60, and MSR Daily Activity 3D dataset. Experimental results show that the proposed feature outperforms other spatiotemporal features and are comparative to other state-of-the-art approaches, even though there is only one training sample for each class. The goal of the paper is to develop a one-shot real-time learning and recognition system for 3D actions. We use RGBD images, combine motion and appearance cues, and map them into a new overcomplete space. The proposed method relies on descriptors based on 3D Histogram of Flow (3DHOF) and on Global Histogram of Oriented Gradient (GHOG); adaptive sparse coding (SC) is further applied to capture high-level patterns. We add effective on-line video segmentation and finally the recognition of actions through linear SVMs. The main contribution of the paper is a real-time system for one-shot action modeling; moreover we highlight the effectiveness of sparse coding techniques to represent 3D actions. We obtain very good results on the ChaLearn Gesture Dataset and with a Kinect sensor. In this work, we propose and experiment an original solution to 3D face recognition that supports face matching also in the case of probe scans with missing parts. In the proposed approach, distinguishing traits of the face are captured by first extracting 3D keypoints of the scan and then measuring how the face surface changes in the keypoints neighborhood using local shape descriptors. In particular: 3D keypoints detection relies on the adaptation to the case of 3D faces of the meshDOG algorithm that has been demonstrated to be effective for 3D keypoints extraction from generic objects; as 3D local descriptors we used the HOG descriptor and also proposed two alternative solutions that develop, respectively, on the histogram of orientations and the geometric histogram descriptors. Face similarity is evaluated by comparing local shape descriptors across inlier pairs of matching keypoints between probe and gallery scans. The face recognition accuracy of the approach has been first experimented on the difficult probes included in the new 2D 3D Florence face dataset that has been recently collected and released at the University of Firenze, and on the Binghamton University 3D facial expression dataset. Then, a comprehensive comparative evaluation has been performed on the Bosphorus, Gavab and UND FRGC v2.0 databases, where competitive results with respect to existing solutions for 3D face biometrics have been obtained. Graphical abstractDisplay Omitted Highlights3D face recognition approach deployable in real non-cooperative contexts of use.Fully-3D approach, based on keypoints detection, description and matching.MeshDOG keypoints detector combined with the multi-ring GH descriptor.RANSAC algorithm included for outlier removal from matching keypoints.State of the art accuracy for recognizing 3D scans with missing parts. In this paper we propose a novel feature descriptor Extended Co-occurrence HOG (ECoHOG) and integrate it with dense point trajectories demonstrating its usefulness in fine grained activity recognition. This feature is inspired by original Co-occurrence HOG (CoHOG) that is based on histograms of occurrences of pairs of image gradients in the image. Instead relying only on pure histograms we introduce a sum of gradient magnitudes of co-occurring pairs of image gradients in the image. This results in giving the importance to the object boundaries and straightening the difference between the moving foreground and static background. We also couple ECoHOG with dense point trajectories extracted using optical flow from video sequences and demonstrate that they are extremely well suited for fine grained activity recognition. Using our feature we outperform state of the art methods in this task and provide extensive quantitative evaluation.