In a combinatorial auction with item bidding, agents participate in multiple single-item second-price auctions at once. As some items might be substitutes, agents need to strategize in order to maximize their utilities. A number of results indicate that high welfare can be achieved this way, giving bounds on the welfare at equilibrium. Recently, however, criticism has been raised that equilibria are hard to compute and therefore unlikely to be attained. In this paper, we take a different perspective. We study simple best-response dynamics. That is, agents are activated one after the other and each activated agent updates his strategy myopically to a best response against the other agents' current strategies. Often these dynamics may take exponentially long before they converge or they may not converge at all. However, as we show, convergence is not even necessary for good welfare guarantees. Given that agents' bid updates are aggressive enough but not too aggressive, the game will remain in states of good welfare after each agent has updated his bid at least once. In more detail, we show that if agents have fractionally subadditive valuations, natural dynamics reach and remain in a state that provides a @math approximation to the optimal welfare after each agent has updated his bid at least once. For subadditive valuations, we can guarantee an @math approximation in case of @math items that applies after each agent has updated his bid at least once and at any point after that. The latter bound is complemented by a negative result, showing that no kind of best-response dynamics can guarantee more than an @math fraction of the optimal social welfare.
Further relevant work comes from @cite_11 , who proposed an alternative to simultaneous second-price auctions, the so-called single-bid auction. This mechanism also admits a polynomial-time no-regret learning algorithm and by a result of @cite_17 achieves optimal Price of Anarchy bounds within a broader class of mechanisms.
@cite_17 @cite_11
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We introduce single-bid auctions as a new format for combinatorial auctions. In single-bid auctions, each bidder submits a single real-valued bid for the right to buy items at a fixed price. Contrary to other simple auction formats, such as simultaneous or sequential single-item auctions, bidders can implement no-regret learning strategies for single-bid auctions in polynomial time. Price of anarchy bounds for correlated equilibria concepts in single-bid auctions therefore have more bite than their counterparts for auctions and equilibria for which learning is not known to be computationally tractable (or worse, known to be computationally intractable [Cai and Papadimitriou 2014; 2015] this end, we show that for any subadditive valuations the social welfare at equilibrium is an O(log m)-approximation to the optimal social welfare, where @math is the number of items. We also provide tighter approximation results for several subclasses. Our welfare guarantees hold for Nash equilibria and no-regret learning outcomes in both Bayesian and complete information settings via the smooth-mechanism framework. Of independent interest, our techniques show that in a combinatorial auction setting, efficiency guarantees of a mechanism via smoothness for a very restricted class of cardinality valuations extend, with a small degradation, to subadditive valuations, the largest complement-free class of valuations. A line of recent work provides welfare guarantees of simple combinatorial auction formats, such as selling m items via simultaneous second price auctions (SiSPAs) ( 2008, Bhawalkar and Roughgarden 2011, 2013). These guarantees hold even when the auctions are repeatedly executed and players use no-regret learning algorithms. Unfortunately, off-the-shelf no-regret algorithms for these auctions are computationally inefficient as the number of actions is exponential. We show that this obstacle is insurmountable: there are no polynomial-time no-regret algorithms for SiSPAs, unless RP @math NP, even when the bidders are unit-demand. Our lower bound raises the question of how good outcomes polynomially-bounded bidders may discover in such auctions. To answer this question, we propose a novel concept of learning in auctions, termed "no-envy learning." This notion is founded upon Walrasian equilibrium, and we show that it is both efficiently implementable and results in approximately optimal welfare, even when the bidders have fractionally subadditive (XOS) valuations (assuming demand oracles) or coverage valuations (without demand oracles). No-envy learning outcomes are a relaxation of no-regret outcomes, which maintain their approximate welfare optimality while endowing them with computational tractability. Our results extend to other auction formats that have been studied in the literature via the smoothness paradigm. Our results for XOS valuations are enabled by a novel Follow-The-Perturbed-Leader algorithm for settings where the number of experts is infinite, and the payoff function of the learner is non-linear. This algorithm has applications outside of auction settings, such as in security games. Our result for coverage valuations is based on a novel use of convex rounding schemes and a reduction to online convex optimization. The Generalized Second Price Auction has been the main mechanism used by search companies to auction positions for advertisements on search pages. In this paper we study the social welfare of the Nash equilibria of this game in various models. In the full information setting, socially optimal Nash equilibria are known to exist (i.e., the Price of Stability is 1). This paper is the first to prove bounds on the price of anarchy, and to give any bounds in the Bayesian setting. Our main result is to show that the price of anarchy is small assuming that all bidders play un-dominated strategies. In the full information setting we prove a bound of 1.618 for the price of anarchy for pure Nash equilibria, and a bound of 4 for mixed Nash equilibria. We also prove a bound of 8 for the price of anarchy in the Bayesian setting, when valuations are drawn independently, and the valuation is known only to the bidder and only the distributions used are common knowledge. Our proof exhibits a combinatorial structure of Nash equilibria and uses this structure to bound the price of anarchy. While establishing the structure is simple in the case of pure and mixed Nash equilibria, the extension to the Bayesian setting requires the use of novel combinatorial techniques that can be of independent interest. An extensive body of recent work studies the welfare guarantees of simple and prevalent combinatorial auction formats, such as selling m items via simultaneous second price auctions (SiSPAs) [1], [2], [3]. These guarantees hold even when the auctions are repeatedly executed and the players use no-regret learning algorithms to choose their actions. Unfortunately, off-the-shelf no-regret learning algorithms for these auctions are computationally inefficient as the number of actions available to the players becomes exponential. We show that this obstacle is inevitable: there are no polynomial-time no-regret learning algorithms for SiSPAs, unless RP ⊆ NP, even when the bidders are unit-demand. Our lower bound raises the question of how good outcomes polynomially-bounded bidders may discover in such auctions. To answer this question, we propose a novel concept of learning in auctions, termed "no-envy learning." This notion is founded upon Walrasian equilibrium, and we show that it is both efficiently implementable and results in approximately optimal welfare, even when the bidders have valuations from the broad class of fractionally subadditive (XOS) valuations (assuming demand oracle access to the valuations) or coverage valuations (even without demand oracles). No-envy learning outcomes are a relaxation of no-regret learning outcomes, which maintain their approximate welfare optimality while endowing them with computational tractability. Our positive and negative results extend to several auction formats that have been studied in the literature via the smoothness paradigm. Our positive results for XOS valuations are enabled by a novel Follow-The-Perturbed-Leader algorithm for settings where the number of experts and states of nature are both infinite, and the payoff function of the learner is non-linear. We show that this algorithm has applications outside of auction settings, establishing significant gains in a recent application of no-regret learning in security games. Our efficient learning result for coverage valuations is based on a novel use of convex rounding schemes and a reduction to online convex optimization.