People learn whenever and wherever possible, and whatever they like or encounter--Mathematics, Drama, Art, Languages, Physics, Philosophy, and so on. With the bursting of knowledge, evaluation of one's understanding of conceptual knowledge becomes increasingly difficult. There are a lot of demands for evaluating one's understanding of a piece of knowledge, e.g., facilitating personalized recommendations; discovering one's expertises and deficiencies in a field; recommending topics for a conversation between people with different educational or cultural backgrounds in their first encounter; recommending a learning material to practice a meaningful learning etc. Assessment of understanding of knowledge is conventionally practiced through tests or interviews, but they have some limitations such as low-efficiency and not-comprehensive. We propose a method to estimate one's understanding of conceptual knowledge, by keeping track of his her learning activities. It overcomes some limitations of traditional methods, hence complements traditional methods.
Many research fields focus on the collection of personal information, such as lifelogging, expertise finding, and personal informatics. Bush envisioned the memex' system, in which individuals could compress and store personally experienced information, such as books, records, and communications @cite_55 . Inspired by memex', developed a project called MyLifeBits to store all of a person's digital media, including documents, images, audio, and video @cite_36 . In @cite_30 , a person's reading history about an electronic document is used as attributes for re-finding the document. ICKEM is similar to memex' and MyLifeBits in that it records an individual's digital history, although for a different purpose. Memex' and MyLifeBits are mainly for re-finding or reviewing personal data; ICKEM is for quantitatively evaluating a person's knowledge.
@cite_36 @cite_55 @cite_30
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There are many studies that collect and store life log for personal memory. The paper explains how a system can create someone's life log in an inexpensive way to share daily life events with family or friends through socialnetwork or messaging. In the modern world where people are usually busier than ever, family members are geographically distributed due to globalization of companies and humans are inundated with more information than they can process, ambient communications through mobile media or internet based communication can provide rich social connections to friends and family. People can stay connected to their loving ones ubiquitously that they care about by sharing awareness information in a passive way. For users who wish to have a persistent existence in a virtual world - to let their friends know about their current activity or to inform their caretakers - new technology is needed. Research that aims to bridge real life and the virtual worlds (e.g., Second Life, Face book etc.) to simulate virtual living or logging daily events, while challenging and promising, is currently rare. Only very recently the mapping of real-world activities to virtual worlds has been attempted by processing multiple sensors data along with inference logic for realworld activities. Detecting or inferring human activity using such simple sensor data is often inaccurate, insufficient and expensive. Hence, this paper proposes to infer human activity from environmental sound cues and common sense knowledge, which is an inexpensive alternative to other sensors (e.g., accelerometers) based approaches. Because of their ubiquity, we believe that mobile phones or hand-held devices (HHD) are ideal channels to achieve a seamless integration between the physical and virtual worlds. Therefore, the paper presents a prototype to log daily events by a mobile phone based application by inferring activities from environmental sound cues. To the best of our knowledge, this system pioneers the use of environmental sound based activity recognition in mobile computing to reflect one's real-world activity in virtual worlds. In the era of big data, collaborative tagging (a.k.a. folksonomy) systems have proliferated as a consequence of the growth of Web 2.0 communities. Constructing user profiles from folksonomy systems is useful for many applications such as personalized search and recommender systems. The identification of latent user communities is one way to better understand and meet user needs. The behavior of users is highly influenced by the behavior of their neighbors or community members, and this can be utilized in constructing user profiles. However, conventional user profiling techniques often encounter data sparsity problems as data from a single user is insufficient to build a powerful profile. Hence, in this paper we propose a method of enriching user profiles based on latent user communities in folksonomy data. Specifically, the proposed approach contains four sub-processes: (i) tag-based user profiles are extracted from a folksonomy tripartite graph; (ii) a multi-faceted folksonomy graph is constructed by integrating tag and image affinity subgraphs with the folksonomy tripartite graph; (iii) random walk distance is used to unify various relationships and measure user similarities; (iv) a novel prototype-based clustering method based on user similarities is used to identify user communities, which are further used to enrich the extracted user profiles. To evaluate the proposed method, we conducted experiments using a public dataset, the results of which show that our approach outperforms previous ones in user profile enrichment. Lifelogging devices are spreading faster everyday. This growth can represent great benefits to develop methods for extraction of meaningful information about the user wearing the device and his her environment. In this paper, we propose a semi-supervised strategy for easily discovering objects relevant to the person wearing a first-person camera. Given an egocentric video images sequence acquired by the camera, our algorithm uses both the appearance extracted by means of a convolutional neural network and an object refill methodology that allows to discover objects even in case of small amount of object appearance in the collection of images. An SVM filtering strategy is applied to deal with the great part of the False Positive object candidates found by most of the state of the art object detectors. We validate our method on a new egocentric dataset of 4912 daily images acquired by 4 persons as well as on both PASCAL 2012 and MSRC datasets. We obtain for all of them results that largely outperform the state of the art approach. We make public both the EDUB dataset and the algorithm code. This paper presents findings from a study of how knowledge workers use the Web to seek external information as part of their daily work. Thirty-four users from seven companies took part in the study. Participants were mainly IT specialists, managers, and research marketing consulting staff working in organizations that included a large utility company, a major bank, and a consulting firm. Participants answered a detailed questionnaire and were interviewed individually in order to understand their information needs and information seeking preferences. A custom-developed WebTracker software application was installed on each of their work place PCs, and participants' Web-use activities were then recorded continuously during two-week periods. The WebTracker recorded how participants used the browser to seek information on the Web: it logged menu choices, button bar selections, and keystroke actions, allowing browsing and searching sequences to be reconstructed. In a second round of personal interviews, participants recalled critical incidents of using information from the Web. Data from the two interviews and the WebTracker logs constituted the database for analysis. Sixty-one significant episodes of information seeking were identified. A model was developed to describe the common repertoires of information seeking that were observed. On one axis of the model, episodes were plotted according to the four scanning modes identified by Aguilar (1967), Weick and Daft (1983): undirected viewing, conditioned viewing, informal search, and formal search. Each mode is characterized by its own information needs and information seeking strategies. On the other axis of the model, episodes were plotted according to the occurrence of one or more of the six categories of information seeking behaviors identified by Ellis (1989, 1990): starting, chaining, browsing, differentiating, monitoring, and extracting. The study suggests that a behavioral framework that relates motivations (Aguilar) and moves (Ellis) may be helpful in analyzing patterns of Web-based information seeking.