We consider the problem of data augmentation, i.e., generating artificial samples to extend a given corpus of training data. Specifically, we propose attributed-guided augmentation (AGA) which learns a mapping that allows to synthesize data such that an attribute of a synthesized sample is at a desired value or strength. This is particularly interesting in situations where little data with no attribute annotation is available for learning, but we have access to a large external corpus of heavily annotated samples. While prior works primarily augment in the space of images, we propose to perform augmentation in feature space instead. We implement our approach as a deep encoder-decoder architecture that learns the synthesis function in an end-to-end manner. We demonstrate the utility of our approach on the problems of (1) one-shot object recognition in a transfer-learning setting where we have no prior knowledge of the new classes, as well as (2) object-based one-shot scene recognition. As external data, we leverage 3D depth and pose information from the SUN RGB-D dataset. Our experiments show that attribute-guided augmentation of high-level CNN features considerably improves one-shot recognition performance on both problems.
In the second category of guided-augmentation techniques, many approaches have recently been proposed. In @cite_23 , , Charalambous and Bharath employ guided-augmentation in the context of gait recognition. The authors suggest to simulate synthetic gait video data (obtained from avatars) with respect to various confounding factors (such as clothing, hair, etc.) to extend the training corpus. Similar in spirit, Rogez and Schmid @cite_29 propose an image-based synthesis engine for augmenting existing 2D human pose data by photorealistic images with greater pose variability. This is done by leveraging 3D motion capture (MoCap) data. In @cite_11 , Peng al also use 3D data, in the form of CAD models, to render synthetic images of objects (with varying pose, texture, background) that are then used to train CNNs for object detection. It is shown that synthetic data is beneficial, especially in situations where few (or no) training instances are available, but 3D CAD models are. Su al @cite_3 follow a similar pipeline of rendering images from 3D models for viewpoint estimation, however, with substantially more synthetic data obtained, , by deforming existing 3D models before rendering.
@cite_29 @cite_3 @cite_23 @cite_11
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This paper addresses the problem of 3D human pose estimation in the wild. A significant challenge is the lack of training data, i.e., 2D images of humans annotated with 3D poses. Such data is necessary to train state-of-the-art CNN architectures. Here, we propose a solution to generate a large set of photorealistic synthetic images of humans with 3D pose annotations. We introduce an image-based synthesis engine that artificially augments a dataset of real images with 2D human pose annotations using 3D Motion Capture (MoCap) data. Given a candidate 3D pose our algorithm selects for each joint an image whose 2D pose locally matches the projected 3D pose. The selected images are then combined to generate a new synthetic image by stitching local image patches in a kinematically constrained manner. The resulting images are used to train an end-to-end CNN for full-body 3D pose estimation. We cluster the training data into a large number of pose classes and tackle pose estimation as a K-way classification problem. Such an approach is viable only with large training sets such as ours. Our method outperforms the state of the art in terms of 3D pose estimation in controlled environments (Human3.6M) and shows promising results for in-the-wild images (LSP). This demonstrates that CNNs trained on artificial images generalize well to real images. A large amount of training data is usually crucial for successful supervised learning. However, the task of providing training samples is often time-consuming, involving a considerable amount of tedious manual work. In addition, the amount of training data available is often limited. As an alternative, in this paper, we discuss how best to augment the available data for the application of automatic facial landmark detection. We propose the use of a 3D morphable face model to generate synthesized faces for a regression-based detector training. Benefiting from the large synthetic training data, the learned detector is shown to exhibit a better capability to detect the landmarks of a face with pose variations. Furthermore, the synthesized training data set provides accurate and consistent landmarks automatically as compared to the landmarks annotated manually, especially for occluded facial parts. The synthetic data and real data are from different domains; hence the detector trained using only synthesized faces does not generalize well to real faces. To deal with this problem, we propose a cascaded collaborative regression algorithm, which generates a cascaded shape updater that has the ability to overcome the difficulties caused by pose variations, as well as achieving better accuracy when applied to real faces. The training is based on a mix of synthetic and real image data with the mixing controlled by a dynamic mixture weighting schedule. Initially, the training uses heavily the synthetic data, as this can model the gross variations between the various poses. As the training proceeds, progressively more of the natural images are incorporated, as these can model finer detail. To improve the performance of the proposed algorithm further, we designed a dynamic multi-scale local feature extraction method, which captures more informative local features for detector training. An extensive evaluation on both controlled and uncontrolled face data sets demonstrates the merit of the proposed algorithm. The success of deep learning in computer vision is based on the availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Unfortunately, creating realistic 3D content is challenging on its own and requires significant human effort. In this work, we propose an alternative paradigm which combines real and synthetic data for learning semantic instance segmentation and object detection models. Exploiting the fact that not all aspects of the scene are equally important for this task, we propose to augment real-world imagery with virtual objects of the target category. Capturing real-world images at large scale is easy and cheap, and directly provides real background appearances without the need for creating complex 3D models of the environment. We present an efficient procedure to augment these images with virtual objects. In contrast to modeling complete 3D environments, our data augmentation approach requires only a few user interactions in combination with 3D models of the target object category. Leveraging our approach, we introduce a novel dataset of augmented urban driving scenes with 360 degree images that are used as environment maps to create realistic lighting and reflections on rendered objects. We analyze the significance of realistic object placement by comparing manual placement by humans to automatic methods based on semantic scene analysis. This allows us to create composite images which exhibit both realistic background appearance as well as a large number of complex object arrangements. Through an extensive set of experiments, we conclude the right set of parameters to produce augmented data which can maximally enhance the performance of instance segmentation models. Further, we demonstrate the utility of the proposed approach on training standard deep models for semantic instance segmentation and object detection of cars in outdoor driving scenarios. We test the models trained on our augmented data on the KITTI 2015 dataset, which we have annotated with pixel-accurate ground truth, and on the Cityscapes dataset. Our experiments demonstrate that the models trained on augmented imagery generalize better than those trained on fully synthetic data or models trained on limited amounts of annotated real data. Human 3D pose estimation from a single image is a challenging task with numerous applications. Convolutional Neural Networks (CNNs) have recently achieved superior performance on the task of 2D pose estimation from a single image, by training on images with 2D annotations collected by crowd sourcing. This suggests that similar success could be achieved for direct estimation of 3D poses. However, 3D poses are much harder to annotate, and the lack of suitable annotated training images hinders attempts towards end-to-end solutions. To address this issue, we opt to automatically synthesize training images with ground truth pose annotations. Our work is a systematic study along this road. We find that pose space coverage and texture diversity are the key ingredients for the effectiveness of synthetic training data. We present a fully automatic, scalable approach that samples the human pose space for guiding the synthesis procedure and extracts clothing textures from real images. Furthermore, we explore domain adaptation for bridging the gap between our synthetic training images and real testing photos. We demonstrate that CNNs trained with our synthetic images out-perform those trained with real photos on 3D pose estimation tasks.