One to Many communications are expected to be among the killer applications for the currently discussed 5G standard. The usage of coding mechanisms is impacting broadcasting standard quality, as coding is involved at several levels of the stack, and more specifically at the application layer where Rateless, LDPC, Reed Solomon codes and network coding schemes have been extensively studied, optimized and standardized in the past. Beyond reusing, extending or adapting existing application layer packet coding mechanisms based on previous schemes and designed for the foregoing LTE or other broadcasting standards; our purpose is to investigate the use of Generalized Reed Muller codes and the value of their locality property in their progressive decoding for Broadcast Multicast communication schemes with real time video delivery. Our results are meant to bring insight into the use of locally decodable codes in Broadcasting.
Our focus is on broadcasting for streaming services, where are required low complexity decoding algorithms in order to enable reception for energy constrained devices, together with short decoding delays in order to trigger the content reception as soon as possible without sacrificing throughput.In previous studies the decoding delay reduction is reached thanks to the use of systematic encoding constructions with progressive decoding . The complexity is decreased by the use of binary fields for network coding @cite_13 .
@cite_13
1975409994 2089522821 1965556172 2097285691
In this paper, we consider the problem of minimizing the completion delay for instantly decodable network coding (IDNC) in wireless multicast and broadcast scenarios. We are interested in this class of network coding due to its numerous benefits, such as low decoding delay, low coding and decoding complexities, and simple receiver requirements. We first extend the IDNC graph, which represents all feasible IDNC coding opportunities, to efficiently operate in both multicast and broadcast scenarios. We then formulate the minimum completion delay problem for IDNC as a stochastic shortest path (SSP) problem. Although finding the optimal policy using SSP is intractable, we use this formulation to draw the theoretical guidelines for the policies that can minimize the completion delay in IDNC. Based on these guidelines, we design a maximum weight clique selection algorithm, which can efficiently reduce the IDNC completion delay in polynomial time. We also design a quadratic-time heuristic clique selection algorithm, which can operate in real-time applications. Simulation results show that our proposed algorithms significantly reduce the IDNC completion delay compared to the random and maximum-rate algorithms, and almost achieve the global optimal completion delay performance over all network codes in broadcast scenarios. We propose a new feedback-based adaptive coding scheme for a packet erasure broadcast channel. The main performance metric of interest is the delay. We consider two types of delay - decoding delay and delivery delay. Decoding delay is the time difference between the instant when the packet is decoded at an arbitrary receiver and the instant when it arrived at the sender. Delivery delay also includes the period when a decoded packet waits in a resequencing buffer at the receiver until all previous packets have also been decoded. This notion of delay is motivated by applications that accept packets only in order. Our coding scheme has the innovation guarantee property and is hence throughput optimal. It also allows efficient queue management. It uses the simple strategy of mixing only the oldest undecoded packet of each receiver, and therefore extends to any number of receivers. We conjecture that this scheme achieves the asymptotically optimal delivery (and hence decoding) delay. The asymptotic behavior is studied in the limit as the load factor of the system approaches capacity. This conjecture is verified through simulations. In this paper, we consider the problem of minimizing the mean completion delay in wireless broadcast for instantly decodable network coding. We first formulate the problem as a stochastic shortest path (SSP) problem. Although finding the packet selection policy using SSP is intractable, we use this formulation to draw the theoretical properties of efficient selection algorithms. Based on these properties, we propose a simple online selection algorithm that efficiently minimizes the mean completion delay of a frame of broadcast packets, compared to the random and greedy selection algorithms with a similar computational complexity. Simulation results show that our proposed algorithm indeed outperforms these random and greedy selection algorithms. We consider the throughput-delay tradeoff in network coded transmission over erasure broadcast channels. Interested in minimizing decoding delay, we formulate the problem of instantly decodable network coding as an integer linear program and propose algorithms to solve it heuristically. In particular, we investigate channels with memory and propose algorithms that can exploit channel erasure dependence to increase throughput and decrease delay.