In the mobile communication services, users wish to subscribe to high quality service with a low price level, which leads to competition between mobile network operators (MNOs). The MNOs compete with each other by service prices after deciding the extent of investment to improve quality of service (QoS). Unfortunately, the theoretic backgrounds of price dynamics are not known to us, and as a result, effective network planning and regulative actions are hard to make in the competitive market. To explain this competition more detail, we formulate and solve an optimization problem applying the two-stage Cournot and Bertrand competition model. Consequently, we derive a price dynamics that the MNOs increase and decrease their service prices periodically, which completely explains the subsidy dynamics in the real world. Moving forward, to avoid this instability and inefficiency, we suggest a simple regulation rule which leads to a Pareto-optimal equilibrium point. Moreover, we suggest regulator's optimal actions corresponding to user welfare and the regulator's revenue.
The price war in communication service is observed in Yu - Kong . Particularly, in @cite_18 and @cite_15 , if one operator lowers its price to increase revenue or to monopolize the entire market, then the other operators will also lower their price to match the price leader. The price down competition will occur repeatedly among all operators, eventually damaging every operator with a revenue decrease.
@cite_18 @cite_15
2018061752 2085487367 2152629569 2143535483
This paper presents a comprehensive analytical study of two competitive secondary operators' investment (i.e., spectrum leasing) and pricing strategies, taking into account operators' heterogeneity in leasing costs and users' heterogeneity in transmission power and channel conditions. We model the interactions between operators and users as a three-stage dynamic game, where operators simultaneously make spectrum leasing decisions in Stage I, and pricing decisions in Stage II, and then users make purchase decisions in Stage III. Using backward induction, we are able to completely characterize the dynamic game's equilibria. We show that both operators' investment and pricing equilibrium decisions process interesting threshold properties. For example, when the two operators' leasing costs are close, both operators will lease positive spectrum. Otherwise, one operator will choose not to lease and the other operator becomes the monopolist. For pricing, a positive pure strategy equilibrium exists only when the total spectrum investment of both operators is less than a threshold. Moreover, two operators always choose the same equilibrium price despite their heterogeneity in leasing costs. Each user fairly achieves the same service quality in terms of signal-to-noise ratio (SNR) at the equilibrium, and the obtained predictable payoff is linear in its transmission power and channel gain. We also compare the duopoly equilibrium with the coordinated case where two operators cooperate to maximize their total profit. We show that the maximum loss of total profit due to operators' competition is no larger than 25 percent. The users, however, always benefit from operators' competition in terms of their payoffs. We show that most of these insights are robust in the general SNR regime. In recent years, to satisfy people's need for wireless services, the number of access points of the 3G-based systems, WiFi and WiMAX has been increased exponentially by wireless service providers (WSPs). As a result, there are many WSPs coexisting in the same hotspot area, which drives price competition among WSPs. Existing researche shows that each WSP will lower its price to increase revenue or market share, and this kind of price competition will eventually damage every WSP with the revenue decrease. However in this paper, we show that there is another type of price competition, where the WSPs' decreasing or increasing price levels occurs periodically and there is no equilibrium point. We illustrate it by using an example of the duopoly price competition and suggest a simple regulation rule that leads to an equilibrium point. Moreover, we show that the equilibrium point is Pareto-optimal and is well balanced in the aspects of total revenue, fairness and social welfare. We study revenue-maximizing pricing by a service provider in a communication network and compare revenues from simple pricing rules to the maximum revenues that are feasible. In particular, we focus on flat entry fees as the simplest pricing rule. We provide a lower bound for the ratio between the revenue from this pricing rule and maximum revenue, which we refer to as the price of simplicity. We characterize what types of environments lead to a low price of simplicity and show that in a range of environments, the loss of revenue from using simple entry fees is small. We then study the price of simplicity for a simple non-linear pricing (price discrimination) scheme based on the Paris Metro Pricing. The service provider creates different service classes and charges differential entry fees for these classes. We show that the gain from this type of price discrimination is small, particularly in environments in which the simple entry fee pricing leads to a low price of simplicity. We address the problem of spectrum pricing in a cognitive radio network where multiple primary service providers compete with each other to offer spectrum access opportunities to the secondary users. By using an equilibrium pricing scheme, each of the primary service providers aims to maximize its profit under quality of service (QoS) constraint for primary users. We formulate this situation as an oligopoly market consisting of a few firms and a consumer. The QoS degradation of the primary services is considered as the cost in offering spectrum access to the secondary users. For the secondary users, we adopt a utility function to obtain the demand function. With a Bertrand game model, we analyze the impacts of several system parameters such as spectrum substitutability and channel quality on the Nash equilibrium (i.e., equilibrium pricing adopted by the primary services). We present distributed algorithms to obtain the solution for this dynamic game. The stability of the proposed dynamic game algorithms in terms of convergence to the Nash equilibrium is studied. However, the Nash equilibrium is not efficient in the sense that the total profit of the primary service providers is not maximized. An optimal solution to gain the highest total profit can be obtained. A collusion can be established among the primary services so that they gain higher profit than that for the Nash equilibrium. However, since one or more of the primary service providers may deviate from the optimal solution, a punishment mechanism may be applied to the deviating primary service provider. A repeated game among primary service providers is formulated to show that the collusion can be maintained if all of the primary service providers are aware of this punishment mechanism, and therefore, properly weight their profits to be obtained in the future.