Guided policy search is a method for reinforcement learning that trains a general policy for accomplishing a given task by guiding the learning of the policy with multiple guiding distributions. Guided policy search relies on learning an underlying dynamical model of the environment and then, at each iteration of the algorithm, using that model to gradually improve the policy. This model, though, often makes the assumption that the environment dynamics are markovian, e.g., depend only on the current state and control signal. In this paper we apply guided policy search to a problem with non-markovian dynamics. Specifically, we apply it to the problem of pouring a precise amount of liquid from a cup into a bowl, where many of the sensor measurements experience non-trivial amounts of delay. We show that, with relatively simple state augmentation, guided policy search can be extended to non-markovian dynamical systems, where the non-markovianess is caused by delayed sensor readings.
Levine @cite_3 @cite_6 have developed a methodology similar to @cite_12 called guided policy search (GPS) that works on real robots in physical environments. Initially, they applied GPS only to simulated problems @cite_3 , but in follow-up work @cite_6 they showed how it can be used to solve tasks on a real robot such as putting a cap on a bottle, inserting a brick into a block, and hanging a hanger on a rack. Our work in this paper is heavily inspired by the work of Levine . Here, we apply GPS on a real robot in an environment with non-trivial sensor delay, specifically, to the task of pouring a precise amount of liquid into a bowl.
@cite_12 @cite_6 @cite_3
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We present a policy search method for learning complex feedback control policies that map from high-dimensional sensory inputs to motor torques, for manipulation tasks with discontinuous contact dynamics. We build on a prior technique called guided policy search (GPS), which iteratively optimizes a set of local policies for specific instances of a task, and uses these to train a complex, high-dimensional global policy that generalizes across task instances. We extend GPS in the following ways: (1) we propose the use of a model-free local optimizer based on path integral stochastic optimal control (PI2), which enables us to learn local policies for tasks with highly discontinuous contact dynamics; and (2) we enable GPS to train on a new set of task instances in every iteration by using on-policy sampling: this increases the diversity of the instances that the policy is trained on, and is crucial for achieving good generalization. We show that these contributions enable us to learn deep neural network policies that can directly perform torque control from visual input. We validate the method on a challenging door opening task and a pick-and-place task, and we demonstrate that our approach substantially outperforms the prior LQR-based local policy optimizer on these tasks. Furthermore, we show that on-policy sampling significantly increases the generalization ability of these policies. Autonomous learning of object manipulation skills can enable robots to acquire rich behavioral repertoires that scale to the variety of objects found in the real world. However, current motion skill learning methods typically restrict the behavior to a compact, low-dimensional representation, limiting its expressiveness and generality. In this paper, we extend a recently developed policy search method [1] and use it to learn a range of dynamic manipulation behaviors with highly general policy representations, without using known models or example demonstrations. Our approach learns a set of trajectories for the desired motion skill by using iteratively refitted time-varying linear models, and then unifies these trajectories into a single control policy that can generalize to new situations. To enable this method to run on a real robot, we introduce several improvements that reduce the sample count and automate parameter selection. We show that our method can acquire fast, fluent behaviors after only minutes of interaction time, and can learn robust controllers for complex tasks, including putting together a toy airplane, stacking tight-fitting lego blocks, placing wooden rings onto tight-fitting pegs, inserting a shoe tree into a shoe, and screwing bottle caps onto bottles. We present a novel algorithm to produce descriptive online 3D occupancy maps using Gaussian processes (GPs). GP regression and classification have met with recent success in their application to robot mapping, as GPs are capable of expressing rich correlation among map cells and sensor data. However, the cubic computational complexity has limited its application to large-scale mapping and online use. In this paper we address this issue first by proposing test-data octrees, octrees within blocks of the map that prune away nodes of the same state, condensing the number of test data used in a regression, in addition to allowing fast data retrieval. We also propose a nested Bayesian committee machine which, after new sensor data is partitioned among several GP regressions, fuses the result and updates the map with greatly reduced complexity. Finally, by adjusting the range of influence of the training data and tuning a variance threshold implemented in our method's binary classification step, we are able to control the richness of inference achieved by GPs - and its tradeoff with classification accuracy. The performance of the proposed approach is evaluated with both simulated and real data, demonstrating that the method may serve both as an improved-accuracy classifier, and as a predictive tool to support autonomous navigation. Autonomous learning of object manipulation skills can enable robots to acquire rich behavioral repertoires that scale to the variety of objects found in the real world. However, current motion skill learning methods typically restrict the behavior to a compact, low-dimensional representation, limiting its expressiveness and generality. In this paper, we extend a recently developed policy search method la-lnnpg-14 and use it to learn a range of dynamic manipulation behaviors with highly general policy representations, without using known models or example demonstrations. Our approach learns a set of trajectories for the desired motion skill by using iteratively refitted time-varying linear models, and then unifies these trajectories into a single control policy that can generalize to new situations. To enable this method to run on a real robot, we introduce several improvements that reduce the sample count and automate parameter selection. We show that our method can acquire fast, fluent behaviors after only minutes of interaction time, and can learn robust controllers for complex tasks, including putting together a toy airplane, stacking tight-fitting lego blocks, placing wooden rings onto tight-fitting pegs, inserting a shoe tree into a shoe, and screwing bottle caps onto bottles.