A plethora of state estimation techniques have appeared in the last decade using visual data, and more recently with added inertial data. Datasets typically used for evaluation include indoor and urban environments, where supporting videos have shown impressive performance. However, such techniques have not been fully evaluated in challenging conditions, such as the marine domain. In this paper, we compare ten recent open-source packages to provide insights on their performance and guidelines on addressing current challenges. Specifically, we selected direct methods and tightly-coupled optimization techniques that fuse camera and Inertial Measurement Unit (IMU) data together. Experiments are conducted by testing all packages on datasets collected over the years with underwater robots in our laboratory. All the datasets are made available online.
Dense Piecewise Planar Tracking and Mapping (DPPTAM) @cite_18 is a direct visual odometry algorithm for dense reconstruction using a monocular camera. Dense reconstruction is based on detecting planar regions -- assumed to be homogeneous-color regions. The TUM RGB-D Dataset @cite_12 was used to assess the performance of the proposed approach in the original paper.
@cite_18 @cite_12
2210972093 2019110835 2216550548 2215578878
This paper proposes a direct monocular SLAM algorithm that estimates a dense reconstruction of a scene in real-time on a CPU. Highly textured image areas are mapped using standard direct mapping techniques [1], that minimize the photometric error across different views. We make the assumption that homogeneous-color regions belong to approximately planar areas. Our contribution is a new algorithm for the estimation of such planar areas, based on the information of a superpixel segmentation and the semidense map from highly textured areas. We compare our approach against several alternatives using the public TUM dataset [2] and additional live experiments with a hand-held camera. We demonstrate that our proposal for piecewise planar monocular SLAM is faster, more accurate and more robust than the piecewise planar baseline [3]. In addition, our experimental results show how the depth regularization of monocular maps can damage its accuracy, being the piecewise planar assumption a reasonable option in indoor scenarios. Dense 3D reconstruction of fast moving objects could contribute to various applications such as body structure analysis, accident avoidance, and so on. In this paper, we propose a technique based on a one-shot scanning method, which reconstructs 3D shapes for each frame of a high frame-rate video capturing the scenes projected by a static pattern. To avoid instability of image processing, we restrict the number of colors used in the pattern to less than two. The proposed technique comprises (1) an efficient algorithm to eliminate ambiguity of projected parallel-line patterns by using intersection points, (2) a batch reconstruction algorithm of multiple frames by using spatio-temporal constraints, and (3) an efficient detection method of color-encoded grid pattern based on de Bruijn sequence. In the experiments, the line detection algorithm worked effectively and the dense reconstruction algorithm produces accurate and robust results. We also show the improved results by using temporal constraints. Finally, the dense reconstructions of fast moving objects in a high frame-rate video are presented. In this paper, we present a monocular visual-inertial odometry algorithm which, by directly using pixel intensity errors of image patches, achieves accurate tracking performance while exhibiting a very high level of robustness. After detection, the tracking of the multilevel patch features is closely coupled to the underlying extended Kalman filter (EKF) by directly using the intensity errors as innovation term during the update step. We follow a purely robocentric approach where the location of 3D landmarks are always estimated with respect to the current camera pose. Furthermore, we decompose landmark positions into a bearing vector and a distance parametrization whereby we employ a minimal representation of differences on a corresponding σ-Algebra in order to achieve better consistency and to improve the computational performance. Due to the robocentric, inverse-distance landmark parametrization, the framework does not require any initialization procedure, leading to a truly power-up-and-go state estimation system. The presented approach is successfully evaluated in a set of highly dynamic hand-held experiments as well as directly employed in the control loop of a multirotor unmanned aerial vehicle (UAV). In this work we present a novel algorithm for realtime visual odometry for a monocular camera. The main idea is to develop an approach between classical feature-based visual odometry systems and modern direct dense semi-dense methods, trying to benefit from the best attributes of both. Similar to feature-based systems, we extract information from the images, instead of working with raw image intensities as direct methods. In particular, the information extracted are the edges present in the image, while the rest of the algorithm is designed to take advantage of the structural information provided when pixels are treated as edges. Edge extraction is an efficient and higly parallelizable operation. The edge depth information extracted is dense enough to allow acceptable surface fitting, similar to modern semi-dense methods. This is a valuable attribute that feature-based odometry lacks. Experimental results show that the proposed method has similar drift than state of the art feature-based and direct methods, and is a simple algorithm that runs at realtime and can be parallelized. Finally, we have also developed an inertial aided version that successfully stabilizes an unmanned air vehicle in complex indoor environments using only a frontal camera, while running the complete solution in the embedded hardware on board the vehicle.