This paper considers the problem of optimum reconstruction in generalized sampling-reconstruction processes (GSRPs). We propose constrained GSRP, a novel framework that minimizes the reconstruction error for inputs in a subspace, subject to a constraint on the maximum regret-error for any other signal in the entire signal space. This framework addresses the primary limitation of existing GSRPs (consistent, subspace and minimax regret), namely, the assumption that the a priori subspace is either fully known or fully ignored. We formulate constrained GSRP as a constrained optimization problem, the solution to which turns out to be a convex combination of the subspace and the minimax regret samplings. Detailed theoretical analysis on the reconstruction error shows that constrained sampling achieves a reconstruction that is 1) (sub)optimal for signals in the input subspace, 2) robust for signals around the input subspace, and 3) reasonably bounded for any other signals with a simple choice of the constraint parameter. Experimental results on sampling-reconstruction of a Gaussian input and a speech signal demonstrate the effectiveness of the proposed scheme.
Introduced in @cite_17 , the minimax regret sampling alleviates the drawback of large error associated with the consistent and subspace samplings. This is achieved by minimizing the maximum regret-error rather than the absolute error.
@cite_17
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In this thesis, we investigate the problem of decision-making in large two-player zero-sum games using Monte Carlo sampling and regret minimization methods. We demonstrate four major contributions. The first is Monte Carlo Counterfactual Regret Minimization (MC-CFR): a generic family of sample-based algorithms that compute near-optimal equilibrium strategies. Secondly, we develop a theory for applying counterfactual regret minimization to a generic subset of imperfect recall games as well as a lossy abstraction mechanism for reducing the size of very large games. Thirdly, we describe Monte Carlo Minimax Search (MCMS): an adversarial search algorithm based on *-Minimax that uses sparse sampling. We then present variance reduction techniques that can be used in these settings, with a focused application to Monte Carlo Tree Search (MCTS). We thoroughly evaluate our algorithms in practice using several different domains and sampling strategies. Motivated by practical applications, chiefly clinical trials, we study the regret achievable for stochastic bandits under the constraint that the employed policy must split trials into a small number of batches. We propose a simple policy, and show that a very small number of batches gives close to minimax optimal regret bounds. As a byproduct, we derive optimal policies with low switching cost for stochastic bandits. We propose the k-representative regret minimization query (k-regret) as an operation to support multi-criteria decision making. Like top-k, the k-regret query assumes that users have some utility or scoring functions; however, it never asks the users to provide such functions. Like skyline, it filters out a set of interesting points from a potentially large database based on the users' criteria; however, it never overwhelms the users by outputting too many tuples. In particular, for any number k and any class of utility functions, the k-regret query outputs k tuples from the database and tries to minimize the maximum regret ratio. This captures how disappointed a user could be had she seen k representative tuples instead of the whole database. We focus on the class of linear utility functions, which is widely applicable. The first challenge of this approach is that it is not clear if the maximum regret ratio would be small, or even bounded. We answer this question affirmatively. Theoretically, we prove that the maximum regret ratio can be bounded and this bound is independent of the database size. Moreover, our extensive experiments on real and synthetic datasets suggest that in practice the maximum regret ratio is reasonably small. Additionally, algorithms developed in this paper are practical as they run in linear time in the size of the database and the experiments show that their running time is small when they run on top of the skyline operation which means that these algorithm could be integrated into current database systems. We address online linear optimization problems when the possible actions of the decision maker are represented by binary vectors. The regret of the decision maker is the difference between her realized loss and the minimal loss she would have achieved by picking, in hindsight, the best possible action. Our goal is to understand the magnitude of the best possible minimax regret. We study the problem under three different assumptions for the feedback the decision maker receives: full information, and the partial information models of the so-called “semi-bandit” and “bandit” problems. In the full information case we show that the standard exponentially weighted average forecaster is a provably suboptimal strategy. For the semi-bandit model, by combining the Mirror Descent algorithm and the INF Implicitely Normalized Forecaster strategy, we are able to prove the first optimal bounds. Finally, in the bandit case we discuss existing results in light of a new lower bound, and suggest a conjecture on the optimal regret in that case.