The spread of behavior over social networks depends on the contact structure among individuals, and seeding the most influential agents can substantially enhance the extent of the spread. While the choice of the best seed set, known as influence maximization, is a computationally hard problem, many computationally efficient algorithms have been proposed to approximate the optimal seed sets with provable guarantees. Most of the previous work on influence maximization assumes the knowledge of the entire network graph. However, in practice, obtaining full knowledge of the network structure is very costly. In this work, we consider the choice of @math initial seeds to maximize the expected number of adopters under the independent cascade model. We propose a ''probe-and-seed'' algorithm that provides almost tight approximation guarantees using @math edge queries in @math time, where @math is the network size and @math is the probability of spreading through an edge. To the best of our knowledge, this is the first result to provide approximation guarantees for influence maximization, using a sub-quadratic number of queries for polynomially small @math . We complement this result by showing that it is impossible to approximate the problem using @math edge queries for constant @math . In the end, we consider a more advanced query model, where one seeds a node and observes the resultant adopters after running the spreading process. We provide an algorithm that uses only @math such queries and provides almost tight approximation guarantees.
Learning is another popular approach for influence maximization in uncertain environments @cite_16 @cite_35 @cite_37 . In online-learning and bandit-based approaches, the seed sets are selected across different stages and the feedback from the previous stage can be used to guide future seed selections @cite_34 . This is also related to adaptive seeding, where the initial choice of seeds influences what becomes available for seeding in a followup stage @cite_3 @cite_15 . The ability to seed nodes adaptively makes such setups incomparable to ours.
@cite_35 @cite_37 @cite_3 @cite_34 @cite_15 @cite_16
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In this paper, we address the important issue of uncertainty in the edge influence probability estimates for the well studied influence maximization problem --- the task of finding k seed nodes in a social network to maximize the influence spread. We propose the problem of robust influence maximization, which maximizes the worst-case ratio between the influence spread of the chosen seed set and the optimal seed set, given the uncertainty of the parameter input. We design an algorithm that solves this problem with a solution-dependent bound. We further study uniform sampling and adaptive sampling methods to effectively reduce the uncertainty on parameters and improve the robustness of the influence maximization task. Our empirical results show that parameter uncertainty may greatly affect influence maximization performance and prior studies that learned influence probabilities could lead to poor performance in robust influence maximization due to relatively large uncertainty in parameter estimates, and information cascade based adaptive sampling method may be an effective way to improve the robustness of influence maximization. Propagation of contagion through networks is a fundamental process. It is used to model the spread of information, influence, or a viral infection. Diffusion patterns can be specified by a probabilistic model, such as Independent Cascade (IC), or captured by a set of representative traces. Basic computational problems in the study of diffusion are influence queries (determining the potency of a specified seed set of nodes) and Influence Maximization (identifying the most influential seed set of a given size). Answering each influence query involves many edge traversals, and does not scale when there are many queries on very large graphs. The gold standard for Influence Maximization is the greedy algorithm, which iteratively adds to the seed set a node maximizing the marginal gain in influence. Greedy has a guaranteed approximation ratio of at least (1-1 e) and actually produces a sequence of nodes, with each prefix having approximation guarantee with respect to the same-size optimum. Since Greedy does not scale well beyond a few million edges, for larger inputs one must currently use either heuristics or alternative algorithms designed for a pre-specified small seed set size. We develop a novel sketch-based design for influence computation. Our greedy Sketch-based Influence Maximization (SKIM) algorithm scales to graphs with billions of edges, with one to two orders of magnitude speedup over the best greedy methods. It still has a guaranteed approximation ratio, and in practice its quality nearly matches that of exact greedy. We also present influence oracles, which use linear-time preprocessing to generate a small sketch for each node, allowing the influence of any seed set to be quickly answered from the sketches of its nodes. Social networks are commonly used for marketing purposes. For example, free samples of a product can be given to a few influential social network users (or seed nodes), with the hope that they will convince their friends to buy it. One way to formalize this objective is through the problem of influence maximization (or IM), whose goal is to find the best seed nodes to activate under a fixed budget, so that the number of people who get influenced in the end is maximized. Solutions to IM rely on the influence probability that a user influences another one. However, this probability information may be unavailable or incomplete. In this paper, we study IM in the absence of complete information on influence probability. We call this problem Online Influence Maximization (OIM), since we learn influence probabilities at the same time we run influence campaigns. To solve OIM, we propose a multiple-trial approach, where (1) some seed nodes are selected based on existing influence information; (2) an influence campaign is started with these seed nodes; and (3) user feedback is used to update influence information. We adopt Explore-Exploit strategies, which can select seed nodes using either the current influence probability estimation (exploit), or the confidence bound on the estimation (explore). Any existing IM algorithm can be used in this framework. We also develop an incremental algorithm that can significantly reduce the overhead of handling user feedback information. Our experiments show that our solution is more effective than traditional IM methods on the partial information. Influence maximization, the fundamental of viral marketing, aims to find top- @math seed nodes maximizing influence spread under certain spreading models. In this paper, we study influence maximization from a game perspective. We propose a Coordination Game model, in which every individuals make their decisions based on the benefit of coordination with their network neighbors, to study information propagation. Our model serves as the generalization of some existing models, such as Majority Vote model and Linear Threshold model. Under the generalized model, we study the hardness of influence maximization and the approximation guarantee of the greedy algorithm. We also combine several strategies to accelerate the algorithm. Experimental results show that after the acceleration, our algorithm significantly outperforms other heuristics, and it is three orders of magnitude faster than the original greedy method.