We investigate the task of modeling open-domain, multi-turn, unstructured, multi-participant, conversational dialogue. We specifically study the effect of incorporating different elements of the conversation. Unlike previous efforts, which focused on modeling messages and responses, we extend the modeling to long context and participant's history. Our system does not rely on handwritten rules or engineered features; instead, we train deep neural networks on a large conversational dataset. In particular, we exploit the structure of Reddit comments and posts to extract 2.1 billion messages and 133 million conversations. We evaluate our models on the task of predicting the next response in a conversation, and we find that modeling both context and participants improves prediction accuracy.
While these systems are able to produce novel responses, it is difficult to understand how much capacity is consumed by modeling natural language versus modeling discourse and the coherence of the conversation. Often responses gravitate to the most frequent sentences observed in the training corpus @cite_12 .
@cite_12
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Most previous work on trainable language generation has focused on two paradigms: (a) using a generation decisions of an existing generator. Both approaches rely on the existence of a handcrafted generation component, which is likely to limit their scalability to new domains. The first contribution of this article is to present Bagel, a fully data-driven generation method that treats the language generation task as a search for the most likely sequence of semantic concepts and realization phrases, according to Factored Language Models (FLMs). As domain utterances are not readily available for most natural language generation tasks, a large creative effort is required to produce the data necessary to represent human linguistic variation for nontrivial domains. This article is based on the assumption that learning to produce paraphrases can be facilitated by collecting data from a large sample of untrained annotators using crowdsourcing—rather than a few domain experts—by relying on a coarse meaning representation. A second contribution of this article is to use crowdsourced data to show how dialogue naturalness can be improved by learning to vary the output utterances generated for a given semantic input. Two data-driven methods for generating paraphrases in dialogue are presented: (a) by sampling from the n-best list of realizations produced by Bagel's FLM reranker; and (b) by learning a structured perceptron predicting whether candidate realizations are valid paraphrases. We train Bagel on a set of 1,956 utterances produced by 137 annotators, which covers 10 types of dialogue acts and 128 semantic concepts in a tourist information system for Cambridge. An automated evaluation shows that Bagel outperforms utterance class LM baselines on this domain. A human evaluation of 600 resynthesized dialogue extracts shows that Bagel's FLM output produces utterances comparable to a handcrafted baseline, whereas the perceptron classifier performs worse. Interestingly, human judges find the system sampling from the n-best list to be more natural than a system always returning the first-best utterance. The judges are also more willing to interact with the n-best system in the future. These results suggest that capturing the large variation found in human language using data-driven methods is beneficial for dialogue interaction. In this paper, we construct and train end-to-end neural network-based dialogue systems using an updated version of the recent Ubuntu Dialogue Corpus, a dataset containing almost 1 million multi-turn dialogues, with a total of over 7 million utterances and 100 million words. This dataset is interesting because of its size, long context lengths, and technical nature; thus, it can be used to train large models directly from data with minimal feature engineering, which can be both time consuming and expensive. We provide baselines in two different environments: one where models are trained to maximize the log-likelihood of a generated utterance conditioned on the context of the conversation, and one where models are trained to select the correct next response from a list of candidate responses. These are both evaluated on a recall task that we call Next Utterance Classification (NUC), as well as other generation-specific metrics. Finally, we provide a qualitative error analysis to help determine the most promising directions for future research on the Ubuntu Dialogue Corpus, and for end-to-end dialogue systems in general. In the past few years, as the number of dialogue systems has increased, there has been an increasing interest in the use of natural language generation in spoken dialogue. Our research assumes that trainable natural language generation is needed to support more flexible and customized dialogues with human users. This paper focuses on methods for automatically training the sentence planning module of a spoken language generator. Sentence planning is a set of inter-related but distinct tasks, one of which is sentence scoping, i.e., the choice of syntactic structure for elementary speech acts and the decision of how to combine them into one or more sentences. The paper first presents SPoT, a trainable sentence planner, and a new methodology for automatically training SPoT on the basis of feedback provided by human judges. Our methodology is unique in neither depending on hand-crafted rules nor on the existence of a domain-specific corpus. SPoT first randomly generates a candidate set of sentence plans and then selects one. We show that SPoT learns to select a sentence plan whose rating on average is only 5 worse than the top human-ranked sentence plan. We then experimentally evaluate SPoT by asking human judges to compare SPoT's output with a hand-crafted template-based generation component, two rule-based sentence planners, and two baseline sentence planners. We show that SPoT performs better than the rule-based systems and the baselines, and as well as the hand-crafted system. We present three systems for surface natural language generation that are trainable from annotated corpora. The first two systems, called NLG1 and NLG2, require a corpus marked only with domain-specific semantic attributes, while the last system, called NLG3, requires a corpus marked with both semantic attributes and syntactic dependency information. All systems attempt to produce a grammatical natural language phrase from a domain-specific semantic representation. NLG1 serves a baseline system and uses phrase frequencies to generate a whole phrase in one step, while NLG2 and NLG3 use maximum entropy probability models to individually generate each word in the phrase. The systems NLG2 and NLG3 learn to determine both the word choice and the word order of the phrase. We present experiments in which we generate phrases to describe flights in the air travel domain.