Video inpainting aims to fill spatio-temporal holes with plausible content in a video. Despite tremendous progress of deep neural networks for image inpainting, it is challenging to extend these methods to the video domain due to the additional time dimension. In this work, we propose a novel deep network architecture for fast video inpainting. Built upon an image-based encoder-decoder model, our framework is designed to collect and refine information from neighbor frames and synthesize still-unknown regions. At the same time, the output is enforced to be temporally consistent by a recurrent feedback and a temporal memory module. Compared with the state-of-the-art image inpainting algorithm, our method produces videos that are much more semantically correct and temporally smooth. In contrast to the prior video completion method which relies on time-consuming optimization, our method runs in near real-time while generating competitive video results. Finally, we applied our framework to video retargeting task, and obtain visually pleasing results.
To ensure the global consistency, patch-based algorithms have been cast as a global optimization problem. Wexler al @cite_7 present a method that optimizes a global energy minimization problem for 3D spatio-temporal patches by alternating between patch search and reconstruction steps. Newson al @cite_33 extend this by developing a spatio-temporal version of PatchMatch @cite_10 to strengthen the temporal coherence and speed up the patch matching. Recently, Huang al @cite_25 modify the energy term of @cite_7 by adding an optical flow term to enforce temporal consistency. Although these methods are effective, their biggest limitations are high computational complexity and the absolute dependence upon the pre-computed optical flow which cannot be guaranteed to be accurate in complex sequences.
@cite_10 @cite_33 @cite_7 @cite_25
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We study an energy functional for computing optical flow that combines three assumptions: a brightness constancy assumption, a gradient constancy assumption, and a discontinuity-preserving spatio-temporal smoothness constraint. In order to allow for large displacements, linearisations in the two data terms are strictly avoided. We present a consistent numerical scheme based on two nested fixed point iterations. By proving that this scheme implements a coarse-to-fine warping strategy, we give a theoretical foundation for warping which has been used on a mainly experimental basis so far. Our evaluation demonstrates that the novel method gives significantly smaller angular errors than previous techniques for optical flow estimation. We show that it is fairly insensitive to parameter variations, and we demonstrate its excellent robustness under noise. We propose a novel approach for optical flow estimation, targeted at large displacements with significant occlusions. It consists of two steps: i) dense matching by edge-preserving interpolation from a sparse set of matches; ii) variational energy minimization initialized with the dense matches. The sparse-to-dense interpolation relies on an appropriate choice of the distance, namely an edge-aware geodesic distance. This distance is tailored to handle occlusions and motion boundaries - two common and difficult issues for optical flow computation. We also propose an approximation scheme for the geodesic distance to allow fast computation without loss of performance. Subsequent to the dense interpolation step, standard one-level variational energy minimization is carried out on the dense matches to obtain the final flow estimation. The proposed approach, called Edge-Preserving Interpolation of Correspondences (EpicFlow) is fast and robust to large displacements. It significantly outperforms the state of the art on MPI-Sintel and performs on par on Kitti and Middlebury. We propose a novel approach for optical flow estimation , targeted at large displacements with significant oc-clusions. It consists of two steps: i) dense matching by edge-preserving interpolation from a sparse set of matches; ii) variational energy minimization initialized with the dense matches. The sparse-to-dense interpolation relies on an appropriate choice of the distance, namely an edge-aware geodesic distance. This distance is tailored to handle occlusions and motion boundaries -- two common and difficult issues for optical flow computation. We also propose an approximation scheme for the geodesic distance to allow fast computation without loss of performance. Subsequent to the dense interpolation step, standard one-level variational energy minimization is carried out on the dense matches to obtain the final flow estimation. The proposed approach, called Edge-Preserving Interpolation of Correspondences (EpicFlow) is fast and robust to large displacements. It significantly outperforms the state of the art on MPI-Sintel and performs on par on Kitti and Middlebury. We present a novel method for recovering the 3D structure and scene flow from calibrated multi-view sequences. We propose a 3D point cloud parametrization of the 3D structure and scene flow that allows us to directly estimate the desired unknowns. A unified global energy functional is proposed to incorporate the information from the available sequences and simultaneously recover both depth and scene flow. The functional enforces multi-view geometric consistency and imposes brightness constancy and piecewise smoothness assumptions directly on the 3D unknowns. It inherently handles the challenges of discontinuities, occlusions, and large displacements. The main contribution of this work is the fusion of a 3D representation and an advanced variational framework that directly uses the available multi-view information. This formulation allows us to advantageously bind the 3D unknowns in time and space. Different from optical flow and disparity, the proposed method results in a nonlinear mapping between the images' coordinates, thus giving rise to additional challenges in the optimization process. Our experiments on real and synthetic data demonstrate that the proposed method successfully recovers the 3D structure and scene flow despite the complicated nonconvex optimization problem.