Action recognition in still images has seen major improvement in recent years due to advances in human pose estimation, object recognition and stronger feature representations. However, there are still many cases in which performance remains far from that of humans. In this paper, we approach the problem by learning explicitly, and then integrating three components of transitive actions: (1) the human body part relevant to the action (2) the object being acted upon and (3) the specific form of interaction between the person and the object. The process uses class-specific features and relations not used in the past for action recognition and which use inherently two cycles in the process unlike most standard approaches. We focus on face-related actions (FRA), a subset of actions that includes several currently challenging categories. We present an average relative improvement of 52 over state-of-the art. We also make a new benchmark publicly available.
In contrast to @cite_12 , we seek the location of a specific, relevant body part only. For detecting objects, we also use a supervised approach, but unlike @math @cite_27 , we represent the location of the action-object using a shape mask, to enable the extraction of rich features between the person and the object. Furthermore, we use the fine pose of the human (i.e, facial landmarks) to predict where each action object can, or cannot, be, in contrast to @cite_23 , who use only relative location features between body parts and objects. We further explore features specific to the region of interaction and its form, which are arguably the most critical ones to consider.
@cite_27 @cite_23 @cite_12
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We present a technique for estimating the spatial layout of humans in still images--the position of the head, torso and arms. The theme we explore is that once a person is localized using an upper body detector, the search for their body parts can be considerably simplified using weak constraints on position and appearance arising from that detection. Our approach is capable of estimating upper body pose in highly challenging uncontrolled images, without prior knowledge of background, clothing, lighting, or the location and scale of the person in the image. People are only required to be upright and seen from the front or the back (not side). We evaluate the stages of our approach experimentally using ground truth layout annotation on a variety of challenging material, such as images from the PASCAL VOC 2008 challenge and video frames from TV shows and feature films. We also propose and evaluate techniques for searching a video dataset for people in a specific pose. To this end, we develop three new pose descriptors and compare their classification and retrieval performance to two baselines built on state-of-the-art object detection models. Detecting objects in cluttered scenes and estimating articulated human body parts are two challenging problems in computer vision. The difficulty is particularly pronounced in activities involving human-object interactions (e.g. playing tennis), where the relevant object tends to be small or only partially visible, and the human body parts are often self-occluded. We observe, however, that objects and human poses can serve as mutual context to each other – recognizing one facilitates the recognition of the other. In this paper we propose a new random field model to encode the mutual context of objects and human poses in human-object interaction activities. We then cast the model learning task as a structure learning problem, of which the structural connectivity between the object, the overall human pose, and different body parts are estimated through a structure search approach, and the parameters of the model are estimated by a new max-margin algorithm. On a sports data set of six classes of human-object interactions [12], we show that our mutual context model significantly outperforms state-of-the-art in detecting very difficult objects and human poses. The locations of the fiducial facial landmark points around facial components and facial contour capture the rigid and non-rigid facial deformations due to head movements and facial expressions. They are hence important for various facial analysis tasks. Many facial landmark detection algorithms have been developed to automatically detect those key points over the years, and in this paper, we perform an extensive review of them. We classify the facial landmark detection algorithms into three major categories: holistic methods, Constrained Local Model (CLM) methods, and the regression-based methods. They differ in the ways to utilize the facial appearance and shape information. The holistic methods explicitly build models to represent the global facial appearance and shape information. The CLMs explicitly leverage the global shape model but build the local appearance models. The regression based methods implicitly capture facial shape and appearance information. For algorithms within each category, we discuss their underlying theories as well as their differences. We also compare their performances on both controlled and in the wild benchmark datasets, under varying facial expressions, head poses, and occlusion. Based on the evaluations, we point out their respective strengths and weaknesses. There is also a separate section to review the latest deep learning based algorithms. The survey also includes a listing of the benchmark databases and existing software. Finally, we identify future research directions, including combining methods in different categories to leverage their respective strengths to solve landmark detection "in-the-wild". Detecting objects in cluttered scenes and estimating articulated human body parts from 2D images are two challenging problems in computer vision. The difficulty is particularly pronounced in activities involving human-object interactions (e.g., playing tennis), where the relevant objects tend to be small or only partially visible and the human body parts are often self-occluded. We observe, however, that objects and human poses can serve as mutual context to each other-recognizing one facilitates the recognition of the other. In this paper, we propose a mutual context model to jointly model objects and human poses in human-object interaction activities. In our approach, object detection provides a strong prior for better human pose estimation, while human pose estimation improves the accuracy of detecting the objects that interact with the human. On a six-class sports data set and a 24-class people interacting with musical instruments data set, we show that our mutual context model outperforms state of the art in detecting very difficult objects and estimating human poses, as well as classifying human-object interaction activities.