Motivated by the use of high speed circuit switches in large scale data centers, we consider the problem of circuit switch scheduling. In this problem we are given demands between pairs of servers and the goal is to schedule at every time step a matching between the servers while maximizing the total satisfied demand over time. The crux of this scheduling problem is that once one shifts from one matching to a different one a fixed delay @math is incurred during which no data can be transmitted. For the offline version of the problem we present a @math approximation ratio (for any constant @math ). Since the natural linear programming relaxation for the problem has an unbounded integrality gap, we adopt a hybrid approach that combines the combinatorial greedy with randomized rounding of a different suitable linear program. For the online version of the problem we present a (bi-criteria) @math -competitive ratio (for any constant @math ) that exceeds time by an additive factor of @math . We note that no uni-criteria online algorithm is possible. Surprisingly, we obtain the result by reducing the online version to the offline one.
Venkatakrishnan et. al. @cite_26 were the first to formally introduce the offline variant of the circuit switch scheduling problem. They focused on the special case that all entries of the data matrix are significantly small, and analyzed the greedy algorithm. Though it is known that the greedy algorithm does not provide any worst-case approximation guarantee for the general case of maximizing a monotone submodular function given a knapsack constraint, @cite_26 proved that in the special case of small demand values they obtain an (almost) tight approximation guarantee. To the best of our knowledge, our algorithm gives the best provable bound for the offline variant of the circuit switch scheduling problem. A different related variant of the problem is when data does not have to reach its destination in one step, i.e., data can go through several different servers until it reaches its destination @cite_14 @cite_19 @cite_26 .
@cite_19 @cite_14 @cite_26
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We propose a general dual-fitting technique for analyzing online scheduling algorithms in the unrelated machines setting where the objective function involves weighted flow-time, and we allow the machines of the on-line algorithm to have (1 + e)-extra speed than the offline optimum (the so-called speed augmentation model). Typically, such algorithms are analyzed using non-trivial potential functions which yield little insight into the proof technique. We propose that one can often analyze such algorithms by looking at the dual (or Lagrangian dual) of the linear (or convex) program for the corresponding scheduling problem, and finding a feasible dual solution as the on-line algorithm proceeds. As representative cases, we get the following results: • For the problem of minimizing weighted flow-time, we give an O (1 e)-competitive greedy algorithm. This is an improvement by a factor of 1 e on the competitive ratio of the greedy algorithm of Chadha-Garg-Kumar-Muralidhara. • For the problem of minimizing weighted lk norm of flow-time, we show that a greedy algorithm gives an O (1 e)-competitive ratio. This marginally improves the result of Im and Moseley. • For the problem of minimizing weighted flow-time plus energy, and when the energy function f(s) is equal to sγ, γ > 1, we show that a natural greedy algorithm is O(γ2)-competitive. Prior to our work, such a result was known for the related machines setting only (Gupta-Krishnaswamy-Pruhs). Efficient operation of wireless networks and switches requires using simple (and in some cases distributed) scheduling algorithms. In general, simple greedy algorithms (known as Greedy Maximal Scheduling, or GMS) are guaranteed to achieve only a fraction of the maximum possible throughput (e.g., 50 throughput in switches). However, it was recently shown that in networks in which the Local Pooling conditions are satisfied, GMS achieves 100 throughput. Moreover, in networks in which the σ-Local Pooling conditions hold, GMS achieves σ throughput. In this paper, we focus on identifying the specific network topologies that satisfy these conditions. In particular, we provide the first characterization of all the network graphs in which Local Pooling holds under primary interference constraints (in these networks, GMS achieves 100 throughput). This leads to a linear-time algorithm for identifying Local-Pooling-satisfying graphs. Moreover, by using similar graph-theoretical methods, we show that in all bipartite graphs (i.e., input-queued switches) of size up to 7 × n, GMS is guaranteed to achieve 66 throughput, thereby improving upon the previously known 50 lower bound. Finally, we study the performance of GMS in interference graphs and show that in certain specific topologies, its performance could be very bad. Overall, the paper demonstrates that using graph-theoretical techniques can significantly contribute to our understanding of greedy scheduling algorithms. We study a basic buffer management problem that arises in network switches. Consider @math input ports, each of which is equipped with a buffer (queue) of limited capacity. Data packets arrive online and can be stored in the buffers if space permits; otherwise packet loss occurs. In each time step the switch can transmit one packet from one of the buffers to the output port. The goal is to maximize the number of transmitted packets. Simple arguments show that any work-conserving algorithm, which serves any nonempty buffer, is 2-competitive. Azar and Richter recently presented a randomized online algorithm and gave lower bounds for deterministic and randomized strategies. In practice, greedy algorithms are very important because they are fast, use little extra memory, and reduce packet loss by always serving a longest queue. In this paper we first settle the competitive performance of the entire family of greedy strategies. We prove that greedy algorithms are not better than 2-competitive no matter how ties are broken. Our lower bound proof uses a new recursive construction for building adversarial buffer configurations that may be of independent interest. We also give improved lower bounds for deterministic and randomized online algorithms. In this paper we present the first deterministic online algorithm that is better than 2-competitive. We develop a modified greedy algorithm, called semigreedy, and prove that it achieves a competitive ratio of @math . The new algorithm is simple, fast, and uses little extra memory. Only when the risk of packet loss is low does it not serve the longest queue. Additionally we study scenarios when an online algorithm is granted additional resources. We consider resource augmentation with respect to memory and speed; i.e., an online algorithm may be given larger buffers or higher transmission rates. We analyze greedy and other online strategies. We consider the optimal online packet scheduling problem in a single-user energy harvesting wireless communication system, where energy is harvested from natural renewable sources, making future energy arrivals instants and amounts random in nature. The most general case of arbitrary energy arrivals is considered where neither the future energy arrival instants or amount, nor their distribution is known. The problem considered is to adaptively change the transmission rate according to the causal energy arrival information, such that the time by which all packets are delivered is minimized. We assume that all bits have arrived and are ready at the source before the transmission begins. For a minimization problem, the utility of an online algorithm is tested by finding its competitive ratio or competitiveness that is defined to be the maximum of the ratio of the gain of the online algorithm with the optimal offline algorithm over all input sequences. We derive a lower and upper bound on the competitive ratio of any online algorithm to minimize the total transmission time in an energy harvesting system. The upper bound is obtained using a lazy' transmission policy that chooses its transmission power to minimize the transmission time assuming that no further energy arrivals are going to occur in future. The lazy transmission policy is shown to be strictly two-competitive. We also derive an adversarial lower bound that shows that competitive ratio of any online algorithm is at least 1.325.