Network models have been increasingly used in the past years to support summarization and analysis of narratives, such as famous TV series, books and news. Inspired by social network analysis, most of these models focus on the characters at play. The network model well captures all characters interactions, giving a broad picture of the narration’s content. A few works went beyond by introducing additional semantic elements, always captured in a single layer network. In contrast, we introduce in this work a multilayer network model to capture more elements of the narration of a movie from its script: people, locations, and other semantic elements. This model enables new measures and insights on movies. We demonstrate this model on two very popular movies.
Tan @cite_20 proposed an analysis of the character networks in two science fiction television series. These networks are constructed based on the scene co-occurrence between characters to indicate the presence of a connection. Global network topological measures such as the average path length, graph density, network diameter, average degree, are computed and found to be similar between the two series. Furthermore, various node centrality scores are computed and used to reflect on the interplay between the central characters and the overall narrative.
@cite_20
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This work is an analysis of the character networks in two science fiction television series: Stargate and Star Trek. These networks are constructed on the basis of scene co-occurrence between characters to indicate the presence of a connection. Global network structure measures such as the average path length, graph density, network diameter, average degree, median degree, maximum degree, and average clustering coefficient are computed as well as individual node centrality scores. The two fictional networks constructed are found to be quite similar in structure which is astonishing given that Stargate only ran for 18 years in comparison to the 48 years for Star Trek. We investigate social networks of characters found in cultural works such as novels and films. These character networks exhibit many of the properties of complex networks such as skewed degree distribution and community structure, but may be of relatively small order with a high multiplicity of edges. Building on recent work of Beveridge and Shan [4], we consider graph extraction, visualization, and network statistics for three novels: Twilight by Stephanie Meyer, Steven King’s The Stand, and J.K. Rowling’s Harry Potter and the Goblet of Fire. Coupling with 800 character networks from films found in the http: moviegalaxies.com database, we compare the data sets to simulations from various stochastic complex networks models including random graphs with given expected degrees (also known as the Chung-Lu model), the configuration model, and the preferential attachment model. Using machine learning techniques based on motif (or small subgraph) counts, we determine that the Chung-Lu model best fits character networks and we conjecture why this may be the case. Abstract As network analysis methods prevail, more metrics are applied to co-word networks to reveal hot topics in a field. However, few studies have examined the relationships among these metrics. To bridge this gap, this study explores the relationships among different ranking metrics, including one frequency-based and six network-based metrics, in order to understand the impact of network structural features on ranking themes on co-word networks. We collected bibliographic data from three disciplines from Web of Science (WoS), and generated 40 simulation networks following the preferential attachment assumption. Correlation analysis on the empirical and simulated networks shows strong relationships among the metrics. Their relationships are consistent across disciplines. The metrics can be categorized into three groups according to the strength of their correlations, where Degree Centrality, H-index, and Coreness are in one group, Betweenness Centrality, Clustering Coefficient, and frequency in another, and Weighted PageRank by itself. Regression analysis on the simulation networks reveals that network topology properties, such as connectivity, sparsity, and aggregation, influence the relationships among selected metrics. In addition, when comparing the top keywords ranked by the metrics in the three disciplines, we found the metrics exhibit different discriminative capacity. Coreness and H-index may be better suited for categorizing keywords rather than ranking keywords. Findings from this study contribute to a better understanding of the relationships among different metrics and provide guidance for using them effectively in different contexts. Many real-world domains can be represented as large node-link graphs: backbone Internet routers connect with 70,000 other hosts, mid-sized Web servers handle between 20,000 and 200,000 hyperlinked documents, and dictionaries contain millions of words defined in terms of each other. Computational manipulation of such large graphs is common, but previous tools for graph visualization have been limited to datasets of a few thousand nodes. Visual depictions of graphs and networks are external representations that exploit human visual processing to reduce the cognitive load of many tasks that require understanding of global or local structure. We assert that the two key advantages of computer-based systems for information visualization over traditional paper-based visual exposition are interactivity and scalability. We also argue that designing visualization software by taking the characteristics of a target user's task domain into account leads to systems that are more effective and scale to larger datasets than previous work. This thesis contains a detailed analysis of three specialized systems for the interactive exploration of large graphs, relating the intended tasks to the spatial layout and visual encoding choices. We present two novel algorithms for specialized layout and drawing that use quite different visual metaphors. The H3 system for visualizing the hyperlink structures of web sites scales to datasets of over 100,000 nodes by using a carefully chosen spanning tree as the layout backbone, 3D hyperbolic geometry for a Focus+Context view, and provides a fluid interactive experience through guaranteed frame rate drawing. The Constellation system features a highly specialized 2D layout intended to spatially encode domain-specific information for computational linguists checking the plausibility of a large semantic network created from dictionaries. The Planet Multicast system for displaying the tunnel topology of the Internet's multicast backbone provides a literal 3D geographic layout of arcs on a globe to help MBone maintainers find misconfigured long-distance tunnels. Each of these three systems provides a very different view of the graph structure, and we evaluate their efficacy for the intended task. We generalize these findings in our analysis of the importance of interactivity and specialization for graph visualization systems that are effective and scalable.