Human speech is often accompanied by hand and arm gestures. Given audio speech input, we generate plausible gestures to go along with the sound. Specifically, we perform cross-modal translation from "in-the-wild'' monologue speech of a single speaker to their hand and arm motion. We train on unlabeled videos for which we only have noisy pseudo ground truth from an automatic pose detection system. Our proposed model significantly outperforms baseline methods in a quantitative comparison. To support research toward obtaining a computational understanding of the relationship between gesture and speech, we release a large video dataset of person-specific gestures. The project website with video, code and data can be found at this http URL .
Sign language and emblematic gesture recognition There has been a great deal of computer vision work geared towards recognizing sign language gestures from video. This includes methods that use video transcripts as a weak source of supervision @cite_8 , as well as recent methods based on CNNs @cite_38 @cite_40 and RNNs @cite_35 . There has also been work that recognizes emblematic hand and face gestures @cite_12 @cite_0 , head gestures @cite_27 , and co-speech gestures @cite_16 . By contrast, our goal is to predict co-speech gestures from audio.
@cite_38 @cite_35 @cite_8 @cite_0 @cite_40 @cite_27 @cite_16 @cite_12
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Gesture recognition remains a very challenging task in the field of computer vision and human computer interaction (HCI). A decade ago the task seemed to be almost unsolvable with the data provided by a single RGB camera. Due to recent advances in sensing technologies, such as time-of-flight and structured light cameras, there are new data sources available, which make hand gesture recognition more feasible. In this work, we propose a highly precise method to recognize static gestures from a depth data, provided from one of the above mentioned devices. The depth images are used to derive rotation-, translation- and scale-invariant features. A multi-layered random forest (MLRF) is then trained to classify the feature vectors, which yields to the recognition of the hand signs. The training time and memory required by MLRF are much smaller, compared to a simple random forest with equivalent precision. This allows to repeat the training procedure of MLRF without significant effort. To show the advantages of our technique, we evaluate our algorithm on synthetic data, on publicly available dataset, containing 24 signs from American Sign Language(ASL) and on a new dataset, collected using recently appeared Intel Creative Gesture Camera. In this paper, we present two large video multi-modal datasets for RGB and RGB-D gesture recognition: the ChaLearn LAP RGB-D Isolated Gesture Dataset (IsoGD) and the Continuous Gesture Dataset (ConGD). Both datasets are derived from the ChaLearn Gesture Dataset (CGD) that has a total of more than 50000 gestures for the "one-shot-learning" competition. To increase the potential of the old dataset, we designed new well curated datasets composed of 249 gesture labels, and including 47933 gestures manually labeled the begin and end frames in sequences. Using these datasets we will open two competitions on the CodaLab platform so that researchers can test and compare their methods for "user independent" gesture recognition. The first challenge is designed for gesture spotting and recognition in continuous sequences of gestures while the second one is designed for gesture classification from segmented data. The baseline method based on the bag of visual words model is also presented. Sign Language Recognition (SLR) targets on interpreting the sign language into text or speech, so as to facilitate the communication between deaf-mute people and ordinary people. This task has broad social impact, but is still very challenging due to the complexity and large variations in hand actions. Existing methods for SLR use hand-crafted features to describe sign language motion and build classification models based on those features. However, it is difficult to design reliable features to adapt to the large variations of hand gestures. To approach this problem, we propose a novel 3D convolutional neural network (CNN) which extracts discriminative spatial-temporal features from raw video stream automatically without any prior knowledge, avoiding designing features. To boost the performance, multi-channels of video streams, including color information, depth clue, and body joint positions, are used as input to the 3D CNN in order to integrate color, depth and trajectory information. We validate the proposed model on a real dataset collected with Microsoft Kinect and demonstrate its effectiveness over the traditional approaches based on hand-crafted features. Sign Language Recognition (SLR) aims at translating the sign language into text or speech, so as to realize the communication between deaf-mute people and ordinary people. This paper proposes a framework based on the Hidden Markov Models (HMMs) benefited from the utilization of the trajectories and hand-shape features of the original sign videos, respectively. First, we propose a new trajectory feature (enhanced shape context), which can capture the spatio-temporal information well. Second, we fetch the hand regions by Kinect mapping functions and describe each frame by HOG (pre-processed by PCA). Moreover, in order to optimize predictions, rather than fixing the number of hidden states for each sign model, we independently determine it through the variation of the hand shapes. As for recognition, we propose a combination method to fuse the probabilities of trajectory and hand shape. At last, we evaluate our approach with our self-building Kinect-based dataset and the experiments demonstrate the effectiveness of our approach.