Pattern analysis is a wide domain that has wide applicability in many fields. In fact, texture analysis is one of those fields, since the texture is defined as a set of repetitive or quasi-repetitive patterns. Despite its importance in analyzing 3D meshes, geometric texture analysis is less studied by geometry processing community. This paper presents a new efficient approach for geometric texture analysis on 3D triangular meshes. The proposed method is a scale-aware approach that takes as input a 3D mesh and a user-scale. It provides, as a result, a similarity-based clustering of texels in meaningful classes. Experimental results of the proposed algorithm are presented for both real-world and synthetic meshes within various textures. Furthermore, the efficiency of the proposed approach was experimentally demonstrated under mesh simplification and noise addition on the mesh surface. In this paper, we present a practical application for semantic annotation of 3D geometric salient texels.
We have also to consider a third family of approaches, strongly related to geometry textures. They encode regions of 3D mesh surfaces into a sparse set of local surface descriptors @cite_1 @cite_15 @cite_16 @cite_11 @cite_7 . In these works, coarse segmentations close to superpixels are presented, such as in @cite_16 , or more finely salient geometric features are extracted @cite_1 @cite_15 @cite_7 . These features are defined by a set of descriptors, locally describing a non trivial region of the surface. These features can be identified by considering regions with a high curvature relatively to their surrounding and with a high variance of curvature values @cite_1 @cite_15 . These purely geometric approaches can be enriched by the use of an optimized type-aware user-selection tool @cite_11 .
@cite_7 @cite_1 @cite_15 @cite_16 @cite_11
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In this paper, we propose a new tool to efficiently extract a class of "low-rank textures" in a 3D scene from user-specified windows in 2D images despite significant corruptions and warping. The low-rank textures capture geometrically meaningful structures in an image, which encompass conventional local features such as edges and corners as well as many kinds of regular, symmetric patterns ubiquitous in urban environments and man-made objects. Our approach to finding these low-rank textures leverages the recent breakthroughs in convex optimization that enable robust recovery of a high-dimensional low-rank matrix despite gross sparse errors. In the case of planar regions with significant affine or projective deformation, our method can accurately recover both the intrinsic low-rank texture and the unknown transformation, and hence both the geometry and appearance of the associated planar region in 3D. Extensive experimental results demonstrate that this new technique works effectively for many regular and near-regular patterns or objects that are approximately low-rank, such as symmetrical patterns, building facades, printed text, and human faces. In this paper, we introduce a feature-preserving denoising algorithm. It is built on the premise that the underlying surface of a noisy mesh is piecewise smooth, and a sharp feature lies on the intersection of multiple smooth surface regions. A vertex close to a sharp feature is likely to have a neighborhood that includes distinct smooth segments. By defining the consistent subneighborhood as the segment whose geometry and normal orientation most consistent with those of the vertex, we can completely remove the influence from neighbors lying on other segments during denoising. Our method identifies piecewise smooth subneighborhoods using a robust density-based clustering algorithm based on shared nearest neighbors. In our method, we obtain an initial estimate of vertex normals and curvature tensors by robustly fitting a local quadric model. An anisotropic filter based on optimal estimation theory is further applied to smooth the normal field and the curvature tensor field. This is followed by second-order bilateral filtering, which better preserves curvature details and alleviates volume shrinkage during denoising. The support of these filters is defined by the consistent subneighborhood of a vertex. We have applied this algorithm to both generic and CAD models, and sharp features, such as edges and corners, are very well preserved. We present an algorithm for registration between a large-scale point cloud and a close-proximity scanned point cloud, providing a localization solution that is fully independent of prior information about the initial positions of the two point cloud coordinate systems. The algorithm, denoted LORAX, selects super-points&#x2013;local subsets of points&#x2013;and describes the geometric structure of each with a low-dimensional descriptor. These descriptors are then used to infer potential matching regions for an efficient coarse registration process, followed by a fine-tuning stage. The set of super-points is selected by covering the point clouds with overlapping spheres, and then filtering out those of low-quality or nonsalient regions. The descriptors are computed using state-of-the-art unsupervised machine learning, utilizing the technology of deep neural network based auto-encoders. Abstract This novel framework provides a strong alternative to the common practice of using manually designed key-point descriptors for coarse point cloud registration. Utilizing super-points instead of key-points allows the available geometrical data to be better exploited to find the correct transformation. Encoding local 3D geometric structures using a deep neural network auto-encoder instead of traditional descriptors continues the trend seen in other computer vision applications and indeed leads to superior results. The algorithm is tested on challenging point cloud registration datasets, and its advantages over previous approaches as well as its robustness to density changes, noise, and missing data are shown. This paper investigates variational region-level criterion for supervised and unsupervised texture-based image segmentation. The focus is given to the demonstration of the effectiveness and robustness of this region-based formulation compared to most common variational approaches. The main contributions of this global criterion are twofold. First, the proposed methods circumvent a major problem related to classical texture based segmentation approaches. Existing methods, even if they use different and various texture features, are mainly stated as the optimization of a criterion evaluating punctual pixel likelihoods or similarity measure computed within a local neighborhood. These approaches require sufficient dissimilarity between the considered texture features. An additional limitation is the choice of the neighborhood size and shape. These two parameters and especially the neighborhood size significantly influence the classification performances: the neighborhood must be large enough to capture texture structures and small enough to guarantee segmentation accuracy. These parameters are often set experimentally. These limitations are mitigated with the proposed variational methods stated at the region-level. It resorts to an energy criterion defined on image where regions are characterized by nonparametric distributions of their responses to a set of filters. In the supervised case, the segmentation algorithm consists in the minimization of a similarity measure between region-level statistics and texture prototypes and a boundary based functional that imposes smoothness and regularity on region boundaries. In the unsupervised case, the data-driven term involves the maximization of the dissimilarity between regions. The proposed similarity measure is generic and permits optimally fusing various types of texture features. It is defined as a weighted sum of Kullback-Leibler divergences between feature distributions. The optimization of the proposed variational criteria is carried out using a level-set formulation. The effectiveness and the robustness of this formulation at region-level, compared to classical active contour methods, are evaluated for various Brodatz and natural images.