Data imbalance remains one of the most widespread problems affecting contemporary machine learning. The negative effect data imbalance can have on the traditional learning algorithms is most severe in combination with other dataset difficulty factors, such as small disjuncts, presence of outliers and insufficient number of training observations. Said difficulty factors can also limit the applicability of some of the methods of dealing with data imbalance, in particular the neighborhood-based oversampling algorithms based on SMOTE. Radial-Based Oversampling (RBO) was previously proposed to mitigate some of the limitations of the neighborhood-based methods. In this paper we examine the possibility of utilizing the concept of mutual class potential, used to guide the oversampling process in RBO, in the undersampling procedure. Conducted computational complexity analysis indicates a significantly reduced time complexity of the proposed Radial-Based Undersampling algorithm, and the results of the performed experimental study indicate its usefulness, especially on difficult datasets.
Despite the abundance of different strategies of dealing with data imbalance, it often remains unclear under what conditions a given method is expected to guarantee a satisfactory performance. Furthermore, taking into the account the no free lunch theorem @cite_39 it is unreasonable to expect that any single method will be able to achieve a state-of-the-art performance on every provided dataset. Identifying the areas of applicability, conditions under which the method is expected to be more likely to achieve a good performance, is therefore desirable both from the point of view of a practitioner, who can use that information to narrow down the range of methods appropriate for a problem at hand, as well as a theoretician, who can use that insight in the process of developing novel methods.
@cite_39
1897981530 2247194987 2787223504 2127508398
The No Free Lunch theorems are often used to argue that domain specific knowledge is required to design successful algorithms. We use algorithmic information theory to argue the case for a universal bias allowing an algorithm to succeed in all interesting problem domains. Additionally, we give a new algorithm for off-line classification, inspired by Solomonoff induction, with good performance on all structured problems under reasonable assumptions. This includes a proof of the efficacy of the well-known heuristic of randomly selecting training data in the hope of reducing misclassification rates. In practice, there are often explicit constraints on what representations or decisions are acceptable in an application of machine learning. For example it may be a legal requirement that a decision must not favour a particular group. Alternatively it can be that that representation of data must not have identifying information. We address these two related issues by learning flexible representations that minimize the capability of an adversarial critic. This adversary is trying to predict the relevant sensitive variable from the representation, and so minimizing the performance of the adversary ensures there is little or no information in the representation about the sensitive variable. We demonstrate this adversarial approach on two problems: making decisions free from discrimination and removing private information from images. We formulate the adversarial model as a minimax problem, and optimize that minimax objective using a stochastic gradient alternate min-max optimizer. We demonstrate the ability to provide discriminant free representations for standard test problems, and compare with previous state of the art methods for fairness, showing statistically significant improvement across most cases. The flexibility of this method is shown via a novel problem: removing annotations from images, from unaligned training examples of annotated and unannotated images, and with no a priori knowledge of the form of annotation provided to the model. We propose in this paper a new approach to train the Generative Adversarial Nets (GANs) with a mixture of generators to overcome the mode collapsing problem. The main intuition is to employ multiple generators, instead of using a single one as in the original GAN. The idea is simple, yet proven to be extremely effective at covering diverse data modes, easily overcoming the mode collapsing problem and delivering state-of-the-art results. A minimax formulation was able to establish among a classifier, a discriminator, and a set of generators in a similar spirit with GAN. Generators create samples that are intended to come from the same distribution as the training data, whilst the discriminator determines whether samples are true data or generated by generators, and the classifier specifies which generator a sample comes from. The distinguishing feature is that internal samples are created from multiple generators, and then one of them will be randomly selected as final output similar to the mechanism of a probabilistic mixture model. We term our method Mixture Generative Adversarial Nets (MGAN). We develop theoretical analysis to prove that, at the equilibrium, the Jensen-Shannon divergence (JSD) between the mixture of generators’ distributions and the empirical data distribution is minimal, whilst the JSD among generators’ distributions is maximal, hence effectively avoiding the mode collapsing problem. By utilizing parameter sharing, our proposed model adds minimal computational cost to the standard GAN, and thus can also efficiently scale to large-scale datasets. We conduct extensive experiments on synthetic 2D data and natural image databases (CIFAR-10, STL-10 and ImageNet) to demonstrate the superior performance of our MGAN in achieving state-of-the-art Inception scores over latest baselines, generating diverse and appealing recognizable objects at different resolutions, and specializing in capturing different types of objects by the generators. We consider a task of scheduling with a common deadline on a single machine. Every player reports to a scheduler the length of his job and the scheduler needs to finish as many jobs as possible by the deadline. For this simple problem, there is a truthful mechanism that achieves maximum welfare in dominant strategies. The new aspect of our work is that in our setting players are uncertain about their own job lengths, and hence are incapable of providing truthful reports (in the strict sense of the word). For a probabilistic model for uncertainty we show that even with relatively little uncertainty, no mechanism can guarantee a constant fraction of the maximum welfare. To remedy this situation, we introduce a new measure of economic efficiency, based on a notion of a fair share of a player, and design mechanisms that are Ω(1)-fair. In addition to its intrinsic appeal, our notion of fairness implies good approximation of maximum welfare in several cases of interest. In our mechanisms the machine is sometimes left idle even though there are jobs that want to use it. We show that this unfavorable aspect is unavoidable, unless one gives up other favorable aspects (e.g., give up Ω(1)-fairness). We also consider a qualitative approach to uncertainty as an alternative to the probabilistic quantitative model. In the qualitative approach we break away from solution concepts such as dominant strategies (they are no longer well defined), and instead suggest an axiomatic approach, which amounts to listing desirable properties for mechanisms. We provide a mechanism that satisfies these properties.