Dynamic imaging is a recently proposed action description paradigm for simultaneously capturing motion and temporal evolution information, particularly in the context of deep convolutional neural networks (CNNs). Compared with optical flow for motion characterization, dynamic imaging exhibits superior efficiency and compactness. Inspired by the success of dynamic imaging in RGB video, this study extends it to the depth domain. To better exploit three-dimensional (3D) characteristics, multi-view dynamic images are proposed. In particular, the raw depth video is densely projected with respect to different virtual imaging viewpoints by rotating the virtual camera within the 3D space. Subsequently, dynamic images are extracted from the obtained multi-view depth videos and multi-view dynamic images are thus constructed from these images. Accordingly, more view-tolerant visual cues can be involved. A novel CNN model is then proposed to perform feature learning on multi-view dynamic images. Particularly, the dynamic images from different views share the same convolutional layers but correspond to different fully connected layers. This is aimed at enhancing the tuning effectiveness on shallow convolutional layers by alleviating the gradient vanishing problem. Moreover, as the spatial occurrence variation of the actions may impair the CNN, an action proposal approach is also put forth. In experiments, the proposed approach can achieve state-of-the-art performance on three challenging datasets.
Under this paradigm, 3D human body skeleton joints are first extracted from the depth frames for action characterization. Using the skeleton information, Wang @cite_37 extracted the spatial-temporal pairwise distances between the skeleton joints and mined the most discriminative joint combinations for specific action classes. Vemulapalli @cite_47 and Huang @cite_22 proposed extracting the discriminative Lie group action representation from the manifold learning perspective. Weng @cite_28 resorted to nearest neighbor search to categorize actions. A recent research trend is to capture the spatial-temporal evolution of skeleton joints using recurrent neural networks (RNNs) @cite_29 and long--short-term memory networks (LSTM) @cite_26 . Despite its noticeable progress, the skeleton-based approach still suffers from information loss and potential skeleton joint extraction failure. Moreover, the CNN cannot benefit from this paradigm and improve its performance.
@cite_37 @cite_26 @cite_22 @cite_28 @cite_29 @cite_47
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Human skeleton joints are popular for action analysis since they can be easily extracted from videos to discard background noises. However, current skeleton representations do not fully benefit from machine learning with CNNs. We propose "Skepxels" a spatio-temporal representation for skeleton sequences to fully exploit the "local" correlations between joints using the 2D convolution kernels of CNN. We transform skeleton videos into images of flexible dimensions using Skepxels and develop a CNN-based framework for effective human action recognition using the resulting images. Skepxels encode rich spatio-temporal information about the skeleton joints in the frames by maximizing a unique distance metric, defined collaboratively over the distinct joint arrangements used in the skelet al image. Moreover, they are flexible in encoding compound semantic notions such as location and speed of the joints. The proposed action recognition exploits the representation in a hierarchical manner by first capturing the micro-temporal relations between the skeleton joints with the Skepxels and then exploiting their macro-temporal relations by computing the Fourier Temporal Pyramids over the CNN features of the skelet al images. We extend the Inception-ResNet CNN architecture with the proposed method and improve the state-of-the-art accuracy by 4.4 on the large scale NTU human activity dataset. On the medium-sized N-UCLA and UTH-MHAD datasets, our method outperforms the existing results by 5.7 and 9.3 respectively. Recent advances on human motion analysis have made the extraction of human skeleton structure feasible, even from single depth images. This structure has been proven quite informative for discriminating actions in a recognition scenario. In this context, we propose a local skeleton descriptor that encodes the relative position of joint quadruples. Such a coding implies a similarity normalisation transform that leads to a compact (6D) view-invariant skelet al feature, referred to as skelet al quad. Further, the use of a Fisher kernel representation is suggested to describe the skelet al quads contained in a (sub)action. A Gaussian mixture model is learnt from training data, so that the generation of any set of quads is encoded by its Fisher vector. Finally, a multi-level representation of Fisher vectors leads to an action description that roughly carries the order of sub-action within each action sequence. Efficient classification is here achieved by linear SVMs. The proposed action representation is tested on widely used datasets, MSRAction3D and HDM05. The experimental evaluation shows that the proposed method outperforms state-of-the-art algorithms that rely only on joints, while it competes with methods that combine joints with extra cues. Action recognition with 3D skeleton sequences became popular due to its speed and robustness. The recently proposed convolutional neural networks (CNNs)-based methods show a good performance in learning spatio–temporal representations for skeleton sequences. Despite the good recognition accuracy achieved by previous CNN-based methods, there existed two problems that potentially limit the performance. First, previous skeleton representations were generated by chaining joints with a fixed order. The corresponding semantic meaning was unclear and the structural information among the joints was lost. Second, previous models did not have an ability to focus on informative joints. The attention mechanism was important for skeleton-based action recognition because different joints contributed unequally toward the correct recognition. To solve these two problems, we proposed a novel CNN-based method for skeleton-based action recognition. We first redesigned the skeleton representations with a depth-first tree traversal order, which enhanced the semantic meaning of skeleton images and better preserved the associated structural information. We then proposed the general two-branch attention architecture that automatically focused on spatio–temporal key stages and filtered out unreliable joint predictions. Based on the proposed general architecture, we designed a global long-sequence attention network with refined branch structures. Furthermore, in order to adjust the kernel’s spatio–temporal aspect ratios and better capture long-term dependencies, we proposed a sub-sequence attention network (SSAN) that took sub-image sequences as inputs. We showed that the two-branch attention architecture could be combined with the SSAN to further improve the performance. Our experiment results on the NTU RGB+D data set and the SBU kinetic interaction data set outperformed the state of the art. The model was further validated on noisy estimated poses from the subsets of the UCF101 data set and the kinetics data set. The motion analysis of human skeletons is crucial for human action recognition, which is one of the most active topics in computer vision. In this paper, we propose a fully end-to-end action-attending graphic neural network (A2GNN) for skeleton-based action recognition, in which each irregular skeleton is structured as an undirected attribute graph. To extract high-level semantic representation from skeletons, we perform the local spectral graph filtering on the constructed attribute graphs like the standard image convolution operation. Considering not all joints are informative for action analysis, we design an action-attending layer to detect those salient action units by adaptively weighting skelet al joints. Herein, the filtering responses are parameterized into a weighting function irrelevant to the order of input nodes. To further encode continuous motion variations, the deep features learnt from skelet al graphs are gathered along consecutive temporal slices and then fed into a recurrent gated network. Finally, the spectral graph filtering, action-attending, and recurrent temporal encoding are integrated together to jointly train for the sake of robust action recognition as well as the intelligibility of human actions. To evaluate our A2GNN, we conduct extensive experiments on four benchmark skeleton-based action datasets, including the large-scale challenging NTU RGB+D dataset. The experimental results demonstrate that our network achieves the state-of-the-art performances.