Machine learning algorithms are vulnerable to poisoning attacks: An adversary can inject malicious points in the training dataset to influence the learning process and degrade its performance. Optimal poisoning attacks have already been proposed to evaluate worst-case scenarios, modelling attacks as a bi-level optimisation problem. Solving these problems is computationally demanding and has limited applicability for some models such as deep networks. In this paper we introduce a novel generative model to craft systematic poisoning attacks against machine learning classifiers generating adversarial training examples, i.e. samples that look like genuine data points but that degrade the classifier's accuracy when used for training. We propose a Generative Adversarial Net with three components: generator, discriminator, and the target classifier. This approach allows us to model naturally the detectability constrains that can be expected in realistic attacks and to identify the regions of the underlying data distribution that can be more vulnerable to data poisoning. Our experimental evaluation shows the effectiveness of our attack to compromise machine learning classifiers, including deep networks.
Koh and Liang proposed a different approach to craft targeted attacks against deep networks by exploiting influence functions. This approach allows to create adversarial training examples by learning small perturbations that, when added to some specific genuine training points, change the predictions for a target set of test points. @cite_23 showed that it is possible to perform targeted attacks when the adversary is not in control of the labels for the poisoning points.
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A number of online services nowadays rely upon machine learning to extract valuable information from data collected in the wild. This exposes learning algorithms to the threat of data poisoning, i.e., a coordinate attack in which a fraction of the training data is controlled by the attacker and manipulated to subvert the learning process. To date, these attacks have been devised only against a limited class of binary learning algorithms, due to the inherent complexity of the gradient-based procedure used to optimize the poisoning points (a.k.a. adversarial training examples). In this work, we rst extend the de nition of poisoning attacks to multiclass problems. We then propose a novel poisoning algorithm based on the idea of back-gradient optimization, i.e., to compute the gradient of interest through automatic di erentiation, while also reversing the learning procedure to drastically reduce the attack complexity. Compared to current poisoning strategies, our approach is able to target a wider class of learning algorithms, trained with gradient- based procedures, including neural networks and deep learning architectures. We empirically evaluate its e ectiveness on several application examples, including spam ltering, malware detection, and handwritten digit recognition. We nally show that, similarly to adversarial test examples, adversarial training examples can also be transferred across di erent learning algorithms. Machine learning models are susceptible to adversarial perturbations: small changes to input that can cause large changes in output. It is also demonstrated that there exist input-agnostic perturbations, called universal adversarial perturbations, which can change the inference of target model on most of the data samples. However, existing methods to craft universal perturbations are (i) task specific, (ii) require samples from the training data distribution, and (iii) perform complex optimizations. Additionally, because of the data dependence, fooling ability of the crafted perturbations is proportional to the available training data. In this paper, we present a novel, generalizable and data-free approach for crafting universal adversarial perturbations. Independent of the underlying task, our objective achieves fooling via corrupting the extracted features at multiple layers. Therefore, the proposed objective is generalizable to craft image-agnostic perturbations across multiple vision tasks such as object recognition, semantic segmentation, and depth estimation. In the practical setting of black-box attack scenario (when the attacker does not have access to the target model and it's training data), we show that our objective outperforms the data dependent objectives to fool the learned models. Further, via exploiting simple priors related to the data distribution, our objective remarkably boosts the fooling ability of the crafted perturbations. Significant fooling rates achieved by our objective emphasize that the current deep learning models are now at an increased risk, since our objective generalizes across multiple tasks without the requirement of training data for crafting the perturbations. To encourage reproducible research, we have released the codes for our proposed algorithm.1 We introduce two tactics to attack agents trained by deep reinforcement learning algorithms using adversarial examples, namely the strategically-timed attack and the enchanting attack. In the strategically-timed attack, the adversary aims at minimizing the agent's reward by only attacking the agent at a small subset of time steps in an episode. Limiting the attack activity to this subset helps prevent detection of the attack by the agent. We propose a novel method to determine when an adversarial example should be crafted and applied. In the enchanting attack, the adversary aims at luring the agent to a designated target state. This is achieved by combining a generative model and a planning algorithm: while the generative model predicts the future states, the planning algorithm generates a preferred sequence of actions for luring the agent. A sequence of adversarial examples is then crafted to lure the agent to take the preferred sequence of actions. We apply the two tactics to the agents trained by the state-of-the-art deep reinforcement learning algorithm including DQN and A3C. In 5 Atari games, our strategically timed attack reduces as much reward as the uniform attack (i.e., attacking at every time step) does by attacking the agent 4 times less often. Our enchanting attack lures the agent toward designated target states with a more than 70 success rate. Videos are available at this http URL We explore methods of producing adversarial examples on deep generative models such as the variational autoencoder (VAE) and the VAE-GAN. Deep learning architectures are known to be vulnerable to adversarial examples, but previous work has focused on the application of adversarial examples to classification tasks. Deep generative models have recently become popular due to their ability to model input data distributions and generate realistic examples from those distributions. We present three classes of attacks on the VAE and VAE-GAN architectures and demonstrate them against networks trained on MNIST, SVHN and CelebA. Our first attack leverages classification-based adversaries by attaching a classifier to the trained encoder of the target generative model, which can then be used to indirectly manipulate the latent representation. Our second attack directly uses the VAE loss function to generate a target reconstruction image from the adversarial example. Our third attack moves beyond relying on classification or the standard loss for the gradient and directly optimizes against differences in source and target latent representations. We also motivate why an attacker might be interested in deploying such techniques against a target generative network.