We present the results of a user study with novice NMR analysts (N=19) involving a gamified simulation of the NMR analysis process. Participants solved randomly generated spectrum puzzles for up to three hours. We used eye tracking, event logging, and observations to record symptoms of cognitive depletion while participants worked. Analysis of results indicate that we can detect both signs of learning and signs of cognitive depletion in participants over the course of the three hours. Participants' break strategies did not predict or reflect game scores, but certain symptoms appear predictive of breaks.
Research into attention processes often attempts to measure and predict how long individuals can attend to a specific task. One important concept from attention research is the often observed vigilance decrement: after periods of sustained effort on a vigilance task, individuals’ begin to miss cues critical to their task or workflow @cite_4 @cite_1 @cite_23 @cite_14 . Task-unrelated thoughts (TUTs) are another important phenomenon from attentional research. Individuals required to focus on a task for long periods of time often report self-distracting thoughts that are unrelated to the task at hand @cite_6 @cite_18 . Suppressing TUTs is a current topic of research but for our purposes, we view TUTs as a potential symptom of cognitive depletion. Interruption and task resumption research seeks to understand workflows and predict the optimal time to interrupt an individual so that the interruption is as minimally detrimental as possible (see our references for just a few examples). Such understanding is important to the study of cognitive depletion because any coping or mitigation strategies must also be minimally intrusive to workflows.
@cite_18 @cite_14 @cite_4 @cite_1 @cite_6 @cite_23
2086210198 2048020986 2108951007 2067135396
The vigilance decrement has been described as a slowing in reaction times or an increase in error rates as an effect of time-on-task during tedious monitoring tasks. This decrement has been alternatively ascribed to either withdrawal of the supervisory attentional system, due to underarousal caused by the insufficient workload, or to a decreased attentional capacity and thus the impossibility to sustain mental effort. Furthermore, it has previously been reported that controlled processing is the locus of the vigilance decrement. This study aimed at answering three questions, to better define sustained attention. First, is endogenous attention more vulnerable to time-on-task than exogenous attention? Second, do measures of autonomic arousal provide evidence to support the underload vs overload hypothesis? And third, do these measures show a different effect for endogenous and exogenous attention? We applied a cued (valid vs invalid) conjunction search task, and ECG and respiration recordings were used to compute sympathetic (normalized low frequency power) and parasympathetic tone (respiratory sinus arrhythmia, RSA). Behavioural results showed a dual effect of time-on-task: the usually described vigilance decrement, expressed as increased reaction times (RTs) after 30 min for both conditions; and a higher cost in RTs after invalid cues for the endogenous condition only, appearing after 60 min. Physiological results clearly support the underload hypothesis to subtend the vigilance decrement, since heart period and RSA increased over time-on-task. There was no physiological difference between the endogenous and exogenous conditions. Subjective experience of participants was more compatible with boredom than with high mental effort. User attention is a scarce resource, and users are susceptible to interruption overload. Systems do not reason about the effects of interrupting a user during a task sequence. In this study, we measure effects of interrupting a user at different moments within task execution in terms of task performance, emotional state, and social attribution. Task models were developed using event perception techniques, and the resulting models were used to identify interruption timings based on a user's predicted cognitive load. Our results show that different interruption moments have different impacts on user emotional state and positive social attribution, and suggest that a system could enable a user to maintain a high level of awareness while mitigating the disruptive effects of interruption. We discuss implications of these results for the design of an attention manager. A common assumption in studies of interruptions is that one is focused in an activity and then distracted by other stimuli. We take the reverse perspective and examine whether one might first be in an attentional state that makes one susceptible to communications typically associated with distraction. We explore the confluence of multitasking and workplace communications from three temporal perspectives -- prior to an interaction, when tasks and communications are interleaved, and at the end of the day. Using logging techniques and experience sampling, we observed 32 employees in situ for five days. We found that certain attentional states lead people to be more susceptible to particular types of interaction. Rote work is followed by more Facebook or face-to-face interaction. Focused and aroused states are followed by more email. The more time in email and face-fo-face interaction, and the more total screen switches, the less productive people feel at the day's end. We present the notion of emotional homeostasis along with new directions for multitasking research. Research has shown that sustained attention or vigilance declines over time on task. Sustained attention is necessary in many environments such as air traffic controllers, cyber operators, and imagery analysts. A lapse of attention in any one of these environments can have harmful consequences. The purpose of this study was to determine if eye blink metrics from an eye-tracker are related to changes in vigilance performance and cerebral blood flow velocities. Nineteen participants performed a vigilance task while wearing an eye-tracker on four separate days. Blink frequency and duration changed significantly over time during the task. Both blink frequency and duration increased as performance declined and right cerebral blood flow velocity declined. These results suggest that eye blink information may be an indicator of arousal levels. Using an eye-tracker to detect changes in eye blinks in an operational environment would allow preventative measures to be implemented, perhaps by providing perceptual warning signals or augmenting human cognition through non-invasive brain stimulation techniques. Language: en