Assigning a label to each pixel in an image, namely semantic segmentation, has been an important task in computer vision, and has applications in autonomous driving, robotic navigation, localization, and scene understanding. Fully convolutional neural networks have proved to be a successful solution for the task over the years but most of the work being done focuses primarily on accuracy. In this paper, we present a computationally efficient approach to semantic segmentation, while achieving a high mean intersection over union (mIOU), (70.33 ) on Cityscapes challenge. The network proposed is capable of running real-time on mobile devices. In addition, we make our code and model weights publicly available.
Semantic segmentation as a real-time task has gained momentum on popularity recently. ENet @cite_24 is an efficient and lightweight network offering low number of FLOPs in the design and ability to run real-time on NVIDIA TX1 by taking advantage of bottleneck module. Recently, ENet was further fine-tuned by @cite_12 , increasing the Cityscapes mean intersection over union from 58.29 Our literature review showed us that the ShuffleNet V2 architecture is yet to be used in semantic segmentation task as a feature generator. Both @cite_10 and SHUFFLESEG @cite_22 point out the low FLOP achievable by using ShuffleNet and show comparable accuracy and fast inference speeds. In this work, we exploit improved ShuffleNet V2 as an encoder module modified by atrous convolutions and well-proven encoder heads of DeepLabV3 and DPC in conjunction. Then, we evaluate the network on Cityscapes, a challenging task in the field of scene parsing.
@cite_24 @cite_10 @cite_22 @cite_12
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Real-time semantic segmentation is of significant importance for mobile and robotics related applications. We propose a computationally efficient segmentation network which we term as ShuffleSeg. The proposed architecture is based on grouped convolution and channel shuffling in its encoder for improving the performance. An ablation study of different decoding methods is compared including Skip architecture, UNet, and Dilation Frontend. Interesting insights on the speed and accuracy tradeoff is discussed. It is shown that skip architecture in the decoding method provides the best compromise for the goal of real-time performance, while it provides adequate accuracy by utilizing higher resolution feature maps for a more accurate segmentation. ShuffleSeg is evaluated on CityScapes and compared against the state of the art real-time segmentation networks. It achieves 2x GFLOPs reduction, while it provides on par mean intersection over union of 58.3 on CityScapes test set. ShuffleSeg runs at 15.7 frames per second on NVIDIA Jetson TX2, which makes it of great potential for real-time applications. Semantic segmentation requires both rich spatial information and sizeable receptive field. However, modern approaches usually compromise spatial resolution to achieve real-time inference speed, which leads to poor performance. In this paper, we address this dilemma with a novel Bilateral Segmentation Network (BiSeNet). We first design a Spatial Path with a small stride to preserve the spatial information and generate high-resolution features. Meanwhile, a Context Path with a fast downsampling strategy is employed to obtain sufficient receptive field. On top of the two paths, we introduce a new Feature Fusion Module to combine features efficiently. The proposed architecture makes a right balance between the speed and segmentation performance on Cityscapes, CamVid, and COCO-Stuff datasets. Specifically, for a 2048 ( ) 1024 input, we achieve 68.4 Mean IOU on the Cityscapes test dataset with speed of 105 FPS on one NVIDIA Titan XP card, which is significantly faster than the existing methods with comparable performance. Semantic segmentation requires both rich spatial information and sizeable receptive field. However, modern approaches usually compromise spatial resolution to achieve real-time inference speed, which leads to poor performance. In this paper, we address this dilemma with a novel Bilateral Segmentation Network (BiSeNet). We first design a Spatial Path with a small stride to preserve the spatial information and generate high-resolution features. Meanwhile, a Context Path with a fast downsampling strategy is employed to obtain sufficient receptive field. On top of the two paths, we introduce a new Feature Fusion Module to combine features efficiently. The proposed architecture makes a right balance between the speed and segmentation performance on Cityscapes, CamVid, and COCO-Stuff datasets. Specifically, for a 2048x1024 input, we achieve 68.4 Mean IOU on the Cityscapes test dataset with speed of 105 FPS on one NVIDIA Titan XP card, which is significantly faster than the existing methods with comparable performance. We propose an approach to semantic (image) segmentation that reduces the computational costs by a factor of 25 with limited impact on the quality of results. Semantic segmentation has a number of practical applications, and for most such applications the computational costs are critical. The method follows a typical two-column network structure, where one column accepts an input image, while the other accepts a half-resolution version of that image. By identifying specific regions in the full-resolution image that can be safely ignored, as well as carefully tailoring the network structure, we can process approximately 15 highresolution Cityscapes images (1024x2048) per second using a single GTX 980 video card, while achieving a mean intersection-over-union score of 72.9 on the Cityscapes test set.