Interacting systems are prevalent in nature, from dynamical systems in physics to complex societ al dynamics. The interplay of components can give rise to complex behavior, which can often be explained using a simple model of the system's constituent parts. In this work, we introduce the neural relational inference (NRI) model: an unsupervised model that learns to infer interactions while simultaneously learning the dynamics purely from observational data. Our model takes the form of a variational auto-encoder, in which the latent code represents the underlying interaction graph and the reconstruction is based on graph neural networks. In experiments on simulated physical systems, we show that our NRI model can accurately recover ground-truth interactions in an unsupervised manner. We further demonstrate that we can find an interpretable structure and predict complex dynamics in real motion capture and sports tracking data.
Recent related works on graph-based methods for human motion prediction include @cite_28 where the graph is not learned but is based on proximity and @cite_1 tries to cluster agents into roles.
@cite_28 @cite_1
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This paper reports on a data-driven, interaction-aware motion prediction approach for pedestrians in environments cluttered with static obstacles. When navigating in such workspaces shared with humans, robots need accurate motion predictions of the surrounding pedestrians. Human navigation behavior is mostly influenced by their surrounding pedestrians and by the static obstacles in their vicinity. In this paper we introduce a new model based on Long-Short Term Memory (LSTM) neural networks, which is able to learn human motion behavior from demonstrated data. To the best of our knowledge, this is the first approach using LSTMs, that incorporates both static obstacles and surrounding pedestrians for trajectory forecasting. As part of the model, we introduce a new way of encoding surrounding pedestrians based on a 1d-grid in polar angle space. We evaluate the benefit of interaction-aware motion prediction and the added value of incorporating static obstacles on both simulation and real-world datasets by comparing with state-of-the-art approaches. The results show, that our new approach outperforms the other approaches while being very computationally efficient and that taking into account static obstacles for motion predictions significantly improves the prediction accuracy, especially in cluttered environments. This paper describes a novel approach for autonomous and incremental learning of motion pattern primitives by observation of human motion. Human motion patterns are abstracted into a dynamic stochastic model, which can be used for both subsequent motion recognition and generation, analogous to the mirror neuron hypothesis in primates. The model size is adaptable based on the discrimination requirements in the associated region of the current knowledge base. A new algorithm for sequentially training the Markov chains is developed, to reduce the computation cost during model adaptation. As new motion patterns are observed, they are incrementally grouped together using hierarchical agglomerative clustering based on their relative distance in the model space. The clustering algorithm forms a tree structure, with specialized motions at the tree leaves, and generalized motions closer to the root. The generated tree structure will depend on the type of training data provided, so that the most specialized motions will be those for which the most training has been received. Tests with motion capture data for a variety of motion primitives demonstrate the efficacy of the algorithm. Predicting and understanding human motion dynamics has many applications, such as motion synthesis, augmented reality, security, and autonomous vehicles. Due to the recent success of generative adversarial networks (GAN), there has been much interest in probabilistic estimation and synthetic data generation using deep neural network architectures and learning algorithms. We propose a novel sequence-to-sequence model for probabilistic human motion prediction, trained with a modified version of improved Wasserstein generative adversarial networks (WGAN-GP), in which we use a custom loss function designed for human motion prediction. Our model, which we call HP-GAN, learns a probability density function of future human poses conditioned on previous poses. It predicts multiple sequences of possible future human poses, each from the same input sequence but a different vector z drawn from a random distribution. Furthermore, to quantify the quality of the non-deterministic predictions, we simultaneously train a motion-quality-assessment model that learns the probability that a given skeleton sequence is a real human motion. We test our algorithm on two of the largest skeleton datasets: NTURGB-D and Human3.6M. We train our model on both single and multiple action types. Its predictive power for long-term motion estimation is demonstrated by generating multiple plausible futures of more than 30 frames from just 10 frames of input. We show that most sequences generated from the same input have more than 50 probabilities of being judged as a real human sequence. We will release all the code used in this paper to Github. We propose a novel model for the spatio-temporal clustering of trajectories based on motion, which applies to challenging street-view video sequences of pedestrians captured by a mobile camera. A key contribution of our work is the introduction of novel probabilistic region trajectories, motivated by the non-repeatability of segmentation of frames in a video sequence. Hierarchical image segments are obtained by using a state-of-the-art hierarchical segmentation algorithm, and connected from adjacent frames in a directed acyclic graph. The region trajectories and measures of confidence are extracted from this graph using a dynamic programming-based optimisation. Our second main contribution is a Bayesian framework with a twofold goal: to learn the optimal, in a maximum likelihood sense, Random Forests classifier of motion patterns based on video features, and construct a unique graph from region trajectories of different frames, lengths and hierarchical levels. Finally, we demonstrate the use of Isomap for effective spatio-temporal clustering of the region trajectories of pedestrians. We support our claims with experimental results on new and existing challenging video sequences.