Conformal surface parameterization is useful in graphics, imaging and visualization, with applications to texture mapping, atlas construction, registration, remeshing and so on. With the increasing capability in scanning and storing data, dense 3D surface meshes are common nowadays. While meshes with higher resolution better resemble smooth surfaces, they pose computational difficulties for the existing parameterization algorithms. In this work, we propose a novel parallelizable algorithm for computing the global conformal parameterization of simply-connected surfaces via partial welding maps. A given simply-connected surface is first partitioned into smaller subdomains. The local conformal parameterizations of all subdomains are then computed in parallel. The boundaries of the parameterized subdomains are subsequently integrated consistently using a novel technique called partial welding, which is developed based on conformal welding theory. Finally, by solving the Laplace equation for each subdomain using the updated boundary conditions, we obtain a global conformal parameterization of the given surface, with bijectivity guaranteed by quasi-conformal theory. By including additional shape constraints, our method can be easily extended to achieve disk conformal parameterization for simply-connected open surfaces and spherical conformal parameterization for genus-0 closed surfaces. Experimental results are presented to demonstrate the effectiveness of our proposed algorithm. When compared to the state-of-the-art conformal parameterization methods, our method achieves a significant improvement in both computational time and accuracy.
Existing methods for area-preserving parameterizations include the locally authalic map @cite_9 , Lie advection @cite_24 , optimal mass transport (OMT) @cite_25 @cite_48 , density-equalizing map (DEM) @cite_33 @cite_8 and stretch energy minimization (SEM) @cite_44 . While the area elements can be preserved under area-preserving parameterizations, the angular distortion is uncontrolled. Since the angular distortion is related to the local geometry of the surfaces, it is important to minimize the angular distortion in many applications such as remeshing, texture mapping and cartography. In those cases, it is preferable to use conformal parameterization.
@cite_33 @cite_8 @cite_48 @cite_9 @cite_24 @cite_44 @cite_25
2065140986 2165826763 2784919006 1560942455
We present a novel area-preservation mapping flattening method using the optimal mass transport technique, based on the Monge-Brenier theory. Our optimal transport map approach is rigorous and solid in theory, efficient and parallel in computation, yet general for various applications. By comparison with the conventional Monge-Kantorovich approach, our method reduces the number of variables from O(n2) to O(n), and converts the optimal mass transport problem to a convex optimization problem, which can now be efficiently carried out by Newton's method. Furthermore, our framework includes the area weighting strategy that enables users to completely control and adjust the size of areas everywhere in an accurate and quantitative way. Our method significantly reduces the complexity of the problem, and improves the efficiency, flexibility and scalability during visualization. Our framework, by combining conformal mapping and optimal mass transport mapping, serves as a powerful tool for a broad range of applications in visualization and graphics, especially for medical imaging. We provide a variety of experimental results to demonstrate the efficiency, robustness and efficacy of our novel framework. We present a novel image resizing method which attempts to ensure that important local regions undergo a geometric similarity transformation, and at the same time, to preserve image edge structure. To accomplish this, we define handles to describe both local regions and image edges, and assign a weight for each handle based on an importance map for the source image. Inspired by conformal energy, which is widely used in geometry processing, we construct a novel quadratic distortion energy to measure the shape distortion for each handle. The resizing result is obtained by minimizing the weighted sum of the quadratic distortion energies of all handles. Compared to previous methods, our method allows distortion to be diffused better in all directions, and important image edges are well-preserved. The method is efficient, and offers a closed form solution. This paper deals with two related problems, namely distance-preserving binary embeddings and quantization for compressed sensing . First, we propose fast methods to replace points from a subset @math , associated with the Euclidean metric, with points in the cube @math and we associate the cube with a pseudo-metric that approximates Euclidean distance among points in @math . Our methods rely on quantizing fast Johnson-Lindenstrauss embeddings based on bounded orthonormal systems and partial circulant ensembles, both of which admit fast transforms. Our quantization methods utilize noise-shaping, and include Sigma-Delta schemes and distributed noise-shaping schemes. The resulting approximation errors decay polynomially and exponentially fast in @math , depending on the embedding method. This dramatically outperforms the current decay rates associated with binary embeddings and Hamming distances. Additionally, it is the first such binary embedding result that applies to fast Johnson-Lindenstrauss maps while preserving @math norms. Second, we again consider noise-shaping schemes, albeit this time to quantize compressed sensing measurements arising from bounded orthonormal ensembles and partial circulant matrices. We show that these methods yield a reconstruction error that again decays with the number of measurements (and bits), when using convex optimization for reconstruction. Specifically, for Sigma-Delta schemes, the error decays polynomially in the number of measurements, and it decays exponentially for distributed noise-shaping schemes based on beta encoding. These results are near optimal and the first of their kind dealing with bounded orthonormal systems. We propose an iterative energy minimization framework for interactive image matting. Our approach is easy in the sense that it is fast and requires only few user-specified strokes for marking the foreground and background. Beginning with the known region, we model the unknown region as a Markov Random Field (MRF) and formulate its energy in each iteration as the combination of one data term and one smoothness term. By automatically adjusting the weights of both terms during the iterations, the first-order continuous and feature-preserving result is rapidly obtained with several iterations. The energy optimization can be further performed in selected local regions for refined results. We demonstrate that our energy-driven scheme can be extended to video matting, with which the spatio-temporal smoothness is faithfully preserved. We show that the proposed approach outperforms previous methods in terms of both the quality and performance for quite challenging examples.