In the multi-agent path finding problem (MAPF) we are given a set of agents each with respective start and goal positions. The task is to find paths for all agents while avoiding collisions aiming to minimize an objective function. Two such common objective functions is the sum-of-costs and the makespan. Many optimal solvers were introduced in the past decade - two prominent categories of solvers can be distinguished: search-based solvers and compilation-based solvers. Search-based solvers were developed and tested for the sum-of-costs objective while the most prominent compilation-based solvers that are built around Boolean satisfiability (SAT) were designed for the makespan objective. Very little was known on the performance and relevance of the compilation-based approach on the sum-of-costs objective. In this paper we show how to close the gap between these cost functions in the compilation-based approach. Moreover we study applicability of various techniques developed for search-based solvers in the compilation-based approach. A part of this paper introduces a SAT-solver that is directly aimed to solve the sum-of-costs objective function. Using both a lower bound on the sum-of-costs and an upper bound on the makespan, we are able to have a reasonable number of variables in our SAT encoding. We then further improve the encoding by borrowing ideas from ICTS, a search-based solver. Experimental evaluation on several domains show that there are many scenarios where our new SAT-based methods outperforms the best variants of previous sum-of-costs search solvers - the ICTS, CBS algorithms, and ICBS algorithms.
The low level acts as a goal test for the high level. For each node @math visited by the high level, the low level is invoked. Its task is to find a non-conflicting complete solution such that the cost of the individual path of agent @math is exactly @math . For each agent @math , stores all single-agent paths of cost @math in a special compact data-structure called a multi-value decision diagram (MDD) @cite_37 - MDD will be defined precisely later.
@cite_37
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We study Byzantine fault-tolerant distributed optimization of a sum of convex (cost) functions with real-valued scalar input ouput. In particular, the goal is to optimize a global cost function @math , where @math is the set of non-faulty agents, and @math is agent @math 's local cost function, which is initially known only to agent @math . In general, when some of the agents may be Byzantine faulty, the above goal is unachievable, because the identity of the faulty agents is not necessarily known to the non-faulty agents, and the faulty agents may behave arbitrarily. Since the above global cost function cannot be optimized exactly in presence of Byzantine agents, we define a weaker version of the problem. The goal for the weaker problem is to generate an output that is an optimum of a function formed as a convex combination of local cost functions of the non-faulty agents. More precisely, for some choice of weights @math for @math such that @math and @math , the output must be an optimum of the cost function @math . Ideally, we would like @math for all @math -- however, this cannot be guaranteed due to the presence of faulty agents. In fact, we show that the maximum achievable number of nonzero weights ( @math 's) is @math , where @math is the upper bound on the number of Byzantine agents. In addition, we present algorithms that ensure that at least @math agents have weights that are bounded away from 0. We also propose a low-complexity suboptimal algorithm, which ensures that at least @math agents have weights that are bounded away from 0, where @math is the total number of agents, and @math ( @math ) is the actual number of Byzantine agents. In this semi-tutorial paper, we first review the information-theoretic approach to account for the computational costs incurred during the search for optimal actions in a sequential decision-making problem. The traditional (MDP) framework ignores computational limitations while searching for optimal policies, essentially assuming that the acting agent is perfectly rational and aims for exact optimality. Using the free-energy, a variational principle is introduced that accounts not only for the value of a policy alone, but also considers the cost of finding this optimal policy. The solution of the variational equations arising from this formulation can be obtained using familiar Bellman-like value iterations from dynamic programming (DP) and the Blahut-Arimoto (BA) algorithm from rate distortion theory. Finally, we demonstrate the utility of the approach for generating hierarchies of state abstractions that can be used to best exploit the available computational resources. A numerical example showcases these concepts for a path-planning problem in a grid world environment. We study fault-tolerant distributed optimization of a sum of convex (cost) functions with real-valued scalar input output in the presence of crash faults or Byzantine faults. In particular, the goal is to optimize a global cost function @math , where @math is the collection of agents, and @math is agent @math 's local cost function, which is initially known only to agent @math . Since the above global cost function cannot be optimized exactly in presence of crash faults or Byzantine faults, we define two weaker versions of the problem for crash faults and Byzantine faults, respectively. When some agents may crash, the goal for the weaker problem is to generate an output that is an optimum of a function formed as @math where @math is the set of non-faulty agents, @math is the set of faulty agents (crashed agents), @math for each @math and @math is a normalization constant such that @math . We present an iterative algorithm in which each agent only needs to perform local computation, and send one message per iteration. When some agents may be Byzantine, the system cannot take full advantage of the data kept by non-faulty agents. The goal for the associated weaker problem is to generate an output that is an optimum of a function formed as @math such that @math for each @math and @math . We present an iterative algorithm, where only local computation is needed and only one message per agent is sent in each iteration, that ensures that at least @math agents have weights ( @math 's) that are lower bounded by @math . We study the complexity of motivating time-inconsistent agents to complete long term projects in a graph-based planning model as proposed by Kleinberg and Oreni¾?[5]. Given a task graph G with n nodes, our objective is to guide an agent towards a target node t under certain budget constraints. The crux is that the agent may change its strategy over time due to its present-bias. We consider two strategies to guide the agent. First, a single reward is placed at t and arbitrary edges can be removed from G. Secondly, rewards can be placed at arbitrary nodes of G but no edges must be deleted. In both cases we show that it is NP-complete to decide if a given budget is sufficient to guide the agent. For the first setting, we give complementing upper and lower bounds on the approximability of the minimum required budget. In particular, we devise a @math 1+n-approximation algorithm and prove NP-hardness for ratios greater than @math n 3. Finally, we argue that the second setting does not permit any efficient approximation unless @math P=NP.