Sounds originate from object motions and vibrations of surrounding air. Inspired by the fact that humans is capable of interpreting sound sources from how objects move visually, we propose a novel system that explicitly captures such motion cues for the task of sound localization and separation. Our system is composed of an end-to-end learnable model called Deep Dense Trajectory (DDT), and a curriculum learning scheme. It exploits the inherent coherence of audio-visual signals from a large quantities of unlabeled videos. Quantitative and qualitative evaluations show that comparing to previous models that rely on visual appearance cues, our motion based system improves performance in separating musical instrument sounds. Furthermore, it separates sound components from duets of the same category of instruments, a challenging problem that has not been addressed before.
The most related work to ours is @cite_3 , which claimed the tight associations between audio and visual onset signals, and use the signals to perform audio-visual sound attribution. In this work, we generalize their idea by learning an aligned audio-visual representations for sound separation.
@cite_3
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The thud of a bouncing ball, the onset of speech as lips open—when visual and audio events occur together, it suggests that there might be a common, underlying event that produced both signals. In this paper, we argue that the visual and audio components of a video signal should be modeled jointly using a fused multisensory representation. We propose to learn such a representation in a self-supervised way, by training a neural network to predict whether video frames and audio are temporally aligned. We use this learned representation for three applications: (a) sound source localization, i.e. visualizing the source of sound in a video; (b) audio-visual action recognition; and (c) on off-screen audio source separation, e.g. removing the off-screen translator’s voice from a foreign official’s speech. Code, models, and video results are available on our webpage: http: andrewowens.com multisensory. The thud of a bouncing ball, the onset of speech as lips open -- when visual and audio events occur together, it suggests that there might be a common, underlying event that produced both signals. In this paper, we argue that the visual and audio components of a video signal should be modeled jointly using a fused multisensory representation. We propose to learn such a representation in a self-supervised way, by training a neural network to predict whether video frames and audio are temporally aligned. We use this learned representation for three applications: (a) sound source localization, i.e. visualizing the source of sound in a video; (b) audio-visual action recognition; and (c) on off-screen audio source separation, e.g. removing the off-screen translator's voice from a foreign official's speech. Code, models, and video results are available on our webpage: this http URL Psychophysical and physiological evidence shows that sound localization of acoustic signals is strongly influenced by their synchrony with visual signals. This effect, known as ventriloquism, is at work when sound coming from the side of a TV set feels as if it were coming from the mouth of the actors. The ventriloquism effect suggests that there is important information about sound location encoded in the synchrony between the audio and video signals. In spite of this evidence, audiovisual synchrony is rarely used as a source of information in computer vision tasks. In this paper we explore the use of audio visual synchrony to locate sound sources. We developed a system that searches for regions of the visual landscape that correlate highly with the acoustic signals and tags them as likely to contain an acoustic source. We discuss our experience implementing the system, present results on a speaker localization task and discuss potential applications of the approach. In this paper, we propose a novel method that exploits correlation between audio-visual dynamics of a video to segment and localize objects that are the dominant source of audio. Our approach consists of a two-step spatiotemporal segmentation mechanism that relies on velocity and acceleration of moving objects as visual features. Each frame of the video is segmented into regions based on motion and appearance cues using the QuickShift algorithm, which are then clustered over time using K-means, so as to obtain a spatiotemporal video segmentation. The video is represented by motion features computed over individual segments. The Mel-Frequency Cepstral Coefficients (MFCC) of the audio signal, and their first order derivatives are exploited to represent audio. The proposed framework assumes there is a non-trivial correlation between these audio features and the velocity and acceleration of the moving and sounding objects. The canonical correlation analysis (CCA) is utilized to identify the moving objects which are most correlated to the audio signal. In addition to moving-sounding object identification, the same framework is also exploited to solve the problem of audio-video synchronization, and is used to aid interactive segmentation. We evaluate the performance of our proposed method on challenging videos. Our experiments demonstrate significant increase in performance over the state-of-the-art both qualitatively and quantitatively, and validate the feasibility and superiority of our approach.