We study the problem of allocating divisible bads (chores) among multiple agents with additive utilities, when money transfers are not allowed. The competitive rule is known to be the best mechanism for goods with additive utilities and was recently extended to chores by (2017). For both goods and chores, the rule produces Pareto optimal and envy-free allocations. In the case of goods, the outcome of the competitive rule can be easily computed. Competitive allocations solve the Eisenberg-Gale convex program; hence the outcome is unique and can be approximately found by standard gradient methods. An exact algorithm that runs in polynomial time in the number of agents and goods was given by Orlin. In the case of chores, the competitive rule does not solve any convex optimization problem; instead, competitive allocations correspond to local minima, local maxima, and saddle points of the Nash Social Welfare on the Pareto frontier of the set of feasible utilities. The rule becomes multivalued and none of the standard methods can be applied to compute its outcome. In this paper, we show that all the outcomes of the competitive rule for chores can be computed in strongly polynomial time if either the number of agents or the number of chores is fixed. The approach is based on a combination of three ideas: all consumption graphs of Pareto optimal allocations can be listed in polynomial time; for a given consumption graph, a candidate for a competitive allocation can be constructed via explicit formula; and a given allocation can be checked for being competitive using a maximum flow computation as in (2002). Our algorithm immediately gives an approximately-fair allocation of indivisible chores by the rounding technique of Barman and Krishnamurthy (2018).
None of the methods mentioned above are applicable to the situation when the competitive equilibria form a disconnected set, that is, when the competitive rule becomes multivalued (as in the case of chores) . This situation corresponds to constrained economies, such as when preferences are satiated or there are some constraints on individual consumption Note that an economy with chores can be reduced to a constrained economy with goods, see @cite_39 and . In the economic literature it is known that for such economies the competitive correspondence may become multivalued (see, e.g., @cite_64 ), which was observed to be problematic from the point of view of finding competitive equilibria; for example, in @cite_72 polynomial time algorithms are not obtained precisely in cases where economies admit multiple disconnected equilibria.
@cite_72 @cite_64 @cite_39
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We study Fisher markets that admit equilibria wherein each good is integrally assigned to some agent. While strong existence and computational guarantees are known for equilibria of Fisher markets with additive valuations, such equilibria, in general, assign goods fractionally to agents. Hence, Fisher markets are not directly applicable in the context of indivisible goods. In this work we show that one can always bypass this hurdle and, up to a bounded change in agents' budgets, obtain markets that admit an integral equilibrium. We refer to such markets as pure markets and show that, for any given Fisher market (with additive valuations), one can efficiently compute a "near-by," pure market with an accompanying integral equilibrium. Our work on pure markets leads to novel algorithmic results for fair division of indivisible goods. Prior work in discrete fair division has shown that, under additive valuations, there always exist allocations that simultaneously achieve the seemingly incompatible properties of fairness and efficiency; here fairness refers to envy-freeness up to one good (EF1) and efficiency corresponds to Pareto efficiency. However, polynomial-time algorithms are not known for finding such allocations. Considering relaxations of proportionality and EF1, respectively, as our notions of fairness, we show that fair and Pareto efficient allocations can be computed in strongly polynomial time. In the traffic assignment problem, first proposed by Wardrop in 1952, commuters select the shortest available path to travel from their origins to their destinations. We study a generalization of this problem in which competitors, who may control a nonnegligible fraction of the total flow, ship goods across a network. This type of games, usually referred to as atomic games, readily applies to situations in which the competing freight companies have market power. Other applications include intelligent transportation systems, competition among telecommunication network service providers, and scheduling with flexible machines. Our goal is to determine to what extent these systems can benefit from some form of coordination or regulation. We measure the quality of the outcome of the game without centralized control by computing the worst-case inefficiency of Nash equilibria. The main conclusion is that although self-interested competitors will not achieve a fully efficient solution from the system's point of view, the loss is not too severe. We show how to compute several bounds for the worst-case inefficiency that depend on the characteristics of cost functions and on the market structure in the game. In addition, building upon the work of Catoni and Pallotino, we show examples in which market aggregation (or collusion) adversely impacts the aggregated competitors, even though their market power increases. For example, Nash equilibria of atomic network games may be less efficient than the corresponding Wardrop equilibria. When competitors are completely symmetric, we provide a characterization of the Nash equilibrium using a potential function, and prove that this counterintuitive phenomenon does not arise. Finally, we study a pricing mechanism that elicits more coordination from the players by reducing the worst-case inefficiency of Nash equilibria. We consider Max-min Share (MmS) fair allocations of indivisible chores (items with negative utilities). We show that allocation of chores and classical allocation of goods (items with positive utilities) have some fundamental connections but also differences which prevent a straightforward application of algorithms for goods in the chores setting and viceversa. We prove that an MmS allocation does not need to exist for chores and computing an MmS allocation - if it exists - is strongly NP-hard. In view of these non-existence and complexity results, we present a polynomial-time 2-approximation algorithm for MmS fairness for chores. We then introduce a new fairness concept called optimal MmS that represents the best possible allocation in terms of MmS that is guaranteed to exist. We use connections to parallel machine scheduling to give (1) a polynomial-time approximation scheme for computing an optimal MmS allocation when the number of agents is fixed and (2) an effective and efficient heuristic with an ex-post worst-case analysis. The paper considers fair allocation of indivisible nondisposable items that generate disutility (chores). We assume that these items are placed in the vertices of a graph and each agent’s share has to form a connected subgraph of this graph. Although a similar model has been investigated before for goods, we show that the goods and chores settings are inherently different. In particular, it is impossible to derive the solution of the chores instance from the solution of its naturally associated fair division instance. We consider three common fair division solution concepts, namely proportionality, envy-freeness and equitability, and two individual disutility aggregation functions: additive and maximum based. We show that deciding the existence of a fair allocation is hard even if the underlying graph is a path or a star. We also present some efficiently solvable special cases for these graph topologies.