Abstract Recently, the progress of learning-by-synthesis has proposed a training model for synthetic images, which can effectively reduce the cost of human and material resources. However, due to the different distribution of synthetic images compared to real images, the desired performance cannot still be achieved. Real images consist of multiple forms of light orientation, while synthetic images consist of a uniform light orientation. These features are considered to be characteristic of outdoor and indoor scenes, respectively. To solve this problem, the previous method learned a model to improve the realism of the synthetic image. Different from the previous methods, this paper takes the first step to purify real images. Through the style transfer task, the distribution of outdoor real images is converted into indoor synthetic images, thereby reducing the influence of light. Therefore, this paper proposes a real-time style transfer network that preserves image content information (e.g., gaze direction, pupil center position) of an input image (real image) while inferring style information (e.g., image color structure, semantic features) of style image (synthetic image). In addition, the network accelerates the convergence speed of the model and adapts to multi-scale images. Experiments were performed using mixed studies (qualitative and quantitative) methods to demonstrate the possibility of purifying real images in complex directions. Qualitatively, it compares the proposed method with the available methods in a series of indoor and outdoor scenarios of the LPW dataset. In quantitative terms, it evaluates the purified image by training a gaze estimation model on the cross data set. The results show a significant improvement over the baseline method compared to the raw real image.
There are four main categories of eye image synthesis methods: Optical Flow @cite_5 @cite_23 , 3D eye reconstruction @cite_18 @cite_21 , Model-based method @cite_29 and GANs (Generative Adversarial Networks) @cite_1 .
@cite_18 @cite_29 @cite_21 @cite_1 @cite_23 @cite_5
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We present a transformation-grounded image generation network for novel 3D view synthesis from a single image. Our approach first explicitly infers the parts of the geometry visible both in the input and novel views and then casts the remaining synthesis problem as image completion. Specifically, we both predict a flow to move the pixels from the input to the novel view along with a novel visibility map that helps deal with occulsion disocculsion. Next, conditioned on those intermediate results, we hallucinate (infer) parts of the object invisible in the input image. In addition to the new network structure, training with a combination of adversarial and perceptual loss results in a reduction in common artifacts of novel view synthesis such as distortions and holes, while successfully generating high frequency details and preserving visual aspects of the input image. We evaluate our approach on a wide range of synthetic and real examples. Both qualitative and quantitative results show our method achieves significantly better results compared to existing methods. Automatic synthesis of faces from visual attributes is an important problem in computer vision and has wide applications in law enforcement and entertainment. With the advent of deep generative convolutional neural networks (CNNs), attempts have been made to synthesize face images from attributes and text descriptions. In this paper, we take a different approach, where we formulate the original problem as a stage-wise learning problem. We first synthesize the facial sketch corresponding to the visual attributes and then we reconstruct the face image based on the synthesized sketch. The proposed Attribute2Sketch2Face framework, which is based on a combination of deep Conditional Variational Autoencoder (CVAE) and Generative Adversarial Networks (GANs), consists of three stages: (1) Synthesis of facial sketch from attributes using a CVAE architecture, (2) Enhancement of coarse sketches to produce sharper sketches using a GAN-based framework, and (3) Synthesis of face from sketch using another GAN-based network. Extensive experiments and comparison with recent methods are performed to verify the effectiveness of the proposed attribute-based three stage face synthesis method. Image completion has achieved significant progress due to advances in generative adversarial networks (GANs). Albeit natural-looking, the synthesized contents still lack details, especially for scenes with complex structures or images with large holes. This is because there exists a gap between low-level reconstruction loss and high-level adversarial loss. To address this issue, we introduce a perceptual network to provide mid-level guidance, which measures the semantical similarity between the synthesized and original contents in a similarity-enhanced space. We conduct a detailed analysis on the effects of different losses and different levels of perceptual features in image completion, showing that there exist complementarity between adversarial training and perceptual features. By combining them together, our model can achieve nearly seamless fusion results in an end-to-end manner. Moreover, we design an effective lightweight generator architecture, which can achieve effective image inpainting with far less parameters. Evaluated on CelebA Face and Paris StreetView dataset, our proposed method significantly outperforms existing methods. We present a machine learning algorithm that takes as input a 2D RGB image and synthesizes a 4D RGBD light field (color and depth of the scene in each ray direction). For training, we introduce the largest public light field dataset, consisting of over 3300 plenoptic camera light fields of scenes containing flowers and plants. Our synthesis pipeline consists of a convolutional neural network (CNN) that estimates scene geometry, a stage that renders a Lambertian light field using that geometry, and a second CNN that predicts occluded rays and non-Lambertian effects. Our algorithm builds on recent view synthesis methods, but is unique in predicting RGBD for each light field ray and improving unsupervised single image depth estimation by enforcing consistency of ray depths that should intersect the same scene point. Please see our supplementary video at this https URL