This paper presents the first attempt at stereoscopic neural style transfer, which responds to the emerging demand for 3D movies or AR VR. We start with a careful examination of applying existing monocular style transfer methods to left and right views of stereoscopic images separately. This reveals that the original disparity consistency cannot be well preserved in the final stylization results, which causes 3D fatigue to the viewers. To address this issue, we incorporate a new disparity loss into the widely adopted style loss function by enforcing the bidirectional disparity constraint in non-occluded regions. For a practical real-time solution, we propose the first feed-forward network by jointly training a stylization sub-network and a disparity sub-network, and integrate them in a feature level middle domain. Our disparity sub-network is also the first end-to-end network for simultaneous bidirectional disparity and occlusion mask estimation. Finally, our network is effectively extended to stereoscopic videos, by considering both temporal coherence and disparity consistency. We will show that the proposed method clearly outperforms the baseline algorithms both quantitatively and qualitatively.
With the increasing popularity and great business potential of 3D movies or AR VR techniques, stereoscopic image video processing techniques have drawn much attention. Some interesting stereoscopic topics include image inpainting @cite_35 , object copy and paste @cite_43 , image retargeting @cite_23 @cite_36 , image warping @cite_45 and video stabilization @cite_20 . In this work, we introduce a new topic which turns stereoscopic images or videos into synthetic artworks.
@cite_35 @cite_36 @cite_43 @cite_45 @cite_23 @cite_20
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With the increase in popularity of stereoscopic 3D imagery for film, TV, and interactive entertainment, an urgent need for editing tools to support stereo content creation has become apparent. In this paper we present an end-to-end system for object copy & paste in a stereoscopic setting to address this need. There is no straightforward extension of 2D copy & paste to support the addition of the third dimension as we show in this paper. For stereoscopic copy & paste we need to handle depth, and our core objective is to obtain a convincing 3D viewing experience. As one of the main contributions of our system, we introduce a stereo billboard method for stereoscopic rendering of the copied selection. Our approach preserves the stereo volume and is robust to the inevitable inaccuracies of the depth maps computed from a stereo pair of images. Our system also includes an interactive stereoscopic segmentation tool to achieve high quality object selection. Hence, we focus on intuitive and minimal user interaction, and our editing operations perform within interactive rates to provide immediate feedback. As 3D movie viewing becomes mainstream and the Virtual Reality (VR) market emerges, the demand for 3D contents is growing rapidly. Producing 3D videos, however, remains challenging. In this paper we propose to use deep neural networks to automatically convert 2D videos and images to a stereoscopic 3D format. In contrast to previous automatic 2D-to-3D conversion algorithms, which have separate stages and need ground truth depth map as supervision, our approach is trained end-to-end directly on stereo pairs extracted from existing 3D movies. This novel training scheme makes it possible to exploit orders of magnitude more data and significantly increases performance. Indeed, Deep3D outperforms baselines in both quantitative and human subject evaluations. As 3D movie viewing becomes mainstream and Virtual Reality (VR) market emerges, the demand for 3D contents is growing rapidly. Producing 3D videos, however, remains challenging. In this paper we propose to use deep neural networks for automatically converting 2D videos and images to stereoscopic 3D format. In contrast to previous automatic 2D-to-3D conversion algorithms, which have separate stages and need ground truth depth map as supervision, our approach is trained end-to-end directly on stereo pairs extracted from 3D movies. This novel training scheme makes it possible to exploit orders of magnitude more data and significantly increases performance. Indeed, Deep3D outperforms baselines in both quantitative and human subject evaluations. This paper presents a method to stabilize shaky stereoscopic videos captured by hand-held devices. Directly applying traditional monocular video stabilization techniques to two views independently is problematic as it often brings undesirable vertical disparities and produces inaccurate horizontal disparities, which violate original stereoscopic disparity constraints, leading to erroneous depth perception. In this paper, we show that monocular video stabilization methods, such as the bundled camera paths stabilization, can be extended for stereoscopic videos by taking additional disparity constraints during the stabilization. In particular, we first estimate disparities between two views. Then, we compute camera motions as meshes of bundled paths for each view. Next, we smooth paths of two views separately and iteratively. During each iteration, we adjust the meshes of one view by our proposed ‘Joint Disparity and Stability mesh Warp (JDSW)’. The final result is generated after several iterations of paths smoothing and meshes adjusting, in which temporal stability and correct depth perception are achieved simultaneously. We evaluate our method by various challenging stereoscopic videos with different camera motions and scene types. The experiments demonstrate the effectiveness of our method.