Multishot Magnetic Resonance Imaging (MRI) is a promising imaging modality that can produce a high-resolution image with relatively less data acquisition time. The downside of multishot MRI is that it is very sensitive to subject motion and even small amounts of motion during the scan can produce artifacts in the final MR image that may cause misdiagnosis. Numerous efforts have been made to address this issue; however, all of these proposals are limited in terms of how much motion they can correct and the required computational time. In this paper, we propose a novel generative networks based conjugate gradient SENSE (CG-SENSE) reconstruction framework for motion correction in multishot MRI. The proposed framework first employs CG-SENSE reconstruction to produce the motion-corrupted image and then a generative adversarial network (GAN) is used to correct the motion artifacts. The proposed method has been rigorously evaluated on synthetically corrupted data on varying degrees of motion, numbers of shots, and encoding trajectories. Our analyses (both quantitative as well as qualitative visual analysis) establishes that the proposed method significantly robust and outperforms state-of-the-art motion correction techniques and also reduces severalfold of computational times.
@cite_12 proposed a joint reconstruction and motion correction technique to iteratively search for motion trajectory. Gradient-based optimization approach has been opted to efficiently explore the search space. The same authors extended their work in @cite_16 by disintegrating the image into small windows that contain local rigid motion and used their own forward model to construct an objective function that optimizes the unknown motion parameters. Similarly, @cite_20 proposed the use of a forward model to correct motion artifacts. However, this technique utilises the full reconstruction inverse to integrate the information of multi-coils for estimation and correction of motion. In another study @cite_9 , authors extended their framework to correct three-dimensional motion (i.e., in-plane and through-plane motion). Through the plane, the motion is corrected by sampling the slices in overlapped manner.
@cite_9 @cite_16 @cite_20 @cite_12
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Purpose To introduce a methodology for the reconstruction of multi-shot, multi-slice magnetic resonance imaging able to cope with both within-plane and through-plane rigid motion and to describe its application in structural brain imaging. Theory and Methods The method alternates between motion estimation and reconstruction using a common objective function for both. Estimates of three-dimensional motion states for each shot and slice are gradually refined by improving on the fit of current reconstructions to the partial k-space information from multiple coils. Overlapped slices and super-resolution allow recovery of through-plane motion and outlier rejection discards artifacted shots. The method is applied to T2 and T1 brain scans acquired in different views. Results The procedure has greatly diminished artifacts in a database of 1883 neonatal image volumes, as assessed by image quality metrics and visual inspection. Examples showing the ability to correct for motion and robustness against damaged shots are provided. Combination of motion corrected reconstructions for different views has shown further artifact suppression and resolution recovery. Conclusion The proposed method addresses the problem of rigid motion in multi-shot multi-slice anatomical brain scans. Tests on a large collection of potentially corrupted datasets have shown a remarkable image quality improvement. Magn Reson Med, 2017. © 2017 The Authors Magnetic Resonance in Medicine published by Wiley Periodicals, Inc. on behalf of International Society for Magnetic Resonance in Medicine. This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited. This paper introduces a framework for the reconstruction of magnetic resonance images in the presence of rigid motion. The rationale behind our proposal is to make use of the partial @math -space information provided by multiple receiver coils in order to estimate the position of the imaged object throughout the shots that contribute to the image. The estimated motion is incorporated into the reconstruction model in an iterative manner to obtain a motion-free image. The method is parameter-free, does not assume any prior model for the image to be reconstructed, avoids blurred images due to resampling, does not make use of external sensors, and does not require modifications in the acquisition sequence. Validation is performed using synthetically corrupted data to study the limits for full motion-recovered reconstruction in terms of the amount of motion, encoding trajectories, number of shots and availability of prior information, and to compare with the state of the art. Quantitative and visual results of its application to a highly challenging volumetric brain imaging cohort of @math neonates are also presented, showing the ability of the proposed reconstruction to generally improve the quality of reconstructed images, as evaluated by both sparsity and gradient entropy based metrics. Image based reconstruction of urban environments is a challenging problem that deals with optimization of large number of variables, and has several sources of errors like the presence of dynamic objects. Since most large scale approaches make the assumption of observing static scenes, dynamic objects are relegated to the noise modelling section of such systems. This is an approach of convenience since the RANSAC based framework used to compute most multiview geometric quantities for static scenes naturally confine dynamic objects to the class of outlier measurements. However, reconstructing dynamic objects along with the static environment helps us get a complete picture of an urban environment. Such understanding can then be used for important robotic tasks like path planning for autonomous navigation, obstacle tracking and avoidance, and other areas. In this paper, we propose a system for robust SLAM that works in both static and dynamic environments. To overcome the challenge of dynamic objects in the scene, we propose a new model to incorporate semantic constraints into the reconstruction algorithm. While some of these constraints are based on multi-layered dense CRFs trained over appearance as well as motion cues, other proposed constraints can be expressed as additional terms in the bundle adjustment optimization process that does iterative refinement of 3D structure and camera object motion trajectories. We show results on the challenging KITTI urban dataset for accuracy of motion segmentation and reconstruction of the trajectory and shape of moving objects relative to ground truth. We are able to show average relative error reduction by 41 for moving object trajectory reconstruction relative to state-of-the-art methods like TriTrack[16], as well as on standard bundle adjustment algorithms with motion segmentation. In this article, we consider the problem of animation reconstruction, that is, the reconstruction of shape and motion of a deformable object from dynamic 3D scanner data, without using user-provided template models. Unlike previous work that addressed this problem, we do not rely on locally convergent optimization but present a system that can handle fast motion, temporally disrupted input, and can correctly match objects that disappear for extended time periods in acquisition holes due to occlusion. Our approach is motivated by cartography: We first estimate a few landmark correspondences, which are extended to a dense matching and then used to reconstruct geometry and motion. We propose a number of algorithmic building blocks: a scheme for tracking landmarks in temporally coherent and incoherent data, an algorithm for robust estimation of dense correspondences under topological noise, and the integration of local matching techniques to refine the result. We describe and evaluate the individual components and propose a complete animation reconstruction pipeline based on these ideas. We evaluate our method on a number of standard benchmark datasets and show that we can obtain correct reconstructions in situations where other techniques fail completely or require additional user guidance such as a template model.