Security exploits can include cyber threats such as computer programs that can disturb the normal behavior of computer systems (viruses), unsolicited e-mail (spam), malicious software (malware), monitoring software (spyware), attempting to make computer resources unavailable to their intended users (Distributed Denial-of-Service or DDoS attack), the social engineering, and online identity theft (phishing). One such cyber threat, which is particularly dangerous to computer users is phishing. Phishing is well known as online identity theft, which targets to steal victims' sensitive information such as username, password and online banking details. This paper focuses on designing an innovative and gamified approach to educate individuals about phishing attacks. The study asks how one can integrate self-efficacy, which has a co-relation with the user's knowledge, into an anti-phishing educational game to thwart phishing attacks? One of the main reasons would appear to be a lack of user knowledge to prevent from phishing attacks. Therefore, this research investigates the elements that influence (in this case, either conceptual or procedural knowledge or their interaction effect) and then integrate them into an anti-phishing educational game to enhance people's phishing prevention behaviour through their motivation.
Previous research has revealed that technology alone is insufficient to ensure critical IT security issues. So far, there has been little work on end user behaviour of performing security and preventing users from attacks which are imperative to cope up with MMFs such as phishing attacks @cite_44 @cite_15 @cite_22 @cite_36 @cite_12 @cite_37 @cite_50 . Many discussions have terminated with the conclusion of if we could only remove the user from the system, we would be able to make it secure" @cite_28 . Where it is not possible to completely eliminate the user, for example in home use, the best possible approach for computer security is to educate the user in security prevention @cite_44 @cite_15 @cite_22 @cite_32 @cite_46 . Previous research has revealed well designed user security education can be effective @cite_43 @cite_35 @cite_33 @cite_41 . This could be web-based training materials, contextual training, and embedded training to improve users' ability to avoid phishing attacks. One objective of our research is to find effective ways to educate people to identify and prevent from MMFs such as phishing websites.
@cite_35 @cite_37 @cite_22 @cite_33 @cite_36 @cite_28 @cite_46 @cite_41 @cite_32 @cite_44 @cite_43 @cite_50 @cite_15 @cite_12
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Phishing is an online identity theft, which aims to steal confidential information such as username, password and online banking details from its victims. To prevent this, anti-phishing education needs to be considered. Therefore, the research reported in this paper examines whether conceptual knowledge or procedural knowledge has a positive effect on computer users' self-efficacy to thwart phishing threats. In order to accomplish this, a theoretical model based on Liang and Xue's (2010) Technology Threat Avoidance Theory (TTAT) has been proposed and evaluated. Data was collected from 161 regular computer users to elicit their feedback through an online questionnaire. The study findings revealed that the interaction effect of conceptual and procedural knowledge positively impacts on computer users' self-efficacy, which enhances their phishing threat avoidance behaviour. It can therefore be argued that well-designed end-user security education contributes to thwart phishing threats. Game based education is becoming more and more popular. This is because game based education provides an opportunity for learning in a natural environment. Phishing is an online identity theft, which attempts to steal sensitive information such as username, password, and online banking details from its victims. To prevent this, phishing awareness needs to be considered. This research aims to develop a game design framework, which enhances user avoidance behaviour through motivation to protect users from phishing attacks. In order to do this, a theoretical model derived from Technology Thread Avoidance Theory (TTAT) was developed and used in the game design framework (Liang & Xue, 2010). A survey study was undertaken with 150 regular computer users to elicit feedback through a questionnaire. The study findings revealed that perceived threat, safeguard effectiveness, safeguard cost, self-efficacy, perceived severity, and perceived susceptibility elements should be addressed in the game design framework for computer users to avoid phishing attacks. Furthermore, we argue that this game design framework can be used not only for preventing phishing attacks but also for preventing other malicious IT attacks such as viruses, malware, botnets and spyware. Abstract Due to the rapid growth of the Internet, users change their preference from traditional shopping to the electronic commerce. Instead of bank shop robbery, nowadays, criminals try to find their victims in the cyberspace with some specific tricks. By using the anonymous structure of the Internet, attackers set out new techniques, such as phishing, to deceive victims with the use of false websites to collect their sensitive information such as account IDs, usernames, passwords, etc. Understanding whether a web page is legitimate or phishing is a very challenging problem, due to its semantics-based attack structure, which mainly exploits the computer users’ vulnerabilities. Although software companies launch new anti-phishing products, which use blacklists, heuristics, visual and machine learning-based approaches, these products cannot prevent all of the phishing attacks. In this paper, a real-time anti-phishing system, which uses seven different classification algorithms and natural language processing (NLP) based features, is proposed. The system has the following distinguishing properties from other studies in the literature: language independence, use of a huge size of phishing and legitimate data, real-time execution, detection of new websites, independence from third-party services and use of feature-rich classifiers. For measuring the performance of the system, a new dataset is constructed, and the experimental results are tested on it. According to the experimental and comparative results from the implemented classification algorithms, Random Forest algorithm with only NLP based features gives the best performance with the 97.98 accuracy rate for detection of phishing URLs. To build systems shielding users from fraudulent (or phishing) websites, designers need to know which attack strategies work and why. This paper provides the first empirical evidence about which malicious strategies are successful at deceiving general users. We first analyzed a large set of captured phishing attacks and developed a set of hypotheses about why these strategies might work. We then assessed these hypotheses with a usability study in which 22 participants were shown 20 web sites and asked to determine which ones were fraudulent. We found that 23 of the participants did not look at browser-based cues such as the address bar, status bar and the security indicators, leading to incorrect choices 40 of the time. We also found that some visual deception attacks can fool even the most sophisticated users. These results illustrate that standard security indicators are not effective for a substantial fraction of users, and suggest that alternative approaches are needed.