3D object reconstruction is a fundamental task of many robotics and AI problems. With the aid of deep convolutional neural networks (CNNs), 3D object reconstruction has witnessed a significant progress in recent years. However, possibly due to the prohibitively high dimension of the 3D object space, the results from deep CNNs are often prone to missing some shape details. In this paper, we present an approach which aims to preserve more shape details and improve the reconstruction quality. The key idea of our method is to leverage object mask and pose estimation from CNNs to assist the 3D shape learning by constructing a probabilistic single-view visual hull inside of the network. Our method works by first predicting a coarse shape as well as the object pose and silhouette using CNNs, followed by a novel 3D refinement CNN which refines the coarse shapes using the constructed probabilistic visual hulls. Experiment on both synthetic data and real images show that embedding a single-view visual hull for shape refinement can significantly improve the reconstruction quality by recovering more shapes details and improving shape consistency with the input image.
Most deep object reconstruction methods use the voxel grid representation @cite_23 @cite_20 @cite_26 @cite_14 @cite_7 @cite_18 @cite_10 @cite_27 , , the output is a voxelized occupancy map. Recently, memory-efficient representations such as point clouds @cite_3 , voxel octree @cite_24 @cite_16 and shape primitives @cite_9 are investigated.
@cite_18 @cite_14 @cite_26 @cite_7 @cite_9 @cite_3 @cite_24 @cite_27 @cite_23 @cite_16 @cite_10 @cite_20
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This paper presents a novel probabilistic foundation for volumetric 3D reconstruction. We formulate the problem as inference in a Markov random field, which accurately captures the dependencies between the occupancy and appearance of each voxel, given all input images. Our main contribution is an approximate highly parallelized discrete-continuous inference algorithm to compute the marginal distributions of each voxel's occupancy and appearance. In contrast to the MAP solution, marginals encode the underlying uncertainty and ambiguity in the reconstruction. Moreover, the proposed algorithm allows for a Bayes optimal prediction with respect to a natural reconstruction loss. We compare our method to two state-of-the-art volumetric reconstruction algorithms on three challenging aerial datasets with LIDAR ground truth. Our experiments demonstrate that the proposed algorithm compares favorably in terms of reconstruction accuracy and the ability to expose reconstruction uncertainty. In this paper, we propose a novel approach, 3D-RecGAN++, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN++ only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid with a high resolution of 256^3 by recovering the occluded missing regions. The key idea is to combine the generative capabilities of autoencoders and the conditional Generative Adversarial Networks (GAN) framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets and real-world Kinect datasets show that the proposed 3D-RecGAN++ significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects. In this paper, we propose a novel approach, 3D-RecGAN++, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN++ only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid with a high resolution of @math by recovering the occluded missing regions. The key idea is to combine the generative capabilities of 3D encoder-decoder and the conditional adversarial networks framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets and real-world Kinect datasets show that the proposed 3D-RecGAN++ significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects. Some existing CNN-based methods for single-view 3D object reconstruction represent a 3D object as either a 3D voxel occupancy grid or multiple depth-mask image pairs. However, these representations are inefficient since empty voxels or background pixels are wasteful. We propose a novel approach that addresses this limitation by replacing masks with “deformation-fields”. Given a single image at an arbitrary viewpoint, a CNN predicts multiple surfaces, each in a canonical location relative to the object. Each surface comprises a depth-map and corresponding deformation-field that ensures every pixel-depth pair in the depth-map lies on the object surface. These surfaces are then fused to form the full 3D shape. During training we use a combination of per-view loss and multi-view losses. The novel multi-view loss encourages the 3D points back-projected from a particular view to be consistent across views. Extensive experiments demonstrate the efficiency and efficacy of our method on single-view 3D object reconstruction.