We propose a method to reconstruct, complete and semantically label a 3D scene from a single input depth image. We improve the accuracy of the regressed semantic 3D maps by a novel architecture based on adversarial learning. In particular, we suggest using multiple adversarial loss terms that not only enforce realistic outputs with respect to the ground truth, but also an effective embedding of the internal features. This is done by correlating the latent features of the encoder working on partial 2.5D data with the latent features extracted from a variational 3D auto-encoder trained to reconstruct the complete semantic scene. In addition, differently from other approaches that operate entirely through 3D convolutions, at test time we retain the original 2.5D structure of the input during downsampling to improve the effectiveness of the internal representation of our model. We test our approach on the main benchmark datasets for semantic scene completion to qualitatively and quantitatively assess the effectiveness of our proposal.
Being particularly difficult and training intensive, the task of shape completion from 2.5D has only, with the recent explosion of deep learning, started to become a main research trend in the community. SSCNet @cite_26 proposes a CNN-based architecture that carries out jointly the 3D scene completion and the semantic labeling from a single depth image. A voxel-wise softmax loss function is proposed as the optimizer for learning semantic segmentation of volumetric elements. For training, the method assumes to know the viewpoint as well as the alignment of the depth maps and the reconstructed volumes to a common 3D reference frame. Differently, our approach drops such assumptions and can work without the information regarding the camera pose or the global alignment. On a different task, 3D-RecGAN++ @cite_7 suggests learning a 3D adversarial generative model to complete partial 3D shapes of common object classes. The use of the adversarial loss is motivated to provide realistic and plausible interpolations of the missing shape parts.
@cite_26 @cite_7
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Recently deep residual learning with residual units for training very deep neural networks advanced the state-of-the-art performance on 2D image recognition tasks, e.g., object detection and segmentation. However, how to fully leverage contextual representations for recognition tasks from volumetric data has not been well studied, especially in the field of medical image computing, where a majority of image modalities are in volumetric format. In this paper we explore the deep residual learning on the task of volumetric brain segmentation. There are at least two main contributions in our work. First, we propose a deep voxelwise residual network, referred as VoxResNet, which borrows the spirit of deep residual learning in 2D image recognition tasks, and is extended into a 3D variant for handling volumetric data. Second, an auto-context version of VoxResNet is proposed by seamlessly integrating the low-level image appearance features, implicit shape information and high-level context together for further improving the volumetric segmentation performance. Extensive experiments on the challenging benchmark of brain segmentation from magnetic resonance (MR) images corroborated the efficacy of our proposed method in dealing with volumetric data. We believe this work unravels the potential of 3D deep learning to advance the recognition performance on volumetric image segmentation. Face recognition has achieved revolutionary advancement owing to the advancement of the deep convolutional neural network (CNN). The central task of face recognition, including face verification and identification, involves face feature discrimination. However, traditional softmax loss of deep CNN usually lacks the power of discrimination. To address this problem, recently several loss functions such as central loss centerloss , large margin softmax loss lsoftmax , and angular softmax loss sphereface have been proposed. All these improvement algorithms share the same idea: maximizing inter-class variance and minimizing intra-class variance. In this paper, we design a novel loss function, namely large margin cosine loss (LMCL), to realize this idea from a different perspective. More specifically, we reformulate the softmax loss as cosine loss by L2 normalizing both features and weight vectors to remove radial variation, based on which a cosine margin term is introduced to further maximize decision margin in angular space. As a result, minimum intra-class variance and maximum inter-class variance are achieved by normalization and cosine decision margin maximization. We refer to our model trained with LMCL as CosFace. To test our approach, extensive experimental evaluations are conducted on the most popular public-domain face recognition datasets such as MegaFace Challenge, Youtube Faces (YTF) and Labeled Face in the Wild (LFW). We achieve the state-of-the-art performance on these benchmark experiments, which confirms the effectiveness of our approach. Face recognition has made extraordinary progress owing to the advancement of deep convolutional neural networks (CNNs). The central task of face recognition, including face verification and identification, involves face feature discrimination. However, the traditional softmax loss of deep CNNs usually lacks the power of discrimination. To address this problem, recently several loss functions such as center loss, large margin softmax loss, and angular softmax loss have been proposed. All these improved losses share the same idea: maximizing inter-class variance and minimizing intra-class variance. In this paper, we propose a novel loss function, namely large margin cosine loss (LMCL), to realize this idea from a different perspective. More specifically, we reformulate the softmax loss as a cosine loss by L2 normalizing both features and weight vectors to remove radial variations, based on which a cosine margin term is introduced to further maximize the decision margin in the angular space. As a result, minimum intra-class variance and maximum inter-class variance are achieved by virtue of normalization and cosine decision margin maximization. We refer to our model trained with LMCL as CosFace. Extensive experimental evaluations are conducted on the most popular public-domain face recognition datasets such as MegaFace Challenge, Youtube Faces (YTF) and Labeled Face in the Wild (LFW). We achieve the state-of-the-art performance on these benchmarks, which confirms the effectiveness of our proposed approach. In this paper, we propose a novel 3D-RecGAN approach, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike the existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid by filling in the occluded missing regions. The key idea is to combine the generative capabilities of autoencoders and the conditional Generative Adversarial Networks (GAN) framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets show that the proposed 3D-RecGAN significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects. Our code and data are available at: this https URL