User engagement modeling for manipulating actions in vision-based interfaces is one of the most important case studies of user mental state detection. In a Virtual Reality environment that employs camera sensors to recognize human activities, we have to know when user intends to perform an action and when not. Without a proper algorithm for recognizing engagement status, any kind of activities could be interpreted as manipulating actions, called "Midas Touch" problem. Baseline approach for solving this problem is activating gesture recognition system using some focus gestures such as waiving or raising hand. However, a desirable natural user interface should be able to understand user's mental status automatically. In this paper, a novel multi-modal model for engagement detection, DAIA, is presented. using DAIA, the spectrum of mental status for performing an action is quantized in a finite number of engagement states. For this purpose, a Finite State Transducer (FST) is designed. This engagement framework shows how to integrate multi-modal information from user biometric data streams such as 2D and 3D imaging. FST is employed to make the state transition smoothly using combination of several boolean expressions. Our FST true detection rate is 92.3 in total for four different states. Results also show FST can segment user hand gestures more robustly.
A variety of studies strives for a multi-modal approach using some features of facial expression, body motion, voice, or seat pressure to elucidate on mental states. @cite_16 is discussing gaze and upper body posture for engagement detetion. Schwarz et. al @cite_21 used combination of gaze, upper body and arm position for the purpose of intention detction in engagement. Vaufreydaz et. al @cite_12 used gaze and proxemics and Salam et. al @cite_0 employed human state observation for engagement detection. used gaze and facial expression @cite_23 and @cite_22 employed weight, head, and upper body motion; @cite_2 and Dael et. al @cite_6 discuss voice, face, posture. Using Finite State Machine (FSM) for multi-modal system modeling is addressed in multiple research @cite_15 , @cite_24 , @cite_19 , @cite_17 .
@cite_22 @cite_21 @cite_6 @cite_0 @cite_24 @cite_19 @cite_23 @cite_2 @cite_15 @cite_16 @cite_12 @cite_17
2129265898 2071954570 2104563967 1896788142
In this paper, the recognition of the visual focus of attention (VFOA) of meeting participants (as defined by their eye gaze direction) from their head pose is addressed. To this end, the head pose observations are modeled using an hidden Markov model (HMM) whose hidden states corresponds to the VFOA. The novelties are threefold. First, contrary to previous studies on the topic, in our set-up, the potential VFOA of a person is not restricted to other participants only, but includes environmental targets (a table and a projection screen), which increases the complexity of the task, with more VFOA targets spread in the pan and tilt (as well) gaze space. Second, the HMM parameters are set by exploiting results from the cognitive science on saccadic eye motion, which allows to predict what the head pose should be given an actual gaze target. Third, an unsupervised parameter adaptation step is proposed which accounts for the specific gazing behaviour of each participant. Using a publicly available corpus of 8 meetings featuring 4 persons, we analyze the above methods by evaluating, through objective performance measures, the recognition of the VFOA from head pose information obtained either using a magnetic sensor device or a vision based tracking system. Psychological research findings suggest that humans rely on the combined visual channels of face and body more than any other channel when they make judgments about human communicative behavior. However, most of the existing systems attempting to analyze the human nonverbal behavior are mono-modal and focus only on the face. Research that aims to integrate gestures as an expression mean has only recently emerged. Accordingly, this paper presents an approach to automatic visual recognition of expressive face and upper-body gestures from video sequences suitable for use in a vision-based affective multi-modal framework. Face and body movements are captured simultaneously using two separate cameras. For each video sequence single expressive frames both from face and body are selected manually for analysis and recognition of emotions. Firstly, individual classifiers are trained from individual modalities. Secondly, we fuse facial expression and affective body gesture information at the feature and at the decision level. In the experiments performed, the emotion classification using the two modalities achieved a better recognition accuracy outperforming classification using the individual facial or bodily modality alone. Images of facial expressions are often captured from various views as a result of either head movements or variable camera position. Existing methods for multiview and or view-invariant facial expression recognition typically perform classification of the observed expression using either classifiers learned separately for each view or a single classifier learned for all views. However, these approaches ignore the fact that different views of a facial expression are just different manifestations of the same facial expression. By accounting for this redundancy, we can design more effective classifiers for the target task. To this end, we propose a discriminative shared Gaussian process latent variable model (DS-GPLVM) for multiview and view-invariant classification of facial expressions from multiple views. In this model, we first learn a discriminative manifold shared by multiple views of a facial expression. Subsequently, we perform facial expression classification in the expression manifold. Finally, classification of an observed facial expression is carried out either in the view-invariant manner (using only a single view of the expression) or in the multiview manner (using multiple views of the expression). The proposed model can also be used to perform fusion of different facial features in a principled manner. We validate the proposed DS-GPLVM on both posed and spontaneously displayed facial expressions from three publicly available datasets (MultiPIE, labeled face parts in the wild, and static facial expressions in the wild). We show that this model outperforms the state-of-the-art methods for multiview and view-invariant facial expression classification, and several state-of-the-art methods for multiview learning and feature fusion. In this paper we present a convolutional neural network (CNN)-based model for human head pose estimation in low-resolution multi-modal RGB-D data. We pose the problem as one of classification of human gazing direction. We further fine-tune a regressor based on the learned deep classifier. Next we combine the two models (classification and regression) to estimate approximate regression confidence. We present state-of-the-art results in datasets that span the range of high-resolution human robot interaction (close up faces plus depth information) data to challenging low resolution outdoor surveillance data. We build upon our robust head-pose estimation and further introduce a new visual attention model to recover interaction with the environment . Using this probabilistic model, we show that many higher level scene understanding like human-human scene interaction detection can be achieved. Our solution runs in real-time on commercial hardware.