Physics-based motion planning is a challenging task, since it requires the computation of the robot motions while allowing possible interactions with (some of) the obstacles in the environment. Kinodynamic motion planners equipped with a dynamic engine acting as state propagator are usually used for that purpose. The difficulties arise in the setting of the adequate forces for the interactions and because these interactions may change the pose of the manipulatable obstacles, thus either facilitating or preventing the finding of a solution path. The use of knowledge can alleviate the stated difficulties. This paper proposes the use of an enhanced state propagator composed of a dynamic engine and a low-level geometric reasoning process that is used to determine how to interact with the objects, i.e. from where and with which forces. The proposal, called κ-PMP can be used with any kinodynamic planner, thus giving rise to e.g. κ-RRT. The approach also includes a preprocessing step that infers from a semantic abstract knowledge described in terms of an ontology the manipulation knowledge required by the reasoning process. The proposed approach has been validated with several examples involving an holonomic mobile robot, a robot with differential constraints and a serial manipulator, and benchmarked using several state-of-the art kinodynamic planners. The results showed a significant difference in the power consumption with respect to simple physics-based planning, an improvement in the success rate and in the quality of the solution paths.
Some other approaches address problem related to physics-based motion planning such as physics-based grasping and rearrangement planning @cite_35 @cite_34 . These approaches evaluate the dynamic interaction by executing the straight line trajectories under the quasi static assumption. Moreover some approaches (such as @cite_29 @cite_2 ) studied the rearrangement planing in conjunction with the physics-based motion planning, but none of them addressed the issue of robust control selection for the power efficient solution.
@cite_35 @cite_29 @cite_34 @cite_2
2201235033 2774366155 2759531375 2963566599
In this paper we consider the motion planning problem of humanoid with articulated-spine for object manipulation in double support phase. Complexity of motion planning increases due to higher degrees-of-freedom (DOF), redundancy arising due to articulated spine, inherent underactuation and stability constraint. Additionally, loop-closure constraints arise during double-support phase, and self-collision constraints exist independent of the task to be performed. These problems make motion planning of humanoids a challenging task. In this work, we address the above issues by proposing a sampling based approach for planning the motion of the humanoid. Our approach to the problem is based on RRT* which can generate asymptotically optimal paths. The proposed approach deals with the stability constraints by rejective sampling approach which divides random configurations generated into valid and invalid configurations. Additionally, the loop-closure constraints are tackled by separating the humanoid into two open-kinematic sub-chains, and then generating random configurations in one sub-chain whereas the remaining sub-chain uses inverse kinematics for closure. Efficacy of the proposed approach is demonstrated for whole-body motion planning of a 25-DOF humanoid in generating asymptotically optimal end-effector paths. Traditional motion planning approaches for multilegged locomotion divide the problem into several stages, such as contact search and trajectory generation. However, reasoning about contacts and motions simultaneously is crucial for the generation of complex whole-body behaviors. Currently, coupling theses problems has required either the assumption of a fixed gait sequence and flat terrain condition, or nonconvex optimization with intractable computation time. In this letter, we propose a mixed-integer convex formulation to plan simultaneously contact locations, gait transitions, and motion, in a computationally efficient fashion. In contrast to previous works, our approach is not limited to flat terrain nor to a prespecified gait sequence. Instead, we incorporate the friction cone stability margin, approximate the robot's torque limits, and plan the gait using mixed-integer convex constraints. We experimentally validated our approach on the HyQ robot by traversing different challenging terrains, where nonconvexity and flat terrain assumptions might lead to suboptimal or unstable plans. Our method increases the motion robustness while keeping a low computation time. Physics-based motion planning is a challenging task, since it requires the computation of the robot motions while allowing possible interactions with (some of) the obstacles in the environment. Kinodynamic motion planners equipped with a dynamic engine acting as state propagator are usually used for that purpose. The difficulties arise in the setting of the adequate forces for the interactions and because these interactions may change the pose of the manipulatable obstacles, thus either facilitating or preventing the finding of a solution path. The use of knowledge can alleviate the stated difficulties. This paper proposes the use of an enhanced state propagator composed of a dynamic engine and a low-level geometric reasoning process that is used to determine how to interact with the objects, i.e. from where and with which forces. The proposal, called κ-PMP can be used with any kinodynamic planner, thus giving rise to e.g. κ-RRT. The approach also includes a preprocessing step that infers from a semantic abstract knowledge described in terms of an ontology the manipulation knowledge required by the reasoning process. The proposed approach has been validated with several examples involving an holonomic mobile robot, a robot with differential constraints and a serial manipulator, and benchmarked using several state-of-the art kinodynamic planners. The results showed a significant difference in the power consumption with respect to simple physics-based planning, an improvement in the success rate and in the quality of the solution paths. Planning motions to grasp an object in cluttered and uncertain environments is a challenging task, particularly when a collision-free trajectory does not exist and objects obstructing the way are required to be carefully grasped and moved out. This letter takes a different approach and proposes to address this problem by using a randomized physics-based motion planner that permits robot-object and object-object interactions. The main idea is to avoid an explicit high-level reasoning of the task by providing the motion planner with a physics engine to evaluate possible complex multibody dynamical interactions. The approach is able to solve the problem in complex scenarios, also considering uncertainty in the objects' pose and in the contact dynamics. The work enhances the state validity checker, the control sampler, and the tree exploration strategy of a kinodynamic motion planner called KPIECE. The enhanced algorithm, called p-KPIECE, has been validated in simulation and with real experiments. The results have been compared with an ontological physics-based motion planner and with task and motion planning approaches, resulting in a significant improvement in terms of planning time, success rate, and quality of the solution path.