Detection and segmentation of objects in overheard imagery is a challenging task. The variable density, random orientation, small size, and instance-to-instance heterogeneity of objects in overhead imagery calls for approaches distinct from existing models designed for natural scene datasets. Though new overhead imagery datasets are being developed, they almost universally comprise a single view taken from directly overhead ("at nadir"), failing to address one critical variable: look angle. By contrast, views vary in real-world overhead imagery, particularly in dynamic scenarios such as natural disasters where first looks are often over 40 degrees off-nadir. This represents an important challenge to computer vision methods, as changing view angle adds distortions, alters resolution, and changes lighting. At present, the impact of these perturbations for algorithmic detection and segmentation of objects is untested. To address this problem, we introduce the SpaceNet Multi-View Overhead Imagery (MVOI) Dataset, an extension of the SpaceNet open source remote sensing dataset. MVOI comprises 27 unique looks from a broad range of viewing angles (-32 to 54 degrees). Each of these images cover the same geography and are annotated with 126,747 building footprint labels, enabling direct assessment of the impact of viewpoint perturbation on model performance. We benchmark multiple leading segmentation and object detection models on: (1) building detection, (2) generalization to unseen viewing angles and resolutions, and (3) sensitivity of building footprint extraction to changes in resolution. We find that segmentation and object detection models struggle to identify buildings in off-nadir imagery and generalize poorly to unseen views, presenting an important benchmark to explore the broadly relevant challenge of detecting small, heterogeneous target objects in visually dynamic contexts.
The effect of different views on segmentation or object detection in natural scenes has not been thoroughly studied, as feature characteristics are relatively preserved even under rotation of the object in that context. Nonetheless, preliminary studies of classification model performance on video frames suggests that minimal pixel-level changes can impact performance @cite_2 . By contrast, substantial occlusion and distortion occurs in off-nadir overhead imagery, complicating segmentation and placement of geospatially accurate object footprints, as shown in Figure A-B. Furthermore, due to the comparatively small size of target objects ( buildings) in overhead imagery, changing view substantially alters their appearance (Figure C-D). We expect similar challenges to occur when detecting objects in natural scene images at a distance or in crowded views. Existing solutions to occlusion are often domain specific, exploiting either face-specific structure @cite_21 for recognition or relying on attention mechanisms to identify common elements @cite_0 or landmarks @cite_40 . The heterogeneity in building appearance in overhead imagery, and the absence of landmark features to identify them, makes their detection an ideal research task for developing domain-agnostic models that are robust to occlusion.
@cite_0 @cite_40 @cite_21 @cite_2
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We assess the applicability of several popular learning methods for the problem of recognizing generic visual categories with invariance to pose, lighting, and surrounding clutter. A large dataset comprising stereo image pairs of 50 uniform-colored toys under 36 azimuths, 9 elevations, and 6 lighting conditions was collected (for a total of 194,400 individual images). The objects were 10 instances of 5 generic categories: four-legged animals, human figures, airplanes, trucks, and cars. Five instances of each category were used for training, and the other five for testing. Low-resolution grayscale images of the objects with various amounts of variability and surrounding clutter were used for training and testing. Nearest neighbor methods, support vector machines, and convolutional networks, operating on raw pixels or on PCA-derived features were tested. Test error rates for unseen object instances placed on uniform backgrounds were around 13 for SVM and 7 for convolutional nets. On a segmentation recognition task with highly cluttered images, SVM proved impractical, while convolutional nets yielded 16 7 error. A real-time version of the system was implemented that can detect and classify objects in natural scenes at around 10 frames per second. This paper presents a novel method for detecting and localizing objects of a visual category in cluttered real-world scenes. Our approach considers object categorization and figure-ground segmentation as two interleaved processes that closely collaborate towards a common goal. As shown in our work, the tight coupling between those two processes allows them to benefit from each other and improve the combined performance. The core part of our approach is a highly flexible learned representation for object shape that can combine the information observed on different training examples in a probabilistic extension of the Generalized Hough Transform. The resulting approach can detect categorical objects in novel images and automatically infer a probabilistic segmentation from the recognition result. This segmentation is then in turn used to again improve recognition by allowing the system to focus its efforts on object pixels and to discard misleading influences from the background. Moreover, the information from where in the image a hypothesis draws its support is employed in an MDL based hypothesis verification stage to resolve ambiguities between overlapping hypotheses and factor out the effects of partial occlusion. An extensive evaluation on several large data sets shows that the proposed system is applicable to a range of different object categories, including both rigid and articulated objects. In addition, its flexible representation allows it to achieve competitive object detection performance already from training sets that are between one and two orders of magnitude smaller than those used in comparable systems. In this paper, we address the problems of contour detection, bottom-up grouping, object detection and semantic segmentation on RGB-D data. We focus on the challenging setting of cluttered indoor scenes, and evaluate our approach on the recently introduced NYU-Depth V2 (NYUD2) dataset (, ECCV, 2012). We propose algorithms for object boundary detection and hierarchical segmentation that generalize the @math gPb-ucm approach of (TPAMI, 2011) by making effective use of depth information. We show that our system can label each contour with its type (depth, normal or albedo). We also propose a generic method for long-range amodal completion of surfaces and show its effectiveness in grouping. We train RGB-D object detectors by analyzing and computing histogram of oriented gradients on the depth image and using them with deformable part models (, TPAMI, 2010). We observe that this simple strategy for training object detectors significantly outperforms more complicated models in the literature. We then turn to the problem of semantic segmentation for which we propose an approach that classifies superpixels into the dominant object categories in the NYUD2 dataset. We design generic and class-specific features to encode the appearance and geometry of objects. We also show that additional features computed from RGB-D object detectors and scene classifiers further improves semantic segmentation accuracy. In all of these tasks, we report significant improvements over the state-of-the-art. The perceptual recognition of objects is conceptualized to be a process in which the image of the input is segmented at regions of deep concavity into an arrangement of simple geometric components, such as blocks, cylinders, wedges, and cones. The fundamental assumption of the proposed theory, recognition-by-components (RBC), is that a modest set of generalized-cone components, called geons (N £ 36), can be derived from contrasts of five readily detectable properties of edges in a two-dimensiona l image: curvature, collinearity, symmetry, parallelism, and cotermination. The detection of these properties is generally invariant over viewing position an$ image quality and consequently allows robust object perception when the image is projected from a novel viewpoint or is degraded. RBC thus provides a principled account of the heretofore undecided relation between the classic principles of perceptual organization and pattern recognition: The constraints toward regularization (Pragnanz) characterize not the complete object but the object's components. Representational power derives from an allowance of free combinations of the geons. A Principle of Componential Recovery can account for the major phenomena of object recognition: If an arrangement of two or three geons can be recovered from the input, objects can be quickly recognized even when they are occluded, novel, rotated in depth, or extensively degraded. The results from experiments on the perception of briefly presented pictures by human observers provide empirical support for the theory. Any single object can project an infinity of image configurations to the retina. The orientation of the object to the viewer can vary continuously, each giving rise to a different two-dimensional projection. The object can be occluded by other objects or texture fields, as when viewed behind foliage. The object need not be presented as a full-colored textured image but instead can be a simplified line drawing. Moreover, the object can even be missing some of its parts or be a novel exemplar of its particular category. But it is only with rare exceptions that an image fails to be rapidly and readily classified, either as an instance of a familiar object category or as an instance that cannot be so classified (itself a form of classification).