We consider effort allocation in crowdsourcing, where we wish to assign labeling tasks to imperfect homogeneous crowd workers to maximize overall accuracy in a continuous-time Bayesian setting, subject to budget and time constraints. The Bayes-optimal policy for this problem is the solution to a partially observable Markov decision process, but the curse of dimensionality renders the computation infeasible. Based on the Lagrangian Relaxation technique in Adelman & Mersereau (2008), we provide a computationally tractable instance-specific upper bound on the value of this Bayes-optimal policy, which can in turn be used to bound the optimality gap of any other sub-optimal policy. In an approach similar in spirit to the Whittle index for restless multiarmed bandits, we provide an index policy for effort allocation in crowdsourcing and demonstrate numerically that it outperforms other stateof- arts and performs close to optimal solution.
The second strand resides in the literature of Multi-armed bandit (MAB) and stochastic dynamic programming. The formulation a Bayesian-optimal procedure as a dynamic program is considered in @cite_10 @cite_2 . Our use of Lagrangian relaxation is an application of the relaxation method of weakly coupled dynamic program discussed in . The setting in this paper differs from the previous works by that only one task is to be assigned when a worker enters and the completion of task is not instant. The index-based policy proposed in this paper, which uses Lagrangian Multipliers to assign indices, draws inspiration from @cite_14 .
@cite_14 @cite_10 @cite_2
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In this paper, we consider a class of restless multiarmed bandit processes (RMABs) that arises in dynamic multichannel access, user server scheduling, and optimal activation in multiagent systems. For this class of RMABs, we establish the indexability and obtain Whittle index in closed form for both discounted and average reward criteria. These results lead to a direct implementation of Whittle index policy with remarkably low complexity. When arms are stochastically identical, we show that Whittle index policy is optimal under certain conditions. Furthermore, it has a semiuniversal structure that obviates the need to know the Markov transition probabilities. The optimality and the semiuniversal structure result from the equivalence between Whittle index policy and the myopic policy established in this work. For nonidentical arms, we develop efficient algorithms for computing a performance upper bound given by Lagrangian relaxation. The tightness of the upper bound and the near-optimal performance of Whittle index policy are illustrated with simulation examples. The multi-armed bandit (MAB) problem features the classical tradeoff between exploration and exploitation. The input specifies several stochastic arms which evolve with each pull, and the goal is to maximize the expected reward after a fixed budget of pulls. The celebrated work of , surveyed in [8], presumes a condition on the arms called the martingale assumption. In [9], A. obtained an LP-based 1 48-approximation for the problem with the martingale assumption removed. We improve the algorithm to a 4 27-approximation, with simpler analysis. Our algorithm also generalizes to the case of MAB superprocesses with (stochastic) multi-period actions. This generalization captures the framework introduced by Guha and Munagala in [11], and yields new results for their budgeted learning problems. Also, we obtain a (1 2 -- e)-approximation for the variant of MAB where preemption (playing an arm, switching to another arm, then coming back to the first arm) is not allowed. This contains the stochastic knapsack problem of Dean, Goemans, and Vondrak in [6] with correlated rewards, where we are given a knapsack of fixed size, and a set of jobs each with a joint distribution for its size and reward. The actual size and reward of a job can only be discovered in real-time as it is being scheduled, and the objective is to maximize expected reward before the knapsack size is exhausted. Our (1 2 -- e)-approximation improves the 1 16 and 1 8 approximations in [9] for correlated stochastic knapsack with cancellation and no cancellation, respectively, providing to our knowledge the first tight algorithm for these problems that matches the integrality gap of 2. We sample probabilities from an exponential-sized dynamic programming solution, whose existence is guaranteed by an LP projection argument. We hope this technique can also be applied to other dynamic programming problems which can be projected down onto a small LP. We develop a mathematical programming approach for the classicalPSPACE-hard restless bandit problem in stochastic optimization. We introduce a hierarchy ofN (whereN is the number of bandits) increasingly stronger linear programming relaxations, the last of which is exact and corresponds to the (exponential size) formulation of the problem as a Markov decision chain, while the other relaxations provide bounds and are efficiently computed. We also propose a priority-index heuristic scheduling policy from the solution to the firstorder relaxation, where the indices are defined in terms of optimal dual variables. In this way we propose a policy and a suboptimality guarantee. We report results of computational experiments that suggest that the proposed heuristic policy is nearly optimal. Moreover, the second-order relaxation is found to provide strong bounds on the optimal value. The restless bandit problem is one of the most well-studied generalizations of the celebrated stochastic multi-armed bandit (MAB) problem in decision theory. In its ultimate generality, the restless bandit problem is known to be PSPACE-Hard to approximate to any nontrivial factor, and little progress has been made on this problem despite its significance in modeling activity allocation under uncertainty. In this article, we consider the Feedback MAB problem, where the reward obtained by playing each of n independent arms varies according to an underlying on off Markov process whose exact state is only revealed when the arm is played. The goal is to design a policy for playing the arms in order to maximize the infinite horizon time average expected reward. This problem is also an instance of a Partially Observable Markov Decision Process (POMDP), and is widely studied in wireless scheduling and unmanned aerial vehicle (UAV) routing. Unlike the stochastic MAB problem, the Feedback MAB problem does not admit to greedy index-based optimal policies. We develop a novel duality-based algorithmic technique that yields a surprisingly simple and intuitive (2+e)-approximate greedy policy to this problem. We show that both in terms of approximation factor and computational efficiency, our policy is closely related to the Whittle index, which is widely used for its simplicity and efficiency of computation. Subsequently we define a multi-state generalization, that we term Monotone bandits, which remains subclass of the restless bandit problem. We show that our policy remains a 2-approximation in this setting, and further, our technique is robust enough to incorporate various side-constraints such as blocking plays, switching costs, and even models where determining the state of an arm is a separate operation from playing it. Our technique is also of independent interest for other restless bandit problems, and we provide an example in nonpreemptive machine replenishment. Interestingly, in this case, our policy provides a constant factor guarantee, whereas the Whittle index is provably polynomially worse. By presenting the first O(1) approximations for nontrivial instances of restless bandits as well as of POMDPs, our work initiates the study of approximation algorithms in both these contexts.