We propose a systematic approach for registering cross-source point clouds that come from different kinds of sensors. This task is especially challenging due to the presence of significant missing data, large variations in point density, scale difference, large proportion of noise, and outliers. The robustness of the method is attributed to the extraction of macro and micro structures. Macro structure is the overall structure that maintains similar geometric layout in cross-source point clouds. Micro structure is the element (e.g., local segment) being used to build the macro structure. We use graph to organize these structures and convert the registration into graph matching. With a novel proposed descriptor, we conduct the graph matching in a discriminative feature space. The graph matching problem is solved by an improved graph matching solution, which considers global geometrical constraints. Robust cross source registration results are obtained by incorporating graph matching outcome with RANSAC and ICP refinements. Compared with eight state-of-the-art registration algorithms, the proposed method invariably outperforms on Pisa Cathedral and other challenging cases. In order to compare quantitatively, we propose two challenging cross-source data sets and conduct comparative experiments on more than 27 cases, and the results show we obtain much better performance than other methods. The proposed method also shows high accuracy in same-source data sets.
Following the concept of RANSAC, another kind of method is 4PCS @cite_5 , which uses a randomized alignment approach and the idea of planar congruent sets to compute optimal global rigid transformation. The 4PCS method is widely used and has been extended to take into account uniform scale variations @cite_36 . However, these methods have a complexity of @math where @math denotes the size of the point clouds and @math is the set of candidate congruent 4-points. It has great limitations when point numbers are large. To remove the quadratic complexity of the original 4PCS, @cite_33 extends it to a fast algorithm with only linear computation time needed. This method reports the points or spheres in @math and uses a smart index to quickly find the matched plane in all candidate congruent 4-points planes. One cross-source point cloud registration experiment is reported in @cite_33 . However, these methods have many limitations due to their point-level operation. They may easily be sub-optimal when computing their transformation relations. The varying density of the cross-source problem makes the performance of the 4PCS-based method even worse.
@cite_36 @cite_5 @cite_33
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In this paper, we present a robust global approach for point cloud registration from uniformly sampled points. Based on eigenvalues and normals computed from multiple scales, we design fast descriptors to extract local structures of these points. The eigenvalue-based descriptor is effective at finding seed matches with low precision using nearest neighbor search. Generally, recovering the transformation from matches with low precision is rather challenging. Therefore, we introduce a mechanism named correspondence propagation to aggregate each seed match into a set of numerous matches. With these sets of matches, multiple transformations between point clouds are computed. A quality function formulated from distance errors is used to identify the best transformation and fulfill a coarse alignment of the point clouds. Finally, we refine the alignment result with the trimmed iterative closest point algorithm. The proposed approach can be applied to register point clouds with significant or limited overlaps and small or large transformations. More encouragingly, it is rather efficient and very robust to noise. A comparison to traditional descriptor-based methods and other global algorithms demonstrates the fine performance of the proposed approach. We also show its promising application in large-scale reconstruction with the scans of two real scenes. In addition, the proposed approach can be used to register low-resolution point clouds captured by Kinect as well. We introduce 4PCS, a fast and robust alignment scheme for 3D point sets that uses wide bases, which are known to be resilient to noise and outliers. The algorithm allows registering raw noisy data, possibly contaminated with outliers, without pre-filtering or denoising the data. Further, the method significantly reduces the number of trials required to establish a reliable registration between the underlying surfaces in the presence of noise, without any assumptions about starting alignment. Our method is based on a novel technique to extract all coplanar 4-points sets from a 3D point set that are approximately congruent, under rigid transformation, to a given set of coplanar 4-points. This extraction procedure runs in roughly O(n2 + k) time, where n is the number of candidate points and k is the number of reported 4-points sets. In practice, when noise level is low and there is sufficient overlap, using local descriptors the time complexity reduces to O(n + k). We also propose an extension to handle similarity and affine transforms. Our technique achieves an order of magnitude asymptotic acceleration compared to common randomized alignment techniques. We demonstrate the robustness of our algorithm on several sets of multiple range scans with varying degree of noise, outliers, and extent of overlap. This paper presents methodologies to accelerate the registration of 3D point cloud segments by using hue data from the associated imagery. The proposed variant of the Iterative Closest Point (ICP) algorithm combines both normalized point range data and weighted hue value calculated from RGB data of an image registered 3D point cloud. A k-d tree based nearest neighbor search is used to associated common points in x, y, z, hue 4D space. The unknown rigid translation and rotation matrix required for registration is iteratively solved using Singular Value Decomposition (SVD) method. A mobile robot mounted scanner was used to generate color point cloud segments over a large area. The 4D ICP registration has been compared with typical 3D ICP and numerical results on the generated map segments shows that the 4D method resolves ambiguity in registration and converges faster than the 3D ICP We present a robot-pose-registration algorithm, which is entirely based on large planar-surface patches extracted from point clouds sampled from a three-dimensional (3-D) sensor. This approach offers an alternative to the traditional point-to-point iterative-closest-point (ICP) algorithm, its point-to-plane variant, as well as newer grid-based algorithms, such as the 3-D normal distribution transform (NDT). The simpler case of known plane correspondences is tackled first by deriving expressions for least-squares pose estimation considering plane-parameter uncertainty computed during plane extraction. Closed-form expressions for covariances are also derived. To round-off the solution, we present a new algorithm, which is called minimally uncertain maximal consensus (MUMC), to determine the unknown plane correspondences by maximizing geometric consistency by minimizing the uncertainty volume in configuration space. Experimental results from three 3-D sensors, viz., Swiss-Ranger, University of South Florida Odetics Laser Detection and Ranging, and an actuated SICK S300, are given. The first two have low fields of view (FOV) and moderate ranges, while the third has a much bigger FOV and range. Experimental results show that this approach is not only more robust than point- or grid-based approaches in plane-rich environments, but it is also faster, requires significantly less memory, and offers a less-cluttered planar-patches-based visualization.