Mobile edge computing is a new cloud computing paradigm, which makes use of small-sized edge clouds to provide real-time services to users. These mobile edge-clouds (MECs) are located in close proximity to users, thus enabling users to seamlessly access applications running on MECs. Due to the co-existence of the core (centralized) cloud, users, and one or multiple layers of MECs, an important problem is to decide where (on which computational entity) to place different components of an application. This problem, known as the application or workload placement problem, is notoriously hard, and therefore, heuristic algorithms without performance guarantees are generally employed in common practice, which may unknowingly suffer from poor performance as compared with the optimal solution. In this paper, we address the application placement problem and focus on developing algorithms with provable performance bounds. We model the user application as an application graph and the physical computing system as a physical graph, with resource demands availabilities annotated on these graphs. We first consider the placement of a linear application graph and propose an algorithm for finding its optimal solution. Using this result, we then generalize the formulation and obtain online approximation algorithms with polynomial-logarithmic (poly-log) competitive ratio for tree application graph placement. We jointly consider node and link assignment, and incorporate multiple types of computational resources at nodes.
In @cite_23 , the authors proposed an algorithm for minimizing the sum cost while considering load balancing, which has an approximate approximation ratio of @math , where @math is the number of nodes in the physical graph. The algorithm is based on linear program (LP) relaxation, and only allows one node in each application graph to be placed on a particular physical node; thus, excluding server resource sharing among different nodes in one application graph. It is shown that the approximation ratio of this algorithm is @math , which is trivial because one would achieve the same approximation ratio when placing the whole application graph onto a single physical node instead of distributing it across the whole physical graph.
@cite_23
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This paper addresses the problem of finding the minimum number of vehicles required to visit a set of nodes subject to time window and capacity constraints. The fleet is homogeneous and is located at a common depot. Each node requires the same type of service. An exact method is introduced based on branch and cut. In the computations, ever increasing lower bounds on the optimal solution are obtained by solving a series of relaxed problems that incorporate newly found valid inequalities. Feasible solutions or upper bounds are obtained with the help of greedy randomized adaptive search procedure (GRASP). A wide variety of cuts is introduced to tighten the linear programming (LP) relaxation of the original mixed-integer program. To find violated cuts, it is necessary to solve a separation problem. A substantial portion of the paper is aimed at describing the heuristics developed for this purpose. A new approach for obtaining feasible solutions from the LP relaxation is also discussed. Numerical results for standard 50- and 100-node benchmark problems are reported. We study a basic resource allocation problem that arises in cloud computing environments. The physical network of the cloud is represented as a graph with vertices denoting servers and edges corresponding to communication links. A workload is a set of processes with processing requirements and mutual communication requirements. The workloads arrive and depart over time, and the resource allocator must map each workload upon arrival to the physical network. We consider the objective of minimizing the congestion. We show that solving a subproblem about mapping a single workload to the physical graph essentially suffices to solve the general problem. In particular, an α-approximation for this single mapping problem gives an O(α log nD)-competitive algorithm for the general problem, where n is the number of nodes in the physical network and D is the maximum to minimum workload duration ratio. We also show how to solve the single mapping problem for two natural class of workloads, namely depth-d-trees and complete-graph workloads. For depth-d tree, we give an nO(d) time O(d2 log (nd))-approximation based on a strong LP relaxation inspired by the Sherali-Adams hierarchy. We present two new approximation algorithms for the problem of finding a k-node connected spanning subgraph (directed or undirected) of minimum cost. The best known approximation guarantees for this problem were @math for both directed and undirected graphs, and @math for undirected graphs with @math , where @math is the number of nodes in the input graph. Our first algorithm has approximation ratio @math , which is @math except for very large values of @math , namely, @math . This algorithm is based on a new result on @math -connected @math -critical graphs, which is of independent interest in the context of graph theory. Our second algorithm uses the primal-dual method and has approximation ratio @math for all values of @math . Combining these two gives an algorithm with approximation ratio @math , which asymptotically improves the best known approximation guarantee for directed graphs for all values of @math , and for undirected graphs for @math . Moreover, this is the first algorithm that has an approximation guarantee better than @math for all values of @math . Our approximation ratio also provides an upper bound on the integrality gap of the standard LP-relaxation. This paper presents a deterministic self-stabilizing algorithm that approximates a minimum vertex cover in anonymous networks with ratio 2 using the distributed scheduler and the link-register model with composite atomicity. No algorithm with a better approximation ratio can exist. The algorithm stabilizes in O(min n, Δ2, Δ log3 n ) rounds and requires O(Δ) memory per node.