Human speech is often accompanied by hand and arm gestures. Given audio speech input, we generate plausible gestures to go along with the sound. Specifically, we perform cross-modal translation from "in-the-wild'' monologue speech of a single speaker to their hand and arm motion. We train on unlabeled videos for which we only have noisy pseudo ground truth from an automatic pose detection system. Our proposed model significantly outperforms baseline methods in a quantitative comparison. To support research toward obtaining a computational understanding of the relationship between gesture and speech, we release a large video dataset of person-specific gestures. The project website with video, code and data can be found at this http URL .
Many psychologists have studied questions related to co-speech gestures @cite_6 @cite_10 (See @cite_29 for a review). This vast body of research has mostly relied on studying a small number of individual subjects using recorded choreographed story retelling in lab settings. Analysis in these studies was a manual process. Our goal, instead, is to study conversational gestures in the wild using a data-driven approach.
@cite_29 @cite_10 @cite_6
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Gesture and speech combine to form a rich basis for human conversational interaction. To exploit these modalities in HCI, we need to understand the interplay between them and the way in which they support communication. We propose a framework for the gesture research done to date, and present our work on the cross-modal cues for discourse segmentation in free-form gesticulation accompanying speech in natural conversation as a new paradigm for such multimodal interaction. The basis for this integration is the psycholinguistic concept of the coequal generation of gesture and speech from the same semantic intent. We present a detailed case study of a gesture and speech elicitation experiment in which a subject describes her living space to an interlocutor. We perform two independent sets of analyses on the video and audio data: video and audio analysis to extract segmentation cues, and expert transcription of the speech and gesture data by microanalyzing the videotape using a frame-accurate videoplayer to correlate the speech with the gestural entities. We compare the results of both analyses to identify the cues accessible in the gestural and audio data that correlate well with the expert psycholinguistic analysis. We show that "handedness" and the kind of symmetry in two-handed gestures provide effective supersegmental discourse cues. Conversational agents provide powerful opportunities to interact and engage with the users. The challenge is how to create naturalistic behaviors that replicate the complex gestures observed during human interactions. Previous studies have used rule-based frameworks or data-driven models to generate appropriate gestures, which are properly synchronized with the underlying discourse functions. Among these methods, speech-driven approaches are especially appealing given the rich information conveyed on speech. It captures emotional cues and prosodic patterns that are important to synthesize behaviors (i.e., modeling the variability and complexity of the timings of the behaviors). The main limitation of these models is that they fail to capture the underlying semantic and discourse functions of the message (e.g., nodding). This study proposes a speech-driven framework that explicitly model discourse functions, bridging the gap between speech-driven and rule-based models. The approach is based on dynamic Bayesian Network (DBN), where an additional node is introduced to constrain the models by specific discourse functions. We implement the approach by synthesizing head and eyebrow motion. We conduct perceptual evaluations to compare the animations generated using the constrained and unconstrained models. The verbal and nonverbal channels of human communication are internally and intricately connected. As a result, gestures and speech present high levels of correlation and coordination. This relationship is greatly affected by the linguistic and emotional content of the message. The present paper investigates the influence of articulation and emotions on the interrelation between facial gestures and speech. The analyses are based on an audio-visual database recorded from an actress with markers attached to her face, who was asked to read semantically neutral sentences, expressing four emotion states (neutral, sadness, happiness, and anger). A multilinear regression framework is used to estimate facial features from acoustic speech parameters. The levels of coupling between the communication channels are quantified by using Pearson's correlation between the recorded and estimated facial features. The results show that facial and acoustic features are strongly interrelated, showing levels of correlation higher than r = 0.8 when the mapping is computed at sentence-level using spectral envelope speech features. The results reveal that the lower face region provides the highest activeness and correlation levels. Furthermore, the correlation levels present significant interemo- tional differences, which suggest that emotional content affect the relationship between facial gestures and speech. Principal component analysis (PCA) shows that the audiovisual mapping parameters are grouped in a smaller subspace, which suggests that there is an emotion-dependent structure that is preserved from across sentences. The results suggest that this internal structure seems to be easy to model when prosodic-features are used to estimate the audiovisual mapping. The results also reveal that the correlation levels within a sentence vary according to broad phonetic properties presented in the sentence. Consonants, especially unvoiced and fricative sounds, present the lowest correlation levels. Likewise, the results show that facial gestures are linked at different resolutions. While the orofacial area is locally connected with the speech, other facial gestures such as eyebrow motion are linked only at the sentence-level. The results presented here have important implications for applications such as facial animation and multimodal emotion recognition. Creating believable behaviors for conversational agents (CAs) is a challenging task, given the complex relationship between speech and various nonverbal behaviors. The two main approaches are rule-based systems, which tend to produce behaviors with limited variations compared to natural interactions, and data-driven systems, which tend to ignore the underlying semantic meaning of the message (e.g., gestures without meaning). We envision a hybrid system, acting as the behavior realization layer in rule-based systems, while exploiting the rich variation in natural interactions. Constrained on a given target gesture (e.g., head nod) and speech signal, the system will generate novel realizations learned from the data, capturing the timely relationship between speech and gestures. An important task in this research is identifying multiple examples of the target gestures in the corpus. This paper proposes a data mining framework for detecting gestures of interest in a motion capture database. First, we train One-class support vector machines (SVMs) to detect candidate segments conveying the target gesture. Second, we use dynamic time alignment kernel (DTAK) to compare the similarity between the examples (i.e., target gesture) and the given segments. We evaluate the approach for five prototypical hand and head gestures showing reasonable performance. These retrieved gestures are then used to train a speech-driven framework based on dynamic Bayesian networks (DBNs) to synthesize these target behaviors.