We address human action recognition from multi-modal video data involving articulated pose and RGB frames and propose a two-stream approach. The pose stream is processed with a convolutional model taking as input a 3D tensor holding data from a sub-sequence. A specific joint ordering, which respects the topology of the human body, ensures that different convolutional layers correspond to meaningful levels of abstraction. The raw RGB stream is handled by a spatio-temporal soft-attention mechanism conditioned on features from the pose network. An LSTM network receives input from a set of image locations at each instant. A trainable glimpse sensor extracts features on a set of predefined locations specified by the pose stream, namely the 4 hands of the two people involved in the activity. Appearance features give important cues on hand motion and on objects held in each hand. We show that it is of high interest to shift the attention to different hands at different time steps depending on the activity itself. Finally a temporal attention mechanism learns how to fuse LSTM features over time. We evaluate the method on 3 datasets. State-of-the-art results are achieved on the largest dataset for human activity recognition, namely NTU-RGB+D, as well as on the SBU Kinect Interaction dataset. Performance close to state-of-the-art is achieved on the smaller MSR Daily Activity 3D dataset.
Attention mechanisms Human perception focuses selectively on parts of the scene to acquire information at specific places and times. In machine learning, this kind of processes is referred to as attention mechanism, and has drawn increasing interest when dealing with languages, images and other data. Integrating attention can potentially lead to improved overall accuracy, as the system can focus on parts of the data, which are most relevant to the task. In computer vision, visual attention mechanisms date as far back as the work of Itti for object detection @cite_32 . Early models were highly related to saliency maps, i.e. pixelwise weighting of image parts that locally stand out, no learning was involved. Larochelle and Hinton @cite_16 pioneered the incorporation of attention into a learning architecture by coupling Restricted Boltzmann Machines with a foveal representation.
@cite_16 @cite_32
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Computer vision attention processes assign variable-hypothesized importance to different parts of the visual input and direct the allocation of computational resources. This nonuniform allocation might help accelerate the image analysis process. This paper proposes a new bottom-up attention mechanism. Rather than taking the traditional approach, which tries to model human attention, we propose a validated stochastic model to estimate the probability that an image part is of interest. We refer to this probability as saliency and thus specify saliency in a mathematically well-defined sense. The model quantifies several intuitive observations, such as the greater likelihood of correspondence between visually similar image regions and the likelihood that only a few of interesting objects will be present in the scene. The latter observation, which implies that such objects are (relaxed) global exceptions, replaces the traditional preference for local contrast. The algorithm starts with a rough preattentive segmentation and then uses a graphical model approximation to efficiently reveal which segments are more likely to be of interest. Experiments on natural scenes containing a variety of objects demonstrate the proposed method and show its advantages over previous approaches. Attention mechanisms have recently been introduced in deep learning for various tasks in natural language processing and computer vision. But despite their popularity, the "correctness" of the implicitly-learned attention maps has only been assessed qualitatively by visualization of several examples. In this paper we focus on evaluating and improving the correctness of attention in neural image captioning models. Specifically, we propose a quantitative evaluation metric for the consistency between the generated attention maps and human annotations, using recently released datasets with alignment between regions in images and entities in captions. We then propose novel models with different levels of explicit supervision for learning attention maps during training. The supervision can be strong when alignment between regions and caption entities are available, or weak when only object segments and categories are provided. We show on the popular Flickr30k and COCO datasets that introducing supervision of attention maps during training solidly improves both attention correctness and caption quality, showing the promise of making machine perception more human-like. Visual attention is a mechanism which filters out redundant visual information and detects the most relevant parts of our visual field. Automatic determination of the most visually relevant areas would be useful in many applications such as image and video coding, watermarking, video browsing, and quality assessment. Many research groups are currently investigating computational modeling of the visual attention system. The first published computational models have been based on some basic and well-understood human visual system (HVS) properties. These models feature a single perceptual layer that simulates only one aspect of the visual system. More recent models integrate complex features of the HVS and simulate hierarchical perceptual representation of the visual input. The bottom-up mechanism is the most occurring feature found in modern models. This mechanism refers to involuntary attention (i.e., salient spatial visual features that effortlessly or involuntary attract our attention). This paper presents a coherent computational approach to the modeling of the bottom-up visual attention. This model is mainly based on the current understanding of the HVS behavior. Contrast sensitivity functions, perceptual decomposition, visual masking, and center-surround interactions are some of the features implemented in this model. The performances of this algorithm are assessed by using natural images and experimental measurements from an eye-tracking system. Two adequate well-known metrics (correlation coefficient and Kullbacl-Leibler divergence) are used to validate this model. A further metric is also defined. The results from this model are finally compared to those from a reference bottom-up model. Attention has long been proposed by psychologists as important for effectively dealing with the enormous sensory stimulus available in the neocortex. Inspired by the visual attention models in computational neuroscience and the need of object-centric data for generative models, we describe for generative learning framework using attentional mechanisms. Attentional mechanisms can propagate signals from region of interest in a scene to an aligned canonical representation, where generative modeling takes place. By ignoring background clutter, generative models can concentrate their resources on the object of interest. Our model is a proper graphical model where the 2D Similarity transformation is a part of the top-down process. A ConvNet is employed to provide good initializations during posterior inference which is based on Hamiltonian Monte Carlo. Upon learning images of faces, our model can robustly attend to face regions of novel test subjects. More importantly, our model can learn generative models of new faces from a novel dataset of large images where the face locations are not known.