We present a model that uses a single first-person image to generate an egocentric basketball motion sequence in the form of a 12D camera configuration trajectory, which encodes a player's 3D location and 3D head orientation throughout the sequence. To do this, we first introduce a future convolutional neural network (CNN) that predicts an initial sequence of 12D camera configurations, aiming to capture how real players move during a one-on-one basketball game. We also introduce a goal verifier network, which is trained to verify that a given camera configuration is consistent with the final goals of real one-on-one basketball players. Next, we propose an inverse synthesis procedure to synthesize a refined sequence of 12D camera configurations that (1) sufficiently matches the initial configurations predicted by the future CNN, while (2) maximizing the output of the goal verifier network. Finally, by following the trajectory resulting from the refined camera configuration sequence, we obtain the complete 12D motion sequence. Our model generates realistic basketball motion sequences that capture the goals of real players, outperforming standard deep learning approaches such as recurrent neural networks (RNNs), long short-term memory networks (LSTMs), and generative adversarial networks (GANs).
In contrast to these prior methods, we consider a complex one-on-one basketball game scenario, for which we not only infer the goals of the camera-wearer, but also generate an egocentric basketball motion sequence that is aligned with these goals. We also point out that, unlike the methods in @cite_2 @cite_36 which require depth input or the positions of other people in the scene, our method operates using only a single first-person RGB input image.
@cite_36 @cite_2
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We present a model that uses a single first-person image to generate an egocentric basketball motion sequence in the form of a 12D camera configuration trajectory, which encodes a player's 3D location and 3D head orientation throughout the sequence. To do this, we first introduce a future convolutional neural network (CNN) that predicts an initial sequence of 12D camera configurations, aiming to capture how real players move during a one-on-one basketball game. We also introduce a goal verifier network, which is trained to verify that a given camera configuration is consistent with the final goals of real one-on-one basketball players. Next, we propose an inverse synthesis procedure to synthesize a refined sequence of 12D camera configurations that (1) sufficiently matches the initial configurations predicted by the future CNN, while (2) maximizing the output of the goal verifier network. Finally, by following the trajectory resulting from the refined camera configuration sequence, we obtain the complete 12D motion sequence. Our model generates realistic basketball motion sequences that capture the goals of real players, outperforming standard deep learning approaches such as recurrent neural networks (RNNs), long short-term memory networks (LSTMs), and generative adversarial networks (GANs). We present a video summarization approach for egocentric or “wearable” camera data. Given hours of video, the proposed method produces a compact storyboard summary of the camera wearer's day. In contrast to traditional keyframe selection techniques, the resulting summary focuses on the most important objects and people with which the camera wearer interacts. To accomplish this, we develop region cues indicative of high-level saliency in egocentric video — such as the nearness to hands, gaze, and frequency of occurrence — and learn a regressor to predict the relative importance of any new region based on these cues. Using these predictions and a simple form of temporal event detection, our method selects frames for the storyboard that reflect the key object-driven happenings. Critically, the approach is neither camera-wearer-specific nor object-specific; that means the learned importance metric need not be trained for a given user or context, and it can predict the importance of objects and people that have never been seen previously. Our results with 17 hours of egocentric data show the method's promise relative to existing techniques for saliency and summarization. We present a video summarization approach for egocentric or "wearable" camera data. Given hours of video, the proposed method produces a compact storyboard summary of the camera wearer's day. In contrast to traditional keyframe selection techniques, the resulting summary focuses on the most important objects and people with which the camera wearer interacts. To accomplish this, we develop region cues indicative of high-level saliency in egocentric video--such as the nearness to hands, gaze, and frequency of occurrence--and learn a regressor to predict the relative importance of any new region based on these cues. Using these predictions and a simple form of temporal event detection, our method selects frames for the storyboard that reflect the key object-driven happenings. We adjust the compactness of the final summary given either an importance selection criterion or a length budget; for the latter, we design an efficient dynamic programming solution that accounts for importance, visual uniqueness, and temporal displacement. Critically, the approach is neither camera-wearer-specific nor object-specific; that means the learned importance metric need not be trained for a given user or context, and it can predict the importance of objects and people that have never been seen previously. Our results on two egocentric video datasets show the method's promise relative to existing techniques for saliency and summarization. Understanding the camera wearers activity is central to egocentric vision, yet one key facet of that activity is inherently invisible to the camera&#x2014;the wearers body pose. Prior work focuses on estimating the pose of hands and arms when they come into view, but this 1) gives an incomplete view of the full body posture, and 2) prevents any pose estimate at all in many frames, since the hands are only visible in a fraction of daily life activities. We propose to infer the invisible pose of a person behind the egocentric camera. Given a single video, our efficient learning-based approach returns the full body 3D joint positions for each frame. Our method exploits cues from the dynamic motion signatures of the surrounding scene&#x2014;which change predictably as a function of body pose&#x2014;as well as static scene structures that reveal the viewpoint (e.g., sitting vs. standing). We further introduce a novel energy minimization scheme to infer the pose sequence. It uses soft predictions of the poses per time instant together with a non-parametric model of human pose dynamics over longer windows. Our method outperforms an array of possible alternatives, including typical deep learning approaches for direct pose regression from images.