Within this work, we explore intention inference for user actions in the context of a handheld robot setup. Handheld robots share the shape and properties of handheld tools while being able to process task information and aid manipulation. Here, we propose an intention prediction model to enhance cooperative task solving. Within a block copy task, we collect eye gaze data using a robot-mounted remote eye tracker which is used to create a profile of visual attention for task-relevant objects in the workspace scene. These profiles are used to make predictions about user actions i.e. which block will be picked up next and where it will be placed. Our results show that our proposed model can predict user actions well in advance with an accuracy of 87.94 (500ms prior) for picking and 93.25 (1500 ms prior) for placing actions.
The intention model we present in this paper is mainly driven by eye gaze data. Therefore, we review work on human gaze behaviour to inform the underlying assumptions of our model. One of the main contributions in this field is the work by who found that fixations towards an object often precede a subsequent manual interaction by around 0.6 s @cite_9 . Subsequent work revealed that the latency between eye and hand varies between different tasks @cite_3 . Similarly, @cite_5 found that objects are most salient for human's when they are relevant for tasks planning and preceding saccades were linked to short-term memory processes in @cite_0 . The purpose of preceding fixations in manual tasks was furthermore explored through virtual @cite_10 and real @cite_17 block design tasks. The results show that humans gather information through vision rather than memorising e.g. all object locations.
@cite_9 @cite_3 @cite_0 @cite_5 @cite_10 @cite_17
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Several visual attention models have been proposed for describing eye movements over simple stimuli and tasks such as free viewing or visual search. Yet, to date, there exists no computational framework that can reliably mimic human gaze behavior in more complex environments and tasks such as urban driving. In addition, benchmark datasets, scoring techniques, and top-down model architectures are not yet well understood. In this paper, we describe new task-dependent approaches for modeling top-down overt visual attention based on graphical models for probabilistic inference and reasoning. We describe a dynamic Bayesian network that infers probability distributions over attended objects and spatial locations directly from observed data. Probabilistic inference in our model is performed over object-related functions that are fed from manual annotations of objects in video scenes or by state-of-the-art object detection recognition algorithms. Evaluating over approximately 3 h (approximately 315 000 eye fixations and 12 000 saccades) of observers playing three video games (time-scheduling, driving, and flight combat), we show that our approach is significantly more predictive of eye fixations compared to: 1) simpler classifier-based models also developed here that map a signature of a scene (multimodal information from gist, bottom-up saliency, physical actions, and events) to eye positions; 2) 14 state-of-the-art bottom-up saliency models; and 3) brute-force algorithms such as mean eye position. Our results show that the proposed model is more effective in employing and reasoning over spatio-temporal visual data compared with the state-of-the-art. In everyday interactions, humans naturally exhibit behavioral cues, such as gaze and head movements, that signal their intentions while interpreting the behavioral cues of others to predict their intentions. Such intention prediction enables each partner to adapt their behaviors to the intent of others, serving a critical role in joint action where parties work together to achieve a common goal. Among behavioral cues, eye gaze is particularly important in understanding a person's attention and intention. In this work, we seek to quantify how gaze patterns may indicate a person's intention. Our investigation was contextualized in a dyadic sandwich-making scenario in which a "worker'' prepared a sandwich by adding ingredients requested by a "customer.'' In this context, we investigated the extent to which the customers' gaze cues serve as predictors of which ingredients they intend to request. Predictive features were derived to represent characteristics of the customers' gaze patterns. We developed a support vector machine-based (SVM-based) model that achieved 76 accuracy in predicting the customers' intended requests based solely on gaze features. Moreover, the predictor made correct predictions approximately 1.8 seconds before the spoken request from the customer. We further analyzed several episodes of interactions from our data to develop a deeper understanding of the scenarios where our predictor succeeded and failed in making correct predictions. These analyses revealed additional gaze patterns that may be leveraged to improve intention prediction. This work highlights gaze cues as a significant resource for understanding human intentions and informs the design of real-time recognizers of user intention for intelligent systems, such as assistive robots and ubiquitous devices, that may enable more complex capabilities and improved user experience. The aim of this study was to determine the pattern of fixations during the performance of a well-learned task in a natural setting (making tea), and to classify the types of monitoring action that the eyes perform. We used a head-mounted eye-movement video camera, which provided a continuous view of the scene ahead, with a dot indicating foveal direction with an accuracy of about 1 deg. A second video camera recorded the subject's activities from across the room. The videos were linked and analysed frame by frame. Foveal direction was always close to the object being manipulated, and very few fixations were irrelevant to the task. The first object-related fixation typically led the first indication of manipulation by 0.56 s, and vision moved to the next object about 0.61 s before manipulation of the previous object was complete. Each object-related act that did not involve a waiting period lasted an average of 3.3 s and involved about 7 fixations. Roughly a third of all fixations on objects could be defin... In this paper, the recognition of the visual focus of attention (VFOA) of meeting participants (as defined by their eye gaze direction) from their head pose is addressed. To this end, the head pose observations are modeled using an hidden Markov model (HMM) whose hidden states corresponds to the VFOA. The novelties are threefold. First, contrary to previous studies on the topic, in our set-up, the potential VFOA of a person is not restricted to other participants only, but includes environmental targets (a table and a projection screen), which increases the complexity of the task, with more VFOA targets spread in the pan and tilt (as well) gaze space. Second, the HMM parameters are set by exploiting results from the cognitive science on saccadic eye motion, which allows to predict what the head pose should be given an actual gaze target. Third, an unsupervised parameter adaptation step is proposed which accounts for the specific gazing behaviour of each participant. Using a publicly available corpus of 8 meetings featuring 4 persons, we analyze the above methods by evaluating, through objective performance measures, the recognition of the VFOA from head pose information obtained either using a magnetic sensor device or a vision based tracking system.