We present a self-contained, soft robotic hand composed of soft pneumatic actuator modules that are equipped with strain and pressure sensing. We show how this data can be used to discern whether a grasp was successful. Colocating sensing and embedded computation with the actuators greatly simplifies control and system integration. Equipped with a small pump, the hand is self-contained and needs only power and data supplied by a single USB connection to a PC. We demonstrate its function by grasping a variety of objects ranging from very small to large and heavy objects weighing more than the hand itself. The presented system nicely illustrates the advantages of soft robotics: low cost, low weight, and intrinsic compliance. We exploit morphological computation to simplify control, which allows successful grasping via underactuation. Grasping indeed relies on morphological computation at multiple levels, ranging from the geometry of the actuator which determines the actuator’s kinematics, embedded strain sensors to measure curvature, to maximizing contact area and applied force during grasping. Morphological computation reaches its limitations, however, when objects are too bulky to self-align with the gripper or when the state of grasping is of interest. We therefore argue that efficient and reliable grasping also requires not only intrinsic compliance, but also embedded sensing and computation. In particular, we show how embedded sensing can be used to detect successful grasps and vary the force exerted onto an object based on local feedback, which is not possible using morphological computation alone.
Morphological computation @cite_19 refers to the role of shape and physical first principles in mechanism design to simplify the required computation for signal processing and control. As materials can be designed to exhibit specific non-linear responses that can be combined with each other, morphological computation is theoretically capable of universal computation @cite_12 . In this paper, we refer to morphological computation as the use of form and elasticity to simplify controller design.
@cite_19 @cite_12
2151471214 2612843093 2038873597 2031888308
The control of compliant robots is, due to their often nonlinear and complex dynamics, inherently difficult. The vision of morphological computation proposes to view these aspects not only as problems, but rather also as parts of the solution. Non-rigid body parts are not seen anymore as imperfect realizations of rigid body parts, but rather as potential computational resources. The applicability of this vision has already been demonstrated for a variety of complex robot control problems. Nevertheless, a theoretical basis for understanding the capabilities and limitations of morphological computation has been missing so far. We present a model for morphological computation with compliant bodies, where a precise mathematical characterization of the potential computational contribution of a complex physical body is feasible. The theory suggests that complexity and nonlinearity, typically unwanted properties of robots, are desired features in order to provide computational power. We demonstrate that simple generic models of physical bodies, based on mass-spring systems, can be used to implement complex nonlinear operators. By adding a simple readout (which is static and linear) to the morphology such devices are able to emulate complex mappings of input to output streams in continuous time. Hence, by outsourcing parts of the computation to the physical body, the difficult problem of learning to control a complex body, could be reduced to a simple and perspicuous learning task, which can not get stuck in local minima of an error function. We introduce a novel neural network architecture for encoding and synthesis of 3D shapes, particularly their structures. Our key insight is that 3D shapes are effectively characterized by their hierarchical organization of parts, which reflects fundamental intra-shape relationships such as adjacency and symmetry. We develop a recursive neural net (RvNN) based autoencoder to map a flat, unlabeled, arbitrary part layout to a compact code. The code effectively captures hierarchical structures of man-made 3D objects of varying structural complexities despite being fixed-dimensional: an associated decoder maps a code back to a full hierarchy. The learned bidirectional mapping is further tuned using an adversarial setup to yield a generative model of plausible structures, from which novel structures can be sampled. Finally, our structure synthesis framework is augmented by a second trained module that produces fine-grained part geometry, conditioned on global and local structural context, leading to a full generative pipeline for 3D shapes. We demonstrate that without supervision, our network learns meaningful structural hierarchies adhering to perceptual grouping principles, produces compact codes which enable applications such as shape classification and partial matching, and supports shape synthesis and interpolation with significant variations in topology and geometry. Traditionally, in robotics, artificial intelligence and neuroscience, there has been a focus on the study of the control or the neural system itself. Recently there has been an increasing interest in the notion of embodiment not only in robotics and artificial intelligence, but also in the neurosciences, psychology and philosophy. In this paper, we introduce the notion of morphological computation, and demonstrate how it can be exploited on the one hand for designing intelligent, adaptive robotic systems, and on the other hand for understanding natural systems. While embodiment has often been used in its trivial meaning, i.e. bintelligence requires a bodyQ, the concept has deeper and more important implications, concerned with the relation between physical and information (neural, control) processes. Morphological computation is about connecting body, brain and environment. A number of case studies are presented to illustrate the concept. We conclude with some speculations about potential lessons for neuroscience and robotics. D 2006 Elsevier B.V. All rights reserved. A morphological neural network is generally defined as a type of artificial neural network that performs an elementary operation of mathematical morphology at every node, possibly followed by the application of an activation function. The underlying framework of mathematical morphology can be found in lattice theory. With the advent of granular computing, lattice-based neurocomputing models such as morphological neural networks and fuzzy lattice neurocomputing models are becoming increasingly important since many information granules such as fuzzy sets and their extensions, intervals, and rough sets are lattice ordered. In this paper, we present the lattice-theoretical background and the learning algorithms for morphological perceptrons with competitive learning which arise by incorporating a winner-take-all output layer into the original morphological perceptron model. Several well-known classification problems that are available on the internet are used to compare our new model with a range of classifiers such as conventional multi-layer perceptrons, fuzzy lattice neurocomputing models, k-nearest neighbors, and decision trees.