In this paper, we study liquid democracy, a collective decision making paradigm which lies between direct and representative democracy. One main feature of liquid democracy is that voters can delegate their votes in a transitive manner so that: A delegates to B and B delegates to C leads to A delegates to C. Unfortunately, this process may not converge as there may not even exist a stable state (also called equilibrium). In this paper, we investigate the stability of the delegation process in liquid democracy when voters have restricted types of preference on the agent representing them (e.g., single-peaked preferences). We show that various natural structures of preferences guarantee the existence of an equilibrium and we obtain both tractability and hardness results for the problem of computing several equilibria with some desirable properties.
In this work, we take an orthogonal approach to the one of @cite_13 . Indeed, instead of investigating the effect of the properties of the SN on the equilibria of LD's delegation process, we put our emphasise on voters' preferences. More precisely, we assume that the SN is complete and we investigate several types of structured preferences that guarantee the existence of an equilibrium.
@cite_13
2606550175 1972375916 2005690414 1533108901
We study a generic framework that provides a unified view on two important classes of problems: (i) extensions of the k-median problem where clients are interested in having multiple facilities in their vicinity (e.g., due to the fact that, with some small probability, the closest facility might be malfunctioning and so might not be available for using), and (ii) finding winners according to some appealing multiwinner election rules, i.e., election system aimed for choosing representatives bodies, such as parliaments, based on preferences of a population of voters over individual candidates. Each problem in our framework is associated with a vector of weights: we show that the approximability of the problem depends on structural properties of these vectors. We specifically focus on the harmonic sequence of weights for which the objective function interpreted in a multiwinner election setup reflects to the well-known Proportional Approval Voting (PAV) rule. Our main result is that, due to the specific (harmonic) structure of weights, the problem allows constant factor approximation. This is surprising since the problem can be interpreted as a variant of the k-median problem where we do not assume that the connection costs satisfy the triangle inequality. The algorithm we propose is based on dependent rounding [Srinivasan, FOCS'01] applied to the solution of a natural LP-relaxation of the problem. The rounding process is well known to produce distributions over integral solutions satisfying Negative Correlation (NC), which is usually sufficient for the analysis of approximation guarantees offered by rounding procedures. In our analysis, however, we need to use the fact that the carefully implemented rounding process satisfies a stronger property, called Negative Association (NA), which allows us to apply standard concentration bounds for conditional random variables. In multiagent settings where the agents have different preferences, preference aggregation is a central issue. Voting is a general method for preference aggregation, but seminal results have shown that all general voting protocols are manipulable. One could try to avoid manipulation by using protocols where determining a beneficial manipulation is hard. Especially among computational agents, it is reasonable to measure this hardness by computational complexity. Some earlier work has been done in this area, but it was assumed that the number of voters and candidates is unbounded. Such hardness results lose relevance when the number of candidates is small, because manipulation algorithms that are exponential only in the number of candidates (and only slightly so) might be available. We give such an algorithm for an individual agent to manipulate the Single Transferable Vote (STV) protocol, which has been shown hard to manipulate in the above sense. This motivates the core of this article, which derives hardness results for realistic elections where the number of candidates is a small constant (but the number of voters can be large). The main manipulation question we study is that of coalitional manipulation by weighted voters. (We show that for simpler manipulation problems, manipulation cannot be hard with few candidates.) We study both constructive manipulation (making a given candidate win) and destructive manipulation (making a given candidate not win). We characterize the exact number of candidates for which manipulation becomes hard for the plurality, Borda, STV, Copeland, maximin, veto, plurality with runoff, regular cup, and randomized cup protocols. We also show that hardness of manipulation in this setting implies hardness of manipulation by an individual in unweighted settings when there is uncertainty about the others' votes (but not vice-versa). To our knowledge, these are the first results on the hardness of manipulation when there is uncertainty about the others' votes. Preference aggregation is used in a variety of multiagent applications, and as a result, voting theory has become an important topic in multiagent system research. However, power indices (which reflect how much "real power" a voter has in a weighted voting system) have received relatively little attention, although they have long been studied in political science and economics. We consider a particular multiagent domain, a threshold network flow game. Agents control the edges of a graph; a coalition wins if it can send a flow that exceeds a given threshold from a source vertex to a target vertex. The relative power of each edge agent reflects its significance in enabling such a flow, and in real-world networks could be used, for example, to allocate resources for maintaining parts of the network. We examine the computational complexity of calculating two prominent power indices, the Banzhaf index and the Shapley-Shubik index, in this network flow domain. We also consider the complexity of calculating the core in this domain. The core can be used to allocate, in a stable manner, the gains of the coalition that is established. We show that calculating the Shapley-Shubik index in this network flow domain is NP-hard, and that calculating the Banzhaf index is #P-complete. Despite these negative results, we show that for some restricted network flow domains there exists a polynomial algorithm for calculating agents' Banzhaf power indices. We also show that computing the core in this game can be performed in polynomial time. We theoretically and experimentally study voter behavior in a setting characterized by plurality rule and mandatory voting, where voters choose from three options. We are interested in the occurrence of strategic voting in an environment where Condorcet cycles may occur. In particular, we focus on how information about the distribution of preferences affects strategic behavior. We also vary the relative importance of the second preferred option to investigate how this affects the strategic vote. Quantal response equilibrium analysis is used to analyze the game and proves to be a good predictor for the experimental data. Our results indeed show that strategic voting arises, the extent of which depends on (i) the availability of information; (ii) the relative importance of the intermediate candidate; (iii) the electorate's relative support for one's preferred candidate; and (iv) the relative position of the plurality-supported candidate in a voter's preference ordering. Our results show that information serves as a coordination device where strategic voting does not harm the plurality-preferred candidate's chances of winning.