This paper presents planning algorithms for a robotic manipulator with a fixed base in order to grasp a target object in cluttered environments. We consider a configuration of objects in a confined space with a high density so no collision-free path to the target exists. The robot must relocate some objects to retrieve the target while avoiding collisions. For fast completion of the retrieval task, the robot needs to compute a plan optimizing an appropriate objective value directly related to the execution time of the relocation plan. We propose planning algorithms that aim to minimize the number of objects to be relocated. Our objective value is appropriate for the object retrieval task because grasping and releasing objects often dominate the total running time. In addition to the algorithm working in fully known and static environments, we propose algorithms that can deal with uncertain and dynamic situations incurred by occluded views. The proposed algorithms are shown to be complete and run in polynomial time. Our methods reduce the total running time significantly compared to a baseline method (e.g., 25.1 of reduction in a known static environment with 10 objects
The work presented in @cite_13 proposes a planning framework to grasp a target in cluttered and known environments. It removes obstacles that are in the shortest path of the end-effector to the target (like Fig. -L). Although this method finds the distance-optimal path, some obstacles could have to be removed unnecessarily since the objective value is not the number of obstacles to be removed. Other works, such as @cite_12 @cite_17 @cite_20 , also do not directly optimize the relocation plan but mainly concern about validity of the plan.
@cite_20 @cite_13 @cite_12 @cite_17
2968156685 2570393549 2012109553 2037034267
We present an algorithm that produces a plan for relocating obstacles in order to grasp a target in clutter by a robotic manipulator without collisions. We consider configurations where objects are densely populated in a constrained and confined space. Thus, there exists no collision-free path for the manipulator without relocating obstacles. Since the problem of planning for object rearrangement has shown to be NP-hard, it is difficult to perform manipulation tasks efficiently which could frequently happen in service domains (e.g., taking out a target from a shelf or a fridge).Our proposed planner employs a collision avoidance scheme which has been widely used in mobile robot navigation. The planner determines an obstacle to be removed quickly in real time. It also can deal with dynamic changes in the configuration (e.g., changes in object poses). Our method is shown to be complete and runs in polynomial time. Experimental results in a realistic simulated environment show that our method improves up to 31 of the execution time compared to other competitors. We propose a humanoid robot navigation planning framework that reuses previous experience to decrease planning time. The framework is intended for navigating complex unstructured environments using both palm and foot contacts. In a complex environment, discrete-search-based contact space planners trade-off between high branching factor and action flexibility. Although approaches such as weighted A∗, ARA∗ and ANA∗ could speed up the search by compromising on optimality, they can be very slow when the heuristic is inaccurate. In the proposed framework, an experience-retrieval module is added in parallel to ANA∗. This module collects previously-generated motion plans and clusters them based on contact pose similarity to form a motion plan library. To retrieve an appropriate plan from the library for a given environment, the framework uses a distance between the contact poses in the plan and environment surfaces. Candidate plans are then modified with local trajectory optimization until a plan fitting the query environment is found. Our experiments show that the proposed framework outperforms planning-from-scratch in success rate in unstructured environments by at least 28 and can navigate difficult environments such as rubble and narrow corridors. Movement of materials, plant and site operative from one place to another on construction sites and construction workplaces are of paramount importance to site planners as savings in travel distance can reduce cost and increase productivity. In addition, risks on construction sites can be reduced if the use of vehicles and mobile plant is properly managed by setting out paths avoiding high risks areas. The work reported in this paper presents a framework for supporting path planning analysis of construction sites based on multi-objective evaluation of transport cost, safety, and visibility. This paper investigates the use of fuzzy-based multi-objective optimisation approach in making a more informed strategic decisions regarding the movement path of people and vehicles on construction sites, and detailed decisions regarding travel distance and operational paths on workplaces, enabling site planners to examine paths scenarios that are subjected to a high degree of uncertainty and subjectivity. We address the fundamental problem of goal-directed path planning in an uncertain environment represented as a probability (of occupancy) map. Most methods generally use a threshold to reduce the grayscale map to a binary map before applying off-the-shelf techniques to find the best path. This raises the somewhat ill-posed question, what is the right (optimal) value to threshold the map? We instead suggest a persistent homology approach to the problem-a topological approach in which we seek the homology class of trajectories that is most persistent for the given probability map. In other words, we want the class of trajectories that is free of obstacles over the largest range of threshold values. In order to make this problem tractable, we use homology in ℤ 2 coefficients (instead of the standard ℤ coefficients), and describe how graph search-based algorithms can be used to find trajectories in different homology classes. Our simulation results demonstrate the efficiency and practical applicability of the algorithm proposed in this paper.paper.