A deep learning approach to reinforcement learning led to a general learner able to train on visual input to play a variety of arcade games at the human and superhuman levels. Its creators at the Google DeepMind's team called the approach: Deep Q-Network (DQN). We present an extension of DQN by "soft" and "hard" attention mechanisms. Tests of the proposed Deep Attention Recurrent Q-Network (DARQN) algorithm on multiple Atari 2600 games show level of performance superior to that of DQN. Moreover, built-in attention mechanisms allow a direct online monitoring of the training process by highlighting the regions of the game screen the agent is focusing on when making decisions.
Another drawback of DQN is its long training time, which is a critical component to the researchers' ability to carry out experiments with different network architectures and algorithm's parameter settings. According to @cite_7 , it takes 12-14 days on a GPU to train the network. @cite_13 proposed a new massively parallel version of the algorithm geared to address this problem. They report that its performance surpassed non-distributed DQN in 41 of the 49 games. However, extensive parallelization is not the only and, probably, not the most efficient remedy to the problem.
@cite_13 @cite_7
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Synchronized stochastic gradient descent (SGD) optimizers with data parallelism are widely used in training large-scale deep neural networks. Although using larger mini-batch sizes can improve the system scalability by reducing the communication-to-computation ratio, it may hurt the generalization ability of the models. To this end, we build a highly scalable deep learning training system for dense GPU clusters with three main contributions: (1) We propose a mixed-precision training method that significantly improves the training throughput of a single GPU without losing accuracy. (2) We propose an optimization approach for extremely large mini-batch size (up to 64k) that can train CNN models on the ImageNet dataset without losing accuracy. (3) We propose highly optimized all-reduce algorithms that achieve up to 3x and 11x speedup on AlexNet and ResNet-50 respectively than NCCL-based training on a cluster with 1024 Tesla P40 GPUs. On training ResNet-50 with 90 epochs, the state-of-the-art GPU-based system with 1024 Tesla P100 GPUs spent 15 minutes and achieved 74.9 top-1 test accuracy, and another KNL-based system with 2048 Intel KNLs spent 20 minutes and achieved 75.4 accuracy. Our training system can achieve 75.8 top-1 test accuracy in only 6.6 minutes using 2048 Tesla P40 GPUs. When training AlexNet with 95 epochs, our system can achieve 58.7 top-1 test accuracy within 4 minutes, which also outperforms all other existing systems. Long training times for high-accuracy deep neural networks (DNNs) impede research into new DNN architectures and slow the development of high-accuracy DNNs. In this paper we present FireCaffe, which successfully scales deep neural network training across a cluster of GPUs. We also present a number of best practices to aid in comparing advancements in methods for scaling and accelerating the training of deep neural networks. The speed and scalability of distributed algorithms is almost always limited by the overhead of communicating between servers, DNN training is not an exception to this rule. Therefore, the key consideration here is to reduce communication overhead wherever possible, while not degrading the accuracy of the DNN models that we train. Our approach has three key pillars. First, we select network hardware that achieves high bandwidth between GPU servers – Infiniband or Cray interconnects are ideal for this. Second, we consider a number of communication algorithms, and we find that reduction trees are more efficient and scalable than the traditional parameter server approach. Third, we optionally increase the batch size to reduce the total quantity of communication during DNN training, and we identify hyperparameters that allow us to reproduce the small-batch accuracy while training with large batch sizes. When training GoogLeNet and Network-in-Network on ImageNet, we achieve a 47x and 39x speedup, respectively, when training on a cluster of 128 GPUs. Finishing 90-epoch ImageNet-1k training with ResNet-50 on a NVIDIA M40 GPU takes 14 days. This training requires 10^18 single precision operations in total. On the other hand, the world's current fastest supercomputer can finish 2 * 10^17 single precision operations per second ( 2017, this https URL). If we can make full use of the supercomputer for DNN training, we should be able to finish the 90-epoch ResNet-50 training in one minute. However, the current bottleneck for fast DNN training is in the algorithm level. Specifically, the current batch size (e.g. 512) is too small to make efficient use of many processors. For large-scale DNN training, we focus on using large-batch data-parallelism synchronous SGD without losing accuracy in the fixed epochs. The LARS algorithm (You, Gitman, Ginsburg, 2017, arXiv:1708.03888) enables us to scale the batch size to extremely large case (e.g. 32K). We finish the 100-epoch ImageNet training with AlexNet in 11 minutes on 1024 CPUs. About three times faster than Facebook's result ( 2017, arXiv:1706.02677), we finish the 90-epoch ImageNet training with ResNet-50 in 20 minutes on 2048 KNLs without losing accuracy. State-of-the-art ImageNet training speed with ResNet-50 is 74.9 top-1 test accuracy in 15 minutes. We got 74.9 top-1 test accuracy in 64 epochs, which only needs 14 minutes. Furthermore, when we increase the batch size to above 16K, our accuracy is much higher than Facebook's on corresponding batch sizes. Our source code is available upon request. Long training times for high-accuracy deep neural networks (DNNs) impede research into new DNN architectures and slow the development of high-accuracy DNNs. In this paper we present FireCaffe, which successfully scales deep neural network training across a cluster of GPUs. We also present a number of best practices to aid in comparing advancements in methods for scaling and accelerating the training of deep neural networks. The speed and scalability of distributed algorithms is almost always limited by the overhead of communicating between servers; DNN training is not an exception to this rule. Therefore, the key consideration here is to reduce communication overhead wherever possible, while not degrading the accuracy of the DNN models that we train. Our approach has three key pillars. First, we select network hardware that achieves high bandwidth between GPU servers -- Infiniband or Cray interconnects are ideal for this. Second, we consider a number of communication algorithms, and we find that reduction trees are more efficient and scalable than the traditional parameter server approach. Third, we optionally increase the batch size to reduce the total quantity of communication during DNN training, and we identify hyperparameters that allow us to reproduce the small-batch accuracy while training with large batch sizes. When training GoogLeNet and Network-in-Network on ImageNet, we achieve a 47x and 39x speedup, respectively, when training on a cluster of 128 GPUs.