In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation when users know only their own channel (while perfect channel state information is assumed at the base station). This scenario illustrates the case of decentralized schemes, where limited information on the network is available at the terminal. Various receivers are considered, namely the matched filter, the MMSE filter and the optimum filter. The goal of this paper is to extend previous work, and to derive simple expressions for the non-cooperative Nash equilibrium as the number of mobiles becomes large and the spreading length increases. To that end two asymptotic methodologies are combined. The first is asymptotic random matrix theory which allows us to obtain explicit expressions of the impact of all other mobiles on any given tagged mobile. The second is the theory of non-atomic games which computes good approximations of the Nash equilibrium as the number of mobiles grows.
In @cite_17 , defining the utility as advised in @cite_4 as the ratio of the throughput to the transmission power, the authors obtain results of existence and unicity of a Nash equilibrium for a CDMA system. They extend this work to the case of multiple carriers in @cite_36 . In particular, it is shown that users will select and only transmit over their best carrier. As far as the attenuation is concerned, the consideration is restricted to flat fading in @cite_17 and in @cite_36 (each carrier being flat fading in the latter). However, wireless transmissions generally suffer from the effect of multiple paths, thus becoming frequency-selective. The goal of this paper is to determine the influence of the number of paths (or the selectivity of the channel) on the performance of PA.
@cite_36 @cite_4 @cite_17
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For pt.I see ibid., vol.44, no.7, p.2796-815 (1998). In multiaccess wireless systems, dynamic allocation of resources such as transmit power, bandwidths, and rates is an important means to deal with the time-varying nature of the environment. We consider the problem of optimal resource allocation from an information-theoretic point of view. We focus on the multiaccess fading channel with Gaussian noise, and define two notions of capacity depending on whether the traffic is delay-sensitive or not. In the present paper, we introduce a notion of delay-limited capacity which is the maximum rate achievable with delay independent of how slow the fading is. We characterize the delay-limited capacity region of the multiaccess fading channel and the associated optimal resource allocation schemes. We show that successive decoding is optimal, and the optimal decoding order and power allocation can be found explicitly as a function of the fading states; this is a consequence of an underlying polymatroid structure that we exploit. In this contribution, the performance of an uplink CDMA system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation when users know only their own channel (while perfect channel state information is assumed at the base station). We consider the realistic case of frequency selective channels. This scenario illustrates the case of decentralized schemes and aims at reducing the downlink signaling overhead. Various receivers are considered, namely the Matched filter, the MMSE filter and the optimum filter. The goal of this paper is to derive simple expressions for the non-cooperative Nash equilibrium as the number of mobiles becomes large. To that end we combine two asymptotic methodologies. The first is asymptotic random matrix theory which allows us to obtain explicit expressions for the impact of all other mobiles on any given tagged mobile. The second is the theory of non-atomic games along with the Wardrop equilibrium concept which allows us to compute good approximations of the Nash equilibrium as the number of mobiles grow. We determine the optimal adaptive rate and power control strategies to maximize the total throughput in a multirate code-division multiple-access system. The total throughput of the system provides a meaningful baseline in the form of an upper bound to the throughput achievable with additional restrictions imposed on the system to guarantee fairness. Peak power and instantaneous bit energy-to-noise spectral density constraints are assumed at the transmitter with matched filter detection at the receiver. Our results apply to frequency selective fading in so far as the bit energy-to-equivalent noise power spectral density ratio definition can be used as the quality-of-service metric. The bit energy-to-equivalent noise power spectral density ratio metric coincides with the bit-error rate metric under the assumption that the processing gains and the number of users are high enough so that self-interference can be neglected. We first obtain results for the case where the rates available to each user are unrestricted, and we then consider the more practical scenario where each user has a finite discrete set of rates. An upper bound to the maximum average throughput is obtained and evaluated for Rayleigh fading. Suboptimal low-complexity schemes are considered to illustrate the performance tradeoffs between optimality and complexity. We also show that the optimum rate and power adaptation scheme with unconstrained rates is in fact just a rate adaptation scheme with fixed transmit powers, and it performs significantly better than a scheme that uses power adaptation alone. We consider networks consisting of nodes with radios, and without any wired infrastructure, thus necessitating all communication to take place only over the shared wireless medium. The main focus of this paper is on the effect of fading in such wireless networks. We examine the attenuation regime where either the medium is absorptive, a situation which generally prevails, or the path loss exponent is greater than 3. We study the transport capacity, defined as the supremum over the set of feasible rate vectors of the distance weighted sum of rates. We consider two assumption sets. Under the first assumption set, which essentially requires only a mild time average type of bound on the fading process, we show that the transport capacity can grow no faster than O(n), where n denotes the number of nodes, even when the channel state information (CSI) is available noncausally at both the transmitters and the receivers. This assumption includes common models of stationary ergodic channels; constant, frequency-selective channels; flat, rapidly varying channels; and flat slowly varying channels. In the second assumption set, which essentially features an independence, time average of expectation, and nonzeroness condition on the fading process, we constructively show how to achieve transport capacity of spl Omega (n) even when the CSI is unknown to both the transmitters and the receivers, provided that every node has an appropriately nearby node. This assumption set includes common models of independent and identically distributed (i.i.d.) channels; constant, flat channels; and constant, frequency-selective channels. The transport capacity is achieved by nodes communicating only with neighbors, and using only point-to-point coding. The thrust of these results is that the multihop strategy, toward which much protocol development activity is currently targeted, is appropriate for fading environments. The low attenuation regime is open.