We present a method to automatically decompose a light field into its intrinsic shading and albedo components. Contrary to previous work targeted to 2D single images and videos, a light field is a 4D structure that captures non-integrated incoming radiance over a discrete angular domain. This higher dimensionality of the problem renders previous state-of-the-art algorithms impractical either due to their cost of processing a single 2D slice, or their inability to enforce proper coherence in additional dimensions. We propose a new decomposition algorithm that jointly optimizes the whole light field data for proper angular coherence. For efficiency, we extend Retinex theory, working on the gradient domain, where new albedo and occlusion terms are introduced. Results show our method provides 4D intrinsic decompositions difficult to achieve with previous state-of-the-art algorithms. We further provide a comprehensive analysis and comparisons with existing intrinsic image video decomposition methods on light field images.
* Multiple Images and Video. Several works leverage information from multiple images of the same scene from a fixed viewpoint under varying illumination @cite_20 @cite_39 @cite_42 @cite_18 . @cite_19 coarsely estimate a 3D point cloud of the scene from non-structured image collections. Pixels with similar chromaticity and orientation in the point cloud will be used as reflectance constraints within an optimization. Assuming outdoor environments, the work of @cite_14 estimates sunlight position and orientation and reconstructs a 3D model of the scene, taking as input several captures of the same scene under constant illumination. Although a light field can be seen as a structured collection of images, we do not make assumptions about the lighting nor the scale of the captured scene.
@cite_18 @cite_14 @cite_42 @cite_39 @cite_19 @cite_20
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Intrinsic images aim at separating an image into its reflectance and illumination components to facilitate further analysis or manipulation. This separation is severely ill posed and the most successful methods rely on user indications or precise geometry to resolve the ambiguities inherent to this problem. In this paper, we propose a method to estimate intrinsic images from multiple views of an outdoor scene without the need for precise geometry and with a few manual steps to calibrate the input. We use multiview stereo to automatically reconstruct a 3D point cloud of the scene. Although this point cloud is sparse and incomplete, we show that it provides the necessary information to compute plausible sky and indirect illumination at each 3D point. We then introduce an optimization method to estimate sun visibility over the point cloud. This algorithm compensates for the lack of accurate geometry and allows the extraction of precise shadows in the final image. We finally propagate the information computed over the sparse point cloud to every pixel in the photograph using image-guided propagation. Our propagation not only separates reflectance from illumination, but also decomposes the illumination into a sun, sky, and indirect layer. This rich decomposition allows novel image manipulations as demonstrated by our results. We introduce a method to compute intrinsic images for a multiview set of outdoor photos with cast shadows, taken under the same lighting. We use an automatic 3D reconstruction from these photos and the sun direction as input and decompose each image into reflectance and shading layers, despite the inaccuracies and missing data of the 3D model. Our approach is based on two key ideas. First, we progressively improve the accuracy of the parameters of our image formation model by performing iterative estimation and combining 3D lighting simulation with 2D image optimization methods. Second, we use the image formation model to express reflectance as a function of discrete visibility values for shadow and light, which allows to introduce a robust visibility classifier for pairs of points in a scene. This classifier is used for shadow labeling, allowing to compute high-quality reflectance and shading layers. Our multiview intrinsic decomposition is of sufficient quality to allow relighting of the input images. We create shadow-caster geometry which preserves shadow silhouettes and, using the intrinsic layers, we can perform multiview relighting with moving cast shadows. We present results on several multiview datasets, and show how it is now possible to perform image-based rendering with changing illumination conditions. We present a novel method for recovering the 3D structure and scene flow from calibrated multi-view sequences. We propose a 3D point cloud parametrization of the 3D structure and scene flow that allows us to directly estimate the desired unknowns. A unified global energy functional is proposed to incorporate the information from the available sequences and simultaneously recover both depth and scene flow. The functional enforces multi-view geometric consistency and imposes brightness constancy and piecewise smoothness assumptions directly on the 3D unknowns. It inherently handles the challenges of discontinuities, occlusions, and large displacements. The main contribution of this work is the fusion of a 3D representation and an advanced variational framework that directly uses the available multi-view information. This formulation allows us to advantageously bind the 3D unknowns in time and space. Different from optical flow and disparity, the proposed method results in a nonlinear mapping between the images' coordinates, thus giving rise to additional challenges in the optimization process. Our experiments on real and synthetic data demonstrate that the proposed method successfully recovers the 3D structure and scene flow despite the complicated nonconvex optimization problem. Faithful manipulation of shape, material, and illumination in 2D Internet images would greatly benefit from a reliable factorization of appearance into material (i.e. diffuse and specular) and illumination (i.e. environment maps). On the one hand, current methods that produce very high fidelity results, typically require controlled settings, expensive devices, or significant manual effort. To the other hand, methods that are automatic and work on 'in the wild' Internet images, often extract only low-frequency lighting or diffuse materials. In this work, we propose to make use of a set of photographs in order to jointly estimate the non-diffuse materials and sharp lighting in an uncontrolled setting. Our key observation is that seeing multiple instances of the same material under different illumination (i.e. environment), and different materials under the same illumination provide valuable constraints that can be exploited to yield a high-quality solution (i.e. specular materials and environment illumination) for all the observed materials and environments. Similar constraints also arise when observing multiple materials in a single environment, or a single material across multiple environments. Technically, we enable this by a novel scalable formulation using parametric mixture models that allows for simultaneous estimation of all materials and illumination directly from a set of (uncontrolled) Internet images. The core of this approach is an optimization procedure that uses two neural networks that are trained on synthetic images to predict good gradients in parametric space given observation of reflected light. We evaluate our method on a range of synthetic and real examples to generate high-quality estimates, qualitatively compare our results against state-of-the-art alternatives via a user study, and demonstrate photo-consistent image manipulation that is otherwise very challenging to achieve.