We give an improved algorithm for drawing a random sample from a large data stream when the input elements are distributed across multiple sites which communicate via a central coordinator. At any point in time the set of elements held by the coordinator represent a uniform random sample from the set of all the elements observed so far. When compared with prior work, our algorithms asymptotically improve the total number of messages sent in the system as well as the computation required of the coordinator. We also present a matching lower bound, showing that our protocol sends the optimal number of messages up to a constant factor with large probability. As a byproduct, we obtain an improved algorithm for finding the heavy hitters across multiple distributed sites.
Stream sampling under sliding windows over distributed streams has been considered in @cite_8 . Their algorithm for sliding windows is already optimal upto lower-order additive terms (see Theorems 4.1 and 4.2 in @cite_8 ). Hence our improved results for the non-sliding window case do not translate into an improvement for the case of sliding windows.
@cite_8
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We consider the problem of maintaining e-approximate counts and quantiles over a stream sliding window using limited space. We consider two types of sliding windows depending on whether the number of elements N in the window is fixed (fixed-size sliding window) or variable (variable-size sliding window). In a fixed-size sliding window, both the ends of the window slide synchronously over the stream. In a variable-size sliding window, an adversary slides the window ends independently, and therefore has the ability to vary the number of elements N in the window.We present various deterministic and randomized algorithms for approximate counts and quantiles. All of our algorithms require O(1 e polylog(1 e, N)) space. For quantiles, this space requirement is an improvement over the previous best bound of O(1 e2 polylog(1 e, N)). We believe that no previous work on space-efficient approximate counts over sliding windows exists. This paper presents algorithms for estimating aggregate functions over a "sliding window" of the N most recent data items in one or more streams. Our results include: For a single stream, we present the first e-approximation scheme for the number of 1's in a sliding window that is optimal in both worst case time and space. We also present the first e for the sum of integers in [0..R] in a sliding window that is optimal in both worst case time and space (assuming R is at most polynomial in N). Both algorithms are deterministic and use only logarithmic memory words. In contrast, we show that an deterministic algorithm that estimates, to within a small constant relative error, the number of 1's (or the sum of integers) in a sliding window over the union of distributed streams requires O(N) space. We present the first randomized (e,s)-approximation scheme for the number of 1's in a sliding window over the union of distributed streams that uses only logarithmic memory words. We also present the first (e,s)-approximation scheme for the number of distinct values in a sliding window over distributed streams that uses only logarithmic memory words. < olOur results are obtained using a novel family of synopsis data structures. In the streaming model elements arrive sequentially and can be observed only once. Maintaining statistics and aggregates is an important and non-trivial task in the model. This becomes even more challenging in the sliding windows model, where statistics must be maintained only over the most recent n elements. In their pioneering paper, Datar, Gionis, Indyk and Motwani [15] presented exponential histograms, an effective method for estimating statistics on sliding windows. In this paper we present a new smooth histograms method that improves the approximation error rate obtained via exponential histograms. Furthermore, our smooth histograms method not only captures and improves multiple previous results on sliding windows bur also extends the class functions that can be approximated on sliding windows. In particular, we provide the first approximation algorithms for the following functions: Lp norms for p notin [1,2], frequency moments, length of increasing subsequence and geometric mean. This paper proposes an efficient and effective scheme to applying the sliding window approach popular in computer vision to 3D data. Specifically, the sparse nature of the problem is exploited via a voting scheme to enable a search through all putative object locations at any orientation. We prove that this voting scheme is mathematically equivalent to a convolution on a sparse feature grid and thus enables the processing, in full 3D, of any point cloud irrespective of the number of vantage points required to construct it. As such it is versatile enough to operate on data from popular 3D laser scanners such as a Velodyne as well as on 3D data obtained from increasingly popular push-broom configurations. Our approach is “embarrassingly parallelisable” and capable of processing a point cloud containing over 100K points at eight orientations in less than 0.5s. For the object classes car, pedestrian and bicyclist the resulting detector achieves best-in-class detection and timing performance relative to prior art on the KITTI dataset as well as compared to another existing 3D object detection approach.