In this paper, we introduce a game theoretic framework for studying the problem of minimizing the completion time of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this configuration, clients cooperate with each other to recover the erased packets without a central controller. Game theory is employed herein as a tool for improving the distributed solution by overcoming the need for a central controller or additional signaling in the system. We model the session by self-interested players in a non-cooperative potential game. The utility function is designed such that increasing individual payoff results in a collective behavior achieving both a desirable system performance in a shared network environment and the Pareto optimal solution. Through extensive simulations, our approach is compared to the best performance that could be found in the conventional point-to-multipoint (PMP) recovery process. Numerical results show that our formulation largely outperforms the conventional PMP scheme in most practical situations and achieves a lower delay.
Unlike conventional point-to-multipoint scenario, the IDNC based CDE systems require not only decisions on packet combinations but also on which client to send in every transmission in order to achieve a certain quality for one of the network metrics. Recently Aboutorab and al. @cite_18 considered the problem of minimizing the sum decoding delay for CDE in a centralized fashion. By centralized, we mean that a central unit (such as the base station in the cellular example) takes the decisions on which client to send which packet combination in each transmission.
@cite_18
2030775967 1975409994 1594194634 2950479988
This paper investigates the use of instantly decodable network coding (IDNC) for minimizing the mean decoding delay in multicast cooperative data exchange systems, where the clients cooperate with each other to obtain their missing packets. Here, IDNC is used to reduce the decoding delay of each transmission across all clients. We first introduce a new framework to find the optimum client and coded packet that result in the minimum mean decoding delay. However, since finding the optimum solution of the proposed framework is NP-hard, we further propose a heuristic algorithm that aims to minimize the lower bound on the expected decoding delay in each transmission. The effectiveness of the proposed algorithm is assessed through simulations. In this paper, we consider the problem of minimizing the completion delay for instantly decodable network coding (IDNC) in wireless multicast and broadcast scenarios. We are interested in this class of network coding due to its numerous benefits, such as low decoding delay, low coding and decoding complexities, and simple receiver requirements. We first extend the IDNC graph, which represents all feasible IDNC coding opportunities, to efficiently operate in both multicast and broadcast scenarios. We then formulate the minimum completion delay problem for IDNC as a stochastic shortest path (SSP) problem. Although finding the optimal policy using SSP is intractable, we use this formulation to draw the theoretical guidelines for the policies that can minimize the completion delay in IDNC. Based on these guidelines, we design a maximum weight clique selection algorithm, which can efficiently reduce the IDNC completion delay in polynomial time. We also design a quadratic-time heuristic clique selection algorithm, which can operate in real-time applications. Simulation results show that our proposed algorithms significantly reduce the IDNC completion delay compared to the random and maximum-rate algorithms, and almost achieve the global optimal completion delay performance over all network codes in broadcast scenarios. This paper considers the problem of reducing the broadcast delay of wireless networks using instantly decodable network coding (IDNC) based device-to-device (D2D) communications. In D2D-enabled networks, devices help hasten the recovery of the lost packets of devices in their transmission range by sending network coded packets. To solve the problem, the different events occurring at each device are identified so as to derive an expression for the probability distribution of the decoding delay. The joint optimization problem over the set of transmitting devices and the packet combinations of each is formulated. Due to the high complexity of finding the optimal solution, this paper focuses on cooperation without interference between the transmitting users. The optimal solution, in such interference-less scenario, is expressed using a graph theory approach by introducing the cooperation graph. Extensive simulations compare the decoding delay experienced in the Point to Multi-Point (PMP), the fully connected D2D (FC-D2D) and the more practical partially connected D2D (PC-D2D) configurations and suggest that the PC-D2D outperforms the FC-D2D in all situations and provides an enormous gain for poorly connected networks. Consider a scenario of broadcasting a common content to a group of cooperating wireless nodes that are within proximity of each other. Nodes in this group may receive partial content from the source due to packet losses over wireless broadcast links. We further consider that packet losses are different for different nodes. The remaining missing content at each node can then be recovered, thanks to cooperation among the nodes. In this context, the minimum amount of time that can guarantee a complete acquisition of the common content at every node is referred to as the completion time. It has been shown that instantly decodable network coding (IDNC) reduces the completion time as compared to no network coding in this scenario. Yet, for applications such as video streaming, not all packets have the same importance and not all users are interested in the same quality of content. This problem is even more interesting when additional, but realistic constraints, such as strict deadline, bandwidth, or limited energy are added to the problem formulation. We assert that direct application of IDNC in such a scenario yields poor performance in terms of content quality and completion time. In this paper, we propose a novel Content-Aware IDNC scheme that improves content quality and network coding opportunities jointly by taking into account significance of each packet towards the desired quality of service (QoS). Our proposed Content-Aware IDNC maximizes the quality under the completion time constraint, and minimizes the completion time under the quality constraint.We demonstrate the benefits of Content-Aware IDNC through simulations.