We present an approach to accurately estimate high fidelity markerless 3D pose and volumetric reconstruction of human performance using only a small set of camera views ( @math ). Our method utilises a dual loss in a generative adversarial network that can yield improved performance in both reconstruction and pose estimate error. We use a deep prior implicitly learnt by the network trained over a dataset of view-ablated multi-view video footage of a wide range of subjects and actions. Uniquely we use a multi-channel symmetric 3D convolutional encoder-decoder with a dual loss to enforce the learning of a latent embedding that enforces skelet al joint positions and a deep volumetric reconstruction of the performer. An extensive evaluation is performed with state of the art performance reported on three datasets; Human 3.6M, TotalCapture and TotalCaptureOutdoor. The method opens the possibility of high-end volumetric and pose performance capture in on-set and prosumer scenarios where time or cost prohibit a high witness camera count.
Bottom-up pose estimation is driven by image parsing to isolate components, Srinivasan @cite_42 used graph-cuts to parse a subset of salient shapes from an image and group these into a model of a person. Ren @cite_39 recursively splits Canny edge contours into segments, classifying each as a putative body part using cues such as parallelism. Ren @cite_1 also used Bag of Visual Words for implicit pose estimation as part of a pose similarity system for dance video retrieval. More recently studies have begun to leverage the power of convolutional neural networks, following in the wake of the eye-opening results of Krizhevsky @cite_15 on image recognition. In DeepPose, Toshev @cite_24 used a cascade of convolutional neural networks to estimate 2D pose in images. Descriptors learnt by a CNN have also been used in 2D pose estimation from very low-resolution images @cite_52 . Elhayek @cite_50 used MVV with a Convnet to produce 2D pose estimations while Rhodin @cite_55 minimised the edge energy inspired by volume ray casting to deduce the 3D pose.
@cite_55 @cite_42 @cite_1 @cite_52 @cite_39 @cite_24 @cite_50 @cite_15
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In this paper we present a convolutional neural network (CNN)-based model for human head pose estimation in low-resolution multi-modal RGB-D data. We pose the problem as one of classification of human gazing direction. We further fine-tune a regressor based on the learned deep classifier. Next we combine the two models (classification and regression) to estimate approximate regression confidence. We present state-of-the-art results in datasets that span the range of high-resolution human robot interaction (close up faces plus depth information) data to challenging low resolution outdoor surveillance data. We build upon our robust head-pose estimation and further introduce a new visual attention model to recover interaction with the environment . Using this probabilistic model, we show that many higher level scene understanding like human-human scene interaction detection can be achieved. Our solution runs in real-time on commercial hardware. In this work we integrate ideas from surface-based modeling with neural synthesis: we propose a combination of surface-based pose estimation and deep generative models that allows us to perform accurate pose transfer, i.e. synthesize a new image of a person based on a single image of that person and the image of a pose donor. We use a dense pose estimation system that maps pixels from both images to a common surface-based coordinate system, allowing the two images to be brought in correspondence with each other. We inpaint and refine the source image intensities in the surface coordinate system, prior to warping them onto the target pose. These predictions are fused with those of a convolutional predictive module through a neural synthesis module allowing for training the whole pipeline jointly end-to-end, optimizing a combination of adversarial and perceptual losses. We show that dense pose estimation is a substantially more powerful conditioning input than landmark-, or mask-based alternatives, and report systematic improvements over state of the art generators on DeepFashion and MVC datasets. Human pose as a query modality is an alternative and rich experience for image and video retrieval. It has interesting retrieval applications in domains such as sports and dance databases. In this work we propose two novel ways for representing the image of a person striking a pose, one looking for parts and other looking at the whole image. These representations are then used for retrieval. Both the representations are obtained using deep learning methods.In the first method, we make the following contributions: (a) We introduce deep poselets' for pose-sensitive detection of various body parts, built on convolutional neural network (CNN) features. These deep poselets significantly outperform previous instantiations of Berkeley poselets [6], and (b) Using these detector responses, we construct a pose representation that is suitable for pose search, and show that pose retrieval performance is on par with the previous methods. In the second method, we make the following contributions: (a) We design an optimized neural network which maps the input image to a very low dimensional space where similar poses are close by and dissimilar poses are farther away, and (b) We show that pose retrieval system using these low dimensional representation is on par with the deep poselet representation and is on par with the previous methods.The previous works with which the above two methods are compared include bag of visual words [44], Berkeley poselets[6] and human pose estimation algorithms [52]. All the methods are quantitatively evaluated on a large dataset of images built from a number of standard benchmarks together with frames from Hollywood movies. For human pose search, two novel pose descriptors (D-I and D-II) are proposed.D-I pools scores of deep poselets (body part detectors in a specific pose).D-II, maps an image such that similar and dissimilar pose images are separated.Both descriptors use CNNs and do not need an explicit human pose estimation.These have been shown to outperform other pose descriptors by large margins. We propose an end-to-end architecture for joint 2D and 3D human pose estimation in natural images. Key to our approach is the generation and scoring of a number of pose proposals per image, which allows us to predict 2D and 3D poses of multiple people simultaneously. Hence, our approach does not require an approximate localization of the humans for initialization. Our Localization-Classification-Regression architecture, named LCR-Net, contains 3 main components: 1) the pose proposal generator that suggests candidate poses at different locations in the image; 2) a classifier that scores the different pose proposals; and 3) a regressor that refines pose proposals both in 2D and 3D. All three stages share the convolutional feature layers and are trained jointly. The final pose estimation is obtained by integrating over neighboring pose hypotheses, which is shown to improve over a standard non maximum suppression algorithm. Our method recovers full-body 2D and 3D poses, hallucinating plausible body parts when the persons are partially occluded or truncated by the image boundary. Our approach significantly outperforms the state of the art in 3D pose estimation on Human3.6M, a controlled environment. Moreover, it shows promising results on real images for both single and multi-person subsets of the MPII 2D pose benchmark.