In this work, we address traffic management of multiple payload transport systems comprising of non-holonomic robots. We consider loosely coupled rigid robot formations carrying a payload from one place to another. Each payload transport system (PTS) moves in various kinds of environments with obstacles. We ensure each PTS completes its given task by avoiding collisions with other payload systems and obstacles as well. Each PTS has one leader and multiple followers and the followers maintain a desired distance and angle with respect to the leader using a decentralized leader-follower control architecture while moving in the traffic. We showcase, through simulations the time taken by each PTS to traverse its respective trajectory with and without other PTS and obstacles. We show that our strategies help manage the traffic for a large number of PTS moving from one place to another.
To the best of our knowledge, no work has been done on path planning and collision avoidance of multiple formations of robots in environments with obstacles. We cannot consider other formations as dynamic obstacles and use the approach presented in @cite_19 because the formations have a specific goal of reaching the destination while dynamic obstacles do not have a proper goal and hence show random behaviour. This aspect makes our task even more challenging .
@cite_19
2968156685 2202063402 2083093559 1968478252
We present an algorithm that produces a plan for relocating obstacles in order to grasp a target in clutter by a robotic manipulator without collisions. We consider configurations where objects are densely populated in a constrained and confined space. Thus, there exists no collision-free path for the manipulator without relocating obstacles. Since the problem of planning for object rearrangement has shown to be NP-hard, it is difficult to perform manipulation tasks efficiently which could frequently happen in service domains (e.g., taking out a target from a shelf or a fridge).Our proposed planner employs a collision avoidance scheme which has been widely used in mobile robot navigation. The planner determines an obstacle to be removed quickly in real time. It also can deal with dynamic changes in the configuration (e.g., changes in object poses). Our method is shown to be complete and runs in polynomial time. Experimental results in a realistic simulated environment show that our method improves up to 31 of the execution time compared to other competitors. This paper presents a method for navigating a team of robots in formation in 2D and 3D environments with static and dynamic obstacles. The method is local and computes the optimal parameters for the formation within a neighborhood of the robots, allowing for reconfigurations, when required, by considering a set of target formations. The method consists of first computing the largest collision-free convex polytope in a neighborhood of the robots, followed by a constrained optimization via sequential convex programming where the optimal parameters for the formation are obtained. The robots navigate towards the target collision-free formation with individual local planners that account for their dynamics. The approach is efficient and scalable with the number of robots and performed well in simulations with a large team of quadrators and in experiments with two mobile manipulators carrying a rigid object. This paper investigates the computational complexity of planning the motion of a body B in 2-D or 3-D space, so as to avoid collision with moving obstacles of known, easily computed, trajectories. Dynamic movement problems are of fundamental importance to robotics, but their computational complexity has not previously been investigated. We provide evidence that the 3-D dynamic movement problem is intractable even if B has only a constant number of degrees of freedom of movement. In particular, we prove the problem is PSPACE-hard if B is given a velocity modulus bound on its movements and is NP-hard even if B has no velocity modulus bound, where, in both cases, B has 6 degrees of freedom. To prove these results, we use a unique method of simulation of a Turing machine that uses time to encode configurations (whereas previous lower bound proofs in robotic motion planning used the system position to encode configurations and so required unbounded number of degrees of freedom). We also investigate a natural class of dynamic problems that we call asteroid avoidance problems : B, the object we wish to move, is a convex polyhedron that is free to move by translation with bounded velocity modulus, and the polyhedral obstacles have known translational trajectories but cannot rotate. This problem has many applications to robot, automobile, and aircraft collision avoidance. Our main positive results are polynomial time algorithms for the 2-D asteroid avoidance problem, where B is a moving polygon and we assume a constant number of obstacles, as well as single exponential time or polynomial space algorithms for the 3-D asteroid avoidance problem, where B is a convex polyhedron and there are arbitrarily many obstacles. Our techniques for solving these asteroid avoidance problems use “normal path” arguments, which are an intereting generalization of techniques previously used to solve static shortest path problems. We also give some additional positive results for various other dynamic movers problems, and in particular give polynomial time algorithms for the case in which B has no velocity bounds and the movements of obstacles are algebraic in space-time. In this paper, a new method is presented for motion planning in dynamic environments, that is, finding a trajectory for a robot in a scene consisting of both static and dynamic, moving obstacles. We propose a practical algorithm based on a roadmap that is created for the static part of the scene. On this roadmap, an approximately time-optimal trajectory from a start to a goal configuration is computed, such that the robot does not collide with any moving obstacle. The trajectory is found by performing a two-level search for a shortest path. On the local level, trajectories on single edges of the roadmap are found using a depth-first search on an implicit grid in state-time space. On the global level, these local trajectories are coordinated using an A sup * -search to find a global trajectory to the goal configuration. The approach is applicable to any robot type in configuration spaces with any dimension, and the motions of the dynamic obstacles are unconstrained, as long as they are known beforehand. The approach has been implemented for both free-flying and articulated robots in three-dimensional workspaces, and it has been applied to multirobot motion planning, as well. Experiments show that the method achieves interactive performance in complex environments.