A significant amount of search queries originate from some real world information need or tasks [13]. In order to improve the search experience of the end users, it is important to have accurate representations of tasks. As a result, significant amount of research has been devoted to extracting proper representations of tasks in order to enable search systems to help users complete their tasks, as well as providing the end user with better query suggestions [9], for better recommendations [41], for satisfaction prediction [36] and for improved personalization in terms of tasks [24, 38]. Most existing task extraction methodologies focus on representing tasks as flat structures. However, tasks often tend to have multiple subtasks associated with them and a more naturalistic representation of tasks would be in terms of a hierarchy, where each task can be composed of multiple (sub)tasks. To this end, we propose an efficient Bayesian nonparametric model for extracting hierarchies of such tasks & subtasks. We evaluate our method based on real world query log data both through quantitative and crowdsourced experiments and highlight the importance of considering task subtask hierarchies.
Finally, Bayesian Rose Trees and their extensions have been proposed @cite_6 @cite_28 @cite_37 to model arbitrary branching trees. These algorithms naively cast relationships between objects as binary (0-1) associations while the query-query relationships in general are much richer in content and structure.
@cite_28 @cite_37 @cite_6
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Hierarchical structure is ubiquitous in data across many domains. There are many hierarchical clustering methods, frequently used by domain experts, which strive to discover this structure. However, most of these methods limit discoverable hierarchies to those with binary branching structure. This limitation, while computationally convenient, is often undesirable. In this paper we explore a Bayesian hierarchical clustering algorithm that can produce trees with arbitrary branching structure at each node, known as rose trees. We interpret these trees as mixtures over partitions of a data set, and use a computationally efficient, greedy agglomerative algorithm to find the rose trees which have high marginal likelihood given the data. Lastly, we perform experiments which demonstrate that rose trees are better models of data than the typical binary trees returned by other hierarchical clustering algorithms. Existing object proposal algorithms usually search for possible object regions over multiple locations and scales separately, which ignore the interdependency among different objects and deviate from the human perception procedure. To incorporate global interdependency between objects into object localization, we propose an effective Tree-structured Reinforcement Learning (Tree-RL) approach to sequentially search for objects by fully exploiting both the current observation and historical search paths. The Tree-RL approach learns multiple searching policies through maximizing the long-term reward that reflects localization accuracies over all the objects. Starting with taking the entire image as a proposal, the Tree-RL approach allows the agent to sequentially discover multiple objects via a tree-structured traversing scheme. Allowing multiple near-optimal policies, Tree-RL offers more diversity in search paths and is able to find multiple objects with a single feed-forward pass. Therefore, Tree-RL can better cover different objects with various scales which is quite appealing in the context of object proposal. Experiments on PASCAL VOC 2007 and 2012 validate the effectiveness of the Tree-RL, which can achieve comparable recalls with current object proposal algorithms via much fewer candidate windows. We explore a new approach to shape recognition based on a virtually infinite family of binary features (queries) of the image data, designed to accommodate prior information about shape invariance and regularity. Each query corresponds to a spatial arrangement of several local topographic codes (or tags), which are in themselves too primitive and common to be informative about shape. All the discriminating power derives from relative angles and distances among the tags. The important attributes of the queries are a natural partial ordering corresponding to increasing structure and complexity; semi-invariance, meaning that most shapes of a given class will answer the same way to two queries that are successive in the ordering; and stability, since the queries are not based on distinguished points and substructures. No classifier based on the full feature set can be evaluated, and it is impossible to determine a priori which arrangements are informative. Our approach is to select informative features and build tree classifiers at the same time by inductive learning. In effect, each tree provides an approximation to the full posterior where the features chosen depend on the branch that is traversed. Due to the number and nature of the queries, standard decision tree construction based on a fixed-length feature vector is not feasible. Instead we entertain only a small random sample of queries at each node, constrain their complexity to increase with tree depth, and grow multiple trees. The terminal nodes are labeled by estimates of the corresponding posterior distribution over shape classes. An image is classified by sending it down every tree and aggregating the resulting distributions. The method is applied to classifying handwritten digits and synthetic linear and nonlinear deformations of three hundred L AT E X symbols. Stateof-the-art error rates are achieved on the National Institute of Standards and Technology database of digits. The principal goal of the experiments on L AT E X symbols is to analyze invariance, generalization error and related issues, and a comparison with artificial neural networks methods is presented in this context. We present a novel data structure, the Bayes tree, that provides an algorithmic foundation enabling a better understanding of existing graphical model inference algorithms and their connection to sparse matrix factorization methods. Similar to a clique tree, a Bayes tree encodes a factored probability density, but unlike the clique tree it is directed and maps more naturally to the square root information matrix of the simultaneous localization and mapping (SLAM) problem. In this paper, we highlight three insights provided by our new data structure. First, the Bayes tree provides a better understanding of the matrix factorization in terms of probability densities. Second, we show how the fairly abstract updates to a matrix factorization translate to a simple editing of the Bayes tree and its conditional densities. Third, we apply the Bayes tree to obtain a completely novel algorithm for sparse nonlinear incremental optimization, named iSAM2, which achieves improvements in efficiency through incremental variable re-ordering and fluid relinearization, eliminating the need for periodic batch steps. We analyze various properties of iSAM2 in detail, and show on a range of real and simulated datasets that our algorithm compares favorably with other recent mapping algorithms in both quality and efficiency.