Personal devices (e.g. laptops, tablets, and mobile phones) are conventional in daily life and have the ability to store users' private data. The security problems related to these appliances have become a primary concern for both users and researchers. In this paper, we analyse first-person-view videos to develop a personalized user authentication mechanism. Our proposed algorithm generates provisional image-based passwords which benefit a variety of purposes such as unlocking a mobile device or fallback authentication. First, representative frames are extracted from the egocentric videos. Then, they are split into distinguishable segments before a clustering procedure is applied to discard repetitive scenes. The whole process aims to retain memorable images to form the authentication challenges. We integrate eye tracking data to select informative sequences of video frames and suggest a blurriness-based method if an eye-facing camera is not available. To evaluate our system, we perform experiments in different settings including object-interaction activities and traveling contexts. Even though our mechanism produces variable graphical passwords, the log-in effort for the user is comparable with approaches based on static challenges. We verified the authentication challenges in the presence of a random and an informed attacker who is familiar with the environment and observed that the time required and the number of attempts are significantly higher than for the legitimate user, making it possible to detect attacks on the authentication system.
The release of smartglasses such as JINS MEME @cite_7 or Google Glass has introduced new opportunities and challenges in user authentication. Li @cite_34 takes advantage of head motions when the user wears smartglasses to recognize the wearer. We usually move our heads in specific patterns when listening to music. Thus, the authors analysed these distinct movements to identify the wearers.
@cite_34 @cite_7
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In this paper, we present the design, implementation and evaluation of a user authentication system, Headbanger, for smart head-worn devices, through monitoring the user's unique head-movement patterns in response to an external audio stimulus. Compared to today's solutions, which primarily rely on indirect authentication mechanisms via the user's smartphone, thus cumbersome and susceptible to adversary intrusions, the proposed head-movement based authentication provides an accurate, robust, light-weight and convenient solution. Through extensive experimental evaluation with 95 participants, we show that our mechanism can accurately authenticate users with an average true acceptance rate of 95.57 while keeping the average false acceptance rate of 4.43 . We also show that even simple head-movement patterns are robust against imitation attacks. Finally, we demonstrate our authentication algorithm is rather light-weight: the overall processing latency on Google Glass is around 1.9 seconds. Smart glasses, such as Google Glass, provide always-available displays not offered by console and mobile gaming devices, and could potentially offer a pervasive gaming experience. However, research on input for games on smart glasses has been constrained by the available sensors to date. To help inform design directions, this paper explores user-defined game input for smart glasses beyond the capabilities of current sensors, and focuses on the interaction in public settings. We conducted a user-defined input study with 24 participants, each performing 17 common game control tasks using 3 classes of interaction and 2 form factors of smart glasses, for a total of 2448 trials. Results show that users significantly preferred non-touch and non-handheld interaction over using handheld input devices, such as in-air gestures. Also, for touch input without handheld devices, users preferred interacting with their palms over wearable devices (51 vs 20 ). In addition, users preferred interactions that are less noticeable due to concerns with social acceptance, and preferred in-air gestures in front of the torso rather than in front of the face (63 vs 37 ). Wearable computing devices have become increasingly popular and while these devices promise to improve our lives, they come with new challenges. This paper focuses on user authentication mechanisms for the Google Glass device (Glass). Glass only has three sources of input: a camera, a microphone, and a touchpad. This limited set of interfaces makes the use of standard passwords infeasible or cumbersome. We therefore propose a One-Time-Password (OTP) authentication scheme, Glass OTP that uses the Glass camera to scan a QR code displayed on the user’s smartphone. We implement a proof of concept Glass lock screen which unlocks only upon scanning an OTP generated by the companion Android smartphone application. We also discuss the reliability, security, and convenience of the proposed solution as compared to the current solutions in use. Secure user identification is important for the increasing number of eyewear computers but limited input capabilities pose significant usability challenges for established knowledge-based schemes, such as passwords or PINs. We present SkullConduct, a biometric system that uses bone conduction of sound through the user's skull as well as a microphone readily integrated into many of these devices, such as Google Glass. At the core of SkullConduct is a method to analyze the characteristic frequency response created by the user's skull using a combination of Mel Frequency Cepstral Coefficient (MFCC) features as well as a computationally light-weight 1NN classifier. We report on a controlled experiment with 10 participants that shows that this frequency response is person-specific and stable -- even when taking off and putting on the device multiple times -- and thus serves as a robust biometric. We show that our method can identify users with 97.0 accuracy and authenticate them with an equal error rate of 6.9 , thereby bringing biometric user identification to eyewear computers equipped with bone conduction technology.