Pretraining reinforcement learning methods with demonstrations has been an important concept in the study of reinforcement learning since a large amount of computing power is spent on online simulations with existing reinforcement learning algorithms. Pretraining reinforcement learning remains a significant challenge in exploiting expert demonstrations whilst keeping exploration potentials, especially for value based methods. In this paper, we propose a pretraining method for soft Q-learning. Our work is inspired by pretraining methods for actor-critic algorithms since soft Q-learning is a value based algorithm that is equivalent to policy gradient. The proposed method is based on @math -discounted biased policy evaluation with entropy regularization, which is also the updating target of soft Q-learning. Our method is evaluated on various tasks from Atari 2600. Experiments show that our method effectively learns from imperfect demonstrations, and outperforms other state-of-the-art methods that learn from expert demonstrations.
Zhang and Ma @cite_18 pretrain the actor-critic networks using policy based gradients. It succeeds in warming up actor-critic RL algorithms with imperfect demonstrations, but it is incompatible for value based methods.
@cite_18
2786800733 2410985346 2788366696 2133130433
Pretraining with expert demonstrations have been found useful in speeding up the training process of deep reinforcement learning algorithms since less online simulation data is required. Some people use supervised learning to speed up the process of feature learning, others pretrain the policies by imitating expert demonstrations. However, these methods are unstable and not suitable for actor-critic reinforcement learning algorithms. Also, some existing methods rely on the global optimum assumption, which is not true in most scenarios. In this paper, we employ expert demonstrations in a actor-critic reinforcement learning framework, and meanwhile ensure that the performance is not affected by the fact that expert demonstrations are not global optimal. We theoretically derive a method for computing policy gradients and value estimators with only expert demonstrations. Our method is theoretically plausible for actor-critic reinforcement learning algorithms that pretrains both policy and value functions. We apply our method to two of the typical actor-critic reinforcement learning algorithms, DDPG and ACER, and demonstrate with experiments that our method not only outperforms the RL algorithms without pretraining process, but also is more simulation efficient. In this paper, we propose to use deep policy networks which are trained with an advantage actor-critic method for statistically optimised dialogue systems. First, we show that, on summary state and action spaces, deep Reinforcement Learning (RL) outperforms Gaussian Processes methods. Summary state and action spaces lead to good performance but require pre-engineering effort, RL knowledge, and domain expertise. In order to remove the need to define such summary spaces, we show that deep RL can also be trained efficiently on the original state and action spaces. Dialogue systems based on partially observable Markov decision processes are known to require many dialogues to train, which makes them unappealing for practical deployment. We show that a deep RL method based on an actor-critic architecture can exploit a small amount of data very efficiently. Indeed, with only a few hundred dialogues collected with a handcrafted policy, the actor-critic deep learner is considerably bootstrapped from a combination of supervised and batch RL. In addition, convergence to an optimal policy is significantly sped up compared to other deep RL methods initialized on the data with batch RL. All experiments are performed on a restaurant domain derived from the Dialogue State Tracking Challenge 2 (DSTC2) dataset. We present the first class of policy-gradient algorithms that work with both state-value and policy function-approximation, and are guaranteed to converge under off-policy training. Our solution targets problems in reinforcement learning where the action representation adds to the-curse-of-dimensionality; that is, with continuous or large action sets, thus making it infeasible to estimate state-action value functions (Q functions). Using state-value functions helps to lift the curse and as a result naturally turn our policy-gradient solution into classical Actor-Critic architecture whose Actor uses state-value function for the update. Our algorithms, Gradient Actor-Critic and Emphatic Actor-Critic, are derived based on the exact gradient of averaged state-value function objective and thus are guaranteed to converge to its optimal solution, while maintaining all the desirable properties of classical Actor-Critic methods with no additional hyper-parameters. To our knowledge, this is the first time that convergent off-policy learning methods have been extended to classical Actor-Critic methods with function approximation. We present Policy Gradient Actor-Critic (PGAC), a new model-free Reinforcement Learning (RL) method for creating limited-memory stochastic policiesfor Partially Observable Markov Decision Processes (POMDPs) that require long-term memories of past observations and actions. The approach involves estimating a policy gradient for an Actor through a Policy Gradient Critic which evaluates probability distributions on actions. Gradient-based updates of history-conditional action probability distributions enable the algorithm to learn a mapping from memory states (or event histories) to probability distributions on actions, solving POMDPs through a combination of memory and stochasticity. This goes beyond previous approaches to learning purely reactive POMDP policies, without giving up their advantages. Preliminary results on important benchmark tasks show that our approach can in principle be used as a general purpose POMDP algorithm that solves RL problems in both continuous and discrete action domains.