Human vision greatly benefits from the information about sizes of objects. The role of size in several visual reasoning tasks has been thoroughly explored in human perception and cognition. However, the impact of the information about sizes of objects is yet to be determined in AI. We postulate that this is mainly attributed to the lack of a comprehensive repository of size information. In this paper, we introduce a method to automatically infer object sizes, leveraging visual and textual information from web. By maximizing the joint likelihood of textual and visual observations, our method learns reliable relative size estimates, with no explicit human supervision. We introduce the relative size dataset and show that our method outperforms competitive textual and visual baselines in reasoning about size comparisons.
In computer vision, size information manually extracted from furniture catalogs, has shown to be effective in indoor scenes understanding and reconstruction @cite_13 . However, size information is not playing a major role in mainstream computer vision tasks yet. This might be due to the fact that there is no unified and comprehensive resource for objects sizes. The visual size of the objects depends on multiple factors including the distance to the objects and the viewpoint. Single image depth estimation has been an active topic in computer vision @cite_10 @cite_0 @cite_24 @cite_12 @cite_5 . In this paper, we use @cite_29 for single image depth estimation.
@cite_13 @cite_29 @cite_0 @cite_24 @cite_5 @cite_10 @cite_12
2018299767 1575629906 2077263423 2134557905
In this paper we consider the problem of recovering the free space of an indoor scene from its single image. We show that exploiting the box like geometric structure of furniture and constraints provided by the scene, allows us to recover the extent of major furniture objects in 3D. Our “boxy” detector localizes box shaped objects oriented parallel to the scene across different scales and object types, and thus blocks out the occupied space in the scene. To localize the objects more accurately in 3D we introduce a set of specially designed features that capture the floor contact points of the objects. Image based metrics are not very indicative of performance in 3D. We make the first attempt to evaluate single view based occupancy estimates for 3D errors and propose several task driven performance measures towards it. On our dataset of 592 indoor images marked with full 3D geometry of the scene, we show that: (a) our detector works well using image based metrics; (b) our refinement method produces significant improvements in localization in 3D; and (c) if one evaluates using 3D metrics, our method offers major improvements over other single view based scene geometry estimation methods. This paper is about dense depthmap estimation using a monocular camera in workspaces with extensive textureless surfaces. Current state of the art techniques have been shown to work in real time with an admirable performance in desktop-size environments. Unfortunately, as we show in this paper, when applied to larger indoor environments, performance often degrades. A common cause is the presence of large affine texture-less areas like by walls, floors, ceilings and drab objects such as chairs and tables. These produce noisy and worse still, grossly erroneous initial seeds for the depthmap that greatly impede successful optimisation. We solve this problem via the introduction of a new non-local higher-order regularisation term that enforces piecewise affine constraints between image pixels that are far apart in the image. This property leverages the observation that the depth at the edges of bland regions are often well estimated whereas their inner pixels are deeply problematic. A welcome by-product of our proposed technique is an estimate of the surface normals at each pixel. We will show that in terms of implementation, our algorithm is a natural extension of the often used variational approaches. We evaluate the proposed technique using real datasets for which we have ground truth models. We present a novel solution to automatic semantic modeling of indoor scenes from a sparse set of low-quality RGB-D images. Such data presents challenges due to noise, low resolution, occlusion and missing depth information. We exploit the knowledge in a scene database containing 100s of indoor scenes with over 10,000 manually segmented and labeled mesh models of objects. In seconds, we output a visually plausible 3D scene, adapting these models and their parts to fit the input scans. Contextual relationships learned from the database are used to constrain reconstruction, ensuring semantic compatibility between both object models and parts. Small objects and objects with incomplete depth information which are difficult to recover reliably are processed with a two-stage approach. Major objects are recognized first, providing a known scene structure. 2D contour-based model retrieval is then used to recover smaller objects. Evaluations using our own data and two public datasets show that our approach can model typical real-world indoor scenes efficiently and robustly. We assess the applicability of several popular learning methods for the problem of recognizing generic visual categories with invariance to pose, lighting, and surrounding clutter. A large dataset comprising stereo image pairs of 50 uniform-colored toys under 36 azimuths, 9 elevations, and 6 lighting conditions was collected (for a total of 194,400 individual images). The objects were 10 instances of 5 generic categories: four-legged animals, human figures, airplanes, trucks, and cars. Five instances of each category were used for training, and the other five for testing. Low-resolution grayscale images of the objects with various amounts of variability and surrounding clutter were used for training and testing. Nearest neighbor methods, support vector machines, and convolutional networks, operating on raw pixels or on PCA-derived features were tested. Test error rates for unseen object instances placed on uniform backgrounds were around 13 for SVM and 7 for convolutional nets. On a segmentation recognition task with highly cluttered images, SVM proved impractical, while convolutional nets yielded 16 7 error. A real-time version of the system was implemented that can detect and classify objects in natural scenes at around 10 frames per second.