We use Latent-Dynamic Conditional Random Fields to perform skeleton-based pointing gesture classification at each time instance of a video sequence, where we achieve a frame-wise pointing accuracy of roughly 83 . Subsequently, we determine continuous time sequences of arbitrary length that form individual pointing gestures and this way reliably detect pointing gestures at a false positive detection rate of 0.63 .
Gesture recognition for HCI has been an active research areas for many years. Accordingly, there exist several surveys that provide a detailed overview of early and recent research developments @cite_1 @cite_26 @cite_23 @cite_12 @cite_6 @cite_4 . In the following, we focus on depth-based sequential gesture recognition approaches and, for example, do not discuss non-sequential approaches ( , @cite_10 @cite_17 @cite_25 @cite_9 @cite_30 @cite_28 )
@cite_30 @cite_26 @cite_4 @cite_28 @cite_9 @cite_1 @cite_6 @cite_23 @cite_10 @cite_25 @cite_12 @cite_17
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As computers become more pervasive in society, facilitating natural human---computer interaction (HCI) will have a positive impact on their use. Hence, there has been growing interest in the development of new approaches and technologies for bridging the human---computer barrier. The ultimate aim is to bring HCI to a regime where interactions with computers will be as natural as an interaction between humans, and to this end, incorporating gestures in HCI is an important research area. Gestures have long been considered as an interaction technique that can potentially deliver more natural, creative and intuitive methods for communicating with our computers. This paper provides an analysis of comparative surveys done in this area. The use of hand gestures as a natural interface serves as a motivating force for research in gesture taxonomies, its representations and recognition techniques, software platforms and frameworks which is discussed briefly in this paper. It focuses on the three main phases of hand gesture recognition i.e. detection, tracking and recognition. Different application which employs hand gestures for efficient interaction has been discussed under core and advanced application domains. This paper also provides an analysis of existing literature related to gesture recognition systems for human computer interaction by categorizing it under different key parameters. It further discusses the advances that are needed to further improvise the present hand gesture recognition systems for future perspective that can be widely used for efficient human computer interaction. The main goal of this survey is to provide researchers in the field of gesture based HCI with a summary of progress achieved to date and to help identify areas where further research is needed. Gesture recognition remains a very challenging task in the field of computer vision and human computer interaction (HCI). A decade ago the task seemed to be almost unsolvable with the data provided by a single RGB camera. Due to recent advances in sensing technologies, such as time-of-flight and structured light cameras, there are new data sources available, which make hand gesture recognition more feasible. In this work, we propose a highly precise method to recognize static gestures from a depth data, provided from one of the above mentioned devices. The depth images are used to derive rotation-, translation- and scale-invariant features. A multi-layered random forest (MLRF) is then trained to classify the feature vectors, which yields to the recognition of the hand signs. The training time and memory required by MLRF are much smaller, compared to a simple random forest with equivalent precision. This allows to repeat the training procedure of MLRF without significant effort. To show the advantages of our technique, we evaluate our algorithm on synthetic data, on publicly available dataset, containing 24 signs from American Sign Language(ASL) and on a new dataset, collected using recently appeared Intel Creative Gesture Camera. The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI). In particular, visual interpretation of hand gestures can help in achieving the ease and naturalness desired for HCI. This has motivated a very active research area concerned with computer vision-based analysis and interpretation of hand gestures. We survey the literature on visual interpretation of hand gestures in the context of its role in HCI. This discussion is organized on the basis of the method used for modeling, analyzing, and recognizing gestures. Important differences in the gesture interpretation approaches arise depending on whether a 3D model of the human hand or an image appearance model of the human hand is used. 3D hand models offer a way of more elaborate modeling of hand gestures but lead to computational hurdles that have not been overcome given the real-time requirements of HCI. Appearance-based models lead to computationally efficient "purposive" approaches that work well under constrained situations but seem to lack the generality desirable for HCI. We also discuss implemented gestural systems as well as other potential applications of vision-based gesture recognition. Although the current progress is encouraging, further theoretical as well as computational advances are needed before gestures can be widely used for HCI. We discuss directions of future research in gesture recognition, including its integration with other natural modes of human-computer interaction. Direct use of the hand as an input device is an attractive method for providing natural human-computer interaction (HCI). Currently, the only technology that satisfies the advanced requirements of hand-based input for HCI is glove-based sensing. This technology, however, has several drawbacks including that it hinders the ease and naturalness with which the user can interact with the computer-controlled environment, and it requires long calibration and setup procedures. Computer vision (CV) has the potential to provide more natural, non-contact solutions. As a result, there have been considerable research efforts to use the hand as an input device for HCI. In particular, two types of research directions have emerged. One is based on gesture classification and aims to extract high-level abstract information corresponding to motion patterns or postures of the hand. The second is based on pose estimation systems and aims to capture the real 3D motion of the hand. This paper presents a literature review on the latter research direction, which is a very challenging problem in the context of HCI.