We present PIE, a scalable routing scheme that achieves 100 packet delivery and low path stretch. It is easy to implement in a distributed fashion and works well when costs are associated to links. Scalability is achieved by using virtual coordinates in a space of concise dimensionality, which enables greedy routing based only on local knowledge. PIE is a general routing scheme, meaning that it works on any graph. We focus however on the Internet, where routing scalability is an urgent concern. We show analytically and by using simulation that the scheme scales extremely well on Internet-like graphs. In addition, its geometric nature allows it to react efficiently to topological changes or failures by finding new paths in the network at no cost, yielding better delivery ratios than standard algorithms. The proposed routing scheme needs an amount of memory polylogarithmic in the size of the network and requires only local communication between the nodes. Although each node constructs its coordinates and routes packets locally, the path stretch remains extremely low, even lower than for centralized or less scalable state-of-the-art algorithms: PIE always finds short paths and often enough finds the shortest paths.
Kleinberg @cite_2 and @cite_43 consider hyperbolic spaces of 2 dimensions and @cite_2 demonstrates how to greedily embed any tree. However, here again the schemes results in coordinates of size @math bits, and do not produce a significant gain in scalability. Very recently, @cite_30 observed that uniform repartition of nodes onto a hyperbolic plane produces scale-free (Internet-like) graphs, and that the corresponding coordinates in the hyperbolic plane have desirable properties for greedy routing in these graphs. The reverse procedure has been used in @cite_20 to find the hyperbolic coordinates of the Internet ASs that fit the actual AS topology as well as possible. Although this work gives precious insights to understand the relations between scale-free graphs and the hyperbolic space, it yields an embedding that is not greedy and it does not provide 100 does not try to fit the coordinates to a predetermined space, but lets the embedding space be determined by the topology, using only local communications between the nodes.
@cite_30 @cite_43 @cite_20 @cite_2
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We present the H3 layout technique for drawing large directed graphs as node-link diagrams in 3D hyperbolic space. We can lay out much larger structures than can be handled using traditional techniques for drawing general graphs because we assume a hierarchical nature of the data. We impose a hierarchy on the graph by using domain-specific knowledge to find an appropriate spanning tree. Links which are not part of the spanning tree do not influence the layout but can be selectively drawn by user request. The volume of hyperbolic 3-space increases exponentially, as opposed to the familiar geometric increase of euclidean 3-space. We exploit this exponential amount of room by computing the layout according to the hyperbolic metric. We optimize the cone tree layout algorithm for 3D hyperbolic space by placing children on a hemisphere around the cone mouth instead of on its perimeter. Hyperbolic navigation affords a Focus+Context view of the structure with minimal visual clutter. We have successfully laid out hierarchies of over 20,000 nodes. Our implementation accommodates navigation through graphs too large to be rendered interactively by allowing the user to explicitly prune or expand subtrees. δ-Hyperbolic metric spaces have been defined by M. Gromov in 1987 via a simple 4-point condition: for any four points u,v,w,x, the two larger of the distance sums d(u,v)+d(w,x),d(u,w)+d(v,x),d(u,x)+d(v,w) differ by at most 2δ. They play an important role in geometric group theory, geometry of negatively curved spaces, and have recently become of interest in several domains of computer science, including algorithms and networking. In this paper, we study unweighted δ-hyperbolic graphs. Using the Layering Partition technique, we show that every n-vertex δ-hyperbolic graph with δ≥1 2 has an additive O(δlog n)-spanner with at most O(δn) edges and provide a simpler, in our opinion, and faster construction of distance approximating trees of δ-hyperbolic graphs with an additive error O(δlog n). The construction of our tree takes only linear time in the size of the input graph. As a consequence, we show that the family of n-vertex δ-hyperbolic graphs with δ≥1 2 admits a routing labeling scheme with O(δlog 2 n) bit labels, O(δlog n) additive stretch and O(log 2(4δ)) time routing protocol, and a distance labeling scheme with O(log 2 n) bit labels, O(δlog n) additive error and constant time distance decoder. Hyperbolic embeddings offer excellent quality with few dimensions when embedding hierarchical data structures like synonym or type hierarchies. Given a tree, we give a combinatorial construction that embeds the tree in hyperbolic space with arbitrarily low distortion without using optimization. On WordNet, our combinatorial embedding obtains a mean-average-precision of 0.989 with only two dimensions, while 's recent construction obtains 0.87 using 200 dimensions. We provide upper and lower bounds that allow us to characterize the precision-dimensionality tradeoff inherent in any hyperbolic embedding. To embed general metric spaces, we propose a hyperbolic generalization of multidimensional scaling (h-MDS). We show how to perform exact recovery of hyperbolic points from distances, provide a perturbation analysis, and give a recovery result that allows us to reduce dimensionality. The h-MDS approach offers consistently low distortion even with few dimensions across several datasets. Finally, we extract lessons from the algorithms and theory above to design a PyTorch-based implementation that can handle incomplete information and is scalable. This paper considers the problem of embedding trees into the hyperbolic plane. We show that any tree can be realized as the Delaunay graph of its embedded vertices. Particularly, a weighted tree can be embedded such that the weight on each edge is realized as the hyperbolic distance between its embedded vertices. Thus the embedding preserves the metric information of the tree along with its topology. The distance distortion between non adjacent vertices can be made arbitrarily small --- less than a (1+e) factor for any given e. Existing results on low distortion of embedding discrete metrics into trees carry over to hyperbolic metric through this result. The Delaunay character implies useful properties such as guaranteed greedy routing and realization as minimum spanning trees.