This paper presents SO-Net, a permutation invariant architecture for deep learning with orderless point clouds. The SO-Net models the spatial distribution of point cloud by building a Self-Organizing Map (SOM). Based on the SOM, SO-Net performs hierarchical feature extraction on individual points and SOM nodes, and ultimately represents the input point cloud by a single feature vector. The receptive field of the network can be systematically adjusted by conducting point-to-node k nearest neighbor search. In recognition tasks such as point cloud reconstruction, classification, object part segmentation and shape retrieval, our proposed network demonstrates performance that is similar with or better than state-of-the-art approaches. In addition, the training speed is significantly faster than existing point cloud recognition networks because of the parallelizability and simplicity of the proposed architecture. Our code is available at the project website.1
It is intuitive to represent 3D shapes with voxel grids because they are compatible with 3D ConvNets. @cite_29 @cite_24 use binary variable to indicate whether a voxel is occupied or free. Several enhancements are proposed in @cite_23 - overfitting is mitigated by predicting labels from partial subvolumes, orientation pooling layer is designed to fuse shapes with various orientations, and anisotropic probing kernels are used to project 3D shapes into 2D features. Brock al @cite_14 propose to combine voxel based variational autoencoders with object recognition networks. Despite its simplicity, voxelization is able to achieve state-of-the-art performance. Unfortunately, it suffers from loss of resolution and the exponentially growing computational cost. Sparse methods @cite_19 @cite_33 @cite_28 are proposed to improve the efficiency. However, these methods still rely on uniform voxel grids and experience various limitations such as the lack of parallelization capacity @cite_9 . Spectral ConvNets @cite_6 @cite_5 @cite_32 are explored to work on non-Euclidean geometries, but they are mostly limited to manifold meshes.
@cite_14 @cite_33 @cite_28 @cite_29 @cite_9 @cite_32 @cite_6 @cite_24 @cite_19 @cite_23 @cite_5
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Maximization of mutual information of voxel intensities has been demonstrated to be a very powerful criterion for three-dimensional medical image registration, allowing robust and accurate fully automated affine registration of multimodal images in a variety of applications, without the need for segmentation or other preprocessing of the images. In this paper, we investigate the performance of various optimization methods and multiresolution strategies for maximization of mutual information, aiming at increasing registration speed when matching large high-resolution images. We show that mutual information is a continuous function of the affine registration parameters when appropriate interpolation is used and we derive analytic expressions of its derivatives that allow numerically exact evaluation of its gradient. Various multiresolution gradient- and non-gradient-based optimization strategies, such as Powell, simplex, steepest-descent, conjugate-gradient, quasi-Newton and Levenberg—Marquardt methods, are evaluated for registration of computed tomography (CT) and magnetic resonance images of the brain. Speed-ups of a factor of 3 on average compared to Powell's method at full resolution are achieved with similar precision and without a loss of robustness with the simplex, conjugate-gradient and Levenberg—Marquardt method using a two-level multiresolution scheme. Large data sets such as 2562 × 128 MR and 5122 × 48 CT images can be registered with subvoxel precision in < 5 min CPU time on current workstations. Dense semantic 3D reconstruction is typically formulated as a discrete or continuous problem over label assignments in a voxel grid, combining semantic and depth likelihoods in a Markov Random Field framework. The depth and semantic information is incorporated as a unary potential, smoothed by a pairwise regularizer. However, modelling likelihoods as a unary potential does not model the problem correctly leading to various undesirable visibility artifacts. We propose to formulate an optimization problem that directly optimizes the reprojection error of the 3D model with respect to the image estimates, which corresponds to the optimization over rays, where the cost function depends on the semantic class and depth of the first occupied voxel along the ray. The 2-label formulation is made feasible by transforming it into a graph-representable form under QPBO relaxation, solvable using graph cut. The multi-label problem is solved by applying α-expansion using the same relaxation in each expansion move. Our method was indeed shown to be feasible in practice, running comparably fast to the competing methods, while not suffering from ray potential approximation artifacts. In this paper, we propose a novel approach, 3D-RecGAN++, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN++ only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid with a high resolution of 256^3 by recovering the occluded missing regions. The key idea is to combine the generative capabilities of autoencoders and the conditional Generative Adversarial Networks (GAN) framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets and real-world Kinect datasets show that the proposed 3D-RecGAN++ significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects. In this paper, we propose a novel approach, 3D-RecGAN++, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN++ only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid with a high resolution of @math by recovering the occluded missing regions. The key idea is to combine the generative capabilities of 3D encoder-decoder and the conditional adversarial networks framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets and real-world Kinect datasets show that the proposed 3D-RecGAN++ significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects.