The assumption of scene rigidity is typical in SLAM algorithms. Such a strong assumption limits the use of most visual SLAM systems in populated real-world environments, which are the target of several relevant applications like service robotics or autonomous vehicles. In this letter we present DynaSLAM, a visual SLAM system that, building on ORB-SLAM2, adds the capabilities of dynamic object detection and background inpainting. DynaSLAM is robust in dynamic scenarios for monocular, stereo, and RGB-D configurations. We are capable of detecting the moving objects either by multiview geometry, deep learning, or both. Having a static map of the scene allows inpainting the frame background that has been occluded by such dynamic objects. We evaluate our system in public monocular, stereo, and RGB-D datasets. We study the impact of several accuracy speed trade-offs to assess the limits of the proposed methodology. DynaSLAM outperforms the accuracy of standard visual SLAM baselines in highly dynamic scenarios. And it also estimates a map of the static parts of the scene, which is a must for long-term applications in real-world environments.
Dynamic objects are, in most SLAM systems, classified as spurious data and therefore neither included in the map nor used for camera tracking. The most typical outlier rejection algorithms are RANSAC (, in ORB-SLAM @cite_5 , @cite_12 ) and robust cost functions (, in PTAM @cite_19 ).
@cite_19 @cite_5 @cite_12
2068763856 2888144883 2767841593 1951265541
We present a novel real-time monocular SLAM system which can robustly work in dynamic environments. Different to the traditional methods, our system allows parts of the scene to be dynamic or the whole scene to gradually change. The key contribution is that we propose a novel online keyframe representation and updating method to adaptively model the dynamic environments, where the appearance or structure changes can be effectively detected and handled. We reliably detect the changed features by projecting them from the keyframes to current frame for appearance and structure comparison. The appearance change due to occlusions also can be reliably detected and handled. The keyframes with large changed areas will be replaced by newly selected frames. In addition, we propose a novel prior-based adaptive RANSAC algorithm (PARSAC) to efficiently remove outliers even when the inlier ratio is rather low, so that the camera pose can be reliably estimated even in very challenging situations. Experimental results demonstrate that the proposed system can robustly work in dynamic environments and outperforms the state-of-the-art SLAM systems (e.g. PTAM). We propose an online object-level SLAM system which builds a persistent and accurate 3D graph map of arbitrary reconstructed objects. As an RGB-D camera browses a cluttered indoor scene, Mask-RCNN instance segmentations are used to initialise compact per-object Truncated Signed Distance Function (TSDF) reconstructions with object size-dependent resolutions and a novel 3D foreground mask. Reconstructed objects are stored in an optimisable 6DoF pose graph which is our only persistent map representation. Objects are incrementally refined via depth fusion, and are used for tracking, relocalisation and loop closure detection. Loop closures cause adjustments in the relative pose estimates of object instances, but no intra-object warping. Each object also carries semantic information which is refined over time and an existence probability to account for spurious instance predictions. We demonstrate our approach on a hand-held RGB-D sequence from a cluttered office scene with a large number and variety of object instances, highlighting how the system closes loops and makes good use of existing objects on repeated loops. We quantitatively evaluate the trajectory error of our system against a baseline approach on the RGB-D SLAM benchmark, and qualitatively compare reconstruction quality of discovered objects on the YCB video dataset. Performance evaluation shows our approach is highly memory efficient and runs online at 4-8Hz (excluding relocalisation) despite not being optimised at the software level. We propose a visual SLAM (Simultaneous Localization And Mapping) system able to perform robustly in populated environments. The image stream from a moving RGB-D camera is the only input to the system. The computed map in real-time is composed of two layers: 1) The unpopulated geometrical layer, which describes the geometry of the bare scene as an occupancy grid where pieces of information corresponding to people have been removed; 2) A semantic human activity layer, which describes the trajectory of each person with respect to the unpopulated map, labelling an area as "traversable" or "occupied". Our proposal is to embed a real-time human tracker into the system. The purpose is twofold. First, to mask out of the rigid SLAM pipeline the image regions occupied by people, which boosts the robustness, the relocation, the accuracy and the reusability of the geometrical map in populated scenes. Secondly, to estimate the full trajectory of each detected person with respect to the scene map, irrespective of the location of the moving camera when the person was imaged. The proposal is tested with two popular visual SLAM systems, C2TAM and ORBSLAM2, proving its generality. The experiments process a benchmark of RGB-D sequences from camera onboard a mobile robot. They prove the robustness, accuracy and reuse capabilities of the two layer map for populated scenes. We present a real-time object-based SLAM system that leverages the largest object database to date. Our approach comprises two main components: (1) a monocular SLAM algorithm that exploits object rigidity constraints to improve the map and find its real scale, and (2) a novel object recognition algorithm based on bags of binary words, which provides live detections with a database of 500 3D objects. The two components work together and benefit each other: the SLAM algorithm accumulates information from the observations of the objects, anchors object features to especial map landmarks and sets constrains on the optimization. At the same time, objects partially or fully located within the map are used as a prior to guide the recognition algorithm, achieving higher recall. We evaluate our proposal on five real environments showing improvements on the accuracy of the map and efficiency with respect to other state-of-the-art techniques. Complete monocular Visual SLAM system that creates maps of points and 3D objects.Novel SLAM back-end formulation optimizes map points, object poses and map scale.Novel object detection algorithm manages large-scale object databases in real time.SLAM and object detection work together to enhance mapping and object recognition.Accuracy results outperform other state-of-the-art RGB and RGB-D SLAM approaches.