This paper addresses the problem of mixed initiative, shared control for master-slave grasping and manipulation. We propose a novel system, in which an autonomous agent assists a human in teleoperating a remote slave arm gripper, using a haptic master device. Our system is designed to exploit the human operator's expertise in selecting stable grasps (still an open research topic in autonomous robotics). Meanwhile, a-priori knowledge of: i) the slave robot kinematics, and ii) the desired post-grasp manipulative trajectory, are fed to an autonomous agent which transmits force cues to the human, to encourage maximally manipulable grasp pose selections. Specifically, the autonomous agent provides force cues to the human, during the reach-to-grasp phase, which encourage the human to select grasp poses which maximise manipulation capability during the post-grasp object manipulation phase. We introduce a task-relevant velocity manipulability cost function (TOV), which is used to identify the maximum kinematic capability of a manipulator during post-grasp motions, and feed this back as force cues to the human during the pre-grasp phase. We show that grasps which minimise TOV result in significantly reduced control effort of the manipulator, compared to other feasible grasps. We demonstrate the effectiveness of our approach by experiments with both real and simulated robots.
There are a few numbers of studies on jointly considering the problem of grasping an object, manipulating it and delivering it to the desired pose. For example, two-phase optimisations were used in @cite_8 to generate the contact necessary for making a stable grasp on an object and to find the optimal object path that can be followed, given the optimal grasping configuration. In contrast, @cite_14 @cite_3 studied the optimal grasps resulting in a maximum manipulability at initial grasp configuration. Similarly, @cite_10 @cite_9 showed that different grasps can result in different task-oriented force manipulabilities as well as different torque efforts over the post-grasp motions. However, the main assumption of these works is that a planner can generate many stable grasp poses. Nonetheless, a reliable autonomous system has not yet developed that generates a stable grasp for an arbitrary object in a real world example. This is still an open research topic in autonomous robotics @cite_22 .
@cite_14 @cite_22 @cite_8 @cite_9 @cite_3 @cite_10
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This paper presents a real-time, object-independent grasp synthesis method which can be used for closed-loop grasping. Our proposed Generative Grasping Convolutional Neural Network (GG-CNN) predicts the quality and pose of grasps at every pixel. This one-to-one mapping from a depth image overcomes limitations of current deep-learning grasping techniques by avoiding discrete sampling of grasp candidates and long computation times. Additionally, our GG-CNN is orders of magnitude smaller while detecting stable grasps with equivalent performance to current state-of-the-art techniques. The light- weight and single-pass generative nature of our GG-CNN allows for closed-loop control at up to 50Hz, enabling accurate grasping in non-static environments where objects move and in the presence of robot control inaccuracies. In our real-world tests, we achieve an 83 grasp success rate on a set of previously unseen objects with adversarial geometry and 88 on a set of household objects that are moved during the grasp attempt. We also achieve 81 accuracy when grasping in dynamic clutter. Abstract The problem of finding stable grasps has been widely studied in robotics. However, in many applications the resulting grasps should not only be stable but also applicable for a particular task. Task-specific grasps are closely linked to object categories so that objects in a same category can be often used to perform the same task. This paper presents a probabilistic approach for task-specific stable grasping of objects with shape variations inside the category. An optimal grasp is found as a grasp that is maximally likely to be task compatible and stable taking into account shape uncertainty in a probabilistic context. The method requires only partial models of new objects for grasp generation and only few models and example grasps are used during the training stage. The experiments show that the approach can use multiple models to generalize to new objects in that it outperforms grasping based on the closest model. The method is shown to generate stable grasps for new objects belonging to the same class as well as for similar in shape objects of different categories. We present a system for grasping unknown objects, even from piles or cluttered scenes, given a point cloud. Our method is based on the topography of a given scene and abstracts grasp-relevant structures to enable machine learning techniques for grasping tasks. We describe how Height Accumulated Features HAF and their extension, Symmetry Height Accumulated Features, extract grasp relevant local shapes. We investigate grasp quality using an F-score metric. We demonstrate the gain and the expressive power of HAF by comparing its trained classifier with one that resulted from training on simple height grids. An efficient way to calculate HAF is presented. We describe how the trained grasp classifier is used to explore the whole grasp space and introduce a heuristic to find the most robust grasp. We show how to use our approach to adapt the gripper opening width before grasping. In robotic experiments we demonstrate different aspects of our system on three robot platforms: a Schunk seven-degree-of-freedom arm, a PR2 and a Kuka LWR arm. We perform tasks to grasp single objects, autonomously unload a box and clear the table. Thereby we show that our approach is easily adaptable and robust with respect to different manipulators. As part of the experiments we compare our algorithm with a state-of-the-art method and show significant improvements. Concrete examples are used to illustrate the benefit of our approach compared with established grasp approaches. Finally, we show advantages of the symbiosis between our approach and object recognition. How should a robot direct active vision so as to ensure reliable grasping? We answer this question for the case of dexterous grasping of unfamiliar objects. By dexterous grasping we simply mean grasping by any hand with more than two fingers, such that the robot has some choice about where to place each finger. Such grasps typically fail in one of two ways, either unmodeled objects in the scene cause collisions or object reconstruction is insufficient to ensure that the grasp points provide a stable force closure. These problems can be solved more easily if active sensing is guided by the anticipated actions. Our approach has three stages. First, we take a single view and generate candidate grasps from the resulting partial object reconstruction. Second, we drive the active vision approach to maximise surface reconstruction quality around the planned contact points. During this phase, the anticipated grasp is continually refined. Third, we direct gaze to improve the safety of the planned reach to grasp trajectory. We show, on a dexterous manipulator with a camera on the wrist, that our approach (80.4 success rate) outperforms a randomised algorithm (64.3 success rate).