The first six months of 2018 have seen cryptocurrency thefts of $761 million, and the technology is also the latest and greatest tool for money laundering. This increase in crime has caused both researchers and law enforcement to look for ways to trace criminal proceeds. Although tracing algorithms have improved recently, they still yield an enormous amount of data of which very few datapoints are relevant or interesting to investigators, let alone ordinary bitcoin owners interested in provenance. In this work we describe efforts to visualize relevant data on a blockchain. To accomplish this we come up with a graphical model to represent the stolen coins and then implement this using a variety of visualization techniques.
Unlike BitConduit and similar systems, we are not doing any actor characterization in our visualisation tool @cite_9 . The generation of graph colours is exogenous, relying on external theft reports or of software that analyses patterns of mixes, ransomware and other undesirable activity.
@cite_9
2904407111 2888519208 2560481159 2787753804
Deep image generation is becoming a tool to enhance artists and designers creativity potential. In this paper, we aim at making the generation process easier to understand and interact with. Inspired by vector graphics systems, we propose a new deep generation paradigm where the images are composed of simple layers, defined by their color and a parametric transparency mask. This presents a number of advantages compared to the commonly used convolutional network architectures. In particular, our layered decomposition allows simple user interaction, for example to update a given mask, or change the color of a selected layer. From a compact code, our architecture also generates images with a virtually infinite resolution, the color at each point in an image being a parametric function of its coordinates. We validate the viability of our approach in the auto-encoding framework by comparing reconstructions with state-of-the-art baselines given similar memory resources on CIFAR10, CelebA and ImageNet datasets and demonstrate several applications. We also show Generative Adversarial Network (GAN) results qualitatively different from the ones obtained with common approaches. With the powerful deep network architectures, such as generative adversarial networks and variational autoencoders, large amounts of photorealistic images can be generated. The generated images, already fooling human eyes successfully, are not initially targeted for deceiving image authentication systems. However, research communities as well as public media show great concerns on whether these images would lead to serious security issues. In this paper, we address the problem of detecting deep network generated (DNG) images by analyzing the disparities in color components between real scene images and DNG images. Existing deep networks generate images in RGB color space and have no explicit constrains on color correlations; therefore, DNG images have more obvious differences from real images in other color spaces, such as HSV and YCbCr, especially in the chrominance components. Besides, the DNG images are different from the real ones when considering red, green, and blue components together. Based on these observations, we propose a feature set to capture color image statistics for detecting the DNG images. Moreover, three different detection scenarios in practice are considered and the corresponding detection strategies are designed. Extensive experiments have been conducted on face image datasets to evaluate the effectiveness of the proposed method. The experimental results show that the proposed method is able to distinguish the DNG images from real ones with high accuracies. Several recent works have used deep convolutional networks to generate realistic imagery. These methods sidestep the traditional computer graphics rendering pipeline and instead generate imagery at the pixel level by learning from large collections of photos (e.g. faces or bedrooms). However, these methods are of limited utility because it is difficult for a user to control what the network produces. In this paper, we propose a deep adversarial image synthesis architecture that is conditioned on sketched boundaries and sparse color strokes to generate realistic cars, bedrooms, or faces. We demonstrate a sketch based image synthesis system which allows users to scribble over the sketch to indicate preferred color for objects. Our network can then generate convincing images that satisfy both the color and the sketch constraints of user. The network is feed-forward which allows users to see the effect of their edits in real time. We compare to recent work on sketch to image synthesis and show that our approach generates more realistic, diverse, and controllable outputs. The architecture is also effective at user-guided colorization of grayscale images. Understanding and comparing images for the purposes of data analysis is currently a very computationally demanding task. A group at Australian National University (ANU) recently developed open-source code that can detect fundamental topological features of a grayscale image in a computationally feasible manner. This is made possible by the fact that computers store grayscale images as cubical cellular complexes. These complexes can be studied using the techniques of discrete Morse theory. We expand the functionality of the ANU code by introducing methods and software for analyzing images encoded in red, green, and blue (RGB), because this image encoding is very popular for publicly available data. Our methods allow the extraction of key topological information from RGB images via informative persistence diagrams by introducing novel methods for transforming RGB-to-grayscale. This paradigm allows us to perform data analysis directly on RGB images representing water scarcity variability as well as crime variability. We introduce software enabling a a user to predict future image properties, towards the eventual aim of more rapid image-based data behavior prediction.