As a fundamental technique that concerns several vision tasks such as image parsing, action recognition and clothing retrieval, human pose estimation (HPE) has been extensively investigated in recent years. To achieve accurate and reliable estimation of the human pose, it is well-recognized that the clothing attributes are useful and should be utilized properly. Most previous approaches, however, require to manually annotate the clothing attributes and are therefore very costly. In this paper, we shall propose and explore a clothing attribute approach for HPE. Unlike previous approaches, our approach models the clothing attributes as latent variables and thus requires no explicit labeling for the clothing attributes. The inference of the latent variables are accomplished by utilizing the framework of latent structured support vector machines (LSSVM). We employ the strategy of to train the LSSVM model: In each iteration, one kind of variables (e.g., human pose or clothing attribute) are fixed and the others are optimized. Our extensive experiments on two real-world benchmarks show the state-of-the-art performance of our proposed approach.
As aforementioned, HPE is a difficult problem, especially in unconstrained scenes. Some of the researchers studied the problem under the context of 3D scenery @cite_23 @cite_9 . In the work of @cite_23 , they extended the popular 2D pictorial structure @cite_0 @cite_13 to 3D images and employed the new framework to model view point, joint angle, etc. @cite_12 proposed a real time algorithm for estimating the 3D human pose, striving for making the technique practical in real world applications.
@cite_9 @cite_0 @cite_23 @cite_13 @cite_12
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While human pose estimation (HPE) techniques usually process each test image independently, in real applications images come in collections containing interdependent images. Often several images have similar backgrounds or show persons wearing similar clothing (foreground). We present a novel human pose estimation technique to exploit these dependencies by sharing appearance models between images. Our technique automatically determines which images in the collection should share appearance. We extend the state-of-the art HPE model of Yang and Ramanan to include our novel appearance sharing cues and demonstrate on the highly challenging Leeds Sports Poses dataset that they lead to better results than traditional single-image pose estimation. This paper addresses the challenge of 3D human pose estimation from a single color image. Despite the general success of the end-to-end learning paradigm, top performing approaches employ a two-step solution consisting of a Convolutional Network (ConvNet) for 2D joint localization and a subsequent optimization step to recover 3D pose. In this paper, we identify the representation of 3D pose as a critical issue with current ConvNet approaches and make two important contributions towards validating the value of end-to-end learning for this task. First, we propose a fine discretization of the 3D space around the subject and train a ConvNet to predict per voxel likelihoods for each joint. This creates a natural representation for 3D pose and greatly improves performance over the direct regression of joint coordinates. Second, to further improve upon initial estimates, we employ a coarse-to-fine prediction scheme. This step addresses the large dimensionality increase and enables iterative refinement and repeated processing of the image features. The proposed approach outperforms all state-of-the-art methods on standard benchmarks achieving a relative error reduction greater than 30 on average. Additionally, we investigate using our volumetric representation in a related architecture which is suboptimal compared to our end-to-end approach, but is of practical interest, since it enables training when no image with corresponding 3D groundtruth is available, and allows us to present compelling results for in-the-wild images. To enable real-time, person-independent 3D registration from 2D video, we developed a 3D cascade regression approach in which facial landmarks remain invariant across pose over a range of approximately 60. From a single 2D image of a person's face, a dense 3D shape is registered in real time for each frame. The algorithm utilizes a fast cascade regression framework trained on high-resolution 3D face-scans of posed and spontaneous emotion expression. The algorithm first estimates the location of a dense set of landmarks and their visibility, then reconstructs face shapes by fitting a part-based 3D model. Because no assumptions are required about illumination or surface properties, the method can be applied to a wide range of imaging conditions that include 2D video and uncalibrated multi-view video. The method has been validated in a battery of experiments that evaluate its precision of 3D reconstruction, extension to multi-view reconstruction, temporal integration for videos and 3D head-pose estimation. Experimental findings strongly support the validity of real-time, 3D registration and reconstruction from 2D video. The software is available online at http: zface.org. Display Omitted 3D cascade regression approach is proposed in which facial landmarks remain invariant.From a single 2D image of a person's face, a dense 3D shape is registered in real time for each frame.Multi-view reconstruction and temporal integration for videos are presented.Method is robust for 3D head-pose estimation under various conditions. We consider the problem of automatically estimating the 3D pose of humans from images, taken from multiple calibrated views. We show that it is possible and tractable to extend the pictorial structures framework, popular for 2D pose estimation, to 3D. We discuss how to use this framework to impose view, skeleton, joint angle and intersection constraints in 3D. The 3D pictorial structures are evaluated on multiple view data from a professional football game. The evaluation is focused on computational tractability, but we also demonstrate how a simple 2D part detector can be plugged into the framework.