Data of different modalities generally convey complimentary but heterogeneous information, and a more discriminative representation is often preferred by combining multiple data modalities like the RGB and infrared features. However in reality, obtaining both data channels is challenging due to many limitations. For example, the RGB surveillance cameras are often restricted from private spaces, which is in conflict with the need of abnormal activity detection for personal security. As a result, using partial data channels to build a full representation of multi-modalities is clearly desired. In this paper, we propose a novel Partial-modal Generative Adversarial Networks (PM-GANs) that learns a full-modal representation using data from only partial modalities. The full representation is achieved by a generated representation in place of the missing data channel. Extensive experiments are conducted to verify the performance of our proposed method on action recognition, compared with four state-of-the-art methods. Meanwhile, a new Infrared-Visible Dataset for action recognition is introduced, and will be the first publicly available action dataset that contains paired infrared and visible spectrum. (The dataset will be available at http: www.escience.cn people gaochenqiang Publications.html).
: Most previous contributions @cite_10 @cite_23 to the progress of action recognition have been made to the visible spectrum. Early approaches utilized the hand-crafted representation followed by classifiers, such as 3D Histogram of Gradient (HOG3D) @cite_37 , Histogram of Optical Flow (HOF) @cite_39 , Space Time Interest Points (STIP) @cite_40 and Trajectories @cite_49 . @cite_35 proposed the Improved Dense Trajectories (iDT) representation, making breakthroughs among hand-crafted features. In hand-crafted representation scheme, encoding methods such as Bag of Words (BoW) @cite_46 , Fisher vector @cite_25 , VLAD @cite_17 are applied to aggregate the descriptors into video-level representation. Benefiting from the success of Convolutional Neural Networks (CNNs) in image classification, several deep network architectures have been proposed for action recognition. Simonyan @cite_57 proposed a two-stream CNNs architecture which simultaneously captured appearance and motion information by spatial and temporal nets. Tran @cite_20 investigated 3D ConvNets @cite_34 @cite_52 in large-scale supervised training datasets and effective deep architectures, achieving significant improvements. Carreira @cite_48 designed a two-stream inflated 3D ConvNet, inflating filters and pooling kernels into 3D to learn seamless spatio-temporal feature extractors.
@cite_35 @cite_37 @cite_48 @cite_52 @cite_39 @cite_57 @cite_40 @cite_23 @cite_49 @cite_46 @cite_34 @cite_10 @cite_25 @cite_20 @cite_17
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We investigate architectures of discriminatively trained deep Convolutional Networks (ConvNets) for action recognition in video. The challenge is to capture the complementary information on appearance from still frames and motion between frames. We also aim to generalise the best performing hand-crafted features within a data-driven learning framework. Our contribution is three-fold. First, we propose a two-stream ConvNet architecture which incorporates spatial and temporal networks. Second, we demonstrate that a ConvNet trained on multi-frame dense optical flow is able to achieve very good performance in spite of limited training data. Finally, we show that multi-task learning, applied to two different action classification datasets, can be used to increase the amount of training data and improve the performance on both. Our architecture is trained and evaluated on the standard video actions benchmarks of UCF-101 and HMDB-51, where it is competitive with the state of the art. It also exceeds by a large margin previous attempts to use deep nets for video classification. We investigate architectures of discriminatively trained deep Convolutional Networks (ConvNets) for action recognition in video. The challenge is to capture the complementary information on appearance from still frames and motion between frames. We also aim to generalise the best performing hand-crafted features within a data-driven learning framework. Our contribution is three-fold. First, we propose a two-stream ConvNet architecture which incorporates spatial and temporal networks. Second, we demonstrate that a ConvNet trained on multi-frame dense optical flow is able to achieve very good performance in spite of limited training data. Finally, we show that multitask learning, applied to two different action classification datasets, can be used to increase the amount of training data and improve the performance on both. Our architecture is trained and evaluated on the standard video actions benchmarks of UCF-101 and HMDB-51, where it is competitive with the state of the art. It also exceeds by a large margin previous attempts to use deep nets for video classification. Deep convolutional networks have achieved great success for object recognition in still images. However, for action recognition in videos, the improvement of deep convolutional networks is not so evident. We argue that there are two reasons that could probably explain this result. First the current network architectures (e.g. Two-stream ConvNets) are relatively shallow compared with those very deep models in image domain (e.g. VGGNet, GoogLeNet), and therefore their modeling capacity is constrained by their depth. Second, probably more importantly, the training dataset of action recognition is extremely small compared with the ImageNet dataset, and thus it will be easy to over-fit on the training dataset. To address these issues, this report presents very deep two-stream ConvNets for action recognition, by adapting recent very deep architectures into video domain. However, this extension is not easy as the size of action recognition is quite small. We design several good practices for the training of very deep two-stream ConvNets, namely (i) pre-training for both spatial and temporal nets, (ii) smaller learning rates, (iii) more data augmentation techniques, (iv) high drop out ratio. Meanwhile, we extend the Caffe toolbox into Multi-GPU implementation with high computational efficiency and low memory consumption. We verify the performance of very deep two-stream ConvNets on the dataset of UCF101 and it achieves the recognition accuracy of @math . Despite the steady progress in video analysis led by the adoption of convolutional neural networks (CNNs), the relative improvement has been less drastic as that in 2D static image classification. Three main challenges exist including spatial (image) feature representation, temporal information representation, and model computation complexity. It was recently shown by Carreira and Zisserman that 3D CNNs, inflated from 2D networks and pretrained on ImageNet, could be a promising way for spatial and temporal representation learning. However, as for model computation complexity, 3D CNNs are much more expensive than 2D CNNs and prone to overfit. We seek a balance between speed and accuracy by building an effective and efficient video classification system through systematic exploration of critical network design choices. In particular, we show that it is possible to replace many of the 3D convolutions by low-cost 2D convolutions. Rather surprisingly, best result (in both speed and accuracy) is achieved when replacing the 3D convolutions at the bottom of the network, suggesting that temporal representation learning on high-level “semantic” features is more useful. Our conclusion generalizes to datasets with very different properties. When combined with several other cost-effective designs including separable spatial temporal convolution and feature gating, our system results in an effective video classification system that that produces very competitive results on several action classification benchmarks (Kinetics, Something-something, UCF101 and HMDB), as well as two action detection (localization) benchmarks (JHMDB and UCF101-24).