This paper proposes the use of graph pattern matching for investigative graph search, which is the process of searching for and prioritizing persons of interest who may exhibit part or all of a pattern of suspicious behaviors or connections. While there are a variety of applications, our principal motivation is to aid law enforcement in the detection of homegrown violent extremists. We introduce investigative simulation, which consists of several necessary extensions to the existing dual simulation graph pattern matching scheme in order to make it appropriate for intelligence analysts and law enforcement officials. Specifically, we impose a categorical label structure on nodes consistent with the nature of indicators in investigations, as well as prune or complete search results to ensure sensibility and usefulness of partial matches to analysts. Lastly, we introduce a natural top-k ranking scheme that can help analysts prioritize investigative efforts. We demonstrate performance of investigative simulation on a real-world large dataset.
Equally important are simulation-based matching schemes, starting with bounded graph simulation @cite_16 @cite_26 , to find meaningful matches given a pattern graph with arbitrary or specified path lengths in the connections. Later, dual and strong simulations @cite_26 @cite_25 were developed to preserve query graph topology through enforcement of both parent and child relationships in the match and the imposition of locality constraints.
@cite_16 @cite_25 @cite_26
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Graph pattern matching is often defined in terms of subgraph isomorphism, an np-complete problem. To lower its complexity, various extensions of graph simulation have been considered instead. These extensions allow pattern matching to be conducted in cubic-time. However, they fall short of capturing the topology of data graphs, i.e., graphs may have a structure drastically different from pattern graphs they match, and the matches found are often too large to understand and analyze. To rectify these problems, this paper proposes a notion of strong simulation, a revision of graph simulation, for graph pattern matching. (1) We identify a set of criteria for preserving the topology of graphs matched. We show that strong simulation preserves the topology of data graphs and finds a bounded number of matches. (2) We show that strong simulation retains the same complexity as earlier extensions of simulation, by providing a cubic-time algorithm for computing strong simulation. (3) We present the locality property of strong simulation, which allows us to effectively conduct pattern matching on distributed graphs. (4) We experimentally verify the effectiveness and efficiency of these algorithms, using real-life data and synthetic data. Graph pattern matching is finding all matches in a data graph for a given pattern graph and is often defined in terms of subgraph isomorphism, an NP -complete problem. To lower its complexity, various extensions of graph simulation have been considered instead. These extensions allow graph pattern matching to be conducted in cubic time. However, they fall short of capturing the topology of data graphs, that is, graphs may have a structure drastically different from pattern graphs they match, and the matches found are often too large to understand and analyze. To rectify these problems, this article proposes a notion of strong simulation, a revision of graph simulation for graph pattern matching. (1) We identify a set of criteria for preserving the topology of graphs matched. We show that strong simulation preserves the topology of data graphs and finds a bounded number of matches. (2) We show that strong simulation retains the same complexity as earlier extensions of graph simulation by providing a cubic-time algorithm for computing strong simulation. (3) We present the locality property of strong simulation which allows us to develop an effective distributed algorithm to conduct graph pattern matching on distributed graphs. (4) We experimentally verify the effectiveness and efficiency of these algorithms using both real-life and synthetic data. The growing popularity of graph databases has generated interesting data management problems, such as subgraph search, shortest-path query, reachability verification, and pattern match. Among these, a pattern match query is more flexible compared to a subgraph search and more informative compared to a shortest-path or reachability query. In this paper, we address pattern match problems over a large data graph G. Specifically, given a pattern graph (i.e., query Q), we want to find all matches (in G) that have the similar connections as those in Q. In order to reduce the search space significantly, we first transform the vertices into points in a vector space via graph embedding techniques, coverting a pattern match query into a distance-based multi-way join problem over the converted vector space. We also propose several pruning strategies and a join order selection method to process join processing efficiently. Extensive experiments on both real and synthetic datasets show that our method outperforms existing ones by orders of magnitude. In this paper, we propose a general framework for graph matching which is suitable for different problems of pattern recognition. The pattern representation we assume is at the same time highly structured, like for classic syntactic and structural approaches, and of subsymbolic nature with real-valued features, like for connectionist and statistic approaches. We show that random walk based models, inspired by Google's PageRank, give rise to a spectral theory that nicely enhances the graph topological features at node level. As a straightforward consequence, we derive a polynomial algorithm for the classic graph isomorphism problem, under the restriction of dealing with Markovian spectrally distinguishable graphs (MSD), a class of graphs that does not seem to be easily reducible to others proposed in the literature. The experimental results that we found on different test-beds of the TC-15 graph database show that the defined MSD class "almost always" covers the database, and that the proposed algorithm is significantly more efficient than top scoring VF algorithm on the same data. Most interestingly, the proposed approach is very well-suited for dealing with partial and approximate graph matching problems, derived for instance from image retrieval tasks. We consider the objects of the COIL-100 visual collection and provide a graph-based representation, whose node's labels contain appropriate visual features. We show that the adoption of classic bipartite graph matching algorithms offers a straightforward generalization of the algorithm given for graph isomorphism and, finally, we report very promising experimental results on the COIL-100 visual collection.