In this paper we address the problem of multi-cue affect recognition in challenging environments such as child-robot interaction. Towards this goal we propose a method for automatic recognition of affect that leverages body expressions alongside facial expressions, as opposed to traditional methods that usually focus only on the latter. We evaluate our methods on a challenging child-robot interaction database of emotional expressions, as well as on a database of emotional expressions by actors, and show that the proposed method achieves significantly better results when compared with the facial expression baselines, can be trained both jointly and separately, and offers us computational models for both the individual modalities, as well as for the whole body emotion.
B " a @cite_42 introduced the GEMEP (GEneva Multimodal Emotion Portrayal) corpus, the CoreSet of which includes 10 actors performing 12 emotional expression. In @cite_5 , introduce a body action and posture coding system (BAP) similar to the Facial Action Coding System (FACS) which is used for coding the human facial expressions and used it subsequently in @cite_10 for classifying and analyzing body emotional expressions found in the GEMEP corpus.
@cite_5 @cite_42 @cite_10
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Research on the perception of emotional expressions in faces and voices is exploding in psychology, the neurosciences, and affective computing. This article provides an overview of some of the major emotion expression (EE) corpora currently available for empirical research and introduces a new, dynamic, multimodal corpus of emotion expressions, the Geneva Multimodal Emotion Portrayals Core Set (GEMEP-CS). The design features of the corpus are outlined and justified, and detailed validation data for the core set selection are presented and discussed. Finally, an associated database with microcoded facial, vocal, and body action elements, as well as observer ratings, is introduced. Since emotions are expressed through a combination of verbal and non-verbal channels, a joint analysis of speech and gestures is required to understand expressive human communication. To facilitate such investigations, this paper describes a new corpus named the “interactive emotional dyadic motion capture database” (IEMOCAP), collected by the Speech Analysis and Interpretation Laboratory (SAIL) at the University of Southern California (USC). This database was recorded from ten actors in dyadic sessions with markers on the face, head, and hands, which provide detailed information about their facial expressions and hand movements during scripted and spontaneous spoken communication scenarios. The actors performed selected emotional scripts and also improvised hypothetical scenarios designed to elicit specific types of emotions (happiness, anger, sadness, frustration and neutral state). The corpus contains approximately 12 h of data. The detailed motion capture information, the interactive setting to elicit authentic emotions, and the size of the database make this corpus a valuable addition to the existing databases in the community for the study and modeling of multimodal and expressive human communication. Emotion is expressed in multiple modalities, yet most research has considered at most one or two. This stems in part from the lack of large, diverse, well-annotated, multimodal databases with which to develop and test algorithms. We present a well-annotated, multimodal, multidimensional spontaneous emotion corpus of 140 participants. Emotion inductions were highly varied. Data were acquired from a variety of sensors of the face that included high-resolution 3D dynamic imaging, high-resolution 2D video, and thermal (infrared) sensing, and contact physiological sensors that included electrical conductivity of the skin, respiration, blood pressure, and heart rate. Facial expression was annotated for both the occurrence and intensity of facial action units from 2D video by experts in the Facial Action Coding System (FACS). The corpus further includes derived features from 3D, 2D, and IR (infrared) sensors and baseline results for facial expression and action unit detection. The entire corpus will be made available to the research community. Facial expression is widely used to evaluate emotional impairment in neuropsychiatric disorders. Ekman and Friesen's Facial Action Coding System (FACS) encodes movements of individual facial muscles from distinct momentary changes in facial appearance. Unlike facial expression ratings based on categorization of expressions into prototypical emotions (happiness, sadness, anger, fear, disgust, etc.), FACS can encode ambiguous and subtle expressions, and therefore is potentially more suitable for analyzing the small differences in facial affect. However, FACS rating requires extensive training, and is time consuming and subjective thus prone to bias. To overcome these limitations, we developed an automated FACS based on advanced computer science technology. The system automatically tracks faces in a video, extracts geometric and texture features, and produces temporal profiles of each facial muscle movement. These profiles are quantified to compute frequencies of single and combined Action Units (AUs) in videos, and they can facilitate a statistical study of large populations in disorders known to impact facial expression. We derived quantitative measures of flat and inappropriate facial affect automatically from temporal AU profiles. Applicability of the automated FACS was illustrated in a pilot study, by applying it to data of videos from eight schizophrenia patients and controls. We created temporal AU profiles that provided rich information on the dynamics of facial muscle movements for each subject. The quantitative measures of flatness and inappropriateness showed clear differences between patients and the controls, highlighting their potential in automatic and objective quantification of symptom severity.