We present a parallel visualization algorithm for the illustrative rendering of depth-dependent stylized dense tube data at interactive frame rates. While this computation could be efficiently performed on a GPU device, we target a parallel framework to enable it to be efficiently running on an ordinary multi-core CPU platform which is much more available than GPUs for common users. Our approach is to map the depth information in each tube onto each of the visual dimensions of shape, color, texture, value, and size on the basis of Bertin's semiology theory. The purpose is to enable more legible displays in the dense tube environments. A major contribution of our work is an efficient and effective parallel depthordering algorithm that makes use of the message passing interface (MPI) with VTK. We evaluated our framework with visualizations of depth-stylized tubes derived from 3D diffusion tensor MRI data by comparing its efficiency with several other alternative parallelization platforms running the same computations. As our results show, the parallelization framework we proposed can efficiently render highly dense 3D data sets like the tube data and thus is useful as a complement to parallel visualization environments that rely on GPUs.
@cite_13 give an ever complete discussion about occlusion management in 3D visualization where they focused on reducing 3D occlusions. Occlusion management for visualization is a more general class of visibility problem in computer graphics, which is concerned with improving human perception for specialized visual tasks such as occlusion, size and shape. This method extensively helped improve the legibility of 3D data visualizations. In contrast, we investigate how to manipulate typical retinal variables in graphics perception to help achieve a better depth legibility.
@cite_13
2143203329 2103380420 2107422845 1925320057
While an important factor in depth perception, the occlusion effect in 3D environments also has a detrimental impact on tasks involving discovery, access, and spatial relation of objects in a 3D visualization. A number of interactive techniques have been developed in recent years to directly or indirectly deal with this problem using a wide range of different approaches. In this paper, we build on previous work on mapping out the problem space of 3D occlusion by defining a taxonomy of the design space of occlusion management techniques in an effort to formalize a common terminology and theoretical framework for this class of interactions. We classify a total of 50 different techniques for occlusion management using our taxonomy and then go on to analyze the results, deriving a set of five orthogonal design patterns for effective reduction of 3D occlusion. We also discuss the "gaps" in the design space, areas of the taxonomy not yet populated with existing techniques, and use these to suggest future research directions into occlusion management. Occlusion reasoning, necessary for tasks such as navigation and object search, is an important aspect of everyday life and a fundamental problem in computer vision. We believe that the amazing ability of humans to reason about occlusions from one image is based on an intrinsically 3D interpretation. In this paper, our goal is to recover the occlusion boundaries and depth ordering of free-standing structures in the scene. Our approach is to learn to identify and label occlusion boundaries using the traditional edge and region cues together with 3D surface and depth cues. Since some of these cues require good spatial support (i.e., a segmentation), we gradually create larger regions and use them to improve inference over the boundaries. Our experiments demonstrate the power of a scene-based approach to occlusion reasoning. In this paper, we propose a symmetric stereo model to handle occlusion in dense two-frame stereo. Our occlusion reasoning is directly based on the visibility constraint that is more general than both ordering and uniqueness constraints used in previous work. The visibility constraint requires occlusion in one image and disparity in the other to be consistent. We embed the visibility constraint within an energy minimization framework, resulting in a symmetric stereo model that treats left and right images equally. An iterative optimization algorithm is used to approximate the minimum of the energy using belief propagation. Our stereo model can also incorporate segmentation as a soft constraint. Experimental results on the Middlebury stereo images show that our algorithm is state-of-the-art. Common techniques in structure from motion do not explicitly handle foreground occlusions and disocclusions, leading to several trajectories of a single 3D point. Hence, different discontinued trajectories induce a set of (more inaccurate) 3D points instead of a single 3D point, so that it is highly desirable to enforce long continuous trajectories which automatically bridge occlusions after a re-identification step. The solution proposed in this paper is to connect features in the current image to trajectories which discontinued earlier during the tracking. This is done using a correspondence analysis which is designed for wide baselines and an outlier elimination strategy using the epipolar geometry. The reference to the 3D object points can be used as a new constraint in the bundle adjustment. The feature localization is done using the SIFT detector extended by a Gaussian approximation of the gradient image signal. This technique provides the robustness of SIFT coupled with increased localization accuracy. Our results show that the reconstruction can be drastically improved and the drift is reduced, especially in sequences with occlusions resulting from foreground objects. In scenarios with large occlusions, the new approach leads to reliable and accurate results while a standard reference method fails.