This paper proposes the usage of for exploratory search with as a facet. Starting from specific design goals for depiction of ambivalence in sentiment, two visualization widgets were implemented: and . Those widgets were evaluated against a text baseline in a small-scale usability study with exploratory tasks using Wikipedia as dataset. The study results indicate that users spend more time browsing with scatter plots in a positive way. A post-hoc analysis of individual differences in behavior revealed that when considering two types of users, and , engagement with scatter plots is positive and significantly greater . We discuss the implications of these findings for sentiment-based exploratory search and personalised user interfaces.
@cite_18 is a search engine where information seekers can answer questions with an explicit sentiment component such as and obtain a visualisation of search results. The purpose of the visual depiction is artistic, and results can be filtered through facets of meta-data such as gender, age and mood. With regard to , @cite_6 depicts facets such as time, geo-location and topics. In @cite_10 , treemaps are used to depict a hierarchical facet. It was found that the usage of visualisation had positive impact on perceived task difficulty, repository understanding and enjoyment. Our work extends @cite_6 , as we present widgets for a specific facet that could be used among other widgets.
@cite_18 @cite_10 @cite_6
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In this paper, we present the results of a user study on exploratory search activities in a social science digital library. We conducted a user study with 32 participants with a social sciences background—16 postdoctoral researchers and 16 students—who were asked to solve a task on searching related work to a given topic. The exploratory search task was performed in a 10-min time slot. The use of certain search activities is measured and compared to gaze data recorded with an eye tracking device. We use a novel tree graph representation to visualise the users’ search patterns and introduce a way to combine multiple search session trees. The tree graph representation is capable of creating one single tree for multiple users and identifying common search patterns. In addition, the information behaviour of students and postdoctoral researchers is being compared. The results show that search activities on the stratagem level are frequently utilised by both user groups. The most heavily used search activities were keyword search, followed by browsing through references and citations, and author searching. The eye tracking results showed an intense examination of documents metadata, especially on the level of citations and references. When comparing the group of students and postdoctoral researchers, we found significant differences regarding gaze data on the area of the journal name of the seed document. In general, we found a tendency of the postdoctoral researchers to examine the metadata records more intensively with regard to dwell time and the number of fixations. By creating combined session trees and deriving subtrees from those, we were able to identify common patterns like economic (explorative) and exhaustive (navigational) behaviour. Our results show that participants utilised multiple search strategies starting from the seed document, which means that they examined different paths to find related publications. This article proposes a process to retrieve the URL of a document for which metadata records exist in a digital library catalog but a pointer to the full text of the document is not available. The process uses results from queries submitted to Web search engines for finding the URL of the corresponding full text or any related material. We present a comprehensive study of this process in different situations by investigating different query strategies applied to three general purpose search engines (Google, Yahoo!, MSN) and two specialized ones (Scholar and CiteSeer), considering five user scenarios. Specifically, we have conducted experiments with metadata records taken from the Brazilian Digital Library of Computing (BDBComp) and The DBLP Computer Science Bibliography (DBLP). We found that Scholar was the most effective search engine for this task in all considered scenarios and that simple strategies for combining and re-ranking results from Scholar and Google significantly improve the retrieval quality. Moreover, we study the influence of the number of query results on the effectiveness of finding missing information as well as the coverage of the proposed scenarios. Starting from a member of an image database designated the "query image," traditional image retrieval techniques, for example, search by visual similarity, allow one to locate additional instances of a target category residing in the database. However, in many cases, the query image or, more generally, the target category, resides only in the mind of the user as a set of subjective visual patterns, psychological impressions, or "mental pictures." Consequently, since image databases available today are often unstructured and lack reliable semantic annotations, it is often not obvious how to initiate a search session; this is the "page zero problem." We propose a new statistical framework based on relevance feedback to locate an instance of a semantic category in an unstructured image database with no semantic annotation. A search session is initiated from a random sample of images. At each retrieval round, the user is asked to select one image from among a set of displayed images-the one that is closest in his opinion to the target class. The matching is then "mental." Performance is measured by the number of iterations necessary to display an image which satisfies the user, at which point standard techniques can be employed to display other instances. Our core contribution is a Bayesian formulation which scales to large databases. The two key components are a response model which accounts for the user's subjective perception of similarity and a display algorithm which seeks to maximize the flow of information. Experiments with real users and two databases of 20,000 and 60,000 images demonstrate the efficiency of the search process. Many real-world domains can be represented as large node-link graphs: backbone Internet routers connect with 70,000 other hosts, mid-sized Web servers handle between 20,000 and 200,000 hyperlinked documents, and dictionaries contain millions of words defined in terms of each other. Computational manipulation of such large graphs is common, but previous tools for graph visualization have been limited to datasets of a few thousand nodes. Visual depictions of graphs and networks are external representations that exploit human visual processing to reduce the cognitive load of many tasks that require understanding of global or local structure. We assert that the two key advantages of computer-based systems for information visualization over traditional paper-based visual exposition are interactivity and scalability. We also argue that designing visualization software by taking the characteristics of a target user's task domain into account leads to systems that are more effective and scale to larger datasets than previous work. This thesis contains a detailed analysis of three specialized systems for the interactive exploration of large graphs, relating the intended tasks to the spatial layout and visual encoding choices. We present two novel algorithms for specialized layout and drawing that use quite different visual metaphors. The H3 system for visualizing the hyperlink structures of web sites scales to datasets of over 100,000 nodes by using a carefully chosen spanning tree as the layout backbone, 3D hyperbolic geometry for a Focus+Context view, and provides a fluid interactive experience through guaranteed frame rate drawing. The Constellation system features a highly specialized 2D layout intended to spatially encode domain-specific information for computational linguists checking the plausibility of a large semantic network created from dictionaries. The Planet Multicast system for displaying the tunnel topology of the Internet's multicast backbone provides a literal 3D geographic layout of arcs on a globe to help MBone maintainers find misconfigured long-distance tunnels. Each of these three systems provides a very different view of the graph structure, and we evaluate their efficacy for the intended task. We generalize these findings in our analysis of the importance of interactivity and specialization for graph visualization systems that are effective and scalable.