Color transfer between images uses the statistics information of image effectively. We present a novel approach of local color transfer between images based on the simple statistics and locally linear embedding. A sketching interface is proposed for quickly and easily specifying the color correspondences between target and source image. The user can specify the correspondences of local region using scribes, which more accurately transfers the target color to the source image while smoothly preserving the boundaries, and exhibits more natural output results. Our algorithm is not restricted to one-to-one image color transfer and can make use of more than one target images to transfer the color in different regions in the source image. Moreover, our algorithm does not require to choose the same color style and image size between source and target images. We propose the sub-sampling to reduce the computational load. Comparing with other approaches, our algorithm is much better in color blending in the input data. Our approach preserves the other color details in the source image. Various experimental results show that our approach specifies the correspondences of local color region in source and target images. And it expresses the intention of users and generates more actual and natural results of visual effect.
Other approaches tried to counter above mentioned shortcomings by introducing rough control in image editing. Various distance measures and feature spaces were also considered in the literature. To cross texture and fragment distinct regions, geodesic distance @cite_32 and diffusion distance @cite_5 were applied. @cite_6 championed the use of pixel classification based on user input. Locally linear embedding propagation preserved the manifold structure @cite_26 @cite_8 to tackle color blending.
@cite_26 @cite_8 @cite_32 @cite_6 @cite_5
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This article presents a new, unified technique to perform general edge-sensitive editing operations on n-dimensional images and videos efficiently. The first contribution of the article is the introduction of a Generalized Geodesic Distance Transform (GGDT), based on soft masks. This provides a unified framework to address several edge-aware editing operations. Diverse tasks such as denoising and nonphotorealistic rendering are all dealt with fundamentally the same, fast algorithm. Second, a new Geodesic Symmetric Filter (GSF) is presented which imposes contrast-sensitive spatial smoothness into segmentation and segmentation-based editing tasks (cutout, object highlighting, colorization, panorama stitching). The effect of the filter is controlled by two intuitive, geometric parameters. In contrast to existing techniques, the GSF filter is applied to real-valued pixel likelihoods (soft masks), thanks to GGDTs and it can be used for both interactive and automatic editing. Complex object topologies are dealt with effortlessly. Finally, the parallelism of GGDTs enables us to exploit modern multicore CPU architectures as well as powerful new GPUs, thus providing great flexibility of implementation and deployment. Our technique operates on both images and videos, and generalizes naturally to n-dimensional data. The proposed algorithm is validated via quantitative and qualitative comparisons with existing, state-of-the-art approaches. Numerous results on a variety of image and video editing tasks further demonstrate the effectiveness of our method. In this paper we study the problem of object detection for RGB-D images using semantically rich image and depth features. We propose a new geocentric embedding for depth images that encodes height above ground and angle with gravity for each pixel in addition to the horizontal disparity. We demonstrate that this geocentric embedding works better than using raw depth images for learning feature representations with convolutional neural networks. Our final object detection system achieves an average precision of 37.3 , which is a 56 relative improvement over existing methods. We then focus on the task of instance segmentation where we label pixels belonging to object instances found by our detector. For this task, we propose a decision forest approach that classifies pixels in the detection window as foreground or background using a family of unary and binary tests that query shape and geocentric pose features. Finally, we use the output from our object detectors in an existing superpixel classification framework for semantic scene segmentation and achieve a 24 relative improvement over current state-of-the-art for the object categories that we study. We believe advances such as those represented in this paper will facilitate the use of perception in fields like robotics. In this paper we study the problem of object detection for RGB-D images using semantically rich image and depth features. We propose a new geocentric embedding for depth images that encodes height above ground and angle with gravity for each pixel in addition to the horizontal disparity. We demonstrate that this geocentric embedding works better than using raw depth images for learning feature representations with convolutional neural networks. Our final object detection system achieves an average precision of 37.3 , which is a 56 relative improvement over existing methods. We then focus on the task of instance segmentation where we label pixels belonging to object instances found by our detector. For this task, we propose a decision forest approach that classifies pixels in the detection window as foreground or background using a family of unary and binary tests that query shape and geocentric pose features. Finally, we use the output from our object detectors in an existing superpixel classification framework for semantic scene segmentation and achieve a 24 relative improvement over current state-of-the-art for the object categories that we study. We believe advances such as those represented in this paper will facilitate the use of perception in fields like robotics. We address the issue of textured image segmentation in the context of the Gabor feature space of images. Gabor filters tuned to a set of orientations, scales and frequencies are applied to the images to create the Gabor feature space. A two-dimensional Riemannian manifold of local features is extracted via the Beltrami framework. The metric of this surface provides a good indicator of texture changes and is used, therefore, in a Beltrami-based diffusion mechanism and in a geodesic active contours algorithm for texture segmentation. The performance of the proposed algorithm is compared with that of the edgeless active contours algorithm applied for texture segmentation. Moreover, an integrated approach, extending the geodesic and edgeless active contours approaches to texture segmentation, is presented. We show that combining boundary and region information yields more robust and accurate texture segmentation results.