Outlier feature matches and loop-closures that survived front-end data association can lead to catastrophic failures in the back-end optimization of large-scale point cloud based 3D reconstruction. To alleviate this problem, we propose a probabilistic approach for robust back-end optimization in the presence of outliers. More specifically, we model the problem as a Bayesian network and solve it using the Expectation-Maximization algorithm. Our approach leverages on a long-tail Cauchy distribution to suppress outlier feature matches in the odometry constraints, and a Cauchy-Uniform mixture model with a set of binary latent variables to simultaneously suppress outlier loop-closure constraints and outlier feature matches in the inlier loop-closure constraints. Furthermore, we show that by using a Gaussian-Uniform mixture model, our approach degenerates to the formulation of a state-of-the-art approach for robust indoor reconstruction. Experimental results demonstrate that our approach has comparable performance with the state-of-the-art on a benchmark indoor dataset, and outperforms it on a large-scale outdoor dataset. Our source code can be found on the project website.
Reconstruction of outdoor scenes has been studied in @cite_27 @cite_16 . Sch "o @cite_30 propose a set of filtering steps to detect and discard unreliable depth measurements acquired from a RGB-D camera. However, loop-closures is not detected and this can lead to reconstruction failures. Relying on very accurate GPS INS, @cite_27 propose a 3D reconstruction system from RGB images. However, GPS INS signal may be unavailable or unreliable, especially on cloudy days or in urban canyons. Our work relies on neither GPS INS nor RGB images. In contrast, we focus on reconstruction from point cloud data acquired from 3D scanners that is less sensitive to weather or lighting changes. There are also many works on indoor scene reconstruction. Since the seminal KinectFusion @cite_0 , there are several follow-up algorithms @cite_40 @cite_19 @cite_23 . Unfortunately, these methods do not detect loop-closures. Nonetheless, there are many RGB-D reconstruction methods with loop-closure detection @cite_10 @cite_2 @cite_35 @cite_4 @cite_36 @cite_8 @cite_32 @cite_24 @cite_6 .
@cite_30 @cite_35 @cite_4 @cite_8 @cite_36 @cite_32 @cite_6 @cite_0 @cite_19 @cite_40 @cite_27 @cite_24 @cite_23 @cite_2 @cite_16 @cite_10
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One of the potentially effective means for large-scale 3D scene reconstruction is to reconstruct the scene in a global manner, rather than incrementally, by fully exploiting available auxiliary information on the imaging condition, such as camera location by Global Positioning System (GPS), orientation by inertial measurement unit (or compass), focal length from EXIF, and so on. However, such auxiliary information, though informative and valuable, is usually too noisy to be directly usable. In this paper, we present an approach by taking advantage of such noisy auxiliary information to improve structure from motion solving. More specifically, we introduce two effective iterative global optimization algorithms initiated with such noisy auxiliary information. One is a robust rotation averaging algorithm to deal with contaminated epipolar graph, the other is a robust scene reconstruction algorithm to deal with noisy GPS data for camera centers initialization. We found that by exclusively focusing on the estimated inliers at the current iteration, the optimization process initialized by such noisy auxiliary information could converge well and efficiently. Our proposed method is evaluated on real images captured by unmanned aerial vehicle, StreetView car, and conventional digital cameras. Extensive experimental results show that our method performs similarly or better than many of the state-of-art reconstruction approaches, in terms of reconstruction accuracy and completeness, but is more efficient and scalable for large-scale image data sets. We propose an online object-level SLAM system which builds a persistent and accurate 3D graph map of arbitrary reconstructed objects. As an RGB-D camera browses a cluttered indoor scene, Mask-RCNN instance segmentations are used to initialise compact per-object Truncated Signed Distance Function (TSDF) reconstructions with object size-dependent resolutions and a novel 3D foreground mask. Reconstructed objects are stored in an optimisable 6DoF pose graph which is our only persistent map representation. Objects are incrementally refined via depth fusion, and are used for tracking, relocalisation and loop closure detection. Loop closures cause adjustments in the relative pose estimates of object instances, but no intra-object warping. Each object also carries semantic information which is refined over time and an existence probability to account for spurious instance predictions. We demonstrate our approach on a hand-held RGB-D sequence from a cluttered office scene with a large number and variety of object instances, highlighting how the system closes loops and makes good use of existing objects on repeated loops. We quantitatively evaluate the trajectory error of our system against a baseline approach on the RGB-D SLAM benchmark, and qualitatively compare reconstruction quality of discovered objects on the YCB video dataset. Performance evaluation shows our approach is highly memory efficient and runs online at 4-8Hz (excluding relocalisation) despite not being optimised at the software level. This paper presents an efficient system for simultaneous dense scene reconstruction and object labeling in real-world environments (captured with an RGB-D sensor). The proposed system starts with the generation of object proposals in the scene. It then tracks spatio-temporally consistent object proposals across multiple frames and produces a dense reconstruction of the scene. In parallel, the proposed system uses an efficient inference algorithm, where object class probabilities are computed at an object-level and fused into a voxel-based prediction hypothesis modeled on the voxels of the reconstructed scene. Our extensive experiments using challenging RGB-D object and scene datasets, and live video streams from Microsoft Kinect show that the proposed system achieved competitive 3D scene reconstruction and object labeling results compared to the state-of-the-art methods. We propose a real-time approach for indoor scene reconstruction. It is capable of producing a ready-to-use 3D geometric model even while the user is still scanning the environment with a consumer depth camera. Our approach features explicit representations of planar regions and nonplanar objects extracted from the noisy feed of the depth camera, via an online structure analysis on the dynamic, incomplete data. The structural information is incorporated into the volumetric representation of the scene, resulting in a seamless integration with KinectFusion's global data structure and an efficient implementation of the whole reconstruction process. Moreover, heuristics based on rectilinear shapes in typical indoor scenes effectively eliminate camera tracking drift and further improve reconstruction accuracy. The instantaneous feedback enabled by our on-the-fly structure analysis, including repeated object recognition, allows the user to selectively scan the scene and produce high-fidelity large-scale models efficiently. We demonstrate the capability of our system with real-life examples.