While the effect of various lexical, syntactic, semantic and stylistic features have been addressed in persuasive language from a computational point of view, the persuasive effect of phonetics has received little attention. By modeling a notion of euphony and analyzing four datasets comprising persuasive and non-persuasive sentences in different domains (political speeches, movie quotes, slogans and tweets), we explore the impact of sounds on different forms of persuasiveness. We conduct a series of analyses and prediction experiments within and across datasets. Our results highlight the positive role of phonetic devices on persuasion.
propose a phonetic scorer for creative sentence generation such that generated sentences can contain various phonetic features including alliteration, rhyme and plosive sounds. The authors evaluate the proposed model on automatic slogan generation. In a more recent work @cite_1 , they enforce the existence of these features in the sentences that are automatically generated for second language learning to introduce hooks to echoic memory.
@cite_1
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Most previous work on trainable language generation has focused on two paradigms: (a) using a generation decisions of an existing generator. Both approaches rely on the existence of a handcrafted generation component, which is likely to limit their scalability to new domains. The first contribution of this article is to present Bagel, a fully data-driven generation method that treats the language generation task as a search for the most likely sequence of semantic concepts and realization phrases, according to Factored Language Models (FLMs). As domain utterances are not readily available for most natural language generation tasks, a large creative effort is required to produce the data necessary to represent human linguistic variation for nontrivial domains. This article is based on the assumption that learning to produce paraphrases can be facilitated by collecting data from a large sample of untrained annotators using crowdsourcing—rather than a few domain experts—by relying on a coarse meaning representation. A second contribution of this article is to use crowdsourced data to show how dialogue naturalness can be improved by learning to vary the output utterances generated for a given semantic input. Two data-driven methods for generating paraphrases in dialogue are presented: (a) by sampling from the n-best list of realizations produced by Bagel's FLM reranker; and (b) by learning a structured perceptron predicting whether candidate realizations are valid paraphrases. We train Bagel on a set of 1,956 utterances produced by 137 annotators, which covers 10 types of dialogue acts and 128 semantic concepts in a tourist information system for Cambridge. An automated evaluation shows that Bagel outperforms utterance class LM baselines on this domain. A human evaluation of 600 resynthesized dialogue extracts shows that Bagel's FLM output produces utterances comparable to a handcrafted baseline, whereas the perceptron classifier performs worse. Interestingly, human judges find the system sampling from the n-best list to be more natural than a system always returning the first-best utterance. The judges are also more willing to interact with the n-best system in the future. These results suggest that capturing the large variation found in human language using data-driven methods is beneficial for dialogue interaction. In this paper, we combine existing NLP techniques with minimal supervision to build memory tips according to the keyword method, a well established mnemonic device for second language learning. We present what we believe to be the first extrinsic evaluation of a creative sentence generator on a vocabulary learning task. The results demonstrate that NLP techniques can effectively support the development of resources for second language learning. We propose a sentence generation strategy that describes images by predicting the most likely nouns, verbs, scenes and prepositions that make up the core sentence structure. The input are initial noisy estimates of the objects and scenes detected in the image using state of the art trained detectors. As predicting actions from still images directly is unreliable, we use a language model trained from the English Gigaword corpus to obtain their estimates; together with probabilities of co-located nouns, scenes and prepositions. We use these estimates as parameters on a HMM that models the sentence generation process, with hidden nodes as sentence components and image detections as the emissions. Experimental results show that our strategy of combining vision and language produces readable and descriptive sentences compared to naive strategies that use vision alone. A challenging problem for spoken dialog systems is the design of utterance generation modules that are fast, flexible and general, yet produce high quality output in particular domains. A promising approach is trainable generation, which uses general-purpose linguistic knowledge automatically adapted to the application domain. This paper presents a trainable sentence planner for the MATCH dialog system. We show that trainable sentence planning can produce output comparable to that of MATCH's template-based generator even for quite complex information presentations.