Convolutional neural networks (CNNs) with deep architectures have substantially advanced the state-of-the-art in computer vision tasks. However, deep networks are typically resource-intensive and thus difficult to be deployed on mobile devices. Recently, CNNs with binary weights have shown compelling efficiency to the community, whereas the accuracy of such models is usually unsatisfactory in practice. In this paper, we introduce network sketching as a novel technique of pursuing binary-weight CNNs, targeting at more faithful inference and better trade-off for practical applications. Our basic idea is to exploit binary structure directly in pre-trained filter banks and produce binary-weight models via tensor expansion. The whole process can be treated as a coarse-to-fine model approximation, akin to the pencil drawing steps of outlining and shading. To further speedup the generated models, namely the sketches, we also propose an associative implementation of binary tensor convolutions. Experimental results demonstrate that a proper sketch of AlexNet (or ResNet) outperforms the existing binary-weight models by large margins on the ImageNet large scale classification task, while the committed memory for network parameters only exceeds a little.
Early works are usually hardware-specific. Not restricted to CNNs, @cite_5 take advantage of programmatic optimizations to produce a @math speedup on x86 CPUs. On the other hand, @cite_23 perform fast Fourier transform (FFT) on GPUs and propose to compute convolutions efficiently in the frequency domain. Additionally, @cite_17 introduce two new FFT-based implementations for more significant speedups.
@cite_5 @cite_23 @cite_17
1789336918 2963367891 2074570088 2077712265
We examine the performance profile of Convolutional Neural Network training on the current generation of NVIDIA Graphics Processing Units. We introduce two new Fast Fourier Transform convolution implementations: one based on NVIDIA's cuFFT library, and another based on a Facebook authored FFT implementation, fbfft, that provides significant speedups over cuFFT (over 1.5x) for whole CNNs. Both of these convolution implementations are available in open source, and are faster than NVIDIA's cuDNN implementation for many common convolutional layers (up to 23.5x for some synthetic kernel configurations). We discuss different performance regimes of convolutions, comparing areas where straightforward time domain convolutions outperform Fourier frequency domain convolutions. Details on algorithmic applications of NVIDIA GPU hardware specifics in the implementation of fbfft are also provided. Abstract: We examine the performance profile of Convolutional Neural Network training on the current generation of NVIDIA Graphics Processing Units. We introduce two new Fast Fourier Transform convolution implementations: one based on NVIDIA's cuFFT library, and another based on a Facebook authored FFT implementation, fbfft, that provides significant speedups over cuFFT (over 1.5x) for whole CNNs. Both of these convolution implementations are available in open source, and are faster than NVIDIA's cuDNN implementation for many common convolutional layers (up to 23.5x for some synthetic kernel configurations). We discuss different performance regimes of convolutions, comparing areas where straightforward time domain convolutions outperform Fourier frequency domain convolutions. Details on algorithmic applications of NVIDIA GPU hardware specifics in the implementation of fbfft are also provided. The optimization of Fast Fourier Transfer (FFT) problems that can fit into GPU memory has been studied extensively. Such on-card FFT libraries like CUFFT can generally achieve much better performance than their counterparts on a CPU, as the data transfer between CPU and GPU is usually not counted in their performance. This high performance, however, is limited by the GPU memory size. When the FFT problem size increases, the data transfer between system and GPU memory can comprise a substantial part of the overall execution time. Therefore, optimizations for FFT problems that outgrow the GPU memory can not bypass the tuning of data transfer between CPU and GPU. However, no prior study has attacked this problem. This paper is the first effort of using GPUs to efficiently compute large FFTs in the CPU memory of a single compute node. In this paper, the performance of the PCI bus during the transfer of a batch of FFT subarrays is studied and a blocked buffer algorithm is proposed to improve the effective bandwidth. More importantly, several FFT decomposition algorithms are proposed so as to increase the data locality, further improve the PCI bus efficiency and balance computation between kernels. By integrating the above two methods, we demonstrate an out-of-card FFT optimization strategy and develop an FFT library that efficiently computes large 1D, 2D and 3D FFTs that can not fit into the GPU's memory. On three of the latest GPUs, our large FFT library achieves much better double precision performance than two of the most efficient CPU based libraries, FFTW and Intel MKL. On average, our large FFTs on a single GeForce GTX480 are 46 faster than FFTW and 57 faster than MKL with multiple threads running on a four-core Intel i7 CPU. The speedup on a Tesla C2070 is 1.93x and 2.11x over FFTW and MKL. A peak performance of 21GFLOPS is achieved for a 2D FFT of size 2048x65536 on C2070 with double precision. In this work, we analyze the behavior of several parallel algorithms developed to compute the two-dimensional discrete wavelet transform using both OpenMP over a multicore platform and CUDA over a GPU. The proposed parallel algorithms are based on both regular filter-bank convolution and lifting transform with small implementations changes focused on both the memory requirements reduction and the complexity reduction. We compare our implementations against sequential CPU algorithms and other recently proposed algorithms like the SMDWT algorithm over different CPUs and the Wippig&Klauer algorithm over a GTX280 GPU. Finally, we analyze their behavior when algorithms are adapted to each architecture. Significant execution times improvements are achieved on both multicore platforms and GPUs. Depending on the multicore platform used, we achieve speed-ups of 1.9 and 3.4 using two and four processes, respectively, when compared to the sequential CPU algorithm, or we obtain speed-ups of 7.1 and 8.9 using eight and ten processes. Regarding GPUs, the GPU convolution algorithm using the GPU shared memory obtains speed-ups up to 20 when compared to the CPU sequential algorithm.