Despite the significant success in image-to-image translation and latent representation based facial attribute editing and expression synthesis, the existing approaches still have limitations in the sharpness of details, distinct image translation and identity preservation. To address these issues, we propose a Texture Deformation Based GAN, namely TDB-GAN, to disentangle texture from original image and transfers domains based on the extracted texture. The approach utilizes the texture to transfer facial attributes and expressions without the consideration of the object pose. This leads to shaper details and more distinct visual effect of the synthesized faces. In addition, it brings the faster convergence during training. The effectiveness of the proposed method is validated through extensive ablation studies. We also evaluate our approach qualitatively and quantitatively on facial attribute and facial expression synthesis. The results on both the CelebA and RaFD datasets suggest that Texture Deformation Based GAN achieves better performance.
@cite_20 is a multiple facial attribute editing model that contains three components at training: the attribute classification constraint, the reconstruction learning and the adversarial learning. The content that latent representation deliveries is uncertain and limited. Hence, imposing the attribute label to the latent representation might change other unexpected parts. Similar to StarGAN, AttGAN applies an attributes classification constraint to guarantee the correct attribute manipulation on the generated image and a reconstruction learning to preserve the attribute-excluding details. AttGAN tries to free the attribute-independent constraint from the latent representation, while our approach encodes the input to different latent representation to generate texture and employ an image-to-image translation to achieve face editing.
@cite_20
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Facial attribute editing aims to modify either single or multiple attributes on a face image. Since it is practically infeasible to collect images with arbitrarily specified attributes for each person, the generative adversarial net (GAN) and the encoder-decoder architecture are usually incorporated to handle this task. With the encoder-decoder architecture, arbitrary attribute editing can then be conducted by decoding the latent representation of the face image conditioned on the specified attributes. A few existing methods attempt to establish attribute-independent latent representation for arbitrarily changing the attributes. However, since the attributes portray the characteristics of the face image, the attribute-independent constraint on the latent representation is excessive. Such constraint may result in information loss and unexpected distortion on the generated images (e.g. over-smoothing), especially for those identifiable attributes such as gender, race etc. Instead of imposing the attribute-independent constraint on the latent representation, we introduce an attribute classification constraint on the generated image, just requiring the correct change of the attributes. Meanwhile, reconstruction learning is introduced in order to guarantee the preservation of all other attribute-excluding details on the generated image, and adversarial learning is employed for visually realistic generation. Moreover, our method can be naturally extended to attribute intensity manipulation. Experiments on the CelebA dataset show that our method outperforms the state-of-the-arts on generating realistic attribute editing results with facial details well preserved. Despite the recent advance of Generative Adversarial Networks (GANs) in high-fidelity image synthesis, there lacks enough understandings on how GANs are able to map the latent code sampled from a random distribution to a photo-realistic image. Previous work assumes the latent space learned by GAN follows a distributed representation but observes the vector arithmetic phenomenon of the output's semantics in latent space. In this work, we interpret the semantics hidden in the latent space of well-trained GANs. We find that the latent code for well-trained generative models, such as ProgressiveGAN and StyleGAN, actually learns a disentangled representation after some linear transformations. We make a rigorous analysis on the encoding of various semantics in the latent space as well as their properties, and then study how these semantics are correlated to each other. Based on our analysis, we propose a simple and general technique, called InterFaceGAN, for semantic face editing in latent space. Given a synthesized face, we are able to faithfully edit its various attributes such as pose, expression, age, presence of eyeglasses, without retraining the GAN model. Furthermore, we show that even the artifacts occurred in output images are able to be fixed using same approach. Extensive results suggest that learning to synthesize faces spontaneously brings a disentangled and controllable facial attribute representation Facial attributes are emerging soft biometrics that have the potential to reject non-matches, for example, based on mismatching gender. To be usable in stand-alone systems, facial attributes must be extracted from images automatically and reliably. In this paper, we propose a simple yet effective solution for automatic facial attribute extraction by training a deep convolutional neural network (DCNN) for each facial attribute separately, without using any pre-training or dataset augmentation, and we obtain new state-of-the-art facial attribute classification results on the CelebA benchmark. To test the stability of the networks, we generated adversarial images -- formed by adding imperceptible non-random perturbations to original inputs which result in classification errors -- via a novel fast flipping attribute (FFA) technique. We show that FFA generates more adversarial examples than other related algorithms, and that DCNNs for certain attributes are generally robust to adversarial inputs, while DCNNs for other attributes are not. This result is surprising because no DCNNs tested to date have exhibited robustness to adversarial images without explicit augmentation in the training procedure to account for adversarial examples. Finally, we introduce the concept of natural adversarial samples, i.e., images that are misclassified but can be easily turned into correctly classified images by applying small perturbations. We demonstrate that natural adversarial samples commonly occur, even within the training set, and show that many of these images remain misclassified even with additional training epochs. This phenomenon is surprising because correcting the misclassification, particularly when guided by training data, should require only a small adjustment to the DCNN parameters. We propose a new algorithm for training generative adversarial networks to jointly learn latent codes for both identities (e.g. individual humans) and observations (e.g. specific photographs). In practice, this means that by fixing the identity portion of latent codes, we can generate diverse images of the same subject, and by fixing the observation portion we can traverse the manifold of subjects while maintaining contingent aspects such as lighting and pose. Our algorithm features a pairwise training scheme in which each sample from the generator consists of two images with a common identity code. Corresponding samples from the real dataset consist of two distinct photographs of the same subject. In order to fool the discriminator, the generator must produce images that are both photorealistic, distinct, and appear to depict the same person. We augment both the DCGAN and BEGAN approaches with Siamese discriminators to accommodate pairwise training. Experiments with human judges and an off-the-shelf face verification system demonstrate our algorithm’s ability to generate convincing, identity-matched photographs.