In this paper, we address the problem of broadcasting in a wireless network under a novel communication model: the swamping communication model. In this model, nodes communicate only with those nodes at geometric distance greater than @math and at most @math from them. Communication between nearby nodes under this model can be very time consuming, as the length of the path between two nodes within distance @math is only bounded above by the diameter @math , in many cases. For the @math -node lattice networks, we present algorithms of optimal time complexity, respectively @math for the lattice line and @math for the two-dimensional lattice. We also consider networks of unknown topology of diameter @math and of a parameter @math ( granularity ). More specifically, we consider networks with @math the minimum distance between any two nodes and @math . We present broadcast algorithms for networks of nodes placed on the line and on the plane with respective time complexities @math and @math , where @math .
In 2003, Kuhn, Wattenhofer and Zollinger @cite_8 , introduced a variant of the UDG model handling transmissions and interference separately, named Quasi Unit Disk Graph (Q-UDG) model. In this model, two concentric discs are associated with each station, the smaller representing its communication range and the larger representing its interference range. In our work, we consider a very different situation: as in traditional radio communication models, interference and communication ranges are equal; contrary to previous work, we add the swamping range - a self-interference range - which must be smaller than the communication range.
@cite_8
2161850040 2088895311 2065248207 1766136887
Modeling communications in wireless networks is a challenging task, since it requires a simple mathematical object on which efficient algorithms can be designed but which must also reflect the complex physical constraints inherent in wireless networks, such as interferences, the lack of global knowledge, and purely local computations. As a tractable mathematical object, the unit disk graph (UDG) is a popular model that has enabled the development of efficient algorithms for crucial networking problems. In a ρ-UDG, two nodes are connected if and only if their distance is at most ρ, for some ρ ≪ 0. However, such a connectivity requirement is basically not compatible with the reality of wireless networks due to the environment of the nodes as well as the constraints of radio transmission. For this purpose, the signal interference plus noise ratio model (SINR) is the more commonly used model. The SINR model focuses on radio interferences created over the network depending on the distance to transmitters. Nevertheless, due to its complexity, this latter model has been the subject of very few theoretical investigations and lacks of good algorithmic features. In this paper, we demonstrate how careful scheduling of the nodes enables the two models to be combined to give the benefits of both the algorithmic features of the UDG and the physical validity of the SINR. Precisely, we show that it is possible to emulate a 1 √n ln n-UDG that satisfies the constraints of the SINR over any set of n wireless nodes distributed uniformly in a unit square, with only a O(ln3 n) time and power stretch factor. The main strength of our contribution lies in the fact that the scheduling is set in a fully distributed way and considers non-uniform power ranges, and it can therefore fit the sensor network setting. Moreover, our scheduling is optimal up to a polylogarithmic factor in terms of throughput capacity according to the lower bound of Gupta and Kumar. The paper considers broadcasting in radio networks, modeled as unit disk graphs (UDG). Such networks occur in wireless communication between sites (e.g., stations or sensors) situated in a terrain. Network stations are represented by points in the Euclidean plane, where a station is connected to all stations at distance at most 1 from it. A message transmitted by a station reaches all its neighbors, but a station hears a message (receives the message correctly) only if exactly one of its neighbors transmits at a given time step. One station of the network, called the source, has a message which has to be disseminated to all other stations. Stations are unaware of the network topology. Two broadcasting models are considered. In the conditional wake up model, the stations other than the source are initially idle and cannot transmit until they hear a message for the first time. In the spontaneous wake up model, all stations are awake (and may transmit messages) from the beginning. It turns out that broadcasting time depends on two parameters of the UDG network, namely, its diameter D and its granularity g, which is the inverse of the minimum distance between any two stations. We present a deterministic broadcasting algorithm which works in time O (D g) under the conditional wake up model and prove that broadcasting in this model cannot be accomplished by any deterministic algorithm in time better than ( (D g ) ) . For the spontaneous wake up model, we design two deterministic broadcasting algorithms: the first works in time O (D + g 2) and the second in time O (D log g). While neither of these algorithms alone is optimal for all parameter values, we prove that the algorithm obtained by interleaving their steps, and thus working in time ( O ( D + g^2, D g ) ), turns out to be optimal by establishing a matching lower bound. In this paper we study a model for ad-hoc networks close enough to reality as to represent existing networks, being at the same time concise enough to promote strong theoretical results. The Quasi Unit Disk Graph model contains all edges shorter than a parameter d between 0 and 1 and no edges longer than 1.We show that .in comparison to the cost known on Unit Disk Graphs .the complexity results in this model contain the additional factor 1 d2. We prove that in Quasi Unit Disk Graphs flooding is an asymptotically message-optimal routing technique, provide a geometric routing algorithm being more efficient above all in dense networks, and show that classic geometric routing is possible with the same performance guarantees as for Unit Disk Graphs if d = 1 v2. The simplest model of a wireless network graph is the Unit Disk Graph (UDG): an edge exists in UDG if the Euclidean distance between its endpoints is ≤ 1. The problem of constructing planar spanners of Unit Disk Graphs with respect to the Euclidean distance has received considerable attention from researchers in computational geometry and ad-hoc wireless networks. In this paper, we present an algorithm that, given a set X of terminals in the plane, constructs a planar hop spanner with constant stretch factor for the Unit Disk Graph defined by X. Our algorithm improves on previous constructions in the sense that (i) it ensures the planarity of the whole spanner while previous algorithms ensure only the planarity of a backbone subgraph; (ii) the hop stretch factor of our spanner is significantly smaller.