The ability to process large numbers of continuous data streams in a near-real-time fashion has become a crucial prerequisite for many scientific and industrial use cases in recent years. While the individual data streams are usually trivial to process, their aggregated data volumes easily exceed the scalability of traditional stream processing systems. At the same time, massively-parallel data processing systems like MapReduce or Dryad currently enjoy a tremendous popularity for data-intensive applications and have proven to scale to large numbers of nodes. Many of these systems also provide streaming capabilities. However, unlike traditional stream processors, these systems have disregarded QoS requirements of prospective stream processing applications so far. In this paper we address this gap. First, we analyze common design principles of today's parallel data processing frameworks and identify those principles that provide degrees of freedom in trading off the QoS goals latency and throughput. Second, we propose a highly distributed scheme which allows these frameworks to detect violations of user-defined QoS constraints and optimize the job execution without manual interaction. As a proof of concept, we implemented our approach for our massively-parallel data processing framework Nephele and evaluated its effectiveness through a comparison with Hadoop Online. For an example streaming application from the multimedia domain running on a cluster of 200 nodes, our approach improves the processing latency by a factor of at least 13 while preserving high data throughput when needed.
The third category of possible stream processing systems is constituted by massively-parallel data processing systems. In contrast to the previous two categories, these systems have been designed to run on hundreds or even thousands of nodes in the first place and to efficiently transfer large data volumes between them. Traditionally, those systems have been used to process finite blocks of data stored on distributed file systems. However, many of the newer systems like Dryad @cite_23 , Hyracks @cite_7 , CIEL @cite_21 , or our Nephele framework @cite_3 allow to assemble complex parallel data flow graphs and to construct pipelines between the individual parts of the flow. Therefore, these parallel data flow systems in general are also suitable for streaming applications.
@cite_21 @cite_3 @cite_7 @cite_23
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Many "big data" applications must act on data in real time. Running these applications at ever-larger scales requires parallel platforms that automatically handle faults and stragglers. Unfortunately, current distributed stream processing models provide fault recovery in an expensive manner, requiring hot replication or long recovery times, and do not handle stragglers. We propose a new processing model, discretized streams (D-Streams), that overcomes these challenges. D-Streams enable a parallel recovery mechanism that improves efficiency over traditional replication and backup schemes, and tolerates stragglers. We show that they support a rich set of operators while attaining high per-node throughput similar to single-node systems, linear scaling to 100 nodes, sub-second latency, and sub-second fault recovery. Finally, D-Streams can easily be composed with batch and interactive query models like MapReduce, enabling rich applications that combine these modes. We implement D-Streams in a system called Spark Streaming. In order to cope with the ever-increasing data volume, distributed stream processing systems have been proposed. To ensure scalability most distributed systems partition the data and distribute the workload among multiple machines. This approach does, however, raise the question how the data and the workload should be partitioned and distributed. A uniform scheduling strategy--a uniform distribution of computation load among available machines--typically used by stream processing systems, disregards network-load as one of the major bottlenecks for throughput resulting in an immense load in terms of intermachine communication. In this paper we propose a graph-partitioning based approach for workload scheduling within stream processing systems. We implemented a distributed triple-stream processing engine on top of the Storm realtime computation framework and evaluate its communication behavior using two real-world datasets. We show that the application of graph partitioning algorithms can decrease inter-machine communication substantially (by 40 to 99 ) whilst maintaining an even workload distribution, even using very limited data statistics. We also find that processing RDF data as single triples at a time rather than graph fragments (containing multiple triples), may decrease throughput indicating the usefulness of semantics. Stream processing fits a large class of new applications for which conventional DBMSs fall short. Because many stream-oriented systems are inherently geographically distributed and because distribution offers scalable load management and higher availability, future stream processing systems will operate in a distributed fashion. They will run across the Internet on computers typically owned by multiple cooperating administrative domains. This paper describes the architectural challenges facing the design of large-scale distributed stream processing systems, and discusses novel approaches for addressing load management, high availability, and federated operation issues. We describe two stream processing systems, Aurora* and Medusa, which are being designed to explore complementary solutions to these challenges. This paper discusses the architectural issues facing the design of large-scale distributed stream processing systems. We begin in Section 2 with a brief description of our centralized stream processing system, Aurora [4]. We then discuss two complementary efforts to extend Aurora to a distributed environment: Aurora* and Medusa. Aurora* assumes an environment in which all nodes fall under a single administrative domain. Medusa provides the infrastructure to support federated operation of nodes across administrative boundaries. After describing the architectures of these two systems in Section 3, we consider three design challenges common to both: infrastructures and protocols supporting communication amongst nodes (Section 4), load sharing in response to variable network conditions (Section 5), and high availability in the presence of failures (Section 6). We also discuss high-level policy specifications employed by the two systems in Section 7. For all of these issues, we believe that the push-based nature of stream-based applications not only raises new challenges but also offers the possibility of new domain-specific solutions. Distributed stream processing platforms is a new class of real-time monitoring systems that analyze and extracts knowledge from large continuous streams of data. This type of systems is crucial for providing high throughput and low latency required by Big Data or Internet of Things monitoring applications. This paper describes and analyzes three main open-source distributed stream- processing platforms: Storm Flink, and Spark Streaming. We analyze the system architectures and we compare their main features. We carry out two experiments concerning anomaly detection on network traffic to evaluate the throughput efficiency and the resilience to node failures. Results show that the performance of native stream processing systems, Storm and Flink, is up to 15 times higher than the micro-batch processing system, Spark Streaming. On the other hand, Spark Streaming is more robust to node failures and provides recovery without losses.