Social recommendation leverages social information to solve data sparsity and cold-start problems in traditional collaborative filtering methods. However, most existing models assume that social effects from friend users are static and under the forms of constant weights or fixed constraints. To relax this strong assumption, in this paper, we propose dual graph attention networks to collaboratively learn representations for two-fold social effects, where one is modeled by a user-specific attention weight and the other is modeled by a dynamic and context-aware attention weight. We also extend the social effects in user domain to item domain, so that information from related items can be leveraged to further alleviate the data sparsity problem. Furthermore, considering that different social effects in two domains could interact with each other and jointly influence users' preferences for items, we propose a new policy-based fusion strategy based on contextual multi-armed bandit to weigh interactions of various social effects. Experiments on one benchmark dataset and a commercial dataset verify the efficacy of the key components in our model. The results show that our model achieves great improvement for recommendation accuracy compared with other state-of-the-art social recommendation methods.
GCN and GAT, as two powerful techniques to encode a complex graph into low-dimensional representations, are extensively applied into various problems involved with graph data since their proposals @cite_31 @cite_40 @cite_3 . Using GCN and GAT to solve semi-supervised classification problem in graph could achieve state-the-of-art performance (GAT can be seen as an extension of GCN and provide better performance according to @cite_6 ), and its good scalability enables it to tackle large-scale dataset. Existing studies leverage GAT to tackle social influence analysis @cite_37 , graph node classification @cite_7 , conversation generation @cite_8 , relevence matching @cite_10 . For recommendation, some recent studies like @cite_13 adopt GCN to convolve on user-item network (a bipartite graph) to obtain better representations for items, and there are also some works using GCN to capture social information for recommendation @cite_43 @cite_11 . We are the first to use GAT for social recommendation task, and our new architecture, dual GATs, can capture social information in both user and item networks.
@cite_13 @cite_37 @cite_7 @cite_8 @cite_6 @cite_3 @cite_43 @cite_40 @cite_31 @cite_10 @cite_11
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Graph Convolutional Networks (GCNs) have shown significant improvements in semi-supervised learning on graph-structured data. Concurrently, unsupervised learning of graph embeddings has benefited from the information contained in random walks. In this paper, we propose a model: Network of GCNs (N-GCN), which marries these two lines of work. At its core, N-GCN trains multiple instances of GCNs over node pairs discovered at different distances in random walks, and learns a combination of the instance outputs which optimizes the classification objective. Our experiments show that our proposed N-GCN model improves state-of-the-art baselines on all of the challenging node classification tasks we consider: Cora, Citeseer, Pubmed, and PPI. In addition, our proposed method has other desirable properties, including generalization to recently proposed semi-supervised learning methods such as GraphSAGE, allowing us to propose N-SAGE, and resilience to adversarial input perturbations. Recent advancements in deep neural networks for graph-structured data have led to state-of-the-art performance on recommender system benchmarks. However, making these methods practical and scalable to web-scale recommendation tasks with billions of items and hundreds of millions of users remains an unsolved challenge. Here we describe a large-scale deep recommendation engine that we developed and deployed at Pinterest. We develop a data-efficient Graph Convolutional Network (GCN) algorithm, which combines efficient random walks and graph convolutions to generate embeddings of nodes (i.e., items) that incorporate both graph structure as well as node feature information. Compared to prior GCN approaches, we develop a novel method based on highly efficient random walks to structure the convolutions and design a novel training strategy that relies on harder-and-harder training examples to improve robustness and convergence of the model. We also develop an efficient MapReduce model inference algorithm to generate embeddings using a trained model. Overall, we can train on and embed graphs that are four orders of magnitude larger than typical GCN implementations. We show how GCN embeddings can be used to make high-quality recommendations in various settings at Pinterest, which has a massive underlying graph with 3 billion nodes representing pins and boards, and 17 billion edges. According to offline metrics, user studies, as well as A B tests, our approach generates higher-quality recommendations than comparable deep learning based systems. To our knowledge, this is by far the largest application of deep graph embeddings to date and paves the way for a new generation of web-scale recommender systems based on graph convolutional architectures. The graph convolutional networks (GCN) recently proposed by Kipf and Welling are an effective graph model for semi-supervised learning. Such a model, however, is transductive in nature because parameters are learned through convolutions with both training and test data. Moreover, the recursive neighborhood expansion across layers poses time and memory challenges for training with large, dense graphs. To relax the requirement of simultaneous availability of test data, we interpret graph convolutions as integral transforms of embedding functions under probability measures. Such an interpretation allows for the use of Monte Carlo approaches to consistently estimate the integrals, which in turn leads to a batched training scheme as we propose in this work---FastGCN. Enhanced with importance sampling, FastGCN not only is efficient for training but also generalizes well for inference. We show a comprehensive set of experiments to demonstrate its effectiveness compared with GCN and related models. In particular, training is orders of magnitude more efficient while predictions remain comparably accurate. It is always well believed that modeling relationships between objects would be helpful for representing and eventually describing an image. Nevertheless, there has not been evidence in support of the idea on image description generation. In this paper, we introduce a new design to explore the connections between objects for image captioning under the umbrella of attention-based encoder-decoder framework. Specifically, we present Graph Convolutional Networks plus Long Short-Term Memory (dubbed as GCN-LSTM) architecture that novelly integrates both semantic and spatial object relationships into image encoder. Technically, we build graphs over the detected objects in an image based on their spatial and semantic connections. The representations of each region proposed on objects are then refined by leveraging graph structure through GCN. With the learnt region-level features, our GCN-LSTM capitalizes on LSTM-based captioning framework with attention mechanism for sentence generation. Extensive experiments are conducted on COCO image captioning dataset, and superior results are reported when comparing to state-of-the-art approaches. More remarkably, GCN-LSTM increases CIDEr-D performance from 120.1 to 128.7 on COCO testing set.