Knowledge graphs are structured representations of real world facts. However, they typically contain only a small subset of all possible facts. Link prediction is a task of inferring missing facts based on existing ones. We propose TuckER, a relatively simple but powerful linear model based on Tucker decomposition of the binary tensor representation of knowledge graph triples. TuckER outperforms all previous state-of-the-art models across standard link prediction datasets. We prove that TuckER is a fully expressive model, deriving the bound on its entity and relation embedding dimensionality for full expressiveness which is several orders of magnitude smaller than the bound of previous state-of-the-art models ComplEx and SimplE. We further show that several previously introduced linear models can be viewed as special cases of TuckER.
ConvE ConvE @cite_32 is the first non-linear model that significantly outperformed the preceding linear models. In ConvE, a global 2D convolution operation is performed on the subject entity and relation embedding vectors, after they are reshaped to matrices and concatenated. The obtained feature maps are flattened, transformed through a fully connected layer, and the inner product is taken with all object entity vectors to generate a score for each triple. Whilst results achieved by ConvE are impressive, its reshaping and concatenating of vectors as well as using 2D convolution on word embeddings is unintuitive.
@cite_32
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We introduce a novel embedding method for knowledge base completion task. Our approach advances state-of-the-art (SOTA) by employing a convolutional neural network (CNN) for the task which can capture global relationships and transitional characteristics. We represent each triple (head entity, relation, tail entity) as a 3-column matrix which is the input for the convolution layer. Different filters having a same shape of 1x3 are operated over the input matrix to produce different feature maps which are then concatenated into a single feature vector. This vector is used to return a score for the triple via a dot product. The returned score is used to predict whether the triple is valid or not. Experiments show that ConvKB achieves better link prediction results than previous SOTA models on two current benchmark datasets WN18RR and FB15k-237. Knowledge graphs are graphical representations of large databases of facts, which typically suffer from incompleteness. Inferring missing relations (links) between entities (nodes) is the task of link prediction. A recent state-of-the-art approach to link prediction, ConvE, implements a convolutional neural network to extract features from concatenated subject and relation vectors. Whilst results are impressive, the method is unintuitive and poorly understood. We propose a hypernetwork architecture that generates simplified relation-specific convolutional filters that (i) outperforms ConvE and all previous approaches across standard datasets; and (ii) can be framed as tensor factorization and thus set within a well established family of factorization models for link prediction. We thus demonstrate that convolution simply offers a convenient computational means of introducing sparsity and parameter tying to find an effective trade-off between non-linear expressiveness and the number of parameters to learn. Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for image recognition problems. Nevertheless, it is not trivial when utilizing a CNN for learning spatio-temporal video representation. A few studies have shown that performing 3D convolutions is a rewarding approach to capture both spatial and temporal dimensions in videos. However, the development of a very deep 3D CNN from scratch results in expensive computational cost and memory demand. A valid question is why not recycle off-the-shelf 2D networks for a 3D CNN. In this paper, we devise multiple variants of bottleneck building blocks in a residual learning framework by simulating @math convolutions with @math convolutional filters on spatial domain (equivalent to 2D CNN) plus @math convolutions to construct temporal connections on adjacent feature maps in time. Furthermore, we propose a new architecture, named Pseudo-3D Residual Net (P3D ResNet), that exploits all the variants of blocks but composes each in different placement of ResNet, following the philosophy that enhancing structural diversity with going deep could improve the power of neural networks. Our P3D ResNet achieves clear improvements on Sports-1M video classification dataset against 3D CNN and frame-based 2D CNN by 5.3 and 1.8 , respectively. We further examine the generalization performance of video representation produced by our pre-trained P3D ResNet on five different benchmarks and three different tasks, demonstrating superior performances over several state-of-the-art techniques. The 3D convolutional neural network (CNN) is able to make full use of the spatial 3D context information of lung nodules, and the multi-view strategy has been shown to be useful for improving the performance of 2D CNN in classifying lung nodules. In this paper, we explore the classification of lung nodules using the 3D multi-view convolutional neural networks (MV-CNN) with both chain architecture and directed acyclic graph architecture, including 3D Inception and 3D Inception-ResNet. All networks employ the multi-view-one-network strategy. We conduct a binary classification (benign and malignant) and a ternary classification (benign, primary malignant and metastatic malignant) on Computed Tomography (CT) images from Lung Image Database Consortium and Image Database Resource Initiative database (LIDC-IDRI). All results are obtained via 10-fold cross validation. As regards the MV-CNN with chain architecture, results show that the performance of 3D MV-CNN surpasses that of 2D MV-CNN by a significant margin. Finally, a 3D Inception network achieved an error rate of 4.59 for the binary classification and 7.70 for the ternary classification, both of which represent superior results for the corresponding task. We compare the multi-view-one-network strategy with the one-view-one-network strategy. The results reveal that the multi-view-one-network strategy can achieve a lower error rate than the one-view-one-network strategy.