A deep learning approach to reinforcement learning led to a general learner able to train on visual input to play a variety of arcade games at the human and superhuman levels. Its creators at the Google DeepMind's team called the approach: Deep Q-Network (DQN). We present an extension of DQN by "soft" and "hard" attention mechanisms. Tests of the proposed Deep Attention Recurrent Q-Network (DARQN) algorithm on multiple Atari 2600 games show level of performance superior to that of DQN. Moreover, built-in attention mechanisms allow a direct online monitoring of the training process by highlighting the regions of the game screen the agent is focusing on when making decisions.
Recent achievements of visual attention models in caption generation @cite_16 , object tracking @cite_8 @cite_2 , and machine translation @cite_3 have induced the authors of this paper to conduct a series of experiments so as to assess possible benefits from incorporating attention mechanisms into the structure of the DRQN algorithm. The main advantage of utilizing these mechanisms is that DRQN acquires the ability to select and then focus on relatively small informative regions of an input image, thus helping to reduce the total number of parameters in the deep neural network and computational operations needed for training and testing it. In contrast to DRQN, in this case, LSTM layer stores the data used not only for making decision on the next action, but also for choosing the next region of attention. In addition to computational speedups, attention-based models can also add some degree of interpretability to the Deep Q-Learning process by providing researchers with an opportunity to visualize where'' and what'' the agent's attention is focusing on.
@cite_16 @cite_2 @cite_3 @cite_8
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Inspired by recent work in machine translation and object detection, we introduce an attention based model that automatically learns to describe the content of images. We describe how we can train this model in a deterministic manner using standard backpropagation techniques and stochastically by maximizing a variational lower bound. We also show through visualization how the model is able to automatically learn to fix its gaze on salient objects while generating the corresponding words in the output sequence. We validate the use of attention with state-of-the-art performance on three benchmark datasets: Flickr9k, Flickr30k and MS COCO. Inspired by recent work in machine translation and object detection, we introduce an attention based model that automatically learns to describe the content of images. We describe how we can train this model in a deterministic manner using standard backpropagation techniques and stochastically by maximizing a variational lower bound. We also show through visualization how the model is able to automatically learn to fix its gaze on salient objects while generating the corresponding words in the output sequence. We validate the use of attention with state-of-the-art performance on three benchmark datasets: Flickr8k, Flickr30k and MS COCO. The attention mechanisms in deep neural networks are inspired by human's attention that sequentially focuses on the most relevant parts of the information over time to generate prediction output. The attention parameters in those models are implicitly trained in an end-to-end manner, yet there have been few trials to explicitly incorporate human gaze tracking to supervise the attention models. In this paper, we investigate whether attention models can benefit from explicit human gaze labels, especially for the task of video captioning. We collect a new dataset called VAS, consisting of movie clips, and corresponding multiple descriptive sentences along with human gaze tracking data. We propose a video captioning model named Gaze Encoding Attention Network (GEAN) that can leverage gaze tracking information to provide the spatial and temporal attention for sentence generation. Through evaluation of language similarity metrics and human assessment via Amazon mechanical Turk, we demonstrate that spatial attentions guided by human gaze data indeed improve the performance of multiple captioning methods. Moreover, we show that the proposed approach achieves the state-of-the-art performance for both gaze prediction and video captioning not only in our VAS dataset but also in standard datasets (e.g. LSMDC and Hollywood2). We aim to model the top-down attention of a convolutional neural network (CNN) classifier for generating task-specific attention maps. Inspired by a top-down human visual attention model, we propose a new backpropagation scheme, called Excitation Backprop, to pass along top-down signals downwards in the network hierarchy via a probabilistic Winner-Take-All process. Furthermore, we introduce the concept of contrastive attention to make the top-down attention maps more discriminative. We show a theoretic connection between the proposed contrastive attention formulation and the Class Activation Map computation. Efficient implementation of Excitation Backprop for common neural network layers is also presented. In experiments, we visualize the evidence of a model’s classification decision by computing the proposed top-down attention maps. For quantitative evaluation, we report the accuracy of our method in weakly supervised localization tasks on the MS COCO, PASCAL VOC07 and ImageNet datasets. The usefulness of our method is further validated in the text-to-region association task. On the Flickr30k Entities dataset, we achieve promising performance in phrase localization by leveraging the top-down attention of a CNN model that has been trained on weakly labeled web images. Finally, we demonstrate applications of our method in model interpretation and data annotation assistance for facial expression analysis and medical imaging tasks.