We propose a unified approach for bottom-up hierarchical image segmentation and object proposal generation for recognition, called Multiscale Combinatorial Grouping (MCG). For this purpose, we first develop a fast normalized cuts algorithm. We then propose a high-performance hierarchical segmenter that makes effective use of multiscale information. Finally, we propose a grouping strategy that combines our multiscale regions into highly-accurate object proposals by exploring efficiently their combinatorial space. We also present Single-scale Combinatorial Grouping (SCG), a faster version of MCG that produces competitive proposals in under five seconds per image. We conduct an extensive and comprehensive empirical validation on the BSDS500, SegVOC12, SBD, and COCO datasets, showing that MCG produces state-of-the-art contours, hierarchical regions, and object proposals.
Among the former, Alexe al @cite_18 propose an measure to score randomly-sampled image windows based on low-level features computed on the superpixels of @cite_17 . Manen al @cite_1 propose to use the Randomized Prim's algorithm, Zitnick al @cite_36 group contours directly to produce object windows, and Cheng al @cite_44 generate box proposals at 300 images per second. In contrast to these approaches, we focus on the finer-grained task of pixel-accurate object extraction, rather than on window selection. However, by just taking the bounding box around our segmented proposals, our results are also state of the art as window proposals.
@cite_18 @cite_36 @cite_1 @cite_44 @cite_17
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We are motivated by the need for an object proposal generation algorithm that achieves a good balance between proposal localization quality, object recall and computational efficiency. We propose a novel object proposal algorithm BING++ which inherits the good computational efficiency of BING BingObj2014 but significantly improves its proposal localization quality. Central to our success is based on the observation that good bounding boxes are those that tightly cover objects. Edge features, which can be computed efficiently, play a critical role in this context. We propose a new algorithm that recursively improves BING's proposals by exploiting the fact that edges in images are typically associated with object boundaries. BING++ improves proposals recursively by incorporating nearest edge points (to proposal boundary pixels) to obtain a tighter bounding box. This operation has linear computational complexity in number of pixels and can be done efficiently using distance transform. Superpixel merging techniques are then employed as post-processing to further improve the proposal quality. Empirically on the VOC2007 dataset, using @math proposals and IoU threshold 0.5, our method achieves 95.3 object detection recall (DR), 79.2 mean average best overlap (MABO), and 68.7 mean average precision (mAP) on object detection over 20 object classes within an average time of 0.009 seconds per image. The use of object proposals is an effective recent approach for increasing the computational efficiency of object detection. We propose a novel method for generating object bounding box proposals using edges. Edges provide a sparse yet informative representation of an image. Our main observation is that the number of contours that are wholly contained in a bounding box is indicative of the likelihood of the box containing an object. We propose a simple box objectness score that measures the number of edges that exist in the box minus those that are members of contours that overlap the box’s boundary. Using efficient data structures, millions of candidate boxes can be evaluated in a fraction of a second, returning a ranked set of a few thousand top-scoring proposals. Using standard metrics, we show results that are significantly more accurate than the current state-of-the-art while being faster to compute. In particular, given just 1000 proposals we achieve over 96 object recall at overlap threshold of 0.5 and over 75 recall at the more challenging overlap of 0.7. Our approach runs in 0.25 seconds and we additionally demonstrate a near real-time variant with only minor loss in accuracy. Generic object detection is the challenging task of proposing windows that localize all the objects in an image, regardless of their classes. Such detectors have recently been shown to benefit many applications such as speeding-up class-specific object detection, weakly supervised learning of object detectors and object discovery. In this paper, we introduce a novel and very efficient method for generic object detection based on a randomized version of Prim's algorithm. Using the connectivity graph of an image's super pixels, with weights modelling the probability that neighbouring super pixels belong to the same object, the algorithm generates random partial spanning trees with large expected sum of edge weights. Object localizations are proposed as bounding-boxes of those partial trees. Our method has several benefits compared to the state-of-the-art. Thanks to the efficiency of Prim's algorithm, it samples proposals very quickly: 1000 proposals are obtained in about 0.7s. With proposals bound to super pixel boundaries yet diversified by randomization, it yields very high detection rates and windows that tightly fit objects. In extensive experiments on the challenging PASCAL VOC 2007 and 2012 and SUN2012 benchmark datasets, we show that our method improves over state-of-the-art competitors for a wide range of evaluation scenarios. We assess the applicability of several popular learning methods for the problem of recognizing generic visual categories with invariance to pose, lighting, and surrounding clutter. A large dataset comprising stereo image pairs of 50 uniform-colored toys under 36 azimuths, 9 elevations, and 6 lighting conditions was collected (for a total of 194,400 individual images). The objects were 10 instances of 5 generic categories: four-legged animals, human figures, airplanes, trucks, and cars. Five instances of each category were used for training, and the other five for testing. Low-resolution grayscale images of the objects with various amounts of variability and surrounding clutter were used for training and testing. Nearest neighbor methods, support vector machines, and convolutional networks, operating on raw pixels or on PCA-derived features were tested. Test error rates for unseen object instances placed on uniform backgrounds were around 13 for SVM and 7 for convolutional nets. On a segmentation recognition task with highly cluttered images, SVM proved impractical, while convolutional nets yielded 16 7 error. A real-time version of the system was implemented that can detect and classify objects in natural scenes at around 10 frames per second.