Routing protocols for Mobile Ad Hoc Networks (MANETs) have been extensively studied for more than fifteen years. Position-based routing protocols route packets towards the destination using greedy forwarding (i.e., an intermediate node forwards packets to a neighbor that is closer to the destination than itself). Different position-based protocols use different strategies to pick the neighbor to forward the packet. If a node has no neighbor that is closer to the destination than itself, greedy forwarding fails. In this case, we say there is void (no neighboring nodes) in the direction of the destination. Different position-based routing protocols use different methods for dealing with voids. In this paper, we use a simple backtracking technique to deal with voids and design a position-based routing protocol called "Greedy Routing Protocol with Backtracking (GRB)". We compare the performance of our protocol with the well known Greedy Perimeter Stateless Routing (GPSR) routing and the Ad-Hoc On-demand Distance Vector (AODV) routing protocol as well as the Dynamic Source Routing (DSR) protocol. Our protocol needs much less routing-control packets than those needed by DSR, AODV, and GPSR. Simulation results also show that our protocol has a higher packet-delivery ratio, lower end-to-end delay, and less hop count on average than AODV.
We compare our protocol with two of the well-known on-demand routing protocols that are discussed bellow. Under AODV @cite_5 , when a node needs to establish a route to a destination, it broadcasts a route request to all its neighbor nodes. A node receiving the route request node replies to the source node, if it has a route to the destination; otherwise, it rebroadcasts the route request to all its neighbors. This process continues until the a route to the destination is found. This protocol is robust because broadcasting route request guarantees finding a route to the destination if there is one; however, as number of nodes increase, the number of redundant rebroadcasting of route requests increases. This means this protocol is not scalable.
@cite_5
2023256016 2083299955 96948785 2103966151
Increasing popularity and availability of portable wireless devices, which constitute mobile ad hoc networks, calls for scalable ad hoc routing protocols. On-demand routing protocols adapt well with dynamic topologies of ad hoc networks, because of their lower control overhead and quick response to route breaks. But, as the size of the network increases, these protocols cease to perform due to large routing overhead generated while repairing route breaks. We propose a multipath on-demand routing protocol (SMORT), which reduces the routing overhead incurred in recovering from route breaks, by using secondary paths. SMORT computes fail-safe multiple paths, which provide all the intermediate nodes on the primary path with multiple routes (if exists) to destination. Exhaustive simulations using GloMoSim with large networks (2000 nodes) confirm that SMORT is scalable, and performs better even at higher mobility and traffic loads, when compared to the disjoint multipath routing protocol (DMRP) and ad hoc on-demand distance vector (AODV) routing protocol. We begin by asking whether geographic routing can scale when nodes are mobile; that is, can the overhead involved in tracking node locations be accommodated within the transport capacity of large-scale mobile ad hoc networks (MANETs)? We answer this question in the affirmative by proposing an efficient position publish protocol which fits within the transport capacity and a routing protocol that operates with imperfect information of the destination's location. The routing protocol guarantees, with high probability, routes whose lengths are within a constant “stretch” factor of the shortest path from source to destination. The key idea underlying the scalability of the publish protocol is for each potential destination node to send location updates (with frequency decaying with distance) only to a subset of network nodes, structured as annular regions around it (the natural approach of updating circular regions in distance-dependent fashion does not scale). The routing protocol must then account for the fact that the source and or relay nodes may not have estimates of the destination's location (or may have stale estimates). Spatial and temporal scaling of protocol parameters are chosen so as to guarantee scalability, route reliability and route stretch. We propose to use Vehicular ad hoc networks (VANET) as the infrastructure for an urban cyber-physical system for gathering up-to-date data about a city, like traffic conditions or environmental parameters. In this context, it is critical to design a data collection protocol that enables retrieving the data from the vehicles in almost real-time in an efficient way for urban scenarios. We propose Back off-based Per-hop Forwarding (BPF), a broadcast-based receiver-oriented protocol that uses the destination location information to select the forwarding order among the nodes receiving the packet. BFP does not require nodes to exchange periodic messages with their neighbors communicating their locations to keep a low management message overhead. It uses geographic information about the final destination node in the header of each data packet to route it in a hop-by-hop basis. It takes advantage of redundant forwarding to increase packet delivery to a destination, what is more critical in an urban scenario than in a highway, where the road topology does not represent a challenge for forwarding. We evaluate the performance of the BPF protocol using ns-3 and a Manhattan grid topology and compare it with well-known broadcast suppression techniques. Our results show that BPF achieves significantly higher packet delivery rates at a reduced redundancy cost. The Ad Hoc On-Demand Distance Vector (AODV) protocol is an on-demand protocol specialized for mobile ad hoc network. Because of node's mobility and limited transmission range, the routes created by original AODV become invalid frequently leading to larger control overhead. In this paper, we propose a new scheme to improve AODV protocol by the concept of reliable distance. The reliable distance, which is always smaller than transmission range, is depended on the node's velocity and direction information attained from Global Positioning System (GPS). By the new mechanism, the routes are more reliable. Performance comparison of optimized AODV with conventional AODV by NS-2 simulator in various conditions shows the performance improvement.