As parallelism becomes critically important in the semiconductor technology, high-performance computing, and cloud applications, parallel network systems will increasingly follow suit. Today, parallelism is an essential architectural feature of 40 100 400 Gigabit Ethernet standards, whereby high speed Ethernet systems are equipped with multiple parallel network interfaces. This creates new network topology abstractions and new technology requirements: instead of a single high capacity network link, multiple Ethernet end-points and interfaces need to be considered together with multiple links in form of discrete parallel paths. This new paradigm is enabling implementations of various new features to improve overall system performance. In this paper, we analyze the performance of parallel network systems with network coding. In particular, by using random LNC (RLNC), - a code without the need for decoding, we can make use of the fact that we have codes that are both distributed (removing the need for coordination or optimization of resources) and composable (without the need to exchange code information), leading to a fully stateless operation. We propose a novel theoretical modeling framework, including derivation of the upper and lower bounds as well as an expected value of the differential delay of parallel paths, and the resulting queue size at the receiver. The results show a great promise of network system parallelism in combination with RLNC: with a proper set of design parameters, the differential delay and the buffer size at the Ethernet receiver can be reduced significantly, while the cross-layer design and routing can be greatly simplified.
Network-coded multipath routing has been applied for erasure correction @cite_8 , where the combined information from multiple paths is transferred on a few additional (parallel) paths. The additional information was used to recover the missing information during decoding.
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Most of multipath multimedia streaming proposals use Forward Error Correction (FEC) approach to protect from packet losses. However, FEC does not sustain well burst of losses even when packets from a given FEC block are spread over multiple paths. In this article, we propose an online multipath convolutional coding for real-time multipath streaming based on an on-the-fly coding scheme called Tetrys. We evaluate the benefits brought out by this coding scheme inside an existing FEC multipath load splitting proposal known as Encoded Multipath Streaming (EMS). We demonstrate that Tetrys consistently outperforms FEC in both uniform and burst losses with EMS scheme. We also propose a modification of the standard EMS algorithm that greatly improves the performance in terms of packet recovery. Finally, we analyze different spreading policies of the Tetrys redundancy traffic between available paths and observe that the longer propagation delay path should be preferably used to carry repair packets. In this paper, we investigate TCP performance over a multipath routing protocol. Multipath routing can improve the path availability in mobile environment. Thus, it has a great potential to improve TCP performance in ad hoc networks under mobility. Previous research on multipath routing mostly used UDP traffic for performance evaluation. When TCP is used, we find that most times, using multiple paths simultaneously may actually degrade TCP performance. This is partly due to frequent out-of-order packet delivery via different paths. We then test another multipath routing strategy called backup path routing. Under the backup path routing scheme, TCP is able to gain improvements against mobility. We then further study related issues to backup path routing, which can affect TCP performance. Some important discoveries are reported in the paper and simulation results show that by careful selection of the multipath routing strategies, we can improve TCP performance by more than 30 even under very high mobility. The Internet would be more efficient and robust if routers could flexibly divide traffic over multiple paths. Often, having one or two extra paths is sufficient for customizing paths for different applications, improving security, reacting to failures, and balancing load. However, support for Internet-wide multipath routing faces two significant barriers. First, multipath routing could impose significant computational and storage overhead in a network the size of the Internet. Second, the independent networks that comprise the Internet will not relinquish control over the flow of traffic without appropriate incentives. In this article, we survey flexible multipath routing techniques that are both scalable and incentive compatible. Techniques covered include: multihoming, tagging, tunneling, and extensions to existing Internet routing protocols. The goal of this paper is to establish which practical routing schemes for wireless networks are most suitable for power-limited and bandwidth-limited communication regimes. We regard channel state information (CSI) at the receiver and point-to-point capacity-achieving codes for the additive white Gaussian noise (AWGN) channel as practical features, interference cancellation (IC) as possible, but less practical, and synchronous cooperation (CSI at the transmitters) as impractical. We consider a communication network with a single source node, a single destination node, and N-1 intermediate nodes placed equidistantly on a line between them. We analyze the minimum total transmit power needed to achieve a desired end-to-end rate for several schemes and demonstrate that multihop communication with spatial reuse performs very well in the power-limited regime, even without IC. However, within a class of schemes not performing IC, single-hop transmission (directly from source to destination) is more suitable for the bandwidth-limited regime, especially when higher spectral efficiencies are required. At such higher spectral efficiencies, the gap between single-hop and multihop can be closed by employing IC, and we present a scheme based upon backward decoding that can remove all interference from the multihop system with an arbitrarily small rate loss. This new scheme is also used to demonstrate that rates of O(log N) are achievable over linear wireless networks even without synchronous cooperation.