Thanks to the advances in the technology of low-cost digital cameras and the popularity of the self-recording culture, the amount of visual data on the Internet is going to the opposite side of the available time and patience of the users. Thus, most of the uploaded videos are doomed to be forgotten and unwatched in a computer folder or website. In this work, we address the problem of creating smooth fast-forward videos without losing the relevant content. We present a new adaptive frame selection formulated as a weighted minimum reconstruction problem, which combined with a smoothing frame transition method accelerates first-person videos emphasizing the relevant segments and avoids visual discontinuities. The experiments show that our method is able to fast-forward videos to retain as much relevant information and smoothness as the state-of-the-art techniques in less time. We also present a new 80-hour multimodal (RGB-D, IMU, and GPS) dataset of first-person videos with annotations for recorder profile, frame scene, activities, interaction, and attention1.
Recent strategies focus on selecting frames using different adaptive approaches to adjust the density of frame selection according to the cognitive load. Poleg al @cite_32 model the frame selection as a shortest path in a graph. The nodes of this graph represent the frames of the original video and, the edges weights between pairs of frames are proportional to the cost of including the pair sequentially in the output video. An extension for creating a panoramic hyperlapse of a single or multiple input videos was proposed by Halperin al @cite_36 . They enlarge each of the input frames using neighboring frames from the videos to reduce the perception of instability. Joshi al @cite_8 present a method based on dynamic programming to select an optimal set of frames regarding the desired target speed-up and the smoothness in frame-to-frame transitions jointly.
@cite_36 @cite_32 @cite_8
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We present a system for converting a fully panoramic (360 degree) video into a normal field-of-view (NFOV) hyperlapse for an optimal viewing experience. Our system exploits visual saliency and semantics to non-uniformly sample in space and time for generating hyperlapses. In addition, users can optionally choose objects of interest for customizing the hyperlapses. We first stabilize an input 360 degree video by smoothing the rotation between adjacent frames and then compute regions of interest and saliency scores. An initial hyperlapse is generated by optimizing the saliency and motion smoothness followed by the saliency-aware frame selection. We further smooth the result using an efficient 2D video stabilization approach that adaptively selects the motion model to generate the final hyperlapse. We validate the design of our system by showing results for a variety of scenes and comparing against the state-of-the-art method through a large-scale user study. We describe an algorithm for generating panoramic video from unstructured camera arrays. Artifact-free panorama stitching is impeded by parallax between input views. Common strategies such as multi-level blending or minimum energy seams produce seamless results on quasi-static input. However, on video input these approaches introduce noticeable visual artifacts due to lack of global temporal and spatial coherence. In this paper we extend the basic concept of local warping for parallax removal. Firstly, we introduce an error measure with increased sensitivity to stitching artifacts in regions with pronounced structure. Using this measure, our method efficiently finds an optimal ordering of pair-wise warps for robust stitching with minimal parallax artifacts. Weighted extrapolation of warps in non-overlap regions ensures temporal stability, while at the same time avoiding visual discontinuities around transitions between views. Remaining global deformation introduced by the warps is spread over the entire panorama domain using constrained relaxation, while staying as close as possible to the original input views. In combination, these contributions form the first system for spatiotemporally stable panoramic video stitching from unstructured camera array input. The possibility of sharing one’s point of view makes the use of wearable cameras compelling. These videos are often long, boring, and coupled with extreme shaking, as the camera is worn on a moving person. Fast-forwarding (i.e., frame sampling) is a natural choice for quick video browsing. However, this accentuates the shake caused by natural head motion in an egocentric video, making the fast-forwarded video useless. We propose EgoSampling, an adaptive frame sampling that gives stable, fast-forwarded, hyperlapse videos. Adaptive frame sampling is formulated as an energy minimization problem, whose optimal solution can be found in polynomial time. We further turn the camera shake from a drawback into a feature, enabling the increase in field of view of the output video. This is obtained when each output frame is mosaiced from several input frames. The proposed technique also enables the generation of a single hyperlapse video from multiple egocentric videos, allowing even faster video consumption. We conducted high-frame-rate (HFR) video mosaicing for real-time synthesis of a panoramic image by implementing an improved feature-based video mosaicing algorithm on a field-programmable gate array (FPGA)-based high-speed vision platform. In the implementation of the mosaicing algorithm, feature point extraction was accelerated by implementing a parallel processing circuit module for Harris corner detection in the FPGA on the high-speed vision platform. Feature point correspondence matching can be executed for hundreds of selected feature points in the current frame by searching those in the previous frame in their neighbor ranges, assuming that frame-to-frame image displacement becomes considerably smaller in HFR vision. The system we developed can mosaic 512×512 images at 500 fps as a single synthesized image in real time by stitching the images based on their estimated frame-to-frame changes in displacement and orientation. The results of an experiment conducted, in which an outdoor scene was captured using a hand-held camera-head that was quickly moved by hand, verify the performance of our system.