The problem of identifying the 3D pose of a known object from a given 2D image has important applications in Computer Vision ranging from robotic vision to image analysis. Our proposed method of registering a 3D model of a known object on a given 2D photo of the object has numerous advantages over existing methods: It does neither require prior training nor learning, nor knowledge of the camera parameters, nor explicit point correspondences or matching features between image and model. Unlike techniques that estimate a partial 3D pose (as in an overhead view of traffic or machine parts on a conveyor belt), our method estimates the complete 3D pose of the object, and works on a single static image from a given view, and under varying and unknown lighting conditions. For this purpose we derive a novel illumination-invariant distance measure between 2D photo and projected 3D model, which is then minimised to find the best pose parameters. Results for vehicle pose detection are presented.
Model based object recognition has received considerable attention in computer vision circles. A survey by Chin and Dyer @cite_18 shows that model based object recognition algorithms generally fall into 3 categories, based on the type of object representation used - namely 2D representations, 2.5D representations or 3D representations.
@cite_18
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3D model-based object recognition has been a noticeable research trend in recent years. Common methods find 2D-to-3D correspondences and make recognition decisions by pose estimation, whose efficiency usually suffers from noisy correspondences caused by the increasing number of target objects. To overcome this scalability bottleneck, we propose an efficient 2D-to-3D correspondence filtering approach, which combines a light-weight neighborhood-based step with a finer-grained pairwise step to remove spurious correspondences based on 2D 3D geometric cues. On a dataset of 300 3D objects, our solution achieves 10 times speed improvement over the baseline, with a comparable recognition accuracy. A parallel implementation on a quad-core CPU can run at 3fps for 1280×720 images. We address the problem of populating object category detection datasets with dense, per-object 3D reconstructions, bootstrapped from class labels, ground truth figure-ground segmentations and a small set of keypoint annotations. Our proposed algorithm first estimates camera viewpoint using rigid structure-from-motion, then reconstructs object shapes by optimizing over visual hull proposals guided by loose within-class shape similarity assumptions. The visual hull sampling process attempts to intersect an object's projection cone with the cones of minimal subsets of other similar objects among those pictured from certain vantage points. We show that our method is able to produce convincing per-object 3D reconstructions on one of the most challenging existing object-category detection datasets, PASCAL VOC. Our results may re-stimulate once popular geometry-oriented model-based recognition approaches. Recognizing object classes and their 3D viewpoints is an important problem in computer vision. Based on a part-based probabilistic representation [31], we propose a new 3D object class model that is capable of recognizing unseen views by pose estimation and synthesis. We achieve this by using a dense, multiview representation of the viewing sphere parameterized by a triangular mesh of viewpoints. Each triangle of viewpoints can be morphed to synthesize new viewpoints. By incorporating 3D geometrical constraints, our model establishes explicit correspondences among object parts across viewpoints. We propose an incremental learning algorithm to train the generative model. A cellphone video clip of an object is first used to initialize model learning. Then the model is updated by a set of unsorted training images without viewpoint labels. We demonstrate the robustness of our model on object detection, viewpoint classification and synthesis tasks. Our model performs superiorly to and on par with state-of-the-art algorithms on the 2007 and PASCAL datasets in object detection. It outperforms all previous work in viewpoint classification and offers promising results in viewpoint synthesis. During the last years a wide range of algorithms and devices have been made available to easily acquire range images. The increasing abundance of depth data boosts the need for reliable and unsupervised analysis techniques, spanning from part registration to automated segmentation. In this context, we focus on the recognition of known objects in cluttered and incomplete 3D scans. Locating and fitting a model to a scene are very important tasks in many scenarios such as industrial inspection, scene understanding, medical imaging and even gaming. For this reason, these problems have been addressed extensively in the literature. Several of the proposed methods adopt local descriptor-based approaches, while a number of hurdles still hinder the use of global techniques. In this paper we offer a different perspective on the topic: We adopt an evolutionary selection algorithm that seeks global agreement among surface points, while operating at a local level. The approach effectively extends the scope of local descriptors by actively selecting correspondences that satisfy global consistency constraints, allowing us to attack a more challenging scenario where model and scene have different, unknown scales. This leads to a novel and very effective pipeline for 3D object recognition, which is validated with an extensive set of experiments and comparisons with recent techniques at the state of the art.