Light projection is a powerful technique that can be used to edit the appearance of objects in the real world. Based on pixel-wise modification of light transport, previous techniques have successfully modified static surface properties such as surface color, dynamic range, gloss, and shading. Here, we propose an alternative light projection technique that adds a variety of illusory yet realistic distortions to a wide range of static 2D and 3D projection targets. The key idea of our technique, referred to as (Deformation Lamps), is to project only dynamic luminance information, which effectively activates the motion (and shape) processing in the visual system while preserving the color and texture of the original object. Although the projected dynamic luminance information is spatially inconsistent with the color and texture of the target object, the observer's brain automatically combines these sensory signals in such a way as to correct the inconsistency across visual attributes. We conducted a psychophysical experiment to investigate the characteristics of the inconsistency correction and found that the correction was critically dependent on the retinal magnitude of the inconsistency. Another experiment showed that the perceived magnitude of image deformation produced by our techniques was underestimated. The results ruled out the possibility that the effect obtained by our technique stemmed simply from the physical change in an object's appearance by light projection. Finally, we discuss how our techniques can make the observers perceive a vivid and natural movement, deformation, or oscillation of a variety of static objects, including drawn pictures, printed photographs, sculptures with 3D shading, and objects with natural textures including human bodies.
Deformation Lamps produces apparent image movements not by shifting the position of the object image as conducted in the previous studies, but by adding luminance motion signals that activate the motion sensors in the human visual system. In support of our strategy, past studies have invented several dynamic displays that produce vivid motion sensations without the corresponding position shifts in the image. In the phenomenon known as reversed phi' @cite_24 @cite_19 , the perceived motion direction of an object moving across two video frames is reversed when the luminance contrast polarity of the image is reversed. In a display entitled Motion without movement' @cite_5 , local phase shifts of the luminance pattern produce the perception of a global motion flow in a direction consistent with the phase shifts. Even static pictures can produce illusory motion sensations when they activate the motion sensors of the human visual system (See, e.g., @cite_26 @cite_11 , and a graphic technique for automatically generating such illusory motion patterns has been proposed @cite_20 .
@cite_26 @cite_24 @cite_19 @cite_5 @cite_20 @cite_11
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If a physical object has a smooth or piecewise smooth boundary, its images obtained by cameras in varying positions undergo smooth apparent deformations. These deformations are locally well approximated by affine transforms of the image plane. In consequence the solid object recognition problem has often been led back to the computation of affine invariant image local features. Such invariant features could be obtained by normalization methods, but no fully affine normalization method exists for the time being. Even scale invariance is dealt with rigorously only by the scale-invariant feature transform (SIFT) method. By simulating zooms out and normalizing translation and rotation, SIFT is invariant to four out of the six parameters of an affine transform. The method proposed in this paper, affine-SIFT (ASIFT), simulates all image views obtainable by varying the two camera axis orientation parameters, namely, the latitude and the longitude angles, left over by the SIFT method. Then it covers the other four parameters by using the SIFT method itself. The resulting method will be mathematically proved to be fully affine invariant. Against any prognosis, simulating all views depending on the two camera orientation parameters is feasible with no dramatic computational load. A two-resolution scheme further reduces the ASIFT complexity to about twice that of SIFT. A new notion, the transition tilt, measuring the amount of distortion from one view to another, is introduced. While an absolute tilt from a frontal to a slanted view exceeding 6 is rare, much higher transition tilts are common when two slanted views of an object are compared (see Figure hightransitiontiltsillustration). The attainable transition tilt is measured for each affine image comparison method. The new method permits one to reliably identify features that have undergone transition tilts of large magnitude, up to 36 and higher. This fact is substantiated by many experiments which show that ASIFT significantly outperforms the state-of-the-art methods SIFT, maximally stable extremal region (MSER), Harris-affine, and Hessian-affine. We present a combined hardware and software solution for markerless reconstruction of non-rigidly deforming physical objects with arbitrary shape in real-time. Our system uses a single self-contained stereo camera unit built from off-the-shelf components and consumer graphics hardware to generate spatio-temporally coherent 3D models at 30 Hz. A new stereo matching algorithm estimates real-time RGB-D data. We start by scanning a smooth template model of the subject as they move rigidly. This geometric surface prior avoids strong scene assumptions, such as a kinematic human skeleton or a parametric shape model. Next, a novel GPU pipeline performs non-rigid registration of live RGB-D data to the smooth template using an extended non-linear as-rigid-as-possible (ARAP) framework. High-frequency details are fused onto the final mesh using a linear deformation model. The system is an order of magnitude faster than state-of-the-art methods, while matching the quality and robustness of many offline algorithms. We show precise real-time reconstructions of diverse scenes, including: large deformations of users' heads, hands, and upper bodies; fine-scale wrinkles and folds of skin and clothing; and non-rigid interactions performed by users on flexible objects such as toys. We demonstrate how acquired models can be used for many interactive scenarios, including re-texturing, online performance capture and preview, and real-time shape and motion re-targeting. Motion of an object degrades MR images, as the acquisition is time-dependent, and thus k-space is inconsistently sampled. This causes ghosts. Current motion correction methods make restrictive assumptions on the type of motions, for example, that it is a translation or rotation, and use special properties of k-space for these transformations. Such methods, however, cannot be generalized easily to nonrigid types of motions, and even rotations in multiple shots can be a problem. Here, a method is presented that can handle general nonrigid motion models. A general matrix equation gives the corrupted image from the ideal object. Thus, inversion of this system allows us to get the ideal image from the corrupted one. This inversion is possible by efficient methods mixing Fourier transforms with the conjugate gradient method. A faster but empirical inversion is discussed as well as methods to determine the motion. Simulated three-dimensional affine data and two-dimensional pulsation data and in vivo nonrigid data are used for demonstration. All examples are multishot images where the object moves between shots. The results indicate that it is now possible to correct for nonrigid types of motion that are representative of many types of patient motion, although computation times remain an issue. The removal of unwanted, parasitic vibrations in a video sequence induced by camera motion is an essential part of video acquisition in industrial, military and consumer applications. In this paper, we present a new image processing method to remove such vibrations and reconstruct a video sequence void of sudden camera movements. Our approach to separating unwanted vibrations from intentional camera motion is based on a probabilistic estimation framework. We treat estimated parameters of interframe camera motion as noisy observations of the intentional camera motion parameters. We construct a physics-based state-space model of these interframe motion parameters and use recursive Kalman filtering to perform stabilized camera position estimation. A six-parameter affine model is used to describe the interframe transformation, allowing quite accurate description of typical scene changes due to camera motion. The model parameters are estimated using a p-norm-based multi-resolution approach. This approach is robust to model mismatch and to object motion within the scene (which are treated as outliers). We use mosaicking in order to reconstruct undefined areas that result from motion compensation applied to each video frame. Registration between distant frames is performed efficiently by cascading interframe affine transformation parameters. We compare our method' s performance with that of a commercial product on real-life video sequences, and show a significant improvement in stabilization quality for our method.