We introduce a novel problem of scene sketch zero-shot learning (SSZSL), which is a challenging task, since (i) different from photo, the gap between common semantic domain (e.g., word vector) and sketch is too huge to exploit common semantic knowledge as the bridge for knowledge transfer, and (ii) compared with single-object sketch, more expressive feature representation for scene sketch is required to accommodate its high-level of abstraction and complexity. To overcome these challenges, we propose a deep embedding model for scene sketch zero-shot learning. In particular, we propose the augmented semantic vector to conduct domain alignment by fusing multi-modal semantic knowledge (e.g., cartoon image, natural image, text description), and adopt attention-based network for scene sketch feature learning. Moreover, we propose a novel distance metric to improve the similarity measure during testing. Extensive experiments and ablation studies demonstrate the benefit of our sketch-specific design.
Sketch can be used for human-computer interaction, thus sketch recognition has been the important research topic in recent years. Most of previous works focus on single-object sketch classification or retrieval @cite_24 @cite_3 @cite_15 @cite_13 @cite_4 , leaving scene sketch classification under-studied. In particular, scene sketch zero-shot learning (SSZSL) has not been studied to date. To the best of our knowledge, only Ye al @cite_21 have proposed a deep CNN model Scene-Net'' for scene sketch classification.
@cite_4 @cite_21 @cite_3 @cite_24 @cite_15 @cite_13
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Human's sketch understanding is important. It has many applications in human computer interaction, multimedia, and computer vision. Recognizing human sketches is also challenging. Previous methods focus on single-object sketch recognition. Understanding human's scene sketch that involves multiple objects and their complex interactions has not been explored. In this paper, we tackle this new problem. We create the first scene sketch dataset "Scene250" and propose a deep learning method to understand human scene sketches. We propose "Scene-Net", a new deep convolutional neural network (CNN) structure, based on which we build a novel scene sketch recognition system. Our system has been tested on the collected scene sketch dataset and compared with other state-of-the-art CNNs and sketch recognition approaches. Our experimental results demonstrate that our method achieves the state of art. Human free-hand sketches have been studied in various contexts including sketch recognition, synthesis and fine-grained sketch-based image retrieval (FG-SBIR). A fundamental challenge for sketch analysis is to deal with drastically different human drawing styles, particularly in terms of abstraction level. In this work, we propose the first stroke-level sketch abstraction model based on the insight of sketch abstraction as a process of trading off between the recognizability of a sketch and the number of strokes used to draw it. Concretely, we train a model for abstract sketch generation through reinforcement learning of a stroke removal policy that learns to predict which strokes can be safely removed without affecting recognizability. We show that our abstraction model can be used for various sketch analysis tasks including: (1) modeling stroke saliency and understanding the decision of sketch recognition models, (2) synthesizing sketches of variable abstraction for a given category, or reference object instance in a photo, and (3) training a FG-SBIR model with photos only, bypassing the expensive photo-sketch pair collection step. Sketch-based image retrieval (SBIR) is the task of retrieving images from a natural image database that correspond to a given hand-drawn sketch. Ideally, an SBIR model should learn to associate components in the sketch (say, feet, tail, etc.) with the corresponding components in the image having similar shape characteristics. However, current evaluation methods simply focus only on coarse-grained evaluation where the focus is on retrieving images which belong to the same class as the sketch but not necessarily having the same shape characteristics as in the sketch. As a result, existing methods simply learn to associate sketches with classes seen during training and hence fail to generalize to unseen classes. In this paper, we propose a new benchmark for zero-shot SBIR where the model is evaluated on novel classes that are not seen during training. We show through extensive experiments that existing models for SBIR that are trained in a discriminative setting learn only class specific mappings and fail to generalize to the proposed zero-shot setting. To circumvent this, we propose a generative approach for the SBIR task by proposing deep conditional generative models that take the sketch as an input and fill the missing information stochastically. Experiments on this new benchmark created from the “Sketchy” dataset, which is a large-scale database of sketch-photo pairs demonstrate that the performance of these generative models is significantly better than several state-of-the-art approaches in the proposed zero-shot framework of the coarse-grained SBIR task. Humans have used sketching to depict our visual world since prehistoric times. Even today, sketching is possibly the only rendering technique readily available to all humans. This paper is the first large scale exploration of human sketches. We analyze the distribution of non-expert sketches of everyday objects such as 'teapot' or 'car'. We ask humans to sketch objects of a given category and gather 20,000 unique sketches evenly distributed over 250 object categories. With this dataset we perform a perceptual study and find that humans can correctly identify the object category of a sketch 73 of the time. We compare human performance against computational recognition methods. We develop a bag-of-features sketch representation and use multi-class support vector machines, trained on our sketch dataset, to classify sketches. The resulting recognition method is able to identify unknown sketches with 56 accuracy (chance is 0.4 ). Based on the computational model, we demonstrate an interactive sketch recognition system. We release the complete crowd-sourced dataset of sketches to the community.