The Stixel World is a medium-level, compact representation of road scenes that abstracts millions of disparity pixels into hundreds or thousands of stixels. The goal of this work is to implement and evaluate a complete multi-stixel estimation pipeline on an embedded, energy-efficient, GPU-accelerated device. This work presents a full GPU-accelerated implementation of stixel estimation that produces reliable results at 26 frames per second (real-time) on the Tegra X1 for disparity images of 1024x440 pixels and stixel widths of 5 pixels, and achieves more than 400 frames per second on a high-end Titan X GPU card.
The stixel world was introduced by @cite_7 as an intermediate representation suitable for high-level tasks such as object detection or tracking @cite_1 @cite_2 . The ground surface of a scene, also called free-space (space without obstacles), is estimated using @cite_9 from a depth map computed with an stereo algorithm such as SGM @cite_12 . Then, dynamic programming is employed in order to find the bottom of the stixels and their heights.
@cite_7 @cite_9 @cite_1 @cite_2 @cite_12
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Ambitious driver assistance for complex urban scenarios demands a complete awareness of the situation, including all moving and stationary objects that limit the free space. Recent progress in real-time dense stereo vision provides precise depth information for nearly every pixel of an image. This rises new questions: How can one efficiently analyze half a million disparity values of next generation imagers? And how can one find all relevant obstacles in this huge amount of data in real-time? In this paper we build a medium-level representation named "stixel-world". It takes into account that the free space in front of vehicles is limited by objects with almost vertical surfaces. These surfaces are approximated by adjacent rectangular sticks of a certain width and height. The stixel-world turns out to be a compact but flexible representation of the three-dimensional traffic situation that can be used as the common basis for the scene understanding tasks of driver assistance and autonomous systems. In summer 2013, a Mercedes S-Class drove completely autonomously for about 100 km from Mannheim to Pforzheim, Germany, using only close-to-production sensors. In this project, called Mercedes Benz Intelligent Drive, stereo vision was one of the main sensing components. For the representation of free space and obstacles we relied on the so called Stixel World, a generic 3D intermediate representation which is computed from dense disparity images. In spite of the high performance of the Stixel World in most common traffic scenes, the availability of this technique is limited. For instance under adverse weather, rain or even spray water on the windshield results in erroneous disparity images which generate false Stixel results. This can lead to undesired behavior of autonomous vehicles. Our goal is to use the Stixel World for a robust free space estimation and a reliable obstacle detection even during difficult weather conditions. In this paper, we meet this challenge and fuse the Stixels incrementally into a reference grid map. Our new approach is formulated in a Bayesian manner and is based on existence estimation methods. We evaluate our new technique on a manually labeled database with emphasis on bad weather scenarios. The number of structures which are detected mistakenly within free space areas is reduced by a factor of two whereas the detection rate of obstacles increases at the same time. In this paper we present Stixmantics, a novel medium-level scene representation for real-time visual semantic scene understanding. Relevant scene structure, motion and object class information is encoded using so-called Stixels as primitive elements. Sparse feature-point trajectories are used to estimate the 3D motion field and to enforce temporal consistency of semantic labels. Spatial label coherency is obtained by using a CRF framework. This paper presents a compact and accurate representation of 3D scenes that are observed by a LiDAR sensor and a monocular camera. The proposed method is based on the well-established Stixel model originally developed for stereo vision applications. We extend this Stixel concept to incorporate data from multiple sensor modalities. The resulting mid-level fusion scheme takes full advantage of the geometric accuracy of LiDAR measurements as well as the high resolution and semantic detail of RGB images. The obtained environment model provides a geometrically and semantically consistent representation of the 3D scene at a significantly reduced amount of data while minimizing information loss at the same time. Since the different sensor modalities are considered as input to a joint optimization problem, the solution is obtained with only minor computational overhead. We demonstrate the effectiveness of the proposed multimodal Stixel algorithm on a manually annotated ground truth dataset. Our results indicate that the proposed mid-level fusion of LiDAR and camera data improves both the geometric and semantic accuracy of the Stixel model significantly while reducing the computational overhead as well as the amount of generated data in comparison to using a single modality on its own.