Random forests are a type of ensemble method which makes predictions by combining the results of several independent trees. However, the theory of random forests has long been outpaced by their application. In this paper, we propose a novel random forests algorithm based on cooperative game theory. Banzhaf power index is employed to evaluate the power of each feature by traversing possible feature coalitions. Unlike the previously used information gain rate of information theory, which simply chooses the most informative feature, the Banzhaf power index can be considered as a metric of the importance of each feature on the dependency among a group of features. More importantly, we have proved the consistency of the proposed algorithm, named Banzhaf random forests (BRF). This theoretical analysis takes a step towards narrowing the gap between the theory and practice of random forests for classification problems. Experiments on several UCI benchmark data sets show that BRF is competitive with state-of-the-art classifiers and dramatically outperforms previous consistent random forests. Particularly, it is much more efficient than previous consistent random forests.
Despite the successful applications of random forests in practice, the mathematical properties behind them have not been well understood. For example, the early theoretical work of @cite_29 , which is essentially based on mathematical heuristics, is not formalized to rigorous theory.
@cite_29
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Despite widespread interest and practical use, the theoretical properties of random forests are still not well understood. In this paper we contribute to this understanding in two ways. We present a new theoretically tractable variant of random regression forests and prove that our algorithm is consistent. We also provide an empirical evaluation, comparing our algorithm and other theoretically tractable random forest models to the random forest algorithm used in practice. Our experiments provide insight into the relative importance of different simplifications that theoreticians have made to obtain tractable models for analysis. Random forests are a scheme proposed by Leo Breiman in the 2000's for building a predictor ensemble with a set of decision trees that grow in randomly selected subspaces of data. Despite growing interest and practical use, there has been little exploration of the statistical properties of random forests, and little is known about the mathematical forces driving the algorithm. In this paper, we offer an in-depth analysis of a random forests model suggested by Breiman (2004), which is very close to the original algorithm. We show in particular that the procedure is consistent and adapts to sparsity, in the sense that its rate of convergence depends only on the number of strong features and not on how many noise variables are present. As a testament to their success, the theory of random forests has long been outpaced by their application in practice. In this paper, we take a step towards narrowing this gap by providing a consistency result for online random forests. Random forests are ensemble methods which grow trees as base learners and combine their predictions by averaging. Random forests are known for their good practical performance, particularly in high-dimensional settings. On the theoretical side, several studies highlight the potentially fruitful connection between the random forests and the kernel methods. In this paper, we work out this connection in detail. In particular, we show that by slightly modifying their definition, random forests can be rewritten as kernel methods (called KeRF for kernel based on random forests) which are more interpretable and easier to analyze. Explicit expressions of KeRF estimates for some specific random forest models are given, together with upper bounds on their rate of consistency. We also show empirically that the KeRF estimates compare favourably to the random forest estimates.