Deep learning is currently the subject of intensive study. However, fundamental concepts such as representations are not formally defined -- researchers "know them when they see them" -- and there is no common language for describing and analyzing algorithms. This essay proposes an abstract framework that identifies the essential features of current practice and may provide a foundation for future developments. The backbone of almost all deep learning algorithms is backpropagation, which is simply a gradient computation distributed over a neural network. The main ingredients of the framework are thus, unsurprisingly: (i) game theory, to formalize distributed optimization; and (ii) communication protocols, to track the flow of zeroth and first-order information. The framework allows natural definitions of semantics (as the meaning encoded in functions), representations (as functions whose semantics is chosen to optimized a criterion) and grammars (as communication protocols equipped with first-order convergence guarantees). Much of the essay is spent discussing examples taken from the literature. The ultimate aim is to develop a graphical language for describing the structure of deep learning algorithms that backgrounds the details of the optimization procedure and foregrounds how the components interact. Inspiration is taken from probabilistic graphical models and factor graphs, which capture the essential structural features of multivariate distributions.
A source of inspiration for the essay is Bayesian networks and Markov random fields. Probabilistic graphical models and factor graphs provide simple, powerful ways to encode a multivariate distribution's independencies into a diagram @cite_36 @cite_46 @cite_63 . They have greatly facilitated the design and analysis of probabilistic algorithms. However, there is no comparable framework for distributed optimization and deep learning. The essay is intended as a first step in this direction.
@cite_36 @cite_46 @cite_63
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Graphical models (e.g., Bayesian and constraint networks, influence diagrams, and Markov decision processes) have become a central paradigm for knowledge representation and reasoning in both artificial intelligence and computer science in general. These models are used to perform many reasoning tasks, such as scheduling, planning and learning, diagnosis and prediction, design, hardware and software verification, and bioinformatics. These problems can be stated as the formal tasks of constraint satisfaction and satisfiability, combinatorial optimization, and probabilistic inference. It is well known that the tasks are computationally hard, but research during the past three decades has yielded a variety of principles and techniques that significantly advanced the state of the art. In this book we provide comprehensive coverage of the primary exact algorithms for reasoning with such models. The main feature exploited by the algorithms is the model's graph. We present inference-based, message-passing schemes (e.g., variable-elimination) and search-based, conditioning schemes (e.g., cycle-cutset conditioning and AND OR search). Each class possesses distinguished characteristics and in particular has different time vs. space behavior. We emphasize the dependence of both schemes on few graph parameters such as the treewidth, cycle-cutset, and (the pseudo-tree) height. We believe the principles outlined here would serve well in moving forward to approximation and anytime-based schemes. The target audience of this book is researchers and students in the artificial intelligence and machine learning area, and beyond. Table of Contents: Preface Introduction What are Graphical Models Inference: Bucket Elimination for Deterministic Networks Inference: Bucket Elimination for Probabilistic Networks Tree-Clustering Schemes AND OR Search Spaces and Algorithms for Graphical Models Combining Search and Inference: Trading Space for Time Conclusion Bibliography Author's Biography We investigate the class of computable probability distributions and explore the fundamental limitations of using this class to describe and compute conditional distributions. In addition to proving the existence of noncomputable conditional distributions, and thus ruling out the possibility of generic probabilistic inference algorithms (even inefficient ones), we highlight some positive results showing that posterior inference is possible in the presence of additional structure like exchangeability and noise, both of which are common in Bayesian hierarchical modeling. This theoretical work bears on the development of probabilistic programming languages (which enable the specification of complex probabilistic models) and their implementations (which can be used to perform Bayesian reasoning). The probabilistic programming approach is particularly well suited for defining infinite-dimensional, recursively-defined stochastic processes of the sort used in nonparametric Bayesian statistics. We present a new construction of the Mondrian process as a partition-valued Markov process in continuous time, which can be viewed as placing a distribution on an infinite kd-tree data structure. (Copies available exclusively from MIT Libraries, Rm. 14-0551, Cambridge, MA 02139-4307. Ph. 617-253-5668; Fax 617-253-1690.) Graphical models, such as Bayesian networks and Markov random fields (MRFs), represent statistical dependencies of variables by a graph. The max-product "belief propagation" algorithm is a local-message-passing algorithm on this graph that is known to converge to a unique fixed point when the graph is a tree. Furthermore, when the graph is a tree, the assignment based on the fixed point yields the most probable values of the unobserved variables given the observed ones. Good empirical performance has been obtained by running the max-product algorithm (or the equivalent min-sum algorithm) on graphs with loops, for applications including the decoding of "turbo" codes. Except for two simple graphs (cycle codes and single-loop graphs) there has been little theoretical understanding of the max-product algorithm on graphs with loops. Here we prove a result on the fixed points of max-product on a graph with arbitrary topology and with arbitrary probability distributions (discrete- or continuous-valued nodes). We show that the assignment based on a fixed point is a "neighborhood maximum" of the posterior probability: the posterior probability of the max-product assignment is guaranteed to be greater than all other assignments in a particular large region around that assignment. The region includes all assignments that differ from the max-product assignment in any subset of nodes that form no more than a single loop in the graph. In some graphs, this neighborhood is exponentially large. We illustrate the analysis with examples. Most tasks require a person or an automated system to reason -- to reach conclusions based on available information. The framework of probabilistic graphical models, presented in this book, provides a general approach for this task. The approach is model-based, allowing interpretable models to be constructed and then manipulated by reasoning algorithms. These models can also be learned automatically from data, allowing the approach to be used in cases where manually constructing a model is difficult or even impossible. Because uncertainty is an inescapable aspect of most real-world applications, the book focuses on probabilistic models, which make the uncertainty explicit and provide models that are more faithful to reality. Probabilistic Graphical Models discusses a variety of models, spanning Bayesian networks, undirected Markov networks, discrete and continuous models, and extensions to deal with dynamical systems and relational data. For each class of models, the text describes the three fundamental cornerstones: representation, inference, and learning, presenting both basic concepts and advanced techniques. Finally, the book considers the use of the proposed framework for causal reasoning and decision making under uncertainty. The main text in each chapter provides the detailed technical development of the key ideas. Most chapters also include boxes with additional material: skill boxes, which describe techniques; case study boxes, which discuss empirical cases related to the approach described in the text, including applications in computer vision, robotics, natural language understanding, and computational biology; and concept boxes, which present significant concepts drawn from the material in the chapter. Instructors (and readers) can group chapters in various combinations, from core topics to more technically advanced material, to suit their particular needs.