This paper presents a novel ensemble framework to extract highly discriminative feature representation of image and its application for group-level happpiness intensity prediction in wild. In order to generate enough diversity of decisions, n convolutional neural networks are trained by bootstrapping the training set and extract n features for each image from them. A recurrent neural network (RNN) is then used to remember which network extracts better feature and generate the final feature representation for one individual image. Several group emotion models (GEM) are used to aggregate face fea- tures in a group and use parameter-optimized support vector regressor (SVR) to get the final results. Through extensive experiments, the great effectiveness of the proposed recurrent random deep ensembles (RRDE) is demonstrated in both structural and decisional ways. The best result yields a 0.55 root-mean-square error (RMSE) on validation set of HAPPEI dataset, significantly better than the baseline of 0.78.
The dataset used in the experiment is the Happy People Images (HAPPEI) dataset @cite_21 , which is a fully annotated dataset (by human labellers) for the task of group happiness level prediction. Every image in the data set is given a label between [0, 5]. The training and validation sets contain 2,836 images and 10,400 faces in total as shown in Table 1. However, the HAPPEI dataset is a highly unbalanced dataset, with most of the faces groups labelled as 3, but very few of them labelled as 0 or 5. Training directly with such skewed data may compromise the generalization ability of the whole system. * Table 1: HAPPEI dataset
@cite_21
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This paper presents the techniques employed in our team's submissions to the 2016 Emotion Recognition in the Wild contest, for the sub-challenge of group-level emotion recognition. The objective of this sub-challenge is to estimate the happiness intensity of groups of people in consumer photos. We follow a predominately bottom-up approach, in which the individual happiness level of each face is estimated separately. The proposed technique is based on geometric features derived from 49 facial points. These features are used to train a model on a subset of the HAPPEI dataset, balanced across expression and headpose, using Partial Least Squares regression. The trained model exhibits competitive performance for a range of non-frontal poses, while at the same time offering a semantic interpretation of the facial distances that may contribute positively or negatively to group-level happiness. Various techniques are explored in combining these estimations in order to perform group-level prediction, including the distribution of expressions, significance of a face relative to the whole group, and mean estimation. Our best submission achieves an RMSE of 0.8316 on the competition test set, which compares favorably to the RMSE of 1.30 of the baseline. This paper presents our solution submitted to the Emotion Recognition in the Wild (EmotiW 2016) group-level happiness intensity prediction sub-challenge. The objective of this sub-challenge is to predict the overall happiness level given an image of a group of people in a natural setting. We note that both the global setting and the faces of the individuals in the image influence the group-level happiness intensity of the image. Hence the challenge lies in building a solution that incorporates both these factors and also considers their right combination. Our proposed solution incorporates both these factors as a combination of global and local information. We use a convolutional neural network to extract discriminative face features, and a recurrent neural network to selectively memorize the important features to perform the group-level happiness prediction task. Experimental evaluations show promising performance improvements, resulting in Root Mean Square Error (RMSE) reduction of about 0.5 units on the test set compared to the baseline algorithm that uses only global information. In this paper, we introduce a new large-scale face dataset named VGGFace2. The dataset contains 3.31 million images of 9131 subjects, with an average of 362.6 images for each subject. Images are downloaded from Google Image Search and have large variations in pose, age, illumination, ethnicity and profession (e.g. actors, athletes, politicians). The dataset was collected with three goals in mind: (i) to have both a large number of identities and also a large number of images for each identity; (ii) to cover a large range of pose, age and ethnicity; and (iii) to minimize the label noise. We describe how the dataset was collected, in particular the automated and manual filtering stages to ensure a high accuracy for the images of each identity. To assess face recognition performance using the new dataset, we train ResNet-50 (with and without Squeeze-and-Excitation blocks) Convolutional Neural Networks on VGGFace2, on MS- Celeb-1M, and on their union, and show that training on VGGFace2 leads to improved recognition performance over pose and age. Finally, using the models trained on these datasets, we demonstrate state-of-the-art performance on all the IARPA Janus face recognition benchmarks, e.g. IJB-A, IJB-B and IJB-C, exceeding the previous state-of-the-art by a large margin. Datasets and models are publicly available. In this paper we present the techniques used for the University of Montreal's team submissions to the 2013 Emotion Recognition in the Wild Challenge. The challenge is to classify the emotions expressed by the primary human subject in short video clips extracted from feature length movies. This involves the analysis of video clips of acted scenes lasting approximately one-two seconds, including the audio track which may contain human voices as well as background music. Our approach combines multiple deep neural networks for different data modalities, including: (1) a deep convolutional neural network for the analysis of facial expressions within video frames; (2) a deep belief net to capture audio information; (3) a deep autoencoder to model the spatio-temporal information produced by the human actions depicted within the entire scene; and (4) a shallow network architecture focused on extracted features of the mouth of the primary human subject in the scene. We discuss each of these techniques, their performance characteristics and different strategies to aggregate their predictions. Our best single model was a convolutional neural network trained to predict emotions from static frames using two large data sets, the Toronto Face Database and our own set of faces images harvested from Google image search, followed by a per frame aggregation strategy that used the challenge training data. This yielded a test set accuracy of 35.58 . Using our best strategy for aggregating our top performing models into a single predictor we were able to produce an accuracy of 41.03 on the challenge test set. These compare favorably to the challenge baseline test set accuracy of 27.56 .