This paper studies a wireless network consisting of multiple transmitter-receiver pairs where interference is treated as noise. Previously, the throughput region of such networks was characterized for either one time slot or an infinite time horizon. We aim to fill the gap by investigating the throughput region for transmissions over a finite time horizon. Unlike the infinite-horizon throughput region, which is simply the convex hull of the throughput region of one time slot, the finite-horizon throughput region is generally non-convex. Instead of directly characterizing all achievable rate-tuples in the finite-horizon throughput region, we propose a metric termed the rate margin, which not only determines whether any given rate-tuple is within the throughput region (i.e., achievable or unachievable), but also tells the amount of scaling that can be done to the given achievable (unachievable) rate-tuple such that the resulting rate-tuple is still within (brought back into) the throughput region. Furthermore, we derive an efficient algorithm to find the rate-achieving policy for any given rate-tuple in the finite-horizon throughput region.
Some recent studies focused on reducing the delay by shrinking the infinite-horizon throughput region @cite_6 @cite_0 @cite_24 @cite_13 , where the average delay was studied in @cite_6 @cite_0 , and the worst-case delay was analyzed in @cite_24 @cite_13 . It was observed by @cite_6 @cite_0 @cite_24 @cite_13 that choosing a rate-tuple closer to the boundary of the infinite-horizon throughput region causes a larger delay, and hence, shrinking the throughput region removes those rate-tuples near the boundary corresponding to large delays. Furthermore, the effect of finite buffer size was consider in @cite_14 @cite_9 @cite_19 , and it turned out that the required buffer size increases with the rate-tuple. Indeed, by Little's law, the average length of data queue is proportional to the delay. Hence, this line of work also demonstrated the delay caused by the rate-tuples in the infinite-horizon throughput region.
@cite_14 @cite_9 @cite_6 @cite_0 @cite_24 @cite_19 @cite_13
1976448792 2022138967 2003346154 1976570693
In this paper, we study the problem of reducing the delay of downloading data from cloud storage systems by leveraging multiple parallel threads, assuming that the data has been encoded and stored in the clouds using fixed rate forward error correction (FEC) codes with parameters (n, k). That is, each file is divided into k equal-sized chunks, which are then expanded into n chunks such that any k chunks out of the n are sufficient to successfully restore the original file. The model can be depicted as a multiple-server queue with arrivals of data retrieving requests and a server corresponding to a thread. However, this is not a typical queueing model because a server can terminate its operation, depending on when other servers complete their service (due to the redundancy that is spread across the threads). Hence, to the best of our knowledge, the analysis of this queueing model remains quite uncharted. Recent traces from Amazon S3 show that the time to retrieve a fixed size chunk is random and can be approximated as a constant delay plus an i.i.d. exponentially distributed random variable. For the tractability of the theoretical analysis, we assume that the chunk downloading time is i.i.d. exponentially distributed. Under this assumption, we show that any work-conserving scheme is delay-optimal among all on-line scheduling schemes when k = 1. When k > 1, we find that a simple greedy scheme, which allocates all available threads to the head of line request, is delay optimal among all on-line scheduling schemes. We also provide some numerical results that point to the limitations of the exponential assumption, and suggest further research directions. Our paper presents solutions that can significantly improve the delay performance of putting and retrieving data in and out of cloud storage. We first focus on measuring the delay performance of a very popular cloud storage service Amazon S3. We establish that there is significant randomness in service times for reading and writing small and medium size objects when assigned distinct keys. We further demonstrate that using erasure coding, parallel connections to storage cloud and limited chunking (i.e., dividing the object into a few smaller objects) together pushes the envelope on service time distributions significantly (e.g., 76 , 80 , and 85 reductions in mean, 90th, and 99th percentiles for 2-MB files) at the expense of additional storage (e.g., 1.75x). However, chunking and erasure coding increase the load and hence the queuing delays while reducing the supportable rate region in number of requests per second per node. Thus, in the second part of our paper, we focus on analyzing the delay performance when chunking, forward error correction (FEC), and parallel connections are used together. Based on this analysis, we develop load-adaptive algorithms that can pick the best code rate on a per-request basis by using offline computed queue backlog thresholds. The solutions work with homogeneous services with fixed object sizes, chunk sizes, operation type (e.g., read or write) as well as heterogeneous services with mixture of object sizes, chunk sizes, and operation types. We also present a simple greedy solution that opportunistically uses idle connections and picks the erasure coding rate accordingly on the fly. Both backlog-based and greedy solutions support the full rate region and provide best mean delay performance when compared to the best fixed coding rate policy. Our evaluations show that backlog-based solutions achieve better delay performance at higher percentile values than the greedy solution. It is well known that head-of-line blocking limits the throughput of an input-queued switch with first-in-first-out (FIFO) queues. Under certain conditions, the throughput can be shown to be limited to approximately 58.6 . It is also known that if non-FIFO queueing policies are used, the throughput can be increased. However, it has not been previously shown that if a suitable queueing policy and scheduling algorithm are used, then it is possible to achieve 100 throughput for all independent arrival processes. In this paper we prove this to be the case using a simple linear programming argument and quadratic Lyapunov function. In particular, we assume that each input maintains a separate FIFO queue for each output and that the switch is scheduled using a maximum weight bipartite matching algorithm. We introduce two maximum weight matching algorithms: longest queue first (LQF) and oldest cell first (OCF). Both algorithms achieve 100 throughput for all independent arrival processes. LQF favors queues with larger occupancy, ensuring that larger queues will eventually be served. However, we find that LQF can lead to the permanent starvation of short queues. OCF overcomes this limitation by favoring cells with large waiting times. In this correspondence, we consider a cellular network consisting of a base station and N receivers. The channel states of the receivers are assumed to be identical and independent of each other. The goal is to compare the throughput of two different scheduling policies (a queue-length-based (QLB) policy and a greedy policy) given an upper bound on the queue overflow probability or the delay violation probability. We consider a multistate channel model, where each channel is assumed to be in one of L states. Given an upper bound on the queue overflow probability or an upper bound on the delay violation probability, we show that the total network throughput of the (QLB) policy is no less than the throughput of the greedy policy for all N. We also obtain a lower bound on the throughput of the (QLB) policy. For sufficiently large N, the lower bound is shown to be tight, strictly increasing with N, and strictly larger than the throughput of the greedy policy. Further, for a simple multistate channel model-ON-OFF channel, we prove that the lower bound is tight for all N