This paper targets at learning to score the figure skating sports videos. To address this task, we propose a deep architecture that includes two complementary components, i.e., Self-Attentive LSTM and Multi-scale Convolutional Skip LSTM. These two components can efficiently learn the local and global sequential information in each video. Furthermore, we present a large-scale figure skating sports video dataset -- FisV dataset. This dataset includes 500 figure skating videos with the average length of 2 minutes and 50 seconds. Each video is annotated by two scores of nine different referees, i.e., Total Element Score(TES) and Total Program Component Score (PCS). Our proposed model is validated on FisV and MIT-skate datasets. The experimental results show the effectiveness of our models in learning to score the figure skating videos.
The tasks of learning to score the sports have less been studied with only two exceptions @cite_50 @cite_40 . Pirsiavash . @cite_50 introduced a learning-based framework evaluating on two distinct types of actions (diving and figure skating) by training a regression model from spatiotemporal pose features to scores obtained from expert judges. Parmar @cite_40 applied Support Vector Regression (SVR) and Long Short-Term Memory (LSTM) on C3D features of videos to obtain scores on the same dataset. In both @cite_50 @cite_40 , the regression model is learned from the features of video clips actions to the sport scores. Comparing with @cite_50 @cite_40 , our model is capable of modeling the nature of figure skating. In particular, our model learns to model both the local and global sequential information which is essential in modeling the TES and PCS. Furthermore, our self-attentive and M-LSTM model can alleviate the problem that figure skating videos are too long for an ordinary LSTM to get processed.
@cite_40 @cite_50
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This work presents an end-to-end trainable deep bidirectional LSTM (Long-Short Term Memory) model for image captioning. Our model builds on a deep convolutional neural network (CNN) and two separate LSTM networks. It is capable of learning long term visual-language interactions by making use of history and future context information at high level semantic space. Two novel deep bidirectional variant models, in which we increase the depth of nonlinearity transition in different way, are proposed to learn hierarchical visual-language embeddings. Data augmentation techniques such as multi-crop, multi-scale and vertical mirror are proposed to prevent overfitting in training deep models. We visualize the evolution of bidirectional LSTM internal states over time and qualitatively analyze how our models "translate" image to sentence. Our proposed models are evaluated on caption generation and image-sentence retrieval tasks with three benchmark datasets: Flickr8K, Flickr30K and MSCOCO datasets. We demonstrate that bidirectional LSTM models achieve highly competitive performance to the state-of-the-art results on caption generation even without integrating additional mechanism (e.g. object detection, attention model etc.) and significantly outperform recent methods on retrieval task Estimating action quality, the process of assigning a "score" to the execution of an action, is crucial in areas such as sports and health care. Unlike action recognition, which has millions of examples to learn from, the action quality datasets that are currently available are small -- typically comprised of only a few hundred samples. This work presents three frameworks for evaluating Olympic sports which utilize spatiotemporal features learned using 3D convolutional neural networks (C3D) and perform score regression with i) SVR, ii) LSTM, and iii) LSTM followed by SVR. An efficient training mechanism for the limited data scenarios is presented for clip-based training with LSTM. The proposed systems show significant improvement over existing quality assessment approaches on the task of predicting scores of Olympic events diving, vault, figure skating . While the SVR-based frameworks yield better results, LSTM-based frameworks are more natural for describing an action and can be used for improvement feedback. 3-D convolutional neural networks (3-D-convNets) have been very recently proposed for action recognition in videos, and promising results are achieved. However, existing 3-D-convNets has two “artificial” requirements that may reduce the quality of video analysis: 1) It requires a fixed-sized (e.g., 112 @math 112) input video; and 2) most of the 3-D-convNets require a fixed-length input (i.e., video shots with fixed number of frames). To tackle these issues, we propose an end-to-end pipeline named Two-stream 3-D-convNet Fusion , which can recognize human actions in videos of arbitrary size and length using multiple features. Specifically, we decompose a video into spatial and temporal shots. By taking a sequence of shots as input, each stream is implemented using a spatial temporal pyramid pooling (STPP) convNet with a long short-term memory (LSTM) or CNN-E model, softmax scores of which are combined by a late fusion. We devise the STPP convNet to extract equal-dimensional descriptions for each variable-size shot, and we adopt the LSTM CNN-E model to learn a global description for the input video using these time-varying descriptions. With these advantages, our method should improve all 3-D CNN-based video analysis methods. We empirically evaluate our method for action recognition in videos and the experimental results show that our method outperforms the state-of-the-art methods (both 2-D and 3-D based) on three standard benchmark datasets (UCF101, HMDB51 and ACT datasets). We use multilayer Long Short Term Memory (LSTM) networks to learn representations of video sequences. Our model uses an encoder LSTM to map an input sequence into a fixed length representation. This representation is decoded using single or multiple decoder LSTMs to perform different tasks, such as reconstructing the input sequence, or predicting the future sequence. We experiment with two kinds of input sequences - patches of image pixels and high-level representations ("percepts") of video frames extracted using a pretrained convolutional net. We explore different design choices such as whether the decoder LSTMs should condition on the generated output. We analyze the outputs of the model qualitatively to see how well the model can extrapolate the learned video representation into the future and into the past. We try to visualize and interpret the learned features. We stress test the model by running it on longer time scales and on out-of-domain data. We further evaluate the representations by finetuning them for a supervised learning problem - human action recognition on the UCF-101 and HMDB-51 datasets. We show that the representations help improve classification accuracy, especially when there are only a few training examples. Even models pretrained on unrelated datasets (300 hours of YouTube videos) can help action recognition performance.