Recently, image-to-image translation has been made much progress owing to the success of conditional Generative Adversarial Networks (cGANs). However, it's still very challenging for translation tasks with the requirement of high-level visual information conversion, such as photo-to-caricature translation that requires satire, exaggeration, lifelikeness and artistry. We present an approach for learning to translate faces in the wild from the source photo domain to the target caricature domain with different styles, which can also be used for other high-level image-to-image translation tasks. In order to capture global structure with local statistics while translation, we design a dual pathway model of cGAN with one global discriminator and one patch discriminator. Beyond standard convolution (Conv), we propose a new parallel convolution (ParConv) to construct Parallel Convolutional Neural Networks (ParCNNs) for both global and patch discriminators, which can combine the information from previous layer with the current layer. For generator, we provide three more extra losses in association with adversarial loss to constrain consistency for generated output itself and with the target. Also the style can be controlled by the input style info vector. Experiments on photo-to-caricature translation of faces in the wild show considerable performance gain of our proposed method over state-of-the-art translation methods as well as its potential real applications.
Translating photo to cartoon by computer algorithms has been studied for a long time because of the corresponding interesting and meaningful applications. The earlier work mainly relied on the analysis of facial features @cite_36 @cite_29 @cite_10 , which is hard to be applicable for large-scale faces in the wild. Thanks to the invention of GANs @cite_14 , automatic photo-to-cartoon translation becomes feasible. But most of the current related work mainly focused on the generation of anime @cite_45 or emoji @cite_6 with specific style We consider that anime, emoji, and caricature are three types of cartoon or three subsets of cartoon. . And these works have nothing to do with caricature creation that needs to be exaggerated, lifelike and artistic.
@cite_14 @cite_36 @cite_29 @cite_6 @cite_45 @cite_10
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In this paper, we propose a solution to transforming photos of real-world scenes into cartoon style images, which is valuable and challenging in computer vision and computer graphics. Our solution belongs to learning based methods, which have recently become popular to stylize images in artistic forms such as painting. However, existing methods do not produce satisfactory results for cartoonization, due to the fact that (1) cartoon styles have unique characteristics with high level simplification and abstraction, and (2) cartoon images tend to have clear edges, smooth color shading and relatively simple textures, which exhibit significant challenges for texture-descriptor-based loss functions used in existing methods. In this paper, we propose CartoonGAN, a generative adversarial network (GAN) framework for cartoon stylization. Our method takes unpaired photos and cartoon images for training, which is easy to use. Two novel losses suitable for cartoonization are proposed: (1) a semantic content loss, which is formulated as a sparse regularization in the high-level feature maps of the VGG network to cope with substantial style variation between photos and cartoons, and (2) an edge-promoting adversarial loss for preserving clear edges. We further introduce an initialization phase, to improve the convergence of the network to the target manifold. Our method is also much more efficient to train than existing methods. Experimental results show that our method is able to generate high-quality cartoon images from real-world photos (i.e., following specific artists' styles and with clear edges and smooth shading) and outperforms state-of-the-art methods. Recently, image-to-image translation has been made much progress owing to the success of conditional Generative Adversarial Networks (cGANs). However, it's still very challenging for translation tasks with the requirement of high-level visual information conversion, such as photo-to-caricature translation that requires satire, exaggeration, lifelikeness and artistry. We present an approach for learning to translate faces in the wild from the source photo domain to the target caricature domain with different styles, which can also be used for other high-level image-to-image translation tasks. In order to capture global structure with local statistics while translation, we design a dual pathway model of cGAN with one global discriminator and one patch discriminator. Beyond standard convolution (Conv), we propose a new parallel convolution (ParConv) to construct Parallel Convolutional Neural Networks (ParCNNs) for both global and patch discriminators, which can combine the information from previous layer with the current layer. For generator, we provide three more extra losses in association with adversarial loss to constrain consistency for generated output itself and with the target. Also the style can be controlled by the input style info vector. Experiments on photo-to-caricature translation of faces in the wild show considerable performance gain of our proposed method over state-of-the-art translation methods as well as its potential real applications. Recently, Image-to-Image Translation (IIT) has achieved great progress in image style transfer and semantic context manipulation for images. However, existing approaches require exhaustively labelling training data, which is labor demanding, difficult to scale up, and hard to adapt to a new domain. To overcome such a key limitation, we propose Sparsely Grouped Generative Adversarial Networks (SG-GAN) as a novel approach that can translate images in sparsely grouped datasets where only a few train samples are labelled. Using a one-input multi-output architecture, SG-GAN is well-suited for tackling multi-task learning and sparsely grouped learning tasks. The new model is able to translate images among multiple groups using only a single trained model. To experimentally validate the advantages of the new model, we apply the proposed method to tackle a series of attribute manipulation tasks for facial images as a case study. Experimental results show that SG-GAN can achieve comparable results with state-of-the-art methods on adequately labelled datasets while attaining a superior image translation quality on sparsely grouped datasets is available at https: github.com zhangqianhui SGGAN-tensorflow.. Recently, with the revolutionary neural style transferring methods, creditable paintings can be synthesized automatically from content images and style images. However, when it comes to the task of applying a painting's style to an anime sketch, these methods will just randomly colorize sketch lines as outputs and fail in the main task: specific style transfer. In this paper, we integrated residual U-net to apply the style to the gray-scale sketch with auxiliary classifier generative adversarial network (AC-GAN). The whole process is automatic and fast. Generated results are creditable in the quality of art style as well as colorization.