Complex networks provide a means to describe cities through their street mesh, expressing characteristics that refer to the structure and organization of an urban zone. Although other studies have used complex networks to model street meshes, we observed a lack of methods to characterize the relationship between cities by using their topological features. Accordingly, this paper aims to describe interactions between cities by using vectors of topological features extracted from their street meshes represented as complex networks. The methodology of this study is based on the use of digital maps. Over the computational representation of such maps, we extract global complex-network features that embody the characteristics of the cities. These vectors allow for the use of multidimensional projection and clustering techniques, enabling a similarity-based comparison of the street meshes. We experiment with 645 cities from the Brazilian state of Sao Paulo. Our results show how the joint of global features describes urban indicators that are deep-rooted in the network’s topology and how they reveal characteristics and similarities among sets of cities that are separated from each other.
Aiming to solve questions related to the urban scenario, a vast number of studies have been conducted to explain cities considering their intense flow of vehicles @cite_15 and collective behaviors @cite_9 , while others analyzed the accidents density in street networks @cite_8 and the discrepancies between cities driven by their urban indicators @cite_23 . Furthermore, some authors investigated metrical and analytical methods applied to cities @cite_14 @cite_19 , others approached the assistance to the urban planning and design @cite_7 @cite_16 @cite_20 , and there are those who advanced with facility-location analysis and planning in street meshes @cite_13 . However, although cluster analysis has been less focused @cite_3 @cite_18 , it is still an important toolset @cite_21 .
@cite_18 @cite_14 @cite_7 @cite_8 @cite_9 @cite_21 @cite_3 @cite_19 @cite_23 @cite_15 @cite_16 @cite_13 @cite_20
2129343844 2086799036 2338768639 9248908
Pervasive infrastructures, such as cell phone networks, enable to capture large amounts of human behavioral data but also provide information about the structure of cities and their dynamical properties. In this article, we focus on these last aspects by studying phone data recorded during 55 days in 31 Spanish cities. We first define an urban dilatation index which measures how the average distance between individuals evolves during the day, allowing us to highlight different types of city structure. We then focus on hotspots, the most crowded places in the city. We propose a parameter free method to detect them and to test the robustness of our results. The number of these hotspots scales sublinearly with the population size, a result in agreement with previous theoretical arguments and measures on employment datasets. We study the lifetime of these hotspots and show in particular that the hierarchy of permanent ones, which constitute the ‘heart' of the city, is very stable whatever the size of the city. The spatial structure of these hotspots is also of interest and allows us to distinguish different categories of cities, from monocentric and “segregated” where the spatial distribution is very dependent on land use, to polycentric where the spatial mixing between land uses is much more important. These results point towards the possibility of a new, quantitative classification of cities using high resolution spatio-temporal data. We compare the structural properties of the street networks of ten different European cities using their primal representation. We investigate the properties of the geometry of the networks and a set of centrality measures highlighting differences and similarities between cases. In particular, we found that cities share structural similarities due to their quasiplanarity but that there are also several distinctive geometrical properties. A principal component analysis is performed on the distributions of centralities and their respective moments, which is used to find distinctive characteristics by which we can classify cities into families. We believe that, beyond the improvement of the empirical knowledge on streets' network properties, our findings can open new perspectives into the scientific relationship between city planning and complex networks, stimulating the debate on the effectiveness of the set of knowledge that statistical physics can contribute for city planning and urban-morphology studies. Nowadays, human movement in urban spaces can be traced digitally in many cases. It can be observed that movement patterns are not constant, but vary across time and space. In this work, we characterize such spatio-temporal patterns with an innovative combination of two separate approaches that have been utilized for studying human mobility in the past. First, by using non-negative tensor factorization (NTF), we are able to cluster human behavior based on spatio-temporal dimensions. Second, for characterizing these clusters, we propose to use HypTrails, a Bayesian approach for expressing and comparing hypotheses about human trails. To formalize hypotheses, we utilize publicly available Web data (i.e., Foursquare and census data). By studying taxi data in Manhattan, we can discover and characterize human mobility patterns that cannot be identified in a collective analysis. As one example, we find a group of taxi rides that end at locations with a high number of party venues on weekend nights. Our findings argue for a more fine-grained analysis of human mobility in order to make informed decisions for e.g., enhancing urban structures, tailored traffic control and location-based recommender systems. Planners and social psychologists have suggested that the recognizability of the urban environment is linked to people's socio-economic well-being. We build a web game that puts the recognizability of London's streets to the test. It follows as closely as possible one experiment done by Stanley Milgram in 1972. The game picks up random locations from Google Street View and tests users to see if they can judge the location in terms of closest subway station, borough, or region. Each participant dedicates only few minutes to the task (as opposed to 90 minutes in Milgram's). We collect data from 2,255 participants (one order of magnitude a larger sample) and build a recognizability map of London based on their responses. We find that some boroughs have little cognitive representation; that recognizability of an area is explained partly by its exposure to Flickr and Foursquare users and mostly by its exposure to subway passengers; and that areas with low recognizability do not fare any worse on the economic indicators of income, education, and employment, but they do significantly suffer from social problems of housing deprivation, poor living conditions, and crime. These results could not have been produced without analyzing life off- and online: that is, without considering the interactions between urban places in the physical world and their virtual presence on platforms such as Flickr and Foursquare. This line of work is at the crossroad of two emerging themes in computing research - a crossroad where "web science" meets the "smart city" agenda.