We consider the multihop broadcasting problem for @math nodes placed uniformly at random in a disk and investigate the number of hops required to transmit a signal from the central node to all other nodes under three communication models: Unit-Disk-Graph (UDG), Signal-to-Noise-Ratio (SNR), and the wave superposition model of multiple input single output (MISO). In the MISO model, informed nodes cooperate to produce a stronger superposed signal. We do not consider the problem of transmitting a full message nor do we consider interference. In each round, the informed senders try to deliver to other nodes the required signal strength such that the received signal can be distinguished from the noise. We assume sufficiently high node density @math . In the unit-disk graph model, broadcasting needs @math rounds. In the other models, we use an Expanding Disk Broadcasting Algorithm, where in a round only triggered nodes within a certain distance from the initiator node contribute to the broadcasting operation. This algorithm achieves a broadcast in only @math rounds in the SNR-model. Adapted to the MISO model, it broadcasts within @math rounds. All bounds are asymptotically tight and hold with high probability, i.e. @math .
Broadcasting has been first considered for a graph based model, where interference prevents communication and a choice has to be made which link should be used for propagation. Since we do not consider interference and allow the usage of all links a simple flooding algorithm achieves the optimal bound of the diameter of the network. So, these works (see @cite_40 for a survey) do not apply here. However, even if interference is considered there is only a constant factor slow down in the Unit-Disk-Graph model @cite_11 . Note that Unit-Disk-Graphs are connected, when the node density of the randomly placed nodes is large enough @cite_38 .
@cite_38 @cite_40 @cite_11
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We consider broadcasting in radio networks, modeled as undirected graphs, whose nodes know only their own label and labels of their neighbors. In every step every node acts either as a transmitter or as a receiver. A node acting as a transmitter sends a message which can potentially reach all of its neighbors. A node acting as a receiver in a given step gets a message if and only if exactly one of its neighbors transmits in this step. Bar-Yehuda, Goldreich, and Itai [J. Comput. System Sci., 45 (1992), pp. 104--126] considered broadcasting in this model. They claimed a linear lower bound on the time of deterministic broadcasting in such radio networks of diameter 3. This claim turns out to be incorrect in this model (although it is valid in a more pessimistic model [R. Bar-Yehuda, O. Goldreich, and A. Itai, Errata Regarding "On the time complexity of broadcast in radio networks: An exponential gap between determinism and randomization," http: www.wisdom.weizmann.ac.il mathusers oded p .html, 2002]). We construct an algorithm that broadcasts in logarithmic time on all graphs from the Bar-Yehuda, Goldreich, and Itai paper (BGI). Moreover, we show how to broadcast in sublinear time on all n-node graphs of diameter @math . On the other hand, we construct a class of graphs of diameter 4, such that every broadcasting algorithm requires time @math on these graphs. In view of the randomized algorithm from BGI, running in expected time @math on all @math -node graphs of diameter D (cf. also a recent @math -time algorithm from [D. Kowalski and A. Pelc, Proceedings of the 22nd Annual ACM Symposium on Principles of Distributed Computing, Boston, 2003, pp. 73--82; A. Czumaj and W. Rytter, Proceedings of the 44th Annual IEEE Symposium on Foundations of Computer Science, Cambridge, MA, 2003, pp. 492--501]), our lower bound gives the first correct proof of an exponential gap between determinism and randomization in the time of radio broadcasting, under the considered model of radio communication. We study broadcasting time in radio networks, modeled as unit disk graphs (UDG). showed that broadcasting time depends on two parameters of the UDG network, namely, its diameter D(in hops) and its granularityg. The latter is the inverse of the densitydof the network which is the minimum Euclidean distance between any two stations. They proved that the minimum broadcasting time is @math , assuming that each node knows the density of the network and knows exactly its own position in the plane. In many situations these assumptions are unrealistic. Does removing them influence broadcasting time? The aim of this paper is to answer this question, hence we assume that density is unknown and nodes perceive their position with some unknown error margin i¾?. It turns out that this combination of missing and inaccurate information substantially changes the problem: the main new challenge becomes fast broadcasting in sparse networks (with constant density), when optimal time is O(D). Nevertheless, under our very weak scenario, we construct a broadcasting algorithm that maintains optimal time @math for all networks with at least 2 nodes, of diameter Dand granularity g, if each node perceives its position with error margin i¾?= i¾?d, for any (unknown) constant i¾?< 1 2. Rather surprisingly, the minimum time of an algorithm stopping if the source is alone, turns out to be i¾?(D+ g2). Thus, the mere stopping requirement for the special case of the lonely source causes an exponential increase in broadcasting time, for networks of any density and any small diameter. Finally, broadcasting is impossible if i¾?i¾? d 2. The paper considers broadcasting in radio networks, modeled as unit disk graphs (UDG). Such networks occur in wireless communication between sites (e.g., stations or sensors) situated in a terrain. Network stations are represented by points in the Euclidean plane, where a station is connected to all stations at distance at most 1 from it. A message transmitted by a station reaches all its neighbors, but a station hears a message (receives the message correctly) only if exactly one of its neighbors transmits at a given time step. One station of the network, called the source, has a message which has to be disseminated to all other stations. Stations are unaware of the network topology. Two broadcasting models are considered. In the conditional wake up model, the stations other than the source are initially idle and cannot transmit until they hear a message for the first time. In the spontaneous wake up model, all stations are awake (and may transmit messages) from the beginning. It turns out that broadcasting time depends on two parameters of the UDG network, namely, its diameter D and its granularity g, which is the inverse of the minimum distance between any two stations. We present a deterministic broadcasting algorithm which works in time O (D g) under the conditional wake up model and prove that broadcasting in this model cannot be accomplished by any deterministic algorithm in time better than ( (D g ) ) . For the spontaneous wake up model, we design two deterministic broadcasting algorithms: the first works in time O (D + g 2) and the second in time O (D log g). While neither of these algorithms alone is optimal for all parameter values, we prove that the algorithm obtained by interleaving their steps, and thus working in time ( O ( D + g^2, D g ) ), turns out to be optimal by establishing a matching lower bound. In this paper we propose the following approach to the dimensioning of the radio part of the downlink in OFDMA networks. First, we use information theory to characterize the bit-rate in the channel from a base station to its mobile. It depends on the power and bandwidth allocated to this mobile. Then, we describe the resource (power and bandwidth) allocation problem and characterise feasible configurations of bit-rates of all users. As the key element, we propose some particular sufficient condition (in a multi-Erlang form) for a given configuration of bit-rates to be feasible. Finally, we consider an Erlang's loss model, in which streaming arrivals whose admission would lead to the violation of this sufficient condition are blocked and lost. In this model, the blocking probabilities can be calculated using Kaufman-Roberts algorithm. We propose it to evaluate the minimal density of base stations assuring acceptable blocking probabilities for a streaming traffic of a given load per surface unit. We validate this approach by comparison of the blocking probabilities to these simulated in the similar model in which the admission control is based on the original feasibility property (instead of its sufficient condition). Our sufficient bit-rate feasibility condition can also be used to dimension the network with respect to the elastic traffic.