In this work, we present a new approach for competitive geometric routing in wireless ad hoc networks. In general, it is well-known that any online routing strategy performs very poor in the worst case. The main difficulty are uncovered regions within the wireless ad hoc network, which we denote as radio holes. Complex shapes of radio holes, for example zig-zag-shapes, make local geometric routing even more difficult, i.e., forwarded messages in direction to the destination might get stuck in a dead end or are routed along very long detours, when there is no knowledge about the ad hoc network. To obtain knowledge about the position and shape of radio holes, we make use of a hybrid network approach. This approach assumes that we can not just make use of the ad hoc network but also of some cellular infrastructure, which is used to gather knowledge about the underlying ad hoc network. Communication via the cellular infrastructure incurs costs as cell phone providers are involved. Therefore, we use the cellular infrastructure only to compute routing paths in the ad hoc network. The actual data transmission takes place in the ad hoc network. In order to find good routing paths we aim at computing an abstraction of the ad hoc network in which radio holes are abstracted by bounding boxes. The advantage of bounding boxes as hole abstraction is that we only have to consider a constant number of nodes per hole. We prove that bounding boxes are a suitable hole abstraction that allows us to find @math -competitive paths in the ad hoc network in case of non-intersecting bounding boxes. In case of intersecting bounding boxes, we show via simulations that our routing strategy significantly outperforms the so far best online routing strategies for wireless ad hoc networks. Finally, we also present a routing strategy that is @math -competitive in case of pairwise intersecting bounding boxes.
In addition to the just mentioned local routing, there are also routing strategies that use a portion of global knowledge about the network. BoundHole @cite_13 , for instance, uses a preprocessing phase at each node which is located at the boundary of a hole. These hole nodes send out a packet which is routed using the right hand rule around the perimeter of the hole until it reaches the source of the message. On the way, the packet collects information about the boundary of the hole. With knowledge about the boundary, the authors are able to find better paths than strategies which only use local information. For a survey on all mentioned strategies, we refer the reader to @cite_7 .
@cite_13 @cite_7
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This paper is meant to be an illustration of the use of stochastic geometry for analyzing the performance of routing in large wireless ad hoc (mobile or mesh) networks. In classical routing strategies used in such networks, packets are transmitted on a pre-defined route that is usually obtained by a shortest-path routing protocol. In this paper we review some recent ideas concerning a new routing technique which is opportunistic in the sense that each packet at each hop on its (specific) route from an origin to a destination takes advantage of the actual pattern of nodes that captured its recent (re)transmission in order to choose the next relay. The paper focuses both on the distributed algorithms allowing such a routing technique to work and on the evaluation of the gain in performance it brings compared to classical mechanisms. On the algorithmic side, we show that it is possible to implement this opportunistic technique in such a way that the current transmitter of a given packet does not need to know its next relay a priori, but the nodes that capture this transmission (if any) perform a self-selection procedure to choose the packet relay node and acknowledge the transmitter. We also show that this routing technique works well with various medium access protocols (such as Aloha, CSMA, TDMA). Finally, we show that the above relay self-selection procedure can be optimized in the sense that it is the node that optimizes some given utility criterion (e.g. minimize the remaining distance to the final destination), which is chosen as the relay. The performance evaluation part is based on stochastic geometry and combines simulation as analytical models. The main result is that such opportunistic schemes very significantly outperform classical routing schemes when properly optimized and provided at least a small number of nodes in the network know their geographical positions exactly. We study the problem of data-driven routing and navigation in a distributed sensor network over a continuous scalar field. Specifically, we address the problem of searching for the collection of sensors with readings within a specified range. This is named the iso-contour query problem. We develop a gradient based routing scheme such that from any query node, the query message follows the signal field gradient or derived quantities and successfully discovers all iso-contours of interest. Due to the existence of local maxima and minima, the guaranteed delivery requires preprocessing of the signal field and the construction of a contour tree in a distributed fashion. Our approach has the following properties: (i) the gradient routing uses only local node information and its message complexity is close to optimal, as shown by simulations; (ii) the preprocessing message complexity is linear in the number of nodes and the storage requirement for each node is a small constant. The same preprocessing also facilitates route computation between any pair of nodes where the the route lies within any user supplied range of values. Many algorithms for routing in sensor networks exploit greedy forwarding strategies to get packets to their destinations. We study a fundamental difficulty such strategies face: the "local minimum phenomena" that can cause packets to get stuck. We give a definition of stuck nodes where packets may get stuck in greedy multi-hop forwarding, and develop a local rule, the TENT rule, for each node in the network to test whether a packet can get stuck at that node. To help the packets get out of stuck nodes, we describe a distributed algorithm, BOUNDHOLE, to build routes around holes, which are connected regions of the network with boundaries consisting of all the stuck nodes. We show that these hole-surrounding routes can be used in many applications such as geographic routing, path migration, information storage mechanisms and identification of regions of interest. Existing position-based unicast routing algorithms which forward packets in the geographic direction of the destination require that the forwarding node knows the positions of all neighbors in its transmission range. This information on direct neighbors is gained by observing beacon messages each node sends out periodically. Due to mobility, the information that a node receives about its neighbors becomes outdated, leading either to a significant decrease in the packet delivery rate or to a steep increase in load on the wireless channel as node mobility increases. In this paper, we propose a mechanism to perform position-based unicast forwarding without the help of beacons. In our contention-based forwarding scheme (CBF) the next hop is selected through a distributed contention process based on the actual positions of all current neighbors. For the contention process, CBF makes use of biased timers. To avoid packet duplication, the first node that is selected suppresses the selection of further nodes. We propose three suppression strategies which vary with respect to forwarding efficiency and suppression characteristics. We analyze the behavior of CBF with all three suppression strategies and compare it to an existing greedy position-based routing approach by means of simulation with ns-2. Our results show that CBF significantly reduces the load on the wireless channel required to achieve a specific delivery rate compared to the load a beacon-based greedy forwarding strategy generates.