Unmanned aerial vehicles (UAV) ad-hoc network is a significant contingency plan for communication after a natural disaster, such as typhoon and earthquake. To achieve efficient and rapid networks deployment, we employ noncooperative game theory and amended binary log-linear algorithm (BLLA) seeking for the Nash equilibrium which achieves the optimal network performance. We not only take channel overlap and power control into account but also consider coverage and the complexity of interference. However, extensive UAV game theoretical models show limitations in post-disaster scenarios which require large-scale UAV network deployments. Besides, the highly dynamic post-disaster scenarios cause strategies updating constraint and strategy-deciding error on UAV ad-hoc networks. To handle these problems, we employ aggregative game which could capture and cover those characteristics. Moreover, we propose a novel synchronous payoff-based binary log-linear learning algorithm (SPBLLA) to lessen information exchange and reduce time consumption. Ultimately, the experiments indicate that, under the same strategy-deciding error rate, SPBLLA's learning rate is manifestly faster than that of the revised BLLA. Hence, the new model and algorithm are more suitable and promising for large-scale highly dynamic scenarios.
Typical wireless protocol 802.11b g only provides limited channels for users, which is far more than enough for high-quality communication services @cite_7 . To reduce the load in central system, making use of distributed available resources in networks turns out to be an ideal solution. Underlay Device-to-Device (D2D) communication is considered as one of the crucial technologies for cellular spectrum reuse for user devices in communication networks @cite_12 . The advantage of D2D communication that allows end users to operate on licensed channels through power control sheds light on how interference management would work in UAV ad-hoc networks @cite_3 .
@cite_3 @cite_12 @cite_7
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In this paper the possibility of device-to-device (D2D) communications as an underlay of an LTE-A network is introduced. The D2D communication enables new service opportunities and reduces the eNB load for short range data intensive peer-to-peer communication. The cellular network may establish a new type of radio bearer dedicated for D2D communications and stay in control of the session setup and the radio resources without routing the user plane traffic. The paper addresses critical issues and functional blocks to enable D2D communication as an add-on functionality to the LTE SAE architecture. Unlike 3G spread spectrum cellular and OFDM WLAN techniques, LTE-A resource management is fast and operates in high time-frequency resolution. This could allow the use of non-allocated time-frequency resources, or even partial reuse of the allocated resources for D2D with eNB controlled power constraints. The feasibility and the range of D2D communication, and its impact to the power margins of cellular communications are studied by simulations in two example scenarios. The results demonstrate that by tolerating a modest increase in interference, D2D communication with practical range becomes feasible. By tolerating higher interference power the D2D range will increase. The basic idea of device-to-device (D2D) communication is that pairs of suitably selected wireless devices reuse the cellular spectrum to establish direct communication links, provided that the adverse effects of D2D communication on cellular users are minimized and that cellular users are given higher priority in using limited wireless resources. Despite its great potential in terms of coverage and capacity performance, implementing this new concept poses some challenges, particularly with respect to radio resource management. The main challenges arise from a strong need for distributed D2D solutions that operate in the absence of precise channel and network knowledge. To address this challenge, this paper studies a resource allocation problem in a single-cell wireless network with multiple D2D users sharing the available radio frequency channels with cellular users. We consider a realistic scenario where the base station (BS) is provided with strictly limited channel knowledge, whereas D2D and cellular users have no information. We prove a lower bound for the cellular aggregate utility in the downlink with fixed BS power, which allows for decoupling the channel allocation and D2D power control problems. An efficient graph-theoretical approach is proposed to perform channel allocation, which offers flexibility with respect to allocation criteria (aggregate utility maximization, fairness, and quality-of-service (QoS) guarantee). We model the power control problem as a multiagent learning game. We show that the game is an exact potential game with noisy rewards, which is defined on a discrete strategy set, and characterize the set of Nash equilibria. Q-learning better-reply dynamics is then used to achieve equilibrium. Providing direct communications among a rapidly growing number of wireless devices within the coverage area of a cellular system is an attractive way of exploiting the proximity among them to enhance coverage and spectral and energy efficiency. However, such device-to-device (D2D) communications create a new type of interference in cellular systems, calling for rigorous system analysis and design to both protect mobile users (MUs) and guarantee the connectivity of devices. Motivated by the potential advantages of cognitive radio (CR) technology in detecting and exploiting underutilized spectrum, we investigate CR-assisted D2D communications in a cellular network as a viable solution for D2D communications, in which devices access the network with mixed overlay–underlay spectrum sharing. Our comprehensive analysis reveals several engineering insights useful to system design. We first derive bounds of pivotal performance metrics. For a given collision probability constraint, as the prime spectrum-sharing criterion, we also derive the maximum allowable density of devices. This captures the density of MUs and that of active macro base stations. Limited in spatial density, devices may not have connectivity among them. Nevertheless, it is shown that for the derived maximum allowable density, one should judiciously push a portion of devices into receiving mode in order to preserve the connectivity and to keep the isolation probability low. Furthermore, upper bounds on the cellular coverage probability are obtained incorporating load-based power allocation for both path-loss and fading-based cell association mechanisms, which are fairly accurate and consistent with our in-depth simulation results. Finally, implementation issues are discussed. Device-to-device (D2D) communication has been recently proposed to mitigate the burden of base stations by leveraging the underutilized cellular spectrum resources, where high overall network throughput and D2D access rate are critical for its service performance and availability. In this paper, we study the resource allocation problem to push the limit of D2D communication underlaying cellular networks by allowing multiple D2D links to share resource with multiple cellular links. We propose FRESH, a f ull re source sh aring scheme where each subchannel can be shared by a cellular link and an arbitrary number of D2D links. In particular, FRESH first divides the communication links into so-called full resource sharing sets such that, within each set, all D2D link members are able to reuse the whole allocated resources. Thereafter, it allocates a sum of spectrum resources to each obtained full resource sharing set. As compared with state-of-the-art schemes, FRESH provides fine-grained resource allocation, resulting in throughput improvements of up to one order of magnitude, and D2D access rate improvements of up to 5 times with a moderate node density (e.g., on the order of 1 user per 400 square meters).