Within the domain of texture classification, a lot of effort has been spent on local descriptors, leading to many powerful algorithms. However, preprocessing techniques have received much less attention despite their important potential for improving the overall classification performance. We address this question by proposing a novel, simple, yet very powerful biologically-inspired filtering (BF) which simulates the performance of human retina. In the proposed approach, given a texture image, after applying a DoG filter to detect the "edges", we first split the filtered image into two "maps" alongside the sides of its edges. The feature extraction step is then carried out on the two "maps" instead of the input image. Our algorithm has several advantages such as simplicity, robustness to illumination and noise, and discriminative power. Experimental results on three large texture databases show that with an extremely low computational cost, the proposed method improves significantly the performance of many texture classification systems, notably in noisy environments. The source codes of the proposed algorithm can be downloaded from this https URL
An alternative method to improve the strength of texture descriptor is to perform efficient preprocessing. For example, in face recognition, Vu and Caplier @cite_18 @cite_0 applied the LBP operators upon three edge distribution maps across different directions, and reported state-of-the-art performance. However, to the best of our knowledge, with regard to feature extraction in texture classification, no such efficient preprocessing method exists (in @cite_9 , the DLBP features and Gabor filters are extracted separately). This is the motivation for the algorithm presented in this paper.
@cite_0 @cite_9 @cite_18
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This paper proposes a novel approach to extract image features for texture classification. The proposed features are robust to image rotation, less sensitive to histogram equalization and noise. It comprises of two sets of features: dominant local binary patterns (DLBP) in a texture image and the supplementary features extracted by using the circularly symmetric Gabor filter responses. The dominant local binary pattern method makes use of the most frequently occurred patterns to capture descriptive textural information, while the Gabor-based features aim at supplying additional global textural information to the DLBP features. Through experiments, the proposed approach has been intensively evaluated by applying a large number of classification tests to histogram-equalized, randomly rotated and noise corrupted images in Outex, Brodatz, Meastex, and CUReT texture image databases. Our method has also been compared with six published texture features in the experiments. It is experimentally demonstrated that the proposed method achieves the highest classification accuracy in various texture databases and image conditions. Inspired by theories of sparse representation and compressed sensing, this paper presents a simple, novel, yet very powerful approach for texture classification based on random projection, suitable for large texture database applications. At the feature extraction stage, a small set of random features is extracted from local image patches. The random features are embedded into a bag--of-words model to perform texture classification; thus, learning and classification are carried out in a compressed domain. The proposed unconventional random feature extraction is simple, yet by leveraging the sparse nature of texture images, our approach outperforms traditional feature extraction methods which involve careful design and complex steps. We have conducted extensive experiments on each of the CUReT, the Brodatz, and the MSRC databases, comparing the proposed approach to four state-of-the-art texture classification methods: Patch, Patch-MRF, MR8, and LBP. We show that our approach leads to significant improvements in classification accuracy and reductions in feature dimensionality. Making recognition more reliable under uncontrolled lighting conditions is one of the most important challenges for practical face recognition systems. We tackle this by combining the strengths of robust illumination normalization, local texture-based face representations, distance transform based matching, kernel-based feature extraction and multiple feature fusion. Specifically, we make three main contributions: 1) we present a simple and efficient preprocessing chain that eliminates most of the effects of changing illumination while still preserving the essential appearance details that are needed for recognition; 2) we introduce local ternary patterns (LTP), a generalization of the local binary pattern (LBP) local texture descriptor that is more discriminant and less sensitive to noise in uniform regions, and we show that replacing comparisons based on local spatial histograms with a distance transform based similarity metric further improves the performance of LBP LTP based face recognition; and 3) we further improve robustness by adding Kernel principal component analysis (PCA) feature extraction and incorporating rich local appearance cues from two complementary sources-Gabor wavelets and LBP-showing that the combination is considerably more accurate than either feature set alone. The resulting method provides state-of-the-art performance on three data sets that are widely used for testing recognition under difficult illumination conditions: Extended Yale-B, CAS-PEAL-R1, and Face Recognition Grand Challenge version 2 experiment 4 (FRGC-204). For example, on the challenging FRGC-204 data set it halves the error rate relative to previously published methods, achieving a face verification rate of 88.1 at 0.1 false accept rate. Further experiments show that our preprocessing method outperforms several existing preprocessors for a range of feature sets, data sets and lighting conditions. Local descriptors are mostly extracted over the raw intensity values of the image and requires the analysis of patterns in local pixel neighborhoods. The raw images don't provide much local relationship information required for the local descriptors. To resolve this problem, a new method of local image feature description is proposed in this paper based on the patterns extracted from the multiple filtered images. The whole process is structured as follows: First, the images are filtered with the bag of filters (BoF) and then local binary pattern (LBP) is computed over each filtered image and finally concatenated to find out the single BoF-LBP descriptor. The local information enriches in the filtered images improves the discriminative ability of the final descriptor. Content based image retrieval (CBIR) experiments are performed to observe the effectiveness of the proposed approach and compared with the recent state-of-the-art methods. The experiments are conducted over four benchmark databases having natural and texture images such as Corel-1k, Corel-10k, MIT-VisTex and STex-512S. The experimental results confirm that the introduced approach is able to improve the retrieval performance of the CBIR system.