This work describes a new human-in-the-loop (HitL) assistive grasping system for individuals with varying levels of physical capabilities. We investigated the feasibility of using four potential input devices with our assistive grasping system interface, using able-bodied individuals to define a set of quantitative metrics that could be used to assess an assistive grasping system. We then took these measurements and created a generalized benchmark for evaluating the effectiveness of any arbitrary input device into a HitL grasping system. The four input devices were a mouse, a speech recognition device, an assistive switch, and a novel sEMG device developed by our group that was connected either to the forearm or behind the ear of the subject. These preliminary results provide insight into how different interface devices perform for generalized assistive grasping tasks and also highlight the potential of sEMG based control for severely disabled individuals.
As assistive robotics has developed, various types of control interfaces have been explored. The modalities of these interfaces range from devices that provide a binary signal (such as a sip-and-puff) to speech recognition to a brain-computer interface (BCI) @cite_9 . Recent work in designing a HitL system that specializes in path planning under interface based constraints utilizes a sip-and-puff to allow for multiple inputs based on the state of the current interface. This was shown to be effective in assisting those with lower motor capabilities move around a room without requiring elaborate control over their wheelchair @cite_6 .
@cite_9 @cite_6
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Robot teleoperation systems face a common set of challenges including latency, low-dimensional user commands, and asymmetric control inputs. User control with Brain---Computer Interfaces (BCIs) exacerbates these problems through especially noisy and erratic low-dimensional motion commands due to the difficulty in decoding neural activity. We introduce a general framework to address these challenges through a combination of computer vision, user intent inference, and arbitration between the human input and autonomous control schemes. Adjustable levels of assistance allow the system to balance the operators capabilities and their perception of control authority. Additionally, a custom servo controller design allow for safe interactions of the robotic arm with the environment. We present experimental results demonstrating significant performance improvement using our shared-control assistance framework on adapted rehabilitation benchmarks with two subjects at various timepoints relative to their implantation with intracortical BCIs. Our results indicate that shared assistance mitigates perceived user difficulty in using a seven-degree of freedom robotic arm as a prosthetic and enables successful performance on previously infeasible tasks. We showcase the extensibility of our architecture with applications to quality-of-life tasks such as opening a door, pouring liquids from containers, and manipulation with objects previously unknown to the system in densely cluttered environments. The efficient control of our body and successful interaction with the environment are possible through the integration of multisensory information. Brain–computer interface (BCI) may allow people with sensorimotor disorders to actively interact in the world. In this study, visual information was paired with auditory feedback to improve the BCI control of a humanoid surrogate. Healthy and spinal cord injured (SCI) people were asked to embody a humanoid robot and complete a pick-and-place task by means of a visual evoked potentials BCI system. Participants observed the remote environment from the robot’s perspective through a head mounted display. Human-footsteps and computer-beep sounds were used as synchronous asynchronous auditory feedback. Healthy participants achieved better placing accuracy when listening to human footstep sounds relative to a computer-generated sound. SCI people demonstrated more difficulty in steering the robot during asynchronous auditory feedback conditions. Importantly, subjective reports highlighted that the BCI mask overlaying the display did not limit the observation of the scenario and the feeling of being in control of the robot. Overall, the data seem to suggest that sensorimotor-related information may improve the control of external devices. Further studies are required to understand how the contribution of residual sensory channels could improve the reliability of BCI systems. Brain-computer interface (BCI) systems can translate the human mind into control commands, which makes it feasible to improve the life quality of physically challenged people. However, in real-life situations, it is still difficult for users to utilize robots to provide basic services with BCI systems. We aimed to propose a BCI-based system with a visual servo module to operate a service robot. We recorded single-channel steady-state visual evoked potentials (SSVEP) as input signals for the BCI system of this study. The visual stimuli for inducing SSVEP were modulated at seven different frequencies with the sampled sinusoidal method. Correspondingly, this SSVEP-based BCI system can generate seven control commands for the operation of the service robot, which can provide three fundamental services: mobility, manipulation, and delivery. The visual servo module was established to reduce the burden of users and accelerate service procedures. To evaluate the performance of this system, subjects were recruited to participate in the experiments. All the participants succeed in operating the robot to provide the basic services. According to the experimental results, this SSVEP-based BCI system that incorporates the visual servo module can be effectively used to operate service robots with reduced number of channels and increased ability to perform multiple tasks. We present a heuristic-based search method for path planning in shared human-robot control scenarios in which the robot should adhere to specific motion constraints imposed by the human's control interface. This approach to path planning gives special consideration to kinematic and dynamic constraints introduced to reconcile discrepancies between the control space of the user and the control space of the robot. The resulting paths more closely mirror paths produced by users of the same interface; which is helpful, for example, when inferring human intent or for control sharing. Our first insight is to develop a hierarchical finite state machine describing the constrained state space, state transitions and associated costs. We then use this definition to embed the constraints of the interface into our heuristic planning algorithm, named C*, with simple modifications to the A* D* family of graph search algorithms. This approach allows us to maintain powerful theoretical guarantees such as complexity and completeness. In this paper, we ground our augmented path planning algorithm with an implementation on a robotic wheelchair system and a Sip-and-Puff interface. We demonstrate that the new approach produces paths and control signals that more closely resemble user-generated data and can easily be incorporated into real hardware systems.