Despite its omnipresence in robotics application, the nature of spatial knowledge and the mechanisms that underlie its emergence in autonomous agents are still poorly understood. Recent theoretical works suggest that the Euclidean structure of space induces invariants in an agent's raw sensorimotor experience. We hypothesize that capturing these invariants is beneficial for sensorimotor prediction and that, under certain exploratory conditions, a motor representation capturing the structure of the external space should emerge as a byproduct of learning to predict future sensory experiences. We propose a simple sensorimotor predictive scheme, apply it to different agents and types of exploration, and evaluate the pertinence of these hypotheses. We show that a naive agent can capture the topology and metric regularity of its sensor's position in an egocentric spatial frame without any a priori knowledge, nor extraneous supervision.
The problem is often conceptualized as the learning of grid or place cells, inspired by neuroscience @cite_40 . Place cells have been built as a way to compress sensory information @cite_34 , or to improve sensorimotor and reward predictability @cite_22 @cite_20 @cite_31 . Grid cells have been built as an intermediary representations in recurrent networks trained to predict an agent's position @cite_9 @cite_41 . Both place and grid cells have also been extracted by processing the internal state of a reservoir @cite_30 . Representations akin to place cells and displacements have also been built from low-level sensorimotor interaction @cite_23 .
@cite_30 @cite_22 @cite_41 @cite_9 @cite_40 @cite_23 @cite_31 @cite_34 @cite_20
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Deep neural networks have achieved impressive successes in fields ranging from object recognition to complex games such as Go1,2. Navigation, however, remains a substantial challenge for artificial agents, with deep neural networks trained by reinforcement learning3–5 failing to rival the proficiency of mammalian spatial behaviour, which is underpinned by grid cells in the entorhinal cortex 6 . Grid cells are thought to provide a multi-scale periodic representation that functions as a metric for coding space7,8 and is critical for integrating self-motion (path integration)6,7,9 and planning direct trajectories to goals (vector-based navigation)7,10,11. Here we set out to leverage the computational functions of grid cells to develop a deep reinforcement learning agent with mammal-like navigational abilities. We first trained a recurrent network to perform path integration, leading to the emergence of representations resembling grid cells, as well as other entorhinal cell types 12 . We then showed that this representation provided an effective basis for an agent to locate goals in challenging, unfamiliar, and changeable environments—optimizing the primary objective of navigation through deep reinforcement learning. The performance of agents endowed with grid-like representations surpassed that of an expert human and comparison agents, with the metric quantities necessary for vector-based navigation derived from grid-like units within the network. Furthermore, grid-like representations enabled agents to conduct shortcut behaviours reminiscent of those performed by mammals. Our findings show that emergent grid-like representations furnish agents with a Euclidean spatial metric and associated vector operations, providing a foundation for proficient navigation. As such, our results support neuroscientific theories that see grid cells as critical for vector-based navigation7,10,11, demonstrating that the latter can be combined with path-based strategies to support navigation in challenging environments. Hippocampal place fields have been shown to reflect behaviorally relevant aspects of space. For instance, place fields tend to be skewed along commonly traveled directions, they cluster around rewarded locations, and they are constrained by the geometric structure of the environment. We hypothesize a set of design principles for the hippocampal cognitive map that explain how place fields represent space in a way that facilitates navigation and reinforcement learning. In particular, we suggest that place fields encode not just information about the current location, but also predictions about future locations under the current transition distribution. Under this model, a variety of place field phenomena arise naturally from the structure of rewards, barriers, and directional biases as reflected in the transition policy. Furthermore, we demonstrate that this representation of space can support efficient reinforcement learning. We also propose that grid cells compute the eigendecomposition of place fields in part because is useful for segmenting an enclosure along natural boundaries. When applied recursively, this segmentation can be used to discover a hierarchical decomposition of space. Thus, grid cells might be involved in computing subgoals for hierarchical reinforcement learning. Biological systems such as rats have special brain structures which process spatial information from the environment. They have efficient and robust localization abilities provided by special neurons in the hippocampus, namely place cells. This work proposes a biologically plausible architecture which is based on three recently developed techniques: Reservoir Computing (RC), Slow Feature Analysis (SFA), and Independent Component Analysis (ICA). The bottom layer of our RC-SFA architecture is a reservoir of recurrent nodes which process the information from the robot's distance sensors. It provides a temporal kernel of rich dynamics which is used by the upper two layers (SFA and ICA) to autonomously learn place cells. Experiments with an e-puck robot with 8 infra-red sensors (which measure distances in [4–30] cm) show that the learning system based on RC-SFA provides a self-organized formation of place cells that can either distinguish between two rooms or to detect the corridor connecting them. We model hippocampal place cells and head-direction cells by combining allothetic (visual) and idiothetic (proprioceptive) stimuli. Visual input, provided by a video camera on a miniature robot, is preprocessed by a set of Gabor filters on 31 nodes of a log-polar retinotopic graph. Unsupervised Hebbian learning is employed to incrementally build a population of localized overlapping place fields. Place cells serve as basis functions for reinforcement learning. Experimental results for goal-oriented navigation of a mobile robot are presented.