In this paper, we present a domain adaptation based generative framework for Zero-Shot Learning. We explicitly target the problem of domain shift between the seen and unseen class distribution in Zero-Shot Learning (ZSL) and seek to minimize it by developing a generative model and training it via adversarial domain adaptation. Our approach is based on end-to-end learning of the class distributions of seen classes and unseen classes. To enable the model to learn the class distributions of unseen classes, we parameterize these class distributions in terms of the class attribute information (which is available for both seen and unseen classes). This provides a very simple way to learn the class distribution of any unseen class, given only its class attribute information, and no labeled training data. Training this model with adversarial domain adaptation provides robustness against the distribution mismatch between the data from seen and unseen classes. Through a comprehensive set of experiments, we show that our model yields superior accuracies as compared to various state-of-the-art ZSL models, on a variety of benchmark datasets.
Generative models @cite_22 @cite_37 @cite_23 @cite_5 @cite_20 @cite_39 @cite_13 have shown promising results for both ZSL and GZSL setups. Another advantage of the generative approach is that by using synthesized samples, we can convert the ZSL problem to the conventional supervised learning problem that can handle the biases towards the seen classes. The @cite_5 used a simple generative model based on the exponential family framework while @cite_20 synthesize the classifier. While recent generative approaches for the ZSL are deep generative models based on the VAE @cite_3 and GAN @cite_21 . The approach @cite_4 @cite_39 @cite_22 is based on the VAE architecture while @cite_23 @cite_37 @cite_14 used the adversarial sample generation based on the class conditioned attribute.
@cite_37 @cite_14 @cite_4 @cite_22 @cite_21 @cite_3 @cite_39 @cite_23 @cite_5 @cite_13 @cite_20
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We present a variety of new architectural features and training procedures that we apply to the generative adversarial networks (GANs) framework. We focus on two applications of GANs: semi-supervised learning, and the generation of images that humans find visually realistic. Unlike most work on generative models, our primary goal is not to train a model that assigns high likelihood to test data, nor do we require the model to be able to learn well without using any labels. Using our new techniques, we achieve state-of-the-art results in semi-supervised classification on MNIST, CIFAR-10 and SVHN. The generated images are of high quality as confirmed by a visual Turing test: our model generates MNIST samples that humans cannot distinguish from real data, and CIFAR-10 samples that yield a human error rate of 21.3 . We also present ImageNet samples with unprecedented resolution and show that our methods enable the model to learn recognizable features of ImageNet classes. In this work, we present the Text Conditioned Auxiliary Classifier Generative Adversarial Network, (TAC-GAN) a text to image Generative Adversarial Network (GAN) for synthesizing images from their text descriptions. Former approaches have tried to condition the generative process on the textual data; but allying it to the usage of class information, known to diversify the generated samples and improve their structural coherence, has not been explored. We trained the presented TAC-GAN model on the Oxford-102 dataset of flowers, and evaluated the discriminability of the generated images with Inception-Score, as well as their diversity using the Multi-Scale Structural Similarity Index (MS-SSIM). Our approach outperforms the state-of-the-art models, i.e., its inception score is 3.45, corresponding to a relative increase of 7.8 compared to the recently introduced StackGan. A comparison of the mean MS-SSIM scores of the training and generated samples per class shows that our approach is able to generate highly diverse images with an average MS-SSIM of 0.14 over all generated classes. We propose in this paper a new approach to train the Generative Adversarial Nets (GANs) with a mixture of generators to overcome the mode collapsing problem. The main intuition is to employ multiple generators, instead of using a single one as in the original GAN. The idea is simple, yet proven to be extremely effective at covering diverse data modes, easily overcoming the mode collapsing problem and delivering state-of-the-art results. A minimax formulation was able to establish among a classifier, a discriminator, and a set of generators in a similar spirit with GAN. Generators create samples that are intended to come from the same distribution as the training data, whilst the discriminator determines whether samples are true data or generated by generators, and the classifier specifies which generator a sample comes from. The distinguishing feature is that internal samples are created from multiple generators, and then one of them will be randomly selected as final output similar to the mechanism of a probabilistic mixture model. We term our method Mixture Generative Adversarial Nets (MGAN). We develop theoretical analysis to prove that, at the equilibrium, the Jensen-Shannon divergence (JSD) between the mixture of generators’ distributions and the empirical data distribution is minimal, whilst the JSD among generators’ distributions is maximal, hence effectively avoiding the mode collapsing problem. By utilizing parameter sharing, our proposed model adds minimal computational cost to the standard GAN, and thus can also efficiently scale to large-scale datasets. We conduct extensive experiments on synthetic 2D data and natural image databases (CIFAR-10, STL-10 and ImageNet) to demonstrate the superior performance of our MGAN in achieving state-of-the-art Inception scores over latest baselines, generating diverse and appealing recognizable objects at different resolutions, and specializing in capturing different types of objects by the generators. As a new way of training generative models, Generative Adversarial Net (GAN) that uses a discriminative model to guide the training of the generative model has enjoyed considerable success in generating real-valued data. However, it has limitations when the goal is for generating sequences of discrete tokens. A major reason lies in that the discrete outputs from the generative model make it difficult to pass the gradient update from the discriminative model to the generative model. Also, the discriminative model can only assess a complete sequence, while for a partially generated sequence, it is nontrivial to balance its current score and the future one once the entire sequence has been generated. In this paper, we propose a sequence generation framework, called SeqGAN, to solve the problems. Modeling the data generator as a stochastic policy in reinforcement learning (RL), SeqGAN bypasses the generator differentiation problem by directly performing gradient policy update. The RL reward signal comes from the GAN discriminator judged on a complete sequence, and is passed back to the intermediate state-action steps using Monte Carlo search. Extensive experiments on synthetic data and real-world tasks demonstrate significant improvements over strong baselines.