It is a significant problem to predict the 2D LiDAR map at next moment for robotics navigation and path-planning. To tackle this problem, we resort to the motion flow between adjacent maps, as motion flow is a powerful tool to process and analyze the dynamic data, which is named optical flow in video processing. However, unlike video, which contains abundant visual features in each frame, a 2D LiDAR map lacks distinctive local features. To alleviate this challenge, we propose to estimate the motion flow based on deep neural networks inspired by its powerful representation learning ability in estimating the optical flow of the video. To this end, we design a recurrent neural network based on gated recurrent unit, which is named LiDAR-FlowNet. As a recurrent neural network can encode the temporal dynamic information, our LiDAR-FlowNet can estimate motion flow between the current map and the unknown next map only from the current frame and previous frames. A self-supervised strategy is further designed to train the LiDAR-FlowNet model effectively, while no training data need to be manually annotated. With the estimated motion flow, it is straightforward to predict the 2D LiDAR map at the next moment. Experimental results verify the effectiveness of our LiDAR-FlowNet as well as the proposed training strategy. The results of the predicted LiDAR map also show the advantages of our motion flow based method.
. To estimate the motion flow of 2D LiDAR, Chen al @cite_15 proposed Bayesian occupancy filter. Gindele al @cite_23 further extended this method by incorporating prior knowledge. Choi al @cite_10 proposed a recurrent flow network. Note that, the proposed network is different from the conception in the deep learning community. The proposed network mainly consists of a context layer, which is to encode the velocity of each cell in the 2D LiDAR scan map. The velocity also can be regarded as the motion flow. All these methods model the variation of each cell and its local neighbors and then estimate the motion flow. However, the presentation ability of these shallow models usually is too weak to encode the complex problem, which leads to unsatisfying performance. Moreover, in these methods, there are many parameters to be empirically adjusted, which limits their application.
@cite_15 @cite_10 @cite_23
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To enable safe motion planning in a dynamic environment, it is vital to anticipate and predict object movements. In practice, however, an accurate object identification among multiple moving objects is extremely challenging, making it infeasible to accurately track and predict individual objects. Furthermore, even for a single object, its appearance can vary significantly due to external effects, such as occlusions, varying perspectives, or illumination changes. In this paper, we propose a novel recurrent network architecture called a recurrent flow network that can infer the velocity of each cell and the probability of future occupancy from a sequence of occupancy grids which we refer to as an occupancy flow. The parameters of the recurrent flow network are optimized using Bayesian optimization. The proposed method outperforms three baseline optical flow methods, Lucas-Kanade, Lucas-Kanade with Tikhonov regularization, and HornSchunck methods, and a Bayesian occupancy grid filter in terms of both prediction accuracy and robustness to noise. This paper presents a novel method for fully automatic and convenient extrinsic calibration of a 3D LiDAR and a panoramic camera with a normally printed chessboard. The proposed method is based on the 3D corner estimation of the chessboard from the sparse point cloud generated by one frame scan of the LiDAR. To estimate the corners, we formulate a full-scale model of the chessboard and fit it to the segmented 3D points of the chessboard. The model is fitted by optimizing the cost function under constraints of correlation between the reflectance intensity of laser and the color of the chessboard’s patterns. Powell’s method is introduced for resolving the discontinuity problem in optimization. The corners of the fitted model are considered as the 3D corners of the chessboard. Once the corners of the chessboard in the 3D point cloud are estimated, the extrinsic calibration of the two sensors is converted to a 3D-2D matching problem. The corresponding 3D-2D points are used to calculate the absolute pose of the two sensors with Unified Perspective-n-Point (UPnP). Further, the calculated parameters are regarded as initial values and are refined using the Levenberg-Marquardt method. The performance of the proposed corner detection method from the 3D point cloud is evaluated using simulations. The results of experiments, conducted on a Velodyne HDL-32e LiDAR and a Ladybug3 camera under the proposed re-projection error metric, qualitatively and quantitatively demonstrate the accuracy and stability of the final extrinsic calibration parameters. In this paper we consider the problem of estimating a dense depth map from a set of sparse LiDAR points. We use techniques from compressed sensing and the recently developed Alternating Direction Neural Networks (ADNNs) to create a deep recurrent auto-encoder for this task. Our architecture internally performs an algorithm for extracting multi-level convolutional sparse codes from the input which are then used to make a prediction. Our results demonstrate that with only two layers and 1800 parameters we are able to out perform all previously published results, including deep networks with orders of magnitude more parameters. In this paper, we propose a non-local structured prior for volumetric multi-view 3D reconstruction. Towards this goal, we present a novel Markov random field model based on ray potentials in which assumptions about large 3D surface patches such as planarity or Manhattan world constraints can be efficiently encoded as probabilistic priors. We further derive an inference algorithm that reasons jointly about voxels, pixels and image segments, and estimates marginal distributions of appearance, occupancy, depth, normals and planarity. Key to tractable inference is a novel hybrid representation that spans both voxel and pixel space and that integrates non-local information from 2D image segmentations in a principled way. We compare our non-local prior to commonly employed local smoothness assumptions and a variety of state-of-the-art volumetric reconstruction baselines on challenging outdoor scenes with textureless and reflective surfaces. Our experiments indicate that regularizing over larger distances has the potential to resolve ambiguities where local regularizers fail.