In this paper, we focus our attention on the large capacities unsplittable flow problem in a game theoretic setting. In this setting, there are selfish agents, which control some of the requests characteristics, and may be dishonest about them. It is worth noting that in game theoretic settings many standard techniques, such as randomized rounding, violate certain monotonicity properties, which are imperative for truthfulness, and therefore cannot be employed. In light of this state of affairs, we design a monotone deterministic algorithm, which is based on a primal-dual machinery, which attains an approximation ratio of @math , up to a disparity of @math away. This implies an improvement on the current best truthful mechanism, as well as an improvement on the current best combinatorial algorithm for the problem under consideration. Surprisingly, we demonstrate that any algorithm in the family of reasonable iterative path minimizing algorithms, cannot yield a better approximation ratio. Consequently, it follows that in order to achieve a monotone PTAS, if exists, one would have to exert different techniques. We also consider the large capacities . This problem is closely related to the unsplittable flow problem since one can formulate it as a special case of the integer linear program of the unsplittable flow problem. Accordingly, we obtain a comparable performance guarantee by refining the algorithm suggested for the unsplittable flow problem.
The research of the single-minded multi-unit combinatorial auction problem, which is closely related to the unsplittable flow problem, yielded similar results. @cite_11 showed that approximating the problem to within a factor of @math is @math -hard, where @math is the minimum multiplicity of an item. Yet, when @math , the integrality gap of the corresponding integer linear program becomes @math . Accordingly, @cite_3 , and Lavi and Swamy @cite_14 devised truthful @math -approximation mechanisms. However, these mechanisms are truthful only in a probabilistic sense and hence, the best known deterministic truthful result for the @math -bounded multi-unit combinatorial auction problem is by @cite_1 , which attains @math -approximation.
@cite_14 @cite_1 @cite_3 @cite_11
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This paper deals with the design of efficiently computable incentive compatible, or truthful, mechanisms for combinatorial optimization problems with multi-parameter agents. We focus on approximation algorithms for NP-hard mechanism design problems. These algorithms need to satisfy certain monotonicity properties to ensure truthfulness. Since most of the known approximation techniques do not fulfill these properties, we study alternative techniques.Our first contribution is a quite general method to transform a pseudopolynomial algorithm into a monotone FPTAS. This can be applied to various problems like, e.g., knapsack, constrained shortest path, or job scheduling with deadlines. For example, the monotone FPTAS for the knapsack problem gives a very efficient, truthful mechanism for single-minded multi-unit auctions. The best previous result for such auctions was a 2-approximation. In addition, we present a monotone PTAS for the generalized assignment problem with any bounded number of parameters per agent.The most efficient way to solve packing integer programs (PIPs) is LP-based randomized rounding, which also is in general not monotone. We show that primal-dual greedy algorithms achieve almost the same approximation ratios for PIPs as randomized rounding. The advantage is that these algorithms are inherently monotone. This way, we can significantly improve the approximation ratios of truthful mechanisms for various fundamental mechanism design problems like single-minded combinatorial auctions (CAs), unsplittable flow routing and multicast routing. Our approximation algorithms can also be used for the winner determination in CAs with general bidders specifying their bids through an oracle. This paper deals with the design of efficiently computable incentive-compatible mechanisms for combinatorial optimization problems with single-minded agents each possibly having multiple private parameters. We focus on approximation algorithms for NP-hard mechanism design problems. These algorithms need to satisfy certain monotonicity properties to ensure truthfulness. Since most of the known approximation techniques do not fulfill these properties, we study alternative techniques. Our first contribution is a quite general method to transform a pseudopolynomial algorithm into a monotone fully polynomial time approximation scheme (FPTAS). This can be applied to various problems like, e.g., knapsack, constrained shortest path, or job scheduling with deadlines. For example, the monotone FPTAS for the knapsack problem gives a very efficient, truthful mechanism for single-minded multiunit auctions. The best previous result for such auctions was a 2-appro-xi-ma-tion. In addition, we present a monotone PTAS for the generalized assignment problem with any constant number of private parameters per agent. The most efficient way to solve packing integer programs (PIPs) is linear programming-based randomized rounding, which also is in general not monotone. We show that primal-dual greedy algorithms achieve almost the same approximation ratios for PIPs as randomized rounding. The advantage is that these algorithms are inherently monotone. This way, we can significantly improve the approximation ratios of truthful mechanisms for various fundamental mechanism design problems like single-minded combinatorial auctions (CAs), unsplittable flow routing, and multicast routing. Our primal-dual approximation algorithms can also be used for the winner determination in CAs with general bidders specifying their bids through an oracle. One of the fundamental questions of Algorithmic Mechanism Design is whether there exists an inherent clash between truthfulness and computational tractability: in particular, whether polynomial-time truthful mechanisms for combinatorial auctions are provably weaker in terms of approximation ratio than non-truthful ones. This question was very recently answered for universally truthful mechanisms for combinatorial auctions D11 , and even for truthful-in-expectation mechanisms DughmiV11 . However, both of these results are based on information-theoretic arguments for valuations given by a value oracle, and leave open the possibility of polynomial-time truthful mechanisms for succinctly described classes of valuations. This paper is the first to prove computational hardness results for truthful mechanisms for combinatorial auctions with succinctly described valuations. We prove that there is a class of succinctly represented submodular valuations for which no deterministic truthful mechanism provides an @math -approximation for a constant @math , unless @math ( @math denotes the number of items). Furthermore, we prove that even truthful-in-expectation mechanisms cannot approximate combinatorial auctions with certain succinctly described submodular valuations better than within @math , where @math is the number of bidders and @math some absolute constant, unless @math . In addition, we prove computational hardness results for two related problems. We give a general technique to obtain approximation mechanisms that are truthful in expectation. We show that for packing domains, any spl alpha -approximation algorithm that also bounds the integrality gap of the IF relaxation of the problem by a can be used to construct an spl alpha -approximation mechanism that is truthful in expectation. This immediately yields a variety of new and significantly improved results for various problem domains and furthermore, yields truthful (in expectation) mechanisms with guarantees that match the best known approximation guarantees when truthfulness is not required. In particular, we obtain the first truthful mechanisms with approximation guarantees for a variety of multi-parameter domains. We obtain truthful (in expectation) mechanisms achieving approximation guarantees of O( spl radic m) for combinatorial auctions (CAs), (1 + spl epsi ) for multiunit CAs with B = spl Omega (log m) copies of each item, and 2 for multiparameter knapsack problems (multiunit auctions). Our construction is based on considering an LP relaxation of the problem and using the classic VCG mechanism by W. Vickrey (1961), E. Clarke (1971) and T. Groves (1973) to obtain a truthful mechanism in this fractional domain. We argue that the (fractional) optimal solution scaled down by a, where a is the integrality gap of the problem, can be represented as a convex combination of integer solutions, and by viewing this convex combination as specifying a probability distribution over integer solutions, we get a randomized, truthful in expectation mechanism. Our construction can be seen as a way of exploiting VCG in a computational tractable way even when the underlying social-welfare maximization problem is NP-hard.