In Crowdfunding platforms, people turn their prototype ideas into real products by raising money from the crowd, or invest in someone else's projects. In reward-based crowdfunding platforms such as Kickstarter and Indiegogo, selecting accurate reward delivery duration becomes crucial for creators, backers, and platform providers to keep the trust between the creators and the backers, and the trust between the platform providers and users. According to Kickstarter, 35 backers did not receive rewards on time. Unfortunately, little is known about on-time and late reward delivery projects, and there is no prior work to estimate reward delivery duration. To fill the gap, in this paper, we (i) extract novel features that reveal latent difficulty levels of project rewards; (ii) build predictive models to identify whether a creator will deliver all rewards in a project on time or not; and (iii) build a regression model to estimate accurate reward delivery duration (i.e., how long it will take to produce and deliver all the rewards). Experimental results show that our models achieve good performance -- 82.5 accuracy, 78.1 RMSE, and 0.108 NRMSE at the first 5 of the longest reward delivery duration.
@cite_2 examined 16k Kickstarter projects and proposed a model based on pledged money features, and project and backer graph features to predict the success of the projects. @cite_12 extracted 13 features from each of 13,000 Kickstarter projects and developed classifiers to predict project success. In @cite_10 @cite_20 , the authors used different feature traits to predict the success of projects. @cite_16 analyzed 18K Kickstarter projects and built logistic and log-logistic based models to predict the chance of successfully achieving goal. @cite_0 discovered that early donation played an important role in making the project successful. @cite_26 proposed text features of project pages for the project success prediction.
@cite_26 @cite_0 @cite_2 @cite_16 @cite_10 @cite_12 @cite_20
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Crowdfunding has gained widespread attention in recent years. Despite the huge success of crowdfunding platforms, the percentage of projects that succeed in achieving their desired goal amount is only around 40 . Moreover, many of these crowdfunding platforms follow "all-or-nothing" policy which means the pledged amount is collected only if the goal is reached within a certain predefined time duration. Hence, estimating the probability of success for a project is one of the most important research challenges in the crowdfunding domain. To predict the project success, there is a need for new prediction models that can potentially combine the power of both classification (which incorporate both successful and failed projects) and regression (for estimating the time for success). In this paper, we formulate the project success prediction as a survival analysis problem and apply the censored regression approach where one can perform regression in the presence of partial information. We rigorously study the project success time distribution of crowdfunding data and show that the logistic and log-logistic distributions are a natural choice for learning from such data. We investigate various censored regression models using comprehensive data of 18K Kickstarter (a popular crowdfunding platform) projects and 116K corresponding tweets collected from Twitter. We show that the models that take complete advantage of both the successful and failed projects during the training phase will perform significantly better at predicting the success of future projects compared to the ones that only use the successful projects. We provide a rigorous evaluation on many sets of relevant features and show that adding few temporal features that are obtained at the project's early stages can dramatically improve the performance. Crowdfunding websites such as Kickstarter are becoming increasingly popular, allowing project creators to raise hundreds of millions of dollars every year. However, only one out of two Kickstarter campaigns reaches its funding goal and is successful. It is therefore of prime importance, both for project creators and backers, to be able to know which campaigns are likely to succeed. We propose a method for predicting the success of Kickstarter campaigns by using both direct information and social features. We introduce a first set of predictors that uses the time series of money pledges to classify campaigns as probable success or failure and a second set that uses information gathered from tweets and Kickstarter's projects backers graph. We show that even though the predictors that are based solely on the amount of money pledged reach a high accuracy, combining them with predictors using social features enables us to improve the performance significantly. In particular, only 4 hours after the launch of a campaign, the combined predictor reaches an accuracy of more than 76 (a relative improvement of 4 ). Crowdfunding sites like Kickstarter--where entrepreneurs and artists look to the internet for funding--have quickly risen to prominence. However, we know very little about the factors driving the 'crowd' to take projects to their funding goal. In this paper we explore the factors which lead to successfully funding a crowdfunding project. We study a corpus of 45K crowdfunded projects, analyzing 9M phrases and 59 other variables commonly present on crowdfunding sites. The language used in the project has surprising predictive power accounting for 58.56 of the variance around successful funding. A closer look at the phrases shows they exhibit general persuasion principles. For example, also receive two reflects the principle of Reciprocity and is one of the top predictors of successful funding. We conclude this paper by announcing the release of the predictive phrases along with the control variables as a public dataset, hoping that our work can enable new features on crowdfunding sites--tools to help both backers and project creators make the best use of their time and money. Crowdfunding platforms have become important sites where people can create projects to seek funds toward turning their ideas into products, and back someone else's projects. As news media have reported successfully funded projects (e.g., Pebble Time, Coolest Cooler), more people have joined crowdfunding platforms and launched projects. But in spite of rapid growth of the number of users and projects, a project success rate at large has been decreasing because of launching projects without enough preparation and experience. Little is known about what reactions project creators made (e.g., giving up or making the failed projects better) when projects failed, and what types of successful projects we can find. To solve these problems, in this manuscript we (i) collect the largest datasets from Kickstarter, consisting of all project profiles, corresponding user profiles, projects' temporal data and users' social media information; (ii) analyze characteristics of successful projects, behaviors of users and understand dynamics of the crowdfunding platform; (iii) propose novel statistical approaches to predict whether a project will be successful and a range of expected pledged money of the project; (iv) develop predictive models and evaluate performance of the models; (v) analyze what reactions project creators had when project failed, and if they did not give up, how they made the failed projects successful; and (vi) cluster successful projects by their evolutional patterns of pledged money toward understanding what efforts project creators should make in order to get more pledged money. Our experimental results show that the predictive models can effectively predict project success and a range of expected pledged money.