Camera relocalization plays a vital role in many robotics and computer vision applications, such as self-driving cars and virtual reality. Recent random forests based methods exploit randomly sampled pixel comparison features to predict 3D world locations for 2D image locations to guide the camera pose optimization. However, these point features are only sampled randomly in images, without considering geometric information such as lines, leading to large errors with the existence of poorly textured areas or in motion blur. Line segments are more robust in these environments. In this work, we propose to jointly exploit points and lines within the framework of uncertainty driven regression forests. The proposed approach is thoroughly evaluated on three publicly available datasets against several strong state-of-the-art baselines in terms of several different error metrics. Experimental results prove the efficacy of our method, showing superior or on-par state-of-the-art performance.
Camera relocalization has been widely studied in large scale global localization @cite_5 @cite_42 @cite_23 , recovery from tracking failure @cite_50 @cite_39 , loop closure detection in visual SLAM @cite_38 @cite_15 and global localization in mobile robotics @cite_62 @cite_24 , and sports camera calibration @cite_0 @cite_1 . Various methods have been proposed to advance camera relocalization performance. We provide a review of random forests based methods here and refer to @cite_36 for a review of other methods.
@cite_38 @cite_62 @cite_36 @cite_42 @cite_1 @cite_39 @cite_24 @cite_0 @cite_50 @cite_23 @cite_5 @cite_15
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Camera relocalization plays a vital role in many robotics and computer vision tasks, such as global localization, recovery from tracking failure, and loop closure detection. Recent random forests based methods directly predict 3D world locations for 2D image locations to guide the camera pose optimization. During training, each tree greedily splits the samples to minimize the spatial variance. However, these greedy splits often produce uneven sub-trees in training or incorrect 2D-3D correspondences in testing. To address these problems, we propose a sample-balanced objective to encourage equal numbers of samples in the left and right sub-trees, and a novel backtracking scheme to remedy the incorrect 2D-3D correspondence predictions. Furthermore, we extend the regression forests based methods to use local features in both training and testing stages for outdoor RGB-only applications. Experimental results on publicly available indoor and outdoor datasets demonstrate the efficacy of our approach, which shows superior or on-par accuracy with several state-of-the-art methods. Monocular SLAM has the potential to turn inexpensive cameras into powerful pose sensors for applications such as robotics and augmented reality. We present a relocalization module for such systems which solves some of the problems encountered by previous monocular SLAM systems-tracking failure, map merging, and loop closure detection. This module extends recent advances in keypoint recognition to determine the camera pose relative to the landmarks within a single frame time of 33 ms. We first show how this module can be used to improve the robustness of these systems. Blur, sudden motion, and occlusion can all cause tracking to fail, leading to a corrupted map. Using the relocalization module, the system can automatically detect and recover from tracking failure while preserving map integrity. Extensive tests show that the system can then reliably generate maps for long sequences even in the presence of frequent tracking failure. We then show that the relocalization module can be used to recognize overlap in maps, i.e., when the camera has returned to a previously mapped area. Having established an overlap, we determine the relative pose of the maps using trajectory alignment so that independent maps can be merged and loop closure events can be recognized. The system combining all of these abilities is able to map larger environments and for significantly longer periods than previous systems. This paper presents an indoor relocalization system using a dual-stream convolutional neural network (CNN) with both color images and depth images as the network inputs. Aiming at the pose regression problem, a deep neural network architecture for RGB-D images is introduced, a training method by stages for the dual-stream CNN is presented, different depth image encoding methods are discussed, and a novel encoding method is proposed. By introducing the range information into the network through a dual-stream architecture, we not only improved the relocalization accuracy by about 20 compared with the state-of-the-art deep learning method for pose regression, but also greatly enhanced the system robustness in challenging scenes such as large-scale, dynamic, fast movement, and night-time environments. To the best of our knowledge, this is the first work to solve the indoor relocalization problems based on deep CNNs with RGB-D camera. The method is first evaluated on the Microsoft 7-Scenes data set to show its advantage in accuracy compared with other CNNs. Large-scale indoor relocalization is further presented using our method. The experimental results show that 0.3 m in position and 4° in orientation accuracy could be obtained. Finally, this method is evaluated on challenging indoor data sets collected from motion capture system. The results show that the relocalization performance is hardly affected by dynamic objects, motion blur, or night-time environments. Note to Practitioners —This paper was motivated by the limitations of the existing indoor relocalization technology that is significant for mobile robot navigation. Using this technology, robots can infer where they are in a previously visited place. Previous visual localization methods can hardly be put into wide application for the reason that they have strict requirements for the environments. When faced with challenging scenes such as large-scale environments, dynamic objects, motion blur caused by fast movement, night-time environments, or other appearance changed scenes, most existing methods tend to fail. This paper introduces deep learning into the indoor relocalization problem and uses dual-stream CNN (depth stream and color stream) to realize 6-DOF pose regression in an end-to-end manner. The localization error is about 0.3 m and 4° in a large-scale indoor environments. And what is more important, the proposed system does not lose efficiency in some challenging scenes. The proposed encoding method of depth images can also be adopted in other deep neural networks with RGB-D cameras as the sensor. Image-based localization, or camera relocalization, is a fundamental problem in computer vision and robotics, and it refers to estimating camera pose from an image. Recent state-of-the-art approaches use learning based methods, such as Random Forests (RFs) and Convolutional Neural Networks (CNNs), to regress for each pixel in the image its corresponding position in the scene's world coordinate frame, and solve the final pose via a RANSAC-based optimization scheme using the predicted correspondences. In this paper, instead of in a patch-based manner, we propose to perform the scene coordinate regression in a full-frame manner to make the computation efficient at test time and, more importantly, to add more global context to the regression process to improve the robustness. To do so, we adopt a fully convolutional encoder-decoder neural network architecture which accepts a whole image as input and produces scene coordinate predictions for all pixels in the image. However, using more global context is prone to overfitting. To alleviate this issue, we propose to use data augmentation to generate more data for training. In addition to the data augmentation in 2D image space, we also augment the data in 3D space. We evaluate our approach on the publicly available 7-Scenes dataset, and experiments show that it has better scene coordinate predictions and achieves state-of-the-art results in localization with improved robustness on the hardest frames (e.g., frames with repeated structures).