Data-driven approach for grasping shows significant advance recently. But these approaches usually require much training data. To increase the efficiency of grasping data collection, this paper presents a novel grasp training system including the whole pipeline from data collection to model inference. The system can collect effective grasp sample with a corrective strategy assisted by antipodal grasp rule, and we design an affordance interpreter network to predict pixelwise grasp affordance map. We define graspability, ungraspability and background as grasp affordances. The key advantage of our system is that the pixel-level affordance interpreter network trained with only a small number of grasp samples under antipodal rule can achieve significant performance on totally unseen objects and backgrounds. The training sample is only collected in simulation. Extensive qualitative and quantitative experiments demonstrate the accuracy and robustness of our proposed approach. In the real-world grasp experiments, we achieve a grasp success rate of 93 on a set of household items and 91 on a set of adversarial items with only about 6,300 simulated samples. We also achieve 87 accuracy in clutter scenario. Although the model is trained using only RGB image, when changing the background textures, it also performs well and can achieve even 94 accuracy on the set of adversarial objects, which outperforms current state-of-the-art methods.
Grasp Planning. Robotic grasping is one of the most widely studied topics in the area of object manipulation. In grasping task, we aim to achieve a desired object constraint in front of external disturbance @cite_20 . The existing grasping techniques can be divided into analytic and empirical methods. Analytic methods try to evaluate grasp configuration according to some metric @cite_4 @cite_5 @cite_25 @cite_31 on the assumption of simplified contact model, Coulomb friction and rigid-object modeling @cite_2 . While these methods often required known object model and location @cite_21 . Contrary to analytic approaches, empirical methods try to obtain object representations from data, which can be used to evaluate grasp configuration with heuristics @cite_7 .
@cite_4 @cite_7 @cite_21 @cite_2 @cite_5 @cite_31 @cite_25 @cite_20
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This paper presents a novel robot grasping planning approach that extracts grasp strategies (grasp type, and thumb placement and direction) from human demonstration and integrates them into the grasp planning procedure to generate a feasible grasp concerning the target object geometry and manipulation task. Our study results show that the grasp strategies of grasp type and thumb placement not only represent important human grasp intentions, but also provide meaningful constraints on hand posture and wrist position, which highly reduce both the feasible workspace of a robotic hand and the search space of the grasp planning. This approach has been thoroughly evaluated both in simulation and with a real robotic system for multiple daily living representative objects. We have also demonstrated the robustness of our approach in the experiment with different levels of perception uncertainties. This paper develops a technique for an autonomous robot endowed with a manipulator arm, a multi-fingered gripper, and a variety of sensors to manipulate a known, but poorly observable object. We present a novel grasp planning method which not only incorporates the potential collision between object and manipulator, but takes advantage of this interaction. The natural uncertainty and difficulties in observation in such tasks is modeled as a Partially Observable Markov Decision Process (POMDP). Recent advances in point-based methods as well as a novel state space representation specific to the grasping problem are leveraged to overcome state space growth issues. Simulation results are presented for the combined localization, manipulation, and grasping of a small nut on a table. This paper presents a real-time, object-independent grasp synthesis method which can be used for closed-loop grasping. Our proposed Generative Grasping Convolutional Neural Network (GG-CNN) predicts the quality and pose of grasps at every pixel. This one-to-one mapping from a depth image overcomes limitations of current deep-learning grasping techniques by avoiding discrete sampling of grasp candidates and long computation times. Additionally, our GG-CNN is orders of magnitude smaller while detecting stable grasps with equivalent performance to current state-of-the-art techniques. The light- weight and single-pass generative nature of our GG-CNN allows for closed-loop control at up to 50Hz, enabling accurate grasping in non-static environments where objects move and in the presence of robot control inaccuracies. In our real-world tests, we achieve an 83 grasp success rate on a set of previously unseen objects with adversarial geometry and 88 on a set of household objects that are moved during the grasp attempt. We also achieve 81 accuracy when grasping in dynamic clutter. We review the work on data-driven grasp synthesis and the methodologies for sampling and ranking candidate grasps. We divide the approaches into three groups based on whether they synthesize grasps for known, familiar or unknown objects. This structure allows us to identify common object representations and perceptual processes that facilitate the employed data-driven grasp synthesis technique. In the case of known objects, we concentrate on the approaches that are based on object recognition and pose estimation. In the case of familiar objects, the techniques use some form of a similarity matching to a set of previously encountered objects. Finally for the approaches dealing with unknown objects, the core part is the extraction of specific features that are indicative of good grasps. Our survey provides an overview of the different methodologies and discusses open problems in the area of robot grasping. We also draw a parallel to the classical approaches that rely on analytic formulations.