The movement of a user's face, easily detected by a smartphone's front camera, is an underexploited input modality for mobile interactions. We introduce three sets of face-engaged interaction techniques for augmenting the traditional mobile inputs, which leverages the combination of the head movements with touch gestures and device motions, all sensed via the phone's built-in sensors. We systematically present the space of design considerations for mobile interactions using one or more of the three input modalities (i.e., touch, motion, and head). The additional affordances of the proposed techniques expand the mobile interaction vocabulary, and can facilitate unique usage scenarios such as one-hand or touch-free interaction. An initial evaluation was conducted and users had positive reactions to the new techniques, indicating the promise of an intuitive and convenient user experience.
However, touches are not always convenient for a user. Examples include when one is wearing gloves or visually impaired, leading some researchers to leverage the device motions to design novel gestures for mobile phone interaction. Based on a user’s spatial awareness, Virtual Shelves supports triggering shortcuts mapped to a hemisphere space in front of the body @cite_17 ; however, external sensors for tracking the phone are required. Accelerometer and gyroscope are widely used internal sensors for detecting motion gestures, for instance: auto screen rotation based on a device’s orientation @cite_2 , rolling a phone on different axes to scroll or command @cite_15 , tapping the back of a device or jerking it @cite_27 , and whacking a phone with hard contact forces @cite_28 . Also, through coupling the accelerometer data and touch events on an interactive surface, PhoneTouch allows for direct target selection using the phone and a pick &drop style of data transferring @cite_24 .
@cite_28 @cite_24 @cite_27 @cite_2 @cite_15 @cite_17
2150639461 2090465075 2017634428 1970099751
Mobile phones are increasingly equipped with a range of highly responsive sensors. From cameras and GPS receivers to three-axis accelerometers, applications running on these devices are able to experience rich interactions with their environment. Unfortunately, some applications may be able to use such sensors to monitor their surroundings in unintended ways. In this paper, we demonstrate that an application with access to accelerometer readings on a modern mobile phone can use such information to recover text entered on a nearby keyboard. Note that unlike previous emanation recovery papers, the accelerometers on such devices sample at near the Nyquist rate, making previous techniques unworkable. Our application instead detects and decodes keystrokes by measuring the relative physical position and distance between each vibration. We then match abstracted words against candidate dictionaries and record word recovery rates as high as 80 . In so doing, we demonstrate the potential to recover significant information from the vicinity of a mobile device without gaining access to resources generally considered to be the most likely sources of leakage (e.g., microphone, camera). Today's smartphones are shipped with various embedded motion sensors, such as the accelerometer, gyroscope, and orientation sensors. These motion sensors are useful in supporting the mobile UI innovation and motion-based commands. However, they also bring potential risks of leaking user's private information as they allow third party applications to monitor the motion changes of smartphones. In this paper, we study the feasibility of inferring a user's tap inputs to a smartphone with its integrated motion sensors. Specifically, we utilize an installed trojan application to stealthily monitor the movement and gesture changes of a smartphone using its on-board motion sensors. When the user is interacting with the trojan application, it learns the motion change patterns of tap events. Later, when the user is performing sensitive inputs, such as entering passwords on the touchscreen, the trojan application applies the learnt pattern to infer the occurrence of tap events on the touchscreen as well as the tapped positions on the touchscreen. For demonstration, we present the design and implementation of TapLogger, a trojan application for the Android platform, which stealthily logs the password of screen lock and the numbers entered during a phone call (e.g., credit card and PIN numbers). Statistical results are presented to show the feasibility of such inferences and attacks. Mobile devices are becoming increasingly sophisticated and the latest generation of smart cell phones now incorporates many diverse and powerful sensors. These sensors include GPS sensors, vision sensors (i.e., cameras), audio sensors (i.e., microphones), light sensors, temperature sensors, direction sensors (i.e., magnetic compasses), and acceleration sensors (i.e., accelerometers). The availability of these sensors in mass-marketed communication devices creates exciting new opportunities for data mining and data mining applications. In this paper we describe and evaluate a system that uses phone-based accelerometers to perform activity recognition, a task which involves identifying the physical activity a user is performing. To implement our system we collected labeled accelerometer data from twenty-nine users as they performed daily activities such as walking, jogging, climbing stairs, sitting, and standing, and then aggregated this time series data into examples that summarize the user activity over 10- second intervals. We then used the resulting training data to induce a predictive model for activity recognition. This work is significant because the activity recognition model permits us to gain useful knowledge about the habits of millions of users passively---just by having them carry cell phones in their pockets. Our work has a wide range of applications, including automatic customization of the mobile device's behavior based upon a user's activity (e.g., sending calls directly to voicemail if a user is jogging) and generating a daily weekly activity profile to determine if a user (perhaps an obese child) is performing a healthy amount of exercise. Background: Over the past few years, the world has witnessed an unprecedented growth in smartphone use. With sensors such as accelerometers and gyroscopes on board, smartphones have the potential to enhance our understanding of health behavior, in particular physical activity or the lack thereof. However, reliable and valid activity measurement using only a smartphone in situ has not been realized. Objective: To examine the validity of the iPod Touch (Apple, Inc.) and particularly to understand the value of using gyroscopes for classifying types of physical activity, with the goal of creating a measurement and feedback system that easily integrates into individuals’ daily living. Methods: We collected accelerometer and gyroscope data for 16 participants on 13 activities with an iPod Touch, a device that has essentially the same sensors and computing platform as an iPhone. The 13 activities were sitting, walking, jogging, and going upstairs and downstairs at different paces. We extracted time and frequency features, including mean and variance of acceleration and gyroscope on each axis, vector magnitude of acceleration, and fast Fourier transform magnitude for each axis of acceleration. Different classifiers were compared using the Waikato Environment for Knowledge Analysis (WEKA) toolkit, including C4.5 (J48) decision tree, multilayer perception, naive Bayes, logistic, k-nearest neighbor (kNN), and meta-algorithms such as boosting and bagging. The 10-fold cross-validation protocol was used. Results: Overall, the kNN classifier achieved the best accuracies: 52.3 –79.4 for up and down stair walking, 91.7 for jogging, 90.1 –94.1 for walking on a level ground, and 100 for sitting. A 2-second sliding window size with a 1-second overlap worked the best. Adding gyroscope measurements proved to be more beneficial than relying solely on accelerometer readings for all activities (with improvement ranging from 3.1 to 13.4 ). Conclusions: Common categories of physical activity and sedentary behavior (walking, jogging, and sitting) can be recognized with high accuracies using both the accelerometer and gyroscope onboard the iPod touch or iPhone. This suggests the potential of developing just-in-time classification and feedback tools on smartphones. [J Med Internet Res 2012;14(5):e130]