On-orbit proximity operations in space rendezvous, docking and debris removal require precise and robust 6D pose estimation under a wide range of lighting conditions and against highly textured background, i.e., the Earth. This paper investigates leveraging deep learning and photorealistic rendering for monocular pose estimation of known uncooperative spacecrafts. We first present a simulator built on Unreal Engine 4, named URSO, to generate labeled images of spacecrafts orbiting the Earth, which can be used to train and evaluate neural networks. Secondly, we propose a deep learning framework for pose estimation based on orientation soft classification, which allows modelling orientation ambiguity as a mixture of Gaussians. This framework was evaluated both on URSO datasets and the ESA pose estimation challenge. In this competition, our best model achieved 3rd place on the synthetic test set and 2nd place on the real test set. Moreover, our results show the impact of several architectural and training aspects, and we demonstrate qualitatively how models learned on URSO datasets can perform on real images from space.
Previous monocular solutions @cite_28 @cite_36 @cite_35 @cite_14 @cite_7 to spacecraft tracking and pose estimation rely on model-based approaches @cite_4 that align a wireframe model of the object to an edge image (typically given by a Canny detector) of the real object based on heuristics. However objects are more than just a collection of edges and geometric primitives. Convolutional Neural Networks (CNNs) can learn more complex and meaningful features to the task at hand while ignoring background features (e.g. clouds) based on context.
@cite_35 @cite_14 @cite_4 @cite_7 @cite_28 @cite_36
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In this paper we present a convolutional neural network (CNN)-based model for human head pose estimation in low-resolution multi-modal RGB-D data. We pose the problem as one of classification of human gazing direction. We further fine-tune a regressor based on the learned deep classifier. Next we combine the two models (classification and regression) to estimate approximate regression confidence. We present state-of-the-art results in datasets that span the range of high-resolution human robot interaction (close up faces plus depth information) data to challenging low resolution outdoor surveillance data. We build upon our robust head-pose estimation and further introduce a new visual attention model to recover interaction with the environment . Using this probabilistic model, we show that many higher level scene understanding like human-human scene interaction detection can be achieved. Our solution runs in real-time on commercial hardware. We introduce a novel method for 3D object detection and pose estimation from color images only. We first use segmentation to detect the objects of interest in 2D even in presence of partial occlusions and cluttered background. By contrast with recent patch-based methods, we rely on a “holistic” approach: We apply to the detected objects a Convolutional Neural Network (CNN) trained to predict their 3D poses in the form of 2D projections of the corners of their 3D bounding boxes. This, however, is not sufficient for handling objects from the recent T-LESS dataset: These objects exhibit an axis of rotational symmetry, and the similarity of two images of such an object under two different poses makes training the CNN challenging. We solve this problem by restricting the range of poses used for training, and by introducing a classifier to identify the range of a pose at run-time before estimating it. We also use an optional additional step that refines the predicted poses. We improve the state-of-the-art on the LINEMOD dataset from 73.7 [2] to 89.3 of correctly registered RGB frames. We are also the first to report results on the Occlusion dataset [1 ] using color images only. We obtain 54 of frames passing the Pose 6D criterion on average on several sequences of the T-LESS dataset, compared to the 67 of the state-of-the-art [10] on the same sequences which uses both color and depth. The full approach is also scalable, as a single network can be trained for multiple objects simultaneously. This paper presents an efficient framework for dense 3D scene reconstruction using input from a moving monocular camera. Visual SLAM (Simultaneous Localisation and Mapping) approaches based solely on geometric methods have proven to be quite capable of accurately tracking the pose of a moving camera and simultaneously building a map of the environment in real-time. However, most of them suffer from the 3D map being too sparse for practical use. The missing points in the generated map correspond mainly to areas lacking texture in the input images, and dense mapping systems often rely on hand-crafted priors like piecewise-planarity or piecewise-smooth depth. These priors do not always provide the required level of scene understanding to accurately fill the map. On the other hand, Convolutional Neural Networks (CNNs) have had great success in extracting high-level information from images and regressing pixel-wise surface normals, semantics, and even depth. In this work we leverage this high-level scene context learned by a deep CNN in the form of a surface normal prior. We show, in particular, that using the surface normal prior leads to better reconstructions than the weaker smoothness prior. Abstract We present a novel convolutional neural network (CNN) based pipeline which can effectively fuse multi-level information extracted from different intermediate layers generating hybrid convolutional features (HCF) for edge detection. Different from previous methods, the proposed method fuses multi-level information in a feature-map based manner. The produced hybrid convolutional features can be used to perform high-quality edge detection. The edge detector is also computationally efficient, because it detects edges in an image-to-image way without any post-processing. We evaluate the proposed method on three widely used datasets for edge detection including BSDS500, NYUD and Multicue, and also test the method on Pascal VOC’12 dataset for object contour detection. The results show that HCF achieves an improvement in performance over the state-of-the-art methods on all four datasets. On BSDS500 dataset, the efficient version of the proposed approach achieves ODS F-score of 0.804 with a speed of 22 fps and the high-accuracy version achieves ODS F-score of 0.814 with 11 fps .