We study large-scale, distributed graph clustering. Given an undirected graph, our objective is to partition the nodes into disjoint sets called clusters. A cluster should contain many internal edges while being sparsely connected to other clusters. In the context of a social network, a cluster could be a group of friends. Modularity and map equation are established formalizations of this internally-dense-externally-sparse principle. We present two versions of a simple distributed algorithm to optimize both measures. They are based on Thrill, a distributed big data processing framework that implements an extended MapReduce model. The algorithms for the two measures, DSLM-Mod and DSLM-Map, differ only slightly. Adapting them for similar quality measures is straight-forward. We conduct an extensive experimental study on real-world graphs and on synthetic benchmark graphs with up to 68 billion edges. Our algorithms are fast while detecting clusterings similar to those detected by other sequential, parallel and distributed clustering algorithms. Compared to the distributed GossipMap algorithm, DSLM-Map needs less memory, is up to an order of magnitude faster and achieves better quality.
The second approach consists of distributing the clustering algorithm itself. Using MPI, @cite_5 have introduced a distributed extension of the Louvain algorithm @cite_15 . Similarly, @cite_10 have presented an algorithm that uses the GraphX framework. Another algorithm named GossipMap is presented in @cite_17 which uses the GraphLab framework. Our algorithms also use this second approach.
@cite_5 @cite_15 @cite_10 @cite_17
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Motivated by applications to sensor, peer-to-peer and ad hoc networks, we study distributed asynchronous algorithms, also known as gossip algorithms, for computation and information exchange in an arbitrarily connected network of nodes. Nodes in such networks operate under limited computational, communication and energy resources. These constraints naturally give rise to "gossip" algorithms: schemes which distribute the computational burden and in which a node communicates with a randomly chosen neighbor. We analyze the averaging problem under the gossip constraint for arbitrary network, and find that the averaging time of a gossip algorithm depends on the second largest eigenvalue of a doubly stochastic matrix characterizing the algorithm. Using recent results of Boyd, Diaconis and Xiao (2003), we show that minimizing this quantity to design the fastest averaging algorithm on the network is a semi-definite program (SDP). In general, SDPs cannot be solved distributedly; however, exploiting problem structure, we propose a subgradient method that distributedly solves the optimization problem over the network. The relation of averaging time to the second largest eigenvalue naturally relates it to the mixing time of a random walk with transition probabilities that are derived from the gossip algorithm. We use this connection to study the performance of gossip algorithm on two popular networks: wireless sensor networks, which are modeled as geometric random graphs, and the Internet graph under the so-called preferential connectivity model. Motivated by applications to sensor, peer-to-peer, and ad hoc networks, we study distributed algorithms, also known as gossip algorithms, for exchanging information and for computing in an arbitrarily connected network of nodes. The topology of such networks changes continuously as new nodes join and old nodes leave the network. Algorithms for such networks need to be robust against changes in topology. Additionally, nodes in sensor networks operate under limited computational, communication, and energy resources. These constraints have motivated the design of "gossip" algorithms: schemes which distribute the computational burden and in which a node communicates with a randomly chosen neighbor. We analyze the averaging problem under the gossip constraint for an arbitrary network graph, and find that the averaging time of a gossip algorithm depends on the second largest eigenvalue of a doubly stochastic matrix characterizing the algorithm. Designing the fastest gossip algorithm corresponds to minimizing this eigenvalue, which is a semidefinite program (SDP). In general, SDPs cannot be solved in a distributed fashion; however, exploiting problem structure, we propose a distributed subgradient method that solves the optimization problem over the network. The relation of averaging time to the second largest eigenvalue naturally relates it to the mixing time of a random walk with transition probabilities derived from the gossip algorithm. We use this connection to study the performance and scaling of gossip algorithms on two popular networks: Wireless Sensor Networks, which are modeled as Geometric Random Graphs, and the Internet graph under the so-called Preferential Connectivity (PC) model. In this paper, we study two related iterative randomized algorithms for distributed computation of averages. The first algorithm is the Broadcast Gossip Algorithm, in which at each iteration one randomly selected node broadcasts its own state to its neighbors. The second algorithm is a novel variation of the former, in which at each iteration every node is allowed to broadcast: hence, this algorithm, which we call Collision Broadcast Gossip Algorithm (CBGA), is affected by interference among messages. The performance of both algorithms is evaluated in terms of rate of convergence and asymptotical error: focusing on large Abelian Cayley networks, we highlight the role of topology and of design parameters. We show that on fully connected graphs the rate of convergence is bounded away from one, whereas the asymptotical error is bounded away from zero. On the contrary, on sparse graphs the rate of convergence goes to one and the asymptotical error goes to zero, as the size of the network grows larger. Our results also show that the performance of the CBGA is close to the performance of the BGA: this indicates the robustness of broadcast gossip algorithms to interferences. We study distributed algorithms, also known as gossip algorithms, for information dissemination in an arbitrary connected network of nodes. Distributed algorithms have applications to peer-to-peer, sensor, and ad hoc networks, in which nodes operate under limited computational, communication, and energy resources. These constraints naturally give rise to "gossip? algorithms: schemes in which nodes repeatedly communicate with randomly chosen neighbors, thus distributing the computational burden across all the nodes in the network and making the computation robust against node failures. Information dissemination based on network coding was introduced by Deb and Medard. They showed the virtue of coding by analyzing a coding algorithm for a complete graph. Although their scheme generalizes to arbitrary graphs, the analysis does not. We present analysis of this algorithm for arbitrary graphs. Specifically, we find that the information dissemination time is naturally related to the spectral properties of the underlying network graph. Our results provide insight into how the graph topology affects the performance of the coding-based information dissemination algorithm.