For dense sampled light field (LF) reconstruction problem, existing approaches focus on a depth-free framework to achieve non-Lambertian performance. However, they trap in the trade-off "either aliasing or blurring" problem, i.e., pre-filtering the aliasing components (caused by the angular sparsity of the input LF) always leads to a blurry result. In this paper, we intend to solve this challenge by introducing an elaborately designed epipolar plane image (EPI) structure within a learning-based framework. Specifically, we start by analytically showing that decreasing the spatial scale of an EPI shows higher efficiency in addressing the aliasing problem than simply adopting pre-filtering. Accordingly, we design a Laplacian Pyramid EPI (LapEPI) structure that contains both low spatial scale EPI (for aliasing) and high-frequency residuals (for blurring) to solve the trade-off problem. We then propose a novel network architecture for the LapEPI structure, termed as LapEPI-net. To ensure the non-Lambertian performance, we adopt a transfer-learning strategy by first pre-training the network with natural images then fine-tuning it with unstructured LFs. Extensive experiments demonstrate the high performance and robustness of the proposed approach for tackling the aliasing-or-blurring problem as well as the non-Lambertian reconstruction.
These kind of approaches typically first estimate the depth of a scene @cite_2 @cite_13 @cite_0 @cite_17 , such as structure tensor-based local direction estimation in the EPI domain @cite_37 , and phase-based depth estimation in the image domain @cite_22 . Then the input views are warped to novel viewpoints and blended in different manners, e.g., soft blending @cite_35 and learning-based synthesis @cite_3 . In recent years, some studies for maximizing the quality of synthetic views have been presented that are based on CNNs. Flynn al @cite_21 proposed a deep learning method to synthesize novel views using a sequence of images with wide baselines. Kalantari al @cite_8 used two sequential convolutional neural networks to model depth and color estimation simultaneously by minimizing the error between synthetic views and ground truth images. Zhou al @cite_36 trained a network that infers alpha and multiplane images. The novel views are synthesized using homography and alpha composition. However, all these approaches are based on the Lambertian assumption without explicitly addressing the non-Lambertian challenge.
@cite_35 @cite_37 @cite_22 @cite_8 @cite_36 @cite_21 @cite_3 @cite_0 @cite_2 @cite_13 @cite_17
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We present a machine learning algorithm that takes as input a 2D RGB image and synthesizes a 4D RGBD light field (color and depth of the scene in each ray direction). For training, we introduce the largest public light field dataset, consisting of over 3300 plenoptic camera light fields of scenes containing flowers and plants. Our synthesis pipeline consists of a convolutional neural network (CNN) that estimates scene geometry, a stage that renders a Lambertian light field using that geometry, and a second CNN that predicts occluded rays and non-Lambertian effects. Our algorithm builds on recent view synthesis methods, but is unique in predicting RGBD for each light field ray and improving unsupervised single image depth estimation by enforcing consistency of ray depths that should intersect the same scene point. Please see our supplementary video at this https URL We present a novel paradigm to deal with depth reconstruction from 4D light fields in a variational framework. Taking into account the special structure of light field data, we reformulate the problem of stereo matching to a constrained labeling problem on epipolar plane images, which can be thought of as vertical and horizontal 2D cuts through the field. This alternative formulation allows to estimate accurate depth values even for specular surfaces, while simultaneously taking into account global visibility constraints in order to obtain consistent depth maps for all views. The resulting optimization problems are solved with state-of-the-art convex relaxation techniques. We test our algorithm on a number of synthetic and real-world examples captured with a light field gantry and a plenoptic camera, and compare to ground truth where available. All data sets as well as source code are provided online for additional evaluation. Analysis-by-synthesis has been a successful approach for many tasks in computer vision, such as 6D pose estimation of an object in an RGB-D image which is the topic of this work. The idea is to compare the observation with the output of a forward process, such as a rendered image of the object of interest in a particular pose. Due to occlusion or complicated sensor noise, it can be difficult to perform this comparison in a meaningful way. We propose an approach that "learns to compare", while taking these difficulties into account. This is done by describing the posterior density of a particular object pose with a convolutional neural network (CNN) that compares an observed and rendered image. The network is trained with the maximum likelihood paradigm. We observe empirically that the CNN does not specialize to the geometry or appearance of specific objects, and it can be used with objects of vastly different shapes and appearances, and in different backgrounds. Compared to state-of-the-art, we demonstrate a significant improvement on two different datasets which include a total of eleven objects, cluttered background, and heavy occlusion. We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility constraints and thus remove errors and inconsistencies from the depth maps to produce a consistent surface. We advocate a two-stage process in which the first stage generates potentially noisy, overlapping depth maps from a set of calibrated images and the second stage fuses these depth maps to obtain an integrated surface with higher accuracy, suppressed noise, and reduced redundancy. We show that by dividing the processing into two stages we are able to achieve a very high throughput because we are able to use a computationally cheap stereo algorithm and because this architecture is amenable to hardware-accelerated (GPU) implementations. A rigorous formulation based on the notion of stability of a depth estimate is presented first. It aims to determine the validity of a depth estimate by rendering multiple depth maps into the reference view as well as rendering the reference depth map into the other views in order to detect occlusions and free- space violations. We also present an approximate alternative formulation that selects and validates only one hypothesis based on confidence. Both formulations enable us to perform video-based reconstruction at up to 25 frames per second. We show results on the multi-view stereo evaluation benchmark datasets and several outdoors video sequences. Extensive quantitative analysis is performed using an accurately surveyed model of a real building as ground truth.