Recently image inpainting has witnessed rapid progress due to generative adversarial networks (GAN) that are able to synthesize realistic contents. However, most existing GAN-based methods for semantic inpainting apply an auto-encoder architecture with a fully connected layer, which cannot accurately maintain spatial information. In addition, the discriminator in existing GANs struggle to understand high-level semantics within the image context and yield semantically consistent content. Existing evaluation criteria are biased towards blurry results and cannot well characterize edge preservation and visual authenticity in the inpainting results. In this paper, we propose an improved generative adversarial network to overcome the aforementioned limitations. Our proposed GAN-based framework consists of a fully convolutional design for the generator which helps to better preserve spatial structures and a joint loss function with a revised perceptual loss to capture high-level semantics in the context. Furthermore, we also introduce two novel measures to better assess the quality of image inpainting results. Experimental results demonstrate that our method outperforms the state of the art under a wide range of criteria.
Many algorithms on recovering holes in images or videos have been proposed @cite_28 , @cite_37 , @cite_9 , @cite_43 , @cite_17 , @cite_12 , @cite_5 , @cite_0 . Some existing methods for image completion are related to texture synthesis @cite_22 , @cite_27 or patch-based synthesis @cite_13 , @cite_2 , @cite_35 . Efros and Leung @cite_22 proposed a method for predicting pixels from the context boundary while @cite_27 searches for matching patches and quilts them properly. Drori et.al. @cite_39 computed a confidence map to guide filling while Komodakis et.al. @cite_40 proposed a priority belief propagation method. However, these exemplar based approaches struggle to generate globally consistent structures despite producing seamless high-frequency textures. Hays and Efros @cite_45 filled large missing regions using millions of photographs and presented seamless results. However, in this method, missing regions need to be prepared carefully by completely removing partially occluded objects. Synthesizing content for arbitrary missing regions remains a challenging task (e.g., recovering body parts for a partially occluded object).
@cite_35 @cite_37 @cite_22 @cite_28 @cite_9 @cite_39 @cite_0 @cite_43 @cite_27 @cite_40 @cite_45 @cite_2 @cite_5 @cite_13 @cite_12 @cite_17
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Recent deep learning based approaches have shown promising results for the challenging task of inpainting large missing regions in an image. These methods can generate visually plausible image structures and textures, but often create distorted structures or blurry textures inconsistent with surrounding areas. This is mainly due to ineffectiveness of convolutional neural networks in explicitly borrowing or copying information from distant spatial locations. On the other hand, traditional texture and patch synthesis approaches are particularly suitable when it needs to borrow textures from the surrounding regions. Motivated by these observations, we propose a new deep generative model-based approach which can not only synthesize novel image structures but also explicitly utilize surrounding image features as references during network training to make better predictions. The model is a feedforward, fully convolutional neural network which can process images with multiple holes at arbitrary locations and with variable sizes during the test time. Experiments on multiple datasets including faces (CelebA, CelebA-HQ), textures (DTD) and natural images (ImageNet, Places2) demonstrate that our proposed approach generates higher-quality inpainting results than existing ones. Code, demo and models are available at: https: github.com JiahuiYu generative_inpainting. An algorithm for the simultaneous filling-in of texture and structure in regions of missing image information is presented in this paper. The basic idea is to first decompose the image into the sum of two functions with different basic characteristics, and then reconstruct each one of these functions separately with structure and texture filling-in algorithms. The first function used in the decomposition is of bounded variation, representing the underlying image structure, while the second function captures the texture and possible noise. The region of missing information in the bounded variation image is reconstructed using image inpainting algorithms, while the same region in the texture image is filled-in with texture synthesis techniques. The original image is then reconstructed adding back these two sub-images. The novel contribution of this paper is then in the combination of these three previously developed components, image decomposition with inpainting and texture synthesis, which permits the simultaneous use of filling-in algorithms that are suited for different image characteristics. Examples on real images show the advantages of this proposed approach. A new algorithm is proposed for removing large objects from digital images. The challenge is to fill in the hole that is left behind in a visually plausible way. In the past, this problem has been addressed by two classes of algorithms: 1) "texture synthesis" algorithms for generating large image regions from sample textures and 2) "inpainting" techniques for filling in small image gaps. The former has been demonstrated for "textures"-repeating two-dimensional patterns with some stochasticity; the latter focus on linear "structures" which can be thought of as one-dimensional patterns, such as lines and object contours. This paper presents a novel and efficient algorithm that combines the advantages of these two approaches. We first note that exemplar-based texture synthesis contains the essential process required to replicate both texture and structure; the success of structure propagation, however, is highly dependent on the order in which the filling proceeds. We propose a best-first algorithm in which the confidence in the synthesized pixel values is propagated in a manner similar to the propagation of information in inpainting. The actual color values are computed using exemplar-based synthesis. In this paper, the simultaneous propagation of texture and structure information is achieved by a single , efficient algorithm. Computational efficiency is achieved by a block-based sampling process. A number of examples on real and synthetic images demonstrate the effectiveness of our algorithm in removing large occluding objects, as well as thin scratches. Robustness with respect to the shape of the manually selected target region is also demonstrated. Our results compare favorably to those obtained by existing techniques. A new algorithm is proposed for removing large objects from digital images. The challenge is to fill in the hole that is left behind in a visually plausible way. In the past, this problem has been addressed by two classes of algorithms: (i) "texture synthesis" algorithms for generating large image regions from sample textures, and (ii) "inpainting" techniques for filling in small image gaps. The former work well for "textures" - repeating two dimensional patterns with some stochasticity; the latter focus on linear "structures" which can be thought of as one dimensional patterns, such as lines and object contours. This paper presents a novel and efficient algorithm that combines the advantages of these two approaches. We first note that exemplar-based texture synthesis contains the essential process required to replicate both texture and structure; the success of structure propagation, however, is highly dependent on the order in which the filling proceeds. We propose a best-first algorithm in which the confidence in the synthesized pixel values is propagated in a manner similar to the propagation of information in inpainting. The actual color values are computed using exemplar-based synthesis. Computational efficiency is achieved by a block-based sampling process. A number of examples on real and synthetic images demonstrate the effectiveness of our algorithm in removing large occluding objects as well as thin scratches. Robustness with respect to the shape of the manually selected target region is also demonstrated. Our results compare favorably to those obtained by existing techniques.