Unsupervised learning with generative adversarial networks (GANs) has proven hugely successful. Regular GANs hypothesize the discriminator as a classifier with the sigmoid cross entropy loss function. However, we found that this loss function may lead to the vanishing gradients problem during the learning process. To overcome such a problem, we propose in this paper the Least Squares Generative Adversarial Networks (LSGANs) which adopt the least squares loss function for the discriminator. We show that minimizing the objective function of LSGAN yields minimizing the Pearson @math divergence. There are two benefits of LSGANs over regular GANs. First, LSGANs are able to generate higher quality images than regular GANs. Second, LSGANs perform more stable during the learning process. We evaluate LSGANs on five scene datasets and the experimental results show that the images generated by LSGANs are of better quality than the ones generated by regular GANs. We also conduct two comparison experiments between LSGANs and regular GANs to illustrate the stability of LSGANs.
Deep generative models attempt to capture the probability distributions over the given data. Restricted Boltzmann Machines (RBMs) are the basis of many other deep generative models, and they have been used to model the distributions of images @cite_29 and documents @cite_16 . Deep Belief Networks (DBNs) @cite_28 and Deep Boltzmann Machines (DBMs) @cite_23 are extended from the RBMs. The most successful application of DBNs is for image classification @cite_28 , where DBNs are used to extract feature representations. However, RBMs, DBNs and DBMs all have the difficulties of intractable partition functions or intractable posterior distributions, which thus use the approximation methods to learn the models. Another important deep generative model is Variational Autoencoders (VAE) @cite_4 , a directed model, which can be trained with gradient-based optimization methods. But VAEs are trained by maximizing the variational lower bound, which may lead to the blurry problem of generated images.
@cite_4 @cite_28 @cite_29 @cite_23 @cite_16
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Recent developments have demonstrated the capacity of restricted Boltzmann machines (RBM) to be powerful generative models, able to extract useful features from input data or construct deep artificial neural networks. In such settings, the RBM only yields a preprocessing or an initialization for some other model, instead of acting as a complete supervised model in its own right. In this paper, we argue that RBMs can provide a self-contained framework for developing competitive classifiers. We study the Classification RBM (ClassRBM), a variant on the RBM adapted to the classification setting. We study different strategies for training the ClassRBM and show that competitive classification performances can be reached when appropriately combining discriminative and generative training objectives. Since training according to the generative objective requires the computation of a generally intractable gradient, we also compare different approaches to estimating this gradient and address the issue of obtaining such a gradient for problems with very high dimensional inputs. Finally, we describe how to adapt the ClassRBM to two special cases of classification problems, namely semi-supervised and multitask learning. Deep Belief Networks (DBN's) are generative models that contain many layers of hidden variables. Efficient greedy algorithms for learning and approximate inference have allowed these models to be applied successfully in many application domains. The main building block of a DBN is a bipartite undirected graphical model called a restricted Boltzmann machine (RBM). Due to the presence of the partition function, model selection, complexity control, and exact maximum likelihood learning in RBM's are intractable. We show that Annealed Importance Sampling (AIS) can be used to efficiently estimate the partition function of an RBM, and we present a novel AIS scheme for comparing RBM's with different architectures. We further show how an AIS estimator, along with approximate inference, can be used to estimate a lower bound on the log-probability that a DBN model with multiple hidden layers assigns to the test data. This is, to our knowledge, the first step towards obtaining quantitative results that would allow us to directly assess the performance of Deep Belief Networks as generative models of data. Deep belief networks (DBN) are generative neural network models with many layers of hidden explanatory factors, recently introduced by Hinton, Osindero, and Teh (2006) along with a greedy layer-wise unsupervised learning algorithm. The building block of a DBN is a probabilistic model called a restricted Boltzmann machine (RBM), used to represent one layer of the model. Restricted Boltzmann machines are interesting because inference is easy in them and because they have been successfully used as building blocks for training deeper models. We first prove that adding hidden units yields strictly improved modeling power, while a second theorem shows that RBMs are universal approximators of discrete distributions. We then study the question of whether DBNs with more layers are strictly more powerful in terms of representational power. This suggests a new and less greedy criterion for training RBMs within DBNs. Restricted Boltzmann Machine (RBM) is an important generative model modeling vectorial data. While applying an RBM in practice to images, the data have to be vectorized. This results in high-dimensional data and valuable spatial information has got lost in vectorization. In this paper, a Matrix-Variate Restricted Boltzmann Machine (MVRBM) model is proposed by generalizing the classic RBM to explicitly model matrix data. In the new RBM model, both input and hidden variables are in matrix forms which are connected by bilinear transforms. The MVRBM has much less model parameters while retaining comparable performance as the classic RBM. The advantages of the MVRBM have been demonstrated on three real-world applications: handwritten digit denoising, reconstruction and recognition.