We investigate how to partition a rectangular region of length @math and height @math into @math rectangles of given areas @math using two-stage guillotine cuts, so as to minimize either (i) the sum of the perimeters, (ii) the largest perimeter, or (iii) the maximum aspect ratio of the rectangles. These problems play an important role in the ongoing Vietnamese land-allocation reform, as well as in the optimization of matrix multiplication algorithms. We show that the first problem can be solved to optimality in @math , while the two others are NP-hard. We propose mixed integer programming (MIP) formulations and a binary search-based approach for solving the NP-hard problems. Experimental analyses are conducted to compare the solution approaches in terms of computational efficiency and solution quality, for different objectives.
Finally, @cite_6 considered and as a building block to design approximation algorithms for and when the general rectangular region is a square. The authors introduced an exact @math algorithm for and two approximation algorithms for . The complexity status of remained open. Moreover, has not been studied to this date. These methodological gaps along with the relevance of these problems for the Vietnamese land reform are a strong motivation for additional research.
@cite_6
2473549844 2567804199 2113939799 2134670261
We consider the adversarial convex bandit problem and we build the first @math -time algorithm with @math -regret for this problem. To do so we introduce three new ideas in the derivative-free optimization literature: (i) kernel methods, (ii) a generalization of Bernoulli convolutions, and (iii) a new annealing schedule for exponential weights (with increasing learning rate). The basic version of our algorithm achieves @math -regret, and we show that a simple variant of this algorithm can be run in @math -time per step at the cost of an additional @math factor in the regret. These results improve upon the @math -regret and @math -time result of the first two authors, and the @math -regret and @math -time result of Hazan and Li. Furthermore we conjecture that another variant of the algorithm could achieve @math -regret, and moreover that this regret is unimprovable (the current best lower bound being @math and it is achieved with linear functions). For the simpler situation of zeroth order stochastic convex optimization this corresponds to the conjecture that the optimal query complexity is of order @math . An important question in theoretical computer science is to determine the best possible running time for solving a problem at hand. For geometric optimization problems, we often understand their complexity on a rough scale, but not very well on a finer scale. One such example is the two-dimensional knapsack problem for squares. There is a polynomial time (1 + ϵ)-approximation algorithm for it (i.e., a PTAS) but the running time of this algorithm is triple exponential in 1 ϵ, i.e., Ω(n221 ϵ). A double or triple exponential dependence on 1 ϵ is inherent in how this and several other algorithms for other geometric problems work. In this paper, we present an EPTAS for knapsack for squares, i.e., a (1+ϵ)-approximation algorithm with a running time of Oϵ(1)·nO(1). In particular, the exponent of n in the running time does not depend on ϵ at all! Since there can be no FPTAS for the problem (unless P = NP) this is the best kind of approximation scheme we can hope for. To achieve this improvement, we introduce two new key ideas: We present a fast method to guess the Ω(221 ϵ) relatively large squares of a suitable near-optimal packing instead of using brute-force enumeration. Secondly, we introduce an indirect guessing framework to define sizes of cells for the remaining squares. In the previous PTAS each of these steps needs a running time of Ω(n221 ϵ) and we improve both to Oϵ(1) · nO(1). We complete our result by giving an algorithm for two-dimensional knapsack for rectangles under (1 + ϵ)-resource augmentation. In this setting, we also improve the best known running time of Ω(n1 ϵ1 ϵ) to Oϵ(1) · nO(1) and compute even a solution with optimal profit, in contrast to the best previously known polynomial time algorithm for this setting that computes only an approximation. We believe that our new techniques have the potential to be useful for other settings as well. In this paper, we give the first constant-factor approximation algorithm for the rooted Orienteering problem, as well as a new problem that we call the Discounted-Reward traveling salesman problem (TSP), motivated by robot navigation. In both problems, we are given a graph with lengths on edges and rewards on nodes, and a start node @math . In the Orienteering problem, the goal is to find a path starting at @math that maximizes the reward collected, subject to a hard limit on the total length of the path. In the Discounted-Reward TSP, instead of a length limit we are given a discount factor @math , and the goal is to maximize the total discounted reward collected, where the reward for a node reached at time @math is discounted by @math . This problem is motivated by an approximation to a planning problem in the Markov decision process (MDP) framework under the commonly employed infinite horizon discounted reward optimality criterion. The approximation arises from a need to deal with exponentially large state spaces that emerge when trying to model one-time events and nonrepeatable rewards (such as for package deliveries). We also consider tree and multiple-path variants of these problems and provide approximations for those as well. Although the unrooted Orienteering problem, where there is no fixed start node @math , has been known to be approximable using algorithms for related problems such as @math -TSP (in which the amount of reward to be collected is fixed and the total length is approximately minimized), ours is the first to approximate the rooted question, solving an open problem in [E. M. Arkin, J. S. B. Mitchell, and G. Narasimhan, Proceedings of the @math th ACM Symposium on Computational Geometry, 1998, pp. 307-316] and [B. Awerbuch, Y. Azar, A. Blum, and S. Vempala, SIAM J. Comput., 28 (1998), pp. 254-262]. We complement our approximation result for Orienteering by showing that the problem is APX-hard. The following paper is reproduced from a Russian journal of the character of our own Proceedings of the National Academy of Sciences, Comptes Rendus (Doklady) de I'Academie des Sciences de I'URSS, 1942, Volume XXXVII, No. 7-8. The author is one of the most distinguished of Russian mathematicians. He has made very important contributions in pure mathematics in the theory of functional analysis, and has made equally important contributions to applied mathematics in numerical analysis and the theory and practice of computation. Although his exposition in this paper is quite terse and couched in mathematical language which may be difficult for some readers of Management Science to follow, it is thought that this presentation will: (1) make available to American readers generally an important work in the field of linear programming, (2) provide an indication of the type of analytic work which has been done and is being done in connection with rational planning in Russia, (3) through the specific examples mentioned indicate the types of interpretation which the Russians have made of the abstract mathematics (for example, the potential and field interpretations adduced in this country recently by W. Prager were anticipated in this paper). It is to be noted, however, that the problem of determining an effective method of actually acquiring the solution to a specific problem is not solved in this paper. In the category of development of such methods we seem to be, currently, ahead of the Russians.--A. Charnes, Northwestern Technological Institute and The Transportation Center.