Modern web services rely on Content Delivery Networks (CDNs) to efficiently deliver contents to end users. In order to minimize the experienced communication cost, it is necessary to send the end user's requests to the nearest servers. However, it is shown that this naive method causes some servers to get overloaded. Similarly, when distributing the requests to avoid overloading, the communication cost increases. This is a well-known trade-off between communication cost and load balancing in CDNs. In this work, by introducing a new meta-heuristic algorithm, we try to optimize this trade-off, that is, to have less-loaded servers at lower experienced communication cost. This trade-off is even better managed when we optimize the way servers update their information of each others' load. The proposed scheme, which is based on Honeybee algorithm, is an implementation of bees algorithm which is known for solving continuous optimization problems. Our proposed version for CDNs is a combination of a request redirecting method and a server information update algorithm. To evaluate the suggested method in a large-scale network, we leveraged our newly developed CDN simulator which takes into account all the important network parameters in the scope of our problem. The simulation results show that our proposed scheme achieves a better trade-off between the communication cost and load balancing in CDNs, compared to previously proposed schemes.
Considering the communication cost along with the maximum load of servers (that translates to response time) as the two critical decision-making parameters affecting request dispatching is the main goal of @cite_21 and @cite_8 . These papers show that there is a trade-off between communication cost and response time in a distributed network. To handle the above-mentioned trade-off, @cite_8 introduces three basic algorithms each of which leads to a different trade-off curve. Furthermore, it assumes that each server has a limited cache size, and therefore, it can respond to a specific group of requests. This limitation increases the complexity of the redirecting algorithms.
@cite_21 @cite_8
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It is becoming increasingly common to construct network services using redundant resources geographically distributed across the Internet. Content Distribution Networks are a prime example. Such systems distribute client requests to an appropriate server based on a variety of factors---e.g., server load, network proximity, cache locality---in an effort to reduce response time and increase the system capacity under load. This paper explores the design space of strategies employed to redirect requests, and defines a class of new algorithms that carefully balance load, locality, and proximity. We use large-scale detailed simulations to evaluate the various strategies. These simulations clearly demonstrate the effectiveness of our new algorithms, which yield a 60--91 improvement in system capacity when compared with the best published CDN technology, yet user-perceived response latency remains low and the system scales well with the number of servers. It is well known that load balancing and low delivery communication cost are two critical issues in mapping requests to servers in Content Delivery Networks (CDNs). However, the trade-off between these two performance metrics has not been yet quantitatively investigated in designing efficient request mapping schemes. In this work, we formalize this trade-off through a stochastic optimization problem. While the solutions to the problem in the extreme cases of minimum communication cost and optimum load balancing can be derived in closed form, finding the general solution is hard to derive. Thus we propose three heuristic mapping schemes and compare the trade-off performance of them through extensive simulations. Our simulation results show that at the expense of high query cost, we can achieve a good trade-off curve. Moreover, by benefiting from the power of multiple choices phenomenon, we can achieve almost the same performance with much less query cost. Finally, we can handle requests with different delay requirements at the cost of degrading network performance. In this paper, we revisit the communication vs. distributed computing trade-off, studied within the framework of MapReduce in [1]. An implicit assumption in the aforementioned work is that each server performs all possible computations on all the files stored in its memory. Our starting observation is that, if servers can compute only the intermediate values they need, then storage constraints do not directly imply computation constraints. We examine how this affects the communication-computation trade-off and suggest that the trade-off be studied with a predetermined storage constraint. We then proceed to examine the case where servers need to perform computationally intensive tasks, and may not have sufficient time to perform all computations required by the scheme in [1]. Given a threshold that limits the computational load, we derive a lower bound on the associated communication load, and propose a heuristic scheme that achieves in some cases the lower bound. We consider load balancing in a network of caching servers delivering contents to end users. Randomized load balancing via the so-called power of two choices is a well-known approach in parallel and distributed systems. In this framework, we investigate the tension between storage resources, communication cost, and load balancing performance. To this end, we propose a randomized load balancing scheme which simultaneously considers cache size limitation and proximity in the server redirection process. In contrast to the classical power of two choices setup, since the memory limitation and the proximity constraint cause correlation in the server selection process, we may not benefit from the power of two choices. However, we prove that in certain regimes of problem parameters, our scheme results in the maximum load of order @math (here @math is the network size). This is an exponential improvement compared to the scheme which assigns each request to the nearest available replica. Interestingly, the extra communication cost incurred by our proposed scheme, compared to the nearest replica strategy, is small. Furthermore, our extensive simulations show that the trade-off trend does not depend on the network topology and library popularity profile details.