Standard Multi-Armed Bandit (MAB) problems assume that the arms are independent. However, in many application scenarios, the information obtained by playing an arm provides information about the remainder of the arms. Hence, in such applications, this informativeness can and should be exploited to enable faster convergence to the optimal solution. In this paper, we introduce and formalize the Global MAB (GMAB), in which arms are globally informative through a global parameter, i.e., choosing an arm reveals information about all the arms. We propose a greedy policy for the GMAB which always selects the arm with the highest estimated expected reward, and prove that it achieves bounded parameter-dependent regret. Hence, this policy selects suboptimal arms only finitely many times, and after a finite number of initial time steps, the optimal arm is selected in all of the remaining time steps with probability one. In addition, we also study how the informativeness of the arms about each other's rewards affects the speed of learning. Specifically, we prove that the parameter-free (worst-case) regret is sublinear in time, and decreases with the informativeness of the arms. We also prove a sublinear in time Bayesian risk bound for the GMAB which reduces to the well-known Bayesian risk bound for linearly parameterized bandits when the arms are fully informative. GMABs have applications ranging from drug and treatment discovery to dynamic pricing.
Another seemingly related learning scenario is the experts setting @cite_20 , where after an arm is chosen, the rewards of all arms are observed and their estimated rewards is updated. Hence, there is no tradeoff between exploration and exploitation and finite regret bounds can be achieved in an expert system with finite number of arms and stochastic arm rewards. However, unlike in the expert setting, the GMABs achieve finite regret bounds while observing the reward of the selected arm. Hence, the arm reward estimation procedure in GMABs requires forming reward estimates by collectively considering the observed rewards from all the arms, which is completely different than in the expert systems, in which the expected reward of an arm is estimated only by using the past reward observations from that arm.
@cite_20
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We consider the restless multi-armed bandit (RMAB) problem with unknown dynamics. At each time, a player chooses K out of N (N > K) arms to play. The state of each arm determines the reward when the arm is played and transits according to Markovian rules no matter the arm is engaged or passive. The Markovian dynamics of the arms are unknown to the player. The objective is to maximize the long-term expected reward by designing an optimal arm selection policy. The performance of a policy is measured by regret, defined as the reward loss with respect to the case where the player knows which K arms are the most rewarding and always plays these K best arms. We construct a policy, referred to as Restless Upper Confidence Bound (RUCB), that achieves a regret with logarithmic order of time when an arbitrary nontrivial bound on certain system parameters is known. When no knowledge about the system is available, we extend the RUCB policy to achieve a regret arbitrarily close to the logarithmic order. In both cases, the system achieves the maximum average reward offered by the K best arms. Potential applications of these results include cognitive radio networks, opportunistic communications in unknown fading environments, and financial investment. The multi-armed bandit (MAB) problem features the classical tradeoff between exploration and exploitation. The input specifies several stochastic arms which evolve with each pull, and the goal is to maximize the expected reward after a fixed budget of pulls. The celebrated work of , surveyed in [8], presumes a condition on the arms called the martingale assumption. In [9], A. obtained an LP-based 1 48-approximation for the problem with the martingale assumption removed. We improve the algorithm to a 4 27-approximation, with simpler analysis. Our algorithm also generalizes to the case of MAB superprocesses with (stochastic) multi-period actions. This generalization captures the framework introduced by Guha and Munagala in [11], and yields new results for their budgeted learning problems. Also, we obtain a (1 2 -- e)-approximation for the variant of MAB where preemption (playing an arm, switching to another arm, then coming back to the first arm) is not allowed. This contains the stochastic knapsack problem of Dean, Goemans, and Vondrak in [6] with correlated rewards, where we are given a knapsack of fixed size, and a set of jobs each with a joint distribution for its size and reward. The actual size and reward of a job can only be discovered in real-time as it is being scheduled, and the objective is to maximize expected reward before the knapsack size is exhausted. Our (1 2 -- e)-approximation improves the 1 16 and 1 8 approximations in [9] for correlated stochastic knapsack with cancellation and no cancellation, respectively, providing to our knowledge the first tight algorithm for these problems that matches the integrality gap of 2. We sample probabilities from an exponential-sized dynamic programming solution, whose existence is guaranteed by an LP projection argument. We hope this technique can also be applied to other dynamic programming problems which can be projected down onto a small LP. We define a general framework for a large class of combinatorial multi-armed bandit (CMAB) problems, where subsets of base arms with unknown distributions form super arms. In each round, a super arm is played and the base arms contained in the super arm are played and their outcomes are observed. We further consider the extension in which more base arms could be probabilistically triggered based on the outcomes of already triggered arms. The reward of the super arm depends on the outcomes of all played arms, and it only needs to satisfy two mild assumptions, which allow a large class of nonlinear reward instances. We assume the availability of an offline (α β)-approximation oracle that takes the means of the outcome distributions of arms and outputs a super arm that with probability β generates an α fraction of the optimal expected reward. The objective of an online learning algorithm for CMAB is to minimize (α β)-approximation regret, which is the difference in total expected reward between the αβ fraction of expected reward when always playing the optimal super arm, and the expected reward of playing super arms according to the algorithm. We provide CUCB algorithm that achieves O(log n) distribution-dependent regret, where n is the number of rounds played, and we further provide distribution-independent bounds for a large class of reward functions. Our regret analysis is tight in that it matches the bound of UCB1 algorithm (up to a constant factor) for the classical MAB problem, and it significantly improves the regret bound in an earlier paper on combinatorial bandits with linear rewards. We apply our CMAB framework to two new applications, probabilistic maximum coverage (PMC) for online advertising and social in uence maximization for viral marketing, both having nonlinear reward structures. In particular, application to social in uence maximization requires our extension on probabilistically triggered arms. We consider stochastic multi-armed bandit problems with complex actions over a set of basic arms, where the decision maker plays a complex action rather than a basic arm in each round. The reward of the complex action is some function of the basic arms' rewards, and the feedback observed may not necessarily be the reward perarm. For instance, when the complex actions are subsets of the arms, we may only observe the maximum reward over the chosen subset. Thus, feedback across complex actions may be coupled due to the nature of the reward function. We prove a frequentist regret bound for Thompson sampling in a very general setting involving parameter, action and observation spaces and a likelihood function over them. The bound holds for discretely-supported priors over the parameter space without additional structural properties such as closed-form posteriors, conjugate prior structure or independence across arms. The regret bound scales logarithmically with time but, more importantly, with an improved constant that non-trivially captures the coupling across complex actions due to the structure of the rewards. As applications, we derive improved regret bounds for classes of complex bandit problems involving selecting subsets of arms, including the first nontrivial regret bounds for nonlinear MAX reward feedback from subsets. Using particle filters for computing posterior distributions which lack an explicit closed-form, we present numerical results for the performance of Thompson sampling for subset-selection and job scheduling problems.