More and more large data collections are gathered worldwide in various IT systems. Many of them possess the networked nature and need to be processed and analysed as graph structures. Due to their size they require very often usage of parallel paradigm for efficient computation. Three parallel techniques have been compared in the paper: MapReduce, its map-side join extension and Bulk Synchronous Parallel (BSP). They are implemented for two different graph problems: calculation of single source shortest paths (SSSP) and collective classification of graph nodes by means of relational influence propagation (RIP). The methods and algorithms are applied to several network datasets differing in size and structural profile, originating from three domains: telecommunication, multimedia and microblog. The results revealed that iterative graph processing with the BSP implementation always and significantly, even up to 10 times outperforms MapReduce, especially for algorithms with many iterations and sparse communication. Also MapReduce extension based on map-side join usually noticeably presents better efficiency, although not as much as BSP. Nevertheless, MapReduce still remains the good alternative for enormous networks, whose data structures do not fit in local memories.
@cite_19 provided a theoretical comparison of BSP and MapReduce models. In terms of graph processing, they noticed, that Breadth First Search algorithm (for the shortest path computation) cannot be efficiently implemented by means of the MapReduce model. In this paper, we go forward and focus more on an empirical comparison for the real world data sets, using available implementations as well as evaluation for additional graph problem - collective classification. The general conclusions remain the same: BSP usually appears to be better model for solving graph problems than MapReduce. The results included in this paper provide quantitative analyses supporting that statement.
@cite_19
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In this paper, we study the MapReduce framework from an algorithmic standpoint and demonstrate the usefulness of our approach by designing and analyzing efficient MapReduce algorithms for fundamental sorting, searching, and simulation problems. This study is motivated by a goal of ultimately putting the MapReduce framework on an equal theoretical footing with the well-known PRAM and BSP parallel models, which would benefit both the theory and practice of MapReduce algorithms. We describe efficient MapReduce algorithms for sorting, multi-searching, and simulations of parallel algorithms specified in the BSP and CRCW PRAM models. We also provide some applications of these results to problems in parallel computational geometry for the MapReduce framework, which result in efficient MapReduce algorithms for sorting, 2- and 3-dimensional convex hulls, and fixed-dimensional linear programming. For the case when mappers and reducers have a memory message-I O size of @math , for a small constant @math , all of our MapReduce algorithms for these applications run in a constant number of rounds. We study the MapReduce framework from an algorithmic standpoint, providing a generalization of the previous algorithmic models for MapReduce. We present optimal solutions for the fundamental problems of all-prefix-sums, sorting and multi-searching. Additionally, we design optimal simulations of the the well-established PRAM and BSP models in MapReduce, immediately resulting in optimal solutions to the problems of computing fixed-dimensional linear programming and 2-D and 3-D convex hulls. The MapReduce framework is currently the de facto standard used throughout both industry and academia for petabyte scale data analysis. As the input to a typical MapReduce computation is large, one of the key requirements of the framework is that the input cannot be stored on a single machine and must be processed in parallel. In this paper we describe a general algorithmic design technique in the MapReduce framework called filtering. The main idea behind filtering is to reduce the size of the input in a distributed fashion so that the resulting, much smaller, problem instance can be solved on a single machine. Using this approach we give new algorithms in the MapReduce framework for a variety of fundamental graph problems for sufficiently dense graphs. Specifically, we present algorithms for minimum spanning trees, maximal matchings, approximate weighted matchings, approximate vertex and edge covers and minimum cuts. In all of these cases, we parameterize our algorithms by the amount of memory available on the machines allowing us to show tradeoffs between the memory available and the number of MapReduce rounds. For each setting we will show that even if the machines are only given substantially sublinear memory, our algorithms run in a constant number of MapReduce rounds. To demonstrate the practical viability of our algorithms we implement the maximal matching algorithm that lies at the core of our analysis and show that it achieves a significant speedup over the sequential version. MapReduce has become one of the most popular parallel computing paradigms in cloud, due to its high scalability, reliability, and fault-tolerance achieved for a large variety of applications in big data processing. In the literature, there are MapReduce Class MRC and Minimal MapReduce Class MMC to define the memory consumption, communication cost, CPU cost, and number of MapReduce rounds for an algorithm to execute in MapReduce. However, neither of them is designed for big graph processing in MapReduce, since the constraints in MMC can be hardly achieved simultaneously on graphs and the conditions in MRC may induce scalability problems when processing big graph data. In this paper, we study scalable big graph processing in MapReduce. We introduce a Scalable Graph processing Class SGC by relaxing some constraints in MMC to make it suitable for scalable graph processing. We define two graph join operators in SGC, namely, EN join and NE join, using which a wide range of graph algorithms can be designed, including PageRank, breadth first search, graph keyword search, Connected Component (CC) computation, and Minimum Spanning Forest (MSF) computation. Remarkably, to the best of our knowledge, for the two fundamental graph problems CC and MSF computation, this is the first work that can achieve O(log(n)) MapReduce rounds with @math total communication cost in each round and constant memory consumption on each machine, where @math and @math are the number of nodes and edges in the graph respectively. We conducted extensive performance studies using two web-scale graphs Twitter and Friendster with different graph characteristics. The experimental results demonstrate that our algorithms can achieve high scalability in big graph processing.