Gossipping has demonstrate to be an efficient mechanism for spreading information among P2P networks. Within the context of P2P computing, we propose the so-called Evolvable Agent Model for distributed population-based algorithms which uses gossipping as communication policy, and represents every individual as a self-scheduled single thread. The model avoids obsolete nodes in the population by defining a self-adaptive refresh rate which depends on the latency and bandwidth of the network. Such a mechanism balances the migration rate to the congestion of the links pursuing global population coherence. We perform an experimental evaluation of this model on a real parallel system and observe how solution quality and algorithm speed scale with the number of processors with this seamless approach.
The mentioned DRM is an implementation of the newscast protocol @cite_5 . This protocol has served as a guide for the proposed communication mechanism within this work. Newscast is an epidemic approach where every node shares local information with its neighbourhood by selecting a node from it with uniform probability each certain time (refresh rate). Our communication model is inspired by such a protocol. However, our model considers a dynamic refresh rate which depends on the QoS parameters: latency and bandwidth.
@cite_5
2104977219 2963017858 1976276966 2090768129
This paper introduces the newscast model of computation for large-scale computing on the Internet. The engine realizing this model is a lazy fully distributed information propagation protocol among the participants which is responsible for membership management and communication. It maintains a constantly changing communication graph over the participants. This graph has useful emergent properties like small diameter and sufficiently random structure without deploying special purpose protocols to achieve these properties. For adding a new participant only the address of an arbitrary member is needed and for removal no action is necessary. We provide theoretical and empirical evidence that—besides being simple and lightweight—our newscast computing engine is extremely scalable and robust. We also suggest some interesting application areas including information dissemination, monitoring of large systems, resource sharing and efficient multicasting. Multiple parties observing correlated data seek to recover each other’s data and attain omniscience. To that end, they communicate interactively over a noiseless broadcast channel - each bit transmitted over this channel is received by all the parties. We give a universal interactive communication protocol, termed the recursive data exchange protocol (RDE), which attains omniscience for any sequence of data observed by the parties and provide an individual sequence guarantee of performance. As a by-product, for observations of length @math , we show the universal rate optimality of RDE up to an @math term in a generative setting where the data sequence is independent and identically distributed (in time). Furthermore, drawing on the duality between omniscience and secret key agreement due to Csiszar and Narayan, we obtain a universal protocol for generating a multiparty secret key of rate at most @math less than the maximum rate possible. A key feature of RDE is its recursive structure whereby when a subset @math of parties recover each-other’s data, the rates appear as if the parties have been executing the protocol in an alternative model where the parties in @math are collocated. This paper considers the issue of broadcasting protocols in multihop radio networks. The objective of a broadcasting protocol is to deliver the broadcasted message to all network nodes. To efficiently achieve this objective the broad- casting protocol in this paper utilizes two basic properties of the multihop radio network. One is the broadcast nature of the radio which allows every single trasmission to reach all nodes that are in line of sight and within range of the transmitting node. The other, spatial reuse of the radio channel, which due to the multihop nature of the network allows multiple simultaneous transmissions to be received correctly. The proposed protocol incorporates these properties to obtain a collision free forwarding of the broadcasted message on a tree. Centralized and distributed algorithms for the tree construction are presented. The obtained trees are unique in incorporating radio oriented time ordering as part of their definition. In this way multiple copies of one or more broadcasted messages can be transmitted simultaneously without collision, requiring only a small number of message transmissions. Consequently, the protocol not only guarantees that the broadcasted message reaches all network nodes in bounded time, but also ensures that the broadcasting activity will use only limited channel bandwidth and node memory. The proposed broadcast protocol thus possesses the advantages of TDM solutions while allowing the channel bandwidth to be shared, concurrently with the broadcast, with other transmission activities as dictated, for instance, by data link protocols. Some NP-completeness proofs are also given. Given a set of sensor nodes V where each node wants to broadcast a message to all its neighbors that are within a certain broadcasting range, the local broadcasting problem is to schedule all these requests in as few timeslots as possible. In this paper, assuming the more realistic physical interference model and no knowledge of the topology, we present three distributed local broadcasting algorithms where the first one is for the asynchronized model and the other two are for the synchronized model. Under the asynchronized model, nodes may join the execution of the protocol at any time and do not have access to a global clock, for which we give a distributed randomized algorithm with approximation ratio O(log2 n). This improves the state-of-the-art result given in [14] by a logarithmic factor. For the synchronized model where communications among nodes are synchronous and nodes can perform physical carrier sensing, we propose two distributed deterministic local broadcasting algorithms for synchronous and asynchronous node wakeups, respectively. Both algorithms have approximation ratio O(log n).