We introduce random directed acyclic graph and use it to model the information diffusion network. Subsequently, we analyze the cascade generation model (CGM) introduced by [19]. Until now only empirical studies of this model were done. In this paper, we present the first theoretical proof that the sizes of cascades generated by the CGM follow the power-law distribution, which is consistent with multiple empirical analysis of the large social networks. We compared the assumptions of our model with the Twitter social network and tested the goodness of approximation.
Iribarren moro have developed the similar model, where an integro-differential equations have been introduced. That equations describe the cascade sizes when the number of messages send by a node is described by the Harris discrete distribution.However, the general solution to their equations is not known and merely solutions for nontrivial cases (e.g., superexponential processes @cite_8 ) has been considered. Our discoveries provide much simpler method and lucidly explain, that the underlying social graph is far more complex than just the graph of followers.
@cite_8
1977878271 2012184276 2068322213 1910512278
We introduce a general stochastic model for the spread of rumours, and derive mean-field equations that describe the dynamics of the model on complex social networks (in particular, those mediated by the Internet). We use analytical and numerical solutions of these equations to examine the threshold behaviour and dynamics of the model on several models of such networks: random graphs, uncorrelated scale-free networks and scale-free networks with assortative degree correlations. We show that in both homogeneous networks and random graphs the model exhibits a critical threshold in the rumour spreading rate below which a rumour cannot propagate in the system. In the case of scale-free networks, on the other hand, this threshold becomes vanishingly small in the limit of infinite system size. We find that the initial rate at which a rumour spreads is much higher in scale-free networks than in random graphs, and that the rate at which the spreading proceeds on scale-free networks is further increased when assortative degree correlations are introduced. The impact of degree correlations on the final fraction of nodes that ever hears a rumour, however, depends on the interplay between network topology and the rumour spreading rate. Our results show that scale-free social networks are prone to the spreading of rumours, just as they are to the spreading of infections. They are relevant to the spreading dynamics of chain emails, viral advertising and large-scale information dissemination algorithms on the Internet. Consider the random graph models G(n, #edges = M) and G(n, Prob(edge) = p) with M = M(n) = (1 + )n-1 3)n 2 and p = p(n) = (1 +An-1 3) n . For 1 > -1 define an i-component of a random graph as a component which has exactly I more edges than vertices. Call an i-component with I > 1 a complex component. For both models, we show that when A is constant, the expected number of complex components is bounded, almost surely (a.s.) each of these components (if any exist) has size of order n2 3, and the maximum value of I is bounded in probability. We prove that a.s. the largest suspended tree in each complex component has size of order n2 3, and deletion of all suspended trees results in a "smoothed" graph of size of order n 3, with the maximum vertex degree 3. The total number of branching vertices, i.e., of degree 3, is bounded in probability. Thus, each complex component is almost surely topologically equivalent to a 3-regular multigraph of a uniformly bounded size. Lengths of the shortest cycle and of the shortest path between two branching vertices of a smoothed graph are each of order n 3. We find a relatively simple integral formula for the limit distribution of the numbers of complex components, which implies, in particular, that all values of the "complexity spectrum" have positive limiting probabilities. We also answer questions raised by Erdos and Renyi back in 1960. It is proven that there exists p(A), the limiting planarity probability, with 0 < p(A) < 1, p(-oo) = 1, p(oo) = 0. In particular, G(n, M) (G(n, p), resp.) is almost surely nonplanar iff (M n 2)n-213 -* 00 ((np I)n-1 3) -+ oo, resp.). In this paper, we study the question of how efficiently a collection of interconnected nodes can perform a global computation in the GOSSIP model of communication. In this model, nodes do not know the global topology of the network, and they may only initiate contact with a single neighbor in each round. This model contrasts with the much less restrictive LOCAL model, where a node may simultaneously communicate with all of its neighbors in a single round. A basic question in this setting is how many rounds of communication are required for the information dissemination problem, in which each node has some piece of information and is required to collect all others. In the LOCAL model, this is quite simple: each node broadcasts all of its information in each round, and the number of rounds required will be equal to the diameter of the underlying communication graph. In the GOSSIP model, each node must independently choose a single neighbor to contact, and the lack of global information makes it difficult to make any sort of principled choice. As such, researchers have focused on the uniform gossip algorithm, in which each node independently selects a neighbor uniformly at random. When the graph is well-connected, this works quite well. In a string of beautiful papers, researchers proved a sequence of successively stronger bounds on the number of rounds required in terms of the conductance φ and graph size n, culminating in a bound of O(φ-1 log n). In this paper, we show that a fairly simple modification of the protocol gives an algorithm that solves the information dissemination problem in at most O(D + polylog (n)) rounds in a network of diameter D, with no dependence on the conductance. This is at most an additive polylogarithmic factor from the trivial lower bound of D, which applies even in the LOCAL model. In fact, we prove that something stronger is true: any algorithm that requires T rounds in the LOCAL model can be simulated in O(T + polylog(n)) rounds in the GOSSIP model. We thus prove that these two models of distributed computation are essentially equivalent. We consider rumor spreading on random graphs and hypercubes in the quasirandom phone call model. In this model, every node has a list of neighbors whose order is specified by an adversary. In step i every node opens a channel to its ith neighbor (modulo degree) on that list, beginning from a randomly chosen starting position. Then, the channels can be used for bi-directional communication in that step. The goal is to spread a message efficiently to all nodes of the graph. We show three results. For random graphs (with sufficiently many edges) we present an address-oblivious algorithm with runtime O(log n) that uses at most O(n log log n) message transmissions. For hypercubes of dimension log n we present an address-oblivious algorithm with runtime O(log n) that uses at most O(n(log log n)2) message transmissions. For hypercubes we also show a lower bound of Ω(n log n log log n) on the total number of message transmissions required by any O(log n) time address-oblivious algorithm in the standard random phone call model. Together with a result of [8], our results imply that for random graphs and hypercubes the communication complexity of the quasirandom phone call model is significantly smaller than that of the standard phone call model. This seems to be surprising given the small amount of randomness used in our model.