Due to the statistical complexity of video, the high degree of inherent stochasticity, and the sheer amount of data, generating natural video remains a challenging task. State-of-the-art video generation models attempt to address these issues by combining sometimes complex, often video-specific neural network architectures, latent variable models, adversarial training and a range of other methods. Despite their often high complexity, these approaches still fall short of generating high quality video continuations outside of narrow domains and often struggle with fidelity. In contrast, we show that conceptually simple, autoregressive video generation models based on a three-dimensional self-attention mechanism achieve highly competitive results across multiple metrics on popular benchmark datasets for which they produce continuations of high fidelity and realism. Furthermore, we find that our models are capable of producing diverse and surprisingly realistic continuations on a subset of videos from Kinetics, a large scale action recognition dataset comprised of YouTube videos exhibiting phenomena such as camera movement, complex object interactions and diverse human movement. To our knowledge, this is the first promising application of video-generation models to videos of this complexity.
Earlier work on video generation mostly focused on deterministic approaches @cite_25 @cite_29 @cite_27 @cite_17 @cite_37 , which fail to capture the high degree of stochasticity inherent in video. In response, a popular research direction has been that of generative latent-variable video models. In contrast to pixel-level autoregressive models, these posit an underlying latent process in tandem with the observed pixel values. Work in this category include variants of variational autoencoders @cite_23 @cite_2 . To tackle the issues inherent in these models, most notably the tendency to generate blurry outputs due to restricted modeling power, inadequate prior distributions, or optimization of a lower bound in place of the true likelihood, these have been combined with adversarial objectives @cite_12 @cite_39 @cite_9 , hierarchical latent-variables @cite_16 , or flow-based modeling @cite_1 . These approaches have the benefit that they admit fast generation, but are restricted in that they tend to only focus on a subset of the modes in the empirical distribution in the adversarial case, or that they struggle with limited modeling power even when using a large number of layers in the case of flow-based models.
@cite_37 @cite_29 @cite_9 @cite_1 @cite_39 @cite_27 @cite_23 @cite_2 @cite_16 @cite_25 @cite_12 @cite_17
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We present a novel and effective approach for generating new clothing on a wearer through generative adversarial learning. Given an input image of a person and a sentence describing a different outfit, our model “redresses” the person as desired, while at the same time keeping the wearer and her his pose unchanged. Generating new outfits with precise regions conforming to a language description while retaining wearer’s body structure is a new challenging task. Existing generative adversarial networks are not ideal in ensuring global coherence of structure given both the input photograph and language description as conditions. We address this challenge by decomposing the complex generative process into two conditional stages. In the first stage, we generate a plausible semantic segmentation map that obeys the wearer’s pose as a latent spatial arrangement. An effective spatial constraint is formulated to guide the generation of this semantic segmentation map. In the second stage, a generative model with a newly proposed compositional mapping layer is used to render the final image with precise regions and textures conditioned on this map. We extended the DeepFashion dataset [8] by collecting sentence descriptions for 79K images. We demonstrate the effectiveness of our approach through both quantitative and qualitative evaluations. A user study is also conducted. Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other hand, can represent motion patterns intrinsically and interpretably, and impose the geometric constraints regardless of appearance. In this paper, we propose a pose guided method to synthesize human videos in a disentangled way: plausible motion prediction and coherent appearance generation. In the first stage, a Pose Sequence Generative Adversarial Network (PSGAN) learns in an adversarial manner to yield pose sequences conditioned on the class label. In the second stage, a Semantic Consistent Generative Adversarial Network (SCGAN) generates video frames from the poses while preserving coherent appearances in the input image. By enforcing semantic consistency between the generated and ground-truth poses at a high feature level, our SCGAN is robust to noisy or abnormal poses. Extensive experiments on both human action and human face datasets manifest the superiority of the proposed method over other state-of-the-arts. We present a novel and effective approach for generating new clothing on a wearer through generative adversarial learning. Given an input image of a person and a sentence describing a different outfit, our model "redresses" the person as desired, while at the same time keeping the wearer and her his pose unchanged. Generating new outfits with precise regions conforming to a language description while retaining wearer's body structure is a new challenging task. Existing generative adversarial networks are not ideal in ensuring global coherence of structure given both the input photograph and language description as conditions. We address this challenge by decomposing the complex generative process into two conditional stages. In the first stage, we generate a plausible semantic segmentation map that obeys the wearer's pose as a latent spatial arrangement. An effective spatial constraint is formulated to guide the generation of this semantic segmentation map. In the second stage, a generative model with a newly proposed compositional mapping layer is used to render the final image with precise regions and textures conditioned on this map. We extended the DeepFashion dataset [8] by collecting sentence descriptions for 79K images. We demonstrate the effectiveness of our approach through both quantitative and qualitative evaluations. A user study is also conducted. The codes and the data are available at this http URL edu.hk projects FashionGAN . In this paper, we propose a generative model, Temporal Generative Adversarial Nets (TGAN), which can learn a semantic representation of unlabeled videos, and is capable of generating videos. Unlike existing Generative Adversarial Nets (GAN)-based methods that generate videos with a single generator consisting of 3D deconvolutional layers, our model exploits two different types of generators: a temporal generator and an image generator. The temporal generator takes a single latent variable as input and outputs a set of latent variables, each of which corresponds to an image frame in a video. The image generator transforms a set of such latent variables into a video. To deal with instability in training of GAN with such advanced networks, we adopt a recently proposed model, Wasserstein GAN, and propose a novel method to train it stably in an end-to-end manner. The experimental results demonstrate the effectiveness of our methods.