For some computational problems (e.g., product configuration, planning, diagnosis, query answering, phylogeny reconstruction) computing a set of similar diverse solutions may be desirable for better decision-making. With this motivation, we studied several decision optimization versions of this problem in the context of Answer Set Programming (ASP), analyzed their computational complexity, and introduced offline online methods to compute similar diverse solutions of such computational problems with respect to a given distance function. All these methods rely on the idea of computing solutions to a problem by means of finding the answer sets for an ASP program that describes the problem. The offline methods compute all solutions in advance using the ASP formulation of the problem with an ASP solver, like Clasp, and then identify similar diverse solutions using clustering methods. The online methods compute similar diverse solutions following one of the three approaches: by reformulating the ASP representation of the problem to compute similar diverse solutions at once using an ASP solver; by computing similar diverse solutions iteratively (one after other) using an ASP solver; by modifying the search algorithm of an ASP solver to compute similar diverse solutions incrementally. We modified Clasp to implement the last online method and called it Clasp-NK. In the first two online methods, the given distance function is represented in ASP; in the last one it is implemented in C++. We showed the applicability and the effectiveness of these methods on reconstruction of similar diverse phylogenies for Indo-European languages, and on several planning problems in Blocks World. We observed that in terms of computational efficiency the last online method outperforms the others; also it allows us to compute similar diverse solutions when the distance function cannot be represented in ASP.
The authors study these problems considering domain-independent distance measures computable in polynomial time (such as Hamming distance or set difference). They present a method (similar to our Online Method 1), where they add global constraints to the underlying constraint satisfaction solver of the GP-CSP planner @cite_36 . As another method they present a greedy approach (similar to our Online Method 2), where they add global constraints which forces solver to compute @math -diverse solutions in each iteration until it computes @math solutions. They also present a method (similar to our Online Method 3) which modifies an existing planner's @cite_3 heuristic function and computes @math @math -similar solutions in the search level.
@cite_36 @cite_3
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Let @math be a nontrivial @math -ary predicate. Consider a random instance of the constraint satisfaction problem @math on @math variables with @math constraints, each being @math applied to @math randomly chosen literals. Provided the constraint density satisfies @math , such an instance is unsatisfiable with high probability. The problem is to efficiently find a proof of unsatisfiability. We show that whenever the predicate @math supports a @math - probability distribution on its satisfying assignments, the sum of squares (SOS) algorithm of degree @math (which runs in time @math ) refute a random instance of @math . In particular, the polynomial-time SOS algorithm requires @math constraints to refute random instances of CSP @math when @math supports a @math -wise uniform distribution on its satisfying assignments. Together with recent work of [LRS15], our result also implies that polynomial-size semidefinite programming relaxation for refutation requires at least @math constraints. Our results (which also extend with no change to CSPs over larger alphabets) subsume all previously known lower bounds for semialgebraic refutation of random CSPs. For every constraint predicate @math , they give a three-way hardness tradeoff between the density of constraints, the SOS degree (hence running time), and the strength of the refutation. By recent algorithmic results of [AOW15] and [RRS16], this full three-way tradeoff is , up to lower-order factors. We show a new way to round vector solutions of semidefinite programming (SDP) hierarchies into integral solutions, based on a connection between these hierarchies and the spectrum of the input graph. We demonstrate the utility of our method by providing a new SDP-hierarchy based algorithm for constraint satisfaction problems with 2-variable constraints (2-CSP's). More concretely, we show for every 2-CSP instance I a rounding algorithm for r rounds of the Lasserre SDP hierarchy for I that obtains an integral solution that is at most worse than the relaxation's value (normalized to lie in [0,1]), as long as r > k ( ) ( ) ;, where k is the alphabet size of I, @math , and @math denotes the number of eigenvalues larger than @math in the normalized adjacency matrix of the constraint graph of @math . In the case that @math is a instance, the threshold @math is only a polynomial in @math , and is independent of the alphabet size. Also in this case, we can give a non-trivial bound on the number of rounds for instance. In particular our result yields an SDP-hierarchy based algorithm that matches the performance of the recent subexponential algorithm of Arora, Barak and Steurer (FOCS 2010) in the worst case, but runs faster on a natural family of instances, thus further restricting the set of possible hard instances for Khot's Unique Games Conjecture. Our algorithm actually requires less than the @math constraints specified by the @math level of the Lasserre hierarchy, and in some cases @math rounds of our program can be evaluated in time @math . We report new results on the complexity of the valued constraint satisfaction problem (VCSP). Under the unique games conjecture, the approximability of finite-valued VCSP is fairly well-understood. However, there is yet no characterisation of VCSPs that can be solved exactly in polynomial time. This is unsatisfactory, since such results are interesting from a combinatorial optimisation perspective; there are deep connections with, for instance, submodular and bisubmodular minimisation. We consider the Min and Max CSP problems (i.e. where the cost functions only attain values in 0,1 ) over four-element domains and identify all tractable fragments. Similar classifications were previously known for two- and three-element domains. In the process, we introduce a new class of tractable VCSPs based on a generalisation of submodularity. We also extend and modify a graph-based technique by Kolmogorov and Zivny (originally introduced by Takhanov) for efficiently obtaining hardness results in our setting. This allow us to prove the result without relying on computer-assisted case analyses (which otherwise are fairly common when studying the complexity and approximability of VCSPs.) The hardness results are further simplified by the introduction of powerful reduction techniques. We initiate a study of when the value of mathematical relaxations such as linear and semi-definite programs for constraint satisfaction problems (CSPs) is approximately preserved when restricting the instance to a sub-instance induced by a small random subsample of the variables. Let C be a family of CSPs such as 3SAT, Max-Cut, etc., and let Π be a mathematical program that is a relaxation for C, in the sense that for every instance P ∈ C, Π(P) is a number in [0, 1] upper bounding the maximum fraction of satisfiable constraints of P. Loosely speaking, we say that subsampling holds for C and Π if for every sufficiently dense instance P ∈ C and every e > 0, if we let P' be the instance obtained by restricting P to a sufficiently large constant number of variables, then Π(P') ∈ (1 ± e)Π(P). We say that weak subsampling holds if the above guarantee is replaced with Π(P') = 1 − θ(γ) whenever Π(P) = 1 − γ, where θ hides only absolute constants. We obtain both positive and negative results, showing that: 1. Subsampling holds for the BasicLP and BasicSDP programs. BasicSDP is a variant of the semi-definite program considered by Raghavendra (2008), who showed it gives an optimal approximation factor for every constraint-satisfaction problem under the unique games conjecture. BasicLP is the linear programming analog of BasicSDP. 2. For tighter versions of BasicSDP obtained by adding additional constraints from the Lasserre hierarchy, weak subsampling holds for CSPs of unique games type. 3. There are non-unique CSPs for which even weak subsampling fails for the above tighter semi-definite programs. Also there are unique CSPs for which (even weak) subsampling fails for the Sherali-Adams linear programming hierarchy. As a corollary of our weak subsampling for strong semi-definite programs, we obtain a polynomial-time algorithm to certify that random geometric graphs (of the type considered by Feige and Schechtman, 2002) of max-cut value 1 − γ have a cut value at most 1 − γ 10. More generally, our results give an approach to obtaining average-case algorithms for CSPs using semi-definite programming hierarchies.