The light field faithfully records the spatial and angular configurations of the scene, which facilitates a wide range of imaging possibilities. In this work, we propose an LF synthesis algorithm which renders high quality novel LF views far outside the range of angular baselines of the given references. A stratified synthesis strategy is adopted which parses the scene content based on stratified disparity layers and across a varying range of spatial granularities. Such a stratified methodology proves to help preserve scene structures over large perspective shifts, and it provides informative clues for inferring the textures of occluded regions. A generative-adversarial network model is further adopted for parallax correction and occlusion completion conditioned on the stratified synthesis features. Experiments show that our proposed model can provide more reliable novel view synthesis quality at large baseline extension ratios. Over 3dB quality improvement has been achieved against state-of-the-art LF view synthesis algorithms.
Scene content at different depth show complex occlusion relationships when viewed from distant viewing angles. It is a well-adopted strategy to segment the pixels into separate layers based on their motion @cite_24 and disparity range @cite_37 @cite_0 for independent processing. Notably, @cite_0 proposed an end-to-end training framework that first leans the Multi-Plane Images (MPI) with increasing depth ranges. The inferred MPIs are then used to synthesize a range of novel views via a subsequent module. Such a framework preserves the scene geometry in an computationally efficient way, however it produces noticeable distortions when the parallax shift is large; and it is beyond its capability to deal with large ambiguous regions caused by occlusion.
@cite_24 @cite_37 @cite_0
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In this paper we present a framework for semantic scene parsing and object recognition based on dense depth maps. Five view-independent 3D features that vary with object class are extracted from dense depth maps at a superpixel level for training a classifier using randomized decision forest technique. Our formulation integrates multiple features in a Markov Random Field (MRF) framework to segment and recognize different object classes in query street scene images. We evaluate our method both quantitatively and qualitatively on the challenging Cambridge-driving Labeled Video Database (CamVid). The result shows that only using dense depth information, we can achieve overall better accurate segmentation and recognition than that from sparse 3D features or appearance, or even the combination of sparse 3D features and appearance, advancing state-of-the-art performance. Furthermore, by aligning 3D dense depth based features into a unified coordinate frame, our algorithm can handle the special case of view changes between training and testing scenarios. Preliminary evaluation in cross training and testing shows promising results. Time-of-flight (ToF) imaging has become a widespread technique for depth estimation, allowing affordable off-the-shelf cameras to provide depth maps in real time. However, multipath interference (MPI) resulting from indirect illumination significantly degrades the captured depth. Most previous works have tried to solve this problem by means of complex hardware modifications or costly computations. In this work, we avoid these approaches and propose a new technique to correct errors in depth caused by MPI, which requires no camera modifications and takes just 10 milliseconds per frame. Our observations about the nature of MPI suggest that most of its information is available in image space; this allows us to formulate the depth imaging process as a spatially-varying convolution and use a convolutional neural network to correct MPI errors. Since the input and output data present similar structure, we base our network on an autoencoder, which we train in two stages. First, we use the encoder (convolution filters) to learn a suitable basis to represent MPI-corrupted depth images; then, we train the decoder (deconvolution filters) to correct depth from synthetic scenes, generated by using a physically-based, time-resolved renderer. This approach allows us to tackle a key problem in ToF, the lack of ground-truth data, by using a large-scale captured training set with MPI-corrupted depth to train the encoder, and a smaller synthetic training set with ground truth depth to train the decoder stage of the network. We demonstrate and validate our method on both synthetic and real complex scenarios, using an off-the-shelf ToF camera, and with only the captured, incorrect depth as input. We present an unsupervised learning framework for the task of monocular depth and camera motion estimation from unstructured video sequences. In common with recent work [10, 14, 16], we use an end-to-end learning approach with view synthesis as the supervisory signal. In contrast to the previous work, our method is completely unsupervised, requiring only monocular video sequences for training. Our method uses single-view depth and multiview pose networks, with a loss based on warping nearby views to the target using the computed depth and pose. The networks are thus coupled by the loss during training, but can be applied independently at test time. Empirical evaluation on the KITTI dataset demonstrates the effectiveness of our approach: 1) monocular depth performs comparably with supervised methods that use either ground-truth pose or depth for training, and 2) pose estimation performs favorably compared to established SLAM systems under comparable input settings. We present a novel approach for unsupervised learning of depth and ego-motion from monocular video. Unsupervised learning removes the need for separate supervisory signals (depth or ego-motion ground truth, or multi-view video). Prior work in unsupervised depth learning uses pixel-wise or gradient-based losses, which only consider pixels in small local neighborhoods. Our main contribution is to explicitly consider the inferred 3D geometry of the whole scene, and enforce consistency of the estimated 3D point clouds and ego-motion across consecutive frames. This is a challenging task and is solved by a novel (approximate) backpropagation algorithm for aligning 3D structures. We combine this novel 3D-based loss with 2D losses based on photometric quality of frame reconstructions using estimated depth and ego-motion from adjacent frames. We also incorporate validity masks to avoid penalizing areas in which no useful information exists. We test our algorithm on the KITTI dataset and on a video dataset captured on an uncalibrated mobile phone camera. Our proposed approach consistently improves depth estimates on both datasets, and outperforms the state-of-the-art for both depth and ego-motion. Because we only require a simple video, learning depth and ego-motion on large and varied datasets becomes possible. We demonstrate this by training on the low quality uncalibrated video dataset and evaluating on KITTI, ranking among top performing prior methods which are trained on KITTI itself.1