Understanding human motion behavior is critical for autonomous moving platforms (like self-driving cars and social robots) if they are to navigate human-centric environments. This is challenging because human motion is inherently multimodal: given a history of human motion paths, there are many socially plausible ways that people could move in the future. We tackle this problem by combining tools from sequence prediction and generative adversarial networks: a recurrent sequence-to-sequence model observes motion histories and predicts future behavior, using a novel pooling mechanism to aggregate information across people. We predict socially plausible futures by training adversarially against a recurrent discriminator, and encourage diverse predictions with a novel variety loss. Through experiments on several datasets we demonstrate that our approach outperforms prior work in terms of accuracy, variety, collision avoidance, and computational complexity.
Human behavior has been studied from a crowd perspective in or from a individual perspective in (the focus of our work). One example of microscopic model is the Social Forces by Helbing and Molnar @cite_21 which models pedestrian behavior with attractive forces guiding them towards their goal and repulsive forces encouraging collision avoidance. Over the past decades, this method has been often revisited @cite_33 @cite_11 @cite_49 @cite_14 @cite_48 @cite_42 @cite_3 @cite_0 . Tools popular in economics have also been used such as the Discrete Choice framework by Antonini @cite_30 . Treuille @cite_8 use continuum dynamics, and Wang @cite_38 , Tay @cite_34 use Gaussian processes. Such functions have also been used to study stationary groups @cite_43 @cite_9 . However, all these methods use hand crafted energy potentials based on relative distances and specific rules. In contrast, over the past two years, data-driven methods based on RNNs have been used to outperform the above traditional ones.
@cite_30 @cite_38 @cite_14 @cite_33 @cite_8 @cite_48 @cite_9 @cite_21 @cite_42 @cite_3 @cite_0 @cite_43 @cite_49 @cite_34 @cite_11
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Approaches inspired by Newtonian mechanics have been successfully applied for detecting abnormal behaviors in crowd scenarios, being the most notable example the Social Force Model (SFM). This class of approaches describes the movements and local interactions among individuals in crowds by means of repulsive and attractive forces. Despite their promising performance, recent socio-psychology studies have shown that current SFM-based methods may not be capable of explaining behaviors in complex crowd scenarios. An alternative approach consists in describing the cognitive processes that gives rise to the behavioral patterns observed in crowd using heuristics. Inspired by these studies, we propose a new hybrid framework to detect violent events in crowd videos. More specifically, (i) we define a set of simple behavioral heuristics to describe people behaviors in crowd, and (ii) we implement these heuristics into physical equations, being able to model and classify such behaviors in the videos. The resulting heuristic maps are used to extract video features to distinguish violence from normal events. Our violence detection results set the new state of the art on several standard benchmarks and demonstrate the superiority of our method compared to standard motion descriptors, previous physics-inspired models used for crowd analysis and pre-trained ConvNet for crowd behavior analysis. Crowd behavior understanding is crucial yet challenging across a wide range of applications, since crowd behavior is inherently determined by a sequential decision-making process based on various factors, such as the pedestrians' own destinations, interaction with nearby pedestrians and anticipation of upcoming events. In this paper, we propose a novel framework of Social-Aware Generative Adversarial Imitation Learning (SA-GAIL) to mimic the underlying decision-making process of pedestrians in crowds. Specifically, we infer the latent factors of human decision-making process in an unsupervised manner by extending the Generative Adversarial Imitation Learning framework to anticipate future paths of pedestrians. Different factors of human decision making are disentangled with mutual information maximization, with the process modeled by collision avoidance regularization and Social-Aware LSTMs. Experimental results demonstrate the potential of our framework in disentangling the latent decision-making factors of pedestrians and stronger abilities in predicting future trajectories. We consider the problem of navigating a mobile robot through dense human crowds. We begin by exploring a fundamental impediment to classical motion planning algorithms called the âfreezing robot problemâ: once the environment surpasses a certain level of dynamic complexity, the planner decides that all forward paths are unsafe, and the robot freezes in place or performs unnecessary maneuvers to avoid collisions. We argue that this problem can be avoided if the robot anticipates human cooperation, and accordingly we develop interacting Gaussian processes, a prediction density that captures cooperative collision avoidance, and a âmultiple goalâ extension that models the goal-driven nature of human decision making. We validate this model with an empirical study of robot navigation in dense human crowds 488 runs, specifically testing how cooperation models effect navigation performance. The multiple goal interacting Gaussian processes algorithm performs comparably with human teleoperators in crowd densities nearing 0.8 humans m2, while a state-of-the-art non-cooperative planner exhibits unsafe behavior more than three times as often as the multiple goal extension, and twice as often as the basic interacting Gaussian process approach. Furthermore, a reactive planner based on the widely used dynamic window approach proves insufficient for crowd densities above 0.55 people m2. We also show that our non-cooperative planner or our reactive planner capture the salient characteristics of nearly any dynamic navigation algorithm. Based on these experimental results and theoretical observations, we conclude that a cooperation model is critical for safe and efficient robot navigation in dense human crowds. In this paper, we study the safe navigation of a mobile robot through crowds of dynamic agents with uncertain trajectories. Existing algorithms suffer from the “freezing robot” problem: once the environment surpasses a certain level of complexity, the planner decides that all forward paths are unsafe, and the robot freezes in place (or performs unnecessary maneuvers) to avoid collisions. Since a feasible path typically exists, this behavior is suboptimal. Existing approaches have focused on reducing the predictive uncertainty for individual agents by employing more informed models or heuristically limiting the predictive covariance to prevent this overcautious behavior. In this work, we demonstrate that both the individual prediction and the predictive uncertainty have little to do with the frozen robot problem. Our key insight is that dynamic agents solve the frozen robot problem by engaging in “joint collision avoidance”: They cooperatively make room to create feasible trajectories. We develop IGP, a nonparametric statistical model based on dependent output Gaussian processes that can estimate crowd interaction from data. Our model naturally captures the non-Markov nature of agent trajectories, as well as their goal-driven navigation. We then show how planning in this model can be efficiently implemented using particle based inference. Lastly, we evaluate our model on a dataset of pedestrians entering and leaving a building, first comparing the model with actual pedestrians, and find that the algorithm either outperforms human pedestrians or performs very similarly to the pedestrians. We also present an experiment where a covariance reduction method results in highly overcautious behavior, while our model performs desirably.