Deep reinforcement learning (deep RL) has achieved superior performance in complex sequential tasks by learning directly from image input. A deep neural network is used as a function approximator and requires no specific state information. However, one drawback of using only images as input is that this approach requires a prohibitively large amount of training time and data for the model to learn the state feature representation and approach reasonable performance. This is not feasible in real-world applications, especially when the data are expansive and training phase could introduce disasters that affect human safety. In this work, we use a human demonstration approach to speed up training for learning features and use the resulting pre-trained model to replace the neural network in the deep RL Deep Q-Network (DQN), followed by human interaction to further refine the model. We empirically evaluate our approach by using only a human demonstration model and modified DQN with human demonstration model included in the Microsoft AirSim car simulator. Our results show that (1) pre-training with human demonstration in a supervised learning approach is better and much faster at discovering features than DQN alone; (2) initializing the DQN with a pre-trained model provides a significant improvement in training time and performance even with limited human demonstration; and (3) providing the ability for humans to supply suggestions during DQN training can speed up the network's convergence on an optimal policy, as well as allow it to learn more complex policies that are harder to discover by random exploration.
Existing research on pre-training in RL @cite_4 @cite_15 has shown improvementwhen using a pre-trained model on similar datasets. The capabilityof these studies were limited by the small numberof parameters learned and by the state input. In our work,we used the raw images of simulation driving domain asnetwork input from the human driving demonstration. It isworth nothing that the pre-training model needs to learn thefeatures of states as well as policy.
@cite_15 @cite_4
2606508169 2963129648 2798381792 2559767995
Reinforcement learning is considered as a promising direction for driving policy learning. However, training autonomous driving vehicle with reinforcement learning in real environment involves non-affordable trial-and-error. It is more desirable to first train in a virtual environment and then transfer to the real environment. In this paper, we propose a novel realistic translation network to make model trained in virtual environment be workable in real world. The proposed network can convert non-realistic virtual image input into a realistic one with similar scene structure. Given realistic frames as input, driving policy trained by reinforcement learning can nicely adapt to real world driving. Experiments show that our proposed virtual to real (VR) reinforcement learning (RL) works pretty well. To our knowledge, this is the first successful case of driving policy trained by reinforcement learning that can adapt to real world driving data. This letter presents a case study of a learning-based approach for target-driven mapless navigation. The underlying navigation model is an end-to-end neural network, which is trained using a combination of expert demonstrations, imitation learning (IL) and reinforcement learning (RL). While RL and IL suffer from a large sample complexity and the distribution mismatch problem, respectively, we show that leveraging prior expert demonstrations for pretraining can reduce the training time to reach at least the same level of the performance compared to plain RL by a factor of 5. We present a thorough evaluation of different combinations of expert demonstrations, different RL algorithms, and reward functions, both in simulation and on a real robotic platform. Our results show that the final model outperforms both standalone approaches in the amount of successful navigation tasks. In addition, the RL reward function can be significantly simplified when using pretraining, e.g., by using a sparse reward only. The learned navigation policy is able to generalize to unseen and real-world environments. Transferring the knowledge learned from large scale datasets (e.g., ImageNet) via fine-tuning offers an effective solution for domain-specific fine-grained visual categorization (FGVC) tasks (e.g., recognizing bird species or car make & model). In such scenarios, data annotation often calls for specialized domain knowledge and thus is difficult to scale. In this work, we first tackle a problem in large scale FGVC. Our method won first place in iNaturalist 2017 large scale species classification challenge. Central to the success of our approach is a training scheme that uses higher image resolution and deals with the long-tailed distribution of training data. Next, we study transfer learning via fine-tuning from large scale datasets to small scale, domain-specific FGVC datasets. We propose a measure to estimate domain similarity via Earth Mover's Distance and demonstrate that transfer learning benefits from pre-training on a source domain that is similar to the target domain by this measure. Our proposed transfer learning outperforms ImageNet pre-training and obtains state-of-the-art results on multiple commonly used FGVC datasets. Robust perception-action models should be learned from training data with diverse visual appearances and realistic behaviors, yet current approaches to deep visuomotor policy learning have been generally limited to in-situ models learned from a single vehicle or simulation environment. We advocate learning a generic vehicle motion model from large scale crowd-sourced video data, and develop an end-to-end trainable architecture for learning to predict a distribution over future vehicle egomotion from instantaneous monocular camera observations and previous vehicle state. Our model incorporates a novel FCN-LSTM architecture, which can be learned from large-scale crowd-sourced vehicle action data, and leverages available scene segmentation side tasks to improve performance under a privileged learning paradigm. We provide a novel large-scale dataset of crowd-sourced driving behavior suitable for training our model, and report results predicting the driver action on held out sequences across diverse conditions.