Q-Ensembles are a model-free approach where input images are fed into different Q-networks and exploration is driven by the assumption that uncertainty is proportional to the variance of the output Q-values obtained. They have been shown to perform relatively well compared to other exploration strategies. Further, model-based approaches, such as encoder-decoder models have been used successfully for next frame prediction given previous frames. This paper proposes to integrate the model-free Q-ensembles and model-based approaches with the hope of compounding the benefits of both and achieving superior exploration as a result. Results show that a model-based trajectory memory approach when combined with Q-ensembles produces superior performance when compared to only using Q-ensembles.
This ensemble approach for uncertainty estimation in Neural Networks motivated its use for uncertainty estimation for exploration in the case of Deep Reinforcement Learning in the form of Q-Ensembles @cite_24 . Specifically, an ensemble voting algorithm is proposed where the agent takes action based on a majority vote over the Q-ensemble. The exploration strategy described uses the estimate of the confidence interval to then optimistically explore in the direction of the largest confidence interval (highest uncertainty). This approach was demonstrated to improve significantly over an Atari benchmark. The Q-Ensemble approach is an example of a model-free reinforcement learning approach where we do not need to infer the environment in the learning process. Model-free approaches are however generally high in sample complexity. Sampling from a learned model of the environment can help us mitigate this problem.
@cite_24
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This paper describes several ensemble methods that combine multiple different reinforcement learning (RL) algorithms in a single agent. The aim is to enhance learning speed and final performance by combining the chosen actions or action probabilities of different RL algorithms. We designed and implemented four different ensemble methods combining the following five different RL algorithms: Q-learning, Sarsa, actor-critic (AC), QV-learning, and AC learning automaton. The intuitively designed ensemble methods, namely, majority voting (MV), rank voting, Boltzmann multiplication (BM), and Boltzmann addition, combine the policies derived from the value functions of the different RL algorithms, in contrast to previous work where ensemble methods have been used in RL for representing and learning a single value function. We show experiments on five maze problems of varying complexity; the first problem is simple, but the other four maze tasks are of a dynamic or partially observable nature. The results indicate that the BM and MV ensembles significantly outperform the single RL algorithms. Model-free reinforcement learning algorithms, such as Q-learning, perform poorly in the early stages of learning in noisy environments, because much effort is spent unlearning biased estimates of the state-action value function. The bias results from selecting, among several noisy estimates, the apparent optimum, which may actually be suboptimal. We propose G-learning, a new off-policy learning algorithm that regularizes the value estimates by penalizing deterministic policies in the beginning of the learning process. We show that this method reduces the bias of the value-function estimation, leading to faster convergence to the optimal value and the optimal policy. Moreover, G-learning enables the natural incorporation of prior domain knowledge, when available. The stochastic nature of G-learning also makes it avoid some exploration costs, a property usually attributed only to on-policy algorithms. We illustrate these ideas in several examples, where G-learning results in significant improvements of the convergence rate and the cost of the learning process. Model-based reinforcement learning (RL) algorithms can attain excellent sample efficiency, but often lag behind the best model-free algorithms in terms of asymptotic performance. This is especially true with high-capacity parametric function approximators, such as deep networks. In this paper, we study how to bridge this gap, by employing uncertainty-aware dynamics models. We propose a new algorithm called probabilistic ensembles with trajectory sampling (PETS) that combines uncertainty-aware deep network dynamics models with sampling-based uncertainty propagation. Our comparison to state-of-the-art model-based and model-free deep RL algorithms shows that our approach matches the asymptotic performance of model-free algorithms on several challenging benchmark tasks, while requiring significantly fewer samples (e.g. 8 and 125 times fewer samples than Soft Actor Critic and Proximal Policy Optimization respectively on the half-cheetah task). Bayesian treatments of learning in neural networks are typically based either on a local Gaussian approximation to a mode of the posterior weight distribution, or on Markov chain Monte Carlo simulations. A third approach, called ensemble learning, was introduced by Hinton and van Camp (1993). It aims to approximate the posterior distribution by minimizing the Kullback-Leibler divergence between the true posterior and a parametric approximating distribution. The original derivation of a deterministic algorithm relied on the use of a Gaussian approximating distribution with a diagonal covariance matrix and hence was unable to capture the posterior correlations between parameters. In this chapter we show how the ensemble learning approach can be extended to full-covariance Gaussian distributions while remaining computationally tractable. We also extend the framework to deal with hyperparameters, leading to a simple re-estimation procedure. One of the benefits of our approach is that it yields a strict lower bound on the marginal likelihood, in contrast to other approximate procedures.