Reconstructing a high-resolution 3D model of an object is a challenging task in computer vision. Designing scalable and light-weight architectures is crucial while addressing this problem. Existing point-cloud based reconstruction approaches directly predict the entire point cloud in a single stage. Although this technique can handle low-resolution point clouds, it is not a viable solution for generating dense, high-resolution outputs. In this work, we introduce DensePCR, a deep pyramidal network for point cloud reconstruction that hierarchically predicts point clouds of increasing resolution. Towards this end, we propose an architecture that first predicts a low-resolution point cloud, and then hierarchically increases the resolution by aggregating local and global point features to deform a grid. Our method generates point clouds that are accurate, uniform and dense. Through extensive quantitative and qualitative evaluation on synthetic and real datasets, we demonstrate that DensePCR outperforms the existing state-of-the-art point cloud reconstruction works, while also providing a light-weight and scalable architecture for predicting high-resolution outputs.
For a long time, the task of 3D reconstruction from single-view images had largely been tackled with the help of 3D CNNs. A number of works have revolved around generating voxelized output representations @cite_25 @cite_12 @cite_32 @cite_18 @cite_5 @cite_21 @cite_30 . Giridhar al @cite_25 learnt a joint embedding of 3D voxel shapes and their corresponding 2D images. Choy al @cite_32 trained a recurrent neural network to encode information from more than one input views. But voxel formats are computationally heavy and information-sparse, which lead to research on the octree data structure for representing 3D data @cite_16 @cite_10 @cite_34 @cite_23 @cite_14 .
@cite_30 @cite_18 @cite_14 @cite_21 @cite_32 @cite_34 @cite_23 @cite_5 @cite_16 @cite_10 @cite_25 @cite_12
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Some existing CNN-based methods for single-view 3D object reconstruction represent a 3D object as either a 3D voxel occupancy grid or multiple depth-mask image pairs. However, these representations are inefficient since empty voxels or background pixels are wasteful. We propose a novel approach that addresses this limitation by replacing masks with “deformation-fields”. Given a single image at an arbitrary viewpoint, a CNN predicts multiple surfaces, each in a canonical location relative to the object. Each surface comprises a depth-map and corresponding deformation-field that ensures every pixel-depth pair in the depth-map lies on the object surface. These surfaces are then fused to form the full 3D shape. During training we use a combination of per-view loss and multi-view losses. The novel multi-view loss encourages the 3D points back-projected from a particular view to be consistent across views. Extensive experiments demonstrate the efficiency and efficacy of our method on single-view 3D object reconstruction. In this paper, we propose a novel approach, 3D-RecGAN++, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN++ only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid with a high resolution of @math by recovering the occluded missing regions. The key idea is to combine the generative capabilities of 3D encoder-decoder and the conditional adversarial networks framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets and real-world Kinect datasets show that the proposed 3D-RecGAN++ significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects. From a single image, humans are able to perceive the full 3D shape of an object by exploiting learned shape priors from everyday life. Contemporary single-image 3D reconstruction algorithms aim to solve this task in a similar fashion, but often end up with priors that are highly biased by training classes. Here we present an algorithm, Generalizable Reconstruction (GenRe), designed to capture more generic, class-agnostic shape priors. We achieve this with an inference network and training procedure that combine 2.5D representations of visible surfaces (depth and silhouette), spherical shape representations of both visible and non-visible surfaces, and 3D voxel-based representations, in a principled manner that exploits the causal structure of how 3D shapes give rise to 2D images. Experiments demonstrate that GenRe performs well on single-view shape reconstruction, and generalizes to diverse novel objects from categories not seen during training. In this paper, we propose a novel approach, 3D-RecGAN++, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN++ only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid with a high resolution of 256^3 by recovering the occluded missing regions. The key idea is to combine the generative capabilities of autoencoders and the conditional Generative Adversarial Networks (GAN) framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets and real-world Kinect datasets show that the proposed 3D-RecGAN++ significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects.