Most sampling techniques for online social networks (OSNs) are based on a particular sampling method on a single graph, which is referred to as a statistics. However, various realizing methods on different graphs could possibly be used in the same OSN, and they may lead to different sampling efficiencies, i.e., asymptotic variances. To utilize multiple statistics for accurate measurements, we formulate a mixture sampling problem, through which we construct a mixture unbiased estimator which minimizes asymptotic variance. Given fixed sampling budgets for different statistics, we derive the optimal weights to combine the individual estimators; given fixed total budget, we show that a greedy allocation towards the most efficient statistics is optimal. In practice, the sampling efficiencies of statistics can be quite different for various targets and are unknown before sampling. To solve this problem, we design a two-stage framework which adaptively spends a partial budget to test different statistics and allocates the remaining budget to the inferred best statistics. We show that our two-stage framework is a generalization of 1) randomly choosing a statistics and 2) evenly allocating the total budget among all available statistics, and our adaptive algorithm achieves higher efficiency than these benchmark strategies in theory and experiment.
. Researchers have proposed some methods to improve the sampling efficiency against random walk-based sampling, including the FS @cite_3 and RWuR @cite_5 methods which we apply as showcases in this work. Besides, @cite_11 presented a weighted random walk method to perform stratified sampling with a priori estimate of network information. @cite_12 proposed a non-backtracking random walk which forbids the sampler to backtrack to the previously visited node, and they theoretically guaranteed the technique achieves higher efficiency than a simple random walk. Our work concentrates on how to combine the existing statistics (sampling methods) efficiently and thus is complementary to their approaches.
@cite_5 @cite_12 @cite_3 @cite_11
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This paper presents a detailed examination of how the dynamic and heterogeneous nature of real-world peer-to-peer systems can introduce bias into the selection of representative samples of peer properties (e.g., degree, link bandwidth, number of files shared). We propose the Metropolized Random Walk with Backtracking (MRWB) as a viable and promising technique for collecting nearly unbiased samples and conduct an extensive simulation study to demonstrate that our technique works well for a wide variety of commonly-encountered peer-to-peer network conditions. We have implemented the MRWB algorithm for selecting peer addresses uniformly at random into a tool called ion-sampler. Using the Gnutella network, we empirically show that ion-sampler. yields more accurate samples than tools that rely on commonly-used sampling techniques and results in dramatic improvements in efficiency and scalability compared to performing a full crawl. Graph sampling via crawling has been actively considered as a generic and important tool for collecting uniform node samples so as to consistently estimate and uncover various characteristics of complex networks. The so-called simple random walk with re-weighting (SRW-rw) and Metropolis-Hastings (MH) algorithm have been popular in the literature for such unbiased graph sampling. However, an unavoidable downside of their core random walks -- slow diffusion over the space, can cause poor estimation accuracy. In this paper, we propose non-backtracking random walk with re-weighting (NBRW-rw) and MH algorithm with delayed acceptance (MHDA) which are theoretically guaranteed to achieve, at almost no additional cost, not only unbiased graph sampling but also higher efficiency (smaller asymptotic variance of the resulting unbiased estimators) than the SRW-rw and the MH algorithm, respectively. In particular, a remarkable feature of the MHDA is its applicability for any non-uniform node sampling like the MH algorithm, but ensuring better sampling efficiency than the MH algorithm. We also provide simulation results to confirm our theoretical findings. In this paper, we introduce a novel, general purpose, technique for faster sampling of nodes over an online social network. Specifically, unlike traditional random walks which wait for the convergence of sampling distribution to a predetermined target distribution - a waiting process that incurs a high query cost - we develop WALK-ESTIMATE, which starts with a much shorter random walk, and then proactively estimate the sampling probability for the node taken before using acceptance-rejection sampling to adjust the sampling probability to the predetermined target distribution. We present a novel backward random walk technique which provides provably unbiased estimations for the sampling probability, and demonstrate the superiority of WALK-ESTIMATE over traditional random walks through theoretical analysis and extensive experiments over real world online social networks. Our goal in this paper is to develop a practical framework for obtaining a uniform sample of users in an online social network (OSN) by crawling its social graph. Such a sample allows to estimate any user property and some topological properties as well. To this end, first, we consider and compare several candidate crawling techniques. Two approaches that can produce approximately uniform samples are the Metropolis-Hasting random walk (MHRW) and a re-weighted random walk (RWRW). Both have pros and cons, which we demonstrate through a comparison to each other as well as to the "ground truth." In contrast, using Breadth-First-Search (BFS) or an unadjusted Random Walk (RW) leads to substantially biased results. Second, and in addition to offline performance assessment, we introduce online formal convergence diagnostics to assess sample quality during the data collection process. We show how these diagnostics can be used to effectively determine when a random walk sample is of adequate size and quality. Third, as a case study, we apply the above methods to Facebook and we collect the first, to the best of our knowledge, representative sample of Facebook users. We make it publicly available and employ it to characterize several key properties of Facebook.