A fundamental challenge in autonomous vehicles is adjusting the steering angle at different road conditions. Recent state-of-the-art solutions addressing this challenge include deep learning techniques as they provide end-to-end solution to predict steering angles directly from the raw input images with higher accuracy. Most of these works ignore the temporal dependencies between the image frames. In this paper, we tackle the problem of utilizing multiple sets of images shared between two autonomous vehicles to improve the accuracy of controlling the steering angle by considering the temporal dependencies between the image frames. This problem has not been studied in the literature widely. We present and study a new deep architecture to predict the steering angle automatically by using Long-Short-Term-Memory (LSTM) in our deep architecture. Our deep architecture is an end-to-end network that utilizes CNN, LSTM and fully connected (FC) layers and it uses both present and futures images (shared by a vehicle ahead via Vehicle-to-Vehicle (V2V) communication) as input to control the steering angle. Our model demonstrates the lowest error when compared to the other existing approaches in the literature.
The problem of navigating self-driving car by utilizing the perception acquired from sensory data has been studied in the literature with and without using end-to-end approaches @cite_16 . For example the works from @cite_7 , @cite_18 use multiple components for recognizing objects of safe-driving concerns, such as lanes, vehicles, traffic signs and pedestrians. The recognition results are then combined to give a reliable world representation, which are used with an Artificial Intelligence (AI) system to make decisions and control the car.
@cite_18 @cite_16 @cite_7
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Today, there are two major paradigms for vision-based autonomous driving systems: mediated perception approaches that parse an entire scene to make a driving decision, and behavior reflex approaches that directly map an input image to a driving action by a regressor. In this paper, we propose a third paradigm: a direct perception approach to estimate the affordance for driving. We propose to map an input image to a small number of key perception indicators that directly relate to the affordance of a road traffic state for driving. Our representation provides a set of compact yet complete descriptions of the scene to enable a simple controller to drive autonomously. Falling in between the two extremes of mediated perception and behavior reflex, we argue that our direct perception representation provides the right level of abstraction. To demonstrate this, we train a deep Convolutional Neural Network using recording from 12 hours of human driving in a video game and show that our model can work well to drive a car in a very diverse set of virtual environments. We also train a model for car distance estimation on the KITTI dataset. Results show that our direct perception approach can generalize well to real driving images. Source code and data are available on our project website. Today, there are two major paradigms for vision-based autonomous driving systems: mediated perception approaches that parse an entire scene to make a driving decision, and behavior reflex approaches that directly map an input image to a driving action by a regressor. In this paper, we propose a third paradigm: a direct perception approach to estimate the affordance for driving. We propose to map an input image to a small number of key perception indicators that directly relate to the affordance of a road traffic state for driving. Our representation provides a set of compact yet complete descriptions of the scene to enable a simple controller to drive autonomously. Falling in between the two extremes of mediated perception and behavior reflex, we argue that our direct perception representation provides the right level of abstraction. To demonstrate this, we train a deep Convolutional Neural Network using recording from 12 hours of human driving in a video game and show that our model can work well to drive a car in a very diverse set of virtual environments. We also train a model for car distance estimation on the KITTI dataset. Results show that our direct perception approach can generalize well to real driving images. Source code and data are available on our project website. In this paper, we present a complete framework for autonomous vehicle navigation using a single camera and natural landmarks. When navigating in an unknown environment for the first time, usual behavior consists of memorizing some key views along the performed path to use these references as checkpoints for future navigation missions. The navigation framework for the wheeled vehicles presented in this paper is based on this assumption. During a human-guided learning step, the vehicle performs paths that are sampled and stored as a set of ordered key images, as acquired by an embedded camera. The visual paths are topologically organized, providing a visual memory of the environment. Given an image of the visual memory as a target, the vehicle navigation mission is defined as a concatenation of visual path subsets called visual routes. When autonomously running, the control guides the vehicle along the reference visual route without explicitly planning any trajectory. The control consists of a vision-based control law that is adapted to the nonholonomic constraint. Our navigation framework has been designed for a generic class of cameras (including conventional, catadioptric, and fisheye cameras). Experiments with an urban electric vehicle navigating in an outdoor environment have been carried out with a fisheye camera along a 750-m-long trajectory. Results validate our approach. Self-driving technologies have been increasingly developed and tested in recent years (e.g., Volvo's and Google's self-driving cars). However, only a limited number of investigations have so far been conducted into communication between self-driving cars and pedestrians. For example, when a pedestrian is about to cross a street, that pedestrian needs to know the intension of the approaching self-driving car. In the present study, we designed a novel interface known as "Eyes on a Car" to address this problem. We added eyes onto a car so as to establish eye contact communication between that car and pedestrians. The car looks at the pedestrian in order to indicate its intention to stop. This novel interface design was evaluated via a virtual reality (VR) simulated environment featuring a street-crossing scenario. The evaluation results show that pedestrians can make the correct street-crossing decision more quickly if the approaching car has the novel interface "eyes" than in the case of normal cars. In addition, the results show that pedestrians feel safer with regard to crossing a street if the approaching car has eyes and if the eyes look at them.