A dominant paradigm for learning-based approaches in computer vision is training generic models, such as ResNet for image recognition, or I3D for video understanding, on large datasets and allowing them to discover the optimal representation for the problem at hand. While this is an obviously attractive approach, it is not applicable in all scenarios. We claim that action detection is one such challenging problem - the models that need to be trained are large, and labeled data is expensive to obtain. To address this limitation, we propose to incorporate domain knowledge into the structure of the model, simplifying optimization. In particular, we augment a standard I3D network with a tracking module to aggregate long term motion patterns, and use a graph convolutional network to reason about interactions between actors and objects. Evaluated on the challenging AVA dataset, the proposed approach improves over the I3D baseline by 5.5 mAP and over the state-of-the-art by 4.8 mAP.
is one of the fundamental problems in computer vision. Early approaches relied on hand-crafted features @cite_44 that track pixels over time and then aggregated their motion statistics into compact video descriptors. With the onset of deep learning these methods have been outperformed by two-stream networks @cite_52 that take both raw images and optical flow fields as input to CNNs @cite_36 , which are trained end-to-end on large datasets. These methods are limited by the 2D nature of CNN representations. This limitation has been addressed by @cite_14 who extended CNN filters to the temporal dimension resulting in 3D convolutional networks. More recently, Carreira and Zisserman @cite_43 have integrated 3D convolutions into a state-of-the-art 2D CNN architecture @cite_7 , resulting in Inflated 3D ConvNet (I3D). @cite_15 , have extended this architecture with non-local blocks that facilitate fine-grained action recognition. We use an I3D with non-local blocks as the video feature representation in our model.
@cite_14 @cite_7 @cite_36 @cite_52 @cite_44 @cite_43 @cite_15
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Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for image recognition problems. Nevertheless, it is not trivial when utilizing a CNN for learning spatio-temporal video representation. A few studies have shown that performing 3D convolutions is a rewarding approach to capture both spatial and temporal dimensions in videos. However, the development of a very deep 3D CNN from scratch results in expensive computational cost and memory demand. A valid question is why not recycle off-the-shelf 2D networks for a 3D CNN. In this paper, we devise multiple variants of bottleneck building blocks in a residual learning framework by simulating @math convolutions with @math convolutional filters on spatial domain (equivalent to 2D CNN) plus @math convolutions to construct temporal connections on adjacent feature maps in time. Furthermore, we propose a new architecture, named Pseudo-3D Residual Net (P3D ResNet), that exploits all the variants of blocks but composes each in different placement of ResNet, following the philosophy that enhancing structural diversity with going deep could improve the power of neural networks. Our P3D ResNet achieves clear improvements on Sports-1M video classification dataset against 3D CNN and frame-based 2D CNN by 5.3 and 1.8 , respectively. We further examine the generalization performance of video representation produced by our pre-trained P3D ResNet on five different benchmarks and three different tasks, demonstrating superior performances over several state-of-the-art techniques. Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for image recognition problems. Nevertheless, it is not trivial when utilizing a CNN for learning spatio-temporal video representation. A few studies have shown that performing 3D convolutions is a rewarding approach to capture both spatial and temporal dimensions in videos. However, the development of a very deep 3D CNN from scratch results in expensive computational cost and memory demand. A valid question is why not recycle off-the-shelf 2D networks for a 3D CNN. In this paper, we devise multiple variants of bottleneck building blocks in a residual learning framework by simulating 3 x 3 x 3 convolutions with 1 × 3 × 3 convolutional filters on spatial domain (equivalent to 2D CNN) plus 3 × 1 × 1 convolutions to construct temporal connections on adjacent feature maps in time. Furthermore, we propose a new architecture, named Pseudo-3D Residual Net (P3D ResNet), that exploits all the variants of blocks but composes each in different placement of ResNet, following the philosophy that enhancing structural diversity with going deep could improve the power of neural networks. Our P3D ResNet achieves clear improvements on Sports-1M video classification dataset against 3D CNN and frame-based 2D CNN by 5.3 and 1.8 , respectively. We further examine the generalization performance of video representation produced by our pre-trained P3D ResNet on five different benchmarks and three different tasks, demonstrating superior performances over several state-of-the-art techniques. Despite the steady progress in video analysis led by the adoption of convolutional neural networks (CNNs), the relative improvement has been less drastic as that in 2D static image classification. Three main challenges exist including spatial (image) feature representation, temporal information representation, and model computation complexity. It was recently shown by Carreira and Zisserman that 3D CNNs, inflated from 2D networks and pretrained on ImageNet, could be a promising way for spatial and temporal representation learning. However, as for model computation complexity, 3D CNNs are much more expensive than 2D CNNs and prone to overfit. We seek a balance between speed and accuracy by building an effective and efficient video classification system through systematic exploration of critical network design choices. In particular, we show that it is possible to replace many of the 3D convolutions by low-cost 2D convolutions. Rather surprisingly, best result (in both speed and accuracy) is achieved when replacing the 3D convolutions at the bottom of the network, suggesting that temporal representation learning on high-level “semantic” features is more useful. Our conclusion generalizes to datasets with very different properties. When combined with several other cost-effective designs including separable spatial temporal convolution and feature gating, our system results in an effective video classification system that that produces very competitive results on several action classification benchmarks (Kinetics, Something-something, UCF101 and HMDB), as well as two action detection (localization) benchmarks (JHMDB and UCF101-24). Compared to earlier multistage frameworks using CNN features, recent end-to-end deep approaches for fine-grained recognition essentially enhance the mid-level learning capability of CNNs. Previous approaches achieve this by introducing an auxiliary network to infuse localization information into the main classification network, or a sophisticated feature encoding method to capture higher order feature statistics. We show that mid-level representation learning can be enhanced within the CNN framework, by learning a bank of convolutional filters that capture class-specific discriminative patches without extra part or bounding box annotations. Such a filter bank is well structured, properly initialized and discriminatively learned through a novel asymmetric multi-stream architecture with convolutional filter supervision and a non-random layer initialization. Experimental results show that our approach achieves state-of-the-art on three publicly available fine-grained recognition datasets (CUB-200-2011, Stanford Cars and FGVC-Aircraft). Ablation studies and visualizations are provided to understand our approach.