Absolute pose estimation is a fundamental problem in computer vision, and it is a typical parameter estimation problem, meaning that efforts to solve it will always suffer from outlier-contaminated data. Conventionally, for a fixed dimensionality d and the number of measurements N, a robust estimation problem cannot be solved faster than O(N^d). Furthermore, it is almost impossible to remove d from the exponent of the runtime of a globally optimal algorithm. However, absolute pose estimation is a geometric parameter estimation problem, and thus has special constraints. In this paper, we consider pairwise constraints and propose a globally optimal algorithm for solving the absolute pose estimation problem. The proposed algorithm has a linear complexity in the number of correspondences at a given outlier ratio. Concretely, we first decouple the rotation and the translation subproblems by utilizing the pairwise constraints, and then we solve the rotation subproblem using the branch-and-bound algorithm. Lastly, we estimate the translation based on the known rotation by using another branch-and-bound algorithm. The advantages of our method are demonstrated via thorough testing on both synthetic and real-world data
The camera pose problem has been studied for more than a century, and there is a large body of literature on the absolute pose estimation problem @cite_36 . Here, we first review the PnP algorithm without mismatches. When the observations include no outliers, the PnP problem has a closed solution ( @math ). To reduce the sensitivity to noise and consider a larger point set, the Efficient PnP (EPnP) @cite_24 , Optimal PnP (OPnP) @cite_27 , and Unified PnP (UPnP) @cite_7 methods have been developed to produce accurate results with a linear complexity. These algorithms are applied in many related areas and can be regarded as state-of-the-art outlier-free PnP techniques.
@cite_36 @cite_27 @cite_7 @cite_24
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A large number of absolute pose algorithms have been presented in the literature. Common performance criteria are computational complexity, geometric optimality, global optimality, structural degeneracies, and the number of solutions. The ability to handle minimal sets of correspondences, resulting solution multiplicity, and generalized cameras are further desirable properties. This paper presents the first PnP solution that unifies all the above desirable properties within a single algorithm. We compare our result to state-of-the-art minimal, non-minimal, central, and non-central PnP algorithms, and demonstrate universal applicability, competitive noise resilience, and superior computational efficiency. Our algorithm is called Unified PnP (UPnP). We propose a real-time and accurate solution to the Perspective-n-Point (PnP) problem –estimating the pose of a calibrated camera from n 3D-to-2D point correspondences– that exploits the fact that in practice the 2D position of not all 2D features is estimated with the same accuracy. Assuming a model of such feature uncertainties is known in advance, we reformulate the PnP problem as a maximum likelihood minimization approximated by an unconstrained Sampson error function, which naturally penalizes the most noisy correspondences. The advantages of this approach are thoroughly demonstrated in synthetic experiments where feature uncertainties are exactly known. Pre-estimating the features uncertainties in real experiments is, though, not easy. In this paper we model feature uncertainty as 2D Gaussian distributions representing the sensitivity of the 2D feature detectors to different camera viewpoints. When using these noise models with our PnP formulation we still obtain promising pose estimation results that outperform the most recent approaches. In this paper we deal with the camera pose estimation problem from a set of 2D 3D line correspondences, which is also known as PnL (Perspective-n-Line) problem. We carry out our study by comparing PnL with the well-studied PnP (Perspective-n-Point) problem, and our contributions are three-fold: (1) We provide a complete 3D configuration analysis for P3L, which includes the well-known P3P problem as well as several existing analyses as special cases. (2) By exploring the similarity between PnL and PnP, we propose a new subset-based PnL approach as well as a series of linear-formulation-based PnL approaches inspired by their PnP counterparts. (3) The proposed linear-formulation-based methods can be easily extended to deal with the line and point features simultaneously. We propose a real-time, robust to outliers and accurate solution to the Perspective-n-Point (PnP) problem. The main advantages of our solution are twofold: first, it in- tegrates the outlier rejection within the pose estimation pipeline with a negligible computational overhead, and sec- ond, its scalability to arbitrarily large number of correspon- dences. Given a set of 3D-to-2D matches, we formulate pose estimation problem as a low-rank homogeneous sys- tem where the solution lies on its 1D null space. Outlier correspondences are those rows of the linear system which perturb the null space and are progressively detected by projecting them on an iteratively estimated solution of the null space. Since our outlier removal process is based on an algebraic criterion which does not require computing the full-pose and reprojecting back all 3D points on the image plane at each step, we achieve speed gains of more than 100× compared to RANSAC strategies. An extensive exper- imental evaluation will show that our solution yields accu- rate results in situations with up to 50 of outliers, and can process more than 1000 correspondences in less than 5ms.