Imagine coating buildings and bridges with smart particles (also coined smart paint) that monitor structural integrity and sense and report on traffic and wind loads, leading to technology that could do such inspection jobs faster and cheaper and increase safety at the same time. In this paper, we study the problem of uniformly coating objects of arbitrary shape in the context of self-organizing programmable matter, i.e., programmable matter which consists of simple computational elements called particles that can establish and release bonds and can actively move in a self-organized way. Particles are anonymous, have constant-size memory, and utilize only local interactions in order to coat an object. We continue the study of our universal coating algorithm by focusing on its runtime analysis, showing that our algorithm terminates within a linear number of rounds with high probability. We also present a matching linear lower bound that holds with high probability. We use this lower bound to show a linear lower bound on the competitive gap between fully local coating algorithms and coating algorithms that rely on global information, which implies that our algorithm is also optimal in a competitive sense. Simulation results show that the competitive ratio of our algorithm may be better than linear in practice.
In the context of molecular programming, our model most closely relates to the nubot model by @cite_10 @cite_3 , which seeks to provide a framework for rigorous algorithmic research on self-assembly systems composed of active molecular components, emphasizing the interactions between molecular structure and active dynamics. This model shares many characteristics of our amoebot model (e.g., space is modeled as a triangular grid, nubot monomers have limited computational abilities, and there is no global orientation) but differs in that nubot monomers can replicate or die and can perform coordinated rigid body movements. These additional capabilities prohibit the direct translation of results under the nubot model to our amoebot model; the latter provides a framework for future, large-scale swarm robotic systems of computationally limited particles (each possibly at the nano- or micro-scale) with only local control and coordination mechanisms, where these capabilities would likely not apply.
@cite_10 @cite_3
2951913554 1487420811 2562659721 2085992503
We study the power of uncontrolled random molecular movement in the nubot model of self-assembly. The nubot model is an asynchronous nondeterministic cellular automaton augmented with rigid-body movement rules (push pull, deterministically and programmatically applied to specific monomers) and random agitations (nondeterministically applied to every monomer and direction with equal probability all of the time). Previous work on the nubot model showed how to build simple shapes such as lines and squares quickly---in expected time that is merely logarithmic of their size. These results crucially make use of the programmable rigid-body movement rule: the ability for a single monomer to control the movement of a large objects quickly, and only at a time and place of the programmers' choosing. However, in engineered molecular systems, molecular motion is largely uncontrolled and fundamentally random. This raises the question of whether similar results can be achieved in a more restrictive, and perhaps easier to justify, model where uncontrolled random movements, or agitations, are happening throughout the self-assembly process and are the only form of rigid-body movement. We show that this is indeed the case: we give a polylogarithmic expected time construction for squares using agitation, and a sublinear expected time construction to build a line. Such results are impossible in an agitation-free (and movement-free) setting and thus show the benefits of exploiting uncontrolled random movement. We study the computational complexity of the recently proposed nubots model of molecular-scale self-assembly. The model generalizes asynchronous cellular automaton to have non-local movement where large assemblies of molecules can be moved around, analogous to millions of molecular motors in animal muscle effecting the rapid movement of large arms and legs. We show that nubots is capable of simulating Boolean circuits of polylogarithmic depth and polynomial size, in only polylogarithmic expected time. In computational complexity terms, any problem from the complexity class NC is solved in polylogarithmic expected time on nubots that use a polynomial amount of workspace. Along the way, we give fast parallel algorithms for a number of problems including line growth, sorting, Boolean matrix multiplication and space-bounded Turing machine simulation, all using a constant number of nubot states monomer types. Circuit depth is a well-studied notion of parallel time, and our result implies that nubots is a highly parallel model of computation in a formal sense. Thus, adding a movement primitive to an asynchronous non-deterministic cellular automation, as in nubots, drastically increases its parallel processing abilities. We study the computational complexity of the recently proposed nubots model of molecular-scale self-assembly. The model generalises asynchronous cellular automata to have non-local movement where large assemblies of molecules can be moved around, analogous to millions of molecular motors in animal muscle effecting the rapid movement of macroscale arms and legs. We show that nubots is capable of simulating Boolean circuits of polylogarithmic depth and polynomial size, in only polylogarithmic expected time. In computational complexity terms, we show that any problem from the complexity class NC is solved in polylogarithmic expected time on nubots that use a polynomial amount of workspace. Along the way, we give fast parallel algorithms for a number of problems including line growth, sorting, Boolean matrix multiplication and space-bounded Turing machine simulation, all using a constant number of nubot states (monomer types). Circuit depth is a well-studied notion of parallel time, and our result implies that nubots is a highly parallel model of computation in a formal sense. Asynchronous cellular automata are not capable of such parallelism, and our result shows that adding a movement primitive to such a model, to get the nubots model, drastically increases parallel processing abilities. Self-assembly of active, robotic agents, rather than of passive agents such as molecules, is an emerging research field that is attracting increasing attention. Active self-assembly techniques are especially attractive at very small spatial scales, where alternative construction methods are unavailable or have severe limitations. Building nanostructures by using swarms of very simple nanorobots is a promising approach for manufacturing nanoscale devices and systems. The method described in this paper allows a group of simple, physically identical, identically programmed and reactive (i.e., stateless) agents to construct and repair polygonal approximations to arbitrary structures in the plane. The distributed algorithms presented here are tolerant of robot failures and of externally-induced disturbances. The structures are self-healing, and self-replicating in a weak sense. Their components can be re-used once the structures are no longer needed. A specification of vertices at relative positions, and the edges between them, is translated by a compiler into reactive rules for assembly agents. These rules lead to the construction and repair of the specified shape. Simulation results are presented, which validate the proposed algorithms.