We address the problem of decomposing a single image into reflectance and shading. The difficulty comes from the fact that the components of image---the surface albedo, the direct illumination, and the ambient illumination---are coupled heavily in observed image. We propose to infer the shading by ordering pixels by their relative brightness, without knowing the absolute values of the image components beforehand. The pairwise shading orders are estimated in two ways: brightness order and low-order fittings of local shading field. The brightness order is a non-local measure, which can be applied to any pair of pixels including those whose reflectance and shading are both different. The low-order fittings are used for pixel pairs within local regions of smooth shading. Together, they can capture both global order structure and local variations of the shading. We propose a Consistency-aware Selective Fusion (CSF) to integrate the pairwise orders into a globally consistent order. The iterative selection process solves the conflicts between the pairwise orders obtained by different estimation methods. Inconsistent or unreliable pairwise orders will be automatically excluded from the fusion to avoid polluting the global order. Experiments on the MIT Intrinsic Image dataset show that the proposed model is effective at recovering the shading including deep shadows. Our model also works well on natural images from the IIW dataset, the UIUC Shadow dataset and the NYU-Depth dataset, where the colors of direct lights and ambient lights are quite different.
Edge-based methods rely on classification of image gradients @cite_44 @cite_11 @cite_15 . The problem is that during the integration of gradients, a single misclassified edge will result in errors in a wide area of recovered reflectance @cite_40 . Our shading orders can capture much more information than the gradients, since the objects of the measurements are no longer limited to adjacent pixels. The non-local shading orders can reduce the adverse influence of misclassified edges. Further, the long range relations define the large-scale structure directly, which can avoid the accumulation of error when integrating local measurements. Some Markov random field models @cite_50 @cite_9 @cite_26 and dense Conditional random field models @cite_38 also consider the relation between distant pixels. However, their non-local smooth terms are only applicable to pixels with the same reflectance or shading. This is of particular importance for pixels whose reflectance and shading are both different. Imposing shading smoothness on these pixels ( @cite_38 ) may cause large errors.
@cite_38 @cite_26 @cite_9 @cite_44 @cite_40 @cite_50 @cite_15 @cite_11
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Separating an image into reflectance and shading layers poses a challenge for learning approaches because no large corpus of precise and realistic ground truth decompositions exists. The Intrinsic Images in the Wild (IIW) dataset provides a sparse set of relative human reflectance judgments, which serves as a standard benchmark for intrinsic images. A number of methods use IIW to learn statistical dependencies between the images and their reflectance layer. Although learning plays an important role for high performance, we show that a standard signal processing technique achieves performance on par with current state-of-the-art. We propose a loss function for CNN learning of dense reflectance predictions. Our results show a simple pixel-wise decision, without any context or prior knowledge, is sufficient to provide a strong baseline on IIW. This sets a competitive baseline which only two other approaches surpass. We then develop a joint bilateral filtering method that implements strong prior knowledge about reflectance constancy. This filtering operation can be applied to any intrinsic image algorithm and we improve several previous results achieving a new state-of-the-art on IIW. Our findings suggest that the effect of learning-based approaches may have been over-estimated so far. Explicit prior knowledge is still at least as important to obtain high performance in intrinsic image decompositions. In this paper, we propose a non-local structured prior for volumetric multi-view 3D reconstruction. Towards this goal, we present a novel Markov random field model based on ray potentials in which assumptions about large 3D surface patches such as planarity or Manhattan world constraints can be efficiently encoded as probabilistic priors. We further derive an inference algorithm that reasons jointly about voxels, pixels and image segments, and estimates marginal distributions of appearance, occupancy, depth, normals and planarity. Key to tractable inference is a novel hybrid representation that spans both voxel and pixel space and that integrates non-local information from 2D image segmentations in a principled way. We compare our non-local prior to commonly employed local smoothness assumptions and a variety of state-of-the-art volumetric reconstruction baselines on challenging outdoor scenes with textureless and reflective surfaces. Our experiments indicate that regularizing over larger distances has the potential to resolve ambiguities where local regularizers fail. In this paper, we present a novel salient object detection method, efficiently combining Laplacian sparse subspace clustering (LSSC) and unified low-rank representation (ULRR). Unlike traditional low-rank matrix recovery (LRMR) based saliency detection methods which mainly extract saliency from pixels or super-pixels, our method advocates the saliency detection on the super-pixel clusters generated by LSSC. By doing so, our method succeeds in extracting large-size salient objects from cluttered backgrounds, against the detection of small-size salient objects from simple backgrounds obtained by most existing work. The entire algorithm is carried out in two stages: region clustering and cluster saliency detection. In the first stage, the input image is segmented into many super-pixels, and on top of it, they are further grouped into different clusters by using LSSC. Each cluster contains multiple super-pixels having similar features (e.g., colors and intensities), and may correspond to a part of a salient object in the foreground or a local region in the background. In the second stage, we formulate the saliency detection of each super-pixel cluster as a unified low-rankness and sparsity pursuit problem using a ULRR model, which integrates a Laplacian regularization term with respect to the sparse error matrix into the traditional low-rank representation (LRR) model. The whole model is based on a sensible cluster-consistency assumption that the spatially adjacent super-pixels within the same cluster should have similar saliency values, similar representation coefficients as well as similar reconstruction errors. In addition, we construct a primitive dictionary for the ULRR model in terms of the local-global color contrast of each super-pixel. On top of it, a global saliency measure covering the representation coefficients and a local saliency measure considering the sparse reconstruction errors are jointly employed to define the final saliency measure. Comprehensive experiments over diverse publicly available benchmark data sets demonstrate the validity of the proposed method. We present a novel method to obtain fine-scale detail in 3D reconstructions generated with low-budget RGB-D cameras or other commodity scanning devices. As the depth data of these sensors is noisy, truncated signed distance fields are typically used to regularize out the noise, which unfortunately leads to over-smoothed results. In our approach, we leverage RGB data to refine these reconstructions through shading cues, as color input is typically of much higher resolution than the depth data. As a result, we obtain reconstructions with high geometric detail, far beyond the depth resolution of the camera itself. Our core contribution is shading-based refinement directly on the implicit surface representation, which is generated from globally-aligned RGB-D images. We formulate the inverse shading problem on the volumetric distance field, and present a novel objective function which jointly optimizes for fine-scale surface geometry and spatially-varying surface reflectance. In order to enable the efficient reconstruction of sub-millimeter detail, we store and process our surface using a sparse voxel hashing scheme which we augment by introducing a grid hierarchy. A tailored GPU-based Gauss-Newton solver enables us to refine large shape models to previously unseen resolution within only a few seconds.