This paper describes and evaluates the use of Generative Adversarial Networks (GANs) for path planning in support of smart mobility applications such as indoor and outdoor navigation applications, individualized wayfinding for people with disabilities (e.g., vision impairments, physical disabilities, etc.), path planning for evacuations, robotic navigations, and path planning for autonomous vehicles. We propose an architecture based on GANs to recommend accurate and reliable paths for navigation applications. The proposed system can use crowd-sourced data to learn the trajectories and infer new ones. The system provides users with generated paths that help them navigate from their local environment to reach a desired location. As a use case, we experimented with the proposed method in support of a wayfinding application in an indoor environment. Our experiments assert that the generated paths are correct and reliable. The accuracy of the classification task for the generated paths is up to 99 and the quality of the generated paths has a mean opinion score of 89 .
GANs have been used widely for visual data. The most related work to path planning is reported by Hirose @cite_2 in which GANs are used to classify images as safe to go to or not for robot navigation purposes. In that work, authors used the observed scene by a robot's camera and classified it as GO" or NO GO."
@cite_2
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It is important for robots to be able to decide whether they can go through a space or not, as they navigate through a dynamic environment. This capability can help them avoid injury or serious damage, e.g., as a result of running into people and obstacles, getting stuck, or falling off an edge. To this end, we propose an unsupervised and a near-unsupervised method based on Generative Adversarial Networks (GAN) to classify scenarios as traversable or not based on visual data. Our method is inspired by the recent success of data-driven approaches on computer vision problems and anomaly detection, and reduces the need for vast amounts of negative examples at training time. Collecting negative data indicating that a robot should not go through a space is typically hard and dangerous because of collisions, whereas collecting positive data can be automated and done safely based on the robot's own traveling experience. We verify the generality and effectiveness of the proposed approach on a test dataset collected in a previously unseen environment with a mobile robot. Furthermore, we show that our method can be used to build costmaps (we call as "GoNoGo" costmaps) for robot path planning using visual data only. Traditional generative adversarial networks (GAN) and many of its variants are trained by minimizing the KL or JS-divergence loss that measures how close the generated data distribution is from the true data distribution. A recent advance called the WGAN based on Wasserstein distance can improve on the KL and JS-divergence based GANs, and alleviate the gradient vanishing, instability, and mode collapse issues that are common in the GAN training. In this work, we aim at improving on the WGAN by first generalizing its discriminator loss to a margin-based one, which leads to a better discriminator, and in turn a better generator, and then carrying out a progressive training paradigm involving multiple GANs to contribute to the maximum margin ranking loss so that the GAN at later stages will improve upon early stages. We call this method Gang of GANs (GoGAN). We have shown theoretically that the proposed GoGAN can reduce the gap between the true data distribution and the generated data distribution by at least half in an optimally trained WGAN. We have also proposed a new way of measuring GAN quality which is based on image completion tasks. We have evaluated our method on four visual datasets: CelebA, LSUN Bedroom, CIFAR-10, and 50K-SSFF, and have seen both visual and quantitative improvement over baseline WGAN. Vision-based mobile robot navigation is a vibrant area of research with numerous algorithms having been developed, the vast majority of which either belong to the scene-oriented simultaneous localization and mapping (SLAM) or fall into the category of robot-oriented lane-detection trajectory tracking. These methods suffer from high computational cost and require stringent labelling and calibration efforts. To address these challenges, this paper proposes a lightweight robot navigation framework based purely on uncalibrated spherical images. To simplify the orientation estimation, path prediction and improve computational efficiency, the navigation problem is decomposed into a series of classification tasks. To mitigate the adverse effects of insufficient negative samples in the “navigation via classification” task, we introduce the spherical camera for scene capturing, which enables 360° fisheye panorama as training samples and generation of sufficient positive and negative heading directions. The classification is implemented as an end-to-end Convolutional Neural Network (CNN), trained on our proposed Spherical-Navi image dataset, whose category labels can be efficiently collected. This CNN is capable of predicting potential path directions with high confidence levels based on a single, uncalibrated spherical image. Experimental results demonstrate that the proposed framework outperforms competing ones in realistic applications. Image forensics is an increasingly relevant problem, as it can potentially address online disinformation campaigns and mitigate problematic aspects of social media. Of particular interest, given its recent successes, is the detection of imagery produced by Generative Adversarial Networks (GANs), e.g. deepfakes'. Leveraging large training sets and extensive computing resources, recent work has shown that GANs can be trained to generate synthetic imagery which is (in some ways) indistinguishable from real imagery. We analyze the structure of the generating network of a popular GAN implementation, and show that the network's treatment of color is markedly different from a real camera in two ways. We further show that these two cues can be used to distinguish GAN-generated imagery from camera imagery, demonstrating effective discrimination between GAN imagery and real camera images used to train the GAN.