We study the inverse power index problem for weighted voting games: the problem of finding a weighted voting game in which the power of the players is as close as possible to a certain target distribution. Our goal is to find algorithms that solve this problem exactly. Thereto, we study various subclasses of simple games, and their associated representation methods. We survey algorithms and impossibility results for the synthesis problem, i.e., converting a representation of a simple game into another representation. We contribute to the synthesis problem by showing that it is impossible to compute in polynomial time the list of ceiling coalitions (also known as shift-maximal losing coalitions) of a game from its list of roof coalitions (also known as shift-minimal winning coalitions), and vice versa. Then, we proceed by studying the problem of enumerating the set of weighted voting games. We present first a naive algorithm for this, running in doubly exponential time. Using our knowledge of the synthesis problem, we then improve on this naive algorithm, and we obtain an enumeration algorithm that runs in quadratic exponential time (that is, O(2^(n^2) p(n)) for a polynomial p). Moreover, we show that this algorithm runs in output-polynomial time, making it the best possible enumeration algorithm up to a polynomial factor. Finally, we propose an exact anytime algorithm for the inverse power index problem that runs in exponential time. This algorithm is straightforward and general: it computes the error for each game enumerated, and outputs the game that minimizes this error. By the genericity of our approach, our algorithm can be used to find a weighted voting game that optimizes any exponential time computable function. We implement our algorithm for the case of the normalized Banzhaf index, and we perform experiments in order to study performance and error convergence.
Leech proposes in @cite_48 @cite_8 an approach that largely resembles the method of : it is the same, with the exception that a different updating rule is used. The method that Leech uses for computing the Banzhaf index is not mentioned. The focus in this paper is on the results that are obtained after applying the method to the 15-member EU council (also see @cite_43 ), and to the board of governors of the International Monetary Fund.
@cite_48 @cite_43 @cite_8
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The Banzhaf index of power in a voting situation depends on the number of ways in which each voter can effect a “swing” in the outcome. It is comparable---but not actually equivalent---to the better-known Shapley-Shubik index, which depends on the number of alignments or “orders of support” in which each voter is pivotal. This paper investigates some properties of the Banzhaf index, the main topics being its derivation from axioms and its behavior in weighted-voting models when the number of small voters tends to infinity. These matters have previously been studied from the Shapley-Shubik viewpoint, but the present work reveals some striking differences between the two indices. The paper also attempts to promote better communication and less duplication of mathematical effort by identifying and describing several other theories, formally equivalent to Banzhaf’s, that are found in fields ranging from sociology to electrical engineering. An extensive bibliography is provided. In general in an organisation whose system of governance involves weighted voting, a member's weight in terms of the number of votes and the formal power it represents differ. Power indices provide a means of analysing this difference. The paper uses new algorithms for computing power indices for large games. Three analyses are carried out: (1) the distribution of Banzhaf voting power among members in 1999; the results show that the United States has considerably more power over ordinary decisions than its weight of 17 but that the use of special supermajorities limits its power; (2) the effect of varying the majority requirement on the power of the IMF to act and the powers of members to prevent and initiate action (Coleman indices); the results show the effect of supermajorities severely limits the power to act and therefore renders the voting system ineffective in democratic terms, also the sovereignty of the United States within the IMF is effectively limited to just the power of veto; (3) the paper proposes the determination of the weights instrumentally by means of an iterative algorithm to give the required power distribution; this would be a useful procedure for determining appropriate changes in weights consequent on changes to individual countries' quotas; this is applied to the 1999 data. Policy recommendations are, first, that the IMF use only simple majority voting, and discontinue using special supermajorities, and, second, allocate voting weight instrumentally using power indices. An important aspect of mechanism design in social choice protocols and multiagent systems is to discourage insincere and manipulative behaviour. We examine the computational complexity of false-name manipulation in weighted voting games which are an important class of coalitional voting games. Weighted voting games have received increased interest in the multiagent community due to their compact representation and ability to model coalitional formation scenarios. Bachrach and Elkind in their AAMAS 2008 paper examined divide and conquer false-name manipulation in weighted voting games from the point of view of Shapley-Shubik index. We analyse the corresponding case of the Banzhaf index and check how much the Banzhaf index of a player increases or decreases if it splits up into sub-players. A pseudo-polynomial algorithm to find the optimal split is also provided. Bachrach and Elkind also mentioned manipulation via merging as an open problem. In the paper, we examine the cases where a player annexes other players or merges with them to increase their Banzhaf index or Shapley-Shubik index payoff. We characterize the computational complexity of such manipulations and provide limits to the manipulation. The annexation non-monotonicity paradox is also discovered in the case of the Banzhaf index. The results give insight into coalition formation and manipulation. This paper examines the system of Qualified Majority Voting, used by the Council of the European Union, from the perspective of enlargement of the Union. It uses an approach based on power indices due to Penrose (1946), Banzhaf (1965) and Coleman (1971) to make two analyses: (1) the question of the voting power of member countries from the point of view of fairness, and (2) the question of how the threshold number of votes required for QMV should be determined. It studies two scenarios for change from 2005 onwards envisaged by the Nice Treaty: (1) no enlargement, the EU comprising 15 member countries, and (2) full enlargement to 27 members by the accession of all the present twelve candidates. The proposal is made that fair weights be determined algorithmically as a technical or routine matter as the membership changes. The analysis of how the threshold affects power shows the trade-offs that countries face between their blocking power and the power of the Council to act. The main findings are: (1) that the weights laid down in the Nice Treaty are close to being fair, the only significant discrepancies being the under-representation of Germany and Romania, and the over-representation of Spain and Poland; (2) the threshold required for a decision is set too high for the Council to be an effective decision making body.