Rotation estimation of known rigid objects is important for robotic applications such as dexterous manipulation. Most existing methods for rotation estimation use intermediate representations such as templates, global or local feature descriptors, or object coordinates, which require multiple steps in order to infer the object pose. We propose to directly regress a pose vector from raw point cloud segments using a convolutional neural network. Experimental results show that our method can potentially achieve competitive performance compared to a state-of-the-art method, while also showing more robustness against occlusion. Our method does not require any post processing such as refinement with the iterative closest point algorithm.
Most recent approaches rely on convolutional neural networks (CNNs). @cite_1 , the work in @cite_33 is extended by adding a CNN to describe the posterior density of an object pose. A combination of using a CNN for object segmentation and geometry-based pose estimation is proposed in @cite_8 . PoseCNN @cite_7 uses a similar two-stage network, in which the first stage extracts feature maps from RGB input and the second stage uses the generated maps for object segmentation, 3D translation estimation and 3D rotation regression in quaternion format. Depth data and ICP are used for pose refinement. @cite_14 propose a three-stage, instance-aware approach for 6D object pose estimation. An instance segmentation network is first applied, followed by an encoder-decoder network which estimates the 3D object coordinates for each segment. The 6D pose is recovered with a geometric pose optimization step similar to @cite_33 . The approaches @cite_1 @cite_14 @cite_7 do not directly use CNN to predict the pose. Instead, they provide segmentation and other intermediate information, which are used to infer the object pose.
@cite_14 @cite_33 @cite_7 @cite_8 @cite_1
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We introduce a novel method for 3D object detection and pose estimation from color images only. We first use segmentation to detect the objects of interest in 2D even in presence of partial occlusions and cluttered background. By contrast with recent patch-based methods, we rely on a “holistic” approach: We apply to the detected objects a Convolutional Neural Network (CNN) trained to predict their 3D poses in the form of 2D projections of the corners of their 3D bounding boxes. This, however, is not sufficient for handling objects from the recent T-LESS dataset: These objects exhibit an axis of rotational symmetry, and the similarity of two images of such an object under two different poses makes training the CNN challenging. We solve this problem by restricting the range of poses used for training, and by introducing a classifier to identify the range of a pose at run-time before estimating it. We also use an optional additional step that refines the predicted poses. We improve the state-of-the-art on the LINEMOD dataset from 73.7 [2] to 89.3 of correctly registered RGB frames. We are also the first to report results on the Occlusion dataset [1 ] using color images only. We obtain 54 of frames passing the Pose 6D criterion on average on several sequences of the T-LESS dataset, compared to the 67 of the state-of-the-art [10] on the same sequences which uses both color and depth. The full approach is also scalable, as a single network can be trained for multiple objects simultaneously. Convolutional Neural Networks (CNNs) have been applied to camera relocalization, which is to infer the pose of the camera given a single monocular image. However, there are still many open problems for camera relocalization with CNNs. We delve into the CNNs for camera relocalization. First, a variant of Euler angles named Euler6 is proposed to represent orientation. Then a data augmentation method named pose synthesis is designed to reduce spsarsity of poses in the whole pose space to cope with overfitting in training. Third, a multi-task CNN named BranchNet is proposed to deal with the complex coupling of orientation and translation. The network consists of several shared convolutional layers and splits into two branches which predict orientation and translation, respectively. Experiments on the 7Scenes dataset show that incorporating these techniques one by one into an existing model PoseNet always leads to better results. Together these techniques reduce the orientation error by 15.9 and the translation error by 38.3 compared to the state-of-the-art model Bayesian PoseNet. We implement BranchNet on an Intel NUC mobile platform and reach a speed of 43 fps, which meets the real-time requirement of many robotic applications. We propose a novel approach to 3D human pose estimation from a single depth map. Recently, convolutional neural network (CNN) has become a powerful paradigm in computer vision. Many of computer vision tasks have benefited from CNNs, however, the conventional approach to directly regress 3D body joint locations from an image does not yield a noticeably improved performance. In contrast, we formulate the problem as estimating per-voxel likelihood of key body joints from a 3D occupancy grid. We argue that learning a mapping from volumetric input to volumetric output with 3D convolution consistently improves the accuracy when compared to learning a regression from depth map to 3D joint coordinates. We propose a two-stage approach to reduce the computational overhead caused by volumetric representation and 3D convolution: Holistic 2D prediction and Local 3D prediction. In the first stage, Planimetric Network (P-Net) estimates per-pixel likelihood for each body joint in the holistic 2D space. In the second stage, Volumetric Network (V-Net) estimates the per-voxel likelihood of each body joints in the local 3D space around the 2D estimations of the first stage, effectively reducing the computational cost. Our model outperforms existing methods by a large margin in publicly available datasets. Convolutional Neural Networks (CNNs)-based methods for 3D hand pose estimation with depth cameras usually take 2D depth images as input and directly regress holistic 3D hand pose. Different from these methods, our proposed Point-to-Point Regression PointNet directly takes the 3D point cloud as input and outputs point-wise estimations, i.e., heat-maps and unit vector fields on the point cloud, representing the closeness and direction from every point in the point cloud to the hand joint. The point-wise estimations are used to infer 3D joint locations with weighted fusion. To better capture 3D spatial information in the point cloud, we apply a stacked network architecture for PointNet with intermediate supervision, which is trained end-to-end. Experiments show that our method can achieve outstanding results when compared with state-of-the-art methods on three challenging hand pose datasets.