We present and evaluate an approach for human-in-the-loop specification of shape reconstruction with annotations for basic robot-object interactions. Our method is based on the idea of model annotation: the addition of simple cues to an underlying object model to specify shape and delineate a simple task. The goal is to explore reducing the complexity of CAD-like interfaces so that novice users can quickly recover an object's shape and describe a manipulation task that is then carried out by a robot. The object modeling and interaction annotation capabilities are tested with a user study and compared against results obtained using existing approaches. The approach has been analyzed using a variety of shape comparison, grasping, and manipulation metrics, and tested with the PR2 robot platform, where it was shown to be successful.
Annotation of Perceptual Data There are different mediums for annotation that the robot may provide or use as input for operation. When using kinesthetic learning, the system focuses on the recording of changes in its joint space with respect to a given objective @cite_125 . While useful, it is usually more powerful to also have a way of capturing the surrounding environment. A common approach is to use visual perception of some kind. This is due to the enormous amount of relevant information that may be extracted from this approach. It may capture color, changes in spatial and temporal relations, and importantly, it's a perceptual stream that we as humans generally favor to analyze our environments. Annotation of images has a long tradition in robotics. For traditional image stills or streams of images (2D), large databases have been constructed for segmentation @cite_98 and object recognition @cite_94 @cite_128 . More recently, stereo vision and depth sensors have extended the perceptual stream to 3D. In this realm, several annotated databases have been constructed @cite_18 @cite_17 . The volumetric and color information has been used for object recognition @cite_24 , tracking @cite_14 , or shape reconstruction @cite_52 .
@cite_18 @cite_14 @cite_128 @cite_98 @cite_52 @cite_125 @cite_24 @cite_94 @cite_17
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We assess the applicability of several popular learning methods for the problem of recognizing generic visual categories with invariance to pose, lighting, and surrounding clutter. A large dataset comprising stereo image pairs of 50 uniform-colored toys under 36 azimuths, 9 elevations, and 6 lighting conditions was collected (for a total of 194,400 individual images). The objects were 10 instances of 5 generic categories: four-legged animals, human figures, airplanes, trucks, and cars. Five instances of each category were used for training, and the other five for testing. Low-resolution grayscale images of the objects with various amounts of variability and surrounding clutter were used for training and testing. Nearest neighbor methods, support vector machines, and convolutional networks, operating on raw pixels or on PCA-derived features were tested. Test error rates for unseen object instances placed on uniform backgrounds were around 13 for SVM and 7 for convolutional nets. On a segmentation recognition task with highly cluttered images, SVM proved impractical, while convolutional nets yielded 16 7 error. A real-time version of the system was implemented that can detect and classify objects in natural scenes at around 10 frames per second. Today, visual recognition systems are still rarely employed in robotics applications. Perhaps one of the main reasons for this is the lack of demanding benchmarks that mimic such scenarios. In this paper, we take advantage of our autonomous driving platform to develop novel challenging benchmarks for the tasks of stereo, optical flow, visual odometry SLAM and 3D object detection. Our recording platform is equipped with four high resolution video cameras, a Velodyne laser scanner and a state-of-the-art localization system. Our benchmarks comprise 389 stereo and optical flow image pairs, stereo visual odometry sequences of 39.2 km length, and more than 200k 3D object annotations captured in cluttered scenarios (up to 15 cars and 30 pedestrians are visible per image). Results from state-of-the-art algorithms reveal that methods ranking high on established datasets such as Middlebury perform below average when being moved outside the laboratory to the real world. Our goal is to reduce this bias by providing challenging benchmarks with novel difficulties to the computer vision community. Our benchmarks are available online at: www.cvlibs.net datasets kitti Semantic labeling of RGB-D scenes is crucial to many intelligent applications including perceptual robotics. It generates pixelwise and fine-grained label maps from simultaneously sensed photometric (RGB) and depth channels. This paper addresses this problem by (i) developing a novel Long Short-Term Memorized Context Fusion (LSTM-CF) Model that captures and fuses contextual information from multiple channels of photometric and depth data, and (ii) incorporating this model into deep convolutional neural networks (CNNs) for end-to-end training. Specifically, contexts in photometric and depth channels are, respectively, captured by stacking several convolutional layers and a long short-term memory layer; the memory layer encodes both short-range and long-range spatial dependencies in an image along the vertical direction. Another long short-term memorized fusion layer is set up to integrate the contexts along the vertical direction from different channels, and perform bi-directional propagation of the fused vertical contexts along the horizontal direction to obtain true 2D global contexts. At last, the fused contextual representation is concatenated with the convolutional features extracted from the photometric channels in order to improve the accuracy of fine-scale semantic labeling. Our proposed model has set a new state of the art, i.e., ( 48.1 ) and ( 49.4 ) average class accuracy over 37 categories ( ( 2.2 ) and ( 5.4 ) improvement) on the large-scale SUNRGBD dataset and the NYUDv2 dataset, respectively. The wide availability of affordable RGB-D sensors changes the landscape of indoor scene analysis. Years of research on simultaneous localization and mapping (SLAM) have made it possible to merge multiple RGB-D images into a single point cloud and provide a 3D model for a complete indoor scene. However, these reconstructed models only have geometry information, not including semantic knowledge. The advancements in robot autonomy and capabilities for carrying out more complex tasks in unstructured environments can be greatly enhanced by endowing environment models with semantic knowledge. Towards this goal, we propose a novel approach to generate 3D semantic maps for an indoor scene. Our approach creates a 3D reconstructed map from a RGB-D image sequence firstly, then we jointly infer the semantic object category and structural class for each point of the global map. 12 object categories (e.g. walls, tables, chairs) and 4 structural classes (ground, structure, furniture and props) are labeled in the global map. In this way, we can totally understand both the object and structure information. In order to get semantic information, we compute semantic segmentation for each RGB-D image and merge the labeling results by a Dense Conditional Random Field. Different from previous techniques, we use temporal information and higher-order cliques to enforce the label consistency for each image labeling result. Our experiments demonstrate that temporal information and higher-order cliques are significant for the semantic mapping procedure and can improve the precision of the semantic mapping results.