In this work, we address a challenging problem of fine-grained and coarse-grained recognition of object manipulation actions. Due to the variations in geometrical and motion constraints, there are different manipulations actions possible to perform different sets of actions with an object. Also, there are subtle movements involved to complete most of object manipulation actions. This makes the task of object manipulation action recognition difficult with only just the motion information. We propose to use grasp and motion-constraints information to recognise and understand action intention with different objects. We also provide an extensive experimental evaluation on the recent Yale Human Grasping dataset consisting of large set of 455 manipulation actions. The evaluation involves a) Different contemporary multi-class classifiers, and binary classifiers with one-vs-one multi- class voting scheme, b) Differential comparisons results based on subsets of attributes involving information of grasp and motion-constraints, c) Fine-grained and Coarse-grained object manipulation action recognition based on fine-grained as well as coarse-grained grasp type information, and d) Comparison between Instance level and Sequence level modeling of object manipulation actions. Our results justifies the efficacy of grasp attributes for the task of fine-grained and coarse-grained object manipulation action recognition.
The important aspects of our work include: a) A compact representation of the grasp and motion-constraints using some popular and some contemporary schemes. b) Demonstrating the usefulness of information from coarse-grained and fine-grained grasp attributes as well as motion-constraints for fine-grained and coarse-grained action recognition. c) A differential experimental analysis involving subsets of grasp and motion-constraints features, to provide more insights on the usefulness of grasp information alone, motion-constraints information alone, and grasp and motion-constraints based information together for intended classification problem. d) Comparisons between Instance and Sequence level modeling of object manipulation actions using fine-grained grasp information. e) An extensive experimental evaluation using different contemporary multi-class and binary classifiers (with a multi-class voting strategy), which also serves as a useful comparative study of popular classifiers for the manipulation action recognition problem. This analysis also helps to demonstrate that different classification frameworks, largely arrive at a consensus with respect to our hypothesis about using grasp and motion-constraints for fine-grained action classification. We demonstrate our results on a large Yale Human Grasping dataset @cite_29 which involves various tasks on different objects.
@cite_29
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We analyze functional manipulations of handheld objects, formalizing the problem as one of fine-grained grasp classification. To do so, we make use of a recently developed fine-grained taxonomy of human-object grasps. We introduce a large dataset of 12000 RGB-D images covering 71 everyday grasps in natural interactions. Our dataset is different from past work (typically addressed from a robotics perspective) in terms of its scale, diversity, and combination of RGB and depth data. From a computer-vision perspective, our dataset allows for exploration of contact and force prediction (crucial concepts in functional grasp analysis) from perceptual cues. We present extensive experimental results with state-of-the-art baselines, illustrating the role of segmentation, object context, and 3D-understanding in functional grasp analysis. We demonstrate a near 2X improvement over prior work and a naive deep baseline, while pointing out important directions for improvement. We propose a novel method for performing fine-grained recognition of human hand grasp types using a single monocular image to allow computational systems to better understand human hand use. In particular, we focus on recognizing challenging grasp categories which differ only by subtle variations in finger configurations. While much of the prior work on understanding human hand grasps has been based on manual detection of grasps in video, this is the first work to automate the analysis process for fine-grained grasp classification. Instead of attempting to utilize a parametric model of the hand, we propose a hand parsing framework which leverages a data-driven learning to generate a pixel-wise segmentation of a hand into finger and palm regions. The proposed approach makes use of appearance-based cues such as finger texture and hand shape to accurately determine hand parts. We then build on the hand parsing result to compute high-level grasp features to learn a supervised fine-grained grasp classifier. To validate our approach, we introduce a grasp dataset recorded with a wearable camera, where the hand and its parts have been manually segmented with pixel-wise accuracy. Our results show that our proposed automatic hand parsing technique can improve grasp classification accuracy by over 30 percentage points over a state-of-the-art grasp recognition technique. Our goal is to automatically segment and recognize basic human actions, such as stand, walk and wave hands, from a sequence of joint positions or pose angles. Such recognition is difficult due to high dimensionality of the data and large spatial and temporal variations in the same action. We decompose the high dimensional 3-D joint space into a set of feature spaces where each feature corresponds to the motion of a single joint or combination of related multiple joints. For each feature, the dynamics of each action class is learned with one HMM. Given a sequence, the observation probability is computed in each HMM and a weak classifier for that feature is formed based on those probabilities. The weak classifiers with strong discriminative power are then combined by the Multi-Class AdaBoost (AdaBoost.M2) algorithm. A dynamic programming algorithm is applied to segment and recognize actions simultaneously. Results of recognizing 22 actions on a large number of motion capture sequences as well as several annotated and automatically tracked sequences show the effectiveness of the proposed algorithms. We present a system for grasping unknown objects, even from piles or cluttered scenes, given a point cloud. Our method is based on the topography of a given scene and abstracts grasp-relevant structures to enable machine learning techniques for grasping tasks. We describe how Height Accumulated Features HAF and their extension, Symmetry Height Accumulated Features, extract grasp relevant local shapes. We investigate grasp quality using an F-score metric. We demonstrate the gain and the expressive power of HAF by comparing its trained classifier with one that resulted from training on simple height grids. An efficient way to calculate HAF is presented. We describe how the trained grasp classifier is used to explore the whole grasp space and introduce a heuristic to find the most robust grasp. We show how to use our approach to adapt the gripper opening width before grasping. In robotic experiments we demonstrate different aspects of our system on three robot platforms: a Schunk seven-degree-of-freedom arm, a PR2 and a Kuka LWR arm. We perform tasks to grasp single objects, autonomously unload a box and clear the table. Thereby we show that our approach is easily adaptable and robust with respect to different manipulators. As part of the experiments we compare our algorithm with a state-of-the-art method and show significant improvements. Concrete examples are used to illustrate the benefit of our approach compared with established grasp approaches. Finally, we show advantages of the symbiosis between our approach and object recognition.