This paper presents a "learning to learn" approach to figure-ground image segmentation. By exploring webly-abundant images of specific visual effects, our method can effectively learn the visual-effect internal representations in an unsupervised manner and uses this knowledge to differentiate the figure from the ground in an image. Specifically, we formulate the meta-learning process as a compositional image editing task that learns to imitate a certain visual effect and derive the corresponding internal representation. Such a generative process can help instantiate the underlying figure-ground notion and enables the system to accomplish the intended image segmentation. Whereas existing generative methods are mostly tailored to image synthesis or style transfer, our approach offers a flexible learning mechanism to model a general concept of figure-ground segmentation from unorganized images that have no explicit pixel-level annotations. We validate our approach via extensive experiments on six datasets to demonstrate that the proposed model can be end-to-end trained without ground-truth pixel labeling yet outperforms the existing methods of unsupervised segmentation tasks.
The idea of GAN @cite_11 is to generate realistic samples through the adversarial game between generator @math and discriminator @math . GAN becomes popular owing to its ability to achieve unsupervised learning. However, GAN also encounters many problems such as instability and model collapsing. Hence later methods @cite_25 @cite_7 @cite_2 try to improve GAN in both the aspects of implementation and theory. DCGAN @cite_25 provides a new framework that is more stable and easier to train. WGAN @cite_7 suggests to use Wasserstein distance to measure the loss. WGAN-GP @cite_2 further improves the way of the Lipschitz constraint being enforced, by replacing weight clipping with gradient penalty.
@cite_2 @cite_25 @cite_7 @cite_11
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Despite being impactful on a variety of problems and applications, the generative adversarial nets (GANs) are remarkably difficult to train. This issue is formally analyzed by arjovsky2017towards , who also propose an alternative direction to avoid the caveats in the minmax two-player training of GANs. The corresponding algorithm, called Wasserstein GAN (WGAN), hinges on the 1-Lipschitz continuity of the discriminator. In this paper, we propose a novel approach to enforcing the Lipschitz continuity in the training procedure of WGANs. Our approach seamlessly connects WGAN with one of the recent semi-supervised learning methods. As a result, it gives rise to not only better photo-realistic samples than the previous methods but also state-of-the-art semi-supervised learning results. In particular, our approach gives rise to the inception score of more than 5.0 with only 1,000 CIFAR-10 images and is the first that exceeds the accuracy of 90 on the CIFAR-10 dataset using only 4,000 labeled images, to the best of our knowledge. Generative Adversarial Networks (GANs) excel at creating realistic images with complex models for which maximum likelihood is infeasible. However, the convergence of GAN training has still not been proved. We propose a two time-scale update rule (TTUR) for training GANs with stochastic gradient descent on arbitrary GAN loss functions. TTUR has an individual learning rate for both the discriminator and the generator. Using the theory of stochastic approximation, we prove that the TTUR converges under mild assumptions to a stationary local Nash equilibrium. The convergence carries over to the popular Adam optimization, for which we prove that it follows the dynamics of a heavy ball with friction and thus prefers flat minima in the objective landscape. For the evaluation of the performance of GANs at image generation, we introduce the "Frechet Inception Distance" (FID) which captures the similarity of generated images to real ones better than the Inception Score. In experiments, TTUR improves learning for DCGANs and Improved Wasserstein GANs (WGAN-GP) outperforming conventional GAN training on CelebA, CIFAR-10, SVHN, LSUN Bedrooms, and the One Billion Word Benchmark. Generative Adversarial Networks (GANs) are powerful generative models, but suffer from training instability. The recently proposed Wasserstein GAN (WGAN) makes progress toward stable training of GANs, but sometimes can still generate only poor samples or fail to converge. We find that these problems are often due to the use of weight clipping in WGAN to enforce a Lipschitz constraint on the critic, which can lead to undesired behavior. We propose an alternative to clipping weights: penalize the norm of gradient of the critic with respect to its input. Our proposed method performs better than standard WGAN and enables stable training of a wide variety of GAN architectures with almost no hyperparameter tuning, including 101-layer ResNets and language models with continuous generators. We also achieve high quality generations on CIFAR-10 and LSUN bedrooms. Generative Adversarial Networks (GANs) are powerful generative models, but suffer from training instability. The recently proposed Wasserstein GAN (WGAN) makes progress toward stable training of GANs, but sometimes can still generate only low-quality samples or fail to converge. We find that these problems are often due to the use of weight clipping in WGAN to enforce a Lipschitz constraint on the critic, which can lead to undesired behavior. We propose an alternative to clipping weights: penalize the norm of gradient of the critic with respect to its input. Our proposed method performs better than standard WGAN and enables stable training of a wide variety of GAN architectures with almost no hyperparameter tuning, including 101-layer ResNets and language models over discrete data. We also achieve high quality generations on CIFAR-10 and LSUN bedrooms.