Dynamic connectivity is a well-studied problem, but so far the most compelling progress has been confined to the edge-update model: maintain an understanding of connectivity in an undirected graph, subject to edge insertions and deletions. In this paper, we study two more challenging, yet equally fundamental problems. Subgraph connectivity asks to maintain an understanding of connectivity under vertex updates: updates can turn vertices on and off, and queries refer to the subgraph induced by "on" vertices. (For instance, this is closer to applications in networks of routers, where node faults may occur.) We describe a data structure supporting vertex updates in O (m^ 2 3 ) amortized time, where m denotes the number of edges in the graph. This greatly improves over the previous result [Chan, STOC'02], which required fast matrix multiplication and had an update time of O(m^0.94). The new data structure is also simpler. Geometric connectivity asks to maintain a dynamic set of n geometric objects, and query connectivity in their intersection graph. (For instance, the intersection graph of balls describes connectivity in a network of sensors with bounded transmission radius.) Previously, nontrivial fully dynamic results were known only for special cases like axis-parallel line segments and rectangles. We provide similarly improved update times, O (n^ 2 3 ), for these special cases. Moreover, we show how to obtain sublinear update bounds for virtually all families of geometric objects which allow sublinear-time range queries, such as arbitrary 2D line segments, d-dimensional simplices, and d-dimensional balls.
It was shown @cite_32 that subgraph connectivity can be reduced to dynamic connectivity of axis-parallel line segments in 3 dimensions. Thus, as soon as one gets enough combinatorial richness in the host geometric space, subgraph connectivity becomes the possible way to solve geometric connectivity.
@cite_32
2011182146 2161190897 2008562682 2169273227
(MATH) Inspired by dynamic connectivity applications in computational geometry, we consider a problem we call dynamic subgraph connectivity: design a data structure for an undirected graph @math and a subset of vertices @math , to support insertions and deletions in @math and connectivity queries (are two vertices connected @?) in the subgraph induced by @math . We develop the first sublinear, fully dynamic method for this problem for general sparse graphs, using an elegant combination of several simple ideas. Our method requires linear space, @math amortized update time, and @math query time, where @math is the matrix multiplication exponent and @math hides polylogarithmic factors. We present algorithmic and hardness results for network design problems with degree or order constraints. The first problem we consider is the Survivable Network Design problem with degree constraints on vertices. The objective is to find a minimum cost subgraph which satisfies connectivity requirements between vertices and also degree upper bounds @math on the vertices. This includes the well-studied Minimum Bounded Degree Spanning Tree problem as a special case. Our main result is a @math -approximation algorithm for the edge-connectivity Survivable Network Design problem with degree constraints, where the cost of the returned solution is at most twice the cost of an optimum solution (satisfying the degree bounds) and the degree of each vertex @math is at most @math . This implies the first constant factor (bicriteria) approximation algorithms for many degree constrained network design problems, including the Minimum Bounded Degree Steiner Forest problem. Our results also extend to directed graphs and provide the first constant factor (bicriteria) approximation algorithms for the Minimum Bounded Degree Arborescence problem and the Minimum Bounded Degree Strongly @math -Edge-Connected Subgraph problem. In contrast, we show that the vertex-connectivity Survivable Network Design problem with degree constraints is hard to approximate, even when the cost of every edge is zero. A striking aspect of our algorithmic result is its simplicity. It is based on the iterative relaxation method, which is an extension of Jain's iterative rounding method. This provides an elegant and unifying algorithmic framework for a broad range of network design problems. We also study the problem of finding a minimum cost @math -edge-connected subgraph with at least @math vertices, which we call the @math -subgraph problem. This generalizes some well-studied classical problems such as the @math -MST and the minimum cost @math -edge-connected subgraph problems. We give a polylogarithmic approximation for the @math -subgraph problem. However, by relating it to the Densest @math -Subgraph problem, we provide evidence that the @math -subgraph problem might be hard to approximate for arbitrary @math . 2-Edge connectivity is an important fault tolerance property of a network because it maintains network communication despite the deletion of a single arbitrary edge. Planar spanning subgraphs have been shown to play a significant role for achieving local decentralized routing in wireless networks. Existing algorithmic constructions of spanning planar subgraphs of unit disk graphs (UDGs) such as Minimum Spanning Tree, Gabriel Graph, Nearest Neighborhood Graph, etc. do not always ensure connectivity of the resulting graph under single edge deletion. Furthermore, adding edges to the network so as to improve its edge connectivity not only may create edge crossings (at points which are not vertices) but it may also require edges of unbounded length. Thus we are faced with the problem of constructing 2-edge connected geometric planar spanning graphs by adding edges of bounded length without creating edge crossings (at points which are not vertices). To overcome this difficulty, in this paper we address the problem of augmenting the edge set (i.e., adding new edges) of planar geometric graphs with straight line edges of bounded length so that the resulting graph is planar and 2-edge connected. We provide bounds on the number of newly added straight-line edges, prove that such edges can be of length at most 3 times the max length of an edge of the original graph, and also show that the factor 3 is optimal. It is shown to be NP-Complete to augment a geometric planar graph to a 2-edge connected geometric planar graph with the minimum number of new edges of a given bounded length. We also provide a constant time algorithm that works in location-aware settings to augment a planar graph into a 2-edge connected planar graph with straight-line edges of length bounded by 3 times the longest edge of the original graph. It turns out that knowledge of vertex coordinates is crucial to our construction and in fact we prove that this problem cannot be solved locally if the vertices do not know their coordinates. Moreover, we provide a family of k-connected UDGs which does not have 2-edge connected spanning planar subgraphs, for any . We conjecture that any planar 3-connected graph can be embedded in the plane in such a way that for any nodes s and t, there is a path from s to t such that the Euclidean distance to t decreases monotonically along the path. A consequence of this conjecture would be that in any ad hoc network containing such a graph as a spanning subgraph, two-dimensional virtual coordinates for the nodes can be found for which the method of purely greedy geographic routing is guaranteed to work. We discuss this conjecture and its equivalent forms show that its hypothesis is as weak as possible, and show a result delimiting the applicability of our approach: any 3-connected K3,3-free graph has a planar 3-connected spanning subgraph. We also present two alternative versions of greedy routing on virtual coordinates that provably work. Using Steinitz's theorem we show that any 3-connected planar graph can be embedded in three dimensions so that greedy routing works, albeit with a modified notion of distance; we present experimental evidence that this scheme can be implemented effectively in practice. We also present a simple but provably robust version of greedy routing that works for any graph with a 3-connected planar spanning subgraph.