In this paper, we propose PopNetCod, a popularity-based caching policy for network coding enabled Named Data Networking. PopNetCod is a distributed caching policy, in which each router measures the local popularity of the content objects by analyzing the requests that it receives. It then uses this information to decide which Data packets to cache or evict from its content store. Since network coding is used, partial caching of content objects is supported, which facilitates the management of the content store. The routers decide the Data packets that they cache or evict in an online manner when they receive requests for Data packets. This allows the most popular Data packets to be cached closer to the network edges. The evaluation of PopNetCod shows an improved cache-hit rate compared to the widely used Leave Copy Everywhere placement policy and the Least Recently Used eviction policy. The improved cache-hit rate helps the clients to achieve higher goodput, while it also reduces the load on the source servers.
None of the approaches above consider the use of network coding @cite_25 , and all are evaluated in single-path scenarios. Given the benefits that network coding brings to multipath communications in NDN @cite_17 @cite_9 @cite_10 @cite_3 , some approaches have been proposed to improve the benefits of caching in network coding enabled NDN architectures @cite_26 @cite_24 @cite_15 . @cite_26 and @cite_24 propose optimal solutions to the problem of efficiently caching in network coding enabled NDN. However, both approaches need a central entity that is aware of the network topology and the Interests, which does not scale well with the number of network nodes. @cite_15 is an eviction policy in which routers, before evicting a Data packet, apply network coding to the Data packet by means of combining it with other Data packets with the same name prefix that will remain in the cache. Due to the increased Data packet diversity in the network, the cache-hit rate is improved. However, in Interest aggregation and Interest pipelining are problematic, limiting the benefits that network coding brings to the NDN architecture.
@cite_26 @cite_9 @cite_3 @cite_24 @cite_15 @cite_10 @cite_25 @cite_17
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The fast and huge increase of Internet traffic motivates the development of new communication methods that can deal with the growing volume of data traffic. To this aim, named data networking (NDN) has been proposed as a future Internet architecture that enables ubiquitous in-network caching and naturally supports multipath data delivery. Particular attention has been given to using dynamic adaptive streaming over HTTP to enable video streaming in NDN as in both schemes data transmission is triggered and controlled by the clients. However, state-of-the-art works do not consider the multipath capabilities of NDN and the potential improvements that multipath communication brings, such as increased throughput and reliability, which are fundamental for video streaming systems. In this paper, we present a novel architecture for dynamic adaptive streaming over network coding enabled NDN. In comparison to previous works proposing dynamic adaptive streaming over NDN, our architecture exploits network coding to efficiently use the multiple paths connecting the clients to the sources. Moreover, our architecture enables efficient multisource video streaming and improves resiliency to Data packet losses. The experimental evaluation shows that our architecture leads to reduced data traffic load on the sources, increased cache-hit rate at the in-network caches and faster adaptation of the requested video quality by the clients. The performance gains are verified through simulations in a Netflix-like scenario. We consider a wireless device-to-device (D2D) network where communication is restricted to be single-hop. Users make arbitrary requests from a finite library of files and have pre-cached information on their devices, subject to a per-node storage capacity constraint. A similar problem has already been considered in an infrastructure setting, where all users receive a common multicast (coded) message from a single omniscient server (e.g., a base station having all the files in the library) through a shared bottleneck link. In this paper, we consider a D2D infrastructureless version of the problem. We propose a caching strategy based on deterministic assignment of subpackets of the library files, and a coded delivery strategy where the users send linearly coded messages to each other in order to collectively satisfy their demands. We also consider a random caching strategy, which is more suitable to a fully decentralized implementation. Under certain conditions, both approaches can achieve the information theoretic outer bound within a constant multiplicative factor. In our previous work, we showed that a caching D2D wireless network with one-hop communication, random caching, and uncoded delivery (direct file transmissions) achieves the same throughput scaling law of the infrastructure-based coded multicasting scheme, in the regime of large number of users and files in the library. This shows that the spatial reuse gain of the D2D network is order-equivalent to the coded multicasting gain of single base station transmission. It is, therefore, natural to ask whether these two gains are cumulative, i.e., if a D2D network with both local communication (spatial reuse) and coded multicasting can provide an improved scaling law. Somewhat counterintuitively, we show that these gains do not cumulate (in terms of throughput scaling law). This fact can be explained by noticing that the coded delivery scheme creates messages that are useful to multiple nodes, such that it benefits from broadcasting to as many nodes as possible, while spatial reuse capitalizes on the fact that the communication is local, such that the same time slot can be reused in space across the network. Unfortunately, these two issues are in contrast with each other. We investigate the potentials of applying the coded caching paradigm in wireless networks. In order to do this, we investigate physical layer schemes for downlink transmission from a multiantenna transmitter to several cache-enabled users. As the baseline scheme, we consider employing coded caching on the top of max–min fair multicasting, which is shown to be far from optimal at high-SNR values. Our first proposed scheme, which is near-optimal in terms of DoF, is the natural extension of multiserver coded caching to Gaussian channels. As we demonstrate, its finite SNR performance is not satisfactory, and thus we propose a new scheme in which the linear combination of messages is implemented in the finite field domain, and the one-shot precoding for the MISO downlink is implemented in the complex field. While this modification results in the same near-optimal DoF performance, we show that this leads to significant performance improvement at finite SNR. Finally, we extend our scheme to the previously considered cache-enabled interference channels, and moreover we provide an ergodic rate analysis of our scheme. Our results convey the important message that although directly translating schemes from the network coding ideas to wireless networks may work well at high-SNR values, careful modifications need to be considered for acceptable finite SNR performance. We consider a wireless Device-to-Device (D2D) network where communication is restricted to be single-hop. Users make arbitrary requests from a finite library of files and have pre-cached information on their devices, subject to a per-node storage capacity constraint. A similar problem has already been considered in an infrastructure'' setting, where all users receive a common multicast (coded) message from a single omniscient server (e.g., a base station having all the files in the library) through a shared bottleneck link. In this work, we consider a D2D infrastructure-less'' version of the problem. We propose a caching strategy based on deterministic assignment of subpackets of the library files, and a coded delivery strategy where the users send linearly coded messages to each other in order to collectively satisfy their demands. We also consider a random caching strategy, which is more suitable to a fully decentralized implementation. Under certain conditions, both approaches can achieve the information theoretic outer bound within a constant multiplicative factor. In our previous work, we showed that a caching D2D wireless network with one-hop communication, random caching, and uncoded delivery, achieves the same throughput scaling law of the infrastructure-based coded multicasting scheme, in the regime of large number of users and files in the library. This shows that the spatial reuse gain of the D2D network is order-equivalent to the coded multicasting gain of single base station transmission. It is therefore natural to ask whether these two gains are cumulative, i.e.,if a D2D network with both local communication (spatial reuse) and coded multicasting can provide an improved scaling law. Somewhat counterintuitively, we show that these gains do not cumulate (in terms of throughput scaling law).