Given a set @math of @math points in the plane, we study the computation of the probability distribution function of both the area and perimeter of the convex hull of a random subset @math of @math . The random subset @math is formed by drawing each point @math of @math independently with a given rational probability @math . For both measures of the convex hull, we show that it is #P-hard to compute the probability that the measure is at least a given bound @math . For @math , we provide an algorithm that runs in @math time and returns a value that is between the probability that the area is at least @math , and the probability that the area is at least @math . For the perimeter, we show a similar algorithm running in @math time. Finally, given @math and for any measure, we show an @math -time Monte Carlo algorithm that returns a value that, with probability of success at least @math , differs at most @math from the probability that the measure is at least @math .
More recently, in 2014, @cite_8 considered a set of @math points in the plane colored with @math colors, and studied, among other computation problems, the computation of the expected area or perimeter of the convex hull of a random sample of the points. Such random samples are obtained by picking for each color a point of that color uniformly at random. They proved that both expectations can be computed in @math time. We note that their arguments can be used to compute both @math and @math , each one in @math time. In the case of the expected perimeter, similar arguments were discussed by @cite_6 .
@cite_6 @cite_8
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Given a set of @math n points, each is painted by one of the @math k given colors, we want to choose @math k points with distinct colors to form a color spanning set. For each color spanning set, we can construct the convex hull and the smallest axis-aligned enclosing rectangle, etc. Assuming that each point is chosen independently and identically from the subset of points of the same color, we propose an @math O ( n 2 ) time algorithm to compute the expected area of convex hulls of the color spanning sets and an @math O ( n 2 ) time algorithm to compute the expected perimeter of convex hulls of the color spanning sets. For the expected perimeter (resp. area) of the smallest perimeter (resp. area) axis-aligned enclosing rectangles of the color spanning sets, we present an @math O ( n log n ) (resp. @math O ( n 2 ) ) time algorithm. We also propose a simple approximation algorithm to compute the expected diameter of the color spanning sets. For the expected distance of the closest pair, we show that it is @math # P-complete to compute and there exists no polynomial time @math 2 n 1 - ? approximation algorithm to compute the probability that the closest pair distance of all color spanning sets equals to a given value @math d unless @math P = N P , even in one dimension and when each color paints two points. In this paper we present several results on the expected complexity of a convex hull of @math points chosen uniformly and independently from a convex shape. (i) We show that the expected number of vertices of the convex hull of @math points, chosen uniformly and independently from a disk is @math , and @math for the case a convex polygon with @math sides. Those results are well known (see rs-udkhv-63,r-slcdn-70,ps-cgi-85 ), but we believe that the elementary proof given here are simpler and more intuitive. (ii) Let @math be a set of directions in the plane, we define a generalized notion of convexity induced by @math , which extends both rectilinear convexity and standard convexity. We prove that the expected complexity of the @math -convex hull of a set of @math points, chosen uniformly and independently from a disk, is @math , where @math is the largest angle between two consecutive vectors in @math . This result extends the known bounds for the cases of rectilinear and standard convexity. (iii) Let @math be an axis parallel hypercube in @math . We prove that the expected number of points on the boundary of the quadrant hull of a set @math of @math points, chosen uniformly and independently from @math is @math . Quadrant hull of a set of points is an extension of rectilinear convexity to higher dimensions. In particular, this number is larger than the number of maxima in @math , and is also larger than the number of points of @math that are vertices of the convex hull of @math . Those bounds are known bkst-anmsv-78 , but we believe the new proof is simpler. 1.1. Three surprises of high dimensions. This paper develops asymptotic methods to count faces of random high-dimensional polytopes; a seemingly dry and unpromising pursuit. Yet our conclusions have surprising implications - in statistics, probability, information theory, and signal processing - with potential impacts in practical subjects like medical imaging and digital communications. Before involving the reader in our lengthy analysis of high-dimensional face counting, we describe three implications of our results. 1.1.1. Convex Hulls of Gaussian Point Clouds. Consider a random point cloud of n points xi, i = 1, . . . , n, sampled independently and identically from a Gaussian distribution in R d with nonsingular covariance. This is a standard model of multivariate data; its properties are increasingly important in a wide range of applications. At the same time, it is an attractive and in some sense timeless object for theoretical study. Properties of the convex hull of the random point cloud X = xi have attracted interest for several decades, increasingly so in recent years; there is a nowvoluminous literature on the subject. The results could be significant for understanding outlier detection, or classification problems in machine learning. We consider an online version of the conflict-free coloring of a set of points on the line, where each newly inserted point must be assigned a color upon insertion, and at all times the coloring has to be conflict-free, in the sense that in every interval I there is a color that appears exactly once in I. We present several deterministic and randomized algorithms for achieving this goal, and analyze their performance, that is, the maximum number of colors that they need to use, as a function of the number n of inserted points. We first show that a natural and simple (deterministic) approach may perform rather poorly, requiring Ω(√n) colors in the worst case. We then modify this approach, to obtain an efficient deterministic algorithm that uses a maximum of Θ(log2 n) colors. Next, we present two randomized solutions. The first algorithm requires an expected number of at most O(log2 n) colors, and produces a coloring which is valid with high probability, and the second one, which is a variant of our efficient deterministic algorithm, requires an expected number of at most O(log n log log n) colors but always produces a valid coloring. We also analyze the performance of the simplest proposed algorithm when the points are inserted in a random order, and present an incomplete analysis that indicates that, with high probability, it uses only O(log n) colors. Finally, we show that in the extension of this problem to two dimensions, where the relevant ranges are disks, n colors may be required in the worst case. The average-case behavior for disks, and cases involving other planar ranges, are still open.