The Dense Trajectories concept is one of the most successful approaches in action recognition, suitable for scenarios involving a significant amount of motion. However, due to noise and background motion, many generated trajectories are irrelevant to the actual human activity and can potentially lead to performance degradation. In this paper, we propose Localized Trajectories as an improved version of Dense Trajectories where motion trajectories are clustered around human body joints provided by RGB-D cameras and then encoded by local Bag-of-Words. As a result, the Localized Trajectories concept provides a more discriminative representation of actions as compared to Dense Trajectories. Moreover, we generalize Localized Trajectories to 3D by using the modalities offered by RGB-D cameras. One of the main advantages of using RGB-D data to generate trajectories is that they include radial displacements that are perpendicular to the image plane. Extensive experiments and analysis are carried out on five different datasets.
Then, @cite_31 suggested enriching motion trajectories using depth information. They proposed a model grouping the videos in two types: videos with high level of motion and others with low amount of motion. For the first group, an extension of Trajectory Shape Descriptor @cite_58 which includes depth information has been used, while for the second group a novel descriptor called Speeded Up Robust Features (SURF) has been introduced in order generate local depth patterns.
@cite_31 @cite_58
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This paper introduces a video representation based on dense trajectories and motion boundary descriptors. Trajectories capture the local motion information of the video. A dense representation guarantees a good coverage of foreground motion as well as of the surrounding context. A state-of-the-art optical flow algorithm enables a robust and efficient extraction of dense trajectories. As descriptors we extract features aligned with the trajectories to characterize shape (point coordinates), appearance (histograms of oriented gradients) and motion (histograms of optical flow). Additionally, we introduce a descriptor based on motion boundary histograms (MBH) which rely on differential optical flow. The MBH descriptor shows to consistently outperform other state-of-the-art descriptors, in particular on real-world videos that contain a significant amount of camera motion. We evaluate our video representation in the context of action classification on nine datasets, namely KTH, YouTube, Hollywood2, UCF sports, IXMAS, UIUC, Olympic Sports, UCF50 and HMDB51. On all datasets our approach outperforms current state-of-the-art results. Feature trajectories have shown to be efficient for representing videos. Typically, they are extracted using the KLT tracker or matching SIFT descriptors between frames. However, the quality as well as quantity of these trajectories is often not sufficient. Inspired by the recent success of dense sampling in image classification, we propose an approach to describe videos by dense trajectories. We sample dense points from each frame and track them based on displacement information from a dense optical flow field. Given a state-of-the-art optical flow algorithm, our trajectories are robust to fast irregular motions as well as shot boundaries. Additionally, dense trajectories cover the motion information in videos well. We, also, investigate how to design descriptors to encode the trajectory information. We introduce a novel descriptor based on motion boundary histograms, which is robust to camera motion. This descriptor consistently outperforms other state-of-the-art descriptors, in particular in uncontrolled realistic videos. We evaluate our video description in the context of action classification with a bag-of-features approach. Experimental results show a significant improvement over the state of the art on four datasets of varying difficulty, i.e. KTH, YouTube, Hollywood2 and UCF sports. Extracting 3D shape of deforming objects in monocular videos, a task known as non-rigid structure-from-motion (NRSfM), has so far been studied only on synthetic datasets and controlled environments. Typically, the objects to reconstruct are pre-segmented, they exhibit limited rotations and occlusions, or full-length trajectories are assumed. In order to integrate NRSfM into current video analysis pipelines, one needs to consider as input realistic -thus incomplete- tracking, and perform spatio-temporal grouping to segment the objects from their surroundings. Furthermore, NRSfM needs to be robust to noise in both segmentation and tracking, e.g., drifting, segmentation "leaking", optical flow "bleeding" etc. In this paper, we make a first attempt towards this goal, and propose a method that combines dense optical flow tracking, motion trajectory clustering and NRSfM for 3D reconstruction of objects in videos. For each trajectory cluster, we compute multiple reconstructions by minimizing the reprojection error and the rank of the 3D shape under different rank bounds of the trajectory matrix. We show that dense 3D shape is extracted and trajectories are completed across occlusions and low textured regions, even under mild relative motion between the object and the camera. We achieve competitive results on a public NRSfM benchmark while using fixed parameters across all sequences and handling incomplete trajectories, in contrast to existing approaches. We further test our approach on popular video segmentation datasets. To the best of our knowledge, our method is the first to extract dense object models from realistic videos, such as those found in Youtube or Hollywood movies, without object-specific priors. Recently dense trajectories were shown to be an efficient video representation for action recognition and achieved state-of-the-art results on a variety of datasets. This paper improves their performance by taking into account camera motion to correct them. To estimate camera motion, we match feature points between frames using SURF descriptors and dense optical flow, which are shown to be complementary. These matches are, then, used to robustly estimate a homography with RANSAC. Human motion is in general different from camera motion and generates inconsistent matches. To improve the estimation, a human detector is employed to remove these matches. Given the estimated camera motion, we remove trajectories consistent with it. We also use this estimation to cancel out camera motion from the optical flow. This significantly improves motion-based descriptors, such as HOF and MBH. Experimental results on four challenging action datasets (i.e., Hollywood2, HMDB51, Olympic Sports and UCF50) significantly outperform the current state of the art.