Let c denote a non-negative constant. Suppose that we are given an edge-weighted bipartite graph G=(V,E) with its 2-layered drawing and a family X of intersecting edge pairs. We consider the problem of finding a maximum weighted matching M* such that each edge in M* intersects with at most c other edges in M*, and that all edge crossings in M* are contained in X. In the present paper, we propose polynomial-time algorithms for the problem for c=1 and 2. The time complexities of the algorithms are O((k+m)log n) for c=1 and O(m^4log n+k^3+n(k^2+log n)) for c=2, respectively, where n=|V|, m=|E| and k=|X|.
@cite_10 studied the problem of finding a subgraph that has few edge crossings; given a graph (not necessarily bipartite) and its geometric drawing (i.e., every vertex is specified by a 2D point, all edges are drawn as straight line segments, and no two edges overlap or intersect at a vertex), we are asked to find a subgraph of a certain class that makes the minimum number of edge crossings. They showed that, for spanning trees, @math - @math paths, cycles, matchings of a fixed size, and 1- or 2-factors, it is NP-hard to approximate the minimum number of edge crossings within a factor of @math for any @math , where @math denotes the number of edge crossings in the given graph. They also presented fixed-parameter algorithms to decide whether there is a non-crossing subgraph of one of the above graph classes, where @math is used as the parameter.
@cite_10
2161036821 2161190897 1799262171 2008562682
In this paper we study the problem of computing subgraphs of a certain configuration in a given topological graph G such that the number of crossings in the subgraph is minimum. The configurations that we consider are spanning trees, s-t paths, cycles, matchings, and @k-factors for @[email protected]? 1,2 . We show that it is NP-hard to approximate the minimum number of crossings for these configurations within a factor of k^1^-^@e for any @e>0, where k is the number of crossings in G. We then give a simple fixed-parameter algorithm that tests in O^@?(2^k) time whether G has a crossing-free configuration for any of the above, where the O^@?-notation neglects polynomial terms. For some configurations we have faster algorithms. The respective running times are O^@?(1.9999992^k) for spanning trees and O^@?((3)^k) for s-t paths and cycles. For spanning trees we also have an O^@?(1.968^k)-time Monte-Carlo algorithm. Each O^@?(@b^k)-time decision algorithm can be turned into an O^@?((@b+1)^k)-time optimization algorithm that computes a configuration with the minimum number of crossings. We present algorithmic and hardness results for network design problems with degree or order constraints. The first problem we consider is the Survivable Network Design problem with degree constraints on vertices. The objective is to find a minimum cost subgraph which satisfies connectivity requirements between vertices and also degree upper bounds @math on the vertices. This includes the well-studied Minimum Bounded Degree Spanning Tree problem as a special case. Our main result is a @math -approximation algorithm for the edge-connectivity Survivable Network Design problem with degree constraints, where the cost of the returned solution is at most twice the cost of an optimum solution (satisfying the degree bounds) and the degree of each vertex @math is at most @math . This implies the first constant factor (bicriteria) approximation algorithms for many degree constrained network design problems, including the Minimum Bounded Degree Steiner Forest problem. Our results also extend to directed graphs and provide the first constant factor (bicriteria) approximation algorithms for the Minimum Bounded Degree Arborescence problem and the Minimum Bounded Degree Strongly @math -Edge-Connected Subgraph problem. In contrast, we show that the vertex-connectivity Survivable Network Design problem with degree constraints is hard to approximate, even when the cost of every edge is zero. A striking aspect of our algorithmic result is its simplicity. It is based on the iterative relaxation method, which is an extension of Jain's iterative rounding method. This provides an elegant and unifying algorithmic framework for a broad range of network design problems. We also study the problem of finding a minimum cost @math -edge-connected subgraph with at least @math vertices, which we call the @math -subgraph problem. This generalizes some well-studied classical problems such as the @math -MST and the minimum cost @math -edge-connected subgraph problems. We give a polylogarithmic approximation for the @math -subgraph problem. However, by relating it to the Densest @math -Subgraph problem, we provide evidence that the @math -subgraph problem might be hard to approximate for arbitrary @math . Given two graphs @math and @math , the Subgraph Isomorphism problem asks if @math is isomorphic to a subgraph of @math . While NP-hard in general, algorithms exist for various parameterized versions of the problem: for example, the problem can be solved (1) in time @math using the color-coding technique of Alon, Yuster, and Zwick; (2) in time @math using Courcelle's Theorem; (3) in time @math using a result on first-order model checking by Frick and Grohe; or (4) in time @math for connected @math using the algorithm of Matou s ek and Thomas. Already this small sample of results shows that the way an algorithm can depend on the parameters is highly nontrivial and subtle. We develop a framework involving 10 relevant parameters for each of @math and @math (such as treewidth, pathwidth, genus, maximum degree, number of vertices, number of components, etc.), and ask if an algorithm with running time [ f_1(p_1,p_2,..., p_ ) n^ f_2(p_ +1 ,..., p_k) ] exist, where each of @math is one of the 10 parameters depending only on @math or @math . We show that all the questions arising in this framework are answered by a set of 11 maximal positive results (algorithms) and a set of 17 maximal negative results (hardness proofs); some of these results already appear in the literature, while others are new in this paper. On the algorithmic side, our study reveals for example that an unexpected combination of bounded degree, genus, and feedback vertex set number of @math gives rise to a highly nontrivial algorithm for Subgraph Isomorphism. On the hardness side, we present W[1]-hardness proofs under extremely restricted conditions, such as when @math is a bounded-degree tree of constant pathwidth and @math is a planar graph of bounded pathwidth. 2-Edge connectivity is an important fault tolerance property of a network because it maintains network communication despite the deletion of a single arbitrary edge. Planar spanning subgraphs have been shown to play a significant role for achieving local decentralized routing in wireless networks. Existing algorithmic constructions of spanning planar subgraphs of unit disk graphs (UDGs) such as Minimum Spanning Tree, Gabriel Graph, Nearest Neighborhood Graph, etc. do not always ensure connectivity of the resulting graph under single edge deletion. Furthermore, adding edges to the network so as to improve its edge connectivity not only may create edge crossings (at points which are not vertices) but it may also require edges of unbounded length. Thus we are faced with the problem of constructing 2-edge connected geometric planar spanning graphs by adding edges of bounded length without creating edge crossings (at points which are not vertices). To overcome this difficulty, in this paper we address the problem of augmenting the edge set (i.e., adding new edges) of planar geometric graphs with straight line edges of bounded length so that the resulting graph is planar and 2-edge connected. We provide bounds on the number of newly added straight-line edges, prove that such edges can be of length at most 3 times the max length of an edge of the original graph, and also show that the factor 3 is optimal. It is shown to be NP-Complete to augment a geometric planar graph to a 2-edge connected geometric planar graph with the minimum number of new edges of a given bounded length. We also provide a constant time algorithm that works in location-aware settings to augment a planar graph into a 2-edge connected planar graph with straight-line edges of length bounded by 3 times the longest edge of the original graph. It turns out that knowledge of vertex coordinates is crucial to our construction and in fact we prove that this problem cannot be solved locally if the vertices do not know their coordinates. Moreover, we provide a family of k-connected UDGs which does not have 2-edge connected spanning planar subgraphs, for any .