Human errors in performing security-critical tasks are typically blamed on the complexity of those tasks. However, such errors can also occur because of (possibly unexpected) sensory distractions. A sensory distraction that produces negative effects can be abused by the adversary that controls the environment. Meanwhile, a distraction with positive effects can be artificially introduced to improve user performance. The goal of this work is to explore the effects of visual stimuli on the performance of security-critical tasks. To this end, we experimented with a large number of subjects who were exposed to a range of unexpected visual stimuli while attempting to perform Bluetooth Pairing. Our results clearly demonstrate substantially increased task completion times and markedly lower task success rates. These negative effects are noteworthy, especially, when contrasted with prior results on audio distractions which had positive effects on performance of similar tasks. Experiments were conducted in a novel (fully automated and completely unattended) experimental environment. This yielded more uniform experiments, better scalability and significantly lower financial and logistical burdens. We discuss this experience, including benefits and limitations of the unattended automated experiment paradigm.
Moreover, visual stimuli were found to be dominating in multi-sensory contexts. Eimer @cite_18 showed that in experiments with tactile, visual, and audio stimuli, subjects overwhelmingly utilized visual queues to localize tactile and auditory events.
@cite_18
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The localisation of auditory and tactile events is strongly affected by visual information, reflecting the dominant role of vision in spatial perception. New research suggests that early visual experience is critical for the establishment of such multisensory links. A partial report procedure was used to test the ability of observers to split attention over noncontiguous locations. Observers reported the identity of 2 targets that appeared within a 5 X 5 stimulus array, and cues (validity = 80 ) informed them of the 2 most likely target locations. On invalid trials, 1 of the targets appeared directly in between the cued locations. Experiments 1, la, and 2 showed a strong accuracy advantage at cued locations compared with intervening ones. This effect was larger when the cues were arranged horizontally rather than vertically. Experiment 3 suggests that this effect of cue orientation reflects an advantage for processing targets that appear in different hemifields. Experiments 4 and 4a suggest that the primary mechanism supporting the flexible deployment of spatial attention is the suppression of interference from stimuli at unattended locations. There is a substantial body of research showing that when observers direct attention to specific parts of the visual field, information processing is facilitated at attended locations relative to unattended locations. A basic question is how flexibly attention can be deployed over space. Most models of spatial attention have assumed that attention is allocated over contiguous regions of space (e.g., Eriksen & Yeh, 1985; Posner, Snyder, & Davidson, 1980), and various empirical tests have supported this claim (e.g., Eriksen & Yeh, 1985; Heinze, Luck, Muente, Goes, Mangun, & Hillyard, 1994; McCormick & Klein, 1990; Pan & Eriksen, 1993; Posner, Snyder, & Davidson, 1980). However, more recent evidence has suggested that allocation of attention to noncontiguous regions is possible. Kramer and Hahn (1995) and Hahn and Kramer (1998) studied the influence of distractor compatibility at locations directly in between two cued locations and found that under certain conditions performance was unaffected by the distractors. In particular, they noted that when the distractors were presented by removing selected parts of a premask (the nononset condition), observers were able to suppress their influence. However, when the intervening distractors were presented as sudden-onset stimuli, distractor compatibility effects emerged. The investigators concluded that observers could divide attention effectively between noncontiguous locations but that this split focus was disrupted when new perceptual objects appeared in the intervening locations. They used a very strict criterion for evidence of split attention, however—namely, that distractors have absolutely no effect on target processing. The fact In this paper, we introduce a novel problem of audio-visual event localization in unconstrained videos. We define an audio-visual event as an event that is both visible and audible in a video segment. We collect an Audio-Visual Event(AVE) dataset to systemically investigate three temporal localization tasks: supervised and weakly-supervised audio-visual event localization, and cross-modality localization. We develop an audio-guided visual attention mechanism to explore audio-visual correlations, propose a dual multimodal residual network (DMRN) to fuse information over the two modalities, and introduce an audio-visual distance learning network to handle the cross-modality localization. Our experiments support the following findings: joint modeling of auditory and visual modalities outperforms independent modeling, the learned attention can capture semantics of sounding objects, temporal alignment is important for audio-visual fusion, the proposed DMRN is effective in fusing audio-visual features, and strong correlations between the two modalities enable cross-modality localization. Sounds in everyday life seldom appear in isolation. Both humans and machines are constantly flooded with a cacophony of sounds that need to be sorted through and scoured for relevant information—a phenomenon referred to as the ‘cocktail party problem’. A key component in parsing acoustic scenes is the role of attention, which mediates perception and behaviour by focusing both sensory and cognitive resources on pertinent information in the stimulus space. The current article provides a review of modelling studies of auditory attention. The review highlights how the term attention refers to a multitude of behavioural and cognitive processes that can shape sensory processing. Attention can be modulated by ‘bottom-up’ sensory-driven factors, as well as ‘top-down’ task-specific goals, expectations and learned schemas. Essentially, it acts as a selection process or processes that focus both sensory and cognitive resources on the most relevant events in the soundscape; with relevance being dictated by the stimulus itself (e.g. a loud explosion) or by a task at hand (e.g. listen to announcements in a busy airport). Recent computational models of auditory attention provide key insights into its role in facilitating perception in cluttered auditory scenes. This article is part of the themed issue ‘Auditory and visual scene analysis’.