We consider the problem of localizing wireless devices in an ad-hoc network embedded in a d-dimensional Euclidean space. Obtaining a good estimation of where wireless devices are located is crucial in wireless network applications including environment monitoring, geographic routing and topology control. When the positions of the devices are unknown and only local distance information is given, we need to infer the positions from these local distance measurements. This problem is particularly challenging when we only have access to measurements that have limited accuracy and are incomplete. We consider the extreme case of this limitation on the available information, namely only the connectivity information is available, i.e., we only know whether a pair of nodes is within a fixed detection range of each other or not, and no information is known about how far apart they are. Further, to account for detection failures, we assume that even if a pair of devices is within the detection range, it fails to detect the presence of one another with some probability and this probability of failure depends on how far apart those devices are. Given this limited information, we investigate the performance of a centralized positioning algorithm MDS-MAP introduced by , and a distributed positioning algorithm, introduced by , called HOP-TERRAIN. In particular, for a network consisting of n devices positioned randomly, we provide a bound on the resulting error for both algorithms. We show that the error is bounded, decreasing at a rate that is proportional to R Rc, where Rc is the critical detection range when the resulting random network starts to be connected, and R is the detection range of each device.
Our first result, specifically the analysis of MDS-MAP , has a similar flavour as in @cite_17 . We provide a theoretical guarantee that backs up experimental results. We use shortest paths as our primary guess for the missing entries in the distance matrix and apply MDS to find the topology of the network. In contrast to @cite_17 , we require weaker assumptions for our results. More specifically, we assume that only neighbouring sensors have information about each other and that only connectivity information is known. Furthermore, the knowledge of detection probabilities plays no role in our analysis or the algorithm. And last, in our analysis we assume that the average degree grows logarithmically-not linearly- with the number of sensors, which results in needing many less revealed entries in the distance matrix. In particular, the last condition is quite realistic: If the average degree grows any slower then the network is not even connected (more on this issue in ). As the shortest paths algorithm works for both rage-free and range-aware cases, our analysis includes both and provides the first error bounds on the performance of MDS-MAP .
@cite_17
2071494625 2154020241 1540064387 1502916507
Sensor localization from only connectivity information is a highly challenging problem. To this end, our result for the first time establishes an analytic bound on the performance of the popular MDS-MAP algorithm based on multidimensional scaling. For a network consisting of n sensors positioned randomly on a unit square and a given radio range r = o(1), we show that resulting error is bounded, decreasing at a rate that is inversely proportional to r, when only connectivity information is given. The same bound holds for the range-based model, when we have an approximate measurements for the distances, and the same algorithm can be applied without any modification. It is often useful to know the geographic positions of nodes in a communications network, but adding GPS receivers or other sophisticated sensors to every node can be expensive. MDS-MAP is a recent localization method based on multidimensional scaling (MDS). It uses connectivity information - who is within communications range of whom - to derive the locations of the nodes in the network, and can take advantage of additional data, such as estimated distances between neighbors or known positions for certain anchor nodes, if they are available. However, MDS-MAP is an inherently centralized algorithm and is therefore of limited utility in many applications. In this paper, we present a new variant of the MDS-MAP method, which we call MDS-MAP(P) standing for MDS-MAP using patches of relative maps, that can be executed in a distributed fashion. Using extensive simulations, we show that the new algorithm not only preserves the good performance of the original method on relatively uniform layouts, but also performs much better than the original on irregularly-shaped networks. The main idea is to build a local map at each node of the immediate vicinity and then merge these maps together to form a global map. This approach works much better for topologies in which the shortest path distance between two nodes does not correspond well to their Euclidean distance. We also discuss an optional refinement step that improves solution quality even further at the expense of additional computation. Mapping the Internet generally consists in sampling the network from a limited set of sources by using "traceroute"-like probes. This methodology, akin to the merging of different spanning trees to a set of destinations, has been argued to introduce uncontrolled sampling biases that might produce statistical properties of the sampled graph which sharply differ from the original ones. Here we explore these biases and provide a statistical analysis of their origin. We derive a mean-field analytical approximation for the probability of edge and vertex detection that exploits the role of the number of sources and targets and allows us to relate the global topological properties of the underlying network with the statistical accuracy of the sampled graph. In particular we find that the edge and vertex detection probability is depending on the betweenness centrality of each element. This allows us to show that shortest path routed sampling provides a better characterization of underlying graphs with scale-free topology. We complement the analytical discussion with a throughout numerical investigation of simulated mapping strategies in different network models. We show that sampled graphs provide a fair qualitative characterization of the statistical properties of the original networks in a fair range of different strategies and exploration parameters. The numerical study also allows the identification of intervals of the exploration parameters that optimize the fraction of nodes and edges discovered in the sampled graph. This finding might hint the steps toward more efficient mapping strategies. The nearestor near-neighbor query problems arise in a large variety of database applications, usually in the context of similarity searching. Of late, there has been increasing interest in building search index structures for performing similarity search over high-dimensional data, e.g., image databases, document collections, time-series databases, and genome databases. Unfortunately, all known techniques for solving this problem fall prey to the of dimensionality." That is, the data structures scale poorly with data dimensionality; in fact, if the number of dimensions exceeds 10 to 20, searching in k-d trees and related structures involves the inspection of a large fraction of the database, thereby doing no better than brute-force linear search. It has been suggested that since the selection of features and the choice of a distance metric in typical applications is rather heuristic, determining an approximate nearest neighbor should su ce for most practical purposes. In this paper, we examine a novel scheme for approximate similarity search based on hashing. The basic idea is to hash the points Supported by NAVY N00014-96-1-1221 grant and NSF Grant IIS-9811904. Supported by Stanford Graduate Fellowship and NSF NYI Award CCR-9357849. Supported by ARO MURI Grant DAAH04-96-1-0007, NSF Grant IIS-9811904, and NSF Young Investigator Award CCR9357849, with matching funds from IBM, Mitsubishi, Schlumberger Foundation, Shell Foundation, and Xerox Corporation. Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the VLDB copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Very Large Data Base Endowment. To copy otherwise, or to republish, requires a fee and or special permission from the Endowment. Proceedings of the 25th VLDB Conference, Edinburgh, Scotland, 1999. from the database so as to ensure that the probability of collision is much higher for objects that are close to each other than for those that are far apart. We provide experimental evidence that our method gives signi cant improvement in running time over other methods for searching in highdimensional spaces based on hierarchical tree decomposition. Experimental results also indicate that our scheme scales well even for a relatively large number of dimensions (more than 50).