In principle, reinforcement learning and policy search methods can enable robots to learn highly complex and general skills that may allow them to function amid the complexity and diversity of the real world. However, training a policy that generalizes well across a wide range of real-world conditions requires far greater quantity and diversity of experience than is practical to collect with a single robot. Fortunately, it is possible for multiple robots to share their experience with one another, and thereby, learn a policy collectively. In this work, we explore distributed and asynchronous policy learning as a means to achieve generalization and improved training times on challenging, real-world manipulation tasks. We propose a distributed and asynchronous version of Guided Policy Search and use it to demonstrate collective policy learning on a vision-based door opening task using four robots. We show that it achieves better generalization, utilization, and training times than the single robot alternative.
Distributed systems have long been an important subject in deep learning @cite_16 . While distributed asynchronous architectures have previously been used to optimize controllers for simulated characters @cite_26 , our work is, to the best of our knowledge, the first to experimentally explore distributed asynchronous training of deep neural network policies for real-world robotic control. In our work, we parallelize both data collection and neural network policy training across multiple machines.
@cite_16 @cite_26
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Distributed training of deep learning models on large-scale training data is typically conducted with asynchronous stochastic optimization to maximize the rate of updates, at the cost of additional noise introduced from asynchrony. In contrast, the synchronous approach is often thought to be impractical due to idle time wasted on waiting for straggling workers. We revisit these conventional beliefs in this paper, and examine the weaknesses of both approaches. We demonstrate that a third approach, synchronous optimization with backup workers, can avoid asynchronous noise while mitigating for the worst stragglers. Our approach is empirically validated and shown to converge faster and to better test accuracies. Benefitting from large-scale training datasets and the complex training network, Convolutional Neural Networks (CNNs) are widely applied in various fields with high accuracy. However, the training process of CNNs is very time-consuming, where large amounts of training samples and iterative operations are required to obtain high-quality weight parameters. In this paper, we focus on the time-consuming training process of large-scale CNNs and propose a Bi-layered Parallel Training (BPT-CNN) architecture in distributed computing environments. BPT-CNN consists of two main components: (a) an outer-layer parallel training for multiple CNN subnetworks on separate data subsets, and (b) an inner-layer parallel training for each subnetwork. In the outer-layer parallelism, we address critical issues of distributed and parallel computing, including data communication, synchronization, and workload balance. A heterogeneous-aware Incremental Data Partitioning and Allocation (IDPA) strategy is proposed, where large-scale training datasets are partitioned and allocated to the computing nodes in batches according to their computing power. To minimize the synchronization waiting during the global weight update process, an Asynchronous Global Weight Update (AGWU) strategy is proposed. In the inner-layer parallelism, we further accelerate the training process for each CNN subnetwork on each computer, where computation steps of convolutional layer and the local weight training are parallelized based on task-parallelism. We introduce task decomposition and scheduling strategies with the objectives of thread-level load balancing and minimum waiting time for critical paths. Extensive experimental results indicate that the proposed BPT-CNN effectively improves the training performance of CNNs while maintaining the accuracy. We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard reinforcement learning algorithms and show that parallel actor-learners have a stabilizing effect on training allowing all four methods to successfully train neural network controllers. The best performing method, an asynchronous variant of actor-critic, surpasses the current state-of-the-art on the Atari domain while training for half the time on a single multi-core CPU instead of a GPU. Furthermore, we show that asynchronous actor-critic succeeds on a wide variety of continuous motor control problems as well as on a new task of navigating random 3D mazes using a visual input. We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard reinforcement learning algorithms and show that parallel actor-learners have a stabilizing effect on training allowing all four methods to successfully train neural network controllers. The best performing method, an asynchronous variant of actor-critic, surpasses the current state-of-the-art on the Atari domain while training for half the time on a single multi-core CPU instead of a GPU. Furthermore, we show that asynchronous actor-critic succeeds on a wide variety of continuous motor control problems as well as on a new task of navigating random 3D mazes using a visual input.