The Dense Trajectories concept is one of the most successful approaches in action recognition, suitable for scenarios involving a significant amount of motion. However, due to noise and background motion, many generated trajectories are irrelevant to the actual human activity and can potentially lead to performance degradation. In this paper, we propose Localized Trajectories as an improved version of Dense Trajectories where motion trajectories are clustered around human body joints provided by RGB-D cameras and then encoded by local Bag-of-Words. As a result, the Localized Trajectories concept provides a more discriminative representation of actions as compared to Dense Trajectories. Moreover, we generalize Localized Trajectories to 3D by using the modalities offered by RGB-D cameras. One of the main advantages of using RGB-D data to generate trajectories is that they include radial displacements that are perpendicular to the image plane. Extensive experiments and analysis are carried out on five different datasets.
To further improve the accuracy of recognition, @cite_12 proposed to use deep learned features instead of heuristic spatio-temporal local ones such as Trajectory-Shape Descriptor (TSD) @cite_58 , Histogram of Oriented Gradients (HOG) @cite_46 , Histogram of Optical Flow (HOF) @cite_33 , and Motion Boundary Histogram (MBH) @cite_58 .
@cite_46 @cite_58 @cite_33 @cite_12
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This paper introduces a state-of-the-art video representation and applies it to efficient action recognition and detection. We first propose to improve the popular dense trajectory features by explicit camera motion estimation. More specifically, we extract feature point matches between frames using SURF descriptors and dense optical flow. The matches are used to estimate a homography with RANSAC. To improve the robustness of homography estimation, a human detector is employed to remove outlier matches from the human body as human motion is not constrained by the camera. Trajectories consistent with the homography are considered as due to camera motion, and thus removed. We also use the homography to cancel out camera motion from the optical flow. This results in significant improvement on motion-based HOF and MBH descriptors. We further explore the recent Fisher vector as an alternative feature encoding approach to the standard bag-of-words (BOW) histogram, and consider different ways to include spatial layout information in these encodings. We present a large and varied set of evaluations, considering (i) classification of short basic actions on six datasets, (ii) localization of such actions in feature-length movies, and (iii) large-scale recognition of complex events. We find that our improved trajectory features significantly outperform previous dense trajectories, and that Fisher vectors are superior to BOW encodings for video recognition tasks. In all three tasks, we show substantial improvements over the state-of-the-art results. System theoretic approaches to action recognition model the dynamics of a scene with linear dynamical systems (LDSs) and perform classification using metrics on the space of LDSs, e.g. Binet-Cauchy kernels. However, such approaches are only applicable to time series data living in a Euclidean space, e.g. joint trajectories extracted from motion capture data or feature point trajectories extracted from video. Much of the success of recent object recognition techniques relies on the use of more complex feature descriptors, such as SIFT descriptors or HOG descriptors, which are essentially histograms. Since histograms live in a non-Euclidean space, we can no longer model their temporal evolution with LDSs, nor can we classify them using a metric for LDSs. In this paper, we propose to represent each frame of a video using a histogram of oriented optical flow (HOOF) and to recognize human actions by classifying HOOF time-series. For this purpose, we propose a generalization of the Binet-Cauchy kernels to nonlinear dynamical systems (NLDS) whose output lives in a non-Euclidean space, e.g. the space of histograms. This can be achieved by using kernels defined on the original non-Euclidean space, leading to a well-defined metric for NLDSs. We use these kernels for the classification of actions in video sequences using (HOOF) as the output of the NLDS. We evaluate our approach to recognition of human actions in several scenarios and achieve encouraging results. Human action recognition from realistic videos plays a key role in multimedia event detection and understanding. In this paper, a novel Trajectory Based Covariance (TBC) descriptor is proposed, which is formulated along the dense trajectories. To map the descriptor matrix to vector space and trim out the redundancy of data, the TBC descriptor matrix is projected to Euclidean space by the Logarithm Principal Components Analysis (LogPCA). Our method is tested on the challenging Hollywood2 and TV Human Interaction datasets. Experimental results show that the proposed TBC descriptor outperforms three baseline descriptors (i.e., histogram of oriented gradient, histogram of optical flow and motion boundary histogram), and our method achieves better recognition performances than a number of state-of-the-art approaches. The purpose of this paper is to describe one-shot-learning gesture recognition systems developed on the ChaLearn Gesture Dataset (ChaLearn). We use RGB and depth images and combine appearance (Histograms of Oriented Gradients) and motion descriptors (Histogram of Optical Flow) for parallel temporal segmentation and recognition. The Quadratic-Chi distance family is used to measure differences between histograms to capture cross-bin relationships. We also propose a new algorithm for trimming videos--to remove all the unimportant frames from videos. We present two methods that use a combination of HOG-HOF descriptors together with variants of a Dynamic Time Warping technique. Both methods outperform other published methods and help narrow the gap between human performance and algorithms on this task. The code is publicly available in the MLOSS repository.