Teleoperation of heavy machinery in industry often requires operators to be in close proximity to the plant and issue commands on a per-actuator level using joystick input devices. However, this is non-intuitive and makes achieving desired job properties a challenging task requiring operators to complete extensive and costly training. Despite this, operator fatigue is common with implications for personal safety, project timeliness, cost, and quality. While full automation is not yet achievable due to unpredictability and the dynamic nature of the environment and task, shared control paradigms allow operators to issue high-level commands in an intuitive, task-informed control space while having the robot optimize for achieving desired job properties. In this paper, we compare a number of modes of teleoperation, exploring both the number of dimensions of the control input as well as the most intuitive control spaces. Our experimental evaluations of the performance metrics were based on quantifying the difficulty of tasks based on the well known Fitts' law as well as a measure of how well constraints affecting the task performance were met. Our experiments show that higher performance is achieved when humans submit commands in low-dimensional task spaces as opposed to joint space manipulations.
The work of Dragan and Srinivasa @cite_30 @cite_7 formalizes assistive teleoperation under a framework of policy blending. The system, grounded in inverse reinforcement learning, attempts to predict the intentions of the human operator in order to arbitrate the operator and robot control policies. Other learning-based methods have also been developed by Abi- @cite_5 and attempt to refine unskilled operator input based on skilled operator input learned by exploiting learning from demonstration techniques.
@cite_30 @cite_5 @cite_7
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In assistive teleoperation, the robot helps the user accomplish the desired task, making teleoperation easier and more seamless. Rather than simply executing the user's input, which is hindered by the inadequacies of the interface, the robot attempts to predict the user's intent, and assists in accomplishing it. In this work, we are interested in the scientific underpinnings of assistance: we formalize assistance under the general framework of policy blending, show how previous work methods instantiate this formalism, and provide a principled analysis of its main components: prediction of user intent and its arbitration with the user input. We define the prediction problem, with foundations in Inverse Reinforcement Learning, discuss simplifying assumptions that make it tractable, and test these on data from users teleoperating a robotic manipulator under various circumstances. We propose that arbitration should be moderated by the confidence in the prediction. Our user study analyzes the effect of the arbitration type, together with the prediction correctness and the task difficulty, on the performance of assistance and the preferences of users. Model-free reinforcement learning has recently been shown to be effective at learning navigation policies from complex image input. However, these algorithms tend to require large amounts of interaction with the environment, which can be prohibitively costly to obtain on robots in the real world. We present an approach for efficiently learning goal-directed navigation policies on a mobile robot, from only a single coverage traversal of recorded data. The navigation agent learns an effective policy over a diverse action space in a large heterogeneous environment consisting of more than 2km of travel, through buildings and outdoor regions that collectively exhibit large variations in visual appearance, self-similarity, and connectivity. We compare pretrained visual encoders that enable precomputation of visual embeddings to achieve a throughput of tens of thousands of transitions per second at training time on a commodity desktop computer, allowing agents to learn from millions of trajectories of experience in a matter of hours. We propose multi- ple forms of computationally efficient stochastic augmentation to enable the learned policy to generalise beyond these precomputed embeddings, and demonstrate successful deployment of the learned policy on the real robot without fine tuning, despite environmental appearance differences at test time. The dataset and code required to reproduce these results and apply the technique to other datasets and robots is made publicly available at rl-navigation.github.io deployable . HighlightsWe integrate user appraisals in a POMDP-based dialogue manager procedure.We employ additional socially-inspired rewards in a RL setup to guide the learning.A unified framework for speeding up the policy optimisation and user adaptation.We consider a potential-based reward shaping with a sample efficient RL algorithm.Evaluated using both user simulator (information retrieval) and user trials (HRI). This paper investigates some conditions under which polarized user appraisals gathered throughout the course of a vocal interaction between a machine and a human can be integrated in a reinforcement learning-based dialogue manager. More specifically, we discuss how this information can be cast into socially-inspired rewards for speeding up the policy optimisation for both efficient task completion and user adaptation in an online learning setting. For this purpose a potential-based reward shaping method is combined with a sample efficient reinforcement learning algorithm to offer a principled framework to cope with these potentially noisy interim rewards. The proposed scheme will greatly facilitate the system's development by allowing the designer to teach his system through explicit positive negative feedbacks given as hints about task progress, in the early stage of training. At a later stage, the approach will be used as a way to ease the adaptation of the dialogue policy to specific user profiles. Experiments carried out using a state-of-the-art goal-oriented dialogue management framework, the Hidden Information State (HIS), support our claims in two configurations: firstly, with a user simulator in the tourist information domain (and thus simulated appraisals), and secondly, in the context of man-robot dialogue with real user trials. Using data collected from human teleoperation, our goal is to learn a control policy that maps perception to actuation. Such policies are potentially multi-valued with regard to perception with a single input mapping to multiple outputs depending on the user's objective at a particular time. We propose a multi-valued function regressor to learn a larger class of robot control policies from human demonstration and extend the Hierarchical Dirichlet Process Hidden Markov Model to discover latent variables representing unknown objectives in the demonstrated data and the transitions between these objectives. Each of these objectives requires only a single-valued policy function, and thus can be learned with a Gaussian process function regressor. The learned transitions between these objectives determine the correct actuation where the complete policy function is multi-valued. We present the results of experiments conducted on the Nao humanoid robot platform.