This paper proposes an encoder-decoder network to disentangle shape features during 3D face reconstruction from single 2D images, such that the tasks of reconstructing accurate 3D face shapes and learning discriminative shape features for face recognition can be accomplished simultaneously. Unlike existing 3D face reconstruction methods, our proposed method directly regresses dense 3D face shapes from single 2D images, and tackles identity and residual (i.e., non-identity) components in 3D face shapes explicitly and separately based on a composite 3D face shape model with latent representations. We devise a training process for the proposed network with a joint loss measuring both face identification error and 3D face shape reconstruction error. To construct training data we develop a method for fitting 3D morphable model (3DMM) to multiple 2D images of a subject. Comprehensive experiments have been done on MICC, BU3DFE, LFW and YTF databases. The results show that our method expands the capacity of 3DMM for capturing discriminative shape features and facial detail, and thus outperforms existing methods both in 3D face reconstruction accuracy and in face recognition accuracy.
@cite_6 proposed to represent @math D face shapes by @math D volumetric coordinates, and train a CNN to directly regress the coordinates from the input @math D face image. Considering the high dimensionality of original @math D face point clouds, as a compromise, they employed @math D volumetric representations. In consequence, the @math D face shapes generated by their method are of low resolution, which are apparently not favorable for face recognition.
@cite_6
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The 3D shapes of faces are well known to be discriminative. Yet despite this, they are rarely used for face recognition and always under controlled viewing conditions. We claim that this is a symptom of a serious but often overlooked problem with existing methods for single view 3D face reconstruction: when applied in the wild, their 3D estimates are either unstable and change for different photos of the same subject or they are over-regularized and generic. In response, we describe a robust method for regressing discriminative 3D morphable face models (3DMM). We use a convolutional neural network (CNN) to regress 3DMM shape and texture parameters directly from an input photo. We overcome the shortage of training data required for this purpose by offering a method for generating huge numbers of labeled examples. The 3D estimates produced by our CNN surpass state of the art accuracy on the MICC data set. Coupled with a 3D-3D face matching pipeline, we show the first competitive face recognition results on the LFW, YTF and IJB-A benchmarks using 3D face shapes as representations, rather than the opaque deep feature vectors used by other modern systems. This letter introduces a robust representation of 3-D shapes, named DeepPano, learned with deep convolutional neural networks (CNN). Firstly, each 3-D shape is converted into a panoramic view, namely a cylinder projection around its principle axis. Then, a variant of CNN is specifically designed for learning the deep representations directly from such views. Different from typical CNN, a row-wise max-pooling layer is inserted between the convolution and fully-connected layers, making the learned representations invariant to the rotation around a principle axis. Our approach achieves state-of-the-art retrieval classification results on two large-scale 3-D model datasets (ModelNet-10 and ModelNet-40), outperforming typical methods by a large margin. We present a face detection algorithm based on Deformable Part Models and deep pyramidal features. The proposed method called DP2MFD is able to detect faces of various sizes and poses in unconstrained conditions. It reduces the gap in training and testing of DPM on deep features by adding a normalization layer to the deep convolutional neural network (CNN). Extensive experiments on four publicly available unconstrained face detection datasets show that our method is able to capture the meaningful structure of faces and performs significantly better than many competitive face detection algorithms. We address semantic segmentation of road-objects from 3D LiDAR point clouds. In particular, we wish to detect and categorize instances of interest, such as cars, pedestrians and cyclists. We formulate this problem as a point-wise classification problem, and propose an end-to-end pipeline called SqueezeSeg based on convolutional neural networks (CNN): the CNN takes a transformed LiDAR point cloud as input and directly outputs a point-wise label map, which is then refined by a conditional random field (CRF) implemented as a recurrent layer. Instance-level labels are then obtained by conventional clustering algorithms. Our CNN model is trained on LiDAR point clouds from the KITTI [1] dataset, and our point-wise segmentation labels are derived from 3D bounding boxes from KITTI. To obtain extra training data, we built a LiDAR simulator into Grand Theft Auto @math (GTA-V), a popular video game, to synthesize large amounts of realistic training data. Our experiments show that SqueezeSeg achieves high accuracy with astonishingly fast and stable runtime ( @math ms per frame), highly desirable for autonomous driving. Furthermore, additionally training on synthesized data boosts validation accuracy on real-world data. Our source code is open-source released111https: github.com BichenWuUCB SqueezeSeg. The paper is accompanied by a video222https: youtu.be Xyn5Zd31m6s containing a high level introduction and demonstrations of this work.