In this paper we introduce the core results of the project on software development for social robotics systems. The usability of maintenance and control features is crucial for many kinds of systems, but in the case of social robotics we also have to take into account that (1) the humanoid robot physically interacts with humans, (2) the conversation with children might have different requirements in comparison to the conversation with adults. The results of our work were implement for the humanoid PAL REEM robot, but their core ideas can be applied for other types of humanoid robots. We developed a web-based solution that supports the management of robot-guided tours, provides recommendations for the users as well as allows for a visual analysis of the data on previous tours.
@cite_12 introduced a design framework enabling the development of social robotics applications by cross-disciplinary teams of programmers and interaction designers.
@cite_12
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We present a novel design framework enabling the development of social robotics applications by cross-disciplinary teams of programmers and interaction designers. By combining a modular back-end software architecture with an easy-to-use graphical interface for developing interaction sequences, this system enables programmers and designers to work in parallel to develop robot applications and tune the subtle details of social behaviors. In this paper, we describe the structure of our design framework, and we present an experimental evaluation of our system showing that it increases the effectiveness of programmerdesigner teams developing social robot applications. Keywords-human-robot interaction; software development; social robotics; programming interfaces; This paper presents an overview of our work towards building socially intelligent, cooperative humanoid robots that can work and learn in partnership with people. People understand each other in social terms, allowing them to engage others in a variety of complex social interactions including communication, social learning, and cooperation. We present our theoretical framework that is a novel combination of Joint Intention Theory and Situated Learning Theory and demonstrate how this framework can be applied to develop our sociable humanoid robot, Leonardo. We demonstrate the robot's ability to learn quickly and effectively from natural human instruction using gesture and dialog, and then cooperate to perform a learned task jointly with a person. Such issues must be addressed to enable many new and exciting applications for robots that require them to play a long-term role in people's daily lives. The goal of this work is to develop computational models of social intelligence that enable robots to work side by side with humans, solving problems and achieving task goals through dialogue and collaborative manipulation. A defining problem of collaborative behavior in an embodied setting is the manner in which multiple agents make use of shared resources. In a situated dialogue, these resources include physical bottlenecks such as objects or spatial regions, and cognitive bottlenecks such as the speaking floor. For a robot to function as an effective collaborative partner with a human, it must be able to seize and yield such resources appropriately according to social expectations. We describe a general framework that uses timed Petri nets for the modeling and execution of robot speech, gaze, gesture, and manipulation for collaboration. The system dynamically monitors resource requirements and availability to control real-time turn-taking decisions over resources that are shared with humans, reasoning about different resource types independently. We evaluate our approach with an experiment in which our robot Simon performs a collaborative assembly task with 26 different human partners, showing that the multimodal reciprocal approach results in superior task performance, fluency, and balance of control. In this paper, we present a framework for guiding autonomous learning in robot systems. The paradigm we introduce allows a robot to acquire new skills according to an intrinsic motivation function that finds behavioral affordances. Affordances-in the sense of (Gibson, Toward and Ecological Psychology, Hillsdale, NJ, 1977)-describe the latent possibilities for action in the environment and provide a direct means of organizing functional knowledge in embodied systems. We begin by showing how a robot can assemble closed-loop action primitives from its sensory and motor resources, and then show how these primitives can be sequenced into multi-objective policies. We then show how these policies can be assembled hierarchically to support incremental and cumulative learning. The main contribution of this paper demonstrates how the proposed intrinsic motivator for affordance discovery can cause a robot to both acquire such hierarchical policies using reinforcement learning and then to generalize these policies to new contexts. As the framework is described, its effectiveness and applicability is demonstrated through a longitudinal learning experiment on a bimanual robot.