We present a novel geographical routing scheme for spontaneous wireless mesh networks. Greedy geographical routing has many advantages, but suffers from packet losses occurring at the border of voids. In this paper, we propose a flexible greedy routing scheme that can be adapted to any variant of geographical routing and works for any connectivity graph, not necessarily Unit Disk Graphs. The idea is to reactively detect voids, backtrack packets, and propagate information on blocked sectors to reduce packet loss. We also propose an extrapolating algorithm to reduce the latency of void discovery and to limit route stretch. Performance evaluation via simulation shows that our modified greedy routing avoids most of packet losses.
Geographical routing requires addresses based on geographical coordinates: a node must obtain its location either with a dedicated physical device (e.g. GPS) or through a more complex algorithm, e.g. by estimating the position with respect to its neighbors. propose to construct a local coordinate system for each node and determine the coordinates of its neighbors @cite_3 . Then, they aggregate the local coordinate systems into global coordinates. The authors assume the distance to each neighbor known, but usually it is difficult to obtain. follow a similar approach, but based on the of packets coming from neighbors @cite_5 . A pragmatic approach to this problem is to assume that a subset of mesh routers know their exact positions via GPS devices and other nodes can compute their positions with respect to its neighbors @cite_8 .
@cite_5 @cite_3 @cite_8
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Routing in large-scale mobile ad hoc networks is challenging because all the nodes are potentially moving. Geographic routing can partially alleviate this problem, as nodes can make local routing decisions based solely on the destinations' geographic coordinates. However, geographic routing still requires an efficient location service, i.e., a distributed database recording the location of every destination node. Devising efficient, scalable, and robust location services has received considerable attention in recent years. The main purpose of this paper is to show that node mobility can be exploited to disseminate destination location information without incurring any communication overhead. We achieve this by letting each node maintain a local database of the time and location of its last encounter with every other node in the network. This database is consulted by packets to obtain estimates of their destination's current location. As a packet travels towards its destination, it is able to successively refine an estimate of the destination's precise location, because node mobility has "diffused" estimates of that location. We define and analyze a very simple algorithm called EASE (Exponential Age Search) and show that in a model where Theta(n) nodes perform independent random walks on a square lattice of size n, the length of the routes computed by EASE are of the same order as the distance between the source and destination even for very large n. Therefore, without disseminating any explicit location information, the length of EASE routes are within a constant factor of routes obtained with perfect information. We discuss refinements of the EASE algorithm and evaluate it through extensive simulations. We discuss general conditions such that the mobility diffusion effect leads to efficient routes without an explicit location service. In practical settings, where these conditions may not always be met, we believe that the mobility diffusion effect can complement existing location services and enhance their robustness and scalability Routing in large-scale mobile ad hoc networks is challenging because all the nodes are potentially moving. Geographic routing can partially alleviate this problem, as nodes can make local routing decisions based solely on the destinations' geographic coordinates. However, geographic routing still requires an efficient location service, i.e., a distributed database recording the location of every destination node. Devising efficient, scalable, and robust location services has received considerable attention in recent years. The main purpose of this paper is to show that node mobility can be exploited to disseminate destination location information without incurring any communication overhead. We achieve this by letting each node maintain a local database of the time and location of its last encounter with every other node in the network. This database is consulted by packets to obtain estimates of their destination's current location. As a packet travels towards its destination, it is able to successively refine an estimate of the destination's precise location, because node mobility has "diffused" estimates of that location. We define and analyze a very simple algorithm called EASE (exponential age search) and show that in a model where N nodes perform independent random walks on a square lattice, the length of the routes computed by EASE are on the same order as the distance between the source and destination even for very large N. Therefore, without exchanging any explicit location information, the length of EASE routes are within a constant factor of routes obtained with perfect information. We discuss refinements of the EASE algorithm and evaluate it through extensive simulations. We discuss general conditions such that the mobility diffusion effect leads to efficient routes without an explicit location service. In practical settings, where these conditions may not always be met, we believe that the mobility diffusion effect can complement existing location services and enhance their robustness and scalability. We propose a scalable and reliable point-to-point routing algorithm for ad hoc wireless networks and sensor-nets. Our algorithm assigns to each node of the network a virtual coordinate in the hyperbolic plane, and performs greedy geographic routing with respect to these virtual coordinates. Unlike other proposed greedy routing algorithms based on virtual coordinates, our embedding guarantees that the greedy algorithm is always successful in finding a route to the destination, if such a route exists. We describe a distributed algorithm for computing each node's virtual coordinates in the hyperbolic plane, and for greedily routing packets to a destination point in the hyperbolic plane. (This destination may be the address of another node of the network, or it may be an address associated to a piece of content in a Distributed Hash Table. In the latter case we prove that the greedy routing strategy makes a consistent choice of the node responsible for the address, irrespective of the source address of the request.) We evaluate the resulting algorithm in terms of both path stretch and node congestion. We begin by asking whether geographic routing can scale when nodes are mobile; that is, can the overhead involved in tracking node locations be accommodated within the transport capacity of large-scale mobile ad hoc networks (MANETs)? We answer this question in the affirmative by proposing an efficient position publish protocol which fits within the transport capacity and a routing protocol that operates with imperfect information of the destination's location. The routing protocol guarantees, with high probability, routes whose lengths are within a constant “stretch” factor of the shortest path from source to destination. The key idea underlying the scalability of the publish protocol is for each potential destination node to send location updates (with frequency decaying with distance) only to a subset of network nodes, structured as annular regions around it (the natural approach of updating circular regions in distance-dependent fashion does not scale). The routing protocol must then account for the fact that the source and or relay nodes may not have estimates of the destination's location (or may have stale estimates). Spatial and temporal scaling of protocol parameters are chosen so as to guarantee scalability, route reliability and route stretch.