Path planning is important for the autonomy of Unmanned Aerial Vehicle (UAV), especially for scheduling UAV delivery. However, the operating environment of UAVs is usually uncertain and dynamic. Without proper planning, collisions may happen where multiple UAVs are congested. Besides, there may also be temporary no-fly zone setup by authorities that makes airspace unusable. Thus, proper pre-departure planning that avoids such places is needed. In this paper, we formulate this problem into a Constraint Satisfaction Problem to find a collision-free shortest path on a dynamic graph. We propose a collision-free path planning algorithm that is based on A* algorithm. The main novelty is that we invent a heuristic function that also considers waiting time. We later show that, with added waiting penalty, the proposed algorithm is optimal because the heuristic is admissible. Implementation of this algorithm simulates UAV delivery using Singapore's airspace structure. Our simulation exhibits desirable runtime performance. Using the proposed algorithm, the percentage of collision-free routes decreases as number of requests per unit area increases, and this percentage drops significantly at boundary value. Our empirical analysis could aid the decision-making of no-fly zone policy and infrastructure of UAV delivery.
Off-line algorithms plan the path prior to departure. The aircraft are usually modelled as point mass moving in two dimensions with constant speed and upper-bounded turning rate. @cite_7 uses Genetic Algorithm (GA) to find optimal flyable path through numerous iterations, with each iteration improving previous path by rerouting at waypoint. The problem with Genetic Algorithm is that runtime grows exponentially as number of iterations and flights grows. @cite_5 @cite_2 also uses GA, but with a parallel approach to speedup the calculation. @cite_10 formulates vehicle dynamic model, collision avoidance constraint, and multiple waypoint constraint as mixed-integer linear program (MILP). One of its novelty is that it uses trigonometric functions to better approximate the radius constraint. However, it does not consider battery constraint, which is a limiting factor to UAV's delivery capability. In this paper, we will address both collision avoidance constraint and battery constraint.
@cite_5 @cite_10 @cite_7 @cite_2
2102488278 2587415290 2108400488 2100512461
Describes a method for finding optimal trajectories for multiple aircraft avoiding collisions. Developments in spacecraft path-planning have shown that trajectory optimization including collision avoidance can be written as a linear program subject to mixed integer constraints, known as a mixed-integer linear program (MILP). This can be solved using commercial software written for the operations research community. In the paper, an approximate model of aircraft dynamics using only linear constraints is developed, enabling the MILP approach to be applied to aircraft collision avoidance. The formulation can also be extended to include multiple waypoint path-planning, in which each vehicle is required to visit a set of points in an order chosen within the optimization. There is extensive literature on using convex optimization to derive piece-wise polynomial trajectories for controlling differential flat systems with applications to three-dimensional flight for Micro Aerial Vehicles. In this work, we propose a method to formulate trajectory generation as a quadratic program (QP) using the concept of a Safe Flight Corridor (SFC). The SFC is a collection of convex overlapping polyhedra that models free space and provides a connected path from the robot to the goal position. We derive an efficient convex decomposition method that builds the SFC from a piece-wise linear skeleton obtained using a fast graph search technique. The SFC provides a set of linear inequality constraints in the QP allowing real-time motion planning. Because the range and field of view of the robot's sensors are limited, we develop a framework of Receding Horizon Planning , which plans trajectories within a finite footprint in the local map, continuously updating the trajectory through a re-planning process. The re-planning process takes between 50 to 300 ms for a large and cluttered map. We show the feasibility of our approach, its completeness and performance, with applications to high-speed flight in both simulated and physical experiments using quadrotors. In the last years, the Flight Mechanics Research Group of Politecnico di Torino started a wide research activity, focused on exploration and implementation of path planning algorithms for commercial autopilots, typically adopted on unmanned vehicles. Different path planning approaches were implemented in a Matlab Simulink based tool, generating waypoints sequences with four methods: geometric predefined trajectories, manual waypoints definition, automatic waypoints distribution (i.e. optimizing camera payload capabilities) and, finally, a comprehensive A*-based approach. The tool was also integrated with functions managing the maps used for planning. In this paper, two approaches to path planning in presence of orographic obstacles are detailed. The first algorithm is subdivided in three phases: the generation of a risk map associated with the ground orography, the transformation of the map in a digraph analyzed with the A* algorithm (to obtain the path with minimum risk minimum distance) and finally the smoothing phase, to obtain a flyable waypoint sequence, realized with the Dubins curves. The structure of this method was defined and implemented, but its optimization is still in progress. The second algorithm is based on the same risk map, but optimizing polynomial curves with a genetic algorithm. This method produces a flyable waypoints sequence, minimizing a cost function reflecting path length and collision risk. An extension of this path solver, including aircraft performance constraints, was also considered. This method was tested on sample domains and its computational cost has still to be evaluated before the implementation in the tool. This paper presents a new approach to trajectory optimization for autonomous fixed-wing aerial vehicles performing large-scale maneuvers. The main result is a planner which designs nearly minimum time planar trajectories to a goal, constrained by no-fly zones and the vehicle's maximum speed and turning rate. Mixed-Integer Linear Programming (MILP) is used for the optimization, and is well suited to trajectory optimization because it can incorporate logical constraints, such as no-fly zone avoidance, and continuous constraints, such as aircraft dynamics. MILP is applied over a receding planning horizon to reduce the computational effort of the planner and to incorporate feedback. In this approach, MILP is used to plan short trajectories that extend towards the goal, but do not necessarily reach it. The cost function accounts for decisions beyond the planning horizon by estimating the time to reach the goal from the plan's end point. This time is estimated by searching a graph representation of the environment. This approach is shown to avoid entrapment behind obstacles, to yield near-optimal performance when comparison with the minimum arrival time found using a fixed horizon controller is possible, and to work consistently on large trajectory optimization problems that are intractable for the fixed horizon controller.