Abstract There is an increasing interest in applying deep learning to 3D mesh segmentation. We observe that 1) existing feature-based techniques are often slow or sensitive to feature resizing, 2) there are minimal comparative studies and 3) techniques often suffer from reproducibility issue. This study contributes in two ways. First, we propose a novel convolutional neural network (CNN) for mesh segmentation. It uses 1D data, filters and a multi-branch architecture for separate training of multi-scale features. Together with a novel way of computing conformal factor (CF), our technique clearly out-performs existing work. Secondly, we publicly provide implementations of several deep learning techniques, namely, neural networks (NNs), autoencoders (AEs) and CNNs, whose architectures are at least two layers deep. The significance of this study is that it proposes a robust form of CF, offers a novel and accurate CNN technique, and a comprehensive study of several deep learning techniques for baseline comparison.
* Supervised Segmentation These techniques treat 3D mesh segmentation as a labelling problem and use machine learning to optimise the mapping from features to labels. It requires extensive manual effort to label all data. The recent effort from the community contributed to a large set of segmentation benchmarks (e.g. @cite_12 ).
@cite_12
2254644702 2610837079 2553156677 2766577666
This article presents a novel approach for 3D mesh labeling by using deep Convolutional Neural Networks (CNNs). Many previous methods on 3D mesh labeling achieve impressive performances by using predefined geometric features. However, the generalization abilities of such low-level features, which are heuristically designed to process specific meshes, are often insufficient to handle all types of meshes. To address this problem, we propose to learn a robust mesh representation that can adapt to various 3D meshes by using CNNs. In our approach, CNNs are first trained in a supervised manner by using a large pool of classical geometric features. In the training process, these low-level features are nonlinearly combined and hierarchically compressed to generate a compact and effective representation for each triangle on the mesh. Based on the trained CNNs and the mesh representations, a label vector is initialized for each triangle to indicate its probabilities of belonging to various object parts. Eventually, a graph-based mesh-labeling algorithm is adopted to optimize the labels of triangles by considering the label consistencies. Experimental results on several public benchmarks show that the proposed approach is robust for various 3D meshes, and outperforms state-of-the-art approaches as well as classic learning algorithms in recognizing mesh labels. We propose a method for converting geometric shapes into hierarchically segmented parts with part labels. Our key idea is to train category-specific models from the scene graphs and part names that accompany 3D shapes in public repositories. These freely-available annotations represent an enormous, untapped source of information on geometry. However, because the models and corresponding scene graphs are created by a wide range of modelers with different levels of expertise, modeling tools, and objectives, these models have very inconsistent segmentations and hierarchies with sparse and noisy textual tags. Our method involves two analysis steps. First, we perform a joint optimization to simultaneously cluster and label parts in the database while also inferring a canonical tag dictionary and part hierarchy. We then use this labeled data to train a method for hierarchical segmentation and labeling of new 3D shapes. We demonstrate that our method can mine complex information, detecting hierarchies in man-made objects and their constituent parts, obtaining finer scale details than existing alternatives. We also show that, by performing domain transfer using a few supervised examples, our technique outperforms fully-supervised techniques that require hundreds of manually-labeled models. Convolutional neural networks (ConvNets) have achieved excellent recognition performance in various visual recognition tasks. A large labeled training set is one of the most important factors for its success. However, it is difficult to collect sufficient training images with precise labels in some domains, such as apparent age estimation, head pose estimation, multilabel classification, and semantic segmentation. Fortunately, there is ambiguous information among labels, which makes these tasks different from traditional classification. Based on this observation, we convert the label of each image into a discrete label distribution, and learn the label distribution by minimizing a Kullback–Leibler divergence between the predicted and ground-truth label distributions using deep ConvNets. The proposed deep label distribution learning (DLDL) method effectively utilizes the label ambiguity in both feature learning and classifier learning, which help prevent the network from overfitting even when the training set is small. Experimental results show that the proposed approach produces significantly better results than the state-of-the-art methods for age estimation and head pose estimation. At the same time, it also improves recognition performance for multi-label classification and semantic segmentation tasks. In this paper, we address semantic segmentation of road-objects from 3D LiDAR point clouds. In particular, we wish to detect and categorize instances of interest, such as cars, pedestrians and cyclists. We formulate this problem as a point- wise classification problem, and propose an end-to-end pipeline called SqueezeSeg based on convolutional neural networks (CNN): the CNN takes a transformed LiDAR point cloud as input and directly outputs a point-wise label map, which is then refined by a conditional random field (CRF) implemented as a recurrent layer. Instance-level labels are then obtained by conventional clustering algorithms. Our CNN model is trained on LiDAR point clouds from the KITTI dataset, and our point-wise segmentation labels are derived from 3D bounding boxes from KITTI. To obtain extra training data, we built a LiDAR simulator into Grand Theft Auto V (GTA-V), a popular video game, to synthesize large amounts of realistic training data. Our experiments show that SqueezeSeg achieves high accuracy with astonishingly fast and stable runtime (8.7 ms per frame), highly desirable for autonomous driving applications. Furthermore, additionally training on synthesized data boosts validation accuracy on real-world data. Our source code and synthesized data will be open-sourced.