Taller and sleeker smartphone devices are becoming the new norm. More screen space and very responsive touchscreens have made for enjoyable experiences available to us at all times. However, after years of interacting with smaller, portable devices, we still try to use these large smartphones on the go, and do not want to change how, where, and when we interact with them. The older devices were easier to use with one hand, when mobile. Now, with bigger devices, users have trouble accessing all parts of the screen with one hand. We need to recognize the limitations in usability due to these large screens. We must start designing user interfaces that are more conducive to one hand usage, which is the preferred way of interacting with the phone. This paper introduces Adaptive App Design, a design methodology that promotes dynamic and adaptive interfaces for one handed usage. We present a novel method of recognizing which hand the user is interacting with and suggest how to design friendlier interfaces for them by presenting a set of design guidelines for this methodology.
Researchers have tried to identify which hand is holding the phone with the help of additional sensors or equipment. @cite_2 @cite_7 @cite_36 @cite_37 @cite_19 used capacitive sensors along the sides of the phone to detect grip while @cite_34 used additional accelerometers. @cite_26 on the other hand used the position of the fingers on the back of the phone to determine the finger interacting with the phone. This method also used additional capacitive sensors.
@cite_37 @cite_26 @cite_7 @cite_36 @cite_19 @cite_2 @cite_34
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This paper presents a novel user interface for handheld mobile devices by recognizing hand grip patterns. Particularly, we consider the scenario where the device is provided with an array of capacitive touch sensors underneath the exterior cover. In order to provide the users with intuitive and natural manipulation experience, we use pattern recognition techniques for identifying the users' band grips from the touch sensors. Preliminary user studies suggest that filtering out unintended user hand grip is one of the most important issues to be resolved. We discuss the details of the prototype implementation, as well as engineering challenges for practical deployment. We demonstrate that front-of-screen targeting on mobile phones can be predicted from back-of-device grip manipulations. Using simple, low-resolution capacitive touch sensors placed around a standard phone, we outline a machine learning approach to modelling the grip modulation and inferring front-of-screen touch targets. We experimentally demonstrate that grip is a remarkably good predictor of touch, and we can predict touch position 200ms before contact with an accuracy of 18mm. Previous work on muscle activity sensing has leveraged specialized sensors such as electromyography and force sensitive resistors. While these sensors show great potential for detecting finger hand gestures, they require additional hardware that adds to the cost and user discomfort. Past research has utilized sensors on commercial devices, focusing on recognizing gross hand gestures. In this work we present Serendipity, a new technique for recognizing unremarkable and fine-motor finger gestures using integrated motion sensors (accelerometer and gyroscope) in off-the-shelf smartwatches. Our system demonstrates the potential to distinguish 5 fine-motor gestures like pinching, tapping and rubbing fingers with an average f1-score of 87 . Our work is the first to explore the feasibility of using solely motion sensors on everyday wearable devices to detect fine-grained gestures. This promising technology can be deployed today on current smartwatches and has the potential to be applied to cross-device interactions, or as a tool for research in fields involving finger and hand motion. Mobile phones are increasingly equipped with a range of highly responsive sensors. From cameras and GPS receivers to three-axis accelerometers, applications running on these devices are able to experience rich interactions with their environment. Unfortunately, some applications may be able to use such sensors to monitor their surroundings in unintended ways. In this paper, we demonstrate that an application with access to accelerometer readings on a modern mobile phone can use such information to recover text entered on a nearby keyboard. Note that unlike previous emanation recovery papers, the accelerometers on such devices sample at near the Nyquist rate, making previous techniques unworkable. Our application instead detects and decodes keystrokes by measuring the relative physical position and distance between each vibration. We then match abstracted words against candidate dictionaries and record word recovery rates as high as 80 . In so doing, we demonstrate the potential to recover significant information from the vicinity of a mobile device without gaining access to resources generally considered to be the most likely sources of leakage (e.g., microphone, camera).