This paper presents a new method and a constraint-based objective function to solve two problemsrelated to the design of optical telecommunication networks, namely the Synchronous Optical Net-work Ring Assignment Problem (SRAP) and the Intra-ring Synchronous Optical Network DesignProblem (IDP). These network topology problems can be represented as a graph partitioning withcapacity constraints as shown in previous works. We present here a new objective function and anew local search algorithm to solve these problems. Experiments conducted in C
In order to compute a starting solution for the IDP problem, the authors describe four different heuristics. The first heuristic introduced in @cite_5 ordered the edges by decreasing weight, at each iteration it tries to assign the edge with the biggest weight which is not already assigned, to the ring with the smallest residual capacity regarding to capacity constraint. If no assignment is possible, the current edge is assigned to a new ring. The second one, sorts the edges by increasing weight, and tries to assign the current edge to the current ring if the capacity constraint is respected, otherwise the ring is no longer considered and a new ring is initialized with the current edge.
@cite_5
2002547394 2765402136 2083594366 1975409994
We consider the problem of interconnecting a set of customer sites using bidirectional SONET rings of equal capacity. Each site is assigned to exactly one ring and a special ring, called the federal ring, interconnects the other rings together. The objective is to minimize the total cost of the network subject to a ring capacity limit where the capacity of a ring is determined by the total bandwidth required between sites assigned to the same ring plus the total bandwidth request between these sites and sites assigned to other rings.We present exact, integer-programming based solution techniques and fast heuristic algorithms for this problem. We compare the results from applying the heuristic algorithms with those produced by the exact methods for real-world as well as randomly generated problem instances. We show that two of the heuristics find solutions that cost at most twice that of an optimal solution. Empirical evidence indicates that in practice the algorithms perform much better than their theoretical bound and often find optimal solutions. We propose the use of incomplete dot products (IDP) to dynamically adjust the number of input channels used in each layer of a convolutional neural network during feedforward inference. IDP adds monotonically non-increasing coefficients, referred to as a "profile", to the channels during training. The profile orders the contribution of each channel in non-increasing order. At inference time, the number of channels used can be dynamically adjusted to trade off accuracy for lowered power consumption and reduced latency by selecting only a beginning subset of channels. This approach allows for a single network to dynamically scale over a computation range, as opposed to training and deploying multiple networks to support different levels of computation scaling. Additionally, we extend the notion to multiple profiles, each optimized for some specific range of computation scaling. We present experiments on the computation and accuracy trade-offs of IDP for popular image classification models and datasets. We demonstrate that, for MNIST and CIFAR-10, IDP reduces computation significantly, e.g., by 75 , without significantly compromising accuracy. We argue that IDP provides a convenient and effective means for devices to lower computation costs dynamically to reflect the current computation budget of the system. For example, VGG-16 with 50 IDP (using only the first 50 of channels) achieves 70 in accuracy on the CIFAR-10 dataset compared to the standard network which achieves only 35 accuracy when using the reduced channel set. We study a fingerprinting game in which the number of colluders and the collusion channel are unknown. The encoder embeds fingerprints into a host sequence and provides the decoder with the capability to trace back pirated copies to the colluders. Fingerprinting capacity has recently been derived as the limit value of a sequence of maximin games with mutual information as their payoff functions. However, these games generally do not admit saddle-point solutions and are very hard to solve numerically. Here under the so-called Boneh-Shaw marking assumption, we reformulate the capacity as the value of a single two-person zero-sum game, and show that it is achieved by a saddle-point solution. If the maximal coalition size is k and the fingerprinting alphabet is binary, we show that capacity decays quadratically with k. Furthermore, we prove rigorously that the asymptotic capacity is 1 (k221n2) and we confirm our earlier conjecture that Tardos' choice of the arcsine distribution asymptotically maximizes the mutual information payoff function while the interleaving attack minimizes it. Along with the asymptotics, numerical solutions to the game for small k are also presented. In this paper, we consider the problem of minimizing the completion delay for instantly decodable network coding (IDNC) in wireless multicast and broadcast scenarios. We are interested in this class of network coding due to its numerous benefits, such as low decoding delay, low coding and decoding complexities, and simple receiver requirements. We first extend the IDNC graph, which represents all feasible IDNC coding opportunities, to efficiently operate in both multicast and broadcast scenarios. We then formulate the minimum completion delay problem for IDNC as a stochastic shortest path (SSP) problem. Although finding the optimal policy using SSP is intractable, we use this formulation to draw the theoretical guidelines for the policies that can minimize the completion delay in IDNC. Based on these guidelines, we design a maximum weight clique selection algorithm, which can efficiently reduce the IDNC completion delay in polynomial time. We also design a quadratic-time heuristic clique selection algorithm, which can operate in real-time applications. Simulation results show that our proposed algorithms significantly reduce the IDNC completion delay compared to the random and maximum-rate algorithms, and almost achieve the global optimal completion delay performance over all network codes in broadcast scenarios.