This paper presents an equivalence between feasible kinodynamic planning and optimal kinodynamic planning, in that any optimal planning problem can be transformed into a series of feasible planning problems in a state-cost space whose solutions approach the optimum. This transformation gives rise to a meta-algorithm that produces an asymptotically optimal planner, given any feasible kinodynamic planner as a subroutine. The meta-algorithm is proven to be asymptotically optimal, and a formula is derived relating expected running time and solution suboptimality. It is directly applicable to a wide range of optimal planning problems because it does not resort to the use of steering functions or numerical boundary-value problem solvers. On a set of benchmark problems, it is demonstrated to perform, using the EST and RRT algorithms as subroutines, at a superior or comparable level to related planners.
The prior work with closest relation to ours in terms of generality of applicability is the Sparse-Stable-RRT planner @cite_23 . Like our work, it avoids the use of a steering function entirely and samples directly in control space. Approximate rewiring is performed by allowing connections to points that are near enough'' according to a state-space distance metric. This scheme was proven to satisfy asymptotic near-optimality, which is the property of converging toward a path with bounded suboptimality @cite_10 . In a more recent paper, the same authors have extended it to an asymptotically-optimal planner, SST*, by progressively shrinking nearness threshold parameters @cite_12 . However, Sparse-Stable-RRT and SST* and have many parameters to tune, and our experiments suggest that AO- @math planners in general outperform both planners.
@cite_10 @cite_12 @cite_23
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Asymptotically optimal planners, such as PRM*, guarantee that solutions approach optimal as the number of iterations increases. Roadmaps with this property, however, may grow too large for storing on resource-constrained robots and for achieving efficient online query resolution. By relaxing optimality, asymptotically near-optimal planners produce sparser graphs by not including all edges. The idea stems from graph spanners, which produce sparse subgraphs that guarantee near-optimality. Existing asymptotically optimal and near-optimal planners, however, include all sampled configurations as roadmap nodes, meaning only infinite-size graphs have the desired properties. To address this limitation, this work describes SPARS, an algorithm that returns a sparse roadmap spanner. The method provides the following properties: (a) probabilistic completeness, (b) asymptotic near-optimality and (c) the probability of adding nodes to the spanner converges to zero as iterations increase. The last point suggests that finite-size data structures with asymptotic near-optimality in continuous spaces may indeed exist. The approach builds simultaneously a dense graph similar to PRM* and its roadmap spanner, meaning that upon construction an infinite-size graph is still needed asymptotically. An extension of SPARS is also presented, termed SPARS2, which removes the dependency on building a dense graph for constructing the sparse roadmap spanner and for which it is shown that the same desirable properties hold. Simulations for rigid-body motion planning show that algorithms for constructing sparse roadmap spanners indeed provide small data structures and result in faster query resolution. The rate of node addition is shown to decrease over time and practically the quality of solutions is considerably better than the theoretical bounds. Upon construction, the memory requirements of SPARS2 are significantly smaller but there is a small sacrifice in the size of the final spanner relative to SPARS. Recent motion planners, such as RRT*, that achieve asymptotic optimality require a local planner, which connects two states with a trajectory. For systems with dynamics, the local planner corresponds to a two-point boundary value problem (BVP) solver, which is not always available. Furthermore, asymptotically optimal solutions tend to increase computational costs relative to alternatives, such as RRT, that focus on feasibility. This paper describes a sampling-based solution with the following desirable properties: a) it does not require a BVP solver but only uses a forward propagation model, b) it employs a single propagation per iteration similar to RRT, making it very efficient, c) it is asymptotically near-optimal, and d) provides a sparse data structure for answering path queries, which further improves computational performance. Simulations on prototypical dynamical systems show the method is able to improve the quality of feasible solutions over time and that it is computationally efficient. Rapidly-exploring random trees (RRTs) are pop- ular in motion planning because they find solutions efficiently to single-query problems. Optimal RRTs (RRT*s) extend RRTs to the problem of finding the optimal solution, but in doing so asymptotically find the optimal path from the initial state to every state in the planning domain. This behaviour is not only inefficient but also inconsistent with their single-query nature. For problems seeking to minimize path length, the subset of states that can improve a solution can be described by a prolate hyperspheroid. We show that unless this subset is sam- pled directly, the probability of improving a solution becomes arbitrarily small in large worlds or high state dimensions. In this paper, we present an exact method to focus the search by directly sampling this subset. The advantages of the presented sampling technique are demonstrated with a new algorithm, Informed RRT*. This method retains the same probabilistic guarantees on complete- ness and optimality as RRT* while improving the convergence rate and final solution quality. We present the algorithm as a simple modification to RRT* that could be further extended by more advanced path-planning algorithms. We show exper- imentally that it outperforms RRT* in rate of convergence, final solution cost, and ability to find difficult passages while demonstrating less dependence on the state dimension and range of the planning problem. In this paper we present a novel probabilistic sampling-based motion planning algorithm called the Fast Marching Tree algorithm FMT*. The algorithm is specifically aimed at solving complex motion planning problems in high-dimensional configuration spaces. This algorithm is proven to be asymptotically optimal and is shown to converge to an optimal solution faster than its state-of-the-art counterparts, chiefly PRM* and RRT*. The FMT* algorithm performs a 'lazy' dynamic programming recursion on a predetermined number of probabilistically drawn samples to grow a tree of paths, which moves steadily outward in cost-to-arrive space. As such, this algorithm combines features of both single-query algorithms chiefly RRT and multiple-query algorithms chiefly PRM, and is reminiscent of the Fast Marching Method for the solution of Eikonal equations. As a departure from previous analysis approaches that are based on the notion of almost sure convergence, the FMT* algorithm is analyzed under the notion of convergence in probability: the extra mathematical flexibility of this approach allows for convergence rate bounds-the first in the field of optimal sampling-based motion planning. Specifically, for a certain selection of tuning parameters and configuration spaces, we obtain a convergence rate bound of order On −1 d+? , where n is the number of sampled points, d is the dimension of the configuration space, and ? is an arbitrarily small constant. We go on to demonstrate asymptotic optimality for a number of variations on FMT*, namely when the configuration space is sampled non-uniformly, when the cost is not arc length, and when connections are made based on the number of nearest neighbors instead of a fixed connection radius. Numerical experiments over a range of dimensions and obstacle configurations confirm our theoretical and heuristic arguments by showing that FMT*, for a given execution time, returns substantially better solutions than either PRM* or RRT*, especially in high-dimensional configuration spaces and in scenarios where collision-checking is expensive.