Lifelong learning is challenging for deep neural networks due to their susceptibility to catastrophic forgetting. Catastrophic forgetting occurs when a trained network is not able to maintain its ability to accomplish previously learned tasks when it is trained to perform new tasks. We study the problem of lifelong learning for generative models, extending a trained network to new conditional generation tasks without forgetting previous tasks, while assuming access to the training data for the current task only. In contrast to state-of-the-art memory replay based approaches which are limited to label-conditioned image generation tasks, a more generic framework for continual learning of generative models under different conditional image generation settings is proposed in this paper. Lifelong GAN employs knowledge distillation to transfer learned knowledge from previous networks to the new network. This makes it possible to perform image-conditioned generation tasks in a lifelong learning setting. We validate Lifelong GAN for both image-conditioned and label-conditioned generation tasks, and provide qualitative and quantitative results to show the generality and effectiveness of our method.
Many techniques have been recently proposed for solving continuous learning problems in computer vision @cite_5 @cite_35 and robotics @cite_10 in both discriminative and generative settings.
@cite_5 @cite_10 @cite_35
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In most computer vision applications, convolutional neural networks (CNNs) operate on dense image data generated by ordinary cameras. Designing CNNs for sparse and irregularly spaced input data is still an open problem with numerous applications in autonomous driving, robotics, and surveillance. To tackle this challenging problem, we introduce an algebraically-constrained convolution layer for CNNs with sparse input and demonstrate its capabilities for the scene depth completion task. We propose novel strategies for determining the confidence from the convolution operation and propagating it to consecutive layers. Furthermore, we propose an objective function that simultaneously minimizes the data error while maximizing the output confidence. Comprehensive experiments are performed on the KITTI depth benchmark and the results clearly demonstrate that the proposed approach achieves superior performance while requiring three times fewer parameters than the state-of-the-art methods. Moreover, our approach produces a continuous pixel-wise confidence map enabling information fusion, state inference, and decision support. Computer vision is hard because of a large variability in lighting, shape, and texture; in addition the image signal is non-additive due to occlusion. Generative models promised to account for this variability by accurately modelling the image formation process as a function of latent variables with prior beliefs. Bayesian posterior inference could then, in principle, explain the observation. While intuitively appealing, generative models for computer vision have largely failed to deliver on that promise due to the difficulty of posterior inference. As a result the community has favored efficient discriminative approaches. We still believe in the usefulness of generative models in computer vision, but argue that we need to leverage existing discriminative or even heuristic computer vision methods. We implement this idea in a principled way in our informed sampler and in careful experiments demonstrate it on challenging models which contain renderer programs as their components. The informed sampler, using simple discriminative proposals based on existing computer vision technology achieves dramatic improvements in inference. Our approach enables a new richness in generative models that was out of reach with existing inference technology. While deep learning has had significant successes in computer vision thanks to the abundance of visual data, collecting sufficiently large real-world datasets for robot learning can be costly. To increase the practicality of these techniques on real robots, we propose a modular deep reinforcement learning method capable of transferring models trained in simulation to a real-world robotic task. We introduce a bottleneck between perception and control, enabling the networks to be trained independently, but then merged and fine-tuned in an end-to-end manner to further improve hand-eye coordination. On a canonical, planar visually-guided robot reaching task a fine-tuned accuracy of 1.6 pixels is achieved, a significant improvement over naive transfer (17.5 pixels), showing the potential for more complicated and broader applications. Our method provides a technique for more efficient learning and transfer of visuo-motor policies for real robotic systems without relying entirely on large real-world robot datasets. The idea of computer vision as the Bayesian inverse problem to computer graphics has a long history and an appealing elegance, but it has proved difficult to directly implement. Instead, most vision tasks are approached via complex bottom-up processing pipelines. Here we show that it is possible to write short, simple probabilistic graphics programs that define flexible generative models and to automatically invert them to interpret real-world images. Generative probabilistic graphics programs consist of a stochastic scene generator, a renderer based on graphics software, a stochastic likelihood model linking the renderer's output and the data, and latent variables that adjust the fidelity of the renderer and the tolerance of the likelihood model. Representations and algorithms from computer graphics, originally designed to produce high-quality images, are instead used as the deterministic backbone for highly approximate and stochastic generative models. This formulation combines probabilistic programming, computer graphics, and approximate Bayesian computation, and depends only on general-purpose, automatic inference techniques. We describe two applications: reading sequences of degraded and adversarially obscured alphanumeric characters, and inferring 3D road models from vehicle-mounted camera images. Each of the probabilistic graphics programs we present relies on under 20 lines of probabilistic code, and supports accurate, approximately Bayesian inferences about ambiguous real-world images.