Analyzing the geometric and semantic properties of 3D point clouds through the deep networks is still challenging due to the irregularity and sparsity of samplings of their geometric structures. This paper presents a new method to define and compute convolution directly on 3D point clouds by the proposed annular convolution. This new convolution operator can better capture the local neighborhood geometry of each point by specifying the (regular and dilated) ring-shaped structures and directions in the computation. It can adapt to the geometric variability and scalability at the signal processing level. We apply it to the developed hierarchical neural networks for object classification, part segmentation, and semantic segmentation in large-scale scenes. The extensive experiments and comparisons demonstrate that our approach outperforms the state-of-the-art methods on a variety of standard benchmark datasets (e.g., ModelNet10, ModelNet40, ShapeNet-part, S3DIS, and ScanNet).
One traditional way to analyze a 3D shape is to convert it into the regular volumetric occupancy grid and then apply 3D CNNs @cite_29 @cite_27 . The major limitation of these approaches is that 3D convolutions are more expensive in computations than 2D cases. In order to make the computation affordable, the volume grid size is usually in a low resolution. However, lower resolution means loosing some shape geometric information, especially in analyzing large-scale 3D shapes scenes. To overcome these problems, octree-based methods @cite_32 @cite_22 @cite_26 have been proposed to allow applying 3D CNNs on higher adaptive resolution grids. PointGrid @cite_43 is a 3D CNN that incorporates a constant number of points within each grid cell and allows it to learn better local geometric details. Similarly, @cite_15 presented a 3D convolution operator based on a uniform grid kernel for semantic segmentation and object recognition on point clouds.
@cite_26 @cite_22 @cite_29 @cite_32 @cite_43 @cite_27 @cite_15
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Unlike images which are represented in regular dense grids, 3D point clouds are irregular and unordered, hence applying convolution on them can be difficult. In this paper, we extend the dynamic filter to a new convolution operation, named PointConv. PointConv can be applied on point clouds to build deep convolutional networks. We treat convolution kernels as nonlinear functions of the local coordinates of 3D points comprised of weight and density functions. With respect to a given point, the weight functions are learned with multi-layer perceptron networks and density functions through kernel density estimation. The most important contribution of this work is a novel reformulation proposed for efficiently computing the weight functions, which allowed us to dramatically scale up the network and significantly improve its performance. The learned convolution kernel can be used to compute translation-invariant and permutation-invariant convolution on any point set in the 3D space. Besides, PointConv can also be used as deconvolution operators to propagate features from a subsampled point cloud back to its original resolution. Experiments on ModelNet40, ShapeNet, and ScanNet show that deep convolutional neural networks built on PointConv are able to achieve state-of-the-art on challenging semantic segmentation benchmarks on 3D point clouds. Besides, our experiments converting CIFAR-10 into a point cloud showed that networks built on PointConv can match the performance of convolutional networks in 2D images of a similar structure. We propose a system for surface completion and inpainting of 3D shapes using denoising autoencoders with convolutional layers, learnt on local patches. Our method uses height map based local patches parameterized using 3D mesh quadrangulation of the low resolution input shape. This provides us sufficient amount of local 3D patch dataset to learn deep generative Convolutional Neural Networks (CNNs) for the task of repairing moderate sized holes. We design generative networks specifically suited for the 3D encoding following ideas from the recent progress in 2D inpainting, and show our results to be better than the previous methods of surface inpainting that use linear dictionary. We validate our method on both synthetic shapes and real world scans. Surfaces serve as a natural parametrization to 3D shapes. Learning surfaces using convolutional neural networks (CNNs) is a challenging task. Current paradigms to tackle this challenge are to either adapt the convolutional filters to operate on surfaces, learn spectral descriptors defined by the Laplace-Beltrami operator, or to drop surfaces altogether in lieu of voxelized inputs. Here we adopt an approach of converting the 3D shape into a ‘geometry image’ so that standard CNNs can directly be used to learn 3D shapes. We qualitatively and quantitatively validate that creating geometry images using authalic parametrization on a spherical domain is suitable for robust learning of 3D shape surfaces. This spherically parameterized shape is then projected and cut to convert the original 3D shape into a flat and regular geometry image. We propose a way to implicitly learn the topology and structure of 3D shapes using geometry images encoded with suitable features. We show the efficacy of our approach to learn 3D shape surfaces for classification and retrieval tasks on non-rigid and rigid shape datasets. 3D shape models are becoming widely available and easier to capture, making available 3D information crucial for progress in object classification. Current state-of-the-art methods rely on CNNs to address this problem. Recently, we witness two types of CNNs being developed: CNNs based upon volumetric representations versus CNNs based upon multi-view representations. Empirical results from these two types of CNNs exhibit a large gap, indicating that existing volumetric CNN architectures and approaches are unable to fully exploit the power of 3D representations. In this paper, we aim to improve both volumetric CNNs and multi-view CNNs according to extensive analysis of existing approaches. To this end, we introduce two distinct network architectures of volumetric CNNs. In addition, we examine multi-view CNNs, where we introduce multi-resolution filtering in 3D. Overall, we are able to outperform current state-of-the-art methods for both volumetric CNNs and multi-view CNNs. We provide extensive experiments designed to evaluate underlying design choices, thus providing a better understanding of the space of methods available for object classification on 3D data.