This paper presents a new method and a constraint-based objective function to solve two problemsrelated to the design of optical telecommunication networks, namely the Synchronous Optical Net-work Ring Assignment Problem (SRAP) and the Intra-ring Synchronous Optical Network DesignProblem (IDP). These network topology problems can be represented as a graph partitioning withcapacity constraints as shown in previous works. We present here a new objective function and anew local search algorithm to solve these problems. Experiments conducted in C
The two other methods described in @cite_5 are based on the idea that to save ADMs a good solution should have very dense rings. They are both greedy and rely on a clique algorithm. In graph theory, a clique in an undirected graph @math is a subset of the vertex set @math , such that for every two vertices in @math , there exists an edge connecting the two. Finding a clique is not that easy, a way to do it is to use an "Union-Find" strategie, two clique @math and @math such that each node in @math is adjacent to each node in @math then merge the two cliques (). The associated heuristic starts by considering each node to be a clique of size one, and to merge two cliques into a larger clique until there are no more possible merges.
@cite_5
2266714125 1978056388 2107805020 1515635142
Numerous graph mining applications rely on detecting subgraphs which are large near-cliques. Since formulations that are geared towards finding large near-cliques are hard and frequently inapproximable due to connections with the Maximum Clique problem, the poly-time solvable densest subgraph problem which maximizes the average degree over all possible subgraphs "lies at the core of large scale data mining" [10]. However, frequently the densest subgraph problem fails in detecting large near-cliques in networks. In this work, we introduce the k-clique densest subgraph problem, k ≥ 2. This generalizes the well studied densest subgraph problem which is obtained as a special case for k=2. For k=3 we obtain a novel formulation which we refer to as the triangle densest subgraph problem: given a graph G(V,E), find a subset of vertices S* such that τ(S*)=max limitsS ⊆ V t(S) |S|, where t(S) is the number of triangles induced by the set S. On the theory side, we prove that for any k constant, there exist an exact polynomial time algorithm for the k-clique densest subgraph problem . Furthermore, we propose an efficient 1 k-approximation algorithm which generalizes the greedy peeling algorithm of Asahiro and Charikar [8,18] for k=2. Finally, we show how to implement efficiently this peeling framework on MapReduce for any k ≥ 3, generalizing the work of Bahmani, Kumar and Vassilvitskii for the case k=2 [10]. On the empirical side, our two main findings are that (i) the triangle densest subgraph is consistently closer to being a large near-clique compared to the densest subgraph and (ii) the peeling approximation algorithms for both k=2 and k=3 achieve on real-world networks approximation ratios closer to 1 rather than the pessimistic 1 k guarantee. An interesting consequence of our work is that triangle counting, a well-studied computational problem in the context of social network analysis can be used to detect large near-cliques. Finally, we evaluate our proposed method on a popular graph mining application. Given an undirected graph and 0 ≤ e ≤ 1, a set of nodes is called e-near clique if all but an e fraction of the pairs of nodes in the set have a link between them. In this paper we present a fast synchronous network algorithm that uses small messages and finds a near-clique. Specifically, we present a constant-time algorithm that finds, with constant probability of success, a linear size e-near clique if there exists an e3-near clique of linear size in the graph. The algorithm uses messages of O(log n) bits. The failure probability can be reduced to n−Ω(1) in O(log n) time, and the algorithm also works if the graph contains a clique of size Ω(n logα log n) for some α ∈ (0,1). Our approach is based on a new idea of adapting property testing algorithms to the distributed setting. We study the computation power of the congested clique, a model of distributed computation where n players communicate with each other over a complete network in order to compute some function of their inputs. The number of bits that can be sent on any edge in a round is bounded by a parameter b We consider two versions of the model: in the first, the players communicate by unicast, allowing them to send a different message on each of their links in one round; in the second, the players communicate by broadcast, sending one message to all their neighbors. It is known that the unicast version of the model is quite powerful; to date, no lower bounds for this model are known. In this paper we provide a partial explanation by showing that the unicast congested clique can simulate powerful classes of bounded-depth circuits, implying that even slightly super-constant lower bounds for the congested clique would give new lower bounds in circuit complexity. Moreover, under a widely-believed conjecture on matrix multiplication, the triangle detection problem, studied in [8], can be solved in O(ne) time for any e > 0. The broadcast version of the congested clique is the well-known multi-party shared-blackboard model of communication complexity (with number-in-hand input). This version is more amenable to lower bounds, and in this paper we show that the subgraph detection problem studied in [8] requires polynomially many rounds for several classes of subgraphs. We also give upper bounds for the subgraph detection problem, and relate the hardness of triangle detection in the broadcast congested clique to the communication complexity of set disjointness in the 3-party number-on-forehead model. We study the broadcast version of the CONGEST CLIQUE model of distributed computing. In this model, in each round, any node in a network of size @math can send the same message (i.e. broadcast a message) of limited size to every other node in the network. Nanongkai presented in [STOC'14] a randomized @math -approximation algorithm to compute all pairs shortest paths (APSP) in time @math on weighted graphs, where we use the convention that @math is essentially @math polylog @math and @math is essentially @math polylog @math . We complement this result by proving that any randomized @math -approximation of APSP and @math -approximation of the diameter of a graph takes @math time in the worst case. This demonstrates that getting a negligible improvement in the approximation factor requires significantly more time. Furthermore this bound implies that already computing a @math -approximation of all pairs shortest paths is among the hardest graph-problems in the broadcast-version of the CONGEST CLIQUE model and contrasts a recent @math -approximation for APSP that runs in time @math in the unicast version of the CONGEST CLIQUE model. On the positive side we provide a deterministic version of Nanongkai's @math -approximation algorithm for APSP. To do so we present a fast deterministic construction of small hitting sets. We also show how to replace another randomized part within Nanongkai's algorithm with a deterministic source-detection algorithm designed for the CONGEST model presented by Lenzen and Peleg at PODC'13.