We introduce and explore a family of vertex-coloring problems, which, surprisingly enough, have not been considered before despite stemming from the problem of Wi-Fi channel assignment. Given a spectrum of colors, endowed with a matrix of interferences between each pair of colors, the Threshold Spectrum Coloring problem fixes the number of colors available and aims to minimize the interference threshold, i.e., the maximum of the interferences at the vertices. Conversely, the Chromatic Spectrum Coloring problem fixes a threshold and aims to minimize the number of colors for which respecting that threshold is possible. As the main theoretical results, we prove tight upper bounds for the solutions to each problem. Since both problems turn out to be NP-hard, we complete the scene with experimental results. We propose a DSATUR-based heuristic and study its performance to minimize the maximum vertex interference in Wi-Fi channel assignment, both for randomly-generated graphs and for a real-world scenario. Further, for all these graphs, we experimentally check the goodness of the theoretical bounds.
@cite_11 consider a weight function @math on the edges of the graph @math instead of a matrix @math of interferences between colors, defining the interference at a vertex to be the sum of weights of incident monochromatic edges. Although they bounds are similar to ours, using the same techniques, we further show tightness and follow a different, more detailed, scheme. Many other works impose conditions to the colors of the endpoints of any edge. Most of them can be framed into @cite_7 , where vertices at distance @math must get colors at distance @math . Particular instances include @cite_8 , where no two vertices at distance @math can have the same color, @cite_17 , where adjacent vertices must get colors @math apart and vertices at distance @math must get different colors, as well as @cite_13 , where adjacent vertices must get colors @math apart and vertices at distance @math must get colors @math apart.
@cite_11 @cite_7 @cite_8 @cite_13 @cite_17
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In the online F-avoidance edge-coloring game with r colors, a graph on n vertices is generated by randomly adding a new edge at each stage. The player must color each new edge as it appears; the goal is to avoid a monochromatic copy of F. Let N"0(F,r,n) be the threshold function for the number of edges that the player is asymptotically almost surely able to paint before he she loses. Even when F=K"3, the order of magnitude of N"0(F,r,n) is unknown for r>=3. In particular, the only known upper bound is the threshold function for the number of edges in the offline version of the problem, in which an entire random graph on n vertices with m edges is presented to the player to be r edge-colored. We improve the upper bound for the online triangle-avoidance game with r colors, providing the first result that separates the online threshold function from the offline bound for r>=3. This supports a conjecture of Marciniszyn, Spohel, and Steger that the known lower bound is tight for cliques and cycles for all r. Given a set of @math n points, each is painted by one of the @math k given colors, we want to choose @math k points with distinct colors to form a color spanning set. For each color spanning set, we can construct the convex hull and the smallest axis-aligned enclosing rectangle, etc. Assuming that each point is chosen independently and identically from the subset of points of the same color, we propose an @math O ( n 2 ) time algorithm to compute the expected area of convex hulls of the color spanning sets and an @math O ( n 2 ) time algorithm to compute the expected perimeter of convex hulls of the color spanning sets. For the expected perimeter (resp. area) of the smallest perimeter (resp. area) axis-aligned enclosing rectangles of the color spanning sets, we present an @math O ( n log n ) (resp. @math O ( n 2 ) ) time algorithm. We also propose a simple approximation algorithm to compute the expected diameter of the color spanning sets. For the expected distance of the closest pair, we show that it is @math # P-complete to compute and there exists no polynomial time @math 2 n 1 - ? approximation algorithm to compute the probability that the closest pair distance of all color spanning sets equals to a given value @math d unless @math P = N P , even in one dimension and when each color paints two points. Let @math be a graph with a threshold function @math such that @math for every vertex @math of @math , where @math is the degree of @math in @math . Suppose we are given a target set @math . This paper considers the following repetitive process on @math . At time step @math the vertices of @math are colored black and the other vertices are colored white. After that, at each time step @math , the colors of white vertices (if any) are updated according to the following rule. All white vertices @math that have at least @math black neighbors at the time step @math are colored black, and the colors of the other vertices do not change. The process runs until no more white vertices can update colors from white to black. The following optimization problem is called Target Set Selection: Find a target set @math of smallest possible size such that all vertices in @math are black at the end of the process. Such an @math is called an optimal target set for @math under the th... Bounds are given on the number of colors required to color the edges of a graph (multigraph) such that each color appears at each vertex v at most m(ν) times. The known results and proofs generalize in natural ways. Certain new edge-coloring problems, which have no counterparts when m(ν) = 1 for all ν ϵ V, are studied.