We consider the problem of localizing wireless devices in an ad-hoc network embedded in a d-dimensional Euclidean space. Obtaining a good estimation of where wireless devices are located is crucial in wireless network applications including environment monitoring, geographic routing and topology control. When the positions of the devices are unknown and only local distance information is given, we need to infer the positions from these local distance measurements. This problem is particularly challenging when we only have access to measurements that have limited accuracy and are incomplete. We consider the extreme case of this limitation on the available information, namely only the connectivity information is available, i.e., we only know whether a pair of nodes is within a fixed detection range of each other or not, and no information is known about how far apart they are. Further, to account for detection failures, we assume that even if a pair of devices is within the detection range, it fails to detect the presence of one another with some probability and this probability of failure depends on how far apart those devices are. Given this limited information, we investigate the performance of a centralized positioning algorithm MDS-MAP introduced by , and a distributed positioning algorithm, introduced by , called HOP-TERRAIN. In particular, for a network consisting of n devices positioned randomly, we provide a bound on the resulting error for both algorithms. We show that the error is bounded, decreasing at a rate that is proportional to R Rc, where Rc is the critical detection range when the resulting random network starts to be connected, and R is the detection range of each device.
The localization problem and its variants has attracted significant research interest in recent years. A general survey of the area and an overview of recent techniques can be found in @cite_3 and @cite_1 , respectively. The problem is also closely related to dimensionality reduction @cite_31 and manifold learning @cite_23 in which the objects data come from a high dimensional space, and the goal is to compute a low-dimensional, neighbourhood preserving embeddings.
@cite_23 @cite_31 @cite_1 @cite_3
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The problem of dimensionality reduction arises in many fields of information processing, including machine learning, data compression, scientific visualization, pattern recognition, and neural computation. Here we describe locally linear embedding (LLE), an unsupervised learning algorithm that computes low dimensional, neighborhood preserving embeddings of high dimensional data. The data, assumed to be sampled from an underlying manifold, are mapped into a single global coordinate system of lower dimensionality. The mapping is derived from the symmetries of locally linear reconstructions, and the actual computation of the embedding reduces to a sparse eigenvalue problem. Notably, the optimizations in LLE---though capable of generating highly nonlinear embeddings---are simple to implement, and they do not involve local minima. In this paper, we describe the implementation of the algorithm in detail and discuss several extensions that enhance its performance. We present results of the algorithm applied to data sampled from known manifolds, as well as to collections of images of faces, lips, and handwritten digits. These examples are used to provide extensive illustrations of the algorithm's performance---both successes and failures---and to relate the algorithm to previous and ongoing work in nonlinear dimensionality reduction. Previous efforts in hashing intend to preserve data variance or pairwise affinity, but neither is adequate in capturing the manifold structures hidden in most visual data. In this paper, we tackle this problem by reconstructing the locally linear structures of manifolds in the binary Hamming space, which can be learned by locality-sensitive sparse coding. We cast the problem as a joint minimization of reconstruction error and quantization loss, and show that, despite its NP-hardness, a local optimum can be obtained efficiently via alternative optimization. Our method distinguishes itself from existing methods in its remarkable ability to extract the nearest neighbors of the query from the same manifold, instead of from the ambient space. On extensive experiments on various image benchmarks, our results improve previous state-of-the-art by 28-74 typically, and 627 on the Yale face data. Recently, manifold learning has been widely exploited in pattern recognition, data analysis, and machine learning. This paper presents a novel framework, called Riemannian manifold learning (RML), based on the assumption that the input high-dimensional data lie on an intrinsically low-dimensional Riemannian manifold. The main idea is to formulate the dimensionality reduction problem as a classical problem in Riemannian geometry, that is, how to construct coordinate charts for a given Riemannian manifold? We implement the Riemannian normal coordinate chart, which has been the most widely used in Riemannian geometry, for a set of unorganized data points. First, two input parameters (the neighborhood size k and the intrinsic dimension d) are estimated based on an efficient simplicial reconstruction of the underlying manifold. Then, the normal coordinates are computed to map the input high-dimensional data into a low- dimensional space. Experiments on synthetic data, as well as real-world images, demonstrate that our algorithm can learn intrinsic geometric structures of the data, preserve radial geodesic distances, and yield regular embeddings. We present a new algorithm for manifold learning and nonlinear dimensionality reduction. Based on a set of unorganized data points sampled with noise from a parameterized manifold, the local geometry of the manifold is learned by constructing an approximation for the tangent space at each data point, and those tangent spaces are then aligned to give the global coordinates of the data points with respect to the underlying manifold. We also present an error analysis of our algorithm showing that reconstruction errors can be quite small in some cases. We illustrate our algorithm using curves and surfaces both in two-dimensional three-dimensional (2D 3D) Euclidean spaces and in higher-dimensional Euclidean spaces. We also address several theoretical and algorithmic issues for further research and improvements.