Generative Adversarial Networks (GANs) have been promising in the field of image generation, however, they have been hard to train for language generation. GANs were originally designed to output differentiable values, so discrete language generation is challenging for them which causes high levels of instability in training GANs. Consequently, past work has resorted to pre-training with maximum-likelihood or training GANs without pre-training with a WGAN objective with a gradient penalty. In this study, we present a comparison of those approaches. Furthermore, we present the results of some experiments that indicate better training and convergence of Wasserstein GANs (WGANs) when a weaker regularization term is enforcing the Lipschitz constraint.
Sai et. al @cite_6 have introduced a simple baseline that addresses the discrete output space problem without relying on gradient estimators and shows that it is able to achieve state-of-the-art results on a Chinese poem generation dataset and presented quantitative results on generating sentences from context-free and probabilistic context-free grammars, and qualitative language modeling results. A conditional version is also described that can generate sequences conditioned on sentence characteristics.
@cite_6
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Generative Adversarial Networks (GANs) have gathered a lot of attention from the computer vision community, yielding impressive results for image generation. Advances in the adversarial generation of natural language from noise however are not commensurate with the progress made in generating images, and still lag far behind likelihood based methods. In this paper, we take a step towards generating natural language with a GAN objective alone. We introduce a simple baseline that addresses the discrete output space problem without relying on gradient estimators and show that it is able to achieve state-of-the-art results on a Chinese poem generation dataset. We present quantitative results on generating sentences from context-free and probabilistic context-free grammars, and qualitative language modeling results. A conditional version is also described that can generate sequences conditioned on sentence characteristics. Neural text generation models are often autoregressive language models or seq2seq models. These models generate text by sampling words sequentially, with each word conditioned on the previous word, and are state-of-the-art for several machine translation and summarization benchmarks. These benchmarks are often defined by validation perplexity even though this is not a direct measure of the quality of the generated text. Additionally, these models are typically trained via maxi- mum likelihood and teacher forcing. These methods are well-suited to optimizing perplexity but can result in poor sample quality since generating text requires conditioning on sequences of words that may have never been observed at training time. We propose to improve sample quality using Generative Adversarial Networks (GANs), which explicitly train the generator to produce high quality samples and have shown a lot of success in image generation. GANs were originally designed to output differentiable values, so discrete language generation is challenging for them. We claim that validation perplexity alone is not indicative of the quality of text generated by a model. We introduce an actor-critic conditional GAN that fills in missing text conditioned on the surrounding context. We show qualitatively and quantitatively, evidence that this produces more realistic conditional and unconditional text samples compared to a maximum likelihood trained model. Learning and generating Chinese poems is a charming yet challenging task. Traditional approaches involve various language modeling and machine translation techniques, however, they perform not as well when generating poems with complex pattern constraints, for example Song iambics, a famous type of poems that involve variable-length sentences and strict rhythmic patterns. This paper applies the attention-based sequence-to-sequence model to generate Chinese Song iambics. Specifically, we encode the cue sentences by a bi-directional Long-Short Term Memory (LSTM) model and then predict the entire iambic with the information provided by the encoder, in the form of an attention-based LSTM that can regularize the generation process by the fine structure of the input cues. Several techniques are investigated to improve the model, including global context integration, hybrid style training, character vector initialization and adaptation. Both the automatic and subjective evaluation results show that our model indeed can learn the complex structural and rhythmic patterns of Song iambics, and the generation is rather successful. Many language generation tasks require the production of text conditioned on both structured and unstructured inputs. We present a novel neural network architecture which generates an output sequence conditioned on an arbitrary number of input functions. Crucially, our approach allows both the choice of conditioning context and the granularity of generation, for example characters or tokens, to be marginalised, thus permitting scalable and effective training. Using this framework, we address the problem of generating programming code from a mixed natural language and structured specification. We create two new data sets for this paradigm derived from the collectible trading card games Magic the Gathering and Hearthstone. On these, and a third preexisting corpus, we demonstrate that marginalising multiple predictors allows our model to outperform strong benchmarks.