This paper presents a cost-sensitive active Question-Answering (QA) framework for learning a nine-layer And-Or graph (AOG) from web images. The AOG explicitly represents object categories, poses viewpoints, parts, and detailed structures within the parts in a compositional hierarchy. The QA framework is designed to minimize an overall risk, which trades off the loss and query costs. The loss is defined for nodes in all layers of the AOG, including the generative loss (measuring the likelihood of the images) and the discriminative loss (measuring the fitness to human answers). The cost comprises both the human labor of answering questions and the computational cost of model learning. The cost-sensitive QA framework iteratively selects different storylines of questions to update different nodes in the AOG. Experiments showed that our method required much less human supervision (e.g., labeling parts on 3--10 training objects for each category) and achieved better performance than baseline methods.
However, when we explore detailed object structures, manual annotations are still necessary to avoid model drift. Therefore, inspired by active learning methods @cite_53 @cite_44 @cite_23 @cite_54 @cite_26 , we hope to use a very limited number of human-computer QAs to learn each object pose viewpoint. In fact, such QA ideas have been applied to object-level models @cite_58 @cite_41 @cite_10 . Branson @cite_12 used human-computer interactions to point out locations of object parts to learn part models, but they did not provide part boxes. In contrast, we focus on deep object structures. We design six types of human-computer dialogues QAs for annotations (see Fig. ). Our QA system chooses questions based on the generative and discriminative losses of AOG nodes, thereby explicitly refining different AOG nodes. In experiments, our method achieved good performance when we only label parts on 3--5 objects for each pose viewpoint. Similarly, @cite_31 used active QA to learn a semantic tree to disentangle neural activations inside neural networks into hierarchical representations of object parts.
@cite_26 @cite_41 @cite_53 @cite_54 @cite_44 @cite_23 @cite_31 @cite_58 @cite_10 @cite_12
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Given a convolutional neural network (CNN) that is pre-trained for object classification, this paper proposes to use active question-answering to semanticize neural patterns in conv-layers of the CNN and mine part concepts. For each part concept, we mine neural patterns in the pre-trained CNN, which are related to the target part, and use these patterns to construct an And-Or graph (AOG) to represent a four-layer semantic hierarchy of the part. As an interpretable model, the AOG associates different CNN units with different explicit object parts. We use an active human-computer communication to incrementally grow such an AOG on the pre-trained CNN as follows. We allow the computer to actively identify objects, whose neural patterns cannot be explained by the current AOG. Then, the computer asks human about the unexplained objects, and uses the answers to automatically discover certain CNN patterns corresponding to the missing knowledge. We incrementally grow the AOG to encode new knowledge discovered during the active-learning process. In experiments, our method exhibits high learning efficiency. Our method uses about 1 6&#x2013;1 3 of the part annotations for training, but achieves similar or better part-localization performance than fast-RCNN methods. The success of deep learning in computer vision is based on the availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Unfortunately, creating realistic 3D content is challenging on its own and requires significant human effort. In this work, we propose an alternative paradigm which combines real and synthetic data for learning semantic instance segmentation and object detection models. Exploiting the fact that not all aspects of the scene are equally important for this task, we propose to augment real-world imagery with virtual objects of the target category. Capturing real-world images at large scale is easy and cheap, and directly provides real background appearances without the need for creating complex 3D models of the environment. We present an efficient procedure to augment these images with virtual objects. In contrast to modeling complete 3D environments, our data augmentation approach requires only a few user interactions in combination with 3D models of the target object category. Leveraging our approach, we introduce a novel dataset of augmented urban driving scenes with 360 degree images that are used as environment maps to create realistic lighting and reflections on rendered objects. We analyze the significance of realistic object placement by comparing manual placement by humans to automatic methods based on semantic scene analysis. This allows us to create composite images which exhibit both realistic background appearance as well as a large number of complex object arrangements. Through an extensive set of experiments, we conclude the right set of parameters to produce augmented data which can maximally enhance the performance of instance segmentation models. Further, we demonstrate the utility of the proposed approach on training standard deep models for semantic instance segmentation and object detection of cars in outdoor driving scenarios. We test the models trained on our augmented data on the KITTI 2015 dataset, which we have annotated with pixel-accurate ground truth, and on the Cityscapes dataset. Our experiments demonstrate that the models trained on augmented imagery generalize better than those trained on fully synthetic data or models trained on limited amounts of annotated real data. This paper proposes a learning strategy that extracts object-part concepts from a pre-trained convolutional neural network (CNN), in an attempt to 1) explore explicit semantics hidden in CNN units and 2) gradually grow a semantically interpretable graphical model on the pre-trained CNN for hierarchical object understanding. Given part annotations on very few (e.g., 3-12) objects, our method mines certain latent patterns from the pre-trained CNN and associates them with different semantic parts. We use a four-layer And-Or graph to organize the mined latent patterns, so as to clarify their internal semantic hierarchy. Our method is guided by a small number of part annotations, and it achieves superior performance (about 13 -107 improvement) in part center prediction on the PASCAL VOC and ImageNet datasets. We present an approach to matching images of objects in fine-grained datasets without using part annotations, with an application to the challenging problem of weakly supervised single-view reconstruction. This is in contrast to prior works that require part annotations, since matching objects across class and pose variations is challenging with appearance features alone. We overcome this challenge through a novel deep learning architecture, WarpNet, that aligns an object in one image with a different object in another. We exploit the structure of the fine-grained dataset to create artificial data for training this network in an unsupervised-discriminative learning approach. The output of the network acts as a spatial prior that allows generalization at test time to match real images across variations in appearance, viewpoint and articulation. On the CUB-200-2011 dataset of bird categories, we improve the AP over an appearance-only network by 13.6 . We further demonstrate that our WarpNet matches, together with the structure of fine-grained datasets, allow single-view reconstructions with quality comparable to using annotated point correspondences.