Existing studies of how information diffuses across social networks have thus far concentrated on analysing and recovering the spread of deterministic innovations such as URLs, hashtags, and group membership. However investigating how mentions of real-world entities appear and spread has yet to be explored, largely due to the computationally intractable nature of performing large-scale entity extraction. In this paper we present, to the best of our knowledge, one of the first pieces of work to closely examine the diffusion of named entities on social media, using Reddit as our case study platform. We first investigate how named entities can be accurately recognised and extracted from discussion posts. We then use these extracted entities to study the patterns of entity cascades and how the probability of a user adopting an entity (i.e. mentioning it) is associated with exposures to the entity. We put these pieces together by presenting a parallelised diffusion model that can forecast the probability of entity adoption, finding that the influence of adoption between users can be characterised by their prior interactions -- as opposed to whether the users propagated entity-adoptions beforehand. Our findings have important implications for researchers studying influence and language, and for community analysts who wish to understand entity-level influence dynamics.
@cite_27 predicted adoption probabilities in social networks by controlling for potential confounding, unobservable variables -- proposing a modification of expectation-maximisation to induce a Naive bayes predictive model. The authors found that social influence alone is insufficient to recover the diffusion process, and thus external factors -- that are latent -- must be countered for within any predictive model -- this was in the context of predicting the adoption of social ties. The adoption of information within a social network and its propagation was studied by @cite_3 by considering the role of temporal dynamics. The authors found that the probability of diffusion between users ( on Chinese microblogging platform Sina Weibo) reduces as a function of time from the last interaction between the users, thereby suggesting that have a strong effect in diffusion. We build time into our adaptation of 's @cite_39 general threshold diffusion model -- by comparing static and discrete time versions of adoption probabilities.
@cite_27 @cite_3 @cite_39
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In a social network, adoption probability refers to the probability that a social entity will adopt a product, service, or opinion in the foreseeable future. Such probabilities are central to fundamental issues in social network analysis, including the influence maximization problem. In practice, adoption probabilities have significant implications for applications ranging from social network-based target marketing to political campaigns, yet predicting adoption probabilities has not received sufficient research attention. Building on relevant social network theories, we identify and operationalize key factors that affect adoption decisions: social influence, structural equivalence, entity similarity, and confounding factors. We then develop the locally weighted expectation-maximization method for Naive Bayesian learning to predict adoption probabilities on the basis of these factors. The principal challenge addressed in this study is how to predict adoption probabilities in the presence of confounding factors that are generally unobserved. Using data from two large-scale social networks, we demonstrate the effectiveness of the proposed method. The empirical results also suggest that cascade methods primarily using social influence to predict adoption probabilities offer limited predictive power and that confounding factors are critical to adoption probability predictions. Many people share their activities with others through online communities. These shared activities have an impact on other users' activities. For example, users are likely to become interested in items that are adopted (e.g. liked, bought and shared) by their friends. In this paper, we propose a probabilistic model for discovering latent influence from sequences of item adoption events. An inhomogeneous Poisson process is used for modeling a sequence, in which adoption by a user triggers the subsequent adoption of the same item by other users. For modeling adoption of multiple items, we employ multiple inhomogeneous Poisson processes, which share parameters, such as influence for each user and relations between users. The proposed model can be used for finding influential users, discovering relations between users and predicting item popularity in the future. We present an efficient Bayesian inference procedure of the proposed model based on the stochastic EM algorithm. The effectiveness of the proposed model is demonstrated by using real data sets in a social bookmark sharing service. The emergence and wide-spread use of online social networks has led to a dramatic increase on the availability of social activity data. Importantly, this data can be exploited to investigate, at a microscopic level, some of the problems that have captured the attention of economists, marketers and sociologists for decades, such as, e.g., product adoption, usage and competition. In this paper, we propose a continuous-time probabilistic model, based on temporal point processes, for the adoption and frequency of use of competing products, where the frequency of use of one product can be modulated by those of others. This model allows us to efficiently simulate the adoption and recurrent usages of competing products, and generate traces in which we can easily recognize the effect of social influence, recency and competition. We then develop an inference method to efficiently fit the model parameters by solving a convex program. The problem decouples into a collection of smaller subproblems, thus scaling easily to networks with hundred of thousands of nodes. We validate our model over synthetic and real diffusion data gathered from Twitter, and show that the proposed model does not only provides a good fit to the data and more accurate predictions than alternatives but also provides interpretable model parameters, which allow us to gain insights into some of the factors driving product adoption and frequency of use. Models of networked diffusion that are motivated by analogy with the spread of infectious disease have been applied to a wide range of social and economic adoption processes, including those related to new products, ideas, norms and behaviors. However, it is unknown how accurately these models account for the empirical structure of diffusion over networks. Here we describe the diffusion patterns arising from seven online domains, ranging from communications platforms to networked games to microblogging services, each involving distinct types of content and modes of sharing. We find strikingly similar patterns across all domains. In particular, the vast majority of cascades are small, and are described by a handful of simple tree structures that terminate within one degree of an initial adopting "seed." In addition we find that structures other than these account for only a tiny fraction of total adoptions; that is, adoptions resulting from chains of referrals are extremely rare. Finally, even for the largest cascades that we observe, we find that the bulk of adoptions often takes place within one degree of a few dominant individuals. Together, these observations suggest new directions for modeling of online adoption processes.