Existing techniques for dynamic scene reconstruction from multiple wide-baseline cameras primarily focus on reconstruction in controlled environments, with fixed calibrated cameras and strong prior constraints. This paper introduces a general approach to obtain a 4D representation of complex dynamic scenes from multi-view wide-baseline static or moving cameras without prior knowledge of the scene structure, appearance, or illumination. Contributions of the work are: An automatic method for initial coarse reconstruction to initialize joint estimation; Sparse-to-dense temporal correspondence integrated with joint multi-view segmentation and reconstruction to introduce temporal coherence; and a general robust approach for joint segmentation refinement and dense reconstruction of dynamic scenes by introducing shape constraint. Comparison with state-of-the-art approaches on a variety of complex indoor and outdoor scenes, demonstrates improved accuracy in both multi-view segmentation and dense reconstruction. This paper demonstrates unsupervised reconstruction of complete temporally coherent 4D scene models with improved non-rigid object segmentation and shape reconstruction and its application to free-viewpoint rendering and virtual reality.
An approach based on optical flow and graph cuts was shown to work well for non-rigid objects in indoor settings but requires known background segmentation to obtain silhouettes and is computationally expensive @cite_43 . Practical application of temporally coherent joint estimation requires approaches that work on non-rigid objects for general scenes in uncontrolled environments. A quantitative evaluation of techniques for multi-view reconstruction was presented in @cite_62 . These methods are able to produce high quality results, but rely on good initializations and strong prior assumptions with known and controlled (static) scene backgrounds.
@cite_43 @cite_62
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This paper presents an approach for reconstruction of 4D temporally coherent models of complex dynamic scenes. No prior knowledge is required of scene structure or camera calibration allowing reconstruction from multiple moving cameras. Sparse-to-dense temporal correspondence is integrated with joint multi-view segmentation and reconstruction to obtain a complete 4D representation of static and dynamic objects. Temporal coherence is exploited to overcome visual ambiguities resulting in improved reconstruction of complex scenes. Robust joint segmentation and reconstruction of dynamic objects is achieved by introducing a geodesic star convexity constraint. Comparative evaluation is performed on a variety of unstructured indoor and outdoor dynamic scenes with hand-held cameras and multiple people. This demonstrates reconstruction of complete temporally coherent 4D scene models with improved nonrigid object segmentation and shape reconstruction. We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately in order to construct a 3D surface consistent with the estimated silhouettes, we compute the most probable 3D shape that gives rise to the observed color information. The probabilistic framework, based on Bayesian inference, enables robust 3D reconstruction by optimally taking into account the contribution of all views. We solve the arising maximum a posteriori shape inference in a globally optimal manner by convex relaxation techniques in a spatially continuous representation. For an interactively provided user input in the form of scribbles specifying foreground and background regions, we build corresponding color distributions as multivariate Gaussians and find a volume occupancy that best fits to this data in a variational sense. Compared to classical methods for silhouette-based multiview reconstruction, the proposed approach does not depend on initialization and enjoys significant resilience to violations of the model assumptions due to background clutter, specular reflections, and camera sensor perturbations. In experiments on several real-world data sets, we show that exploiting a silhouette coherency criterion in a multiview setting allows for dramatic improvements of silhouette quality over independent 2D segmentations without any significant increase of computational efforts. This results in more accurate visual hull estimation, needed by a multitude of image-based modeling approaches. We made use of recent advances in parallel computing with a GPU implementation of the proposed method generating reconstructions on volume grids of more than 20 million voxels in up to 4.41 seconds. We present an approach to jointly estimating camera motion and dense structure of a static scene in terms of depth maps from monocular image sequences in driver-assistance scenarios. At each instant of time, only two consecutive frames are processed as input data of a joint estimator that fully exploits second-order information of the corresponding optimization problem and effectively copes with the non-convexity due to both the imaging geometry and the manifold of motion parameters. Additionally, carefully designed Gaussian approximations enable probabilistic inference based on locally varying confidence and globally varying sensitivity due to the epipolar geometry, with respect to the high-dimensional depth map estimation. Embedding the resulting joint estimator in an online recursive framework achieves a pronounced spatio-temporal filtering effect and robustness. We evaluate hundreds of images taken from a car moving at speed up to 100 km h and being part of a publicly available benchmark data set. The results compare favorably with two alternative settings: stereo based scene reconstruction and camera motion estimation in batch mode using multiple frames. They, however, require a calibrated camera pair or storage for more than two frames, which is less attractive from a technical viewpoint than the proposed monocular and recursive approach. In addition to real data, a synthetic sequence is considered which provides reliable ground truth. We contribute a new pipeline for live multi-view performance capture, generating temporally coherent high-quality reconstructions in real-time. Our algorithm supports both incremental reconstruction, improving the surface estimation over time, as well as parameterizing the nonrigid scene motion. Our approach is highly robust to both large frame-to-frame motion and topology changes, allowing us to reconstruct extremely challenging scenes. We demonstrate advantages over related real-time techniques that either deform an online generated template or continually fuse depth data nonrigidly into a single reference model. Finally, we show geometric reconstruction results on par with offline methods which require orders of magnitude more processing time and many more RGBD cameras.