In this paper we present a framework for the rendering of dynamic 3D virtual environments which can be integrated in the development of videogames. It includes methods to manage sounds and particle effects, paged static geometries, the support of a physics engine and various input systems. It has been designed with a modular structure to allow future expansions. We exploited some open-source state-of-the-art components such as OGRE, PhysX, ParticleUniverse, etc.; all of them have been properly integrated to obtain peculiar physical and environmental effects. The stand-alone version of the application is fully compatible with Direct3D and OpenGL APIs and adopts OpenAL APIs to manage audio cards. Concluding, we devised a showcase demo which reproduces a dynamic 3D environment, including some particular effects: the alternation of day and night influencing the lighting of the scene, the rendering of terrain, water and vegetation, the reproduction of sounds and atmospheric agents.
In the area of environmental effects simulation, several methods for reproducing weather phenomena, like particle-based rain techniques, are presented in @cite_2 . The authors describe in details those methods to render, in a real-time system, very complex atmospheric physical phenomena such as strong rainfall, falling raindrops dripping off objects' surfaces, various reflections in surface materials and puddles, water ripples and puddles on the streets and so on.
@cite_2
2119535410 2017416107 2177195834 2209874411
The visual effects of rain are complex. Rain consists of spatially distributed drops falling at high velocities. Each drop refracts and reflects the environment, producing sharp intensity changes in an image. A group of such falling drops creates a complex time varying signal in images and videos. In addition, due to the finite exposure time of the camera, intensities due to rain are motion blurred and hence depend on the background intensities. Thus, the visual manifestations of rain are a combination of both the dynamics of rain and the photometry of the environment. In this paper, we present the first comprehensive analysis of the visual effects of rain on an imaging system. We develop a correlation model that captures the dynamics of rain and a physics-based motion blur model that explains the photometry of rain. Based on these models, we develop efficient algorithms for detecting and removing rain from videos. The effectiveness of our algorithms is demonstrated using experiments on videos of complex scenes with moving objects and time-varying textures. The techniques described in this paper can be used in a wide range of applications including video surveillance, vision based navigation, video movie editing and video indexing retrieval. In the context of extracting information from video, bad weather conditions like rain can have a detrimental effect. In this paper, a novel framework to detect and remove rain streaks from video is proposed. The first part of the proposed framework for rain removal is a technique to detect rain streaks based on phase congruency features. The variation of features from frame to frame is used to estimate the candidate rain pixels in a frame. In order to reduce the number of false candidates due to global motion, frames are registered using phase correlation. The second part of the proposed framework is a novel reconstruction technique that utilizes information from three different sources, which are intensities of the rain affected pixel, spatial neighbors, and temporal neighbors. An optimal estimate for the actual intensity of the rain affected pixel is made based on the minimization of registration error between frames. An optical flow technique using local phase information is adopted for registration. This part of the proposed framework for removing rain is modeled such that the presence of local motion will not distort the features in the reconstructed video. The proposed framework is evaluated quantitatively and qualitatively on a variety of videos with varying complexities. The effectiveness of the algorithm is quantitatively verified by computing a no-reference image quality measure on individual frames of the reconstructed video. From a variety of experiments that are performed on output videos, it is shown that the proposed technique performs better than state-of-the-art techniques. Raindrops adhered to a windscreen or window glass can significantly degrade the visibility of a scene. Modeling, detecting and removing raindrops will, therefore, benefit many computer vision applications, particularly outdoor surveillance systems and intelligent vehicle systems. In this paper, a method that automatically detects and removes adherent raindrops is introduced. The core idea is to exploit the local spatio-temporal derivatives of raindrops. To accomplish the idea, we first model adherent raindrops using law of physics, and detect raindrops based on these models in combination with motion and intensity temporal derivatives of the input video. Having detected the raindrops, we remove them and restore the images based on an analysis that some areas of raindrops completely occludes the scene, and some other areas occlude only partially. For partially occluding areas, we restore them by retrieving as much as possible information of the scene, namely, by solving a blending function on the detected partially occluding areas using the temporal intensity derivative. For completely occluding areas, we recover them by using a video completion technique. Experimental results using various real videos show the effectiveness of our method. Visual distortions on images caused by bad weather conditions can have a negative impact on the performance of many outdoor vision systems. One often seen bad weather is rain which causes significant yet complex local intensity fluctuations in images. The paper aims at developing an effective algorithm to remove visual effects of rain from a single rainy image, i.e. separate the rain layer and the de-rained image layer from an rainy image. Built upon a non-linear generative model of rainy image, namely screen blend mode, we proposed a dictionary learning based algorithm for single image de-raining. The basic idea is to sparsely approximate the patches of two layers by very high discriminative codes over a learned dictionary with strong mutual exclusivity property. Such discriminative sparse codes lead to accurate separation of two layers from their non-linear composite. The experiments showed that the proposed method outperformed the existing single image de-raining methods on tested rain images.