We examine the problem of adversarial reinforcement learning for multi-agent domains including a rule-based agent. Rule-based algorithms are required in safety-critical applications for them to work properly in a wide range of situations. Hence, every effort is made to find failure scenarios during the development phase. However, as the software becomes complicated, finding failure cases becomes difficult. Especially in multi-agent domains, such as autonomous driving environments, it is much harder to find useful failure scenarios that help us improve the algorithm. We propose a method for efficiently finding failure scenarios; this method trains the adversarial agents using multi-agent reinforcement learning such that the tested rule-based agent fails. We demonstrate the effectiveness of our proposed method using a simple environment and autonomous driving simulator.
Our proposed AdvRA and CI are varieties of credit assignment methods . Most existing methods allocate the proper reward to each agent by utilizing difference reward under the assumption that all agents are trained by RL. Also, prioritized experience-sampling techniques were previously proposed in and ; these techniques enable efficient learning by replaying important experience frequently. For previous work on autonomous driving testing, we refer readers to and @cite_7 . Many previous studies have addressed test-case-generation problems related to image recognition rather than the decision making, which we address in this work.
@cite_7
2964342357 2837605352 2949201811 1954340199
For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills must handle raw sensory input such as images. In this paper, we propose an algorithm that acquires such general-purpose skills by combining unsupervised representation learning and reinforcement learning of goal-conditioned policies. Since the particular goals that might be required at test-time are not known in advance, the agent performs a self-supervised "practice" phase where it imagines goals and attempts to achieve them. We learn a visual representation with three distinct purposes: sampling goals for self-supervised practice, providing a structured transformation of raw sensory inputs, and computing a reward signal for goal reaching. We also propose a retroactive goal relabeling scheme to further improve the sample-efficiency of our method. Our off-policy algorithm is efficient enough to learn policies that operate on raw image observations and goals in a real-world physical system, and substantially outperforms prior techniques. Autonomous urban driving navigation with complex multi-agent dynamics is under-explored due to the difficulty of learning an optimal driving policy. The traditional modular pipeline heavily relies on hand-designed rules and the pre-processing perception system while the supervised learning-based models are limited by the accessibility of extensive human experience. We present a general and principled Controllable Imitative Reinforcement Learning (CIRL) approach which successfully makes the driving agent achieve higher success rates based on only vision inputs in a high-fidelity car simulator. To alleviate the low exploration efficiency for large continuous action space that often prohibits the use of classical RL on challenging real tasks, our CIRL explores over a reasonably constrained action space guided by encoded experiences that imitate human demonstrations, building upon Deep Deterministic Policy Gradient (DDPG). Moreover, we propose to specialize adaptive policies and steering-angle reward designs for different control signals (i.e. follow, straight, turn right, turn left) based on the shared representations to improve the model capability in tackling with diverse cases. Extensive experiments on CARLA driving benchmark demonstrate that CIRL substantially outperforms all previous methods in terms of the percentage of successfully completed episodes on a variety of goal-directed driving tasks. We also show its superior generalization capability in unseen environments. To our knowledge, this is the first successful case of the learned driving policy by reinforcement learning in the high-fidelity simulator, which performs better than supervised imitation learning. Many real-world problems, such as network packet routing and urban traffic control, are naturally modeled as multi-agent reinforcement learning (RL) problems. However, existing multi-agent RL methods typically scale poorly in the problem size. Therefore, a key challenge is to translate the success of deep learning on single-agent RL to the multi-agent setting. A major stumbling block is that independent Q-learning, the most popular multi-agent RL method, introduces nonstationarity that makes it incompatible with the experience replay memory on which deep Q-learning relies. This paper proposes two methods that address this problem: 1) using a multi-agent variant of importance sampling to naturally decay obsolete data and 2) conditioning each agent's value function on a fingerprint that disambiguates the age of the data sampled from the replay memory. Results on a challenging decentralised variant of StarCraft unit micromanagement confirm that these methods enable the successful combination of experience replay with multi-agent RL. We proposed a method to use virtual available facial images for face recognition.We improved the linear regression classification method for face recognition.The classification accuracy on sample pairs are better than that on original samples.This method achieves lower classification error rates than many other methods.This method performs well even when there are few training samples of each class. Sparse representation classification, as one of the state-of-the-art classification methods, has been widely studied and successfully applied in face recognition since it was proposed by In this study, we proposed a method to generate virtual available facial images and modified the well-known linear regression classification (LRC) and collaborative representation based classification (CRC) for face recognition. The new method integrates the original and virtual symmetry facial images to form a training sample set of large size. Experimental results show that the proposed method can achieve better performance than most of the competitive face recognition methods, e.g. LRC, CRC, INNC, SRC, RCR, RRC and the method in (2014). This promising performance is mainly attributed to the fact that the sample combination scheme used in the new method can exploit limited original training samples to produce a large number of available training samples and to convey sufficient variations of the original training samples.