The optimization of functions to find the best solution according to one or several objectives has a central role in many engineering and research fields. Recently, a new family of optimization algorithms, named Quality-Diversity optimization, has been introduced, and contrasts with classic algorithms. Instead of searching for a single solution, Quality-Diversity algorithms are searching for a large collection of both diverse and high-performing solutions. The role of this collection is to cover the range of possible solution types as much as possible, and to contain the best solution for each type. The contribution of this paper is threefold. Firstly, we present a unifying framework of Quality-Diversity optimization algorithms that covers the two main algorithms of this family (Multi-dimensional Archive of Phenotypic Elites and the Novelty Search with Local Competition), and that highlights the large variety of variants that can be investigated within this family. Secondly, we propose algorithms with a new selection mechanism for Quality-Diversity algorithms that outperforms all the algorithms tested in this paper. Lastly, we present a new collection management that overcomes the erosion issues observed when using unstructured collections. These three contributions are supported by extensive experimental comparisons of Quality-Diversity algorithms on three different experimental scenarios.
The authors of Novelty Search also introduced the Novelty Search with Local Competition'' algorithm (NSLC) @cite_42 , in which the exploration focuses on solutions that are both novel (according to the novelty score) and locally high-performing. The main insight consists of comparing the performance of a solution only to those that are close in the descriptor space. This is achieved with a local quality score'' that is defined as the number of the k-nearest neighboring solutions in the novelty archive with a lower performance (e.g., slower walking speed @cite_42 ) than the considered solution. The exploration is then achieved with a multi-objective optimization algorithm (e.g., NSGA-II @cite_28 ) that optimizes both the novelty and local quality scores of the solutions. However, the local quality score does not influence the threshold used to select whether an individual is added to the novelty archive. The final result of NSLC is the population of the optimization algorithm, which contains solutions that are both novel and high-performing compared to other local solutions. In other words, the population gathers solutions that are both different from those saved in the novelty archive, and high-performing when compared to similar types of solutions.
@cite_28 @cite_42
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Novelty Search is applied for the first time to supervised classification with GP.Two new variants of NS are proposed, overcoming some of its main shortcomings.NS achieves competitive results compared to objective-based search.Results show bloat control properties in binary tasks for NS. Novelty Search (NS) is a unique approach towards search and optimization, where an explicit objective function is replaced by a measure of solution novelty. However, NS has been mostly used in evolutionary robotics while its usefulness in classic machine learning problems has not been explored. This work presents a NS-based genetic programming (GP) algorithm for supervised classification. Results show that NS can solve real-world classification tasks, the algorithm is validated on real-world benchmarks for binary and multiclass problems. These results are made possible by using a domain-specific behavior descriptor. Moreover, two new versions of the NS algorithm are proposed, Probabilistic NS (PNS) and a variant of Minimal Criteria NS (MCNS). The former models the behavior of each solution as a random vector and eliminates all of the original NS parameters while reducing the computational overhead of the NS algorithm. The latter uses a standard objective function to constrain and bias the search towards high performance solutions. The paper also discusses the effects of NS on GP search dynamics and code growth. Results show that NS can be used as a realistic alternative for supervised classification, and specifically for binary problems the NS algorithm exhibits an implicit bloat control ability. In this paper, we propose using local learning for multiclass novelty detection, a framework that we call local novelty detection. Estimating the novelty of a new sample is an extremely challenging task due to the large variability of known object categories. The features used to judge on the novelty are often very specific for the object in the image and therefore we argue that individual novelty models for each test sample are important. Similar to human experts, it seems intuitive to first look for the most related images thus filtering out unrelated data. Afterwards, the system focuses on discovering similarities and differences to those images only. Therefore, we claim that it is beneficial to solely consider training images most similar to a test sample when deciding about its novelty. Following the principle of local learning, for each test sample a local novelty detection model is learned and evaluated. Our local novelty score turns out to be a valuable indicator for deciding whether the sample belongs to a known category from the training set or to a new, unseen one. With our local novelty detection approach, we achieve state-of-the-art performance in multi-class novelty detection on two popular visual object recognition datasets, Caltech-256 and Image Net. We further show that our framework: (i) can be successfully applied to unknown face detection using the Labeled-Faces-in-the-Wild dataset and (ii) outperforms recent work on attribute-based unfamiliar class detection in fine-grained recognition of bird species on the challenging CUB-200-2011 dataset. Most recommender algorithms produce types similar to those the active user has accessed before. This is because they measure user similarity only from the co-rating behaviors against items and compute recommendations by analyzing the items possessed by the users most similar to the active user. In this paper, we define item novelty as the smallest distance from the class the user accessed before to the class that includes target items over the taxonomy. Then, we try to accurately recommend highly novel items to the user. First, our method measures user similarity by employing items rated by users and a taxonomy of items. It can accurately identify many items that may suit the user. Second, it creates a graph whose nodes are users; weighted edges are set between users according to their similarity. It analyzes the user graph and extracts users that are related on the graph though the similarity between the active user and each of those users is not high. The users so extracted are likely to have highly novel items for the active user. An evaluation conducted on several datasets finds that our method accurately identifies items with higher novelty than previous methods. Recent studies have emphasized the merits of search processes that lack overarching objectives, instead promoting divergence by rewarding behavioral novelty. While this less objective search paradigm is more open-ended and divergent, it still differs significantly from nature's mechanism of divergence. Rather than measuring novelty explicitly nature is guided by a single, fundamental constraint: survive long enough to reproduce. Surprisingly, this simple constraint produces both complexity and diversity in a continual process unparalleled by any algorithm to date. Inspired by the relative simplicity of open-endedness in nature in comparison to recent non-objective algorithms, this paper investigates the extent to which interactions between two coevolving populations, both subject to their own constraint, or minimal criterion, can produce results that are both functional and diverse even without any behavior characterization or novelty archive. To test this new approach, a novel maze navigation domain is introduced wherein evolved agents must learn to navigate mazes whose structures are simultaneously coevolving and increasing in complexity. The result is a broad range of maze topologies and successful agent trajectories in a single run, thereby suggesting the viability of minimal criterion coevolution as a new approach to non-objective search and a step towards genuinely open-ended algorithms.