Contextual bandits with linear payoffs, which are also known as linear bandits, provide a powerful alternative for solving practical problems of sequential decisions, e.g., online advertisements. In the era of big data, contextual data usually tend to be high-dimensional, which leads to new challenges for traditional linear bandits mostly designed for the setting of low-dimensional contextual data. Due to the curse of dimensionality, there are two challenges in most of the current bandit algorithms: the first is high time-complexity; and the second is extreme large upper regret bounds with high-dimensional data. In this paper, in order to attack the above two challenges effectively, we develop an algorithm of Contextual Bandits via RAndom Projection ( CBRAP ) in the setting of linear payoffs, which works especially for high-dimensional contextual data. The proposed CBRAP algorithm is time-efficient and flexible, because it enables players to choose an arm in a low-dimensional space, and relaxes the sparsity assumption of constant number of non-zero components in previous work. Besides, we provide a linear upper regret bound for the proposed algorithm, which is associated with reduced dimensions.
In addition to the above work, there have been other ways of constructing a matrix for random projection @cite_0 @cite_19 @cite_1 @cite_23 . These investigations consider how to speed up the dimensionality reduction, or how to conduct the random projection with the assumption of low-rank matrix. In this paper, since our focus is to conduct the dimensionality reduction of contextual bandits in a general way, we only consider the construction of random matrix in @cite_12 @cite_5 .
@cite_1 @cite_0 @cite_19 @cite_23 @cite_5 @cite_12
2089497633 1945899805 2951810887 2120872934
Random projections have recently emerged as a powerful method for dimensionality reduction. Theoretical results indicate that the method preserves distances quite nicely; however, empirical results are sparse. We present experimental results on using random projection as a dimensionality reduction tool in a number of cases, where the high dimensionality of the data would otherwise lead to burden-some computations. Our application areas are the processing of both noisy and noiseless images, and information retrieval in text documents. We show that projecting the data onto a random lower-dimensional subspace yields results comparable to conventional dimensionality reduction methods such as principal component analysis: the similarity of data vectors is preserved well under random projection. However, using random projections is computationally significantly less expensive than using, e.g., principal component analysis. We also show experimentally that using a sparse random matrix gives additional computational savings in random projection. We give two different and simple constructions for dimensionality reduction in e2 via linear mappings that are sparse: only an O(e)-fraction of entries in each column of our embedding matrices are non-zero to achieve distortion 1 + e with high probability, while still achieving the asymptotically optimal number of rows. These are the first constructions to provide subconstant sparsity for all values of parameters, improving upon previous works of Achlioptas [2003] and [2010]. Such distributions can be used to speed up applications where e2 dimensionality reduction is used. This paper provides the best bounds to date on the number of randomly sampled entries required to reconstruct an unknown low rank matrix. These results improve on prior work by Candes and Recht, Candes and Tao, and Keshavan, Montanari, and Oh. The reconstruction is accomplished by minimizing the nuclear norm, or sum of the singular values, of the hidden matrix subject to agreement with the provided entries. If the underlying matrix satisfies a certain incoherence condition, then the number of entries required is equal to a quadratic logarithmic factor times the number of parameters in the singular value decomposition. The proof of this assertion is short, self contained, and uses very elementary analysis. The novel techniques herein are based on recent work in quantum information theory. This paper provides the best bounds to date on the number of randomly sampled entries required to reconstruct an unknown low-rank matrix. These results improve on prior work by Candes and Recht (2009), Candes and Tao (2009), and (2009). The reconstruction is accomplished by minimizing the nuclear norm, or sum of the singular values, of the hidden matrix subject to agreement with the provided entries. If the underlying matrix satisfies a certain incoherence condition, then the number of entries required is equal to a quadratic logarithmic factor times the number of parameters in the singular value decomposition. The proof of this assertion is short, self contained, and uses very elementary analysis. The novel techniques herein are based on recent work in quantum information theory.