Recovering the latent photorealistic faces from their artistic portraits aids human perception and facial analysis. However, recovering photorealistic faces from stylized portraits while preserving identity is challenging because the fine details of real faces can be distorted or lost in stylized images. In this paper, we present a new Identity-preserving Face Recovery from Portraits (IFRP) method to recover latent photorealistic faces from unaligned stylized portraits. Our IFRP method consists of two components: Style Removal Network (SRN) and Discriminative Network (DN). The SRN is designed to transfer feature maps of stylized images to the feature maps of the corresponding photorealistic faces. By embedding spatial transformer networks into the SRN, our method can compensate for misalignments of stylized faces automatically and output aligned realistic face images. The DN is used to enforce recovered face images to be similar to authentic faces. To ensure the identity preservation, we promote the recovered and ground-truth faces to share similar visual features via a distance measure which compares features of recovered and ground-truth faces extracted from a pre-trained VGG network. Our approach is evaluated on a large-scale synthesized dataset of real and stylized face pairs and outperforms the state-of-the-art methods. In addition, we demonstrate that our method can also recover photorealistic faces from unseen stylized portraits (unavailable in training) as well as original paintings.
There exist many generative models for the problem of image generation @cite_5 @cite_36 @cite_5 @cite_49 @cite_3 @cite_6 @cite_46 . Among them, GANs are conceptually closely related to our problem as they employ an adversarial loss that forces the generated images to be as photorealistic as the ground-truth images.
@cite_36 @cite_3 @cite_6 @cite_49 @cite_5 @cite_46
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The advance of Generative Adversarial Networks (GANs) enables realistic face image synthesis. However, synthesizing face images that preserve facial identity as well as have high diversity within each identity remains challenging. To address this problem, we present FaceFeat-GAN, a novel generative model that improves both image quality and diversity by using two stages. Unlike existing single-stage models that map random noise to image directly, our two-stage synthesis includes the first stage of diverse feature generation and the second stage of feature-to-image rendering. The competitions between generators and discriminators are carefully designed in both stages with different objective functions. Specially, in the first stage, they compete in the feature domain to synthesize various facial features rather than images. In the second stage, they compete in the image domain to render photo-realistic images that contain high diversity but preserve identity. Extensive experiments show that FaceFeat-GAN generates images that not only retain identity information but also have high diversity and quality, significantly outperforming previous methods. Current generative frameworks use end-to-end learning and generate images by sampling from uniform noise distribution. However, these approaches ignore the most basic principle of image formation: images are product of: (a) Structure: the underlying 3D model; (b) Style: the texture mapped onto structure. In this paper, we factorize the image generation process and propose Style and Structure Generative Adversarial Network ( ( S ^2 )-GAN). Our ( S ^2 )-GAN has two components: the Structure-GAN generates a surface normal map; the Style-GAN takes the surface normal map as input and generates the 2D image. Apart from a real vs. generated loss function, we use an additional loss with computed surface normals from generated images. The two GANs are first trained independently, and then merged together via joint learning. We show our ( S ^2 )-GAN model is interpretable, generates more realistic images and can be used to learn unsupervised RGBD representations. Generative Adversarial Networks (GANs) have gathered a lot of attention from the computer vision community, yielding impressive results for image generation. Advances in the adversarial generation of natural language from noise however are not commensurate with the progress made in generating images, and still lag far behind likelihood based methods. In this paper, we take a step towards generating natural language with a GAN objective alone. We introduce a simple baseline that addresses the discrete output space problem without relying on gradient estimators and show that it is able to achieve state-of-the-art results on a Chinese poem generation dataset. We present quantitative results on generating sentences from context-free and probabilistic context-free grammars, and qualitative language modeling results. A conditional version is also described that can generate sequences conditioned on sentence characteristics. We present a variety of new architectural features and training procedures that we apply to the generative adversarial networks (GANs) framework. We focus on two applications of GANs: semi-supervised learning, and the generation of images that humans find visually realistic. Unlike most work on generative models, our primary goal is not to train a model that assigns high likelihood to test data, nor do we require the model to be able to learn well without using any labels. Using our new techniques, we achieve state-of-the-art results in semi-supervised classification on MNIST, CIFAR-10 and SVHN. The generated images are of high quality as confirmed by a visual Turing test: our model generates MNIST samples that humans cannot distinguish from real data, and CIFAR-10 samples that yield a human error rate of 21.3 . We also present ImageNet samples with unprecedented resolution and show that our methods enable the model to learn recognizable features of ImageNet classes.