The role of unique node identifiers in network computing is well understood as far as symmetry breaking is concerned. However, the unique identifiers also leak information about the computing environment - in particular, they provide some nodes with information related to the size of the network. It was recently proved that in the context of local decision, there are some decision problems such that (1) they cannot be solved without unique identifiers, and (2) unique node identifiers leak a sufficient amount of information such that the problem becomes solvable (PODC 2013). In this work we give study what is the minimal amount of information that we need to leak from the environment to the nodes in order to solve local decision problems. Our key results are related to scalar oracles @math that, for any given @math , provide a multiset @math of @math labels; then the adversary assigns the labels to the @math nodes in the network. This is a direct generalisation of the usual assumption of unique node identifiers. We give a complete characterisation of the weakest oracle that leaks at least as much information as the unique identifiers. Our main result is the following dichotomy: we classify scalar oracles as large and small, depending on their asymptotic behaviour, and show that (1) any large oracle is at least as powerful as the unique identifiers in the context of local decision problems, while (2) for any small oracle there are local decision problems that still benefit from unique identifiers.
In the context of network computing, oracles and advice commonly appear in the form of @cite_2 @cite_17 . A typical example is a , which is a labelling of the nodes so that the distance between any pair of nodes can be computed or approximated based on the labels. Other examples are that label the nodes with information that helps in finding a short path between any given source and destination. For graph problems, one could of course encode the entire solution in the advice string---hence the key question is whether a very small amount of advice helps with solving a given problem.
@cite_17 @cite_2
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The emergence of real life graphs with billions of nodes poses significant challenges for managing and querying these graphs. One of the fundamental queries submitted to graphs is the shortest distance query. Online BFS (breadth-first search) and offline pre-computing pairwise shortest distances are prohibitive in time or space complexity for billion-node graphs. In this paper, we study the feasibility of building distance oracles for billion-node graphs. A distance oracle provides approximate answers to shortest distance queries by using a pre-computed data structure for the graph. Sketch-based distance oracles are good candidates because they assign each vertex a sketch of bounded size, which means they have linear space complexity. However, state-of-the-art sketch-based distance oracles lack efficiency or accuracy when dealing with big graphs. In this paper, we address the scalability and accuracy issues by focusing on optimizing the three key factors that affect the performance of distance oracles: landmark selection, distributed BFS, and answer generation. We conduct extensive experiments on both real networks and synthetic networks to show that we can build distance oracles of affordable cost and efficiently answer shortest distance queries even for billion-node graphs. We consider how to assign labels to any undirected graph with n nodes such that, given the labels of two nodes and no other information regarding the graph, it is possible to determine the distance between the two nodes. The challenge in such a distance labeling scheme is primarily to minimize the maximum label lenght and secondarily to minimize the time needed to answer distance queries (decoding). Previous schemes have offered different trade-offs between label lengths and query time. This paper presents a simple algorithm with shorter labels and shorter query time than any previous solution, thereby improving the state-of-the-art with respect to both label length and query time in one single algorithm. Our solution addresses several open problems concerning label length and decoding time and is the first improvement of label length for more than three decades. More specifically, we present a distance labeling scheme with label size (log 3) 2 + o(n) (logarithms are in base 2) and O(1) decoding time. This outperforms all existing results with respect to both size and decoding time, including Winkler's (Combinatorica 1983) decade-old result, which uses labels of size (log 3)n and O(n log n) decoding time, and (SODA'01), which uses labels of size 11n + o(n) and O(loglog n) decoding time. In addition, our algorithm is simpler than the previous ones. In the case of integral edge weights of size at most W, we present almost matching upper and lower bounds for label sizes. For r-additive approximation schemes, where distances can be off by an additive constant r, we give both upper and lower bounds. In particular, we present an upper bound for 1-additive approximation schemes which, in the unweighted case, has the same size (ignoring second order terms) as an adjacency scheme: n 2. We also give results for bipartite graphs and for exact and 1-additive distance oracles. We study the problem of the amount of information required to draw a complete or a partial map of a graph with unlabeled nodes and arbitrarily labeled ports. A mobile agent, starting at any node of an unknown connected graph and walking in it, has to accomplish one of the following tasks: draw a complete map of the graph, i.e., find an isomorphic copy of it including port numbering, or draw a partial map, i.e., a spanning tree, again with port numbering. The agent executes a deterministic algorithm and cannot mark visited nodes in any way. None of these map drawing tasks is feasible without any additional information, unless the graph is a tree. Hence we investigate the minimum number of bits of information (minimum size of advice) that has to be given to the agent to complete these tasks. It turns out that this minimum size of advice depends on the number n of nodes or the number m of edges of the graph, and on a crucial parameter @m, called the multiplicity of the graph, which measures the number of nodes that have an identical view of the graph. We give bounds on the minimum size of advice for both above tasks. For @m=1 our bounds are asymptotically tight for both tasks and show that the minimum size of advice is very small. For @m>1 the minimum size of advice increases abruptly. In this case our bounds are asymptotically tight for topology recognition and asymptotically almost tight for spanning tree construction. Given a simple graph G=(V,E) and a set of sources S ⊆ V, denote for each node ν e V by Lν(∞) the lexicographically ordered list of distance source pairs (d(s,v),s), where s ∈ S. For integers d,k ∈ N∪ ∞ , we consider the source detection, or (S,d,k)-detection task, requiring each node v to learn the first k entries of Lν(∞) (if for all of them d(s,v) ≤ d) or all entries (d(s,v),s) ∈ Lν(∞) satisfying that d(s,v) ≤ d (otherwise). Solutions to this problem provide natural generalizations of concurrent breadth-first search (BFS) tree constructions. For example, the special case of k=∞ requires each source s ∈ S to build a complete BFS tree rooted at s, whereas the special case of d=∞ and S=V requires constructing a partial BFS tree comprising at least k nodes from every node in V. In this work, we give a simple, near-optimal solution for the source detection task in the CONGEST model, where messages contain at most O(log n) bits, running in d+k rounds. We demonstrate its utility for various routing problems, exact and approximate diameter computation, and spanner construction. For those problems, we obtain algorithms in the CONGEST model that are faster and in some cases much simpler than previous solutions.