Efficient Reinforcement Learning usually takes advantage of demonstration or good exploration strategy. By applying posterior sampling in model-free RL under the hypothesis of GP, we propose Gaussian Process Posterior Sampling Reinforcement Learning(GPPSTD) algorithm in continuous state space, giving theoretical justifications and empirical results. We also provide theoretical and empirical results that various demonstration could lower expected uncertainty and benefit posterior sampling exploration. In this way, we combined the demonstration and exploration process together to achieve a more efficient reinforcement learning.
Two typical methods of learning from demonstration, are inverse reinforcement learning (IRL) and imitation learning (IL). Inverse reinforcement learning was introduced in ng2000algorithms . Its goal is to infer the underlying reward function given the optimal demonstration behavior. Further IRL algorithm includes Bayesian IRL @cite_13 @cite_21 , Maximum Entropy IRL @cite_1 @cite_12 , Repeated IRL @cite_25 , etc. But IRL can be intractable when problem scale is large. Earlier imitation learning indicates behavior cloning, which could fail when agent encounters untrained states. Later representative IL algorithm includes Data Aggregation (DAgger) @cite_28 , Generative Adversarial Imitation Learning (GAIL) , etc. However, their work focuses on imitating optimal demonstration, regarding mediocre and failed demonstration unusable. They also never consider exploration problem after imitating.
@cite_28 @cite_21 @cite_1 @cite_13 @cite_25 @cite_12
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Inverse reinforcement learning (IRL) allows autonomous agents to learn to solve complex tasks from successful demonstrations. However, in many settings, e.g., when a human learns the task by trial and error, failed demonstrations are also readily available. In addition, in some tasks, purposely generating failed demonstrations may be easier than generating successful ones. Since existing IRL methods cannot make use of failed demonstrations, in this paper we propose inverse reinforcement learning from failure (IRLF) which exploits both successful and failed demonstrations. Starting from the state-of-the-art maximum causal entropy IRL method, we propose a new constrained optimisation formulation that accommodates both types of demonstrations while remaining convex. We then derive update rules for learning reward functions and policies. Experiments on both simulated and real-robot data demonstrate that IRLF converges faster and generalises better than maximum causal entropy IRL, especially when few successful demonstrations are available. We consider the problem of imitation learning where the examples, demonstrated by an expert, cover only a small part of a large state space. Inverse Reinforcement Learning (IRL) provides an ecient tool for generalizing the demonstration, based on the assumption that the expert is optimally acting in a Markov Decision Process (MDP). Most of the past work on IRL requires that a (near)optimal policy can be computed for dierent reward functions. However, this requirement can hardly be satised in systems with a large, or continuous, state space. In this paper, we propose a model-free IRL algorithm, where the relative entropy between the empirical distribution of the state-action trajectories under a baseline policy and their distribution under the learned policy is minimized by stochastic gradient descent. We compare this new approach to well-known IRL algorithms using learned MDP models. Empirical results on simulated car racing, gridworld and ball-in-a-cup problems show that our approach is able to learn good policies from a small number of demonstrations. Inverse Reinforcement Learning (IRL) is an approach for domain-reward discovery from demonstration, where an agent mines the reward function of a Markov decision process by observing an expert acting in the domain. In the standard setting, it is assumed that the expert acts (nearly) optimally, and a large number of trajectories, i.e., training examples are available for reward discovery (and consequently, learning domain behavior). These are not practical assumptions: trajectories are often noisy, and there can be a paucity of examples. Our novel approach incorporates advice-giving into the IRL framework to address these issues. Inspired by preference elicitation, a domain expert provides advice on states and actions (features) by stating preferences over them. We evaluate our approach on several domains and show that with small amounts of targeted preference advice, learning is possible from noisy demonstrations, and requires far fewer trajectories compared to simply learning from trajectories alone. This paper provides a comparative study between Inverse Reinforcement Learning (IRL) and Apprenticeship Learning (AL). IRL and AL are two frameworks, using Markov Decision Processes (MDP), which are used for the imitation learning problem where an agent tries to learn from demonstrations of an expert. In the AL framework, the agent tries to learn the expert policy whereas in the IRL framework, the agent tries to learn a reward which can explain the behavior of the expert. This reward is then optimized to imitate the expert. One can wonder if it is worth estimating such a reward, or if estimating a policy is sufficient. This quite natural question has not really been addressed in the literature right now. We provide partial answers, both from a theoretical and empirical point of view. In this paper, we apply tools from inverse reinforcement learning (IRL) to the problem of learning from (unlabeled) demonstration trajectories of behavior generated by varying "intentions" or objectives. We derive an EM approach that clusters observed trajectories by inferring the objectives for each cluster using any of several possible IRL methods, and then uses the constructed clusters to quickly identify the intent of a trajectory. We show that a natural approach to IRL—a gradient ascent method that modifies reward parameters to maximize the likelihood of the observed trajectories—is successful at quickly identifying unknown reward functions. We demonstrate these ideas in the context of apprenticeship learning by acquiring the preferences of a human driver in a simple highway car simulator. Inverse Reinforcement Learning (IRL) is the problem of learning the reward function underlying a Markov Decision Process given the dynamics of the system and the behaviour of an expert. IRL is motivated by situations where knowledge of the rewards is a goal by itself (as in preference elicitation) and by the task of apprenticeship learning (learning policies from an expert). In this paper we show how to combine prior knowledge and evidence from the expert's actions to derive a probability distribution over the space of reward functions. We present efficient algorithms that find solutions for the reward learning and apprenticeship learning tasks that generalize well over these distributions. Experimental results show strong improvement for our methods over previous heuristic-based approaches.