This paper describes a new approach for training generative adversarial networks (GAN) to understand the detailed 3D shape of objects. While GANs have been used in this domain previously, they are notoriously hard to train, especially for the complex joint data distribution over 3D objects of many categories and orientations. Our method extends previous work by employing the Wasserstein distance normalized with gradient penalization as a training objective. This enables improved generation from the joint object shape distribution. Our system can also reconstruct 3D shape from 2D images and perform shape completion from occluded 2.5D range scans. We achieve notable quantitative improvements in comparison to existing baselines
Recently, generating distributions based upon the parameters of a complex function learned from data have been utilized to represent shapes without the need for any prior structural knowledge @cite_7 . Recent examples include: GP-LVMs @cite_5 , Convolutional Neural Networks @cite_23 , Recurrent Neural Networks @cite_11 , Deep Belief Networks @cite_17 , Generative Adversarial Networks @cite_2 @cite_4 and Deep Convolutional Auto-encoders @cite_16 . The work that we extend upon in this paper, 3DGAN @cite_4 , falls in this category. Several of these shape models have been shown in practical applications such as interactive editing @cite_12 and reconstructing room geometry @cite_14 @cite_0 @cite_3 and depth @cite_15 from a single image can which act as import cues for understanding scenes at a higher level @cite_20 @cite_6 .
@cite_11 @cite_4 @cite_14 @cite_7 @cite_3 @cite_6 @cite_0 @cite_23 @cite_2 @cite_5 @cite_15 @cite_16 @cite_20 @cite_12 @cite_17
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Deep convolutional networks have become a popular tool for image generation and restoration. Generally, their excellent performance is imputed to their ability to learn realistic image priors from a large number of example images. In this paper, we show that, on the contrary, the structure of a generator network is sufficient to capture a great deal of low-level image statistics prior to any learning. In order to do so, we show that a randomly-initialized neural network can be used as a handcrafted prior with excellent results in standard inverse problems such as denoising, super-resolution, and inpainting. Furthermore, the same prior can be used to invert deep neural representations to diagnose them, and to restore images based on flash-no flash input pairs. Apart from its diverse applications, our approach highlights the inductive bias captured by standard generator network architectures. It also bridges the gap between two very popular families of image restoration methods: learning-based methods using deep convolutional networks and learning-free methods based on handcrafted image priors such as self-similarity. Code and supplementary material are available at this https URL . Deep convolutional networks have become a popular tool for image generation and restoration. Generally, their excellent performance is imputed to their ability to learn realistic image priors from a large number of example images. In this paper, we show that, on the contrary, the structure of a generator network is sufficient to capture a great deal of low-level image statistics prior to any learning. In order to do so, we show that a randomly-initialized neural network can be used as a handcrafted prior with excellent results in standard inverse problems such as denoising, superresolution, and inpainting. Furthermore, the same prior can be used to invert deep neural representations to diagnose them, and to restore images based on flash-no flash input pairs. Apart from its diverse applications, our approach highlights the inductive bias captured by standard generator network architectures. It also bridges the gap between two very popular families of image restoration methods: learning-based methods using deep convolutional networks and learning-free methods based on handcrafted image priors such as self-similarity. We introduce a novel neural network architecture for encoding and synthesis of 3D shapes, particularly their structures. Our key insight is that 3D shapes are effectively characterized by their hierarchical organization of parts, which reflects fundamental intra-shape relationships such as adjacency and symmetry. We develop a recursive neural net (RvNN) based autoencoder to map a flat, unlabeled, arbitrary part layout to a compact code. The code effectively captures hierarchical structures of man-made 3D objects of varying structural complexities despite being fixed-dimensional: an associated decoder maps a code back to a full hierarchy. The learned bidirectional mapping is further tuned using an adversarial setup to yield a generative model of plausible structures, from which novel structures can be sampled. Finally, our structure synthesis framework is augmented by a second trained module that produces fine-grained part geometry, conditioned on global and local structural context, leading to a full generative pipeline for 3D shapes. We demonstrate that without supervision, our network learns meaningful structural hierarchies adhering to perceptual grouping principles, produces compact codes which enable applications such as shape classification and partial matching, and supports shape synthesis and interpolation with significant variations in topology and geometry. Deep neural networks are known to be vulnerable to adversarial examples, i.e., images that are maliciously perturbed to fool the model. Generating adversarial examples has been mostly limited to finding small perturbations that maximize the model prediction error. Such images, however, contain artificial perturbations that make them somewhat distinguishable from natural images. This property is used by several defense methods to counter adversarial examples by applying denoising filters or training the model to be robust to small perturbations. In this paper, we introduce a new class of adversarial examples, namely "Semantic Adversarial Examples," as images that are arbitrarily perturbed to fool the model, but in such a way that the modified image semantically represents the same object as the original image. We formulate the problem of generating such images as a constrained optimization problem and develop an adversarial transformation based on the shape bias property of human cognitive system. In our method, we generate adversarial images by first converting the RGB image into the HSV (Hue, Saturation and Value) color space and then randomly shifting the Hue and Saturation components, while keeping the Value component the same. Our experimental results on CIFAR10 dataset show that the accuracy of VGG16 network on adversarial color-shifted images is 5.7 . Deep neural networks are known to be vulnerable to adversarial examples, i.e., images that are maliciously perturbed to fool the model. Generating adversarial examples has been mostly limited to finding small perturbations that maximize the model prediction error. Such images, however, contain artificial perturbations that make them somewhat distinguishable from natural images. This property is used by several defense methods to counter adversarial examples by applying denoising filters or training the model to be robust to small perturbations. In this paper, we introduce a new class of adversarial examples, namely "Semantic Adversarial Examples," as images that are arbitrarily perturbed to fool the model, but in such a way that the modified image semantically represents the same object as the original image. We formulate the problem of generating such images as a constrained optimization problem and develop an adversarial transformation based on the shape bias property of human cognitive system. In our method, we generate adversarial images by first converting the RGB image into the HSV (Hue, Saturation and Value) color space and then randomly shifting the Hue and Saturation components, while keeping the Value component the same. Our experimental results on CIFAR10 dataset show that the accuracy of VGG16 network on adversarial color-shifted images is 5.7 . It is widely believed that the success of deep convolutional networks is based on progressively discarding uninformative variability about the input with respect to the problem at hand. This is supported empirically by the difficulty of recovering images from their hidden representations, in most commonly used network architectures. In this paper we show that this loss of information is not a necessary condition to learn representations that generalize well on complicated problems, such as ImageNet. Via a cascade of homeomorphic layers, we build the i-RevNet, a network that can be fully inverted up to the final projection onto the classes, i.e. no information is discarded. Building an invertible architecture is difficult, for example, because the local inversion is ill-conditioned, we overcome this by providing an explicit inverse. An analysis of i-RevNet’s learned representations suggests an explanation of the good accuracy by a progressive contraction and linear separation with depth. To shed light on the nature of the model learned by the i-RevNet we reconstruct linear interpolations between natural images representations. Convolutional neural networks (CNNs) have recently achieved remarkable successes in various image classification and understanding tasks. The deep features obtained at the top fully connected layer of the CNN (FC-features) exhibit rich global semantic information and are extremely effective in image classification. On the other hand, the convolutional features in the middle layers of the CNN also contain meaningful local information, but are not fully explored for image representation. In this paper, we propose a novel locally supervised deep hybrid model (LS-DHM) that effectively enhances and explores the convolutional features for scene recognition. First, we notice that the convolutional features capture local objects and fine structures of scene images, which yield important cues for discriminating ambiguous scenes, whereas these features are significantly eliminated in the highly compressed FC representation. Second, we propose a new local convolutional supervision layer to enhance the local structure of the image by directly propagating the label information to the convolutional layers. Third, we propose an efficient Fisher convolutional vector (FCV) that successfully rescues the orderless mid-level semantic information (e.g., objects and textures) of scene image. The FCV encodes the large-sized convolutional maps into a fixed-length mid-level representation, and is demonstrated to be strongly complementary to the high-level FC-features. Finally, both the FCV and FC-features are collaboratively employed in the LS-DHM representation, which achieves outstanding performance in our experiments. It obtains 83.75 and 67.56 accuracies, respectively, on the heavily benchmarked MIT Indoor67 and SUN397 data sets, advancing the state-of-the-art substantially. Deep convolutional neural networks (CNNs) have proven highly effective for visual recognition, where learning a universal representation from activations of convolutional layer plays a fundamental problem. In this paper, we present Fisher Vector encoding with Variational Auto-Encoder (FV-VAE), a novel deep architecture that quantizes the local activations of convolutional layer in a deep generative model, by training them in an end-to-end manner. To incorporate FV encoding strategy into deep generative models, we introduce Variational Auto-Encoder model, which steers a variational inference and learning in a neural network which can be straightforwardly optimized using standard stochastic gradient method. Different from the FV characterized by conventional generative models (e.g., Gaussian Mixture Model) which parsimoniously fit a discrete mixture model to data distribution, the proposed FV-VAE is more flexible to represent the natural property of data for better generalization. Extensive experiments are conducted on three public datasets, i.e., UCF101, ActivityNet, and CUB-200-2011 in the context of video action recognition and fine-grained image classification, respectively. Superior results are reported when compared to state-of-the-art representations. Most remarkably, our proposed FV-VAE achieves to-date the best published accuracy of 94.2 on UCF101. Deep convolutional neural networks (CNNs) have proven highly effective for visual recognition, where learning a universal representation from activations of convolutional layer plays a fundamental problem. In this paper, we present Fisher Vector encoding with Variational Auto-Encoder (FV-VAE), a novel deep architecture that quantizes the local activations of convolutional layer in a deep generative model, by training them in an end-to-end manner. To incorporate FV encoding strategy into deep generative models, we introduce Variational Auto-Encoder model, which steers a variational inference and learning in a neural network which can be straightforwardly optimized using standard stochastic gradient method. Different from the FV characterized by conventional generative models (e.g., Gaussian Mixture Model) which parsimoniously fit a discrete mixture model to data distribution, the proposed FV-VAE is more flexible to represent the natural property of data for better generalization. Extensive experiments are conducted on three public datasets, i.e., UCF101, ActivityNet, and CUB-200-2011 in the context of video action recognition and fine-grained image classification, respectively. Superior results are reported when compared to state-of-the-art representations. Most remarkably, our proposed FV-VAE achieves to-date the best published accuracy of 94.2 on UCF101. Recent deep learning based approaches have shown promising results for the challenging task of inpainting large missing regions in an image. These methods can generate visually plausible image structures and textures, but often create distorted structures or blurry textures inconsistent with surrounding areas. This is mainly due to ineffectiveness of convolutional neural networks in explicitly borrowing or copying information from distant spatial locations. On the other hand, traditional texture and patch synthesis approaches are particularly suitable when it needs to borrow textures from the surrounding regions. Motivated by these observations, we propose a new deep generative model-based approach which can not only synthesize novel image structures but also explicitly utilize surrounding image features as references during network training to make better predictions. The model is a feedforward, fully convolutional neural network which can process images with multiple holes at arbitrary locations and with variable sizes during the test time. Experiments on multiple datasets including faces (CelebA, CelebA-HQ), textures (DTD) and natural images (ImageNet, Places2) demonstrate that our proposed approach generates higher-quality inpainting results than existing ones. Code, demo and models are available at: https: github.com JiahuiYu generative_inpainting. The success of recent deep convolutional neural networks (CNNs) depends on learning hidden representations that can summarize the important factors of variation behind the data. However, CNNs often criticized as being black boxes that lack interpretability, since they have millions of unexplained model parameters. In this work, we describe Network Dissection, a method that interprets networks by providing labels for the units of their deep visual representations. The proposed method quantifies the interpretability of CNN representations by evaluating the alignment between individual hidden units and a set of visual semantic concepts. By identifying the best alignments, units are given human interpretable labels across a range of objects, parts, scenes, textures, materials, and colors. The method reveals that deep representations are more transparent and interpretable than expected: we find that representations are significantly more interpretable than they would be under a random equivalently powerful basis. We apply the method to interpret and compare the latent representations of various network architectures trained to solve different supervised and self-supervised training tasks. We then examine factors affecting the network interpretability such as the number of the training iterations, regularizations, different initializations, and the network depth and width. Finally we show that the interpreted units can be used to provide explicit explanations of a prediction given by a CNN for an image. Our results highlight that interpretability is an important property of deep neural networks that provides new insights into their hierarchical structure. Recent advances in convolutional neural networks have shown promising results in 3D shape completion. But due to GPU memory limitations, these methods can only produce low-resolution outputs. To inpaint 3D models with semantic plausibility and contextual details, we introduce a hybrid framework that combines a 3D Encoder-Decoder Generative Adversarial Network (3D-ED-GAN) and a Long-term Recurrent Convolutional Network (LRCN). The 3D-ED-GAN is a 3D convolutional neural network trained with a generative adversarial paradigm to fill missing 3D data in low-resolution. LRCN adopts a recurrent neural network architecture to minimize GPU memory usage and incorporates an Encoder-Decoder pair into a Long Short-term Memory Network. By handling the 3D model as a sequence of 2D slices, LRCN transforms a coarse 3D shape into a more complete and higher resolution volume. While 3D-ED-GAN captures global contextual structure of the 3D shape, LRCN localizes the fine-grained details. Experimental results on both real-world and synthetic data show reconstructions from corrupted models result in complete and high-resolution 3D objects. Recent works have shown that exploiting multi-scale representations deeply learned via convolutional neural networks (CNN) is of tremendous importance for accurate contour detection. This paper presents a novel approach for predicting contours which advances the state of the art in two fundamental aspects, i.e. multi-scale feature generation and fusion. Different from previous works directly considering multi-scale feature maps obtained from the inner layers of a primary CNN architecture, we introduce a hierarchical deep model which produces more rich and complementary representations. Furthermore, to refine and robustly fuse the representations learned at different scales, the novel Attention-Gated Conditional Random Fields (AG-CRFs) are proposed. The experiments ran on two publicly available datasets (BSDS500 and NYUDv2) demonstrate the effectiveness of the latent AG-CRF model and of the overall hierarchical framework. There has been much interest in unsupervised learning of hierarchical generative models such as deep belief networks (DBNs); however, scaling such models to full-sized, high-dimensional images remains a difficult problem. To address this problem, we present the convolutional deep belief network, a hierarchical generative model that scales to realistic image sizes. This model is translation-invariant and supports efficient bottom-up and top-down probabilistic inference. Key to our approach is probabilistic max-pooling, a novel technique that shrinks the representations of higher layers in a probabilistically sound way. Our experiments show that the algorithm learns useful high-level visual features, such as object parts, from unlabeled images of objects and natural scenes. We demonstrate excellent performance on several visual recognition tasks and show that our model can perform hierarchical (bottom-up and top-down) inference over full-sized images. Convolutional Neural Networks (CNNs) are commonly thought to recognise objects by learning increasingly complex representations of object shapes. Some recent studies suggest a more important role of image textures. We here put these conflicting hypotheses to a quantitative test by evaluating CNNs and human observers on images with a texture-shape cue conflict. We show that ImageNet-trained CNNs are strongly biased towards recognising textures rather than shapes, which is in stark contrast to human behavioural evidence and reveals fundamentally different classification strategies. We then demonstrate that the same standard architecture (ResNet-50) that learns a texture-based representation on ImageNet is able to learn a shape-based representation instead when trained on "Stylized-ImageNet", a stylized version of ImageNet. This provides a much better fit for human behavioural performance in our well-controlled psychophysical lab setting (nine experiments totalling 48,560 psychophysical trials across 97 observers) and comes with a number of unexpected emergent benefits such as improved object detection performance and previously unseen robustness towards a wide range of image distortions, highlighting advantages of a shape-based representation.