Contextual bandits with linear payoffs, which are also known as linear bandits, provide a powerful alternative for solving practical problems of sequential decisions, e.g., online advertisements. In the era of big data, contextual data usually tend to be high-dimensional, which leads to new challenges for traditional linear bandits mostly designed for the setting of low-dimensional contextual data. Due to the curse of dimensionality, there are two challenges in most of the current bandit algorithms: the first is high time-complexity; and the second is extreme large upper regret bounds with high-dimensional data. In this paper, in order to attack the above two challenges effectively, we develop an algorithm of Contextual Bandits via RAndom Projection ( CBRAP ) in the setting of linear payoffs, which works especially for high-dimensional contextual data. The proposed CBRAP algorithm is time-efficient and flexible, because it enables players to choose an arm in a low-dimensional space, and relaxes the sparsity assumption of constant number of non-zero components in previous work. Besides, we provide a linear upper regret bound for the proposed algorithm, which is associated with reduced dimensions.
@cite_5 , the authors proposed new methods for constructing sparse random sign matrix for dimensionality reduction. In the ensuing section, we name our algorithm of CBRAP with Random Sign (RS) matrix (abbreviated as CBRAP.RS ).
@cite_5
1620362451
There are two main algorithmic approaches to sparse signal recovery: geometric and combinatorial. The geometric approach utilizes geometric properties of the measurement matrix Phi. A notable example is the Restricted Isometry Property, which states that the mapping Phi preserves the Euclidean norm of sparse signals; it is known that random dense matrices satisfy this constraint with high probability. On the other hand, the combinatorial approach utilizes sparse matrices, interpreted as adjacency matrices of sparse (possibly random) graphs, and uses combinatorial techniques to recover an approximation to the signal. In this paper we present a unification of these two approaches. To this end, we extend the notion of Restricted Isometry Property from the Euclidean lscr2 norm to the Manhattan lscr1 norm. Then we show that this new lscr1 -based property is essentially equivalent to the combinatorial notion of expansion of the sparse graph underlying the measurement matrix. At the same time we show that the new property suffices to guarantee correctness of both geometric and combinatorial recovery algorithms. As a result, we obtain new measurement matrix constructions and algorithms for signal recovery which, compared to previous algorithms, are superior in either the number of measurements or computational efficiency of decoders.