Contextual bandits with linear payoffs, which are also known as linear bandits, provide a powerful alternative for solving practical problems of sequential decisions, e.g., online advertisements. In the era of big data, contextual data usually tend to be high-dimensional, which leads to new challenges for traditional linear bandits mostly designed for the setting of low-dimensional contextual data. Due to the curse of dimensionality, there are two challenges in most of the current bandit algorithms: the first is high time-complexity; and the second is extreme large upper regret bounds with high-dimensional data. In this paper, in order to attack the above two challenges effectively, we develop an algorithm of Contextual Bandits via RAndom Projection ( CBRAP ) in the setting of linear payoffs, which works especially for high-dimensional contextual data. The proposed CBRAP algorithm is time-efficient and flexible, because it enables players to choose an arm in a low-dimensional space, and relaxes the sparsity assumption of constant number of non-zero components in previous work. Besides, we provide a linear upper regret bound for the proposed algorithm, which is associated with reduced dimensions.
@cite_11 , the authors proposed an algorithm named BallExp for high-dimensional linear bandits, where the regret bound is relatively loose, and is directly related to the dimension of data.
@cite_11
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In this paper we study the contextual bandit problem (also known as the multi-armed bandit problem with expert advice) for linear payoff functions. For T rounds, K actions, and d dimensional feature vectors, we prove an O (√ Td ln(KT ln(T ) δ) ) regret bound that holds with probability 1− δ for the simplest known (both conceptually and computationally) efficient upper confidence bound algorithm for this problem. We also prove a lower bound of Ω( √ Td) for this setting, matching the upper bound up to logarithmic factors.