We present LumiereNet, a simple, modular, and completely deep-learning based architecture that synthesizes, high quality, full-pose headshot lecture videos from instructor's new audio narration of any length. Unlike prior works, LumiereNet is entirely composed of trainable neural network modules to learn mapping functions from the audio to video through (intermediate) estimated pose-based compact and abstract latent codes. Our video demos are available at [22] and [23].
* Visual speech synthesis Over the last two decades, there has been extensive study dedicated towards creating realistic animations for speech @cite_27 in 2D or 3D. 2D has the advantage that video cutouts of the mouth area can be used and combined leading to realistic visualizations @cite_0 @cite_19 . 3D approaches are much more versatile, as viewpoints and illumination can be changed at will @cite_16 . Given that our goal is to produce 2D animation based on audio, instead of formulating entire mapping as an end-to-end optimization task, we are inherently interested in the intermediate representations. Recent advances in this line were more or less focused on synthesizing only the parts of the face (around the mouth) and borrowing the rest of the subject from existing video footage @cite_9 @cite_8 @cite_24 .
@cite_8 @cite_9 @cite_0 @cite_19 @cite_27 @cite_24 @cite_16
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In this paper we present an audio driven system capable of videorealistic synthesis of a speaker uttering novel phrases. The audio input signal requires no phonetic labelling and is speaker independent. The system requires only a small training set of video and produces fully co-articulated realistic facial synthesis. Natural mouth and face dynamics are learned in training to allow new facial poses, unseen in the training video, to be rendered. To improve specificity and synthesis quality the appearance of a speakerâ€™s mouth and face are modelled separately and combined to produce the final video. To achieve this we have developed a novel approach which utilizes a hierarchical and non-linear PCA model which couples speech and appearance. The model is highly compact making it suitable for a wide range of real-time applications in multimedia and telecommunications using standard hardware. Data-driven approaches have been successfully used for realistic visual speech synthesis. However, little effort has been devoted to real-time lip-synching for interactive applications. In particular, algorithms that are based on a graph of motions are notorious for their exponential complexity. In this paper, we present a greedy graph search algorithm that yields vastly superior performance and allows real-time motion synthesis from a large database of motions. The time complexity of the algorithm is linear with respect to the size of an input utterance. In our experiments, the synthesis time for an input sentence of average length is under a second. We describe how to create with machine learning techniques a generative, speech animation module. A human subject is first recorded using a videocamera as he she utters a predetermined speech corpus. After processing the corpus automatically, a visual speech module is learned from the data that is capable of synthesizing the human subject's mouth uttering entirely novel utterances that were not recorded in the original video. The synthesized utterance is re-composited onto a background sequence which contains natural head and eye movement. The final output is videorealistic in the sense that it looks like a video camera recording of the subject. At run time, the input to the system can be either real audio sequences or synthetic audio produced by a text-to-speech system, as long as they have been phonetically aligned.The two key contributions of this paper are 1) a variant of the multidimensional morphable model (MMM) to synthesize new, previously unseen mouth configurations from a small set of mouth image prototypes; and 2) a trajectory synthesis technique based on regularization, which is automatically trained from the recorded video corpus, and which is capable of synthesizing trajectories in MMM space corresponding to any desired utterance. In this paper, we propose an HMM trajectory-guided, real image sample concatenation approach to photo-real talking head synthesis. It renders a smooth and natural video of articulators in sync with given speech signals. An audio-visual database is used to train a statistical Hidden Markov Model (HMM) of lips movement first and the trained model is then used to generate a visual parameter trajectory of lips movement for given speech signals, all in the maximum likelihood sense. The HMM generated trajectory is then used as a guide to select, in the original training database, an optimal sequence of mouth images which are then stitched back to a background head video. The whole procedure is fully automatic and data driven. With an audio video footage as short as 20 minutes from a speaker, the proposed system can synthesize a highly photo-real video in sync with the given speech signals. This system won the FIRST place in the Audio-Visual match contest in LIPS2009 Challenge, which was perceptually evaluated by recruited human subjects. Index Terms: visual speech synthesis, photo-real, talking head, trajectory-guided This paper presents an articulatory modelling approach to convert acoustic speech into realistic mouth animation. We directly model the movements of articulators, such as lips, tongue, and teeth, using a dynamic Bayesian network (DBN)-based audio-visual articulatory model (AVAM). A multiple-stream structure with a shared articulator layer is adopted in the model to synchronously associate the two building blocks of speech, i.e., audio and video. This model not only describes the synchronization between visual articulatory movements and audio speech, but also reflects the linguistic fact that different articulators evolve asynchronously. We also present a Baum-Welch DBN inversion (DBNI) algorithm to generate optimal facial parameters from audio given the trained AVAM under maximum likelihood (ML) criterion. Extensive objective and subjective evaluations on the JEWEL audio-visual dataset demonstrate that compared with phonemic HMM approaches, facial parameters estimated by our approach follow the true parameters more accurately, and the synthesized facial animation sequences are so lively that 38 of them are undistinguishable We propose a three-stage pixel-based visual front end for automatic speechreading (lipreading) that results in significantly improved recognition performance of spoken words or phonemes. The proposed algorithm is a cascade of three transforms applied on a three-dimensional video region-of-interest that contains the speaker's mouth area. The first stage is a typical image compression transform that achieves a high-energy, reduced-dimensionality representation of the video data. The second stage is a linear discriminant analysis-based data projection, which is applied on a concatenation of a small amount of consecutive image transformed video data. The third stage is a data rotation by means of a maximum likelihood linear transform that optimizes the likelihood of the observed data under the assumption of their class-conditional multivariate normal distribution with diagonal covariance. We applied the algorithm to visual-only 52-class phonetic and 27-class visemic classification on a 162-subject, 8-hour long, large vocabulary, continuous speech audio-visual database. We demonstrated significant classification accuracy gains by each added stage of the proposed algorithm which, when combined, can achieve up to 27 improvement. Overall, we achieved a 60 (49 ) visual-only frame-level visemic classification accuracy with (without) use of test set viseme boundaries. In addition, we report improved audio-visual phonetic classification over the use of a single-stage image transform visual front end. Finally, we discuss preliminary speech recognition results. In this paper, we propose an HMM trajectory-guided, real image sample concatenation approach to photo-realistic talking head synthesis. An audio-visual database of a person is recorded first for training a statistical Hidden Markov Model (HMM) of Lips movement. The HMM is then used to generate the dynamic trajectory of lips movement for given speech signals in the maximum probability sense. The generated trajectory is then used as a guide to select, from the original training database, an optimal sequence of lips images which are then stitched back to a background head video. We also propose a minimum generation error (MGE) training method to refine the audio-visual HMM to improve visual speech trajectory synthesis. Compared with the traditional maximum likelihood (ML) estimation, the proposed MGE training explicitly optimizes the quality of generated visual speech trajectory, where the audio-visual HMM modeling is jointly refined by using a heuristic method to find the optimal state alignment and a probabilistic descent algorithm to optimize the model parameters under the MGE criterion. In objective evaluation, compared with the ML-based method, the proposed MGE-based method achieves consistent improvement in the mean square error reduction, correlation increase, and recovery of global variance. For as short as 20 min recording of audio video footage, the proposed system can synthesize a highly photo-realistic talking head in sync with the given speech signals (natural or TTS synthesized). This system won the first place in the A V consistency contest in LIPS Challenge, perceptually evaluated by recruited human subjects.