Given an arbitrary face image and an arbitrary speech clip, the proposed work attempts to generating the talking face video with accurate lip synchronization while maintaining smooth transition of both lip and facial movement over the entire video clip. Existing works either do not consider temporal dependency on face images across different video frames thus easily yielding noticeable abrupt facial and lip movement or are only limited to the generation of talking face video for a specific person thus lacking generalization capacity. We propose a novel conditional video generation network where the audio input is treated as a condition for the recurrent adversarial network such that temporal dependency is incorporated to realize smooth transition for the lip and facial movement. In addition, we deploy a multi-task adversarial training scheme in the context of video generation to improve both photo-realism and the accuracy for lip synchronization. Finally, based on the phoneme distribution information extracted from the audio clip, we develop a sample selection method that effectively reduces the size of the training dataset without sacrificing the quality of the generated video. Extensive experiments on both controlled and uncontrolled datasets demonstrate the superiority of the proposed approach in terms of visual quality, lip sync accuracy, and smooth transition of lip and facial movement, as compared to the state-of-the-art.
Generative adversarial network (GAN) @cite_11 was first proposed in 2014 by Goodfellow which is able to generate photo-realistic images and has gained extraordinary popularity within recent two years. Compared with other generative models, such as variational autoencoder (VAE), GAN can generate much sharper and more photo-realistic images. Compared with the vanilla GAN, condition GANs can generate images under controllable factors rather than generating images from random noise. For example, Pix2pix @cite_9 and CycleGAN @cite_8 generated images with different color, style, and content conditioning on given reference images. CAAE related works @cite_22 @cite_3 generated face with aging effect conditioning on different age labels. SRGAN @cite_29 generated super-resolution images conditioning on low resolution images. @cite_26 @cite_30 filled in the incomplete holes of an image conditioning on the surrounding pixels. Most aforementioned works conduct image generation or translation within the same modality ( image modality). Few works conducted image generation between different modalities with large variations. For example, the text to image generation works @cite_18 @cite_4 synthesized image content based on given text description. @cite_29 predicted instrument images by providing the music audio played by some instruments.
@cite_30 @cite_18 @cite_26 @cite_4 @cite_22 @cite_8 @cite_9 @cite_29 @cite_3 @cite_11
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Although Generative Adversarial Networks (GANs) have shown remarkable success in various tasks, they still face challenges in generating high quality images. In this paper, we propose Stacked Generative Adversarial Networks (StackGAN) aiming at generating high-resolution photo-realistic images. First, we propose a two-stage generative adversarial network architecture, StackGAN-v1, for text-to-image synthesis. The Stage-I GAN sketches the primitive shape and colors of the object based on given text description, yielding low-resolution images. The Stage-II GAN takes Stage-I results and text descriptions as inputs, and generates high-resolution images with photo-realistic details. Second, an advanced multi-stage generative adversarial network architecture, StackGAN-v2, is proposed for both conditional and unconditional generative tasks. Our StackGAN-v2 consists of multiple generators and discriminators in a tree-like structure; images at multiple scales corresponding to the same scene are generated from different branches of the tree. StackGAN-v2 shows more stable training behavior than StackGAN-v1 by jointly approximating multiple distributions. Extensive experiments demonstrate that the proposed stacked generative adversarial networks significantly outperform other state-of-the-art methods in generating photo-realistic images. Although Generative Adversarial Networks (GANs) have shown remarkable success in various tasks, they still face challenges in generating high quality images. In this paper, we propose Stacked Generative Adversarial Networks (StackGANs) aimed at generating high-resolution photo-realistic images. First, we propose a two-stage generative adversarial network architecture, StackGAN-v1, for text-to-image synthesis. The Stage-I GAN sketches the primitive shape and colors of a scene based on a given text description, yielding low-resolution images. The Stage-II GAN takes Stage-I results and the text description as inputs, and generates high-resolution images with photo-realistic details. Second, an advanced multi-stage generative adversarial network architecture, StackGAN-v2, is proposed for both conditional and unconditional generative tasks. Our StackGAN-v2 consists of multiple generators and multiple discriminators arranged in a tree-like structure; images at multiple scales corresponding to the same scene are generated from different branches of the tree. StackGAN-v2 shows more stable training behavior than StackGAN-v1 by jointly approximating multiple distributions. Extensive experiments demonstrate that the proposed stacked generative adversarial networks significantly outperform other state-of-the-art methods in generating photo-realistic images. Generative Adversarial Network (GAN) is a prominent generative model that are widely used in various applications. Recent studies have indicated that it is possible to obtain fake face images with a high visual quality based on this novel model. If those fake faces are abused in image tampering, it would cause some potential moral, ethical and legal problems. In this paper, therefore, we first propose a Convolutional Neural Network (CNN) based method to identify fake face images generated by the current best method [20], and provide experimental evidences to show that the proposed method can achieve satisfactory results with an average accuracy over 99.4 . In addition, we provide comparative results evaluated on some variants of the proposed CNN architecture, including the high pass filter, the number of the layer groups and the activation function, to further verify the rationality of our method. In this work, we present the Text Conditioned Auxiliary Classifier Generative Adversarial Network, (TAC-GAN) a text to image Generative Adversarial Network (GAN) for synthesizing images from their text descriptions. Former approaches have tried to condition the generative process on the textual data; but allying it to the usage of class information, known to diversify the generated samples and improve their structural coherence, has not been explored. We trained the presented TAC-GAN model on the Oxford-102 dataset of flowers, and evaluated the discriminability of the generated images with Inception-Score, as well as their diversity using the Multi-Scale Structural Similarity Index (MS-SSIM). Our approach outperforms the state-of-the-art models, i.e., its inception score is 3.45, corresponding to a relative increase of 7.8 compared to the recently introduced StackGan. A comparison of the mean MS-SSIM scores of the training and generated samples per class shows that our approach is able to generate highly diverse images with an average MS-SSIM of 0.14 over all generated classes. Generative Adversarial Networks (GANs) have recently demonstrated the capability to synthesize compelling real-world images, such as room interiors, album covers, manga, faces, birds, and flowers. While existing models can synthesize images based on global constraints such as a class label or caption, they do not provide control over pose or object location. We propose a new model, the Generative Adversarial What-Where Network (GAWWN), that synthesizes images given instructions describing what content to draw in which location. We show high-quality 128 × 128 image synthesis on the Caltech-UCSD Birds dataset, conditioned on both informal text descriptions and also object location. Our system exposes control over both the bounding box around the bird and its constituent parts. By modeling the conditional distributions over part locations, our system also enables conditioning on arbitrary subsets of parts (e.g. only the beak and tail), yielding an efficient interface for picking part locations. Despite the recent advance of Generative Adversarial Networks (GANs) in high-fidelity image synthesis, there lacks enough understandings on how GANs are able to map the latent code sampled from a random distribution to a photo-realistic image. Previous work assumes the latent space learned by GAN follows a distributed representation but observes the vector arithmetic phenomenon of the output's semantics in latent space. In this work, we interpret the semantics hidden in the latent space of well-trained GANs. We find that the latent code for well-trained generative models, such as ProgressiveGAN and StyleGAN, actually learns a disentangled representation after some linear transformations. We make a rigorous analysis on the encoding of various semantics in the latent space as well as their properties, and then study how these semantics are correlated to each other. Based on our analysis, we propose a simple and general technique, called InterFaceGAN, for semantic face editing in latent space. Given a synthesized face, we are able to faithfully edit its various attributes such as pose, expression, age, presence of eyeglasses, without retraining the GAN model. Furthermore, we show that even the artifacts occurred in output images are able to be fixed using same approach. Extensive results suggest that learning to synthesize faces spontaneously brings a disentangled and controllable facial attribute representation Generative Adversarial Networks (GANs) have been successfully used to synthesize realistically looking images of faces, scenery and even medical images. Unfortunately, they usually require large training datasets, which are often scarce in the medical field, and to the best of our knowledge GANs have been only applied for medical image synthesis at fairly low resolution. However, many state-of-the-art machine learning models operate on high resolution data as such data carries indispensable, valuable information. In this work, we try to generate realistically looking high resolution images of skin lesions with GANs, using only a small training dataset of 2000 samples. The nature of the data allows us to do a direct comparison between the image statistics of the generated samples and the real dataset. We both quantitatively and qualitatively compare state-of-the-art GAN architectures such as DCGAN and LAPGAN against a modification of the latter for the task of image generation at a resolution of 256x256px. Our investigation shows that we can approximate the real data distribution with all of the models, but we notice major differences when visually rating sample realism, diversity and artifacts. In a set of use-case experiments on skin lesion classification, we further show that we can successfully tackle the problem of heavy class imbalance with the help of synthesized high resolution melanoma samples. Generative adversarial networks (GANs) have recently been adopted to single image super-resolution (SISR) and showed impressive results with realistically synthesized high-frequency textures. However, the results of such GAN-based approaches tend to include less meaningful high-frequency noise that is irrelevant to the input image. In this paper, we propose a novel GAN-based SISR method that overcomes the limitation and produces more realistic results by attaching an additional discriminator that works in the feature domain. Our additional discriminator encourages the generator to produce structural high-frequency features rather than noisy artifacts as it distinguishes synthetic and real images in terms of features. We also design a new generator that utilizes long-range skip connections so that information between distant layers can be transferred more effectively. Experiments show that our method achieves the state-of-the-art performance in terms of both PSNR and perceptual quality compared to recent GAN-based methods. The advance of Generative Adversarial Networks (GANs) enables realistic face image synthesis. However, synthesizing face images that preserve facial identity as well as have high diversity within each identity remains challenging. To address this problem, we present FaceFeat-GAN, a novel generative model that improves both image quality and diversity by using two stages. Unlike existing single-stage models that map random noise to image directly, our two-stage synthesis includes the first stage of diverse feature generation and the second stage of feature-to-image rendering. The competitions between generators and discriminators are carefully designed in both stages with different objective functions. Specially, in the first stage, they compete in the feature domain to synthesize various facial features rather than images. In the second stage, they compete in the image domain to render photo-realistic images that contain high diversity but preserve identity. Extensive experiments show that FaceFeat-GAN generates images that not only retain identity information but also have high diversity and quality, significantly outperforming previous methods. We introduce a novel generative autoencoder network model that learns to encode and reconstruct images with high quality and resolution, and supports smooth random sampling from the latent space of the encoder. Generative adversarial networks (GANs) are known for their ability to simulate random high-quality images, but they cannot reconstruct existing images. Previous works have attempted to extend GANs to support such inference but, so far, have not delivered satisfactory high-quality results. Instead, we propose the Progressively Growing Generative Autoencoder (Pioneer) network which achieves high-quality reconstruction with (128 128 ) images without requiring a GAN discriminator. We merge recent techniques for progressively building up the parts of the network with the recently introduced adversarial encoder–generator network. The ability to reconstruct input images is crucial in many real-world applications, and allows for precise intelligent manipulation of existing images. We show promising results in image synthesis and inference, with state-of-the-art results in CelebA inference tasks.