Recent studies show that widely used deep neural networks (DNNs) are vulnerable to carefully crafted adversarial examples. Many advanced algorithms have been proposed to generate adversarial examples by leveraging the @math distance for penalizing perturbations. Researchers have explored different defense methods to defend against such adversarial attacks. While the effectiveness of @math distance as a metric of perceptual quality remains an active research area, in this paper we will instead focus on a different type of perturbation, namely spatial transformation, as opposed to manipulating the pixel values directly as in prior works. Perturbations generated through spatial transformation could result in large @math distance measures, but our extensive experiments show that such spatially transformed adversarial examples are perceptually realistic and more difficult to defend against with existing defense systems. This potentially provides a new direction in adversarial example generation and the design of corresponding defenses. We visualize the spatial transformation based perturbation for different examples and show that our technique can produce realistic adversarial examples with smooth image deformation. Finally, we visualize the attention of deep networks with different types of adversarial examples to better understand how these examples are interpreted.
Following the emergence of adversarial examples, various defense methods have been studied, including adversarial training , distillation , gradient masking and feature squeezing . However, these defenses can either be evaded by attacks or only provide marginal improvements . Among these defenses, adversarial training has achieved the state-of-the-art performance. @cite_2 proposed to use the fast gradient sign attack as an adversary to perform adversarial training, which is much faster, followed by ensemble adversarial training and projected gradient descent (PGD) adversarial training . In this work, we explicitly analyze how effective the spatial transformation based adversarial examples are under these adversarial training based defense methods.
@cite_2
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Standard adversarial attacks change the predicted class label of an image by adding specially tailored small perturbations to its pixels. In contrast, a universal perturbation is an update that can be added to any image in a broad class of images, while still changing the predicted class label. We study the efficient generation of universal adversarial perturbations, and also efficient methods for hardening networks to these attacks. We propose a simple optimization-based universal attack that reduces the top-1 accuracy of various network architectures on ImageNet to less than 20 , while learning the universal perturbation 13X faster than the standard method. To defend against these perturbations, we propose universal adversarial training, which models the problem of robust classifier generation as a two-player min-max game. This method is much faster and more scalable than conventional adversarial training with a strong adversary (PGD), and yet yields models that are extremely resistant to universal attacks, and comparably resistant to standard (per-instance) black box attacks. We also discover a rather fascinating side-effect of universal adversarial training: attacks built for universally robust models transfer better to other (black box) models than those built with conventional adversarial training.