Finding communities in evolving networks is a difficult task and raises issues different from the classic static detection case. We introduce an approach based on the recent vertex-centred paradigm. The proposed algorithm, named DynLOCNeSs, detects communities by scanning and evaluating each vertex neighbourhood, which can be done independently in a parallel way. It is done by means of a preference measure, using these preferences to handle community changes. We also introduce a new vertex neighbourhood preference measure, CWCN, more efficient than current existing ones in the considered context. Experimental results show the relevance of this measure and the ability of the proposed approach to detect classical community evolution patterns such as grow-shrink and merge-split.
We can also cite agent-based approaches like consider each vertex as an agent and apply dynamic evolution rules to simulate the community formation, yielding a community structure @cite_21 .
@cite_21
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In this paper, we introduce a game-theoretic framework to address the community detection problem based on the structures of social networks. We formulate the dynamics of community formation as a strategic game called community formation game: Given an underlying social graph, we assume that each node is a selfish agent who selects communities to join or leave based on her own utility measurement. A community structure can be interpreted as an equilibrium of this game. We formulate the agents' utility by the combination of a gain function and a loss function. We allow each agent to select multiple communities, which naturally captures the concept of "overlapping communities". We propose a gain function based on the modularity concept introduced by Newman (Proc Natl Acad Sci 103(23):8577---8582, 2006), and a simple loss function that reflects the intrinsic costs incurred when people join the communities. We conduct extensive experiments under this framework, and our results show that our algorithm is effective in identifying overlapping communities, and are often better then other algorithms we evaluated especially when many people belong to multiple communities. To the best of our knowledge, this is the first time the community detection problem is addressed by a game-theoretic framework that considers community formation as the result of individual agents' rational behaviors.