We present a deblurring method for scenes with occluding objects using a carefully designed layered blur model. Layered blur model is frequently used in the motion deblurring problem to handle locally varying blurs, which is caused by object motions or depth variations in a scene. However, conventional models have a limitation in representing the layer interactions occurring at occlusion boundaries. In this paper, we address this limitation in both theoretical and experimental ways, and propose a new layered blur model reflecting actual blur generation process. Based on this model, we develop an occlusion-aware deblurring method that can estimate not only the clear foreground and background, but also the object motion more accurately. We also provide a novel analysis on the blur kernel at object boundaries, which shows the distinctive characteristics of the blur kernel that cannot be captured by conventional blur models. Experimental results on synthetic and real blurred videos demonstrate that the proposed method yields superior results, especially at object boundaries.
Early works on deblurring focused on the blur caused by camera shake in constant depth images. They are roughly categorized into spatially-invariant and spatially-varying configurations. Spatially-invariant deblurring achieved some success in single-image deblurring @cite_3 @cite_21 @cite_18 @cite_39 and video deblurring @cite_23 . However, the spatially-invariant blur model cannot deal with a rotational camera motion, which is a significant and common component in practical scenarios @cite_20 . To overcome this limitation, some researchers parameterized the blur as a possible camera motions in a 3D space, and this approach is applied to single-image @cite_6 @cite_15 @cite_5 @cite_33 and video deblurring @cite_36 @cite_29 . Although these methods solve spatially-varying motion blur in some extent, they are limited to camera shake in a constant depth and cannot handle more general depth variation or object motion problem.
@cite_18 @cite_33 @cite_36 @cite_29 @cite_21 @cite_3 @cite_39 @cite_6 @cite_23 @cite_5 @cite_15 @cite_20
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Camera shake during exposure time often results in spatially variant blur effect of the image. The non-uniform blur effect is not only caused by the camera motion, but also the depth variation of the scene. The objects close to the camera sensors are likely to appear more blurry than those at a distance in such cases. However, recent non-uniform deblurring methods do not explicitly consider the depth factor or assume fronto-parallel scenes with constant depth for simplicity. While single image non-uniform deblurring is a challenging problem, the blurry results in fact contain depth information which can be exploited. We propose to jointly estimate scene depth and remove non-uniform blur caused by camera motion by exploiting their underlying geometric relationships, with only single blurry image as input. To this end, we present a unified layer-based model for depth-involved deblurring. We provide a novel layer-based solution using matting to partition the layers and an expectation-maximization scheme to solve this problem. This approach largely reduces the number of unknowns and makes the problem tractable. Experiments on challenging examples demonstrate that both depth and camera shake removal can be well addressed within the unified framework. Blur from camera shake is mostly due to the 3D rotation of the camera, resulting in a blur kernel that can be significantly non-uniform across the image. However, most current deblurring methods model the observed image as a convolution of a sharp image with a uniform blur kernel. We propose a new parametrized geometric model of the blurring process in terms of the rotational velocity of the camera during exposure. We apply this model to two different algorithms for camera shake removal: the first one uses a single blurry image (blind deblurring), while the second one uses both a blurry image and a sharp but noisy image of the same scene. We show that our approach makes it possible to model and remove a wider class of blurs than previous approaches, including uniform blur as a special case, and demonstrate its effectiveness with experiments on real images. Photographs taken in low-light conditions are often blurry as a result of camera shake, i.e. a motion of the camera while its shutter is open. Most existing deblurring methods model the observed blurry image as the convolution of a sharp image with a uniform blur kernel. However, we show that blur from camera shake is in general mostly due to the 3D rotation of the camera, resulting in a blur that can be significantly non-uniform across the image. We propose a new parametrized geometric model of the blurring process in terms of the rotational motion of the camera during exposure. This model is able to capture non-uniform blur in an image due to camera shake using a single global descriptor, and can be substituted into existing deblurring algorithms with only small modifications. To demonstrate its effectiveness, we apply this model to two deblurring problems; first, the case where a single blurry image is available, for which we examine both an approximate marginalization approach and a maximum a posteriori approach, and second, the case where a sharp but noisy image of the scene is available in addition to the blurry image. We show that our approach makes it possible to model and remove a wider class of blurs than previous approaches, including uniform blur as a special case, and demonstrate its effectiveness with experiments on synthetic and real images. State-of-the-art video deblurring methods are capable of removing non-uniform blur caused by unwanted camera shake and or object motion in dynamic scenes. However, most existing methods are based on batch processing and thus need access to all recorded frames, rendering them computationally demanding and time consuming and thus limiting their practical use. In contrast, we propose an online (sequential) video deblurring method based on a spatio-temporal recurrent network that allows for real-time performance. In particular, we introduce a novel architecture which extends the receptive field while keeping the overall size of the network small to enable fast execution. In doing so, our network is able to remove even large blur caused by strong camera shake and or fast moving objects. Furthermore, we propose a novel network layer that enforces temporal consistency between consecutive frames by dynamic temporal blending which compares and adaptively (at test time) shares features obtained at different time steps. We show the superiority of the proposed method in an extensive experimental evaluation. Most conventional single image deblurring methods assume that the underlying scene is static and the blur is caused by only camera shake. In this paper, in contrast to this restrictive assumption, we address the deblurring problem of general dynamic scenes which contain multiple moving objects as well as camera shake. In case of dynamic scenes, moving objects and background have different blur motions, so the segmentation of the motion blur is required for deblurring each distinct blur motion accurately. Thus, we propose a novel energy model designed with the weighted sum of multiple blur data models, which estimates different motion blurs and their associated pixel-wise weights, and resulting sharp image. In this framework, the local weights are determined adaptively and get high values when the corresponding data models have high data fidelity. And, the weight information is used for the segmentation of the motion blur. Non-local regularization of weights are also incorporated to produce more reliable segmentation results. A convex optimization-based method is used for the solution of the proposed energy model. Experimental results demonstrate that our method outperforms conventional approaches in deblurring both dynamic scenes and static scenes. We present a novel single image deblurring method to estimate spatially non-uniform blur that results from camera shake. We use existing spatially invariant deconvolution methods in a local and robust way to compute initial estimates of the latent image. The camera motion is represented as a Motion Density Function (MDF) which records the fraction of time spent in each discretized portion of the space of all possible camera poses. Spatially varying blur kernels are derived directly from the MDF. We show that 6D camera motion is well approximated by 3 degrees of motion (in-plane translation and rotation) and analyze the scope of this approximation. We present results on both synthetic and captured data. Our system out-performs current approaches which make the assumption of spatially invariant blur. Videos captured by hand-held Cameras often contain significant camera shake, causing many frames to be blurry. Restoring shaky videos not only requires smoothing the camera motion and stabilizing the content, but also demands removing blur from video frames. However, video blur is hard to remove using existing single or multiple image deblurring techniques, as the blur kernel is both spatially and temporally varying. This paper presents a video deblurring method that can effectively restore sharp frames from blurry ones caused by camera shake. Our method is built upon the observation that due to the nature of camera shake, not all video frames are equally blurry. The same object may appear sharp on some frames while blurry on others. Our method detects sharp regions in the video, and uses them to restore blurry regions of the same content in nearby frames. Our method also ensures that the deblurred frames are both spatially and temporally coherent using patch-based synthesis. Experimental results show that our method can effectively remove complex video blur under the presence of moving objects and other outliers, which cannot be achieved using previous deconvolution-based approaches. State-of-the-art video deblurring methods are capable of removing non-uniform blur caused by unwanted camera shake and or object motion in dynamic scenes. However, most existing methods are based on batch processing and thus need access to all recorded frames, rendering them computationally demanding and time-consuming and thus limiting their practical use. In contrast, we propose an online (sequential) video deblurring method based on a spatio-temporal recurrent network that allows for realtime performance. In particular, we introduce a novel architecture which extends the receptive field while keeping the overall size of the network small to enable fast execution. In doing so, our network is able to remove even large blur caused by strong camera shake and or fast moving objects. Furthermore, we propose a novel network layer that enforces temporal consistency between consecutive frames by dynamic temporal blending which compares and adap- tively (at test time) shares features obtained at different time steps. We show the superiority of the proposed method in an extensive experimental evaluation. Although spatial deblurring is relatively well understood by assuming that the blur kernel is shift invariant, motion blur is not so when we attempt to deconvolve on a frame-by-frame basis: this is because, in general, videos include complex, multilayer transitions. Indeed, we face an exceedingly difficult problem in motion deblurring of a single frame when the scene contains motion occlusions. Instead of deblurring video frames individually, a fully 3-D deblurring method is proposed in this paper to reduce motion blur from a single motion-blurred video to produce a high-resolution video in both space and time. Unlike other existing approaches, the proposed deblurring kernel is free from knowledge of the local motions. Most importantly, due to its inherent locally adaptive nature, the 3-D deblurring is capable of automatically deblurring the portions of the sequence, which are motion blurred, without segmentation and without adversely affecting the rest of the spatiotemporal domain, where such blur is not present. Our method is a two-step approach; first we upscale the input video in space and time without explicit estimates of local motions, and then perform 3-D deblurring to obtain the restored sequence. Many blind motion deblur methods model the motion blur as a spatially invariant convolution process. However, motion blur caused by the camera movement in 3D space during shutter time often leads to spatially varying blurring effect over the image. In this paper, we proposed an efficient two-stage approach to remove spatially-varying motion blurring from a single photo. There are three main components in our approach: (i) a minimization method of estimating region-wise blur kernels by using both image information and correlations among neighboring kernels, (ii) an interpolation scheme of constructing pixel-wise blur matrix from region-wise blur kernels, and (iii) a non-blind deblurring method robust to kernel errors. The experiments showed that the proposed method outperformed the existing software based approaches on tested real images. Motion blur from camera shake is a major problem in videos captured by hand-held devices. Unlike single-image deblurring, video-based approaches can take advantage of the abundant information that exists across neighboring frames. As a result the best performing methods rely on aligning nearby frames. However, aligning images is a computationally expensive and fragile procedure, and methods that aggregate information must therefore be able to identify which regions have been accurately aligned and which have not, a task which requires high level scene understanding. In this work, we introduce a deep learning solution to video deblurring, where a CNN is trained end-to-end to learn how to accumulate information across frames. To train this network, we collected a dataset of real videos recorded with a high framerate camera, which we use to generate synthetic motion blur for supervision. We show that the features learned from this dataset extend to deblurring motion blur that arises due to camera shake in a wide range of videos, and compare the quality of results to a number of other baselines. Most state-of-the-art dynamic scene deblurring methods based on accurate motion segmentation assume that motion blur is small or that the specific type of motion causing the blur is known. In this paper, we study a motion segmentation-free dynamic scene deblurring method, which is unlike other conventional methods. When the motion can be approximated to linear motion that is locally (pixel-wise) varying, we can handle various types of blur caused by camera shake, including out-of-plane motion, depth variation, radial distortion, and so on. Thus, we propose a new energy model simultaneously estimating motion flow and the latent image based on robust total variation (TV)-L1 model. This approach is necessary to handle abrupt changes in motion without segmentation. Furthermore, we address the problem of the traditional coarse-to-fine deblurring framework, which gives rise to artifacts when restoring small structures with distinct motion. We thus propose a novel kernel re-initialization method which reduces the error of motion flow propagated from a coarser level. Moreover, a highly effective convex optimization-based solution mitigating the computational difficulties of the TV-L1 model is established. Comparative experimental results on challenging real blurry images demonstrate the efficiency of the proposed method.