Systems based on bag-of-words models from image features collected at maxima of sparse interest point operators have been used successfully for both computer visual object and action recognition tasks. While the sparse, interest-point based approach to recognition is not inconsistent with visual processing in biological systems that operate in saccade and fixate' regimes, the methodology and emphasis in the human and the computer vision communities remains sharply distinct. Here, we make three contributions aiming to bridge this gap. First, we complement existing state-of-the art large scale dynamic computer vision annotated datasets like Hollywood-2 and UCF Sports with human eye movements collected under the ecological constraints of the visual action recognition task. To our knowledge these are the first large human eye tracking datasets to be collected and made publicly available for video, vision.imar.ro eyetracking (497,107 frames, each viewed by 16 subjects), unique in terms of their (a) large scale and computer vision relevance, (b) dynamic, video stimuli, (c) task control, as opposed to free-viewing. Second, we introduce novel sequential consistency and alignment measures, which underline the remarkable stability of patterns of visual search among subjects. Third, we leverage the significant amount of collected data in order to pursue studies and build automatic, end-to-end trainable computer vision systems based on human eye movements. Our studies not only shed light on the differences between computer vision spatio-temporal interest point image sampling strategies and the human fixations, as well as their impact for visual recognition performance, but also demonstrate that human fixations can be accurately predicted, and when used in an end-to-end automatic system, leveraging some of the advanced computer vision practice, can lead to state of the art results.
Datasets containing human gaze pattern annotations of images have emerged from studies carried out by the human vision community, some of which are publicly available @cite_52 @cite_55 @cite_48 @cite_14 @cite_56 and some that are not @cite_57 (see @cite_27 for an overview). Most of these datasets have been designed for small quantitative studies, consisting of at most a few hundred images or videos, usually recorded under free-viewing, in sharp contrast with the data we provide, which is large scale, dynamic, and task controlled. These studies @cite_52 @cite_1 @cite_57 @cite_48 @cite_14 @cite_15 @cite_16 @cite_0 could however benefit from larger scale natural datasets, and from studies that emphasize the task, as we pursue.
@cite_14 @cite_48 @cite_55 @cite_1 @cite_52 @cite_56 @cite_57 @cite_0 @cite_27 @cite_15 @cite_16
2121947860 2686115206 2768765894 2071555787 2953126257 2765629358 2049569768 2284800790 2129053638 2018421200 2951506741
Previous studies of eye gaze have shown that when looking at images containing human faces, observers tend to rapidly focus on the facial regions. But is this true of other high-level image features as well? We here investigate the extent to which natural scenes containing faces, text elements, and cell phones - as a suitable control - attract attention by tracking the eye movements of subjects in two types of tasks - free viewing and search. We observed that subjects in free-viewing conditions look at faces and text 16.6 and 11.1 times more than similar regions normalized for size and position of the face and text. In terms of attracting gaze, text is almost as effective as faces. Furthermore, it is difﬁcult to avoid looking at faces and text even when doing so imposes a cost. We also found that subjects took longer in making their initial saccade when they were told to avoid faces text and their saccades landed on a non-face non-text object. We reﬁne a well-known bottom–up computer model of saliency-driven attention that includes conspicuity maps for color, orientation, and intensity by adding high-level semantic information (i.e., the location of faces or text) and demonstrate that this signiﬁcantly improves the ability to predict eye ﬁxations in natural images. Our enhanced model’s predictions yield an area under the ROC curve over 84 for images that contain faces or text when compared against the actual ﬁxation pattern of subjects. This suggests that the primate visual system allocates attention using such an enhanced saliency map. What does human gaze reveal about a users' intents and to which extend can these intents be inferred or even visualized? Gaze was proposed as an implicit source of information to predict the target of visual search and, more recently, to predict the object class and attributes of the search target. In this work, we go one step further and investigate the feasibility of combining recent advances in encoding human gaze information using deep convolutional neural networks with the power of generative image models to visually decode, i.e. create a visual representation of, the search target. Such visual decoding is challenging for two reasons: 1) the search target only resides in the user's mind as a subjective visual pattern, and can most often not even be described verbally by the person, and 2) it is, as of yet, unclear if gaze fixations contain sufficient information for this task at all. We show, for the first time, that visual representations of search targets can indeed be decoded only from human gaze fixations. We propose to first encode fixations into a semantic representation and then decode this representation into an image. We evaluate our method on a recent gaze dataset of 14 participants searching for clothing in image collages and validate the model's predictions using two human studies. Our results show that 62 (Chance level = 10 ) of the time users were able to select the categories of the decoded image right. In our second studies we show the importance of a local gaze encoding for decoding visual search targets of user In this paper we report on the context and evaluation of a system for an automatic interpretation of sightings of individual western lowland gorillas (Gorilla gorilla gorilla) as captured in facial field photography in the wild. This effort aligns with a growing need for effective and integrated monitoring approaches for assessing the status of biodiversity at high spatio-temporal scales. Manual field photography and the utilisation of autonomous camera traps have already transformed the way ecological surveys are conducted. In principle, many environments can now be monitored continuously, and with a higher spatio-temporal resolution than ever before. Yet, the manual effort required to process photographic data to derive relevant information delimits any large scale application of this methodology. The described system applies existing computer vision techniques including deep convolutional neural networks to cover the tasks of detection and localisation, as well as individual identification of gorillas in a practically relevant setup. We evaluate the approach on a relatively large and challenging data corpus of 12,765 field images of 147 individual gorillas with image-level labels (i.e. missing bounding boxes) photographed at Mbeli Bai at the Nouabal-Ndoki National Park, Republic of Congo. Results indicate a facial detection rate of 90.8 AP and an individual identification accuracy for ranking within the Top 5 set of 80.3 . We conclude that, whilst keeping the human in the loop is critical, this result is practically relevant as it exemplifies model transferability and has the potential to assist manual identification efforts. We argue further that there is significant need towards integrating computer vision deeper into ecological sampling methodologies and field practice to move the discipline forward and open up new research horizons. Systems based on bag-of-words models from image features collected at maxima of sparse interest point operators have been used successfully for both computer visual object and action recognition tasks. While the sparse, interest-point based approach to recognition is not inconsistent with visual processing in biological systems that operate in ‘saccade and fixate’ regimes, the methodology and emphasis in the human and the computer vision communities remains sharply distinct. Here, we make three contributions aiming to bridge this gap. First, we complement existing state-of-the art large scale dynamic computer vision annotated datasets like Hollywood-2 [1] and UCF Sports [2] with human eye movements collected under the ecological constraints of visual action and scene context recognition tasks. To our knowledge these are the first large human eye tracking datasets to be collected and made publicly available for video, vision.imar.ro eyetracking (497,107 frames, each viewed by 19 subjects), unique in terms of their (a) large scale and computer vision relevance, (b) dynamic, video stimuli, (c) task control, as well as free-viewing . Second, we introduce novel dynamic consistency and alignment measures , which underline the remarkable stability of patterns of visual search among subjects. Third, we leverage the significant amount of collected data in order to pursue studies and build automatic, end-to-end trainable computer vision systems based on human eye movements. Our studies not only shed light on the differences between computer vision spatio-temporal interest point image sampling strategies and the human fixations, as well as their impact for visual recognition performance, but also demonstrate that human fixations can be accurately predicted, and when used in an end-to-end automatic system, leveraging some of the advanced computer vision practice, can lead to state of the art results. Learning-based methods are believed to work well for unconstrained gaze estimation, i.e. gaze estimation from a monocular RGB camera without assumptions regarding user, environment, or camera. However, current gaze datasets were collected under laboratory conditions and methods were not evaluated across multiple datasets. Our work makes three contributions towards addressing these limitations. First, we present the MPIIGaze that contains 213,659 full face images and corresponding ground-truth gaze positions collected from 15 users during everyday laptop use over several months. An experience sampling approach ensured continuous gaze and head poses and realistic variation in eye appearance and illumination. To facilitate cross-dataset evaluations, 37,667 images were manually annotated with eye corners, mouth corners, and pupil centres. Second, we present an extensive evaluation of state-of-the-art gaze estimation methods on three current datasets, including MPIIGaze. We study key challenges including target gaze range, illumination conditions, and facial appearance variation. We show that image resolution and the use of both eyes affect gaze estimation performance while head pose and pupil centre information are less informative. Finally, we propose GazeNet, the first deep appearance-based gaze estimation method. GazeNet improves the state of the art by 22 percent (from a mean error of 13.9 degrees to 10.8 degrees) for the most challenging cross-dataset evaluation. Learning-based methods are believed to work well for unconstrained gaze estimation, i.e. gaze estimation from a monocular RGB camera without assumptions regarding user, environment, or camera. However, current gaze datasets were collected under laboratory conditions and methods were not evaluated across multiple datasets. Our work makes three contributions towards addressing these limitations. First, we present the MPIIGaze dataset, which contains 213,659 full face images and corresponding ground-truth gaze positions collected from 15 users during everyday laptop use over several months. An experience sampling approach ensured continuous gaze and head poses and realistic variation in eye appearance and illumination. To facilitate cross-dataset evaluations, 37,667 images were manually annotated with eye corners, mouth corners, and pupil centres. Second, we present an extensive evaluation of state-of-the-art gaze estimation methods on three current datasets, including MPIIGaze. We study key challenges including target gaze range, illumination conditions, and facial appearance variation. We show that image resolution and the use of both eyes affect gaze estimation performance, while head pose and pupil centre information are less informative. Finally, we propose GazeNet, the first deep appearance-based gaze estimation method. GazeNet improves on the state of the art by 22 percent (from a mean error of 13.9 degrees to 10.8 degrees) for the most challenging cross-dataset evaluation. We describe a method to obtain a pixel-wise segmentation and pose estimation of multiple people in stereoscopic videos. This task involves challenges such as dealing with unconstrained stereoscopic video, non-stationary cameras, and complex indoor and outdoor dynamic scenes with multiple people. We cast the problem as a discrete labelling task involving multiple person labels, devise a suitable cost function, and optimize it efficiently. The contributions of our work are two-fold: First, we develop a segmentation model incorporating person detections and learnt articulated pose segmentation masks, as well as colour, motion, and stereo disparity cues. The model also explicitly represents depth ordering and occlusion. Second, we introduce a stereoscopic dataset with frames extracted from feature-length movies “StreetDance 3D” and “Pina”. The dataset contains 587 annotated human poses, 1,158 bounding box annotations and 686 pixel-wise segmentations of people. The dataset is composed of indoor and outdoor scenes depicting multiple people with frequent occlusions. We demonstrate results on our new challenging dataset, as well as on the H2view dataset from ( ACCV 2012). Computer Vision has recently witnessed great research advance towards automatic facial points detection. Numerous methodologies have been proposed during the last few years that achieve accurate and efficient performance. However, fair comparison between these methodologies is infeasible mainly due to two issues. (a) Most existing databases, captured under both constrained and unconstrained (in-the-wild) conditions have been annotated using different mark-ups and, in most cases, the accuracy of the annotations is low. (b) Most published works report experimental results using different training testing sets, different error metrics and, of course, landmark points with semantically different locations. In this paper, we aim to overcome the aforementioned problems by (a) proposing a semi-automatic annotation technique that was employed to re-annotate most existing facial databases under a unified protocol, and (b) presenting the 300 Faces In-The-Wild Challenge (300-W), the first facial landmark localization challenge that was organized twice, in 2013 and 2015. To the best of our knowledge, this is the first effort towards a unified annotation scheme of massive databases and a fair experimental comparison of existing facial landmark localization systems. The images and annotations of the new testing database that was used in the 300-W challenge are available from http: ibug.doc.ic.ac.uk resources 300-W_IMAVIS . Several visual attention models have been proposed for describing eye movements over simple stimuli and tasks such as free viewing or visual search. Yet, to date, there exists no computational framework that can reliably mimic human gaze behavior in more complex environments and tasks such as urban driving. In addition, benchmark datasets, scoring techniques, and top-down model architectures are not yet well understood. In this paper, we describe new task-dependent approaches for modeling top-down overt visual attention based on graphical models for probabilistic inference and reasoning. We describe a dynamic Bayesian network that infers probability distributions over attended objects and spatial locations directly from observed data. Probabilistic inference in our model is performed over object-related functions that are fed from manual annotations of objects in video scenes or by state-of-the-art object detection recognition algorithms. Evaluating over approximately 3 h (approximately 315 000 eye fixations and 12 000 saccades) of observers playing three video games (time-scheduling, driving, and flight combat), we show that our approach is significantly more predictive of eye fixations compared to: 1) simpler classifier-based models also developed here that map a signature of a scene (multimodal information from gist, bottom-up saliency, physical actions, and events) to eye positions; 2) 14 state-of-the-art bottom-up saliency models; and 3) brute-force algorithms such as mean eye position. Our results show that the proposed model is more effective in employing and reasoning over spatio-temporal visual data compared with the state-of-the-art. Nowadays, many surgeries, including eye surgeries, are video-monitored. We present in this paper an automatic video analysis system able to recognize surgical tasks in real-time. The proposed system relies on the Content-Based Video Retrieval (CBVR) paradigm. It characterizes short subsequences in the video stream and searches for video subsequences with similar structures in a video archive. Fixed-length feature vectors are built for each subsequence: the feature vectors are unchanged by variations in duration and temporal structure among the target surgical tasks. Therefore, it is possible to perform fast nearest neighbor searches in the video archive. The retrieved video subsequences are used to recognize the current surgical task by analogy reasoning. The system can be trained to recognize any surgical task using weak annotations only. It was applied to a dataset of 23 epiretinal membrane surgeries and a dataset of 100 cataract surgeries. Three surgical tasks were annotated in the first dataset. Nine surgical tasks were annotated in the second dataset. To assess its generality, the system was also applied to a dataset of 1,707 movie clips in which 12 human actions were annotated. High task recognition scores were measured in all three datasets. Real-time task recognition will be used in future works to communicate with surgeons (trainees in particular) or with surgical devices. Primates—including humans—can typically recognize objects in visual images at a glance even in spite of naturally occurring identity-preserving image transformations (e.g. changes in viewpoint). A primary neuroscience goal is to uncover neuron-level mechanistic models that quantitatively explain this behavior by predicting primate performance for each and every image. Here, we applied this stringent behavioral prediction test to the leading mechanistic models of primate vision (specifically, deep, convolutional, artificial neural networks; ANNs) by directly comparing their behavioral signatures against those of humans and rhesus macaque monkeys. Using high-throughput data collection systems for human and monkey psychophysics, we collected over one million behavioral trials from 1472 anonymous humans and five male macaque monkeys for 2400 images over 276 binary object discrimination tasks. Consistent with previous work, we observed that state-of-the-art deep, feed-forward convolutional ANNs trained for visual categorization (termed DCNN IC models) accurately predicted primate patterns of object-level confusion. However, when we examined behavioral performance for individual images within each object discrimination task, we found that all tested DCNN IC models were significantly non-predictive of primate performance, and that this prediction failure was not accounted for by simple image attributes, nor rescued by simple model modifications. These results show that current DCNN IC models cannot account for the image-level behavioral patterns of primates, and that new ANN models are needed to more precisely capture the neural mechanisms underlying primate object vision. To this end, large-scale, high-resolution primate behavioral benchmarks—such as those obtained here—could serve as direct guides for discovering such models. SIGNIFICANCE STATEMENT Recently, specific feed-forward deep convolutional artificial neural networks (ANNs) models have dramatically advanced our quantitative understanding of the neural mechanisms underlying primate core object recognition. In this work, we tested the limits of those ANNs by systematically comparing the behavioral responses of these models with the behavioral responses of humans and monkeys, at the resolution of individual images. Using these high-resolution metrics, we found that all tested ANN models significantly diverged from primate behavior. Going forward, these high-resolution, large-scale primate behavioral benchmarks could serve as direct guides for discovering better ANN models of the primate visual system.