This article presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are represented as classes. The words simultaneously update their class membership preferences according to the senses that neighboring words are likely to choose. We use distributional information to weigh the influence that each word has on the decisions of the others and semantic similarity information to measure the strength of compatibility among the choices. With this information we can formulate the word sense disambiguation problem as a constraint satisfaction problem and solve it using tools derived from game theory, maintaining the textual coherence. The model is based on two ideas: Similar words should be assigned to similar classes and the meaning of a word does not depend on all the words in a text but just on some of them. The article provides an in-depth motivation of the idea of modeling the word sense disambiguation problem in terms of game theory, which is illustrated by an example. The conclusion presents an extensive analysis on the combination of similarity measures to use in the framework and a comparison with state-of-the-art systems. The results show that our model outperforms state-of-the-art algorithms and can be applied to different tasks and in different scenarios.
One of the most common heuristics that allows to exploit sense tagged data such as SemCor @cite_8 is the most frequent sense. It exploits the overall sense distribution for each word to be disambiguated, choosing the sense with the highest probability regardless of any other information. This simple procedure is very powerful in general domains but can not handle senses with a low distribution, which could be found in specific domains.
@cite_8
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In word sense disambiguation (WSD), the heuristic of choosing the most common sense is extremely powerful because the distribution of the senses of a word is often skewed. The problem with using the predominant, or first sense heuristic, aside from the fact that it does not take surrounding context into account, is that it assumes some quantity of hand-tagged data. Whilst there are a few hand-tagged corpora available for some languages, one would expect the frequency distribution of the senses of words, particularly topical words, to depend on the genre and domain of the text under consideration. We present work on the use of a thesaurus acquired from raw textual corpora and the WordNet similarity package to find predominant noun senses automatically. The acquired predominant senses give a precision of 64 on the nouns of the SENSEVAL-2 English all-words task. This is a very promising result given that our method does not require any hand-tagged text, such as SemCor. Furthermore, we demonstrate that our method discovers appropriate predominant senses for words from two domain-specific corpora.