This article presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are represented as classes. The words simultaneously update their class membership preferences according to the senses that neighboring words are likely to choose. We use distributional information to weigh the influence that each word has on the decisions of the others and semantic similarity information to measure the strength of compatibility among the choices. With this information we can formulate the word sense disambiguation problem as a constraint satisfaction problem and solve it using tools derived from game theory, maintaining the textual coherence. The model is based on two ideas: Similar words should be assigned to similar classes and the meaning of a word does not depend on all the words in a text but just on some of them. The article provides an in-depth motivation of the idea of modeling the word sense disambiguation problem in terms of game theory, which is illustrated by an example. The conclusion presents an extensive analysis on the combination of similarity measures to use in the framework and a comparison with state-of-the-art systems. The results show that our model outperforms state-of-the-art algorithms and can be applied to different tasks and in different scenarios.
With these observations in mind created three domain specific corpora to evaluate WSD systems. They tested whether WSD algorithms are able to adapt to different contexts, comparing their results with the most frequent sense heuristic, computed on general domains corpora. They used an unsupervised approach to obtain the most frequent sense for a specific domain @cite_56 and demonstrated that their approach outperforms the most frequent sense heuristic derived from general domain and labeled data.
@cite_56
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Distributions of the senses of words are often highly skewed. This fact is exploited by word sense disambiguation (WSD) systems which back off to the predominant sense of a word when contextual clues are not strong enough. The domain of a document has a strong influence on the sense distribution of words, but it is not feasible to produce large manually annotated corpora for every domain of interest. In this paper we describe the construction of three sense annotated corpora in different domains for a sample of English words. We apply an existing method for acquiring predominant sense information automatically from raw text, and for our sample demonstrate that (1) acquiring such information automatically from a mixed-domain corpus is more accurate than deriving it from SemCor, and (2) acquiring it automatically from text in the same domain as the target domain performs best by a large margin. We also show that for an all words WSD task this automatic method is best focussed on words that are salient to the domain, and on words with a different acquired predominant sense in that domain compared to that acquired from a balanced corpus.