In the context of scene understanding, a variety of methods exists to estimate different information channels from mono or stereo images, including disparity, depth, and normals. Although several advances have been reported in the recent years for these tasks, the estimated information is often imprecise particularly near depth discontinuities or creases. Studies have however shown that precisely such depth edges carry critical cues for the perception of shape, and play important roles in tasks like depth-based segmentation or foreground selection. Unfortunately, the currently extracted channels often carry conflicting signals, making it difficult for subsequent applications to effectively use them. In this paper, we focus on the problem of obtaining high-precision depth edges (i.e., depth contours and creases) by jointly analyzing such unreliable information channels. We propose DepthCut, a data-driven fusion of the channels using a convolutional neural network trained on a large dataset with known depth. The resulting depth edges can be used for segmentation, decomposing a scene into depth layers with relatively flat depth, or improving the accuracy of the depth estimate near depth edges by constraining its gradients to agree with these edges. Quantitatively, we compare against 15 variants of baselines and demonstrate that our depth edges result in an improved segmentation performance and an improved depth estimate near depth edges compared to data-agnostic channel fusion. Qualitatively, we demonstrate that the depth edges result in superior segmentation and depth orderings.
* Shape analysis. In the context of scene understanding, a large body of work focuses on estimating attributes for indoor scenes by computing high-level object features and analyzing inter-object relations (see @cite_46 for a survey). More recently, with renewed interest in convolutional neural networks, researchers have explored data-driven approaches for various shape and scene analysis tasks (cf., @cite_18 ). While there are too many efforts to list, representative examples include normal estimation @cite_21 @cite_43 , object detection @cite_48 , semantic segmentation @cite_31 @cite_14 , localization @cite_35 , pose estimation @cite_38 @cite_36 , and scene recognition using combined depth and image features from RGBD input @cite_17 , etc.
@cite_35 @cite_18 @cite_31 @cite_14 @cite_38 @cite_36 @cite_48 @cite_21 @cite_43 @cite_46 @cite_17
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Analysis-by-synthesis has been a successful approach for many tasks in computer vision, such as 6D pose estimation of an object in an RGB-D image which is the topic of this work. The idea is to compare the observation with the output of a forward process, such as a rendered image of the object of interest in a particular pose. Due to occlusion or complicated sensor noise, it can be difficult to perform this comparison in a meaningful way. We propose an approach that "learns to compare", while taking these difficulties into account. This is done by describing the posterior density of a particular object pose with a convolutional neural network (CNN) that compares an observed and rendered image. The network is trained with the maximum likelihood paradigm. We observe empirically that the CNN does not specialize to the geometry or appearance of specific objects, and it can be used with objects of vastly different shapes and appearances, and in different backgrounds. Compared to state-of-the-art, we demonstrate a significant improvement on two different datasets which include a total of eleven objects, cluttered background, and heavy occlusion. One goal of statistical shape analysis is the discrimination between two populations of objects. Whereas traditional shape analysis was mostly concerned with single objects, analysis of multi-object complexes presents new challenges related to alignment and pose. In this paper, we present a methodology for discriminant analysis of multiple objects represented by sampled medial manifolds. Non-Euclidean metrics that describe geodesic distances between sets of sampled representations are used for alignment and discrimination. Our choice of discriminant method is the distance-weighted discriminant because of its generalization ability in high-dimensional, low sample size settings. Using an unbiased, soft discrimination score, we associate a statistical hypothesis test with the discrimination results. We explore the effectiveness of different choices of features as input to the discriminant analysis, using measures like volume, pose, shape, and the combination of pose and shape. Our method is applied to a longitudinal pediatric autism study with 10 subcortical brain structures in a population of 70 subjects. It is shown that the choices of type of global alignment and of intrinsic versus extrinsic shape features, the latter being sensitive to relative pose, are crucial factors for group discrimination and also for explaining the nature of shape change in terms of the application domain. The goal of this paper is to take a single 2D image of a scene and recover the 3D structure in terms of a small set of factors: a layout representing the enclosing surfaces as well as a set of objects represented in terms of shape and pose. We propose a convolutional neural network-based approach to predict this representation and benchmark it on a large dataset of indoor scenes. Our experiments evaluate a number of practical design questions, demonstrate that we can infer this representation, and quantitatively and qualitatively demonstrate its merits compared to alternate representations. We develop a comprehensive Bayesian generative model for understanding indoor scenes. While it is common in this domain to approximate objects with 3D bounding boxes, we propose using strong representations with finer granularity. For example, we model a chair as a set of four legs, a seat and a backrest. We find that modeling detailed geometry improves recognition and reconstruction, and enables more refined use of appearance for scene understanding. We demonstrate this with a new likelihood function that rewards 3D object hypotheses whose 2D projection is more uniform in color distribution. Such a measure would be confused by background pixels if we used a bounding box to represent a concave object like a chair. Complex objects are modeled using a set or re-usable 3D parts, and we show that this representation captures much of the variation among object instances with relatively few parameters. We also designed specific data-driven inference mechanisms for each part that are shared by all objects containing that part, which helps make inference transparent to the modeler. Further, we show how to exploit contextual relationships to detect more objects, by, for example, proposing chairs around and underneath tables. We present results showing the benefits of each of these innovations. The performance of our approach often exceeds that of state-of-the-art methods on the two tasks of room layout estimation and object recognition, as evaluated on two bench mark data sets used in this domain. An important goal of statistical shape analysis is the discrimination between populations of objects, exploring group differences in morphology not explained by standard volumetric analysis. Certain applications additionally require analysis of objects in their embedding context by joint statistical analysis of sets of interrelated objects. In this paper, we present a framework for discriminant analysis of populations of 3-D multi-object sets. In view of the driving medical applications, a skelet al object parametrization of shape is chosen since it naturally encodes thickening, bending and twisting. In a multi-object setting, we not only consider a joint analysis of sets of shapes but also must take into account differences in pose. Statistics on features of medial descriptions and pose parameters, which include rotational frames and distances, uses a Riemannian symmetric space instead of the standard Euclidean metric. Our choice of discriminant method is the distance weighted discriminant (DWD) because of its generalization ability in high dimensional, low sample size settings. Joint analysis of 10 subcortical brain structures in a pediatric autism study demonstrates that multi-object analysis of shape results in a better group discrimination than pose, and that the combination of pose and shape performs better than shape alone. Finally, given a discriminating axis of shape and pose, we can visualize the differences between the populations. We introduce an approach for analyzing the variation of features generated by convolutional neural networks (CNNs) trained on large image datasets with respect to scene factors that occur in natural images. Such factors may include object style, 3D viewpoint, color, and scene lighting configuration. Our approach analyzes CNN feature responses with respect to different scene factors by controlling for them via rendering using a large database of 3D CAD models. The rendered images are presented to a trained CNN and responses for different layers are studied with respect to the input scene factors. We perform a linear decomposition of the responses based on knowledge of the input scene factors and analyze the resulting components. In particular, we quantify their relative importance in the CNN responses and visualize them using principal component analysis. We show qualitative and quantitative results of our study on three trained CNNs: AlexNet [18], Places [43], and Oxford VGG [8]. We observe important differences across the different networks and CNN layers with respect to different scene factors and object categories. Finally, we demonstrate that our analysis based on computer-generated imagery translates to the network representation of natural images. We present a novel solution to automatic semantic modeling of indoor scenes from a sparse set of low-quality RGB-D images. Such data presents challenges due to noise, low resolution, occlusion and missing depth information. We exploit the knowledge in a scene database containing 100s of indoor scenes with over 10,000 manually segmented and labeled mesh models of objects. In seconds, we output a visually plausible 3D scene, adapting these models and their parts to fit the input scans. Contextual relationships learned from the database are used to constrain reconstruction, ensuring semantic compatibility between both object models and parts. Small objects and objects with incomplete depth information which are difficult to recover reliably are processed with a two-stage approach. Major objects are recognized first, providing a known scene structure. 2D contour-based model retrieval is then used to recover smaller objects. Evaluations using our own data and two public datasets show that our approach can model typical real-world indoor scenes efficiently and robustly. We introduce a shape detection framework called Contour Context Selection for detecting objects in cluttered images using only one exemplar. Shape based detection is invariant to changes of object appearance, and can reason with geometrical abstraction of the object. Our approach uses salient contours as integral tokens for shape matching. We seek a maximal, holistic matching of shapes, which checks shape features from a large spatial extent, as well as long-range contextual relationships among object parts. This amounts to finding the correct figure ground contour labeling, and optimal correspondences between control points on around contours. This removes accidental alignments and does not hallucinate objects in background clutter, without negative training examples. We formulate this task as a set-to-set contour matching problem. Naive methods would require searching over 'exponentially' many figure ground contour labelings. We simplify this task by encoding the shape descriptor algebraically in a linear form of contour figure ground variables. This allows us to use the reliable optimization technique of Linear Programming. We demonstrate our approach on the challenging task of detecting bottles, swans and other objects in cluttered images. The goal of this work is to represent objects in an RGB-D scene with corresponding 3D models from a library. We approach this problem by first detecting and segmenting object instances in the scene and then using a convolutional neural network (CNN) to predict the pose of the object. This CNN is trained using pixel surface normals in images containing renderings of synthetic objects. When tested on real data, our method outperforms alternative algorithms trained on real data. We then use this coarse pose estimate along with the inferred pixel support to align a small number of prototypical models to the data, and place into the scene the model that fits best. We observe a 48 relative improvement in performance at the task of 3D detection over the current state-of-the-art [34], while being an order of magnitude faster. We present a novel approach for detecting objects and estimating their 3D pose in single images of cluttered scenes. Objects are given in terms of 3D models without accompanying texture cues. A deformable parts-based model is trained on clusters of silhouettes of similar poses and produces hypotheses about possible object locations at test time. Objects are simultaneously segmented and verified inside each hypothesis bounding region by selecting the set of superpixels whose collective shape matches the model silhouette. A final iteration on the 6-DOF object pose minimizes the distance between the selected image contours and the actual projection of the 3D model. We demonstrate successful grasps using our detection and pose estimate with a PR2 robot. Extensive evaluation with a novel ground truth dataset shows the considerable benefit of using shape-driven cues for detecting objects in heavily cluttered scenes. One major goal of vision is to infer physical models of objects, surfaces, and their layout from sensors. In this paper, we aim to interpret indoor scenes from one RGBD image. Our representation encodes the layout of walls, which must conform to a Manhattan structure but is otherwise flexible, and the layout and extent of objects, modeled with CAD-like 3D shapes. We represent both the visible and occluded portions of the scene, producing a complete 3D parse. Such a scene interpretation is useful for robotics and visual reasoning, but difficult to produce due to the well-known challenge of segmentation, the high degree of occlusion, and the diversity of objects in indoor scene. We take a data-driven approach, generating sets of potential object regions, matching to regions in training images, and transferring and aligning associated 3D models while encouraging fit to observations and overall consistency. We demonstrate encouraging results on the NYU v2 dataset and highlight a variety of interesting directions for future work.