We introduce the Precise Synthetic Image and LiDAR (PreSIL) dataset for autonomous vehicle perception. Grand Theft Auto V (GTA V), a commercial video game, has a large detailed world with realistic graphics, which provides a diverse data collection environment. Existing works creating synthetic LiDAR data for autonomous driving with GTA V have not released their datasets, rely on an in-game raycasting function which represents people as cylinders, and can fail to capture vehicles past 30 metres. Our work creates a precise LiDAR simulator within GTA V which collides with detailed models for all entities no matter the type or position. The PreSIL dataset consists of over 50,000 frames and includes high-definition images with full resolution depth information, semantic segmentation (images), point-wise segmentation (point clouds), and detailed annotations for all vehicles and people. Collecting additional data with our framework is entirely automatic and requires no human annotation of any kind. We demonstrate the effectiveness of our dataset by showing an improvement of up to 5 average precision on the KITTI 3D Object Detection benchmark challenge when state-of-the-art 3D object detection networks are pre-trained with our data. The data and code are available at https: tinyurl.com y3tb9sxy
@cite_14 use deep learning to remove object points from real-world point clouds then insert simulated points from 3D object models. Using this process they are able to augment real-world data with new training samples containing different objects in the same environment without having to collect or annotate more data. They increase accuracy by adding these augmentations to their training dataset. This method does not create images that match, which is an important data element for sensor fusion methods.
@cite_14
2890441886
Earlier work demonstrates the promise of deep-learning-based approaches for point cloud segmentation; however, these approaches need to be improved to be practically useful. To this end, we introduce a new model SqueezeSegV2 that is more robust to dropout noise in LiDAR point clouds. With improved model structure, training loss, batch normalization and additional input channel, SqueezeSegV2 achieves significant accuracy improvement when trained on real data. Training models for point cloud segmentation requires large amounts of labeled point-cloud data, which is expensive to obtain. To sidestep the cost of collection and annotation, simulators such as GTA-V can be used to create unlimited amounts of labeled, synthetic data. However, due to domain shift, models trained on synthetic data often do not generalize well to the real world. We address this problem with a domain-adaptation training pipeline consisting of three major components: 1) learned intensity rendering, 2) geodesic correlation alignment, and 3) progressive domain calibration. When trained on real data, our new model exhibits segmentation accuracy improvements of 6.0-8.6 over the original SqueezeSeg. When training our new model on synthetic data using the proposed domain adaptation pipeline, we nearly double test accuracy on real-world data, from 29.0 to 57.4 . Our source code and synthetic dataset will be open-sourced.