As service robots become more and more capable of performing useful tasks for us, there is a growing need to teach robots how we expect them to carry out these tasks. However, different users typically have their own preferences, for example with respect to arranging objects on different shelves. As many of these preferences depend on a variety of factors including personal taste, cultural background, or common sense, it is challenging for an expert to pre-program a robot in order to accommodate all potential users. At the same time, it is impractical for robots to constantly query users about how they should perform individual tasks. In this work, we present an approach to learn patterns in user preferences for the task of tidying up objects in containers, e.g., shelves or boxes. Our method builds upon the paradigm of collaborative filtering for making personalized recommendations and relies on data from different users that we gather using crowdsourcing. To deal with novel objects for which we have no data, we propose a method that compliments standard collaborative filtering by leveraging information mined from the Web. When solving a tidy-up task, we first predict pairwise object preferences of the user. Then, we subdivide the objects in containers by modeling a spectral clustering problem. Our solution is easy to update, does not require complex modeling, and improves with the amount of user data. We evaluate our approach using crowdsourcing data from over 1,200 users and demonstrate its effectiveness for two tidy-up scenarios. Additionally, we show that a real robot can reliably predict user preferences using our approach.
Accordingly, our prediction @math for the rating of an object-pair @math by a user @math is expressed as We learn the biases and factor vectors from all available ratings in @math by formulating an optimization problem. The goal is to minimize the difference between the observed ratings @math made by users and the predictions @math of the system over all known ratings. Let the error associated with rating @math be We jointly learn the biases and factors that minimize the error over all known ratings, i.e., where @math denotes all object-pair and user biases and @math is a regularizer. To do so, we use L-BFGS optimization with a random initialization for all variables @cite_8 . At every step of the optimization, we update the value of each variable based on the error gradient with respect to that variable, which we derive from .
@cite_8
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The question of aggregating pairwise comparisons to obtain a global ranking over a collection of objects has been of interest for a very long time: be it ranking of online gamers (e.g. MSR's TrueSkill system) and chess players, aggregating social opinions, or deciding which product to sell based on transactions. In most settings, in addition to obtaining ranking, finding 'scores' for each object (e.g. player's rating) is of interest to understanding the intensity of the preferences. In this paper, we propose a novel iterative rank aggregation algorithm for discovering scores for objects from pairwise comparisons. The algorithm has a natural random walk interpretation over the graph of objects with edges present between two objects if they are compared; the scores turn out to be the stationary probability of this random walk. The algorithm is model independent. To establish the efficacy of our method, however, we consider the popular Bradley-Terry-Luce (BTL) model in which each object has an associated score which determines the probabilistic outcomes of pairwise comparisons between objects. We bound the finite sample error rates between the scores assumed by the BTL model and those estimated by our algorithm. This, in essence, leads to order-optimal dependence on the number of samples required to learn the scores well by our algorithm. Indeed, the experimental evaluation shows that our (model independent) algorithm performs as well as the Maximum Likelihood Estimator of the BTL model and outperforms a recently proposed algorithm by Ammar and Shah [1].