Detecting edges is a fundamental problem in computer vision with many applications, some involving very noisy images. While most edge detection methods are fast, they perform well only on relatively clean images. Indeed, edges in such images can be reliably detected using only local filters. Detecting faint edges under high levels of noise cannot be done locally at the individual pixel level, and requires more sophisticated global processing. Unfortunately, existing methods that achieve this goal are quite slow. In this paper we develop a novel multiscale method to detect curved edges in noisy images. While our algorithm searches for edges over a huge set of candidate curves, it does so in a practical runtime, nearly linear in the total number of image pixels. As we demonstrate experimentally, our algorithm is orders of magnitude faster than previous methods designed to deal with high noise levels. Nevertheless, it obtains comparable, if not better, edge detection quality on a variety of challenging noisy images.
In our work, we detect curved edges with a significantly reduced complexity. The two key ideas are to instead construct a tree partition, and perform a sophisticated processing on it. We present two variants of our algorithm, which both require a memory of @math . The first, more stringent variant has time complexity @math , whereas the second faster one incurs a slight loss of detection accuracy, but has even faster runtime at @math operations. For illustrative purposes, the run time of our latter algorithm, implemented in C++, is roughly 2 seconds on a small @math image and 10 seconds on a @math image. In contrast, the runtime of @cite_1 , as reported in their paper is several minutes per image.
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Vision tasks, such as segmentation, grouping, recognition, can be formulated as graph partition problems. The recent literature witnessed two popular graph cut algorithms: the Ncut using spectral graph analysis and the minimum-cut using the maximum flow algorithm. We present a third major approach by generalizing the Swendsen-Wang method - a well celebrated algorithm in statistical mechanics. Our algorithm simulates ergodic, reversible Markov chain jumps in the space of graph partitions to sample a posterior probability. At each step, the algorithm splits, merges, or regroups a sizable subgraph, and achieves fast mixing at low temperature enabling a fast annealing procedure. Experiments show it converges in 2-30 seconds on a PC for image segmentation. This is 400 times faster than the single-site update Gibbs sampler, and 20-40 times faster than the DDMCMC algorithm. The algorithm can optimize over the number of models and works for general forms of posterior probabilities, so it is more general than the existing graph cut approaches.