Stochastic Gradient Hamiltonian Monte Carlo (SGHMC) is a momentum version of stochastic gradient descent with properly injected Gaussian noise to find a global minimum. In this paper, non-asymptotic convergence analysis of SGHMC is given in the context of non-convex optimization, where subsampling techniques are used over an i.i.d dataset for gradient updates. Our results complement those of [RRT17] and improve on those of [GGZ18].
Finding an approximate minimizer is similar to sampling distributions concentrate around the true minimizer. This well known connection give rise to the study of simulated annealing algorithms, see @cite_22 , @cite_2 , @cite_13 , @cite_18 , @cite_19 , @cite_7 , @cite_6 . Recently, there are many studies further investigate this connection by means of non asymptotic convergence of Langevin based algorithms and in stochastic non-convex optimization and large-scale data analysis, @cite_24 , @cite_30 .
@cite_30 @cite_18 @cite_22 @cite_7 @cite_6 @cite_24 @cite_19 @cite_2 @cite_13
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We consider the problem of finding the minimizer of a convex function @math of the form @math where a low-rank factorization of @math is readily available. We consider the regime where @math . As second-order methods prove to be effective in finding the minimizer to a high-precision, in this work, we propose randomized Newton-type algorithms that exploit sub-sampling of @math , as well as inexact updates, as means to reduce the computational complexity. Two non-uniform sampling distributions based on block norm squares and block partial leverage scores are considered in order to capture important terms among @math . We show that at each iteration non-uniformly sampling at most @math terms from @math is sufficient to achieve a linear-quadratic convergence rate in @math when a suitable initial point is provided. In addition, we show that our algorithms achieve a lower computational complexity and exhibit more robustness and better dependence on problem specific quantities, such as the condition number, compared to similar existing methods, especially the ones based on uniform sampling. Finally, we empirically demonstrate that our methods are at least twice as fast as Newton's methods with ridge logistic regression on several real datasets. In this paper, we study the problem of sampling from a given probability density function that is known to be smooth and strongly log-concave. We analyze several methods of approximate sampling based on discretizations of the (highly overdamped) Langevin diffusion and establish guarantees on its error measured in the Wasserstein-2 distance. Our guarantees improve or extend the state-of-the-art results in three directions. First, we provide an upper bound on the error of the first-order Langevin Monte Carlo (LMC) algorithm with optimized varying step-size. This result has the advantage of being horizon free (we do not need to know in advance the target precision) and to improve by a logarithmic factor the corresponding result for the constant step-size. Second, we study the case where accurate evaluations of the gradient of the log-density are unavailable, but one can have access to approximations of the aforementioned gradient. In such a situation, we consider both deterministic and stochastic approximations of the gradient and provide an upper bound on the sampling error of the first-order LMC that quantifies the impact of the gradient evaluation inaccuracies. Third, we establish upper bounds for two versions of the second-order LMC, which leverage the Hessian of the log-density. We nonasymptotic guarantees on the sampling error of these second-order LMCs. These guarantees reveal that the second-order LMC algorithms improve on the first-order LMC in ill-conditioned settings. We introduce a generalization of a deterministic relaxation algorithm for edge-preserving regularization in linear inverse problems. This algorithm transforms the original (possibly nonconvex) optimization problem into a sequence of quadratic optimization problems, and has been shown to converge under certain conditions when the original cost functional being minimized is strictly convex. We prove that our more general algorithm is globally convergent (i.e., converges to a local minimum from any initialization) under less restrictive conditions, even when the original cost functional is nonconvex. We apply this algorithm to tomographic reconstruction from limited-angle data by formulating the problem as one of regularized least-squares optimization. The results demonstrate that the constraint of piecewise smoothness, applied through the use of edge-preserving regularization, can provide excellent limited-angle tomographic reconstructions. Two edge-preserving regularizers-one convex, the other nonconvex-are used in numerous simulations to demonstrate the effectiveness of the algorithm under various limited-angle scenarios, and to explore how factors, such as the choice of error norm, angular sampling rate and amount of noise, affect the reconstruction quality and algorithm performance. These simulation results show that for this application, the nonconvex regularizer produces consistently superior results. We present a new efficient algorithm for the search version of the approximate Closest Vector Problem with Preprocessing (CVPP). Our algorithm achieves an approximation factor of O(n sqrt log n ), improving on the previous best of O(n^ 1.5 ) due to Lag arias, Lenstra, and Schnorr hkzbabai . We also show, somewhat surprisingly, that only O(n) vectors of preprocessing advice are sufficient to solve the problem (with the slightly worse approximation factor of O(n)). We remark that this still leaves a large gap with respect to the decisional version of CVPP, where the best known approximation factor is O(sqrt n log n ) due to Aharonov and Regev AharonovR04 . To achieve these results, we show a reduction to the same problem restricted to target points that are close to the lattice and a more efficient reduction to a harder problem, Bounded Distance Decoding with preprocessing (BDDP). Combining either reduction with the previous best-known algorithm for BDDP by Liu, Lyubashevsky, and Micciancio LiuLM06 gives our main result. In the setting of CVP without preprocessing, we also give a reduction from (1+eps)gamma approximate CVP to gamma approximate CVP where the target is at distance at most 1+1 eps times the minimum distance (the length of the shortest non-zero vector) which relies on the lattice sparsification techniques of Dadush and Kun DadushK13 . As our final and most technical contribution, we present a substantially more efficient variant of the LLM algorithm (both in terms of run-time and amount of preprocessing advice), and via an improved analysis, show that it can decode up to a distance proportional to the reciprocal of the smoothing parameter of the dual lattice MR04 . We show that this is never smaller than the LLM decoding radius, and that it can be up to an wide tilde Omega (sqrt n ) factor larger. Monte Carlo methods have extensively been used and studied in the area of stochastic programming. Their convergence properties typically consider global minimizers or first-order critical points of the sample average approximation (SAA) problems and minimizers of the true problem, and show that the former converge to the latter for increasing sample size. However, the assumption of global minimization essentially restricts the scope of these results to convex problems. We review and extend these results in two directions: we allow for local SAA minimizers of possibly nonconvex problems and prove, under suitable conditions, almost sure convergence of local second-order solutions of the SAA problem to second-order critical points of the true problem. We also apply this new theory to the estimation of mixed logit models for discrete choice analysis. New useful convergence properties are derived in this context, both for the constrained and unconstrained cases, and associated estimates of the simulation bias and variance are proposed. We consider the minimization of a convex objective function defined on a Hilbert space, which is only available through unbiased estimates of its gradients. This problem includes standard machine learning algorithms such as kernel logistic regression and least-squares regression, and is commonly referred to as a stochastic approximation problem in the operations research community. We provide a non-asymptotic analysis of the convergence of two well-known algorithms, stochastic gradient descent (a.k.a. Robbins-Monro algorithm) as well as a simple modification where iterates are averaged (a.k.a. Polyak-Ruppert averaging). Our analysis suggests that a learning rate proportional to the inverse of the number of iterations, while leading to the optimal convergence rate in the strongly convex case, is not robust to the lack of strong convexity or the setting of the proportionality constant. This situation is remedied when using slower decays together with averaging, robustly leading to the optimal rate of convergence. We illustrate our theoretical results with simulations on synthetic and standard datasets. We give a 2 n+o(n) -time and space randomized algorithm for solving the exact Closest Vector Problem (CVP) on n-dimensional Euclidean lattices. This improves on the previous fastest algorithm, the deterministic a#x007E; O (4n)-time and a#x007E; O (2n)-space algorithm of Micciancio and Voulgaris. We achieve our main result in three steps. First, we show how to modify the sampling algorithm due to Aggarwal, Dadush, Regev, and Stephens-Davidowitz (ADRS) to solve the problem of discrete Gaussian sampling over lattice shifts, L-t, with very low parameters. While the actual algorithm is a natural generalization of ADRS, the analysis uses substantial new ideas. This yields a 2n+o(n)-time algorithm for approximate CVP with the very good approximation factor a#x03B3; = 1+2-o(n log n). Second, we show that the approximate closest vectors to a target vector can be grouped into "lower-dimensional clusters," and we use this to obtain a recursive reduction from exact CVP to a variant of approximate CVP that "behaves well with these clusters." Third, we show that our discrete Gaussian sampling algorithm can be used to solve this variant of approximate CVP. The analysis depends crucially on some new properties of the discrete Gaussian distribution and approximate closest vectors, which might be of independent interest. Although the standard formulations of prediction problems involve fully-observed and noiseless data drawn in an i.i.d. manner, many applications involve noisy and or missing data, possibly involving dependence, as well. We study these issues in the context of high-dimensional sparse linear regression, and propose novel estimators for the cases of noisy, missing and or dependent data. Many standard approaches to noisy or missing data, such as those using the EM algorithm, lead to optimization problems that are inherently nonconvex, and it is difficult to establish theoretical guarantees on practical algorithms. While our approach also involves optimizing nonconvex programs, we are able to both analyze the statistical error associated with any global optimum, and more surprisingly, to prove that a simple algorithm based on projected gradient descent will converge in polynomial time to a small neighborhood of the set of all global minimizers. On the statistical side, we provide nonasymptotic bounds that hold with high probability for the cases of noisy, missing and or dependent data. On the computational side, we prove that under the same types of conditions required for statistical consistency, the projected gradient descent algorithm is guaranteed to converge at a geometric rate to a near-global minimizer. We illustrate these theoretical predictions with simulations, showing close agreement with the predicted scalings. An algorithm for solving the problem: minimize @math (a convex function) subject to @math , @math , each @math a concave function, is presented. Specifically, the function [ P [ x,t,r_k ] f( x ) + r_k^ - 1 [ g_i ( x ) - t_i ] ^2 ] is minimized over all x, nonnegative t, for a strictly decreasing null sequence @math . This extends the work of T. Pietrzykowski [5]. It is proved that for every @math , there exists a finite point @math which minimizes P, and which solves the convex programming problem as @math . This algorithm is similar to the Sequential Unconstrained Minimization Technique (SUMT) [1] in that it solves the (Wolfe) dual programming problem [6]. It differs from SUMT in that (1) it approaches the optimum from the region of infeasibility (i.e., it is a relaxation technique), (2) it does not require a nonempty interior to the nonlinearly constrained region, (3) no separate feasibilit...