In this paper, we formalize the notion of distributed sensitive social networks (DSSNs), which encompasses networks like enmity networks, financial transaction networks, supply chain networks and sexual relationship networks. Compared to the well studied traditional social networks, DSSNs are often more challenging to study, given the privacy concerns of the individuals on whom the network is knit. In the current work, we envision the use of secure multiparty tools and techniques for performing privacy preserving social network analysis over DSSNs. As a step towards realizing this, we design efficient data-oblivious algorithms for computing the K-shell decomposition and the PageRank centrality measure for a given DSSN. The designed data-oblivious algorithms can be translated into equivalent secure computation protocols. We also list a string of challenges that are needed to be addressed, for employing secure computation protocols as a practical solution for studying DSSNs.
Classical graph algorithms in the context of MPC were first studied by Brickell and Shmatikov in 2006 @cite_18 . The authors proposed secure two party protocols for computing single source and all pair shortest paths problem. Since then, many graph algorithms have been explored in the MPC setting, including BFS, DFS, Dijkstra, minimum spanning tree and classical flow algorithms @cite_30 @cite_20 @cite_9 . Securely constructing an anonymized version of a network distributedly held by a set of parties has been previously studied for various security models @cite_43 @cite_54 @cite_2 .
@cite_30 @cite_18 @cite_9 @cite_54 @cite_43 @cite_2 @cite_20
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We present oblivious implementations of several data structures for secure multiparty computation (MPC) such as arrays, dictionaries, and priority queues. The resulting oblivious data structures have only polylogarithmic overhead compared with their classical counterparts. To achieve this, we give secure multiparty protocols for the ORAM of (Asiacrypt ‘11) and the Path ORAM scheme of (CCS ‘13), and we compare the resulting implementations. We subsequently use our oblivious priority queue for secure computation of Dijkstra’s shortest path algorithm on general graphs, where the graph structure is secret. To the best of our knowledge, this is the first implementation of a non-trivial graph algorithm in multiparty computation with polylogarithmic overhead. We investigate how to solve several classical network flow problems using secure multi-party computation. We consider the shortest path problem, the Minimum Mean Cycle problem and the Minimum Cost Flow problem. To the best of our knowledge, this is the first time the two last problems have been addressed in a general multi-party computation setting. Furthermore, our study highlights the complexity gaps between traditional and secure implementations of the solutions, to later test its implementation. It also explores various trade-offs between performance and security. Additionally it provides protocols that can be used as building blocks to solve complex problems. Applications of our work can be found in: communication networks, routing data from rival company hubs; benchmarking, comparing several IT appliances configurations of rival companies; distribution problems, retailer supplier selection in multi-level supply chains that want to share routes without disclosing sensible information; amongst others. We investigate the problem of solving traditional combinatorial graph problems using secure multi-party computation techniques, focusing on the shortest path and the maximum flow problems. To the best of our knowledge, this is the first time these problems have been addressed in a general multi-party computation setting. Our study highlights several complexity gaps and suggests the exploration of various trade-offs, while also offering protocols that are efficient enough to solve real-world problems. The single-source shortest paths problem (SSSP) is one of the classic problems in algorithmic graph theory: given a positively weighted graph G with a source vertex s , find the shortest path from s to all other vertices in the graph. Since 1959, all theoretical developments in SSSP for general directed and undirected graphs have been based on Dijkstra's algorithm, visiting the vertices in order of increasing distance from s . Thus, any implementation of Dijkstra's algorithm sorts the vertices according to their distances from s . However, we do not know how to sort in linear time. Here, a deterministic linear time and linear space algorithm is presented for the undirected single source shortest paths problem with positive integer weights. The algorithm avoids the sorting bottleneck by building a hierarchical bucketing structure, identifying vertex pairs that may be visited in any order. This paper studies the problem of constructing a minimum-weight spanning tree (MST) in a distributed network. This is one of the most important problems in the area of distributed computing. There is a long line of gradually improving protocols for this problem, and the state of the art today is a protocol with running time O(Λ(G)+n⋅log∗n) due to Kutten and Peleg [S. Kutten, D. Peleg, Fast distributed construction of k-dominating sets and applications, J. Algorithms 28 (1998) 40–66; preliminary version appeared in: Proc. of 14th ACM Symp. on Principles of Distributed Computing, Ottawa, Canada, August 1995, pp. 20–27], where Λ(G) denotes the diameter of the graph G. Peleg and Rubinovich [D. Peleg, V. Rubinovich, A near-tight lower bound on the time complexity of distributed MST construction, in: Proc. 40th IEEE Symp. on Foundations of Computer Science, 1999, pp. 253–261] have shown that Ω˜(n) time is required for constructing MST even on graphs of small diameter, and claimed that their result “establishes the asymptotic near-optimality” of the protocol of [S. Kutten, D. Peleg, Fast distributed construction of k-dominating sets and applications, J. Algorithms 28 (1998) 40–66; preliminary version appeared in: Proc. of 14th ACM Symp. on Principles of Distributed Computing, Ottawa, Canada, August 1995, pp. 20–27]. In this paper we refine this claim, and devise a protocol that constructs the MST in Ω˜(μ(G,ω)+n) rounds, where μ(G,ω) is the MST-radius of the graph. The ratio between the diameter and the MST-radius may be as large as Θ(n), and, consequently, on some inputs our protocol is faster than the protocol of [S. Kutten, D. Peleg, Fast distributed construction of k-dominating sets and applications, J. Algorithms 28 (1998) 40–66; preliminary version appeared in: Proc. of 14th ACM Symp. on Principles of Distributed Computing, Ottawa, Canada, August 1995, pp. 20–27] by a factor of Ω˜(n). Also, on every input, the running time of our protocol is never greater than twice the running time of the protocol of [S. Kutten, D. Peleg, Fast distributed construction of k-dominating sets and applications, J. Algorithms 28 (1998) 40–66; preliminary version appeared in: Proc. of 14th ACM Symp. on Principles of Distributed Computing, Ottawa, Canada, August 1995, pp. 20–27]. As part of our protocol for constructing an MST, we develop a protocol for constructing neighborhood covers with a drastically improved running time. The latter result may be of independent interest. Many deployments of secure multi-party computation (MPC) in practice have used information-theoretic three-party protocols that tolerate a single, semi-honest corrupt party, since these protocols enjoy very high efficiency. We propose a new approach for secure three-party computation (3PC) that improves security while maintaining practical efficiency that is competitive with traditional information-theoretic protocols. Our protocol is based on garbled circuits and provides security against a single, malicious corrupt party. Unlike information-theoretic 3PC protocols, ours uses a constant number of rounds. Our protocol only uses inexpensive symmetric-key cryptography: hash functions, block ciphers, pseudorandom generators (in particular, no oblivious transfers) and has performance that is comparable to that of Yao's (semi-honest) 2PC protocol. We demonstrate the practicality of our protocol with an implementation based on the JustGarble framework of (S&P 2013). The implementation incorporates various optimizations including the most recent techniques for efficient circuit garbling. We perform experiments on several benchmarking circuits, in different setups. Our experiments confirm that, despite providing a more demanding security guarantee, our protocol has performance comparable to existing information-theoretic 3PC. We present a deterministic (1+o(1))-approximation O(n1 2+o(1)+D1+o(1))-time algorithm for solving the single-source shortest paths problem on distributed weighted networks (the CONGEST model); here n is the number of nodes in the network and D is its (hop) diameter. This is the first non-trivial deterministic algorithm for this problem. It also improves (i) the running time of the randomized (1+o(1))-approximation O(n1 2D1 4+D)-time algorithm of Nanongkai [STOC 2014] by a factor of as large as n1 8, and (ii) the O(є−1logє−1)-approximation factor of Lenzen and Patt-Shamir’s O(n1 2+є+D)-time algorithm [STOC 2013] within the same running time. Our running time matches the known time lower bound of Ω(n1 2 logn + D) [Das STOC 2011] modulo some lower-order terms, thus essentially settling the status of this problem which was raised at least a decade ago [Elkin SIGACT News 2004]. It also implies a (2+o(1))-approximation O(n1 2+o(1)+D1+o(1))-time algorithm for approximating a network’s weighted diameter which almost matches the lower bound by [PODC 2012]. In achieving this result, we develop two techniques which might be of independent interest and useful in other settings: (i) a deterministic process that replaces the “hitting set argument” commonly used for shortest paths computation in various settings, and (ii) a simple, deterministic, construction of an (no(1), o(1))-hop set of size O(n1+o(1)). We combine these techniques with many distributed algorithmic techniques, some of which from problems that are not directly related to shortest paths, e.g. ruling sets [ STOC 1987], source detection [Lenzen, Peleg PODC 2013], and partial distance estimation [Lenzen, Patt-Shamir PODC 2015]. Our hop set construction also leads to single-source shortest paths algorithms in two other settings: (i) a (1+o(1))-approximation O(no(1))-time algorithm on congested cliques, and (ii) a (1+o(1))-approximation O(no(1)logW)-pass O(n1+o(1)logW)-space streaming algorithm, when edge weights are in 1, 2, …, W . The first result answers an open problem in [Nanongkai, STOC 2014]. The second result partially answers an open problem raised by McGregor in 2006 [ sublinear.info , Problem 14].