Inferring intent from observed behavior has been studied extensively within the frameworks of Bayesian inverse planning and inverse reinforcement learning. These methods infer a goal or reward function that best explains the actions of the observed agent, typically a human demonstrator. Another agent can use this inferred intent to predict, imitate, or assist the human user. However, a central assumption in inverse reinforcement learning is that the demonstrator is close to optimal. While models of suboptimal behavior exist, they typically assume that suboptimal actions are the result of some type of random noise or a known cognitive bias, like temporal inconsistency. In this paper, we take an alternative approach, and model suboptimal behavior as the result of internal model misspecification: the reason that user actions might deviate from near-optimal actions is that the user has an incorrect set of beliefs about the rules -- the dynamics -- governing how actions affect the environment. Our insight is that while demonstrated actions may be suboptimal in the real world, they may actually be near-optimal with respect to the user's internal model of the dynamics. By estimating these internal beliefs from observed behavior, we arrive at a new method for inferring intent. We demonstrate in simulation and in a user study with 12 participants that this approach enables us to more accurately model human intent, and can be used in a variety of applications, including offering assistance in a shared autonomy framework and inferring human preferences.
@cite_47 propose an internal model estimation (IME) framework for brain-machine interface (BMI) control that learns an internal dynamics model from control demonstrations on tasks with linear-Gaussian dynamics and quadratic reward functions. Our work is (1) more general in that it places no restrictions on the functional form of the dynamics or the reward function, and (2) does not assume sensory feedback delay, which is the fundamental premise of using IME for BMI control.
@cite_47
2116532829
This paper introduces and demonstrates a novel brain-machine interface (BMI) architecture based on the concepts of reinforcement learning (RL), coadaptation, and shaping. RL allows the BMI control algorithm to learn to complete tasks from interactions with the environment, rather than an explicit training signal. Coadaption enables continuous, synergistic adaptation between the BMI control algorithm and BMI user working in changing environments. Shaping is designed to reduce the learning curve for BMI users attempting to control a prosthetic. Here, we present the theory and in vivo experimental paradigm to illustrate how this BMI learns to complete a reaching task using a prosthetic arm in a 3-D workspace based on the user's neuronal activity. This semisupervised learning framework does not require user movements. We quantify BMI performance in closed-loop brain control over six to ten days for three rats as a function of increasing task difficulty. All three subjects coadapted with their BMI control algorithms to control the prosthetic significantly above chance at each level of difficulty.