Explainable planning is widely accepted as a prerequisite for autonomous agents to successfully work with humans. While there has been a lot of research on generating explanations of solutions to planning problems, explaining the absence of solutions remains an open and under-studied problem, even though such situations can be the hardest to understand or debug. In this paper, we show that hierarchical abstractions can be used to efficiently generate reasons for unsolvability of planning problems. In contrast to related work on computing certificates of unsolvability, we show that these methods can generate compact, human-understandable reasons for unsolvability. Empirical analysis and user studies show the validity of our methods as well as their computational efficacy on a number of benchmark planning domains.
As mentioned, there has been prior work on generating planner independent certificates or proofs for establishing the unsolvability of a given planning problem. Another related direction, has been the effort to generate excuses" for unsolvability of a planning problem @cite_21 @cite_12 . They do not provide an intuitive explanation as to why a problem is unsolvable, but rather identifies initial state values (or some domain model conditions) whose update could make the problem solvable.
@cite_21 @cite_12
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Planning with partial observability can be formulated as a non-deterministic search problem in belief space. The problem is harder than classical planning as keeping track of beliefs is harder than keeping track of states, and searching for action policies is harder than searching for action sequences. In this work, we develop a framework for partial observability that avoids these limitations and leads to a planner that scales up to larger problems. For this, the class of problems is restricted to those in which 1) the non-unary clauses representing the uncertainty about the initial situation are invariant, and 2) variables that are hidden in the initial situation do not appear in the body of conditional effects, which are all assumed to be deterministic. We show that such problems can be translated in linear time into equivalent fully observable non-deterministic planning problems, and that an slight extension of this translation renders the problem solvable by means of classical planners. The whole approach is sound and complete provided that in addition, the state-space is connected. Experiments are also reported. Planning with sensing actions under partial observability is a computationally challenging problem that is fundamental to the realization of AI tasks in areas as diverse as robotics, game playing, and diagnostic problem solving. Recent work on generating plans for partially observable domains has advocated for online planning, claiming that offline plans are often too large to generate. Here we push the envelope on this challenging problem, proposing a technique for generating conditional (aka contingent) plans offline. The key to our planner's success is the reliance on state-of-the-art techniques for fully observable non-deterministic (FOND) planning. In particular, we use an existing compilation for converting a planning problem under partial observability and sensing to a FOND planning problem. With a modified FOND planner in hand, we are able to scale beyond previous techniques for generating conditional plans with solutions that are orders of magnitude smaller than previously possible in some domains.