Mobile online social network services have seen a rapid increase, in which the huge amount of user-generated social media contents propagating between users via social connections has significantly challenged the traditional content delivery paradigm: First, replicating all of the contents generated by users to edge servers that well "fit" the receivers becomes difficult due to the limited bandwidth and storage capacities. Motivated by device-to-device (D2D) communication that allows users with smart devices to transfer content directly, we propose replicating bandwidth-intensive social contents in a device-to-device manner. Based on large-scale measurement studies on social content propagation and user mobility patterns in edge-network regions, we observe that (1) Device-to-device replication can significantly help users download social contents from nearby neighboring peers; (2) Both social propagation and mobility patterns affect how contents should be replicated; (3) The replication strategies depend on regional characteristics ( e.g. , how users move across regions). Using these measurement insights, we propose a joint content replication strategy for edge-network regions, in which social contents are assigned to users in edge-network regions according to a joint consideration of social graph, content propagation and user mobility. We formulate the replication scheduling as an optimization problem and design distributed algorithm only using historical, local and partial information to solve it. Trace-driven experiments further verify the superiority of our proposal: compared with conventional pure movement-based and popularity-based approach, our design can significantly ( @math times) improve the amount of social contents successfully delivered by device-to-device replication.
As online social networks are affecting for all types of online contents, conventional content delivery paradigms need improvement using social information. Pujol @cite_27 designed a social partition and replication middleware where users' friends' data can be co-located in datacenter servers. @cite_19 investigated using social information for content delivery over the edge networks. @cite_3 @cite_32 investigated the possibility to infer social propagation according to users' social profiles and behaviors, and allocate network resource at edge-cloud servers based on propagation predictions. @cite_12 further proposed the cloud mobile media concept to utilize cloud-based resource for mobile media content processing and distribution. @cite_17 proposed a novel peer-assisted paradigm using social relationship for improved social media distribution.
@cite_32 @cite_3 @cite_19 @cite_27 @cite_12 @cite_17
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Online social network has reshaped the way how video contents are generated, distributed and consumed on today's Internet. Given the massive number of videos generated and shared in online social networks, it has been popular for users to directly access video contents in their preferred social network services. It is intriguing to study the service provision of social video contents for global users with satisfactory quality-of-experience. In this paper, we conduct large-scale measurement of a real-world online social network system to study the propagation of the social video contents. We have summarized important characteristics from the video propagation patterns, including social locality, geographical locality and temporal locality. Motivated by the measurement insights, we propose a propagation-based social-aware replication framework using a hybrid edge-cloud and peer-assisted architecture, namely PSAR, to serve the social video contents. Our replication strategies in PSAR are based on the design of three propagation-based replication indices, including a geographic influence index and a content propagation index to guide how the edge-cloud servers backup the videos, and a social influence index to guide how peers cache the videos for their friends. By incorporating these replication indices into our system design, PSAR has significantly improved the replication performance and the video service quality. Our trace-driven experiments further demonstrate the effectiveness and superiority of PSAR, which improves the local download ratio in the edge-cloud replication by 30 , and the local cache hit ratio in the peer-assisted replication by 40 , against traditional approaches. Providers such as YouTube offer easy access to multimedia content to millions, generating high bandwidth and storage demand on the Content Delivery Networks they rely upon. More and more, the diffusion of this content happens on online social networks such as Facebook and Twitter, where social cascades can be observed when users increasingly repost links they have received from others. In this paper we describe how geographic information extracted from social cascades can be exploited to improve caching of multimedia files in a Content Delivery Network. We take advantage of the fact that social cascades can propagate in a geographically limited area to discern whether an item is spreading locally or globally. This informs cache replacement policies, which utilize this information to ensure that content relevant to a cascade is kept close to the users who may be interested in it. We validate our approach by using a novel dataset which combines social interaction data with geographic information: we track social cascades of YouTube links over Twitter and build a proof-of-concept geographic model of a realistic distributed Content Delivery Network. Our performance evaluation shows that we are able to improve cache hits with respect to cache policies without geographic and social information. The emergence of smart edge-network content item hotspots, which are equipped with huge storage space (e.g., several GBs), opens up the opportunity to study the possibility of delivering videos at the edge network. Different from both the conventional content item delivery network (CDN) and the peer-to-peer (P2P) scheme, this new delivery paradigm, namely edge video CDN, requires up to millions of edge hotspots located at users’ homes offices to be coordinately managed to serve mobile video content item. Specifically, two challenges are involved in building edge video CDN, including how edge content item hotspots should be organized to serve users, and how content items should be replicated to them at different locations to serve users. To address these challenges, we propose our data-driven design as follows. First, we formulate an edge region partition problem to jointly maximize the quality experienced by users and minimize the replication cost, which is NP-hard in nature, and we design a Voronoi-like partition algorithm to generate optimal service cells. Second, to replicate content items to edge-network content item hotspots, we propose an edge request prediction based replication strategy, which carries out the replication in a server peak offloading manner. We implement our design and use trace-driven experiments to verify its effectiveness. Compared with conventional centralized CDN and popularity-based replication, our design can significantly improve users’ quality of experience, in terms of users’ perceived bandwidth and latency, up to 40 . We study the dissemination of dynamic content, such as news or traffic information, over a mobile social network. In this application, mobile users subscribe to a dynamic-content distribution service, offered by their service provider. To improve coverage and increase capacity, we assume that users share any content updates they receive with other users they meet. We make two contributions. First, we determine how the service provider can allocate its bandwidth optimally to make the content at users as "fresh" as possible. More precisely, we define a global fairness objective (namely, maximizing the aggregate utility over all users) and prove that the corresponding optimization problem can be solved by gradient descent. Second, we specify a condition under which the system is highly scalable: even if the total bandwidth dedicated by the service provider remains fixed, the expected content age at each user grows slowly (as log(n)) with the number of users n. To the best of our knowledge, our work is the first to address these two aspects (optimality and scalability) of the distribution of dynamic content over a mobile social network. This paper reviews the state of the art and some emerging issues in research areas related to pattern analysis and monitoring of web-based social communities. This research area is important for several reasons. First, the presence of near-ubiquitous low-cost computing and communication technologies has enabled people to access and share information at an unprecedented scale. The scale of the data necessitates new research for making sense of such content. Furthermore, popular websites with sophisticated media sharing and notification features allow users to stay in touch with friends and loved ones; these sites also help to form explicit and implicit social groups. These social groups are an important source of information to organize and to manage multimedia data. In this article, we study how media-rich social networks provide additional insight into familiar multimedia research problems, including tagging and video ranking. In particular, we advance the idea that the contextual and social aspects of media are as important for successful multimedia applications as is the media content. We examine the inter-relationship between content and social context through the prism of three key questions. First, how do we extract the context in which social interactions occur? Second, does social interaction provide value to the media object? Finally, how do social media facilitate the repurposing of shared content and engender cultural memes? We present three case studies to examine these questions in detail. In the first case study, we show how to discover structure latent in the social media data, and use the discovered structure to organize Flickr photo streams. In the second case study, we discuss how to determine the interestingness of conversations—and of participants—around videos uploaded to YouTube. Finally, we show how the analysis of visual content, in particular tracing of content remixes, can help us understand the relationship among YouTube participants. For each case, we present an overview of recent work and review the state of the art. We also discuss two emerging issues related to the analysis of social networks—robust data sampling and scalable data analysis. In this work we present a middleware architecture for a mobile peer-to-peer content distribution system. Our architecture allows wireless content dissemination between mobile nodes without relying on infrastructure support. Contents are exchanged opportunistically when nodes are within communication range. Applications access the service of our platform through a publish subscribe interface and therefore do not have to deal with low-level opportunistic networking issues or matching and soliciting of contents. Our architecture consists of three key components. A content structure that facilitates dividing contents into logical topics and allows for efficient matching of content lookups and downloading under sporadic node connectivity. A solicitation protocol that allows nodes to solicit content meta-information in order to discover contents available at a neighboring node and to download content entries disjointedly from different nodes. An API that allows applications to access the system services through a publish subscribe interface. In this work we describe the design and implementation of our architecture. We also discuss potential applications and present evaluation results from profiling of our system.