Object segmentation is a crucial problem that is usually solved by using supervised learning approaches over very large datasets composed of both images and corresponding object masks. Since the masks have to be provided at pixel level, building such a dataset for any new domain can be very costly. We present ReDO, a new model able to extract objects from images without any annotation in an unsupervised way. It relies on the idea that it should be possible to change the textures or colors of the objects without changing the overall distribution of the dataset. Following this assumption, our approach is based on an adversarial architecture where the generator is guided by an input sample: given an image, it extracts the object mask, then redraws a new object at the same location. The generator is controlled by a discriminator that ensures that the distribution of generated images is aligned to the original one. We experiment with this method on different datasets and demonstrate the good quality of extracted masks.
Another related line of work relies on the idea of inferring scene decomposition directly from data. Stemming from DRAW @cite_32 , many of those approaches @cite_8 @cite_0 use an attention network to read a region of an image and a Variational Auto-encoder (VAE) to partially reconstruct the image in an iterative process in order to flesh out a meaningful decomposition. The very recent IODINE @cite_15 proposes a VAE adapted for multi-objects representation. LR-GAN @cite_45 is able to generate simple scenes recursively, building object after object, and 2018 @cite_13 decompose an image into single-colored strokes for vector graphics. While iterative processes have the advantage of being able to handle an arbitrary number of objects, they are also more unstable and difficult to train. Most of those can either only be used in generation @cite_45 , or only handle very simple objects @cite_8 @cite_0 @cite_27 . As a proof of concept, we decided to first ignore this additional difficulty by only handling a set number of objects but our model can naturally be extended with an iterative composition process.
@cite_8 @cite_32 @cite_0 @cite_27 @cite_45 @cite_15 @cite_13
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The ability to decompose scenes in terms of abstract building blocks is crucial for general intelligence. Where those basic building blocks share meaningful properties, interactions and other regularities across scenes, such decompositions can simplify reasoning and facilitate imagination of novel scenarios. In particular, representing perceptual observations in terms of entities should improve data efficiency and transfer performance on a wide range of tasks. Thus we need models capable of discovering useful decompositions of scenes by identifying units with such regularities and representing them in a common format. To address this problem, we have developed the Multi-Object Network (MONet). In this model, a VAE is trained end-to-end together with a recurrent attention network -- in a purely unsupervised manner -- to provide attention masks around, and reconstructions of, regions of images. We show that this model is capable of learning to decompose and represent challenging 3D scenes into semantically meaningful components, such as objects and background elements. Synthesizing high-quality images from text descriptions is a challenging problem in computer vision and has many practical applications. Samples generated by existing textto- image approaches can roughly reflect the meaning of the given descriptions, but they fail to contain necessary details and vivid object parts. In this paper, we propose Stacked Generative Adversarial Networks (StackGAN) to generate 256.256 photo-realistic images conditioned on text descriptions. We decompose the hard problem into more manageable sub-problems through a sketch-refinement process. The Stage-I GAN sketches the primitive shape and colors of the object based on the given text description, yielding Stage-I low-resolution images. The Stage-II GAN takes Stage-I results and text descriptions as inputs, and generates high-resolution images with photo-realistic details. It is able to rectify defects in Stage-I results and add compelling details with the refinement process. To improve the diversity of the synthesized images and stabilize the training of the conditional-GAN, we introduce a novel Conditioning Augmentation technique that encourages smoothness in the latent conditioning manifold. Extensive experiments and comparisons with state-of-the-arts on benchmark datasets demonstrate that the proposed method achieves significant improvements on generating photo-realistic images conditioned on text descriptions. Synthesizing high-quality images from text descriptions is a challenging problem in computer vision and has many practical applications. Samples generated by existing text-to-image approaches can roughly reflect the meaning of the given descriptions, but they fail to contain necessary details and vivid object parts. In this paper, we propose Stacked Generative Adversarial Networks (StackGAN) to generate 256x256 photo-realistic images conditioned on text descriptions. We decompose the hard problem into more manageable sub-problems through a sketch-refinement process. The Stage-I GAN sketches the primitive shape and colors of the object based on the given text description, yielding Stage-I low-resolution images. The Stage-II GAN takes Stage-I results and text descriptions as inputs, and generates high-resolution images with photo-realistic details. It is able to rectify defects in Stage-I results and add compelling details with the refinement process. To improve the diversity of the synthesized images and stabilize the training of the conditional-GAN, we introduce a novel Conditioning Augmentation technique that encourages smoothness in the latent conditioning manifold. Extensive experiments and comparisons with state-of-the-arts on benchmark datasets demonstrate that the proposed method achieves significant improvements on generating photo-realistic images conditioned on text descriptions. We present a novel introspective variational autoencoder (IntroVAE) model for synthesizing high-resolution photographic images. IntroVAE is capable of self-evaluating the quality of its generated samples and improving itself accordingly. Its inference and generator models are jointly trained in an introspective way. On one hand, the generator is required to reconstruct the input images from the noisy outputs of the inference model as normal VAEs. On the other hand, the inference model is encouraged to classify between the generated and real samples while the generator tries to fool it as GANs. These two famous generative frameworks are integrated in a simple yet efficient single-stream architecture that can be trained in a single stage. IntroVAE preserves the advantages of VAEs, such as stable training and nice latent manifold. Unlike most other hybrid models of VAEs and GANs, IntroVAE requires no extra discriminators, because the inference model itself serves as a discriminator to distinguish between the generated and real samples. Experiments demonstrate that our method produces high-resolution photo-realistic images (e.g., CELEBA images at (1024^ 2 )), which are comparable to or better than the state-of-the-art GANs. Generative models, such as variational auto-encoders (VAE) and generative adversarial networks (GAN), have been immensely successful in approximating image statistics in computer vision. VAEs are useful for unsupervised feature learning, while GANs alleviate supervision by penalizing inaccurate samples using an adversarial game. In order to utilize benefits of these two approaches, we combine the VAE under an adversarial setup with auxiliary label information. We show that factorizing the latent space to separate the information needed for reconstruction (a continuous space) from the information needed for image attribute classification (a discrete space), enables the capability to edit specific attributes of an image. In this paper, we focus on improving the proposal classification stage in the object detection task and present implicit negative sub-categorization and sink diversion to lift the performance by strengthening loss function in this stage. First, based on the observation that the “background” class is generally very diverse and thus challenging to be handled as a single indiscriminative class in existing state-of-the-art methods, we propose to divide the background category into multiple implicit sub-categories to explicitly differentiate diverse patterns within it. Second, since the ground truth class inevitably has low-value probability scores for certain images, we propose to add a “sink” class and divert the probabilities of wrong classes to this class when necessary, such that the ground truth label will still have a higher probability than other wrong classes even though it has low probability output. Additionally, we propose to use dilated convolution, which is widely used in the semantic segmentation task, for efficient and valuable context information extraction. Extensive experiments on PASCAL VOC 2007 and 2012 data sets show that our proposed methods based on faster R-CNN implementation can achieve state-of-the-art mAPs, i.e., 84.1 , 82.6 , respectively, and obtain 2.5 improvement on ILSVRC DET compared with that of ResNet. We present an autoencoder that leverages learned representations to better measure similarities in data space. By combining a variational autoencoder (VAE) with a generative adversarial network (GAN) we can use learned feature representations in the GAN discriminator as basis for the VAE reconstruction objective. Thereby, we replace element-wise errors with feature-wise errors to better capture the data distribution while offering invariance towards e.g. translation. We apply our method to images of faces and show that it outperforms VAEs with element-wise similarity measures in terms of visual fidelity. Moreover, we show that the method learns an embedding in which high-level abstract visual features (e.g. wearing glasses) can be modified using simple arithmetic.