In this paper we study the problem of image representation learning without human annotation. By following the principles of self-supervision, we build a convolutional neural network (CNN) that can be trained to solve Jigsaw puzzles as a pretext task, which requires no manual labeling, and then later repurposed to solve object classification and detection. To maintain the compatibility across tasks we introduce the context-free network (CFN), a siamese-ennead CNN. The CFN takes image tiles as input and explicitly limits the receptive field (or context) of its early processing units to one tile at a time. We show that the CFN includes fewer parameters than AlexNet while preserving the same semantic learning capabilities. By training the CFN to solve Jigsaw puzzles, we learn both a feature mapping of object parts as well as their correct spatial arrangement. Our experimental evaluations show that the learned features capture semantically relevant content. Our proposed method for learning visual representations outperforms state of the art methods in several transfer learning benchmarks.
In the context of Computer Vision, it is worth mentioning some early work on unsupervised learning of models for classification. For instance @cite_25 @cite_31 introduced methods to build a probabilistic representation of objects as constellations of parts. A limitation is the high computational complexity of these models. As we will see later, training the Jigsaw puzzle solver also amounts to building a model of both appearance and configuration of the parts.
@cite_31 @cite_25
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Modern machine learning-based approaches to computer vision require very large databases of hand labeled images. Some contemporary vision systems already require on the order of millions of images for training (e.g., Omron face detector [9]). New Internet-based services allow for a large number of labelers to collaborate around the world at very low cost. However, using these services brings interesting theoretical and practical challenges: (1) The labelers may have wide ranging levels of expertise which are unknown a priori, and in some cases may be adversarial; (2) images may vary in their level of difficulty; and (3) multiple labels for the same image must be combined to provide an estimate of the actual label of the image. Probabilistic approaches provide a principled way to approach these problems. In this paper we present a probabilistic model and use it to simultaneously infer the label of each image, the expertise of each labeler, and the difficulty of each image. On both simulated and real data, we demonstrate that the model outperforms the commonly used "Majority Vote" heuristic for inferring image labels, and is robust to both noisy and adversarial labelers. The idea of computer vision as the Bayesian inverse problem to computer graphics has a long history and an appealing elegance, but it has proved difficult to directly implement. Instead, most vision tasks are approached via complex bottom-up processing pipelines. Here we show that it is possible to write short, simple probabilistic graphics programs that define flexible generative models and to automatically invert them to interpret real-world images. Generative probabilistic graphics programs consist of a stochastic scene generator, a renderer based on graphics software, a stochastic likelihood model linking the renderer's output and the data, and latent variables that adjust the fidelity of the renderer and the tolerance of the likelihood model. Representations and algorithms from computer graphics, originally designed to produce high-quality images, are instead used as the deterministic backbone for highly approximate and stochastic generative models. This formulation combines probabilistic programming, computer graphics, and approximate Bayesian computation, and depends only on general-purpose, automatic inference techniques. We describe two applications: reading sequences of degraded and adversarially obscured alphanumeric characters, and inferring 3D road models from vehicle-mounted camera images. Each of the probabilistic graphics programs we present relies on under 20 lines of probabilistic code, and supports accurate, approximately Bayesian inferences about ambiguous real-world images.