In this paper, we propose a framework for generating 3D point cloud of an object from a single-view RGB image. Most previous work predict the 3D point coordinates from single RGB images directly. We decompose this problem into depth estimation from single images and point completion from partial point clouds. Our method sequentially predicts the depth maps and then infers the complete 3D object point clouds based on the predicted partial point clouds. We explicitly impose the camera model geometrical constraint in our pipeline and enforce the alignment of the generated point clouds and estimated depth maps. Experimental results for the single image 3D object reconstruction task show that the proposed method outperforms state-of-the-art methods. Both the qualitative and quantitative results demonstrate the generality and suitability of our method.
Voxel-based representations are computationally expensive and are only suitable for coarse 3D voxel resolutions. To address this issue, @cite_0 introduce point cloud based representations for 3D reconstruction. They propose an end-to-end framework to directly regress the point location from a single image. Different from @cite_0 , our approach sequentially predicts the depth map, infers the partial point cloud based on the camera model, and generates the full point cloud of the 3D shape. In addition, we also explicitly enforce the alignment between the generated point cloud and the estimated depth map to jointly optimize both of the components.
@cite_0
2020429267
We present a novel method to obtain fine-scale detail in 3D reconstructions generated with low-budget RGB-D cameras or other commodity scanning devices. As the depth data of these sensors is noisy, truncated signed distance fields are typically used to regularize out the noise, which unfortunately leads to over-smoothed results. In our approach, we leverage RGB data to refine these reconstructions through shading cues, as color input is typically of much higher resolution than the depth data. As a result, we obtain reconstructions with high geometric detail, far beyond the depth resolution of the camera itself. Our core contribution is shading-based refinement directly on the implicit surface representation, which is generated from globally-aligned RGB-D images. We formulate the inverse shading problem on the volumetric distance field, and present a novel objective function which jointly optimizes for fine-scale surface geometry and spatially-varying surface reflectance. In order to enable the efficient reconstruction of sub-millimeter detail, we store and process our surface using a sparse voxel hashing scheme which we augment by introducing a grid hierarchy. A tailored GPU-based Gauss-Newton solver enables us to refine large shape models to previously unseen resolution within only a few seconds.