We examine the problem of joint top-down active search of multiple objects under interaction, e.g., person riding a bicycle, cups held by the table, etc.. Such objects under interaction often can provide contextual cues to each other to facilitate more efficient search. By treating each detector as an agent, we present the first collaborative multi-agent deep reinforcement learning algorithm to learn the optimal policy for joint active object localization, which effectively exploits such beneficial contextual information. We learn inter-agent communication through cross connections with gates between the Q-networks, which is facilitated by a novel multi-agent deep Q-learning algorithm with joint exploitation sampling. We verify our proposed method on multiple object detection benchmarks. Not only does our model help to improve the performance of state-of-the-art active localization models, it also reveals interesting co-detection patterns that are intuitively interpretable.
Our proposal share the idea of utilizing back-propagation or designing differentiable communication channels but have different cross network structure with gates and a novel joint sampling Q-learning method. Specifically, our cross network structure used explicit gating mechanism to allow a specific agent to be responsible for certain actions. This is motivated by the problem of object search where one agent usually has primary contribution to the policy. Also different from the training of the unfolded RNNs as in @cite_5 , where long range back-propagation may be less effective, our joint sampling design facilitates immediate updates of the parameters and could be easily incorporated into the deep Q-learning algorithm by introducing an auxiliary concept of virtual agent implementation.
@cite_5
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We examine the problem of joint top-down active search of multiple objects under interaction, e.g., person riding a bicycle, cups held by the table, etc. Such objects under interaction often can provide contextual cues to each other to facilitate more efficient search. By treating each detector as an agent, we present the first collaborative multi-agent deep reinforcement learning algorithm to learn the optimal policy for joint active object localization, which effectively exploits such beneficial contextual information. We learn inter-agent communication through cross connections with gates between the Q-networks, which is facilitated by a novel multi-agent deep Q-learning algorithm with joint exploitation sampling. We verify our proposed method on multiple object detection benchmarks. Not only does our model help to improve the performance of state-of-the-art active localization models, it also reveals interesting co-detection patterns that are intuitively interpretable. Many reinforcement learning (RL) tasks, especially in robotics, consist of multiple sub-tasks that are strongly structured. Such task structures can be exploited by incorporating hierarchical policies that consist of gating networks and sub-policies. However, this concept has only been partially explored for real world settings and complete methods, derived from first principles, are needed. Real world settings are challenging due to large and continuous state-action spaces that are prohibitive for exhaustive sampling methods. We define the problem of learning sub-policies in continuous state action spaces as finding a hierarchical policy that is composed of a high-level gating policy to select the low-level sub-policies for execution by the agent. In order to efficiently share experience with all sub-policies, also called inter-policy learning, we treat these sub-policies as latent variables which allows for distribution of the update information between the sub-policies. We present three different variants of our algorithm, designed to be suitable for a wide variety of real world robot learning tasks and evaluate our algorithms in two real robot learning scenarios as well as several simulations and comparisons. Skeleton based action recognition distinguishes human actions using the trajectories of skeleton joints, which provide a very good representation for describing actions. Considering that recurrent neural networks (RNNs) with Long Short-Term Memory (LSTM) can learn feature representations and model long-term temporal dependencies automatically, we propose an end-to-end fully connected deep LSTM network for skeleton based action recognition. Inspired by the observation that the co-occurrences of the joints intrinsically characterize human actions, we take the skeleton as the input at each time slot and introduce a novel regularization scheme to learn the co-occurrence features of skeleton joints. To train the deep LSTM network effectively, we propose a new dropout algorithm which simultaneously operates on the gates, cells, and output responses of the LSTM neurons. Experimental results on three human action recognition datasets consistently demonstrate the effectiveness of the proposed model. We marry ideas from deep neural networks and approximate Bayesian inference to derive a generalised class of deep, directed generative models, endowed with a new algorithm for scalable inference and learning. Our algorithm introduces a recognition model to represent approximate posterior distributions, and that acts as a stochastic encoder of the data. We develop stochastic back-propagation -- rules for back-propagation through stochastic variables -- and use this to develop an algorithm that allows for joint optimisation of the parameters of both the generative and recognition model. We demonstrate on several real-world data sets that the model generates realistic samples, provides accurate imputations of missing data and is a useful tool for high-dimensional data visualisation. We address the problem of learning structured policies for continuous control. In traditional reinforcement learning, policies of agents are learned by MLPs which take the concatenation of all observations from the environment as input for predicting actions. In this work, we propose NerveNet to explicitly model the structure of an agent, which naturally takes the form of a graph. Specifically, serving as the agent's policy network, NerveNet first propagates information over the structure of the agent and then predict actions for different parts of the agent. In the experiments, we first show that our NerveNet is comparable to state-of-the-art methods on standard MuJoCo environments. We further propose our customized reinforcement learning environments for benchmarking two types of structure transfer learning tasks, i.e., size and disability transfer. We demonstrate that policies learned by NerveNet are significantly better than policies learned by other models and are able to transfer even in a zero-shot setting. Despite the recent advances of deep reinforcement learning (DRL), agents trained by DRL tend to be brittle and sensitive to the training environment, especially in the multi-agent scenarios. In the multi-agent setting, a DRL agent’s policy can easily get stuck in a poor local optima w.r.t. its training partners – the learned policy may be only locally optimal to other agents’ current policies. In this paper, we focus on the problem of training robust DRL agents with continuous actions in the multi-agent learning setting so that the trained agents can still generalize when its opponents’ policies alter. To tackle this problem, we proposed a new algorithm, MiniMax Multi-agent Deep Deterministic Policy Gradient (M3DDPG) with the following contributions: (1) we introduce a minimax extension of the popular multi-agent deep deterministic policy gradient algorithm (MADDPG), for robust policy learning; (2) since the continuous action space leads to computational intractability in our minimax learning objective, we propose Multi-Agent Adversarial Learning (MAAL) to efficiently solve our proposed formulation. We empirically evaluate our M3DDPG algorithm in four mixed cooperative and competitive multi-agent environments and the agents trained by our method significantly outperforms existing baselines. Recent studies demonstrate the effectiveness of Recurrent Neural Networks (RNNs) for action recognition in videos. However, previous works mainly utilize video-level category as supervision to train RNNs, which may prohibit RNNs to learn complex motion structures along time. In this paper, we propose a recurrent pose-attention network (RPAN) to address this challenge, where we introduce a novel pose-attention mechanism to adaptively learn pose-related features at every time-step action prediction of RNNs. More specifically, we make three main contributions in this paper. Firstly, unlike previous works on pose-related action recognition, our RPAN is an end-toend recurrent network which can exploit important spatialtemporal evolutions of human pose to assist action recognition in a unified framework. Secondly, instead of learning individual human-joint features separately, our poseattention mechanism learns robust human-part features by sharing attention parameters partially on the semanticallyrelated human joints. These human-part features are then fed into the human-part pooling layer to construct a highlydiscriminative pose-related representation for temporal action modeling. Thirdly, one important byproduct of our RPAN is pose estimation in videos, which can be used for coarse pose annotation in action videos. We evaluate the proposed RPAN quantitatively and qualitatively on two popular benchmarks, i.e., Sub-JHMDB and PennAction. Experimental results show that RPAN outperforms the recent state-of-the-art methods on these challenging datasets. This paper proposes a novel deep framework of multi-networks joint learning for large-scale cross-modal retrieval. For most existing cross-modal methods, the processes of training and testing don't care about the problem of memory requirement. Hence, they are generally implemented on small-scale data. Moreover, they take feature learning and latent space embedding as two separate steps which cannot generate specific features to accord with the cross-modal task. To alleviate the problems, we first disintegrate the multiplication and inverse of some big matrices, usually involved in existing methods, into that of many sub-matrices. Each sub-matrix is targeted to dispose one pair of image-sentence, for which we further design a novel sampling strategy to select the most representative samples to construct the cross-modal ranking loss and within-modal discriminant loss functions. By this way, the proposed model consumes less memory each time such that it can scale to large-scale data. Furthermore, we apply the proposed discriminative ranking loss to effectively unify two heterogenous networks, deep residual network for images and long short-term memory for sentences, into an end-to-end deep learning architecture. Finally, we can simultaneously achieve specific features adapting to cross-modal task and learn a shared latent space for images and sentences. Extensive evaluations on two large-scale cross-modal datasets show that the proposed method brings substantial improvements over other state-of-the-art ranking methods. Interpretability of a deep neural network aims to explain the rationale behind its decisions and enable the users to understand the intelligent agents, which has become an important issue due to its importance in practical applications. To address this issue, we develop a Distillation Guided Routing method, which is a flexible framework to interpret a deep neural network by identifying critical data routing paths and analyzing the functional processing behavior of the corresponding layers. Specifically, we propose to discover the critical nodes on the data routing paths during network inferring prediction for individual input samples by learning associated control gates for each layer's output channel. The routing paths can, therefore, be represented based on the responses of concatenated control gates from all the layers, which reflect the network's semantic selectivity regarding to the input patterns and more detailed functional process across different layer levels. Based on the discoveries, we propose an adversarial sample detection algorithm by learning a classifier to discriminate whether the critical data routing paths are from real or adversarial samples. Experiments demonstrate that our algorithm can effectively achieve high defense rate with minor training overhead. In several natural language tasks, labeled sequences are available in separate domains (say, languages), but the goal is to label sequences with mixed domain (such as code-switched text). Or, we may have available models for labeling whole passages (say, with sentiments), which we would like to exploit toward better position-specific label inference (say, target-dependent sentiment annotation). A key characteristic shared across such tasks is that different positions in a primary instance can benefit from different experts' trained from auxiliary data, but labeled primary instances are scarce, and labeling the best expert for each position entails unacceptable cognitive burden. We propose GITNet, a unified position-sensitive multi-task recurrent neural network (RNN) architecture for such applications. Auxiliary and primary tasks need not share training instances. Auxiliary RNNs are trained over auxiliary instances. A primary instance is also submitted to each auxiliary RNN, but their state sequences are gated and merged into a novel composite state sequence tailored to the primary inference task. Our approach is in sharp contrast to recent multi-task networks like the cross-stitch and sluice network, which do not control state transfer at such fine granularity. We demonstrate the superiority of GIRNet using three applications: sentiment classification of code-switched passages, part-of-speech tagging of code-switched text, and target position-sensitive annotation of sentiment in monolingual passages. In all cases, we establish new state-of-the-art performance beyond recent competitive baselines. Most deep architectures for image classification–even those that are trained to classify a large number of diverse categories–learn shared image representations with a single model. Intuitively, however, categories that are more similar should share more information than those that are very different. While hierarchical deep networks address this problem by learning separate features for subsets of related categories, current implementations require simplified models using fixed architectures specified via heuristic clustering methods. Instead, we propose Blockout, a method for regularization and model selection that simultaneously learns both the model architecture and parameters. A generalization of Dropout, our approach gives a novel parametrization of hierarchical architectures that allows for structure learning via back-propagation. To demonstrate its utility, we evaluate Blockout on the CIFAR and Image Net datasets, demonstrating improved classification accuracy, better regularization performance, faster training, and the clear emergence of hierarchical network structures. We propose a practical method for @math norm regularization for neural networks: pruning the network during training by encouraging weights to become exactly zero. Such regularization is interesting since (1) it can greatly speed up training and inference, and (2) it can improve generalization. AIC and BIC, well-known model selection criteria, are special cases of @math regularization. However, since the @math norm of weights is non-differentiable, we cannot incorporate it directly as a regularization term in the objective function. We propose a solution through the inclusion of a collection of non-negative stochastic gates, which collectively determine which weights to set to zero. We show that, somewhat surprisingly, for certain distributions over the gates, the expected @math regularized objective is differentiable with respect to the distribution parameters. We further propose the distribution for the gates, which is obtained by stretching'' a binary concrete distribution and then transforming its samples with a hard-sigmoid. The parameters of the distribution over the gates can then be jointly optimized with the original network parameters. As a result our method allows for straightforward and efficient learning of model structures with stochastic gradient descent and allows for conditional computation in a principled way. We perform various experiments to demonstrate the effectiveness of the resulting approach and regularizer. We propose a practical method for @math norm regularization for neural networks: pruning the network during training by encouraging weights to become exactly zero. Such regularization is interesting since (1) it can greatly speed up training and inference, and (2) it can improve generalization. AIC and BIC, well-known model selection criteria, are special cases of @math regularization. However, since the @math norm of weights is non-differentiable, we cannot incorporate it directly as a regularization term in the objective function. We propose a solution through the inclusion of a collection of non-negative stochastic gates, which collectively determine which weights to set to zero. We show that, somewhat surprisingly, for certain distributions over the gates, the expected @math norm of the resulting gated weights is differentiable with respect to the distribution parameters. We further propose the distribution for the gates, which is obtained by "stretching" a binary concrete distribution and then transforming its samples with a hard-sigmoid. The parameters of the distribution over the gates can then be jointly optimized with the original network parameters. As a result our method allows for straightforward and efficient learning of model structures with stochastic gradient descent and allows for conditional computation in a principled way. We perform various experiments to demonstrate the effectiveness of the resulting approach and regularizer. Skeleton-based human action recognition has attracted a lot of research attention during the past few years. Recent works attempted to utilize recurrent neural networks to model the temporal dependencies between the 3D positional configurations of human body joints for better analysis of human activities in the skelet al data. The proposed work extends this idea to spatial domain as well as temporal domain to better analyze the hidden sources of action-related information within the human skeleton sequences in both of these domains simultaneously. Based on the pictorial structure of Kinect's skelet al data, an effective tree-structure based traversal framework is also proposed. In order to deal with the noise in the skelet al data, a new gating mechanism within LSTM module is introduced, with which the network can learn the reliability of the sequential data and accordingly adjust the effect of the input data on the updating procedure of the long-term context representation stored in the unit's memory cell. Moreover, we introduce a novel multi-modal feature fusion strategy within the LSTM unit in this paper. The comprehensive experimental results on seven challenging benchmark datasets for human action recognition demonstrate the effectiveness of the proposed method. The CNN-RNN design pattern is increasingly widely applied in a variety of image annotation tasks including multi-label classification and captioning. Existing models use the weakly semantic CNN hidden layer or its transform as the image embedding that provides the interface between the CNN and RNN. This leaves the RNN overstretched with two jobs: predicting the visual concepts and modelling their correlations for generating structured annotation output. Importantly this makes the end-to-end training of the CNN and RNN slow and ineffective due to the difficulty of back propagating gradients through the RNN to train the CNN. We propose a simple modification to the design pattern that makes learning more effective and efficient. Specifically, we propose to use a semantically regularised embedding layer as the interface between the CNN and RNN. Regularising the interface can partially or completely decouple the learning problems, allowing each to be more effectively trained and jointly training much more efficient. Extensive experiments show that state-of-the art performance is achieved on multi-label classification as well as image captioning. We address the development of brain-inspired models that will be embedded in robotic systems to support their cognitive abilities. We introduce a novel agent-based coevolutionary computational framework for modeling assemblies of brain areas. Specifically, self-organized agent structures are employed to represent brain areas. In order to support the design of agents, we introduce a hierarchical cooperative coevolutionary (HCCE) scheme that effectively specifies the structural details of autonomous, yet cooperating system components. The design process is facilitated by the capability of the HCCE-based design mechanism to investigate the performance of the model in lesion conditions. Interestingly, HCCE also provides a consistent mechanism to reconfigure (if necessary) the structure of agents, facilitating follow-up modeling efforts. Implemented models are embedded in a simulated robot to support its behavioral capabilities, also demonstrating the validity of the proposed computational framework. Deep neural networks continue to advance the state-of-the-art of image recognition tasks with various methods. However, applications of these methods to multimodality remain limited. We present Multimodal Residual Networks (MRN) for the multimodal residual learning of visual question-answering, which extends the idea of the deep residual learning. Unlike the deep residual learning, MRN effectively learns the joint representation from vision and language information. The main idea is to use element-wise multiplication for the joint residual mappings exploiting the residual learning of the attentional models in recent studies. Various alternative models introduced by multimodality are explored based on our study. We achieve the state-of-the-art results on the Visual QA dataset for both Open-Ended and Multiple-Choice tasks. Moreover, we introduce a novel method to visualize the attention effect of the joint representations for each learning block using back-propagation algorithm, even though the visual features are collapsed without spatial information. Intelligent human agents exist in a cooperative social environment that facilitates learning. They learn not only by trial-and-error, but also through cooperation by sharing instantaneous information, episodic experience, and learned knowledge. The key investigations of this paper are, “Given the same number of reinforcement learning agents, will cooperative agents outperform independent agents who do not communicate during learning?” and “What is the price for such cooperation?” Using independent agents as a benchmark, cooperative agents are studied in following ways: (1) sharing sensation, (2) sharing episodes, and (3) sharing learned policies. This paper shows that (a) additional sensation from another agent is beneficial if it can be used efficiently, (b) sharing learned policies or episodes among agents speeds up learning at the cost of communication, and (c) for joint tasks, agents engaging in partnership can significantly outperform independent agents although they may learn slowly in the beginning. These tradeoff's are not just limited to multi-agent reinforcement learning. This work considers the problem of learning cooperative policies in complex, partially observable domains without explicit communication. We extend three classes of single-agent deep reinforcement learning algorithms based on policy gradient, temporal-difference error, and actor-critic methods to cooperative multi-agent systems. To effectively scale these algorithms beyond a trivial number of agents, we combine them with a multi-agent variant of curriculum learning. The algorithms are benchmarked on a suite of cooperative control tasks, including tasks with discrete and continuous actions, as well as tasks with dozens of cooperating agents. We report the performance of the algorithms using different neural architectures, training procedures, and reward structures. We show that policy gradient methods tend to outperform both temporal-difference and actor-critic methods and that curriculum learning is vital to scaling reinforcement learning algorithms in complex multi-agent domains. Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to mathematically formalize these abilities using a neural network that implements curiosity-driven intrinsic motivation. Using a simple but ecologically naturalistic simulated environment in which an agent can move and interact with objects it sees, we propose a "world-model" network that learns to predict the dynamic consequences of the agent's actions. Simultaneously, we train a separate explicit "self-model" that allows the agent to track the error map of its own world-model, and then uses the self-model to adversarially challenge the developing world-model. We demonstrate that this policy causes the agent to explore novel and informative interactions with its environment, leading to the generation of a spectrum of complex behaviors, including ego-motion prediction, object attention, and object gathering. Moreover, the world-model that the agent learns supports improved performance on object dynamics prediction, detection, localization and recognition tasks. Taken together, our results are initial steps toward creating flexible autonomous agents that self-supervise in complex novel physical environments.