Miniaturization and cost, two of the main attractive factors of swarm robotics, have motivated its use as a solution in object collecting tasks, search & rescue missions, and other applications. However, in the current literature only a few papers consider energy allocation efficiency within a swarm. Generally, robots recharge to their maximum level every time unconditionally, and do not incorporate estimates of the energy needed for their next task. In this paper we present an energy efficiency maximization method that minimizes the overall energy cost within a swarm while simultaneously maximizing swarm performance on an object gathering task. The method utilizes dynamic thresholds for upper and lower battery limits. This method has also shown to improve the efficiency of existing energy management methods.
Labella took inspiration from ants. He created an adaptation method that controls the number of robots foraging in the environment @cite_0 . Each robot has a probability variable that increases and decreases based on the number of successes and failures the robot had when foraging. The probability variable dictates the probability that the specific robot would leave the nest and start foraging. This allows for robots who consistently find and retrieve prey to keep foraging, while also eventually reaching an equilibrium or state in which the necessary number of robots are active. Thus, it efficiently uses energy when needed, similarly to @cite_10 @cite_4 in that they measure the time it takes to finish foraging but not how much energy was already allocated.
@cite_0 @cite_10 @cite_4
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Prey retrieval, also known as foraging, is a widely used test application in collective robotics. The task consists in searching for objects spread in the environment and in bringing them to a specific place called nest. Scientific issues usually concern efficient exploration, mapping, communication among agents, task coordination and allocation, and conflict resolution. In particular, interferences among robots reduce the efficiency of the group in performing the task. Several works in the literature investigate how the control system of each robot or some form of middle long range communication can reduce the interferences. In this work, we show that a simple adaptation mechanism, inspired by ants’ behaviour and based only on information locally available to each robot, is effective in increasing the group efficiency. The same adaptation mechanism is also responsible for self-organised task allocation in the group. This paper presents a simple adaptation mechanism to automatically adjust the ratio of foragers to resters (division of labour) in a swarm of foraging robots and hence maximise the net energy income to the swarm. Three adaptation rules are introduced based on local sensing and communications. Individual robots use internal cues (successful food retrieval), environmental cues (collisions with teammates while searching for food) and social cues (teammate success in food retrieval) to dynamically vary the time spent foraging or resting. The paper investigates the effectiveness of a number of strategies based upon different combinations of cues, and demonstrates successful adaptive emergent division of labour. Strategies which employ the social cues are shown to lead to the fastest adaptation to changes in food density and we see that social cues have most impact when food density is low: robots need to cooperate more when energy is scarce. In this article, we analyze the behavior of a group of robots involved in an object retrieval task. The robots' control system is inspired by a model of ants' foraging. This model emphasizes the role of learning in the individual. Individuals adapt to the environment using only locally available information. We show that a simple parameter adaptation is an effective way to improve the efficiency of the group and that it brings forth division of labor between the members of the group. Moreover, robots that are best at retrieving have a higher probability of becoming active retrievers. This selection of the best members does not use any explicit representation of individual capabilities. We analyze this system and point out its strengths and its weaknesses. This article presents a simple adaptation mechanism to automatically adjust the ratio of foragers to resters (division of labor) in a swarm of foraging robots and hence maximize the net energy income to the swarm. Three adaptation rules are introduced based on local sensing and communications. Individual robots use internal cues (successful food retrieval), environmental cues (collisions with team-mates while searching for food) and social cues (team-mate success in food retrieval) to dynamically vary the time spent foraging or resting. Simulation results show that the swarm demonstrates successful adaptive emergent division of labor and robustness to environmental change (in food source density), and we observe that robots need to cooperate more when food is scarce. Furthermore, the adaptation mechanism is able to guide the swarm towards energy optimization despite the limited sensing and communication abilities of the individual robots and the simple social interaction rules. The swarm also exhibits the capacity to collectively perceive environmental changes; a capacity that can only be observed at a group level and cannot be deduced from individual robots. In multi-robot applications, such as foraging or collection tasks, interference, which results from competition for space between spatially extended robots, can significantly affect the performance of the group. We present a mathematical model of foraging in a homogeneous multi-robot system, with the goal of understanding quantitatively the effects of interference. We examine two foraging scenarios: a simplified collection task where the robots only collect objects, and a foraging task, where they find objects and deliver them to some pre-specified “home” location. In the first case we find that the overall group performance improves as the system size growss however, interference causes this improvement to be sublinear, and as a result, each robot's individual performance decreases as the group size increases. We also examine the full foraging task where robots collect objects and deliver them home. We find an optimal group size that maximizes group performance. For larger group sizes, the group performance declines. However, again due to the effects of interference, the individual robot's performance is a monotonically decreasing function of the group size. We validate both models by comparing their predictions to results of sensor-based simulations in a multi-robot system and find good agreement between theory and simulations data. Swarm robotics (SR) offers promising solutions to real-world problems that can be modeled as foraging tasks, e.g. disaster trash cleanup or object gathering for construction. Yet current SR foraging approaches make limiting assumptions that restrict their applicability to selected real-world environments. We propose an improved self-organized task allocation method based on task partitioning that removes restrictions such as: (1) a priori knowledge of foraging environment, and (2) strict limitations on intermediate drop pickup site behavior. With experiments in simulation, we show that under the proposed constraint relaxation, our approach still provides performance increases when compared to an unpartitioned strategy within some combinations of swarm sizes, robot capabilities, and environmental conditions. This work broadens the applicability of SR foraging approaches, showing that they can be effective under ideal conditions while continuing to perform robustly in more volatile challenging environments. For robot swarms to operate outside of the laboratory in complex real-world environments, they require the kind of error tolerance, flexibility, and scalability seen in living systems. While robot swarms are often designed to mimic some aspect of the behavior of social insects or other organisms, no systems have yet addressed all of these capabilities in a single framework. We describe a swarm robotics system that emulates ant behaviors, which govern memory, communication, and movement, as well as an evolutionary process that tailors those behaviors into foraging strategies that maximize performance under varied and complex conditions. The system evolves appropriate solutions to different environmental challenges. Solutions include the following: (1) increased communication when sensed information is reliable and resources to be collected are highly clustered, (2) less communication and more individual memory when cluster sizes are variable, and (3) greater dispersal with increasing swarm size. Analysis of the evolved behaviors reveals the importance of interactions among behaviors, and of the interdependencies between behaviors and environments. The effectiveness of interacting behaviors depends on the uncertainty of sensed information, the resource distribution, and the swarm size. Such interactions could not be manually specified, but are effectively evolved in simulation and transferred to physical robots. This work is the first to demonstrate high-level robot swarm behaviors that can be automatically tuned to produce efficient collective foraging strategies in varied and complex environments. An important characteristic of a robot swarm that must operate in the real world is the ability to cope with changeable environments by exhibiting behavioural plasticity at the collective level. For example, a swarm of foraging robots should be able to repeatedly reorganise in order to exploit resource deposits that appear intermittently in different locations throughout their environment. In this paper, we report on simulation experiments with homogeneous foraging robot teams and show that analysing swarm behaviour in terms of information flow can help us to identify whether a particular behavioural strategy is likely to exhibit useful swarm plasticity in response to dynamic environments. While it is beneficial to maximise the rate at which robots share information when they make collective decisions in a static environment, plastic swarm behaviour in changeable environments requires regulated information transfer in order to achieve a balance between the exploitation of existing information and exploration leading to acquisition of new information. We give examples of how information flow analysis can help designers to decide on robot control strategies with relevance to a number of applications explored in the swarm robotics literature. 1. Introduction 2. Ant Foraging Behavior, Combinatorial Optimization, and Routing in Communications Networks 3. Division of Labor and Task Allocation 4. Cemetery Organization, Brood Sorting, Data Analysis, and Graph Partitioning 5. Self-Organization and Templates: Application to Data Analysis and Graph Partitioning 6. Nest Building and Self-Assembling 7. Cooperative Transport by Insects and Robots 8. Epilogue Robot swarms are collections of simple robots cooperating without centralized control. Control algorithms for swarms are often inspired by decentralised problem-solving systems found in nature. In this paper we conduct a formal analysis of an algorithm inspired by the foraging behaviour of ants, where a swarm of flying vehicles searches for a target at some unknown location. We show how both exhaustive model checking and statistical model checking can be used to check properties that complement the results obtained through simulation, resulting in information that would facilitate the logistics of swarm deployment. In this paper we present the first study of human-swarm interaction comparing two fundamental types of interaction, coined intermittent and environmental. These types are exemplified by two control methods, selection and beacon control, made available to a human operator to control a foraging swarm of robots. Selection and beacon control differ with respect to their temporal and spatial influence on the swarm and enable an operator to generate different strategies from the basic behaviors of the swarm. Selection control requires an active selection of groups of robots while beacon control exerts an influence on nearby robots within a set range. Both control methods are implemented in a testbed in which operators solve an information foraging problem by utilizing a set of swarm behaviors. The robotic swarm has only local communication and sensing capabilities. The number of robots in the swarm range from 50 to 200. Operator performance for each control method is compared in a series of missions in different environments with no obstacles up to cluttered and structured obstacles. In addition, performance is compared to simple and advanced autonomous swarms. Thirty-two participants were recruited for participation in the study. Autonomous swarm algorithms were tested in repeated simulations. Our results showed that selection control scales better to larger swarms and generally outperforms beacon control. Operators utilized different swarm behaviors with different frequency across control methods, suggesting an adaptation to different strategies induced by choice of control method. Simple autonomous swarms outperformed human operators in open environments, but operators adapted better to complex environments with obstacles. Human controlled swarms fell short of task-specific benchmarks under all conditions. Our results reinforce the importance of understanding and choosing appropriate types of human-swarm interaction when designing swarm systems, in addition to choosing appropriate swarm behaviors. The use of evolutionary robotics in robots with complex means of locomotion has, so far, mainly been limited to gait evolution. Increasing the number of degrees of freedom available to a controller significantly enlarges the search space, which in turn makes the evolution of solutions for a given task more challenging. In this paper, we present Evolutionary Repertoire-based Control (EvoRBC), an approach that enables the evolution of control for robots with arbitrary locomotion complexity. EvoRBC separates the synthesis of control into two levels: the generation of a repertoire of behavior primitives through the application of Quality Diversity techniques; and the evolution of a behavior arbitrator that uses the repertoire's primitives to solve a particular task. We evaluate EvoRBC in simulated robots with different numbers of degrees of freedom in two tasks, navigation and foraging. Our results show that while standard evolutionary approaches are highly affected by the locomotion complexity of the robot, EvoRBC is consistently able to evolve high-performing solutions. We also show that EvoRBC allows for the evolution of general controllers, that can be successfully used in robots different than those with which they were evolved. Pheromone trails laid by foraging ants serve as a positive feedback mechanism for the sharing of information about food sources. This feedback is nonlinear, in that ants do not react in a proportionate manner to the amount of pheromone deposited. Instead, strong trails elicit disproportionately stronger responses than weak trails. Such nonlinearity has important implications for how a colony distributes its workforce, when confronted with a choice of food sources. We investigated how colonies of the Pharaoh's ant, Monomorium pharaonis, distribute their workforce when offered a choice of two food sources of differing energetic value. By developing a nonlinear differential equation model of trail foraging, and comparing model with experiments, we examined how the ants allocate their workforce between the two food sources. In this allocation, the most profitable feeder (i.e. the feeder with the highest concentration of sugar syrup) was usually exploited by the majority of ants. The particular form of the nonlinear feedback in trail foraging means that when we offered the ants a choice between two feeders of equal profitability, foraging was biased to the feeder with the highest initial number of visitors. Taken together, our experiments illuminate how pheromones provide a mechanism whereby ants can efficiently allocate their workforce among the available food sources without centralized control. Swarm intelligence principles have been widely studied and applied to a number of different tasks where a group of autonomous robots is used to solve a problem with a distributed approach, i.e. without central coordination. A survey of such tasks is presented, illustrating various algorithms that have been used to tackle the challenges imposed by each task. Aggregation, flocking, foraging, object clustering and sorting, navigation, path formation, deployment, collaborative manipulation and task allocation problems are described in detail, and a high-level overview is provided for other swarm robotics tasks. For each of the main tasks, (1) swarm design methods are identified, (2) past works are divided in task-specific categories, and (3) mathematical models and performance metrics are described. Consistently with the swarm intelligence paradigm, the main focus is on studies characterized by distributed control, simplicity of individual robots and locality of sensing and communication. Distributed algorithms are shown to bring cooperation between agents, obtained in various forms and often without explicitly programming a cooperative behavior in the single robot controllers. Offline and online learning approaches are described, and some examples of past works utilizing these approaches are reviewed. An alternative to deploying a single robot of high complexity can be to utilise robot swarms comprising large numbers of identical, and much simpler, robots. Such swarms have been shown to be adaptable, fault-tolerant and widely applicable. However, designing individual robot algorithms to ensure effective and correct overall swarm behaviour is actually very difficult. While mechanisms for assessing the effectiveness of any swarm algorithm before deployment are essential, such mechanisms have traditionally involved either computational simulations of swarm behaviour, or experiments with robot swarms themselves. However, such simulations or experiments cannot, by their nature, analyse all possible swarm behaviours. In this paper, we will develop and apply the use of automated probabilistic formal verification techniques to robot swarms, involving an exhaustive mathematical analysis, in order to assess whether swarms will indeed behave as required. In particular we consider a foraging robot scenario to which we apply probabilistic model checking. This paper describes a formulation of reinforcement learning that enables learning in noisy, dynamic environments such as in the complex concurrent multi-robot learning domain. The methodology involves minimizing the learning space through the use of behaviors and conditions, and dealing with the credit assignment problem through shaped reinforcement in the form of heterogeneous reinforcement functions and progress estimators. We experimentally validate the approach on a group of four mobile robots learning a foraging task. Task partitioning is the decomposition of a task into two or more sub-tasks that can be tackled separately. Task partitioning can be observed in many species of social insects, as it is often an advantageous way of organizing the work of a group of individuals. Potential advantages of task partitioning are, among others: reduction of interference between workers, exploitation of individuals’ skills and specializations, energy efficiency, and higher parallelism. Even though swarms of robots can benefit from task partitioning in the same way as social insects do, only few works in swarm robotics are dedicated to this subject. In this paper, we study the case in which a swarm of robots has to tackle a task that can be partitioned into a sequence of two sub-tasks. We propose a method that allows the individual robots in the swarm to decide whether to partition the given task or not. The method is self-organized, relies on the experience of each individual, and does not require explicit communication between robots. We evaluate the method in simulation experiments, using foraging as testbed. We study cases in which task partitioning is preferable and cases in which it is not. We show that the proposed method leads to good performance of the swarm in both cases, by employing task partitioning only when it is advantageous. We also show that the swarm is able to react to changes in the environmental conditions by adapting the behavior on-line. Scalability experiments show that the proposed method performs well across all the tested group sizes. Swarm intelligence is a relatively new approach to problem solving that takes inspiration from the social behaviors of insects and of other animals. In particular, ants have inspired a number of methods and techniques among which the most studied and the most successful is the general purpose optimization technique known as ant colony optimization. Ant colony optimization (ACO) takes inspiration from the foraging behavior of some ant species. These ants deposit pheromone on the ground in order to mark some favorable path that should be followed by other members of the colony. Ant colony optimization exploits a similar mechanism for solving optimization problems. From the early nineties, when the first ant colony optimization algorithm was proposed, ACO attracted the attention of increasing numbers of researchers and many successful applications are now available. Moreover, a substantial corpus of theoretical results is becoming available that provides useful guidelines to researchers and practitioners in further applications of ACO. The goal of this article is to introduce ant colony optimization and to survey its most notable applications In this paper, we present an approach to designing decentralized robot control policies that mimic certain microscopic and macroscopic behaviors of ants performing collective transport tasks. In prior work, we used a stochastic hybrid system model to characterize the observed team dynamics of ant group retrieval of a rigid load. We have also used macroscopic population dynamic models to design enzyme-inspired stochastic control policies that allocate a robotic swarm around multiple boundaries in a way that is robust to environmental variations. Here, we build on this prior work to synthesize stochastic robot attachment–detachment policies for tasks in which a robotic swarm must achieve non-uniform spatial distributions around multiple loads and transport them at a constant velocity. Three methods are presented for designing robot control policies that replicate the steady-state distributions, transient dynamics, and fluxes between states that we have observed in ant populations during group retrieval. The equilibrium population matching method can be used to achieve a desired transport team composition as quickly as possible; the transient matching method can control the transient population dynamics of the team while driving it to the desired composition; and the rate matching method regulates the rates at which robots join and leave a load during transport. We validate our model predictions in an agent-based simulation, verify that each controller design method produces successful transport of a load at a regulated velocity, and compare the advantages and disadvantages of each method. Swarms of flying robots are a promising alternative to ground-based robots for search in indoor environments with advantages such as increased speed and the ability to fly above obstacles. However, there are numerous problems that must be surmounted including limitations in available sensory and on-board processing capabilities, and low flight endurance. This paper introduces a novel strategy to coordinate a swarm of flying robots for indoor exploration that significantly increases energy efficiency. The presented algorithm is fully distributed and scalable. It relies solely on local sensing and low-bandwidth communication, and does not require absolute positioning, localisation, or explicit world-models. It assumes that flying robots can temporarily attach to the ceiling, or land on the ground for efficient surveillance over extended periods of time. To further reduce energy consumption, the swarm is incrementally deployed by launching one robot at a time. Extensive simulation experiments demonstrate that increasing the time between consecutive robot launches significantly lowers energy consumption by reducing total swarm flight time, while also decreasing collision probability. As a trade-off, however, the search time increases with increased inter-launch periods. These effects are stronger in more complex environments. The proposed localisation-free strategy provides an energy efficient search behaviour adaptable to different environments or timing constraints.