This paper documents the winning entry at the CVPR2017 vehicle velocity estimation challenge. Velocity estimation is an emerging task in autonomous driving which has not yet been thoroughly explored. The goal is to estimate the relative velocity of a specific vehicle from a sequence of images. In this paper, we present a light-weight approach for directly regressing vehicle velocities from their trajectories using a multilayer perceptron. Another contribution is an explorative study of features for monocular vehicle velocity estimation. We find that light-weight trajectory based features outperform depth and motion cues extracted from deep ConvNets, especially for far-distance predictions where current disparity and optical flow estimators are challenged significantly. Our light-weight approach is real-time capable on a single CPU and outperforms all competing entries in the velocity estimation challenge. On the test set, we report an average error of 1.12 m s which is comparable to a (ground-truth) system that combines LiDAR and radar techniques to achieve an error of around 0.71 m s.
Object tracking is one of the fundamental problems in computer vision and has been extensively studied @cite_25 and applied in many different tasks.
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1995903777
Although motion analysis has been extensively investigated in the literature and a wide variety of tracking algorithms have been proposed, the problem of tracking objects using the Dynamic Vision Sensor requires a slightly different approach. Dynamic Vision Sensors are biologically inspired vision systems that asynchronously generate events upon relative light intensity changes. Unlike conventional vision systems, the output of such sensor is not an image (frame) but an address events stream. Therefore, most of the conventional tracking algorithms are not appropriate for the DVS data processing. In this paper, we introduce algorithm for spatiotemporal tracking that is suitable for Dynamic Vision Sensor. In particular, we address the problem of multiple persons tracking in the occurrence of high occlusions. We investigate the possibility to apply Gaussian Mixture Models for detection, description and tracking objects. Preliminary results prove that our approach can successfully track people even when their trajectories are intersecting. On-line boosting is one of the most successful on-line algorithms and thus applied in many computer vision applications. However, even though boosting, in general, is well known to be susceptible to class-label noise, on-line boosting is mostly applied to self-learning applications such as visual object tracking, where label-noise is an inherent problem. This paper studies the robustness of on-line boosting. Since mainly the applied loss function determines the behavior of boosting, we propose an on-line version of GradientBoost, which allows us to plug in arbitrary loss-functions into the on-line learner. Hence, we can easily study the importance and the behavior of different loss-functions. We evaluate various on-line boosting algorithms in form of a competitive study on standard machine learning problems as well as on common computer vision applications such as tracking and autonomous training of object detectors. Our results show that using on-line Gradient-Boost with robust loss functions leads to superior results in all our experiments. Deformable image registration is a fundamental task in medical image processing. Among its most important applications, one may cite: 1) multi-modality fusion, where information acquired by different imaging devices or protocols is fused to facilitate diagnosis and treatment planning; 2) longitudinal studies, where temporal structural or anatomical changes are investigated; and 3) population modeling and statistical atlases used to study normal anatomical variability. In this paper, we attempt to give an overview of deformable registration methods, putting emphasis on the most recent advances in the domain. Additional emphasis has been given to techniques applied to medical images. In order to study image registration methods in depth, their main components are identified and studied independently. The most recent techniques are presented in a systematic fashion. The contribution of this paper is to provide an extensive account of registration techniques in a systematic manner. Abstract This article reviews the past 25 years of research on eye movements (1986–2011). Emphasis is on three oculomotor behaviors: gaze control, smooth pursuit and saccades, and on their interactions with vision. Focus over the past 25 years has remained on the fundamental and classical questions: What are the mechanisms that keep gaze stable with either stationary or moving targets? How does the motion of the image on the retina affect vision? Where do we look – and why – when performing a complex task? How can the world appear clear and stable despite continual movements of the eyes? The past 25 years of investigation of these questions has seen progress and transformations at all levels due to new approaches (behavioral, neural and theoretical) aimed at studying how eye movements cope with real-world visual and cognitive demands. The work has led to a better understanding of how prediction, learning and attention work with sensory signals to contribute to the effective operation of eye movements in visually rich environments. There is a large variety of trackers, which have been proposed in the literature during the last two decades with some mixed success. Object tracking in realistic scenarios is a difficult problem, therefore, it remains a most active area of research in computer vision. A good tracker should perform well in a large number of videos involving illumination changes, occlusion, clutter, camera motion, low contrast, specularities, and at least six more aspects. However, the performance of proposed trackers have been evaluated typically on less than ten videos, or on the special purpose datasets. In this paper, we aim to evaluate trackers systematically and experimentally on 315 video fragments covering above aspects. We selected a set of nineteen trackers to include a wide variety of algorithms often cited in literature, supplemented with trackers appearing in 2010 and 2011 for which the code was publicly available. We demonstrate that trackers can be evaluated objectively by survival curves, Kaplan Meier statistics, and Grubs testing. We find that in the evaluation practice the F-score is as effective as the object tracking accuracy (OTA) score. The analysis under a large variety of circumstances provides objective insight into the strengths and weaknesses of trackers. Robust object tracking is a challenging task in computer vision. To better solve the partial occlusion issue, part-based methods are widely used in visual object trackers. However, due to the complicated online training and updating process, most of these part-based trackers cannot run in real-time. Correlation filters have been used in tracking tasks recently because of the high efficiency. However, the conventional correlation filter based trackers cannot deal with occlusion. Furthermore, most correlation filter based trackers fix the scale and rotation of the target which makes the trackers unreliable in long-term tracking tasks. In this paper, we propose a novel tracking method which track objects based on parts with multiple correlation filters. Our method can run in real-time. Additionally, the Bayesian inference framework and a structural constraint mask are adopted to enable our tracker to be robust to various appearance changes. Extensive experiments have been done to prove the effectiveness of our method. Multiple object tracking (MOT) is a very challenging task yet of fundamental importance for many practical applications. In this paper, we focus on the problem of tracking multiple players in sports video which is even more difficult due to the abrupt movements of players and their complex interactions. To handle the difficulties in this problem, we present a new MOT algorithm which contributes both in the observation modeling level and in the tracking strategy level. For the observation modeling, we develop a progressive observation modeling process that is able to provide strong tracking observations and greatly facilitate the tracking task. For the tracking strategy, we propose a dual-mode two-way Bayesian inference approach which dynamically switches between an offline general model and an online dedicated model to deal with single isolated object tracking and multiple occluded object tracking integrally by forward filtering and backward smoothing. Extensive experiments on different kinds of sports videos, including football, basketball, as well as hockey, demonstrate the effectiveness and efficiency of the proposed method. Multiple-instance learning (MIL) has served as an important tool for a wide range of vision applications, for instance, image classification, object detection, and visual tracking. In this paper, we propose a novel method to solve the classical MIL problem, named relaxed multiple-instance SVM (RMI-SVM). We treat the positiveness of instance as a continuous variable, use Noisy-OR model to enforce the MIL constraints, and optimize them jointly in a unified framework. The optimization problem can be efficiently solved using stochastic gradient decent. The extensive experiments demonstrate that RMI-SVM consistently achieves superior performance on various benchmarks for MIL. Moreover, we simply applied RMI-SVM to a challenging vision task, common object discovery. The state-of-the arts results of object discovery on PASCAL VOC datasets further confirm the advantages of the proposed method. We present an attention-based modular neural framework for computer vision. The framework uses a soft attention mechanism allowing models to be trained with gradient descent. It consists of three modules: a recurrent attention module controlling where to look in an image or video frame, a feature-extraction module providing a representation of what is seen, and an objective module formalizing why the model learns its attentive behavior. The attention module allows the model to focus computation on task-related information in the input. We apply the framework to several object tracking tasks and explore various design choices. We experiment with three data sets, bouncing ball, moving digits and the real-world KTH data set. The proposed Recurrent Attentive Tracking Model performs well on all three tasks and can generalize to related but previously unseen sequences from a challenging tracking data set. Motion analysis in computer vision is a well-studied problem with numerous applications. In particular, the tasks of optical flow estimation and tracking are of increasing interest. In this paper, we propose a level set approach to address both aspects of motion analysis. Our approach relies on the propagation of smooth interfaces to perform tracking while using an incremental estimation of the motion models. Implicit representations are used to represent moving objects, and capture their motion parameters. Information from different sources like a boundary attraction term, a background subtraction component and a visual consistency constraint are considered. The Euler-Lagrange equations within a gradient descent method lead to a flow that deforms a set of initial curve towards the object boundaries as well an incremental robust estimator of their apparent motion. Partial extension of the proposed framework to address dense motion estimation and the case of moving observer is also presented. Promising results demonstrate the performance of the method. Visual object tracking is a fundamental and time-critical vision task. Recent years have seen many shallow tracking methods based on real-time pixel-based correlation filters, as well as deep methods that have top performance but need a high-end GPU. In this paper, we learn to improve the speed of deep trackers without losing accuracy. Our fundamental insight is to take an adaptive approach, where easy frames are processed with cheap features (such as pixel values), while challenging frames are processed with invariant but expensive deep features. We formulate the adaptive tracking problem as a decision-making process, and learn an agent to decide whether to locate objects with high confidence on an early layer, or continue processing subsequent layers of a network. This significantly reduces the feedforward cost for easy frames with distinct or slow-moving objects. We train the agent offline in a reinforcement learning fashion, and further demonstrate that learning all deep layers (so as to provide good features for adaptive tracking) can lead to near real-time average tracking speed of 23 fps on a single CPU while achieving state-of-the-art performance. Perhaps most tellingly, our approach provides a 100X speedup for almost 50 of the time, indicating the power of an adaptive approach. The fundamental matrix is a basic tool in the analysis of scenes taken with two uncalibrated cameras, and the eight-point algorithm is a frequently cited method for computing the fundamental matrix from a set of eight or more point matches. It has the advantage of simplicity of implementation. The prevailing view is, however, that it is extremely susceptible to noise and hence virtually useless for most purposes. This paper challenges that view, by showing that by preceding the algorithm with a very simple normalization (translation and scaling) of the coordinates of the matched points, results are obtained comparable with the best iterative algorithms. This improved performance is justified by theory and verified by extensive experiments on real images. Visual object tracking is a fundamental and time-critical vision task. Recent years have seen many shallow tracking methods based on real-time pixel-based correlation filters, as well as deep methods that have top performance but need a high-end GPU. In this paper, we learn to improve the speed of deep trackers without losing accuracy. Our fundamental insight is to take an adaptive approach, where easy frames are processed with cheap features (such as pixel values), while challenging frames are processed with invariant but expensive deep features. We formulate the adaptive tracking problem as a decision-making process, and learn an agent to decide whether to locate objects with high confidence on an early layer, or continue processing subsequent layers of a network. This significantly reduces the feed-forward cost for easy frames with distinct or slow-moving objects. We train the agent offline in a reinforcement learning fashion, and further demonstrate that learning all deep layers (so as to provide good features for adaptive tracking) can lead to near real-time average tracking speed of 23 fps on a single CPU while achieving state-of-the-art performance. Perhaps most tellingly, our approach provides a 100X speedup for almost 50 of the time, indicating the power of an adaptive approach. We present an attention-based modular neural framework for computer vision. The framework uses a soft attention mechanism allowing models to be trained with gradient descent. It consists of three modules: a recurrent attention module controlling where to look in an image or video frame, a feature-extraction module providing a representation of what is seen, and an objective module formalizing why the model learns its attentive behavior. The attention module allows the model to focus computation on task-related information in the input. We apply the framework to several object tracking tasks and explore various design choices. We experiment with three data sets, bouncing ball, moving digits and the real-world KTH data set. The proposed RATM performs well on all three tasks and can generalize to related but previously unseen sequences from a challenging tracking data set. Attention allows us to monitor objects or regions of visual space and select information from them for report or storage. Classical theories of attention assumed a single focus of selection but many everyday activities, such as video games, navigating busy intersections, or watching over children at a swimming pool, require attention to multiple regions of interest. Laboratory tracking tasks have indeed demonstrated the ability to track four or more targets simultaneously. Although the mechanisms by which attention maintains contact with several targets are not yet established, recent studies have identified several characteristics of the tracking process, including properties defining a ‘trackable’ target, the maximum number of targets that can be tracked, and the hemifield independence of the tracking process. This research also has implications for computer vision, where there is a growing demand for multiple-object tracking. We state a combinatorial optimization problem whose feasible solutions define both a decomposition and a node labeling of a given graph. This problem offers a common mathematical abstraction of seemingly unrelated computer vision tasks, including instance-separating semantic segmentation, articulated human body pose estimation and multiple object tracking. Conceptually, it generalizes the unconstrained integer quadratic program and the minimum cost lifted multicut problem, both of which are NP-hard. In order to find feasible solutions efficiently, we define two local search algorithms that converge monotonously to a local optimum, offering a feasible solution at any time. To demonstrate the effectiveness of these algorithms in tackling computer vision tasks, we apply them to instances of the problem that we construct from published data, using published algorithms. We report state-of-the-art application-specific accuracy in the three above-mentioned applications. With the invention of the low-cost Microsoft Kinect sensor, high-resolution depth and visual (RGB) sensing has become available for widespread use. The complementary nature of the depth and visual information provided by the Kinect sensor opens up new opportunities to solve fundamental problems in computer vision. This paper presents a comprehensive review of recent Kinect-based computer vision algorithms and applications. The reviewed approaches are classified according to the type of vision problems that can be addressed or enhanced by means of the Kinect sensor. The covered topics include preprocessing, object tracking and recognition, human activity analysis, hand gesture analysis, and indoor 3-D mapping. For each category of methods, we outline their main algorithmic contributions and summarize their advantages differences compared to their RGB counterparts. Finally, we give an overview of the challenges in this field and future research trends. This paper is expected to serve as a tutorial and source of references for Kinect-based computer vision researchers. Purpose – The purpose of this paper is to present the development of hardware‐in‐the‐loop simulation (HILS) for visual target tracking of an octorotor unmanned aerial vehicle (UAV) with onboard computer vision.Design methodology approach – HILS for visual target tracking of an octorotor UAV is developed by integrating real embedded computer vision hardware and camera to software simulation of the UAV dynamics, flight control and navigation systems run on Simulink. Visualization of the visual target tracking is developed using FlightGear. The computer vision system is used to recognize and track a moving target using feature correlation between captured scene images and object images stored in the database. Features of the captured images are extracted using speed‐up robust feature (SURF) algorithm, and subsequently matched with features extracted from object image using fast library for approximate nearest neighbor (FLANN) algorithm. Kalman filter is applied to predict the position of the moving target on... This chapter discusses the challenges of automating surveillance and reconnaissance tasks for infra-red visual data obtained from aerial platforms. These problems have gained significant importance over the years, especially with the advent of lightweight and reliable imaging devices. Detection and tracking of objects of interest has traditionally been an area of interest in the computer vision literature. These tasks are rendered especially challenging in aerial sequences of infra red modality. The chapter gives an overview of these problems, and the associated limitations of some of the conventional techniques typically employed for these applications. We begin with a study of various image registration techniques that are required to eliminate motion induced by the motion of the aerial sensor. Next, we present a technique for detecting moving objects from the ego-motion compensated input sequence. Finally, we describe a methodology for tracking already detected objects using their motion history. We substantiate our claims with results on a wide range of aerial video sequences. Many computer vision problems can be considered to consist of two main tasks: the extraction of image content descriptions and their subsequent matching. The appropriate choice of type and level of description is of course task dependent, yet it is generally accepted that the low-level or so called early vision layers in the Human Visual System are context independent. This paper concentrates on the use of low-level approaches for solving computer vision problems and discusses three inter-related aspects of this: saliencys scale selection and content description. In contrast to many previous approaches which separate these tasks, we argue that these three aspects are intrinsically related. Based on this observation, a multiscale algorithm for the selection of salient regions of an image is introduced and its application to matching type problems such as tracking, object recognition and image retrieval is demonstrated.