We consider crowdsourcing problems where the users are asked to provide evaluations for items; the user evaluations are then used directly, or aggregated into a consensus value. Lacking an incentive scheme, users have no motive in making effort in completing the evaluations, providing inaccurate answers instead. We propose incentive schemes that are truthful and cheap: truthful as the optimal user behavior consists in providing accurate evaluations, and cheap because the truthfulness is achieved with little overhead cost. We consider both discrete evaluation tasks, where an evaluation can be done either correctly, or incorrectly, with no degrees of approximation in between, and quantitative evaluation tasks, where evaluations are real numbers, and the error is measured as distance from the correct value. For both types of tasks, we propose hierarchical incentive schemes that can be effected with a small amount of additional evaluations, and that scale to arbitrarily large crowd sizes: they have the property that the strength of the incentive does not weaken with increasing hierarchy depth. Interestingly, we show that for these schemes to work, the only requisite is that workers know their place in the hierarchy in advance.
The model described in @cite_4 considers a scenario of rational buyers who report on the quality of products of different types. In the developed payment mechanism the strategy of honest reporting is the only Nash equilibrium. However, the model requires that the prior distribution over product types and condition distributions of qualities is the common knowledge. This requirement is a strong assumption.
@cite_4
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We consider schemes for obtaining truthful reports on a common but hidden signal from large groups of rational, self-interested agents. One example are online feedback mechanisms, where users provide observations about the quality of a product or service so that other users can have an accurate idea of what quality they can expect. However, (i) providing such feedback is costly, and (ii) there are many motivations for providing incorrect feedback. Both problems can be addressed by reward schemes which (i) cover the cost of obtaining and reporting feedback, and (ii) maximize the expected reward of a rational agent who reports truthfully. We address the design of such incentive-compatible rewards for feedback generated in environments with pure adverse selection. Here, the correlation between the true knowledge of an agent and her beliefs regarding the likelihoods of reports of other agents can be exploited to make honest reporting a Nash equilibrium. In this paper we extend existing methods for designing incentive-compatible rewards by also considering collusion. We analyze different scenarios, where, for example, some or all of the agents collude. For each scenario we investigate whether a collusion-resistant, incentive-compatible reward scheme exists, and use automated mechanism design to specify an algorithm for deriving an efficient reward mechanism. We commonly use the experience of others when taking decisions. Reputation mechanisms aggregate in a formal way the feedback collected from peers and compute the reputation of products, services, or providers. The success of reputation mechanisms is however conditioned on obtaining true feedback. Side-payments (i.e. agents get paid for submitting feedback) can make honest reporting rational (i.e. Nash equilibrium). Unfortunately, known schemes also have other Nash equilibria that imply lying. In this paper we analyze the equilibria of two incentive-compatible reputation mechanisms and investigate how undesired equilibrium points can be eliminated by using trusted reports. We study double auction market design where the market maker wants to maximize its total revenue by buying low from the sell- ers and selling high to the buyers. We consider a Bayesian setting where buyers and sellers have independent probability distributions on the val- ues of products on the market. For the simplest setting where each seller has one kind of item that can be sold in whole to a buyer, and each buyer's value can be represented by a single parameter, i.e., single-parameter setting, we develop a maximum mechanism for the market maker to maximize its own revenue. For the more general case where the product may be different, we consider various models in terms of supplies and demands constraints. For each of them, we develop a polynomial time computable truthful mechanism for the market maker to achieve a revenue at least a constant α times the revenue of any other truthful mechanism. We consider a double auction market maker who collects valuations from buy- ers and sellers about a certain product to decide on the prices each seller gets and each buyer pays. The buyers may want to buy many units and the sellers may have many units to part with. The buyers and sellers may have different valuations of the product, and there is public knowledge of the probability dis- tributions of the valuations (but each valuation, sampled from its distribution, is known only to its own buyer or seller). For simplicity, we assume that the probability distributions are independent. For the sellers and buyers, they know their own private values exactly. The market maker purchases the products from the sellers and sell them to the buyers. Our goal is to design a market mechanism that maximizes the revenue of the market maker. In other words, the market maker is to buy the same amount of products from the sellers as the amount sold to the buyers with the objective of maximizing the difference of its collected payment from the buyers and the total amount paid to the sellers. When in addi- tion we assume public knowledge of distributions of buyers' private values from the previous sales, we call it a revenue maximization Bayesian double auction market maker. � Supported by EPSRC grant EP G069239 1 "Efficient Decentralised Approaches in We propose a mechanism for auctioning bundles of multiple divisible goods. Such a mechanism is very useful for allocation of bandwidth in a network where the buyers want the same amount of bandwidth on each link in their route. We first propose a single-sided VCG-type mechanism. However, instead of reporting types, the players only reveal a two-dimensional bid signal - the maximum quantity that they want and the per unit price they are willing to pay. We show the existence of an efficient Nash equilibrium in the corresponding auction game of the mechanism. We show through an example that not all Nash equilibria are efficient but provide a distributed algorithm that yields the efficient one. Further, we provide a sufficient characterization of all efficient Nash equilibria. We then present a double-sided auction mechanism for multiple divisible goods, and show that there exists a Nash equilibrium of the auction game which yields the efficient allocation. We study first-price auction mechanisms for auctioning flow between given nodes in a graph. A first-price auction is any auction in which links on winning paths are paid their bid amount; the designer has flexibility in specifying remaining details. We assume edges are independent agents with fixed capacities and costs, and their objective is to maximize their profit. We characterize all strong e-Nash equilibria of a first-price auction, and show that the total payment is never significantly more than, and often less than, the well known dominant strategy Vickrey-Clark-Groves mechanism. We then present a randomized version of the first-price auction for which the equilibrium condition can be relaxed to e-Nash equilibrium. We next consider a model in which the amount of demand is uncertain, but its probability distribution is known. For this model, we show that a simple ex ante first-price auction may not have any e-Nash equilibria. We then present a modified mechanism with 2-parameter bids which does have an e-Nash equilibrium. For a randomized version of this 2-parameter mechanism we characterize the set of all eNEs and prove a bound on the total payment in any eNE. The key premise of an organization is to allow more efficient production, including production of high quality software. To achieve that, an organization defines roles and reporting relationships. Therefore, changes in organization's structure are likely to affect product's quality. We propose and investigate a relationship between developer-centric measures of organizational change and the probability of customer-reported defects in the context of a large software project. We find that the proximity to an organizational change is significantly associated with reductions in software quality. We also replicate results of several prior studies of software quality supporting findings that code, change, and developer characteristics affect fault-proneness. In contrast to prior studies we find that distributed development decreases quality. Furthermore, recent departures from an organization were associated with increased probability of customer-reported defects, thus demonstrating that in the observed context the organizational change reduces product quality. We consider the classical secret sharing problem in the case where all agents are selfish but rational. In recent work, Kol and Naor show that in the non-simultaneous communciation model (i.e. when rushing is possible), there is no Nash equilibrium that ensures all agents learn the secret. However, they describe a mechanism for this problem that is an e-Nash equilibrium, i.e. it is close to an equilibrium in the sense that no player can gain more than e utility by deviating from it. Unfortunately, the Kol and Naor mechanism, and, to the best of our knowledge, all previous mechanisms for this problem require each agent to send O(n) messages in expectation, where n is the number of agents. This may be problematic for some applications of rational secret sharing such as secure multiparty computation and simulation of a mediator. We address this issue by describing a mechanism for rational n-out-of-n secret sharing that is an e-Nash equilibrium, and is scalable in the sense that it requires each agent to send only an expected O(1) bits. Moreover, the latency of our mechanism is O(log n) in expectation, compared to O(n) expected latency for the Kol and Naor result. We also design mechanisms for a relaxed variant of rational m-out-of-n secret sharing where m = Θ(n) that require each processor to send O(log n) bits and have O( n) latency. Our mechanisms are non-cryptographic, and are not susceptible to backwards induction. Abstract 6 introduced the class of congestion games and proved that they always possess a Nash equilibrium in pure strategies. Here we obtain conditions for the existence of a strong equilibrium in this class of games, as well as for the equivalence of Nash and strong equilibria. We also give conditions for uniqueness and for Pareto optimality of the Nash equilibrium. Except for a natural monotonicity assumption on the utilities, the conditions are expressed only in terms of the underlying congestion game form. It turns out that avoiding a certain type of bad configuration in the strategy spaces is essential to positive results. Journal of Economic Literature Classification Numbers: C71, C72, D62. We consider a pricing problem where a buyer is interested in purchasing using a good, such as an app or music or software, repeatedly over time. The consumer discovers his value for the good only as he uses it, and the value evolves with each use. Optimizing for the seller's revenue in such dynamic settings is a complex problem and requires assumptions about how the buyer behaves before learning his future value(s), and in particular, how he reacts to risk. We explore the performance of a class of pricing mechanisms that are extremely simple for both the buyer and the seller to use: the buyer reacts to prices myopically without worrying about how his value evolves in the future; the seller needs to optimize for revenue over a space of only two parameters, and can do so without knowing the buyer's risk profile or fine details of the value evolution process. We present simple-versus-optimal type results, namely that under certain assumptions, simple pricing mechanisms of the above form are approximately optimal regardless of the buyer's risk profile. Our results assume that the buyer's value per usage evolves as a martingale. For our main result, we consider pricing mechanisms in which the seller offers the product for free for a certain number of uses, and then charges an appropriate fixed price per usage. We assume that the buyer responds by buying the product for as long as his value exceeds the fixed price. Importantly, the buyer does not need to know anything about how his future value will evolve, only how much he wants to use the product right now. Regardless of the buyers' initial value, our pricing captures as revenue a constant fraction of the total value that the buyers accumulate in expectation over time. We study revenue optimization in a repeated auction between a single seller anda single buyer. Traditionally, the design of repeated auctions requires strong modeling assumptions about the bidder behavior, such as it being myopic, infinite lookahead, or some specific form of learning behavior. Is it possible to design mechanisms which are simultaneously optimal against a multitude of possible buyer behaviors? We answer this question by designing a simple state-based mechanism that is simultaneously approximately optimal against a k -lookahead buyer for all k , a buyer who is a no-regret learner, and a buyer who is a policy-regret learner. Against each type of buyer our mechanism attains a constant fraction of the optimal revenue attainable against that type of buyer. We complement our positive results with almost tight impossibility results, showing that the revenue approximation tradeoffs achieved by our mechanism for different lookahead attitudes are near-optimal. Many recommendation and decision processes depend on eliciting evaluations of opportunities, products, and vendors. A scoring system is devised that induces honest reporting of feedback. Each rater merely reports a signal, and the system applies proper scoring rules to the implied posterior beliefs about another rater's report. Honest reporting proves to be a Nash equilibrium. The scoring schemes can be scaled to induce appropriate effort by raters and can be extended to handle sequential interaction and continuous signals. We also address a number of practical implementation issues that arise in settings such as academic reviewing and online recommender and reputation systems. Participatory sensing has emerged as a novel paradigm for data collection and collective knowledge formation about a state or condition of interest, sometimes linked to a geographic area. In this paper, we address the problem of incentive mechanism design for data contributors for participatory sensing applications. The service provider receives service queries in an area from service requesters and initiates an auction for user participation. Upon request, each user reports its perceived cost per unit of amount of participation, which essentially maps to a requested amount of compensation for participation. The participation cost quantifies the dissatisfaction caused to user due to participation. This cost is considered to be private information for each device, as it strongly depends on various factors inherent to it, such as the energy cost for sensing, data processing and transmission to the closest point of wireless access, the residual battery level, the number of concurrent jobs at the device processor, the required bandwidth to transmit data and the related charges of the mobile network operator, or even the user discomfort due to manual effort to submit data. Hence, participants have strong motive to mis-report their cost, i.e. declare a higher cost that the actual one, so as to obtain higher payment. We seek a mechanism for user participation level determination and payment allocation which is most viable for the provider, that is, it minimizes the total cost of compensating participants, while delivering a certain quality of experience to service requesters. We cast the problem in the context of optimal reverse auction design, and we show how the different quality of submitted information by participants can be tracked by the service provider and used in the participation level and payment selection procedures. We derive a mechanism that optimally solves the problem above, and at the same time it is individually rational (i.e., it motivates users to participate) and incentive-compatible (i.e. it motivates truthful cost reporting by participants). Finally, a representative participatory sensing case study involving parameter estimation is presented, which exemplifies the incentive mechanism above. This paper develops a model of strategic communication, in which a better-informed Sender (S) sends a possibly noisy signal to a Receiver (R), who then takes an action that determines the welfare of both. We characterize the set of Bayesian Nash equilibria under standard assumptions, and show that equilibrium signaling always takes a strikingly simple form, in which S partitions the support of the (scalar) variable that represents his private information and introduces noise into his signal by reporting, in effect, only which element of the partition his observation actually lies in. We show under further assumptions that before S observes his private information, the equilibrium whose partition has the greatest number of elements is Pareto-superior to all other equilibria, and that if agents coordinate on this equilibrium, R's equilibrium expected utility rises when agents' preferences become more similar. Since R bases his choice of action on rational expectations, this establishes a sense in which equilibrium signaling is more informative when agents' preferences are more similar. Mechanism design for one-sided markets is an area of extensive research in economics and, since more than a decade, in computer science as well. Two-sided markets, on the other hand, have not received the same attention despite the numerous applications to web advertisement, stock exchange, and frequency spectrum allocation. This work studies double auctions, in which unit-demand buyers and unit-supply sellers act strategically. An ideal goal in double auction design is to maximize the social welfare of buyers and sellers with individually rational (IR), incentive compatible (IC) and strongly budget-balanced (SBB) mechanisms. The first two properties are standard. SBB requires that the payments charged to the buyers are entirely handed to the sellers. This property is crucial in all the contexts that do not allow the auctioneer retaining a share of buyers' payments or subsidizing the market. Unfortunately, this goal is known to be unachievable even for the special case of bilateral trade, where there is only one buyer and one seller. Therefore, in subsequent papers, meaningful trade-offs between these requirements have been investigated. Our main contribution is the first IR, IC and SBB mechanism that provides an O(1)-approximation to the optimal social welfare. This result holds for any number of buyers and sellers with arbitrary, independent distributions. Moreover, our result continues to hold when there is an additional matroid constraint on the sets of buyers who may get allocated an item. To prove our main result, we devise an extension of sequential posted price mechanisms to two-sided markets. In addition to this, we improve the best-known approximation bounds for the bilateral trade problem. How should one sell an item to a buyer whose value for the item will only be realized next week? E.g. consider selling a flight to some executive who may or may not have a meeting with a client next week. Suppose that both the seller and the buyer only know a distribution, F, from which the buyer's value, v, for the item will be drawn. One way the seller could go about this sale is to make a take-it-or-leave-it offer today. The offer reads "pay the expected value today to get the item next week". A risk-neutral buyer would find this offer attractive, hence the seller would extract the full surplus. The unsettling feature of the afore-described mechanism is that, for some realizations of v, the bidder ends up with negative utility. In particular, while our mechanism is interim Individually Rational (IR), it is not ex-post IR. How could we fix this? One way is to wait until next week when the value is realized and make a take-it-or-leave-it offer of the item at an optimal monopoly price. The new mechanism is clearly ex-post IR, but its revenue could be much smaller than that of the previous one. Still, this trivial mechanism extracts the best possible revenue among all ex-post IR mechanisms, as a simple argument can establish. However, this optimality argument fails when several items are to be sold over consecutive periods. In this paper, we provide a characterization of the revenue-optimal, ex-post IR, dynamic mechanism selling k items over k periods to a bidder whose values are independent. In particular, we optimize the seller's revenue subject to the following strong individual rationality condition: at each period, the stage utility of the agent, defined to be the surplus from that period's allocation minus the agent's payment, must be non-negative. In particular, the non-negativity of the stage utilities implies that, at the end of each period, the agent's realized utility from participating in the mechanism so far is non-negative. We provide extensions to multiple bidders and an infinite horizon with discount factors. Why and to what extent do people make significant purchases from people with whom they have prior noncommercial relationships ? Using data from the economic sociology module of the 1996 General Social Survey, the authors document high levels of within-network exchanges. They argue that transacting with social contacts is effective because it embeds commercial exchanges in a web of obligations and holds the seller's network hostage to appropriate role performance in the economic transaction. It follows that within-network exchanges will be more common in risky transactions that are unlikely to be repeated and in which uncertainty is high. The data support this view. Self-reports about major purchases are consistent with the expectation that exchange frequency reduces the extent of within-network exchanges. Responses to questions about preferences for in-group exchanges support the argument that uncertainty about product and performance quality leads people to prefer sellers with whom they have noncommercial ties. Moreover, people prefer to avoid selling to social contacts under the same conditions that lead buyers to seek such transactions; and people who transact with friends and relatives report greater satisfaction with the results than do people who transact with strangers, especially for risk-laden exchanges Several mechanisms have been proposed for incentivizing truthful reports of a private signals owned by rational agents, among them the peer prediction method and the Bayesian truth serum. The robust Bayesian truth serum (RBTS) for small populations and binary signals is particularly interesting since it does not require a common prior to be known to the mechanism. We further analyze the problem of the common prior not known to the mechanism and give several results regarding the restrictions that need to be placed in order to have an incentive-compatible mechanism. Moreover, we construct a Bayes-Nash incentive-compatible scheme called multi-valued RBTS that generalizes RBTS to operate on both small populations and non-binary signals. We consider the problem of a monopolist seller who wants to sell some items to a set of buyers. The buyers are strategic, unit-demand, and connected by a social network. Furthermore, the utility of a buyer is a decreasing function of the number of neighbors who do not own the item. In other words, they exhibit negative externalities, deriving utility from being unique in their purchases. In this model, any fixed setting of the price induces a sub-game on the buyers. We show that it is an exact potential game which admits multiple pure Nash Equilibria. A natural problem is to compute those pure Nash equilibria that raise the most and least revenue for the seller. These correspond respectively to the most optimistic and most pessimistic revenues that can be raised. We show that the revenues of both the best and worst equilibria are hard to approximate within sub-polynomial factors. Given this hardness, we consider a relaxed notion of pricing, where the price for the same item can vary within a constant factor for different buyers. We show a 4-approximation to the pessimistic revenue when the prices are relaxed by a factor of 4. The interesting aspect of this algorithm is that it uses a linear programming relaxation that only encodes part of the strategic behavior of the buyers in its constraints, and rounds this relaxation to obtain a starting configuration for performing relaxed Nash dynamics. Finally, for the maximum revenue Nash equilibrium, we show a 2-approximation for bipartite graphs (without price relaxation), and complement this result by showing that the problem is NP-Hard even on trees. For Bayesian combinatorial auctions, we present a general framework for approximately reducing the mechanism design problem for multiple buyers to single buyer sub-problems. Our framework can be applied to any setting which roughly satisfies the following assumptions: (i) buyers' types must be distributed independently (not necessarily identically), (ii) objective function must be linearly separable over the buyers, and (iii) except for the supply constraints, there should be no other inter-buyer constraints. Our framework is general in the sense that it makes no explicit assumption about buyers' valuations, type distributions, and single buyer constraints (e.g., budget, incentive compatibility, etc). We present two generic multi buyer mechanisms which use single buyer mechanisms as black boxes; if an @math -approximate single buyer mechanism can be constructed for each buyer, and if no buyer requires more than @math of all units of each item, then our generic multi buyer mechanisms are @math -approximation of the optimal multi buyer mechanism, where @math is a constant which is at least @math . Observe that @math is at least 1 2 (for @math ) and approaches 1 as @math . As a byproduct of our construction, we present a generalization of prophet inequalities. Furthermore, as applications of our framework, we present multi buyer mechanisms with improved approximation factor for several settings from the literature. There are many situations in which a customer's proclivity to buy the product of any firm depends not only on the classical attributes of the product such as its price and quality, but also on who else is buying the same product. We model these situations as games in which firms compete for customers located in a “social network”. Nash Equilibrium (NE) in pure strategies exist and are unique. Indeed there are closed-form formulae for the NE in terms of the exogenous parameters of the model, which enables us to compute NE in polynomial time. An important structural feature of NE is that, if there are no a priori biases between customers and firms, then there is a cut-off level above which high cost firms are blockaded at an NE, while the rest compete uniformly throughout the network. We finally explore the relation between the connectivity of a customer and the money firms spend on him. This relation becomes particularly transparent when externalities are dominant: NE can be characterized in terms of the invariant measures on the recurrent classes of the Markov chain underlying the social network.