Researches in novel viewpoint synthesis majorly focus on interpolation from multi-view input images. In this paper, we focus on a more challenging and ill-posed problem that is to synthesize novel viewpoints from one single input image. To achieve this goal, we propose a novel deep learning-based technique. We design a full resolution network that extracts local image features with the same resolution of the input, which contributes to derive high resolution and prevent blurry artifacts in the final synthesized images. We also involve a pre-trained depth estimation network into our system, and thus 3D information is able to be utilized to infer the flow field between the input and the target image. Since the depth network is trained by depth order information between arbitrary pairs of points in the scene, global image features are also involved into our system. Finally, a synthesis layer is used to not only warp the observed pixels to the desired positions but also hallucinate the missing pixels with recorded pixels. Experiments show that our technique performs well on images of various scenes, and outperforms the state-of-the-art techniques.
reconstructs per-pixel depth of an input image, which is an important information in the view synthesis task. @cite_11 tries to predict depth by learning algorithms. Deeper networks have also been tested by @cite_31 @cite_16 . These methods have limited accuracy in natural scenes because scene variations are restricted by the coverage of their training datasets. Inspired by depth based image rendering, unsupervised methods @cite_9 @cite_3 based on stereo constraints have shown great potential in depth estimation. However, the camera parameters are required for these techniques. Varying from previous methods, @cite_25 proposes a relative depth-based framework to estimate depth for unconstrained images ( in the wild"). It leverages a large dataset containing 421k images and performs well in deciding the relative position of objects in the scenes.
@cite_9 @cite_3 @cite_31 @cite_16 @cite_25 @cite_11
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We present a machine learning algorithm that takes as input a 2D RGB image and synthesizes a 4D RGBD light field (color and depth of the scene in each ray direction). For training, we introduce the largest public light field dataset, consisting of over 3300 plenoptic camera light fields of scenes containing flowers and plants. Our synthesis pipeline consists of a convolutional neural network (CNN) that estimates scene geometry, a stage that renders a Lambertian light field using that geometry, and a second CNN that predicts occluded rays and non-Lambertian effects. Our algorithm builds on recent view synthesis methods, but is unique in predicting RGBD for each light field ray and improving unsupervised single image depth estimation by enforcing consistency of ray depths that should intersect the same scene point. Please see our supplementary video at this https URL Monocular depth estimation aims at estimating a pixelwise depth map for a single image, which has wide applications in scene understanding and autonomous driving. Existing supervised and unsupervised methods face great challenges. Supervised methods require large amounts of depth measurement data, which are generally difficult to obtain, while unsupervised methods are usually limited in estimation accuracy. Synthetic data generated by graphics engines provide a possible solution for collecting large amounts of depth data. However, the large domain gaps between synthetic and realistic data make directly training with them challenging. In this paper, we propose to use the stereo matching network as a proxy to learn depth from synthetic data and use predicted stereo disparity maps for supervising the monocular depth estimation network. Cross-domain synthetic data could be fully utilized in this novel framework. Different strategies are proposed to ensure learned depth perception capability well transferred across different domains. Our extensive experiments show state-of-the-art results of monocular depth estimation on KITTI dataset. Scene depth variation is an important factor that leads to spatially-varying camera motion blur. Most of the previous methods require auxiliary cameras or user interaction to make depth-aware deblurring tractable. In this work, we propose to use a noisy blurred noisy image sequence and simultaneously recorded inertial measurements to jointly estimate scene depth and remove spatially-varying blur caused by depth variation and camera in-plane motion. The inertial data could provide initialization of camera motion parameters, while the noisy image pair preserve large-scale sharp edges from which a coarse disparity map can be generated. However, this initial estimate is not accurate enough to produce a high-quality clean image. Therefore, we develop an optimization scheme to refine depth, motion parameters and latent image alternately. A Markov Random Field (MRF) framework is formulated to solve for the depth map by exploiting both stereo cues and motion blur cues and the residual Richardson-Lucy algorithm is used to effectively suppress deconvolution ringing artifacts. Experimental results demonstrate that our approach can address both depth estimation as well as image deblurring. In this paper we study the problem of monocular relative depth perception in the wild. We introduce a simple yet effective method to automatically generate dense relative depth annotations from web stereo images, and propose a new dataset that consists of diverse images as well as corresponding dense relative depth maps. Further, an improved ranking loss is introduced to deal with imbalanced ordinal relations, enforcing the network to focus on a set of hard pairs. Experimental results demonstrate that our proposed approach not only achieves state-of-the-art accuracy of relative depth perception in the wild, but also benefits other dense per-pixel prediction tasks, e.g., metric depth estimation and semantic segmentation. Learning based methods have shown very promising results for the task of depth estimation in single images. However, most existing approaches treat depth prediction as a supervised regression problem and as a result, require vast quantities of corresponding ground truth depth data for training. Just recording quality depth data in a range of environments is a challenging problem. In this paper, we innovate beyond existing approaches, replacing the use of explicit depth data during training with easier-to-obtain binocular stereo footage. We propose a novel training objective that enables our convolutional neural network to learn to perform single image depth estimation, despite the absence of ground truth depth data. Ex-ploiting epipolar geometry constraints, we generate disparity images by training our network with an image reconstruction loss. We show that solving for image reconstruction alone results in poor quality depth images. To overcome this problem, we propose a novel training loss that enforces consistency between the disparities produced relative to both the left and right images, leading to improved performance and robustness compared to existing approaches. Our method produces state of the art results for monocular depth estimation on the KITTI driving dataset, even outperforming supervised methods that have been trained with ground truth depth. Learning based methods have shown very promising results for the task of depth estimation in single images. However, most existing approaches treat depth prediction as a supervised regression problem and as a result, require vast quantities of corresponding ground truth depth data for training. Just recording quality depth data in a range of environments is a challenging problem. In this paper, we innovate beyond existing approaches, replacing the use of explicit depth data during training with easier-to-obtain binocular stereo footage. We propose a novel training objective that enables our convolutional neural network to learn to perform single image depth estimation, despite the absence of ground truth depth data. Exploiting epipolar geometry constraints, we generate disparity images by training our network with an image reconstruction loss. We show that solving for image reconstruction alone results in poor quality depth images. To overcome this problem, we propose a novel training loss that enforces consistency between the disparities produced relative to both the left and right images, leading to improved performance and robustness compared to existing approaches. Our method produces state of the art results for monocular depth estimation on the KITTI driving dataset, even outperforming supervised methods that have been trained with ground truth depth. We address the problem of estimating the latent image of a static bilayer scene (consisting of a foreground and a background at different depths) from motion blurred observations captured with a handheld camera. The camera motion is considered to be composed of in-plane rotations and translations. Since the blur at an image location depends both on camera motion and depth, deblurring becomes a difficult task. We initially propose a method to estimate the transformation spread function (TSF) corresponding to one of the depth layers. The estimated TSF (which reveals the camera motion during exposure) is used to segment the scene into the foreground and background layers and determine the relative depth value. The deblurred image of the scene is finally estimated within a regularization framework by accounting for blur variations due to camera motion as well as depth. Mirrors are indispensable objects in our lives. The capability of simulating a mirror on a computer display, augmented with virtual scenes and objects, opens the door to many interesting and useful applications from fashion design to medical interventions. Realistic simulation of a mirror is challenging as it requires accurate viewpoint tracking and rendering, wide-angle viewing of the environment, as well as real-time performance to provide immediate visual feedback. In this paper, we propose a virtual mirror rendering system using a network of commodity structured-light RGB-D cameras. The depth information provided by the RGB-D cameras can be used to track the viewpoint and render the scene from different prospectives. Missing and erroneous depth measurements are common problems with structured-light cameras. A novel depth denoising and completion algorithm is proposed in which the noise removal and interpolation procedures are guided by the foreground background label at each pixel. The foreground background label is estimated using a probabilistic graphical model that considers color, depth, background modeling, depth noise modeling, and spatial constraints. The wide viewing angle of the mirror system is realized by combining the dynamic scene, captured by the static camera network with a 3-D background model created off-line, using a color-depth sequence captured by a movable RGB-D camera. To ensure a real-time response, a scalable client-and-server architecture is used with the 3-D point cloud processing, the viewpoint estimate, and the mirror image rendering are all done on the client side. The mirror image and the viewpoint estimate are then sent to the server for final mirror view synthesis and viewpoint refinement. Experimental results are presented to show the accuracy and effectiveness of each component and the entire system. Learning to predict scene depth from RGB inputs is a challenging task both for indoor and outdoor robot navigation. In this work we address unsupervised learning of scene depth and robot ego-motion where supervision is provided by monocular videos, as cameras are the cheapest, least restrictive and most ubiquitous sensor for robotics. Previous work in unsupervised image-to-depth learning has established strong baselines in the domain. We propose a novel approach which produces higher quality results, is able to model moving objects and is shown to transfer across data domains, e.g. from outdoors to indoor scenes. The main idea is to introduce geometric structure in the learning process, by modeling the scene and the individual objects; camera ego-motion and object motions are learned from monocular videos as input. Furthermore an online refinement method is introduced to adapt learning on the fly to unknown domains. The proposed approach outperforms all state-of-the-art approaches, including those that handle motion e.g. through learned flow. Our results are comparable in quality to the ones which used stereo as supervision and significantly improve depth prediction on scenes and datasets which contain a lot of object motion. The approach is of practical relevance, as it allows transfer across environments, by transferring models trained on data collected for robot navigation in urban scenes to indoor navigation settings. The code associated with this paper can be found at this https URL. Learning to estimate 3D geometry in a single image by watching unlabeled videos via deep convolutional network has made significant process recently. Current state-of-the-art (SOTA) methods, are based on the learning framework of rigid structure-from-motion, where only 3D camera ego motion is modeled for geometry estimation. However, moving objects also exist in many videos, e.g. moving cars in a street scene. In this paper, we tackle such motion by additionally incorporating per-pixel 3D object motion into the learning framework, which provides holistic 3D scene flow understanding and helps single image geometry estimation. Specifically, given two consecutive frames from a video, we adopt a motion network to predict their relative 3D camera pose and a segmentation mask distinguishing moving objects and rigid background. An optical flow network is used to estimate dense 2D per-pixel correspondence. A single image depth network predicts depth maps for both images. The four types of information, i.e. 2D flow, camera pose, segment mask and depth maps, are integrated into a differentiable holistic 3D motion parser (HMP), where per-pixel 3D motion for rigid background and moving objects are recovered. We design various losses w.r.t. the two types of 3D motions for training the depth and motion networks, yielding further error reduction for estimated geometry. Finally, in order to solve the 3D motion confusion from monocular videos, we combine stereo images into joint training. Experiments on KITTI 2015 dataset show that our estimated geometry, 3D motion and moving object masks, not only are constrained to be consistent, but also significantly outperforms other SOTA algorithms, demonstrating the benefits of our approach. This paper presents a deep network based unsupervised visual odometry system for 6-DoF camera pose estimation and finding dense depth map for its monocular view. The proposed network is trained using unlabeled binocular stereo image pairs and is shown to provide superior performance in depth and ego-motion estimation compared to the existing state-of-the-art. This is achieved by introducing a novel objective function and training the network using temporally alligned sequences of monocular images. The objective function is based on the Charbonnier penalty applied to spatial and bi-directional temporal reconstruction losses. The overall novelty of the approach lies in the fact that the proposed deep framework combines a disparity-based depth estimation network with a pose estimation network to obtain absolute scale-aware 6-DoF camera pose and superior depth map. According to our knowledge, such a framework with complete unsupervised end-to-end learning has not been tried so far, making it a novel contribution in the field. The effectiveness of the approach is demonstrated through performance comparison with the state-of-the-art methods on KITTI driving dataset. A significant weakness of most current deep Convolutional Neural Networks is the need to train them using vast amounts of manually labelled data. In this work we propose a unsupervised framework to learn a deep convolutional neural network for single view depth prediction, without requiring a pre-training stage or annotated ground-truth depths. We achieve this by training the network in a manner analogous to an autoencoder. At training time we consider a pair of images, source and target, with small, known camera motion between the two such as a stereo pair. We train the convolutional encoder for the task of predicting the depth map for the source image. To do so, we explicitly generate an inverse warp of the target image using the predicted depth and known inter-view displacement, to reconstruct the source image; the photometric error in the reconstruction is the reconstruction loss for the encoder. The acquisition of this training data is considerably simpler than for equivalent systems, requiring no manual annotation, nor calibration of depth sensor to camera. We show that our network trained on less than half of the KITTI dataset gives comparable performance to that of the state-of-the-art supervised methods for single view depth estimation. This paper studies single-image depth perception in the wild, i.e., recovering depth from a single image taken in unconstrained settings. We introduce a new dataset "Depth in the Wild" consisting of images in the wild annotated with relative depth between pairs of random points. We also propose a new algorithm that learns to estimate metric depth using annotations of relative depth. Compared to the state of the art, our algorithm is simpler and performs better. Experiments show that our algorithm, combined with existing RGB-D data and our new relative depth annotations, significantly improves single-image depth perception in the wild. This paper studies single-image depth perception in the wild, i.e., recovering depth from a single image taken in unconstrained settings. We introduce a new dataset “Depth in the Wild” consisting of images in the wild annotated with relative depth between pairs of random points. We also propose a new algorithm that learns to estimate metric depth using annotations of relative depth. Compared to the state of the art, our algorithm is simpler and performs better. Experiments show that our algorithm, combined with existing RGB-D data and our new relative depth annotations, significantly improves single-image depth perception in the wild. We explore the capabilities of Auto-Encoders to fuse the information available from cameras and depth sensors, and to reconstruct missing data, for scene understanding tasks. In particular we consider three input modalities: RGB images; depth images; and semantic label information. We seek to generate complete scene segmentations and depth maps, given images and partial and or noisy depth and semantic data. We formulate this objective of reconstructing one or more types of scene data using a Multi-modal stacked Auto-Encoder. We show that suitably designed Multi-modal Auto-Encoders can solve the depth estimation and the semantic segmentation problems simultaneously, in the partial or even complete absence of some of the input modalities. We demonstrate our method using the outdoor dataset KITTI that includes LIDAR and stereo cameras. Our results show that as a means to estimate depth from a single image, our method is comparable to the state-of-the-art, and can run in real time (i.e., less than 40ms per frame). But we also show that our method has a significant advantage over other methods in that it can seamlessly use additional data that may be available, such as a sparse point-cloud and or incomplete coarse semantic labels. Building upon recent developments in optical flow and stereo matching estimation, we propose a variational framework for the estimation of stereoscopic scene flow, i.e., the motion of points in the three-dimensional world from stereo image sequences. The proposed algorithm takes into account image pairs from two consecutive times and computes both depth and a 3D motion vector associated with each point in the image. In contrast to previous works, we partially decouple the depth estimation from the motion estimation, which has many practical advantages. The variational formulation is quite flexible and can handle both sparse or dense disparity maps. The proposed method is very efficient; with the depth map being computed on an FPGA, and the scene flow computed on the GPU, the proposed algorithm runs at frame rates of 20 frames per second on QVGA images (320×240 pixels). Furthermore, we present solutions to two important problems in scene flow estimation: violations of intensity consistency between input images, and the uncertainty measures for the scene flow result. Accurate dense 3D reconstruction of dynamic scenes from natural images is still very challenging. Most previous methods rely on a large number of fixed cameras to obtain good results. Some of these methods further require separation of static and dynamic points, which are usually restricted to scenes with known background. We propose a novel dense depth estimation method which can automatically recover accurate and consistent depth maps from the synchronized video sequences taken by a few handheld cameras. Unlike fixed camera arrays, our data capturing setup is much more flexible and easier to use. Our algorithm simultaneously solves bilayer segmentation and depth estimation in a unified energy minimization framework, which combines different spatio-temporal constraints for effective depth optimization and segmentation of static and dynamic points. A variety of examples demonstrate the effectiveness of the proposed framework. Time-of-flight (ToF) imaging has become a widespread technique for depth estimation, allowing affordable off-the-shelf cameras to provide depth maps in real time. However, multipath interference (MPI) resulting from indirect illumination significantly degrades the captured depth. Most previous works have tried to solve this problem by means of complex hardware modifications or costly computations. In this work, we avoid these approaches and propose a new technique to correct errors in depth caused by MPI, which requires no camera modifications and takes just 10 milliseconds per frame. Our observations about the nature of MPI suggest that most of its information is available in image space; this allows us to formulate the depth imaging process as a spatially-varying convolution and use a convolutional neural network to correct MPI errors. Since the input and output data present similar structure, we base our network on an autoencoder, which we train in two stages. First, we use the encoder (convolution filters) to learn a suitable basis to represent MPI-corrupted depth images; then, we train the decoder (deconvolution filters) to correct depth from synthetic scenes, generated by using a physically-based, time-resolved renderer. This approach allows us to tackle a key problem in ToF, the lack of ground-truth data, by using a large-scale captured training set with MPI-corrupted depth to train the encoder, and a smaller synthetic training set with ground truth depth to train the decoder stage of the network. We demonstrate and validate our method on both synthetic and real complex scenarios, using an off-the-shelf ToF camera, and with only the captured, incorrect depth as input. A significant weakness of most current deep Convolutional Neural Networks is the need to train them using vast amounts of manu- ally labelled data. In this work we propose a unsupervised framework to learn a deep convolutional neural network for single view depth predic- tion, without requiring a pre-training stage or annotated ground truth depths. We achieve this by training the network in a manner analogous to an autoencoder. At training time we consider a pair of images, source and target, with small, known camera motion between the two such as a stereo pair. We train the convolutional encoder for the task of predicting the depth map for the source image. To do so, we explicitly generate an inverse warp of the target image using the predicted depth and known inter-view displacement, to reconstruct the source image; the photomet- ric error in the reconstruction is the reconstruction loss for the encoder. The acquisition of this training data is considerably simpler than for equivalent systems, requiring no manual annotation, nor calibration of depth sensor to camera. We show that our network trained on less than half of the KITTI dataset (without any further augmentation) gives com- parable performance to that of the state of art supervised methods for single view depth estimation. We present an unsupervised learning framework for the task of monocular depth and camera motion estimation from unstructured video sequences. In common with recent work [10, 14, 16], we use an end-to-end learning approach with view synthesis as the supervisory signal. In contrast to the previous work, our method is completely unsupervised, requiring only monocular video sequences for training. Our method uses single-view depth and multiview pose networks, with a loss based on warping nearby views to the target using the computed depth and pose. The networks are thus coupled by the loss during training, but can be applied independently at test time. Empirical evaluation on the KITTI dataset demonstrates the effectiveness of our approach: 1) monocular depth performs comparably with supervised methods that use either ground-truth pose or depth for training, and 2) pose estimation performs favorably compared to established SLAM systems under comparable input settings.