In this work, we address a challenging problem of fine-grained and coarse-grained recognition of object manipulation actions. Due to the variations in geometrical and motion constraints, there are different manipulations actions possible to perform different sets of actions with an object. Also, there are subtle movements involved to complete most of object manipulation actions. This makes the task of object manipulation action recognition difficult with only just the motion information. We propose to use grasp and motion-constraints information to recognise and understand action intention with different objects. We also provide an extensive experimental evaluation on the recent Yale Human Grasping dataset consisting of large set of 455 manipulation actions. The evaluation involves a) Different contemporary multi-class classifiers, and binary classifiers with one-vs-one multi- class voting scheme, b) Differential comparisons results based on subsets of attributes involving information of grasp and motion-constraints, c) Fine-grained and Coarse-grained object manipulation action recognition based on fine-grained as well as coarse-grained grasp type information, and d) Comparison between Instance level and Sequence level modeling of object manipulation actions. Our results justifies the efficacy of grasp attributes for the task of fine-grained and coarse-grained object manipulation action recognition.
The important aspects of our work include: a) A compact representation of the grasp and motion-constraints using some popular and some contemporary schemes. b) Demonstrating the usefulness of information from coarse-grained and fine-grained grasp attributes as well as motion-constraints for fine-grained and coarse-grained action recognition. c) A differential experimental analysis involving subsets of grasp and motion-constraints features, to provide more insights on the usefulness of grasp information alone, motion-constraints information alone, and grasp and motion-constraints based information together for intended classification problem. d) Comparisons between Instance and Sequence level modeling of object manipulation actions using fine-grained grasp information. e) An extensive experimental evaluation using different contemporary multi-class and binary classifiers (with a multi-class voting strategy), which also serves as a useful comparative study of popular classifiers for the manipulation action recognition problem. This analysis also helps to demonstrate that different classification frameworks, largely arrive at a consensus with respect to our hypothesis about using grasp and motion-constraints for fine-grained action classification. We demonstrate our results on a large Yale Human Grasping dataset @cite_29 which involves various tasks on different objects.
@cite_29
2170243694
We analyze functional manipulations of handheld objects, formalizing the problem as one of fine-grained grasp classification. To do so, we make use of a recently developed fine-grained taxonomy of human-object grasps. We introduce a large dataset of 12000 RGB-D images covering 71 everyday grasps in natural interactions. Our dataset is different from past work (typically addressed from a robotics perspective) in terms of its scale, diversity, and combination of RGB and depth data. From a computer-vision perspective, our dataset allows for exploration of contact and force prediction (crucial concepts in functional grasp analysis) from perceptual cues. We present extensive experimental results with state-of-the-art baselines, illustrating the role of segmentation, object context, and 3D-understanding in functional grasp analysis. We demonstrate a near 2X improvement over prior work and a naive deep baseline, while pointing out important directions for improvement. We propose a novel method for performing fine-grained recognition of human hand grasp types using a single monocular image to allow computational systems to better understand human hand use. In particular, we focus on recognizing challenging grasp categories which differ only by subtle variations in finger configurations. While much of the prior work on understanding human hand grasps has been based on manual detection of grasps in video, this is the first work to automate the analysis process for fine-grained grasp classification. Instead of attempting to utilize a parametric model of the hand, we propose a hand parsing framework which leverages a data-driven learning to generate a pixel-wise segmentation of a hand into finger and palm regions. The proposed approach makes use of appearance-based cues such as finger texture and hand shape to accurately determine hand parts. We then build on the hand parsing result to compute high-level grasp features to learn a supervised fine-grained grasp classifier. To validate our approach, we introduce a grasp dataset recorded with a wearable camera, where the hand and its parts have been manually segmented with pixel-wise accuracy. Our results show that our proposed automatic hand parsing technique can improve grasp classification accuracy by over 30 percentage points over a state-of-the-art grasp recognition technique. The grasp type provides crucial information about human action. However, recognizing the grasp type from unconstrained scenes is challenging because of the large variations in appearance, occlusions and geometric distortions. In this paper, first we present a convolutional neural network to classify functional hand grasp types. Experiments on a public static scene hand data set validate good performance of the presented method. Then we present two applications utilizing grasp type classification: (a) inference of human action intention and (b) fine level manipulation action segmentation. Experiments on both tasks demonstrate the usefulness of grasp type as a cognitive feature for computer vision. This study shows that the grasp type is a powerful symbolic representation for action understanding, and thus opens new avenues for future research. Our goal is to automate the understanding of natural hand-object manipulation by developing computer visionbased techniques. Our hypothesis is that it is necessary to model the grasp types of hands and the attributes of manipulated objects in order to accurately recognize manipulation actions. Specifically, we focus on recognizing hand grasp types, object attributes and actions from a single image within an unified model. First, we explore the contextual relationship between grasp types and object attributes, and show how that context can be used to boost the recognition of both grasp types and object attributes. Second, we propose to model actions with grasp types and object attributes based on the hypothesis that grasp types and object attributes contain complementary information for characterizing different actions. Our proposed action model outperforms traditional appearance-based models which are not designed to take into account semantic constraints such as grasp types or object attributes. Experiment results on public egocentric activities datasets strongly support our hypothesis. We describe a mid-level approach for action recognition. From an input video, we extract salient spatio-temporal structures by forming clusters of trajectories that serve as candidates for the parts of an action. The assembly of these clusters into an action class is governed by a graphical model that incorporates appearance and motion constraints for the individual parts and pairwise constraints for the spatio-temporal dependencies among them. During training, we estimate the model parameters discriminatively. During classification, we efficiently match the model to a video using discrete optimization. We validate the model's classification ability in standard benchmark datasets and illustrate its potential to support a fine-grained analysis that not only gives a label to a video, but also identifies and localizes its constituent parts. This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and pick-and-place actions represent basic building blocks for task learning. In contrary to earlier approaches, no articulated 3D reconstruction of the hand over time is taking place. The indata consists of a single image of the human hand. A 2D representation of the hand shape, based on gradient orientation histograms, is extracted from the image. The hand shape is then classified as one of six grasps by finding similar hand shapes in a large database of grasp images. The database search is performed using Locality Sensitive Hashing (LSH), an approximate k-nearest neighbor approach. The nearest neighbors also give an estimated hand orientation with respect to the camera. The six human grasps are mapped to three Barret hand grasps. Depending on the type of robot grasp, a precomputed grasp strategy is selected. The strategy is further parameterized by the orientation of the hand relative to the object. To evaluate the potential for the method to be part of a robust vision system, experiments were performed, comparing classification results to a baseline of human classification performance. The experiments showed the LSH recognition performance to be comparable to human performance. This paper is the second in a two-part series analyzing human grasping behavior during a wide range of unstructured tasks. It investigates the tasks performed during the daily work of two housekeepers and two machinists and correlates grasp type and object properties with the attributes of the tasks being performed. The task or activity is classified according to the force required, the degrees of freedom, and the functional task type. We found that 46 percent of tasks are constrained, where the manipulated object is not allowed to move in a full six degrees of freedom. Analyzing the interrelationships between the grasp, object, and task data show that the best predictors of the grasp type are object size, task constraints, and object mass. Using these attributes, the grasp type can be predicted with 47 percent accuracy. Those parameters likely make useful heuristics for grasp planning systems. The results further suggest the common sub-categorization of grasps into power, intermediate, and precision categories may not be appropriate, indicating that grasps are generally more multi-functional than previously thought. We find large and heavy objects are grasped with a power grasp, but small and lightweight objects are not necessarily grasped with precision grasps—even with grasped object size less than 2 cm and mass less than 20 g, precision grasps are only used 61 percent of the time. These results have important implications for robotic hand design and grasp planners, since it appears while power grasps are frequently used for heavy objects, they can still be quite practical for small, lightweight objects. We present an approach that enables robots to learn motion primitives that are robust towards state estimation uncertainties. During reaching and preshaping, the robot learns to use fine manipulation strategies to maneuver the object into a pose at which closing the hand to perform the grasp is more likely to succeed. In contrast, common assumptions in grasp planning and motion planning for reaching are that these tasks can be performed independently, and that the robot has perfect knowledge of the pose of the objects in the environment. Fine-grained categorization of object classes is receiving increased attention, since it promises to automate classification tasks that are difficult even for humans, such as the distinction between different animal species. In this paper, we consider fine-grained categorization for a different reason: following the intuition that fine-grained categories encode metric information, we aim to generate metric constraints from fine-grained category predictions, for the benefit of 3D scene-understanding. To that end, we propose two novel methods for fine-grained classification, both based on part information, as well as a new fine-grained category data set of car types. We demonstrate superior performance of our methods to state-of-the-art classifiers, and show first promising results for estimating the depth of objects from fine-grained category predictions from a monocular camera. This paper presents a novel robot grasping planning approach that extracts grasp strategies (grasp type, and thumb placement and direction) from human demonstration and integrates them into the grasp planning procedure to generate a feasible grasp concerning the target object geometry and manipulation task. Our study results show that the grasp strategies of grasp type and thumb placement not only represent important human grasp intentions, but also provide meaningful constraints on hand posture and wrist position, which highly reduce both the feasible workspace of a robotic hand and the search space of the grasp planning. This approach has been thoroughly evaluated both in simulation and with a real robotic system for multiple daily living representative objects. We have also demonstrated the robustness of our approach in the experiment with different levels of perception uncertainties. Robotic manipulators in contemporary work-cells are often incapable of solving even simple pick-and-place operations. More specifically, most systems require each object to be supplied in the same and pre-defined way. Introducing regrasping to the production cycle relaxes the constraints imposed on supply mechanisms. Regrasping describes the operation that must be performed whenever an object's pick-up grasp is incompatible with its put-down grasp. The paper presents a novel approach to solve the regrasp problem for robots equipped with parallel-jaw end-effecters. The proposed method first evaluates the object's possible grasps and placements. These are subsequently combined to form grasp-placement-grasp triples. A regrasp sequence leading from the pick-up to the put-down grasp is generated by searching through the resulting space of compatible grasp-placement-grasp triples. The algorithm takes kinematic and geometric constraints of both the manipulator and the objects into account. Computational concerns are addressed by subdividing the calculation into an off-line and a fast online phase. Recent algorithms in convolutional neural networks (CNN) considerably advance the fine-grained image classification, which aims to differentiate subtle differences among subordinate classes. However, previous studies have rarely focused on learning a fined-grained and structured feature representation that is able to locate similar images at different levels of relevance, e.g., discovering cars from the same make or the same model, both of which require high precision. In this paper, we propose two main contributions to tackle this problem. 1) A multitask learning framework is designed to effectively learn fine-grained feature representations by jointly optimizing both classification and similarity constraints. 2) To model the multi-level relevance, label structures such as hierarchy or shared attributes are seamlessly embedded into the framework by generalizing the triplet loss. Extensive and thorough experiments have been conducted on three finegrained datasets, i.e., the Stanford car, the Car-333, and the food datasets, which contain either hierarchical labels or shared attributes. Our proposed method has achieved very competitive performance, i.e., among state-of-the-art classification accuracy when not using parts. More importantly, it significantly outperforms previous fine-grained feature representations for image retrieval at different levels of relevance. We add to a manipulator's capabilities a new primitive motion which we term a push-grasp. While significant progress has been made in robotic grasping of objects and geometric path planning for manipulation, such work treats the world and the object being grasped as immovable, often declaring failure when simple motions of the object could produce success. We analyze the mechanics of push-grasping and present a quasi-static tool that can be used both for analysis and simulation. We utilize this analysis to derive a fast, feasible motion planning algorithm that produces stable pushgrasp plans for dexterous hands in the presence of object pose uncertainty and high clutter. We demonstrate our algorithm extensively in simulation and on HERB, a personal robotics platform developed at Intel Labs Pittsburgh. This paper presents the resolve spatial constraints (RSC) algorithm for manipulation planning in a domain with movable obstacles. Empirically we show that our algorithm quickly generates plans for simulated articulated robots in a highly nonlinear search space of exponential dimension. RSC is a reverse-time search that samples future robot actions and constrains the space of prior object displacements. To optimize the efficiency of RSC, we identify methods for sampling object surfaces and generating connecting paths between grasps and placements. In addition to experimental analysis of RSC, this paper looks into object placements and task-space motion constraints among other unique features of the three dimensional manipulation planning domain. Behavior analysis provides a crucial non-invasive and easily accessible diagnostic tool for biomedical research. A detailed analysis of posture changes during skilled motor tasks can reveal distinct functional deficits and their restoration during recovery. Our specific scenario is based on a neuroscientific study of rodents recovering from a large sensorimotor cortex stroke and skilled forelimb grasping is being recorded. Given large amounts of unlabeled videos that are recorded during such long-term studies, we seek an approach that captures fine-grained details of posture and its change during rehabilitation without costly manual supervision. Therefore, we utilize self-supervision to automatically learn accurate posture and behavior representations for analyzing motor function. Learning our model depends on the following fundamental elements: (i) limb detection based on a fully convolutional network is initialized solely using motion information, (ii) a novel self-supervised training of LSTMs using only temporal permutation yields a detailed representation of behavior, and (iii) back-propagation of this sequence representation also improves the description of individual postures. We establish a novel test dataset with expert annotations for evaluation of fine-grained behavior analysis. Moreover, we demonstrate the generality of our approach by successfully applying it to self-supervised learning of human posture on two standard benchmark datasets. Robotic manipulation involves actions where contacts occur between the robot and the objects. In this scope, the availability of physics-based engines allows motion planners to comprise dynamics between rigid bodies, which is necessary for planning this type of actions. However, physics-based motion planning is computationally intensive due to the high dimensionality of the state space and the need to work with a low integration step to find accurate solutions. On the other hand, manipulation actions change the environment and conditions further actions and motions. To cope with this issue, the representation of manipulation actions using ontologies enables a semantic-based inference process that alleviates the computational cost of motion planning. This paper proposes a manipulation planning framework where physics-based motion planning is enhanced with ontological knowledge representation and reasoning. The proposal has been implemented and is illustrated and validated with a simple example. Its use in grasping tasks in cluttered environments is currently under development. Fine-grained image classification is challenging due to the large intra-class variance and small inter-class variance, aiming at recognizing hundreds of sub-categories belonging to the same basic-level category. Since two different sub-categories is distinguished only by the subtle differences in some specific parts, semantic part localization is crucial for fine-grained image classification. Most previous works improve the accuracy by looking for the semantic parts, but rely heavily upon the use of the object or part annotations of images whose labeling are costly. Recently, some researchers begin to focus on recognizing sub-categories via weakly supervised part detection instead of using the expensive annotations. However, these works ignore the spatial relationship between the object and its parts as well as the interaction of the parts, both of them are helpful to promote part selection. Therefore, this paper proposes a weakly supervised part selection method with spatial constraints for fine-grained image classification, which is free of using any bounding box or part annotations. We first learn a whole-object detector automatically to localize the object through jointly using saliency extraction and co-segmentation. Then two spatial constraints are proposed to select the distinguished parts. The first spatial constraint, called box constraint, defines the relationship between the object and its parts, and aims to ensure that the selected parts are definitely located in the object region, and have the largest overlap with the object region. The second spatial constraint, called parts constraint, defines the relationship of the object's parts, is to reduce the parts' overlap with each other to avoid the information redundancy and ensure the selected parts are the most distinguishing parts from other categories. Combining two spatial constraints promotes parts selection significantly as well as achieves a notable improvement on fine-grained image classification. Experimental results on CUB-200-2011 dataset demonstrate the superiority of our method even compared with those methods using expensive annotations. Fine-grained categorization refers to the task of classifying objects that belong to the same basic-level class (e.g. different bird species) and share similar shape or visual appearances. Most of the state-of-the-art basic-level object classification algorithms have difficulties in this challenging problem. One reason for this can be attributed to the popular codebook-based image representation, often resulting in loss of subtle image information that are critical for fine-grained classification. Another way to address this problem is to introduce human annotations of object attributes or key points, a tedious process that is also difficult to generalize to new tasks. In this work, we propose a codebook-free and annotation-free approach for fine-grained image categorization. Instead of using vector-quantized codewords, we obtain an image representation by running a high throughput template matching process using a large number of randomly generated image templates. We then propose a novel bagging-based algorithm to build a final classifier by aggregating a set of discriminative yet largely uncorrelated classifiers. Experimental results show that our method outperforms state-of-the-art classification approaches on the Caltech-UCSD Birds dataset. The tremendous success of ImageNet-trained deep features on a wide range of transfer tasks begs the question: what are the properties of the ImageNet dataset that are critical for learning good, general-purpose features? This work provides an empirical investigation of various facets of this question: Is more pre-training data always better? How does feature quality depend on the number of training examples per class? Does adding more object classes improve performance? For the same data budget, how should the data be split into classes? Is fine-grained recognition necessary for learning good features? Given the same number of training classes, is it better to have coarse classes or fine-grained classes? Which is better: more classes or more examples per class? To answer these and related questions, we pre-trained CNN features on various subsets of the ImageNet dataset and evaluated transfer performance on PASCAL detection, PASCAL action classification, and SUN scene classification tasks. Our overall findings suggest that most changes in the choice of pre-training data long thought to be critical do not significantly affect transfer performance.? Given the same number of training classes, is it better to have coarse classes or fine-grained classes? Which is better: more classes or more examples per class? This paper is the first of a two-part series analyzing human grasping behavior during a wide range of unstructured tasks. The results help clarify overall characteristics of human hand to inform many domains, such as the design of robotic manipulators, targeting rehabilitation toward important hand functionality, and designing haptic devices for use by the hand. It investigates the properties of objects grasped by two housekeepers and two machinists during the course of almost 10,000 grasp instances and correlates the grasp types used to the properties of the object. We establish an object classification that assigns each object properties from a set of seven classes, including mass, shape and size of the grasp location, grasped dimension, rigidity, and roundness. The results showed that 55 percent of grasped objects had at least one dimension larger than 15 cm, suggesting that more than half of objects cannot physically be grasped using their largest axis. Ninety-two percent of objects had a mass of 500 g or less, implying that a high payload capacity may be unnecessary to accomplish a large subset of human grasping behavior. In terms of grasps, 96 percent of grasp locations were 7 cm or less in width, which can help to define requirements for hand rehabilitation and defines a reasonable grasp aperture size for a robotic hand. Subjects grasped the smallest overall major dimension of the object in 94 percent of the instances. This suggests that grasping the smallest axis of an object could be a reliable default behavior to implement in grasp planners.