Conversational agents (CAs) play an important role in human computer interaction. Creating believable movements for CAs is challenging, since the movements have to be meaningful and natural, reflecting the coupling between gestures and speech. Studies in the past have mainly relied on rule-based or data-driven approaches. Rule-based methods focus on creating meaningful behaviors conveying the underlying message, but the gestures cannot be easily synchronized with speech. Data-driven approaches, especially speech-driven models, can capture the relationship between speech and gestures. However, they create behaviors disregarding the meaning of the message. This study proposes to bridge the gap between these two approaches overcoming their limitations. The approach builds a dynamic Bayesian network (DBN), where a discrete variable is added to constrain the behaviors on the underlying constraint. The study implements and evaluates the approach with two constraints: discourse functions and prototypical behaviors. By constraining on the discourse functions (e.g., questions), the model learns the characteristic behaviors associated with a given discourse class learning the rules from the data. By constraining on prototypical behaviors (e.g., head nods), the approach can be embedded in a rule-based system as a behavior realizer creating trajectories that are timely synchronized with speech. The study proposes a DBN structure and a training approach that (1) models the cause-effect relationship between the constraint and the gestures, (2) initializes the state configuration models increasing the range of the generated behaviors, and (3) captures the differences in the behaviors across constraints by enforcing sparse transitions between shared and exclusive states per constraint. Objective and subjective evaluations demonstrate the benefits of the proposed approach over an unconstrained model.
Sadoughi al @cite_34 proposed a model to generate speech-driven head and eyebrow movements constrained on discourse functions. The preliminary study tested the constrained model on one session of the IEMOCAP corpus, constraining the models on two dialog acts: , and . The subjective evaluation of the models showed that the behaviors from the constrained models are more preferable, natural and appropriate compared to the unconstrained model. In Sadoughi and Busso @cite_0 , we explored the idea of constraining the models using prototypical behaviors such as head nods. The models were trained with gestures directly retrieved from the corpus by providing few examples.
@cite_0 @cite_34
2252093555 1975798038
Conversational agents provide powerful opportunities to interact and engage with the users. The challenge is how to create naturalistic behaviors that replicate the complex gestures observed during human interactions. Previous studies have used rule-based frameworks or data-driven models to generate appropriate gestures, which are properly synchronized with the underlying discourse functions. Among these methods, speech-driven approaches are especially appealing given the rich information conveyed on speech. It captures emotional cues and prosodic patterns that are important to synthesize behaviors (i.e., modeling the variability and complexity of the timings of the behaviors). The main limitation of these models is that they fail to capture the underlying semantic and discourse functions of the message (e.g., nodding). This study proposes a speech-driven framework that explicitly model discourse functions, bridging the gap between speech-driven and rule-based models. The approach is based on dynamic Bayesian Network (DBN), where an additional node is introduced to constrain the models by specific discourse functions. We implement the approach by synthesizing head and eyebrow motion. We conduct perceptual evaluations to compare the animations generated using the constrained and unconstrained models. Creating believable behaviors for conversational agents (CAs) is a challenging task, given the complex relationship between speech and various nonverbal behaviors. The two main approaches are rule-based systems, which tend to produce behaviors with limited variations compared to natural interactions, and data-driven systems, which tend to ignore the underlying semantic meaning of the message (e.g., gestures without meaning). We envision a hybrid system, acting as the behavior realization layer in rule-based systems, while exploiting the rich variation in natural interactions. Constrained on a given target gesture (e.g., head nod) and speech signal, the system will generate novel realizations learned from the data, capturing the timely relationship between speech and gestures. An important task in this research is identifying multiple examples of the target gestures in the corpus. This paper proposes a data mining framework for detecting gestures of interest in a motion capture database. First, we train One-class support vector machines (SVMs) to detect candidate segments conveying the target gesture. Second, we use dynamic time alignment kernel (DTAK) to compare the similarity between the examples (i.e., target gesture) and the given segments. We evaluate the approach for five prototypical hand and head gestures showing reasonable performance. These retrieved gestures are then used to train a speech-driven framework based on dynamic Bayesian networks (DBNs) to synthesize these target behaviors. This paper deals with Bayesian selection of models that can be specified using inequality constraints among the model parameters. The concept of encompassing priors is introduced, that is, a prior distribution for an unconstrained model from which the prior distributions of the constrained models can be derived. It is shown that the Bayes factor for the encompassing and a constrained model has a very nice interpretation: it is the ratio of the proportion of the prior and posterior distribution of the encompassing model in agreement with the constrained model. It is also shown that, for a specific class of models, selection based on encompassing priors will render a virtually objective selection procedure. The paper concludes with three illustrative examples: an analysis of variance with ordered means; a contingency table analysis with ordered odds-ratios; and a multilevel model with ordered slopes. 1 Inequality constrained statistical models Researchers often have one or more (competing) theories about their field of research. Consider, for example, theories about the effect of behavioral therapy versus medication for children with an attention deficit disorder (ADD). Some researchers in this area believe medication is the only effective treatment for ADD, some believe strongly in behavioral therapy, and others may expect an additive effect of both therapies. To test or compare the plausibility of these theories they need to be translated into statistical models. Subsequently, empirical data can be used to determine which model is best. Inequality constraints on model parameters can be useful in the specification of statistical models. This paper deals with competing models that have the same parameter vector, but in one or more of the models parameters are subjected to inequality constraints. To continue the example, consider an experiment where children with ADD are randomly assigned to one of four conditions: no treatment (1), behavioral therapy (2), medication (3), and behavioral therapy plus medication (4). Let the outcome Abstract This paper examines the application of linear transformations for speaker and environmental adaptation in an HMM-based speech recognition system. In particular, transformations that are trained in a maximum likelihood sense on adaptation data are investigated. Only model-based linear transforms are considered, since, for linear transforms, they subsume the appropriate feature–space transforms. The paper compares the two possible forms of model-based transforms: (i) unconstrained, where any combination of mean and variance transform may be used, and (ii) constrained, which requires the variance transform to have the same form as the mean transform. Re-estimation formulae for all appropriate cases of transform are given. This includes a new and efficient full variance transform and the extension of the constrained model–space transform from the simple diagonal case to the full or block–diagonal case. The constrained and unconstrained transforms are evaluated in terms of computational cost, recognition time efficiency, and use for speaker adaptive training. The recognition performance of the two model–space transforms on a large vocabulary speech recognition task using incremental adaptation is investigated. In addition, initial experiments using the constrained model–space transform for speaker adaptive training are detailed. Since emotions are expressed through a combination of verbal and non-verbal channels, a joint analysis of speech and gestures is required to understand expressive human communication. To facilitate such investigations, this paper describes a new corpus named the “interactive emotional dyadic motion capture database” (IEMOCAP), collected by the Speech Analysis and Interpretation Laboratory (SAIL) at the University of Southern California (USC). This database was recorded from ten actors in dyadic sessions with markers on the face, head, and hands, which provide detailed information about their facial expressions and hand movements during scripted and spontaneous spoken communication scenarios. The actors performed selected emotional scripts and also improvised hypothetical scenarios designed to elicit specific types of emotions (happiness, anger, sadness, frustration and neutral state). The corpus contains approximately 12 h of data. The detailed motion capture information, the interactive setting to elicit authentic emotions, and the size of the database make this corpus a valuable addition to the existing databases in the community for the study and modeling of multimodal and expressive human communication. We present a deep learning framework for real-time speech-driven 3D facial animation from just raw waveforms. Our deep neural network directly maps an input sequence of speech audio to a series of micro facial action unit activations and head rotations to drive a 3D blendshape face model. In particular, our deep model is able to learn the latent representations of time-varying contextual information and affective states within the speech. Hence, our model not only activates appropriate facial action units at inference to depict different utterance generating actions, in the form of lip movements, but also, without any assumption, automatically estimates emotional intensity of the speaker and reproduces her ever-changing affective states by adjusting strength of facial unit activations. For example, in a happy speech, the mouth opens wider than normal, while other facial units are relaxed; or in a surprised state, both eyebrows raise higher. Experiments on a diverse audiovisual corpus of different actors across a wide range of emotional states show interesting and promising results of our approach. Being speaker-independent, our generalized model is readily applicable to various tasks in human-machine interaction and animation. We have collected a corpus of data from natural meetings that occurred at the International Computer Science Institute (ICSI) in Berkeley, California over the last three years. The corpus contains audio recorded simultaneously from head-worn and table-top microphones, word-level transcripts of meetings, and various metadata on participants, meetings, and hardware. Such a corpus supports work in automatic speech recognition, noise robustness, dialog modeling, prosody, rich transcription, information retrieval, and more. We present details on the contents of the corpus, as well as rationales for the decisions that led to its configuration. The corpus were delivered to the Linguistic Data Consortium (LDC). The Bayes factor is a useful tool for evaluating sets of inequality and about equality constrained models. In the approach described, the Bayes factor for a constrained model with the encompassing model reduces to the ratio of two proportions, namely the proportion of, respectively, the encompassing prior and posterior in agreement with the constraints. This enables easy and straightforward estimation of the Bayes factor and its Monte Carlo Error. In this set-up, the issue of sensitivity to model specific prior distributions reduces to sensitivity to one prior distribution, that is, the prior for the encompassing model. It is shown that for specific classes of inequality constrained models, the Bayes factors for the constrained with the unconstrained model is virtually independent of the encompassing prior, that is, model selection is virtually objective. We present a hierarchical graphical model to probabilistically estimate head pose angles from real-world videos, that leverages the temporal pose information over video frames. The proposed model employs a number of complementary facial features, and performs feature level, probabilistic classifier level and temporal level fusion. Extensive experiments are performed to analyze the pose estimation performance for different combination of features, different levels of the proposed hierarchical model and for different face databases. Experiments show that the proposed head pose model improves on the current state-of-the-art for the unconstrained McGillFaces [10] and the constrained CMU Multi-PIE [14] databases, increasing the pose classification accuracy compared to the current top performing method by 19.38 and 19.89 , respectively. We describe how to create with machine learning techniques a generative, speech animation module. A human subject is first recorded using a videocamera as he she utters a predetermined speech corpus. After processing the corpus automatically, a visual speech module is learned from the data that is capable of synthesizing the human subject's mouth uttering entirely novel utterances that were not recorded in the original video. The synthesized utterance is re-composited onto a background sequence which contains natural head and eye movement. The final output is videorealistic in the sense that it looks like a video camera recording of the subject. At run time, the input to the system can be either real audio sequences or synthetic audio produced by a text-to-speech system, as long as they have been phonetically aligned.The two key contributions of this paper are 1) a variant of the multidimensional morphable model (MMM) to synthesize new, previously unseen mouth configurations from a small set of mouth image prototypes; and 2) a trajectory synthesis technique based on regularization, which is automatically trained from the recorded video corpus, and which is capable of synthesizing trajectories in MMM space corresponding to any desired utterance. Deep neural networks (DNN) have achieved significant success in the field of speech recognition. One of the main advantages of the DNN is automatic feature extraction without human intervention. Therefore, we incorporate a pseudo-filterbank layer to the bottom of DNN and train the whole filterbank layer and the following networks jointly, while most systems take pre-defined mel-scale filterbanks as acoustic features to DNN. In the experiment, we use Gaussian functions instead of triangular mel-scale filterbanks. This technique enables a filterbank layer to maintain the functionality of frequency domain smoothing. The proposed method provides an 8.0 relative improvement in clean condition on ASJ+JNAS corpus and a 2.7 relative improvement on noise-corrupted ASJ+JNAS corpus compared with traditional fully-connected DNN. Experimental results show that the frame-level transformation of filterbank layer constrains flexibility and promotes learning efficiency in acoustic modeling. Uniaxial nematic liquid crystals are modelled in the Oseen–Frank theory through a unit vector field n. This theory has the apparent drawback that it does not respect the head-to-tail symmetry in which n should be equivalent to −n. This symmetry is preserved in the constrained Landau–de Gennes theory that works with the tensor ( Q=s (n n- 1 3 Id ) ). We study the differences and the overlaps between the two theories. These depend on the regularity class used as well as on the topology of the underlying domain. We show that for simply-connected domains and in the natural energy class W1,2 the two theories coincide, but otherwise there can be differences between the two theories, which we identify. In the case of planar domains with holes and various boundary conditions, for the simplest form of the energy functional, we completely characterise the instances in which the predictions of the constrained Landau–de Gennes theory differ from those of the Oseen–Frank theory. Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires post-processing using computer graphics techniques to produce realistic albeit subject dependent results. We present a system for generating videos of a talking head, using a still image of a person and an audio clip containing speech, that doesn't rely on any handcrafted intermediate features. To the best of our knowledge, this is the first method capable of generating subject independent realistic videos directly from raw audio. Our method can generate videos which have (a) lip movements that are in sync with the audio and (b) natural facial expressions such as blinks and eyebrow movements. We achieve this by using a temporal GAN with 2 discriminators, which are capable of capturing different aspects of the video. The effect of each component in our system is quantified through an ablation study. The generated videos are evaluated based on their sharpness, reconstruction quality, and lip-reading accuracy. Finally, a user study is conducted, confirming that temporal GANs lead to more natural sequences than a static GAN-based approach. We consider a parsed text corpus as an instance of a labelled directed graph, where nodes represent words and weighted directed edges represent the syntactic relations between them. We show that graph walks, combined with existing techniques of supervised learning, can be used to derive a task-specific word similarity measure in this graph. We also propose a new path-constrained graph walk method, in which the graph walk process is guided by high-level knowledge about meaningful edge sequences (paths). Empirical evaluation on the task of named entity coordinate term extraction shows that this framework is preferable to vector-based models for small-sized corpora. It is also shown that the path-constrained graph walk algorithm yields both performance and scalability gains. We review key challenges of developing spoken dialog systems that can engage in interactions with one or multiple participants in relatively unconstrained environments. We outline a set of core competencies for open-world dialog, and describe three prototype systems. The systems are built on a common underlying conversational framework which integrates an array of predictive models and component technologies, including speech recognition, head and pose tracking, probabilistic models for scene analysis, multiparty engagement and turn taking, and inferences about user goals and activities. We discuss the current models and showcase their function by means of a sample recorded interaction, and we review results from an observational study of open-world, multiparty dialog in the wild. Human syntactic processing shows many signs of taking place within a general-purpose short-term memory. But this kind of memory is known to have a severely constrained storage capacity---possibly constrained to as few as three or four distinct elements. This article describes a model of syntactic processing that operates successfully within these severe constraints, by recognizing constituents in a right-corner transformed representation (a variant of left-corner parsing) and mapping this representation to random variables in a Hierarchic Hidden Markov Model, a factored time-series model which probabilistically models the contents of a bounded memory store over time. Evaluations of the coverage of this model on a large syntactically annotated corpus of English sentences, and the accuracy of a a bounded-memory parsing strategy based on this model, suggest this model may be cognitively plausible. In this paper, we propose an HMM trajectory-guided, real image sample concatenation approach to photo-real talking head synthesis. It renders a smooth and natural video of articulators in sync with given speech signals. An audio-visual database is used to train a statistical Hidden Markov Model (HMM) of lips movement first and the trained model is then used to generate a visual parameter trajectory of lips movement for given speech signals, all in the maximum likelihood sense. The HMM generated trajectory is then used as a guide to select, in the original training database, an optimal sequence of mouth images which are then stitched back to a background head video. The whole procedure is fully automatic and data driven. With an audio video footage as short as 20 minutes from a speaker, the proposed system can synthesize a highly photo-real video in sync with the given speech signals. This system won the FIRST place in the Audio-Visual match contest in LIPS2009 Challenge, which was perceptually evaluated by recruited human subjects. Index Terms: visual speech synthesis, photo-real, talking head, trajectory-guided Facial landmark detection has long been impeded by the problems of occlusion and pose variation. Instead of treating the detection task as a single and independent problem, we investigate the possibility of improving detection robustness through multi-task learning. Specifically, we wish to optimize facial landmark detection together with heterogeneous but subtly correlated tasks, e.g. head pose estimation and facial attribute inference. This is non-trivial since different tasks have different learning difficulties and convergence rates. To address this problem, we formulate a novel tasks-constrained deep model, with task-wise early stopping to facilitate learning convergence. Extensive evaluations show that the proposed task-constrained learning (i) outperforms existing methods, especially in dealing with faces with severe occlusion and pose variation, and (ii) reduces model complexity drastically compared to the state-of-the-art method based on cascaded deep model [21]. We develop a representation suitable for the unconstrained recognition of words in natural images: the general case of no fixed lexicon and unknown length. To this end we propose a convolutional neural network (CNN) based architecture which incorporates a Conditional Random Field (CRF) graphical model, taking the whole word image as a single input. The unaries of the CRF are provided by a CNN that predicts characters at each position of the output, while higher order terms are provided by another CNN that detects the presence of N-grams. We show that this entire model (CRF, character predictor, N-gram predictor) can be jointly optimised by back-propagating the structured output loss, essentially requiring the system to perform multi-task learning, and training uses purely synthetically generated data. The resulting model is a more accurate system on standard real-world text recognition benchmarks than character prediction alone, setting a benchmark for systems that have not been trained on a particular lexicon. In addition, our model achieves state-of-the-art accuracy in lexicon-constrained scenarios, without being specifically modelled for constrained recognition. To test the generalisation of our model, we also perform experiments with random alpha-numeric strings to evaluate the method when no visual language model is applicable. We evaluate several popular models of local discourse coherence for domain and task generality by applying them to chat disentanglement. Using experiments on synthetic multiparty conversations, we show that most models transfer well from text to dialogue. Coherence models improve results overall when good parses and topic models are available, and on a constrained task for real chat data.