We show that any language in nondeterministic time @math , where the number of iterated exponentials is an arbitrary function @math , can be decided by a multiprover interactive proof system with a classical polynomial-time verifier and a constant number of quantum entangled provers, with completeness @math and soundness @math , where the number of iterated exponentials is @math and @math is a universal constant. The result was previously known for @math and @math ; we obtain it for any time-constructible function @math . The result is based on a compression technique for interactive proof systems with entangled provers that significantly simplifies and strengthens a protocol compression result of Ji (STOC'17). As a separate consequence of this technique we obtain a different proof of Slofstra's recent result (unpublished) on the uncomputability of the entangled value of multiprover games. Finally, we show that even minor improvements to our compression result would yield remarkable consequences in computational complexity theory and the foundations of quantum mechanics: first, it would imply that the class MIP* contains all computable languages; second, it would provide a negative resolution to a multipartite version of Tsirelson's problem on the relation between the commuting operator and tensor product models for quantum correlations.
We were informed of a forthcoming paper @cite_39 by Coudron and Slofstra that establishes a result similar (though strictly incomparable) to Theorem , using completely different techniques. In particular, the authors show that distinguishing between entangled value @math or @math for games with provers in the commuting operator model is hard for nondeterministic @math time (whereas our result shows hardness for nondeterministic @math time for games with @math provers in the tensor product model). This result relies on the group-theoretic framework that was pioneered in @cite_19 @cite_21 .
@cite_19 @cite_21 @cite_39
2409246750 2609741941
We show that any language in nondeterministic time @math , where the number of iterated exponentials is an arbitrary function @math , can be decided by a multiprover interactive proof system with a classical polynomial-time verifier and a constant number of quantum entangled provers, with completeness @math and soundness @math , where the number of iterated exponentials is @math and @math is a universal constant. The result was previously known for @math and @math ; we obtain it for any time-constructible function @math . The result is based on a compression technique for interactive proof systems with entangled provers that significantly simplifies and strengthens a protocol compression result of Ji (STOC'17). As a separate consequence of this technique we obtain a different proof of Slofstra's recent result (unpublished) on the uncomputability of the entangled value of multiprover games. Finally, we show that even minor improvements to our compression result would yield remarkable consequences in computational complexity theory and the foundations of quantum mechanics: first, it would imply that the class MIP* contains all computable languages; second, it would provide a negative resolution to a multipartite version of Tsirelson's problem on the relation between the commuting operator and tensor product models for quantum correlations. We study the problem of approximating the commuting-operator value of a two-player non-local game. It is well-known that it is @math -complete to decide whether the classical value of a non-local game is 1 or @math . Furthermore, as long as @math is small enough, this result does not depend on the gap @math . In contrast, a recent result of Fitzsimons, Ji, Vidick, and Yuen shows that the complexity of computing the quantum value grows without bound as the gap @math decreases. In this paper, we show that this also holds for the commuting-operator value of a game. Specifically, in the language of multi-prover interactive proofs, we show that the power of @math (proofs with two provers, one round, completeness probability @math , soundness probability @math , and commuting-operator strategies) can increase without bound as the gap @math gets arbitrarily small. Our results also extend naturally in two ways, to perfect zero-knowledge protocols, and to lower bounds on the complexity of computing the approximately-commuting value of a game. Thus we get lower bounds on the complexity class @math - @math of perfect zero-knowledge multi-prover proofs with approximately-commuting operator strategies, as the gap @math gets arbitrarily small. While we do not know any computable time upper bound on the class @math , a result of the first author and Vidick shows that for @math and @math , the class @math , with constant communication from the provers, is contained in @math . We give a lower bound of @math (ignoring constants inside the function) for this class, which is tight up to polynomial factors assuming the exponential time hypothesis. We show a parallel repetition theorem for the entangled value @math of any two-player one-round game @math where the questions @math to Alice and Bob are drawn from a product distribution on @math . We show that for the @math -fold product @math of the game @math (which represents the game @math played in parallel @math times independently), @math , where @math and @math represent the sets from which the answers of Alice and Bob are drawn. We investigate the minimization of Newton's functional for the problem of the body of minimal resistance with maximal height @math cite butt in the class of convex developable functions defined in a disc. This class is a natural candidate to find a (non-radial) minimizer in accordance with the results of cite lrp2. We prove that the minimizer in this class has a minimal set in the form of a regular polygon with @math sides centered in the disc, and numerical experiments indicate that the natural number @math is a non-decreasing function of @math . The corresponding functions all achieve a lower value of the functional than the optimal radially symmetric function with the same height @math . We study the inapproximability of Vertex Cover and Independent Set on degree @math graphs. We prove that: Vertex Cover is Unique Games-hard to approximate to within a factor @math . This exactly matches the algorithmic result of Halperin halperin02improved up to the @math term. Independent Set is Unique Games-hard to approximate to within a factor @math . This improves the @math Unique Games hardness result of Samorodnitsky and Trevisan samorodnitsky06gowers . Additionally, our result does not rely on the construction of a query efficient PCP as in samorodnitsky06gowers . Probabilistic automata (PAs) constitute a general framework for modeling and analyzing discrete event systems that exhibit both nondeterministic and probabilistic behavior, such as distributed algorithms and network protocols. The behavior of PAs is commonly defined using schedulers (also called adversaries or strategies), which resolve all nondeterministic choices based on past history. From the resulting purely probabilistic structures, trace distributions can be extracted, whose intent is to capture the observable behavior of a PA. However, when PAs are composed via an (asynchronous) parallel composition operator, a global scheduler may establish strong correlations between the behavior of system components and, for example, resolve nondeterministic choices in one PA based on the outcome of probabilistic choices in the other. It is well known that, as a result of this, the (linear-time) trace distribution precongruence is not compositional for PAs. In his 1995 Ph.D. thesis, Segala has shown that the (branching-time) probabilistic simulation preorder is compositional for PAs. In this paper, we establish that the simulation preorder is, in fact, the coarsest refinement of the trace distribution preorder that is compositional. We prove our characterization result by providing (1) a context of a given PA @math , called the tester, which may announce the state of @math to the outside world, and (2) a specific global scheduler, called the observer, which ensures that the state information that is announced is actually correct. Now when another PA @math is composed with the tester, it may generate the same external behavior as the observer only when it is able to simulate @math in the sense that whenever @math goes to some state @math , @math can go to a corresponding state @math , from which it may generate the same external behavior. Our result shows that probabilistic contexts together with global schedulers are able to exhibit the branching structure of PAs. We investigate nonparametric multiproduct pricing problems, in which we want to find revenue maximizing prices for products @math based on a set of customer samples @math . We mostly focus on the unit-demand case, in which products constitute strict substitutes and each customer aims to purchase a single product. In this setting a customer sample consists of a number of nonzero values for different products and possibly an additional product ranking. Once prices are fixed, each customer chooses to buy one of the products she can afford based on some predefined selection rule. We distinguish between the min-buying, max-buying, and rank-buying models. Some of our results also extend to single-minded pricing, in which case products are strict complements and every customer seeks to buy a single set of products, which she purchases if the sum of prices is below her valuation for that set. For the min-buying model we show that the revenue maximization problem is not approximable within factor @math for some constant @math , unless @math , thereby almost closing the gap between the known algorithmic results and previous lower bounds. We also prove inapproximability within @math , @math being an upper bound on the number of nonzero values per customer, and @math under slightly stronger assumptions and provide matching upper bounds. Surprisingly, these hardness results hold even if a price ladder constraint, i.e., a predefined order on the prices of all products, is given. Without the price ladder constraint we obtain similar hardness results for the special case of uniform valuations, i.e., the case that every customer has identical values for all the products she is interested in, assuming specific hardness of the balanced bipartite independent set problem in constant degree graphs or hardness of refuting random 3CNF formulas. Introducing a slightly more general problem definition in which customers are given as an explicit probability distribution, we obtain inapproximability within @math assuming @math . These results apply to single-minded pricing as well. For the max-buying model a polynomial-time approximation scheme exists if a price ladder is given. We give a matching lower bound by proving strong NP-hardness. Assuming limited product supply, we analyze a generic local search algorithm and prove that it is 2-approximate. Finally, we discuss implications for the rank-buying model. Given two graphs @math and @math , the Subgraph Isomorphism problem asks if @math is isomorphic to a subgraph of @math . While NP-hard in general, algorithms exist for various parameterized versions of the problem: for example, the problem can be solved (1) in time @math using the color-coding technique of Alon, Yuster, and Zwick; (2) in time @math using Courcelle's Theorem; (3) in time @math using a result on first-order model checking by Frick and Grohe; or (4) in time @math for connected @math using the algorithm of Matou s ek and Thomas. Already this small sample of results shows that the way an algorithm can depend on the parameters is highly nontrivial and subtle. We develop a framework involving 10 relevant parameters for each of @math and @math (such as treewidth, pathwidth, genus, maximum degree, number of vertices, number of components, etc.), and ask if an algorithm with running time [ f_1(p_1,p_2,..., p_ ) n^ f_2(p_ +1 ,..., p_k) ] exist, where each of @math is one of the 10 parameters depending only on @math or @math . We show that all the questions arising in this framework are answered by a set of 11 maximal positive results (algorithms) and a set of 17 maximal negative results (hardness proofs); some of these results already appear in the literature, while others are new in this paper. On the algorithmic side, our study reveals for example that an unexpected combination of bounded degree, genus, and feedback vertex set number of @math gives rise to a highly nontrivial algorithm for Subgraph Isomorphism. On the hardness side, we present W[1]-hardness proofs under extremely restricted conditions, such as when @math is a bounded-degree tree of constant pathwidth and @math is a planar graph of bounded pathwidth. We consider the maximum independent set problem on graphs with maximum degree @math . We show that the integrality gap of the Lov 'asz @math -function based SDP is @math . This improves on the previous best result of @math , and almost matches the integrality gap of @math recently shown for stronger SDPs, namely those obtained using poly- @math levels of the @math semidefinite hierarchy. The improvement comes from an improved Ramsey-theoretic bound on the independence number of @math -free graphs for large values of @math . We also show how to obtain an algorithmic version of the above-mentioned @math -based integrality gap result, via a coloring algorithm of Johansson. The resulting approximation guarantee of @math matches the best unique-games-based hardness result up to lower-order poly- @math factors. The “direct-product code” of a function @math gives its values on all @math -tuples @math . This basic construct underlies “hardness amplification” in cryptography, circuit complexity, and probabilistically checkable proofs (PCPs). Goldreich and Safra [SIAM J. Comput., 29 (2000), pp. 1132--1154] pioneered its local testing and its PCP application. A recent result by Dinur and Goldenberg [Proceedings of the Forty-Ninth Annual IEEE Symposium on Foundations of Computer Science, 2008, pp. 613--622] enabled for the first time testing proximity to this important code in the “list-decoding” regime. In particular, they give a @math -query test which works for polynomially small success probability @math and show that no such test works below success probability @math . Our main result is a @math -query test which works for exponentially small success probability @math . Our techniques (based on recent simplified decoding algorithms for the same code [R. , Proceeding... In 1966, Graham showed that a simple procedure called list scheduling yields a 2-approximation algorithm for the central problem of scheduling precedence constrained jobs on identical machines to minimize makespan. To date this has remained the best algorithm, and whether it can or cannot be improved has become a major open problem in scheduling theory. We address this problem by establishing a quite surprising relation between the approximability of the considered problem and that of scheduling precedence constrained jobs on a single machine to minimize weighted completion time. More specifically, we prove that if the single machine problem is hard to approximate within a factor of @math , then the considered parallel machine problem, even in the case of unit processing times, is hard to approximate within a factor of @math , where @math tends to 0 as @math tends to 0. Combining this with Bansal and Khot's recent hardness result for the single machine problem gives that it is NP-hard to improve upon the approximation ratio obtained by Graham, assuming a new variant of the unique games conjecture. Assuming the Unique Games Conjecture, we show strong inapproximability results for two natural vertex deletion problems on directed graphs: for any integer @math and arbitrary small @math , the Feedback Vertex Set problem and the DAG Vertex Deletion problem are inapproximable within a factor @math even on graphs where the vertices can be almost partitioned into @math solutions. This gives a more structured and therefore stronger UGC-based hardness result for the Feedback Vertex Set problem that is also simpler (albeit using the "It Ain't Over Till It's Over" theorem) than the previous hardness result. In comparison to the classical Feedback Vertex Set problem, the DAG Vertex Deletion problem has received little attention and, although we think it is a natural and interesting problem, the main motivation for our inapproximability result stems from its relationship with the classical Discrete Time-Cost Tradeoff Problem. More specifically, our results imply that the deadline version is NP-hard to approximate within any constant assuming the Unique Games Conjecture. This explains the difficulty in obtaining good approximation algorithms for that problem and further motivates previous alternative approaches such as bicriteria approximations. The Euclidean @math -means problem is a classical problem that has been extensively studied in the theoretical computer science, machine learning and the computational geometry communities. In this problem, we are given a set of @math points in Euclidean space @math , and the goal is to choose @math centers in @math so that the sum of squared distances of each point to its nearest center is minimized. The best approximation algorithms for this problem include a polynomial time constant factor approximation for general @math and a @math -approximation which runs in time @math . At the other extreme, the only known computational complexity result for this problem is NP-hardness [ADHP'09]. The main difficulty in obtaining hardness results stems from the Euclidean nature of the problem, and the fact that any point in @math can be a potential center. This gap in understanding left open the intriguing possibility that the problem might admit a PTAS for all @math . In this paper we provide the first hardness of approximation for the Euclidean @math -means problem. Concretely, we show that there exists a constant @math such that it is NP-hard to approximate the @math -means objective to within a factor of @math . We show this via an efficient reduction from the vertex cover problem on triangle-free graphs: given a triangle-free graph, the goal is to choose the fewest number of vertices which are incident on all the edges. Additionally, we give a proof that the current best hardness results for vertex cover can be carried over to triangle-free graphs. To show this we transform @math , a known hard vertex cover instance, by taking a graph product with a suitably chosen graph @math , and showing that the size of the (normalized) maximum independent set is almost exactly preserved in the product graph using a spectral analysis, which might be of independent interest. Kirchhoff's matrix-tree theorem states that the number of spanning trees of a graph G is equal to the value of the determinant of the reduced Laplacian of @math . We outline an efficient bijective proof of this theorem, by studying a canonical finite abelian group attached to @math whose order is equal to the value of same matrix determinant. More specifically, we show how one can efficiently compute a bijection between the group elements and the spanning trees of the graph. The main ingredient for computing the bijection is an efficient algorithm for finding the unique @math -parking function (reduced divisor) in a linear equivalence class defined by a chip-firing game. We also give applications, including a new and completely algebraic algorithm for generating random spanning trees. Other applications include algorithms related to chip-firing games and sandpile group law, as well as certain algorithmic problems about the Riemann-Roch theory on graphs. By introducing a quantitative degree of commutativity'' in terms of the angle between spin observables we present two tight quantitative trade-off relations in the case of two qubits. First, for entangled states, between the degree of commutativity of local observables and the maximal amount of violation of the Bell inequality: if both local angles increase from zero to @math (i.e., the degree of local commutativity decreases), the maximum violation of the Bell inequality increases. Secondly, a converse trade-off relation holds for separable states: if both local angles approach @math the maximal value obtainable for the correlations in the Bell inequality decreases and thus the non-violation increases. As expected, the extremes of these relations are found in the case of anticommuting local observables where, respectively, the bounds of @math and @math hold for the expectation value of the Bell operator. The trade-off relations show that noncommmutativity gives a more than classical result'' for entangled states, whereas a less than classical result'' is obtained for separable states. The experimental relevance of the trade-off relation for separable states is that it provides an experimental test for two qubit entanglement. Its advantages are twofold: in comparison to violations of Bell inequalities it is a stronger criterion and in comparison to entanglement witnesses it needs to make less strong assumptions about the observables implemented in the experiment. par>We prove some non-approximability results for restrictions of basic combinatorial optimization problems to instances of bounded “degreeror bounded “width.” Specifically: We prove that the Max 3SAT problem on instances where each variable occurs in at most B clauses, is hard to approximate to within a factor @math , unless @math . H stad [18] proved that the problem is approximable to within a factor @math in polynomial time, and that is hard to approximate to within a factor @math . Our result uses a new randomized reduction from general instances of Max 3SAT to bounded-occurrences instances. The randomized reduction applies to other Max SNP problems as well. We observe that the Set Cover problem on instances where each set has size at most B is hard to approximate to within a factor @math unless @math . The result follows from an appropriate setting of parameters in Feige's reduction [11]. This is essentially tight in light of the existence of @math -approximate algorithms [20, 23, 9] We present a new PCP construction, based on applying parallel repetition to the inner verifier,'' and we provide a tight analysis for it. Using the new construction, and some modifications to known reductions from PCP to Hitting Set, we prove that Hitting Set with sets of size B is hard to approximate to within a factor @math . The problem can be approximated to within a factor B [19], and it is the Vertex Cover problem for B =2. The relationship between hardness of approximation and set size seems to have not been explored before. We observe that the Independent Set problem on graphs having degree at most B is hard to approximate to within a factor @math , unless P = NP . This follows from a comination of results by Clementi and Trevisan [28] and Reingold, Vadhan and Wigderson [27]. It had been observed that the problem is hard to approximate to within a factor @math unless P = NP [1]. An algorithm achieving factor @math is also known [21, 2, 30, 16 . It was recently shown that estimating the Shannon entropy @math of a discrete @math -symbol distribution @math requires @math samples, a number that grows near-linearly in the support size. In many applications @math can be replaced by the more general R 'enyi entropy of order @math , @math . We determine the number of samples needed to estimate @math for all @math , showing that @math requires a near-linear @math samples, but, perhaps surprisingly, integer @math requires only @math samples. Furthermore, developing on a recently established connection between polynomial approximation and estimation of additive functions of the form @math , we reduce the sample complexity for noninteger values of @math by a factor of @math compared to the empirical estimator. The estimators achieving these bounds are simple and run in time linear in the number of samples. Our lower bounds provide explicit constructions of distributions with different R 'enyi entropies that are hard to distinguish. We consider the @math -Center problem and some generalizations. For @math -Center a set of @math center vertices needs to be found in a graph @math with edge lengths, such that the distance from any vertex of @math to its nearest center is minimized. This problem naturally occurs in transportation networks, and therefore we model the inputs as graphs with bounded highway dimension, as proposed by [SODA 2010]. We show both approximation and fixed-parameter hardness results, and how to overcome them using fixed-parameter approximations, where the two paradigms are combined. In particular, we prove that for any @math computing a @math -approximation is W[2]-hard for parameter @math and NP-hard for graphs with highway dimension @math . The latter does not rule out fixed-parameter @math -approximations for the highway dimension parameter @math , but implies that such an algorithm must have at least doubly exponential running time in @math if it exists, unless the ETH fails. On the positive side, we show how to get below the approximation factor of @math by combining the parameters @math and @math : we develop a fixed-parameter @math -approximation with running time @math . Additionally we prove that, unless P=NP, our techniques cannot be used to compute fixed-parameter @math -approximations for only the parameter @math . We also provide similar fixed-parameter approximations for the weighted @math -Center and @math -Partition problems, which generalize @math -Center. The subspace approximation problem Subspace( @math , @math ) asks for a @math -dimensional linear subspace that fits a given set of points optimally, where the error for fitting is a generalization of the least squares fit and uses the @math norm instead. Most of the previous work on subspace approximation has focused on small or constant @math and @math , using coresets and sampling techniques from computational geometry. In this paper, extending another line of work based on convex relaxation and rounding, we give a polynomial time algorithm, , with the approximation guarantee roughly @math , where @math is the @math -th moment of a standard normal random variable N(0,1). We show that the convex relaxation we use has an integrality gap (or "rank gap") of @math , for any constant @math . Finally, we show that assuming the Unique Games Conjecture, the subspace approximation problem is hard to approximate within a factor better than @math , for any constant @math . A Fixed-Parameter Tractable ( ) @math -approximation algorithm for a minimization (resp. maximization) parameterized problem @math is an FPT algorithm that, given an instance @math computes a solution of cost at most @math (resp. @math ) if a solution of cost at most (resp. at least) @math exists; otherwise the output can be arbitrary. For well-known intractable problems such as the W[1]-hard Clique and W[2]-hard Set Cover problems, the natural question is whether we can get any -approximation. It is widely believed that both Clique and Set-Cover admit no FPT @math -approximation algorithm, for any increasing function @math . Assuming standard conjectures such as the Exponential Time Hypothesis (ETH) eth-paturi and the Projection Games Conjecture (PGC) r3 , we make the first progress towards proving this conjecture by showing that 1. Under the ETH and PGC, there exist constants @math such that the Set Cover problem does not admit an FPT approximation algorithm with ratio @math in @math time, where @math is the size of the universe and @math is the number of sets. 2. Unless @math , for every @math there exists a constant @math such that Clique has no FPT cost approximation with ratio @math in @math time, where @math is the number of vertices in the graph. In the second part of the paper we consider various W[1]-hard problems such as , , Directed Steiner Network and . For all these problem we give polynomial time @math -approximation algorithms for some small function @math (the largest approximation ratio we give is @math ).