The increasing prevalence of Virtual Reality technologies as a platform for gaming and video playback warrants research into how to best apply the current state of the art to challenges in data visualization. Many current VR systems are noncollaborative, while data analysis and visualization is often a multi-person process. Our goal in this paper is to address the technical and user experience challenges that arise when creating VR environments for collaborative data visualization. We focus on the integration of multiple tracking systems and the new interaction paradigms that this integration can enable, along with visual design considerations that apply specifically to collaborative network visualization in virtual reality. We demonstrate a system for collaborative interaction with large 3D layouts of Twitter friend follow networks. The system is built by combining a 'Holojam' architecture (multiple GearVR Headsets within an OptiTrack motion capture stage) and Perception Neuron motion suits, to offer an untethered, full-room multi-person visualization experience.
The work of Munzner @cite_2 offers a comprehensive exposition of large network visualization, covering many types of layout techniques.
@cite_2
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The analysis of large graphs plays a prominent role in various fields of research and is relevant in many important application areas. Effective visual analysis of graphs requires appropriate visual presentations in combination with respective user interaction facilities and algorithmic graph analysis methods. How to design appropriate graph analysis systems depends on many factors, including the type of graph describing the data, the analytical task at hand and the applicability of graph analysis methods. The most recent surveys of graph visualization and navigation techniques cover techniques that had been introduced until 2000 or concentrate only on graph layouts published until 2002. Recently, new techniques have been developed covering a broader range of graph types, such as timevarying graphs. Also, in accordance with ever growing amounts of graph-structured data becoming available, the inclusion of algorithmic graph analysis and interaction techniques becomes increasingly important. In this State-of-the-Art Report, we survey available techniques for the visual analysis of large graphs. Our review first considers graph visualization techniques according to the type of graphs supported. The visualization techniques form the basis for the presentation of interaction approaches suitable for visual graph exploration. As an important component of visual graph analysis, we discuss various graph algorithmic aspects useful for the different stages of the visual graph analysis process. We also present main open research challenges in this field. Networks have remained a challenge for information visualization designers because of the complex issues of node and link layout coupled with the rich set of tasks that users present. This paper offers a strategy based on two principles: (1) layouts are based on user-defined semantic substrates, which are non-overlapping regions in which node placement is based on node attributes, (2) users interactively adjust sliders to control link visibility to limit clutter and thus ensure comprehensibility of source and destination. Scalability is further facilitated by user control of which nodes are visible. We illustrate our semantic substrates approach as implemented in NVSS 1.0 with legal precedent data for up to 1122 court cases in three regions with 7645 legal citations Many real-world domains can be represented as large node-link graphs: backbone Internet routers connect with 70,000 other hosts, mid-sized Web servers handle between 20,000 and 200,000 hyperlinked documents, and dictionaries contain millions of words defined in terms of each other. Computational manipulation of such large graphs is common, but previous tools for graph visualization have been limited to datasets of a few thousand nodes. Visual depictions of graphs and networks are external representations that exploit human visual processing to reduce the cognitive load of many tasks that require understanding of global or local structure. We assert that the two key advantages of computer-based systems for information visualization over traditional paper-based visual exposition are interactivity and scalability. We also argue that designing visualization software by taking the characteristics of a target user's task domain into account leads to systems that are more effective and scale to larger datasets than previous work. This thesis contains a detailed analysis of three specialized systems for the interactive exploration of large graphs, relating the intended tasks to the spatial layout and visual encoding choices. We present two novel algorithms for specialized layout and drawing that use quite different visual metaphors. The H3 system for visualizing the hyperlink structures of web sites scales to datasets of over 100,000 nodes by using a carefully chosen spanning tree as the layout backbone, 3D hyperbolic geometry for a Focus+Context view, and provides a fluid interactive experience through guaranteed frame rate drawing. The Constellation system features a highly specialized 2D layout intended to spatially encode domain-specific information for computational linguists checking the plausibility of a large semantic network created from dictionaries. The Planet Multicast system for displaying the tunnel topology of the Internet's multicast backbone provides a literal 3D geographic layout of arcs on a globe to help MBone maintainers find misconfigured long-distance tunnels. Each of these three systems provides a very different view of the graph structure, and we evaluate their efficacy for the intended task. We generalize these findings in our analysis of the importance of interactivity and specialization for graph visualization systems that are effective and scalable. The level-of-detail techniques presented in this paper enable a comprehensible interactive visualization of large and complex clustered graph layouts either in 2D or 3D. Implicit surfaces are used for the visually simplified representation of vertex clusters, and so-called edge bundles are formed for the simplification of edges. Additionally, dedicated transition techniques are provided for continuously adaptive and adjustable views of graphs that range from very abstract to very detailed representations. Abstract This report presents a comprehensive survey of the effect of different data layouts on the single processor performance characteristics for the lattice Boltzmann method both for commodity “off-the-shelf” (COTS) architectures and tailored HPC systems, such as vector computers. We cover modern 64-bit processors ranging from IA32 compatible (Intel Xeon Nocona, AMD Opteron), superscalar RISC (IBM Power4), IA64 (Intel Itanium 2) to classical vector (NEC SX6+) and novel vector (Cray X1) architectures. Combining different data layouts with architecture dependent optimization strategies we demonstrate that the optimal implementation strongly depends on the architecture used. In particular, the correct choice of the data layout could supersede complex cache-blocking techniques in our kernels. Furthermore our results demonstrate that vector systems can outperform COTS architectures by one order of magnitude. Blind people often seek answers to their visual questions from remote sources, however, the commonly adopted single-image, single-response model does not always guarantee enough bandwidth between users and sources. This is especially true when questions concern large sets of information, or spatial layout, e.g., where is there to sit in this area, what tools are on this work bench, or what do the buttons on this machine do? Our RegionSpeak system addresses this problem by providing an accessible way for blind users to (i) combine visual information across multiple photographs via image stitching, em (ii) quickly collect labels from the crowd for all relevant objects contained within the resulting large visual area in parallel, and (iii) then interactively explore the spatial layout of the objects that were labeled. The regions and descriptions are displayed on an accessible touchscreen interface, which allow blind users to interactively explore their spatial layout. We demonstrate that workers from Amazon Mechanical Turk are able to quickly and accurately identify relevant regions, and that asking them to describe only one region at a time results in more comprehensive descriptions of complex images. RegionSpeak can be used to explore the spatial layout of the regions identified. It also demonstrates broad potential for helping blind users to answer difficult spatial layout questions. Arranging geometric entities in a two-dimensional layout is a common task for most information visualization applications, where existing algorithms typically rely on heuristics to position shapes such as boxes or discs in a visual space. Geometric entities are used as a visual resource to convey information contained in data such as textual documents or videos and the challenge is to place objects with similar content close to each other while still avoiding overlap. In this work we present a novel mechanism to arrange rectangular boxes in a two-dimensional layout which copes with the two properties above, that is, it keeps similar object close and prevents overlap. In contrast to heuristic techniques, our approach relies on mixed integer quadratic programming, resulting in well structured arrangements which can be easily be tuned to take different forms. We show the effectiveness of our methodology through a comprehensive set of comparisons against state-of-art methods. Moreover, we employ the proposed technique in video data visualization, attesting its usefulness in a practical application. The task of estimating the spatial layout of cluttered indoor scenes from a single RGB image is addressed in this work. Existing solutions to this problem largely rely on hand-crafted features and vanishing lines, and they often fail in highly cluttered indoor scenes. The proposed coarse-to-fine indoor layout estimation (CFILE) method consists of two stages: (1) coarse layout estimation; and (2) fine layout localization. In the first stage, we adopt a fully convolutional neural network (FCN) to obtain a coarse-scale room layout estimate that is close to the ground truth globally. The proposed FCN combines the layout contour property and the surface property so as to provide a robust estimation in the presence of cluttered objects. In the second stage, we formulate an optimization framework that enforces several constraints such as layout contour straightness, surface smoothness and geometric constraints for layout detail refinement. Our proposed system offers the state-of-the-art performance on two commonly used benchmark datasets. The task of estimating the spatial layout of cluttered indoor scenes from a single RGB image is addressed in this work. Existing solutions to this problems largely rely on hand-craft features and vanishing lines, and they often fail in highly cluttered indoor rooms. The proposed coarse-to-fine indoor layout estimation (CFILE) method consists of two stages: 1) coarse layout estimation; and 2) fine layout localization. In the first stage, we adopt a fully convolutional neural network (FCN) to obtain a coarse-scale room layout estimate that is close to the ground truth globally. The proposed FCN considers combines the layout contour property and the surface property so as to provide a robust estimate in the presence of cluttered objects. In the second stage, we formulate an optimization framework that enforces several constraints such as layout contour straightness, surface smoothness and geometric constraints for layout detail refinement. Our proposed system offers the state-of-the-art performance on two commonly used benchmark datasets. Correlation analysis can reveal the complex relationships that often exist among the variables in multivariate data. However, as the number of variables grows, it can be difficult to gain a good understanding of the correlation landscape and important intricate relationships might be missed. We previously introduced a technique that arranged the variables into a 2D layout, encoding their pairwise correlations. We then used this layout as a network for the interactive ordering of axes in parallel coordinate displays. Our current work expresses the layout as a correlation map and employs it for visual correlation analysis. In contrast to matrix displays where correlations are indicated at intersections of rows and columns, our map conveys correlations by spatial proximity which is more direct and more focused on the variables in play. We make the following new contributions, some unique to our map: (1) we devise mechanisms that handle both categorical and numerical variables within a unified framework, (2) we achieve scalability for large numbers of variables via a multi-scale semantic zooming approach, (3) we provide interactive techniques for exploring the impact of value bracketing on correlations, and (4) we visualize data relations within the sub-spaces spanned by correlated variables by projecting the data into a corresponding tessellation of the map. This paper presents an algorithm for drawing a sequence of graphs online. The algorithm strives to maintain the global structure of the graph and, thus, the user's mental map while allowing arbitrary modifications between consecutive layouts. The algorithm works online and uses various execution culling methods in order to reduce the layout time and handle large dynamic graphs. Techniques for representing graphs on the GPU allow a speedup by a factor of up to 17 compared to the CPU implementation. The scalability of the algorithm across GPU generations is demonstrated. Applications of the algorithm to the visualization of discussion threads in Internet sites and to the visualization of social networks are provided. We present the design, implementation and evaluation of iVisDesigner, a web-based system that enables users to design information visualizations for complex datasets interactively, without the need for textual programming. Our system achieves high interactive expressiveness through conceptual modularity, covering a broad information visualization design space. iVisDesigner supports the interactive design of interactive visualizations, such as provisioning for responsive graph layouts and different types of brushing and linking interactions. We present the system design and implementation, exemplify it through a variety of illustrative visualization designs and discuss its limitations. A performance analysis and an informal user study are presented to evaluate the system. Tree visualization is one of the best-studied areas of information visualization; researchers have developed more than 200 visualization and layout techniques for trees. The treevis.net project aims to provide a hand-curated bibliographical reference to this ever-growing wealth of techniques. It offers a visual overview that users can filter to a desired subset along the design criteria of dimensionality, edge representation, and node alignment. Details, including links to the original publications, can be brought up on demand. Treevis.net has become a community effort, with researchers sending in preprints of their tree visualization techniques to be published or pointing out additional information. Network data often contain important attributes from various dimensions such as social affiliations and areas of expertise in a social network. If such attributes exhibit a tree structure, visualizing a compound graph consisting of tree and network structures becomes complicated. How to visually reveal patterns of a network over a tree has not been fully studied. In this paper, we propose a compound graph model, TreeNet, to support visualization and analysis of a network at multiple levels of aggregation over a tree. We also present a visualization design, TreeNetViz, to offer the multiscale and cross-scale exploration and interaction of a TreeNet graph. TreeNetViz uses a Radial, Space-Filling (RSF) visualization to represent the tree structure, a circle layout with novel optimization to show aggregated networks derived from TreeNet, and an edge bundling technique to reduce visual complexity. Our circular layout algorithm reduces both total edge-crossings and edge length and also considers hierarchical structure constraints and edge weight in a TreeNet graph. These experiments illustrate that the algorithm can reduce visual cluttering in TreeNet graphs. Our case study also shows that TreeNetViz has the potential to support the analysis of a compound graph by revealing multiscale and cross-scale network patterns. Space-filling visualization techniques have proved their capability in visualizing large hierarchical structured data. However, most existing techniques restrict their partitioning process in vertical and horizontal direction only, which cause problem with identifying hierarchical structures. This paper presents a new space-filling method named Angular Treemaps that relax the constraint of the rectangular subdivision. The approach of Angular Treemaps utilizes divide and conquer paradigm to visualize and emphasize large hierarchical structures within a compact and limited display area with better interpretability. Angular Treemaps generate various layouts to highlight hierarchical sub-structure based on user's preferences or system recommendations. It offers flexibility to be adopted into a wider range of applications, regarding different enclosing shapes. Preliminary usability results suggest user's performance by using this technique is improved in locating and identifying categorized analysis tasks. We review the literature on automatic document formatting with an emphasis on recent work in the field. One common way to frame document formatting is as a constrained optimization problem where decision variables encode element placement, constraints enforce required geometric relationships, and the objective function measures layout quality. We present existing research using this framework, describing the kind of optimization problem being solved and the basic optimization techniques used to solve it. Our review focuses on the formatting of primarily textual documents, including both micro- and macro-typographic concerns. We also cover techniques for automatic table layout. Related problems such as widget and diagram layout, as well as temporal layout issues that arise in multimedia documents are outside the scope of this review. Graph visualizations encode relationships between objects. Abstracting the objects into group structures provides an overview of the data. Groups can be disjoint or overlapping, and might be organized hierarchically. However, the underlying graph still needs to be represented for analyzing the data in more depth. This work surveys research in visualizing group structures as part of graph diagrams. A particular focus is the explicit visual encoding of groups, rather than only using graph layout to indicate groups implicitly. We introduce a taxonomy of visualization techniques structuring the field into four main categories: visual node attributes vary properties of the node representation to encode the grouping, juxtaposed approaches use two separate visualizations, superimposed techniques work with two aligned visual layers, and embedded visualizations tightly integrate group and graph representation. The derived taxonomies for group structure and visualization types are also applied to group visualizations of edges. We survey group-only, group–node, group–edge and group–network tasks that are described in the literature as use cases of group visualizations. We discuss results from evaluations of existing visualization techniques as well as main areas of application. Finally, we report future challenges based on interviews we conducted with leading researchers of the field. The machine learning provides a theoretical and methodological framework to quantify the relationship between user OoE (Quality of Experience) and network QoS (Quality of Service). This paper presents an overview of QoE-QoS correlation models based on machine learning techniques. According to the learning type, we propose a categorization of correlation models. For each category, we review the main existing works by citing deployed learning methods and model parameters (QoE measurement, QoS parameters and service type). Moreover, the survey will provide researchers with the latest trends and findings in this field. Citation relationship between scientific publications has been successfully used for scholarly bibliometrics, information retrieval and data mining tasks, and citation-based recommendation algorithms are well documented. While previous studies investigated citation relations from various viewpoints, most of them share the same assumption that, if paper1 cites paper2 (or author1 cites author2), they are connected, regardless of citation importance, sentiment, reason, topic, or motivation. However, this assumption is oversimplified. In this study, we employ an innovative "context-rich heterogeneous network" approach, which paves a new way for citation recommendation task. In the network, we characterize 1) the importance of citation relationships between citing and cited papers, and 2) the topical citation motivation. Unlike earlier studies, the citation information, in this paper, is characterized by citation textual contexts extracted from the full-text citing paper. We also propose algorithm to cope with the situation when large portion of full-text missing information exists in the bibliographic repository. Evaluation results show that, context-rich heterogeneous network can significantly enhance the citation recommendation performance. Visualization methods that arrange data objects in 2D or 3D layouts have followed two main schools, methods oriented for graph layout and methods oriented for vectorial embedding. We show the two previously separate approaches are tied by an optimization equivalence, making it possible to relate methods from the two approaches and to build new methods that take the best of both worlds. In detail, we prove a theorem of optimization equivalences between β- and γ-, as well as α- and Renyi-divergences through a connection scalar. Through the equivalences we represent several nonlinear dimensionality reduction and graph drawing methods in a generalized stochastic neighbor embedding setting, where information divergences are minimized between similarities in input and output spaces, and the optimal connection scalar provides a natural choice for the tradeoff between attractive and repulsive forces. We give two examples of developing new visualization methods through the equivalences: 1) We develop weighted symmetric stochastic neighbor embedding (ws-SNE) from Elastic Embedding and analyze its benefits, good performance for both vectorial and network data; in experiments ws-SNE has good performance across data sets of different types, whereas comparison methods fail for some of the data sets; 2) we develop a γ-divergence version of a PolyLog layout method; the new method is scale invariant in the output space and makes it possible to efficiently use large-scale smoothed neighborhoods.