With the prevalence of the commodity depth cameras, the new paradigm of user interfaces based on 3D motion capturing and recognition have dramatically changed the way of interactions between human and computers. Human action recognition, as one of the key components in these devices, plays an important role to guarantee the quality of user experience. Although the model-driven methods have achieved huge success, they cannot provide a scalable solution for efficiently storing, retrieving and recognizing actions in the large-scale applications. These models are also vulnerable to the temporal translation and warping, as well as the variations in motion scales and execution rates. To address these challenges, we propose to treat the 3D human action recognition as a video-level hashing problem and propose a novel First-Take-All (FTA) Hashing algorithm capable of hashing the entire video into hash codes of fixed length. We demonstrate that this FTA algorithm produces a compact representation of the video invariant to the above mentioned variations, through which action recognition can be solved by an efficient nearest neighbor search by the Hamming distance between the FTA hash codes. Experiments on the public 3D human action datasets shows that the FTA algorithm can reach a recognition accuracy higher than 80 , with about 15 bits per frame considering there are 65 frames per video over the datasets.
We review the related works in two following categories. * Human Action Recognition and Retrieval Modeling temporal structure of video sequences is one of the most challenging problems in human action recognition and has attracted intensive research. Many of the existing approaches focus on extracting the local spatio-temporal features and do not explicitly model the temporal patterns of the action sequence. Most of these works are histogram-based and adopting the bag-of-words framework. For example, in @cite_19 , the bag-of-3D-points from the depth maps are sampled and clustered to model the dynamics of human actions. Similar ideas are presented in @cite_27 , where the Histogram of Gradient (HoG) features are exacted from the depth motion maps to classify human actions. Histogram of 3D joints (HOJ3D) @cite_29 and histogram of visual words @cite_8 are also employed to describe the action sequences by using the joint features. Unfortunately, these histogram-based methods do not preserve the temporal order of the primitive postures of the action and may lead to the poor performance on distinguishing between actions composed of the similar postures but in different temporal orders.
@cite_19 @cite_27 @cite_29 @cite_8
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In this paper, we present a novel approach for human action recognition with histograms of 3D joint locations (HOJ3D) as a compact representation of postures. We extract the 3D skelet al joint locations from Kinect depth maps using 's method [6]. The HOJ3D computed from the action depth sequences are reprojected using LDA and then clustered into k posture visual words, which represent the prototypical poses of actions. The temporal evolutions of those visual words are modeled by discrete hidden Markov models (HMMs). In addition, due to the design of our spherical coordinate system and the robust 3D skeleton estimation from Kinect, our method demonstrates significant view invariance on our 3D action dataset. Our dataset is composed of 200 3D sequences of 10 indoor activities performed by 10 individuals in varied views. Our method is real-time and achieves superior results on the challenging 3D action dataset. We also tested our algorithm on the MSR Action 3D dataset and our algorithm outperforms [25] on most of the cases. In this paper, we present a methodology for human action recognition from a sequence of depth maps obtained using Microsoft Kinect. Specifically, we use a Temporal Bag-of-Words model as representation scheme to capture the variation of features across the temporal domain. Our methodology builds the Temporal Bag-of-Words model on top of the spatiotemporal features extracted from interest points. The local spatio-temporal features provide some invariance to scale, viewpoint changes by capturing the local information. In order to make the representation insensitive to temporal sequence misalignment, we propose using the Temporal Bag-of-Words model in a hierarchical manner by recursively partitioning the depth maps sequence into sub-sequences in temporal domain. Classification is done using SVM. We test our algorithm on our own dataset consisting of eight different actions. This paper presents a method for recognizing human actions based on pose primitives. In learning mode, the parameters representing poses and activities are estimated from videos. In run mode, the method can be used both for videos or still images. For recognizing pose primitives, we extend a Histogram of Oriented Gradient (HOG) based descriptor to better cope with articulated poses and cluttered background. Action classes are represented by histograms of poses primitives. For sequences, we incorporate the local temporal context by means of n-gram expressions. Action recognition is based on a simple histogram comparison. Unlike the mainstream video surveillance approaches, the proposed method does not rely on background subtraction or dynamic features and thus allows for action recognition in still images. This paper presents a method to recognize human actions from sequences of depth maps. Specifically, we employ an action graph to model explicitly the dynamics of the actions and a bag of 3D points to characterize a set of salient postures that correspond to the nodes in the action graph. In addition, we propose a simple, but effective projection based sampling scheme to sample the bag of 3D points from the depth maps. Experimental results have shown that over 90 recognition accuracy were achieved by sampling only about 1 3D points from the depth maps. Compared to the 2D silhouette based recognition, the recognition errors were halved. In addition, we demonstrate the potential of the bag of points posture model to deal with occlusions through simulation. We propose a set of features derived from skeleton tracking of the human body and depth maps for the purpose of action recognition. The descriptors proposed are easy to implement, produce relatively small-sized feature sets, and the multi-class classification scheme is fast and suitable for real-time applications. We intuitively characterize actions using pairwise affinities between view-invariant joint angles features over the performance of an action. Additionally, a new descriptor for spatio-temporal feature extraction from color and depth images is introduced. This descriptor involves an application of a modified histogram of oriented gradients (HOG) algorithm. The application produces a feature set at every frame, and these features are collected into a 2D array which then the same algorithm is applied to again (the approach is termed HOG2). Both feature sets are evaluated in a bag-of-words scheme using a linear SVM, showing state-of-the-art results on public datasets from different domains of human-computer interaction. System theoretic approaches to action recognition model the dynamics of a scene with linear dynamical systems (LDSs) and perform classification using metrics on the space of LDSs, e.g. Binet-Cauchy kernels. However, such approaches are only applicable to time series data living in a Euclidean space, e.g. joint trajectories extracted from motion capture data or feature point trajectories extracted from video. Much of the success of recent object recognition techniques relies on the use of more complex feature descriptors, such as SIFT descriptors or HOG descriptors, which are essentially histograms. Since histograms live in a non-Euclidean space, we can no longer model their temporal evolution with LDSs, nor can we classify them using a metric for LDSs. In this paper, we propose to represent each frame of a video using a histogram of oriented optical flow (HOOF) and to recognize human actions by classifying HOOF time-series. For this purpose, we propose a generalization of the Binet-Cauchy kernels to nonlinear dynamical systems (NLDS) whose output lives in a non-Euclidean space, e.g. the space of histograms. This can be achieved by using kernels defined on the original non-Euclidean space, leading to a well-defined metric for NLDSs. We use these kernels for the classification of actions in video sequences using (HOOF) as the output of the NLDS. We evaluate our approach to recognition of human actions in several scenarios and achieve encouraging results. Abstract Recognizing human actions in video sequences has been a challenging problem in the last few years due to its real-world applications. A lot of action representation approaches have been proposed to improve the action recognition performance. Despite the popularity of local features-based approaches together with “Bag-of-Words” model for action representation, it fails to capture adequate spatial or temporal relationships. In an attempt to overcome this problem, a trajectory-based local representation approaches have been proposed to capture the temporal information. This paper introduces an improvement of trajectory-based human action recognition approaches to capture discriminative temporal relationships. In our approach, we extract trajectories by tracking the detected spatio-temporal interest points named “cuboid features” with matching its SIFT descriptors over the consecutive frames. We, also, propose a linking and exploring method to obtain efficient trajectories for motion representation in realistic conditions. Then the volumes around the trajectories’ points are described to represent human actions based on the Bag-of-Words (BOW) model. Finally, a support vector machine is used to classify human actions. The effectiveness of the proposed approach was evaluated on three popular datasets (KTH, Weizmann and UCF sports). Experimental results showed that the proposed approach yields considerable performance improvement over the state-of-the-art approaches. Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which are viewpoint dependent. In contrast, we directly process pointclouds for cross-view action recognition from unknown and unseen views. We propose the histogram of oriented principal components (HOPC) descriptor that is robust to noise, viewpoint, scale and action speed variations. At a 3D point, HOPC is computed by projecting the three scaled eigenvectors of the pointcloud within its local spatio-temporal support volume onto the vertices of a regular dodecahedron. HOPC is also used for the detection of spatio-temporal keypoints (STK) in 3D pointcloud sequences so that view-invariant STK descriptors (or Local HOPC descriptors) at these key locations only are used for action recognition. We also propose a global descriptor computed from the normalized spatio-temporal distribution of STKs in 4-D, which we refer to as STK-D. We have evaluated the performance of our proposed descriptors against nine existing techniques on two cross-view and three single-view human action recognition datasets. The experimental results show that our techniques provide significant improvement over state-of-the-art methods. Action recognition in uncontrolled video is an important and challenging computer vision problem. Recent progress in this area is due to new local features and models that capture spatio-temporal structure between local features, or human-object interactions. Instead of working towards more complex models, we focus on the low-level features and their encoding. We evaluate the use of Fisher vectors as an alternative to bag-of-word histograms to aggregate a small set of state-of-the-art low-level descriptors, in combination with linear classifiers. We present a large and varied set of evaluations, considering (i) classification of short actions in five datasets, (ii) localization of such actions in feature-length movies, and (iii) large-scale recognition of complex events. We find that for basic action recognition and localization MBH features alone are enough for state-of-the-art performance. For complex events we find that SIFT and MFCC features provide complementary cues. On all three problems we obtain state-of-the-art results, while using fewer features and less complex models. We address the problem of learning view-invariant 3D models of human motion from motion capture data, in order to recognize human actions from a monocular video sequence with arbitrary viewpoint. We propose a Spatio-Temporal Manifold (STM) model to analyze non-linear multivariate time series with latent spatial structure and apply it to recognize actions in the joint-trajectories space. Based on STM, a novel alignment algorithm Dynamic Manifold Warping (DMW) and a robust motion similarity metric are proposed for human action sequences, both in 2D and 3D. DMW extends previous works on spatio-temporal alignment by incorporating manifold learning. We evaluate and compare the approach to state-of-the-art methods on motion capture data and realistic videos. Experimental results demonstrate the effectiveness of our approach, which yields visually appealing alignment results, produces higher action recognition accuracy, and can recognize actions from arbitrary views with partial occlusion. Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which change significantly with viewpoint. In contrast, we directly process the pointclouds and propose a new technique for action recognition which is more robust to noise, action speed and viewpoint variations. Our technique consists of a novel descriptor and keypoint detection algorithm. The proposed descriptor is extracted at a point by encoding the Histogram of Oriented Principal Components (HOPC) within an adaptive spatio-temporal support volume around that point. Based on this descriptor, we present a novel method to detect Spatio-Temporal Key-Points (STKPs) in 3D pointcloud sequences. Experimental results show that the proposed descriptor and STKP detector outperform state-of-the-art algorithms on three benchmark human activity datasets. We also introduce a new multiview public dataset and show the robustness of our proposed method to viewpoint variations. A graph-based method for 3D view-invariant human action recognition is proposed.An action is represented as a sequence of graphs.The vertices can either be tracked skeleton joints or spatio-temporal keypoints.A spectral graph wavelet transform is leveraged to extract features from the graphs.The method is useful for both single- and multi-view action recognition tasks. Display Omitted We present a method for view-invariant action recognition from depth cameras based on graph signal processing techniques. Our framework leverages a novel graph representation of an action as a temporal sequence of graphs, onto which we apply a spectral graph wavelet transform for creating our feature descriptor. We evaluate two view-invariant graph types: skeleton-based and keypoint-based. The skeleton-based descriptor captures the spatial pose of the subject, whereas the keypoint-based is able to capture complementary information about human-object interaction and the shape of the point cloud. We investigate the effectiveness of our method by experiments on five publicly available datasets. By the graph structure, our method captures the temporal interaction between depth map interest points and achieves a 19.8 increase in performance compared to state-of-the-art results for cross-view action recognition, and competing results for frontal-view action recognition and human-object interaction. Namely, our method results in 90.8 accuracy on the cross-view N-UCLA Multiview Action3D dataset and 91.4 accuracy on the challenging MSRAction3D dataset in the cross-subject setting. For human-object interaction, our method achieves 72.3 accuracy on the Online RGBD Action dataset. We also achieve 96.0 and 98.8 accuracy on the MSRActionPairs3D and UCF-Kinect datasets, respectively. We address the problem of localizing actions, such as opening a door, in hours of challenging video data. We propose a model based on a sequence of atomic action units, termed "actoms," that are semantically meaningful and characteristic for the action. Our actom sequence model (ASM) represents an action as a sequence of histograms of actom-anchored visual features, which can be seen as a temporally structured extension of the bag-of-features. Training requires the annotation of actoms for action examples. At test time, actoms are localized automatically based on a nonparametric model of the distribution of actoms, which also acts as a prior on an action's temporal structure. We present experimental results on two recent benchmarks for action localization "Coffee and Cigarettes" and the "DLSBP" dataset. We also adapt our approach to a classification-by-localization set-up and demonstrate its applicability on the challenging "Hollywood 2" dataset. We show that our ASM method outperforms the current state of the art in temporal action localization, as well as baselines that localize actions with a sliding window method. In this paper, we propose an effective method to recognize human actions from sequences of depth maps, which provide additional body shape and motion information for action recognition. In our approach, we project depth maps onto three orthogonal planes and accumulate global activities through entire video sequences to generate the Depth Motion Maps (DMM). Histograms of Oriented Gradients (HOG) are then computed from DMM as the representation of an action video. The recognition results on Microsoft Research (MSR) Action3D dataset show that our approach significantly outperforms the state-of-the-art methods, although our representation is much more compact. In addition, we investigate how many frames are required in our framework to recognize actions on the MSR Action3D dataset. We observe that a short sub-sequence of 30-35 frames is sufficient to achieve comparable results to that operating on entire video sequences. This paper presents an approach for human action recognition by finding the discriminative key frames from a video sequence and representing them with the distribution of local motion features and their spatiotemporal arrangements. In this approach, the key frames of the video sequence are selected by their discriminative power and represented by the local motion features detected in them and integrated from their temporal neighbors. In the key frame’s representation, the spatial arrangements of the motion features are captured in a hierarchical spatial pyramid structure. By using frame by frame voting for the recognition, experiments have demonstrated improved performances over most of the other known methods on the popular benchmark data sets. Recognizinghumanactionfromimagesequencesis an appealingyet challengingproblem in computer vision with many applications including motion capture, human-computer interaction, environment control, and security surveillance. In this paper, we focus on recognizing the activities of a person in an image sequence from local motion features and their spatiotemporal arrangements. Our approach is motivated by the recent success of “bag-of-words” model for general object recognition in computer vision[21, 14]. This representation, which is adapted from the text retrieval literature, models the object by the distribution of words from a fixed visual code book, which is usually obtained by vector quantization of local image visual features. However, this method discards the spatial and the temporal relations among these visual features, which could be helpful in object recognition. Addressing this problem, our approach uses a hierarchical representation for the key frames of a given video sequence to integrate information from both the spatial and the temporal domains. We first apply a spatiotemporal feature detector to the video sequence and obtain the local motion features. Then we generate a visual word code book by quantization of the local motion features and assign a word label to each of them. Next we select key frames of the video sequence by their discriminative power. Then, for each key frame, we integrate the visual words from its nearby frames, divide the key frame spatially into finer subdivisions and compute in each cell the histograms of the visual words detected in this key frame and its temporal neighbors. Finally, we concatenate the histograms from all cells and use This paper presents a new framework for human action recognition from depth sequences. An effective depth feature representation is developed based on the fusion of 2D and 3D auto-correlation of gradients features. Specifically, depth motion maps (DMMs) are first employed to transform a depth sequence into three images capturing shape and motion cues. A feature extraction method utilizing spatial and orientational auto-correlations of image local gradients is introduced to extract features from DMMs. Space-time auto-correlation of gradients features are also extracted from depth sequences as complementary features to cope with the temporal information loss in the DMMs generation. Each set of features is used as input to two extreme learning machine classifiers to generate probability outputs. A weighted fusion strategy is proposed to assign different weights to the classifier probability outputs associated with different features, thereby providing more flexibility in the final decision making. The proposed method is evaluated on two depth action datasets (MSR Action 3D and MSR Gesture 3D) and obtains the state-of-the-art recognition performance (94.87 for the MSR Action 3D and 98.50 for the MSR Gesture 3D). Abstract Human action recognition is a challenging task due to the complexity of human movements and to the variety among the same actions performed by distinct subjects. Recent technologies provide the skelet al representation of human body extracted in real time from depth maps, which is a high discriminant information for efficient action recognition. In this context, we present a new framework for human action recognition from skeleton sequences. We propose extracting sets of spatial and temporal local features from subgroups of joints, which are aggregated by a robust method based on the VLAD algorithm and a pool of clusters. Several feature vectors are then combined by a metric learning method inspired by the LMNN algorithm with the objective to improve the classification accuracy using the nonparametric k-NN classifier. We evaluated our method on three public datasets, including the MSR-Action3D, the UTKinect-Action3D, and the Florence 3D Actions dataset. As a result, the proposed framework performance overcomes the methods in the state of the art on all the experiments. We address the problem of detecting actions, such as drinking or opening a door, in hours of challenging video data. We propose a model based on a sequence of atomic action units, termed “actoms”, that are characteristic for the action. Our model represents the temporal structure of actions as a sequence of histograms of actom-anchored visual features. Our representation, which can be seen as a temporally structured extension of the bag-of-features, is flexible, sparse and discriminative. We refer to our model as Actom Sequence Model (ASM). Training requires the annotation of actoms for action clips. At test time, actoms are detected automatically, based on a non parametric model of the distribution of actoms, which also acts as a prior on an action's temporal structure. We present experimental results on two recent benchmarks for temporal action detection, “Coffee and Cigarettes” [12] and the dataset of [3]. We show that our ASM method outperforms the current state of the art in temporal action detection. In this work, we present a novel local descriptor for video sequences. The proposed descriptor is based on histograms of oriented 3D spatio-temporal gradients. Our contribution is four-fold. (i) To compute 3D gradients for arbitrary scales, we develop a memory-efficient algorithm based on integral videos. (ii) We propose a generic 3D orientation quantization which is based on regular polyhedrons. (iii) We perform an in-depth evaluation of all descriptor parameters and optimize them for action recognition. (iv) We apply our descriptor to various action datasets (KTH, Weizmann, Hollywood) and show that we outperform the state-of-the-art. Temporal dynamics of postures over time is crucial for sequence-based action recognition. Human actions can be represented by the corresponding motions of articulated skeleton. Most of the existing approaches for skeleton based action recognition model the spatial-temporal evolution of actions based on hand-crafted features. As a kind of hierarchically adaptive filter banks, Convolutional Neural Network (CNN) performs well in representation learning. In this paper, we propose an end-to-end hierarchical architecture for skeleton based action recognition with CNN. Firstly, we represent a skeleton sequence as a matrix by concatenating the joint coordinates in each instant and arranging those vector representations in a chronological order. Then the matrix is quantified into an image and normalized to handle the variable-length problem. The final image is fed into a CNN model for feature extraction and recognition. For the specific structure of such images, the simple max-pooling plays an important role on spatial feature selection as well as temporal frequency adjustment, which can obtain more discriminative joint information for different actions and meanwhile address the variable-frequency problem. Experimental results demonstrate that our method achieves the state-of-art performance with high computational efficiency, especially surpassing the existing result by more than 15 percentage on the challenging ChaLearn gesture recognition dataset.