The problem of identifying the 3D pose of a known object from a given 2D image has important applications in Computer Vision. Our proposed method of registering a 3D model of a known object on a given 2D photo of the object has numerous advantages over existing methods. It does not require prior training, knowledge of the camera parameters, explicit point correspondences or matching features between the image and model. Unlike techniques that estimate a partial 3D pose (as in an overhead view of traffic or machine parts on a conveyor belt), our method estimates the complete 3D pose of the object. It works on a single static image from a given view under varying and unknown lighting conditions. For this purpose we derive a novel illumination-invariant distance measure between the 2D photo and projected 3D model, which is then minimised to find the best pose parameters. Results for vehicle pose detection in real photographs are presented.
2D representations store the information of a particular 2D view of an object (a characteristic view) as a model and use this information to identify the object from a 2D image. Global feature methods have been used by Gleason and Algin @cite_1 to identify objects like spanners and nuts on a conveyor belt. Such methods use features such as the area, perimeter, number of holes visible and other global features to model the object. Structural features like boundary segments have been used by Perkins @cite_13 to detect machine parts using 2D models. A relational graph method has been used by Yachida and Tsuji @cite_19 to match objects to a 2D model using graph matching techniques. These 2D representation based algorithms require prior training of the system using a show by example' method.
@cite_13 @cite_19 @cite_1
2069225252 1906361164 2110528969
Recognizing 3D objects from arbitrary view points is one of the most fundamental problems in computer vision. A major challenge lies in the transition between the 3D geometry of objects and 2D representations that can be robustly matched to natural images. Most approaches thus rely on 2D natural images either as the sole source of training data for building an implicit 3D representation, or by enriching 3D models with natural image features. In this paper, we go back to the ideas from the early days of computer vision, by using 3D object models as the only source of information for building a multi-view object class detector. In particular, we use these models for learning 2D shape that can be robustly matched to 2D natural images. Our experiments confirm the validity of our approach, which outperforms current state-of-the-art techniques on a multi-view detection data set. According to the 1.5-views theorem (Poggio, Technical Report #9005-03, IRST, Povo, 1990; Ullman and Basri, IEEE Trans. PAMI 13, 992-1006, 1991) recognition of a specific 3D object (defined in terms of pointwise features) from a novel 2D view can be achieved from at least two 2D model views (for each object, for orthographic projection). This note considers how recognition can be achieved from a single 2D model view by exploiting prior knowledge of an object's symmetry. It is proved that, for any bilaterally symmetric 3D object, one non-accidental 2D model view is sufficient for recognition since it can be used to generate additional 'virtual' views. It is also proved that, for bilaterally symmetric objects, the correspondence of four points between two views determines the correspondence of all other points. Symmetries of higher order allow the recovery of Euclidean structure from a single 2D view.1 While 3D object representations are being revived in the context of multi-view object class detection and scene understanding, they have not yet attained wide-spread use in fine-grained categorization. State-of-the-art approaches achieve remarkable performance when training data is plentiful, but they are typically tied to flat, 2D representations that model objects as a collection of unconnected views, limiting their ability to generalize across viewpoints. In this paper, we therefore lift two state-of-the-art 2D object representations to 3D, on the level of both local feature appearance and location. In extensive experiments on existing and newly proposed datasets, we show our 3D object representations outperform their state-of-the-art 2D counterparts for fine-grained categorization and demonstrate their efficacy for estimating 3D geometry from images via ultra-wide baseline matching and 3D reconstruction. This paper presents a 3D approach to multi-view object class detection. Most existing approaches recognize object classes for a particular viewpoint or combine classifiers for a few discrete views. We propose instead to build 3D representations of object classes which allow to handle viewpoint changes and intra-class variability. Our approach extracts a set of pose and class discriminant features from synthetic 3D object models using a filtering procedure, evaluates their suitability for matching to real image data and represents them by their appearance and 3D position. We term these representations 3D Feature Maps. For recognizing an object class in an image we match the synthetic descriptors to the real ones in a 3D voting scheme. Geometric coherence is reinforced by means of a robust pose estimation which yields a 3D bounding box in addition to the 2D localization. The precision of the 3D pose estimation is evaluated on a set of images of a calibrated scene. The 2D localization is evaluated on the PASCAL 2006 dataset for motorbikes and cars, showing that its performance can compete with state-of-the-art 2D object detectors. This paper presents a unified framework for 3D shape retrieval. The method supports multimodal queries (2D images, sketches, 3D objects) by introducing a novel view-based approach able to handle the different types of multimedia data. More specifically, a set of 2D images (multi-views) are automatically generated from a 3D object, by taking views from uniformly distributed viewpoints. For each image, a set of 2D rotation-invariant shape descriptors is produced. The global shape similarity between two 3D models is achieved by applying a novel matching scheme, which effectively combines the information extracted from the multi-view representation. The experimental results prove that the proposed method demonstrates superior performance over other well-known state-of-the-art approaches. We propose to recover 3D shape structures from single RGB images, where structure refers to shape parts represented by cuboids and part relations encompassing connectivity and symmetry. Given a single 2D image with an object depicted, our goal is automatically recover a cuboid structure of the object parts as well as their mutual relations. We develop a convolutional-recursive auto-encoder comprised of structure parsing of a 2D image followed by structure recovering of a cuboid hierarchy. The encoder is achieved by a multi-scale convolutional network trained with the task of shape contour estimation, thereby learning to discern object structures in various forms and scales. The decoder fuses the features of the structure parsing network and the original image, and recursively decodes a hierarchy of cuboids. Since the decoder network is learned to recover part relations including connectivity and symmetry explicitly, the plausibility and generality of part structure recovery can be ensured. The two networks are jointly trained using the training data of contour-mask and cuboid-structure pairs. Such pairs are generated by rendering stock 3D CAD models coming with part segmentation. Our method achieves unprecedentedly faithful and detailed recovery of diverse 3D part structures from single-view 2D images. We demonstrate two applications of our method including structure-guided completion of 3D volumes reconstructed from single-view images and structure-aware interactive editing of 2D images. This paper presents a new approach for multi-view object class detection. Appearance and geometry are treated as separate learning tasks with different training data. Our approach uses a part model which discriminatively learns the object appearance with spatial pyramids from a database of real images, and encodes the 3D geometry of the object class with a generative representation built from a database of synthetic models. The geometric information is linked to the 2D training data and allows to perform an approximate 3D pose estimation for generic object classes. The pose estimation provides an efficient method to evaluate the likelihood of groups of 2D part detections with respect to a full 3D geometry model in order to disambiguate and prune 2D detections and to handle occlusions. In contrast to other methods, neither tedious manual part annotation of training images nor explicit appearance matching between synthetic and real training data is required, which results in high geometric fidelity and in increased flexibility. On the 3D Object Category datasets CAR and BICYCLE [15], the current state-of-the-art benchmark for 3D object detection, our approach outperforms previously published results for viewpoint estimation. Recovering the shape of any 3D object using multiple 2D views requires establishing correspondence between feature points at different views. However changes in viewpoint introduce self-occlusions, resulting nonlinear variations in the shape and inconsistent 2D features between views. Here we introduce a multi-view nonlinear shape model utilising 2D view-dependent constraint without explicit reference to 3D structures. For nonlinear model transformation, we adopt Kernel PCA based on Support Vector Machines. We study the problem of how to build a deep learning representation for 3D shape. Deep learning has shown to be very effective in variety of visual applications, such as image classification and object detection. However, it has not been successfully applied to 3D shape recognition. This is because 3D shape has complex structure in 3D space and there are limited number of 3D shapes for feature learning. To address these problems, we project 3D shapes into 2D space and use autoencoder for feature learning on the 2D images. High accuracy 3D shape retrieval performance is obtained by aggregating the features learned on 2D images. In addition, we show the proposed deep learning feature is complementary to conventional local image descriptors. By combing the global deep learning representation and the local descriptor representation, our method can obtain the state-of-the-art performance on 3D shape retrieval benchmarks. We present a scalable method for detecting objects and estimating their 3D poses in RGB-D data. To this end, we rely on an efficient representation of object views and employ hashing techniques to match these views against the input frame in a scalable way. While a similar approach already exists for 2D detection, we show how to extend it to estimate the 3D pose of the detected objects. In particular, we explore different hashing strategies and identify the one which is more suitable to our problem. We show empirically that the complexity of our method is sublinear with the number of objects and we enable detection and pose estimation of many 3D objects with high accuracy while outperforming the state-of-the-art in terms of runtime. In recent times, multi-view representation of the 3D model has led to extensive research in view-based methods for 3D model retrieval. However, most approaches focus on feature extraction from 2D images while ignoring the spatial information of the 3D model. In order to improve the effectiveness of view-based methods on 3D model retrieval, this paper proposes a novel method for characteristic view extraction and similarity measurement. First, the graph clustering method is used for view grouping and the random-walk algorithm is applied to adaptively update the weight of each view. The spatial information of the 3D object is utilized to construct a view-graph model, thus enabling each characteristic view to represent the discriminative visual feature in terms of specific spatial context. Next, by considering the view set as a graph model, the similarity measurement of two models can be converted into a graph matching problem. This problem is solved by mathematically formulating it as a Rayleigh quotient maximization with affinity constraints for similarity measurement. Extensive comparison experiments were conducted on the popular ETH, NTU, PSB, and MV-RED 3D model datasets. The results demonstrate the superiority of the proposed method. Given an image of a street scene in a city, this paper develops a new method that can quickly and precisely pinpoint at which location (as well as viewing direction) the image was taken, against a pre-stored large-scale 3D point-cloud map of the city. We adopt the recently developed 2D-3D direct feature matching framework for this task [23,31,32,42–44]. This is a challenging task especially for large-scale problems. As the map size grows bigger, many 3D points in the wider geographical area can be visually very similar–or even identical–causing severe ambiguities in 2D-3D feature matching. The key is to quickly and unambiguously find the correct matches between a query image and the large 3D map. Existing methods solve this problem mainly via comparing individual features’ visual similarities in a local and per feature manner, thus only local solutions can be found, inadequate for large-scale applications. In this paper, we introduce a global method which harnesses global contextual information exhibited both within the query image and among all the 3D points in the map. This is achieved by a novel global ranking algorithm, applied to a Markov network built upon the 3D map, which takes account of not only visual similarities between individual 2D-3D matches, but also their global compatibilities (as measured by co-visibility) among all matching pairs found in the scene. Tests on standard benchmark datasets show that our method achieved both higher precision and comparable recall, compared with the state-of-the-art. In this paper, we are interested in enhancing the expressivity and robustness of part-based models for object representation, in the common scenario where the training data are based on 2D images. To this end, we propose scene-domain active part models (SDAPM), which reconstruct and characterize the 3D geometric statistics between object's parts in 3D scene-domain by using 2D training data in the image-domain alone. And on top of this, we explicitly model and handle occlusions in SDAPM. Together with the developed learning and inference algorithms, such a model provides rich object descriptions, including 2D object and parts localization, 3D landmark shape and camera viewpoint, which offers an effective representation to various image understanding tasks, such as object and parts detection, 3D landmark shape and viewpoint estimation from images. Experiments on the above tasks show that SDAPM outperforms previous part-based models, and thus demonstrates the potential of the proposed technique. In principle, the recovery and reconstruction of a 3D object from its 2D view projections require the parameterisation of its shape structure and surface reflectance properties. Explicit representation and recovery of such 3D information is notoriously difficult to achieve. Alternatively, a linear combination of 2D views can be used which requires the establishment of dense correspondence between views. This in general, is difficult to compute and necessarily expensive. In this paper we examine the use of affine and local feature-based transformations in establishing correspondences between very large pose variations. In doing so, we utilise a generic-view template, a generic 3D surface model and Kernel PCA for modelling shape and texture nonlinearities across views. The abilities of both approaches to reconstruct and recover faces from any 2D image are evaluated and compared. In this paper we investigate the problem of inducing a distribution over three-dimensional structures given two-dimensional views of multiple objects taken from unknown viewpoints. Our approach called "projective generative adversarial networks" (PrGANs) trains a deep generative model of 3D shapes whose projections match the distributions of the input 2D views. The addition of a projection module allows us to infer the underlying 3D shape distribution without using any 3D, viewpoint information, or annotation during the learning phase. We show that our approach produces 3D shapes of comparable quality to GANs trained on 3D data for a number of shape categories including chairs, airplanes, and cars. Experiments also show that the disentangled representation of 2D shapes into geometry and viewpoint leads to a good generative model of 2D shapes. The key advantage is that our model allows us to predict 3D, viewpoint, and generate novel views from an input image in a completely unsupervised manner. This paper presents an end-to-end convolutional neural network (CNN) for 2D-3D exemplar detection. We demonstrate that the ability to adapt the features of natural images to better align with those of CAD rendered views is critical to the success of our technique. We show that the adaptation can be learned by compositing rendered views of textured object models on natural images. Our approach can be naturally incorporated into a CNN detection pipeline and extends the accuracy and speed benefits from recent advances in deep learning to 2D-3D exemplar detection. We applied our method to two tasks: instance detection, where we evaluated on the IKEA dataset, and object category detection, where we out-perform for "chair" detection on a subset of the Pascal VOC dataset. Vehicles, search and rescue personnel, and endoscopes use flash lights to locate, identify, and view objects in their surroundings. Here we show the first steps of how all these tasks can be done around corners with consumer cameras. Recent techniques for NLOS imaging using consumer cameras have not been able to both localize and identify the hidden object. We introduce a method that couples traditional geometric understanding and data-driven techniques. To avoid the limitation of large dataset gathering, we train the data-driven models on rendered samples to computationally recover the hidden scene on real data. The method has three independent operating modes: 1) a regression output to localize a hidden object in 2D, 2) an identification output to identify the object type or pose, and 3) a generative network to reconstruct the hidden scene from a new viewpoint. The method is able to localize 12cm wide hidden objects in 2D with 1.7cm accuracy. The method also identifies the hidden object class with 87.7 accuracy (compared to 33.3 random accuracy). This paper also provides an analysis on the distribution of information that encodes the occluded object in the accessible scene. We show that, unlike previously thought, the area that extends beyond the corner is essential for accurate object localization and identification. This paper poses object category detection in images as a type of 2D-to-3D alignment problem, utilizing the large quantities of 3D CAD models that have been made publicly available online. Using the "chair" class as a running example, we propose an exemplar-based 3D category representation, which can explicitly model chairs of different styles as well as the large variation in viewpoint. We develop an approach to establish part-based correspondences between 3D CAD models and real photographs. This is achieved by (i) representing each 3D model using a set of view-dependent mid-level visual elements learned from synthesized views in a discriminative fashion, (ii) carefully calibrating the individual element detectors on a common dataset of negative images, and (iii) matching visual elements to the test image allowing for small mutual deformations but preserving the viewpoint and style constraints. We demonstrate the ability of our system to align 3D models with 2D objects in the challenging PASCAL VOC images, which depict a wide variety of chairs in complex scenes. In order to solve multi-view point clouds registration in large non-feature marked scenes, a new registration and stitching method was proposed based on 2D SIFT(Scale-invariant feature transform) features. Firstly, we used texture mapping method to generate 2D effective texture image, and then extracted and match SIFT features, obtained accurate key points and registration relationship between the effective texture images. Secondly, we reflected the SIFT key points and registration relationship to the 3D point clouds data, obtained key points and registration relationship of multi-view point clouds, we can achieve multi-view point clouds stitching. Our algorithm used texture mapping method to generate 2D effective texture image, it can eliminate interference of the holes and ineffective points, and can eliminate unnecessary mistake matching. Our algorithm used correct extracted matching point pairs to stitch, avoiding stepwise iterated of ICP algorithm, so our algorithm is simple to calculate, and it's matching precision and matching efficiency are improved to some extent. We carried experiments on two-view point clouds in two large indoor; the experiment results verified the validity of our algorithm. An N-dimensional image is divided into “object” and “background” segments using a graph cut approach. A graph is formed by connecting all pairs of neighboring image pixels (voxels) by weighted edges. Certain pixels (voxels) have to be a priori identified as object or background seeds providing necessary clues about the image content. Our objective is to find the cheapest way to cut the edges in the graph so that the object seeds are completely separated from the background seeds. If the edge cost is a decreasing function of the local intensity gradient then the minimum cost cut should produce an object background segmentation with compact boundaries along the high intensity gradient values in the image. An efficient, globally optimal solution is possible via standard min-cut max-flow algorithms for graphs with two terminals. We applied this technique to interactively segment organs in various 2D and 3D medical images.