In this paper, we present the Lipschitz regularization theory and algorithms for a novel Loss-Sensitive Generative Adversarial Network (LS-GAN). Specifically, it trains a loss function to distinguish between real and fake samples by designated margins, while learning a generator alternately to produce realistic samples by minimizing their losses. The LS-GAN further regularizes its loss function with a Lipschitz regularity condition on the density of real data, yielding a regularized model that can better generalize to produce new data from a reasonable number of training examples than the classic GAN. We will further present a Generalized LS-GAN (GLS-GAN) and show it contains a large family of regularized GAN models, including both LS-GAN and Wasserstein GAN, as its special cases. Compared with the other GAN models, we will conduct experiments to show both LS-GAN and GLS-GAN exhibit competitive ability in generating new images in terms of the Minimum Reconstruction Error (MRE) assessed on a separate test set. We further extend the LS-GAN to a conditional form for supervised and semi-supervised learning problems, and demonstrate its outstanding performance on image classification tasks.
Besides the class of GANs, there exist other models that also attempt to generate natural images. For example, @cite_23 rendered images by matching features in a convolutional network with respect to reference images. @cite_18 used deconvolutional network to render 3D chair models in various styles and viewpoints. @cite_19 introduced a deep recurrent neutral network architecture for image generation with a sequence of variational auto-encoders to iteratively construct complex images.
@cite_19 @cite_18 @cite_23
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We train a generative convolutional neural network which is able to generate images of objects given object type, viewpoint, and color. We train the network in a supervised manner on a dataset of rendered 3D chair models. Our experiments show that the network does not merely learn all images by heart, but rather finds a meaningful representation of a 3D chair model allowing it to assess the similarity of different chairs, interpolate between given viewpoints to generate the missing ones, or invent new chair styles by interpolating between chairs from the training set. We show that the network can be used to find correspondences between different chairs from the dataset, outperforming existing approaches on this task. We introduce an approach for analyzing the variation of features generated by convolutional neural networks (CNNs) trained on large image datasets with respect to scene factors that occur in natural images. Such factors may include object style, 3D viewpoint, color, and scene lighting configuration. Our approach analyzes CNN feature responses with respect to different scene factors by controlling for them via rendering using a large database of 3D CAD models. The rendered images are presented to a trained CNN and responses for different layers are studied with respect to the input scene factors. We perform a linear decomposition of the responses based on knowledge of the input scene factors and analyze the resulting components. In particular, we quantify their relative importance in the CNN responses and visualize them using principal component analysis. We show qualitative and quantitative results of our study on three trained CNNs: AlexNet [18], Places [43], and Oxford VGG [8]. We observe important differences across the different networks and CNN layers with respect to different scene factors and object categories. Finally, we demonstrate that our analysis based on computer-generated imagery translates to the network representation of natural images. We train generative ‘up-convolutional’ neural networks which are able to generate images of objects given object style, viewpoint, and color. We train the networks on rendered 3D models of chairs, tables, and cars. Our experiments show that the networks do not merely learn all images by heart, but rather find a meaningful representation of 3D models allowing them to assess the similarity of different models, interpolate between given views to generate the missing ones, extrapolate views, and invent new objects not present in the training set by recombining training instances, or even two different object classes. Moreover, we show that such generative networks can be used to find correspondences between different objects from the dataset, outperforming existing approaches on this task. We train generative 'up-convolutional' neural networks which are able to generate images of objects given object style, viewpoint, and color. We train the networks on rendered 3D models of chairs, tables, and cars. Our experiments show that the networks do not merely learn all images by heart, but rather find a meaningful representation of 3D models allowing them to assess the similarity of different models, interpolate between given views to generate the missing ones, extrapolate views, and invent new objects not present in the training set by recombining training instances, or even two different object classes. Moreover, we show that such generative networks can be used to find correspondences between different objects from the dataset, outperforming existing approaches on this task. We present a convolutional network capable of generating images of a previously unseen object from arbitrary viewpoints given a single image of this object. The input to the network is a single image and the desired new viewpoint; the output is a view of the object from this desired viewpoint. The network is trained on renderings of synthetic 3D models. It learns an implicit 3D representation of the object class, which allows it to transfer shape knowledge from training instances to a new object instance. Beside the color image, the network can also generate the depth map of an object from arbitrary viewpoints. This allows us to predict 3D point clouds from a single image, which can be fused into a surface mesh. We experimented with cars and chairs. Even though the network is trained on artificial data, it generalizes well to objects in natural images without any modifications. This paper introduces the Deep Recurrent Attentive Writer (DRAW) neural network architecture for image generation. DRAW networks combine a novel spatial attention mechanism that mimics the foveation of the human eye, with a sequential variational auto-encoding framework that allows for the iterative construction of complex images. The system substantially improves on the state of the art for generative models on MNIST, and, when trained on the Street View House Numbers dataset, it generates images that cannot be distinguished from real data with the naked eye. An important problem for both graphics and vision is to synthesize novel views of a 3D object from a single image. This is particularly challenging due to the partial observability inherent in projecting a 3D object onto the image space, and the ill-posedness of inferring object shape and pose. However, we can train a neural network to address the problem if we restrict our attention to specific object categories (in our case faces and chairs) for which we can gather ample training data. In this paper, we propose a novel recurrent convolutional encoder-decoder network that is trained end-to-end on the task of rendering rotated objects starting from a single image. The recurrent structure allows our model to capture long-term dependencies along a sequence of transformations. We demonstrate the quality of its predictions for human faces on the Multi-PIE dataset and for a dataset of 3D chair models, and also show its ability to disentangle latent factors of variation (e.g., identity and pose) without using full supervision. (2015) showed that optimizing pixels to match features in a convolutional network with respect reference image features is a way to render images of high visual quality. We show that unrolling this gradient-based optimization yields a recurrent computation that creates images by incrementally adding onto a visual "canvas". We propose a recurrent generative model inspired by this view, and show that it can be trained using adversarial training to generate very good image samples. We also propose a way to quantitatively compare adversarial networks by having the generators and discriminators of these networks compete against each other. This paper presents the Deep Convolution Inverse Graphics Network (DC-IGN), a model that aims to learn an interpretable representation of images, disentangled with respect to three-dimensional scene structure and viewing transformations such as depth rotations and lighting variations. The DC-IGN model is composed of multiple layers of convolution and de-convolution operators and is trained using the Stochastic Gradient Variational Bayes (SGVB) algorithm [10]. We propose a training procedure to encourage neurons in the graphics code layer to represent a specific transformation (e.g. pose or light). Given a single input image, our model can generate new images of the same object with variations in pose and lighting. We present qualitative and quantitative tests of the model's efficacy at learning a 3D rendering engine for varied object classes including faces and chairs. This paper poses object category detection in images as a type of 2D-to-3D alignment problem, utilizing the large quantities of 3D CAD models that have been made publicly available online. Using the "chair" class as a running example, we propose an exemplar-based 3D category representation, which can explicitly model chairs of different styles as well as the large variation in viewpoint. We develop an approach to establish part-based correspondences between 3D CAD models and real photographs. This is achieved by (i) representing each 3D model using a set of view-dependent mid-level visual elements learned from synthesized views in a discriminative fashion, (ii) carefully calibrating the individual element detectors on a common dataset of negative images, and (iii) matching visual elements to the test image allowing for small mutual deformations but preserving the viewpoint and style constraints. We demonstrate the ability of our system to align 3D models with 2D objects in the challenging PASCAL VOC images, which depict a wide variety of chairs in complex scenes. Monocular 3D facial shape reconstruction from a single 2D facial image has been an active research area due to its wide applications. Inspired by the success of deep neural networks (DNN), we propose a DNN-based approach for End-to-End 3D FAce Reconstruction (UH-E2FAR) from a single 2D image. Different from recent works that reconstruct and refine the 3D face in an iterative manner using both an RGB image and an initial 3D facial shape rendering, our DNN model is end-to-end, and thus the complicated 3D rendering process can be avoided. Moreover, we integrate in the DNN architecture two components, namely a multi-task loss function and a fusion convolutional neural network (CNN) to improve facial expression reconstruction. With the multi-task loss function, 3D face reconstruction is divided into neutral 3D facial shape reconstruction and expressive 3D facial shape reconstruction. The neutral 3D facial shape is class-specific. Therefore, higher layer features are useful. In comparison, the expressive 3D facial shape favors lower or intermediate layer features. With the fusion-CNN, features from different intermediate layers are fused and transformed for predicting the 3D expressive facial shape. Through extensive experiments, we demonstrate the superiority of our end-to-end framework in improving the accuracy of 3D face reconstruction. This paper presents an end-to-end convolutional neural network (CNN) for 2D-3D exemplar detection. We demonstrate that the ability to adapt the features of natural images to better align with those of CAD rendered views is critical to the success of our technique. We show that the adaptation can be learned by compositing rendered views of textured object models on natural images. Our approach can be naturally incorporated into a CNN detection pipeline and extends the accuracy and speed benefits from recent advances in deep learning to 2D-3D exemplar detection. We applied our method to two tasks: instance detection, where we evaluated on the IKEA dataset, and object category detection, where we out-perform for "chair" detection on a subset of the Pascal VOC dataset. Object viewpoint estimation from 2D images is an essential task in computer vision. However, two issues hinder its progress: scarcity of training data with viewpoint annotations, and a lack of powerful features. Inspired by the growing availability of 3D models, we propose a framework to address both issues by combining render-based image synthesis and CNNs (Convolutional Neural Networks). We believe that 3D models have the potential in generating a large number of images of high variation, which can be well exploited by deep CNN with a high learning capacity. Towards this goal, we propose a scalable and overfit-resistant image synthesis pipeline, together with a novel CNN specifically tailored for the viewpoint estimation task. Experimentally, we show that the viewpoint estimation from our pipeline can significantly outperform state-of-the-art methods on PASCAL 3D+ benchmark. Automatic parsing of anatomical objects in X-ray images is critical to many clinical applications in particular towards image-guided invention and workflow automation. Existing deep network models require a large amount of labeled data. However, obtaining accurate pixel-wise labeling in X-ray images relies heavily on skilled clinicians due to the large overlaps of anatomy and the complex texture patterns. On the other hand, organs in 3D CT scans preserve clearer structures as well as sharper boundaries and thus can be easily delineated. In this paper, we propose a novel model framework for learning automatic X-ray image parsing from labeled CT scans. Specifically, a Dense Image-to-Image network (DI2I) for multi-organ segmentation is first trained on X-ray like Digitally Reconstructed Radiographs (DRRs) rendered from 3D CT volumes. Then we introduce a Task Driven Generative Adversarial Network (TD-GAN) architecture to achieve simultaneous style transfer and parsing for unseen real X-ray images. TD-GAN consists of a modified cycle-GAN substructure for pixel-to-pixel translation between DRRs and X-ray images and an added module leveraging the pre-trained DI2I to enforce segmentation consistency. The TD-GAN framework is general and can be easily adapted to other learning tasks. In the numerical experiments, we validate the proposed model on 815 DRRs and 153 topograms. While the vanilla DI2I without any adaptation fails completely on segmenting the topograms, the proposed model does not require any topogram labels and is able to provide a promising average dice of (85 ) which achieves the same level accuracy of supervised training (88 ). Conventional methods of 3D object generative modeling learn volumetric predictions using deep networks with 3D convolutional operations, which are direct analogies to classical 2D ones. However, these methods are computationally wasteful in attempt to predict 3D shapes, where information is rich only on the surfaces. In this paper, we propose a novel 3D generative modeling framework to efficiently generate object shapes in the form of dense point clouds. We use 2D convolutional operations to predict the 3D structure from multiple viewpoints and jointly apply geometric reasoning with 2D projection optimization. We introduce the pseudo-renderer, a differentiable module to approximate the true rendering operation, to synthesize novel depth maps for optimization. Experimental results for single-image 3D object reconstruction tasks show that we outperforms state-of-the-art methods in terms of shape similarity and prediction density. We present a framework for efficient inference in structured image models that explicitly reason about objects. We achieve this by performing probabilistic inference using a recurrent neural network that attends to scene elements and processes them one at a time. Crucially, the model itself learns to choose the appropriate number of inference steps. We use this scheme to learn to perform inference in partially specified 2D models (variable-sized variational auto-encoders) and fully specified 3D models (probabilistic renderers). We show that such models learn to identify multiple objects - counting, locating and classifying the elements of a scene - without any supervision, e.g., decomposing 3D images with various numbers of objects in a single forward pass of a neural network. We further show that the networks produce accurate inferences when compared to supervised counterparts, and that their structure leads to improved generalization. Generative Adversarial Networks (GAN) have attracted much research attention recently, leading to impressive results for natural image generation. However, to date little success was observed in using GAN generated images for improving classification tasks. Here we attempt to explore, in the context of car license plate recognition, whether it is possible to generate synthetic training data using GAN to improve recognition accuracy. With a carefully-designed pipeline, we show that the answer is affirmative. First, a large-scale image set is generated using the generator of GAN, without manual annotation. Then, these images are fed to a deep convolutional neural network (DCNN) followed by a bidirectional recurrent neural network (BRNN) with long short-term memory (LSTM), which performs the feature learning and sequence labelling. Finally, the pre-trained model is fine-tuned on real images. Our experimental results on a few data sets demonstrate the effectiveness of using GAN images: an improvement of 7.5 over a strong baseline with moderate-sized real data being available. We show that the proposed framework achieves competitive recognition accuracy on challenging test datasets. We also leverage the depthwise separate convolution to construct a lightweight convolutional RNN, which is about half size and 2x faster on CPU. Combining this framework and the proposed pipeline, we make progress in performing accurate recognition on mobile and embedded devices. A novel variational autoencoder is developed to model images, as well as associated labels or captions. The Deep Generative Deconvolutional Network (DGDN) is used as a decoder of the latent image features, and a deep Convolutional Neural Network (CNN) is used as an image encoder; the CNN is used to approximate a distribution for the latent DGDN features code. The latent code is also linked to generative models for labels (Bayesian support vector machine) or captions (recurrent neural network). When predicting a label caption for a new image at test, averaging is performed across the distribution of latent codes; this is computationally efficient as a consequence of the learned CNN-based encoder. Since the framework is capable of modeling the image in the presence absence of associated labels captions, a new semi-supervised setting is manifested for CNN learning with images; the framework even allows unsupervised CNN learning, based on images alone. Image restoration, including image denoising, super resolution, inpainting, and so on, is a well-studied problem in computer vision and image processing, as well as a test bed for low-level image modeling algorithms. In this work, we propose a very deep fully convolutional auto-encoder network for image restoration, which is a encoding-decoding framework with symmetric convolutional-deconvolutional layers. In other words, the network is composed of multiple layers of convolution and de-convolution operators, learning end-to-end mappings from corrupted images to the original ones. The convolutional layers capture the abstraction of image contents while eliminating corruptions. Deconvolutional layers have the capability to upsample the feature maps and recover the image details. To deal with the problem that deeper networks tend to be more difficult to train, we propose to symmetrically link convolutional and deconvolutional layers with skip-layer connections, with which the training converges much faster and attains better results. This paper presents the Deep Convolution Inverse Graphics Network (DC-IGN), a model that learns an interpretable representation of images. This representation is disentangled with respect to transformations such as out-of-plane rotations and lighting variations. The DC-IGN model is composed of multiple layers of convolution and de-convolution operators and is trained using the Stochastic Gradient Variational Bayes (SGVB) algorithm. We propose a training procedure to encourage neurons in the graphics code layer to represent a specific transformation (e.g. pose or light). Given a single input image, our model can generate new images of the same object with variations in pose and lighting. We present qualitative and quantitative results of the model's efficacy at learning a 3D rendering engine.