Verifying that a network configuration satisfies a given boolean predicate is a fundamental problem in distributed computing. Many variations of this problem have been studied, for example, in the context of proof labeling schemes (PLS), locally checkable proofs (LCP), and non-deterministic local decision (NLD). In all of these contexts, verification time is assumed to be constant. Korman, Kutten and Masuzawa [PODC 2011] presented a proof-labeling scheme for MST, with poly-logarithmic verification time, and logarithmic memory at each vertex. In this paper we introduce the notion of a @math -PLS, which allows the verification procedure to run for super-constant time. Our work analyzes the tradeoffs of @math -PLS between time, label size, message length, and computation space. We construct a universal @math -PLS and prove that it uses the same amount of total communication as a known one-round universal PLS, and @math factor smaller labels. In addition, we provide a general technique to prove lower bounds for space-time tradeoffs of @math -PLS. We use this technique to show an optimal tradeoff for testing that a network is acyclic (cycle free). Our optimal @math -PLS for acyclicity uses label size and computation space @math . We further describe a recursive @math space verifier for acyclicity which does not assume previous knowledge of the run-time @math .
The question of what properties can be verified using a constant verification time was studied in @cite_15 , and several complexity classes were presented, including LD---local decision---which includes all properties that can be decided using constant number of rounds and no additional information, and NLD---non-deterministic local decision---which includes all properties that can be decided in a constant number of rounds with additional information in the form of a certificate given to each vertex. While NLD and PLS are closely related, they differ in that NLD certificates are independent of vertex identifiers. Since PLS labels may depend on vertex identifiers, there is a PLS for every sequentially decidable property on ID based networks, while not all sequentially decidable properties are in NLD. Our lower bounds in Subsections and allow labels to depend on unique vertex identifiers, so our arguments give identical lower bounds for certificate sizes in the weaker NLD model. Nonetheless, the schemes for @math in Subsections and do not require unique identifiers.
@cite_15
1999120866
A central theme in distributed network algorithms concerns understanding and coping with the issue of locality. Inspired by sequential complexity theory, we focus on a complexity theory for distributed decision problems. In the context of locality, solving a decision problem requires the processors to independently inspect their local neighborhoods and then collectively decide whether a given global input instance belongs to some specified language. This paper introduces several classes of distributed decision problems, proves separation among them and presents some complete problems. More specifically, we consider the standard LOCAL model of computation and define LD (for local decision) as the class of decision problems that can be solved in constant number of communication rounds. We first study the intriguing question of whether randomization helps in local distributed computing, and to what extent. Specifically, we define the corresponding randomized class BPLD, and ask whether LD=BPLD. We provide a partial answer to this question by showing that in many cases, randomization does not help for deciding hereditary languages. In addition, we define the notion of local many-one reductions, and introduce the (nondeterministic) class NLD of decision problems for which there exists a certificate that can be verified in constant number of communication rounds. We prove that there exists an NLD-complete problem. We also show that there exist problems not in NLD. On the other hand, we prove that the class NLD#n, which is NLD assuming that each processor can access an oracle that provides the number of nodes in the network, contains all (decidable) languages. For this class we provide a natural complete problem as well. Do unique node identifiers help in deciding whether a network G has a prescribed property P? We study this question in the context of distributed local decision, where the objective is to decide whether G has property P by having each node run a constant-time distributed decision algorithm. In a yes-instance all nodes should output yes, while in a no-instance at least one node should output no. Recently, (OPODIS 2012) gave several conditions under which identifiers are not needed, and they conjectured that identifiers are not needed in any decision problem. In the present work, we disprove the conjecture. More than that, we analyse two critical variations of the underlying model of distributed computing: (B): the size of the identifiers is bounded by a function of the size of the input network, (¬B): the identifiers are unbounded, (C): the nodes run a computable algorithm, (¬C): the nodes can compute any, possibly uncomputable function. While it is easy to see that under (¬B, ¬C) identifiers are not needed, we show that under all other combinations there are properties that can be decided locally if and only if identifiers are present. This paper addresses the problem of locally verifying global properties. Several natural questions are studied, such as “how expensive is local verification?” and more specifically, “how expensive is local verification compared to computation?” A suitable model is introduced in which these questions are studied in terms of the number of bits a vertex needs to communicate. The model includes the definition of a proof labeling scheme (a pair of algorithms- one to assign the labels, and one to use them to verify that the global property holds). In addition, approaches are presented for the efficient construction of schemes, and upper and lower bounds are established on the bit complexity of schemes for multiple basic problems. The paper also studies the role and cost of unique identities in terms of impossibility and complexity, in the context of proof labeling schemes. Previous studies on related questions deal with distributed algorithms that simultaneously compute a configuration and verify that this configuration has a certain desired property. It turns out that this combined approach enables the verification to be less costly sometimes, since the configuration is typically generated so as to be easily verifiable. In contrast, our approach separates the configuration design from the verification. That is, it first generates the desired configuration without bothering with the need to verify it, and then handles the task of constructing a suitable verification scheme. Our approach thus allows for a more modular design of algorithms, and has the potential to aid in verifying properties even when the original design of the structures for maintaining them was done without verification in mind. We study constant-time approximation algorithms for bounded-degree graphs, which run in time independent of the number of vertices @math . We present an algorithm that decides whether a vertex is contained in a some fixed maximal independent set with expected query complexity @math , where @math is the degree bound. Using this algorithm, we show constant-time approximation algorithms with certain multiplicative error and additive error @math for many other problems, e.g., the maximum matching problem, the minimum vertex cover problem, and the minimum set cover problem, that run exponentially faster than existing algorithms with respect to @math and @math . Our approximation algorithm for the maximum matching problem can be transformed to a two-sided error tester for the property of having a perfect matching. On the contrary, we show that every one-sided error tester for the property requires at least @math queries. A central theme in distributed network algorithms concerns understanding and coping with the issue of locality. Yet despite considerable progress, research efforts in this direction have not yet resulted in a solid basis in the form of a fundamental computational complexity theory for locality. Inspired by sequential complexity theory, we focus on a complexity theory for distributed decision problems. In the context of locality, solving a decision problem requires the processors to independently inspect their local neighborhoods and then collectively decide whether a given global input instance belongs to some specified language. We consider the standard LOCAL model of computation and define LD(t) (for local decision) as the class of decision problems that can be solved in t communication rounds. We first study the intriguing question of whether randomization helps in local distributed computing, and to what extent. Specifically, we define the corresponding randomized class BPLD(t,p,q), containing all languages for which there exists a randomized algorithm that runs in t rounds, accepts correct instances with probability at least p, and rejects incorrect ones with probability at least q. We show that p2 p q = 1 is a threshold for the containment of LD(t) in BPLD(t,p,q). More precisely, we show that there exists a language that does not belong to LD(t) for any t=o(n) but does belong to BPLD(0,p,q) for any p,q ∈ (0,1) such that p2 p q ≤ 1. On the other hand, we show that, restricted to hereditary languages, BPLD(t,p,q)=LD(O(t)), for any function t, and any p, q ∈ (0,1) such that p2 p q > 1. In addition, we investigate the impact of nondeterminism on local decision, and establish several structural results inspired by classical computational complexity theory. Specifically, we show that nondeterminism does help, but that this help is limited, as there exist languages that cannot be decided locally nondeterministically. Perhaps surprisingly, it turns out that it is the combination of randomization with nondeterminism that enables to decide all languages in constant time. Finally, we introduce the notion of local reduction, and establish a couple of completeness results. A graph @math is called @math -full if @math contains a subgraph @math of @math edges such that, for any non-empty @math , @math holds. Here, @math denotes the set of vertices incident to @math . It is known that the family of edge sets of @math -full graphs forms a family of matroid, known as the sparsity matroid of @math . In this paper, we give a constant-time approximation algorithm for the rank of the sparsity matroid of a degree-bounded undirected graph. This leads to a constant-time tester for @math -fullness in the bounded-degree model, (i.e., we can decide with high probability whether an input graph satisfies a property @math or far from @math ). Depending on the values of @math and @math , it can test various properties of a graph such as connectivity, rigidity, and how many spanning trees can be packed. Based on this result, we also propose a constant-time tester for @math -edge-connected-orientability in the bounded-degree model, where an undirected graph @math is called @math -edge-connected-orientable if there exists an orientation @math of @math with a vertex @math such that @math contains @math arc-disjoint dipaths from @math to each vertex @math and @math arc-disjoint dipaths from each vertex @math to @math . A tester is called a one-sided error tester for @math if it always accepts a graph satisfying @math . We show, for @math and (proper) @math , any one-sided error tester for @math -fullness and @math -edge-connected-orientability requires @math queries. A central theme in distributed network algorithms concerns understanding and coping with the issue of locality . Despite considerable progress, research efforts in this direction have not yet resulted in a solid basis in the form of a fundamental computational complexity theory for locality. Inspired by sequential complexity theory, we focus on a complexity theory for . In the context of locality, solving a decision problem requires the processors to independently inspect their local neighborhoods and then collectively decide whether a given global input instance belongs to some specified language. We consider the standard @math model of computation and define @math (for local decision ) as the class of decision problems that can be solved in @math communication rounds. We first study the intriguing question of whether randomization helps in local distributed computing, and to what extent. Specifically, we define the corresponding randomized class @math , containing all languages for which there exists a randomized algorithm that runs in @math rounds, accepts correct instances with probability at least @math and rejects incorrect ones with probability at least @math . We show that @math is a threshold for the containment of @math in @math . More precisely, we show that there exists a language that does not belong to @math for any @math but does belong to @math for any @math such that @math . On the other hand, we show that, restricted to hereditary languages, @math , for any function @math and any @math such that @math . In addition, we investigate the impact of non-determinism on local decision, and establish some structural results inspired by classical computational complexity theory. Specifically, we show that non-determinism does help, but that this help is limited, as there exist languages that cannot be decided non-deterministically. Perhaps surprisingly, it turns out that it is the combination of randomization with non-determinism that enables to decide languages . Finally, we introduce the notion of local reduction, and establish some completeness results. In the study of deterministic distributed algorithms it is commonly assumed that each node has a unique O(log n)-bit identifier. We prove that for a general class of graph problems, local algorithms (constant-time distributed algorithms) do not need such identifiers: a port numbering and orientation is sufficient. Our result holds for so-called simple PO-checkable graph optimisation problems; this includes many classical packing and covering problems such as vertex covers, edge covers, matchings, independent sets, dominating sets, and edge dominating sets. We focus on the case of bounded-degree graphs and show that if a local algorithm finds a constant-factor approximation of a simple PO-checkable graph problem with the help of unique identifiers, then the same approximation ratio can be achieved on anonymous networks. As a corollary of our result and by prior work, we derive a tight lower bound on the local approximability of the minimum edge dominating set problem. Our main technical tool is an algebraic construction of homogeneously ordered graphs: We say that a graph is (α,r)-homogeneous if its nodes are linearly ordered so that an α fraction of nodes have pairwise isomorphic radius-r neighbourhoods. We show that there exists a finite (α,r)-homogeneous 2k-regular graph of girth at least g for any α In this paper we model binary people interactions by forming temporal interaction trajectories, under the form of a time series, coupling together the body motion of each individual as well as their proximity relationships. Such trajectories are modeled with a non-linear dynamical system (NLDS). We develop a framework that entails the use of so-called pairwise kernels, able to compare interaction trajectories in the space of NLDS. To do so we address the problem of modeling the Riemannian structure of the trajectory space, and we also prove that kernels have to satisfy certain symmetry properties, which are peculiar of this interaction modeling framework. Experiment results show that this approach is quite promising, as it is able to match and improve state-of-the-art classification and retrieval accuracies on two human interaction datasets. We study the verification problem in distributed networks, stated as follows. Let H be a subgraph of a network G where each vertex of G knows which edges incident on it are in H. We would like to verify whether H has some properties, e.g., if it is a tree or if it is connected (every node knows in the end of the process whether H has the specified property or not). We would like to perform this verification in a decentralized fashion via a distributed algorithm. The time complexity of verification is measured as the number of rounds of distributed communication. In this paper we initiate a systematic study of distributed verification, and give almost tight lower bounds on the running time of distributed verification algorithms for many fundamental problems such as connectivity, spanning connected subgraph, and s-t cut verification. We then show applications of these results in deriving strong unconditional time lower bounds on the hardness of distributed approximation for many classical optimization problems including minimum spanning tree, shortest paths, and minimum cut. Many of these results are the first non-trivial lower bounds for both exact and approximate distributed computation and they resolve previous open questions. Moreover, our unconditional lower bound of approximating minimum spanning tree (MST) subsumes and improves upon the previous hardness of approximation bound of Elkin [STOC 2004] as well as the lower bound for (exact) MST computation of Peleg and Rubinovich [FOCS 1999]. Our result implies that there can be no distributed approximation algorithm for MST that is significantly faster than the current exact algorithm, for any approximation factor. Our lower bound proofs show an interesting connection between communication complexity and distributed computing which turns out to be useful in establishing the time complexity of exact and approximate distributed computation of many problems. We introduce a novel lower bound technique for distributed graph algorithms under bandwidth limitations. We define the notion of and exemplify its strength by proving two new lower bounds for triangle membership in the CONGEST(B) model: (i) Any @math -round algorithm requires @math for a constant @math . (ii) If @math , even in constant-degree graphs any algorithm must take @math rounds. The implication of the former is the first proven separation between the LOCAL and the CONGEST models for deterministic triangle membership. The latter result is the first non-trivial lower bound on the number of rounds required, even for , under limited bandwidth. All previous known techniques are provably incapable of giving these bounds. We hope that our approach may pave the way for proving lower bounds for additional problems in various settings of distributed computing for which previous techniques do not suffice. We present a new method for inferring complexity properties for imperative programs with bounded loops. The properties handled are: polynomial (or linear) boundedness of computed values, as a function of the input; and similarly for the running time. It is well known that complexity properties are undecidable for a Turing-complete programming language. Much work in program analysis overcomes this obstacle by relaxing the correctness notion: one does not ask for an algorithm that correctly decides whether the property of interest holds or not, but only for "yes" answers to be sound. In contrast, we reshaped the problem by defining a "core" programming language that is Turing-incomplete, but strong enough to model real programs of interest. For this language, our method is the first to give a certain answer; in other words, our inference is both sound and complete. The essence of the method is that every command is assigned a "complexity certificate", which is a concise specification of dependencies of output values on input. These certificates are produced by inference rules that are compositional and efficiently computable. The approach is inspired by previous work by Niggl and Wunderlich and by Jones and Kristiansen, but use a novel, more expressive kind of certificates. We present 1 ? ?approximation algorithms for the maximum matching problem in location aware unit disc graphs and in growth-bounded graphs. The algorithm for unit disk graph is local in the sense that whether or not an edge is in the matching depends only on other vertices which are at most a constant number of hops away from it. The algorithm for growth-bounded graphs needs at most @math @math communication rounds during its execution. Using these matching algorithms we can compute vertex covers of the respective graph classes whose size are at most twice the optimal. The Gap-Hamming-Distance problem arose in the context of proving space lower bounds for a number of key problems in the data stream model. In this problem, Alice and Bob have to decide whether the Hamming distance between their @math -bit input strings is large (i.e., at least @math ) or small (i.e., at most @math ); they do not care if it is neither large nor small. This @math gap in the problem specification is crucial for capturing the approximation allowed to a data stream algorithm. Thus far, for randomized communication, an @math lower bound on this problem was known only in the one-way setting. We prove an @math lower bound for randomized protocols that use any constant number of rounds. As a consequence we conclude, for instance, that @math -approximately counting the number of distinct elements in a data stream requires @math space, even with multiple (a constant number of) passes over the input stream. This extends earlier one-pass lower bounds, answering a long-standing open question. We obtain similar results for approximating the frequency moments and for approximating the empirical entropy of a data stream. In the process, we also obtain tight @math lower and upper bounds on the one-way deterministic communication complexity of the problem. Finally, we give a simple combinatorial proof of an @math lower bound on the one-way randomized communication complexity. The field of property testing studies algorithms that distinguish, using a small number of queries, between inputs which satisfy a given property, and those that are far' from satisfying the property. Testing properties that are defined in terms of monotonicity has been extensively investigated, primarily in the context of the monotonicity of a sequence of integers, or the monotonicity of a function over the n-dimensional hypercube 1,l,m n. These works resulted in monotonicity testers whose query complexity is at most polylogarithmic in the size of the domain.We show that in its most general setting, testing that Boolean functions are close to monotone is equivalent, with respect to the number of required queries, to several other testing problems in logic and graph theory. These problems include: testing that a Boolean assignment of variables is close to an assignment that satisfies a specific 2-CNF formula, testing that a set of vertices is close to one that is a vertex cover of a specific graph, and testing that a set of vertices is close to a clique.We then investigate the query complexity of monotonicity testing of both Boolean and integer functions over general partial orders. We give algorithms and lower bounds for the general problem, as well as for some interesting special cases. In proving a general lower bound, we construct graphs with combinatorial properties that may be of independent interest. In a network, identifying all vertices whose PageRank is more than a given threshold value Δ is a basic problem that has arisen in Web and social network analyses. In this paper, we develop a nearly optimal, sublinear time, randomized algorithm for a close variant of this problem. When given a directed network G=(V,E), a threshold value Δ, and a positive constant c>3, with probability 1−o(1), our algorithm will return a subset S⊆V with the property that S contains all vertices of PageRank at least Δ and no vertex with PageRank less than Δ c. The running time of our algorithm is always @math . In addition, our algorithm can be efficiently implemented in various network access models including the Jump and Crawl query model recently studied by [6], making it suitable for dealing with large social and information networks. As part of our analysis, we show that any algorithm for solving this problem must have expected time complexity of @math . Thus, our algorithm is optimal up to logarithmic factors. Our algorithm (for identifying vertices with significant PageRank) applies a multi-scale sampling scheme that uses a fast personalized PageRank estimator as its main subroutine. For that, we develop a new local randomized algorithm for approximating personalized PageRank which is more robust than the earlier ones developed by Jeh and Widom [9] and by Andersen, Chung, and Lang [2]. We study the problem of approximating the commuting-operator value of a two-player non-local game. It is well-known that it is @math -complete to decide whether the classical value of a non-local game is 1 or @math . Furthermore, as long as @math is small enough, this result does not depend on the gap @math . In contrast, a recent result of Fitzsimons, Ji, Vidick, and Yuen shows that the complexity of computing the quantum value grows without bound as the gap @math decreases. In this paper, we show that this also holds for the commuting-operator value of a game. Specifically, in the language of multi-prover interactive proofs, we show that the power of @math (proofs with two provers, one round, completeness probability @math , soundness probability @math , and commuting-operator strategies) can increase without bound as the gap @math gets arbitrarily small. Our results also extend naturally in two ways, to perfect zero-knowledge protocols, and to lower bounds on the complexity of computing the approximately-commuting value of a game. Thus we get lower bounds on the complexity class @math - @math of perfect zero-knowledge multi-prover proofs with approximately-commuting operator strategies, as the gap @math gets arbitrarily small. While we do not know any computable time upper bound on the class @math , a result of the first author and Vidick shows that for @math and @math , the class @math , with constant communication from the provers, is contained in @math . We give a lower bound of @math (ignoring constants inside the function) for this class, which is tight up to polynomial factors assuming the exponential time hypothesis. We extend the notion of distributed decision in the framework of distributed network computing, inspired by recent results on so-called distributed graph automata. We show that, by using distributed decision mechanisms based on the interaction between a prover and a disprover, the size of the certificates distributed to the nodes for certifying a given network property can be drastically reduced. For instance, we prove that minimum spanning tree can be certified with O(log(n))-bit certificates in n-node graphs, with just one interaction between the prover and the disprover, while it is known that certifying MST requires Omega(log^2(n))-bit certificates if only the prover can act. The improvement can even be exponential for some simple graph properties. For instance, it is known that certifying the existence of a nontrivial automorphism requires Omega(n^2) bits if only the prover can act. We show that there is a protocol with two interactions between the prover and the disprover enabling to certify nontrivial automorphism with O(log(n))- bit certificates. These results are achieved by defining and analysing a local hierarchy of decision which generalizes the classical notions of proof-labelling schemes and locally checkable proofs. We present a randomised distributed maximal independent set (MIS) algorithm for arbitrary graphs of size @math that halts in time @math with probability @math , each message containing @math bit: thus its bit complexity per channel is @math (the bit complexity is the number of bits we need to solve a distributed task, it measures the communication complexity). We assume that the graph is anonymous: unique identities are not available to distinguish the processes; we only assume that each vertex distinguishes between its neighbours by locally known channel names. Furthermore we do not assume that the size (or an upper bound on the size) of the graph is known. This algorithm is optimal (modulo a multiplicative constant) for the bit complexity and improves the best previous randomised distributed MIS algorithms (deduced from the randomised PRAM algorithm due to Luby) for general graphs which is @math per channel (it halts in time @math and the size of each message is @math ). This result is based on a powerful and general technique for converting unrealistic exchanges of messages containing real numbers drawn at random on each vertex of a network into exchanges of bits. Then we consider a natural question: what is the impact of a vertex inclusion in the MIS on distant vertices? We prove that this impact vanishes rapidly as the distance grows for bounded-degree vertices. We provide a counter-example that shows this result does not hold in general. We prove also that these results remain valid for Luby's algorithm presented by Lynch and by Wattenhofer. This question remains open for the variant given by Peleg. The question of what can be computed, and how efficiently, is at the core of computer science. Not surprisingly, in distributed systems and networking research, an equally fundamental question is what can be computed in a distributed fashion. More precisely, if nodes of a network must base their decision on information in their local neighborhood only, how well can they compute or approximate a global (optimization) problem? In this paper we give the first polylogarithmic lower bound on such local computation for (optimization) problems including minimum vertex cover, minimum (connected) dominating set, maximum matching, maximal independent set, and maximal matching. In addition, we present a new distributed algorithm for solving general covering and packing linear programs. For some problems this algorithm is tight with the lower bounds, whereas for others it is a distributed approximation scheme. Together, our lower and upper bounds establish the local computability and approximability of a large class of problems, characterizing how much local information is required to solve these tasks.