In this paper we introduce the core results of the project on software development for social robotics systems. The usability of maintenance and control features is crucial for many kinds of systems, but in the case of social robotics we also have to take into account that (1) the humanoid robot physically interacts with humans, (2) the conversation with children might have different requirements in comparison to the conversation with adults. The results of our work were implement for the humanoid PAL REEM robot, but their core ideas can be applied for other types of humanoid robots. We developed a web-based solution that supports the management of robot-guided tours, provides recommendations for the users as well as allows for a visual analysis of the data on previous tours.
@cite_26 presented the concept of Social Robot Architecture, which integrates the key elements of agenthood and robotics in a coherent and systematic manner. The ethical and social implications of robotics were discussed by in @cite_25 . @cite_17 examined social-psychology concepts to apply them to the human-robot interaction. @cite_7 presented a case study where they analysed the effects of robot features (human-likeness and gender) and user characteristics on the human-robot interaction acceptance and psychological anthropomorphism. @cite_8 analysed the effects of gesture on the perception of psychological anthropomorphism, by conducting a case study using the Honda humanoid robot. @cite_19 conducted a cross-cultural study on generation of culture dependent facial expressions of humanoid robot. @cite_4 discussed the use of observational studies of human-robot social interaction in open human-inhabited environments. Klein and Cook @cite_20 analysed and compared the findings in the UK and Germany on robot-therapy with emotional robots as a treatment approach for people with cognitive impairments.
@cite_26 @cite_4 @cite_7 @cite_8 @cite_19 @cite_25 @cite_20 @cite_17
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This paper discusses the use of observational studies of human-robot social interaction in open human-inhabited environments as a method for improving on the design and evaluating the interactive capabilities of social robots. First, we discuss issues that have surfaced in attempts to evaluate social interactions between humans and robots. Next, we review two observational studies involving robots interacting socially with humans and discuss how the results can be applied to improving robot design. The first is an analysis of a mobile conference-attending robot that performed a search task by augmenting its perception through social interaction with human attendees. The second is an analysis of a stationary robotic receptionist that provides information to visitors and enhances interaction through story-telling. Through these examples, we show how observational studies can be applied to human-robot social interactions in varying contexts and with differing tasks to quantitatively and qualitatively evaluate (and discover unanticipated aspects of) the social interaction. Finally, we discuss design recommendations suggested by insights gained through these analyses Here, we propose that bidirectionality in implicit motor coordination between humanoid robots and humans could enhance the social competence of human–robot interactions. We first detail some questions pertaining to human–robot interactions, introducing the Uncanny Valley hypothesis. After introducing a framework pertinent for the understanding of natural social interactions, motor resonance, we examine two behaviors derived from this framework: motor coordination, investigated in and informative about human–human interaction, and motor interference, which demonstrate the relevance of the motor resonance framework to describe human perception of humanoid robots. These two lines of investigation are then put together to “close the loop” by proposing to implement a key feature of motor coordination, bidirectionality, in robots’ behavior. Finally, we discuss the feasibility of implementing motor coordination between humanoid robots and humans, and the consequences of this implementation in enhancing the social competence of robots interacting with humans. Keywords: interpersonal interaction, motor resonance, motor coordination, motor interference, social robotics, anthropomorphism In an experiment we manipulated a robot's voice in two ways: First, we varied robot gender; second, we equipped the robot with a human-like or a robot-like synthesized voice. Moreover, we took into account user gender and tested effects of these factors on human-robot acceptance, psychological closeness and psychological anthropomorphism. When participants formed an impression of a same-gender robot, the robot was perceived more positively. Participants also felt more psychological closeness to the same-gender robot. Similarly, the same-gender robot was anthropomorphized more strongly, but only when it utilized a human-like voice. Results indicate that a projection mechanism could underlie these effects. Communication between humans and robots is a very critical step for the integration of social robots into society. Emotion expression through a robotic face is one of the key points of communication. Despite the most recent efforts, no matter how much expression capabilities improve, facial expression recognition is often hampered by a cultural divide between subjects that participate in surveys. The purpose of this work is to take advantage of the 24 degrees of freedom head of the humanoid social robot KOBIAN-R for making it capable of displaying different versions of the same expressions, using face and neck, in a way that they are easy to understand for Japanese and for Western subjects. We present a system based on relevant studies of human communication and facial anatomy, as well as on the work of illustrators and cartoonists. The expression generator we developed can be adapted to specific cultures. Results confirmed the in-group advantage, showing that the recognition rate of this system is higher when the nationality of the subjects and the cultural characterisation of the shown expressions are coincident. We conclude that this system could be used, in future, on robots that have to interact in a social environment, with people with different cultural background. Previous work has shown that gestural behaviors affect anthropomorphic inferences about artificial communicators such as virtual agents. In an experiment with a humanoid robot, we investigated to what extent gesture would affect anthropomorphic inferences about the robot. Particularly, we examined the effects of the robot's hand and arm gestures on the attribution of typically human traits, likability of the robot, shared reality, and future contact intentions after interacting with the robot. For this, we manipulated the non-verbal behaviors of the humanoid robot in three experimental conditions: (1) no gesture, (2) congruent gesture, and (3) incongruent gesture. We hypothesized higher ratings on all dependent measures in the two gesture (vs. no gesture) conditions. The results confirm our predictions: when the robot used gestures during interaction, it was anthropomorphized more, participants perceived it as more likable, reported greater shared reality with it, and showed increased future contact intentions than when the robot gave instructions without using gestures. Surprisingly, this effect was particularly pronounced when the robot's gestures were partly incongruent with speech. These findings show that communicative non-verbal behaviors in robotic systems affect both anthropomorphic perceptions and the mental models humans form of a humanoid robot during interaction. Robot-therapy with emotional robots is a new approach for people with cognitive impairments. This article looks at explorative findings of the therapeutic seal PARO in a practice network in England and findings of PARO and the toy dinosaur PLEO in teaching research projects in Germany. The findings in the UK and Germany have comparable outcomes on social interaction of the residents. Examples of the outcomes are presented and analysed with respect to the question in how far there are indicators for a new quality of interaction due to the robotic intervention and in how far it can contribute to interventions which enhance social interaction in care. Social psychology offers a perspective on the acceptance and adoption of technology that is not often considered in technical circles. In this paper, we discuss several adoption-of-technology models with respect to the acceptance of domestic robots: we examine social-psychology literature and apply it directly to human-robot interaction. We raise key points that we feel will be pivotal to how domestic users respond to robots, and provide a set of guidelines that roboticists and designers of robotic interfaces can use to consider and analyze their designs. Ultimately, understanding how users respond to robots and the reasons behind their responses will enable designers to creating domestic robots that are accepted into homes. When people interact with communication robots in daily life, their attitudes and emotions toward the robots affect their behavior. From the perspective of robotics design, we need to investigate the influences of these attitudes and emotions on human-robot interaction. This paper reports our empirical study on the relationships between people's attitudes and emotions, and their behavior toward a robot. In particular, we focused on negative attitudes, anxiety, and communication avoidance behavior, which have important implications for robotics design. For this purpose, we used two psychological scales that we had developed: negative attitudes toward robots scale (NARS) and robot anxiety scale (RAS). In the experiment, subjects and a humanoid robot are engaged in simple interactions including scenes of meeting, greeting, self-disclosure, and physical contact. Experimental results indicated that there is a relationship between negative attitudes and emotions, and communication avoidance behavior. A gender effect was also suggested. Future applications for personal robots motivate research into developing robots that are intelligent in their interactions with people. Toward this goal, in this paper we present an integrated socio-cognitive architecture to endow an anthropomorphic robot with the ability to infer mental states such as beliefs, intents, and desires from the observable behavior of its human partner. The design of our architecture is informed by recent findings from neuroscience and embodies cognition that reveals how living systems leverage their physical and cognitive embodiment through simulation-theoretic mechanisms to infer the mental states of others. We assess the robot's mindreading skills on a suite of benchmark tasks where the robot interacts with a human partner in a cooperative scenario and a learning scenario. In addition, we have conducted human subjects experiments using the same task scenarios to assess human performance on these tasks and to compare the robot's performance with that of people. In the process, our human subject studies also reveal some interesting insights into human behavior. This paper reports a method that uses humanoid robots as a communication medium. There are many interactive robots under development, but due to their limited perception, their interactivity is still far poorer than that of humans. Our approach in this paper is to limit robots' purpose to a non-interactive medium and to look for a way to attract people's interest in the information that robots convey. We propose using robots as a passive-social medium, in which multiple robots converse with each other. We conducted a field experiment at a train station for eight days to investigate the effects of a passive-social medium. Mutual modelling, the reciprocal ability to establish a mental model of the other, plays a fundamental role in human interactions. This complex cognitive skill is however difficult to fully apprehend as it encompasses multiple neuronal, psychological and social mechanisms that are generally not easily turned into computational models suitable for robots. This article presents several perspectives on mutual modelling from a range of disciplines, and reflects on how these perspectives can be beneficial to the advancement of social cognition in robotics. We gather here both basic tools (concepts, formalisms, models) and exemplary experimental settings and methods that are of relevance to robotics. This contribution is expected to consolidate the corpus of knowledge readily available to human-robot interaction research, and to foster interest for this fundamentally cross-disciplinary field. In this video, we present the human robot interaction generated by applying the DAC cognitive architecture [1] on the iCub robot. We demonstrate how the robot reacts and adapts to its environment within the context a continuous interactive scenario including different games. We emphasize as well that the artificial agent is maintaining a self-model in terms of emotions and drives and how those are expressed in order affect the social interaction. Categories and Subject Descriptors I.2.9 [Commercial robots and applications]: Layered Cognitive Architecture for Distributed and Adaptive Control of a social robot. General Terms Experimentation, Human Factors, Theory The use of autonomous, mobile professional service robots in diverse workplaces is expected to grow substantially over the next decade. These robots often will work side by side with people, collaborating with employees on tasks. Some roboticists have argued that, in these cases, people will collaborate more naturally and easily with humanoid robots as compared with machine-like robots. It is also speculated that people will rely on and share responsibility more readily with robots that are in a position of authority. This study sought to clarify the effects of robot appearance and relative status on human-robot collaboration by investigating the extent to which people relied on and ceded responsibility to a robot coworker. In this study, a 3 × 3 experiment was conducted with human likeness (human, human-like robot, and machine-like robot) and status (subordinate, peer, and supervisor) as dimensions. As far as we know, this study is one of the first experiments examining how people respond to robotic coworkers. As such, this study attempts to design a robust and transferable sorting and assembly task that capitalizes on the types of tasks robots are expected to do and is embedded in a realistic scenario in which the participant and confederate are interdependent. The results show that participants retained more responsibility for the successful completion of the task when working with a machine-like as compared with a humanoid robot, especially when the machine-like robot was subordinate. These findings suggest that humanoid robots may be appropriate for settings in which people have to delegate responsibility to these robots or when the task is too demanding for people to do, and when complacency is not a major concern. Machine-like robots, however, may be more appropriate when robots are expected to be unreliable, are less well-equipped for the task than people are, or in other situations in which personal responsibility should be emphasized. Future robots must co-exist and directly interact with human beings. Designing these agents imply solving hard problems linked to human-robot interaction tasks. For instance, how a robot can choose an interacting partner among various agents and how a robot locates regions of interest in its visual field. Studies of neurobiology and psychology collectively named synchrony as an indispensable parameter for social interaction. We assumed that Human-Robot interaction could be initiated by synchrony detection. In this paper, we present a developmental approach for analyzing unintentional synchronization in human-robot interaction. Using our neural network model, the robot learns from a babbling step its inner dynamics by associating its own motor activities (oscillators) with the visual stimulus induced by its own motion. After learning the robot is capable of choosing an interacting agent and of localizing the spatial position of its preferred partner by synchrony detection. We introduce a socially motivated interaction technique with collocated flying robots (a quadrotor in our current prototype). Instead of the traditional remote interaction controllers often used when interacting with flying robots and UAVs, we explore the collocated interaction space and suggest a direct interaction technique motivated by social human-robot interaction themes. Our approach is inspired by the types of interaction humans have with birds, specifically falconeering, and is facilitated by gestures-based interaction, while the user is within the field of view of the flying robot. This paper outlines our research goals, task examples, and our overall design approach. The paper also discusses our current prototyping efforts, as well as a preliminary evaluation of our approach, performed through two design critiques, studying our collocated interaction technique concept, and its potential, drawbacks and benefits for users. This paper presents an overview of our work towards building socially intelligent, cooperative humanoid robots that can work and learn in partnership with people. People understand each other in social terms, allowing them to engage others in a variety of complex social interactions including communication, social learning, and cooperation. We present our theoretical framework that is a novel combination of Joint Intention Theory and Situated Learning Theory and demonstrate how this framework can be applied to develop our sociable humanoid robot, Leonardo. We demonstrate the robot's ability to learn quickly and effectively from natural human instruction using gesture and dialog, and then cooperate to perform a learned task jointly with a person. Such issues must be addressed to enable many new and exciting applications for robots that require them to play a long-term role in people's daily lives. Abstract This paper presents an approach for modelling and implementation of autonomous humanoid system’s behaviour. The main objective of our project was to analyse possible interaction scenarios between humans and autonomous robots, and to elaborate a framework for providing flexible guided tour options, utilising the features of humanoid PAL REEM robot. The framework can be used to support guided tours through exhibitions, museums, art centres, innovative labs, etc. We introduce the core results of the project and briefly discuss our future work. There are many scenarios where humans interactively conduct some joint activities. Using our approach, presented here, one of the parties could be replaced by humanoid robots. State of the art technology in voice recognition and generation, as well as path planning were used to achieve requested research objectives. Social robotics could be a promising method for Autism Spectrum Disorders (ASD) treatment. The aim of this article is to carry out a systematic literature review of the studies on this topic that were published in the last 10 years. We tried to address the following questions: can social robots be a useful tool in autism therapy? We followed the PRISMA guidelines, and the protocol was registered within PROSPERO database (CRD42015016158). We found many positive implications in the use of social robots in therapy as for example: ASD subjects often performed better with a robot partner rather than a human partner; sometimes, ASD patients had, toward robots, behaviors that TD patients had toward human agents; ASDs had a lot of social behaviors toward robots; during robotic sessions, ASDs showed reduced repetitive and stereotyped behaviors and, social robots manage to improve spontaneous language during therapy sessions. Therefore, robots provide therapists and researchers a means to connect with autistic subjects in an easier way, but studies in this area are still insufficient. It is necessary to clarify whether sex, intelligence quotient, and age of participants affect the outcome of therapy and whether any beneficial effects only occur during the robotic session or if they are still observable outside the clinical experimental context. Autism Res 2016, 9: 165–183. © 2015 International Society for Autism Research, Wiley Periodicals, Inc. The concept of affordances was introduced by J. J. Gibson to eXplain how inherent "values" and "meanings" of things in the environment can be directly perceived and how this information can be linked to the action possibilities offered to the organism by the environment. Although introduced in psychology, the concept influenced studies in other fields ranging from human—computer interaction to autonomous robotics. In this article, we first introduce the concept of affordances as conceived by J. J. Gibson and review the use of the term in different fields, with particular emphasis on its use in autonomous robotics. Then, we summarize four of the major formalization proposals for the affordance term. We point out that there are three, not one, perspectives from which to view affordances and that much of the confusion regarding discussions on the concept has arisen from this. We propose a new formalism for affordances and discuss its implications for autonomous robot control. We report preliminary results obtained with robots and link them with these implications. This paper proposes a navigation algorithm that considers the states of humans and robots in order to achieve harmonious coexistence between them. A robot navigation in the presence of humans and other robots is rarely considered in the field of robotics. When navigating through a space filled with humans and robots with different functions, a robot should not only pay attention to obstacle avoidance and goal seeking, it should also take into account whether it interferes with other people or robots. To deal with this problem, we propose several harmonious rules, which guarantee a safe and smooth navigation in a human-robot environment. Based on these rules, a practical navigation method-human-centered sensitive navigation (HCSN)-is proposed. HCSN considers the fact that both humans and robots have sensitive zones, depending on their security regions or on a human's psychological state. We model these zones as various sensitive fields with priorities, whereby robots tend to yield socially acceptable movements.