Recently, there has been a growing interest in analyzing human daily activities from data collected by wearable cameras. Since the hands are involved in a vast set of daily tasks, detecting hands in egocentric images is an important step towards the recognition of a variety of egocentric actions. However, besides extreme illumination changes in egocentric images, hand detection is not a trivial task because of the intrinsic large variability of hand appearance. We propose a hand detector that exploits skin modeling for fast hand proposal generation and Convolutional Neural Networks for hand recognition. We tested our method on UNIGE-HANDS dataset and we showed that the proposed approach achieves competitive hand detection results.
In recent years, one of the first attempts to segment hands from egocentric images was proposed by @cite_18 . In order to determine regions containing hands and active objects, they modeled the background pixels using texture and boundary features. From the extracted foreground pixels, they distinguish between hands and objects using color histograms. Additionally, they introduced the Georgia Tech Ego-centric Activity (GTEA) dataset to test their model.
@cite_18
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We address the task of pixel-level hand detection in the context of ego-centric cameras. Extracting hand regions in ego-centric videos is a critical step for understanding hand-object manipulation and analyzing hand-eye coordination. However, in contrast to traditional applications of hand detection, such as gesture interfaces or sign-language recognition, ego-centric videos present new challenges such as rapid changes in illuminations, significant camera motion and complex hand-object manipulations. To quantify the challenges and performance in this new domain, we present a fully labeled indoor outdoor ego-centric hand detection benchmark dataset containing over 200 million labeled pixels, which contains hand images taken under various illumination conditions. Using both our dataset and a publicly available ego-centric indoors dataset, we give extensive analysis of detection performance using a wide range of local appearance features. Our analysis highlights the effectiveness of sparse features and the importance of modeling global illumination. We propose a modeling strategy based on our findings and show that our model outperforms several baseline approaches. Knowing how hands move and what object is being manipulated are two key sub-tasks for analyzing first-person (egocentric) action. However, lack of fully annotated hand data as well as imprecise foreground segmentation make either sub-task challenging. This work aims to explicitly ad dress these two issues via introducing a cascaded interactional targeting (i.e., infer both hand and active object regions) deep neural network. Firstly, a novel EM-like learning framework is proposed to train the pixel-level deep convolutional neural network (DCNN) by seamlessly integrating weakly supervised data (i.e., massive bounding box annotations) with a small set of strongly supervised data (i.e., fully annotated hand segmentation maps) to achieve state-of-the-art hand segmentation performance. Secondly, the resulting high-quality hand segmentation maps are further paired with the corresponding motion maps and object feature maps, in order to explore the contextual information among object, motion and hand to generate interactional foreground regions (operated objects). The resulting interactional target maps (hand + active object) from our cascaded DCNN are further utilized to form discriminative action representation. Experiments show that our framework has achieved the state-of-the-art egocentric action recognition performance on the benchmark dataset Activities of Daily Living (ADL). Egocentric cameras can be used to benefit such tasks as analyzing fine motor skills, recognizing gestures and learning about hand-object manipulation. To enable such technology, we believe that the hands must detected on the pixel-level to gain important information about the shape of the hands and fingers. We show that the problem of pixel-wise hand detection can be effectively solved, by posing the problem as a model recommendation task. As such, the goal of a recommendation system is to recommend the n-best hand detectors based on the probe set - a small amount of labeled data from the test distribution. This requirement of a probe set is a serious limitation in many applications, such as ego-centric hand detection, where the test distribution may be continually changing. To address this limitation, we propose the use of virtual probes which can be automatically extracted from the test distribution. The key idea is that many features, such as the color distribution or relative performance between two detectors, can be used as a proxy to the probe set. In our experiments we show that the recommendation paradigm is well-equipped to handle complex changes in the appearance of the hands in first-person vision. In particular, we show how our system is able to generalize to new scenarios by testing our model across multiple users. Hands appear very often in egocentric video, and their appearance and pose give important cues about what people are doing and what they are paying attention to. But existing work in hand detection has made strong assumptions that work well in only simple scenarios, such as with limited interaction with other people or in lab settings. We develop methods to locate and distinguish between hands in egocentric video using strong appearance models with Convolutional Neural Networks, and introduce a simple candidate region generation approach that outperforms existing techniques at a fraction of the computational cost. We show how these high-quality bounding boxes can be used to create accurate pixelwise hand regions, and as an application, we investigate the extent to which hand segmentation alone can distinguish between different activities. We evaluate these techniques on a new dataset of 48 first-person videos of people interacting in realistic environments, with pixel-level ground truth for over 15,000 hand instances. We bring together ideas from recent work on feature design for egocentric action recognition under one framework by exploring the use of deep convolutional neural networks (CNN). Recent work has shown that features such as hand appearance, object attributes, local hand motion and camera ego-motion are important for characterizing first-person actions. To integrate these ideas under one framework, we propose a twin stream network architecture, where one stream analyzes appearance information and the other stream analyzes motion information. Our appearance stream encodes prior knowledge of the egocentric paradigm by explicitly training the network to segment hands and localize objects. By visualizing certain neuron activation of our network, we show that our proposed architecture naturally learns features that capture object attributes and hand-object configurations. Our extensive experiments on benchmark egocentric action datasets show that our deep architecture enables recognition rates that significantly outperform state-of-the-art techniques -- an average @math increase in accuracy over all datasets. Furthermore, by learning to recognize objects, actions and activities jointly, the performance of individual recognition tasks also increase by @math (actions) and @math (objects). We also include the results of extensive ablative analysis to highlight the importance of network design decisions.. In this paper, we present an efficient approach for unsupervised segmenta- tion of natural and textural images based on the extraction o fi mage features and a fast active contour segmentation model. We address the problem of textures where neither the gray-level information nor the boundary information is adequate for object extraction. This is often the case of natural images compose do f both homogeneous and textured regions. Because these images cannot be in generaldirectly processed by the gray-level information, we propose a new texture descripto rw hich intrinsically def ines the geometry of textures using semi-local image informatio na nd tools from differen- tial geometry. Then, we use the popular Kullback-Leibler distance to design an active contour model which distinguishes the background and textures of interest. The exis- tence of a minimizing solution to the proposed segmentationmodel is proven. Finally, at exture segmentation algorithm based on the Split-Bregma nm ethod is introduced to extract meaningful objects in a fast way. Promising synthetic and real-world results for gray-scale and color images are presented. We bring together ideas from recent work on feature design for egocentric action recognition under one framework by exploring the use of deep convolutional neural networks (CNN). Recent work has shown that features such as hand appearance, object attributes, local hand motion and camera ego-motion are important for characterizing first-person actions. To integrate these ideas under one framework, we propose a twin stream network architecture, where one stream analyzes appearance information and the other stream analyzes motion information. Our appearance stream encodes prior knowledge of the egocentric paradigm by explicitly training the network to segment hands and localize objects. By visualizing certain neuron activation of our network, we show that our proposed architecture naturally learns features that capture object attributes and hand-object configurations. Our extensive experiments on benchmark egocentric action datasets show that our deep architecture enables recognition rates that significantly outperform state-of-the-art techniques – an average 6:6 increase in accuracy over all datasets. Furthermore, by learning to recognize objects, actions and activities jointly, the performance of individual recognition tasks also increase by 30 (actions) and 14 (objects). We also include the results of extensive ablative analysis to highlight the importance of network design decisions. We propose an approach to the problem of detecting and segmenting generic object classes that combines three "off the shelf" components in a novel way. The components are a generic image segmenter that returns a set of "super pixels" at different scales; a generic classifier that can determine if an image region (such as one or more super pixels) contains (part of) the foreground object or not; and a generic belief propagation (BP) procedure for tree-structured graphical models. Our system combines the regions together into a hierarchical, tree-structured conditional random field, applies the classifier to each node (region), and fuses all the information together using belief propagation. Since our classifiers only rely on color and texture, they can handle deformable (non-rigid) objects such as animals, even under severe occlusion and rotation. We demonstrate good results for detecting and segmenting cows, cats and cars on the very challenging Pascal VOC dataset. With the heated trend of augmented reality (AR) and popularity of smart head-mounted devices, the development of natural human device interaction is important, especially the hand gesture based interaction. This paper presents a solution for the point gesture based interaction in the egocentric vision and its application. Firstly, a dataset named EgoFinger is established focusing on the pointing gesture for the egocentric vision. We discuss the dataset collection detail and as well the comprehensive analysis of this dataset, including background and foreground color distribution, hand occurrence likelihood, scale and pointing angle distribution of hand and finger, and the manual labeling error analysis. The analysis shows that the dataset covers substantial data samples in various environments and dynamic hand shapes. Furthermore, we propose a two-stage Faster R-CNN based hand detection and dual-target fingertip detection framework. Comparing with state-of-art tracking and detection algorithm, it performs the best in both hand and fingertip detection. With the large-scale dataset, we achieve fingertip detection error at about 12.22 pixels in 640px × 480px video frame. Finally, using the fingertip detection result, we design and implement an input system for the egocentric vision, i.e., Ego-Air-Writing. By considering the fingertip as a pen, the user with wearable glass can write character in the air and interact with system using simple hand gestures. Online foreground extraction is very difficult due to the complexity of real scenes. Almost all the previous methods assume that the background is stationary, which not only incur unreliable result due to background activities like dynamic shadow, moving background objects etc., but also makes them hard to be extended to the case of non-stationary background. In this paper we assume that the background is continuous instead of stationary, and present a transductive video segmentation method that can handle dynamic scenes captured by a hand-held moving camera. The segmentation is propagated based on local color models and temporal prior, as well as a dynamic global color model (DGKDE) in the case of occlusion. A novel local color modeling method, FLKDE, is proposed to model both local color distribution and temporal prior at each pixel. FLKDE can be learned additively to reach real-time speed. Finally, a very fast geodesic-based method is adopted to solve for the segmentation. Experiments show that our method can generate good quality segmentation for wide variety of scenes, and can reach 15∼25 fps for 640×480 size of input image sequences. We propose a novel method for performing fine-grained recognition of human hand grasp types using a single monocular image to allow computational systems to better understand human hand use. In particular, we focus on recognizing challenging grasp categories which differ only by subtle variations in finger configurations. While much of the prior work on understanding human hand grasps has been based on manual detection of grasps in video, this is the first work to automate the analysis process for fine-grained grasp classification. Instead of attempting to utilize a parametric model of the hand, we propose a hand parsing framework which leverages a data-driven learning to generate a pixel-wise segmentation of a hand into finger and palm regions. The proposed approach makes use of appearance-based cues such as finger texture and hand shape to accurately determine hand parts. We then build on the hand parsing result to compute high-level grasp features to learn a supervised fine-grained grasp classifier. To validate our approach, we introduce a grasp dataset recorded with a wearable camera, where the hand and its parts have been manually segmented with pixel-wise accuracy. Our results show that our proposed automatic hand parsing technique can improve grasp classification accuracy by over 30 percentage points over a state-of-the-art grasp recognition technique. Pixel-level annotations are expensive and time consuming to obtain. Hence, weak supervision using only image tags could have a significant impact in semantic segmentation. Recently, CNN-based methods have proposed to fine-tune pre-trained networks using image tags. Without additional information, this leads to poor localization accuracy. This problem, however, was alleviated by making use of objectness priors to generate foreground background masks. Unfortunately these priors either require pixel-level annotations bounding boxes, or still yield inaccurate object boundaries. Here, we propose a novel method to extract accurate masks from networks pre-trained for the task of object recognition, thus forgoing external objectness modules. We first show how foreground background masks can be obtained from the activations of higher-level convolutional layers of a network. We then show how to obtain multi-class masks by the fusion of foreground background ones with information extracted from a weakly-supervised localization network. Our experiments evidence that exploiting these masks in conjunction with a weakly-supervised training loss yields state-of-the-art tag-based weakly-supervised semantic segmentation results. Most existing bottom-up methods measure the foreground saliency of a pixel or region based on its contrast within a local context or the entire image, whereas a few methods focus on segmenting out background regions and thereby salient objects. Instead of considering the contrast between the salient objects and their surrounding regions, we consider both foreground and background cues in a different way. We rank the similarity of the image elements (pixels or regions) with foreground cues or background cues via graph-based manifold ranking. The saliency of the image elements is defined based on their relevances to the given seeds or queries. We represent the image as a close-loop graph with super pixels as nodes. These nodes are ranked based on the similarity to background and foreground queries, based on affinity matrices. Saliency detection is carried out in a two-stage scheme to extract background regions and foreground salient objects efficiently. Experimental results on two large benchmark databases demonstrate the proposed method performs well when against the state-of-the-art methods in terms of accuracy and speed. We also create a more difficult benchmark database containing 5,172 images to test the proposed saliency model and make this database publicly available with this paper for further studies in the saliency field. A framework for inpainting missing parts of a video sequence recorded with a moving or stationary camera is presented in this work. The region to be inpainted is general: It may be still or moving, in the background or in the foreground, it may occlude one object and be occluded by some other object. The algorithm consists of a simple preprocessing stage and two steps of video inpainting. In the preprocessing stage, we roughly segment each frame into foreground and background. We use this segmentation to build three image mosaics that help to produce time consistent results and also improve the performance of the algorithm by reducing the search space. In the first video inpainting step, we reconstruct moving objects in the foreground that are "occluded" by the region to be inpainted. To this end, we fill the gap as much as possible by copying information from the moving foreground in other frames, using a priority-based scheme. In the second step, we inpaint the remaining hole with the background. To accomplish this, we first align the frames and directly copy when possible. The remaining pixels are filled in by extending spatial texture synthesis techniques to the spatiotemporal domain. The proposed framework has several advantages over state-of-the-art algorithms that deal with similar types of data and constraints. It permits some camera motion, is simple to implement, fast, does not require statistical models of background nor foreground, works well in the presence of rich and cluttered backgrounds, and the results show that there is no visible blurring or motion artifacts. A number of real examples taken with a consumer hand-held camera are shown supporting these findings Wearable computing technologies are advancing rapidly and enabling users to easily record daily activities for applications such as life-logging or health monitoring. Recognizing hand and object interactions in these videos will help broaden application domains, but recognizing such interactions automatically remains a difficult task. Activity recognition from the first-person point-of-view is difficult because the video includes constant motion, cluttered backgrounds, and sudden changes of scenery. Recognizing hand-related activities is particularly challenging due to the many temporal and spatial variations induced by hand interactions. We present a novel approach to recognize hand-object interactions by extracting both local motion features representing the subtle movements of the hands and global hand shape features to capture grasp types. We validate our approach on multiple egocentric action datasets and show that state-of-the-art performance can be achieved by considering both local motion and global appearance information. The paper studies the problem of combining region and boundary cues for natural image segmentation. We employ a large database of manually segmented images in order to learn an optimal affinity function between pairs of pixels. These pairwise affinities can then be used to cluster the pixels into visually coherent groups. Region cues are computed as the similarity in brightness, color, and texture between image patches. Boundary cues are incorporated by looking for the presence of an "intervening contour", a large gradient along a straight line connecting two pixels. We first use the dataset of human segmentations to individually optimize parameters of the patch and gradient features for brightness, color, and texture cues. We then quantitatively measure the power of different feature combinations by computing the precision and recall of classifiers trained using those features. The mutual information between the output of the classifiers and the same-segment indicator function provides an alternative evaluation technique that yields identical conclusions. As expected, the best classifier makes use of brightness, color, and texture features, in both patch and gradient forms. We find that for brightness, the gradient cue outperforms the patch similarity. In contrast, using color patch similarity yields better results than using color gradients. Texture is the most powerful of the three channels, with both patches and gradients carrying significant independent information. Interestingly, the proximity of the two pixels does not add any information beyond that provided by the similarity cues. We also find that the convexity assumptions made by the intervening contour approach are supported by the ecological statistics of the dataset. An efficient optic disk localization and segmentation are important tasks in an automated retinal image analysis system. General-purpose edge detection algorithms often fail to segment the optic disk due to fuzzy boundaries, inconsistent image contrast or missing edge features. This paper presents a method to automatically locate and boundary detect of the optic disk. The detection procedure comprises two independent methodologies. On one hand, a location methodology obtains a pixel that belongs to the OD using iterative thresholding method followed by Principal Component Analysis techniques (PCA) and, on the other hand, a boundary segmentation methodology estimates the OD boundary by applying region-based active contour model in a variational level set formulation (RSF). The method uses an improved geometric active contour model which can not only solve the boundary leakage problem but also is less sensitive to intensity inhomogeneity The results from the RSF method were compared with conventional optic disk detection using a geometric active contour models (ACM) and later verified with hand-drawn ground truth. Results indicate 89 accuracy for identification and 95.05 average accuracy in localizing the optic disc boundary. The problem of segmenting a foreground object out from its complex background is of great interest in image processing and computer vision. Many interactive segmentation algorithms such as graph cut have been successfully developed. In this paper, we present four technical components to improve graph cut based algorithms, which are combining both color and texture information for graph cut, including structure tensors in the graph cut model, incorporating active contours into the segmentation process, and using a ''softbrush'' tool to impose soft constraints to refine problematic boundaries. The integration of these components provides an interactive segmentation method that overcomes the difficulties of previous segmentation algorithms in handling images containing textures or low contrast boundaries and producing a smooth and accurate segmentation boundary. Experiments on various images from the Brodatz, Berkeley and MSRC data sets are conducted and the experimental results demonstrate the high effectiveness of the proposed method to a wide range of images. We present a method to analyze daily activities, such as meal preparation, using video from an egocentric camera. Our method performs inference about activities, actions, hands, and objects. Daily activities are a challenging domain for activity recognition which are well-suited to an egocentric approach. In contrast to previous activity recognition methods, our approach does not require pre-trained detectors for objects and hands. Instead we demonstrate the ability to learn a hierarchical model of an activity by exploiting the consistent appearance of objects, hands, and actions that results from the egocentric context. We show that joint modeling of activities, actions, and objects leads to superior performance in comparison to the case where they are considered independently. We introduce a novel representation of actions based on object-hand interactions and experimentally demonstrate the superior performance of our representation in comparison to standard activity representations such as bag of words. A major problem among the elderly involves falling. The recognition of falls from video first requires the segmentation of the individual from the background. To ensure privacy, segmentation should result in a silhouette that is a binary map indicating only the body position of the individual in an image. We have previously demonstrated a segmentation method based on color that can recognize the silhouette and detect and remove shadows. After the silhouettes are obtained, we extract features and train hidden Markov models to recognize future performances of these known activities. In this paper, we present preliminary results that demonstrate the usefulness of this approach for distinguishing between a few common activities, specifically with fall detection in mind. and dynamic environments. High-level knowledge was fused with low-level feature-based classification to handle a time-varying background, and a decision process based on a fuzzy logic inference system was used to detach the moving objects from the human silhouette. One central task in silhouette extraction is background modeling. Once a background model is established, those image regions with significantly different characteristics from the background are considered foreground objects. In (5), a Least Median of Squares method was used to construct a background model, and in (6), a differencing function was proposed to extract moving human silhouettes. (7) demonstrated a non-parametric kernel density estimation method to model and subtract the human from a background. The adaptive background updating handles small motion in the background scene, such as moving tree branches. A slightly different approach outlined in (8) is based on processing in the YUV color space, and is capable of detecting shadows and extracting