We describe a new method for comparing frame appearance in a frame-to-model 3-D mapping and tracking system using an low dynamic range (LDR) RGB-D camera which is robust to brightness changes caused by auto exposure. It is based on a normalised radiance measure which is invariant to exposure changes and not only robustifies the tracking under changing lighting conditions, but also enables the following exposure compensation perform accurately to allow online building of high dynamic range (HDR) maps. The latter facilitates the frame-to-model tracking to minimise drift as well as better capturing light variation within the scene. Results from experiments with synthetic and real data demonstrate that the method provides both improved tracking and maps with far greater dynamic range of luminosity.
Normalized cross correlation (NCC) has been widely applied in visual tracking @cite_4 to deal with challenging lighting condition but its computational cost grows exponentially with the size of patch. Small patches are sensitive to image noise and bring many local minimum (Fig. ). In addition, the 3-D HDR texture capturing is not addressed in the paper. HDR video capture using high-end stereo rig @cite_22 @cite_5 is also relevant to the topic since it involves estimating disparity between binocular views so that LDR frames captured by both frame can be integrated into a single stream of HDR video @cite_5 , but the high quality HDR video is the main focus of the group of approach rather than a full 3-D model.
@cite_5 @cite_4 @cite_22
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High dynamic range (HDR) imaging has been attracting much attention as a technology that can provide immersive experience. Its ultimate goal is to provide better quality of experience (QoE) via enhanced contrast. In this paper, we analyze perceptual experience of tone-mapped HDR videos both explicitly by conducting a subjective questionnaire assessment and implicitly by using EEG and peripheral physiological signals. From the results of the subjective assessment, it is revealed that tone-mapped HDR videos are more interesting and more natural, and give better quality than low dynamic range (LDR) videos. Physiological signals were recorded during watching tone-mapped HDR and LDR videos, and classification systems are constructed to explore perceptual difference captured by the physiological signals. Significant difference in the physiological signals is observed between tone-mapped HDR and LDR videos in the classification under both a subject-dependent and a subject-independent scenarios. Also, significant difference in the signals between high versus low perceived contrast and overall quality is detected via classification under the subject-dependent scenario. Moreover, it is shown that features extracted from the gamma frequency band are effective for classification. To overcome the dynamic range limitations in images taken with regular consumer cameras, several methods exist for creating high dynamic range (HDR) content. Current low-budget solutions apply a temporal exposure bracketing which is not applicable for dynamic scenes or HDR video. In this article, a framework is presented that utilizes two cameras to realize a spatial exposure bracketing, for which the different exposures are distributed among the cameras. Such a setup allows for HDR images of dynamic scenes and HDR video due to its frame by frame operating principle, but faces challenges in the stereo matching and HDR generation steps. Therefore, the modules in this framework are selected to alleviate these challenges and to properly handle under- and oversaturated regions. In comparison to existing work, the camera response calculation is shifted to an offline process and a masking with a saturation map before the actual HDR generation is proposed. The first aspect enables the use of more complex camera setups with different sensors and provides robust camera responses. The second one makes sure that only necessary pixel values are used from the additional camera view, and thus, reduces errors in the final HDR image. The resulting HDR images are compared with the quality metric HDR-VDP-2 and numerical results are given for the first time. For the Middlebury test images, an average gain of 52 points on a 0-100 mean opinion score is achieved in comparison to temporal exposure bracketing with camera motion. Finally, HDR video results are provided. We propose an automatic method to infer high dynamic range illumination from a single, limited field-of-view, low dynamic range photograph of an indoor scene. In contrast to previous work that relies on specialized image capture, user input, and or simple scene models, we train an end-to-end deep neural network that directly regresses a limited field-of-view photo to HDR illumination, without strong assumptions on scene geometry, material properties, or lighting. We show that this can be accomplished in a three step process: 1) we train a robust lighting classifier to automatically annotate the location of light sources in a large dataset of LDR environment maps, 2) we use these annotations to train a deep neural network that predicts the location of lights in a scene from a single limited field-of-view photo, and 3) we fine-tune this network using a small dataset of HDR environment maps to predict light intensities. This allows us to automatically recover high-quality HDR illumination estimates that significantly outperform previous state-of-the-art methods. Consequently, using our illumination estimates for applications like 3D object insertion, produces photo-realistic results that we validate via a perceptual user study. Acquiring High Dynamic Range (HDR) light-fields from several images with different exposures (sensor integration periods) has been widely considered for static camera positions. In this paper a new approach is proposed that enables 3D HDR environment maps to be acquired directly from a dynamic set of images in real-time. In particular a method will be proposed to use an RGB-D camera as a dynamic light-field sensor, based on a dense real-time 3D tracking and mapping approach, that avoids the need for a light-probe or the observation of reflective surfaces. The 6dof pose and dense scene structure will be estimated simultaneously with the observed dynamic range so as to compute the radiance map of the scene and fuse a stream of low dynamic range images (LDR) into an HDR image. This will then be used to create an arbitrary number of virtual omni-directional light-probes that will be placed at the positions where virtual augmented objects will be rendered. In addition, a solution is provided for the problem of automatic shutter variations in visual SLAM. Augmented reality results are provided which demonstrate real-time 3D HDR mapping, virtual light-probe synthesis and light source detection for rendering reflective objects with shadows seamlessly with the real video stream in real-time. Camera sensors can only capture a limited range of luminance simultaneously, and in order to create high dynamic range (HDR) images a set of different exposures are typically combined. In this paper we address the problem of predicting information that have been lost in saturated image areas, in order to enable HDR reconstruction from a single exposure. We show that this problem is well-suited for deep learning algorithms, and propose a deep convolutional neural network (CNN) that is specifically designed taking into account the challenges in predicting HDR values. To train the CNN we gather a large dataset of HDR images, which we augment by simulating sensor saturation for a range of cameras. To further boost robustness, we pre-train the CNN on a simulated HDR dataset created from a subset of the MIT Places database. We demonstrate that our approach can reconstruct high-resolution visually convincing HDR results in a wide range of situations, and that it generalizes well to reconstruction of images captured with arbitrary and low-end cameras that use unknown camera response functions and post-processing. Furthermore, we compare to existing methods for HDR expansion, and show high quality results also for image based lighting. Finally, we evaluate the results in a subjective experiment performed on an HDR display. This shows that the reconstructed HDR images are visually convincing, with large improvements as compared to existing methods. Videos contain highly redundant information between frames. Such redundancy has been studied extensively in video compression and encoding, but is less explored for more advanced video processing. In this paper, we propose a learnable unified framework for propagating a variety of visual properties of video images, including but not limited to color, high dynamic range (HDR), and segmentation mask, where the properties are available for only a few key-frames. Our approach is based on a temporal propagation network (TPN), which models the transition-related affinity between a pair of frames in a purely data-driven manner. We theoretically prove two essential properties of TPN: (a) by regularizing the global transformation matrix as orthogonal, the “style energy” of the property can be well preserved during propagation; and (b) such regularization can be achieved by the proposed switchable TPN with bi-directional training on pairs of frames. We apply the switchable TPN to three tasks: colorizing a gray-scale video based on a few colored key-frames, generating an HDR video from a low dynamic range (LDR) video and a few HDR frames, and propagating a segmentation mask from the first frame in videos. Experimental results show that our approach is significantly more accurate and efficient than the state-of-the-art methods. High dynamic range (HDR) imaging from a set of sequential exposures is an easy way to capture high-quality images of static scenes, but suffers from artifacts for scenes with significant motion. In this paper, we propose a new approach to HDR reconstruction that draws information from all the exposures but is more robust to camera scene motion than previous techniques. Our algorithm is based on a novel patch-based energy-minimization formulation that integrates alignment and reconstruction in a joint optimization through an equation we call the HDR image synthesis equation. This allows us to produce an HDR result that is aligned to one of the exposures yet contains information from all of them. We present results that show considerable improvement over previous approaches. Underexposed video enhancement aims at revealing hidden details that are barely noticeable in LDR video frames with noise. Previous work typically relies on a single heuristic tone mapping curve to expand the dynamic range, which inevitably leads to uneven exposure and visual artifacts. In this paper, we present a novel approach for underexposed video enhancement using an efficient perception-driven progressive fusion. For an input underexposed video, we first remap each video frame using a series of tentative tone mapping curves to generate an multi-exposure image sequence that contains different exposed versions of the original video frame. Guided by some visual perception quality measures encoding the desirable exposed appearance, we locate all the best exposed regions from multi-exposure image sequences and then integrate them into a well-exposed video in a temporally consistent manner. Finally, we further perform an effective texture-preserving spatio-temporal filtering on this well-exposed video to obtain a high-quality noise-free result. Experimental results have shown that the enhanced video exhibits uniform exposure, brings out noticeable details, preserves temporal coherence, and avoids visual artifacts. Besides, we demonstrate applications of our approach to a set of problems including video dehazing, video denoising and HDR video reconstruction. Recently, high dynamic range (HDR) imaging has attracted much attention as a technology to reflect human visual characteristics owing to the development of the display and camera technology. This paper proposes a novel deep neural network model that reconstructs an HDR image from a single low dynamic range (LDR) image. The proposed model is based on a convolutional neural network composed of dilated convolutional layers and infers LDR images with various exposures and illumination from a single LDR image of the same scene. Then, the final HDR image can be formed by merging these inference results. It is relatively simple for the proposed method to find the mapping between the LDR and an HDR with a different bit depth because of the chaining structure inferring the relationship between the LDR images with brighter (or darker) exposures from a given LDR image. The method not only extends the range but also has the advantage of restoring the light information of the actual physical world. The proposed method is an end-to-end reconstruction process, and it has the advantage of being able to easily combine a network to extend an additional range. In the experimental results, the proposed method shows quantitative and qualitative improvement in performance, compared with the conventional algorithms. Producing a high dynamic range (HDR) image from a set of images with different exposures is a challenging process for dynamic scenes. A category of existing techniques first register the input images to a reference image and then merge the aligned images into an HDR image. However, the artifacts of the registration usually appear as ghosting and tearing in the final HDR images. In this paper, we propose a learning-based approach to address this problem for dynamic scenes. We use a convolutional neural network (CNN) as our learning model and present and compare three different system architectures to model the HDR merge process. Furthermore, we create a large dataset of input LDR images and their corresponding ground truth HDR images to train our system. We demonstrate the performance of our system by producing high-quality HDR images from a set of three LDR images. Experimental results show that our method consistently produces better results than several state-of-the-art approaches on challenging scenes. Image correction aims to adjust an input image into a visually pleasing one. Existing approaches are proposed mainly from the perspective of image pixel manipulation. They are not effective to recover the details in the under over exposed regions. In this paper, we revisit the image formation procedure and notice that the missing details in these regions exist in the corresponding high dynamic range (HDR) data. These details are well perceived by the human eyes but diminished in the low dynamic range (LDR) domain because of the tone mapping process. Therefore, we formulate the image correction task as an HDR transformation process and propose a novel approach called Deep Reciprocating HDR Transformation (DRHT). Given an input LDR image, we first reconstruct the missing details in the HDR domain. We then perform tone mapping on the predicted HDR data to generate the output LDR image with the recovered details. To this end, we propose a united framework consisting of two CNNs for HDR reconstruction and tone mapping. They are integrated end-to-end for joint training and prediction. Experiments on the standard benchmarks demonstrate that the proposed method performs favorably against state-of-the-art image correction methods. High dynamic range (HDR) imaging provides the capability of handling real world lighting as opposed to the traditional low dynamic range (LDR) which struggles to accurately represent images with higher dynamic range. However, most imaging content is still available only in LDR. This paper presents a method for generating HDR content from LDR content based on deep Convolutional Neural Networks (CNNs) termed ExpandNet. ExpandNet accepts LDR images as input and generates images with an expanded range in an end-to-end fashion. The model attempts to reconstruct missing information that was lost from the original signal due to quantization, clipping, tone mapping or gamma correction. The added information is reconstructed from learned features, as the network is trained in a supervised fashion using a dataset of HDR images. The approach is fully automatic and data driven; it does not require any heuristics or human expertise. ExpandNet uses a multiscale architecture which avoids the use of upsampling layers to improve image quality. The method performs well compared to expansion inverse tone mapping operators quantitatively on multiple metrics, even for badly exposed inputs. High dynamic range (HDR) imaging is an area of increasing importance, but most display devices still have limited dynamic range (LDR). Various techniques have been proposed for compressing the dynamic range while retaining important visual information. Multi-scale image processing techniques, which are widely used for many image processing tasks, have a reputation of causing halo artifacts when used for range compression. However, we demonstrate that they can work when properly implemented. We use a symmetrical analysis-synthesis filter bank, and apply local gain control to the subbands. We also show that the technique can be adapted for the related problem of "companding", in which an HDR image is converted to an LDR image, and later expanded back to high dynamic range. Inferring a high dynamic range (HDR) image from a single low dynamic range (LDR) input is an ill-posed problem where we must compensate lost data caused by under- over-exposure and color quantization. To tackle this, we propose the first deep-learning-based approach for fully automatic inference using convolutional neural networks. Because a naive way of directly inferring a 32-bit HDR image from an 8-bit LDR image is intractable due to the difficulty of training, we take an indirect approach; the key idea of our method is to synthesize LDR images taken with different exposures (i.e., bracketed images) based on supervised learning, and then reconstruct an HDR image by merging them. By learning the relative changes of pixel values due to increased decreased exposures using 3D deconvolutional networks, our method can reproduce not only natural tones without introducing visible noise but also the colors of saturated pixels. We demonstrate the effectiveness of our method by comparing our results not only with those of conventional methods but also with ground-truth HDR images. Outdoor lighting has extremely high dynamic range. This makes the process of capturing outdoor environment maps notoriously challenging since special equipment must be used. In this work, we propose an alternative approach. We first capture lighting with a regular, LDR omnidirectional camera, and aim to recover the HDR after the fact via a novel, learning-based inverse tonemapping method. We propose a deep autoencoder framework which regresses linear, high dynamic range data from non-linear, saturated, low dynamic range panoramas. We validate our method through a wide set of experiments on synthetic data, as well as on a novel dataset of real photographs with ground truth. Our approach finds applications in a variety of settings, ranging from outdoor light capture to image matching. Abstract High dynamic range (HDR) imaging technology is becoming increasingly popular in various applications. A common approach to get an HDR image is the multiple exposed images fusion. However, the phenomenon of ghosting artifacts is brought in for the scene with non-static objects. This paper proposes a ghost-free HDR image synthesis algorithm that utilizes a sparse representation framework. Based on the dependency among adjacent low dynamic range (LDR) images and the sparsity of the moving object that leads to the ghost artifacts, we formulate the problem into two steps: moving object detection and ghost free HDR generation. In the moving object detection step, we formulate the problem as sparse representation due to the sparsity and instantaneous of the moving objects. In the HDR generation step, joint weighting is proposed to generate a ghost-free HDR image from the reference image. Experiments show that the proposed algorithm outperforms the state-of-the-art methods favorably on the textures and colors. Measuring visual quality, as perceived by human observers, is becoming increasingly important in the many applications in which humans are the ultimate consumers of visual information. This paper assesses the visual quality in mapping of high dynamic range (HDR) images to standard dynamic range (SDR) images with 8 bits color pixel. In previous work, the Tone-Mapped image Quality Index (TMQI) compares the original HDR image with the rendered SDR image. TMQI quantifies distortions locally and pools them by uniform averaging, in addition to measuring naturalness of the SDR image. For SDR images, perceptual pooling strategies have improved correlation of image quality assessment (IQA) algorithms with subjective scores. The primary contributions of this paper are: (1) integrating local information-based pooling strategies in the TMQI IQA algorithm, (2) measuring image naturalness by using mean-subtracted contrast-normalized pixels, and (3) testing the proposed methods on JPEG compressed tone-mapped images and tone-mapped images for SDR displays using subjective scores. Transferring a low-dynamic-range (LDR) image to a high-dynamic-range (HDR) image, which is the so-called inverse tone mapping (iTM), is an important imaging technique to improve visual effects of imaging devices. In this paper, we propose a novel deep learning-based iTM method, which learns an inverse tone mapping network with a generative adversarial regularizer. In the framework of alternating optimization, we learn a U-Net-based HDR image generator to transfer input LDR images to HDR ones, and a simple CNN-based discriminator to classify the real HDR images and the generated ones. Specifically, when learning the generator we consider the content-related loss and the generative adversarial regularizer jointly to improve the stability and the robustness of the generated HDR images. Using the learned generator as the proposed inverse tone mapping network, we achieve superior iTM results to the state-of-the-art methods consistently. Recently, an increasing number of tone-mapping operators (TMOs) have been proposed in order to display high dynamic nge (HDR) images on low dynamic range (LDR) devices. Developing perceptually consistent image quality assessment (QA) measures for TMO is highly desired because traditional LDR based IQA methods cannot support the cross dynamic range quality comparison. In this paper, a novel objective quality assessment method is proposed on the basis of sparse-domain representation, which has been well advocated as a powerful tool in describing natural sparse signals with the over-complete dictionary. Specifically, two indices, incorporating both local and global features extracted from sparsely represented coefficients, are introduced to simulate the human visual system (HVS) characteristics on HDR images. The local feature measures the sparse-domain similarity between the pristine HDR and tone-mapped L R images by leveraging the intrinsic structure with sparse coding. On the other hand, benefiting from the natural scene statistics (NSS), the global features are recovered from the sparse coefficients to account for the natural behaviors of tone-mapped images. Combining the local sparse-domain similarity and the global “naturalness” prior, validations on the public database show that the proposed sparse-domain model for tone-mapped images (SMTI) provides accurate predictions on the human perception of tone-mapped images. Reverse-tone-mapping operators (rTMOs) enhance low-dynamic-range images and videos for display on high-dynamic-range monitors. A common problem faced by previous rTMOs is the handling of under or overexposed content. Under such conditions, they may not be effective, and even cause loss and reversal of visible contrast. We present an rTMO based on cross-bilateral filtering that generates high-quality HDR images and videos for a wide range of exposures. Experiments performed using an objective image quality metric show that our approach is the only technique available that can gracefully enhance perceived details across a large range of image exposures.