We consider the one-to-one Pickup and Delivery Problem (PDP) in Euclidean Space with arbitrary dimension @math where @math transportation requests are picked i.i.d. with a separate origin-destination pair for each object to be moved. First, we consider the problem from the customer perspective where the objective is to compute a plan for transporting the objects such that the Euclidean distance traveled by the vehicles when carrying objects is minimized. We develop a polynomial time asymptotically optimal algorithm for vehicles with capacity @math for this case. This result also holds imposing LIFO constraints for loading and unloading objects. Secondly, we extend our algorithm to the classical single-vehicle PDP where the objective is to minimize the total distance traveled by the vehicle and present results indicating that the extended algorithm is asymptotically optimal for a fixed vehicle capacity if the origins and destinations are picked i.i.d. using the same distribution.
As noted by many authors, the PDP problem generalizes the classical TSP problem and is thus NP complete for @math . Guan @cite_4 has shown that the PDP problem is NP complete for @math and @math and Guan also shows how to solve this version in linear time if we allow temporarily dropping objects. @cite_0 present asymptotically optimal algorithms for @math (SCP) and @math where the origins are picked i.i.d. and the destinations are picked i.i.d. from separate distributions.
@cite_0 @cite_4
2241606427 2000628435
Consider the problem of transporting a set of objects between the vertices of a path by a vehicle which has limited capacity. The problem of finding a shortest tour for the vehicle to transport all objects from their initial vertices to their destination vertices is a fundamental problem in motion planning. It is shown that the problem is NP-complete if every object must be transported directly from its initial vertex to its destination. However, if objects can be dropped at intermediate vertices along its tour and picked up later then the problem can be solved in linear time. It is also shown that if the underlying graph is a tree, instead of a path, then the problem is NP-complete even if objects can be dropped at intermediate vertices. In this paper we study noisy sorting without re-sampling. In this problem there is an unknown order @math for all pairs @math , where @math is a constant and @math for all @math and @math . It is assumed that the errors are independent. Given the status of the queries the goal is to find the maximum likelihood order. In other words, the goal is find a permutation @math that minimizes the number of pairs @math where @math . The problem so defined is the feedback arc set problem on distributions of inputs, each of which is a tournament obtained as a noisy perturbations of a linear order. Note that when @math and @math is large, it is impossible to recover the original order @math . It is known that the weighted feedback are set problem on tournaments is NP-hard in general. Here we present an algorithm of running time @math and sampling complexity @math that with high probability solves the noisy sorting without re-sampling problem. We also show that if @math is an optimal solution of the problem then it is close'' to the original order. More formally, with high probability it holds that @math and @math . Our results are of interest in applications to ranking, such as ranking in sports, or ranking of search items based on comparisons by experts. We consider the following variants of the bandwidth minimization problem: (1) the cycle-bandwidth problem which for a given graph G and positive integer k, asks if there is a circular layout such that every pair of adjacent vertexes have a distance at most k, (2) the separation problem which asks if there is a linear layout such that every pair of adjacent vertexes have a distance greater than k, and (3) the cycle-separation problem which asks if there is a circular layout such that every pair of adjacent vertexes have a distance greater than k.We show that the cycle-bandwidth problem is NP-complete for each fixed @math the separation and cycle-separation problems are both NP-complete for each fixed @math , and the directed separation problem is NP-complete for arbitrary k. We give polynomial time algorithms for several special cases of the directed separation problem. Finally, we show the relationships of the directed separation problem with several scheduling problems by giving reduct... The Near-Bipartiteness problem is that of deciding whether or not the vertices of a graph can be partitioned into sets @math and @math , where @math is an independent set and @math induces a forest. The set @math in such a partition is said to be an independent feedback vertex set. Yang and Yuan proved that Near-Bipartiteness is polynomial-time solvable for graphs of diameter 2 and NP-complete for graphs of diameter 4. We show that Near-Bipartiteness is NP-complete for graphs of diameter 3, resolving their open problem. We also generalise their result for diameter 2 by proving that even the problem of computing a minimum independent feedback vertex is polynomial-time solvable for graphs of diameter 2. Pickup and delivery problems (PDPs), in which objects or people have to be transported between specific locations, are among the most common combinatorial problems in real-world logistical operations. A widely-encountered type of PDP is the Stacker Crane Problem (SCP), where each commodity customer is associated with a pickup location and a delivery location, and the objective is to find a minimum-length tour visiting all locations with the constraint that each pickup location and its associated delivery location are visited in immediate, consecutive order. The SCP is NP-Hard and the best known approximation algorithm only provides a 9 5 approximation ratio. In this paper, we examine an embedding of the SCP within a stochastic framework, and our objective is three-fold: First, we describe a large class of algorithms for the SCP, where every member is asymptotically optimal, i.e., it produces, almost surely, a solution approaching the optimal one as the number of pickups deliveries goes to infinity; moreover, one can achieve computational complexity O(n2+e) within the class, where n is the number of pickup delivery pairs and e is an arbitrarily small positive constant. Second, we characterize the length of the optimal SCP tour asymptotically. Finally, we study a dynamic version of the SCP, whereby pickup and delivery requests arrive according to a Poisson process, and which serves as a model for large-scale demand-responsive transport (DRT) systems. For such a dynamic counterpart of the SCP, we derive a necessary and sufficient condition for the existence of stable vehicle routing policies, which depends only on the workspace geometry, the distributions of pickup and delivery points, the arrival rate of requests, and the number of vehicles. Our results leverage a novel connection between the Euclidean Bipartite Matching Problem and the theory of random permutations, and, for the dynamic setting, exhibit novel features that are absent in traditional spatially-distributed queueing systems. The traveling salesman problem (TSP) is a canonical NP-complete problem which is proved by Trevisan [SIAM J. Comput., 30 (2000), pp. 475--485] to be MAX-SNP hard even on high-dimensional Euclidean metrics. To circumvent this hardness, researchers have been developing approximation schemes for „simpler” instances of the problem. For instance, the algorithms of Arora and of Talwar show how to approximate TSP on low-dimensional metrics (for different notions of metric dimension). However, a feature of most current notions of metric dimension is that they are „local”: the definitions require every local neighborhood to be well-behaved. In this paper, we define a global notion of dimension that generalizes the popular notion of doubling dimension, but still allows some small dense regions; e.g., it allows some metrics that contain cliques of size @math . Given a metric with global dimension @math , we give a @math -approximation algorithm that runs in subexponential time, i.e., in $ (O(n^... One of the fundamental clustering problems is to assign @math points into @math clusters based on minimal sum-of-squared distances (MSSC), which is known to be NP-hard. In this paper, by using matrix arguments, we first model MSSC as a so-called 0-1 semidefinite programming (SDP) problem. We show that our 0-1 SDP model provides a unified framework for several clustering approaches such as normalized k-cut and spectral clustering. Moreover, the 0-1 SDP model allows us to solve the underlying problem approximately via the linear programming and SDP relaxations. Second, we consider the issue of how to extract a feasible solution of the original 0-1 SDP model from the optimal solution of the relaxed SDP problem. By using principal component analysis, we develop a rounding procedure to construct a feasible partitioning from a solution of the relaxed problem. In our rounding procedure, we need to solve a K-means clustering problem in @math , which can be done in @math time. In case of biclustering, the running time of our rounding procedure can be reduced to @math . We show that our algorithm provides a 2-approximate solution to the original problem. Promising numerical results for biclustering based on our new method are reported. One of the classic results in scheduling theory is the @math -approximation algorithm by Lenstra, Shmoys, and Tardos for the problem of scheduling jobs to minimize makespan on unrelated machines; i.e., job @math requires time @math if processed on machine @math . More than two decades after its introduction it is still the algorithm of choice even in the restricted model where processing times are of the form @math . This problem, also known as the restricted assignment problem, is NP-hard to approximate within a factor less than @math , which is also the best known lower bound for the general version. Our main result is a polynomial time algorithm that estimates the optimal makespan of the restricted assignment problem within a factor @math , where @math is an arbitrarily small constant. The result is obtained by upper bounding the integrality gap of a certain strong linear program, known as the configuration LP, that was previously successfu... For certain subclasses of NP, @math P, or #P characterized by local constraints, it is known that if there exist any problems within that subclass that are not polynomial time computable, then all the problems in the subclass are NP-complete, @math P-complete, or #P-complete. Such dichotomy results have been proved for characterizations such as constraint satisfaction problems and directed and undirected graph homomorphism problems, often with additional restrictions. Here we give a dichotomy result for the more expressive framework of Holant problems. For example, these additionally allow for the expression of matching problems, which have had pivotal roles in the development of complexity theory. As our main result we prove the dichotomy theorem that, for the class @math P, every set of symmetric Holant signatures of any arities that is not polynomial time computable is @math P-complete. The result exploits some special properties of the class @math P and characterizes four distinct tractable ... We consider the problem of learning in single-player and multiplayer multiarmed bandit models. Bandit problems are classes of online learning problems that capture exploration versus exploitation tradeoffs. In a multiarmed bandit model, players can pick among many arms, and each play of an arm generates an i.i.d. reward from an unknown distribution. The objective is to design a policy that maximizes the expected reward over a time horizon for a single-player setting and the sum of expected rewards for the multiplayer setting. In the multiplayer setting, arms may give different rewards to different players. There is no separate channel for coordination among the players. Any attempt at communication is costly and adds to regret. We propose two decentralizable policies, @math ( @math - @math ) and @math - @math , that can be used in both single-player and multiplayer settings. These policies are shown to yield expected regret that grows, at most, as @math (and @math under some assumption). It is well known that @math is the lower bound on the rate of growth of regret even in a centralized case. The proposed algorithms improve on prior work where regret grew at @math . More fundamentally, these policies address the question of additional cost incurred in decentralized online learning, suggesting that there is, at most, an @math -factor cost in terms of the order of regret. This solves a problem of relevance in many domains and had been open for a while. We consider the problem of learning in single-player and multiplayer multiarmed bandit models. Bandit problems are classes of online learning problems that capture exploration versus exploitation tradeoffs. In a multiarmed bandit model, players can pick among many arms, and each play of an arm generates an i.i.d. reward from an unknown distribution. The objective is to design a policy that maximizes the expected reward over a time horizon for a single player setting and the sum of expected rewards for the multiplayer setting. In the multiplayer setting, arms may give different rewards to different players. There is no separate channel for coordination among the players. Any attempt at communication is costly and adds to regret. We propose two decentralizable policies, @math ( @math - @math ) and @math - @math , that can be used in both single player and multiplayer settings. These policies are shown to yield expected regret that grows at most as O( @math ). It is well known that @math is the lower bound on the rate of growth of regret even in a centralized case. The proposed algorithms improve on prior work where regret grew at O( @math ). More fundamentally, these policies address the question of additional cost incurred in decentralized online learning, suggesting that there is at most an @math -factor cost in terms of order of regret. This solves a problem of relevance in many domains and had been open for a while. As battery-powered mobile devices become more popular and energy hungry, wireless power transfer technology, which allows the power to be transferred from a charger to ambient devices wirelessly, receives intensive interests. Existing schemes mainly focus on the power transfer efficiency but overlook the health impairments caused by RF exposure. In this paper, we study the safe charging problem (SCP) of scheduling power chargers so that more energy can be received while no location in the field has electromagnetic radiation (EMR) exceeding a given threshold @math . We show that SCP is NP-hard and propose a solution, which provably outperforms the optimal solution to SCP with a relaxed EMR threshold @math . Testbed results based on 8 Powercast TX91501 chargers validate our results. Extensive simulation results show that the gap between our solution and the optimal one is only 6.7 when @math , while a naive greedy algorithm is 34.6 below our solution. Given a simple undirected graph @math and a positive integer @math , the maximum vertex coverage problem (MVC) is the problem of finding a set @math of @math vertices of @math such that the number of edges having at least one endpoint in @math is as large as possible. The problem is NP-hard even in bipartite graphs, as shown in two recent papers [N. Apollonio and B. Simeone, Discrete Appl. Math., 165 (2014), pp. 37--48; G. Joret and A. Vetta, Reducing the Rank of a Matroid, preprint, arXiv:1211.4853v1 [cs.DS], 2012]. By exploiting the structure of the fractional optimal solutions of a linear programming formulation for the maximum coverage problem, we provide a @math -approximation algorithm for the problem. The algorithm immediately extends to the weighted version of MVC. Stable Marriage is a fundamental problem to both computer science and economics. Four well-known NP-hard optimization versions of this problem are the Sex-Equal Stable Marriage (SESM), Balanced Stable Marriage (BSM), max-Stable Marriage with Ties (max-SMT) and min-Stable Marriage with Ties (min-SMT) problems. In this paper, we analyze these problems from the viewpoint of Parameterized Complexity. We conduct the first study of these problems with respect to the parameter treewidth. First, we study the treewidth @math of the primal graph. We establish that all four problems are W[1]-hard. In particular, while it is easy to show that all four problems admit algorithms that run in time @math , we prove that all of these algorithms are likely to be essentially optimal. Next, we study the treewidth @math of the rotation digraph. In this context, the max-SMT and min-SMT are not defined. For both SESM and BSM, we design (non-trivial) algorithms that run in time @math . Then, for both SESM and BSM, we also prove that unless SETH is false, algorithms that run in time @math do not exist for any fixed @math . We thus present a comprehensive, complete picture of the behavior of central optimization versions of Stable Marriage with respect to treewidth. We study the optimal design problems where the goal is to choose a set of linear measurements to obtain the most accurate estimate of an unknown vector in @math dimensions. We study the @math -optimal design variant where the objective is to minimize the average variance of the error in the maximum likelihood estimate of the vector being measured. The problem also finds applications in sensor placement in wireless networks, sparse least squares regression, feature selection for @math -means clustering, and matrix approximation. In this paper, we introduce proportional volume sampling to obtain improved approximation algorithms for @math -optimal design. Our main result is to obtain improved approximation algorithms for the @math -optimal design problem by introducing the proportional volume sampling algorithm. Our results nearly optimal bounds in the asymptotic regime when the number of measurements done, @math , is significantly more than the dimension @math . We also give first approximation algorithms when @math is small including when @math . The proportional volume-sampling algorithm also gives approximation algorithms for other optimal design objectives such as @math -optimal design and generalized ratio objective matching or improving previous best known results. Interestingly, we show that a similar guarantee cannot be obtained for the @math -optimal design problem. We also show that the @math -optimal design problem is NP-hard to approximate within a fixed constant when @math . Subset Sum is a classical optimization problem taught to undergraduates as an example of an NP-hard problem, which is amenable to dynamic programming, yielding polynomial running time if the input numbers are relatively small. Formally, given a set @math of @math positive integers and a target integer @math , the Subset Sum problem is to decide if there is a subset of @math that sums up to @math . Dynamic programming yields an algorithm with running time @math . Recently, the authors [SODA '17] improved the running time to @math , and it was further improved to @math by a somewhat involved randomized algorithm by Bringmann [SODA '17], where @math hides polylogarithmic factors. Here, we present a new and significantly simpler algorithm with running time @math . While not the fastest, we believe the new algorithm and analysis are simple enough to be presented in an algorithms class, as a striking example of a divide-and-conquer algorithm that uses FFT to a problem that seems (at first) unrelated. In particular, the algorithm and its analysis can be described in full detail in two pages (see pages 3-5). Consider an Erdos---Renyi random graph in which each edge is present independently with probability @math 1 2, except for a subset @math CN of the vertices that form a clique (a completely connected subgraph). We consider the problem of identifying the clique, given a realization of such a random graph. The algorithm of (ANALCO. SIAM, pp 67---75, 2011) provably identifies the clique @math CN in linear time, provided @math |CN|?1.261N. Spectral methods can be shown to fail on cliques smaller than @math N. In this paper we describe a nearly linear-time algorithm that succeeds with high probability for @math |CN|?(1+?)N e for any @math ?>0. This is the first algorithm that provably improves over spectral methods. We further generalize the hidden clique problem to other background graphs (the standard case corresponding to the complete graph on @math N vertices). For large-girth regular graphs of degree @math (Δ+1) we prove that so-called local algorithms succeed if @math |CN|?(1+?)N eΔ and fail if @math |CN|≤(1-?)N eΔ. We consider the following generalization of the binary search problem. A search strategy is required to locate an unknown target node @math in a given tree @math . Upon querying a node @math of the tree, the strategy receives as a reply an indication of the connected component of @math containing the target @math . The cost of querying each node is given by a known non-negative weight function, and the considered objective is to minimize the total query cost for a worst-case choice of the target. Designing an optimal strategy for a weighted tree search instance is known to be strongly NP-hard, in contrast to the unweighted variant of the problem which can be solved optimally in linear time. Here, we show that weighted tree search admits a quasi-polynomial time approximation scheme: for any @math , there exists a @math -approximation strategy with a computation time of @math . Thus, the problem is not APX-hard, unless @math . By applying a generic reduction, we obtain as a corollary that the studied problem admits a polynomial-time @math -approximation. This improves previous @math -approximation approaches, where the @math -notation disregards @math -factors. We study inherent structural properties of a strongly NP-hard problem of scheduling @math jobs with release times and due dates on a single machine to minimize the number of late jobs. Our study leads to two polynomial-time algorithms. The first algorithm with the time complexity @math solves the problem if during its execution no job with some special property occurs. The second algorithm solves the version of the problem when all jobs have the same length. The time complexity of the latter algorithm is @math , which is an improvement over the earlier known algorithm with the time complexity @math . We investigate the minimization of Newton's functional for the problem of the body of minimal resistance with maximal height @math cite butt in the class of convex developable functions defined in a disc. This class is a natural candidate to find a (non-radial) minimizer in accordance with the results of cite lrp2. We prove that the minimizer in this class has a minimal set in the form of a regular polygon with @math sides centered in the disc, and numerical experiments indicate that the natural number @math is a non-decreasing function of @math . The corresponding functions all achieve a lower value of the functional than the optimal radially symmetric function with the same height @math .