Mobile Context-Aware Recommender Systems can be naturally modelled as an exploration exploitation trade-off (exr exp) problem, where the system has to choose between maximizing its expected rewards dealing with its current knowledge (exploitation) and learning more about the unknown user's preferences to improve its knowledge (exploration). This problem has been addressed by the reinforcement learning community but they do not consider the risk level of the current user's situation, where it may be dangerous to recommend items the user may not desire in her current situation if the risk level is high. We introduce in this paper an algorithm named R-UCB that considers the risk level of the user's situation to adaptively balance between exr and exp. The detailed analysis of the experimental results reveals several important discoveries in the exr exp behaviour.
In @cite_12 , the authors propose to solve bandit problem in dynamic environment by combining the UCB with the @math -greedy strategy and they dynamically update the @math exploration value. At each iteration, they run a sampling procedure to select a new @math from a finite set of candidates. The probabilities associated to the candidates are uniformly initialized and updated with the Exponentiated Gradient (EG) @cite_16 . This updating rule increases the probability of a candidate @math if it leads to a user's click. Compared to both @math -beginning and @math -decreasing, this technique gives better results. @cite_9 @cite_22 describe a smart way to balance exr exp, but do not consider the user's situation and its associated risk during the recommendation.
@cite_9 @cite_16 @cite_22 @cite_12
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We investigate the minimization of Newton's functional for the problem of the body of minimal resistance with maximal height @math cite butt in the class of convex developable functions defined in a disc. This class is a natural candidate to find a (non-radial) minimizer in accordance with the results of cite lrp2. We prove that the minimizer in this class has a minimal set in the form of a regular polygon with @math sides centered in the disc, and numerical experiments indicate that the natural number @math is a non-decreasing function of @math . The corresponding functions all achieve a lower value of the functional than the optimal radially symmetric function with the same height @math . Two of the leading approaches for model-free reinforcement learning are policy gradient methods and @math -learning methods. @math -learning methods can be effective and sample-efficient when they work, however, it is not well-understood why they work, since empirically, the @math -values they estimate are very inaccurate. A partial explanation may be that @math -learning methods are secretly implementing policy gradient updates: we show that there is a precise equivalence between @math -learning and policy gradient methods in the setting of entropy-regularized reinforcement learning, that "soft" (entropy-regularized) @math -learning is exactly equivalent to a policy gradient method. We also point out a connection between @math -learning methods and natural policy gradient methods. Experimentally, we explore the entropy-regularized versions of @math -learning and policy gradients, and we find them to perform as well as (or slightly better than) the standard variants on the Atari benchmark. We also show that the equivalence holds in practical settings by constructing a @math -learning method that closely matches the learning dynamics of A3C without using a target network or @math -greedy exploration schedule. Consider the problem of approximating the optimal policy of a Markov decision process (MDP) by sampling state transitions. In contrast to existing reinforcement learning methods that are based on successive approximations to the nonlinear Bellman equation, we propose a Primal-Dual @math Learning method in light of the linear duality between the value and policy. The @math learning method is model-free and makes primal-dual updates to the policy and value vectors as new data are revealed. For infinite-horizon undiscounted Markov decision process with finite state space @math and finite action space @math , the @math learning method finds an @math -optimal policy using the following number of sample transitions @math where @math is an upper bound of mixing times across all policies and @math is a parameter characterizing the range of stationary distributions across policies. The @math learning method also applies to the computational problem of MDP where the transition probabilities and rewards are explicitly given as the input. In the case where each state transition can be sampled in @math time, the @math learning method gives a sublinear-time algorithm for solving the averaged-reward MDP. We present an algorithm for the statistical learning setting with a bounded exp-concave loss in @math dimensions that obtains excess risk @math with probability at least @math . The core technique is to boost the confidence of recent in-expectation @math excess risk bounds for empirical risk minimization (ERM), without sacrificing the rate, by leveraging a Bernstein condition which holds due to exp-concavity. We also show that with probability @math the standard ERM method obtains excess risk @math . We further show that a regret bound for any online learner in this setting translates to a high probability excess risk bound for the corresponding online-to-batch conversion of the online learner. Lastly, we present two high probability bounds for the exp-concave model selection aggregation problem that are quantile-adaptive in a certain sense. The first bound is a purely exponential weights type algorithm, obtains a nearly optimal rate, and has no explicit dependence on the Lipschitz continuity of the loss. The second bound requires Lipschitz continuity but obtains the optimal rate. Consider the consensus problem of minimizing @math , where @math and each @math is only known to the individual agent @math in a connected network of @math agents. To solve this problem and obtain the solution, all the agents collaborate with their neighbors through information exchange. This type of decentralized computation does not need a fusion center, offers better network load balance, and improves data privacy. This paper studies the decentralized gradient descent method [A. Nedic and A. Ozdaglar, IEEE Trans. Automat. Control, 54 (2009), pp. 48--61], in which each agent @math updates its local variable @math by combining the average of its neighbors' with a local negative-gradient step @math . The method is described by the iteration @math where @math is nonzero only if @math and @math are neighbors or @math and the matrix... In this paper, we use dynamical system to analyze the nonlinear weight dynamics of two-layered bias-free networks in the form of @math , where @math is ReLU nonlinearity. We assume that the input @math follow Gaussian distribution. The network is trained using gradient descent to mimic the output of a teacher network of the same size with fixed parameters @math using @math loss. We first show that when @math , the nonlinear dynamics can be written in close form, and converges to @math with at least @math probability, if random weight initializations of proper standard derivation ( @math ) is used, verifying empirical practice. For networks with many ReLU nodes ( @math ), we apply our close form dynamics and prove that when the teacher parameters @math forms orthonormal bases, (1) a symmetric weight initialization yields a convergence to a saddle point and (2) a certain symmetry-breaking weight initialization yields global convergence to @math without local minima. To our knowledge, this is the first proof that shows global convergence in nonlinear neural network without unrealistic assumptions on the independence of ReLU activations. In addition, we also give a concise gradient update formulation for a multilayer ReLU network when it follows a teacher of the same size with @math loss. Simulations verify our theoretical analysis. In this paper we introduce the Cognitive Compressive Sensing (CCS) problem, modeling a Cognitive Receiver (CR) that optimizes the @math projections of a @math dimensional vector dynamically, by optimizing the objective of correctly detecting the maximum number of idle entries, while updating each time its Bayesian beliefs on the future vector realizations. We formulate and study the CCS as a Restless Multi-Armed Bandit problem, generalizing the popular Cognitive Spectrum Sensing model, in which the CR can sense @math out of the @math sub-channels and propose a novel adaptive Finite Rate of Innovation (FRI) sampling method based on the CCS approach. While in general the optimum policy remains elusive, we provide sufficient conditions in which in the limit for large @math and @math the greedy policy is optimum. Numerical results corroborate our theoretical findings. We present a randomized algorithm for dynamic graph connectivity. With failure probability less than @math (for any constant @math we choose), our solution has worst case running time @math per edge insertion, @math per edge deletion, and @math per query, where @math is the number of vertices. The previous best algorithm has worst case running time @math per edge insertion and @math per edge deletion. The improvement is made by reducing the randomness used in the previous result, so that we save a @math factor in update time. Specifically, kapron2013dynamic uses @math copies of a data structure in order to boost a success probability from @math to @math . We show that, in fact though, because of the special structure of their algorithm, this boosting via repetition is unnecessary. Rather, we can still obtain the same correctness guarantee with high probability by arguing via a new invariant, without repetition. We study the problem of approximating the commuting-operator value of a two-player non-local game. It is well-known that it is @math -complete to decide whether the classical value of a non-local game is 1 or @math . Furthermore, as long as @math is small enough, this result does not depend on the gap @math . In contrast, a recent result of Fitzsimons, Ji, Vidick, and Yuen shows that the complexity of computing the quantum value grows without bound as the gap @math decreases. In this paper, we show that this also holds for the commuting-operator value of a game. Specifically, in the language of multi-prover interactive proofs, we show that the power of @math (proofs with two provers, one round, completeness probability @math , soundness probability @math , and commuting-operator strategies) can increase without bound as the gap @math gets arbitrarily small. Our results also extend naturally in two ways, to perfect zero-knowledge protocols, and to lower bounds on the complexity of computing the approximately-commuting value of a game. Thus we get lower bounds on the complexity class @math - @math of perfect zero-knowledge multi-prover proofs with approximately-commuting operator strategies, as the gap @math gets arbitrarily small. While we do not know any computable time upper bound on the class @math , a result of the first author and Vidick shows that for @math and @math , the class @math , with constant communication from the provers, is contained in @math . We give a lower bound of @math (ignoring constants inside the function) for this class, which is tight up to polynomial factors assuming the exponential time hypothesis. The probability that a user will click a search result depends both on its relevance and its position on the results page. The position based model explains this behavior by ascribing to every item an attraction probability, and to every position an examination probability. To be clicked, a result must be both attractive and examined. The probabilities of an item-position pair being clicked thus form the entries of a rank- @math matrix. We propose the learning problem of a Bernoulli rank- @math bandit where at each step, the learning agent chooses a pair of row and column arms, and receives the product of their Bernoulli-distributed values as a reward. This is a special case of the stochastic rank- @math bandit problem considered in recent work that proposed an elimination based algorithm Rank1Elim, and showed that Rank1Elim's regret scales linearly with the number of rows and columns on "benign" instances. These are the instances where the minimum of the average row and column rewards @math is bounded away from zero. The issue with Rank1Elim is that it fails to be competitive with straightforward bandit strategies as @math . In this paper we propose Rank1ElimKL which simply replaces the (crude) confidence intervals of Rank1Elim with confidence intervals based on Kullback-Leibler (KL) divergences, and with the help of a novel result concerning the scaling of KL divergences we prove that with this change, our algorithm will be competitive no matter the value of @math . Experiments with synthetic data confirm that on benign instances the performance of Rank1ElimKL is significantly better than that of even Rank1Elim, while experiments with models derived from real data confirm that the improvements are significant across the board, regardless of whether the data is benign or not. We present and analyze an efficient new algorithm for generating a random variate distributed according to a dynamically changing set of weights. The algorithm can generate the random variate and update a weight each in @math expected time. (For all feasible values of @math , @math is at most 5.) The @math expected update time is amortized; in the worst-case the expected update time is @math . The algorithm is simple, practical, and easy to implement. Let @math be a graph with a threshold function @math such that @math for every vertex @math of @math , where @math is the degree of @math in @math . Suppose we are given a target set @math . This paper considers the following repetitive process on @math . At time step @math the vertices of @math are colored black and the other vertices are colored white. After that, at each time step @math , the colors of white vertices (if any) are updated according to the following rule. All white vertices @math that have at least @math black neighbors at the time step @math are colored black, and the colors of the other vertices do not change. The process runs until no more white vertices can update colors from white to black. The following optimization problem is called Target Set Selection: Find a target set @math of smallest possible size such that all vertices in @math are black at the end of the process. Such an @math is called an optimal target set for @math under the th... Typical voting rules do not work well in settings with many candidates. If there are just several hundred candidates, then even a simple task such as choosing a top candidate becomes impractical. Motivated by the hope of developing group consensus mechanisms over the internet, where the numbers of candidates could easily number in the thousands, we study an urn-based voting rule where each participant acts as a voter and a candidate. We prove that when participants lie in a one-dimensional space, this voting protocol finds a @math approximation of the Condorcet winner with high probability while only requiring an expected @math comparisons on average per voter. Moreover, this voting protocol is shown to have a quasi-truthful Nash equilibrium: namely, a Nash equilibrium exists which may not be truthful, but produces a winner with the same probability distribution as that of the truthful strategy. We study the minimization of a convex function @math over the set of @math positive semi-definite matrices, but when the problem is recast as @math , with @math and @math . We study the performance of gradient descent on @math ---which we refer to as Factored Gradient Descent (FGD)---under standard assumptions on the original function @math . We provide a rule for selecting the step size and, with this choice, show that the local convergence rate of FGD mirrors that of standard gradient descent on the original @math : i.e., after @math steps, the error is @math for smooth @math , and exponentially small in @math when @math is (restricted) strongly convex. In addition, we provide a procedure to initialize FGD for (restricted) strongly convex objectives and when one only has access to @math via a first-order oracle; for several problem instances, such proper initialization leads to global convergence guarantees. FGD and similar procedures are widely used in practice for problems that can be posed as matrix factorization. To the best of our knowledge, this is the first paper to provide precise convergence rate guarantees for general convex functions under standard convex assumptions. We consider the problem of finding the minimizer of a convex function @math of the form @math where a low-rank factorization of @math is readily available. We consider the regime where @math . As second-order methods prove to be effective in finding the minimizer to a high-precision, in this work, we propose randomized Newton-type algorithms that exploit sub-sampling of @math , as well as inexact updates, as means to reduce the computational complexity. Two non-uniform sampling distributions based on block norm squares and block partial leverage scores are considered in order to capture important terms among @math . We show that at each iteration non-uniformly sampling at most @math terms from @math is sufficient to achieve a linear-quadratic convergence rate in @math when a suitable initial point is provided. In addition, we show that our algorithms achieve a lower computational complexity and exhibit more robustness and better dependence on problem specific quantities, such as the condition number, compared to similar existing methods, especially the ones based on uniform sampling. Finally, we empirically demonstrate that our methods are at least twice as fast as Newton's methods with ridge logistic regression on several real datasets. In a combinatorial auction with item bidding, agents participate in multiple single-item second-price auctions at once. As some items might be substitutes, agents need to strategize in order to maximize their utilities. A number of results indicate that high welfare can be achieved this way, giving bounds on the welfare at equilibrium. Recently, however, criticism has been raised that equilibria are hard to compute and therefore unlikely to be attained. In this paper, we take a different perspective. We study simple best-response dynamics. That is, agents are activated one after the other and each activated agent updates his strategy myopically to a best response against the other agents' current strategies. Often these dynamics may take exponentially long before they converge or they may not converge at all. However, as we show, convergence is not even necessary for good welfare guarantees. Given that agents' bid updates are aggressive enough but not too aggressive, the game will remain in states of good welfare after each agent has updated his bid at least once. In more detail, we show that if agents have fractionally subadditive valuations, natural dynamics reach and remain in a state that provides a @math approximation to the optimal welfare after each agent has updated his bid at least once. For subadditive valuations, we can guarantee an @math approximation in case of @math items that applies after each agent has updated his bid at least once and at any point after that. The latter bound is complemented by a negative result, showing that no kind of best-response dynamics can guarantee more than an @math fraction of the optimal social welfare. It is common practice to decay the learning rate. Here we show one can usually obtain the same learning curve on both training and test sets by instead increasing the batch size during training. This procedure is successful for stochastic gradient descent (SGD), SGD with momentum, Nesterov momentum, and Adam. It reaches equivalent test accuracies after the same number of training epochs, but with fewer parameter updates, leading to greater parallelism and shorter training times. We can further reduce the number of parameter updates by increasing the learning rate @math and scaling the batch size @math . Finally, one can increase the momentum coefficient @math and scale @math , although this tends to slightly reduce the test accuracy. Crucially, our techniques allow us to repurpose existing training schedules for large batch training with no hyper-parameter tuning. We train Inception-ResNet-V2 on ImageNet to @math validation accuracy in under 2500 parameter updates, efficiently utilizing training batches of 65536 images. An analytic solution to the multi-target Bayes recursion known as the @math -Generalized Labeled Multi-Bernoulli ( @math -GLMB) filter has been recently proposed by Vo and Vo in [“Labeled Random Finite Sets and Multi-Object Conjugate Priors,” IEEE Trans. Signal Process., vol. 61, no. 13, pp. 3460–3475, 2014]. As a sequel to that paper, the present paper details efficient implementations of the @math -GLMB multi-target tracking filter. Each iteration of this filter involves an update operation and a prediction operation, both of which result in weighted sums of multi-target exponentials with intractably large number of terms. To truncate these sums, the ranked assignment and K-th shortest path algorithms are used in the update and prediction, respectively, to determine the most significant terms without exhaustively computing all of the terms. In addition, using tools derived from the same framework, such as probability hypothesis density filtering, we present inexpensive (relative to the @math -GLMB filter) look-ahead strategies to reduce the number of computations. Characterization of the @math -error in the multi-target density arising from the truncation is presented. We consider the problem of provably optimal exploration in reinforcement learning for finite horizon MDPs. We show that an optimistic modification to value iteration achieves a regret bound of @math where @math is the time horizon, @math the number of states, @math the number of actions and @math the number of time-steps. This result improves over the best previous known bound @math achieved by the UCRL2 algorithm of , 2010. The key significance of our new results is that when @math and @math , it leads to a regret of @math that matches the established lower bound of @math up to a logarithmic factor. Our analysis contains two key insights. We use careful application of concentration inequalities to the optimal value function as a whole, rather than to the transitions probabilities (to improve scaling in @math ), and we define Bernstein-based "exploration bonuses" that use the empirical variance of the estimated values at the next states (to improve scaling in @math ). Many conjugate gradient-like methods for solving linear systems @math use recursion formulas for updating residual vectors instead of computing the residuals directly. For such methods it is shown that the difference between the actual residuals and the updated approximate residual vectors generated in finite precision arithmetic depends on the machine precision @math and on the maximum norm of an iterate divided by the norm of the true solution. It is often observed numerically, and can sometimes be proved, that the norms of the updated approximate residual vectors converge to zero or, at least, become orders of magnitude smaller than the machine precision. In such cases, the actual residual norm reaches the level @math times the maximum ratio of the norm of an iterate to that of the true solution. Using exact arithmetic theory to bound the size of the iterates, we give a priori estimates of the size of the final residual for a number of algorithms.