Multiple-object tracking and behavior analysis have been the essential parts of surveillance video analysis for public security and urban management. With billions of surveillance video captured all over the world, multiple-object tracking and behavior analysis by manual labor are cumbersome and cost expensive. Due to the rapid development of deep learning algorithms in recent years, automatic object tracking and behavior analysis put forward an urgent demand on a large scale well-annotated surveillance video dataset that can reflect the diverse, congested, and complicated scenarios in real applications. This paper introduces an urban surveillance video dataset (USVD) which is by far the largest and most comprehensive. The dataset consists of 16 scenes captured in 7 typical outdoor scenarios: street, crossroads, hospital entrance, school gate, park, pedestrian mall, and public square. Over 200k video frames are annotated carefully, resulting in more than 3:7 million object bounding boxes and about 7:1 thousand trajectories. We further use this dataset to evaluate the performance of typical algorithms for multiple-object tracking and anomaly behavior analysis and explore the robustness of these methods in urban congested scenarios.
The MIT Traffic dataset @cite_10 is an example of the recent efforts to build more realistic urban traffic surveillance video datasets for research on pedestrian detection and activity analysis. It includes a traffic video sequence of 90 minutes long, recorded by a stationary camera and the whole sequence is divided into 20 clips. The size of the scene is 720 by 480. In order to evaluate the performance of human detection on this dataset, the ground truth of the pedestrians of some sampled frames are manually labeled. There are in total 520 annotated frames and 2054 bounding boxes in the dataset.
@cite_10
2013039598
Reliable traffic light detection and classification is crucial for automated driving in urban environments. Currently, there are no systems that can reliably perceive traffic lights in real-time, without map-based information, and in sufficient distances needed for smooth urban driving. We propose a complete system consisting of a traffic light detector, tracker, and classifier based on deep learning, stereo vision, and vehicle odometry which perceives traffic lights in real-time. Within the scope of this work, we present three major contributions. The first is an accurately labeled traffic light dataset of 5000 images for training and a video sequence of 8334 frames for evaluation. The dataset is published as the Bosch Small Traffic Lights Dataset and uses our results as baseline. It is currently the largest publicly available labeled traffic light dataset and includes labels down to the size of only 1 pixel in width. The second contribution is a traffic light detector which runs at 10 frames per second on 1280×720 images. When selecting the confidence threshold that yields equal error rate, we are able to detect traffic lights as small as 4 pixels in width. The third contribution is a traffic light tracker which uses stereo vision and vehicle odometry to compute the motion estimate of traffic lights and a neural network to correct the aforementioned motion estimate. Pedestrian behavior modeling and analysis is important for crowd scene understanding and has various applications in video surveillance. Stationary crowd groups are a key factor influencing pedestrian walking patterns but was mostly ignored in the literature. It plays different roles for different pedestrians in a crowded scene and can change over time. In this paper, a novel model is proposed to model pedestrian behaviors by incorporating stationary crowd groups as a key component. Through inference on the interactions between stationary crowd groups and pedestrians, our model can be used to investigate pedestrian behaviors. The effectiveness of the proposed model is demonstrated through multiple applications, including walking path prediction, destination prediction, personality attribute classification, and abnormal event detection. To evaluate our model, two large pedestrian walking route datasets are built. The walking routes of around 15 000 pedestrians from two crowd surveillance videos are manually annotated. The datasets will be released to the public and benefit future research on pedestrian behavior analysis and crowd scene understanding. Pedestrian behavior modeling and analysis is important for crowd scene understanding and has various applications in video surveillance. Stationary crowd groups are a key factor influencing pedestrian walking patterns but was largely ignored in literature. In this paper, a novel model is proposed for pedestrian behavior modeling by including stationary crowd groups as a key component. Through inference on the interactions between stationary crowd groups and pedestrians, our model can be used to investigate pedestrian behaviors. The effectiveness of the proposed model is demonstrated through multiple applications, including walking path prediction, destination prediction, personality classification, and abnormal event detection. To evaluate our model, a large pedestrian walking route dataset 1 is built. The walking routes of 12, 684 pedestrians from a one-hour crowd surveillance video are manually annotated. It will be released to the public and benefit future research on pedestrian behavior analysis and crowd scene understanding. In this paper we present a large-scale visual object detection and tracking benchmark, named VisDrone2018, aiming at advancing visual understanding tasks on the drone platform. The images and video sequences in the benchmark were captured over various urban suburban areas of 14 different cities across China from north to south. Specifically, VisDrone2018 consists of 263 video clips and 10,209 images (no overlap with video clips) with rich annotations, including object bounding boxes, object categories, occlusion, truncation ratios, etc. With intensive amount of effort, our benchmark has more than 2.5 million annotated instances in 179,264 images video frames. Being the largest such dataset ever published, the benchmark enables extensive evaluation and investigation of visual analysis algorithms on the drone platform. In particular, we design four popular tasks with the benchmark, including object detection in images, object detection in videos, single object tracking, and multi-object tracking. All these tasks are extremely challenging in the proposed dataset due to factors such as occlusion, large scale and pose variation, and fast motion. We hope the benchmark largely boost the research and development in visual analysis on drone platforms. In training deep neural networks for semantic segmentation, the main limiting factor is the low amount of ground truth annotation data that is available in currently existing datasets. The limited availability of such data is due to the time cost and human effort required to accurately and consistently label real images on a pixel level. Modern sandbox video game engines provide open world environments where traffic and pedestrians behave in a pseudo-realistic manner. This caters well to the collection of a believable road-scene dataset. Utilizing open-source tools and resources found in single-player modding communities, we provide a method for persistent, ground truth, asset annotation of a game world. By collecting a synthetic dataset containing upwards of @math images, we demonstrate real-time, on-demand, ground truth data annotation capability of our method. Supplementing this synthetic data to Cityscapes dataset, we show that our data generation method provides qualitative as well as quantitative improvements---for training networks---over previous methods that use video games as surrogate. The paper proposes a novel approach for direction estimation of a moving pedestrian as perceived in a 2-D coordinate of field camera. The proposed direction estimation method is intended for pedestrian monitoring in traffic control systems. Apart from traffic control, direction of motion estimation is also very important in accident avoidance system for smart cars, assisted living systems, in occlusion prediction for seamless tracking in visual surveillance, and so on. The proposed video-based direction estimation method exploits the notion of perspective distortion as perceived in monocular vision of 2-D camera co-ordinate. The temporal pattern of change in dimension of pedestrian in a frame sequence is unique for each direction; hence, the dimensional change-based feature is used to estimate the direction of motion; eight discrete directions of motion are considered and the hidden Markov model is used for classification. The experiments are conducted over CASIA Dataset A , CASIA Dataset B , and over a self-acquired dataset: NITR Conscious Walk Dataset . The balanced accuracy of direction estimation for these experiments yields satisfactory results with accuracy indices as 94.58 , 90.87 , and 95.83 , respectively. The experiment also justifies with suitable test conditions about the characteristic features, such as robustness toward improper segmentation, partial occlusion, and changing orientation of head or body during walk of a pedestrian. The proposed method can be used as a standalone system or can be integrated with existing frame-based direction estimation methods for implementing a pedestrian monitoring system. In this paper, we present a novel benchmark for the evaluation of RGB-D SLAM systems. We recorded a large set of image sequences from a Microsoft Kinect with highly accurate and time-synchronized ground truth camera poses from a motion capture system. The sequences contain both the color and depth images in full sensor resolution (640 × 480) at video frame rate (30 Hz). The ground-truth trajectory was obtained from a motion-capture system with eight high-speed tracking cameras (100 Hz). The dataset consists of 39 sequences that were recorded in an office environment and an industrial hall. The dataset covers a large variety of scenes and camera motions. We provide sequences for debugging with slow motions as well as longer trajectories with and without loop closures. Most sequences were recorded from a handheld Kinect with unconstrained 6-DOF motions but we also provide sequences from a Kinect mounted on a Pioneer 3 robot that was manually navigated through a cluttered indoor environment. To stimulate the comparison of different approaches, we provide automatic evaluation tools both for the evaluation of drift of visual odometry systems and the global pose error of SLAM systems. The benchmark website [1] contains all data, detailed descriptions of the scenes, specifications of the data formats, sample code, and evaluation tools. In defect of intelligent assistant approaches, the visually impaired feel hard to cross the roads in urban environments. Aiming to tackle the problem, a real-time Pedestrian Crossing Lights (PCL) detection algorithm for the visually impaired is proposed in this paper. Different from previous works which utilize analytic image processing to detect the PCL in ideal scenarios, the proposed algorithm detects PCL using machine learning scheme in the challenging scenarios, where PCL have arbitrary sizes and locations in acquired image and suffer from the shake and movement of camera. In order to achieve the robustness and efficiency in those scenarios, the detection algorithm is designed to include three procedures: candidate extraction, candidate recognition and temporal-spatial analysis. A public dataset of PCL, which includes manually labeled ground truth data, is established for tuning parameters, training samples and evaluating the performance. The algorithm is implemented on a portable PC with color camera. The experiments carried out in various practical scenarios prove that the precision and recall of detection are both close to 100 , meanwhile the frame rate is up to 21 frames per second (FPS). This paper presents a novel large-scale dataset and comprehensive baselines for end-to-end pedestrian detection and person recognition in raw video frames. Our baselines address three issues: the performance of various combinations of detectors and recognizers, mechanisms for pedestrian detection to help improve overall re-identification (re-ID) accuracy and assessing the effectiveness of different detectors for re-ID. We make three distinct contributions. First, a new dataset, PRW, is introduced to evaluate Person Re-identification in the Wild, using videos acquired through six synchronized cameras. It contains 932 identities and 11,816 frames in which pedestrians are annotated with their bounding box positions and identities. Extensive benchmarking results are presented on this dataset. Second, we show that pedestrian detection aids re-ID through two simple yet effective improvements: a cascaded fine-tuning strategy that trains a detection model first and then the classification model, and a Confidence Weighted Similarity (CWS) metric that incorporates detection scores into similarity measurement. Third, we derive insights in evaluating detector performance for the particular scenario of accurate person re-ID. We present a LIDAR simulation framework that can automatically generate 3D point cloud based on LIDAR type and placement. The point cloud, annotated with ground truth semantic labels, is to be used as training data to improve environmental perception capabilities for autonomous driving vehicles. Different from previous simulators, we generate the point cloud based on real environment and real traffic flow. More specifically we employ a mobile LIDAR scanner with cameras to capture real world scenes. The input to our simulation framework includes dense 3D point cloud and registered color images. Moving objects (such as cars, pedestrians, bicyclists) are automatically identified and recorded. These objects are then removed from the input point cloud to restore a static background (e.g., environment without movable objects). With that we can insert synthetic models of various obstacles, such as vehicles and pedestrians in the static background to create various traffic scenes. A novel LIDAR renderer takes the composite scene to generate new realistic LIDAR points that are already annotated at point level for synthetic objects. Experimental results show that our system is able to close the performance gap between simulation and real data to be 1 6 in different applications, and for model fine tuning, only 10 20 extra real data could help to outperform the original model trained with full real dataset. We present a novel large-scale dataset and comprehensive baselines for end-to-end pedestrian detection and person recognition in raw video frames. Our baselines address three issues: the performance of various combinations of detectors and recognizers, mechanisms for pedestrian detection to help improve overall re-identification accuracy and assessing the effectiveness of different detectors for re-identification. We make three distinct contributions. First, a new dataset, PRW, is introduced to evaluate Person Re-identification in the Wild, using videos acquired through six synchronized cameras. It contains 932 identities and 11,816 frames in which pedestrians are annotated with their bounding box positions and identities. Extensive benchmarking results are presented on this dataset. Second, we show that pedestrian detection aids re-identification through two simple yet effective improvements: a discriminatively trained ID-discriminative Embedding (IDE) in the person subspace using convolutional neural network (CNN) features and a Confidence Weighted Similarity (CWS) metric that incorporates detection scores into similarity measurement. Third, we derive insights in evaluating detector performance for the particular scenario of accurate person re-identification. The majority of existing pedestrian trackers concentrate on maintaining the identities of targets, however systems for remote biometric analysis or activity recognition in surveillance video often require stable bounding-boxes around pedestrians rather than approximate locations. We present a multi-target tracking system that is designed specifically for the provision of stable and accurate head location estimates. By performing data association over a sliding window of frames, we are able to correct many data association errors and fill in gaps where observations are missed. The approach is multi-threaded and combines asynchronous HOG detections with simultaneous KLT tracking and Markov-Chain Monte-Carlo Data Association (MCM-CDA) to provide guaranteed real-time tracking in high definition video. Where previous approaches have used ad-hoc models for data association, we use a more principled approach based on a Minimal Description Length (MDL) objective which accurately models the affinity between observations. We demonstrate by qualitative and quantitative evaluation that the system is capable of providing precise location estimates for large crowds of pedestrians in real-time. To facilitate future performance comparisons, we make a new dataset with hand annotated ground truth head locations publicly available. We are given a set of video clips, each one annotated with an ordered list of actions, such as “walk” then “sit” then “answer phone” extracted from, for example, the associated text script. We seek to temporally localize the individual actions in each clip as well as to learn a discriminative classifier for each action. We formulate the problem as a weakly supervised temporal assignment with ordering constraints. Each video clip is divided into small time intervals and each time interval of each video clip is assigned one action label, while respecting the order in which the action labels appear in the given annotations. We show that the action label assignment can be determined together with learning a classifier for each action in a discriminative manner. We evaluate the proposed model on a new and challenging dataset of 937 video clips with a total of 787720 frames containing sequences of 16 different actions from 69 Hollywood movies. We are given a set of video clips, each one annotated with an ordered list of actions, such as "walk" then "sit" then "answer phone" extracted from, for example, the associated text script. We seek to temporally localize the individual actions in each clip as well as to learn a discriminative classifier for each action. We formulate the problem as a weakly supervised temporal assignment with ordering constraints. Each video clip is divided into small time intervals and each time interval of each video clip is assigned one action label, while respecting the order in which the action labels appear in the given annotations. We show that the action label assignment can be determined together with learning a classifier for each action in a discriminative manner. We evaluate the proposed model on a new and challenging dataset of 937 video clips with a total of 787720 frames containing sequences of 16 different actions from 69 Hollywood movies. Visual understanding of complex urban street scenes is an enabling factor for a wide range of applications. Object detection has benefited enormously from large-scale datasets, especially in the context of deep learning. For semantic urban scene understanding, however, no current dataset adequately captures the complexity of real-world urban scenes. To address this, we introduce Cityscapes, a benchmark suite and large-scale dataset to train and test approaches for pixel-level and instance-level semantic labeling. Cityscapes is comprised of a large, diverse set of stereo video sequences recorded in streets from 50 different cities. 5000 of these images have high quality pixel-level annotations, 20 000 additional images have coarse annotations to enable methods that leverage large volumes of weakly-labeled data. Crucially, our effort exceeds previous attempts in terms of dataset size, annotation richness, scene variability, and complexity. Our accompanying empirical study provides an in-depth analysis of the dataset characteristics, as well as a performance evaluation of several state-of-the-art approaches based on our benchmark. Despite the fact that many 3D human activity benchmarks being proposed, most existing action datasets focus on the action recognition tasks for the segmented videos. There is a lack of standard large-scale benchmarks, especially for current popular data-hungry deep learning based methods. In this paper, we introduce a new large scale benchmark (PKU-MMD) for continuous multi-modality 3D human action understanding and cover a wide range of complex human activities with well annotated information. PKU-MMD contains 1076 long video sequences in 51 action categories, performed by 66 subjects in three camera views. It contains almost 20,000 action instances and 5.4 million frames in total. Our dataset also provides multi-modality data sources, including RGB, depth, Infrared Radiation and Skeleton. With different modalities, we conduct extensive experiments on our dataset in terms of two scenarios and evaluate different methods by various metrics, including a new proposed evaluation protocol 2D-AP. We believe this large-scale dataset will benefit future researches on action detection for the community. We present a dataset for evaluating the tracking accuracy of monocular visual odometry and SLAM methods. It contains 50 real-world sequences comprising more than 100 minutes of video, recorded across dozens of different environments -- ranging from narrow indoor corridors to wide outdoor scenes. All sequences contain mostly exploring camera motion, starting and ending at the same position. This allows to evaluate tracking accuracy via the accumulated drift from start to end, without requiring ground truth for the full sequence. In contrast to existing datasets, all sequences are photometrically calibrated. We provide exposure times for each frame as reported by the sensor, the camera response function, and dense lens attenuation factors. We also propose a novel, simple approach to non-parametric vignette calibration, which requires minimal set-up and is easy to reproduce. Finally, we thoroughly evaluate two existing methods (ORB-SLAM and DSO) on the dataset, including an analysis of the effect of image resolution, camera field of view, and the camera motion direction. MPEG-4 and H.263 encoded video is expected to account for a large portion of the traffic in future wireline and wireless networks. However, due to a lack of sufficiently long frame size traces of MPEG-4 and H.263 encoded videos, most network performance evaluations currently use MPEG-1 encodings. We present and study a publicly available library of frame size traces of long MPEG-4 and H.263 encoded videos, which we have generated at the Technical University Berlin. The frame size traces have been generated from MPEG-4 and H.263 encodings of over 10 video sequences each 60 minutes long. We conduct a thorough statistical analysis of the traces. The performance of a generic pedestrian detector may drop significantly when it is applied to a specific scene due to mismatch between the source dataset used to train the detector and samples in the target scene. In this paper, we investigate how to automatically train a scene-specific pedestrian detector starting with a generic detector in video surveillance without further manually labeling any samples under a novel transfer learning framework. It tackles the problem from three aspects. (1) With a graphical representation and through exploring the indegrees from target samples to source samples, the source samples are properly re-weighted. The indegrees detect the boundary between the distributions of the source dataset and the target dataset. The re-weighted source dataset better matches the target scene. (2) It takes the context information from motions, scene structures and scene geometry as the confidence scores of samples from the target scene to guide transfer learning. (3) The confidence scores propagate among samples on a graph according to the underlying visual structures of samples. All these considerations are formulated under a single objective function called Confidence-Encoded SVM. At the test stage, only the appearance-based detector is used without the context cues. The effectiveness of the proposed framework is demonstrated through experiments on two video surveillance datasets. Compared with a generic pedestrian detector, it significantly improves the detection rate by 48 and 36 at one false positive per image on the two datasets respectively. Nowadays, video surveillance scenarios usually rely on manually annotated focus areas to constrain automatic video analysis tasks. Although manual annotation simplifies several stages of the analysis, its use hinders the scalability of the developed solutions and might induce operational problems in scenarios recorded with multiple moving cameras (MMCs). To tackle these problems, an automatic method for the cooperative extraction of areas of interest (AoIs) is proposed. Each captured frame is segmented into regions with semantic roles using a state-of-the-art method. Semantic evidences from different junctures, cameras, and points-of-view are, then, spatio-temporally aligned on a common ground plane. Experimental results on widely used datasets recorded with multiple but static cameras suggest that this process provides broader and more accurate AoIs than those manually defined in the datasets. Moreover, the proposed method naturally determines the projection of obstacles and functional objects in the scene, paving the road towards systems focused on the automatic analysis of human behavior. To our knowledge, this is the first study dealing with this problem, as evidenced by the lack of publicly available MMC benchmarks. To also cope with this issue, we provide a new MMC dataset with associated semantic scene annotations.