Real-world images usually contain vivid contents and rich textural details, which will complicate the manipulation on them. In this paper, we design a new framework based on content-aware synthesis to enhance content-aware image retargeting. By detecting the textural regions in an image, the textural image content can be synthesized rather than simply distorted or cropped. This method enables the manipulation of textural & non-textural regions with different strategy since they have different natures. We propose to retarget the textural regions by content-aware synthesis and non-textural regions by fast multi-operators. To achieve practical retargeting applications for general images, we develop an automatic and fast texture detection method that can detect multiple disjoint textural regions. We adjust the saliency of the image according to the features of the textural regions. To validate the proposed method, comparisons with state-of-the-art image targeting techniques and a user study were conducted. Convincing visual results are shown to demonstrate the effectiveness of the proposed method.
The adaptive integration of the color and texture attributes in image segmentation is one of the most investigated topics of research in computer vision (surveyed in @cite_39 ). However, most of the image segmentation algorithm do not clearly illustrate the type of each region (textural or non-textural) in the result. @cite_9 present a fast texture descriptor based on LU transform, but how to determine if a pixel is texture or non-texture according to the feature values is not discussed. @cite_5 present an intuitive texture detection method which is based on contrast and disorganization measurements of image blocks. The method is not effective on noisy images which tend to have decreasing contrast and often generate many disjoint areas. Todorovic and Ahuja @cite_38 formulate the detection of texture subimages as identifying modes of the pdf of region descriptors. However, the method is not efficient (5 minutes for a @math image) for practical image retargeting applications.
@cite_5 @cite_9 @cite_38 @cite_39
2369182706 1552681652 2100902416 2024212834
Given an arbitrary image, our goal is to segment all distinct texture subimages. This is done by discovering distinct, cohesive groups of spatially repeating patterns, called texels, in the image, where each group defines the corresponding texture. Texels occupy image regions, whose photometric, geometric, structural, and spatial-layout properties are samples from an unknown pdf. If the image contains texture, by definition, the image will also contain a large number of statistically similar texels. This, in turn, will give rise to modes in the pdf of region properties. Texture segmentation can thus be formulated as identifying modes of this pdf. To this end, first, we use a low-level, multiscale segmentation to extract image regions at all scales present. Then, we use the meanshift with a new, variable-bandwidth, hierarchical kernel to identify modes of the pdf defined over the extracted hierarchy of image regions. The hierarchical kernel is aimed at capturing texel substructure. Experiments demonstrate that accounting for the structural properties of texels is critical for texture segmentation, leading to competitive performance vs. the state of the art. The adaptive integration of the colour and texture attributes in the development of complex image descriptors is one of the most investigated topics of research in computer vision. The substantial interest shown by the research community in colour-texture-based segmentation is mainly motivated by two factors. The first is related to the observation that the imaged objects are often described at perceptual level by distinctive colour and texture characteristics, while the second is motivated by the large spectrum of possible applications that can be addressed by the colour-texture integration in the segmentation process. Over the past three decades a substantial number of techniques in the field of colour-texture segmentation have been reported and it is the aim of this article to thoroughly evaluate and categorise the most relevant algorithms with respect to the modality behind the integration of these two fundamental image attributes. In this paper we also provide a detailed discussion about data collections, evaluation metrics and we review the performance attained by state of the art implementations. We conclude with a discussion that samples our views on the field of colour-texture image segmentation and this is complemented with an examination of the potential future directions of research. We propose new dense descriptors for texture segmentation. Given a region of arbitrary shape in an image, these descriptors are formed from shape-dependent scale spaces of oriented gradients. These scale spaces are defined by Poisson-like partial differential equations. A key property of our new descriptors is that they do not aggregate image data across the boundary of the region, in contrast to existing descriptors based on aggregation of oriented gradients. As an example, we show how the descriptor can be incorporated in a Mumford-Shah energy for texture segmentation. We test our method on several challenging datasets for texture segmentation and textured object tracking. Experiments indicate that our descriptors lead to more accurate segmentation than non-shape dependent descriptors and the state-of-the-art in texture segmentation. A simple method for texture-based segmentation of colored images combining the Hotelling transform and an unsupervised neural network is presented. The method separates the image into n regions representing n possible existing textures. The Hotelling transform is used to improve the color contrast and achieve uncorrelated color components. Auto-contrast is then applied to get a better color spreading. Finally, a set of features extracted from the transformed image is submitted to a competitive neural network for training. Once finished, the neural network parameters are used to label the image regions according to their textures. texture detection, texture analysis, texture synthesis, image analysis An algorithm is presented for the detection of textured areas in digital images. Texture detection has potential application to image enhancement, tone correction, defect detection, content classification and image segmentation. For example, texture detection may be combined with a color model and other descriptors to detect objects in an image, such as sky, which is generally smooth, and foliage, which is textured. We present a robust image synthesis method to automatically infer missing information from a damaged 2D image by tensor voting. Our method translates image color and texture information into an adaptive ND tensor, followed by a voting process that infers non-iteratively the optimal color values in the ND texture space for each defective pixel. ND tensor voting can be applied to images consisting of roughly homogeneous and periodic textures (e.g. a brick wall), as well as difficult images of natural scenes, which contain complex color and texture information. To effectively tackle the latter type of difficult images, a two-step method is proposed. First, we perform texture-based segmentation in the input image, and extrapolate partitioning curves to generate a complete segmentation for the image. Then, missing colors are synthesized using ND tensor voting. Automatic tensor scale analysis is used to adapt to different feature scales inherent in the input. We demonstrate the effectiveness of our approach using a difficult set of real images. In this work we approach the analysis and segmentation of natural textured images by combining ideas from image analysis and probabilistic modeling. We rely on AM-FM texture models and specifically on the Dominant Component Analysis (DCA) paradigm for feature extraction. This method provides a low-dimensional, dense and smooth descriptor, capturing essential aspects of texture, namely scale, orientation, and contrast. Our contributions are at three levels of the texture analysis and segmentation problems: First, at the feature extraction stage we propose a regularized demodulation algorithm that provides more robust texture features and explore the merits of modifying the channel selection criterion of DCA. Second, we propose a probabilistic interpretation of DCA and Gabor filtering in general, in terms of Local Generative Models. Extending this point of view to edge detection facilitates the estimation of posterior probabilities for the edge and texture classes. Third, we propose the weighted curve evolution scheme that enhances the Region Competition Geodesic Active Regions methods by allowing for the locally adaptive fusion of heterogeneous cues. Our segmentation results are evaluated on the Berkeley Segmentation Benchmark, and compare favorably to current state-of-the-art methods. Since their introduction as a means of front propagation and their first application to edge-based segmentation in the early 90's, level set methods have become increasingly popular as a general framework for image segmentation. In this paper, we present a survey of a specific class of region-based level set segmentation methods and clarify how they can all be derived from a common statistical framework. Region-based segmentation schemes aim at partitioning the image domain by progressively fitting statistical models to the intensity, color, texture or motion in each of a set of regions. In contrast to edge-based schemes such as the classical Snakes, region-based methods tend to be less sensitive to noise. For typical images, the respective cost functionals tend to have less local minima which makes them particularly well-suited for local optimization methods such as the level set method. We detail a general statistical formulation for level set segmentation. Subsequently, we clarify how the integration of various low level criteria leads to a set of cost functionals. We point out relations between the different segmentation schemes. In experimental results, we demonstrate how the level set function is driven to partition the image plane into domains of coherent color, texture, dynamic texture or motion. Moreover, the Bayesian formulation allows to introduce prior shape knowledge into the level set method. We briefly review a number of advances in this domain. This paper investigates variational region-level criterion for supervised and unsupervised texture-based image segmentation. The focus is given to the demonstration of the effectiveness and robustness of this region-based formulation compared to most common variational approaches. The main contributions of this global criterion are twofold. First, the proposed methods circumvent a major problem related to classical texture based segmentation approaches. Existing methods, even if they use different and various texture features, are mainly stated as the optimization of a criterion evaluating punctual pixel likelihoods or similarity measure computed within a local neighborhood. These approaches require sufficient dissimilarity between the considered texture features. An additional limitation is the choice of the neighborhood size and shape. These two parameters and especially the neighborhood size significantly influence the classification performances: the neighborhood must be large enough to capture texture structures and small enough to guarantee segmentation accuracy. These parameters are often set experimentally. These limitations are mitigated with the proposed variational methods stated at the region-level. It resorts to an energy criterion defined on image where regions are characterized by nonparametric distributions of their responses to a set of filters. In the supervised case, the segmentation algorithm consists in the minimization of a similarity measure between region-level statistics and texture prototypes and a boundary based functional that imposes smoothness and regularity on region boundaries. In the unsupervised case, the data-driven term involves the maximization of the dissimilarity between regions. The proposed similarity measure is generic and permits optimally fusing various types of texture features. It is defined as a weighted sum of Kullback-Leibler divergences between feature distributions. The optimization of the proposed variational criteria is carried out using a level-set formulation. The effectiveness and the robustness of this formulation at region-level, compared to classical active contour methods, are evaluated for various Brodatz and natural images. Saliency detection plays important roles in many image processing applications, such as regions of interest extraction and image resizing. Existing saliency detection models are built in the uncompressed domain. Since most images over Internet are typically stored in the compressed domain such as joint photographic experts group (JPEG), we propose a novel saliency detection model in the compressed domain in this paper. The intensity, color, and texture features of the image are extracted from discrete cosine transform (DCT) coefficients in the JPEG bit-stream. Saliency value of each DCT block is obtained based on the Hausdorff distance calculation and feature map fusion. Based on the proposed saliency detection model, we further design an adaptive image retargeting algorithm in the compressed domain. The proposed image retargeting algorithm utilizes multioperator operation comprised of the block-based seam carving and the image scaling to resize images. A new definition of texture homogeneity is given to determine the amount of removal block-based seams. Thanks to the directly derived accurate saliency information from the compressed domain, the proposed image retargeting algorithm effectively preserves the visually important regions for images, efficiently removes the less crucial regions, and therefore significantly outperforms the relevant state-of-the-art algorithms, as demonstrated with the in-depth analysis in the extensive experiments. Copy-move forgery is one of the most common type of tampering in digital images. Copy-moves are parts of the image that are copied and pasted onto another part of the same image. Detection methods in general use block-matching methods, which first divide the image into overlapping blocks and then extract features from each block, assuming similar blocks will yield similar features. In this paper we present a block-based approach which exploits texture as feature to be extracted from blocks. Our goal is to study if texture is well suited for the specific application, and to compare performance of several texture descriptors. Tests have been made on both uncompressed and JPEG compressed images. There is a considerable interest in designing automatic systems that will scan a given paper document and store it on electronic media for easier storage, manipulation, and access. Most documents contain graphics and images in addition to text. Thus, the document image has to be segmented to identify the text regions, so that OCR techniques may be applied only to those regions. In this paper, we present a simple method for document image segmentation in which text regions in a given document image are automatically identified. The proposed segmentation method for document images is based on a multichannel filtering approach to texture segmentation. The text in the document is considered as a textured region. Nontext contents in the document, such as blank spaces, graphics, and pictures, are considered as regions with different textures. Thus, the problem of segmenting document images into text and nontext regions can be posed as a texture segmentation problem. Two-dimensional Gabor filters are used to extract texture features for each of these regions. These filters have been extensively used earlier for a variety of texture segmentation tasks. Here we apply the same filters to the document image segmentation problem. Our segmentation method does not assume any a priori knowledge about the content or font styles of the document, and is shown to work even for skewed images and handwritten text. Results of the proposed segmentation method are presented for several test images which demonstrate the robustness of this technique. We show that combining multiple texture description methods significantly improves the performance compared to using the single best texture method alone.We further propose to use information theoretic compression approach to compress high-dimensional multi-texture features into a compact heterogeneous texture representation.We perform a comprehensive evaluation of color features, popular in object recognition, for the task of texture classification.We show that late fusion of our compact texture descriptor with discriminative color feature outperforms state-of-the-art results on challenging texture recognition datasets. Describing textures is a challenging problem in computer vision and pattern recognition. The classification problem involves assigning a category label to the texture class it belongs to. Several factors such as variations in scale, illumination and viewpoint make the problem of texture description extremely challenging. A variety of histogram based texture representations exists in literature. However, combining multiple texture descriptors and assessing their complementarity is still an open research problem. In this paper, we first show that combining multiple local texture descriptors significantly improves the recognition performance compared to using a single best method alone. This gain in performance is achieved at the cost of high-dimensional final image representation. To counter this problem, we propose to use an information-theoretic compression technique to obtain a compact texture description without any significant loss in accuracy. In addition, we perform a comprehensive evaluation of pure color descriptors, popular in object recognition, for the problem of texture classification. Experiments are performed on four challenging texture datasets namely, KTH-TIPS-2a, KTH-TIPS-2b, FMD and Texture-10. The experiments clearly demonstrate that our proposed compact multi-texture approach outperforms the single best texture method alone. In all cases, discriminative color names outperforms other color features for texture classification. Finally, we show that combining discriminative color names with compact texture representation outperforms state-of-the-art methods by 7.8 , 4.3 and 5.0 on KTH-TIPS-2a, KTH-TIPS-2b and Texture-10 datasets respectively. Texture segmentation involves subdividing an image into differently textured regions. Many texture segmentation schemes are based on a filter-bank model, where the filters, called Gabor filters, are derived from Gabor elementary functions. The goal is to transform texture differences into detectable filter-output discontinuities at texture boundaries. By locating these discontinuities, one can segment the image into differently textured regions. Distinct discontinuities occur, however, only if the Gabor filter parameters are suitably chosen. Some previous analysis has shown how to design filters for discriminating simple textures. Designing filters for more general natural textures, though, has largely been done ad hoc. We have devised a more rigorously based method for designing Gabor filters. It assumes that an image contains two different textures and that prototype samples of the textures are given a priori. We argue that Gabor filter outputs can be modeled as Rician random variables (often approximated well as Gaussian rv's) and develop a decision-theoretic algorithm for selecting optimal filter parameters. To improve segmentations for difficult texture pairs, we also propose a multiple-filter segmentation scheme, motivated by the Rician model. Experimental results indicate that our method is superior to previous methods in providing useful Gabor filters for a wide range of texture pairs. > Given a single image of an arbitrary road, that may not be well-paved, or have clearly delineated edges, or some a priori known color or texture distribution, is it possible for a computer to find this road? This paper addresses this question by decomposing the road detection process into two steps: the estimation of the vanishing point associated with the main (straight) part of the road, followed by the segmentation of the corresponding road area based on the detected vanishing point. The main technical contributions of the proposed approach are a novel adaptive soft voting scheme based on variable-sized voting region using confidence-weighted Gabor filters, which compute the dominant texture orientation at each pixel, and a new vanishing-point-constrained edge detection technique for detecting road boundaries. The proposed method has been implemented, and experiments with 1003 general road images demonstrate that it is both computationally efficient and effective at detecting road regions in challenging conditions. We present a parameter free approach that utilizes multiple cues for image segmentation. Beginning with an image, we execute a sequence of bottom-up aggregation steps in which pixels are gradually merged to produce larger and larger regions. In each step we consider pairs of adjacent regions and provide a probability measure to assess whether or not they should be included in the same segment. Our probabilistic formulation takes into account intensity and texture distributions in a local area around each region. It further incorporates priors based on the geometry of the regions. Finally, posteriors based on intensity and texture cues are combined using a mixture of experts formulation. This probabilistic approach is integrated into a graph coarsening scheme providing a complete hierarchical segmentation of the image. The algorithm complexity is linear in the number of the image pixels and it requires almost no user-tuned parameters. We test our method on a variety of gray scale images and compare our results to several existing segmentation algorithms. Visual textures have played a key role in image understanding because they convey important semantics of images, and because texture representations that pool local image descriptors in an orderless manner have had a tremendous impact in diverse applications. In this paper we make several contributions to texture understanding. First, instead of focusing on texture instance and material category recognition, we propose a human-interpretable vocabulary of texture attributes to describe common texture patterns, complemented by a new describable texture dataset for benchmarking. Second, we look at the problem of recognizing materials and texture attributes in realistic imaging conditions, including when textures appear in clutter, developing corresponding benchmarks on top of the recently proposed OpenSurfaces dataset. Third, we revisit classic texture represenations, including bag-of-visual-words and the Fisher vectors, in the context of deep learning and show that these have excellent efficiency and generalization properties if the convolutional layers of a deep model are used as filter banks. We obtain in this manner state-of-the-art performance in numerous datasets well beyond textures, an efficient method to apply deep features to image regions, as well as benefit in transferring features from one domain to another. Visual textures have played a key role in image understanding because they convey important semantics of images, and because texture representations that pool local image descriptors in an orderless manner have had a tremendous impact in diverse applications. In this paper we make several contributions to texture understanding. First, instead of focusing on texture instance and material category recognition, we propose a human-interpretable vocabulary of texture attributes to describe common texture patterns, complemented by a new describable texture dataset for benchmarking. Second, we look at the problem of recognizing materials and texture attributes in realistic imaging conditions, including when textures appear in clutter, developing corresponding benchmarks on top of the recently proposed OpenSurfaces dataset. Third, we revisit classic texture representations, including bag-of-visual-words and the Fisher vectors, in the context of deep learning and show that these have excellent efficiency and generalization properties if the convolutional layers of a deep model are used as filter banks. We obtain in this manner state-of-the-art performance in numerous datasets well beyond textures, an efficient method to apply deep features to image regions, as well as benefit in transferring features from one domain to another. This paper provides an algorithm for partitioning grayscale images into disjoint regions of coherent brightness and texture. Natural images contain both textured and untextured regions, so the cues of contour and texture differences are exploited simultaneously. Contours are treated in the intervening contour framework, while texture is analyzed using textons. Each of these cues has a domain of applicability, so to facilitate cue combination we introduce a gating operator based on the texturedness of the neighborhood at a pixel. Having obtained a local measure of how likely two nearby pixels are to belong to the same region, we use the spectral graph theoretic framework of normalized cuts to find partitions of the image into regions of coherent texture and brightness. Experimental results on a wide range of images are shown. Abstract Texture is an important characteristic for many types of images. In recent years, very discriminative and computationally efficient local texture descriptors based on local binary patterns (LBPs) have been developed, which has led to significant progress in applying texture methods to different problems and applications. Due to this progress, the division between texture descriptors and more generic image or video descriptors has been disappearing. A large number of different variants of LBP have been developed to improve its robustness and to increase its discriminative power and applicability to different types of problems. In this chapter, the most recent and important variants of LBP in 2-D, spatiotemporal, 3-D, and 4-D domains are surveyed. Interesting new developments of LBP in 1-D signal analysis are also considered. Finally, some future challenges for research are presented.