The class QMA(k), introduced by , consists of all languages that can be verified using k unentangled quantum proofs. Many of the simplest questions about this class have remained embarrassingly open: for example, can we give any evidence that k quantum proofs are more powerful than one? Does QMA(k)=QMA(2) for k>=2? Can QMA(k) protocols be amplified to exponentially small error? In this paper, we make progress on all of the above questions. First, we give a protocol by which a verifier can be convinced that a 3SAT formula of size n is satisfiable, with constant soundness, given O(sqrt(n)) unentangled quantum witnesses with O(log n) qubits each. Our protocol relies on the existence of very short PCPs. Second, we show that assuming a weak version of the Additivity Conjecture from quantum information theory, any QMA(2) protocol can be amplified to exponentially small error, and QMA(k)=QMA(2) for all k>=2. Third, we prove the nonexistence of "perfect disentanglers" for simulating multiple Merlins with one.
Third, Blier and Tapp @cite_17 recently (and independently of us) gave an interesting @math protocol for an @math -complete problem, namely @math . In this protocol, Arthur verifies that an @math -vertex graph @math is @math -colorable, using two unentangled witnesses with only @math qubits each. There is a crucial caveat, though: if @math is @math -colorable, then Arthur can only detect this with probability @math rather than constant probability. Indeed, if the soundness gap were constant rather than @math , then Blier and Tapp's protocol could presumably be scaled up by an exponential to show @math !
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We study the problem of approximating the commuting-operator value of a two-player non-local game. It is well-known that it is @math -complete to decide whether the classical value of a non-local game is 1 or @math . Furthermore, as long as @math is small enough, this result does not depend on the gap @math . In contrast, a recent result of Fitzsimons, Ji, Vidick, and Yuen shows that the complexity of computing the quantum value grows without bound as the gap @math decreases. In this paper, we show that this also holds for the commuting-operator value of a game. Specifically, in the language of multi-prover interactive proofs, we show that the power of @math (proofs with two provers, one round, completeness probability @math , soundness probability @math , and commuting-operator strategies) can increase without bound as the gap @math gets arbitrarily small. Our results also extend naturally in two ways, to perfect zero-knowledge protocols, and to lower bounds on the complexity of computing the approximately-commuting value of a game. Thus we get lower bounds on the complexity class @math - @math of perfect zero-knowledge multi-prover proofs with approximately-commuting operator strategies, as the gap @math gets arbitrarily small. While we do not know any computable time upper bound on the class @math , a result of the first author and Vidick shows that for @math and @math , the class @math , with constant communication from the provers, is contained in @math . We give a lower bound of @math (ignoring constants inside the function) for this class, which is tight up to polynomial factors assuming the exponential time hypothesis. We show that any language in nondeterministic time @math , where the number of iterated exponentials is an arbitrary function @math , can be decided by a multiprover interactive proof system with a classical polynomial-time verifier and a constant number of quantum entangled provers, with completeness @math and soundness @math , where the number of iterated exponentials is @math and @math is a universal constant. The result was previously known for @math and @math ; we obtain it for any time-constructible function @math . The result is based on a compression technique for interactive proof systems with entangled provers that significantly simplifies and strengthens a protocol compression result of Ji (STOC'17). As a separate consequence of this technique we obtain a different proof of Slofstra's recent result (unpublished) on the uncomputability of the entangled value of multiprover games. Finally, we show that even minor improvements to our compression result would yield remarkable consequences in computational complexity theory and the foundations of quantum mechanics: first, it would imply that the class MIP* contains all computable languages; second, it would provide a negative resolution to a multipartite version of Tsirelson's problem on the relation between the commuting operator and tensor product models for quantum correlations. We prove the first nontrivial (superlinear) lower bound in the noisy broadcast model, defined by El Gamal in [Open problems presented at the @math workshop on Specific Problems in Communication and Computation sponsored by Bell Communication Research, in Open Problems in Communication and Computation, T. M. Cover and B. Gopinath, eds., Springer-Verlag, New York, 1987, pp. 60-62]. In this model there are @math processors @math , each of which is initially given a private input bit @math . The goal is for @math to learn the value of @math , for some specified function @math , using a series of noisy broadcasts. At each step a designated processor broadcasts one bit to all of the other processors, and the bit received by each processor is flipped with fixed probability (independently for each recipient). In 1988, Gallager [IEEE Trans. Inform. Theory, 34 (1988), pp. 176-180] gave a noise-resistant protocol that allows @math to learn the entire input with constant probability in @math broadcasts. We prove that Gallager's protocol is optimal, up to a constant factor. Our lower bound follows by reduction from a lower bound for generalized noisy decision trees, a new model which may be of independent interest. For this new model we show a lower bound of @math on the depth of a tree that learns the entire input. While the above lower bound is for an @math -bit function, we also show an @math lower bound for the number of broadcasts required to compute certain explicit boolean-valued functions, when the correct output must be attained with probability at least @math for a constant parameter @math (this bound applies to all threshold functions as well as any other boolean-valued function with linear sensitivity). This bound also follows by reduction from a lower bound of @math on the depth of generalized noisy decision trees that compute the same functions with the same error. We also show a (nontrivial) @math lower bound on the depth of generalized noisy decision trees that compute such functions with small constant error. Finally, we show the first protocol in the noisy broadcast model that computes the Hamming weight of the input using a linear number of broadcasts. Oliveira conjectured that the order of the mixing time of the exclusion process with @math -particles on an arbitrary @math -vertex graph is at most that of the mixing-time of @math independent particles. We verify this up to a constant factor for @math -regular graphs when each edge rings at rate @math in various cases: (1) when @math or (2) when @math the spectral-gap of a single walk is @math and @math or (3) when @math for some constant @math . In these cases our analysis yields a probabilistic proof of a weaker version of Aldous' famous spectral-gap conjecture (resolved by ). We also prove a general bound which is at worst @math , which is within a @math factor from Oliveira's conjecture when @math . As applications we get new mixing bounds: (a) @math for expanders, (b) order @math for the hypercube @math and (c) order @math for vertex-transitive graphs of moderate growth and for supercritical percolation on a fixed dimensional torus. In this paper, we provide a detailed comparison between a fully randomized protocol for rumor spreading on a complete graph and a quasirandom protocol introduced by Doerr, Friedrich, and Sauerwald [Quasirandom rumor spreading, in Proceedings of the 19th Annual ACM-SIAM Symposium on Discrete Algorithms, ACM, New York, SIAM, Philadelphia, 2008, pp. 773-781]. In the former, initially there is one vertex which holds a piece of information, and during each round every one of the informed vertices chooses uniformly at random and independently one of its neighbors and informs it. In the quasirandom version of this method (cf. Doerr, Friedrich, and Sauerwald) each vertex has a cyclic list of its neighbors. Once a vertex has been informed, it chooses uniformly at random only one neighbor. In the following round, it informs this neighbor, and at each subsequent round it picks the next neighbor from its list and informs it. We give a precise analysis of the evolution of the quasirandom protocol on the complete graph with @math vertices and show that it evolves essentially in the same way as the randomized protocol. In particular, if @math denotes the number of rounds that are needed until all vertices are informed, we show that for any slowly growing function @math , we have @math , with probability @math . Randomized rumor spreading is a classical protocol to disseminate information across a network. At SODA 2008, a quasirandom version of this protocol was proposed and competitive bounds for its run-time were proven. This prompts the question: to what extent does the quasirandom protocol inherit the second principal advantage of randomized rumor spreading, namely robustness against transmission failures? In this paper, we present a result precise up to @math factors. We limit ourselves to the network in which every two vertices are connected by a direct link. Run-times accurate to their leading constants are unknown for all other non-trivial networks. We show that if each transmission reaches its destination with a probability of @math , after @math rounds the quasirandom protocol has informed all @math nodes in the network with probability at least @math . Note that this is faster than the intuitively natural @math factor increase over the run-time of approximately @math for the non-corrupted case. We also provide a corresponding lower bound for the classical model. This demonstrates that the quasirandom model is at least as robust as the fully random model despite the greatly reduced degree of independent randomness. We consider the maximum independent set problem on graphs with maximum degree @math . We show that the integrality gap of the Lov 'asz @math -function based SDP is @math . This improves on the previous best result of @math , and almost matches the integrality gap of @math recently shown for stronger SDPs, namely those obtained using poly- @math levels of the @math semidefinite hierarchy. The improvement comes from an improved Ramsey-theoretic bound on the independence number of @math -free graphs for large values of @math . We also show how to obtain an algorithmic version of the above-mentioned @math -based integrality gap result, via a coloring algorithm of Johansson. The resulting approximation guarantee of @math matches the best unique-games-based hardness result up to lower-order poly- @math factors. Motivated by a frequency assignment problem in cellular networks, we introduce and study a new coloring problem that we call minimum conflict-free coloring (min-CF-coloring). In its general form, the input of the min-CF-coloring problem is a set system @math , where each @math is a subset of X. The output is a coloring @math of the sets in @math that satisfies the following constraint: for every @math there exists a color @math and a unique set @math such that @math and @math . The goal is to minimize the number of colors used by the coloring @math . Min-CF-coloring of general set systems is not easier than the classic graph coloring problem. However, in view of our motivation, we consider set systems induced by simple geometric regions in the plane. In particular, we study disks (both congruent and noncongruent), axis-parallel rectangles (with a constant ratio between the smallest and largest rectangle), regular hexagons (with a constant ratio between the smallest and largest hexagon), and general congruent centrally symmetric convex regions in the plane. In all cases we have coloring algorithms that use O(log n) colors (where n is the number of regions). Tightness is demonstrated by showing that even in the case of unit disks, @math colors may be necessary. For rectangles and hexagons we also obtain a constant-ratio approximation algorithm when the ratio between the largest and smallest rectangle (hexagon) is a constant. We also consider a dual problem of CF-coloring points with respect to sets. Given a set system @math , the goal in the dual problem is to color the elements in X with a minimum number of colors so that every set @math contains a point whose color appears only once in S. We show that O(log |X|) colors suffice for set systems in which X is a set of points in the plane and the sets are intersections of X with scaled translations of a convex region. This result is used in proving that O(log n) colors suffice in the primal version. The Euclidean @math -means problem is a classical problem that has been extensively studied in the theoretical computer science, machine learning and the computational geometry communities. In this problem, we are given a set of @math points in Euclidean space @math , and the goal is to choose @math centers in @math so that the sum of squared distances of each point to its nearest center is minimized. The best approximation algorithms for this problem include a polynomial time constant factor approximation for general @math and a @math -approximation which runs in time @math . At the other extreme, the only known computational complexity result for this problem is NP-hardness [ADHP'09]. The main difficulty in obtaining hardness results stems from the Euclidean nature of the problem, and the fact that any point in @math can be a potential center. This gap in understanding left open the intriguing possibility that the problem might admit a PTAS for all @math . In this paper we provide the first hardness of approximation for the Euclidean @math -means problem. Concretely, we show that there exists a constant @math such that it is NP-hard to approximate the @math -means objective to within a factor of @math . We show this via an efficient reduction from the vertex cover problem on triangle-free graphs: given a triangle-free graph, the goal is to choose the fewest number of vertices which are incident on all the edges. Additionally, we give a proof that the current best hardness results for vertex cover can be carried over to triangle-free graphs. To show this we transform @math , a known hard vertex cover instance, by taking a graph product with a suitably chosen graph @math , and showing that the size of the (normalized) maximum independent set is almost exactly preserved in the product graph using a spectral analysis, which might be of independent interest. We consider the problem of clustering a graph @math into two communities by observing a subset of the vertex correlations. Specifically, we consider the inverse problem with observed variables @math , where @math is the incidence matrix of a graph @math , @math is the vector of unknown vertex variables (with a uniform prior), and @math is a noise vector with Bernoulli @math i.i.d. entries. All variables and operations are Boolean. This model is motivated by coding, synchronization, and community detection problems. In particular, it corresponds to a stochastic block model or a correlation clustering problem with two communities and censored edges. Without noise, exact recovery (up to global flip) of @math is possible if and only the graph @math is connected, with a sharp threshold at the edge probability @math for Erdős-Renyi random graphs. The first goal of this paper is to determine how the edge probability @math needs to scale to allow exact recovery in the presence of noise. Defining the degree rate of the graph by @math , it is shown that exact recovery is possible if and only if @math . In other words, @math is the information theoretic threshold for exact recovery at low-SNR. In addition, an efficient recovery algorithm based on semidefinite programming is proposed and shown to succeed in the threshold regime up to twice the optimal rate. For a deterministic graph @math , defining the degree rate as @math , where @math is the minimum degree of the graph, it is shown that the proposed method achieves the rate @math , where @math is the spectral gap of the graph @math . A graph @math is called @math -full if @math contains a subgraph @math of @math edges such that, for any non-empty @math , @math holds. Here, @math denotes the set of vertices incident to @math . It is known that the family of edge sets of @math -full graphs forms a family of matroid, known as the sparsity matroid of @math . In this paper, we give a constant-time approximation algorithm for the rank of the sparsity matroid of a degree-bounded undirected graph. This leads to a constant-time tester for @math -fullness in the bounded-degree model, (i.e., we can decide with high probability whether an input graph satisfies a property @math or far from @math ). Depending on the values of @math and @math , it can test various properties of a graph such as connectivity, rigidity, and how many spanning trees can be packed. Based on this result, we also propose a constant-time tester for @math -edge-connected-orientability in the bounded-degree model, where an undirected graph @math is called @math -edge-connected-orientable if there exists an orientation @math of @math with a vertex @math such that @math contains @math arc-disjoint dipaths from @math to each vertex @math and @math arc-disjoint dipaths from each vertex @math to @math . A tester is called a one-sided error tester for @math if it always accepts a graph satisfying @math . We show, for @math and (proper) @math , any one-sided error tester for @math -fullness and @math -edge-connected-orientability requires @math queries. For a positive parameter @math , the @math -bounded distance between a pair of vertices @math in a weighted undirected graph @math is the length of the shortest @math path in @math with at most @math edges, aka hops . For @math as above and @math , a @math -hopset of @math is a graph @math on the same vertex set, such that all distances in @math are @math -approximated by @math -bounded distances in @math . Hopsets are a fundamental graph-theoretic and graph-algorithmic construct, and they are widely used for distance-related problems in a variety of computational settings. Currently existing constructions of hopsets produce hopsets either with @math edges, or with a hopbound @math . In this paper we devise a construction of linear-size hopsets with hopbound @math . This improves the previous bound almost exponentially. We also devise efficient implementations of our construction in PRAM and distributed settings. The only existing PRAM algorithm EN16 for computing hopsets with a constant (i.e., independent of @math ) hopbound requires @math time. We devise a PRAM algorithm with polylogarithmic running time for computing hopsets with a constant hopbound, i.e., our running time is exponentially better than the previous one. Moreover, these hopsets are also significantly sparser than their counterparts from EN16 . We use our hopsets to devise a distributed routing scheme that exhibits near-optimal tradeoff between individual memory requirement @math of vertices throughout preprocessing and routing phases of the algorithm, and stretch @math , along with a near-optimal construction time @math , where @math is the hop-diameter of the input graph. Over the past 30 years numerous algorithms have been designed for symmetry breaking problems in the LOCAL model, such as maximal matching, MIS, vertex coloring, and edge-coloring. For most problems the best randomized algorithm is at least exponentially faster than the best deterministic algorithm. In this paper we prove that these exponential gaps are necessary and establish connections between the deterministic and randomized complexities in the LOCAL model. Each result has a very compelling take-away message: 1. Fast @math -coloring of trees requires random bits: Building on the recent lower bounds of , we prove that the randomized complexity of @math -coloring a tree with maximum degree @math is @math , whereas its deterministic complexity is @math for any @math . This also establishes a large separation between the deterministic complexity of @math -coloring and @math -coloring trees. 2. Randomized lower bounds imply deterministic lower bounds: We prove that any deterministic algorithm for a natural class of problems that runs in @math rounds can be transformed to run in @math rounds. If the transformed algorithm violates a lower bound (even allowing randomization), then one can conclude that the problem requires @math time deterministically. 3. Deterministic lower bounds imply randomized lower bounds: We prove that the randomized complexity of any natural problem on instances of size @math is at least its deterministic complexity on instances of size @math . This shows that a deterministic @math lower bound for any problem implies a randomized @math lower bound. It also illustrates that the graph shattering technique is absolutely essential to the LOCAL model. The celebrated Time Hierarchy Theorem for Turing machines states, informally, that more problems can be solved given more time. The extent to which a time hierarchy-type theorem holds in the distributed LOCAL model has been open for many years. It is consistent with previous results that all natural problems in the LOCAL model can be classified according to a small constant number of complexities, such as @math , etc. In this paper we establish the first time hierarchy theorem for the LOCAL model and prove that several gaps exist in the LOCAL time hierarchy. 1. We define an infinite set of simple coloring problems called Hierarchical @math -Coloring . A correctly colored graph can be confirmed by simply checking the neighborhood of each vertex, so this problem fits into the class of locally checkable labeling (LCL) problems. However, the complexity of the @math -level Hierarchical @math -Coloring problem is @math , for @math . The upper and lower bounds hold for both general graphs and trees, and for both randomized and deterministic algorithms. 2. Consider any LCL problem on bounded degree trees. We prove an automatic-speedup theorem that states that any randomized @math -time algorithm solving the LCL can be transformed into a deterministic @math -time algorithm. Together with a previous result, this establishes that on trees, there are no natural deterministic complexities in the ranges @math --- @math or @math --- @math . 3. We expose a gap in the randomized time hierarchy on general graphs. Any randomized algorithm that solves an LCL problem in sublogarithmic time can be sped up to run in @math time, which is the complexity of the distributed Lovasz local lemma problem, currently known to be @math and @math . In this paper, we study the dominance relation under a stochastic setting. Let @math be a set of @math colored stochastic points in @math , each of which is associated with an existence probability. We investigate the problem of computing the probability that a realization of @math contains inter-color dominances, which we call the (CSD) problem. We propose the first algorithm to solve the CSD problem for @math in @math time. On the other hand, we prove that, for @math , even the CSD problem with a restricted color pattern is #P-hard. In addition, even if the existence probabilities are restricted to be @math , the problem remains #P-hard for @math . A simple FPRAS is then provided to approximate the desired probability in any dimension. We also study a variant of the CSD problem in which the dominance relation is considered with respect to not only the standard basis but any orthogonal basis of @math . Specifically, this variant, which we call the free-basis colored stochastic dominance (FBCSD) problem, considers the probability that a realization of @math contains inter-color dominances with respect to any orthogonal basis of @math . We show that the CSD problem is polynomial-time reducible to the FBCSD problem in the same dimension, which proves the #P-hardness of the latter for @math . Conversely, we reduce the FBCSD problem in @math to the CSD problem in @math , by which an @math time algorithm for the former is obtained. We characterize the set of properties of Boolean-valued functions on a finite domain @math that are testable with a constant number of samples. Specifically, we show that a property @math is testable with a constant number of samples if and only if it is (essentially) a @math -part symmetric property for some constant @math , where a property is @math -part symmetric if there is a partition @math of @math such that whether @math satisfies the property is determined solely by the densities of @math on @math . We use this characterization to obtain a number of corollaries, namely: (i) A graph property @math is testable with a constant number of samples if and only if whether a graph @math satisfies @math is (essentially) determined by the edge density of @math . (ii) An affine-invariant property @math of functions @math is testable with a constant number of samples if and only if whether @math satisfies @math is (essentially) determined by the density of @math . (iii) For every constant @math , monotonicity of functions @math on the @math -dimensional hypergrid is testable with a constant number of samples. When graph Ramsey theory is viewed as a game, "Painter" 2-colors the edges of a graph presented by "Builder". Builder wins if every coloring has a monochromatic copy of a fixed graph @math . In the on-line version, iteratively, Builder presents one edge and Painter must color it. Builder must keep the presented graph in a class @math . Builder wins the game @math if a monochromatic copy of @math can be forced. The on-line degree Ramsey number @math is the least @math such that Builder wins @math when @math is the class of graphs with maximum degree at most @math . Our results include: 1) @math if and only if @math is a linear forest or each component lies inside @math . 2) @math , where @math . 3) @math for a tree @math , where @math and @math are two largest vertex degrees. 4) @math , with @math except for finitely many odd values of @math . 5) @math when @math . The lower bounds come from strategies for Painter that color edges red whenever the red graph remains in a specified class. The upper bounds use a result showing that Builder may assume that Painter plays "consistently". We consider properties of edge-colored vertex-ordered graphs, i.e., graphs with a totally ordered vertex set and a finite set of possible edge colors. We show that any hereditary property of such graphs is strongly testable, i.e., testable with a constant number of queries. We also explain how the proof can be adapted to show that any hereditary property of @math -dimensional matrices over a finite alphabet (where row and column order is not ignored) is strongly testable. The first result generalizes the result of Alon and Shapira [FOCS'05, SICOMP'08], who showed that any hereditary graph property (without vertex order) is strongly testable. The second result answers and generalizes a conjecture of Alon, Fischer and Newman [SICOMP'07] concerning testing of matrix properties. The testability is proved by establishing a removal lemma for vertex-ordered graphs. It states that for any finite or infinite family @math of forbidden vertex-ordered graphs, and any @math , there exist @math and @math so that any vertex-ordered graph which is @math -far from being @math -free contains at least @math copies of some @math (with the correct vertex order) where @math . The proof bridges the gap between techniques related to the regularity lemma, used in the long chain of papers investigating graph testing, and string testing techniques. Along the way we develop a Ramsey-type lemma for @math -partite graphs with "undesirable" edges, stating that one can find a Ramsey-type structure in such a graph, in which the density of the undesirable edges is not much higher than the density of those edges in the graph. We present the communication model, which assumes nodes have minimal knowledge about their environment and severely limited communication capabilities. Specifically, nodes have no information regarding the local or global structure of the network, don't have access to synchronized clocks and are woken up by an adversary. Moreover, instead on communicating through messages they rely solely on carrier sensing to exchange information. We study the problem of , a variant of vertex coloring specially suited for the studied beeping model. Given a set of resources, the goal of interval coloring is to assign every node a large contiguous fraction of the resources, such that neighboring nodes share no resources. To highlight the importance of the discreteness of the model, we contrast it against a continuous variant described in [17]. We present an O(1 @math (T ) @math T @math O( n) @math (T ) @math O( n) @math ( n)$ on the time required to solve interval coloring for this model against randomized algorithms. This lower bound implies that our algorithm is asymptotically optimal for constant degree graphs. This paper addresses the cornerstone family of in distributed computing, and investigates the curious gap between randomized and deterministic solutions under bandwidth restrictions. Our main contribution is in providing tools for derandomizing solutions to local problems, when the @math nodes can only send @math -bit messages in each round of communication. We combine bounded independence, which we show to be sufficient for some algorithms, with the method of conditional expectations and with additional machinery, to obtain the following results. Our techniques give a deterministic maximal independent set (MIS) algorithm in the CONGEST model, where the communication graph is identical to the input graph, in @math rounds, where @math is the diameter of the graph. The best known running time in terms of @math alone is @math , which is super-polylogarithmic, and requires large messages. For the CONGEST model, the only known previous solution is a coloring-based @math -round algorithm, where @math is the maximal degree in the graph. On the way to obtaining the above, we show that in the model, which allows all-to-all communication, there is a deterministic MIS algorithm that runs in @math rounds. , where @math is the maximum degree. When @math , the bound improves to @math and holds also for @math -coloring. In addition, we deterministically construct a @math -spanner with @math edges in @math rounds. For comparison, in the more stringent CONGEST model, the best deterministic algorithm for constructing a @math -spanner with @math edges runs in @math rounds.