Self-similarity was recently introduced as a measure of inter-class congruence for classification of actions. Herein, we investigate the dual problem of intra-class dissimilarity for classification of action styles. We introduce self-dissimilarity matrices that discriminate between same actions performed by different subjects regardless of viewing direction and camera parameters. We investigate two frameworks using these invariant style dissimilarity measures based on Principal Component Analysis (PCA) and Fisher Discriminant Analysis (FDA). Extensive experiments performed on IXMAS dataset indicate remarkably good discriminant characteristics for the proposed invariant measures for gender recognition from video data.
Like in other problems of human motion analysis, view invariance is an important requirement in gait recognition. However, only a few papers in the literature take into account view invariance . @cite_145 propose an approach that integrates face and gait recognition from multiple views. As in other works that use multiple view data, their approach is limited to the number of views being used and is not truly'' view-invariant. @cite_33 propose a view-invariant method for the case when the person is far from the camera. They synthesize a side view from any other arbitrary view using a single camera, and apply methods based on side view of walking to solve the gait recognition problem.
@cite_145 @cite_33
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Human gait is a spatio-temporal phenomenon and typifies the motion characteristics of an individual. The gait of a person is easily recognizable when extracted from a side-view of the person. Accordingly, gait-recognition algorithms work best when presented with images where the person walks parallel to the camera image plane. However, it is not realistic to expect this assumption to be valid in most real-life scenarios. Hence, it is important to develop methods whereby the side-view can be generated from any other arbitrary view in a simple, yet accurate, manner. This is the main theme of the paper. We show that if the person is far enough from the camera, it is possible to synthesize a side view (referred to as canonical view) from any other arbitrary view using a single camera. Two methods are proposed for doing this: (i) using the perspective projection model; (ii) using the optical flow based structure from motion equations. A simple camera calibration scheme for this method is also proposed. Examples of synthesized views are presented. Preliminary testing with gait recognition algorithms gives encouraging results. A by-product of this method is a simple algorithm for synthesizing novel views of a planar scene. We develop a view-normalization approach to multi-view face and gait recognition. An image-based visual hull (IBVH) is computed from a set of monocular views and used to render virtual views for tracking and recognition. We determine canonical viewpoints by examining the 3D structure, appearance (texture), and motion of the moving person. For optimal face recognition, we place virtual cameras to capture frontal face appearance; for gait recognition we place virtual cameras to capture a side-view of the person. Multiple cameras can be rendered simultaneously, and camera position is dynamically updated as the person moves through the workspace. Image sequences from each canonical view are passed to an unmodified face or gait recognition algorithm. We show that our approach provides greater recognition accuracy than is obtained using the unnormalized input sequences, and that integrated face and gait recognition provides improved performance over either modality alone. Canonical view estimation, rendering, and recognition have been efficiently implemented and can run at near real-time speeds. The paper proposes a two-phase view-invariant multiscale gait recognition method (VI-MGR) which is robust to variation in clothing and presence of a carried item. In phase 1, VI-MGR uses the entropy of the limb region of a gait energy image (GEI) to determine the matching gallery view of the probe using 2-dimensional principal component analysis and Euclidean distance classifier. In phase 2, the probe subject is compared with the matching view of the gallery subjects using multiscale shape analysis. In this phase, VI-MGR applies Gaussian filter to a GEI to generate a multiscale gait image for gradually highlighting the subject?s inner shape characteristics to achieve insensitiveness to boundary shape alterations due to carrying conditions and clothing variation. A weighted random subspace learning based classification is used to exploit the high dimensionality of the feature space for improved identification by avoiding overlearning. Experimental analyses on public datasets demonstrate the efficacy of VI-MGR. HighlightsThe paper proposes a two-phase view-invariant multiscale gait recognition method (VI-MGR).VI-MGR is also robust to clothing variation and presence of a carried item.Phase 1 determines the matching gallery view of the probe using entropy.Phase 2 performs multiscale shape analysis using the Gaussian filter.A subject is classified using weighted random subspace learning to avoid overfitting. Images of facial expressions are often captured from various views as a result of either head movements or variable camera position. Existing methods for multiview and or view-invariant facial expression recognition typically perform classification of the observed expression using either classifiers learned separately for each view or a single classifier learned for all views. However, these approaches ignore the fact that different views of a facial expression are just different manifestations of the same facial expression. By accounting for this redundancy, we can design more effective classifiers for the target task. To this end, we propose a discriminative shared Gaussian process latent variable model (DS-GPLVM) for multiview and view-invariant classification of facial expressions from multiple views. In this model, we first learn a discriminative manifold shared by multiple views of a facial expression. Subsequently, we perform facial expression classification in the expression manifold. Finally, classification of an observed facial expression is carried out either in the view-invariant manner (using only a single view of the expression) or in the multiview manner (using multiple views of the expression). The proposed model can also be used to perform fusion of different facial features in a principled manner. We validate the proposed DS-GPLVM on both posed and spontaneously displayed facial expressions from three publicly available datasets (MultiPIE, labeled face parts in the wild, and static facial expressions in the wild). We show that this model outperforms the state-of-the-art methods for multiview and view-invariant facial expression classification, and several state-of-the-art methods for multiview learning and feature fusion. Gait recognition is a leading remote-based identification method, suitable for real-world surveillance and medical applications. Model-based gait recognition methods have been particularly recognized due to their scale and view-invariant properties. We present the first model-based gait recognition methodology, @math lidar3DJ using a skeleton model extracted from sequences generated by a single flash lidar camera. Existing successful model-based approaches take advantage of high quality skeleton data collected by Kinect and Mocap, for example, are not practicable for applications outside the laboratory. The low resolution and noisy imaging process of lidar negatively affects the performance of state-of-the-art skeleton-based systems, generating a significant number of outlier skeletons. We propose a rule-based filtering mechanism that adopts robust statistics to correct for skeleton joint measurements. Quantitative measurements validate the efficacy of the proposed method in improving gait recognition. This paper presents an approach to view-invariant action recognition, where human poses and motions exhibit large variations across different camera viewpoints. When each viewpoint of a given set of action classes is specified as a learning task then multitask learning appears suitable for achieving view invariance in recognition. We extend the standard multitask learning to allow identifying: (1) latent groupings of action views (i.e., tasks), and (2) discriminative action parts, along with joint learning of all tasks. This is because it seems reasonable to expect that certain distinct views are more correlated than some others, and thus identifying correlated views could improve recognition. Also, part-based modeling is expected to improve robustness against self-occlusion when actors are imaged from different views. Results on the benchmark datasets show that we outperform standard multitask learning by 21.9 , and the state-of-the-art alternatives by 4.5-6 . The strength of gait, compared to other biometrics, is that it does not require cooperative subjects. In previous work gait recognition approaches were evaluated using a gallery set consisting of gait sequences of people under similar covariate conditions (e.g. clothing, surface, carrying, and view conditions). This evaluation procedure, however, implies that the gait data are collected in a cooperative manner so that the covariate conditions are known a priori. In this work, gait recognition approaches are evaluated without the assumption on cooperative subjects, i.e. both the gallery and the probe sets consist of a mixture of gait sequences under different and unknown covariate conditions. The results indicate that the performance of the existing approaches would drop drastically under this more realistic experimental setup. We argue that selecting the most relevant gait features that are invariant to changes in gait covariate conditions is the key to develop a gait recognition system that works without subject cooperation. To this end, Gait Entropy Image (GEnI) is proposed to perform automatic feature selection on each pair of gallery and probe gait sequences. Moreover, an Adaptive Component and Discriminant Analysis (ACDA) is formulated which seamlessly integrates our feature selection method with subspace analysis for robust recognition, and importantly is computationally much more efficient compared to the conventional Component and Discriminant Analysis. Experiments are carried out on two comprehensive benchmarking databases: the CASIA database and the Southampton Human ID at a distance gait database (SOTON database). Our results demonstrate that the proposed approach significantly outperforms the existing techniques particularly when gait is captured with variable and unknown covariate conditions. In this paper we present a novel approach to multi---view object recognition based on kernel methods with constraints. Differently from many previous approaches, we describe a system that is able to exploit a set of views of an input object to recognize it. Views are acquired by cameras located around the object and each view is modeled by a specific classifier. The relationships among different views are formulated as constraints that are exploited by a sort of collaborative learning process. The proposed approach applies the constraints on unlabeled data in a semi---supervised framework. The results collected on the COIL benchmark show that constraint based learning can improve the quality of the recognition system and of each single classifier, both on the original and noisy data, and it can increase the invariance with respect to object orientation. Human motion analysis has received a great attention from researchers in the last decade due to its potential use in different applications. We propose a new approach to extract human joints (vertex positions) using a model-based method. Motion templates describing the motion of the joints as derived by gait analysis, are parametrized using the elliptic Fourier descriptors. The heel strike data is exploited to reduce the dimensionality of the parametric models. People walk normal to the viewing plane, as major gait information is available in a sagittal view. The ankle, knee and hip joints are successfully extracted with high accuracy for indoor and outdoor data. In this way, we have established a baseline analysis which can be deployed in recognition, marker-less analysis and other areas. The experimental results confirmed the robustness of the proposed method to recognize walking subjects with a correct classification rate of 92. This paper describes a set of representations of gait appearance features for the purpose of person identification. Our gait representation has two stages: the first stage computes a set of image features that are based on moments extracted from orthogonal view video silhouettes of human walking motion; the second stage applies three methods of aggregating these image features over time to create the gait sequence features. Despite their simplicity, the resulting gait sequence feature vectors contain enough information to perform well on human identification. We demonstrate the accuracy of recognition using gait video sequences collected over different daysa nd times, under varying lighting environments an d explore the differences in the three time-aggregation methods for the purpose of recognition. In this paper, we study the problem of Cross-View Person Identification (CVPI), which aims at identifying the same person from temporally synchronized videos taken by different wearable cameras. Our basic idea is to utilize the human motion consistency for CVPI, where human motion can be computed by optical flow. However, optical flow is view-variant - the same person's optical flow in different videos can be very different due to view angle change. In this paper, we attempt to utilize 3D human-skeleton sequences to learn a model that can extract view-invariant motion features from optical flows in different views. For this purpose, we use 3D Mocap database to build a synthetic optical flow dataset and train a Triplet Network (TN) consisting of three sub-networks: two for optical flow sequences from different views and one for the underlying 3D Mocap skeleton sequence. Finally, sub-networks for optical flows are used to extract view-invariant features for CVPI. Experimental results show that, using only the motion information, the proposed method can achieve comparable performance with the state-of-the-art methods. Further combination of the proposed method with an appearance-based method achieves new state-of-the-art performance. This paper concerns recognition of human actions under view changes. We explore self-similarities of action sequences over time and observe the striking stability of such measures across views. Building upon this key observation we develop an action descriptor that captures the structure of temporal similarities and dissimilarities within an action sequence. Despite this descriptor not being strictly view-invariant, we provide intuition and experimental validation demonstrating the high stability of self-similarities under view changes. Self-similarity descriptors are also shown stable under action variations within a class as well as discriminative for action recognition. Interestingly, self-similarities computed from different image features possess similar properties and can be used in a complementary fashion. Our method is simple and requires neither structure recovery nor multi-view correspondence estimation. Instead, it relies on weak geometric properties and combines them with machine learning for efficient cross-view action recognition. The method is validated on three public datasets, it has similar or superior performance compared to related methods and it performs well even in extreme conditions such as when recognizing actions from top views while using side views for training only. A graph-based method for 3D view-invariant human action recognition is proposed.An action is represented as a sequence of graphs.The vertices can either be tracked skeleton joints or spatio-temporal keypoints.A spectral graph wavelet transform is leveraged to extract features from the graphs.The method is useful for both single- and multi-view action recognition tasks. Display Omitted We present a method for view-invariant action recognition from depth cameras based on graph signal processing techniques. Our framework leverages a novel graph representation of an action as a temporal sequence of graphs, onto which we apply a spectral graph wavelet transform for creating our feature descriptor. We evaluate two view-invariant graph types: skeleton-based and keypoint-based. The skeleton-based descriptor captures the spatial pose of the subject, whereas the keypoint-based is able to capture complementary information about human-object interaction and the shape of the point cloud. We investigate the effectiveness of our method by experiments on five publicly available datasets. By the graph structure, our method captures the temporal interaction between depth map interest points and achieves a 19.8 increase in performance compared to state-of-the-art results for cross-view action recognition, and competing results for frontal-view action recognition and human-object interaction. Namely, our method results in 90.8 accuracy on the cross-view N-UCLA Multiview Action3D dataset and 91.4 accuracy on the challenging MSRAction3D dataset in the cross-subject setting. For human-object interaction, our method achieves 72.3 accuracy on the Online RGBD Action dataset. We also achieve 96.0 and 98.8 accuracy on the MSRActionPairs3D and UCF-Kinect datasets, respectively. Gait recognition has recently gained significant attention, especially in vision-based automated human identification at a distance in visual surveillance and monitoring applications. Silhouette-based gait recognition is one of the most popular methods for recognising moving shapes. This paper aims to investigate the important features in silhouette-based gait recognition from point of view of statistical analysis. It is shown that the average silhouette includes a static component of gait (head and body) as the most important image part, while dynamic component of gait (swings of legs and arms) is ignored as the least important information. At the same time ignoring dynamic part of gait can result in loss in recognition rate in some cases, and the importance of better motion estimation is underlined. We present a novel Object Recognition approach based on affine invariant regions. It actively counters the problems related to the limited repeatability of the region detectors, and the difficulty of matching, in the presence of large amounts of background clutter and particularly challenging viewing conditions. After producing an initial set of matches, the method gradually explores the surrounding image areas, recursively constructing more and more matching regions, increasingly farther from the initial ones. This process covers the object with matches, and simultaneously separates the correct matches from the wrong ones. Hence, recognition and segmentation are achieved at the same time. The approach includes a mechanism for capturing the relationships between multiple model views and exploiting these for integrating the contributions of the views at recognition time. This is based on an efficient algorithm for partitioning a set of region matches into groups lying on smooth surfaces. Integration is achieved by measuring the consistency of configurations of groups arising from different model views. Experimental results demonstrate the stronger power of the approach in dealing with extensive clutter, dominant occlusion, and large scale and viewpoint changes. Non-rigid deformations are explicitly taken into account, and the approximative contours of the object are produced. All presented techniques can extend any view-point invariant feature extractor. A gait-recognition technique that recovers static body and stride parameters of subjects as they walk is presented. This approach is an example of an activity-specific biometric: a method of extracting identifying properties of an individual or of an individual's behavior that is applicable only when a person is performing that specific action. To evaluate our parameters, we derive an expected confusion metric (related to mutual information), as opposed to reporting a percent correct with a limited database. This metric predicts how well a given feature vector will filter identity in a large population. We test the utility of a variety of body and stride parameters recovered in different viewing conditions on a database consisting of 15 to 20 subjects walking at both an angled and frontal-parallel view with respect to the camera, both indoors and out. We also analyze motion-capture data of the subjects to discover whether confusion in the parameters is inherently a physical or a visual measurement error property. Sequence-based view invariant transform can effectively cope with view variations.Enhanced skeleton visualization method encodes spatio-temporal skeletons as visual and motion enhanced color images in a compact yet distinctive manner.Multi-stream convolutional neural networks fusion model is able to explore complementary properties among different types of enhanced color images.Our method consistently achieves the highest accuracies on four datasets, including the largest and most challenging NTU RGB+D dataset for skeleton-based action recognition. Human action recognition based on skeletons has wide applications in humancomputer interaction and intelligent surveillance. However, view variations and noisy data bring challenges to this task. Whats more, it remains a problem to effectively represent spatio-temporal skeleton sequences. To solve these problems in one goal, this work presents an enhanced skeleton visualization method for view invariant human action recognition. Our method consists of three stages. First, a sequence-based view invariant transform is developed to eliminate the effect of view variations on spatio-temporal locations of skeleton joints. Second, the transformed skeletons are visualized as a series of color images, which implicitly encode the spatio-temporal information of skeleton joints. Furthermore, visual and motion enhancement methods are applied on color images to enhance their local patterns. Third, a convolutional neural networks-based model is adopted to extract robust and discriminative features from color images. The final action class scores are generated by decision level fusion of deep features. Extensive experiments on four challenging datasets consistently demonstrate the superiority of our method. Abstract Aim: The aim was to evaluate height measurements made with the single view metrology method and to investigate the influence of standing position and different phases of gait and running on vertical height. Method: Ten healthy men were recorded simultaneously by a 2D web camera and a 3D motion analysis system. They performed six trials, three standing and three during gait and running. The vertical height was measured with the single view metrology method and in Qualisys Track Manager. The results were compared for evaluation. The vertical height in the different postures was compared to the actual height. Results: The measurements made with the single view metrology method were significantly higher than the measurements made with Qualisys Track Manager (p 0.05). Conclusion: The single view metrology method measured vertical heights with a mean error of +2.30 cm. Posture influence vertical body height. Midstance in walking is the position where vertical height corresponds best with actual height, in running it is the non-support phase. If a physical object has a smooth or piecewise smooth boundary, its images obtained by cameras in varying positions undergo smooth apparent deformations. These deformations are locally well approximated by affine transforms of the image plane. In consequence the solid object recognition problem has often been led back to the computation of affine invariant image local features. Such invariant features could be obtained by normalization methods, but no fully affine normalization method exists for the time being. Even scale invariance is dealt with rigorously only by the scale-invariant feature transform (SIFT) method. By simulating zooms out and normalizing translation and rotation, SIFT is invariant to four out of the six parameters of an affine transform. The method proposed in this paper, affine-SIFT (ASIFT), simulates all image views obtainable by varying the two camera axis orientation parameters, namely, the latitude and the longitude angles, left over by the SIFT method. Then it covers the other four parameters by using the SIFT method itself. The resulting method will be mathematically proved to be fully affine invariant. Against any prognosis, simulating all views depending on the two camera orientation parameters is feasible with no dramatic computational load. A two-resolution scheme further reduces the ASIFT complexity to about twice that of SIFT. A new notion, the transition tilt, measuring the amount of distortion from one view to another, is introduced. While an absolute tilt from a frontal to a slanted view exceeding 6 is rare, much higher transition tilts are common when two slanted views of an object are compared (see Figure hightransitiontiltsillustration). The attainable transition tilt is measured for each affine image comparison method. The new method permits one to reliably identify features that have undergone transition tilts of large magnitude, up to 36 and higher. This fact is substantiated by many experiments which show that ASIFT significantly outperforms the state-of-the-art methods SIFT, maximally stable extremal region (MSER), Harris-affine, and Hessian-affine. In this paper we study the adaptation of visual and audio-visual speech recognition systems to non-ideal visual conditions. We focus on the effects of a changing pose of the speaker relative to the camera, a problem encountered in natural situations. To that purpose, we introduce a pose normalization technique and perform speech recognition from multiple views by generating virtual frontal views from non-frontal images. The proposed method is inspired by pose-invariant face recognition studies and relies on linear regression to find an approximate mapping between images from different poses. Lipreading experiments quantify the loss of performance related to pose changes and the proposed pose normalization techniques, while audio-visual results analyse how an audio-visual system should account for non-frontal poses in terms of the weight assigned to the visual modality in the audio-visual classifier.