Network embedding has become a hot research topic recently which can provide low-dimensional feature representations for many machine learning applications. Current work focuses on either (1) whether the embedding is designed as an unsupervised learning task by explicitly preserving the structural connectivity in the network, or (2) whether the embedding is a by-product during the supervised learning of a specific discriminative task in a deep neural network. In this paper, we focus on bridging the gap of the two lines of the research. We propose to adapt the Generative Adversarial model to perform network embedding, in which the generator is trying to generate vertex pairs, while the discriminator tries to distinguish the generated vertex pairs from real connections (edges) in the network. Wasserstein-1 distance is adopted to train the generator to gain better stability. We develop three variations of models, including GANE which applies cosine similarity, GANE-O1 which preserves the first-order proximity, and GANE-O2 which tries to preserves the second-order proximity of the network in the low-dimensional embedded vector space. We later prove that GANE-O2 has the same objective function as GANE-O1 when negative sampling is applied to simplify the training process in GANE-O2. Experiments with real-world network datasets demonstrate that our models constantly outperform state-of-the-art solutions with significant improvements on precision in link prediction, as well as on visualizations and accuracy in clustering tasks.
Mirza & Osindero introduced conditional GANs @cite_11 to control the data generation by setting conditional constraints on the model. InfoGAN @cite_2 , another information-theoretic extension to the GAN model, maximizes the mutual information between a small subset of the latent variables and the observations to learn interpretable and meaningful hidden representations on image datasets. SeqGAN @cite_0 models the data generator as a stochastic policy in reinforcement learning and uses the policy gradient to guide the learning process bypassing the generator differentiation problem for discrete data output.
@cite_0 @cite_2 @cite_11
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As a new way of training generative models, Generative Adversarial Net (GAN) that uses a discriminative model to guide the training of the generative model has enjoyed considerable success in generating real-valued data. However, it has limitations when the goal is for generating sequences of discrete tokens. A major reason lies in that the discrete outputs from the generative model make it difficult to pass the gradient update from the discriminative model to the generative model. Also, the discriminative model can only assess a complete sequence, while for a partially generated sequence, it is nontrivial to balance its current score and the future one once the entire sequence has been generated. In this paper, we propose a sequence generation framework, called SeqGAN, to solve the problems. Modeling the data generator as a stochastic policy in reinforcement learning (RL), SeqGAN bypasses the generator differentiation problem by directly performing gradient policy update. The RL reward signal comes from the GAN discriminator judged on a complete sequence, and is passed back to the intermediate state-action steps using Monte Carlo search. Extensive experiments on synthetic data and real-world tasks demonstrate significant improvements over strong baselines. As a new way of training generative models, Generative Adversarial Nets (GAN) that uses a discriminative model to guide the training of the generative model has enjoyed considerable success in generating real-valued data. However, it has limitations when the goal is for generating sequences of discrete tokens. A major reason lies in that the discrete outputs from the generative model make it difficult to pass the gradient update from the discriminative model to the generative model. Also, the discriminative model can only assess a complete sequence, while for a partially generated sequence, it is non-trivial to balance its current score and the future one once the entire sequence has been generated. In this paper, we propose a sequence generation framework, called SeqGAN, to solve the problems. Modeling the data generator as a stochastic policy in reinforcement learning (RL), SeqGAN bypasses the generator differentiation problem by directly performing gradient policy update. The RL reward signal comes from the GAN discriminator judged on a complete sequence, and is passed back to the intermediate state-action steps using Monte Carlo search. Extensive experiments on synthetic data and real-world tasks demonstrate significant improvements over strong baselines. This paper describes InfoGAN, an information-theoretic extension to the Generative Adversarial Network that is able to learn disentangled representations in a completely unsupervised manner. InfoGAN is a generative adversarial network that also maximizes the mutual information between a small subset of the latent variables and the observation. We derive a lower bound to the mutual information objective that can be optimized efficiently, and show that our training procedure can be interpreted as a variation of the Wake-Sleep algorithm. Specifically, InfoGAN successfully disentangles writing styles from digit shapes on the MNIST dataset, pose from lighting of 3D rendered images, and background digits from the central digit on the SVHN dataset. It also discovers visual concepts that include hair styles, presence absence of eyeglasses, and emotions on the CelebA face dataset. Experiments show that InfoGAN learns interpretable representations that are competitive with representations learned by existing fully supervised methods. This paper describes InfoGAN, an information-theoretic extension to the Generative Adversarial Network that is able to learn disentangled representations in a completely unsupervised manner. InfoGAN is a generative adversarial network that also maximizes the mutual information between a small subset of the latent variables and the observation. We derive a lower bound of the mutual information objective that can be optimized efficiently. Specifically, InfoGAN successfully disentangles writing styles from digit shapes on the MNIST dataset, pose from lighting of 3D rendered images, and background digits from the central digit on the SVHN dataset. It also discovers visual concepts that include hair styles, presence absence of eyeglasses, and emotions on the CelebA face dataset. Experiments show that InfoGAN learns interpretable representations that are competitive with representations learned by existing supervised methods. For an up-to-date version of this paper, please see https: arxiv.org abs 1606.03657. In this paper, we propose a model using generative adversarial net (GAN) to generate realistic text. Instead of using standard GAN, we combine variational autoencoder (VAE) with generative adversarial net. The use of high-level latent random variables is helpful to learn the data distribution and solve the problem that generative adversarial net always emits the similar data. We propose the VGAN model where the generative model is composed of recurrent neural network and VAE. The discriminative model is a convolutional neural network. We train the model via policy gradient. We apply the proposed model to the task of text generation and compare it to other recent neural network based models, such as recurrent neural network language model and SeqGAN. We evaluate the performance of the model by calculating negative log-likelihood and the BLEU score. We conduct experiments on three benchmark datasets, and results show that our model outperforms other previous models. Despite the recent advance of Generative Adversarial Networks (GANs) in high-fidelity image synthesis, there lacks enough understandings on how GANs are able to map the latent code sampled from a random distribution to a photo-realistic image. Previous work assumes the latent space learned by GAN follows a distributed representation but observes the vector arithmetic phenomenon of the output's semantics in latent space. In this work, we interpret the semantics hidden in the latent space of well-trained GANs. We find that the latent code for well-trained generative models, such as ProgressiveGAN and StyleGAN, actually learns a disentangled representation after some linear transformations. We make a rigorous analysis on the encoding of various semantics in the latent space as well as their properties, and then study how these semantics are correlated to each other. Based on our analysis, we propose a simple and general technique, called InterFaceGAN, for semantic face editing in latent space. Given a synthesized face, we are able to faithfully edit its various attributes such as pose, expression, age, presence of eyeglasses, without retraining the GAN model. Furthermore, we show that even the artifacts occurred in output images are able to be fixed using same approach. Extensive results suggest that learning to synthesize faces spontaneously brings a disentangled and controllable facial attribute representation Automatically generating coherent and semantically meaningful text has many applications in machine translation, dialogue systems, image captioning, etc. Recently, by combining with policy gradient, Generative Adversarial Nets (GAN) that use a discriminative model to guide the training of the generative model as a reinforcement learning policy has shown promising results in text generation. However, the scalar guiding signal is only available after the entire text has been generated and lacks intermediate information about text structure during the generative process. As such, it limits its success when the length of the generated text samples is long (more than 20 words). In this paper, we propose a new framework, called LeakGAN, to address the problem for long text generation. We allow the discriminative net to leak its own high-level extracted features to the generative net to further help the guidance. The generator incorporates such informative signals into all generation steps through an additional Manager module, which takes the extracted features of current generated words and outputs a latent vector to guide the Worker module for next-word generation. Our extensive experiments on synthetic data and various real-world tasks with Turing test demonstrate that LeakGAN is highly effective in long text generation and also improves the performance in short text generation scenarios. More importantly, without any supervision, LeakGAN would be able to implicitly learn sentence structures only through the interaction between Manager and Worker. Generative adversarial networks (GANs) are a learning framework that rely on training a discriminator to estimate a measure of difference between a target and generated distributions. GANs, as normally formulated, rely on the generated samples being completely differentiable w.r.t. the generative parameters, and thus do not work for discrete data. We introduce a method for training GANs with discrete data that uses the estimated difference measure from the discriminator to compute importance weights for generated samples, thus providing a policy gradient for training the generator. The importance weights have a strong connection to the decision boundary of the discriminator, and we call our method boundary-seeking GANs (BGANs). We demonstrate the effectiveness of the proposed algorithm with discrete image and character-based natural language generation. In addition, the boundary-seeking objective extends to continuous data, which can be used to improve stability of training. In this paper we investigate image generation guided by hand sketch. When the input sketch is badly drawn, the output of common image-to-image translation follows the input edges due to the hard condition imposed by the translation process. Instead, we propose to use sketch as weak constraint, where the output edges do not necessarily follow the input edges. We address this problem using a novel joint image completion approach, where the sketch provides the image context for completing, or generating the output image. We train a generated adversarial network, i.e, contextual GAN to learn the joint distribution of sketch and the corresponding image by using joint images. Our contextual GAN has several advantages. First, the simple joint image representation allows for simple and effective learning of joint distribution in the same image-sketch space, which avoids complicated issues in cross-domain learning. Second, while the output is related to its input overall, the generated features exhibit more freedom in appearance and do not strictly align with the input features as previous conditional GANs do. Third, from the joint image’s point of view, image and sketch are of no difference, thus exactly the same deep joint image completion network can be used for image-to-sketch generation. Experiments evaluated on three different datasets show that our contextual GAN can generate more realistic images than state-of-the-art conditional GANs on challenging inputs and generalize well on common categories. In this paper, we propose a novel generative model named Stacked Generative Adversarial Networks (SGAN), which is trained to invert the hierarchical representations of a bottom-up discriminative network. Our model consists of a top-down stack of GANs, each learned to generate lower-level representations conditioned on higher-level representations. A representation discriminator is introduced at each feature hierarchy to encourage the representation manifold of the generator to align with that of the bottom-up discriminative network, leveraging the powerful discriminative representations to guide the generative model. In addition, we introduce a conditional loss that encourages the use of conditional information from the layer above, and a novel entropy loss that maximizes a variational lower bound on the conditional entropy of generator outputs. We first train each stack independently, and then train the whole model end-to-end. Unlike the original GAN that uses a single noise vector to represent all the variations, our SGAN decomposes variations into multiple levels and gradually resolves uncertainties in the top-down generative process. Based on visual inspection, Inception scores and visual Turing test, we demonstrate that SGAN is able to generate images of much higher quality than GANs without stacking. Face rotation provides an effective and cheap way for data augmentation and representation learning of face recognition. It is a challenging generative learning problem due to the large pose discrepancy between two face images. This work focuses on flexible face rotation of arbitrary head poses, including extreme profile views. We propose a novel Couple-Agent Pose-Guided Generative Adversarial Network (CAPG-GAN) to generate both neutral and profile head pose face images. The head pose information is encoded by facial landmark heatmaps. It not only forms a mask image to guide the generator in learning process but also provides a flexible controllable condition during inference. A couple-agent discriminator is introduced to reinforce on the realism of synthetic arbitrary view faces. Besides the generator and conditional adversarial loss, CAPG-GAN further employs identity preserving loss and total variation regularization to preserve identity information and refine local textures respectively. Quantitative and qualitative experimental results on the Multi-PIE and LFW databases consistently show the superiority of our face rotation method over the state-of-the-art. Image classification datasets are often imbalanced, characteristic that negatively affects the accuracy of deep-learning classifiers. In this work we propose balancing GAN (BAGAN) as an augmentation tool to restore balance in imbalanced datasets. This is challenging because the few minority-class images may not be enough to train a GAN. We overcome this issue by including during the adversarial training all available images of majority and minority classes. The generative model learns useful features from majority classes and uses these to generate images for minority classes. We apply class conditioning in the latent space to drive the generation process towards a target class. The generator in the GAN is initialized with the encoder module of an autoencoder that enables us to learn an accurate class-conditioning in the latent space. We compare the proposed methodology with state-of-the-art GANs and demonstrate that BAGAN generates images of superior quality when trained with an imbalanced dataset. By learning generative models of semantic-rich data distributions from samples, generative adversarial network (GAN) has recently attracted intensive research interests due to its excellent empirical performance as a generative model. The model is used to estimate the underlying distribution of a dataset and randomly generate realistic samples according to their estimated distribution. However, GANs can easily remember training samples due to the high model complexity of deep networks. When GANs are applied to private or sensitive data, the concentration of distribution may divulge some critical information. It consequently requires new technological advances to mitigate the information leakage under GANs. To address this issue, we propose GANobfuscator, a differentially private GAN, which can achieve differential privacy under GANs by adding carefully designed noise to gradients during the learning procedure. With GANobfuscator, analysts are able to generate an unlimited amount of synthetic data for arbitrary analysis tasks without disclosing the privacy of training data. Moreover, we theoretically prove that GANobfuscator can provide strict privacy guarantee with differential privacy. In addition, we develop a gradient-pruning strategy for GANobfuscator to improve the scalability and stability of data training. Through extensive experimental evaluation on benchmark datasets, we demonstrate that GANobfuscator can produce high-quality generated data and retain desirable utility under practical privacy budgets. We present Policy Gradient Actor-Critic (PGAC), a new model-free Reinforcement Learning (RL) method for creating limited-memory stochastic policiesfor Partially Observable Markov Decision Processes (POMDPs) that require long-term memories of past observations and actions. The approach involves estimating a policy gradient for an Actor through a Policy Gradient Critic which evaluates probability distributions on actions. Gradient-based updates of history-conditional action probability distributions enable the algorithm to learn a mapping from memory states (or event histories) to probability distributions on actions, solving POMDPs through a combination of memory and stochasticity. This goes beyond previous approaches to learning purely reactive POMDP policies, without giving up their advantages. Preliminary results on important benchmark tasks show that our approach can in principle be used as a general purpose POMDP algorithm that solves RL problems in both continuous and discrete action domains. It is known that the inconsistent distribution and representation of different modalities, such as image and text, cause the heterogeneity gap that makes it challenging to correlate such heterogeneous data. Generative adversarial networks (GANs) have shown its strong ability of modeling data distribution and learning discriminative representation, existing GANs-based works mainly focus on generative problem to generate new data. We have different goal, aim to correlate heterogeneous data, by utilizing the power of GANs to model cross-modal joint distribution. Thus, we propose Cross-modal GANs to learn discriminative common representation for bridging heterogeneity gap. The main contributions are: (1) Cross-modal GANs architecture is proposed to model joint distribution over data of different modalities. The inter-modality and intra-modality correlation can be explored simultaneously in generative and discriminative models. Both of them beat each other to promote cross-modal correlation learning. (2) Cross-modal convolutional autoencoders with weight-sharing constraint are proposed to form generative model. They can not only exploit cross-modal correlation for learning common representation, but also preserve reconstruction information for capturing semantic consistency within each modality. (3) Cross-modal adversarial mechanism is proposed, which utilizes two kinds of discriminative models to simultaneously conduct intra-modality and inter-modality discrimination. They can mutually boost to make common representation more discriminative by adversarial training process. To the best of our knowledge, our proposed CM-GANs approach is the first to utilize GANs to perform cross-modal common representation learning. Experiments are conducted to verify the performance of our proposed approach on cross-modal retrieval paradigm, compared with 10 methods on 3 cross-modal datasets. In this paper, we propose a generative model, Temporal Generative Adversarial Nets (TGAN), which can learn a semantic representation of unlabeled videos, and is capable of generating videos. Unlike existing Generative Adversarial Nets (GAN)-based methods that generate videos with a single generator consisting of 3D deconvolutional layers, our model exploits two different types of generators: a temporal generator and an image generator. The temporal generator takes a single latent variable as input and outputs a set of latent variables, each of which corresponds to an image frame in a video. The image generator transforms a set of such latent variables into a video. To deal with instability in training of GAN with such advanced networks, we adopt a recently proposed model, Wasserstein GAN, and propose a novel method to train it stably in an end-to-end manner. The experimental results demonstrate the effectiveness of our methods. We propose a reinforcement learning based approach to tackle the cost-sensitive learning problem where each input feature has a specific cost. The acquisition process is handled through a stochastic policy which allows features to be acquired in an adaptive way. The general architecture of our approach relies on representation learning to enable performing prediction on any partially observed sample, whatever the set of its observed features are. The resulting model is an original mix of representation learning and of reinforcement learning ideas. It is learned with policy gradient techniques to minimize a budgeted inference cost. We demonstrate the effectiveness of our proposed method with several experiments on a variety of datasets for the sparse prediction problem where all features have the same cost, but also for some cost-sensitive settings. Generative Adversarial Nets (GANs) have shown promise in image generation and semi-supervised learning (SSL). However, existing GANs in SSL have two problems: (1) the generator and the discriminator (i.e. the classifier) may not be optimal at the same time; and (2) the generator cannot control the semantics of the generated samples. The problems essentially arise from the two-player formulation, where a single discriminator shares incompatible roles of identifying fake samples and predicting labels and it only estimates the data without considering the labels. To address the problems, we present triple generative adversarial net (Triple-GAN), which consists of three players---a generator, a discriminator and a classifier. The generator and the classifier characterize the conditional distributions between images and labels, and the discriminator solely focuses on identifying fake image-label pairs. We design compatible utilities to ensure that the distributions characterized by the classifier and the generator both converge to the data distribution. Our results on various datasets demonstrate that Triple-GAN as a unified model can simultaneously (1) achieve the state-of-the-art classification results among deep generative models, and (2) disentangle the classes and styles of the input and transfer smoothly in the data space via interpolation in the latent space class-conditionally. Many real world problems from sustainability, healthcare and Internet generate discrete events in continuous time. The generative processes of these data can be very complex, requiring flexible models to capture their dynamics. Temporal point processes offer an elegant framework for modeling such event data. However, sophisticated point process models typically leads to intractable likelihood functions, making model fitting difficult in practice. We address this challenge from the perspective of reinforcement learning (RL), and relate the intensity function of a point process to a stochastic policy in reinforcement learning. We parameterize the policy as a flexible recurrent neural network, and reward models which can mimic the observed event distribution. Since the reward function is unknown in practice, we also uncover an analytic form of the reward function using an inverse reinforcement learning formulation and functions from a reproducing kernel Hilbert space. This new RL framework allows us to derive an efficient policy gradient algorithm for learning flexible point process models, and we show that it performs well in both synthetic and real data. In this paper we investigate the feasibility of using synthetic data to augment face datasets. In particular, we propose a novel generative adversarial network (GAN) that can disentangle identity-related attributes from non-identity-related attributes. This is done by training an embedding network that maps discrete identity labels to an identity latent space that follows a simple prior distribution, and training a GAN conditioned on samples from that distribution. Our proposed GAN allows us to augment face datasets by generating both synthetic images of subjects in the training set and synthetic images of new subjects not in the training set. By using recent advances in GAN training, we show that the synthetic images generated by our model are photo-realistic, and that training with augmented datasets can indeed increase the accuracy of face recognition models as compared with models trained with real images alone.