We study the envy free pricing problem faced by a seller who wishes to maximize revenue by setting prices for bundles of items. If there is an unlimited supply of items and agents are single minded then we show that finding the revenue maximizing envy free allocation pricing can be solved in polynomial time by reducing it to an instance of weighted independent set on a perfect graph. We define an allocation pricing as if no agent wishes to replace her allocation with the union of the allocations of some set of other agents and her price with the sum of their prices. We show that it is -hard to decide if a given allocation pricing is multi envy free. We also show that revenue maximization multi envy free allocation pricing is hard. Furthermore, we give efficient algorithms and hardness results for various variants of the highway problem.
Much of the work on envy free revenue maximization is on item pricing rather than on subset pricing. @cite_13 give an @math -approximation for the general single minded problem, where @math is the number of items and @math is the number of agents. This result was extended by @cite_4 to an @math -approximation for arbitrary valuations and unlimited supply using single fixed pricing which is basically pricing all bundles with the same price. @cite_6 show that the general item pricing problem with unlimited availability of items is hard to approximate within a (semi-)logarithmic factor.
@cite_13 @cite_6 @cite_4
2010996873 2031502124
We consider the problem of pricing n items to maximize revenue when faced with a series of unknown buyers with complex preferences, and show that a simple pricing scheme achieves surprisingly strong guarantees. We show that in the unlimited supply setting, a random single price achieves expected revenue within a logarithmic factor of the total social welfare for customers with general valuation functions, which may not even necessarily be monotone. This generalizes work of Guruswami et. al [18], who show a logarithmic factor for only the special cases of single-minded and unit-demand customers. In the limited supply setting, we show that for subadditive valuations, a random single price achieves revenue within a factor of 2O(√(log n loglog n) of the total social welfare, i.e., the optimal revenue the seller could hope to extract even if the seller could price each bundle differently for every buyer. This is the best approximation known for any item pricing scheme for subadditive (or even submodular) valuations, even using multiple prices. We complement this result with a lower bound showing a sequence of subadditive (in fact, XOS) buyers for which any single price has approximation ratio 2Ω(log1 4 n), thus showing that single price schemes cannot achieve a polylogarithmic ratio. This lower bound demonstrates a clear distinction between revenue maximization and social welfare maximization in this setting, for which [12,10] show that a fixed price achieves a logarithmic approximation in the case of XOS [12], and more generally subadditive [10], customers. We also consider the multi-unit case examined by [1111] in the context of social welfare, and show that so long as no buyer requires more than a 1 -- e fraction of the items, a random single price now does in fact achieve revenue within an O(log n) factor of the maximum social welfare. We present approximation and online algorithms for a number of problems of pricing items for sale so as to maximize seller's revenue in an unlimited supply setting. Our first result is an O(k)-approximation algorithm for pricing items to single-minded bidders who each want at most k items. This improves over recent independent work of Briest and Krysta [5] who achieve an O(k2) bound. For the case k = 2, where we obtain a 4-approximation, this can be viewed as the following graph vertex pricing problem: given a (multi) graph G with valuations we on the edges, find prices pi ≥ 0 for the vertices to maximize Σ (pi + pj). e=(i,j):we ≥ pi + pj.We also improve the approximation of [11] from O(log m + log n) to O(log n), where m is the number of bidders and n is the number of items, for the "highway problem" in which all desired subsets are intervals on a line.Our approximation algorithms can be fed into the generic reduction of [2] to yield an incentive-compatible auction with nearly the same performance guarantees so long as the number of bidders is sufficiently large. In addition, we show how our algorithms can be combined with results of Blum and Hartline [3], [4], and Kalai and Vempala [13] to achieve good performance in the online setting, where customers arrive one at a time and each must be presented a set of item prices based only on knowledge of the customers seen so far. We study envy-free (EF) mechanisms for multi-unit auctions with budgeted agents that approximately maximize revenue. In an EF auction, prices are set so that every bidder receives a bundle that maximizes her utility amongst all bundles; We show that the problem of revenue-maximizing EF auctions is NP-hard, even for the case of identical items and additive valuations (up to the budget). The main result of our paper is a novel EF auction that runs in polynomial time and provides a approximation of 1 2 with respect to the revenue-maximizing EF auction. A slight variant of our mechanism will produce an allocation and pricing that is more restrictive (so called item pricing) and gives a 1 2 approximation to the optimal revenue within this more restrictive class. We consider the item pricing problem for revenue maximization, where a single seller with multiple distinct items caters to multiple buyers with unknown subadditive valuation functions who arrive in a sequence. The seller sets the prices on individual items, and we design randomized pricing strategies to maximize expected revenue. We consider dynamic uniform strategies, which can change the price upon the arrival of each buyer but the price on all unsold items is the same at all times, and static nonuniform strategies, which can assign different prices to different items but can never change it after setting it initially. We design pricing strategies that guarantee poly-logarithmic (in number of items) approximation to maximum possible social welfare, which is an upper bound on revenue. We also show that any static uniform pricing strategy cannot yield such approximation, thus highlighting a large gap between the powers of dynamic and static pricing. Finally, our pricing strategies imply poly-logarithmic ... We investigate nonparametric multiproduct pricing problems, in which we want to find revenue maximizing prices for products @math based on a set of customer samples @math . We mostly focus on the unit-demand case, in which products constitute strict substitutes and each customer aims to purchase a single product. In this setting a customer sample consists of a number of nonzero values for different products and possibly an additional product ranking. Once prices are fixed, each customer chooses to buy one of the products she can afford based on some predefined selection rule. We distinguish between the min-buying, max-buying, and rank-buying models. Some of our results also extend to single-minded pricing, in which case products are strict complements and every customer seeks to buy a single set of products, which she purchases if the sum of prices is below her valuation for that set. For the min-buying model we show that the revenue maximization problem is not approximable within factor @math for some constant @math , unless @math , thereby almost closing the gap between the known algorithmic results and previous lower bounds. We also prove inapproximability within @math , @math being an upper bound on the number of nonzero values per customer, and @math under slightly stronger assumptions and provide matching upper bounds. Surprisingly, these hardness results hold even if a price ladder constraint, i.e., a predefined order on the prices of all products, is given. Without the price ladder constraint we obtain similar hardness results for the special case of uniform valuations, i.e., the case that every customer has identical values for all the products she is interested in, assuming specific hardness of the balanced bipartite independent set problem in constant degree graphs or hardness of refuting random 3CNF formulas. Introducing a slightly more general problem definition in which customers are given as an explicit probability distribution, we obtain inapproximability within @math assuming @math . These results apply to single-minded pricing as well. For the max-buying model a polynomial-time approximation scheme exists if a price ladder is given. We give a matching lower bound by proving strong NP-hardness. Assuming limited product supply, we analyze a generic local search algorithm and prove that it is 2-approximate. Finally, we discuss implications for the rank-buying model. We study the optimal pricing for revenue maximization over social networks in the presence of positive network externalities. In our model, the value of a digital good for a buyer is a function of the set of buyers who have already bought the item. In this setting, a decision to buy an item depends on its price and also on the set of other buyers that have already owned that item. The revenue maximization problem in the context of social networks has been studied by Hartline, Mirrokni, and Sundararajan [4], following the previous line of research on optimal viral marketing over social networks [5,6,7]. We consider the Bayesian setting in which there are some prior knowledge of the probability distribution on the valuations of buyers. In particular, we study two iterative pricing models in which a seller iteratively posts a new price for a digital good (visible to all buyers). In one model, re-pricing of the items are only allowed at a limited rate. For this case, we give a FPTAS for the optimal pricing strategy in the general case. In the second model, we allow very frequent re-pricing of the items. We show that the revenue maximization problem in this case is inapproximable even for simple deterministic valuation functions. In the light of this hardness result, we present constant and logarithmic approximation algorithms when the individual distributions are identical. We study prior-free revenue maximization for a seller with unlimited supply of n item types facing m myopic buyers present for k < log n days. We show that a certain randomized schedule of posted prices has an approximation factor of O(log m+log n k). This algorithm relies on buyer valuations having hereditary maximizers, a novel natural property satisfied for example by gross substitutes valuations. We obtain a matching lower bound with multi-unit valuations. In light of existing results [2], k days can thus improve the approximation by a Θ(k) factor. We also provide a posted price schedule with the same factor for positive affine allocative externalities, despite an increase in the optimal revenue. We study a multi-player one-round game termed Stackelberg Network Pricing Game, in which a leader can set prices for a subset of m priceable edges in a graph. The other edges have a fixed cost. Based on the leader’s decision one or more followers optimize a polynomial-time solvable combinatorial minimization problem and choose a minimum cost solution satisfying their requirements based on the fixed costs and the leader’s prices. The leader receives as revenue the total amount of prices paid by the followers for priceable edges in their solutions. Our model extends several known pricing problems, including single-minded and unit-demand pricing, as well as Stackelberg pricing for certain follower problems like shortest path or minimum spanning tree. Our first main result is a tight analysis of a single-price algorithm for the single follower game, which provides a (1+e)log m-approximation. This can be extended to provide a (1+e)(log k+log m)-approximation for the general problem and k followers. The problem is also shown to be hard to approximate within @math for some e>0. If followers have demands, the single-price algorithm provides an @math -approximation, and the problem is hard to approximate within @math for some e>0. Our second main result is a polynomial time algorithm for revenue maximization in the special case of Stackelberg bipartite vertex-cover, which is based on non-trivial max-flow and LP-duality techniques. This approach can be extended to provide constant-factor approximations for any constant number of followers. We consider the following item pricing problem which has received much attention recently. A seller has an infinite numbers of copies of n items. There are m buyers, each with a budget and an intention to buy a fixed subset of items. Given prices on the items, each buyer buys his subset of items, at the given prices, provided the total price of the subset is at most his budget. The objective of the seller is to determine the prices such that her total profit is maximized. In this paper, we focus on the case where the buyers are interested in subsets of size at most two. This special case is known to be APX-hard ( [1]). The best known approximation algorithm, by Balcan and Blum, gives a 4-approximation [2]. We show that there is indeed a gap of 4 for the combinatorial upper bound used in their analysis. We further show that a natural linear programming relaxation of this problem has an integrality gap of 4, even in this special case. Then we prove that the problem is NP-hard to approximate within a factor of 2 assuming the Unique Games Conjecture; and it is unconditionally NP-hard to approximate within a factor 17 16. Finally, we extend the APX-hardness of the problem to the special case in which the graph formed by items as vertices and buyers as edges is bipartite . We hope that our techniques will be helpful for obtaining stronger hardness of approximation bounds for this problem. Randomized mechanisms, which map a set of bids to a probability distribution over outcomes rather than a single outcome, are an important but ill-understood area of computational mechanism design. We investigate the role of randomized outcomes (henceforth, "lotteries") in the context of a fundamental and archetypical multi-parameter mechanism design problem: selling heterogeneous items to unit-demand bidders. To what extent can a seller improve her revenue by pricing lotteries rather than items, and does this modification of the problem affect its computational tractability? Our results show that the answers to these questions hinge on whether consumers can purchase only one lottery (the buy-one model) or purchase any set of lotteries and receive an independent sample from each (the buy-many model). In the buy-one model, there is a polynomial-time algorithm to compute the revenue-maximizing envy-free prices (thus overcoming the inapproximability of the corresponding item pricing problem) and the revenue of the optimal lottery system can exceed the revenue of the optimal item pricing by an unbounded factor as long as the number of item types is at least 4. In the buy-many model with n item types, the profit achieved by lottery pricing can exceed item pricing by a factor of Θ(log n) but not more, and optimal lottery pricing cannot be approximated within a factor of O(ne) for some e > 0, unless NP ⊆ ∩Δ>0 BPTIME(2O(nΔ)). Our lower bounds rely on a mixture of geometric and algebraic techniques, whereas the upper bounds use a novel rounding scheme to transform a mechanism with randomized outcomes into one with deterministic outcomes while losing only a bounded amount of revenue. We study a class of single round, sealed bid auctions for items in unlimited supply such as digital goods. We focus on auctions that are truthful and competitive. Truthful auctions encourage bidders to bid their utility; competitive auctions yield revenue within a constant factor of the revenue for optimal fixed pricing. We show that for any truthful auction, even a multi-price auction, the expected revenue does not exceed that for optimal fixed pricing. We also give a bound on how far the revenue for optimal fixed pricing can be from the total market utility. We show that several randomized auctions are truthful and competitive under certain assumptions, and that no truthful deterministic auction is competitive. We present simulation results which confirm that our auctions compare favorably to fixed pricing. Some of our results extend to bounded supply markets, for which we also get truthful and competitive auctions. We study the revenue maximization problem of a seller with n heterogeneous items for sale to a single buyer whose valuation function for sets of items is unknown and drawn from some distribution D. We show that if D is a distribution over subadditive valuations with independent items, then the better of pricing each item separately or pricing only the grand bundle achieves a constant-factor approximation to the revenue of the optimal mechanism. This includes buyers who are k-demand, additive up to a matroid constraint, or additive up to constraints of any downwards-closed set system (and whose values for the individual items are sampled independently), as well as buyers who are fractionally subadditive with item multipliers drawn independently. Our proof makes use of the core-tail decomposition framework developed in prior work showing similar results for the significantly simpler class of additive buyers [LY13, BILW14]. In the second part of the paper, we develop a connection between approximately optimal simple mechanisms and approximate revenue monotonicity with respect to buyers' valuations. Revenue non-monotonicity is the phenomenon that sometimes strictly increasing buyers' values for every set can strictly decrease the revenue of the optimal mechanism [HR12]. Using our main result, we derive a bound on how bad this degradation can be (and dub such a bound a proof of approximate revenue monotonicity); we further show that better bounds on approximate monotonicity imply a better analysis of our simple mechanisms. We consider the problem of designing revenue-maximizing online posted-price mechanisms when the seller has limited supply. A seller has k identical items for sale and is facing n potential buyers (“agents”) that are arriving sequentially. Each agent is interested in buying one item. Each agent’s value for an item is an independent sample from some fixed (but unknown) distribution with support [0,1]. The seller offers a take-it-or-leave-it price to each arriving agent (possibly different for different agents), and aims to maximize his expected revenue. We focus on mechanisms that do not use any information about the distribution; such mechanisms are called detail-free (or prior-independent). They are desirable because knowing the distribution is unrealistic in many practical scenarios. We study how the revenue of such mechanisms compares to the revenue of the optimal offline mechanism that knows the distribution (“offline benchmark”). We present a detail-free online posted-price mechanism whose revenue is at most O((k log n)2 3) less than the offline benchmark, for every distribution that is regular. In fact, this guarantee holds without any assumptions if the benchmark is relaxed to fixed-price mechanisms. Further, we prove a matching lower bound. The performance guarantee for the same mechanism can be improved to O(√k log n), with a distribution-dependent constant, if the ratio k n is sufficiently small. We show that, in the worst case over all demand distributions, this is essentially the best rate that can be obtained with a distribution-specific constant. On a technical level, we exploit the connection to multiarmed bandits (MAB). While dynamic pricing with unlimited supply can easily be seen as an MAB problem, the intuition behind MAB approaches breaks when applied to the setting with limited supply. Our high-level conceptual contribution is that even the limited supply setting can be fruitfully treated as a bandit problem. We show that any communication finding a value-maximizing allocation in a private-information economy must also discover supporting prices (in general personalized and nonlinear). In particular, to allocate L indivisible items between two agents, a price must be revealed for each of the 2L-1 bundles. We prove that all monotonic prices for an agent must be used, hence exponential communication in L is needed. Furthermore, exponential communication is needed just to ensure a higher share of surplus than that realized by auctioning all items as a bundle, or even a higher expected surplus (for some probability distribution over valuations). When the utilities are submodular, efficiency still requires exponential communication (and fully polynomial approximation is impossible). When the items are identical, arbitrarily good approximation is obtained with exponentially less communication than exact efficiency. We consider the problem of a monopolist seller who wants to sell some items to a set of buyers. The buyers are strategic, unit-demand, and connected by a social network. Furthermore, the utility of a buyer is a decreasing function of the number of neighbors who do not own the item. In other words, they exhibit negative externalities, deriving utility from being unique in their purchases. In this model, any fixed setting of the price induces a sub-game on the buyers. We show that it is an exact potential game which admits multiple pure Nash Equilibria. A natural problem is to compute those pure Nash equilibria that raise the most and least revenue for the seller. These correspond respectively to the most optimistic and most pessimistic revenues that can be raised. We show that the revenues of both the best and worst equilibria are hard to approximate within sub-polynomial factors. Given this hardness, we consider a relaxed notion of pricing, where the price for the same item can vary within a constant factor for different buyers. We show a 4-approximation to the pessimistic revenue when the prices are relaxed by a factor of 4. The interesting aspect of this algorithm is that it uses a linear programming relaxation that only encodes part of the strategic behavior of the buyers in its constraints, and rounds this relaxation to obtain a starting configuration for performing relaxed Nash dynamics. Finally, for the maximum revenue Nash equilibrium, we show a 2-approximation for bipartite graphs (without price relaxation), and complement this result by showing that the problem is NP-Hard even on trees. We introduce single-bid auctions as a new format for combinatorial auctions. In single-bid auctions, each bidder submits a single real-valued bid for the right to buy items at a fixed price. Contrary to other simple auction formats, such as simultaneous or sequential single-item auctions, bidders can implement no-regret learning strategies for single-bid auctions in polynomial time. Price of anarchy bounds for correlated equilibria concepts in single-bid auctions therefore have more bite than their counterparts for auctions and equilibria for which learning is not known to be computationally tractable (or worse, known to be computationally intractable [Cai and Papadimitriou 2014; 2015] this end, we show that for any subadditive valuations the social welfare at equilibrium is an O(log m)-approximation to the optimal social welfare, where @math is the number of items. We also provide tighter approximation results for several subclasses. Our welfare guarantees hold for Nash equilibria and no-regret learning outcomes in both Bayesian and complete information settings via the smooth-mechanism framework. Of independent interest, our techniques show that in a combinatorial auction setting, efficiency guarantees of a mechanism via smoothness for a very restricted class of cardinality valuations extend, with a small degradation, to subadditive valuations, the largest complement-free class of valuations. Revenue maximization in multi-item settings is notoriously elusive. This paper studies a class of two-item auctions which we call a mixed-bundling auction with reserve prices (MBARP). It calls VCG on an enlarged set of agents by adding the seller---who has reserve valuations for each bundle of items---and a fake agent who receives nothing nor has valuations for any item or bundle, but has a valuation for pure bundling allocations, i.e., allocations where the two items are allocated to a single agent. This is a strict subclass of several known classes of auctions, including the affine maximizer auction (AMA), λ-aution, and the virtual valuations combinatorial auction (VVCA). As we show, a striking feature of MBARP is that its revenue can be represented in a simple closed form as a function of the parameters. Thus, we can solve first-order conditions on the parameters and obtain the optimal MBARP. The optimal MBARP yields significantly higher revenue than prior auctions for which the revenue-maximizing parameters could be solved for in closed form: separate Myerson auctions, pure-bundling Myerson auction, VCG, and mixed-bundling auction without reserve prices. Its revenue even exceeds that obtained via simulation within broader classes: VVCA and AMA. In a combinatorial auction with item bidding, agents participate in multiple single-item second-price auctions at once. As some items might be substitutes, agents need to strategize in order to maximize their utilities. A number of results indicate that high welfare can be achieved this way, giving bounds on the welfare at equilibrium. Recently, however, criticism has been raised that equilibria are hard to compute and therefore unlikely to be attained. In this paper, we take a different perspective. We study simple best-response dynamics. That is, agents are activated one after the other and each activated agent updates his strategy myopically to a best response against the other agents' current strategies. Often these dynamics may take exponentially long before they converge or they may not converge at all. However, as we show, convergence is not even necessary for good welfare guarantees. Given that agents' bid updates are aggressive enough but not too aggressive, the game will remain in states of good welfare after each agent has updated his bid at least once. In more detail, we show that if agents have fractionally subadditive valuations, natural dynamics reach and remain in a state that provides a @math approximation to the optimal welfare after each agent has updated his bid at least once. For subadditive valuations, we can guarantee an @math approximation in case of @math items that applies after each agent has updated his bid at least once and at any point after that. The latter bound is complemented by a negative result, showing that no kind of best-response dynamics can guarantee more than an @math fraction of the optimal social welfare. We present efficient approximation algorithms for a number of problems that call for computing the prices that maximize the revenue of the seller on a set of items. Algorithms for such problems enable the design of auctions and related pricing mechanisms [3]. In light of the fact that the problems we address are APX-hard in general [5], we design near-linear and near-cubic time approximation schemes under the assumption that the number of distinct items for sale is constant. We consider the problem of fair allocation in the package assignment model, where a set of indivisible items, held by single seller, must be efficiently allocated to agents with quasi-linear utilities. A fair assignment is one that is efficient and envy-free. We consider a model where bidders have superadditive valuations, meaning that items are pure complements. Our central result is that core outcomes are fair and even coalition-fair over this domain, while fair distributions may not even exist for general valuations. Of relevance to auction design, we also establish that the core is equivalent to the set of anonymous-price competitive equilibria, and that superadditive valuations are a maximal domain that guarantees the existence of anonymous-price competitive equilibrium. Our results are analogs of core equivalence results for linear prices in the standard assignment model, and for nonlinear, non-anonymous prices in the package assignment model with general valuations.