Adjacency lists are frequently used in graphing or map based applications. Although efficient concurrent linked-list algorithms are well known, it can be difficult to adapt these approaches to build a high-performance adjacency list. Furthermore, it can often be desirable to execute operations in these data structures transactionally, or perform a sequence of operations in one atomic step. In this paper, we present a lock-free transactional adjacency list based on a multi-dimensional list (MDList). We are able to combine known linked list strategies with the capability of the MDList in order to efficiently organize graph vertexes and their edges. We design our underlying data structure to be node-based and linearizable, then use the Lock-Free Transactional Transformation (LFTT) methodology to efficiently enable transactional execution. In our performance evaluation, our lock-free transactional adjacency list achieves an average of 50 speedup over a transactional boosting implementation.
Transactional linked list implementations based on transactional boosting use coarse-grained locking to ensure that non-commutative method calls are never allowed to execute simultaneously. The underlying linked list algorithm's linearizability is preserved during this process to handle thread level synchronization. Rollbacks are performed by calling a method's inverse operation, which causes a performance loss for aborted transactions. Zhang and Dechev @cite_26 present a lock-free transactional linked list alongside LFTT which takes advantage of a node based conflict detection scheme to preserve the underlying algorithm's lock-freedom. This approach additionally reduces the performance hit of rollbacks by introducing a logical status update scheme capable of aborting a transaction in a single atomic step. LFTT provides transformation templates for the set abstract data type, which does not account for operations in which elements are related to each other.
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Hardware lock-elision HLE introduces concurrency into legacy lock-based code by optimistically executing critical sections in a fast-path as hardware transactions. Its main limitation is that in case of repeated aborts, it reverts to a fallback-path that acquires a serial lock. This fallback-path lacks hardware-software concurrency, because all fast-path hardware transactions abort and wait for the completion of the fallback. Software lock elision has no such limitation, but the overheads incurred are simply too high. We propose amalgamated lock-elision ALE, a novel lock-elision algorithm that provides hardware-software concurrency and efficiency: the fallback-path executes concurrently with fast-path hardware transactions, while the common-path fast-path reads incur no overheads and proceed without any instrumentation. The key idea in ALE is to use a sequence of fine-grained locks in the fallback-path to detect conflicts with the fast-path, and at the same time reduce the costs of these locks by executing the fallback-path as a series segments, where each segment is a dynamic length short hardware transaction. We implemented ALE into GCC and tested the new system on Intel Haswell 16-way chip that provides hardware transactions. We benchmarked linked-lists, hash-tables and red-black trees, as well as converting KyotoCacheDB to use ALE in GCC, and all show that ALE significantly outperforms HLE. Hardware transactional memory (HTM) is becoming widely available on modern platforms. However, software using HTM requires at least two carefully-coordinated code paths: one for transactions, and at least one for when transactions either fail, or are not supported at all. We present the MCMS interface that allows a simple design of fast concurrent data structures. MCMS-based code can execute fast when HTM support is provided, but it also executes well on platforms that do not support HTM, and it handles transaction failures as well. To demonstrate the advantage of such an abstraction, we designed MCMS-based linked-list and tree algorithms. The list algorithm outperforms all known lock-free linked-lists by a factor of up to X2.15. The tree algorithm builds on [7] and outperforms it by a factor of up to X1.37. Both algorithms are considerably simpler than their lock-free counterparts. Chip multi-processors (CMPs) have become ubiquitous, while tools that ease concurrent programming have not. The promise of increased performance for all applications through ever more parallel hardware requires good tools for concurrent programming, especially for average programmers. Transactional memory (TM) has enjoyed recent interest as a tool that can help programmers program concurrently. The transactional memory (TM) research community is heavily invested in the claim that programming with transactional memory is easier than alternatives (like locks), but evidence for or against the veracity of this claim is scant. In this paper, we describe a user-study in which 237 undergraduate students in an operating systems course implement the same programs using coarse and fine-grain locks, monitors, and transactions. We surveyed the students after the assignment, and examined their code to determine the types and frequency of programming errors for each synchronization technique. Inexperienced programmers found baroque syntax a barrier to entry for transactional programming. On average, subjective evaluation showed that students found transactions harder to use than coarse-grain locks, but slightly easier to use than fine-grained locks. Detailed examination of synchronization errors in the students' code tells a rather different story. Overwhelmingly, the number and types of programming errors the students made was much lower for transactions than for locks. On a similar programming problem, over 70 of students made errors with fine-grained locking, while less than 10 made errors with transactions. Distributed storage systems run transactions across machines to ensure serializability. Traditional protocols for distributed transactions are based on two-phase locking (2PL) or optimistic concurrency control (OCC). 2PL serializes transactions as soon as they conflict and OCC resorts to aborts, leaving many opportunities for concurrency on the table. This paper presents ROCOCO, a novel concurrency control protocol for distributed transactions that outperforms 2PL and OCC by allowing more concurrency. ROCOCO executes a transaction as a collection of atomic pieces, each of which commonly involves only a single server. Servers first track dependencies between concurrent transactions without actually executing them. At commit time, a transaction's dependency information is sent to all servers so they can re-order conflicting pieces and execute them in a serializable order. We compare ROCOCO to OCC and 2PL using a scaled TPC-C benchmark. ROCOCO outperforms 2PL and OCC in workloads with varying degrees of contention. When the contention is high, ROCOCO's throughput is 130 and 347 higher than that of 2PL and OCC. This paper presents Granola, a transaction coordination infrastructure for building reliable distributed storage applications. Granola provides a strong consistency model, while significantly reducing transaction coordination overhead. We introduce specific support for a new type of independent distributed transaction, which we can serialize with no locking overhead and no aborts due to write conflicts. Granola uses a novel timestamp-based coordination mechanism to order distributed transactions, offering lower latency and higher throughput than previous systems that offer strong consistency. Our experiments show that Granola has low overhead, is scalable and has high throughput. We implemented the TPC-C benchmark on Granola, and achieved 3× the throughput of a platform using a locking approach. A shared data structure is lock-free if its operations do not require mutual exclusion. If one process is interrupted in the middle of an operation, other processes will not be prevented from operating on that object. In highly concurrent systems, lock-free data structures avoid common problems associated with conventional locking techniques, including priority inversion, convoying, and difficulty of avoiding deadlock. This paper introduces transactional memory , a new multiprocessor architecture intended to make lock-free synchronization as efficient (and easy to use) as conventional techniques based on mutual exclusion. Transactional memory allows programmers to define customized read-modify-write operations that apply to multiple, independently-chosen words of memory. It is implemented by straightforward extensions to any multiprocessor cache-coherence protocol. Simulation results show that transactional memory matches or outperforms the best known locking techniques for simple benchmarks, even in the absence of priority inversion, convoying, and deadlock. Transactional lock elision (TLE) is a well-known technique that exploits hardware transactional memory (HTM) to introduce concurrency into lock-based software. It achieves that by attempting to execute a critical section protected by a lock in an atomic hardware transaction, reverting to the lock if these attempts fail. One significant drawback of TLE is that it disables hardware speculation once there is a thread running under lock. In this paper we present two algorithms that rely on existing compiler support for transactional programs and allow threads to speculate concurrently on HTM along with a thread holding the lock. We demonstrate the benefit of our algorithms over TLE and other related approaches with an in-depth analysis of a number of benchmarks and a wide range of workloads, including an AVL tree-based micro-benchmark and ccTSA, a real sequence assembler application. Concurrent collection classes are widely used in multi-threaded programming, but they provide atomicity only for a fixed set of operations. Software transactional memory (STM) provides a convenient and powerful programming model for composing atomic operations, but concurrent collection algorithms that allow their operations to be composed using STM are significantly slower than their non-composable alternatives. We introduce transactional predication, a method for building transactional maps and sets on top of an underlying non-composable concurrent map. We factor the work of most collection operations into two parts: a portion that does not need atomicity or isolation, and a single transactional memory access. The result approximates semantic conflict detection using the STM's structural conflict detection mechanism. The separation also allows extra optimizations when the collection is used outside a transaction. We perform an experimental evaluation that shows that predication has better performance than existing transactional collection algorithms across a range of workloads. A database system optimized for in-memory storage can support much higher transaction rates than current systems. However, standard concurrency control methods used today do not scale to the high transaction rates achievable by such systems. In this paper we introduce two efficient concurrency control methods specifically designed for main-memory databases. Both use multiversioning to isolate read-only transactions from updates but differ in how atomicity is ensured: one is optimistic and one is pessimistic. To avoid expensive context switching, transactions never block during normal processing but they may have to wait before commit to ensure correct serialization ordering. We also implemented a main-memory optimized version of single-version locking. Experimental results show that while single-version locking works well when transactions are short and contention is low performance degrades under more demanding conditions. The multiversion schemes have higher overhead but are much less sensitive to hotspots and the presence of long-running transactions. An organization's data is often its most valuable asset, but today's file systems provide few facilities to ensure its safety. Databases, on the other hand, have long provided transactions. Transactions are useful because they provide atomicity, consistency, isolation, and durability (ACID). Many applications could make use of these semantics, but databases have a wide variety of nonstandard interfaces. For example, applications like mail servers currently perform elaborate error handling to ensure atomicity and consistency, because it is easier than using a DBMS. A transaction-oriented programming model eliminates complex error-handling code because failed operations can simply be aborted without side effects. We have designed a file system that exports ACID transactions to user-level applications, while preserving the ubiquitous and convenient POSIX interface. In our prototype ACID file system, called Amino, updated applications can protect arbitrary sequences of system calls within a transaction. Unmodified applications operate without any changes, but each system call is transaction protected. We also built a recoverable memory library with support for nested transactions to allow applications to keep their in-memory data structures consistent with the file system. Our performance evaluation shows that ACID semantics can be added to applications with acceptable overheads. When Amino adds atomicity, consistency, and isolation functionality to an application, it performs close to Ext3. Amino achieves durability up to 46p faster than Ext3, thanks to improved locality. The transactional memory programming paradigm is gaining momentum as the approach of choice for replacing locks in concurrent programming. This paper introduces the transactional locking II (TL2) algorithm, a software transactional memory (STM) algorithm based on a combination of commit-time locking and a novel global version-clock based validation technique. TL2 improves on state-of-the-art STMs in the following ways: (1) unlike all other STMs it fits seamlessly with any system's memory life-cycle, including those using malloc free (2) unlike all other lock-based STMs it efficiently avoids periods of unsafe execution, that is, using its novel version-clock validation, user code is guaranteed to operate only on consistent memory states, and (3) in a sequence of high performance benchmarks, while providing these new properties, it delivered overall performance comparable to (and in many cases better than) that of all former STM algorithms, both lock-based and non-blocking. Perhaps more importantly, on various benchmarks, TL2 delivers performance that is competitive with the best hand-crafted fine-grained concurrent structures. Specifically, it is ten-fold faster than a single lock. We believe these characteristics make TL2 a viable candidate for deployment of transactional memory today, long before hardware transactional support is available. A long-running transaction is an interactive component of a distributed system which must be executed as if it were a single atomic action. In principle, it should not be interrupted or fail in the middle, and it must not be interleaved with other atomic actions of other concurrently executing components of the system. In practice, the illusion of atomicity for a long-running transaction is achieved with the aid of compensation actions supplied by the original programmer: because the transaction is interactive, familiar automatic techniques of check-pointing and rollback are no longer adequate. This paper constructs a model of long-running transactions within the framework of the CSP process algebra, showing how the compensations are orchestrated to achieve the illusion of atomicity. It introduces a method for declaring that a process is a transaction, and for declaring a compensation for it in case it needs to be rolled back after it has committed. The familiar operator of sequential composition is redefined to ensure that all necessary compensations will be called in the right order if a later failure makes this necessary. The techniques are designed to work well in a highly concurrent and distributed setting. In addition we define an angelic choice operation, implemented by speculative execution of alternatives; its judicious use can improve responsiveness of a system in the face of the unpredictable latencies of remote communication. Many of the familiar properties of process algebra are preserved by these new definitions, on reasonable assumptions of the correctness and independence of the programmer-declared compensations. Modern implementations of DBMS software are intended to take advantage of high core counts that are becoming common in high-end servers. However, we have observed that several database platforms, including MySQL, Shore-MT, and a commercial system, exhibit throughput collapse as load increases into oversaturation (where there are more request threads than cores), even for a workload with little or no logical contention for locks, such as a read-only workload. Our analysis of MySQL identifies latch contention within the lock manager as the bottleneck responsible for this collapse. We design a lock manager with reduced latching, implement it in MySQL, and show that it avoids the collapse and generally improves performance. Our efficient implementation of a lock manager is enabled by a staged allocation and deallocation of locks. Locks are preallocated in bulk, so that the lock manager only has to perform simple list manipulation operations during the acquire and release phases of a transaction. Deallocation of the lock data structures is also performed in bulk, which enables the use of fast implementations of lock acquisition and release as well as concurrent deadlock checking. Mutual exclusion locks remain the de facto mechanism for concurrency control on shared-memory data structures. However, their apparent simplicity is deceptive: It is hard to design scalable locking strategies because locks can harbor problems such as priority inversion, deadlock, and convoying. Furthermore, scalable lock-based systems are not readily composable when building compound operations. In looking for solutions to these problems, interest has developed in nonblocking systems which have promised scalability and robustness by eschewing mutual exclusion while still ensuring safety. However, existing techniques for building nonblocking systems are rarely suitable for practical use, imposing substantial storage overheads, serializing nonconflicting operations, or requiring instructions not readily available on today's CPUs. In this article we present three APIs which make it easier to develop nonblocking implementations of arbitrary data structures. The first API is a multiword compare-and-swap operation (MCAS) which atomically updates a set of memory locations. This can be used to advance a data structure from one consistent state to another. The second API is a word-based software transactional memory (WSTM) which can allow sequential code to be reused more directly than with MCAS and which provides better scalability when locations are being read rather than being updated. The third API is an object-based software transactional memory (OSTM). OSTM allows a simpler implementation than WSTM, but at the cost of reengineering the code to use OSTM objects. We present practical implementations of all three of these APIs, built from operations available across all of today's major CPU families. We illustrate the use of these APIs by using them to build highly concurrent skip lists and red-black trees. We compare the performance of the resulting implementations against one another and against high-performance lock-based systems. These results demonstrate that it is possible to build useful nonblocking data structures with performance comparable to, or better than, sophisticated lock-based designs. Transaction processing workloads provide ample request level concurrency which highly parallel architectures can exploit. However, the resulting heavy utilization of core database services also causes resource contention within the database engine itself and limits scalability. Meanwhile, many database workloads consist of short transactions which access only a few database records each, often with stringent response time requirements. Performance of these short transactions is determined largely by the amount of overhead the database engine imposes for services such as logging, locking, and transaction management. This paper highlights the negative scalability impact of database locking, an effect which is especially severe for short transactions running on highly concurrent multicore hardware. We propose and evaluate Speculative Lock Inheritance, a technique where hot database locks pass directly from transaction to transaction, bypassing the lock manager bottleneck. We implement SLI in the Shore-MT storage manager and show that lock inheritance fundamentally improves scalability by decoupling the number of simultaneous requests for popular locks from the number of threads in the system, eliminating contention within the lock manager even as core counts continue to increase. We achieve this effect with only minor changes to the lock manager and without changes to consistency or other application-visible effects. Locking is widely used as a concurrency control mechanism in database systems. As more OLTP databases are stored mostly or entirely in memory, transactional throughput is less and less limited by disk IO, and lock managers increasingly become performance bottlenecks. In this paper, we introduce very lightweight locking (VLL), an alternative approach to pessimistic concurrency control for main-memory database systems that avoids almost all overhead associated with traditional lock manager operations. We also propose a protocol called selective contention analysis (SCA), which enables systems implementing VLL to achieve high transactional throughput under high contention workloads. We implement these protocols both in a traditional single-machine multi-core database server setting and in a distributed database where data is partitioned across many commodity machines in a shared-nothing cluster. Our experiments show that VLL dramatically reduces locking overhead and thereby increases transactional throughput in both settings. Traditional NoSQL systems scale by sharding data across multiple servers and by performing each operation on a small number of servers. Because transactions on multiple keys necessarily require coordination across multiple servers, NoSQL systems often explicitly avoid making transactional guarantees in order to avoid such coordination. Past work on transactional systems control this coordination by either increasing the granularity at which transactions are ordered, sacrificing serializability, or by making clock synchronicity assumptions. This paper presents a novel protocol for providing serializable transactions on top of a sharded data store. Called acyclic transactions, this protocol allows multiple transactions to prepare and commit simultaneously, improving concurrency in the system, while ensuring that no cycles form between concurrently-committing transactions. We have fully implemented acyclic transactions in a document store called Warp. Experiments show that Warp achieves 4 times higher throughput than Sinfonia's mini-transactions on the standard TPC-C benchmark with no aborts. Further, the system achieves 75 of the throughput of the non-transactional key-value store it builds upon. Lock-freedom is a progress guarantee that ensures overall program progress. Wait-freedom is a stronger progress guarantee that ensures the progress of each thread in the program. While many practical lock-free algorithms exist, wait-free algorithms are typically inefficient and hardly used in practice. In this paper, we propose a methodology called fast-path-slow-path for creating efficient wait-free algorithms. The idea is to execute the efficient lock-free version most of the time and revert to the wait-free version only when things go wrong. The generality and effectiveness of this methodology is demonstrated by two examples. In this paper, we apply this idea to a recent construction of a wait-free queue, bringing the wait-free implementation to perform in practice as efficient as the lock-free implementation. In another work, the fast-path-slow-path methodology has been used for (dramatically) improving the performance of a wait-free linked-list. There is an ever-increasing demand for more complex transactions and higher throughputs in transaction processing systems leading to higher degrees of transaction concurrency and, hence, higher data contention. The conventional two-phase locking (2PL) Concurrency Control (CC) method may, therefore, restrict system throughput to levels inconsistent with the available processing capacity. This is especially a concern in shared-nothing or data-partitioned systems due to the extra latencies for internode communication and a reliable commit protocol. The optimistic CC (OCC) is a possible solution, but currently proposed methods have the disadvantage of repeated transaction restarts. We present a distributed OCC method followed by locking, such that locking is an integral part of distributed validation and two-phase commit. This method ensures at most one re-execution, if the validation for the optimistic phase fails. Deadlocks, which are possible with 2PL, are prevented by preclaiming locks for the second execution phase. This is done in the same order at all nodes. We outline implementation details and compare the performance of the new OCC method with distributed 2PL through a detailed simulation that incorporates queueing effects at the devices of the computer systems, buffer management, concurrency control, and commit processing. It is shown that for higher data contention levels, the hybrid OCC method allows a much higher maximum transaction throughput than distributed 2PL in systems with high processing capacities. In addition to the comparison of CC methods, the simulation study is used to study the effect of varying the number of computer systems with a fixed total processing capacity and the effect of locality of access in each case. We also describe several interesting variants of the proposed OCC method, including methods for handling access variance, i.e., when rerunning a transaction results in accesses to a different set of objects. The release of hardware transactional memory (HTM) in commodity CPUs has major implications on the design and implementation of main-memory databases, especially on the architecture of high-performance lock-free indexing methods at the core of several of these systems. This paper studies the interplay of HTM and lock-free indexing methods. First, we evaluate whether HTM will obviate the need for crafty lock-free index designs by integrating it in a traditional B-tree architecture. HTM performs well for simple data sets with small fixed-length keys and payloads, but its benefits disappear for more complex scenarios (e.g., larger variable-length keys and payloads), making it unattractive as a general solution for achieving high performance. Second, we explore fundamental differences between HTM-based and lock-free B-tree designs. While lock-freedom entails design complexity and extra mechanism, it has performance advantages in several scenarios, especially high-contention cases where readers proceed uncontested (whereas HTM aborts readers). Finally, we explore the use of HTM as a method to simplify lock-free design. We find that using HTM to implement a multi-word compare-and-swap greatly reduces lock-free programming complexity at the cost of only a 10-15 performance degradation. Our study uses two state-of-the-art index implementations: a memory-optimized B-tree extended with HTM to provide multi-threaded concurrency and the Bw-tree lock-free B-tree used in several Microsoft production environments.