Temporal action localization is an important task of computer vision. Though many methods have been proposed, it still remains an open question how to predict the temporal location of action segments precisely. Most state-of-the-art works train action classifiers on video segments pre-determined by action proposal. However, recent work found that a desirable model should move beyond segment-level and make dense predictions at a fine granularity in time to determine precise temporal boundaries. In this paper, we propose a Frame Segmentation Network (FSN) that places a temporal CNN on top of the 2D spatial CNNs. Spatial CNNs are responsible for abstracting semantics in spatial dimension while temporal CNN is responsible for introducing temporal context information and performing dense predictions. The proposed FSN can make dense predictions at frame-level for a video clip using both spatial and temporal context information. FSN is trained in an end-to-end manner, so the model can be optimized in spatial and temporal domain jointly. We also adapt FSN to use it in weakly supervised scenario (WFSN), where only video level labels are provided when training. Experiment results on public dataset show that FSN achieves superior performance in both frame-level action localization and temporal action localization.
For a quite long period of time, the conventional features such as Improved Dense Trajectory Feature (iDTF) @cite_30 were in a dominant position in the field of action recognition. In recent years, thanks to ImageNet dataset @cite_6 , Convolutional Neural Networks (CNN) such VGG @cite_7 , ResNet @cite_3 have gradually been proposed and adapted to perform action recognition, but the performance is still poor since they can only capture appearance information. To model motion information in videos, various two-stream CNNs which take both RGB images and optical flow as input have significantly improve the action recognition performance and surpass the conventional features @cite_5 @cite_35 . To explicitly model spatio-temporal feature directly from raw videos, a 3D CNN architecture called C3D is proposed in @cite_8 .
@cite_30 @cite_35 @cite_7 @cite_8 @cite_3 @cite_6 @cite_5
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Even with the recent advances in convolutional neural networks (CNN) in various visual recognition tasks, the state-of-the-art action recognition system still relies on hand crafted motion feature such as optical flow to achieve the best performance. We propose a multitask learning model ActionFlowNet to train a single stream network directly from raw pixels to jointly estimate optical flow while recognizing actions with convolutional neural networks, capturing both appearance and motion in a single model. We additionally provide insights to how the quality of the learned optical flow affects the action recognition. Our model significantly improves action recognition accuracy by a large margin 31 compared to state-of-the-art CNN-based action recognition models trained without external large scale data and additional optical flow input. Without pretraining on large external labeled datasets, our model, by well exploiting the motion information, achieves competitive recognition accuracy to the models trained with large labeled datasets such as ImageNet and Sport-1M. Convolutional neural networks with spatio-temporal 3D kernels (3D CNNs) have an ability to directly extract spatio-temporal features from videos for action recognition. Although the 3D kernels tend to overfit because of a large number of their parameters, the 3D CNNs are greatly improved by using recent huge video databases. However, the architecture of 3D CNNs is relatively shallow against to the success of very deep neural networks in 2D-based CNNs, such as residual networks (ResNets). In this paper, we propose a 3D CNNs based on ResNets toward a better action representation. We describe the training procedure of our 3D ResNets in details. We experimentally evaluate the 3D ResNets on the ActivityNet and Kinetics datasets. The 3D ResNets trained on the Kinetics did not suffer from overfitting despite the large number of parameters of the model, and achieved better performance than relatively shallow networks, such as C3D. Our code and pretrained models (e.g. Kinetics and ActivityNet) are publicly available at this https URL Convolutional neural networks with spatio-temporal 3D kernels (3D CNNs) have an ability to directly extract spatiotemporal features from videos for action recognition. Although the 3D kernels tend to overfit because of a large number of their parameters, the 3D CNNs are greatly improved by using recent huge video databases. However, the architecture of3D CNNs is relatively shallow against to the success of very deep neural networks in 2D-based CNNs, such as residual networks (ResNets). In this paper, we propose a 3D CNNs based on ResNets toward a better action representation. We describe the training procedure of our 3D ResNets in details. We experimentally evaluate the 3D ResNets on the ActivityNet and Kinetics datasets. The 3D ResNets trained on the Kinetics did not suffer from overfitting despite the large number of parameters of the model, and achieved better performance than relatively shallow networks, such as C3D. Our code and pretrained models (e.g. Kinetics and ActivityNet) are publicly available at https: github.com kenshohara 3D-ResNets. Motion representation plays a vital role in human action recognition in videos. In this study, we introduce a novel compact motion representation for video action recognition, named Optical Flow guided Feature (OFF), which enables the network to distill temporal information through a fast and robust approach. The OFF is derived from the definition of optical flow and is orthogonal to the optical flow. The derivation also provides theoretical support for using the difference between two frames. By directly calculating pixel-wise spatio-temporal gradients of the deep feature maps, the OFF could be embedded in any existing CNN based video action recognition framework with only a slight additional cost. It enables the CNN to extract spatiotemporal information, especially the temporal information between frames simultaneously. This simple but powerful idea is validated by experimental results. The network with OFF fed only by RGB inputs achieves a competitive accuracy of 93.3 on UCF-101, which is comparable with the result obtained by two streams (RGB and optical flow), but is 15 times faster in speed. Experimental results also show that OFF is complementary to other motion modalities such as optical flow. When the proposed method is plugged into the state-of-the-art video action recognition framework, it has 96.0 and 74.2 accuracy on UCF-101 and HMDB-51 respectively. The code for this project is available at: https: github.com kevin-ssy Optical-Flow-Guided-Feature Analyzing videos of human actions involves understanding the temporal relationships among video frames. State-of-the-art action recognition approaches rely on traditional optical flow estimation methods to pre-compute motion information for CNNs. Such a two-stage approach is computationally expensive, storage demanding, and not end-to-end trainable. In this paper, we present a novel CNN architecture that implicitly captures motion information between adjacent frames. We name our approach hidden two-stream CNNs because it only takes raw video frames as input and directly predicts action classes without explicitly computing optical flow. Our end-to-end approach is 10x faster than its two-stage baseline. Experimental results on four challenging action recognition datasets: UCF101, HMDB51, THUMOS14 and ActivityNet v1.2 show that our approach significantly outperforms the previous best real-time approaches. The purpose of this study is to determine whether current video datasets have sufficient data for training very deep convolutional neural networks (CNNs) with spatio-temporal three-dimensional (3D) kernels. Recently, the performance levels of 3D CNNs in the field of action recognition have improved significantly. However, to date, conventional research has only explored relatively shallow3Darchitectures. We examine the architectures of various 3D CNNs from relatively shallow to very deep ones on current video datasets. Based on the results of those experiments, the following conclusions could be obtained: (i) ResNet-18 training resulted in significant overfitting for UCF-101, HMDB-51, and ActivityNet but not for Kinetics. (ii) The Kinetics dataset has sufficient data for training of deep 3D CNNs, and enables training of up to 152 ResNets layers, interestingly similar to 2D ResNets on ImageNet. (iii) Kinetics pretrained simple 3D architectures outperforms complex2D architectures, and the pretrained ResNeXt-101 achieved 94.5 and 70.2 on UCF-101 and HMDB-51, respectively. The use of 2D CNNs trained on ImageNet has produced significant progress in various tasks in image. We believe that using deep 3D CNNs together with Kinetics will retrace the successful history of 2D CNNs and ImageNet, and stimulate advances in computer vision for videos. The codes and pretrained models used in this study are publicly available. The video and action classification have extremely evolved by deep neural networks specially with two stream CNN using RGB and optical flow as inputs and they present outstanding performance in terms of video analysis. One of the shortcoming of these methods is handling motion information extraction which is done out side of the CNNs and relatively time consuming also on GPUs. So proposing end-to-end methods which are exploring to learn motion representation, like 3D-CNN can achieve faster and accurate performance. We present some novel deep CNNs using 3D architecture to model actions and motion representation in an efficient way to be accurate and also as fast as real-time. Our new networks learn distinctive models to combine deep motion features into appearance model via learning optical flow features inside the network. The purpose of this study is to determine whether current video datasets have sufficient data for training very deep convolutional neural networks (CNNs) with spatio-temporal three-dimensional (3D) kernels. Recently, the performance levels of 3D CNNs in the field of action recognition have improved significantly. However, to date, conventional research has only explored relatively shallow 3D architectures. We examine the architectures of various 3D CNNs from relatively shallow to very deep ones on current video datasets. Based on the results of those experiments, the following conclusions could be obtained: (i) ResNet-18 training resulted in significant overfitting for UCF-101, HMDB-51, and ActivityNet but not for Kinetics. (ii) The Kinetics dataset has sufficient data for training of deep 3D CNNs, and enables training of up to 152 ResNets layers, interestingly similar to 2D ResNets on ImageNet. ResNeXt-101 achieved 78.4 average accuracy on the Kinetics test set. (iii) Kinetics pretrained simple 3D architectures outperforms complex 2D architectures, and the pretrained ResNeXt-101 achieved 94.5 and 70.2 on UCF-101 and HMDB-51, respectively. The use of 2D CNNs trained on ImageNet has produced significant progress in various tasks in image. We believe that using deep 3D CNNs together with Kinetics will retrace the successful history of 2D CNNs and ImageNet, and stimulate advances in computer vision for videos. The codes and pretrained models used in this study are publicly available1. Typical human actions last several seconds and exhibit characteristic spatio-temporal structure. Recent methods attempt to capture this structure and learn action representations with convolutional neural networks. Such representations, however, are typically learned at the level of a few video frames failing to model actions at their full temporal extent. In this work we learn video representations using neural networks with long-term temporal convolutions (LTC). We demonstrate that LTC-CNN models with increased temporal extents improve the accuracy of action recognition. We also study the impact of different low-level representations, such as raw values of video pixels and optical flow vector fields and demonstrate the importance of high-quality optical flow estimation for learning accurate action models. We report state-of-the-art results on two challenging benchmarks for human action recognition UCF101 (92.7 ) and HMDB51 (67.2 ). Motion representation plays a vital role in human action recognition in videos. In this study, we introduce a novel compact motion representation for video action recognition, named Optical Flow guided Feature (OFF), which enables the network to distill temporal information through a fast and robust approach. The OFF is derived from the definition of optical flow and is orthogonal to the optical flow. The derivation also provides theoretical support for using the difference between two frames. By directly calculating pixel-wise spatiotemporal gradients of the deep feature maps, the OFF could be embedded in any existing CNN based video action recognition framework with only a slight additional cost. It enables the CNN to extract spatiotemporal information, especially the temporal information between frames simultaneously. This simple but powerful idea is validated by experimental results. The network with OFF fed only by RGB inputs achieves a competitive accuracy of 93.3 on UCF-101, which is comparable with the result obtained by two streams (RGB and optical flow), but is 15 times faster in speed. Experimental results also show that OFF is complementary to other motion modalities such as optical flow. When the proposed method is plugged into the state-of-the-art video action recognition framework, it has 96:0 and 74:2 accuracy on UCF-101 and HMDB-51 respectively. The code for this project is available at this https URL. We consider the automated recognition of human actions in surveillance videos. Most current methods build classifiers based on complex handcrafted features computed from the raw inputs. Convolutional neural networks (CNNs) are a type of deep model that can act directly on the raw inputs. However, such models are currently limited to handling 2D inputs. In this paper, we develop a novel 3D CNN model for action recognition. This model extracts features from both the spatial and the temporal dimensions by performing 3D convolutions, thereby capturing the motion information encoded in multiple adjacent frames. The developed model generates multiple channels of information from the input frames, and the final feature representation combines information from all channels. To further boost the performance, we propose regularizing the outputs with high-level features and combining the predictions of a variety of different models. We apply the developed models to recognize human actions in the real-world environment of airport surveillance videos, and they achieve superior performance in comparison to baseline methods. Spatio-temporal representations in frame sequences play an important role in the task of action recognition. Previously, a method of using optical flow as a temporal information in combination with a set of RGB images that contain spatial information has shown great performance enhancement in the action recognition tasks. However, it has an expensive computational cost and requires two-stream (RGB and optical flow) framework. In this paper, we propose MFNet (Motion Feature Network) containing motion blocks which make it possible to encode spatio-temporal information between adjacent frames in a unified network that can be trained end-to-end. The motion block can be attached to any existing CNN-based action recognition frameworks with only a small additional cost. We evaluated our network on two of the action recognition datasets (Jester and Something-Something) and achieved competitive performances for both datasets by training the networks from scratch. Scene flow describes the motion of 3D objects in real world and potentially could be the basis of a good feature for 3D action recognition. However, its use for action recognition, especially in the context of convolutional neural networks (ConvNets), has not been previously studied. In this paper, we propose the extraction and use of scene flow for action recognition from RGB-D data. Previous works have considered the depth and RGB modalities as separate channels and extract features for later fusion. We take a different approach and consider the modalities as one entity, thus allowing feature extraction for action recognition at the beginning. Two key questions about the use of scene flow for action recognition are addressed: how to organize the scene flow vectors and how to represent the long term dynamics of videos based on scene flow. In order to calculate the scene flow correctly on the available datasets, we propose an effective self-calibration method to align the RGB and depth data spatially without knowledge of the camera parameters. Based on the scene flow vectors, we propose a new representation, namely, Scene Flow to Action Map (SFAM), that describes several long term spatio-temporal dynamics for action recognition. We adopt a channel transform kernel to transform the scene flow vectors to an optimal color space analogous to RGB. This transformation takes better advantage of the trained ConvNets models over ImageNet. Experimental results indicate that this new representation can surpass the performance of state-of-the-art methods on two large public datasets. Convolutional neural networks (CNNs) have been extensively applied for image recognition problems giving state-of-the-art results on recognition, detection, segmentation and retrieval. In this work we propose and evaluate several deep neural network architectures to combine image information across a video over longer time periods than previously attempted. We propose two methods capable of handling full length videos. The first method explores various convolutional temporal feature pooling architectures, examining the various design choices which need to be made when adapting a CNN for this task. The second proposed method explicitly models the video as an ordered sequence of frames. For this purpose we employ a recurrent neural network that uses Long Short-Term Memory (LSTM) cells which are connected to the output of the underlying CNN. Our best networks exhibit significant performance improvements over previously published results on the Sports 1 million dataset (73.1 vs. 60.9 ) and the UCF-101 datasets with (88.6 vs. 88.0 ) and without additional optical flow information (82.6 vs. 72.8 ). To take advantage of recent advances in human pose estimation from images, we develop a deep neural network model for action recognition from videos by computing temporal human pose features with a 3D CNN model. The proposed temporal pose features can provide more discriminative human action information than previous video features, such as appearance and short-term motion. In addition, we propose a novel fusion network that combines temporal pose, spatial and motion feature maps for the classification by bridging the gap between the dimension difference between 3D and 2D CNN feature maps. We show that the proposed action recognition system provides superior accuracy compared to the previous methods through experiments on Sub-JHMDB and PennAction datasets. Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for image recognition problems. Nevertheless, it is not trivial when utilizing a CNN for learning spatio-temporal video representation. A few studies have shown that performing 3D convolutions is a rewarding approach to capture both spatial and temporal dimensions in videos. However, the development of a very deep 3D CNN from scratch results in expensive computational cost and memory demand. A valid question is why not recycle off-the-shelf 2D networks for a 3D CNN. In this paper, we devise multiple variants of bottleneck building blocks in a residual learning framework by simulating 3 x 3 x 3 convolutions with 1 × 3 × 3 convolutional filters on spatial domain (equivalent to 2D CNN) plus 3 × 1 × 1 convolutions to construct temporal connections on adjacent feature maps in time. Furthermore, we propose a new architecture, named Pseudo-3D Residual Net (P3D ResNet), that exploits all the variants of blocks but composes each in different placement of ResNet, following the philosophy that enhancing structural diversity with going deep could improve the power of neural networks. Our P3D ResNet achieves clear improvements on Sports-1M video classification dataset against 3D CNN and frame-based 2D CNN by 5.3 and 1.8 , respectively. We further examine the generalization performance of video representation produced by our pre-trained P3D ResNet on five different benchmarks and three different tasks, demonstrating superior performances over several state-of-the-art techniques. We bring together ideas from recent work on feature design for egocentric action recognition under one framework by exploring the use of deep convolutional neural networks (CNN). Recent work has shown that features such as hand appearance, object attributes, local hand motion and camera ego-motion are important for characterizing first-person actions. To integrate these ideas under one framework, we propose a twin stream network architecture, where one stream analyzes appearance information and the other stream analyzes motion information. Our appearance stream encodes prior knowledge of the egocentric paradigm by explicitly training the network to segment hands and localize objects. By visualizing certain neuron activation of our network, we show that our proposed architecture naturally learns features that capture object attributes and hand-object configurations. Our extensive experiments on benchmark egocentric action datasets show that our deep architecture enables recognition rates that significantly outperform state-of-the-art techniques – an average 6:6 increase in accuracy over all datasets. Furthermore, by learning to recognize objects, actions and activities jointly, the performance of individual recognition tasks also increase by 30 (actions) and 14 (objects). We also include the results of extensive ablative analysis to highlight the importance of network design decisions. Abstract Documents in computer-readable form can be used to provide information about other documents, i.e. those they cite. To do this efficiently requires procedures for computer recognition of citing statements. This is not easy, especially for multi-sentence citing statements. Computer recognition procedures have been developed which are accurate to the following extent: 73 of the words in statements selected by computer procedures as being citing statements are words which are correctly attributable to the corresponding documents. The retrieval effectiveness of computer-recognized citing statements was tested in the following way. First, for eight retrieval requests in inorganiic chemistry, average recall by search of Chemical Abstracts Service indexing and Chemical Abstracts abstract text words was found to be 50 . Words from citing statements referring to the papers to be retrieved were then added to the index terms and abstract words as additional access points, and searching was repeated. Average recall increased to 70 . Only words from citing statements published within a year of the cited papers were used. The retrieval effect of citing statement words alone (published within a year) without index or abstract terms was the following: average recall was 40 . When just the words of the titles of the cited papers were added to those citing statement words, average recall increased to 50 . Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for image recognition problems. Nevertheless, it is not trivial when utilizing a CNN for learning spatio-temporal video representation. A few studies have shown that performing 3D convolutions is a rewarding approach to capture both spatial and temporal dimensions in videos. However, the development of a very deep 3D CNN from scratch results in expensive computational cost and memory demand. A valid question is why not recycle off-the-shelf 2D networks for a 3D CNN. In this paper, we devise multiple variants of bottleneck building blocks in a residual learning framework by simulating @math convolutions with @math convolutional filters on spatial domain (equivalent to 2D CNN) plus @math convolutions to construct temporal connections on adjacent feature maps in time. Furthermore, we propose a new architecture, named Pseudo-3D Residual Net (P3D ResNet), that exploits all the variants of blocks but composes each in different placement of ResNet, following the philosophy that enhancing structural diversity with going deep could improve the power of neural networks. Our P3D ResNet achieves clear improvements on Sports-1M video classification dataset against 3D CNN and frame-based 2D CNN by 5.3 and 1.8 , respectively. We further examine the generalization performance of video representation produced by our pre-trained P3D ResNet on five different benchmarks and three different tasks, demonstrating superior performances over several state-of-the-art techniques. How to leverage the temporal dimension is a key question in video analysis. Recent work suggests an efficient approach to video feature learning, namely, factorizing 3D convolutions into separate components respectively for spatial and temporal convolutions. The temporal convolution, however, comes with an implicit assumption – the feature maps across time steps are well aligned so that the features at the same locations can be aggregated. This assumption may be overly strong in practical applications, especially in action recognition where the motion of people or objects is a crucial aspect. In this work, we propose a new CNN architecture TrajectoryNet, which incorporates trajectory convolution, a new operation for integrating features along the temporal dimension, to replace the standard temporal convolution. This operation explicitly takes into account the location changes caused by deformation or motion, allowing the visual features to be aggregated along the the motion paths. On two very large-scale action recognition datasets, namely, Something-Something and Kinetics, the proposed network architecture achieves notable improvement over strong baselines.