Understanding human activity is very challenging even with the recently developed 3D depth sensors. To solve this problem, this work investigates a novel deep structured model, which adaptively decomposes an activity instance into temporal parts using the convolutional neural networks. Our model advances the traditional deep learning approaches in two aspects. First, we incorporate latent temporal structure into the deep model, accounting for large temporal variations of diverse human activities. In particular, we utilize the latent variables to decompose the input activity into a number of temporally segmented sub-activities, and accordingly feed them into the parts (i.e. sub-networks) of the deep architecture. Second, we incorporate a radius---margin bound as a regularization term into our deep model, which effectively improves the generalization performance for classification. For model training, we propose a principled learning algorithm that iteratively (i) discovers the optimal latent variables (i.e. the ways of activity decomposition) for all training instances, (ii) updates the classifiers based on the generated features, and (iii) updates the parameters of multi-layer neural networks. In the experiments, our approach is validated on several complex scenarios for human activity recognition and demonstrates superior performances over other state-of-the-art approaches.
In the mean time, the past few years have seen a resurgence of research in the design of deep neutral networks, and impressive progresses have been made on learning image features from raw data . To address human action recognition from videos, developed a novel deep architecture of convolutional networks, where they extracted features from both spatial and temporal dimensions. @cite_1 proposed to incorporate a new Switchable Restricted Boltzmann Machine (SRBM) to explicitly model the complex mixture of visual appearance for pedestrian detection, and train their model using an EM-type interative algorithm. Amer and Todorovic applied Sum Product Networks (SPNs) to model human activities based on variable primitive actions. Our deep model is partially motivated by these works, and we target on an more flexible and powerful solution by jointly considering the latent structure embedding, feature learning, and radius-margin classification.
@cite_1
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Human activity understanding with 3D depth sensors has received increasing attention in multimedia processing and interactions. This work targets on developing a novel deep model for automatic activity recognition from RGB-D videos. We represent each human activity as an ensemble of cubic-like video segments, and learn to discover the temporal structures for a category of activities, i.e. how the activities to be decomposed in terms of classification. Our model can be regarded as a structured deep architecture, as it extends the convolutional neural networks (CNNs) by incorporating structure alternatives. Specifically, we build the network consisting of 3D convolutions and max-pooling operators over the video segments, and introduce the latent variables in each convolutional layer manipulating the activation of neurons. Our model thus advances existing approaches in two aspects: (i) it acts directly on the raw inputs (grayscale-depth data) to conduct recognition instead of relying on hand-crafted features, and (ii) the model structure can be dynamically adjusted accounting for the temporal variations of human activities, i.e. the network configuration is allowed to be partially activated during inference. For model training, we propose an EM-type optimization method that iteratively (i) discovers the latent structure by determining the decomposed actions for each training example, and (ii) learns the network parameters by using the back-propagation algorithm. Our approach is validated in challenging scenarios, and outperforms state-of-the-art methods. A large human activity database of RGB-D videos is presented in addition. In this paper, we propose a Switchable Deep Network (SDN) for pedestrian detection. The SDN automatically learns hierarchical features, salience maps, and mixture representations of different body parts. Pedestrian detection faces the challenges of background clutter and large variations of pedestrian appearance due to pose and viewpoint changes and other factors. One of our key contributions is to propose a Switchable Restricted Boltzmann Machine (SRBM) to explicitly model the complex mixture of visual variations at multiple levels. At the feature levels, it automatically estimates saliency maps for each test sample in order to separate background clutters from discriminative regions for pedestrian detection. At the part and body levels, it is able to infer the most appropriate template for the mixture models of each part and the whole body. We have devised a new generative algorithm to effectively pretrain the SDN and then fine-tune it with back-propagation. Our approach is evaluated on the Caltech and ETH datasets and achieves the state-of-the-art detection performance. Understanding human activity is very challenging even with the recently developed 3D depth sensors. To solve this problem, this work investigates a novel deep structured model, which adaptively decomposes an activity instance into temporal parts using the convolutional neural networks. Our model advances the traditional deep learning approaches in two aspects. First, we incorporate latent temporal structure into the deep model, accounting for large temporal variations of diverse human activities. In particular, we utilize the latent variables to decompose the input activity into a number of temporally segmented sub-activities, and accordingly feed them into the parts (i.e. sub-networks) of the deep architecture. Second, we incorporate a radius---margin bound as a regularization term into our deep model, which effectively improves the generalization performance for classification. For model training, we propose a principled learning algorithm that iteratively (i) discovers the optimal latent variables (i.e. the ways of activity decomposition) for all training instances, (ii) updates the classifiers based on the generated features, and (iii) updates the parameters of multi-layer neural networks. In the experiments, our approach is validated on several complex scenarios for human activity recognition and demonstrates superior performances over other state-of-the-art approaches. This paper addresses recognition of human activities with stochastic structure, characterized by variable spacetime arrangements of primitive actions, and conducted by a variable number of actors. We demonstrate that modeling aggregate counts of visual words is surprisingly expressive enough for such a challenging recognition task. An activity is represented by a sum-product network (SPN). SPN is a mixture of bags-of-words (BoWs) with exponentially many mixture components, where subcomponents are reused by larger ones. SPN consists of terminal nodes representing BoWs, and product and sum nodes organized in a number of layers. The products are aimed at encoding particular configurations of primitive actions, and the sums serve to capture their alternative configurations. The connectivity of SPN and parameters of BoW distributions are learned under weak supervision using the EM algorithm. SPN inference amounts to parsing the SPN graph, which yields the most probable explanation (MPE) of the video in terms of activity detection and localization. SPN inference has linear complexity in the number of nodes, under fairly general conditions, enabling fast and scalable recognition. A new Volleyball dataset is compiled and annotated for evaluation. Our classification accuracy and localization precision and recall are superior to those of the state-of-the-art on the benchmark and our Volleyball datasets. Generative models of 3D human motion are often restricted to a small number of activities and can therefore not generalize well to novel movements or applications. In this work we propose a deep learning framework for human motion capture data that learns a generic representation from a large corpus of motion capture data and generalizes well to new, unseen, motions. Using an encoding-decoding network that learns to predict future 3D poses from the most recent past, we extract a feature representation of human motion. Most work on deep learning for sequence prediction focuses on video and speech. Since skelet al data has a different structure, we present and evaluate different network architectures that make different assumptions about time dependencies and limb correlations. To quantify the learned features, we use the output of different layers for action classification and visualize the receptive fields of the network units. Our method outperforms the recent state of the art in skelet al motion prediction even though these use action specific training data. Our results show that deep feedforward networks, trained from a generic mocap database, can successfully be used for feature extraction from human motion data and that this representation can be used as a foundation for classification and prediction. We consider the automated recognition of human actions in surveillance videos. Most current methods build classifiers based on complex handcrafted features computed from the raw inputs. Convolutional neural networks (CNNs) are a type of deep model that can act directly on the raw inputs. However, such models are currently limited to handling 2D inputs. In this paper, we develop a novel 3D CNN model for action recognition. This model extracts features from both the spatial and the temporal dimensions by performing 3D convolutions, thereby capturing the motion information encoded in multiple adjacent frames. The developed model generates multiple channels of information from the input frames, and the final feature representation combines information from all channels. To further boost the performance, we propose regularizing the outputs with high-level features and combining the predictions of a variety of different models. We apply the developed models to recognize human actions in the real-world environment of airport surveillance videos, and they achieve superior performance in comparison to baseline methods. To take advantage of recent advances in human pose estimation from images, we develop a deep neural network model for action recognition from videos by computing temporal human pose features with a 3D CNN model. The proposed temporal pose features can provide more discriminative human action information than previous video features, such as appearance and short-term motion. In addition, we propose a novel fusion network that combines temporal pose, spatial and motion feature maps for the classification by bridging the gap between the dimension difference between 3D and 2D CNN feature maps. We show that the proposed action recognition system provides superior accuracy compared to the previous methods through experiments on Sub-JHMDB and PennAction datasets. We investigate architectures of discriminatively trained deep Convolutional Networks (ConvNets) for action recognition in video. The challenge is to capture the complementary information on appearance from still frames and motion between frames. We also aim to generalise the best performing hand-crafted features within a data-driven learning framework. Our contribution is three-fold. First, we propose a two-stream ConvNet architecture which incorporates spatial and temporal networks. Second, we demonstrate that a ConvNet trained on multi-frame dense optical flow is able to achieve very good performance in spite of limited training data. Finally, we show that multitask learning, applied to two different action classification datasets, can be used to increase the amount of training data and improve the performance on both. Our architecture is trained and evaluated on the standard video actions benchmarks of UCF-101 and HMDB-51, where it is competitive with the state of the art. It also exceeds by a large margin previous attempts to use deep nets for video classification. We investigate architectures of discriminatively trained deep Convolutional Networks (ConvNets) for action recognition in video. The challenge is to capture the complementary information on appearance from still frames and motion between frames. We also aim to generalise the best performing hand-crafted features within a data-driven learning framework. Our contribution is three-fold. First, we propose a two-stream ConvNet architecture which incorporates spatial and temporal networks. Second, we demonstrate that a ConvNet trained on multi-frame dense optical flow is able to achieve very good performance in spite of limited training data. Finally, we show that multi-task learning, applied to two different action classification datasets, can be used to increase the amount of training data and improve the performance on both. Our architecture is trained and evaluated on the standard video actions benchmarks of UCF-101 and HMDB-51, where it is competitive with the state of the art. It also exceeds by a large margin previous attempts to use deep nets for video classification. The discriminative power of modern deep learning models for 3D human action recognition is growing ever so potent. In conjunction with the recent resurgence of 3D human action representation with 3D skeletons, the quality and the pace of recent progress have been significant. However, the inner workings of state-of-the-art learning based methods in 3D human action recognition still remain mostly black-box. In this work, we propose to use a new class of models known as Temporal Convolutional Neural Networks (TCN) for 3D human action recognition. TCN provides us a way to explicitly learn readily interpretable spatio-temporal representations for 3D human action recognition. Through this work, we wish to take a step towards a spatio-temporal model that is easier to understand, explain and interpret. The resulting model, Res-TCN, achieves state-of-the-art results on the largest 3D human action recognition dataset, NTU-RGBD. We address the problem of temporal action localization in videos. We pose action localization as a structured prediction over arbitrary-length temporal windows, where each window is scored as the sum of frame-wise classification scores. Additionally, our model classifies the start, middle, and end of each action as separate components, allowing our system to explicitly model each action's temporal evolution and take advantage of informative temporal dependencies present in this structure. In this framework, we localize actions by searching for the structured maximal sum, a problem for which we develop a novel, provably-efficient algorithmic solution. The frame-wise classification scores are computed using features from a deep Convolutional Neural Network (CNN), which are trained end-to-end to directly optimize for a novel structured objective. We evaluate our system on the THUMOS 14 action detection benchmark and achieve competitive performance. In many computer vision tasks, the relevant information to solve the problem at hand is mixed to irrelevant, distracting information. This has motivated researchers to design attentional models that can dynamically focus on parts of images or videos that are salient, e.g., by down-weighting irrelevant pixels. In this work, we propose a spatiotemporal attentional model that learns where to look in a video directly from human fixation data. We model visual attention with a mixture of Gaussians at each frame. This distribution is used to express the probability of saliency for each pixel. Time consistency in videos is modeled hierarchically by: 1) deep 3D convolutional features to represent spatial and short-term time relations and 2) a long short-term memory network on top that aggregates the clip-level representation of sequential clips and therefore expands the temporal domain from few frames to seconds. The parameters of the proposed model are optimized via maximum likelihood estimation using human fixations as training data, without knowledge of the action in each video. Our experiments on Hollywood2 show state-of-the-art performance on saliency prediction for video. We also show that our attentional model trained on Hollywood2 generalizes well to UCF101 and it can be leveraged to improve action classification accuracy on both datasets. This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several frames for spatial temporal feature learning using deep neural networks. Each clip is generated from one channel of the cylindrical coordinates of the skeleton sequence. Each frame of the generated clips represents the temporal information of the entire skeleton sequence, and incorporates one particular spatial relationship between the joints. The entire clips include multiple frames with different spatial relationships, which provide useful spatial structural information of the human skeleton. We propose to use deep convolutional neural networks to learn long-term temporal information of the skeleton sequence from the frames of the generated clips, and then use a Multi-Task Learning Network (MTLN) to jointly process all frames of the clips in parallel to incorporate spatial structural information for action recognition. Experimental results clearly show the effectiveness of the proposed new representation and feature learning method for 3D action recognition. The key limiting factor in graphical model inference and learning is the complexity of the partition function. We thus ask the question: what are general conditions under which the partition function is tractable? The answer leads to a new kind of deep architecture, which we call sum-product networks (SPNs). SPNs are directed acyclic graphs with variables as leaves, sums and products as internal nodes, and weighted edges. We show that if an SPN is complete and consistent it represents the partition function and all marginals of some graphical model, and give semantics to its nodes. Essentially all tractable graphical models can be cast as SPNs, but SPNs are also strictly more general. We then propose learning algorithms for SPNs, based on backpropagation and EM. Experiments show that inference and learning with SPNs can be both faster and more accurate than with standard deep networks. For example, SPNs perform image completion better than state-of-the-art deep networks for this task. SPNs also have intriguing potential connections to the architecture of the cortex. Human activity recognition (HAR) tasks have traditionally been solved using engineered features obtained by heuristic processes. Current research suggests that deep convolutional neural networks are suited to automate feature extraction from raw sensor inputs. However, human activities are made of complex sequences of motor movements, and capturing this temporal dynamics is fundamental for successful HAR. Based on the recent success of recurrent neural networks for time series domains, we propose a generic deep framework for activity recognition based on convolutional and LSTM recurrent units, which: (i) is suitable for multimodal wearable sensors; (ii) can perform sensor fusion naturally; (iii) does not require expert knowledge in designing features; and (iv) explicitly models the temporal dynamics of feature activations. We evaluate our framework on two datasets, one of which has been used in a public activity recognition challenge. Our results show that our framework outperforms competing deep non-recurrent networks on the challenge dataset by 4 on average; outperforming some of the previous reported results by up to 9 . Our results show that the framework can be applied to homogeneous sensor modalities, but can also fuse multimodal sensors to improve performance. We characterise key architectural hyperparameters’ influence on performance to provide insights about their optimisation. We bring together ideas from recent work on feature design for egocentric action recognition under one framework by exploring the use of deep convolutional neural networks (CNN). Recent work has shown that features such as hand appearance, object attributes, local hand motion and camera ego-motion are important for characterizing first-person actions. To integrate these ideas under one framework, we propose a twin stream network architecture, where one stream analyzes appearance information and the other stream analyzes motion information. Our appearance stream encodes prior knowledge of the egocentric paradigm by explicitly training the network to segment hands and localize objects. By visualizing certain neuron activation of our network, we show that our proposed architecture naturally learns features that capture object attributes and hand-object configurations. Our extensive experiments on benchmark egocentric action datasets show that our deep architecture enables recognition rates that significantly outperform state-of-the-art techniques -- an average @math increase in accuracy over all datasets. Furthermore, by learning to recognize objects, actions and activities jointly, the performance of individual recognition tasks also increase by @math (actions) and @math (objects). We also include the results of extensive ablative analysis to highlight the importance of network design decisions.. We bring together ideas from recent work on feature design for egocentric action recognition under one framework by exploring the use of deep convolutional neural networks (CNN). Recent work has shown that features such as hand appearance, object attributes, local hand motion and camera ego-motion are important for characterizing first-person actions. To integrate these ideas under one framework, we propose a twin stream network architecture, where one stream analyzes appearance information and the other stream analyzes motion information. Our appearance stream encodes prior knowledge of the egocentric paradigm by explicitly training the network to segment hands and localize objects. By visualizing certain neuron activation of our network, we show that our proposed architecture naturally learns features that capture object attributes and hand-object configurations. Our extensive experiments on benchmark egocentric action datasets show that our deep architecture enables recognition rates that significantly outperform state-of-the-art techniques – an average 6:6 increase in accuracy over all datasets. Furthermore, by learning to recognize objects, actions and activities jointly, the performance of individual recognition tasks also increase by 30 (actions) and 14 (objects). We also include the results of extensive ablative analysis to highlight the importance of network design decisions. Human choice is complex in two ways. First, human choice often shows complex dependency on available alternatives. Second, human choice is often made after examining complex items such as images. The recently proposed choice model based on the restricted Boltzmann machine (RBM choice model) has been proved to represent three typical phenomena of human choice, which addresses the first complexity. We extend the RBM choice model to a deep choice model (DCM) to deal with the features of items, which are ignored in the RBM choice model. We then use deep learning to extract latent features from images and plug those latent features as input to the DCM. Our experiments show that the DCM adequately learns the choice that involves both of the two complexities in human choice. Human actions in video sequences are three-dimensional (3D) spatio-temporal signals characterizing both the visual appearance and motion dynamics of the involved humans and objects. Inspired by the success of convolutional neural networks (CNN) for image classification, recent attempts have been made to learn 3D CNNs for recognizing human actions in videos. However, partly due to the high complexity of training 3D convolution kernels and the need for large quantities of training videos, only limited success has been reported. This has triggered us to investigate in this paper a new deep architecture which can handle 3D signals more effectively. Specifically, we propose factorized spatio-temporal convolutional networks (FstCN) that factorize the original 3D convolution kernel learning as a sequential process of learning 2D spatial kernels in the lower layers (called spatial convolutional layers), followed by learning 1D temporal kernels in the upper layers (called temporal convolutional layers). We introduce a novel transformation and permutation operator to make factorization in FstCN possible. Moreover, to address the issue of sequence alignment, we propose an effective training and inference strategy based on sampling multiple video clips from a given action video sequence. We have tested FstCN on two commonly used benchmark datasets (UCF-101 and HMDB-51). Without using auxiliary training videos to boost the performance, FstCN outperforms existing CNN based methods and achieves comparable performance with a recent method that benefits from using auxiliary training videos. Building intelligent systems that are capable of extracting high-level representations from high-dimensional sensory data lies at the core of solving many AI related tasks, including object recognition, speech perception, and language understanding. Theoretical and biological arguments strongly suggest that building such systems requires models with deep architectures that involve many layers of nonlinear processing. The aim of the thesis is to demonstrate that deep generative models that contain many layers of latent variables and millions of parameters can be learned efficiently, and that the learned high-level feature representations can be successfully applied in a wide spectrum of application domains, including visual object recognition, information retrieval, and classification and regression tasks. In addition, similar methods can be used for nonlinear dimensionality reduction. The first part of the thesis focuses on analysis and applications of probabilistic generative models called Deep Belief Networks. We show that these deep hierarchical models can learn useful feature representations from a large supply of unlabeled sensory inputs. The learned high-level representations capture a lot of structure in the input data, which is useful for subsequent problem-specific tasks, such as classification, regression or information retrieval, even though these tasks are unknown when the generative model is being trained. In the second part of the thesis, we introduce a new learning algorithm for a different type of hierarchical probabilistic model, which we call a Deep Boltzmann Machine. Like Deep Belief Networks, Deep Boltzmann Machines have the potential of learning internal representations that become increasingly complex at higher layers, which is a promising way of solving object and speech recognition problems. Unlike Deep Belief Networks and many existing models with deep architectures, the approximate inference procedure, in addition to a fast bottom-up pass, can incorporate top-down feedback. This allows Deep Boltzmann Machines to better propagate uncertainty about ambiguous inputs.