Learning visual representations with self-supervised learning has become popular in computer vision. The idea is to design auxiliary tasks where labels are free to obtain. Most of these tasks end up providing data to learn specific kinds of invariance useful for recognition. In this paper, we propose to exploit different self-supervised approaches to learn representations invariant to (i) inter-instance variations (two objects in the same class should have similar features) and (ii) intra-instance variations (viewpoint, pose, deformations, illumination, etc). Instead of combining two approaches with multi-task learning, we argue to organize and reason the data with multiple variations. Specifically, we propose to generate a graph with millions of objects mined from hundreds of thousands of videos. The objects are connected by two types of edges which correspond to two types of invariance: "different instances but a similar viewpoint and category" and "different viewpoints of the same instance". By applying simple transitivity on the graph with these edges, we can obtain pairs of images exhibiting richer visual invariance. We use this data to train a Triplet-Siamese network with VGG16 as the base architecture and apply the learned representations to different recognition tasks. For object detection, we achieve 63.2 mAP on PASCAL VOC 2007 using Fast R-CNN (compare to 67.3 with ImageNet pre-training). For the challenging COCO dataset, our method is surprisingly close (23.5 ) to the ImageNet-supervised counterpart (24.4 ) using the Faster R-CNN framework. We also show that our network can perform significantly better than the ImageNet network in the surface normal estimation task.
The context prediction task in @cite_40 randomly samples a patch (blue in Figure ) and one of its eight neighbors (red), and trains the network to predict their relative position, defined as an 8-way classification problem. In the first two examples in Figure , the context prediction model is able to predict that the leg" patch is below the face'' patch of the cat, indicating that the model has learned some commonality of spatial layout from the training data. However, the model would fail if the pose, viewpoint, or deformation of the object is changed drastically, , in the third example of Figure --- unless the dataset is diversified and large enough to include gradually changing poses, it is hard for the models to learn that the changed pose can be of the same object type.
@cite_40
2950187998
This work explores the use of spatial context as a source of free and plentiful supervisory signal for training a rich visual representation. Given only a large, unlabeled image collection, we extract random pairs of patches from each image and train a convolutional neural net to predict the position of the second patch relative to the first. We argue that doing well on this task requires the model to learn to recognize objects and their parts. We demonstrate that the feature representation learned using this within-image context indeed captures visual similarity across images. For example, this representation allows us to perform unsupervised visual discovery of objects like cats, people, and even birds from the Pascal VOC 2011 detection dataset. Furthermore, we show that the learned ConvNet can be used in the R-CNN framework and provides a significant boost over a randomly-initialized ConvNet, resulting in state-of-the-art performance among algorithms which use only Pascal-provided training set annotations. This work explores the use of spatial context as a source of free and plentiful supervisory signal for training a rich visual representation. Given only a large, unlabeled image collection, we extract random pairs of patches from each image and train a convolutional neural net to predict the position of the second patch relative to the first. We argue that doing well on this task requires the model to learn to recognize objects and their parts. We demonstrate that the feature representation learned using this within-image context indeed captures visual similarity across images. For example, this representation allows us to perform unsupervised visual discovery of objects like cats, people, and even birds from the Pascal VOC 2011 detection dataset. Furthermore, we show that the learned ConvNet can be used in the R-CNN framework [19] and provides a significant boost over a randomly-initialized ConvNet, resulting in state-of-the-art performance among algorithms which use only Pascal-provided training set annotations. Occlusion poses a significant difficulty for object recognition due to the combinatorial diversity of possible occlusion patterns. We take a strongly supervised, non-parametric approach to modeling occlusion by learning deformable models with many local part mixture templates using large quantities of synthetically generated training data. This allows the model to learn the appearance of different occlusion patterns including figure-ground cues such as the shapes of occluding contours as well as the co-occurrence statistics of occlusion between neighboring parts. The underlying part mixture-structure also allows the model to capture coherence of object support masks between neighboring parts and make compelling predictions of figure-ground-occluder segmentations. We test the resulting model on human pose estimation under heavy occlusion and find it produces improved localization accuracy. We introduce a novel method for robust and accurate 3D object pose estimation from a single color image under large occlusions. Following recent approaches, we first predict the 2D projections of 3D points related to the target object and then compute the 3D pose from these correspondences using a geometric method. Unfortunately, as the results of our experiments show, predicting these 2D projections using a regular CNN or a Convolutional Pose Machine is highly sensitive to partial occlusions, even when these methods are trained with partially occluded examples. Our solution is to predict heatmaps from multiple small patches independently and to accumulate the results to obtain accurate and robust predictions. Training subsequently becomes challenging because patches with similar appearances but different positions on the object correspond to different heatmaps. However, we provide a simple yet effective solution to deal with such ambiguities. We show that our approach outperforms existing methods on two challenging datasets: The Occluded LineMOD dataset and the YCB-Video dataset, both exhibiting cluttered scenes with highly occluded objects. Most existing tracking methods are direct trackers, which directly exploit foreground or and background information for object appearance modeling and decide whether an image patch is target object or not. As a result, these trackers cannot perform well when target appearance changes heavily and becomes different from its model. To deal with this issue, we propose a novel relative tracker, which can effectively exploit the relative relationship among image patches from both foreground and background for object appearance modeling. Different from direct trackers, the proposed relative tracker is robust to localize target object by use of the best image patch with the highest relative score to the target appearance model. To model relative relationship among large-scale image patch pairs, we propose a novel and effective deep relative learning algorithm through the convolutional neural network. We test the proposed approach on challenging sequences involving heavy occlusion, drastic illumination changes, and large pose variations. Experimental results show that our method consistently outperforms the state-of-the-art trackers due to the powerful capacity of the proposed deep relative model. Human eyes can recognize person identities based on some small salient regions. However, such valuable salient information is often hidden when computing similarities of images with existing approaches. Moreover, many existing approaches learn discriminative features and handle drastic viewpoint change in a supervised way and require labeling new training data for a different pair of camera views. In this paper, we propose a novel perspective for person re-identification based on unsupervised salience learning. Distinctive features are extracted without requiring identity labels in the training procedure. First, we apply adjacency constrained patch matching to build dense correspondence between image pairs, which shows effectiveness in handling misalignment caused by large viewpoint and pose variations. Second, we learn human salience in an unsupervised manner. To improve the performance of person re-identification, human salience is incorporated in patch matching to find reliable and discriminative matched patches. The effectiveness of our approach is validated on the widely used VIPeR dataset and ETHZ dataset. Variation due to viewpoint is one of the key challenges that stand in the way of a complete solution to the face recognition problem. It is easy to note that local regions of the face change differently in appearance as the viewpoint varies. Recently, patch-based approaches, such as those of Kanade and Yamada, have taken advantage of this effect resulting in improved viewpoint invariant face recognition. In this paper we propose a data-driven extension to their approach, in which we not only model how a face patch varies in appearance, but also how it deforms spatially as the viewpoint varies. We propose a novel alignment strategy which we refer to as ldquostack flowrdquo that discovers viewpoint induced spatial deformities undergone by a face at the patch level. One can then view the spatial deformation of a patch as the correspondence of that patch between two viewpoints. We present improved identification and verification results to demonstrate the utility of our technique. We present a novel solution to the problem of depth reconstruction from a single image. Single view 3D reconstruction is an ill-posed problem. We address this problem by using an example-based synthesis approach. Our method uses a database of objects from a single class (e.g. hands, human figures) containing example patches of feasible mappings from the appearance to the depth of each object. Given an image of a novel object, we combine the known depths of patches from similar objects to produce a plausible depth estimate. This is achieved by optimizing a global target function representing the likelihood of the candidate depth. We demonstrate how the variability of 3D shapes and their poses can be handled by updating the example database on-the-fly. In addition, we show how we can employ our method for the novel task of recovering an estimate for the occluded backside of the imaged objects. Finally, we present results on a variety of object classes and a range of imaging conditions. In this paper, we show how a 3D Morphable Model (i.e. a statistical model of the 3D shape of a class of objects such as faces) can be used to spatially transform input data as a module (a 3DMM-STN) within a convolutional neural network. This is an extension of the original spatial transformer network in that we are able to interpret and normalise 3D pose changes and self-occlusions. The trained localisation part of the network is independently useful since it learns to fit a 3D morphable model to a single image. We show that the localiser can be trained using only simple geometric loss functions on a relatively small dataset yet is able to perform robust normalisation on highly uncontrolled images including occlusion, self-occlusion and large pose changes. Dealing with real transparent objects for AR is challenging due to their lack of texture and visual features as well as the drastic changes in appearance as the background, illumination and camera pose change. The few existing methods for glass object detection usually require a carefully controlled environment, specialized illumination hardware or ignore information from different viewpoints. In this work, we explore the use of a learning approach for classifying transparent objects from multiple images with the aim of both discovering such objects and building a 3D reconstruction to support convincing augmentations. We extract, classify and group small image patches using a fast graph-based segmentation and employ a probabilistic formulation for aggregating spatially consistent glass regions. We demonstrate our approach via analysis of the performance of glass region detection and example 3D reconstructions that allow virtual objects to interact with them. In this paper we present a new approach for establishing correspondences between sparse image features related by an unknown non-rigid mapping and corrupted by clutter and occlusion, such as points extracted from a pair of images containing a human figure in distinct poses. We formulate this matching task as an energy minimization problem by defining a complex objective function of the appearance and the spatial arrangement of the features. Optimization of this energy is an instance of graph matching, which is in general a NP-hard problem. We describe a novel graph matching optimization technique, which we refer to as dual decomposition (DD), and demonstrate on a variety of examples that this method outperforms existing graph matching algorithms. In the majority of our examples DD is able to find the global minimum within a minute. The ability to globally optimize the objective allows us to accurately learn the parameters of our matching model from training examples. We show on several matching tasks that our learned model yields results superior to those of state-of-the-art methods. We present a novel algorithm (which we call "Frag- Track") for tracking an object in a video sequence. The template object is represented by multiple image fragments or patches. The patches are arbitrary and are not based on an object model (in contrast with traditional use of modelbased parts e.g. limbs and torso in human tracking). Every patch votes on the possible positions and scales of the object in the current frame, by comparing its histogram with the corresponding image patch histogram. We then minimize a robust statistic in order to combine the vote maps of the multiple patches. A key tool enabling the application of our algorithm to tracking is the integral histogram data structure [18]. Its use allows to extract histograms of multiple rectangular regions in the image in a very efficient manner. Our algorithm overcomes several difficulties which cannot be handled by traditional histogram-based algorithms [8, 6]. First, by robustly combining multiple patch votes, we are able to handle partial occlusions or pose change. Second, the geometric relations between the template patches allow us to take into account the spatial distribution of the pixel intensities - information which is lost in traditional histogram-based algorithms. Third, as noted by [18], tracking large targets has the same computational cost as tracking small targets. We present extensive experimental results on challenging sequences, which demonstrate the robust tracking achieved by our algorithm (even with the use of only gray-scale (noncolor) information). Several scientists suggested that certain perceptual qualities are based on sensorimotor anticipation: for example, the softness of a sponge is perceived by anticipating the sensations resulting from a grasping movement. For the perception of spatial arrangements, this article demonstrates that this concept can be realized in a mobile robot. The robot first learned to predict how its visual input changes under movement commands. With this ability, two perceptual tasks could be solved: judging the distance to an obstacle in front by 'mentally' simulating a movement toward the obstacle, and recognizing a dead end by simulating either an obstacle-avoidance algorithm or a recursive search for an exit. A simulated movement contained a series of prediction steps. In each step, a multilayer perceptron anticipated the next image, which, however, became increasingly noisy. To denoise an image, it was split into patches, and each patch was projected onto a manifold obtained by modelling the density of the distribution of training patches with a mixture of Gaussian functions. The methodology for finding the same individual in a network of cameras must deal with significant changes in appearance caused by variations in illumination, viewing angle, and a person’s pose. Re-identification requires solving two fundamental problems: 1) determining a distance measure between features extracted from different cameras that cope with illumination changes (metric learning) and 2) ensuring that matched features refer to the same body part (correspondence). Most metric learning approaches focus on finding a robust distance measure between bounding box images, neglecting the alignment aspects. In this paper, we propose to learn appearance measures for patches that are combined using deformable models. Learning metrics for patches avoids strong dimensionality reduction, thus keeping more information. Additionally, we allow patches to change their locations, directly addressing the correspondence problem. As patches from different locations may share the same metric, our method effectively multiplies the amount of training data and allows patch metrics to be learned on the smaller amounts of labeled images. Different metric learning approaches (KISSME, XQDA, and LSSL) together with different deformable models (spring constraints and one-to-one matching constraints) are investigated and compared. For describing patches, we propose to learn a deep feature representation with convolutional neural networks, thus obtaining highly effective features for re-identification. We demonstrate that our approach significantly outperforms state-of-the-art methods on multiple data sets. Pictorial structure (PS) models are extensively used for part-based recognition of scenes, people, animals and multi-part objects. To achieve tractability, the structure and parameterization of the model is often restricted, for example, by assuming tree dependency structure and unimodal, data-independent pairwise interactions. These expressivity restrictions fail to capture important patterns in the data. On the other hand, local methods such as nearest-neighbor classification and kernel density estimation provide non-parametric flexibility but require large amounts of data to generalize well. We propose a simple semi-parametric approach that combines the tractability of pictorial structure inference with the flexibility of non-parametric methods by expressing a subset of model parameters as kernel regression estimates from a learned sparse set of exemplars. This yields query-specific, image-dependent pose priors. We develop an effective shape-based kernel for upper-body pose similarity and propose a leave-one-out loss function for learning a sparse subset of exemplars for kernel regression. We apply our techniques to two challenging datasets of human figure parsing and advance the state-of-the-art (from 80 to 86 on the Buffy dataset [8]), while using only 15 of the training data as exemplars. Sliding window classifiers are among the most successful and widely applied techniques for object localization. However, training is typically done in a way that is not specific to the localization task. First a binary classifier is trained using a sample of positive and negative examples, and this classifier is subsequently applied to multiple regions within test images. We propose instead to treat object localization in a principled way by posing it as a problem of predicting structured data: we model the problem not as binary classification, but as the prediction of the bounding box of objects located in images. The use of a joint-kernelframework allows us to formulate the training procedure as a generalization of an SVM, which can be solved efficiently. We further improve computational efficiency by using a branch-and-bound strategy for localization during both training and testing. Experimental evaluation on the PASCAL VOC and TU Darmstadt datasets show that the structured training procedure improves performance over binary training as well as the best previously published scores. Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation from depth data, which can be captured using the ever more affordable 3D sensing technologies available today. To achieve robustness, we formulate pose estimation as a regression problem. While detecting specific face parts like the nose is sensitive to occlusions, learning the regression on rather generic surface patches requires enormous amount of training data in order to achieve accurate estimates. We propose to use random regression forests for the task at hand, given their capability to handle large training datasets. Moreover, we synthesize a great amount of annotated training data using a statistical model of the human face. In our experiments, we show that our approach can handle real data presenting large pose changes, partial occlusions, and facial expressions, even though it is trained only on synthetic neutral face data. We have thoroughly evaluated our system on a publicly available database on which we achieve state-of-the-art performance without having to resort to the graphics card. Deep learning has revolutionalized image-level tasks such as classification, but patch-level tasks, such as correspondence, still rely on hand-crafted features, e.g. SIFT. In this paper we use Convolutional Neural Networks (CNNs) to learn discriminant patch representations and in particular train a Siamese network with pairs of (non-)corresponding patches. We deal with the large number of potential pairs with the combination of a stochastic sampling of the training set and an aggressive mining strategy biased towards patches that are hard to classify. By using the L2 distance during both training and testing we develop 128-D descriptors whose euclidean distances reflect patch similarity, and which can be used as a drop-in replacement for any task involving SIFT. We demonstrate consistent performance gains over the state of the art, and generalize well against scaling and rotation, perspective transformation, non-rigid deformation, and illumination changes. Our descriptors are efficient to compute and amenable to modern GPUs, and are publicly available. This paper aims at estimating full-body 3D human poses from monocular images of which the biggest challenge is the inherent ambiguity introduced by lifting the 2D pose into 3D space. We propose a novel framework focusing on reducing this ambiguity by predicting the depth of human joints based on 2D human joint locations and body part images. Our approach is built on a two-level hierarchy of Long Short-Term Memory (LSTM) Networks which can be trained end-to-end. The first level consists of two components: 1) a skeleton-LSTM which learns the depth information from global human skeleton features; 2) a patch-LSTM which utilizes the local image evidence around joint locations. The both networks have tree structure defined on the kinematic relation of human skeleton, thus the information at different joints is broadcast through the whole skeleton in a top-down fashion. The two networks are first pre-trained separately on different data sources and then aggregated in the second layer for final depth prediction. The empirical e-valuation on Human3.6M and HHOI dataset demonstrates the advantage of combining global 2D skeleton and local image patches for depth prediction, and our superior quantitative and qualitative performance relative to state-of-the-art methods. This paper addresses the problem of handling spatial misalignments due to camera-view changes or human-pose variations in person re-identification. We first introduce a boosting-based approach to learn a correspondence structure which indicates the patch-wise matching probabilities between images from a target camera pair. The learned correspondence structure can not only capture the spatial correspondence pattern between cameras but also handle the viewpoint or human-pose variation in individual images. We further introduce a global-based matching process. It integrates a global matching constraint over the learned correspondence structure to exclude cross-view misalignments during the image patch matching process, hence achieving a more reliable matching score between images. Experimental results on various datasets demonstrate the effectiveness of our approach.