Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit from such models, especially for games where there is a pre-existing corpus of levels to emulate. This paper trains a GAN to generate levels for Super Mario Bros using a level from the Video Game Level Corpus. The approach successfully generates a variety of levels similar to one in the original corpus, but is further improved by application of the Covariance Matrix Adaptation Evolution Strategy (CMA-ES). Specifically, various fitness functions are used to discover levels within the latent space of the GAN that maximize desired properties. Simple static properties are optimized, such as a given distribution of tile types. Additionally, the champion A* agent from the 2009 Mario AI competition is used to assess whether a level is playable, and how many jumping actions are required to beat it. These fitness functions allow for the discovery of levels that exist within the space of examples designed by experts, and also guide the search towards levels that fulfill one or more specified objectives.
Generative Adversarial Networks (GANs) were first introduced by Goodfellow @cite_6 in 2014. Their training process can be seen as a two-player adversarial game in which a generator @math (faking samples decoded from a random noise vector) and a discriminator @math (distinguishing real fake samples and outputting 0 or 1) are trained at the same time by playing against each other. The discriminator @math aims at minimizing the probability of mis-judgment, while the generator @math aims at maximizing that probability. Thus, the generator is trained to deceive the discriminator by generating samples that are good enough to be classified as genuine. Training ideally reaches a steady state where @math reliably generates realistic examples and @math is no more accurate than a coin flip.
@cite_6
2099471712
A Triangle Generative Adversarial Network ( @math -GAN) is developed for semi-supervised cross-domain joint distribution matching, where the training data consists of samples from each domain, and supervision of domain correspondence is provided by only a few paired samples. @math -GAN consists of four neural networks, two generators and two discriminators. The generators are designed to learn the two-way conditional distributions between the two domains, while the discriminators implicitly define a ternary discriminative function, which is trained to distinguish real data pairs and two kinds of fake data pairs. The generators and discriminators are trained together using adversarial learning. Under mild assumptions, in theory the joint distributions characterized by the two generators concentrate to the data distribution. In experiments, three different kinds of domain pairs are considered, image-label, image-image and image-attribute pairs. Experiments on semi-supervised image classification, image-to-image translation and attribute-based image generation demonstrate the superiority of the proposed approach. In standard generative adversarial network (SGAN), the discriminator estimates the probability that the input data is real. The generator is trained to increase the probability that fake data is real. We argue that it should also simultaneously decrease the probability that real data is real because 1) this would account for a priori knowledge that half of the data in the mini-batch is fake, 2) this would be observed with divergence minimization, and 3) in optimal settings, SGAN would be equivalent to integral probability metric (IPM) GANs. We show that this property can be induced by using a relativistic discriminator which estimate the probability that the given real data is more realistic than a randomly sampled fake data. We also present a variant in which the discriminator estimate the probability that the given real data is more realistic than fake data, on average. We generalize both approaches to non-standard GAN loss functions and we refer to them respectively as Relativistic GANs (RGANs) and Relativistic average GANs (RaGANs). We show that IPM-based GANs are a subset of RGANs which use the identity function. Empirically, we observe that 1) RGANs and RaGANs are significantly more stable and generate higher quality data samples than their non-relativistic counterparts, 2) Standard RaGAN with gradient penalty generate data of better quality than WGAN-GP while only requiring a single discriminator update per generator update (reducing the time taken for reaching the state-of-the-art by 400 ), and 3) RaGANs are able to generate plausible high resolutions images (256x256) from a very small sample (N=2011), while GAN and LSGAN cannot; these images are of significantly better quality than the ones generated by WGAN-GP and SGAN with spectral normalization. Traditional GANs use a deterministic generator function (typically a neural network) to transform a random noise input @math to a sample @math that the discriminator seeks to distinguish. We propose a new GAN called Bayesian Conditional Generative Adversarial Networks (BC-GANs) that use a random generator function to transform a deterministic input @math to a sample @math . Our BC-GANs extend traditional GANs to a Bayesian framework, and naturally handle unsupervised learning, supervised learning, and semi-supervised learning problems. Experiments show that the proposed BC-GANs outperforms the state-of-the-arts. Discriminating lung nodules as malignant or benign is still an underlying challenge. To address this challenge, radiologists need computer aided diagnosis (CAD) systems which can assist in learning discriminative imaging features corresponding to malignant and benign nodules. However, learning highly discriminative imaging features is an open problem. In this paper, our aim is to learn the most discriminative features pertaining to lung nodules by using an adversarial learning methodology. Specifically, we propose to use unsupervised learning with Deep Convolutional-Generative Adversarial Networks (DC-GANs) to generate lung nodule samples realistically. We hypothesize that imaging features of lung nodules will be discriminative if it is hard to differentiate them (fake) from real (true) nodules. To test this hypothesis, we present Visual Turing tests to two radiologists in order to evaluate the quality of the generated (fake) nodules. Extensive comparisons are performed in discerning real, generated, benign, and malignant nodules. This experimental set up allows us to validate the overall quality of the generated nodules, which can then be used to (1) improve diagnostic decisions by mining highly discriminative imaging features, (2) train radiologists for educational purposes, and (3) generate realistic samples to train deep networks with big data. Discriminating lung nodules as malignant or benign is still an underlying challenge. To address this challenge, radiologists need computer aided diagnosis (CAD) systems which can assist in learning discriminative imaging features corresponding to malignant and benign nodules. However, learning highly discriminative imaging features is an open problem. In this paper, our aim is to learn the most discriminative features pertaining to lung nodules by using an adversarial learning methodology. Specifically, we propose to use un-supervised learning with Deep Convolutional-Generative Adversarial Networks (DC-GANs) to generate lung nodule samples realistically. We hypothesize that imaging features of lung nodules will be discriminative if it is hard to differentiate them (fake) from real (true) nodules. To test this hypothesis, we present Visual Turing tests to two radiologists in order to evaluate the quality of the generated (fake) nodules. Extensive comparisons are performed in discerning real, generated, benign, and malignant nodules. This experimental set up allows us to validate the overall quality of the generated nodules, which can then be used to (1) improve diagnostic decisions by mining highly discriminative imaging features, (2) train radiologists for educational purposes, and (3) generate realistic samples to train deep networks with big data. Generative Adversarial Networks (GANs) have been shown to be able to sample impressively realistic images. GAN training consists of a saddle point optimization problem that can be thought of as an adversarial game between a generator which produces the images, and a discriminator, which judges if the images are real. Both the generator and the discriminator are commonly parametrized as deep convolutional neural networks. The goal of this paper is to disentangle the contribution of the optimization procedure and the network parametrization to the success of GANs. To this end we introduce and study Generative Latent Optimization (GLO), a framework to train a generator without the need to learn a discriminator, thus avoiding challenging adversarial optimization problems. We show experimentally that GLO enjoys many of the desirable properties of GANs: learning from large data, synthesizing visually-appealing samples, interpolating meaningfully between samples, and performing linear arithmetic with noise vectors. Knowledge distillation (KD) aims to train a lightweight classifier suitable to provide accurate inference with constrained resources in multi-label learning. Instead of directly consuming feature-label pairs, the classifier is trained by a teacher, i.e., a high-capacity model whose training may be resource-hungry. The accuracy of the classifier trained this way is usually suboptimal because it is difficult to learn the true data distribution from the teacher. An alternative method is to adversarially train the classifier against a discriminator in a two-player game akin to generative adversarial networks (GAN), which can ensure the classifier to learn the true data distribution at the equilibrium of this game. However, it may take excessively long time for such a two-player game to reach equilibrium due to high-variance gradient updates. To address these limitations, we propose a three-player game named KDGAN consisting of a classifier, a teacher, and a discriminator. The classifier and the teacher learn from each other via distillation losses and are adversarially trained against the discriminator via adversarial losses. By simultaneously optimizing the distillation and adversarial losses, the classifier will learn the true data distribution at the equilibrium. We approximate the discrete distribution learned by the classifier (or the teacher) with a concrete distribution. From the concrete distribution, we generate continuous samples to obtain low-variance gradient updates, which speed up the training. Extensive experiments using real datasets confirm the superiority of KDGAN in both accuracy and training speed. We propose MAD-GAN, an intuitive generalization to the Generative Adversarial Networks (GANs) and its conditional variants to address the well known problem of mode collapse. First, MAD-GAN is a multi-agent GAN architecture incorporating multiple generators and one discriminator. Second, to enforce that different generators capture diverse high probability modes, the discriminator of MAD-GAN is designed such that along with finding the real and fake samples, it is also required to identify the generator that generated the given fake sample. Intuitively, to succeed in this task, the discriminator must learn to push different generators towards different identifiable modes. We perform extensive experiments on synthetic and real datasets and compare MAD-GAN with different variants of GAN. We show high quality diverse sample generations for challenging tasks such as image-to-image translation and face generation. In addition, we also show that MAD-GAN is able to disentangle different modalities when trained using highly challenging diverse-class dataset (e.g. dataset with images of forests, icebergs, and bedrooms). In the end, we show its efficacy on the unsupervised feature representation task. Generative Adversarial Nets (GANs) have shown promise in image generation and semi-supervised learning (SSL). However, existing GANs in SSL have two problems: (1) the generator and the discriminator (i.e. the classifier) may not be optimal at the same time; and (2) the generator cannot control the semantics of the generated samples. The problems essentially arise from the two-player formulation, where a single discriminator shares incompatible roles of identifying fake samples and predicting labels and it only estimates the data without considering the labels. To address the problems, we present triple generative adversarial net (Triple-GAN), which consists of three players---a generator, a discriminator and a classifier. The generator and the classifier characterize the conditional distributions between images and labels, and the discriminator solely focuses on identifying fake image-label pairs. We design compatible utilities to ensure that the distributions characterized by the classifier and the generator both converge to the data distribution. Our results on various datasets demonstrate that Triple-GAN as a unified model can simultaneously (1) achieve the state-of-the-art classification results among deep generative models, and (2) disentangle the classes and styles of the input and transfer smoothly in the data space via interpolation in the latent space class-conditionally. Generative Adversarial Networks (GANs) have achieved remarkable results in the task of generating realistic natural images. In most applications, GAN models share two aspects in common. On the one hand, GANs training involves solving a challenging saddle point optimization problem, interpreted as an adversarial game between a generator and a discriminator functions. On the other hand, the generator and the discriminator are parametrized in terms of deep convolutional neural networks. The goal of this paper is to disentangle the contribution of these two factors to the success of GANs. In particular, we introduce Generative Latent Optimization (GLO), a framework to train deep convolutional generators without using discriminators, thus avoiding the instability of adversarial optimization problems. Throughout a variety of experiments, we show that GLO enjoys many of the desirable properties of GANs: learning from large data, synthesizing visually-appealing samples, interpolating meaningfully between samples, and performing linear arithmetic with noise vectors. We consider training a deep neural network to generate samples from an unknown distribution given i.i.d. data. We frame learning as an optimization minimizing a two-sample test statistic---informally speaking, a good generator network produces samples that cause a two-sample test to fail to reject the null hypothesis. As our two-sample test statistic, we use an unbiased estimate of the maximum mean discrepancy, which is the centerpiece of the nonparametric kernel two-sample test proposed by (2012). We compare to the adversarial nets framework introduced by (2014), in which learning is a two-player game between a generator network and an adversarial discriminator network, both trained to outwit the other. From this perspective, the MMD statistic plays the role of the discriminator. In addition to empirical comparisons, we prove bounds on the generalization error incurred by optimizing the empirical MMD. Semantic segmentation has been a long standing challenging task in computer vision. It aims at assigning a label to each image pixel and needs a significant number of pixel-level annotated data, which is often unavailable. To address this lack of annotations, in this paper, we leverage, on one hand, a massive amount of available unlabeled or weakly labeled data, and on the other hand, non-real images created through Generative Adversarial Networks. In particular, we propose a semi-supervised framework – based on Generative Adversarial Networks (GANs) – which consists of a generator network to provide extra training examples to a multi-class classifier, acting as discriminator in the GAN framework, that assigns sample a label y from the K possible classes or marks it as a fake sample (extra class). The underlying idea is that adding large fake visual data forces real samples to be close in the feature space, which, in turn, improves multiclass pixel classification. To ensure a higher quality of generated images by GANs with consequently improved pixel classification, we extend the above framework by adding weakly annotated data, i.e., we provide class level information to the generator. We test our approaches on several challenging benchmarking visual datasets, i.e. PASCAL, SiftFLow, Stanford and CamVid, achieving competitive performance compared to state-of-the-art semantic segmentation methods. Two recently introduced criteria for estimation of generative models are both based on a reduction to binary classification. Noise-contrastive estimation (NCE) is an estimation procedure in which a generative model is trained to be able to distinguish data samples from noise samples. Generative adversarial networks (GANs) are pairs of generator and discriminator networks, with the generator network learning to generate samples by attempting to fool the discriminator network into believing its samples are real data. Both estimation procedures use the same function to drive learning, which naturally raises questions about how they are related to each other, as well as whether this function is related to maximum likelihood estimation (MLE). NCE corresponds to training an internal data model belonging to the discriminator network but using a fixed generator network. We show that a variant of NCE, with a dynamic generator network, is equivalent to maximum likelihood estimation. Since pairing a learned discriminator with an appropriate dynamically selected generator recovers MLE, one might expect the reverse to hold for pairing a learned generator with a certain discriminator. However, we show that recovering MLE for a learned generator requires departing from the distinguishability game. Specifically: (i) The expected gradient of the NCE discriminator can be made to match the expected gradient of MLE, if one is allowed to use a non-stationary noise distribution for NCE, (ii) No choice of discriminator network can make the expected gradient for the GAN generator match that of MLE, and (iii) The existing theory does not guarantee that GANs will converge in the non-convex case. This suggests that the key next step in GAN research is to determine whether GANs converge, and if not, to modify their training algorithm to force convergence. We introduce an adversarial learning framework, which we named KBGAN, to improve the performances of a wide range of existing knowledge graph embedding models. Because knowledge graph datasets typically only contain positive facts, sampling useful negative training examples is a non-trivial task. Replacing the head or tail entity of a fact with a uniformly randomly selected entity is a conventional method for generating negative facts used by many previous works, but the majority of negative facts generated in this way can be easily discriminated from positive facts, and will contribute little towards the training. Inspired by generative adversarial networks (GANs), we use one knowledge graph embedding model as a negative sample generator to assist the training of our desired model, which acts as the discriminator in GANs. The objective of the generator is to generate difficult negative samples that can maximize their likeliness determined by the discriminator, while the discriminator minimizes its training loss. This framework is independent of the concrete form of generator and discriminator, and therefore can utilize a wide variety of knowledge graph embedding models as its building blocks. In experiments, we adversarially train two translation-based models, TransE and TransD, each with assistance from one of the two probability-based models, DistMult and ComplEx. We evaluate the performances of KBGAN on the link prediction task, using three knowledge base completion datasets: FB15k-237, WN18 and WN18RR. Experimental results show that adversarial training substantially improves the performances of target embedding models under various settings. We consider training a deep neural network to generate samples from an unknown distribution given i.i.d. data. We frame learning as an optimization minimizing a two-sample test statistic—informally speaking, a good generator network produces samples that cause a two-sample test to fail to reject the null hypothesis. As our two-sample test statistic, we use an unbiased estimate of the maximum mean discrepancy, which is the centerpiece of the nonparametric kernel two-sample test proposed by [2]. We compare to the adversarial nets framework introduced by [1], in which learning is a two-player game between a generator network and an adversarial discriminator network, both trained to outwit the other. From this perspective, the MMD statistic plays the role of the discriminator. In addition to empirical comparisons, we prove bounds on the generalization error incurred by optimizing the empirical MMD. We introduce the "Energy-based Generative Adversarial Network" model (EBGAN) which views the discriminator as an energy function that attributes low energies to the regions near the data manifold and higher energies to other regions. Similar to the probabilistic GANs, a generator is seen as being trained to produce contrastive samples with minimal energies, while the discriminator is trained to assign high energies to these generated samples. Viewing the discriminator as an energy function allows to use a wide variety of architectures and loss functionals in addition to the usual binary classifier with logistic output. Among them, we show one instantiation of EBGAN framework as using an auto-encoder architecture, with the energy being the reconstruction error, in place of the discriminator. We show that this form of EBGAN exhibits more stable behavior than regular GANs during training. We also show that a single-scale architecture can be trained to generate high-resolution images. With the development of deep learning, supervised learning has frequently been adopted to classify remotely sensed images using convolutional networks. However, due to the limited amount of labeled data available, supervised learning is often difficult to carry out. Therefore, we proposed an unsupervised model called multiple-layer feature-matching generative adversarial networks (MARTA GANs) to learn a representation using only unlabeled data. MARTA GANs consists of both a generative model @math and a discriminative model @math . We treat @math as a feature extractor. To fit the complex properties of remote sensing data, we use a fusion layer to merge the mid-level and global features. @math can produce numerous images that are similar to the training data; therefore, @math can learn better representations of remotely sensed images using the training data provided by @math . The classification results on two widely used remote sensing image databases show that the proposed method significantly improves the classification performance compared with other state-of-the-art methods. Face synthesis has achieved advanced development by using generative adversarial networks (GANs). Existing methods typically formulate GAN as a two-player game, where a discriminator distinguishes face images from the real and synthesized domains, while a generator reduces its discriminativeness by synthesizing a face of photorealistic quality. Their competition converges when the discriminator is unable to differentiate these two domains. Unlike two-player GANs, this work generates identity-preserving faces by proposing FaceID-GAN, which treats a classifier of face identity as the third player, competing with the generator by distinguishing the identities of the real and synthesized faces (see Fig.1). A stationary point is reached when the generator produces faces that have high quality as well as preserve identity. Instead of simply modeling the identity classifier as an additional discriminator, FaceID-GAN is formulated by satisfying information symmetry, which ensures that the real and synthesized images are projected into the same feature space. In other words, the identity classifier is used to extract identity features from both input (real) and output (synthesized) face images of the generator, substantially alleviating training difficulty of GAN. Extensive experiments show that FaceID-GAN is able to generate faces of arbitrary viewpoint while preserve identity, outperforming recent advanced approaches. This paper describes an intuitive generalization to the Generative Adversarial Networks (GANs) to generate samples while capturing diverse modes of the true data distribution. Firstly, we propose a very simple and intuitive multi-agent GAN architecture that incorporates multiple generators capable of generating samples from high probability modes. Secondly, in order to enforce different generators to generate samples from diverse modes, we propose two extensions to the standard GAN objective function. (1) We augment the generator specific GAN objective function with a diversity enforcing term that encourage different generators to generate diverse samples using a user-defined similarity based function. (2) We modify the discriminator objective function where along with finding the real and fake samples, the discriminator has to predict the generator which generated the given fake sample. Intuitively, in order to succeed in this task, the discriminator must learn to push different generators towards different identifiable modes. Our framework is generalizable in the sense that it can be easily combined with other existing variants of GANs to produce diverse samples. Experimentally we show that our framework is able to produce high quality diverse samples for the challenging tasks such as image face generation and image-to-image translation. We also show that it is capable of learning a better feature representation in an unsupervised setting. Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the (GMAN), a framework that extends GANs to multiple discriminators. In previous work, the successful training of GANs requires modifying the minimax objective to accelerate training early on. In contrast, GMAN can be reliably trained with the original, untampered objective. We explore a number of design perspectives with the discriminator role ranging from formidable adversary to forgiving teacher. Image generation tasks comparing the proposed framework to standard GANs demonstrate GMAN produces higher quality samples in a fraction of the iterations when measured by a pairwise GAM-type metric.