Moments capture a huge part of our lives. Accurate recognition of these moments is challenging due to the diverse and complex interpretation of the moments. Action recognition refers to the act of classifying the desired action activity present in a given video. In this work, we perform experiments on Moments in Time dataset to recognize accurately activities occurring in 3 second clips. We use state of the art techniques for visual, auditory and spatio temporal localization and develop method to accurately classify the activity in the Moments in Time dataset. Our novel approach of using Visual Based Textual features and fusion techniques performs well providing an overall 89.23 Top - 5 accuracy on the 20 classes - a significant improvement over the Baseline TRN model.
Traditional approaches in activity recognition deals were performed on untrimmed videos. Thus, being able to localize the action in the video stream is important. The candidate temporal or spatio-temporal regions are referred as action proposals. Action proposals don't provide information about the class of an action but provides localize regions which are most likely to contain an action as mentioned in this extensive review @cite_14 paper . Action proposals (or non-action shots) prevent going through an exhaustive search space and helps detect temporal or spatio-temporal locations of actions.
@cite_14
2544297360
This paper tackles the problem of spatio-temporal action localization in a video, without assuming the availability of multiple videos or any prior annotations. Action is localized by employing images downloaded from internet using action name. Given web images, we first dampen image noise using random walk and evade distracting backgrounds within images using image action proposals. Then, given a video, we generate multiple spatio-temporal action proposals. We suppress camera and background generated proposals by exploiting optical flow gradients within proposals. To obtain the most action representative proposals, we propose to reconstruct action proposals in the video by leveraging the action proposals in images. Moreover, we preserve the temporal smoothness of the video and reconstruct all proposal bounding boxes jointly using the constraints that push the coefficients for each bounding box toward a common consensus, thus enforcing the coefficient similarity across multiple frames. We solve this optimization problem using variant of two-metric projection algorithm. Finally, the video proposal that has the lowest reconstruction cost and is motion salient is used to localize the action. Our method is not only applicable to the trimmed videos, but it can also be used for action localization in untrimmed videos, which is a very challenging problem. We present extensive experiments on trimmed as well as untrimmed datasets to validate the effectiveness of the proposed approach. This paper introduces a video dataset of spatio-temporally localized Atomic Visual Actions (AVA). The AVA dataset densely annotates 80 atomic visual actions in 437 15-minute video clips, where actions are localized in space and time, resulting in 1.59M action labels with multiple labels per person occurring frequently. The key characteristics of our dataset are: (1) the definition of atomic visual actions, rather than composite actions; (2) precise spatio-temporal annotations with possibly multiple annotations for each person; (3) exhaustive annotation of these atomic actions over 15-minute video clips; (4) people temporally linked across consecutive segments; and (5) using movies to gather a varied set of action representations. This departs from existing datasets for spatio-temporal action recognition, which typically provide sparse annotations for composite actions in short video clips. AVA, with its realistic scene and action complexity, exposes the intrinsic difficulty of action recognition. To benchmark this, we present a novel approach for action localization that builds upon the current state-of-the-art methods, and demonstrates better performance on JHMDB and UCF101-24 categories. While setting a new state of the art on existing datasets, the overall results on AVA are low at 15.8 mAP, underscoring the need for developing new approaches for video understanding. This paper introduces a video dataset of spatio-temporally localized Atomic Visual Actions (AVA). The AVA dataset densely annotates 80 atomic visual actions in 430 15-minute video clips, where actions are localized in space and time, resulting in 1.58M action labels with multiple labels per person occurring frequently. The key characteristics of our dataset are: (1) the definition of atomic visual actions, rather than composite actions; (2) precise spatio-temporal annotations with possibly multiple annotations for each person; (3) exhaustive annotation of these atomic actions over 15-minute video clips; (4) people temporally linked across consecutive segments; and (5) using movies to gather a varied set of action representations. This departs from existing datasets for spatio-temporal action recognition, which typically provide sparse annotations for composite actions in short video clips. We will release the dataset publicly. AVA, with its realistic scene and action complexity, exposes the intrinsic difficulty of action recognition. To benchmark this, we present a novel approach for action localization that builds upon the current state-of-the-art methods, and demonstrates better performance on JHMDB and UCF101-24 categories. While setting a new state of the art on existing datasets, the overall results on AVA are low at 15.6 mAP, underscoring the need for developing new approaches for video understanding. We first propose a new spatio-temporal context distribution feature of interest points for human action recognition. Each action video is expressed as a set of relative XYT coordinates between pairwise interest points in a local region. We learn a global GMM (referred to as Universal Background Model, UBM) using the relative coordinate features from all the training videos, and then represent each video as the normalized parameters of a video-specific GMM adapted from the global GMM. In order to capture the spatio-temporal relationships at different levels, multiple GMMs are utilized to describe the context distributions of interest points over multi-scale local regions. To describe the appearance information of an action video, we also propose to use GMM to characterize the distribution of local appearance features from the cuboids centered around the interest points. Accordingly, an action video can be represented by two types of distribution features: 1) multiple GMM distributions of spatio-temporal context; 2) GMM distribution of local video appearance. To effectively fuse these two types of heterogeneous and complementary distribution features, we additionally propose a new learning algorithm, called Multiple Kernel Learning with Augmented Features (AFMKL), to learn an adapted classifier based on multiple kernels and the pre-learned classifiers of other action classes. Extensive experiments on KTH, multi-view IXMAS and complex UCF sports datasets demonstrate that our method generally achieves higher recognition accuracy than other state-of-the-art methods. This paper is the first to address the problem of unsupervised action localization in videos. Given unlabeled data without bounding box annotations, we propose a novel approach that: 1) Discovers action class labels and 2) Spatio-temporally localizes actions in videos. It begins by computing local video features to apply spectral clustering on a set of unlabeled training videos. For each cluster of videos, an undirected graph is constructed to extract a dominant set, which are known for high internal homogeneity and in-homogeneity between vertices outside it. Next, a discriminative clustering approach is applied, by training a classifier for each cluster, to iteratively select videos from the non-dominant set and obtain complete video action classes. Once classes are discovered, training videos within each cluster are selected to perform automatic spatio-temporal annotations, by first over-segmenting videos in each discovered class into supervoxels and constructing a directed graph to apply a variant of knapsack problem with temporal constraints. Knapsack optimization jointly collects a subset of supervoxels, by enforcing the annotated action to be spatio-temporally connected and its volume to be the size of an actor. These annotations are used to train SVM action classifiers. During testing, actions are localized using a similar Knapsack approach, where supervoxels are grouped together and SVM, learned using videos from discovered action classes, is used to recognize these actions. We evaluate our approach on UCF-Sports, Sub-JHMDB, JHMDB, THUMOS13 and UCF101 datasets. Our experiments suggest that despite using no action class labels and no bounding box annotations, we are able to get competitive results to the state-of-the-art supervised methods. Activity recognition in video has become increasingly important due to its many applications ranging from in-home elder care, surveillance, human computer interaction to automatic sports commentary. To date, most approaches to video rely on fully supervised settings that require time consuming and error prone manual labeling. Moreover, existing supervised approaches are typically tailored for classification, not detection problems (the spatial and temporal support of the action has to be detected). Recently, weakly-supervised learning (WSL) approaches were able to learn discriminative classifiers while localizing the action in space and or time using weak labels. However, existing approaches for WSL provide coarse localization in terms of spatial regions or spatio-temporal volumes. Moreover, it is unclear how to extend current approaches to the multi-label case that is common in practical applications. This paper proposes a matrix completion approach to the problem of WSL for multi-label learning for video. Our approach localizes non-rectangular spatio-temporal discriminative regions that are inferred by clustering regions of common texture and motion features. We illustrate how our approach improves existing WSL and supervised learning techniques in three standard databases: Hollywood, UCF sports, and MSR-II. Deep learning has been demonstrated to achieve excellent results for image classification and object detection. However, the impact of deep learning on video analysis has been limited due to complexity of video data and lack of annotations. Previous convolutional neural networks (CNN) based video action detection approaches usually consist of two major steps: frame-level action proposal generation and association of proposals across frames. Also, most of these methods employ two-stream CNN framework to handle spatial and temporal feature separately. In this paper, we propose an end-to-end deep network called Tube Convolutional Neural Network (T-CNN) for action detection in videos. The proposed architecture is a unified deep network that is able to recognize and localize action based on 3D convolution features. A video is first divided into equal length clips and next for each clip a set of tube proposals are generated based on 3D Convolutional Network (ConvNet) features. Finally, the tube proposals of different clips are linked together employing network flow and spatio-temporal action detection is performed using these linked video proposals. Extensive experiments on several video datasets demonstrate the superior performance of T-CNN for classifying and localizing actions in both trimmed and untrimmed videos compared to state-of-the-arts. We address temporal action localization in untrimmed long videos. This is important because videos in real applications are usually unconstrained and contain multiple action instances plus video content of background scenes or other activities. To address this challenging issue, we exploit the effectiveness of deep networks in temporal action localization via three segment-based 3D ConvNets: (1) a proposal network identifies candidate segments in a long video that may contain actions, (2) a classification network learns one-vs-all action classification model to serve as initialization for the localization network, and (3) a localization network fine-tunes the learned classification network to localize each action instance. We propose a novel loss function for the localization network to explicitly consider temporal overlap and achieve high temporal localization accuracy. In the end, only the proposal network and the localization network are used during prediction. On two largescale benchmarks, our approach achieves significantly superior performances compared with other state-of-the-art systems: mAP increases from 1.7 to 7.4 on MEXaction2 and increases from 15.0 to 19.0 on THUMOS 2014. We introduce an approach for spatio-temporal human action localization using sparse spatial supervision. Our method leverages the large amount of annotated humans available today and extracts human tubes by combining a state-of-the-art human detector with a tracking-by-detection approach. Given these high-quality human tubes and temporal supervision, we select positive and negative tubes with very sparse spatial supervision, i.e., only one spatially annotated frame per instance. The selected tubes allow us to effectively learn a spatio-temporal action detector based on dense trajectories or CNNs. We conduct experiments on existing action localization benchmarks: UCF-Sports, J-HMDB and UCF-101. Our results show that our approach, despite using sparse spatial supervision, performs on par with methods using full supervision, i.e., one bounding box annotation per frame. To further validate our method, we introduce DALY (Daily Action Localization in YouTube), a dataset for realistic action localization in space and time. It contains high quality temporal and spatial annotations for 3.6k instances of 10 actions in 31 hours of videos (3.3M frames). It is an order of magnitude larger than existing datasets, with more diversity in appearance and long untrimmed videos. We strive for spatio-temporal localization of actions in videos. The state-of-the-art relies on action proposals at test time and selects the best one with a classifier trained on carefully annotated box annotations. Annotating action boxes in video is cumbersome, tedious, and error prone. Rather than annotating boxes, we propose to annotate actions in video with points on a sparse subset of frames only. We introduce an overlap measure between action proposals and points and incorporate them all into the objective of a non-convex Multiple Instance Learning optimization. Experimental evaluation on the UCF Sports and UCF 101 datasets shows that (i) spatio-temporal proposals can be used to train classifiers while retaining the localization performance, (ii) point annotations yield results comparable to box annotations while being significantly faster to annotate, (iii) with a minimum amount of supervision our approach is competitive to the state-of-the-art. Finally, we introduce spatio-temporal action annotations on the train and test videos of Hollywood2, resulting in Hollywood2Tubes, available at this http URL We address action temporal localization in untrimmed long videos. This is important because videos in real applications are usually unconstrained and contain multiple action instances plus video content of background scenes or other activities. To address this challenging issue, we exploit the effectiveness of deep networks in action temporal localization via multi-stage segment-based 3D ConvNets: (1) a proposal stage identifies candidate segments in a long video that may contain actions; (2) a classification stage learns one-vs-all action classification model to serve as initialization for the localization stage; and (3) a localization stage fine-tunes on the model learnt in the classification stage to localize each action instance. We propose a novel loss function for the localization stage to explicitly consider temporal overlap and therefore achieve high temporal localization accuracy. On two large-scale benchmarks, our approach achieves significantly superior performances compared with other state-of-the-art systems: mAP increases from 1.7 to 7.4 on MEXaction2 and increased from 15.0 to 19.0 on THUMOS 2014, when the overlap threshold for evaluation is set to 0.5. We strive for spatio-temporal localization of actions in videos. The state-of-the-art relies on action proposals at test time and selects the best one with a classifier trained on carefully annotated box annotations. Annotating action boxes in video is cumbersome, tedious, and error prone. Rather than annotating boxes, we propose to annotate actions in video with points on a sparse subset of frames only. We introduce an overlap measure between action proposals and points and incorporate them all into the objective of a non-convex Multiple Instance Learning optimization. Experimental evaluation on the UCF Sports and UCF 101 datasets shows that (i) spatio-temporal proposals can be used to train classifiers while retaining the localization performance, (ii) point annotations yield results comparable to box annotations while being significantly faster to annotate, (iii) with a minimum amount of supervision our approach is competitive to the state-of-the-art. Finally, we introduce spatio-temporal action annotations on the train and test videos of Hollywood2, resulting in Hollywood2Tubes, available at http: tinyurl.com hollywood2tubes. We address temporal action localization in untrimmed long videos. This is important because videos in real applications are usually unconstrained and contain multiple action instances plus video content of background scenes or other activities. To address this challenging issue, we exploit the effectiveness of deep networks in temporal action localization via three segment-based 3D ConvNets: (1) a proposal network identifies candidate segments in a long video that may contain actions; (2) a classification network learns one-vs-all action classification model to serve as initialization for the localization network; and (3) a localization network fine-tunes on the learned classification network to localize each action instance. We propose a novel loss function for the localization network to explicitly consider temporal overlap and therefore achieve high temporal localization accuracy. Only the proposal network and the localization network are used during prediction. On two large-scale benchmarks, our approach achieves significantly superior performances compared with other state-of-the-art systems: mAP increases from 1.7 to 7.4 on MEXaction2 and increases from 15.0 to 19.0 on THUMOS 2014, when the overlap threshold for evaluation is set to 0.5. We propose an effective approach for spatio-temporal action localization in realistic videos. The approach first detects proposals at the frame-level and scores them with a combination of static and motion CNN features. It then tracks high-scoring proposals throughout the video using a tracking-by-detection approach. Our tracker relies simultaneously on instance-level and class-level detectors. The tracks are scored using a spatio-temporal motion histogram, a descriptor at the track level, in combination with the CNN features. Finally, we perform temporal localization of the action using a sliding-window approach at the track level. We present experimental results for spatio-temporal localization on the UCF-Sports, J-HMDB and UCF-101 action localization datasets, where our approach outperforms the state of the art with a margin of 15 , 7 and 12 respectively in mAP. Actions are spatio-temporal patterns which can be characterized by collections of spatio-temporal invariant features. Detection of actions is to find the re-occurrences (e.g. through pattern matching) of such spatio-temporal patterns. This paper addresses two critical issues in pattern matching-based action detection: (1) efficiency of pattern search in 3D videos and (2) tolerance of intra-pattern variations of actions. Our contributions are two-fold. First, we propose a discriminative pattern matching called naive-Bayes based mutual information maximization (NBMIM) for multi-class action categorization. It improves the state-of-the-art results on standard KTH dataset. Second, a novel search algorithm is proposed to locate the optimal subvolume in the 3D video space for efficient action detection. Our method is purely data-driven and does not rely on object detection, tracking or background subtraction. It can well handle the intra-pattern variations of actions such as scale and speed variations, and is insensitive to dynamic and clutter backgrounds and even partial occlusions. The experiments on versatile datasets including KTH and CMU action datasets demonstrate the effectiveness and efficiency of our method. We propose a weakly supervised temporal action localization algorithm on untrimmed videos using convolutional neural networks. Our algorithm predicts temporal intervals of human actions given video-level class labels with no requirement of temporal localization information of actions. This objective is achieved by proposing a novel deep neural network that recognizes actions and identifies a sparse set of key segments associated with the actions through adaptive temporal pooling of video segments. We design the loss function of the network to comprise two terms--one for classification error and the other for sparsity of the selected segments. After recognizing actions with sparse attention weights for key segments, we extract temporal proposals for actions using temporal class activation mappings to estimate time intervals that localize target actions. The proposed algorithm attains state-of-the-art accuracy on the THUMOS14 dataset and outstanding performance on ActivityNet1.3 even with weak supervision. We consider the problem of detecting and localizing a human action from continuous action video from depth cameras. We believe that this problem is more challenging than the problem of traditional action recognition as we do not have the information about the starting and ending frames of an action class. Another challenge which makes the problem difficult, is the latency in detection of actions. In this paper, we introduce a greedy approach to detect the action class, invariant of their temporal scale in the testing sequences using class templates and basic skeleton based feature representation from the depth stream data generated using Microsoft Kinect. We evaluate the proposed method on the standard G3D and UTKinect-Action datasets consisting of five and ten actions, respectively. Our results demonstrate that the proposed approach performs well for action detection and recognition under different temporal scales, and is able to outperform the state of the art methods at low latency. While current approaches to action recognition on presegmented video clips already achieve high accuracies, temporal action detection is still far from comparably good results. Automatically locating and classifying the relevant action segments in videos of varying lengths proves to be a challenging task. We propose a novel method for temporal action detection including statistical length and language modeling to represent temporal and contextual structure. Our approach aims at globally optimizing the joint probability of three components, a length and language model and a discriminative action model, without making intermediate decisions. The problem of finding the most likely action sequence and the corresponding segment boundaries in an exponentially large search space is addressed by dynamic programming. We provide an extensive evaluation of each model component on Thumos 14, a large action detection dataset, and report state-of-the-art results on three datasets. Temporal Action Proposal (TAP) generation is an important problem, as fast and accurate extraction of semantically important (e.g. human actions) segments from untrimmed videos is an important step for large-scale video analysis. We propose a novel Temporal Unit Regression Network (TURN) model. There are two salient aspects of TURN: (1) TURN jointly predicts action proposals and refines the temporal boundaries by temporal coordinate regression; (2) Fast computation is enabled by unit feature reuse: a long untrimmed video is decomposed into video units, which are reused as basic building blocks of temporal proposals. TURN outperforms the state-of-the-art methods under average recall (AR) by a large margin on THUMOS-14 and ActivityNet datasets, and runs at over 880 frames per second (FPS) on a TITAN X GPU. We further apply TURN as a proposal generation stage for existing temporal action localization pipelines, it outperforms state-of-the-art performance on THUMOS-14 and ActivityNet. The goal of this paper is to recognize actions in video without the need for examples. Different from traditional zero-shot approaches we do not demand the design and specification of attribute classifiers and class-to-attribute mappings to allow for transfer from seen classes to unseen classes. Our key contribution is objects2action, a semantic word embedding that is spanned by a skip-gram model of thousands of object categories. Action labels are assigned to an object encoding of unseen video based on a convex combination of action and object affinities. Our semantic embedding has three main characteristics to accommodate for the specifics of actions. First, we propose a mechanism to exploit multiple-word descriptions of actions and objects. Second, we incorporate the automated selection of the most responsive objects per action. And finally, we demonstrate how to extend our zero-shot approach to the spatio-temporal localization of actions in video. Experiments on four action datasets demonstrate the potential of our approach.