This paper explores the problem of task learning and planning, contributing the Action-Category Representation (ACR) to improve computational performance of both Planning and Reinforcement Learning (RL). ACR is an algorithm-agnostic, abstract data representation that maps objects to action categories (groups of actions), inspired by the psychological concept of action codes. We validate our approach in StarCraft and Lightworld domains; our results demonstrate several benefits of ACR relating to improved computational performance of planning and RL, by reducing the action space for the agent.
in @cite_23 learn visual object categories for affordance prediction (Category-Affordance model), reducing the physical interactions with the objects. They use visual features of objects to categorize them on the basis of their functionality. However, it is unclear how the agent would deal with changing features and categories @cite_0 , since the model is learned offline as compared to ACR which allows online learning of new objects and categories (Details in Sec 3). Regardless, their approach highlights some of the benefits of categorization on the scalability of learning, which motivates our work.
@cite_0 @cite_23
2528967817 2091938290
A fundamental requirement of any autonomous robot system is the ability to predict the affordances of its environment. The set of affordances define the actions that are available to the agent given the robotâs context. A standard approach to affordance learning is direct perception, which learns direct mappings from sensor measurements to affordance labels. For example, a robot designed for cross-country navigation could map stereo depth information and image features directly into predictions about the traversability of terrain regions. While this approach can succeed for a small number of affordances, it does not scale well as the number of affordances increases. In this paper, we show that visual object categories can be used as an intermediate representation that makes the affordance learning problem scalable. We develop a probabilistic graphical model which we call the CategoryâAffordance (CA) model, which describes the relationships between object categories, affordances, and appearance. This model casts visual object categorization as an intermediate inference step in affordance prediction. We describe several novel affordance learning and training strategies that are supported by our new model. Experimental results with indoor mobile robots evaluate these different strategies and demonstrate the advantages of the CA model in affordance learning, especially when learning from limited size data sets. We address the problem of multiclass object detection. Our aims are to enable models for new categories to benefit from the detectors built previously for other categories, and for the complexity of the multiclass system to grow sublinearly with the number of categories. To this end we introduce a visual alphabet representation which can be learnt incrementally, and explicitly shares boundary fragments (contours) and spatial configurations (relation to centroid) across object categories. We develop a learning algorithm with the following novel contributions: (i) AdaBoost is adapted to learn jointly, based on shape features; (ii) a new learning schedule enables incremental additions of new categories; and (iii) the algorithm learns to detect objects (instead of categorizing images). Furthermore, we show that category similarities can be predicted from the alphabet. We obtain excellent experimental results on a variety of complex categories over several visual aspects. We show that the sharing of shape features not only reduces the number of features required per category, but also often improves recognition performance, as compared to individual detectors which are trained on a per-class basis. For the task of visual categorization, the learning model is expected to be endowed with discriminative visual feature representation and flexibilities in processing many categories. Many existing approaches are designed based on a flat category structure, or rely on a set of pre-computed visual features, hence may not be appreciated for dealing with large numbers of categories. In this paper, we propose a novel dictionary learning method by taking advantage of hierarchical category correlation. For each internode of the hierarchical category structure, a discriminative dictionary and a set of classification models are learnt for visual categorization, and the dictionaries in different layers are learnt to exploit the discriminative visual properties of different granularity. Moreover, the dictionaries in lower levels also inherit the dictionary of ancestor nodes, so that categories in lower levels are described with multi-scale visual information using our dictionary learning approach. Experiments on Image Net object data subset and SUN397 scene dataset demonstrate that our approach achieves promising performance on data with large numbers of classes compared with some state-of-the-art methods, and is more efficient in processing large numbers of categories. Representing objects using elements from a visual dictionary is widely used in object detection and categorization. Prior work on dictionary learning has shown improvements in the accuracy of object detection and categorization by learning discriminative dictionaries. However none of these dictionaries are learnt for joint object categorization and segmentation. Moreover, dictionary learning is often done separately from classifier training, which reduces the discriminative power of the model. In this paper, we formulate the semantic segmentation problem as a joint categorization, segmentation and dictionary learning problem. To that end, we propose a latent conditional random field (CRF) model in which the observed variables are pixel category labels and the latent variables are visual word assignments. The CRF energy consists of a bottom-up segmentation cost, a top-down bag of (latent) words categorization cost, and a dictionary learning cost. Together, these costs capture relationships between image features and visual words, relationships between visual words and object categories, and spatial relationships among visual words. The segmentation, categorization, and dictionary learning parameters are learnt jointly using latent structural SVMs, and the segmentation and visual words assignments are inferred jointly using energy minimization techniques. Experiments on the Graz02 and CamVid datasets demonstrate the performance of our approach. This paper targets fine-grained image categorization by learning a category-specific dictionary for each category and a shared dictionary for all the categories. Such category-specific dictionaries encode subtle visual differences among different categories, while the shared dictionary encodes common visual patterns among all the categories. To this end, we impose incoherence constraints among the different dictionaries in the objective of feature coding. In addition, to make the learnt dictionary stable, we also impose the constraint that each dictionary should be self-incoherent. Our proposed dictionary learning formulation not only applies to fine-grained classification, but also improves conventional basic-level object categorization and other tasks such as event recognition. Experimental results on five data sets show that our method can outperform the state-of-the-art fine-grained image categorization frameworks as well as sparse coding based dictionary learning frameworks. All these results demonstrate the effectiveness of our method. We propose a novel and robust model to represent and learn generic 3D object categories. We aim to solve the problem of true 3D object categorization for handling arbitrary rotations and scale changes. Our approach is to capture a compact model of an object category by linking together diagnostic parts of the objects from different viewing points. We emphasize on the fact that our "parts" are large and discriminative regions of the objects that are composed of many local invariant features. Instead of recovering a full 3D geometry, we connect these parts through their mutual homographic transformation. The resulting model is a compact summarization of both the appearance and geometry information of the object class. We propose a framework in which learning is done via minimal supervision compared to previous works. Our results on categorization show superior performances to state-of-the-art algorithms such as (, 2006). Furthermore, we have compiled a new 3D object dataset that consists of 10 different object categories. We have tested our algorithm on this dataset and have obtained highly promising results. The visual recognition problem is central to computer vision research. From robotics to information retrieval, many desired applications demand the ability to identify and localize categories, places, and objects. This tutorial overviews computer vision algorithms for visual object recognition and image classification. We introduce primary representations and learning approaches, with an emphasis on recent advances in the field. The target audience consists of researchers or students working in AI, robotics, or vision who would like to understand what methods and representations are available for these problems. This lecture summarizes what is and isn't possible to do reliably today, and overviews key concepts that could be employed in systems requiring visual categorization. Table of Contents: Introduction Overview: Recognition of Specific Objects Local Features: Detection and Description Matching Local Features Geometric Verification of Matched Features Example Systems: Specific-Object Recognition Overview: Recognition of Generic Object Categories Representations for Object Categories Generic Object Detection: Finding and Scoring Candidates Learning Generic Object Category Models Example Systems: Generic Object Recognition Other Considerations and Current Challenges Conclusions A scene category imposes tight distributions over the kind of objects that might appear in the scene, the appearance of those objects and their layout. In this paper, we propose a method to learn scene structures that can encode three main interlacing components of a scene: the scene category, the context-specific appearance of objects, and their layout. Our experimental evaluations show that our learned scene structures outperform state-of-the-art method of Deformable Part Models in detecting objects in a scene. Our scene structure provides a level of scene understanding that is amenable to deep visual inferences. The scene structures can also generate features that can later be used for scene categorization. Using these features, we also show promising results on scene categorization. Categories play a fundamental role in human cognition. Defining features (short for DFs) are the key elements to define a category, which enables machines to categorize objects. Categories enriched with their DFs significantly improve the machine's ability of categorization and benefit many applications built upon categorization. However, defining features can rarely be found for categories in current knowledge bases. Traditional efforts such as manual construction by domain experts are not practical to find defining features for millions of categories. In this paper, we make the first attempt to automatically find defining features for millions of categories in the real world. We formalize the defining feature learning problem and propose a bootstrapping solution to learn defining features from the features of entities belonging to a category. Experimental results show the effectiveness and efficiency of our method. Finally, we find defining features for overall 60,247 categories with acceptable accuracy. The main question we address in this paper is how to use purely textual description of categories with no training images to learn visual classifiers for these categories. We propose an approach for zero-shot learning of object categories where the description of unseen categories comes in the form of typical text such as an encyclopedia entry, without the need to explicitly defined attributes. We propose and investigate two baseline formulations, based on regression and domain adaptation. Then, we propose a new constrained optimization formulation that combines a regression function and a knowledge transfer function with additional constraints to predict the classifier parameters for new classes. We applied the proposed approach on two fine-grained categorization datasets, and the results indicate successful classifier prediction. We propose an approach to find and describe objects within broad domains. We introduce a new dataset that provides annotation for sharing models of appearance and correlation across categories. We use it to learn part and category detectors. These serve as the visual basis for an integrated model of objects. We describe objects by the spatial arrangement of their attributes and the interactions between them. Using this model, our system can find animals and vehicles that it has not seen and infer attributes, such as function and pose. Our experiments demonstrate that we can more reliably locate and describe both familiar and unfamiliar objects, compared to a baseline that relies purely on basic category detectors. There has been much discussion recently about the scope and limits of purely symbolic models of the mind and about the proper role of connectionism in cognitive modeling. This paper describes the "symbol grounding problem": How can the semantic interpretation of a formal symbol system be made intrinsic to the system, rather than just parasitic on the meanings in our heads? How can the meanings of the meaningless symbol tokens, manipulated solely on the basis of their (arbitrary) shapes, be grounded in anything but other meaningless symbols? The problem is analogous to trying to learn Chinese from a Chinese Chinese dictionary alone. A candidate solution is sketched: Symbolic representations must be grounded bottom-up in nonsymbolic representations of two kinds: (1) "iconic representations" , which are analogs of the proximal sensory projections of distal objects and events, and (2) "categorical representations" , which are learned and innate feature-detectors that pick out the invariant features of object and event categories from their sensory projections. Elementary symbols are the names of these object and event categories, assigned on the basis of their (nonsymbolic) categorical representations. Higher-order (3) "symbolic representations" , grounded in these elementary symbols, consist of symbol strings describing category membership relations (e.g., "An X is a Y that is Z"). Connectionism is one natural candidate for the mechanism that learns the invariant features underlying categorical representations, thereby connecting names to the proximal projections of the distal objects they stand for. In this way connectionism can be seen as a complementary component in a hybrid nonsymbolic symbolic model of the mind, rather than a rival to purely symbolic modeling. Such a hybrid model would not have an autonomous symbolic "module," however; the symbolic functions would emerge as an intrinsically "dedicated" symbol system as a consequence of the bottom-up grounding of categories' names in their sensory representations. Symbol manipulation would be governed not just by the arbitrary shapes of the symbol tokens, but by the nonarbitrary shapes of the icons and category invariants in which they are grounded. We consider the problem of zero-shot recognition: learning a visual classifier for a category with zero training examples, just using the word embedding of the category and its relationship to other categories, which visual data are provided. The key to dealing with the unfamiliar or novel category is to transfer knowledge obtained from familiar classes to describe the unfamiliar class. In this paper, we build upon the recently introduced Graph Convolutional Network (GCN) and propose an approach that uses both semantic embeddings and the categorical relationships to predict the classifiers. Given a learned knowledge graph (KG), our approach takes as input semantic embeddings for each node (representing visual category). After a series of graph convolutions, we predict the visual classifier for each category. During training, the visual classifiers for a few categories are given to learn the GCN parameters. At test time, these filters are used to predict the visual classifiers of unseen categories. We show that our approach is robust to noise in the KG. More importantly, our approach provides significant improvement in performance compared to the current state-of-the-art results (from 2 3 on some metrics to whopping 20 on a few). Categories and shape prototypes are considered for a class ob object recognition problems where rigid and detailed object models are not available or do not apply. We propose a modeling system for generic objects to recognize different objects from the same category with only one generic model. We base our design of the modeling system upon the current psychological theories of categorization and human visual perception. The representation consists of a prototype represented by parts and their configuration. Parts are modeled by superquadric volumetric primitives which can be combined via Boolean operations to form objects. Variations between objects within a category are described by changes in structure and shape deformations of prototypical parts. Recovery of deformed supequadric models from sparse 3-D points is developed and some results are shown. The ImageNet Large Scale Visual Recognition Challenge is a benchmark in object category classification and detection on hundreds of object categories and millions of images. The challenge has been run annually from 2010 to present, attracting participation from more than fifty institutions. This paper describes the creation of this benchmark dataset and the advances in object recognition that have been possible as a result. We discuss the challenges of collecting large-scale ground truth annotation, highlight key breakthroughs in categorical object recognition, provide a detailed analysis of the current state of the field of large-scale image classification and object detection, and compare the state-of-the-art computer vision accuracy with human accuracy. We conclude with lessons learned in the five years of the challenge, and propose future directions and improvements. The ImageNet Large Scale Visual Recognition Challenge is a benchmark in object category classification and detection on hundreds of object categories and millions of images. The challenge has been run annually from 2010 to present, attracting participation from more than fifty institutions. This paper describes the creation of this benchmark dataset and the advances in object recognition that have been possible as a result. We discuss the challenges of collecting large-scale ground truth annotation, highlight key breakthroughs in categorical object recognition, provide a detailed analysis of the current state of the field of large-scale image classification and object detection, and compare the state-of-the-art computer vision accuracy with human accuracy. We conclude with lessons learned in the 5 years of the challenge, and propose future directions and improvements. In this paper, we present a new framework - task-oriented modeling, learning and recognition which aims at understanding the underlying functions, physics and causality in using objects as “tools”. Given a task, such as, cracking a nut or painting a wall, we represent each object, e.g. a hammer or brush, in a generative spatio-temporal representation consisting of four components: i) an affordance basis to be grasped by hand; ii) a functional basis to act on a target object (the nut), iii) the imagined actions with typical motion trajectories; and iv) the underlying physical concepts, e.g. force, pressure, etc. In a learning phase, our algorithm observes only one RGB-D video, in which a rational human picks up one object (i.e. tool) among a number of candidates to accomplish the task. From this example, our algorithm learns the essential physical concepts in the task (e.g. forces in cracking nuts). In an inference phase, our algorithm is given a new set of objects (daily objects or stones), and picks the best choice available together with the inferred affordance basis, functional basis, imagined human actions (sequence of poses), and the expected physical quantity that it will produce. From this new perspective, any objects can be viewed as a hammer or a shovel, and object recognition is not merely memorizing typical appearance examples for each category but reasoning the physical mechanisms in various tasks to achieve generalization. The goal of object categorization is to locate and identify instances of an object category within an image. Recognizing an object in an image is difficult when images include occlusion, poor quality, noise or background clutter, and this task becomes even more challenging when many objects are present in the same scene. Several models for object categorization use appearance and context information from objects to improve recognition accuracy. Appearance information, based on visual cues, can successfully identify object classes up to a certain extent. Context information, based on the interaction among objects in the scene or global scene statistics, can help successfully disambiguate appearance inputs in recognition tasks. In this work we address the problem of incorporating different types of contextual information for robust object categorization in computer vision. We review different ways of using contextual information in the field of object categorization, considering the most common levels of extraction of context and the different levels of contextual interactions. We also examine common machine learning models that integrate context information into object recognition frameworks and discuss scalability, optimizations and possible future approaches. Objects belonging to different categories evoke reliably different fMRI activity patterns in human occipitotemporal cortex, with the most prominent distinction being that between animate and inanimate objects. An unresolved question is whether these categorical distinctions reflect category-associated visual properties of objects or whether they genuinely reflect object category. Here, we addressed this question by measuring fMRI responses to animate and inanimate objects that were closely matched for shape and low-level visual features. Univariate contrasts revealed animate-and inanimate-preferring regions in ventral and lateral temporal cortex even for individually matched object pairs e.g., snake-rope. Using representational similarity analysis, we mapped out brain regions in which the pairwise dissimilarity of multivoxel activity patterns neural dissimilarity was predicted by the objects' pairwise visual dissimilarity and or their categorical dissimilarity. Visual dissimilarity was measured as the time it took participants to find a unique target among identical distractors in three visual search experiments, where we separately quantified overall dissimilarity, outline dissimilarity, and texture dissimilarity. All three visual dissimilarity structures predicted neural dissimilarity in regions of visual cortex. Interestingly, these analyses revealed several clusters in which categorical dissimilarity predicted neural dissimilarity after regressing out visual dissimilarity. Together, these results suggest that the animate-inanimate organization of human visual cortex is not fully explained by differences in the characteristic shape or texture properties of animals and inanimate objects. Instead, representations of visual object properties and object category may coexist in more anterior parts of the visual system. Knowledge transfer from related object categories is a key concept to allow learning with few training examples. We present how to use dependent Gaussian processes for transferring knowledge from a related category in a non-parametric Bayesian way. Our method is able to select this category automatically using efficient model selection techniques. We show how to optionally incorporate semantic similarities obtained from the hierarchical lexical database WordNet [1] into the selection process. The framework is applied to image categorization tasks using state-of-the-art image-based kernel functions. A large scale evaluation shows the benefits of our approach compared to independent learning and a SVM based approach.