We consider the problem of image-to-video translation, where an input image is translated into an output video containing motions of a single object. Recent methods for such problems typically train transformation networks to generate future frames conditioned on the structure sequence. Parallel work has shown that short high-quality motions can be generated by spatiotemporal generative networks that leverage temporal knowledge from the training data. We combine the benefits of both approaches and propose a two-stage generation framework where videos are generated from structures and then refined by temporal signals. To model motions more efficiently, we train networks to learn residual motion between the current and future frames, which avoids learning motion-irrelevant details. We conduct extensive experiments on two image-to-video translation tasks: facial expression retargeting and human pose forecasting. Superior results over the state-of-the-art methods on both tasks demonstrate the effectiveness of our approach.
Other approaches explore learning temporal visual features from video with spatiotemporal networks. @cite_39 showed how 3D convolutional networks could be applied to human action recognition. @cite_13 employed spatiotemporal 3D convolutions to model features encoded in videos. @cite_35 built a model to generate scene dynamics with 3D generative adversarial networks. Our method differs from the two-stream model of @cite_35 in two aspects. First, our residual motion map disentangles motion from the input: the generated frame is conditioned on the current and future motion structures. Second, we can control object motions in future frames efficiently by using structure conditions. Therefore, our method can be applied to motion manipulation problems.
@cite_35 @cite_13 @cite_39
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We propose a deep neural network for the prediction of future frames in natural video sequences. To effectively handle complex evolution of pixels in videos, we propose to decompose the motion and content, two key components generating dynamics in videos. Our model is built upon the Encoder-Decoder Convolutional Neural Network and Convolutional LSTM for pixel-level prediction, which independently capture the spatial layout of an image and the corresponding temporal dynamics. By independently modeling motion and content, predicting the next frame reduces to converting the extracted content features into the next frame content by the identified motion features, which simplifies the task of prediction. Our model is end-to-end trainable over multiple time steps, and naturally learns to decompose motion and content without separate training. We evaluate the proposed network architecture on human activity videos using KTH, Weizmann action, and UCF-101 datasets. We show state-of-the-art performance in comparison to recent approaches. To the best of our knowledge, this is the first end-to-end trainable network architecture with motion and content separation to model the spatiotemporal dynamics for pixel-level future prediction in natural videos. This paper presents an approach for human action recognition by finding the discriminative key frames from a video sequence and representing them with the distribution of local motion features and their spatiotemporal arrangements. In this approach, the key frames of the video sequence are selected by their discriminative power and represented by the local motion features detected in them and integrated from their temporal neighbors. In the key frame’s representation, the spatial arrangements of the motion features are captured in a hierarchical spatial pyramid structure. By using frame by frame voting for the recognition, experiments have demonstrated improved performances over most of the other known methods on the popular benchmark data sets. Recognizinghumanactionfromimagesequencesis an appealingyet challengingproblem in computer vision with many applications including motion capture, human-computer interaction, environment control, and security surveillance. In this paper, we focus on recognizing the activities of a person in an image sequence from local motion features and their spatiotemporal arrangements. Our approach is motivated by the recent success of “bag-of-words” model for general object recognition in computer vision[21, 14]. This representation, which is adapted from the text retrieval literature, models the object by the distribution of words from a fixed visual code book, which is usually obtained by vector quantization of local image visual features. However, this method discards the spatial and the temporal relations among these visual features, which could be helpful in object recognition. Addressing this problem, our approach uses a hierarchical representation for the key frames of a given video sequence to integrate information from both the spatial and the temporal domains. We first apply a spatiotemporal feature detector to the video sequence and obtain the local motion features. Then we generate a visual word code book by quantization of the local motion features and assign a word label to each of them. Next we select key frames of the video sequence by their discriminative power. Then, for each key frame, we integrate the visual words from its nearby frames, divide the key frame spatially into finer subdivisions and compute in each cell the histograms of the visual words detected in this key frame and its temporal neighbors. Finally, we concatenate the histograms from all cells and use We propose a deep neural network for the prediction of future frames in natural video sequences. To effectively handle complex evolution of pixels in videos, we propose to decompose the motion and content, two key components generating dynamics in videos. Our model is built upon the Encoder-Decoder Convolutional Neural Network and Convolutional LSTM for pixel-level prediction, which independently capture the spatial layout of an image and the corresponding temporal dynamics. By independently modeling motion and content, predicting the next frame reduces to converting the extracted content features into the next frame content by the identified motion features, which simplifies the task of prediction. Our model is end-to-end trainable over multiple time steps, and naturally learns to decompose motion and content without separate training. We evaluate the pro- posed network architecture on human activity videos using KTH, Weizmann action, and UCF-101 datasets. We show state-of-the-art performance in comparison to recent approaches. To the best of our knowledge, this is the first end-to-end trainable network architecture with motion and content separation to model the spatio-temporal dynamics for pixel-level future prediction in natural videos. We consider the automated recognition of human actions in surveillance videos. Most current methods build classifiers based on complex handcrafted features computed from the raw inputs. Convolutional neural networks (CNNs) are a type of deep model that can act directly on the raw inputs. However, such models are currently limited to handling 2D inputs. In this paper, we develop a novel 3D CNN model for action recognition. This model extracts features from both the spatial and the temporal dimensions by performing 3D convolutions, thereby capturing the motion information encoded in multiple adjacent frames. The developed model generates multiple channels of information from the input frames, and the final feature representation combines information from all channels. To further boost the performance, we propose regularizing the outputs with high-level features and combining the predictions of a variety of different models. We apply the developed models to recognize human actions in the real-world environment of airport surveillance videos, and they achieve superior performance in comparison to baseline methods. Two-stream Convolutional Networks (ConvNets) have shown strong performance for human action recognition in videos. Recently, Residual Networks (ResNets) have arisen as a new technique to train extremely deep architectures. In this paper, we introduce spatiotemporal ResNets as a combination of these two approaches. Our novel architecture generalizes ResNets for the spatiotemporal domain by introducing residual connections in two ways. First, we inject residual connections between the appearance and motion pathways of a two-stream architecture to allow spatiotemporal interaction between the two streams. Second, we transform pretrained image ConvNets into spatiotemporal networks by equipping these with learnable convolutional filters that are initialized as temporal residual connections and operate on adjacent feature maps in time. This approach slowly increases the spatiotemporal receptive field as the depth of the model increases and naturally integrates image ConvNet design principles. The whole model is trained end-to-end to allow hierarchical learning of complex spatiotemporal features. We evaluate our novel spatiotemporal ResNet using two widely used action recognition benchmarks where it exceeds the previous state-of-the-art. Video analysis is an important branch of computer vision due to its wide applications, ranging from video surveillance, video indexing, and retrieval to human computer interaction. All of the applications are based on a good video representation, which encodes video content into a feature vector with fixed length. Most existing methods treat video as a flat image sequence, but from our observations we argue that video is an information-intensive media with intrinsic hierarchical structure, which is largely ignored by previous approaches. Therefore, in this work, we represent the hierarchical structure of video with multiple granularities including, from short to long, single frame, consecutive frames (motion), short clip, and the entire video. Furthermore, we propose a novel deep learning framework to model each granularity individually. Specifically, we model the frame and motion granularities with 2D convolutional neural networks and model the clip and video granularities with 3D convolutional neural networks. Long Short-Term Memory networks are applied on the frame, motion, and clip to further exploit the long-term temporal clues. Consequently, the whole framework utilizes multi-stream CNNs to learn a hierarchical representation that captures spatial and temporal information of video. To validate its effectiveness in video analysis, we apply this video representation to action recognition task. We adopt a distribution-based fusion strategy to combine the decision scores from all the granularities, which are obtained by using a softmax layer on the top of each stream. We conduct extensive experiments on three action benchmarks (UCF101, HMDB51, and CCV) and achieve competitive performance against several state-of-the-art methods. Recognizing actions in videos is a challenging task as video is an information-intensive media with complex variations. Most existing methods have treated video as a flat data sequence while ignoring the intrinsic hierarchical structure of the video content. In particular, an action may span different granularities in this hierarchy including, from small to large, a single frame, consecutive frames (motion), a short clip, and the entire video. In this paper, we present a novel framework to boost action recognition by learning a deep spatio-temporal video representation at hierarchical multi-granularity. Specifically, we model each granularity as a single stream by 2D (for frame and motion streams) or 3D (for clip and video streams) convolutional neural networks (CNNs). The framework therefore consists of multi-stream 2D or 3D CNNs to learn both the spatial and temporal representations. Furthermore, we employ the Long Short-Term Memory (LSTM) networks on the frame, motion, and clip streams to exploit long-term temporal dynamics. With a softmax layer on the top of each stream, the classification scores can be predicted from all the streams, followed by a novel fusion scheme based on the multi-granular score distribution. Our networks are learned in an end-to-end fashion. On two video action benchmarks of UCF101 and HMDB51, our framework achieves promising performance compared with the state-of-the-art. We study the problem of synthesizing a number of likely future frames from a single input image. In contrast to traditional methods, which have tackled this problem in a deterministic or non-parametric way, we propose a novel approach that models future frames in a probabilistic manner. Our probabilistic model makes it possible for us to sample and synthesize many possible future frames from a single input image. Future frame synthesis is challenging, as it involves low- and high-level image and motion understanding. We propose a novel network structure, namely a Cross Convolutional Network to aid in synthesizing future frames; this network structure encodes image and motion information as feature maps and convolutional kernels, respectively. In experiments, our model performs well on synthetic data, such as 2D shapes and animated game sprites, as well as on real-wold videos. We also show that our model can be applied to tasks such as visual analogy-making, and present an analysis of the learned network representations. We introduce a new problem of gaze anticipation on egocentric videos. This substantially extends the conventional gaze prediction problem to future frames by no longer confining it on the current frame. To solve this problem, we propose a new generative adversarial neural network based model, Deep Future Gaze (DFG). DFG generates multiple future frames conditioned on the single current frame and anticipates corresponding future gazes in next few seconds. It consists of two networks: generator and discriminator. The generator uses a two-stream spatial temporal convolution architecture (3D-CNN) explicitly untangling the foreground and the background to generate future frames. It then attaches another 3D-CNN for gaze anticipation based on these synthetic frames. The discriminator plays against the generator by differentiating the synthetic frames of the generator from the real frames. Through competition with discriminator, the generator progressively improves quality of the future frames and thus anticipates future gaze better. Experimental results on the publicly available egocentric datasets show that DFG significantly outperforms all well-established baselines. Moreover, we demonstrate that DFG achieves better performance of gaze prediction on current frames than state-of-the-art methods. This is due to benefiting from learning motion discriminative representations in frame generation. We further contribute a new egocentric dataset (OST) in the object search task. DFG also achieves the best performance for this challenging dataset. Video provides not only rich visual cues such as motion and appearance, but also much less explored long-range temporal interactions among objects. We aim to capture such interactions and to construct a powerful intermediate-level video representation for subsequent recognition. Motivated by this goal, we seek to obtain spatio-temporal oversegmentation of a video into regions that respect object boundaries and, at the same time, associate object pixels over many video frames. The contributions of this paper are two-fold. First, we develop an efficient spatiotemporal video segmentation algorithm, which naturally incorporates long-range motion cues from the past and future frames in the form of clusters of point tracks with coherent motion. Second, we devise a new track clustering cost function that includes occlusion reasoning, in the form of depth ordering constraints, as well as motion similarity along the tracks. We evaluate the proposed approach on a challenging set of video sequences of office scenes from feature length movies. We study the problem of synthesizing a number of likely future frames from a single input image. In contrast to traditional methods, which have tackled this problem in a deterministic or non-parametric way, we propose to model future frames in a probabilistic manner. Our probabilistic model makes it possible for us to sample and synthesize many possible future frames from a single input image. To synthesize realistic movement of objects, we propose a novel network structure, namely a Cross Convolutional Network; this network encodes image and motion information as feature maps and convolutional kernels, respectively. In experiments, our model performs well on synthetic data, such as 2D shapes and animated game sprites, as well as on real-world video frames. We also show that our model can be applied to visual analogy-making, and present an analysis of the learned network representations. Motion representation plays a vital role in human action recognition in videos. In this study, we introduce a novel compact motion representation for video action recognition, named Optical Flow guided Feature (OFF), which enables the network to distill temporal information through a fast and robust approach. The OFF is derived from the definition of optical flow and is orthogonal to the optical flow. The derivation also provides theoretical support for using the difference between two frames. By directly calculating pixel-wise spatiotemporal gradients of the deep feature maps, the OFF could be embedded in any existing CNN based video action recognition framework with only a slight additional cost. It enables the CNN to extract spatiotemporal information, especially the temporal information between frames simultaneously. This simple but powerful idea is validated by experimental results. The network with OFF fed only by RGB inputs achieves a competitive accuracy of 93.3 on UCF-101, which is comparable with the result obtained by two streams (RGB and optical flow), but is 15 times faster in speed. Experimental results also show that OFF is complementary to other motion modalities such as optical flow. When the proposed method is plugged into the state-of-the-art video action recognition framework, it has 96:0 and 74:2 accuracy on UCF-101 and HMDB-51 respectively. The code for this project is available at this https URL. In this paper, we propose a novel two-stream framework based on combinational deep neural networks. The framework is mainly composed of two components: one is a parallel two-stream encoding component which learns video encoding from multiple sources using 3D convolutional neural networks and the other is a long-short-term-memory (LSTM)-based decoding language model which transfers the input encoded video representations to text descriptions. The merits of our proposed model are: 1) It extracts both temporal and spatial features by exploring the usage of 3D convolutional networks on both raw RGB frames and motion history images. 2) Our model can dynamically tune the weights of different feature channels since the network is trained end-to-end from learning combinational encoding of multiple features to LSTM-based language model. Our model is evaluated on three public video description datasets: one YouTube clips dataset (Microsoft Video Description Corpus) and two large movie description datasets (MPII Corpus and Montreal Video Annotation Dataset) and achieves comparable or better performance than the state-of-the-art approaches in video caption generation. Generative models of 3D human motion are often restricted to a small number of activities and can therefore not generalize well to novel movements or applications. In this work we propose a deep learning framework for human motion capture data that learns a generic representation from a large corpus of motion capture data and generalizes well to new, unseen, motions. Using an encoding-decoding network that learns to predict future 3D poses from the most recent past, we extract a feature representation of human motion. Most work on deep learning for sequence prediction focuses on video and speech. Since skelet al data has a different structure, we present and evaluate different network architectures that make different assumptions about time dependencies and limb correlations. To quantify the learned features, we use the output of different layers for action classification and visualize the receptive fields of the network units. Our method outperforms the recent state of the art in skelet al motion prediction even though these use action specific training data. Our results show that deep feedforward networks, trained from a generic mocap database, can successfully be used for feature extraction from human motion data and that this representation can be used as a foundation for classification and prediction. Learning to estimate 3D geometry in a single image by watching unlabeled videos via deep convolutional network has made significant process recently. Current state-of-the-art (SOTA) methods, are based on the learning framework of rigid structure-from-motion, where only 3D camera ego motion is modeled for geometry estimation. However, moving objects also exist in many videos, e.g. moving cars in a street scene. In this paper, we tackle such motion by additionally incorporating per-pixel 3D object motion into the learning framework, which provides holistic 3D scene flow understanding and helps single image geometry estimation. Specifically, given two consecutive frames from a video, we adopt a motion network to predict their relative 3D camera pose and a segmentation mask distinguishing moving objects and rigid background. An optical flow network is used to estimate dense 2D per-pixel correspondence. A single image depth network predicts depth maps for both images. The four types of information, i.e. 2D flow, camera pose, segment mask and depth maps, are integrated into a differentiable holistic 3D motion parser (HMP), where per-pixel 3D motion for rigid background and moving objects are recovered. We design various losses w.r.t. the two types of 3D motions for training the depth and motion networks, yielding further error reduction for estimated geometry. Finally, in order to solve the 3D motion confusion from monocular videos, we combine stereo images into joint training. Experiments on KITTI 2015 dataset show that our estimated geometry, 3D motion and moving object masks, not only are constrained to be consistent, but also significantly outperforms other SOTA algorithms, demonstrating the benefits of our approach. How to leverage the temporal dimension is a key question in video analysis. Recent work suggests an efficient approach to video feature learning, namely, factorizing 3D convolutions into separate components respectively for spatial and temporal convolutions. The temporal convolution, however, comes with an implicit assumption – the feature maps across time steps are well aligned so that the features at the same locations can be aggregated. This assumption may be overly strong in practical applications, especially in action recognition where the motion of people or objects is a crucial aspect. In this work, we propose a new CNN architecture TrajectoryNet, which incorporates trajectory convolution, a new operation for integrating features along the temporal dimension, to replace the standard temporal convolution. This operation explicitly takes into account the location changes caused by deformation or motion, allowing the visual features to be aggregated along the the motion paths. On two very large-scale action recognition datasets, namely, Something-Something and Kinetics, the proposed network architecture achieves notable improvement over strong baselines. Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other hand, can represent motion patterns intrinsically and interpretably, and impose the geometric constraints regardless of appearance. In this paper, we propose a pose guided method to synthesize human videos in a disentangled way: plausible motion prediction and coherent appearance generation. In the first stage, a Pose Sequence Generative Adversarial Network (PSGAN) learns in an adversarial manner to yield pose sequences conditioned on the class label. In the second stage, a Semantic Consistent Generative Adversarial Network (SCGAN) generates video frames from the poses while preserving coherent appearances in the input image. By enforcing semantic consistency between the generated and ground-truth poses at a high feature level, our SCGAN is robust to noisy or abnormal poses. Extensive experiments on both human action and human face datasets manifest the superiority of the proposed method over other state-of-the-arts. Videos express highly structured spatio-temporal patterns of visual data. A video can be thought of as being governed by two factors: (i) temporally invariant (e.g., person identity), or slowly varying (e.g., activity), attribute-induced appearance, encoding the persistent content of each frame, and (ii) an inter-frame motion or scene dynamics (e.g., encoding evolution of the person ex-ecuting the action). Based on this intuition, we propose a generative framework for video generation and future prediction. The proposed framework generates a video (short clip) by decoding samples sequentially drawn from a latent space distribution into full video frames. Variational Autoencoders (VAEs) are used as a means of encoding decoding frames into from the latent space and RNN as a wayto model the dynamics in the latent space. We improve the video generation consistency through temporally-conditional sampling and quality by structuring the latent space with attribute controls; ensuring that attributes can be both inferred and conditioned on during learning generation. As a result, given attributes and orthe first frame, our model is able to generate diverse but highly consistent sets ofvideo sequences, accounting for the inherent uncertainty in the prediction task. Experimental results on Chair CAD, Weizmann Human Action, and MIT-Flickr datasets, along with detailed comparison to the state-of-the-art, verify effectiveness of the framework. We present a novel approach to 3D human action recognition based on a feature-level fusion of spatiotemporal features and skeleton joints. First, 3D interest points detection and local feature description are performed to extract spatiotemporal motion information. Then the frame difference and pairwise distances of skeleton joint positions are computed to characterize the spatial information of the joints in 3D space. These two features are complementary to each other. A fusion scheme is then proposed to combine them effectively based on the random forests method. The proposed approach is validated on three challenging 3D action datasets for human action recognition. Experimental results show that the proposed approach outperforms the state-of-the-art methods on all three datasets. There is an inherent need for autonomous cars, drones, and other robots to have a notion of how their environment behaves and to anticipate changes in the near future. In this work, we focus on anticipating future appearance given the current frame of a video. Existing work focuses on either predicting the future appearance as the next frame of a video, or predicting future motion as optical flow or motion trajectories starting from a single video frame. This work stretches the ability of CNNs (Convolutional Neural Networks) to predict an anticipation of appearance at an arbitrarily given future time, not necessarily the next video frame. We condition our predicted future appearance on a continuous time variable that allows us to anticipate future frames at a given temporal distance, directly from the input video frame. We show that CNNs can learn an intrinsic representation of typical appearance changes over time and successfully generate realistic predictions at a deliberate time difference in the near future.