Existing techniques for dynamic scene reconstruction from multiple wide-baseline cameras primarily focus on reconstruction in controlled environments, with fixed calibrated cameras and strong prior constraints. This paper introduces a general approach to obtain a 4D representation of complex dynamic scenes from multi-view wide-baseline static or moving cameras without prior knowledge of the scene structure, appearance, or illumination. Contributions of the work are: An automatic method for initial coarse reconstruction to initialize joint estimation; Sparse-to-dense temporal correspondence integrated with joint multi-view segmentation and reconstruction to introduce temporal coherence; and a general robust approach for joint segmentation refinement and dense reconstruction of dynamic scenes by introducing shape constraint. Comparison with state-of-the-art approaches on a variety of complex indoor and outdoor scenes, demonstrates improved accuracy in both multi-view segmentation and dense reconstruction. This paper demonstrates unsupervised reconstruction of complete temporally coherent 4D scene models with improved non-rigid object segmentation and shape reconstruction and its application to free-viewpoint rendering and virtual reality.
Many of the existing multi-view reconstruction approaches rely on a two-stage sequential pipeline where foreground or background segmentation is initially performed independently with respect to each camera, and then used as input to obtain visual hull for multi-view reconstruction. The problem with this approach is that the errors introduced at the segmentation stage cannot be recovered and are propagated to the reconstruction stage reducing the final reconstruction quality. Segmentation from multiple wide-baseline views has been proposed by exploiting appearance similarity @cite_2 @cite_44 @cite_20 . These approaches assume static backgrounds and different colour distributions for the foreground and background @cite_16 @cite_2 which limits applicability for general scenes.
@cite_44 @cite_16 @cite_20 @cite_2
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Current state-of-the-art image-based scene reconstruction techniques are capable of generating high-fidelity 3D models when used under controlled capture conditions. However, they are often inadequate when used in more challenging environments such as sports scenes with moving cameras. Algorithms must be able to cope with relatively large calibration and segmentation errors as well as input images separated by a wide-baseline and possibly captured at different resolutions. In this paper, we propose a technique which, under these challenging conditions, is able to efficiently compute a high-quality scene representation via graph-cut optimisation of an energy function combining multiple image cues with strong priors. Robustness is achieved by jointly optimising scene segmentation and multiple view reconstruction in a view-dependent manner with respect to each input camera. Joint optimisation prevents propagation of errors from segmentation to reconstruction as is often the case with sequential approaches. View-dependent processing increases tolerance to errors in through-the-lens calibration compared to global approaches. We evaluate our technique in the case of challenging outdoor sports scenes captured with manually operated broadcast cameras as well as several indoor scenes with natural background. A comprehensive experimental evaluation including qualitative and quantitative results demonstrates the accuracy of the technique for high quality segmentation and reconstruction and its suitability for free-viewpoint video under these difficult conditions. We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately in order to construct a 3D surface consistent with the estimated silhouettes, we compute the most probable 3D shape that gives rise to the observed color information. The probabilistic framework, based on Bayesian inference, enables robust 3D reconstruction by optimally taking into account the contribution of all views. We solve the arising maximum a posteriori shape inference in a globally optimal manner by convex relaxation techniques in a spatially continuous representation. For an interactively provided user input in the form of scribbles specifying foreground and background regions, we build corresponding color distributions as multivariate Gaussians and find a volume occupancy that best fits to this data in a variational sense. Compared to classical methods for silhouette-based multiview reconstruction, the proposed approach does not depend on initialization and enjoys significant resilience to violations of the model assumptions due to background clutter, specular reflections, and camera sensor perturbations. In experiments on several real-world data sets, we show that exploiting a silhouette coherency criterion in a multiview setting allows for dramatic improvements of silhouette quality over independent 2D segmentations without any significant increase of computational efforts. This results in more accurate visual hull estimation, needed by a multitude of image-based modeling approaches. We made use of recent advances in parallel computing with a GPU implementation of the proposed method generating reconstructions on volume grids of more than 20 million voxels in up to 4.41 seconds. Fingerprint recognition plays an important role in many commercial applications and is used by millions of people every day, e.g. for unlocking mobile phones. Fingerprint image segmentation is typically the first processing step of most fingerprint algorithms and it divides an image into foreground, the region of interest, and background. Two types of error can occur during this step which both have a negative impact on the recognition performance: ‘true’ foreground can be labeled as background and features like minutiae can be lost, or conversely ‘true’ background can be misclassified as foreground and spurious features can be introduced. The contribution of this paper is threefold: firstly, we propose a novel factorized directional bandpass (FDB) segmentation method for texture extraction based on the directional Hilbert transform of a Butterworth bandpass (DHBB) filter interwoven with soft-thresholding. Secondly, we provide a manually marked ground truth segmentation for 10560 images as an evaluation benchmark. Thirdly, we conduct a systematic performance comparison between the FDB method and four of the most often cited fingerprint segmentation algorithms showing that the FDB segmentation method clearly outperforms these four widely used methods. The benchmark and the implementation of the FDB method are made publicly available. This paper presents an approach for reconstruction of 4D temporally coherent models of complex dynamic scenes. No prior knowledge is required of scene structure or camera calibration allowing reconstruction from multiple moving cameras. Sparse-to-dense temporal correspondence is integrated with joint multi-view segmentation and reconstruction to obtain a complete 4D representation of static and dynamic objects. Temporal coherence is exploited to overcome visual ambiguities resulting in improved reconstruction of complex scenes. Robust joint segmentation and reconstruction of dynamic objects is achieved by introducing a geodesic star convexity constraint. Comparative evaluation is performed on a variety of unstructured indoor and outdoor dynamic scenes with hand-held cameras and multiple people. This demonstrates reconstruction of complete temporally coherent 4D scene models with improved nonrigid object segmentation and shape reconstruction. Multiple view segmentation consists in segmenting objects simultaneously in several views. A key issue in that respect and compared to monocular settings is to ensure propagation of segmentation information between views while minimizing complexity and computational cost. In this work, we first investigate the idea that examining measurements at the projections of a sparse set of 3D points is sufficient to achieve this goal. The proposed algorithm softly assigns each of these 3D samples to the scene background if it projects on the background region in at least one view, or to the foreground if it projects on foreground region in all views. Second, we show how other modalities such as depth may be seamlessly integrated in the model and benefit the segmentation. The paper exposes a detailed set of experiments used to validate the algorithm, showing results comparable with the state of art, with reduced computational complexity. We also discuss the use of different modalities for specific situations, such as dealing with a low number of viewpoints or a scene with color ambiguities between foreground and background. Abstract Accurate and robust segmentation of abdominal organs on CT is essential for many clinical applications such as computer-aided diagnosis and computer-aided surgery. But this task is challenging due to the weak boundaries of organs, the complexity of the background, and the variable sizes of different organs. To address these challenges, we introduce a novel framework for multi-organ segmentation of abdominal regions by using organ-attention networks with reverse connections (OAN-RCs) which are applied to 2D views, of the 3D CT volume, and output estimates which are combined by statistical fusion exploiting structural similarity. More specifically, OAN is a two-stage deep convolutional network, where deep network features from the first stage are combined with the original image, in a second stage, to reduce the complex background and enhance the discriminative information for the target organs. Intuitively, OAN reduces the effect of the complex background by focusing attention so that each organ only needs to be discriminated from its local background. RCs are added to the first stage to give the lower layers more semantic information thereby enabling them to adapt to the sizes of different organs. Our networks are trained on 2D views (slices) enabling us to use holistic information and allowing efficient computation (compared to using 3D patches). To compensate for the limited cross-sectional information of the original 3D volumetric CT, e.g., the connectivity between neighbor slices, multi-sectional images are reconstructed from the three different 2D view directions. Then we combine the segmentation results from the different views using statistical fusion, with a novel term relating the structural similarity of the 2D views to the original 3D structure. To train the network and evaluate results, 13 structures were manually annotated by four human raters and confirmed by a senior expert on 236 normal cases. We tested our algorithm by 4-fold cross-validation and computed Dice–Sorensen similarity coefficients (DSC) and surface distances for evaluating our estimates of the 13 structures. Our experiments show that the proposed approach gives strong results and outperforms 2D- and 3D-patch based state-of-the-art methods in terms of DSC and mean surface distances. A framework for inpainting missing parts of a video sequence recorded with a moving or stationary camera is presented in this work. The region to be inpainted is general: It may be still or moving, in the background or in the foreground, it may occlude one object and be occluded by some other object. The algorithm consists of a simple preprocessing stage and two steps of video inpainting. In the preprocessing stage, we roughly segment each frame into foreground and background. We use this segmentation to build three image mosaics that help to produce time consistent results and also improve the performance of the algorithm by reducing the search space. In the first video inpainting step, we reconstruct moving objects in the foreground that are "occluded" by the region to be inpainted. To this end, we fill the gap as much as possible by copying information from the moving foreground in other frames, using a priority-based scheme. In the second step, we inpaint the remaining hole with the background. To accomplish this, we first align the frames and directly copy when possible. The remaining pixels are filled in by extending spatial texture synthesis techniques to the spatiotemporal domain. The proposed framework has several advantages over state-of-the-art algorithms that deal with similar types of data and constraints. It permits some camera motion, is simple to implement, fast, does not require statistical models of background nor foreground, works well in the presence of rich and cluttered backgrounds, and the results show that there is no visible blurring or motion artifacts. A number of real examples taken with a consumer hand-held camera are shown supporting these findings A citing sentence is one that appears in a scientific article and cites previous work. Citing sentences have been studied and used in many applications. For example, they have been used in scientific paper summarization, automatic survey generation, paraphrase identification, and citation function classification. Citing sentences that cite multiple papers are common in scientific writing. This observation should be taken into consideration when using citing sentences in applications. For instance, when a citing sentence is used in a summary of a scientific paper, only the fragments of the sentence that are relevant to the summarized paper should be included in the summary. In this paper, we present and compare three different approaches for identifying the fragments of a citing sentence that are related to a given target reference. Our methods are: word classification, sequence labeling, and segment classification. Our experiments show that segment classification achieves the best results. In this paper, we address the problem of object segmentation in multiple views or videos when two or more viewpoints of the same scene are available. We propose a new approach that propagates segmentation coherence information in both space and time, hence allowing evidences in one image to be shared over the complete set. To this aim the segmentation is cast as a single efficient labeling problem over space and time with graph cuts. In contrast to most existing multi-view segmentation methods that rely on some form of dense reconstruction, ours only requires a sparse 3D sampling to propagate information between viewpoints. The approach is thoroughly evaluated on standard multi-view datasets, as well as on videos. With static views, results compete with state of the art methods but they are achieved with significantly fewer viewpoints. With multiple videos, we report results that demonstrate the benefit of segmentation propagation through temporal cues. In this paper, we present a new framework for three-dimensional (3D) reconstruction of multiple rigid objects from dynamic scenes. Conventional 3D reconstruction from multiple views is applicable to static scenes, in which the configuration of objects is fixed while the images are taken. In our framework, we aim to reconstruct the 3D models of multiple objects in a more general setting where the configuration of the objects varies among views. We solve this problem by object-centered decomposition of the dynamic scenes using unsupervised co-recognition approach. Unlike conventional motion segmentation algorithms that require small motion assumption between consecutive views, co-recognition method provides reliable accurate correspondences of a same object among unordered and wide-baseline views. In order to segment each object region, we benefit from the 3D sparse points obtained from the structure-from-motion. These points are reliable and serve as automatic seed points for a seeded-segmentation algorithm. Experiments on various real challenging image sequences demonstrate the effectiveness of our approach, especially in the presence of abrupt independent motions of objects. Addressing the problem of Joint segmentation, reconstruction and tracking of multiple targets from multi-view videos.Casting the problem as data association among extracted superpixels from images.Optimizing a flow graph to solve the global data association in order to segment and reconstruct targets.Fast obtaining the solution of graph by performing two stages of optimization.Conduction experimental results on known public datasets and analyzing the proposed algorithm. Tracking of multiple targets in a crowded environment using tracking by detection algorithms has been investigated thoroughly. Although these techniques are quite successful, they suffer from the loss of much detailed information about targets in detection boxes, which is highly desirable in many applications like activity recognition. To address this problem, we propose an approach that tracks superpixels instead of detection boxes in multi-view video sequences. Specifically, we first extract superpixels from detection boxes and then associate them within each detection box, over several views and time steps that lead to a combined segmentation, reconstruction, and tracking of superpixels. We construct a flow graph and incorporate both visual and geometric cues in a global optimization framework to minimize its cost. Hence, we simultaneously achieve segmentation, reconstruction and tracking of targets in video. Experimental results confirm that the proposed approach outperforms state-of-the-art techniques for tracking while achieving comparable results in segmentation. Co-segmentation is defined as jointly partitioning multiple images depicting the same or similar object, into foreground and background. Our method consists of a multiple-scale multiple-image generative model, which jointly estimates the foreground and background appearance distributions from several images, in a non-supervised manner. In contrast to other co-segmentation methods, our approach does not require the images to have similar foregrounds and different backgrounds to function properly. Region matching is applied to exploit inter-image information by establishing correspondences between the common objects that appear in the scene. Moreover, computing many-to-many associations of regions allow further applications, like recognition of object parts across images. We report results on iCoseg, a challenging dataset that presents extreme variability in camera viewpoint, illumination and object deformations and poses. We also show that our method is robust against large intra-class variability in the MSRC database. Generating novel, yet realistic, images of persons is a challenging task due to the complex interplay between the different image factors, such as the foreground, background and pose information. In this work, we aim at generating such images based on a novel, two-stage reconstruction pipeline that learns a disentangled representation of the aforementioned image factors and generates novel person images at the same time. First, a multi-branched reconstruction network is proposed to disentangle and encode the three factors into embedding features, which are then combined to re-compose the input image itself. Second, three corresponding mapping functions are learned in an adversarial manner in order to map Gaussian noise to the learned embedding feature space, for each factor respectively. Using the proposed framework, we can manipulate the foreground, background and pose of the input image, and also sample new embedding features to generate such targeted manipulations, that provide more control over the generation process. Experiments on Market-1501 and Deepfashion datasets show that our model does not only generate realistic person images with new foregrounds, backgrounds and poses, but also manipulates the generated factors and interpolates the in-between states. Another set of experiments on Market-1501 shows that our model can also be beneficial for the person re-identification task. In this paper, we present a novel salient object detection method, efficiently combining Laplacian sparse subspace clustering (LSSC) and unified low-rank representation (ULRR). Unlike traditional low-rank matrix recovery (LRMR) based saliency detection methods which mainly extract saliency from pixels or super-pixels, our method advocates the saliency detection on the super-pixel clusters generated by LSSC. By doing so, our method succeeds in extracting large-size salient objects from cluttered backgrounds, against the detection of small-size salient objects from simple backgrounds obtained by most existing work. The entire algorithm is carried out in two stages: region clustering and cluster saliency detection. In the first stage, the input image is segmented into many super-pixels, and on top of it, they are further grouped into different clusters by using LSSC. Each cluster contains multiple super-pixels having similar features (e.g., colors and intensities), and may correspond to a part of a salient object in the foreground or a local region in the background. In the second stage, we formulate the saliency detection of each super-pixel cluster as a unified low-rankness and sparsity pursuit problem using a ULRR model, which integrates a Laplacian regularization term with respect to the sparse error matrix into the traditional low-rank representation (LRR) model. The whole model is based on a sensible cluster-consistency assumption that the spatially adjacent super-pixels within the same cluster should have similar saliency values, similar representation coefficients as well as similar reconstruction errors. In addition, we construct a primitive dictionary for the ULRR model in terms of the local-global color contrast of each super-pixel. On top of it, a global saliency measure covering the representation coefficients and a local saliency measure considering the sparse reconstruction errors are jointly employed to define the final saliency measure. Comprehensive experiments over diverse publicly available benchmark data sets demonstrate the validity of the proposed method. This paper demonstrates the high quality, real-time segmentation techniques. We achieve real-time segmentation of foreground from background layers in stereo video sequences. Automatic separation of layers from colour contrast or from stereo alone is known to be error-prone. Here, colour, contrast and stereo matching information are fused to infer layers accurately and efficiently. The first algorithm, layered dynamic programming (LDP), solves stereo in an extended 6-state space that represents both foreground background layers and occluded regions. The stereo-match likelihood is then fused with a contrast-sensitive colour model that is learned on the fly, and stereo disparities are obtained by dynamic programming. The second algorithm, layered graph cut (LGC), does not directly solve stereo. Instead the stereo match likelihood is marginalised over foreground and background hypotheses, and fused with a contrast-sensitive colour model like the one used in LDP. Segmentation is solved efficiently by ternary graph cut. Both algorithms are evaluated with respect to ground truth data and found to have similar performance, substantially better than stereo or colour contrast alone. However, their characteristics with respect to computational efficiency are rather different. The algorithms are demonstrated in the application of background substitution and shown to give good quality composite video output. In this paper, we present a method for extracting consistent foreground regions when multiple views of a scene are available. We propose a framework that automatically identifies such regions in images under the assumption that, in each image, background and foreground regions present different color properties. To achieve this task, monocular color information is not sufficient and we exploit the spatial consistency constraint that several image projections of the same space region must satisfy. Combining the monocular color consistency constraint with multiview spatial constraints allows us to automatically and simultaneously segment the foreground and background regions in multiview images. In contrast to standard background subtraction methods, the proposed approach does not require a priori knowledge of the background nor user interaction. Experimental results under realistic scenarios demonstrate the effectiveness of the method for multiple camera set ups. We present a stereo-based dense mapping algorithm for large-scale dynamic urban environments. In contrast to other existing methods, we simultaneously reconstruct the static background, the moving objects, and the potentially moving but currently stationary objects separately, which is desirable for high-level mobile robotic tasks such as path planning in crowded environments. We use both instance-aware semantic segmentation and sparse scene flow to classify objects as either background, moving, or potentially moving, thereby ensuring that the system is able to model objects with the potential to transition from static to dynamic, such as parked cars. Given camera poses estimated from visual odometry, both the background and the (potentially) moving objects are reconstructed separately by fusing the depth maps computed from the stereo input. In addition to visual odometry, sparse scene flow is also used to estimate the 3D motions of the detected moving objects, in order to reconstruct them accurately. A map pruning technique is further developed to improve reconstruction accuracy and reduce memory consumption, leading to increased scalability. We evaluate our system thoroughly on the well-known KITTI dataset. Our system is capable of running on a PC at approximately 2.5Hz, with the primary bottleneck being the instance-aware semantic segmentation, which is a limitation we hope to address in future work. The source code is available from the project websiteaahttp: andreibarsan.github.io dynslam. We introduce a new approach to perform background subtraction in moving camera scenarios. Unlike previous treatments of the problem, we do not restrict the camera motion or the scene geometry. The proposed approach relies on Bayesian selection of the transformation that best describes the geometric relation between consecutive frames. Based on the selected transformation, we propagate a set of learned background and foreground appearance models using a single or a series of homography transforms. The propagated models are subjected to MAP-MRF optimization framework that combines motion, appearance, spatial, and temporal cues; the optimization process provides the final background foreground labels. Extensive experimental evaluation with challenging videos shows that the proposed method outperforms the baseline and state-of-the-art methods in most cases. We present an algorithm designed for navigating around a performance that was filmed as a "casual" multi-view video collection: real-world footage captured on hand held cameras by a few audience members. The objective is to easily navigate in 3D, generating a video-based rendering (VBR) of a performance filmed with widely separated cameras. Casually filmed events are especially challenging because they yield footage with complicated backgrounds and camera motion. Such challenging conditions preclude the use of most algorithms that depend on correlation-based stereo or 3D shape-from-silhouettes. Our algorithm builds on the concepts developed for the exploration of photo-collections of empty scenes. Interactive performer-specific view-interpolation is now possible through innovations in interactive rendering and offline-matting relating to i) modeling the foreground subject as video-sprites on billboards, ii) modeling the background geometry with adaptive view-dependent textures, and iii) view interpolation that follows a performer. The billboards are embedded in a simple but realistic reconstruction of the environment. The reconstructed environment provides very effective visual cues for spatial navigation as the user transitions between viewpoints. The prototype is tested on footage from several challenging events, and demonstrates the editorial utility of the whole system and the particular value of our new inter-billboard optimization. We present a novel algorithm for view synthesis that utilizes a soft 3D reconstruction to improve quality, continuity and robustness. Our main contribution is the formulation of a soft 3D representation that preserves depth uncertainty through each stage of 3D reconstruction and rendering. We show that this representation is beneficial throughout the view synthesis pipeline. During view synthesis, it provides a soft model of scene geometry that provides continuity across synthesized views and robustness to depth uncertainty. During 3D reconstruction, the same robust estimates of scene visibility can be applied iteratively to improve depth estimation around object edges. Our algorithm is based entirely on O(1) filters, making it conducive to acceleration and it works with structured or unstructured sets of input views. We compare with recent classical and learning-based algorithms on plenoptic lightfields, wide baseline captures, and lightfield videos produced from camera arrays.