This paper discusses models for dialogue state tracking using recurrent neural networks (RNN). We present experiments on the standard dialogue state tracking (DST) dataset, DSTC2. On the one hand, RNN models became the state of the art models in DST, on the other hand, most state-of-the-art models are only turn-based and require dataset-specific preprocessing (e.g. DSTC2-specific) in order to achieve such results. We implemented two architectures which can be used in incremental settings and require almost no preprocessing. We compare their performance to the benchmarks on DSTC2 and discuss their properties. With only trivial preprocessing, the performance of our models is close to the state-of- the-art results.
Our system is related to the RNN tracker of , which reported near state-of-the art results on the DSTC2 dataset and introduced the first incremental system which was able to update the dialogue state word-by-word with such accuracy. In contrast to work of , we use no abstraction of slot values. Instead, we add the additional features as described in . The first system which used a neural network for dialogue state tracking @cite_17 used a feed-forward network and more than 10 manually engineered features across different levels of abstraction of the user input, including the outputs of the spoken language understanding component (SLU). In our work, we focus on simplifying the architecture, hence we used only features which were explicitly given by the dialogue history word representation and the database.
@cite_17
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One of the core components of modern spoken dialogue systems is the belief tracker, which estimates the user's goal at every step of the dialogue. However, most current approaches have difficulty scaling to larger, more complex dialogue domains. This is due to their dependency on either: a) Spoken Language Understanding models that require large amounts of annotated training data; or b) hand-crafted lexicons for capturing some of the linguistic variation in users' language. We propose a novel Neural Belief Tracking (NBT) framework which overcomes these problems by building on recent advances in representation learning. NBT models reason over pre-trained word vectors, learning to compose them into distributed representations of user utterances and dialogue context. Our evaluation on two datasets shows that this approach surpasses past limitations, matching the performance of state-of-the-art models which rely on hand-crafted semantic lexicons and outperforming them when such lexicons are not provided. Spoken language understanding (SLU) is an essential component in conversational systems. Most SLU component treats each utterance independently, and then the following components aggregate the multi-turn information in the separate phases. In order to avoid error propagation and effectively utilize contexts, prior work leveraged history for contextual SLU. However, the previous model only paid attention to the content in history utterances without considering their temporal information and speaker roles. In the dialogues, the most recent utterances should be more important than the least recent ones. Furthermore, users usually pay attention to 1) self history for reasoning and 2) others' utterances for listening, the speaker of the utterances may provides informative cues to help understanding. Therefore, this paper proposes an attention-based network that additionally leverages temporal information and speaker role for better SLU, where the attention to contexts and speaker roles can be automatically learned in an end-to-end manner. The experiments on the benchmark Dialogue State Tracking Challenge 4 (DSTC4) dataset show that the time-aware dynamic role attention networks significantly improve the understanding performance. User simulation is essential for generating enough data to train a statistical spoken dialogue system. Previous models for user simulation suffer from several drawbacks, such as the inability to take dialogue history into account, the need of rigid structure to ensure coherent user behaviour, heavy dependence on a specific domain, the inability to output several user intentions during one dialogue turn, or the requirement of a summarized action space for tractability. This paper introduces a data-driven user simulator based on an encoder-decoder recurrent neural network. The model takes as input a sequence of dialogue contexts and outputs a sequence of dialogue acts corresponding to user intentions. The dialogue contexts include information about the machine acts and the status of the user goal. We show on the Dialogue State Tracking Challenge 2 (DSTC2) dataset that the sequence-to-sequence model outperforms an agenda-based simulator and an n-gram simulator, according to F-score. Furthermore, we show how this model can be used on the original action space and thereby models user behaviour with finer granularity. Recurrent Neural Network Language Models (RNN-LMs) have recently shown exceptional performance across a variety of applications. In this paper, we modify the architecture to perform Language Understanding, and advance the state-of-the-art for the widely used ATIS dataset. The core of our approach is to take words as input as in a standard RNN-LM, and then to predict slot labels rather than words on the output side. We present several variations that differ in the amount of word context that is used on the input side, and in the use of non-lexical features. Remarkably, our simplest model produces state-of-the-art results, and we advance state-of-the-art through the use of bagof-words, word embedding, named-entity, syntactic, and wordclass features. Analysis indicates that the superior performance is attributable to the task-specific word representations learned by the RNN. Dialogue state tracking (DST) is a key component of task-oriented dialogue systems. DST estimates the user's goal at each user turn given the interaction until then. State of the art approaches for state tracking rely on deep learning methods, and represent dialogue state as a distribution over all possible slot values for each slot present in the ontology. Such a representation is not scalable when the set of possible values are unbounded (e.g., date, time or location) or dynamic (e.g., movies or usernames). Furthermore, training of such models requires labeled data, where each user turn is annotated with the dialogue state, which makes building models for new domains challenging. In this paper, we present a scalable multi-domain deep learning based approach for DST. We introduce a novel framework for state tracking which is independent of the slot value set, and represent the dialogue state as a distribution over a set of values of interest (candidate set) derived from the dialogue history or knowledge. Restricting these candidate sets to be bounded in size addresses the problem of slot-scalability. Furthermore, by leveraging the slot-independent architecture and transfer learning, we show that our proposed approach facilitates quick adaptation to new domains. Task-oriented dialogue focuses on conversational agents that participate in user-initiated dialogues on domain-specific topics. In contrast to chatbots, which simply seek to sustain open-ended meaningful discourse, existing task-oriented agents usually explicitly model user intent and belief states. This paper examines bypassing such an explicit representation by depending on a latent neural embedding of state and learning selective attention to dialogue history together with copying to incorporate relevant prior context. We complement recent work by showing the effectiveness of simple sequence-to-sequence neural architectures with a copy mechanism. Our model outperforms more complex memory-augmented models by 7 in per-response generation and is on par with the current state-of-the-art on DSTC2. Natural language generation plays a critical role in spoken dialogue systems. We present a new approach to natural language generation for task-oriented dialogue using recurrent neural networks in an encoder-decoder framework. In contrast to previous work, our model uses both lexicalized and delexicalized components i.e. slot-value pairs for dialogue acts, with slots and corresponding values aligned together. This allows our model to learn from all available data including the slot-value pairing, rather than being restricted to delexicalized slots. We show that this helps our model generate more natural sentences with better grammar. We further improve our model's performance by transferring weights learnt from a pretrained sentence auto-encoder. Human evaluation of our best-performing model indicates that it generates sentences which users find more appealing. We introduce end-to-end neural network based models for simulating users of task-oriented dialogue systems. User simulation in dialogue systems is crucial from two different perspectives: (i) automatic evaluation of different dialogue models, and (ii) training task-oriented dialogue systems. We design a hierarchical sequence-to-sequence model that first encodes the initial user goal and system turns into fixed length representations using Recurrent Neural Networks (RNN). It then encodes the dialogue history using another RNN layer. At each turn, user responses are decoded from the hidden representations of the dialogue level RNN. This hierarchical user simulator (HUS) approach allows the model to capture undiscovered parts of the user goal without the need of an explicit dialogue state tracking. We further develop several variants by utilizing a latent variable model to inject random variations into user responses to promote diversity in simulated user responses and a novel goal regularization mechanism to penalize divergence of user responses from the initial user goal. We evaluate the proposed models on movie ticket booking domain by systematically interacting each user simulator with various dialogue system policies trained with different objectives and users. Spoken Language Understanding (SLU) has been traditionally formulated to extract meanings or concepts of user utterances in the context of human-machine dialogue. With the broadened coverage of spoken language processing, the tasks and methodologies of SLU have been changed accordingly. The back-end of spoken dialogue systems now consist of not only relational databases (RDB) but also general documents, incorporating information retrieval (IR) and question-answering (QA) techniques. This paradigm shift and the author's approaches are reviewed. SLU is also being designed to cover human-human dialogues and multi-party conversations. Major approaches to “understand” human-human speech communication and a new approach based on the lister's reactions are reviewed. As a whole, these trends are apparently not oriented for full understanding of spoken language, but for robust extraction of clue information. Abstract Dialogue act recognition is an important component of a large number of natural language processing pipelines. Many research works have been carried out in this area, but relatively few investigate deep neural networks and word embeddings. This is surprising, given that both of these techniques have proven exceptionally good in most other language-related domains. We propose in this work a new deep neural network that explores recurrent models to capture word sequences within sentences, and further study the impact of pretrained word embeddings. We validate this model on three languages: English, French and Czech. The performance of the proposed approach is consistent across these languages and it is comparable to the state-of-the-art results in English. More importantly, we confirm that deep neural networks indeed outperform a Maximum Entropy classifier, which was expected. However, and this is more surprising, we also found that standard word2vec embeddings do not seem to bring valuable information for this task and the proposed model, whatever the size of the training corpus is. We thus further analyse the resulting embeddings and conclude that a possible explanation may be related to the mismatch between the type of lexical-semantic information captured by the word2vec embeddings, and the kind of relations between words that is the most useful for the dialogue act recognition task. Recently, resources and tasks were proposed to go beyond state tracking in dialogue systems. An example is the frame tracking task, which requires recording multiple frames, one for each user goal set during the dialogue. This allows a user, for instance, to compare items corresponding to different goals. This paper proposes a model which takes as input the list of frames created so far during the dialogue, the current user utterance as well as the dialogue acts, slot types, and slot values associated with this utterance. The model then outputs the frame being referenced by each triple of dialogue act, slot type, and slot value. We show that on the recently published Frames dataset, this model significantly outperforms a previously proposed rule-based baseline. In addition, we propose an extensive analysis of the frame tracking task by dividing it into sub-tasks and assessing their difficulty with respect to our model. This paper presents a probabilistic method to simulate task-oriented human-computer dialogues at the intention level, that may be used to improve or to evaluate the performance of spoken dialogue systems. Our method uses a network of hidden Markov models (HMMs) to predict system and user intentions, where a "language model" predicts sequences of goals and the component HMMs predict sequences of intentions. We compare standard HMMs, input HMMs and input-output HMMs in an effort to better predict sequences of intentions. In addition, we propose a dialogue similarity measure to evaluate the realism of the simulated dialogues. We performed experiments using the DARPA communicator corpora and report results with three different metrics: dialogue length, dialogue similarity and precision-recall Portability of a spoken dialogue system (SDS) to a new domain or a new language is a hot topic as it may imply gains in time and cost for building new SDSs. In particular in this paper we investigate several fast and efficient approaches for language portability of the spoken language understanding (SLU) module of a dialogue system. We show that the use of statistical machine translation (SMT) can reduce the time and the cost of porting a system from a source to a target language. For conceptual decoding, a state-of-the-art module based on conditional random fields (CRF) is used and a new approach based on phrase-based statistical machine translation (PB-SMT) is also evaluated. The experimental results show the efficiency of the proposed methods for a fast and low cost SLU language portability. In addition, we propose two methods to increase SLU robustness to translation errors. Overall, it is shown that the combination of all these approaches can further reduce the concept error rate. While most of the experiments in this paper deal with portability from French to Italian (given the availability of the Media French corpus and its subset manually translated into Italian), a validation of our methodology is eventually proposed in Arabic. Abstract This paper describes PEGASUS, a spoken dialogue interface for on-line air travel planning that we have recently developed. PEGASUS leverages off our spoken language technology development in the ATIS domain, and enables users to book flights using the American Airlines EAASY SABRE system. The input query is transformed by the speech understanding system to a frame representation that captures its meaning. The tasks of the System Manager include transforming the semantic representation into an EAASY SABRE command, transmitting it to the application backend, formatting and interpreting the resulting information, and managing the dialogue. Preliminary evaluation results suggest that users can learn to make productive use of PEGASUS for travel planning, although much work remains to be done. Dialogue Act recognition associate dialogue acts (i.e., semantic labels) to utterances in a conversation. The problem of associating semantic labels to utterances can be treated as a sequence labeling problem. In this work, we build a hierarchical recurrent neural network using bidirectional LSTM as a base unit and the conditional random field (CRF) as the top layer to classify each utterance into its corresponding dialogue act. The hierarchical network learns representations at multiple levels, i.e., word level, utterance level, and conversation level. The conversation level representations are input to the CRF layer, which takes into account not only all previous utterances but also their dialogue acts, thus modeling the dependency among both, labels and utterances, an important consideration of natural dialogue. We validate our approach on two different benchmark data sets, Switchboard and Meeting Recorder Dialogue Act, and show performance improvement over the state-of-the-art methods by @math and @math absolute points, respectively. It is worth noting that the inter-annotator agreement on Switchboard data set is @math , and our method is able to achieve the accuracy of about @math despite being trained on the noisy data. We model coherent conversation continuation via RNN-based dialogue models equipped with a dynamic attention mechanism. Our attention-RNN language model dynamically increases the scope of attention on the history as the conversation continues, as opposed to standard attention (or alignment) models with a fixed input scope in a sequence-to-sequence model. This allows each generated word to be associated with the most relevant words in its corresponding conversation history. We evaluate the model on two popular dialogue datasets, the open-domain MovieTriples dataset and the closed-domain Ubuntu Troubleshoot dataset, and achieve significant improvements over the state-of-the-art and baselines on several metrics, including complementary diversity-based metrics, human evaluation, and qualitative visualizations. We also show that a vanilla RNN with dynamic attention outperforms more complex memory models (e.g., LSTM and GRU) by allowing for flexible, long-distance memory. We promote further coherence via topic modeling-based reranking. Neural task-oriented dialogue systems often struggle to smoothly interface with a knowledge base. In this work, we seek to address this problem by proposing a new neural dialogue agent that is able to effectively sustain grounded, multi-domain discourse through a novel key-value retrieval mechanism. The model is end-to-end differentiable and does not need to explicitly model dialogue state or belief trackers. We also release a new dataset of 3,031 dialogues that are grounded through underlying knowledge bases and span three distinct tasks in the in-car personal assistant space: calendar scheduling, weather information retrieval, and point-of-interest navigation. Our architecture is simultaneously trained on data from all domains and significantly outperforms a competitive rule-based system and other existing neural dialogue architectures on the provided domains according to both automatic and human evaluation metrics. For the task of recognizing dialogue acts, we are applying the Transformation-Based Learning (TBL) machine learning algorithm. To circumvent a sparse data problem, we extract values of well-motivated features of utterances, such as speaker direction, punctuation marks, and a new feature, called dialogue act cues, which we find to be more effective than cue phrases and word n-grams in practice. We present strategies for constructing a set of dialogue act cues automatically by minimizing the entropy of the distribution of dialogue acts in a training corpus, filtering out irrelevant dialogue act cues, and clustering semantically-related words. In addition, to address limitations of TBL, we introduce a Monte Carlo strategy for training efficiently and a committee method for computing confidence measures. These ideas are combined in our working implementation, which labels held-out data as accurately as any other reported system for the dialogue act tagging task. Deep reinforcement learning dialogue systems are attractive because they can jointly learn their feature representations and policies without manual feature engineering. But its application is challenging due to slow learning. We propose a two-stage method for accelerating the induction of single or multi-domain dialogue policies. While the first stage reduces the amount of weight updates over time, the second stage uses very limited minibatches (of as much as two learning experiences) sampled from experience replay memories. The former frequently updates the weights of the neural nets at early stages of training, and decreases the amount of updates as training progresses by performing updates during exploration and by skipping updates during exploitation. The learning process is thus accelerated through less weight updates in both stages. An empirical evaluation in three domains (restaurants, hotels and tv guide) confirms that the proposed method trains policies 5 times faster than a baseline without the proposed method. Our findings are useful for training larger-scale neural-based spoken dialogue systems. In this paper, we propose to use deep policy networks which are trained with an advantage actor-critic method for statistically optimised dialogue systems. First, we show that, on summary state and action spaces, deep Reinforcement Learning (RL) outperforms Gaussian Processes methods. Summary state and action spaces lead to good performance but require pre-engineering effort, RL knowledge, and domain expertise. In order to remove the need to define such summary spaces, we show that deep RL can also be trained efficiently on the original state and action spaces. Dialogue systems based on partially observable Markov decision processes are known to require many dialogues to train, which makes them unappealing for practical deployment. We show that a deep RL method based on an actor-critic architecture can exploit a small amount of data very efficiently. Indeed, with only a few hundred dialogues collected with a handcrafted policy, the actor-critic deep learner is considerably bootstrapped from a combination of supervised and batch RL. In addition, convergence to an optimal policy is significantly sped up compared to other deep RL methods initialized on the data with batch RL. All experiments are performed on a restaurant domain derived from the Dialogue State Tracking Challenge 2 (DSTC2) dataset.