Manga (Japanese comics) are popular worldwide. However, current e-manga archives offer very limited search support, i.e., keyword-based search by title or author. To make the manga search experience more intuitive, efficient, and enjoyable, we propose a manga-specific image retrieval system. The proposed system consists of efficient margin labeling, edge orientation histogram feature description with screen tone removal, and approximate nearest-neighbor search using product quantization. For querying, the system provides a sketch-based interface. Based on the interface, two interactive reranking schemes are presented: relevance feedback and query retouch. For evaluation, we built a novel dataset of manga images, Manga109, which consists of 109 comic books of 21,142 pages drawn by professional manga artists. To the best of our knowledge, Manga109 is currently the biggest dataset of manga images available for research. Experimental results showed that the proposed framework is efficient and scalable (70 ms from 21,142 pages using a single computer with 204 MB RAM).
Note that deep-learning techniques are becoming quite popular in image recognition because of their superior performance. These technologies are being applied to the sketch processing. However, the effectiveness of such methods has not yet been discussed sufficiently. For example, Yu and colleagues @cite_56 reported that traditional methods such as FV are still competitive for a sketch recognition task, and therefore such deep learning-based features are beyond the scope of this paper.
@cite_56
1503798456
We propose a novel Directional Element Histogram of Oriented Gradient (DE-HOG) feature to human free-hand sketch recognition task that achieves superior performance to traditional HOG feature, originally designed for photographic objects. As a result of modeling the unique characteristics of free-hand sketch, i.e. consisting only a set of strokes omitting visual information such as color and brightness, being highly iconic and abstract. Specifically, we encode sketching strokes as a form of regularized directional vectors from the skeleton of a sketch, whilst still leveraging the HOG feature to meet the local deformation-invariant demands. Such a representation combines the best of two features by encoding necessary and discriminative stroke-level information, but can still robustly deal with various levels of sketching variations. Extensive experiments conducted on two large benchmark sketch recognition datasets demonstrate the performance of our proposed method. We propose a deep learning approach to free-hand sketch recognition that achieves state-of-the-art performance, significantly surpassing that of humans. Our superior performance is a result of modelling and exploiting the unique characteristics of free-hand sketches, i.e., consisting of an ordered set of strokes but lacking visual cues such as colour and texture, being highly iconic and abstract, and exhibiting extremely large appearance variations due to different levels of abstraction and deformation. Specifically, our deep neural network, termed Sketch-a-Net has the following novel components: (i) we propose a network architecture designed for sketch rather than natural photo statistics. (ii) Two novel data augmentation strategies are developed which exploit the unique sketch-domain properties to modify and synthesise sketch training data at multiple abstraction levels. Based on this idea we are able to both significantly increase the volume and diversity of sketches for training, and address the challenge of varying levels of sketching detail commonplace in free-hand sketches. (iii) We explore different network ensemble fusion strategies, including a re-purposed joint Bayesian scheme, to further improve recognition performance. We show that state-of-the-art deep networks specifically engineered for photos of natural objects fail to perform well on sketch recognition, regardless whether they are trained using photos or sketches. Furthermore, through visualising the learned filters, we offer useful insights in to where the superior performance of our network comes from. The paper presents a deep Convolutional Neural Network (CNN) framework for free-hand sketch recognition. One of the main challenges in free-hand sketch recognition is to increase the recognition accuracy on sketches drawn by different people. To overcome this problem, we use deep Convolutional Neural Networks (CNNs) that have dominated top results in the field of image recognition. And we use the contours of natural images for training, because sketches drawn by different people may be very different and databases of the sketch images for training are very limited. We propose a CNN training on contours that performs well on sketch recognition over different databases of the sketch images. And we make some adjustments to the contours for training and reach higher recognition accuracy. Experimental results show the effectiveness of the proposed approach. Freehand sketching is an inherently sequential process. Yet, most approaches for hand-drawn sketch recognition either ignore this sequential aspect or exploit it in an ad-hoc manner. In our work, we propose a recurrent neural network architecture for sketch object recognition which exploits the long-term sequential and structural regularities in stroke data in a scalable manner. Specifically, we introduce a Gated Recurrent Unit based framework which leverages deep sketch features and weighted per-timestep loss to achieve state-of-the-art results on a large database of freehand object sketches across a large number of object categories. The inherently online nature of our framework is especially suited for on-the-fly recognition of objects as they are being drawn. Thus, our framework can enable interesting applications such as camera-equipped robots playing the popular party game Pictionary with human players and generating sparsified yet recognizable sketches of objects. Deep convolutional neural networks (CNNs) have proven highly effective for visual recognition, where learning a universal representation from activations of convolutional layer plays a fundamental problem. In this paper, we present Fisher Vector encoding with Variational Auto-Encoder (FV-VAE), a novel deep architecture that quantizes the local activations of convolutional layer in a deep generative model, by training them in an end-to-end manner. To incorporate FV encoding strategy into deep generative models, we introduce Variational Auto-Encoder model, which steers a variational inference and learning in a neural network which can be straightforwardly optimized using standard stochastic gradient method. Different from the FV characterized by conventional generative models (e.g., Gaussian Mixture Model) which parsimoniously fit a discrete mixture model to data distribution, the proposed FV-VAE is more flexible to represent the natural property of data for better generalization. Extensive experiments are conducted on three public datasets, i.e., UCF101, ActivityNet, and CUB-200-2011 in the context of video action recognition and fine-grained image classification, respectively. Superior results are reported when compared to state-of-the-art representations. Most remarkably, our proposed FV-VAE achieves to-date the best published accuracy of 94.2 on UCF101. Humans have used sketching to depict our visual world since prehistoric times. Even today, sketching is possibly the only rendering technique readily available to all humans. This paper is the first large scale exploration of human sketches. We analyze the distribution of non-expert sketches of everyday objects such as 'teapot' or 'car'. We ask humans to sketch objects of a given category and gather 20,000 unique sketches evenly distributed over 250 object categories. With this dataset we perform a perceptual study and find that humans can correctly identify the object category of a sketch 73 of the time. We compare human performance against computational recognition methods. We develop a bag-of-features sketch representation and use multi-class support vector machines, trained on our sketch dataset, to classify sketches. The resulting recognition method is able to identify unknown sketches with 56 accuracy (chance is 0.4 ). Based on the computational model, we demonstrate an interactive sketch recognition system. We release the complete crowd-sourced dataset of sketches to the community. With rapid developments in the design of deep architecture models and learning algorithms, methods referred to as deep learning have come to be widely used in a variety of research areas such as pattern recognition, classification, and signal processing. Deep learning methods are being applied in various recognition tasks such as image, speech, and music recognition. Convolutional Neural Networks (CNNs) especially show remarkable recognition performance for computer vision tasks. In addition, Recurrent Neural Networks (RNNs) show considerable success in many sequential data processing tasks. In this study, we investigate the result of the Speech Emotion Recognition (SER) algorithm based on CNNs and RNNs trained using an emotional speech database. The main goal of our work is to propose a SER method based on concatenated CNNs and RNNs without using any traditional hand-crafted features. By applying the proposed methods to an emotional speech database, the classification result was verified to have better accuracy than that achieved using conventional classification methods. Human's sketch understanding is important. It has many applications in human computer interaction, multimedia, and computer vision. Recognizing human sketches is also challenging. Previous methods focus on single-object sketch recognition. Understanding human's scene sketch that involves multiple objects and their complex interactions has not been explored. In this paper, we tackle this new problem. We create the first scene sketch dataset "Scene250" and propose a deep learning method to understand human scene sketches. We propose "Scene-Net", a new deep convolutional neural network (CNN) structure, based on which we build a novel scene sketch recognition system. Our system has been tested on the collected scene sketch dataset and compared with other state-of-the-art CNNs and sketch recognition approaches. Our experimental results demonstrate that our method achieves the state of art. We propose a multi-scale multi-channel deep neural network framework that, for the first time, yields sketch recognition performance surpassing that of humans. Our superior performance is a result of explicitly embedding the unique characteristics of sketches in our model: (i) a network architecture designed for sketch rather than natural photo statistics, (ii) a multi-channel generalisation that encodes sequential ordering in the sketching process, and (iii) a multi-scale network ensemble with joint Bayesian fusion that accounts for the different levels of abstraction exhibited in free-hand sketches. We show that state-of-the-art deep networks specifically engineered for photos of natural objects fail to perform well on sketch recognition, regardless whether they are trained using photo or sketch. Our network on the other hand not only delivers the best performance on the largest human sketch dataset to date, but also is small in size making efficient training possible using just CPUs. In this paper, we apply a convolutional neural network (CNN) to the tasks of detecting and recognizing food images. Because of the wide diversity of types of food, image recognition of food items is generally very difficult. However, deep learning has been shown recently to be a very powerful image recognition technique, and CNN is a state-of-the-art approach to deep learning. We applied CNN to the tasks of food detection and recognition through parameter optimization. We constructed a dataset of the most frequent food items in a publicly available food-logging system, and used it to evaluate recognition performance. CNN showed significantly higher accuracy than did traditional support-vector-machine-based methods with handcrafted features. In addition, we found that the convolution kernels show that color dominates the feature extraction process. For food image detection, CNN also showed significantly higher accuracy than a conventional method did. Free-hand sketch-based image retrieval (SBIR) is a specific cross-view retrieval task, in which queries are abstract and ambiguous sketches while the retrieval database is formed with natural images. Work in this area mainly focuses on extracting representative and shared features for sketches and natural images. However, these can neither cope well with the geometric distortion between sketches and images nor be feasible for large-scale SBIR due to the heavy continuous-valued distance computation. In this paper, we speed up SBIR by introducing a novel binary coding method, named Deep Sketch Hashing (DSH), where a semi-heterogeneous deep architecture is proposed and incorporated into an end-to-end binary coding framework. Specifically, three convolutional neural networks are utilized to encode free-hand sketches, natural images and, especially, the auxiliary sketch-tokens which are adopted as bridges to mitigate the sketch-image geometric distortion. The learned DSH codes can effectively capture the cross-view similarities as well as the intrinsic semantic correlations between different categories. To the best of our knowledge, DSH is the first hashing work specifically designed for category-level SBIR with an end-to-end deep architecture. The proposed DSH is comprehensively evaluated on two large-scale datasets of TU-Berlin Extension and Sketchy, and the experiments consistently show DSHs superior SBIR accuracies over several state-of-the-art methods, while achieving significantly reduced retrieval time and memory footprint. Free-hand sketch recognition has become increasingly popular due to the recent expansion of portable touchscreen devices. However, the problem is non-trivial due to the complexity of internal structures that leads to intra-class variations, coupled with the sparsity in visual cues that results in inter-class ambiguities. In order to address the structural complexity, a novel structured representation for sketches is proposed to capture the holistic structure of a sketch. Moreover, to overcome the visual cue sparsity problem and therefore achieve state-of-the-art recognition performance, we propose a Multiple Kernel Learning (MKL) framework for sketch recognition, fusing several features common to sketches. We evaluate the performance of all the proposed techniques on the most diverse sketch dataset to date (, 2012), and offer detailed and systematic analyses of the performance of different features and representations, including a breakdown by sketch-super-category. Finally, we investigate the use of attributes as a high-level feature for sketches and show how this complements low-level features for improving recognition performance under the MKL framework, and consequently explore novel applications such as attribute-based retrieval. We start by asking an interesting yet challenging question, "If an eyewitness can only recall the eye features of the suspect, such that the forensic artist can only produce a sketch of the eyes (e.g., the top-left sketch shown in Fig. 1), can advanced computer vision techniques help generate the whole face image?" A more generalized question is that if a large proportion (e.g., more than 50 ) of the face sketch is missing, can a realistic whole face sketch image still be estimated. Existing face completion and generation methods either do not conduct domain transfer learning or can not handle large missing area. For example, the inpainting approach tends to blur the generated region when the missing area is large (i.e., more than 50 ). In this paper, we exploit the potential of deep learning networks in filling large missing region (e.g., as high as 95 missing) and generating realistic faces with high-fidelity in cross domains. We propose the recursive generation by bidirectional transformation networks (r-BTN) that recursively generates a whole face sketch from a small sketch face patch. The large missing area and the cross domain challenge make it difficult to generate satisfactory results using a unidirectional cross-domain learning structure. On the other hand, a forward and backward bidirectional learning between the face and sketch domains would enable recursive estimation of the missing region in an incremental manner (Fig. 1) and yield appealing results. r-BTN also adopts an adversarial constraint to encourage the generation of realistic faces sketches. Extensive experiments have been conducted to demonstrate the superior performance from r-BTN as compared to existing potential solutions. In this study, we present a weakly supervised approach that discovers the discriminative structures of sketch images, given pairs of sketch images and web images. In contrast to traditional approaches that use global appearance features or relay on keypoint features, our aim is to automatically learn the shared latent structures that exist between sketch images and real images, even when there are significant appearance differences across its relevant real images. To accomplish this, we propose a deep convolutional neural network, named SketchNet. We firstly develop a triplet composed of sketch, positive and negative real image as the input of our neural network. To discover the coherent visual structures between the sketch and its positive pairs, we introduce the softmax as the loss function. Then a ranking mechanism is introduced to make the positive pairs obtain a higher score comparing over negative ones to achieve robust representation. Finally, we formalize above-mentioned constrains into the unified objective function, and create an ensemble feature representation to describe the sketch images. Experiments on the TUBerlin sketch benchmark demonstrate the effectiveness of our model and show that deep feature representation brings substantial improvements over other state-of-the-art methods on sketch classification. Recognizing freehand sketches with high arbitrariness is greatly challenging. Most existing methods either ignore the geometric characteristics or treat sketches as handwritten characters with fixed structural ordering. Consequently, they can hardly yield high recognition performance even though sophisticated learning techniques are employed. In this paper, we propose a sequential deep learning strategy that combines both shape and texture features. A coded shape descriptor is exploited to characterize the geometry of sketch strokes with high flexibility, while the outputs of constitutional neural networks (CNN) are taken as the abstract texture feature. We develop dual deep networks with memorable gated recurrent units (GRUs), and sequentially feed these two types of features into the dual networks, respectively. These dual networks enable the feature fusion by another gated recurrent unit (GRU), and thus accurately recognize sketches invariant to stroke ordering. The experiments on the TU-Berlin data set show that our method outperforms the average of human and state-of-the-art algorithms even when significant shape and appearance variations occur. Since 2005, human and computer performance has been systematically compared as part of face recognition competitions, with results being reported for both still and video imagery. The key results from these competitions are reviewed. To analyze performance across studies, the cross-modal performance analysis (CMPA) framework is introduced. The CMPA framework is applied to experiments that were part of face a recognition competition. The analysis shows that for matching frontal faces in still images, algorithms are consistently superior to humans. For video and difficult still face pairs, humans are superior. Finally, based on the CMPA framework and a face performance index, we outline a challenge problem for developing algorithms that are superior to humans for the general face recognition problem. After intensive research, heterogenous face recognition is still a challenging problem. The main difficulties are owing to the complex relationship between heterogenous face image spaces. The heterogeneity is always tightly coupled with other variations, which makes the relationship of heterogenous face images highly nonlinear. Many excellent methods have been proposed to model the nonlinear relationship, but they apt to overfit to the training set, due to limited samples. Inspired by the unsupervised algorithms in deep learning, this paper proposes an novel framework for heterogeneous face recognition. We first extract Gabor features at some localized facial points, and then use Restricted Boltzmann Machines (RBMs) to learn a shared representation locally to remove the heterogeneity around each facial point. Finally, the shared representations of local RBMs are connected together and processed by PCA. Two problems (Sketch-Photo and NIR-VIS) and three databases are selected to evaluate the proposed method. For Sketch-Photo problem, we obtain perfect results on the CUFS database. For NIR-VIS problem, we produce new state-of-the-art performance on the CASIA HFB and NIR-VIS 2.0 databases. In computer vision, an entity such as an image or video is often represented as a set of instance vectors, which can be SIFT, motion, or deep learning feature vectors extracted from different parts of that entity. Thus, it is essential to design efficient and effective methods to compare two sets of instance vectors. Existing methods such as FV, VLAD or Super Vectors have achieved excellent results. However, this paper shows that these methods are designed based on a generative perspective, and a discriminative method can be more effective in categorizing images or videos. The proposed D3 (discriminative distribution distance) method effectively compares two sets as two distributions, and proposes a directional total variation distance (DTVD) to measure how separated are they. Furthermore, a robust classifier-based method is proposed to estimate DTVD robustly. The D3 method is evaluated in action and image recognition tasks and has achieved excellent accuracy and speed. D3 also has a synergy with FV. The combination of D3 and FV has advantages over D3, FV, and VLAD. Because of the popularity of touch-screen devices, it has become a highly desirable feature to retrieve images from a huge repository by matching with a hand-drawn sketch. Although searching images via keywords or an example image has been successfully launched in some commercial search engines of billions of images, it is still very challenging for both academia and industry to develop a sketch-based image retrieval system on a billion-level database. In this work, we systematically study this problem and try to build a system to support query-by-sketch for two billion images. The raw edge pixel and Chamfer matching are selected as the basic representation and matching in this system, owning to the superior performance compared with other methods in extensive experiments. To get a more compact feature and a faster matching, a vector-like Chamfer feature pair is introduced, based on which the complex matching is reformulated as the crossover dot-product of feature pairs. Based on this new formulation, a compact shape code is developed to represent each image sketch by projecting the Chamfer features to a linear subspace followed by a non-linear source coding. Finally, the multi-probe Kmedoids-LSH is leveraged to index database images, and the compact shape codes are further used for fast reranking. Extensive experiments show the effectiveness of the proposed features and algorithms in building such a sketch-based image search system. Cross-domain image synthesis and recognition are typically considered as two distinct tasks in the areas of computer vision and pattern recognition. Therefore, it is not clear whether approaches addressing one task can be easily generalized or extended for solving the other. In this paper, we propose a unified model for coupled dictionary and feature space learning. The proposed learning model not only observes a common feature space for associating cross-domain image data for recognition purposes, the derived feature space is able to jointly update the dictionaries in each image domain for improved representation. This is why our method can be applied to both cross-domain image synthesis and recognition problems. Experiments on a variety of synthesis and recognition tasks such as single image super-resolution, cross-view action recognition, and sketch-to-photo face recognition would verify the effectiveness of our proposed learning model.