Radio networks are a long-studied model for distributed system of devices which communicate wirelessly. When these devices are mobile or have limited capabilities, the system is often best modeled by the ad-hoc variant, in which the devices do not know the structure of the network. A large body of work has been devoted to designing algorithms for the ad-hoc model, particularly for fundamental communications tasks such as broadcasting. Most of these algorithms, however, assume that devices have some network knowledge (usually bounds on the number of nodes in the network @math , and the diameter @math ), which may not always be realistic in systems with weak devices or gradual deployment. Very little is known about what can be done when this information is not available. This is the issue we address in this work, by presenting the first broadcasting algorithms for networks in which nodes have no prior knowledge whatsoever. We demonstrate that lack of parameter knowledge can be overcome at only a small increase in running time. Specifically, we show that in networks without collision detection, broadcast can be achieved in @math time, almost reaching the @math lower bound. We also give an algorithm for directed networks with collision detection, which requires only @math time.
Deterministic algorithms for broadcasting have also been studied; for undirected networks the fastest known algorithm is the @math -time algorithm of @cite_7 , while for directed networks it is the @math -time algorithm of @cite_3 .
@cite_3 @cite_7
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In this paper we improve the deterministic complexity of two fundamental communication primitives in the classical model of ad hoc radio networks with unknown topology: broadcasting and wake-up. We consider an unknown radio network, in which all nodes have no prior knowledge about network topology, and know only the size of the network @math , the maximum in-degree of any node @math , and the eccentricity of the network @math . For such networks, we first give an algorithm for wake-up, based on the existence of small universal synchronizers. This algorithm runs in @math time, the fastest known in both directed and undirected networks, improving over the previous best @math -time result across all ranges of parameters, but particularly when maximum in-degree is small. Next, we introduce a new combinatorial framework of block synchronizers and prove the existence of such objects of low size. Using this framework, we design a new deterministic ... Let G=(V,E) be an unweighted undirected graph on n vertices. A simple argument shows that computing all distances in G with an additive one-sided error of at most 1 is as hard as Boolean matrix multiplication. Building on recent work of [SIAM J. Comput., 28 (1999), pp. 1167--1181], we describe an @math -time algorithm APASP2 for computing all distances in G with an additive one-sided error of at most 2. Algorithm APASP2 is simple, easy to implement, and faster than the fastest known matrix-multiplication algorithm. Furthermore, for every even k>2, we describe an @math -time algorithm APASPk for computing all distances in G with an additive one-sided error of at most k. We also give an @math -time algorithm @math for producing stretch 3 estimated distances in an unweighted and undirected graph on n vertices. No constant stretch factor was previously achieved in @math time. We say that a weighted graph F=(V,E') k-emulates an unweighted graph G=(V,E) if for every @math we have @math . We show that every unweighted graph on n vertices has a 2-emulator with @math edges and a 4-emulator with @math edges. These results are asymptotically tight. Finally, we show that any weighted undirected graph on n vertices has a 3-spanner with @math edges and that such a 3-spanner can be built in @math time. We also describe an @math -time algorithm for estimating all distances in a weighted undirected graph on n vertices with a stretch factor of at most 3. We present a method for solving the shortest transshipmen problem - also known as uncapacitated minimum cost flow - up to a multiplicative error of @math in undirected graphs with polynomially bounded integer edge weights using a tailored gradient descent algorithm. An important special case of the transshipment problem is the single-source shortest paths (SSSP) problem. Our gradient descent algorithm takes @math iterations, and in each iteration it needs to solve the transshipment problem up to a multiplicative error of @math , where @math is the number of nodes. In particular, this allows us to perform a single iteration by computing a solution on a sparse spanner of logarithmic stretch. As a consequence, we improve prior work by obtaining the following results: (1) Broadcast congest model: @math -approximate SSSP using @math rounds, where @math is the (hop) diameter of the network. (2) Broadcast congested clique model: @math -approximate transshipment and SSSP using @math rounds. (3) Multipass streaming model: @math -approximate transshipment and SSSP using @math space and @math passes. The previously fastest algorithms for these models leverage sparse hop sets. We bypass the hop set construction; computing a spanner is sufficient with our method. The above bounds assume non-negative integer edge weights that are polynomially bounded in @math ; for general non-negative weights, running times scale with the logarithm of the maximum ratio between non-zero weights. In case of asymmetric costs, running times scale with the maximum ratio between the costs of both directions over all edges. We consider distributed broadcasting in radio networks, modeled as undirected graphs, whose nodes have no information on the topology of the network, nor even on their immediate neighborhood. For randomized broadcasting, we give an algorithm working in expected time O(D log(n D) + log2 n) in n-node radio networks of diameter D, which is optimal, as it matches the lower bounds of [1] and Kushilevitz and Mansour [14]. Our algorithm improves the best previously known randomized broadcasting algorithm of Bar-Yehuda, Goldreich and Itai [3], running in expected time O(D log n + log2 n). For deterministic broadcasting, we show the lower bound Ω(n(log n) (log (n D)))) on broadcasting time in n-node radio networks of diameter D. This implies previously known lower bounds of Bar-Yehuda, Goldreich and Itai [3] and Bruschi and Del Pinto [5], and is sharper than any of them in many cases. We also give an algorithm working in time O(n log n), thus shrinking -- for the first time -- the gap between the upper and the lower bound on deterministic broadcasting time to a logarithmic factor. We study the broadcast version of the CONGEST CLIQUE model of distributed computing. In this model, in each round, any node in a network of size @math can send the same message (i.e. broadcast a message) of limited size to every other node in the network. Nanongkai presented in [STOC'14] a randomized @math -approximation algorithm to compute all pairs shortest paths (APSP) in time @math on weighted graphs, where we use the convention that @math is essentially @math polylog @math and @math is essentially @math polylog @math . We complement this result by proving that any randomized @math -approximation of APSP and @math -approximation of the diameter of a graph takes @math time in the worst case. This demonstrates that getting a negligible improvement in the approximation factor requires significantly more time. Furthermore this bound implies that already computing a @math -approximation of all pairs shortest paths is among the hardest graph-problems in the broadcast-version of the CONGEST CLIQUE model and contrasts a recent @math -approximation for APSP that runs in time @math in the unicast version of the CONGEST CLIQUE model. On the positive side we provide a deterministic version of Nanongkai's @math -approximation algorithm for APSP. To do so we present a fast deterministic construction of small hitting sets. We also show how to replace another randomized part within Nanongkai's algorithm with a deterministic source-detection algorithm designed for the CONGEST model presented by Lenzen and Peleg at PODC'13. We consider broadcasting in radio networks, modeled as undirected graphs, whose nodes know only their own label and labels of their neighbors. In every step every node acts either as a transmitter or as a receiver. A node acting as a transmitter sends a message which can potentially reach all of its neighbors. A node acting as a receiver in a given step gets a message if and only if exactly one of its neighbors transmits in this step. Bar-Yehuda, Goldreich, and Itai [J. Comput. System Sci., 45 (1992), pp. 104--126] considered broadcasting in this model. They claimed a linear lower bound on the time of deterministic broadcasting in such radio networks of diameter 3. This claim turns out to be incorrect in this model (although it is valid in a more pessimistic model [R. Bar-Yehuda, O. Goldreich, and A. Itai, Errata Regarding "On the time complexity of broadcast in radio networks: An exponential gap between determinism and randomization," http: www.wisdom.weizmann.ac.il mathusers oded p .html, 2002]). We construct an algorithm that broadcasts in logarithmic time on all graphs from the Bar-Yehuda, Goldreich, and Itai paper (BGI). Moreover, we show how to broadcast in sublinear time on all n-node graphs of diameter @math . On the other hand, we construct a class of graphs of diameter 4, such that every broadcasting algorithm requires time @math on these graphs. In view of the randomized algorithm from BGI, running in expected time @math on all @math -node graphs of diameter D (cf. also a recent @math -time algorithm from [D. Kowalski and A. Pelc, Proceedings of the 22nd Annual ACM Symposium on Principles of Distributed Computing, Boston, 2003, pp. 73--82; A. Czumaj and W. Rytter, Proceedings of the 44th Annual IEEE Symposium on Foundations of Computer Science, Cambridge, MA, 2003, pp. 492--501]), our lower bound gives the first correct proof of an exponential gap between determinism and randomization in the time of radio broadcasting, under the considered model of radio communication. We establish an O(nlog2n) upper bound on the time for deterministic distributed broadcasting in multi-hop radio networks with unknown topology. This nearly matches the known lower bound of Ω(n log n). The fastest previously known algorithm for this problem works in time O(n3 2). Using our broadcasting algorithm, we develop an O(n3 2log2n) algorithm for gossiping in the same network model. We study deterministic gossiping in ad hoc radio networks with large node labels. The labels (identifiers) of the nodes come from a domain of size N which may be much larger than the size n of the network (the number of nodes). Most of the work on deterministic communication has been done for the model with small labels which assumes N = O(n). A notable exception is Peleg's paper, where the problem of deterministic communication in ad hoc radio networks with large labels is raised and a deterministic broadcasting algorithm is proposed, which runs in O(n2log n) time for N polynomially large in n. The O(nlog2n)-time deterministic broadcasting algorithm for networks with small labels given by implies deterministic O(n log N log n)-time broadcasting and O(n2log2N log n)-time gossiping in networks with large labels. We propose two new deterministic gossiping algorithms for ad hoc radio networks with large labels, which are the first such algorithms with subquadratic time for polynomially large N. More specifically, we propose: a deterministic O(n3 2log2N log n)-time gossiping algorithm for directed networks; and a deterministic O(n log2N log2n)-time gossiping algorithm for undirected networks. Index Coding has received considerable attention recently motivated in part by real-world applications and in part by its connection to Network Coding. The basic setting of Index Coding encodes the problem input as an undirected graph and the fundamental parameter is the broadcast rate @math , the average communication cost per bit for sufficiently long messages (i.e. the non-linear vector capacity). Recent nontrivial bounds on @math were derived from the study of other Index Coding capacities (e.g. the scalar capacity @math ) by Bar- (2006), Lubetzky and Stav (2007) and (2008). However, these indirect bounds shed little light on the behavior of @math : there was no known polynomial-time algorithm for approximating @math in a general network to within a nontrivial (i.e. @math ) factor, and the exact value of @math remained unknown for any graph where Index Coding is nontrivial. Our main contribution is a direct information-theoretic analysis of the broadcast rate @math using linear programs, in contrast to previous approaches that compared @math with graph-theoretic parameters. This allows us to resolve the aforementioned two open questions. We provide a polynomial-time algorithm with a nontrivial approximation ratio for computing @math in a general network along with a polynomial-time decision procedure for recognizing instances with @math . In addition, we pinpoint @math precisely for various classes of graphs (e.g. for various Cayley graphs of cyclic groups) thereby simultaneously improving the previously known upper and lower bounds for these graphs. Via this approach we construct graphs where the difference between @math and its trivial lower bound is linear in the number of vertices and ones where @math is uniformly bounded while its upper bound derived from the naive encoding scheme is polynomially worse. We consider the time of broadcasting in ad hoc radio networks modeled as undirected graphs. In such networks, every node knows only its own label and a linear bound on the number of nodes but is unaware of the topology of the network, or even of its own neighborhood. Our aim is to study to what extent the availability of two important characteristics of a broadcasting algorithm influences optimal broadcasting time. These characteristics are adaptiveness and randomization. Our contribution is establishing upper and lower bounds on optimal broadcasting time for three classes of algorithms: adaptive deterministic, oblivious randomized and oblivious deterministic. In two cases we present tight bounds, and in one case a small gap remains. We show that for deterministic adaptive algorithms time Ω(n) is required even for n-node networks of constant diameter. This lower bound is strongest possible, since linear time algorithms are known, and hence establishes optimal time Θ(n) for this class. For oblivious randomized algorithms we show an upper bound O(n min D, log n ) and a lower bound Ω(n) on optimal expected broadcasting time in n-node networks of diameter D. Finally, for oblivious deterministic algorithms we show matching upper and lower bounds Θ(n min D, √n ) on optimal broadcasting time. Our results imply that enforcing obliviousness has at least as strong negative impact on broadcasting time as enforcing determinism, and that algorithms having both these features are strictly less efficient than those having only one of them. We consider broadcasting in radio networks: one node of the network knows a message that needs to be learned by all the remaining nodes. We seek distributed deterministic algorithms to perform this task. Radio networks are modeled as directed graphs. They are unknown, in the sense that nodes are not assumed to know their neighbors, nor the size of the network, they are aware only of their individual identifying numbers. If more than one message is delivered to a node in a step then the node cannot hear any of them. Nodes cannot distinguish between such collisions and the case when no messages have been delivered in a step. The fastest previously known deterministic algorithm for deterministic distributed broadcasting in unknown radio networks was presented in [6], it worked in time O(n11 6). We develop three new deterministic distributed algorithms. Algorithm A develops further the ideas of [6] and operates in time O(n1:77291) = O(n9 5), for general networks, and in time O(n1+a+H(a)+o(1)) for sparse networks with in-degrees O(na) fora < 1=2; here H is the entropy function. Algorithm B uses a new approach and works in time O(n3 2 log1 2 n) for general networks or O(n1+a+o(1)) for sparse networks. Algorithm C further improves the performance for general networks running in time O(n3 2). Thorup and Zwick showed that for any integer k≥ 1, it is possible to preprocess any positively weighted undirected graph G=(V,E), with |E|=m and |V|=n, in O(kmn @math ) expected time and construct a data structure (a (2k–1)-approximate distance oracle) of size O(kn @math ) capable of returning in O(k) time an approximation @math of the distance δ(u,v) from u to v in G that satisfies @math , for any two vertices u,v∈ V. They also presented a much slower O(kmn) time deterministic algorithm for constructing approximate distance oracle with the slightly larger size of O(kn @math log n). We present here a deterministic O(kmn @math ) time algorithm for constructing oracles of size O(kn @math ). Our deterministic algorithm is slower than the randomized one by only a logarithmic factor. Using our derandomization technique we also obtain the first deterministic linear time algorithm for constructing optimal spanners of weighted graphs. We do that by derandomizing the O(km) expected time algorithm of Baswana and Sen (ICALP’03) for constructing (2k–1)-spanners of size O(kn @math ) of weighted undirected graphs without incurring any asymptotic loss in the running time or in the size of the spanners produced. We present two new approximation algorithms for the problem of finding a k-node connected spanning subgraph (directed or undirected) of minimum cost. The best known approximation guarantees for this problem were @math for both directed and undirected graphs, and @math for undirected graphs with @math , where @math is the number of nodes in the input graph. Our first algorithm has approximation ratio @math , which is @math except for very large values of @math , namely, @math . This algorithm is based on a new result on @math -connected @math -critical graphs, which is of independent interest in the context of graph theory. Our second algorithm uses the primal-dual method and has approximation ratio @math for all values of @math . Combining these two gives an algorithm with approximation ratio @math , which asymptotically improves the best known approximation guarantee for directed graphs for all values of @math , and for undirected graphs for @math . Moreover, this is the first algorithm that has an approximation guarantee better than @math for all values of @math . Our approximation ratio also provides an upper bound on the integrality gap of the standard LP-relaxation. We consider the problem of broadcasting in an unknown radio network modeled as a directed graph @math , where @math . In unknown networks, every node knows only its own label, while it is unaware of any other parameter of the network, including its neighborhood and even any upper bound on the number of nodes. We show an @math upper bound on the time complexity of deterministic broadcasting. This is an improvement over the currently best upper bound @math for arbitrary networks, thus shrinking exponentially the existing gap between the lower bound @math and the upper bound from @math to @math . Energy is often the most constrained resource in networks of battery-powered devices, and as devices become smaller, they spend a larger fraction of their energy on communication (transceiver usage) not computation. As an imperfect proxy for true energy usage, we define energy complexity to be the number of time slots a device transmits listens; idle time and computation are free. In this paper we investigate the energy complexity of fundamental communication primitives such as broadcast in multi-hop radio networks. We consider models with collision detection (CD) and without (No-CD), as well as both randomized and deterministic algorithms. Some take-away messages from this work include: 1. The energy complexity of broadcast in a multi-hop network is intimately connected to the time complexity of leader election in a single-hop (clique) network. Many existing lower bounds on time complexity immediately transfer to energy complexity. For example, in the CD and No-CD models, we need @math and @math energy, respectively. 2. The energy lower bounds above can almost be achieved, given sufficient ( @math ) time. In the CD and No-CD models we can solve broadcast using @math energy and @math energy, respectively. 3. The complexity measures of Energy and Time are in conflict, and it is an open problem whether both can be minimized simultaneously. We give a tradeoff showing it is possible to be nearly optimal in both measures simultaneously. For any constant @math , broadcast can be solved in @math time with @math energy, where @math is the diameter of the network. We consider the problem of topology recognition in wireless (radio) networks modeled as undirected graphs. Topology recognition is a fundamental task in which every node of the network has to output a map of the underlying graph i.e., an isomorphic copy of it, and situate itself in this map. In wireless networks, nodes communicate in synchronous rounds. In each round a node can either transmit a message to all its neighbors, or stay silent and listen. At the receiving end, a node @math hears a message from a neighbor @math in a given round, if @math listens in this round, and if @math is its only neighbor that transmits in this round. Nodes have labels which are (not necessarily different) binary strings. The length of a labeling scheme is the largest length of a label. We concentrate on wireless networks modeled by trees, and we investigate two problems. What is the shortest labeling scheme that permits topology recognition in all wireless tree networks of diameter @math and maximum degree @math ? What is the fastest topology recognition algorithm working for all wireless tree networks of diameter @math and maximum degree @math , using such a short labeling scheme? We are interested in deterministic topology recognition algorithms. For the first problem, we show that the minimum length of a labeling scheme allowing topology recognition in all trees of maximum degree @math is @math . For such short schemes, used by an algorithm working for the class of trees of diameter @math and maximum degree @math , we show almost matching bounds on the time of topology recognition: an upper bound @math , and a lower bound @math , for any constant @math . The problem of constructing in parallel a maximal independent set of a given graph is considered. A new deterministic NC-algorithm implemented in the EREW PRAM model is presented. On graphs with n vertices and m edges, it uses @math processors and runs in @math time. This reduces by a factor of @math both the running time and the processor count of the previously fastest deterministic algorithm that solves the problem using a linear number of processors. Purpose – The purpose of this paper is to suggest an alternative to the widely used Times Cited criterion for analysing citation networks. The approach involves taking account of the natures of the papers that cite a given paper, so as to differentiate between papers that attract the same number of citations.Design methodology approach – ArticleRank is an algorithm that has been derived from Google's PageRank algorithm to measure the influence of journal articles. ArticleRank is applied to two datasets – a citation network based on an early paper on webometrics, and a self‐citation network based on the 19 most cited papers in the Journal of Documentation – using citation data taken from the Web of Knowledge database.Findings – ArticleRank values provide a different ranking of a set of papers from that provided by the corresponding Times Cited values, and overcomes the inability of the latter to differentiate between papers with the same numbers of citations. The difference in rankings between Times Cited ... We study two fundamental communication primitives: broadcasting and leader election in the classical model of multi-hop radio networks with unknown topology and without collision detection mechanisms. It has been known for almost 20 years that in undirected networks with n nodes and diameter D, randomized broadcasting requires Omega(D log n D + log^2 n) rounds in expectation, assuming that uninformed nodes are not allowed to communicate (until they are informed). Only very recently, Haeupler and Wajc (PODC'2016) showed that this bound can be slightly improved for the model with spontaneous transmissions, providing an O(D log n loglog n log D + log^O(1) n)-time broadcasting algorithm. In this paper, we give a new and faster algorithm that completes broadcasting in O(D log n log D + log^O(1) n) time, with high probability. This yields the first optimal O(D)-time broadcasting algorithm whenever D is polynomial in n. Furthermore, our approach can be applied to design a new leader election algorithm that matches the performance of our broadcasting algorithm. Previously, all fast randomized leader election algorithms have been using broadcasting as their subroutine and their complexity have been asymptotically strictly bigger than the complexity of broadcasting. In particular, the fastest previously known randomized leader election algorithm of Ghaffari and Haeupler (SODA'2013) requires O(D log n D min loglog n, log n D + log^O(1) n)-time with high probability. Our new algorithm requires O(D log n log D + log^O(1) n) time with high probability, and it achieves the optimal O(D) time whenever D is polynomial in n. We obtain the following results related to dynamic versions of the shortest-paths problem: Reductions that show that the incremental and decremental single-source shortest-paths problems, for weighted directed or undirected graphs, are, in a strong sense, at least as hard as the static all-pairs shortest-paths problem. We also obtain slightly weaker results for the corresponding unweighted problems. A randomized fully-dynamic algorithm for the all-pairs shortest-paths problem in directed unweighted graphs with an amortized update time of @math (we use @math to hide small poly-logarithmic factors) and a worst case query time is O(n3 4). A deterministic O(n2log n) time algorithm for constructing an O(log n)-spanner with O(n) edges for any weighted undirected graph on n vertices. The algorithm uses a simple algorithm for incrementally maintaining single-source shortest-paths tree up to a given distance.