Transforming a graphical user interface screenshot created by a designer into computer code is a typical task conducted by a developer in order to build customized software, websites, and mobile applications. In this paper, we show that deep learning methods can be leveraged to train a model end-to-end to automatically generate code from a single input image with over 77 of accuracy for three different platforms (i.e. iOS, Android and web-based technologies).
The automatic generation of programs using machine learning techniques is a relatively new field of research and program synthesis in a human-readable format have only been addressed very recently. A recent example is DeepCoder @cite_16 , a system able to generate computer programs by leveraging statistical predictions to augment traditional search techniques. In another work by @cite_0 , the generation of source code is enabled by learning the relationships between input-output examples via differentiable interpreters. Furthermore, @cite_11 recently demonstrated program synthesis from a mixed natural language and structured program specification as input. It is important to note that most of these methods rely on ; computer languages (e.g. markup languages, programming languages, modeling languages) that are designed for a specialized domain but are typically more restrictive than full-featured computer languages. Using DSLs thus limit the complexity of the programming language that needs to be modeled and reduce the size of the search space.
@cite_0 @cite_16 @cite_11
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We study machine learning formulations of inductive program synthesis; given input-output examples, we try to synthesize source code that maps inputs to corresponding outputs. Our aims are to develop new machine learning approaches based on neural networks and graphical models, and to understand the capabilities of machine learning techniques relative to traditional alternatives, such as those based on constraint solving from the programming languages community. Our key contribution is the proposal of TerpreT, a domain-specific language for expressing program synthesis problems. TerpreT is similar to a probabilistic programming language: a model is composed of a specification of a program representation (declarations of random variables) and an interpreter describing how programs map inputs to outputs (a model connecting unknowns to observations). The inference task is to observe a set of input-output examples and infer the underlying program. TerpreT has two main benefits. First, it enables rapid exploration of a range of domains, program representations, and interpreter models. Second, it separates the model specification from the inference algorithm, allowing like-to-like comparisons between different approaches to inference. From a single TerpreT specification we automatically perform inference using four different back-ends. These are based on gradient descent, linear program (LP) relaxations for graphical models, discrete satisfiability solving, and the Sketch program synthesis system. We illustrate the value of TerpreT by developing several interpreter models and performing an empirical comparison between alternative inference algorithms. Our key empirical finding is that constraint solvers dominate the gradient descent and LP-based formulations. We conclude with suggestions for the machine learning community to make progress on program synthesis. Millions of computer end users need to perform tasks over tabular spreadsheet data, yet lack the programming knowledge to do such tasks automatically. This paper describes the design and implementation of a robust natural language based interface to spreadsheet programming. Our methodology involves designing a typed domain-specific language (DSL) that supports an expressive algebra of map, filter, reduce, join, and formatting capabilities at a level of abstraction appropriate for non-expert users. The key algorithmic component of our methodology is a translation algorithm for converting a natural language specification in the context of a given spreadsheet to a ranked set of likely programs in the DSL. The translation algorithm leverages the spreadsheet spatial and temporal context to assign interpretations to specifications with implicit references, and is thus robust to a variety of ways in which end users can express the same task. The translation algorithm builds over ideas from keyword programming and semantic parsing to achieve both high precision and high recall. We implemented the system as an Excel add-in called NLyze that supports a rich user interaction model including annotating the user's natural language specification and explaining the synthesized DSL programs by paraphrasing them into structured English. We collected a total of 3570 English descriptions for 40 spreadsheet tasks and our system was able to generate the intended interpretation as the top candidate for 94 (97 for the top 3) of those instances. In this paper, we present the first-of-its-kind machine learning (ML) system, called AI Programmer, that can automatically generate full software programs requiring only minimal human guidance. At its core, AI Programmer uses genetic algorithms (GA) coupled with a tightly constrained programming language that minimizes the overhead of its ML search space. Part of AI Programmer's novelty stems from (i) its unique system design, including an embedded, hand-crafted interpreter for efficiency and security and (ii) its augmentation of GAs to include instruction-gene randomization bindings and programming language-specific genome construction and elimination techniques. We provide a detailed examination of AI Programmer's system design, several examples detailing how the system works, and experimental data demonstrating its software generation capabilities and performance using only mainstream CPUs. This paper describes a novel technique for the synthesis of imperative programs. Automated program synthesis has the potential to make programming and the design of systems easier by allowing programs to be specified at a higher-level than executable code. In our approach, which we call proof-theoretic synthesis, the user provides an input-output functional specification, a description of the atomic operations in the programming language, and a specification of the synthesized program's looping structure, allowed stack space, and bound on usage of certain operations. Our technique synthesizes a program, if there exists one, that meets the input-output specification and uses only the given resources. The insight behind our approach is to interpret program synthesis as generalized program verification, which allows us to bring verification tools and techniques to program synthesis. Our synthesis algorithm works by creating a program with unknown statements, guards, inductive invariants, and ranking functions. It then generates constraints that relate the unknowns and enforces three kinds of requirements: partial correctness, loop termination, and well-formedness conditions on program guards. We formalize the requirements that program verification tools must meet to solve these constraint and use tools from prior work as our synthesizers. We demonstrate the feasibility of the proposed approach by synthesizing programs in three different domains: arithmetic, sorting, and dynamic programming. Using verification tools that we previously built in the VS3 project we are able to synthesize programs for complicated arithmetic algorithms including Strassen's matrix multiplication and Bresenham's line drawing; several sorting algorithms; and several dynamic programming algorithms. For these programs, the median time for synthesis is 14 seconds, and the ratio of synthesis to verification time ranges between 1x to 92x (with an median of 7x), illustrating the potential of the approach. Interacting with computers is a ubiquitous activity for millions of people. Repetitive or specialized tasks often require creation of small, often one-off, programs. End-users struggle with learning and using the myriad of domain-specific languages (DSLs) to effectively accomplish these tasks. We present a general framework for constructing program synthesizers that take natural language (NL) inputs and produce expressions in a target DSL. The framework takes as input a DSL definition and training data consisting of NL DSL pairs. From these it constructs a synthesizer by learning optimal weights and classifiers (using NLP features) that rank the outputs of a keyword-programming based translation. We applied our framework to three domains: repetitive text editing, an intelligent tutoring system, and flight information queries. On 1200+ English descriptions, the respective synthesizers rank the desired program as the top-1 and top-3 for 80 and 90 descriptions respectively. Abstract We present version 4.0 of the symbolic manipulation system Form . The most important new features are manipulation of rational polynomials and the factorization of expressions. Many other new functions and commands are also added; some of them are very general, while others are designed for building specific high level packages, such as one for Grobner bases. New is also the checkpoint facility, that allows for periodic backups during long calculations. Finally, Form 4.0 has become available as open source under the GNU General Public License version 3. Program summary Program title: FORM. Catalogue identifier: AEOT_v1_0 Program summary URL: http: cpc.cs.qub.ac.uk summaries AEOT_v1_0.html Program obtainable from: CPC Program Library, Queen’s University, Belfast, N. Ireland Licensing provisions: GNU General Public License, version 3 No. of lines in distributed program, including test data, etc.: 151599 No. of bytes in distributed program, including test data, etc.: 1 078 748 Distribution format: tar.gz Programming language: The FORM language. FORM itself is programmed in a mixture of C and C++. Computer: All. Operating system: UNIX, LINUX, Mac OS, Windows. Classification: 5. Nature of problem: FORM defines a symbolic manipulation language in which the emphasis lies on fast processing of very large formulas. It has been used successfully for many calculations in Quantum Field Theory and mathematics. In speed and size of formulas that can be handled it outperforms other systems typically by an order of magnitude. Special in this version: The version 4.0 contains many new features. Most important are factorization and rational arithmetic. The program has also become open source under the GPL. The code in CPC is for reference. You are encouraged to upload the most recent sources from www.nikhef.nl form formcvs.php because of frequent bug fixes. Solution method: See “Nature of Problem”, above. Additional comments: NOTE: The code in CPC is for reference. You are encouraged to upload the most recent sources from www.nikhef.nl form formcvs.php because of frequent bug fixes. ANTLR v3 is the most powerful, easy-to-use parser generator built to date, and represents the culmination of more than 15 years of research by Terence Parr. This book is the essential reference guide to using this completely rebuilt version of ANTLR, with its amazing new LL(*) parsing technology, tree construction facilities, StringTemplate code generation template engine, and sophisticated ANTLRWorks GUI development environment. Learn to use ANTLR directly from the author! ANTLR is a parser generator-a program that generates code to translate a specified input language into a nice, tidy data structure. You might think that parser generators are only used to build compilers. But in fact, programmers usually use parser generators to build translators and interpreters for domain-specific languages such as proprietary data formats, common network protocols, text processing languages, and domain-specific programming languages. Domain-specific languages are important to software development because they represent a more natural, high fidelity, robust, and maintainable means of encoding a problem than simply writing software in a general-purpose language. For example, NASA uses domain-specific command languages for space missions to improve reliability, reduce risk, reduce cost, and increase the speed of development. Even the first Apollo guidance control computer from the 1960s used a domain-specific language that supported vector computations. This book is the definitive guide to using the completely rebuilt ANTLR v3 and describes all features in detail, including the amazing new LL(*) parsing technology, tree construction facilities, StringTemplate code generation template engine, and sophisticated ANTLRWorks GUI development environment. You'll learn all about ANTLR grammar syntax, resolving grammar ambiguities, parser fault tolerance and error reporting, embedding actions to interpret or translate languages, building intermediate-form trees, extracting information from trees, generating source code, and how to use the ANTLR Java API. A notable class of techniques for automatic program repair is known as semantics-based. Such techniques, e.g., Angelix, infer semantic specifications via symbolic execution, and then use program synthesis to construct new code that satisfies those inferred specifications. However, the obtained specifications are naturally incomplete, leaving the synthesis engine with a difficult task of synthesizing a general solution from a sparse space of many possible solutions that are consistent with the provided specifications but that do not necessarily generalize. We present S3, a new repair synthesis engine that leverages programming-by-examples methodology to synthesize high-quality bug repairs. The novelty in S3 that allows it to tackle the sparse search space to create more general repairs is three-fold: (1) A systematic way to customize and constrain the syntactic search space via a domain-specific language, (2) An efficient enumeration- based search strategy over the constrained search space, and (3) A number of ranking features based on measures of the syntactic and semantic distances between candidate solutions and the original buggy program. We compare S3’s repair effectiveness with state-of-the-art synthesis engines Angelix, Enumerative, and CVC4. S3 can successfully and correctly fix at least three times more bugs than the best baseline on datasets of 52 bugs in small programs, and 100 bugs in real-world large programs. We describe the design of a string programming expression language that supports restricted forms of regular expressions, conditionals and loops. The language is expressive enough to represent a wide variety of string manipulation tasks that end-users struggle with. We describe an algorithm based on several novel concepts for synthesizing a desired program in this language from input-output examples. The synthesis algorithm is very efficient taking a fraction of a second for various benchmark examples. The synthesis algorithm is interactive and has several desirable features: it can rank multiple solutions and has fast convergence, it can detect noise in the user input, and it supports an active interaction model wherein the user is prompted to provide outputs on inputs that may have multiple computational interpretations. The algorithm has been implemented as an interactive add-in for Microsoft Excel spreadsheet system. The prototype tool has met the golden test - it has synthesized part of itself, and has been used to solve problems beyond author's imagination. We develop a first line of attack for solving programming competition-style problems from input-output examples using deep learning. The approach is to train a neural network to predict properties of the program that generated the outputs from the inputs. We use the neural network's predictions to augment search techniques from the programming languages community, including enumerative search and an SMT-based solver. Empirically, we show that our approach leads to an order of magnitude speedup over the strong non-augmented baselines and a Recurrent Neural Network approach, and that we are able to solve problems of difficulty comparable to the simplest problems on programming competition websites. High-performance computing applications, such as auto-tuners and domain-specific languages, rely on generative programming techniques to achieve high performance and portability. However, these systems are often implemented in multiple disparate languages and perform code generation in a separate process from program execution, making certain optimizations difficult to engineer. We leverage a popular scripting language, Lua, to stage the execution of a novel low-level language, Terra. Users can implement optimizations in the high-level language, and use built-in constructs to generate and execute high-performance Terra code. To simplify meta-programming, Lua and Terra share the same lexical environment, but, to ensure performance, Terra code can execute independently of Lua's runtime. We evaluate our design by reimplementing existing multi-language systems entirely in Terra. Our Terra-based auto-tuner for BLAS routines performs within 20 of ATLAS, and our DSL for stencil computations runs 2.3x faster than hand-written C. Millions of computer end users need to perform tasks over large spreadsheet data, yet lack the programming knowledge to do such tasks automatically. We present a programming by example methodology that allows end users to automate such repetitive tasks. Our methodology involves designing a domain-specific language and developing a synthesis algorithm that can learn programs in that language from user-provided examples. We present instantiations of this methodology for particular domains of tasks: (a) syntactic transformations of strings using restricted forms of regular expressions, conditionals, and loops, (b) semantic transformations of strings involving lookup in relational tables, and (c) layout transformations on spreadsheet tables. We have implemented this technology as an add-in for the Microsoft Excel Spreadsheet system and have evaluated it successfully over several benchmarks picked from various Excel help forums. We motivate the integration of programming by example and natural language programming by developing a system for specifying programs for simple text editing operations based on regular expressions. The programs are described with unconstrained natural language instructions, and providing one or more examples of input output. We show that natural language allows the system to deduce the correct program much more often and much faster than is possible with the input output example(s) alone, showing that natural language programming and programming by example can be combined in a way that overcomes the ambiguities that both methods suffer from individually and, at the same time, provides a more natural interface to the user. Research at the intersection of machine learning, programming languages, and software engineering has recently taken important steps in proposing learnable probabilistic models of source code that exploit the abundance of patterns of code. In this article, we survey this work. We contrast programming languages against natural languages and discuss how these similarities and differences drive the design of probabilistic models. We present a taxonomy based on the underlying design principles of each model and use it to navigate the literature. Then, we review how researchers have adapted these models to application areas and discuss cross-cutting and application-specific challenges and opportunities. Research at the intersection of machine learning, programming languages, and software engineering has recently taken important steps in proposing learnable probabilistic models of source code that exploit code's abundance of patterns. In this article, we survey this work. We contrast programming languages against natural languages and discuss how these similarities and differences drive the design of probabilistic models. We present a taxonomy based on the underlying design principles of each model and use it to navigate the literature. Then, we review how researchers have adapted these models to application areas and discuss cross-cutting and application-specific challenges and opportunities. Input-output examples are a simple and accessible way of describing program behaviour. Program synthesis from input-output examples has the potential of extending the range of computational tasks achievable by end-users who have no programming knowledge, but can articulate their desired computations by describing input-output behaviour. In this paper, we present Escher, a generic and efficient algorithm that interacts with the user via input-output examples, and synthesizes recursive programs implementing intended behaviour. Escher is parameterized by the components (instructions) that can be used in the program, thus providing a generic synthesis algorithm that can be instantiated to suit different domains. To search through the space of programs, Escher adopts a novel search strategy that utilizes special data structures for inferring conditionals and synthesizing recursive procedures. Our experimental evaluation of Escher demonstrates its ability to efficiently synthesize a wide range of programs, manipulating integers, lists, and trees. Moreover, we show that Escher outperforms a state-of-the-art SAT-based synthesis tool from the literature. Exploiting heterogeneous parallel hardware currently requires mapping application code to multiple disparate programming models. Unfortunately, general-purpose programming models available today can yield high performance but are too low-level to be accessible to the average programmer. We propose leveraging domain-specific languages (DSLs) to map high-level application code to heterogeneous devices. To demonstrate the potential of this approach we present OptiML, a DSL for machine learning. OptiML programs are implicitly parallel and can achieve high performance on heterogeneous hardware with no modification required to the source code. For such a DSL-based approach to be tractable at large scales, better tools are required for DSL authors to simplify language creation and parallelization. To address this concern, we introduce Delite, a system designed specifically for DSLs that is both a framework for creating an implicitly parallel DSL as well as a dynamic runtime providing automated targeting to heterogeneous parallel hardware. We show that OptiML running on Delite achieves single-threaded, parallel, and GPU performance superior to explicitly parallelized MATLAB code in nearly all cases. Several recent projects have shown the feasibility of verifying low-level systems software. Verifications based on automated theorem-proving have omitted reasoning about first-class code pointers, which is critical for tasks like certifying implementations of threads and processes. Conversely, verifications that deal with first-class code pointers have featured long, complex, manual proofs. In this paper, we introduce the Bedrock framework, which supports mostly-automated proofs about programs with the full range of features needed to implement, e.g., language runtime systems. The heart of our approach is in mostly-automated discharge of verification conditions inspired by separation logic. Our take on separation logic is computational, in the sense that function specifications are usually written in terms of reference implementations in a purely functional language. Logical quantifiers are the most challenging feature for most automated verifiers; by relying on functional programs (written in the expressive language of the Coq proof assistant), we are able to avoid quantifiers almost entirely. This leads to some dramatic improvements compared to both past work in classical verification, which we compare against with implementations of data structures like binary search trees and hash tables; and past work in verified programming with code pointers, which we compare against with examples like function memoization and a cooperative threading library. We argue it is better to program in a natural language such as English, instead of a programming language like Java. A natural language interface for programming should result in greater readability, as well as making possible a more intuitive way of writing code. In contrast to previous controlled language systems, we allow unrestricted syntax, using wide-coverage syntactic and semantic methods to extract information from the user’s instructions. We also look at how people actually give programming instructions in English, collecting and annotating a corpus of such statements. We identify differences between sentences in this corpus and in typical newspaper text, and the effect they have on how we process the natural language input. Finally, we demonstrate a prototype system, that is capable of translating some English instructions into executable code. Random program generation — fuzzing — is an effective technique for discovering bugs in compilers but successful fuzzers require extensive development effort for every language supported by the compiler, and often leave parts of the language space untested. We introduce DeepSmith, a novel machine learning approach to accelerating compiler validation through the inference of generative models for compiler inputs. Our approach infers a learned model of the structure of real world code based on a large corpus of open source code. Then, it uses the model to automatically generate tens of thousands of realistic programs. Finally, we apply established differential testing methodologies on them to expose bugs in compilers. We apply our approach to the OpenCL programming language, automatically exposing bugs with little effort on our side. In 1,000 hours of automated testing of commercial and open source compilers, we discover bugs in all of them, submitting 67 bug reports. Our test cases are on average two orders of magnitude smaller than the state-of-the-art, require 3.03× less time to generate and evaluate, and expose bugs which the state-of-the-art cannot. Our random program generator, comprising only 500 lines of code, took 12 hours to train for OpenCL versus the state-of-the-art taking 9 man months to port from a generator for C and 50,000 lines of code. With 18 lines of code we extended our program generator to a second language, uncovering crashes in Solidity compilers in 12 hours of automated testing.