Previous methods have dealt with discrete manipulation of facial attributes such as smile, sad, angry, surprise etc, out of canonical expressions and they are not scalable, operating in single modality. In this paper, we propose a novel framework that supports continuous edits and multi-modality portrait manipulation using adversarial learning. Specifically, we adapt cycle-consistency into the conditional setting by leveraging additional facial landmarks information. This has two effects: first cycle mapping induces bidirectional manipulation and identity preserving; second pairing samples from different modalities can thus be utilized. To ensure high-quality synthesis, we adopt texture-loss that enforces texture consistency and multi-level adversarial supervision that facilitates gradient flow. Quantitative and qualitative experiments show the effectiveness of our framework in performing flexible and multi-modality portrait manipulation with photo-realistic effects.
Another seminal work that inspired our design is StarGAN @cite_21 , where target facial attributes are encoded into a one-hot vector. In StarGAN, each attribute is treated as a different domain and an auxiliary classifier used to distinguish these attributes is essential for supervising the training process. Different from StarGAN, our goal is to perform continuous edits in the pixel space that cannot be enumerated with discrete labels. This implicitly implies a smooth and continuous latent space where each point in this space encodes meaningful axis of variation in the data. We treat different style modalities as domains in this paper and use two words interchangeably. In this sense, applications like beautification de-beautification, aging younger, with beard without beard can also be included into our general framework. We compare our approach against CycleGAN @cite_42 and StarGAN @cite_21 in and illustrate in more details about our design in .
@cite_21 @cite_42
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Recent studies have shown remarkable success in image-to-image translation for two domains. However, existing approaches have limited scalability and robustness in handling more than two domains, since different models should be built independently for every pair of image domains. To address this limitation, we propose StarGAN, a novel and scalable approach that can perform image-to-image translations for multiple domains using only a single model. Such a unified model architecture of StarGAN allows simultaneous training of multiple datasets with different domains within a single network. This leads to StarGAN's superior quality of translated images compared to existing models as well as the novel capability of flexibly translating an input image to any desired target domain. We empirically demonstrate the effectiveness of our approach on a facial attribute transfer and a facial expression synthesis tasks. This paper proposes a method that allows non-parallel many-to-many voice conversion (VC) by using a variant of a generative adversarial network (GAN) called StarGAN. Our method, which we call StarGAN-VC, is noteworthy in that it (1) requires no parallel utterances, transcriptions, or time alignment procedures for speech generator training, (2) simultaneously learns many-to-many mappings across different attribute domains using a single generator network, (3) is able to generate converted speech signals quickly enough to allow real-time implementations and (4) requires only several minutes of training examples to generate reasonably realistic-sounding speech. Subjective evaluation experiments on a non-parallel many-to-many speaker identity conversion task revealed that the proposed method obtained higher sound quality and speaker similarity than a state-of-the-art method based on variational autoencoding GANs. Generative models, such as variational auto-encoders (VAE) and generative adversarial networks (GAN), have been immensely successful in approximating image statistics in computer vision. VAEs are useful for unsupervised feature learning, while GANs alleviate supervision by penalizing inaccurate samples using an adversarial game. In order to utilize benefits of these two approaches, we combine the VAE under an adversarial setup with auxiliary label information. We show that factorizing the latent space to separate the information needed for reconstruction (a continuous space) from the information needed for image attribute classification (a discrete space), enables the capability to edit specific attributes of an image. This paper introduces a new encoder-decoder architecture that is trained to reconstruct images by disentangling the salient information of the image and the values of attributes directly in the latent space. As a result, after training, our model can generate different realistic versions of an input image by varying the attribute values. By using continuous attribute values, we can choose how much a specific attribute is perceivable in the generated image. This property could allow for applications where users can modify an image using sliding knobs, like faders on a mixing console, to change the facial expression of a portrait, or to update the color of some objects. Compared to the state-of-the-art which mostly relies on training adversarial networks in pixel space by altering attribute values at train time, our approach results in much simpler training schemes and nicely scales to multiple attributes. We present evidence that our model can significantly change the perceived value of the attributes while preserving the naturalness of images. Zero shot learning (ZSL) provides a solution to recognising unseen classes without class labelled data for model learning. Most ZSL methods aim to learn a mapping from a visual feature space to a semantic embedding space, e.g. attribute or word vector spaces. The use of word vector space is particularly attractive as compared to attribute, it offers vast auxiliary classes with free parts embedding without human annotation. However, using the word vector embedding often provides weaker discriminative power than manually labelled attributes of the auxiliary classes. This is compounded further in zero-shot action recognition due to richer content variations among action classes. In this work we propose to explore a broader semantic contextual information in the text domain to enrich the word vector representation of action classes. We show through extensive experiments that this method improves significantly the performance of a number of existing word vector embedding ZSL methods. Moreover, it also outperforms attribute embedding ZSL with human annotation. Recent advances in Generative Adversarial Networks (GANs) have shown impressive results for task of facial expression synthesis. The most successful architecture is StarGAN, that conditions GANs’ generation process with images of a specific domain, namely a set of images of persons sharing the same expression. While effective, this approach can only generate a discrete number of expressions, determined by the content of the dataset. To address this limitation, in this paper, we introduce a novel GAN conditioning scheme based on Action Units (AU) annotations, which describes in a continuous manifold the anatomical facial movements defining a human expression. Our approach allows controlling the magnitude of activation of each AU and combine several of them. Additionally, we propose a fully unsupervised strategy to train the model, that only requires images annotated with their activated AUs, and exploit attention mechanisms that make our network robust to changing backgrounds and lighting conditions. Extensive evaluation show that our approach goes beyond competing conditional generators both in the capability to synthesize a much wider range of expressions ruled by anatomically feasible muscle movements, as in the capacity of dealing with images in the wild. Despite the recent advance of Generative Adversarial Networks (GANs) in high-fidelity image synthesis, there lacks enough understandings on how GANs are able to map the latent code sampled from a random distribution to a photo-realistic image. Previous work assumes the latent space learned by GAN follows a distributed representation but observes the vector arithmetic phenomenon of the output's semantics in latent space. In this work, we interpret the semantics hidden in the latent space of well-trained GANs. We find that the latent code for well-trained generative models, such as ProgressiveGAN and StyleGAN, actually learns a disentangled representation after some linear transformations. We make a rigorous analysis on the encoding of various semantics in the latent space as well as their properties, and then study how these semantics are correlated to each other. Based on our analysis, we propose a simple and general technique, called InterFaceGAN, for semantic face editing in latent space. Given a synthesized face, we are able to faithfully edit its various attributes such as pose, expression, age, presence of eyeglasses, without retraining the GAN model. Furthermore, we show that even the artifacts occurred in output images are able to be fixed using same approach. Extensive results suggest that learning to synthesize faces spontaneously brings a disentangled and controllable facial attribute representation Facial attribute editing aims to modify either single or multiple attributes on a face image. Since it is practically infeasible to collect images with arbitrarily specified attributes for each person, the generative adversarial net (GAN) and the encoder-decoder architecture are usually incorporated to handle this task. With the encoder-decoder architecture, arbitrary attribute editing can then be conducted by decoding the latent representation of the face image conditioned on the specified attributes. A few existing methods attempt to establish attribute-independent latent representation for arbitrarily changing the attributes. However, since the attributes portray the characteristics of the face image, the attribute-independent constraint on the latent representation is excessive. Such constraint may result in information loss and unexpected distortion on the generated images (e.g. over-smoothing), especially for those identifiable attributes such as gender, race etc. Instead of imposing the attribute-independent constraint on the latent representation, we introduce an attribute classification constraint on the generated image, just requiring the correct change of the attributes. Meanwhile, reconstruction learning is introduced in order to guarantee the preservation of all other attribute-excluding details on the generated image, and adversarial learning is employed for visually realistic generation. Moreover, our method can be naturally extended to attribute intensity manipulation. Experiments on the CelebA dataset show that our method outperforms the state-of-the-arts on generating realistic attribute editing results with facial details well preserved. Generic generation and manipulation of text is challenging and has limited success compared to recent deep generative modeling in visual domain. This paper aims at generating plausible text sentences, whose attributes are controlled by learning disentangled latent representations with designated semantics. We propose a new neural generative model which combines variational auto-encoders (VAEs) and holistic attribute discriminators for effective imposition of semantic structures. The model can alternatively be seen as enhancing VAEs with the wake-sleep algorithm for leveraging fake samples as extra training data. With differentiable approximation to discrete text samples, explicit constraints on independent attribute controls, and efficient collaborative learning of generator and discriminators, our model learns interpretable representations from even only word annotations, and produces short sentences with desired attributes of sentiment and tenses. Quantitative experiments using trained classifiers as evaluators validate the accuracy of sentence and attribute generation. A citing sentence is one that appears in a scientific article and cites previous work. Citing sentences have been studied and used in many applications. For example, they have been used in scientific paper summarization, automatic survey generation, paraphrase identification, and citation function classification. Citing sentences that cite multiple papers are common in scientific writing. This observation should be taken into consideration when using citing sentences in applications. For instance, when a citing sentence is used in a summary of a scientific paper, only the fragments of the sentence that are relevant to the summarized paper should be included in the summary. In this paper, we present and compare three different approaches for identifying the fragments of a citing sentence that are related to a given target reference. Our methods are: word classification, sequence labeling, and segment classification. Our experiments show that segment classification achieves the best results. We present variational generative adversarial networks, a general learning framework that combines a variational auto-encoder with a generative adversarial network, for synthesizing images in fine-grained categories, such as faces of a specific person or objects in a category. Our approach models an image as a composition of label and latent attributes in a probabilistic model. By varying the fine-grained category label fed into the resulting generative model, we can generate images in a specific category with randomly drawn values on a latent attribute vector. Our approach has two novel aspects. First, we adopt a cross entropy loss for the discriminative and classifier network, but a mean discrepancy objective for the generative network. This kind of asymmetric loss function makes the GAN training more stable. Second, we adopt an encoder network to learn the relationship between the latent space and the real image space, and use pairwise feature matching to keep the structure of generated images. We experiment with natural images of faces, flowers, and birds, and demonstrate that the proposed models are capable of generating realistic and diverse samples with fine-grained category labels. We further show that our models can be applied to other tasks, such as image inpainting, super-resolution, and data augmentation for training better face recognition models. We present a method for training variational autoencoders on labelled datasets which encode information corresponding to the labels in explicitly predetermined subspaces of the latent space. We motivate our model from both an information theoretic perspective as well as a adversarial game perspective. By separating labelled information into a less complicated space we allow the model to more easily disentangle representations. This provides a form of semi-supervised learning of attributes. Since these subspaces can be chosen a priori, setting them to be low-dimensional provides a form of dimensionality reduction. We demonstrate the utility of our model on attribute manipulation tasks with several image datasets. Generic generation and manipulation of text is challenging and has limited success compared to recent deep generative modeling in visual domain. This paper aims at generating plausible natural language sentences, whose attributes are dynamically controlled by learning disentangled latent representations with designated semantics. We propose a new neural generative model which combines variational auto-encoders and holistic attribute discriminators for effective imposition of semantic structures. With differentiable approximation to discrete text samples, explicit constraints on independent attribute controls, and efficient collaborative learning of generator and discriminators, our model learns highly interpretable representations from even only word annotations, and produces realistic sentences with desired attributes. Quantitative evaluation validates the accuracy of sentence and attribute generation. Abstract Documents in computer-readable form can be used to provide information about other documents, i.e. those they cite. To do this efficiently requires procedures for computer recognition of citing statements. This is not easy, especially for multi-sentence citing statements. Computer recognition procedures have been developed which are accurate to the following extent: 73 of the words in statements selected by computer procedures as being citing statements are words which are correctly attributable to the corresponding documents. The retrieval effectiveness of computer-recognized citing statements was tested in the following way. First, for eight retrieval requests in inorganiic chemistry, average recall by search of Chemical Abstracts Service indexing and Chemical Abstracts abstract text words was found to be 50 . Words from citing statements referring to the papers to be retrieved were then added to the index terms and abstract words as additional access points, and searching was repeated. Average recall increased to 70 . Only words from citing statements published within a year of the cited papers were used. The retrieval effect of citing statement words alone (published within a year) without index or abstract terms was the following: average recall was 40 . When just the words of the titles of the cited papers were added to those citing statement words, average recall increased to 50 . The task of face attribute manipulation has found increasing applications, but still remains challeng- ing with the requirement of editing the attributes of a face image while preserving its unique details. In this paper, we choose to combine the Variational AutoEncoder (VAE) and Generative Adversarial Network (GAN) for photorealistic image genera- tion. We propose an effective method to modify a modest amount of pixels in the feature maps of an encoder, changing the attribute strength contin- uously without hindering global information. Our training objectives of VAE and GAN are reinforced by the supervision of face recognition loss and cy- cle consistency loss for faithful preservation of face details. Moreover, we generate facial masks to en- force background consistency, which allows our training to focus on manipulating the foreground face rather than background. Experimental results demonstrate our method, called Mask-Adversarial AutoEncoder (M-AAE), can generate high-quality images with changing attributes and outperforms prior methods in detail preservation. Image-to-image translation aims to learn the mapping between two visual domains. There are two main challenges for many applications: 1) the lack of aligned training pairs and 2) multiple possible outputs from a single input image. In this work, we present an approach based on disentangled representation for producing diverse outputs without paired training images. To achieve diversity, we propose to embed images onto two spaces: a domain-invariant content space capturing shared information across domains and a domain-specific attribute space. Our model takes the encoded content features extracted from a given input and the attribute vectors sampled from the attribute space to produce diverse outputs at test time. To handle unpaired training data, we introduce a novel cross-cycle consistency loss based on disentangled representations. Qualitative results show that our model can generate diverse and realistic images on a wide range of tasks without paired training data. For quantitative comparisons, we measure realism with user study and diversity with a perceptual distance metric. We apply the proposed model to domain adaptation and show competitive performance when compared to the state-of-the-art on the MNIST-M and the LineMod datasets. Node embedding techniques have gained prominence since they produce continuous and low-dimensional features, which are effective for various tasks. Most existing approaches learn node embeddings by exploring the structure of networks and are mainly focused on static non-attributed graphs. However, many real-world applications, such as stock markets and public review websites, involve bipartite graphs with dynamic and attributed edges, called attributed interaction graphs. Different from conventional graph data, attributed interaction graphs involve two kinds of entities (e.g. investors stocks and users businesses) and edges of temporal interactions with attributes (e.g. transactions and reviews). In this paper, we study the problem of node embedding in attributed interaction graphs. Learning embeddings in interaction graphs is highly challenging due to the dynamics and heterogeneous attributes of edges. Different from conventional static graphs, in attributed interaction graphs, each edge can have totally different meanings when the interaction is at different times or associated with different attributes. We propose a deep node embedding method called IGE (Interaction Graph Embedding). IGE is composed of three neural networks: an encoding network is proposed to transform attributes into a fixed-length vector to deal with the heterogeneity of attributes; then encoded attribute vectors interact with nodes multiplicatively in two coupled prediction networks that investigate the temporal dependency by treating incident edges of a node as the analogy of a sentence in word embedding methods. The encoding network can be specifically designed for different datasets as long as it is differentiable, in which case it can be trained together with prediction networks by back-propagation. We evaluate our proposed method and various comparing methods on four real-world datasets. The experimental results prove the effectiveness of the learned embeddings by IGE on both node clustering and classification tasks. Historically, papers have been physically bound to the journal in which they were published; but in the digital age papers are available individually, no longer tied to their respective journals. Hence, papers now can be read and cited based on their own merits, independently of the journal's physical availability, reputation, or impact factor (IF). We compare the strength of the relationship between journals' IFs and the actual citations received by their respective papers from 1902 to 2009. Throughout most of the 20th century, papers' citation rates were increasingly linked to their respective journals' IFs. However, since 1990, the advent of the digital age, the relation between IFs and paper citations has been weakening. This began first in physics, a field that was quick to make the transition into the electronic domain. Furthermore, since 1990 the overall proportion of highly cited papers coming from highly cited journals has been decreasing and, of these highly cited papers, the proportion not coming from highly cited journals has been increasing. Should this pattern continue, it might bring an end to the use of the IF as a way to evaluate the quality of journals, papers, and researchers. © 2012 Wiley Periodicals, Inc. The dominant approach to unsupervised "style transfer" in text is based on the idea of learning a latent representation, which is independent of the attributes specifying its "style". In this paper, we show that this condition is not necessary and is not always met in practice, even with domain adversarial training that explicitly aims at learning such disentangled representations. We thus propose a new model that controls several factors of variation in textual data where this condition on disentanglement is replaced with a simpler mechanism based on back-translation. Our method allows control over multiple attributes, like gender, sentiment, product type, etc., and a more fine-grained control on the trade-off between content preservation and change of style with a pooling operator in the latent space. Our experiments demonstrate that the fully entangled model produces better generations, even when tested on new and more challenging benchmarks comprising reviews with multiple sentences and multiple attributes. Videos express highly structured spatio-temporal patterns of visual data. A video can be thought of as being governed by two factors: (i) temporally invariant (e.g., person identity), or slowly varying (e.g., activity), attribute-induced appearance, encoding the persistent content of each frame, and (ii) an inter-frame motion or scene dynamics (e.g., encoding evolution of the person ex-ecuting the action). Based on this intuition, we propose a generative framework for video generation and future prediction. The proposed framework generates a video (short clip) by decoding samples sequentially drawn from a latent space distribution into full video frames. Variational Autoencoders (VAEs) are used as a means of encoding decoding frames into from the latent space and RNN as a wayto model the dynamics in the latent space. We improve the video generation consistency through temporally-conditional sampling and quality by structuring the latent space with attribute controls; ensuring that attributes can be both inferred and conditioned on during learning generation. As a result, given attributes and orthe first frame, our model is able to generate diverse but highly consistent sets ofvideo sequences, accounting for the inherent uncertainty in the prediction task. Experimental results on Chair CAD, Weizmann Human Action, and MIT-Flickr datasets, along with detailed comparison to the state-of-the-art, verify effectiveness of the framework.