We present a convolutional network capable of inferring a 3D representation of a previously unseen object given a single image of this object. Concretely, the network can predict an RGB image and a depth map of the object as seen from an arbitrary view. Several of these depth maps fused together give a full point cloud of the object. The point cloud can in turn be transformed into a surface mesh. The network is trained on renderings of synthetic 3D models of cars and chairs. It successfully deals with objects on cluttered background and generates reasonable predictions for real images of cars.
@cite_15 trained convolutional networks to predict depth from single images of indoor scenes. This is very different from our work in that we predict depth maps not only for the current viewpoint, but also for all other viewpoints. @cite_33 trained 3D Convolutional Deep Belief Networks capable of generating a volumetric representation of an object from a single depth map. This method requires a depth map as input, while our networks only take a single RGB image.
@cite_15 @cite_33
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We present a convolutional network capable of generating images of a previously unseen object from arbitrary viewpoints given a single image of this object. The input to the network is a single image and the desired new viewpoint; the output is a view of the object from this desired viewpoint. The network is trained on renderings of synthetic 3D models. It learns an implicit 3D representation of the object class, which allows it to transfer shape knowledge from training instances to a new object instance. Beside the color image, the network can also generate the depth map of an object from arbitrary viewpoints. This allows us to predict 3D point clouds from a single image, which can be fused into a surface mesh. We experimented with cars and chairs. Even though the network is trained on artificial data, it generalizes well to objects in natural images without any modifications. We present a convolutional network capable of inferring a 3D representation of a previously unseen object given a single image of this object. Concretely, the network can predict an RGB image and a depth map of the object as seen from an arbitrary view. Several of these depth maps fused together give a full point cloud of the object. The point cloud can in turn be transformed into a surface mesh. The network is trained on renderings of synthetic 3D models of cars and chairs. It successfully deals with objects on cluttered background and generates reasonable predictions for real images of cars. Inferring the underlying depth map from a single image is an ill-posed and inherently ambiguous problem. State-of-the-art deep learning methods can now estimate accurate depth maps, but when projected into 3D, still lack local detail and are often highly distorted. We propose a multi-scale convolution neural network to learn from single RGB images fine-scaled depth maps that result in realistic 3D reconstructions. To encourage spatial coherency, we introduce spatial coordinate feature maps and a local relative depth constraint. In our network, the three scales are closely integrated with skip fusion layers, making it highly efficient to train with large-scale data. Experiments on the NYU Depth v2 dataset shows that our depth predictions are not only competitive with state-of-the-art but also leading to 3D reconstructions that are accurate and rich with detail. The goal of this paper is to compare surface-based and volumetric 3D object shape representations, as well as viewer-centered and object-centered reference frames for single-view 3D shape prediction. We propose a new algorithm for predicting depth maps from multiple viewpoints, with a single depth or RGB image as input. By modifying the network and the way models are evaluated, we can directly compare the merits of voxels vs. surfaces and viewer-centered vs. object-centered for familiar vs. unfamiliar objects, as predicted from RGB or depth images. Among our findings, we show that surface-based methods outperform voxel representations for objects from novel classes and produce higher resolution outputs. We also find that using viewer-centered coordinates is advantageous for novel objects, while object-centered representations are better for more familiar objects. Interestingly, the coordinate frame significantly affects the shape representation learned, with object-centered placing more importance on implicitly recognizing the object category and viewer-centered producing shape representations with less dependence on category recognition. This paper focuses on semantic scene completion, a task for producing a complete 3D voxel representation of volumetric occupancy and semantic labels for a scene from a single-view depth map observation. Previous work has considered scene completion and semantic labeling of depth maps separately. However, we observe that these two problems are tightly intertwined. To leverage the coupled nature of these two tasks, we introduce the semantic scene completion network (SSCNet), an end-to-end 3D convolutional network that takes a single depth image as input and simultaneously outputs occupancy and semantic labels for all voxels in the camera view frustum. Our network uses a dilation-based 3D context module to efficiently expand the receptive field and enable 3D context learning. To train our network, we construct SUNCG - a manually created large-scale dataset of synthetic 3D scenes with dense volumetric annotations. Our experiments demonstrate that the joint model outperforms methods addressing each task in isolation and outperforms alternative approaches on the semantic scene completion task. Convolutional Neural Networks have demonstrated superior performance on single image depth estimation in recent years. These works usually use stacked spatial pooling or strided convolution to get high-level information which are common practices in classification task. However, depth estimation is a dense prediction problem and low-resolution feature maps usually generate blurred depth map which is undesirable in application. In order to produce high quality depth map, say clean and accurate, we propose a network consists of a Dense Feature Extractor (DFE) and a Depth Map Generator (DMG). The DFE combines ResNet and dilated convolutions. It extracts multi-scale information from input image while keeping the feature maps dense. As for DMG, we use attention mechanism to fuse multi-scale features produced in DFE. Our Network is trained end-to-end and does not need any post-processing. Hence, it runs fast and can predict depth map in about 15 fps. Experiment results show that our method is competitive with the state-of-the-art in quantitative evaluation, but can preserve better structural details of the scene depth. This paper focuses on semantic scene completion, a task for producing a complete 3D voxel representation of volumetric occupancy and semantic labels for a scene from a single-view depth map observation. Previous work has considered scene completion and semantic labeling of depth maps separately. However, we observe that these two problems are tightly intertwined. To leverage the coupled nature of these two tasks, we introduce the semantic scene completion network (SSCNet), an end-to-end 3D convolutional network that takes a single depth image as input and simultaneously outputs occupancy and semantic labels for all voxels in the camera view frustum. Our network uses a dilation-based 3D context module to efficiently expand the receptive field and enable 3D context learning. To train our network, we construct SUNCG - a manually created largescale dataset of synthetic 3D scenes with dense volumetric annotations. Our experiments demonstrate that the joint model outperforms methods addressing each task in isolation and outperforms alternative approaches on the semantic scene completion task. The dataset and code is available at http: sscnet.cs.princeton.edu. Conventional methods of 3D object generative modeling learn volumetric predictions using deep networks with 3D convolutional operations, which are direct analogies to classical 2D ones. However, these methods are computationally wasteful in attempt to predict 3D shapes, where information is rich only on the surfaces. In this paper, we propose a novel 3D generative modeling framework to efficiently generate object shapes in the form of dense point clouds. We use 2D convolutional operations to predict the 3D structure from multiple viewpoints and jointly apply geometric reasoning with 2D projection optimization. We introduce the pseudo-renderer, a differentiable module to approximate the true rendering operation, to synthesize novel depth maps for optimization. Experimental results for single-image 3D object reconstruction tasks show that we outperforms state-of-the-art methods in terms of shape similarity and prediction density. A significant weakness of most current deep Convolutional Neural Networks is the need to train them using vast amounts of manually labelled data. In this work we propose a unsupervised framework to learn a deep convolutional neural network for single view depth prediction, without requiring a pre-training stage or annotated ground-truth depths. We achieve this by training the network in a manner analogous to an autoencoder. At training time we consider a pair of images, source and target, with small, known camera motion between the two such as a stereo pair. We train the convolutional encoder for the task of predicting the depth map for the source image. To do so, we explicitly generate an inverse warp of the target image using the predicted depth and known inter-view displacement, to reconstruct the source image; the photometric error in the reconstruction is the reconstruction loss for the encoder. The acquisition of this training data is considerably simpler than for equivalent systems, requiring no manual annotation, nor calibration of depth sensor to camera. We show that our network trained on less than half of the KITTI dataset gives comparable performance to that of the state-of-the-art supervised methods for single view depth estimation. Learning to estimate 3D geometry in a single image by watching unlabeled videos via deep convolutional network has made significant process recently. Current state-of-the-art (SOTA) methods, are based on the learning framework of rigid structure-from-motion, where only 3D camera ego motion is modeled for geometry estimation. However, moving objects also exist in many videos, e.g. moving cars in a street scene. In this paper, we tackle such motion by additionally incorporating per-pixel 3D object motion into the learning framework, which provides holistic 3D scene flow understanding and helps single image geometry estimation. Specifically, given two consecutive frames from a video, we adopt a motion network to predict their relative 3D camera pose and a segmentation mask distinguishing moving objects and rigid background. An optical flow network is used to estimate dense 2D per-pixel correspondence. A single image depth network predicts depth maps for both images. The four types of information, i.e. 2D flow, camera pose, segment mask and depth maps, are integrated into a differentiable holistic 3D motion parser (HMP), where per-pixel 3D motion for rigid background and moving objects are recovered. We design various losses w.r.t. the two types of 3D motions for training the depth and motion networks, yielding further error reduction for estimated geometry. Finally, in order to solve the 3D motion confusion from monocular videos, we combine stereo images into joint training. Experiments on KITTI 2015 dataset show that our estimated geometry, 3D motion and moving object masks, not only are constrained to be consistent, but also significantly outperforms other SOTA algorithms, demonstrating the benefits of our approach. A significant weakness of most current deep Convolutional Neural Networks is the need to train them using vast amounts of manu- ally labelled data. In this work we propose a unsupervised framework to learn a deep convolutional neural network for single view depth predic- tion, without requiring a pre-training stage or annotated ground truth depths. We achieve this by training the network in a manner analogous to an autoencoder. At training time we consider a pair of images, source and target, with small, known camera motion between the two such as a stereo pair. We train the convolutional encoder for the task of predicting the depth map for the source image. To do so, we explicitly generate an inverse warp of the target image using the predicted depth and known inter-view displacement, to reconstruct the source image; the photomet- ric error in the reconstruction is the reconstruction loss for the encoder. The acquisition of this training data is considerably simpler than for equivalent systems, requiring no manual annotation, nor calibration of depth sensor to camera. We show that our network trained on less than half of the KITTI dataset (without any further augmentation) gives com- parable performance to that of the state of art supervised methods for single view depth estimation. Estimating depth from a single RGB image is an ill-posed and inherently ambiguous problem. State-of-the-art deep learning methods can now estimate accurate 2D depth maps, but when the maps are projected into 3D, they lack local detail and are often highly distorted. We propose a fast-to-train two-streamed CNN that predicts depth and depth gradients, which are then fused together into an accurate and detailed depth map. We also define a novel set loss over multiple images; by regularizing the estimation between a common set of images, the network is less prone to overfitting and achieves better accuracy than competing methods. Experiments on the NYU Depth v2 dataset shows that our depth predictions are competitive with state-of-the-art and lead to faithful 3D projections. We consider the problem of dense depth prediction from a sparse set of depth measurements and a single RGB image. Since depth estimation from monocular images alone is inherently ambiguous and unreliable, to attain a higher level of robustness and accuracy, we introduce additional sparse depth samples, which are either acquired with a low-resolution depth sensor or computed via visual Simultaneous Localization and Mapping (SLAM) algorithms. We propose the use of a single deep regression network to learn directly from the RGB-D raw data, and explore the impact of number of depth samples on prediction accuracy. Our experiments show that, compared to using only RGB images, the addition of 100 spatially random depth samples reduces the prediction root-mean-square error by 50 on the NYU-Depth-v2 indoor dataset. It also boosts the percentage of reliable prediction from 59 to 92 on the KITTI dataset. We demonstrate two applications of the proposed algorithm: a plug-in module in SLAM to convert sparse maps to dense maps, and super-resolution for LiDARs. Software and video demonstration are publicly available. Depth estimation has achieved considerable success with the development of the depth sensor devices and deep learning method. However, depth estimation from monocular RGB-based image will increase ambiguity and is prone to error. In this paper, we present a novel approach to produce dense depth map from a single image coupled with coarse point-cloud samples. Our approach learns to fit the distribution of the depth map from source data using conditional adversarial networks and convert the sparse point clouds to dense maps. Our experiments show that the use of the conditional adversarial networks can add full image information to the predicted depth maps and the effectiveness of our approach to predict depth in NYU-Depth-v2 indoor dataset. This paper addresses the problem of estimating the depth map of a scene given a single RGB image. We propose a fully convolutional architecture, encompassing residual learning, to model the ambiguous mapping between monocular images and depth maps. In order to improve the output resolution, we present a novel way to efficiently learn feature map up-sampling within the network. For optimization, we introduce the reverse Huber loss that is particularly suited for the task at hand and driven by the value distributions commonly present in depth maps. Our model is composed of a single architecture that is trained end-to-end and does not rely on post-processing techniques, such as CRFs or other additional refinement steps. As a result, it runs in real-time on images or videos. In the evaluation, we show that the proposed model contains fewer parameters and requires fewer training data than the current state of the art, while outperforming all approaches on depth estimation. Code and models are publicly available. We propose a method for reconstructing 3D shapes from 2D sketches in the form of line drawings. Our method takes as input a single sketch, or multiple sketches, and outputs a dense point cloud representing a 3D reconstruction of the input sketch(es). The point cloud is then converted into a polygon mesh. At the heart of our method lies a deep, encoder-decoder network. The encoder converts the sketch into a compact representation encoding shape information. The decoder converts this representation into depth and normal maps capturing the underlying surface from several output viewpoints. The multi-view maps are then consolidated into a 3D point cloud by solving an optimization problem that fuses depth and normals across all viewpoints. Based on our experiments, compared to other methods, such as volumetric networks, our architecture offers several advantages, including more faithful reconstruction, higher output surface resolution, better preservation of topology and shape structure. Some existing CNN-based methods for single-view 3D object reconstruction represent a 3D object as either a 3D voxel occupancy grid or multiple depth-mask image pairs. However, these representations are inefficient since empty voxels or background pixels are wasteful. We propose a novel approach that addresses this limitation by replacing masks with “deformation-fields”. Given a single image at an arbitrary viewpoint, a CNN predicts multiple surfaces, each in a canonical location relative to the object. Each surface comprises a depth-map and corresponding deformation-field that ensures every pixel-depth pair in the depth-map lies on the object surface. These surfaces are then fused to form the full 3D shape. During training we use a combination of per-view loss and multi-view losses. The novel multi-view loss encourages the 3D points back-projected from a particular view to be consistent across views. Extensive experiments demonstrate the efficiency and efficacy of our method on single-view 3D object reconstruction. We consider the problem of dense depth prediction from a sparse set of depth measurements and a single RGB image. Since depth estimation from monocular images alone is inherently ambiguous and unreliable, to attain a higher level of robustness and accuracy, we introduce additional sparse depth samples, which are either acquired with a low-resolution depth sensor or computed via visual Simultaneous Localization and Mapping (SLAM) algorithms. We propose the use of a single deep regression network to learn directly from the RGB-D raw data, and explore the impact of number of depth samples on prediction accuracy. Our experiments show that, compared to using only RGB images, the addition of 100 spatially random depth samples reduces the prediction root-mean-square error by 50 on the NYU-Depth-v2 indoor dataset. It also boosts the percentage of reliable prediction from 59 to 92 on the KITTI dataset. We demonstrate two applications of the proposed algorithm: a plug-in module in SLAM to convert sparse maps to dense maps, and super-resolution for LiDARs. Software22https: github.com fangchangma sparse-to-dense and video demonstration33https: www.youtube.com watch?v=vNIIT_M7×7Y are publicly available. Building a complete 3D model of a scene, given only a single depth image, is underconstrained. To gain a full volumetric model, one needs either multiple views, or a single view together with a library of unambiguous 3D models that will fit the shape of each individual object in the scene. We hypothesize that objects of dissimilar semantic classes often share similar 3D shape components, enabling a limited dataset to model the shape of a wide range of objects, and hence estimate their hidden geometry. Exploring this hypothesis, we propose an algorithm that can complete the unobserved geometry of tabletop-sized objects, based on a supervised model trained on already available volumetric elements. Our model maps from a local observation in a single depth image to an estimate of the surface shape in the surrounding neighborhood. We validate our approach both qualitatively and quantitatively on a range of indoor object collections and challenging real scenes. We propose a novel approach to 3D human pose estimation from a single depth map. Recently, convolutional neural network (CNN) has become a powerful paradigm in computer vision. Many of computer vision tasks have benefited from CNNs, however, the conventional approach to directly regress 3D body joint locations from an image does not yield a noticeably improved performance. In contrast, we formulate the problem as estimating per-voxel likelihood of key body joints from a 3D occupancy grid. We argue that learning a mapping from volumetric input to volumetric output with 3D convolution consistently improves the accuracy when compared to learning a regression from depth map to 3D joint coordinates. We propose a two-stage approach to reduce the computational overhead caused by volumetric representation and 3D convolution: Holistic 2D prediction and Local 3D prediction. In the first stage, Planimetric Network (P-Net) estimates per-pixel likelihood for each body joint in the holistic 2D space. In the second stage, Volumetric Network (V-Net) estimates the per-voxel likelihood of each body joints in the local 3D space around the 2D estimations of the first stage, effectively reducing the computational cost. Our model outperforms existing methods by a large margin in publicly available datasets.