Network embedding has become a hot research topic recently which can provide low-dimensional feature representations for many machine learning applications. Current work focuses on either (1) whether the embedding is designed as an unsupervised learning task by explicitly preserving the structural connectivity in the network, or (2) whether the embedding is a by-product during the supervised learning of a specific discriminative task in a deep neural network. In this paper, we focus on bridging the gap of the two lines of the research. We propose to adapt the Generative Adversarial model to perform network embedding, in which the generator is trying to generate vertex pairs, while the discriminator tries to distinguish the generated vertex pairs from real connections (edges) in the network. Wasserstein-1 distance is adopted to train the generator to gain better stability. We develop three variations of models, including GANE which applies cosine similarity, GANE-O1 which preserves the first-order proximity, and GANE-O2 which tries to preserves the second-order proximity of the network in the low-dimensional embedded vector space. We later prove that GANE-O2 has the same objective function as GANE-O1 when negative sampling is applied to simplify the training process in GANE-O2. Experiments with real-world network datasets demonstrate that our models constantly outperform state-of-the-art solutions with significant improvements on precision in link prediction, as well as on visualizations and accuracy in clustering tasks.
Recent advances in Generative Adversarial Networks (GANs) @cite_15 have proven GANs as a powerful framework for learning complex data distributions. The core idea is to define the generator and the discriminator to be the minimax game players competing with each other to push the generator to produce high quality data to fool the discriminator.
@cite_15
2099471712
We propose in this paper a novel approach to tackle the problem of mode collapse encountered in generative adversarial network (GAN). Our idea is intuitive but proven to be very effective, especially in addressing some key limitations of GAN. In essence, it combines the Kullback-Leibler (KL) and reverse KL divergences into a unified objective function, thus it exploits the complementary statistical properties from these divergences to effectively diversify the estimated density in capturing multi-modes. We term our method dual discriminator generative adversarial nets (D2GAN) which, unlike GAN, has two discriminators; and together with a generator, it also has the analogy of a minimax game, wherein a discriminator rewards high scores for samples from data distribution whilst another discriminator, conversely, favoring data from the generator, and the generator produces data to fool both two discriminators. We develop theoretical analysis to show that, given the maximal discriminators, optimizing the generator of D2GAN reduces to minimizing both KL and reverse KL divergences between data distribution and the distribution induced from the data generated by the generator, hence effectively avoiding the mode collapsing problem. We conduct extensive experiments on synthetic and real-world large-scale datasets (MNIST, CIFAR-10, STL-10, ImageNet), where we have made our best effort to compare our D2GAN with the latest state-of-the-art GAN's variants in comprehensive qualitative and quantitative evaluations. The experimental results demonstrate the competitive and superior performance of our approach in generating good quality and diverse samples over baselines, and the capability of our method to scale up to ImageNet database. Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the (GMAN), a framework that extends GANs to multiple discriminators. In previous work, the successful training of GANs requires modifying the minimax objective to accelerate training early on. In contrast, GMAN can be reliably trained with the original, untampered objective. We explore a number of design perspectives with the discriminator role ranging from formidable adversary to forgiving teacher. Image generation tasks comparing the proposed framework to standard GANs demonstrate GMAN produces higher quality samples in a fraction of the iterations when measured by a pairwise GAM-type metric. Face synthesis has achieved advanced development by using generative adversarial networks (GANs). Existing methods typically formulate GAN as a two-player game, where a discriminator distinguishes face images from the real and synthesized domains, while a generator reduces its discriminativeness by synthesizing a face of photorealistic quality. Their competition converges when the discriminator is unable to differentiate these two domains. Unlike two-player GANs, this work generates identity-preserving faces by proposing FaceID-GAN, which treats a classifier of face identity as the third player, competing with the generator by distinguishing the identities of the real and synthesized faces (see Fig.1). A stationary point is reached when the generator produces faces that have high quality as well as preserve identity. Instead of simply modeling the identity classifier as an additional discriminator, FaceID-GAN is formulated by satisfying information symmetry, which ensures that the real and synthesized images are projected into the same feature space. In other words, the identity classifier is used to extract identity features from both input (real) and output (synthesized) face images of the generator, substantially alleviating training difficulty of GAN. Extensive experiments show that FaceID-GAN is able to generate faces of arbitrary viewpoint while preserve identity, outperforming recent advanced approaches. This paper describes an intuitive generalization to the Generative Adversarial Networks (GANs) to generate samples while capturing diverse modes of the true data distribution. Firstly, we propose a very simple and intuitive multi-agent GAN architecture that incorporates multiple generators capable of generating samples from high probability modes. Secondly, in order to enforce different generators to generate samples from diverse modes, we propose two extensions to the standard GAN objective function. (1) We augment the generator specific GAN objective function with a diversity enforcing term that encourage different generators to generate diverse samples using a user-defined similarity based function. (2) We modify the discriminator objective function where along with finding the real and fake samples, the discriminator has to predict the generator which generated the given fake sample. Intuitively, in order to succeed in this task, the discriminator must learn to push different generators towards different identifiable modes. Our framework is generalizable in the sense that it can be easily combined with other existing variants of GANs to produce diverse samples. Experimentally we show that our framework is able to produce high quality diverse samples for the challenging tasks such as image face generation and image-to-image translation. We also show that it is capable of learning a better feature representation in an unsupervised setting. Variational Autoencoders (VAEs) are expressive latent variable models that can be used to learn complex probability distributions from training data. However, the quality of the resulting model crucially relies on the expressiveness of the inference model. We introduce Adversarial Variational Bayes (AVB), a technique for training Variational Autoencoders with arbitrarily expressive inference models. We achieve this by introducing an auxiliary discriminative network that allows to rephrase the maximum-likelihood-problem as a two-player game, hence establishing a principled connection between VAEs and Generative Adversarial Networks (GANs). We show that in the nonparametric limit our method yields an exact maximum-likelihood assignment for the parameters of the generative model, as well as the exact posterior distribution over the latent variables given an observation. Contrary to competing approaches which combine VAEs with GANs, our approach has a clear theoretical justification, retains most advantages of standard Variational Autoencoders and is easy to implement. Two recently introduced criteria for estimation of generative models are both based on a reduction to binary classification. Noise-contrastive estimation (NCE) is an estimation procedure in which a generative model is trained to be able to distinguish data samples from noise samples. Generative adversarial networks (GANs) are pairs of generator and discriminator networks, with the generator network learning to generate samples by attempting to fool the discriminator network into believing its samples are real data. Both estimation procedures use the same function to drive learning, which naturally raises questions about how they are related to each other, as well as whether this function is related to maximum likelihood estimation (MLE). NCE corresponds to training an internal data model belonging to the discriminator network but using a fixed generator network. We show that a variant of NCE, with a dynamic generator network, is equivalent to maximum likelihood estimation. Since pairing a learned discriminator with an appropriate dynamically selected generator recovers MLE, one might expect the reverse to hold for pairing a learned generator with a certain discriminator. However, we show that recovering MLE for a learned generator requires departing from the distinguishability game. Specifically: (i) The expected gradient of the NCE discriminator can be made to match the expected gradient of MLE, if one is allowed to use a non-stationary noise distribution for NCE, (ii) No choice of discriminator network can make the expected gradient for the GAN generator match that of MLE, and (iii) The existing theory does not guarantee that GANs will converge in the non-convex case. This suggests that the key next step in GAN research is to determine whether GANs converge, and if not, to modify their training algorithm to force convergence. Generative Adversarial Networks (GANs) have been shown to be able to sample impressively realistic images. GAN training consists of a saddle point optimization problem that can be thought of as an adversarial game between a generator which produces the images, and a discriminator, which judges if the images are real. Both the generator and the discriminator are commonly parametrized as deep convolutional neural networks. The goal of this paper is to disentangle the contribution of the optimization procedure and the network parametrization to the success of GANs. To this end we introduce and study Generative Latent Optimization (GLO), a framework to train a generator without the need to learn a discriminator, thus avoiding challenging adversarial optimization problems. We show experimentally that GLO enjoys many of the desirable properties of GANs: learning from large data, synthesizing visually-appealing samples, interpolating meaningfully between samples, and performing linear arithmetic with noise vectors. Knowledge distillation (KD) aims to train a lightweight classifier suitable to provide accurate inference with constrained resources in multi-label learning. Instead of directly consuming feature-label pairs, the classifier is trained by a teacher, i.e., a high-capacity model whose training may be resource-hungry. The accuracy of the classifier trained this way is usually suboptimal because it is difficult to learn the true data distribution from the teacher. An alternative method is to adversarially train the classifier against a discriminator in a two-player game akin to generative adversarial networks (GAN), which can ensure the classifier to learn the true data distribution at the equilibrium of this game. However, it may take excessively long time for such a two-player game to reach equilibrium due to high-variance gradient updates. To address these limitations, we propose a three-player game named KDGAN consisting of a classifier, a teacher, and a discriminator. The classifier and the teacher learn from each other via distillation losses and are adversarially trained against the discriminator via adversarial losses. By simultaneously optimizing the distillation and adversarial losses, the classifier will learn the true data distribution at the equilibrium. We approximate the discrete distribution learned by the classifier (or the teacher) with a concrete distribution. From the concrete distribution, we generate continuous samples to obtain low-variance gradient updates, which speed up the training. Extensive experiments using real datasets confirm the superiority of KDGAN in both accuracy and training speed. Adversarial learning methods are a promising approach to training robust deep networks, and can generate complex samples across diverse domains. They can also improve recognition despite the presence of domain shift or dataset bias: recent adversarial approaches to unsupervised domain adaptation reduce the difference between the training and test domain distributions and thus improve generalization performance. However, while generative adversarial networks (GANs) show compelling visualizations, they are not optimal on discriminative tasks and can be limited to smaller shifts. On the other hand, discriminative approaches can handle larger domain shifts, but impose tied weights on the model and do not exploit a GAN-based loss. In this work, we first outline a novel generalized framework for adversarial adaptation, which subsumes recent state-of-the-art approaches as special cases, and use this generalized view to better relate prior approaches. We then propose a previously unexplored instance of our general framework which combines discriminative modeling, untied weight sharing, and a GAN loss, which we call Adversarial Discriminative Domain Adaptation (ADDA). We show that ADDA is more effective yet considerably simpler than competing domain-adversarial methods, and demonstrate the promise of our approach by exceeding state-of-the-art unsupervised adaptation results on standard domain adaptation tasks as well as a difficult cross-modality object classification task. We propose MAD-GAN, an intuitive generalization to the Generative Adversarial Networks (GANs) and its conditional variants to address the well known problem of mode collapse. First, MAD-GAN is a multi-agent GAN architecture incorporating multiple generators and one discriminator. Second, to enforce that different generators capture diverse high probability modes, the discriminator of MAD-GAN is designed such that along with finding the real and fake samples, it is also required to identify the generator that generated the given fake sample. Intuitively, to succeed in this task, the discriminator must learn to push different generators towards different identifiable modes. We perform extensive experiments on synthetic and real datasets and compare MAD-GAN with different variants of GAN. We show high quality diverse sample generations for challenging tasks such as image-to-image translation and face generation. In addition, we also show that MAD-GAN is able to disentangle different modalities when trained using highly challenging diverse-class dataset (e.g. dataset with images of forests, icebergs, and bedrooms). In the end, we show its efficacy on the unsupervised feature representation task. Communicating and sharing intelligence among agents is an important facet of achieving Artificial General Intelligence. As a first step towards this challenge, we introduce a novel framework for image generation: Message Passing Multi-Agent Generative Adversarial Networks (MPM GANs). While GANs have recently been shown to be very effective for image generation and other tasks, these networks have been limited to mostly single generator-discriminator networks. We show that we can obtain multi-agent GANs that communicate through message passing to achieve better image generation. The objectives of the individual agents in this framework are two fold: a co-operation objective and a competing objective. The co-operation objective ensures that the message sharing mechanism guides the other generator to generate better than itself while the competing objective encourages each generator to generate better than its counterpart. We analyze and visualize the messages that these GANs share among themselves in various scenarios. We quantitatively show that the message sharing formulation serves as a regularizer for the adversarial training. Qualitatively, we show that the different generators capture different traits of the underlying data distribution. Generative Adversarial Networks (GANs) have achieved remarkable results in the task of generating realistic natural images. In most applications, GAN models share two aspects in common. On the one hand, GANs training involves solving a challenging saddle point optimization problem, interpreted as an adversarial game between a generator and a discriminator functions. On the other hand, the generator and the discriminator are parametrized in terms of deep convolutional neural networks. The goal of this paper is to disentangle the contribution of these two factors to the success of GANs. In particular, we introduce Generative Latent Optimization (GLO), a framework to train deep convolutional generators without using discriminators, thus avoiding the instability of adversarial optimization problems. Throughout a variety of experiments, we show that GLO enjoys many of the desirable properties of GANs: learning from large data, synthesizing visually-appealing samples, interpolating meaningfully between samples, and performing linear arithmetic with noise vectors. Despite of the success of Generative Adversarial Networks (GANs) for image generation tasks, the trade-off between image diversity and visual quality are an well-known issue. Conventional techniques achieve either visual quality or image diversity; the improvement in one side is often the result of sacrificing the degradation in the other side. In this paper, we aim to achieve both simultaneously by improving the stability of training GANs. A key idea of the proposed approach is to implicitly regularizing the discriminator using a representative feature. For that, this representative feature is extracted from the data distribution, and then transferred to the discriminator for enforcing slow updates of the gradient. Consequently, the entire training process is stabilized because the learning curve of discriminator varies slowly. Based on extensive evaluation, we demonstrate that our approach improves the visual quality and diversity of state-of-the art GANs. Generative Adversarial Nets (GANs) have shown promise in image generation and semi-supervised learning (SSL). However, existing GANs in SSL have two problems: (1) the generator and the discriminator (i.e. the classifier) may not be optimal at the same time; and (2) the generator cannot control the semantics of the generated samples. The problems essentially arise from the two-player formulation, where a single discriminator shares incompatible roles of identifying fake samples and predicting labels and it only estimates the data without considering the labels. To address the problems, we present triple generative adversarial net (Triple-GAN), which consists of three players---a generator, a discriminator and a classifier. The generator and the classifier characterize the conditional distributions between images and labels, and the discriminator solely focuses on identifying fake image-label pairs. We design compatible utilities to ensure that the distributions characterized by the classifier and the generator both converge to the data distribution. Our results on various datasets demonstrate that Triple-GAN as a unified model can simultaneously (1) achieve the state-of-the-art classification results among deep generative models, and (2) disentangle the classes and styles of the input and transfer smoothly in the data space via interpolation in the latent space class-conditionally. Unsupervised learning with generative adversarial networks (GANs) has proven hugely successful. Regular GANs hypothesize the discriminator as a classifier with the sigmoid cross entropy loss function. However, we found that this loss function may lead to the vanishing gradients problem during the learning process. To overcome such a problem, we propose in this paper the Least Squares Generative Adversarial Networks (LSGANs) which adopt the least squares loss function for the discriminator. We show that minimizing the objective function of LSGAN yields minimizing the Pearson X2 divergence. There are two benefits of LSGANs over regular GANs. First, LSGANs are able to generate higher quality images than regular GANs. Second, LSGANs perform more stable during the learning process. We evaluate LSGANs on LSUN and CIFAR-10 datasets and the experimental results show that the images generated by LSGANs are of better quality than the ones generated by regular GANs. We also conduct two comparison experiments between LSGANs and regular GANs to illustrate the stability of LSGANs. We present a data-driven framework called generative adversarial privacy (GAP). Inspired by recent advancements in generative adversarial networks (GANs), GAP allows the data holder to learn the privatization mechanism directly from the data. Under GAP, finding the optimal privacy mechanism is formulated as a constrained minimax game between a privatizer and an adversary. We show that for appropriately chosen adversarial loss functions, GAP provides privacy guarantees against strong information-theoretic adversaries. We also evaluate the performance of GAP on multi-dimensional Gaussian mixture models and the GENKI face database. We introduce a method to stabilize Generative Adversarial Networks (GANs) by defining the generator objective with respect to an unrolled optimization of the discriminator. This allows training to be adjusted between using the optimal discriminator in the generator's objective, which is ideal but infeasible in practice, and using the current value of the discriminator, which is often unstable and leads to poor solutions. We show how this technique solves the common problem of mode collapse, stabilizes training of GANs with complex recurrent generators, and increases diversity and coverage of the data distribution by the generator. Traditional generative adversarial networks (GAN) and many of its variants are trained by minimizing the KL or JS-divergence loss that measures how close the generated data distribution is from the true data distribution. A recent advance called the WGAN based on Wasserstein distance can improve on the KL and JS-divergence based GANs, and alleviate the gradient vanishing, instability, and mode collapse issues that are common in the GAN training. In this work, we aim at improving on the WGAN by first generalizing its discriminator loss to a margin-based one, which leads to a better discriminator, and in turn a better generator, and then carrying out a progressive training paradigm involving multiple GANs to contribute to the maximum margin ranking loss so that the GAN at later stages will improve upon early stages. We call this method Gang of GANs (GoGAN). We have shown theoretically that the proposed GoGAN can reduce the gap between the true data distribution and the generated data distribution by at least half in an optimally trained WGAN. We have also proposed a new way of measuring GAN quality which is based on image completion tasks. We have evaluated our method on four visual datasets: CelebA, LSUN Bedroom, CIFAR-10, and 50K-SSFF, and have seen both visual and quantitative improvement over baseline WGAN. Adversarial learning methods are a promising approach to training robust deep networks, and can generate complex samples across diverse domains. They also can improve recognition despite the presence of domain shift or dataset bias: several adversarial approaches to unsupervised domain adaptation have recently been introduced, which reduce the difference between the training and test domain distributions and thus improve generalization performance. Prior generative approaches show compelling visualizations, but are not optimal on discriminative tasks and can be limited to smaller shifts. Prior discriminative approaches could handle larger domain shifts, but imposed tied weights on the model and did not exploit a GAN-based loss. We first outline a novel generalized framework for adversarial adaptation, which subsumes recent state-of-the-art approaches as special cases, and we use this generalized view to better relate the prior approaches. We propose a previously unexplored instance of our general framework which combines discriminative modeling, untied weight sharing, and a GAN loss, which we call Adversarial Discriminative Domain Adaptation (ADDA). We show that ADDA is more effective yet considerably simpler than competing domain-adversarial methods, and demonstrate the promise of our approach by exceeding state-of-the-art unsupervised adaptation results on standard cross-domain digit classification tasks and a new more difficult cross-modality object classification task. It is known that the inconsistent distribution and representation of different modalities, such as image and text, cause the heterogeneity gap that makes it challenging to correlate such heterogeneous data. Generative adversarial networks (GANs) have shown its strong ability of modeling data distribution and learning discriminative representation, existing GANs-based works mainly focus on generative problem to generate new data. We have different goal, aim to correlate heterogeneous data, by utilizing the power of GANs to model cross-modal joint distribution. Thus, we propose Cross-modal GANs to learn discriminative common representation for bridging heterogeneity gap. The main contributions are: (1) Cross-modal GANs architecture is proposed to model joint distribution over data of different modalities. The inter-modality and intra-modality correlation can be explored simultaneously in generative and discriminative models. Both of them beat each other to promote cross-modal correlation learning. (2) Cross-modal convolutional autoencoders with weight-sharing constraint are proposed to form generative model. They can not only exploit cross-modal correlation for learning common representation, but also preserve reconstruction information for capturing semantic consistency within each modality. (3) Cross-modal adversarial mechanism is proposed, which utilizes two kinds of discriminative models to simultaneously conduct intra-modality and inter-modality discrimination. They can mutually boost to make common representation more discriminative by adversarial training process. To the best of our knowledge, our proposed CM-GANs approach is the first to utilize GANs to perform cross-modal common representation learning. Experiments are conducted to verify the performance of our proposed approach on cross-modal retrieval paradigm, compared with 10 methods on 3 cross-modal datasets.