Dynamic connectivity is a well-studied problem, but so far the most compelling progress has been confined to the edge-update model: maintain an understanding of connectivity in an undirected graph, subject to edge insertions and deletions. In this paper, we study two more challenging, yet equally fundamental problems. Subgraph connectivity asks to maintain an understanding of connectivity under vertex updates: updates can turn vertices on and off, and queries refer to the subgraph induced by "on" vertices. (For instance, this is closer to applications in networks of routers, where node faults may occur.) We describe a data structure supporting vertex updates in O (m^ 2 3 ) amortized time, where m denotes the number of edges in the graph. This greatly improves over the previous result [Chan, STOC'02], which required fast matrix multiplication and had an update time of O(m^0.94). The new data structure is also simpler. Geometric connectivity asks to maintain a dynamic set of n geometric objects, and query connectivity in their intersection graph. (For instance, the intersection graph of balls describes connectivity in a network of sensors with bounded transmission radius.) Previously, nontrivial fully dynamic results were known only for special cases like axis-parallel line segments and rectangles. We provide similarly improved update times, O (n^ 2 3 ), for these special cases. Moreover, we show how to obtain sublinear update bounds for virtually all families of geometric objects which allow sublinear-time range queries, such as arbitrary 2D line segments, d-dimensional simplices, and d-dimensional balls.
It was shown @cite_32 that subgraph connectivity can be reduced to dynamic connectivity of axis-parallel line segments in 3 dimensions. Thus, as soon as one gets enough combinatorial richness in the host geometric space, subgraph connectivity becomes the possible way to solve geometric connectivity.
@cite_32
2011182146
2-Edge connectivity is an important fault tolerance property of a network because it maintains network communication despite the deletion of a single arbitrary edge. Planar spanning subgraphs have been shown to play a significant role for achieving local decentralized routing in wireless networks. Existing algorithmic constructions of spanning planar subgraphs of unit disk graphs (UDGs) such as Minimum Spanning Tree, Gabriel Graph, Nearest Neighborhood Graph, etc. do not always ensure connectivity of the resulting graph under single edge deletion. Furthermore, adding edges to the network so as to improve its edge connectivity not only may create edge crossings (at points which are not vertices) but it may also require edges of unbounded length. Thus we are faced with the problem of constructing 2-edge connected geometric planar spanning graphs by adding edges of bounded length without creating edge crossings (at points which are not vertices). To overcome this difficulty, in this paper we address the problem of augmenting the edge set (i.e., adding new edges) of planar geometric graphs with straight line edges of bounded length so that the resulting graph is planar and 2-edge connected. We provide bounds on the number of newly added straight-line edges, prove that such edges can be of length at most 3 times the max length of an edge of the original graph, and also show that the factor 3 is optimal. It is shown to be NP-Complete to augment a geometric planar graph to a 2-edge connected geometric planar graph with the minimum number of new edges of a given bounded length. We also provide a constant time algorithm that works in location-aware settings to augment a planar graph into a 2-ed