We consider the problem of localizing wireless devices in an ad-hoc network embedded in a d-dimensional Euclidean space. Obtaining a good estimation of where wireless devices are located is crucial in wireless network applications including environment monitoring, geographic routing and topology control. When the positions of the devices are unknown and only local distance information is given, we need to infer the positions from these local distance measurements. This problem is particularly challenging when we only have access to measurements that have limited accuracy and are incomplete. We consider the extreme case of this limitation on the available information, namely only the connectivity information is available, i.e., we only know whether a pair of nodes is within a fixed detection range of each other or not, and no information is known about how far apart they are. Further, to account for detection failures, we assume that even if a pair of devices is within the detection range, it fails to detect the presence of one another with some probability and this probability of failure depends on how far apart those devices are. Given this limited information, we investigate the performance of a centralized positioning algorithm MDS-MAP introduced by , and a distributed positioning algorithm, introduced by , called HOP-TERRAIN. In particular, for a network consisting of n devices positioned randomly, we provide a bound on the resulting error for both algorithms. We show that the error is bounded, decreasing at a rate that is proportional to R Rc, where Rc is the critical detection range when the resulting random network starts to be connected, and R is the detection range of each device.
All the above analytical results crucially rely on the fact that there is a central processor with access to the inter-sensor distance measurements. However, as we have mentioned earlier, centralized algorithms suffer from the scalability problem and require higher computational complexity. Hence, a distributed algorithm with similar a performance bound is desirable. In our second result, we analyse the reconstruction error of a distributed sensor localization algorithm. To the best of our knowledge we show for the first time that Hop-TERRAIN , introduced in @cite_8 , achieves a bounded error when only local connectivity information is given.
@cite_8
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Sensor localization from only connectivity information is a highly challenging problem. To this end, our result for the first time establishes an analytic bound on the performance of the popular MDS-MAP algorithm based on multidimensional scaling. For a network consisting of n sensors positioned randomly on a unit square and a given radio range r = o(1), we show that resulting error is bounded, decreasing at a rate that is inversely proportional to r, when only connectivity information is given. The same bound holds for the range-based model, when we have an approximate measurements for the distances, and the same algorithm can be applied without any modification.