In this paper, we propose a new interface for virtual reality headset: a touchpad in front of the headset. To demonstrate the feasibility of the front touch interface, we built a prototype device, explored VR UI design space expansion, and performed various user studies. We started with preliminary tests to see how intuitively and accurately people can interact with the front touchpad. Then, we further experimented various user interfaces such as a binary selection, a typical menu layout, and a keyboard. Two-Finger and Drag-n-Tap were also explored to find the appropriate selection technique. As a low-cost, light-weight, and in low power budget technology, a touch sensor can make an ideal interface for mobile headset. Also, front touch area can be large enough to allow wide range of interaction types such as multi-finger interactions. With this novel front touch interface, we paved a way to new virtual reality interaction methods.
Bowman @cite_21 characterized the four universal interaction tasks of virtual environment systems: selection, navigation, manipulation, and system control. Although simple selection would be adequate for static menu layouts, delicate manipulation is needed for complex UI where buttons are smaller and packed.
@cite_21
2126889951
We present a mobile manipulation platform operated by a motor-impaired person using input from a head-tracker, single-button mouse. The platform is used to perform varied and unscripted manipulation tasks in a real home, combining navigation, perception and manipulation. The operator can make use of a wide range of interaction methods and tools, from direct tele-operation of the gripper or mobile base to autonomous sub-modules performing collision-free base navigation or arm motion planning. We describe the complete set of tools that enable the execution of complex tasks, and share the lessons learned from testing them in a real user's home. In the context of grasping, we show how the use of autonomous sub-modules improves performance in complex, cluttered environments, and compare the results to those obtained by novice, able-bodied users operating the same system.