In a steady-state evolution, tournament selection traditionally uses the fitness function to select the parents, and negative selection chooses an individual to be replaced with an offspring. This contribution focuses on analyzing the behavior, in terms of performance, of different heuristics when used instead of the fitness function in tournament selection. The heuristics analyzed are related to measuring the similarity of the individuals in the semantic space. In addition, the analysis includes random selection and traditional tournament selection. These selection functions were implemented on our Semantic Genetic Programming system, namely EvoDAG, which is inspired by the geometric genetic operators and tested on 30 classification problems with a variable number of samples, variables, and classes. The result indicated that the combination of accuracy and the random selection, in the negative tournament, produces the best combination, and the difference in performances between this combination and the tournament selection is statistically significant. Furthermore, we compare EvoDAG's performance using the selection heuristics against 18 classifiers that included traditional approaches as well as auto-machine-learning techniques. The results indicate that our proposal is competitive with state-of-art classifiers. Finally, it is worth to mention that EvoDAG is available as open source software.
Naredo @cite_33 use NS for evolving genetic programming classifiers based on M3GP where the difference is the procedure to compute the fitness. Each GP individual is represented as a binary vector whose length is the training set size and each vector element is set to 1 if the classifier assigns the class label correctly and 0 otherwise. Then, they use this binary vectors to measure the sparseness among individuals, and the more the sparseness the higher the fitness value. Their results show that all their NS variants achieve competitive results relative to the traditional objective-based.
@cite_33
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Novelty Search is applied for the first time to supervised classification with GP.Two new variants of NS are proposed, overcoming some of its main shortcomings.NS achieves competitive results compared to objective-based search.Results show bloat control properties in binary tasks for NS. Novelty Search (NS) is a unique approach towards search and optimization, where an explicit objective function is replaced by a measure of solution novelty. However, NS has been mostly used in evolutionary robotics while its usefulness in classic machine learning problems has not been explored. This work presents a NS-based genetic programming (GP) algorithm for supervised classification. Results show that NS can solve real-world classification tasks, the algorithm is validated on real-world benchmarks for binary and multiclass problems. These results are made possible by using a domain-specific behavior descriptor. Moreover, two new versions of the NS algorithm are proposed, Probabilistic NS (PNS) and a variant of Minimal Criteria NS (MCNS). The former models the behavior of each solution as a random vector and eliminates all of the original NS parameters while reducing the computational overhead of the NS algorithm. The latter uses a standard objective function to constrain and bias the search towards high performance solutions. The paper also discusses the effects of NS on GP search dynamics and code growth. Results show that NS can be used as a realistic alternative for supervised classification, and specifically for binary problems the NS algorithm exhibits an implicit bloat control ability.