We present and evaluate an approach for human-in-the-loop specification of shape reconstruction with annotations for basic robot-object interactions. Our method is based on the idea of model annotation: the addition of simple cues to an underlying object model to specify shape and delineate a simple task. The goal is to explore reducing the complexity of CAD-like interfaces so that novice users can quickly recover an object's shape and describe a manipulation task that is then carried out by a robot. The object modeling and interaction annotation capabilities are tested with a user study and compared against results obtained using existing approaches. The approach has been analyzed using a variety of shape comparison, grasping, and manipulation metrics, and tested with the PR2 robot platform, where it was shown to be successful.
Informative can be obtained from users in several ways. One possibility is to add tags and qualifiers to a dataset after it has been acquired. This can range from intensive human labeling in post-production to methods that require minimal markings. Full image segments are drawn by humans and used as ground truth in @cite_98 , whereas in @cite_48 , the segmentation algorithm needs only an initial seed point provided by a human. In 3D environments, human-segmented data is often used for training and validation @cite_22 . Simple hints have also been used in these environments to seed automatic segmentation algorithms @cite_52 . Annotations can also be used for tracking objects in 3D from an initial seed labeling @cite_14 . In @cite_131 , an annotated dataset is constructed for robot navigation.
@cite_14 @cite_22 @cite_98 @cite_48 @cite_52 @cite_131
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A citing sentence is one that appears in a scientific article and cites previous work. Citing sentences have been studied and used in many applications. For example, they have been used in scientific paper summarization, automatic survey generation, paraphrase identification, and citation function classification. Citing sentences that cite multiple papers are common in scientific writing. This observation should be taken into consideration when using citing sentences in applications. For instance, when a citing sentence is used in a summary of a scientific paper, only the fragments of the sentence that are relevant to the summarized paper should be included in the summary. In this paper, we present and compare three different approaches for identifying the fragments of a citing sentence that are related to a given target reference. Our methods are: word classification, sequence labeling, and segment classification. Our experiments show that segment classification achieves the best results. This paper studies the problem of learning image semantic segmentation networks only using image-level labels as supervision, which is important since it can significantly reduce human annotation efforts. Recent state-of-the-art methods on this problem first infer the sparse and discriminative regions for each object class using a deep classification network, then train semantic a segmentation network using the discriminative regions as supervision. Inspired by the traditional image segmentation methods of seeded region growing, we propose to train a semantic segmentation network starting from the discriminative regions and progressively increase the pixel-level supervision using by seeded region growing. The seeded region growing module is integrated in a deep segmentation network and can benefit from deep features. Different from conventional deep networks which have fixed static labels, the proposed weakly-supervised network generates new labels using the contextual information within an image. The proposed method significantly outperforms the weakly-supervised semantic segmentation methods using static labels, and obtains the state-of-the-art performance, which are 63.2 mIoU score on the PASCAL VOC 2012 test set and 26.0 mIoU score on the COCO dataset. Scholars are increasingly citing electronic web references which are not preserved in libraries or full text archives. WebCite is a new standard for citing web references. To webcite a document involves archiving the cited Web page through www.webcitation.org and citing the WebCite permalink instead of (or in addition to) the unstable live Web page. This journal has amended its instructions for authors accordingly, asking authors to archive cited Web pages before submitting a manuscript. Almost 200 other journals are already using the system. We discuss the rationale for WebCite, its technology, and how scholars, editors, and publishers can benefit from the service. Citing scholars initiate an archiving process of all cited Web references, ideally before they submit a manuscript. Authors of online documents and websites which are expected to be cited by others can ensure that their work is permanently available by creating an archived copy using WebCite and providing the citation information including the WebCite link on their Web document(s). Editors should ask their authors to cache all cited Web addresses (Uniform Resource Locators, or URLs) prospectively before submitting their manuscripts to their journal. Editors and publishers should also instruct their copyeditors to cache cited Web material if the author has not done so already. Finally, WebCite can process publisher submitted citing articles (submitted for example as eXtensible Markup Language [XML] documents) to automatically archive all cited Web pages shortly before or on publication. Finally, WebCite can act as a focussed crawler, caching retrospectively references of already published articles. Copyright issues The success of deep learning in computer vision is based on the availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Unfortunately, creating realistic 3D content is challenging on its own and requires significant human effort. In this work, we propose an alternative paradigm which combines real and synthetic data for learning semantic instance segmentation and object detection models. Exploiting the fact that not all aspects of the scene are equally important for this task, we propose to augment real-world imagery with virtual objects of the target category. Capturing real-world images at large scale is easy and cheap, and directly provides real background appearances without the need for creating complex 3D models of the environment. We present an efficient procedure to augment these images with virtual objects. In contrast to modeling complete 3D environments, our data augmentation approach requires only a few user interactions in combination with 3D models of the target object category. Leveraging our approach, we introduce a novel dataset of augmented urban driving scenes with 360 degree images that are used as environment maps to create realistic lighting and reflections on rendered objects. We analyze the significance of realistic object placement by comparing manual placement by humans to automatic methods based on semantic scene analysis. This allows us to create composite images which exhibit both realistic background appearance as well as a large number of complex object arrangements. Through an extensive set of experiments, we conclude the right set of parameters to produce augmente We propose the ambiguity problem for the foreground object segmentation task and motivate the importance of estimating and accounting for this ambiguity when designing vision systems. Specifically, we distinguish between images which lead multiple annotators to segment different foreground objects (ambiguous) versus minor inter-annotator differences of the same object. Taking images from eight widely used datasets, we crowdsource labeling the images as ambiguous or not ambiguous to segment in order to construct a new dataset we call STATIC. Using STATIC, we develop a system that automatically predicts which images are ambiguous. Experiments demonstrate the advantage of our prediction system over existing saliency-based methods on images from vision benchmarks and images taken by blind people who are trying to recognize objects in their environment. Finally, we introduce a crowdsourcing system to achieve cost savings for collecting the diversity of all valid ground truth foreground object segmentations by collecting extra segmentations only when ambiguity is expected. Experiments show our system eliminates up to 47 of human effort compared to existing crowdsourcing methods with no loss in capturing the diversity of ground truths. We propose to learn pixel-level segmentations of objects from weakly labeled (tagged) internet videos. Specifically, given a large collection of raw YouTube content, along with potentially noisy tags, our goal is to automatically generate spatiotemporal masks for each object, such as "dog", without employing any pre-trained object detectors. We formulate this problem as learning weakly supervised classifiers for a set of independent spatio-temporal segments. The object seeds obtained using segment-level classifiers are further refined using graphcuts to generate high-precision object masks. Our results, obtained by training on a dataset of 20,000 YouTube videos weakly tagged into 15 classes, demonstrate automatic extraction of pixel-level object masks. Evaluated against a ground-truthed subset of 50,000 frames with pixel-level annotations, we confirm that our proposed methods can learn good object masks just by watching YouTube.