Object localization is an important task in computer vision but requires a large amount of computational power due mainly to an exhaustive multiscale search on the input image. In this paper, we describe a near real-time multiscale search on a deep CNN feature map that does not use region proposals. The proposed approach effectively exploits local semantic information preserved in the feature map of the outermost convolutional layer. A multi-scale search is performed on the feature map by processing all the sub-regions of different sizes using separate expert units of fully connected layers. Each expert unit receives as input local semantic features only from the corresponding sub-regions of a specific geometric shape. Therefore, it contains more nearly optimal parameters tailored to the corresponding shape. This multi-scale and multi-aspect ratio scanning strategy can effectively localize a potential object of an arbitrary size. The proposed approach is fast and able to localize objects of interest with a frame rate of 4 fps while providing improved detection performance over the state-of-the art on the PASCAL VOC 12 and MSCOCO data sets.
Several approaches are introduced to address the above issue and apply the DCNN for the object detection problem. @cite_9 used a scanning window strategy and apply DCNN to each window in order to localize the object. @cite_15 adapts the last fully connected layer to handle a number of local scanning windows to achieve the localization of objects of interest. @cite_20 apply DCNN to 2000 windows with distinctive objectness characteristics for every test image, which is refered as to RCNN''. However, repeated applications of DCNN greatly increase computational complexity. Selective search to extract object-like windows in the image used in RCNN also requires about two seconds per an image. In contrast to the above two approaches, the proposed DCNN is much faster because the convolutional stage is applied only once for the entire image instead of repeatedly applying it for each local scanning window.
@cite_9 @cite_20 @cite_15
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Deep Convolutional Neural Networks (DCNNs) commonly use generic 'max-pooling' (MP) layers to extract deformation-invariant features, but we argue in favor of a more refined treatment. First, we introduce epitomic con-volution as a building block alternative to the common convolution-MP cascade of DCNNs; while having identical complexity to MP, Epitomic Convolution allows for pa-rameter sharing across different filters, resulting in faster convergence and better generalization. Second, we introduce a Multiple Instance Learning approach to explicitly accommodate global translation and scaling when training a DCNN exclusively with class labels. For this we rely on a 'patchwork' data structure that efficiently lays out all image scales and positions as candidates to a DCNN. Factoring global and local deformations allows a DCNN to 'focus its resources' on the treatment of non-rigid defor-mations and yields a substantial classification accuracy improvement. Third, further pursuing this idea, we develop an efficient DCNN sliding window object detector that employs explicit search over position, scale, and aspect ratio. We provide competitive image classification and localization results on the ImageNet dataset and object detection results on the Pascal VOC 2007 benchmark. A number of recent studies have shown that a Deep Convolutional Neural Network (DCNN) pretrained on a large dataset can be adopted as a universal image descriptor, and that doing so leads to impressive performance at a range of image classification tasks. Most of these studies, if not all, adopt activations of the fully-connected layer of a DCNN as the image or region representation and it is believed that convolutional layer activations are less discriminative. This paper, however, advocates that if used appropriately, convolutional layer activations constitute a powerful image representation. This is achieved by adopting a new technique proposed in this paper called cross-convolutional-layer pooling. More specifically, it extracts subarrays of feature maps of one convolutional layer as local features, and pools the extracted features with the guidance of the feature maps of the successive convolutional layer. Compared with existing methods that apply DCNNs in the similar local feature setting, the proposed method avoids the input image style mismatching issue which is usually encountered when applying fully connected layer activations to describe local regions. Also, the proposed method is easier to implement since it is codebook free and does not have any tuning parameters. By applying our method to four popular visual classification tasks, it is demonstrated that the proposed method can achieve comparable or in some cases significantly better performance than existing fully-connected layer based image representations. Deep Convolutional Neural Networks (DCNNs) have recently shown state of the art performance in high level vision tasks, such as image classification and object detection. This work brings together methods from DCNNs and probabilistic graphical models for addressing the task of pixel-level classification (also called "semantic image segmentation"). We show that responses at the final layer of DCNNs are not sufficiently localized for accurate object segmentation. This is due to the very invariance properties that make DCNNs good for high level tasks. We overcome this poor localization property of deep networks by combining the responses at the final DCNN layer with a fully connected Conditional Random Field (CRF). Qualitatively, our "DeepLab" system is able to localize segment boundaries at a level of accuracy which is beyond previous methods. Quantitatively, our method sets the new state-of-art at the PASCAL VOC-2012 semantic image segmentation task, reaching 71.6 IOU accuracy in the test set. We show how these results can be obtained efficiently: Careful network re-purposing and a novel application of the 'hole' algorithm from the wavelet community allow dense computation of neural net responses at 8 frames per second on a modern GPU.