The class QMA(k), introduced by , consists of all languages that can be verified using k unentangled quantum proofs. Many of the simplest questions about this class have remained embarrassingly open: for example, can we give any evidence that k quantum proofs are more powerful than one? Does QMA(k)=QMA(2) for k>=2? Can QMA(k) protocols be amplified to exponentially small error? In this paper, we make progress on all of the above questions. First, we give a protocol by which a verifier can be convinced that a 3SAT formula of size n is satisfiable, with constant soundness, given O(sqrt(n)) unentangled quantum witnesses with O(log n) qubits each. Our protocol relies on the existence of very short PCPs. Second, we show that assuming a weak version of the Additivity Conjecture from quantum information theory, any QMA(2) protocol can be amplified to exponentially small error, and QMA(k)=QMA(2) for all k>=2. Third, we prove the nonexistence of "perfect disentanglers" for simulating multiple Merlins with one.
Third, Blier and Tapp @cite_17 recently (and independently of us) gave an interesting @math protocol for an @math -complete problem, namely @math . In this protocol, Arthur verifies that an @math -vertex graph @math is @math -colorable, using two unentangled witnesses with only @math qubits each. There is a crucial caveat, though: if @math is @math -colorable, then Arthur can only detect this with probability @math rather than constant probability. Indeed, if the soundness gap were constant rather than @math , then Blier and Tapp's protocol could presumably be scaled up by an exponential to show @math !
@cite_17
2115164346
We study the problem of approximating the commuting-operator value of a two-player non-local game. It is well-known that it is @math -complete to decide whether the classical value of a non-local game is 1 or @math . Furthermore, as long as @math is small enough, this result does not depend on the gap @math . In contrast, a recent result of Fitzsimons, Ji, Vidick, and Yuen shows that the complexity of computing the quantum value grows without bound as the gap @math decreases. In this paper, we show that this also holds for the commuting-operator value of a game. Specifically, in the language of multi-prover interactive proofs, we show that the power of @math (proofs with two provers, one round, completeness probability @math , soundness probability @math , and commuting-operator strategies) can increase without bound as the gap @math gets arbitrarily small. Our results also extend naturally in two ways, to perfect zero-knowledge protocols, and to lower bounds on the complexity of computing the approximately-commuting value of a game. Thus we get lower bounds on the complexity class @math - @math of perfect zero-knowledge multi-prover proofs with approximately-commuting operator strategies, as the gap @math gets arbitrarily small. While we do not know any computable time upper bound on the class @math , a result of the first author and Vidick shows that for @math and @math , the class @math , with constant communication from the provers, is contained in @math . We give a lower bound of @math (ignoring constants inside the function) for this class, which is tight up to polynomial factors assuming the exponential time hypothesis.