Abstract This work is concerned with camera pose estimation from correspondences of 3D 2D lines, i. e. with the Perspective-n-Line (PnL) problem. We focus on large line sets, which can be efficiently solved by methods using linear formulation of PnL. We propose a novel method “DLT-Combined-Lines” based on the Direct Linear Transformation (DLT) algorithm, which benefits from a new combination of two existing DLT methods for pose estimation. The method represents 2D structure by lines, and 3D structure by both points and lines. The redundant 3D information reduces the minimum required line correspondences to 5. A cornerstone of the method is a combined projection matrix estimated by the DLT algorithm. It contains multiple estimates of camera rotation and translation, which can be recovered after enforcing constraints of the matrix. Multiplicity of the estimates is exploited to improve the accuracy of the proposed method. For large line sets (10 and more), the method is comparable to the state-of-the-art in accuracy of orientation estimation. It achieves state-of-the-art accuracy in estimation of camera position and it yields the smallest reprojection error under strong image noise. The method achieves top-3 results on real world data. The proposed method is also highly computationally effective, estimating the pose of 1000 lines in 12 ms on a desktop computer.
Among the earliest efforts in this field are those of @cite_9 and @cite_17 . Both methods solve the minimal problem of pose estimation from 3 line correspondences in a closed form. Solutions of the P3L problem are multiple: up to 8 solutions may exist . Unfortunately, neither method is able to exploit more measurements to remove the ambiguity, and both methods are sensitive to presence of image noise.
@cite_9 @cite_17
2153326665 2119680802
Estimation of camera pose from an image of n points or lines with known correspondence is a thoroughly studied problem in computer vision. Most solutions are iterative and depend on nonlinear optimization of some geometric constraint, either on the world coordinates or on the projections to the image plane. For real-time applications, we are interested in linear or closed-form solutions free of initialization. We present a general framework which allows for a novel set of linear solutions to the pose estimation problem for both n points and n lines. We then analyze the sensitivity of our solutions to image noise and show that the sensitivity analysis can be used as a conservative predictor of error for our algorithms. We present a number of simulations which compare our results to two other recent linear algorithms, as well as to iterative approaches. We conclude with tests on real imagery in an augmented reality setup. This paper considers the noisy range-only network localization problem in which measurements of relative distances between agents are used to estimate their positions in networked systems. When distance information is noisy, existence and uniqueness of location solution are usually not guaranteed. It is well known that in presence of distance measurement noise, a node may have discontinuous deformations (e.g., flip ambiguities and discontinuous flex ambiguities). Thus, there are two issues that we consider in the noisy localization problem. The first one is the location estimate error propagated from distance measurement noise. We compare two kinds of analytical location error computation methods by assuming that each distance is corrupted with independent Gaussian random noise. These analytical results help us to understand effects of the measurement noises on the position estimation accuracy. After that, based on multidimensional scaling theory, we propose a distributed localization algorithm to solve the noisy range network localization problem. Our approach is robust to distance measurement noise, and it can be implemented in any random case without considering the network setup constraints. Moreover, a refined version of distributed noisy range localization method is developed, which achieves a good tradeoff between computational effort and global convergence especially in large-scale networks.