This work proposes an Application-Specific System Processor (ASSP) hardware for the Secure Hash Algorithm 1 (SHA-1) algorithm. The proposed hardware was implemented in a Field Programmable Gate Array (FPGA) Xilinx Virtex 6 xc6vlx240t-1ff1156. The throughput and the occupied area were analyzed for several implementations in parallel instances of the hash algorithm. The results showed that the hardware proposed for the SHA-1 achieved a throughput of 0.644 Gbps for a single instance and slightly more than 28 Gbps for 48 instances in a single FPGA. Various applications such as password recovery, password validation, and high volume data integrity checking can be performed efficiently and quickly with an ASSP for SHA1.
Works with SHA-1 implementation on other hardware platforms can be found in @cite_5 and @cite_6 in which comparisons between Graphics Processing Units (GPUs) and CPUs were performed. The GPUs NVIDIA Tesla M2050 with @math CUDA cores and AMD FirePro V7800 with @math stream processors could achieve throughput peaks of up to @math Gbps.
@cite_5 @cite_6
2051648511 2085059901
GPU is continuing its trend of vastly outperforming CPU while becoming more general purpose. In order to improve the efficiency of AES algorithm, this paper proposed a CUDA implementation of Electronic Codebook (ECB) mode encoding process and Cipher Feedback (CBC) mode decoding process on GPU. In our implementation, the frequently accessed T-boxes were allocated on on-chip shared memory and the granularity that one thread handles a 16 Bytes AES block was adopted. Finally, we achieved the highest performance of around 60 Gbps throughput on NVIDIA Tesla C2050 GPU, which runs up to 50 times faster than a sequential implementation based on Intel Core i7-920 2.66GHz CPU. In addition, we discussed the optimization under some practical application scenarios such as overlapping GPU processing and data transfer. SUMMARY This paper presents a number of algorithms to run the fast multipole method (FMM) on NVIDIA CUDA-capable graphical processing units (GPUs) (Nvidia Corporation, Sta. Clara, CA, USA). The FMM is a class of methods to compute pairwise interactions between N particles for a given error tolerance and with computational cost of O(N). The methods described in the paper are applicable to any FMMs in which the multipole-to-local (M2L) operator is a dense matrix and the matrix is precomputed. This is the case for example in the black-box fast multipole method (bbFMM), which is a variant of the FMM that can handle large class of kernels. This example will be used in our benchmarks. In the FMM, two operators represent most of the computational cost, and an optimal implementation typically tries to balance those two operators. One is the nearby interaction calculation (direct sum calculation, line 29 in Listing 1), and the other is the M2L operation. We focus on the M2L. By combining multiple M2L operations and reordering the primitive loops of the M2L so that CUDA threads can reuse or share common data, these approaches reduce the movement of data in the GPU. Because memory bandwidth is the primary bottleneck of these methods, significant performance improvements are realized. Four M2L schemes are detailed and analyzed in the case of a uniform tree. The four schemes are tested and compared with an optimized, OpenMP parallelized, multi-core CPU code. We consider high and low precision calculations by varying the number of Chebyshev nodes used in the bbFMM. The accuracy of the GPU codes is found to be satisfactory and achieved performance over 200 Gflop s on one NVIDIA Tesla C1060 GPU (Nvidi