Several applications of Reinforcement Learning suffer from instability due to high variance. This is especially prevalent in high dimensional domains. Regularization is a commonly used technique in machine learning to reduce variance, at the cost of introducing some bias. Most existing regularization techniques focus on spatial (perceptual) regularization. Yet in reinforcement learning, due to the nature of the Bellman equation, there is an opportunity to also exploit temporal regularization based on smoothness in value estimates over trajectories. This paper explores a class of methods for temporal regularization. We formally characterize the bias induced by this technique using Markov chain concepts. We illustrate the various characteristics of temporal regularization via a sequence of simple discrete and continuous MDPs, and show that the technique provides improvement even in high-dimensional Atari games.
Regularization in RL has been considered via several different perspectives. One line of investigation focuses on regularizing the features learned on the state space . In particular backward bootstrapping method's can be seen as regularizing in feature space based on temporal proximity @cite_2 @cite_1 @cite_7 . These approaches assume that nearby states in the state space have similar value. Other works focus on regularizing the changes in policy directly. Those approaches are often based on entropy methods . Explicit regularization in the temporal space has received much less attention. Temporal regularization in some sense may be seen as a backward'' multi-step method . The closest work to ours is possibly , where they define natural value approximator by projecting the previous states estimates by adjusting for the reward and @math . Their formulation, while sharing similarity in motivation, leads to different theory and algorithm. Convergence properties and bias induced by this class of methods were also not analyzed in .
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We propose a general framework for entropy-regularized average-reward reinforcement learning in Markov decision processes (MDPs). Our approach is based on extending the linear-programming formulation of policy optimization in MDPs to accommodate convex regularization functions. Our key result is showing that using the conditional entropy of the joint state-action distributions as regularization yields a dual optimization problem closely resembling the Bellman optimality equations. This result enables us to formalize a number of state-of-the-art entropy-regularized reinforcement learning algorithms as approximate variants of Mirror Descent or Dual Averaging, and thus to argue about the convergence properties of these methods. In particular, we show that the exact version of the TRPO algorithm of (2015) actually converges to the optimal policy, while the entropy-regularized policy gradient methods of (2016) may fail to converge to a fixed point. Finally, we illustrate empirically the effects of using various regularization techniques on learning performance in a simple reinforcement learning setup. We study the convergence properties of an alternating proximal minimization algorithm for nonconvex structured functions of the type: L(x,y)=f(x)+Q(x,y)+g(y), where f and g are proper lower semicontinuous functions, defined on Euclidean spaces, and Q is a smooth function that couples the variables x and y. The algorithm can be viewed as a proximal regularization of the usual Gauss-Seidel method to minimize L. We work in a nonconvex setting, just assuming that the function L satisfies the Kurdyka-ojasiewicz inequality. An entire section illustrates the relevancy of such an assumption by giving examples ranging from semialgebraic geometry to metrically regular problems. Our main result can be stated as follows: If L has the Kurdyka-ojasiewicz property, then each bounded sequence generated by the algorithm converges to a critical point of L. This result is completed by the study of the convergence rate of the algorithm, which depends on the geometrical properties of the function L around its critical points. When specialized to @math and to f, g indicator functions, the algorithm is an alternating projection mehod (a variant of von Neumann's) that converges for a wide class of sets including semialgebraic and tame sets, transverse smooth manifolds or sets with regular intersection. To illustrate our results with concrete problems, we provide a convergent proximal reweighted l1 algorithm for compressive sensing and an application to rank reduction problems. In this paper we consider approximate policy-iteration-based reinforcement learning algorithms. In order to implement a flexible function approximation scheme we propose the use of non-parametric methods with regularization, providing a convenient way to control the complexity of the function approximator. We propose two novel regularized policy iteration algorithms by adding L2-regularization to two widely-used policy evaluation methods: Bellman residual minimization (BRM) and least-squares temporal difference learning (LSTD). We derive efficient implementation for our algorithms when the approximate value-functions belong to a reproducing kernel Hilbert space. We also provide finite-sample performance bounds for our algorithms and show that they are able to achieve optimal rates of convergence under the studied conditions.