Simultaneous Localization and Mapping using RGB-D cameras has been a fertile research topic in the latest decade, due to the suitability of such sensors for indoor robotics. In this paper we propose a direct RGB-D SLAM algorithm with state-of-the-art accuracy and robustness at a los cost. Our experiments in the RGB-D TUM dataset [34] effectively show a better accuracy and robustness in CPU real time than direct RGB-D SLAM systems that make use of the GPU. The key ingredients of our approach are mainly two. Firstly, the combination of a semi-dense photometric and dense geometric error for the pose tracking (see Figure 1), which we demonstrate to be the most accurate alternative. And secondly, a model of the multi-view constraints and their errors in the mapping and tracking threads, which adds extra information over other approaches. We release the open-source implementation of our approach 1 . The reader is referred to a video with our results 2 for a more illustrative visualization of its performance.
@cite_4 proposes to use the inverse depth in the minimization of the geometric reprojection error. We evaluate this parametrization in our system.
@cite_4
1639700302
The technique of "renormalization" for geometric estimation attracted much attention when it was proposed in early 1990s for having higher accuracy than any other then known methods. Later, it was replaced by minimization of the reprojection error. This paper points out that renormalization can be modified so that it outperforms reprojection error minimization. The key fact is that renormalization directly specifies equations to solve, just as the "estimation equation" approach in statistics, rather than minimizing some cost. Exploiting this fact, we modify the problem so that the solution has zero bias up to high order error terms; we call the resulting scheme hyper-renormalization. We apply it to ellipse fitting to demonstrate that it indeed surpasses reprojection error minimization. We conclude that it is the best method available today.