This paper describes and evaluates the use of Generative Adversarial Networks (GANs) for path planning in support of smart mobility applications such as indoor and outdoor navigation applications, individualized wayfinding for people with disabilities (e.g., vision impairments, physical disabilities, etc.), path planning for evacuations, robotic navigations, and path planning for autonomous vehicles. We propose an architecture based on GANs to recommend accurate and reliable paths for navigation applications. The proposed system can use crowd-sourced data to learn the trajectories and infer new ones. The system provides users with generated paths that help them navigate from their local environment to reach a desired location. As a use case, we experimented with the proposed method in support of a wayfinding application in an indoor environment. Our experiments assert that the generated paths are correct and reliable. The accuracy of the classification task for the generated paths is up to 99 and the quality of the generated paths has a mean opinion score of 89 .
GANs have been used widely for visual data. The most related work to path planning is reported by Hirose @cite_2 in which GANs are used to classify images as safe to go to or not for robot navigation purposes. In that work, authors used the observed scene by a robot's camera and classified it as GO" or NO GO."
@cite_2
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It is important for robots to be able to decide whether they can go through a space or not, as they navigate through a dynamic environment. This capability can help them avoid injury or serious damage, e.g., as a result of running into people and obstacles, getting stuck, or falling off an edge. To this end, we propose an unsupervised and a near-unsupervised method based on Generative Adversarial Networks (GAN) to classify scenarios as traversable or not based on visual data. Our method is inspired by the recent success of data-driven approaches on computer vision problems and anomaly detection, and reduces the need for vast amounts of negative examples at training time. Collecting negative data indicating that a robot should not go through a space is typically hard and dangerous because of collisions, whereas collecting positive data can be automated and done safely based on the robot's own traveling experience. We verify the generality and effectiveness of the proposed approach on a test dataset collected in a previously unseen environment with a mobile robot. Furthermore, we show that our method can be used to build costmaps (we call as "GoNoGo" costmaps) for robot path planning using visual data only.