With the increasing connectivity enabled by the Internet of Things (IoT), security becomes a critical concern, and users should invest to secure their IoT applications. Due to the massive devices in the IoT network, users cannot be aware of the security policies taken by all its connected neighbors. Instead, a user makes security decisions based on the cyber risks that he perceives by observing a selected number of nodes. To this end, we propose a model which incorporates the limited attention or bounded rationality nature of players in the IoT. Specifically, each individual builds a sparse cognitive network of nodes to respond to. Based on this simplified cognitive network representation, each user then determines his security management policy by minimizing his own real-world security cost. The bounded rational decision-makings of players and their cognitive network formations are interdependent and thus should be addressed in a holistic manner. We establish a games-in-games framework and propose a Gestalt Nash equilibrium (GNE) solution concept to characterize the decisions of agents and quantify their risk of bounded perception due to the limited attention. In addition, we design a proximal-based iterative algorithm to compute the GNE. With case studies of smart communities, the designed algorithm can successfully identify the critical users whose decisions need to be taken into account by the other users during the security management.
Humans with limited knowledge or cognitive resources are bounded rational, since they cannot pay attention to all the information @cite_36 @cite_19 . Gabaix has proposed a sparse max'' operator to model the limited attention of players in which each agent builds a simplified model of the network based on an @math norm @cite_13 . Built upon @cite_5 which includes some preliminary results, our work leverages on the established sparse max'' operator and formulates a constrained game program to capture the bounded cognition ability of players in the IoT. In addition, we further consider the risk management of each user based on their underperceived cyber risks over the network.
@cite_36 @cite_19 @cite_5 @cite_13
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With the increasing connectivity enabled by the Internet of Things (IoT), security becomes a critical concern, and users should invest to secure their IoT applications. Due to the massive devices in the IoT network, users cannot be aware of the security policies taken by all its connected neighbors. Instead, a user makes security decisions based on the cyber risks that he perceives by observing a selected number of nodes. To this end, we propose a model which incorporates the limited attention or bounded rationality nature of players in the IoT. Specifically, each individual builds a sparse cognitive network of nodes to respond to. Based on this simplified cognitive network representation, each user then determines his security management policy by minimizing his own real-world security cost. The bounded rational decision-makings of players and their cognitive network formations are interdependent and thus should be addressed in a holistic manner. We establish a games-in-games framework and propose a Gestalt Nash equilibrium (GNE) solution concept to characterize the decisions of agents and quantify their risk of bounded perception due to the limited attention. In addition, we design a proximal-based iterative algorithm to compute the GNE. With case studies of smart communities, the designed algorithm can successfully identify the critical users whose decisions need to be taken into account by the other users during the security management. With the increasing connectivity enabled by the Internet of Things (IoT), security becomes a critical concern, and the users should invest to secure their IoT applications. Due to the massive devices in the IoT network, users cannot be aware of the security policies taken by all its connected neighbors. Instead, a user makes security decisions based on the cyber risks he perceives by observing a selected number of nodes. To this end, we propose a model which incorporates the limited attention or bounded rationality nature of players in the IoT. Specifically, each individual builds a sparse cognitive network which includes the users to respond to. Based on this simplified cognitive network representation, each user then determines his security investment policy by minimizing his own real-world security cost. The bounded rational decision-makings of players and their cognitive network formations are interdependent, and thus should be addressed in a holistic manner. We propose a Gestalt Nash equilibrium (GNE) solution concept to characterize the decisions of agents. Then, we design a proximal-based iterative algorithm to compute the GNE and show its convergence. With case studies to smart home communities, the designed algorithm can successfully identify the critical users whose decisions need to be taken into account by the other users during the security investment. This paper defines and analyzes a "sparse max" operator, which is a less than fully attentive and rational version of the traditional max operator. The agent builds (as economists do) a simplified model of the world which is sparse, considering only the variables of first-order importance. His stylized model and his resulting choices both derive from constrained optimization. Still, the sparse max remains tractable to compute. Moreover, the induced outcomes reflect basic psychological forces governing limited attention. The sparse max yields a behavioral version of two basic chapters of the microeconomics textbook: consumer demand and competitive equilibrium. We obtain a behavioral version of Marshallian and Hicksian demand, the Slutsky matrix, the Edgeworth box, Roy's identity etc. The Slutsky matrix is no longer symmetric: non-salient prices are associated with anomalously small demand elasticities. Because the consumer exhibits nominal illusion, in the Edgeworth box, the offer curve is a two-dimensional surface rather than a one-dimensional curve. As a result, different aggregate price levels correspond to materially distinct competitive equilibria, in a similar spirit to a Phillips curve. This framework provides a way to assess which parts of basic microeconomics are robust, and which are not, to the assumption of perfect maximization. Cyber insurance is a valuable approach to mitigate further the cyber risk and its loss in addition to the deployment of technological cyber defense solutions, such as intrusion detection systems and firewalls. An effective cyber insurance policy can reduce the number of successful cyber attacks by incentivizing the adoption of preventative measures and the implementation of best practices of the users. To study cyber insurance in a holistic manner, we first establish a bi-level game-theoretic model that nests a zero-sum game in a moral-hazard type of principal-agent game to capture complex interactions between a user, an attacker, and the insurer. The game framework provides an integrative view of the cyber insurance and enables a systematic design of incentive compatible and attack-aware insurance policy. The framework is further extended to study a network of users and their risk interdependencies. We completely characterize the equilibrium solutions of the bi-level game. Our analytical results provide a fundamental limit on insurability, predict the Peltzman effect, and reveal the principles of zero operating profit and the linear insurance policy of the insurer. We provide analytical results and numerical experiments to corroborate the analytical results and demonstrate the network effects as a result of the strategic interactions among the three types of players.