Traditional radio systems are strictly co-designed on the lower levels of the OSI stack for compatibility and efficiency. Although this has enabled the success of radio communications, it has also introduced lengthy standardization processes and imposed static allocation of the radio spectrum. Various initiatives have been undertaken by the research community to tackle the problem of artificial spectrum scarcity by both making frequency allocation more dynamic and building flexible radios to replace the static ones. There is reason to believe that just as computer vision and control have been overhauled by the introduction of machine learning, wireless communication can also be improved by utilizing similar techniques to increase the flexibility of wireless networks. In this work, we pose the problem of discovering low-level wireless communication schemes ex-nihilo between two agents in a fully decentralized fashion as a reinforcement learning problem. Our proposed approach uses policy gradients to learn an optimal bi-directional communication scheme and shows surprisingly sophisticated and intelligent learning behavior. We present the results of extensive experiments and an analysis of the fidelity of our approach.
Beyond the applications to game-playing and control tasks, some researchers have begun to investigate the use of reinforcement learning in various communication-based cooperative multi-agent tasks. @cite_11 applied variants of deep Q-networks (DQN) without experience replay to prisoner's games with multiple agents. The considered problems require the agents to communicate over a very simple noiseless channel of small bandwidth and develop a collaborative strategy. Mordatch and Abbeel @cite_17 show how a grounded, compositional language can emerge when agents have to communicate their intentions to each other in order to maximize their reward. Finally, Abadi and Andersen @cite_4 study the problem of learning encryption between agents with the help of an adversary.
@cite_4 @cite_17 @cite_11
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Multi-agent reinforcement learning offers a way to study how communication could emerge in communities of agents needing to solve specific problems. In this paper, we study the emergence of communication in the negotiation environment, a semi-cooperative model of agent interaction. We introduce two communication protocols -- one grounded in the semantics of the game, and one which is ungrounded and is a form of cheap talk. We show that self-interested agents can use the pre-grounded communication channel to negotiate fairly, but are unable to effectively use the ungrounded channel. However, prosocial agents do learn to use cheap talk to find an optimal negotiating strategy, suggesting that cooperation is necessary for language to emerge. We also study communication behaviour in a setting where one agent interacts with agents in a community with different levels of prosociality and show how agent identifiability can aid negotiation. A number of recent works have proposed techniques for end-to-end learning of communication protocols among cooperative multi-agent populations, and have simultaneously found the emergence of grounded human-interpretable language in the protocols developed by the agents, all learned without any human supervision! In this paper, using a Task and Tell reference game between two agents as a testbed, we present a sequence of 'negative' results culminating in a 'positive' one -- showing that while most agent-invented languages are effective (i.e. achieve near-perfect task rewards), they are decidedly not interpretable or compositional. In essence, we find that natural language does not emerge 'naturally', despite the semblance of ease of natural-language-emergence that one may gather from recent literature. We discuss how it is possible to coax the invented languages to become more and more human-like and compositional by increasing restrictions on how two agents may communicate. Evolution of cooperation and competition can appear when multiple adaptive agents share a biological, social, or technological niche. In the present work we study how cooperation and competition emerge between autonomous agents that learn by reinforcement while using only their raw visual input as the state representation. In particular, we extend the Deep Q-Learning framework to multiagent environments to investigate the interaction between two learning agents in the well-known video game Pong. By manipulating the classical rewarding scheme of Pong we show how competitive and collaborative behaviors emerge. We also describe the progression from competitive to collaborative behavior when the incentive to cooperate is increased. Finally we show how learning by playing against another adaptive agent, instead of against a hard-wired algorithm, results in more robust strategies. The present work shows that Deep Q-Networks can become a useful tool for studying decentralized learning of multiagent systems coping with high-dimensional environments.