Visual question answering (VQA) systems are emerging from a desire to empower users to ask any natural language question about visual content and receive a valid answer in response. However, close examination of the VQA problem reveals an unavoidable, entangled problem that multiple humans may or may not always agree on a single answer to a visual question. We train a model to automatically predict from a visual question whether a crowd would agree on a single answer. We then propose how to exploit this system in a novel application to efficiently allocate human effort to collect answers to visual questions. Specifically, we propose a crowdsourcing system that automatically solicits fewer human responses when answer agreement is expected and more human responses when answer disagreement is expected. Our system improves upon existing crowdsourcing systems, typically eliminating at least 20 of human effort with no loss to the information collected from the crowd.
* Minimizing Human Labeling Our aim to actively decide how to allocate human effort to improve results is also somewhat related to active learning @cite_21 . Specifically, active learners try to use as little human effort as possible to train accurate prediction models. Some methods iteratively supplement a training dataset with the most informative images for training a classifier @cite_17 @cite_18 . Other methods solicit redundant labels to prevent incorrect noisy labels from teaching prediction models to make mistakes @cite_24 @cite_4 . While active learners aim to minimize human input to improve the accuracy of a prediction model, our method aims to minimize human input while still exhaustively capturing all plausible answers to all visual questions.
@cite_18 @cite_4 @cite_21 @cite_24 @cite_17
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We present an active learning approach to choose image annotation requests among both object category labels and the objects' attribute labels. The goal is to solicit those labels that will best use human effort when training a multi-class object recognition model. In contrast to previous work in active visual category learning, our approach directly exploits the dependencies between human-nameable visual attributes and the objects they describe, shifting its requests in either label space accordingly. We adopt a discriminative latent model that captures object-attribute and attribute-attribute relationships, and then define a suitable entropy reduction selection criterion to predict the influence a new label might have throughout those connections. On three challenging datasets, we demonstrate that the method can more successfully accelerate object learning relative to both passive learning and traditional active learning approaches. This paper proposes deep convolutional network models that utilize local and global context to make human activity label predictions in still images, achieving state-of-the-art performance on two recent datasets with hundreds of labels each. We use multiple instance learning to handle the lack of supervision on the level of individual person instances, and weighted loss to handle unbalanced training data. Further, we show how specialized features trained on these datasets can be used to improve accuracy on the Visual Question Answering (VQA) task, in the form of multiple choice fill-in-the-blank questions (Visual Madlibs). Specifically, we tackle two types of questions on person activity and person-object relationship and show improvements over generic features trained on the ImageNet classification task We present an active learning framework that predicts the tradeoff between the effort and information gain associated with a candidate image annotation, thereby ranking unlabeled and partially labeled images according to their expected "net worth" to an object recognition system. We develop a multi-label multiple-instance approach that accommodates realistic images containing multiple objects and allows the category-learner to strategically choose what annotations it receives from a mixture of strong and weak labels. Since the annotation cost can vary depending on an image's complexity, we show how to improve the active selection by directly predicting the time required to segment an unlabeled image. Our approach accounts for the fact that the optimal use of manual effort may call for a combination of labels at multiple levels of granularity, as well as accurate prediction of manual effort. As a result, it is possible to learn more accurate category models with a lower total expenditure of annotation effort. Given a small initial pool of labeled data, the proposed method actively improves the category models with minimal manual intervention. Programming new skills on a robot should take minimal time and effort. One approach to achieve this goal is to allow the robot to ask questions. This idea, called Active Learning, has recently caught a lot of attention in the robotics community. However, it has not been explored from a human-robot interaction perspective. In this paper, we identify three types of questions (label, demonstration and feature queries) and discuss how a robot can use these while learning new skills. Then, we present an experiment on human question asking which characterizes the extent to which humans use these question types. Finally, we evaluate the three question types within a human-robot teaching interaction. We investigate the ease with which different types of questions are answered and whether or not there is a general preference of one type of question over another. Based on our findings from both experiments we provide guidelines for designing question asking behaviors on a robot learner. Semi-supervised learning and active learning are important techniques to build more accurate model while labeled data are scarce. The objective of this paper is combining both to effectively relieve user labor for multi-class annotation. We propose a novel graph-based active semi-supervised learning framework which aim at efficiently learning a multi-class model with minimal human labor. In particular, we propose Minimize Expected Global Uncertainty algorithm to actively select examples (for labels), which naturally integrates with the probabilistic results of graph-based semi-supervised learning. Meanwhile, we update the model incrementally by decomposed formulation while the new example are incorporated for training, which only has the time complexity of O(n), compared to the original re-training of O(n 3 ). Extensive evaluations over three real-world datasets demonstrate that our proposed method has the superior performance comparing with the baselines and the capability to efficiently build more accurate model with fractional human labor.