We analyze the computational complexity of market maker pricing algorithms for combinatorial prediction markets. We focus on Hanson's popular logarithmic market scoring rule market maker (LMSR). Our goal is to implicitly maintain correct LMSR prices across an exponentially large outcome space. We examine both permutation combinatorics, where outcomes are permutations of objects, and Boolean combinatorics, where outcomes are combinations of binary events. We look at three restrictive languages that limit what traders can bet on. Even with severely limited languages, we find that LMSR pricing is @math -hard, even when the same language admits polynomial-time matching without the market maker. We then propose an approximation technique for pricing permutation markets based on a recent algorithm for online permutation learning. The connections we draw between LMSR pricing and the vast literature on online learning with expert advice may be of independent interest.
The work closest to our own is that of Chen, Goel, and Pennock @cite_12 , who study a special case of Boolean combinatorics in which participants bet on how far a team will advance in a single elimination tournament, for example a sports playoff like the NCAA college basketball tournament. They provide a polynomial-time algorithm for LMSR pricing in this setting based on a Bayesian network representation of prices. They also show that LMSR pricing is NP-hard for a very general bidding language. They suggest an approximation scheme based on Monte Carlo simulation or importance sampling.
@cite_12
2074925781
In a prediction market, agents trade assets whose value is tied to a future event, for example the outcome of the next presidential election. Asset prices determine a probability distribution over the set of possible outcomes. Typically, the outcome space is small, allowing agents to directly trade in each outcome, and allowing a market maker to explicitly update asset prices. Combinatorial markets, in contrast, work to estimate a full joint distribution of dependent observations, in which case the outcome space grows exponentially. In this paper, we consider the problem of pricing combinatorial markets for single-elimination tournaments. With @math competing teams, the outcome space is of size 2n-1. We show that the general pricing problem for tournaments is P-hard. We derive a polynomial-time algorithm for a restricted betting language based on a Bayesian network representation of the probability distribution. The language is fairly natural in the context of tournaments, allowing for example bets of the form "team i wins game k". We believe that our betting language is the first for combinatorial market makers that is both useful and tractable. We briefly discuss a heuristic approximation technique for the general case.