Contextual bandits with linear payoffs, which are also known as linear bandits, provide a powerful alternative for solving practical problems of sequential decisions, e.g., online advertisements. In the era of big data, contextual data usually tend to be high-dimensional, which leads to new challenges for traditional linear bandits mostly designed for the setting of low-dimensional contextual data. Due to the curse of dimensionality, there are two challenges in most of the current bandit algorithms: the first is high time-complexity; and the second is extreme large upper regret bounds with high-dimensional data. In this paper, in order to attack the above two challenges effectively, we develop an algorithm of Contextual Bandits via RAndom Projection ( CBRAP ) in the setting of linear payoffs, which works especially for high-dimensional contextual data. The proposed CBRAP algorithm is time-efficient and flexible, because it enables players to choose an arm in a low-dimensional space, and relaxes the sparsity assumption of constant number of non-zero components in previous work. Besides, we provide a linear upper regret bound for the proposed algorithm, which is associated with reduced dimensions.
@cite_12 , @math is constructed as a random matrix where each element follows a normal distribution of @math . By setting @math in the next section, we name our algorithm of CBRAP with Standard Gaussian (SG) matrix (abbreviated as CBRAP.SG ).
@cite_12
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Let @math be an @math real random matrix whose elements are independent and identically distributed standard normal random variables, and let @math be the 2-norm condition number of @math . We prove that, for any @math , @math , and @math , @math satisfies @math where @math and @math @math are universal positive constants independent of @math , @math , and @math . Moreover, for any @math and @math , @math A similar pair of results for complex Gaussian random matrices is also established.