As adversarial attacks pose a serious threat to the security of AI system in practice, such attacks have been extensively studied in the context of computer vision applications. However, few attentions have been paid to the adversarial research on automatic path finding. In this paper, we show dominant adversarial examples are effective when targeting A3C path finding, and design a Common Dominant Adversarial Examples Generation Method (CDG) to generate dominant adversarial examples against any given map. In addition, we propose Gradient Band-based Adversarial Training, which trained with a single randomly choose dominant adversarial example without taking any modification, to realize the "1:N" attack immunity for generalized dominant adversarial examples. Extensive experimental results show that, the lowest generation precision for CDG algorithm is 91.91 , and the lowest immune precision for Gradient Band-based Adversarial Training is 93.89 , which can prove that our method can realize the generalized attack immunity of A3C path finding with a high confidence.
In Atari game, @cite_5 have also conducted an adversarial examples by adding noise to the game background, which can realize the jamming of the baffle to the small ball.
@cite_5
1757796397
We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.