Action recognition in surveillance video makes our life safer by detecting the criminal events or predicting violent emergencies. However, efficient action recognition is not free of difficulty. First, there are so many action classes in daily life that we cannot pre-define all possible action classes beforehand. Moreover, it is very hard to collect real-word videos for certain particular actions such as steal and street fight due to legal restrictions and privacy protection. These challenges make existing data-driven recognition methods insufficient to attain desired performance. Zero-shot learning is potential to be applied to solve these issues since it can perform classification without positive example. Nevertheless, current zero-shot learning algorithms have been studied under the unreasonable setting where seen classes are absent during the testing phase. Motivated by this, we study the task of action recognition in surveillance video under a more realistic , where testing data contains both seen and unseen classes. To our best knowledge, this is the first work to study video action recognition under the generalized zero-shot setting. We firstly perform extensive empirical studies on several existing zero-shot leaning approaches under this new setting on a web-scale video data. Our experimental results demonstrate that, under the generalize setting, typical zero-shot learning methods are no longer effective for the dataset we applied. Then, we propose a method for action recognition by deploying generalized zero-shot learning, which transfers the knowledge of web video to detect the anomalous actions in surveillance videos. To verify the effectiveness of our proposed method, we further construct a new surveillance video dataset consisting of nine action classes related to the public safety situation.
Video-based action recognition has been widely explored in the past few years. Previous works closely related to ours fall into two types: (1) Action recognition with hand-crafted features; (2) CNN based Action Recognition. In the early stage, some action recognition techniques focus on designing powerful and effective video representations using local spatio-temporal features, such as Motion Boundary Histograms(MBH) @cite_19 , 3D Scale-Invariant Feature Transform (SIFT-3D) @cite_4 and Histogram of Optical Flow (HOF) @cite_32 . For example, @cite_37 recently propose a state-of-the-art hand-crafted feature named improved Dense Trajectories (iDT), which extracts several descriptors (HOG, HOF and MBH) along the trajectory. Then the feature distributions are encoded by the robust residual encoders such as Vector of Locally Aggregated Descriptors (VLAD) and its probabilistic version Fisher Vector @cite_28 . In the final step, a classifier such as Support Vector Machine (SVM) is learned for classification. In spite of superior performance on various datasets, this kind of methods not only lack discriminative capacity as well as scalability, but also is computationally intensive so that it is difficult to be applied to large scale datasets.
@cite_37 @cite_4 @cite_28 @cite_32 @cite_19
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Recently dense trajectories were shown to be an efficient video representation for action recognition and achieved state-of-the-art results on a variety of datasets. This paper improves their performance by taking into account camera motion to correct them. To estimate camera motion, we match feature points between frames using SURF descriptors and dense optical flow, which are shown to be complementary. These matches are, then, used to robustly estimate a homography with RANSAC. Human motion is in general different from camera motion and generates inconsistent matches. To improve the estimation, a human detector is employed to remove these matches. Given the estimated camera motion, we remove trajectories consistent with it. We also use this estimation to cancel out camera motion from the optical flow. This significantly improves motion-based descriptors, such as HOF and MBH. Experimental results on four challenging action datasets (i.e., Hollywood2, HMDB51, Olympic Sports and UCF50) significantly outperform the current state of the art. In this paper we introduce a 3-dimensional (3D) SIFT descriptor for video or 3D imagery such as MRI data. We also show how this new descriptor is able to better represent the 3D nature of video data in the application of action recognition. This paper will show how 3D SIFT is able to outperform previously used description methods in an elegant and efficient manner. We use a bag of words approach to represent videos, and present a method to discover relationships between spatio-temporal words in order to better describe the video data. The objective of this paper is large scale object instance retrieval, given a query image. A starting point of such systems is feature detection and description, for example using SIFT. The focus of this paper, however, is towards very large scale retrieval where, due to storage requirements, very compact image descriptors are required and no information about the original SIFT descriptors can be accessed directly at run time. We start from VLAD, the state-of-the art compact descriptor introduced by for this purpose, and make three novel contributions: first, we show that a simple change to the normalization method significantly improves retrieval performance, second, we show that vocabulary adaptation can substantially alleviate problems caused when images are added to the dataset after initial vocabulary learning. These two methods set a new state-of-the-art over all benchmarks investigated here for both mid-dimensional (20k-D to 30k-D) and small (128-D) descriptors. Our third contribution is a multiple spatial VLAD representation, MultiVLAD, that allows the retrieval and localization of objects that only extend over a small part of an image (again without requiring use of the original image SIFT descriptors). The aim of this paper is to address recognition of natural human actions in diverse and realistic video settings. This challenging but important subject has mostly been ignored in the past due to several problems one of which is the lack of realistic and annotated video datasets. Our first contribution is to address this limitation and to investigate the use of movie scripts for automatic annotation of human actions in videos. We evaluate alternative methods for action retrieval from scripts and show benefits of a text-based classifier. Using the retrieved action samples for visual learning, we next turn to the problem of action classification in video. We present a new method for video classification that builds upon and extends several recent ideas including local space-time features, space-time pyramids and multi-channel non-linear SVMs. The method is shown to improve state-of-the-art results on the standard KTH action dataset by achieving 91.8 accuracy. Given the inherent problem of noisy labels in automatic annotation, we particularly investigate and show high tolerance of our method to annotation errors in the training set. We finally apply the method to learning and classifying challenging action classes in movies and show promising results.