We present a novel framework for the automatic discovery and recognition of motion primitives in videos of human activities. Given the 3D pose of a human in a video, human motion primitives are discovered by optimizing the motion flux', a quantity which captures the motion variation of a group of skelet al joints. A normalization of the primitives is proposed in order to make them invariant with respect to a subject anatomical variations and data sampling rate. The discovered primitives are unknown and unlabeled and are unsupervisedly collected into classes via a hierarchical non-parametric Bayes mixture model. Once classes are determined and labeled they are further analyzed for establishing models for recognizing discovered primitives. Each primitive model is defined by a set of learned parameters. Given new video data and given the estimated pose of the subject appearing on the video, the motion is segmented into primitives, which are recognized with a probability given according to the parameters of the learned models. Using our framework we build a publicly available dataset of human motion primitives, using sequences taken from well-known motion capture datasets. We expect that our framework, by providing an objective way for discovering and categorizing human motion, will be a useful tool in numerous research fields including video analysis, human inspired motion generation, learning by demonstration, intuitive human-robot interaction, and human behavior analysis.
where the constants @math , @math and @math has a value close to @math . An equivalent Power law for trajectories in 3D space is introduced by @cite_6 and it is called the curvature-torsion power law and is defined as @math , where @math is the curvature of the trajectory, @math the torsion, @math the spatial movement speed, @math and @math are constants.
@cite_6
2320004782
The two-thirds power law, postulating an inverse local relation between the velocity and cubed root of curvature of planar trajectories, is a long-established simplifying principle of human hand movements. In perception, the motion of a dot along a planar elliptical path appears most uniform for speed profiles closer to those predicted by the power law than to constant Euclidean speed, a kinetic-visual illusion. Mathematically, complying with this law is equivalent to moving at constant planar equi-affine speed, while unconstrained three-dimensional drawing movements generally follow constant spatial equi-affine speed. Here we test the generalization of this illusion to visual perception of spatial motion for a dot moving along five differently shaped paths, using stereoscopic projection. The movements appeared most uniform for speed profiles closer to constant spatial equi-affine speed than to constant Euclidean speed, with path torsion (i.e., local deviation from planarity) directly affecting the speed ...