Network visualization allows a quick glance at how nodes (or actors) are connected by edges (or ties). A conventional network diagram of "contact tree" maps out a root and branches that represent the structure of nodes and edges, often without further specifying leaves or fruits that would have grown from small branches. By furnishing such a network structure with leaves and fruits, we reveal details about "contacts" in our ContactTrees that underline ties and relationships. Our elegant design employs a bottom-up approach that resembles a recent attempt to understand subjective well-being by means of a series of emotions. Such a bottom-up approach to social-network studies decomposes each tie into a series of interactions or contacts, which help deepen our understanding of the complexity embedded in a network structure. Unlike previous network visualizations, ContactTrees can highlight how relationships form and change based upon interactions among actors, and how relationships and networks vary by contact attributes. Based on a botanical tree metaphor, the design is easy to construct and the resulting tree-like visualization can display many properties at both tie and contact levels, a key ingredient missing from conventional techniques of network visualization. We first demonstrate ContactTrees using a dataset consisting of three waves of 3-month contact diaries over the 2004-2012 period, then compare ContactTrees with alternative tools and discuss how this tool can be applied to other types of datasets.
More specific techniques have also been proposed. Jeffrey Heer and Danah Boyd have designed and implemented a graph visualization tool for online social networks @cite_27 . Baur propose a software that includes graph visualizations and many network analysis metrics and techniques @cite_41 . Fisher and Dourish @cite_33 developed applications based on collaboration network visualization to help coordinate and manage these collaborations. @cite_44 is an interface for visualizing groups of one's personal contacts. A similar approach has been proposed in @cite_7 . In this tool, users can navigate through overlapping groups of their friends. The visualization of more structured relationships like genealogies also has been addressed in @cite_1 @cite_21 @cite_35 .
@cite_35 @cite_33 @cite_7 @cite_41 @cite_21 @cite_1 @cite_44 @cite_27
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Public genealogical databases are becoming increasingly populated with historical data and records of the current population's ancestors. As this increasing amount of available information is used to link individuals to their ancestors, the resulting trees become deeper and more dense, which justifies the need for using organized, space-efficient layouts to display the data. Existing layouts are often only able to show a small subset of the data at a time. As a result, it is easy to become lost when navigating through the data or to lose sight of the overall tree structure. On the contrary, leaving space for unknown ancestors allows one to better understand the tree's structure, but leaving this space becomes expensive and allows fewer generations to be displayed at a time. In this work, we propose that the H-tree based layout be used in genealogical software to display ancestral trees. We will show that this layout presents an increase in the number of displayable generations, provides a nicely arranged, symmetrical, intuitive and organized fractal structure, increases the user's ability to understand and navigate through the data, and accounts for the visualization requirements necessary for displaying such trees. Finally, user-study results indicate potential for user acceptance of the new layout. Everyday work frequently involves coordinating and collaborating with others, but the structure of collaboration is largely invisible to conventional desktop applications. We are exploring ways to support everyday collaboration by allowing applications access to the social, organizational, and temporal settings within which work is conducted. In this paper, we present two generations of systems supporting everyday collaboration, focusing on ways to recover and represent the temporal and social structures of online activity. As people accumulate hundreds of "friends" in social media, a flat list of connections becomes unmanageable. Interfaces agnostic to social structure hinder the nuanced sharing of personal data such as photos, status updates, news feeds, and comments. To address this problem, we propose social topologies, a set of potentially overlapping and nested social groups, that represent the structure and content of a person's social network as a first-class object. We contribute an algorithm for creating social topologies by mining communication history and identifying likely groups based on co-occurrence patterns. We use our algorithm to populate a browser interface that supports creation and editing of social groups via direct manipulation. A user study confirms that our approach models subjects' social topologies well, and that our interface enables intuitive browsing and management of a personal social landscape. GeneaQuilts is a new visualization technique for representing large genealogies of up to several thousand individuals. The visualization takes the form of a diagonally-filled matrix, where rows are individuals and columns are nuclear families. After identifying the major tasks performed in genealogical research and the limits of current software, we present an interactive genealogy exploration system based on GeneaQuilts. The system includes an overview, a timeline, search and filtering components, and a new interaction technique called Bring & Slide that allows fluid navigation in very large genealogies. We report on preliminary feedback from domain experts and show how our system supports a number of their tasks. The general problem of visualizing "family trees", or genealogical graphs, in 2D, is considered. A graph theoretic analysis is given, which identifies why genealogical graphs can be difficult to draw. This motivates some novel graphical representations, including one based on a dual tree, a subgraph formed by the union of two trees. Dual trees can be drawn in various styles, including an indented outline style, and allow users to browse general multitrees in addition to genealogical graphs, by transitioning between different dual tree views. A software prototype for such browsing is described, that supports smoothly animated transitions, automatic camera framing, rotation of subtrees, and a novel interaction technique for expanding or collapsing subtrees to any depth with a single mouse drag Modern work is a highly social process, offering many cues for people to organize communication and access information. Shared physical workplaces provide natural support for tasks such as (a) social reminding about communication commitments and keeping track of collaborators and friends, and (b) social data mining of local expertise for advice and information. However, many people now collaborate remotely using tools such as email and voicemail. Our field studies show that these tools do not provide the social cues needed for group work processes. In part, this is because the tools are organized around messages, rather than people. In response to this problem, we created ContactMap, a system that makes people the primary unit of interaction. ContactMap provides a structured social desktop representation of users' important contacts that directly supports social reminding and social data mining. We conducted an empirical evaluation of ContactMap, comparing it with traditional email systems, on tasks suggested by our fieldwork. Users performed better with ContactMap and preferred ContactMap for the majority of these tasks. We discuss future enhancements of our system and the implications of these results for future communication interfaces and for theories of mediated communication. Recent years have witnessed the dramatic popularity of online social networking services, in which millions of members publicly articulate mutual "friendship" relations. Guided by ethnographic research of these online communities, we have designed and implemented a visualization system for playful end-user exploration and navigation of large scale online social networks. Our design builds upon familiar node link network layouts to contribute customized techniques for exploring connectivity in large graph structures, supporting visual search and analysis, and automatically identifying and visualizing community structures. Both public installation and controlled studies of the system provide evidence of the system's usability, capacity for facilitating discovery, and potential for fun and engaged social activity