Policy analysts wish to visualize a range of policies for large simulator-defined Markov Decision Processes (MDPs). One visualization approach is to invoke the simulator to generate on-policy trajectories and then visualize those trajectories. When the simulator is expensive, this is not practical, and some method is required for generating trajectories for new policies without invoking the simulator. The method of Model-Free Monte Carlo (MFMC) can do this by stitching together state transitions for a new policy based on previously-sampled trajectories from other policies. This "off-policy Monte Carlo simulation" method works well when the state space has low dimension but fails as the dimension grows. This paper describes a method for factoring out some of the state and action variables so that MFMC can work in high-dimensional MDPs. The new method, MFMCi, is evaluated on a very challenging wildfire management MDP.
Instead of pursuing these two approaches, we adopted the method of Model-Free Monte Carlo (MFMC). In MFMC, the model is replaced by a database of transitions computed from the slow simulator. MFMC is model-free'' in the sense that it does not learn an explicit model of the transition probabilities. In effect, the database constitutes the transition model (c.f., Dyna; @cite_2 ).
@cite_2
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This paper extends previous work with Dyna, a class of architectures for intelligent systems based on approximating dynamic programming methods. Dyna architectures integrate trial-and-error (reinforcement) learning and execution-time planning into a single process operating alternately on the world and on a learned model of the world. In this paper, I present and show results for two Dyna architectures. The Dyna-PI architecture is based on dynamic programming's policy iteration method and can be related to existing AI ideas such as evaluation functions and universal plans (reactive systems). Using a navigation task, results are shown for a simple Dyna-PI system that simultaneously learns by trial and error, learns a world model, and plans optimal routes using the evolving world model. The Dyna-Q architecture is based on Watkins's Q-learning, a new kind of reinforcement learning. Dyna-Q uses a less familiar set of data structures than does Dyna-PI, but is arguably simpler to implement and use. We show that Dyna-Q architectures are easy to adapt for use in changing environments.