In contrast to the widely studied problem of recognizing an action given a complete sequence, action anticipation aims to identify the action from only partially available videos. As such, it is therefore key to the success of computer vision applications requiring to react as early as possible, such as autonomous navigation. In this paper, we propose a new action anticipation method that achieves high prediction accuracy even in the presence of a very small percentage of a video sequence. To this end, we develop a multi-stage LSTM architecture that leverages context-aware and action-aware features, and introduce a novel loss function that encourages the model to predict the correct class as early as possible. Our experiments on standard benchmark datasets evidence the benefits of our approach; We outperform the state-of-the-art action anticipation methods for early prediction by a relative increase in accuracy of 22.0 on JHMDB-21, 14.0 on UT-Interaction and 49.9 on UCF-101.
Most recent action approaches extract global representations for the entire image @cite_10 @cite_50 @cite_39 or video sequence @cite_40 @cite_38 . As such, these methods do not truly focus on the actions of interest, but rather compute a representation. Unfortunately, context does not always bring reliable information about the action. For example, one can play guitar in a bedroom, a concert hall or a yard. To overcome this, some methods localize the feature extraction process by exploiting dense trajectories @cite_33 @cite_4 @cite_35 or optical flow @cite_3 . Inspired by objectness, the notion of actionness @cite_29 @cite_7 @cite_14 @cite_52 @cite_1 @cite_32 has recently also been proposed to localize the regions where a generic action occurs. The resulting methods can then be thought of as extracting representations. In other words, these methods go to the other extreme and completely discard the notion of context which can be useful for some actions, such as playing football on a grass field.
@cite_38 @cite_35 @cite_14 @cite_4 @cite_33 @cite_7 @cite_29 @cite_1 @cite_52 @cite_3 @cite_39 @cite_32 @cite_40 @cite_50 @cite_10
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We present hierarchical rank pooling, a video sequence encoding method for activity recognition. It consists of a network of rank pooling functions which captures the dynamics of rich convolutional neural network features within a video sequence. By stacking non-linear feature functions and rank pooling over one another, we obtain a high capacity dynamic encoding mechanism, which is used for action recognition. We present a method for jointly learning the video representation and activity classifier parameters. Our method obtains state-of-the art results on three important activity recognition benchmarks: 76.7 on Hollywood2, 66.9 on HMDB51 and, 91.4 on UCF101. This paper considers the problem of action localization, where the objective is to determine when and where certain actions appear. We introduce a sampling strategy to produce 2D+t sequences of bounding boxes, called tubelets. Compared to state-of-the-art alternatives, this drastically reduces the number of hypotheses that are likely to include the action of interest. Our method is inspired by a recent technique introduced in the context of image localization. Beyond considering this technique for the first time for videos, we revisit this strategy for 2D+t sequences obtained from super-voxels. Our sampling strategy advantageously exploits a criterion that reflects how action related motion deviates from background motion. We demonstrate the interest of our approach by extensive experiments on two public datasets: UCF Sports and MSR-II. Our approach significantly outperforms the state-of-the-art on both datasets, while restricting the search of actions to a fraction of possible bounding box sequences. Recently dense trajectories were shown to be an efficient video representation for action recognition and achieved state-of-the-art results on a variety of datasets. This paper improves their performance by taking into account camera motion to correct them. To estimate camera motion, we match feature points between frames using SURF descriptors and dense optical flow, which are shown to be complementary. These matches are, then, used to robustly estimate a homography with RANSAC. Human motion is in general different from camera motion and generates inconsistent matches. To improve the estimation, a human detector is employed to remove these matches. Given the estimated camera motion, we remove trajectories consistent with it. We also use this estimation to cancel out camera motion from the optical flow. This significantly improves motion-based descriptors, such as HOF and MBH. Experimental results on four challenging action datasets (i.e., Hollywood2, HMDB51, Olympic Sports and UCF50) significantly outperform the current state of the art. Visual features are of vital importance for human action understanding in videos. This paper presents a new video representation, called trajectory-pooled deep-convolutional descriptor (TDD), which shares the merits of both hand-crafted features [31] and deep-learned features [24]. Specifically, we utilize deep architectures to learn discriminative convolutional feature maps, and conduct trajectory-constrained pooling to aggregate these convolutional features into effective descriptors. To enhance the robustness of TDDs, we design two normalization methods to transform convolutional feature maps, namely spatiotemporal normalization and channel normalization. The advantages of our features come from (i) TDDs are automatically learned and contain high discriminative capacity compared with those hand-crafted features; (ii) TDDs take account of the intrinsic characteristics of temporal dimension and introduce the strategies of trajectory-constrained sampling and pooling for aggregating deep-learned features. We conduct experiments on two challenging datasets: HMD-B51 and UCF101. Experimental results show that TDDs outperform previous hand-crafted features [31] and deep-learned features [24]. Our method also achieves superior performance to the state of the art on these datasets. Actionness was introduced to quantify the likelihood of containing a generic action instance at a specific location. Accurate and efficient estimation of actionness is important in video analysis and may benefit other relevant tasks such as action recognition and action detection. This paper presents a new deep architecture for actionness estimation, called hybrid fully convolutional network (H-FCN), which is composed of appearance FCN (A-FCN) and motion FCN (M-FCN). These two FCNs leverage the strong capacity of deep models to estimate actionness maps from the perspectives of static appearance and dynamic motion, respectively. In addition, the fully convolutional nature of H-FCN allows it to efficiently process videos with arbitrary sizes. Experiments are conducted on the challenging datasets of Stanford40, UCF Sports, and JHMDB to verify the effectiveness of H-FCN on actionness estimation, which demonstrate that our method achieves superior performance to previous ones. Moreover, we apply the estimated actionness maps on action proposal generation and action detection. Our actionness maps advance the current state-of-the-art performance of these tasks substantially. In this paper we target at generating generic action proposals in unconstrained videos. Each action proposal corresponds to a temporal series of spatial bounding boxes, i.e., a spatio-temporal video tube, which has a good potential to locate one human action. Assuming each action is performed by a human with meaningful motion, both appearance and motion cues are utilized to measure the actionness of the video tubes. After picking those spatiotemporal paths of high actionness scores, our action proposal generation is formulated as a maximum set coverage problem, where greedy search is performed to select a set of action proposals that can maximize the overall actionness score. Compared with existing action proposal approaches, our action proposals do not rely on video segmentation and can be generated in nearly real-time. Experimental results on two challenging datasets, MSRII and UCF 101, validate the superior performance of our action proposals as well as competitive results on action detection and search. Previous approaches to action recognition with deep features tend to process video frames only within a small temporal region, and do not model long-range dynamic information explicitly. However, such information is important for the accurate recognition of actions, especially for the discrimination of complex activities that share sub-actions, and when dealing with untrimmed videos. Here, we propose a representation, VLAD for Deep Dynamics (VLAD3), that accounts for different levels of video dynamics. It captures short-term dynamics with deep convolutional neural network features, relying on linear dynamic systems (LDS) to model medium-range dynamics. To account for long-range inhomogeneous dynamics, a VLAD descriptor is derived for the LDS and pooled over the whole video, to arrive at the final VLAD3 representation. An extensive evaluation was performed on Olympic Sports, UCF101 and THUMOS15, where the use of the VLAD3 representation leads to stateof-the-art results. Models based on deep convolutional networks have dominated recent image interpretation tasks; we investigate whether models which are also recurrent, or "temporally deep", are effective for tasks involving sequences, visual and otherwise. We develop a novel recurrent convolutional architecture suitable for large-scale visual learning which is end-to-end trainable, and demonstrate the value of these models on benchmark video recognition tasks, image description and retrieval problems, and video narration challenges. In contrast to current models which assume a fixed spatio-temporal receptive field or simple temporal averaging for sequential processing, recurrent convolutional models are "doubly deep"' in that they can be compositional in spatial and temporal "layers". Such models may have advantages when target concepts are complex and or training data are limited. Learning long-term dependencies is possible when nonlinearities are incorporated into the network state updates. Long-term RNN models are appealing in that they directly can map variable-length inputs (e.g., video frames) to variable length outputs (e.g., natural language text) and can model complex temporal dynamics; yet they can be optimized with backpropagation. Our recurrent long-term models are directly connected to modern visual convnet models and can be jointly trained to simultaneously learn temporal dynamics and convolutional perceptual representations. Our results show such models have distinct advantages over state-of-the-art models for recognition or generation which are separately defined and or optimized. We propose a simple, yet effective approach for spatiotemporal feature learning using deep 3-dimensional convolutional networks (3D ConvNets) trained on a large scale supervised video dataset. Our findings are three-fold: 1) 3D ConvNets are more suitable for spatiotemporal feature learning compared to 2D ConvNets; 2) A homogeneous architecture with small 3x3x3 convolution kernels in all layers is among the best performing architectures for 3D ConvNets; and 3) Our learned features, namely C3D (Convolutional 3D), with a simple linear classifier outperform state-of-the-art methods on 4 different benchmarks and are comparable with current best methods on the other 2 benchmarks. In addition, the features are compact: achieving 52.8 accuracy on UCF101 dataset with only 10 dimensions and also very efficient to compute due to the fast inference of ConvNets. Finally, they are conceptually very simple and easy to train and use. The recognition of human actions and the determination of human attributes are two tasks that call for fine-grained classification. Indeed, often rather small and inconspicuous objects and features have to be detected to tell their classes apart. In order to deal with this challenge, we propose a novel convolutional neural network that mines mid-level image patches that are sufficiently dedicated to resolve the corresponding subtleties. In particular, we train a newly designed CNN (DeepPattern) that learns discriminative patch groups. There are two innovative aspects to this. On the one hand we pay attention to contextual information in an original fashion. On the other hand, we let an iteration of feature learning and patch clustering purify the set of dedicated patches that we use. We validate our method for action classification on two challenging datasets: PASCAL VOC 2012 Action and Stanford 40 Actions, and for attribute recognition we use the Berkeley Attributes of People dataset. Our discriminative mid-level mining CNN obtains state-of-theart results on these datasets, without a need for annotations about parts and poses.