Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of large-scale training samples, realistic number of distinct class categories, diversity in camera views, varied environmental conditions, and variety of human subjects. In this work, we introduce a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames. This dataset contains 120 different action classes including daily, mutual, and health-related activities. We evaluate the performance of a series of existing 3D activity analysis methods on this dataset, and show the advantage of applying deep learning methods for 3D-based human action recognition. Furthermore, we investigate a novel one-shot 3D activity recognition problem on our dataset, and a simple yet effective Action-Part Semantic Relevance-aware (APSR) framework is proposed for this task, which yields promising results for recognition of the novel action classes. We believe the introduction of this large-scale dataset will enable the community to apply, adapt, and develop various data-hungry learning techniques for depth-based and RGB+D-based human activity understanding. [The dataset is available at: this http URL]
The 3D Action Pairs dataset @cite_62 was proposed to provide multiple pairs of action classes. Each pair contains very closely related actions with differences along temporal axis, , . State-of-the-art methods @cite_2 @cite_29 @cite_77 achieved perfect accuracy on this benchmark.
@cite_77 @cite_29 @cite_62 @cite_2
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Single modality action recognition on RGB or depth sequences has been extensively explored recently. It is generally accepted that each of these two modalities has different strengths and limitations for the task of action recognition. Therefore, analysis of the RGB+D videos can help us to better study the complementary properties of these two types of modalities and achieve higher levels of performance. In this paper, we propose a new deep autoencoder based shared-specific feature factorization network to separate input multimodal signals into a hierarchy of components. Further, based on the structure of the features, a structured sparsity learning machine is proposed which utilizes mixed norms to apply regularization within components and group selection between them for better classification performance. Our experimental results show the effectiveness of our cross-modality feature analysis framework by achieving state-of-the-art accuracy for action classification on five challenging benchmark datasets. The articulated and complex nature of human actions makes the task of action recognition difficult. One approach to handle this complexity is dividing it to the kinetics of body parts and analyzing the actions based on these partial descriptors. We propose a joint sparse regression based learning method which utilizes the structured sparsity to model each action as a combination of multimodal features from a sparse set of body parts. To represent dynamics and appearance of parts, we employ a heterogeneous set of depth and skeleton based features. The proper structure of multimodal multipart features are formulated into the learning framework via the proposed hierarchical mixed norm, to regularize the structured features of each part and to apply sparsity between them, in favor of a group feature selection. Our experimental results expose the effectiveness of the proposed learning method in which it outperforms other methods in all three tested datasets while saturating one of them by achieving perfect accuracy. We present a new descriptor for activity recognition from videos acquired by a depth sensor. Previous descriptors mostly compute shape and motion features independently, thus, they often fail to capture the complex joint shape-motion cues at pixel-level. In contrast, we describe the depth sequence using a histogram capturing the distribution of the surface normal orientation in the 4D space of time, depth, and spatial coordinates. To build the histogram, we create 4D projectors, which quantize the 4D space and represent the possible directions for the 4D normal. We initialize the projectors using the vertices of a regular polychoron. Consequently, we refine the projectors using a discriminative density measure, such that additional projectors are induced in the directions where the 4D normals are more dense and discriminative. Through extensive experiments, we demonstrate that our descriptor better captures the joint shape-motion cues in the depth sequence, and thus outperforms the state-of-the-art on all relevant benchmarks. This paper proposes a novel approach to action recognition from RGB-D cameras, in which depth features and RGB visual features are jointly used. Rich heterogeneous RGB and depth data are effectively compressed and projected to a learned shared space, in order to reduce noise and capture useful information for recognition. Knowledge from various sources can then be shared with others in the learned space to learn cross-modal features. This guides the discovery of valuable information for recognition. To capture complex spatiotemporal structural relationships in visual and depth features, we represent both RGB and depth data in a matrix form. We formulate the recognition task as a low-rank bilinear model composed of row and column parameter matrices. The rank of the model parameter is minimized to build a low-rank classifier, which is beneficial for improving the generalization power. The proposed method is extensively evaluated on two public RGB-D action datasets, and achieves state-of-the-art results. It also shows promising results if RGB or depth data are missing in training or testing procedure.