Both convolutional and recurrent operations are building blocks that process one local neighborhood at a time. In this paper, we present non-local operations as a generic family of building blocks for capturing long-range dependencies. Inspired by the classical non-local means method in computer vision, our non-local operation computes the response at a position as a weighted sum of the features at all positions. This building block can be plugged into many computer vision architectures. On the task of video classification, even without any bells and whistles, our non-local models can compete or outperform current competition winners on both Kinetics and Charades datasets. In static image recognition, our non-local models improve object detection segmentation and pose estimation on the COCO suite of tasks. Code is available at this https URL .
Non-local means @cite_29 is a classical filtering algorithm that computes a weighted mean of all pixels in an image. It allows distant pixels to contribute to the filtered response at a location based on patch appearance similarity. This non-local filtering idea was later developed into BM3D (block-matching 3D) @cite_13 , which performs filtering on a group of similar, but non-local, patches. BM3D is a solid image denoising baseline even compared with deep neural networks @cite_14 . Block matching was used with neural networks for image denoising @cite_24 @cite_37 . Non-local matching is also the essence of successful texture synthesis @cite_23 , super-resolution @cite_25 , and inpainting @cite_26 algorithms.
@cite_37 @cite_14 @cite_26 @cite_29 @cite_24 @cite_23 @cite_13 @cite_25
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We propose a novel deep network architecture for grayscale and color image denoising that is based on a non-local image model. Our motivation for the overall design of the proposed network stems from variational methods that exploit the inherent non-local self-similarity property of natural images. We build on this concept and introduce deep networks that perform non-local processing and at the same time they significantly benefit from discriminative learning. Experiments on the Berkeley segmentation dataset, comparing several state-of-the-art methods, show that the proposed non-local models achieve the best reported denoising performance both for grayscale and color images for all the tested noise levels. It is also worth noting that this increase in performance comes at no extra cost on the capacity of the network compared to existing alternative deep network architectures. In addition, we highlight a direct link of the proposed non-local models to convolutional neural networks. This connection is of significant importance since it allows our models to take full advantage of the latest advances on GPU computing in deep learning and makes them amenable to efficient implementations through their inherent parallelism. Image denoising can be described as the problem of mapping from a noisy image to a noise-free image. The best currently available denoising methods approximate this mapping with cleverly engineered algorithms. In this work we attempt to learn this mapping directly with a plain multi layer perceptron (MLP) applied to image patches. While this has been done before, we will show that by training on large image databases we are able to compete with the current state-of-the-art image denoising methods. Furthermore, our approach is easily adapted to less extensively studied types of noise (by merely exchanging the training data), for which we achieve excellent results as well. This paper presents interactive image editing tools using a new randomized algorithm for quickly finding approximate nearest-neighbor matches between image patches. Previous research in graphics and vision has leveraged such nearest-neighbor searches to provide a variety of high-level digital image editing tools. However, the cost of computing a field of such matches for an entire image has eluded previous efforts to provide interactive performance. Our algorithm offers substantial performance improvements over the previous state of the art (20-100x), enabling its use in interactive editing tools. The key insights driving the algorithm are that some good patch matches can be found via random sampling, and that natural coherence in the imagery allows us to propagate such matches quickly to surrounding areas. We offer theoretical analysis of the convergence properties of the algorithm, as well as empirical and practical evidence for its high quality and performance. This one simple algorithm forms the basis for a variety of tools -- image retargeting, completion and reshuffling -- that can be used together in the context of a high-level image editing application. Finally, we propose additional intuitive constraints on the synthesis process that offer the user a level of control unavailable in previous methods. We propose a new measure, the method noise, to evaluate and compare the performance of digital image denoising methods. We first compute and analyze this method noise for a wide class of denoising algorithms, namely the local smoothing filters. Second, we propose a new algorithm, the nonlocal means (NL-means), based on a nonlocal averaging of all pixels in the image. Finally, we present some experiments comparing the NL-means algorithm and the local smoothing filters. Image denoising can be described as the problem of mapping from a noisy image to a noise-free image. In (2012), we show that multi-layer perceptrons can achieve outstanding image denoising performance for various types of noise (additive white Gaussian noise, mixed Poisson-Gaussian noise, JPEG artifacts, salt-and-pepper noise and noise resembling stripes). In this work we discuss in detail which trade-os have to be considered during the training procedure. We will show how to achieve good results and which pitfalls to avoid. By analysing the activation patterns of the hidden units we are able to make observations regarding the functioning principle of multi-layer perceptrons trained for image denoising. We propose a novel image denoising strategy based on an enhanced sparse representation in transform domain. The enhancement of the sparsity is achieved by grouping similar 2D image fragments (e.g., blocks) into 3D data arrays which we call "groups." Collaborative Altering is a special procedure developed to deal with these 3D groups. We realize it using the three successive steps: 3D transformation of a group, shrinkage of the transform spectrum, and inverse 3D transformation. The result is a 3D estimate that consists of the jointly filtered grouped image blocks. By attenuating the noise, the collaborative filtering reveals even the finest details shared by grouped blocks and, at the same time, it preserves the essential unique features of each individual block. The filtered blocks are then returned to their original positions. Because these blocks are overlapping, for each pixel, we obtain many different estimates which need to be combined. Aggregation is a particular averaging procedure which is exploited to take advantage of this redundancy. A significant improvement is obtained by a specially developed collaborative Wiener filtering. An algorithm based on this novel denoising strategy and its efficient implementation are presented in full detail; an extension to color-image denoising is also developed. The experimental results demonstrate that this computationally scalable algorithm achieves state-of-the-art denoising performance in terms of both peak signal-to-noise ratio and subjective visual quality. Methods for super-resolution can be broadly classified into two families of methods: (i) The classical multi-image super-resolution (combining images obtained at subpixel misalignments), and (ii) Example-Based super-resolution (learning correspondence between low and high resolution image patches from a database). In this paper we propose a unified framework for combining these two families of methods. We further show how this combined approach can be applied to obtain super resolution from as little as a single image (with no database or prior examples). Our approach is based on the observation that patches in a natural image tend to redundantly recur many times inside the image, both within the same scale, as well as across different scales. Recurrence of patches within the same image scale (at subpixel misalignments) gives rise to the classical super-resolution, whereas recurrence of patches across different scales of the same image gives rise to example-based super-resolution. Our approach attempts to recover at each pixel its best possible resolution increase based on its patch redundancy within and across scales.