While texture analysis is largely addressed for images, the comparison of the geometric reliefs on surfaces embedded in the 3D space is still an open challenge. Starting from the Local Binary Pattern (LBP) description originally defined for images, we introduce the edge-Local Binary Pattern (edgeLBP) as a local description able to capture the evolution of repeated, geometric patterns on surface meshes. Our extension is independent of the surface representation, indeed the edgeLBP is able to deal with surface tessellations characterized by non-uniform vertex distributions and different types of faces, such as triangles, quadrangles and, in general, convex polygons. Besides the desirable robustness properties the edgeLBP exhibits over a number of examples, we show how this description performs well for 3D pattern retrieval and compare our performances with the participants to a recent 3D pattern retrieval and classification contest.
LBP-based methods are very popular and a large number of LBP variants has been proposed @cite_14 ; for instance, addressing multi-resolution and rotation invariance @cite_31 , extending the definition to facial depth images @cite_11 , human detection @cite_50 and also to volumetric images @cite_49 @cite_42 . An extended taxonomy of 32 LBP variations and their performance evaluation for texture classification has been recently proposed in @cite_16 where the LBP is compared with 8 convolutional network based features over 13 datasets of 2D images. As an alternative to the volumetric LBP, the local frequency descriptor (LFD) @cite_10 is based on the gradient estimation on samples of a sphere around each pixel. Similarly to SIFT, only points that are detected as features are kept; then, the descriptors obtained in correspondence of these feature points are adopted to detect image anomalies such as brain anomalies and tumors in MRI images.
@cite_14 @cite_42 @cite_49 @cite_50 @cite_31 @cite_16 @cite_10 @cite_11
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The recent emergence of Local Binary Patterns (LBP) has led to significant progress in applying texture methods to various computer vision problems and applications. The focus of this research has broadened from 2D textures to 3D textures and spatiotemporal (dynamic) textures. Also, where texture was once utilized for applications such as remote sensing, industrial inspection and biomedical image analysis, the introduction of LBP-based approaches have provided outstanding results in problems relating to face and activity analysis, with future scope for face and facial expression recognition, biometrics, visual surveillance and video analysis. Computer Vision Using Local Binary Patterns provides a detailed description of the LBP methods and their variants both in spatial and spatiotemporal domains. This comprehensive reference also provides an excellent overview as to how texture methods can be utilized for solving different kinds of computer vision and image analysis problems. Source codes of the basic LBP algorithms, demonstrations, some databases and a comprehensive LBP bibliography can be found from an accompanying web site. Topics include: local binary patterns and their variants in spatial and spatiotemporal domains, texture classification and segmentation, description of interest regions, applications in image retrieval and 3D recognition - Recognition and segmentation of dynamic textures, background subtraction, recognition of actions, face analysis using still images and image sequences, visual speech recognition and LBP in various applications. Written by pioneers of LBP, this book is an essential resource for researchers, professional engineers and graduate students in computer vision, image analysis and pattern recognition. The book will also be of interest to all those who work with specific applications of machine vision. We present a novel method for the fast computation of rotation invariant ?local binary patterns? (LBP) on 3D volume data. Unlike a previous publication on 3D LBP, this new approach is not limited to ?uniform patterns?, providing a real 3D extension of the standard and rotation invariant LBP. We evaluate our methods in the context of 3D texture analysis of biological data. Motivated by the discriminative ability of shape information and local patterns in object recognition, this paper proposes a window-based object descriptor that integrates both cues. In particular, contour templates representing object shape are used to derive a set of so-called key points at which local appearance features are extracted. These key points are located using an improved template matching method that utilises both spatial and orientation information in a simple and effective way. At each of the extracted key points, a new local appearance feature, namely non-redundant local binary pattern (NR-LBP), is computed. An object descriptor is formed by concatenating the NR-LBP features from all key points to encode the shape as well as the appearance of the object. The proposed descriptor was extensively tested in the task of detecting humans from static images on the commonly used MIT and INRIA datasets. The experimental results have shown that the proposed descriptor can effectively describe non-rigid objects with high articulation and improve the detection rate compared to other state-of-the-art object descriptors. Presents a theoretically very simple, yet efficient, multiresolution approach to gray-scale and rotation invariant texture classification based on local binary patterns and nonparametric discrimination of sample and prototype distributions. The method is based on recognizing that certain local binary patterns, termed "uniform," are fundamental properties of local image texture and their occurrence histogram is proven to be a very powerful texture feature. We derive a generalized gray-scale and rotation invariant operator presentation that allows for detecting the "uniform" patterns for any quantization of the angular space and for any spatial resolution and presents a method for combining multiple operators for multiresolution analysis. The proposed approach is very robust in terms of gray-scale variations since the operator is, by definition, invariant against any monotonic transformation of the gray scale. Another advantage is computational simplicity as the operator can be realized with a few operations in a small neighborhood and a lookup table. Experimental results demonstrate that good discrimination can be achieved with the occurrence statistics of simple rotation invariant local binary patterns. This paper presents an effective method for 3-D face recognition using a novel geometric facial representation along with a local feature hybrid matching scheme. The proposed facial surface description is based on a set of facial depth maps extracted by multiscale extended Local Binary Patterns (eLBP) and enables an efficient and accurate description of local shape changes; it thus enhances the distinctiveness of smooth and similar facial range images generated by preprocessing steps. The following matching strategy is SIFT-based and performs in a hybrid way that combines local and holistic analysis, robustly associating the keypoints between two facial representations of the same subject. As a result, the proposed approach proves robust to facial expression variations, partial occlusions, and moderate pose changes, and the last property makes our system registration-free for nearly frontal face models. The proposed method was experimented on three public datasets, i.e. FRGC v2.0, Gavab, and Bosphorus. It displays a rank-one recognition rate of 97.6 and a verification rate of 98.4 at a 0.001 FAR on the FRGC v2.0 database without any face alignment. Additional experiments on the Bosphorus dataset further highlight the advantages of the proposed method with regard to expression changes and external partial occlusions. The last experiment carried out on the Gavab database demonstrates that the entire system can also deal with faces under large pose variations and even partially occluded ones, when only aided by a coarse alignment process.