Fisher vector has been widely used in many multimedia retrieval and visual recognition applications with good performance. However, the computation complexity prevents its usage in real-time video monitoring. In this work, we proposed and implemented GPU-FV, a fast Fisher vector extraction method with the help of modern GPUs. The challenge of implementing Fisher vector on GPUs lies in the data dependency in feature extraction and expensive memory access in Fisher vector computing. To handle these challenges, we carefully designed GPU-FV in a way that utilizes the computing power of GPU as much as possible, and applied optimizations such as loop tiling to boost the performance. GPUFV is about 12 times faster than the CPU version, and 50 faster than a non-optimized GPU implementation. For standard video input (320*240), GPU-FV can process each frame within 34ms on a model GPU. Our experiments show that GPU-FV obtains a similar recognition accuracy as traditional FV on VOC 2007 and Caltech 256 image sets. We also applied GPU-FV for realtime video monitoring tasks and found that GPU-FV outperforms a number of previous works. Especially, when the number of training examples are small, GPU-FV outperforms the recent popular deep CNN features borrowed from ImageNet.
In recent years, deep neural network have enjoyed a remarkable success as efficient and effective in a number of visual recognition tasks @cite_21 @cite_32 . Especially, @cite_20 showed that by simply borrowing the CNN-based AlexNet model @cite_1 trained for ImageNet, a SVM model using CNN features can obtain the state-of-the-art in many applications. The deep CNN features could be sped up significantly by GPUs. We believe Fisher vector can be sped up with the same hardware, and in this paper we show that GPU-FV can outperform deep CNN features in some applications with limited amount of training samples.
@cite_21 @cite_1 @cite_32 @cite_20
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We investigate architectures of discriminatively trained deep Convolutional Networks (ConvNets) for action recognition in video. The challenge is to capture the complementary information on appearance from still frames and motion between frames. We also aim to generalise the best performing hand-crafted features within a data-driven learning framework. Our contribution is three-fold. First, we propose a two-stream ConvNet architecture which incorporates spatial and temporal networks. Second, we demonstrate that a ConvNet trained on multi-frame dense optical flow is able to achieve very good performance in spite of limited training data. Finally, we show that multitask learning, applied to two different action classification datasets, can be used to increase the amount of training data and improve the performance on both. Our architecture is trained and evaluated on the standard video actions benchmarks of UCF-101 and HMDB-51, where it is competitive with the state of the art. It also exceeds by a large margin previous attempts to use deep nets for video classification. We trained a large, deep convolutional neural network to classify the 1.2 million high-resolution images in the ImageNet LSVRC-2010 contest into the 1000 different classes. On the test data, we achieved top-1 and top-5 error rates of 37.5 and 17.0 , respectively, which is considerably better than the previous state-of-the-art. The neural network, which has 60 million parameters and 650,000 neurons, consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully connected layers with a final 1000-way softmax. To make training faster, we used non-saturating neurons and a very efficient GPU implementation of the convolution operation. To reduce overfitting in the fully connected layers we employed a recently developed regularization method called "dropout" that proved to be very effective. We also entered a variant of this model in the ILSVRC-2012 competition and achieved a winning top-5 test error rate of 15.3 , compared to 26.2 achieved by the second-best entry. We propose a simple, yet effective approach for spatiotemporal feature learning using deep 3-dimensional convolutional networks (3D ConvNets) trained on a large scale supervised video dataset. Our findings are three-fold: 1) 3D ConvNets are more suitable for spatiotemporal feature learning compared to 2D ConvNets, 2) A homogeneous architecture with small 3x3x3 convolution kernels in all layers is among the best performing architectures for 3D ConvNets, and 3) Our learned features, namely C3D (Convolutional 3D), with a simple linear classifier outperform state-of-the-art methods on 4 different benchmarks and are comparable with current best methods on the other 2 benchmarks. In addition, the features are compact: achieving 52.8 accuracy on UCF101 dataset with only 10 dimensions and also very efficient to compute due to the fast inference of ConvNets. Finally, they are conceptually very simple and easy to train and use. Recent results indicate that the generic descriptors extracted from the convolutional neural networks are very powerful. This paper adds to the mounting evidence that this is indeed the case. We report on a series of experiments conducted for different recognition tasks using the publicly available code and model of the OverFeat network which was trained to perform object classification on ILSVRC13. We use features extracted from the OverFeat network as a generic image representation to tackle the diverse range of recognition tasks of object image classification, scene recognition, fine grained recognition, attribute detection and image retrieval applied to a diverse set of datasets. We selected these tasks and datasets as they gradually move further away from the original task and data the OverFeat network was trained to solve. Astonishingly, we report consistent superior results compared to the highly tuned state-of-the-art systems in all the visual classification tasks on various datasets. For instance retrieval it consistently outperforms low memory footprint methods except for sculptures dataset. The results are achieved using a linear SVM classifier (or L2 distance in case of retrieval) applied to a feature representation of size 4096 extracted from a layer in the net. The representations are further modified using simple augmentation techniques e.g. jittering. The results strongly suggest that features obtained from deep learning with convolutional nets should be the primary candidate in most visual recognition tasks.