Given a set of detections, detected at each time instant independently, we investigate how to associate them across time. This is done by propagating labels on a set of graphs, each graph capturing how either the spatio-temporal or the appearance cues promote the assignment of identical or distinct labels to a pair of detections. The graph construction is motivated by a locally linear embedding of the detection features. Interestingly, the neighborhood of a node in appearance graph is defined to include all the nodes for which the appearance feature is available (even if they are temporally distant). This gives our framework the uncommon ability to exploit the appearance features that are available only sporadically. Once the graphs have been defined, multi-object tracking is formulated as the problem of finding a label assignment that is consistent with the constraints captured each graph, which results into a difference of convex (DC) program. We propose to decompose the global objective function into node-wise sub-problems. This not only allows a computationally efficient solution, but also supports an incremental and scalable construction of the graph, thereby making the framework applicable to large graphs and practical tracking scenarios. Moreover, it opens the possibility of parallel implementation.
In @cite_11 , a subset of the nodes are initially labelled and then a CRF is used to infer the label of the remaining nodes. For this, the authors compute various appearance features and assume that the features are always available with similar accuracies. Hence, their approach cannot exploit appearance features that are sporadic or affected by non-stationary noise. In @cite_39 , the authors utilized such non-stationary and sporadic features to prioritize the propagation of belief related to the label probability distribution. Even though this approach exploits sporadically available appearance features, it relies on the assumption that the target appearances are known beforehand, which is not the case of our approach.
@cite_39 @cite_11
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We address the problem of multi-person tracking in a complex scene from a single camera. Although tracklet-association methods have shown impressive results in several challenging datasets, discriminability of the appearance model remains a limitation. Inspired by the work of person identity recognition, we obtain discriminative appearance-based affinity models by a novel framework to incorporate the merits of person identity recognition, which help multi-person tracking performance. During off-line learning, a small set of local image descriptors is selected to be used in on-line learned appearances-based affinity models effectively and efficiently. Given short but reliable track-lets generated by frame-to-frame association of detection responses, we identify them as query tracklets and gallery tracklets. For each gallery tracklet, a target-specific appearance model is learned from the on-line training samples collected by spatio-temporal constraints. Both gallery tracklets and query tracklets are fed into hierarchical association framework to obtain final tracking results. We evaluate our proposed system on several public datasets and show significant improvements in terms of tracking evaluation metrics. Tracking and identifying players in sports videos filmed with a single pan-tilt-zoom camera has many applications, but it is also a challenging problem. This paper introduces a system that tackles this difficult task. The system possesses the ability to detect and track multiple players, estimates the homography between video frames and the court, and identifies the players. The identification system combines three weak visual cues, and exploits both temporal and mutual exclusion constraints in a Conditional Random Field (CRF). In addition, we propose a novel Linear Programming (LP) Relaxation algorithm for predicting the best player identification in a video clip. In order to reduce the number of labeled training data required to learn the identification system, we make use of weakly supervised learning with the assistance of play-by-play texts. Experiments show promising results in tracking, homography estimation, and identification. Moreover, weakly supervised learning with play-by-play texts greatly reduces the number of labeled training examples required. The identification system can achieve similar accuracies by using merely 200 labels in weakly supervised learning, while a strongly supervised approach needs a least 20,000 labels.