Partial domain adaptation aims to transfer knowledge from a label-rich source domain to a label-scarce target domain which relaxes the fully shared label space assumption across different domains. In this more general and practical scenario, a major challenge is how to select source instances in the shared classes across different domains for positive transfer. To address this issue, we propose a Domain Adversarial Reinforcement Learning (DARL) framework to automatically select source instances in the shared classes for circumventing negative transfer as well as to simultaneously learn transferable features between domains by reducing the domain shift. Specifically, in this framework, we employ deep Q-learning to learn policies for an agent to make selection decisions by approximating the action-value function. Moreover, domain adversarial learning is introduced to learn domain-invariant features for the selected source instances by the agent and the target instances, and also to determine rewards for the agent based on how relevant the selected source instances are to the target domain. Experiments on several benchmark datasets demonstrate that the superior performance of our DARL method over existing state of the arts for partial domain adaptation.
Reinforcement Learning @cite_5 has made great process in many vision tasks, such as video caption @cite_15 , action recognition @cite_7 , object tracking @cite_23 @cite_6 and detection @cite_8 @cite_21 . @cite_7 applied the reinforcement learning for action recognition with the wild videos, where the agent aims to select videos similar with seed videos from noisy web search results. @cite_12 introduced a policy network for selecting source images similar with a random target instance for one shot learning. Different from the aforementioned works, we apply reinforcement learning to partial domain adaptation for selecting source instances in the shared classes. A novel reward based on domain adversarial learning is proposed to provide effective guidance to the agent.
@cite_7 @cite_8 @cite_21 @cite_6 @cite_23 @cite_5 @cite_15 @cite_12
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Understanding the simultaneously very diverse and intricately fine-grained set of possible human actions is a critical open problem in computer vision. Manually labeling training videos is feasible for some action classes but doesnt scale to the full long-tailed distribution of actions. A promising way to address this is to leverage noisy data from web queries to learn new actions, using semi-supervised or webly-supervised approaches. However, these methods typically do not learn domain-specific knowledge, or rely on iterative hand-tuned data labeling policies. In this work, we instead propose a reinforcement learning-based formulation for selecting the right examples for training a classifier from noisy web search results. Our method uses Q-learning to learn a data labeling policy on a small labeled training dataset, and then uses this to automatically label noisy web data for new visual concepts. Experiments on the challenging Sports-1M action recognition benchmark as well as on additional fine-grained and newly emerging action classes demonstrate that our method is able to learn good labeling policies for noisy data and use this to learn accurate visual concept classifiers. Existing action detection algorithms usually generate action proposals through an extensive search over the video at multiple temporal scales, which brings about huge computational overhead and deviates from the human perception procedure. We argue that the process of detecting actions should be naturally one of observation and refinement: observe the current window and refine the span of attended window to cover true action regions. In this paper, we propose an active action proposal model that learns to find actions through continuously adjusting the temporal bounds in a self-adaptive way. The whole process can be deemed as an agent, which is firstly placed at a position in the video at random, adopts a sequence of transformations on the current attended region to discover actions according to a learned policy. We utilize reinforcement learning, especially the Deep Q-learning algorithm to learn the agent's decision policy. In addition, we use temporal pooling operation to extract more effective feature representation for the long temporal window, and design a regression network to adjust the position offsets between predicted results and the ground truth. Experiment results on THUMOS 2014 validate the effectiveness of the proposed approach, which can achieve competitive performance with current action detection algorithms via much fewer proposals. We propose drl-RPN, a deep reinforcement learning-based visual recognition model consisting of a sequential region proposal network (RPN) and an object detector. In contrast to typical RPNs, where candidate object regions (RoIs) are selected greedily via class-agnostic NMS, drl-RPN optimizes an objective closer to the final detection task. This is achieved by replacing the greedy RoI selection process with a sequential attention mechanism which is trained via deep reinforcement learning (RL). Our model is capable of accumulating class-specific evidence over time, potentially affecting subsequent proposals and classification scores, and we show that such context integration significantly boosts detection accuracy. Moreover, drl-RPN automatically decides when to stop the search process and has the benefit of being able to jointly learn the parameters of the policy and the detector, both represented as deep networks. Our model can further learn to search over a wide range of exploration-accuracy trade-offs making it possible to specify or adapt the exploration extent at test time. The resulting search trajectories are image- and category-dependent, yet rely only on a single policy over all object categories. Results on the MS COCO and PASCAL VOC challenges show that our approach outperforms established, typical state-of-the-art object detection pipelines. In this paper, we propose a collaborative deep reinforcement learning (C-DRL) method for multi-object tracking. Most existing multi-object tracking methods employ the tracking-by-detection strategy which first detects objects in each frame and then associates them across different frames. However, the performance of these methods rely heavily on the detection results, which are usually unsatisfied in many real applications, especially in crowded scenes. To address this, we develop a deep prediction-decision network in our C-DRL, which simultaneously detects and predicts objects under a unified network via deep reinforcement learning. Specifically, we consider each object as an agent and track it via the prediction network, and seek the optimal tracked results by exploiting the collaborative interactions of different agents and environments via the decision network. Experimental results on the challenging MOT15 and MOT16 benchmarks are presented to show the effectiveness of our approach. This paper proposes a novel tracker which is controlled by sequentially pursuing actions learned by deep reinforcement learning. In contrast to the existing trackers using deep networks, the proposed tracker is designed to achieve a light computation as well as satisfactory tracking accuracy in both location and scale. The deep network to control actions is pre-trained using various training sequences and fine-tuned during tracking for online adaptation to target and background changes. The pre-training is done by utilizing deep reinforcement learning as well as supervised learning. The use of reinforcement learning enables even partially labeled data to be successfully utilized for semi-supervised learning. Through evaluation of the OTB dataset, the proposed tracker is validated to achieve a competitive performance that is three times faster than state-of-the-art, deep network&#x2013;based trackers. The fast version of the proposed method, which operates in real-time on GPU, outperforms the state-of-the-art real-time trackers. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability. The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning. Video captioning is the task of automatically generating a textual description of the actions in a video. Although previous work (e.g. sequence-to-sequence model) has shown promising results in abstracting a coarse description of a short video, it is still very challenging to caption a video containing multiple fine-grained actions with a detailed description. This paper aims to address the challenge by proposing a novel hierarchical reinforcement learning framework for video captioning, where a high-level Manager module learns to design sub-goals and a low-level Worker module recognizes the primitive actions to fulfill the sub-goal. With this compositional framework to reinforce video captioning at different levels, our approach significantly outperforms all the baseline methods on a newly introduced large-scale dataset for fine-grained video captioning. Furthermore, our non-ensemble model has already achieved the state-of-the-art results on the widely-used MSR-VTT dataset.