We propose a universal image reconstruction method to represent detailed images purely from binary sparse edge and flat color domain. Inspired by the procedures of painting, our framework, based on generative adversarial network, consists of three phases: Imitation Phase aims at initializing networks, followed by Generating Phase to reconstruct preliminary images. Moreover, Refinement Phase is utilized to fine-tune preliminary images into final outputs with details. This framework allows our model generating abundant high frequency details from sparse input information. We also explore the defects of disentangling style latent space implicitly from images, and demonstrate that explicit color domain in our model performs better on controllability and interpretability. In our experiments, we achieve outstanding results on reconstructing realistic images and translating hand drawn drafts into satisfactory paintings. Besides, within the domain of edge-to-image translation, our model PI-REC outperforms existing state-of-the-art methods on evaluations of realism and accuracy, both quantitatively and qualitatively.
Sketch-to-image (S2I) synthesis. The main methods of S2I synthesis domain could be divided into two: indirect retrieval and direct synthesis. Sketch Based Image Retrieval (SBIR) attempts to bridge the domain gap between features extracted from sketches and photos @cite_34 @cite_6 @cite_8 @cite_49 . However, bag-of-words models with lots of extracted features @cite_5 are problematic to match edges with unaligned hand drawn sketches. Cross-modal retrieval is applied into S2I synthesis problem using deep neural networks, which is able to do instance-level @cite_3 @cite_46 or category-level @cite_43 @cite_18 S2I retrieval. Nevertheless, It is challenging for SBIR to complete pixel-level synthesis or to consider style as input owing to the self-limitation of retrieval. Scribbler @cite_26 succeeds to introduce GAN into S2I synthesis field without retrieval, which uses dense sketch and color stroke as inputs. However, color stroke as style input confuses the network about which area to colorize when content input is sparse. SketchyGAN @cite_0 has a truly sparse sketch input while the style cannot be user-defined.
@cite_18 @cite_26 @cite_8 @cite_6 @cite_3 @cite_0 @cite_43 @cite_49 @cite_5 @cite_46 @cite_34
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Although Generative Adversarial Networks achieve state-of-the-art results on a variety of generative tasks, they are regarded as highly unstable and prone to miss modes. We argue that these bad behaviors of GANs are due to the very particular functional shape of the trained discriminators in high dimensional spaces, which can easily make training stuck or push probability mass in the wrong direction, towards that of higher concentration than that of the data generating distribution. We introduce several ways of regularizing the objective, which can dramatically stabilize the training of GAN models. We also show that our regularizers can help the fair distribution of probability mass across the modes of the data generating distribution, during the early phases of training and thus providing a unified solution to the missing modes problem. Several recent works have used deep convolutional networks to generate realistic imagery. These methods sidestep the traditional computer graphics rendering pipeline and instead generate imagery at the pixel level by learning from large collections of photos (e.g. faces or bedrooms). However, these methods are of limited utility because it is difficult for a user to control what the network produces. In this paper, we propose a deep adversarial image synthesis architecture that is conditioned on sketched boundaries and sparse color strokes to generate realistic cars, bedrooms, or faces. We demonstrate a sketch based image synthesis system which allows users to scribble over the sketch to indicate preferred color for objects. Our network can then generate convincing images that satisfy both the color and the sketch constraints of user. The network is feed-forward which allows users to see the effect of their edits in real time. We compare to recent work on sketch to image synthesis and show that our approach generates more realistic, diverse, and controllable outputs. The architecture is also effective at user-guided colorization of grayscale images. We address the problem of fast, large scale sketch-based image retrieval, searching in a database of over one million images. We show that current retrieval methods do not scale well towards large databases in the context of interactively supervised search and propose two different approaches for which we objectively evaluate that they significantly outperform existing approaches. The proposed descriptors are constructed such that both the full color image and the sketch undergo exactly the same preprocessing steps. We first search for an image with similar structure, analyzing gradient orientations. Then, best matching images are clustered based on dominant color distributions, to offset the lack of color-based decision during the initial search. Overall, the query results demonstrate that the system offers intuitive access to large image databases using a user-friendly sketch-and-browse interface. In this paper, we showcase the MindFinder system, which is an interactive sketch-based image search engine. Different from existing work, most of which is limited to a small scale database or only enables single modality input, MindFinder is a sketch-based multimodal search engine for million-level database. It enables users to sketch major curves of the target image in their mind, and also supports tagging and coloring operations to better express their search intentions. Owning to a friendly interface, our system supports multiple actions, which help users to flexibly design their queries. After each operation, top returned images are updated in real time, based on which users could interactively refine their initial thoughts until ideal images are returned. The novelty of the MindFinder system includes the following two aspects: 1) A multimodal searching scheme is proposed to retrieve images which meet users' requirements not only in structure, but also in semantic meaning and color tone. 2) An indexing framework is designed to make MindFinder scalable in terms of database size, memory cost, and response time. By scaling up the database to more than two million images, MindFinder not only helps users to easily present whatever they are imagining, but also has the potential to retrieve the most desired images in their mind. We investigate the problem of fine-grained sketch-based image retrieval (SBIR), where free-hand human sketches are used as queries to perform instance-level retrieval of images. This is an extremely challenging task because (i) visual comparisons not only need to be fine-grained but also executed cross-domain, (ii) free-hand (finger) sketches are highly abstract, making fine-grained matching harder, and most importantly (iii) annotated cross-domain sketch-photo datasets required for training are scarce, challenging many state-of-the-art machine learning techniques. In this paper, for the first time, we address all these challenges, providing a step towards the capabilities that would underpin a commercial sketch-based image retrieval application. We introduce a new database of 1,432 sketchphoto pairs from two categories with 32,000 fine-grained triplet ranking annotations. We then develop a deep tripletranking model for instance-level SBIR with a novel data augmentation and staged pre-training strategy to alleviate the issue of insufficient fine-grained training data. Extensive experiments are carried out to contribute a variety of insights into the challenges of data sufficiency and over-fitting avoidance when training deep networks for finegrained cross-domain ranking tasks. Synthesizing realistic images from human drawn sketches is a challenging problem in computer graphics and vision. Existing approaches either need exact edge maps, or rely on retrieval of existing photographs. In this work, we propose a novel Generative Adversarial Network (GAN) approach that synthesizes plausible images from 50 categories including motorcycles, horses and couches. We demonstrate a data augmentation technique for sketches which is fully automatic, and we show that the augmented data is helpful to our task. We introduce a new network building block suitable for both the generator and discriminator which improves the information flow by injecting the input image at multiple scales. Compared to state-of-the-art image translation methods, our approach generates more realistic images and achieves significantly higher Inception Scores. Deep generative models provide powerful tools for distributions over complicated manifolds, such as those of natural images. But many of these methods, including generative adversarial networks (GANs), can be difficult to train, in part because they are prone to mode collapse, which means that they characterize only a few modes of the true distribution. To address this, we introduce VEEGAN, which features a reconstructor network, reversing the action of the generator by mapping from data to noise. Our training objective retains the original asymptotic consistency guarantee of GANs, and can be interpreted as a novel autoencoder loss over the noise. In sharp contrast to a traditional autoencoder over data points, VEEGAN does not require specifying a loss function over the data, but rather only over the representations, which are standard normal by assumption. On an extensive set of synthetic and real world image datasets, VEEGAN indeed resists mode collapsing to a far greater extent than other recent GAN variants, and produces more realistic samples. We introduce a benchmark for evaluating the performance of large-scale sketch-based image retrieval systems. The necessary data are acquired in a controlled user study where subjects rate how well given sketch image pairs match. We suggest how to use the data for evaluating the performance of sketch-based image retrieval systems. The benchmark data as well as the large image database are made publicly available for further studies of this type. Furthermore, we develop new descriptors based on the bag-of-features approach and use the benchmark to demonstrate that they significantly outperform other descriptors in the literature. Most conditional generation tasks expect diverse outputs given a single conditional context. However, conditional generative adversarial networks (cGANs) often focus on the prior conditional information and ignore the input noise vectors, which contribute to the output variations. Recent attempts to resolve the mode collapse issue for cGANs are usually task-specific and computationally expensive. In this work, we propose a simple yet effective regularization term to address the mode collapse issue for cGANs. The proposed method explicitly maximizes the ratio of the distance between generated images with respect to the corresponding latent codes, thus encouraging the generators to explore more minor modes during training. This mode seeking regularization term is readily applicable to various conditional generation tasks without imposing training overhead or modifying the original network structures. We validate the proposed algorithm on three conditional image synthesis tasks including categorical generation, image-to-image translation, and text-to-image synthesis with different baseline models. Both qualitative and quantitative results demonstrate the effectiveness of the proposed regularization method for improving diversity without loss of quality. We present the Sketchy database, the first large-scale collection of sketch-photo pairs. We ask crowd workers to sketch particular photographic objects sampled from 125 categories and acquire 75,471 sketches of 12,500 objects. The Sketchy database gives us fine-grained associations between particular photos and sketches, and we use this to train cross-domain convolutional networks which embed sketches and photographs in a common feature space. We use our database as a benchmark for fine-grained retrieval and show that our learned representation significantly outperforms both hand-crafted features as well as deep features trained for sketch or photo classification. Beyond image retrieval, we believe the Sketchy database opens up new opportunities for sketch and image understanding and synthesis. Retrieving images to match with a hand-drawn sketch query is a highly desired feature, especially with the popularity of devices with touch screens. Although query-by-sketch has been extensively studied since 1990s, it is still very challenging to build a real-time sketch-based image search engine on a large-scale database due to the lack of effective and efficient matching indexing solutions. The explosive growth of web images and the phenomenal success of search techniques have encouraged us to revisit this problem and target at solving the problem of web-scale sketch-based image retrieval. In this work, a novel index structure and the corresponding raw contour-based matching algorithm are proposed to calculate the similarity between a sketch query and natural images, and make sketch-based image retrieval scalable to millions of images. The proposed solution simultaneously considers storage cost, retrieval accuracy, and efficiency, based on which we have developed a real-time sketch-based image search engine by indexing more than 2 million images. Extensive experiments on various retrieval tasks (basic shape search, specific image search, and similar image search) show better accuracy and efficiency than state-of-the-art methods.