Color transfer between images uses the statistics information of image effectively. We present a novel approach of local color transfer between images based on the simple statistics and locally linear embedding. A sketching interface is proposed for quickly and easily specifying the color correspondences between target and source image. The user can specify the correspondences of local region using scribes, which more accurately transfers the target color to the source image while smoothly preserving the boundaries, and exhibits more natural output results. Our algorithm is not restricted to one-to-one image color transfer and can make use of more than one target images to transfer the color in different regions in the source image. Moreover, our algorithm does not require to choose the same color style and image size between source and target images. We propose the sub-sampling to reduce the computational load. Comparing with other approaches, our algorithm is much better in color blending in the input data. Our approach preserves the other color details in the source image. Various experimental results show that our approach specifies the correspondences of local color region in source and target images. And it expresses the intention of users and generates more actual and natural results of visual effect.
The method of @cite_26 is based on the local linear embedding @cite_33 @cite_13 so is our approach. The main difference of our algorithm to their's is the difference in methodology of local color transfer between images based on the simple statistics and locally linear embedding (LLE) to optimize the constraints in a defined objective function of images. Our algorithm that preserves pairwise distances between pixels in the original image. It also simultaneously maps the color to the user defined target values and then use the sub-sampling to reduce the computational load.
@cite_26 @cite_13 @cite_33
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We propose a novel edit propagation algorithm for interactive image and video manipulations. Our approach uses the locally linear embedding (LLE) to represent each pixel as a linear combination of its neighbors in a feature space. While previous methods require similar pixels to have similar results, we seek to maintain the manifold structure formed by all pixels in the feature space. Specifically, we require each pixel to be the same linear combination of its neighbors in the result. Compared with previous methods, our proposed algorithm is more robust to color blending in the input data. Furthermore, since every pixel is only related to a few nearest neighbors, our algorithm easily achieves good runtime efficiency. We demonstrate our manifold preserving edit propagation on various applications. The problem of dimensionality reduction arises in many fields of information processing, including machine learning, data compression, scientific visualization, pattern recognition, and neural computation. Here we describe locally linear embedding (LLE), an unsupervised learning algorithm that computes low dimensional, neighborhood preserving embeddings of high dimensional data. The data, assumed to be sampled from an underlying manifold, are mapped into a single global coordinate system of lower dimensionality. The mapping is derived from the symmetries of locally linear reconstructions, and the actual computation of the embedding reduces to a sparse eigenvalue problem. Notably, the optimizations in LLE---though capable of generating highly nonlinear embeddings---are simple to implement, and they do not involve local minima. In this paper, we describe the implementation of the algorithm in detail and discuss several extensions that enhance its performance. We present results of the algorithm applied to data sampled from known manifolds, as well as to collections of images of faces, lips, and handwritten digits. These examples are used to provide extensive illustrations of the algorithm's performance---both successes and failures---and to relate the algorithm to previous and ongoing work in nonlinear dimensionality reduction. Many areas of science depend on exploratory data analysis and visualization. The need to analyze large amounts of multivariate data raises the fundamental problem of dimensionality reduction: how to discover compact representations of high-dimensional data. Here, we introduce locally linear embedding (LLE), an unsupervised learning algorithm that computes low-dimensional, neighborhood-preserving embeddings of high-dimensional inputs. Unlike clustering methods for local dimensionality reduction, LLE maps its inputs into a single global coordinate system of lower dimensionality, and its optimizations do not involve local minima. By exploiting the local symmetries of linear reconstructions, LLE is able to learn the global structure of nonlinear manifolds, such as those generated by images of faces or documents of text. How do we judge similarity? Our mental representations of the world are formed by processing large numbers of sensory in