We explore blindfold (question-only) baselines for Embodied Question Answering. The EmbodiedQA task requires an agent to answer a question by intelligently navigating in a simulated environment, gathering necessary visual information only through first-person vision before finally answering. Consequently, a blindfold baseline which ignores the environment and visual information is a degenerate solution, yet we show through our experiments on the EQAv1 dataset that a simple question-only baseline achieves state-of-the-art results on the EmbodiedQA task in all cases except when the agent is spawned extremely close to the object.
: Many recent studies in language and vision show how biases in a dataset allow models to perform well on a task without leveraging the meaning of the text or image in the underlying dataset. A simple CNN-BoW model was shown to achieve state-of-the-art results @cite_11 on the Visual7W @cite_9 task while also performing surprisingly well compared to the most complex systems proposed for the VQA dataset @cite_3 and other joint vision and language tasks @cite_4 @cite_20 . Simple nearest neighbor approaches have been shown to perform well on image captioning datasets @cite_23 . This phenomenon has also been observed in language processing tasks. On the Story-cloze task which was presented to evaluate common-sense reasoning, achieved state-of-the-art performance by ignoring the narrative and training a linear classifier with features related to the writing style of the two potential endings, rather than their content. Similar observations were found on the Natural Language Inference (NLI) datasets, where methods ignoring the context and relying only on the hypothesis perform remarkably well @cite_13 @cite_5 . Most recently, question-only and passage-only baselines on several QA datasets highlighted similar issues @cite_18 .
@cite_18 @cite_4 @cite_9 @cite_3 @cite_23 @cite_5 @cite_13 @cite_20 @cite_11
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Many recent papers address reading comprehension, where examples consist of (question, passage, answer) tuples. Presumably, a model must combine information from both questions and passages to predict corresponding answers. However, despite intense interest in the topic, with hundreds of published papers vying for leaderboard dominance, basic questions about the difficulty of many popular benchmarks remain unanswered. In this paper, we establish sensible baselines for the bAbI, SQuAD, CBT, CNN, and Who-did-What datasets, finding that question- and passage-only models often perform surprisingly well. On @math out of @math bAbI tasks, passage-only models achieve greater than @math accuracy, sometimes matching the full model. Interestingly, while CBT provides @math -sentence stories only the last is needed for comparably accurate prediction. By comparison, SQuAD and CNN appear better-constructed. Modern visual recognition systems are often limited in their ability to scale to large numbers of object categories. This limitation is in part due to the increasing difficulty of acquiring sufficient training data in the form of labeled images as the number of object categories grows. One remedy is to leverage data from other sources - such as text data - both to train visual models and to constrain their predictions. In this paper we present a new deep visual-semantic embedding model trained to identify visual objects using both labeled image data as well as semantic information gleaned from unannotated text. We demonstrate that this model matches state-of-the-art performance on the 1000-class ImageNet object recognition challenge while making more semantically reasonable errors, and also show that the semantic information can be exploited to make predictions about tens of thousands of image labels not observed during training. Semantic knowledge improves such zero-shot predictions achieving hit rates of up to 18 across thousands of novel labels never seen by the visual model. We have seen great progress in basic perceptual tasks such as object recognition and detection. However, AI models still fail to match humans in high-level vision tasks due to the lack of capacities for deeper reasoning. Recently the new task of visual question answering (QA) has been proposed to evaluate a model’s capacity for deep image understanding. Previous works have established a loose, global association between QA sentences and images. However, many questions and answers, in practice, relate to local regions in the images. We establish a semantic link between textual descriptions and image regions by object-level grounding. It enables a new type of QA with visual answers, in addition to textual answers used in previous work. We study the visual QA tasks in a grounded setting with a large collection of 7W multiple-choice QA pairs. Furthermore, we evaluate human performance and several baseline models on the QA tasks. Finally, we propose a novel LSTM model with spatial attention to tackle the 7W QA tasks. We propose the task of free-form and open-ended Visual Question Answering (VQA). Given an image and a natural language question about the image, the task is to provide an accurate natural language answer. Mirroring real-world scenarios, such as helping the visually impaired, both the questions and answers are open-ended. Visual questions selectively target different areas of an image, including background details and underlying context. As a result, a system that succeeds at VQA typically needs a more detailed understanding of the image and complex reasoning than a system producing generic image captions. Moreover, VQA is amenable to automatic evaluation, since many open-ended answers contain only a few words or a closed set of answers that can be provided in a multiple-choice format. We provide a dataset containing 0.25M images, 0.76M questions, and 10M answers (www.visualqa.org), and discuss the information it provides. Numerous baselines and methods for VQA are provided and compared with human performance. Our VQA demo is available on CloudCV (this http URL). We explore a variety of nearest neighbor baseline approaches for image captioning. These approaches find a set of nearest neighbor images in the training set from which a caption may be borrowed for the query image. We select a caption for the query image by finding the caption that best represents the "consensus" of the set of candidate captions gathered from the nearest neighbor images. When measured by automatic evaluation metrics on the MS COCO caption evaluation server, these approaches perform as well as many recent approaches that generate novel captions. However, human studies show that a method that generates novel captions is still preferred over the nearest neighbor approach. We propose a hypothesis only baseline for diagnosing Natural Language Inference (NLI). Especially when an NLI dataset assumes inference is occurring based purely on the relationship between a context and a hypothesis, it follows that assessing entailment relations while ignoring the provided context is a degenerate solution. Yet, through experiments on ten distinct NLI datasets, we find that this approach, which we refer to as a hypothesis-only model, is able to significantly outperform a majority class baseline across a number of NLI datasets. Our analysis suggests that statistical irregularities may allow a model to perform NLI in some datasets beyond what should be achievable without access to the context. Multimodal representations of text and images have become popular in recent years. Text however has inherent ambiguities when describing visual scenes, leading to the recent development of datasets with detailed graphical descriptions in the form of scene graphs. We consider the task of joint representation of semantically precise scene graphs and images. We propose models for representing scene graphs and aligning them with images. We investigate methods based on bag-of-words, subpath representations, as well as neural networks. Our investigation proposes and contrasts several models which can address this task and highlights some unique challenges in both designing models and evaluation. We introduce The House Of inteRactions (THOR), a framework for visual AI research, available at this http URL AI2-THOR consists of near photo-realistic 3D indoor scenes, where AI agents can navigate in the scenes and interact with objects to perform tasks. AI2-THOR enables research in many different domains including but not limited to deep reinforcement learning, imitation learning, learning by interaction, planning, visual question answering, unsupervised representation learning, object detection and segmentation, and learning models of cognition. The goal of AI2-THOR is to facilitate building visually intelligent models and push the research forward in this domain.