Recent advances in deep domain adaptation reveal that adversarial learning can be embedded into deep networks to learn transferable features that reduce distribution discrepancy between the source and target domains. Existing domain adversarial adaptation methods based on single domain discriminator only align the source and target data distributions without exploiting the complex multimode structures. In this paper, we present a multi-adversarial domain adaptation (MADA) approach, which captures multimode structures to enable fine-grained alignment of different data distributions based on multiple domain discriminators. The adaptation can be achieved by stochastic gradient descent with the gradients computed by back-propagation in linear-time. Empirical evidence demonstrates that the proposed model outperforms state of the art methods on standard domain adaptation datasets.
Adversarial learning has been explored for generative modeling in Generative Adversarial Networks (GANs) @cite_16 . Recently, several difficulties of GANs have been addressed, e.g. ease training @cite_7 @cite_19 , avoid mode collapse @cite_23 @cite_36 @cite_10 . In particular, Generative Multi-Adversarial Network (GMAN) @cite_15 extends GANs to multiple discriminators including formidable adversary and forgiving teacher, which significantly eases model training and enhances distribution matching.
@cite_7 @cite_36 @cite_19 @cite_23 @cite_15 @cite_16 @cite_10
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Although Generative Adversarial Networks achieve state-of-the-art results on a variety of generative tasks, they are regarded as highly unstable and prone to miss modes. We argue that these bad behaviors of GANs are due to the very particular functional shape of the trained discriminators in high dimensional spaces, which can easily make training stuck or push probability mass in the wrong direction, towards that of higher concentration than that of the data generating distribution. We introduce several ways of regularizing the objective, which can dramatically stabilize the training of GAN models. We also show that our regularizers can help the fair distribution of probability mass across the modes of the data generating distribution during the early phases of training, thus providing a unified solution to the missing modes problem. The goal of this paper is not to introduce a single algorithm or method, but to make theoretical steps towards fully understanding the training dynamics of generative adversarial networks. In order to substantiate our theoretical analysis, we perform targeted experiments to verify our assumptions, illustrate our claims, and quantify the phenomena. This paper is divided into three sections. The first section introduces the problem at hand. The second section is dedicated to studying and proving rigorously the problems including instability and saturation that arize when training generative adversarial networks. The third section examines a practical and theoretically grounded direction towards solving these problems, while introducing new tools to study them. Generative Adversarial Nets [8] were recently introduced as a novel way to train generative models. In this work we introduce the conditional version of generative adversarial nets, which can be constructed by simply feeding the data, y, we wish to condition on to both the generator and discriminator. We show that this model can generate MNIST digits conditioned on class labels. We also illustrate how this model could be used to learn a multi-modal model, and provide preliminary examples of an application to image tagging in which we demonstrate how this approach can generate descriptive tags which are not part of training labels. Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the (GMAN), a framework that extends GANs to multiple discriminators. In previous work, the successful training of GANs requires modifying the minimax objective to accelerate training early on. In contrast, GMAN can be reliably trained with the original, untampered objective. We explore a number of design perspectives with the discriminator role ranging from formidable adversary to forgiving teacher. Image generation tasks comparing the proposed framework to standard GANs demonstrate GMAN produces higher quality samples in a fraction of the iterations when measured by a pairwise GAM-type metric. We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to ½ everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples. We introduce a method to stabilize Generative Adversarial Networks (GANs) by defining the generator objective with respect to an unrolled optimization of the discriminator. This allows training to be adjusted between using the optimal discriminator in the generator's objective, which is ideal but infeasible in practice, and using the current value of the discriminator, which is often unstable and leads to poor solutions. We show how this technique solves the common problem of mode collapse, stabilizes training of GANs with complex recurrent generators, and increases diversity and coverage of the data distribution by the generator.