This paper introduces EXMOVES, learned exemplar-based features for efficient recognition of actions in videos. The entries in our descriptor are produced by evaluating a set of movement classifiers over spatial-temporal volumes of the input sequence. Each movement classifier is a simple exemplar-SVM trained on low-level features, i.e., an SVM learned using a single annotated positive space-time volume and a large number of unannotated videos. Our representation offers two main advantages. First, since our mid-level features are learned from individual video exemplars, they require minimal amount of supervision. Second, we show that simple linear classification models trained on our global video descriptor yield action recognition accuracy approaching the state-of-the-art but at orders of magnitude lower cost, since at test-time no sliding window is necessary and linear models are efficient to train and test. This enables scalable action recognition, i.e., efficient classification of a large number of different actions even in large video databases. We show the generality of our approach by building our mid-level descriptors from two different low-level feature representations. The accuracy and efficiency of the approach are demonstrated on several large-scale action recognition benchmarks.
On all these representations, a variety of classification models have been applied to recognize human actions: bag-of-word model @cite_8 , Metric Learning @cite_14 , Deep Learning @cite_18 , Boosting-based approaches @cite_21 @cite_2 .
@cite_18 @cite_14 @cite_8 @cite_21 @cite_2
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This paper proposes a metric learning based approach for human activity recognition with two main objectives: (1) reject unfamiliar activities and (2) learn with few examples. We show that our approach outperforms all state-of-the-art methods on numerous standard datasets for traditional action classification problem. Furthermore, we demonstrate that our method not only can accurately label activities but also can reject unseen activities and can learn from few examples with high accuracy. We finally show that our approach works well on noisy YouTube videos. We present a novel model for human action categorization. A video sequence is represented as a collection of spatial and spatial-temporal features by extracting static and dynamic interest points. We propose a hierarchical model that can be characterized as a constellation of bags-of-features and that is able to combine both spatial and spatial-temporal features. Given a novel video sequence, the model is able to categorize human actions in a frame-by-frame basis. We test the model on a publicly available human action dataset [2] and show that our new method performs well on the classification task. We also conducted control experiments to show that the use of the proposed mixture of hierarchical models improves the classification performance over bag of feature models. An additional experiment shows that using both dynamic and static features provides a richer representation of human actions when compared to the use of a single feature type, as demonstrated by our evaluation in the classification task. The aim of this paper is to address recognition of natural human actions in diverse and realistic video settings. This challenging but important subject has mostly been ignored in the past due to several problems one of which is the lack of realistic and annotated video datasets. Our first contribution is to address this limitation and to investigate the use of movie scripts for automatic annotation of human actions in videos. We evaluate alternative methods for action retrieval from scripts and show benefits of a text-based classifier. Using the retrieved action samples for visual learning, we next turn to the problem of action classification in video. We present a new method for video classification that builds upon and extends several recent ideas including local space-time features, space-time pyramids and multi-channel non-linear SVMs. The method is shown to improve state-of-the-art results on the standard KTH action dataset by achieving 91.8 accuracy. Given the inherent problem of noisy labels in automatic annotation, we particularly investigate and show high tolerance of our method to annotation errors in the training set. We finally apply the method to learning and classifying challenging action classes in movies and show promising results. We address recognition and localization of human actions in realistic scenarios. In contrast to the previous work studying human actions in controlled settings, here we train and test algorithms on real movies with substantial variation of actions in terms of subject appearance, motion, surrounding scenes, viewing angles and spatio-temporal extents. We introduce a new annotated human action dataset and use it to evaluate several existing methods. We in particular focus on boosted space-time window classifiers and introduce "keyframe priming" that combines discriminative models of human motion and shape within an action. Keyframe priming is shown to significantly improve the performance of action detection. We present detection results for the action class "drinking" evaluated on two episodes of the movie "Coffee and Cigarettes".