Object shape provides important information for robotic manipulation; for instance, selecting an effective grasp depends on both the global and local shape of the object of interest, while reaching into clutter requires accurate surface geometry to avoid unintended contact with the environment. Model-based 3D object manipulation is a widely studied problem; however, obtaining the accurate 3D object models for multiple objects often requires tedious work. In this letter, we exploit Gaussian process implicit surfaces (GPIS) extracted from RGB-D sensor data to grasp an unknown object. We propose a reconstruction-aware trajectory optimization that makes use of the extracted GPIS model plan a motion to improve the ability to estimate the object's 3D geometry, while performing a pick-and-place action. We present a probabilistic approach for a robot to autonomously learn and track the object, while achieve the manipulation task. We use a sampling-based trajectory generation method to explore the unseen parts of the object using the estimated conditional entropy of the GPIS model. We validate our method with physical robot experiments across eleven different objects of varying shape from the YCB object dataset. Our experiments show that our reconstruction-aware trajectory optimization provides higher-quality 3D object reconstruction when compared with directly solving the manipulation task or using a heuristic to view unseen portions of the object.
Interactive perception @cite_16 has shown success in many different applications, most significantly object segmentation @cite_3 @cite_5 . Most similar to our planning approach Van @cite_5 plan a pushing action from a discrete set using an information-gain metric over their probabilistic segmentation. Ma et.al @cite_37 also perform active manipulation enabling reconstruction from tactile and 3D geometric information during manipulation.
@cite_5 @cite_37 @cite_16 @cite_3
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We present an unsupervised framework for simultaneous appearance-based object discovery, detection, tracking and reconstruction using RGBD cameras and a robot manipulator. The system performs dense 3D simultaneous localization and mapping concurrently with unsupervised object discovery. Putative objects that are spatially and visually coherent are manipulated by the robot to gain additional motion-cues. The robot uses appearance alone, followed by structure and motion cues, to jointly discover, verify, learn and improve models of objects. Induced motion segmentation reinforces learned models which are represented implicitly as 2D and 3D level sets to capture both shape and appearance. We compare three different approaches for appearance-based object discovery and find that a novel form of spatio-temporal super-pixels gives the highest quality candidate object models in terms of precision and recall. Live experiments with a Baxter robot demonstrate a holistic pipeline capable of automatic discovery, verification, detection, tracking and reconstruction of unknown objects. Recent approaches in robot perception follow the insight that perception is facilitated by interaction with the environment. These approaches are subsumed under the term Interactive Perception (IP). This view of perception provides the following benefits. First, interaction with the environment creates a rich sensory signal that would otherwise not be present. Second, knowledge of the regularity in the combined space of sensory data and action parameters facilitates the prediction and interpretation of the sensory signal. In this survey, we postulate this as a principle for robot perception and collect evidence in its support by analyzing and categorizing existing work in this area. We also provide an overview of the most important applications of IP. We close this survey by discussing remaining open questions. With this survey, we hope to help define the field of Interactive Perception and to provide a valuable resource for future research. We propose a novel method for a robot to separate and segment objects in a cluttered tabletop environment. The method leverages the fact that external object boundaries produce visible edges within an object cluster. We achieve this singulation of objects by using the robot arm to perform pushing actions specifically selected to test whether particular visible edges correspond to object boundaries. We verify the separation of objects after a push by examining the clusters formed by geometric segmentation of regions residing on the table surface. To avoid explicitly representing and tracking edges across push behaviors we aggregate over all edges in a given orientation by representing the push-history as an orientation histogram. By tracking the history of directions pushed for each object cluster we can build evidence that a cluster cannot be further separated. We present quantitative and qualitative experimental results performed in a real home environment by a mobile manipulator using input from an RGB-D camera mounted on the robot's head. We show that our pushing strategy can more reliably obtain singulation in fewer pushes than an approach, that does not explicitly reason about boundary information.