In this paper we consider the problem of learning undirected graphical models from data generated according to the Glauber dynamics. The Glauber dynamics is a Markov chain that sequentially updates individual nodes (variables) in a graphical model and it is frequently used to sample from the stationary distribution (to which it converges given sufficient time). Additionally, the Glauber dynamics is a natural dynamical model in a variety of settings. This work deviates from the standard formulation of graphical model learning in the literature, where one assumes access to i.i.d. samples from the distribution. Much of the research on graphical model learning has been directed towards finding algorithms with low computational cost. As the main result of this work, we establish that the problem of reconstructing binary pairwise graphical models is computationally tractable when we observe the Glauber dynamics. Specifically, we show that a binary pairwise graphical model on @math nodes with maximum degree @math can be learned in time @math , for a function @math , using nearly the information-theoretic minimum number of samples.
Several works have studied the problem of learning the graph underlying a random process for various processes. These include learning from epidemic cascades @cite_1 @cite_0 @cite_34 and learning from delay measurements @cite_38 . Another line of research asks to find the source of infection of an epidemic by observing the current state, where the graph is known @cite_36 @cite_42 .
@cite_38 @cite_36 @cite_42 @cite_1 @cite_0 @cite_34
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We consider the task of topology discovery of sparse random graphs using end-to-end random measurements (e.g., delay) between a subset of nodes, referred to as the participants. The rest of the nodes are hidden, and do not provide any information for topology discovery. We consider topology discovery under two routing models: (a) the participants exchange messages along the shortest paths and obtain end-to-end measurements, and (b) additionally, the participants exchange messages along the second shortest path. For scenario (a), our proposed algorithm results in a sub-linear edit-distance guarantee using a sub-linear number of uniformly selected participants. For scenario (b), we obtain a much stronger result, and show that we can achieve consistent reconstruction when a sub-linear number of uniformly selected nodes participate. This implies that accurate discovery of sparse random graphs is tractable using an extremely small number of participants. We finally obtain a lower bound on the number of participants required by any algorithm to reconstruct the original random graph up to a given edit distance. We also demonstrate that while consistent discovery is tractable for sparse random graphs using a small number of participants, in general, there are graphs which cannot be discovered by any algorithm even with a significant number of participants, and with the availability of end-to-end information along all the paths between the participants. © 2012 Wiley Periodicals, Inc. Random Struct. Alg., 2013 We provide a systematic study of the problem of finding the source of a rumor in a network. We model rumor spreading in a network with the popular susceptible-infected (SI) model and then construct an estimator for the rumor source. This estimator is based upon a novel topological quantity which we term rumor centrality. We establish that this is a maximum likelihood (ML) estimator for a class of graphs. We find the following surprising threshold phenomenon: on trees which grow faster than a line, the estimator always has nontrivial detection probability, whereas on trees that grow like a line, the detection probability will go to 0 as the network grows. Simulations performed on synthetic networks such as the popular small-world and scale-free networks, and on real networks such as an internet AS network and the U.S. electric power grid network, show that the estimator either finds the source exactly or within a few hops of the true source across different network topologies. We compare rumor centrality to another common network centrality notion known as distance centrality. We prove that on trees, the rumor center and distance center are equivalent, but on general networks, they may differ. Indeed, simulations show that rumor centrality outperforms distance centrality in finding rumor sources in networks which are not tree-like. We consider the problem of finding the graph on which an epidemic spreads, given only the times when each node gets infected. While this is a problem of central importance in several contexts -- offline and online social networks, e-commerce, epidemiology -- there has been very little work, analytical or empirical, on finding the graph. Clearly, it is impossible to do so from just one epidemic; our interest is in learning the graph from a small number of independent epidemics. For the classic and popular "independent cascade" epidemics, we analytically establish sufficient conditions on the number of epidemics for both the global maximum-likelihood (ML) estimator, and a natural greedy algorithm to succeed with high probability. Both results are based on a key observation: the global graph learning problem decouples into n local problems -- one for each node. For a node of degree d, we show that its neighborhood can be reliably found once it has been infected O(d2 log n) times (for ML on general graphs) or O(d log n) times (for greedy on trees). We also provide a corresponding information-theoretic lower bound of Ω(d log n); thus our bounds are essentially tight. Furthermore, if we are given side-information in the form of a super-graph of the actual graph (as is often the case), then the number of epidemic samples required -- in all cases -- becomes independent of the network size n. Time plays an essential role in the diffusion of information, influence and disease over networks. In many cases we only observe when a node copies information, makes a decision or becomes infected -- but the connectivity, transmission rates between nodes and transmission sources are unknown. Inferring the underlying dynamics is of outstanding interest since it enables forecasting, influencing and retarding infections, broadly construed. To this end, we model diffusion processes as discrete networks of continuous temporal processes occurring at different rates. Given cascade data -- observed infection times of nodes -- we infer the edges of the global diffusion network and estimate the transmission rates of each edge that best explain the observed data. The optimization problem is convex. The model naturally (without heuristics) imposes sparse solutions and requires no parameter tuning. The problem decouples into a collection of independent smaller problems, thus scaling easily to networks on the order of hundreds of thousands of nodes. Experiments on real and synthetic data show that our algorithm both recovers the edges of diffusion networks and accurately estimates their transmission rates from cascade data. In many real-world scenarios, it is nearly impossible to collect explicit social network data. In such cases, whole networks must be inferred from underlying observations. Here, we formulate the problem of inferring latent social networks based on network diffusion or disease propagation data. We consider contagions propagating over the edges of an unobserved social network, where we only observe the times when nodes became infected, but not who infected them. Given such node infection times, we then identify the optimal network that best explains the observed data. We present a maximum likelihood approach based on convex programming with a l1-like penalty term that encourages sparsity. Experiments on real and synthetic data reveal that our method near-perfectly recovers the underlying network structure as well as the parameters of the contagion propagation model. Moreover, our approach scales well as it can infer optimal networks of thousands of nodes in a matter of minutes.