Action recognition in surveillance video makes our life safer by detecting the criminal events or predicting violent emergencies. However, efficient action recognition is not free of difficulty. First, there are so many action classes in daily life that we cannot pre-define all possible action classes beforehand. Moreover, it is very hard to collect real-word videos for certain particular actions such as steal and street fight due to legal restrictions and privacy protection. These challenges make existing data-driven recognition methods insufficient to attain desired performance. Zero-shot learning is potential to be applied to solve these issues since it can perform classification without positive example. Nevertheless, current zero-shot learning algorithms have been studied under the unreasonable setting where seen classes are absent during the testing phase. Motivated by this, we study the task of action recognition in surveillance video under a more realistic , where testing data contains both seen and unseen classes. To our best knowledge, this is the first work to study video action recognition under the generalized zero-shot setting. We firstly perform extensive empirical studies on several existing zero-shot leaning approaches under this new setting on a web-scale video data. Our experimental results demonstrate that, under the generalize setting, typical zero-shot learning methods are no longer effective for the dataset we applied. Then, we propose a method for action recognition by deploying generalized zero-shot learning, which transfers the knowledge of web video to detect the anomalous actions in surveillance videos. To verify the effectiveness of our proposed method, we further construct a new surveillance video dataset consisting of nine action classes related to the public safety situation.
It's worth noting that most of the above methods achieve promising performance based on the large scale web-scale video datasets @cite_13 @cite_38 , which include several hundred or thousand training examples per action class. The lack of training data in the surveillance video directly leads to the sharp degradation of recognition performance. Since zero-shot learning is capable of recognizing action categories without ever having seen them before, we deploy zero-shot learning algorithms to recognize the events occurred in surveillance video even there is no available instance to train classifiers.
@cite_38 @cite_13
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We introduce UCF101 which is currently the largest dataset of human actions. It consists of 101 action classes, over 13k clips and 27 hours of video data. The database consists of realistic user uploaded videos containing camera motion and cluttered background. Additionally, we provide baseline action recognition results on this new dataset using standard bag of words approach with overall performance of 44.5 . To the best of our knowledge, UCF101 is currently the most challenging dataset of actions due to its large number of classes, large number of clips and also unconstrained nature of such clips. With nearly one billion online videos viewed everyday, an emerging new frontier in computer vision research is recognition and search in video. While much effort has been devoted to the collection and annotation of large scalable static image datasets containing thousands of image categories, human action datasets lag far behind. Current action recognition databases contain on the order of ten different action categories collected under fairly controlled conditions. State-of-the-art performance on these datasets is now near ceiling and thus there is a need for the design and creation of new benchmarks. To address this issue we collected the largest action video database to-date with 51 action categories, which in total contain around 7,000 manually annotated clips extracted from a variety of sources ranging from digitized movies to YouTube. We use this database to evaluate the performance of two representative computer vision systems for action recognition and explore the robustness of these methods under various conditions such as camera motion, viewpoint, video quality and occlusion.