A novel method of contrast enhancement is proposed for underexposed images, in which heavy noise is hidden. Under low light conditions, images taken by digital cameras have low contrast in dark or bright regions. This is due to a limited dynamic range that imaging sensors have. For these reasons, various contrast enhancement methods have been proposed so far. These methods, however, have two problems: (1) The loss of details in bright regions due to over-enhancement of contrast. (2) The noise is amplified in dark regions because conventional enhancement methods do not consider noise included in images. The proposed method aims to overcome these problems. In the proposed method, a shadow-up function is applied to adaptive gamma correction with weighting distribution, and a denoising filter is also used to avoid noise being amplified in dark regions. As a result, the proposed method allows us not only to enhance contrast of dark regions, but also to avoid amplifying noise, even under strong noise environments.
Retinex theory is based on the relation, @math , where original image S is the product of illumination L and reflectance R. When the information of only one surround is used for the conversion of each pixel, its approach is called Single-Scale Retinex (SSR) @cite_5 . In SSR, halo artifacts occur unnaturally in the boundary of regions with large gradient values. To solve this problem, Multi-Scale Retinex (MSR) @cite_12 was proposed. However, since a logarithmic transformation is used, MSR still causes a problem that the results do not stabilize due to the influence of noise in dark areas. Simultaneous reflection & illumination estimation (SRIE) @cite_7 and weighted variation model (WVM) @cite_9 are also Retinex-based methods. These methods have a good performance for images without noise, but some strange areas are generated in strong noise environments. Therefore, many outstanding methods @cite_19 @cite_11 @cite_20 have been proposed to improve the quality of images, and preserve more details.
@cite_7 @cite_9 @cite_19 @cite_5 @cite_20 @cite_12 @cite_11
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In this paper, a new probabilistic method for image enhancement is presented based on a simultaneous estimation of illumination and reflectance in the linear domain. We show that the linear domain model can better represent prior information for better estimation of reflectance and illumination than the logarithmic domain. A maximum a posteriori (MAP) formulation is employed with priors of both illumination and reflectance. To estimate illumination and reflectance effectively, an alternating direction method of multipliers is adopted to solve the MAP problem. The experimental results show the satisfactory performance of the proposed method to obtain reflectance and illumination with visually pleasing enhanced results and a promising convergence rate. Compared with other testing methods, the proposed method yields comparable or better results on both subjective and objective assessments. We propose a weighted variational model to estimate both the reflectance and the illumination from an observed image. We show that, though it is widely adopted for ease of modeling, the log-transformed image for this task is not ideal. Based on the previous investigation of the logarithmic transformation, a new weighted variational model is proposed for better prior representation, which is imposed in the regularization terms. Different from conventional variational models, the proposed model can preserve the estimated reflectance with more details. Moreover, the proposed model can suppress noise to some extent. An alternating minimization scheme is adopted to solve the proposed model. Experimental results demonstrate the effectiveness of the proposed model with its algorithm. Compared with other variational methods, the proposed method yields comparable or better results on both subjective and objective assessments. Direct observation and recorded color images of the same scenes are often strikingly different because human visual perception computes the conscious representation with vivid color and detail in shadows, and with resistance to spectral shifts in the scene illuminant. A computation for color images that approaches fidelity to scene observation must combine dynamic range compression, color consistency-a computational analog for human vision color constancy-and color and lightness tonal rendition. In this paper, we extend a previously designed single-scale center surround retinex to a multiscale version that achieves simultaneous dynamic range compression color consistency lightness rendition. This extension fails to produce good color rendition for a class of images that contain violations of the gray-world assumption implicit to the theoretical foundation of the retinex. Therefore, we define a method of color restoration that corrects for this deficiency at the cost of a modest dilution in color consistency. Extensive testing of the multiscale retinex with color restoration on several test scenes and over a hundred images did not reveal any pathological behaviour. The Retinex is an image enhancement algorithm that improves the brightness, contrast and sharpness of an image. It performs a non-linear spatial spectral transform that provides simultaneous dynamic range compression and color constancy. It has been used for a wide variety of applications ranging from aviation safety to general purpose photography. Many potential applications require the use of Retinex processing at video frame rates. This is difficult to achieve with general purpose processors because the algorithm contains a large number of complex computations and data transfers. In addition, many of these applications also constrain the potential architectures to embedded processors to save power, weight and cost. Thus we have focused on digital signal processors (DSPs) and field programmable gate arrays (FPGAs) as potential solutions for real-time Retinex processing. In previous efforts we attained a 21 (full) frame per second (fps) processing rate for the single-scale monochromatic Retinex with a TMS320C6711 DSP operating at 150 MHz. This was achieved after several significant code improvements and optimizations. Since then we have migrated our design to the slightly more powerful TMS320C6713 DSP and the fixed point TMS320DM642 DSP. In this paper we briefly discuss the Retinex algorithm, the performance of the algorithm executing on the TMS320C6713 and the TMS320DM642, and compare the results with the TMS320C6711. Many low-light enhancement methods ignore intensive noise in original images. As a result, they often simultaneously enhance the noise as well. Furthermore, extra denoising procedures adopted by most methods ruin the details. In this paper, we introduce a joint low-light enhancement and denoising strategy, aimed at obtaining well-enhanced low-light images while getting rid of the inherent noise issue simultaneously. The proposed method performs Retinex model based decomposition in a successive sequence, which sequentially estimates a piece-wise smoothed illumination and a noise-suppressed reflectance. After getting the illumination and reflectance map, we adjust the illumination layer and generate our enhancement result. In this noise-suppressed sequential decomposition process we enforce the spatial smoothness on each component and skillfully make use of weight matrices to suppress the noise and improve the contrast. Results of extensive experiments demonstrate the effectiveness and practicability of our method. It performs well for a wide variety of images, and achieves better or comparable quality compared with the state-of-the-art methods. The retinex is a human perception-based image processing algorithm which provides color constancy and dynamic range compression. We have previously reported on a single-scale retinex (SSR) and shown that it can either achieve color lightness rendition or dynamic range compression, but not both simultaneously. We now present a multi-scale retinex (MSR) which overcomes this limitation for most scenes. Both color rendition and dynamic range compression are successfully accomplished except for some "pathological" scenes that have very strong spectral characteristics in a single band. When one captures images in low-light conditions, the images often suffer from low visibility. Besides degrading the visual aesthetics of images, this poor quality may also significantly degenerate the performance of many computer vision and multimedia algorithms that are primarily designed for high-quality inputs. In this paper, we propose a simple yet effective low-light image enhancement (LIME) method. More concretely, the illumination of each pixel is first estimated individually by finding the maximum value in R, G, and B channels. Furthermore, we refine the initial illumination map by imposing a structure prior on it, as the final illumination map. Having the well-constructed illumination map, the enhancement can be achieved accordingly. Experiments on a number of challenging low-light images are present to reveal the efficacy of our LIME and show its superiority over several state-of-the-arts in terms of enhancement quality and efficiency.