We examine the case of items with a limited shelf-life where storing an item (before consumption) may carry a cost to a buyer (or distributor). For example, eggs, milk, or Groupon coupons have a fixed expiry date, and seasonal goods can suffer a decrease in value. We show how this setting contrasts with recent results by (arXiv:1509.07330(v5)) for items with infinite shelf-life. We prove tight bounds on the seller's profits showing how they relate to the items' shelf-life. We show, counterintuitively, that in our limited shelf-life setting, increasing storage costs can sometimes lead to less profit for the seller which cannot happen when items have unlimited shelf-life. We also provide an algorithm that calculates optimal prices. Finally, we examine empirically the relationship between profits and buyer utility as the storage cost and shelf-life duration change, and observe properties, some of which are unique to the limited shelf-life setting.
Our setting is a particular instance of Stackelberg games, on which there has is extensive research, though that has been focusing in the recent past on security games (e.g., @cite_5 @cite_6 @cite_8 ).
@cite_5 @cite_6 @cite_8
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Algorithms for solving Stackelberg games are used in an ever-growing variety of real-world domains. Previous work has extended this framework to allow the leader to commit not only to a distribution over actions, but also to a scheme for stochastically signaling information about these actions to the follower. This can result in higher utility for the leader. In this paper, we extend this methodology to Bayesian games, in which either the leader or the follower has payoff-relevant private information or both. This leads to novel variants of the model, for example by imposing an incentive compatibility constraint for each type to listen to the signal intended for it. We show that, in contrast to previous hardness results for the case without signaling, we can solve unrestricted games in time polynomial in their natural representation. For security games, we obtain hardness results as well as efficient algorithms, depending on the settings. We show the benefits of our approach in experimental evaluations of our algorithms. Abstract Several competing human behavior models have been proposed to model boundedly rational adversaries in repeated Stackelberg Security Games (SSG). However, these existing models fail to address three main issues which are detrimental to defender performance. First, while they attempt to learn adversary behavior models from adversaries' past actions (“attacks on targets”), they fail to take into account adversaries' future adaptation based on successes or failures of these past actions. Second, existing algorithms fail to learn a reliable model of the adversary unless there exists sufficient data collected by exposing enough of the attack surface – a situation that often arises in initial rounds of the repeated SSG. Third, current leading models have failed to include probability weighting functions, even though it is well known that human beings' weighting of probability is typically nonlinear. To address these limitations of existing models, this article provides three main contributions. Our first contribution is a new human behavior model, SHARP, which mitigates these three limitations as follows: (i) SHARP reasons based on success or failure of the adversary's past actions on exposed portions of the attack surface to model adversary adaptivity; (ii) SHARP reasons about similarity between exposed and unexposed areas of the attack surface, and also incorporates a discounting parameter to mitigate adversary's lack of exposure to enough of the attack surface; and (iii) SHARP integrates a non-linear probability weighting function to capture the adversary's true weighting of probability. Our second contribution is a first “repeated measures study” – at least in the context of SSGs – of competing human behavior models. This study, where each experiment lasted a period of multiple weeks with individual sets of human subjects on the Amazon Mechanical Turk platform, illustrates the strengths and weaknesses of different models and shows the advantages of SHARP. Our third major contribution is to demonstrate SHARP's superiority by conducting real-world human subjects experiments at the Bukit Barisan Seletan National Park in Indonesia against wildlife security experts.