LightGuider is a novel guidance-based approach to interactive lighting design, which typically consists of interleaved 3D modeling operations and light transport simulations. Rather than having designers use a trial-and-error approach to match their illumination constraints and aesthetic goals, LightGuider supports the process by simulating potential next modeling steps that can deliver the most significant improvements. LightGuider takes predefined quality criteria and the current focus of the designer into account to visualize suggestions for lighting-design improvements via a specialized provenance tree. This provenance tree integrates snapshot visualizations of how well a design meets the given quality criteria weighted by the designer's preferences. This integration facilitates the analysis of quality improvements over the course of a modeling workflow as well as the comparison of alternative design solutions. We evaluate our approach with three lighting designers to illustrate its usefulness.
Guidance in visualization as defined by Ceneda at al. @cite_18 can be found in various forms and application scenarios. However, only a few approaches relate to our problem at hand. @cite_33 present a guidance approach to automatically generate a set of information-visualization designs appropriate for the given data and tasks. A selection of the most useful visualization mappings is input to the guidance mechanism, and influences future suggestions. O' @cite_0 present a similar approach that helps in creating graphic design layouts. The system interactively suggests changes in the position, scale, and alignment of elements that are placed on a page. Both systems present guidance approaches to optimize a design.
@cite_0 @cite_18 @cite_33
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Creating graphic designs can be challenging for novice users. This paper presents DesignScape, a system which aids the design process by making interactive layout suggestions, i.e., changes in the position, scale, and alignment of elements. The system uses two distinct but complementary types of suggestions: refinement suggestions, which improve the current layout, and brainstorming suggestions, which change the style. We investigate two interfaces for interacting with suggestions. First, we develop a suggestive interface, where suggestions are previewed and can be accepted. Second, we develop an adaptive interface where elements move automatically to improve the layout. We compare both interfaces with a baseline without suggestions, and show that for novice designers, both interfaces produce significantly better layouts, as evaluated by other novices. Visual analytics (VA) is typically applied in scenarios where complex data has to be analyzed. Unfortunately, there is a natural correlation between the complexity of the data and the complexity of the tools to study them. An adverse effect of complicated tools is that analytical goals are more difficult to reach. Therefore, it makes sense to consider methods that guide or assist users in the visual analysis process. Several such methods already exist in the literature, yet we are lacking a general model that facilitates in-depth reasoning about guidance. We establish such a model by extending van Wijk's model of visualization with the fundamental components of guidance. Guidance is defined as a process that gradually narrows the gap that hinders effective continuation of the data analysis. We describe diverse inputs based on which guidance can be generated and discuss different degrees of guidance and means to incorporate guidance into VA tools. We use existing guidance approaches from the literature to illustrate the various aspects of our model. As a conclusion, we identify research challenges and suggest directions for future studies. With our work we take a necessary step to pave the way to a systematic development of guidance techniques that effectively support users in the context of VA. We study in this work how a user can be guided to find a relevant visualization in the context of visual data mining. We present a state of the art on the user assistance in visual and interactive methods. We propose a user assistant called VizAssist, which aims at improving the existing approaches along three directions: it uses simpler computational models of the visualizations and the visual perception guidelines, in order to facilitate the integration of new visualizations and the definition of a mapping heuristic. VizAssist allows the user to provide feedback in a visual and interactive way, with the aim of improving the data to visualization mapping. This step is performed with an interactive genetic algorithm. Finally, VizAssist aims at proposing a free on-line tool (www.vizassist.fr) that respects the privacy of the user data. This assistant can be viewed as a global interface between the user and some of the many visualizations that are implemented with D3js.