Deep learning has revolutionized the performance of classification, but meanwhile demands sufficient labeled data for training. Given insufficient data, while many techniques have been developed to help combat overfitting, the challenge remains if one tries to train deep networks, especially in the ill-posed extremely low data regimes: only a small set of labeled data are available, and nothing -- including unlabeled data -- else. Such regimes arise from practical situations where not only data labeling but also data collection itself is expensive. We propose a deep adversarial data augmentation (DADA) technique to address the problem, in which we elaborately formulate data augmentation as a problem of training a class-conditional and supervised generative adversarial network (GAN). Specifically, a new discriminator loss is proposed to fit the goal of data augmentation, through which both real and augmented samples are enforced to contribute to and be consistent in finding the decision boundaries. Tailored training techniques are developed accordingly. To quantitatively validate its effectiveness, we first perform extensive simulations to show that DADA substantially outperforms both traditional data augmentation and a few GAN-based options. We then extend experiments to three real-world small labeled datasets where existing data augmentation and or transfer learning strategies are either less effective or infeasible. All results endorse the superior capability of DADA in enhancing the generalization ability of deep networks trained in practical extremely low data regimes. Source code is available at this https URL.
A number of works @cite_3 @cite_42 @cite_30 @cite_0 @cite_38 @cite_21 explored the free'' generation of labeled synthetics examples to assist training. However, they either relied on extra information, e.g., 3D models of the subject, or were tailored for one special object class such as face or license plates. The synthesis could also be viewed as a special type of data augmentation that hinges on stronger forms of priori invariance knowledge.
@cite_30 @cite_38 @cite_42 @cite_21 @cite_3 @cite_0
2555363131 2768812640 2594306008 1491389626 2077532029 2567101557
Deep Convolutional Neuronal Networks (DCNNs) are showing remarkable performance on many computer vision tasks. Due to their large parameter space, they require many labeled samples when trained in a supervised setting. The costs of annotating data manually can render the use of DCNNs infeasible. We present a novel framework called RenderGAN that can generate large amounts of realistic, labeled images by combining a 3D model and the Generative Adversarial Network framework. In our approach, image augmentations (e.g. lighting, background, and detail) are learned from unlabeled data such that the generated images are strikingly realistic while preserving the labels known from the 3D model. We apply the RenderGAN framework to generate images of barcode-like markers that are attached to honeybees. Training a DCNN on data generated by the RenderGAN yields considerably better performance than training it on various baselines. Generative Adversarial Networks (GAN) have attracted much research attention recently, leading to impressive results for natural image generation. However, to date little success was observed in using GAN generated images for improving classification tasks. Here we attempt to explore, in the context of car license plate recognition, whether it is possible to generate synthetic training data using GAN to improve recognition accuracy. With a carefully-designed pipeline, we show that the answer is affirmative. First, a large-scale image set is generated using the generator of GAN, without manual annotation. Then, these images are fed to a deep convolutional neural network (DCNN) followed by a bidirectional recurrent neural network (BRNN) with long short-term memory (LSTM), which performs the feature learning and sequence labelling. Finally, the pre-trained model is fine-tuned on real images. Our experimental results on a few data sets demonstrate the effectiveness of using GAN images: an improvement of 7.5 over a strong baseline with moderate-sized real data being available. We show that the proposed framework achieves competitive recognition accuracy on challenging test datasets. We also leverage the depthwise separate convolution to construct a lightweight convolutional RNN, which is about half size and 2x faster on CPU. Combining this framework and the proposed pipeline, we make progress in performing accurate recognition on mobile and embedded devices. We draw a formal connection between using synthetic training data to optimize neural network parameters and approximate, Bayesian, model-based reasoning. In particular, training a neural network using synthetic data can be viewed as learning a proposal distribution generator for approximate inference in the synthetic-data generative model. We demonstrate this connection in a recognition task where we develop a novel Captcha-breaking architecture and train it using synthetic data, demonstrating both state-of-the-art performance and a way of computing task-specific posterior uncertainty. Using a neural network trained this way, we also demonstrate successful breaking of real-world Captchas currently used by Facebook and Wikipedia. Reasoning from these empirical results and drawing connections with Bayesian modeling, we discuss the robustness of synthetic data results and suggest important considerations for ensuring good neural network generalization when training with synthetic data. In this work we present a framework for the recognition of natural scene text. Our framework does not require any human-labelled data, and performs word recognition on the whole image holistically, departing from the character based recognition systems of the past. The deep neural network models at the centre of this framework are trained solely on data produced by a synthetic text generation engine -- synthetic data that is highly realistic and sufficient to replace real data, giving us infinite amounts of training data. This excess of data exposes new possibilities for word recognition models, and here we consider three models, each one "reading" words in a different way: via 90k-way dictionary encoding, character sequence encoding, and bag-of-N-grams encoding. In the scenarios of language based and completely unconstrained text recognition we greatly improve upon state-of-the-art performance on standard datasets, using our fast, simple machinery and requiring zero data-acquisition costs. As font is one of the core design concepts, automatic font identification and similar font suggestion from an image or photo has been on the wish list of many designers. We study the Visual Font Recognition (VFR) problem [4] LFE, and advance the state-of-the-art remarkably by developing the DeepFont system. First of all, we build up the first available large-scale VFR dataset, named AdobeVFR, consisting of both labeled synthetic data and partially labeled real-world data. Next, to combat the domain mismatch between available training and testing data, we introduce a Convolutional Neural Network (CNN) decomposition approach, using a domain adaptation technique based on a Stacked Convolutional Auto-Encoder (SCAE) that exploits a large corpus of unlabeled real-world text images combined with synthetic data preprocessed in a specific way. Moreover, we study a novel learning-based model compression approach, in order to reduce the DeepFont model size without sacrificing its performance. The DeepFont system achieves an accuracy of higher than 80 (top-5) on our collected dataset, and also produces a good font similarity measure for font selection and suggestion. We also achieve around 6 times compression of the model without any visible loss of recognition accuracy. With recent progress in graphics, it has become more tractable to train models on synthetic images, potentially avoiding the need for expensive annotations. However, learning from synthetic images may not achieve the desired performance due to a gap between synthetic and real image distributions. To reduce this gap, we propose Simulated+Unsupervised (S+U) learning, where the task is to learn a model to improve the realism of a simulator's output using unlabeled real data, while preserving the annotation information from the simulator. We develop a method for S+U learning that uses an adversarial network similar to Generative Adversarial Networks (GANs), but with synthetic images as inputs instead of random vectors. We make several key modifications to the standard GAN algorithm to preserve annotations, avoid artifacts, and stabilize training: (i) a 'self-regularization' term, (ii) a local adversarial loss, and (iii) updating the discriminator using a history of refined images. We show that this enables generation of highly realistic images, which we demonstrate both qualitatively and with a user study. We quantitatively evaluate the generated images by training models for gaze estimation and hand pose estimation. We show a significant improvement over using synthetic images, and achieve state-of-the-art results on the MPIIGaze dataset without any labeled real data.