Users of Virtual Reality (VR) systems often experience vection, the perception of self-motion in the absence of any physical movement. While vection helps to improve presence in VR, it often leads to a form of motion sickness called cybersickness. Cybersickness is a major deterrent to large scale adoption of VR. Prior work has discovered that changing vection (changing the perceived speed or moving direction) causes more severe cybersickness than steady vection (walking at a constant speed or in a constant direction). Based on this idea, we try to reduce the cybersickness caused by character movements in a First Person Shooter (FPS) game in VR. We propose Rotation Blurring (RB), uniformly blurring the screen during rotational movements to reduce cybersickness. We performed a user study to evaluate the impact of RB in reducing cybersickness. We found that the blurring technique led to an overall reduction in sickness levels of the participants and delayed its onset. Participants who experienced acute levels of cybersickness benefited significantly from this technique.
One of the first works to explore the impact of vection on SS by @cite_15 exposed users to a fixed-based flight simulator and measured SS and vection levels. One theory for cybersickness induced by vection is the mismatch of motion information from the visual system and the vestibular system during vection leading to cybersickness @cite_10 . Another theory posits that changes in stability of the human balance mechanism causes cybersickness @cite_16 . @cite_8 provide an in-depth review of works in this area.
@cite_15 @cite_16 @cite_10 @cite_8
2088845896 2054749727 1972321706
Simulator sickness has been identified as a form of motion sickness in which users of simulators exhibit symptoms characteristic of true motion sickness. In a fixed-base simulator, visual and vestibular sources of information specifying dynamic orientation are in conflict to the extent that the optical flow pattern viewed by the pilot creates a compelling illusion of self-motion, which is not corroborated by the inertial forces transmitted through the vestibular sense organs. Visually induced illusory self-motion is known as vection, and a strict interpretation of sensory conflict theory of motion sickness suggests that vection in a fixed-base simulator would be a necessary precondition for simulator sickness. Direct confirmation of this relation is reported in this article. In this article we present a new theory of motion sickness. In the sensory conflict theory, changes in stimulation of perceptual systems are believed to be responsible for motion sickness. We discuss the fact that these changes in stimulation are not independent of the animal-environment interaction, but are determined by corresponding changes in the constraints operating on the control of action. Thus, provocative situations may be characterized by novel demands on the control of action as well as by novel patterns of stimulation. Our hypothesis is that animals become sick in situations in which they do not possess (or have not yet learned) strategies that are effective for the maintenance of postural stability. We identify a broad range of situations over which the occurrence of motion sickness is related to factors that should influence postural stability. This allows us to establish a logical link between motion sickness and postural stability. Our analysis implies that an understanding of stability s... The occurrence of visually induced motion sickness has been frequently linked to the sensation of illusory self-motion (so-called vection), however, the precise nature of this relationship is still not fully understood. To date, it is still a matter of debate whether or not vection is a necessary prerequisite for visually induced motion sickness (VIMS). That is, can there be visually induced motion sickness without any sensation of self-motion? In this paper, we will describe the possible nature of this relationship, review the literature that may speak to this relationship (including theoretical accounts of vection and VIMS), and offer suggestions with respect to operationally defining and reporting these phenomena in future.