We present a system for generating inconspicuous-looking textures that, when displayed in the physical world as digital or printed posters, cause visual object tracking systems to become confused. For instance, as a target being tracked by a robot's camera moves in front of such a poster, our generated texture makes the tracker lock onto it and allows the target to evade. This work aims to fool seldom-targeted regression tasks, and in particular compares diverse optimization strategies: non-targeted, targeted, and a new family of guided adversarial losses. While we use the Expectation Over Transformation (EOT) algorithm to generate physical adversaries that fool tracking models when imaged under diverse conditions, we compare the impacts of different conditioning variables, including viewpoint, lighting, and appearances, to find practical attack setups with high resulting adversarial strength and convergence speed. We further showcase textures optimized solely using simulated scenes can confuse real-world tracking systems.
Expectation Over Transformation (EOT) @cite_10 formalized the strategy used by @cite_31 @cite_0 of optimizing for adversarial attributes of a mask by applying a combination of random transformations to it. By varying the appearance and or position of a 2-D photograph or 3-D textured object as mask, EOT-based attacks @cite_10 @cite_17 @cite_19 generated physically-realizable adversaries robust within a range of viewing conditions. Our adversarial attack is also based on EOT, but we importantly study the efficacy and the need to randomize over different transformation variables, including foreground background appearances, lighting, and spatial locations of the camera, adversary, and surrounding objects.
@cite_0 @cite_19 @cite_31 @cite_10 @cite_17
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Recent studies show that the state-of-the-art deep neural networks (DNNs) are vulnerable to adversarial examples, resulting from small-magnitude perturbations added to the input. Given that that emerging physical systems are using DNNs in safety-critical situations, adversarial examples could mislead these systems and cause dangerous situations. Therefore, understanding adversarial examples in the physical world is an important step towards developing resilient learning algorithms. We propose a general attack algorithm, Robust Physical Perturbations (RP2), to generate robust visual adversarial perturbations under different physical conditions. Using the real-world case of road sign classification, we show that adversarial examples generated using RP2 achieve high targeted misclassification rates against standard-architecture road sign classifiers in the physical world under various environmental conditions, including viewpoints. Due to the current lack of a standardized testing method, we propose a two-stage evaluation methodology for robust physical adversarial examples consisting of lab and field tests. Using this methodology, we evaluate the efficacy of physical adversarial manipulations on real objects. With a perturbation in the form of only black and white stickers, we attack a real stop sign, causing targeted misclassification in 100 of the images obtained in lab settings, and in 84.8 of the captured video frames obtained on a moving vehicle (field test) for the target classifier. Many machine learning image classifiers are vulnerable to adversarial attacks, inputs with perturbations designed to intentionally trigger misclassification. Current adversarial methods directly alter pixel colors and evaluate against pixel norm-balls: pixel perturbations smaller than a specified magnitude, according to a measurement norm. This evaluation, however, has limited practical utility since perturbations in the pixel space do not correspond to underlying real-world phenomena of image formation that lead to them and has no security motivation attached. Pixels in natural images are measurements of light that has interacted with the geometry of a physical scene. As such, we propose the direct perturbation of physical parameters that underly image formation: lighting and geometry. As such, we propose a novel evaluation measure, parametric norm-balls, by directly perturbing physical parameters that underly image formation. One enabling contribution we present is a physically-based differentiable renderer that allows us to propagate pixel gradients to the parametric space of lighting and geometry. Our approach enables physically-based adversarial attacks, and our differentiable renderer leverages models from the interactive rendering literature to balance the performance and accuracy trade-offs necessary for a memory-efficient and scalable adversarial data augmentation workflow. Machine learning is enabling a myriad innovations, including new algorithms for cancer diagnosis and self-driving cars. The broad use of machine learning makes it important to understand the extent to which machine-learning algorithms are subject to attack, particularly when used in applications where physical security or safety is at risk. In this paper, we focus on facial biometric systems, which are widely used in surveillance and access control. We define and investigate a novel class of attacks: attacks that are physically realizable and inconspicuous, and allow an attacker to evade recognition or impersonate another individual. We develop a systematic method to automatically generate such attacks, which are realized through printing a pair of eyeglass frames. When worn by the attacker whose image is supplied to a state-of-the-art face-recognition algorithm, the eyeglasses allow her to evade being recognized or to impersonate another individual. Our investigation focuses on white-box face-recognition systems, but we also demonstrate how similar techniques can be used in black-box scenarios, as well as to avoid face detection. Neural network-based classifiers parallel or exceed human-level accuracy on many common tasks and are used in practical systems. Yet, neural networks are susceptible to adversarial examples, carefully perturbed inputs that cause networks to misbehave in arbitrarily chosen ways. When generated with standard methods, these examples do not consistently fool a classifier in the physical world due to a combination of viewpoint shifts, camera noise, and other natural transformations. Adversarial examples generated using standard techniques require complete control over direct input to the classifier, which is impossible in many real-world systems. We introduce the first method for constructing real-world 3D objects that consistently fool a neural network across a wide distribution of angles and viewpoints. We present a general-purpose algorithm for generating adversarial examples that are robust across any chosen distribution of transformations. We demonstrate its application in two dimensions, producing adversarial images that are robust to noise, distortion, and affine transformation. Finally, we apply the algorithm to produce arbitrary physical 3D-printed adversarial objects, demonstrating that our approach works end-to-end in the real world. Our results show that adversarial examples are a practical concern for real-world systems.