Recent approaches in depth-based human activity analysis achieved outstanding performance and proved the effectiveness of 3D representation for classification of action classes. Currently available depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of training samples, distinct class labels, camera views and variety of subjects. In this paper we introduce a large-scale dataset for RGB+D human action recognition with more than 56 thousand video samples and 4 million frames, collected from 40 distinct subjects. Our dataset contains 60 different action classes including daily, mutual, and health-related actions. In addition, we propose a new recurrent neural network structure to model the long-term temporal correlation of the features for each body part, and utilize them for better action classification. Experimental results show the advantages of applying deep learning methods over state-of-the-art hand-crafted features on the suggested cross-subject and cross-view evaluation criteria for our dataset. The introduction of this large scale dataset will enable the community to apply, develop and adapt various data-hungry learning techniques for the task of depth-based and RGB+D-based human activity analysis.
To have a view-invariant representation of the actions, features can be extracted from the 3D body joint positions which are available for each frame. Evangelidis al @cite_19 divided the body into part-based joint quadruples and encodes the configuration of each part with a succinct 6D feature vector, so called skelet al quads. To aggregate the skelet al quads, they applied Fisher vectors and classified the samples by a linear SVM. In @cite_28 different skeleton configurations were represented as points on a Lie group. Actions as time-series of skelet al configurations, were encoded as curves on this manifold. The work of @cite_17 utilized group sparsity based class-specific dictionary coding with geometric constraints to extract skeleton-based features. Rahmani and Mian @cite_38 introduced a nonlinear knowledge transfer model to transform different views of human actions to a canonical view. To apply ConvNet-based learning to this domain, @cite_48 used synthetically generated data and fitted them to real mocap data. Their learning method was able to recognize actions from novel poses and viewpoints.
@cite_38 @cite_28 @cite_48 @cite_19 @cite_17
1926974744 2048821851 2465488276 2021150171 2162033023
This paper concerns action recognition from unseen and unknown views. We propose unsupervised learning of a non-linear model that transfers knowledge from multiple views to a canonical view. The proposed Non-linear Knowledge Transfer Model (NKTM) is a deep network, with weight decay and sparsity constraints, which finds a shared high-level virtual path from videos captured from different unknown viewpoints to the same canonical view. The strength of our technique is that we learn a single NKTM for all actions and all camera viewing directions. Thus, NKTM does not require action labels during learning and knowledge of the camera viewpoints during training or testing. NKTM is learned once only from dense trajectories of synthetic points fitted to mocap data and then applied to real video data. Trajectories are coded with a general codebook learned from the same mocap data. NKTM is scalable to new action classes and training data as it does not require re-learning. Experiments on the IXMAS and N-UCLA datasets show that NKTM outperforms existing state-of-the-art methods for cross-view action recognition. Recently introduced cost-effective depth sensors coupled with the real-time skeleton estimation algorithm of [16] have generated a renewed interest in skeleton-based human action recognition. Most of the existing skeleton-based approaches use either the joint locations or the joint angles to represent a human skeleton. In this paper, we propose a new skelet al representation that explicitly models the 3D geometric relationships between various body parts using rotations and translations in 3D space. Since 3D rigid body motions are members of the special Euclidean group SE(3), the proposed skelet al representation lies in the Lie group SE(3)×…×SE(3), which is a curved manifold. Using the proposed representation, human actions can be modeled as curves in this Lie group. Since classification of curves in this Lie group is not an easy task, we map the action curves from the Lie group to its Lie algebra, which is a vector space. We then perform classification using a combination of dynamic time warping, Fourier temporal pyramid representation and linear SVM. Experimental results on three action datasets show that the proposed representation performs better than many existing skelet al representations. The proposed approach also outperforms various state-of-the-art skeleton-based human action recognition approaches. We propose a human pose representation model that transfers human poses acquired from different unknown views to a view-invariant high-level space. The model is a deep convolutional neural network and requires a large corpus of multiview training data which is very expensive to acquire. Therefore, we propose a method to generate this data by fitting synthetic 3D human models to real motion capture data and rendering the human poses from numerous viewpoints. While learning the CNN model, we do not use action labels but only the pose labels after clustering all training poses into k clusters. The proposed model is able to generalize to real depth images of unseen poses without the need for re-training or fine-tuning. Real depth videos are passed through the model frame-wise to extract viewinvariant features. For spatio-temporal representation, we propose group sparse Fourier Temporal Pyramid which robustly encodes the action specific most discriminative output features of the proposed human pose model. Experiments on two multiview and three single-view benchmark datasets show that the proposed method dramatically outperforms existing state-of-the-art in action recognition. Recent advances on human motion analysis have made the extraction of human skeleton structure feasible, even from single depth images. This structure has been proven quite informative for discriminating actions in a recognition scenario. In this context, we propose a local skeleton descriptor that encodes the relative position of joint quadruples. Such a coding implies a similarity normalisation transform that leads to a compact (6D) view-invariant skelet al feature, referred to as skelet al quad. Further, the use of a Fisher kernel representation is suggested to describe the skelet al quads contained in a (sub)action. A Gaussian mixture model is learnt from training data, so that the generation of any set of quads is encoded by its Fisher vector. Finally, a multi-level representation of Fisher vectors leads to an action description that roughly carries the order of sub-action within each action sequence. Efficient classification is here achieved by linear SVMs. The proposed action representation is tested on widely used datasets, MSRAction3D and HDM05. The experimental evaluation shows that the proposed method outperforms state-of-the-art algorithms that rely only on joints, while it competes with methods that combine joints with extra cues. Human action recognition based on the depth information provided by commodity depth sensors is an important yet challenging task. The noisy depth maps, different lengths of action sequences, and free styles in performing actions, may cause large intra-class variations. In this paper, a new framework based on sparse coding and temporal pyramid matching (TPM) is proposed for depth-based human action recognition. Especially, a discriminative class-specific dictionary learning algorithm is proposed for sparse coding. By adding the group sparsity and geometry constraints, features can be well reconstructed by the sub-dictionary belonging to the same class, and the geometry relationships among features are also kept in the calculated coefficients. The proposed approach is evaluated on two benchmark datasets captured by depth cameras. Experimental results show that the proposed algorithm repeatedly achieves superior performance to the state of the art algorithms. Moreover, the proposed dictionary learning method also outperforms classic dictionary learning approaches.