Style transfer is the process of rendering one image with some content in the style of another image, representing the style. Recent studies of (2017) have shown significant improvement of style transfer rendering quality by adjusting traditional methods of (2016) and (2016) with regularizer, forcing preservation of the depth map of the content image. However these traditional methods are either computationally inefficient or require training a separate neural network for new style. AdaIN method of (2017) allows efficient transferring of arbitrary style without training a separate model but is not able to reproduce the depth map of the content image. We propose an extension to this method, allowing depth map preservation. Qualitative analysis and results of user evaluation study indicate that the proposed method provides better stylizations, compared to the original style transfer methods of (2016) and (2017).
Image stylization is a long studied problem in computer vision. It takes its origin from non-photorealistic rendering @cite_18 and texture generation @cite_10 @cite_3 @cite_12 tasks. Early approaches @cite_13 @cite_21 @cite_14 relied on low-level hand-crafted features and often failed to capture semantic structures. Later work of Gatys @cite_15 proposed a new style transfer algorithm that was flexible enough to stylize any content image using arbitrary style extracted from any and showed impressive results. It performed stylization by matching Gram-matrices of image features taken from layers of a deep convolutional classification network VGG-19 @cite_5 .
@cite_18 @cite_14 @cite_10 @cite_21 @cite_3 @cite_5 @cite_15 @cite_13 @cite_12
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This paper surveys the field of nonphotorealistic rendering (NPR), focusing on techniques for transforming 2D input (images and video) into artistically stylized renderings. We first present a taxonomy of the 2D NPR algorithms developed over the past two decades, structured according to the design characteristics and behavior of each technique. We then describe a chronology of development from the semiautomatic paint systems of the early nineties, through to the automated painterly rendering systems of the late nineties driven by image gradient analysis. Two complementary trends in the NPR literature are then addressed, with reference to our taxonomy. First, the fusion of higher level computer vision and NPR, illustrating the trends toward scene analysis to drive artistic abstraction and diversity of style. Second, the evolution of local processing approaches toward edge-aware filtering for real-time stylization of images and video. The survey then concludes with a discussion of open challenges for 2D NPR identified in recent NPR symposia, including topics such as user and aesthetic evaluation. A non-parametric method for texture synthesis is proposed. The texture synthesis process grows a new image outward from an initial seed, one pixel at a time. A Markov random field model is assumed, and the conditional distribution of a pixel given all its neighbors synthesized so far is estimated by querying the sample image and finding all similar neighborhoods. The degree of randomness is controlled by a single perceptually intuitive parameter. The method aims at preserving as much local structure as possible and produces good results for a wide variety of synthetic and real-world textures. In the past decade, the field of non-photorealistic computer graphics (NPR) has developed as the product of research marked by diverse and sometimes divergent assumptions, approaches, and aims. This book is the first to offer a systematic assessment of this work, identifying and exploring the underlying principles that have given the field its cohesion. In the course of this assessment, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice you need to put them to productive use. As NPR finds new applications in a broadening array of fields, Non-Photorealistic Computer Graphics is destined to be the standard reference for researchers and practitioners alike. In this work we investigate the effect of the convolutional network depth on its accuracy in the large-scale image recognition setting. Our main contribution is a thorough evaluation of networks of increasing depth using an architecture with very small (3x3) convolution filters, which shows that a significant improvement on the prior-art configurations can be achieved by pushing the depth to 16-19 weight layers. These findings were the basis of our ImageNet Challenge 2014 submission, where our team secured the first and the second places in the localisation and classification tracks respectively. We also show that our representations generalise well to other datasets, where they achieve state-of-the-art results. We have made our two best-performing ConvNet models publicly available to facilitate further research on the use of deep visual representations in computer vision. Rendering the semantic content of an image in different styles is a difficult image processing task. Arguably, a major limiting factor for previous approaches has been the lack of image representations that explicitly represent semantic information and, thus, allow to separate image content from style. Here we use image representations derived from Convolutional Neural Networks optimised for object recognition, which make high level image information explicit. We introduce A Neural Algorithm of Artistic Style that can separate and recombine the image content and style of natural images. The algorithm allows us to produce new images of high perceptual quality that combine the content of an arbitrary photograph with the appearance of numerous wellknown artworks. Our results provide new insights into the deep image representations learned by Convolutional Neural Networks and demonstrate their potential for high level image synthesis and manipulation.