Approximately ten percent of newborns require some help with their breathing at birth. About one percent require extensive assistance at birth which needs to be administered by trained personnel. Neonatal resuscitation is taught through a simulation based training program in North America. Such a training methodology is cost and resource intensive which reduces its availability thereby adversely impacting skill acquisition and retention. We implement and present RETAIN (REsuscitation TrAIning for Neonatal residents) -- a video game to complement the existing neonatal training. Being a video game, RETAIN runs on ubiquitous off-the-shelf hardware and can be easily accessed by trainees almost anywhere at their convenience. Thus we expect RETAIN to help trainees retain and retrain their resuscitation skills. We also report on how RETAIN was developed by an interdisciplinary team of six undergraduate students as a three-month term project for a second year university course.
LISSA @cite_24 @cite_31 @cite_30 is a serious game to teach cardiopulmonary resuscitation (CPR) and use of an automated external defibrillator. Players must perform CPR procedures in the correct order within a specified time limit. The system supports play and authoring modes. Emergency scenarios are authored from a predefined set of elements, and can be complemented with expositional material (e.g., a demonstration of how to apply CPR). Scenarios are modeled as finite state machines corresponding to a CPR flowchart. LISSA was evaluated with @math learners with no background in CPR, and four CPR instructors. Although it was found to lead to lower learning outcomes compared to conventional instruction alone, LISSA was shown to have a higher efficacy when used to complement mannequin-based instruction. Although relevant to our problem, LISSA differs in a number of key aspects: it targets adult cardiopulmonary resuscitation rather than neonatal resuscitation, and is intended for a general audience rather than clinical trainees. LISSA also aims to teach motor skills via a use of Kinect @cite_31 which is beyond the scope of our problem (decision-making skills).
@cite_24 @cite_31 @cite_30
2026645181 120105342 2056774546
Abstract Maintaining and restoring health is a basic aspect of well being. On the other hand, serious games is an emerging technology growing in importance for specialized training, taking advantage of 3D games and game engines in order to improve the realistic experience of users. Thus, according to the advancement of technology and the desire to achieve good health using an interesting and enjoyable way, different serious games for health have been proposed during the last few years. In this paper, we present the core process of serious games and explain their functionalities. Then, we survey more than one hundred serious games for health and propose new classifications in four different aspects. Finally, we use fifteen relevant characteristics to classify all the surveyed games and present them with plenty of graphs and charts with corresponding discussion. Cardiopulmonary Resuscitation (CPR) training is a crucial procedure to reduce the decease from cardiac arrest in pre–hospital situation. Due to the importance of CPR its knowledge is required not only by professions prescribing CPR certification such as fire fighter, life guard, police or daycare, but also by laypersons. To learn CPR skill, practice is highly recommended and 3D simulators with effective interaction tools are one of the best options to practice CPR anywhere and anytime. In this paper, we present a pilot study in developing a Kinect-based system focusing on two key parameters of the CPR procedure: the chest compression rate and correct arm pose, implemented in our existing CPR training system, LIfe Support Simulation Application (LISSA). Our system falls into the category of markerless tracking using commercial depth–cameras, making the proposed method flexible and economic. We also present a comparison with different CPR feedback systems with regard to the chest compression rate and correct arm pose.