We propose StyleBank, which is composed of multiple convolution filter banks and each filter bank explicitly represents one style, for neural image style transfer. To transfer an image to a specific style, the corresponding filter bank is operated on top of the intermediate feature embedding produced by a single auto-encoder. The StyleBank and the auto-encoder are jointly learnt, where the learning is conducted in such a way that the auto-encoder does not encode any style information thanks to the flexibility introduced by the explicit filter bank representation. It also enables us to conduct incremental learning to add a new image style by learning a new filter bank while holding the auto-encoder fixed. The explicit style representation along with the flexible network design enables us to fuse styles at not only the image level, but also the region level. Our method is the first style transfer network that links back to traditional texton mapping methods, and hence provides new understanding on neural style transfer. Our method is easy to train, runs in real-time, and produces results that qualitatively better or at least comparable to existing methods.
To make the run-time more efficient, more and more works begin to directly learn a feed-forward generator network for a specific style. This way, stylized results can be obtained just with a forward pass, which is hundreds of times faster than iterative optimization @cite_33 . For example, @cite_10 propose a texture network for both texture synthesis and style transfer. @cite_23 define a perceptual loss function to help learn a transfer network that aims to produce results approaching @cite_33 . @cite_38 introduce a Markovian Generative Adversarial Networks, aiming to speed up their previous work @cite_8 .
@cite_38 @cite_33 @cite_8 @cite_23 @cite_10
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This paper proposes Markovian Generative Adversarial Networks (MGANs), a method for training generative neural networks for efficient texture synthesis. While deep neural network approaches have recently demonstrated remarkable results in terms of synthesis quality, they still come at considerable computational costs (minutes of run-time for low-res images). Our paper addresses this efficiency issue. Instead of a numerical deconvolution in previous work, we precompute a feed-forward, strided convolutional network that captures the feature statistics of Markovian patches and is able to directly generate outputs of arbitrary dimensions. Such network can directly decode brown noise to realistic texture, or photos to artistic paintings. With adversarial training, we obtain quality comparable to recent neural texture synthesis methods. As no optimization is required any longer at generation time, our run-time performance (0.25M pixel images at 25Hz) surpasses previous neural texture synthesizers by a significant margin (at least 500 times faster). We apply this idea to texture synthesis, style transfer, and video stylization. In fine art, especially painting, humans have mastered the skill to create unique visual experiences through composing a complex interplay between the content and style of an image. Thus far the algorithmic basis of this process is unknown and there exists no artificial system with similar capabilities. However, in other key areas of visual perception such as object and face recognition near-human performance was recently demonstrated by a class of biologically inspired vision models called Deep Neural Networks. Here we introduce an artificial system based on a Deep Neural Network that creates artistic images of high perceptual quality. The system uses neural representations to separate and recombine content and style of arbitrary images, providing a neural algorithm for the creation of artistic images. Moreover, in light of the striking similarities between performance-optimised artificial neural networks and biological vision, our work offers a path forward to an algorithmic understanding of how humans create and perceive artistic imagery. This paper studies a combination of generative Markov random field (MRF) models and discriminatively trained deep convolutional neural networks (dCNNs) for synthesizing 2D images. The generative MRF acts on higher-levels of a dCNN feature pyramid, controling the image layout at an abstract level. We apply the method to both photographic and non-photo-realistic (artwork) synthesis tasks. The MRF regularizer prevents over-excitation artifacts and reduces implausible feature mixtures common to previous dCNN inversion approaches, permitting synthezing photographic content with increased visual plausibility. Unlike standard MRF-based texture synthesis, the combined system can both match and adapt local features with considerable variability, yielding results far out of reach of classic generative MRF methods. We consider image transformation problems, where an input image is transformed into an output image. Recent methods for such problems typically train feed-forward convolutional neural networks using a loss between the output and ground-truth images. Parallel work has shown that high-quality images can be generated by defining and optimizing loss functions based on high-level features extracted from pretrained networks. We combine the benefits of both approaches, and propose the use of perceptual loss functions for training feed-forward networks for image transformation tasks. We show results on image style transfer, where a feed-forward network is trained to solve the optimization problem proposed by in real-time. Compared to the optimization-based method, our network gives similar qualitative results but is three orders of magnitude faster. We also experiment with single-image super-resolution, where replacing a per-pixel loss with a perceptual loss gives visually pleasing results. recently demonstrated that deep networks can generate beautiful textures and stylized images from a single texture example. However, their methods requires a slow and memory-consuming optimization process. We propose here an alternative approach that moves the computational burden to a learning stage. Given a single example of a texture, our approach trains compact feed-forward convolutional networks to generate multiple samples of the same texture of arbitrary size and to transfer artistic style from a given image to any other image. The resulting networks are remarkably light-weight and can generate textures of quality comparable to Gatys et al., but hundreds of times faster. More generally, our approach highlights the power and flexibility of generative feed-forward models trained with complex and expressive loss functions.