Many real-world systems, such as social networks, rely on mining efficiently large graphs, with hundreds of millions of vertices and edges. This volume of information requires partitioning the graph across multiple nodes in a distributed system. This has a deep effect on performance, as traversing edges cut between partitions incurs a significant performance penalty due to the cost of communication. Thus, several systems in the literature have attempted to improve computational performance by enhancing graph partitioning, but they do not support another characteristic of real-world graphs: graphs are inherently dynamic, their topology evolves continuously, and subsequently the optimum partitioning also changes over time. In this work, we present the first system that dynamically repartitions massive graphs to adapt to structural changes. The system optimises graph partitioning to prevent performance degradation without using data replication. The system adopts an iterative vertex migration algorithm that relies on local information only, making complex coordination unnecessary. We show how the improvement in graph partitioning reduces execution time by over 50 , while adapting the partitioning to a large number of changes to the graph in three real-world scenarios.
Sedge @cite_25 is a dynamic replication mechanism (as opposed to a re-partitioning one). Sedge keeps a fixed set of non overlapping partitions and then dynamically creates new ones or replicates some of them in different machines to cope with variations in workload. Replicated systems are more focused at providing low latency to multiple concurrent and short-lived queries. Our system tries to keep a few long-lasting (continuous) queries which results are modified as a consequence of changes in the information or the topology of the graph.
@cite_25
2063032661
Searching and mining large graphs today is critical to a variety of application domains, ranging from community detection in social networks, to de novo genome sequence assembly. Scalable processing of large graphs requires careful partitioning and distribution of graphs across clusters. In this paper, we investigate the problem of managing large-scale graphs in clusters and study access characteristics of local graph queries such as breadth-first search, random walk, and SPARQL queries, which are popular in real applications. These queries exhibit strong access locality, and therefore require specific data partitioning strategies. In this work, we propose a Self Evolving Distributed Graph Management Environment (Sedge), to minimize inter-machine communication during graph query processing in multiple machines. In order to improve query response time and throughput, Sedge introduces a two-level partition management architecture with complimentary primary partitions and dynamic secondary partitions. These two kinds of partitions are able to adapt in real time to changes in query workload. (Sedge) also includes a set of workload analyzing algorithms whose time complexity is linear or sublinear to graph size. Empirical results show that it significantly improves distributed graph processing on today's commodity clusters.