We propose a new task, called Story Visualization. Given a multi-sentence paragraph, the story is visualized by generating a sequence of images, one for each sentence. In contrast to video generation, story visualization focuses less on the continuity in generated images (frames), but more on the global consistency across dynamic scenes and characters -- a challenge that has not been addressed by any single-image or video generation methods. We therefore propose a new story-to-image-sequence generation model, StoryGAN, based on the sequential conditional GAN framework. Our model is unique in that it consists of a deep Context Encoder that dynamically tracks the story flow, and two discriminators at the story and image levels, to enhance the image quality and the consistency of the generated sequences. To evaluate the model, we modified existing datasets to create the CLEVR-SV and Pororo-SV datasets. Empirically, StoryGAN outperforms state-of-the-art models in image quality, contextual consistency metrics, and human evaluation.
Variational AutoEncoders (VAEs) @cite_31 , Generative Adversarial Nets (GANs) @cite_9 , and flow-based generative models @cite_27 @cite_37 ) have been widely applied to a wide range of generation tasks including text-to-image generation, video generation, style transfer, and image editing. Story visualization falls into this broad categorization of generative tasks, but has several distinct aspects.
@cite_37 @cite_9 @cite_31 @cite_27
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Unsupervised learning of probabilistic models is a central yet challenging problem in machine learning. Specifically, designing models with tractable learning, sampling, inference and evaluation is crucial in solving this task. We extend the space of such models using real-valued non-volume preserving (real NVP) transformations, a set of powerful invertible and learnable transformations, resulting in an unsupervised learning algorithm with exact log-likelihood computation, exact sampling, exact inference of latent variables, and an interpretable latent space. We demonstrate its ability to model natural images on four datasets through sampling, log-likelihood evaluation and latent variable manipulations. We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to ½ everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples. We propose a deep learning framework for modeling complex high-dimensional densities called Non-linear Independent Component Estimation (NICE). It is based on the idea that a good representation is one in which the data has a distribution that is easy to model. For this purpose, a non-linear deterministic transformation of the data is learned that maps it to a latent space so as to make the transformed data conform to a factorized distribution, i.e., resulting in independent latent variables. We parametrize this transformation so that computing the Jacobian determinant and inverse transform is trivial, yet we maintain the ability to learn complex non-linear transformations, via a composition of simple building blocks, each based on a deep neural network. The training criterion is simply the exact log-likelihood, which is tractable. Unbiased ancestral sampling is also easy. We show that this approach yields good generative models on four image datasets and can be used for inpainting.