Color transfer between images uses the statistics information of image effectively. We present a novel approach of local color transfer between images based on the simple statistics and locally linear embedding. A sketching interface is proposed for quickly and easily specifying the color correspondences between target and source image. The user can specify the correspondences of local region using scribes, which more accurately transfers the target color to the source image while smoothly preserving the boundaries, and exhibits more natural output results. Our algorithm is not restricted to one-to-one image color transfer and can make use of more than one target images to transfer the color in different regions in the source image. Moreover, our algorithm does not require to choose the same color style and image size between source and target images. We propose the sub-sampling to reduce the computational load. Comparing with other approaches, our algorithm is much better in color blending in the input data. Our approach preserves the other color details in the source image. Various experimental results show that our approach specifies the correspondences of local color region in source and target images. And it expresses the intention of users and generates more actual and natural results of visual effect.
Other approaches tried to counter above mentioned shortcomings by introducing rough control in image editing. Various distance measures and feature spaces were also considered in the literature. To cross texture and fragment distinct regions, geodesic distance @cite_32 and diffusion distance @cite_5 were applied. @cite_6 championed the use of pixel classification based on user input. Locally linear embedding propagation preserved the manifold structure @cite_26 @cite_8 to tackle color blending.
@cite_26 @cite_8 @cite_32 @cite_6 @cite_5
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We propose a novel edit propagation algorithm for interactive image and video manipulations. Our approach uses the locally linear embedding (LLE) to represent each pixel as a linear combination of its neighbors in a feature space. While previous methods require similar pixels to have similar results, we seek to maintain the manifold structure formed by all pixels in the feature space. Specifically, we require each pixel to be the same linear combination of its neighbors in the result. Compared with previous methods, our proposed algorithm is more robust to color blending in the input data. Furthermore, since every pixel is only related to a few nearest neighbors, our algorithm easily achieves good runtime efficiency. We demonstrate our manifold preserving edit propagation on various applications. We propose a new method for interactive image color replacement that creates smooth and naturally looking results with minimal user interaction. Our system expects as input a source image and rawly scribbled target color values and generates high quality results in interactive rates. To achieve this goal we introduce an algorithm that preserves pairwise distances of the signatures in the original image and simultaneously maps the color to the user defined target values. We propose efficient sub-sampling in order to reduce the computational load and adapt semi-supervised locally linear embedding to optimize the constraints in one objective function. We show the application of the algorithm on typical photographs and compare the results to other color replacement methods. This article presents a new, unified technique to perform general edge-sensitive editing operations on n-dimensional images and videos efficiently. The first contribution of the article is the introduction of a Generalized Geodesic Distance Transform (GGDT), based on soft masks. This provides a unified framework to address several edge-aware editing operations. Diverse tasks such as denoising and nonphotorealistic rendering are all dealt with fundamentally the same, fast algorithm. Second, a new Geodesic Symmetric Filter (GSF) is presented which imposes contrast-sensitive spatial smoothness into segmentation and segmentation-based editing tasks (cutout, object highlighting, colorization, panorama stitching). The effect of the filter is controlled by two intuitive, geometric parameters. In contrast to existing techniques, the GSF filter is applied to real-valued pixel likelihoods (soft masks), thanks to GGDTs and it can be used for both interactive and automatic editing. Complex object topologies are dealt with effortlessly. Finally, the parallelism of GGDTs enables us to exploit modern multicore CPU architectures as well as powerful new GPUs, thus providing great flexibility of implementation and deployment. Our technique operates on both images and videos, and generalizes naturally to n-dimensional data. The proposed algorithm is validated via quantitative and qualitative comparisons with existing, state-of-the-art approaches. Numerous results on a variety of image and video editing tasks further demonstrate the effectiveness of our method. One of the most common tasks in image and video editing is the local adjustment of various properties (e.g., saturation or brightness) of regions within an image or video. Edge-aware interpolation of user-drawn scribbles offers a less effort-intensive approach to this problem than traditional region selection and matting. However, the technique suffers a number of limitations, such as reduced performance in the presence of texture contrast, and the inability to handle fragmented appearances. We significantly improve the performance of edge-aware interpolation for this problem by adding a boosting-based classification step that learns to discriminate between the appearance of scribbled pixels. We show that this novel data term in combination with an existing edge-aware optimization technique achieves substantially better results for the local image and video adjustment problem than edge-aware interpolation techniques without classification, or related methods such as matting techniques or graph cut segmentation.