Understanding 3D object structure from a single image is an important but difficult task in computer vision, mostly due to the lack of 3D object annotations in real images. Previous work tackles this problem by either solving an optimization task given 2D keypoint positions, or training on synthetic data with ground truth 3D information.
Our work also connects to the traditional field of vision as inverse graphics @cite_10 @cite_13 and analysis by synthesis @cite_12 @cite_43 @cite_57 @cite_34 , as we use neural nets to decode latent 3D structure from images, and use a projection layer for rendering. Their approaches often required supervision for the inferred representations or made over-simplified assumptions of background and occlusion in images. Our learns 3D representation without using 3D supervision, and generalizes to real images well.
@cite_10 @cite_57 @cite_43 @cite_34 @cite_13 @cite_12
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We describe a hierarchical, generative model that can be viewed as a nonlinear generalization of factor analysis and can be implemented in a neural network. The model uses bottom–up, top–down and lateral connections to perform Bayesian perceptual inference correctly. Once perceptual inference has been performed the connection strengths can be updated using a very simple learning rule that only requires locally available information. We demonstrate that the network learns to extract sparse, distributed, hierarchical representations. This contribution reviews (some of) the history of analysis by synthesis, an approach to perception and comprehension articulated in the 1950s. Whereas much research has focused on bottom-up, feed-forward, inductive mechanisms, analysis by synthesis as a heuristic model emphasizes a balance of bottom-up and knowledge-driven, top-down, predictive steps in speech perception and language comprehension. This idea aligns well with contemporary Bayesian approaches to perception (in language and other domains), which are illustrated with examples from different aspects of perception and comprehension. Results from psycholinguistics, the cognitive neuroscience of language, and visual object recognition suggest that analysis by synthesis can provide a productive way of structuring biolinguistic research. Current evidence suggests that such a model is theoretically well motivated, biologically sensible, and becomes computationally tractable borrowing from Bayesian formalizations. Recent progress on probabilistic modeling and statistical learning, coupled with the availability of large training datasets, has led to remarkable progress in computer vision. Generative probabilistic models, or “analysis-by-synthesis” approaches, can capture rich scene structure but have been less widely applied than their discriminative counterparts, as they often require considerable problem-specific engineering in modeling and inference, and inference is typically seen as requiring slow, hypothesize-and-test Monte Carlo methods. Here we present Picture, a probabilistic programming language for scene understanding that allows researchers to express complex generative vision models, while automatically solving them using fast general-purpose inference machinery. Picture provides a stochastic scene language that can express generative models for arbitrary 2D 3D scenes, as well as a hierarchy of representation layers for comparing scene hypotheses with observed images by matching not simply pixels, but also more abstract features (e.g., contours, deep neural network activations). Inference can flexibly integrate advanced Monte Carlo strategies with fast bottom-up data-driven methods. Thus both representations and inference strategies can build directly on progress in discriminatively trained systems to make generative vision more robust and efficient. We use Picture to write programs for 3D face analysis, 3D human pose estimation, and 3D object reconstruction - each competitive with specially engineered baselines. Humans demonstrate remarkable abilities to predict physical events in dynamic scenes, and to infer the physical properties of objects from static images. We propose a generative model for solving these problems of physical scene understanding from real-world videos and images. At the core of our generative model is a 3D physics engine, operating on an object-based representation of physical properties, including mass, position, 3D shape, and friction. We can infer these latent properties using relatively brief runs of MCMC, which drive simulations in the physics engine to fit key features of visual observations. We further explore directly mapping visual inputs to physical properties, inverting a part of the generative process using deep learning. We name our model Galileo, and evaluate it on a video dataset with simple yet physically rich scenarios. Results show that Galileo is able to infer the physical properties of objects and predict the outcome of a variety of physical events, with an accuracy comparable to human subjects. Our study points towards an account of human vision with generative physical knowledge at its core, and various recognition models as helpers leading to efficient inference. This paper presents the Deep Convolution Inverse Graphics Network (DC-IGN), a model that aims to learn an interpretable representation of images, disentangled with respect to three-dimensional scene structure and viewing transformations such as depth rotations and lighting variations. The DC-IGN model is composed of multiple layers of convolution and de-convolution operators and is trained using the Stochastic Gradient Variational Bayes (SGVB) algorithm [10]. We propose a training procedure to encourage neurons in the graphics code layer to represent a specific transformation (e.g. pose or light). Given a single input image, our model can generate new images of the same object with variations in pose and lighting. We present qualitative and quantitative tests of the model's efficacy at learning a 3D rendering engine for varied object classes including faces and chairs. We argue that the study of human vision should be aimed at determining how humans perform natural tasks with natural images. Attempts to understand the phenomenology of vision from artificial stimuli, although worthwhile as a starting point, can lead to faulty generalizations about visual systems, because of the enormous complexity of natural images. Dealing with this complexity is daunting, but Bayesian inference on structured probability distributions offers the ability to design theories of vision that can deal with the complexity of natural images, and that use ‘analysis by synthesis' strategies with intriguing similarities to the brain. We examine these strategies using recent examples from computer vision, and outline some important imlications for cognitive science.