Understanding, predicting, and generating object motions and transformations is a core problem in artificial intelligence. Modeling sequences of evolving images may provide better representations and models of motion and may ultimately be used for forecasting, simulation, or video generation. Diagrammatic Abstract Reasoning is an avenue in which diagrams evolve in complex patterns and one needs to infer the underlying pattern sequence and generate the next image in the sequence. For this, we develop a novel Contextual Generative Adversarial Network based on Recurrent Neural Networks (Context-RNN-GANs), where both the generator and the discriminator modules are based on contextual history (modeled as RNNs) and the adversarial discriminator guides the generator to produce realistic images for the particular time step in the image sequence. We evaluate the Context-RNN-GAN model (and its variants) on a novel dataset of Diagrammatic Abstract Reasoning, where it performs competitively with 10th-grade human performance but there is still scope for interesting improvements as compared to college-grade human performance. We also evaluate our model on a standard video next-frame prediction task, achieving improved performance over comparable state-of-the-art.
@cite_35 generates videos from a single image using GANs but the discriminator judges the entire video rather than individual frames conditioned on previous frames. @cite_37 use Convolutional-LSTMs, similar to our GRU-RNN (with Shallow-CNN features) baseline but our final Context-RNN-GAN model with an adversarial loss gives better results. @cite_17 predict multiscale videos using CNNs but only provide fixed number of previous frames as context to the discriminator which is not helpful for modeling short sequences. @cite_18 can generate long-term future frames in action dependent games but the transition of frames is mostly smooth with very similar consecutive frames, unlike our DAR task which involves discontinuous movements in an evolving diagrammatic pattern.
@cite_35 @cite_37 @cite_18 @cite_17
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We capitalize on large amounts of unlabeled video in order to learn a model of scene dynamics for both video recognition tasks (e.g. action classification) and video generation tasks (e.g. future prediction). We propose a generative adversarial network for video with a spatio-temporal convolutional architecture that untangles the scene's foreground from the background. Experiments suggest this model can generate tiny videos up to a second at full frame rate better than simple baselines, and we show its utility at predicting plausible futures of static images. Moreover, experiments and visualizations show the model internally learns useful features for recognizing actions with minimal supervision, suggesting scene dynamics are a promising signal for representation learning. We believe generative video models can impact many applications in video understanding and simulation. We describe a new spatio-temporal video autoencoder, based on a classic spatial image autoencoder and a novel nested temporal autoencoder. The temporal encoder is represented by a differentiable visual memory composed of convolutional long short-term memory (LSTM) cells that integrate changes over time. Here we target motion changes and use as temporal decoder a robust optical flow prediction module together with an image sampler serving as built-in feedback loop. The architecture is end-to-end differentiable. At each time step, the system receives as input a video frame, predicts the optical flow based on the current observation and the LSTM memory state as a dense transformation map, and applies it to the current frame to generate the next frame. By minimising the reconstruction error between the predicted next frame and the corresponding ground truth next frame, we train the whole system to extract features useful for motion estimation without any supervision effort. We present one direct application of the proposed framework in weakly-supervised semantic segmentation of videos through label propagation using optical flow. Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are dependent on control variables or actions as well as previous frames. While not composed of natural scenes, frames in Atari games are high-dimensional in size, can involve tens of objects with one or more objects being controlled by the actions directly and many other objects being influenced indirectly, can involve entry and departure of objects, and can involve deep partial observability. We propose and evaluate two deep neural network architectures that consist of encoding, action-conditional transformation, and decoding layers based on convolutional neural networks and recurrent neural networks. Experimental results show that the proposed architectures are able to generate visually-realistic frames that are also useful for control over approximately 100-step action-conditional futures in some games. To the best of our knowledge, this paper is the first to make and evaluate long-term predictions on high-dimensional video conditioned by control inputs. Learning to predict future images from a video sequence involves the construction of an internal representation that models the image evolution accurately, and therefore, to some degree, its content and dynamics. This is why pixel-space video prediction may be viewed as a promising avenue for unsupervised feature learning. In addition, while optical flow has been a very studied problem in computer vision for a long time, future frame prediction is rarely approached. Still, many vision applications could benefit from the knowledge of the next frames of videos, that does not require the complexity of tracking every pixel trajectories. In this work, we train a convolutional network to generate future frames given an input sequence. To deal with the inherently blurry predictions obtained from the standard Mean Squared Error (MSE) loss function, we propose three different and complementary feature learning strategies: a multi-scale architecture, an adversarial training method, and an image gradient difference loss function. We compare our predictions to different published results based on recurrent neural networks on the UCF101 dataset