Recent advances of 3D acquisition devices have enabled large-scale acquisition of 3D scene data. Such data, if completely and well annotated, can serve as useful ingredients for a wide spectrum of computer vision and graphics works such as data-driven modeling and scene understanding, object detection and recognition. However, annotating a vast amount of 3D scene data remains challenging due to the lack of an effective tool and or the complexity of 3D scenes (e.g. clutter, varying illumination conditions). This paper aims to build a robust annotation tool that effectively and conveniently enables the segmentation and annotation of massive 3D data. Our tool works by coupling 2D and 3D information via an interactive framework, through which users can provide high-level semantic annotation for objects. We have experimented our tool and found that a typical indoor scene could be well segmented and annotated in less than 30 minutes by using the tool, as opposed to a few hours if done manually. Along with the tool, we created a dataset of over a hundred 3D scenes associated with complete annotations using our tool. The tool and dataset are available at www.scenenn.net.
Compared with 2D labels, 3D labels are often desired as they provide a more comprehensive understanding of the real world. 3D labels can be propagated by back-projecting 2D labels from image domain to 3D space. For example, @cite_19 used the labels provided in the ImageNet @cite_0 to infer 3D labels. In @cite_6 , 2D labels were obtained by drawing polygons.
@cite_0 @cite_19 @cite_6
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The explosion of image data on the Internet has the potential to foster more sophisticated and robust models and algorithms to index, retrieve, organize and interact with images and multimedia data. But exactly how such data can be harnessed and organized remains a critical problem. We introduce here a new database called “ImageNet”, a large-scale ontology of images built upon the backbone of the WordNet structure. ImageNet aims to populate the majority of the 80,000 synsets of WordNet with an average of 500-1000 clean and full resolution images. This will result in tens of millions of annotated images organized by the semantic hierarchy of WordNet. This paper offers a detailed analysis of ImageNet in its current state: 12 subtrees with 5247 synsets and 3.2 million images in total. We show that ImageNet is much larger in scale and diversity and much more accurate than the current image datasets. Constructing such a large-scale database is a challenging task. We describe the data collection scheme with Amazon Mechanical Turk. Lastly, we illustrate the usefulness of ImageNet through three simple applications in object recognition, image classification and automatic object clustering. We hope that the scale, accuracy, diversity and hierarchical structure of ImageNet can offer unparalleled opportunities to researchers in the computer vision community and beyond. Recent years have witnessed a growing interest in understanding the semantics of point clouds in a wide variety of applications. However, point cloud labeling remains an open problem, due to the difficulty in acquiring sufficient 3D point labels towards training effective classifiers. In this paper, we overcome this challenge by utilizing the existing massive 2D semantic labeled datasets from decade-long community efforts, such as Image Net and Label Me, and a novel cross-domain'' label propagation approach. Our proposed method consists of two major novel components, Exemplar SVM based label propagation, which effectively addresses the cross-domain issue, and a graphical model based contextual refinement incorporating 3D constraints. Most importantly, the entire process does not require any training data from the target scenes, also with good scalability towards large scale applications. We evaluate our approach on the well-known Cornell Point Cloud Dataset, achieving much greater efficiency and comparable accuracy even without any 3D training data. Our approach shows further major gains in accuracy when the training data from the target scenes is used, outperforming state-of-the-art approaches with far better efficiency. Existing scene understanding datasets contain only a limited set of views of a place, and they lack representations of complete 3D spaces. In this paper, we introduce SUN3D, a large-scale RGB-D video database with camera pose and object labels, capturing the full 3D extent of many places. The tasks that go into constructing such a dataset are difficult in isolation -- hand-labeling videos is painstaking, and structure from motion (SfM) is unreliable for large spaces. But if we combine them together, we make the dataset construction task much easier. First, we introduce an intuitive labeling tool that uses a partial reconstruction to propagate labels from one frame to another. Then we use the object labels to fix errors in the reconstruction. For this, we introduce a generalization of bundle adjustment that incorporates object-to-object correspondences. This algorithm works by constraining points for the same object from different frames to lie inside a fixed-size bounding box, parameterized by its rotation and translation. The SUN3D database, the source code for the generalized bundle adjustment, and the web-based 3D annotation tool are all available at http: sun3d.cs.princeton.edu.