We present hardware, perception, and planning tools that enable a modular robot to autonomously deploy passive structures to reach otherwise-inaccessible regions of the environment to accomplish high-level tasks. An environment characterization algorithm identifies features in the environment that can be augmented to create a path between two disconnected regions of the environment. Specially-designed building blocks enable the robot to create structures that can augment the identified features to expand the reachable space of the robot. A high-level planner reasons about the high-level task, robot locomotion capabilities, and the environment to decide if and where to augment the environment in order to perform the desired task. These autonomous, perception-driven augmentation tools extend the adaptive capabilities of modular robot systems.
present hardware and algorithms for building amorphous ramps in unstructured environments by depositing foam with a tracked mobile robot @cite_1 @cite_6 . Amorphous ramps are built in response to the environment to allow a small mobile robot to surmount large, irregularly shaped obstacles. Our work is similar in spirit, but places an emphasis on autonomy and high-level locomotion and manipulation tasks rather than construction.
@cite_1 @cite_6
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We present a locally reactive algorithm to construct arbitrary shapes with amorphous materials. The goal is to provide methods for robust robotic construction in unstructured, cluttered terrain, where deliberative approaches with pre-fabricated construction elements are difficult to apply. Amorphous materials provide a simple way to interface with existing obstacles, as well as irregularly shaped previous depositions. The local reactive nature of these algorithms allows robots to recover from disturbances, operate in dynamic environments, and provides a way to work with scalable robot teams. We present a model of construction using iterative amorphous depositions and give a distributed algorithm to reliably build ramps in unstructured environments. The relatively simple local strategy for interacting with irregularly shaped, partially built structures gives rise robust adaptive global properties. We illustrate the algorithm in both the single robot and multi-robot case via simulation and describe how to solve key technical challenges to implementing this algorithm via a robotic prototype.