We present a new task that predicts future locations of people observed in first-person videos. Consider a first-person video stream continuously recorded by a wearable camera. Given a short clip of a person that is extracted from the complete stream, we aim to predict that person's location in future frames. To facilitate this future person localization ability, we make the following three key observations: a) First-person videos typically involve significant ego-motion which greatly affects the location of the target person in future frames; b) Scales of the target person act as a salient cue to estimate a perspective effect in first-person videos; c) First-person videos often capture people up-close, making it easier to leverage target poses (e.g., where they look) for predicting their future locations. We incorporate these three observations into a prediction framework with a multi-stream convolution-deconvolution architecture. Experimental results reveal our method to be effective on our new dataset as well as on a public social interaction dataset.
Finally, the task of predicting future locations of people itself has been studied actively in computer vision. Given both locations of start and destination, work based on inverse reinforcement learning can forecast in-between paths @cite_11 @cite_9 . Several methods have made use of Bayesian approaches @cite_32 @cite_26 , recurrent neural networks @cite_25 @cite_1 , fully-convolutional networks @cite_5 @cite_34 , and other social or contextual features @cite_6 @cite_17 for predicting human trajectories from images or videos. These methods are, however, not designed to deal with first-person videos where significant ego-motion affects the future location of a certain person. Also, while the fixed camera setting assumed in these methods can suffer from oblique views and limited image resolutions, egocentric setting provides strong appearance cues of people. Our method utilizes ego-motion, scale and pose information to improve the localization performance in such an egocentric setting.
@cite_26 @cite_9 @cite_1 @cite_32 @cite_6 @cite_17 @cite_5 @cite_34 @cite_25 @cite_11
2963888093 2607296803 2101415982 2519586580 2158839502 2260280755 2518708963 2424778531
We develop predictive models of pedestrian dynamics by encoding the coupled nature of multi-pedestrian interaction using game theory and deep learning-based visual analysis to estimate person-specific behavior parameters. We focus on predictive models since they are important for developing interactive autonomous systems (e.g., autonomous cars, home robots, smart homes) that can understand different human behavior and pre-emptively respond to future human actions. Building predictive models for multi-pedestrian interactions however, is very challenging due to two reasons: (1) the dynamics of interaction are complex interdependent processes, where the decision of one person can affect others, and (2) dynamics are variable, where each person may behave differently (e.g., an older person may walk slowly while the younger person may walk faster). To address these challenges, we utilize concepts from game theory to model the intertwined decision making process of multiple pedestrians and use visual classifiers to learn a mapping from pedestrian appearance to behavior parameters. We evaluate our proposed model on several public multiple pedestrian interaction video datasets. Results show that our strategic planning model predicts and explains human interactions 25 better when compared to a state-of-the-art activity forecasting method. We introduce a Deep Stochastic IOC RNN Encoder-decoder framework, DESIRE, for the task of future predictions of multiple interacting agents in dynamic scenes. DESIRE effectively predicts future locations of objects in multiple scenes by 1) accounting for the multi-modal nature of the future prediction (i.e., given the same context, future may vary), 2) foreseeing the potential future outcomes and make a strategic prediction based on that, and 3) reasoning not only from the past motion history, but also from the scene context as well as the interactions among the agents. DESIRE achieves these in a single end-to-end trainable neural network model, while being computationally efficient. The model first obtains a diverse set of hypothetical future prediction samples employing a conditional variational auto-encoder, which are ranked and refined by the following RNN scoring-regression module. Samples are scored by accounting for accumulated future rewards, which enables better long-term strategic decisions similar to IOC frameworks. An RNN scene context fusion module jointly captures past motion histories, the semantic scene context and interactions among multiple agents. A feedback mechanism iterates over the ranking and refinement to further boost the prediction accuracy. We evaluate our model on two publicly available datasets: KITTI and Stanford Drone Dataset. Our experiments show that the proposed model significantly improves the prediction accuracy compared to other baseline methods. We present a novel Dynamic Bayesian Network for pedestrian path prediction in the intelligent vehicle domain. The model incorporates the pedestrian situational awareness, situation criticality and spatial layout of the environment as latent states on top of a Switching Linear Dynamical System (SLDS) to anticipate changes in the pedestrian dynamics. Using computer vision, situational awareness is assessed by the pedestrian head orientation, situation criticality by the distance between vehicle and pedestrian at the expected point of closest approach, and spatial layout by the distance of the pedestrian to the curbside. Our particular scenario is that of a crossing pedestrian, who might stop or continue walking at the curb. In experiments using stereo vision data obtained from a vehicle, we demonstrate that the proposed approach results in more accurate path prediction than only SLDS, at the relevant short time horizon (1 s), and slightly outperforms a computationally more demanding state-of-the-art method. Humans navigate crowded spaces such as a university campus by following common sense rules based on social etiquette. In this paper, we argue that in order to enable the design of new target tracking or trajectory forecasting methods that can take full advantage of these rules, we need to have access to better data in the first place. To that end, we contribute a new large-scale dataset that collects videos of various types of targets (not just pedestrians, but also bikers, skateboarders, cars, buses, golf carts) that navigate in a real world outdoor environment such as a university campus. Moreover, we introduce a new characterization that describes the “social sensitivity” at which two targets interact. We use this characterization to define “navigation styles” and improve both forecasting models and state-of-the-art multi-target tracking–whereby the learnt forecasting models help the data association step. This paper presents an approach to localizing functional objects in surveillance videos without domain knowledge about semantic object classes that may appear in the scene. Functional objects do not have discriminative appearance and shape, but they affect behavior of people in the scene. For example, they "attract" people to approach them for satisfying certain needs (e.g., vending machines could quench thirst), or "repel" people to avoid them (e.g., grass lawns). Therefore, functional objects can be viewed as "dark matter", emanating "dark energy" that affects people's trajectories in the video. To detect "dark matter" and infer their "dark energy" field, we extend the Lagrangian mechanics. People are treated as particle-agents with latent intents to approach "dark matter" and thus satisfy their needs, where their motions are subject to a composite "dark energy" field of all functional objects in the scene. We make the assumption that people take globally optimal paths toward the intended "dark matter" while avoiding latent obstacles. A Bayesian framework is used to probabilistically model: people's trajectories and intents, constraint map of the scene, and locations of functional objects. A data-driven Markov Chain Monte Carlo (MCMC) process is used for inference. Our evaluation on videos of public squares and courtyards demonstrates our effectiveness in localizing functional objects and predicting people's trajectories in unobserved parts of the video footage. Capabilities of inference and prediction are the significant components of visual systems. Visual path prediction is an important and challenging task among them, with the goal to infer the future path of a visual object in a static scene. This task is complicated as it needs high-level semantic understandings of both the scenes and underlying motion patterns in video sequences. In practice, cluttered situations have also raised higher demands on the effectiveness and robustness of models. Motivated by these observations, we propose a deep learning framework, which simultaneously performs deep feature learning for visual representation in conjunction with spatiotemporal context modeling. After that, a unified path-planning scheme is proposed to make accurate path prediction based on the analytic results returned by the deep context models. The highly effective visual representation and deep context models ensure that our framework makes a deep semantic understanding of the scenes and motion patterns, consequently improving the performance on visual path prediction task. In experiments, we extensively evaluate the model’s performance by constructing two large benchmark datasets from the adaptation of video tracking datasets. The qualitative and quantitative experimental results show that our approach outperforms the state-of-the-art approaches and owns a better generalization capability. In this paper, a deep neural network (Behavior-CNN) is proposed to model pedestrian behaviors in crowded scenes, which has many applications in surveillance. A pedestrian behavior encoding scheme is designed to provide a general representation of walking paths, which can be used as the input and output of CNN. The proposed Behavior-CNN is trained with real-scene crowd data and then thoroughly investigated from multiple aspects, including the location map and location awareness property, semantic meanings of learned filters, and the influence of receptive fields on behavior modeling. Multiple applications, including walking path prediction, destination prediction, and tracking, demonstrate the effectiveness of Behavior-CNN on pedestrian behavior modeling. Pedestrians follow different trajectories to avoid obstacles and accommodate fellow pedestrians. Any autonomous vehicle navigating such a scene should be able to foresee the future positions of pedestrians and accordingly adjust its path to avoid collisions. This problem of trajectory prediction can be viewed as a sequence generation task, where we are interested in predicting the future trajectory of people based on their past positions. Following the recent success of Recurrent Neural Network (RNN) models for sequence prediction tasks, we propose an LSTM model which can learn general human movement and predict their future trajectories. This is in contrast to traditional approaches which use hand-crafted functions such as Social forces. We demonstrate the performance of our method on several public datasets. Our model outperforms state-of-the-art methods on some of these datasets. We also analyze the trajectories predicted by our model to demonstrate the motion behaviour learned by our model.