This paper presents an analysis of social experiences around wine consumption through the lens of Vivino, a social network for wine enthusiasts with over 26 million active users worldwide. We compare users' perceptions of various wine types and regional styles across both New and Old World wines, examining wines across price ranges, vintages, regions, variet als, and blends. We find that ratings provided by Vivino users are not biased by the cost of the wines. Then, we study how wine characteristics, language in wine reviews, and the distribution of wine ratings can be combined to develop prediction and recommendation models. More specifically, we model user behavior to develop three models: (1) a regression model for predicting wine ratings, (2) a classifier for determining user review preferences, and (3) a recommender system for suggesting wines based on history of ratings and reviews.
Overall, while numerous studies focus on eating habits and food consumption, fewer analyze the behavior driving consumption of drinks, in particular alcoholic beverages. A notable exception is the work by @cite_8 , who analyze the beer-oriented app Untappd. Specifically, they study beer ratings and highlight that Untappd users express a generally favorable opinion of lagers and ales. They also find correlation between scores assigned to beers by American and European drinkers, showing that Untappd displays a power-law distribution like most real networks @cite_6 .
@cite_6 @cite_8
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Despite the apparent randomness of the Internet, we discover some surprisingly simple power-laws of the Internet topology. These power-laws hold for three snapshots of the Internet, between November 1997 and December 1998, despite a 45 growth of its size during that period. We show that our power-laws fit the real data very well resulting in correlation coefficients of 96 or higher.Our observations provide a novel perspective of the structure of the Internet. The power-laws describe concisely skewed distributions of graph properties such as the node outdegree. In addition, these power-laws can be used to estimate important parameters such as the average neighborhood size, and facilitate the design and the performance analysis of protocols. Furthermore, we can use them to generate and select realistic topologies for simulation purposes. There has been a recent surge of research looking at the reporting of food consumption on social media. The topic of alcohol consumption, however, remains poorly investigated. Social media has the potential to shed light on a topic that, traditionally, is difficult to collect fine-grained information on. One social app stands out in this regard: Untappd is an app that allows users to ‘check-in’ their consumption of beers. It operates in a similar fashion to other location-based applications, but is specifically tailored to the collection of information on beer consumption. In this paper, we explore beer consumption through the lens of social media. We crawled Untappd in real time over a period of 112 days, across 40 cities in the United States and Europe. Using this data, we shed light on the drinking habits of over 369k users. We focus on per-user and per-city characterisation, highlighting key behavioural trends.