Information flows are the result of a constant exchange in Online Social Networks (OSNs). OSN users create and share varying types of information in real-time throughout a day. Virality is introduced as a term to describe information that reaches a wide audience within a small time-frame. As a case, we measure propagation of information submitted in Reddit, identify different patterns and present a multi OSN diffusion analysis on Twitter, Facebook, and 2 hosting domains for images and multimedia, ImgUr and YouTube. Our results indicate that positive content is the most shared and presents the highest virality probability, and the overall virality probability of user created information is low. Finally, we underline the problems of limited access in OSN data. Keywords: Online Social Networks, Virality, Diffusion, Viral Content, Reddit, Twitter, Facebook, ImgUr, YouTube
In this research, we aim to quantify the linkage of various OSNs based on contextual analysis, as well as to measure the diffusion in these OSNs, thus addressing a gap in the related literature. Based on the related works discussed, in this work, we: Aim to identify patterns of propagation similar to the work described in @cite_3 Validate virality upon time with an easy to calculate criterion similar to metrics described in works @cite_22 @cite_28 @cite_26 @cite_19 @cite_18 @cite_11 Expand the concept of information diffusion across multiple OSNs, unlike the works described in @cite_5 @cite_10 @cite_0 @cite_13 , and @cite_30 that deal with the same concept but within one OSN
@cite_13 @cite_30 @cite_18 @cite_26 @cite_22 @cite_28 @cite_3 @cite_0 @cite_19 @cite_5 @cite_10 @cite_11
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This paper aims to shed some light on the concept of virality - especially in social networks - and to provide new insights on its structure. We argue that: (a) virality is a phenomenon strictly connected to the nature of the content being spread, rather than to the influencers who spread it, (b) virality is a phenomenon with many facets, i.e. under this generic term several different effects of persuasive communication are comprised and they only partially overlap. To give ground to our claims, we provide initial experiments in a machine learning framework to show how various aspects of virality can be independently predicted according to content features. Microblogging is a communication paradigm in which users post bits of information (brief text updates or micro media such as photos, video or audio clips) that are visible by their communities. When a user finds a “meme” of another user interesting, she can eventually repost it, thus allowing memes to propagate virally trough a social network. In this paper we introduce the meme ranking problem, as the problem of selecting which k memes (among the ones posted their contacts) to show to users when they log into the system. The objective is to maximize the overall activity of the network, that is, the total number of reposts that occur. We deeply characterize the problem showing that not only exact solutions are unfeasible, but also approximated solutions are prohibitive to be adopted in an on-line setting. Therefore we devise a set of heuristics and we compare them trough an extensive simulation based on the real-world Yahoo! Meme social graph, and with parameters learnt from real logs of meme propagations. Our experimentation demonstrates the effectiveness and feasibility of these methods. Why are certain pieces of online content (e.g., advertisements, videos, news articles) more viral than others? This article takes a psychological approach to understanding diffusion. Using a unique data set of all the New York Times articles published over a three-month period, the authors examine how emotion shapes virality. The results indicate that positive content is more viral than negative content, but the relationship between emotion and social transmission is more complex than valence alone. Virality is partially driven by physiological arousal. Content that evokes high-arousal positive (awe) or negative (anger or anxiety) emotions is more viral. Content that evokes low-arousal, or deactivating, emotions (e.g., sadness) is less viral. These results hold even when the authors control for how surprising, interesting, or practically useful content is (all of which are positively linked to virality), as well as external drivers of attention (e.g., how prominently content was featured). Experimental re... With the success of online social networks and mi- croblogs such as Facebook, Flickr and Twitter, the phenomenon of influence exerted by users of such platforms on other users, and how it propagates in the network, has recently attracted the interest of computer scientists, information technologists, and marketing specialists. One of the key problems in this area is the identification of influential users, by targeting whom certain desirable marketing outcomes can be achieved. In this article we take a data mining perspective and we discuss what (and how) can be learned from the available traces of past propagations. While doing this we provide a brief overview of some recent progresses in this area and discuss some open problems. By no means this article must be intended as an exhaustive survey: it is instead (admittedly) a rather biased and personal perspective of the author on the topic of influence propagation in social networks. Many video ads are designed to go viral so that the total number of views they receive depends on customers sharing the ads with their friends. This paper explores the relationship between the number of views and how persuasive the ad is at convincing consumers to purchase or to adopt a favorable attitude towards the product. The analysis combines data on the total views of 400 video ads, and crowd-sourced measurement of advertising persuasiveness among 24,000 survey responses. Persuasiveness is measured by randomly exposing half of these consumers to a video ad and half to a similar placebo video ad, and then surveying their attitudes towards the focal product. Relative ad persuasiveness is on average 10 lower for every one million views that the video ad achieves. The exceptions to this pattern were ads that generated views and large numbers of comments, and video ads that attracted comments that mentioned the product by name. Evidence suggests that such ads remained effective because they attracted views due to humor rather than because they were outrageous. Twitter, a microblogging service less than three years old, commands more than 41 million users as of July 2009 and is growing fast. Twitter users tweet about any topic within the 140-character limit and follow others to receive their tweets. The goal of this paper is to study the topological characteristics of Twitter and its power as a new medium of information sharing. We have crawled the entire Twitter site and obtained 41.7 million user profiles, 1.47 billion social relations, 4,262 trending topics, and 106 million tweets. In its follower-following topology analysis we have found a non-power-law follower distribution, a short effective diameter, and low reciprocity, which all mark a deviation from known characteristics of human social networks [28]. In order to identify influentials on Twitter, we have ranked users by the number of followers and by PageRank and found two rankings to be similar. Ranking by retweets differs from the previous two rankings, indicating a gap in influence inferred from the number of followers and that from the popularity of one's tweets. We have analyzed the tweets of top trending topics and reported on their temporal behavior and user participation. We have classified the trending topics based on the active period and the tweets and show that the majority (over 85 ) of topics are headline news or persistent news in nature. A closer look at retweets reveals that any retweeted tweet is to reach an average of 1,000 users no matter what the number of followers is of the original tweet. Once retweeted, a tweet gets retweeted almost instantly on next hops, signifying fast diffusion of information after the 1st retweet. To the best of our knowledge this work is the first quantitative study on the entire Twittersphere and information diffusion on it.