Modern datasets and models are notoriously difficult to explore and analyze due to their inherent high dimensionality and massive numbers of samples. Existing visualization methods which employ dimensionality reduction to two or three dimensions are often inefficient and or ineffective for these datasets. This paper introduces t-SNE-CUDA, a GPU-accelerated implementation of t-distributed Symmetric Neighbor Embedding (t-SNE) for visualizing datasets and models. t-SNE-CUDA significantly outperforms current implementations with 50-700x speedups on the CIFAR-10 and MNIST datasets. These speedups enable, for the first time, visualization of the neural network activations on the entire ImageNet dataset - a feat that was previously computationally intractable. We also demonstrate visualization performance in the NLP domain by visualizing the GloVe embedding vectors. From these visualizations, we can draw interesting conclusions about using the L2 metric in these embedding spaces. t-SNE-CUDA is publicly available athttps: github.com CannyLab tsne-cuda
t-distributed Symmetric Neighbouring Embedding (t-SNE) @cite_8 is widely used in prior work among researchers to visualize data in computer vision and other domains. Van der Maaten al qualitatively evaluated t-SNE's performance on both MNIST and CIFAR-10 in @cite_8 . DeCAF @cite_24 , DeVise @cite_4 and other tools @cite_0 all use t-SNE to help understand the activation space of deep convolutional networks. In addition, t-SNE has been used to aid in visualization and understanding of spatio-temporal video data @cite_13 @cite_7 . In many of these works, the analysis was restricted by the efficiency of t-SNE, and thus researches could only analyze subsets of the data or projections of the data into smaller spaces. Our work allows for complete visualizations at the scale required by these papers.
@cite_4 @cite_7 @cite_8 @cite_24 @cite_0 @cite_13
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Modern visual recognition systems are often limited in their ability to scale to large numbers of object categories. This limitation is in part due to the increasing difficulty of acquiring sufficient training data in the form of labeled images as the number of object categories grows. One remedy is to leverage data from other sources - such as text data - both to train visual models and to constrain their predictions. In this paper we present a new deep visual-semantic embedding model trained to identify visual objects using both labeled image data as well as semantic information gleaned from unannotated text. We demonstrate that this model matches state-of-the-art performance on the 1000-class ImageNet object recognition challenge while making more semantically reasonable errors, and also show that the semantic information can be exploited to make predictions about tens of thousands of image labels not observed during training. Semantic knowledge improves such zero-shot predictions achieving hit rates of up to 18 across thousands of novel labels never seen by the visual model. We present a new technique called “t-SNE” that visualizes high-dimensional data by giving each datapoint a location in a two or three-dimensional map. The technique is a variation of Stochastic Neighbor Embedding (Hinton and Roweis, 2002) that is much easier to optimize, and produces significantly better visualizations by reducing the tendency to crowd points together in the center of the map. t-SNE is better than existing techniques at creating a single map that reveals structure at many different scales. This is particularly important for high-dimensional data that lie on several different, but related, low-dimensional manifolds, such as images of objects from multiple classes seen from multiple viewpoints. For visualizing the structure of very large datasets, we show how t-SNE can use random walks on neighborhood graphs to allow the implicit structure of all of the data to influence the way in which a subset of the data is displayed. We illustrate the performance of t-SNE on a wide variety of datasets and compare it with many other non-parametric visualization techniques, including Sammon mapping, Isomap, and Locally Linear Embedding. The visualizations produced by t-SNE are significantly better than those produced by the other techniques on almost all of the datasets. We evaluate whether features extracted from the activation of a deep convolutional network trained in a fully supervised fashion on a large, fixed set of object recognition tasks can be re-purposed to novel generic tasks. Our generic tasks may differ significantly from the originally trained tasks and there may be insufficient labeled or unlabeled data to conventionally train or adapt a deep architecture to the new tasks. We investigate and visualize the semantic clustering of deep convolutional features with respect to a variety of such tasks, including scene recognition, domain adaptation, and fine-grained recognition challenges. We compare the efficacy of relying on various network levels to define a fixed feature, and report novel results that significantly outperform the state-of-the-art on several important vision challenges. We are releasing DeCAF, an open-source implementation of these deep convolutional activation features, along with all associated network parameters to enable vision researchers to be able to conduct experimentation with deep representations across a range of visual concept learning paradigms. In this work, we propose the use of large set of unlabeled images as a source of regularization data for learning robust visual representation. Given a visual model trained by a labeled dataset in a supervised fashion, we augment our training samples by incorporating large number of unlabeled data and train a semi-supervised model. We demonstrate that our proposed learning approach leverages an abundance of unlabeled images and boosts the visual recognition performance which alleviates the need to rely on large labeled datasets for learning robust representation. To increment the number of image instances needed to learn robust visual models in our approach, each labeled image propagates its label to its nearest unlabeled image instances. These retrieved unlabeled images serve as local perturbations of each labeled image to perform Visual Self-Regularization (VISER). To retrieve such visual self regularizers, we compute the cosine similarity in a semantic space defined by the penultimate layer in a fully convolutional neural network. We use the publicly available Yahoo Flickr Creative Commons 100M dataset as the source of our unlabeled image set and propose a distributed approximate nearest neighbor algorithm to make retrieval practical at that scale. Using the labeled instances and their regularizer samples we show that we significantly improve object categorization and localization performance on the MS COCO and Visual Genome datasets where objects appear in context. Two less addressed issues of deep reinforcement learning are (1) lack of generalization capability to new target goals, and (2) data inefficiency i.e., the model requires several (and often costly) episodes of trial and error to converge, which makes it impractical to be applied to real-world scenarios. In this paper, we address these two issues and apply our model to the task of target-driven visual navigation. To address the first issue, we propose an actor-critic model whose policy is a function of the goal as well as the current state, which allows to better generalize. To address the second issue, we propose AI2-THOR framework, which provides an environment with high-quality 3D scenes and physics engine. Our framework enables agents to take actions and interact with objects. Hence, we can collect a huge number of training samples efficiently. We show that our proposed method (1) converges faster than the state-of-the-art deep reinforcement learning methods, (2) generalizes across targets and across scenes, (3) generalizes to a real robot scenario with a small amount of fine-tuning (although the model is trained in simulation), (4) is end-to-end trainable and does not need feature engineering, feature matching between frames or 3D reconstruction of the environment. The supplementary video can be accessed at the following link: this https URL