Standardized evaluation measures have aided in the progress of machine learning approaches in disciplines such as computer vision and machine translation. In this paper, we make the case that robotic learning would also benefit from benchmarking, and present the "REPLAB" platform for benchmarking vision-based manipulation tasks. REPLAB is a reproducible and self-contained hardware stack (robot arm, camera, and workspace) that costs about 2000 USD, occupies a cuboid of size 70x40x60 cm, and permits full assembly within a few hours. Through this low-cost, compact design, REPLAB aims to drive wide participation by lowering the barrier to entry into robotics and to enable easy scaling to many robots. We envision REPLAB as a framework for reproducible research across manipulation tasks, and as a step in this direction, we define a template for a grasping benchmark consisting of a task definition, evaluation protocol, performance measures, and a dataset of 92k grasp attempts. We implement, evaluate, and analyze several previously proposed grasping approaches to establish baselines for this benchmark. Finally, we also implement and evaluate a deep reinforcement learning approach for 3D reaching tasks on our REPLAB platform. Project page with assembly instructions, code, and videos: this https URL.
REPLAB is also built with collective robotics in mind. Prior efforts in this direction include @cite_36 @cite_2 , where data collection for grasping was parallelized across many physically collocated robots. Rather than a such a collocated group, the Million Object Challenge (MOC) @cite_20 aims to crowdsource grasping data collection from 300 Baxter robots all over the world. REPLAB cells are designed to fit both these cases, since they are low-cost, low-volume, reproducible, and stackable: 20 REPLAB cells stacked to about 2m elevation occupy about the same floor space and cost less than two times as much as a single Baxter arm. The closest effort to this @cite_35 trains grasping policies for low-cost mobile manipulators by collecting data from several such manipulators under varying lighting conditions. Finally, previous efforts have also provided standardized and easily accessible full hardware stacks such as Duckietown for navigation @cite_24 and Robotarium for swarm robotics @cite_10 . We share their motivation of democratizing robotics and driving increased participation, and our focus is on manipulation tasks.
@cite_35 @cite_36 @cite_24 @cite_2 @cite_10 @cite_20
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Data-driven approaches to solving robotic tasks have gained a lot of traction in recent years. However, most existing policies are trained on large-scale datasets collected in curated lab settings. If we aim to deploy these models in unstructured visual environments like people's homes, they will be unable to cope with the mismatch in data distribution. In such light, we present the first systematic effort in collecting a large dataset for robotic grasping in homes. First, to scale and parallelize data collection, we built a low cost mobile manipulator assembled for under 3K USD. Second, data collected using low cost robots suffer from noisy labels due to imperfect execution and calibration errors. To handle this, we develop a framework which factors out the noise as a latent variable. Our model is trained on 28K grasps collected in several houses under an array of different environmental conditions. We evaluate our models by physically executing grasps on a collection of novel objects in multiple unseen homes. The models trained with our home dataset showed a marked improvement of 43.7 over a baseline model trained with data collected in lab. Our architecture which explicitly models the latent noise in the dataset also performed 10 better than one that did not factor out the noise. We hope this effort inspires the robotics community to look outside the lab and embrace learning based approaches to handle inaccurate cheap robots. We describe a learning-based approach to hand-eye coordination for robotic grasping from monocular images. To learn hand-eye coordination for grasping, we trained a large convolutional neural network to predict the probability that task-space motion of the gripper will result in successful grasps, using only monocular camera images independent of camera calibration or the current robot pose. This requires the network to observe the spatial relationship between the gripper and objects in the scene, thus learning hand-eye coordination. We then use this network to servo the gripper in real time to achieve successful grasps. We describe two large-scale experiments that we conducted on two separate robotic platforms. In the first experiment, about 800,000 grasp attempts were collected over the course of two months, using between 6 and 14 robotic manipulators at any given time, with differences in camera placement and gripper wear and tear. In the second experiment, we used a different robotic platform and 8 ro... Duckietown is an open, inexpensive and flexible platform for autonomy education and research. The platform comprises small autonomous vehicles (“Duckiebots”) built from off-the-shelf components, and cities (“Duckietowns”) complete with roads, signage, traffic lights, obstacles, and citizens (duckies) in need of transportation. The Duckietown platform offers a wide range of functionalities at a low cost. Duckiebots sense the world with only one monocular camera and perform all processing onboard with a Raspberry Pi 2, yet are able to: follow lanes while avoiding obstacles, pedestrians (duckies) and other Duckiebots, localize within a global map, navigate a city, and coordinate with other Duckiebots to avoid collisions. Duckietown is a useful tool since educators and researchers can save money and time by not having to develop all of the necessary supporting infrastructure and capabilities. All materials are available as open source, and the hope is that others in the community will adopt the platform for education and research. In this paper, we study the problem of learning vision-based dynamic manipulation skills using a scalable reinforcement learning approach. We study this problem in the context of grasping, a longstanding challenge in robotic manipulation. In contrast to static learning behaviors that choose a grasp point and then execute the desired grasp, our method enables closed-loop vision-based control, whereby the robot continuously updates its grasp strategy based on the most recent observations to optimize long-horizon grasp success. To that end, we introduce QT-Opt, a scalable self-supervised vision-based reinforcement learning framework that can leverage over 580k real-world grasp attempts to train a deep neural network Q-function with over 1.2M parameters to perform closed-loop, real-world grasping that generalizes to 96 grasp success on unseen objects. Aside from attaining a very high success rate, our method exhibits behaviors that are quite distinct from more standard grasping systems: using only RGB vision-based perception from an over-the-shoulder camera, our method automatically learns regrasping strategies, probes objects to find the most effective grasps, learns to reposition objects and perform other non-prehensile pre-grasp manipulations, and responds dynamically to disturbances and perturbations. This paper describes the Robotarium — a remotely accessible, multi-robot research facility. The impetus behind the Robotarium is that multi-robot testbeds constitute an integral and essential part of the multi-robot research cycle, yet they are expensive, complex, and time-consuming to develop, operate, and maintain. These resource constraints, in turn, limit access for large groups of researchers and students, which is what the Robotarium is remedying by providing users with remote access to a state-of-the-art multi-robot test facility. This paper details the design and operation of the Robotarium and discusses the considerations one must take when making complex hardware remotely accessible. In particular, safety must be built into the system already at the design phase without overly constraining what coordinated control programs users can upload and execute, which calls for minimally invasive safety routines with provable performance guarantees.