Existing pose estimation approaches fall into two categories: single-stage and multi-stage methods. While multi-stage methods are seemingly more suited for the task, their performance in current practice is not as good as single-stage methods. This work studies this issue. We argue that the current multi-stage methods' unsatisfactory performance comes from the insufficiency in various design choices. We propose several improvements, including the single-stage module design, cross stage feature aggregation, and coarse-to-fine supervision. The resulting method establishes the new state-of-the-art on both MS COCO and MPII Human Pose dataset, justifying the effectiveness of a multi-stage architecture. The source code is publicly available for further research.
Single-Stage Approach Single-stage methods @cite_34 @cite_1 @cite_11 @cite_27 are based on backbone networks that are well tuned on image classification tasks, such as VGG @cite_19 or ResNet @cite_10 . Papandreou al @cite_34 designs a network to generate heat maps as well as their relative offsets to get the final predictions of the keypoints. He al @cite_1 proposes Mask R-CNN to first generate person box proposals and then apply single-person pose estimation. Chen al @cite_11 which is the winner of COCO 2017 keypoint challenge leverages a Cascade Pyramid Network (CPN) to refine the process of pose estimation. The proposed online hard keypoints mining (OHKM) loss is used to deal with hard keypoints. Xiao al @cite_27 provides a baseline method that is simple and effective in the pose estimation task. In spite of their good performance, these methods have encountered a common bottleneck. Simply increasing the model capacity does not give rise to much improvement in performance. This is illustrated in both Figure and Table .
@cite_1 @cite_19 @cite_27 @cite_34 @cite_10 @cite_11
1686810756 2796779902 2194775991 2769331938
In this work we investigate the effect of the convolutional network depth on its accuracy in the large-scale image recognition setting. Our main contribution is a thorough evaluation of networks of increasing depth using an architecture with very small (3x3) convolution filters, which shows that a significant improvement on the prior-art configurations can be achieved by pushing the depth to 16-19 weight layers. These findings were the basis of our ImageNet Challenge 2014 submission, where our team secured the first and the second places in the localisation and classification tracks respectively. We also show that our representations generalise well to other datasets, where they achieve state-of-the-art results. We have made our two best-performing ConvNet models publicly available to facilitate further research on the use of deep visual representations in computer vision. There has been significant progress on pose estimation and increasing interests on pose tracking in recent years. At the same time, the overall algorithm and system complexity increases as well, making the algorithm analysis and evaluation more difficult. This work provides baseline methods that are surprisingly simple and effective, thus helpful for inspiring and evaluating new ideas for the field. State-of-the-art results are achieved on challenging benchmarks. The code will be released. Deeper neural networks are more difficult to train. We present a residual learning framework to ease the training of networks that are substantially deeper than those used previously. We explicitly reformulate the layers as learning residual functions with reference to the layer inputs, instead of learning unreferenced functions. We provide comprehensive empirical evidence showing that these residual networks are easier to optimize, and can gain accuracy from considerably increased depth. On the ImageNet dataset we evaluate residual nets with a depth of up to 152 layers—8× deeper than VGG nets [40] but still having lower complexity. An ensemble of these residual nets achieves 3.57 error on the ImageNet test set. This result won the 1st place on the ILSVRC 2015 classification task. We also present analysis on CIFAR-10 with 100 and 1000 layers. The depth of representations is of central importance for many visual recognition tasks. Solely due to our extremely deep representations, we obtain a 28 relative improvement on the COCO object detection dataset. Deep residual nets are foundations of our submissions to ILSVRC & COCO 2015 competitions1, where we also won the 1st places on the tasks of ImageNet detection, ImageNet localization, COCO detection, and COCO segmentation. The topic of multi-person pose estimation has been largely improved recently, especially with the development of convolutional neural network. However, there still exist a lot of challenging cases, such as occluded keypoints, invisible keypoints and complex background, which cannot be well addressed. In this paper, we present a novel network structure called Cascaded Pyramid Network (CPN) which targets to relieve the problem from these "hard" keypoints. More specifically, our algorithm includes two stages: GlobalNet and RefineNet. GlobalNet is a feature pyramid network which can successfully localize the "simple" keypoints like eyes and hands but may fail to precisely recognize the occluded or invisible keypoints. Our RefineNet tries explicitly handling the "hard" keypoints by integrating all levels of feature representations from the GlobalNet together with an online hard keypoint mining loss. In general, to address the multi-person pose estimation problem, a top-down pipeline is adopted to first generate a set of human bounding boxes based on a detector, followed by our CPN for keypoint localization in each human bounding box. Based on the proposed algorithm, we achieve state-of-art results on the COCO keypoint benchmark, with average precision at 73.0 on the COCO test-dev dataset and 72.1 on the COCO test-challenge dataset, which is a 19 relative improvement compared with 60.5 from the COCO 2016 keypoint challenge.Code (this https URL) and the detection results are publicly available for further research.