We propose a novel approach for generating high-quality, synthetic data for domain-specific learning tasks, for which training data may not be readily available. We leverage recent progress in image-to-image translation to bridge the gap between simulated and real images, allowing us to generate realistic training data for real-world tasks using only unlabeled real-world images and a simulation. GeneSIS-RT ameliorates the burden of having to collect labeled real-world images and is a promising candidate for generating high-quality, domain-specific, synthetic data. To show the effectiveness of using GeneSIS-RT to create training data, we study two tasks: semantic segmentation and reactive obstacle avoidance. We demonstrate that learning algorithms trained using data generated by GeneSIS-RT make high-accuracy predictions and outperform systems trained on raw simulated data alone, and as well or better than those trained on real data. Finally, we use our data to train a quadcopter to fly 60 meters at speeds up to 3.4 m s through a cluttered environment, demonstrating that our GeneSIS-RT images can be used to learn to perform mission-critical tasks.
There have been some recent efforts to train deep learning systems for real-world tasks using only simulated data. In @cite_15 , the high-budget game was used to generate data for training an object detection system, since the simulated images are already rather realistic. Though using video games for image generation is an attractive approach, games are limited in versatility, making it difficult to generate images of environments or objects not present in the game world.
@cite_15
2528963632
Deep learning has rapidly transformed the state of the art algorithms used to address a variety of problems in computer vision and robotics. These breakthroughs have relied upon massive amounts of human annotated training data. This time consuming process has begun impeding the progress of these deep learning efforts. This paper describes a method to incorporate photo-realistic computer images from a simulation engine to rapidly generate annotated data that can be used for the training of machine learning algorithms. We demonstrate that a state of the art architecture, which is trained only using these synthetic annotations, performs better than the identical architecture trained on human annotated real-world data, when tested on the KITTI data set for vehicle detection. By training machine learning algorithms on a rich virtual world, real objects in real scenes can be learned and classified using synthetic data. This approach offers the possibility of accelerating deep learning's application to sensor-based classification problems like those that appear in self-driving cars. The source code and data to train and validate the networks described in this paper are made available for researchers.