Image classification is vulnerable to adversarial attacks. This work investigates the robustness of Saak transform against adversarial attacks towards high performance image classification. We develop a complete image classification system based on multi-stage Saak transform. In the Saak transform domain, clean and adversarial images demonstrate different distributions at different spectral dimensions. Selection of the spectral dimensions at every stage can be viewed as an automatic denoising process. Motivated by this observation, we carefully design strategies of feature extraction, representation and classification that increase adversarial robustness. The performances with well-known datasets and attacks are demonstrated by extensive experimental evaluations.
One of the most interesting explorations in defense against adversarial attacks is done through adversarial training @cite_0 . This aims in augmenting adversarial samples along with clean samples for simultaneous training. While these methods help in defending against particular adversarial attacks for which it is trained for, they fail to generalize. Also, this type of training takes longer time for convergence, hence needs to be trained for more epochs.
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Standard adversarial attacks change the predicted class label of an image by adding specially tailored small perturbations to its pixels. In contrast, a universal perturbation is an update that can be added to any image in a broad class of images, while still changing the predicted class label. We study the efficient generation of universal adversarial perturbations, and also efficient methods for hardening networks to these attacks. We propose a simple optimization-based universal attack that reduces the top-1 accuracy of various network architectures on ImageNet to less than 20 , while learning the universal perturbation 13X faster than the standard method. To defend against these perturbations, we propose universal adversarial training, which models the problem of robust classifier generation as a two-player min-max game. This method is much faster and more scalable than conventional adversarial training with a strong adversary (PGD), and yet yields models that are extremely resistant to universal attacks, and comparably resistant to standard (per-instance) black box attacks. We also discover a rather fascinating side-effect of universal adversarial training: attacks built for universally robust models transfer better to other (black box) models than those built with conventional adversarial training.