Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which are viewpoint dependent. In contrast, we directly process pointclouds for cross-view action recognition from unknown and unseen views. We propose the Histogram of Oriented Principal Components (HOPC) descriptor that is robust to noise, viewpoint, scale and action speed variations. At a 3D point, HOPC is computed by projecting the three scaled eigenvectors of the pointcloud within its local spatio-temporal support volume onto the vertices of a regular dodecahedron. HOPC is also used for the detection of Spatio-Temporal Keypoints (STK) in 3D pointcloud sequences so that view-invariant STK descriptors (or Local HOPC descriptors) at these key locations only are used for action recognition. We also propose a global descriptor computed from the normalized spatio-temporal distribution of STKs in 4-D, which we refer to as STK-D. We have evaluated the performance of our proposed descriptors against nine existing techniques on two cross-view and three single-view human action recognition datasets. The Experimental results show that our techniques provide significant improvement over state-of-the-art methods.
Motion trajectory based action recognition methods @cite_3 @cite_34 @cite_58 @cite_22 are also not reliable in depth sequences @cite_37 . Therefore, recent depth based action recognition methods resorted to alternative ways to extract more reliable interest points. @cite_7 proposed Haar features to be extracted from each random subvolume. Xia and Aggarwal @cite_56 proposed a filtering method to extract spatio-temporal interest points. Their approach fails when the action execution speed is faster than the flip of the signal caused by sensor noise. Moreover, both techniques are not robust to viewpoint variations.
@cite_37 @cite_22 @cite_7 @cite_58 @cite_3 @cite_56 @cite_34
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We present a new descriptor for activity recognition from videos acquired by a depth sensor. Previous descriptors mostly compute shape and motion features independently, thus, they often fail to capture the complex joint shape-motion cues at pixel-level. In contrast, we describe the depth sequence using a histogram capturing the distribution of the surface normal orientation in the 4D space of time, depth, and spatial coordinates. To build the histogram, we create 4D projectors, which quantize the 4D space and represent the possible directions for the 4D normal. We initialize the projectors using the vertices of a regular polychoron. Consequently, we refine the projectors using a discriminative density measure, such that additional projectors are induced in the directions where the 4D normals are more dense and discriminative. Through extensive experiments, we demonstrate that our descriptor better captures the joint shape-motion cues in the depth sequence, and thus outperforms the state-of-the-art on all relevant benchmarks. Human activity recognition is central to many practical applications, ranging from visual surveillance to gaming interfacing. Most approaches addressing this problem are based on localized spatio-temporal features that can vary significantly when the viewpoint changes. As a result, their performances rapidly deteriorate as the difference between the viewpoints of the training and testing data increases. In this paper, we introduce a new type of feature, the “Hankelet” that captures dynamic properties of short tracklets. While Hankelets do not carry any spatial information, they bring invariant properties to changes in viewpoint that allow for robust cross-view activity recognition, i.e. when actions are recognized using a classifier trained on data from a different viewpoint. Our experiments on the IXMAS dataset show that using Hanklets improves the state of the art performance by over 20 . We study the problem of action recognition from depth sequences captured by depth cameras, where noise and occlusion are common problems because they are captured with a single commodity camera. In order to deal with these issues, we extract semi-local features called random occupancy pattern ROP features, which employ a novel sampling scheme that effectively explores an extremely large sampling space. We also utilize a sparse coding approach to robustly encode these features. The proposed approach does not require careful parameter tuning. Its training is very fast due to the use of the high-dimensional integral image, and it is robust to the occlusions. Our technique is evaluated on two datasets captured by commodity depth cameras: an action dataset and a hand gesture dataset. Our classification results are superior to those obtained by the state of the art approaches on both datasets. Recognition of human actions in a video acquired by a moving camera typically requires standard preprocessing steps such as motion compensation, moving object detection and object tracking. The errors from the motion compensation step propagate to the object detection stage, resulting in miss-detections, which further complicates the tracking stage, resulting in cluttered and incorrect tracks. Therefore, action recognition from a moving camera is considered very challenging. In this paper, we propose a novel approach which does not follow the standard steps, and accordingly avoids the aforementioned difficulties. Our approach is based on Lagrangian particle trajectories which are a set of dense trajectories obtained by advecting optical flow over time, thus capturing the ensemble motions of a scene. This is done in frames of unaligned video, and no object detection is required. In order to handle the moving camera, we propose a novel approach based on low rank optimization, where we decompose the trajectories into their camera-induced and object-induced components. Having obtained the relevant object motion trajectories, we compute a compact set of chaotic invariant features which captures the characteristics of the trajectories. Consequently, a SVM is employed to learn and recognize the human actions using the computed motion features. We performed intensive experiments on multiple benchmark datasets and two new aerial datasets called ARG and APHill, and obtained promising results. Recently dense trajectories were shown to be an efficient video representation for action recognition and achieved state-of-the-art results on a variety of datasets. This paper improves their performance by taking into account camera motion to correct them. To estimate camera motion, we match feature points between frames using SURF descriptors and dense optical flow, which are shown to be complementary. These matches are, then, used to robustly estimate a homography with RANSAC. Human motion is in general different from camera motion and generates inconsistent matches. To improve the estimation, a human detector is employed to remove these matches. Given the estimated camera motion, we remove trajectories consistent with it. We also use this estimation to cancel out camera motion from the optical flow. This significantly improves motion-based descriptors, such as HOF and MBH. Experimental results on four challenging action datasets (i.e., Hollywood2, HMDB51, Olympic Sports and UCF50) significantly outperform the current state of the art. Feature trajectories have shown to be efficient for representing videos. Typically, they are extracted using the KLT tracker or matching SIFT descriptors between frames. However, the quality as well as quantity of these trajectories is often not sufficient. Inspired by the recent success of dense sampling in image classification, we propose an approach to describe videos by dense trajectories. We sample dense points from each frame and track them based on displacement information from a dense optical flow field. Given a state-of-the-art optical flow algorithm, our trajectories are robust to fast irregular motions as well as shot boundaries. Additionally, dense trajectories cover the motion information in videos well. We, also, investigate how to design descriptors to encode the trajectory information. We introduce a novel descriptor based on motion boundary histograms, which is robust to camera motion. This descriptor consistently outperforms other state-of-the-art descriptors, in particular in uncontrolled realistic videos. We evaluate our video description in the context of action classification with a bag-of-features approach. Experimental results show a significant improvement over the state of the art on four datasets of varying difficulty, i.e. KTH, YouTube, Hollywood2 and UCF sports.