The issue of identifiers is crucial in distributed computing. Informally, identities are used for tackling two of the fundamental difficulties that are inherent to deterministic distributed computing, namely: (1) symmetry breaking, and (2) topological information gathering. In the context of local computation, i.e., when nodes can gather information only from nodes at bounded distances, some insight regarding the role of identities has been established. For instance, it was shown that, for large classes of construction problems, the role of the identities can be rather small. However, for the identities to play no role, some other kinds of mechanisms for breaking symmetry must be employed, such as edge-labeling or sense of direction. When it comes to local distributed decision problems, the specification of the decision task does not seem to involve symmetry breaking. Therefore, it is expected that, assuming nodes can gather sufficient information about their neighborhood, one could get rid of the identities, without employing extra mechanisms for breaking symmetry. We tackle this question in the framework of the ( LOCAL ) model.
The classes LD, NLD and BPLD defined in @cite_33 are the distributed analogues of the classes P, NP and BPP, respectively. The paper provides structural results, developing a notion of local reduction and establishing completeness results. One of the main results is the existence of a sharp threshold for randomization, above which randomization does not help (at least for hereditary languages). More precisely, the BPLD classes were classified into two: below and above the randomization threshold. In @cite_10 , the authors show that the hereditary assumption can be lifted if we restrict our attention to languages on path topologies. These two results from @cite_33 @cite_10 are used in the current paper in a rather surprising manner. The authors in @cite_10 then zoom'' into the spectrum of classes below the randomization threshold, and defines a hierarchy of an infinite set of BPLD classes, each of which is separated from the class above it in the hierarchy.
@cite_10 @cite_33
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The paper tackles the power of randomization in the context of locality by analyzing the ability to boost' the success probability of deciding a distributed language. The main outcome of this analysis is that the distributed computing setting contrasts significantly with the sequential one as far as randomization is concerned. Indeed, we prove that in some cases, the ability to increase the success probability for deciding distributed languages is rather limited. Informally, a (p,q)-decider for a language L is a distributed randomized algorithm which accepts instances in L with probability at least p and rejects instances outside of L with probability at least q. It is known that every hereditary language that can be decided in t rounds by a (p,q)-decider, where p^2+q>1, can actually be decided deterministically in O(t) rounds. In one of our results we give evidence supporting the conjecture that the above statement holds for all distributed languages. This is achieved by considering the restricted case of path topologies. We then turn our attention to the range below the aforementioned threshold, namely, the case where p^2+q . We define B_k(t) to be the set of all languages decidable in at most t rounds by a (p,q)-decider, where p^ 1+1 k +q>1. It is easy to see that every language is decidable (in zero rounds) by a (p,q)-decider satisfying p+q=1. Hence, the hierarchy B_k provides a spectrum of complexity classes between determinism and complete randomization. We prove that all these classes are separated: for every integer k 1, there exists a language L satisfying L B_ k+1 (0) but L B_k(t) for any t=o(n). In addition, we show that B_ (t) does not contain all languages, for any t=o(n). Finally, we show that if the inputs can be restricted in certain ways, then the ability to boost the success probability becomes almost null. A central theme in distributed network algorithms concerns understanding and coping with the issue of locality . Despite considerable progress, research efforts in this direction have not yet resulted in a solid basis in the form of a fundamental computational complexity theory for locality. Inspired by sequential complexity theory, we focus on a complexity theory for . In the context of locality, solving a decision problem requires the processors to independently inspect their local neighborhoods and then collectively decide whether a given global input instance belongs to some specified language. We consider the standard @math model of computation and define @math (for local decision ) as the class of decision problems that can be solved in @math communication rounds. We first study the intriguing question of whether randomization helps in local distributed computing, and to what extent. Specifically, we define the corresponding randomized class @math , containing all languages for which there exists a randomized algorithm that runs in @math rounds, accepts correct instances with probability at least @math and rejects incorrect ones with probability at least @math . We show that @math is a threshold for the containment of @math in @math . More precisely, we show that there exists a language that does not belong to @math for any @math but does belong to @math for any @math such that @math . On the other hand, we show that, restricted to hereditary languages, @math , for any function @math and any @math such that @math . In addition, we investigate the impact of non-determinism on local decision, and establish some structural results inspired by classical computational complexity theory. Specifically, we show that non-determinism does help, but that this help is limited, as there exist languages that cannot be decided non-deterministically. Perhaps surprisingly, it turns out that it is the combination of randomization with non-determinism that enables to decide languages . Finally, we introduce the notion of local reduction, and establish some completeness results.