Pretraining reinforcement learning methods with demonstrations has been an important concept in the study of reinforcement learning since a large amount of computing power is spent on online simulations with existing reinforcement learning algorithms. Pretraining reinforcement learning remains a significant challenge in exploiting expert demonstrations whilst keeping exploration potentials, especially for value based methods. In this paper, we propose a pretraining method for soft Q-learning. Our work is inspired by pretraining methods for actor-critic algorithms since soft Q-learning is a value based algorithm that is equivalent to policy gradient. The proposed method is based on @math -discounted biased policy evaluation with entropy regularization, which is also the updating target of soft Q-learning. Our method is evaluated on various tasks from Atari 2600. Experiments show that our method effectively learns from imperfect demonstrations, and outperforms other state-of-the-art methods that learn from expert demonstrations.
@cite_0 propose a method to learn from demonstrations using reward shaping. They propose a potential function that encourages policies to learn from demonstrations and not to disturb the optimal policy of the system. However, the potential function of the method is defined to search the whole demonstration dataset each time it is called. Consequently, the method cannot scale to tasks with high-dimensional state spaces and large demonstration datasets.
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Reinforcement learning describes how a learning agent can achieve optimal behaviour based on interactions with its environment and reward feedback. A limiting factor in reinforcement learning as employed in artificial intelligence is the need for an often prohibitively large number of environment samples before the agent reaches a desirable level of performance. Learning from demonstration is an approach that provides the agent with demonstrations by a supposed expert, from which it should derive suitable behaviour. Yet, one of the challenges of learning from demonstration is that no guarantees can be provided for the quality of the demonstrations, and thus the learned behavior. In this paper, we investigate the intersection of these two approaches, leveraging the theoretical guarantees provided by reinforcement learning, and using expert demonstrations to speed up this learning by biasing exploration through a process called reward shaping. This approach allows us to leverage human input without making an erroneous assumption regarding demonstration optimality. We show experimentally that this approach requires significantly fewer demonstrations, is more robust against suboptimality of demonstrations, and achieves much faster learning than the recently developed HAT algorithm.