Information overload has become an ubiquitous problem in modern society. Social media users and microbloggers receive an endless flow of information, often at a rate far higher than their cognitive abilities to process the information. In this paper, we conduct a large scale quantitative study of information overload and evaluate its impact on information dissemination in the Twitter social media site. We model social media users as information processing systems that queue incoming information according to some policies, process information from the queue at some unknown rates and decide to forward some of the incoming information to other users. We show how timestamped data about tweets received and forwarded by users can be used to uncover key properties of their queueing policies and estimate their information processing rates and limits. Such an understanding of users' information processing behaviors allows us to infer whether and to what extent users suffer from information overload. Our analysis provides empirical evidence of information processing limits for social media users and the prevalence of information overloading. The most active and popular social media users are often the ones that are overloaded. Moreover, we find that the rate at which users receive information impacts their processing behavior, including how they prioritize information from different sources, how much information they process, and how quickly they process information. Finally, the susceptibility of a social media user to social contagions depends crucially on the rate at which she receives information. An exposure to a piece of information, be it an idea, a convention or a product, is much less effective for users that receive information at higher rates, meaning they need more exposures to adopt a particular contagion.
Last, very recently, there have been attempts to analyze and model information propagation assuming competition and cooperation between contagions @cite_1 @cite_16 @cite_2 . However, this line of work considers only interactions between pairs of contagions @cite_16 or present theoretical models without experimental validation @cite_1 . In contrast, our work investigates the effect - that observing a great number of contagions simultaneously propagating, not necessarily informative or in -te -res -ting, has on the ability of a person to process and forward information. We believe this is a key point for understanding information propagation in the age of information overload.
@cite_16 @cite_1 @cite_2
2040811557 2124172444
In networks, contagions such as information, purchasing behaviors, and diseases, spread and diffuse from node to node over the edges of the network. Moreover, in real-world scenarios multiple contagions spread through the network simultaneously. These contagions not only propagate at the same time but they also interact and compete with each other as they spread over the network. While traditional empirical studies and models of diffusion consider individual contagions as independent and thus spreading in isolation, we study how different contagions interact with each other as they spread through the network. We develop a statistical model that allows for competition as well as cooperation of different contagions in information diffusion. Competing contagions decrease each other's probability of spreading, while cooperating contagions help each other in being adopted throughout the network. We evaluate our model on 18,000 contagions simultaneously spreading through the Twitter network. Our model learns how different contagions interact with each other and then uses these interactions to more accurately predict the diffusion of a contagion through the network. Moreover, the model also provides a compelling hypothesis for the principles that govern content interaction in information diffusion. Most importantly, we find very strong effects of interactions between contagions. Interactions cause a relative change in the spreading probability of a contagion by em 71 on the average. We develop a game-theoretic framework for the study of competition between firms who have budgets to "seed" the initial adoption of their products by consumers located in a social network. The payoffs to the firms are the eventual number of adoptions of their product through a competitive stochastic diffusion process in the network. This framework yields a rich class of competitive strategies, which depend in subtle ways on the stochastic dynamics of adoption, the relative budgets of the players, and the underlying structure of the social network. We identify a general property of the adoption dynamics --- namely, decreasing returns to local adoption --- for which the inefficiency of resource use at equilibrium (the Price of Anarchy) is uniformly bounded above, across all networks. We also show that if this property is violated the Price of Anarchy can be unbounded, thus yielding sharp threshold behavior for a broad class of dynamics. We also introduce a new notion, the Budget Multiplier, that measures the extent that imbalances in player budgets can be amplified at equilibrium. We again identify a general property of the adoption dynamics --- namely, proportional local adoption between competitors --- for which the (pure strategy) Budget Multiplier is uniformly bounded above, across all networks. We show that a violation of this property can lead to unbounded Budget Multiplier, again yielding sharp threshold behavior for a broad class of dynamics.