We present a novel approach to reconstruct large or featureless scenes. Our method jointly estimates camera poses and a room layout from a set of partial reconstructions due to camera tracking interruptions when scanning a large or featureless scene. Unlike the existing methods relying on feature point matching to localize the camera, we exploit the 3D "box" structure of a typical room layout that meets the Manhattan World property. We first estimate a local layout for each partial scan separately and then combine these local layouts to form a globally aligned layout with loop closure. We validate our method quantitatively and qualitatively on real and synthetic scenes of various sizes and complexities. The evaluations and comparisons show superior effectiveness and accuracy of our method.
Works on room layout estimation via a single image @cite_8 @cite_10 @cite_0 @cite_41 @cite_5 have been continuously developed which enhance indoor scene analysis and understanding. Due to the limitation of the narrow field-of-view caused by a single standard image, researchers have tried to exploit panoramic images @cite_26 @cite_31 @cite_44 to recover the whole room context. Recently, with the success of deep learning in various vision tasks, newest techniques @cite_37 @cite_32 rely on convolutional neural networks to map an RGB image to a room layout directly. These methods using standard or panoramic RGB images are highly dependent on feature points either for key structure detection or for pose estimation. Because of the instability of image feature points (e.g. occlusion and blur), these methods will suffer from inaccuracies as well as incapability of handling complex (they usually recover cuboid'' or L'' shape @cite_37 ) and featureless scenes. Instead, our method uses depth data and is independent of feature points to avoid these drawbacks.
@cite_37 @cite_26 @cite_8 @cite_41 @cite_32 @cite_0 @cite_44 @cite_5 @cite_31 @cite_10
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This paper focuses on the task of room layout estimation from a monocular RGB image. Prior works break the problem into two sub-tasks: semantic segmentation of floor, walls, ceiling to produce layout hypotheses, followed by an iterative optimization step to rank these hypotheses. In contrast, we adopt a more direct formulation of this problem as one of estimating an ordered set of room layout keypoints. The room layout and the corresponding segmentation is completely specified given the locations of these ordered keypoints. We predict the locations of the room layout keypoints using RoomNet, an end-to-end trainable encoder-decoder network. On the challenging benchmark datasets Hedau and LSUN, we achieve state-of-the-art performance along with 200× to 600× speedup compared to the most recent work. Additionally, we present optional extensions to the RoomNet architecture such as including recurrent computations and memory units to refine the keypoint locations under the same parametric capacity. The field-of-view of standard cameras is very small, which is one of the main reasons that contextual information is not as useful as it should be for object detection. To overcome this limitation, we advocate the use of 360° full-view panoramas in scene understanding, and propose a whole-room context model in 3D. For an input panorama, our method outputs 3D bounding boxes of the room and all major objects inside, together with their semantic categories. Our method generates 3D hypotheses based on contextual constraints and ranks the hypotheses holistically, combining both bottom-up and top-down context information. To train our model, we construct an annotated panorama dataset and reconstruct the 3D model from single-view using manual annotation. Experiments show that solely based on 3D context without any image region category classifier, we can achieve a comparable performance with the state-of-the-art object detector. This demonstrates that when the FOV is large, context is as powerful as object appearance. All data and source code are available online. We study the problem of generating plausible interpretations of a scene from a collection of line segments automatically extracted from a single indoor image. We show that we can recognize the three dimensional structure of the interior of a building, even in the presence of occluding objects. Several physically valid structure hypotheses are proposed by geometric reasoning and verified to find the best fitting model to line segments, which is then converted to a full 3D model. Our experiments demonstrate that our structure recovery from line segments is comparable with methods using full image appearance. Our approach shows how a set of rules describing geometric constraints between groups of segments can be used to prune scene interpretation hypotheses and to generate the most plausible interpretation. In this paper, we consider the problem of recovering the spatial layout of indoor scenes from monocular images. The presence of clutter is a major problem for existing single-view 3D reconstruction algorithms, most of which rely on finding the ground-wall boundary. In most rooms, this boundary is partially or entirely occluded. We gain robustness to clutter by modeling the global room space with a parameteric 3D “box” and by iteratively localizing clutter and refitting the box. To fit the box, we introduce a structured learning algorithm that chooses the set of parameters to minimize error, based on global perspective cues. On a dataset of 308 images, we demonstrate the ability of our algorithm to recover spatial layout in cluttered rooms and show several examples of estimated free space. In this paper we propose an approach to jointly infer the room layout as well as the objects present in the scene. Towards this goal, we propose a branch and bound algorithm which is guaranteed to retrieve the global optimum of the joint problem. The main difficulty resides in taking into account occlusion in order to not over-count the evidence. We introduce a new decomposition method, which generalizes integral geometry to triangular shapes, and allows us to bound the different terms in constant time. We exploit both geometric cues and object detectors as image features and show large improvements in 2D and 3D object detection over state-of-the-art deformable part-based models.