We present a novel 3D object detection framework, named IPOD, based on raw point cloud. It seeds object proposal for each point, which is the basic element. This paradigm provides us with high recall and high fidelity of information, leading to a suitable way to process point cloud data. We design an end-to-end trainable architecture, where features of all points within a proposal are extracted from the backbone network and achieve a proposal feature for final bounding inference. These features with both context information and precise point cloud coordinates yield improved performance. We conduct experiments on KITTI dataset, evaluating our performance in terms of 3D object detection, Bird's Eye View (BEV) detection and 2D object detection. Our method accomplishes new state-of-the-art , showing great advantage on the hard set.
@math Method: F-PointNet @cite_20 is the first method of utilizing raw point cloud to predict 3D objects. Initially, a 2D object detection module @cite_23 is applied to generate frustum proposals. Then it crops points and passes them into an instance segmentation module. At last, it regresses 3D bounding boxes by the positive points output from the segmentation module. Final performance heavily relies on the detection results from the 2D object detector. In contrast, our design is general and effective to utilize the strong representation power of point cloud.
@cite_23 @cite_20
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The main contribution of this paper is an approach for introducing additional context into state-of-the-art general object detection. To achieve this we first combine a state-of-the-art classifier (Residual-101[14]) with a fast detection framework (SSD[18]). We then augment SSD+Residual-101 with deconvolution layers to introduce additional large-scale context in object detection and improve accuracy, especially for small objects, calling our resulting system DSSD for deconvolutional single shot detector. While these two contributions are easily described at a high-level, a naive implementation does not succeed. Instead we show that carefully adding additional stages of learned transformations, specifically a module for feed-forward connections in deconvolution and a new output module, enables this new approach and forms a potential way forward for further detection research. Results are shown on both PASCAL VOC and COCO detection. Our DSSD with @math input achieves 81.5 mAP on VOC2007 test, 80.0 mAP on VOC2012 test, and 33.2 mAP on COCO, outperforming a state-of-the-art method R-FCN[3] on each dataset. In this work, we study 3D object detection from RGB-D data in both indoor and outdoor scenes. While previous methods focus on images or 3D voxels, often obscuring natural 3D patterns and invariances of 3D data, we directly operate on raw point clouds by popping up RGB-D scans. However, a key challenge of this approach is how to efficiently localize objects in point clouds of large-scale scenes (region proposal). Instead of solely relying on 3D proposals, our method leverages both mature 2D object detectors and advanced 3D deep learning for object localization, achieving efficiency as well as high recall for even small objects. Benefited from learning directly in raw point clouds, our method is also able to precisely estimate 3D bounding boxes even under strong occlusion or with very sparse points. Evaluated on KITTI and SUN RGB-D 3D detection benchmarks, our method outperforms the state of the art by remarkable margins while having real-time capability.