Fully convolutional neural networks give accurate, per-pixel prediction for input images and have applications like semantic segmentation. However, a typical FCN usually requires lots of floating point computation and large run-time memory, which effectively limits its usability. We propose a method to train Bit Fully Convolution Network (BFCN), a fully convolutional neural network that has low bit-width weights and activations. Because most of its computation-intensive convolutions are accomplished between low bit-width numbers, a BFCN can be accelerated by an efficient bit-convolution implementation. On CPU, the dot product operation between two bit vectors can be reduced to bitwise operations and popcounts, which can offer much higher throughput than 32-bit multiplications and additions. To validate the effectiveness of BFCN, we conduct experiments on the PASCAL VOC 2012 semantic segmentation task and Cityscapes. Our BFCN with 1-bit weights and 2-bit activations, which runs 7.8x faster on CPU or requires less than 1 resources on FPGA, can achieve comparable performance as the 32-bit counterpart.
Recent success of residual network has shown that very deep networks can be trained efficiently and performs better than any other previous network. There also exists successful attempt @cite_9 to combine FCN and ResNet, which achieves considerable improvement in semantic segmentation.
@cite_9
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We propose a method for high-performance semantic image segmentation (or semantic pixel labelling) based on very deep residual networks, which achieves the state-of-the-art performance. A few design factors are carefully considered to this end. We make the following contributions. (i) First, we evaluate different variations of a fully convolutional residual network so as to find the best configuration, including the number of layers, the resolution of feature maps, and the size of field-of-view. Our experiments show that further enlarging the field-of-view and increasing the resolution of feature maps are typically beneficial, which however inevitably leads to a higher demand for GPU memories. To walk around the limitation, we propose a new method to simulate a high resolution network with a low resolution network, which can be applied during training and or testing. (ii) Second, we propose an online bootstrapping method for training. We demonstrate that online bootstrapping is critically important for achieving good accuracy. (iii) Third we apply the traditional dropout to some of the residual blocks, which further improves the performance. (iv) Finally, our method achieves the currently best mean intersection-over-union 78.3 on the PASCAL VOC 2012 dataset, as well as on the recent dataset Cityscapes. ∗This research was in part supported by the Data to Decisions Cooperative Research Centre. C. Shen’s participation was in part supported by an ARC Future Fellowship (FT120100969). C. Shen is the corresponding author. 1 ar X iv :1 60 4. 04 33 9v 1 [ cs .C V ] 1 5 A pr 2 01 6