Combinatorial Bandits generalize multi-armed bandits, where k out of n arms are chosen at each round and the sum of the rewards is gained. We address the full-bandit feedback, in which the agent observes only the sum of rewards, in contrast to the semi-bandit feedback, in which the agent observes also the individual arms' rewards. We present the Combinatorial Successive Accepts and Rejects (CSAR) algorithm, which is a generalization of the SAR algorithm ( 2013) for the combinatorial setting. Our main contribution is an efficient sampling scheme that uses Hadamard matrices in order to estimate accurately the individual arms' expected rewards. We discuss two variants of the algorithm, the first minimizes the sample complexity and the second minimizes the regret. For the sample complexity we also prove a matching lower bound that shows it is optimal. For the regret minimization, we prove a lower bound which is tight up to a factor of k. Finally, we run experiments and show that our algorithm outperforms other methods.
The problem of , a.k.a. , was introduced in @cite_6 , and later in @cite_9 , where the goal is to find the best arm using a minimal number of samples. The authors of @cite_6 describe two algorithms for this end, one of them is that in each round estimates all the arms with an increasing level of accuracy, and eliminates the arms which are far from the optimal arm with high confidence. This algorithm is the conceptual basis for a number of algorithms, including the one we describe in this work.
@cite_9 @cite_6
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We consider the framework of stochastic multi-armed bandit problems and study the possibilities and limitations of strategies that perform an online exploration of the arms. The strategies are assessed in terms of their simple regret, a regret notion that captures the fact that exploration is only constrained by the number of available rounds (not necessarily known in advance), in contrast to the case when the cumulative regret is considered and when exploitation needs to be performed at the same time.We believe that this performance criterion is suited to situations when the cost of pulling an arm is expressed in terms of resources rather than rewards. We discuss the links between the simple and the cumulative regret. The main result is that the required exploration-exploitation trade-offs are qualitatively different, in view of a general lower bound on the simple regret in terms of the cumulative regret. We incorporate statistical confidence intervals in both the multi-armed bandit and the reinforcement learning problems. In the bandit problem we show that given n arms, it suffices to pull the arms a total of O((n e2)log(1 δ)) times to find an e-optimal arm with probability of at least 1-δ. This bound matches the lower bound of Mannor and Tsitsiklis (2004) up to constants. We also devise action elimination procedures in reinforcement learning algorithms. We describe a framework that is based on learning the confidence interval around the value function or the Q-function and eliminating actions that are not optimal (with high probability). We provide a model-based and a model-free variants of the elimination method. We further derive stopping conditions guaranteeing that the learned policy is approximately optimal with high probability. Simulations demonstrate a considerable speedup and added robustness over e-greedy Q-learning.