In this paper, we propose a novel deep learning based video saliency prediction method, named DeepVS. Specifically, we establish a large-scale eye-tracking database of videos (LEDOV), which includes 32 subjects’ fixations on 538 videos. We find from LEDOV that human attention is more likely to be attracted by objects, particularly the moving objects or the moving parts of objects. Hence, an object-to-motion convolutional neural network (OM-CNN) is developed to predict the intra-frame saliency for DeepVS, which is composed of the objectness and motion subnets. In OM-CNN, cross-net mask and hierarchical feature normalization are proposed to combine the spatial features of the objectness subnet and the temporal features of the motion subnet. We further find from our database that there exists a temporal correlation of human attention with a smooth saliency transition across video frames. We thus propose saliency-structured convolutional long short-term memory (SS-ConvLSTM) network, using the extracted features from OM-CNN as the input. Consequently, the inter-frame saliency maps of a video can be generated, which consider both structured output with center-bias and cross-frame transitions of human attention maps. Finally, the experimental results show that DeepVS advances the state-of-the-art in video saliency prediction.
@cite_29 is one of the earlist video eye-tracking databases established by Itti in 2004. It is still used as a benchmark in the recent video saliency prediction works, such as @cite_5 . CRCNS contains 50 videos mainly including outdoor scenes, TV shows and video games. The length of each video ranges from 5.5 to 93.9 seconds, and the frame rate of all videos is 30 frames per second (fps). For each video, 4 to 6 subjects were asked to look at the main actors or actions. Afterward, they were required to depict the main content of video. Thus, CRNS is a task-driven eye-tracking database for videos. Later, a new database @cite_59 was established, by manually cutting all 50 videos of CRCNS into 523 clippets'' with 1-3 second duration, according to the abrupt cinematic cuts. Another 8 subjects were recruited to view these video clippets, with their eye-tracking data recorded in @cite_59 .
@cite_5 @cite_29 @cite_59
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We propose a novel algorithm to detect visual saliency from video signals by combining both spatial and temporal information and statistical uncertainty measures. The main novelty of the proposed method is twofold. First, separate spatial and temporal saliency maps are generated, where the computation of temporal saliency incorporates a recent psychological study of human visual speed perception. Second, the spatial and temporal saliency maps are merged into one using a spatiotemporally adaptive entropy-based uncertainty weighting approach. The spatial uncertainty weighing incorporates the characteristics of proximity and continuity of spatial saliency, while the temporal uncertainty weighting takes into account the variations of background motion and local contrast. Experimental results show that the proposed spatiotemporal uncertainty weighting algorithm significantly outperforms state-of-the-art video saliency detection models. We evaluate the applicability of a biologically-motivated algorithm to select visually-salient regions of interest in video streams for multiply-foveated video compression. Regions are selected based on a nonlinear integration of low-level visual cues, mimicking processing in primate occipital, and posterior pariet al cortex. A dynamic foveation filter then blurs every frame, increasingly with distance from salient locations. Sixty-three variants of the algorithm (varying number and shape of virtual foveas, maximum blur, and saliency competition) are evaluated against an outdoor video scene, using MPEG-1 and constant-quality MPEG-4 (DivX) encoding. Additional compression radios of 1.1 to 8.5 are achieved by foveation. Two variants of the algorithm are validated against eye fixations recorded from four to six human observers on a heterogeneous collection of 50 video clips (over 45 000 frames in total). Significantly higher overlap than expected by chance is found between human and algorithmic foveations. With both variants, foveated clips are, on average, approximately half the size of unfoveated clips, for both MPEG-1 and MPEG-4. These results suggest a general-purpose usefulness of the algorithm in improving compression ratios of unconstrained video.