Wearables like smartwatches which are embedded with sensors and powerful processors, provide a strong platform for development of analytics solutions in sports domain. To analyze players' games, while motion sensor based shot detection has been extensively studied in sports like Tennis, Golf, Baseball; Table Tennis and Badminton are relatively less explored due to possible less intense hand motion during shots. In our paper, we propose a novel, computationally inexpensive and real-time system for shot detection in table tennis, based on fusion of Inertial Measurement Unit (IMU) and audio sensor data embedded in a wrist-worn wearable. The system builds upon our presented methodology for synchronizing IMU and audio sensor input in time using detected shots and achieves 95.6 accuracy. To our knowledge, it is the first fusion-based solution for sports analysis in wearables. Shot detectors for other racquet sports as well as further analytics to provide features like shot classification, rally analysis and recommendations, can easily be built over our proposed solution.
Researchers have primarily adopted IMU based or audio-visual based approaches for sports analysis. Among IMU based approaches, previous works have attempted shot analysis using hardware on either the playing equipment or on the forearm. In @cite_3 , presented an embedded device in tennis racket handle to detect tennis shots with an accuracy of 98 As compared to other popular sports like Tennis and Golf, Table Tennis and Badminton have received little attention of the IMU based research community. This is because flexibility of rotation about wrist allows more variation in shots, compared to Tennis and Golf. While past studies have quoted excellent results, our work is unique because it is wrist-wearable based, easily extensible to other sports, performs real-time tracking and capitalizes on a new feature space by combining audio with IMU data, that was not considered earlier.
@cite_3
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In today's fast-paced world, while the number of channels of television programming available is increasing rapidly, the time available to watch them remains the same or is decreasing. Users desire the capability to watch the programs time-shifted (on-demand) and or to watch just the highlights to save time. In this paper we explore how to provide for the latter capability, that is the ability to extract highlights automatically, so that viewing time can be reduced. We focus on the sport of baseball as our initial target—it is a very popular sport, the whole game is quite long, and the exciting portions are few. We focus on detecting highlights using audio-track features alone without relying on expensive-to-compute video-track features. We use a combination of generic sports features and baseball-specific features to obtain our results, but believe that may other sports offer the same opportunity and that the techniques presented here will apply to those sports. We present details on relative performance of various learning algorithms, and a probabilistic framework for combining multiple sources of information. We present results comparing output of our algorithms against human-selected highlights for a diverse collection of baseball games with very encouraging results.