Landmark localization in images and videos is a classic problem solved in various ways. Nowadays, with deep networks prevailing throughout machine learning, there are revamped interests in pushing facial landmark detection technologies to handle more challenging data. Most efforts use network objectives based on L1 or L2 norms, which have several disadvantages. First of all, the locations of landmarks are determined from generated heatmaps (i.e., confidence maps) from which predicted landmark locations (i.e., the means) get penalized without accounting for the spread: a high scatter corresponds to low confidence and vice-versa. For this, we introduce a LaplaceKL objective that penalizes for a low confidence. Another issue is a dependency on labeled data, which are expensive to obtain and susceptible to error. To address both issues we propose an adversarial training framework that leverages unlabeled data to improve model performance. Our method claims state-of-the-art on all of the 300W benchmarks and ranks second-to-best on the Annotated Facial Landmarks in the Wild (AFLW) dataset. Furthermore, our model is robust with a reduced size: 1 8 the number of channels (i.e., 0.0398MB) is comparable to state-of-that-art in real-time on CPU. Thus, we show that our method is of high practical value to real-life application.
An interesting feature of gan is the ability to transfer images and videos across different domains. Thus, gan were adopted in various semi-supervised and domain-adaptation tasks. Many have leveraged synthetic data to improve model performance on real data. For example, a gan transferred images of human eyes from the real domain to bootstrap training data @cite_0 . Other researchers used a neural network to make synthetically generated images of outdoor scenes more photo-realistic, which also were used to improve performance for image segmentation @cite_43 . Sometimes, labeling images captured in a controlled setting is more manageable ( versus an uncontrolled setting). For instance, 2D body pose annotations were available for images in the wild, while 3D annotations were mostly for images captured in a lab setting. Therefore, images with 3D annotations were used in the adversarial training to predict 3D human body poses in images in-the-wild @cite_10 .
@cite_0 @cite_43 @cite_10
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With recent progress in graphics, it has become more tractable to train models on synthetic images, potentially avoiding the need for expensive annotations. However, learning from synthetic images may not achieve the desired performance due to a gap between synthetic and real image distributions. To reduce this gap, we propose Simulated+Unsupervised (S+U) learning, where the task is to learn a model to improve the realism of a simulators output using unlabeled real data, while preserving the annotation information from the simulator. We develop a method for S+U learning that uses an adversarial network similar to Generative Adversarial Networks (GANs), but with synthetic images as inputs instead of random vectors. We make several key modifications to the standard GAN algorithm to preserve annotations, avoid artifacts, and stabilize training: (i) a self-regularization term, (ii) a local adversarial loss, and (iii) updating the discriminator using a history of refined images. We show that this enables generation of highly realistic images, which we demonstrate both qualitatively and with a user study. We quantitatively evaluate the generated images by training models for gaze estimation and hand pose estimation. We show a significant improvement over using synthetic images, and achieve state-of-the-art results on the MPIIGaze dataset without any labeled real data. Domain adaptation is critical for success in new, unseen environments. Adversarial adaptation models applied in feature spaces discover domain invariant representations, but are difficult to visualize and sometimes fail to capture pixel-level and low-level domain shifts. Recent work has shown that generative adversarial networks combined with cycle-consistency constraints are surprisingly effective at mapping images between domains, even without the use of aligned image pairs. We propose a novel discriminatively-trained Cycle-Consistent Adversarial Domain Adaptation model. CyCADA adapts representations at both the pixel-level and feature-level, enforces cycle-consistency while leveraging a task loss, and does not require aligned pairs. Our model can be applied in a variety of visual recognition and prediction settings. We show new state-of-the-art results across multiple adaptation tasks, including digit classification and semantic segmentation of road scenes demonstrating transfer from synthetic to real world domains. Recently, remarkable advances have been achieved in 3D human pose estimation from monocular images because of the powerful Deep Convolutional Neural Networks (DCNNs). Despite their success on large-scale datasets collected in the constrained lab environment, it is difficult to obtain the 3D pose annotations for in-the-wild images. Therefore, 3D human pose estimation in the wild is still a challenge. In this paper, we propose an adversarial learning framework, which distills the 3D human pose structures learned from the fully annotated dataset to in-the-wild images with only 2D pose annotations. Instead of defining hard-coded rules to constrain the pose estimation results, we design a novel multi-source discriminator to distinguish the predicted 3D poses from the ground-truth, which helps to enforce the pose estimator to generate anthropometrically valid poses even with images in the wild. We also observe that a carefully designed information source for the discriminator is essential to boost the performance. Thus, we design a geometric descriptor, which computes the pairwise relative locations and distances between body joints, as a new information source for the discriminator. The efficacy of our adversarial learning framework with the new geometric descriptor has been demonstrated through extensive experiments on widely used public benchmarks. Our approach significantly improves the performance compared with previous state-of-the-art approaches.