We propose a new active learning by query synthesis approach using Generative Adversarial Networks (GAN). Different from regular active learning, the resulting algorithm adaptively synthesizes training instances for querying to increase learning speed. We generate queries according to the uncertainty principle, but our idea can work with other active learning principles. We report results from various numerical experiments to demonstrate the effectiveness the proposed approach. In some settings, the proposed algorithm outperforms traditional pool-based approaches. To the best our knowledge, this is the first active learning work using GAN.
The popular SVM @math algorithm from @cite_16 is an efficient pool-based active learning scheme for SVM. Their scheme is a special instance of the uncertainty sampling principle which we also employ. @cite_44 reduces the exhaustive scanning through database employed by SVM @math . Our algorithm shares the same advantage of not needing to test every sample in the database at each iteration of active learning. Although we do so by not using a pool at all instead of a clever trick. @cite_53 proposed active transfer learning which is reminiscent to our experiments in . However, we do not consider collecting new labeled data in target domains of transfer learning.
@cite_44 @cite_53 @cite_16
2157575532 2426031434
We consider the problem of retrieving the database points nearest to a given hyperplane query without exhaustively scanning the entire database. For this problem, we propose two hashing-based solutions. Our first approach maps the data to 2-bit binary keys that are locality sensitive for the angle between the hyperplane normal and a database point. Our second approach embeds the data into a vector space where the euclidean norm reflects the desired distance between the original points and hyperplane query. Both use hashing to retrieve near points in sublinear time. Our first method's preprocessing stage is more efficient, while the second has stronger accuracy guarantees. We apply both to pool-based active learning: Taking the current hyperplane classifier as a query, our algorithm identifies those points (approximately) satisfying the well-known minimal distance-to-hyperplane selection criterion. We empirically demonstrate our methods' tradeoffs and show that they make it practical to perform active selection with millions of unlabeled points. Support vector machines have met with significant success in numerous real-world learning tasks. However, like most machine learning algorithms, they are generally applied using a randomly selected training set classified in advance. In many settings, we also have the option of using pool-based active learning. Instead of using a randomly selected training set, the learner has access to a pool of unlabeled instances and can request the labels for some number of them. We introduce a new algorithm for performing active learning with support vector machines, i.e., an algorithm for choosing which instances to request next. We provide a theoretical motivation for the algorithm using the notion of a version space. We present experimental results showing that employing our active learning method can significantly reduce the need for labeled training instances in both the standard inductive and transductive settings.