In order to facilitate further research in stereo reconstruction with multi-date satellite images, the goal of this paper is to provide a set of stereo-rectified images and the associated groundtruthed disparities for 10 AOIs (Area of Interest) drawn from two sources: 8 AOIs from IARPA's MVS Challenge dataset and 2 AOIs from the CORE3D-Public dataset. The disparities were groundtruthed by first constructing a fused DSM from the stereo pairs and by aligning 30 cm LiDAR with the fused DSM. Unlike the existing benckmarking datasets, we have also carried out a quantitative evaluation of our groundtruthed disparities using human annotated points in two of the AOIs. Additionally, the rectification accuracy in our dataset is comparable to the same in the existing state-of-the-art stereo datasets. In general, we have used the WorldView-3 (WV3) images for the dataset, the exception being the UCSD area for which we have used both WV3 and WorldView-2 (WV2) images. All of the dataset images are now in the public domain. Since multi-date satellite images frequently include images acquired in different seasons (which creates challenges in finding corresponding pairs of pixels for stereo), our dataset also includes for each image a building mask over which the disparities estimated by stereo should prove reliable. Additional metadata included in the dataset includes information about each image's acquisition date and time, the azimuth and elevation angles of the camera, and the intersection angles for the two views in a stereo pair. Also included in the dataset are both quantitative and qualitative analyses of the accuracy of the groundtruthed disparity maps. Our dataset is available for download at this https URL
3D reconstruction is a popular area of research in the computer vision community and there exist a number of groundtruthed datasets for benchmarking stereo matching algorithms. Although synthetic datasets created using rendered scenes such as the MPI Sintel stereo dataset @cite_15 might prove useful for certain tasks, they do not necessarily capture the diversity and complexity of images of the real world. Since our dataset has been created to serve as a benchmark for binocular stereo, it is sufficient to restrict our discussion of related work to datasets that focus on binocular stereo. The well known Tsukuba image pair @cite_8 was one of the first stereo datasets and contains disparity maps created using manual annotation. Since then, multiple attempts have been made to create more accurate datasets and some of the most popular ones include the Middlebury, KITTI and ETH3D datasets.
@cite_15 @cite_8
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Ground truth optical flow is difficult to measure in real scenes with natural motion. As a result, optical flow data sets are restricted in terms of size, complexity, and diversity, making optical flow algorithms difficult to train and test on realistic data. We introduce a new optical flow data set derived from the open source 3D animated short film Sintel. This data set has important features not present in the popular Middlebury flow evaluation: long sequences, large motions, specular reflections, motion blur, defocus blur, and atmospheric effects. Because the graphics data that generated the movie is open source, we are able to render scenes under conditions of varying complexity to evaluate where existing flow algorithms fail. We evaluate several recent optical flow algorithms and find that current highly-ranked methods on the Middlebury evaluation have difficulty with this more complex data set suggesting further research on optical flow estimation is needed. To validate the use of synthetic data, we compare the image- and flow-statistics of Sintel to those of real films and videos and show that they are similar. The data set, metrics, and evaluation website are publicly available. In stereo algorithms with more than two cameras, the improvement of accuracy is often reported since they are robust against noise. However, another important aspect of the polynocular stereo, that is the ability of occlusion detection, has been paid less attention. We intensively analyzed the occlusion in the camera matrix stereo (SEA) and developed a simple but effective method to detect the presence of occlusion and to eliminate its effect in the correspondence search. By considering several statistics on the occlusion and the accuracy in the SEA, we derived a few base masks which represent occlusion patterns and are effective for the detection of occlusion. Several experiments using typical indoor scenes showed quite good performance to obtain dense and accurate depth maps even at the occluding boundaries of objects.