We introduce the concept of a Visual Compiler that generates a scene specific pedestrian detector and pose estimator without any pedestrian observations. Given a single image and auxiliary scene information in the form of camera parameters and geometric layout of the scene, the Visual Compiler first infers geometrically and photometrically accurate images of humans in that scene through the use of computer graphics rendering. Using these renders we learn a scene-and-region specific spatially-varying fully convolutional neural network, for simultaneous detection, pose estimation and segmentation of pedestrians. We demonstrate that when real human annotated data is scarce or non-existent, our data generation strategy can provide an excellent solution for bootstrapping human detection and pose estimation. Experimental results show that our approach outperforms off-the-shelf state-of-the-art pedestrian detectors and pose estimators that are trained on real data.
The use of synthetic models has been explored for a variety of computer vision tasks, typically in the context of data augmentation or domain adaptation for object classification. Aubry @cite_32 posed object detection as a 2D-3D alignment problem and learned exemplar classifiers from 3D models to align and retrieve the models that best matches the viewpoint of 2D objects in images. Vasquez @cite_16 combined synthetic pedestrian data with real pedestrian data to generate robust real world detectors. Pishchulin @cite_12 generated pedestrian samples with realistic appearance and backgrounds while modifying body shape and pose using 3D models to augment their real training data for pose estimation. These techniques demonstrated that the performance of visual classifiers can be improved by augmenting real data with a large amount of synthetic data. We emphasize here that we operate in a different regime where for augmentation or adaptation.
@cite_16 @cite_32 @cite_12
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Pedestrian detection is of paramount interest for many applications. Most promising detectors rely on discriminatively learnt classifiers, i.e., trained with annotated samples. However, the annotation step is a human intensive and subjective task worth to be minimized. By using virtual worlds we can automatically obtain precise and rich annotations. Thus, we face the question: can a pedestrian appearance model learnt in realistic virtual worlds work successfully for pedestrian detection in real-world images? Conducted experiments show that virtual-world based training can provide excellent testing accuracy in real world, but it can also suffer the data set shift problem as real-world based training does. Accordingly, we have designed a domain adaptation framework, V-AYLA, in which we have tested different techniques to collect a few pedestrian samples from the target domain (real world) and combine them with the many examples of the source domain (virtual world) in order to train a domain adapted pedestrian classifier that will operate in the target domain. V-AYLA reports the same detection accuracy than when training with many human-provided pedestrian annotations and testing with real-world images of the same domain. To the best of our knowledge, this is the first work demonstrating adaptation of virtual and real worlds for developing an object detector. This paper poses object category detection in images as a type of 2D-to-3D alignment problem, utilizing the large quantities of 3D CAD models that have been made publicly available online. Using the "chair" class as a running example, we propose an exemplar-based 3D category representation, which can explicitly model chairs of different styles as well as the large variation in viewpoint. We develop an approach to establish part-based correspondences between 3D CAD models and real photographs. This is achieved by (i) representing each 3D model using a set of view-dependent mid-level visual elements learned from synthesized views in a discriminative fashion, (ii) carefully calibrating the individual element detectors on a common dataset of negative images, and (iii) matching visual elements to the test image allowing for small mutual deformations but preserving the viewpoint and style constraints. We demonstrate the ability of our system to align 3D models with 2D objects in the challenging PASCAL VOC images, which depict a wide variety of chairs in complex scenes. State-of-the-art methods for human detection and pose estimation require many training samples for best performance. While large, manually collected datasets exist, the captured variations w.r.t. appearance, shape and pose are often uncontrolled thus limiting the overall performance. In order to overcome this limitation we propose a new technique to extend an existing training set that allows to explicitly control pose and shape variations. For this we build on recent advances in computer graphics to generate samples with realistic appearance and background while modifying body shape and pose. We validate the effectiveness of our approach on the task of articulated human detection and articulated pose estimation. We report close to state of the art results on the popular Image Parsing [25] human pose estimation benchmark and demonstrate superior performance for articulated human detection. In addition we define a new challenge of combined articulated human detection and pose estimation in real-world scenes.