Two parties wish to carry out certain distributed computational tasks, and they are given access to a source of correlated random bits. It allows the parties to act in a correlated manner, which can be quite useful. But what happens if the shared randomness is not perfect? In this work, we initiate the study of the power of different sources of shared randomness in communication complexity. This is done in the setting of simultaneous message passing (SMP) model of communication complexity, which is one of the most suitable models for studying the resource of shared randomness. Toward characterising the power of various sources of shared randomness, we introduce a measure for the quality of a source - we call it collision complexity. Our results show that the collision complexity tightly characterises the power of a (shared) randomness resource in the SMP model. Of independent interest is our demonstration that even the weakest sources of shared randomness can in some cases increase the power of SMP substantially: the equality function can be solved very efficiently with virtually any nontrivial shared randomness.
The direct precursor to this work is a work of Gavinsky, Ito and Wang @cite_20 , which, to our knowledge, was the first that studied different forms of shared randomness'' in communication complexity.
@cite_20
2953122989
We study shared randomness in the context of multi-party number-in-hand communication protocols in the simultaneous message passing model. We show that with three or more players, shared randomness exhibits new interesting properties that have no direct analogues in the two-party case. First, we demonstrate a hierarchy of modes of shared randomness, with the usual shared randomness where all parties access the same random string as the strongest form in the hierarchy. We show exponential separations between its levels, and some of our bounds may be of independent interest. For example, we show that the equality function can be solved by a protocol of constant length using the weakest form of shared randomness, which we call "XOR-shared randomness." Second, we show that quantum communication cannot replace shared randomness in the k-party case, where k >= 3 is any constant. We demonstrate a promise function GP_k that can be computed by a classical protocol of constant length when (the strongest form of) shared randomness is available, but any quantum protocol without shared randomness must send n^Omega(1) qubits to compute it. Moreover, the quantum complexity of GP_k remains n^Omega(1) even if the "second strongest" mode of shared randomness is available. While a somewhat similar separation was already known in the two-party case, in the multi-party case our statement is qualitatively stronger: * In the two-party case, only a relational communication problem with similar properties is known. * In the two-party case, the gap between the two complexities of a problem can be at most exponential, as it is known that 2^(O(c)) log n qubits can always replace shared randomness in any c-bit protocol. Our bounds imply that with quantum communication alone, in general, it is not possible to simulate efficiently even a three-bit three-party classical protocol that uses shared randomness.