The ability to process large numbers of continuous data streams in a near-real-time fashion has become a crucial prerequisite for many scientific and industrial use cases in recent years. While the individual data streams are usually trivial to process, their aggregated data volumes easily exceed the scalability of traditional stream processing systems. At the same time, massively-parallel data processing systems like MapReduce or Dryad currently enjoy a tremendous popularity for data-intensive applications and have proven to scale to large numbers of nodes. Many of these systems also provide streaming capabilities. However, unlike traditional stream processors, these systems have disregarded QoS requirements of prospective stream processing applications so far. In this paper we address this gap. First, we analyze common design principles of today's parallel data processing frameworks and identify those principles that provide degrees of freedom in trading off the QoS goals latency and throughput. Second, we propose a highly distributed scheme which allows these frameworks to detect violations of user-defined QoS constraints and optimize the job execution without manual interaction. As a proof of concept, we implemented our approach for our massively-parallel data processing framework Nephele and evaluated its effectiveness through a comparison with Hadoop Online. For an example streaming application from the multimedia domain running on a cluster of 200 nodes, our approach improves the processing latency by a factor of at least 13 while preserving high data throughput when needed.
The Muppet system @cite_26 also focuses on the parallel processing of continuous stream data while preserving a MapReduce-like programming abstraction. However, the authors decided to replace the reduce function by a more generic update function to allow for greater flexibility when processing intermediate data with identical keys. Muppet also aims to support near-real-time processing latencies. Unfortunately, the paper provides only few details on how data is actually passed between tasks (and hosts). We assume however that the system uses a communication scheme unlike the one we explained in principalFrameworkProperties .
@cite_26
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MapReduce has emerged as a popular method to process big data. In the past few years, however, not just big data, but fast data has also exploded in volume and availability. Examples of such data include sensor data streams, the Twitter Firehose, and Facebook updates. Numerous applications must process fast data. Can we provide a MapReduce-style framework so that developers can quickly write such applications and execute them over a cluster of machines, to achieve low latency and high scalability? In this paper we report on our investigation of this question, as carried out at Kosmix and WalmartLabs. We describe MapUpdate, a framework like MapReduce, but specifically developed for fast data. We describe Muppet, our implementation of MapUpdate. Throughout the description we highlight the key challenges, argue why MapReduce is not well suited to address them, and briefly describe our current solutions. Finally, we describe our experience and lessons learned with Muppet, which has been used extensively at Kosmix and WalmartLabs to power a broad range of applications in social media and e-commerce.