We present a novel approach to reconstruct large or featureless scenes. Our method jointly estimates camera poses and a room layout from a set of partial reconstructions due to camera tracking interruptions when scanning a large or featureless scene. Unlike the existing methods relying on feature point matching to localize the camera, we exploit the 3D "box" structure of a typical room layout that meets the Manhattan World property. We first estimate a local layout for each partial scan separately and then combine these local layouts to form a globally aligned layout with loop closure. We validate our method quantitatively and qualitatively on real and synthetic scenes of various sizes and complexities. The evaluations and comparisons show superior effectiveness and accuracy of our method.
Indoor Scene Constraints Intrinsic properties of indoor scenes are widely used in indoor understanding and reconstruction. Manhattan World (MW) assumption is the predominant rule, thus Manhattan frame estimation is well researched for both RGB @cite_8 @cite_28 and RGB-D images @cite_42 @cite_27 . MW is widely used as a guidance in many applications such as layout estimation @cite_8 @cite_10 @cite_0 @cite_41 @cite_5 @cite_44 , camera pose estimation @cite_29 and reconstruction refinement @cite_19 @cite_35 .
@cite_35 @cite_8 @cite_28 @cite_41 @cite_29 @cite_42 @cite_0 @cite_44 @cite_27 @cite_19 @cite_5 @cite_10
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We study the problem of generating plausible interpretations of a scene from a collection of line segments automatically extracted from a single indoor image. We show that we can recognize the three dimensional structure of the interior of a building, even in the presence of occluding objects. Several physically valid structure hypotheses are proposed by geometric reasoning and verified to find the best fitting model to line segments, which is then converted to a full 3D model. Our experiments demonstrate that our structure recovery from line segments is comparable with methods using full image appearance. Our approach shows how a set of rules describing geometric constraints between groups of segments can be used to prune scene interpretation hypotheses and to generate the most plausible interpretation. Existing approaches to indoor scene understanding formulate the problem as a structured prediction task focusing on estimating the 3D bounding box which best describes the scene layout. Unfortunately, these approaches utilize high order potentials which are computationally intractable and rely on ad-hoc approximations for both learning and inference. In this paper we show that the potentials commonly used in the literature can be decomposed into pair-wise potentials by extending the concept of integral images to geometry. As a consequence no heuristic reduction of the search space is required. In practice, this results in large improvements in performance over the state-of-the-art, while being orders of magnitude faster. This paper proposes a new framework for estimating the Manhattan Frame (MF) of an indoor scene from a single RGB-D image. Our technique formulates this problem as the estimation of a rotation matrix that best aligns the normals of the captured scene to a canonical world axes. By introducing sparsity constraints, our method can simultaneously estimate the scene MF, the surfaces in the scene that are best aligned to one of three coordinate axes, and the outlier surfaces that do not align with any of the axes. To test our approach, we contribute a new set of annotations to determine ground truth MFs in each image of the popular NYUv2 dataset. We use this new benchmark to experimentally demonstrate that our method is more accurate, faster, more reliable and more robust than the methods used in the literature. We further motivate our technique by showing how it can be used to address the RGB-D SLAM problem in indoor scenes by incorporating it into and improving the performance of a popular RGB-D SLAM method. In this paper, we consider the problem of recovering the spatial layout of indoor scenes from monocular images. The presence of clutter is a major problem for existing single-view 3D reconstruction algorithms, most of which rely on finding the ground-wall boundary. In most rooms, this boundary is partially or entirely occluded. We gain robustness to clutter by modeling the global room space with a parameteric 3D “box” and by iteratively localizing clutter and refitting the box. To fit the box, we introduce a structured learning algorithm that chooses the set of parameters to minimize error, based on global perspective cues. On a dataset of 308 images, we demonstrate the ability of our algorithm to recover spatial layout in cluttered rooms and show several examples of estimated free space. Given a set of surface normals, we pose a Manhattan Frame (MF) estimation problem as a consensus set maximization that maximizes the number of inliers over the rotation search space. We solve this problem through a branchand-bound framework, which mathematically guarantees a globally optimal solution. However, the computational time of conventional branch-and-bound algorithms are intractable for real-time performance. In this paper, we propose a novel bound computation method within an efficient measurement domain for MF estimation, i.e., the extended Gaussian image (EGI). By relaxing the original problem, we can compute the bounds in real-time, while preserving global optimality. Furthermore, we quantitatively and qualitatively demonstrate the performance of the proposed method for synthetic and real-world data. We also show the versatility of our approach through two applications: extension to multiple MF estimation and video stabilization. RGB-D scanning of indoor environments is important for many applications, including real estate, interior design, and virtual reality. However, it is still challenging to register RGB-D images from a hand-held camera over a long video sequence into a globally consistent 3D model. Current methods often can lose tracking or drift and thus fail to reconstruct salient structures in large environments (e.g., parallel walls in different rooms). To address this problem, we propose a fine-to-coarse global registration algorithm that leverages robust registrations at finer scales to seed detection and enforcement of new correspondence and structural constraints at coarser scales. To test global registration algorithms, we provide a benchmark with 10,401 manually-clicked point correspondences in 25 scenes from the SUN3D dataset. During experiments with this benchmark, we find that our fine-to-coarse algorithm registers long RGB-D sequences better than previous methods. In this paper we propose an approach to jointly infer the room layout as well as the objects present in the scene. Towards this goal, we propose a branch and bound algorithm which is guaranteed to retrieve the global optimum of the joint problem. The main difficulty resides in taking into account occlusion in order to not over-count the evidence. We introduce a new decomposition method, which generalizes integral geometry to triangular shapes, and allows us to bound the different terms in constant time. We exploit both geometric cues and object detectors as image features and show large improvements in 2D and 3D object detection over state-of-the-art deformable part-based models.