An open secret in contemporary machine learning is that many models work beautifully on standard benchmarks but fail to generalize outside the lab. This has been attributed to training on biased data, which provide poor coverage over real world events. Generative models are no exception, but recent advances in generative adversarial networks (GANs) suggest otherwise -- these models can now synthesize strikingly realistic and diverse images. Is generative modeling of photos a solved problem? We show that although current GANs can fit standard datasets very well, they still fall short of being comprehensive models of the visual manifold. In particular, we study their ability to fit simple transformations such as camera movements and color changes. We find that the models reflect the biases of the datasets on which they are trained (e.g., centered objects), but that they also exhibit some capacity for generalization: by "steering" in latent space, we can shift the distribution while still creating realistic images. We hypothesize that the degree of distributional shift is related to the breadth of the training data distribution, and conduct experiments that demonstrate this. Code is released on our project page: this https URL
We note a few concurrent papers that also explore trajectories in GAN latent space. @cite_23 learns linear walks in the latent space that correspond to various facial characteristics; they use these walks to measure biases in facial attribute detectors, whereas we study biases in the generative model that originate from training data. @cite_25 also assumes linear latent space trajectories and learns paths for face attribute editing according to semantic concepts such as age and expression, thus demonstrating disentanglement properties of the latent space. @cite_2 applies a linear walk to achieve transformations in learning and editing features that pertain cognitive properties of an image such as memorability, aesthetics, and emotional valence. Unlike these works, we do not require an attribute detector or assessor function to learn the latent space trajectory, and therefore our loss function is based on image similarity between source and target images. In addition to linear walks, we explore using non-linear walks to achieve camera motion and color transformations.
@cite_25 @cite_23 @cite_2
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Despite the recent advance of Generative Adversarial Networks (GANs) in high-fidelity image synthesis, there lacks enough understandings on how GANs are able to map the latent code sampled from a random distribution to a photo-realistic image. Previous work assumes the latent space learned by GAN follows a distributed representation but observes the vector arithmetic phenomenon of the output's semantics in latent space. In this work, we interpret the semantics hidden in the latent space of well-trained GANs. We find that the latent code for well-trained generative models, such as ProgressiveGAN and StyleGAN, actually learns a disentangled representation after some linear transformations. We make a rigorous analysis on the encoding of various semantics in the latent space as well as their properties, and then study how these semantics are correlated to each other. Based on our analysis, we propose a simple and general technique, called InterFaceGAN, for semantic face editing in latent space. Given a synthesized face, we are able to faithfully edit its various attributes such as pose, expression, age, presence of eyeglasses, without retraining the GAN model. Furthermore, we show that even the artifacts occurred in output images are able to be fixed using same approach. Extensive results suggest that learning to synthesize faces spontaneously brings a disentangled and controllable facial attribute representation We introduce a simple framework for identifying biases of a smiling attribute classifier. Our method poses counterfactual questions of the form: how would the prediction change if this face characteristic had been different? We leverage recent advances in generative adversarial networks to build a realistic generative model of face images that affords controlled manipulation of specific image characteristics. We introduce a set of metrics that measure the effect of manipulating a specific property of an image on the output of a trained classifier. Empirically, we identify several different factors of variation that affect the predictions of a smiling classifier trained on CelebA. We introduce a framework that uses Generative Adversarial Networks (GANs) to study cognitive properties like memorability, aesthetics, and emotional valence. These attributes are of interest because we do not have a concrete visual definition of what they entail. What does it look like for a dog to be more or less memorable? GANs allow us to generate a manifold of natural-looking images with fine-grained differences in their visual attributes. By navigating this manifold in directions that increase memorability, we can visualize what it looks like for a particular generated image to become more or less memorable. The resulting visual definitions" surface image properties (like object size") that may underlie memorability. Through behavioral experiments, we verify that our method indeed discovers image manipulations that causally affect human memory performance. We further demonstrate that the same framework can be used to analyze image aesthetics and emotional valence. Visit the GANalyze website at this http URL.