We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we propose first to transfer audio to high-level structure, i.e., the facial landmarks, and then to generate video frames conditioned on the landmarks. Compared to a direct audio-to-image approach, our cascade approach avoids fitting spurious correlations between audiovisual signals that are irrelevant to the speech content. We, humans, are sensitive to temporal discontinuities and subtle artifacts in video. To avoid those pixel jittering problems and to enforce the network to focus on audiovisual-correlated regions, we propose a novel dynamically adjustable pixel-wise loss with an attention mechanism. Furthermore, to generate a sharper image with well-synchronized facial movements, we propose a novel regression-based discriminator structure, which considers sequence-level information along with frame-level information. Thoughtful experiments on several datasets and real-world samples demonstrate significantly better results obtained by our method than the state-of-the-art methods in both quantitative and qualitative comparisons.
The success of traditional approaches has been mainly limited to synthesizing a talking face from speech audio of a specific person @cite_18 @cite_14 @cite_37 . For example, @cite_37 synthesized a taking face of President Obama with accurate lip synchronization, given his speech audio. The mechanism is to first retrieve the best-matched lip region image from a database through audiovisual feature correlation and then compose the retrieved lip region with the original face. However, this method requires a large amount of video footage of the target person. More recently, by combining the GAN encoder-decoder structure and the data-driven training strategy, @cite_25 @cite_12 @cite_34 @cite_11 can generate arbitrary faces from arbitrary input audio.
@cite_18 @cite_14 @cite_37 @cite_34 @cite_25 @cite_12 @cite_11
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In many countries, foreign movies and TV productions are dubbed, i.e., the original voice of an actor is replaced with a translation that is spoken by a dubbing actor in the country's own language. Dubbing is a complex process that requires specific translations and accurately timed recitations such that the new audio at least coarsely adheres to the mouth motion in the video. However, since the sequence of phonemes and visemes in the original and the dubbing language are different, the video-to-audio match is never perfect, which is a major source of visual discomfort. In this paper, we propose a system to alter the mouth motion of an actor in a video, so that it matches the new audio track. Our paper builds on high-quality monocular capture of 3D facial performance, lighting and albedo of the dubbing and target actors, and uses audio analysis in combination with a space-time retrieval method to synthesize a new photo-realistically rendered and highly detailed 3D shape model of the mouth region to replace the target performance. We demonstrate plausible visual quality of our results compared to footage that has been professionally dubbed in the traditional way, both qualitatively and through a user study. Long short-term memory (LSTM) is a specific recurrent neural network (RNN) architecture that is designed to model temporal sequences and their long-range dependencies more accurately than conventional RNNs. In this paper, we propose to use deep bidirectional LSTM (BLSTM) for audio visual modeling in our photo-real talking head system. An audio visual database of a subject's talking is firstly recorded as our training data. The audio visual stereo data are converted into two parallel temporal sequences, i.e., contextual label sequences obtained by forced aligning audio against text, and visual feature sequences by applying active-appearance-model (AAM) on the lower face region among all the training image samples. The deep BLSTM is then trained to learn the regression model by minimizing the sum of square error (SSE) of predicting visual sequence from label sequence. After testing different network topologies, we interestingly found the best network is two BLSTM layers sitting on top of one feed-forward layer on our datasets. Compared with our previous HMM-based system, the newly proposed deep BLSTM-based one is better on both objective measurement and subjective A B test. Given audio of President Barack Obama, we synthesize a high quality video of him speaking with accurate lip sync, composited into a target video clip. Trained on many hours of his weekly address footage, a recurrent neural network learns the mapping from raw audio features to mouth shapes. Given the mouth shape at each time instant, we synthesize high quality mouth texture, and composite it with proper 3D pose matching to change what he appears to be saying in a target video to match the input audio track. Our approach produces photorealistic results. In this paper, we consider the task: given an arbitrary audio speech and one lip image of arbitrary target identity, generate synthesized lip movements of the target identity saying the speech. To perform well, a model needs to not only consider the retention of target identity, photo-realistic of synthesized images, consistency and smoothness of lip images in a sequence, but more importantly, learn the correlations between audio speech and lip movements. To solve the collective problems, we devise a network to synthesize lip movements and propose a novel correlation loss to synchronize lip changes and speech changes. Our full model utilizes four losses for a comprehensive consideration; it is trained end-to-end and is robust to lip shapes, view angles and different facial characteristics. Thoughtful experiments on three datasets ranging from lab-recorded to lips in-the-wild show that our model significantly outperforms other state-of-the-art methods extended to this task. Given an arbitrary face image and an arbitrary speech clip, the proposed work attempts to generating the talking face video with accurate lip synchronization while maintaining smooth transition of both lip and facial movement over the entire video clip. Existing works either do not consider temporal dependency on face images across different video frames thus easily yielding noticeable abrupt facial and lip movement or are only limited to the generation of talking face video for a specific person thus lacking generalization capacity. We propose a novel conditional video generation network where the audio input is treated as a condition for the recurrent adversarial network such that temporal dependency is incorporated to realize smooth transition for the lip and facial movement. In addition, we deploy a multi-task adversarial training scheme in the context of video generation to improve both photo-realism and the accuracy for lip synchronization. Finally, based on the phoneme distribution information extracted from the audio clip, we develop a sample selection method that effectively reduces the size of the training dataset without sacrificing the quality of the generated video. Extensive experiments on both controlled and uncontrolled datasets demonstrate the superiority of the proposed approach in terms of visual quality, lip sync accuracy, and smooth transition of lip and facial movement, as compared to the state-of-the-art. Our aim is to recognise the words being spoken by a talking face, given only the video but not the audio. Existing works in this area have focussed on trying to recognise a small number of utterances in controlled environments (e.g. digits and alphabets), partially due to the shortage of suitable datasets. Talking face generation aims to synthesize a sequence of face images that correspond to a clip of speech. This is a challenging task because face appearance variation and semantics of speech are coupled together in the subtle movements of the talking face regions. Existing works either construct specific face appearance model on specific subjects or model the transformation between lip motion and speech. In this work, we integrate both aspects and enable arbitrary-subject talking face generation by learning disentangled audio-visual representation. We find that the talking face sequence is actually a composition of both subject-related information and speech-related information. These two spaces are then explicitly disentangled through a novel associative-and-adversarial training process. This disentangled representation has an advantage where both audio and video can serve as inputs for generation. Extensive experiments show that the proposed approach generates realistic talking face sequences on arbitrary subjects with much clearer lip motion patterns than previous work. We also demonstrate the learned audio-visual representation is extremely useful for the tasks of automatic lip reading and audio-video retrieval.