Maximally stable component detection is a very popular method for feature analysis in images, mainly due to its low computation cost and high repeatability. With the recent advance of feature-based methods in geometric shape analysis, there is significant interest in finding analogous approaches in the 3D world. In this paper, we formulate a diffusion-geometric framework for stable component detection in non-rigid 3D shapes, which can be used for geometric feature detection and description. A quantitative evaluation of our method on the SHREC'10 feature detection benchmark shows its potential as a source of high-quality features.
In the shape analysis community, shape decomposition into characteristic primitive elements was explored in @cite_25 . Methods similar to MSER have been explored in the works on topological persistence @cite_24 . Persistence-based clustering @cite_32 was used by Skraba @cite_6 to perform shape segmentation. In @cite_16 , Digne extended the notion of vertex-weighted component trees to meshes and proposed to detect MSER regions using the mean curvature. The approach was tested only in a qualitative way, and not evaluated as a feature detector.
@cite_32 @cite_6 @cite_24 @cite_16 @cite_25
2036865416 2136883589 2096736341 2006527792
We present a clustering scheme that combines a mode-seeking phase with a cluster merging phase in the corresponding density map. While mode detection is done by a standard graph-based hill-climbing scheme, the novelty of our approach resides in its use of topological persistence to guide the merging of clusters. Our algorithm provides additional feedback in the form of a set of points in the plane, called a persistence diagram (PD), which provably reflects the prominences of the modes of the density. In practice, this feedback enables the user to choose relevant parameter values, so that under mild sampling conditions the algorithm will output the correct number of clusters, a notion that can be made formally sound within persistence theory. The algorithm only requires rough estimates of the density at the data points, and knowledge of (approximate) pairwise distances between them. It is therefore applicable in any metric space. Meanwhile, its complexity remains practical: although the size of the input distance matrix may be up to quadratic in the number of data points, a careful implementation only uses a linear amount of memory and takes barely more time to run than to read through the input. In this conference version of the paper we emphasize the experimental aspects of our work, describing the approach, giving an intuitive overview of its theoretical guarantees, discussing the choice of its parameters in practice, and demonstrating its potential in terms of applications through a series of experimental results obtained on synthetic and real-life data sets. Precise statements and proofs of our theoretical claims can be found in the full version of the paper [7]. In this paper, we combine two ideas: persistence-based clustering and the Heat Kernel Signature (HKS) function to obtain a multi-scale isometry invariant mesh segmentation algorithm. The key advantages of this approach is that it is tunable through a few intuitive parameters and is stable under near-isometric deformations. Indeed the method comes with feedback on the stability of the number of segments in the form of a persistence diagram. There are also spatial guarantees on part of the segments. Finally, we present an extension to the method which first detects regions which are inherently unstable and segments them separately. Both approaches are reasonably scalable and come with strong guarantees. We show numerous examples and a comparison with the segmentation benchmark and the curvature function. We formalize a notion of topological simplification within the framework of a filtration, which is the history of a growing complex. We classify a topological change that happens during growth as either a feature or noise, depending on its life-time or persistence within the filtration. We give fast algorithms for completing persistence and experimental evidence for their speed and utility. Tools for the automatic decomposition of a surface into shape features will facilitate the editing, matching, texturing, morphing, compression and simplification of three-dimensional shapes. Different features, such as flats, limbs, tips, pits and various blending shapes that transition between them, may be characterized in terms of local curvature and other differential properties of the surface or in terms of a global skelet al organization of the volume it encloses. Unfortunately, both solutions are extremely sensitive to small perturbations in surface smoothness and to quantization effects when they operate on triangulated surfaces. Thus, we propose a multi-resolution approach, which not only estimates the curvature of a vertex over neighborhoods of variable size, but also takes into account the topology of the surface in that neighborhood. Our approach is based on blowing a spherical bubble at each vertex and studying how the intersection of that bubble with the surface evolves. We describe an efficient approach for computing these characteristics for a sampled set of bubble radii and for using them to identify features, based on easily formulated filters, that may capture the needs of a particular application.