We consider networks of processes which interact with beeps. Various beeping models are used. The basic one, defined by Cornejo and Kuhn [CK10], assumes that a process can choose either to beep or to listen; if it listens it can distinguish between silence or the presence of at least one beep. The aim of this paper is the study of the resolution of paradigms such as collision detection, computation of the degree of a vertex, colouring, or 2-hop-colouring in the framework of beeping models. For each of these problems we present Las Vegas or Monte Carlo algorithms and we analyse their complexities expressed in terms of the number of slots. We present also efficient randomised emulations of more powerful beeping models on the basic one. We illustrate emulation procedures with an efficient degree computation algorithm in the basic beeping model; this algorithm was given initially in a more powerful model.
More generally, Navlakha and Bar-Joseph present in @cite_14 a general survey on similarities and differences between distributed computations in biological and computational systems and, in this framework, the importance of the beeping model.
@cite_14
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Exploring the similarities and differences between distributed computations in biological and computational systems.