In this paper, we shall consider the problem of deploying attention to the subsets of the video streams for collating the most relevant data and information of interest related to a given task. We formalize this monitoring problem as a foraging problem. We propose a probabilistic framework to model observer’s attentive behavior as the behavior of a forager. The forager, moment to moment, focuses its attention on the most informative stream camera, detects interesting objects or activities, or switches to a more profitable stream. The approach proposed here is suitable to be exploited for multistream video summarization. Meanwhile, it can serve as a preliminary step for more sophisticated video surveillance, e.g., activity and behavior analysis. Experimental results achieved on the UCR Videoweb Activities Data Set, a publicly available data set, are presented to illustrate the utility of the proposed technique.
Second, the visual attention problem is formulated as a foraging problem by extending previous work on L 'evy flights as a prior for sampling gaze shift amplitudes @cite_48 , which mainly relied on bottom-up salience. At the same time, task dependence is introduced, which is not achieved through ad hoc procedures. It is naturally integrated within attentional mechanisms in terms of rewards experienced in the attentive stage when the stream is explored. This issue is seldom taken into account in computational models of visual attention (see @cite_25 @cite_13 but in particular Tatler @cite_42 ). A preliminary study on this challenging problem has been presented in @cite_55 , but limited to the task of searching for text in static images.
@cite_48 @cite_55 @cite_42 @cite_13 @cite_25
2071621173 1987432420 2081913479 1993254594 2164084182
Visual attention guides our gaze to relevant parts of the viewed scene, yet the moment-to-moment relocation of gaze can be different among observers even though the same locations are taken into account. Surprisingly, the variability of eye movements has been so far overlooked by the great majority of computational models of visual attention. In this paper we present the ecological sampling model, a stochastic model of eye guidance explaining such variability. The gaze shift mechanism is conceived as an active random sampling that the foraging eye carries out upon the visual landscape, under the constraints set by the observable features and the global complexity of the landscape. By drawing on results reported in the foraging literature, the actual gaze relocation is eventually driven by a stochastic differential equation whose noise source is sampled from a mixture of α-stable distributions. This way, the sampling strategy proposed here allows to mimic a fundamental property of the eye guidance mechanism: where we choose to look next at any given moment in time, it is not completely deterministic, but neither is it completely random To show that the model yields gaze shift motor behaviors that exhibit statistics similar to those displayed by human observers, we compare simulation outputs with those obtained from eye-tracked subjects while viewing complex dynamic scenes. We introduce a model of attentional eye guidance based on the rationale that the deployment of gaze is to be considered in the context of a general action-perception loop relying on two strictly intertwined processes: sensory processing, depending on current gaze position, identifies sources of information that are most valuable under the given task; motor processing links such information with the oculomotor act by sampling the next gaze position and thus performing the gaze shift. In such a framework, the choice of where to look next is task-dependent and oriented to classes of objects embedded within pictures of complex scenes. The dependence on task is taken into account by exploiting the value and the payoff of gazing at certain image patches or proto-objects that provide a sparse representation of the scene objects. The different levels of the action-perception loop are represented in probabilistic form and eventually give rise to a stochastic process that generates the gaze sequence. This way the model also accounts for statistical properties of gaze shifts such as individual scan path variability. Results of the simulations are compared either with experimental data derived from publicly available datasets and from our own experiments. Models of gaze allocation in complex scenes are derived mainly from studies of static picture viewing. The dominant framework to emerge has been image salience, where properties of the stimulus play a crucial role in guiding the eyes. However, salience-based schemes are poor at accounting for many aspects of picture viewing and can fail dramatically in the context of natural task performance. These failures have led to the development of new models of gaze allocation in scene viewing that address a number of these issues. However, models based on the picture-viewing paradigm are unlikely to generalize to a broader range of experimental contexts, because the stimulus context is limited, and the dynamic, task-driven nature of vision is not represented. We argue that there is a need to move away from this class of model and find the principles that govern gaze allocation in a broader range of settings. We outline the major limitations of salience-based selection schemes and highlight what we have learned from studies of gaze allocation in natural vision. Clear principles of selection are found across many instances of natural vision and these are not the principles that might be expected from picture-viewing studies. We discuss the emerging theoretical framework for gaze allocation on the basis of reward maximization and uncertainty reduction. Modeling visual attention-particularly stimulus-driven, saliency-based attention-has been a very active research area over the past 25 years. Many different models of attention are now available which, aside from lending theoretical contributions to other fields, have demonstrated successful applications in computer vision, mobile robotics, and cognitive systems. Here we review, from a computational perspective, the basic concepts of attention implemented in these models. We present a taxonomy of nearly 65 models, which provides a critical comparison of approaches, their capabilities, and shortcomings. In particular, 13 criteria derived from behavioral and computational studies are formulated for qualitative comparison of attention models. Furthermore, we address several challenging issues with models, including biological plausibility of the computations, correlation with eye movement datasets, bottom-up and top-down dissociation, and constructing meaningful performance measures. Finally, we highlight current research trends in attention modeling and provide insights for future.