The focus of the action understanding literature has predominately been classification, how- ever, there are many applications demanding richer action understanding such as mobile robotics and video search, with solutions to classification, localization and detection. In this paper, we propose a compositional model that leverages a new mid-level representation called compositional trajectories and a locally articulated spatiotemporal deformable parts model (LALSDPM) for fully action understanding. Our methods is advantageous in capturing the variable structure of dynamic human activity over a long range. First, the compositional trajectories capture long-ranging, frequently co-occurring groups of trajectories in space time and represent them in discriminative hierarchies, where human motion is largely separated from camera motion; second, LASTDPM learns a structured model with multi-layer deformable parts to capture multiple levels of articulated motion. We implement our methods and demonstrate state of the art performance on all three problems: action detection, localization, and recognition.
Recently, researchers have focused on developing better video feature and representation. Representative low-level features include HoG3D @cite_37 , HOG HOF @cite_37 , dense trajectory @cite_34 and its variants @cite_36 @cite_19 . Middle-level representations that utilize human pose @cite_29 @cite_4 @cite_22 provide a different angle to the problem and demonstrate compensative to low-level features. High-level representations such as Action Bank @cite_1 introduces action space and carry rich semantic meaning. More recently, deep learning @cite_7 is applied for large-scale action recognition.
@cite_37 @cite_4 @cite_22 @cite_7 @cite_36 @cite_29 @cite_1 @cite_19 @cite_34
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In this work, we present a novel local descriptor for video sequences. The proposed descriptor is based on histograms of oriented 3D spatio-temporal gradients. Our contribution is four-fold. (i) To compute 3D gradients for arbitrary scales, we develop a memory-efficient algorithm based on integral videos. (ii) We propose a generic 3D orientation quantization which is based on regular polyhedrons. (iii) We perform an in-depth evaluation of all descriptor parameters and optimize them for action recognition. (iv) We apply our descriptor to various action datasets (KTH, Weizmann, Hollywood) and show that we outperform the state-of-the-art. Recent work in human activity recognition has focused on bottom-up approaches that rely on spatiotemporal features, both dense and sparse. In contrast, articulated motion, which naturally incorporates explicit human action information, has not been heavily studied; a fact likely due to the inherent challenge in modeling and inferring articulated human motion from video. However, recent developments in data-driven human pose estimation have made it plausible. In this paper, we extend these developments with a new middle-level representation called dynamic pose that couples the local motion information directly and independently with human skelet al pose, and present an appropriate distance function on the dynamic poses. We demonstrate the representative power of dynamic pose over raw skelet al pose in an activity recognition setting, using simple codebook matching and support vector machines as the classifier. Our results conclusively demonstrate that dynamic pose is a more powerful representation of human action than skelet al pose. We address action recognition in videos by modeling the spatial-temporal structures of human poses. We start by improving a state of the art method for estimating human joint locations from videos. More precisely, we obtain the K-best estimations output by the existing method and incorporate additional segmentation cues and temporal constraints to select the best'' one. Then we group the estimated joints into five body parts (e.g. the left arm) and apply data mining techniques to obtain a representation for the spatial-temporal structures of human actions. This representation captures the spatial configurations of body parts in one frame (by spatial-part-sets) as well as the body part movements(by temporal-part-sets) which are characteristic of human actions. It is interpretable, compact, and also robust to errors on joint estimations. Experimental results first show that our approach is able to localize body joints more accurately than existing methods. Next we show that it outperforms state of the art action recognizers on the UCF sport, the Keck Gesture and the MSR-Action3D datasets. Several recent works on action recognition have attested the importance of explicitly integrating motion characteristics in the video description. This paper establishes that adequately decomposing visual motion into dominant and residual motions, both in the extraction of the space-time trajectories and for the computation of descriptors, significantly improves action recognition algorithms. Then, we design a new motion descriptor, the DCS descriptor, based on differential motion scalar quantities, divergence, curl and shear features. It captures additional information on the local motion patterns enhancing results. Finally, applying the recent VLAD coding technique proposed in image retrieval provides a substantial improvement for action recognition. Our three contributions are complementary and lead to outperform all reported results by a significant margin on three challenging datasets, namely Hollywood 2, HMDB51 and Olympic Sports. Activity recognition in video is dominated by low- and mid-level features, and while demonstrably capable, by nature, these features carry little semantic meaning. Inspired by the recent object bank approach to image representation, we present Action Bank, a new high-level representation of video. Action bank is comprised of many individual action detectors sampled broadly in semantic space as well as viewpoint space. Our representation is constructed to be semantically rich and even when paired with simple linear SVM classifiers is capable of highly discriminative performance. We have tested action bank on four major activity recognition benchmarks. In all cases, our performance is better than the state of the art, namely 98.2 on KTH (better by 3.3 ), 95.0 on UCF Sports (better by 3.7 ), 57.9 on UCF50 (baseline is 47.9 ), and 26.9 on HMDB51 (baseline is 23.2 ). Furthermore, when we analyze the classifiers, we find strong transfer of semantics from the constituent action detectors to the bank classifier. Recently dense trajectories were shown to be an efficient video representation for action recognition and achieved state-of-the-art results on a variety of datasets. This paper improves their performance by taking into account camera motion to correct them. To estimate camera motion, we match feature points between frames using SURF descriptors and dense optical flow, which are shown to be complementary. These matches are, then, used to robustly estimate a homography with RANSAC. Human motion is in general different from camera motion and generates inconsistent matches. To improve the estimation, a human detector is employed to remove these matches. Given the estimated camera motion, we remove trajectories consistent with it. We also use this estimation to cancel out camera motion from the optical flow. This significantly improves motion-based descriptors, such as HOF and MBH. Experimental results on four challenging action datasets (i.e., Hollywood2, HMDB51, Olympic Sports and UCF50) significantly outperform the current state of the art. Feature trajectories have shown to be efficient for representing videos. Typically, they are extracted using the KLT tracker or matching SIFT descriptors between frames. However, the quality as well as quantity of these trajectories is often not sufficient. Inspired by the recent success of dense sampling in image classification, we propose an approach to describe videos by dense trajectories. We sample dense points from each frame and track them based on displacement information from a dense optical flow field. Given a state-of-the-art optical flow algorithm, our trajectories are robust to fast irregular motions as well as shot boundaries. Additionally, dense trajectories cover the motion information in videos well. We, also, investigate how to design descriptors to encode the trajectory information. We introduce a novel descriptor based on motion boundary histograms, which is robust to camera motion. This descriptor consistently outperforms other state-of-the-art descriptors, in particular in uncontrolled realistic videos. We evaluate our video description in the context of action classification with a bag-of-features approach. Experimental results show a significant improvement over the state of the art on four datasets of varying difficulty, i.e. KTH, YouTube, Hollywood2 and UCF sports.