Dynamic textures exist in various forms, e.g., fire, smoke, and traffic jams, but recognizing dynamic texture is challenging due to the complex temporal variations. In this paper, we present a novel approach stemmed from slow feature analysis (SFA) for dynamic texture recognition. SFA extracts slowly varying features from fast varying signals. Fortunately, SFA is capable to leach invariant representations from dynamic textures. However, complex temporal variations require high-level semantic representations to fully achieve temporal slowness, and thus it is impractical to learn a high-level representation from dynamic textures directly by SFA. In order to learn a robust low-level feature to resolve the complexity of dynamic textures, we propose manifold regularized SFA (MR-SFA) by exploring the neighbor relationship of the initial state of each temporal transition and retaining the locality of their variations. Therefore, the learned features are not only slowly varying, but also partly predictable. MR-SFA for dynamic texture recognition is proposed in the following steps: 1) learning feature extraction functions as convolution filters by MR-SFA, 2) extracting local features by convolution and pooling, and 3) employing Fisher vectors to form a video-level representation for classification. Experimental results on dynamic texture and dynamic scene recognition datasets validate the effectiveness of the proposed approach.
Local features have been successfully applied to dynamic texture recognition. Local binary patterns on three orthogonal planes (LBP-TOP) were proposed for dynamic texture and facial expression recognition @cite_42 . Instead of processing the entire video, this approach extracts features from three orthogonal planes in the video cube. LBP-TOP has been generalized to the tensor orthogonal LBP for micro-expression recognition @cite_3 . Similar to LBP-TOP, the method of multiscale binarized statistical image features on three orthogonal planes (MBSIF-TOP) was proposed using binarized responses of filters learned by applying independent component analysis on each plane @cite_40 . By capturing the direction of natural flows, a spatiotemporal directional number transitional graph (DNG) was proposed using spatial structures and motions of each local region @cite_10 . Although these approaches work well, they neglect a large amount of spatial-temporal information.
@cite_40 @cite_42 @cite_10 @cite_3
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A spatio-temporal descriptor for representation and recognition of time-varying textures is proposed (binarized statis- tical image features on three orthogonal planes (BSIF-TOP)) in this paper. The descriptor, similar in spirit to the well known local binary patterns on three orthogonal planes approach, estimates histograms of binary coded image sequences on three orthogonal planes corresponding to spatial spatio-temporal dimensions. However, unlike some other methods which generate the code in a heuristic fashion, binary code generation in the BSIF-TOP approach is realized by filtering operations on different regions of spatial spatio-temporal support and by binarizing the filter responses. The filters are learnt via independent component analysis on each of three planes after preprocessing using a whitening transformation. By extending the BSIF-TOP descriptor to a multiresolution scheme, the descriptor is able to capture the spatio-temporal content of an image sequence at multiple scales, improving its representation capacity. In the evaluations on the UCLA, Dyntex, and Dyntex dynamic texture databases, the proposed method achieves very good performance compared to existing approaches. Dynamic texture (DT) is an extension of texture to the temporal domain. Description and recognition of DTs have attracted growing attention. In this paper, a novel approach for recognizing DTs is proposed and its simplifications and extensions to facial image analysis are also considered. First, the textures are modeled with volume local binary patterns (VLBP), which are an extension of the LBP operator widely used in ordinary texture analysis, combining motion and appearance. To make the approach computationally simple and easy to extend, only the co-occurrences of the local binary patterns on three orthogonal planes (LBP-TOP) are then considered. A block-based method is also proposed to deal with specific dynamic events such as facial expressions in which local information and its spatial locations should also be taken into account. In experiments with two DT databases, DynTex and Massachusetts Institute of Technology (MIT), both the VLBP and LBP-TOP clearly outperformed the earlier approaches. The proposed block-based method was evaluated with the Cohn-Kanade facial expression database with excellent results. The advantages of our approach include local processing, robustness to monotonic gray-scale changes, and simple computation Spatiotemporal image descriptors are gaining attention in the image research community for better representation of dynamic textures. In this paper, we introduce a dynamic-micro-texture descriptor, i.e., spatiotemporal directional number transitional graph (DNG), which describes both the spatial structure and motion of each local neighborhood by capturing the direction of natural flow in the temporal domain. We use the structure of the local neighborhood, given by its principal directions, and compute the transition of such directions between frames. Moreover, we present the statistics of the direction transitions in a transitional graph, which acts as a signature for a given spatiotemporal region in the dynamic texture. Furthermore, we create a sequence descriptor by dividing the spatiotemporal volume into several regions, computing a transitional graph for each of them, and represent the sequence as a set of graphs. Our results validate the robustness of the proposed descriptor in different scenarios for expression recognition and dynamic texture analysis. Micro-expressions are brief involuntary facial expressions that reveal genuine emotions and, thus, help detect lies. Because of their many promising applications, they have attracted the attention of researchers from various fields. Recent research reveals that two perceptual color spaces (CIELab and CIELuv) provide useful information for expression recognition. This paper is an extended version of our International Conference on Pattern Recognition paper, in which we propose a novel color space model, tensor independent color space (TICS), to help recognize micro-expressions. In this paper, we further show that CIELab and CIELuv are also helpful in recognizing micro-expressions, and we indicate why these three color spaces achieve better performance. A micro-expression color video clip is treated as a fourth-order tensor, i.e., a four-dimension array. The first two dimensions are the spatial information, the third is the temporal information, and the fourth is the color information. We transform the fourth dimension from RGB into TICS, in which the color components are as independent as possible. The combination of dynamic texture and independent color components achieves a higher accuracy than does that of RGB. In addition, we define a set of regions of interests (ROIs) based on the facial action coding system and calculated the dynamic texture histograms for each ROI. Experiments are conducted on two micro-expression databases, CASME and CASME 2, and the results show that the performances for TICS, CIELab, and CIELuv are better than those for RGB or gray.