Anomaly detection aims to detect abnormal events by a model of normality. It plays an important role in many domains such as network intrusion detection, criminal activity identity and so on. With the rapidly growing size of accessible training data and high computation capacities, deep learning based anomaly detection has become more and more popular. In this paper, a new domain-based anomaly detection method based on generative adversarial networks (GAN) is proposed. Minimum likelihood regularization is proposed to make the generator produce more anomalies and prevent it from converging to normal data distribution. Proper ensemble of anomaly scores is shown to improve the stability of discriminator effectively. The proposed method has achieved significant improvement than other anomaly detection methods on Cifar10 and UCI datasets.
VAE GAN: In @cite_16 , VAE is trained by the discriminator of GAN instead of element-wise reconstruction objective. Such model and its variants have been widely used for anomaly detection. Given a test point, the anomaly score is defined according to the distance to the reconstructed one and the distance is measured by the discriminator of GAN instead of @math loss function. In our method, anomaly score is defined according to the output of the discriminator in GAN. The output of generator is not directly related to the anomaly score.
@cite_16
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We present an autoencoder that leverages learned representations to better measure similarities in data space. By combining a variational autoencoder with a generative adversarial network we can use learned feature representations in the GAN discriminator as basis for the VAE reconstruction objective. Thereby, we replace element-wise errors with feature-wise errors to better capture the data distribution while offering invariance towards e.g. translation. We apply our method to images of faces and show that it outperforms VAEs with element-wise similarity measures in terms of visual fidelity. Moreover, we show that the method learns an embedding in which high-level abstract visual features (e.g. wearing glasses) can be modified using simple arithmetic.