Item-to-item collaborative filtering ( aka. item-based CF) has been long used for building recommender systems in industrial settings, owing to its interpretability and efficiency in real-time personalization. It builds a user's profile as her historically interacted items, recommending new items that are similar to the user's profile. As such, the key to an item-based CF method is in the estimation of item similarities. Early approaches use statistical measures such as cosine similarity and Pearson coefficient to estimate item similarities, which are less accurate since they lack tailored optimization for the recommendation task. In recent years, several works attempt to learn item similarities from data, by expressing the similarity as an underlying model and estimating model parameters by optimizing a recommendation-aware objective function. While extensive efforts have been made to use shallow linear models for learning item similarities, there has been relatively less work exploring nonlinear neural network models for item-based CF. In this work, we propose a neural network model named Neural Attentive Item Similarity model (NAIS) for item-based CF. The key to our design of NAIS is an attention network, which is capable of distinguishing which historical items in a user profile are more important for a prediction. Compared to the state-of-the-art item-based CF method Factored Item Similarity Model (FISM) [1] , our NAIS has stronger representation power with only a few additional parameters brought by the attention network. Extensive experiments on two public benchmarks demonstrate the effectiveness of NAIS. This work is the first attempt that designs neural network models for item-based CF, opening up new research possibilities for future developments of neural recommender systems.
Early works on CF mostly deal with explicit feedback like user ratings, formulating it as a rating prediction task @cite_36 @cite_19 . The target is to minimize the error between observed ratings and the corresponding model predictions. For this regression-based CF task, MF --- a linear latent factor model --- is known to be the most effective approach. Its basic idea is to associate each user and item with a latent vector ( embedding), modeling their matching score as the inner product between their latent vectors. Many variants to MF have been proposed, such as SVD++ @cite_19 , Localized MF @cite_18 , Hierarchical MF @cite_4 , Social-aware MF @cite_16 , and Cross-Platform MF @cite_42 . The SVD++ model has demonstrated strong representation power in fitting ratings; in particular, it is reported to be the best single model in the Netflix challenge. In our view, this shall be creditable to its integration of user-based CF and item-based CF under the latent factor model. While in the original paper of SVD++ @cite_19 , the authors claimed to enhance MF by incorporating implicit feedback, the modeling of implicit feedback part is essentially an item-based CF model.
@cite_18 @cite_4 @cite_36 @cite_42 @cite_19 @cite_16
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Matrix factorization on user-item rating matrices has achieved significant success in collaborative filtering based recommendation tasks. However, it also encounters the problems of data sparsity and scalability when applied in real-world recommender systems. In this paper, we present the Localized Matrix Factorization (LMF) framework, which attempts to meet the challenges of sparsity and scalability by factorizing Block Diagonal Form (BDF) matrices. In the LMF framework, a large sparse matrix is first transformed into Recursive Bordered Block Diagonal Form (RBBDF), which is an intuitionally interpretable structure for user-item rating matrices. Smaller and denser submatrices are then extracted from this RBBDF matrix to construct a BDF matrix for more effective collaborative prediction. We show formally that the LMF framework is suitable for matrix factorization and that any decomposable matrix factorization algorithm can be integrated into this framework. It has the potential to improve prediction accuracy by factorizing smaller and denser submatrices independently, which is also suitable for parallelization and contributes to system scalability at the same time. Experimental results based on a number of real-world public-access benchmarks show the effectiveness and efficiency of the proposed LMF framework. Items in real-world recommender systems exhibit certain hierarchical structures. Similarly, user preferences also present hierarchical structures. Recent studies show that incorporating the explicit hierarchical structures of items or user preferences can improve the performance of recommender systems. However, explicit hierarchical structures are usually unavailable, especially those of user preferences. Thus, there's a gap between the importance of hierarchical structures and their availability. In this paper, we investigate the problem of exploring the implicit hierarchical structures for recommender systems when they are not explicitly available. We propose a novel recommendation framework HSR to bridge the gap, which enables us to capture the implicit hierarchical structures of users and items simultaneously. Experimental results on two real world datasets demonstrate the effectiveness of the proposed framework. Recommender systems apply knowledge discovery techniques to the problem of making personalized recommendations for information, products or services during a live interaction. These systems, especially the k-nearest neighbor collaborative ltering based ones, are achieving widespread success on the Web. The tremendous growth in the amount of available information and the number of visitors to Web sites in recent years poses some key challenges for recommender systems. These are: producing high quality recommendations, performing many recommendations per second for millions of users and items and achieving high coverage in the face of data sparsity. In traditional collaborative ltering systems the amount of work increases with the number of participants in the system. New recommender system technologies are needed that can quickly produce high quality recommendations, even for very large-scale problems. To address these issues we have explored item-based collaborative ltering techniques. Item-based techniques rst analyze the user-item matrix to identify relationships between di erent items, and then use these relationships to indirectly compute recommendations for users. In this paper we analyze di erent item-based recommendation generation algorithms. We look into di erent techniques for computing item-item similarities (e.g., item-item correlation vs. cosine similarities between item vectors) and di erent techniques for obtaining recommendations from them (e.g., weighted sum vs. regression model). Finally, we experimentally evaluate our results and compare them to the basic k-nearest neighbor approach. Our experiments suggest that item-based algorithms provide dramatically better performance than user-based algorithms, while at the same time providing better quality than the best available userbased algorithms. Over the last decade, the renaissance of Web technologies has transformed the online world into an application (App) driven society. While the abundant Apps have provided great convenience, their sheer number also leads to severe information overload, making it difficult for users to identify desired Apps. To alleviate the information overloading issue, recommender systems have been proposed and deployed for the App domain. However, existing work on App recommendation has largely focused on one single platform (e.g., smartphones), while it ignores the rich data of other relevant platforms (e.g., tablets and computers). In this article, we tackle the problem of cross-platform App recommendation, aiming at leveraging users’ and Apps’ data on multiple platforms to enhance the recommendation accuracy. The key advantage of our proposal is that by leveraging multiplatform data, the perpetual issues in personalized recommender systems—data sparsity and cold-start—can be largely alleviated. To this end, we propose a hybrid solution, STAR (short for “croSs-plaTform App Recommendation”) that integrates both numerical ratings and textual content from multiple platforms. In STAR, we innovatively represent an App as an aggregation of common features across platforms (e.g., App’s functionalities) and specific features that are dependent on the resided platform. In light of this, STAR can discriminate a user’s preference on an App by separating the user’s interest into two parts (either in the App’s inherent factors or platform-aware features). To evaluate our proposal, we construct two real-world datasets that are crawled from the App stores of iPhone, iPad, and iMac. Through extensive experiments, we show that our STAR method consistently outperforms highly competitive recommendation methods, justifying the rationality of our cross-platform App recommendation proposal and the effectiveness of our solution. Recommender systems provide users with personalized suggestions for products or services. These systems often rely on Collaborating Filtering (CF), where past transactions are analyzed in order to establish connections between users and products. The two more successful approaches to CF are latent factor models, which directly profile both users and products, and neighborhood models, which analyze similarities between products or users. In this work we introduce some innovations to both approaches. The factor and neighborhood models can now be smoothly merged, thereby building a more accurate combined model. Further accuracy improvements are achieved by extending the models to exploit both explicit and implicit feedback by the users. The methods are tested on the Netflix data. Results are better than those previously published on that dataset. In addition, we suggest a new evaluation metric, which highlights the differences among methods, based on their performance at a top-K recommendation task. A social recommendation system has attracted a lot of attention recently in the research communities of information retrieval, machine learning, and data mining. Traditional social recommendation algorithms are often based on batch machine learning methods which suffer from several critical limitations, e.g., extremely expensive model retraining cost whenever new user ratings arrive, unable to capture the change of user preferences over time. Therefore, it is important to make social recommendation system suitable for real-world online applications where data often arrives sequentially and user preferences may change dynamically and rapidly. In this paper, we present a new framework of online social recommendation from the viewpoint of online graph regularized user preference learning (OGRPL), which incorporates both collaborative user-item relationship as well as item content features into an unified preference learning process. We further develop an efficient iterative procedure, OGRPL-FW which utilizes the Frank-Wolfe algorithm, to solve the proposed online optimization problem. We conduct extensive experiments on several large-scale datasets, in which the encouraging results demonstrate that the proposed algorithms obtain significantly lower errors (in terms of both RMSE and MAE) than the state-of-the-art online recommendation methods when receiving the same amount of training data in the online learning process.