We present a general approach to video understanding, inspired by semantic transfer techniques that have been successfully used for 2D image analysis. Our method considers a video to be a 1D sequence of clips, each one associated with its own semantics. The nature of these semantics -- natural language captions or other labels -- depends on the task at hand. A test video is processed by forming correspondences between its clips and the clips of reference videos with known semantics, following which, reference semantics can be transferred to the test video. We describe two matching methods, both designed to ensure that (a) reference clips appear similar to test clips and (b), taken together, the semantics of the selected reference clips is consistent and maintains temporal coherence. We use our method for video captioning on the LSMDC'16 benchmark, video summarization on the SumMe and TVSum benchmarks, Temporal Action Detection on the Thumos2014 benchmark, and sound prediction on the Greatest Hits benchmark. Our method not only surpasses the state of the art, in four out of five benchmarks, but importantly, it is the only single method we know of that was successfully applied to such a diverse range of tasks.
Temporal action detection. Early work on video action recognition relied on hand crafted space-time features @cite_61 @cite_42 @cite_29 . More recently, deep methods have been proposed @cite_71 @cite_48 @cite_36 , many of which learn deep visual and motion features @cite_73 @cite_30 @cite_58 @cite_33 . Along with the development of stronger methods, larger and more challenging benchmarks were proposed @cite_68 @cite_70 @cite_28 @cite_47 . Most datasets, however, used trimmed, temporally segmented videos, i.e: short clips which contain only a single action.
@cite_61 @cite_30 @cite_33 @cite_36 @cite_48 @cite_29 @cite_42 @cite_58 @cite_70 @cite_28 @cite_68 @cite_71 @cite_47 @cite_73
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Action Recognition in videos is an active research field that is fueled by an acute need, spanning several application domains. Still, existing systems fall short of the applications' needs in real-world scenarios, where the quality of the video is less than optimal and the viewpoint is uncontrolled and often not static. In this paper, we consider the key elements of motion encoding and focus on capturing local changes in motion directions. In addition, we decouple image edges from motion edges using a suppression mechanism, and compensate for global camera motion by using an especially fitted registration scheme. Combined with a standard bag-of-words technique, our methods achieves state-of-the-art performance in the most recent and challenging benchmarks. We investigate architectures of discriminatively trained deep Convolutional Networks (ConvNets) for action recognition in video. The challenge is to capture the complementary information on appearance from still frames and motion between frames. We also aim to generalise the best performing hand-crafted features within a data-driven learning framework. Our contribution is three-fold. First, we propose a two-stream ConvNet architecture which incorporates spatial and temporal networks. Second, we demonstrate that a ConvNet trained on multi-frame dense optical flow is able to achieve very good performance in spite of limited training data. Finally, we show that multi-task learning, applied to two different action classification datasets, can be used to increase the amount of training data and improve the performance on both. Our architecture is trained and evaluated on the standard video actions benchmarks of UCF-101 and HMDB-51, where it is competitive with the state of the art. It also exceeds by a large margin previous attempts to use deep nets for video classification. Visual features are of vital importance for human action understanding in videos. This paper presents a new video representation, called trajectory-pooled deep-convolutional descriptor (TDD), which shares the merits of both hand-crafted features [31] and deep-learned features [24]. Specifically, we utilize deep architectures to learn discriminative convolutional feature maps, and conduct trajectory-constrained pooling to aggregate these convolutional features into effective descriptors. To enhance the robustness of TDDs, we design two normalization methods to transform convolutional feature maps, namely spatiotemporal normalization and channel normalization. The advantages of our features come from (i) TDDs are automatically learned and contain high discriminative capacity compared with those hand-crafted features; (ii) TDDs take account of the intrinsic characteristics of temporal dimension and introduce the strategies of trajectory-constrained sampling and pooling for aggregating deep-learned features. We conduct experiments on two challenging datasets: HMD-B51 and UCF101. Experimental results show that TDDs outperform previous hand-crafted features [31] and deep-learned features [24]. Our method also achieves superior performance to the state of the art on these datasets. We address the problem of learning good features for understanding video data. We introduce a model that learns latent representations of image sequences from pairs of successive images. The convolutional architecture of our model allows it to scale to realistic image sizes whilst using a compact parametrization. In experiments on the NORB dataset, we show our model extracts latent "flow fields" which correspond to the transformation between the pair of input frames. We also use our model to extract low-level motion features in a multi-stage architecture for action recognition, demonstrating competitive performance on both the KTH and Hollywood2 datasets. Recently dense trajectories were shown to be an efficient video representation for action recognition and achieved state-of-the-art results on a variety of datasets. This paper improves their performance by taking into account camera motion to correct them. To estimate camera motion, we match feature points between frames using SURF descriptors and dense optical flow, which are shown to be complementary. These matches are, then, used to robustly estimate a homography with RANSAC. Human motion is in general different from camera motion and generates inconsistent matches. To improve the estimation, a human detector is employed to remove these matches. Given the estimated camera motion, we remove trajectories consistent with it. We also use this estimation to cancel out camera motion from the optical flow. This significantly improves motion-based descriptors, such as HOF and MBH. Experimental results on four challenging action datasets (i.e., Hollywood2, HMDB51, Olympic Sports and UCF50) significantly outperform the current state of the art. Local image features or interest points provide compact and abstract representations of patterns in an image. In this paper, we extend the notion of spatial interest points into the spatio-temporal domain and show how the resulting features often reflect interesting events that can be used for a compact representation of video data as well as for interpretation of spatio-temporal events. To detect spatio-temporal events, we build on the idea of the Harris and Forstner interest point operators and detect local structures in space-time where the image values have significant local variations in both space and time. We estimate the spatio-temporal extents of the detected events by maximizing a normalized spatio-temporal Laplacian operator over spatial and temporal scales. To represent the detected events, we then compute local, spatio-temporal, scale-invariant N-jets and classify each event with respect to its jet descriptor. For the problem of human motion analysis, we illustrate how a video representation in terms of local space-time features allows for detection of walking people in scenes with occlusions and dynamic cluttered backgrounds. We propose a simple, yet effective approach for spatiotemporal feature learning using deep 3-dimensional convolutional networks (3D ConvNets) trained on a large scale supervised video dataset. Our findings are three-fold: 1) 3D ConvNets are more suitable for spatiotemporal feature learning compared to 2D ConvNets; 2) A homogeneous architecture with small 3x3x3 convolution kernels in all layers is among the best performing architectures for 3D ConvNets; and 3) Our learned features, namely C3D (Convolutional 3D), with a simple linear classifier outperform state-of-the-art methods on 4 different benchmarks and are comparable with current best methods on the other 2 benchmarks. In addition, the features are compact: achieving 52.8 accuracy on UCF101 dataset with only 10 dimensions and also very efficient to compute due to the fast inference of ConvNets. Finally, they are conceptually very simple and easy to train and use. With nearly one billion online videos viewed everyday, an emerging new frontier in computer vision research is recognition and search in video. While much effort has been devoted to the collection and annotation of large scalable static image datasets containing thousands of image categories, human action datasets lag far behind. Current action recognition databases contain on the order of ten different action categories collected under fairly controlled conditions. State-of-the-art performance on these datasets is now near ceiling and thus there is a need for the design and creation of new benchmarks. To address this issue we collected the largest action video database to-date with 51 action categories, which in total contain around 7,000 manually annotated clips extracted from a variety of sources ranging from digitized movies to YouTube. We use this database to evaluate the performance of two representative computer vision systems for action recognition and explore the robustness of these methods under various conditions such as camera motion, viewpoint, video quality and occlusion. Understanding human actions in videos has been a central research theme in Computer Vision for decades, and much progress has been achieved over the years. Much of this progress was demonstrated on standard benchmarks used to evaluate novel techniques. These benchmarks and their evolution, provide a unique perspective on the growing capabilities of computerized action recognition systems. They demonstrate just how far machine vision systems have come while also underscore the gap that still remains between existing state-of-the-art performance and the needs of real-world applications. In this paper we provide a comprehensive survey of these benchmarks: from early examples, such as the Weizmann set, to recently presented, contemporary benchmarks. This paper further provides a summary of the results obtained in the last couple of years on the recent ASLAN benchmark, which was designed to reflect the many challenges modern Action Recognition systems are expected to overcome. We consider the automated recognition of human actions in surveillance videos. Most current methods build classifiers based on complex handcrafted features computed from the raw inputs. Convolutional neural networks (CNNs) are a type of deep model that can act directly on the raw inputs. However, such models are currently limited to handling 2D inputs. In this paper, we develop a novel 3D CNN model for action recognition. This model extracts features from both the spatial and the temporal dimensions by performing 3D convolutions, thereby capturing the motion information encoded in multiple adjacent frames. The developed model generates multiple channels of information from the input frames, and the final feature representation combines information from all channels. To further boost the performance, we propose regularizing the outputs with high-level features and combining the predictions of a variety of different models. We apply the developed models to recognize human actions in the real-world environment of airport surveillance videos, and they achieve superior performance in comparison to baseline methods. We introduce UCF101 which is currently the largest dataset of human actions. It consists of 101 action classes, over 13k clips and 27 hours of video data. The database consists of realistic user uploaded videos containing camera motion and cluttered background. Additionally, we provide baseline action recognition results on this new dataset using standard bag of words approach with overall performance of 44.5 . To the best of our knowledge, UCF101 is currently the most challenging dataset of actions due to its large number of classes, large number of clips and also unconstrained nature of such clips. Previous approaches to action recognition with deep features tend to process video frames only within a small temporal region, and do not model long-range dynamic information explicitly. However, such information is important for the accurate recognition of actions, especially for the discrimination of complex activities that share sub-actions, and when dealing with untrimmed videos. Here, we propose a representation, VLAD for Deep Dynamics (VLAD3), that accounts for different levels of video dynamics. It captures short-term dynamics with deep convolutional neural network features, relying on linear dynamic systems (LDS) to model medium-range dynamics. To account for long-range inhomogeneous dynamics, a VLAD descriptor is derived for the LDS and pooled over the whole video, to arrive at the final VLAD3 representation. An extensive evaluation was performed on Olympic Sports, UCF101 and THUMOS15, where the use of the VLAD3 representation leads to stateof-the-art results.