We study the min-cost seed selection problem in online social networks, where the goal is to select a set of seed nodes with the minimum total cost such that the expected number of influenced nodes in the network exceeds a predefined threshold. We propose several algorithms that outperform the previous studies both on the theoretical approximation ratios and on the experimental performance. Under the case where the nodes have heterogeneous costs, our algorithms are the first bi- criteria approximation algorithms with polynomial running time and provable logarithmic performance bounds using a general contagion model. Under the case where the users have uniform costs, our algorithms achieve logarithmic approximation ratio and provable time complexity which is smaller than that of existing algorithms in orders of magnitude. We conduct extensive experiments using real social networks. The experimental results show that, our algorithms significantly outperform the existing algorithms both on the total cost and on the running time, and also scale well to billion-scale networks.
Since @cite_12 , a lot of studies have aimed to design efficient @math SS algorithms. The earlier studies in this line are mostly based on the naive monte-carlo sampling method (e.g., @cite_21 @cite_18 ), and more recent work @cite_17 @cite_23 @cite_19 @cite_22 has leveraged more advanced sampling methods @cite_20 @cite_5 to reduce the time complexity, such as the RR-set sampling method. Besides the RR-set sampling method, Cohen @cite_15 have proposed a min-hash sketch based method for @math SS, which is also used in @cite_1 . Some variations of the @math SS problem have also been studied in @cite_0 @cite_22 @cite_7 . However, all these studies belong to the category of influence maximization (IM) algorithms.
@cite_18 @cite_22 @cite_7 @cite_21 @cite_1 @cite_0 @cite_19 @cite_23 @cite_5 @cite_15 @cite_20 @cite_12 @cite_17
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Influence maximization, defined by Kempe, Kleinberg, and Tardos (2003), is the problem of finding a small set of seed nodes in a social network that maximizes the spread of influence under certain influence cascade models. The scalability of influence maximization is a key factor for enabling prevalent viral marketing in large-scale online social networks. Prior solutions, such as the greedy algorithm of (2003) and its improvements are slow and not scalable, while other heuristic algorithms do not provide consistently good performance on influence spreads. In this paper, we design a new heuristic algorithm that is easily scalable to millions of nodes and edges in our experiments. Our algorithm has a simple tunable parameter for users to control the balance between the running time and the influence spread of the algorithm. Our results from extensive simulations on several real-world and synthetic networks demonstrate that our algorithm is currently the best scalable solution to the influence maximization problem: (a) our algorithm scales beyond million-sized graphs where the greedy algorithm becomes infeasible, and (b) in all size ranges, our algorithm performs consistently well in influence spread --- it is always among the best algorithms, and in most cases it significantly outperforms all other scalable heuristics to as much as 100 --260 increase in influence spread. Online social networks have been one of the most effective platforms for marketing and advertising. Through the “world-of-mouth” exchanges, so-called viral marketing, the influence and product adoption can spread from few key influencers to billions of users in the network. To identify those key influencers, a great amount of work has been devoted for the Influence Maximization (IM) problem that seeks a set of k seed users that maximize the expected influence. Unfortunately, IM encloses two impractical assumptions: 1) any seed user can be acquired with the same cost and 2) all users are equally interested in the advertisement. In this paper, we propose a new problem, called Cost-aware Targeted Viral Marketing (CTVM), to find the most cost-effective seed users who can influence the most relevant users to the advertisement. Since CTVM is NP-hard, we design an efficient (1 − 1 √e-∊ − e)-approximation algorithm, named BCT, to solve the problem in billion-scale networks. Comparing with IM algorithms, we show that BCT is both theoretically and experimentally faster than the state-of-the-arts while providing better solution quality. Moreover, we prove that under the Linear Threshold model, BCT is the first sub-linear time algorithm for CTVM (and IM) in dense networks. In our experiments with a Twitter dataset, containing 1.46 billions of social relations and 106 millions tweets, BCT can identify key influencers in each trending topic in only few minutes. The majority of influence maximization (IM) studies focus on targeting influential seeders to trigger substantial information spread in social networks. In this paper, we consider a new and complementary problem of how to further increase the influence spread of given seeders. Our study is motivated by the observation that direct incentives could "boost" users so that they are more likely to be influenced by friends. We study the k-boosting problem which aims to find k users to boost so that the final "boosted" influence spread is maximized. The k-boosting problem is different from the IM problem because boosted users behave differently from seeders: boosted users are initially uninfluenced and we only increase their probability to be influenced. Our work also complements the IM studies because we focus on triggering larger influence spread on the basis of given seeders. Both the NP-hardness of the problem and the non-submodularity of the objective function pose challenges to the k-boosting problem. To tackle the problem, we devise two efficient algorithms with the data-dependent approximation ratio. We conduct extensive experiments using real social networks demonstrating the efficiency and effectiveness of our proposed algorithms. We show that boosting solutions returned by our algorithms achieves boosts of influence that are up to several times higher than those achieved by boosting solutions returned by intuitive baselines, which have no guarantee of solution quality. We also explore the "budget allocation" problem in our experiments. Compared with targeting seeders with all budget, larger influence spread is achieved when we allocation the budget to both seeders and boosted users. This also shows that our study complements the IM studies. Given a water distribution network, where should we place sensors toquickly detect contaminants? Or, which blogs should we read to avoid missing important stories?. These seemingly different problems share common structure: Outbreak detection can be modeled as selecting nodes (sensor locations, blogs) in a network, in order to detect the spreading of a virus or information asquickly as possible. We present a general methodology for near optimal sensor placement in these and related problems. We demonstrate that many realistic outbreak detection objectives (e.g., detection likelihood, population affected) exhibit the property of "submodularity". We exploit submodularity to develop an efficient algorithm that scales to large problems, achieving near optimal placements, while being 700 times faster than a simple greedy algorithm. We also derive online bounds on the quality of the placements obtained by any algorithm. Our algorithms and bounds also handle cases where nodes (sensor locations, blogs) have different costs. We evaluate our approach on several large real-world problems,including a model of a water distribution network from the EPA, andreal blog data. The obtained sensor placements are provably near optimal, providing a constant fraction of the optimal solution. We show that the approach scales, achieving speedups and savings in storage of several orders of magnitude. We also show how the approach leads to deeper insights in both applications, answering multicriteria trade-off, cost-sensitivity and generalization questions. We consider the Threshold Activation Problem (TAP): given social network G and positive threshold T, find a minimum-size seed set A that can trigger expected activation of at least T. We introduce the first scalable, parallelizable algorithm with performance guarantee for TAP suitable for datasets with millions of nodes and edges; we exploit the bicriteria nature of solutions to TAP to allow the user to control the running time versus accuracy of our algorithm through a parameter α ∊ (0, 1): given η > 0, with probability 1 − η our algorithm returns a solution A with expected activation greater than T — 2αΤ, and the size of the solution A is within factor 1−h 4αΤ + log(T) of the optimal size. The algorithm runs in time O (α−2 log (n η) (n + m)|A|), where n, m, refer to the number of nodes, edges in the network. The performance guarantee holds for the general triggering model of internal influence and also incorporates external influence, provided a certain condition is met on the cost-effectivity of seed selection. Influence Maximization (IM), that seeks a small set of key users who spread the influence widely into the network, is a core problem in multiple domains. It finds applications in viral marketing, epidemic control, and assessing cascading failures within complex systems. Despite the huge amount of effort, IM in billion-scale networks such as Facebook, Twitter, and World Wide Web has not been satisfactorily solved. Even the state-of-the-art methods such as TIM+ and IMM may take days on those networks. In this paper, we propose SSA and D-SSA, two novel sampling frameworks for IM-based viral marketing problems. SSA and D-SSA are up to 1200 times faster than the SIGMOD'15 best method, IMM, while providing the same (1-1 e-e) approximation guarantee. Underlying our frameworks is an innovative Stop-and-Stare strategy in which they stop at exponential check points to verify (stare) if there is adequate statistical evidence on the solution quality. Theoretically, we prove that SSA and D-SSA are the first approximation algorithms that use (asymptotically) minimum numbers of samples, meeting strict theoretical thresholds characterized for IM. The absolute superiority of SSA and D-SSA are confirmed through extensive experiments on real network data for IM and another topic-aware viral marketing problem, named TVM. Propagation of contagion through networks is a fundamental process. It is used to model the spread of information, influence, or a viral infection. Diffusion patterns can be specified by a probabilistic model, such as Independent Cascade (IC), or captured by a set of representative traces. Basic computational problems in the study of diffusion are influence queries (determining the potency of a specified seed set of nodes) and Influence Maximization (identifying the most influential seed set of a given size). Answering each influence query involves many edge traversals, and does not scale when there are many queries on very large graphs. The gold standard for Influence Maximization is the greedy algorithm, which iteratively adds to the seed set a node maximizing the marginal gain in influence. Greedy has a guaranteed approximation ratio of at least (1-1 e) and actually produces a sequence of nodes, with each prefix having approximation guarantee with respect to the same-size optimum. Since Greedy does not scale well beyond a few million edges, for larger inputs one must currently use either heuristics or alternative algorithms designed for a pre-specified small seed set size. We develop a novel sketch-based design for influence computation. Our greedy Sketch-based Influence Maximization (SKIM) algorithm scales to graphs with billions of edges, with one to two orders of magnitude speedup over the best greedy methods. It still has a guaranteed approximation ratio, and in practice its quality nearly matches that of exact greedy. We also present influence oracles, which use linear-time preprocessing to generate a small sketch for each node, allowing the influence of any seed set to be quickly answered from the sketches of its nodes.