Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of large-scale training samples, realistic number of distinct class categories, diversity in camera views, varied environmental conditions, and variety of human subjects. In this work, we introduce a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames. This dataset contains 120 different action classes including daily, mutual, and health-related activities. We evaluate the performance of a series of existing 3D activity analysis methods on this dataset, and show the advantage of applying deep learning methods for 3D-based human action recognition. Furthermore, we investigate a novel one-shot 3D activity recognition problem on our dataset, and a simple yet effective Action-Part Semantic Relevance-aware (APSR) framework is proposed for this task, which yields promising results for recognition of the novel action classes. We believe the introduction of this large-scale dataset will enable the community to apply, adapt, and develop various data-hungry learning techniques for depth-based and RGB+D-based human activity understanding. [The dataset is available at: this http URL]
Some approaches used recurrent neural networks (RNNs) to model the motion dynamics and context dependencies for 3D human action recognition. Du al @cite_104 proposed a multi-layer RNN framework for 3D action recognition based on a hierarchy of skeleton-based inputs. Liu al @cite_42 introduced a Spatio-Temporal LSTM network by modeling the context information in both temporal and spatial dimensions. Zhang al @cite_71 added a view-adaptation scheme to the LSTM network to regulate the observation viewpoints. Luo al @cite_66 proposed an unsupervised learning method by using a LSTM encoder-decoder framework for action recognition in RGB+D videos.
@cite_42 @cite_66 @cite_71 @cite_104
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3D action recognition – analysis of human actions based on 3D skeleton data – becomes popular recently due to its succinctness, robustness, and view-invariant representation. Recent attempts on this problem suggested to develop RNN-based learning methods to model the contextual dependency in the temporal domain. In this paper, we extend this idea to spatio-temporal domains to analyze the hidden sources of action-related information within the input data over both domains concurrently. Inspired by the graphical structure of the human skeleton, we further propose a more powerful tree-structure based traversal method. To handle the noise and occlusion in 3D skeleton data, we introduce new gating mechanism within LSTM to learn the reliability of the sequential input data and accordingly adjust its effect on updating the long-term context information stored in the memory cell. Our method achieves state-of-the-art performance on 4 challenging benchmark datasets for 3D human action analysis. We present an unsupervised representation learning approach that compactly encodes the motion dependencies in videos. Given a pair of images from a video clip, our framework learns to predict the long-term 3D motions. To reduce the complexity of the learning framework, we propose to describe the motion as a sequence of atomic 3D flows computed with RGB-D modality. We use a Recurrent Neural Network based Encoder-Decoder framework to predict these sequences of flows. We argue that in order for the decoder to reconstruct these sequences, the encoder must learn a robust video representation that captures long-term motion dependencies and spatial-temporal relations. We demonstrate the effectiveness of our learned temporal representations on activity classification across multiple modalities and datasets such as NTU RGB+D and MSR Daily Activity 3D. Our framework is generic to any input modality, i.e., RGB, depth, and RGB-D videos. Skeleton-based human action recognition has recently attracted increasing attention due to the popularity of 3D skeleton data. One main challenge lies in the large view variations in captured human actions. We propose a novel view adaptation scheme to automatically regulate observation viewpoints during the occurrence of an action. Rather than re-positioning the skeletons based on a human defined prior criterion, we design a view adaptive recurrent neural network (RNN) with LSTM architecture, which enables the network itself to adapt to the most suitable observation viewpoints from end to end. Extensive experiment analyses show that the proposed view adaptive RNN model strives to (1) transform the skeletons of various views to much more consistent viewpoints and (2) maintain the continuity of the action rather than transforming every frame to the same position with the same body orientation. Our model achieves significant improvement over the state-of-the-art approaches on three benchmark datasets. Human actions can be represented by the trajectories of skeleton joints. Traditional methods generally model the spatial structure and temporal dynamics of human skeleton with hand-crafted features and recognize human actions by well-designed classifiers. In this paper, considering that recurrent neural network (RNN) can model the long-term contextual information of temporal sequences well, we propose an end-to-end hierarchical RNN for skeleton based action recognition. Instead of taking the whole skeleton as the input, we divide the human skeleton into five parts according to human physical structure, and then separately feed them to five subnets. As the number of layers increases, the representations extracted by the subnets are hierarchically fused to be the inputs of higher layers. The final representations of the skeleton sequences are fed into a single-layer perceptron, and the temporally accumulated output of the perceptron is the final decision. We compare with five other deep RNN architectures derived from our model to verify the effectiveness of the proposed network, and also compare with several other methods on three publicly available datasets. Experimental results demonstrate that our model achieves the state-of-the-art performance with high computational efficiency.