Unseen Action Recognition (UAR) aims to recognise novel action categories without training examples. While previous methods focus on inner-dataset seen unseen splits, this paper proposes a pipeline using a large-scale training source to achieve a Universal Representation (UR) that can generalise to a more realistic Cross-Dataset UAR (CD-UAR) scenario. We first address UAR as a Generalised Multiple-Instance Learning (GMIL) problem and discover 'building-blocks' from the large-scale ActivityNet dataset using distribution kernels. Essential visual and semantic components are preserved in a shared space to achieve the UR that can efficiently generalise to new datasets. Predicted UR exemplars can be improved by a simple semantic adaptation, and then an unseen action can be directly recognised using UR during the test. Without further training, extensive experiments manifest significant improvements over the UCF101 and HMDB51 benchmarks.
Thus, a large number of recent works @cite_24 @cite_15 @cite_10 @cite_40 exploit large object scene recognition datasets to map object scene scores in videos to actions. This makes sense since objects and scenes could serve as the basis to construct arbitrary action videos and the semantic representation can alleviate such visual gaps. The motivation can also be ascribed to the success of CNNs @cite_41 @cite_55 @cite_31 . With the help of off-the-shelf object detectors, such methods @cite_32 could even perform zero-shot spatio-temporal action localization.
@cite_31 @cite_41 @cite_55 @cite_32 @cite_24 @cite_40 @cite_15 @cite_10
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We present a texture network called Deep Encoding Pooling Network (DEP) for the task of ground terrain recognition. Recognition of ground terrain is an important task in establishing robot or vehicular control parameters, as well as for localization within an outdoor environment. The architecture of DEP integrates orderless texture details and local spatial information and the performance of DEP surpasses state-of-the-art methods for this task. The GTOS database (comprised of over 30,000 images of 40 classes of ground terrain in outdoor scenes) enables supervised recognition. For evaluation under realistic conditions, we use test images that are not from the existing GTOS dataset, but are instead from hand-held mobile phone videos of similar terrain. This new evaluation dataset, GTOS-mobile, consists of 81 videos of 31 classes of ground terrain such as grass, gravel, asphalt and sand. The resultant network shows excellent performance not only for GTOS-mobile, but also for more general databases (MINC and DTD). Leveraging the discriminant features learned from this network, we build a new texture manifold called DEP-manifold. We learn a parametric distribution in feature space in a fully supervised manner, which gives the distance relationship among classes and provides a means to implicitly represent ambiguous class boundaries. The source code and database are publicly available. Material recognition for real-world outdoor surfaces has become increasingly important for computer vision to support its operation "in the wild." Computational surface modeling that underlies material recognition has transitioned from reflectance modeling using in-lab controlled radiometric measurements to image-based representations based on internet-mined images of materials captured in the scene. We propose to take a middle-ground approach for material recognition that takes advantage of both rich radiometric cues and flexible image capture. We realize this by developing a framework for differential angular imaging, where small angular variations in image capture provide an enhanced appearance representation and significant recognition improvement. We build a large-scale material database, Ground Terrain in Outdoor Scenes (GTOS) database, geared towards real use for autonomous agents. The database consists of over 30,000 images covering 40 classes of outdoor ground terrain under varying weather and lighting conditions. We develop a novel approach for material recognition called a Differential Angular Imaging Network (DAIN) to fully leverage this large dataset. With this novel network architecture, we extract characteristics of materials encoded in the angular and spatial gradients of their appearance. Our results show that DAIN achieves recognition performance that surpasses single view or coarsely quantized multiview images. These results demonstrate the effectiveness of differential angular imaging as a means for flexible, in-place material recognition. Severe weather conditions such as rain and snow adversely affect the visual quality of images captured under such conditions thus rendering them useless for further usage and sharing. In addition, such degraded images drastically affect performance of vision systems. Hence, it is important to solve the problem of single image de-raining de-snowing. However, this is a difficult problem to solve due to its inherent ill-posed nature. Existing approaches attempt to introduce prior information to convert it into a well-posed problem. In this paper, we investigate a new point of view in addressing the single image de-raining problem. Instead of focusing only on deciding what is a good prior or a good framework to achieve good quantitative and qualitative performance, we also ensure that the de-rained image itself does not degrade the performance of a given computer vision algorithm such as detection and classification. In other words, the de-rained result should be indistinguishable from its corresponding clear image to a given discriminator. This criterion can be directly incorporated into the optimization framework by using the recently introduced conditional generative adversarial networks (GANs). To minimize artifacts introduced by GANs and ensure better visual quality, a new refined loss function is introduced. Based on this, we propose a novel single image de-raining method called Image De-raining Conditional General Adversarial Network (ID-CGAN), which considers quantitative, visual and also discriminative performance into the objective function. Experiments evaluated on synthetic images and real images show that the proposed method outperforms many recent state-of-the-art single image de-raining methods in terms of quantitative and visual performance. The goal of this paper is to recognize actions in video without the need for examples. Different from traditional zero-shot approaches we do not demand the design and specification of attribute classifiers and class-to-attribute mappings to allow for transfer from seen classes to unseen classes. Our key contribution is objects2action, a semantic word embedding that is spanned by a skip-gram model of thousands of object categories. Action labels are assigned to an object encoding of unseen video based on a convex combination of action and object affinities. Our semantic embedding has three main characteristics to accommodate for the specifics of actions. First, we propose a mechanism to exploit multiple-word descriptions of actions and objects. Second, we incorporate the automated selection of the most responsive objects per action. And finally, we demonstrate how to extend our zero-shot approach to the spatio-temporal localization of actions in video. Experiments on four action datasets demonstrate the potential of our approach. A proper semantic representation for encoding side information is key to the success of zero-shot learning. In this paper, we explore two alternative semantic representations especially for zero-shot human action recognition: textual descriptions of human actions and deep features extracted from still images relevant to human actions. Such side information are accessible on Web with little cost, which paves a new way in gaining side information for large-scale zero-shot human action recognition. We investigate different encoding methods to generate semantic representations for human actions from such side information. Based on our zero-shot visual recognition method, we conducted experiments on UCF101 and HMDB51 to evaluate two proposed semantic representations. The results suggest that our proposed text- and image-based semantic representations outperform traditional attributes and word vectors considerably for zero-shot human action recognition. In particular, the image-based semantic representations yield the favourable performance even though the representation is extracted from a small number of images per class. With the sustaining bloom of multimedia data, Zero-shot Learning (ZSL) techniques have attracted much attention in recent years for its ability to train learning models that can handle “unseen” categories. Existing ZSL algorithms mainly take advantages of attribute-based semantic space and only focus on static image data. Besides, most ZSL studies merely consider the semantic embedded labels and fail to address domain shift problem. In this paper, we purpose a deep two-output model for video ZSL and action recognition tasks by computing both spatial and temporal features from video contents through distinct Convolutional Neural Networks (CNNs) and training a Multi-layer Perceptron (MLP) upon extracted features to map videos to semantic embedding word vectors. Moreover, we introduce a domain adaptation strategy named “ConSSEV” — by combining outputs from two distinct output layers of our MLP to improve the results of zero-shot learning. Our experiments on UCF101 dataset demonstrate the purposed model has more advantages associated with more complex video embedding schemes, and outperforms the state-of-the-art zero-shot learning techniques. Large-scale action recognition and video categorization are important problems in computer vision. To address these problems, we propose a novel object-and scene-based semantic fusion network and representation. Our semantic fusion network combines three streams of information using a three-layer neural network: (i) frame-based low-level CNN features, (ii) object features from a state-of-the-art large-scale CNN object-detector trained to recognize 20K classes, and (iii) scene features from a state-of-the-art CNN scene-detector trained to recognize 205 scenes. The trained network achieves improvements in supervised activity and video categorization in two complex large-scale datasets - ActivityNet and FCVID, respectively. Further, by examining and back propagating information through the fusion network, semantic relationships (correlations) between video classes and objects scenes can be discovered. These video class-object video class-scene relationships can in turn be used as semantic representation for the video classes themselves. We illustrate effectiveness of this semantic representation through experiments on zero-shot action video classification and clustering.