Surface Electromyography (sEMG) is to record muscles' electrical activity from a restricted area of the skin by using electrodes. The sEMG-based gesture recognition is extremely sensitive of inter-session and inter-subject variances. We propose a model and a deep-learning-based domain adaptation method to approximate the domain shift for recognition accuracy enhancement. Experiments on sparse and High-Density (HD) sEMG datasets validate that our approach outperforms state-of-the-art methods.
The intra-session gesture recognition have been extensively researched. Existing sEMG-based solutions utilizes time domain, frequency domain, and time-frequency domain features. Many researchers focused on presenting new sEMG features based on their domain knowledge or analyzing existing features to propose new feature sets. Traditional machine learning classifiers have been employed to recognize sEMG-based gestures, such as k-Nearest Neighbor (kNN) @cite_10 , Linear Discriminate Analysis (LDA) @cite_1 , Hidden Markov Model (HMM) @cite_5 , and Support Vector Machine (SVM) @cite_10 @cite_14 . The Convolutional Neural Network (CNN) architecture is the most widely used deep learning technique for sEMG-based gesture recognition. @cite_4 provided a novel CNN model to extract spatial information from the instantaneous sEMG images and achieved state-of-the-art performance. @cite_7 applies a novel hybrid CNN-RNN architecture with superior results in the intra-session scenario.
@cite_14 @cite_4 @cite_7 @cite_1 @cite_5 @cite_10
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Recent advances in rehabilitation robotics suggest that it may be possible for hand-amputated subjects to recover at least a significant part of the lost hand functionality. The control of robotic prosthetic hands using non-invasive techniques is still a challenge in real life: myoelectric prostheses give limited control capabilities, the control is often unnatural and must be learned through long training times. Meanwhile, scientific literature results are promising but they are still far from fulfilling real-life needs. This work aims to close this gap by allowing worldwide research groups to develop and test movement recognition and force control algorithms on a benchmark scientific database. The database is targeted at studying the relationship between surface electromyography, hand kinematics and hand forces, with the final goal of developing non-invasive, naturally controlled, robotic hand prostheses. The validation section verifies that the data are similar to data acquired in real-life conditions, and that recognition of different hand tasks by applying state-of-the-art signal features and machine-learning algorithms is possible. The surface electromyography (sEMG)-based gesture recognition with deep learning approach plays an increasingly important role in human-computer interaction. Existing deep learning architectures are mainly based on Convolutional Neural Network (CNN) architecture which captures spatial information of electromyogram signal. Motivated by the sequential nature of electromyogram signal, we propose an attention-based hybrid CNN and RNN (CNN-RNN) architecture to better capture temporal properties of electromyogram signal for gesture recognition problem. Moreover, we present a new sEMG image representation method based on a traditional feature vector which enables deep learning architectures to extract implicit correlations between different channels for sparse multi-channel electromyogram signal. Extensive experiments on five sEMG benchmark databases show that the proposed method outperforms all reported state-of-the-art methods on both sparse multi-channel and high-density sEMG databases. To compare with the existing works, we set the window length to 200ms for NinaProDB1 and NinaProDB2, and 150ms for BioPatRec sub-database, CapgMyo sub-database, and csl-hdemg databases. The recognition accuracies of the aforementioned benchmark databases are 87.0 , 82.2 , 94.1 , 99.7 and 94.5 , which are 9.2 , 3.5 , 1.2 , 0.2 and 5.2 higher than the state-of-the-art performance, respectively. Advanced forearm prosthetic devices employ classifiers to recognize different electromyography (EMG) signal patterns, in order to identify the user’s intended motion gesture. The classification accuracy is one of the main determinants of real-time controllability of a prosthetic limb and hence the necessity to achieve as high an accuracy as possible. In this paper, we study the effects of the temporal and spatial information provided to the classifier on its off-line performance and analyze their inter-dependencies. EMG data associated with seven practical hand gestures were recorded from partial-hand and trans-radial amputee volunteers as well as able-bodied volunteers. An extensive investigation was conducted to study the effect of analysis window length, window overlap, and the number of electrode channels on the classification accuracy as well as their interactions. Our main discoveries are that the effect of analysis window length on classification accuracy is practically independent of the number of electrodes for all participant groups; window overlap has no direct influence on classifier performance, irrespective of the window length, number of channels, or limb condition; the type of limb deficiency and the existing channel count influence the reduction in classification error achieved by adding more number of channels; partial-hand amputees outperform trans-radial amputees, with classification accuracies of only 11.3 below values achieved by able-bodied volunteers. In this paper the development of an electromyogram (EMG) based interface for hand gesture recognition is presented. To recognize control signs in the gestures, we used a single channel EMG sensor positioned on the inside of the forearm. In addition to common statistical features such as variance, mean value, and standard deviation, we also calculated features from the time and frequency domain including Fourier variance, region length, zerocrosses, occurrences, etc. For realizing real-time classification assuring acceptable recognition accuracy, we combined two simple linear classifiers (k-NN and Bayes) in decision level fusion. Overall, a recognition accuracy of 94 was achieved by using the combined classifier with a selected feature set. The performance of the interfacing system was evaluated through 40 test sessions with 30 subjects using an RC Car. Instead of using a remote control unit, the car was controlled by four different gestures performed with one hand. In addition, we conducted a study to investigate the controllability and ease of use of the interface and the employed gestures.