Visual inspection of underwater structures by vehicles, e.g. remotely operated vehicles (ROVs), plays an important role in scientific, military, and commercial sectors. However, the automatic extraction of information using software tools is hindered by the characteristics of water which degrade the quality of captured videos. As a contribution for restoring the color of underwater images, Underwater Denoising Autoencoder (UDAE) model is developed using a denoising autoencoder with U-Net architecture. The proposed network takes into consideration the accuracy and the computation cost to enable real-time implementation on underwater visual tasks using end-to-end autoencoder network. Underwater vehicles perception is improved by reconstructing captured frames; hence obtaining better performance in underwater tasks. Related learning methods use generative adversarial networks (GANs) to generate color corrected underwater images, and to our knowledge this paper is the first to deal with a single autoencoder capable of producing same or better results. Moreover, image pairs are constructed for training the proposed network, where it is hard to obtain such dataset from underwater scenery. At the end, the proposed model is compared to a state-of-the-art method.
, 2018 @cite_8 used two types of networks: Water Generative Adversarial Network (WaterGAN) for generating realistic underwater images and Underwater Image Restoration Network for correcting the color. The generator of WaterGAN models the formation of underwater image using three stages: Attenuation, Scattering, and Camera Model. After that, the learned generator is used to generate training image samples for the color restoration network. First, a relative depth map is estimated and reconstructed from the input image and are both used for color restoration. They showed efficiency for real-time applications, however, their network is limited to certain degradation type appearance due to the way of generating images. Figure shows the images that were used for training the network which do not reflect underwater structures. The clean images consist of in-air images, whereas the corruption process is limited to certain degradation types (e.g. greenish mask).
@cite_8
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This letter reports on WaterGAN, a generative adversarial network (GAN) for generating realistic underwater images from in-air image and depth pairings in an unsupervised pipeline used for color correction of monocular underwater images. Cameras onboard autonomous and remotely operated vehicles can capture high-resolution images to map the seafloor; however, underwater image formation is subject to the complex process of light propagation through the water column. The raw images retrieved are characteristically different than images taken in air due to effects, such as absorption and scattering, which cause attenuation of light at different rates for different wavelengths. While this physical process is well described theoretically, the model depends on many parameters intrinsic to the water column as well as the structure of the scene. These factors make recovery of these parameters difficult without simplifying assumptions or field calibration; hence, restoration of underwater images is a nontrivial problem. Deep learning has demonstrated great success in modeling complex nonlinear systems but requires a large amount of training data, which is difficult to compile in deep sea environments. Using WaterGAN, we generate a large training dataset of corresponding depth, in-air color images, and realistic underwater images. These data serve as input to a two-stage network for color correction of monocular underwater images. Our proposed pipeline is validated with testing on real data collected from both a pure water test tank and from underwater surveys collected in the field. Source code, sample datasets, and pretrained models are made publicly available.