Generative Adversarial Networks (GAN) receive great attentions recently due to its excellent performance in image generation, transformation, and super-resolution. However, GAN has rarely been studied and trained for classification, leading that the generated images may not be appropriate for classification. In this paper, we propose a novel Generative Adversarial Classifier (GAC) particularly for low-resolution Handwriting Character Recognition. Specifically, involving additionally a classifier in the training process of normal GANs, GAC is calibrated for learning suitable structures and restored characters images that benefits the classification. Experimental results show that our proposed method can achieve remarkable performance in handwriting characters 8x super-resolution, approximately 10 and 20 higher than the present state-of-the-art methods respectively on benchmark data CASIA-HWDB1.1 and MNIST.
In 2016, @cite_21 proposed DCGAN which is stable in most settings and shows the vector arithmetics as an intrinsic property of the representations learned by the Generator. @cite_23 proposed the conditional GAN, the idea is to use labels for some data to help network build salient representations, it can control the generator's outputs without changing the architecture by adding label as another input to the generator. @cite_27 proposed the SRGAN by reconstructing the HR image with GAN based on Resnet @cite_19 and it achieves remarkable performance in human vision but low PSNR. The Triple-GAN is proposed by @cite_0 which contains three parts, a classifier @math that (approximately) characterizes the conditional distribution @math , a class-conditional generator @math that (approximately) characterizes the conditional distribution in the other direction @math , and a discriminator @math that distinguishes whether a pair of data @math comes from the true distribution @math , the final goal of Triple-GAN is to predict the labels @math for unlabeled data as well as to generate new samples @math conditioned on @math .
@cite_21 @cite_0 @cite_19 @cite_27 @cite_23
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In recent years, supervised learning with convolutional networks (CNNs) has seen huge adoption in computer vision applications. Comparatively, unsupervised learning with CNNs has received less attention. In this work we hope to help bridge the gap between the success of CNNs for supervised learning and unsupervised learning. We introduce a class of CNNs called deep convolutional generative adversarial networks (DCGANs), that have certain architectural constraints, and demonstrate that they are a strong candidate for unsupervised learning. Training on various image datasets, we show convincing evidence that our deep convolutional adversarial pair learns a hierarchy of representations from object parts to scenes in both the generator and discriminator. Additionally, we use the learned features for novel tasks - demonstrating their applicability as general image representations. Generative Adversarial Nets (GANs) have shown promise in image generation and semi-supervised learning (SSL). However, existing GANs in SSL have two problems: (1) the generator and the discriminator (i.e. the classifier) may not be optimal at the same time; and (2) the generator cannot control the semantics of the generated samples. The problems essentially arise from the two-player formulation, where a single discriminator shares incompatible roles of identifying fake samples and predicting labels and it only estimates the data without considering the labels. To address the problems, we present triple generative adversarial net (Triple-GAN), which consists of three players---a generator, a discriminator and a classifier. The generator and the classifier characterize the conditional distributions between images and labels, and the discriminator solely focuses on identifying fake image-label pairs. We design compatible utilities to ensure that the distributions characterized by the classifier and the generator both converge to the data distribution. Our results on various datasets demonstrate that Triple-GAN as a unified model can simultaneously (1) achieve the state-of-the-art classification results among deep generative models, and (2) disentangle the classes and styles of the input and transfer smoothly in the data space via interpolation in the latent space class-conditionally. Despite the breakthroughs in accuracy and speed of single image super-resolution using faster and deeper convolutional neural networks, one central problem remains largely unsolved: how do we recover the finer texture details when we super-resolve at large upscaling factors? The behavior of optimization-based super-resolution methods is principally driven by the choice of the objective function. Recent work has largely focused on minimizing the mean squared reconstruction error. The resulting estimates have high peak signal-to-noise ratios, but they are often lacking high-frequency details and are perceptually unsatisfying in the sense that they fail to match the fidelity expected at the higher resolution. In this paper, we present SRGAN, a generative adversarial network (GAN) for image super-resolution (SR). To our knowledge, it is the first framework capable of inferring photo-realistic natural images for 4x upscaling factors. To achieve this, we propose a perceptual loss function which consists of an adversarial loss and a content loss. The adversarial loss pushes our solution to the natural image manifold using a discriminator network that is trained to differentiate between the super-resolved images and original photo-realistic images. In addition, we use a content loss motivated by perceptual similarity instead of similarity in pixel space. Our deep residual network is able to recover photo-realistic textures from heavily downsampled images on public benchmarks. An extensive mean-opinion-score (MOS) test shows hugely significant gains in perceptual quality using SRGAN. The MOS scores obtained with SRGAN are closer to those of the original high-resolution images than to those obtained with any state-of-the-art method. Generative Adversarial Nets [8] were recently introduced as a novel way to train generative models. In this work we introduce the conditional version of generative adversarial nets, which can be constructed by simply feeding the data, y, we wish to condition on to both the generator and discriminator. We show that this model can generate MNIST digits conditioned on class labels. We also illustrate how this model could be used to learn a multi-modal model, and provide preliminary examples of an application to image tagging in which we demonstrate how this approach can generate descriptive tags which are not part of training labels.