This work studies the problem of modeling non-linear visual processes by learning linear generative models from observed sequences. We propose a joint learning framework, combining a Linear Dynamic System and a Variational Autoencoder with convolutional layers. After discussing several conditions for linearizing neural networks, we propose an architecture that allows Variational Autoencoders to simultaneously learn the non-linear observation as well as the linear state-transition from a sequence of observed frames. The proposed framework is demonstrated experimentally in three series of synthesis experiments.
The work @cite_9 deals with linearizing transformations under uncertainty via neural networks. It resembles this work in that we also focus on rather than on a particular application. However, unlike our work, it does not employ VAEs. Theoretical groundwork regarding learned visual transformations has been done in @cite_8 @cite_23 @cite_11 and @cite_16 . More generally, the synthesis of video dynamics by means of neural networks has been discussed, among others as in @cite_2 and @cite_4 .
@cite_4 @cite_8 @cite_9 @cite_23 @cite_2 @cite_16 @cite_11
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We study the problem of synthesizing a number of likely future frames from a single input image. In contrast to traditional methods, which have tackled this problem in a deterministic or non-parametric way, we propose a novel approach that models future frames in a probabilistic manner. Our probabilistic model makes it possible for us to sample and synthesize many possible future frames from a single input image. Future frame synthesis is challenging, as it involves low- and high-level image and motion understanding. We propose a novel network structure, namely a Cross Convolutional Network to aid in synthesizing future frames; this network structure encodes image and motion information as feature maps and convolutional kernels, respectively. In experiments, our model performs well on synthetic data, such as 2D shapes and animated game sprites, as well as on real-wold videos. We also show that our model can be applied to tasks such as visual analogy-making, and present an analysis of the learned network representations. When a three-dimensional object moves relative to an observer, a change occurs on the observer's image plane and in the visual representation computed by a learned model. Starting with the idea that a good visual representation is one that transforms linearly under scene motions, we show, using the theory of group representations, that any such representation is equivalent to a combination of the elementary irreducible representations. We derive a striking relationship between irreducibility and the statistical dependency structure of the representation, by showing that under restricted conditions, irreducible representations are decorrelated. Under partial observability, as induced by the perspective projection of a scene onto the image plane, the motion group does not have a linear action on the space of images, so that it becomes necessary to perform inference over a latent representation that does transform linearly. This idea is demonstrated in a model of rotating NORB objects that employs a latent representation of the non-commutative 3D rotation group SO(3). Training deep feature hierarchies to solve supervised learning tasks has achieved state of the art performance on many problems in computer vision. However, a principled way in which to train such hierarchies in the unsupervised setting has remained elusive. In this work we suggest a new architecture and loss for training deep feature hierarchies that linearize the transformations observed in unlabeled natural video sequences. This is done by training a generative model to predict video frames. We also address the problem of inherent uncertainty in prediction by introducing latent variables that are non-deterministic functions of the input into the network architecture. We introduce Group equivariant Convolutional Neural Networks (G-CNNs), a natural generalization of convolutional neural networks that reduces sample complexity by exploiting symmetries. G-CNNs use G-convolutions, a new type of layer that enjoys a substantially higher degree of weight sharing than regular convolution layers. G-convolutions increase the expressive capacity of the network without increasing the number of parameters. Group convolution layers are easy to use and can be implemented with negligible computational overhead for discrete groups generated by translations, reflections and rotations. G-CNNs achieve state of the art results on CIFAR10 and rotated MNIST. We capitalize on large amounts of unlabeled video in order to learn a model of scene dynamics for both video recognition tasks (e.g. action classification) and video generation tasks (e.g. future prediction). We propose a generative adversarial network for video with a spatio-temporal convolutional architecture that untangles the scene's foreground from the background. Experiments suggest this model can generate tiny videos up to a second at full frame rate better than simple baselines, and we show its utility at predicting plausible futures of static images. Moreover, experiments and visualizations show the model internally learns useful features for recognizing actions with minimal supervision, suggesting scene dynamics are a promising signal for representation learning. We believe generative video models can impact many applications in video understanding and simulation.