In this work, we introduce pose interpreter networks for 6-DoF object pose estimation. In contrast to other CNN-based approaches to pose estimation that require expensively annotated object pose data, our pose interpreter network is trained entirely on synthetic pose data. We use object masks as an intermediate representation to bridge real and synthetic. We show that when combined with a segmentation model trained on RGB images, our synthetically trained pose interpreter network is able to generalize to real data. Our end-to-end system for object pose estimation runs in real-time (20 Hz) on live RGB data, without using depth information or ICP refinement.
Our work, which use CNNs for regression, is also related to @cite_10 and @cite_25 , known for successfully demonstrating camera pose regression with CNNs. Additionally, the use of rendering software to cheaply acquire large quantities of synthetic training images for training deep networks has been proposed by several previous works @cite_0 @cite_45 @cite_50 . In particular, @cite_45 also uses an intermediate representation to bridge synthetic data and real data for 3D object structure recovery.
@cite_0 @cite_45 @cite_50 @cite_10 @cite_25
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Object viewpoint estimation from 2D images is an essential task in computer vision. However, two issues hinder its progress: scarcity of training data with viewpoint annotations, and a lack of powerful features. Inspired by the growing availability of 3D models, we propose a framework to address both issues by combining render-based image synthesis and CNNs (Convolutional Neural Networks). We believe that 3D models have the potential in generating a large number of images of high variation, which can be well exploited by deep CNN with a high learning capacity. Towards this goal, we propose a scalable and overfit-resistant image synthesis pipeline, together with a novel CNN specifically tailored for the viewpoint estimation task. Experimentally, we show that the viewpoint estimation from our pipeline can significantly outperform state-of-the-art methods on PASCAL 3D+ benchmark. Understanding 3D object structure from a single image is an important but difficult task in computer vision, mostly due to the lack of 3D object annotations in real images. Previous work tackles this problem by either solving an optimization task given 2D keypoint positions, or training on synthetic data with ground truth 3D information. We present a robust and real-time monocular six degree of freedom relocalization system. Our system trains a convolutional neural network to regress the 6-DOF camera pose from a single RGB image in an end-to-end manner with no need of additional engineering or graph optimisation. The algorithm can operate indoors and outdoors in real time, taking 5ms per frame to compute. It obtains approximately 2m and 6 degree accuracy for large scale outdoor scenes and 0.5m and 10 degree accuracy indoors. This is achieved using an efficient 23 layer deep convnet, demonstrating that convnets can be used to solve complicated out of image plane regression problems. This was made possible by leveraging transfer learning from large scale classification data. We show the convnet localizes from high level features and is robust to difficult lighting, motion blur and different camera intrinsics where point based SIFT registration fails. Furthermore we show how the pose feature that is produced generalizes to other scenes allowing us to regress pose with only a few dozen training examples. PoseNet code, dataset and an online demonstration is available on our project webpage, at this http URL Deep learning has shown to be effective for robust and real-time monocular image relocalisation. In particular, PoseNet [22] is a deep convolutional neural network which learns to regress the 6-DOF camera pose from a single image. It learns to localize using high level features and is robust to difficult lighting, motion blur and unknown camera intrinsics, where point based SIFT registration fails. However, it was trained using a naive loss function, with hyper-parameters which require expensive tuning. In this paper, we give the problem a more fundamental theoretical treatment. We explore a number of novel loss functions for learning camera pose which are based on geometry and scene reprojection error. Additionally we show how to automatically learn an optimal weighting to simultaneously regress position and orientation. By leveraging geometry, we demonstrate that our technique significantly improves PoseNets performance across datasets ranging from indoor rooms to a small city.