With the rising popularity of Augmented and Virtual Reality, there is a need for representing humans as virtual avatars in various application domains ranging from remote telepresence, games to medical applications. Besides explicitly modelling 3D avatars, sensing approaches that create person-specific avatars are becoming popular. However, affordable solutions typically suffer from a low visual quality and professional solution are often too expensive to be deployed in nonprofit projects. We present an open-source project, BodyDigitizer, which aims at providing both build instructions and configuration software for a high-resolution photogrammetry-based 3D body scanner. Our system encompasses up to 96 Rasperry PI cameras, active LED lighting, a sturdy frame construction and open-source configuration software. We demonstrate the applicability of the body scanner in a nonprofit Mixed Reality health project. The detailed build instruction and software are available at this http URL.
There also have been recent advances in real-time capture @cite_12 . However, also these state of the art approaches typically suffer from visible spatial and temporal artifacts, which might be undesirable for various applications. Further, for some applications the hard real-time constraints might not be necessary.
@cite_12
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We present an end-to-end system for augmented and virtual reality telepresence, called Holoportation. Our system demonstrates high-quality, real-time 3D reconstructions of an entire space, including people, furniture and objects, using a set of new depth cameras. These 3D models can also be transmitted in real-time to remote users. This allows users wearing virtual or augmented reality displays to see, hear and interact with remote participants in 3D, almost as if they were present in the same physical space. From an audio-visual perspective, communicating and interacting with remote users edges closer to face-to-face communication. This paper describes the Holoportation technical system in full, its key interactive capabilities, the application scenarios it enables, and an initial qualitative study of using this new communication medium.