We define a Causal Decision Problem as a Decision Problem where the available actions, the family of uncertain events and the set of outcomes are related through the variables of a Causal Graphical Model @math . A solution criteria based on Pearl's Do-Calculus and the Expected Utility criteria for rational preferences is proposed. The implementation of this criteria leads to an on-line decision making procedure that has been shown to have similar performance to classic Reinforcement Learning algorithms while allowing for a causal model of an environment to be learned. Thus, we aim to provide the theoretical guarantees of the usefulness and optimality of a decision making procedure based on causal information.
From the Machine Learning point of view, @cite_1 consider a where the actions available to an autonomous agent are interventions over a known causal model. In their work it is required that the causal model is known, an assumption later relaxed by @cite_0 who considers as unknown only a part of the causal model.
@cite_0 @cite_1
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Motivated by applications in computational advertising and systems biology, we consider the problem of identifying the best out of several possible soft interventions at a source node V in an acyclic causal directed graph, to maximize the expected value of a target node Y (located downstream of V). Our setting imposes a fixed total budget for sampling under various interventions, along with cost constraints on different types of interventions. We pose this as a best arm identification bandit problem with K arms where each arm is a soft intervention at V, and leverage the information leakage among the arms to provide the first gap dependent error and simple regret bounds for this problem. Our results are a significant improvement over the traditional best arm identification results. We empirically show that our algorithms outperform the state of the art in the Flow Cytometry data-set, and also apply our algorithm for model interpretation of the Inception-v3 deep net that classifies images. We study the problem of using causal models to improve the rate at which good interventions can be learned online in a stochastic environment. Our formalism combines multi-arm bandits and causal inference to model a novel type of bandit feedback that is not exploited by existing approaches. We propose a new algorithm that exploits the causal feedback and prove a bound on its simple regret that is strictly better (in all quantities) than algorithms that do not use the additional causal information.