Image based modeling and laser scanning are two commonly used approaches in large-scale architectural scene reconstruction nowadays. In order to generate a complete scene reconstruction, an effective way is to completely cover the scene using ground and aerial images, supplemented by laser scanning on certain regions with low texture and complicated structure. Thus, the key issue is to accurately calibrate cameras and register laser scans in a unified framework. To this end, we proposed a three-step pipeline for complete scene reconstruction by merging images and laser scans. First, images are captured around the architecture in a multi-view and multi-scale way and are feed into a structure-from-motion (SfM) pipeline to generate SfM points. Then, based on the SfM result, the laser scanning locations are automatically planned by considering textural richness, structural complexity of the scene and spatial layout of the laser scans. Finally, the images and laser scans are accurately merged in a coarse-to-fine manner. Experimental evaluations on two ancient Chinese architecture datasets demonstrate the effectiveness of our proposed complete scene reconstruction pipeline.
[rgb] 1,0,0 In addition, there are several methods proposed planning camera network either in off-line @cite_26 @cite_35 or on-line @cite_43 scheme, which are mainly used for aerial image capturing. These methods focus on how to completely cover the scenes with minimum image overlap and flight time. However, in this paper, we do not seek for the optimal image capturing locations but only try to properly cover the scene with ground and aerial images.
@cite_35 @cite_26 @cite_43
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Drones equipped with cameras are emerging as a powerful tool for large-scale aerial 3D scanning, but existing automatic flight planners do not exploit all available information about the scene, and can therefore produce inaccurate and incomplete 3D models. We present an automatic method to generate drone trajectories, such that the imagery acquired during the flight will later produce a high-fidelity 3D model. Our method uses a coarse estimate of the scene geometry to plan camera trajectories that: (1) cover the scene as thoroughly as possible; (2) encourage observations of scene geometry from a diverse set of viewing angles; (3) avoid obstacles; and (4) respect a user-specified flight time budget. Our method relies on a mathematical model of scene coverage that exhibits an intuitive diminishing returns property known as submodularity. We leverage this property extensively to design a trajectory planning algorithm that reasons globally about the non-additive coverage reward obtained across a trajectory, jointly with the cost of traveling between views. We evaluate our method by using it to scan three large outdoor scenes, and we perform a quantitative evaluation using a photorealistic video game simulator. Image-based modeling techniques [1]–[3] can now generate photo-realistic 3D models from images. But it is up to users to provide high quality images with good coverage and view overlap, which makes the data capturing process tedious and time consuming. We seek to automate data capturing for image-based modeling. The core of our system is an iterative linear method to solve the multi-view stereo (MVS) problem quickly and plan the Next-Best-View (NBV) effectively. Our fast MVS algorithm enables online model reconstruction and quality assessment to determine the NBVs on the fly. We test our system with a toy unmanned aerial vehicle (UAV) in simulated, indoor and outdoor experiments. Results show that our system improves the efficiency of data acquisition and ensures the completeness of the final model.