One[NOSPACE] [NOSPACE][SPACE]core challenge in object pose estimation is to ensure accurate and robust performance for large numbers of diverse foreground objects amidst complex background clutter. In this work, we present a scalable framework for accurately inferring six Degree-of-Freedom (6-DoF) pose for a large number of object classes from single or multiple views. To learn discriminative pose features, we integrate three new capabilities into a deep Convolutional Neural Network (CNN): an inference scheme that combines both classification and pose regression based on a uniform tessellation of the Special Euclidean group in three dimensions (SE(3)), the fusion of class priors into the training process via a tiled class map, and an additional regularization using deep supervision with an object mask. Further, an efficient multi-view framework is formulated to address single-view ambiguity. We show that this framework consistently improves the performance of the single-view network. We evaluate our method on three large-scale benchmarks: YCB-Video, JHUScene-50 and ObjectNet-3D. Our approach achieves competitive or superior performance over the current state-of-the-art methods.
In recent years, several multi-view systems have been developed to enhance 3D model classification @cite_3 @cite_39 , 2D object detection @cite_16 @cite_25 and semantic segmentation @cite_30 @cite_46 @cite_34 . For 6-DoF pose estimation, SLAM++ @cite_40 is an early representative of a multi-view pose framework which jointly optimizes poses of both the detected object and the cameras. @cite_30 computes object pose by registering 3D object models over an incrementally reconstructed scene via a dense SLAM system. These two methods are difficult to scale because they rely on @cite_10 whose running time grows linearly to the number of objects. A more recent method @cite_32 formulates a probabilistic framework to fuse pose estimates from different views. However, it requires computation of marginal probability over all subsets of a given number of views, which is computationally prohibitive when the number of views and or objects is large.
@cite_30 @cite_32 @cite_3 @cite_39 @cite_34 @cite_40 @cite_46 @cite_16 @cite_10 @cite_25
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We present an architecture for online, incremental scene modeling which combines a SLAM-based scene understanding framework with semantic segmentation and object pose estimation. The core of this approach comprises a probabilistic inference scheme that predicts semantic labels for object hypotheses at each new frame. From these hypotheses, recognized scene structures are incrementally constructed and tracked. Semantic labels are inferred using a multi-domain convolutional architecture which operates on the image time series and which enables efficient propagation of features as well as robust model registration. To evaluate this architecture, we introduce a large-scale RGB-D dataset JHUSEQ-25 as a new benchmark for the sequence-based scene understanding in complex and densely cluttered scenes. This dataset contains 25 RGB-D video sequences with 100,000 labeled frames in total. We validate our method on this dataset and demonstrate improved performance of semantic segmentation and 6-DoF object pose estimation compared with methods based on the single view. We propose an approach to multi-view object detection and pose estimation that considers combinations of single-view estimates. It can be used with most existing single-view pose estimation systems, and can produce improved results even if the individual pose estimates are incoherent. The method is introduced in the context of an existing, probabilistic, view-based detection and pose estimation method (PAPE), which we here extend to incorporate diverse attributes of the scene. We tested the multiview approach with RGB-D cameras in different environments containing several cluttered test scenes and various textured and textureless objects. The results show that the accuracies of object detection and pose estimation increase significantly over single-view PAPE and over other multiple-view integration methods. A longstanding question in computer vision concerns the representation of 3D shapes for recognition: should 3D shapes be represented with descriptors operating on their native 3D formats, such as voxel grid or polygon mesh, or can they be effectively represented with view-based descriptors? We address this question in the context of learning to recognize 3D shapes from a collection of their rendered views on 2D images. We first present a standard CNN architecture trained to recognize the shapes' rendered views independently of each other, and show that a 3D shape can be recognized even from a single view at an accuracy far higher than using state-of-the-art 3D shape descriptors. Recognition rates further increase when multiple views of the shapes are provided. In addition, we present a novel CNN architecture that combines information from multiple views of a 3D shape into a single and compact shape descriptor offering even better recognition performance. The same architecture can be applied to accurately recognize human hand-drawn sketches of shapes. We conclude that a collection of 2D views can be highly informative for 3D shape recognition and is amenable to emerging CNN architectures and their derivatives. A multi-view image sequence provides a much richer capacity for object recognition than from a single image. However, most existing solutions to multi-view recognition typically adopt hand-crafted, model-based geometric methods, which do not readily embrace recent trends in deep learning. We propose to bring Convolutional Neural Networks to generic multi-view recognition, by decomposing an image sequence into a set of image pairs, classifying each pair independently, and then learning an object classifier by weighting the contribution of each pair. This allows for recognition over arbitrary camera trajectories, without requiring explicit training over the potentially infinite number of camera paths and lengths. Building these pairwise relationships then naturally extends to the next-best-view problem in an active recognition framework. To achieve this, we train a second Convolutional Neural Network to map directly from an observed image to next viewpoint. Finally, we incorporate this into a trajectory optimisation task, whereby the best recognition confidence is sought for a given trajectory length. We present state-of-the-art results in both guided and unguided multi-view recognition on the ModelNet dataset, and show how our method can be used with depth images, greyscale images, or both. Robot warehouse automation has attracted significant interest in recent years, perhaps most visibly in the Amazon Picking Challenge (APC) [1]. A fully autonomous warehouse pick-and-place system requires robust vision that reliably recognizes and locates objects amid cluttered environments, self-occlusions, sensor noise, and a large variety of objects. In this paper we present an approach that leverages multiview RGB-D data and self-supervised, data-driven learning to overcome those difficulties. The approach was part of the MIT-Princeton Team system that took 3rd- and 4th-place in the stowing and picking tasks, respectively at APC 2016. In the proposed approach, we segment and label multiple views of a scene with a fully convolutional neural network, and then fit pre-scanned 3D object models to the resulting segmentation to get the 6D object pose. Training a deep neural network for segmentation typically requires a large amount of training data. We propose a self-supervised method to generate a large labeled dataset without tedious manual segmentation. We demonstrate that our system can reliably estimate the 6D pose of objects under a variety of scenarios. All code, data, and benchmarks are available at http: apc.cs.princeton.edu We present the major advantages of a new 'object oriented' 3D SLAM paradigm, which takes full advantage in the loop of prior knowledge that many scenes consist of repeated, domain-specific objects and structures. As a hand-held depth camera browses a cluttered scene, real-time 3D object recognition and tracking provides 6DoF camera-object constraints which feed into an explicit graph of objects, continually refined by efficient pose-graph optimisation. This offers the descriptive and predictive power of SLAM systems which perform dense surface reconstruction, but with a huge representation compression. The object graph enables predictions for accurate ICP-based camera to model tracking at each live frame, and efficient active search for new objects in currently undescribed image regions. We demonstrate real-time incremental SLAM in large, cluttered environments, including loop closure, relocalisation and the detection of moved objects, and of course the generation of an object level scene description with the potential to enable interaction. Given the recent advances in depth prediction from Convolutional Neural Networks (CNNs), this paper investigates how predicted depth maps from a deep neural network can be deployed for accurate and dense monocular reconstruction. We propose a method where CNN-predicted dense depth maps are naturally fused together with depth measurements obtained from direct monocular SLAM. Our fusion scheme privileges depth prediction in image locations where monocular SLAM approaches tend to fail, e.g. along low-textured regions, and vice-versa. We demonstrate the use of depth prediction for estimating the absolute scale of the reconstruction, hence overcoming one of the major limitations of monocular SLAM. Finally, we propose a framework to efficiently fuse semantic labels, obtained from a single frame, with dense SLAM, yielding semantically coherent scene reconstruction from a single view. Evaluation results on two benchmark datasets show the robustness and accuracy of our approach. We propose a view-based approach for labeling objects in 3D scenes reconstructed from RGB-D (color+depth) videos. We utilize sliding window detectors trained from object views to assign class probabilities to pixels in every RGB-D frame. These probabilities are projected into the reconstructed 3D scene and integrated using a voxel representation. We perform efficient inference on a Markov Random Field over the voxels, combining cues from view-based detection and 3D shape, to label the scene. Our detection-based approach produces accurate scene labeling on the RGB-D Scenes Dataset and improves the robustness of object detection. In this paper, we present an efficient algorithm for 3D object recognition in presence of clutter and occlusions in noisy, sparse and unsegmented range data. The method uses a robust geometric descriptor, a hashing technique and an efficient RANSAC-like sampling strategy. We assume that each object is represented by a model consisting of a set of points with corresponding surface normals. Our method recognizes multiple model instances and estimates their position and orientation in the scene. The algorithm scales well with the number of models and its main procedure runs in linear time in the number of scene points. Moreover, the approach is conceptually simple and easy to implement. Tests on a variety of real data sets show that the proposed method performs well on noisy and cluttered scenes in which only small parts of the objects are visible.