Robots are finding new applications where physical interaction with a human is necessary, such as manufacturing, healthcare, and social tasks. Accordingly, the field of physical human–robot interaction (pHRI) has leveraged impedance control approaches, which support compliant interactions between human and robot. However, a limitation of traditional impedance control is that—despite provisions for the human to modify the robot's current trajectory—the human cannot affect the robot's future desired trajectory through pHRI. In this paper, we present an algorithm for physically interactive trajectory deformations which, when combined with impedance control, allows the human to modulate both the actual and desired trajectories of the robot. Unlike related works, our method explicitly deforms the future desired trajectory based on forces applied during pHRI, but does not require constant human guidance. We present our approach and verify that this method is compatible with traditional impedance control. Next, we use constrained optimization to derive the deformation shape. Finally, we describe an algorithm for real-time implementation, and perform simulations to test the arbitration parameters. Experimental results demonstrate reduction in the human's effort and improvement in the movement quality when compared to pHRI with impedance control alone.
Interestingly, even in settings where pHRI does not occur, other works have used the human's actions to cause changes in the robot's desired trajectory. Mainprice and Berenson @cite_18 present one such scheme, where the robot explicitly tries to avoid collisions with the human. Based on a prediction of the human's workspace occupancy, the robot selects the desired trajectory which minimizes human-robot interference and task completion time. Indeed, as pointed out by Chao and Thomaz @cite_3 , if the human and robot are working together in close proximity---but wish to avoid physical contact---the workspace becomes a shared resource. To support these methods, human-subject studies have experimentally found that deforming the desired trajectory in response to human actions objectively and subjectively improves human-robot collaboration @cite_27 . However, it is not necessarily clear which trajectory deformation is optimal; as a result, there is interest in understanding how humans modify their own trajectories during similar situations. Pham and Nakamura @cite_21 develop a trajectory deformation algorithm which preserves the original trajectory's affine invariant features, with applications in transferring recorded human motions to humanoid robots.
@cite_27 @cite_18 @cite_21 @cite_3
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Objective:The objective of this work was to examine human response to motion-level robot adaptation to determine its effect on team fluency, human satisfaction, and perceived safety and comfort.Background:The evaluation of human response to adaptive robotic assistants has been limited, particularly in the realm of motion-level adaptation. The lack of true human-in-the-loop evaluation has made it impossible to determine whether such adaptation would lead to efficient and satisfying human–robot interaction.Method:We conducted an experiment in which participants worked with a robot to perform a collaborative task. Participants worked with an adaptive robot incorporating human-aware motion planning and with a baseline robot using shortest-path motions. Team fluency was evaluated through a set of quantitative metrics, and human satisfaction and perceived safety and comfort were evaluated through questionnaires.Results:When working with the adaptive robot, participants completed the task 5.57 faster, with 19.9... In this paper we present a framework that allows a human and a robot to perform simultaneous manipulation tasks safely in close proximity. The proposed framework is based on early prediction of the human's motion. The prediction system, which builds on previous work in the area of gesture recognition, generates a prediction of human workspace occupancy by computing the swept volume of learned human motion trajectories. The motion planner then plans robot trajectories that minimize a penetration cost in the human workspace occupancy while interleaving planning and execution. Multiple plans are computed in parallel, one for each robot task available at the current time, and the trajectory with the least cost is selected for execution. We test our framework in simulation using recorded human motions and a simulated PR2 robot. Our results show that our framework enables the robot to avoid the human while still accomplishing the robot's task, even in cases where the initial prediction of the human's motion is incorrect. We also show that taking into account the predicted human workspace occupancy in the robot's motion planner leads to safer and more efficient interactions between the user and the robot than only considering the human's current configuration. We propose a new approach to deform robot trajectories based on affine transformations. At the heart of our approach is the concept of affine invariance: Trajectories are deformed in order to avoid unexpected obstacles or to achieve new objectives but, at the same time, certain definite features of the original motions are preserved. Such features include, for instance, trajectory smoothness, periodicity, affine velocity, or more generally, all affine-invariant features, which are of particular importance in human-centered applications. Furthermore, this approach enables one to “convert” the constraints and optimization objectives regarding the deformed trajectory into constraints and optimization objectives regarding the matrix of the deformation in a natural way, making constraints satisfaction and optimization substantially easier and faster in many cases. As illustration, we present an application to the transfer of human movements to humanoid robots while preserving equiaffine velocity, a well-established invariant of human hand movements. Building on the presented affine deformation framework, we finally revisit the concept of trajectory redundancy from the viewpoint of group theory. The goal of this work is to develop computational models of social intelligence that enable robots to work side by side with humans, solving problems and achieving task goals through dialogue and collaborative manipulation. A defining problem of collaborative behavior in an embodied setting is the manner in which multiple agents make use of shared resources. In a situated dialogue, these resources include physical bottlenecks such as objects or spatial regions, and cognitive bottlenecks such as the speaking floor. For a robot to function as an effective collaborative partner with a human, it must be able to seize and yield such resources appropriately according to social expectations. We describe a general framework that uses timed Petri nets for the modeling and execution of robot speech, gaze, gesture, and manipulation for collaboration. The system dynamically monitors resource requirements and availability to control real-time turn-taking decisions over resources that are shared with humans, reasoning about different resource types independently. We evaluate our approach with an experiment in which our robot Simon performs a collaborative assembly task with 26 different human partners, showing that the multimodal reciprocal approach results in superior task performance, fluency, and balance of control.