Video game scenery analysis with eye tracking
Abstract Information regarding player behavior can provide valuable insight for game development and evaluation purposes. In a game level, player behavior may shed light regarding several aspects of the overall design of the level. This paper presents a method proposal for player behavior analysis within a game level, based on interactive (player movement) and visual (eye movement) behavior data. The proposed method is demonstrated within a specific context, using a popular first person shooter video game and a predefined group of players. The data collected during the demonstration was represented with an information visualization technique and is further discussed. The representation technique applied uses game level maps to represent areas that were explored by players with greater or less intensity. The concept of efficiency according to game/level designer and players is also discussed, considering collected data. With the results of this work and method proposal, game and level designers can better grasp how players visualize and interact with video game level scenery.
Entertain. Comput.