Break through the limits of learning by machines
Learning ability is the basic characteristic of human intelligence. The July 1, 2005 issue of Science published a list of 125 important questions in science. Among them, the question 94 "What are the limits of learning by machines?" The annotation "Computers can already beat the world's best chess players, and they have a wealth of information on the Web to draw on. But abstract reasoning is still beyond any machine" In recent artificial intelligence has made great progresses. In 1997, the rise of the man machine war, IBM Supercomputer Deep Blue defeated the chess master Garry Kasparov. On February 14, 2011, IBM's Watson supercomputer won a practice round against Jeopardy champions Ken Jennings and Brad Rutter. In March 2016, Google DeepMind's AlphaGo sealed a 4 1 victory over a South Korean Go grandmaster Lee Se dol. This paper focuses on the machine learning methods of AlphaGo, including reinforcement learning, deep learning, deep reinforcement learning, analysis of the existing problems and the latest research progress. Deep reinforcement learning is the combination of deep learning and reinforcement learning, which can realize the learning algorithm from the perception to action. Simply said, this is the same as human behavior, input sensing information such as vision, and then, direct output action through the deep neural network. Deep reinforcement learning has the potential to learn a variety of skills for the robot to achieve full autonomy. Even though reinforcement learning is practiced successfully, but feature states need to manually set, for complex scene is a difficult thing, especially easy to cause the dimension disaster, and expression is not good. In 2010, Sascha Lange and Martin Riedmiller proposed deep auto encoder neural networks in reinforcement learning to extract feature, which is used to control the visual correlation. In 2013, DeepMind proposed deep Q network (DQN) in NIPS 2013, using convolution neural network to extract features, and then applied in reinforcement learning. They continue to improve and published an improved version of DQN on Nature in 2015, which has aroused widespread concern. In order to break through the limits of learning by machines, cognitive machine learning is proposed, which is the combination of machine learning and brain cognition, so that the machine intelligence is constantly evolving, and gradually reaches the human level of artificial intelligence. A cognitive model entitled Consciousness And Memory (CAM) is proposed by author, which consists of memory, consciousness, high level cognitive functions, perception and motor. High level cognitive functions of the brain include learning, language, thinking, decision making, emotion, and so on. Learning is a course to accept the stimulus through the nervous system and obtain new behavior, habits and accumulation experience. According to the current research progress of brain science and cognitive science, cognitive machine learning may be interested in learning emergence, procedural memory knowledge learning, learning evolution and so on. For intelligence, so called evolution is refers to the learning of learning and the structure also follows the change. It is important to record the learning result by structure changing and improve the learning method.