Lu Lu: A framework for collaborative decision making games
This paper proposes Lu Lu as an add on architecture to open MMOGs and social network games, which has been developed to utilise a key set of ingredients that underline collaborative decision making games as reported within the research literature: personalisation, team matching, non optimal decision making, leading, decisiveness index, scoring, levelling, and multiple stages. The implementation of Lu Lu is demonstrated as an add on to the classic supply chain beer game, including customisation of Lu Lu to facilitate information exchange through the Facebook games platform, e.g. Graph API and Scores API. Performance assessment of Lu Lu using Behaviour Driven Development suggests a successful integration of all key ingredients within Lu Lu's architecture, yielding autonomous behaviour that improves both player enjoyment and decision making.
Decis. Support Syst.