Cancer Survivors Who Play Recreational Computer Games: Motivations for Playing and Associations with Beneficial Psychological Outcomes.
OBJECTIVE Playing recreational videogames is a common activity, yet little is known about its role in the lives of people who are coping with serious illness. These individuals may experience depression and isolation and may turn to games to help alleviate negative experiences and support well being. We explored these possibilities in the context of cancer survivors. The study aimed to discover motivations underlying game play and the extent to which motivations are associated with psychological health and well being. METHODS We conducted a cross sectional online survey of survivors who play recreational games (N 794) Key variables were motivations and indicators of psychological health, including self efficacy in cancer communications, resilient coping, and beliefs that one is living a fulfilling and meaningful life (flourishing) RESULTS Participants were most likely to be motivated to play for stimulation and a sense of accomplishment (intrinsic rewards) followed by development of self, sense of community, and personal affirmation. Multiple regression analyses revealed positive associations between playing for intrinsic rewards and all three psychological health outcomes. Playing for a sense of community was also positively associated with coping and flourishing. CONCLUSION Playing recreational videogames, particularly to receive intrinsic rewards and to connect with others, may play a supportive role in the psychological health of survivors. Findings suggest future areas for research and implications for development of serious games.
Games for health journal