Efficient 3D Hand Tracking in Articulation Subspaces for the Manipulation of Virtual Objects
We propose an efficient method for model based 3D tracking of hand articulations observed from an egocentric viewpoint that aims at supporting the manipulation of virtual objects. Previous model based approaches optimize non convex objective functions defined in the 26 Degrees of Freedom (DoFs) space of possible hand articulations. In our work, we decompose this space into six articulation subspaces (6 DoFs for the palm and 4 DoFs for each finger) We also label each finger with a Gaussian model that is propagated between successive image frames. As confirmed by a number of experiments, this divide and conquer approach tracks hand articulations more accurately than existing model based approaches. At the same time, real time performance is achieved without the need of GPGPU processing. Additional experiments show that the proposed approach is preferable for supporting the accurate manipulation of virtual objects in VR/AR scenarios.
CGI