s laag 2016 for game audio with 3 D body scanned performer composer and instrument
This paper unfolds key compositional aspects of 's.laag' an interactive musical work composed by Ricardo Climent for Dutch Bass Clarinettist Marij Van Gorkom, as part of the dutch uk.network project. It includes 3D models by both Climent and Manusamo Bzika based on 3D Body scanners provided by Simeon Gill at the School of Materials Design Fashion, University of Manchester. The piece employs sonic path finding techniques using game engine tools to explore the concept of "modular metaphor" It navigates across the intersections between the Real, the Virtual and the modular augmentation of a musical instrument. The Dutch word 'laag' means low but also layer, stratum and thickness, which resonate more with the compositional thinking behind this piece. Slaag (pass in Dutch language) evokes the sonic fluxus between the acoustic instrument and the electronic medium.