Creativity In The Video Game Industry: Using Schon's Constants To Understand Frame Creation
This paper analyses creativity issues in the video game industry using Schon's work on "frames" Specifically, "frame creation" is considered a key part of designers' creative process, and this concept will be discussed in relation to Schon's "constants" practitioners' media, language, repertoire, appreciative systems, overarching theories and role frames. These constants are often overlooked; however, this study explains how they can help researchers to better understand issues related to creativity.