Motivations for videogame play: Predictors of time spent playing
The aim of the current research was to identify factors that are associated with the amount of time people play videogames. The current study extends previous research by exploring this question with a variety of genres of videogames. Five hundred and seventy three participants completed an online survey of their gaming habits, preferences and their experiences while playing. Beyond differences in hours of play associated with gender and game genres, greater time spent playing was found to be associated with playing with others and with higher experiences of competence, autonomy and relatedness during gameplay. The findings are interpreted in light of previous research and the potential implications for links between videogame play and wellbeing are considered. We explore the factors that influence the amount of time people spend playing videogames.Certain genres of videogames are associated with greater time playing.Playing with other people is associated greater time playing.Satisfaction of self determination needs is associated with greater time playing.There is some support for immersion being associated with less time playing.
Comput. Hum. Behav.