Immersive 3D visualization laboratory concept
In the paper an advanced concept for a Virtual Reality (VR) CAVE installation is presented, which should allow for human immersion in a spatially unlimited virtual world. The CAVE will be completed by the end of 2013 in a special building designed and constructed for the purpose. The unit will simulate an autonomous movement of a human inside a computer generated scenery. The person immersed in VR space will be placed in a transparent sphere with a large diameter supported on rollers and equipped with a motion tracking system. Walking motion of the person will inflict the revolution of the ball and trigger changes in the computer generated images on screens surrounding the sphere thus creating an illusion of motion. The projection system will be equipped with a 3D simulation capability and supplemented with a spatial sound generation system.
Innovative Solutions for Immersive 3 D Visualization Laboratory
The paper presents results of the work concerning the technical specification of Immersive 3D Visualization Laboratory to be opened in late summer 2014 at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland. The person immersed in VR space will be placed in a transparent sphere with a diameter of over 10 feet, supported on rollers and equipped with a motion tracking system. Walking motion of the person will inflict the revolution of the sphere and trigger changes in the computer generated images on screens surrounding the sphere (CAVE with six walls) thus creating an illusion of motion. The projection system will be equipped with a 3D visualization capability and supplemented with a spatial sound generation system. The analysis prior to the specification was based on extended studies including literature and site visits to selected installations in Europe as well as consulting with companies which are leading European manufacturers and 3D systems integrators.
DESIGN OF A SENSORIAL AND DRIVING LOCOMOTION INTERFACE
Abstract This paper deals with the design of a 1D locomotion interface of which main characteristic is to be a sensorial and driving force interface. The aim is to keep globally the user at the same place according to forces he/she applied on the interface. So, our interface is instrumented with force sensors and tracking devices. Motor sizing hardly depends on kinematics and dynamics features of human gait. To ensure the computation in real time, tasks of the application are distributed using parallel computing.