Designerly influence on politics and the press: Changing a deadlocked relationship
In recent years, political communication and political television debates have become farcical because of the professionalization of political communication. This has resulted in a deadlock between politicians, journalists and citizens, who appear to have fundamentally different goals. Consequently, television debates have become predictable, less focused on political argument, and far removed from their consequences in the daily lives of citizens. Drawing on empirical data from a workshop attended by a diverse set of stakeholders - journalists, producers, politicians, and media students - this paper presents the initial findings on how co-design and design games can take part directly in the ‘heat’ of democracy and make room for mutual understanding. In addition, the paper argues for new perspectives on design game research by demonstrating how prioritization, selection, and ‘reversal of perspectives’ can be incorporated into design games.
Design games in codesign: as a tool, a mindset and a structure
The increasing interest in engaging users and other partners in collaborative design has led to an increase in the number of methods for organising collaboration. The aim of these methods is to support collaborative explorations of future opportunities in inspiring atmospheres. In this discourse, design games have become a popular concept that has been widely adopted to describe various design activities, which at first glance do not necessarily share many qualities. This paper aims to provide further understanding about the purposes that design games serve in codesign. The main contribution of the paper is the introduction of a play framework that highlights three perspectives on how design games appear to different people experiencing them: as a tool, as a mindset and as a structure. To clarify the components of design games, the paper reflects on the relations between design and games, the two parts of the concept ‘design games’, and two further qualities embedded in games: play and performance.
Simultaneous experimentation as a learning strategy: Business model development under uncertainty—Relevance in times of
 COVID
 ‐19 and beyond
Ventures operating under uncertainty face challenges defining a sustainable value proposition. Six longitudinal case studies reveal two approaches to business model development: focused commitment and simultaneous experimentation. While focused commitment positively affects initial growth, this commitment and lack of variety jeopardize long-term survival. Simultaneous experimentation implies lower initial growth levels, but facilitates long-term survival by enacting variety in a resource-effective manner. This article enriches organizational learning theory by demonstrating that not only distant search but also simultaneous experimentation results in variety. Moreover, simultaneous experimentation implies effectual behavior and reconciles the apparent juxtaposition between ‘action’ and ‘planning