High-speed texture measurement of pavements.
This study was conducted to validate high-speed texture measuring equipment for use in highway applications. The evaluation included two high-speed systems and a new static referencing device. Tests were conducted on 22 runway and taxiway test sections from the National Aeronautics and Space Administration's Wallops Flight Facility and 7 surfaces from Virginia's Smart Road. Texture estimates recorded with the high-speed (dynamic) equipment correlated extremely well with estimates made with static referencing methods. The system developed by International Cybernetics Corporation was very functional for most conventional highway surfaces. However, a better correlation may be achieved with the referencing methods by using a system (such as the MGPS surface system developed by the Federal Highway Administration) that produces the American Society for Testing and Materials' standard mean profile depth. Finally, an analysis conducted using the CTMeter (circular track meter, a laser-based but static system) demonstrated an important advantage of combining indices produced from high-definition surface profiles. By comparing the mean profile depth with the root mean square data for a particular surface, it is possible to characterize more fully the shapes that contribute to a pavement's macrotexture.
Development of a Portable Circular Texture Meter for Road Texture Depth Measurement
AbstractThis paper presents our work on the development of a portable road texture depth (RTD) meter in response to the need of such a device for the quality control of road maintenance work in New...
Managerial Economics and Organizational Architecture
PART 1: Basic Concepts Chapter 1: Introduction Chapter 2: Economists' View of Behavior Chapter 3: Markets, Organizations, and the Role of Knowledge PART 2: Managerial Economics Chapter 4: Demand Chapter 5: Production and Cost Chapter 6: Market Structure Chapter 7: Pricing with Market Power Chapter 8: Economics of Strategy: Creating and Capturing Value Chapter 9: Economics of Strategy: Game Theory Chapter 10: Incentive Conflicts and Contracts PART 3: Designing Organizational Architecture Chapter 11: Organizational Architecture Chapter 12: Decision Rights: The Level of Empowerment Chapter 13: Decision Rights: Bundling Tasks into Jobs and Subunits Chapter 14: Attracting and Retaining Qualified Employees Chapter 15: Incentive Compensation Chapter 16: Individual Performance Evaluation Chapter 17: Divisional Performance Evaluation Capstone Case Study on Organizational Architecture: Arthur Andersen LLP PART 4: Applications of Organizational Architecture Chapter 18: Corporate Governance Chapter 19: Vertical Integration and Outsourcing Chapter 20: Leadership: Motivating Change within Organizations Chapter 21: Understanding the Business Environment: The Economics of Regulation Chapter 22: Ethics and Organizational Architecture Chapter 23: Organizational Architecture and the Process of Management Innovation Glossary Index