Fragmentation / Integration and Involvement / Detachment in Chatroom Discourse
Studies of the discourse of electronic chatrooms usually aim at determining how close this variety is to the prototypes of spoken and written language by analyzing a whole range of different features. The paper investigates four points of difference: fragmentation, integration, detachment and involvement, which reflect various types of cognitive activities entailed in text production and reception. Fragmentation and involvement are typical of speaking, while integration and detachment are associated with writing and this analysis aims at determining how chatting resembles written or spoken language in respect of the frequency of occurrence of certain features.
Electric language : A new variety of English
Les As. analysent les traits lexicaux et grammaticaux d'un important corpus de messages en Communication Mediatisee par Ordinateur (CMO) envoyes a un systeme electronique de tableau d'affichage au Canada. Elles appliquent a ce corpus l'analyse factorielle de Biber, comparant le corpus electronique aux corpus informatises en anglais parle et ecrit. Elles identifient deux types de langage electronique (on-line et off-line) et les situent en fonction de six dimensions: informativite, narrativite, caractere explicite, persuasion, abstraction, elaboration
An Assessment of Written/Interactive Dialogue for Information Retrieval Applications
For the foreseeable future, natural language access to databases and other information systems will require the exchange of written messages between the system and user. Such written/interactive dialogue is unique, having the qualities of both written text and spoken discourse yet, also, differing significantly from both. In the present study, we used "Wizard of Oz" techniques to elicit written/interactive dialogue for information retrieval purposes. Our objectives in doing this were (a) to assess the general nature and prevalence of linguistic and dialogue phenomena within the written/interactive register and (b) to determine the impact of user interface shortcuts, such as precanned messages and patterned output, on both the complexity of written/interactive dialogue and general measures of user satisfaction. Our findings indicate that written/interactive dialogue for information retrieval would be very feasible. In spite of slow system response times, subjective reactions from the users were positive, the size of the lexicon used in the dialogues was small, the dialogues decomposed readily into hierarchical structures, and the number and distribution of anaphors were also rather reasonable. Two independent variables were also manipulated: (a) the degree of prefamiliarization given to participants about the base of travel information they would be accessing (i.e., the primer variable) and (b) the degree of constraint on the Wizard's ability to formulate natural language responses to the user (i.e., the natural language output variable). Failure to provide either a primer or a realistic, human natural language output made the dialogues more complex in a number of different ways.