The Machine in the Text, and the Text in the Machine
“The Machine in the Text, and the Text in the Machine” is a review essay on Electronic Literature: New Horizons for the Literary (Notre Dame, IN: University of Notre Dame, 2008), by N. Katherine Hayles, and Mechanisms: New Media and the Forensic Imagination (Cambridge, Mass.: MIT Press, 2008), by Matthew G. Kirschenbaum. Both works make remarkable contributions for the emerging field of digital literary studies and for the theory of digital media. While Hayles analyses the interaction between humans and computing machines as embodied in electronic works, Kirschenbaum conceptualizes digitality at the level of inscription and establishes a social text rationale for electronic objects. The emergence of electronic literature can be seen in a growing body of digitally born artifacts. Most of these works are now published online and they are produced, distributed, and executed by digital machines. The parallel evolution of electronic computers and communication networks during the past twenty years has transformed writing and reading practices, and has deeply altered the electronic landscape itself. Mutations in media technologies have originated not only new sets of relations between print codex and computer display, but they have also redefined the ecology of all other media. These momentous changes are part of a large cluster of social and cultural transformations that characterize contemporary culture, which can be accurately described as a software culture. In their new books, N. Katherine Hayles and Matthew G. Kirschenbaum refine our understanding of electronic literature and digital materiality. In this review essay I look at their critical approaches and try to explain why both books make outstanding contributions to the field of new media studies. Literature as Human-Machine Intermediation Linking subjectivity with computational media is a highly contested project in which the struggle for dominance plays a central role: should the body be subject to the machine, or the machine to the body? The stakes are nothing less than whether the embodied human becomes the center for humanistic inquiry within which digital media can be understood, or whether media provide the context and ground for configuring and disciplining the body. [Hayles 2008a, 87] In The Language of New Media (2001), Lev Manovich defined new media as the result of the combination of modern media and computers. He synthesized the features of new media in five principles: numerical representation, modularity (these are the two basic material principles of data processing upon which the other three depend), automation, variability, and cultural transcodification. Manovich’s fifth principle — which describes the social effects of the intertwining of computer and cultural layers — provided a sound theoretical basis for the relatively new field of software studies, i.e., for the cultural analysis of the interactions between computer programs and human practices (cf. [Manovich 2008]). Software mediation is perhaps the main cultural aspect of digital culture because all human-machine interactions are enabled and shaped by features of the software. N. Katherine Hayles’s approach in Electronic Literature: New Horizons for the Literary (2008) follows a similar software and cultural analytics rationale. A survey of contemporary electronic literature in English functions, at the same time, as a theoretical investigation into the aesthetic and cultural materiality of digital media. Hayles analyses digital genres and
Mechanisms: New Media and the Forensic Imagination
In Mechanisms, Matthew Kirschenbaum examines new media and electronic writing against the textual and technological primitives that govern writing, inscription, and textual transmission in all media: erasure, variability, repeatability, and survivability. Mechanisms is the first book in its field to devote significant attention to storage--the hard drive in particular--arguing that understanding the affordances of storage devices is essential to understanding new media. Drawing a distinction between "forensic materiality" and "formal materiality," Kirschenbaum uses applied computer forensics techniques in his study of new media works. Just as the humanities discipline of textual studies examines books as physical objects and traces different variants of texts, computer forensics encourage us to perceive new media in terms of specific versions, platforms, systems, and devices. Kirschenbaum demonstrates these techniques in media-specific readings of three landmark works of new media and electronic literature, all from the formative era of personal computing: the interactive fiction game Mystery House, Michael Joyce's Afternoon: A Story, and William Gibson's electronic poem "Agrippa." Drawing on newly available archival resources for these works, Kirschenbaum uses a hex editor and disk image of Mystery House to conduct a "forensic walkthrough" to explore critical reading strategies linked to technical praxis; examines the multiple versions and revisions of Afternoon in order to address the diachronic dimension of electronic textuality; and documents the volatile publication and transmission history of "Agrippa" as an illustration of the social aspect of transmission and preservation.
Joint University Program for Air Transportation Research, 1982
A summary of the research on air transportation is addressed including navigation; guidance, control and display concepts; and hardware, with special emphasis on applications to general aviation aircraft. Completed works and status reports are presented also included are annotated bibliographies of all published research sponsored on these grants since 1972.