When the Classroom Mimics Reality: A Simulation in International Trade and Relations
Students participate in an international trade simulation in which they are "born" into a country and must produce and sell goods to survive. Countries, ranging in economic power from the United States and Japan to Ethiopia and Somalia, are endowed with a level of raw materials commensurate with their national income, and must produce at a level sufficient to maintain both their population and environmental quality. As a result of this interaction, students discover that there is a reason why poor nations remain poor, and why international relations are so problematic. Students also see firsthand the economic effects of the production process, such as the declining use of labor and increased use of capital in producing a country's output.
A globalization simulation to teach corporate social responsibility: Design features and analysis of student reasoning
There is an increasing need for business students to be taught the ability to think through ethical dilemmas faced by corporations conducting business on a global scale. This article describes a multiplayer online simulation game, ISLAND TELECOM, that exposes students to ethical dilemmas in international business. Through role playing and perspective taking, the authors wanted students to actively work through problems related to both ethics and corporate social responsibility. Qualitative analysis of simulation data demonstrated that students were successful in perspective taking, they considered trade-offs between profitability and social responsibility, and they were able to come up with creative solutions to difficult trade-offs.
Role of computer technology in medical illustration.
OBJECTIVE
Recent improvements of computer technology have resulted in a new approach to medical illustration and the scientific research process. The purpose of this manuscript is to define the current state of the art and to review paths of progress.


CONCLUSION
Using examples, we compared the process of time-intensive hand-rendered art with current art created using new computer technology. Specific emphasis was made on the newest technologies and how high-quality lower cost medical art can now be created. These newly available tools and illustration methods have resulted in a new approach to research, creation, and reproduction of medical art.