Designerly influence on politics and the press: Changing a deadlocked relationship
In recent years, political communication and political television debates have become farcical because of the professionalization of political communication. This has resulted in a deadlock between politicians, journalists and citizens, who appear to have fundamentally different goals. Consequently, television debates have become predictable, less focused on political argument, and far removed from their consequences in the daily lives of citizens. Drawing on empirical data from a workshop attended by a diverse set of stakeholders - journalists, producers, politicians, and media students - this paper presents the initial findings on how co-design and design games can take part directly in the ‘heat’ of democracy and make room for mutual understanding. In addition, the paper argues for new perspectives on design game research by demonstrating how prioritization, selection, and ‘reversal of perspectives’ can be incorporated into design games.
Design games in codesign: as a tool, a mindset and a structure
The increasing interest in engaging users and other partners in collaborative design has led to an increase in the number of methods for organising collaboration. The aim of these methods is to support collaborative explorations of future opportunities in inspiring atmospheres. In this discourse, design games have become a popular concept that has been widely adopted to describe various design activities, which at first glance do not necessarily share many qualities. This paper aims to provide further understanding about the purposes that design games serve in codesign. The main contribution of the paper is the introduction of a play framework that highlights three perspectives on how design games appear to different people experiencing them: as a tool, as a mindset and as a structure. To clarify the components of design games, the paper reflects on the relations between design and games, the two parts of the concept ‘design games’, and two further qualities embedded in games: play and performance.
Accurate measurements of output characteristics and detonations of motorbike high-speed racing engine and their optimization at actual atmospheric conditions and combusted mixture composition
Abstract At a motorbike high speed racing engine there is very important an output engine characteristics which depends significantly on a detonation combustion rate, atmospheric conditions and a combusted mixture composition. The combustion process has got a relevant influence on a wear degree of main engine parts or on their damage eventually. The detonation combustion rate is very important because this kind of burning can be not only destructive but a useful phenomenon, as well. If the process of detonation burning is kept on a certain level, it can help significantly to the next increasing of an engine power output. In this article there is described the measurements of output characteristics of a high-speed racing engine which were performed by means of a data-recording system and the detonation combustion was evaluated using a quantitative method. The actual values of atmospheric conditions and the mixture composition were added to the measured values. Then the obtained values are compared visually with a damage degree of an engine piston caused by the detonation burning. The result is a limit value expressed in a number of detonation units related to a run distance interval of the vehicle driven by the high-speed racing engine. In framework of this run distance interval there is the process of detonation burning profitable. As well as it increases an engine power output and together it is not destructive with regard to engine design parts.