컨벤션 정보원천 및 정보내용탐색이 컨벤션목적지 방문만족도 및 충성도에 미치는 영향
This study was to investigate information sources and a degree of information search of convention destination that affect convention destination visitors" satisfaction and loyalty. From the literature revew the survey questionnaire was developed and data were collected from 344 useful samples at KINTEX & COEX. The target sample were visitors who had the convention destination information search experience. Factor and multiple regression were performed the factor analysis delineated 7 underlying factors related to information source such as outdoor advertisement, a public institution guide & travel agency, internet advertisement & specialized magazine, blog & SNS, mass media, organizer homepage/institution site & brochure, personal information source. And 4 different convention information search were confirmed such as convention destination service information, the background & introduce of convention or organizer, agenda & schedule, program. The resutls showed that information sources and search influence covention destination visitors" satisfaction and loyalty. More theorectical and practical implication were discussed in the conclusion section.
Traditional Culture Experience Art Research
This thesis is about studying work on interactive media art painting bamboo by playing the daegeum making daegeum, traditional korean musical instrument, as a new interface based on digital. Noble men of the Chosun Dynasty painted Mookjookdo for correcting land building spirit. Daegeum is also called as an instrument for spiritual exercising as it has fine and full sound to comfort joys and sorrows of noble men. The symbolization which matches with daegeum works well together continuously in Mookjookdo and finishes the work. In this painting, breathing(daegeum performance) leads aloof mind state for approaching nature of the art. The purpose of this art is to have international communication between cultures by reinterpreting traditional culture content to digital. Therefore, with the result of this art, it proves that it is the interactive work as a new form to enjoy internationally through international exhibition and thesis.
Index Configuration per STEAM Evaluation Item and Objectification of Weighted value
To deal with the future complex and diversified society, nurturing convergence-focused talents should be implemented based on accurate understanding on STEAM. We have to analyze and review relevant educational activities in a systematic way for more effective utilization. This study, based on the previous study in vol.16, aims at establishing evaluation items configuration for "DOT LAB Program" and objectified weighted value about its extracted standard index. To do so, this study uses collected evaluation data about importance and priority order with questionnaire, resulting in drawing output of weighted value configuration. As the result of the analysis, importance and priority order is placed in the order of ‘concept recognition’>‘contents composition’=‘convergence application’>‘creativity’. Specifically, 30 points for ‘concept recognition’, 25 points for ‘convergence application’ and ‘contents composition’ respectively, 20 points for ‘creativity’, marking total 100 points. In this study, when evaluating ‘DOT LAB Program", it is significant to put more points to important item rather than putting same points to all items, for specific differentiated evaluation.