The super politics of comic book fandom
Editorial for "Appropriating, Interpreting, and Transforming Comic Books," edited by Matthew Costello, special issue, Transformative Works and Cultures, no. 13 (2013).
tracing Textual Poachers : reflections on the development of fan studies and digital fandom
In 1992 Henry Jenkins’ influential work, Textual Poachers, was published, which contributed towards igniting the establishment of the fan studies field of research and re-morphing previous restrictive depictions of media fans. This article traces the work’s influence on my own steps as an early career researcher in the field and how it shaped my ideas and approach to scholarship. Speaking more broadly, it assesses the current state of the fan studies field, and how things have developed since Jenkins’ text was released. I reflect on what general fluxes, concerns and dimensions are currently with us, through a lens of the themes raised in Textual Poachers, most especially surrounding the development of technology and social media, methods in the field and fans’ relations with texts, assessing to what degree we have moved forward, or remained in stasis within fan studies scholarship. This study argues that technological advances have impacted on and shaped four key, often interconnected, areas of fandom and enquiry: (1) communication, (2) creativity, (3) knowledge and (4) organizational and civic power. Overall, this article shows how Textual Poachers is an invaluable source to measure the field and landscape of fandom, and determine the extent to which it has seemingly leaped forward.
FlowBrush: optical flow art
The depiction of motion in static representations has a long tradition in art and science alike. Often, motion is depicted by spatio-temporal summarizations that try to preserve as much information of the original dynamic content as possible. In our approach to depicting motion, we remove the spatial constraints and generate new content steered by the temporal changes in motion. Applying particle steering in combination with the dynamic color palette of the video content, we can create a wide range of different image styles. With recorded videos, or by live interaction with a webcam, one can influence the resulting image. We provide a set of intuitive parameters to affect the style of the result, the final image content depends on the video input. Based on a collection of results gathered from test users, we discuss example styles that can be achieved with FlowBrush. In general, our approach provides an open sandbox for creative people to generate aesthetic images from any video content they apply.