The Gamification of Journalism
Traditional news outlets are on the decline and journalism has embraced digital media in its struggle tosurvive. New models of delivering news to the public are being explored in order to increase the levelsof readership and user engagement.The narrative of this chapter focuses on the future of journalismand media, and the potential benefits and dangers of gamifying journalism. Since gamification is a newtrend, a thorough look at the intersection between the enhancements of public mobility, the digitalizationof news services, and the engagement of gamified systems can bring better understanding of futurechannels of reading news to the users, to researchers, and to the industry. This chapter aims to bridgethe gap between gamification as an emerging practice in news distribution and yet a vastly unchartedarea or research.
The Democratic Value of News: Why Public Service Media Matter
Just how important are public service media to democratic culture? Stephen Cushion puts forward the convincing argument that, for all the commercial choice and competition in contemporary news culture, public service media do not only remain distinctive from market-driven media, they contribute to raising the editorial standards of journalism more widely as well. 
 
At a time when public service media are under increasing pressure to justify their licence fees, Cushion undertakes a comprehensive review of studies examining the 'quality' of journalism produced by public and market-driven media around the world. In doing so, some important and timely questions are raised: Do public service media supply editorially distinctive news to market-driven media? Should citizens continue to subsidize news when so much commercial competition and choice is available? Reviewing also the impact news has on people's knowledge, civic participation and levels of trust towards competing media systems, he finds that the democratic value of news is more likely to be enhanced when it is produced by public rather than market-driven media. 
 
The Democratic Value of News provides a useful hybrid of theory and practice and helpfully introduces the concept and history of public service broadcasting. It aims to develop and encourage scholarship asking whether public service media are distinctive from market-driven systems, in addition to serving as an invaluable textbook for undergraduate and postgraduate students of Media, Journalism and Communication studies.
Adaptive Interactive Narrative Model to Teach Ethics
Promoting ethical, responsible, and caring young people is a perennial aim of education. Efforts have been made to find ways of teaching other than traditional ones like games and role play. Narrative-based computer games are engaging learning platforms that allow collaboration of humans and computers in the creation of innovative experiences. In this paper, the authors examine the design of an adaptive, interactive narrative model that uses a student model to provide an individualized story-path and an individualized learning process. In this regard, the authors comprise strong learning objectives underpinned by effective story telling. The adaptive narrative model has been deployed in the educational game environment, AEINS, along with the use of the Socratic Method and pedagogical agents to support teaching in the ethics domain. Evaluation results indicate the usefulness of the design and provide evidence on the development of moral reasoning and the transfer of moral virtues to its users.