The Machine in the Text, and the Text in the Machine
“The Machine in the Text, and the Text in the Machine” is a review essay on Electronic Literature: New Horizons for the Literary (Notre Dame, IN: University of Notre Dame, 2008), by N. Katherine Hayles, and Mechanisms: New Media and the Forensic Imagination (Cambridge, Mass.: MIT Press, 2008), by Matthew G. Kirschenbaum. Both works make remarkable contributions for the emerging field of digital literary studies and for the theory of digital media. While Hayles analyses the interaction between humans and computing machines as embodied in electronic works, Kirschenbaum conceptualizes digitality at the level of inscription and establishes a social text rationale for electronic objects. The emergence of electronic literature can be seen in a growing body of digitally born artifacts. Most of these works are now published online and they are produced, distributed, and executed by digital machines. The parallel evolution of electronic computers and communication networks during the past twenty years has transformed writing and reading practices, and has deeply altered the electronic landscape itself. Mutations in media technologies have originated not only new sets of relations between print codex and computer display, but they have also redefined the ecology of all other media. These momentous changes are part of a large cluster of social and cultural transformations that characterize contemporary culture, which can be accurately described as a software culture. In their new books, N. Katherine Hayles and Matthew G. Kirschenbaum refine our understanding of electronic literature and digital materiality. In this review essay I look at their critical approaches and try to explain why both books make outstanding contributions to the field of new media studies. Literature as Human-Machine Intermediation Linking subjectivity with computational media is a highly contested project in which the struggle for dominance plays a central role: should the body be subject to the machine, or the machine to the body? The stakes are nothing less than whether the embodied human becomes the center for humanistic inquiry within which digital media can be understood, or whether media provide the context and ground for configuring and disciplining the body. [Hayles 2008a, 87] In The Language of New Media (2001), Lev Manovich defined new media as the result of the combination of modern media and computers. He synthesized the features of new media in five principles: numerical representation, modularity (these are the two basic material principles of data processing upon which the other three depend), automation, variability, and cultural transcodification. Manovich’s fifth principle — which describes the social effects of the intertwining of computer and cultural layers — provided a sound theoretical basis for the relatively new field of software studies, i.e., for the cultural analysis of the interactions between computer programs and human practices (cf. [Manovich 2008]). Software mediation is perhaps the main cultural aspect of digital culture because all human-machine interactions are enabled and shaped by features of the software. N. Katherine Hayles’s approach in Electronic Literature: New Horizons for the Literary (2008) follows a similar software and cultural analytics rationale. A survey of contemporary electronic literature in English functions, at the same time, as a theoretical investigation into the aesthetic and cultural materiality of digital media. Hayles analyses digital genres and
Defining the Digital Humanities
Digital Humanities is currently undergoing a reconfiguration at McGill. The Digital Humanities Initiative is bringing together digital humanists from across a number of faculties for the first time. Yet it is not clear what Digital Humanities actual are: this central problem arises from the vast potential the digital age presents for humanities scholarship. Key to the dilemma is whether Digital Humanities itself is something distinct from analog humanities, or whether it is merely the reconfiguration of humanities itself using digital technologies and media. At the same time, for many Digital Humanities also offers important opportunities for reconsidering the place of the humanities within society itself. Not only are digital technologies, media, and social models reconfiguring public life, they are also offering new avenues for intellectual engagement and the ways in which humanistic studies as well as artistic creation enters into, and becomes active in, the public realm. Moving forward with Digital Humanities at McGill requires rigorous consideration of the potentials presented by digitization, and the problems presented by the inability to satisfactorily define or categorize what it is the Digital Humanities does or seeks to do – and the implications of both. And so, this lack of definition is our overarching heuristic.
A Companion to Digital Humanities
This Companion offers a thorough, concise overview of the emerging field of humanities computing. Contains 37 original articles written by leaders in the field. Addresses the central concerns shared by those interested in the subject. Major sections focus on the experience of particular disciplines in applying computational methods to research problems; the basic principles of humanities computing; specific applications and methods; and production, dissemination and archiving. Accompanied by a website featuring supplementary materials, standard readings in the field and essays to be included in future editions of the Companion.