The rural landscape of Eastern Iberia Iron Age : agricultural intensification and sociopolitical dynamics
This paper focuses on the rural landscape during the Iberian Iron Age in the Valencia Region (Eastern Spain). This paper deals with two main issues. The first is to integrate and analyze the results of archeological fieldwork to understand the systems of settlement and land-use intensification during the Iberian Iron Age. The second issue addresses socio-economic aspects related to changes in the observable spatial patterns. These processes are characterized by the dynamics of urbanization and emergence of Iberian Early States.
La agricultura de L' Alcoià- Comtat en època Ibèrica: datos para su estudio.
En aquest treball presente un conjunt d'eines especifiques de l' agricultura i de la ramaderia, datades en plena epoca iberica (S IV-II aC), que procedeixen de quatre jaciments de la comarca de l'Alcoia-Comtat. L'analisi d'aquestes peces permet constatar els diversos cultius existents a la zona durant el periode analitzar i els sistemes utilizats (seca i regadiu). 
Aquestes conclusions es complementen amb l'estudi d'altres factors, com ara: la capacitat d'us agrari dels sols actuals, la carpologia (estudi de les llavors arqueologiques) o els cultius que esmenten les fonts medievals i modernes.
Engaging Place: a Framework for the Integration and Realisation of Virtual-Reality Approaches in Archaeology
As archaeologists have embraced and welcomed developments in information technology and visualisation, they have found themselves working increasingly under the auspices of Virtual-Reality. Despite this enthusiastic uptake, it can be argued that as of yet, archaeology has failed to realise that as a defining term, Virtual-Reality is far from unproblematic. As a direct result, questions as to what we mean by Virtual-Reality, and what our expensively assembled models represent have been left largely unexplored.The present discussion aims to address precisely these questions, by taking a critical look at the term Virtual-Reality. Current dominant conceptualisations and definitions of Virtual-Reality will be characterised, along with the frameworks and attitudes they foster, and the notional Virtual-archaeology they imply. Following on from this, an alternative developmental trajectory will be suggested that better exploits the unique capabilities of such systems in helping to facilitate archaeological interpretation. Issues such as authenticity, the representation as fake and role of Virtual-model as static end-product will be investigated, and an alternative definition will be offered and explored which has enormous significance for the future realisation of the technology within the broad context of archaeological research.