The Gamification of Journalism
Traditional news outlets are on the decline and journalism has embraced digital media in its struggle tosurvive. New models of delivering news to the public are being explored in order to increase the levelsof readership and user engagement.The narrative of this chapter focuses on the future of journalismand media, and the potential benefits and dangers of gamifying journalism. Since gamification is a newtrend, a thorough look at the intersection between the enhancements of public mobility, the digitalizationof news services, and the engagement of gamified systems can bring better understanding of futurechannels of reading news to the users, to researchers, and to the industry. This chapter aims to bridgethe gap between gamification as an emerging practice in news distribution and yet a vastly unchartedarea or research.
Going Live: Getting the News Right in a Real-Time, Online World
Chapter 1 The World Is Watching Chapter 2 The Allure and Impact of Live Chapter 3 From Broadcast to Cable to Web Chapter 4 Newspapers' New World Chapter 5 Adventures in Convergence Chapter 6 The Ethics Minefield Chapter 7 Sailing the Uncharted Sea
Perceived Persuasive Effects of Product Commercials and Public Service Announcements
A recent but robust phenomenon described in communication literature has been the third-person effect—the finding that in response to mass media messages, such as news stories and programs, people estimate themselves to be less affected than others. The present experiment asked whether this self-other pattern would characterize responses to two types of product commercials (i.e., those that did and those that did not engender emotion) and to public service announcements (PSAs). The authors were also concerned with how accurately people could estimate the effects of these types of ads on themselves and others. Results indicated that for neutral ads, people estimated themselves to be more resistant than others, but for emotional ads, people estimated themselves to be more yielding to influence than others. For PSAs, there were no differences in perceived self and other influence. In addition, judgments of persuasive influence on self and others were markedly overestimated. Perhaps most interestingly, there was both a directional (yielding vs. resistance) and a magnitudinal impact of emotion on the influence estimates.