THE EARTH OF GENESIS 1 : 2 ABIOTIC OR CHAOTIC ?
As the third and final part of the study of Gen 1:2, this article seeks to analyze the impact of the phrase ruah ‘lohim merahepet al p’ne hammayim on the question of the state of the earth as depicted in this verse. Gunkel, along with other scholars after him, assumed that ruah ‘lohim refers to winds that Marduk sends against Tiamat. Others have postulated that this phrase refers to divine creative activity. To reach my conclusion, I will analyze the phrase and its use in the Hebrew Bible and in languages cognate to Hebrew.
The Significance of the Cosmology in Genesis 1 in Relation to Ancient Near Eastern Parallels
When in 1872 George Smith made known a Babylonian version of the flood story, which is part of the famous Gilgamesh Epic, and announced three years later a Babylonian creation story, which was published the following year in book form, the attention of OT scholars was assured and a new era of the study of Gn was inaugurated. Following the new trend numerous writers have taken it for granted that the opening narratives of Gn rest squarely on earlier Babylonian mythological texts and folklore. J. Skinner speaks, in summing up his discussion of the naturalization of Babylonian myths in Israel, of "Hebrew legends and their Babylonian originals." More specifically he writes ". .. it seems impossible to doubt that the cosmogony of Gn I rests on a conception of the process of creation fundamentally identical with that of the
Conception of a Language Learning Environment Based on the Communicative and Actional Approaches
This paper's aim is to give a conceptual framework about the conception of a Computer Assisted Language Learning environment based on the communicative and actional approaches. In this environment, the learner is implicated in a task that he/she has to complete by interacting with a partner using his/her language competencies. Given a task, different ways exist to accomplish it and the different competencies of the learner can then be solicited with different types of interaction. Works accomplished in human computer dialogue give models to manage this interaction.