Expert Systems Applied to Spacecraft Fire Safety Unclad Prepared for Lewis Research Center under Purchase Order C-32000-m
SUMMARY E x p e r t systems a r e p r o b l e m-s o l v i n g programs t h a t combine a knowledge base and a r e a s o n i n g mechanism t o s i m u l a t e a human " e x p e r t. " The development o f an e x p e r t system t o manage f i r e s a f e t y i n s p a c e c r a f t , i n p a r t i c u l a r t h e NASA Space S t a t i o n Freedom, i s d i f f i c u l t b u t c l e a r l y advantageous i n t h e l o n g-t e r m. The r e p o r t d i s c u s s e s some needs i n l o w-g r a v i t y f l a m m a b i l i t y c h a r a c t e r i s t i c s , v e n t i
Fire behavior and risk analysis in spacecraft
Practical risk management for present and future spacecraft, including space stations, involves the optimization of residual risks balanced by the spacecraft operational, technological, and economic limitations. Spacecraft fire safety is approached through three strategies, in order of risk: (1) control of fire-causing elements, through exclusion of flammable materials for example; (2) response to incipient fires through detection and alarm; and (3) recovery of normal conditions through extinguishment and cleanup. Present understanding of combustion in low gravity is that, compared to normal gravity behavior, fire hazards may be reduced by the absence of buoyant gas flows yet at the same time increased by ventilation flows and hot particle expulsion. This paper discusses the application of low-gravity combustion knowledge and appropriate aircraft analogies to fire detection, fire fighting, and fire-safety decisions for eventual fire-risk management and optimization in spacecraft.
Immersive haptic interaction with media
New 3D video representations enable new modalities of interaction, such as haptic interaction, with 2D and 3D video for truly immersive media applications. Haptic interaction with video includes haptic structure and haptic motion for new immersive experiences. It is possible to compute haptic structure signals from 3D scene geometry or depth information. This paper introduces the concept of haptic motion, as well as new methods to compute haptic structure and motion signals for 2D video-plus-depth representation. The resulting haptic signals can be rendered using a haptic cursor attached to a 2D or 3D video display.