What’s in a name: associated costs or authority work for artists’ names
Authority control is both the most expensive and important quality of any library catalog. Controlling headings for artists’ names can be more expensive than other personal names, as more time is required for the necessary research needed to determine the preferred form of name and variants. However, the cost associated with controlling artists’ names can be managed through effective use of reference materials and time. How artist headings are used also suggests that, over time, the initial investment can save a library from expenses associated with future catalog maintenance.
The challenges of change: A review of cataloging and classification literature, 2003-2004
This paper reviews the enormous changes in cataloging and classification reflected in the literature of 2003 and 2004, and discusses major themes and issues. Traditional cataloging and classification tools have been revamped and new resources have emerged. Most notable themes are: the continuing influence of the Functional Requirements for Bibliographic Control (FRBR); the struggle to understand the ever-broadening concept of an “information entity”; steady developments in metadata-encoding standards; and the globalization of information systems, including multilinguistic challenges.
Image Projection in Immersive 3D Visualization Laboratory
In recent years, many centers in the world attempted to build a virtual reality laboratory. The main idea of such laboratory is to allow the user to “immerse” into and move in a computer-generated virtual world. In the paper, the underlying principles of the system of virtual reality (VR) are described. The selected implementations constructed by the research centers of the world are also presented. The cave automatic virtual environment (CAVE) installation is planned to be implemented at the Gdansk University of Technology. In this solution, the images will be projected on flat screens arranged in the form of a cube. The user will be located inside a transparent sphere freely rotating inside a cube, which allows simulation of free movement without changing the position of the screens. A walking motion of the user will trigger changes in the computer-generated images on screens surrounding the sphere thus creating an illusion of motion. The problems of visualization in the planned installation are outlined and discussed.