Leadership Qualities: Librarianship in Digital Era
This paper finds out the ways of traditional leadership in the LIS field. It also attempts to cover the new challenges that are cropping up in the recent years. In due course it tried to find out the qualities of leadership that helps to suit the need of digital librarianship. It attempts to present a framework to achieve goal and mission i.e. the ultimate user centered LIS universe under the dynamic leadership of the digital librarian.
The role of a digital librarian in the management of digital information systems (DIS)
Stresses that the multimedia nature of the next generation of digital libraries requires the digital librarians (DL) to be essentially a type of specialist librarian who has to manage and organize the digital library, handle the specialized tasks of massive digitization, storage, access, digital knowledge mining, digital reference services, electronic information services, search co-ordination, and manage the archive and its access. The digital librarian acts as guardian of the information superhighway/the universal digital library or the global digital library and acts as a symbiotic human-machine guru. This article also highlights the roles and functions of a DL in information retrieval, content delivery, navigation, and browsing. It envisages the professional education and training for digital librarians in the management of digital information systems. It denotes the DL's interface functions, roles, skills and competencies for the management of digital information systems in the important areas of imaging technologies, optical character recognition, markup languages, cataloguing, metadata, multimedia indexing and database technology, user interface design, programming, and Web technology. This paper finally advocates and targets the task of creating a new job title - digital librarian - to take care of digital libraries and to manage the digital information system.
Image Projection in Immersive 3D Visualization Laboratory
In recent years, many centers in the world attempted to build a virtual reality laboratory. The main idea of such laboratory is to allow the user to “immerse” into and move in a computer-generated virtual world. In the paper, the underlying principles of the system of virtual reality (VR) are described. The selected implementations constructed by the research centers of the world are also presented. The cave automatic virtual environment (CAVE) installation is planned to be implemented at the Gdansk University of Technology. In this solution, the images will be projected on flat screens arranged in the form of a cube. The user will be located inside a transparent sphere freely rotating inside a cube, which allows simulation of free movement without changing the position of the screens. A walking motion of the user will trigger changes in the computer-generated images on screens surrounding the sphere thus creating an illusion of motion. The problems of visualization in the planned installation are outlined and discussed.