Artificial Intelligence Based Path Finding and Decision Making in First Person Shooting Game
Artificial Intelligence (AI) is one of the essential parts of gaming industry. In this paper, we have examined how Artificial intelligence technology is effectively used to solve the problems that arise while developing a game and integrate new features to the game. In this research paper, two algorithms are examined they are, path finding of the bots and bots decision making. Few AI techniques are discussed in this paper and how these techniques are used to provide solution to the problems that occur in the games. These techniques are also taken into consideration to provide new features into the computer games. This paper aims to discuss on the Finite State Machine and A* methodologies, which helps in the decision making of a bot and also to find the path towards the goal.
2019 Third International Conference on Inventive Systems and Control (ICISC)