Pixel Motion: A surveillance camera enabled public digital game
In this paper, we present a public digital game with a novel interaction strategy: the use of a surveillance camera and motion flow detection software that analyzes movement patterns. The game was designed to support and inspire creative collaborative public play in a public flow through area of a science museum. In this paper we report about the design of the game to achieve these end experience goals, with findings from field observations of the game over a 2week period on site at the museum. We also discuss implications for further work on the use of surveillance cameras and motion flow as a public game interaction paradigm.
FDG