Motivating social sharing of e business content: Intrinsic motivation, extrinsic motivation, or crowding out effect?
This work examines users' motives for sharing commercial content on social networking services (SNS) We first interviewed Internet users to map sharing behaviors and SNS use (n=409) We then used a mixed methods design combining self reports and a scenario based experimental manipulation to compare intrinsic and extrinsic incentive models among those who already shared commercial content (n=134) The findings reveal a contradiction between the self reports, where intrinsic motives for sharing dominated, and the experimental manipulation, where extrinsic (financial) incentives induced greater willingness to share. We suggest two possible processes that may be at play in our results. First, based on the theory of planned behavior, whereby actions which are not motivated by financial incentives are associated with more positive normative beliefs, SNS users are likely to perceive and therefore self report intrinsic motives for social sharing (e.g. altruism) as more important to them than extrinsic motives (e.g. financial rewards) Second, assuming that reported intrinsic motives are real and not a product of social desirability bias, financial incentives may dilute the impact of intrinsic incentives via a crowding out effect, shifting users' motives for sharing e commerce content from intrinsic reasons (e.g. enjoyment) toward extrinsic ones with the application of financial incentives (e.g. a discount) The findings have implications for planning incentive models that fit marketing communication strategies and enhance customer engagement efforts. We examine users' motives for sharing commercial content on social networking sites.Self reports and a scenario based experiment served to compare incentive models.In self reports intrinsic motives for sharing dominated.In the experiment extrinsic incentives induced greater willingness to share.The crowding out effect is suggested to help explain this contradiction.
Comput. Hum. Behav.