Energy aware Adaptive Multimedia for Game based e learning
Thanks to their motivational potential, video games have started to be increasingly used for e learning. However, as e learning gradually shifts towards mobile learning, there is a growing need for innovative techniques to deliver rich learning material such as educational games to resource constrained devices. In particular, the limited battery capacity of mobile devices stands out as a key issue that can significantly limit players' access to educational games. This paper proposes an Energy aware Adaptive Multimedia Game based E learning (EAMGBL) framework that aims to enable energy efficient educational games delivery to mobile devices over wireless networks. The framework builds on top of the idea to render the game on the server side and stream a recording of it to the player's device over the Internet. To reduce the mobile device energy consumption and enable the player to play for longer, the proposed framework proposes to adapt both the educational game elements as well as the game's recorded multimedia stream.
2014 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting