14171501
A tale of two representations
Attribute based concept learning has been an active area of machine learning research over the past decade. A number of proposed concept learners are rule-based systems, whose eeciency depends largely on the representation of the rules. We analyze two attribute-value rule representations for the compactness of concept deenition. A spectrum of concepts, with diierent numbers of conjuncts and disjuncts in their deenition, is used to evaluate the eeectiveness of the chosen representations. Our analysis shows that neither of the representations is dominant over the other, and it is beneecial to switch representations with varying concept complexity. Experimental veriication of the predicted tradeoo is provided. The relatively novel of the two representations is found to be better, in general, at concisely representing concepts than the more commonly used representation. We present a formula to choose between these representations, which uses an estimate of the complexity of the concept to be learnt.
13878075
Optimal sequencing of individually rational contracts
Multiagent researchers have worked on the problem of determining optimal contracts between self-interested agents. In particular, Sandholm et al. [1,8] have both theoretically and experimentally studied the necessity and usefulness of different contract types under the assumption of individually myopically rational contracting. We study a variant of sequential contracting where the goal is to maximize social welfare through a fixed-length sequence of individually rational contracts. The space of possible contract sequences is exponential. We compare a greedy deterministic heuristic with a stochastic genetic algorithm based approach for this optimal sequential contract selection problem. We focus on sub-additive domains where individually rational contracts are feasible with side payments. We show that the GA-based approach consistently outperforms the deterministic heuristic by generating larger social welfare.
16079000
Searching for optimal coalition structures
Coalition formation has been a very active area of research in multiagent systems. Most of this research has concentrated on decentralized procedures that allow self-interested agents to negotiate the formation of coalitions and division of coalition payoffs. A different line of research has addressed the problem of finding the optimal division of agents into coalitions such that the sum total of the the payoffs to all the coalitions is maximized (Larson and Sandholm, 1999). This is the optimal coalition structure identification problem. Deterministic search algorithms have been proposed and evaluated under the assumption that the performance of a coalition is independent of other coalitions. We use an order-based genetic algorithm (OBGA) as a stochastic search process to identify the optimal coalition structure. We compare the performance of the OBGA with a representative deterministic algorithm presented in the literature. Though the OBGA has no performance guarantees, it is found to dominate the deterministic algorithm in a significant number of problem settings. An additional advantage of the OBGA is its scalability to larger problem sizes and to problems where performance of a coalition depends on other coalitions in the environment.
45367497
Resolving Social Dilemmas Using Genetic Algorithms: Initial Results
14273924
The Success and Failure of Tag-Mediated Evolution of Cooperation
Use of tags to limit partner selection for playing has been shown to produce stable cooperation in agent populations playing the Prisoner's Dilemma game. There is, however, a lack of understanding of how and why tags facilitate such cooperation. We start with an empirical investigation that identifies the key dynamics that result in sustainable cooperation in PD. Sufficiently long tags are needed to achieve this effect. A theoretical analysis shows that multiple simulation parameters including tag length, mutation rate and population size will have significant effect on sustaining cooperation. Experiments partially validate these observations. Additionally, we claim that tags only promote mimicking and not coordinated behavior in general, i.e., tags can promote cooperation only if cooperation requires identical actions from all group members. We illustrate the failure of the tag model to sustain cooperation by experimenting with domains where agents need to take complementary actions to maximize payoff.
9417710
Using real-valued genetic algorithms to evolve rule sets for classification
In this paper, we use a genetic algorithm to evolve a set of classification rules with real-valued attributes. We show how real-valued attribute ranges could be encoded with real-valued genes and present a new uniform method for representing don't cares in the rules. We view supervised classification as an optimization problem, and evolve rule sets that maximize the number of correct classifications of input instances. We use a variant of the Pitt approach to genetic-based machine learning system with a novel conflict resolution mechanism between competing rules within the same rule set. Experimental results demonstrate the effectiveness of our proposed approach on a benchmark wine classifier system.<<ETX>>
5875790
Algorithmic Ramifications of Prefetching in Memory Hierarchy
External Memory models, most notable being the I-O Model [3], capture the effects of memory hierarchy and aid in algorithm design. More than a decade of architectural advancements have led to new features not captured in the I-O model – most notably the prefetching capability. We propose a relatively simple Prefetch model that incorporates data prefetching in the traditional I-O models and show how to design algorithms that can attain close to peak memory bandwidth. Unlike (the inverse of) memory latency, the memory bandwidth is much closer to the processing speed, thereby, intelligent use of prefetching can considerably mitigate the I-O bottleneck. For some fundamental problems, our algorithms attain running times approaching that of the idealized Random Access Machines under reasonable assumptions. Our work also explains the significantly superior performance of the I-O efficient algorithms in systems that support prefetching compared to ones that do not.
24136651
Optimal randomized parallel algorithms for computational geometry
We present parallel algorithms for some fundamental problems in computational geometry which have a running time ofO(logn) usingn processors, with very high probability (approaching 1 asn → ∞). These include planar-point location, triangulation, and trapezoidal decomposition. We also present optimal algorithms for three-dimensional maxima and two-set dominance counting by an application of integer sorting. Most of these algorithms run on a CREW PRAM model and have optimal processor-time product which improve on the previously best-known algorithms of Atallah and Goodrich [5] for these problems. The crux of these algorithms is a useful data structure which emulates the plane-sweeping paradigm used for sequential algorithms. We extend some of the techniques used by Reischuk [26] and Reif and Valiant [25] for flashsort algorithm to perform divide and conquer in a plane very efficiently leading to the improved performance by our approach.
207161230
FeedMe: a collaborative alert filtering system
As the number of alerts generated by collaborative applications grows, users receive more unwanted alerts. FeedMe is a general alert management system based on XML feed protocols such as RSS and ATOM. In addition to traditional rule-based alert filtering, FeedMe uses techniques from machine-learning to infer alert preferences based on user feedback. In this paper, we present and evaluate a new collaborative naïve Bayes filtering algorithm. Using FeedMe, we collected alert ratings from 33 users over 29 days. We used the data to design and verify the accuracy of the filtering algorithm and provide insights into alert prediction.
10902519
Effects of Local Information on Group Behavior
Researchers in the field of Distributed Artificial Intelligence have studied the effects of local decisionmaking on overall system performance in both cooperative and self-interested agent groups (Bond & Gasser, 1988) . The performance of individual agents depends critically on the quality of information available to it about local and global goals and resources. Whereas in general it is assumed that the more accurate and up-to-date the available information, the better is the expected performance of the individual and the group, this conclusion can be challenged in a number of scenarios. The populace in human societies tend to look for opportunities and search for better opportunities in their environment (Bartos, 1967) . The theory of migration in social behavior and occupational mobility suggests that the stability of the population depends on how an individual chooses its action based on the prevailing circumst antes. As agent designers, we are faced with the problem of developing decision mechanisms that allow agent societies to stabilize in states where system resources are effectively utilized. In this research, we focus on a particular aspect of distributed decision-making: the effect of limited global knowledge on group behavior. The research question that we are asking is the following: Can limited local knowledge be a boon rather than a bane in a multiagent system ? To investigate this issue we use a resource utilization problem where a number of agents are distributed between several identical resources. We assume that the cost of using any resource is directly proportional to its usage. This cost can be due to a delay in processing of the task in hand, or a reduction in the quality of the resource due to congestion. Hence, there is a justified urge in agents to seek out and move to resource with lesser usage. Other researchers have shown that such systems can exhibit oscillatory or chaotic behavior where agents move back and forth between resources (Hogg & Huberman 1991; Kephart, Hogg & Huberman 1989) resulting in ineffective uti1406 AAAI-96 lization of system resources. Whereas asynchrony, heterogeneous agent decision mechanisms, etc. has been suggested as possible means for solving the instability problem, our proposed solution of using locally differing global views is a novel mechanism to introduce asymmetry in group decisions that expedites group stability.
16541041
Helping based on future expectations
Autonomous agents interacting in an open world can be considered to be primarily driven by self interests. Previous work in this area has prescribed a strategy of reciprocal behavior, based on past interactions, for promoting and sustaining cooperation among such self-interested agents. Here we present a new mechanism where agents base their decisions both on historical data as well as on future interaction expectations. A decision mechanism is presented that compares current helping cost with expected future savings from interaction with the agent requesting help. We experiment with heterogeneous agents that have varying expertise for different job types. We evaluate the effect of both change of agent expertise and distribution of task types on subsequent agent relationships. The reciprocity mechanism based on future expectations is found to be robust and flexible in adjusting to the environmental dynamics.