13438707
Interaction in a collaborative augmented reality environment
In this paper we describe an Augmented Reality (AR) system which allows multiple participants to interact with two- and three-dimensional data using tangible user interfaces. Interactively controllable 2D and 3D information is seamless integrated into the system.
9635742
An augmented virtuality approach to 3D videoconferencing
This paper describes the concept, prototypical implementation, and usability evaluation of an augmented virtuality (AV) based videoconferencing (VC) system: "cAR/PE!". We present a first solution which allows three participants at different locations to communicate over a network in an environment simulating a traditional face-to-face meeting. Integrated into the AV environment are live video streams of the participants spatially arranged around a virtual table, a large virtual presentation screen for 2D display and application sharing, and 3D geometry (models) within the room and on top of the table.
6820231
A tangible AR desktop environment
Abstract We present an AR desktop environment which integrates the standard 2D computer desktop into an augmented 3D space. The underlying physical space is given by the standard office desk used in everyday work. Instead of sitting only in front of a computer screen, the user wears a video-through head mounted displays and interacts with the environment in both tangible and virtual ways. In this augmented environment, standard 2D application windows are attached to physical clipboards and can be freely positioned in the working space by simply moving the clipboard. Additionally, 3D content can be brought into and manipulated within the same space. To support interaction with 3D content we have experimented with a circular platform, on which a 3D model can be placed, and which the user can turn in a natural tangible way. By fusing familiar desktop utensils, two-dimensional computer desktop applications, and three-dimensional models, we provide a seamless transition from the traditional 2D computer desktop to a 3D augmented working environment. The paper describes the concept and implementation of the system and illustrates some interfaces and interaction techniques used in the context of CAD engineering.
32510848
Using Augmented Virtuality for Remote Collaboration
This paper describes the concept, prototypical implementation, and usability evaluation of the Augmented Virtuality (AV)-based videoconferencing (VC) system cAR/PE!. We present a solution that allows three participants at different locations to communicate over a network in an environment simulating a traditional face-to-face meeting. Integrated into the AV environment are live video streams of the participants spatially arranged around a virtual table, a large virtual presentation screen for 2D display and application sharing, and 3D geometry (models) within the room and on top of the table. We describe the general concept and application scenario as well as the actual hardware setup, the implementation, and the use of the system in its current state. Results of two usability studies with 87 subjects are presented that show the general usability of our approach as well as good overall satisfaction. Parts of the work described here were presented as a poster at the second International Symposium on Mixed and Augmented Reality (Regenbrecht, Ott, Wagner, Lum, Kohler, et al., 2003. An Augmented Virtuality Approach to 3D Videoconferencing. Poster at 2nd Int. Symp. on Mixed and Aug. Reality, Tokyo.).
15179866
Audio-Video Person Authentication Based on 3D Facial Feature Warping
In this paper we propose a novel feature warping technique based on thin-plate-spline (TPS) analysis for 3D audio-video person authentication systems. The TPS warp features model information related to non-rigid variations on speaking faces, such as expression lines, gestures, and wrinkles, enhancing the performance of the system against impostor and spoof attacks. Experiments with multimodal fusion of acoustic and TPS shape features for two different speaking face data corpus, VidTIMIT and AVOZES, allowed equal error rates (EERs) of less than 0.5 % for imposter attacks, less than 1 % for type-1 replay attacks (still photo and pre-recorded audio) and less than 2% for more complex type-2 replay attacks (pre-recorded video or fake CG animated video).
37589160
A Fuzzy Approach to Speaker Verification
This paper proposes a fuzzy approach to speaker verification. For an input utterance and a claimed identity, most of the current methods compute a claimed speaker's score, which is the ratio of the claimed speaker's and the impostors' likelihood functions, and compare this score with a given threshold to accept or reject this speaker. Considering the speaker verification problem based on fuzzy set theory, the claimed speaker's score is viewed as the fuzzy membership function of the input utterance in the claimed speaker's fuzzy set of utterances. Fuzzy entropy and fuzzy c-means membership functions are proposed as fuzzy membership scores, which are the ratios of functions of the claimed speaker's and impostors' likelihood functions. A likelihood transformation is also considered to relate current likelihood and fuzzy membership scores. We also proposed fuzzy scores using membership functions similar to those produced by noise-clustering-based method. This noise clustering concept provides very effective modifications to several methods, which can overcome some of the problems of ratio-type scores and greatly reduce the false acceptance rate. Experiments were performed to evaluate proposed normalization methods for speaker verification using the YOHO corpus. Experiments demonstrate that fuzzy methods and their noise clustering versions outperform conventional methods.
19371223
Image Enhancement by Kriging and Fuzzy Sets
A kriging method is presented as a spatial filter for smoothing gray-scale images degraded by Gaussian white noise. The concepts are based on the analysis of semivariances, the linear combination scheme of kriging, and fuzzy sets. Application of fuzzy sets allows a gradual transition between two boundaries of semivariance levels as a criterion for smoothing the pixel values. This fuzzy thresholding also allows some degree of flexibility to suit various desired results for particular problems. Experimental results obtained by the fuzzy kriging filter are smoother and still preserve edges compared with those by the adaptive Wiener filter.
30118530
The EventScope Remote Science Operations Tool: Using a Visualization of a Remote Location as an Interface for Robotic Exploration
Using visualizations based on orbital data and imagery, the EventScope Remote Science Operations Tool allows scientists to explore a remote location and control a rover in that location. Scientists create a rover plan by sticking virtual pins in the visualization. This paradigm for exploration is being developed in conjunction with the Life in the Atacama Project at Carnegie Mellon University. CR
578051
Bayesian Biosurveillance of Disease Outbreaks
Early, reliable detection of disease outbreaks is a critical problem today. This paper reports an investigation of the use of causal Bayesian networks to model spatio-temporal patterns of a non-contagious disease (respiratory anthrax infection) in a population of people. The number of parameters in such a network can become enormous, if not carefully managed. Also, inference needs to be performed in real time as population data stream in. We describe techniques we have applied to address both the modeling and inference challenges. A key contribution of this paper is the explication of assumptions and techniques that are sufficient to allow the scaling of Bayesian network modeling and inference to millions of nodes for real-time surveillance applications. The results reported here provide a proof-of-concept that Bayesian networks can serve as the foundation of a system that effectively performs Bayesian biosurveillance of disease outbreaks.