5285595
Periodic Pattern Analysis under Affine Distortions Using Wallpaper Groups
In this paper, the mathematical theory of wallpaper groups is used to construct a computational tool for symmetry analysis of periodic patterns. Starting with a novel peak detection algorithm based on “regions of dominance”, an input periodic pattern can be automatically classified into one of the 17 wallpaper groups. The orbits of stabilizer subgroups within the group lead to a small set of candidate motifs that exhibit local symmetry consistent with the global symmetry of the entire pattern. We further consider affine distorted periodic patterns and show that each such pattern can be classified into a small set of symmetry groups that describe the patterns’ potential symmetries under affine transformation.
5262963
Texture replacement in real images
Texture replacement in real images has many applications, such as interior design, digital movie making and computer graphics. The goal is to replace some specified texture patterns in an image while preserving lighting effects, shadows and occlusions. To achieve convincing replacement results we have to detect texture patterns and estimate the lighting map from a given image. Near regular planar texture patterns are considered in this paper. Given a sample texture patch, a standard tile is computed. Candidate texture regions are determined by mutual information between the standard tile and each image patch. Regions with high mutual information scores are used to estimate the admissible lighting distributions, which is represented by cached statistics. Spatial lighting change constraints are represented by a Markov random field model. Maximum a posteriori estimation of the texture segmentation and lighting map is solved in a stochastic annealing fashion, namely, the Markov chain Monte Carlo method. Visually satisfactory result is achieved using this statistical sampling model.
5064803
Body Localization in Still Images Using Hierarchical Models and Hybrid Search
We present a 3-level hierarchical model for localizing human bodies in still images from arbitrary viewpoints. We first fit a simple tree-structured model defined on a small landmark set along the body contours by Dynamic Programming (DP). The output is a series of proposal maps that encode the probabilities of partial body configurations. Next, we fit a mixture of view-dependent models by Sequential Monte Carlo (SMC), which handles self-occlusion, anthropometric constraints, and large viewpoint changes. DP and SMC are designed to search in opposite directions such that the DP proposals are utilized effectively to initialize and guide the SMC inference. This hybrid strategy of combining deterministic and stochastic search ensures both the robustness and efficiency of DP, and the accuracy of SMC. Finally, we fit an expanded mixture model with increased landmark density through local optimization. The model hierarchy is trained on a large number of gait images. Extensive tests on cluttered images with varying poses including walking, dancing and various types of sports activities demonstrate the feasibility of the proposed approach.
1236601
Skewed symmetry groups
We introduce the term skewed symmetry groups and provide a complete theoretical treatment for 2D wallpaper groups under affine transformations. For the first time, a given periodic pattern can be classified not simply by its Euclidean symmetry group but,by its highest "potential" symmetry group under affine deformation. A concise wallpaper group migration map is constructed that separates the 17 affinely deformed wallpaper groups into small, distinct orbits. The practical value of this result includes a novel indexing and retrieval scheme for regular patterns, and a maximal-symmetry-based method for estimating shape and orientation from texture under unknown views.
1966938
Robust midsagittal plane extraction from normal and pathological 3-D neuroradiology images
This paper focuses on extracting the ideal midsagittal plane (iMSP) from three-dimensional (3-D) normal and pathological neuroimages. The main challenges in this work are the structural asymmetry that may exist in pathological brains, and the anisotropic, unevenly sampled image data that is common in clinical practice. We present an edge-based, cross-correlation approach that decomposes the plane fitting problem into discovery of two-dimensional symmetry axes on each slice, followed by a robust estimation of plane parameters. The algorithm's tolerance to brain asymmetries, input image offsets and image noise is quantitatively evaluated. We find that the algorithm can extract the iMSP from input 3-D images with 1) large asymmetrical lesions; 2) arbitrary initial rotation offsets; 3) low signal-to-noise ratio or high bias field. The iMSP algorithm is compared with an approach based on maximization of mutual information registration, and is found to exhibit superior performance under adverse conditions. Finally, no statistically significant difference is found between the midsagittal plane computed by the iMSP algorithm and that estimated by two trained neuroradiologists.
14419032
Content-based 3D neuroradiologic image retrieval: preliminary results
A content-based 3D neuroradiologic image retrieval system is being developed at the Robotics Institute of CMU. The special characteristics of this system include: directly dealing with multimodal 3D images (MR/CT); image similarity based on anatomical structures of the human brain; and combining both visual and collateral information for indexing and retrieval. A testbed has been implemented for using detected salient visual features for indexing and retrieving 3D images.
24959035
A Novel Constraint-Based Approach to Online Graphics Recognition
Online graphics recognition has become the key problem for pen-based user interface on small screen devices, such as PDA and Tablet PC. In this paper, a novel constraint-based approach to online graphics recognition is proposed. The key idea of our approach is that when the user is drawing a graphic object, the system can extract the constraints between primitives and basic shapes from the object and use these constraints to retrieve similar graphic objects from the database at run time. The user can then choose the standard object from the ranked list of results to replace his sketches before he finishes drawing all strokes of the object. For this purpose, we summarize three types of primitives and several types of basic shapes as the basic components of a graphic object. We also define a set of constraints between primitives and basic shapes to represent their structural relations. The algorithms for online constraint extraction and graphics recognition are also presented. Experimental results show that our approach is efficient for online graphics recognition and effective for improving the user’s productivity.
1001399
DS-PPS: A Practical Framework to Guarantee Differentiated QoS in Terabit Routers with Parallel Packet Switch
Parallel Packet Switch (PPS) is used intensively in today's terabit router to construct the switching fabric. Basic PPS equally deals with all of the traffic in order to achieve uniform load-balancing and high throughput, but it fails to support differentiated QoS. With the recent blooming of delay- sensitive Internet traffic, such as the peer-to-peer live streaming and IPTV, differentiated QoS is becoming an urgent demand. In this paper, we propose a novel and practical framework, the Differentiated Service Parallel Packet Switch (DS-PPS), which supports three fundamental QoS features: guaranteed-delay (GD), guaranteed-bandwidth (GB) and best-effort (BE). By adaptively adjusting the number of switching planes offered to each QoS class, DS-PPS precisely controls the delay bounds of GD traffic and the drop precedence of GB traffic. We evaluate DS-PPS by extensive theoretical analyses and comprehensive simulations. Experimental results on a prototype implementation of the framework show that DS-PPS outperforms the basic PPS in three main aspects. First, the average delay of TCP short packet under full load is reduced by more than 94%. Second, the average delay of real-time traffic under full load is reduced by more than 82%. And third, the GB traffic of low drop precedence is guaranteed of nearly three times the throughput of high drop precedence at the hotspots. Significantly, our proposed DS-PPS framework is universal and scalable to support various kinds of emerging QoS-sensitive applications in multi-service terabit routers without any extra overhead.
5050501
Eliminating dead code on recursive data
This paper describes a powerful method for dead-code analysis and elimination in the presence of recursive data constructions. We describe partially dead recursive data using liveness patterns based on general regular tree grammars extended with the notion of live and dead, and we formulate the analysis as computing liveness patterns at all program points based on constraints constructed from the program and programming language semantics. The analysis yields the most precise program-based grammars that satisfy the constraints. The analysis algorithm takes cubic time in terms of the size of the program in the worst case but is very efficient in practice, as shown by our prototype implementation. The analysis results are used to identify and eliminate dead code. The framework for representing and analyzing properties of recursive data structures using general regular tree grammars applies to other analyses as well.
37420469
Getting most out of evolutionary approaches
Evolutionary algorithms (EAs) have been widely used in evolvable hardware. The very term, evolvable hardware, reflects the importance and omnitude of EAs in this field. However, EAs have primarily been used as an optimisation or search tool, which can explore a large and complex space. While success has been demonstrated by EAs in exploring unconventional designs that are hard to reach by human experts, it is interesting to ask the question whether we have fully used all the potentialities of EAs. We argue in this paper that there is rich information in a population which can and should be exploited. The classical approach of evolving the best individual in a population may not be the best one. A truly population-based approach that emphasizes population rather than the best individual can often bring in several important benefits to evolvable hardware, including efficiency, accuracy, adaptiveness, and fault-tolerance.
15650619
Value-Function-Based Transfer for Reinforcement Learning Using Structure Mapping
Transfer learning concerns applying knowledge learned in one task (the source) to improve learning another related task (the target). In this paper, we use structure mapping, a psychological and computational theory about analogy making, to find mappings between the source and target tasks and thus construct the transfer functional automatically. Our structure mapping algorithm is a specialized and optimized version of the structure mapping engine and uses heuristic search to find the best maximal mapping. The algorithm takes as input the source and target task specifications represented as qualitative dynamic Bayes networks, which do not need probability information. We apply this method to the Keepaway task from RoboCup simulated soccer and compare the result from automated transfer to that from handcoded transfer.