1279751
Fast lossless multi-resolution motion estimation for scalable wavelet video coding
In this paper, we propose a fast lossless multi-resolution motion estimation algorithm in shift-invariant wavelet domain by using wavelet matching error characteristic based partial distortion elimination (MR-WMEC-PDE). Due to its multi-resolution nature, the proposed approach can be applied to scalable video coding. The proposed algorithm can achieve the same estimate accuracy as full search algorithm (FSA), while needing much less computation requirement than FSA
23466581
Object watermarks for digital images and video
Abstract The growth of new image technologies has created a need for techniques that can be used for copyright protection of digital images and video. One approach for copyright protection is to introduce an invisible signal, known as a digital watermark, into an image or video sequence. With the development of MPEG-4, frame-based approach has been migrating to object-based approach. Therefore, object-based watermarking schemes are needed. In this article, we propose a novel blind object watermarking scheme for images and video using shape adaptive-discrete wavelet transform (SA-DWT). To make the watermark robust and perceptual invisible, we embed it in the weighting mean of the wavelet blocks using the quantisation visual model based on the human visual system. Watermark detection is accomplished without the original, unwatermarked object by using statistical detection technique. Experimental results demonstrate that the proposed watermarking scheme is perceptual invisible and robust against many attacks such as lossy image/video compression (e.g. JPEG, JPEG2000 and MPEG-4), scaling, adding noise, filtering, D/A and A/D conversion, etc.
28754515
3D Object-based Scalable Wavelet Video Coding with Boundary Effect Suppression
This paper extends the lifting-based motion threading technique from the frame-based coding to the object-based coding, attracted by the unique advantages of the object-based coding that do not exist in other coding schemes. The boundary effects, which exist in spatial and temporal wavelet transforms due to the manner of object-based coding, are well suppressed by 3D shape adaptive discrete wavelet transform (3D SA-DWT) via the lifting implementation in a unified framework. Based on the proposed object-based motion threading technique, a 3D object-based scalable wavelet video coder is developed. Experimental results show that the proposed coder achieves good performance compared with the existing object-based coders, and provides the scalability functionality at the same time.
16336933
Adaptive Video Watermarking Scheme
In this paper, a new adaptive watermarking scheme for uncompressed and compressed video is presented. The proposed method embeds the watermark in DC components by quantizing DC coefficients to reference values, instead of embedding the watermark in AC components. To increase robustness and perceptual invisibility, adaptive quantization control strategy (AQCS) and error compensation strategy (ECS) are introduced. Experimental results demonstrate the proposed watermarking scheme is robust and invisible, and is feasible for real time system implementation.
15099578
On Smart-Care Services: Studies of Visually Impaired Users in Living Contexts
Smart care technology is any sensor based technology used to aid and support human independent living. Such technologies offer new potential and can give rise to new problems for making the technology accessible to users. In this work we focus on integrated services for people with visual impairment. Web based information services have already been adapted for people with varying degrees of disability. What is needed now is a service oriented architecture that integrates information services with smart care technology such as sensor devices that generate data for input, processing, storage and query. The main new challenge we identified here is that users may be living in a perplexing contexture - a chain of barriers affecting their ability to live independently. Contexts such as mobility dependencies must therefore be recorded and used, indoors and outside. Users should be monitored during their interactions with services, and the meaning of their behaviour inferred in order to refine the services. Moreover, by giving a set of user scenarios, we present a higher level view of users' needs than single service invocation; alternatives and follow-on services might be suggested and previous interactions built upon. Management of the architecture must allow for incorporation of new technology and upgrade of services. Technology for smart care is developing rapidly; its usefulness, and acceptance, requires a dynamic and flexible architecture to support ease of management and use.
14532857
Projecting registration error for accurate registration of overlapping range images
Abstract In this paper, we propose a novel algorithm for the automatic registration of two overlapping range images. Since it is relatively difficult to compare the registration errors of different point matches, we project them onto a virtual image plane for more accurate comparison using the classical pin-hole perspective projection camera model. While the traditional ICP algorithm is more interested in the points in the second image close to the sphere centred at the transformed point, the novel algorithm is more interested in the points in the second image as collinear as possible to the transformed point. The novel algorithm then extracts useful information from both the registration error and projected error histograms for the elimination of false matches without any feature extraction, image segmentation or the requirement of motion estimation from outliers corrupted data and, thus, has an advantage of easy implementation. A comparative study based on real images captured under typical imaging conditions has shown that the novel algorithm produces good registration results.
15500512
Real-time simulation of physically based on-surface flow
Although many papers have been published in the field of fluid simulation, little attention has been paid to on-surface flow involving wetting and stain transportation as well as erosion and deposition phenomena. In this paper, we introduce nonzero divergence in the mass equation of Navier–Stokes equations to simulate water penetration from on-surface flow into substrate material. Also, the volume of fluid method is adopted to track the free surface. With a computation of the actual amount of absorbed water we render the wetting effects with fully dry and fully wet texture images simultaneously. Using our model, the on-surface flow that accompanies water absorption can be simulated realistically in real time with OpenGL preview rendering. Experimental results illustrate that our model can be widely applied to solve various problems related to on-surface flow.
15256053
Optimized triangle mesh reconstruction from unstructured points
A variety of approaches have been proposed for polygon mesh reconstruction from a set of unstructured sample points. Suffering from severe aliases at sharp features and having a large number of unnecessary faces, most resulting meshes need to be optimized using input sample points in a postprocess. In this paper, we propose a fast algorithm to reconstruct high-quality meshes from sample data. The core of our proposed algorithm is a new mesh evaluation criterion which takes full advantage of the relation between the sample points and the reconstructed mesh. Based on our proposed evaluation criterion, we develop necessary operations to efficiently incorporate the functions of data preprocessing, isosurface polygonization, mesh optimization and mesh simplification into one simple algorithm, which can generate high-quality meshes from unstructured point clouds with time and space efficiency.
10940084
Hamiltonian Graphs with Large Neighborhood Unions