14976465
Using Inertia and Referrals to Facilitate Satisficing Distributions
We study the problem of distributed, self-interested agents searching for high-quality service providers where the performance of a service provider depends on its work load. Agents use referrals from peers to locate satisfactory providers. While stable environments may facilitate fast convergence to satisfying states, greedy and myopic behaviors by distributed agents can lead to poor and variable performances for the entire community. We present mechanisms for resource discovery that involve learning, over interactions, both the performance levels of different service providers as well as the quality of referrals provided by other agents. We study parameters controlling system performance to better comprehend the reasons behind the observed performances of the proposed coordination schemes.
12119095
Correlating Internal Parameters and External Performance: Learning Soccer Agents
We have developed a Soccer simulator in Java, which allows us to evaluate agent behavioral strategies for effectively collaborating with other team members while countering threats posed by the opposing team. Whereas action selection mechanisms to decide when to shoot, pass, dribble, guard opponent, tackle, etc. are important from a player's viewpoint, learning the capabilities of individual opponents from repeated encounters can provide critical information for the success of a team. Each agent is described by a set of skill levels for different soccer skills. A soccer agent uses its incomplete perceptions, model of the changing environment, knowledge of the skill levels of its own team players, and estimated skill levels of the opponent team players to select the most prudent action. In this paper, we identify learning opportunities for soccer agents, and investigate some of these possibilities in detail. Initial experimental results demonstrate the advantage of learning agents.
1062630
The Role of Commitment in Cooperative Negotiation
Cooperative information agents need mechanisms that enable them to work together effectively while solving common problems. We investigate the use of commitment by agents to proposed actions as a mechanism that allow agents to work concurrently on interdependent problems. Judicious use of commitment can not only increase the throughput of cooperative information systems, but also allow them to deal flexibly with dynamically changing environments. We use the domain of distributed scheduling to demonstrate that static commitment strategies are ineffective. Results from simulated experiments are used to identify the environmental features on which an adaptive commitment strategy should be predicated.
43158386
Evolution and learning in multiagent systems
15974834
Learning Pareto-optimal Solutions in 2x2 Conflict Games
Multiagent learning literature has investigated iterated two-player games to develop mechanisms that allow agents to learn to converge on Nash Equilibrium strategy profiles. Such equilibrium configurations imply that no player has the motivation to unilaterally change its strategy. Often, in general sum games, a higher payoff can be obtained by both players if one chooses not to respond myopically to the other player. By developing mutual trust, agents can avoid immediate best responses that will lead to a Nash Equilibrium with lesser payoff. In this paper we experiment with agents who select actions based on expected utility calculations that incorporate the observed frequencies of the actions of the opponent(s). We augment these stochastically greedy agents with an interesting action revelation strategy that involves strategic declaration of one's commitment to an action to avoid worst-case, pessimistic moves. We argue that in certain situations, such apparently risky action revelation can indeed produce better payoffs than a non-revealing approach. In particular, it is possible to obtain Pareto-optimal Nash Equilibrium outcomes. We improve on the outcome efficiency of a previous algorithm and present results over the set of structurally distinct two-person two-action conflict games where the players' preferences form a total order over the possible outcomes. We also present results on a large number of randomly generated payoff matrices of varying sizes and compare the payoffs of strategically revealing learners to payoffs at Nash equilibrium.
3526092
Selecting partners
1. I N T R O D U C T I O N In an open environment the goal of a self-interested agent would be to interact with or enter into partnership with those agents that will produce maximal local utility for this agent [5]. We assume that an agent can get one of several payoffs (utilities) for joining a particular coalition which is determined by a static probability distribution over the payoffs for each coalition. We consider choosing a single coalition to interact with repeatedly when the total number of interactions is known ahead of time.
1578205
Broadcast on demand: efficient and timely dissemination of data in mobile environments
The demand for efficient scalable and cost effective mobile information access systems is rapidly growing. Radiofrequency broadcast plays a major role in mobile computing, and there is a need to provide service models for broadcasting information according to mobile users' needs. The authors present a model called broadcast on demand (BoD), which provides timely broadcasts according to requests from users. Compared to static broadcast, this approach has a different emphasis: it is based on a demand driven framework, aimed at satisfying the temporal constraints of the requests, and uses scheduling techniques at the server side to utilize the limited bandwidth dynamically and efficiently. Several broadcast transmission scheduling policies for BoD are examined. The study indicates that EDF-based policies combined with batching of requests achieve good performance. The results show that BoD is successful in satisfying the temporal constraints of the requests and is a viable service model for wireless broadcast stations.
158365
Long-distance 802.11b links: performance measurements and experience
The use of 802.11 long-distance links is a cost-effective means of providing wireless connectivity to rural areas. Although deployments in this setting are increasing, a systematic study of the performance of 802.11 in these settings is lacking. The contributions of this paper are two-fold: (a)we present a detailed performance study of a set of long-distance 802.11b links at various layers of the network stack, and (b)we document the various non-obvious experiences during our study.Our study includes eight long-distance links, ranging from 1km to 37km in length. Unlike prior studies of outdoor 802.11 links, we find that the error rate as a function of the received signal strength behaves close to theory. Time correlation of any packet errors is negligible across a range of time-scales. We have observed at least one of the link to be robust to rain and fog. But any interference on the long-distance links can be detrimental to performance. Apart from this however, such long-distance links can be planned to work well with predictable performance. During our measurements, we have observed a few hardware/driver quirks as well as system bottlenecks apart from the wireless link itself. We believe that our measurements and the documentation of our experience will help future network planning as well as protocol design for these networks.
9655275
Fast and Optimal Parallel Multidimensional Search in PRAMs with Applications to Linear Programming and Related Problems
We describe a deterministic parallel algorithm for linear programming in fixed dimension d that takes poly(log log n) time in the common concurrent read concurrent write (CRCW) PRAM model and does optimal O(n) work. In the exclusive read exclusive write (EREW) model, the algorithm runs in O(log n · log logd-1 n) time. Our algorithm is based on multidimensional search and effective use of approximation algorithms to speed up the basic search in the CRCW model. Our method also yields very fast poly(log log n) algorithms for smallest enclosing sphere and approximate ham-sandwich cuts and an O(log n) time work-optimal algorithm for exact ham-sandwich cuts of separable point sets. For these problems, in particular for fixed-dimensional linear programming, o(log n) time efficient deterministic PRAM algorithms were not known until very recently.
15940614
Lower Bounds for Parallel Algebraic Decision Trees, Parallel Complexity of Convex Hulls and Related Problems
We show that any parallel algorithm in the fixed degree algebraic decision tree model that answers membership queries in W ⊑ R n using p processors, requires Ω(¦W¦/n log(p/n)) rounds where ¦W¦ is the number of connected components of W. We further prove a similar result for the average case complexity. We give applications of this result to various fundamental problems in computational geometry like convex-hull construction and trapezoidal decomposition and also present algorithms with matching upper bounds.
2102099
R/qtl: QTL Mapping in Experimental Crosses
SUMMARY
R/qtl is an extensible, interactive environment for mapping quantitative trait loci (QTLs) in experimental populations derived from inbred lines. It is implemented as an add-on package for the freely-available statistical software, R, and includes functions for estimating genetic maps, identifying genotyping errors, and performing single-QTL and two-dimensional, two-QTL genome scans by multiple methods, with the possible inclusion of covariates.


AVAILABILITY
The package is freely available at http://www.biostat.jhsph.edu/~kbroman/qtl.