46189070
Optimal use of timing resources: a crucial step in test program generation
A modified timing set priority strategy and a lookahead register-replacement algorithm is presented for automatic test program generation. These methodologies are introduced to satisfy the testing requirements in complex VLSI chips, and are made possible by the increasing timing flexibility of modern ATE (automatic test equipment). It is shown that by applying optimization algorithms in allocating timing resources and a published timing set determination algorithm, that testing capability of modern ATE can be greatly extended. Further enhancements to these approaches are contingent on further improvements from ATE manufacturers in the number and flexibility of timing resources. However, the development of test programs will be greatly aided by this enhanced hardware.<<ETX>>
12198410
Scalable hardware-algorithm for mark-sweep garbage collection
The memory-intensive nature of object-oriented languages such as C++ and Java has created the need for high-performance dynamic memory management. Object-oriented applications often generate higher memory intensity in the heap region. Thus, a high-performance memory manager is needed to cope with such applications. As today's VLSI technology advances, it becomes increasingly attractive to map software algorithms such as malloc(), free() and garbage collection into hardware. This paper presents a hardware design of a sweeping function (for mark-and-sweep garbage collection) that fully utilizes the advantages of combinational logic. In our scheme, the bit sweep can detect and sweep the garbage in a constant time. Bit-map marking in software can improve the cache performance and reduce number of page faults; however, it often requires several instructions to perform a single mark. In our scheme, only one hardware instruction is required per mark. Moreover, since the complexity of the sweeping phase is often higher than the marking phase, the garbage collection time may be substantially improved. The hardware complexity of the proposed scheme (bit-sweeper) is O(n), where n represents the size of the bit map.
9645285
Using scratchpad to exploit object locality in Java
Performance of modern computers is tied closely to the effective use of cache because of the continually increasing speed discrepancy between processors and main memory. We demonstrate that generational garbage collection employed by a system with cache and scratchpad memory can take advantage of the locality of small short-lived objects in Java and reduce memory traffic by as much as 20% when compared to a cache-only configuration. Converting half of the cache to scratchpad can be more effective at reducing memory traffic than doubling or even quadrupling the size of the cache for several of the applications in SPECjvm98.
18001825
Architectural support for dynamic memory management
Recent advances in software engineering, such as graphical user interfaces and object-oriented programming, have caused applications to become more memory intensive. These applications tend to allocate dynamic memory prolifically. Moreover, automatic dynamic memory reclamation (garbage collection, GC) has become a popular feature in modern programming languages. As a result, the time consumed by dynamic storage management can be up to one-third of the program execution time. This illustrates the need for a high-performance memory management scheme. This paper presents a top-level design and evaluation of the proposed instruction extensions to facilitate heap management.
39527990
FPGA-based reconfigurable computing
1021056
A performance perspective on the Active Memory System
Abstract One major problem of using Java in real-time and embedded devices is the non-deterministic turnaround time of dynamic memory management systems (memory allocation and garbage collection). For the allocation, the non-determinism is often contributed by the time to perform searching, splitting, and coalescing. For the garbage collection, the turnaround time is usually determined by the size of the heap, the number of live objects, the number of object collected, and the amount of garbage collected. Even with the current state-of-the-art garbage collectors (generational and incremental schemes), they may or may not guarantee the worst-case latency. Moreover, such schemes often prolong overall garbage collection time. In this paper, the performance analysis of the proposed Active Memory Module (AMM) for embedded systems is presented. Unlike the software counterparts, the AMM can perform a memory allocation in a predictable and bounded fashion (14 cycles). Moreover, it can also yield a bounded sweeping time regardless of the number of live objects or heap size. By utilizing the proposed system, the overall speedup can be as high as 23% compared to the garbage collection system of the JDK 1.2.2 running in classic mode.
261727
Guaranteed Quality-of-Service Wireless Access to ATM Networks
We study the problem of wireless access to asynchronous transfer modes (ATMs). We consider three classes of ATM sources: constant bit rate (CBR), variable bit rate (VBR), and available bit rate (ABR). We propose a polling scheme with nonpreemptive priority. Under such a scheme, we derive sufficient conditions such that all the CBR sources satisfy their jitter constraints and all the VBR sources satisfy their delay constraints. The remaining bandwidth is used by the ABR sources, for which we adapt a random access scheme proposed by Chen and Lee (1994). For this random access scheme, we derive the throughput-offer load characteristic, and thus the capacity. Based on this, we propose adaptive random access schemes that track the offer load to its optimal value. Our simulations show that our adaptive schemes maintain a high throughput with respect to the whole range of system load.
37599184
Finding frequent itemsets over online data streams
Abstract Conventional data mining methods for finding frequent itemsets require considerable computing time to produce their results from a large data set. Due to this reason, it is almost impossible to apply them to an analysis task in an online data stream where a new transaction is continuously generated at a rapid rate. An algorithm for finding frequent itemsets over an online data stream should support flexible trade-off between processing time and mining accuracy. Furthermore, the most up-to-date resulting set of frequent itemsets should be available quickly at any moment. To satisfy these requirements, this paper proposes a data mining method for finding frequent itemsets over an online data stream. The proposed method examines each transaction one-by-one without any candidate generation process. The count of an itemset that appears in each transaction is monitored by a lexicographic tree resided in main memory. The current set of monitored itemsets in an online data stream is minimized by two major operations: delayed-insertion and pruning . The former is delaying the insertion of a new itemset in recent transactions until the itemset becomes significant enough to be monitored. The latter is pruning a monitored itemset when the itemset turns out to be insignificant. The number of monitored itemsets can be flexibly controlled by the thresholds of these two operations. As the number of monitored itemsets is decreased, frequent itemsets in the online data stream are more rapidly traced while they are less accurate. The performance of the proposed method is analyzed through a series of experiments in order to identify its various characteristics.
14320982
Sequential Pattern Mining in Multi-Databases via Multiple Alignment
To efficiently find global patterns from a multi-database, information in each local database must first be mined and summarized at the local level. Then only the summarized information is forwarded to the global mining process. However, conventional sequential pattern mining methods based on support cannot summarize the local information and is ineffective for global pattern mining from multiple data sources. In this paper, we present an alternative local mining approach for finding sequential patterns in the local databases of a multi-database. We propose the theme of approximate sequential pattern mining roughly defined as identifying patterns approximately shared by many sequences. Approximate sequential patterns can effectively summerize and represent the local databases by identifying the underlying trends in the data. We present a novel algorithm, ApproxMAP, to mine approximate sequential patterns, called consensus patterns, from large sequence databases in two steps. First, sequences are clustered by similarity. Then, consensus patterns are mined directly from each cluster through multiple alignment. We conduct an extensive and systematic performance study over synthetic and real data. The results demonstrate that ApproxMAP is effective and scalable in mining large sequences databases with long patterns. Hence, ApproxMAP can efficiently summarize a local database and reduce the cost for global mining. Furthremore, we present an elegant and uniform model to identify both high vote sequential patterns and exceptional sequential patterns from the collection of these consensus patterns from each local databases.
13312657
Feedback vertex sets in star graphs
In a graph G = (V, E), a subset F ⊂ V(G) is a feedback vertex set of G if the subgraph induced by V(G) \ F is acyclic. In this paper, we propose an algorithm for finding a small feedback vertex set of a star graph. Indeed, our algorithm can derive an upper bound to the size of the feedback vertex set for star graphs. Also by applying the properties of regular graphs, a lower bound can easily be achieved for star graphs.
16368228
Color pattern recognition by quaternion correlation
It is popular to use the conventional correlation for pattern recognition. But when using the conventional correlation, the pattern should be the gray-level pattern. In this paper, we discuss how to use discrete quaternion correlation (DQCR) for the application of color pattern recognition. With the algorithm introduced here, we can detect the objects that have the same shape, color, and brightness as the reference pattern. Besides, we can also detect (a) the objects with the same shape, color, but different brightness, (b) the objects with the same shape, brightness, but different color, and (c) the objects just have the same shape as the reference. Our algorithm can classify the objects into 5 classes due to whether their shape, brightness, and color match those of the reference pattern. Besides, with our algorithm, the difference of the brightness and color can also be calculated at the same time.