8895078
An Adaptive-Filtering Policy for Distributed Virtual Environments
In this paper, an adaptive-filtering policy for distributed virtual environments (DVEs) was brought forward. It took advantages of two traditional filtering policies (static-filtering policy and equidistance-transmission policy) and could adaptively select the fittest filtering policy corresponding to current motion characteristic of the virtual object in DVEs. An experiment was designed to compare this filtering policy with the two traditional filtering policies on task performance. Objective (task completion time, state updates transmitted and state updates per second) and subjective (filtering quality) evaluations were recorded in the experiment. The experiment results show that if mean state updates per second is equal or greater than 20 in the task, SUT and SUPS can be decreased by adaptive-filtering policy without task performance affected obviously. However, if mean state updates per second is around 10 in the task, accompanied with SUT and SUPS decreased by adaptive-filtering policy, task performance also deteriorated badly
21143930
An I/O Optimal and Scalable Skyline Query Algorithm
Given a set of d-dimensional points, skyline query returns the points that are not dominated by any other point on all dimensions. Currently, BBS (branch-and-bound skyline) is the most efficient skyline processing method over static data in a centralized setting. Although BBS has some desirable features (e.g., I/O optimal and flexibility), it requires large main-memory consumption. In this paper, we present an improved skyline computation algorithm based on best-first nearest neighbor search, called IBBS, which captures the optimal I/O and less memory space (i.e., IBBS visits and stores only those entries that contribute to the final skyline). Its core enables several effective pruning strategies to discard non-qualifying entries. Extensive experimental evaluations show that IBBS outperforms BBS in both scalability and efficiency for most cases, especially in low dimensions.
40616325
A Color Bar Based Affective Annotation Method for Media Player
Multimedia technology has been developing quickly since the computer was invented. Nowadays, more and more people use media players to watch movies and TV shows on their computer. But it seems that we are too busy sometimes to spare nearly two hours watching a movie from beginning to end. We’d like to find and watch the most exciting episodes that we are interested in as soon as possible. The media players we use often only provide a slider bar for locating, which is rather low in efficiency. Respecting this, an affective annotation method for video clips is proposed in this paper and the method is implemented in an affectively annotated media player. In addition, two experiments were set up to evaluate the proposed method. Experiment results indicate that affective annotation facilitates the subjects in quick locating target events and helps them understand the scenarios better.
11794423
An adaptive consistency maintenance approach for replicated continuous applications
Consistency maintenance is a key problem to replicated continuous applications and dead reckoning (DR) algorithm is widely used in this area. In order to eliminate short-term inconsistency caused by DR algorithm, local-lag approach was proposed. For the purpose of simplicity, fixed lag value is used by local-lag approach and the performance of the approach is greatly deteriorated. In this paper, an adaptive consistency maintenance approach, which is based on local-lag approach, is proposed. The new approach can adjust lag value according to the estimated typical network latency. In order to ensure the criterion of consistency correctness, a lag value adjustment method is also proposed. Through two experiments, the performance of the new approach is evaluated and the results indicate that it is feasible and can greatly improve the performance of the application.
14850996
Effects of network characteristics on task performance in a desktop CVE system
The influences of network characteristics on the task performance in a desktop collaborative virtual environment (CVE) system were studied. In the experiment, two participants worked together to accomplish a collaborative task and a network emulator was utilized to simulate real network characteristics. The task used in the experiment was designed to be highly interactive and had rigid requirements on network characteristics (e.g. latency and packet loss). The objective performance and subjective assessment were recorded and analyzed quantitatively as a function of network latency and packet loss rate. The experiment results show that network latency has no distinct effect on task performance when network latency is less than 200 ms and lightly affect task performance when network latency is between 200 and 600 ms; packet loss has no effect on task performance when there are 40 state update messages received per second and lightly affect task performance when there are between 15 and 40 state update messages received per second.
17619661
Your way your missions: from location-based to route-based pervasive gaming
In this paper, we describe the design and implementation of a route-based pervasive game named Your Way Your Missions (YWYM). Since the game obtains the planned routes of players and returns missions in the routes, players can play the game in a casual way, without changing their routes to respond to picked up missions. A self-reporting method is proposed to obtain the planned routes of players, and a corresponding route defining tool is developed upon Google Maps. Two approaches to realize route-based mission adaptation with spatial databases are presented.
2603707
Evaluating Critiquing-based Recommender Agents
We describe a user study evaluating two critiquing-based recommender agents based on three criteria: decision accuracy. decision effort, and user confidence. Results show that user-motivated critiques were more frequently applied and the example critiquing system employing only this type of critiques achieved the best results. In particular, the example critiquing agent significantly improves users' decision accuracy with less cognitive effort consumed than the dynamic critiquing recommender with system-proposed critiques. Additionally, the former is more likely to inspire users' confidence of their choice and promote their intention to purchase and return to the agent for future use.
2673173
State Aware Data Dissemination over Structured Overlays
We describe the problem of data dissemination in stream-oriented applications where the required filter is a function of the current state. We call such functions dynamic filters. A state aware data dissemination network (SA-DDN) is proposed to support dynamic filters. Two approaches single-level filtering (SF) and multilevel filter decomposition (MFD) are proposed to facilitate the data dissemination. We show how MFD improves performance over SF. We then describe a realization of SA-DDN on top of an improved bi-directional Chord overlay with a built-in multicast mechanism. An application of stock price monitoring is implemented based on SA-DDN and real life stock quotes are collected to demonstrate the feasibility of our system. Extensive simulations are performed to compare the performance of both approaches and provide insight into the advantages of MFD
9226100
Mining Positive and Negative Association Rules from XML Query Patterns for Caching
Recently, several approaches that mine frequent XML query patterns and cache their results have been proposed to improve query response time. However, frequent XML query patterns mined by these approaches ignore the temporal sequence between user queries. In this paper, we take into account the temporal features of user queries to discover association rules, which indicate that when a user inquires some information from the XML document, she/he will probably inquire some other information subsequently. We cluster XML queries according to their semantics first and then mine association rules between the clusters. Moreover, not only positive but also negative association rules are discovered to design the appropriate cache replacement strategy. The experimental results showed that our approach considerably improved the caching performance by significantly reducing the query response time.
13928372
VRules: an effective association-based classifier for videos
Video classification is an important step towards multimedia understanding. Most state-of-the-art approaches which apply HMM to capture the temporal information of videos have the limitation by assuming that the current state of a video depends only on the immediate previous state. Nevertheless, this assumption may not hold for videos of various categories. In this paper, we present an effective video classifier which employs the association rule mining technique to discover the actual dependence relationship between video states. The discriminatory state transition patterns mined from different video categories are then used to perform classification. Besides capturing the association between states in the time space, we also capture the association between low-level features in spatial dimension to further distinguish the semantics of videos. Experimental results show that the performance of our association rule based classifier is quite promising.
3257950
Robustness of Regional Matching Scheme over Global Matching Scheme
Analyzing the effect of concentrated noise on a typical decision-making process of a simplified two-candidate voting model, we have demonstrated that a local approach using a regional matching process is more robust and stable than a direct approach using a global matching process, by establishing that the former is capable of accommodating a higher level of noise than the latter before the result of the decision overturns. To extend the theory to imagery analysis, we pose a conjecture that our conclusion on the robustness of the regional matching processes remains valid not only for the simpler vote counting schemes but also for practically more important decision-making schemes in image analysis which involve dimension-reducing transforms or other features extraction processes such as principal component analysis or Gablor transforms. Two convincing experimental verifications are provided, supporting not only the theory by a white-black flag recognition problem on a pixel-by-pixel basis, but also the validity of the conjecture by a facial recognition problem in the presence of localized noise typically represented by clutter or occlusion in imagery.