1683130
PLA-based runtime dynamism in support of privacy-enhanced Web personalization
Software product line architectures (PLAs) have been widely recognized as a successful approach in industrial software development for improving productivity, software quality and time-to-market. In this paper, we focus on the usage of a PLA for a quite different purpose, namely, handling privacy constraints in Web personalization. To provide personalized services such as customized recommendations, a personalized Website collects users' personal data, which raises various privacy concerns. We aim at reconciling the benefits of web personalization with privacy constraints that come from users themselves as well as from privacy legislations and regulations that apply to a given user. We propose a dynamic, privacy-enabling personalization infrastructure and conceive it as a PLA. This infrastructure allows for dynamically selecting and instantiating personalization architectures that provide personalized services to each individual user and comply with the prevailing privacy constraints
269891
Respecting Users' Individual Privacy Constraints in Web Personalization
Web personalization has demonstrated to be advantageous for both online customers and vendors. However, its benefits may be severely counter acted by privacy constraints. Personalized systems need to take users' privacy concerns into account, as well as privacy laws and industry self-regulation that may be in effect. In this paper, we first discuss how these constraints may affect web-based personalized systems. We then explain in what way current approaches to this problem fall short of their aims, specifically regarding the need to tailor privacy to the constraints of each individual user. We present a dynamic privacy-enhancing user modeling framework as a superior alternative, which is based on a software product line architecture. Our system dynamically selects personalization methods during runtime that respect users' current privacy concerns as well as the privacy laws and regulations that apply to them.
14397325
Constraint-Sensitive Privacy Management for Personalized Web-Based Systems
This research aims at reconciling web personalization with privacy constraints imposed by legal restrictions and by users' privacy preferences. We propose a software product line architecture approach, where our privacyenabling user modeling architecture can dynamically select personalization methods that satisfy current privacy constraints to provide personalization services. A feasibility study is being carried out with the support of an existing user modeling server and a software architecture based development environment.
13286603
Privacy in Online Social Networking at Workplace
Employees using social network sites (SNS) at workplace is a fact. As companies are further embracing social media, how if at all does this practice affect the work dynamics? While privacy has been a hot topic in online social network research in general, there is little work investigating the privacy aspect of this practice at workplace. This paper aims at starting the groundwork towards filling the gap. Based on a review of existing literature in social networks and workplace studies, we hypothesize a number of potential privacy issues in this work practice and suggest future research directions in this area.
1173197
Situating Productive Play: Online Gaming Practices and Guanxi in China
Economic activities in and around online gaming in China are often correlated in the West with practices of gold farming, or selling in-game currency to players for real money in online games. What can we learn about online gaming in China and about online gaming and online sociality more broadly when we look at economic and other "pragmatic" practices through which online gaming becomes meaningful to players? In this paper, we present findings from an ethnographic study of online gaming in China's urban Internet cafes to discuss implications for game design, and HCI design more broadly. Considering the ties between socio-economic practices, development of trust and culturally situated imaginings of self-hood and otherness, brings to the fore how online gaming in and of itself constitutes the means for practical achievements in day-to-day management of guanxi (social connection).
2369938
Human-Currency Interaction: learning from virtual currency use in China
What happens when the domains of HCI design and money intersect? This paper presents analyses from an ethnographic study of virtual currency use in China to discuss implications for game design, and HCI design more broadly. We found that how virtual currency is perceived, obtained, and spent can critically shape gamers' behavior and experience. Virtual and real currencies can interact in complex ways that promote, extend, and/or interfere with the value and character of game worlds. Bringing money into HCI design heightens existing issues of realness, trust, and fairness, and thus presents new challenges and opportunities for user experience innovation.
2947494
High Resolution Tracking of Non-Rigid Motion of Densely Sampled 3D Data Using Harmonic Maps
Abstract
We present a novel automatic method for high resolution, non-rigid dense 3D point tracking. High quality dense point clouds of non-rigid geometry moving at video speeds are acquired using a phase-shifting structured light ranging technique. To use such data for the temporal study of subtle motions such as those seen in facial expressions, an efficient non-rigid 3D motion tracking algorithm is needed to establish inter-frame correspondences. The novelty of this paper is the development of an algorithmic framework for 3D tracking that unifies tracking of intensity and geometric features, using harmonic maps with added feature correspondence constraints. While the previous uses of harmonic maps provided only global alignment, the proposed introduction of interior feature constraints allows to track non-rigid deformations accurately as well. The harmonic map between two topological disks is a diffeomorphism with minimal stretching energy and bounded angle distortion. The map is stable, insensitive to resolution changes and is robust to noise. Due to the strong implicit and explicit smoothness constraints imposed by the algorithm and the high-resolution data, the resulting registration/deformation field is smooth, continuous and gives dense one-to-one inter-frame correspondences. Our method is validated through a series of experiments demonstrating its accuracy and efficiency.

495169
EachWiki: Suggest to Be an Easy-To-Edit Wiki Interface for Everyone
In this paper, we present EachWiki, an extension of Semantic Media Wiki characterized by an intelligent suggestion mechanism. It aims to facilitate the wiki authoring by recommending the following elements: links, categories, and properties. We exploit the semantics of Wikipedia data and leverage the collective wisdom of web users to provide high quality annotation suggestions. The proposed mechanism not only improves the usability of Semantic MediaWiki but also speeds up its converging use of terminology. The suggestions are applied to relieve the burden of wiki authoring and attract more inexperienced contributors, thus making Semantic MediaWiki even better Semantic Web proto types and data source.
42404496
A VRML interface for a knowledge-based structural design system
A variety of computer technologies have been applied to the field of civil engineering today. Visualization of structural design results focuses on geometry, modeling and simulation, ranging from static 2D images to dynamic 3D graphics. In recent years, advancements in multimedia, virtual reality and the Internet have given new prospects to visual aids for structural design. This paper presents the initial results of modeling steel structures in a virtual reality environment for interactive design examination and evaluation. Structural building designs are generated by a knowledge-based design system and converted to VRML models automatically, which allows 3D steel frames to be observed in Web browsers. Geometry and connective relations can be examined in arbitrary directions while the user walks through a scene, and detailed structural analysis and design results can be queried by touching the structural elements.
35134245
Single Table Access Using Multiple Indexes: Optimization, Execution, and Concurrency Control Techniques
Many data base management systems' query optimizers choose at most one index for accessing the records of a table in a given query, even though many indexes may exist on the table. In spite of the fact that there are some systems which use multiple indexes, very little has been published about the concurrency control or query optimization implications (e.g., deciding how many indexes to use) of using multiple indexes. This paper addresses these issues and presents solutions to the associated problems. Techniques are presented for the efficient handling of record ID lists, elimination of some locking, and determination of how many and which indexes to use. The techniques are adaptive in the sense that the execution strategies may be modified at run-time (e.g., not use some indexes which were to have been used), if the assumptions made at optimization-time (e.g., about selectivities) turn out to be wrong. Opportunities for exploiting parallelism are also identified. A subset of our ideas have been implemented in IBM's DB2 V2R2 relational data base management system.
21401289
Parallelism in Relational Database Management Systems
In order to provide real-time responses to complex queries involving large volumes of data, it has become necessary to exploit parallelism in query processing. This paper addresses the issues and solutions relating to intraquery parallelism in a relational database management system (DBMS). We provide a broad framework for the study of the numerous issues that need to be addressed in supporting parallelism efficiently and flexibly. The alternatives for a parallel architecture system are discussed, followed by the focus on how a query can be parallelized and how that affects load balancing of the different tasks created. The final part of the paper contains information about how the IBM DATABASE 2™ (DB2®) Version 3 product provides support for I/O parallelism to reduce response time for data-intensive queries.