13487570
Texture classification using statistical geometrical features
This paper presents a new texture feature set based on the statistics of geometrical attributes of connected regions in a stack of binary images obtained from a texture image. Systematic evaluation using all the Brodatz textures shows that the new set outperforms the well-known statistical gray level dependence matrix, the recently proposed statistical feature matrix, and Liu's features.<<ETX>>
10274461
Pattern Classification Using Rectified Nearest Feature Line Segment
This paper proposes a new classification method termed Rectified Nearest Feature Line Segment (RNFLS). It overcomes the drawbacks of the original Nearest Feature Line (NFL) classifier and possesses a novel property that centralizes the probability density of the initial sample distribution, which significantly enhances the classification ability. Another remarkable merit is that RNFLS is applicable to complex problems such as two-spirals, which the original NFL cannot deal with properly. Experimental comparisons with NFL, NN(Nearest Neighbor), k-NN and NNL (Nearest Neighbor Line) using artificial and real-world datasets demonstrate that RNFLS offers the best performance.
8311095
Classifying image texture with statistical landscape features
This paper proposes to use three-dimensional information derived from the graph of an image function for texture description. The graph of an image function is a rumpled surface appearing like a landscape. To characterize the texture through this landscape, six novel texture feature curves based on the statistics of the geometrical and topological properties of the solids shaped by the graph and a variable horizontal plane are used. The proposed statistical landscape features have been shown by systematic experiments to offer very low error rates on a large subset of the Brodatz texture album having excluded some nonhomogeneous images, the entire Brodatz texture set, as well as the VisTex texture collection.
26820236
3-D IFS fractals as real-time graphics model
Abstract Fractals have recently been attracting increasing research interest. Unlike conventional geometrical figures, fractals have unlimited details—a potentially useful feature for artistic images. One way to generate fractals is to use Iterated Function Systems (IFS). There have been significant research efforts on 2-D IFS. Programs for rendering 2-D IFS fractals are readily available. 3-D IFS appear to be a natural extension but remain an area to be investigated. This paper explores the use of 3-D IFS for creating fascinating fractal scenes. An efficient coloring, lighting and mist effects scheme is proposed. A program using the proposed scheme has been developed that can render delicate scenes consisting of multiple IFS fractals in real-time on the PC.
205904713
Fuzzy aggregated connectedness for image segmentation
Fuzzy methodology has been successfully applied to image analysis and pattern recognition since the theory of fuzzy set was 0rst introduced by Zadeh [1]. It is believed that the fuzzy set theory models the inherent imprecision in images. Fuzzy geometrical approaches focus on the spatial measures and have attracted considerable research interest in handling the spatial uncertainty in images [2]. Fuzzy connectedness is an important topological property of images. The classical de0nition was given by Rosenfeld [3]. A modi0cation to the traditional concept of fuzzy connectedness was further proposed [4]. Based on the notion of fuzzy connectedness of image elements, fuzzy objects for n-dimensional digital spaces was exploited for image segmentation [5]. Fuzzy connectedness is a natural extension to the crisp connectedness and re:ects the imprecise topological structures of images. The algorithms in the literature usually compute the fuzzy connectedness with regard to the best path between a pair of points. This approach su;ers from high sensitivity to noise. Noise in corrupted images may misguide the detection of the best path and further in:uence the determination of fuzzy connectedness. We believe that this has mainly been due to the binarization in determining the best path. The information of a path is either fully preserved or discarded and this contradicts the concept of fuzzy sets. In this paper,
16801553
Mini-Max Initialization for Function Approximation
No abstract available.
6316461
Partitioned optimization algorithms for multiple sequence alignment
Multiple sequence alignment is an important and difficult problem in molecular biology and bioinformatics. In this paper, we propose a partitioning approach that significantly improves the solution time and quality by utilizing the locality structure of the problem. The algorithm solves the multiple sequence alignment in three stages. First, an automated and suboptimal partitioning strategy is used to divide the set of sequences into several subsections. Then a multiple sequence alignment algorithm based on ant colony optimization is used to align the sequences of each subsection. Finally, the alignment of original sequences can be obtained by assembling the result of each subsection. The ant colony algorithm is highly optimized in order to avoid local optimal traps and converge to global optimal efficiently. Experimental results show that the algorithm can significantly reduce the running time and improve the solution quality on large-scale multiple sequence alignment benchmarks.
3166137
Integrating Temporal Logics
In this paper, we study the predicative semantics of different temporal logics and the relationships between them. We use a notation called generic composition to simplify the manipulation of predicates. The modalities of possibility and necessity become generic composition and its inverse of converse respectively. The relationships between different temporal logics are also characterised as such modalities. Formal reasoning is carried out at the level of predicative semantics and supported by the higher-level laws of generic composition and its inverse. Various temporal domains are unified under a notion called resource cumulation. Temporal logics based on these temporal domains can be readily defined, and their axioms identified. The formalism provides a framework in which human experience about system development can be formalised as refinement laws. The approach is demonstrated in the transformation from Duration Calculus to Temporal Logic of Actions. A number of common design patterns are studied. The refinement laws identified are then applied to the case study of water pump controlling.
12241370
A software product line process simulator
Organizations are moving towards the use of software product line approaches to build product families. Cases have shown that software product line approaches can reduce time-to-market (TTM), costs, and resource usage. However, those benefits are not guaranteed in all situations, as they are affected by many factors including the number of available resources, market demands, reuse rates, and product line adoption and evolution strategies. Before initiating a software product line, an organization needs to evaluate available process options in order to see which ones best fit its goals. The aim of this research is to help this decision-making process by providing practical approaches and tools. In this article, a process evaluation approach is proposed, a process meta-model is introduced, and a product line process simulator is presented. The approach contains three steps: process definition, simulation, and evaluation. The process meta-model is used for defining software product line processes. The simulator can predict the development costs, schedule, and resource usage rates for a selected software product line process at a high level. The simulator uses DEVSJAVA as the modeling and simulation formalism and COPLOMO as the cost model. An example is also given and some simulation results are discussed. Copyright © 2006 John Wiley & Sons, Ltd.
6045052
Basis pursuit for tracking
This paper introduces a novel adaptive texture feature selection algorithm for tracking. Specifically, we provide a statistical wavelet basis paradigm to maximally separate statistical characteristics of the object-in-interest and its background. The algorithm is based upon nonlinearly selecting basis elements out of dual dictionaries in an iterative fashion to continually improve a cost function that is suitable for tracking. We demonstrate that such a selection is effective with several difficult sequences that are affected by lighting changes, occlusion and background motion.
8136301
Architecture classification for SOA-based applications
The architecture of SOA-based applications is different from traditional software architecture where the architecture is mainly static. The architecture of an SOA-based application is dynamic, i.e., the application may be composed at runtime using existing services. Thus SOA has provided a new direction for software architecture study, where the architecture is determined at runtime and architecture can be dynamically changed at runtime to meet the new software requirements. This paper proposes an architecture classification scheme for SOA-based applications. Using this classification, several well-known SOA-based applications are reviewed including the architectures proposed and adopted by major computer companies and standard organizations. The architecture classification provides a unified way to evaluate a variety of architectures for SOA-based applications