6559774
A Movie Recommendation System – An Application of Voting Theory in User Modeling
Our research agenda focuses on building software agents that can employ user modeling techniques to facilitate information access and management tasks. Personal assistant agents embody a clearly beneficial application of intelligent agent technology. A particular kind of assistant agents, recommender systems, can be used to recommend items of interest to users. To be successful, such systems should be able to model and reason with user preferences for items in the application domain. Our primary concern is to develop a reasoning procedure that can meaningfully and systematically tradeoff between user preferences. We have adapted mechanisms from voting theory that have desirable guarantees regarding the recommendations generated from stored preferences. To demonstrate the applicability of our technique, we have developed a movie recommender system that caters to the interests of users. We present issues and initial results based on experimental data of our research that employs voting theory for user modeling, focusing on issues that are especially important in the context of user modeling. We provide multiple query modalities by which the user can pose unconstrained, constrained, or instance-based queries. Our interactive agent learns a user model by gaining feedback aboutits recommended movies from the user. We also provide pro-active information gathering to make user interaction more rewarding. In the paper, we outline the current status of our implementation with particular emphasis on the mechanisms used to provide robust and effective recommendations.
3526092
Selecting partners
1. I N T R O D U C T I O N In an open environment the goal of a self-interested agent would be to interact with or enter into partnership with those agents that will produce maximal local utility for this agent [5]. We assume that an agent can get one of several payoffs (utilities) for joining a particular coalition which is determined by a static probability distribution over the payoffs for each coalition. We consider choosing a single coalition to interact with repeatedly when the total number of interactions is known ahead of time.
12119095
Correlating Internal Parameters and External Performance: Learning Soccer Agents
We have developed a Soccer simulator in Java, which allows us to evaluate agent behavioral strategies for effectively collaborating with other team members while countering threats posed by the opposing team. Whereas action selection mechanisms to decide when to shoot, pass, dribble, guard opponent, tackle, etc. are important from a player's viewpoint, learning the capabilities of individual opponents from repeated encounters can provide critical information for the success of a team. Each agent is described by a set of skill levels for different soccer skills. A soccer agent uses its incomplete perceptions, model of the changing environment, knowledge of the skill levels of its own team players, and estimated skill levels of the opponent team players to select the most prudent action. In this paper, we identify learning opportunities for soccer agents, and investigate some of these possibilities in detail. Initial experimental results demonstrate the advantage of learning agents.
43158386
Evolution and learning in multiagent systems
15974834
Learning Pareto-optimal Solutions in 2x2 Conflict Games
Multiagent learning literature has investigated iterated two-player games to develop mechanisms that allow agents to learn to converge on Nash Equilibrium strategy profiles. Such equilibrium configurations imply that no player has the motivation to unilaterally change its strategy. Often, in general sum games, a higher payoff can be obtained by both players if one chooses not to respond myopically to the other player. By developing mutual trust, agents can avoid immediate best responses that will lead to a Nash Equilibrium with lesser payoff. In this paper we experiment with agents who select actions based on expected utility calculations that incorporate the observed frequencies of the actions of the opponent(s). We augment these stochastically greedy agents with an interesting action revelation strategy that involves strategic declaration of one's commitment to an action to avoid worst-case, pessimistic moves. We argue that in certain situations, such apparently risky action revelation can indeed produce better payoffs than a non-revealing approach. In particular, it is possible to obtain Pareto-optimal Nash Equilibrium outcomes. We improve on the outcome efficiency of a previous algorithm and present results over the set of structurally distinct two-person two-action conflict games where the players' preferences form a total order over the possible outcomes. We also present results on a large number of randomly generated payoff matrices of varying sizes and compare the payoffs of strategically revealing learners to payoffs at Nash equilibrium.
1062630
The Role of Commitment in Cooperative Negotiation
Cooperative information agents need mechanisms that enable them to work together effectively while solving common problems. We investigate the use of commitment by agents to proposed actions as a mechanism that allow agents to work concurrently on interdependent problems. Judicious use of commitment can not only increase the throughput of cooperative information systems, but also allow them to deal flexibly with dynamically changing environments. We use the domain of distributed scheduling to demonstrate that static commitment strategies are ineffective. Results from simulated experiments are used to identify the environmental features on which an adaptive commitment strategy should be predicated.
207161230
FeedMe: a collaborative alert filtering system
As the number of alerts generated by collaborative applications grows, users receive more unwanted alerts. FeedMe is a general alert management system based on XML feed protocols such as RSS and ATOM. In addition to traditional rule-based alert filtering, FeedMe uses techniques from machine-learning to infer alert preferences based on user feedback. In this paper, we present and evaluate a new collaborative naïve Bayes filtering algorithm. Using FeedMe, we collected alert ratings from 33 users over 29 days. We used the data to design and verify the accuracy of the filtering algorithm and provide insights into alert prediction.
1889631
Characterizing Unstructured Overlay Topologies in Modern P2P File-Sharing Systems
During recent years, peer-to-peer (P2P) file-sharing systems have evolved in many ways to accommodate growing numbers of participating peers. In particular, new features have changed the properties of the unstructured overlay topology formed by these peers. Despite their importance, little is known about the characteristics of these topologies and their dynamics in modern file-sharing applications.
 This paper presents a detailed characterization of P2P overlay topologies and their dynamics, focusing on the modern Gnutella network. Using our fast and accurate P2P crawler, we capture a complete snapshot of the Gnutella network with more than one million peers in just a few minutes. Leveraging more than 18,000 recent overlay snapshots, we characterize the graph-related properties of individual overlay snapshots and overlay dynamics across hundreds of back-to-back snapshots. We show how inaccuracy in snapshots can lead to erroneous conclusions--such as a power-law degree distribution. Our results reveal that while the Gnutella network has dramatically grown and changed in many ways, it still exhibits the clustering and short path lengths of a small world network. Furthermore, its overlay topology is highly resilient to random peer departure and even systematic attacks. More interestingly, overlay dynamics lead to an "onion-like" biased connectivity among peers where each peer is more likely connected to peers with higher uptime. Therefore, long-lived peers form a stable core that ensures reachability among peers despite overlay dynamics.
17022940
Using Windows NT for Real-Time Applications: Experimental Observations and Recommendations
Windows NT was not designed as a real time operating system, but market forces and the acceptance of NT in industrial applications have generated a need for achieving real time functionality with NT. As its use for real time applications proliferates, based on an experimental evaluation of NT, we quantitatively characterize the obstacles placed by NT. As a result of these observations, we provide a set of recommendations for users to consider while building real time applications on NT. These are validated by the use of NT for a prototype application involving real time control that includes multimedia information processing. The results of the above study should provide system designers with guidelines, as well as insight, into the design of an architecture based on NT for supporting applications with components having real time constraints.
41531267
A linear time algorithm for approximate 2-means clustering
Matousek [Discrete Comput. Geom. 24 (1) (2000) 61-84] designed an O(nlogn) deterministic algorithm for the approximate 2-means clustering problem for points in fixed dimensional Euclidean space which had left open the possibility of a linear time algorithm. In this paper, we present a simple randomized algorithm to determine an approximate 2-means clustering of a given set of points in fixed dimensional Euclidean space, with constant probability, in linear time.We first approximate the mean of the larger cluster using random sampling. We then show that the problem can be reduced to a set of lines, on which it can be solved by carefully pruning away points of the larger cluster and randomly sampling on the remaining points to obtain an approximate to the mean of the smaller cluster.
7334644
Analyzing peer-to-peer traffic across large networks
The use of peer-to-peer (P2P) applications is growing dramatically, particularly for sharing large video/audio files and software. In this paper, we analyze P2P traffic by measuring flow-level information collected at multiple border routers across a large ISP network, and report our investigation of three popular P2P systems-FastTrack, Gnutella, and Direct-Connect. We characterize the P2P traffic observed at a single ISP and its impact on the underlying network. We observe very skewed distribution in the traffic across the network at different levels of spatial aggregation (IP, prefix, AS). All three P2P systems exhibit significant dynamics at short time scale and particularly at the IP address level. Still, the fraction of P2P traffic contributed by each prefix is more stable than the corresponding distribution of either Web traffic or overall traffic. The high volume and good stability properties of P2P traffic suggests that the P2P workload is a good candidate for being managed via application-specific layer-3 traffic engineering in an ISP's network.