6748545
Quality of Service Primitives for Operating System Support of Multimedia Applications
29185449
Performance Analysis and Scalability of the ThreadmanTM Thread Manager
13161865
On the Reliability and Additional Overhead of Reliable On-Demand Multicast Routing Protocol for Mobile Ad Hoc Networks
Multicasting is the transmission of datagrams to a group of hosts identified by a single destination address, providing simple and efficient communication for group-oriented applications. Many applications currently envisioned for mobile ad hoc networks require multicasting. Several multicasting protocols have been proposed for mobile ad hoc networks, one of the most popular being the On Demand Multicast Routing Protocol. This paper provides a review of ad hoc multicast routing protocols, focusing on MAODV, ODMRP and a variation of ODMRP called reliable-ODMRP. NS-2 simulations are used to compare the reliability and overhead of MAODV, ODMRP, and R-ODMRP.
6061688
Mobile Agent Connection Establishment and Management (CEMA)—Message Exchange for Pervasive Computing Environments
Pervasive computing is an emerging technology that offers new possibilities to distributed computing and computer networking; it employs a wide variety of smart, ubiquitous devices throughout an individual's working and living environment. Mobile agents are software entities that can migrate between servers (mobile agent environments) of the network accomplishing various tasks on the behalf of their owners. The objective of this paper is to describe a test and prototyping environment for experimenting with mobile agents in pervasive environments. A prototype environment for a novel, proactive infrastructure is described for mobile agent assisted pervasive computing. In addition, a new message passing algorithm is provided for mobile agent connection establishment and management (CEMA). Simulation results show the performance of the proposed approach.
15495414
A tool based methodology for development of automatically scalable and reusable parallel code
Program performance may be improved by efficiently programming some key sections of the software. We present a methodology for converting selected portions of source code into automatically scalable multithreaded routines, without forcing programmers to concentrate on parallel programming issues. These developed routines can be reused across various projects, operating systems and system architectures. To support this methodology two separate but tightly coupled tools have been developed -PARSA/sup (TM)/ software development environment (SDE) and the ThreadMan/sup (TM)/ thread manager. The SDE addresses programming issues by allowing a graphical object based approach to develop multithreaded routines that abstracts the users from parallel programming. ThreadMan manages the software developed using SDE. ThreadMan is a user-level thread manager that automatically spawns and schedules threads at runtime. Two examples have been developed using this methodology to demonstrate that there is virtually no degradation in performance when compared to sequential code, in a single processor system and scalability is achieved as the number of processors is increased.
10614369
PICO: A Middleware Framework for Pervasive Computing
The pervasive information community organization is a framework for creating mission-oriented dynamic communities of autonomous software entities that perform tasks for users and devices. PICO's telemedicine example scenario demonstrates its potential as a simple, unique, and versatile middleware framework for pervasive computing.
45116720
Fortran language extensions
Current Fortran 90 implementations support a large number of extensions to the Standard language, most of which originated prior to F90. A great many user programs require at least some extensions. The "Implementations" Subgroup of X3J3 discussed the possibility of informally assembling some documentation of these extensions.
60149053
Live Java: Database to Cyberspace
Introduction. Case Studies (Content Developers & Distributors). Application of Concepts. Hardware and Software. Network Design. Internet Service and Network Service Vendors. Design, Authoring, Programming. Putting It All Together.
17053048
Performance Testing of a Parallel Multiblock CFD Solver
A distributed-memory version of the OVERFLOW computational fluid dynamics code was evaluated on several parallel systems and compared with other approaches using test cases provided by the NASA-Boeing High-Speed Civil Transport program. A principal goal was to develop partitioning and load-balancing strategies that led to a reduction in computation time. We found multipartitioning, in which the aspect ratio of the multipartition is close to the aspect ratio of the grid zone, offered the best performance. The (uniprocessor) performance of the CRAY vector systems was superior to all other systems tested. However, the distributed-memory version when run on an SGI Origin system offers a price performance advantage over the CRAY vector systems.Performance on personal computer systems is promising but faces several hurdles.
666127
Changing the Game in Strategic Sourcing at Procter & Gamble: Expressive Competition Enabled by Optimization
Procter & Gamble put into practice CombineNets approach to building sourcing networks, called expressive competition. At its heart is a vision that looks past lowest-price reverse auctions and combinatorial package bidding toward a highly expressive commerce relationship with suppliers. It enables suppliers to make electronic offers that express rich forms of capabilities and efficiencies. As the buyer, P&G also uses an expressive language to state constraints and preferences. The detailed expressions of supply and demand are brought together via an advanced optimization engine to decide the optimal allocation of business to the suppliers. By March 2005, over a period of two and a half years, P&G had sourced over 3 billion through expressive commerce and seen 294.8 million (9.6 percent) in recommended savings. In the process, P&Gs suppliers benefited from the win-win approach: expressive competition matched demand to the most efficient means of production (rather than squeezing suppliers profit margins) and removed the exposure risks in making offers. Beyond direct monetary savings, the benefits included the redesign of supply networks with quantitative understanding of the trade-offs and the ability to implement in weeks instead of months.
2370359
Managing Power Consumption and Performance of Computing Systems Using Reinforcement Learning
Electrical power management in large-scale IT systems such as commercial data-centers is an application area of rapidly growing interest from both an economic and ecological perspective, with billions of dollars and millions of metric tons of CO2 emissions at stake annually. Businesses want to save power without sacrificing performance. This paper presents a reinforcement learning approach to simultaneous online management of both performance and power consumption. We apply RL in a realistic laboratory testbed using a Blade cluster and dynamically varying HTTP workload running on a commercial web applications middleware platform. We embed a CPU frequency controller in the Blade servers' firmware, and we train policies for this controller using a multi-criteria reward signal depending on both application performance and CPU power consumption. Our testbed scenario posed a number of challenges to successful use of RL, including multiple disparate reward functions, limited decision sampling rates, and pathologies arising when using multiple sensor readings as state variables. We describe innovative practical solutions to these challenges, and demonstrate clear performance improvements over both hand-designed policies as well as obvious "cookbook" RL implementations.