PROBING THE ULTRAVIOLET LUMINOSITY FUNCTION OF THE EARLIEST GALAXIES WITH THE RENAISSANCE SIMULATIONS
In this paper, we present the first results from the Renaissance Simulations, a suite of extremely high-resolution and physics-rich AMR calculations of high-redshift galaxy formation performed on the Blue Waters supercomputer. These simulations contain hundreds of well-resolved galaxies at , and make several novel, testable predictions. Most critically, we show that the ultraviolet luminosity function of our simulated galaxies is consistent with observations of high-z galaxy populations at the bright end of the luminosity function , but at lower luminosities is essentially flat rather than rising steeply, as has been inferred by Schechter function fits to high-z observations, and has a clearly defined lower limit in UV luminosity. This behavior of the luminosity function is due to two factors: (i) the strong dependence of the star formation rate (SFR) on halo virial mass in our simulated galaxy population, with lower-mass halos having systematically lower SFRs and thus lower UV luminosities; and (ii) the fact that halos with virial masses below do not universally contain stars, with the fraction of halos containing stars dropping to zero at . Finally, we show that the brightest of our simulated galaxies may be visible to current and future ultra-deep space-based surveys, particularly if lensed regions are chosen for observation.