Tactile Mesh Saliency: A Brief Synopsis
This work has previously been published [LDS* 16] and this extended abstract provides a synopsis for further discussion at the UK CGVC 2016 conference. We introduce the concept of tactile mesh saliency, where tactile salient points on a virtual mesh are those that a human is more likely to grasp, press, or touch if the mesh were a real world object. We solve the problem of taking as input a 3D mesh and computing the tactile saliency of every mesh vertex. The key to solving this problem is in a new formulation that combines deep learning and learning to rank methods to compute a tactile saliency measure. Finally, we discuss possibilities for future work.
CGVC