A study of how Chinese ink painting features can be applied to 3D scenes and models in real time rendering
Cao, Muning. M.S. Purdue University, May 2016. A Study Of How Chinese Ink Painting Features Can Be Applied To 3D Scenes And Models In Real time Rendering. Major Professor: Tim McGraw. Past research findings addressed mature techniques for non photorealistic rendering. However, research findings indicate that there is little information dealing with efficient methods to simulate Chinese ink painting features in rendering 3D scenes. Considering that Chinese ink painting has achieved many worldwide awards, the potential to effectively and automatically develop 3D animations and games in this style indicates a need for the development of appropriate technology for the future market. The goal of this research is about rendering 3D meshes in a Chinese ink painting style which is both appealing and realistic. Specifically, how can the output image appear similar to a hand drawn Chinese ink painting. And how efficient does the rendering pipeline have to be to result in a real time scene. For this study the researcher designed two rendering pipelines for static objects and moving objects in the final scene. The entire rendering process includes interior shading, silhouette extracting, textures integrating, and background rendering. Methodology involved the use of silhouette detection, multiple rendering passes, Gaussian blur for anti aliasing, smooth step functions, and noise