Using Technology to Enhance Science Literacy, Mathematics Literacy, or Technology Literacy: Focusing on Integrated STEM Concepts in a Digital Game
This chapter explores the potential of a digital game, The History of Biology (HoB) as a learning environment in which today's learners find technology engaging and practical to advance their learning and interact with STEM content. The authors report on a study which assumed an explicit reflective teaching approach from the perspective that the HoB game was developed in the context of the history, philosophy, and sociology of science and technology. The study addressed the following question: What effect, if any, does HoB have on students' a) learning 21st century skills, and b) engagement with integrated STEM content? The authors hypothesize that by providing opportunities for exploring integrated STEM content via a digital online game, pre service science students may enhance their own numeracy, and scientific and technological literacy, and also develop positive attitudes toward teaching STEM content through digital technologies in the classroom. Using Technology to Enhance Science Literacy, Mathematics Literacy, or Technology Literacy: Focusing on Integrated STEM Concepts in a Digital Game