Edge Snapping Based Depth Enhancement for Dynamic Occlusion Handling in Augmented Reality
Dynamic occlusion handling is critical for correct depth perception in Augmented Reality (AR) applications. Consequently it is a key component to ensure realistic and immersive AR experiences. Existing solutions to tackle this challenge typically suffer from various limitations, e.g. assumption of a static scene or high computational complexity. In this work, we propose an algorithm for depth map enhancement for dynamic occlusion handling in AR applications. The key of our algorithm is an edge snapping approach, formulated as discrete optimization, that improves the consistency of object boundaries between RGB and depth data. The optimization problem is solved efficiently via dynamic programming and our system runs in near real time on the tablet platform. Experimental evaluations demonstrate that our approach largely improves the raw sensor data and is particularly suitable compared to several related approaches in terms of both speed and quality. Furthermore, we demonstrate visually pleasing dynamic occlusion effects for multiple AR use cases based on our edge snapping results.
2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)