Aprendizagem baseada em jogos digitais educativos para o ensino da matematica um estudo piloto a partir da utilizacao do Erudito
From the hypothesis that the interaction based educational digital games contributes to learning math, this article shows the implementation of a pilot study that associates the educational digital games, in this case the Erudito, to aid in the teaching and learning of math in the final years of elementary school. The research is characterized as qualitative and quantitative, using the case study method. The results of the pilot study, which was given by the use of educational digital games have shown that their use can contribute to education as teaching and learning tools, as they allow the teacher to understand the effectiveness of their practice, being able to evaluate the results before and after the educational practice.