Flow and the Art of ERP Education
As ERP systems have become a part of most organizations, universities have responded by incorporating these systems into their curriculum. This research looks at how the use of a simulation game can be used to enhance student learning through student engagement and learning intentions. Drawing upon flow literature and expectation confirmation theory, this study presents an Attitude Change Model of game based ERP Learning. In particular, this study focuses on how student immersion influences satisfaction and attitude change in ERP learning.
HCI