Considering Diversity in Collaborative Video Game Design Work
The highly collaborative world of video game design involves a number of key cooperative work issues. However, relatively little research thus far has examined this particular form of creative work especially understanding and supporting diversity within the field. In this paper, I highlight three aspects of diversity where further research could produce valuable insights for the field of video game design work: the inclusion of diverse groups of people, especially underrepresented groups; the effect that organizational structure may have in supporting both diverse individuals and diverse perspectives; and the potential relationship of work tool selection to supporting diverse users' work. I also propose potential research questions that might be addressed by applying a lens of diversity to studying video game design work.
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