Infinite Ammo: Exploring Issues of Post traumatic Stress Disorder in Popular Video Games
Abstract This chapter critically examines the role of trauma depicted in popular video games and focuses on how post traumatic stress disorder (PTSD) is portrayed in digital narratives. The authors investigate the following question: How are issues of PTSD commonly portrayed in digital narratives that young adults play? In order to limit the scope, the chapter focuses on two gaming series: Max Payne by Rockstar Games and Metal Gear Solid by Konami. Through analysis, the authors were able to identify six prevalent themes: how characters use trauma to manufacture identity; how issues of PTSD interfere with personal relationships; how trauma is represented through nightmares; how self medication is used as a coping mechanism; how PTSD is personified through villains; and how issues of trauma serve as catalysts for gunplay. The intended aim of this chapter is to spark a dialog that begins to address the effects of exploring digital representations of trauma in playable spaces.