18971661
Development of a high-level supply chain simulation model
This paper describes an effort that involved development of a simulation model for evaluating the business processes and inventory control parameters of a logistics and distribution supply chain. A generic simulation tool, rather than a supply chain simulator, was developed for meeting customized needs of the effort. The paper describes, the approaches used to model at the selected level of abstraction, the development of interfaces for data and experimentation and the development and delivery of animation for communicating the approach and results to the client.
112103084
Using simulation generators for modeling flexible manufacturing systems
201885623
Manufacturing supply chain applications: modeling computer assembly operations for supply chain integration
Factory operations have been modeled for years to understand the relationship between the different design and policy factors and the performance measures of interest. The increasing awareness of the need to manage factories as a link in the supply chain places a corresponding requirement for an enhanced approach for factory modeling. This paper describes the modeling of a computer assembly factory for supply chain integration by including aspects of inbound and outbound logistics and relevant business processes. Lessons are drawn based on the experience.
7194511
A Concept Prototype for Integrated Gaming and Simulation for Incident Management
This paper describes a prototype that has been developed to demonstrate the concept of integrated gaming and simulation for incident management. An architecture for the purpose was developed and presented at the last conference. A hypothetical emergency incident scenario has been developed for demonstrating the applicability of integrated simulation and gaming. A number of simulation and gaming modules have been utilized to model the major aspects of the hypothetical scenario. The modules demonstrate the value of utilizing simulation for incident management applications. They can be used to highlight the value of simulation and gaming for training applications in particular. Two of the simulation modules have been integrated using a modified implementation of the high level architecture to give an idea of the advantages. Technical issues in integration are identified
18211780
Supply chain opportunities: panel session: opportunities for simulation in supply chain management
It has become a matter of survival that many companies improve their supply chain efficiency. This presents an opportunity for simulation. However, there are many challenges that must be overcome for simulation to be a contributor to play an effective role. Four contributors discuss the opportunities that they see for simulation to play a meaningful role in the area of supply chain management.
6477912
Stress testing a supply chain using simulation
Simulation provides the capability to evaluate performance of a system operating under current or proposed configurations, policies and procedures. It is very applicable to evaluation of strategic and operational level plans for supply chains. It is especially useful for exploring the viability of a supply chain before beginning production. This paper describes the use of simulation for determining the readiness of a supply chain designed by a small company for providing sub-systems to a defense contractor. The supply chain had to be stress tested at surge and mobilization volume levels to meet the requirements. Simulation provided the ideal methodology to identify and demonstrate the behavior of the supply chain under stress and evaluate strategies to meet the defined volumes. It was used to prove the readiness of the supply chain reducing perceived risks in using the virtual operation.
42287490
Program Synthesis in the Presence of Infinite Number of Inaccuracies
Most studies modeling inaccurate data in Gold style learning consider cases in which the number of inaccuracies is finite. The present paper argues that this approach is not reasonable for modelling inaccuracies in concepts that are infinite in nature (for example, graphs of computable functions). The effect of an infinite number of inaccuracies in the input data in Gold's model of learning is considered in the context of identification in the limit of computer programs from graphs of computable functions. Three kinds of inaccuracies, namely, noisy data, incomplete data, and imperfect data, are considered. The amount of each of these inaccuracies in the input is measured using certain density notions. A number of interesting hierarchy results are shown based on the densities of inaccuracies present in the input data. Several results establishing trade-offs between the density and type of inaccuracies are also derived.
585246
Learning by switching type of information
The present work is dedicated to the study of modes of data-presentation in the range between text and informant within the framework of inductive inference. In this study, the learner alternatingly requests sequences of positive and negative data. We define various formalizations of valid data presentations in such a scenario. We resolve the relationships between these different formalizations, and show that one of these is equivalent to learning from informant. We also show a hierarchy formed (for each of the formalizations studied) by considering the number of switches between requests for positive and negative data.
14981222
On a generalized notion of mistake bounds
This paper proposes the use of constructive ordinals as mistake bounds in the on-line learning model. This approach elegantly generalizes the applicability of the on-line mistake bound model to learnability analysis of very expressive concept classes like pattern languages, unions of pattern languages, elementary formal systems, and minimal models of logic programs. The main result in the paper shows that the topological property of effective finite bounded thickness is a sufficient condition for on-line learnability with a certain ordinal mistake bound. An interesting characterization of the on-line learning model is shown in terms of the identification in the limit framework. It is established that the classes of languages learnable in the on-line model with a mistake bound of α are exactly the same as the classes of languages learnable in the limit from both positive and negative data by a Popperian, consistent learner with a mind change bound of α. This result nicely builds a bridge between the two models. C © 2001 Academic Press
30649473
Joint Bidding in the Name-Your-Own-Price Channel: A Strategic Analysis
In this paper, we study the name-your-own-price (NYOP) channel. We examine theoretically and empirically whether asking consumers to place a joint bid for multiple items, rather than bid one item at a time as practiced today, can increase NYOP retailers' profits. Relatedly, we also examine whether allowing consumers to self-select whether to place a joint bid or itemwise bids increases retailers' profits and consumers' surplus. We construct a dynamic model that incorporates both demand uncertainty and supply uncertainty to address these issues. Our theoretical analysis identifies the conditions under which joint bidding can increase both NYOP retailers' profits and consumers' surplus. We find that some consumers might bid more for the very same items when they place joint bids. The increase in bid amount is related to the fact that joint bidding reduces the chance of mismatch between NYOP retailers' costs and consumer bids. We conducted a laboratory study to assess the descriptive validity of some of the model predictions, because there are no field data on joint bidding in the NYOP channel. The results of the study are directionally consistent with our theory.
2098994
Learning in the presence of inaccurate information
Abstract The present paper considers the effects of introducing inaccuracies in a learner's environment in Gold's learning model of identification in the limit. Three kinds of inaccuracies are considered: presence of spurious data is modeled as learning from a noisy environment, missing data is modeled as learning from incomplete environment, and the presence of a mixture of both spurious and missing data is modeled as learning from imperfect environment. Two learning domains are considered, namely, identification of programs from graphs of computable functions and identification of grammars from positive data about recursively enumerable languages. Many hierarchies and tradeoffs resulting from the interplay between the number of errors allowed in the final hypotheses, the number of inaccuracies in the data, the types of inaccuracies, and the type of success criteria are derived. An interesting result is that in the context of function learning, incomplete data is strictly worse for learning than noisy data.