7115385
Integrated simulation and gaming architecture for incident management training
The simulation-based training systems that are available or under development today for incident management are typically focused on macro level sequence of events. A few systems targeted at individual responders are under development using a gaming environment. Separate uses of such systems provide disparate experiences to decision makers and individual responders. There is a need to provide common training experiences to these groups for better effectiveness. This paper presents a novel approach integrating gaming and simulation systems for training of decision makers and responders on the same scenarios preparing them to work together as a team. An integrated systems architecture is proposed for this purpose. Major modules in gaming and simulation subsystems are defined and interaction mechanisms established. Research and standards issues for implementation of the proposed architecture are discussed.
7194511
A Concept Prototype for Integrated Gaming and Simulation for Incident Management
This paper describes a prototype that has been developed to demonstrate the concept of integrated gaming and simulation for incident management. An architecture for the purpose was developed and presented at the last conference. A hypothetical emergency incident scenario has been developed for demonstrating the applicability of integrated simulation and gaming. A number of simulation and gaming modules have been utilized to model the major aspects of the hypothetical scenario. The modules demonstrate the value of utilizing simulation for incident management applications. They can be used to highlight the value of simulation and gaming for training applications in particular. Two of the simulation modules have been integrated using a modified implementation of the high level architecture to give an idea of the advantages. Technical issues in integration are identified
18971661
Development of a high-level supply chain simulation model
This paper describes an effort that involved development of a simulation model for evaluating the business processes and inventory control parameters of a logistics and distribution supply chain. A generic simulation tool, rather than a supply chain simulator, was developed for meeting customized needs of the effort. The paper describes, the approaches used to model at the selected level of abstraction, the development of interfaces for data and experimentation and the development and delivery of animation for communicating the approach and results to the client.
32884753
Expert Simulation For On-line Scheduling
In recent years, the automotive industry has realized the importance of speed of new products to market and has mounted efforts for improving it. The Expert System Scheduler (ESS) facilitates these efforts by enabling manufacturing plants to generate viable schedules under increasing constraints and demands for flexibility. The scheduler takes advantage of the Computer Integrated Manufacturing (CIM) environment by utilizing the real-time information from the factory for responsive scheduling. The Expert System Scheduler uses heuristics developed by an experiences factory scheduler. It uses simulation concepts and these heuristics to generate schedules. Forward and "backward" simulation are used at different stages of the schedule generation process. The system is used to control parts flow on the factory floor at one automated facility. This highly automated facility is a testbed for implementation of CIM concepts. The scheduler runs on a Texas Instruments (TI) Explorer II computer using software developed inhouse utilizing IntelliCorp's Knowledge Engineering Environment (KEE) shell and the LISP language. The scheduling computer is networked to the factory control computer, which actually controls the plant floor. The TI Explorer II acquires current plant floor information from the factory control system, generates a new schedule and sends it back within a short time. The configuration allows fast response to changes in requirements and plant floor conditions.
5859647
Simulation in the next millennium
The paper looks into the future of simulation. The capabilities and features of simulation software of the future are hypothesized, focusing on the major aspects of their use. The features addressed include model building, visualization, output analysis and optimization, integration and the Internet. The discussion of simulation software in the future is closely related to the vision of future applications of simulation. Applications of simulation in the near term future are proposed using examples of advanced applications that are in conceptual stages at present. Applications of simulation in the long term future are also proposed, bordering on science fiction.
18211780
Supply chain opportunities: panel session: opportunities for simulation in supply chain management
It has become a matter of survival that many companies improve their supply chain efficiency. This presents an opportunity for simulation. However, there are many challenges that must be overcome for simulation to be a contributor to play an effective role. Four contributors discuss the opportunities that they see for simulation to play a meaningful role in the area of supply chain management.
15127807
Pricing of Information Products on Online Servers: Issues, Models, and Analysis
Online information servers that provide access to diverse databases where users can search for, browse through, and download the information they need have been rapidly increasing in number in the past few years. Online vendors have traditionally charged users for information on the based on the length of the time they were connected to the databases. With hardware and software advances, many online servers have recently started changing their pricing strategies to search-based and/or subscription-fee pricing. This paper examines the various issues involved in pricing these information products, and presents an economic approach to analyze conditions under which the various pricing schemes may prove optimal for the online servers. Our results show that the variation in consumer expertise and valuation of information affects the choice of a pricing strategy by the server. We present general conditions under which subscription-fee pricing is optimal even when consumer demand is inelastic. We also find that, given the cost structures characterizing the market, undifferentiated online servers can compete and coexist in the market each making positive profits. We show that in a competitive setting an increase in costs of online servers can sometimes benefit them by enabling them to differentiate themselves. Our results offer insights into the trends in pricing strategies and may provide an explanation as to why many servers may persist with connect-time strategies.
30237295
Crowd Control: Coordinating Processes in Parallel
Tutorials • Bridget Rosewell and Paul Ormerod " Agent Based Models and Social Simulation in the Policy Process " [Room: Aula Magna] This tutorial will focus on practical examples of agent based models which are actually being used as part of the decision making process of policy makers. The tutorial will also address key issues in integrating ABMs and social simulation into the policy making process. The tutorial will introduce the Multi-Agent Simulation Suite (MASS), a novel, integrated simulation environment for agent-based social simulation. MASS was designed with scientific modelers and not professional programmers in mind. Therefore, ease of use and prudent scientific practices were at the focus of the suite's design. The tutorial consists in a brief introductory part providing a generalized definition of the basic elements composing a simulation model. Then, it will be shown how LSD allows users to transparently adopt the theoretical definition, automatically generating all the technical code necessary for developing, running and analysing a simulation model. A series of examples will show the advantages of the definition proposed and the most relevant features of LSD. The tutorial will introduce the Multi-Agent Simulation Suite (MASS), a novel, integrated simulation environment for agent-based social simulation. MASS was designed with scientific modelers and not professional programmers in mind. Therefore, ease of use and prudent scientific practices were at the focus of the suite's design.
5522355
Program Size Restrictions in Computational Learning
Abstract A model for a subject S learning its environment E could be described thus: S , placed in E , receives data about E , and simultaneously conjectures a sequence of hypotheses. S is said to learn E just in case the sequence of hypotheses conjectured by S stabilizes to a final hypothesis which correctly represents E . Computational learning theory provides a framework for studying problems of this nature when the subject is a machine. A natural abstraction for the notion of hypothesis is a computer program. The present paper, in the above framework of learning, presents arguments for the final hypothesis to be succinct , and introduces a plethora of formulations of such succinctness. A revelation of this study is that some of the “natural” notions of succinctness may be uninteresting because learning capability of machines under these seemingly natural constraints is dependent on the choice of programming system used to interpret hypotheses.
35497745
On Aggregating Teams of Learning Machines
10381249
Predictive Learning Models for Concept Drift
Concept drift means that the concept about which data is obtained may shift from time to time, each time after some minimum permanence. Except for this minimum permanence, the concept shifts may not have to satisfy any further requirements and may occur infinitely often. Within this work is studied to what extent it is still possible to predict or learn values for a data sequence produced by drifting concepts. Various ways to measure the quality of such predictions, including martingale betting strategies and density and frequency of correctness, are introduced and compared with one another. For each of these measures of prediction quality, for some interesting concrete classes, (nearly) optimal bounds on permanence for attaining learnability are established. The concrete classes, from which the drifting concepts are selected, include regular languages accepted by finite automata of bounded size, polynomials of bounded degree, and sequences defined by recurrence relations of bounded size. Some important, restricted cases of drifts are also studied, for example, the case where the intervals of permanence are computable. In the case where the concepts shift only