10866526
Adaptive simulation of facial expressions
This paper presents a space-time adaptive refinement approach to simulate facial expressions on the deformable 3D face model at interactive rate. This new computational model benefits from an adaptive sampling of both space and time to minimize computational cost. Using this technique, we achieve a guaranteed frame rate of the dynamic facial expression simulation at low computational expense.
43457446
Synthesis of facial expressions using a 3D anatomical model
In this paper we propose an individualized 3D facial model constructed from the anatomical perspective for realistic facial expression synthesis. Our model incorporates a physically-based approximation to facial skin tissue, a set of anatomically-motivated facial muscle actuators and underlying skull structure. The skin is modeled as a multi-layer mass-spring lattice by taking into account the nonlinear stress-strain relationship of the real skin. The 3D face model incorporates a skull structure which extends the scope of facial motion and facilitates facial muscle definition. The automatic facial muscle construction is achieved by using an efficient muscle mapping approach that ensures different muscles to be located at the anatomically correct positions between the skin and skull layers. For computational efficiency, we devise a semi-implicit integration method to numerically solve the governing dynamics. The dynamic facial animation algorithm runs at an interactive rate with realistic facial expressions to be synthesized.
59703933
Anatomy-based 3D facial modeling for expression animation
In this paper we propose a new hierarchical 3D facial model that conforms to the human facial anatomy for realistic facial expression animation. The facial model has a hierarchical biomechanical structure, incorporating a physically-based approximation to facial skin tissue, a set of anatomically-motivated facial muscle actuators and underlying skull structure. The deformable skin model has multi-layer structure to approximate different types of soft tissue. It takes into account the nonlinear stress-strain relationship of the skin and the fact that soft tissue is almost incompressible. Different kinds of muscle models have been developed to simulate the distribution of the muscle force on the skin due to muscle contraction. By the presence of the skull model, our facial model takes advantage of both more accurate facial deformation and the consideration of facial anatomy during the interactive definition of facial muscles. Under the muscular force, the deformation of the facial skin is evaluated by solving the governing dynamic equation numerically. To improve computational efficiency, we use a localized, semi-implicit integration method which allows a larger time step to be taken in the simulation while retaining stability. The dynamic facial animation algorithm runs at an interactive rate with flexible and realistic facial expressions to be generated.
31519303
Data-Driven Facial Feature Morphing for 3D Face Synthesis
39711298
Data-Driven Feature Control Models for Creating Virtual Faces
This paper presents a novel data-driven method for creating realistic face models based on estimated high-level feature control models. Our method takes as examples 3D face scans. By bringing scanned models into full correspondence with a model fitting approach, we apply principal component analysis (PCA) to the exemplar shapes of each facial feature to build a shape space. We compute a set of face anthropometric measurements to parameterize example feature shapes in the measurement spaces. Using the PCA coefficients as a compact shape representation, we approach the shape synthesis problem by forming scattered data interpolation functions that are devoted to the generation of desired shape by taking the anthropometric parameters as input. The correspondence among all exemplar textures is obtained by parameterizing a 3D generic mesh over a 2D image domain. The new feature texture with desired attributes is synthesized by interpolating the example textures.
45254253
A physically-based model for real-time facial expression animation
In this paper we propose a physically-based 3D dynamic facial model based on anatomical knowledge for facial expression animation. The facial model incorporates a physically-based approximation to facial skin and a set of anatomically-motivated facial muscles. The skin model is established through the use of a mass-spring system with nonlinear springs which simulate the elastic dynamics of a real facial skin. Facial muscle models are developed to emulate facial muscle contraction. Lagrangian mechanics governs the dynamics, dictating the deformation of facial surface in response to muscle forces. The dynamic facial modeling algorithm runs at interactive rate with continuous 3D display on a graphics workstation. Using our system, we can effectively synthesize realistic facial expressions and analyze tile relationship between facial surface deformation and the activation of underlying facial muscles.
2330317
Semi-Supervised Discriminant Analysis using robust path-based similarity
Linear discriminant analysis (LDA), which works by maximizing the within-class similarity and minimizing the between-class similarity simultaneously, is a popular dimensionality reduction technique in pattern recognition and machine learning. In real-world applications when labeled data are limited, LDA does not work well. Under many situations, however, it is easy to obtain unlabeled data in large quantities. In this paper, we propose a novel dimensionality reduction method, called semi-supervised discriminant analysis (SSDA), which can utilize both labeled and unlabeled data to perform dimensionality reduction in the semi-supervised setting. Our method uses a robust path-based similarity measure to capture the manifold structure of the data and then uses the obtained similarity to maximize the separability between different classes. A kernel extension of the proposed method for nonlinear dimensionality reduction in the semi-supervised setting is also presented. Experiments on face recognition demonstrate the effectiveness of the proposed method.
36668943
Parallel Solution in Simulation of Cardiac Excitation Anisotropic Propagation
Solution in simulation of cardiac excitation anisotropic propagation throughout the ventricular myocardium is computationally very expensive that demands the introduction of a high performance computing techniques. In this study, a canine ventricle model was constructed features a realistic anatomical structure, including intramural fiber rotation and a conduction system. By using operator-splitting scheme, adaptive time step and backward differentiation formulation techniques in a parallel implement, we solved mondomain equation successfully. The stimulation produced isochrone's map is close to the clinical record that obtained from the non-contact mapping system of Ensite 3000. The results show that the proposed methods can successfully be used to simulate heart excitation anisotropic propagation in three-dimensional anatomical large tissue size.
373663
A Multi-Level Constraint-Based Controller for the Dynamo98 Robot Soccer Team
Constraint Nets provide a semantic model for modeling hybrid dynamic systems. Controllers are embedded constraint solvers that solve constraints in real-time. A controller for our new softbot soccer team, UBC Dynamo98, has been modeled in Constraint Nets, and implemented in Java, using the Java Beans architecture. An evolutionary algorithm is designed and implemented to adjust the weights of constraints in the controller. The paper demonstrates that the formal Constraint Net approach is a practical tool for designing and implementing controllers for robots in multi-agent real-time environments.
4846997
Semi-supervised Discriminant Analysis Via CCCP
Linear discriminant analysis (LDA) is commonly used for dimensionality reduction. In real-world applications where labeled data are scarce, LDA does not work very well. However, unlabeled data are often available in large quantities. We propose a novel semi-supervised discriminant analysis algorithm called SSDA$_{\mathit{CCCP}}$. We utilize unlabeled data to maximize an optimality criterion of LDA and use the constrained concave-convex procedure to solve the optimization problem. The optimization procedure leads to estimation of the class labels for the unlabeled data. We propose a novel confidence measure for selecting those unlabeled data points with high confidence. The selected unlabeled data can then be used to augment the original labeled data set for performing LDA. We also propose a variant of SSDA$_{\mathit{CCCP}}$, called M-SSDA$_{\mathit{CCCP}}$, which adopts the manifold assumption to utilize the unlabeled data. Extensive experiments on many benchmark data sets demonstrate the effectiveness of our proposed methods.
35439746
Role-Based and Agent-Oriental Teamwork Modeling