62589113
Linear model hashing and batch RANSAC for rapid and accurate object recognition
This paper proposes a joint feature-based model indexing and geometric constraint based alignment pipeline for efficient and accurate recognition of 3D objects from a large model database. Traditional approaches either first prune the model database using indexing without geometric alignment or directly perform recognition based alignment. The indexing based pruning methods without geometric constraints can miss the correct models under imperfections such as noise, clutter and obscurations. Alignment based verification methods have to linearly verify each model in the database and hence do not scale up. The proposed techniques use spin images as semi-local shape descriptors and locality-sensitive hashing (LSH) to index into a joint spin image database for all the models. The indexed models represented in the pruned set are further pruned using progressively complex geometric constraints. A simple geometric configuration of multiple spin images, for instance a doublet, is first used to check for geometric consistency. Subsequently, full Euclidean geometric constraints are applied using RANSAC-based techniques on the pruned spin images and the models to verify specific object identity. As a result, the combined indexing and geometric alignment based pipeline is able to focus on matching the most promising models, and generate far less pose hypotheses while maintaining the same level of performance as the sequential alignment based recognition. Furthermore, compared to geometric indexing techniques like geometric hashing, the construction time and storage complexity for the proposed technique remains linear in the number of features rather than higher order polynomial. Experiments on a 56 3D model database show promising results.
9659860
True multi-image alignment and its application to mosaicing and lens distortion correction
Multiple images of a scene are related through 2D/3D view transformations and linear and non-linear camera transformations. In all the traditional techniques to compute these transformations, especially the ones relying on direct intensity gradients, one image and its coordinate system have been assumed to be ideal and distortion free. In this paper, we present a formulation and an algorithm for true multi-image alignment that does not rely on the measurements of a reference image being distortion free. For instance, in the presence of lens distortion, none of the images can be assumed to be ideal. In our formulation, all the images are modeled as intensity measurements represented in their respective coordinate systems, each of which is related to an ideal coordinate system through an interior camera transformation and an exterior view transformation. The goal of the accompanying algorithm is to compute an image in the ideal coordinate system while solving for the transformations that relate the ideal system with each of the data images. Key advantages of the technique presented in this paper are: (i) no reliance on one distortion free image, (ii) ability to register images and compute coordinate transformations even when the multiple images are of an extended scene with no overlap between the first and last frame of the sequence, and (iii) ability to handle linear and non-linear transformations within the same framework. The new algorithm is evaluated in the context of two applications: (i) correction of lens distortion, and (ii) creation of video mosaics.
31836660
A Global Matching Framework for Stereo Computation
This paper presents a new global matching framework f o r stereo computation. In this framework, the second view is first predicted front the reference view using the depth information. A global match measure is then defined as the similarity function between the predicted image and the actual image. Stereo coniputcction is converted into a search problem where the goal is to find the depth rnup that maximizes the global match measure. The major advantage of this framework is that the global visibility constraint is inherently enforced in the computation. This paper explores several key components of this framework including ( I ) three color segmentation based depth representations, (2) an incremental warping algorithm that dramatically reduces the computational complexity, and (3) scene constraints such as the smoothness constraint and the color sinzilarity constraint. Experimental results using different types of depth representations are presented. The quality of the computed depth maps is demonstrated through image-based rendering from new viewpoints.
6548026
Automated Mosaics via Topology Inference
The authors present a complete approach for the automated construction of mosaics from images and video using topology inference, local and global alignment, and compositing.
13996299
Action video retrieval based on atomic action vocabulary
We propose an efficient action retrieval system that is based on a novel action representation and an effective video matching method. We represent actions with a hierarchical encoding scheme that at low-level measures local body parts motions, which then evolves into encoding of instantaneous global body motions and finally high-level description of actions through atomic action vocabulary. Atomic action vocabulary extends the notion of keyframe-based indexing techniques, where a long action video is decomposed into a sequence of atomic sub-actions matched from the vocabulary. Efficient video matching is achieved by exploiting precomputed inter-vocabulary distances so that global video distance between video sequences can be computed in a very efficient manner that is equivalent to index lookup operations with minimal additional computational loads. Combined with atomic action vocabulary, this can provide flexible video matching schemes of finding compound action sequences of arbitrary lengths. The proposed approach is evaluated on surveillance video and a public video dataset.
6283962
Multi-view 3D analysis with applications for augmented reality and enhanced video visualization
The article presents methods for 3D scene geometry recovery/refinement and pose estimation from motion imagery in two representative scenarios. First, we present a method for pose estimation and scene geometry recovery from extended sequences without prior knowledge of the scheme. Second, we discuss how to recover camera poses when a rough scene model is provided. We show how to extend and refine the scene model using the recovered poses. Finally, we present applications of the above techniques for 3D imagery manipulation such as enhanced visualization for video and 3D insertion of synthetic objects in the imagery.
113025
Distributed peak power management for many-core architectures
Recently proposed techniques for peak power management involve centralized decision-making and assume quick evaluation of the various power management states. These techniques do not prevent instantaneous power from exceeding the peak power budget, but instead trigger corrective action when the budget has been exceeded. Similarly, they are not suitable for many-core architectures (processors with tens or possibly hundreds of cores on the same die) due to an exponential explosion in the number of global power management states. In this paper, we look at a hierarchical and a gradient ascent-based technique for decentralized peak power management for many-core architectures. The proposed techniques prevent power from exceeding the peak power budget and enable the placement of several more cores on a die than what the power budget would normally allow. We show up to 47% (33% on average) improvements in throughput for a given power budget. Our techniques outperform the static oracle by 22%.
8733679
Stochastic Fluid Theory for P2P Streaming Systems
We develop a simple stochastic fluid model that seeks to expose the fundamental characteristics and limitations of P2P streaming systems. This model accounts for many of the essential features of a P2P streaming system, including the peers' realtime demand for content, peer churn (peers joining and leaving), peers with heterogeneous upload capacity, limited infrastructure capacity, and peer buffering and playback delay. The model is tractable, providing closed-form expressions which can be used to shed insight on the fundamental behavior of P2P streaming systems. The model shows that performance is largely determined by a critical value. When the system is of moderate-to-large size, if a certain ratio of traffic loads exceeds the critical value, the system performs well; otherwise, the system performs poorly. Furthermore, large systems have better performance than small systems since they are more resilient to bandwidth fluctuations caused by peer churn. Finally, buffering can dramatically improve performance in the critical region, for both small and large systems. In particular, buffering can bring more improvement than can additional infrastructure bandwidth.
7410518
Reducing peak power with a table-driven adaptive processor core
The increasing power dissipation of current processors and processor cores constrains design options, increases packaging and cooling costs, increases power delivery costs, and decreases reliability. Much research has been focused on decreasing average power dissipation, which most directly addresses cooling costs and reliability. However, much less has been done to decrease peak power, which most directly impacts the processor design, packaging, and power delivery. This research proposes a new architecture which provides a significant decrease in peak power with limited performance loss. It does this through the use of a highly adaptive processor. Many components of the processor can be configured at different levels, but because they are centrally controlled, the architecture can guarantee that they are never all configured maximally at the same time. This paper describes this adaptive processor and explores mechanisms for transitioning between allowed configurations to maximize performance within a peak power constraint. Such an architecture can cut peak power by 25% with less than 5% performance loss; among other advantages, this frees 5.3% of total core area used for decoupling capacitors.
26545951
Placement of scattering bars in binary and attenuated phase shift mask for damascene trench patterning
Abstract Scattering bars have been very effective technique to increase the common lithography process window for patterns with design rules 0.18 μm and below. This paper studies the placement of scattering bars in binary and attenuated phase shift mask in damascene trench patterning. Different partial coherence values are used to compare the scattering bar effect in binary and 8% attenuated phase shift mask. At low partial coherence ( σ ) the trench size has been found more sensitive to scattering bar parameters than at high σ . Scattering bar separation is found more effective than size to affect the trench critical dimension (CD). At low partial coherence a deep valley or ‘V’ shaped CD trend is found in scattering bar separation versus CD curve. CD dip is more using APSM as compared to binary mask. The process latitude is poor at valley as compared to top. Also, 3 sigma CD variation and range is higher at valley as compared to other separations of the scattering bars.
15134584
Replication of Biomolecular Techniques for Implementing Intelligent Systems
In this paper, it has been shown that computational jobs, such as encoding of input data and AND, OR operation, can work on the computers (by using computer databases and algorithms for the purpose of speeding up and enhancing biological research). By combining more complex functions, more complex molecular programs for gene analysis can be constructed. It is expected an in vivo (i.e. inside cellular life forms) computer will be realized from this technology, which detects the cell state through gene expression patterns, and controls the cell conditions with output RNA (ribose nucleic acid). The replication of biomolecular techniques based upon DNA (deoxyribose nucleic acid) architecture has been proposed. It may provide a powerful tool for both research and clinical applications. To develop functional supra-molecular systems, where sequence-programmable and evolvable molecular systems have been constructed as cell-free chemical systems using biomolecules such as DNA and proteins based on the integration of electronics, computer science, IT (information technology), mathematical and statistical tools. This paper is organised into four parts: part I describes the functioning and encoding processes of DNA computers, which are implemented using a traveling salesman problem (as in artificial intelligent systems) and single shortest path routing approach (as in computer networks) using object-oriented approach of software development, part II presents database integration with DNA using client-server technologies of Web design, part III discusses the implications of DNA for computer and network security, and part IV investigates and shows the results with the use of above mentioned approaches.