43268201
Faces Alive: Reconstruction of Animated 3D Human Faces
This paper presents a new method for reconstructing anatomy-based, animatable facial models with minimal manual intervention. The technique is based on deforming a multi-layered prototype model to the acquired surface data in an “outside-in” manner: deformation applied to the skin layer is propagated, with the final effect of deforming the underlying muscles. In the skin layer deformation, the generic skin mesh is represented as a dynamic deformable model which is subjected to internal force stemming from the elastic properties of the surface and external forces generated by input data points and features. A fully automated approach has been developed for deforming the muscle layer that includes three types of muscle models. Our method generates animatable models from incomplete input data and reconstructed facial models can be animated directly to synthesize various expressions.
31519303
Data-Driven Facial Feature Morphing for 3D Face Synthesis
59703933
Anatomy-based 3D facial modeling for expression animation
In this paper we propose a new hierarchical 3D facial model that conforms to the human facial anatomy for realistic facial expression animation. The facial model has a hierarchical biomechanical structure, incorporating a physically-based approximation to facial skin tissue, a set of anatomically-motivated facial muscle actuators and underlying skull structure. The deformable skin model has multi-layer structure to approximate different types of soft tissue. It takes into account the nonlinear stress-strain relationship of the skin and the fact that soft tissue is almost incompressible. Different kinds of muscle models have been developed to simulate the distribution of the muscle force on the skin due to muscle contraction. By the presence of the skull model, our facial model takes advantage of both more accurate facial deformation and the consideration of facial anatomy during the interactive definition of facial muscles. Under the muscular force, the deformation of the facial skin is evaluated by solving the governing dynamic equation numerically. To improve computational efficiency, we use a localized, semi-implicit integration method which allows a larger time step to be taken in the simulation while retaining stability. The dynamic facial animation algorithm runs at an interactive rate with flexible and realistic facial expressions to be generated.
39711298
Data-Driven Feature Control Models for Creating Virtual Faces
This paper presents a novel data-driven method for creating realistic face models based on estimated high-level feature control models. Our method takes as examples 3D face scans. By bringing scanned models into full correspondence with a model fitting approach, we apply principal component analysis (PCA) to the exemplar shapes of each facial feature to build a shape space. We compute a set of face anthropometric measurements to parameterize example feature shapes in the measurement spaces. Using the PCA coefficients as a compact shape representation, we approach the shape synthesis problem by forming scattered data interpolation functions that are devoted to the generation of desired shape by taking the anthropometric parameters as input. The correspondence among all exemplar textures is obtained by parameterizing a 3D generic mesh over a 2D image domain. The new feature texture with desired attributes is synthesized by interpolating the example textures.
45254253
A physically-based model for real-time facial expression animation
In this paper we propose a physically-based 3D dynamic facial model based on anatomical knowledge for facial expression animation. The facial model incorporates a physically-based approximation to facial skin and a set of anatomically-motivated facial muscles. The skin model is established through the use of a mass-spring system with nonlinear springs which simulate the elastic dynamics of a real facial skin. Facial muscle models are developed to emulate facial muscle contraction. Lagrangian mechanics governs the dynamics, dictating the deformation of facial surface in response to muscle forces. The dynamic facial modeling algorithm runs at interactive rate with continuous 3D display on a graphics workstation. Using our system, we can effectively synthesize realistic facial expressions and analyze tile relationship between facial surface deformation and the activation of underlying facial muscles.
43457446
Synthesis of facial expressions using a 3D anatomical model
In this paper we propose an individualized 3D facial model constructed from the anatomical perspective for realistic facial expression synthesis. Our model incorporates a physically-based approximation to facial skin tissue, a set of anatomically-motivated facial muscle actuators and underlying skull structure. The skin is modeled as a multi-layer mass-spring lattice by taking into account the nonlinear stress-strain relationship of the real skin. The 3D face model incorporates a skull structure which extends the scope of facial motion and facilitates facial muscle definition. The automatic facial muscle construction is achieved by using an efficient muscle mapping approach that ensures different muscles to be located at the anatomically correct positions between the skin and skull layers. For computational efficiency, we devise a semi-implicit integration method to numerically solve the governing dynamics. The dynamic facial animation algorithm runs at an interactive rate with realistic facial expressions to be synthesized.
41660705
Fault Diagnosis on Satellite Attitude Control with Dynamic Neural Network
With increasing demands on higher performance, more safety and reliability of dynamic systems, especially on safety-critical systems, fault diagnosis became a research interests in recent years. In this paper, a systematic approach to design fault diagnosis and accommodation with compound approach such as applying improved robust observer to fault diagnosis on linearized system aided by dynamic neural network, which is trained to bridge the gap between simulated system and real system on nonlinear attributes and modeling errors. Using an instance of fault diagnosis on attitude control system of satellite attitude, advantages of new scheme are tested to be effective.
2698498
An Approach for Adaptive DRAM Temperature and Power Management
High-performance DRAMs are providing increasing memory access bandwidth to processors, which is leading to high power consumption and operating temperature in DRAM chips. In this paper, we propose a customized low-power technique for high-performance DRAM systems to improve DRAM page hit rate by buffering write operations that may incur page misses. This approach reduces DRAM system power consumption and temperature without any performance penalty. We combine the throughput-aware page-hit-aware write buffer (TAP) with low-power-state-based techniques for further power and temperature reduction, namely, TAP-low. Our experiments show that a system with TAP-low could reduce the total DRAM power consumption by up to 68.6% (19.9% on average). The steady-state temperature can be reduced by as much as 7.84°C and 2.55°C on average across eight representative workloads.
31009913
Synthesis of 3D faces using region-based morphing under intuitive control
This paper presents a new region-based method for automatically synthesizing varied, natural looking 3D human face models by morphing local facial features according to intuitive control parameters. We automatically compute a one-to-one vertex correspondence among the unregistered face scans in a large database by deforming a generic mesh to fit the specific person's face geometry in a global-to-local fashion. With the obtained correspondence, we transform the generated data sets of feature shapes into vector space representations. We parameterize the example models using the face anthropometric measurements that reflect the facial physical structure, and predefine the interpolation functions for the parameterized example models based on radial basis functions. At runtime, the interpolation functions are evaluated to efficiently generate the appropriate feature shape by taking the anthropometric parameters as input. We use a shape blending approach for generating a seamlessly deformed mesh around the feature region boundary. The correspondence among all example textures is established by parameterizing the 3D generic mesh over a 2D image domain. The new feature texture with desired attributes is synthesized by interpolating the example textures. Our 3D face synthesis method has several advantages: (1) it regulates the naturalness of synthesized faces, maintaining the quality existing in the real face examples; (2) the region-based morphing and comprehensive face shape and texture control parameters allow more diverse faces to be generated readily; and (3) the automatic runtime face synthesis is efficient in time complexity and performs fast. Copyright © 2006 John Wiley & Sons, Ltd.
4846997
Semi-supervised Discriminant Analysis Via CCCP
Linear discriminant analysis (LDA) is commonly used for dimensionality reduction. In real-world applications where labeled data are scarce, LDA does not work very well. However, unlabeled data are often available in large quantities. We propose a novel semi-supervised discriminant analysis algorithm called SSDA$_{\mathit{CCCP}}$. We utilize unlabeled data to maximize an optimality criterion of LDA and use the constrained concave-convex procedure to solve the optimization problem. The optimization procedure leads to estimation of the class labels for the unlabeled data. We propose a novel confidence measure for selecting those unlabeled data points with high confidence. The selected unlabeled data can then be used to augment the original labeled data set for performing LDA. We also propose a variant of SSDA$_{\mathit{CCCP}}$, called M-SSDA$_{\mathit{CCCP}}$, which adopts the manifold assumption to utilize the unlabeled data. Extensive experiments on many benchmark data sets demonstrate the effectiveness of our proposed methods.
20797286
A Generic Validation Framework for Wideband MIMO Channel Models
In this paper, a generic framework for validating wideband MIMO channel models based on channel measurement results is proposed. The framework is formulated as a series of continuous functions (metrics) and a definition of distance of continuous function space (degree of approximation). The metrics characterize the MIMO channel from different perspectives, and the distance provides a quantitative measure of the degree of approximation for the specified model. Several fundamental metrics which reflect the spatial multiplexing gain, diversity capability, time and frequency variability, are derived for exploring the frequency-selective fading property. Based on an extensive measurement campaign at 5.25 GHz, the propagation channel is reconstructed by a WINNER-like model. The metrics are calculated from both the model generated channel realizations and the measured impulse response as a demonstration. The proposed framework can be applied to compare different channel models and to evaluate the simplified version of channel models.