16557870
Collaboration upon Heterogeneous Platforms - from Desktop PC to Handheld Device
Nowadays, handheld wireless devices are being widely used by people to collaborate with one another using same handheld device in field or using desktop PC in office. Therefore, to study the effects of platform heterogeneity on task performance in collaborative virtual environments (CVEs) is helpful to improve future collaboration efficiency. In this paper, an experiment with highly interactive task was designed to study these effects. The task performance was evaluated under different combinations of three platforms: PC with a sensor, PDA with a stylus and PDA with direction buttons. The experiment results indicate that for simple 3D collaboration task, if right type of visualization and input device was chosen, we would be satisfied with performance both on homogeneous platforms and heterogeneous platforms
29221183
Intelligent Crowd Simulation
Crowd simulation is a continuous challenge in computer animation. In this paper, we present an intelligent crowd simulation technique based on multiple autonomous agents. Each animated character (AC) is modeled as an autonomous agent, consisting of the perception, behavior planning and motion generation system. AC perceives the environment information, generates intentions and plans behaviors autonomously. To execute behaviors, appropriate motions are selected from the fundamental motion library (FML) and edited to create required motions. And the crowd behavior can be regarded as a combination of the individual behavior of each AC. The experiment shows the feasibility of this technique.
8081608
An analytic model for Ge/Si core/shell nanowire MOSFETs considering drift-diffusion and ballistic transport
In this paper an analytic model for Ge/Si core/shell nanowire MOSFETs (NWFETs) is developed. First, the electrostatic potential and charge model are derived out from classical device physics. Then the drift-diffusion drain current model is obtained and verified by comparisons with the numerical simulation. The ballistic current model is obtained with the approximately described quantummechanical effect through modifying the intrinsic carrier concentration under 2-dimensional confinement. With the proposed model, the performances of Ge/Si core/shell NWFETs are analyzed and significant characteristics are demonstrated in details. The analytic model in this paper provides a framework for further developing compact models of the NWFETs with Ge/Si core/shell heterostructure for circuit design and simulation.
111120849
Generic Carrier-Based Core Model for Four-Terminal Double-Gate MOSFET Valid for Symmetric, Asymmetric, SOI, and Independent Gate Operation Modes
A generic carrier-based core model for undoped four-terminal double-gate (DG) MOSFET valid for symmetric, asymmetric, SOI, and independent gate operation modes is presented in this paper. Based on the exact solution of the 1-D Poisson's equation of a general DG-MOSFET configure, a generic drain current model is derived from Pao-Sah's double integral in terms of the carrier concentration. The model is verified by extensive comparisons with 2-D numerical simulations under different bias conditions to all four terminals. The concise mathematic formulation allows the unification various double-gate models into a carrier-based core model for compact DG-MOSFET model development.
7524507
Video retargeting: automating pan and scan
When a video is displayed on a smaller display than originally intended, some of the information in the video is necessarily lost. In this paper, we introduce Video Retargeting that adapts video to better suit the target display, minimizing the important information lost. We define a framework that measures the preservation of the source material, and methods for estimating the important information in the video. Video retargeting crops each frame and scales it to fit the target display. An optimization process minimizes information loss by balancing the loss of detail due to scaling with the loss of content and composition due to cropping. The cropping window can be moved during a shot to introduce virtual pans and cuts, subject to constraints that ensure cinematic plausibility. We demonstrate results of adapting a variety of source videos to small display sizes.
39158542
A New Algorithm of Gray Watermark Embedding
The problems of the digital information transmission safety, its’ copyright protection etc. are seriously increase. Digital watermark is one of the good solutions for many problems mentioned above. Generally the watermark information is a one-dimension random signal. Two-dimension gray watermark is difficult to guarantee the robustness of the information embedding. Put a new kind of discrete wavelet transform (DWT) and the singular value decompose (SVD) on two-dimension gray watermark, the watermark becomes very strong robust to the compression, noise, low pass filter, high pass filter and median filter. It is useful for the safety of digital information transmission and its copyright protection.
1077673
Low Complexity MMSE Vector Precoding Using Lattice Reduction for MIMO Systems
In this paper, a lattice-reduction-aided (LRA) minimum mean square error (MMSE) vector precoding (VP) is proposed for multiple input multiple output (MIMO) systems. Three schemes are provided for the perturbation vector design by Babai's approximation procedures based on lattice reduction method to reduce the complexity. Performance and complexity analysis are provided. Simulation results show that the proposed schemes significantly outperform the conventional MMSE Tomlinson-Harashima precoding (THP) and the zero forcing (ZF) VP. Compared with the MMSE VP via closest-point search, our LRA approach provides a simple alternative with little performance loss.
16996391
WIP: Web Service Initiation Protocol for Multimedia and Voice Communication over IP
In this paper, we present WIP - Web service initiation protocol for multimedia and voice communication over IP. WIP is an entirely Web service based communication protocol, consisting of a set of Web service operations for initiating and establishing converged (e.g. multimedia, IM, voice, etc.) communication services over IP. It inherits the principle of separation signaling and media transmission of SIP (session initiation protocol); but it relies on a single Web service stack to provide a full featured communication signaling protocol. WIP opens a new paradigm of Web service based VoIP communication, which is extensible and can be easily integrated in end-to-end SOA solutions. The generic Web service approach used in WIP overcomes many limitations which would be otherwise difficult to achieve in non-Web service based communication methods used today. WIP is based on two-way, full duplex Web service interaction. The communication signaling establishment in WIP is through Web service interactions, and the media negotiation in WIP is modeled as a special Web service "event" subscription, which is fully extensible for various media needs. The signaling messages of WIP are encoded in the standard based SOAP message envelops which can be carried by multiple transport protocols, including HTTP. WIP supports both P2P (peer-to-peer) and B2B (back-to-back) broker mode communication services. A prototype research system has been implemented, and the results indicate that WIP, as a full Web service based communication protocol, is both feasible and advantageous
12189368
A data discarding framework for reducing the energy consumption of Viterbi decoder in decoding broadcasted wireless multi-resolution JPEG2000 images
Resolution scalable compression and power efficient channel decoder design are the enabling techniques for multi-resolution wireless multimedia broadcasting. In this paper, we propose a data-discarding framework which controls the switching of the Viterbi decoder between active and sleep mode for decoding multi-resolution JPEG2000 images to significantly reduce the overall power consumption of the channel decoder. In particular, the Viterbi decoder is put into sleep mode to skip the decoding of the redundant higher resolution data according to the results of the source decoding. The proposed framework is independent of the underlying communication channel and the architecture of the Viterbi decoder. Hence, it can be applied on top of any existing low-power Viterbi decoders to further reduce the overall power consumption. Our results show that up to 75% power reduction is achieved when the source resolution, the target resolution, and the compression ratio are 1024/spl times/1024, 256/spl times/256, and 1 bit/pixel (bpp), respectively.
6983597
A Comparative Study of Parallel Prefix Adders in FPGA Implementation of EAC
Several regular parallel trees have been proposed over the years to optimize logic depth, area, fan-out and in- terconnect count for logic circuits. In this paper, we propose a comparative study of different parallel prefix trees used in the design of a new end-around carry (EAC) adder targeting FPGA technology. This new adder is based on the fast 128-bit binary floating-point EAC adder which has been implemented in the IBM POWER6 microprocessor's fused multiply-add unit. The parallel prefix tree implemented on the IBM's EAC adder is a Kogge-Stone tree which has been chosen for its high performance and its low power consumption. Our comparative study highlights the main performance differences among fourteen different architecture configurations when targeting an FPGA EAC adder design. We focus on the area requirements and the critical path delay of these designs. Our experimental results show that there is one architecture configuration with the lower area requirement and the higher performance.
14744630
TARGET: Two-way Web Service Router Gateway
In this paper, we present the approach and architecture of TARGET: two-way Web service router gateway, for two-way Web service interaction crossing enterprise domain and firewall. It provides a full support for asynchronous outbound operation and event notification in communication services. TARGET addresses an acute issue for Internet applications that today's enterprise NATs and firewalls only allow outbound HTTP request from the inside to the outside and block any request from the outside to the inside, which is a serious problem for two-way Web services. TARGET is a generic solution to allow two-way Web service interaction to traverse legitimately through NATs and strictly configured firewalls; and it is based on two-way SOAP message tunneling, service local registry, and service routing to bridge two-way Web service interaction. A research TARGET system has been implemented and applied to real time communication services, e.g. conferencing. Extensive experiments on TARGET are performed, and its performance with various sizes of SOAP messages is studied. The applicability and feasibility of TARGET for two-way Web service interaction is verified