40855743
Performance analysis of traffic control system based on stochastic timed Petri net models
We present a new modeling method to evaluate the performance indices of traffic control systems where each intersection has two or four phases. The method is based on the stochastic timed Petri net models of isolated intersections. It considers one direction of traffic along a street each time, and the interactions between traffic of different directions are partially approximated by statistical models. By so doing, it dramatically reduces the computing complexity that other Petri net-based methods suffer due to the consideration of detailed interactions among all directions of traffic. An example is presented to show the potential application of the new method.
24822225
Achieving a Better Middleware Design through Formal Modeling and Analysis
10829689
A Framework for the Modeling and Prototyping of Distributed Information Systems
The major issues in designing Distributed Information Systems (DIS) include localization of control and data, inherent concurrency, intensive interactions among computation agents, history sensitivity, dynamic configuration and continuous system change and evolution. We propose a framework, called the G-Net model, for the specification, modeling and prototyping of DIS. The G-Net model not only provides a flexible notation to represent the executable specification of DIS through G-Net instantiation, but also offers a novel style of decentralized concurrent computation, allowing flexible inter-agent communication and interaction. A prototype of the G-Net framework has been implemented on workstations connected by a local network.
9746543
Design an Interoperable Mobile Agent System Based on Predicate Transition Net Models
Mobile agents provide an effective and flexible style to develop advanced distributed systems. In order to promote interoperability and ensure the quality of mobile agent systems, it is necessary to formalize software architecture of mobile agent systems. In this paper, we not only define the software architecture of interoperable mobile agent systems using predicate transition nets, but also analyze the interoperability between agents. In addition, a formal model-driven design method to develop mobile agent systems is described with examples. Our method naturally integrates formal methods and practical approaches in the agent system design phase. The method can be used to develop other complex software systems as well.
2725088
Architecture-driven modeling of real-time concurrent systems with applications in FMS
Abstract Petri nets have become increasingly popular for flexible manufacturing systems (FMS) modeling and control because they accurately capture the concurrent, non-deterministic and time-dependent properties of the systems. While offering many advantages, conventional Petri net models suffer from some serious problems that limit their usability as design models for complex FMS. Central to these problems is the lack of an engineering support for incremental design, refinement, and analysis of large-scale systems. In this paper, we present an architecture-driven approach for the modeling and design of FMS that effectively addresses the problems while leveraging the strengths of Petri nets. The approach has two major aspects: The first is a Net-based and Object-based Architectural Model (NOAM) that introduces a well-founded architectural framework into the Petri nets notation and lays a foundation to support formal design. The second is a modeling method based on NOAM that uses architecture decomposition and refinement as the basis to reduce design complexity, to provide smooth transition from informal to formal design, and to support incremental refinement and analysis. A case study using NOAM for FMS modeling is provided to show the applicability of our approach.
13531819
A visual approach to XML document design and transformation
This paper presents a visual approach to the representation and validation of multimedia document structures specified in XML and transformation of one structure to another. The underlying theory of our approach is a context-sensitive graph grammar formalism. The paper demonstrates the conciseness and expressiveness of the graph grammar formalism. An example XML structure is provided and its graph grammar representation, validation and transformation to a multimedia representation are presented.
3145299
Resettable Zero Knowledge in the Bare Public-Key Model under Standard Assumption
In this paper we resolve an open problem regarding resettable zero knowledge in the bare public-key (BPK for short) model: Does there exist constant round resettable zero knowledge argument with concurrent soundness for $\mathcal{NP}$ in BPK model without assuming \emph{sub-exponential hardness}? We give a positive answer to this question by presenting such a protocol for any language in $\mathcal{NP}$ in the bare public-key model assuming only collision-resistant hash functions against \emph{polynomial-time} adversaries.
29420806
Strengthening QIM-Based Watermarking by Non-uniform Discrete Cosine Transform
Being extremely precise and at a low loss of perceptual quality, the attacks of value modification and optimized noise reduction still threaten the watermarking based on quantization index modulation (QIM). To resist them, the paper constructs a non-uniform discrete cosine transform (NDCT), and brings out an NDCT-QIM watermarking scheme, which embeds a watermark in a private NDCT domain with the parameters of NDCT as a secret key. The technique blinds the value modification by dispersing the attacking signal and changing its energy in the embedded domain. Because of the variable power spectrum of a watermark, the noise reduction becomes non-optimal. Some other advantages, including the ease of embedding, computational simplicity, etc., can also be acquired or maintained by the use of NDCT.
14201767
Stereo Correspondence with Occlusion Handling in a Symmetric Patch-Based Graph-Cuts Model
A novel patch-based correspondence model is presented in this paper. Many segment-based correspondence approaches have been proposed in recent years. Untextured pixels and boundaries of discontinuities are imposed with hard constraints by the discontinuity assumption that large disparity variation only happens at the boundaries of segments in the above approaches. Significant improvements on performance of untextured and discontinuity area have been reported. But, the performance near occlusion is not satisfactory because a segmented region in one image may be only partially visible in the other one. To solve this problem, we utilize the observation that the shared edge of a visible area and an occluded area corresponds to the discontinuity in the other image. So, the proposed model conducts color segmentation on both images first and then a segment in one image is further cut into smaller patches corresponding to the boundaries of segments in the other when it is assigned with a disparity. Different visibility of patches in one segment is allowed. The uniqueness constraint in a segment level is used to compute the occlusions. An energy minimization framework using graph-cuts is proposed to find a global optimal configuration including both disparities and occlusions. Besides, some measurements are taken to make our segment-based algorithm suffer less from violation of the discontinuity assumption. Experimental results have shown superior performance of the proposed approach, especially on occlusions, untextured areas, and near discontinuities
1196454
Resolving the Simultaneous Resettability Conjecture and a New Non-Black-Box Simulation Strategy
Canetti, Goldreich, Goldwasser, and Micali (STOC 2000) introduced the notion of resettable zero-knowledge proofs, where the protocol must be zero-knowledge even if a cheating verifier can reset the prover and have several interactions in which the prover uses the same random tape. Soon afterwards, Barak, Goldreich, Goldwasser, and Lindell (FOCS 2001) studied the closely related notion of resettable soundness, where the soundness condition of the protocol must hold even if the cheating prover can reset the verifier to have multiple interactions with the same verifier's random tape. The main problem left open by this work was whether it is possible to have a single protocol that is simultaneously resettable zero knowledge and resettably sound. We resolve this question by constructing such a protocol. At the heart of our construction is a new non-black-box simulation strategy, which we believe to be of independent interest. This new strategy allows for simulators which "marry'' recursive rewinding techniques (common in the context of concurrent simulation) with non-black-box simulation. Previous non-black-box strategies led to exponential blowups in computational complexity in such circumstances, which our new strategy is able to avoid.
2501651
A Fast Line Segment Based Dense Stereo Algorithm Using Tree Dynamic Programming
Many traditional stereo correspondence methods emphasized on utilizing epipolar constraint and ignored the information embedded in inter-epipolar lines. Actually some researchers have already proposed several grid-based algorithms for fully utilizing information embodied in both intra- and inter-epipolar lines. Though their performances are greatly improved, they are very time-consuming. The new graph-cut and believe-propagation methods have made the grid-based algorithms more efficient, but time-consuming still remains a hard problem for many applications. Recently, a tree dynamic programming algorithm is proposed. Though the computation speed is much higher than that of grid-based methods, the performance is degraded apparently. We think that the problem stems from the pixel-based tree construction. Many edges in the original grid are forced to be cut out, and much information embedded in these edges is thus lost. In this paper, a novel line segment based stereo correspondence algorithm using tree dynamic programming (LSTDP) is presented. Each epipolar line of the reference image is segmented into segments first, and a tree is then constructed with these line segments as its vertexes. The tree dynamic programming is adopted to compute the correspondence of each line segment. By using line segments as the vertexes instead of pixels, the connection between neighboring pixels within the same region can be reserved as completely as possible. Experimental results show that our algorithm can obtain comparable performance with state-of-the-art algorithms but is much more time-efficient.