17195732
Tactical Communication Equipment Simulation Training Platform Based on VR
A tactical communication equipment simulation training platform aiming at the difficult problem of training is presented. Firstly, platform is built based on HLA and its framework is designed to a hierarchical structure. Secondly, models of the training equipments are created with software of GL Studio and Multigen Creator. The key technology of the platform including single equipment 3D modeling and integrated equipment 3D modeling is detailed. Each step is also listed and some skills are told combined with examples. Finally, the flow named military requirement drive designing and developing is put forward considering the traits of the platform, which is adopted to implement the platform. The simulation examples are introduced to prove the feasibility of the platform. The development of the platform provides beneficial reference for constructing the similar large-scale equipment operation simulation training system.
13922126
Scene Simulation Platform Based on Data Fusion of Multiple Format 3D Models
Scene simulation technology has been the basal component for building 3D simulation application now. Constructing a general scene simulation platform based on multiple format 3D models can greatly speed developing process of simulation application and promote developing efficiency. According to the idea above, a method of building scene simulation platform based on models data fusion is put forward. With this method, multiple 3D model data format such as FLT, 3DS, X, WRL and GLS are fused and driven by OpenGL API. The layered structure and framework based on HLA are also presented to design the platform. Key technologies involving model data fusion and simulation driving are detailed. Finally, challenges associating with realization of the platform named plug-in framework and simulation examples based on the platform are brought forward. It shows greatest traits on building similar large-scale simulation application system.
15486362
Simulation Training Platform for Large Tactical Communication Equipment Based on VR
A simulation training platform aiming at the difficult problem of training is presented. Platform is built based on HLA and its framework is designed to hierarchical structure. Models of training equipment are created with software named GL Studio and Multigen Creator. Key technologies of modeling process are detailed. Equipment operations are layered and its rules are described with XML document. Driving framework programming with Vega Prime API can integrate 3D models, operation rules, special effect and whole scene to a platform system based on VR. Finally, plug-in soft framework is adopted to implement the system and simulation examples are introduced to prove the feasibility of the platform.
6208997
Network Attack-Defense Simulation Training System Based on HLA
Soldiers possessing of network attack-defense ability are the key factor for future information war. Aiming at the problem of lacking daily training and drilling environment, a method of building Network Attack-Defense Simulation Training System (NADSTS) based on HLA is put forward. With the method, attack and defense training are designed as different federation member. The system is divided to presentation, application and adapter layer clearly. Key technologies involves network attack-defense, network simulation and simulation driving are also presented. Software is developed based on plug-in framework. Its simulation examples show greatest traits on building similar large-scale simulation system.
7987221
Using VRML and JAVA to Build Virtual Game-Based Learning Environment for Addition and Subtraction Operation
How to make elementary mathematics education vivid and interesting? In this paper, we describe how to use VRML and JAVA to build a virtual game-based learning environment (VGBLE), in which children can learn addition and subtraction operation through games and hence children’s interesting in learning and effects will be improved.
5747087
Efficient Processing of Warping Time Series Join of Motion Capture Data
Discovering non-trivial matching subsequences from two time series is very useful in synthesizing novel time series. This can be applied to applications such as motion synthesis where smooth and natural motion sequences are often required to be generated from existing motion sequences. We first address this problem by defining it as a problem of l-e-join over two time series. Given two time series, the goal of l-e-join is to find those non-trivial matching subsequences by detecting maximal l-connections from the e-matching matrix of the two time series. Given a querying motion sequence, the l-e-join can be applied to retrieve all connectable motion sequences from a database of motion sequences. To support efficient l-e-join of time series, we propose a two-step filter-and-refine algorithm, called Warping Time Series Join (WTSJ) algorithm. The filtering step serves to prune those sparse regions of the e-matching matrix where there are no maximal l-connections without incurring costly computation. The refinement step serves to detect closed l-connections within regions that cannot be pruned by the filtering step. To speed up the computation of e-matching matrix, we propose a block-based time series summarization method, based on which the block-wise e-matching matrix is first computed. Lots of pairwise distance computation of elements can then be avoided by applying the filtering algorithm on the block-wise e-matching matrix.Extensive experiments on l-e-join of motion capture sequences are conducted. The results confirm the efficiency and effectiveness of our proposed algorithm in processing l-e-join of motion capture time series.
15526741
A Novel Liver Perfusion Analysis Based on Active Contours and Chamfer Matching
Liver Perfusion gives important information about blood supply of liver. However, in daily clinical diagnosis, radiologists have to manually mark the perfusion position in time-sequence images due to the motion of liver caused by respiration. In this paper, we propose a novel hybrid method using a variation of active contours and modified chamfer matching to automatically detect the liver perfusion position and measure the intensity with a single shape prior. The experiment is taken on abdomen MRI series and the result reveals that after extracting liver’s rough boundary by active contours, precise perfusion positions can be detected by the modified chamfer matching algorithm, and finally a refined intensity curve without respiration affection can be achieved.
20633806
Inelastic Simulation of Insect Cuticle Using Artificial Neural Network
Neural networks have been availably applied to the simulations of the mechanical behaviors of many materials. In this work, a neural network material model is built for the simulation of the inelastic behavior of biocomposite insect cuticle. Radial basis function neural network is adopted in the simulation for that the neural network has the characteristic of fast and exactly completing the simulation. In the construction of the neural network, the network is trained based on the experimental data of the load-displacement relationship of a chafer cuticle. A strain-controlled mode and the iterative method of data are adopted in the training process of the neural network. The obtained neural network model is used for the simulation of the inelastic behavior of another kind of insect cuticle. It is shown that the obtained material model of the radial basis function neural network can satisfactorily simulate the inelastic behavior of insect cuticle.
30192317
Modeling and Simulation of Continuous Time-Invariant Systems in Simulation Based Learning Environments
Simulation based learning environments are widely used in elementary and secondary science education. However, a large number of these learning environments are domain-dependent so that they are only useful in some special domains. In this paper, we put forward a new method of simulating continuous time-invariant systems by using frame based knowledge representation and interpretive structural modeling. This method is helpful to realize the separation of knowledge representation and simulation program, and promotes the reusability of a simulation based learning environment.