5771110
An example-based anthropometric model for face shape synthesis
This paper presents a novel method for generating varied, realistic geometric face models by synthesizing facial features according to anthropometric parameters. Our method takes as examples scanned 3D face models in order to exploit the parameter-to-geometry correlations that are presented in the real faces. A two-step model fitting approach is used to establish correspondences among scanned models. We transform the data sets of facial feature shape into vector space representations by applying a principal component analysis (PCA). For each facial feature, we compute a set of anthropometric measurements to parameterize the exemplar meshes into a measurement space. Using PCA coefficients as a compact shape representation, we approach the shape synthesis problem by forming scattered data interpolation functions that are devoted to the generation of desired shape by taking the anthropometric parameters as input.
45254253
A physically-based model for real-time facial expression animation
In this paper we propose a physically-based 3D dynamic facial model based on anatomical knowledge for facial expression animation. The facial model incorporates a physically-based approximation to facial skin and a set of anatomically-motivated facial muscles. The skin model is established through the use of a mass-spring system with nonlinear springs which simulate the elastic dynamics of a real facial skin. Facial muscle models are developed to emulate facial muscle contraction. Lagrangian mechanics governs the dynamics, dictating the deformation of facial surface in response to muscle forces. The dynamic facial modeling algorithm runs at interactive rate with continuous 3D display on a graphics workstation. Using our system, we can effectively synthesize realistic facial expressions and analyze tile relationship between facial surface deformation and the activation of underlying facial muscles.
40211124
Real-time physically-based facial expression animation using mass-spring system
We propose a physically-based approach based on anatomical knowledge for real-time facial expression animation. The facial model incorporates a physically-based approximation to facial skin and a set of anatomically-motivated facial muscles. The skin is modeled by a mass-spring system with nonlinear springs which have a biphasic stress-strain relationship to simulate the elastic dynamics of real facial skin. Facial muscles are modeled as forces deforming the spring mesh. Based on the action units (AUs) of the facial action coding system (FACS), various expressions can be generated by a combination of contractions of a set of facial muscles. Lagrangian mechanics governs the dynamics, dictating the deformation of the facial surface in response to muscle forces. Simulation results show real-time facial deformation as well as realistic expression animation.
43457446
Synthesis of facial expressions using a 3D anatomical model
In this paper we propose an individualized 3D facial model constructed from the anatomical perspective for realistic facial expression synthesis. Our model incorporates a physically-based approximation to facial skin tissue, a set of anatomically-motivated facial muscle actuators and underlying skull structure. The skin is modeled as a multi-layer mass-spring lattice by taking into account the nonlinear stress-strain relationship of the real skin. The 3D face model incorporates a skull structure which extends the scope of facial motion and facilitates facial muscle definition. The automatic facial muscle construction is achieved by using an efficient muscle mapping approach that ensures different muscles to be located at the anatomically correct positions between the skin and skull layers. For computational efficiency, we devise a semi-implicit integration method to numerically solve the governing dynamics. The dynamic facial animation algorithm runs at an interactive rate with realistic facial expressions to be synthesized.
31519303
Data-Driven Facial Feature Morphing for 3D Face Synthesis
39711298
Data-Driven Feature Control Models for Creating Virtual Faces
This paper presents a novel data-driven method for creating realistic face models based on estimated high-level feature control models. Our method takes as examples 3D face scans. By bringing scanned models into full correspondence with a model fitting approach, we apply principal component analysis (PCA) to the exemplar shapes of each facial feature to build a shape space. We compute a set of face anthropometric measurements to parameterize example feature shapes in the measurement spaces. Using the PCA coefficients as a compact shape representation, we approach the shape synthesis problem by forming scattered data interpolation functions that are devoted to the generation of desired shape by taking the anthropometric parameters as input. The correspondence among all exemplar textures is obtained by parameterizing a 3D generic mesh over a 2D image domain. The new feature texture with desired attributes is synthesized by interpolating the example textures.
36214906
New routing algorithms in trustworthy Internet
Since the lack of source IP address checking in today's Internet makes it easy for the attackers to spoof the source address, the mechanism of Source Address Validation Architecture (SAVA) is proposed for building effective source-address validation to ensure that packets forwarded hold authentic source addresses. In this paper, we study the routing selection in partial deployment of SAVA nodes in the trustworthy Internet. We propose and compare three routing algorithms, i.e., Shortest-Path Algorithm (SPA), SAVA based Shortest-Path Algorithm (SSPA), and SAVA based Shortest-Path Algorithm with Load Balancing (SSPALB). Beside analytical results, we run simulations which met our expectations.
205929604
Boundedness of the solutions of impulsive differential systems with time-varying delay
In this paper, we investigate boundedness of the solutions of impulsive functional differential equations with time-varying delay by using Lyapunov functions and Razumikhin techniques. We will see that impulses do contribute to the solutions' boundedness property.
21616351
Palmprint Recognition Using a Novel Sparse Coding Technique
This paper proposes a novel recognition method for palmprints using a new sparse coding (SC) algorithm proposed by us. This algorithm exploited the maximum Kurtosis as the sparse measure criterion, at one time, a fixed variance term of sparse coefficients is used to yield a fixed information capacity. Experimental results show that the feature basis vectors of palmprint images can be successfully extracted by using our SC algorithm. Using the radial basis probabilistic neural network (RBPNN), the classification task can be implemented easily. Finally, compared with methods of principal component analysis (PCA) and the classical SC, simulation results show that our algorithm is indeed efficient and effective in performing palmprint recognition task.
31009913
Synthesis of 3D faces using region-based morphing under intuitive control
This paper presents a new region-based method for automatically synthesizing varied, natural looking 3D human face models by morphing local facial features according to intuitive control parameters. We automatically compute a one-to-one vertex correspondence among the unregistered face scans in a large database by deforming a generic mesh to fit the specific person's face geometry in a global-to-local fashion. With the obtained correspondence, we transform the generated data sets of feature shapes into vector space representations. We parameterize the example models using the face anthropometric measurements that reflect the facial physical structure, and predefine the interpolation functions for the parameterized example models based on radial basis functions. At runtime, the interpolation functions are evaluated to efficiently generate the appropriate feature shape by taking the anthropometric parameters as input. We use a shape blending approach for generating a seamlessly deformed mesh around the feature region boundary. The correspondence among all example textures is established by parameterizing the 3D generic mesh over a 2D image domain. The new feature texture with desired attributes is synthesized by interpolating the example textures. Our 3D face synthesis method has several advantages: (1) it regulates the naturalness of synthesized faces, maintaining the quality existing in the real face examples; (2) the region-based morphing and comprehensive face shape and texture control parameters allow more diverse faces to be generated readily; and (3) the automatic runtime face synthesis is efficient in time complexity and performs fast. Copyright © 2006 John Wiley & Sons, Ltd.
27685496
An Open Framework for Remote Electronic Elections
We propose a framework for remote electronic elections with an independent, trustworthy authorization proxy. Unlike existing voting systems, voter authorization is separated from particular elections in our scheme, and is done through reusable credentials granted by the proxy. Moreover, different types of elections can fit in the framework, with different sets of legitimate voters and even different designs of voting and tabulation. We also define a cryptographic protocol for the credential generation and the election registration.