45254253
A physically-based model for real-time facial expression animation
In this paper we propose a physically-based 3D dynamic facial model based on anatomical knowledge for facial expression animation. The facial model incorporates a physically-based approximation to facial skin and a set of anatomically-motivated facial muscles. The skin model is established through the use of a mass-spring system with nonlinear springs which simulate the elastic dynamics of a real facial skin. Facial muscle models are developed to emulate facial muscle contraction. Lagrangian mechanics governs the dynamics, dictating the deformation of facial surface in response to muscle forces. The dynamic facial modeling algorithm runs at interactive rate with continuous 3D display on a graphics workstation. Using our system, we can effectively synthesize realistic facial expressions and analyze tile relationship between facial surface deformation and the activation of underlying facial muscles.
43457446
Synthesis of facial expressions using a 3D anatomical model
In this paper we propose an individualized 3D facial model constructed from the anatomical perspective for realistic facial expression synthesis. Our model incorporates a physically-based approximation to facial skin tissue, a set of anatomically-motivated facial muscle actuators and underlying skull structure. The skin is modeled as a multi-layer mass-spring lattice by taking into account the nonlinear stress-strain relationship of the real skin. The 3D face model incorporates a skull structure which extends the scope of facial motion and facilitates facial muscle definition. The automatic facial muscle construction is achieved by using an efficient muscle mapping approach that ensures different muscles to be located at the anatomically correct positions between the skin and skull layers. For computational efficiency, we devise a semi-implicit integration method to numerically solve the governing dynamics. The dynamic facial animation algorithm runs at an interactive rate with realistic facial expressions to be synthesized.
5849129
A new physical model with multilayer architecture for facial expression animation using dynamic adaptive mesh
This paper presents a new physically-based 3D facial model based on anatomical knowledge which provides high fidelity for facial expression animation while optimizing the computation. Our facial model has a multilayer biomechanical structure, incorporating a physically-based approximation to facial skin tissue, a set of anatomically-motivated facial muscle actuators, and underlying skull structure. In contrast to existing mass-spring-damper (MSD) facial models, our dynamic skin model uses the nonlinear springs to directly simulate the nonlinear visco-elastic behavior of soft tissue and a new kind of edge repulsion spring is developed to prevent collapse of the skin model. Different types of muscle models have been developed to simulate distribution of the muscle force applied on the skin due to muscle contraction. The presence of the skull advantageously constrain the skin movements, resulting in more accurate facial deformation and also guides the interactive placement of facial muscles. The governing dynamics are computed using a local semiimplicit ODE solver. In the dynamic simulation, an adaptive refinement automatically adapts the local resolution at which potential inaccuracies are detected depending on local deformation. The method, in effect, ensures the required speedup by concentrating computational time only where needed while ensuring realistic behavior within a predefined error threshold. This mechanism allows more pleasing animation results to be produced at a reduced computational cost.
31519303
Data-Driven Facial Feature Morphing for 3D Face Synthesis
39711298
Data-Driven Feature Control Models for Creating Virtual Faces
This paper presents a novel data-driven method for creating realistic face models based on estimated high-level feature control models. Our method takes as examples 3D face scans. By bringing scanned models into full correspondence with a model fitting approach, we apply principal component analysis (PCA) to the exemplar shapes of each facial feature to build a shape space. We compute a set of face anthropometric measurements to parameterize example feature shapes in the measurement spaces. Using the PCA coefficients as a compact shape representation, we approach the shape synthesis problem by forming scattered data interpolation functions that are devoted to the generation of desired shape by taking the anthropometric parameters as input. The correspondence among all exemplar textures is obtained by parameterizing a 3D generic mesh over a 2D image domain. The new feature texture with desired attributes is synthesized by interpolating the example textures.
59703933
Anatomy-based 3D facial modeling for expression animation
In this paper we propose a new hierarchical 3D facial model that conforms to the human facial anatomy for realistic facial expression animation. The facial model has a hierarchical biomechanical structure, incorporating a physically-based approximation to facial skin tissue, a set of anatomically-motivated facial muscle actuators and underlying skull structure. The deformable skin model has multi-layer structure to approximate different types of soft tissue. It takes into account the nonlinear stress-strain relationship of the skin and the fact that soft tissue is almost incompressible. Different kinds of muscle models have been developed to simulate the distribution of the muscle force on the skin due to muscle contraction. By the presence of the skull model, our facial model takes advantage of both more accurate facial deformation and the consideration of facial anatomy during the interactive definition of facial muscles. Under the muscular force, the deformation of the facial skin is evaluated by solving the governing dynamic equation numerically. To improve computational efficiency, we use a localized, semi-implicit integration method which allows a larger time step to be taken in the simulation while retaining stability. The dynamic facial animation algorithm runs at an interactive rate with flexible and realistic facial expressions to be generated.
29942985
Poisson approximation for significance in genome-wide ChIP-chip tiling arrays
MOTIVATION
A genome-wide ChIP-chip tiling array study requires millions of simultaneous comparisons of hybridization for significance. Controlling the false positive rate in genome-wide tiling array studies is very important, because the number of computationally identified regions can easily go beyond the capability of experimental verification. No accurate and efficient method exists for evaluating statistical significance in tiling arrays. The Bonferroni method is overly conservative and the permutation test is time consuming for genome-wide studies.


RESULT
Motivated by the Poisson clumping heuristic, we propose an accurate and efficient method for evaluating statistical significance in genome-wide ChIP-chip tiling arrays. The method works accurately for any large number of multiple comparisons, and the computational cost for evaluating P-values does not increase with the total number of tests. Based on a moving window approach, we demonstrate how to combine results using various window sizes to increase the detection power while maintaining a specified type I error rate. We further introduce a new false discovery rate control that is more appropriate in measuring the false proportion of binding intervals in tiling array analysis. Our method is general and can be applied to many large-scale genomic and genetic studies.


AVAILABILITY
http://www.stat.psu.edu/~yuzhang/pass.tar
5397904
Modeling and Throughput Analysis for Wireless Ad Hoc Networks
This paper presents a novel analytical model for wireless ad hoc networks. Based on the strong points in the literature, an accurate performance model for IEEE 802.11 MAC protocol is proposed. Moreover, by introducing the properties of spatial reuse, we extend the proposed model to support the throughput analysis of wireless ad hoc networks with directional antenna. An extensive set of simulations and numerical calculations validate our model by showing high accurate results.
2479481
Gene Regulatory Network Construction Using Dynamic Bayesian Network (DBN) with Structure Expectation Maximization (SEM)
Discovering gene relationship from gene expression data is a hot topic in the post-genomic era. In recent years, Bayesian network has become a popular method to reconstruct the gene regulatory network due to the statistical nature. However, it is not suitable for analyzing the time-series data and cannot deal with cycles in the gene regulatory network. In this paper we apply the dynamic Bayesian network to model the gene relationship in order to overcome these difficulties. By incorporating the structural expectation maximization algorithm into the dynamic Bayesian network model, we develop a new method to learn the regulatory network from the S. Cerevisiae cell cycle gene expression data. The experimental results demonstrate that. the accuracy of our method outperforms the previous work.
17620967
Research on AI Planning Based Modeling Method for Area Traffic Signal Control
In this paper an area signal control model based on temporal planning is presented. Every activity of area signal control is modeled using planning domain definition language, and then the domain model of area signal control is established. Aiming at the representation problem of resource and time in the area signal control model, we extended the basic activity model by adding resource constraint and temporal constraint, and temporal planning based domain model for area signal control is established finally.
5183548
Parallel Solutions of BVP's in ODEs Based on Local Matching