3387694
Compression of cDNA microarray images
The cDNA microarray image technology is a powerful tool for monitoring the expressions of thousands of genes simultaneously. An experiment is comprised of hundreds of images, each image easily over 30MB. Since image processing and statistical analysis tools are still under development, the images are always kept. Current focus on the development of standards makes efficient data transmission an important problem. Though the cost of disk space for storage is decreasing, efficient transmission requires compression. We have developed a partially progressive compression scheme for microarray images, allowing for fast decoding and reprocessing of image subsets. The scheme also permits locally varying image distortion or loss. The degree of loss can be chosen on-line, or be based on local parameters such as the spot intensities, or signal-to-noise ratios. The minimum decodable bitrate depends on the initial choice of parameters. We find that a bitrate of 4.1 bpp (cmp 32 bpp uncompressed) is sufficient for most tasks, such as image segmentation, and gene expression level extraction with a variety of existing methods. The lossless bitrate is about 17.5 bpp, comparable to the state-of-the-art lossless schemes, yet with the added flexibility of a progressive scheme. Our scheme has been tested on microarray images from different labs, and on images of varying quality.
828878
Image denoising via lossy compression and wavelet thresholding
Some past work has proposed to use lossy compression to remove noise, based on the rationale that a reasonable compression method retains the dominant signal features more than the randomness of the noise. Building on this theme, we explain why compression (via coefficient quantization) is appropriate for filtering noise from signal by making the connection that quantization of transform coefficients approximates the operation of wavelet thresholding for denoising. That is, denoising is mainly due to the zero-zone and that the full precision of the thresholded coefficients is of secondary importance. The method of quantization is facilitated by a criterion similar to Rissanen's minimum description length principle. An important issue is the threshold value of the zero-zone (and of wavelet thresholding). For a natural image, it has been observed that its subband coefficients can be well modeled by a Laplacian distribution. With this assumption, we derive a threshold which is easy to compute and is intuitive. Experiments show that the proposed threshold performs close to optimal thresholding.
12165073
On the Convergence of Boosting Procedures
A boosting algorithm seeks to minimize empirically a loss function in a greedy fashion. The resulted estimator takes an additive function form and is built iteratively by applying a base estimator (or learner) to updated samples depending on the previous iterations. This paper studies convergence of boosting when it is carried out over the linear span of a family of basis functions. For general loss functions, we prove the convergence of boosting's greedy optimization to the infinimum of the loss function over the linear span. As a side product, these results reveal the importance of restricting the greedy search step sizes, as known in practice through the works of Friedman and others.
2105049
Model Selection in Gaussian Graphical Models: High-Dimensional Consistency of l1-regularized MLE
We consider the problem of estimating the graph structure associated with a Gaussian Markov random field (GMRF) from i.i.d. samples. We study the performance of study the performance of thel1-regularized maximum likelihood estimator in the high-dimensional setting, where the number of nodes in the graph p, the number of edges in the graph s and the maximum node degree d, are allowed to grow as a function of the number of samples n. Our main result provides sufficient conditions on (n, p, d) for thel1-regularized MLE estimator to recover all the edges of the graph with high probability. Under some conditions on the model covariance, we show that model selection can be achieved for sample sizes n = Ω(d log(p)), with the error decaying as O(exp(−c log(p))) for some constant c. We illustrate our theoretical results via simulations and show good correspondences between the theoretical predictions and behavior in simulations.
116839195
Some results on empirical processes and stochastic complexity
This thesis contains two parts. In Part I, an intuitive and simple approach is used to obtain uniform convergence and Central Limit Theorems for empirical processes indexed by families of functions, for stationary mixing sequences with not too slow a $\beta$-mixing (or $\phi$-mixing) rate. The conditions imposed are in terms of random metric entropies, and the $\beta$-mixing (or $\phi$-mixing) rate. In the case of a Vapnik-Cervonenkis class, the uniform convergence result holds for any strictly stationary sequence with $\beta$-mixing (or $\phi$-mixing) rate $\beta\sb{n}$ (or $\phi\sb{n}$) = $o$($n\sp{-d}$) for some d $>$ 0, while the Central Limit Theorem requires the rate $\beta\sb{n}$ (or $\phi\sb{n}$ = $o$($n\sp{-d}$) for some d $>$ 3. 
In Part II, we use a shortest code length criterion to select the bin width of a histo-gram from a string of i.i.d. observations. Under smoothness conditions on the underlying density on (0, 1), this criterion is shown to be optimal as a code selection criterion in reaching the smallest redundancy within the class of codes under consideration. Furthermore, the criterion consistently selects the underlying density when it is uniform on (0, 1). 
Minimax lower bounds for the redundancy over many smooth families of underlying densities are also derived. In a special case, the lower bound is shown to be achieved almost surely, and in expectation, by a predictive code based on a sequence of histograms. In the case of Sobolev balls, the minimax optimal code is described and a heuristic proof is provided.
6762008
Perceptual audio coding using adaptive pre- and post-filters and lossless compression
This paper proposes a versatile perceptual audio coding method that achieves high compression ratios and is capable of low encoding/decoding delay. It accommodates a variety of source signals (including both music and speech) with different sampling rates. It is based on separating irrelevance and redundancy reductions into independent functional units. This contrasts traditional audio coding where both are integrated within the same subband decomposition. The separation allows for the independent optimization of the irrelevance and redundancy reduction units. For both reductions, we rely on adaptive filtering and predictive coding as much as possible to minimize the delay. A psycho-acoustically controlled adaptive linear filter is used for the irrelevance reduction, and the redundancy reduction is carried out by a predictive lossless coding scheme, which is termed weighted cascaded least mean squared (WCLMS) method. Experiments are carried out on a database of moderate size which contains mono-signals of different sampling rates and varying nature (music, speech, or mixed). They show that the proposed WCLMS lossless coder outperforms other competing lossless coders in terms of compression ratios and delay, as applied to the pre-filtered signal. Moreover, a subjective listening test of the combined pre-filter/lossless coder and a state-of-the-art perceptual audio coder (PAC) shows that the new method achieves a comparable compression ratio and audio quality with a lower delay.
677559
TEEVE: the next generation architecture for tele-immersive environments
Tele-immersive 3D multi-camera room environments are starting to emerge and with them new challenging research questions. One important question is how to organize the large amount of visual data, being captured, processed, transmitted and displayed, and their corresponding resources, over current COTS computing and networking infrastructures so that "everybody" would be able to install and use tele-immersive environments for conferencing and other activities. In this paper, we propose a novel cross-layer control and streaming framework over general purpose delivery infrastructure, called TEEVE (tele-immersive environments for everybody). TEEVE aims for effective and adaptive coordination, synchronization, and soft QoS-enabled delivery of tele-immersive visual streams to remote room(s). The TEEVE experiments between two tele-immersive rooms residing in different institutions more than 2000 miles apart show that we can sustain communication of up to 12 3D video streams with 4/spl sim/5 3D frames per second for each stream, yielding 4/spl sim/5 tele-immersive video rate.
34993677
Automatic text location in images and video frames
Abstract Textual data is very important in a number of applications such as image database indexing and document understanding. The goal of automatic text location without character recognition capabilities is to extract image regions that contain only text. These regions can then be either fed to an optical character recognition module or highlighted for a user. Text location is a very difficult problem because the characters in text can vary in font, size, spacing, alignment, orientation, color and texture. Further, characters are often embedded in a complex background in the image. We propose a new text location algorithm that is suitable in a number of applications, including conversion of newspaper advertisements from paper documents to their electronic versions, World Wide Web search, color image indexing and video indexing. In many of these applications, it is not necessary to extract all the text, so we emphasize on extracting important text with large size and high contrast. Our algorithm is very fast and has been shown to be successful in extracting important text in a large number of test images.
205431881
An integrated approach to high-level information fusion
In today's fast paced military operational environment, vast amounts of information must be sorted out and fused not only to allow commanders to make situation assessments, but also to support the generation of hypotheses about enemy force disposition and enemy intent. Current information fusion technology has the following two limitations. First, current approaches do not consider the battlefield context as a first class entity. In contrast, we consider situational context in terms of terrain analysis and inference. Second, there are no integrated and implemented models of the high-level fusion process. This paper describes the HiLIFE (High-Level Information Fusion Environment) computational framework for seamless integration of high levels of fusion (levels 2, 3 and 4). The crucial components of HiLIFE that we present in this paper are: (1) multi-sensor fusion algorithms and their performance results that operate in heterogeneous sensor networks to determine not only single targets but also force aggregates, (2) computational approaches for terrain-based analysis and inference that automatically combine low-level terrain features (such as forested areas, rivers, etc.) and additional information, such as weather, and transforms them into high-level militarily relevant abstractions, such as NO-GO, SLOW-GO areas, avenues of approach, and engagement areas, (3) a model for inferring adversary intent by mapping sensor readings of opponent forces to possible opponent goals and actions, and (4) sensor management for positioning intelligence collection assets for further data acquisition. The HiLIFE framework closes the loop on information fusion by specifying how the different components can computationally work together in a coherent system. Furthermore, the framework is inspired by a military process, the Intelligence Preparation of the Battlefield, that grounds the framework in practice. HiLIFE is integrated with a distributed military simulation system, OTBSAF, and the RETSINA multi-agent infrastructure to provide agile and sophisticated reasoning. In addition, the paper presents validation results of the automated terrain analysis that were obtained through experiments using military intelligence Subject Matter Experts (SMEs).
39489918
An economical contour extraction algorithm for understanding large-size engineering drawings
An algorithm is described which produces the extraction of an object's contours in a binary image while storing only two raster lines at a time during processing. The major data structure used is a block adjacency graph which occupies much less space (typically one hundredth) than the original image. Because this algorithm has very low costs of memory space and processing time, it is a powerful tool for processing large-size engineering drawings. Applications of the method to the recognition of some loop-structure logical symbols are described.<<ETX>>
46138594
Document Representation and Its Application to Page Decomposition
Transforming a paper document to its electronic version in a form suitable for efficient storage, retrieval, and interpretation continues to be a challenging problem. An efficient representation scheme for document images is necessary to solve this problem. Document representation involves techniques of thresholding, skew detection, geometric layout analysis, and logical layout analysis. The derived representation can then be used in document storage and retrieval. Page segmentation is an important stage in representing document images obtained by scanning journal pages. The performance of a document understanding system greatly depends on the correctness of page segmentation and labeling of different regions such as text, tables, images, drawings, and rulers. We use the traditional bottom-up approach based on the connected component extraction to efficiently implement page segmentation and region identification. A new document model which preserves top-down generation information is proposed based on which a document is logically represented for interactive editing, storage, retrieval, transfer, and logical analysis. Our algorithm has a high accuracy and takes approximately 1.4 seconds on a SGI Indy workstation for model creation, including orientation estimation, segmentation, and labeling (text, table, image, drawing, and ruler) for a 2550/spl times/3300 image of a typical journal page scanned at 300 dpi. This method is applicable to documents from various technical journals and can accommodate moderate amounts of skew and noise.