18656180
Application of PGA on Optimization of Distribution of Shopping Centers
In this study, the distribution of shopping centers is optimized in terms of realizing the shortest car-based shopping trips in an urban area. Modal split is performed between road and public traffic networks is calculated, and then the interaction between land-use and transportation in the context of choice of shopping destinations is modeled to build the optimal function. Parallel genetic algorithm (PGA) is applied to solve the optimal problem on distribution of the area of shopping centers. Several problems in application of PGA are discussed. A case study is undertaken in order to examine the effectiveness of this method.
32601475
Multi-step-ahead Prediction Based on B-Spline Interpolation and Adaptive Time-Delay Neural Network
The availability of accurate empirical models for multi-step-ahead (MS) prediction is desirable in many areas. Motivated by B-spline interpolation and adaptive time-delay neural network (ATNN) which have proven successful in addressing different complicated problems, we aim at investigating the applicability of ATNN for MS prediction and propose a hybrid model SATNN. The annual sunspots and Mackey-Glass equation considered as benchmark chaotic nonlinear systems were selected to test our model. Validation studies indicated that the proposed model is quite effective in MS prediction, especially for single factor time series.
207714575
An improved ant colony optimization for vehicle routing problem
The vehicle routing problem (VRP), a well-known combinatorial optimization problem, holds a central place in logistics management. This paper proposes an improved ant colony optimization (IACO), which possesses a new strategy to update the increased pheromone, called ant-weight strategy, and a mutation operation, to solve VRP. The computational results for fourteen benchmark problems are reported and compared to those of other metaheuristic approaches.
20490782
The Dynamics Mechanism Study on Interactive Development of Industry Clusters and Urbanization
Industry clusters with urbanization interactive development is a multi-factor complex system. In this research, we present a system dynamics methodology to construct an industrial clustering and urbanization interactive dynamics model, and further to make its simulation computation and analysis. The simulation results show that the development of industrial clusters stimulates the rise of urbanization level, and the level of urbanization and the growth of industrial clusters promote the development of industrial clusters. Also, a case study for Yiwu City, P.R.China is conducted. It shows that the urbanization of Yiwu City is a fairly advanced virtuous circle.
27633879
A more efficient branch and bound algorithm for feature selection
Abstract An algorithm is presented to be able to select the globally optimal subset of d features from a larger D -feature set. This is a fundamental problem in statistical pattern recognition and combinatorial optimization. Exhaustive enumeration is computationally unfeasible in most applications. This algorithm dynamically searches for the globally optimal solution on a minimum solution tree which is a subtree of the solution tree used in the traditional branch and bound algorithm. The new algorithm is compared theoretically with the branch and bound algorithm. The analysis and the experimental results show that it is more efficient than the traditional algorithm.
206807096
Multiple copy image denoising via wavelet thresholding
This work addresses the recovery of an image from noisy observations when multiple noisy copies of the image are available. The standard method is to compute the average of these copies. Since the wavelet thresholding technique has been shown to effectively denoise a single noisy copy, it is natural to consider combining these two operations of averaging and thresholding. The first important task is to find the optimal ordering. The second issue is the threshold selection for each method. By modeling the signal wavelet coefficients as Laplacian distributed and the noise as Gaussian, our investigation finds the optimal ordering to depend on the number of available copies and on the signal-to-noise ratio. We propose thresholds that are nearly optimal under the assumed model for each ordering. With the optimal and near-optimal thresholds, the two methods yield very similar performance, and both show considerable improvement over merely averaging.
677559
TEEVE: the next generation architecture for tele-immersive environments
Tele-immersive 3D multi-camera room environments are starting to emerge and with them new challenging research questions. One important question is how to organize the large amount of visual data, being captured, processed, transmitted and displayed, and their corresponding resources, over current COTS computing and networking infrastructures so that "everybody" would be able to install and use tele-immersive environments for conferencing and other activities. In this paper, we propose a novel cross-layer control and streaming framework over general purpose delivery infrastructure, called TEEVE (tele-immersive environments for everybody). TEEVE aims for effective and adaptive coordination, synchronization, and soft QoS-enabled delivery of tele-immersive visual streams to remote room(s). The TEEVE experiments between two tele-immersive rooms residing in different institutions more than 2000 miles apart show that we can sustain communication of up to 12 3D video streams with 4/spl sim/5 3D frames per second for each stream, yielding 4/spl sim/5 tele-immersive video rate.