Microsoft just showed off a ton of stuff at their E3 2018 Xbox press conference, including new Halo and Gears of War games, Fallout 76, The Division 2, Dying Light 2, a shiny Cyberpunk 2077 trailer, and a new samurai action game from the makers of Dark Souls.

Personally speaking, I’m most excited about that last one, but there were a lot of good-looking games in general at Microsoft’s show. It was basically just a long run of trailers, but still a welcome jolt of excitement after yesterday’s sleepy Electronic Arts press conference. Many of the games shown were from third-party developers and will be available on other systems, so it’s a good idea to revisit my post from last year that broke down the various possible definitions of the word “exclusive” in this modern era.

Ready to dive in? Let’s do this.

They kicked off by announcing Halo Infinite.

The teaser was light on information, but showed what looked like the original Halo, some marines driving a warthog, Master Chief holding his helmet and, apparently, Chief loading an AI (Cortana?) into his helmet. No release date on this one.

Advertisement

Ori and the Will of the Wisps still looks beautiful.

We got a good look at the sequel to Ori and the Blind Forest, which debuted last year. Looks like the same mix of gorgeous visuals and surprisingly tough gameplay. Main question is how many times the sequel will get me to cry in the first 15 minutes. It’s coming in 2019.

Advertisement





Sekiro: Shadows Die Twice is a ninja game from the makers of Dark Souls, and I am excited enough for it to write a really long subhed for this entry!!

You know how I described Team Ninja’s excellent Nioh as “basically Samurai Bloodborne”? Well, Sekiro: Shadows Die Twice is ninja Bloodborne, and it’s actually being made by FromSoftware, the developer of Bloodborne and Dark Souls.

Advertisement

Hell yes. Hell yes! I will play the heck out of this, right after I finish playing all of Bloodborne for the second time. You play as a ninja with a prosthetic arm. He has a grappling hook, which means: traversal mechanics in a From game! (Not that “roll over a ledge and down to a weird platform” doesn’t count as traversal mechanics.) Also lots of sword fighting, huge bosses, monsters, and so on. Jason saw a separate demo of this game earlier today and will have more about it on Kotaku soon. He seems psyched, though. It’s coming in 2019 and will also be on PC and PS4.





Bethesda gave us a first look at Fallout 76.

It’s four times the size of Fallout 4, and set in the hills of West Virginia. As expected, it focuses on the years shortly after the bombs dropped. Not a lot of other details on how the game actually works, though of course my colleague Jason Schreier has already reported that it’ll be an online survival game with base-building, sort of like Rust or Ark. I’m sure we’ll learn more tonight at Bethesda’s press conference.

Advertisement





The Awesome Adventures of Captain Spirit is a new game in the Life is Strange universe.

It looks like a charming game about a young boy with an active imagination whose stories come to life. It’s out as a free download on June 26th.

Advertisement

We got more Crackdown 3 Terry Crews antics.

This game still looks pretty silly, as much later Saints Row games as early Crackdown. The trailer was trying pretty hard, but hey, the game lets you drive your car up a building, so whatever. As we reported late last week, the game has been delayed one final (hopefully?) time to February 2019.

Advertisement





Metro: Exodus is still looking nice and bleak.

Nothing major or new in the trailer, just a bunch more good Metro stuff, this time in an open (or at least more open) world. Love these games; will definitely play this one, too. It’s coming out on February 22, 2019. Looks like February of next year is gonna be a hell of a month!

Advertisement

Kingdom Hearts 3 will have a Frozen world.

The newest game in Square Enix’s extremely confusing but equally charming action series will feature a Frozen world featuring Elsa and Anna along with Rapunzel from Tangled. Last night Square Enix announced that it’ll be out on January 29, 2019.

Advertisement

Forza Horizon 4 takes the series to Britain, goes full shared-world.

I love Forza Horizon 3 and will definitely play a new one of these games set in Britain. This one is being described as a seamless, shared-world online game, as opposed to previous games, which were more instanced and filled with AI “Drivatars.” There’ll be a 60fps mode on Xbox One X, which is nice; I love playing the third game at a high frame rate on PC. This is one of the few games at this conference that’s an actual exclusive, which means it’ll only ever be on Xbox and PC. It’ll be out on October 2, and will be included in Xbox Game Pass on the same day.

Advertisement

Advertisement

Microsoft opened a new studio and bought a bunch of indies.

They didn’t like, do any of that live onstage or anything, but they announced that they had. Xbox head Phil Spencer introduced the new Microsoft studio The Initiative, and also announced several studio acquisitions. Those acquisitions include State of Decay makers Undead Labs and Forza Horizon studio Playground Games, the second of which will be working on a new project in addition to Forza. Microsoft also bought Hellblade studio Ninja Theory as well as Compulsion Games, makers of We Happy Few. A couple of those studios had already been making games with Microsoft as their publisher. This all seems like Microsoft investing in having more in-house studios working on Xbox exclusives for the future.

Advertisement

The Division 2 is moving to D.C. in the summertime.

The very first thing we saw in Ubisoft’s Division 2 demo was a sweaty, verdant jungle, which is about as far as you can get from the first game’s wintry Manhattan streets without going to like, Mercury. After the intro teaser came a lengthy staged multiplayer demo that looked pretty much like more Division, but set in a much more colorful and vibrant environment. At one point, one player subtly shamed another player for being underleveled, which is probably the most realistic interaction I’ve ever seen in one of these canned E3 multiplayer demos. Anyway, I’m on board with this game. It’s coming out March 15, 2019.

Advertisement





Shadow of the Tomb Raider heads to some nifty looking new places.

Not a ton of new information about the game in the trailer they showed, but hey, it looks like another game in the style of Crystal Dynamics’ first two. At one point Lara got to cover herself in mud camouflage and do a Rambo-style takedown on a patrolling goon. I’ll play it. It’s out on September 14.

Advertisement

There’s a new skating game in the works called Session.

This sure looks like a skating game. I like skating games!





Devil May Cry 5 is real, and looks like a good time.

At one point in the trailer, a massive demonic boss stuffed a car into the mouth in his stomach, then belched fire. The game was described on stage as a “true sequel” to Devil May Cry 4, without no mention of Ninja Theory’s surprisingly great 2013 take on the series. DmC 5 is coming in Spring of 2019. Cool.

Advertisement

Cuphead is getting an expansion.

It’s called The Delicious Last Course, and will be out in 2019. I never got past the delicious first course of this delightful, hard-as-nails game, but I have a feeling those who did will welcome new characters and bosses.

Advertisement

Bandai Namco announced Jump Force, a massive anime crossover fighting game.

It’s got Naruto! It’s got Goku! It’s got lots of super intense fighting action! Kyaaaaaah!

Advertisement





Dying Light 2 is more Dying Light, with a much more reactive open world.

Cool dude and occasional Kotaku Splitscreen guest Chris Avellone is narrative designer on Techland’s sequel to Dying Light, which looks like it’s set in Paris after another zombie outbreak. It’ll keep all of the parkour and basic systems of the first game while adding a lot more narrative consequence to the choices you make in the world. They showed some branching dialogue options, shifting faction loyalties, and that kind of thing. The first Dying Light was great (don’t sleep on that game if you haven’t played it!) but its story was easily its weakest aspect. It’s promising to hear that Techland is focusing on refining the narrative without changing what already works.

Advertisement

Advertisement

There’s a new Battletoads coming out!

Hahahahahahahahahahahahahahahaha it’s coming in 2019. They didn’t share may actual details. It’ll have couch co-op for three players. It will probably also be very difficult.

Advertisement

Just Cause 4 is real, has tornadoes.

This one already got leaked via accidental Steam ad, but now it’s confirmed. I was frustrated by Just Cause 3 despite the many things I liked about it, so I’m hopeful Avalanche has built on that good stuff and reworked the things (combat, basically) that I didn’t like. Also, this game will have a big tornado. Nice! I like inclement weather in video games. It’s coming on December 4, 2018.

Advertisement





Gears of War 5 is coming, along with two spin-offs.

First, they showed a Funko Pop mobile game, which looks cute. Gears Tactics is also in the works, and it looks like an XCOM-style turn-based strategy game. Last, they showed a cinematic trailer for Gears of War 5, starring Gearsverse character Kait Diaz. We saw a lot of snowy areas, some typically gory and gooey Gears gameplay, and some enemies that look like reanimated robots with some sort of red bio-element coursing through them.

Advertisement

Advertisement

Microsoft is indeed working on the next Xbox.

Not a huge shocker or anything, but at the end of the show, Phil Spencer mentioned that Microsoft’s hardware team is hard at work on a new Xbox. Hopefully they call it “Xbox Too.”

Advertisement

They closed with a lovely new trailer for Cyberpunk 2077.

There’s a lot of little details to unpack in that trailer, but I’ll leave that to the trailer-unpackers who will doubtless have already begun their work. It sure had a lot of graphics in it, and some high quality mohawks. I mean... it’s being made by the people who made The Witcher 3. I’m in, I’ll stay in, I’ve been in. Just lemme play it already.

Advertisement

A few Other Things: Nier Automata was confirmed coming to Xbox in June; Sea of Thieves got a trailer for two expansions—Cursed Sails in July and Forsaken Shores in September; there was a Battlefield V story trailer; a new look at We Happy Few; a glimpse of a new PUBG mode; Tales of Vesperia is getting a definitive edition; Halo: The Master Chief Collection is coming to Xbox Game Pass later this year and The Division, The Elder Scrolls Online: Tamriel Unlimited and Fallout 4 are hitting the Game Pass today; and we got another look at the promising Zelda-like indie game Tunic.

And that’s that! If you ask me, they should’ve made that Sekiro trailer the last thing of the show, and probably also replayed it a couple times in between other trailers. But that’s just me. We’ll be back later this afternoon to cover Bethesda’s press conference, and all of the coming week with news, game announcements, hands-on impressions, and developer interviews.

</s>15:33

Developers have started to tweet from the Xbox conference. Here is the crew from Rare, so we can expect some Sea of Thieves news.</s>Bethesda debuted The Elder Scrolls VI today during its Electronic Entertainment Expo (E3) event in Los Angeles.

The last entry in the series, The Elder Scrolls V: Skyrim, came out in 2011. This announcement came as a surprise toward the end of the conference.

The Elder Scrolls VI does not have a subtitle. We do not know where it is set, although the short trailer showed a forested mountain range.

The Elder Scrolls series take place in the fantasy world of Tamriel. Most games take place in a single country from that world. The Elder Scrolls V: Skyrim takes place in (you guessed it) Skyrim, a land inspired by Nordic traditions and mythology.</s>You will, I am sure, be astonished to hear that Bethesda Game Studios are making another Elder Scrolls game. Today, during their E3 pressblast, they announced that The Elder Scrolls VI is now in pre-production. And… that’s about it. The game is a long, long way away, coming after Bethesda’s all-new Starfield – which is itself so far out that we don’t even know what it is. But! The Elder Scrolls VI exists. Bethesda don’t say where it’s set, but perhaps you can sniff some clues out in the teaser trailer below?

Is it Love Island? It’s probably not Love Island.

Check out our E3 2018 tag for more announcements, trailers, news, and goodness knows what else.</s>The Next Chapter in The Elder Scrolls Saga

While Bethesda has announcements about their new IP Starfield, as well as new Doom and Fallout games at E3, they have not forgotten about their fantasy RPG property as well. The Elder Scrolls Saga is going to get its sixth official chapter. Although Bethesda did not reveal anything besides the name and a short teaser video. There are also no release dates or information on where this chapter takes place.

Obviously, this rules out Skyrim which is the setting for the previous The Elder Scrolls V game. It will take a bit more sleuthing to figure out from the short teaser where this next game will take place. See for yourself below:

Where Does The Elder Scrolls VI Take Place?

The entire Elder Scrolls saga takes place in the continent of Tamriel. There are nine provinces in total, each with its own distinct geographic property. The province of Skyrim for example, is notable for its harsh winters and tall mountains. Black Marsh is full of swamp lands and is the home of the Argonian lizard-folks. The short teaser trailer shows no snow (except for the mountain caps) and no swamps. So these two are ruled out.

The video shows a long coastline which appears to be an ocean on the side. So this rules out rivers and narrower bays. Judging by the sunlight’s eastern position, the coast line seen is going from south to north.

The lack of tall forests also rules out the Elven lands. Plus, the visible structures does not appear to be Elven. On the other hand Hammerfell’s coastlines being deserts rules the province out out.

Judging tall mountains in the distance, plus the open coastline, it is highly likely that Elder Scrolls VI will take place in the province of High Rock. TESII: Daggerfall actually took place in High Rock. However, also included the North West of Hammerfell since it covered the Iliac bay. On the other hand, the coast line seen in the trailer is most likely the upper bay area north of High Rock.

This part is just speculation of course. We would just have to wait for official announcements. After all, Bethesda could just have cobbled this short teaser together for E3 to quell fans’ complaints.</s>Bethesda released The Elder Scrolls V: Skyrim in 2011, and it has proven to be one of the company’s most successful titles to date. The company has ported the game to multiple systems, and there’s even a version you can play on Amazon Alexa. At E3 2018, Bethesda has revealed that The Elder Scrolls VI is coming, but that’s about all we know.

The trailer, if you can call it that, is a mere 36 seconds long, and clouds obscure the first few seconds. The camera flies across a landscape as the clouds part. We are treated to fleeting glances of a settlement, a castle or tower off in the distance, a crater, a large body of water, and lots of tall, craggy mountains.

Two important things are absent from the video: the title and setting. So far, all we know is that this is Elder Scrolls VI, not some other game that isn’t in the main universe progression like Elder Scrolls Online. Fans have been scouring the precious few seconds of footage in an attempt to find some feature that connects with the lore. That could point to the setting for Elder Scrolls VI. Currently, it’s all unsubstantiated guessing.

Some have speculated that this game could be set in Skyrim again, which seems unlikely. Not only would retreading the same ground in two consecutive games be a bore, Skyrim doesn’t have vast expanses of water free of ice like we see in the video. Based on the general topology, many are convinced the game will take place in High Rock. High Rock is home of the Brettons, a human race adept at magic. Hammerfell is also a possibility, but that seems like an outside bet — it’s described in other games as being mostly desert.

We don’t have a release date or even any footage of the game in action. Just knowing that Bethesda is working toward a new Elder Scrolls will be enough to get fans of the series excited.</s>At its E3 press conference, American game publisher Bethesda revealed a teaser clip that revealed The Elder Scrolls VI, is real, and in development.

That means the company hasn’t merely been resting on its laurels since the launch of the incredibly popular The Elder Scrolls V: Skyrim back in 2011. Sure, it’s released DLC and brought it to many more platforms since the initial release , but Bethesda hadn’t said much about its sequel in recent times – except that it was indeed working on it.

Sadly, the brief teaser doesn’t reveal much more than an expansive mountainous environment – so we don’t know what kind of plot, gameplay, or release date to expect. Still, it’s more than we’ve seen from the Elder Scrolls universe in a long time.

Read next: Surprise: Fallout 76 is a multiplayer survival game and it’s out in November</s>Here's what we know about The Elder Scrolls 6. First, the name. No, not the interesting part of the name, the part where it tells us where the new game will be set, just the uninteresting part, the part that tells us it comes after The Elder Scrolls 5 and before The Elder Scrolls 7. And we have essentially one, single image depicting what we assume is the setting for the new game, albeit one in very broad strokes. This is the internet, however, and that image is more than enough to sent Reddit into a speculative whirlwind. Here are some of the absolute earliest guesses about where this game will take place.

Here's some work by Reddit user Dunmer, who suspects the game might take in the Redguard home of Hammerfell:

Dunmer uses the snow-capped peaks in the distance as an orienting point, guessing that they belong to the Skyrim of The Elder Scrolls 5. After that, we're thinking about the relative shape and placement of the coastline. We can also see a city there on the coast, as well as a fortress more inland. I'm skeptical about this one, mostly because we've seen Hammerfell in The Elder Scrolls Online and it looked a lot more like a desert than this. It's a little unclear, however, how much TESO can predict new locations in the mainline games: I can't imagine Bethesda Softworks wants to be written into a corner on some of these new areas. Dramatic time shifts can always change the landscape, as well.

If it is Hammerfell, it might not just be Hammerfell. We might also get the Orsmer home of High Rock, which combined would both give us a healthy increase in the size of the map as well as some more dramatic landscape variance than what we saw in Skyrim.

Hammerfell and High Rock seem to be Reddit's best guesses, but there's a wildcard in there as well. This speculation really only works if the game is in Tamriel, which is the continent we've been working with for the entirety of the series so far. It might not be in Tamriel: it might also be in Akavir, an entirely new continent full of snow demons and vampire snake people.

If it's in Akavir, disregard everything above. We really don't know anything all that useful about what a screenshot of Akavir would look like, because we mostly have shaky information about that continent save some scattered lore: there were some Imperial outposts there, one of which might be that destroyed-looking fort. Akavir has been rumored for a while for the new game, and it would definitely get around the problem of so much of Tamriel already being explored in TESO.

Regardless, we likely won't get to play this game until at least 2020, and maybe not even then. But it exists! Expect the speculation to continue.</s>It's been seven years since Bethesda debuted "Skyrim," but the franchise's fans won't have to wait much longer for the sequel. Just after previewing "Starfield," the company's first original IP in a quarter century, Bethesda had "just one more thing" for the assembled crowd: "The Elder Scrolls VI." The iteration number is just about all we know about the upcoming title so far but stay tuned to Engadget for more updates, we'll be reporting from the E3 show floor all week.</s>LOS ANGELES—Video game publisher Bethesda hosted a rollicking pre-E3 press conference on Sunday evening with a number of game reveals from existing franchises like Doom, Fallout, The Elder Scrolls, and Rage. But the publisher's most tantalizing reveals were also its shortest ones: long-rumored game series Starfield. and the first mainline Elder Scrolls entry since 2011.

Bethesda director Todd Howard closed the conference with Bethesda's two-part tease of future games. The first, Starfield, was described as "a brand-new, next-generation, single-player game. This one is in an all-new epic franchise. Our first wholly original franchise in 25 years."

Starfield's reveal trailer began with a cinematic look at a planet's edge in space, followed by a floating satellite in its vicinity that is abruptly ripped through time. No release date was announced. Its description counters the repeated rumor that Starfield might revolve around smartphone play. Instead, Howard's brief description may point to a wait until successors to the PlayStation 4 and Xbox One reach the market.

Following that quick teaser, Howard decided to slip the crowd one more goodie: "the game after [Starfield], and it's the one you keep asking about." What followed was an incredibly short trailer that showed a rolling camera shot over a giant, lush mountain range, and then a logo that got the crowd roaring: Elder Scrolls VI. No subtitle or release window was included. (Howard's "after Starfield" statement seems to also hint at future consoles as ES6's target platforms.)

One unexpected spin-off announced at the conference was a new mobile entry in the Elder Scrolls series, but not something slow or menu-driven. Elder Scrolls: Blades is a fully fledged first-person RPG that resembles Skryim, made up of a mix of pre-made and procedurally generated worlds, that will come to PCs, consoles, iOS, Android, and PC VR systems this fall in free-to-play form. Blade's gameplay trailer revealed both tap-to-move and virtual joystick control options, which were shown off in the form of surprisingly smooth movement and combat on an iPhone X. How the game will scale for other devices remains to be seen.

Meanwhile, a cinematic pre-rendered sequence confirmed a previously teased return for the Doom series, complete with an apparent "Hell on Earth" motif. However, rather than take on the original PC game's name Doom II: Hell on Earth, id Software instead revealed a new name: Doom Eternal. Details such as "twice as many enemies" were teased, but a larger, gameplay-loaded reveal will have to wait until this August's QuakeCon.

Wolfenstein Youngblood was announced as a new standalone Wolfenstein shooter game with a multiplayer co-op focus. Its brief teaser trailer included no gameplay and a vague release window of 2019. In another no-gameplay tease, Wolfenstein Cyberpilot was announced as a VR exclusive with nothing more than a title announcement, but the new VR shooter will be playable on this year's E3 show floor. That game is part of Bethesda's "mission to bring the message of 'fuck Nazis' to every platform possible," Hines added.

Two other Elders Scrolls spin-off series, Elder Scrolls Online and Elder Scrolls Legends, each received teases of new content. In particular, the card game Legends has been announced as coming to Switch, Xbox One, and PlayStation 4 later this year.

And Prey received an announcement of a new content patch going live this evening with "story mode," "new game plus," and support for the game's first paid DLC add-on, which is now officially live and for sale. Mooncrash's trailer showed players stepping onto a base on the moon and contending with a variety of the series' creepy aliens. Later this summer, a new multiplayer combat mode, dubbed Titanhunter, will debut for Prey that will split players between human combatants and the game's "mimic" creatures.

Fallout '76: "Yes, it's entirely online"

After a fake advertisement for an Amazon Echo version of Skyrim, starring Keegan-Michael Key, Bethesda's Todd Howard began telling the crowd about "the next Fallout"—which will launch on November 14 of this year. Fallout '76 will receive a beta test period before launch, but Bethesda didn't confirm when or how players will be able to participate.

As Bethesda Software director Todd Howard began describing Fallout '76, he mentioned the wide breadth of characters in Fallout games of the past. "One big difference with this game: each of those characters is a real person," Hines said. "Yes, Fallout '76 is entirely online"—and is powered by Bethesda's private servers, Howard later confirmed.

"Of course you can play this solo," Howard told the crowd. "Be who you want, explore the huge world doing quests, experiencing a story, and leveling up. We love those things about our games, too, and would not have it any other way." Still, Howard's descriptions hinged largely on the benefits of teaming up—or taking out online foes. (He at least assured anybody worried about MMO aspirations that game instances would be limited to "dozens" of fellow players, not hundreds. "It's the apocalypse, not an amusement park," Howard said.)

A trailer for the game's online content showed a combination of PvE and PvP combat, though it didn't confirm whether or not players will be able to opt out of the PVP portion. One highlight included an oversized, fist-pounding sloth taking on four friends simultaneously. Additionally, Howard confirmed that settlements can be built and shared with online players. This time, they're known as C.A.M.P.s, though brief peeks at menus suggested, without confirming, that these will work in similar fashion to Fallout 4's settlements.

Howard hinted to the game's full world hiding "multiple missile sites." Rushes to get hands on these missiles looked like they might make up the game's higher-difficulty online co-op challenges—meaning, Fallout's version of raids, though perhaps only with a four-player co-op maximum. Bombs that are acquired and launched by co-op groups will land somewhere on the actual map—and possibly impact other players—to clear a path for your co-op team to dig through the nuked wreckage, fight harder monsters, and acquire more loot.

A live-gameplay trailer began with a nicely furnished, art-deco furnished apartment, along with first-person view of players equipping a Pip-Boy device. Players walk into an empty vault where an apparent American Tencentenary party had happened with other vault dwellers had had fun and left. Following this came more footage of the game's foliage-filled West Virginia environs, along with the Fallout series' most animated and grotesque monsters yet.

Earlier in the day, Fallout '76 received a smaller reveal at Microsoft's afternoon press conference. At the time, it mostly confirmed an aesthetic quite similar to Fallout 4—which at least assuaged those who'd theorized a "lighter" take on the Fallout universe—along with claims of a game "four times" the size of the series' last full entry.

Rocker Andrew WK turned the conference volume up by playing "Get Ready to Die," the song used in Rage 2's opening teaser ad, on the same stage Bethesda CEO Pete Hines had introduced the show minutes earlier. (If you're wondering, yes, the song sounded very loud in person.) Shortly afterward, Bethesda unveiled the game's first true gameplay trailer.

"God turned his back on humanity long ago," the game's hero, Walker, said as narrator of the trailer. The rest of the video looked straight out of a middle schooler's most demented sketchbook, if staged on the deserts of Mad Max: Fury Road and the sci-fi hallucination scenes of Annihilation. Armless robo-zombies shot rockets; particle grenades made enemies float before turning them into an explosion of gibs; every shootout had conveniently placed gas tanks, which exploded with impressive volumetric smoke and fire effects; and the trailer ended with a Sloth-like humanoid beast wielding a giant hammer while wearing a broken football helmet that his head appeared to burst through.

The trailer revealed superpowers like an airborne ground-pound and a force-push attack, and vehicular combat was emphasized with an admittedly welcome slogan: "if you can see it, you can drive it." The trailer's car-chase scene saw Walker take down a number of four-wheelers by shooting his giant ride's car-mounted rockets and knocking foes off the road (with one enemy crash showing its top-mounted driver crushed by its own car). Some semblance of plot was hinted at, as a remote voice commanded Walker to call a rocket to land on the earth for the sake of an unclear mission. But, you know, this was mostly about fast, familiar first-person blasting.

Rage 2's mid-May gameplay teaser confirmed development duties were largely handed to the open-world game designers at Avalanche—and that the game combined technicolor-punk aesthetics with the first Rage game's love of Mad Max. (Avalanche, for the uninitiated, is known for both the Just Cause and Mad Max game series.) "We've admired the open-world chaos in all of Avalanche Studios' games," id Software studio director Tim Willits told the E3 conference crowd. Whether Willitts appreciates Avalanche's reputation for uneven frame rate performance on consoles, however, is another matter—and the "real pre-alpha gameplay" video had its fair share of stutters and sloppy anti-aliasing.
Press conferences for the 24th annual Electronic Entertainment Expo (E3) continue, with many new video game announcements taking place, including Halo Infinite, The Elder Scrolls VI, and Just Cause 4.