Image copyright Epic Games/PUBG Image caption Players can customise characters in Fortnite (left) and PUBG (right)

The makers of Fortnite, one of the world's most popular video games, have been accused of copying rival title PlayerUnknown's Battlegrounds (PUBG).

The studio behind PUBG has asked a court in South Korea to determine whether Epic Games copied its intellectual property.

Fortnite and PUBG have both attracted millions of gamers with their huge "last player standing" online battles.

Epic Games has not yet commented on the lawsuit.

PUBG was first released in March 2017. It was inspired by the Japanese thriller film Battle Royale, in which a group of students is forced to fight to the death by the government.

In PUBG, up to 100 players parachute on to an island, search for weapons and kill one another until only one player remains.

Fortnite was first released in July 2017 but its Battle Royale mode was not added until September 2017.

Image copyright Epic Games Image caption Fortnite has more cartoon-like graphics

The game also sees up to 100 players land on an island, search for weapons and kill one another until one player is left standing. However, Fortnite additionally lets players gather wood, metal and bricks to build defences.

Both games have proved hugely popular. In February, Epic Games said Fortnite had broken the world record with 3.4 million people playing at once. The previous record of 3.3 million simultaneous players was set by PUBG.

However, analysts suggest the popularity of PUBG has waned since January, while Fortnite continues to attract more players.

PUBG confirmed it had applied for an injunction against Epic Games Korea in January. The company is accused of copying PUBG's user interface and game items.

Image copyright PUBG Image caption PUBG was released in March 2017

"We filed the suit to protect our copyright," the company told the Korea Times.

Behind the scenes, the two companies have an existing business relationship as PUBG is built on the Unreal gaming engine, which was developed by Epic Games.

According to Bloomberg, PUBG has generated sales of up to $1.3 billion (£980m). While Fortnite is free to download, players can buy cosmetic skins for weapons and characters. Analysts suggest the game generates more than $200m a month.</s>PUBG Corp, the co-developers of the smash hit Battle Royale game, Playerunknown's Battlegrounds (PUBG) has sued Epic Games, makers of Unreal and Fortnite over similarities with the game’s mechanics.

The lawsuit was filed in January against Epic Games Korea asking the court to determine whether Fortnite’s Battle Royale copies game mechanics from PUBG. The injunction was filed in the Seoul Central District Court.

Fortnite originally shipped with a Player versus environment (PvE) mode called “Save The World” and in September the team at Epic added a Battle Royale mode. The popularity of the game shot up noticeably after Battle Royale was introduced.

Currently, PUBG and Fortnite are two of the most popular online games being played right now by millions of players. What makes this situation even nastier is the fact that PUBG relies on Epic’s game engine, Unreal Engine 4.

Bluehole (co-developers of PUBG) VP and executive producer Chang Han Kim weighed in on the issue in September of 2017 saying - “We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game. After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known.”

Kim also clarified that he didn’t take issue with Fortnite introducing a Battle Royale mode but the fact that PUBG’s name was used publically to promote the game - "We just want to emphasize this is only a problem because Epic Games is the company that makes the engine we use and we pay a large amount of royalties to them. And we had this business relationship and we had trust that we would be getting continued support, and we were looking forward to working more closely with them to get technical support, maybe develop new features. But our name was used to officially promote their game without our knowledge. There was no discussion. It was just a bit surprising and disappointing to see our business partner using our name officially to promote the game mode that is pretty similar to us and there was misunderstanding in the community that we're officially involved in the project."

As it stands now, it’s up to the court to decide whether there are similarities between the modes. At present, there is no information on when the trial would start and no details about the actual claims by PUBG Corp have been made public.</s>Fortnite Save the World Will be Giving Free Codes, New Updates are on the Way

Fortnite Save the World actually came out before Fortnite Battle Royale. But the constant updates and player surge on the battle royale part of the game made it shine far better than Save the World. It seems that Epic Games have other things in mind for StW, and it might spell a good future for the game mode.

While the player count for this PvE campaign mode isn’t as big as the battle royale’s, Epic Games is looking for a big boost in players for the original Fortnite mode later this year. The development team has confirmed that they will be giving out free Fortnite Save the World codes, meaning the game might be switching to a free-to-play model as well.

Although this might be BIG news for StW’s dedicated fanbase, Epic Games haven’t announced a release date for the new changes yet.

A recent development roadmap for the game suggests that this won’t be happening this month, or even early in June. However, Epic Games’ update schedule doesn’t include the last two weeks of the month, meaning, E3’s week might give out more reveals and implementation moves regarding Save the World’s free-to-play model.

There are a lot of hopes that Fortnite will be coming on a Nintendo Stage, since if the game already has a mobile version, people are asking for an actual handheld game console version. And there really isn’t any way of stopping Epic Games from implementing that, in game development terms.

There might be more news of more Fortnite Save the World information on this year’s E3, so watch out for it (we definitely would!) and see what move Epic will have for this campaign.

Fortnite Save the World is out for the PlayStation 4, albeit not for free like it’s battle royale counterpart.</s>The company behind the biggest game in the world, “Fortnite,” is being taken to court by the studio responsible for the second-biggest game in the world, “PlayerUnknown’s Battlegrounds” (“PUBG”).

Stranger still: The two companies involved – Bluehole Studios (“PUBG”) and Epic Games (“Fortnite”) – both share a mutual investor, Chinese holding company Tencent.

Bluehole’s suit claims that Epic is infringing on its copyright. Bluehole intends to enforce its claim by suing Epic Games in South Korea, Bloomberg reported on Monday night.

This isn’t the first time that Bluehole has claimed Epic’s “Fortnite” is copying “PUBG.” Soon after “Fortnite” added its “Battle Royale” mode in September 2017, Bluehole VP and executive producer Chang Han Kim made his company’s feelings about it clear: “We are concerned that ‘Fortnite’ may be replicating the experience for which ‘PUBG’ is known,” Kim said in a press release. It’s also not the first time that Bluehole has taken legal action to protect its “Battle Royale” concept.

Here’s a brief history of the ongoing battle over Battle Royale:

First, what is “PUBG”?

You’re jammed in a crappy plane with 100 other people, flying above an abandoned ex-Soviet island. You can jump whenever you want, knowing that as you plummet to the ground, 99 other people are plotting your imminent death. Of course, you’re plotting theirs as well, just as soon as you can get your hands on a weapon.

Thankfully, though the island is uninhabited aside from you and the enemy players, its abandoned buildings – houses, hospitals, gas stations, etc. – are packed with P9s, AKs, and plenty of body armor.

As you scramble to put together a small arsenal and supplies for survival, you’re also contending with the other 99 people doing the same thing. Sometimes those folks want to fight. Sometimes they’re unarmed and just as terrified of you as you are of them.

Every interaction with another player in “PUBG” is a gamble, which is why it’s so excellent.

“PUBG” is a breakout hit — the hottest game of 2017 by far — and an ongoing moneymaker.

It’s hard to know exactly how much money “PUBG” has made, but we do know that it’s significant. On the PC’s wildly popular Steam service, where it first launched as an unfinished “Early Access” game for $30, “PUBG” is the third-highest grossing of all-time.

The latest sales numbers put “PUBG” somewhere in the realm of 30 million lifetime sales on PC alone. That’s just shy of $1 billion in gross revenue in a single year.

That doesn’t take into account the mobile version of the game – “PUBG” is available on both iPhone and Android, unlike “Fortnite” – nor does it account for sales on the Xbox One (which have been similarly brisk).

It continues to be the most-played game on Steam on a regular basis. Nearly 1.5 million people were playing it at the same time on Tuesday.

So, what is “Fortnite”?

“Fortnite” is a third-person shooter that’s also focused on survival gameplay. You, or you and a group of friends, take on hordes of enemies from the tentative safety of a fort you’ve crafted. It’s available on Xbox One, PlayStation 4, PC, and Mac.

There’s a cartoony art style to “Fortnite,” which tonally fits in alongside the game’s goofy dialog; there’s a playful tone about everything in “Fortnite,” which is starkly different from the dreary, dire tone of “PUBG.” Moreover, the core of “Fortnite” is very different from “PUBG” – it’s essentially a “tower defense” game.

In “Fortnite,” like other tower-defense games, you’re defending an immobile thing from waves of enemies. You have a period of time before the attack begins, when you’re able to set up defenses (turrets, traps, walls, etc.). Once you trigger the battle, you must defend whatever that aforementioned thing is from being attacked. If you survive those waves, you’ve succeeded.

This isn’t the stuff that Bluehole takes issue with.

In September 2017, after launching “Fortnite” in July, Epic introduced a new mode to “Fortnite.” That new mode was called “Battle Royale.”

This is when problems began.

“We love Battle Royale games like ‘PUBG’ and thought ‘Fortnite’ would make a great foundation for our own version,” the September 12 Epic Games blog post announcing the new game mode says.

Indeed, the “Battle Royale” mode in “Fortnite” approximates many of the aspects of “PUBG” that people love:

But Epic Games said from the start that the mode was a nod to “PUBG,” right? Bluehole actually says that’s part of the problem.

“Epic Games references ‘PUBG’ in the promotion of ‘Fortnite’ to their community and in communications with the press,” Kim said in the press release from late September 2017. “This was never discussed with us and we don’t feel that it’s right.”

How different are the games?

There are some major differences between the two games.

“Fortnite” is a third-person shooter, whereas “PUBG” is a mixed first-person/third-person shooter. The weapons in “PUBG” are far more realistic, whereas the weapons in “Fortnite” are intentionally comical.

There’s also a building aspect to “Fortnite” that “PUBG” doesn’t have. Think of it like “Minecraft” – you gather resources and construct structures on-the-fly. It’s a crucial component that differentiates the two games. If you aren’t able to build effectively in “Fortnite,” you aren’t likely to succeed. It’s foundational to the game.

In “PUBG,” you can take cover in abandoned buildings, or even hide out. The structures cannot be destroyed. In “Fortnite,” everything is destructible.

These aren’t small differences, and I’m only just scratching the surface here in terms of contrasting the two games. They may sound like pedantic little differences, but the games feel fundamentally different because of this stuff – despite the fact that they’re both “Battle Royale” shooters.

In contrast, there are a few games that intended to directly copy “PUBG.” Bluehole is also suing their producers.

On April 2, Bluehole subsidiary PUBG Corp. filed a lawsuit in a California court against Chinese game publisher NetEase, which alleged copyright infringement. The suit, discovered by TorrentFreak, seeks a relatively small amount in financial damages – just $150,000 “per infringed work.”

The aim of the suit is to stop NetEase from selling its “Battle Royale” games altogether: “To remove each and every version of the games ‘Rules of Survival,’ ‘Knives Out,’ and similarly infringing games, from distribution and to cease developing and supporting those games,” the suit says.

It’s the strongest move yet from the folks behind “PUBG” to defend their work, and it makes sense. “Knives Out” alone has 25 million downloads, with $50 million in revenue, according to SensorTower data provided to Business Insider. And that doesn’t include China.

The question at the heart of the lawsuit is whether it’s possible to infringe on a video game copyright. How different does a game have to be from “PUBG” to be considered legally different?

Playing “Knives Out,” it’s immediately clear that it’s very similar to “PUBG” – but it’s also clearly not exactly the same game.

In the case of “Rules of Survival,” the comparison is a bit more dramatic. Look at this image from the lawsuit document – “Rules of Survival” is on the left, “PUBG” is on the right:

PUBG Corp. is also claiming that NetEase intentionally misled consumers into believing that its games were related to “PUBG.”

Who owns the concept of “Battle Royale”?

If you’re a fan of amazing cult films, you might’ve seen the Japanese cult classic “Battle Royale.” The movie came out in 2000, and has gone on to “inspire” many subsequent works.

Perhaps this description sounds familiar: In “Battle Royale,” dozens of high school students are placed on an island by their totalitarian government, given random weapons, and forced to kill one another until one person remains. That person is crowned the winner.

May the odds be ever in their favor.

The film’s premise also provides the basic structure for the “Battle Royale” genre of games. And in “PUBG,” a number of vanity items paying “homage” to the film are available (like the one seen above). If Bluehole isn’t paying a licensing fee for those items, it wouldn’t be hard to imagine the film’s license holder being similarly upset.

A representative declined to comment when asked if Bluehole pays a licensing fee.

Things get more complicated: “Fortnite” maker Epic Games also makes Unreal Engine 4, the game creation software used to build and maintain “PUBG.”

Epic Games is a massive heavyweight in the video game industry, based out of North Carolina.

This is the company behind classic game franchises like “Unreal Tournament” and “Gears of War.” More importantly, nowadays, Epic Games is the company behind the Unreal Engine – a foundational software suite that powers dozens of games.

Epic Games remains privately owned, but Chinese investment company Tencent owns around a 40% stake in the company. Tencent also owns an 11.5% stake in Bluehole Studios. Seriously. It’s a tangled, interwoven web.

This year’s “Call of Duty” game is getting a Battle Royale mode, and there are rumors about other major franchises adding it as well.

As the popularity of “Fortnite” and “PUBG” exploded, the competition took notice. It’s no surprise that this year’s “Call of Duty” game will have its own Battle Royale mode.

It’s also rumored that a similar mode may come to “Red Dead Redemption 2.” A version of Battle Royale already appeared in “Grand Theft Auto Online.”

Like Capture the Flag, Deathmatch, and many other popular multiplayer modes before it, it’s entirely likely that the concept of Battle Royale will lose its connection to “PUBG.” Though Bluehole was the first studio to dig in on a dedicated Battle Royale game, the concept existed in games long before “PUBG.”

To put it bluntly: The name of the mode is directly swiped from a popular film. “Fortnite” is a very different game from “PUBG.” Video games are iterative. It’s hard to imagine this ending up in Bluehole’s favor.

But it remains to be seen what happens – if this even goes to court in South Korea.</s>A courtroom battle royale is brewing as Playerunknown’s Battlegrounds developers PUBG Corp have filed a copyright suit against Fortnite Battle Royale studio Epic Games, The Korea Times reports. PUBG Corp claim that Fortnite Battle Royale violates their copyright. While the finer points of the Korean case have not yet been made public record, this could be the ‘further action’ contemplated by PUBG Corp’s parent company Bluehole last September.

The first warning signs of this upcoming legal battle came last year, with Bluehole vice president Chang Han Kim saying “After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known”, specifically that “concerns around User Interface (UI), gameplay and structural replication in the battle royale mode exist”. While we assumed (and hoped) at the time that Bluehole were merely posturing, this suit suggests otherwise.

While PUBG and Fortnite are both incomprehensibly huge successes, the two battle royale shooter giants seem to be vying for territory more actively in Korea at present. The announcement of the legal case coincides with plans for Epic to expand Fortnite’s reach into the Korean market via a deal with publisher Neowiz Games. Epic hope to make Fortnite a regular fixture across the nation’s highly popular cyber cafe-like ‘PC Rooms’, and it’s not hard to see why a direct competitor might want to disrupt such a move.

There are several worst-case scenarios that could come of this lawsuit that could harm more than just PUBG Corp and Epic. The most catastrophic would be establishing legal precedent over the copyrighting of mechanical concepts in a game. While that may not sound too terrible at first, remember when FPSs were just referred to as Doom Clones? Imagine if Id had the legal power to shut that all down and the effect it would have had on the industry, even if it was just in one territory.

While I doubt the contract between Epic and PUBG Corp would allow for something quite as drastic, I’m also reminded of how Silicon Knights’ disastrous attempt to sue Epic back in 2007 backfired so badly that Silicon Knights retroactively lost their Unreal Engine license and were forced to recall and/or destroy every unsold copy of their games. While I don’t expect anything quite so dramatic in this case, no matter how the case is judged, it’s a reminder of the stakes at play here.

No date has been announced for court proceedings yet, but we’ll be keeping a close eye on this story as it develops.</s>The companies behind the two biggest battle royale video games are about to see who’s the last man standing in court.

PUBG Corp., developer of “PlayerUnknown’s Battlegrounds” and subsidiary of Bluehole Inc., is suing the Korean unit of “Fortnite” developer Epic Games, Bloomberg reports. In a lawsuit filed in South Korea, PUBG accuses Epic of copyright infringement.

“This is a measure to protect our copyrights,” PUBG Corp. told Bloomberg.

“PUBG,” which launched in March 2017, is a competitive online game where 100 players are dropped onto a map and forced to scavenge weapons and equipment while fighting each other. The last person standing wins the match. Epic Games launched a battle royale mode for its co-op sandbox shooter “Fortnite” about six months later. It has a similar concept, but adds a building mechanic to the mix. After it launched, “PUBG” publisher Bluehole said it was contemplating “further action” against Epic for “replicating the experience for which ‘PUBG’ is known.”

While “PUBG” popularized the current battle royale genre first, it now finds itself in “Fortnite’s” considerably larger shadow. “PUBG” has reportedly sold over 30 million copies since launch, but its player base on PC is dropping, according to IGN. Meanwhile, “Fortnite” is currently the largest free-to-play console game of all time, and it’s dominating PC and mobile as well. It made five times “PUBG Mobile’s” first week revenue on iOS, according to market intelligence firm Sensor Tower. It’s also currently the most-watched game on Twitch and YouTube.

Playground Mode, Improved Replay and More Coming to 'Fortnite'

This is not the first time PUBG Corp. has sued over copyright infringement. It filed a suit back in April against mobile developer NetEase, claiming two of its titles — “Rules of Survival” and “Knives Out” — copied ‘PUBG’s’ gameplay.

This new suit is unusual because both companies are partly owned by technology giant Tencent. “PUBG” is also built on Unreal Engine technology, which is owned by Epic Games.

Neither Epic Games nor PUBG Corp. have responded to Variety‘s request for comment.</s>Following the huge success of PlayerUnknown’s Battlegrounds in 2017, Epic Games managed to cash in on the battle royale craze with its own game, Fortnite, which was updated with its own free-to-play multiplayer mode. The mode has made Fortnite the biggest game in the world, but the PlayerUnknown’s Battlegrounds studio has now filed a lawsuit against its developer, claiming copyright infringement.

According to The Korea Times, PUBG Corp. filed an injunction against Epic Games Korea with the Seoul Central District Court back in January. It’s not stated which particular elements of Fortnite the company takes issue with, but the basic structures of the two games — and most battle royale games — is the same. 100 players are dropped onto a large piece of land, and the playable area is continuously shrunk, killing those who stay outside. As players fight each other, one is left standing and declared the victor.

This type of game certainly gained a large boost in popularity with the success of PlayerUnknown’s Battlegrounds, but the game didn’t originate the ideas. Similar games such as The Culling have been released in the past, and “PlayerUnknown” developer Brendan Greene built the basic framework for his game through mods in Arma 3 and DayZ. This hasn’t stopped PUBG Corp. from filing other suits against battle royale developers, including Chinese mobile company NetEase. A lawsuit, filed in Northern California’s U.S. District Court, mentions the similar structure between Battlegrounds and NetEase’s own games, as well as “the use of cookware as a weapon or armor.”

Fortnite and games like Gears of War have been massive successes for Epic Games, but the company is also known for creating the Unreal game engine. This happens to be the engine PlayerUnknown’s Battlegrounds uses on PC, Xbox, and mobile platforms. Fortnite has managed to pull in significantly more cash through microtransactions than PUBG Mobile, and this might not just be limited to the former game’s popularity — Fortnite on iOS is cross-platform compatible with PC, Mac, and consoles, while PUBG Mobile can only be played with other mobile players. The game’s player-base has also dropped on PC, however, with about half of the players it had at the beginning of 2018.</s>The Battle Royale genre has exploded in popularity over the past year or so, firstly thanks to PlayerUnknown's Battlegrounds (PUBG), and more recently thanks to Fortnite.

Neither were the first game to implement the idea of a large group of people battling it out to be the last person standing, but some have said that Fortnite copied from PUBG.

Now, developer PUBG Corp has filed a copyright violation lawsuit against Fortnite developer Epic Games, according to The Korea Times.

The lawsuit was reportedly filed in January, according to a PUBG official.

PUBG released onto Steam's Early Access in March 2017, and has since sold over 40 million copies. Fortnite Battle Royale was released in September, and sparked controversy over whether the game had copied certain elements of PUBG.

The two companies have more in common than just a similar video game. Epic Games owns the Unreal Engine, which was used to create PUBG. Plus, both companies have been heavily invested in by massive Chinese company Tencent.

Within the last couple of months, Fortnite's popularity has grown even beyond PUBG's, with millions of players, and hundreds of thousands watching online.

Even celebrities are getting involved with the game, streaming it themselves and performing the celebratory dances during sports matches.

PUBG has been playing catch up since then, implementing special modes which bend the normal rules of the game, similar to what Fortnite has been doing.</s>PUBG Corp., the studio behind “PlayerUnknown’s Battlegrounds,” is suing “Fortnite” developer Epic Games for copyright infringement. Both games feature the highly popular Battle Royale game mode, which lets 100 players jump into a map and fight to the last man standing.

The lawsuit was filed by PUBG Corp. back in January, but it was only made public this past weekend, according to The Korea Times. PUBG Corp. claims that the Battle Royale mode in “Fortnite” copies the in-game interface and items in its own game. “This is a measure to protect our copyrights,” PUBG Corp. told Bloomberg. Epic Games has yet to provide an official statement related to the matter.

“PUBG” is based on an “Arma 3” mod that lets 100 players drop into a massive map with the goal of killing all the other opponents to be the sole survivor. “PUBG” was released in March 2017 for the PC, and later for the Xbox One, and it quickly gained a huge following in the gaming community with millions of players worldwide. Because of the popularity of “PUBG,” the Battle Royale style of online multiplayer has become quite popular and many have tried to replicate the success of “PUBG.”

The Battle Royale mode for “Fortnite” was launched in September 2017 for the PC, PlayStation and the Xbox as a free-to-play game mode. The game was able to attract 40 million players worldwide. Although the Battle Royale mode in “Fortnite” is very similar to “PUBG,” it has one distinct difference. In “Fortnite” Battle Royale, players are able to build forts and craft items in order to defend themselves from incoming opponents, as pointed out by Polygon. This is something that “PUBG” still lacks.

The popularity of “Fortnite” continues to grow and it’s currently the most watched game on Twitch with 187,000 viewers this month, according to TwitchMetrics. Meanwhile, the popularity of “PUBG” is dwindling as it only has 52,000 viewers on Twitch this month. The popularity of “Fortnite” may have also been accelerated this past couple of months since Epic Games launched the iOS version of the game back in March.

Epic Games and PUBG Corp. also has a bit of a complicated relationship beyond the lawsuit. PUBG used Unreal Engine to create“PlayerUnknown’s Battlegrounds.” Unreal Engine is developed and maintained by Epic Games. The two companies are also partly owned by Tencent Holdings, China’s largest internet and technology company.</s>The developers of "PlayerUnknown's Battlegrounds" has now filed a lawsuit against Epic Games, the creator of "Fortnite," for alleged copyright infringement. The lawsuit was filed in Korea against the Korean subsidiary of Epic Games, according to a PUBG Corp. official.

On Friday, May 25, an official of PUBG Corp. confirmed that the company, itself a subsidiary of Bluehole, has filed an injunction for alleged copyright infringement against Epic Games Korea, according to the Korea Times.

"We filed the suit to protect our copyright in January," said the official, noting that the claim was filed about three months ago. "PUBG" has been one of the biggest games in 2017 with the explosive resurge of the Battle Royale genre, where up to a hundred players compete to be the last one standing.

Since then, "Fortnite's" own take on the Battle Royale gameplay has seen it rival if not beat "PUBG" in terms of popularity. Both games are also built on the same Unreal Engine 4 that was developed and licensed out by Epic Games, the same company PUBG Corp. has sued.

Both PUBG Corp's parent, Bluhole, and Epic Games were also owned in large parts by Tencent, a giant Chinese internet company.

Beyond confirming the lawsuit, the PUBG official has not added any details on the copyright infringement suit or how Epic Games has infringed on "PUBG." An earlier statement from Bluehole in September of last year, however, did say that the company was thinking of how to respond to claims that the core elements and user interface of "Fortnite" were said to be similar to those of "PUBG."

"Fortnite" was first launched with a "Save the World" mode where players hold out against invading hordes of enemies by building makeshift defensive structures and defending them. Since September of 2017, however, Epic Games has added a Battle Royale mode that's free to play.

Epic Games is now making nearly $300 million a month from "Fortnite," driven by the sale of cosmetic items and in-game dance moves, as well as a season subscription called the Battle Pass.

The game's mobile version, which was first launched on the Apple Store as an invite-only iOS app, quickly reached the number one spot in the Free Apps category despite needing an invite to get the game, as well as being limited to iOS 11 or newer on select devices. When the online store for the mobile version was opened, it took in $1 million in its first 72 hours as well.

Aside from Epic Games, PUBG Corp. has also sued "Rules of Survival" publisher NetEase over the catchphrase "Chicken Dinner" plus a host of other similarities with their Battle Royale games.
The studio behind battle royale game PlayerUnknown's Battlegrounds (PUBG) sues Epic Games for allegedly copying their game with Fortnite Battle Royale.