A E S T H E T I C S Award for best visual aesthetics
[The winner of this award was Cruelty Squad]

Alright /v/, you got us. Here's your choice for Best Aesthetics. To say it's an interesting choice would be an understatement. I mean really, the visuals go without saying. Or... maybe not…

All the characters got a bad case of the jaggies, PS1 style. The walls and floors conflict and have eye-searing colors but you can tell which is which. Make no mistake; out of all the things Cruelty Squad is, it is not that it's hard to follow or navigate. As well as looking weird, it also accomplishes it's unique look in tandem with being coherent.

Honеstly, Cruelty Squad is actually really refrеshing in a way. It's well-made enough to not be amateur, is fully playable, and you can't say it looks samey. It tries to bring back that feel of crudely made games from the "Gamehippo / early Newgrounds" era, where the devs had more vision than technical abilities while still making a competent game in and of itself. And that's all /v/ really wants from a game: Quality and fun aesthetics. Now, I'm redesigning my battlestation /v/; tell me what you think.