//
//  AppDelegate.swift
//  SuggestionDemo
//
//  Created by Iván on 14-10-20.
//

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {


    var window: UIWindow?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.

        if #available(iOS 13, *) {
        } else {
            window = UIWindow()
            let storyboard = UIStoryboard(name: "Main", bundle: nil)
            let vc = storyboard.instantiateViewController(withIdentifier: "UIViewController")
            window!.rootViewController = vc
            window!.makeKeyAndVisible()
        }

        return true
    }

    // MARK: UISceneSession Lifecycle

    @available(iOS 13.0, *)
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    @available(iOS 13.0, *)
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }


}

