//
//  Static.swift
//  Fissure
//
//  Created by xiaoo_gan on 9/23/15.
//  Copyright © 2015 xiaoo_gan. All rights reserved.
//

import Foundation
import UIKit

public struct Static {
    
    // GameScene
    static let physCatEdge: UInt32 = 0x0001
    static let physCatProj: UInt32 = 0x0002
    static let physCatTarget: UInt32 = 0x0004
    static let physCatFissure: UInt32 = 0x0008
    static let physCatControlTrans: UInt32 = 0x0100
    static let physCatControlColl: UInt32 = 0x0200
    static let projecticlePhysRadius = 3
    

    

    
}
