//
//  Game.swift
//  GIOVANNI
//
//  Copyright (c) <2017>, Gabriel O'Flaherty-Chan
//  All rights reserved.
//
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//  1. Redistributions of source code must retain the above copyright
//  notice, this list of conditions and the following disclaimer.
//  2. Redistributions in binary form must reproduce the above copyright
//  notice, this list of conditions and the following disclaimer in the
//  documentation and/or other materials provided with the distribution.
//  3. All advertising materials mentioning features or use of this software
//  must display the following acknowledgement:
//  This product includes software developed by skysent.
//  4. Neither the name of the skysent nor the
//  names of its contributors may be used to endorse or promote products
//  derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY skysent ''AS IS'' AND ANY
//  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
//  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
//  DISCLAIMED. IN NO EVENT SHALL skysent BE LIABLE FOR ANY
//  DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
//  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
//  ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
//  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
//  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//

import Foundation

public struct Game {
	
	public let name: String
	public let path: String
	
	public init?(dictionary: [String: Any]) {
		guard let name = dictionary["name"] as? String, !name.isEmpty,
		 let path = dictionary["path"] as? String, !path.isEmpty
			else {
				return nil
		}
		
		self.name = name
		self.path = path
	}
	
	var serialized: [String: Any] {
		return ["name": name, "path": path]
	}
}
