//
//  AppDelegate.swift
//  GameOfRunes
//
//  Created by Jermy on 8/3/20.
//  Copyright © 2020 TeamHoWan. All rights reserved.
//

import UIKit
import Firebase

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?

    func application(
        _ application: UIApplication,
        didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
    ) -> Bool {
        // Override point for customization after application launch.
        FirebaseApp.configure()
        return true
    }

    func applicationWillResignActive(_ application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for
        // certain types of temporary interruptions (such as an incoming phone call or SMS message) or
        // when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering
        // callbacks. Games should use this method to pause the game.
    }

    func applicationDidEnterBackground(_ application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store
        // enough application state information to restore your application to its current state in
        // case it is terminated later.
    }

    func applicationWillEnterForeground(_ application: UIApplication) {
        // Called as part of the transition from the background to the active state; here you can undo
        // many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive.
        // If the application was previously in the background, optionally refresh the user interface.
    }

}
