//
//  GameScene.swift
//  iOS-Tower-Defense
//
//  Created by Noah Huppert on 12/12/15.
//  Copyright (c) 2015 Noah Huppert. All rights reserved.
//

import SpriteKit

class GameScene: SKScene {
    override func didMoveToView(view: SKView) {
        
    }
    
    override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
        
    }
   
    override func update(currentTime: CFTimeInterval) {
        
    }
}
