//
//  Copyright (c) 2021 gematik GmbH
//  
//  Licensed under the Apache License, Version 2.0 (the License);
//  you may not use this file except in compliance with the License.
//  You may obtain a copy of the License at
//  
//      http://www.apache.org/licenses/LICENSE-2.0
//  
//  Unless required by applicable law or agreed to in writing, software
//  distributed under the License is distributed on an 'AS IS' BASIS,
//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//  See the License for the specific language governing permissions and
//  limitations under the License.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    // swiftlint:disable line_length discouraged_optional_collection

    func application(_: UIApplication,
                     didFinishLaunchingWithOptions _: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.

        true
    }

    // MARK: UISceneSession Lifecycle

    func application(
        _: UIApplication,
        configurationForConnecting connectingSceneSession: UISceneSession,
        options _: UIScene.ConnectionOptions
    ) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_: UIApplication, didDiscardSceneSessions _: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
}
