//
//  AppDelegate.swift
//  ChatFirebase
//
//  Created by Bao Nguyen on 12/20/19.
//  Copyright © 2019 Bao Nguyen. All rights reserved.
//

import UIKit
import FirebaseCore
import IQKeyboardManagerSwift
import Kingfisher
import RxSwift

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    
    var window: UIWindow?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        FirebaseApp.configure()
        
        FireBaseManager.shared.offlineCloudFireStore()
        
        IQKeyboardManager.shared.enable = true
        IQKeyboardManager.shared.enableAutoToolbar = false
        IQKeyboardManager.shared.disabledToolbarClasses.append(GroupChatViewController.self)
        IQKeyboardManager.shared.disabledDistanceHandlingClasses.append(GroupChatViewController.self)
        
        self.window = UIWindow(frame: UIScreen.main.bounds)
        ApplicationNavigator.shared.setWindow(window: window)
        ApplicationNavigator.shared.checkIfUserIsSignedIn()
        
        // Debug detect memory leaks of RxSwift
//        #if DEBUG
//        _ = Observable<Int>.interval(.seconds(1), scheduler: MainScheduler.instance)
//            .subscribe(onNext: { _ in
//                print("Rx Resource count \(RxSwift.Resources.total)")
//            })
//        #endif
        
        return true
    }
    
    // MARK: UISceneSession Lifecycle
    @available(iOS 13.0, *)
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }
    
    @available(iOS 13.0, *)
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
    
    

}

