// Copyright 2021 Chip Jarred
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

import Cocoa

// -------------------------------------
@objc class NSGameWindow: NSWindow
{
    // -------------------------------------
    override init(
        contentRect: NSRect,
        styleMask style: NSWindow.StyleMask,
        backing backingStoreType: NSWindow.BackingStoreType,
        defer flag: Bool)
    {
        super.init(
            contentRect: contentRect,
            styleMask: style,
            backing: backingStoreType,
            defer: flag
        )
    }

    // -------------------------------------
    @objc override func keyDown(with event: NSEvent)
    {
        if (contentView as? NSGameHostingView)?.keyDown(with: event) == false {
            super.keyDown(with: event)
        }
    }
}
