//
//  BallSpinFadeIndicator.swift
//  LoadingButtons
//
//  Created by ninjaprox
//  Updated by Michael Ho on 8/6/19.
//
// The MIT License (MIT)

// Copyright (c) 2016 Vinh Nguyen

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//

import UIKit

class BallSpinFadeIndicator: LBIndicator {
    
    open override func setupAnimation(in layer: CALayer, size: CGSize) {
        let circleSpacing: CGFloat = -2
        let circleSize = (size.width - 4 * circleSpacing) / 5
        let x = (layer.bounds.size.width - size.width) / 2
        let y = (layer.bounds.size.height - size.height) / 2
        let duration: CFTimeInterval = 1
        let beginTime = CACurrentMediaTime()
        let beginTimes: [CFTimeInterval] = [0, 0.12, 0.24, 0.36, 0.48, 0.6, 0.72, 0.84]

        // Scale animation
        let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale")

        scaleAnimation.keyTimes = [0, 0.5, 1]
        scaleAnimation.values = [1, 0.4, 1]
        scaleAnimation.duration = duration

        // Opacity animation
        let opacityAnimaton = CAKeyframeAnimation(keyPath: "opacity")

        opacityAnimaton.keyTimes = [0, 0.5, 1]
        opacityAnimaton.values = [1, 0.3, 1]
        opacityAnimaton.duration = duration

        // Animation
        let animation = CAAnimationGroup()

        animation.animations = [scaleAnimation, opacityAnimaton]
        #if swift(>=4.2)
        animation.timingFunction = CAMediaTimingFunction(name: .linear)
        #else
        animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
        #endif
        animation.duration = duration
        animation.repeatCount = HUGE
        animation.isRemovedOnCompletion = false

        // Draw circles
        for i in 0 ..< 8 {
            let circle = circleAt(angle: CGFloat(Double.pi / 4) * CGFloat(i),
                                  size: circleSize,
                                  origin: CGPoint(x: x, y: y),
                                  containerSize: size,
                                  color: color)

            animation.beginTime = beginTime + beginTimes[i]
            circle.add(animation, forKey: "animation")
            layer.addSublayer(circle)
        }
    }

    func circleAt(angle: CGFloat, size: CGFloat, origin: CGPoint, containerSize: CGSize, color: UIColor) -> CALayer {
        let radius = containerSize.width / 2 - size / 2
        let circle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: size, height: size), color: color)
        let frame = CGRect(
            x: origin.x + radius * (cos(angle) + 1),
            y: origin.y + radius * (sin(angle) + 1),
            width: size,
            height: size)

        circle.frame = frame

        return circle
    }
}
