import UIKit

/**
 * Definition for a binary tree node.
 * public class TreeNode {
 *     public var val: Int
 *     public var left: TreeNode?
 *     public var right: TreeNode?
 *     public init() { self.val = 0; self.left = nil; self.right = nil; }
 *     public init(_ val: Int) { self.val = val; self.left = nil; self.right = nil; }
 *     public init(_ val: Int, _ left: TreeNode?, _ right: TreeNode?) {
 *         self.val = val
 *         self.left = left
 *         self.right = right
 *     }
 * }
 */
public class TreeNode {
    public var val: Int
    public var left: TreeNode?
    public var right: TreeNode?
    public init() { self.val = 0; self.left = nil; self.right = nil; }
    public init(_ val: Int) { self.val = val; self.left = nil; self.right = nil; }
    public init(_ val: Int, _ left: TreeNode?, _ right: TreeNode?) {
        self.val = val
        self.left = left
        self.right = right
    }
}

class Solution {
    
    var pre = Int.min
    
    func isValidBST(_ root: TreeNode?) -> Bool {
        if root == nil {
            return true
        }
        if isValidBST(root?.left) == false {
            return false
        }
        
        if root!.val <= pre {
            return false
        }
        pre = root!.val
        return isValidBST(root!.right)
    }
    
}
