public class LuminanceRangeReduction: BasicOperation {
    public var rangeReductionFactor: Float = 0.6 { didSet { uniformSettings["rangeReduction"] = rangeReductionFactor } }
    
    public init() {
        super.init(fragmentShader: LuminanceRangeFragmentShader, numberOfInputs: 1)
        
        ({ rangeReductionFactor = 0.6 })()
    }
}
