//
//  AppSceneDelegateProvider.swift
//  CodeBaseProject
//
//  Created by HaiKaito on 09/04/2022.
//

import SwiftUI

protocol AppSceneDelegateProvider {
	
	/// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
	/// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
	/// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
	///
	func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions)
	
	/// Called as the scene is being released by the system.
	/// This occurs shortly after the scene enters the background, or when its session is discarded.
	/// Release any resources associated with this scene that can be re-created the next time the scene connects.
	/// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
	///
	func sceneDidDisconnect(_ scene: UIScene)
	
	/// Called when the scene has moved from an inactive state to an active state.
	/// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
	///
	func sceneDidBecomeActive(_ scene: UIScene)
	
	/// Called when the scene will move from an active state to an inactive state.
	/// This may occur due to temporary interruptions (ex. an incoming phone call).
	///
	func sceneWillResignActive(_ scene: UIScene)
	
	/// Called as the scene transitions from the background to the foreground.
	/// Use this method to undo the changes made on entering the background.
	///
	func sceneWillEnterForeground(_ scene: UIScene)
	
	
	/// Called as the scene transitions from the foreground to the background.
	/// Use this method to save data, release shared resources, and store enough scene-specific state information
	/// to restore the scene back to its current state.
	/// Save changes in the application's managed object context when the application transitions to the background.
	///
	func sceneDidEnterBackground(_ scene: UIScene)
}
