//
//  AppDelegate.swift
//
//  Created on 14/02/2020.
//  Copyright © 2020 WildAid. All rights reserved.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        NotificationManager.shared.requestAutorization()
        NotificationManager.shared.setDelegate(self)
        return true
    }

    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession,
                     options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after
        // application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
}

extension AppDelegate: UNUserNotificationCenterDelegate {
    func userNotificationCenter(_ center: UNUserNotificationCenter,
                                willPresent notification: UNNotification,
                                withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
        completionHandler([.alert, .badge, .sound])
    }
}
