//
// Copyright 2020 Adobe. All rights reserved.
// This file is licensed to you under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License. You may obtain a copy
// of the License at http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under
// the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
// OF ANY KIND, either express or implied. See the License for the specific language
// governing permissions and limitations under the License.
//

import AEPCore
import AEPExperiencePlatform
import AEPIdentity
import AEPServices
import Compression
import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    // TODO: Set up the Environment File ID from your Launch property for the preferred environment
    private let LAUNCH_ENVIRONMENT_FILE_ID = ""

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        MobileCore.setLogLevel(level: .trace)
        MobileCore.configureWith(appId: LAUNCH_ENVIRONMENT_FILE_ID)
        MobileCore.registerExtensions([Identity.self, ExperiencePlatform.self])
        return true
    }

    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
}
