//
//  GameColors.swift
//  Untitled
//
//  Created by Pablo Henrique Bertaco on 19/02/20.
//  Copyright © 2020 OrganizationName. All rights reserved.
//

import SpriteKit

extension GameColors {

    static let backgroundColor = #colorLiteral(red: 0.2784313725, green: 0.1764705882, blue: 0.2392156863, alpha: 1)

    static let controlBlue = #colorLiteral(red: 0, green: 0.6078431373, blue: 0.8862745098, alpha: 1)
    static let controlRed = #colorLiteral(red: 1, green: 0, blue: 0.3960784314, alpha: 1)
    static let controlYellow = #colorLiteral(red: 0.9058823529, green: 0.662745098, blue: 0.2470588235, alpha: 1)
    
    static let common = #colorLiteral(red: 1, green: 1, blue: 1, alpha: 1)
    static let uncommon = #colorLiteral(red: 0.4815354347, green: 1, blue: 0.4763019681, alpha: 1)
    static let rare = #colorLiteral(red: 0.7422516942, green: 1, blue: 0.4721496701, alpha: 1)
    static let heroic = #colorLiteral(red: 1, green: 1, blue: 0.4666666667, alpha: 1)
    static let epic = #colorLiteral(red: 1, green: 0.7514713407, blue: 0.4818159938, alpha: 1)
    static let legendary = #colorLiteral(red: 1, green: 0.4985902309, blue: 0.4918352962, alpha: 1)
    static let supreme = #colorLiteral(red: 1, green: 0.4941176471, blue: 0.7529411765, alpha: 1)
    
    static let fire = #colorLiteral(red: 1, green: 0, blue: 0, alpha: 1)
    static let ice = #colorLiteral(red: 0, green: 1, blue: 1, alpha: 1)
    static let wind = #colorLiteral(red: 1, green: 1, blue: 0, alpha: 1)
    static let earth = #colorLiteral(red: 0, green: 1, blue: 0, alpha: 1)
    static let thunder = #colorLiteral(red: 1, green: 0, blue: 1, alpha: 1)
    static let water = #colorLiteral(red: 0, green: 0, blue: 1, alpha: 1)
    static let light = #colorLiteral(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
    static let darkness = #colorLiteral(red: 0.4980392157, green: 0.4980392157, blue: 0.4980392157, alpha: 1)
}
