
struct Constants {
    
    // MARK: - Scenes
    
    static let BattleAreaSceneName = "BattleArea.scn"
    
    // MARK: - Nodes
    
    static let BattleAreaFloorName = "arena_floor"
    static let PlayerName = "player"
    static let SpawnPointName = "spawn_point"
    
    // MARK: - Multiplayer
    
    static let ServiceName = "smashb-hanjoes"
    static let InviteTimeout: Double = 5.0
}
