// Copyright (c) 2020-present Frédéric Maquin <fred@ephread.com> and contributors.
// Licensed under the terms of the MIT License.

import UIKit

@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?

    func scene(_ scene: UIScene, willConnectTo session: UISceneSession,
               options connectionOptions: UIScene.ConnectionOptions) {
        // Use this method to optionally configure and attach the UIWindow `window` to
        // the provided UIWindowScene `scene`. If using a storyboard, the `window` property
        // will automatically be initialized and attached to the scene. This delegate does not
        // imply the connecting scene or session are new
        // (see `application:configurationForConnectingSceneSession` instead).
    }

    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session
        // is discarded. Release any resources associated with this scene that can be re-created
        // the next time the scene connects. The scene may re-connect later, as its session was
        // not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started)
        // when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough
        // scene-specific state information to restore the scene back to its current state.
    }
}
