/*
See LICENSE folder for this sample’s licensing information.

Abstract:
Implements the app delegate for this sample.
*/

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        return true
    }

    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication,
                     configurationForConnecting connectingSceneSession: UISceneSession,
                     options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        /** Called when a new scene session is being created.
            Use this method to select a configuration to create the new scene with.
        */
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication,
                     didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        /** Called when the user discards a scene session.
            If any sessions were discarded while the application was not running,
            this will be called shortly after application:didFinishLaunchingWithOptions.
            Use this method to release any resources that were specific to the discarded scenes, as they will not return.
        */
    }

}

