/*
 * Copyright 2021 Google Inc. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

import Foundation

public struct FlatBufferBuilder {

  /// Storage for the Vtables used in the buffer are stored in here, so they would be written later in EndTable
  @usableFromInline internal var _vtableStorage = VTableStorage()
  /// Flatbuffer data will be written into
  @usableFromInline internal var _bb: ByteBuffer

  /// Reference Vtables that were already written to the buffer
  private var _vtables: [UOffset] = []
  /// A check if the buffer is being written into by a different table
  private var isNested = false
  /// Dictonary that stores a map of all the strings that were written to the buffer
  private var stringOffsetMap: [String: Offset] = [:]
  /// A check to see if finish(::) was ever called to retreive data object
  private var finished = false
  /// A check to see if the buffer should serialize Default values
  private var serializeDefaults: Bool

  /// Current alignment for the buffer
  var _minAlignment: Int = 0 {
    didSet {
      _bb.alignment = _minAlignment
    }
  }

  /// Gives a read access to the buffer's size
  public var size: UOffset { _bb.size }
  /// Data representation of the buffer
  public var data: Data {
    assert(finished, "Data shouldn't be called before finish()")
    return Data(
      bytes: _bb.memory.advanced(by: _bb.writerIndex),
      count: _bb.capacity &- _bb.writerIndex)
  }
  /// Get's the fully sized buffer stored in memory
  public var fullSizedByteArray: [UInt8] {
    let ptr = UnsafeBufferPointer(
      start: _bb.memory.assumingMemoryBound(to: UInt8.self),
      count: _bb.capacity)
    return Array(ptr)
  }
  /// Returns the written size of the buffer
  public var sizedByteArray: [UInt8] {
    assert(finished, "Data shouldn't be called before finish()")
    let cp = _bb.capacity &- _bb.writerIndex
    let start = _bb.memory.advanced(by: _bb.writerIndex)
      .bindMemory(to: UInt8.self, capacity: cp)

    let ptr = UnsafeBufferPointer(start: start, count: cp)
    return Array(ptr)
  }
  /// Returns the buffer
  public var buffer: ByteBuffer { _bb }

  /// Returns A sized Buffer from the readable bytes
  public var sizedBuffer: ByteBuffer {
    assert(finished, "Data shouldn't be called before finish()")
    return ByteBuffer(memory: _bb.memory.advanced(by: _bb.reader), count: Int(_bb.size))
  }

  // MARK: - Init

  /// initialize the buffer with a size
  /// - Parameters:
  ///   - initialSize: Initial size for the buffer
  ///   - force: Allows default to be serialized into the buffer
  public init(initialSize: Int32 = 1024, serializeDefaults force: Bool = false) {
    assert(initialSize > 0, "Size should be greater than zero!")
    guard isLitteEndian else {
      fatalError("Reading/Writing a buffer in big endian machine is not supported on swift")
    }
    serializeDefaults = force
    _bb = ByteBuffer(initialSize: Int(initialSize))
  }

  /// Clears the buffer and the builder from it's data
  mutating public func clear() {
    _minAlignment = 0
    isNested = false
    stringOffsetMap = [:]
    _vtables = []
    _vtableStorage.clear()
    _bb.clear()
  }

  // MARK: - Create Tables

  /// Checks if the required fields were serialized into the buffer
  /// - Parameters:
  ///   - table: offset for the table
  ///   - fields: Array of all the important fields to be serialized
  mutating public func require(table: Offset, fields: [Int32]) {
    for field in fields {
      let start = _bb.capacity &- Int(table.o)
      let startTable = start &- Int(_bb.read(def: Int32.self, position: start))
      let isOkay = _bb.read(def: VOffset.self, position: startTable &+ Int(field)) != 0
      assert(isOkay, "Flatbuffers requires the following field")
    }
  }

  /// Finished the buffer by adding the file id and then calling finish
  /// - Parameters:
  ///   - offset: Offset of the table
  ///   - fileId: Takes the fileId
  ///   - prefix: if false it wont add the size of the buffer
  mutating public func finish(offset: Offset, fileId: String, addPrefix prefix: Bool = false) {
    let size = MemoryLayout<UOffset>.size
    preAlign(len: size &+ (prefix ? size : 0) &+ FileIdLength, alignment: _minAlignment)
    assert(fileId.count == FileIdLength, "Flatbuffers requires file id to be 4")
    _bb.push(string: fileId, len: 4)
    finish(offset: offset, addPrefix: prefix)
  }

  /// Finished the buffer by adding the file id, offset, and prefix to it.
  /// - Parameters:
  ///   - offset: Offset of the table
  ///   - prefix: if false it wont add the size of the buffer
  mutating public func finish(offset: Offset, addPrefix prefix: Bool = false) {
    notNested()
    let size = MemoryLayout<UOffset>.size
    preAlign(len: size &+ (prefix ? size : 0), alignment: _minAlignment)
    push(element: refer(to: offset.o))
    if prefix { push(element: _bb.size) }
    _vtableStorage.clear()
    finished = true
  }

  /// starttable will let the builder know, that a new object is being serialized.
  ///
  /// The function will fatalerror if called while there is another object being serialized
  /// - Parameter numOfFields: Number of elements to be written to the buffer
  mutating public func startTable(with numOfFields: Int) -> UOffset {
    notNested()
    isNested = true
    _vtableStorage.start(count: numOfFields)
    return _bb.size
  }

  /// Endtable will let the builder know that the object that's written to it is completed
  ///
  /// This would be called after all the elements are serialized, it will add the vtable into the buffer.
  /// it will fatalError in case the object is called without starttable, or the object has exceeded  the limit of
  ///  2GB,
  /// - Parameter startOffset:Start point of the object written
  /// - returns: The root of the table
  mutating public func endTable(at startOffset: UOffset)  -> UOffset {
    assert(isNested, "Calling endtable without calling starttable")
    let sizeofVoffset = MemoryLayout<VOffset>.size
    let vTableOffset = push(element: SOffset(0))

    let tableObjectSize = vTableOffset &- startOffset
    assert(tableObjectSize < 0x10000, "Buffer can't grow beyond 2 Gigabytes")
    let _max = Int(_vtableStorage.maxOffset) &+ sizeofVoffset

    _bb.fill(padding: _max)
    _bb.write(
      value: VOffset(tableObjectSize),
      index: _bb.writerIndex &+ sizeofVoffset,
      direct: true)
    _bb.write(value: VOffset(_max), index: _bb.writerIndex, direct: true)

    var itr = 0
    while itr < _vtableStorage.writtenIndex {
      let loaded = _vtableStorage.load(at: itr)
      itr = itr &+ _vtableStorage.size
      guard loaded.offset != 0 else { continue }
      let _index = (_bb.writerIndex &+ Int(loaded.position))
      _bb.write(value: VOffset(vTableOffset &- loaded.offset), index: _index, direct: true)
    }

    _vtableStorage.clear()
    let vt_use = _bb.size

    var isAlreadyAdded: Int?

    let vt2 = _bb.memory.advanced(by: _bb.writerIndex)
    let len2 = vt2.load(fromByteOffset: 0, as: Int16.self)

    for table in _vtables {
      let position = _bb.capacity &- Int(table)
      let vt1 = _bb.memory.advanced(by: position)
      let len1 = _bb.read(def: Int16.self, position: position)
      if len2 != len1 || 0 != memcmp(vt1, vt2, Int(len2)) { continue }

      isAlreadyAdded = Int(table)
      break
    }

    if let offset = isAlreadyAdded {
      let vTableOff = Int(vTableOffset)
      let space = _bb.capacity &- vTableOff
      _bb.write(value: Int32(offset &- vTableOff), index: space, direct: true)
      _bb.pop(_bb.capacity &- space)
    } else {
      _bb.write(value: Int32(vt_use &- vTableOffset), index: Int(vTableOffset))
      _vtables.append(_bb.size)
    }
    isNested = false
    return vTableOffset
  }

  // MARK: - Builds Buffer

  /// asserts to see if the object is not nested
  @usableFromInline
  mutating internal func notNested()  {
    assert(!isNested, "Object serialization must not be nested")
  }

  /// Changes the minimuim alignment of the buffer
  /// - Parameter size: size of the current alignment
  @inline(__always)
  mutating internal func minAlignment(size: Int) {
    if size > _minAlignment {
      _minAlignment = size
    }
  }

  /// Gets the padding for the current element
  /// - Parameters:
  ///   - bufSize: Current size of the buffer + the offset of the object to be written
  ///   - elementSize: Element size
  @inline(__always)
  mutating internal func padding(bufSize: UInt32, elementSize: UInt32) -> UInt32 {
    ((~bufSize) &+ 1) & (elementSize - 1)
  }

  /// Prealigns the buffer before writting a new object into the buffer
  /// - Parameters:
  ///   - len:Length of the object
  ///   - alignment: Alignment type
  @usableFromInline
  mutating internal func preAlign(len: Int, alignment: Int) {
    minAlignment(size: alignment)
    _bb.fill(padding: Int(padding(
      bufSize: _bb.size &+ UOffset(len),
      elementSize: UOffset(alignment))))
  }

  /// Prealigns the buffer before writting a new object into the buffer
  /// - Parameters:
  ///   - len: Length of the object
  ///   - type: Type of the object to be written
  @usableFromInline
  mutating internal func preAlign<T: Scalar>(len: Int, type: T.Type) {
    preAlign(len: len, alignment: MemoryLayout<T>.size)
  }

  /// Refers to an object that's written in the buffer
  /// - Parameter off: the objects index value
  @usableFromInline
  mutating internal func refer(to off: UOffset) -> UOffset {
    let size = MemoryLayout<UOffset>.size
    preAlign(len: size, alignment: size)
    return _bb.size &- off &+ UInt32(size)
  }

  /// Tracks the elements written into the buffer
  /// - Parameters:
  ///   - offset: The offset of the element witten
  ///   - position: The position of the element
  @usableFromInline
  mutating internal func track(offset: UOffset, at position: VOffset) {
    _vtableStorage.add(loc: FieldLoc(offset: offset, position: position))
  }

  // MARK: - Inserting Vectors

  /// Starts a vector of length and Element size
  mutating public func startVector(_ len: Int, elementSize: Int) {
    notNested()
    isNested = true
    preAlign(len: len &* elementSize, type: UOffset.self)
    preAlign(len: len &* elementSize, alignment: elementSize)
  }

  /// Ends the vector of at length
  ///
  /// The current function will fatalError if startVector is called before serializing the vector
  /// - Parameter len: Length of the buffer
  mutating public func endVector(len: Int) -> Offset {
    assert(isNested, "Calling endVector without calling startVector")
    isNested = false
    return Offset(offset: push(element: Int32(len)))
  }

  /// Creates a vector of type Scalar in the buffer
  /// - Parameter elements: elements to be written into the buffer
  /// - returns: Offset of the vector
  mutating public func createVector<T: Scalar>(_ elements: [T]) -> Offset {
    createVector(elements, size: elements.count)
  }

  ///  Creates a vector of type Scalar in the buffer
  /// - Parameter elements: Elements to be written into the buffer
  /// - Parameter size: Count of elements
  /// - returns: Offset of the vector
  mutating public func createVector<T: Scalar>(_ elements: [T], size: Int) -> Offset {
    let size = size
    startVector(size, elementSize: MemoryLayout<T>.size)
    _bb.push(elements: elements)
    return endVector(len: size)
  }

  /// Creates a vector of type Enums in the buffer
  /// - Parameter elements: elements to be written into the buffer
  /// - returns: Offset of the vector
  mutating public func createVector<T: Enum>(_ elements: [T]) -> Offset {
    createVector(elements, size: elements.count)
  }

  ///  Creates a vector of type Enums in the buffer
  /// - Parameter elements: Elements to be written into the buffer
  /// - Parameter size: Count of elements
  /// - returns: Offset of the vector
  mutating public func createVector<T: Enum>(_ elements: [T], size: Int) -> Offset {
    let size = size
    startVector(size, elementSize: T.byteSize)
    for e in elements.reversed() {
      _bb.push(value: e.value, len: T.byteSize)
    }
    return endVector(len: size)
  }

  /// Creates a vector of type Offsets  in the buffer
  /// - Parameter offsets:Array of offsets of type T
  /// - returns: Offset of the vector
  mutating public func createVector(ofOffsets offsets: [Offset]) -> Offset {
    createVector(ofOffsets: offsets, len: offsets.count)
  }

  ///  Creates a vector of type Offsets  in the buffer
  /// - Parameter elements: Array of offsets of type T
  /// - Parameter size: Count of elements
  /// - returns: Offset of the vector
  mutating public func createVector(ofOffsets offsets: [Offset], len: Int) -> Offset {
    startVector(len, elementSize: MemoryLayout<Offset>.size)
    for o in offsets.reversed() {
      push(element: o)
    }
    return endVector(len: len)
  }

  /// Creates a vector of Strings
  /// - Parameter str: a vector of strings that will be written into the buffer
  /// - returns: Offset of the vector
  mutating public func createVector(ofStrings str: [String]) -> Offset {
    var offsets: [Offset] = []
    for s in str {
      offsets.append(create(string: s))
    }
    return createVector(ofOffsets: offsets)
  }

  /// Creates a vector of `Native swift structs` which were padded to flatbuffers standards
  /// - Parameter structs: A vector of structs
  /// - Returns: offset of the vector
  mutating public func createVector<T: NativeStruct>(ofStructs structs: [T]) -> Offset {
    startVector(structs.count * MemoryLayout<T>.size, elementSize: MemoryLayout<T>.alignment)
    for i in structs.reversed() {
      _ = create(struct: i)
    }
    return endVector(len: structs.count)
  }

  // MARK: - Inserting Structs

  /// Fills the buffer with a native struct that's build and padded according to flatbuffers standards
  /// - Parameters:
  ///   - s: `Native swift` struct to insert
  ///   - position: The  predefined position of the object
  /// - Returns: offset of written struct
  @discardableResult
  mutating public func create<T: NativeStruct>(
    struct s: T, position: VOffset) -> Offset
  {
    let offset = create(struct: s)
    _vtableStorage.add(loc: FieldLoc(offset: _bb.size, position: VOffset(position)))
    return offset
  }

  /// Fills the buffer with a native struct that's build and padded according to flatbuffers standards
  /// - Parameters:
  ///   - s: `Native swift` struct to insert
  /// - Returns: offset of written struct
  @discardableResult
  mutating public func create<T: NativeStruct>(
    struct s: T) -> Offset
  {
    let size = MemoryLayout<T>.size
    preAlign(len: size, alignment: MemoryLayout<T>.alignment)
    _bb.push(struct: s, size: size)
    return Offset(offset: _bb.size)
  }

  // MARK: - Inserting Strings

  /// Insets a string into the buffer using UTF8
  /// - Parameter str: String to be serialized
  /// - returns: The strings offset in the buffer
  mutating public func create(string str: String?) -> Offset {
    guard let str = str else { return Offset() }
    let len = str.utf8.count
    notNested()
    preAlign(len: len &+ 1, type: UOffset.self)
    _bb.fill(padding: 1)
    _bb.push(string: str, len: len)
    push(element: UOffset(len))
    return Offset(offset: _bb.size)
  }

  /// Inserts a shared string to the buffer
  ///
  /// The function checks the stringOffsetmap if it's seen a similar string before
  /// - Parameter str: String to be serialized
  /// - returns: The strings offset in the buffer
  mutating public func createShared(string str: String?) -> Offset {
    guard let str = str else { return Offset() }
    if let offset = stringOffsetMap[str] {
      return offset
    }
    let offset = create(string: str)
    stringOffsetMap[str] = offset
    return offset
  }

  // MARK: - Inseting offsets

  /// Adds the offset of an object into the buffer
  /// - Parameters:
  ///   - offset: Offset of another object to be written
  ///   - position: The  predefined position of the object
  mutating public func add(offset: Offset, at position: VOffset) {
    if offset.isEmpty { return }
    add(element: refer(to: offset.o), def: 0, at: position)
  }

  /// Pushes a value of type offset into the buffer
  /// - Parameter o: Offset
  /// - returns: Position of the offset
  @discardableResult
  mutating public func push(element o: Offset) -> UOffset {
    push(element: refer(to: o.o))
  }

  // MARK: - Inserting Scalars to Buffer

  /// Adds a value into the buffer of type Scalar
  ///
  /// - Parameters:
  ///   - element: Element to insert
  ///   - def: Default value for that element
  ///   - position: The predefined position of the element
  mutating public func add<T: Scalar>(element: T, def: T, at position: VOffset) {
    if element == def && !serializeDefaults { return }
    track(offset: push(element: element), at: position)
  }

  /// Adds a value into the buffer of type optional Scalar
  /// - Parameters:
  ///   - element: Optional element of type scalar
  ///   - position: The predefined position of the element
  mutating public func add<T: Scalar>(element: T?, at position: VOffset) {
    guard let element = element else { return }
    track(offset: push(element: element), at: position)
  }

  /// Pushes the values into the buffer
  /// - Parameter element: Element to insert
  /// - returns: Postion of the Element
  @discardableResult
  mutating public func push<T: Scalar>(element: T) -> UOffset {
    let size = MemoryLayout<T>.size
    preAlign(
      len: size,
      alignment: size)
    _bb.push(value: element, len: size)
    return _bb.size
  }

}

extension FlatBufferBuilder: CustomDebugStringConvertible {

  public var debugDescription: String {
    """
    buffer debug:
    \(_bb)
    builder debug:
    { finished: \(finished), serializeDefaults: \(serializeDefaults), isNested: \(isNested) }
    """
  }

  /// VTableStorage is a class to contain the VTable buffer that would be serialized into buffer
  @usableFromInline
  internal class VTableStorage {
    /// Memory check since deallocating each time we want to clear would be expensive
    /// and memory leaks would happen if we dont deallocate the first allocated memory.
    /// memory is promised to be available before adding `FieldLoc`
    private var memoryInUse = false
    /// Size of FieldLoc in memory
    let size = MemoryLayout<FieldLoc>.stride
    /// Memeory buffer
    var memory: UnsafeMutableRawBufferPointer!
    /// Capacity of the current buffer
    var capacity: Int = 0
    /// Maximuim offset written to the class
    var maxOffset: VOffset = 0
    /// number of fields written into the buffer
    var numOfFields: Int = 0
    /// Last written Index
    var writtenIndex: Int = 0
    /// the amount of added elements into the buffer
    var addedElements: Int { capacity - (numOfFields &* size) }

    /// Creates the memory to store the buffer in
    init() {
      memory = UnsafeMutableRawBufferPointer.allocate(byteCount: 0, alignment: 0)
    }

    deinit {
      memory.deallocate()
    }

    /// Builds a buffer with byte count of fieldloc.size * count of field numbers
    /// - Parameter count: number of fields to be written
    @inline(__always)
    func start(count: Int) {
      assert(count >= 0, "number of fields should NOT be negative")
      let capacity = count &* size
      ensure(space: capacity)
    }

    /// Adds a FieldLoc into the buffer, which would track how many have been written,
    /// and max offset
    /// - Parameter loc: Location of encoded element
    func add(loc: FieldLoc) {
      memory.baseAddress?.advanced(by: writtenIndex).storeBytes(of: loc, as: FieldLoc.self)
      writtenIndex = writtenIndex &+ size
      numOfFields = numOfFields &+ 1
      maxOffset = max(loc.position, maxOffset)
    }

    /// Clears the data stored related to the encoded buffer
    func clear() {
      maxOffset = 0
      numOfFields = 0
      writtenIndex = 0
    }

    /// Ensure that the buffer has enough space instead of recreating the buffer each time.
    /// - Parameter space: space required for the new vtable
    @inline(__always)
    func ensure(space: Int) {
      guard space &+ writtenIndex > capacity else { return }
      memory.deallocate()
      memory = UnsafeMutableRawBufferPointer.allocate(byteCount: space, alignment: size)
      capacity = space
    }

    /// Loads an object of type `FieldLoc` from buffer memory
    /// - Parameter index: index of element
    /// - Returns: a FieldLoc at index
    @inline(__always)
    func load(at index: Int) -> FieldLoc {
      memory.load(fromByteOffset: index, as: FieldLoc.self)
    }

  }

  internal struct FieldLoc {
    var offset: UOffset
    var position: VOffset
  }

}
