As diana, Rek’Sai has full control of the early game which allows you to set up vision in the river just before she reaches level 6 as Diana goes mad with ganks when she reaches the level 6 power spike. Minimise the volume of successful ganks she gets by warding in common river bushes as her gank patterns are also very linear.

Diana has practically nonexistent ganks pre-6. Abuse this fact by heavily ganking in the early game to get ahead as Diana’s chances of getting a successful countergank is extremely minimal.

Rek’Sai and Diana have around the same dueling power post-6 if even. Only attempt to 1v1 Diana if you already have a decent item lead and your ultimate is off cooldown. Diana's t has a short enough cooldown to the point it'll always be up in a duel, so make sure your r is always up before invading.

Diana is extremely immobile pre-6 which makes her easy prey for Rek’Sai in the early game. Invade her frequently as she has trouble to delay her level 6 power spike. As diana, Rek-Sai has full control of the early game that allows you to put in place a vision in the river just before it reaches level 6 as Diana gets crazy with ganks when it reaches level 6 power peak. Minimize the volume of successful ganks that she gets by keeping in the common river bushes as her gank models are also very linear. Diana has practically non-existent ganks pre-6. Abusive this fact by lying strongly in the early game to get before Diana-S chance to get a successful counter-gank is extremely minimal. Rek-Sai and Diana have around the same power of duel post-6 if even. Tentative to 1v1 Diana only if you already have a decent article advance and your ultimate is out cooldown. Diana-t has a short enough time to be always up in a duel, so make sure your r is always up ahead of invader. Diana is extremely immobile pre-6 that makes her prey easy for Rek-Sai to play. Inva often delay in its early level. Inva in its early level.