As jinx, Jinx's level 6 is a significant power spike as it can allow her to snipe kills from the other side of the map. It is also a good finishing ability after an extended skirmish where the enemies escape with little to no HP.

The first item component will give a boost to Jinx's skirmishing potential. It will allow her to dish out a lot more damage during skirmishes. She excels when using her Q rockets in clumped team fights as long as someone is peeling for her.

Additional points in her Q will allow her to dish out more damage and help her with her late-game scaling. Combined with her core items, the correct usage of this ability will differentiate between a great and a bad Jinx. As jinx, Jinx's level 6 is an important peak of power since it can allow it to kill puffs on the other side of the map. It is also a good finishing capacity after a prolonged skirmish where enemies escape with little or no HP. The first element will give a boost to Jinx's skirmishing potential. It will allow it to flatten much more damage during the skirmishes. It excels by using its Q rockets in the team fighting set up as long as someone peels for it. Additional points in its Q will allow it to flatten more damage and help it with its late scale. Combined with its basic elements, the correct use of this ability will make the difference between a great and a bad Jinx.