As karma, Karma early game poke is really obnoxious, especially for laners who are melee in nature. She can use her Q to both poke and wave clear simultaneously, which allows her to get lane priority, and her Jungler can safely invade the enemy as a result.

The first component offers a lot of poke from Karma's end as it increases the damage of her Q and allows her to use it frequently as she will have more mana to use.

Level 6 isn't a huge spike, but it definitely increases the amount of poke damage she can deal with her abilities. Her empowered Q is a force to reckon with once she hits level 6. As karma, It can use its Q both poke and clear wave, which allows it to obtain the priority of the track, and its Jungler can safely invade the enemy accordingly. The first component offers a lot of poke from the end of Karma because it increases the damage of its Q and allows it to use it frequently because it will have more mana to use. Level 6 is not a huge peak, but it certainly increases the amount of poke damage that it can do with its capabilities. Its Qualified Q is a force to count with once it reaches level 6.