As karma, Karma early game poke is really obnoxious, especially for laners who are melee in nature. She can use her Q to both poke and wave clear simultaneously, which allows her to get lane priority, and her Jungler can safely invade the enemy as a result.

The first component offers a lot of poke from Karma's end as it increases the damage of her Q and allows her to use it frequently as she will have more mana to use.

Level 6 isn't a huge spike, but it definitely increases the amount of poke damage she can deal with her abilities. Her empowered Q is a force to reckon with once she hits level 6. Using the lane brushes will offer an additional layer of safety to Karma while ensuring that the enemy laner has a horrible time in the lane. As karma, It can use its Q both poke and clear wave, which allows it to obtain the priority of the track, and its Jungler can safely invade the enemy accordingly. The first component offers a lot of poke from the end of Karma because it increases the damage of its Q and allows it to use it frequently because it will have more mana to use. Level 6 is not a huge peak, but it certainly increases the amount of damage to the poke that it can do with its abilities. Its Qualified Q is a force to count with once it touches level 6. The use of the track brushes will provide an additional layer of safety to Karma while ensuring that the enemy lantern has a horrible time in the track.