As hecarim, Level 3 is a significant powerspike for Hecarim. He can look for easy all-ins on the enemy laner with his abilities. Going for short burst trades while using the lane brushes to drop vision on the enemy would be the best course of action.

Once Hecarim hits level 6, he can terrorize enemies with his flanking potential. It will allow Hecarim to completely isolate a target from their team and burst them down with the help of his team. His sustain will be pretty high as well (due to runes and life steal).

The first component will allow Hecarim to duel more reliably in this lane. His damage output will increase, and he can also take part in river fights and reach major fights before his laner. As hecarim, Level 3 is an important power lever for Hecarim. It can look for an easy all-in on the enemy to launch with its capabilities. Going for short gusts while using the track brushes to drop the vision on the enemy would be the best line of action. Once Hecarim hits level 6, it can terrorize enemies with its flanking potential. This will allow Hecarim to completely isolate a target from their team and shoot them down with the help of his team. Its support will be quite high as well (due to runes and the flight of life). The first component will allow Hecarim to more reliable duel in this way.