<BUG>fogBuffer.rewind();gl.getGL2().glFogCoordPointer(GL.GL_FLOAT, 0, fogBuffer);}</BUG><CONTEXT>final FloatBuffer fogBuffer = fogBufferData != null ? fogBufferData.getBuffer() : null;if (fogBuffer == null) {gl.getGL2GL3().glDisableClientState(GL2.GL_FOG_COORDINATE_ARRAY);} else {gl.getGL2GL3().glEnableClientState(GL2.GL_FOG_COORDINATE_ARRAY);<extra_id_0>}public void setupTextureData(final List<FloatBufferData> textureCoords) {</CONTEXT>
if (gl.isGL2()) {