<CONTEXT>shader.enableVertexAttribute(location);shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,attribute.offset);</BUG>}<extra_id_0>}<BUG>} else {for (int i = 0; i < numAttributes; i++) {final VertexAttribute attribute = attributes.get(i);final int location = locations[i];if (location < 0) continue;shader.enableVertexAttribute(location);shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,attribute.offset);</BUG>}</CONTEXT>
tmpHandle.clear();Gdx.gl30.glGenVertexArrays(1, tmpHandle);vaoHandle = tmpHandle.get();