<BUG>dstDataArrays[k2][dstPixelOffset + dstBandOffsets[k2]] = destinationNoDataFloat;</BUG><CONTEXT>weightVert &= (0x0F - (1 << h));}sumArray[h] = tempSum;}if (weight == 0) {<extra_id_0>} else {double[] tempData = bicubicInpaintingDouble(sumArray, weightVert,emptyArray);</CONTEXT>
dstDataArrays[k2][dstPixelOffset + dstBandOffsets[k2]] = destinationNoDataFloat[k2];