<BUG>GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);mFloorGrid.draw(mViewMatrix, mProjectionMatrix);mTrajectory.draw(mViewMatrix, mProjectionMatrix);</BUG><CONTEXT>Matrix.perspectiveM(mProjectionMatrix, 0, CAMERA_FOV, mCameraAspect, CAMERA_NEAR,CAMERA_FAR);}@Overridepublic void onDrawFrame(GL10 gl) {<extra_id_0>mAxis.draw(mViewMatrix, mProjectionMatrix);mCameraFrustum.draw(mViewMatrix, mProjectionMatrix);</CONTEXT>
mAxis.mModelMatrix = modelMatCalculator.getModelMatrix();mCameraFrustum.mModelMatrix = modelMatCalculator.getModelMatrix();mTrajectory.draw(mViewMatrix, mProjectionMatrix);