<BUG>double newLeapValue = pupilCircleInfo.mPupilLeapValue * (1 + irisCircleInfo.mIrisLeapValue);</BUG><CONTEXT>switch (mPhase) {case INITIAL:for (CircleInfo pupilCircleInfo : relevantPupilCircles) {for (CircleInfo irisCircleInfo : relevantIrisCircles) {if (irisCircleInfo.mRadius - pupilCircleInfo.mRadius >= resolution<extra_id_0>if (newLeapValue > mLeapValue) {mLeapValue = newLeapValue;mPupilRadius = pupilCircleInfo.mRadius;</CONTEXT>
float newLeapValue = pupilCircleInfo.mPupilLeapValue * (1 + irisCircleInfo.mIrisLeapValue);