<BUG>colorBuffer.rewind();gl.getGL2().glColorPointer(colorBufferData.getValuesPerTuple(), GL.GL_FLOAT, 0, colorBuffer);}</BUG><CONTEXT>final FloatBuffer colorBuffer = colorBufferData != null ? colorBufferData.getBuffer() : null;if (colorBuffer == null) {gl.getGL2GL3().glDisableClientState(GLPointerFunc.GL_COLOR_ARRAY);} else {gl.getGL2GL3().glEnableClientState(GLPointerFunc.GL_COLOR_ARRAY);<extra_id_0>}</CONTEXT>
if (gl.isGL2ES1()) {gl.getGL2ES1().glColorPointer(colorBufferData.getValuesPerTuple(), GL.GL_FLOAT, 0, colorBuffer);