<BUG>renderer.startDrawing(meshPart.primitiveType);for (int i = meshPart.indexOffset; i < meshPart.numVertices + meshPart.indexOffset; i++)</BUG><CONTEXT>for (VertexAttribute attribute : vertexAttributes){if (attribute.usage == VertexAttributes.Usage.BoneWeight)boneWeightAttributes.add(attribute);}<extra_id_0>{int vertexIndex = indexBuf.get(i) * vertexLengthInFloats;if (texture != null)</CONTEXT>
renderer.begin(meshPart.primitiveType, DefaultVertexFormats.POSITION_TEX_COLOR);for (int i = meshPart.indexOffset; i < meshPart.numVertices + meshPart.indexOffset; i++)