<BUG>private float[] mViewMatrix = new float[MATRIX_4X4];private float mCameraAspect;</BUG><CONTEXT>private static final int MATRIX_4X4 = 16;private Trajectory mTrajectory;private CameraFrustum mCameraFrustum;private Axis mAxis;private Grid mFloorGrid;<extra_id_0>private float[] mProjectionMatrix = new float[MATRIX_4X4];@Overridepublic void onSurfaceCreated(GL10 gl, EGLConfig config) {</CONTEXT>
private ModelMatCalculator modelMatCalculator;private float mCameraAspect;