Previous learning based hand pose estimation methods does not fully exploit the prior information in hand model geometry. Instead, they usually rely a separate model fitting step to generate valid hand poses. Such a post processing is inconvenient and sub-optimal. In this work, we propose a model based deep learning approach that adopts a forward kinematics based layer to ensure the geometric validity of estimated poses. For the first time, we show that embedding such a non-linear generative process in deep learning is feasible for hand pose estimation. Our approach is verified on challenging public datasets and achieves state-of-the-art performance.
We present a novel method for real-time continuous pose recovery of markerless complex articulable objects from a single depth image. Our method consists of the following stages: a randomized decision forest classifier for image segmentation, a robust method for labeled dataset generation, a convolutional network for dense feature extraction, and finally an inverse kinematics stage for stable real-time pose recovery. As one possible application of this pipeline, we show state-of-the-art results for real-time puppeteering of a skinned hand-model. We propose an entirely data-driven approach to estimating the 3D pose of a hand given a depth image. We show that we can correct the mistakes made by a Convolutional Neural Network trained to predict an estimate of the 3D pose by using a feedback loop. The components of this feedback loop are also Deep Networks, optimized using training data. They remove the need for fitting a 3D model to the input data, which requires both a carefully designed fitting function and algorithm. We show that our approach outperforms state-of-the-art methods, and is efficient as our implementation runs at over 400 fps on a single GPU. Model-based approaches to 3D hand tracking have been shown to perform well in a wide range of scenarios. However, they require initialisation and cannot recover easily from tracking failures that occur due to fast hand motions. Data-driven approaches, on the other hand, can quickly deliver a solution, but the results often suffer from lower accuracy or missing anatomical validity compared to those obtained from model-based approaches. In this work we propose a hybrid approach for hand pose estimation from a single depth image. First, a learned regressor is employed to deliver multiple initial hypotheses for the 3D position of each hand joint. Subsequently, the kinematic parameters of a 3D hand model are found by deliberately exploiting the inherent uncertainty of the inferred joint proposals. This way, the method provides anatomically valid and accurate solutions without requiring manual initialisation or suffering from track losses. Quantitative results on several standard datasets demonstrate that the proposed method outperforms state-of-the-art representatives of the model-based, data-driven and hybrid paradigms. 