Hanabi is a cooperative card game with hidden information that has won important awards in the industry and received some recent academic attention. A two-track competition of agents for the game will take place in the 2018 CIG conference. In this paper, we develop a genetic algorithm that builds rule-based agents by determining the best sequence of rules from a fixed rule set to use as strategy. In three separate experiments, we remove human assumptions regarding the ordering of rules, add new, more expressive rules to the rule set and independently evolve agents specialized at specific game sizes. As result, we achieve scores superior to previously published research for the mirror and mixed evaluation of agents.
We examine the cooperative card game Hanabi. Players can only see the cards of the other players, but not their own. Using hints partial information can be revealed. We show some combinatorial properties, and develop AI (Artificial Intelligence) players that use rule-based and Monte Carlo methods.