Human activity recognition based on video streams has received numerous attentions in recent years. Due to lack of depth information, RGB video based activity recognition performs poorly compared to RGB-D video based solutions. On the other hand, acquiring depth information, inertia etc. is costly and requires special equipment, whereas RGB video streams are available in ordinary cameras. Hence, our goal is to investigate whether similar or even higher accuracy can be achieved with RGB-only modality. In this regard, we propose a novel framework that couples skeleton data extracted from RGB video and deep Bidirectional Long Short Term Memory (BLSTM) model for activity recognition. A big challenge of training such a deep network is the limited training data, and exploring RGB-only stream significantly exaggerates the difficulty. We therefore propose a set of algorithmic techniques to train this model effectively, e.g., data augmentation, dynamic frame dropout and gradient injection. The experiments demonstrate that our RGB-only solution surpasses the state-of-the-art approaches that all exploit RGB-D video streams by a notable margin. This makes our solution widely deployable with ordinary cameras.
In this paper, we present a novel approach for automatically learning a compact and yet discriminative appearance-based human action model. A video sequence is represented by a bag of spatiotemporal features called video-words by quantizing the extracted 3D interest points (cuboids) from the videos. Our proposed approach is able to automatically discover the optimal number of video-word clusters by utilizing maximization of mutual information(MMI). Unlike the k-means algorithm, which is typically used to cluster spatiotemporal cuboids into video words based on their appearance similarity, MMI clustering further groups the video-words, which are highly correlated to some group of actions. To capture the structural information of the learnt optimal video-word clusters, we explore the correlation of the compact video-word clusters. We use the modified correlogram, which is not only translation and rotation invariant, but also somewhat scale invariant. We extensively test our proposed approach on two publicly available challenging datasets: the KTH dataset and IXMAS multiview dataset. To the best of our knowledge, we are the first to try the bag of video-words related approach on the multiview dataset. We have obtained very impressive results on both datasets. Local space-time features capture local events in video and can be adapted to the size, the frequency and the velocity of moving patterns. In this paper, we demonstrate how such features can be used for recognizing complex motion patterns. We construct video representations in terms of local space-time features and integrate such representations with SVM classification schemes for recognition. For the purpose of evaluation we introduce a new video database containing 2391 sequences of six human actions performed by 25 people in four different scenarios. The presented results of action recognition justify the proposed method and demonstrate its advantage compared to other relative approaches for action recognition. One of the key challenges in human action recognition from video sequences is how to model an action sufficiently. Therefore, in this paper we propose a novel motion-based representation called Motion Context (MC), which is insensitive to the scale and direction of an action, by employing image representation techniques. A MC captures the distribution of the motion words (MWs) over relative locations in a local region of the motion image (MI) around a reference point and thus summarizes the local motion information in a rich 3D MC descriptor. In this way, any human action can be represented as a 3D descriptor by summing up all the MC descriptors of this action. For action recognition, we propose 4 different recognition configurations: MW+pLSA, MW+SVM, MC+w 3-pLSA (a new direct graphical model by extending pLSA), and MC+SVM. We test our approach on two human action video datasets from KTH and Weizmann Institute of Science (WIS) and our performances are quite promising. For the KTH dataset, the proposed MC representation achieves the highest performance using the proposed w 3-pLSA. For the WIS dataset, the best performance of the proposed MC is comparable to the state of the art.  Human action recognition has been an important topic in computer vision due to its many applications such as video surveillance, human machine interaction and video retrieval. One core problem behind these applications is automatically recognizing low-level actions and high-level activities of interest. The former is usually the basis for the latter. This survey gives an overview of the most recent advances in human action recognition during the past several years, following a well-formed taxonomy proposed by a previous survey [1]. From this state-of-the-art survey, researchers can view a panorama of progress in this area for future research. Understanding human actions in visual data is tied to advances in complementary research areas including object recognition, human dynamics, domain adaptation and semantic segmentation. Over the last decade, human action analysis evolved from earlier schemes that are often limited to controlled environments to nowadays advanced solutions that can learn from millions of videos and apply to almost all daily activities. Given the broad range of applications from video surveillance to humancomputer interaction, scientific milestones in action recognition are achieved more rapidly, eventually leading to the demise of what used to be good in a short time. This motivated us to provide a comprehensive review of the notable steps taken towards recognizing human actions. To this end, we start our discussion with the pioneering methods that use handcrafted representations, and then, navigate into the realm of deep learning based approaches. We aim to remain objective throughout this survey, touching upon encouraging improvements as well as inevitable fallbacks, in the hope of raising fresh questions and motivating new research directions for the reader. We provide a detailed review of the work on human action recognition over the past decade.We refer to actions as meaningful human motions.Including Hand-crafted representations methods, we review the impact of Deep-nets on action recognition.We follow a systematic taxonomy to highlight the essence of both Hand-crafted and Deep-net solutions.We present a comparison of methods at their algorithmic level and performance. A number of review or survey articles have previously appeared on human action recognition where either vision sensors or inertial sensors are used individually. Considering that each sensor modality has its own limitations, in a number of previously published papers, it has been shown that the fusion of vision and inertial sensor data improves the accuracy of recognition. This survey article provides an overview of the recent investigations where both vision and inertial sensors are used together and simultaneously to perform human action recognition more effectively. The thrust of this survey is on the utilization of depth cameras and inertial sensors as these two types of sensors are cost-effective, commercially available, and more significantly they both provide 3D human action data. An overview of the components necessary to achieve fusion of data from depth and inertial sensors is provided. In addition, a review of the publicly available datasets that include depth and inertial data which are simultaneously captured via depth and inertial sensors is presented. Much of recent action recognition research is based on space-time interest points extracted from video using a Bag of Words (BOW) representation. It mainly relies on the discriminative power of individual local space-time descriptors, whilst ignoring potentially valuable information about the global spatio-temporal distribution of interest points. In this paper, we propose a novel action recognition approach which differs significantly from previous interest points based approaches in that only the global spatiotemporal distribution of the interest points are exploited. This is achieved through extracting holistic features from clouds of interest points accumulated over multiple temporal scales followed by automatic feature selection. Our approach avoids the non-trivial problems of selecting the optimal space-time descriptor, clustering algorithm for constructing a codebook, and selecting codebook size faced by previous interest points based methods. Our model is able to capture smooth motions, robust to view changes and occlusions at a low computation cost. Experiments using the KTH and WEIZMANN datasets demonstrate that our approach outperforms most existing methods.