While human and group analysis have become an important area in last decades, some current and relevant applications involve to estimate future motion of pedestrians in real video sequences. This paper presents a method to provide motion estimation of real pedestrians in next seconds, using crowd simulation. Our method is based on Physics and heuristics and use BioCrowds as crowd simulation methodology to estimate future positions of people in video sequences. Results show that our method for estimation works well even for complex videos where events can happen. The maximum achieved average error is @math cm when estimating the future motion of 32 pedestrians with more than 2 seconds in advance. This paper discusses this and other results.
In current games, entire cities can be rendered in real time into massive virtual worlds. In addition to the enormous details of geometry, rendering, effects (e.g., particles), sound effects, and so on, nonplayable characters must also be animated and rendered, and they must interact with the environment and among themselves. Indeed, the computation time of all such data is expensive. Consequently, game designers should define priorities so that more resources can be allocated to generate better graphics, setting aside behavioral aspects. In huge environments, some of the actions behaviors that should be processed can be nonvisible to the players (occluded) or even visible but far away. Normally, in such cases, the common decision is to turn off such processing. However, hidden enemy behaviors that are not processed can result in nonrealistic feedback to the player. In this article, we aim to provide a method to preserve the motion of nonvisible characters while maintaining a compromise with the needed computational time of background behaviors. We apply this idea specifically in crowd collision behavior, proposing nonavoiding collision crowds. Such crowds do not have collision avoidance behaviors but preserve their motion as typical crowds. We propose a mathematical technique to describe how people are affected by others, so collision avoidance methods are not necessarily computed (they can be turned off, which leads to a reduction in the required computational time). Results show that our method replicates the behavior well (velocities, densities, and time) when compared to a free-of-collision method. Future vehicle systems for active pedestrian safety will not only require a high recognition performance but also an accurate analysis of the developing traffic situation. In this paper, we present a study on pedestrian path prediction and action classification at short subsecond time intervals. We consider four representative approaches: two novel approaches (based on Gaussian process dynamical models and probabilistic hierarchical trajectory matching) that use augmented features derived from dense optical flow and two approaches as baseline that use positional information only (a Kalman filter and its extension to interacting multiple models). In experiments using stereo vision data obtained from a vehicle, we investigate the accuracy of path prediction and action classification at various time horizons, the effect of various errors (image localization, vehicle egomotion estimation), and the benefit of the proposed approaches. The scenario of interest is that of a crossing pedestrian, who might stop or continue walking at the road curbside. Results indicate similar performance of the four approaches on walking motion, with near-linear dynamics. During stopping, however, the two newly proposed approaches, with nonlinear and or higher order models and augmented motion features, achieve a more accurate position prediction of 10-50 cm at a time horizon of 0-0.77 s around the stopping event.  In this paper, we target on the problem of estimating the statistic of pedestrian travel time within a period from an entrance to a destination in a crowded scene. Such estimation is based on the global distributions of crowd densities and velocities instead of complete trajectories of pedestrians, which cannot be obtained in crowded scenes. The proposed method is motivated by our statistical investigation into the correlations between travel time and global properties of crowded scenes. Active regions are created for each source-destination pair to model the probable walking regions over the corresponding source-destination traffic flow. Two sets of scene features are specially designed for modeling moving and stationary persons inside the active regions and their influences on pedestrian travel time. The estimation of pedestrian travel time provides valuable information for both crowd scene understanding and pedestrian behavior analysis, but was not sufficiently studied in literature. The effectiveness of the proposed pedestrian travel time estimation model is demonstrated through several surveillance applications, including dynamic scene monitoring, localization of regions blocking traffics, and detection of abnormal pedestrian behaviors. Many more valuable applications based on our method are to be explored in the future. Micro-Doppler (MD)-based target classification capabilities of automotive radars can provide high reliability and short latency to future active safety automotive features. A large number of pedestrians surrounding a vehicle in practical urban scenarios mandate prioritization of their treatment level. Distinguishing between relevant pedestrians that are crossing the street or are within the vehicle path and those that are on the sidewalks and are moving along the vehicle route can significantly minimize the number of vehicle-to-pedestrian accidents. This work proposes a novel technique for estimating a pedestrian direction of motion that treats pedestrians as complex distributed targets and utilizes their MD radar signatures. The MD signatures are shown to be indicative of pedestrian direction of motion, and a supervised regression is used to estimate the mapping between the directions of motion and the corresponding MD signatures. In order to achieve higher regression performance, a state-of-the-art sparse dictionary learning-based feature extraction algorithm was adopted from the field of computer vision by drawing a parallel between the Doppler effect and the video temporal gradient. The performance of the proposed approach is evaluated in practical automotive scenario simulations, where a walking pedestrian is observed by a multiple-input multiple-output automotive radar with a two-dimensional rectangular array. The simulated data was generated using the statistical Boulic-Thalman human locomotion model. Accurate direction of motion estimation was achieved by using support vector regression and multilayer perceptron-based regression algorithms. The results show that the direction estimation error is less than 10° in 95 of the tested cases for pedestrian at a range of 100 m from the radar. 