We address the problem of unsupervised disentanglement of latent representations learnt via deep generative models. In contrast to current approaches that operate on the evidence lower bound (ELBO), we argue that statistical independence in the latent space of VAEs can be enforced in a principled hierarchical Bayesian manner. To this effect, we augment the standard VAE with an inverse-Wishart (IW) prior on the covariance matrix of the latent code. By tuning the IW parameters, we are able to encourage (or discourage) independence in the learnt latent dimensions. Extensive experimental results on a range of datasets (2DShapes, 3DChairs, 3DFaces and CelebA) show our approach to outperform the @math -VAE and is competitive with the state-of-the-art FactorVAE. Our approach achieves significantly better disentanglement and reconstruction on a new dataset (CorrelatedEllipses) which introduces correlations between the factors of variation.
Generative Adversarial Networks (GANs) are powerful generative models, but suffer from training instability. The recently proposed Wasserstein GAN (WGAN) makes progress toward stable training of GANs, but sometimes can still generate only low-quality samples or fail to converge. We find that these problems are often due to the use of weight clipping in WGAN to enforce a Lipschitz constraint on the critic, which can lead to undesired behavior. We propose an alternative to clipping weights: penalize the norm of gradient of the critic with respect to its input. Our proposed method performs better than standard WGAN and enables stable training of a wide variety of GAN architectures with almost no hyperparameter tuning, including 101-layer ResNets and language models over discrete data. We also achieve high quality generations on CIFAR-10 and LSUN bedrooms. We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to ½ everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples. 