In real settings, natural body movements can be erroneously recognized by whole-body input systems as explicit input actions. We call body activity not intended as input actions "background activity." We argue that understanding background activity is crucial to the success of always-available whole-body input in the real world. To operationalize this argument, we contribute a reusable study methodology and software tools to generate standardized background activity datasets composed of data from multiple Kinect cameras, a Vicon tracker, and two high-definition video cameras. Using our methodology, we create an example background activity dataset for a television-oriented living room setting. We use this dataset to demonstrate how it can be used to redesign a gestural interaction vocabulary to minimize conflicts with the real world. The software tools and initial living room dataset are publicly available (this http URL).
Over the last decade, the availability of public image repositories and recognition benchmarks has enabled rapid progress in visual object category and instance detection. Today we are witnessing the birth of a new generation of sensing technologies capable of providing high quality synchronized videos of both color and depth, the RGB-D (Kinect-style) camera. With its advanced sensing capabilities and the potential for mass adoption, this technology represents an opportunity to dramatically increase robotic object recognition, manipulation, navigation, and interaction capabilities. In this paper, we introduce a large-scale, hierarchical multi-view object dataset collected using an RGB-D camera. The dataset contains 300 objects organized into 51 categories and has been made publicly available to the research community so as to enable rapid progress based on this promising technology. This paper describes the dataset collection procedure and introduces techniques for RGB-D based object recognition and detection, demonstrating that combining color and depth information substantially improves quality of results. In evaluations of text entry methods, participants enter phrases of text using a technique of interest while performance data are collected. This paper describes and publishes (via the internet) a collection of 500 phrases for such evaluations. Utility programs are also provided to compute statistical properties of the phrase set, or any other phrase set. The merits of using a pre-defined phrase set are described as are methodological considerations, such as attaining results that are generalizable and the possible addition of punctuation and other characters.  Recent proliferation of a cheap but quality depth sensor, the Microsoft Kinect, has brought the need for a challenging category-level 3D object detection dataset to the fore. We review current 3D datasets and find them lacking in variation of scenes, categories, instances, and viewpoints. Here we present our dataset of color and depth image pairs, gathered in real domestic and office environments. It currently includes over 50 classes, with more images added continuously by a crowd-sourced collection effort. We establish baseline performance in a PASCAL VOC-style detection task, and suggest two ways that inferred world size of the object may be used to improve detection. The dataset and annotations can be downloaded at http: www.kinectdata.com. We describe a machine learning approach that allows an open-world spoken dialog system to learn to predict engagement intentions in situ, from interaction. The proposed approach does not require any developer supervision, and leverages spatiotemporal and attentional features automatically extracted from a visual analysis of people coming into the proximity of the system to produce models that are attuned to the characteristics of the environment the system is placed in. Experimental results indicate that a system using the proposed approach can learn to recognize engagement intentions at low false positive rates (e.g. 2--4 ) up to 3--4 seconds prior to the actual moment of engagement.   Although speech, derived from reading texts, and similar types of speech, e.g. that from reading newspapers or that from news broadcast, can be recognized with high accuracy, recognition accuracy drastically decreases for spontaneous speech. This is due to the fact that spontaneous speech and read speech are significantly different acoustically as well as linguistically. This paper reports analysis and recognition of spontaneous speech using a large-scale spontaneous speech database “Corpus of Spontaneous Japanese (CSJ)”. Recognition results in this experiment show that recognition accuracy significantly increases as a function of the size of acoustic as well as language model training data and the improvement levels off at approximately 7M words of training data. This means that acoustic and linguistic variation of spontaneous speech is so large that we need a very large corpus in order to encompass the variations. Spectral analysis using various styles of utterances in the CSJ shows that the spectral distribution difference of phonemes is significantly reduced in spontaneous speech compared to read speech. Experimental results also show that there is a strong correlation between mean spectral distance between phonemes and phoneme recognition accuracy. This indicates that spectral reduction is one major reason for the decrease of recognition accuracy of spontaneous speech. 