Large scale deep learning excels when labeled images are abundant, yet data-efficient learning remains a longstanding challenge. While biological vision is thought to leverage vast amounts of unlabeled data to solve classification problems with limited supervision, computer vision has so far not succeeded in this semi-supervised' regime. Our work tackles this challenge with Contrastive Predictive Coding, an unsupervised objective which extracts stable structure from still images. The result is a representation which, equipped with a simple linear classifier, separates ImageNet categories better than all competing methods, and surpasses the performance of a fully-supervised AlexNet model. When given a small number of labeled images (as few as 13 per class), this representation retains a strong classification performance, outperforming state-of-the-art semi-supervised methods by 10 Top-5 accuracy and supervised methods by 20 . Finally, we find our unsupervised representation to serve as a useful substrate for image detection on the PASCAL-VOC 2007 dataset, approaching the performance of representations trained with a fully annotated ImageNet dataset. We expect these results to open the door to pipelines that use scalable unsupervised representations as a drop-in replacement for supervised ones for real-world vision tasks where labels are scarce.
We consider the question: what can be learnt by looking at and listening to a large number of unlabelled videos? There is a valuable, but so far untapped, source of information contained in the video itself – the correspondence between the visual and the audio streams, and we introduce a novel “Audio-Visual Correspondence” learning task that makes use of this. Training visual and audio networks from scratch, without any additional supervision other than the raw unconstrained videos themselves, is shown to successfully solve this task, and, more interestingly, result in good visual and audio representations. These features set the new state-of-the-art on two sound classification benchmarks, and perform on par with the state-of-the-art selfsupervised approaches on ImageNet classification. We also demonstrate that the network is able to localize objects in both modalities, as well as perform fine-grained recognition tasks. Data-driven approaches for edge detection have proven effective and achieve top results on modern benchmarks. However, all current data-driven edge detectors require manual supervision for training in the form of hand-labeled region segments or object boundaries. Specifically, human annotators mark semantically meaningful edges which are subsequently used for training. Is this form of strong, highlevel supervision actually necessary to learn to accurately detect edges? In this work we present a simple yet effective approach for training edge detectors without human supervision. To this end we utilize motion, and more specifically, the only input to our method is noisy semi-dense matches between frames. We begin with only a rudimentary knowledge of edges (in the form of image gradients), and alternate between improving motion estimation and edge detection in turn. Using a large corpus of video data, we show that edge detectors trained using our unsupervised scheme approach the performance of the same methods trained with full supervision (within 3-5 ). Finally, we show that when using a deep network for the edge detector, our approach provides a novel pre-training scheme for object detection. This paper presents a novel yet intuitive approach to unsupervised feature learning. Inspired by the human visual system, we explore whether low-level motion-based grouping cues can be used to learn an effective visual representation. Specifically, we use unsupervised motion-based segmentation on videos to obtain segments, which we use as 'pseudo ground truth' to train a convolutional network to segment objects from a single frame. Given the extensive evidence that motion plays a key role in the development of the human visual system, we hope that this straightforward approach to unsupervised learning will be more effective than cleverly designed 'pretext' tasks studied in the literature. Indeed, our extensive experiments show that this is the case. When used for transfer learning on object detection, our representation significantly outperforms previous unsupervised approaches across multiple settings, especially when training data for the target task is scarce. The current dominant paradigm for feature learning in computer vision relies on training neural networks for the task of object recognition using millions of hand labelled images. Is it also possible to learn features for a diverse set of visual tasks using any other form of supervision? In biology, living organisms developed the ability of visual perception for the purpose of moving and acting in the world. Drawing inspiration from this observation, in this work we investigated if the awareness of egomotion(i.e. self motion) can be used as a supervisory signal for feature learning. As opposed to the knowledge of class labels, information about egomotion is freely available to mobile agents. We found that using the same number of training images, features learnt using egomotion as supervision compare favourably to features learnt using class-label as supervision on the tasks of scene recognition, object recognition, visual odometry and keypoint matching. We investigate an experiential learning paradigm for acquiring an internal model of intuitive physics. Our model is evaluated on a real-world robotic manipulation task that requires displacing objects to target locations by poking. The robot gathered over 400 hours of experience by executing more than 100K pokes on different objects. We propose a novel approach based on deep neural networks for modeling the dynamics of robot's interactions directly from images, by jointly estimating forward and inverse models of dynamics. The inverse model objective provides supervision to construct informative visual features, which the forward model can then predict and in turn regularize the feature space for the inverse model. The interplay between these two objectives creates useful, accurate models that can then be used for multi-step decision making. This formulation has the additional benefit that it is possible to learn forward models in an abstract feature space and thus alleviate the need of predicting pixels. Our experiments show that this joint modeling approach outperforms alternative methods. In this paper our objectives are, first, networks that can embed audio and visual inputs into a common space that is suitable for cross-modal retrieval; and second, a network that can localize the object that sounds in an image, given the audio signal. We achieve both these objectives by training from unlabelled video using only audio-visual correspondence (AVC) as the objective function. This is a form of cross-modal self-supervision from video. Is strong supervision necessary for learning a good visual representation? Do we really need millions of semantically-labeled images to train a Convolutional Neural Network (CNN)? In this paper, we present a simple yet surprisingly powerful approach for unsupervised learning of CNN. Specifically, we use hundreds of thousands of unlabeled videos from the web to learn visual representations. Our key idea is that visual tracking provides the supervision. That is, two patches connected by a track should have similar visual representation in deep feature space since they probably belong to same object or object part. We design a Siamese-triplet network with a ranking loss function to train this CNN representation. Without using a single image from ImageNet, just using 100K unlabeled videos and the VOC 2012 dataset, we train an ensemble of unsupervised networks that achieves 52 mAP (no bounding box regression). This performance comes tantalizingly close to its ImageNet-supervised counterpart, an ensemble which achieves a mAP of 54.4 . We also show that our unsupervised network can perform competitively in other tasks such as surface-normal estimation. Understanding how images of objects and scenes behave in response to specific ego-motions is a crucial aspect of proper visual development, yet existing visual learning methods are conspicuously disconnected from the physical source of their images. We propose to exploit proprioceptive motor signals to provide unsupervised regularization in convolutional neural networks to learn visual representations from egocentric video. Specifically, we enforce that our learned features exhibit equivariance, i.e, they respond predictably to transformations associated with distinct ego-motions. With three datasets, we show that our unsupervised feature learning approach significantly outperforms previous approaches on visual recognition and next-best-view prediction tasks. In the most challenging test, we show that features learned from video captured on an autonomous driving platform improve large-scale scene recognition in static images from a disjoint domain. We propose a self-supervised approach for learning representations and robotic behaviors entirely from unlabeled videos recorded from multiple viewpoints, and study how this representation can be used in two robotic imitation settings: imitating object interactions from videos of humans, and imitating human poses. Imitation of human behavior requires a viewpoint-invariant representation that captures the relationships between end-effectors (hands or robot grippers) and the environment, object attributes, and body pose. We train our representations using a metric learning loss, where multiple simultaneous viewpoints of the same observation are attracted in the embedding space, while being repelled from temporal neighbors which are often visually similar but functionally different. In other words, the model simultaneously learns to recognize what is common between different-looking images, and what is different between similar-looking images. This signal causes our model to discover attributes that do not change across viewpoint, but do change across time, while ignoring nuisance variables such as occlusions, motion blur, lighting and background. We demonstrate that this representation can be used by a robot to directly mimic human poses without an explicit correspondence, and that it can be used as a reward function within a reinforcement learning algorithm. While representations are learned from an unlabeled collection of task-related videos, robot behaviors such as pouring are learned by watching a single 3rd-person demonstration by a human. Reward functions obtained by following the human demonstrations under the learned representation enable efficient reinforcement learning that is practical for real-world robotic systems. Video results, open-source code and dataset are available at this https URL There has been a recent paradigm shift in robotics to data-driven learning for planning and control. Due to large number of experiences required for training, most of these approaches use a self-supervised paradigm: using sensors to measure success failure. However, in most cases, these sensors provide weak supervision at best. In this work, we propose an adversarial learning framework that pits an adversary against the robot learning the task. In an effort to defeat the adversary, the original robot learns to perform the task with more robustness leading to overall improved performance. We show that this adversarial framework forces the the robot to learn a better grasping model in order to overcome the adversary. By grasping 82 of presented novel objects compared to 68 without an adversary, we demonstrate the utility of creating adversaries. We also demonstrate via experiments that having robots in adversarial setting might be a better learning strategy as compared to having collaborative multiple robots. We investigate methods for combining multiple selfsupervised tasks—i.e., supervised tasks where data can be collected without manual labeling—in order to train a single visual representation. First, we provide an apples-toapples comparison of four different self-supervised tasks using the very deep ResNet-101 architecture. We then combine tasks to jointly train a network. We also explore lasso regularization to encourage the network to factorize the information in its representation, and methods for “harmonizing” network inputs in order to learn a more unified representation. We evaluate all methods on ImageNet classification, PASCAL VOC detection, and NYU depth prediction. Our results show that deeper networks work better, and that combining tasks—even via a na¨ýve multihead architecture—always improves performance. Our best joint network nearly matches the PASCAL performance of a model pre-trained on ImageNet classification, and matches the ImageNet network on NYU depth prediction. Though a large body of computer vision research has investigated developing generic semantic representations, efforts towards developing a similar representation for 3D has been limited. In this paper, we learn a generic 3D representation through solving a set of foundational proxy 3D tasks: object-centric camera pose estimation and wide baseline feature matching. Our method is based upon the premise that by providing supervision over a set of carefully selected foundational tasks, generalization to novel tasks and abstraction capabilities can be achieved. We empirically show that the internal representation of a multi-task ConvNet trained to solve the above core problems generalizes to novel 3D tasks (e.g., scene layout estimation, object pose estimation, surface normal estimation) without the need for fine-tuning and shows traits of abstraction abilities (e.g., cross modality pose estimation). Current model free learning-based robot grasping approaches exploit human-labeled datasets for training the models. However, there are two problems with such a methodology: (a) since each object can be grasped in multiple ways, manually labeling grasp locations is not a trivial task; (b) human labeling is biased by semantics. While there have been attempts to train robots using trial-and-error experiments, the amount of data used in such experiments remains substantially low and hence makes the learner prone to over-fitting. In this paper, we take the leap of increasing the available training data to 40 times more than prior work, leading to a dataset size of 50K data points collected over 700 hours of robot grasping attempts. This allows us to train a Convolutional Neural Network (CNN) for the task of predicting grasp locations without severe overfitting. In our formulation, we recast the regression problem to an 18-way binary classification over image patches. We also present a multi-stage learning approach where a CNN trained in one stage is used to collect hard negatives in subsequent stages. Our experiments clearly show the benefit of using large-scale datasets (and multi-stage training) for the task of grasping. We also compare to several baselines and show state-of-the-art performance on generalization to unseen objects for grasping. Do visual tasks have a relationship, or are they unrelated? For instance, could having surface normals simplify estimating the depth of an image? Intuition answers these questions positively, implying existence of a structure among visual tasks. Knowing this structure has notable values; it is the concept underlying transfer learning and provides a principled way for identifying redundancies across tasks, e.g., to seamlessly reuse supervision among related tasks or solve many tasks in one system without piling up the complexity. We proposes a fully computational approach for modeling the structure of space of visual tasks. This is done via finding (first and higher-order) transfer learning dependencies across a dictionary of twenty six 2D, 2.5D, 3D, and semantic tasks in a latent space. The product is a computational taxonomic map for task transfer learning. We study the consequences of this structure, e.g. nontrivial emerged relationships, and exploit them to reduce the demand for labeled data. For example, we show that the total number of labeled datapoints needed for solving a set of 10 tasks can be reduced by roughly 2 3 (compared to training independently) while keeping the performance nearly the same. We provide a set of tools for computing and probing this taxonomical structure including a solver that users can employ to devise efficient supervision policies for their use cases. In this paper, we present an approach for learning a visual representation from the raw spatiotemporal signals in videos. Our representation is learned without supervision from semantic labels. We formulate our method as an unsupervised sequential verification task, i.e., we determine whether a sequence of frames from a video is in the correct temporal order. With this simple task and no semantic labels, we learn a powerful visual representation using a Convolutional Neural Network (CNN). The representation contains complementary information to that learned from supervised image datasets like ImageNet. Qualitative results show that our method captures information that is temporally varying, such as human pose. When used as pre-training for action recognition, our method gives significant gains over learning without external data on benchmark datasets like UCF101 and HMDB51. To demonstrate its sensitivity to human pose, we show results for pose estimation on the FLIC and MPII datasets that are competitive, or better than approaches using significantly more supervision. Our method can be combined with supervised representations to provide an additional boost in accuracy. 