Following the gaze of people inside videos is an important signal for understanding people and their actions. In this paper, we present an approach for following gaze across views by predicting where a particular person is looking throughout a scene. We collect VideoGaze, a new dataset which we use as a benchmark to both train and evaluate models. Given one view with a person in it and a second view of the scene, our model estimates a density for gaze location in the second view. A key aspect of our approach is an end-to-end model that solves the following sub-problems: saliency, gaze pose, and geometric relationships between views. Although our model is supervised only with gaze, we show that the model learns to solve these subproblems automatically without supervision. Experiments suggest that our approach follows gaze better than standard baselines and produces plausible results for everyday situations.
A viewpoint-independent description of the shape of an object can be generated by imposing a canonical frame of reference on the object and describing the spatial dispositions of the parts relative to this object-based frame. When a familiar object is in an unusual orientation, the deciding factor in the choice of the canonical object-based frame may be the fact that relative to this frame the object has a familiar shape description. This may suggest that we first hypothesise an object-based frame and then test the resultant shape description for familiarity. However, it is possible to organise the interactions between units in a parallel network so that the pattern of activity in the network simultaneously converges on a representation of the shape and a representation of the object-based frame of reference. The connections in the network are determined by the constraints inherent in the image formation process.  Convolutional Neural Networks define an exceptionally powerful class of models, but are still limited by the lack of ability to be spatially invariant to the input data in a computationally and parameter efficient manner. In this work we introduce a new learnable module, the Spatial Transformer, which explicitly allows the spatial manipulation of data within the network. This differentiable module can be inserted into existing convolutional architectures, giving neural networks the ability to actively spatially transform feature maps, conditional on the feature map itself, without any extra training supervision or modification to the optimisation process. We show that the use of spatial transformers results in models which learn invariance to translation, scale, rotation and more generic warping, resulting in state-of-the-art performance on several benchmarks, and for a number of classes of transformations. A key goal of computer vision is to recover the underlying 3D structure from 2D observations of the world. In this paper we learn strong deep generative models of 3D structures, and recover these structures from 3D and 2D images via probabilistic inference. We demonstrate high-quality samples and report log-likelihoods on several datasets, including ShapeNet [2], and establish the first benchmarks in the literature. We also show how these models and their inference networks can be trained end-to-end from 2D images. This demonstrates for the first time the feasibility of learning to infer 3D representations of the world in a purely unsupervised manner. We present a deep convolutional neural network for estimating the relative homography between a pair of images. Our feed-forward network has 10 layers, takes two stacked grayscale images as input, and produces an 8 degree of freedom homography which can be used to map the pixels from the first image to the second. We present two convolutional neural network architectures for HomographyNet: a regression network which directly estimates the real-valued homography parameters, and a classification network which produces a distribution over quantized homographies. We use a 4-point homography parameterization which maps the four corners from one image into the second image. Our networks are trained in an end-to-end fashion using warped MS-COCO images. Our approach works without the need for separate local feature detection and transformation estimation stages. Our deep models are compared to a traditional homography estimator based on ORB features and we highlight the scenarios where HomographyNet outperforms the traditional technique. We also describe a variety of applications powered by deep homography estimation, thus showcasing the flexibility of a deep learning approach. Humans have the remarkable ability to follow the gaze of other people to identify what they are looking at. Following eye gaze, or gaze-following, is an important ability that allows us to understand what other people are thinking, the actions they are performing, and even predict what they might do next. Despite the importance of this topic, this problem has only been studied in limited scenarios within the computer vision community. In this paper, we propose a deep neural network-based approach for gaze-following and a new benchmark dataset, GazeFollow, for thorough evaluation. Given an image and the location of a head, our approach follows the gaze of the person and identifies the object being looked at. Our deep network is able to discover how to extract head pose and gaze orientation, and to select objects in the scene that are in the predicted line of sight and likely to be looked at (such as televisions, balls and food). The quantitative evaluation shows that our approach produces reliable results, even when viewing only the back of the head. While our method outperforms several baseline approaches, we are still far from reaching human performance on this task. Overall, we believe that gaze-following is a challenging and important problem that deserves more attention from the community. We introduce gvnn, a neural network library in Torch aimed towards bridging the gap between classic geometric computer vision and deep learning. Inspired by the recent success of Spatial Transformer Networks, we propose several new layers which are often used as parametric transformations on the data in geometric computer vision. These layers can be inserted within a neural network much in the spirit of the original spatial transformers and allow backpropagation to enable end-to-end learning of a network involving any domain knowledge in geometric computer vision. This opens up applications in learning invariance to 3D geometric transformation for place recognition, end-to-end visual odometry, depth estimation and unsupervised learning through warping with a parametric transformation for image reconstruction error.