In this paper we investigate a new computing paradigm, called SocialCloud, in which computing nodes are governed by social ties driven from a bootstrapping trust-possessing social graph. We investigate how this paradigm differs from existing computing paradigms, such as grid computing and the conventional cloud computing paradigms. We show that incentives to adopt this paradigm are intuitive and natural, and security and trust guarantees provided by it are solid. We propose metrics for measuring the utility and advantage of this computing paradigm, and using real-world social graphs and structures of social traces; we investigate the potential of this paradigm for ordinary users. We study several design options and trade-offs, such as scheduling algorithms, centralization, and straggler handling, and show how they affect the utility of the paradigm. Interestingly, we conclude that whereas graphs known in the literature for high trust properties do not serve distributed trusted computing algorithms, such as Sybil defenses---for their weak algorithmic properties, such graphs are good candidates for our paradigm for their self-load-balancing features.
Social network-based Sybil defenses exploit the algorithmic properties of social graphs to infer the extent to which an arbitrary node in such a graph should be trusted. However, these systems do not consider the different amounts of trust represented by different graphs, and different levels of trust between nodes, though trust is being a crucial requirement in these systems. For instance, co-authors in an academic collaboration graph are trusted in a different manner than social friends. Furthermore, some social friends are more trusted than others. However, previous designs for social network-based Sybil defenses have not considered the inherent trust properties of the graphs they use. In this paper we introduce several designs to tune the performance of Sybil defenses by accounting for differential trust in social graphs and modeling these trust values by biasing random walks performed on these graphs. Surprisingly, we find that the cost function, the required length of random walks to accept all honest nodes with overwhelming probability, is much greater in graphs with high trust values, such as co-author graphs, than in graphs with low trust values such as online social networks. We show that this behavior is due to the community structure in high-trust graphs, requiring longer walk to traverse multiple communities. Furthermore, we show that our proposed designs to account for trust, while increase the cost function of graphs with low trust value, decrease the advantage of attacker. Message delivery in sparse Mobile Ad hoc Networks (MANETs) is difficult due to the fact that the network graph is rarely (if ever) connected. A key challenge is to find a route that can provide good delivery performance and low end-to-end delay in a disconnected network graph where nodes may move freely. This paper presents a multidisciplinary solution based on the consideration of the so-called small world dynamics which have been proposed for economy and social studies and have recently revealed to be a successful approach to be exploited for characterising information propagation in wireless networks. To this purpose, some bridge nodes are identified based on their centrality characteristics, i.e., on their capability to broker information exchange among otherwise disconnected nodes. Due to the complexity of the centrality metrics in populated networks the concept of ego networks is exploited where nodes are not required to exchange information about the entire network topology, but only locally available information is considered. Then SimBet Routing is proposed which exploits the exchange of pre-estimated "betweenness' centrality metrics and locally determined social "similarity' to the destination node. We present simulations using real trace data to demonstrate that SimBet Routing results in delivery performance close to Epidemic Routing but with significantly reduced overhead. Additionally, we show that SimBet Routing outperforms PRoPHET Routing, particularly when the sending and receiving nodes have low connectivity. Decentralized systems, such as structured overlays, are subject to the Sybil attack, in which an adversary creates many false identities to increase its influence. This paper describes a one-hop distributed hash table which uses the social links between users to strongly resist the Sybil attack. The social network is assumed to be fast mixing, meaning that a random walk in the honest part of the network quickly approaches the uniform distribution. As in the related SybilLimit system [25], with a social network of n honest nodes and m honest edges, the protocol can tolerate up to o(n log n) attack edges (social links from honest nodes to compromised nodes). The routing tables contain O(√m log m) entries per node and are constructed efficiently by a distributed protocol. This is the first sublinear solution to this problem. Preliminary simulation results are presented to demonstrate the approach's effectiveness. A wear-resistant liner for center plate structure of a railway vehicle is provided and such liner is defined by an ultra high molecular weight polymeric material having met al reinforcing means embedded in and surrounded by the polymeric material which serves as a matrix for the reinforcing means and the met al reinforcing means comprises a met al structure having openings therein for receiving the polymeric material completely therethrough and enabling better embedment of the met al structure with the met al structure providing reinforcement and preventing cold flow of the polymeric material, and with the met al structure being a grid-like structure. Privacy -- the protection of information from unauthorized disclosure -- is increasingly scarce on the Internet. The lack of privacy is particularly true for popular peer-to-peer data sharing applications such as BitTorrent where user behavior is easily monitored by third parties. Anonymizing overlays such as Tor and Freenet can improve user privacy, but only at a cost of substantially reduced performance. Most users are caught in the middle, unwilling to sacrifice either privacy or performance. In this paper, we explore a new design point in this tradeoff between privacy and performance. We describe the design and implementation of a new P2P data sharing protocol, called OneSwarm, that provides users much better privacy than BitTorrent and much better performance than Tor or Freenet. A key aspect of the OneSwarm design is that users have explicit configurable control over the amount of trust they place in peers and in the sharing model for their data: the same data can be shared publicly, anonymously, or with access control, with both trusted and untrusted peers. OneSwarm's novel lookup and transfer techniques yield a median factor of 3.4 improvement in download times relative to Tor and a factor of 6.9 improvement relative to Freenet. OneSwarm is publicly available and has been downloaded by hundreds of thousands of users since its release. The growth of Web 2.0 and fundamental theoretical breakthroughs have led to an avalanche of interest in social networks. This paper focuses on the problem of modeling how social networks accomplish tasks through peer production style collaboration. We propose a general interaction model for the underlying social networks and then a specific model ( i L ink for social search and message routing. A key contribution here is the development of a general learning framework for making such online peer production systems work at scale. The i L ink model has been used to develop a system for FAQ generation in a social network (FAQ tory ), and experience with its application in the context of a full-scale learning-driven workflow application (CALO) is reported. We also discuss methods of adapting i L ink technology for use in military knowledge sharing portals and other message routing systems. Finally, the paper shows the connection of i L ink to SQM, a theoretical model for social search that is a generalization of Markov Decision Processes and the popular Pagerank model. Delay-tolerant network architectures exploit mobile devices carried by users to enable new networked applications. Efficiently routing information through these DTNs faces new challenges such as mobility and the dynamic nature of the network. Previous work has looked at using encountered nodes to build a social network for routing. In this work we construct routing tables from users' self-reported social networks. Initial experiments indicate that this significantly reduces the delivery cost of transmitting messages through a DTN.  Collaborative filters help people make choices based on the opinions of other people. GroupLens is a system for collaborative filtering of netnews, to help people find articles they will like in the huge stream of available articles. News reader clients display predicted scores and make it easy for users to rate articles after they read them. Rating servers, called Better Bit Bureaus, gather and disseminate the ratings. The rating servers predict scores based on the heuristic that people who agreed in the past will probably agree again. Users can protect their privacy by entering ratings under pseudonyms, without reducing the effectiveness of the score prediction. The entire architecture is open: alternative software for news clients and Better Bit Bureaus can be developed independently and can interoperate with the components we have developed. As decentralized computing scenarios get ever more popular, unstructured topologies are natural candidates to consider running mix networks upon. We consider mix network topologies where mixes are placed on the nodes of an unstructured network, such as social networks and scale-free random networks. We explore the efficiency and traffic analysis resistance properties of mix networks based on unstructured topologies as opposed to theoretically optimal structured topologies, under high latency conditions. We consider a mix of directed and undirected network models, as well as one real world case study - the LiveJournal friendship network topology. Our analysis indicates that mix-networks based on scale-free and small-world topologies have, firstly, mix-route lengths that are roughly comparable to those in expander graphs; second, that compromise of the most central nodes has little effect on anonymization properties, and third, batch sizes required for warding off intersection attacks need to be an order of magnitude higher in unstructured networks in comparison with expander graph topologies. Peer-to-peer and other decentralized,distributed systems are known to be particularly vulnerable to sybil attacks. In a sybil attack,a malicious user obtains multiple fake identities and pretends to be multiple, distinct nodes in the system. By controlling a large fraction of the nodes in the system,the malicious user is able to "out vote" the honest users in collaborative tasks such as Byzantine failure defenses. This paper presents SybilGuard, a novel protocol for limiting the corruptive influences of sybil attacks.Our protocol is based on the "social network "among user identities, where an edge between two identities indicates a human-established trust relationship. Malicious users can create many identities but few trust relationships. Thus, there is a disproportionately-small "cut" in the graph between the sybil nodes and the honest nodes. SybilGuard exploits this property to bound the number of identities a malicious user can create.We show the effectiveness of SybilGuard both analytically and experimentally. The equality and anonymity of peer-to-peer networks makes them vulnerable to routing denial of service attacks from misbehaving nodes. In this paper, we investigate how existing social networks can benefit P2P networks by leveraging the inherent trust associated with social links. We present a trust model that lets us compare routing algorithms for P2P networks overlaying social networks. We propose SPROUT, a DHT routing algorithm that significantly increases the probability of successful routing by using social links. Finally, we discuss further optimization and design choices for both the model and the routing algorithm. Social networks provide interesting algorithmic properties that can be used to bootstrap the security of distributed systems. For example, it is widely believed that social networks are fast mixing, and many recently proposed designs of such systems make crucial use of this property. However, whether real-world social networks are really fast mixing is not verified before, and this could potentially affect the performance of such systems based on the fast mixing property. To address this problem, we measure the mixing time of several social graphs, the time that it takes a random walk on the graph to approach the stationary distribution of that graph, using two techniques. First, we use the second largest eigenvalue modulus which bounds the mixing time. Second, we sample initial distributions and compute the random walk length required to achieve probability distributions close to the stationary distribution. Our findings show that the mixing time of social graphs is much larger than anticipated, and being used in literature, and this implies that either the current security systems based on fast mixing have weaker utility guarantees or have to be less efficient, with less security guarantees, in order to compensate for the slower mixing. Multimedia social networks have become an emerging research area, in which analysis and modeling of the behavior of users who share multimedia are of ample importance in understanding the impact of human dynamics on multimedia systems. In peer-to-peer live-streaming social networks, users cooperate with each other to provide a distributed, highly scalable and robust platform for live streaming applications. However, every user wishes to use as much bandwidth as possible to receive a high-quality video, while full cooperation cannot be guaranteed. This paper proposes a game-theoretic framework to model user behavior and designs incentive-based strategies to stimulate user cooperation in peer-to-peer live streaming. We first analyze the Nash equilibrium and the Pareto optimality of two-person game and then extend to multiuser case. We also take into consideration selfish users' cheating behavior and malicious users' attacking behavior. Both our analytical and simulation results show that the proposed strategies can effectively stimulate user cooperation, achieve cheat free, attack resistance and help to provide reliable services. SybilInfer is an algorithm for labelling nodes in a social network as honest users or Sybils controlled by an adversary. At the heart of SybilInfer lies a probabilistic model of honest social networks, and an inference engine that returns potential regions of dishonest nodes. The Bayesian inference approach to Sybil detection comes with the advantage label has an assigned probability, indicating its degree of certainty. We prove through analytical results as well as experiments on simulated and real-world network topologies that, given standard constraints on the adversary, SybilInfer is secure, in that it successfully distinguishes between honest and dishonest nodes and is not susceptible to manipulation by the adversary. Furthermore, our results show that SybilInfer outperforms state of the art algorithms, both in being more widely applicable, as well as providing vastly more accurate results. 