Mobile phones provide an excellent opportunity for building context-aware applications. In particular, location-based services are important context-aware services that are more and more used for enforcing security policies, for supporting indoor room navigation, and for providing personalized assistance. However, a major problem still remains unaddressed--the lack of solutions that work across buildings while not using additional infrastructure and also accounting for privacy and reliability needs. In this paper, a privacy-preserving, multi-modal, cross-building, collaborative localization platform is proposed based on Wi-Fi RSSI (existing infrastructure), Cellular RSSI, sound and light levels, that enables room-level localization as main application (though sub room level granularity is possible). The privacy is inherently built into the solution based on onion routing, and perturbation randomization techniques, and exploits the idea of weighted collaboration to increase the reliability as well as to limit the effect of noisy devices (due to sensor noise privacy). The proposed solution has been analyzed in terms of privacy, accuracy, optimum parameters, and other overheads on location data collected at multiple indoor and outdoor locations.
During the last decades, location based services have become very popular and the developed indoor positioning systems have achieved an impressive accuracy. The problem though is that even if the only requirement is room-level localization, those systems are most of the times not cost-efficient and not easy to set-up, since they often require time-consuming calibration procedures. This paper presents a low-cost, threshold-based approach and introduces an algorithm that takes into account both the Received Signal Strength Indication (RSSI) of the Bluetooth Low Energy (BLE) beacons and the geometry of the rooms the beacons are placed in. Performance evaluation was done via measurements in an office environment composed of three rooms and in a house environment composed of six rooms. The experimental results show an improved accuracy in room detection when using the proposed algorithm, compared to when only considering the RSSI readings. This method was developed to provide context awareness to the international research project named SmartHeat. The projects aims to provide a system that efficiently heats a house, room by room, based on the habitants' habits and preferences. Radio Frequency (RF) fingerprinting, based onWiFi or cellular signals, has been a popular approach to indoor localization. However, its adoption in the real world has been stymied by the need for sitespecific calibration, i.e., the creation of a training data set comprising WiFi measurements at known locations in the space of interest. While efforts have been made to reduce this calibration effort using modeling, the need for measurements from known locations still remains a bottleneck. In this paper, we present Zee -- a system that makes the calibration zero-effort, by enabling training data to be crowdsourced without any explicit effort on the part of users. Zee leverages the inertial sensors (e.g., accelerometer, compass, gyroscope) present in the mobile devices such as smartphones carried by users, to track them as they traverse an indoor environment, while simultaneously performing WiFi scans. Zee is designed to run in the background on a device without requiring any explicit user participation. The only site-specific input that Zee depends on is a map showing the pathways (e.g., hallways) and barriers (e.g., walls). A significant challenge that Zee surmounts is to track users without any a priori, user-specific knowledge such as the user's initial location, stride-length, or phone placement. Zee employs a suite of novel techniques to infer location over time: (a) placement-independent step counting and orientation estimation, (b) augmented particle filtering to simultaneously estimate location and user-specific walk characteristics such as the stride length,(c) back propagation to go back and improve the accuracy of ocalization in the past, and (d) WiFi-based particle initialization to enable faster convergence. We present an evaluation of Zee in a large office building. Locating smartphone users will enable numerous potential applications such as monitoring customers in shopping malls. However, conventional received signal strength (RSS)-based room-level localization methods are not likely to distinguish neighboring zones accurately due to similar RSS fingerprints. We solve this problem by proposing a system called feature-based room-level localization (FRL). FRL is based on an observation that different rooms vary in internal structures and human activities which can be reflected by RSS fluctuation ranges and user dwell time respectively. These two features combing with RSS can be exploited to improve the localization accuracy. To enable localization of unmodified smartphones, FRL utilizes probe requests, which are periodically broadcast by smartphones to discover nearby access points (APs). Experiments indicate that FRL can reliably locate users in neighboring zones and achieve a 10 accuracy gain, compared with conventional methods like the histogram method. We propose UnLoc, an unsupervised indoor localization scheme that bypasses the need for war-driving. Our key observation is that certain locations in an indoor environment present identifiable signatures on one or more sensing dimensions. An elevator, for instance, imposes a distinct pattern on a smartphone's accelerometer; a corridor-corner may overhear a unique set of WiFi access points; a specific spot may experience an unusual magnetic fluctuation. We hypothesize that these kind of signatures naturally exist in the environment, and can be envisioned as internal landmarks of a building. Mobile devices that "sense" these landmarks can recalibrate their locations, while dead-reckoning schemes can track them between landmarks. Results from 3 different indoor settings, including a shopping mall, demonstrate median location errors of 1:69m. War-driving is not necessary, neither are floorplans the system simultaneously computes the locations of users and landmarks, in a manner that they converge reasonably quickly. We believe this is an unconventional approach to indoor localization, holding promise for real-world deployment.