Human Activity Recognition in RGB-D videos has been an active research topic during the last decade. However, no efforts have been found in the literature, for recognizing human activity in RGB-D videos where several performers are performing simultaneously. In this paper we introduce such a challenging dataset with several performers performing the activities. We present a novel method for recognizing human activities in such videos. The proposed method aims in capturing the motion information of the whole video by producing a dynamic image corresponding to the input video. We use two parallel ResNext-101 to produce the dynamic images for the RGB video and depth video separately. The dynamic images contain only the motion information and hence, the unnecessary background information are eliminated. We send the two dynamic images extracted from the RGB and Depth videos respectively, through a fully connected layer of neural networks. The proposed dynamic image reduces the complexity of the recognition process by extracting a sparse matrix from a video. However, the proposed system maintains the required motion information for recognizing the activity. The proposed method has been tested on the MSR Action 3D dataset and has shown comparable performances with respect to the state-of-the-art. We also apply the proposed method on our own dataset, where the proposed method outperforms the state-of-the-art approaches.
In this paper, we tackle the problem of 24 hours-monitoring patient actions in a ward such as "stretching an arm out of the bed", "falling out of the bed", where temporal movements are subtle or significant. In the concerned scenarios, the relations between scene layouts and body kinematics (skeletons) become important cues to recognize actions; however they are hard to be secured at a testing stage. To address this problem, we propose a kinematic-layout-aware random forest which takes into account the kinematic-layout ( layout and skeletons), to maximize the discriminative power of depth image appearance. We integrate the kinematic-layout in the split criteria of random forests to guide the learning process by 1) determining the switch to either the depth appearance or the kinematic-layout information, and 2) implicitly closing the gap between two distributions obtained by the kinematic-layout and the appearance, when the kinematic-layout appears useful. The kinematic-layout information is not required for the test data, thus called "privileged information prior". The proposed method has also been testified in cross-view settings, by the use of view-invariant features and enforcing the consistency among synthetic-view data. Experimental evaluations on our new dataset PATIENT, CAD-60 and UWA3D (multiview) demonstrate that our method outperforms various state-of-the-arts. Human body gesture recognition is a common problem in human–robot interaction. Presented is a novel method for body gesture recognition using a RGB-Depth camera. The proposed technique is able to recognise body gestures, which allow communication between human and robot in order to perform a set of actions by a robot. Also presented is a simple, but fast and effective method for body gesture recognition, which includes illumination invariant skin-colour segmentation.  This paper proposes a novel approach to action recognition from RGB-D cameras, in which depth features and RGB visual features are jointly used. Rich heterogeneous RGB and depth data are effectively compressed and projected to a learned shared space, in order to reduce noise and capture useful information for recognition. Knowledge from various sources can then be shared with others in the learned space to learn cross-modal features. This guides the discovery of valuable information for recognition. To capture complex spatiotemporal structural relationships in visual and depth features, we represent both RGB and depth data in a matrix form. We formulate the recognition task as a low-rank bilinear model composed of row and column parameter matrices. The rank of the model parameter is minimized to build a low-rank classifier, which is beneficial for improving the generalization power. The proposed method is extensively evaluated on two public RGB-D action datasets, and achieves state-of-the-art results. It also shows promising results if RGB or depth data are missing in training or testing procedure.