When faced with complex choices, users refine their own preference criteria as they explore the catalogue of options. In this paper we propose an approach to preference elicitation suited for this scenario. We extend Coactive Learning, which iteratively collects manipulative feedback, to optionally query example critiques. User critiques are integrated into the learning model by dynamically extending the feature space. Our formulation natively supports constructive learning tasks, where the option catalogue is generated on-the-fly. We present an upper bound on the average regret suffered by the learner. Our empirical analysis highlights the promise of our approach.
  In this paper we investigate the use of coactive learning in a multitask setting. In coactive learning, an expert presents the learner with a problem and the learner returns a candidate solution. The expert then improves on the solution if necessary and presents the improved solution to the learner. The goal for the learner is to learn to produce solutions which cannot be further improved by the expert while minimizing the average expert effort. In this paper, we consider the setting where there are multiple experts (tasks), and in each iteration one expert presents a problem to the learner. While the experts are expected to have different solution preferences, they are also assumed to share similarities, which should enable generalization across experts. We analyze several algorithms for this setting and derive bounds on the average expert effort during learning. Our main contribution is the balanced Perceptron algorithm, which is the first coactive learning algorithm that is both able to generalize across experts when possible, while also guaranteeing convergence to optimal solutions for individual experts. Our experiments in three domains confirm that this algorithm is effective in the multitask setting, compared to natural baselines. Coactive learning is an online problem solving setting where the solutions provided by a solver are interactively improved by a domain expert, which in turn drives learning. In this paper we extend the study of coactive learning to problems where obtaining a globally optimal or near-optimal solution may be intractable or where an expert can only be expected to make small, local improvements to a candidate solution. The goal of learning in this new setting is to minimize the cost as measured by the expert effort over time. We first establish theoretical bounds on the average cost of the existing coactive Perceptron algorithm. In addition, we consider new online algorithms that use cost-sensitive and Passive-Aggressive (PA) updates, showing similar or improved theoretical bounds. We provide an empirical evaluation of the learners in various domains, which show that the Perceptron based algorithms are quite effective and that unlike the case for online classification, the PA algorithms do not yield significant performance gains. We propose Coactive Learning as a model of interaction between a learning system and a human user, where both have the common goal of providing results of maximum utility to the user. At each step, the system (e.g. search engine) receives a context (e.g. query) and predicts an object (e.g. ranking). The user responds by correcting the system if necessary, providing a slightly improved -- but not necessarily optimal -- object as feedback. We argue that such feedback can often be inferred from observable user behavior, for example, from clicks in web-search. Evaluating predictions by their cardinal utility to the user, we propose efficient learning algorithms that have @math average regret, even though the learning algorithm never observes cardinal utility values as in conventional online learning. We demonstrate the applicability of our model and learning algorithms on a movie recommendation task, as well as ranking for web-search. We present a theoretical analysis of online parameter tuning in statistical machine translation (SMT) from a coactive learning view. This perspective allows us to give regret and generalization bounds for latent perceptron algorithms that are common in SMT, but fall outside of the standard convex optimization scenario. Coactive learning also introduces the concept of weak feedback, which we apply in a proofof-concept experiment to SMT, showing that learning from feedback that consists of slight improvements over predictions leads to convergence in regret and translation error rate. This suggests that coactive learning might be a viable framework for interactive machine translation. Furthermore, we find that surrogate translations replacing references that are unreachable in the decoder search space can be interpreted as weak feedback and lead to convergence in learning, if they admit an underlying linear model.