We address human action recognition from multi-modal video data involving articulated pose and RGB frames and propose a two-stream approach. The pose stream is processed with a convolutional model taking as input a 3D tensor holding data from a sub-sequence. A specific joint ordering, which respects the topology of the human body, ensures that different convolutional layers correspond to meaningful levels of abstraction. The raw RGB stream is handled by a spatio-temporal soft-attention mechanism conditioned on features from the pose network. An LSTM network receives input from a set of image locations at each instant. A trainable glimpse sensor extracts features on a set of predefined locations specified by the pose stream, namely the 4 hands of the two people involved in the activity. Appearance features give important cues on hand motion and on objects held in each hand. We show that it is of high interest to shift the attention to different hands at different time steps depending on the activity itself. Finally a temporal attention mechanism learns how to fuse LSTM features over time. We evaluate the method on 3 datasets. State-of-the-art results are achieved on the largest dataset for human activity recognition, namely NTU-RGB+D, as well as on the SBU Kinect Interaction dataset. Performance close to state-of-the-art is achieved on the smaller MSR Daily Activity 3D dataset.
 Recent approaches in depth-based human activity analysis achieved outstanding performance and proved the effectiveness of 3D representation for classification of action classes. Currently available depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of training samples, distinct class labels, camera views and variety of subjects. In this paper we introduce a large-scale dataset for RGB+D human action recognition with more than 56 thousand video samples and 4 million frames, collected from 40 distinct subjects. Our dataset contains 60 different action classes including daily, mutual, and health-related actions. In addition, we propose a new recurrent neural network structure to model the long-term temporal correlation of the features for each body part, and utilize them for better action classification. Experimental results show the advantages of applying deep learning methods over state-of-the-art hand-crafted features on the suggested cross-subject and cross-view evaluation criteria for our dataset. The introduction of this large scale dataset will enable the community to apply, develop and adapt various data-hungry learning techniques for the task of depth-based and RGB+D-based human activity analysis. Human actions can be represented by the trajectories of skeleton joints. Traditional methods generally model the spatial structure and temporal dynamics of human skeleton with hand-crafted features and recognize human actions by well-designed classifiers. In this paper, considering that recurrent neural network (RNN) can model the long-term contextual information of temporal sequences well, we propose an end-to-end hierarchical RNN for skeleton based action recognition. Instead of taking the whole skeleton as the input, we divide the human skeleton into five parts according to human physical structure, and then separately feed them to five subnets. As the number of layers increases, the representations extracted by the subnets are hierarchically fused to be the inputs of higher layers. The final representations of the skeleton sequences are fed into a single-layer perceptron, and the temporally accumulated output of the perceptron is the final decision. We compare with five other deep RNN architectures derived from our model to verify the effectiveness of the proposed network, and also compare with several other methods on three publicly available datasets. Experimental results demonstrate that our model achieves the state-of-the-art performance with high computational efficiency.