Various modifications of decision trees have been extensively used during the past years due to their high efficiency and interpretability. Tree node splitting based on relevant feature selection is a key step of decision tree learning, at the same time being their major shortcoming: the recursive nodes partitioning leads to geometric reduction of data quantity in the leaf nodes, which causes an excessive model complexity and data overfitting. In this paper, we present a novel architecture - a Decision Stream, - aimed to overcome this problem. Instead of building a tree structure during the learning process, we propose merging nodes from different branches based on their similarity that is estimated with two-sample test statistics, which leads to generation of a deep directed acyclic graph of decision rules that can consist of hundreds of levels. To evaluate the proposed solution, we test it on several common machine learning problems - credit scoring, twitter sentiment analysis, aircraft flight control, MNIST and CIFAR image classification, synthetic data classification and regression. Our experimental results reveal that the proposed approach significantly outperforms the standard decision tree learning methods on both regression and classification tasks, yielding a prediction error decrease up to 35 .
 We report improvements to HOODG, a supervised learning algorithm that induces concepts from labelled instances using oblivious, read-once decision graphs as the underlying hypothesis representation structure. While it is shown that the greedy approach to variable ordering is locally optimal, we also show an inherent limitation of all bottom-up induction algorithms, including HOODG, that construct such decision graphs bottom-up by minimizing the width of levels in the resulting graph. We report our empirical experiments that demonstrate the algorithm's generalization power. Randomized decision trees and forests have a rich history in machine learning and have seen considerable success in application, perhaps particularly so for computer vision. However, they face a fundamental limitation: given enough data, the number of nodes in decision trees will grow exponentially with depth. For certain applications, for example on mobile or embedded processors, memory is a limited resource, and so the exponential growth of trees limits their depth, and thus their potential accuracy. This paper proposes decision jungles, revisiting the idea of ensembles of rooted decision directed acyclic graphs (DAGs), and shows these to be compact and powerful discriminative models for classification. Unlike conventional decision trees that only allow one path to every node, a DAG in a decision jungle allows multiple paths from the root to each leaf. We present and compare two new node merging algorithms that jointly optimize both the features and the structure of the DAGs efficiently. During training, node splitting and node merging are driven by the minimization of exactly the same objective function, here the weighted sum of entropies at the leaves. Results on varied datasets show that, compared to decision forests and several other baselines, decision jungles require dramatically less memory while considerably improving generalization.