Can faces acquired by low-cost depth sensors be useful to catch some characteristic details of the face? Typically the answer is no. However, new deep architectures can generate RGB images from data acquired in a different modality, such as depth data. In this paper, we propose a new , trained on annotated RGB-D face datasets, effective for a face-to-face translation from depth to RGB. Although the network cannot reconstruct the exact somatic features for unknown individual faces, it is capable to reconstruct plausible faces; their appearance is accurate enough to be used in many pattern recognition tasks. In fact, we test the network capability to hallucinate with some , as for instance face aspect classification or landmark detection. Depth face can be used in spite of the correspondent RGB images, that often are not available due to difficult luminance conditions. Experimental results are very promising and are as far as better than previously proposed approaches: this domain translation can constitute a new way to exploit depth data in new future applications.
We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to ½ everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples. Image-to-image translation is a class of vision and graphics problems where the goal is to learn the mapping between an input image and an output image using a training set of aligned image pairs. However, for many tasks, paired training data will not be available. We present an approach for learning to translate an image from a source domain @math to a target domain @math in the absence of paired examples. Our goal is to learn a mapping @math such that the distribution of images from @math is indistinguishable from the distribution @math using an adversarial loss. Because this mapping is highly under-constrained, we couple it with an inverse mapping @math and introduce a cycle consistency loss to push @math (and vice versa). Qualitative results are presented on several tasks where paired training data does not exist, including collection style transfer, object transfiguration, season transfer, photo enhancement, etc. Quantitative comparisons against several prior methods demonstrate the superiority of our approach. Depth cameras allow to setup reliable solutions for people monitoring and behavior understanding, specially when unstable or poor illumination conditions make unusable common RGB sensors. Therefore, we propose a complete framework for the estimation of the head and shoulder pose based on depth images only. A head detection and localization module is also included, in order to develop a complete end-to-end system. The core element of the framework is a Convolutional Neural Network, called POSEidon+, that receives as input three types of images and provides the 3D angles of the pose as output. Moreover, a Face-from-Depth component based on a Deterministic Conditional GAN model is able to hallucinate a face from the corresponding depth image and we empirically demonstrate that this positively impacts the system performances. We test the proposed framework on two public datasets, namely Biwi Kinect Head Pose and ICT-3DHP, and on Pandora, a new challenging dataset mainly inspired by the automotive setup. Experimental results show that our method overcomes all recent state-of-art works based on both intensity and depth input data, running in real time at more than 30 frames per second. We investigate conditional adversarial networks as a general-purpose solution to image-to-image translation problems. These networks not only learn the mapping from input image to output image, but also learn a loss function to train this mapping. This makes it possible to apply the same generic approach to problems that traditionally would require very different loss formulations. We demonstrate that this approach is effective at synthesizing photos from label maps, reconstructing objects from edge maps, and colorizing images, among other tasks. Indeed, since the release of the pix2pix software associated with this paper, a large number of internet users (many of them artists) have posted their own experiments with our system, further demonstrating its wide applicability and ease of adoption without the need for parameter tweaking. As a community, we no longer hand-engineer our mapping functions, and this work suggests we can achieve reasonable results without hand-engineering our loss functions either. Fast and accurate upper-body and head pose estimation is a key task for automatic monitoring of driver attention, a challenging context characterized by severe illumination changes, occlusions and extreme poses. In this work, we present a new deep learning framework for head localization and pose estimation on depth images. The core of the proposal is a regressive neural network, called POSEidon, which is composed of three independent convolutional nets followed by a fusion layer, specially conceived for understanding the pose by depth. In addition, to recover the intrinsic value of face appearance for understanding head position and orientation, we propose a new Face-from-Depth model for learning image faces from depth. Results in face reconstruction are qualitatively impressive. We test the proposed framework on two public datasets, namely Biwi Kinect Head Pose and ICT-3DHP, and on Pandora, a new challenging dataset mainly inspired by the automotive setup. Results show that our method overcomes all recent state-of-art works, running in real time at more than 30 frames per second.