Recognizing when people have false beliefs is crucial for understanding their actions. We introduce the novel problem of identifying when people in abstract scenes have incorrect beliefs. We present a dataset of scenes, each visually depicting an 8-frame story in which a character has a mistaken belief. We then create a representation of characters' beliefs for two tasks in human action understanding: predicting who is mistaken, and when they are mistaken. Experiments suggest that our method for identifying mistaken characters performs better on these tasks than simple baselines. Diagnostics on our model suggest it learns important cues for recognizing mistaken beliefs, such as gaze. We believe models of people's beliefs will have many applications in action understanding, robotics, and healthcare.
Humor is an integral part of human lives. Despite being tremendously impactful, it is perhaps surprising that we do not have a detailed understanding of humor yet. As interactions between humans and AI systems increase, it is imperative that these systems are taught to understand subtleties of human expressions such as humor. In this work, we are interested in the question - what content in a scene causes it to be funny? As a first step towards understanding visual humor, we analyze the humor manifested in abstract scenes and design computational models for them. We collect two datasets of abstract scenes that facilitate the study of humor at both the scene-level and the object-level. We analyze the funny scenes and explore the different types of humor depicted in them via human studies. We model two tasks that we believe demonstrate an understanding of some aspects of visual humor. The tasks involve predicting the funniness of a scene and altering the funniness of a scene. We show that our models perform well quantitatively, and qualitatively through human studies. Our datasets are publicly available. Relating visual information to its linguistic semantic meaning remains an open and challenging area of research. The semantic meaning of images depends on the presence of objects, their attributes and their relations to other objects. But precisely characterizing this dependence requires extracting complex visual information from an image, which is in general a difficult and yet unsolved problem. In this paper, we propose studying semantic information in abstract images created from collections of clip art. Abstract images provide several advantages. They allow for the direct study of how to infer high-level semantic information, since they remove the reliance on noisy low-level object, attribute and relation detectors, or the tedious hand-labeling of images. Importantly, abstract images also allow the ability to generate sets of semantically similar scenes. Finding analogous sets of semantically similar real images would be nearly impossible. We create 1,002 sets of 10 semantically similar abstract scenes with corresponding written descriptions. We thoroughly analyze this dataset to discover semantically important features, the relations of words to visual features and methods for measuring semantic similarity. The complex compositional structure of language makes problems at the intersection of vision and language challenging. But language also provides a strong prior that can result in good superficial performance, without the underlying models truly understanding the visual content. This can hinder progress in pushing state of art in the computer vision aspects of multi-modal AI. In this paper, we address binary Visual Question Answering (VQA) on abstract scenes. We formulate this problem as visual verification of concepts inquired in the questions. Specifically, we convert the question to a tuple that concisely summarizes the visual concept to be detected in the image. If the concept can be found in the image, the answer to the question is "yes", and otherwise "no". Abstract scenes play two roles (1) They allow us to focus on the high-level semantics of the VQA task as opposed to the low-level recognition problems, and perhaps more importantly, (2) They provide us the modality to balance the dataset such that language priors are controlled, and the role of vision is essential. In particular, we collect fine-grained pairs of scenes for every question, such that the answer to the question is "yes" for one scene, and "no" for the other for the exact same question. Indeed, language priors alone do not perform better than chance on our balanced dataset. Moreover, our proposed approach matches the performance of a state-of-the-art VQA approach on the unbalanced dataset, and outperforms it on the balanced dataset. Given a static scene, a human can trivially enumerate the myriad of things that can happen next and characterize the relative likelihood of each. In the process, we make use of enormous amounts of commonsense knowledge about how the world works. In this paper, we investigate learning this commonsense knowledge from data. To overcome a lack of densely annotated spatiotemporal data, we learn from sequences of abstract images gathered using crowdsourcing. The abstract scenes provide both object location and attribute information. We demonstrate qualitatively and quantitatively that our models produce plausible scene predictions on both the abstract images, as well as natural images taken from the Internet.