Interactive systems have taken over the web and mobile space with increasing participation from users. Applications across every marketing domain can now be accessed through mobile or web where users can directly perform certain actions and reach a desired outcome. Actions of user on a system, though, can be representative of a certain intent. Ability to learn this intent through user's actions can help draw certain insight into the behavior of users on a system. In this paper, we present models to optimize interactive systems by learning and analyzing user intent through their actions on the system. We present a four phased model that uses time-series of interaction actions sequentially using a Long Short-Term Memory (LSTM) based sequence learning system that helps build a model for intent recognition. Our system then provides an objective specific maximization followed by analysis and contrasting methods in order to identify spaces of improvement in the interaction system. We discuss deployment scenarios for such a system and present results from evaluation on an online marketplace using user clickstream data.
Understanding how users behave when they connect to social networking sites creates opportunities for better interface design, richer studies of social interactions, and improved design of content distribution systems. In this paper, we present a first of a kind analysis of user workloads in online social networks. Our study is based on detailed clickstream data, collected over a 12-day period, summarizing HTTP sessions of 37,024 users who accessed four popular social networks: Orkut, MySpace, Hi5, and LinkedIn. The data were collected from a social network aggregator website in Brazil, which enables users to connect to multiple social networks with a single authentication. Our analysis of the clickstream data reveals key features of the social network workloads, such as how frequently people connect to social networks and for how long, as well as the types and sequences of activities that users conduct on these sites. Additionally, we crawled the social network topology of Orkut, so that we could analyze user interaction data in light of the social graph. Our data analysis suggests insights into how users interact with friends in Orkut, such as how frequently users visit their friends' or non-immediate friends' pages. In summary, our analysis demonstrates the power of using clickstream data in identifying patterns in social network workloads and social interactions. Our analysis shows that browsing, which cannot be inferred from crawling publicly available data, accounts for 92 of all user activities. Consequently, compared to using only crawled data, considering silent interactions like browsing friends' pages increases the measured level of interaction among users. User behavior on the Web changes over time. For example, the queries that people issue to search engines, and the underlying informational goals behind the queries vary over time. In this paper, we examine how to model and predict this temporal user behavior. We develop a temporal modeling framework adapted from physics and signal processing that can be used to predict time-varying user behavior using smoothing and trends. We also explore other dynamics of Web behaviors, such as the detection of periodicities and surprises. We develop a learning procedure that can be used to construct models of users' activities based on features of current and historical behaviors. The results of experiments indicate that by using our framework to predict user behavior, we can achieve significant improvements in prediction compared to baseline models that weight historical evidence the same for all queries. We also develop a novel learning algorithm that explicitly learns when to apply a given prediction model among a set of such models. Our improved temporal modeling of user behavior can be used to enhance query suggestions, crawling policies, and result ranking.