Directed graphs have been widely used in Community Question Answering services (CQAs) to model asymmetric relationships among different types of nodes in CQA graphs, e.g., question, answer, user. Asymmetric transitivity is an essential property of directed graphs, since it can play an important role in downstream graph inference and analysis. Question difficulty and user expertise follow the characteristic of asymmetric transitivity. Maintaining such properties, while reducing the graph to a lower dimensional vector embedding space, has been the focus of much recent research. In this paper, we tackle the challenge of directed graph embedding with asymmetric transitivity preservation and then leverage the proposed embedding method to solve a fundamental task in CQAs: how to appropriately route and assign newly posted questions to users with the suitable expertise and interest in CQAs. The technique incorporates graph hierarchy and reachability information naturally by relying on a non-linear transformation that operates on the core reachability and implicit hierarchy within such graphs. Subsequently, the methodology levers a factorization-based approach to generate two embedding vectors for each node within the graph, to capture the asymmetric transitivity. Extensive experiments show that our framework consistently and significantly outperforms the state-of-the-art baselines on two diverse real-world tasks: link prediction, and question difficulty estimation and expert finding in online forums like Stack Exchange. Particularly, our framework can support inductive embedding learning for newly posted questions (unseen nodes during training), and therefore can properly route and assign these kinds of questions to experts in CQAs.
Since the invention of word2vec, the skip-gram model has significantly advanced the research of network embedding, such as the recent emergence of the DeepWalk, LINE, PTE, and node2vec approaches. In this work, we show that all of the aforementioned models with negative sampling can be unified into the matrix factorization framework with closed forms. Our analysis and proofs reveal that: (1) DeepWalk empirically produces a low-rank transformation of a network's normalized Laplacian matrix; (2) LINE, in theory, is a special case of DeepWalk when the size of vertices' context is set to one; (3) As an extension of LINE, PTE can be viewed as the joint factorization of multiple networks» Laplacians; (4) node2vec is factorizing a matrix related to the stationary distribution and transition probability tensor of a 2nd-order random walk. We further provide the theoretical connections between skip-gram based network embedding algorithms and the theory of graph Laplacian. Finally, we present the NetMF method as well as its approximation algorithm for computing network embedding. Our method offers significant improvements over DeepWalk and LINE for conventional network mining tasks. This work lays the theoretical foundation for skip-gram based network embedding methods, leading to a better understanding of latent network representation learning. Graph Embedding methods are aimed at mapping each vertex into a low dimensional vector space, which preserves certain structural relationships among the vertices in the original graph. Recently, several works have been proposed to learn embeddings based on sampled paths from the graph, e.g., DeepWalk, Line, Node2Vec. However, their methods only preserve symmetric proximities, which could be insufficient in many applications, even the underlying graph is undirected. Besides, they lack of theoretical analysis of what exactly the relationships they preserve in their embedding space. In this paper, we propose an asymmetric proximity preserving (APP) graph embedding method via random walk with restart, which captures both asymmetric and high-order similarities between node pairs. We give theoretical analysis that our method implicitly preserves the Rooted PageRank score for any two vertices. We conduct extensive experiments on tasks of link prediction and node recommendation on open source datasets, as well as online recommendation services in Alibaba Group, in which the training graph has over 290 million vertices and 18 billion edges, showing our method to be highly scalable and effective. We present DeepWalk, a novel approach for learning latent representations of vertices in a network. These latent representations encode social relations in a continuous vector space, which is easily exploited by statistical models. DeepWalk generalizes recent advancements in language modeling and unsupervised feature learning (or deep learning) from sequences of words to graphs. DeepWalk uses local information obtained from truncated random walks to learn latent representations by treating walks as the equivalent of sentences. We demonstrate DeepWalk's latent representations on several multi-label network classification tasks for social networks such as BlogCatalog, Flickr, and YouTube. Our results show that DeepWalk outperforms challenging baselines which are allowed a global view of the network, especially in the presence of missing information. DeepWalk's representations can provide F1 scores up to 10 higher than competing methods when labeled data is sparse. In some experiments, DeepWalk's representations are able to outperform all baseline methods while using 60 less training data. DeepWalk is also scalable. It is an online learning algorithm which builds useful incremental results, and is trivially parallelizable. These qualities make it suitable for a broad class of real world applications such as network classification, and anomaly detection. Prediction tasks over nodes and edges in networks require careful effort in engineering features used by learning algorithms. Recent research in the broader field of representation learning has led to significant progress in automating prediction by learning the features themselves. However, present feature learning approaches are not expressive enough to capture the diversity of connectivity patterns observed in networks. Here we propose node2vec, an algorithmic framework for learning continuous feature representations for nodes in networks. In node2vec, we learn a mapping of nodes to a low-dimensional space of features that maximizes the likelihood of preserving network neighborhoods of nodes. We define a flexible notion of a node's network neighborhood and design a biased random walk procedure, which efficiently explores diverse neighborhoods. Our algorithm generalizes prior work which is based on rigid notions of network neighborhoods, and we argue that the added flexibility in exploring neighborhoods is the key to learning richer representations. We demonstrate the efficacy of node2vec over existing state-of-the-art techniques on multi-label classification and link prediction in several real-world networks from diverse domains. Taken together, our work represents a new way for efficiently learning state-of-the-art task-independent representations in complex networks. This paper studies the problem of embedding very large information networks into low-dimensional vector spaces, which is useful in many tasks such as visualization, node classification, and link prediction. Most existing graph embedding methods do not scale for real world information networks which usually contain millions of nodes. In this paper, we propose a novel network embedding method called the LINE,'' which is suitable for arbitrary types of information networks: undirected, directed, and or weighted. The method optimizes a carefully designed objective function that preserves both the local and global network structures. An edge-sampling algorithm is proposed that addresses the limitation of the classical stochastic gradient descent and improves both the effectiveness and the efficiency of the inference. Empirical experiments prove the effectiveness of the LINE on a variety of real-world information networks, including language networks, social networks, and citation networks. The algorithm is very efficient, which is able to learn the embedding of a network with millions of vertices and billions of edges in a few hours on a typical single machine. The source code of the LINE is available online https: github.com tangjianpku LINE .