Current benchmarks for optical flow algorithms evaluate the estimation quality by comparing their predicted flow field with the ground truth, and additionally may compare interpolated frames, based on these predictions, with the correct frames from the actual image sequences. For the latter comparisons, objective measures such as mean square errors are applied. However, for applications like image interpolation, the expected user's quality of experience cannot be fully deduced from such simple quality measures. Therefore, we conducted a subjective quality assessment study by crowdsourcing for the interpolated images provided in one of the optical flow benchmarks, the Middlebury benchmark. We used paired comparisons with forced choice and reconstructed absolute quality scale values according to Thurstone's model using the classical least squares method. The results give rise to a re-ranking of 141 participating algorithms w.r.t. visual quality of interpolated frames mostly based on optical flow estimation. Our re-ranking result shows the necessity of visual quality assessment as another evaluation metric for optical flow and frame interpolation benchmarks.
 In low bit-rate video communication, temporal subsampling is usually used due to limited available bandwidth. Motion compensated frame interpolation (MCFI) techniques are often employed in the decoder to restore the original frame rate and enhance the temporal quality. In this paper, we propose a low-complexity and high efficiency MCFI method. It first examines the motion vectors embedded in the bit-stream, then carries out overlapped block bi-directional motion estimation on those blocks whose embedded motion vectors are regarded as not accurate enough. Finally, it utilizes motion vector post-processing and overlapped block motion compensation to generate interpolated frames and further reduce blocking artifacts. Experimental results show that the proposed algorithm outperforms other methods in both PSNR and visual performance, while its complexity is also lower than other methods.  We address the problem of synthesizing new video frames in an existing video, either in-between existing frames (interpolation), or subsequent to them (extrapolation). This problem is challenging because video appearance and motion can be highly complex. Traditional optical-flow-based solutions often fail where flow estimation is challenging, while newer neural-network-based methods that hallucinate pixel values directly often produce blurry results. We combine the advantages of these two methods by training a deep network that learns to synthesize video frames by flowing pixel values from existing ones, which we call deep voxel flow. Our method requires no human supervision, and any video can be used as training data by dropping, and then learning to predict, existing frames. The technique is efficient, and can be applied at any video resolution. We demonstrate that our method produces results that both quantitatively and qualitatively improve upon the state-of-the-art. Standard approaches to computing interpolated (in-between) frames in a video sequence require accurate pixel correspondences between images e.g. using optical flow. We present an efficient alternative by leveraging recent developments in phase-based methods that represent motion in the phase shift of individual pixels. This concept allows in-between images to be generated by simple per-pixel phase modification, without the need for any form of explicit correspondence estimation. Up until now, such methods have been limited in the range of motion that can be interpolated, which fundamentally restricts their usefulness. In order to reduce these limitations, we introduce a novel, bounded phase shift correction method that combines phase information across the levels of a multi-scale pyramid. Additionally, we propose extensions for phase-based image synthesis that yield smoother transitions between the interpolated images. Our approach avoids expensive global optimization typical of optical flow methods, and is both simple to implement and easy to parallelize. This allows us to interpolate frames at a fraction of the computational cost of traditional optical flow-based solutions, while achieving similar quality and in some cases even superior results. Our method fails gracefully in difficult interpolation settings, e.g., significant appearance changes, where flow-based methods often introduce serious visual artifacts. Due to its efficiency, our method is especially well suited for frame interpolation and retiming of high resolution, high frame rate video. We introduce UCF101 which is currently the largest dataset of human actions. It consists of 101 action classes, over 13k clips and 27 hours of video data. The database consists of realistic user uploaded videos containing camera motion and cluttered background. Additionally, we provide baseline action recognition results on this new dataset using standard bag of words approach with overall performance of 44.5 . To the best of our knowledge, UCF101 is currently the most challenging dataset of actions due to its large number of classes, large number of clips and also unconstrained nature of such clips.  We consider the problem of interpolating frames in an image sequence. For this purpose accurate motion estimation can be very helpful. We propose to move the motion estimation from the surrounding frames directly to the unknown frame by parametrizing the optical flow objective function such that the interpolation assumption is directly modeled. This reparametrization is a powerful trick that results in a number of appealing properties, in particular the motion estimation becomes more robust to noise and large displacements, and the computational workload is more than halved compared to usual bidirectional methods. The proposed reparametrization is generic and can be applied to almost every existing algorithm. In this paper we illustrate its advantages by considering the classic TV-L 1 optical flow algorithm as a prototype. We demonstrate that this widely used method can produce results that are competitive with current state-of-the-art methods. Finally we show that the scheme can be implemented on graphics hardware such that it becomes possible to double the frame rate of 640×480 video footage at 30 fps, i.e. to perform frame doubling in realtime.