Particle Swarm Optimisation (PSO) is a powerful optimisation algorithm that can be used to locate global maxima in a search space. Recent interest in swarms of Micro Aerial Vehicles (MAVs) begs the question as to whether PSO can be used as a method to enable real robotic swarms to locate a target goal point. However, the original PSO algorithm does not take into account collisions between particles during search. In this paper we propose a novel algorithm called Force Field Particle Swarm Optimisation (FFPSO) that designates repellent force fields to particles such that these fields provide an additional velocity component into the original PSO equations. We compare the performance of FFPSO with PSO and show that it has the ability to reduce the number of particle collisions during search to 0 whilst also being able to locate a target of interest in a similar amount of time. The scalability of the algorithm is also demonstrated via a set of experiments that considers how the number of crashes and the time taken to find the goal varies according to swarm size. Finally, we demonstrate the algorithms applicability on a swarm of real MAVs.
Within the field of multi-robot systems, multi-robot search is one area which is currently receiving a lot of research attention. One major challenge within this area is to design effective algorithms that allow a team of robots to work together to find their targets. Techniques have been adopted for multi-robot search from the particle swarm optimization algorithm, which uses a virtual multi-agent search to find optima in a multi-dimensional function space. We present here a multi-search algorithm inspired by particle swarm optimization. Additionally, we exploit this inspiration by modifying the particle swarm optimization algorithm to mimic the multi-robot search process, thereby allowing us to model at an abstracted level the effects of changing aspects and parameters of the system such as number of robots and communication range This work proposes a method for moving a swarm of autonomous Unmanned Aerial Vehicles to accomplish an specific task. The approach uses a centralized strategy which considers a trajectory calculation and collision avoidance. The solution was implemented in a simulated scenario as well as in a real controlled environment using a swarm of nano drones, together with a setup supported by a motion capture system. The solution was tested while planting virtual seeds in a field composed by a grid of points that represent the places to be sown. Experiments were performed for measuring completion times and attempts to prevent impacts in order to test the effectiveness, scalability and stability of the solution as well as the robustness of the collision avoidance algorithm while increasing the number of agents to perform the task.