In this work, we present a framework based on multi-stream convolutional neural networks (CNNs) for group activity recognition. Streams of CNNs are separately trained on different modalities and their predictions are fused at the end. Each stream has two branches to predict the group activity based on person and scene level representations. A new modality based on the human pose estimation is presented to add extra information to the model. We evaluate our method on the Volleyball and Collective Activity datasets. Experimental results show that the proposed framework is able to achieve state-of-the-art results when multiple or single frames are given as input to the model with 90.50 and 86.61 accuracy on Volleyball dataset, respectively, and 87.01 accuracy of multiple frames group activity on Collective Activity dataset.
In group activity recognition, the temporal dynamics of the whole activity can be inferred based on the dynamics of the individual people representing the activity. We build a deep model to capture these dynamics based on LSTM (long-short term memory) models. To make use of these ob- servations, we present a 2-stage deep temporal model for the group activity recognition problem. In our model, a LSTM model is designed to represent action dynamics of in- dividual people in a sequence and another LSTM model is designed to aggregate human-level information for whole activity understanding. We evaluate our model over two datasets: the collective activity dataset and a new volley- ball dataset. Experimental results demonstrate that our proposed model improves group activity recognition perfor- mance with compared to baseline methods.  Multi-person event recognition is a challenging task, often with many people active in the scene but only a small subset contributing to an actual event. In this paper, we propose a model which learns to detect events in such videos while automatically "attending" to the people responsible for the event. Our model does not use explicit annotations regarding who or where those people are during training and testing. In particular, we track people in videos and use a recurrent neural network (RNN) to represent the track features. We learn time-varying attention weights to combine these features at each time-instant. The attended features are then processed using another RNN for event detection classification. Since most video datasets with multiple people are restricted to a small number of videos, we also collected a new basketball dataset comprising 257 basketball games with 14K event annotations corresponding to 11 event classes. Our model outperforms state-of-the-art methods for both event classification and detection on this new dataset. Additionally, we show that the attention mechanism is able to consistently localize the relevant players. Modeling of high order interactional context, e.g., group interaction, lies in the central of collective group activity recognition. However, most of the previous activity recognition methods do not offer a flexible and scalable scheme to handle the high order context modeling problem. To explicitly address this fundamental bottleneck, we propose a recurrent interactional context modeling scheme based on LSTM network. By utilizing the information propagation aggregation capability of LSTM, the proposed scheme unifies the interactional feature modeling process for single person dynamics, intra-group (e.g., persons within a group) and inter-group(e.g., group to group)interactions. The proposed high order context modeling scheme produces more discriminative descriptive interactional features. It is very flexible to handle a varying number of input instances (e.g., different number of persons in a group or different number of groups) and linearly scalable to high order context modeling problem. Extensive experiments on two benchmark collective group activity datasets demonstrate the effectiveness of the proposed method. We present a unified framework for understanding human social behaviors in raw image sequences. Our model jointly detects multiple individuals, infers their social actions, and estimates the collective actions with a single feed-forward pass through a neural network. We propose a single architecture that does not rely on external detection algorithms but rather is trained end-to-end to generate dense proposal maps that are refined via a novel inference scheme. The temporal consistency is handled via a person-level matching Recurrent Neural Network. The complete model takes as input a sequence of frames and outputs detections along with the estimates of individual actions and collective activities. We demonstrate state-of-the-art performance of our algorithm on multiple publicly available benchmarks. Activity recognition has become an important function in many emerging computer vision applications e.g. automatic video surveillance system, human-computer interaction application, and video recommendation system, etc. In this paper, we propose a novel semantics based group activity recognition scheme, namely SBGAR, which achieves higher accuracy and efficiency than existing group activity recognition methods. SBGAR consists of two stages: in stage I, we use a LSTM model to generate a caption for each video frame; in stage II, another LSTM model is trained to predict the final activity categories based on these generated captions. We evaluate SBGAR using two well-known datasets: the Collective Activity Dataset and the Volleyball Dataset. Our experimental results show that SBGAR improves the group activity recognition accuracy with shorter computation time compared to the state-of-the-art methods. We present a hierarchical recurrent network for understanding team sports activity in image and location sequences. In the hierarchical model, we integrate proposed multiple person-centered features over a temporal sequence based on LSTM's outputs. To achieve this scheme, we introduce the Keeping state in LSTM as one of externally controllable states, and extend the Hierarchical LSTMs to include mechanism for the integration. Experimental results demonstrate effectiveness of the proposed framework involving hierarchical LSTM and person-centered feature. In this study, we demonstrate improvement over the reference model. Specifically, by incorporating the person-centered feature with meta-information (e.g., location data) in our proposed late fusion framework, we also demonstrate increased discriminability of action categories and enhanced robustness against fluctuation in the number of observed players.