Participatory sensing has emerged recently as a promising approach to large-scale data collection. However, without incentives for users to regularly contribute good quality data, this method is unlikely to be viable in the long run. In this paper, we link incentive to users' demand for consuming compelling services, as an approach complementary to conventional credit or reputation based approaches. With this demand-based principle, we design two incentive schemes, Incentive with Demand Fairness (IDF) and Iterative Tank Filling (ITF), for maximizing fairness and social welfare, respectively. Our study shows that the IDF scheme is max-min fair and can score close to 1 on the Jain's fairness index, while the ITF scheme maximizes social welfare and achieves a unique Nash equilibrium which is also Pareto and globally optimal. We adopted a game theoretic approach to derive the optimal service demands. Furthermore, to address practical considerations, we use a stochastic programming technique to handle uncertainty that is often encountered in real life situations.
In an ad-hoc network, intermediate nodes on a communication path are expected to forward packets of other nodes so that the mobile nodes can communicate beyond their wireless transmission range. However, because wireless mobile nodes are usually constrained by limited power and computation resources, a selfish node may be unwilling to spend its resources in forwarding packets which are not of its direct interest, even though it expects other nodes to forward its packets to the destination. It has been shown that the presence of such selfish nodes degrades the overall performance of a non-cooperative ad hoc network. To address this problem, we propose a secure and objective reputation-based incentive (SORI) scheme to encourage packet forwarding and discipline selfish behavior. Different from the existing schemes, under our approach, the reputation of a node is quantified by objective measures, and the propagation of reputation is efficiently secured by a one-way-hash-chain-based authentication scheme. Armed with the reputation-based mechanism, we design a punishment scheme to penalize selfish nodes. The experimental results show that the proposed scheme can successfully identify selfish nodes and punish them accordingly. In military and rescue applications of mobile ad hoc networks, all the nodes belong to the same authority; therefore, they are motivated to cooperate in order to support the basic functions of the network. In this paper, we consider the case when each node is its own authority and tries to maximize the benefits it gets from the network. More precisely, we assume that the nodes are not willing to forward packets for the benefit of other nodes. This problem may arise in civilian applications of mobile ad hoc networks. In order to stimulate the nodes for packet forwarding, we propose a simple mechanism based on a counter in each node. We study the behavior of the proposed mechanism analytically and by means of simulations, and detail the way in which it could be protected against misuse. We consider a market-based approach to stimulate cooperation in ad hoc networks where nodes charge a price for relaying data packets. Assuming that nodes set prices to maximize their own net benefit, we characterize the equilibria of the resulting market. In addition, we propose an iterative algorithm for the nodes to adapt their price and rate allocation, and study its convergence behavior. We use a numerical case study to illustrate our results.