Dense and accurate 3-D mapping from a monocular sequence is a key technology for several applications and still an open research area. This letter leverages recent results on single-view convolutional network (CNN)-based depth estimation and fuses them with multiview depth estimation. Both approaches present complementary strengths. Multiview depth is highly accurate but only in high-texture areas and high-parallax cases. Single-view depth captures the local structure of midlevel regions, including texture-less areas, but the estimated depth lacks global coherence. The single and multiview fusion we propose is challenging in several aspects. First, both depths are related by a deformation that depends on the image content. Second, the selection of multiview points of high accuracy might be difficult for low-parallax configurations. We present contributions for both problems. Our results in the public datasets of NYUv2 and TUM shows that our algorithm outperforms the individual single and multiview approaches. A video showing the key aspects of mapping in our single and multiview depth proposal is available at https: youtu.be ipc5HukTb4k.
We present a novel variational approach to estimate dense depth maps from multiple images in real-time. By using robust penalizers for both data term and regularizer, our method preserves discontinuities in the depth map. We demonstrate that the integration of multiple images substantially increases the robustness of estimated depth maps to noise in the input images. The integration of our method into recently published algorithms for camera tracking allows dense geometry reconstruction in real-time using a single handheld camera. We demonstrate the performance of our algorithm with real-world data. We present a system that is capable of interactively reconstructing a scene from a single live camera. We use a dense volumetric representation of the surface, which means there are no constraints concerning the 3D-scene topology. Reconstruction is based on range image fusion using a total variation formulation, where the surface is represented implicitly by a signed distance function. The final 3D-model is obtained by minimizing a global convex energy and extracting the zero level-set of the solution. The whole reconstruction process is designed to be online. Users can constantly inspect the current reconstruction and adapt camera movement to get the desired amount of detail for specific parts of the reconstructed scene. DTAM is a system for real-time camera tracking and reconstruction which relies not on feature extraction but dense, every pixel methods. As a single hand-held RGB camera flies over a static scene, we estimate detailed textured depth maps at selected keyframes to produce a surface patchwork with millions of vertices. We use the hundreds of images available in a video stream to improve the quality of a simple photometric data term, and minimise a global spatially regularised energy functional in a novel non-convex optimisation framework. Interleaved, we track the camera's 6DOF motion precisely by frame-rate whole image alignment against the entire dense model. Our algorithms are highly parallelisable throughout and DTAM achieves real-time performance using current commodity GPU hardware. We demonstrate that a dense model permits superior tracking performance under rapid motion compared to a state of the art method using features; and also show the additional usefulness of the dense model for real-time scene interaction in a physics-enhanced augmented reality application.