Video streaming currently accounts for the majority of Internet traffic. One factor that enables video streaming is HTTP Adaptive Streaming (HAS), that allows the users to stream video using a bit rate that closely matches the available bandwidth from the server to the client. MPEG Dynamic Adaptive Streaming over HTTP (DASH) is a widely used standard, that allows the clients to select the resolution to download based on their own estimations. The algorithm for determining the next segment in a DASH stream is not partof the standard, but it is an important factor in the resulting playback quality. Nowadays vehicles are increasingly equipped with mobile communication devices, and in-vehicle multimedia entertainment systems. In this paper, we evaluate the performance of various DASH adaptation algorithms over a vehicular network. We present detailed simulation results highlighting the advantages and disadvantages of various adaptation algorithms in delivering video content to vehicular users, and we show how the different adaptation algorithms perform in terms of throughput, playback interruption time, and number of interruptions.
Adaptive video streaming improves users' quality of experience (QoE), while using the network efficiently. In the last few years, adaptive video streaming has seen widespread adoption and has attracted significant research effort. We study a dynamic system of random arrivals and departures for different classes of users using the adaptive streaming industry standard DASH (Dynamic Adaptive Streaming over HTTP). Using a Markov chain based analysis, we compute the user QoE metrics: probability of starvation, prefetching delay, average video quality and switching rate. We validate our model by simulations, which show a very close match. Our study of the playout buffer is based on client adaptation scheme, which makes efficient use of the network while improving users' QoE. We prove that for buffer-based variants, the average video bit-rate matches the average channel rate. Hence, we would see quality switches whenever the average channel rate does not match the available video bit rates. We give a sufficient condition for setting the playout buffer threshold to ensure that quality switches only between adjacent quality levels.