The availability of affordable 3D full body reconstruction systems has given rise to free-viewpoint video (FVV) of human shapes. Most existing solutions produce temporally uncorrelated point clouds or meshes with unknown point vertex correspondences. Individually compressing each frame is ineffective and still yields to ultra-large data sizes. We present an end-to-end deep learning scheme to establish dense shape correspondences and subsequently compress the data. Our approach uses sparse set of "panoramic" depth maps or PDMs, each emulating an inward-viewing concentric mosaics. We then develop a learning-based technique to learn pixel-wise feature descriptors on PDMs. The results are fed into an autoencoder-based network for compression. Comprehensive experiments demonstrate our solution is robust and effective on both public and our newly captured datasets.
We propose novel point descriptors for 3D shapes with the potential to match two shapes representing the same object undergoing natural deformations. These deformations are more general than the often assumed isometries, and we use labeled training data to learn optimal descriptors for such cases. Furthermore, instead of explicitly defining the descriptor, we introduce new Mercer kernels, for which we formally show that their corresponding feature space mapping is a generalization of either the Heat Kernel Signature or the Wave Kernel Signature. I.e. the proposed descriptors are guaranteed to be at least as precise as any Heat Kernel Signature or Wave Kernel Signature of any parameterisation. In experiments, we show that our implicitly defined, infinite-dimensional descriptors can better deal with non-isometric deformations than state-of-the-art methods. The goal of our work is to develop an algorithm for automatic and robust detection of global intrinsic symmetries in 3D surface meshes. Our approach is based on two core observations. First, symmetry invariant point sets can be detected robustly using critical points of the Average Geodesic Distance (AGD) function. Second, intrinsic symmetries are self-isometries of surfaces and as such are contained in the low dimensional group of Mobius transformations. Based on these observations, we propose an algorithm that: 1) generates a set of symmetric points by detecting critical points of the AGD function, 2) enumerates small subsets of those feature points to generate candidate Mobius transformations,and 3) selects among those candidate Mobius transformations the one(s) that best map the surface onto itself. The main advantages of this algorithm stem from the stability of the AGD in predicting potential symmetric point features and the low dimensionality of the Mobius group for enumerating potential self-mappings. During experiments with a benchmark set of meshes augmented with human-specified symmetric correspondences, we find that the algorithm is able to find intrinsic symmetries for a wide variety of object types with moderate deviations from perfect symmetry. In this paper, the problem of non-rigid shape recognition is studied from the perspective of metric geometry. In particular, we explore the applicability of diffusion distances within the Gromov-Hausdorff framework. While the traditionally used geodesic distance exploits the shortest path between points on the surface, the diffusion distance averages all paths connecting the points. The diffusion distance constitutes an intrinsic metric which is robust, in particular, to topological changes. Such changes in the form of shortcuts, holes, and missing data may be a result of natural non-rigid deformations as well as acquisition and representation noise due to inaccurate surface construction. The presentation of the proposed framework is complemented with examples demonstrating that in addition to the relatively low complexity involved in the computation of the diffusion distances between surface points, its recognition and matching performances favorably compare to the classical geodesic distances in the presence of topological changes between the non-rigid shapes.  Differential invariants of curves and surfaces such as curvatures and their derivatives play a central role in Geometry Processing. They are, however, sensitive to noise and minor perturbations and do not exhibit the desired multi-scale behavior. Recently, the relationships between differential invariants and certain integrals over small neighborhoods have been used to define efficiently computable integral invariants which have both a geometric meaning and useful stability properties. This paper considers integral invariants defined via distance functions, and the stability analysis of integral invariants in general. Such invariants proved useful for many tasks where the computation of shape characteristics is important. A prominent and recent example is the automatic reassembling of broken objects based on correspondences between fracture surfaces.  An efficient algorithm for isometry-invariant matching of surfaces is presented. The key idea is computing the minimum-distortion mapping between two surfaces. For this purpose, we introduce the generalized multidimensional scaling, a computationally efficient continuous optimization algorithm for finding the least distortion embedding of one surface into another. The generalized multidimensional scaling algorithm allows for both full and partial surface matching. As an example, it is applied to the problem of expression-invariant three-dimensional face recognition. The goal of our work is to develop an efficient, automatic algorithm for discovering point correspondences between surfaces that are approximately and or partially isometric. Our approach is based on three observations. First, isometries are a subset of the Mobius group, which has low-dimensionality -- six degrees of freedom for topological spheres, and three for topological discs. Second, computing the Mobius transformation that interpolates any three points can be computed in closed-form after a mid-edge flattening to the complex plane. Third, deviations from isometry can be modeled by a transportation-type distance between corresponding points in that plane. Motivated by these observations, we have developed a Mobius Voting algorithm that iteratively: 1) samples a triplet of three random points from each of two point sets, 2) uses the Mobius transformations defined by those triplets to map both point sets into a canonical coordinate frame on the complex plane, and 3) produces "votes" for predicted correspondences between the mutually closest points with magnitude representing their estimated deviation from isometry. The result of this process is a fuzzy correspondence matrix, which is converted to a permutation matrix with simple matrix operations and output as a discrete set of point correspondences with confidence values. The main advantage of this algorithm is that it can find intrinsic point correspondences in cases of extreme deformation. During experiments with a variety of data sets, we find that it is able to find dozens of point correspondences between different object types in different poses fully automatically.