Chinese traditional painting is one of the most historical artworks in the world. It is very popular in Eastern and Southeast Asia due to being aesthetically appealing. Compared with western artistic painting, it is usually more visually abstract and textureless. Recently, neural network based style transfer methods have shown promising and appealing results which are mainly focused on western painting. It remains a challenging problem to preserve abstraction in neural style transfer. In this paper, we present a Neural Abstract Style Transfer method for Chinese traditional painting. It learns to preserve abstraction and other style jointly end-to-end via a novel MXDoG-guided filter (Modified version of the eXtended Difference-of-Gaussians) and three fully differentiable loss terms. To the best of our knowledge, there is little work study on neural style transfer of Chinese traditional painting. To promote research on this direction, we collect a new dataset with diverse photo-realistic images and Chinese traditional paintings (The dataset will be released at https: github.com lbsswu Chinese_style_transfer.). In experiments, the proposed method shows more appealing stylized results in transferring the style of Chinese traditional painting than state-of-the-art neural style transfer methods.
This paper aims at synthesizing filamentary structured images such as retinal fundus images and neuronal images, as follows: Given a ground-truth, to generate multiple realistic looking phantoms. A ground-truth could be a binary segmentation map containing the filamentary structured morphology, while the synthesized output image is of the same size as the ground-truth and has similar visual appearance to what have been presented in the training set. Our approach is inspired by the recent progresses in generative adversarial nets (GANs) as well as image style transfer. In particular, it is dedicated to our problem context with the following properties: Rather than large-scale dataset, it works well in the presence of as few as 10 training examples, which is common in medical image analysis; It is capable of synthesizing diverse images from the same ground-truth; Last and importantly, the synthetic images produced by our approach are demonstrated to be useful in boosting image analysis performance. Empirical examination over various benchmarks of fundus and neuronal images demonstrate the advantages of the proposed approach. This paper proposes Markovian Generative Adversarial Networks (MGANs), a method for training generative networks for efficient texture synthesis. While deep neural network approaches have recently demonstrated remarkable results in terms of synthesis quality, they still come at considerable computational costs (minutes of run-time for low-res images). Our paper addresses this efficiency issue. Instead of a numerical deconvolution in previous work, we precompute a feed-forward, strided convolutional network that captures the feature statistics of Markovian patches and is able to directly generate outputs of arbitrary dimensions. Such network can directly decode brown noise to realistic texture, or photos to artistic paintings. With adversarial training, we obtain quality comparable to recent neural texture synthesis methods. As no optimization is required at generation time, our run-time performance (0.25 M pixel images at 25 Hz) surpasses previous neural texture synthesizers by a significant margin (at least 500 times faster). We apply this idea to texture synthesis, style transfer, and video stylization. Recently, realistic image generation using deep neural networks has become a hot topic in machine learning and computer vision. Images can be generated at the pixel level by learning from a large collection of images. Learning to generate colorful cartoon images from black-and-white sketches is not only an interesting research problem, but also a potential application in digital entertainment. In this paper, we investigate the sketch-to-image synthesis problem by using conditional generative adversarial networks (cGAN). We propose the auto-painter model which can automatically generate compatible colors for a sketch. The new model is not only capable of painting hand-draw sketch with proper colors, but also allowing users to indicate preferred colors. Experimental results on two sketch datasets show that the auto-painter performs better that existing image-to-image methods. 