We address the issue of adapting optical images-based edge detection techniques for use in Polarimetric Synthetic Aperture Radar (PolSAR) imagery. We modify the gravitational edge detection technique (inspired by the Law of Universal Gravity) proposed by Lopez-, using the non-standard neighbourhood configuration proposed by , to reduce the speckle noise in polarimetric SAR imagery. We compare the modified and unmodified versions of the gravitational edge detection technique with the well-established one proposed by Canny, as well as with a recent multiscale fuzzy-based technique proposed by Lopez- We also address the issues of aggregation of gray level images before and after edge detection and of filtering. All techniques addressed here are applied to a mosaic built using class distributions obtained from a real scene, as well as to the true PolSAR image; the mosaic results are assessed using Baddeley's Delta Metric. Our experiments show that modifying the gravitational edge detection technique with a non-standard neighbourhood configuration produces better results than the original technique, as well as the other techniques used for comparison. The experiments show that adapting edge detection methods from Computational Intelligence for use in PolSAR imagery is a new field worthy of exploration.
Speckles appearing in synthetic aperture radar (SAR) images are generated by the coherent processing of radar signals. Basically the speckles have the nature of a multiplicative noise. A simple and effective method of smoothing speckle-corrupted images by a digital computer is discussed, based on the recently developed sigma filter. The sigma filter is motivated by the sigma probability of a Gaussian distribution. The pixel to be processed is replaced by an advantage of those neighboring pixels having their gray level within two noise standard deviations from that of the concerned pixel. Consequently the speckles are suppressed without blurring edges and fine detail. Several Seasat SAR images are used for illustration, and comparisons are made with several noise-smoothing algorithms. Extensions of this algorithm to contrast enhancement and signal-dependent noise filtering are also presented. This algorithm is computationally efficient, and has the potential to achieve real or near real-time processing.