In this work we address the problem of indoor scene understanding from RGB-D images. Specifically, we propose to find instances of common furniture classes, their spatial extent, and their pose with respect to generalized class models. To accomplish this, we use a deep, wide, multi-output convolutional neural network (CNN) that predicts class, pose, and location of possible objects simultaneously. To overcome the lack of large annotated RGB-D training sets (especially those with pose), we use an on-the-fly rendering pipeline that generates realistic cluttered room scenes in parallel to training. We then perform transfer learning on the relatively small amount of publicly available annotated RGB-D data, and find that our model is able to successfully annotate even highly challenging real scenes. Importantly, our trained network is able to understand noisy and sparse observations of highly cluttered scenes with a remarkable degree of accuracy, inferring class and pose from a very limited set of cues. Additionally, our neural network is only moderately deep and computes class, pose and position in tandem, so the overall run-time is significantly faster than existing methods, estimating all output parameters simultaneously in parallel on a GPU in seconds.
In this paper, we present an approach to predict the extent and height of supporting surfaces such as tables, chairs, and cabinet tops from a single RGBD image. We define support surfaces to be horizontal, planar surfaces that can physically support objects and humans. Given a RGBD image, our goal is to localize the height and full extent of such surfaces in 3D space. To achieve this, we created a labeling tool and annotated 1449 images with rich, complete 3D scene models in NYU dataset. We extract ground truth from the annotated dataset and developed a pipeline for predicting floor space, walls, the height and full extent of support surfaces. Finally we match the predicted extent with annotated scenes in training scenes and transfer the the support surface configuration from training scenes. We evaluate the proposed approach in our dataset and demonstrate its effectiveness in understanding scenes in 3D space.