3D shape reconstruction from a single image is a highly ill-posed problem. Modern deep learning based systems try to solve this problem by learning an end-to-end mapping from image to shape via a deep network. In this paper, we aim to solve this problem via an online optimization framework inspired by traditional methods. Our framework employs a deep autoencoder to learn a set of latent codes of 3D object shapes, which are fitted by a probabilistic shape prior using Gaussian Mixture Model (GMM). At inference, the shape and pose are jointly optimized guided by both image cues and deep shape prior without relying on an initialization from any trained deep nets. Surprisingly, our method achieves comparable performance to state-of-the-art methods even without training an end-to-end network, which shows a promising step in this direction.
Previous work has shown that the difficulties in learning deep generative or discriminative models can be overcome by an initial unsupervised learning step that maps inputs to useful intermediate representations. We introduce and motivate a new training principle for unsupervised learning of a representation based on the idea of making the learned representations robust to partial corruption of the input pattern. This approach can be used to train autoencoders, and these denoising autoencoders can be stacked to initialize deep architectures. The algorithm can be motivated from a manifold learning and information theoretic perspective or from a generative model perspective. Comparative experiments clearly show the surprising advantage of corrupting the input of autoencoders on a pattern classification benchmark suite. High-dimensional data can be converted to low-dimensional codes by training a multilayer neural network with a small central layer to reconstruct high-dimensional input vectors. Gradient descent can be used for fine-tuning the weights in such “autoencoder” networks, but this works well only if the initial weights are close to a good solution. We describe an effective way of initializing the weights that allows deep autoencoder networks to learn low-dimensional codes that work much better than principal components analysis as a tool to reduce the dimensionality of data. We propose a novel framework for joint 2D segmentation and 3D pose and 3D shape recovery, for images coming from a single monocular source. In the past, integration of all three has proven difficult, largely because of the high degree of ambiguity in the 2D - 3D mapping. Our solution is to learn nonlinear and probabilistic low dimensional latent spaces, using the Gaussian Process Latent Variable Models dimensionality reduction technique. These act as class or activity constraints to a simultaneous and variational segmentation --- recovery --- reconstruction process. We define an image and level set based energy function, which we minimise with respect to 3D pose and shape, 2D segmentation resulting automatically as the projection of the recovered shape under the recovered pose. We represent 3D shapes as zero levels of 3D level set embedding functions, which we project down directly to probabilistic 2D occupancy maps, without the requirement of an intermediary explicit contour stage. Finally, we detail a fast, open-source, GPU-based implementation of our algorithm, which we use to produce results on both real and artificial video sequences. Segmentation involves separating an object from the background in a given image. The use of image information alone often leads to poor segmentation results due to the presence of noise, clutter or occlusion. The introduction of shape priors in the geometric active contour (GAC) framework has proved to be an effective way to ameliorate some of these problems. In this work, we propose a novel segmentation method combining image information with prior shape knowledge, using level-sets. Following the work of , we propose to revisit the use of PCA to introduce prior knowledge about shapes in a more robust manner. We utilize kernel PCA (KPCA) and show that this method outperforms linear PCA by allowing only those shapes that are close enough to the training data. In our segmentation framework, shape knowledge and image information are encoded into two energy functionals entirely described in terms of shapes. This consistent description permits to fully take advantage of the Kernel PCA methodology and leads to promising segmentation results. In particular, our shape-driven segmentation technique allows for the simultaneous encoding of multiple types of shapes, and offers a convincing level of robustness with respect to noise, occlusions, or smearing. Estimating the pose and 3D shape of a large variety of instances within an object class from stereo images is a challenging problem, especially in realistic conditions such as urban street scenes. We propose a novel approach for using compact shape manifolds of the shape within an object class for object segmentation, pose and shape estimation. Our method first detects objects and estimates their pose coarsely in the stereo images using a state-of-the-art 3D object detection method. An energy minimization method then aligns shape and pose concurrently with the stereo reconstruction of the object. In experiments, we evaluate our approach for detection, pose and shape estimation of cars in real stereo images of urban street scenes. We demonstrate that our shape manifold alignment method yields improved results over the initial stereo reconstruction and object detection method in depth and pose accuracy.  We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to ½ everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples. We propose a formulation of monocular SLAM which combines live dense reconstruction with shape priors-based 3D tracking and reconstruction. Current live dense SLAM approaches are limited to the reconstruction of visible surfaces. Moreover, most of them are based on the minimisation of a photo-consistency error, which usually makes them sensitive to specularities. In the 3D pose recovery literature, problems caused by imperfect and ambiguous image information have been dealt with by using prior shape knowledge. At the same time, the success of depth sensors has shown that combining joint image and depth information drastically increases the robustness of the classical monocular 3D tracking and 3D reconstruction approaches. In this work we link dense SLAM to 3D object pose and shape recovery. More specifically, we automatically augment our SLAM system with object specific identity, together with 6D pose and additional shape degrees of freedom for the object(s) of known class in the scene, combining image data and depth information for the pose and shape recovery. This leads to a system that allows for full scaled 3D reconstruction with the known object(s) segmented from the scene. The segmentation enhances the clarity, accuracy and completeness of the maps built by the dense SLAM system, while the dense 3D data aids the segmentation process, yielding faster and more reliable convergence than when using 2D image data alone. We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional networks and generative adversarial nets. The benefits of our model are three-fold: first, the use of an adversarial criterion, instead of traditional heuristic criteria, enables the generator to capture object structure implicitly and to synthesize high-quality 3D objects; second, the generator establishes a mapping from a low-dimensional probabilistic space to the space of 3D objects, so that we can sample objects without a reference image or CAD models, and explore the 3D object manifold; third, the adversarial discriminator provides a powerful 3D shape descriptor which, learned without supervision, has wide applications in 3D object recognition. Experiments demonstrate that our method generates high-quality 3D objects, and our unsupervisedly learned features achieve impressive performance on 3D object recognition, comparable with those of supervised learning methods.