Recent studies have shown remarkable advances in 3D human pose estimation from monocular images, with the help of large-scale in-door 3D datasets and sophisticated network architectures. However, the generalizability to different environments remains an elusive goal. In this work, we propose a geometry-aware 3D representation for the human pose to address this limitation by using multiple views in a simple auto-encoder model at the training stage and only 2D keypoint information as supervision. A view synthesis framework is proposed to learn the shared 3D representation between viewpoints with synthesizing the human pose from one viewpoint to the other one. Instead of performing a direct transfer in the raw image-level, we propose a skeleton-based encoder-decoder mechanism to distil only pose-related representation in the latent space. A learning-based representation consistency constraint is further introduced to facilitate the robustness of latent 3D representation. Since the learnt representation encodes 3D geometry information, mapping it to 3D pose will be much easier than conventional frameworks that use an image or 2D coordinates as the input of 3D pose estimator. We demonstrate our approach on the task of 3D human pose estimation. Comprehensive experiments on three popular benchmarks show that our model can significantly improve the performance of state-of-the-art methods with simply injecting the representation as a robust 3D prior.
An important problem for both graphics and vision is to synthesize novel views of a 3D object from a single image. This is particularly challenging due to the partial observability inherent in projecting a 3D object onto the image space, and the ill-posedness of inferring object shape and pose. However, we can train a neural network to address the problem if we restrict our attention to specific object categories (in our case faces and chairs) for which we can gather ample training data. In this paper, we propose a novel recurrent convolutional encoder-decoder network that is trained end-to-end on the task of rendering rotated objects starting from a single image. The recurrent structure allows our model to capture long-term dependencies along a sequence of transformations. We demonstrate the quality of its predictions for human faces on the Multi-PIE dataset and for a dataset of 3D chair models, and also show its ability to disentangle latent factors of variation (e.g., identity and pose) without using full supervision. The labeled data required to learn pose estimation for articulated objects is difficult to provide in the desired quantity, realism, density, and accuracy. To address this issue, we develop a method to learn representations, which are very specific for articulated poses, without the need for labeled training data. We exploit the observation that the object pose of a known object is predictive for the appearance in any known view. That is, given only the pose and shape parameters of a hand, the hand's appearance from any viewpoint can be approximated. To exploit this observation, we train a model that -- given input from one view -- estimates a latent representation, which is trained to be predictive for the appearance of the object when captured from another viewpoint. Thus, the only necessary supervision is the second view. The training process of this model reveals an implicit pose representation in the latent space. Importantly, at test time the pose representation can be inferred using only a single view. In qualitative and quantitative experiments we show that the learned representations capture detailed pose information. Moreover, when training the proposed method jointly with labeled and unlabeled data, it consistently surpasses the performance of its fully supervised counterpart, while reducing the amount of needed labeled samples by at least one order of magnitude.  This paper presents KeypointNet, an end-to-end geometric reasoning framework to learn an optimal set of category-specific 3D keypoints, along with their detectors. Given a single image, KeypointNet extracts 3D keypoints that are optimized for a downstream task. We demonstrate this framework on 3D pose estimation by proposing a differentiable objective that seeks the optimal set of keypoints for recovering the relative pose between two views of an object. Our model discovers geometrically and semantically consistent keypoints across viewing angles and instances of an object category. Importantly, we find that our end-to-end framework using no ground-truth keypoint annotations outperforms a fully supervised baseline using the same neural network architecture on the task of pose estimation. The discovered 3D keypoints on the car, chair, and plane categories of ShapeNet are visualized at this http URL We present a framework for learning single-view shape and pose prediction without using direct supervision for either. Our approach allows leveraging multi-view observations from unknown poses as supervisory signal during training. Our proposed training setup enforces geometric consistency between the independently predicted shape and pose from two views of the same instance. We consequently learn to predict shape in an emergent canonical (view-agnostic) frame along with a corresponding pose predictor. We show empirical and qualitative results using the ShapeNet dataset and observe encouragingly competitive performance to previous techniques which rely on stronger forms of supervision. We also demonstrate the applicability of our framework in a realistic setting which is beyond the scope of existing techniques: using a training dataset comprised of online product images where the underlying shape and pose are unknown.  Deep neural networks can model images with rich latent representations, but they cannot naturally conceptualize structures of object categories in a human-perceptible way. This paper addresses the problem of learning object structures in an image modeling process without supervision. We propose an autoencoding formulation to discover landmarks as explicit structural representations. The encoding module outputs landmark coordinates, whose validity is ensured by constraints that reflect the necessary properties for landmarks. The decoding module takes the landmarks as a part of the learnable input representations in an end-to-end differentiable framework. Our discovered landmarks are semantically meaningful and more predictive of manually annotated landmarks than those discovered by previous methods. The coordinates of our landmarks are also complementary features to pretrained deep-neural-network representations in recognizing visual attributes. In addition, the proposed method naturally creates an unsupervised, perceptible interface to manipulate object shapes and decode images with controllable structures. The project webpage is at this http URL Understanding the 3D world is a fundamental problem in computer vision. However, learning a good representation of 3D objects is still an open problem due to the high dimensionality of the data and many factors of variation involved. In this work, we investigate the task of single-view 3D object reconstruction from a learning agent's perspective. We formulate the learning process as an interaction between 3D and 2D representations and propose an encoder-decoder network with a novel projection loss defined by the perspective transformation. More importantly, the projection loss enables the unsupervised learning using 2D observation without explicit 3D supervision. We demonstrate the ability of the model in generating 3D volume from a single 2D image with three sets of experiments: (1) learning from single-class objects; (2) learning from multi-class objects and (3) testing on novel object classes. Results show superior performance and better generalization ability for 3D object reconstruction when the projection loss is involved. View-based methods have achieved considerable success in 3D object recognition tasks. Different from existing view-based methods pooling the view-wise features, we tackle this problem from the perspective of patches-to-patches similarity measurement. By exploiting the relationship between polynomial kernel and bilinear pooling, we obtain an effective 3D object representation by aggregating local convolutional features through bilinear pooling. Meanwhile, we harmonize different components inherited in the bilinear feature to obtain a more discriminative representation. To achieve an end-to-end trainable framework, we incorporate the harmonized bilinear pooling as a layer of a network, constituting the proposed Multi-view Harmonized Bilinear Network (MHBN). Systematic experiments conducted on two public benchmark datasets demonstrate the efficacy of the proposed methods in 3D object recognition. We present DeepMVS, a deep convolutional neural network (ConvNet) for multi-view stereo reconstruction. Taking an arbitrary number of posed images as input, we first produce a set of plane-sweep volumes and use the proposed DeepMVS network to predict high-quality disparity maps. The key contributions that enable these results are (1) supervised pretraining on a photorealistic synthetic dataset, (2) an effective method for aggregating information across a set of unordered images, and (3) integrating multi-layer feature activations from the pre-trained VGG-19 network. We validate the efficacy of DeepMVS using the ETH3D Benchmark. Our results show that DeepMVS compares favorably against state-of-the-art conventional MVS algorithms and other ConvNet based methods, particularly for near-textureless regions and thin structures.