The 802.11e standard enables user configuration of several MAC parameters, making WLANs vulnerable to users that selfishly configure these parameters to gain throughput. In this paper we propose a novel distributed algorithm to thwart such selfish behavior. The key idea of the algorithm is for honest stations to react, upon detecting a selfish station, by using a more aggressive configuration that penalizes this station. We show that the proposed algorithm guarantees global stability while providing good response times. By conducting a game theoretic analysis of the algorithm based on repeated games, we also show its effectiveness against selfish stations. Simulation results confirm that the proposed algorithm optimizes throughput performance while discouraging selfish behavior. We also present an experimental prototype of the proposed algorithm demonstrating that it can be implemented on commodity hardware.
Although the EDCA access mechanism of the 802.11e standard supports legacy DCF stations, the presence of DCF stations in the WLAN jeopardizes the provisioning of the service guarantees committed to the EDCA stations. The reason is that DCF stations compete with Contention Windows (CWs) that are predefined and cannot be modified, and as a result, the impact of the DCF stations on the service received by the EDCA stations cannot be controlled. In this paper, we address the problem of providing throughput guarantees to EDCA stations in a WLAN in which EDCA and DCF stations coexist. To this aim, we propose a technique that, implemented at the Access Point (AP), mitigates the impact of DCF stations on EDCA by skipping with a certain probability the Ack reply to a frame from a DCF station. When missing the Ack, the DCF station increases its CW, and thus, our technique allows us to have some control over the CWs of the legacy DCF stations. In our approach, the probability of skipping an Ack frame is dynamically adjusted by means of an adaptive algorithm. This algorithm is based on a widely used controller from classical control theory, namely a Proportional Controller. In order to find an adequate configuration of the controller, we conduct a control-theoretic analysis of the system. Simulation results show that the proposed approach is effective in providing throughput guarantees to EDCA stations in presence of DCF stations. The optimal configuration of the contention parameters of a WLAN depends on the network conditions in terms of number of stations and the traffic they generate. Following this observation, a considerable effort in the literature has been devoted to the design of distributed algorithms that optimally configure the WLAN parameters based on current conditions. In this paper, we propose a novel algorithm that, in contrast to previous proposals which are mostly based on heuristics, is sustained by mathematical foundations from multivariable control theory. A key advantage of the algorithm over existing approaches is that it is compliant with the 802.11 standard and can be implemented with current wireless cards without introducing any changes into the hardware or firmware. We study the performance of our proposal by means of theoretical analysis, simulations, and a real implementation. Results show that the algorithm substantially outperforms previous approaches in terms of throughput and delay.   We use a previously developed nonlinear dynamic model of TCP to analyze and design active queue management (AQM) control systems using random early detection (RED). First, we linearize the interconnection of TCP and a bottlenecked queue and discuss its feedback properties in terms of network parameters such as link capacity, load and round-trip time. Using this model, we next design an AQM control system using the RED scheme by relating its free parameters such as the low-pass filter break point and loss probability profile to the network parameters. We present guidelines for designing linearly stable systems subject to network parameters like propagation delay and load level. Robustness to variations in system loads is a prime objective. We present no simulations to support our analysis. Distributed opportunistic scheduling (DOS) is inherently more difficult than conventional opportunistic scheduling due to the absence of a central entity that knows the channel state of all stations. With DOS, stations use random access to contend for the channel and, upon winning a contention, they measure the channel conditions. After measuring the channel conditions, a station only transmits if the channel quality is good; otherwise, it gives up the transmission opportunity. The distributed nature of DOS makes it vulnerable to selfish users: By deviating from the protocol and using more transmission opportunities, a selfish user can gain a greater share of wireless resources at the expense of "well-behaved" users. In this paper, we address the problem of selfishness in DOS from a game-theoretic standpoint. We propose an algorithm that satisfies the following properties: 1) When all stations implement the algorithm, the wireless network is driven to the optimal point of operation; and 2) one or more selfish stations cannot obtain any gain by deviating from the algorithm. The key idea of the algorithm is to react to a selfish station by using a more aggressive configuration that (indirectly) punishes this station. We build on multivariable control theory to design a mechanism for punishment that is sufficiently severe to prevent selfish behavior, yet not so severe as to render the system unstable. We conduct a game-theoretic analysis based on repeated games to show the algorithm's effectiveness against selfish stations. These results are confirmed by extensive simulations.