In this paper, we study the problem of distributing a real-time video sequence to a group of partially connected cooperative wireless devices using instantly decodable network coding (IDNC). In such a scenario, the coding conflicts occur to service multiple devices with an immediately decodable packet and the transmission conflicts occur from simultaneous transmissions of multiple devices. To avoid these conflicts, we introduce a novel IDNC graph that represents all feasible coding and transmission conflict-free decisions in one unified framework. Moreover, a real-time video sequence has a hard deadline and unequal importance of video packets. Using these video characteristics and the new IDNC graph, we formulate the problem of minimizing the mean video distortion before the deadline as a finite horizon Markov decision process (MDP) problem. However, the backward induction algorithm that finds the optimal policy of the MDP formulation has high modelling and computational complexities. To reduce these complexities, we further design a two-stage maximal independent set selection algorithm, which can efficiently reduce the mean video distortion before the deadline. Simulation results over a real video sequence show that our proposed IDNC algorithms improve the received video quality compared to the existing IDNC algorithms.
This paper considers the problem of reducing the broadcast delay of wireless networks using instantly decodable network coding (IDNC) based device-to-device (D2D) communications. In D2D-enabled networks, devices help hasten the recovery of the lost packets of devices in their transmission range by sending network coded packets. To solve the problem, the different events occurring at each device are identified so as to derive an expression for the probability distribution of the decoding delay. The joint optimization problem over the set of transmitting devices and the packet combinations of each is formulated. Due to the high complexity of finding the optimal solution, this paper focuses on cooperation without interference between the transmitting users. The optimal solution, in such interference-less scenario, is expressed using a graph theory approach by introducing the cooperation graph. Extensive simulations compare the decoding delay experienced in the Point to Multi-Point (PMP), the fully connected D2D (FC-D2D) and the more practical partially connected D2D (PC-D2D) configurations and suggest that the PC-D2D outperforms the FC-D2D in all situations and provides an enormous gain for poorly connected networks. We consider the "coded cooperative data exchange problem" for general graphs. In this problem, given a graph G=(V,E) representing clients in a broadcast network, each of which initially hold a (not necessarily disjoint) set of information packets; one wishes to design a communication scheme in which eventually all clients will hold all the packets of the network. Communication is performed in rounds, where in each round a single client broadcasts a single (possibly encoded) information packet to its neighbors in G. The objective is to design a broadcast scheme that satisfies all clients with the minimum number of broadcast rounds. The coded cooperative data exchange problem has seen significant research over the last few years; mostly when the graph G is the complete broadcast graph in which each client is adjacent to all other clients in the network, but also on general topologies, both in the fractional and integral setting. In this work we focus on the integral setting in general undirected topologies G. We tie the data exchange problem on G to certain well studied combinatorial properties of G and in such show that solving the problem exactly or even approximately within a multiplicative factor of |V| is intractable (i.e., NP-Hard). We then turn to study efficient data exchange schemes yielding a number of communication rounds comparable to our intractability result. Our communication schemes do not involve encoding, and in such yield bounds on the "coding advantage" in the setting at hand. We consider a group of n wireless clients and a set of k messages. Each client initially holds a subset of messages and is interested in an arbitrary subset of messages. Each client cooperates with other clients to obtain the set of messages it wants by exchanging instantly decodable network coded (IDNC) packets. This problem setting is known as the cooperative index coding problem. Clients are assumed to be connected through an arbitrary topology. In the absence of any known algorithm to complete the exchange of packets for general network topologies, we propose a greedy algorithm to satisfy the demands of all the clients with the aim of reducing the mean completion time. Our algorithm, in a completely distributed fashion, decides which subset of clients should transmit at each round of transmission and which messages should be coded together by each transmitting client to generate an IDNC packet. The algorithm encourages transmissions which are decodable for a larger number of clients and attempts to avoid collisions. We evaluate the performance of our algorithm via numerical experiments. Consider a connected network of n nodes that all wish to recover k desired packets. Each node begins with a subset of the desired packets and exchanges coded packets with its neighbors. This paper provides necessary and sufficient conditions that characterize the set of all transmission strategies that permit every node to ultimately learn (recover) all k packets. When the network satisfies certain regularity conditions and packets are randomly distributed, this paper provides tight concentration results on the number of transmissions required to achieve universal recovery. For the case of a fully connected network, a polynomial-time algorithm for computing an optimal transmission strategy is derived. An application to secrecy generation is discussed.