In software engineering, impact analysis consists in predicting the software elements (e.g. modules, classes, methods) potentially impacted by a change in the source code. Impact analysis is required to optimize the testing effort. In this paper, we propose a framework to predict error propagation. Based on 10 open-source Java projects and 5 classical mutation operators, we create 17000 mutants and study how the error they introduce propagates. This framework enables us to analyze impact prediction based on four types of call graph. Our results show that the sophistication indeed increases completeness of impact prediction. However, and surprisingly to us, the most basic call graph gives the highest trade-off between precision and recall for impact prediction.
Observation-based slicing is a recently-introduced, language-independent slicing technique based on the dependencies observable from program behaviour. Due to the well-known limits of dynamic analysis, we may only compute an under-approximation of the true observation-based slice. However, because the observation-based slice captures all possible dependence that can be observed, even such approximations can yield insight into the limitations of static slicing. For example, a static slice, S, that is strictly smaller than the corresponding observation based slice is potentially unsafe. We present the results of three sets of experiments on 12 different programs, including benchmarks and larger programs, which investigate the relationship between static and observation-based slicing. We show that, in extreme cases, observation-based slices can find the true minimal static slice, where static techniques cannot. For more typical cases, our results illustrate the potential for observation-based slicing to highlight limitations in static slicers. Finally, we report on the sensitivity of observation-based slicing to test quality. Current slicing techniques cannot handle systems written in multiple programming languages. Observation-Based Slicing (ORBS) is a language-independent slicing technique capable of slicing multi-language systems, including systems which contain (third party) binary components. A potential slice obtained through repeated statement deletion is validated by observing the behaviour of the program: if the slice and original program behave the same under the slicing criterion, the deletion is accepted. The resulting slice is similar to a dynamic slice. We evaluate five variants of ORBS on ten programs of different sizes and languages showing that it is less expensive than similar existing techniques. We also evaluate it on bash and four other systems to demonstrate feasible large-scale operation in which a parallelised ORBS needs up to 82 less time when using four threads. The results show that an ORBS slicer is simple to construct, effective at slicing, and able to handle systems written in multiple languages without specialist analysis tools.