The shape of an object is an important characteristic for many vision problems such as segmentation, detection and tracking. Being independent of appearance, it is possible to generalize to a large range of objects from only small amounts of data. However, shapes represented as silhouette images are challenging to model due to complicated likelihood functions leading to intractable posteriors. In this paper we present a generative model of shapes which provides a low dimensional latent encoding which importantly resides on a smooth manifold with respect to the silhouette images. The proposed model propagates uncertainty in a principled manner allowing it to learn from small amounts of data and providing predictions with associated uncertainty. We provide experiments that show how our proposed model provides favorable quantitative results compared with the state-of-the-art while simultaneously providing a representation that resides on a low-dimensional interpretable manifold.
 We propose a novel nonlinear, probabilistic and variational method for adding shape information to level set-based segmentation and tracking. Unlike previous work, we represent shapes with elliptic Fourier descriptors and learn their lower dimensional latent space using Gaussian Process Latent Variable Models. Segmentation is done by a nonlinear minimisation of an image-driven energy function in the learned latent space. We combine it with a 2D pose recovery stage, yielding a single, one shot, optimisation of both shape and pose. We demonstrate the performance of our method, both qualitatively and quantitatively, with multiple images, video sequences and latent spaces, capturing both shape kinematics and object class variance. The design and manipulation of typefaces and fonts is an area requiring substantial expertise; it can take many years of study to become a proficient typographer. At the same time, the use of typefaces is ubiquitous; there are many users who, while not experts, would like to be more involved in tweaking or changing existing fonts without suffering the learning curve of professional typography packages. Given the wealth of fonts that are available today, we would like to exploit the expertise used to produce these fonts, and to enable everyday users to create, explore, and edit fonts. To this end, we build a generative manifold of standard fonts. Every location on the manifold corresponds to a unique and novel typeface, and is obtained by learning a non-linear mapping that intelligently interpolates and extrapolates existing fonts. Using the manifold, we can smoothly interpolate and move between existing fonts. We can also use the manifold as a constraint that makes a variety of new applications possible. For instance, when editing a single character, we can update all the other glyphs in a font simultaneously to keep them compatible with our changes.