We present a policy search method for learning complex feedback control policies that map from high-dimensional sensory inputs to motor torques, for manipulation tasks with discontinuous contact dynamics. We build on a prior technique called guided policy search (GPS), which iteratively optimizes a set of local policies for specific instances of a task, and uses these to train a complex, high-dimensional global policy that generalizes across task instances. We extend GPS in the following ways: (1) we propose the use of a model-free local optimizer based on path integral stochastic optimal control (PI2), which enables us to learn local policies for tasks with highly discontinuous contact dynamics; and (2) we enable GPS to train on a new set of task instances in every iteration by using on-policy sampling: this increases the diversity of the instances that the policy is trained on, and is crucial for achieving good generalization. We show that these contributions enable us to learn deep neural network policies that can directly perform torque control from visual input. We validate the method on a challenging door opening task and a pick-and-place task, and we demonstrate that our approach substantially outperforms the prior LQR-based local policy optimizer on these tasks. Furthermore, we show that on-policy sampling significantly increases the generalization ability of these policies.
Dealing with high-dimensional input spaces, like visual input, is a challenging task for reinforcement learning (RL). Neuroevolution (NE), used for continuous RL problems, has to either reduce the problem dimensionality by (1) compressing the representation of the neural network controllers or (2) employing a pre-processor (compressor) that transforms the high-dimensional raw inputs into low-dimensional features. In this paper, we are able to evolve extremely small recurrent neural network (RNN) controllers for a task that previously required networks with over a million weights. The high-dimensional visual input, which the controller would normally receive, is first transformed into a compact feature vector through a deep, max-pooling convolutional neural network (MPCNN). Both the MPCNN preprocessor and the RNN controller are evolved successfully to control a car in the TORCS racing simulator using only visual input. This is the first use of deep learning in the context evolutionary RL. In recent years, deep artificial neural networks (including recurrent ones) have won numerous contests in pattern recognition and machine learning. This historical survey compactly summarizes relevant work, much of it from the previous millennium. Shallow and Deep Learners are distinguished by the depth of their credit assignment paths, which are chains of possibly learnable, causal links between actions and effects. I review deep supervised learning (also recapitulating the history of backpropagation), unsupervised learning, reinforcement learning & evolutionary computation, and indirect search for short programs encoding deep and large networks. Policy search methods can allow robots to learn control policies for a wide range of tasks, but practical applications of policy search often require hand-engineered components for perception, state estimation, and low-level control. In this paper, we aim to answer the following question: does training the perception and control systems jointly end-to-end provide better performance than training each component separately? To this end, we develop a method that can be used to learn policies that map raw image observations directly to torques at the robot's motors. The policies are represented by deep convolutional neural networks (CNNs) with 92,000 parameters, and are trained using a guided policy search method, which transforms policy search into supervised learning, with supervision provided by a simple trajectory-centric reinforcement learning method. We evaluate our method on a range of real-world manipulation tasks that require close coordination between vision and control, such as screwing a cap onto a bottle, and present simulated comparisons to a range of prior policy search methods. A neural network model for a mechanism of visual pattern recognition is proposed in this paper. The network is self-organized by “learning without a teacher”, and acquires an ability to recognize stimulus patterns based on the geometrical similarity (Gestalt) of their shapes without affected by their positions. This network is given a nickname “neocognitron”. After completion of self-organization, the network has a structure similar to the hierarchy model of the visual nervous system proposed by Hubel and Wiesel. The network consits of an input layer (photoreceptor array) followed by a cascade connection of a number of modular structures, each of which is composed of two layers of cells connected in a cascade. The first layer of each module consists of “S-cells”, which show characteristics similar to simple cells or lower order hypercomplex cells, and the second layer consists of “C-cells” similar to complex cells or higher order hypercomplex cells. The afferent synapses to each S-cell have plasticity and are modifiable. The network has an ability of unsupervised learning: We do not need any “teacher” during the process of self-organization, and it is only needed to present a set of stimulus patterns repeatedly to the input layer of the network. The network has been simulated on a digital computer. After repetitive presentation of a set of stimulus patterns, each stimulus pattern has become to elicit an output only from one of the C-cell of the last layer, and conversely, this C-cell has become selectively responsive only to that stimulus pattern. That is, none of the C-cells of the last layer responds to more than one stimulus pattern. The response of the C-cells of the last layer is not affected by the pattern's position at all. Neither is it affected by a small change in shape nor in size of the stimulus pattern.