We present a framework to understand GAN training as alternating density ratio estimation and approximate divergence minimization. This provides an interpretation for the mismatched GAN generator and discriminator objectives often used in practice, and explains the problem of poor sample diversity. We also derive a family of generator objectives that target arbitrary @math -divergences without minimizing a lower bound, and use them to train generative image models that target either improved sample quality or greater sample diversity.
Generative adversarial networks (GANs) are successful deep generative models. GANs are based on a two-player minimax game. However, the objective function derived in the original motivation is changed to obtain stronger gradients when learning the generator. We propose a novel algorithm that repeats the density ratio estimation and f-divergence minimization. Our algorithm offers a new perspective toward the understanding of GANs and is able to make use of multiple viewpoints obtained in the research of density ratio estimation, e.g. what divergence is stable and relative density ratio is useful.