Current dialogue systems are not very engaging for users, especially when trained end-to-end without relying on proactive reengaging scripted strategies. (2018) showed that the engagement level of end-to-end dialogue models increases when conditioning them on text personas providing some personalized back-story to the model. However, the dataset used in (2018) is synthetic and of limited size as it contains around 1k different personas. In this paper we introduce a new dataset providing 5 million personas and 700 million persona-based dialogues. Our experiments show that, at this scale, training using personas still improves the performance of end-to-end systems. In addition, we show that other tasks benefit from the wide coverage of our dataset by fine-tuning our model on the data from (2018) and achieving state-of-the-art results.
Chit-chat models are known to have several problems: they lack specificity, do not display a consistent personality and are often not very captivating. In this work we present the task of making chit-chat more engaging by conditioning on profile information. We collect data and train models to (i) condition on their given profile information; and (ii) information about the person they are talking to, resulting in improved dialogues, as measured by next utterance prediction. Since (ii) is initially unknown our model is trained to engage its partner with personal topics, and we show the resulting dialogue can be used to predict profile information about the interlocutors. The main goal of modeling human conversation is to create agents which can interact with people in both open-ended and goal-oriented scenarios. End-to-end trained neural dialog systems are an important line of research for such generalized dialog models as they do not resort to any situation-specific handcrafting of rules. However, incorporating personalization into such systems is a largely unexplored topic as there are no existing corpora to facilitate such work. In this paper, we present a new dataset of goal-oriented dialogs which are influenced by speaker profiles attached to them. We analyze the shortcomings of an existing end-to-end dialog system based on Memory Networks and propose modifications to the architecture which enable personalization. We also investigate personalization in dialog as a multi-task learning problem, and show that a single model which shares features among various profiles outperforms separate models for each profile. Building dialog agents that can converse naturally with humans is a challenging yet intriguing problem of artificial intelligence. In open-domain human-computer conversation, where the conversational agent is expected to respond to human responses in an interesting and engaging way, commonsense knowledge has to be integrated into the model effectively. In this paper, we investigate the impact of providing commonsense knowledge about the concepts covered in the dialog. Our model represents the first attempt to integrating a large commonsense knowledge base into end-to-end conversational models. In the retrieval-based scenario, we propose the Tri-LSTM model to jointly take into account message and commonsense for selecting an appropriate response. Our experiments suggest that the knowledge-augmented models are superior to their knowledge-free counterparts in automatic evaluation. Neural network models are capable of generating extremely natural sounding conversational interactions. Nevertheless, these models have yet to demonstrate that they can incorporate content in the form of factual information or entity-grounded opinion that would enable them to serve in more task-oriented conversational applications. This paper presents a novel, fully data-driven, and knowledge-grounded neural conversation model aimed at producing more contentful responses without slot filling. We generalize the widely-used Seq2Seq approach by conditioning responses on both conversation history and external "facts", allowing the model to be versatile and applicable in an open-domain setting. Our approach yields significant improvements over a competitive Seq2Seq baseline. Human judges found that our outputs are significantly more informative.