Deep 3-dimensional (3D) Convolutional Network (ConvNet) has shown promising performance on video recognition tasks because of its powerful spatio-temporal information fusion ability. However, the extremely intensive requirements on memory access and computing power prohibit it from being used in resource-constrained scenarios, such as portable and edge devices. So in this paper, we first propose a two-stage Fully Separable Block (FSB) to significantly compress the model sizes of 3D ConvNets. Then a feature enhancement approach named Temporal Residual Gradient (TRG) is developed to improve the performance of compressed model on video tasks, which provides higher accuracy, faster convergency and better robustness. Moreover, in order to further decrease the computing workload, we propose a hybrid Fast Algorithm (hFA) to drastically reduce the computation complexity of convolutions. These methods are effectively combined to design a light-weight and efficient ConvNet for video recognition tasks. Experiments on the popular dataset report 2.3x compression rate, 3.6x workload reduction, and 6.3 top-1 accuracy gain, over the state-of-the-art SlowFast model, which is already a highly compact model. The proposed methods also show good adaptability on traditional 3D ConvNet, demonstrating 7.4x more compact model, 11.0x less workload, and 3.0 higher accuracy
We examine the performance profile of Convolutional Neural Network training on the current generation of NVIDIA Graphics Processing Units. We introduce two new Fast Fourier Transform convolution implementations: one based on NVIDIA's cuFFT library, and another based on a Facebook authored FFT implementation, fbfft, that provides significant speedups over cuFFT (over 1.5x) for whole CNNs. Both of these convolution implementations are available in open source, and are faster than NVIDIA's cuDNN implementation for many common convolutional layers (up to 23.5x for some synthetic kernel configurations). We discuss different performance regimes of convolutions, comparing areas where straightforward time domain convolutions outperform Fourier frequency domain convolutions. Details on algorithmic applications of NVIDIA GPU hardware specifics in the implementation of fbfft are also provided. Three-dimensional convolutional neural networks (3D CNNs) are used efficiently in many computer vision applications. Most previous work in this area has concentrated only on designing and optimizing accelerators for 2D CNN, with few attempts made to accelerate 3D CNN on FPGA. We find accelerating 3D CNNs on FPGA to be challenge due to their high computational complexity and storage demands. More importantly, although the computation patterns of 2D and 3D CNNs are analogous, the conventional approaches adopted for accelerating 2D CNNs may be unfit for 3D CNN acceleration. In this paper, in order to accelerate 2D and 3D CNNs using a uniform framework, we propose a uniform template-based architecture that uses templates based on the Winograd algorithm to ensure fast development of 2D and 3D CNN accelerators. Furthermore, we also develop a uniform analytical model to facilitate efficient design space explorations of 2D and 3D CNN accelerators based on our architecture. Finally, we demonstrate the effectiveness of the template-based architecture by implementing accelerators for real-life 2D and 3D CNNs (VGG16 and C3D) on multiple FPGA platforms. On S2C VUS440, we achieve up to 1.13 TOPS and 1.11 TOPS under low resource utilization for VGG16 and C3D, respectively. End-to-end comparisons with CPU and GPU solutions demonstrate that our implementation of C3D achieves gains of up to 13x and 60x in performance and energy relative to a CPU solution, and a 6.4x energy efficiency gain over a GPU solution. Deep convolutional neural networks take GPU-days of computation to train on large data sets. Pedestrian detection for self driving cars requires very low latency. Image recognition for mobile phones is constrained by limited processing resources. The success of convolutional neural networks in these situations is limited by how fast we can compute them. Conventional FFT based convolution is fast for large filters, but state of the art convolutional neural networks use small, 3 3 filters. We introduce a new class of fast algorithms for convolutional neural networks using Winograd's minimal filtering algorithms. The algorithms compute minimal complexity convolution over small tiles, which makes them fast with small filters and small batch sizes. We benchmark a GPU implementation of our algorithm with the VGG network and show state of the art throughput at batch sizes from 1 to 64. We present a library that provides optimized implementations for deep learning primitives. Deep learning workloads are computationally intensive, and optimizing the kernels of deep learning workloads is difficult and time-consuming. As parallel architectures evolve, kernels must be reoptimized for new processors, which makes maintaining codebases difficult over time. Similar issues have long been addressed in the HPC community by libraries such as the Basic Linear Algebra Subroutines (BLAS) [2]. However, there is no analogous library for deep learning. Without such a library, researchers implementing deep learning workloads on parallel processors must create and optimize their own implementations of the main computational kernels, and this work must be repeated as new parallel processors emerge. To address this problem, we have created a library similar in intent to BLAS, with optimized routines for deep learning workloads. Our implementation contains routines for GPUs, and similarly to the BLAS library, could be implemented for other platforms. The library is easy to integrate into existing frameworks, and provides optimized performance and memory usage. For example, integrating cuDNN into Caffe, a popular framework for convolutional networks, improves performance by 36 on a standard model while also reducing memory consumption. Abstract: Convolutional networks are one of the most widely employed architectures in computer vision and machine learning. In order to leverage their ability to learn complex functions, large amounts of data are required for training. Training a large convolutional network to produce state-of-the-art results can take weeks, even when using modern GPUs. Producing labels using a trained network can also be costly when dealing with web-scale datasets. In this work, we present a simple algorithm which accelerates training and inference by a significant factor, and can yield improvements of over an order of magnitude compared to existing state-of-the-art implementations. This is done by computing convolutions as pointwise products in the Fourier domain while reusing the same transformed feature map many times. The algorithm is implemented on a GPU architecture and addresses a number of related challenges. 