We present a Deep Cuboid Detector which takes a consumer-quality RGB image of a cluttered scene and localizes all 3D cuboids (box-like objects). Contrary to classical approaches which fit a 3D model from low-level cues like corners, edges, and vanishing points, we propose an end-to-end deep learning system to detect cuboids across many semantic categories (e.g., ovens, shipping boxes, and furniture). We localize cuboids with a 2D bounding box, and simultaneously localize the cuboid's corners, effectively producing a 3D interpretation of box-like objects. We refine keypoints by pooling convolutional features iteratively, improving the baseline method significantly. Our deep learning cuboid detector is trained in an end-to-end fashion and is suitable for real-time applications in augmented reality (AR) and robotics.
This paper addresses the problem of category-level 3D object detection. Given a monocular image, our aim is to localize the objects in 3D by enclosing them with tight oriented 3D bounding boxes. We propose a novel approach that extends the well-acclaimed deformable part-based model [1] to reason in 3D. Our model represents an object class as a deformable 3D cuboid composed of faces and parts, which are both allowed to deform with respect to their anchors on the 3D box. We model the appearance of each face in fronto-parallel coordinates, thus effectively factoring out the appearance variation induced by viewpoint. Our model reasons about face visibility patters called aspects. We train the cuboid model jointly and discriminatively and share weights across all aspects to attain efficiency. Inference then entails sliding and rotating the box in 3D and scoring object hypotheses. While for inference we discretize the search space, the variables are continuous in our model. We demonstrate the effectiveness of our approach in indoor and outdoor scenarios, and show that our approach significantly outperforms the state-of-the-art in both 2D [1] and 3D object detection [2]. In this paper we seek to detect rectangular cuboids and localize their corners in uncalibrated single-view images depicting everyday scenes. In contrast to recent approaches that rely on detecting vanishing points of the scene and grouping line segments to form cuboids, we build a discriminative parts-based detector that models the appearance of the cuboid corners and internal edges while enforcing consistency to a 3D cuboid model. Our model copes with different 3D viewpoints and aspect ratios and is able to detect cuboids across many different object categories. We introduce a database of images with cuboid annotations that spans a variety of indoor and outdoor scenes and show qualitative and quantitative results on our collected database. Our model out-performs baseline detectors that use 2D constraints alone on the task of localizing cuboid corners. We propose a novel linear method to match cuboids in indoor scenes using RGBD images from Kinect. Beyond depth maps, these cuboids reveal important structures of a scene. Instead of directly fitting cuboids to 3D data, we first construct cuboid candidates using super pixel pairs on a RGBD image, and then we optimize the configuration of the cuboids to satisfy the global structure constraints. The optimal configuration has low local matching costs, small object intersection and occlusion, and the cuboids tend to project to a large region in the image, the number of cuboids is optimized simultaneously. We formulate the multiple cuboid matching problem as a mixed integer linear program and solve the optimization efficiently with a branch and bound method. The optimization guarantees the global optimal solution. Our experiments on the Kinect RGBD images of a variety of indoor scenes show that our proposed method is efficient, accurate and robust against object appearance variations, occlusions and strong clutter.  We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the "workspace" of a human which is represented by a data-driven vocabulary of human interactions. Our method builds upon the recent work in indoor scene understanding and the availability of motion capture data to create a joint space of human poses and scene geometry by modeling the physical interactions between the two. This joint space can then be used to predict potential human poses and joint locations from a single image. In a way, this work revisits the principle of Gibsonian affor-dances, reinterpreting it for the modern, data-driven era. We study the problem of generating plausible interpretations of a scene from a collection of line segments automatically extracted from a single indoor image. We show that we can recognize the three dimensional structure of the interior of a building, even in the presence of occluding objects. Several physically valid structure hypotheses are proposed by geometric reasoning and verified to find the best fitting model to line segments, which is then converted to a full 3D model. Our experiments demonstrate that our structure recovery from line segments is comparable with methods using full image appearance. Our approach shows how a set of rules describing geometric constraints between groups of segments can be used to prune scene interpretation hypotheses and to generate the most plausible interpretation. In this paper we consider the problem of recovering the free space of an indoor scene from its single image. We show that exploiting the box like geometric structure of furniture and constraints provided by the scene, allows us to recover the extent of major furniture objects in 3D. Our “boxy” detector localizes box shaped objects oriented parallel to the scene across different scales and object types, and thus blocks out the occupied space in the scene. To localize the objects more accurately in 3D we introduce a set of specially designed features that capture the floor contact points of the objects. Image based metrics are not very indicative of performance in 3D. We make the first attempt to evaluate single view based occupancy estimates for 3D errors and propose several task driven performance measures towards it. On our dataset of 592 indoor images marked with full 3D geometry of the scene, we show that: (a) our detector works well using image based metrics; (b) our refinement method produces significant improvements in localization in 3D; and (c) if one evaluates using 3D metrics, our method offers major improvements over other single view based scene geometry estimation methods.