Crowd counting is one of the core tasks in various surveillance applications. A practical system involves estimating accurate head counts in dynamic scenarios under different lightning, camera perspective and occlusion states. Previous approaches estimate head counts despite that they can vary dramatically in different density settings; the crowd is often unevenly distributed and the results are therefore unsatisfactory. In this paper, we propose a lightweight deep learning framework that can automatically estimate the crowd density level and adaptively choose between different counter networks that are explicitly trained for different density domains. Experiments on two recent crowd counting datasets, UCF_CC_50 and ShanghaiTech, show that the proposed mechanism achieves promising improvements over state-of-the-art methods. Moreover, runtime speed is 20 FPS on a single GPU.
This paper proposes a novel method to address the problem of estimating the number of people in surveillance scenes with people gathering and waiting. The proposed method combines a MID (mosaic image difference) based foreground segmentation algorithm and a HOG (histograms of oriented gradients) based head-shoulder detection algorithm to provide an accurate estimation of people counts in the observed area. In our framework, the MID-based foreground segmentation module provides active areas for the head-shoulder detection module to detect heads and count the number of people. Numerous experiments are conducted and convincing results demonstrate the effectiveness of our method. In this paper, the crowd counting and segmentation problem is formulated as a maximum a posterior problem, in which 3D human shape models are designed and matched with image evidence provided by foreground background separation and probability of boundary. The solution is obtained by considering only the human candidates that are possible to be un-occluded in each iteration, and then applying on them a validation and rejection strategy based on minimum description length. The merit of the proposed optimization procedure is that its computational cost is much smaller than that of the global optimization methods while its performance is comparable to them. The approach is shown to be robust with respect to severe partial occlusions. In this paper, we address the problem of detecting pedestrians in crowded real-world scenes with severe overlaps. Our basic premise is that this problem is too difficult for any type of model or feature alone. Instead, we present an algorithm that integrates evidence in multiple iterations and from different sources. The core part of our method is the combination of local and global cues via probabilistic top-down segmentation. Altogether, this approach allows examining and comparing object hypotheses with high precision down to the pixel level. Qualitative and quantitative results on a large data set confirm that our method is able to reliably detect pedestrians in crowded scenes, even when they overlap and partially occlude each other. In addition, the flexible nature of our approach allows it to operate on very small training sets.