This paper presents a systematic approach to exploiting TV white space (TVWS) for device-to-device (D2D) communications with the aid of the existing cellular infrastructure. The goal is to build a location-specific TVWS database, which provides a lookup table service for any D2D link to determine its maximum permitted emission power (MPEP) in an unlicensed digital TV (DTV) band. To achieve this goal, the idea of mobile crowd sensing is first introduced to collect active spectrum measurements from massive personal mobile devices. Considering the incompleteness of crowd measurements, we formulate the problem of unknown measurements recovery as a matrix completion problem and apply a powerful fixed point continuation algorithm to reconstruct the unknown elements from the known elements. By joint exploitation of the big spectrum data in its vicinity, each cellular base station further implements a nonlinear support vector machine algorithm to perform irregular coverage boundary detection of a licensed DTV transmitter. With the knowledge of the detected coverage boundary, an opportunistic spatial reuse algorithm is developed for each D2D link to determine its MPEP. Simulation results show that the proposed approach can successfully enable D2D communications in TVWS while satisfying the interference constraint from the licensed DTV services. In addition, to our best knowledge, this is the first try to explore and exploit TVWS inside the DTV protection region resulted from the shadowing effect. Potential application scenarios include communications between internet of vehicles in the underground parking and D2D communications in hotspots such as subway, game stadiums, and airports.
We present a new architecture to handle the ongoing explosive increase in the demand for video content in wireless networks. It is based on distributed caching of the content in femtobasestations with small or non-existing backhaul capacity but with considerable storage space, called helper nodes. We also consider using the wireless terminals themselves as caching helpers, which can distribute video through device-todevice communications. This approach allows an improvement in the video throughput without deployment of any additional infrastructure. The new architecture can improve video throughput by one to two orders-of-magnitude. In this article we propose to facilitate local peer-to-peer communication by a Device-to-Device (D2D) radio that operates as an underlay network to an IMT-Advanced cellular network. It is expected that local services may utilize mobile peer-to-peer communication instead of central server based communication for rich multimedia services. The main challenge of the underlay radio in a multi-cell environment is to limit the interference to the cellular network while achieving a reasonable link budget for the D2D radio. We propose a novel power control mechanism for D2D connections that share cellular uplink resources. The mechanism limits the maximum D2D transmit power utilizing cellular power control information of the devices in D2D communication. Thereby it enables underlaying D2D communication even in interference-limited networks with full load and without degrading the performance of the cellular network. Secondly, we study a single cell scenario consisting of a device communicating with the base station and two devices that communicate with each other. The results demonstrate that the D2D radio, sharing the same resources as the cellular network, can provide higher capacity (sum rate) compared to pure cellular communication where all the data is transmitted through the base station. Device-to-device (D2D) communication as an underlay to cellular networks can bring significant benefits to users' throughput. However, as D2D user equipments (TIEs) can cause interference to cellular TIEs, the scheduling and allocation of channel resources and power to D2D communication need elaborate coordination. In this paper, we propose a joint scheduling and resource allocation scheme to improve the performance of D2D communication. We take network throughput and TIEs' fairness into account by performing interference management. Specifically, we develop a Stackelberg game framework in which we group a cellular TIE and a D2D TIE to form a leader-follower pair. The cellular user is the leader, and the D2D TIE is the follower who buys channel resources from the leader. We analyze the equilibrium of the game, and propose an algorithm for joint scheduling and resource allocation. Finally, we perform computer simulations to study the performance of the proposed algorithm. Spectrum sharing is a novel opportunistic strategy to improve spectral efficiency of wireless networks. Much of the research to quantify such a gain is done under the premise that the spectrum is being used inefficiently by the primary network. Our main result is that even in a spectrally efficient network, device to device users can exploit the network topology to render gains in additional throughput. The focus will be on providing ad-hoc multihop access to a network for device to device users, that are transparent to the primary wireless cellular network, while sharing the primary network's resources. A new interference management strategy is proposed to enhance the overall capacity of cellular networks (CNs) and device-to-device (D2D) systems. We consider M out of K cellular user equipments (CUEs) and one D2D pair exploiting the same resources in the uplink (UL) period under the assumption of M multiple antennas at the base station (BS). First, we use the conventional mechanism which limits the maximum transmit power of the D2D transmitter so as not to generate harmful interference from D2D systems to CNs. Second, we propose a δD-interference limited area (ILA) control scheme to manage interference from CNs to D2D systems. The method does not allow the coexistence (i.e., use of the same resources) of CUEs and a D2D pair if the CUEs are located in the δD-ILA defined as the area in which the interference to signal ratio (ISR) at the D2D receiver is greater than the predetermined threshold, δD. Next, we analyze the coverage of the δD-ILA and derive the lower bound of the ergodic capacity as a closed form. Numerical results show that the δD-ILA based D2D gain is much greater than the conventional D2D gain, whereas the capacity loss to the CNs caused by using the δD-ILA is negligibly small. In this article device-to-device (D2D) communication underlaying a 3GPP LTE-Advanced cellular network is studied as an enabler of local services with limited interference impact on the primary cellular network. The approach of the study is a tight integration of D2D communication into an LTE-Advanced network. In particular, we propose mechanisms for D2D communication session setup and management involving procedures in the LTE System Architecture Evolution. Moreover, we present numerical results based on system simulations in an interference limited local area scenario. Our results show that D2D communication can increase the total throughput observed in the cell area. We consider Device-to-Device (D2D) communication underlaying cellular networks to improve local services. The system aims to optimize the throughput over the shared resources while fulfilling prioritized cellular service constraints. Optimum resource allocation and power control between the cellular and D2D connections that share the same resources are analyzed for different resource sharing modes. Optimality is discussed under practical constraints such as minimum and maximum spectral efficiency restrictions, and maximum transmit power or energy limitation. It is found that in most of the considered cases, optimum power control and resource allocation for the considered resource sharing modes can either be solved in closed form or searched from a finite set. The performance of the D2D underlay system is evaluated in both a single-cell scenario, and a Manhattan grid environment with multiple WINNER II A1 office buildings. The results show that by proper resource management, D2D communication can effectively improve the total throughput without generating harmful interference to cellular networks. This article studies direct communications between user equipments in the LTE-advanced cellular networks. Different from traditional device-to-device communication technologies such as Bluetooth and WiFi-direct, the operator controls the communication process to provide better user experience and make profit accordingly. The related usage cases and business models are analyzed. Some technical considerations are discussed, and a resource allocation and data transmission procedure is provided.