We introduce a theory-driven mechanism for learning a neural network model that performs generative topology design in one shot given a problem setting, circumventing the conventional iterative process that computational design tasks usually entail. The proposed mechanism can lead to machines that quickly response to new design requirements based on its knowledge accumulated through past experiences of design generation. Achieving such a mechanism through supervised learning would require an impractically large amount of problem-solution pairs for training, due to the known limitation of deep neural networks in knowledge generalization. To this end, we introduce an interaction between a student (the neural network) and a teacher (the optimality conditions underlying topology optimization): The student learns from existing data and is tested on unseen problems. Deviation of the student's solutions from the optimality conditions is quantified, and used for choosing new data points to learn from. We call this learning mechanism "theory-driven", as it explicitly uses domain-specific theories to guide the learning, thus distinguishing itself from purely data-driven supervised learning. We show through a compliance minimization problem that the proposed learning mechanism leads to topology generation with near-optimal structural compliance, much improved from standard supervised learning under the same computational budget.
In recent years deep reinforcement learning (RL) systems have attained superhuman performance in a number of challenging task domains. However, a major limitation of such applications is their demand for massive amounts of training data. A critical present objective is thus to develop deep RL methods that can adapt rapidly to new tasks. In the present work we introduce a novel approach to this challenge, which we refer to as deep meta-reinforcement learning. Previous work has shown that recurrent networks can support meta-learning in a fully supervised context. We extend this approach to the RL setting. What emerges is a system that is trained using one RL algorithm, but whose recurrent dynamics implement a second, quite separate RL procedure. This second, learned RL algorithm can differ from the original one in arbitrary ways. Importantly, because it is learned, it is configured to exploit structure in the training domain. We unpack these points in a series of seven proof-of-concept experiments, each of which examines a key aspect of deep meta-RL. We consider prospects for extending and scaling up the approach, and also point out some potentially important implications for neuroscience.  Though deep neural networks have shown great success in the large data domain, they generally perform poorly on few-shot learning tasks, where a model has to quickly generalize after seeing very few examples from each class. The general belief is that gradient-based optimization in high capacity models requires many iterative steps over many examples to perform well. Here, we propose an LSTM-based meta-learner model to learn the exact optimization algorithm used to train another learner neural network in the few-shot regime. The parametrization of our model allows it to learn appropriate parameter updates specifically for the scenario where a set amount of updates will be made, while also learning a general initialization of the learner network that allows for quick convergence of training. We demonstrate that this meta-learning model is competitive with deep metric-learning techniques for few-shot learning.