Recently, Graph Convolutional Networks (GCNs) have been widely studied for graph-structured data representation and learning. However, in many real applications, data are coming with multiple graphs, and it is non-trivial to adapt GCNs to deal with data representation with multiple graph structures. One main challenge for multi-graph representation is how to exploit both structure information of each individual graph and correlation information across multiple graphs simultaneously. In this paper, we propose a novel Multiple Graph Adversarial Learning (MGAL) framework for multi-graph representation and learning. MGAL aims to learn an optimal structure-invariant and consistent representation for multiple graphs in a common subspace via a novel adversarial learning framework, which thus incorporates both structure information of intra-graph and correlation information of inter-graphs simultaneously. Based on MGAL, we then provide a unified network for semi-supervised learning task. Promising experimental results demonstrate the effectiveness of MGAL model.
 Graph embedding is an effective method to represent graph data in a low dimensional space for graph analytics. Most existing embedding algorithms typically focus on preserving the topological structure or minimizing the reconstruction errors of graph data, but they have mostly ignored the data distribution of the latent codes from the graphs, which often results in inferior embedding in real-world graph data. In this paper, we propose a novel adversarial graph embedding framework for graph data. The framework encodes the topological structure and node content in a graph to a compact representation, on which a decoder is trained to reconstruct the graph structure. Furthermore, the latent representation is enforced to match a prior distribution via an adversarial training scheme. To learn a robust embedding, two variants of adversarial approaches, adversarially regularized graph autoencoder (ARGA) and adversarially regularized variational graph autoencoder (ARVGA), are developed. Experimental studies on real-world graphs validate our design and demonstrate that our algorithms outperform baselines by a wide margin in link prediction, graph clustering, and graph visualization tasks. Learning low-dimensional representations of networks has proved effective in a variety of tasks such as node classification, link prediction and network visualization. Existing methods can effectively encode different structural properties into the representations, such as neighborhood connectivity patterns, global structural role similarities and other high-order proximities. However, except for objectives to capture network structural properties, most of them suffer from lack of additional constraints for enhancing the robustness of representations. In this paper, we aim to exploit the strengths of generative adversarial networks in capturing latent features, and investigate its contribution in learning stable and robust graph representations. Specifically, we propose an Adversarial Network Embedding (ANE) framework, which leverages the adversarial learning principle to regularize the representation learning. It consists of two components, i.e., a structure preserving component and an adversarial learning component. The former component aims to capture network structural properties, while the latter contributes to learning robust representations by matching the posterior distribution of the latent representations to given priors. As shown by the empirical results, our method is competitive with or superior to state-of-the-art approaches on benchmark network embedding tasks. We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to ½ everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples.