Given a still photograph, one can imagine how dynamic objects might move against a static background. This idea has been actualized in the form of cinemagraphs, where the motion of particular objects within a still image is repeated, giving the viewer a sense of animation. In this paper, we learn computational models that can generate cinemagraph sequences automatically given a single image. To generate cinemagraphs, we explore combining generative models with a recurrent neural network and deep Q-networks to enhance the power of sequence generation. To enable and evaluate these models we make use of two datasets, one synthetically generated and the other containing real video generated cinemagraphs. Both qualitative and quantitative evaluations demonstrate the effectiveness of our models on the synthetic and real datasets.
An artificial agent is developed that learns to play a diverse range of classic Atari 2600 computer games directly from sensory experience, achieving a performance comparable to that of an expert human player; this work paves the way to building general-purpose learning algorithms that bridge the divide between perception and action. Model-free reinforcement learning has been successfully applied to a range of challenging problems, and has recently been extended to handle large neural network policies and value functions. However, the sample complexity of model-free algorithms, particularly when using high-dimensional function approximators, tends to limit their applicability to physical systems. In this paper, we explore algorithms and representations to reduce the sample complexity of deep reinforcement learning for continuous control tasks. We propose two complementary techniques for improving the efficiency of such algorithms. First, we derive a continuous variant of the Q-learning algorithm, which we call normalized adantage functions (NAF), as an alternative to the more commonly used policy gradient and actor-critic methods. NAF representation allows us to apply Q-learning with experience replay to continuous tasks, and substantially improves performance on a set of simulated robotic control tasks. To further improve the efficiency of our approach, we explore the use of learned models for accelerating model-free reinforcement learning. We show that iteratively refitted local linear models are especially effective for this, and demonstrate substantially faster learning on domains where such models are applicable.