Video summarization aims to facilitate large-scale video browsing by producing short, concise summaries that are diverse and representative of original videos. In this paper, we formulate video summarization as a sequential decision-making process and develop a deep summarization network (DSN) to summarize videos. DSN predicts for each video frame a probability, which indicates how likely a frame is selected, and then takes actions based on the probability distributions to select frames, forming video summaries. To train our DSN, we propose an end-to-end, reinforcement learning-based framework, where we design a novel reward function that jointly accounts for diversity and representativeness of generated summaries and does not rely on labels or user interactions at all. During training, the reward function judges how diverse and representative the generated summaries are, while DSN strives for earning higher rewards by learning to produce more diverse and more representative summaries. Since labels are not required, our method can be fully unsupervised. Extensive experiments on two benchmark datasets show that our unsupervised method not only outperforms other state-of-the-art unsupervised methods, but also is comparable to or even superior than most of published supervised approaches.
Inspired by recent work in machine translation and object detection, we introduce an attention based model that automatically learns to describe the content of images. We describe how we can train this model in a deterministic manner using standard backpropagation techniques and stochastically by maximizing a variational lower bound. We also show through visualization how the model is able to automatically learn to fix its gaze on salient objects while generating the corresponding words in the output sequence. We validate the use of attention with state-of-the-art performance on three benchmark datasets: Flickr8k, Flickr30k and MS COCO. We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them. A large number of videos are generated and uploaded to video websites (like youku, youtube) every day and video websites play more and more important roles in human life. While bringing convenience, the big video data raise the difficulty of video summarization to allow users to browse a video easily. However, although there are many existing video summarization approaches, the key frames selected fail to integrate the large video contexts and the qualities of the summarized results are difficult to evaluate because of the lack of ground-truth. Inspired by the previous methods that extract key frames, we propose a deep recurrent neural network model, which learns to extract category-driven key frames. First, we sequentially extract a fixed number of key frames using time-dependent location networks. Second, we utilize recurrent neural network to integrate information of the key frames to classify the category of the video. Therefore, the quality of the extracted key frames could be evaluated by the categorization accuracy. Experiments on a 500-video dataset show that the proposed scheme extracts reasonable key frames and outperforms other methods by quantitative evaluation. 