In this paper we propose a novel easily reproducible technique to attack the best public Face ID system ArcFace in different shooting conditions. To create an attack, we print the rectangular paper sticker on a common color printer and put it on the hat. The adversarial sticker is prepared with a novel algorithm for off-plane transformations of the image which imitates sticker location on the hat. Such an approach confuses the state-of-the-art public Face ID model LResNet100E-IR, ArcFace@ms1m-refine-v2 and is transferable to other Face ID models.
Recent research has revealed that the output of Deep Neural Networks (DNN) can be easily altered by adding relatively small perturbations to the input vector. In this paper, we analyze an attack in an extremely limited scenario where only one pixel can be modified. For that we propose a novel method for generating one-pixel adversarial perturbations based on differential evolution. It requires less adversarial information and can fool more types of networks. The results show that 70.97 of the natural images can be perturbed to at least one target class by modifying just one pixel with 97.47 confidence on average. Thus, the proposed attack explores a different take on adversarial machine learning in an extreme limited scenario, showing that current DNNs are also vulnerable to such low dimension attacks. It has been well demonstrated that adversarial examples, i.e., natural images with visually imperceptible perturbations added, generally exist for deep networks to fail on image classification. In this paper, we extend adversarial examples to semantic segmentation and object detection which are much more difficult. Our observation is that both segmentation and detection are based on classifying multiple targets on an image (e.g., the basic target is a pixel or a receptive field in segmentation, and an object proposal in detection), which inspires us to optimize a loss function over a set of pixels proposals for generating adversarial perturbations. Based on this idea, we propose a novel algorithm named Dense Adversary Generation (DAG), which generates a large family of adversarial examples, and applies to a wide range of state-of-the-art deep networks for segmentation and detection. We also find that the adversarial perturbations can be transferred across networks with different training data, based on different architectures, and even for different recognition tasks. In particular, the transferability across networks with the same architecture is more significant than in other cases. Besides, summing up heterogeneous perturbations often leads to better transfer performance, which provides an effective method of black-box adversarial attack.