This paper offers three new, open-source, deep learning-based iris segmentation methods, and the methodology how to use irregular segmentation masks in a conventional Gabor-wavelet-based iris recognition. To train and validate the methods, we used a wide spectrum of iris images acquired by different teams and different sensors and offered publicly, including data taken from CASIA-Iris-Interval-v4, BioSec, ND-Iris-0405, UBIRIS, Warsaw-BioBase-Post-Mortem-Iris v2.0 (post-mortem iris images), and ND-TWINS-2009-2010 (iris images acquired from identical twins). This varied training data should increase the generalization capabilities of the proposed segmentation techniques. In database-disjoint training and testing, we show that deep learning-based segmentation outperforms the conventional (OSIRIS) segmentation in terms of Intersection over Union calculated between the obtained results and manually annotated ground-truth. Interestingly, the Gabor-based iris matching is not always better when deep learning-based segmentation is used, and is on par with the method employing Daugman's based segmentation.
The iris can be considered as one of the most important biometric traits due to its high degree of uniqueness. Iris-based biometrics applications depend mainly on the iris segmentation whose suitability is not robust for different environments such as near-infrared (NIR) and visible (VIS) ones. In this paper, two approaches for robust iris segmentation based on Fully Convolutional Networks (FCNs) and Generative Adversarial Networks (GANs) are described. Similar to a common convolutional network, but without the fully connected layers (i.e., the classification layers), an FCN employs at its end combination of pooling layers from different convolutional layers. Based on the game theory, a GAN is designed as two networks competing with each other to generate the best segmentation. The proposed segmentation networks achieved promising results in all evaluated datasets (i.e., BioSec, CasiaI3, CasiaT4, IITD-1) of NIR images and (NICE.I, CrEye-Iris and MICHE-I) of VIS images in both non-cooperative and cooperative domains, outperforming the baselines techniques which are the best ones found so far in the literature, i.e., a new state of the art for these datasets. Furthermore, we manually labeled 2,431 images from CasiaT4, CrEye-Iris and MICHE-I datasets, making the masks available for research purposes. We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to ½ everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples.