Vertex Descent is a local search algorithm which forms the basis of a wide spectrum of tabu search, simulated annealing and hybrid evolutionary algorithms for graph colouring. These algorithms are usually treated as experimental and provide strong results on established benchmarks. As a step towards studying these heuristics analytically, an analysis of the behaviour of Vertex Descent is provided. It is shown that Vertex Descent is able to find feasible colourings for several types of instances in expected polynomial time. This includes 2-colouring of paths and 3-colouring of graphs with maximum degree 3. The same also holds for 3-colouring of a subset of 3-colourable graphs with maximum degree 4. As a consequence, Vertex Descent finds a 3-colouring in expected polynomial time for the smallest graph for which Br 'elaz's heuristic DSATUR needs 4 colours. On the other hand, Vertex Descent may fail for forests with maximum degree 3 with high probability.
Hybrid methods are very popular for solving problems from combinatorial optimization. In contrast, the theoretical understanding of the interplay of different optimization methods is rare. In this paper, we make a first step into the rigorous analysis of such combinations for combinatorial optimization problems. The subject of our analyses is the vertex cover problem for which several approximation algorithms have been proposed. We point out specific instances where solutions can (or cannot) be improved by the search process of a simple evolutionary algorithm in expected polynomial time. In this paper, we consider multi-objective evolutionary algorithms for the Vertex Cover problem in the context of parameterized complexity. We consider two different measures for the problem. The first measure is a very natural multi-objective one for the use of evolutionary algorithms and takes into account the number of chosen vertices and the number of edges that remain uncovered. The second fitness function is based on a linear programming formulation and proves to give better results. We point out that both approaches lead to a kernelization for the Vertex Cover problem. Based on this, we show that evolutionary algorithms solve the vertex cover problem efficiently if the size of a minimum vertex cover is not too large, i.e., the expected runtime is bounded by O(f(OPT)źnc), where c is a constant and f a function that only depends on OPT. This shows that evolutionary algorithms are randomized fixed-parameter tractable algorithms for the vertex cover problem. Evolutionary algorithms are randomized search heuristics, which are applied to problems whose structure is not well understood, as well as to problems in combinatorial optimization. They have successfully been applied to different kinds of arc routing problems. To start the analysis of evolutionary algorithms with respect to the expected optimization time on these problems, we consider the Eulerian cycle problem. We show that a variant of the well-known (1+1) EA working on the important encoding of permutations is able to find an Eulerian tour of an Eulerian graph in expected polynomial time. Altering the operator used for mutation in the considered algorithms, the expected optimization time changes from polynomial to exponential. In recent years, probabilistic analyses of algorithms have received increasing attention. Despite results on the average-case complexity and smoothed complexity of exact deterministic algorithms, little is known about the average-case behavior of randomized search heuristics (RSHs). In this paper, two simple RSHs are studied on a simple scheduling problem. While it turns out that in the worst case, both RSHs need exponential time to create solutions being significantly better than 4 3-approximate, an average-case analysis for two input distributions reveals that one RSH is convergent to optimality in polynomial time. Moreover, it is shown that for both RSHs, parallel runs yield a PRAS. We study the minimum s-t-cut problem in graphs with costs on the edges in the context of evolutionary algorithms. Minimum cut problems belong to the class of basic network optimization problems that occur as crucial subproblems in many real-world optimization problems and have a variety of applications in several different areas. We prove that there exist instances of the minimum s-t-cut problem that cannot be solved by standard single-objective evolutionary algorithms in reasonable time. On the other hand, we develop a bi-criteria approach based on the famous maximum-flow minimum-cut theorem that enables evolutionary algorithms to find an optimal solution in expected polynomial time. Randomized search heuristics, among them randomized local search and evolutionary algorithms, are applied to problems whose structure is not well understood, as well as to problems in combinatorial optimization. The analysis of these randomized search heuristics has been started for some well-known problems, and this approach is followed here for the minimum spanning tree problem. After motivating this line of research, it is shown that randomized search heuristics find minimum spanning trees in expected polynomial time without employing the global technique of greedy algorithms. Parameterized runtime analysis seeks to understand the influence of problem structure on algorithmic runtime. In this paper, we contribute to the theoretical understanding of evolutionary algorithms and carry out a parameterized analysis of evolutionary algorithms for the Euclidean traveling salesperson problem (Euclidean TSP). We investigate the structural properties in TSP instances that influence the optimization process of evolutionary algorithms and use this information to bound the runtime of simple evolutionary algorithms. Our analysis studies the runtime in dependence of the number of inner points @math and shows that @math evolutionary algorithms solve the Euclidean TSP in expected time @math where @math is a function of the minimum angle @math between any three points. Finally, our analysis provides insights into designing a mutation operator that improves the upper bound on expected runtime. We show that a mixed mutation strategy that incorporates both 2-opt moves and permutation jumps results in an upper bound of @math for the @math EA. Randomized search heuristics like evolutionary algorithms are mostly applied to problems whose structure is not completely known but also to combinatorial optimization problems. Practitioners report surprising successes but almost no results with theoretically well-founded analyses exist. Such an analysis is started in this paper for a fundamental evolutionary algorithm and the well-known maximum matching problem. It is proven that the evolutionary algorithm is a polynomial-time randomized approximation scheme (PRAS) for this optimization problem, although the algorithm does not employ the idea of augmenting paths. Moreover, for very simple graphs it is proved that the expected optimization time of the algorithm is polynomially bounded and bipartite graphs are constructed where this time grows exponentially. Recently, various randomized search heuristics have been studied for the solution of the minimum vertex cover problem, in particular for sparse random instances according to the G(n,c n) model, where c>0 is a constant. Methods from statistical physics suggest that the problem is easy if c