We discuss the robustness and generalization ability in the realm of action recognition, showing that the mainstream neural networks are not robust to disordered frames and diverse video environments. There are two possible reasons: First, existing models lack an appropriate method to overcome the inevitable decision discrepancy between multiple streams with different input modalities. Second, by doing cross-dataset experiments, we find that the optical flow features are hard to be transferred, which affects the generalization ability of the two-stream neural networks. For robust action recognition, we present the Reversed Two-Stream Networks (Rev2Net) which has three properties: (1) It could learn more transferable, robust video features by reversing the multi-modality inputs as training supervisions. It outperforms all other compared models in challenging frames shuffle experiments and cross-dataset experiments. (2) It is highlighted by an adaptive, collaborative multi-task learning approach that is applied between decoders to penalize their disagreement in the deep feature space. We name it the decoding discrepancy penalty (DDP). (3) As the decoder streams will be removed at test time, Rev2Net makes recognition decisions purely based on raw video frames. Rev2Net achieves the best results in the cross-dataset settings and competitive results on classic action recognition tasks: 94.6 for UCF-101, 71.1 for HMDB-51 and 73.3 for Kinetics. It performs even better than most methods who take extra inputs beyond raw RGB frames.
This paper reports the first phase of a research program on visual perception of motion patterns characteristic of living organisms in locomotion. Such motion patterns in animals and men are termed here as biological motion. They are characterized by a far higher degree of complexity than the patterns of simple mechanical motions usually studied in our laboratories. In everyday perceptions, the visual information from biological motion and from the corresponding figurative contour patterns (the shape of the body) are intermingled. A method for studying information from the motion pattern per se without interference with the form aspect was devised. In short, the motion of the living body was represented by a few bright spots describing the motions of the main joints. It is found that 10–12 such elements in adequate motion combinations in proximal stimulus evoke a compelling impression of human walking, running, dancing, etc. The kinetic-geometric model for visual vector analysis originally developed in the study of perception of motion combinations of the mechanical type was applied to these biological motion patterns. The validity of this model in the present context was experimentally tested and the results turned out to be highly positive. We address the problem of learning good features for understanding video data. We introduce a model that learns latent representations of image sequences from pairs of successive images. The convolutional architecture of our model allows it to scale to realistic image sizes whilst using a compact parametrization. In experiments on the NORB dataset, we show our model extracts latent "flow fields" which correspond to the transformation between the pair of input frames. We also use our model to extract low-level motion features in a multi-stage architecture for action recognition, demonstrating competitive performance on both the KTH and Hollywood2 datasets.   We consider the automated recognition of human actions in surveillance videos. Most current methods build classifiers based on complex handcrafted features computed from the raw inputs. Convolutional neural networks (CNNs) are a type of deep model that can act directly on the raw inputs. However, such models are currently limited to handling 2D inputs. In this paper, we develop a novel 3D CNN model for action recognition. This model extracts features from both the spatial and the temporal dimensions by performing 3D convolutions, thereby capturing the motion information encoded in multiple adjacent frames. The developed model generates multiple channels of information from the input frames, and the final feature representation combines information from all channels. To further boost the performance, we propose regularizing the outputs with high-level features and combining the predictions of a variety of different models. We apply the developed models to recognize human actions in the real-world environment of airport surveillance videos, and they achieve superior performance in comparison to baseline methods. We propose a simple, yet effective approach for spatiotemporal feature learning using deep 3-dimensional convolutional networks (3D ConvNets) trained on a large scale supervised video dataset. Our findings are three-fold: 1) 3D ConvNets are more suitable for spatiotemporal feature learning compared to 2D ConvNets; 2) A homogeneous architecture with small 3x3x3 convolution kernels in all layers is among the best performing architectures for 3D ConvNets; and 3) Our learned features, namely C3D (Convolutional 3D), with a simple linear classifier outperform state-of-the-art methods on 4 different benchmarks and are comparable with current best methods on the other 2 benchmarks. In addition, the features are compact: achieving 52.8 accuracy on UCF101 dataset with only 10 dimensions and also very efficient to compute due to the fast inference of ConvNets. Finally, they are conceptually very simple and easy to train and use.  Models based on deep convolutional networks have dominated recent image interpretation tasks; we investigate whether models which are also recurrent, or "temporally deep", are effective for tasks involving sequences, visual and otherwise. We develop a novel recurrent convolutional architecture suitable for large-scale visual learning which is end-to-end trainable, and demonstrate the value of these models on benchmark video recognition tasks, image description and retrieval problems, and video narration challenges. In contrast to current models which assume a fixed spatio-temporal receptive field or simple temporal averaging for sequential processing, recurrent convolutional models are "doubly deep"' in that they can be compositional in spatial and temporal "layers". Such models may have advantages when target concepts are complex and or training data are limited. Learning long-term dependencies is possible when nonlinearities are incorporated into the network state updates. Long-term RNN models are appealing in that they directly can map variable-length inputs (e.g., video frames) to variable length outputs (e.g., natural language text) and can model complex temporal dynamics; yet they can be optimized with backpropagation. Our recurrent long-term models are directly connected to modern visual convnet models and can be jointly trained to simultaneously learn temporal dynamics and convolutional perceptual representations. Our results show such models have distinct advantages over state-of-the-art models for recognition or generation which are separately defined and or optimized. We investigate architectures of discriminatively trained deep Convolutional Networks (ConvNets) for action recognition in video. The challenge is to capture the complementary information on appearance from still frames and motion between frames. We also aim to generalise the best performing hand-crafted features within a data-driven learning framework. Our contribution is three-fold. First, we propose a two-stream ConvNet architecture which incorporates spatial and temporal networks. Second, we demonstrate that a ConvNet trained on multi-frame dense optical flow is able to achieve very good performance in spite of limited training data. Finally, we show that multi-task learning, applied to two different action classification datasets, can be used to increase the amount of training data and improve the performance on both. Our architecture is trained and evaluated on the standard video actions benchmarks of UCF-101 and HMDB-51, where it is competitive with the state of the art. It also exceeds by a large margin previous attempts to use deep nets for video classification.