Passenger Name Records (PNRs) are at the heart of the travel industry. Created when an itinerary is booked, they contain travel and passenger information. It is usual for airlines and other actors in the industry to inter-exchange and access each other's PNR, creating the challenge of using them without infringing data ownership laws. To address this difficulty, we propose a method to generate realistic synthetic PNRs using Generative Adversarial Networks (GANs). Unlike other GAN applications, PNRs consist of categorical and numerical features with missing NaN values, which makes the use of GANs challenging. We propose a solution based on Cramer GANs, categorical feature embedding and a Cross-Net architecture. The method was tested on a real PNR dataset, and evaluated in terms of distribution matching, memorization, and performance of predictive models for two real business problems: client segmentation and passenger nationality prediction. Results show that the generated data matches well with the real PNRs without memorizing them, and that it can be used to train models for real business applications.
Our ability to synthesize sensory data that preserves specific statistical properties of the real data has had tremendous implications on data privacy and big data analytics. The synthetic data can be used as a substitute for selective real data segments - that are sensitive to the user - thus protecting privacy and resulting in improved analytics. However, increasingly adversarial roles taken by data recipients such as mobile apps, or other cloud-based analytics services, mandate that the synthetic data, in addition to preserving statistical properties, should also be “difficult” to distinguish from the real data. Typically, visual inspection has been used as a test to distinguish between datasets. But more recently, sophisticated classifier models (discriminators), corresponding to a set of events, have also been employed to distinguish between synthesized and real data. The model operates on both datasets and the respective event outputs are compared for consistency. Prior work on data synthesis have often focussed on classifiers that are built for features explicitly preserved by the synthetic data. This suggests that an adversary can build classifiers that can exploit a potentially disjoint set of features for differentiating between the two datasets. In this paper, we take a step towards generating sensory data that can pass a deep learning based discriminator model test, and make two specific contributions: first, we present a deep learning based architecture for synthesizing sensory data. This architecture comprises of a generator model, which is a stack of multiple Long-Short-Term-Memory (LSTM) networks and a Mixture Density Network (MDN); second, we use another LSTM network based discriminator model for distinguishing between the true and the synthesized data. Using a dataset of accelerometer traces, collected using smartphones of users doing their daily activities, we show that the deep learning based discriminator model can only distinguish between the real and synthesized traces with an accuracy in the neighborhood of 50 . We present a variety of new architectural features and training procedures that we apply to the generative adversarial networks (GANs) framework. We focus on two applications of GANs: semi-supervised learning, and the generation of images that humans find visually realistic. Unlike most work on generative models, our primary goal is not to train a model that assigns high likelihood to test data, nor do we require the model to be able to learn well without using any labels. Using our new techniques, we achieve state-of-the-art results in semi-supervised classification on MNIST, CIFAR-10 and SVHN. The generated images are of high quality as confirmed by a visual Turing test: our model generates MNIST samples that humans cannot distinguish from real data, and CIFAR-10 samples that yield a human error rate of 21.3 . We also present ImageNet samples with unprecedented resolution and show that our methods enable the model to learn recognizable features of ImageNet classes.  We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to ½ everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples.