In this paper, we aim to improve the state-of-the-art video generative adversarial networks (GANs) with a view towards multi-functional applications. Our improved video GAN model does not separate foreground from background nor dynamic from static patterns, but learns to generate the entire video clip conjointly. Our model can thus be trained to generate - and learn from - a broad set of videos with no restriction. This is achieved by designing a robust one-stream video generation architecture with an extension of the state-of-the-art Wasserstein GAN framework that allows for better convergence. The experimental results show that our improved video GAN model outperforms state-of-theart video generative models on multiple challenging datasets. Furthermore, we demonstrate the superiority of our model by successfully extending it to three challenging problems: video colorization, video inpainting, and future prediction. To the best of our knowledge, this is the first work using GANs to colorize and inpaint video clips.
A core challenge for an agent learning to interact with the world is to predict how its actions affect objects in its environment. Many existing methods for learning the dynamics of physical interactions require labeled object information. However, to scale real-world interaction learning to a variety of scenes and objects, acquiring labeled data becomes increasingly impractical. To learn about physical object motion without labels, we develop an action-conditioned video prediction model that explicitly models pixel motion, by predicting a distribution over pixel motion from previous frames. Because our model explicitly predicts motion, it is partially invariant to object appearance, enabling it to generalize to previously unseen objects. To explore video prediction for real-world interactive agents, we also introduce a dataset of 59,000 robot interactions involving pushing motions, including a test set with novel objects. In this dataset, accurate prediction of videos conditioned on the robot's future actions amounts to learning a "visual imagination" of different futures based on different courses of action. Our experiments show that our proposed method produces more accurate video predictions both quantitatively and qualitatively, when compared to prior methods. This paper presents the first study on forecasting human dynamics from static images. The problem is to input a single RGB image and generate a sequence of upcoming human body poses in 3D. To address the problem, we propose the 3D Pose Forecasting Network (3D-PFNet). Our 3D-PFNet integrates recent advances on single-image human pose estimation and sequence prediction, and converts the 2D predictions into 3D space. We train our 3D-PFNet using a three-step training strategy to leverage a diverse source of training data, including image and video based human pose datasets and 3D motion capture (MoCap) data. We demonstrate competitive performance of our 3D-PFNet on 2D pose forecasting and 3D pose recovery through quantitative and qualitative results.  In this paper we present a conceptually simple but surprisingly powerful method for visual prediction which combines the effectiveness of mid-level visual elements with temporal modeling. Our framework can be learned in a completely unsupervised manner from a large collection of videos. However, more importantly, because our approach models the prediction framework on these mid-level elements, we can not only predict the possible motion in the scene but also predict visual appearances--how are appearances going to change with time. This yields a visual "hallucination" of probable events on top of the scene. We show that our method is able to accurately predict and visualize simple future events, we also show that our approach is comparable to supervised methods for event prediction. Learning to predict future images from a video sequence involves the construction of an internal representation that models the image evolution accurately, and therefore, to some degree, its content and dynamics. This is why pixel-space video prediction may be viewed as a promising avenue for unsupervised feature learning. In addition, while optical flow has been a very studied problem in computer vision for a long time, future frame prediction is rarely approached. Still, many vision applications could benefit from the knowledge of the next frames of videos, that does not require the complexity of tracking every pixel trajectories. In this work, we train a convolutional network to generate future frames given an input sequence. To deal with the inherently blurry predictions obtained from the standard Mean Squared Error (MSE) loss function, we propose three different and complementary feature learning strategies: a multi-scale architecture, an adversarial training method, and an image gradient difference loss function. We compare our predictions to different published results based on recurrent neural networks on the UCF101 dataset  We present an unsupervised representation learning approach that compactly encodes the motion dependencies in videos. Given a pair of images from a video clip, our framework learns to predict the long-term 3D motions. To reduce the complexity of the learning framework, we propose to describe the motion as a sequence of atomic 3D flows computed with RGB-D modality. We use a Recurrent Neural Network based Encoder-Decoder framework to predict these sequences of flows. We argue that in order for the decoder to reconstruct these sequences, the encoder must learn a robust video representation that captures long-term motion dependencies and spatial-temporal relations. We demonstrate the effectiveness of our learned temporal representations on activity classification across multiple modalities and datasets such as NTU RGB+D and MSR Daily Activity 3D. Our framework is generic to any input modality, i.e., RGB, Depth, and RGB-D videos.  We propose a strong baseline model for unsupervised feature learning using video data. By learning to predict missing frames or extrapolate future frames from an input video sequence, the model discovers both spatial and temporal correlations which are useful to represent complex deformations and motion patterns. The models we propose are largely borrowed from the language modeling literature, and adapted to the vision domain by quantizing the space of image patches into a large dictionary. We demonstrate the approach on both a filling and a generation task. For the first time, we show that, after training on natural videos, such a model can predict non-trivial motions over short video sequences. We capitalize on large amounts of unlabeled video in order to learn a model of scene dynamics for both video recognition tasks (e.g. action classification) and video generation tasks (e.g. future prediction). We propose a generative adversarial network for video with a spatio-temporal convolutional architecture that untangles the scene's foreground from the background. Experiments suggest this model can generate tiny videos up to a second at full frame rate better than simple baselines, and we show its utility at predicting plausible futures of static images. Moreover, experiments and visualizations show the model internally learns useful features for recognizing actions with minimal supervision, suggesting scene dynamics are a promising signal for representation learning. We believe generative video models can impact many applications in video understanding and simulation. We learn models to generate the immediate future in video. This problem has two main challenges. Firstly, since the future is uncertain, models should be multi-modal, which can be difficult to learn. Secondly, since the future is similar to the past, models store low-level details, which complicates learning of high-level semantics. We propose a framework to tackle both of these challenges. We present a model that generates the future by transforming pixels in the past. Our approach explicitly disentangles the models memory from the prediction, which helps the model learn desirable invariances. Experiments suggest that this model can generate short videos of plausible futures. We believe predictive models have many applications in robotics, health-care, and video understanding. We study the problem of synthesizing a number of likely future frames from a single input image. In contrast to traditional methods, which have tackled this problem in a deterministic or non-parametric way, we propose a novel approach that models future frames in a probabilistic manner. Our probabilistic model makes it possible for us to sample and synthesize many possible future frames from a single input image. Future frame synthesis is challenging, as it involves low- and high-level image and motion understanding. We propose a novel network structure, namely a Cross Convolutional Network to aid in synthesizing future frames; this network structure encodes image and motion information as feature maps and convolutional kernels, respectively. In experiments, our model performs well on synthetic data, such as 2D shapes and animated game sprites, as well as on real-wold videos. We also show that our model can be applied to tasks such as visual analogy-making, and present an analysis of the learned network representations. In a given scene, humans can often easily predict a set of immediate future events that might happen. However, generalized pixel-level anticipation in computer vision systems is difficult because machine learning struggles with the ambiguity inherent in predicting the future. In this paper, we focus on predicting the dense trajectory of pixels in a scene, specifically what will move in the scene, where it will travel, and how it will deform over the course of one second. We propose a conditional variational autoencoder as a solution to this problem. In this framework, direct inference from the image shapes the distribution of possible trajectories, while latent variables encode any necessary information that is not available in the image. We show that our method is able to successfully predict events in a wide variety of scenes and can produce multiple different predictions when the future is ambiguous. Our algorithm is trained on thousands of diverse, realistic videos and requires absolutely no human labeling. In addition to non-semantic action prediction, we find that our method learns a representation that is applicable to semantic vision tasks.