Predictive state representations (PSRs) offer an expressive framework for modelling partially observable systems. By compactly representing systems as functions of observable quantities, the PSR learning approach avoids using local-minima prone expectation-maximization and instead employs a globally optimal moment-based algorithm. Moreover, since PSRs do not require a predetermined latent state structure as an input, they offer an attractive framework for model-based reinforcement learning when agents must plan without a priori access to a system model. Unfortunately, the expressiveness of PSRs comes with significant computational cost, and this cost is a major factor inhibiting the use of PSRs in applications. In order to alleviate this shortcoming, we introduce the notion of compressed PSRs (CPSRs). The CPSR learning approach combines recent advancements in dimensionality reduction, incremental matrix decomposition, and compressed sensing. We show how this approach provides a principled avenue for learning accurate approximations of PSRs, drastically reducing the computational costs associated with learning while also providing effective regularization. Going further, we propose a planning framework which exploits these learned models. And we show that this approach facilitates model-learning and planning in large complex partially observable domains, a task that is infeasible without the principled use of compression.
Learning, planning, and representing knowledge at multiple levels of temporal ab- straction are key, longstanding challenges for AI. In this paper we consider how these challenges can be addressed within the mathematical framework of reinforce- ment learning and Markov decision processes (MDPs). We extend the usual notion of action in this framework to include options—closed-loop policies for taking ac- tion over a period of time. Examples of options include picking up an object, going to lunch, and traveling to a distant city, as well as primitive actions such as mus- cle twitches and joint torques. Overall, we show that options enable temporally abstract knowledge and action to be included in the reinforcement learning frame- work in a natural and general way. In particular, we show that options may be used interchangeably with primitive actions in planning methods such as dynamic pro- gramming and in learning methods such as Q-learning. Formally, a set of options defined over an MDP constitutes a semi-Markov decision process (SMDP), and the theory of SMDPs provides the foundation for the theory of options. However, the most interesting issues concern the interplay between the underlying MDP and the SMDP and are thus beyond SMDP theory. We present results for three such cases: 1) we show that the results of planning with options can be used during execution to interrupt options and thereby perform even better than planned, 2) we introduce new intra-option methods that are able to learn about an option from fragments of its execution, and 3) we propose a notion of subgoal that can be used to improve the options themselves. All of these results have precursors in the existing literature; the contribution of this paper is to establish them in a simpler and more general setting with fewer changes to the existing reinforcement learning framework. In particular, we show that these results can be obtained without committing to (or ruling out) any particular approach to state abstraction, hierarchy, function approximation, or the macro-utility problem.