In this paper we present the initial design of Minerva consensus protocol for Truechain and other technical details. Currently, it is widely believed in the blockchain community that a public chain cannot simultaneously achieve high performance, decentralization and security. This is true in the case of a Nakamoto chain (low performance) or a delegated proof of stake chain (partially centralized), which are the most popular block chain solutions at time of writing. Our consensus design enjoys the same consistency, liveness, transaction finality and security guarantee, a de-facto with the Hybrid Consensus. We go on to propose the idea of a new virtual machine on top of Ethereum which adds permissioned-chain based transaction processing capabilities in a permissionless setting. We also use the idea of data sharding and speculative transactions, and evaluation of smart contracts in a sharding friendly virtual machine. Finally, we will briefly discuss our fundamentally ASIC resistant mining algorithm, Truehash.
The literature on distributed computing (as well as the cryptography literature) typically considers two types of players—honest players and corrupted players. Resilience properties are then analyzed assuming a lower bound on the fraction of honest players. Honest players, however, are not only assumed to follow the prescribed the protocol, but also assumed to be online throughout the whole execution of the protocol. The advent of “large-scale” consensus protocols (e.g., the blockchain protocol) where we may have millions of players, makes this assumption unrealistic. In this work, we initiate a study of distributed protocols in a “sleepy” model of computation where players can be either online (awake) or offline (asleep), and their online status may change at any point during the protocol. The main question we address is: Can we design consensus protocols that remain resilient under “sporadic participation”, where at any given point, only a subset of the players are actually online? As far as we know, all standard consensus protocols break down under such sporadic participation, even if we assume that (99 ) of the online players are honest.