A number of psychological and physiological evidences suggest that early visual attention works in a coarse-to-fine way, which lays a basis for the reverse hierarchy theory (RHT). This theory states that attention propagates from the top level of the visual hierarchy that processes gist and abstract information of input, to the bottom level that processes local details. Inspired by the theory, we develop a computational model for saliency detection in images. First, the original image is downsampled to different scales to constitute a pyramid. Then, saliency on each layer is obtained by image super-resolution reconstruction from the layer above, which is defined as unpredictability from this coarse-to-fine reconstruction. Finally, saliency on each layer of the pyramid is fused into stochastic fixations through a probabilistic model, where attention initiates from the top layer and propagates downward through the pyramid. Extensive experiments on two standard eye-tracking datasets show that the proposed method can achieve competitive results with state-of-the-art models.
 For many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable option, models of saliency can be used to predict fixation locations. Most saliency approaches are based on bottom-up computation that does not consider top-down image semantics and often does not match actual eye movements. To address this problem, we collected eye tracking data of 15 viewers on 1003 images and use this database as training and testing examples to learn a model of saliency based on low, middle and high-level image features. This large database of eye tracking data is publicly available with this paper. Inspired by the primate visual system, computational saliency models decompose visual input into a set of feature maps across spatial scales in a number of pre-specified channels. The outputs of these feature maps are summed to yield the final saliency map. Here we use a least square technique to learn the weights associated with these maps from subjects freely fixating natural scenes drawn from four recent eye-tracking data sets. Depending on the data set, the weights can be quite different, with the face and orientation channels usually more important than color and intensity channels. Inter-subject differences are negligible. We also model a bias toward fixating at the center of images and consider both time-varying and constant factors that contribute to this bias. To compensate for the inadequacy of the standard method to judge performance (area under the ROC curve), we use two other metrics to comprehensively assess performance. Although our model retains the basic structure of the standard saliency model, it outperforms several state-of-the-art saliency algorithms. Furthermore, the simple structure makes the results applicable to numerous studies in psychophysics and physiology and leads to an extremely easy implementation for real-world applications. A model of bottom-up overt attention is proposed based on the principle of maximizing information sampled from a scene. The proposed operation is based on Shannon's self-information measure and is achieved in a neural circuit, which is demonstrated as having close ties with the circuitry existent in die primate visual cortex. It is further shown that the proposed salicney measure may be extended to address issues that currently elude explanation in the domain of saliency based models. Results on natural images are compared with experimental eye tracking data revealing the efficacy of the model in predicting the deployment of overt attention as compared with existing efforts. We introduce a saliency model based on two key ideas. The first one is considering local and global image patch rarities as two complementary processes. The second one is based on our observation that for different images, one of the RGB and Lab color spaces outperforms the other in saliency detection. We propose a framework that measures patch rarities in each color space and combines them in a final map. For each color channel, first, the input image is partitioned into non-overlapping patches and then each patch is represented by a vector of coefficients that linearly reconstruct it from a learned dictionary of patches from natural scenes. Next, two measures of saliency (Local and Global) are calculated and fused to indicate saliency of each patch. Local saliency is distinctiveness of a patch from its surrounding patches. Global saliency is the inverse of a patch's probability of happening over the entire image. The final saliency map is built by normalizing and fusing local and global saliency maps of all channels from both color systems. Extensive evaluation over four benchmark eye-tracking datasets shows the significant advantage of our approach over 10 state-of-the-art saliency models. A visual attention system, inspired by the behavior and the neuronal architecture of the early primate visual system, is presented. Multiscale image features are combined into a single topographical saliency map. A dynamical neural network then selects attended locations in order of decreasing saliency. The system breaks down the complex problem of scene understanding by rapidly selecting, in a computationally efficient manner, conspicuous locations to be analyzed in detail.