Recent advances in computer vision have made it possible to automatically assess from videos the manipulation skills of humans in performing a task, which breeds many important applications in domains such as health rehabilitation and manufacturing. Previous methods of video-based skill assessment did not consider the attention mechanism humans use in assessing videos, limiting their performance as only a small part of video regions is informative for skill assessment. Our motivation here is to estimate attention in videos that helps to focus on critically important video regions for better skill assessment. In particular, we propose a novel RNN-based spatial attention model that considers accumulated attention state from previous frames as well as high-level knowledge about the progress of an undergoing task. We evaluate our approach on a newly collected dataset of infant grasping task and four existing datasets of hand manipulation tasks. Experiment results demonstrate that state-of-the-art performance can be achieved by considering attention in automatic skill assessment.
Long Short-Term Memory (LSTM) networks have shown superior performance in 3D human action recognition due to their power in modeling the dynamics and dependencies in sequential data. Since not all joints are informative for action analysis and the irrelevant joints often bring a lot of noise, we need to pay more attention to the informative ones. However, original LSTM does not have strong attention capability. Hence we propose a new class of LSTM network, Global Context-Aware Attention LSTM (GCA-LSTM), for 3D action recognition, which is able to selectively focus on the informative joints in the action sequence with the assistance of global contextual information. In order to achieve a reliable attention representation for the action sequence, we further propose a recurrent attention mechanism for our GCA-LSTM network, in which the attention performance is improved iteratively. Experiments show that our end-to-end network can reliably focus on the most informative joints in each frame of the skeleton sequence. Moreover, our network yields state-of-the-art performance on three challenging datasets for 3D action recognition.  Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation or pairwise object relationships. Furthermore, learning interactions across multiple objects in hundreds of frames for video is computationally infeasible and performance may suffer since a large combinatorial space has to be modeled. In this paper, we propose to efficiently learn higher-order interactions between arbitrary subgroups of objects for fine-grained video understanding. We demonstrate that modeling object interactions significantly improves accuracy for both action recognition and video captioning, while saving more than 3-times the computation over traditional pairwise relationships. The proposed method is validated on two large-scale datasets: Kinetics and ActivityNet Captions. Our SINet and SINet-Caption achieve state-of-the-art performances on both datasets even though the videos are sampled at a maximum of 1 FPS. To the best of our knowledge, this is the first work modeling object interactions on open domain large-scale video datasets, and we additionally model higher-order object interactions which improves the performance with low computational costs. We introduce a simple yet surprisingly powerful model to incorporate attention in action recognition and human object interaction tasks. Our proposed attention module can be trained with or without extra supervision, and gives a sizable boost in accuracy while keeping the network size and computational cost nearly the same. It leads to significant improvements over state of the art base architecture on three standard action recognition benchmarks across still images and videos, and establishes new state of the art on MPII dataset with 12.5 relative improvement. We also perform an extensive analysis of our attention module both empirically and analytically. In terms of the latter, we introduce a novel derivation of bottom-up and top-down attention as low-rank approximations of bilinear pooling methods (typically used for fine-grained classification). From this perspective, our attention formulation suggests a novel characterization of action recognition as a fine-grained recognition problem. We present a method for utilizing weakly supervised data for action localization in videos. We focus on sports video analysis, where videos contain scenes of multiple people. Weak supervision gathered from sports website is provided in the form of an action taking place in a video clip, without specification of the person performing the action. Since many frames of a clip can be ambiguous, a novel temporal attention approach is designed to select the most distinctive frames in which to apply the weak supervision. Empirical results demonstrate that leveraging weak supervision can build upon purely supervised localization methods, and utilizing temporal attention further improves localization accuracy. Recent studies demonstrate the effectiveness of Recurrent Neural Networks (RNNs) for action recognition in videos. However, previous works mainly utilize video-level category as supervision to train RNNs, which may prohibit RNNs to learn complex motion structures along time. In this paper, we propose a recurrent pose-attention network (RPAN) to address this challenge, where we introduce a novel pose-attention mechanism to adaptively learn pose-related features at every time-step action prediction of RNNs. More specifically, we make three main contributions in this paper. Firstly, unlike previous works on pose-related action recognition, our RPAN is an end-toend recurrent network which can exploit important spatialtemporal evolutions of human pose to assist action recognition in a unified framework. Secondly, instead of learning individual human-joint features separately, our poseattention mechanism learns robust human-part features by sharing attention parameters partially on the semanticallyrelated human joints. These human-part features are then fed into the human-part pooling layer to construct a highlydiscriminative pose-related representation for temporal action modeling. Thirdly, one important byproduct of our RPAN is pose estimation in videos, which can be used for coarse pose annotation in action videos. We evaluate the proposed RPAN quantitatively and qualitatively on two popular benchmarks, i.e., Sub-JHMDB and PennAction. Experimental results show that RPAN outperforms the recent state-of-the-art methods on these challenging datasets. In this work, we introduce a new video representation for action classification that aggregates local convolutional features across the entire spatio-temporal extent of the video. We do so by integrating state-of-the-art two-stream networks [42] with learnable spatio-temporal feature aggregation [6]. The resulting architecture is end-to-end trainable for whole-video classification. We investigate different strategies for pooling across space and time and combining signals from the different streams. We find that: (i) it is important to pool jointly across space and time, but (ii) appearance and motion streams are best aggregated into their own separate representations. Finally, we show that our representation outperforms the two-stream base architecture by a large margin (13 relative) as well as outperforms other baselines with comparable base architectures on HMDB51, UCF101, and Charades video classification benchmarks. Abstract Recurrent Neural Networks (RNNs) have been widely used in natural language processing and computer vision. Amongst them, the Hierarchical Multi-scale RNN (HM-RNN), a recently proposed multi-scale hierarchical RNN, can automatically learn the hierarchical temporal structure from data. In this paper, we extend the work to solve the computer vision task of action recognition. However, in sequence-to-sequence models like RNN, it is normally very hard to discover the relationships between inputs and outputs given static inputs. As a solution, the attention mechanism can be applied to extract the relevant information from the inputs thus facilitating the modeling of the input–output relationships. Based on these considerations, we propose a novel attention network, namely Hierarchical Multi-scale Attention Network (HM-AN), by incorporating the attention mechanism into the HM-RNN and applying it to action recognition. A newly proposed gradient estimation method for stochastic neurons, namely Gumbel-softmax, is exploited to implement the temporal boundary detectors and the stochastic hard attention mechanism. To reduce the negative effect of the temperature sensitivity of the Gumbel-softmax, an adaptive temperature training method is applied to improve the system performance. The experimental results demonstrate the improved effect of HM-AN over LSTM with attention on the vision task. Through visualization of what has been learnt by the network, it can be observed that both the attention regions of the images and the hierarchical temporal structure can be captured by a HM-AN.