This paper studies single-image depth perception in the wild, i.e., recovering depth from a single image taken in unconstrained settings. We introduce a new dataset "Depth in the Wild" consisting of images in the wild annotated with relative depth between pairs of random points. We also propose a new algorithm that learns to estimate metric depth using annotations of relative depth. Compared to the state of the art, our algorithm is simpler and performs better. Experiments show that our algorithm, combined with existing RGB-D data and our new relative depth annotations, significantly improves single-image depth perception in the wild.
We describe a technique that automatically generates plausible depth maps from videos using non-parametric depth sampling. We demonstrate our technique in cases where past methods fail (non-translating cameras and dynamic scenes). Our technique is applicable to single images as well as videos. For videos, we use local motion cues to improve the inferred depth maps, while optical flow is used to ensure temporal depth consistency. For training and evaluation, we use a Kinect-based system to collect a large data set containing stereoscopic videos with known depths. We show that our depth estimation technique outperforms the state-of-the-art on benchmark databases. Our technique can be used to automatically convert a monoscopic video into stereo for 3D visualization, and we demonstrate this through a variety of visually pleasing results for indoor and outdoor scenes, including results from the feature film Charade. We consider the task of 3-d depth estimation from a single still image. We take a supervised learning approach to this problem, in which we begin by collecting a training set of monocular images (of unstructured indoor and outdoor environments which include forests, sidewalks, trees, buildings, etc.) and their corresponding ground-truth depthmaps. Then, we apply supervised learning to predict the value of the depthmap as a function of the image. Depth estimation is a challenging problem, since local features alone are insufficient to estimate depth at a point, and one needs to consider the global context of the image. Our model uses a hierarchical, multiscale Markov Random Field (MRF) that incorporates multiscale local- and global-image features, and models the depths and the relation between depths at different points in the image. We show that, even on unstructured scenes, our algorithm is frequently able to recover fairly accurate depthmaps. We further propose a model that incorporates both monocular cues and stereo (triangulation) cues, to obtain significantly more accurate depth estimates than is possible using either monocular or stereo cues alone. We present an approach to interpret the major surfaces, objects, and support relations of an indoor scene from an RGBD image. Most existing work ignores physical interactions or is applied only to tidy rooms and hallways. Our goal is to parse typical, often messy, indoor scenes into floor, walls, supporting surfaces, and object regions, and to recover support relationships. One of our main interests is to better understand how 3D cues can best inform a structured 3D interpretation. We also contribute a novel integer programming formulation to infer physical support relations. We offer a new dataset of 1449 RGBD images, capturing 464 diverse indoor scenes, with detailed annotations. Our experiments demonstrate our ability to infer support relations in complex scenes and verify that our 3D scene cues and inferred support lead to better object segmentation. We consider the task of depth estimation from a single monocular image. We take a supervised learning approach to this problem, in which we begin by collecting a training set of monocular images (of unstructured outdoor environments which include forests, trees, buildings, etc.) and their corresponding ground-truth depthmaps. Then, we apply supervised learning to predict the depthmap as a function of the image. Depth estimation is a challenging problem, since local features alone are insufficient to estimate depth at a point, and one needs to consider the global context of the image. Our model uses a discriminatively-trained Markov Random Field (MRF) that incorporates multiscale local- and global-image features, and models both depths at individual points as well as the relation between depths at different points. We show that, even on unstructured scenes, our algorithm is frequently able to recover fairly accurate depthmaps. We propose a framework that infers mid-level visual properties of an image by learning about ordinal relationships. Instead of estimating metric quantities directly, the system proposes pairwise relationship estimates for points in the input image. These sparse probabilistic ordinal measurements are globalized to create a dense output map of continuous metric measurements. Estimating order relationships between pairs of points has several advantages over metric estimation: it solves a simpler problem than metric regression, humans are better at relative judgements, so data collection is easier, ordinal relationships are invariant to monotonic transformations of the data, thereby increasing the robustness of the system and providing qualitatively different information. We demonstrate that this frame-work works well on two important mid-level vision tasks: intrinsic image decomposition and depth from an RGB image. We train two systems with the same architecture on data from these two modalities. We provide an analysis of the resulting models, showing that they learn a number of simple rules to make ordinal decisions. We apply our algorithm to depth estimation, with good results, and intrinsic image decomposition, with state-of-the-art results. In this paper we tackle the problem of instance-level segmentation and depth ordering from a single monocular image. Towards this goal, we take advantage of convolutional neural nets and train them to directly predict instance-level segmentations where the instance ID encodes the depth ordering within image patches. To provide a coherent single explanation of an image we develop a Markov random field which takes as input the predictions of convolutional neural nets applied at overlapping patches of different resolutions, as well as the output of a connected component algorithm. It aims to predict accurate instance-level segmentation and depth ordering. We demonstrate the effectiveness of our approach on the challenging KITTI benchmark and show good performance on both tasks.  Predicting the depth (or surface normal) of a scene from single monocular color images is a challenging task. This paper tackles this challenging and essentially underdetermined problem by regression on deep convolutional neural network (DCNN) features, combined with a post-processing refining step using conditional random fields (CRF). Our framework works at two levels, super-pixel level and pixel level. First, we design a DCNN model to learn the mapping from multi-scale image patches to depth or surface normal values at the super-pixel level. Second, the estimated super-pixel depth or surface normal is refined to the pixel level by exploiting various potentials on the depth or surface normal map, which includes a data term, a smoothness term among super-pixels and an auto-regression term characterizing the local structure of the estimation map. The inference problem can be efficiently solved because it admits a closed-form solution. Experiments on the Make3D and NYU Depth V2 datasets show competitive results compared with recent state-of-the-art methods. In this paper we propose a method for estimating depth from a single image using a coarse to fine approach. We argue that modeling the fine depth details is easier after a coarse depth map has been computed. We express a global (coarse) depth map of an image as a linear combination of a depth basis learned from training examples. The depth basis captures spatial and statistical regularities and reduces the problem of global depth estimation to the task of predicting the input-specific coefficients in the linear combination. This is formulated as a regression problem from a holistic representation of the image. Crucially, the depth basis and the regression function are coupled and jointly optimized by our learning scheme. We demonstrate that this results in a significant improvement in accuracy compared to direct regression of depth pixel values or approaches learning the depth basis disjointly from the regression function. The global depth estimate is then used as a guidance by a local refinement method that introduces depth details that were not captured at the global level. Experiments on the NYUv2 and KITTI datasets show that our method outperforms the existing state-of-the-art at a considerably lower computational cost for both training and testing. We present a novel dataset captured from a VW station wagon for use in mobile robotics and autonomous driving research. In total, we recorded 6 hours of traffic scenarios at 10-100 Hz using a variety of sensor modalities such as high-resolution color and grayscale stereo cameras, a Velodyne 3D laser scanner and a high-precision GPS IMU inertial navigation system. The scenarios are diverse, capturing real-world traffic situations, and range from freeways over rural areas to inner-city scenes with many static and dynamic objects. Our data is calibrated, synchronized and timestamped, and we provide the rectified and raw image sequences. Our dataset also contains object labels in the form of 3D tracklets, and we provide online benchmarks for stereo, optical flow, object detection and other tasks. This paper describes our recording platform, the data format and the utilities that we provide. Intrinsic image decomposition factorizes an observed image into its physical causes. This is most commonly framed as a decomposition into reflectance and shading, although recent progress has made full decompositions into shape, illumination, reflectance, and shading possible. However, existing factorization approaches require depth sensing to initialize the optimization of scene intrinsics. Rather than relying on depth sensors, we show that depth estimated purely from monocular appearance can provide sufficient cues for intrinsic image analysis. Our full intrinsic pipeline regresses depth by a fully convolutional network then jointly optimizes the intrinsic factorization to recover the input image. This combination yields full decompositions by uniting feature learning through deep network regression with physical modeling through statistical priors and random field regularization. This work demonstrates the first pipeline for full intrinsic decomposition of scenes from a single color image input alone.  We consider the problem of estimating the depth of each pixel in a scene from a single monocular image. Unlike traditional approaches [18, 19], which attempt to map from appearance features to depth directly, we first perform a semantic segmentation of the scene and use the semantic labels to guide the 3D reconstruction. This approach provides several advantages: By knowing the semantic class of a pixel or region, depth and geometry constraints can be easily enforced (e.g., “sky” is far away and “ground” is horizontal). In addition, depth can be more readily predicted by measuring the difference in appearance with respect to a given semantic class. For example, a tree will have more uniform appearance in the distance than it does close up. Finally, the incorporation of semantic features allows us to achieve state-of-the-art results with a significantly simpler model than previous works. The limitations of current state-of-the-art methods for single-view depth estimation and semantic segmentations are closely tied to the property of perspective geometry, that the perceived size of the objects scales inversely with the distance. In this paper, we show that we can use this property to reduce the learning of a pixel-wise depth classifier to a much simpler classifier predicting only the likelihood of a pixel being at an arbitrarily fixed canonical depth. The likelihoods for any other depths can be obtained by applying the same classifier after appropriate image manipulations. Such transformation of the problem to the canonical depth removes the training data bias towards certain depths and the effect of perspective. The approach can be straight-forwardly generalized to multiple semantic classes, improving both depth estimation and semantic segmentation performance by directly targeting the weaknesses of independent approaches. Conditioning the semantic label on the depth provides a way to align the data to their physical scale, allowing to learn a more discriminative classifier. Conditioning depth on the semantic class helps the classifier to distinguish between ambiguities of the otherwise ill-posed problem. We tested our algorithm on the KITTI road scene dataset and NYU2 indoor dataset and obtained obtained results that significantly outperform current state-of-the-art in both single-view depth and semantic segmentation domain. In this paper we address three different computer vision tasks using a single basic architecture: depth prediction, surface normal estimation, and semantic labeling. We use a multiscale convolutional network that is able to adapt easily to each task using only small modifications, regressing from the input image to the output map directly. Our method progressively refines predictions using a sequence of scales, and captures many image details without any superpixels or low-level segmentation. We achieve state-of-the-art performance on benchmarks for all three tasks.  Photos compress 3D visual data to 2D. However, it is still possible to infer depth information even without sophisticated object learning. We propose a solution based on small-scale defocus blur inherent in optical lens and tackle the estimation problem by proposing a non-parametric matching scheme for natural images. It incorporates a matching prior with our newly constructed edgelet dataset using a non-local scheme, and includes semantic depth order cues for physically based inference. Several applications are enabled on natural images, including geometry based rendering and editing.   