Adversarial learning has been embedded into deep networks to learn disentangled and transferable representations for domain adaptation. Existing adversarial domain adaptation methods may not effectively align different domains of multimodal distributions native in classification problems. In this paper, we present conditional adversarial domain adaptation, a principled framework that conditions the adversarial adaptation models on discriminative information conveyed in the classifier predictions. Conditional domain adversarial networks (CDANs) are designed with two novel conditioning strategies: multilinear conditioning that captures the cross-covariance between feature representations and classifier predictions to improve the discriminability, and entropy conditioning that controls the uncertainty of classifier predictions to guarantee the transferability. With theoretical guarantees and a few lines of codes, the approach has exceeded state-of-the-art results on five datasets.
Generative Adversarial Nets [8] were recently introduced as a novel way to train generative models. In this work we introduce the conditional version of generative adversarial nets, which can be constructed by simply feeding the data, y, we wish to condition on to both the generator and discriminator. We show that this model can generate MNIST digits conditioned on class labels. We also illustrate how this model could be used to learn a multi-modal model, and provide preliminary examples of an application to image tagging in which we demonstrate how this approach can generate descriptive tags which are not part of training labels. The goal of this paper is not to introduce a single algorithm or method, but to make theoretical steps towards fully understanding the training dynamics of gen- erative adversarial networks. In order to substantiate our theoretical analysis, we perform targeted experiments to verify our assumptions, illustrate our claims, and quantify the phenomena. This paper is divided into three sections. The first sec- tion introduces the problem at hand. The second section is dedicated to studying and proving rigorously the problems including instability and saturation that arize when training generative adversarial networks. The third section examines a prac- tical and theoretically grounded direction towards solving these problems, while introducing new tools to study them.  Although Generative Adversarial Networks achieve state-of-the-art results on a variety of generative tasks, they are regarded as highly unstable and prone to miss modes. We argue that these bad behaviors of GANs are due to the very particular functional shape of the trained discriminators in high dimensional spaces, which can easily make training stuck or push probability mass in the wrong direction, towards that of higher concentration than that of the data generating distribution. We introduce several ways of regularizing the objective, which can dramatically stabilize the training of GAN models. We also show that our regularizers can help the fair distribution of probability mass across the modes of the data generating distribution during the early phases of training, thus providing a unified solution to the missing modes problem. Synthesizing high resolution photorealistic images has been a long-standing challenge in machine learning. In this paper we introduce new methods for the improved training of generative adversarial networks (GANs) for image synthesis. We construct a variant of GANs employing label conditioning that results in 128x128 resolution image samples exhibiting global coherence. We expand on previous work for image quality assessment to provide two new analyses for assessing the discriminability and diversity of samples from class-conditional image synthesis models. These analyses demonstrate that high resolution samples provide class information not present in low resolution samples. Across 1000 ImageNet classes, 128x128 samples are more than twice as discriminable as artificially resized 32x32 samples. In addition, 84.7 of the classes have samples exhibiting diversity comparable to real ImageNet data.  It is shown that training of generative adversarial network (GAN) may not have good generalization properties; e.g., training may appear successful but the trained distribution may be far from target distribution in standard metrics. However, generalization does occur for a weaker metric called neural net distance. It is also shown that an approximate pure equilibrium exists in the discriminator generator game for a natural training objective (Wasserstein) when generator capacity and training set sizes are moderate. This existence of equilibrium inspires MIX+GAN protocol, which can be combined with any existing GAN training, and empirically shown to improve some of them.