Underwater images suffer from extremely unfavourable conditions. Light is heavily attenuated and scattered. Attenuation creates change in hue, scattering causes so called veiling light. General state of the art methods for enhancing image quality are either unreliable or cannot be easily used in underwater operations. On the other hand there is a well known method for haze removal in air, called Dark Channel Prior. Even though there are known adaptations of this method to underwater applications, they do not always work correctly. This work elaborates and improves upon the initial concept presented in [1]. A modification to the Dark Channel Prior is proposed that allows for an easy application to underwater images. It is also shown that our method outperforms competing solutions based on the Dark Channel Prior. Experiments on real-life data collected within the DexROV project are also presented, showing the robustness and high performance of the proposed algorithm.
Underwater imaging is important for scientific research and technology as well as for popular activities, yet it is plagued by poor visibility conditions. In this paper, we present a computer vision approach that removes degradation effects in underwater vision. We analyze the physical effects of visibility degradation. It is shown that the main degradation effects can be associated with partial polarization of light. Then, an algorithm is presented, which inverts the image formation process for recovering good visibility in images of scenes. The algorithm is based on a couple of images taken through a polarizer at different orientations. As a by-product, a distance map of the scene is also derived. In addition, this paper analyzes the noise sensitivity of the recovery. We successfully demonstrated our approach in experiments conducted in the sea. Great improvements of scene contrast and color correction were obtained, nearly doubling the underwater visibility range.  Light scattering and color change are two major sources of distortion for underwater photography. Light scattering is caused by light incident on objects reflected and deflected multiple times by particles present in the water before reaching the camera. This in turn lowers the visibility and contrast of the image captured. Color change corresponds to the varying degrees of attenuation encountered by light traveling in the water with different wavelengths, rendering ambient underwater environments dominated by a bluish tone. No existing underwater processing techniques can handle light scattering and color change distortions suffered by underwater images, and the possible presence of artificial lighting simultaneously. This paper proposes a novel systematic approach to enhance underwater images by a dehazing algorithm, to compensate the attenuation discrepancy along the propagation path, and to take the influence of the possible presence of an artifical light source into consideration. Once the depth map, i.e., distances between the objects and the camera, is estimated, the foreground and background within a scene are segmented. The light intensities of foreground and background are compared to determine whether an artificial light source is employed during the image capturing process. After compensating the effect of artifical light, the haze phenomenon and discrepancy in wavelength attenuation along the underwater propagation path to camera are corrected. Next, the water depth in the image scene is estimated according to the residual energy ratios of different color channels existing in the background light. Based on the amount of attenuation corresponding to each light wavelength, color change compensation is conducted to restore color balance. The performance of the proposed algorithm for wavelength compensation and image dehazing (WCID) is evaluated both objectively and subjectively by utilizing ground-truth color patches and video downloaded from the Youtube website. Both results demonstrate that images with significantly enhanced visibility and superior color fidelity are obtained by the WCID proposed. The current underwater image formation model descends from atmospheric dehazing equations where attenuation is a weak function of wavelength. We recently showed that this model introduces significant errors and dependencies in the estimation of the direct transmission signal because underwater, light attenuates in a wavelength-dependent manner. Here, we show that the backscattered signal derived from the current model also suffers from dependencies that were previously unaccounted for. In doing so, we use oceanographic measurements to derive the physically valid space of backscatter, and further show that the wideband coefficients that govern backscatter are different than those that govern direct transmission, even though the current model treats them to be the same. We propose a revised equation for underwater image formation that takes these differences into account, and validate it through in situ experiments underwater. This revised model might explain frequent instabilities of current underwater color reconstruction models, and calls for the development of new methods. A computer model to simulate the formation of underwater images has been developed. The model incorporates the inherent and apparent properties of the propagation of light in water. An image is approximated as a linear superposition of several image components. The model has been used to simulate the relative advantages of different camera light configurations. The results indicate that extremely large gains in image contrast can be obtained by careful design of beam patterns and the manipulation of camera and light locations. The performance of range-gated systems is explored, and it is demonstrated that these systems are presently power limited. In order to obtain better quality images at larger distances, an imaging configuration which consists of scanning an incoherent light beam across the field of view of a camera is proposed. The incoherent light-scanning system is shown to have advantages over both conventional imaging techniques and range-gated methods. > Underwater image reconstruction methods require the knowledge of wideband attenuation coefficients per color channel. Current estimation methods for these coefficients require specialized hardware or multiple images, and none of them leverage the multitude of existing ocean optical measurements as priors. Here, we aim to constrain the set of physically-feasible wideband attenuation coefficients in the ocean by utilizing water attenuation measured worldwide by oceanographers. We calculate the space of valid wideband effective attenuation coefficients in the 3D RGB domain and find that a bound manifold in 3-space sufficiently represents the variation from the clearest to murkiest waters. We validate our model using in situ experiments in two different optical water bodies, the Red Sea and the Mediterranean. Moreover, we show that contradictory to the common image formation model, the coefficients depend on the imaging range and object reflectance, and quantify the errors resulting from ignoring these dependencies. Colors of objects observed in underwater environments are different from those in air. This is because the light intensity decreases with the distance from objects in water by light attenuation. Robots on the ground or in air usually recognize surrounding environments by using images acquired with cameras. The same is will be true of underwater robots. However, recognition methods in air based on image processing techniques may become invalid in water because of light attenuation. Therefore, we propose a color registration method of underwater images. The proposed method estimates underwater environments where images are acquired, in other words, parameters essential to color registration, by using more than two images. After estimating parameters, color registration is executed with consideration of light attenuation. The effectiveness of the proposed method is verified through experiments.