The goal of this work is the identification of humans based on motion data in the form of natural hand gestures. In this paper, the identification problem is formulated as classification with classes corresponding to persons' identities, based on recorded signals of performed gestures. The identification performance is examined with a database of twenty-two natural hand gestures recorded with two types of hardware and three state-of-art classifiers: Linear Discrimination Analysis (LDA), Support Vector machines (SVM) and k-Nearest Neighbour (k-NN). Results show that natural hand gestures allow for an effective human classification.
 Hand movement data acquisition is used in many engineering applications ranging from the analysis of gestures to the biomedical sciences. Glove-based systems represent one of the most important efforts aimed at acquiring hand movement data. While they have been around for over three decades, they keep attracting the interest of researchers from increasingly diverse fields. This paper surveys such glove systems and their applications. It also analyzes the characteristics of the devices, provides a road map of the evolution of the technology, and discusses limitations of current technology and trends at the frontiers of research. A foremost goal of this paper is to provide readers who are new to the area with a basis for understanding glove systems technology and how it can be applied, while offering specialists an updated picture of the breadth of applications in several engineering and biomedical sciences areas. This paper describes a novel hand gesture recognition system that utilizes both multi-channel surface electromyogram (EMG) sensors and 3D accelerometer (ACC) to realize user-friendly interaction between human and computers. Signal segments of meaningful gestures are determined from the continuous EMG signal inputs. Multi-stream Hidden Markov Models consisting of EMG and ACC streams are utilized as decision fusion method to recognize hand gestures. This paper also presents a virtual Rubik's Cube game that is controlled by the hand gestures and is used for evaluating the performance of our hand gesture recognition system. For a set of 18 kinds of gestures, each trained with 10 repetitions, the average recognition accuracy was about 91.7 in real application. The proposed method facilitates intelligent and natural control based on gesture interaction. A gesture recognition system (GRS) is comprised of a gesture, gesture-capture device (sensor), tracking algorithm (for motion capture), feature extraction, and classification algorithm. With the impending movement toward natural communication with mechanical and software systems, it is important to examine the first apparatus that separates the human communicator and the device being controlled. Although there are numerous reviews of GRSs, a comprehensive analysis of the integration of sensors into GRSs and their impact on system performance is lacking in the professional literature. Thus, we have undertaken this effort. Determination of the sensor stimulus, context of use, and sensor platform are major preliminary design issues in GRSs. Thus, these three components form the basic structure of our taxonomy. We emphasize the relationship between these critical components and the design of the GRS in terms of its architectural functions and computational requirements. In this treatise, we consider sensors that are capable of capturing dynamic and static arm and hand gestures. Although we discuss various sensor types, our main focus is on visual sensors as we expect these to become the sensor of choice in the foreseeable future. We delineate the challenges ahead for their increased effectiveness in this application domain. We note as a special challenge, the development of sensors that take over many of the functions the GRS designer struggles with today. We believe our contribution, in this first survey on sensors for GRSs, can give valuable insights into this important research and development topic, and encourage advanced research directions and new approaches.