In this paper, we present algorithms and data structures for the top-k nearest neighbor searching where the input points are exact and the query point is uncertain under the L1 distance metric in the plane. The uncertain query point is represented by a discrete probability density function, and the goal is to return the top-k expected nearest neighbors, which have the smallest expected distances to the query point. Given a set of n exact points in the plane, we build an O(n log n log log n)-size data structure in O(n log n log log n) time, such that for any uncertain query point with m possible locations and any integer k with 1 k n, the top-k expected nearest neighbors can be found in O(mlogm + (k+m)log^2 n) time. Even for the special case where k = 1, our result is better than the previously best method (in PODS 2012), which requires O(n log^2 n) preprocessing time, O(n log^2 n) space, and O(m^2 log^3 n) query time. In addition, for the one-dimensional version of this problem, our approach can build an O(n)-size data structure in O(n log n) time that can support O(min mk,mlog m + k + log n) time queries and the query time can be reduced to O(k+m+log n) time if the locations of Q are given sorted. In fact, the problem is equivalent to the aggregate or group nearest neighbor searching with the weighted SUM as the aggregate distance function operator.
Group nearest neighbor (GNN) queries are a relatively new type of operations in spatial database applications. Different from a traditional kNN query which specifies a single query point only, a GNN query has multiple query points. Because of the number of query points and their arbitrary distribution in the data space, a GNN query is much more complex than a kNN query. In this paper, we propose two pruning strategies for GNN queries which take into account the distribution of query points. Our methods employ an ellipse to approximate the extent of multiple query points, and then derive a distance or minimum bounding rectangle (MBR) using that ellipse to prune intermediate nodes in a depth-first search via an R @math -tree. These methods are also applicable to the best-first traversal paradigm. We conduct extensive performance studies. The results show that the proposed pruning strategies are more efficient than the existing methods. Aggregate nearest neighbor queries return the object that minimizes an aggregate distance function with respect to a set of query points. Consider, for example, several users at specific locations (query points) that want to find the restaurant (data point), which leads to the minimum sum of distances that they have to travel in order to meet. We study the processing of such queries for the case where the position and accessibility of spatial objects are constrained by spatial (e.g., road) networks. We consider alternative aggregate functions and techniques that utilize Euclidean distance bounds, spatial access methods, and or network distance materialization structures. Our algorithms are experimentally evaluated with synthetic and real data. The results show that their relative performance depends on the problem characteristics. Aggregate similarity search, a.k.a. aggregate nearest neighbor (Ann) query, finds many useful applications in spatial and multimedia databases. Given a group Q of M query objects, it retrieves the most (or top-k) similar object to Q from a database P, where the similarity is an aggregation (e.g., sum, max) of the distances between the retrieved object p and all the objects in Q. In this paper, we propose an added flexibility to the query definition, where the similarity is an aggregation over the distances between p and any subset of AEM objects in Q for some support 0 We study the aggregate group nearest neighbor searching for the MAX operator in the plane. For a set @math of @math points and a query set @math of @math points, the query asks for a point of @math whose maximum distance to the points in @math is minimized. We present data structures for answering such queries for both @math and @math distance measures. Previously, only heuristic and approximation algorithms were given for both versions. For the @math version, we build a data structure of O(n) size in @math time, such that each query can be answered in @math time. For the @math version, we build a data structure in @math time and @math space, such that each query can be answered in @math time, and alternatively, we build a data structure in @math time and space for any @math , such that each query can be answered in @math time. Further, we extend our result for the @math version to the top- @math queries where each query asks for the @math points of @math whose maximum distances to @math are the smallest for any @math with @math : We build a data structure of O(n) size in @math time, such that each top- @math query can be answered in @math time. Given two spatial datasets P (e.g., facilities) and Q (queries), an aggregate nearest neighbor (ANN) query retrieves the point(s) of P with the smallest aggregate distance(s) to points in Q. Assuming, for example, n users at locations q 1 ,…q n , an ANN query outputs the facility p ∈ P that minimizes the sum of distances vpq i v for 1 ≤ i ≤ n that the users have to travel in order to meet there. Similarly, another ANN query may report the point p ∈ P that minimizes the maximum distance that any user has to travel, or the minimum distance from some user to his her closest facility. If Q fits in memory and P is indexed by an R-tree, we develop algorithms for aggregate nearest neighbors that capture several versions of the problem, including weighted queries and incremental reporting of results. Then, we analyze their performance and propose cost models for query optimization. Finally, we extend our techniques for disk-resident queries and approximate ANN retrieval. The efficiency of the algorithms and the accuracy of the cost models are evaluated through extensive experiments with real and synthetic datasets. A very important class of spatial queries consists of nearest-neighbor (NN) query and its variations. Many studies in the past decade utilize R-trees as their underlying index structures to address NN queries efficiently. The general approach is to use R-tree in two phases. First, R-tree's hierarchical structure is used to quickly arrive to the neighborhood of the result set. Second, the R-tree nodes intersecting with the local neighborhood (Search Region) of an initial answer are investigated to find all the members of the result set. While R-trees are very efficient for the first phase, they usually result in the unnecessary investigation of many nodes that none or only a small subset of their including points belongs to the actual result set. On the other hand, several recent studies showed that the Voronoi diagrams are extremely efficient in exploring an NN search region, while due to lack of an efficient access method, their arrival to this region is slow. In this paper, we propose a new index structure, termed VoR-Tree that incorporates Voronoi diagrams into R-tree, benefiting from the best of both worlds. The coarse granule rectangle nodes of R-tree enable us to get to the search region in logarithmic time while the fine granule polygons of Voronoi diagram allow us to efficiently tile or cover the region and find the result. Utilizing VoR-Tree, we propose efficient algorithms for various Nearest Neighbor queries, and show that our algorithms have better I O complexity than their best competitors.  Let P be a set of n points in the plane. The k-nearest-neighbor (abbreviated as k-NN) query problem is to preprocess P into a data structure that quickly reports k closest points in P for a query point q. This paper addresses a generalization of the k-NN query problem to a query set Q of points, namely, the group k-nearest-neighbor query problem, in the L 1 plane. More precisely, a query is assigned with a set Q of at most m points and a positive integer k with k ? n , and the distance between a point p of P and a query set Q is defined as the sum of L 1 distances from p to all q ? Q . The maximum number m of query points Q is assumed to be known in advance and to be at most n. In this paper, we propose two algorithms, one based on the range tree and the other based on a data structure for segment dragging queries, and obtain the following complexity bounds: (1) a group k-NN query can be handled in O ( T min log ? n + ( k + m 2 ) ( log ? log ? n + log ? m ) ) time after preprocessing P using O ( m 2 n log 2 ? n ) space, where T min = min ? k + m , m 2 , or (2) a group k-NN query can be handled in O ( ( k + m ) log 2 ? n + m 2 ( log ? ? n + log ? m ) ) time after preprocessing P using O ( m 2 n ) space, where ? 0 is an arbitrarily small constant. We also show that our approach can be applied to the weighted group k-nearest-neighbor query problem and the group k-farthest-neighbor query problem.