Despite the growing interest in generative adversarial networks (GANs), training GANs remains a challenging problem, both from a theoretical and a practical standpoint. To address this challenge, in this paper, we propose a novel way to exploit the unique geometry of the real data, especially the manifold information. More specifically, we design a method to regularize GAN training by adding an additional regularization term referred to as manifold regularizer. The manifold regularizer forces the generator to respect the unique geometry of the real data manifold and generate high quality data. Furthermore, we theoretically prove that the addition of this regularization term in any class of GANs including DCGAN and Wasserstein GAN leads to improved performance in terms of generalization, existence of equilibrium, and stability. Preliminary experiments show that the proposed manifold regularization helps in avoiding mode collapse and leads to stable training.
Despite the growing prominence of generative adversarial networks (GANs), optimization in GANs is still a poorly understood topic. In this paper, we analyze the gradient descent'' form of GAN optimization, i.e., the natural setting where we simultaneously take small gradient steps in both generator and discriminator parameters. We show that even though GAN optimization does correspond to a convex-concave game (even for simple parameterizations), under proper conditions, equilibrium points of this optimization procedure are still for the traditional GAN formulation. On the other hand, we show that the recently proposed Wasserstein GAN can have non-convergent limit cycles near equilibrium. Motivated by this stability analysis, we propose an additional regularization term for gradient descent GAN updates, which able to guarantee local stability for both the WGAN and the traditional GAN, and also shows practical promise in speeding up convergence and addressing mode collapse. We show that training of generative adversarial network (GAN) may not have good generalization properties; e.g., training may appear successful but the trained distribution may be far from target distribution in standard metrics. However, generalization does occur for a weaker metric called neural net distance. It is also shown that an approximate pure equilibrium exists in the discriminator generator game for a special class of generators with natural training objectives when generator capacity and training set sizes are moderate. This existence of equilibrium inspires MIX+GAN protocol, which can be combined with any existing GAN training, and empirically shown to improve some of them. The goal of this paper is not to introduce a single algorithm or method, but to make theoretical steps towards fully understanding the training dynamics of generative adversarial networks. In order to substantiate our theoretical analysis, we perform targeted experiments to verify our assumptions, illustrate our claims, and quantify the phenomena. This paper is divided into three sections. The first section introduces the problem at hand. The second section is dedicated to studying and proving rigorously the problems including instability and saturation that arize when training generative adversarial networks. The third section examines a practical and theoretically grounded direction towards solving these problems, while introducing new tools to study them.