Motivated by recent advances in Deep Learning for robot control, this paper considers two learning algorithms in terms of how they acquire demonstrations. "Human-Centric" (HC) sampling is the standard supervised learning algorithm, where a human supervisor demonstrates the task by teleoperating the robot to provide trajectories consisting of state-control pairs. "Robot-Centric" (RC) sampling is an increasingly popular alternative used in algorithms such as DAgger, where a human supervisor observes the robot executing a learned policy and provides corrective control labels for each state visited. RC sampling can be challenging for human supervisors and prone to mislabeling. RC sampling can also induce error in policy performance because it repeatedly visits areas of the state space that are harder to learn. Although policies learned with RC sampling can be superior to HC sampling for standard learning models such as linear SVMs, policies learned with HC sampling may be comparable with highly-expressive learning models such as deep learning and hyper-parametric decision trees, which have little model error. We compare HC and RC using a grid world and a physical robot singulation task, where in the latter the input is a binary image of a connected set of objects on a planar worksurface and the policy generates a motion of the gripper to separate one object from the rest. We observe in simulation that for linear SVMs, policies learned with RC outperformed those learned with HC but that with deep models this advantage disappears. We also find that with RC, the corrective control labels provided by humans can be highly inconsistent. We prove there exists a class of examples where in the limit, HC is guaranteed to converge to an optimal policy while RC may fail to converge.
Imitation Learning has been shown to be successful in solving many challenging real-world problems. Some recent approaches give strong performance guarantees by training the policy iteratively. However, it is important to note that these guarantees depend on how well the policy we found can imitate the oracle on the training data. When there is a substantial difference between the oracle's ability and the learner's policy space, we may fail to find a policy that has low error on the training set. In such cases, we propose to use a coach that demonstrates easy-to-learn actions for the learner and gradually approaches the oracle. By a reduction of learning by demonstration to online learning, we prove that coaching can yield a lower regret bound than using the oracle. We apply our algorithm to cost-sensitive dynamic feature selection, a hard decision problem that considers a user-specified accuracy-cost trade-off. Experimental results on UCI datasets show that our method outperforms state-of-the-art imitation learning methods in dynamic feature selection and two static feature selection methods. Sequential prediction problems such as imitation learning, where future observations depend on previous predictions (actions), violate the common i.i.d. assumptions made in statistical learning. This leads to poor performance in theory and often in practice. Some recent approaches provide stronger guarantees in this setting, but remain somewhat unsatisfactory as they train either non-stationary or stochastic policies and require a large number of iterations. In this paper, we propose a new iterative algorithm, which trains a stationary deterministic policy, that can be seen as a no regret algorithm in an online learning setting. We show that any such no regret algorithm, combined with additional reduction assumptions, must find a policy with good performance under the distribution of observations it induces in such sequential settings. We demonstrate that this new approach outperforms previous approaches on two challenging imitation learning problems and a benchmark sequence labeling problem. In order to learn effective control policies for dynamical systems, policy search methods must be able to discover successful executions of the desired task. While random exploration can work well in simple domains, complex and high-dimensional tasks present a serious challenge, particularly when combined with high-dimensional policies that make parameter-space exploration infeasible. We present a method that uses trajectory optimization as a powerful exploration strategy that guides the policy search. A variational decomposition of a maximum likelihood policy objective allows us to use standard trajectory optimization algorithms such as differential dynamic programming, interleaved with standard supervised learning for the policy itself. We demonstrate that the resulting algorithm can outperform prior methods on two challenging locomotion tasks.