We propose a hybrid approach aimed at improving the sample efficiency in goal-directed reinforcement learning. We do this via a two-step mechanism where firstly, we approximate a model from Model-Free reinforcement learning. Then, we leverage this approximate model along with a notion of reachability using Mean First Passage Times to perform Model-Based reinforcement learning. Built on such a novel observation, we design two new algorithms - Mean First Passage Time based Q-Learning (MFPT-Q) and Mean First Passage Time based DYNA (MFPT-DYNA), that have been fundamentally modified from the state-of-the-art reinforcement learning techniques. Preliminary results have shown that our hybrid approaches converge with much fewer iterations than their corresponding state-of-the-art counterparts and therefore requiring much fewer samples and much fewer training trials to converge.
Recent research in decision theoretic planning has focussed on making the solution of Markov decision processes (MDPs) more feasible. We develop a family of algorithms for structured reachability analysis of MDPs that are suitable when an initial state (or set of states) is known. Usin compact, structured representations of MDPs (e.g., Bayesian networks), our methods, which vary in the tradeoff between complexity and accurac roduce structured descriptions of (estimated) reacpagle states that can be used to eliminate variables oy variable values from the problem description, reducing the size of the MDP and making it easier to solve. One contribution of our work is the extension of ideas from GRAPHPLAN to deal with the distributed nature of action reoresentations typically embodied within Bayes nets and the problem of correlated action effects. We also demonstrate that our algorithm can be made more complete by using k-ary constraints instead of binary constraints. Another contribution is the illustration of how the compact representation of reachability constraints can be exploited by several existing (exact and approximate) abstraction algorithms for MDPs. Reinforcement learning algorithms for real-world robotic applications must be able to handle complex, unknown dynamical systems while maintaining data-efficient learning. These requirements are handled well by model-free and model-based RL approaches, respectively. In this work, we aim to combine the advantages of these approaches. By focusing on time-varying linear-Gaussian policies, we enable a model-based algorithm based on the linear-quadratic regulator that can be integrated into the model-free framework of path integral policy improvement. We can further combine our method with guided policy search to train arbitrary parameterized policies such as deep neural networks. Our simulation and real-world experiments demonstrate that this method can solve challenging manipulation tasks with comparable or better performance than model-free methods while maintaining the sample efficiency of model-based methods. Abstract This paper presents the basic results and ideas of dynamic programming as they relate most directly to the concerns of planning in AI. These form the theoretical basis for the incremental planning methods used in the integrated architecture Dyna. These incremental planning methods are based on continually updating an evaluation function and the situation-action mapping of a reactive system. Actions are generated by the reactive system and thus involve minimal delay, while the incremental planning process guarantees that the actions and evaluation function will eventually be optimal—no matter how extensive a search is required. These methods are well suited to stochastic tasks and to tasks in which a complete and accurate model is not available. For tasks too large to implement the situation-action mapping as a table, supervised-learning methods must be used, and their capabilities remain a significant limitation of the approach. Reinforcement Learning is divided in two main paradigms: model-free and model-based. Each of these two paradigms has strengths and limitations, and has been successfully applied to real world domains that are appropriate to its corresponding strengths. In this paper, we present a new approach aimed at bridging the gap between these two paradigms. We aim to take the best of the two paradigms and combine them in an approach that is at the same time data-efficient and cost-savvy. We do so by learning a probabilistic dynamics model and leveraging it as a prior for the intertwined model-free optimization. As a result, our approach can exploit the generality and structure of the dynamics model, but is also capable of ignoring its inevitable inaccuracies, by directly incorporating the evidence provided by the direct observation of the cost. Preliminary results demonstrate that our approach outperforms purely model-based and model-free approaches, as well as the approach of simply switching from a model-based to a model-free setting. This paper extends previous work with Dyna, a class of architectures for intelligent systems based on approximating dynamic programming methods. Dyna architectures integrate trial-and-error (reinforcement) learning and execution-time planning into a single process operating alternately on the world and on a learned model of the world. In this paper, I present and show results for two Dyna architectures. The Dyna-PI architecture is based on dynamic programming's policy iteration method and can be related to existing AI ideas such as evaluation functions and universal plans (reactive systems). Using a navigation task, results are shown for a simple Dyna-PI system that simultaneously learns by trial and error, learns a world model, and plans optimal routes using the evolving world model. The Dyna-Q architecture is based on Watkins's Q-learning, a new kind of reinforcement learning. Dyna-Q uses a less familiar set of data structures than does Dyna-PI, but is arguably simpler to implement and use. We show that Dyna-Q architectures are easy to adapt for use in changing environments.