The cross-depiction problem refers to the task of recognising visual objects regardless of their depictions; whether photographed, painted, sketched, etc . In the past, some researchers considered cross-depiction to be domain adaptation (DA). More recent work considers cross-depiction as domain generalisation (DG), in which algorithms extend recognition from one set of domains (such as photographs and coloured artwork) to another (such as sketches). We show that fixing the last layer of AlexNet to random values provides a performance comparable to state of the art DA and DG algorithms, when tested over the PACS benchmark. With support from background literature, our results lead us to conclude that texture alone is insufficient to support generalisation; rather, higher-order representations such as structure and shape are necessary.
We describe a new system for searching video databases using free-hand sketched queries. Our query sketches depict both object appearance and motion, and are annotated with keywords that indicate the semantic category of each object. We parse space-time volumes from video to form graph representation, which we match to sketches under a Markov Random Field (MRF) optimization. The MRF energy function is used to rank videos for relevance and contains unary, pairwise and higher-order potentials that reflect the colour, shape, motion and type of sketched objects. We evaluate performance over a dataset of 500 sports footage clips. We present a novel Content Based Video Retrieval (CBVR) system, driven by free-hand sketch queries depicting both objects and their movement (via dynamic cues; streak-lines and arrows). Our main contribution is a probabilistic model of video clips (based on Linear Dynamical Systems), leading to an algorithm for matching descriptions of sketched objects to video. We demonstrate our model fitting to clips under static and moving camera conditions, exhibiting linear and oscillatory motion. We evaluate retrieval on two real video data sets, and on a video data set exhibiting controlled variation in shape, color, motion and clutter. We present an image retrieval system for the interactive search of photo collections using free-hand sketches depicting shape. We describe Gradient Field HOG (GF-HOG); an adapted form of the HOG descriptor suitable for Sketch Based Image Retrieval (SBIR). We incorporate GF-HOG into a Bag of Visual Words (BoVW) retrieval framework, and demonstrate how this combination may be harnessed both for robust SBIR, and for localizing sketched objects within an image. We evaluate over a large Flickr sourced dataset comprising 33 shape categories, using queries from 10 non-expert sketchers. We compare GF-HOG against state-of-the-art descriptors with common distance measures and language models for image retrieval, and explore how affine deformation of the sketch impacts search performance. GF-HOG is shown to consistently outperform retrieval versus SIFT, multi-resolution HOG, Self Similarity, Shape Context and Structure Tensor. Further, we incorporate semantic keywords into our GF-HOG system to enable the use of annotated sketches for image search. A novel graph-based measure of semantic similarity is proposed and two applications explored: semantic sketch based image retrieval and a semantic photo montage.  Visual object classification and detection are major problems in contemporary computer vision. State-of-art algorithms allow thousands of visual objects to be learned and recognized, under a wide range of variations including lighting changes, occlusion, point of view and different object instances. Only a small fraction of the literature addresses the problem of variation in depictive styles (photographs, drawings, paintings etc.). This is a challenging gap but the ability to process images of all depictive styles and not just photographs has potential value across many applications. In this paper we model visual classes using a graph with multiple labels on each node; weights on arcs and nodes indicate relative importance (salience) to the object description. Visual class models can be learned from examples from a database that contains photographs, drawings, paintings etc. Experiments show that our representation is able to improve upon Deformable Part Models for detection and Bag of Words models for classification. Sketch recognition aims to automatically classify human hand sketches of objects into known categories. This has become increasingly a desirable capability due to recent advances in human computer interaction on portable devices. The problem is nontrivial because of the sparse and abstract nature of hand drawings as compared to photographic images of objects, compounded by a highly variable degree of details in human sketches. To this end, we present a method for the representation and matching of sketches by exploiting not only local features but also global structures of sketches, through a star graph based ensemble matching strategy. Different local feature representations were evaluated using the star graph model to demonstrate the effectiveness of the ensemble matching of structured features. We further show that by encapsulating holistic structure matching and learned bag-of-features models into a single framework, notable recognition performance improvement over the state-of-the-art can be observed. Extensive comparative experiments were carried out using the currently largest sketch dataset released by [15], with over 20,000 sketches of 250 object categories generated by AMT (Amazon Mechanical Turk) crowd-sourcing.