In Reinforcement Learning (RL), an agent explores the environment and collects trajectories into the memory buffer for later learning. However, the collected trajectories can easily be imbalanced with respect to the achieved goal states. The problem of learning from imbalanced data is a well-known problem in supervised learning, but has not yet been thoroughly researched in RL. To address this problem, we propose a novel Curiosity-Driven Prioritization (CDP) framework to encourage the agent to over-sample those trajectories that have rare achieved goal states. The CDP framework mimics the human learning process and focuses more on relatively uncommon events. We evaluate our methods using the robotic environment provided by OpenAI Gym. The environment contains six robot manipulation tasks. In our experiments, we combined CDP with Deep Deterministic Policy Gradient (DDPG) with or without Hindsight Experience Replay (HER). The experimental results show that CDP improves both performance and sample-efficiency of reinforcement learning agents, compared to state-of-the-art methods.
Classifier learning with data-sets that suffer from imbalanced class distributions is a challenging problem in data mining community. This issue occurs when the number of examples that represent one class is much lower than the ones of the other classes. Its presence in many real-world applications has brought along a growth of attention from researchers. In machine learning, the ensemble of classifiers are known to increase the accuracy of single classifiers by combining several of them, but neither of these learning techniques alone solve the class imbalance problem, to deal with this issue the ensemble learning algorithms have to be designed specifically. In this paper, our aim is to review the state of the art on ensemble techniques in the framework of imbalanced data-sets, with focus on two-class problems. We propose a taxonomy for ensemble-based methods to address the class imbalance where each proposal can be categorized depending on the inner ensemble methodology in which it is based. In addition, we develop a thorough empirical comparison by the consideration of the most significant published approaches, within the families of the taxonomy proposed, to show whether any of them makes a difference. This comparison has shown the good behavior of the simplest approaches which combine random undersampling techniques with bagging or boosting ensembles. In addition, the positive synergy between sampling techniques and bagging has stood out. Furthermore, our results show empirically that ensemble-based algorithms are worthwhile since they outperform the mere use of preprocessing techniques before learning the classifier, therefore justifying the increase of complexity by means of a significant enhancement of the results. Abstract The uniformity of the cortical architecture and the ability of functions to move to different areas of cortex following early damage strongly suggest that there is a single basic learning algorithm for extracting underlying structure from richly structured, high-dimensional sensory data. There have been many attempts to design such an algorithm, but until recently they all suffered from serious computational weaknesses. This chapter describes several of the proposed algorithms and shows how they can be combined to produce hybrid methods that work efficiently in networks with many layers and millions of adaptive connections. In Hindsight Experience Replay (HER), a reinforcement learning agent is trained by treating whatever it has achieved as virtual goals. However, in previous work, the experience was replayed at random, without considering which episode might be the most valuable for learning. In this paper, we develop an energy-based framework for prioritizing hindsight experience in robotic manipulation tasks. Our approach is inspired by the work-energy principle in physics. We define a trajectory energy function as the sum of the transition energy of the target object over the trajectory. We hypothesize that replaying episodes that have high trajectory energy is more effective for reinforcement learning in robotics. To verify our hypothesis, we designed a framework for hindsight experience prioritization based on the trajectory energy of goal states. The trajectory energy function takes the potential, kinetic, and rotational energy into consideration. We evaluate our Energy-Based Prioritization (EBP) approach on four challenging robotic manipulation tasks in simulation. Our empirical results show that our proposed method surpasses state-of-the-art approaches in terms of both performance and sample-efficiency on all four tasks, without increasing computational time. A video showing experimental results is available at this https URL With the continuous expansion of data availability in many large-scale, complex, and networked systems, such as surveillance, security, Internet, and finance, it becomes critical to advance the fundamental understanding of knowledge discovery and analysis from raw data to support decision-making processes. Although existing knowledge discovery and data engineering techniques have shown great success in many real-world applications, the problem of learning from imbalanced data (the imbalanced learning problem) is a relatively new challenge that has attracted growing attention from both academia and industry. The imbalanced learning problem is concerned with the performance of learning algorithms in the presence of underrepresented data and severe class distribution skews. Due to the inherent complex characteristics of imbalanced data sets, learning from such data requires new understandings, principles, algorithms, and tools to transform vast amounts of raw data efficiently into information and knowledge representation. In this paper, we provide a comprehensive review of the development of research in learning from imbalanced data. Our focus is to provide a critical review of the nature of the problem, the state-of-the-art technologies, and the current assessment metrics used to evaluate learning performance under the imbalanced learning scenario. Furthermore, in order to stimulate future research in this field, we also highlight the major opportunities and challenges, as well as potential important research directions for learning from imbalanced data. Summary People find it easier to learn about topics that interest them, but little is known about the mechanisms by which intrinsic motivational states affect learning. We used functional magnetic resonance imaging to investigate how curiosity (intrinsic motivation to learn) influences memory. In both immediate and one-day-delayed memory tests, participants showed improved memory for information that they were curious about and for incidental material learned during states of high curiosity. Functional magnetic resonance imaging results revealed that activity in the midbrain and the nucleus accumbens was enhanced during states of high curiosity. Importantly, individual variability in curiosity-driven memory benefits for incidental material was supported by anticipatory activity in the midbrain and hippocampus and by functional connectivity between these regions. These findings suggest a link between the mechanisms supporting extrinsic reward motivation and intrinsic curiosity and highlight the importance of stimulating curiosity to create more effective learning experiences. Video Abstract