A tree cover of a metric space @math is a collection of trees, so that every pair @math has a low distortion path in one of the trees. If it has the stronger property that every point @math has a single tree with low distortion paths to all other points, we call this a Ramsey tree cover. Tree covers and Ramsey tree covers have been studied by BLMN03,GKR04,CGMZ05,GHR06,MN07 , and have found several important algorithmic applications, e.g. routing and distance oracles. The union of trees in a tree cover also serves as a special type of spanner, that can be decomposed into a few trees with low distortion paths contained in a single tree; Such spanners for Euclidean pointsets were presented by ADMSS95 . In this paper we devise efficient algorithms to construct tree covers and Ramsey tree covers for general, planar and doubling metrics. We pay particular attention to the desirable case of distortion close to 1, and study what can be achieved when the number of trees is small. In particular, our work shows a large separation between what can be achieved by tree covers vs. Ramsey tree covers.
We prove that every weighted graph contains a spanning tree subgraph of average stretch O((log n log log n)^2). Moreover, we show how to construct such a tree in time O(m log^2 n). We prove that any graph G=(V,E) with n points and m edges has a spanning tree T such that ∑(u,v)∈ E(G)dT(u,v) = O(m log n log log n). Moreover such a tree can be found in time O(m log n log log n). Our result is obtained using a new pet al-decomposition approach which guarantees that the radius of each cluster in the tree is at most 4 times the radius of the induced subgraph of the cluster in the original graph. This paper addresses the basic question of how well a tree can approximate distances of a metric space or a graph. Given a graph, the problem of constructing a spanning tree in a graph which strongly preserves distances in the graph is a fundamental problem in network design. We present scaling distortion embeddings where the distortion scales as a function of @math , with the guarantee that for each @math simultaneously, the distortion of a fraction @math of all pairs is bounded accordingly. Quantitatively, we prove that any finite metric space embeds into an ultrametric with scaling distortion @math . For the graph setting, we prove that any weighted graph contains a spanning tree with scaling distortion @math . These bounds are tight even for embedding into arbitrary trees. These results imply that the average distortion of the embedding is constant and that the @math distortion is @math . For probabilistic embedding into spanning trees we prove a scaling distortion of @math , which implies constant @math -distortion for every fixed @math . This paper investigates a zero-sum game played on a weighted connected graph @math between two players, the tree player and the edge player. At each play, the tree player chooses a spanning tree @math and the edge player chooses an edge @math . The payoff to the edge player is @math , defined as follows: If @math lies in the tree @math then @math ; if @math does not lie in the tree then @math , where @math is the weight of edge @math and @math is the weight of the unique cycle formed when edge @math is added to the tree @math . The main result is that the value of the game on any @math -vertex graph is bounded above by @math . It is conjectured that the value of the game is @math . The game arises in connection with the @math -server problem on a road network; i.e., a metric space that can be represented as a multigraph @math in which each edge @math represents a road of length @math . It is shown that, if the value of the game on @math is @math , then there is a randomized strategy that achieves a competitive ratio of @math against any oblivious adversary. Thus, on any @math -vertex road network, there is a randomized algorithm for the @math -server problem that is @math competitive against oblivious adversaries. At the heart of the analysis of the game is an algorithm that provides an approximate solution for the simple network design problem. Specifically, for any @math -vertex weighted, connected multigraph, the algorithm constructs a spanning tree @math such that the average, over all edges @math , of @math is less than or equal to @math . This result has potential application to the design of communication networks. It also improves substantially known estimates concerning the existence of a sparse basis for the cycle space of a graph.