When registering point clouds resolved from an underlying 2-D pixel structure, such as those resulting from structured light and flash LiDAR sensors, or stereo reconstruction, it is expected that some points in one cloud do not have corresponding points in the other cloud, and that these would occur together, such as along an edge of the depth map. In this work, a hidden Markov random field model is used to capture this prior within the framework of the iterative closest point algorithm. The EM algorithm is used to estimate the distribution parameters and the hidden component memberships. Experiments are presented demonstrating that this method outperforms several other outlier rejection methods when the point clouds have low or moderate overlap.
We present an algorithm for fast global registration of partially overlapping 3D surfaces. The algorithm operates on candidate matches that cover the surfaces. A single objective is optimized to align the surfaces and disable false matches. The objective is defined densely over the surfaces and the optimization achieves tight alignment with no initialization. No correspondence updates or closest-point queries are performed in the inner loop. An extension of the algorithm can perform joint global registration of many partially overlapping surfaces. Extensive experiments demonstrate that the presented approach matches or exceeds the accuracy of state-of-the-art global registration pipelines, while being at least an order of magnitude faster. Remarkably, the presented approach is also faster than local refinement algorithms such as ICP. It provides the accuracy achieved by well-initialized local refinement algorithms, without requiring an initialization and at lower computational cost. We introduce 4PCS, a fast and robust alignment scheme for 3D point sets that uses wide bases, which are known to be resilient to noise and outliers. The algorithm allows registering raw noisy data, possibly contaminated with outliers, without pre-filtering or denoising the data. Further, the method significantly reduces the number of trials required to establish a reliable registration between the underlying surfaces in the presence of noise, without any assumptions about starting alignment. Our method is based on a novel technique to extract all coplanar 4-points sets from a 3D point set that are approximately congruent, under rigid transformation, to a given set of coplanar 4-points. This extraction procedure runs in roughly O(n2 + k) time, where n is the number of candidate points and k is the number of reported 4-points sets. In practice, when noise level is low and there is sufficient overlap, using local descriptors the time complexity reduces to O(n + k). We also propose an extension to handle similarity and affine transforms. Our technique achieves an order of magnitude asymptotic acceleration compared to common randomized alignment techniques. We demonstrate the robustness of our algorithm on several sets of multiple range scans with varying degree of noise, outliers, and extent of overlap. Data acquisition in large-scale scenes regularly involves accumulating information across multiple scans. A common approach is to locally align scan pairs using Iterative Closest Point (ICP) algorithm (or its variants), but requires static scenes and small motion between scan pairs. This prevents accumulating data across multiple scan sessions and or different acquisition modalities (e.g., stereo, depth scans). Alternatively, one can use a global registration algorithm allowing scans to be in arbitrary initial poses. The state-of-the-art global registration algorithm, 4PCS, however has a quadratic time complexity in the number of data points. This vastly limits its applicability to acquisition of large environments. We present Super 4PCS for global pointcloud registration that is optimal, i.e., runs in linear time (in the number of data points) and is also output sensitive in the complexity of the alignment problem based on the (unknown) overlap across scan pairs. Technically, we map the algorithm as an 'instance problem' and solve it efficiently using a smart indexing data organization. The algorithm is simple, memory-efficient, and fast. We demonstrate that Super 4PCS results in significant speedup over alternative approaches and allows unstructured efficient acquisition of scenes at scales previously not possible. Complete source code and datasets are available for research use at http: geometry.cs.ucl.ac.uk projects 2014 super4PCS . Abstract This paper introduces a new method of registering point sets. The registration error is directly minimized using general-purpose non-linear optimization (the Levenberg–Marquardt algorithm). The surprising conclusion of the paper is that this technique is comparable in speed to the special-purpose Iterated Closest Point algorithm, which is most commonly used for this task. Because the routine directly minimizes an energy function, it is easy to extend it to incorporate robust estimation via a Huber kernel, yielding a basin of convergence that is many times wider than existing techniques. Finally, we introduce a data structure for the minimization based on the chamfer distance transform, which yields an algorithm that is both faster and more robust than previously described methods.  