Computer vision is difficult, partly because the desired mathematical function connecting input and output data is often complex, fuzzy and thus hard to learn. Coarse-to-fine (C2F) learning is a promising direction, but it remains unclear how it is applied to a wide range of vision problems. This paper presents a generalized C2F framework by making two technical contributions. First, we provide a unified way of C2F propagation, in which the coarse prediction (a class vector, a detected box, a segmentation mask, etc.) is encoded into a dense (pixel-level) matrix and concatenated to the original input, so that the fine model takes the same design of the coarse model but sees additional information. Second, we present a progressive training strategy which starts with feeding the ground-truth instead of the coarse output into the fine model, and gradually increases the fraction of coarse output, so that at the end of training the fine model is ready for testing. We also relate our approach to curriculum learning by showing that data difficulty keeps increasing during the training process. We apply our framework to three vision tasks including image classification, object localization and semantic segmentation, and demonstrate consistent accuracy gain compared to the baseline training strategy.
Visual attributes, from simple objects (e.g., backpacks, hats) to soft-biometrics (e.g., gender, height, clothing) have proven to be a powerful representational approach for many applications such as image description and human identification. In this paper, we introduce a novel method to combine the advantages of both multi-task and curriculum learning in a visual attribute classification framework. Individual tasks are grouped based on their correlation so that two groups of strongly and weakly correlated tasks are formed. The two groups of tasks are learned in a curriculum learning setup by transferring the acquired knowledge from the strongly to the weakly correlated. The learning process within each group though, is performed in a multi-task classification setup. The proposed method learns better and converges faster than learning all the tasks in a typical multi-task learning paradigm. We demonstrate the effectiveness of our approach on the publicly available, SoBiR, VIPeR and PETA datasets and report state-of-the-art results across the board.  Our first contribution in this paper is a theoretical investigation of curriculum learning in the context of stochastic gradient descent when optimizing the least squares loss function. We prove that the rate of convergence of an ideal curriculum learning method in monotonically increasing with the difficulty of the examples, and that this increase in convergence rate is monotonically decreasing as training proceeds. In our second contribution we analyze curriculum learning in the context of training a CNN for image classification. Here one crucial problem is the means to achieve a curriculum. We describe a method which infers the curriculum by way of transfer learning from another network, pre-trained on a different task. While this approach can only approximate the ideal curriculum, we observe empirically similar behavior to the one predicted by the theory, namely, a significant boost in convergence speed at the beginning of training. When the task is made more difficult, improvement in generalization performance is observed. Finally, curriculum learning exhibits robustness against unfavorable conditions such as strong regularization. Sharing information between multiple tasks enables algorithms to achieve good generalization performance even from small amounts of training data. However, in a realistic scenario of multi-task learning not all tasks are equally related to each other, hence it could be advantageous to transfer information only between the most related tasks. In this work we propose an approach that processes multiple tasks in a sequence with sharing between subsequent tasks instead of solving all tasks jointly. Subsequently, we address the question of curriculum learning of tasks, i.e. finding the best order of tasks to be learned. Our approach is based on a generalization bound criterion for choosing the task order that optimizes the average expected classification performance over all tasks. Our experimental results show that learning multiple related tasks sequentially can be more effective than learning them jointly, the order in which tasks are being solved affects the overall performance, and that our model is able to automatically discover the favourable order of tasks. State-of-the-art techniques of artificial intelligence, in particular deep learning, are mostly data-driven. However, collecting and manually labeling a large scale dataset is both difficult and expensive. A promising alternative is to introduce synthesized training data, so that the dataset size can be significantly enlarged with little human labor. But, this raises an important problem in active vision: given an infinite data space, how to effectively sample a finite subset to train a visual classifier? This paper presents an approach for learning from synthesized data effectively. The motivation is straightforward -- increasing the probability of seeing difficult training data. We introduce a module named SampleAhead to formulate the learning process into an online communication between a classifier and a sampler , and update them iteratively. In each round, we adjust the sampling distribution according to the classification results, and train the classifier using the data sampled from the updated distribution. Experiments are performed by introducing synthesized images rendered from ShapeNet models to assist PASCAL3D+ classification. Our approach enjoys higher classification accuracy, especially in the scenario of a limited number of training samples. This demonstrates its efficiency in exploring the infinite data space.  Recent neural models of dialogue generation offer great promise for generating responses for conversational agents, but tend to be shortsighted, predicting utterances one at a time while ignoring their influence on future outcomes. Modeling the future direction of a dialogue is crucial to generating coherent, interesting dialogues, a need which led traditional NLP models of dialogue to draw on reinforcement learning. In this paper, we show how to integrate these goals, applying deep reinforcement learning to model future reward in chatbot dialogue. The model simulates dialogues between two virtual agents, using policy gradient methods to reward sequences that display three useful conversational properties: informativity (non-repetitive turns), coherence, and ease of answering (related to forward-looking function). We evaluate our model on diversity, length as well as with human judges, showing that the proposed algorithm generates more interactive responses and manages to foster a more sustained conversation in dialogue simulation. This work marks a first step towards learning a neural conversational model based on the long-term success of dialogues. The Neural Turing Machine (NTM) is more expressive than all previously considered models because of its external memory. It can be viewed as a broader effort to use abstract external Interfaces and to learn a parametric model that interacts with them. The capabilities of a model can be extended by providing it with proper Interfaces that interact with the world. These external Interfaces include memory, a database, a search engine, or a piece of software such as a theorem verifier. Some of these Interfaces are provided by the developers of the model. However, many important existing Interfaces, such as databases and search engines, are discrete. We examine feasibility of learning models to interact with discrete Interfaces. We investigate the following discrete Interfaces: a memory Tape, an input Tape, and an output Tape. We use a Reinforcement Learning algorithm to train a neural network that interacts with such Interfaces to solve simple algorithmic tasks. Our Interfaces are expressive enough to make our model Turing complete. Recurrent Neural Networks can be trained to produce sequences of tokens given some input, as exemplified by recent results in machine translation and image captioning. The current approach to training them consists of maximizing the likelihood of each token in the sequence given the current (recurrent) state and the previous token. At inference, the unknown previous token is then replaced by a token generated by the model itself. This discrepancy between training and inference can yield errors that can accumulate quickly along the generated sequence. We propose a curriculum learning strategy to gently change the training process from a fully guided scheme using the true previous token, towards a less guided scheme which mostly uses the generated token instead. Experiments on several sequence prediction tasks show that this approach yields significant improvements. Moreover, it was used successfully in our winning entry to the MSCOCO image captioning challenge, 2015. In this paper we introduce Curriculum GANs, a curriculum learning strategy for training Generative Adversarial Networks that increases the strength of the discriminator over the course of training, thereby making the learning task progressively more difficult for the generator. We demonstrate that this strategy is key to obtaining state-of-the-art results in image generation. We also show evidence that this strategy may be broadly applicable to improving GAN training in other data modalities.  In this paper, we propose a novel framework for training vision-based agent for First-Person Shooter (FPS) Game, in particular Doom. Our framework combines the state-of-the-art reinforcement learning approach (Asynchronous Advantage Actor-Critic (A3C) model) with curriculum learning. Our model is simple in design and only uses game states from the AI side, rather than using opponents' information. On a known map, our agent won 10 out of the 11 attended games and the champion of Track1 in ViZDoom AI Competition 2016 by a large margin, 35 higher score than the second place. Many natural language processing applications use language models to generate text. These models are typically trained to predict the next word in a sequence, given the previous words and some context such as an image. However, at test time the model is expected to generate the entire sequence from scratch. This discrepancy makes generation brittle, as errors may accumulate along the way. We address this issue by proposing a novel sequence level training algorithm that directly optimizes the metric used at test time, such as BLEU or ROUGE. On three different tasks, our approach outperforms several strong baselines for greedy generation. The method is also competitive when these baselines employ beam search, while being several times faster. We study the empirical strategies that humans follow as they teach a target concept with a simple 1D threshold to a robot.1 Previous studies of computational teaching, particularly the teaching dimension model and the curriculum learning principle, offer contradictory predictions on what optimal strategy the teacher should follow in this teaching task. We show through behavioral studies that humans employ three distinct teaching strategies, one of which is consistent with the curriculum learning principle, and propose a novel theoretical framework as a potential explanation for this strategy. This framework, which assumes a teaching goal of minimizing the learner's expected generalization error at each iteration, extends the standard teaching dimension model and offers a theoretical justification for curriculum learning. In this work, we exploit the task of joint classification and weakly supervised localization of thoracic diseases from chest radiographs, with only image-level disease labels coupled with disease severity-level (DSL) information of a subset. A convolutional neural network (CNN) based attention-guided curriculum learning (AGCL) framework is presented, which leverages the severity-level attributes mined from radiology reports. Images in order of difficulty (grouped by different severity-levels) are fed to CNN to boost the learning gradually. In addition, highly confident samples (measured by classification probabilities) and their corresponding class-conditional heatmaps (generated by the CNN) are extracted and further fed into the AGCL framework to guide the learning of more distinctive convolutional features in the next iteration. A two-path network architecture is designed to regress the heatmaps from selected seed samples in addition to the original classification task. The joint learning scheme can improve the classification and localization performance along with more seed samples for the next iteration. We demonstrate the effectiveness of this iterative refinement framework via extensive experimental evaluations on the publicly available ChestXray14 dataset. AGCL achieves over 5.7 (averaged over 14 diseases) increase in classification AUC and 7 11 increases in Recall Precision for the localization task compared to the state of the art.