Recently, 3D face reconstruction and face alignment tasks are gradually combined into one task: 3D dense face alignment. Its goal is to reconstruct the 3D geometric structure of face with pose information. In this paper, we propose a graph convolution network to regress 3D face coordinates. Our method directly performs feature learning on the 3D face mesh, where the geometric structure and details are well preserved. Extensive experiments show that our approach gains superior performance over state-of-the-art methods on several challenging datasets.
Face alignment, which fits a face model to an image and extracts the semantic meanings of facial pixels, has been an important topic in CV community. However, most algorithms are designed for faces in small to medium poses (below 45), lacking the ability to align faces in large poses up to 90. The challenges are three-fold: Firstly, the commonly used landmark-based face model assumes that all the landmarks are visible and is therefore not suitable for profile views. Secondly, the face appearance varies more dramatically across large poses, ranging from frontal view to profile view. Thirdly, labelling landmarks in large poses is extremely challenging since the invisible landmarks have to be guessed. In this paper, we propose a solution to the three problems in an new alignment framework, called 3D Dense Face Alignment (3DDFA), in which a dense 3D face model is fitted to the image via convolutional neutral network (CNN). We also propose a method to synthesize large-scale training samples in profile views to solve the third problem of data labelling. Experiments on the challenging AFLW database show that our approach achieves significant improvements over state-of-the-art methods. In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face images or new 3D face models can be registered automatically by computing dense one-to-one correspondence to an internal face model. Second, the approach regulates the naturalness of modeled faces avoiding faces with an “unlikely” appearance. Starting from an example set of 3D face models, we derive a morphable face model by transforming the shape and texture of the examples into a vector space representation. New faces and expressions can be modeled by forming linear combinations of the prototypes. Shape and texture constraints derived from the statistics of our example faces are used to guide manual modeling or automated matching algorithms. We show 3D face reconstructions from single images and their applications for photo-realistic image manipulations. We also demonstrate face manipulations according to complex parameters such as gender, fullness of a face or its distinctiveness. Face alignment is a classic problem in the computer vision field. Previous works mostly focus on sparse alignment with a limited number of facial landmark points, i.e., facial landmark detection. In this paper, for the first time, we aim at providing a very dense 3D alignment for large-pose face images. To achieve this, we train a CNN to estimate the 3D face shape, which not only aligns limited facial landmarks but also fits face contours and SIFT feature points. Moreover, we also address the bottleneck of training CNN with multiple datasets, due to different landmark markups on different datasets, such as 5, 34, 68. Experimental results show our method not only provides high-quality, dense 3D face fitting but also outperforms the state-of-the-art facial landmark detection methods on challenging datasets. Our model can run at real time during testing and it's available at http: cvlab.cse.msu.edu project-pifa.html. We propose a straightforward method that simultaneously reconstructs the 3D facial structure and provides dense alignment. To achieve this, we design a 2D representation called UV position map which records the 3D shape of a complete face in UV space, then train a simple Convolutional Neural Network to regress it from a single 2D image. We also integrate a weight mask into the loss function during training to improve the performance of the network. Our method does not rely on any prior face model, and can reconstruct full facial geometry along with semantic meaning. Meanwhile, our network is very light-weighted and spends only 9.8 ms to process an image, which is extremely faster than previous works. Experiments on multiple challenging datasets show that our method surpasses other state-of-the-art methods on both reconstruction and alignment tasks by a large margin. Code is available at https: github.com YadiraF PRNet.