Generative Adversarial Networks (GANs) have recently achieved significant improvement on paired unpaired image-to-image translation, such as photo @math sketch and artist painting style transfer. However, existing models can only be capable of transferring the low-level information (e.g. color or texture changes), but fail to edit high-level semantic meanings (e.g., geometric structure or content) of objects. On the other hand, while some researches can synthesize compelling real-world images given a class label or caption, they cannot condition on arbitrary shapes or structures, which largely limits their application scenarios and interpretive capability of model results. In this work, we focus on a more challenging semantic manipulation task, which aims to modify the semantic meaning of an object while preserving its own characteristics (e.g. viewpoints and shapes), such as cow @math sheep, motor @math bicycle, cat @math dog. To tackle such large semantic changes, we introduce a contrasting GAN (contrast-GAN) with a novel adversarial contrasting objective. Instead of directly making the synthesized samples close to target data as previous GANs did, our adversarial contrasting objective optimizes over the distance comparisons between samples, that is, enforcing the manipulated data be semantically closer to the real data with target category than the input data. Equipped with the new contrasting objective, a novel mask-conditional contrast-GAN architecture is proposed to enable disentangle image background with object semantic changes. Experiments on several semantic manipulation tasks on ImageNet and MSCOCO dataset show considerable performance gain by our contrast-GAN over other conditional GANs. Quantitative results further demonstrate the superiority of our model on generating manipulated results with high visual fidelity and reasonable object semantics.
We present an unsupervised visual feature learning algorithm driven by context-based pixel prediction. By analogy with auto-encoders, we propose Context Encoders -- a convolutional neural network trained to generate the contents of an arbitrary image region conditioned on its surroundings. In order to succeed at this task, context encoders need to both understand the content of the entire image, as well as produce a plausible hypothesis for the missing part(s). When training context encoders, we have experimented with both a standard pixel-wise reconstruction loss, as well as a reconstruction plus an adversarial loss. The latter produces much sharper results because it can better handle multiple modes in the output. We found that a context encoder learns a representation that captures not just appearance but also the semantics of visual structures. We quantitatively demonstrate the effectiveness of our learned features for CNN pre-training on classification, detection, and segmentation tasks. Furthermore, context encoders can be used for semantic inpainting tasks, either stand-alone or as initialization for non-parametric methods. In this paper, we present the Lipschitz regularization theory and algorithms for a novel Loss-Sensitive Generative Adversarial Network (LS-GAN). Specifically, it trains a loss function to distinguish between real and fake samples by designated margins, while learning a generator alternately to produce realistic samples by minimizing their losses. The LS-GAN further regularizes its loss function with a Lipschitz regularity condition on the density of real data, yielding a regularized model that can better generalize to produce new data from a reasonable number of training examples than the classic GAN. We will further present a Generalized LS-GAN (GLS-GAN) and show it contains a large family of regularized GAN models, including both LS-GAN and Wasserstein GAN, as its special cases. Compared with the other GAN models, we will conduct experiments to show both LS-GAN and GLS-GAN exhibit competitive ability in generating new images in terms of the Minimum Reconstruction Error (MRE) assessed on a separate test set. We further extend the LS-GAN to a conditional form for supervised and semi-supervised learning problems, and demonstrate its outstanding performance on image classification tasks. Realistic image manipulation is challenging because it requires modifying the image appearance in a user-controlled way, while preserving the realism of the result. Unless the user has considerable artistic skill, it is easy to "fall off" the manifold of natural images while editing. In this paper, we propose to learn the natural image manifold directly from data using a generative adversarial neural network. We then define a class of image editing operations, and constrain their output to lie on that learned manifold at all times. The model automatically adjusts the output keeping all edits as realistic as possible. All our manipulations are expressed in terms of constrained optimization and are applied in near-real time. We evaluate our algorithm on the task of realistic photo manipulation of shape and color. The presented method can further be used for changing one image to look like the other, as well as generating novel imagery from scratch based on user's scribbles. We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to ½ everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples. Generative Adversarial Nets [8] were recently introduced as a novel way to train generative models. In this work we introduce the conditional version of generative adversarial nets, which can be constructed by simply feeding the data, y, we wish to condition on to both the generator and discriminator. We show that this model can generate MNIST digits conditioned on class labels. We also illustrate how this model could be used to learn a multi-modal model, and provide preliminary examples of an application to image tagging in which we demonstrate how this approach can generate descriptive tags which are not part of training labels. Generative Adversarial Networks (GANs) have recently demonstrated the capability to synthesize compelling real-world images, such as room interiors, album covers, manga, faces, birds, and flowers. While existing models can synthesize images based on global constraints such as a class label or caption, they do not provide control over pose or object location. We propose a new model, the Generative Adversarial What-Where Network (GAWWN), that synthesizes images given instructions describing what content to draw in which location. We show high-quality 128 × 128 image synthesis on the Caltech-UCSD Birds dataset, conditioned on both informal text descriptions and also object location. Our system exposes control over both the bounding box around the bird and its constituent parts. By modeling the conditional distributions over part locations, our system also enables conditioning on arbitrary subsets of parts (e.g. only the beak and tail), yielding an efficient interface for picking part locations.  We present a variety of new architectural features and training procedures that we apply to the generative adversarial networks (GANs) framework. We focus on two applications of GANs: semi-supervised learning, and the generation of images that humans find visually realistic. Unlike most work on generative models, our primary goal is not to train a model that assigns high likelihood to test data, nor do we require the model to be able to learn well without using any labels. Using our new techniques, we achieve state-of-the-art results in semi-supervised classification on MNIST, CIFAR-10 and SVHN. The generated images are of high quality as confirmed by a visual Turing test: our model generates MNIST samples that humans cannot distinguish from real data, and CIFAR-10 samples that yield a human error rate of 21.3 . We also present ImageNet samples with unprecedented resolution and show that our methods enable the model to learn recognizable features of ImageNet classes. A natural image usually conveys rich semantic content and can be viewed from different angles. Existing image description methods are largely restricted by small sets of biased visual paragraph annotations, and fail to cover rich underlying semantics. In this paper, we investigate a semi-supervised paragraph generative framework that is able to synthesize diverse and semantically coherent paragraph descriptions by reasoning over local semantic regions and exploiting linguistic knowledge. The proposed Recurrent Topic-Transition Generative Adversarial Network (RTT-GAN) builds an adversarial framework between a structured paragraph generator and multi-level paragraph discriminators. The paragraph generator generates sentences recurrently by incorporating region-based visual and language attention mechanisms at each step. The quality of generated paragraph sentences is assessed by multi-level adversarial discriminators from two aspects, namely, plausibility at sentence level and topic-transition coherence at paragraph level. The joint adversarial training of RTT-GAN drives the model to generate realistic paragraphs with smooth logical transition between sentence topics. Extensive quantitative experiments on image and video paragraph datasets demonstrate the effectiveness of our RTT-GAN in both supervised and semi-supervised settings. Qualitative results on telling diverse stories for an image also verify the interpretability of RTT-GAN. We investigate conditional adversarial networks as a general-purpose solution to image-to-image translation problems. These networks not only learn the mapping from input image to output image, but also learn a loss function to train this mapping. This makes it possible to apply the same generic approach to problems that traditionally would require very different loss formulations. We demonstrate that this approach is effective at synthesizing photos from label maps, reconstructing objects from edge maps, and colorizing images, among other tasks. Indeed, since the release of the pix2pix software associated with this paper, a large number of internet users (many of them artists) have posted their own experiments with our system, further demonstrating its wide applicability and ease of adoption without the need for parameter tweaking. As a community, we no longer hand-engineer our mapping functions, and this work suggests we can achieve reasonable results without hand-engineering our loss functions either. Automatic synthesis of realistic images from text would be interesting and useful, but current AI systems are still far from this goal. However, in recent years generic and powerful recurrent neural network architectures have been developed to learn discriminative text feature representations. Meanwhile, deep convolutional generative adversarial networks (GANs) have begun to generate highly compelling images of specific categories, such as faces, album covers, and room interiors. In this work, we develop a novel deep architecture and GAN formulation to effectively bridge these advances in text and image model- ing, translating visual concepts from characters to pixels. We demonstrate the capability of our model to generate plausible images of birds and flowers from detailed text descriptions.