Actionness was introduced to quantify the likelihood of containing a generic action instance at a specific location. Accurate and efficient estimation of actionness is important in video analysis and may benefit other relevant tasks such as action recognition and action detection. This paper presents a new deep architecture for actionness estimation, called hybrid fully convolutional network (H-FCN), which is composed of appearance FCN (A-FCN) and motion FCN (M-FCN). These two FCNs leverage the strong capacity of deep models to estimate actionness maps from the perspectives of static appearance and dynamic motion, respectively. In addition, the fully convolutional nature of H-FCN allows it to efficiently process videos with arbitrary sizes. Experiments are conducted on the challenging datasets of Stanford40, UCF Sports, and JHMDB to verify the effectiveness of H-FCN on actionness estimation, which demonstrate that our method achieves superior performance to previous ones. Moreover, we apply the estimated actionness maps on action proposal generation and action detection. Our actionness maps advance the current state-of-the-art performance of these tasks substantially.
We present a generic objectness measure, quantifying how likely it is for an image window to contain an object of any class. We explicitly train it to distinguish objects with a well-defined boundary in space, such as cows and telephones, from amorphous background elements, such as grass and road. The measure combines in a Bayesian framework several image cues measuring characteristics of objects, such as appearing different from their surroundings and having a closed boundary. These include an innovative cue to measure the closed boundary characteristic. In experiments on the challenging PASCAL VOC 07 dataset, we show this new cue to outperform a state-of-the-art saliency measure, and the combined objectness measure to perform better than any cue alone. We also compare to interest point operators, a HOG detector, and three recent works aiming at automatic object segmentation. Finally, we present two applications of objectness. In the first, we sample a small numberof windows according to their objectness probability and give an algorithm to employ them as location priors for modern class-specific object detectors. As we show experimentally, this greatly reduces the number of windows evaluated by the expensive class-specific model. In the second application, we use objectness as a complementary score in addition to the class-specific model, which leads to fewer false positives. As shown in several recent papers, objectness can act as a valuable focus of attention mechanism in many other applications operating on image windows, including weakly supervised learning of object categories, unsupervised pixelwise segmentation, and object tracking in video. Computing objectness is very efficient and takes only about 4 sec. per image. Super pixel and objectness algorithms are broadly used as a pre-processing step to generate support regions and to speed-up further computations. Recently, many algorithms have been extended to video in order to exploit the temporal consistency between frames. However, most methods are computationally too expensive for real-time applications. We introduce an online, real-time video super pixel algorithm based on the recently proposed SEEDS super pixels. A new capability is incorporated which delivers multiple diverse samples (hypotheses) of super pixels in the same image or video sequence. The multiple samples are shown to provide a strong cue to efficiently measure the objectness of image windows, and we introduce the novel concept of objectness in temporal windows. Experiments show that the video super pixels achieve comparable performance to state-of-the-art offline methods while running at 30 fps on a single 2.8 GHz i7 CPU. State-of-the-art performance on objectness is also demonstrated, yet orders of magnitude faster and extended to temporal windows in video.  Supervoxel segmentation has strong potential to be incorporated into early video analysis as superpixel segmentation has in image analysis. However, there are many plausible supervoxel methods and little understanding as to when and where each is most appropriate. Indeed, we are not aware of a single comparative study on supervoxel segmentation. To that end, we study five supervoxel algorithms in the context of what we consider to be a good supervoxel: namely, spatiotemporal uniformity, object region boundary detection, region compression and parsimony. For the evaluation we propose a comprehensive suite of 3D volumetric quality metrics to measure these desirable supervoxel characteristics. We use three benchmark video data sets with a variety of content-types and varying amounts of human annotations. Our findings have led us to conclusive evidence that the hierarchical graph-based and segmentation by weighted aggregation methods perform best and almost equally-well on nearly all the metrics and are the methods of choice given our proposed assumptions. This paper addresses the problem of generating possible object locations for use in object recognition. We introduce selective search which combines the strength of both an exhaustive search and segmentation. Like segmentation, we use the image structure to guide our sampling process. Like exhaustive search, we aim to capture all possible object locations. Instead of a single technique to generate possible object locations, we diversify our search and use a variety of complementary image partitionings to deal with as many image conditions as possible. Our selective search results in a small set of data-driven, class-independent, high quality locations, yielding 99 recall and a Mean Average Best Overlap of 0.879 at 10,097 locations. The reduced number of locations compared to an exhaustive search enables the use of stronger machine learning techniques and stronger appearance models for object recognition. In this paper we show that our selective search enables the use of the powerful Bag-of-Words model for recognition. The selective search software is made publicly available (Software: http: disi.unitn.it uijlings SelectiveSearch.html ). In this paper we target at generating generic action proposals in unconstrained videos. Each action proposal corresponds to a temporal series of spatial bounding boxes, i.e., a spatio-temporal video tube, which has a good potential to locate one human action. Assuming each action is performed by a human with meaningful motion, both appearance and motion cues are utilized to measure the actionness of the video tubes. After picking those spatiotemporal paths of high actionness scores, our action proposal generation is formulated as a maximum set coverage problem, where greedy search is performed to select a set of action proposals that can maximize the overall actionness score. Compared with existing action proposal approaches, our action proposals do not rely on video segmentation and can be generated in nearly real-time. Experimental results on two challenging datasets, MSRII and UCF 101, validate the superior performance of our action proposals as well as competitive results on action detection and search. This paper considers the problem of action localization, where the objective is to determine when and where certain actions appear. We introduce a sampling strategy to produce 2D+t sequences of bounding boxes, called tubelets. Compared to state-of-the-art alternatives, this drastically reduces the number of hypotheses that are likely to include the action of interest. Our method is inspired by a recent technique introduced in the context of image localization. Beyond considering this technique for the first time for videos, we revisit this strategy for 2D+t sequences obtained from super-voxels. Our sampling strategy advantageously exploits a criterion that reflects how action related motion deviates from background motion. We demonstrate the interest of our approach by extensive experiments on two public datasets: UCF Sports and MSR-II. Our approach significantly outperforms the state-of-the-art on both datasets, while restricting the search of actions to a fraction of possible bounding box sequences. 