The study of the optimality of low-complexity greedy scheduling techniques in wireless communications networks is a very complex problem. The Local Pooling (LoP) factor provides a single-parameter means of expressing the achievable capacity region (and optimality) of one such scheme, greedy maximal scheduling (GMS). The exact LoP factor for an arbitrary network graph is generally difficult to obtain, but may be evaluated or bounded based on the network graph’s particular structure. In this paper, we provide rigorous characterizations of the LoP factor in large networks modeled as Erdős–Renyi (ER) and random geometric (RG) graphs under the primary interference model. We employ threshold functions to establish critical values for either the edge probability or communication radius to yield useful bounds on the range and expectation of the LoP factor as the network grows large. For sufficiently dense random graphs, we find that the LoP factor is between 1 2 and 2 3, while sufficiently sparse random graphs permit GMS optimality (the LoP factor is 1) with high probability. We then place LoP within a larger context of commonly studied random graph properties centered around connectedness. We observe that edge densities permitting connectivity generally admit cycle subgraphs that form the basis for the LoP factor upper bound of 2 3. We conclude with simulations to explore the regime of small networks, which suggest the probability that an ER or RG graph satisfies LoP and is connected decays quickly in network size.
Greedy maximal matching (GMM) is an important scheduling scheme for multi-hop wireless networks. It is computationally simple, and has often been numerically shown to achieve throughput that is close to optimal. However, to date the performance limits of GMM have not been well understood. In particular, although a lower bound on its performance has been well known, this bound has been empirically found to be quite loose. In this paper, we focus on the well-established node-exclusive interference model and provide new analytical results that characterize the performance of GMM through a topological notion called the local-pooling factor. We show that for a given network graph with single-hop traffic, the efficiency ratio of GMM (i.e., the worst-case ratio of the throughput of GMM to that of the optimal) is equal to its local-pooling factor. Further, we estimate the local-pooling factor for arbitrary network graphs under the node-exclusive interference model and show that the efficiency ratio of GMM is no smaller than d* 2d* - 1 in a network topology of maximum node-degree d*. Using these results, we identify specific network topologies for which the efficiency ratio of GMM is strictly less than 1. We also extend the results to the more general scenario with multi-hop traffic, and show that GMM can achieve similar efficiency ratios when a flow-regulator is used at each hop. Efficient operation of wireless networks and switches requires using simple (and in some cases distributed) scheduling algorithms. In general, simple greedy algorithms (known as Greedy Maximal Scheduling, or GMS) are guaranteed to achieve only a fraction of the maximum possible throughput (e.g., 50 throughput in switches). However, it was recently shown that in networks in which the Local Pooling conditions are satisfied, GMS achieves 100 throughput. Moreover, in networks in which the σ-Local Pooling conditions hold, GMS achieves σ throughput. In this paper, we focus on identifying the specific network topologies that satisfy these conditions. In particular, we provide the first characterization of all the network graphs in which Local Pooling holds under primary interference constraints (in these networks, GMS achieves 100 throughput). This leads to a linear-time algorithm for identifying Local-Pooling-satisfying graphs. Moreover, by using similar graph-theoretical methods, we show that in all bipartite graphs (i.e., input-queued switches) of size up to 7 × n, GMS is guaranteed to achieve 66 throughput, thereby improving upon the previously known 50 lower bound. Finally, we study the performance of GMS in interference graphs and show that in certain specific topologies, its performance could be very bad. Overall, the paper demonstrates that using graph-theoretical techniques can significantly contribute to our understanding of greedy scheduling algorithms. In this paper, we characterize the performance of an important class of scheduling schemes, called greedy maximal scheduling (GMS), for multihop wireless networks. While a lower bound on the throughput performance of GMS has been well known, empirical observations suggest that it is quite loose and that the performance of GMS is often close to optimal. In this paper, we provide a number of new analytic results characterizing the performance limits of GMS. We first provide an equivalent characterization of the efficiency ratio of GMS through a topological property called the local-pooling factor of the network graph. We then develop an iterative procedure to estimate the local-pooling factor under a large class of network topologies and interference models. We use these results to study the worst-case efficiency ratio of GMS on two classes of network topologies. We show how these results can be applied to tree networks to prove that GMS achieves the full capacity region in tree networks under the K -hop interference model. Then, we show that the worst-case efficiency ratio of GMS in geometric unit-disk graphs is between 1 6 and 1 3. This paper considers the interaction between channel assignment and distributed scheduling in multi-channel multi-radio Wireless Mesh Networks (WMNs). Recently, a number of distributed scheduling algorithms for wireless networks have emerged. Due to their distributed operation, these algorithms can achieve only a fraction of the maximum possible throughput. As an alternative to increasing the throughput fraction by designing new algorithms, we present a novel approach that takes advantage of the inherent multi-radio capability of WMNs. We show that this capability can enable partitioning of the network into subnetworks in which simple distributed scheduling algorithms can achieve 100 throughput. The partitioning is based on the notion of Local Pooling. Using this notion, we characterize topologies in which 100 throughput can be achieved distributedly. These topologies are used in order to develop a number of centralized channel assignment algorithms that are based on a matroid intersection algorithm. These algorithms pre-partition a network in a manner that not only expands the capacity regions of the subnetworks but also allows distributed algorithms to achieve these capacity regions. We evaluate the performance of the algorithms via simulation and show that they significantly increase the distributedly achievable capacity region. We note that while the identified topologies are of general interference graphs, the partitioning algorithms are designed for networks with primary interference constraints. We consider the stability of the longest-queue-first (LQF) scheduling policy in wireless networks with multihop traffic under the one-hop interference model. Although it is well known that the back-pressure algorithm achieves the maximal stability, its computational complexity is prohibitively high. In this paper, we consider LQF, a low-complexity scheduling algorithm, which has been shown to have near-optimal throughput performance in many networks with single-hop traffic flows. We are interested in the performance of LQF for multihop traffic flows. In this scenario, the coupling between queues due to multihop traffic flows makes the local-pooling-factor analysis difficult to perform. Using the fluid-limit techniques, we show that LQF achieves the maximal stability for linear networks with multihop traffic and a single destination on the boundary of the network under the one-hop interference model.  A major challenge in the design and operation of wireless networks is to jointly route packets and schedule transmissions to efficiently share the common spectrum among links in the same area. Due to the lack of central control in wireless networks, these algorithms have to be decentralized. It was recently shown that distributed (greedy) algorithms can usually guarantee only fractional throughput. It was also recently shown that if a set of conditions regarding the network topology (known as Local Pooling) is satisfied, simple distributed maximal weight (greedy) scheduling algorithms achieve 100 throughput. In this paper, we focus on networks in which packets have to undergo multihop routing and derive multihop local pooling conditions for that setting. In networks satisfying these conditions, a backpressure-based joint routing and scheduling algorithm employing maximal weight scheduling achieves 100 throughput. 