Live multimedia streaming from mobile devices is rapidly gaining popularity but little is known about the QoE they provide. In this paper, we examine the Periscope service. We first crawl the service in order to understand its usage patterns. Then, we study the protocols used, the typical quality of experience indicators, such as playback smoothness and latency, video quality, and the energy consumption of the Android application.
Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward crowdsource. Such crowdsourced live streaming platforms as Twitch.tv allow general users to broadcast their content to massive viewers, thereby greatly expanding the content and user bases. The resources available for these non-professional broadcasters however are limited and unstable, which potentially impair the streaming quality and viewers' experience. The diverse live interactions among the broadcasters and viewers can further aggravate the problem. In this paper, we present an initial investigation on the modern crowdsourced live streaming systems. Taking Twitch as a representative, we outline their inside architecture using both crawled data and captured traffic of local broadcasters viewers. Closely examining the access data collected in a two-month period, we reveal that the view patterns are determined by both events and broadcasters' sources. Our measurements explore the unique source- and event-driven views, showing that the current delay strategy on the viewer's side substantially impacts the viewers' interactive experience, and there is significant disparity between the long broadcast latency and the short live messaging latency. On the broadcaster's side, the dynamic uploading capacity is a critical challenge, which noticeably affects the smoothness of live streaming for viewers. In this paper, we examine mobile users' behavior and their corresponding video viewing patterns from logs extracted from the servers of a large scale VoD system. We focus on the analysis of the main discrepancies that might exist when users access the VoD system catalog from WiFi or 3G connections. We also study factors that might impact mobile users' interests and video popularity. The users' behavior exhibits strong daily and weekly patterns, with mobile users' interests being surprisingly spread across almost all categories and video lengths, independently of the connection type. However, by examining the activity of users individually, we observed a concentration of interests and peculiar access patterns, which allows to classify the users and thus better predict their behavior. We also find a skewed video popularity distribution and then demonstrate that the popularity of a video can be predicted using its very early popularity level. We further analyzed the sources of video viewing and found that even if search engines are the dominant sources for a majority of videos, they represent less than 10 (resp. 20 ) of the sources for the highly popular videos in 3G (resp. WiFi) network. We report that both the type of connections and mobile devices in use have an impact on the viewing time and the source of viewing. Based on our findings, we provide insights and recommendations that can be used to design intelligent mobile VoD systems and help improving personalized services on these platforms. Video streaming platforms like Twitch.tv or YouNow have attracted the attention of both users and researchers in the last few years. Users increasingly adopt these platforms to share user-generated videos while researchers study their usage patterns to learn how to provide better and new services. We conducted a mixed methods study of the use of the Meerkat and Periscope apps for live streaming video and audio broadcasts from a mobile device. We crowdsourced a task to describe the content, setting, and other characteristics of 767 live streams. We also interviewed 20 frequent streamers to explore their motivations and experiences. Together, the data provide a snapshot of early live streaming use practices. We found a diverse range of activities broadcast, which interviewees said were used to build their personal brand. They described live streaming as providing an authentic, unedited view into their lives. They liked how the interaction with viewers shaped the content of their stream. We found some evidence for multiple live streams from the same event, which represent an opportunity for multiple perspectives on events of shared public interest.