Simulation-based training (SBT) is gaining popularity as a low-cost and convenient training technique in a vast range of applications. However, for a SBT platform to be fully utilized as an effective training tool, it is essential that feedback on performance is provided automatically in real-time during training. It is the aim of this paper to develop an efficient and effective feedback generation method for the provision of real-time feedback in SBT. Existing methods either have low effectiveness in improving novice skills or suffer from low efficiency, resulting in their inability to be used in real-time. In this paper, we propose a neural network based method to generate feedback using the adversarial technique. The proposed method utilizes a bounded adversarial update to minimize a L1 regularized loss via back-propagation. We empirically show that the proposed method can be used to generate simple, yet effective feedback. Also, it was observed to have high effectiveness and efficiency when compared to existing methods, thus making it a promising option for real-time feedback generation in SBT.
Deep neural networks are highly expressive models that have recently achieved state of the art performance on speech and visual recognition tasks. While their expressiveness is the reason they succeed, it also causes them to learn uninterpretable solutions that could have counter-intuitive properties. In this paper we report two such properties. First, we find that there is no distinction between individual high level units and random linear combinations of high level units, according to various methods of unit analysis. It suggests that it is the space, rather than the individual units, that contains of the semantic information in the high layers of neural networks. Second, we find that deep neural networks learn input-output mappings that are fairly discontinuous to a significant extend. We can cause the network to misclassify an image by applying a certain imperceptible perturbation, which is found by maximizing the network's prediction error. In addition, the specific nature of these perturbations is not a random artifact of learning: the same perturbation can cause a different network, that was trained on a different subset of the dataset, to misclassify the same input. Several machine learning models, including neural networks, consistently misclassify adversarial examples---inputs formed by applying small but intentionally worst-case perturbations to examples from the dataset, such that the perturbed input results in the model outputting an incorrect answer with high confidence. Early attempts at explaining this phenomenon focused on nonlinearity and overfitting. We argue instead that the primary cause of neural networks' vulnerability to adversarial perturbation is their linear nature. This explanation is supported by new quantitative results while giving the first explanation of the most intriguing fact about them: their generalization across architectures and training sets. Moreover, this view yields a simple and fast method of generating adversarial examples. Using this approach to provide examples for adversarial training, we reduce the test set error of a maxout network on the MNIST dataset.