Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream the high-quality content within current viewport, while reducing the quality of representation elsewhere to save the network bandwidth consumption. Consider that we could refine the quality when focusing on a new FoV, in this paper, we model the perceptual impact of the quality variations (through adapting the quantization stepsize and spatial resolution) with respect to the refinement duration, and yield a product of two closed-form exponential functions that well explain the joint quantization and resolution induced quality impact. Analytical model is cross-validated using another set of data, where both Pearson and Spearman's rank correlation coefficients are close to 0.98. Our work is devised to optimize the adaptive FoV streaming of the immersive video under limited network resource. Numerical results show that our proposed model significantly improves the quality of experience of users, with about 9.36 BD-Rate (Bjontegaard Delta Rate) improvement on average as compared to other representative methods, particularly under the limited bandwidth.
Enabled by the rapid development of virtual reality hardware and software, 360-degree video content has proliferated. From the network perspective, 360-degree video transmission imposes significant challenges because it consumes 4 6χ the bandwidth of a regular video with the same resolution. To address these challenges, in this paper, we propose a motion-prediction-based transmission mechanism that matches network video transmission to viewer needs. Ideally, if viewer motion is perfectly known in advance, we could reduce bandwidth consumption by 80 . Practically, however, to guarantee the quality of viewing experience, we have to address the random nature of viewer motion. Based on our experimental study of viewer motion (comprising 16 video clips and over 150 subjects), we found the viewer motion can be well predicted in 100∼500ms. We propose a machine learning mechanism that predicts not only viewer motion but also prediction deviation itself. The latter is important because it provides valuable input on the amount of redundancy to be transmitted. Based on such predictions, we propose a targeted transmission mechanism that minimizes overall bandwidth consumption while providing probabilistic performance guarantees. Real-data-based evaluations show that the proposed scheme significantly reduces bandwidth consumption while minimizing performance degradation, typically a 45 bandwidth reduction with less than 0.1 failure ratio. As an important component of the virtual reality (VR) technology, 360-degree videos provide users with panoramic view and allow them to freely control their viewing direction during video playback. Usually, a player displays only the visible portion of a 360 video. Thus, fetching the entire raw video frame wastes bandwidth. In this paper, we consider the problem of optimizing 360 video delivery over cellular networks. We first conduct a measurement study on commercial 360 video platforms. We then propose a cellular-friendly streaming scheme that delivers only 360 videos' visible portion based on head movement prediction. Using viewing data collected from real users, we demonstrate the feasibility of our approach, which can reduce bandwidth consumption by up to 80 based on a trace-driven simulation.