In recent years, bullying and aggression against users on social media have grown significantly, causing serious consequences to victims of all demographics. In particular, cyberbullying affects more than half of young social media users worldwide, and has also led to teenage suicides, prompted by prolonged and or coordinated digital harassment. Nonetheless, tools and technologies for understanding and mitigating it are scarce and mostly ineffective. In this paper, we present a principled and scalable approach to detect bullying and aggressive behavior on Twitter. We propose a robust methodology for extracting text, user, and network-based attributes, studying the properties of cyberbullies and aggressors, and what features distinguish them from regular users. We find that bully users post less, participate in fewer online communities, and are less popular than normal users, while aggressors are quite popular and tend to include more negativity in their posts. We evaluate our methodology using a corpus of 1.6M tweets posted over 3 months, and show that machine learning classification algorithms can accurately detect users exhibiting bullying and aggressive behavior, achieving over 90 AUC.
 Since the textual contents on online social media are highly unstructured, informal, and often misspelled, existing research on message-level offensive language detection cannot accurately detect offensive content. Meanwhile, user-level offensiveness detection seems a more feasible approach but it is an under researched area. To bridge this gap, we propose the Lexical Syntactic Feature (LSF) architecture to detect offensive content and identify potential offensive users in social media. We distinguish the contribution of pejoratives profanities and obscenities in determining offensive content, and introduce hand-authoring syntactic rules in identifying name-calling harassments. In particular, we incorporate a user's writing style, structure and specific cyber bullying content as features to predict the user's potentiality to send out offensive content. Results from experiments showed that our LSF framework performed significantly better than existing methods in offensive content detection. It achieves precision of 98.24 and recall of 94.34 in sentence offensive detection, as well as precision of 77.9 and recall of 77.8 in user offensive detection. Meanwhile, the processing speed of LSF is approximately 10msec per sentence, suggesting the potential for effective deployment in social media. Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures to detect and limit cheating, to victims' monetary losses due to cyber crime. This paper studies cheaters in the Steam Community, an online social network built on top of the world's dominant digital game delivery platform. We collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters. We also collected in-game interaction data of over 10 thousand players from a popular multiplayer gaming server. We show that cheaters are well embedded in the social and interaction networks: their network position is largely indistinguishable from that of fair players. We observe that the cheating behavior appears to spread through a social mechanism: the presence and the number of cheater friends of a fair player is correlated with the likelihood of her becoming a cheater in the future. Also, we observe that there is a social penalty involved with being labeled as a cheater: cheaters are likely to switch to more restrictive privacy settings once they are tagged and they lose more friends than fair players. Finally, we observe that the number of cheaters is not correlated with the geographical, real-world population density, or with the local popularity of the Steam Community. Abstract This paper presents a general statistical methodology for the analysis of multivariate categorical data arising from observer reliability studies. The procedure essentially involves the construction of functions of the observed proportions which are directed at the extent to which the observers agree among themselves and the construction of test statistics for hypotheses involving these functions. Tests for interobserver bias are presented in terms of first-order marginal homogeneity and measures of interobserver agreement are developed as generalized kappa-type statistics. These procedures are illustrated with a clinical diagnosis example from the epidemiological literature.  We address the problem of hate speech detection in online user comments. Hate speech, defined as an "abusive speech targeting specific group characteristics, such as ethnicity, religion, or gender", is an important problem plaguing websites that allow users to leave feedback, having a negative impact on their online business and overall user experience. We propose to learn distributed low-dimensional representations of comments using recently proposed neural language models, that can then be fed as inputs to a classification algorithm. Our approach addresses issues of high-dimensionality and sparsity that impact the current state-of-the-art, resulting in highly efficient and effective hate speech detectors.