We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum game is core to many problems in statistics, optimization, and economics, and for a fixed game matrix this can be easily reduced to solving a linear program. But when the payoff matrix evolves over time our goal is to find a sequential algorithm that can compete with, in a certain sense, the NE of the long-term-averaged payoff matrix. We design an algorithm with small NE regret--that is, we ensure that the long-term payoff of both players is close to minimax optimum in hindsight. Our algorithm achieves near-optimal dependence with respect to the number of rounds and depends poly-logarithmically on the number of available actions of the players. Additionally, we show that the naive reduction, where each player simply minimizes its own regret, fails to achieve the stated objective regardless of which algorithm is used. We also consider the so-called bandit setting, where the feedback is significantly limited, and we provide an algorithm with small NE regret using one-point estimates of each payoff matrix.
We introduce an efficient algorithm for the problem of online linear optimization in the bandit setting which achieves the optimal O∗( √ T ) regret. The setting is a natural generalization of the nonstochastic multi-armed bandit problem, and the existence of an efficient optimal algorithm has been posed as an open problem in a number of recent papers. We show how the difficulties encountered by previous approaches are overcome by the use of a self-concordant potential function. Our approach presents a novel connection between online learning and interior point methods. Online learning is the process of answering a sequence of questions given knowledge of the correct answers to previous questions and possibly additional available information. Answering questions in an intelligent fashion and being able to make rational decisions as a result is a basic feature of everyday life. Will it rain today (so should I take an umbrella)? Should I fight the wild animal that is after me, or should I run away? Should I open an attachment in an email message or is it a virus? The study of online learning algorithms is thus an important domain in machine learning, and one that has interesting theoretical properties and practical applications. This dissertation describes a novel framework for the design and analysis of online learning algorithms. We show that various online learning algorithms can all be derived as special cases of our algorithmic framework. This unified view explains the properties of existing algorithms and also enables us to derive several new interesting algorithms. Online learning is performed in a sequence of consecutive rounds, where at each round the learner is given a question and is required to provide an answer to this question. After predicting an answer, the correct answer is revealed and the learner suffers a loss if there is a discrepancy between his answer and the correct one. The algorithmic framework for online learning we propose in this dissertation stems from a connection that we make between the notions of regret in online learning and weak duality in convex optimization. Regret bounds are the common thread in the analysis of online learning algorithms. A regret bound measures the performance of an online algorithm relative to the performance of a competing prediction mechanism, called a competing hypothesis. The competing hypothesis can be chosen in hindsight from a class of hypotheses, after observing the entire sequence of question- answer pairs. Over the years, competitive analysis techniques have been refined and extended to numerous prediction problems by employing complex and varied notions of progress toward a good competing hypothesis. We propose a new perspective on regret bounds which is based on the notion of duality in convex optimization. Regret bounds are universal in the sense that they hold for any possible fixed hypothesis in a given hypothesis class. We therefore cast the universal bound as a lower bound Convex programming involves a convex set F ⊆ Rn and a convex cost function c : F → R. The goal of convex programming is to find a point in F which minimizes c. In online convex programming, the convex set is known in advance, but in each step of some repeated optimization problem, one must select a point in F before seeing the cost function for that step. This can be used to model factory production, farm production, and many other industrial optimization problems where one is unaware of the value of the items produced until they have already been constructed. We introduce an algorithm for this domain. We also apply this algorithm to repeated games, and show that it is really a generalization of infinitesimal gradient ascent, and the results here imply that generalized infinitesimal gradient ascent (GIGA) is universally consistent. A constant rebalanced portfolio is an investment strategy that keeps the same distribution of wealth among a set of stocks from day to day. There has been much work on Cover's Universal algorithm, which is competitive with the best constant rebalanced portfolio determined in hindsight (Cover, 1991, , 1998, Blum and Kalai, 1999, Foster and Vohra, 1999, Vovk, 1998, Cover and Ordentlich, 1996a, Cover, 1996c). While this algorithm has good performance guarantees, all known implementations are exponential in the number of stocks, restricting the number of stocks used in experiments (, 1998, Cover and Ordentlich, 1996a, Ordentlich and Cover, 1996b, Cover, 1996c, Blum and Kalai, 1999). We present an efficient implementation of the Universal algorithm that is based on non-uniform random walks that are rapidly mixing (Applegate and Kannan, 1991, Lovasz and Simonovits, 1992, Frieze and Kannan, 1999). This same implementation also works for non-financial applications of the Universal algorithm, such as data compression (Cover, 1996c) and language modeling (, 1999).