Recently advancements in deep learning allowed the development of end-to-end trained goal-oriented dialog systems. Although these systems already achieve good performance, some simplifications limit their usage in real-life scenarios. In this work, we address two of these limitations: ignoring positional information and a fixed number of possible response candidates. We propose to use positional encodings in the input to model the word order of the user utterances. Furthermore, by using a feedforward neural network, we are able to generate the output word by word and are no longer restricted to a fixed number of possible response candidates. Using the positional encoding, we were able to achieve better accuracies in the Dialog bAbI Tasks and using the feedforward neural network for generating the response, we were able to save computation time and space consumption.
© 2015 Association for Computational Linguistics. Natural language generation (NLG) is a critical component of spoken dialogue and it has a significant impact both on usability and perceived quality. Most NLG systems in common use employ rules and heuristics and tend to generate rigid and stylised responses without the natural variation of human language. They are also not easily scaled to systems covering multiple domains and languages. This paper presents a statistical language generator based on a semantically controlled Long Short-term Memory (LSTM) structure. The LSTM generator can learn from unaligned data by jointly optimising sentence planning and surface realisation using a simple cross entropy training criterion, and language variation can be easily achieved by sampling from output candidates. With fewer heuristics, an objective evaluation in two differing test domains showed the proposed method improved performance compared to previous methods. Human judges scored the LSTM system higher on informativeness and naturalness and overall preferred it to the other systems..