We consider a branching random walk on the lattice, where the branching rates are given by an i.i.d. Pareto random potential. We describe the process, including a detailed shape theorem, in terms of a system of growing lilypads. As an application we show that the branching random walk is intermittent, in the sense that most particles are concentrated on one very small island with large potential. Moreover, we compare the branching random walk to the parabolic Anderson model and observe that although the two systems show similarities, the mechanisms that control the growth are fundamentally different.
We study branching random walks in random i.i.d. environment in Z d , d ≥ 1. For this model, the population size cannot decrease, and a natural definition of recurrence is introduced. We prove a dichotomy for recurrence transience, depending only on the support of the environmental law. We give sufficient conditions for recurrence and for transience. In the recurrent case, we study the asymptotics of the tail of the distribution of the hitting times and prove a shape theorem for the set of lattice sites which are visited up to a large time. We study branching random walks in random environment on the d- dimensional square lattice, d 1. In this model, the environment has nite range dependence, and the population size cannot decrease. We prove limit theorems (laws of large numbers) for the set of lattice sites which are visited up to a large time as well as for the local size of the population. The limiting shape of this set is compact and convex, and the local size is given by a concave growth exponent. Also, we obtain the law of large numbers for the logarithm of the total number of particles in the process. 1. Introduction and results We start with an informal description of the model we study in this paper. Particles live in Z d and evolve in discrete time. At each time, every particle is substituted by (possibly more than one) ospring which are placed in neighboring sites, independently of the other particles. The rules of ospring generation depend only on the location of the particle. The collection of those rules (so-called the environment) is itself random, it is chosen randomly before starting the process, and then it is kept xed during all the subsequent evolution of the particle system.