Research on automatic music generation has seen great progress due to the development of deep neural networks. However, the generation of multi-instrument music of arbitrary genres still remains a challenge. Existing research either works on lead sheets or multi-track piano-rolls found in MIDIs, but both musical notations have their limits. In this work, we propose a new task called lead sheet arrangement to avoid such limits. A new recurrent convolutional generative model for the task is proposed, along with three new symbolic-domain harmonic features to facilitate learning from unpaired lead sheets and MIDIs. Our model can generate lead sheets and their arrangements of eight-bar long. Audio samples of the generated result can be found at this https URL
  Generating a chord progression from a monophonic melody is a challenging problem because a chord progression requires a series of layered notes played simultaneously. This paper presents a novel method of generating chord sequences from a symbolic melody using bidirectional long short-term memory (BLSTM) networks trained on a lead sheet database. To this end, a group of feature vectors composed of 12 semitones is extracted from the notes in each bar of monophonic melodies. In order to ensure that the data shares uniform key and duration characteristics, the key and the time signatures of the vectors are normalized. The BLSTM networks then learn from the data to incorporate the temporal dependencies to produce a chord progression. Both quantitative and qualitative evaluations are conducted by comparing the proposed method with the conventional HMM and DNN-HMM based approaches. Proposed model achieves 23.8 and 11.4 performance increase from the other models, respectively. User studies further confirm that the chord sequences generated by the proposed method are preferred by listeners. We present a novel framework for generating pop music. Our model is a hierarchical Recurrent Neural Network, where the layers and the structure of the hierarchy encode our prior knowledge about how pop music is composed. In particular, the bottom layers generate the melody, while the higher levels produce the drums and chords. We conduct several human studies that show strong preference of our generated music over that produced by the recent method by Google. We additionally show two applications of our framework: neural dancing and karaoke, as well as neural story singing. Machine-learning techniques have been recently used with spectacular results to generate artefacts such as music or text. However, these techniques are still unable to capture and generate artefacts that are convincingly structured. In this paper we present an approach to generate structured musical sequences. We introduce a mechanism for sampling efficiently variations of musical sequences. Given a input sequence and a statistical model, this mechanism samples a set of sequences whose distance to the input sequence is approximately within specified bounds. This mechanism is implemented as an extension of belief propagation, and uses local fields to bias the generation. We show experimentally that sampled sequences are indeed closely correlated to the standard musical similarity measure defined by Mongeau and Sankoff. We then show how this mechanism can used to implement composition strategies that enforce arbitrary structure on a musical lead sheet generation problem. Most existing neural network models for music generation use recurrent neural networks. However, the recent WaveNet model proposed by DeepMind shows that convolutional neural networks (CNNs) can also generate realistic musical waveforms in the audio domain. Following this light, we investigate using CNNs for generating melody (a series of MIDI notes) one bar after another in the symbolic domain. In addition to the generator, we use a discriminator to learn the distributions of melodies, making it a generative adversarial network (GAN). Moreover, we propose a novel conditional mechanism to exploit available prior knowledge, so that the model can generate melodies either from scratch, by following a chord sequence, or by conditioning on the melody of previous bars (e.g. a priming melody), among other possibilities. The resulting model, named MidiNet, can be expanded to generate music with multiple MIDI channels (i.e. tracks). We conduct a user study to compare the melody of eight-bar long generated by MidiNet and by Google's MelodyRNN models, each time using the same priming melody. Result shows that MidiNet performs comparably with MelodyRNN models in being realistic and pleasant to listen to, yet MidiNet's melodies are reported to be much more interesting.