We propose a viewpoint invariant model for 3D human pose estimation from a single depth image. To achieve this, our discriminative model embeds local regions into a learned viewpoint invariant feature space. Formulated as a multi-task learning problem, our model is able to selectively predict partial poses in the presence of noise and occlusion. Our approach leverages a convolutional and recurrent network architecture with a top-down error feedback mechanism to self-correct previous pose estimates in an end-to-end manner. We evaluate our model on a previously published depth dataset and a newly collected human pose dataset containing 100K annotated depth images from extreme viewpoints. Experiments show that our model achieves competitive performance on frontal views while achieving state-of-the-art performance on alternate viewpoints.
The robust alignment of images and scenes seen from widely different viewpoints is an important challenge for camera and scene reconstruction. This paper introduces a novel class of viewpoint independent local features for robust registration and novel algorithms to use the rich information of the new features for 3D scene alignment and large scale scene reconstruction. The key point of our approach consists of leveraging local shape information for the extraction of an invariant feature descriptor. The advantages of the novel viewpoint invariant patch (VIP) are: that the novel features are invariant to 3D camera motion and that a single VIP correspondence uniquely defines the 3D similarity transformation between two scenes. In the paper we demonstrate how to use the properties of the VIPs in an efficient matching scheme for 3D scene alignment. The algorithm is based on a hierarchical matching method which tests the components of the similarity transformation sequentially to allow efficient matching and 3D scene alignment. We evaluate the novel features on real data with known ground truth information and show that the features can be used to reconstruct large scale urban scenes.  We present a system for the detection of small and potentially obscured obstacles in vegetated terrain. The key novelty of this system is the coupling of a volumetric occupancy map with a 3D Convolutional Neural Network (CNN), which to the best of our knowledge has not been previously done. This architecture allows us to train an extremely efficient and highly accurate system for detection tasks from raw occupancy data. We apply this method to the problem of detecting safe landing zones for autonomous helicopters from LiDAR point clouds. Current methods for this problem rely on heuristic rules and use simple geometric features. These heuristics break down in the presence of low vegetation, as they do not distinguish between vegetation that may be landed on and solid objects that should be avoided. We evaluate the system with a combination of real and synthetic range data. We show our system outperforms various benchmarks, including a system integrating various hand-crafted point cloud features from the literature. We present an attention-based model that reasons on human body shape and motion dynamics to identify individuals in the absence of RGB information, hence in the dark. Our approach leverages unique 4D spatio-temporal signatures to address the identification problem across days. Formulated as a reinforcement learning task, our model is based on a combination of convolutional and recurrent neural networks with the goal of identifying small, discriminative regions indicative of human identity. We demonstrate that our model produces state-of-the-art results on several published datasets given only depth images. We further study the robustness of our model towards viewpoint, appearance, and volumetric changes. Finally, we share insights gleaned from interpretable 2D, 3D, and 4D visualizations of our model's spatio-temporal attention. An object recognition system has been developed that uses a new class of local image features. The features are invariant to image scaling, translation, and rotation, and partially invariant to illumination changes and affine or 3D projection. These features share similar properties with neurons in inferior temporal cortex that are used for object recognition in primate vision. Features are efficiently detected through a staged filtering approach that identifies stable points in scale space. Image keys are created that allow for local geometric deformations by representing blurred image gradients in multiple orientation planes and at multiple scales. The keys are used as input to a nearest neighbor indexing method that identifies candidate object matches. Final verification of each match is achieved by finding a low residual least squares solution for the unknown model parameters. Experimental results show that robust object recognition can be achieved in cluttered partially occluded images with a computation time of under 2 seconds. We propose a novel and robust model to represent and learn generic 3D object categories. We aim to solve the problem of true 3D object categorization for handling arbitrary rotations and scale changes. Our approach is to capture a compact model of an object category by linking together diagnostic parts of the objects from different viewing points. We emphasize on the fact that our "parts" are large and discriminative regions of the objects that are composed of many local invariant features. Instead of recovering a full 3D geometry, we connect these parts through their mutual homographic transformation. The resulting model is a compact summarization of both the appearance and geometry information of the object class. We propose a framework in which learning is done via minimal supervision compared to previous works. Our results on categorization show superior performances to state-of-the-art algorithms such as (, 2006). Furthermore, we have compiled a new 3D object dataset that consists of 10 different object categories. We have tested our algorithm on this dataset and have obtained highly promising results.  Image texture provides a rich visual description of the surfaces in the scene. Many texture signatures based on various statistical descriptions and various local measurements have been developed. Existing signatures, in general, are not invariant to 3D geometric transformations, which is a serious limitation for many applications. In this paper we introduce a new texture signature, called the multifractal spectrum (MFS). The MFS is invariant under the bi-Lipschitz map, which includes view-point changes and non-rigid deformations of the texture surface, as well as local affine illumination changes. It provides an efficient framework combining global spatial invariance and local robust measurements. Intuitively, the MFS could be viewed as a "better histogram" with greater robustness to various environmental changes and the advantage of capturing some geometrical distribution information encoded in the texture. Experiments demonstrate that the MFS codes the essential structure of textures with very low dimension, and thus represents an useful tool for texture classification. In this paper, we present a novel approach for human action recognition with histograms of 3D joint locations (HOJ3D) as a compact representation of postures. We extract the 3D skelet al joint locations from Kinect depth maps using 's method [6]. The HOJ3D computed from the action depth sequences are reprojected using LDA and then clustered into k posture visual words, which represent the prototypical poses of actions. The temporal evolutions of those visual words are modeled by discrete hidden Markov models (HMMs). In addition, due to the design of our spherical coordinate system and the robust 3D skeleton estimation from Kinect, our method demonstrates significant view invariance on our 3D action dataset. Our dataset is composed of 200 3D sequences of 10 indoor activities performed by 10 individuals in varied views. Our method is real-time and achieves superior results on the challenging 3D action dataset. We also tested our algorithm on the MSR Action 3D dataset and our algorithm outperforms [25] on most of the cases. Robust object recognition is a crucial skill for robots operating autonomously in real world environments. Range sensors such as LiDAR and RGBD cameras are increasingly found in modern robotic systems, providing a rich source of 3D information that can aid in this task. However, many current systems do not fully utilize this information and have trouble efficiently dealing with large amounts of point cloud data. In this paper, we propose VoxNet, an architecture to tackle this problem by integrating a volumetric Occupancy Grid representation with a supervised 3D Convolutional Neural Network (3D CNN). We evaluate our approach on publicly available benchmarks using LiDAR, RGBD, and CAD data. VoxNet achieves accuracy beyond the state of the art while labeling hundreds of instances per second. This paper presents a 3D approach to multi-view object class detection. Most existing approaches recognize object classes for a particular viewpoint or combine classifiers for a few discrete views. We propose instead to build 3D representations of object classes which allow to handle viewpoint changes and intra-class variability. Our approach extracts a set of pose and class discriminant features from synthetic 3D object models using a filtering procedure, evaluates their suitability for matching to real image data and represents them by their appearance and 3D position. We term these representations 3D Feature Maps. For recognizing an object class in an image we match the synthetic descriptors to the real ones in a 3D voting scheme. Geometric coherence is reinforced by means of a robust pose estimation which yields a 3D bounding box in addition to the 2D localization. The precision of the 3D pose estimation is evaluated on a set of images of a calibrated scene. The 2D localization is evaluated on the PASCAL 2006 dataset for motorbikes and cars, showing that its performance can compete with state-of-the-art 2D object detectors.