Human activity recognition based on video streams has received numerous attentions in recent years. Due to lack of depth information, RGB video based activity recognition performs poorly compared to RGB-D video based solutions. On the other hand, acquiring depth information, inertia etc. is costly and requires special equipment, whereas RGB video streams are available in ordinary cameras. Hence, our goal is to investigate whether similar or even higher accuracy can be achieved with RGB-only modality. In this regard, we propose a novel framework that couples skeleton data extracted from RGB video and deep Bidirectional Long Short Term Memory (BLSTM) model for activity recognition. A big challenge of training such a deep network is the limited training data, and exploring RGB-only stream significantly exaggerates the difficulty. We therefore propose a set of algorithmic techniques to train this model effectively, e.g., data augmentation, dynamic frame dropout and gradient injection. The experiments demonstrate that our RGB-only solution surpasses the state-of-the-art approaches that all exploit RGB-D video streams by a notable margin. This makes our solution widely deployable with ordinary cameras.
This letter presents an effective method to encode the spatiotemporal information of a skeleton sequence into color texture images, referred to as skeleton optical spectra, and employs convolutional neural networks (ConvNets) to learn the discriminative features for action recognition. Such spectrum representation makes it possible to use a standard ConvNet architecture to learn suitable “dynamic” features from skeleton sequences without training millions of parameters afresh and it is especially valuable when there is insufficient annotated training video data. Specifically, the encoding consists of four steps: mapping of joint distribution, spectrum coding of joint trajectories, spectrum coding of body parts, and joint velocity weighted saturation and brightness. Experimental results on three widely used datasets have demonstrated the efficacy of the proposed method. Sequence-based view invariant transform can effectively cope with view variations.Enhanced skeleton visualization method encodes spatio-temporal skeletons as visual and motion enhanced color images in a compact yet distinctive manner.Multi-stream convolutional neural networks fusion model is able to explore complementary properties among different types of enhanced color images.Our method consistently achieves the highest accuracies on four datasets, including the largest and most challenging NTU RGB+D dataset for skeleton-based action recognition. Human action recognition based on skeletons has wide applications in humancomputer interaction and intelligent surveillance. However, view variations and noisy data bring challenges to this task. Whats more, it remains a problem to effectively represent spatio-temporal skeleton sequences. To solve these problems in one goal, this work presents an enhanced skeleton visualization method for view invariant human action recognition. Our method consists of three stages. First, a sequence-based view invariant transform is developed to eliminate the effect of view variations on spatio-temporal locations of skeleton joints. Second, the transformed skeletons are visualized as a series of color images, which implicitly encode the spatio-temporal information of skeleton joints. Furthermore, visual and motion enhancement methods are applied on color images to enhance their local patterns. Third, a convolutional neural networks-based model is adopted to extract robust and discriminative features from color images. The final action class scores are generated by decision level fusion of deep features. Extensive experiments on four challenging datasets consistently demonstrate the superiority of our method. Recently, Convolutional Neural Networks (ConvNets) have shown promising performances in many computer vision tasks, especially image-based recognition. How to effectively use ConvNets for video-based recognition is still an open problem. In this paper, we propose a compact, effective yet simple method to encode spatio-temporal information carried in 3D skeleton sequences into multiple 2D images, referred to as Joint Trajectory Maps (JTM), and ConvNets are adopted to exploit the discriminative features for real-time human action recognition. The proposed method has been evaluated on three public benchmarks, i.e., MSRC-12 Kinect gesture dataset (MSRC-12), G3D dataset and UTD multimodal human action dataset (UTD-MHAD) and achieved the state-of-the-art results. Motivated by the promising performance achieved by deep learning, an effective yet simple method is proposed to encode the spatio-temporal information of skeleton sequences into color texture images, referred to as joint distance maps (JDMs), and convolutional neural networks are employed to exploit the discriminative features from the JDMs for human action and interaction recognition. The pair-wise distances between joints over a sequence of single or multiple person skeletons are encoded into color variations to capture temporal information. The efficacy of the proposed method has been verified by the state-of-the-art results on the large RGB+D Dataset and small UTD-MHAD Dataset in both single-view and cross-view settings. This paper reports the first phase of a research program on visual perception of motion patterns characteristic of living organisms in locomotion. Such motion patterns in animals and men are termed here as biological motion. They are characterized by a far higher degree of complexity than the patterns of simple mechanical motions usually studied in our laboratories. In everyday perceptions, the visual information from biological motion and from the corresponding figurative contour patterns (the shape of the body) are intermingled. A method for studying information from the motion pattern per se without interference with the form aspect was devised. In short, the motion of the living body was represented by a few bright spots describing the motions of the main joints. It is found that 10–12 such elements in adequate motion combinations in proximal stimulus evoke a compelling impression of human walking, running, dancing, etc. The kinetic-geometric model for visual vector analysis originally developed in the study of perception of motion combinations of the mechanical type was applied to these biological motion patterns. The validity of this model in the present context was experimentally tested and the results turned out to be highly positive.   Human actions can be represented by the trajectories of skeleton joints. Traditional methods generally model the spatial structure and temporal dynamics of human skeleton with hand-crafted features and recognize human actions by well-designed classifiers. In this paper, considering that recurrent neural network (RNN) can model the long-term contextual information of temporal sequences well, we propose an end-to-end hierarchical RNN for skeleton based action recognition. Instead of taking the whole skeleton as the input, we divide the human skeleton into five parts according to human physical structure, and then separately feed them to five subnets. As the number of layers increases, the representations extracted by the subnets are hierarchically fused to be the inputs of higher layers. The final representations of the skeleton sequences are fed into a single-layer perceptron, and the temporally accumulated output of the perceptron is the final decision. We compare with five other deep RNN architectures derived from our model to verify the effectiveness of the proposed network, and also compare with several other methods on three publicly available datasets. Experimental results demonstrate that our model achieves the state-of-the-art performance with high computational efficiency.  The explosion of image data on the Internet has the potential to foster more sophisticated and robust models and algorithms to index, retrieve, organize and interact with images and multimedia data. But exactly how such data can be harnessed and organized remains a critical problem. We introduce here a new database called “ImageNet”, a large-scale ontology of images built upon the backbone of the WordNet structure. ImageNet aims to populate the majority of the 80,000 synsets of WordNet with an average of 500-1000 clean and full resolution images. This will result in tens of millions of annotated images organized by the semantic hierarchy of WordNet. This paper offers a detailed analysis of ImageNet in its current state: 12 subtrees with 5247 synsets and 3.2 million images in total. We show that ImageNet is much larger in scale and diversity and much more accurate than the current image datasets. Constructing such a large-scale database is a challenging task. We describe the data collection scheme with Amazon Mechanical Turk. Lastly, we illustrate the usefulness of ImageNet through three simple applications in object recognition, image classification and automatic object clustering. We hope that the scale, accuracy, diversity and hierarchical structure of ImageNet can offer unparalleled opportunities to researchers in the computer vision community and beyond. 