In recent decades, 3D morphable model (3DMM) has been commonly used in image-based photorealistic 3D face reconstruction. However, face images are often corrupted by serious occlusion by non-face objects including eyeglasses, masks, and hands. Such objects block the correct capture of landmarks and shading information. Therefore, the reconstructed 3D face model is hardly reusable. In this paper, a novel method is proposed to restore de-occluded face images based on inverse use of 3DMM and generative adversarial network. We utilize the 3DMM prior to the proposed adversarial network and combine a global and local adversarial convolutional neural network to learn face de-occlusion model. The 3DMM serves not only as geometric prior but also proposes the face region for the local discriminator. Experiment results confirm the effectiveness and robustness of the proposed algorithm in removing challenging types of occlusions with various head poses and illumination. Furthermore, the proposed method reconstructs the correct 3D face model with de-occluded textures.
 Faces in natural images are often occluded by a variety of objects. We propose a fully automated, probabilistic and occlusion-aware 3D morphable face model adaptation framework following an analysis-by-synthesis setup. The key idea is to segment the image into regions explained by separate models. Our framework includes a 3D morphable face model, a prototype-based beard model and a simple model for occlusions and background regions. The segmentation and all the model parameters have to be inferred from the single target image. Face model adaptation and segmentation are solved jointly using an expectation–maximization-like procedure. During the E-step, we update the segmentation and in the M-step the face model parameters are updated. For face model adaptation we apply a stochastic sampling strategy based on the Metropolis–Hastings algorithm. For segmentation, we apply loopy belief propagation for inference in a Markov random field. Illumination estimation is critical for occlusion handling. Our combined segmentation and model adaptation needs a proper initialization of the illumination parameters. We propose a RANSAC-based robust illumination estimation technique. By applying this method to a large face image database we obtain a first empirical distribution of real-world illumination conditions. The obtained empirical distribution is made publicly available and can be used as prior in probabilistic frameworks, for regularization or to synthesize data for deep learning methods. Existing single view, 3D face reconstruction methods can produce beautifully detailed 3D results, but typically only for near frontal, unobstructed viewpoints. We describe a system designed to provide detailed 3D reconstructions of faces viewed under extreme conditions, out of plane rotations, and occlusions. Motivated by the concept of bump mapping, we propose a layered approach which decouples estimation of a global shape from its mid-level details (e.g., wrinkles). We estimate a coarse 3D face shape which acts as a foundation and then separately layer this foundation with details represented by a bump map. We show how a deep convolutional encoder-decoder can be used to estimate such bump maps. We further show how this approach naturally extends to generate plausible details for occluded facial regions. We test our approach and its components extensively, quantitatively demonstrating the invariance of our estimated facial details. We further provide numerous qualitative examples showing that our method produces detailed 3D face shapes in viewing conditions where existing state of the art often break down. This paper investigates how far a very deep neural network is from attaining close to saturating performance on existing 2D and 3D face alignment datasets. To this end, we make the following 5 contributions: (a) we construct, for the first time, a very strong baseline by combining a state-of-the-art architecture for landmark localization with a state-of-the-art residual block, train it on a very large yet synthetically expanded 2D facial landmark dataset and finally evaluate it on all other 2D facial landmark datasets. (b)We create a guided by 2D landmarks network which converts 2D landmark annotations to 3D and unifies all existing datasets, leading to the creation of LS3D-W, the largest and most challenging 3D facial landmark dataset to date ( 230,000 images). (c) Following that, we train a neural network for 3D face alignment and evaluate it on the newly introduced LS3D-W. (d) We further look into the effect of all “traditional” factors affecting face alignment performance like large pose, initialization and resolution, and introduce a “new” one, namely the size of the network. (e) We show that both 2D and 3D face alignment networks achieve performance of remarkable accuracy which is probably close to saturating the datasets used. Training and testing code as well as the dataset can be downloaded from https: www.adrianbulat.com face-alignment