We study the wireless scheduling problem in the SINR model. More specifically, given a set of @math links, each a sender-receiver pair, we wish to partition (or ) the links into the minimum number of slots, each satisfying interference constraints allowing simultaneous transmission. In the basic problem, all senders transmit with the same uniform power. We give a distributed @math -approximation algorithm for the scheduling problem, matching the best ratio known for centralized algorithms. It holds in arbitrary metric space and for every length-monotone and sublinear power assignment. It is based on an algorithm of Kesselheim and V "ocking, whose analysis we improve by a logarithmic factor. We show that every distributed algorithm uses @math slots to schedule certain instances that require only two slots, which implies that the best possible absolute performance guarantee is logarithmic.
In this paper we consider the problem of maximizing wireless network capacity (a.k.a. one-shot scheduling) in both the protocol and physical models. We give the first distributed algorithms with provable guarantees in the physical model, and show how they can be generalized to more complicated metrics and settings in which the physical assumptions are slightly violated. We also give the first algorithms in the protocol model that do not assume transmitters can coordinate with their neighbors in the interference graph, so every transmitter chooses whether to broadcast based purely on local events. Our techniques draw heavily from algorithmic game theory and machine learning theory, even though our goal is a distributed algorithm. Indeed, our main results allow every transmitter to run any algorithm it wants, so long as its algorithm has a learning-theoretic property known as no-regret in a game-theoretic setting. In this paper we consider the problem of maximizing the number of supported connections in arbitrary wireless networks where a transmission is supported if and only if the signal-to-interference-plus-noise ratio at the receiver is greater than some threshold. The aim is to choose transmission powers for each connection so as to maximize the number of connections for which this threshold is met. We believe that analyzing this problem is important both in its own right and also because it arises as a subproblem in many other areas of wireless networking. We study both the complexity of the problem and also present some game theoretic results regarding capacity that is achieved by completely distributed algorithms. We also feel that this problem is intriguing since it involves both continuous aspects (i.e. choosing the transmission powers) as well as discrete aspects (i.e. which connections should be supported). Our results are: ldr We show that maximizing the number of supported connections is NP-hard, even when there is no background noise. This is in contrast to the problem of determining whether or not a given set of connections is feasible since that problem can be solved via linear programming. ldr We present a number of approximation algorithms for the problem. All of these approximation algorithms run in polynomial time and have an approximation ratio that is independent of the number of connections. ldr We examine a completely distributed algorithm and analyze it as a game in which a connection receives a positive payoff if it is successful and a negative payoff if it is unsuccessful while transmitting with nonzero power. We show that in this game there is not necessarily a pure Nash equilibrium but if such an equilibrium does exist the corresponding price of anarchy is independent of the number of connections. We also show that a mixed Nash equilibrium corresponds to a probabilistic transmission strategy and in this case such an equilibrium always exists and has a price of anarchy that is independent of the number of connections. This work was supported by NSF contract CCF-0728980 and was performed while the second author was visiting Bell Labs in Summer, 2008. We consider the capacity problem (or, the single slot scheduling problem) in wireless networks. Our goal is to maximize the number of successful connections in arbitrary wirelessnetworks where a transmission is successful only if the signal-to-interference-plus-noise ratio at the receiver is greater than some threshold. We study a game theoretic approach towards capacity maximization introduced by Andrews and Dinitz (INFOCOM 2009) and Dinitz (INFOCOM 2010). We prove vastly improved bounds for the game theoretic algorithm. In doing so, we achieve the first distributed constant factor approximation algorithm for capacity maximization for the uniform power assignment. When compared to the optimum where links may use an arbitrary power assignment, we prove a O(log Δ) approximation, where Δ is the ratio between the largest and the smallest link in the network. This is an exponential improvement of the approximation factor compared to existing results for distributed algorithms. All our results work for links located in any metric space. In addition, we provide simulation studies clarifying the picture on distributed algorithms for capacity maximization.