Emotion recognition plays an important role in human-computer interaction (HCI) and has been extensively studied for decades. Although tremendous improvements have been achieved for posed expressions, recognizing human emotions in "close-to-real-world" environments remains a challenge. In this paper, we proposed two strategies to fuse information extracted from different modalities, i.e., audio and visual. Specifically, we utilized LBP-TOP, an ensemble of CNNs, and a bi-directional LSTM (BLSTM) to extract features from the visual channel, and the OpenSmile toolkit to extract features from the audio channel. Two kinds of fusion methods, i,e., feature-level fusion and model-level fusion, were developed to utilize the information extracted from the two channels. Experimental results on the EmotiW2018 AFEW dataset have shown that the proposed fusion methods outperform the baseline methods significantly and achieve better or at least comparable performance compared with the state-of-the-art methods, where the model-level fusion performs better when one of the channels totally fails.
Automated analysis of human affective behavior has attracted increasing attention from researchers in psychology, computer science, linguistics, neuroscience, and related disciplines. However, the existing methods typically handle only deliberately displayed and exaggerated expressions of prototypical emotions despite the fact that deliberate behaviour differs in visual appearance, audio profile, and timing from spontaneously occurring behaviour. To address this problem, efforts to develop algorithms that can process naturally occurring human affective behaviour have recently emerged. Moreover, an increasing number of efforts are reported toward multimodal fusion for human affect analysis including audiovisual fusion, linguistic and paralinguistic fusion, and multi-cue visual fusion based on facial expressions, head movements, and body gestures. This paper introduces and surveys these recent advances. We first discuss human emotion perception from a psychological perspective. Next we examine available approaches to solving the problem of machine understanding of human affective behavior, and discuss important issues like the collection and availability of training and test data. We finally outline some of the scientific and engineering challenges to advancing human affect sensing technology. Deep learning based approaches to facial analysis and video analysis have recently demonstrated high performance on a variety of key tasks such as face recognition, emotion recognition and activity recognition. In the case of video, information often must be aggregated across a variable length sequence of frames to produce a classification result. Prior work using convolutional neural networks (CNNs) for emotion recognition in video has relied on temporal averaging and pooling operations reminiscent of widely used approaches for the spatial aggregation of information. Recurrent neural networks (RNNs) have seen an explosion of recent interest as they yield state-of-the-art performance on a variety of sequence analysis tasks. RNNs provide an attractive framework for propagating information over a sequence using a continuous valued hidden layer representation. In this work we present a complete system for the 2015 Emotion Recognition in the Wild (EmotiW) Challenge. We focus our presentation and experimental analysis on a hybrid CNN-RNN architecture for facial expression analysis that can outperform a previously applied CNN approach using temporal averaging for aggregation. In the past three years, Emotion Recognition in the Wild (EmotiW) Grand Challenge has drawn more and more attention due to its huge potential applications. In the fourth challenge, aimed at the task of video based emotion recognition, we propose a multi-clue emotion fusion (MCEF) framework by modeling human emotion from three mutually complementary sources, facial appearance texture, facial action, and audio. To extract high-level emotion features from sequential face images, we employ a CNN-RNN architecture, where face image from each frame is first fed into the fine-tuned VGG-Face network to extract face feature, and then the features of all frames are sequentially traversed in a bidirectional RNN so as to capture dynamic changes of facial textures. To attain more accurate facial actions, a facial landmark trajectory model is proposed to explicitly learn emotion variations of facial components. Further, audio signals are also modeled in a CNN framework by extracting low-level energy features from segmented audio clips and then stacking them as an image-like map. Finally, we fuse the results generated from three clues to boost the performance of emotion recognition. Our proposed MCEF achieves an overall accuracy of 56.66 with a large improvement of 16.19 with respect to the baseline. The Emotion Recognition in the Wild (EmotiW) Challenge has been held for three years. Previous winner teams primarily focus on designing specific deep neural networks or fusing diverse hand-crafted and deep convolutional features. They all neglect to explore the significance of the latent relations among changing features resulted from facial muscle motions. In this paper, we study this recognition challenge from the perspective of analyzing the relations among expression-specific facial features in an explicit manner. Our method has three key components. First, we propose a pair-wise learning strategy to automatically seek a set of facial image patches which are important for discriminating two particular emotion categories. We found these learnt local patches are in part consistent with the locations of expression-specific Action Units (AUs), thus the features extracted from such kind of facial patches are named AU-aware facial features. Second, in each pair-wise task, we use an undirected graph structure, which takes learnt facial patches as individual vertices, to encode feature relations between any two learnt facial patches. Finally, a robust emotion representation is constructed by concatenating all task-specific graph-structured facial feature relations sequentially. Extensive experiments on the EmotiW 2015 Challenge testify the efficacy of the proposed approach. Without using additional data, our final submissions achieved competitive results on both sub-challenges including the image based static facial expression recognition (we got 55.38 recognition accuracy outperforming the baseline 39.13 with a margin of 16.25 ) and the audio-video based emotion recognition (we got 53.80 recognition accuracy outperforming the baseline 39.33 and the 2014 winner team's final result 50.37 with the margins of 14.47 and 3.43 , respectively).  This paper presents our contribution to ACM ICMI 2015 Emotion Recognition in the Wild Challenge (EmotiW 2015). We participate in both static facial expression (SFEW) and audio-visual emotion recognition challenges. In both challenges, we use a set of visual descriptors and their early and late fusion schemes. For AFEW, we also exploit a set of popularly used spatio-temporal modeling alternatives and carry out multi-modal fusion. For classification, we employ two least squares regression based learners that are shown to be fast and accurate on former EmotiW Challenge corpora. Specifically, we use Partial Least Squares Regression (PLS) and Kernel Extreme Learning Machines (ELM), which is closely related to Kernel Regularized Least Squares. We use a General Procrustes Analysis (GPA) based alignment for face registration. By employing different alignments, descriptor types, video modeling strategies and classifiers, we diversify learners to improve the final fusion performance. Test set accuracies reached in both challenges are relatively 25 above the respective baselines. In this paper, we present HoloNet, a well-designed Convolutional Neural Network (CNN) architecture regarding our submissions to the video based sub-challenge of the Emotion Recognition in the Wild (EmotiW) 2016 challenge. In contrast to previous related methods that usually adopt relatively simple and shallow neural network architectures to address emotion recognition task, our HoloNet has three critical considerations in network design. (1) To reduce redundant filters and enhance the non-saturated non-linearity in the lower convolutional layers, we use a modified Concatenated Rectified Linear Unit (CReLU) instead of ReLU. (2) To enjoy the accuracy gain from considerably increased network depth and maintain efficiency, we combine residual structure and CReLU to construct the middle layers. (3) To broaden network width and introduce multi-scale feature extraction property, the topper layers are designed as a variant of inception-residual structure. The main benefit of grouping these modules into the HoloNet is that both negative and positive phase information implicitly contained in the input data can flow over it in multiple paths, thus deep multi-scale features explicitly capturing emotion variation can be well extracted from multi-path sibling layers, and then can be further concatenated for robust recognition. We obtain competitive results in this year’s video based emotion recognition sub-challenge using an ensemble of two HoloNet models trained with given data only. Specifically, we obtain a mean recognition rate of 57.84 , outperforming the baseline accuracy with an absolute margin of 17.37 , and yielding 4.04 absolute accuracy gain compared to the result of last year’s winner team. Meanwhile, our method runs with a speed of several thousands of frames per second on a GPU, thus it is well applicable to real-time scenarios. State-of-the-art approaches for the previous emotion recognition in the wild challenges are usually built on prevailing Convolutional Neural Networks (CNNs). Although there is clear evidence that CNNs with increased depth or width can usually bring improved predication accuracy, existing top approaches provide supervision only at the output feature layer, resulting in the insufficient training of deep CNN models. In this paper, we present a new learning method named Supervised Scoring Ensemble (SSE) for advancing this challenge with deep CNNs. We first extend the idea of recent deep supervision to deal with emotion recognition problem. Benefiting from adding supervision not only to deep layers but also to intermediate layers and shallow layers, the training of deep CNNs can be well eased. Second, we present a new fusion structure in which class-wise scoring activations at diverse complementary feature layers are concatenated and further used as the inputs for second-level supervision, acting as a deep feature ensemble within a single CNN architecture. We show our proposed learning method brings large accuracy gains over diverse backbone networks consistently. On this year's audio-video based emotion recognition task, the average recognition rate of our best submission is 60.34 , forming a new envelop over all existing records. In this paper, we present a video-based emotion recognition system submitted to the EmotiW 2016 Challenge. The core module of this system is a hybrid network that combines recurrent neural network (RNN) and 3D convolutional networks (C3D) in a late-fusion fashion. RNN and C3D encode appearance and motion information in different ways. Specifically, RNN takes appearance features extracted by convolutional neural network (CNN) over individual video frames as input and encodes motion later, while C3D models appearance and motion of video simultaneously. Combined with an audio module, our system achieved a recognition accuracy of 59.02 without using any additional emotion-labeled video clips in training set, compared to 53.8 of the winner of EmotiW 2015. Extensive experiments show that combining RNN and C3D together can improve video-based emotion recognition noticeably.