import pygame


pygame.init()

#-- SCREEN CHARACTERISTICS ------------------------->>>
background_color = (255,255,255)
(width, height) = (300, 200)

#-- RENDER SCREEN ---------------------------------->>>
screen = pygame.display.set_mode((width, height))
screen.fill(background_color)

#pygame.draw.circle(canvas, color,  position(x,y), radius, thickness)
pygame.draw.circle(screen, (255,0,0), (150, 100), 10, 1)


#-- RUN LOOP --------------------------------------->>>
pygame.display.flip()
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

Add module capable of rendering a circle when ran