import pygame

pygame.init()

display_width = 800
display_height = 600

black = (0,0,0)
white = (255,255,255)
red = (255,0,0)

gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()

carImg = pygame.image.load('racecar.png')

def car(x,y):
    gameDisplay.blit(carImg,(x,y))


x = (display_width * 0.45)
y = (display_height * 0.8)

x_change = 0

crashed = False

while not crashed:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            crashed = True

        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x_change = -5
            if event.key == pygame.K_RIGHT:
                x_change = 5

        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                x_change = 0

    
            
    x += x_change

    gameDisplay.fill(white)
    car(x,y)
    
    pygame.display.update()
    clock.tick(60)

pygame.quit()
quit()

Create part3.py